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ItemUpgrade.lua# r3 [: @3 d! N4 U
----------------------------------------------------------
: u i/ ~3 N8 d o* [--Sockel Chance-------------------------------------------
2 d" z P9 T1 L, l' Z# u---------------------------------------------------------- A1 @5 p0 n7 c8 X
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 h8 `& v, J4 j1 P6 G c' ytWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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0 p. v8 p/ C* P8 `----------------------------------------------------------
9 D1 k s+ s2 V k, ^4 u--Upgrade Chance------------------------------------------# b* s8 j2 X0 ?& F, T6 c; c
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/ o4 X. y3 p( p# s7 {; T5 StGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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/ J: ]& L/ j" \. t----------------------------------------------------------
! n+ H; |' p6 r--Upgrade Chance------------------------------------------
' p7 n1 Z0 t( }1 I9 ^/ U----------------------------------------------------------
; K% _- V. b- O# m1 x/ }; AtAttribute = {}" X6 C0 N% i) l# ^: g$ Q- q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; C$ Z; i$ c# s2 O/ j! H tAttribute[nNum] = {}6 Z4 k& F: E% t& \' h
tAttribute[nNum].nProb = nProb
+ L' Z9 a$ g. z* G% f tAttribute[nNum].nDamageRate = nDamageRate2 o% J) |) ~9 H* ?- C& s3 T/ W
tAttribute[nNum].nDefenseRate = nDefenseRate ~( h1 d. q8 B9 U
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
' z# o5 e1 V( Q$ qend
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AddAttribute( 1, 100000, 200, 200, 500 )0 @% _. t# w. H% B r7 ]5 L
AddAttribute( 2, 100000, 221, 221, 522 )
; Q; ?) v( R# P7 @1 v! k6 y" LAddAttribute( 3, 92000, 256, 256, 560 )
% [1 F+ j# v, F. Q% vAddAttribute( 4, 70000, 305, 305, 612 )$ p, B5 x( G) C
AddAttribute( 5, 53000, 368, 368, 680 )
1 d2 D. ]; \1 i4 pAddAttribute( 6, 53000, 446, 446, 763 )
# x- L( G& S* d6 e8 P+ ^AddAttribute( 7, 53000, 537, 537, 860 )9 o! |$ Z0 a' |; E
AddAttribute( 8, 53000, 642, 642, 973 )
6 \8 G% C& i; L% c8 kAddAttribute( 9, 53000, 761, 761, 1101 )' O) {; V8 D6 @. A6 C
AddAttribute( 10, 53000, 895, 895, 1244 )% M) K% R$ [! t5 i/ ^
AddAttribute( 11, 53000, 1042, 1042, 1402 )
/ x$ Z' I m0 [8 E# c3 M9 r, FAddAttribute( 12, 53000, 1203, 1203, 1575 )9 q# M; e' k! f9 z, N7 z
AddAttribute( 13, 53000, 1379, 1379, 1763 ): Y& g4 S( D4 ~/ O% f1 u
AddAttribute( 14, 53000, 1568, 1568, 1966 )
7 L: R4 B, o5 NAddAttribute( 15, 53000, 1772, 1772, 2184 )9 d; L, n* Q9 D3 ^" g+ s+ \7 z
AddAttribute( 16, 53000, 1989, 1989, 2417 )$ m) {3 M# W0 Y5 F$ S
AddAttribute( 17, 53000, 2221, 2221, 2665 )
/ n5 n, X4 o/ {0 g3 Z+ qAddAttribute( 18, 53000, 2467, 2467, 2998 )' U! a7 _! t8 T
AddAttribute( 19, 53000, 2726, 2726, 3207 )- _" d4 y. C9 z* M
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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6 T6 @$ W( @- y C6 |# a7 s& q----------------------------------------------------------; i9 N3 K: M @8 H
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# t+ d7 M" v& \# J0 D8 j----------------------------------------------------------* V4 ^+ @- B$ v" y) a1 I/ e( R
nItemTransyLowLevel = 500000
6 A9 W8 ]$ j Y9 p( PnItemTransyHighLevel = 2000000
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----------------------------------------------------------& X" i V! r! k2 D. T2 \
--Kost黰e Kombination Chance------------------------------) a$ U+ \$ G! q% [, k9 J. f) J$ X% a
----------------------------------------------------------& H Q, j# M. E" y- I1 s* z9 u; _% y
+ k# N9 O1 H$ o2 E
nFashionCombineChance = 2500 -- 25%
+ v" V" A3 V- @4 W% T& x) }. B" ^0 O& c# b* E
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