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ItemUpgrade.lua
1 m9 j" P1 d9 Z2 h) O) z0 ~----------------------------------------------------------
, o7 J. b) P' G* H( D3 W--Sockel Chance-------------------------------------------. `% e6 } }' F+ {* A
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" S$ a( R/ L; l JtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). c0 I2 ?8 Q) u! u
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }2 B6 [, m$ T$ m3 J5 ?( Z+ _
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--Upgrade Chance------------------------------------------; O$ c: K$ ]1 |
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& Y( T2 J5 ?4 f# v' t2 ftGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); S8 X% A; q. a9 i: _& l; ^
f. c: N @0 m/ Q! E" E6 C& J
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" P# f* }6 L @1 _% ^0 T! \7 Z7 v--Upgrade Chance------------------------------------------; j5 E( |. l2 a: f7 P
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tAttribute = {}
2 l" _4 ?5 u4 i3 A) J5 q. J- A# W" p9 y) {function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 x, a0 O0 ^# w5 |6 g4 y: L* M
tAttribute[nNum] = {}
/ E: U( |& F1 Z6 n+ f tAttribute[nNum].nProb = nProb4 D6 E; |& h- b
tAttribute[nNum].nDamageRate = nDamageRate
7 W! ?# D: f* X tAttribute[nNum].nDefenseRate = nDefenseRate
C- ?6 ]+ A0 s tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate( A! N: f& y, W3 Z1 M* t
end" y' }1 h! p4 Y& A1 T" W
--
) U0 z8 ?6 m, Z# `) h" c6 Y3 AAddAttribute( 1, 100000, 200, 200, 500 )7 K0 x, \; o7 J2 h2 u
AddAttribute( 2, 100000, 221, 221, 522 )& P, N- T3 U% n1 I% E# f
AddAttribute( 3, 92000, 256, 256, 560 )4 j0 w% Z5 ~& S. E
AddAttribute( 4, 70000, 305, 305, 612 ), c2 h2 ], @$ @5 g
AddAttribute( 5, 53000, 368, 368, 680 )
! [: O2 |, K( J# Z' S/ \2 \AddAttribute( 6, 53000, 446, 446, 763 ): A" W3 F+ h' ` c0 d
AddAttribute( 7, 53000, 537, 537, 860 )3 I g/ `7 Z. k& j% ^$ ^# Y
AddAttribute( 8, 53000, 642, 642, 973 )
6 [3 [. i+ Y8 o3 Z! g9 g/ |AddAttribute( 9, 53000, 761, 761, 1101 )
% R* e: G. R) m& o* T& ^AddAttribute( 10, 53000, 895, 895, 1244 )
: `+ X |. P# lAddAttribute( 11, 53000, 1042, 1042, 1402 )2 u: c! ?8 w5 h! e) [
AddAttribute( 12, 53000, 1203, 1203, 1575 )
) U- Y" [9 _: b ?1 ^: kAddAttribute( 13, 53000, 1379, 1379, 1763 )
* R$ F! r4 D9 `) p1 p3 BAddAttribute( 14, 53000, 1568, 1568, 1966 )
0 N3 f! W" q5 JAddAttribute( 15, 53000, 1772, 1772, 2184 )
+ j5 ~9 |7 ]- P9 R. D: dAddAttribute( 16, 53000, 1989, 1989, 2417 )
" c, T& ?. s4 Y0 m0 Q$ d% ~AddAttribute( 17, 53000, 2221, 2221, 2665 )
' w) R6 J/ M% V5 d2 @7 |; @7 q- j( PAddAttribute( 18, 53000, 2467, 2467, 2998 )
8 N d6 \ g; zAddAttribute( 19, 53000, 2726, 2726, 3207 ) G! t5 }4 B; x; |
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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1 s+ W! H* s4 u+ _$ ^ \----------------------------------------------------------
/ ]! F& e* V& C! z2 h0 ]----------------------------------------------------------& [( Z$ z+ q7 \
nItemTransyLowLevel = 500000
1 n: J g" h* i3 G5 y- NnItemTransyHighLevel = 2000000! q; J, I$ i- S }! |/ Y
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8 u) l1 A. v6 D1 I( v" |--Kost黰e Kombination Chance------------------------------
3 `0 T" P9 J; O" i! B, G/ \7 d( C----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%; P# Z! ?9 n: {" h' Q6 F
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