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ItemUpgrade.lua$ A+ o9 B7 g' _, J
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, U/ K5 j" F5 y2 K3 v--Sockel Chance-------------------------------------------
& F" C3 e4 ^2 O, u7 T: S1 j/ M7 T' Y----------------------------------------------------------' R$ d4 w1 _. G) f1 n
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
3 {( @5 a7 R7 _; v7 ctWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! v1 V: h2 H. n0 ~2 `3 p7 ^: i v
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--Upgrade Chance------------------------------------------
1 s/ \/ l, |7 j8 J: m# P----------------------------------------------------------- _4 g! w' `) u
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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6 x0 c6 I, B' ]5 s! l3 A: x0 `----------------------------------------------------------
1 D( T2 H& ]4 m/ {! C--Upgrade Chance------------------------------------------% Q7 y. ]& g/ u6 f: w+ U
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tAttribute = {}; t' {1 L% N6 A! U% B
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ k* U8 F, {" w; x2 h
tAttribute[nNum] = {}1 \+ N b2 Z; T' u& W/ a
tAttribute[nNum].nProb = nProb- W9 U7 Y* R0 b8 L7 M$ b5 H
tAttribute[nNum].nDamageRate = nDamageRate
% v# Q5 V0 T, [3 F' d. Q' \ tAttribute[nNum].nDefenseRate = nDefenseRate$ Y4 Q5 p W5 G* b- Q1 K
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
0 Z# Y _8 K7 l8 i; Y0 \AddAttribute( 1, 100000, 200, 200, 500 )" K3 h0 R F8 j U# h) j8 ?
AddAttribute( 2, 100000, 221, 221, 522 )" Z" L! b( }8 C0 C" f% l
AddAttribute( 3, 92000, 256, 256, 560 )
( J, S/ O% Q* H8 sAddAttribute( 4, 70000, 305, 305, 612 ): @" h. [1 h# s0 f5 [
AddAttribute( 5, 53000, 368, 368, 680 ); f+ P8 |7 E* `$ w3 l. O
AddAttribute( 6, 53000, 446, 446, 763 )# |& N: r0 x: f( k9 A+ i
AddAttribute( 7, 53000, 537, 537, 860 )
/ S. e( S, G* B5 P L& n% JAddAttribute( 8, 53000, 642, 642, 973 )
* ]: T- `- b- T5 \AddAttribute( 9, 53000, 761, 761, 1101 )
- l1 C4 [ F) t* \0 `: D$ s, D- bAddAttribute( 10, 53000, 895, 895, 1244 ); @: \1 u2 D& T; t% {" Z
AddAttribute( 11, 53000, 1042, 1042, 1402 )
- o* M; @/ Y( L5 _7 f: wAddAttribute( 12, 53000, 1203, 1203, 1575 )& Q) ~) n1 T: i# M
AddAttribute( 13, 53000, 1379, 1379, 1763 )
+ x @% C+ {1 {# h! nAddAttribute( 14, 53000, 1568, 1568, 1966 )3 j4 D0 a" B8 u2 \
AddAttribute( 15, 53000, 1772, 1772, 2184 )4 ?6 s, q# n; v, n% g
AddAttribute( 16, 53000, 1989, 1989, 2417 )
& V5 T1 g. n$ j- x1 jAddAttribute( 17, 53000, 2221, 2221, 2665 )3 Z& \* ~/ j W! d% E# \& M
AddAttribute( 18, 53000, 2467, 2467, 2998 )
9 _: X* J% n& f+ q! j- oAddAttribute( 19, 53000, 2726, 2726, 3207 ); o. q3 K4 G" k+ a& O
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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) k% Q6 \$ @; B O! q----------------------------------------------------------
L* |! c6 }/ y$ O$ w+ f----------------------------------------------------------$ h2 J0 H# |' O: o6 }
nItemTransyLowLevel = 500000* F% r @( |; l: s
nItemTransyHighLevel = 2000000
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5 J) D: i+ b4 Y0 K% G--Kost黰e Kombination Chance------------------------------
; ]5 S% H7 C! j----------------------------------------------------------
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1 v% X R' I0 ?: }4 e" N( j3 v) k cnFashionCombineChance = 2500 -- 25%/ n( G$ F" O2 A: z+ `! [
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