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ItemUpgrade.lua! C/ J) o& T! B% d
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; X" s' @6 L: w& Y& ~--Sockel Chance-------------------------------------------! r& N" a2 ~/ v! J$ u. q; ?( T
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% a# F: k3 _8 v1 A! u, a# PtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 w6 r# o# S% H6 Z' stWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! `8 X8 V$ e: H# I--Upgrade Chance------------------------------------------2 L( `. \. ?& H5 o
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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6 }0 k9 X( B" \* C2 u4 Z--Upgrade Chance------------------------------------------
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tAttribute = {}
5 F$ P2 R+ F3 B5 T& s* nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ s. p" r3 C" ^2 R, p L
tAttribute[nNum] = {}, T- `$ s8 B, Y" ]1 C( _) s" d7 l G+ c
tAttribute[nNum].nProb = nProb
* o1 G- L+ k. ]: c# G! f( o tAttribute[nNum].nDamageRate = nDamageRate, T0 D6 @8 j* R2 E0 {
tAttribute[nNum].nDefenseRate = nDefenseRate
. K( O, `8 a) Z+ r& x tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 f8 [6 u, S& X' i1 X( L3 n
end
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) e; a( s% M( ]: P* D) i/ H+ [AddAttribute( 1, 100000, 200, 200, 500 )+ a# a$ k2 ?$ f! G3 a
AddAttribute( 2, 100000, 221, 221, 522 )/ \( { v3 p- O9 k) g4 f& J7 W6 n
AddAttribute( 3, 92000, 256, 256, 560 )
o8 i/ z* n( L0 t8 `3 ^* s+ EAddAttribute( 4, 70000, 305, 305, 612 ); n2 U1 B: g2 X& }
AddAttribute( 5, 53000, 368, 368, 680 )5 d# J" _- R" f# A$ {& ~) m M. m
AddAttribute( 6, 53000, 446, 446, 763 ). N4 L7 i3 `5 Y! w
AddAttribute( 7, 53000, 537, 537, 860 )9 l, }" h' V$ V$ I- [
AddAttribute( 8, 53000, 642, 642, 973 )3 j" v) W$ ]$ p1 _' O
AddAttribute( 9, 53000, 761, 761, 1101 )7 R' s. I- l9 K* F( J- a
AddAttribute( 10, 53000, 895, 895, 1244 )2 m- d+ F& N+ n- M4 C3 u) q8 e' G1 A
AddAttribute( 11, 53000, 1042, 1042, 1402 )
, ^/ f! g" B7 z3 g0 f+ f! m# ZAddAttribute( 12, 53000, 1203, 1203, 1575 )
! r {) J" T" L% _AddAttribute( 13, 53000, 1379, 1379, 1763 ). ~/ E. S. x. X1 U7 {
AddAttribute( 14, 53000, 1568, 1568, 1966 )! \7 F* T5 \' X7 P" T
AddAttribute( 15, 53000, 1772, 1772, 2184 )5 `0 F7 C4 h1 Y' t- g
AddAttribute( 16, 53000, 1989, 1989, 2417 )* J) n3 |4 H. p* s4 K
AddAttribute( 17, 53000, 2221, 2221, 2665 )+ l+ j4 p1 e& s: V+ X
AddAttribute( 18, 53000, 2467, 2467, 2998 )5 n D9 _1 l4 ~, J
AddAttribute( 19, 53000, 2726, 2726, 3207 )+ V3 o, t- ]$ ?7 W4 I$ `
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000004 X0 h: V% I. j1 Z/ f3 h9 Y3 H# Q
nItemTransyHighLevel = 20000007 Q; d: J$ ~; L3 n/ r9 _# c
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s/ G( c2 K/ r% g--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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