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ItemUpgrade.lua* ~, h- R) B. K
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7 I/ b$ v$ j- G& l' l--Sockel Chance-------------------------------------------
) `/ N* l; J, @. C----------------------------------------------------------6 Z1 `- k% Q1 B
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊): I7 E% U2 |, y4 `7 X8 o
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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# R3 o* u+ z' ^* }3 R: ~--Upgrade Chance------------------------------------------
2 @' S" O; u3 z! O6 g----------------------------------------------------------
# x8 Z8 t) q$ n0 G7 DtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 d6 A9 q) y1 e, Q. B( ~
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$ J8 N# h1 Y- x5 R( S j--Upgrade Chance------------------------------------------$ _, g5 j+ M, ]. y% ]8 T0 }0 g
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( d. a/ {4 n8 [3 V# z0 g3 h" n; D/ etAttribute = {}
8 z7 {2 F, {& Ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
, U0 Z' v1 _1 P tAttribute[nNum] = {}: m( N* ?1 U- C" L
tAttribute[nNum].nProb = nProb- _4 A- Q- _+ P& x' \; y% Q
tAttribute[nNum].nDamageRate = nDamageRate
- i- i' z: G' Z# `2 _! N4 H tAttribute[nNum].nDefenseRate = nDefenseRate
7 Y _1 i* U) S% L ]1 \$ m tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
n% B: f+ r1 g2 F* ]end5 G2 z' h- ~ I! G/ y
--
3 [& t" m4 R3 t- J& SAddAttribute( 1, 100000, 200, 200, 500 )4 P" x: {9 y4 ` d6 N
AddAttribute( 2, 100000, 221, 221, 522 )5 h/ d& }1 D% d: y- I- k
AddAttribute( 3, 92000, 256, 256, 560 )+ ]4 A' `7 l+ r* G4 I, A- g3 G
AddAttribute( 4, 70000, 305, 305, 612 )
4 F9 _% ^6 T$ t+ v7 GAddAttribute( 5, 53000, 368, 368, 680 )
1 [7 x+ g6 G' f* L6 v NAddAttribute( 6, 53000, 446, 446, 763 )
/ q b, N# z \/ ]7 mAddAttribute( 7, 53000, 537, 537, 860 )
: C9 R* O' x& D4 I$ s+ t9 pAddAttribute( 8, 53000, 642, 642, 973 )
' `% H. P: E8 uAddAttribute( 9, 53000, 761, 761, 1101 )" ]( M" l0 m0 c" M6 u3 _/ U" W D
AddAttribute( 10, 53000, 895, 895, 1244 )6 A& X8 t! J# N
AddAttribute( 11, 53000, 1042, 1042, 1402 )1 h H" O/ s" Q& _
AddAttribute( 12, 53000, 1203, 1203, 1575 ), ~3 [- x8 w$ E+ Q4 k
AddAttribute( 13, 53000, 1379, 1379, 1763 )
" K9 P, j6 b2 x( j% [5 |$ PAddAttribute( 14, 53000, 1568, 1568, 1966 )
5 M: k, r9 M/ m s+ `AddAttribute( 15, 53000, 1772, 1772, 2184 ) D! ~1 e# h0 P% c4 u6 r i7 ?3 w
AddAttribute( 16, 53000, 1989, 1989, 2417 )
9 h& j; s8 H6 x+ U- GAddAttribute( 17, 53000, 2221, 2221, 2665 )
" h, `2 Q. M+ x1 g' l( ZAddAttribute( 18, 53000, 2467, 2467, 2998 )
# A2 x2 y: B% v0 [/ E' OAddAttribute( 19, 53000, 2726, 2726, 3207 )9 @9 S7 Q( a, W! X( `# d
AddAttribute( 20, 53000, 3000, 3000, 3500 )- u& Y) @. f; |& |: l0 s
7 z; G4 t2 s2 n/ Y----------------------------------------------------------
& `2 o1 W/ ^8 W----------------------------------------------------------
. g: l1 m. ], v" G4 X----------------------------------------------------------
2 ]# x+ I) R1 ~5 K) s$ C" G3 R, qnItemTransyLowLevel = 500000
! `* S) {" S( A0 X- O$ dnItemTransyHighLevel = 20000009 W: t. ~' }! j$ T
- p# m2 o0 U* p& R' E' X9 v6 r----------------------------------------------------------
* [! N( X, a( e! v--Kost黰e Kombination Chance------------------------------
" I; ?. o) Y$ w7 y% u----------------------------------------------------------
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. _6 a* Z/ A& f& l2 T1 p% k1 ^nFashionCombineChance = 2500 -- 25%/ r1 E" q( V" ?: Z7 d$ `5 n, V. k
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