|
|
ItemUpgrade.lua
" U/ b+ H( C8 Z0 {& a) F8 f----------------------------------------------------------" r9 f. c) K$ l
--Sockel Chance-------------------------------------------$ B; E% G2 t, g) D- M
----------------------------------------------------------
9 L* |2 |8 E' {0 d* _6 |tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 t: e N: E% l& b' G
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 |* z: h4 i# w% F" B* u1 v
. B7 V k( D( c
6 ^4 u X8 J: u8 z7 ^: ?7 m. E
----------------------------------------------------------6 X( Y* @/ M! ], g
--Upgrade Chance------------------------------------------9 X' S" u; |# X% T
----------------------------------------------------------+ ^9 E' Y* V' l
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 G3 ?( D3 e' g9 W! O; H: @
- {0 t" ]& e: F$ A% _7 v----------------------------------------------------------
$ J: D5 Q( x w--Upgrade Chance------------------------------------------4 D% `# E. }( }
----------------------------------------------------------
* j3 ^" K! j5 G( Z6 j4 mtAttribute = {}
8 b4 m( R7 Z/ ]' L$ Y9 N- ofunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
4 d% k7 v7 `* L; ^$ e$ h tAttribute[nNum] = {}
9 `) O4 W4 g2 C; G' N/ y' U tAttribute[nNum].nProb = nProb8 d2 V" t2 C+ I9 |& p6 X) @: ~
tAttribute[nNum].nDamageRate = nDamageRate% e6 \& h% k( o2 L( O
tAttribute[nNum].nDefenseRate = nDefenseRate
: p- O# v6 B9 g F( o9 F tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% s8 K5 Q% Z( m7 C _+ O
end
! I1 E9 s+ v& a; Y3 V" a$ W--
: K# A# y- X5 @5 m' W! e0 S% nAddAttribute( 1, 100000, 200, 200, 500 )- a9 z. U2 D6 C& F
AddAttribute( 2, 100000, 221, 221, 522 )6 U( T( Q4 f8 a
AddAttribute( 3, 92000, 256, 256, 560 ). j T! |# |( K) J
AddAttribute( 4, 70000, 305, 305, 612 )
4 @5 r( ^- N; {- P$ mAddAttribute( 5, 53000, 368, 368, 680 )
# M+ B* c' x4 ?3 \& m% |, [2 z; eAddAttribute( 6, 53000, 446, 446, 763 )
" e/ S: e) ^/ V5 sAddAttribute( 7, 53000, 537, 537, 860 )+ {/ q1 o- B5 Y8 q( }1 H# N
AddAttribute( 8, 53000, 642, 642, 973 )
8 n; Y/ L5 w9 L2 A, VAddAttribute( 9, 53000, 761, 761, 1101 )
" |" L& A) \: ]/ j+ _& U: OAddAttribute( 10, 53000, 895, 895, 1244 )
0 b, A* _$ z+ }5 X3 k: P* s7 ZAddAttribute( 11, 53000, 1042, 1042, 1402 )
+ D4 r6 U- j/ p. ]) A! t! fAddAttribute( 12, 53000, 1203, 1203, 1575 )
( @4 Z2 x% @7 W6 j. T" G# ZAddAttribute( 13, 53000, 1379, 1379, 1763 )* |) {4 P8 g$ i8 C; E* O
AddAttribute( 14, 53000, 1568, 1568, 1966 )
2 b+ F2 o4 v) y7 Z/ H6 M+ ~& g* XAddAttribute( 15, 53000, 1772, 1772, 2184 )
p2 p+ F0 N1 C" m: CAddAttribute( 16, 53000, 1989, 1989, 2417 )( X! w7 _8 P6 r, P6 H( k }8 p
AddAttribute( 17, 53000, 2221, 2221, 2665 )
! r9 D, e$ f2 |+ o6 H1 f8 ^AddAttribute( 18, 53000, 2467, 2467, 2998 )
- A2 m, ]5 X% jAddAttribute( 19, 53000, 2726, 2726, 3207 )
7 E) B/ w: c4 s2 ]3 n$ H+ yAddAttribute( 20, 53000, 3000, 3000, 3500 )
6 ~ |0 u1 w) N* p# C* \
6 z# J$ Q1 t: P7 s----------------------------------------------------------" e2 }" d0 Q* `4 X
----------------------------------------------------------9 K9 f- p O* r
----------------------------------------------------------8 S1 |% j6 _2 i
nItemTransyLowLevel = 5000009 B) e2 E( C7 Y* x, e$ L( A
nItemTransyHighLevel = 2000000
/ w* J7 M6 p" D) K) a. @5 [3 A4 D% C7 n
----------------------------------------------------------
5 |, l' O' `( p/ s--Kost黰e Kombination Chance------------------------------6 w( B& x% s% k1 P0 O- c
----------------------------------------------------------
- y8 k% A1 ]$ P/ P% S. y- N1 O# c9 ^+ c8 ~& t% [2 o
nFashionCombineChance = 2500 -- 25%
0 O; h) ]: v$ F! T( `, V" t6 y7 e- H8 \
|
|