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ItemUpgrade.lua4 G* x# H* u; H* W
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)* [* h2 m. R2 t( B$ r2 F6 h. B
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 \+ e0 j, X- V6 D9 B% V
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" j. J5 X9 }$ P
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--Upgrade Chance------------------------------------------2 O S' |) {, a4 a0 s; @ c
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2 ~& F$ s/ L6 \! L& ^* k+ GtAttribute = {}) d" E8 s1 f* v) c: ]9 x( j
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" ] L. W8 ?' A5 S- Y tAttribute[nNum] = {}* b) x' N; L: Q! L6 \
tAttribute[nNum].nProb = nProb
3 l: o* U3 O* p4 S/ f; `; w( |, q tAttribute[nNum].nDamageRate = nDamageRate e% t9 L u- S! y- w
tAttribute[nNum].nDefenseRate = nDefenseRate9 d, \' I/ h* c
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )
7 G$ Y9 f1 y0 j7 o. j" O2 tAddAttribute( 2, 100000, 221, 221, 522 )5 r$ W. x6 D8 b1 H6 p( Z
AddAttribute( 3, 92000, 256, 256, 560 )* I0 \* G$ d6 U' S) P+ V
AddAttribute( 4, 70000, 305, 305, 612 )
' O7 u0 U/ C. {, vAddAttribute( 5, 53000, 368, 368, 680 )# i3 X) E- H" ?/ o# A. G$ P1 B$ e
AddAttribute( 6, 53000, 446, 446, 763 )" T8 [2 a9 ^/ U% } E
AddAttribute( 7, 53000, 537, 537, 860 )
$ |9 z3 F9 A" y; w8 W1 d2 M+ ~AddAttribute( 8, 53000, 642, 642, 973 )
G/ w/ c( {# l$ p' f* i. `2 W7 g8 LAddAttribute( 9, 53000, 761, 761, 1101 )
4 P1 [. _4 G# u$ g* w* ZAddAttribute( 10, 53000, 895, 895, 1244 )
2 ?7 D& V/ P$ ^) LAddAttribute( 11, 53000, 1042, 1042, 1402 )1 S- Z+ _6 r4 O3 v: T! y. d
AddAttribute( 12, 53000, 1203, 1203, 1575 )
/ _" D/ J% L" ?" ?: a5 N# eAddAttribute( 13, 53000, 1379, 1379, 1763 )
! x0 v1 `' ^' m. s2 y. b" P; GAddAttribute( 14, 53000, 1568, 1568, 1966 )
2 k, ~- X/ L( t0 x2 kAddAttribute( 15, 53000, 1772, 1772, 2184 )
' z, ] \- I( g) ZAddAttribute( 16, 53000, 1989, 1989, 2417 )
4 }3 G; \% z# wAddAttribute( 17, 53000, 2221, 2221, 2665 )8 i& N8 [9 s3 I2 g. X% x
AddAttribute( 18, 53000, 2467, 2467, 2998 )3 W$ h0 X3 ^2 H5 M: K
AddAttribute( 19, 53000, 2726, 2726, 3207 )
6 t5 s& Q$ R* p/ ]AddAttribute( 20, 53000, 3000, 3000, 3500 )8 B: p7 y4 p' [* x
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& G- Z( c4 H4 l/ s5 f' i----------------------------------------------------------
9 t7 b6 y4 `* {6 b. V8 znItemTransyLowLevel = 500000
. i, f* j. }( w& e& n* r1 I- OnItemTransyHighLevel = 2000000% t" B9 s; ]8 k; N2 b" m/ W5 j9 o
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\0 t, P8 `, |5 @7 H--Kost黰e Kombination Chance------------------------------
1 {! I5 d1 H& h% z3 |----------------------------------------------------------, R( H0 \5 w( f; S3 y
7 ^6 @) _) {+ O, r H$ znFashionCombineChance = 2500 -- 25%* t2 K. W( V H4 Y6 [
8 ]& ]& V7 j; i/ o% _ {
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