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ItemUpgrade.lua
$ S( x5 ?1 m) R9 q4 U0 A----------------------------------------------------------" S8 E- ^! ]1 l9 L! i
--Sockel Chance-------------------------------------------
, D- F$ C: F' S8 h- W----------------------------------------------------------
* e, x4 S! q4 n- l1 P( C- |4 _2 ltSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); D5 I$ ?! a W9 `
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 w; |5 y' E4 x% ]6 G' g0 z
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' w/ V7 N6 o5 N0 R; @/ `8 [( `--Upgrade Chance------------------------------------------# X( `6 G9 ] m: A) x$ e% O: {
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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9 @! O% u2 d! D9 M4 f! U- l" B% I----------------------------------------------------------
2 h0 p4 P! v7 n5 q) U+ ^--Upgrade Chance------------------------------------------
: }( i* j% X/ R5 y' I- S" R! n----------------------------------------------------------- D* M+ U- b( k* e8 J
tAttribute = {}# @3 d* H; d* l& b3 z( ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
' @% O' @) B( b& k tAttribute[nNum] = {}
$ d" C8 S/ l' p0 c# G. k, A# Z7 k6 E tAttribute[nNum].nProb = nProb
, l8 R- |7 ?. T tAttribute[nNum].nDamageRate = nDamageRate& B M$ z- `; S4 u3 e$ g
tAttribute[nNum].nDefenseRate = nDefenseRate6 N7 U: T2 u6 S
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
) \$ B0 n% a$ q5 W% L2 e) Bend
* l+ t& g |" x, {6 q- W--
! R1 K( d7 }5 k( a4 sAddAttribute( 1, 100000, 200, 200, 500 )
3 Y1 s+ f) }9 K9 ^0 I2 QAddAttribute( 2, 100000, 221, 221, 522 )/ F0 W( Y X7 N$ ~) x- m
AddAttribute( 3, 92000, 256, 256, 560 )
9 d: q7 O: l$ S c/ wAddAttribute( 4, 70000, 305, 305, 612 )
' d; C( Z& \$ o; S% p' t }AddAttribute( 5, 53000, 368, 368, 680 )
9 w. |# u% {* K3 `5 EAddAttribute( 6, 53000, 446, 446, 763 )
, D, T4 R! D7 P7 b! l0 lAddAttribute( 7, 53000, 537, 537, 860 )
, D y$ `2 \2 NAddAttribute( 8, 53000, 642, 642, 973 )
/ M# H8 i6 I0 {& R+ m: K r# [9 gAddAttribute( 9, 53000, 761, 761, 1101 )" ~! y' e3 `0 O$ Z& T! J0 n
AddAttribute( 10, 53000, 895, 895, 1244 )2 n1 R7 T- }9 F: i) e8 y# D3 h
AddAttribute( 11, 53000, 1042, 1042, 1402 )" X3 E- F. S; ^) g7 j3 e
AddAttribute( 12, 53000, 1203, 1203, 1575 )3 g# U# |! P5 W3 @% e
AddAttribute( 13, 53000, 1379, 1379, 1763 )9 r4 O" ?7 L; `
AddAttribute( 14, 53000, 1568, 1568, 1966 )
; G1 O* J, d$ mAddAttribute( 15, 53000, 1772, 1772, 2184 )' U, k! H- e2 q. }$ @0 Y3 m
AddAttribute( 16, 53000, 1989, 1989, 2417 )
( Y( J( o$ I0 l( f4 D5 cAddAttribute( 17, 53000, 2221, 2221, 2665 )
8 o+ n/ `' w4 j D5 \( UAddAttribute( 18, 53000, 2467, 2467, 2998 )
/ [9 Y) t; b/ L9 {/ r7 g( H4 YAddAttribute( 19, 53000, 2726, 2726, 3207 )3 b. O I! Z4 ]& K$ J
AddAttribute( 20, 53000, 3000, 3000, 3500 )9 Y2 v5 {1 M) Y6 C. H1 Q1 G8 {
5 P) ^8 G) v- M5 _8 c* J5 [! R----------------------------------------------------------
2 E! c0 ~8 D0 S3 V+ N2 h9 f----------------------------------------------------------
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, a. R8 j- z+ t' X: t/ x4 D+ unItemTransyLowLevel = 500000" [& B" \( c$ L! \1 c' r
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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. a* X$ }6 o7 z) s' W0 GnFashionCombineChance = 2500 -- 25%7 R4 V3 x, u0 V+ ^ @- `7 |
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