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ItemUpgrade.lua
1 T7 @: z2 k! ~ }6 q: Y9 v----------------------------------------------------------9 k+ H- R$ O- P4 H
--Sockel Chance-------------------------------------------
( t. J: o; x8 U. ^, W5 |----------------------------------------------------------
( a b& Y' }2 c$ u2 b+ |. mtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- {: \0 E1 k( R) n; _
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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7 O0 z) y! u/ T" {' W--Upgrade Chance------------------------------------------- [) I+ e" z, _7 _
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- O) \/ @. B# x( ]+ t$ Z3 h+ W+ ^tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 w% C+ q- B' Z; q
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--Upgrade Chance------------------------------------------2 F" k7 X2 z2 l3 \6 O
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% D8 s9 I4 u6 a) q% m6 QtAttribute = {}( u5 v, H* T t5 R9 |1 g: t; I
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% N* c, J' K+ A6 h& d. }1 O4 W
tAttribute[nNum] = {}! i: B% P8 x( l6 G& F4 ~5 O( _
tAttribute[nNum].nProb = nProb
* [ l' e$ _: p% i7 _/ a* `# q+ @5 @ tAttribute[nNum].nDamageRate = nDamageRate) v2 t- y# s6 q2 Q. T; y( q
tAttribute[nNum].nDefenseRate = nDefenseRate
, X. }7 B8 Z; T/ h2 `, X% }& l tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )
* l. k! ?/ t# n0 e; c5 A+ g0 x# tAddAttribute( 2, 100000, 221, 221, 522 )5 u1 Q! a; b* E; i5 v( I
AddAttribute( 3, 92000, 256, 256, 560 )
3 e+ m& p2 f0 dAddAttribute( 4, 70000, 305, 305, 612 )* }( |- S u5 [% w' O
AddAttribute( 5, 53000, 368, 368, 680 )
. s6 v; Q' F$ P6 c6 _AddAttribute( 6, 53000, 446, 446, 763 )
* a/ J9 b8 b0 [7 ?, O- GAddAttribute( 7, 53000, 537, 537, 860 )
9 S( _% a" D5 YAddAttribute( 8, 53000, 642, 642, 973 )$ ^ K) L! Q7 I ~7 h
AddAttribute( 9, 53000, 761, 761, 1101 )
3 b* `" L) x3 A: p* _6 \4 c% `( GAddAttribute( 10, 53000, 895, 895, 1244 )7 l) ^3 G3 d: \7 l9 z
AddAttribute( 11, 53000, 1042, 1042, 1402 )) f$ Z1 U) _, O* L: `2 {4 d
AddAttribute( 12, 53000, 1203, 1203, 1575 )2 D- a* `" A7 C {! c
AddAttribute( 13, 53000, 1379, 1379, 1763 )4 A1 M, E* i, F/ R8 t {! T! [
AddAttribute( 14, 53000, 1568, 1568, 1966 )
- T" u0 r8 E N% F. N$ }AddAttribute( 15, 53000, 1772, 1772, 2184 )
' r, y1 l! Q' B1 IAddAttribute( 16, 53000, 1989, 1989, 2417 )
Z+ `+ V" e# Z" Z, DAddAttribute( 17, 53000, 2221, 2221, 2665 )
4 t) G/ ^% P7 w" s' e; |9 RAddAttribute( 18, 53000, 2467, 2467, 2998 )! d: @( {. ], V; ^
AddAttribute( 19, 53000, 2726, 2726, 3207 )
8 n4 Z( W& G7 K R3 `$ F |$ l: cAddAttribute( 20, 53000, 3000, 3000, 3500 )9 \ C* E! ^: Y/ {$ o7 t& b; r& ?
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nItemTransyLowLevel = 500000
3 ^. T; _, J* a: g6 A7 mnItemTransyHighLevel = 20000007 _8 {8 d5 ^$ a; Q& I8 z) E* Q% n) X
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--Kost黰e Kombination Chance------------------------------$ z" P4 o r0 p* V1 d* [! ^2 a
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nFashionCombineChance = 2500 -- 25%
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