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ItemUpgrade.lua( o* ~- K) _$ l$ ]+ R+ i
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--Sockel Chance-------------------------------------------
5 w& _5 W' ?! ~" ?+ J" Z- Y----------------------------------------------------------
: K2 ^' F2 f4 j) S% JtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
+ A2 y$ X$ w# X+ JtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }. i6 D( I' e5 G7 C% `, s& n- n% Q
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+ n, O" l2 y; _ t9 Z) S& K----------------------------------------------------------" H) M7 J- m( K
--Upgrade Chance------------------------------------------4 U4 Z$ ]: p! L. i
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" H4 r1 R' R) l! T) U1 i; KtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). n9 [8 a" g, e$ w0 D4 A" H
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--Upgrade Chance------------------------------------------
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; a b, J2 j3 O8 e4 BtAttribute = {}& U1 |$ u. w8 ?8 B
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( A6 o* D( f, D4 j* [7 M2 E9 R tAttribute[nNum] = {}8 ~* R6 c: u9 v5 a9 V) [+ k$ }6 h
tAttribute[nNum].nProb = nProb
8 ]8 ^+ x& p4 |0 @: }% ?! w tAttribute[nNum].nDamageRate = nDamageRate
; c) K( b$ Q- }. D2 q7 R; @5 b tAttribute[nNum].nDefenseRate = nDefenseRate
5 X) t( |, K3 n tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ n( l$ w3 Z9 \( r+ T! ^$ h
end
- I' F/ ?4 v6 q: H2 b-- 2 n( @- L5 b0 F; a4 T* R
AddAttribute( 1, 100000, 200, 200, 500 )2 ]3 u' F8 ~$ q; c
AddAttribute( 2, 100000, 221, 221, 522 )8 V: R, v8 o8 H9 s7 T5 H
AddAttribute( 3, 92000, 256, 256, 560 )
% C1 y1 b6 H# l4 @AddAttribute( 4, 70000, 305, 305, 612 )
& |. X6 z4 ]& i8 xAddAttribute( 5, 53000, 368, 368, 680 ); n3 f/ @ ~# k+ l3 V2 { S
AddAttribute( 6, 53000, 446, 446, 763 )
) S! |* Z% p8 [/ H1 k2 KAddAttribute( 7, 53000, 537, 537, 860 ) s" }5 c) M$ L& ~4 {. C4 U& N/ K
AddAttribute( 8, 53000, 642, 642, 973 )5 A6 R( j' N6 u
AddAttribute( 9, 53000, 761, 761, 1101 )
$ U6 ]6 U! F JAddAttribute( 10, 53000, 895, 895, 1244 )
8 h3 a( L7 v4 K( D( a1 fAddAttribute( 11, 53000, 1042, 1042, 1402 )5 \0 o( U3 [) n6 d/ H
AddAttribute( 12, 53000, 1203, 1203, 1575 )' `6 I, _& x# E+ \
AddAttribute( 13, 53000, 1379, 1379, 1763 )
' z; Q3 L+ \: @" EAddAttribute( 14, 53000, 1568, 1568, 1966 )* \0 D( Q8 o) r6 R
AddAttribute( 15, 53000, 1772, 1772, 2184 )- }1 G0 B0 {7 |1 }! m9 O
AddAttribute( 16, 53000, 1989, 1989, 2417 )4 @% n* T/ B: A) O! ~& a
AddAttribute( 17, 53000, 2221, 2221, 2665 )+ T% M. L: P- R3 y0 w
AddAttribute( 18, 53000, 2467, 2467, 2998 )
( w6 l& G, r7 n6 Q+ s( a" eAddAttribute( 19, 53000, 2726, 2726, 3207 )
6 c- O+ {* C0 d/ d; s$ G; TAddAttribute( 20, 53000, 3000, 3000, 3500 )
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/ V' U8 S! o9 E$ s, w8 h/ onItemTransyLowLevel = 500000
, g: \" u" Y1 _* P* |) F0 BnItemTransyHighLevel = 2000000
2 i* ]$ U+ e6 }4 s' _8 D' E) R3 ]: }. X- k1 r. B
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8 R) z/ x- E( h3 V( c--Kost黰e Kombination Chance------------------------------3 o0 I8 n) u, P
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# k7 S; p4 z* m; d9 n. D; y. T5 l$ O: `
nFashionCombineChance = 2500 -- 25%
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