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ItemUpgrade.lua3 i% \0 X1 ~$ v! ?0 ~% U
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--Sockel Chance-------------------------------------------
5 x( c' l) f$ t$ Q- a) F----------------------------------------------------------- K( f% J9 E* x9 C) _( p2 I. }
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊) `+ Q. V% q! j& w- Q- S
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 x0 |- G6 k( q9 L/ f. {* Y
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--Upgrade Chance------------------------------------------; s5 A' X1 s% I4 U
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; w# h! Z/ j, \' X! YtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 h6 d' ~" O2 C/ }( Y# v5 ^. q
( ], {5 M& ?9 |% \; m# J7 s----------------------------------------------------------
- H! C7 R7 O* _0 }) Z$ b--Upgrade Chance------------------------------------------* ~# l% C6 b3 i! T, v q
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tAttribute = {}7 R- Y+ \6 m# F Y9 |. s' s' d& ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% ^6 x S" Y: N3 R: u1 c! N
tAttribute[nNum] = {}: T2 s2 o( ?& q( p: B
tAttribute[nNum].nProb = nProb% x0 Y3 s5 y" | I4 r8 U: m' v
tAttribute[nNum].nDamageRate = nDamageRate: @- l. e% X3 _3 f+ F
tAttribute[nNum].nDefenseRate = nDefenseRate3 I5 w. E" ~+ }* v6 |
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
$ }* b, [' E7 w: q5 W- P+ Y6 Qend
, t: j8 I) I( z$ o8 |--
9 v1 F7 N& D6 rAddAttribute( 1, 100000, 200, 200, 500 )
0 g( }- R: J) Q; [/ x0 M8 `AddAttribute( 2, 100000, 221, 221, 522 )
' V7 G& n. s9 g/ uAddAttribute( 3, 92000, 256, 256, 560 )
& L0 v( H6 i3 ]) m/ B& Y" xAddAttribute( 4, 70000, 305, 305, 612 ) |' \) ?' s- `+ V) P! l' d3 p( S
AddAttribute( 5, 53000, 368, 368, 680 )
6 [3 R- G6 z9 v! ZAddAttribute( 6, 53000, 446, 446, 763 )
* X. N+ Z1 _0 M2 r* ?( S8 |+ ^AddAttribute( 7, 53000, 537, 537, 860 )7 C: \0 H5 ^" H) h; e5 x; a
AddAttribute( 8, 53000, 642, 642, 973 )7 l% a/ u* J5 u E: u* {4 c2 W6 L5 d; V
AddAttribute( 9, 53000, 761, 761, 1101 )6 q( Z) F; G) B) k& {1 n$ ]0 J
AddAttribute( 10, 53000, 895, 895, 1244 )1 p' K* R0 a- Q. t4 t% Z: t; r
AddAttribute( 11, 53000, 1042, 1042, 1402 )6 q4 q9 ]9 g1 w* Z7 w' ~
AddAttribute( 12, 53000, 1203, 1203, 1575 )3 Y- o$ M" |6 I6 I6 W9 T; q
AddAttribute( 13, 53000, 1379, 1379, 1763 )! C/ Y& k. @) @) u% o( k
AddAttribute( 14, 53000, 1568, 1568, 1966 )1 C, M: ~7 U, O1 X. g2 ^9 o
AddAttribute( 15, 53000, 1772, 1772, 2184 )% R0 G6 c- ?; x8 |
AddAttribute( 16, 53000, 1989, 1989, 2417 )! b1 O1 q e+ |
AddAttribute( 17, 53000, 2221, 2221, 2665 )
. l; m1 n9 `3 [7 sAddAttribute( 18, 53000, 2467, 2467, 2998 )
1 k( `) D/ u( cAddAttribute( 19, 53000, 2726, 2726, 3207 )
. ?% v# x: c) ?+ Y b6 E, l' `AddAttribute( 20, 53000, 3000, 3000, 3500 )
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: o8 \, z) y* ~% U; _) }3 s: v----------------------------------------------------------4 v1 P, i; @" A4 W8 Y9 s' ~
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! f5 \- p$ d0 G) E4 q& d$ B4 J----------------------------------------------------------
; Y% C; Q2 G) p7 {nItemTransyLowLevel = 5000007 b9 V* z# [; a% G& ?
nItemTransyHighLevel = 2000000! `6 z. g+ P+ ? W1 O* v+ B
( `0 A: c: E1 O5 X* ]" m----------------------------------------------------------. ?8 e7 x5 E3 ]/ _
--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%- c o) j/ I' k0 W& D" O
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