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ItemUpgrade.lua- m. i2 |6 Q6 i" M0 }; w
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+ i9 F0 C3 b3 {! o i. Q& z--Sockel Chance-------------------------------------------6 D0 v# H, ?! q. {" }
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Z. p5 j, @" WtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 q- B! Q2 W/ c
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! Z( P* F g5 \
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2 H5 _& n3 H8 j) b9 @: E9 }' L----------------------------------------------------------) ` }+ A, B0 V7 R, H
--Upgrade Chance------------------------------------------
- k% @0 r& x" u; ^& F----------------------------------------------------------: X3 \% K2 S7 Q
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ O; Y4 m# ^9 x
) g4 q0 |) j. {( I& Q----------------------------------------------------------
S* L# I3 A* I6 Q8 H! x$ c- @4 [--Upgrade Chance------------------------------------------$ a+ J+ n- @. H& W# ^7 g7 w+ d2 g, Q
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tAttribute = {}
6 v* K5 K$ A2 i+ t9 q. Ufunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: {3 T! `: x# P' }0 Y tAttribute[nNum] = {}1 p2 x3 \: n3 ^
tAttribute[nNum].nProb = nProb" z) w. z8 h. n) `& ~# m' l$ A, ?, Q
tAttribute[nNum].nDamageRate = nDamageRate2 d. f% z/ N( I6 S6 g4 R8 d
tAttribute[nNum].nDefenseRate = nDefenseRate3 @- Z: v7 g$ h9 `3 p' _1 Y) O" n
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
* f2 p6 D9 p/ @+ C' Iend
# z1 ?/ u2 f! s; {1 b1 S; P+ ~-- " ?2 C6 Z" d$ B) W8 P& e: n
AddAttribute( 1, 100000, 200, 200, 500 )
. u( K1 M8 R4 Z, ]$ kAddAttribute( 2, 100000, 221, 221, 522 )
! `. |8 K6 F. XAddAttribute( 3, 92000, 256, 256, 560 )
7 v! p0 _6 y& E/ C% ?. y" qAddAttribute( 4, 70000, 305, 305, 612 )
: e. j" W) B1 V9 fAddAttribute( 5, 53000, 368, 368, 680 )
( h: d1 E2 A6 |) _3 J7 z: PAddAttribute( 6, 53000, 446, 446, 763 )$ R \7 j' F4 I
AddAttribute( 7, 53000, 537, 537, 860 )
2 ]" N6 s/ p4 q. z/ z; a+ [4 }AddAttribute( 8, 53000, 642, 642, 973 )+ u l7 o( v! ~/ c
AddAttribute( 9, 53000, 761, 761, 1101 )
& s; L$ b; L( {4 l8 D5 r/ h) O. h- FAddAttribute( 10, 53000, 895, 895, 1244 )* A5 ^/ I7 b9 P6 s' X+ l
AddAttribute( 11, 53000, 1042, 1042, 1402 )7 J3 C# Q: I. ?8 d( G+ S/ G5 f
AddAttribute( 12, 53000, 1203, 1203, 1575 ) B9 u, X9 g6 K* W: a1 i' Z
AddAttribute( 13, 53000, 1379, 1379, 1763 )
. R; |, s( u5 I8 J& l" YAddAttribute( 14, 53000, 1568, 1568, 1966 )
/ k& G2 K4 a+ g& FAddAttribute( 15, 53000, 1772, 1772, 2184 )
; f+ g6 [/ Z0 m' SAddAttribute( 16, 53000, 1989, 1989, 2417 ) G6 O+ J" N; @' L- T% J
AddAttribute( 17, 53000, 2221, 2221, 2665 )- V9 Z4 F' d/ s. b. ~
AddAttribute( 18, 53000, 2467, 2467, 2998 ) o" |( ]% C. T. m$ M6 ^
AddAttribute( 19, 53000, 2726, 2726, 3207 )4 J2 |" ]" B9 D# N1 D7 z4 p
AddAttribute( 20, 53000, 3000, 3000, 3500 )" S' l! V, I+ B# z- ]8 v+ b
( ~: g% ~# x% H& l----------------------------------------------------------
8 h$ U! M5 u6 a+ j8 U----------------------------------------------------------
6 i, N+ e7 B) ^( E9 m- R+ a----------------------------------------------------------
" h8 e1 x" @% l- `% n# R2 R$ vnItemTransyLowLevel = 500000
$ E1 u4 l5 m8 w5 ^/ T+ {9 ]) VnItemTransyHighLevel = 2000000
5 ]7 c: {0 j2 m* S9 C5 {
( H8 f# s6 M" k, n2 T) y! A----------------------------------------------------------
7 J- _9 f" O" B. { V$ @- M8 f--Kost黰e Kombination Chance------------------------------
/ S9 ^1 p( `8 i) t8 C6 X----------------------------------------------------------
" ^3 O+ A$ m3 D/ x
2 E- K* H# `: O3 k8 k! X) znFashionCombineChance = 2500 -- 25%# W3 Y& k; v0 p+ Q) l, X
! ] C% w+ z/ _0 _
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