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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------' I: `$ }. i7 A$ F, h3 J/ l4 N
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+ G1 O3 O2 f9 l( l. R- UtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' _5 x/ u" I$ O" E7 WtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }( v7 }9 A3 h9 V! w- ~) l0 u
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$ Z2 I, b6 s/ j: J$ _. g$ x. K" p9 J) i--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& q0 _& R9 U$ z8 f6 d
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! P O+ { n+ r e- R. v--Upgrade Chance------------------------------------------" L8 H" k& c% V, d
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tAttribute = {}6 l4 K7 \1 F |+ F/ y. e3 Z5 x
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ X5 d" K) v# U- }/ z, X/ I
tAttribute[nNum] = {}, Z E& o) y9 V" i# V* [, m
tAttribute[nNum].nProb = nProb
: K) [* C/ {& u6 k: E4 N0 h tAttribute[nNum].nDamageRate = nDamageRate* t9 f6 M/ ?2 Z6 V5 w$ n
tAttribute[nNum].nDefenseRate = nDefenseRate6 n& H5 J5 ~9 _2 m. }
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
( [5 M& m& I8 @$ ]2 y) h$ g3 }) E4 [AddAttribute( 1, 100000, 200, 200, 500 )$ @7 y& K% j6 Z, K! B+ [+ L1 E6 c
AddAttribute( 2, 100000, 221, 221, 522 )/ ?# \8 `4 l( u6 v- C% d8 Z
AddAttribute( 3, 92000, 256, 256, 560 )
& {- L2 s! b7 E$ U9 I1 I9 e" dAddAttribute( 4, 70000, 305, 305, 612 )3 j" W. R% p+ B o
AddAttribute( 5, 53000, 368, 368, 680 )
* T- o% C: l1 o( t2 r5 XAddAttribute( 6, 53000, 446, 446, 763 )
# h9 I6 ]4 E- Z6 M/ D, wAddAttribute( 7, 53000, 537, 537, 860 )" T) ^. g! b0 `% j! l
AddAttribute( 8, 53000, 642, 642, 973 ), |+ p7 F9 K0 N9 c9 G9 |+ b
AddAttribute( 9, 53000, 761, 761, 1101 )
3 v" i9 ?- c2 k+ LAddAttribute( 10, 53000, 895, 895, 1244 )
( ]: j* i. f; c6 oAddAttribute( 11, 53000, 1042, 1042, 1402 )
% u0 V$ k) E$ _0 e- @AddAttribute( 12, 53000, 1203, 1203, 1575 )
0 t( {! a, K) u& \) XAddAttribute( 13, 53000, 1379, 1379, 1763 )3 ~9 m0 U+ p/ s1 n& v% C
AddAttribute( 14, 53000, 1568, 1568, 1966 )
% ]3 G" |: j u& vAddAttribute( 15, 53000, 1772, 1772, 2184 )6 l3 B% N8 K1 {& X! u( G Y
AddAttribute( 16, 53000, 1989, 1989, 2417 ) B- q$ k" r0 a. a7 W7 g/ I
AddAttribute( 17, 53000, 2221, 2221, 2665 )
4 Q7 j0 s E) ?2 AAddAttribute( 18, 53000, 2467, 2467, 2998 )5 Y- } u' S0 E( D" I/ U: N+ m
AddAttribute( 19, 53000, 2726, 2726, 3207 )3 M% v* R# q. G1 g0 ]: K
AddAttribute( 20, 53000, 3000, 3000, 3500 ): K' [ U8 l3 V9 K0 }, L, n' D
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nItemTransyLowLevel = 500000
3 p2 |6 P% K& W5 i1 cnItemTransyHighLevel = 2000000# K# T- {( ^% V2 }8 W5 {5 j
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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