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ItemUpgrade.lua
, ]5 L# m+ \" K' K. v w----------------------------------------------------------* h# {" _9 f+ ]( h
--Sockel Chance-------------------------------------------9 H' e. B* @" n3 @9 R8 a0 u
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊) J% O& t7 i: ?3 h8 B T
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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1 P+ p$ {" z2 K% |) S3 X; W7 K--Upgrade Chance------------------------------------------
7 j) \% m/ o1 @$ H& q1 _+ N----------------------------------------------------------
0 E% Y' _) W# \: p% n& _8 m0 v: ntGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)! O& q* o D0 X# _8 `
' X4 o$ F% G# |" ~2 o# t----------------------------------------------------------
1 P4 _7 ^5 ~( Z* N$ h+ l--Upgrade Chance------------------------------------------ e* y6 u5 B% ]5 x5 G4 f
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! ?0 T% ~) \- V. @- DtAttribute = {}( B7 `2 @6 d1 D5 y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 f" Q4 B! O; ]
tAttribute[nNum] = {}8 E+ C7 @4 K8 p# f+ Y
tAttribute[nNum].nProb = nProb0 |4 l: a* a. J1 H7 r+ t2 i
tAttribute[nNum].nDamageRate = nDamageRate2 P' {0 v8 Z" A) P' H. I
tAttribute[nNum].nDefenseRate = nDefenseRate
& F& N6 v F8 x. Z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% C+ M5 Z4 g: `
end! ?1 ?& ^/ S \ u$ }( u& N
--
; |7 F3 T3 {2 y' g4 {AddAttribute( 1, 100000, 200, 200, 500 )
& q3 X6 {2 P% R4 ~* U# ~AddAttribute( 2, 100000, 221, 221, 522 )1 \3 G6 m2 F0 ]0 R" K2 c" i
AddAttribute( 3, 92000, 256, 256, 560 )
& R+ ?. V2 y5 G vAddAttribute( 4, 70000, 305, 305, 612 )
( L% Z, }) m- h7 L' hAddAttribute( 5, 53000, 368, 368, 680 ); }$ x! _# D2 u
AddAttribute( 6, 53000, 446, 446, 763 )
" d# x+ t: ^2 {/ vAddAttribute( 7, 53000, 537, 537, 860 )& M) A3 N8 T/ _
AddAttribute( 8, 53000, 642, 642, 973 )
+ [. C1 m7 d: a8 h0 aAddAttribute( 9, 53000, 761, 761, 1101 )* m/ Y7 U2 S1 C M% b, Z" z
AddAttribute( 10, 53000, 895, 895, 1244 ); B: X7 S0 {2 Q* h( k/ z u
AddAttribute( 11, 53000, 1042, 1042, 1402 )8 v% d( Y- q7 w. h% g! P7 g
AddAttribute( 12, 53000, 1203, 1203, 1575 ), x. ?. n' i9 C- v+ v
AddAttribute( 13, 53000, 1379, 1379, 1763 )8 h' P! y+ n* A& y
AddAttribute( 14, 53000, 1568, 1568, 1966 )+ h. G7 u7 [0 U$ `% w5 {' M
AddAttribute( 15, 53000, 1772, 1772, 2184 )' g- `/ Z; |% B
AddAttribute( 16, 53000, 1989, 1989, 2417 )
9 @1 d3 Y) n- {5 o- ^9 wAddAttribute( 17, 53000, 2221, 2221, 2665 )
9 r- Q& ~. }5 ?3 t$ K. ]/ YAddAttribute( 18, 53000, 2467, 2467, 2998 )# C; E$ U: p0 }/ ~" e5 ~
AddAttribute( 19, 53000, 2726, 2726, 3207 )4 c# G6 ~) [# M3 B: D3 [
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
4 [" y, C. I: B) m3 i0 inItemTransyHighLevel = 2000000
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----------------------------------------------------------
3 N$ |. \9 Z/ }- x. v* M--Kost黰e Kombination Chance------------------------------8 | ^* G3 P! y3 X( L
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nFashionCombineChance = 2500 -- 25%
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