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ItemUpgrade.lua- @- F% Z. I6 h0 g6 ~* I. A
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--Sockel Chance-------------------------------------------
3 U5 R( s- Z q- z, }5 z* n a----------------------------------------------------------# z% A ]* o7 \* e& D7 ~2 H
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. f' N, |( G$ f3 Z8 QtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
# I7 M) J" N, e) W$ q----------------------------------------------------------
+ q1 b+ D! i- w9 z% W! G. ]tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)- I% q9 M0 e1 \# X+ K
n/ K1 S8 e* y0 R( w, e+ J----------------------------------------------------------
6 k! t! i8 a3 E, G; Z: c--Upgrade Chance------------------------------------------1 b2 d- q) m/ s* H7 u* U, ?
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& E6 `9 v# M( `' ztAttribute = {}) D' Y$ k& j$ Z) a6 P
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( e n* `# D3 v5 j5 A tAttribute[nNum] = {}
4 ~0 _9 l: L( ?# w6 H tAttribute[nNum].nProb = nProb
) p. T* L6 u5 N2 P* e tAttribute[nNum].nDamageRate = nDamageRate
# D: Q* N9 R* c$ c* ]& k tAttribute[nNum].nDefenseRate = nDefenseRate
% [5 K2 A( o0 V2 P; T3 V tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% h. k T* w: C# V9 I/ M1 \
end' B( w( z ]- f/ n; [
--
" j+ N" s! n* }! \" X) p8 kAddAttribute( 1, 100000, 200, 200, 500 )
+ z$ X$ [3 ^1 g# A- E+ P `( XAddAttribute( 2, 100000, 221, 221, 522 )% e0 t+ b: |- I( V) \6 ]" ~
AddAttribute( 3, 92000, 256, 256, 560 )
: B/ T' \6 N" x2 w: d# wAddAttribute( 4, 70000, 305, 305, 612 )
8 F& o% g& r6 W" u6 V) GAddAttribute( 5, 53000, 368, 368, 680 )
0 Q& B, W1 V; e6 aAddAttribute( 6, 53000, 446, 446, 763 )1 o& O4 C& D( j7 |' e/ ]
AddAttribute( 7, 53000, 537, 537, 860 )
# c0 C/ v+ T9 Z1 `* v! S1 ?# xAddAttribute( 8, 53000, 642, 642, 973 )1 Y* A/ C/ G. L
AddAttribute( 9, 53000, 761, 761, 1101 )" N9 z1 a! \+ F5 x9 ^ o. H
AddAttribute( 10, 53000, 895, 895, 1244 )
$ |+ `& G0 u2 MAddAttribute( 11, 53000, 1042, 1042, 1402 )2 x+ M8 E* |; {. T
AddAttribute( 12, 53000, 1203, 1203, 1575 )
7 [& H( c& Y+ v0 [* iAddAttribute( 13, 53000, 1379, 1379, 1763 )7 [. _9 x! }& g( y* c- Y% Y
AddAttribute( 14, 53000, 1568, 1568, 1966 )+ w) S( v+ e6 M6 N$ B7 N( `
AddAttribute( 15, 53000, 1772, 1772, 2184 )
7 R# {& s* v M8 ]9 _+ BAddAttribute( 16, 53000, 1989, 1989, 2417 )
$ S; F# d% |1 Z7 P: E! w. aAddAttribute( 17, 53000, 2221, 2221, 2665 ). @8 v# f: j$ `& C7 o
AddAttribute( 18, 53000, 2467, 2467, 2998 )
. T1 T# |1 T; Z3 P6 F' vAddAttribute( 19, 53000, 2726, 2726, 3207 )
& H; V, p2 P, |9 j( PAddAttribute( 20, 53000, 3000, 3000, 3500 )( E% l/ G/ i- g' z. s `
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( B' m$ R/ ?, y w z! v----------------------------------------------------------
+ P3 u# r" P8 J d; O# lnItemTransyLowLevel = 500000
: H3 ~& x1 M2 X% W! B: UnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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" f7 n/ S2 p3 \nFashionCombineChance = 2500 -- 25%
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