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ItemUpgrade.lua
% z5 b+ ?1 |( F$ |1 J----------------------------------------------------------
% Q0 m: i; g0 [--Sockel Chance-------------------------------------------- W9 \2 X1 V1 p* k! T! O/ Y
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2 o, m$ v8 D0 Y* X+ \tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% ?# x; D: d4 `7 h
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 i. e+ y0 ?! ^; p3 S$ Z
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3 q) \: @& S8 x, O2 W0 E----------------------------------------------------------
; d9 v; v: A- ^9 o. T6 C--Upgrade Chance------------------------------------------
/ @$ a* F; ]' c7 I----------------------------------------------------------% y6 b3 H5 u' w' B
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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* p* X8 {! m o1 D9 f----------------------------------------------------------9 a1 |6 f1 z3 `' N% [, W3 b, j0 ~
--Upgrade Chance------------------------------------------" b/ U) K3 A. G) x, s9 b
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+ V+ d5 [5 v2 V% E3 c' ftAttribute = {}
" O$ {$ t7 x5 f: P6 g: vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: R6 e4 R# w! X. C tAttribute[nNum] = {}
& K/ m3 S( t9 M* f9 ~ tAttribute[nNum].nProb = nProb% j( Z8 c2 o' U X" U
tAttribute[nNum].nDamageRate = nDamageRate
, ~1 |) H% k9 x tAttribute[nNum].nDefenseRate = nDefenseRate
$ M) K6 \9 z7 [% B& | ~! z' a tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* S2 ?# Z. I/ M! |% h( H3 l& A4 m
end
1 Z- }) l- `, r! J0 O& I--
[# w" a2 G# ^. W& s kAddAttribute( 1, 100000, 200, 200, 500 )5 X! I( a4 F+ c* Q6 O
AddAttribute( 2, 100000, 221, 221, 522 )8 @1 e; ?( \! c/ s! A& T$ a& Z+ i
AddAttribute( 3, 92000, 256, 256, 560 )
" [/ D3 S! D' `# k: [8 Q* I$ dAddAttribute( 4, 70000, 305, 305, 612 )
* }3 A& {& u8 `% MAddAttribute( 5, 53000, 368, 368, 680 )1 ]5 o. f3 {3 X, X& M8 V2 f" F
AddAttribute( 6, 53000, 446, 446, 763 )( w- a* s2 w5 T& e( g" M; H
AddAttribute( 7, 53000, 537, 537, 860 )
& P" U. y% \1 a# g& G3 V2 F3 OAddAttribute( 8, 53000, 642, 642, 973 )
; k' [. }0 Y( w# ]AddAttribute( 9, 53000, 761, 761, 1101 )
' e Q% d F" F1 R9 l% ]8 EAddAttribute( 10, 53000, 895, 895, 1244 )
) s) @5 G( o- v# Q) p5 H YAddAttribute( 11, 53000, 1042, 1042, 1402 )8 j) {0 h! G. W
AddAttribute( 12, 53000, 1203, 1203, 1575 )9 l6 X. b* c6 s# _
AddAttribute( 13, 53000, 1379, 1379, 1763 )
/ H; U: F% y) r2 z* P- t9 bAddAttribute( 14, 53000, 1568, 1568, 1966 )
: [' p5 K( o4 J% n+ I* c# y1 nAddAttribute( 15, 53000, 1772, 1772, 2184 )3 S1 ]& q/ ~& v: \" N' M
AddAttribute( 16, 53000, 1989, 1989, 2417 )
2 Y. W$ k3 q2 |4 T" m- P( ^AddAttribute( 17, 53000, 2221, 2221, 2665 )
1 o! W1 l" o$ [AddAttribute( 18, 53000, 2467, 2467, 2998 )
9 M8 L$ E9 ^0 @' J% tAddAttribute( 19, 53000, 2726, 2726, 3207 )& m% N4 d$ v- e) R' V. f
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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" O% m3 l: o. i5 s9 j* P @0 C; v----------------------------------------------------------2 o# M6 ]# ?; \
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nItemTransyLowLevel = 500000
7 U, Q5 k( N) hnItemTransyHighLevel = 20000007 F, _5 ]/ N0 x0 f. D
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1 }: t8 E! p. ^$ _$ M! s! w7 _--Kost黰e Kombination Chance------------------------------6 H' c9 L: _* ~+ Z
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1 s! x1 r" F* ]- L1 { E% knFashionCombineChance = 2500 -- 25%- `9 [ Y* J: @ I! D* t+ h% d! J
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