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ItemUpgrade.lua6 R# W' _5 p: s( z$ }3 h( H
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--Sockel Chance-------------------------------------------
+ Q. j4 _1 I6 P& f----------------------------------------------------------
* J0 e$ Y- @2 t3 AtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( x# c2 u; D% ~8 \( f/ Q/ p9 u
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! R, x2 t+ K" l) d: l
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--Upgrade Chance------------------------------------------( W) p+ H F- @/ W9 n
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" p7 B- B' B3 o$ y; O
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--Upgrade Chance------------------------------------------* O* j8 b6 z' _
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tAttribute = {}$ G) U, m; {$ m
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) F+ O o% D, O& O( ^+ o tAttribute[nNum] = {}
6 {# o$ H% p2 {2 G1 y tAttribute[nNum].nProb = nProb
. V" v4 G" @) G" k tAttribute[nNum].nDamageRate = nDamageRate, a( l* e8 c3 ~
tAttribute[nNum].nDefenseRate = nDefenseRate$ u) A. ?" y0 _; x% S
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
u& v$ \% F8 t/ Y! E" @; _end
/ o0 b+ B5 q7 w; B5 |4 n--
0 B5 r9 t5 x9 z9 _" F9 B* K" WAddAttribute( 1, 100000, 200, 200, 500 )/ I: b9 b" ?' h, K) j6 k
AddAttribute( 2, 100000, 221, 221, 522 )
3 T" L1 n, K( T, XAddAttribute( 3, 92000, 256, 256, 560 )
( a7 \' ~# B; {9 ]1 t# @AddAttribute( 4, 70000, 305, 305, 612 )3 W w. x) {( e' i: {
AddAttribute( 5, 53000, 368, 368, 680 )1 i0 l9 g# O0 x1 b9 n r1 ~
AddAttribute( 6, 53000, 446, 446, 763 )
9 \ e3 d% @4 T: h: nAddAttribute( 7, 53000, 537, 537, 860 )
, }5 \, h8 }/ a( Z* w: Q) vAddAttribute( 8, 53000, 642, 642, 973 ) T. M' T5 }0 p" c
AddAttribute( 9, 53000, 761, 761, 1101 )
3 g( K, D3 g0 KAddAttribute( 10, 53000, 895, 895, 1244 )
) J! S% L( `1 z0 \. ]$ }- L; gAddAttribute( 11, 53000, 1042, 1042, 1402 )
5 h* E6 \) B' }+ G& iAddAttribute( 12, 53000, 1203, 1203, 1575 )
\5 d) k4 a: Q2 ~9 N; iAddAttribute( 13, 53000, 1379, 1379, 1763 )8 U4 ~* r$ _2 s0 a
AddAttribute( 14, 53000, 1568, 1568, 1966 )# a% I6 S! n+ t" z- t3 L: h. d& m
AddAttribute( 15, 53000, 1772, 1772, 2184 )6 @; {* F) Z: {$ }4 U& l
AddAttribute( 16, 53000, 1989, 1989, 2417 )( s6 i6 }5 d. f' y
AddAttribute( 17, 53000, 2221, 2221, 2665 )
9 j' r8 p4 S3 {8 F2 Q: S, YAddAttribute( 18, 53000, 2467, 2467, 2998 )& F& n2 q" [. g
AddAttribute( 19, 53000, 2726, 2726, 3207 )
' [# Y* l$ I: m" F' S3 B) kAddAttribute( 20, 53000, 3000, 3000, 3500 )/ q0 _4 G0 K+ D, _ _
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+ z% _* g5 d u, j" C/ m2 _nItemTransyLowLevel = 5000002 Y0 ~! m4 l/ v7 U: \4 S, @; d
nItemTransyHighLevel = 2000000" I& }" t5 J3 F, R6 l
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5 E5 Q& b8 z; Y--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%& G5 c/ L7 J0 B* ^3 v6 v+ s+ @
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