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ItemUpgrade.lua A6 P S* R- g% z1 r5 b$ Q
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& z1 e G; D+ A: J0 Z/ M--Sockel Chance-------------------------------------------+ ]! E) a. w4 k- c# Z8 E
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0 m9 @' F$ ^& f# m) xtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 X, d3 _- F2 ~1 w t
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 i! \( k$ J: n- q) ~+ C
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' P, Y, b: i' R) ~5 Y# H8 Q--Upgrade Chance------------------------------------------, n1 v3 y; V7 J0 B6 D
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------+ q1 z5 F. `9 f8 l' U
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tAttribute = {}
G; M$ W% {3 kfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" j$ W+ i8 \" X9 b, L- q tAttribute[nNum] = {}5 y- ] P6 r( j" o% f
tAttribute[nNum].nProb = nProb
: u2 t" @7 J; `: U tAttribute[nNum].nDamageRate = nDamageRate
! D/ g& ]6 ?( m$ [! ?0 c tAttribute[nNum].nDefenseRate = nDefenseRate
4 g5 o' r; e- g Y, |3 j! { tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
G2 k& M% x: ]end
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AddAttribute( 1, 100000, 200, 200, 500 )# Z9 d6 i4 j7 {8 t, K2 O7 m
AddAttribute( 2, 100000, 221, 221, 522 )" j7 [6 o2 E: n
AddAttribute( 3, 92000, 256, 256, 560 )
1 A: `3 a" a/ zAddAttribute( 4, 70000, 305, 305, 612 ); P9 J; o+ [; o, | i1 ?3 @
AddAttribute( 5, 53000, 368, 368, 680 )" |+ x7 J* i/ Q# e& F
AddAttribute( 6, 53000, 446, 446, 763 )8 }+ g2 f ?1 n& u* d
AddAttribute( 7, 53000, 537, 537, 860 )6 v$ t8 ~! H- \5 \1 \$ X* D
AddAttribute( 8, 53000, 642, 642, 973 ). Y' K) `- ~7 E
AddAttribute( 9, 53000, 761, 761, 1101 )* @6 |8 c! r7 I- N$ ?. N( Q0 m$ A
AddAttribute( 10, 53000, 895, 895, 1244 )7 @. I" @; {& Z2 C
AddAttribute( 11, 53000, 1042, 1042, 1402 ): m. J+ s) W L1 J; y
AddAttribute( 12, 53000, 1203, 1203, 1575 )' z+ k X6 z; j( V- R8 d3 o( J6 k( S
AddAttribute( 13, 53000, 1379, 1379, 1763 )
/ y& q% M `$ i$ X$ E: ~AddAttribute( 14, 53000, 1568, 1568, 1966 )
5 X* M" A, l7 L) z% kAddAttribute( 15, 53000, 1772, 1772, 2184 )
$ s7 P6 A) H9 S0 j& v [ H/ C; qAddAttribute( 16, 53000, 1989, 1989, 2417 )5 \! ?& Y5 v6 s, J% K# y2 n
AddAttribute( 17, 53000, 2221, 2221, 2665 )0 h' {' R# w/ ~$ W
AddAttribute( 18, 53000, 2467, 2467, 2998 )
1 o( Z+ V8 r( h4 g6 OAddAttribute( 19, 53000, 2726, 2726, 3207 )
9 U- E! N0 Y! J* TAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
: r9 S- f4 ]5 HnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------" ?; L5 @! f' w$ G$ ^
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% I7 @& ]2 S8 inFashionCombineChance = 2500 -- 25%: \8 Q9 o( q% e2 t3 C6 b
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