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ItemUpgrade.lua
7 H8 P! T) W$ _3 f7 r, Y. D----------------------------------------------------------
' A$ `7 t, K6 z' D: f5 S--Sockel Chance-------------------------------------------4 e( t2 l# I/ {4 a `0 T
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& r& n0 X7 O8 X) P6 W, H itWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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- G% x; g6 j5 S' {7 Y3 g: S( H' T+ X----------------------------------------------------------
" P1 ~$ f! u. m+ {* F1 u# o--Upgrade Chance------------------------------------------
' f# e. H; y: H4 y/ K----------------------------------------------------------
2 g2 M. C4 [: LtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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+ K; y8 \# ~+ v4 c! G8 U) ~) n----------------------------------------------------------/ Z$ h0 m: U$ S; U, j9 X+ J+ w
--Upgrade Chance------------------------------------------4 N6 \' B I9 W( H
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tAttribute = {}, `. Y4 A3 v1 x
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 v/ q8 @3 w8 I1 F- ] tAttribute[nNum] = {}
4 M1 R9 M: ?; B# u; Q% { tAttribute[nNum].nProb = nProb" i- x5 j* d, z/ a8 g# O
tAttribute[nNum].nDamageRate = nDamageRate
/ ]4 a! x; s9 \3 [ | tAttribute[nNum].nDefenseRate = nDefenseRate, B4 _) ^. _5 _) g+ o4 `
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
) [5 J# I$ u2 }$ [1 [% NAddAttribute( 1, 100000, 200, 200, 500 ). Y* y+ D% J! y: u
AddAttribute( 2, 100000, 221, 221, 522 )
- [6 M: N1 N yAddAttribute( 3, 92000, 256, 256, 560 )/ R6 e( r0 M9 N( K( ^
AddAttribute( 4, 70000, 305, 305, 612 )+ ~, B) z) {/ C: y5 ~
AddAttribute( 5, 53000, 368, 368, 680 )
2 I5 k0 p$ {2 P5 `AddAttribute( 6, 53000, 446, 446, 763 )5 J, x/ q, ^" Y# K! i; H
AddAttribute( 7, 53000, 537, 537, 860 ), S# v8 }7 x5 J" G% D
AddAttribute( 8, 53000, 642, 642, 973 )
$ E; R) Y( z: Q6 \& H0 vAddAttribute( 9, 53000, 761, 761, 1101 )
0 m3 ]$ z/ K6 SAddAttribute( 10, 53000, 895, 895, 1244 )0 f. }: p$ o' C; U5 g/ C
AddAttribute( 11, 53000, 1042, 1042, 1402 )
) u8 Y3 Y, a. i2 j) WAddAttribute( 12, 53000, 1203, 1203, 1575 )
8 \+ W) K2 [( v- iAddAttribute( 13, 53000, 1379, 1379, 1763 )
! r4 Z5 I- @4 ^2 iAddAttribute( 14, 53000, 1568, 1568, 1966 ): F. m% q/ _3 }2 z- }; l. m
AddAttribute( 15, 53000, 1772, 1772, 2184 )
5 ]% d% _! {3 j1 eAddAttribute( 16, 53000, 1989, 1989, 2417 )
1 N4 ?& I& r; V3 \ }AddAttribute( 17, 53000, 2221, 2221, 2665 )
+ p! a$ m v( i; dAddAttribute( 18, 53000, 2467, 2467, 2998 )
3 S$ p& C( X- u8 YAddAttribute( 19, 53000, 2726, 2726, 3207 )
9 n8 q' t/ R( ~: ]AddAttribute( 20, 53000, 3000, 3000, 3500 )
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3 ~& R. ]' r; C( Q----------------------------------------------------------$ ], W& T$ B& ?- `0 i- J
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nItemTransyLowLevel = 500000
, X5 ~- a+ Q. b: c( O! M4 [nItemTransyHighLevel = 2000000* I# z" u9 k1 v; a7 |& c- L
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% H' {; [7 L5 G9 ^) _; |( b--Kost黰e Kombination Chance------------------------------: C# B1 w8 p: B1 F
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nFashionCombineChance = 2500 -- 25%
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