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ItemUpgrade.lua- ^; F+ G) L5 @; y: d
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--Sockel Chance-------------------------------------------% s" A- ^0 I$ J3 u
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# Q" z* p* O+ }! K$ ~
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }7 e$ ?6 z1 g+ P' ?$ f' ` k3 `8 H% |
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+ ?; S/ ?, W$ S7 M! V--Upgrade Chance------------------------------------------ o. L: ]1 o* g0 @/ F& k
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------% T8 C H( ~3 f
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tAttribute = {}; v5 p, N1 |1 e
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( J4 ^) U# y- L( G2 h
tAttribute[nNum] = {}5 S3 z" Y, `! V0 B+ l
tAttribute[nNum].nProb = nProb
2 S* W. h( W4 z; u tAttribute[nNum].nDamageRate = nDamageRate9 E0 o( y5 {6 j% u2 l% S- L) r
tAttribute[nNum].nDefenseRate = nDefenseRate
; S& t" x, s3 j- }) B tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' S. T. g5 r2 E/ G( @/ d
end
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: k' ~4 J; F1 }$ |$ j ?' e4 rAddAttribute( 1, 100000, 200, 200, 500 )- X# t' ^- g# {& B4 D
AddAttribute( 2, 100000, 221, 221, 522 )% G; A9 N- B1 L5 n1 b- i D% H
AddAttribute( 3, 92000, 256, 256, 560 )
6 H M; \& g6 ~2 |" kAddAttribute( 4, 70000, 305, 305, 612 )) f- @: Q/ L$ I1 ]( W2 E
AddAttribute( 5, 53000, 368, 368, 680 )
# }& k. W/ j9 M. r% ?! q/ DAddAttribute( 6, 53000, 446, 446, 763 )
, I/ e( ~5 X! t8 _AddAttribute( 7, 53000, 537, 537, 860 )& s0 l. ~# O( u# B3 Y& l
AddAttribute( 8, 53000, 642, 642, 973 ), h& I# w: ~0 u3 x7 v& v, d
AddAttribute( 9, 53000, 761, 761, 1101 )+ \2 `1 F9 b/ r: K' x8 \! m, ^
AddAttribute( 10, 53000, 895, 895, 1244 )5 K9 {$ ?9 ]4 Y
AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 F- K4 }3 |! P4 p9 q# cAddAttribute( 12, 53000, 1203, 1203, 1575 )
7 g- O" O: s9 C% ]AddAttribute( 13, 53000, 1379, 1379, 1763 )6 _1 p# W T7 R @
AddAttribute( 14, 53000, 1568, 1568, 1966 )
5 ^1 K/ O; o, TAddAttribute( 15, 53000, 1772, 1772, 2184 )2 l9 r7 }8 h# r% x) V/ e& t, j
AddAttribute( 16, 53000, 1989, 1989, 2417 )
% m3 c5 `. \" W& e7 x8 d yAddAttribute( 17, 53000, 2221, 2221, 2665 )
$ J+ I7 c9 r! ~& U J2 BAddAttribute( 18, 53000, 2467, 2467, 2998 )9 O' q3 ?6 f8 F2 s$ ]' n9 ]7 i, _0 \
AddAttribute( 19, 53000, 2726, 2726, 3207 )
: f: P2 ]4 P9 L# i; P4 @AddAttribute( 20, 53000, 3000, 3000, 3500 )4 W4 d$ c# N8 z
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nItemTransyLowLevel = 500000
/ A1 _0 H4 x1 z' OnItemTransyHighLevel = 2000000
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% ~' T1 S7 S) x' S" n--Kost黰e Kombination Chance------------------------------. p" M, Z+ f& r j/ n, |
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, S. J: E" {% O; ?1 JnFashionCombineChance = 2500 -- 25%
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