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ItemUpgrade.lua- C$ d3 z4 y: z: X3 F) u
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--Sockel Chance-------------------------------------------/ R3 n; p0 j% q
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, a" V2 b" {5 i! g; x+ B; PtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); [3 \! A- ]6 L9 N1 ^" V
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------( F) r, F/ F5 M, A
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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' l& \& K3 d2 J--Upgrade Chance------------------------------------------
6 a1 U T* e/ [8 B----------------------------------------------------------' b' ~! m3 T s- ]+ b
tAttribute = {}
8 C2 R; o7 P6 P* |, P8 T7 nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 {$ s; N7 @0 c ^! r
tAttribute[nNum] = {}, t* J* R# D9 {1 g! Z- K
tAttribute[nNum].nProb = nProb! e# G! j5 L1 `: Q
tAttribute[nNum].nDamageRate = nDamageRate
, ?. v' o/ {' H N. S8 N. ~+ @2 W tAttribute[nNum].nDefenseRate = nDefenseRate
, g$ X. l: c9 M; h tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" Z5 n' Z' v9 G1 g) u# D! p4 l
end m) e6 [+ D8 X3 I* J
--
3 B( R9 n0 a: N0 NAddAttribute( 1, 100000, 200, 200, 500 )$ `8 e9 ^. _1 i, s W. V
AddAttribute( 2, 100000, 221, 221, 522 )/ p) [! t# F* {
AddAttribute( 3, 92000, 256, 256, 560 )' T2 z0 ], J, d" I" ~( _
AddAttribute( 4, 70000, 305, 305, 612 ); X5 {# {! R- G: M- v1 A
AddAttribute( 5, 53000, 368, 368, 680 )5 D, z# t& Q* U) o/ W
AddAttribute( 6, 53000, 446, 446, 763 )1 @& F& r2 L- n0 z
AddAttribute( 7, 53000, 537, 537, 860 ): Y% \0 z% `; i! I
AddAttribute( 8, 53000, 642, 642, 973 )4 F' H; k) F1 |5 W. d
AddAttribute( 9, 53000, 761, 761, 1101 )9 e. B+ K3 A3 n- `* A! u5 f7 f
AddAttribute( 10, 53000, 895, 895, 1244 )- q6 x6 |5 |* k! S7 a5 _' V1 u
AddAttribute( 11, 53000, 1042, 1042, 1402 )
* X& [! Y. J6 b: `' k3 j9 rAddAttribute( 12, 53000, 1203, 1203, 1575 )0 R, K, C9 r2 }# O7 X1 v4 Y
AddAttribute( 13, 53000, 1379, 1379, 1763 ): R9 l9 M4 X1 B7 U" W; ~- O
AddAttribute( 14, 53000, 1568, 1568, 1966 )
4 D3 D" ^% l- g; R1 S0 OAddAttribute( 15, 53000, 1772, 1772, 2184 )
/ r: K- i6 G' i. {4 q9 YAddAttribute( 16, 53000, 1989, 1989, 2417 )! ^0 a9 e ?& @
AddAttribute( 17, 53000, 2221, 2221, 2665 )
0 @$ A+ }/ ?/ G/ \1 _6 h' z- p% @0 S+ ]AddAttribute( 18, 53000, 2467, 2467, 2998 )* S5 X1 I/ U' r, R" F1 l1 d
AddAttribute( 19, 53000, 2726, 2726, 3207 )
" {: m5 T3 R( C& Y: u3 {5 K }AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
9 W9 O2 [, U+ U: B- HnItemTransyHighLevel = 2000000
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; R' \" X r* l& s+ e# O--Kost黰e Kombination Chance------------------------------2 g; @' A' Q; N4 H
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nFashionCombineChance = 2500 -- 25%/ F/ {) L$ Y! |5 S0 G5 ?+ S% m8 t
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