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ItemUpgrade.lua' V- i7 G; U* ^. R. u: r! \7 z# }5 j* U
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2 m& J( l& ~0 e9 c! U d4 N% l: o2 H--Sockel Chance-------------------------------------------- i) ~& s3 U2 ]* a* c0 x
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( t i) \1 L3 o" utWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------# I: s* V7 P7 x5 ]0 u
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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0 `( H# B# V3 t3 K----------------------------------------------------------9 _1 | g4 t2 H( C; @
--Upgrade Chance------------------------------------------# i7 o: p2 H4 p6 ~4 h& ^5 Q
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tAttribute = {}$ g5 i( v1 x( A$ j4 I
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ W6 p6 A8 t% L1 p7 R% x tAttribute[nNum] = {}
4 z: R# L8 `( Y2 w9 A tAttribute[nNum].nProb = nProb
, `2 m0 K s k( F6 l: _9 q tAttribute[nNum].nDamageRate = nDamageRate
; q0 A* T; A) w% x) U2 `8 `5 S7 B tAttribute[nNum].nDefenseRate = nDefenseRate
6 M# ]. l4 r4 e* V* V* M! L tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
, b4 y: x9 f% ^) WAddAttribute( 1, 100000, 200, 200, 500 )
' `, L" }' E; Y7 a' ~& [/ K! V: `AddAttribute( 2, 100000, 221, 221, 522 )
5 [ p: \" F' a* mAddAttribute( 3, 92000, 256, 256, 560 )
8 Q: u8 b% l7 ^" \+ J0 @) EAddAttribute( 4, 70000, 305, 305, 612 )
3 k0 F- k0 d9 n8 `- Y# U5 L6 \AddAttribute( 5, 53000, 368, 368, 680 )
/ ~$ y: [7 K" l& x0 AAddAttribute( 6, 53000, 446, 446, 763 )5 y$ {* {* T' r& u0 j' a9 C
AddAttribute( 7, 53000, 537, 537, 860 )
( a9 O5 R. H+ ?( W0 F6 N0 ?AddAttribute( 8, 53000, 642, 642, 973 )
3 Q: e+ E. ?6 i* bAddAttribute( 9, 53000, 761, 761, 1101 )
5 A* A5 ~: s) BAddAttribute( 10, 53000, 895, 895, 1244 )
- |1 K4 z- F( a7 [, lAddAttribute( 11, 53000, 1042, 1042, 1402 )) l+ z Q( h: y! d0 p
AddAttribute( 12, 53000, 1203, 1203, 1575 )
; ~; I3 d W( C( K% K# u4 }$ CAddAttribute( 13, 53000, 1379, 1379, 1763 )
* v* o0 g5 M6 `AddAttribute( 14, 53000, 1568, 1568, 1966 )
6 j- C$ \4 o' X" |9 o* lAddAttribute( 15, 53000, 1772, 1772, 2184 )
9 |/ u. d" U# hAddAttribute( 16, 53000, 1989, 1989, 2417 )
& r ^* g% b0 I. Y( NAddAttribute( 17, 53000, 2221, 2221, 2665 )+ A: B) x+ E: c" x8 Y* K7 v, X
AddAttribute( 18, 53000, 2467, 2467, 2998 )5 S4 a8 H) c1 V d. f
AddAttribute( 19, 53000, 2726, 2726, 3207 )3 s/ d5 @( ~$ f! T [' x- ?
AddAttribute( 20, 53000, 3000, 3000, 3500 ). v6 i) ^6 i1 c2 Z. d
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0 K) ]& M" A9 F* e y! G- qnItemTransyLowLevel = 500000+ S0 ~3 L0 _& b. v
nItemTransyHighLevel = 2000000
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9 y6 T* d2 A# h- n ]) q2 b----------------------------------------------------------
5 C2 E g& l4 Y, @--Kost黰e Kombination Chance------------------------------; }& ]: z+ h3 m4 J& O: s
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H: L% }" _+ u; ^, E8 onFashionCombineChance = 2500 -- 25%& h9 R3 ]- d( x
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