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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)7 j" D ~8 O6 x+ K# R" q/ I7 e
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% d' s5 c4 e, `, g
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: D' c/ k" H- R% A' n# b/ D--Upgrade Chance------------------------------------------1 u+ ]6 r8 V) O& |
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f: X R6 `% t0 j2 @1 ftGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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7 C" P6 R( x& C5 H4 ]# n& m----------------------------------------------------------
5 D* J4 E% ]* N) z4 f y--Upgrade Chance------------------------------------------0 g! p% M, R- p: ?
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6 n6 H+ F; z, UtAttribute = {}8 C% V# W' @* n# V4 d u
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 i' N B; f0 C: r5 O tAttribute[nNum] = {}
; O& [- v+ R( K2 p6 W* R! ~ tAttribute[nNum].nProb = nProb( i& p# V# v' q% r/ c* r
tAttribute[nNum].nDamageRate = nDamageRate0 ]" `% O/ X7 C- @! `2 H9 _
tAttribute[nNum].nDefenseRate = nDefenseRate7 T; ^: a" |) h* h! _4 u) t5 n p
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- * J, Y# I/ u% v a1 Q" k6 _' b
AddAttribute( 1, 100000, 200, 200, 500 )
1 G0 Y+ W2 W- kAddAttribute( 2, 100000, 221, 221, 522 )* a4 @: b9 q6 E
AddAttribute( 3, 92000, 256, 256, 560 )+ q5 E; a* V* T9 ~0 d- W+ p m# z
AddAttribute( 4, 70000, 305, 305, 612 )0 l$ ^2 Z! O6 `& Q e; n2 B
AddAttribute( 5, 53000, 368, 368, 680 )
/ \; q( i& \1 o! h+ A A0 S) gAddAttribute( 6, 53000, 446, 446, 763 )
h" \. @4 C4 Q6 V- m3 a% wAddAttribute( 7, 53000, 537, 537, 860 )+ Y! E s5 M7 c* H6 b( f1 ?' I
AddAttribute( 8, 53000, 642, 642, 973 )
& L; L: ^: Z. h& Z3 P- `, }3 `AddAttribute( 9, 53000, 761, 761, 1101 )' t7 l' d, {- w2 t9 E, p; \
AddAttribute( 10, 53000, 895, 895, 1244 )
0 |1 e0 S U! O6 Q: q R% G' n! A: |AddAttribute( 11, 53000, 1042, 1042, 1402 )
! w( |- {; n/ s* A) YAddAttribute( 12, 53000, 1203, 1203, 1575 )$ @) B; R' `: L& v. U9 r
AddAttribute( 13, 53000, 1379, 1379, 1763 ); H6 Q S/ e4 }* c5 J7 o! |5 v
AddAttribute( 14, 53000, 1568, 1568, 1966 )7 ]$ S7 j/ B7 ]- `4 B* o
AddAttribute( 15, 53000, 1772, 1772, 2184 )- M. b& r* K- J3 i. }
AddAttribute( 16, 53000, 1989, 1989, 2417 ). v3 `. `# m: M9 b0 L( }
AddAttribute( 17, 53000, 2221, 2221, 2665 )
9 ?9 }* x8 Q+ h" Q! tAddAttribute( 18, 53000, 2467, 2467, 2998 ). z( I! M+ s( |, M+ p8 S
AddAttribute( 19, 53000, 2726, 2726, 3207 )
1 N/ m( b1 T4 |6 J. fAddAttribute( 20, 53000, 3000, 3000, 3500 ). f0 B, s) N: H+ r) D9 E# W
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nItemTransyLowLevel = 500000, X. M7 |- ~. a% ^& {
nItemTransyHighLevel = 20000003 j( F6 A# o: l; f9 ]4 u
+ L3 D- v5 q* [2 j----------------------------------------------------------; _! i5 s) S3 M' i0 U, h3 ?. s
--Kost黰e Kombination Chance------------------------------# K# D+ t h1 X! F5 j [# Q" B
----------------------------------------------------------( f E ]. p( b* j! t) s
3 r/ @$ w4 |: I* ~nFashionCombineChance = 2500 -- 25%2 p6 e. r! \8 q; u
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