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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 u$ Y( r, h& P* k
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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/ ]& Q8 m: {7 z5 i3 ^1 t, a8 H--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ g, j- B/ s# z' z; ?3 M8 O
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9 G/ A, I. \* g6 v7 v--Upgrade Chance------------------------------------------( \8 y9 Y* h% D3 B! @5 ]
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tAttribute = {}' q% w/ M* d/ P! W% H
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. ~, o; A% t5 p) ~% J/ p" x tAttribute[nNum] = {}2 e+ t/ ] Y% K4 d8 X. P$ C
tAttribute[nNum].nProb = nProb* p3 W; X- [2 P( |3 h$ p @$ n
tAttribute[nNum].nDamageRate = nDamageRate
$ H. w8 o6 ]/ g3 I+ Q tAttribute[nNum].nDefenseRate = nDefenseRate
- c/ K+ g5 \9 h. q) }3 N: ^ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& |$ l* _) s& M1 w" x
end
, z% [3 p1 Z% c% e8 c) t& S--
9 N5 r+ V# a8 m3 pAddAttribute( 1, 100000, 200, 200, 500 )* ? R7 G& m1 H9 \3 C/ M- f1 D- O
AddAttribute( 2, 100000, 221, 221, 522 )& h3 T% I) Q& }
AddAttribute( 3, 92000, 256, 256, 560 )
: T, l$ I# M; t9 U( z' J' M! QAddAttribute( 4, 70000, 305, 305, 612 )! @4 G- L' ~, e T" y% K
AddAttribute( 5, 53000, 368, 368, 680 )8 U6 W4 J1 a# \. `8 C
AddAttribute( 6, 53000, 446, 446, 763 )
d8 t/ r) V& A& VAddAttribute( 7, 53000, 537, 537, 860 )* R) @: N: f) w: N' R3 Q2 S( y
AddAttribute( 8, 53000, 642, 642, 973 )
& T: C& u) G1 U' q5 GAddAttribute( 9, 53000, 761, 761, 1101 )+ A8 h4 l( a& d
AddAttribute( 10, 53000, 895, 895, 1244 ) h# m/ Q3 ^9 ?0 B& m6 }
AddAttribute( 11, 53000, 1042, 1042, 1402 )
+ t2 A: |8 w' M! s% x) y: ]: VAddAttribute( 12, 53000, 1203, 1203, 1575 )" U; u) t8 F# j7 v) Z: z
AddAttribute( 13, 53000, 1379, 1379, 1763 ) Q' y$ c/ `" X3 m U) Z" c( x* T( X
AddAttribute( 14, 53000, 1568, 1568, 1966 )
, e7 Q# ]& n d2 w' G8 U3 {AddAttribute( 15, 53000, 1772, 1772, 2184 )+ \$ R6 S6 T: s8 G
AddAttribute( 16, 53000, 1989, 1989, 2417 )& Y2 H3 Y* e+ i% A) v1 q+ B* m
AddAttribute( 17, 53000, 2221, 2221, 2665 )
/ ~7 E9 e" I3 q, \* r" m) [: FAddAttribute( 18, 53000, 2467, 2467, 2998 )+ {* M. q( o% k! t. s
AddAttribute( 19, 53000, 2726, 2726, 3207 )' x& P- j' ^& T9 K" W" J. f5 g$ }
AddAttribute( 20, 53000, 3000, 3000, 3500 ). i9 q2 u- \1 N
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4 r5 p" O$ `6 r% b) ?& Q/ HnItemTransyLowLevel = 500000! z" w" E. u' R" q/ h5 e
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------3 C6 |/ g' S7 l0 k, f o1 _- d* F" _
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) Y! G r$ m. z4 ^nFashionCombineChance = 2500 -- 25%
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