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ItemUpgrade.lua' o$ A; {# O' o% D2 n
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--Sockel Chance-------------------------------------------* z1 T: [6 E& b# W( }6 `
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); V' Y: Z8 S5 f" e( X/ z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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5 D% ^0 H% k" \6 O+ C0 i" A----------------------------------------------------------
3 d% K, y. k. l6 _--Upgrade Chance------------------------------------------) P4 O- i3 @) B& J9 b
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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2 G, m/ t4 t7 z7 w5 v--Upgrade Chance------------------------------------------4 V3 E( _( _8 s$ K
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* M" P2 A' ?, Z4 C2 M' _tAttribute = {}7 e; N! `# L2 G& a; F
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( Q* H4 `6 n% R$ |! e# u- Q R tAttribute[nNum] = {}0 q6 X3 t9 s* j
tAttribute[nNum].nProb = nProb
8 k& W" T) j. d& J4 o8 m tAttribute[nNum].nDamageRate = nDamageRate
/ p. y' i. R5 U1 R tAttribute[nNum].nDefenseRate = nDefenseRate
5 f$ x* w E, L# u" U8 q' A4 S tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 z* D+ y& D- m
end) C, Q) d% e* r* K
--
: ?+ O, X8 V- uAddAttribute( 1, 100000, 200, 200, 500 )2 P8 o2 W: `, {9 l
AddAttribute( 2, 100000, 221, 221, 522 )/ I8 o8 X% T2 O* K
AddAttribute( 3, 92000, 256, 256, 560 )
+ s; b* u4 v! a( q2 d( K+ VAddAttribute( 4, 70000, 305, 305, 612 )
: V* y, V5 N2 c* y' M9 qAddAttribute( 5, 53000, 368, 368, 680 )/ {" _" l1 S: O; Z! G6 a
AddAttribute( 6, 53000, 446, 446, 763 )
; c) s0 Z1 m; q) x3 q4 o3 U. ?AddAttribute( 7, 53000, 537, 537, 860 )) L# \" T/ {0 O$ U' n
AddAttribute( 8, 53000, 642, 642, 973 )+ M8 J6 c0 x8 S4 e4 s) Y
AddAttribute( 9, 53000, 761, 761, 1101 )
8 c, W P( s6 F/ X* |+ R2 zAddAttribute( 10, 53000, 895, 895, 1244 )
' D$ N5 x% v. FAddAttribute( 11, 53000, 1042, 1042, 1402 )) g' O! A- J' Z; [$ v
AddAttribute( 12, 53000, 1203, 1203, 1575 )
' R) C1 x) W* a- n6 l" E% s kAddAttribute( 13, 53000, 1379, 1379, 1763 )
7 j$ }$ B* \+ I$ \6 r4 d: ?7 oAddAttribute( 14, 53000, 1568, 1568, 1966 )( |* q( k7 l4 j5 x) q8 L' A3 S
AddAttribute( 15, 53000, 1772, 1772, 2184 )
; b* M, R! s8 x; \# iAddAttribute( 16, 53000, 1989, 1989, 2417 )) b) p* {/ O, l3 w9 w j& ~4 o
AddAttribute( 17, 53000, 2221, 2221, 2665 )
2 F6 w: a+ t- L) U; }+ IAddAttribute( 18, 53000, 2467, 2467, 2998 )
5 M# J" g8 |+ [/ q* LAddAttribute( 19, 53000, 2726, 2726, 3207 )
' e7 g4 [5 t- M1 c8 Z5 e6 aAddAttribute( 20, 53000, 3000, 3000, 3500 )
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& P8 ?' a, I- L! i# O0 u; @: ?----------------------------------------------------------
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& \2 O" ~. {8 ]nItemTransyLowLevel = 5000001 x4 W3 L H1 @3 {3 F
nItemTransyHighLevel = 2000000) I% s/ u5 Z; j4 v" z
% @- B& v/ o0 R2 P* C3 C' V----------------------------------------------------------& s5 N1 K+ ^7 q3 S. z
--Kost黰e Kombination Chance------------------------------8 \1 j# s7 p/ [* _) v0 ]
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; O2 _/ ] w/ ]' N# l- UnFashionCombineChance = 2500 -- 25%9 V3 T3 u8 a! T- G2 K7 d/ k5 v0 O
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