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ItemUpgrade.lua! A# y* R& s @4 C4 j2 b/ o
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--Sockel Chance-------------------------------------------3 n8 v b) ?8 w! G
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{0 Q6 Q+ n+ u, RtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 t8 f) h% a( {" j; ?( b1 p
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" J/ | Z b {) T3 A: v
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" E" L# Z- v6 j' W% u5 }--Upgrade Chance------------------------------------------: }/ ~: ?# i1 T+ @, \8 A8 k1 C: k
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------7 d7 S4 T$ |! ~% r; ]( n% P1 E8 x
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tAttribute = {}
' P( o5 v2 f. u6 Tfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 b7 \9 A5 k" q5 S
tAttribute[nNum] = {}
$ S5 A" b. t$ O8 u' U; H tAttribute[nNum].nProb = nProb; C5 `% g- O, h
tAttribute[nNum].nDamageRate = nDamageRate
( c2 U9 G$ R1 {, s4 l tAttribute[nNum].nDefenseRate = nDefenseRate
b% x* \2 p( u- h8 |2 V3 E* d tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
/ r0 R, }& c' D% `) l: }end
9 M% q, `7 _$ y6 _--
& }8 a/ X4 c$ I4 wAddAttribute( 1, 100000, 200, 200, 500 ) P/ S- e- C0 C# i( |
AddAttribute( 2, 100000, 221, 221, 522 )
/ u8 ~% s0 i9 S5 ?8 iAddAttribute( 3, 92000, 256, 256, 560 )$ J+ p+ d! ~6 I% w5 j9 h+ `
AddAttribute( 4, 70000, 305, 305, 612 )# x/ B5 K, d# ?" `5 ?' D; s
AddAttribute( 5, 53000, 368, 368, 680 )! W$ ~8 s, q6 Y* o
AddAttribute( 6, 53000, 446, 446, 763 )
+ t! ^5 N3 [9 I9 {& I% tAddAttribute( 7, 53000, 537, 537, 860 )9 @2 s+ d( ?5 }( h; A
AddAttribute( 8, 53000, 642, 642, 973 ), a3 {, {0 I1 W' b$ c8 @7 A
AddAttribute( 9, 53000, 761, 761, 1101 )
- t7 Q8 o/ K# y7 ]9 WAddAttribute( 10, 53000, 895, 895, 1244 )6 d' C! ?3 `: i
AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ q* X" n; x# R: j$ h) D; T1 `& AAddAttribute( 12, 53000, 1203, 1203, 1575 )
2 G1 X }& \ C; X7 }/ A# UAddAttribute( 13, 53000, 1379, 1379, 1763 )/ a. P; }( F0 |( a/ T% }/ i
AddAttribute( 14, 53000, 1568, 1568, 1966 )* b& K% y9 _" h
AddAttribute( 15, 53000, 1772, 1772, 2184 )8 t% P3 t2 `6 W. |* G/ L' W
AddAttribute( 16, 53000, 1989, 1989, 2417 )
3 }/ i& y% u3 o* |' @8 [AddAttribute( 17, 53000, 2221, 2221, 2665 )
% G2 w$ z1 ` WAddAttribute( 18, 53000, 2467, 2467, 2998 )# ~% \7 v) X. L5 o/ J' k" |
AddAttribute( 19, 53000, 2726, 2726, 3207 )
/ B+ K# D& R- z# X/ eAddAttribute( 20, 53000, 3000, 3000, 3500 )1 z4 G1 V* r$ @- X
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/ M: ?$ y( p% H" @+ z3 bnItemTransyLowLevel = 5000005 O R6 i$ n" r: Q" K, {
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------4 K v' X! ~4 }/ Q" c3 x4 B p
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: [. i" s" x1 J& Y! Z( V9 {' onFashionCombineChance = 2500 -- 25%; G2 t+ _+ J! F
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