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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
2 d1 K1 w1 H' d' q% W----------------------------------------------------------
5 e: K$ n7 G. F# }" _; o. BtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" T9 [2 H( M6 H1 s' S" U
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ c3 g7 J, \, s" e
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; R. {; u( h& U! ~! d----------------------------------------------------------
8 D8 H0 | ~2 D. _2 o3 j--Upgrade Chance------------------------------------------# r" R/ S; {. d, G, y4 F
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# @7 `9 n( Y% d
" c. ~6 E( I% j0 g----------------------------------------------------------
+ _% ~+ M* z0 p8 y' |/ R1 g* n--Upgrade Chance------------------------------------------
+ l! r6 K6 }8 y' H% k& F' {----------------------------------------------------------# _2 ^$ v8 a5 B; G z% b2 I
tAttribute = {}
# _8 s; b" u* ^6 dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ) O+ t& w" d2 P" A+ J
tAttribute[nNum] = {} `& k k8 k" o/ e" K
tAttribute[nNum].nProb = nProb
6 n2 @2 B4 e% r5 L! Z* x tAttribute[nNum].nDamageRate = nDamageRate
! R, s$ d- R( o9 z% L1 I1 M+ }5 x tAttribute[nNum].nDefenseRate = nDefenseRate
; q8 R0 i6 I% f7 s tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
: D' K# N0 K& s, L4 C% zend
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AddAttribute( 1, 100000, 200, 200, 500 )/ M$ b6 g8 n' K# @1 |+ }3 {
AddAttribute( 2, 100000, 221, 221, 522 )
$ d& f3 ~0 {7 r! I! |AddAttribute( 3, 92000, 256, 256, 560 )
2 A9 Y3 ~. K! ^$ t4 R, p' U$ y7 xAddAttribute( 4, 70000, 305, 305, 612 )
# d5 J( u/ K) e: G: E/ ^AddAttribute( 5, 53000, 368, 368, 680 )- m. a3 j2 J/ H5 Y5 Z4 C
AddAttribute( 6, 53000, 446, 446, 763 )
) Q0 a; l5 @: w ~AddAttribute( 7, 53000, 537, 537, 860 )- E5 q7 N* {/ S* M' p
AddAttribute( 8, 53000, 642, 642, 973 )
: j# j q3 t% F9 Z B: O. A* w5 SAddAttribute( 9, 53000, 761, 761, 1101 )
f4 Q5 g+ T! O9 i$ d+ mAddAttribute( 10, 53000, 895, 895, 1244 ): f+ ?3 Z/ V/ O/ B$ h# k
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( ?0 j' m5 _8 f |: F+ @AddAttribute( 12, 53000, 1203, 1203, 1575 )
* _: b6 ~# z' T8 FAddAttribute( 13, 53000, 1379, 1379, 1763 )
" T2 e4 T) |' ^/ j# }AddAttribute( 14, 53000, 1568, 1568, 1966 ) b7 L8 N1 c( ?
AddAttribute( 15, 53000, 1772, 1772, 2184 ): R& L) ~! [; `4 ^, W
AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ M3 G% z$ w1 [7 P+ j. b& KAddAttribute( 17, 53000, 2221, 2221, 2665 )
' q. w0 R! b1 ]) X) uAddAttribute( 18, 53000, 2467, 2467, 2998 )
. L: D' g" L* fAddAttribute( 19, 53000, 2726, 2726, 3207 )
1 s( G/ q2 }- g5 f5 }" L8 \) xAddAttribute( 20, 53000, 3000, 3000, 3500 )
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6 C4 y# o9 i, ~; Y----------------------------------------------------------
" i$ K- U$ `& w7 p- ?nItemTransyLowLevel = 5000002 }" b+ T9 ^, s( y, w5 f$ f m
nItemTransyHighLevel = 2000000
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----------------------------------------------------------
! ?5 q# X$ p; T4 q( o6 ]& S" B--Kost黰e Kombination Chance------------------------------6 z# D% q9 f2 \2 C, i; ~5 P3 n
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3 m# Y6 i& z: P3 c! unFashionCombineChance = 2500 -- 25%
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