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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------9 k Y3 c2 l$ ?( O/ N8 `9 Y
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6 |3 h1 P, B7 y4 j: StSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 K6 N$ e7 j0 q) u3 f4 b+ f1 htWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------- Z5 u: X+ S9 v" q
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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: [0 H, e4 e3 b, {( q& I$ ~' z0 a--Upgrade Chance------------------------------------------! z& l6 E# h5 f% F \
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tAttribute = {}8 F" G g7 T* Z2 p2 W' Q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )! }% L3 ] a% }, ]" n
tAttribute[nNum] = {}
* N3 g7 r# o/ v2 S) j* [$ e tAttribute[nNum].nProb = nProb- u% r% A+ m8 ?; t' b
tAttribute[nNum].nDamageRate = nDamageRate/ l/ H( q( R. X; ?6 ^
tAttribute[nNum].nDefenseRate = nDefenseRate
; m6 c, g. ]7 s6 \9 x tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate2 _& y* j9 T* c
end
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AddAttribute( 1, 100000, 200, 200, 500 ). u6 M6 ]2 {% a& h2 L
AddAttribute( 2, 100000, 221, 221, 522 )
- G' {- t: j- b9 p" Y p: DAddAttribute( 3, 92000, 256, 256, 560 )- b, m0 H) l- ?
AddAttribute( 4, 70000, 305, 305, 612 )
. a* n; n% T& j) K5 l+ J" ?& E/ M8 `AddAttribute( 5, 53000, 368, 368, 680 )( o$ J5 f! M; w9 H1 b9 J, n$ v
AddAttribute( 6, 53000, 446, 446, 763 )
2 }; K0 ^) l' _& D- EAddAttribute( 7, 53000, 537, 537, 860 )9 P6 g+ y5 r1 I
AddAttribute( 8, 53000, 642, 642, 973 )
+ O) Y- m. Z8 ZAddAttribute( 9, 53000, 761, 761, 1101 )
8 O2 c# {# x8 l2 zAddAttribute( 10, 53000, 895, 895, 1244 )+ J6 b9 x* D9 a
AddAttribute( 11, 53000, 1042, 1042, 1402 )
7 U1 x! O) D- `8 b1 P' z/ g6 fAddAttribute( 12, 53000, 1203, 1203, 1575 )
. F8 K4 p4 B5 z) \AddAttribute( 13, 53000, 1379, 1379, 1763 )
- S' G0 X" c+ j7 J# [9 a/ y; OAddAttribute( 14, 53000, 1568, 1568, 1966 )
K' B2 n: D4 G! nAddAttribute( 15, 53000, 1772, 1772, 2184 )
) P3 z2 \9 H- @. h- }AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ o4 l6 E& Z( @0 `AddAttribute( 17, 53000, 2221, 2221, 2665 )- L; _7 b! Y0 Z& o' t2 x
AddAttribute( 18, 53000, 2467, 2467, 2998 )
1 U& i, y- G/ p: i& p; k9 B! l3 e. I+ f7 LAddAttribute( 19, 53000, 2726, 2726, 3207 )
8 n0 f+ ?8 c3 \# n$ MAddAttribute( 20, 53000, 3000, 3000, 3500 )+ f# h7 C" D2 u
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+ { X1 k+ K/ Z' ~. E8 knItemTransyLowLevel = 500000 j9 z/ g0 u% m6 j1 N
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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