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ItemUpgrade.lua
9 U) I6 {1 y3 z! O( a# @----------------------------------------------------------
) r/ m! O+ X$ b; z4 {& K* G) {--Sockel Chance-------------------------------------------
z5 J6 K- D! N; B s+ O. |3 {----------------------------------------------------------; i+ ~0 @* j0 A2 G+ A
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) Y/ ]. v8 w1 r/ F$ |* n8 @) \tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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) ^6 J" j! H, w4 r4 w4 q* F--Upgrade Chance------------------------------------------
1 a" P5 Z* x) T" j1 t5 L! a----------------------------------------------------------+ {; `6 |# S' C5 c: T7 E* u
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ P6 m, Q; ~' I0 T4 q, w, N
( f) N8 ~% w5 r----------------------------------------------------------
# |' R1 A3 D4 Y% j5 V& @--Upgrade Chance------------------------------------------$ ~7 h- K+ {" K
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tAttribute = {} j( }/ ~, ~. I3 h* C$ D
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( o: ~ A# G0 d tAttribute[nNum] = {}( P6 W( w; `) I/ E3 K
tAttribute[nNum].nProb = nProb( z5 Y) R; A; }4 v- R
tAttribute[nNum].nDamageRate = nDamageRate+ v5 E- j/ X7 A0 j
tAttribute[nNum].nDefenseRate = nDefenseRate
9 ~! a8 {3 M0 Q2 f5 H: { tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 X- F9 j5 t( A4 V
end o: p7 i! W+ U# I
-- 2 x |7 l" R/ Z' [; s9 E
AddAttribute( 1, 100000, 200, 200, 500 )
4 _/ h0 K! d' T3 m2 KAddAttribute( 2, 100000, 221, 221, 522 )
" C* t* Y# f- CAddAttribute( 3, 92000, 256, 256, 560 )
! d N: a b* L! kAddAttribute( 4, 70000, 305, 305, 612 )
* p+ A* E2 a7 B- h" w2 p+ iAddAttribute( 5, 53000, 368, 368, 680 )
; q- \+ G' e" c" c+ CAddAttribute( 6, 53000, 446, 446, 763 )
% i4 I/ V; v% `' f6 J6 u8 e1 ~AddAttribute( 7, 53000, 537, 537, 860 ), d* y0 ?! V' [) o7 [
AddAttribute( 8, 53000, 642, 642, 973 )
" p( G2 ?: J4 V" I1 C4 y5 @- m7 }AddAttribute( 9, 53000, 761, 761, 1101 )
) [9 P5 L r w; V& DAddAttribute( 10, 53000, 895, 895, 1244 )0 R& d8 \) f0 f1 b+ f
AddAttribute( 11, 53000, 1042, 1042, 1402 )
0 V( p- S. b4 w2 S5 v$ w( g* DAddAttribute( 12, 53000, 1203, 1203, 1575 )
; C$ |8 j+ K2 a- u+ }7 jAddAttribute( 13, 53000, 1379, 1379, 1763 )
5 Z' I* b' ~$ T2 b6 W. B b) ?7 qAddAttribute( 14, 53000, 1568, 1568, 1966 )
; U! r2 z `3 B* cAddAttribute( 15, 53000, 1772, 1772, 2184 )% w) T$ L: l f1 O4 x$ Z! B8 b7 l
AddAttribute( 16, 53000, 1989, 1989, 2417 )9 a9 _: W! r% B
AddAttribute( 17, 53000, 2221, 2221, 2665 )$ l9 ]; Y( J9 ?6 z1 i$ b" W
AddAttribute( 18, 53000, 2467, 2467, 2998 )
% |! B; Y/ o5 T; A: ?- C- AAddAttribute( 19, 53000, 2726, 2726, 3207 )$ i# ^$ g$ j4 ]) m! r; L
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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" c/ ?- L1 k m4 Q% ^. Z----------------------------------------------------------& m& U \: n8 [# f, L% o; U
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4 B- v& h, }: d+ U% p' t, m+ \ XnItemTransyLowLevel = 500000* S2 i, F. ?% b
nItemTransyHighLevel = 2000000
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7 Y0 ?1 D; y0 Q----------------------------------------------------------
5 G+ |' i1 N0 I8 F8 y% k--Kost黰e Kombination Chance------------------------------
; g0 B/ Q8 s9 P2 j n/ r----------------------------------------------------------3 S1 P7 V( C$ U! D7 x0 G+ g
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nFashionCombineChance = 2500 -- 25%
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