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ItemUpgrade.lua+ T9 ?( h/ q5 k. z
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3 U1 ?5 T5 G9 [/ M4 f Q* p--Sockel Chance-------------------------------------------
: e v3 _2 u# R; N----------------------------------------------------------
) N# d$ ?) T/ }5 E% o( w) |2 ]tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 D( u$ Z5 o! k6 C* |! qtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! e6 I# M& A& h$ |- x
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' Y' Q b3 b) D3 a$ l! ?( n4 S----------------------------------------------------------
1 f& J$ l1 {: O--Upgrade Chance------------------------------------------% a! B, P+ x3 ]( Y
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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# y8 S( Y* O( T3 O----------------------------------------------------------
. }1 F0 \' J9 \1 j--Upgrade Chance------------------------------------------
* M9 T. W" b- T- K4 l- f* \----------------------------------------------------------( o T! |, b8 R5 T
tAttribute = {}. r. B- Z/ O' z: U$ d; A9 U: {
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
1 ]+ ^, Q0 e9 n- E& \# Q) n tAttribute[nNum] = {}
# E* P% N1 d( h+ H7 D# i tAttribute[nNum].nProb = nProb
2 |' f2 e7 t, }/ R tAttribute[nNum].nDamageRate = nDamageRate
7 R z" U, U. ?+ z2 j5 K tAttribute[nNum].nDefenseRate = nDefenseRate+ G1 g% t; f( w- e
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 d6 W7 _ J9 R: Q! _
end, ^0 t: A3 e! A0 W
-- 6 e5 R: T- y& K1 B( C2 ^' u
AddAttribute( 1, 100000, 200, 200, 500 )) O, p1 f& P8 {! @+ l. B
AddAttribute( 2, 100000, 221, 221, 522 ): D7 v% G2 M. P
AddAttribute( 3, 92000, 256, 256, 560 )' u. V h5 T7 c5 t h
AddAttribute( 4, 70000, 305, 305, 612 )* S. d, g# G- O9 }
AddAttribute( 5, 53000, 368, 368, 680 )9 l5 C/ H% X2 n) U' B
AddAttribute( 6, 53000, 446, 446, 763 )
6 }5 k% f9 O" M, u2 _. q7 \AddAttribute( 7, 53000, 537, 537, 860 )# |% t ~) [" c0 }4 W2 o0 P
AddAttribute( 8, 53000, 642, 642, 973 )
& A6 l' K1 d7 C$ u+ P# x8 BAddAttribute( 9, 53000, 761, 761, 1101 )! j, U0 h/ B. y% C( ^) ?" e7 ?
AddAttribute( 10, 53000, 895, 895, 1244 )$ h8 S7 Q+ [7 }" @; E) D; V, I/ S
AddAttribute( 11, 53000, 1042, 1042, 1402 )7 D+ u7 h: h0 g! U# B3 b4 \; |/ `6 F
AddAttribute( 12, 53000, 1203, 1203, 1575 )
4 |; y4 ^: M& F( F: Q$ m5 F x pAddAttribute( 13, 53000, 1379, 1379, 1763 )7 G# @9 P9 \3 w& L! V" h
AddAttribute( 14, 53000, 1568, 1568, 1966 )# M& {6 }8 h; \! c: n) M0 s
AddAttribute( 15, 53000, 1772, 1772, 2184 )
" ^) n& C B4 p0 GAddAttribute( 16, 53000, 1989, 1989, 2417 )
2 c; a) }. A2 k# k1 ]. FAddAttribute( 17, 53000, 2221, 2221, 2665 )
- j2 ^) s% U5 R- K- `" f0 @AddAttribute( 18, 53000, 2467, 2467, 2998 )
9 I! x: j0 x, t, b9 \' e0 ]AddAttribute( 19, 53000, 2726, 2726, 3207 )
' D1 a8 _5 Z$ N7 `: x6 V, i5 mAddAttribute( 20, 53000, 3000, 3000, 3500 ): U7 B+ ^5 W6 W! w2 U
1 M8 y1 {4 \6 I* X( v/ c# y& j----------------------------------------------------------, u$ U" U5 F; x) z ^4 {" P, t
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* x9 a1 m, i/ H2 w4 \; |4 K. L8 A& \nItemTransyLowLevel = 500000
5 J2 m8 c6 N( I' k1 FnItemTransyHighLevel = 2000000# J% i3 a, T' l5 {; }
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* M3 G2 d, }& B( a--Kost黰e Kombination Chance------------------------------# p& m# k; B3 f7 H' b2 T
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nFashionCombineChance = 2500 -- 25%& l6 m7 M4 F: s4 F+ G Q6 v' l
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