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ItemUpgrade.lua
5 r/ T: c( C/ R& O----------------------------------------------------------
* I; J" \7 T$ U--Sockel Chance-------------------------------------------
; G0 {0 ~# ?* G! l----------------------------------------------------------
; T& {3 i8 |8 D, o ntSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 A3 `- X( D5 S) |* v
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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0 T, H" z. ]4 ^4 @! ^3 C$ f- A--Upgrade Chance------------------------------------------. H0 G/ N6 A% W4 s/ d% F; t
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8 E; A$ ]% f5 \7 k# K0 B( A+ p& M; htGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# H" K& {9 {- ]7 X, V
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--Upgrade Chance------------------------------------------
" v9 P1 p2 j; d----------------------------------------------------------
$ I) Y' t/ Z2 RtAttribute = {}
! z* s- o! r! O. M* o! z+ f- | `function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )3 n! E) m" U9 g7 }, \
tAttribute[nNum] = {}4 l/ u- W- S8 X5 F! @: O5 N
tAttribute[nNum].nProb = nProb( \1 a/ P, I. n7 N6 T
tAttribute[nNum].nDamageRate = nDamageRate4 K8 E4 E7 I& z' m& }
tAttribute[nNum].nDefenseRate = nDefenseRate* k, @8 U: S( B- N
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
. l& G; g3 M" u, p" I+ Lend
4 h) ~5 A; G2 K* q5 ?--
2 g: A$ {! s" R. \, d2 fAddAttribute( 1, 100000, 200, 200, 500 )
+ [: f1 W u, n0 l- r- r; mAddAttribute( 2, 100000, 221, 221, 522 )5 g2 c9 u+ J5 q D
AddAttribute( 3, 92000, 256, 256, 560 )8 [8 S7 t. X% b5 D: U
AddAttribute( 4, 70000, 305, 305, 612 ) |# m' h% g! W
AddAttribute( 5, 53000, 368, 368, 680 )
) e" F' o# Q4 P$ d5 ]3 `AddAttribute( 6, 53000, 446, 446, 763 )" q8 q5 {. L! {. Z2 ?6 z. P
AddAttribute( 7, 53000, 537, 537, 860 )
. {! i: l" X7 DAddAttribute( 8, 53000, 642, 642, 973 )0 R' x6 `" R( d7 b' r
AddAttribute( 9, 53000, 761, 761, 1101 )
! B" o! d h9 V1 i" eAddAttribute( 10, 53000, 895, 895, 1244 )
( Z6 N. }5 a7 ~6 A( Y& s- _AddAttribute( 11, 53000, 1042, 1042, 1402 )6 W1 z$ w9 Y# y6 y+ s
AddAttribute( 12, 53000, 1203, 1203, 1575 )0 x) a) e& a, m
AddAttribute( 13, 53000, 1379, 1379, 1763 )
+ p6 e# [9 N7 X ^AddAttribute( 14, 53000, 1568, 1568, 1966 )$ A6 B3 R* X( N( ?
AddAttribute( 15, 53000, 1772, 1772, 2184 )
8 ]2 B% r1 s% t. l/ MAddAttribute( 16, 53000, 1989, 1989, 2417 )$ w& g4 D+ S2 z+ d/ c, B
AddAttribute( 17, 53000, 2221, 2221, 2665 )9 T$ x6 S& I7 {$ o. r
AddAttribute( 18, 53000, 2467, 2467, 2998 )
, w4 J$ X0 q' @/ UAddAttribute( 19, 53000, 2726, 2726, 3207 )5 ]: R9 {( W* z* A( e5 }" Z
AddAttribute( 20, 53000, 3000, 3000, 3500 )" j l9 b: a/ ^ Q& z
7 ^5 [' o, O: q6 p; N; R----------------------------------------------------------
/ Z! u T" r' t----------------------------------------------------------
" Z5 O7 E O. M8 w----------------------------------------------------------' J6 o5 ?* a5 x
nItemTransyLowLevel = 500000
8 J2 e" Z! B6 a9 D4 QnItemTransyHighLevel = 20000001 u# @2 G% o' R/ ?$ M
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--Kost黰e Kombination Chance------------------------------# o* A3 y) |+ i9 E4 v" i- {
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; w! i% v% F" g- AnFashionCombineChance = 2500 -- 25%
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