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ItemUpgrade.lua3 z |2 V$ ?$ E' ^+ T' Q& q ^( K) C
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b8 G& c: ]% Y! W. h--Sockel Chance-------------------------------------------' }& j/ Z2 i) z U5 |, ^5 A6 `" V
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ m4 Y0 y: k! D$ c* z7 C
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }/ ^- B5 Y1 ?* i
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. B5 ~1 R# j" w M& N--Upgrade Chance------------------------------------------
# t, b& j1 p1 O6 j! V----------------------------------------------------------$ S3 P ]- @9 c7 y$ M% |1 S
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)% U* F! Q: p3 L% {8 Y& z
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8 g" l& G9 y' Q" ?--Upgrade Chance------------------------------------------
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( L) u" Y0 y$ C" B" u* _tAttribute = {}8 X& l% M$ Z8 g. f0 n4 W! e
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): t+ y* } \6 ~5 w/ _
tAttribute[nNum] = {}! ?4 x2 v; I9 l6 u. e# I. v
tAttribute[nNum].nProb = nProb8 a( }+ i8 O( E' V4 z+ U: Y8 h
tAttribute[nNum].nDamageRate = nDamageRate* e0 K& I2 @ Y( a
tAttribute[nNum].nDefenseRate = nDefenseRate+ b% ]7 r2 h1 k6 H- T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
0 X2 P; z& ? v# i7 a }end
2 Y9 g$ ~& K1 j& k& m* y--
8 |" P* r f; X5 H. cAddAttribute( 1, 100000, 200, 200, 500 )
& q A+ ]6 w) m( a$ _AddAttribute( 2, 100000, 221, 221, 522 )
% X& ^ G! K8 b9 iAddAttribute( 3, 92000, 256, 256, 560 )2 H$ X: R. L; w+ m* _7 C1 ~
AddAttribute( 4, 70000, 305, 305, 612 )
: }) Q6 F" }9 X! m; R# ]AddAttribute( 5, 53000, 368, 368, 680 )
- z% D5 e5 d6 uAddAttribute( 6, 53000, 446, 446, 763 )
+ I% [3 @. J' o1 W- ]6 pAddAttribute( 7, 53000, 537, 537, 860 )/ W4 [! k0 \. q
AddAttribute( 8, 53000, 642, 642, 973 )
- A# N7 @% G4 @2 H2 @1 \2 FAddAttribute( 9, 53000, 761, 761, 1101 )3 E# V' c( `% P& I+ b6 s4 n8 o/ P
AddAttribute( 10, 53000, 895, 895, 1244 )
- g4 K3 b, m+ Y8 WAddAttribute( 11, 53000, 1042, 1042, 1402 )
G: i6 P. ? n, y- ?/ p; GAddAttribute( 12, 53000, 1203, 1203, 1575 )
, n9 L3 D" o- V9 J* }9 PAddAttribute( 13, 53000, 1379, 1379, 1763 )0 o- g% D9 `6 G& b* w
AddAttribute( 14, 53000, 1568, 1568, 1966 )
2 G9 e+ ~9 h: w% {9 CAddAttribute( 15, 53000, 1772, 1772, 2184 )8 m+ ^8 w4 i- O/ y5 X
AddAttribute( 16, 53000, 1989, 1989, 2417 )9 U* J, r+ B, h# {
AddAttribute( 17, 53000, 2221, 2221, 2665 )0 A; I; i7 M3 `2 E0 S8 m6 V
AddAttribute( 18, 53000, 2467, 2467, 2998 )! `& Q. D+ H6 m7 w
AddAttribute( 19, 53000, 2726, 2726, 3207 )% \% G' H: S8 s7 h2 {+ q& O! w7 d
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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: Q) u3 `" v% |: p. U9 jnItemTransyLowLevel = 500000$ }! _/ a$ l( }4 B1 ?# _ j
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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