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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------+ p, N K4 G7 j3 x
----------------------------------------------------------& U! |8 W" P% ~( m& {
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
+ O1 |) `3 X# L4 Q, X$ BtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }. _" M% q1 ~$ l' o/ y% `4 o5 B. F, X
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--Upgrade Chance------------------------------------------5 v# n8 F s% G, h5 G8 v
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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----------------------------------------------------------
b6 t8 L3 n8 o' b3 b--Upgrade Chance------------------------------------------
7 r" Y% ~# W* J/ a6 m5 ]---------------------------------------------------------- q) [- |# o; F% B+ B
tAttribute = {}
3 ~3 W$ Q, v3 Xfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- j, k' w3 n ]) \0 o tAttribute[nNum] = {}
8 z) H6 H1 K. ]/ `1 Y tAttribute[nNum].nProb = nProb
/ {9 }5 v9 G9 e* w. M# f tAttribute[nNum].nDamageRate = nDamageRate
; U+ |, N/ k5 M tAttribute[nNum].nDefenseRate = nDefenseRate5 o5 b P- H- \* i
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- ! ]- S v" A4 e0 ^, N) H
AddAttribute( 1, 100000, 200, 200, 500 )
& X% V O' ]- U, \AddAttribute( 2, 100000, 221, 221, 522 )
0 d% G7 q2 e1 aAddAttribute( 3, 92000, 256, 256, 560 )/ g0 [* c2 Z4 W& G+ W: \/ q
AddAttribute( 4, 70000, 305, 305, 612 )& O0 B. h' ^6 {4 ^
AddAttribute( 5, 53000, 368, 368, 680 )- r+ `7 Z- A' j8 y
AddAttribute( 6, 53000, 446, 446, 763 )
/ ^6 c/ ^9 R' j" z7 }AddAttribute( 7, 53000, 537, 537, 860 )+ p1 x" L7 `/ {$ Q8 Q) M
AddAttribute( 8, 53000, 642, 642, 973 )
5 h7 d4 l8 U; C! E) V/ U' eAddAttribute( 9, 53000, 761, 761, 1101 ) b8 t% c2 m- N/ F5 k5 S" }
AddAttribute( 10, 53000, 895, 895, 1244 )$ s6 f5 }" k; \1 S8 v/ |6 f
AddAttribute( 11, 53000, 1042, 1042, 1402 )
' G. r5 k+ D8 e* |+ |, E/ g& pAddAttribute( 12, 53000, 1203, 1203, 1575 )
! [# C9 g i0 K( k/ X2 qAddAttribute( 13, 53000, 1379, 1379, 1763 )3 u, N' u* A, e, r# m, |& K
AddAttribute( 14, 53000, 1568, 1568, 1966 )
" c4 E! ]* Z/ I4 K7 T0 ]AddAttribute( 15, 53000, 1772, 1772, 2184 )
8 X4 }4 B. B5 ^, J) c/ ]; I. DAddAttribute( 16, 53000, 1989, 1989, 2417 )1 a& S$ m3 K! Z1 e O, E- j8 ~( o
AddAttribute( 17, 53000, 2221, 2221, 2665 )3 ^' c" s% {( g! |3 ~
AddAttribute( 18, 53000, 2467, 2467, 2998 )
+ a0 Z! u) v0 J$ ~- @AddAttribute( 19, 53000, 2726, 2726, 3207 )
& x9 ?( t) m" f; j) [; q7 @AddAttribute( 20, 53000, 3000, 3000, 3500 )
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5 A {3 Q3 _- I5 k% e: k% ?----------------------------------------------------------3 ~1 L9 _$ I8 \; `
nItemTransyLowLevel = 500000
3 @) T" O- ~) [- znItemTransyHighLevel = 2000000
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! L+ Z+ k0 _. U0 U6 [----------------------------------------------------------
( x5 I# [( C$ f# k" A* G, S. t' c--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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