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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
* [" L) y* p, X) v0 T% C) u0 a7 ?---------------------------------------------------------- A% T$ {% f; U; ?) N- q. R% i
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" o! x r$ [5 T6 O/ a1 q. gtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }, k. v4 b' h; a
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--Upgrade Chance------------------------------------------4 I0 }" `! Z7 _: H7 x+ C
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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% s% h" ^/ @, w5 E2 R7 d--Upgrade Chance------------------------------------------6 E( x. W( G5 V" A. i4 j3 _
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tAttribute = {}$ D0 P9 X, Q) `2 j2 z9 U
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 a( _* x0 D# C+ N- o
tAttribute[nNum] = {}
& J9 o$ x9 S G4 a9 i/ k; v9 R tAttribute[nNum].nProb = nProb' c& x; Z$ L/ }6 K$ V6 D/ _% C
tAttribute[nNum].nDamageRate = nDamageRate
! H2 d6 P8 }$ w7 {% | tAttribute[nNum].nDefenseRate = nDefenseRate; b3 P9 t% G$ T x) M' Z+ a/ `0 h" R
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
4 U& @& Q2 w: U1 P7 P; VAddAttribute( 1, 100000, 200, 200, 500 )1 M" t) D" _7 Y9 B7 N' u
AddAttribute( 2, 100000, 221, 221, 522 )
) y! t1 G9 m5 t4 _! yAddAttribute( 3, 92000, 256, 256, 560 )& C& `) K% N0 [, j* J
AddAttribute( 4, 70000, 305, 305, 612 )
2 Z+ h( W4 y' [# f' EAddAttribute( 5, 53000, 368, 368, 680 )
% O5 M* P& p) g8 F6 OAddAttribute( 6, 53000, 446, 446, 763 )
5 g" i9 k. A2 T- QAddAttribute( 7, 53000, 537, 537, 860 )' Y2 w _* c( l5 k
AddAttribute( 8, 53000, 642, 642, 973 )
- n: \$ f" u3 J5 m5 p7 B! cAddAttribute( 9, 53000, 761, 761, 1101 )
, M( _( `7 P+ n* M$ X& y: ^2 D9 sAddAttribute( 10, 53000, 895, 895, 1244 )
6 B9 |1 x: t m! n* s2 YAddAttribute( 11, 53000, 1042, 1042, 1402 )
7 c: e6 M' k1 }AddAttribute( 12, 53000, 1203, 1203, 1575 )
' ^2 D; H" p5 W8 qAddAttribute( 13, 53000, 1379, 1379, 1763 )
- a4 T* e/ Q8 N* @AddAttribute( 14, 53000, 1568, 1568, 1966 )4 J# n% `2 \7 o( h: H0 T
AddAttribute( 15, 53000, 1772, 1772, 2184 )
" O3 Z9 u& l& E4 G- CAddAttribute( 16, 53000, 1989, 1989, 2417 )( ` s2 L" k0 b( h5 m* M& e) ?
AddAttribute( 17, 53000, 2221, 2221, 2665 )( l& N) ?3 q5 C" m
AddAttribute( 18, 53000, 2467, 2467, 2998 )
$ G: Q) K7 q+ L( i. y8 o! f1 \AddAttribute( 19, 53000, 2726, 2726, 3207 )& s& d1 c0 f$ w4 c& \
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
* v6 ]- v, d2 Q) \, KnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%1 Z2 _% A7 m A" B* T+ S3 ~
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