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ItemUpgrade.lua1 N! K2 s) P s1 D* E$ E. }; n2 a
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--Sockel Chance-------------------------------------------% v, V( k2 H" Z( u
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) S% G6 K m1 n0 D3 J& S$ F4 x, ItWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 o+ R; Z4 d6 X$ s; _
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2 j) i! H9 |; K9 _4 R. n/ z--Upgrade Chance------------------------------------------: d2 V$ K' o0 ?+ d- ?3 G
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3 R/ X. G& g* f4 W* }5 Z" v! \+ ]tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 T/ } r/ I, c) j
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2 Q9 s1 I9 i% b6 Q% H8 u--Upgrade Chance------------------------------------------
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tAttribute = {}& }) Z) p4 V5 j! ^
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 y- _2 E2 S1 p# L! u tAttribute[nNum] = {}
! j b* Q# Q9 z! R0 j: |4 m7 z% s tAttribute[nNum].nProb = nProb a2 }& a* P! k2 w9 I) p0 r* x/ I
tAttribute[nNum].nDamageRate = nDamageRate& j) O1 q+ p' b4 r# g+ Q5 _
tAttribute[nNum].nDefenseRate = nDefenseRate: i$ Z C" a9 n- ]7 e
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
6 s& U" d, @1 _AddAttribute( 1, 100000, 200, 200, 500 )
) ?4 a+ B- T" i r! }AddAttribute( 2, 100000, 221, 221, 522 )# R3 `: I: }, {/ l& m3 @
AddAttribute( 3, 92000, 256, 256, 560 )
3 v& @3 H2 ]! k) Q% b. z# R wAddAttribute( 4, 70000, 305, 305, 612 )
. H: z7 @$ E% ]" NAddAttribute( 5, 53000, 368, 368, 680 )/ \. j$ r6 L' v- B: u
AddAttribute( 6, 53000, 446, 446, 763 )
5 D( ]1 u( A+ H3 AAddAttribute( 7, 53000, 537, 537, 860 )
+ `4 l+ K* }0 x ?& L5 V5 XAddAttribute( 8, 53000, 642, 642, 973 )1 O3 b0 a% J4 |: g1 D* M# X
AddAttribute( 9, 53000, 761, 761, 1101 )9 T7 @" m3 U% b5 ?, t
AddAttribute( 10, 53000, 895, 895, 1244 )' m v& g6 H1 `) u
AddAttribute( 11, 53000, 1042, 1042, 1402 )9 F% ^7 p5 K9 {& f# @# O; g5 B& l
AddAttribute( 12, 53000, 1203, 1203, 1575 )
& t a K' Y: ^1 r. _; v, m- u, x2 u8 GAddAttribute( 13, 53000, 1379, 1379, 1763 )
5 h% w, r( B+ z% QAddAttribute( 14, 53000, 1568, 1568, 1966 ): L5 ^9 k4 }3 t: G' f9 Y- l
AddAttribute( 15, 53000, 1772, 1772, 2184 )$ p' Q5 w) ~4 f8 y" Z# ^! K, I! p1 |+ W
AddAttribute( 16, 53000, 1989, 1989, 2417 )
8 s' L6 T5 w- A/ b' wAddAttribute( 17, 53000, 2221, 2221, 2665 )& I/ s1 G3 x, o, {9 K
AddAttribute( 18, 53000, 2467, 2467, 2998 )# `2 \+ Z, Q$ F9 c2 L8 v3 {1 P
AddAttribute( 19, 53000, 2726, 2726, 3207 )
9 \2 G8 l9 ?8 n bAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000003 Z# |, j* b% x
nItemTransyHighLevel = 2000000% E& n# c+ D8 m$ s3 u8 _9 E+ q
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( O$ x5 |& s e- W6 w M J--Kost黰e Kombination Chance------------------------------
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! V! B6 ^) K1 W1 m. E$ X7 dnFashionCombineChance = 2500 -- 25%
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