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ItemUpgrade.lua. G4 s" i5 L2 C: @) P1 e" J4 `
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--Sockel Chance-------------------------------------------
" F) v: L9 ?7 n( @$ F: o----------------------------------------------------------
) w2 `3 w$ ?0 ~8 b& QtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), z$ x9 H y: `5 A
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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' d9 ?2 x$ ]; u/ E+ c0 g7 m----------------------------------------------------------6 Z8 z+ I4 B1 f) K; ~& s
--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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; F' a0 m- k" Q0 ^7 x" F----------------------------------------------------------
8 h( @9 ^1 ?" Y5 l- Z( S9 X--Upgrade Chance------------------------------------------
% r5 V: p/ j+ h5 |; n----------------------------------------------------------
% q8 |. [; S7 v! ~5 P8 F: CtAttribute = {}( F; L7 X: d& ^1 i7 h. l( }6 E) `
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 M2 g9 B" x8 [2 z A, L6 e
tAttribute[nNum] = {}
8 O! f% V% |+ D* Z tAttribute[nNum].nProb = nProb
7 s. Z& c& t" A tAttribute[nNum].nDamageRate = nDamageRate) N R, v( A4 O+ X i
tAttribute[nNum].nDefenseRate = nDefenseRate: N' o. d7 b; g- F' Q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
6 _" A5 u# @8 N/ o) R; n" `2 Gend
7 q# P4 D1 c' o f. b* F' t) @-- ( C! n* `) q, J- a) W. @( _6 s4 E
AddAttribute( 1, 100000, 200, 200, 500 )
; j4 [. \' |9 E) y) S: s) e- aAddAttribute( 2, 100000, 221, 221, 522 )
- S4 T4 k. R* F$ Z9 {" nAddAttribute( 3, 92000, 256, 256, 560 )& _6 H2 X" O7 m0 U2 Y/ ^+ M8 d
AddAttribute( 4, 70000, 305, 305, 612 )
# w) c7 C& S- h1 yAddAttribute( 5, 53000, 368, 368, 680 )1 Y) L a+ h% ?& }& g7 ^
AddAttribute( 6, 53000, 446, 446, 763 )
) D! a( U9 K2 H$ \! N* }2 OAddAttribute( 7, 53000, 537, 537, 860 )2 \8 S& v8 c2 e& \2 z. z o
AddAttribute( 8, 53000, 642, 642, 973 )
6 ^4 |7 ^0 s# n* A8 b ?2 {AddAttribute( 9, 53000, 761, 761, 1101 )! B% ? Y6 E9 U; g
AddAttribute( 10, 53000, 895, 895, 1244 )+ p! T; ~# Z) B5 [; G0 m
AddAttribute( 11, 53000, 1042, 1042, 1402 )! y5 ]0 X e, ?1 K* D5 [0 J
AddAttribute( 12, 53000, 1203, 1203, 1575 )
" `6 h( E3 R, @7 {1 `, V( fAddAttribute( 13, 53000, 1379, 1379, 1763 )
/ ]7 X W0 m; M; C+ UAddAttribute( 14, 53000, 1568, 1568, 1966 ), l- F7 H% y; I$ X/ B
AddAttribute( 15, 53000, 1772, 1772, 2184 )
+ s8 ~7 M# I0 o o; M, pAddAttribute( 16, 53000, 1989, 1989, 2417 )$ w# v- Z" X9 T7 n/ f5 `# E
AddAttribute( 17, 53000, 2221, 2221, 2665 ), a6 L( v- @9 j. Q; r
AddAttribute( 18, 53000, 2467, 2467, 2998 )
# M' L) o. _* ], _1 PAddAttribute( 19, 53000, 2726, 2726, 3207 )* t1 K% e" S/ E, ^3 V' O+ I& R
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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----------------------------------------------------------
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% C' @. I U3 ]# E% t; l$ I6 k) c9 ^nItemTransyLowLevel = 500000* c6 v2 K" K/ Y0 W% `: R9 ^) q( z
nItemTransyHighLevel = 20000004 x& o4 n# O t' I- X( [
" a! g( F: E, b1 ~1 Y, A8 v----------------------------------------------------------1 t0 Z' l* J! o: V: b2 q
--Kost黰e Kombination Chance------------------------------" U: C/ ^/ m( _% m# d
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: R# X! V; r( h7 k4 ]nFashionCombineChance = 2500 -- 25%1 {7 l0 [* K; g& y. s7 w' o
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