|
|
ItemUpgrade.lua6 [8 G. b) k" _; J: s) ~
----------------------------------------------------------
+ h/ z2 Z5 R+ Q/ h- J# e--Sockel Chance-------------------------------------------
0 T0 b3 q; L5 Q/ J2 ?----------------------------------------------------------5 @3 ^9 D% {/ N
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! `3 s6 g& @; w4 _2 r" E( n; ttWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# x$ p3 q6 q, [2 {1 z4 `' K
! ^9 ~: W& v' l7 P$ n4 g. t- _) W* E
* d+ p0 v3 a, L- W----------------------------------------------------------
$ R9 m& G$ n3 [) T- A5 k _--Upgrade Chance------------------------------------------
! e7 `% W& l0 E) a( S' s& Z----------------------------------------------------------
% Y6 o3 L8 U" r9 @. \( p: CtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( L& T0 J. F' W% ?. C% h
- H' I: C: f3 U----------------------------------------------------------7 F. i o: B( y% k( M, w/ M1 a
--Upgrade Chance------------------------------------------
G7 @& P7 r% j3 _6 a----------------------------------------------------------
+ l! G4 ~; S) N5 TtAttribute = {}
) ?. u/ j. T& Efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. V6 o2 U" B* A8 J tAttribute[nNum] = {}
! r" j7 N/ K0 _2 Y tAttribute[nNum].nProb = nProb
9 P D* |$ M% | tAttribute[nNum].nDamageRate = nDamageRate5 g- I$ v$ a3 A& q
tAttribute[nNum].nDefenseRate = nDefenseRate
8 e! K6 o ~, I& A' c- K# n: @+ n3 G tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% ~7 T5 x/ \2 i: [
end3 e. }6 l2 z O9 Y& l: G/ E' s
--
" p5 S8 f! y9 [AddAttribute( 1, 100000, 200, 200, 500 )( b# D0 A$ d+ e, @
AddAttribute( 2, 100000, 221, 221, 522 )" x( Y5 o$ K# F/ G: J+ h
AddAttribute( 3, 92000, 256, 256, 560 )
. I# Y4 i$ P/ w: Y8 s, ` eAddAttribute( 4, 70000, 305, 305, 612 )
9 V6 V+ m. m( a" d6 j, GAddAttribute( 5, 53000, 368, 368, 680 ): H+ i4 Y. B- [, Z2 n6 ^
AddAttribute( 6, 53000, 446, 446, 763 )
0 j/ {2 {" z" i3 X. ?0 _& ]! w4 w* }AddAttribute( 7, 53000, 537, 537, 860 )2 g7 l8 e5 j! U1 r) ? }: j6 D$ U. S
AddAttribute( 8, 53000, 642, 642, 973 )7 @! u, m" f L* ^
AddAttribute( 9, 53000, 761, 761, 1101 )
6 U; K8 y: T# B; ?% U9 HAddAttribute( 10, 53000, 895, 895, 1244 )
& E. X; w. o* G" Z% DAddAttribute( 11, 53000, 1042, 1042, 1402 ): C: l" i$ i4 D$ K' p5 g5 d
AddAttribute( 12, 53000, 1203, 1203, 1575 )
! R' u/ T! H+ R) q5 F( q9 TAddAttribute( 13, 53000, 1379, 1379, 1763 )' ?% J& x# ]/ J( g+ W3 `4 d
AddAttribute( 14, 53000, 1568, 1568, 1966 )
; c# W: n$ w6 h" W& w0 wAddAttribute( 15, 53000, 1772, 1772, 2184 )9 }0 z& E2 B' `* S0 d" ^( q
AddAttribute( 16, 53000, 1989, 1989, 2417 )5 K& U) K0 w9 R" w; B4 o
AddAttribute( 17, 53000, 2221, 2221, 2665 )5 D8 ~6 Q: e/ r
AddAttribute( 18, 53000, 2467, 2467, 2998 )9 H$ u/ i- y" q1 T9 |
AddAttribute( 19, 53000, 2726, 2726, 3207 )
- T' b7 A4 h, k+ sAddAttribute( 20, 53000, 3000, 3000, 3500 )
* s. {) l" w+ W1 g6 C
: t( }( i$ C5 c1 R3 s& z----------------------------------------------------------. d/ u8 S1 [- R! l- Y' A! @0 ?
----------------------------------------------------------, z, _" T& P7 a- J8 p* ]
----------------------------------------------------------: t9 R; A9 {1 j9 Y9 p
nItemTransyLowLevel = 500000
; _+ }& R0 K1 b. GnItemTransyHighLevel = 2000000
5 l: i4 |1 P* w. C5 \0 @' ]3 h3 q! Z- `
----------------------------------------------------------
2 [; E+ s+ L2 J# d7 ]- B) Z- j--Kost黰e Kombination Chance------------------------------3 ^7 ^1 O; e( F8 n* I- W2 y7 h! m
----------------------------------------------------------3 \5 Z, S9 Z1 J3 _2 X4 k
- \) H8 E# y2 b. ~; N# C c
nFashionCombineChance = 2500 -- 25%+ ^6 n/ ~2 n6 a3 G! T
, o- e+ }+ D0 I( w- b0 `! m
|
|