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ItemUpgrade.lua1 v) \8 ^6 N( \; G Y
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$ c# U( _7 G2 z- F" E--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. E/ m6 X/ J7 J$ ~8 j) WtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }+ k" e1 L1 }( z- ?" B) h/ }) w! v
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& |; X8 p& U2 C, ^, ?7 u. t--Upgrade Chance------------------------------------------: u- c- B4 S8 Z. n8 S
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6 }; w5 y1 C* a+ w/ _tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 T2 S0 `+ J3 a
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--Upgrade Chance------------------------------------------
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tAttribute = {}
4 }: n9 }) e/ h! U; ffunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) f: k' f4 o- J
tAttribute[nNum] = {}
! m' B* \$ g" M4 u. J8 f tAttribute[nNum].nProb = nProb
- T6 n/ v5 ]. _+ V* a tAttribute[nNum].nDamageRate = nDamageRate
9 V0 ^1 o/ Y4 b tAttribute[nNum].nDefenseRate = nDefenseRate& T3 ^0 d4 Z' D3 C% m
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ Z( M. `5 S" k( D" \& z) K) p# E
end
1 ^9 ~1 ~9 u$ r--
/ m( Y' p7 @# v2 dAddAttribute( 1, 100000, 200, 200, 500 )
4 g* w: P. ]7 N, I, bAddAttribute( 2, 100000, 221, 221, 522 )% M. F2 _; X- a+ h( [
AddAttribute( 3, 92000, 256, 256, 560 )! G; @+ k2 ]& g2 s9 p
AddAttribute( 4, 70000, 305, 305, 612 )
8 D% g) w) c" yAddAttribute( 5, 53000, 368, 368, 680 )
. [3 o" W; u; {- sAddAttribute( 6, 53000, 446, 446, 763 )* R/ u& N$ ^6 A2 E5 x
AddAttribute( 7, 53000, 537, 537, 860 )! H5 L2 @4 @" v/ {6 b
AddAttribute( 8, 53000, 642, 642, 973 )
( c0 d4 W9 L5 X E* B' R3 qAddAttribute( 9, 53000, 761, 761, 1101 )5 p( c' j5 P" A: X- o; s
AddAttribute( 10, 53000, 895, 895, 1244 ): ^" ~* t+ T; j& r
AddAttribute( 11, 53000, 1042, 1042, 1402 )
8 d+ b) }7 l8 j; Q4 k7 s, U4 NAddAttribute( 12, 53000, 1203, 1203, 1575 ); e# {0 T6 i) p
AddAttribute( 13, 53000, 1379, 1379, 1763 )2 X# `2 K, D7 E3 Y7 T( Q
AddAttribute( 14, 53000, 1568, 1568, 1966 )
( z: H- U3 b' x# s' |5 U8 ^ m8 @" sAddAttribute( 15, 53000, 1772, 1772, 2184 )$ c5 W* k/ t$ H" |
AddAttribute( 16, 53000, 1989, 1989, 2417 ), E' H) G) f2 v" G! }' A
AddAttribute( 17, 53000, 2221, 2221, 2665 )" K1 S' I& i! y9 o
AddAttribute( 18, 53000, 2467, 2467, 2998 )
- H! v6 W7 F( y% t. e& y YAddAttribute( 19, 53000, 2726, 2726, 3207 )
9 q/ g. v8 p8 Y- O& IAddAttribute( 20, 53000, 3000, 3000, 3500 )
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2 M9 M- {0 n+ B: J: A" [----------------------------------------------------------! u, A+ h, l4 F- g, q% E
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v% X8 |+ S5 M' a. Y3 n J----------------------------------------------------------
' w. u# p! o8 C3 z# OnItemTransyLowLevel = 500000
% T$ |6 [2 \2 Y8 @nItemTransyHighLevel = 2000000" I0 D3 j- Q( o$ T6 J& {
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4 H& l: o& z' D% s. f# c--Kost黰e Kombination Chance------------------------------8 V' Q) i, ]5 D
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nFashionCombineChance = 2500 -- 25%. N$ h) k7 \, c& ?, I) _
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