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ItemUpgrade.lua9 ?0 A Y: Y5 p* {' L
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& q. s1 i/ v; O6 v5 [8 b--Sockel Chance-------------------------------------------! F) b- G) a$ V2 A8 y
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 S) c0 b6 F9 H9 E" ~tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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8 y! ?6 S; r- @--Upgrade Chance------------------------------------------9 D# [% t8 T* B& Y/ C4 k' x# _4 _
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( s L; R+ f' W& o% ?
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--Upgrade Chance------------------------------------------
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tAttribute = {}8 Z( \0 z: @4 @5 A
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ [ g, J, s. i* ^% }" U8 n1 D1 \$ J
tAttribute[nNum] = {}
6 F+ r; ]/ v; N; J) p+ D" u tAttribute[nNum].nProb = nProb
1 @$ `/ \: G$ W i+ h4 G* h tAttribute[nNum].nDamageRate = nDamageRate
8 N, F% p$ S7 l& x; I# x0 } tAttribute[nNum].nDefenseRate = nDefenseRate
% Q( ]* `' I; @: q. w tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
5 E4 k, \: V9 e, L4 {. I- gAddAttribute( 1, 100000, 200, 200, 500 ): b; `' L9 V( q% |
AddAttribute( 2, 100000, 221, 221, 522 )
- K! L+ O' Y4 L2 X/ E7 J- ?AddAttribute( 3, 92000, 256, 256, 560 )
# y& Y& j& \$ ^5 c i7 oAddAttribute( 4, 70000, 305, 305, 612 )
1 C( F1 b- p$ WAddAttribute( 5, 53000, 368, 368, 680 )4 b: w8 V8 Z2 U) E5 Z
AddAttribute( 6, 53000, 446, 446, 763 )
9 e) ]% {' t W" I4 K* yAddAttribute( 7, 53000, 537, 537, 860 )! A/ Y$ j0 V8 y. S( a
AddAttribute( 8, 53000, 642, 642, 973 )2 Q" C8 @$ V' c" f: p6 o q
AddAttribute( 9, 53000, 761, 761, 1101 )
, [$ o0 T2 u4 qAddAttribute( 10, 53000, 895, 895, 1244 )
/ S) J, @5 p) T5 tAddAttribute( 11, 53000, 1042, 1042, 1402 )
- X2 Y/ I6 K2 e& M5 n5 Y( ~+ f, l; rAddAttribute( 12, 53000, 1203, 1203, 1575 )# ~4 z1 T/ e$ `0 k! q8 _/ Y, k
AddAttribute( 13, 53000, 1379, 1379, 1763 )
6 u5 _& I1 X8 ~" S: W+ oAddAttribute( 14, 53000, 1568, 1568, 1966 )) Q3 ?7 Y' Q! ]& v: S! d
AddAttribute( 15, 53000, 1772, 1772, 2184 )
6 r5 b; _" x* qAddAttribute( 16, 53000, 1989, 1989, 2417 )
7 f% d }% g" c1 ^) N; o8 hAddAttribute( 17, 53000, 2221, 2221, 2665 )1 j5 u- l+ F) P6 u, O# P
AddAttribute( 18, 53000, 2467, 2467, 2998 )
`' c* B9 _9 G& J4 T z! C- n, z. E7 M, jAddAttribute( 19, 53000, 2726, 2726, 3207 )$ l' N* T) N' E( T
AddAttribute( 20, 53000, 3000, 3000, 3500 )1 Q% P" W# P! c$ K5 h
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! C, v5 A! g2 n* G, R" P. Y) c----------------------------------------------------------
) Z8 w* b1 u2 C* C) v4 h----------------------------------------------------------
2 W+ @' M0 s/ q% [nItemTransyLowLevel = 500000
S" e. |' F9 ^5 YnItemTransyHighLevel = 2000000& a$ ], o% R) c9 H/ Y1 y& m, H/ E( p# Z
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j, K8 g6 J$ U* O3 f--Kost黰e Kombination Chance------------------------------
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8 X' ?5 _/ s% B! R) o4 H' k6 ZnFashionCombineChance = 2500 -- 25%
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