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ItemUpgrade.lua: j" F0 u: |6 _0 P4 [0 y, R: A# L
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--Sockel Chance-------------------------------------------' Z, z8 [5 y' S( U4 Z
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. l+ B/ L7 U+ ?5 x/ k. ltSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 c0 A3 G1 `) X( R( v! ^( {7 e
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 {& t9 o( f8 a# M7 x, `
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2 P/ z" J; a. p9 D" {--Upgrade Chance------------------------------------------
7 k( @0 ?% O7 r% z----------------------------------------------------------
0 n. k/ u9 z S% C8 [$ x. HtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------7 P3 a/ h! b7 R
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tAttribute = {}( _8 D; G) _# p7 ]6 k( c4 G
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) a$ l6 R. @! V tAttribute[nNum] = {}
! \3 [/ Q1 n1 X" b* T tAttribute[nNum].nProb = nProb
$ [1 }; A$ ^' @0 k8 l: |3 p tAttribute[nNum].nDamageRate = nDamageRate' w% s0 j$ \: z, ?6 k0 u" Z! k
tAttribute[nNum].nDefenseRate = nDefenseRate7 i6 W G: O; I: N2 p o5 \& [ S- Y7 Z
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
1 t- x, Y2 U0 Oend
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AddAttribute( 1, 100000, 200, 200, 500 )
% I( G$ r2 ~! o: G5 t; SAddAttribute( 2, 100000, 221, 221, 522 )
# }* X4 [0 W DAddAttribute( 3, 92000, 256, 256, 560 )
: O7 c& U. H$ R, I( lAddAttribute( 4, 70000, 305, 305, 612 )8 m; K0 L" c2 P5 C9 E" W
AddAttribute( 5, 53000, 368, 368, 680 )
* D5 x' H# D# S% T QAddAttribute( 6, 53000, 446, 446, 763 )- I4 m6 w, w/ C5 r4 J1 x
AddAttribute( 7, 53000, 537, 537, 860 )
. c# Y: p7 o! V' N; o! Z. {AddAttribute( 8, 53000, 642, 642, 973 )
, W9 G( p/ v6 }2 a3 nAddAttribute( 9, 53000, 761, 761, 1101 )
+ C1 W( O- ^9 Z- X5 c% AAddAttribute( 10, 53000, 895, 895, 1244 )
6 }# G2 o' M; Z M8 t1 XAddAttribute( 11, 53000, 1042, 1042, 1402 )
7 o) w; o5 ], P! g! `/ w5 e* B7 jAddAttribute( 12, 53000, 1203, 1203, 1575 )
" M! L2 o0 N! r7 ^, u; m. T, hAddAttribute( 13, 53000, 1379, 1379, 1763 )
* f: x. C F4 t+ g' `6 k9 M. |AddAttribute( 14, 53000, 1568, 1568, 1966 )0 O: u( M1 R4 _: W" d' n. z
AddAttribute( 15, 53000, 1772, 1772, 2184 )
, T- L, K9 i% W m2 L* iAddAttribute( 16, 53000, 1989, 1989, 2417 ); Y8 [8 H' c% c- d$ @
AddAttribute( 17, 53000, 2221, 2221, 2665 )1 p o5 L( b1 C" i4 m# D9 F2 z7 Q
AddAttribute( 18, 53000, 2467, 2467, 2998 )
3 u" \$ i; p! a- y TAddAttribute( 19, 53000, 2726, 2726, 3207 )
+ x) i% _2 k' U, p/ \. ^6 {AddAttribute( 20, 53000, 3000, 3000, 3500 )& N1 a+ S0 W. m4 U% W% h
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nItemTransyLowLevel = 5000005 j$ h8 a5 X3 @
nItemTransyHighLevel = 20000009 ^3 b3 L2 ?' J3 r+ l* F! h
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--Kost黰e Kombination Chance------------------------------8 z5 L9 m2 I! a# E% Z! _5 j
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1 }4 l# z G+ PnFashionCombineChance = 2500 -- 25%4 d' G n2 K2 J. p$ J
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