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ItemUpgrade.lua9 P! w* ?6 f. C
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 V* V& v( E2 ?/ h+ k+ {tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------5 L7 ?3 u5 l5 b: s5 V
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)7 \8 B( X& `- m* j, e5 T$ B! y% F
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5 p, [' z! f- S: ?--Upgrade Chance------------------------------------------2 e* K" d3 F( G' l3 o- K \7 Z! B
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8 ^7 d# G) E/ o4 g0 o$ ytAttribute = {}
7 a) E( I+ |) P8 p, s4 G7 l2 n; n4 Nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ g4 v B8 h0 D1 ^2 Q tAttribute[nNum] = {}
, s0 f7 C8 P8 p. s9 h6 _* ?7 R tAttribute[nNum].nProb = nProb
( u K J& E7 i tAttribute[nNum].nDamageRate = nDamageRate$ D6 p4 ]6 f, \3 D
tAttribute[nNum].nDefenseRate = nDefenseRate
' L) X \+ W; g! N, u0 q" v E tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
, v+ r* A6 b& f, q- Send
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AddAttribute( 1, 100000, 200, 200, 500 )7 |2 @2 y0 W! e6 Q; I8 K8 C9 T$ l
AddAttribute( 2, 100000, 221, 221, 522 )
9 U o6 o9 [" g0 ~5 nAddAttribute( 3, 92000, 256, 256, 560 ) W$ C4 v& s! {0 w K
AddAttribute( 4, 70000, 305, 305, 612 )8 }8 i2 I" l, v8 ?
AddAttribute( 5, 53000, 368, 368, 680 )- e/ L4 j+ f: J9 Q! I3 ?
AddAttribute( 6, 53000, 446, 446, 763 )
; s! Y3 V I& h: C+ f" I5 a3 wAddAttribute( 7, 53000, 537, 537, 860 )
* v: Z( p- q5 Q! X7 ?2 q7 ^AddAttribute( 8, 53000, 642, 642, 973 )' z' s, G3 _ D; Z
AddAttribute( 9, 53000, 761, 761, 1101 )9 I J4 J7 ]0 i3 q
AddAttribute( 10, 53000, 895, 895, 1244 )2 J% d3 g% ?6 L% o: U
AddAttribute( 11, 53000, 1042, 1042, 1402 )% U) D# H" p0 u
AddAttribute( 12, 53000, 1203, 1203, 1575 )0 B! |% R4 Q' O' ?8 K7 e
AddAttribute( 13, 53000, 1379, 1379, 1763 )
! }% ~0 E& A7 k' J) yAddAttribute( 14, 53000, 1568, 1568, 1966 )
; |% w) ~3 W4 T/ l! RAddAttribute( 15, 53000, 1772, 1772, 2184 ) m l; X+ E# \- ]: {
AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 @1 W6 Z8 Z6 b- ^7 TAddAttribute( 17, 53000, 2221, 2221, 2665 )7 J: b1 B& y5 o7 @: h" @
AddAttribute( 18, 53000, 2467, 2467, 2998 )+ I3 l' j* j: p. v: V
AddAttribute( 19, 53000, 2726, 2726, 3207 )
- X+ x; h& e$ j: FAddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ o0 Q D& Z4 P' r) H: t1 snItemTransyLowLevel = 500000
5 ^, H( V! A K$ I5 K( b7 anItemTransyHighLevel = 2000000
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% C) i, w* i( y% v: A--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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