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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)* y1 ]( p4 I% t0 l. `& \$ z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 J& ~, d+ t! G. f# w" {
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: z; H7 y9 D. H7 U5 i--Upgrade Chance------------------------------------------, Q8 P2 C+ \# Y. ? r& u1 r8 s
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# E: `/ e% @( I2 WtAttribute = {}! K# q( Q; d0 C- \
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ ~6 K( ?, O& w: j tAttribute[nNum] = {}
* I, w3 u5 O% A6 r7 A# u tAttribute[nNum].nProb = nProb
: _, V" D! H/ J3 n2 e tAttribute[nNum].nDamageRate = nDamageRate
8 {: Z7 k& q- T% g4 Y& a+ L tAttribute[nNum].nDefenseRate = nDefenseRate
! h$ x' y. _3 P+ M; j tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ O7 g$ x) @# K$ m) @8 ~
end4 ^0 y3 t5 W" o p+ l% {3 ~
-- H# L: [' ~ Y7 l# e }" b! Q) z$ Z
AddAttribute( 1, 100000, 200, 200, 500 )
) T: r4 ]0 \1 X: H6 D/ B, zAddAttribute( 2, 100000, 221, 221, 522 )
3 O6 E4 M# B, m5 TAddAttribute( 3, 92000, 256, 256, 560 )
0 l. w. B8 `: M* A& ]AddAttribute( 4, 70000, 305, 305, 612 )4 |( F7 k- W# c4 s
AddAttribute( 5, 53000, 368, 368, 680 )7 v2 Q$ D# i# x5 I! c, R! ]' }
AddAttribute( 6, 53000, 446, 446, 763 )) k. `# Z: G' o
AddAttribute( 7, 53000, 537, 537, 860 )
; R( d3 T- P; N3 u% DAddAttribute( 8, 53000, 642, 642, 973 )
* k* `5 c2 z! G. k! kAddAttribute( 9, 53000, 761, 761, 1101 )+ { e. g7 H, ?: b2 n" |7 r* r
AddAttribute( 10, 53000, 895, 895, 1244 )5 i7 c6 K8 K0 v) q- F+ \' \
AddAttribute( 11, 53000, 1042, 1042, 1402 )
8 v% F, z% q% Z0 m0 Z4 D% bAddAttribute( 12, 53000, 1203, 1203, 1575 )
- R# a1 B. i0 x* mAddAttribute( 13, 53000, 1379, 1379, 1763 )' _' g% m3 O# q2 L+ r* W
AddAttribute( 14, 53000, 1568, 1568, 1966 )2 \( e9 s1 w( Y3 j
AddAttribute( 15, 53000, 1772, 1772, 2184 )
) m `6 k9 I4 b; vAddAttribute( 16, 53000, 1989, 1989, 2417 )
+ e- Z9 a% ~8 ^/ o$ RAddAttribute( 17, 53000, 2221, 2221, 2665 ); B9 S+ W2 [- B5 V7 ?
AddAttribute( 18, 53000, 2467, 2467, 2998 )$ s+ e i' i4 y/ c, T5 C4 W/ L
AddAttribute( 19, 53000, 2726, 2726, 3207 )2 c' a o+ h! H
AddAttribute( 20, 53000, 3000, 3000, 3500 ): s3 w% ?6 d: R) T
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1 j6 G. h# S: F- @7 S; D) `+ y/ z, \) jnItemTransyLowLevel = 500000) Q% I" t9 S" G3 w' H) D
nItemTransyHighLevel = 2000000
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, o! [: x9 t. ?- ?- z5 r& T/ ]" N----------------------------------------------------------
6 [2 @, r+ z" } |% r7 S( B--Kost黰e Kombination Chance------------------------------4 Q/ z3 X7 g8 n1 G/ K
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$ @( W( U/ M% X5 G+ y/ ?2 x6 [nFashionCombineChance = 2500 -- 25%
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