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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------9 D/ x( N, o1 M+ M$ k, s# o- r8 P
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& p$ a6 w4 T( `4 @5 D) utWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------6 H9 Y1 r8 c: K
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& J/ I! {; K+ W! u7 p3 ntGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 c* [0 t) S* W" u0 T
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- D& f, a' J2 R T4 D# { ]--Upgrade Chance------------------------------------------1 M% I% Q$ p: s) q
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tAttribute = {}+ ~# e2 I: z% {* ?3 M( @
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 ^) Y3 x% k) t4 z2 O% z3 e4 N7 v
tAttribute[nNum] = {}
; m, W" B% U" \! i tAttribute[nNum].nProb = nProb% H. T. X1 t: }) t
tAttribute[nNum].nDamageRate = nDamageRate) s, k4 F; O% x
tAttribute[nNum].nDefenseRate = nDefenseRate
- A* b* i' r0 C' H0 ?; R& o" v. o% }4 o tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
1 u; ]6 x/ J- R1 l) { Qend
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, A2 p; M+ ^2 kAddAttribute( 1, 100000, 200, 200, 500 )
: e# B, b( m# H& q1 ~AddAttribute( 2, 100000, 221, 221, 522 )
! s" S; m, F2 B1 q$ P) w# _ Y1 XAddAttribute( 3, 92000, 256, 256, 560 )
/ v+ s2 p! S$ q# TAddAttribute( 4, 70000, 305, 305, 612 )2 o0 U9 Z9 y2 T4 D5 C
AddAttribute( 5, 53000, 368, 368, 680 )
1 `8 j5 S' j; z" sAddAttribute( 6, 53000, 446, 446, 763 )
* G" S$ ?! ?% L' Y: v$ b# sAddAttribute( 7, 53000, 537, 537, 860 ), P" v K* e/ C! Y/ V& e
AddAttribute( 8, 53000, 642, 642, 973 )
. c/ m" k% E% RAddAttribute( 9, 53000, 761, 761, 1101 ). o S# v$ z% D- r' A
AddAttribute( 10, 53000, 895, 895, 1244 )5 S7 R2 }7 C4 S4 X. n# O; v
AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ N( y1 X$ Q: P; EAddAttribute( 12, 53000, 1203, 1203, 1575 )( Z, L5 G0 { q1 [, c' c0 _
AddAttribute( 13, 53000, 1379, 1379, 1763 )
: u; |% t: E3 y. V9 t' @% n4 M3 V9 TAddAttribute( 14, 53000, 1568, 1568, 1966 )
+ i! Q" ]9 t2 y) E4 v7 I6 }AddAttribute( 15, 53000, 1772, 1772, 2184 )+ N0 W; u( A' k+ E
AddAttribute( 16, 53000, 1989, 1989, 2417 )+ Y% L7 I" h/ }- D9 B, n" E
AddAttribute( 17, 53000, 2221, 2221, 2665 )
, P1 Y7 g0 y/ {$ s0 \9 MAddAttribute( 18, 53000, 2467, 2467, 2998 )- R# I, |1 F" y, y; n( k
AddAttribute( 19, 53000, 2726, 2726, 3207 ); l* ?/ p2 ~$ x; t- M- S0 a4 a
AddAttribute( 20, 53000, 3000, 3000, 3500 )! t/ z+ ~) D& I1 A! ~4 @5 E
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/ E+ h% H4 {4 ^ w----------------------------------------------------------
( T4 q s1 M" {$ ^! GnItemTransyLowLevel = 500000
. |3 |3 J% b6 a* m1 qnItemTransyHighLevel = 2000000+ A v5 F B s4 S
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----------------------------------------------------------
3 K4 W$ q+ }& d$ r4 c--Kost黰e Kombination Chance------------------------------& y' y/ O5 J' G/ N
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* O; y' R7 C X, GnFashionCombineChance = 2500 -- 25%
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