|
ItemUpgrade.lua
; Y: `7 u$ Q# a4 q8 ~; _" C# C----------------------------------------------------------
) W5 @( c; b. i7 q# Z5 R3 @. m) O--Sockel Chance-------------------------------------------
9 k1 R8 S; E8 F----------------------------------------------------------% }* e4 n3 d' M6 {$ }
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 L! @' @' s% U( S' g. l' f7 H
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
# S& V4 l; g& v6 [9 g; C: \0 n2 d+ c/ H- ^6 \
+ u. @3 Y# f! d: {! x' O* C! A. a' n2 v
----------------------------------------------------------5 W/ z2 `9 S( [0 w
--Upgrade Chance------------------------------------------
# Y' c1 y8 }% }----------------------------------------------------------3 d9 e( ~, n$ p
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊): r3 p- s7 H& F& {7 q. K& ]' B2 R# f
; A2 h D5 e2 |1 H/ ?8 i
----------------------------------------------------------
+ a: _6 X( S4 ]0 b4 A6 b# k--Upgrade Chance------------------------------------------
+ H0 ^; S8 v3 R# \7 [2 }----------------------------------------------------------0 f1 D2 a% m( ?! W6 M4 W) ^; ]3 g
tAttribute = {}
0 C+ q+ D9 v& zfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )" X/ H# K8 w/ ^* o" Y. B- ]% p
tAttribute[nNum] = {}. t) ]# E/ `9 r0 p
tAttribute[nNum].nProb = nProb
r, R' H4 y% u/ h/ J! y tAttribute[nNum].nDamageRate = nDamageRate' e0 s3 P2 [: V. R
tAttribute[nNum].nDefenseRate = nDefenseRate6 ]8 D7 e; s4 n
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& E$ j2 t8 u: f
end
6 c$ H: h) b! ^4 T5 `* ^1 ~! ]+ W' e--
7 D& J% l ^+ R; o, ~0 {AddAttribute( 1, 100000, 200, 200, 500 ), K. m( }) g! q: C* B. C$ Q; b
AddAttribute( 2, 100000, 221, 221, 522 )/ L6 y4 ^2 z! ?, |% x0 V
AddAttribute( 3, 92000, 256, 256, 560 )
# @$ l7 |/ Q% Y) e8 ~AddAttribute( 4, 70000, 305, 305, 612 )
; z0 w1 Q9 s/ q" K9 B: v3 |AddAttribute( 5, 53000, 368, 368, 680 )0 u" p3 t' ?; ?) n1 U* M
AddAttribute( 6, 53000, 446, 446, 763 )
6 ]2 l& \! ]' J l. ]. uAddAttribute( 7, 53000, 537, 537, 860 )) l5 }+ ^& e. j# m/ K7 P: {# Q% d
AddAttribute( 8, 53000, 642, 642, 973 )# C) _7 g: b$ g/ [& ^. @
AddAttribute( 9, 53000, 761, 761, 1101 )& c' j, B4 ~2 m! U2 ^ r" E, u! {1 o
AddAttribute( 10, 53000, 895, 895, 1244 )( b0 ^" Z( B5 I. ]( V) @3 y
AddAttribute( 11, 53000, 1042, 1042, 1402 )
# h" j- `$ ]9 r) @; jAddAttribute( 12, 53000, 1203, 1203, 1575 )# S* P+ V& C) G4 ]* C( L
AddAttribute( 13, 53000, 1379, 1379, 1763 )
4 v) J2 ]8 k( a% m3 gAddAttribute( 14, 53000, 1568, 1568, 1966 )" Z C/ ~5 r. e( n
AddAttribute( 15, 53000, 1772, 1772, 2184 ). i% k) u+ X4 V. c
AddAttribute( 16, 53000, 1989, 1989, 2417 )
1 e9 x p& `- w2 ~* c. pAddAttribute( 17, 53000, 2221, 2221, 2665 )# R! o" s, l+ | x3 J
AddAttribute( 18, 53000, 2467, 2467, 2998 )
6 C+ N3 a2 Q! |; x: l8 g# cAddAttribute( 19, 53000, 2726, 2726, 3207 )
! y: |, b7 s5 S6 y7 D: dAddAttribute( 20, 53000, 3000, 3000, 3500 ); i* b9 e M k; {& n' ?6 g
9 |) Z! t2 j, X: @% U( m----------------------------------------------------------
) R8 A$ P8 k" p0 ?----------------------------------------------------------
+ g) v. ]& h0 o' m, D----------------------------------------------------------" U! O9 n, N3 R) K" }
nItemTransyLowLevel = 500000! x. t( c. ?1 q/ Y
nItemTransyHighLevel = 2000000: t* g$ P& s, K _) g# A9 f
9 \: t% {) |' f4 x; a; @
----------------------------------------------------------
5 R' O; m) Y% L6 m: A6 \2 W--Kost黰e Kombination Chance------------------------------, V* h* C. ~% O
----------------------------------------------------------& }% i- l& r" w: @
; g! b% t: g+ p2 |. Z: I1 s4 D
nFashionCombineChance = 2500 -- 25%0 Y' g1 F+ [! n- Q! n$ b, B- F
5 j1 q5 N1 m. }' i+ D |
|