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ItemUpgrade.lua: [- G, u3 ?. [0 p7 P* _! H
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--Sockel Chance-------------------------------------------
; P% i( {9 t5 k$ Y----------------------------------------------------------
$ q" k5 `% F8 x0 u# O3 MtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& Y+ R0 ~1 U5 V( c- b- I+ A0 NtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 E' g3 O' M/ Z& n: D/ Z
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$ q' E8 e: s5 a! V--Upgrade Chance------------------------------------------5 }3 B0 E9 g4 v5 U! ?
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$ B% G: z8 ^) S2 E# L3 StGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------# {& S4 A/ T, ?, S0 A( D4 j
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" G; b* E. F$ _. M( s0 i+ X6 D$ utAttribute = {}' y- F0 Q' u" N- V' r+ O
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )- f- t$ O% Z2 U2 c
tAttribute[nNum] = {}
+ G5 R, h3 u( L1 C9 z$ N4 ? tAttribute[nNum].nProb = nProb
2 h' t# `' c7 x1 U tAttribute[nNum].nDamageRate = nDamageRate
& }( r$ j5 d1 u4 Q0 Y tAttribute[nNum].nDefenseRate = nDefenseRate- V# n3 |; D! c9 g; l3 K
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& @% n% K- H$ V. f1 u. \
end
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AddAttribute( 1, 100000, 200, 200, 500 )
+ V5 B. Z: v' R" L) t1 dAddAttribute( 2, 100000, 221, 221, 522 )
0 h* l; ]% P% ~" yAddAttribute( 3, 92000, 256, 256, 560 ). g* N* O, G2 i6 f& R
AddAttribute( 4, 70000, 305, 305, 612 )
8 S4 W/ [; d9 n0 L- |/ S0 gAddAttribute( 5, 53000, 368, 368, 680 )
* T g- O/ Q9 }6 N; r* |* K5 z. xAddAttribute( 6, 53000, 446, 446, 763 )/ }, r; L) N6 T
AddAttribute( 7, 53000, 537, 537, 860 )
; f% D: ~4 ]! J: h6 G; u7 N! FAddAttribute( 8, 53000, 642, 642, 973 )
: g$ C# F2 m) [3 `% e7 IAddAttribute( 9, 53000, 761, 761, 1101 )8 P5 r7 A8 J7 i9 l' z
AddAttribute( 10, 53000, 895, 895, 1244 )
- T2 t' `) E9 F8 @' M* PAddAttribute( 11, 53000, 1042, 1042, 1402 )
7 N9 v+ P$ J: }AddAttribute( 12, 53000, 1203, 1203, 1575 )
2 o2 B* p1 x! ]0 sAddAttribute( 13, 53000, 1379, 1379, 1763 )
" v, R2 l' e* C5 xAddAttribute( 14, 53000, 1568, 1568, 1966 )0 K2 M' \5 ~4 ^) ]
AddAttribute( 15, 53000, 1772, 1772, 2184 ); P! R+ D2 M7 F- E' z! a* w
AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ c" s e5 ?; l& LAddAttribute( 17, 53000, 2221, 2221, 2665 )1 `- L4 s2 t" L. h* V$ o
AddAttribute( 18, 53000, 2467, 2467, 2998 )
7 l0 m& k- @& c( jAddAttribute( 19, 53000, 2726, 2726, 3207 )
) s) f$ ~) ~& s8 }/ O. a; g! tAddAttribute( 20, 53000, 3000, 3000, 3500 )
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! m7 Q1 l' A5 [; I+ E----------------------------------------------------------
2 J3 T- o) {3 D; b$ u: G. Y----------------------------------------------------------( v5 P' \, _" u
nItemTransyLowLevel = 5000002 [5 N8 r# { \" N# B
nItemTransyHighLevel = 2000000: a5 ]* L+ g; I' h' f7 |1 l/ K2 h; b
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--Kost黰e Kombination Chance------------------------------7 a; R' b. U& R# v
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nFashionCombineChance = 2500 -- 25%, b ~/ a$ Z3 P& k8 |1 J
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