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ItemUpgrade.lua- d2 g$ X$ r- V0 N% Y% p" k
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9 ?, A2 O: ~" C--Sockel Chance-------------------------------------------
/ E/ c" S" }' r ~6 |" L6 f9 q----------------------------------------------------------) L) y* M. o% R, K7 I. D& N* j
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 n( f- {5 L) R e3 T9 N' ztWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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$ n" u: v8 i/ Q9 Y3 d0 h- I& n4 b5 X--Upgrade Chance------------------------------------------6 P" V; G% V! a b
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. @' D' r, g) s H+ ltGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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, C6 _; ?4 D( X' B) g7 G----------------------------------------------------------! M( z, f& e% t
--Upgrade Chance------------------------------------------
) n+ ]! S/ `/ G. K0 h3 k$ r* U& M6 k---------------------------------------------------------- q! E. ^4 M6 j4 s/ e- t' D+ m
tAttribute = {}5 m% ]/ [/ e0 T9 b
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* H$ ^) k8 p! f4 z4 \
tAttribute[nNum] = {}7 o. u( E# N. k% n3 C: S) L! R
tAttribute[nNum].nProb = nProb
% V0 e4 U) [! d3 O. i! u tAttribute[nNum].nDamageRate = nDamageRate
" J4 D- U! h+ ~6 h tAttribute[nNum].nDefenseRate = nDefenseRate. R9 K: D T2 Z" J
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: H5 P/ H0 Z1 M$ \7 v" Y% e2 Y
end" `# e1 `0 |6 v' v" S6 l
--
1 t x9 [& W3 j' E4 ? LAddAttribute( 1, 100000, 200, 200, 500 )
0 E) u4 d9 ~; o" A# Y( T. ]' XAddAttribute( 2, 100000, 221, 221, 522 )
j J; k* H, J$ v& j3 Q1 T1 DAddAttribute( 3, 92000, 256, 256, 560 )5 P2 ^% q$ v+ T1 M
AddAttribute( 4, 70000, 305, 305, 612 )& y( E& j! o( E1 {, c
AddAttribute( 5, 53000, 368, 368, 680 )5 y& q H- @8 v1 U% r$ Z u
AddAttribute( 6, 53000, 446, 446, 763 )
" `% q' I) q0 R& T3 tAddAttribute( 7, 53000, 537, 537, 860 )$ m1 h( q. `" u5 m" d" e' U D
AddAttribute( 8, 53000, 642, 642, 973 )
, ]& Z1 y+ T8 |AddAttribute( 9, 53000, 761, 761, 1101 )
- B" V% Y8 t' L+ X L0 }. M# Y$ HAddAttribute( 10, 53000, 895, 895, 1244 )5 Z! s: M3 n( x* s# T8 e( D
AddAttribute( 11, 53000, 1042, 1042, 1402 )4 b, v/ L$ V5 K6 v9 m
AddAttribute( 12, 53000, 1203, 1203, 1575 )
) V1 }# c! L( lAddAttribute( 13, 53000, 1379, 1379, 1763 )
B- G$ V' Z- ^6 `- X" `% HAddAttribute( 14, 53000, 1568, 1568, 1966 )
8 L; V; |, |+ h7 R7 n3 i( R: \AddAttribute( 15, 53000, 1772, 1772, 2184 )
. x1 S5 W6 @" Q4 y- s hAddAttribute( 16, 53000, 1989, 1989, 2417 )# N, w0 s- O, t7 d; E+ u9 D' F
AddAttribute( 17, 53000, 2221, 2221, 2665 )1 x# d+ @! i0 l9 U9 O5 h
AddAttribute( 18, 53000, 2467, 2467, 2998 )
. r4 X. a/ i5 W; _AddAttribute( 19, 53000, 2726, 2726, 3207 )/ ?4 G' U2 n& ~: I, G: E% m
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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4 t! }6 K2 C8 f% D----------------------------------------------------------
5 n4 V7 n7 N# w# q$ H/ C$ q1 I- l. }) W( wnItemTransyLowLevel = 500000# O! {7 G% B# i% @
nItemTransyHighLevel = 2000000) N1 z7 W' N, v# d4 e& X
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/ J* |! I2 d, ?- S" [+ {--Kost黰e Kombination Chance------------------------------
, W3 Y- @. f' v----------------------------------------------------------7 u4 V& u8 V$ n o+ U7 M
" _! b4 I( _" ~! H. O; hnFashionCombineChance = 2500 -- 25%
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