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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
* e T# {* h9 h6 ~----------------------------------------------------------7 _' J. P: H- D7 T- l, W
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 y/ O" t5 l6 v c" I5 b. b
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! ~/ _2 n* u& e- s6 ]
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), Z4 q, Q% L/ {- S; x6 d8 `& u3 j
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--Upgrade Chance------------------------------------------, d* A5 |# V, f. r% Q3 r& Q
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s' H) m# _ k( u! o5 O* StAttribute = {}
/ I1 c9 K' s! a3 h! W3 efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); m4 [( d9 h u, z# o i- u3 F
tAttribute[nNum] = {}; ?$ W% q; t* C. m) v( p% Y
tAttribute[nNum].nProb = nProb/ n2 |4 f* w- {
tAttribute[nNum].nDamageRate = nDamageRate
" U. p Q/ B8 j! H8 m2 }9 y8 x$ P tAttribute[nNum].nDefenseRate = nDefenseRate7 ]1 B8 c' G& h- P2 F
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: q B4 G& [4 }3 j' k- j7 f b
end
& w+ y. r- g0 g$ ?% D; f" ^& o! J! h; e--
1 A& Y" T* `7 ]2 g8 ~; XAddAttribute( 1, 100000, 200, 200, 500 )
3 w2 p, |( b4 UAddAttribute( 2, 100000, 221, 221, 522 )
) N+ ]$ _% f& e& E* |AddAttribute( 3, 92000, 256, 256, 560 )
6 |4 o& o7 S. W7 N! ~2 a8 WAddAttribute( 4, 70000, 305, 305, 612 )2 L) k4 ~' \3 f5 V/ l! c
AddAttribute( 5, 53000, 368, 368, 680 )
4 E2 P7 @* l. \/ oAddAttribute( 6, 53000, 446, 446, 763 )% b" f9 ]; z0 y. ]& j/ l
AddAttribute( 7, 53000, 537, 537, 860 )
# Y$ B% r! z5 u3 |2 A% SAddAttribute( 8, 53000, 642, 642, 973 )
0 S- t# ^' m' J, wAddAttribute( 9, 53000, 761, 761, 1101 )
, T% Q8 Z1 G* e' c% ?9 o( N' W4 SAddAttribute( 10, 53000, 895, 895, 1244 )
7 Q. l: v9 `2 hAddAttribute( 11, 53000, 1042, 1042, 1402 ), ~$ U4 r* `7 G8 H& {
AddAttribute( 12, 53000, 1203, 1203, 1575 ), U7 ^1 l, J, F
AddAttribute( 13, 53000, 1379, 1379, 1763 )% L! p/ M+ }5 a6 q5 K2 V: ]8 G
AddAttribute( 14, 53000, 1568, 1568, 1966 )
& v! k- l/ N% V) @AddAttribute( 15, 53000, 1772, 1772, 2184 )! C9 e' |# N! i2 g9 K7 S
AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 z2 Z p; h4 P3 ^% RAddAttribute( 17, 53000, 2221, 2221, 2665 )
; f8 w# N1 `3 }" [- v' ], zAddAttribute( 18, 53000, 2467, 2467, 2998 )$ W( R8 O% A) J$ a. n: S
AddAttribute( 19, 53000, 2726, 2726, 3207 )$ K& n0 I0 |5 Y# H
AddAttribute( 20, 53000, 3000, 3000, 3500 )7 W% J+ S3 C' k% v& N# ~: S, w
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( _, Q3 s. B7 |8 R; NnItemTransyLowLevel = 500000; q, t% E, `' ^ X1 c
nItemTransyHighLevel = 20000009 t$ o* `9 M) a+ L3 S
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--Kost黰e Kombination Chance------------------------------9 _# ^- R$ m' O' j
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) u0 k$ B/ T( W0 S* Q2 C8 j6 r6 TnFashionCombineChance = 2500 -- 25%
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