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ItemUpgrade.lua9 |/ q+ Q c: s6 J/ g6 s% @% y) ~
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--Sockel Chance-------------------------------------------
" E9 P1 W) Y5 l1 d----------------------------------------------------------& O' p- E/ D6 k3 V+ X. h$ u) d
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ K6 o) F$ H6 q; Y4 ~( q2 UtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" K) _: d* I& |( `! ^
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--Upgrade Chance------------------------------------------, U: c. z5 G. V' t0 U9 Y
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* o, L0 {% Q/ m) EtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 F% F9 a7 C: ]' j# `$ j+ l5 Z
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( B9 f6 m: k4 `& g2 V2 C) p--Upgrade Chance------------------------------------------6 ?/ D1 E+ s/ b- N( G6 N6 i1 p: O9 v
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5 f3 H j F$ o' q+ atAttribute = {}& S' d. N8 W! H8 L* N+ G* N, }. i8 n4 L
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 J+ B. [3 r* B
tAttribute[nNum] = {}
. Q) `# X* E9 { tAttribute[nNum].nProb = nProb3 ~7 D0 L% t% }4 K2 b. b7 `! U# O j
tAttribute[nNum].nDamageRate = nDamageRate" p5 b+ E6 |$ l$ L
tAttribute[nNum].nDefenseRate = nDefenseRate+ e* M+ P) L% U- }4 W" C7 Y" f
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate8 w6 c0 V% }8 R; S- ?
end# _1 z; m% P! {8 b9 B' O( e
-- ; M8 A' E+ `# ^, ]( I
AddAttribute( 1, 100000, 200, 200, 500 )
/ n: ~! h& h5 n. V' |AddAttribute( 2, 100000, 221, 221, 522 )5 ]# l2 z. G( R, ~: S! C0 L
AddAttribute( 3, 92000, 256, 256, 560 )& V, d2 U0 C0 ~/ O# b& \4 x
AddAttribute( 4, 70000, 305, 305, 612 ), d: ~* r/ ~* {5 j
AddAttribute( 5, 53000, 368, 368, 680 )
) \7 m* F8 _5 U1 S! }# fAddAttribute( 6, 53000, 446, 446, 763 )
! F6 D1 t1 b" \1 w6 S% f: ]AddAttribute( 7, 53000, 537, 537, 860 )9 F `3 {, g2 G
AddAttribute( 8, 53000, 642, 642, 973 )
0 j: l, n. e, k1 G: [1 p4 rAddAttribute( 9, 53000, 761, 761, 1101 )5 p. Y- W6 W1 t
AddAttribute( 10, 53000, 895, 895, 1244 )
x( T/ U" g" d. eAddAttribute( 11, 53000, 1042, 1042, 1402 )3 t/ I7 T* p! R" _+ h9 }( h+ k
AddAttribute( 12, 53000, 1203, 1203, 1575 )7 r; c/ [, K. x( X' F1 G: n0 X" i
AddAttribute( 13, 53000, 1379, 1379, 1763 )8 G; @5 p0 Z: x
AddAttribute( 14, 53000, 1568, 1568, 1966 )
6 K) s- S& X+ `2 f- H" d: @6 RAddAttribute( 15, 53000, 1772, 1772, 2184 ); J5 N& g; T+ J- x5 Y. f
AddAttribute( 16, 53000, 1989, 1989, 2417 )
/ ~7 R1 m. z+ m" V) Z$ s3 q8 ~AddAttribute( 17, 53000, 2221, 2221, 2665 )0 v* C& r- o7 u6 n0 ~
AddAttribute( 18, 53000, 2467, 2467, 2998 )
' ^ h6 O: l9 T* K( G4 JAddAttribute( 19, 53000, 2726, 2726, 3207 )6 a8 U) {1 D" g
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ y/ V+ t& w9 x; KnItemTransyLowLevel = 500000
& J w1 Y/ o `2 s3 pnItemTransyHighLevel = 20000006 G: b" Q! K4 i" E: H/ l
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* b- z7 {. E2 l& U% C--Kost黰e Kombination Chance------------------------------
" a: y8 x0 I$ Q' g* n; E4 t& Y----------------------------------------------------------- ^3 f: M! S( R& l. T0 y* M6 S
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nFashionCombineChance = 2500 -- 25%# H1 p# d% ]5 g8 N- {3 X6 j( M
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