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ItemUpgrade.lua
7 u7 h. i6 A5 Z L3 f( l----------------------------------------------------------
2 _5 t0 ?# B4 Y' w$ X--Sockel Chance-------------------------------------------
2 o6 N% t+ N4 p& o4 ^----------------------------------------------------------
8 N! e3 M. V3 ?5 } P1 P5 ?tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* E" V; @: e& s3 G% OtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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7 |8 T( l. L5 Z( i, i4 \7 `----------------------------------------------------------* A+ g3 P3 w' A; Z9 Z: V ^% h. H+ D
--Upgrade Chance------------------------------------------7 e6 {9 E7 O. y% m1 [6 s, _
----------------------------------------------------------, \8 N5 K: _& R0 J8 w
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) U: I5 D/ ?/ B6 h/ }6 }5 a6 h
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--Upgrade Chance------------------------------------------
2 [/ i K3 q. w0 L) Q( a----------------------------------------------------------
% w9 p. I7 d2 y( L+ d/ ^/ r" R- YtAttribute = {}
]: K/ B# ]' d- pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
0 N8 j5 Z3 P4 i6 w2 h tAttribute[nNum] = {}" S9 ]. {' Y3 J% D* K1 R6 m
tAttribute[nNum].nProb = nProb
, r& V+ g% K" k8 u! Y8 {2 Z6 n tAttribute[nNum].nDamageRate = nDamageRate% L# y% x- {% I, O) B
tAttribute[nNum].nDefenseRate = nDefenseRate) S! O" t3 ], g4 q3 n0 V6 |
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
6 [% z/ O- F8 y# g* M, W% M; R* aend
/ h- f; X9 i% F. p--
* V/ X% m# n& n( tAddAttribute( 1, 100000, 200, 200, 500 )7 |: @9 Z# Q' a, ^! ^1 x3 a1 j
AddAttribute( 2, 100000, 221, 221, 522 )
0 b8 {) c& O7 J- s/ C* ?3 h( t3 i3 dAddAttribute( 3, 92000, 256, 256, 560 )
( i' ?5 t$ P |! S) x. }AddAttribute( 4, 70000, 305, 305, 612 )$ Q1 k% A+ G( `+ J
AddAttribute( 5, 53000, 368, 368, 680 )9 L6 v( Q! n8 _3 U
AddAttribute( 6, 53000, 446, 446, 763 )
+ p5 c1 {7 W. `* Z( }6 RAddAttribute( 7, 53000, 537, 537, 860 )( U4 Y' }# Z: D; _! c
AddAttribute( 8, 53000, 642, 642, 973 )" w: t+ k! `: E3 ]1 f5 e
AddAttribute( 9, 53000, 761, 761, 1101 )4 o3 w4 [, B! y' S# t5 o% l
AddAttribute( 10, 53000, 895, 895, 1244 )
5 L& f% T- ?! t d4 |& @AddAttribute( 11, 53000, 1042, 1042, 1402 )! l* j' {% d- P
AddAttribute( 12, 53000, 1203, 1203, 1575 )# D. N1 V* Y+ K' v/ r2 {
AddAttribute( 13, 53000, 1379, 1379, 1763 )6 I7 u1 ^! I. E7 T
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 T$ M4 O1 C; L& t" wAddAttribute( 15, 53000, 1772, 1772, 2184 )
2 Q" S9 N U6 v; cAddAttribute( 16, 53000, 1989, 1989, 2417 )
- A( w4 k' f# F1 dAddAttribute( 17, 53000, 2221, 2221, 2665 ), p4 A4 \% Q9 T5 M' M6 ]7 U4 b6 O ^
AddAttribute( 18, 53000, 2467, 2467, 2998 )" R- P- s% z. R/ V* C" A, y6 i2 J
AddAttribute( 19, 53000, 2726, 2726, 3207 )+ {( k3 ] X/ y, T0 I7 t
AddAttribute( 20, 53000, 3000, 3000, 3500 ). U# q( V* H7 K* N; |
$ z6 h5 t' s. Z4 M8 g- ^4 L( @----------------------------------------------------------& w f* e) o- P" s) r
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- h1 M8 R* v: C5 K8 E% l( l& d6 V+ H" ]nItemTransyLowLevel = 5000009 v. g9 e) X2 a& E6 g; m1 H
nItemTransyHighLevel = 2000000. }" w" X1 {4 i5 c- E: F
+ W. a( p5 M( b$ K: S, x----------------------------------------------------------2 R3 R) E% P* W4 E7 M: ?: K
--Kost黰e Kombination Chance------------------------------, v) c5 ]% r. P# n* F) V* j' i
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nFashionCombineChance = 2500 -- 25%7 \) ?# [: _( H7 z% M
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