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ItemUpgrade.lua
7 N: ^8 R) G: n6 c----------------------------------------------------------
6 i+ `8 F2 m) f( g! F- _--Sockel Chance-------------------------------------------
; m" J( `6 P4 ~----------------------------------------------------------
% J2 o- Q0 f/ H( u/ `tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% I* O1 A+ T- N- \
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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: A/ T& ^0 L `--Upgrade Chance------------------------------------------" A/ } p' f& x% o' A4 D
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)5 k1 `0 |( k7 @% E
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--Upgrade Chance------------------------------------------, U; I* o0 s' [% K( L3 l$ ]
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tAttribute = {}5 Q+ U( q, J) Q. Y( e y& S0 B3 J
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) W |5 }; U Q0 e" H i' V, k& r tAttribute[nNum] = {}
* g) m+ g1 a5 W& A; X8 ~ tAttribute[nNum].nProb = nProb! f" m( H9 F1 V; n% ^7 P
tAttribute[nNum].nDamageRate = nDamageRate; I6 V( [! i5 j: m6 M R( w
tAttribute[nNum].nDefenseRate = nDefenseRate: D `& k1 s" o1 O' ~0 g
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- % s2 U1 g% v* j b
AddAttribute( 1, 100000, 200, 200, 500 )( b: J, _- A% H* i& J
AddAttribute( 2, 100000, 221, 221, 522 )
# `4 J! q) w+ U$ ZAddAttribute( 3, 92000, 256, 256, 560 )' p1 Q ~5 j1 H" g
AddAttribute( 4, 70000, 305, 305, 612 )
' ?6 }4 v6 V& F) x; }AddAttribute( 5, 53000, 368, 368, 680 )
( m K) X) S4 }) k K: P, WAddAttribute( 6, 53000, 446, 446, 763 )4 B# Z( ?$ Q1 i
AddAttribute( 7, 53000, 537, 537, 860 )
! |' ]) U$ R V) G, u) _& vAddAttribute( 8, 53000, 642, 642, 973 )) f$ C( y& n) K5 m3 `, P
AddAttribute( 9, 53000, 761, 761, 1101 )2 u; o- q+ _: t- m) J ?
AddAttribute( 10, 53000, 895, 895, 1244 )
2 I4 G/ F6 m; `, M0 rAddAttribute( 11, 53000, 1042, 1042, 1402 )
5 @6 D1 _4 `+ ?9 HAddAttribute( 12, 53000, 1203, 1203, 1575 )
) x. [# d6 k% q: i1 K3 CAddAttribute( 13, 53000, 1379, 1379, 1763 ): e1 L1 a* U& Q4 j, u6 m5 v4 W
AddAttribute( 14, 53000, 1568, 1568, 1966 ) e8 c. U9 x7 }! `
AddAttribute( 15, 53000, 1772, 1772, 2184 )/ X O5 ?" A6 r; y3 I+ m
AddAttribute( 16, 53000, 1989, 1989, 2417 ): G6 @, q2 j+ m2 i: Z
AddAttribute( 17, 53000, 2221, 2221, 2665 )) P& l, t9 r% g: G
AddAttribute( 18, 53000, 2467, 2467, 2998 )4 h" v( r ?. ~' A2 @* N
AddAttribute( 19, 53000, 2726, 2726, 3207 )
3 |" X4 _$ g6 hAddAttribute( 20, 53000, 3000, 3000, 3500 )
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2 i. h) Z x2 a4 |nItemTransyLowLevel = 500000
$ v) n, L$ c9 Z8 y2 B, rnItemTransyHighLevel = 2000000
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: D3 @- S: E; w" U--Kost黰e Kombination Chance------------------------------- j& B. V. ?% u! D9 \1 d' {1 g
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6 g: @1 \; }6 x' t' M" K" unFashionCombineChance = 2500 -- 25%
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