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ItemUpgrade.lua
1 j% ?- E! H: h2 V- `----------------------------------------------------------
* X- g; j8 S. L3 N--Sockel Chance-------------------------------------------
5 x7 n8 u, g B- j! @$ j8 e, h----------------------------------------------------------9 [3 B$ w! n# Q& I% L
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 B9 Q! l+ g+ o+ G" C, J; a: D& atWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }2 }$ M% j7 F8 q; O) q
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+ a# i4 h+ v8 r/ b# `$ a----------------------------------------------------------0 c2 ]/ H1 s' t) n' T! s
--Upgrade Chance------------------------------------------
t. T! J6 O% i, [1 Q9 ^9 _) o----------------------------------------------------------3 e- R. E( P) w3 ^8 M) `. S
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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4 Y& I2 g; D4 B s--Upgrade Chance------------------------------------------
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tAttribute = {}- i: h0 {0 }3 F# `/ N/ o/ Z, \
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); d4 v0 q) N6 t
tAttribute[nNum] = {}
5 i- S% H- z: q! @* h$ m& v tAttribute[nNum].nProb = nProb; v4 k1 C) _2 E# q5 `
tAttribute[nNum].nDamageRate = nDamageRate
: z2 o& U; u+ c6 x/ S1 X tAttribute[nNum].nDefenseRate = nDefenseRate
5 V: n# w6 F1 T8 P" d! r tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
7 X7 ~6 h# d' J; v7 SAddAttribute( 1, 100000, 200, 200, 500 )6 T8 \' a \' E2 i4 {0 s
AddAttribute( 2, 100000, 221, 221, 522 )1 H$ F D3 A( b
AddAttribute( 3, 92000, 256, 256, 560 )
/ C( \; l1 x9 S6 K8 T0 J5 MAddAttribute( 4, 70000, 305, 305, 612 ) U( Y" j+ e# F7 O! d7 V# Q
AddAttribute( 5, 53000, 368, 368, 680 ), z. h4 s2 Z: d+ ?- S
AddAttribute( 6, 53000, 446, 446, 763 )$ L( \+ |9 n) S7 s5 B) ~4 m5 K
AddAttribute( 7, 53000, 537, 537, 860 )
# q p" `; \- ]/ W& j# gAddAttribute( 8, 53000, 642, 642, 973 )
% @/ v+ c8 f) I' j. x C& `AddAttribute( 9, 53000, 761, 761, 1101 )
7 z2 G8 u& B l' S: nAddAttribute( 10, 53000, 895, 895, 1244 )3 x! `# M8 h$ E) f( Y, B3 E6 ^
AddAttribute( 11, 53000, 1042, 1042, 1402 )
, I/ o" a1 M( L& @/ L! u" F9 BAddAttribute( 12, 53000, 1203, 1203, 1575 )
! M, e/ q! m1 b+ B% |8 EAddAttribute( 13, 53000, 1379, 1379, 1763 )" B) v+ M& b$ j' J
AddAttribute( 14, 53000, 1568, 1568, 1966 )' y+ c& E+ {1 e; L7 E
AddAttribute( 15, 53000, 1772, 1772, 2184 ). M4 K+ n; B! \" E1 e% f* b6 j
AddAttribute( 16, 53000, 1989, 1989, 2417 )" y1 m$ P T6 M* G
AddAttribute( 17, 53000, 2221, 2221, 2665 )
V& s# C. P2 R" ^2 JAddAttribute( 18, 53000, 2467, 2467, 2998 )
0 P' x8 A4 o" I) _$ ?AddAttribute( 19, 53000, 2726, 2726, 3207 )0 J Y8 M+ e* W8 {* \1 ?
AddAttribute( 20, 53000, 3000, 3000, 3500 ): O+ @* f+ w/ n2 M4 \3 e
9 Q8 f; d q6 I$ ]----------------------------------------------------------
$ y; S4 V" z/ x. j. `----------------------------------------------------------
- \; U! I/ A+ U& x% g( v----------------------------------------------------------6 y$ T8 y. ~ @0 Z
nItemTransyLowLevel = 500000+ `, M) W. `, [, N5 x4 f
nItemTransyHighLevel = 2000000# v! u: U0 N$ }& a; k6 W3 z" Q6 ]
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--Kost黰e Kombination Chance------------------------------
: o% L2 ^+ i' m9 z+ [) U+ {8 v1 N----------------------------------------------------------
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4 h) B8 {$ e2 V6 F% T! f" K) JnFashionCombineChance = 2500 -- 25%5 C9 o0 x* K* Q8 |
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