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ItemUpgrade.lua( @* [9 n0 y( ?# b7 ], c: j; T
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( ` p( {: [8 W" A% ]# c2 |--Sockel Chance-------------------------------------------2 ^# d& X3 g9 S, V
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" c ^7 F( L8 S) h" x% etWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
: w2 m# ~% [ P+ |- n. e
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/ f) s- Y! u6 _----------------------------------------------------------
9 K) z. a \, [--Upgrade Chance------------------------------------------1 T7 y1 s, B: w/ s
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" t% ?0 i9 F4 itGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) P% ~5 {( O, V0 F2 V b, w5 `
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h% [3 c: n5 Z! \8 c# b9 z6 C4 l. @--Upgrade Chance------------------------------------------
[) \0 ?. _6 P" M! \' B4 g----------------------------------------------------------) |/ }3 d4 _8 Q% I( ?" A
tAttribute = {}( W R6 j& \- \& A3 s% O4 b/ K
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
$ K+ s0 L! y3 e1 ]9 z tAttribute[nNum] = {}
1 b8 h8 K. |" G) z% [& Y' x tAttribute[nNum].nProb = nProb' s: Y* k! l7 R9 [/ S- a: z
tAttribute[nNum].nDamageRate = nDamageRate
' f; G: s2 _# _" Y# f tAttribute[nNum].nDefenseRate = nDefenseRate
% ?. g6 T( Y8 p) c2 K tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' y, t9 S' F" i0 O
end
8 A9 ?3 V0 a# x; a% Y5 \- L3 n--
/ e" Z t9 |9 I% s. yAddAttribute( 1, 100000, 200, 200, 500 )
4 f- O/ \/ `( O# D# }0 N1 |& FAddAttribute( 2, 100000, 221, 221, 522 )
`) a7 F |9 N1 p8 `. MAddAttribute( 3, 92000, 256, 256, 560 )
! k3 A2 T5 P% m# m5 rAddAttribute( 4, 70000, 305, 305, 612 )
) Q! `5 A* g! B' W- vAddAttribute( 5, 53000, 368, 368, 680 )9 A; x* _% ~+ {! ^$ I- N; H$ H
AddAttribute( 6, 53000, 446, 446, 763 )
# U1 F# N2 I( W4 e9 X# }. {AddAttribute( 7, 53000, 537, 537, 860 )6 S, T8 e& M4 P; |
AddAttribute( 8, 53000, 642, 642, 973 )
& n; j2 Y' T2 }' V3 I* g: CAddAttribute( 9, 53000, 761, 761, 1101 )" P# A6 Y# J* \6 ^
AddAttribute( 10, 53000, 895, 895, 1244 )
1 A: I( G; H! Y2 V) t( T' @AddAttribute( 11, 53000, 1042, 1042, 1402 ). z0 F, R5 H+ t
AddAttribute( 12, 53000, 1203, 1203, 1575 )
$ L% p) p7 i- x: t5 _( uAddAttribute( 13, 53000, 1379, 1379, 1763 )
' {- \1 [& z3 M4 i2 V, Z6 lAddAttribute( 14, 53000, 1568, 1568, 1966 )9 v4 O2 x. E" P: K' {+ e! e& d/ f: d
AddAttribute( 15, 53000, 1772, 1772, 2184 ): e, Z$ x! q* k, f5 ~
AddAttribute( 16, 53000, 1989, 1989, 2417 )- A$ }/ [* P- C Z) i) u0 U/ v
AddAttribute( 17, 53000, 2221, 2221, 2665 )2 l1 C7 |# b1 `9 o) {
AddAttribute( 18, 53000, 2467, 2467, 2998 )
/ ~# Z( L U, F8 s' |! c% v) ]) aAddAttribute( 19, 53000, 2726, 2726, 3207 )/ |) z6 Q3 I7 B2 Y0 R' `2 ^
AddAttribute( 20, 53000, 3000, 3000, 3500 )) J/ m. V$ d2 g0 \
" L# x6 F, P4 r; @( z# L! v. W' z----------------------------------------------------------! F# y) O- m( A0 B4 s
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nItemTransyLowLevel = 500000: u5 B% g4 h4 w) i# q. v( m
nItemTransyHighLevel = 2000000
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! M& N2 [ v9 x' ]" g H S+ B* j----------------------------------------------------------
( r: ?6 _2 \8 L' ^3 S--Kost黰e Kombination Chance------------------------------
4 b; c, |$ ^2 B0 r----------------------------------------------------------0 F* s% d5 ~) w5 y! q! |1 r- j8 L
* e# Y$ E% u1 f; jnFashionCombineChance = 2500 -- 25%2 f( y0 {3 ?8 x; f' [) p
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