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ItemUpgrade.lua
6 a5 S( D( F! J" W9 M$ O----------------------------------------------------------- V& T! m6 }5 q% O: V5 V9 U
--Sockel Chance-------------------------------------------2 Q1 i3 w1 j$ T1 |+ W) S. }
----------------------------------------------------------% h- x* W- o1 d2 }7 m
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)& ]$ \ h$ G: d! n# L# G- {' a% t
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- C! Q2 A, U8 c" w. J4 B& ?
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, E, d' c9 _ z7 M----------------------------------------------------------
U0 P. A/ M8 D) g--Upgrade Chance------------------------------------------
5 u% n- p4 ~/ R+ b----------------------------------------------------------
4 {' b3 M* l* f6 j6 ] H' TtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
t7 F" k# n* N, b C& W; P----------------------------------------------------------* h( Q P9 {' q$ N
tAttribute = {}3 q" x5 {9 }* B
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )3 m$ v7 C( G. W7 K9 t( _6 `
tAttribute[nNum] = {}
7 t ]$ x7 q; L7 z4 v) | tAttribute[nNum].nProb = nProb
a4 ~: Y$ t2 [# _" e- ^7 @ tAttribute[nNum].nDamageRate = nDamageRate
; P M3 [+ _) _5 \7 O/ ?/ Y& x tAttribute[nNum].nDefenseRate = nDefenseRate
: V: @" S6 c0 E tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate8 F5 ^. F6 E; `- y# S; s
end
" g* c% f! J. X8 B- F--
7 C' i }( b) F( s& pAddAttribute( 1, 100000, 200, 200, 500 )" r* t8 }4 `; |* V
AddAttribute( 2, 100000, 221, 221, 522 )
0 {* u! k' E7 z( z8 SAddAttribute( 3, 92000, 256, 256, 560 ). q: Q0 W4 U, |% I# a% M& c
AddAttribute( 4, 70000, 305, 305, 612 )
( d9 u l& t9 w' j& U& f6 g3 H' m1 cAddAttribute( 5, 53000, 368, 368, 680 )
8 x! w! K( c: X- X/ o/ VAddAttribute( 6, 53000, 446, 446, 763 ). l- s8 _9 Z. V; k- y7 z* ^( J
AddAttribute( 7, 53000, 537, 537, 860 ). g! J0 y0 F2 D. X# p8 F7 V
AddAttribute( 8, 53000, 642, 642, 973 )/ G- b( ^! y- X% L6 j2 d6 m' m" E' {+ o
AddAttribute( 9, 53000, 761, 761, 1101 )
" `' \5 V/ X% e% K3 IAddAttribute( 10, 53000, 895, 895, 1244 )5 Y I/ x; x; F8 P
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( g7 o, @# x: L" R4 h# _( dAddAttribute( 12, 53000, 1203, 1203, 1575 )
. B2 B# m, \* s# b: x# SAddAttribute( 13, 53000, 1379, 1379, 1763 )
0 u" _$ Z6 O! p3 wAddAttribute( 14, 53000, 1568, 1568, 1966 ) t" g0 p7 [+ F/ W# z+ Q4 v) k
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 F L' t8 K! t9 I6 O, q7 k% L
AddAttribute( 16, 53000, 1989, 1989, 2417 ). e4 R' t1 ^( L7 J! G
AddAttribute( 17, 53000, 2221, 2221, 2665 )8 ]( ?% f* x% x' v: c
AddAttribute( 18, 53000, 2467, 2467, 2998 )
) O5 j. H5 b+ V. \ |5 z! k" }4 v( {AddAttribute( 19, 53000, 2726, 2726, 3207 )' c) ~7 l' E! |: ?( X# z+ O' C
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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' q7 L, o. B$ E! E8 C, R----------------------------------------------------------, k" M3 \. p# N+ ~. \( F
----------------------------------------------------------3 ]4 E" M) {. K3 a t# @
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) V: M# s% c9 wnItemTransyLowLevel = 500000* {( S6 v# n5 i- k
nItemTransyHighLevel = 20000004 Z6 G# r, [9 v2 U/ z3 N) m' R
# |1 C. O5 a. t4 S% P$ t% {
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--Kost黰e Kombination Chance------------------------------
8 C6 n$ D! T) I' p----------------------------------------------------------$ I. T3 v s* X' s# q% |
I2 B z) A) Y" O" g* onFashionCombineChance = 2500 -- 25%
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