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ItemUpgrade.lua
& o2 V: Y; |* R' K4 |7 \% b----------------------------------------------------------
1 E# w0 A) e3 c4 e--Sockel Chance-------------------------------------------2 C: B2 a- p) l# T$ t0 D
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), ^ L! N+ P* W7 Q( o* x
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }. M0 [- K( l3 m! a
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/ A# J+ b b! A2 g# j {----------------------------------------------------------. w- Q9 l$ I- t8 r9 Q
--Upgrade Chance------------------------------------------
$ C" w: r) t) i4 |4 G' U----------------------------------------------------------
3 C4 K4 R, R L; {6 R1 etGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 i8 n* K$ i4 |" U Q9 a& E
9 L5 Q7 } k( p" L0 @- v----------------------------------------------------------. G/ f! s- U$ J+ Q* h
--Upgrade Chance------------------------------------------
7 K# x0 A9 ]; K: Z----------------------------------------------------------3 t" x% {; h9 Z, C( N! R
tAttribute = {}
! p5 m: B) C6 L: L, e9 d0 i' Efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 @) v' P, b( t% S4 c1 o5 {$ ~! | tAttribute[nNum] = {}$ |( R. i$ V: u( W. u
tAttribute[nNum].nProb = nProb4 n0 |" r) a: g8 v
tAttribute[nNum].nDamageRate = nDamageRate) W% I1 M: f7 R, n5 M
tAttribute[nNum].nDefenseRate = nDefenseRate3 n4 z/ {3 f+ R) ?) a
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
& m1 ?3 c i0 K1 ?end5 ` T: Z" y; F# b4 {, ?) w* G
-- / k) L1 j2 C" t, M( v N
AddAttribute( 1, 100000, 200, 200, 500 )6 {" X1 }& f- p2 g
AddAttribute( 2, 100000, 221, 221, 522 )% g) a& r# M, b g: M) S$ S
AddAttribute( 3, 92000, 256, 256, 560 )4 G) U4 U: `; e! G6 p$ S- q
AddAttribute( 4, 70000, 305, 305, 612 )
+ P1 t/ s6 [, W6 ]6 K J, K0 h+ r: ^AddAttribute( 5, 53000, 368, 368, 680 )8 w' h# M1 o8 J8 U% Y' W4 i
AddAttribute( 6, 53000, 446, 446, 763 )+ B8 ?' D- Y2 w; o% r; V5 V
AddAttribute( 7, 53000, 537, 537, 860 )
' e4 n0 w5 L8 D2 TAddAttribute( 8, 53000, 642, 642, 973 )
1 \5 h+ u8 L# \5 e6 e/ eAddAttribute( 9, 53000, 761, 761, 1101 )1 Y: i0 w, g$ i2 J
AddAttribute( 10, 53000, 895, 895, 1244 )
8 u/ ?% i5 f, q$ L- W( LAddAttribute( 11, 53000, 1042, 1042, 1402 )( \( U7 q+ Y) W2 C7 R( w" [
AddAttribute( 12, 53000, 1203, 1203, 1575 )" ^' e/ _( w* A$ c
AddAttribute( 13, 53000, 1379, 1379, 1763 )3 h, j- Q4 e% `7 L
AddAttribute( 14, 53000, 1568, 1568, 1966 )# C5 c& d7 v7 o
AddAttribute( 15, 53000, 1772, 1772, 2184 )
* R# L" a7 z; P2 u/ M oAddAttribute( 16, 53000, 1989, 1989, 2417 )$ M" r% d5 y& v4 g
AddAttribute( 17, 53000, 2221, 2221, 2665 )9 w1 f B' t- a1 ]* w
AddAttribute( 18, 53000, 2467, 2467, 2998 )
3 ~+ i# w# B8 J" n5 i, zAddAttribute( 19, 53000, 2726, 2726, 3207 ), ~* j- @7 E9 ]8 x4 E! h. s
AddAttribute( 20, 53000, 3000, 3000, 3500 ), O4 s% X+ c* W# q3 @
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0 R& t; |& a9 i, Z----------------------------------------------------------
0 L. Q3 d) D: j$ H" d----------------------------------------------------------
8 K" c$ P; C) mnItemTransyLowLevel = 500000
. }! g. Z! t& J/ J3 J! s4 J% {nItemTransyHighLevel = 2000000$ ~( F( H; T* @: x! `& W
/ A9 d) J* ]# S: G* l6 f8 e+ L; K----------------------------------------------------------
% L# d9 G" m9 ^& ~7 E--Kost黰e Kombination Chance------------------------------7 l3 O! ~6 E4 l& z3 n. z
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nFashionCombineChance = 2500 -- 25%( J+ m: V9 l7 R# x1 b- \; _/ V
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