|
|
ItemUpgrade.lua
% r5 M( {3 d8 w, m9 L----------------------------------------------------------( n" t$ e; Q4 t* v" ?, P6 {" v
--Sockel Chance-------------------------------------------9 W0 e" I: \" h/ y0 S1 r) Z, E
----------------------------------------------------------
p" ?* h; W2 VtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) j8 m$ J/ b b9 k" I; ktWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# y, }, R, J' t" _% h) O
' n9 k' K' U5 l3 z% u% c3 R! u, {, m/ H( O! O' ~1 i9 n
----------------------------------------------------------
" U2 V0 X- ]. _6 B--Upgrade Chance------------------------------------------7 U9 x7 _% o5 P- h. x
----------------------------------------------------------7 o0 o( l; ]6 }$ ~1 C( W, l
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
' ]3 [8 A ]! Q+ X3 W( ?) [, Q; v6 ?
----------------------------------------------------------
" p9 H6 u: C6 t( i0 @6 C--Upgrade Chance------------------------------------------
; D8 d+ O6 u; o4 Q----------------------------------------------------------
$ Q$ [8 z! Z7 u mtAttribute = {}( P7 q; \, R% Z/ M* [" L/ ]. F$ V
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: v, G5 h5 f' y. a4 T( ]& h3 w tAttribute[nNum] = {}
: L- E" a% J, s! [5 H, Z tAttribute[nNum].nProb = nProb* ^6 D! d3 X! L! v, `
tAttribute[nNum].nDamageRate = nDamageRate
! H6 ]4 O5 i# Q9 F tAttribute[nNum].nDefenseRate = nDefenseRate- ]& q9 `' ~& z5 F" e& ]+ r/ x
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
7 T; y- ~7 Y! [2 N dend
( |6 H. V* @/ E: \--
* S) G) S; Y3 Q4 [% L6 m- OAddAttribute( 1, 100000, 200, 200, 500 )
; ~1 B7 Q; @9 y* i/ rAddAttribute( 2, 100000, 221, 221, 522 )( k/ z9 s7 T2 k; V; o
AddAttribute( 3, 92000, 256, 256, 560 )) x9 f% d$ s0 b2 m& R8 L; l
AddAttribute( 4, 70000, 305, 305, 612 )5 W+ W/ j8 Z! T- x: v, ^) l
AddAttribute( 5, 53000, 368, 368, 680 ), K3 m7 r- B' G6 V
AddAttribute( 6, 53000, 446, 446, 763 )4 ]- L2 A% I) x7 |4 u2 t! A7 ]
AddAttribute( 7, 53000, 537, 537, 860 )
5 T; s( ^: s9 L4 ~5 ?3 J& bAddAttribute( 8, 53000, 642, 642, 973 )
* a3 V/ _/ z# B- F( e# }AddAttribute( 9, 53000, 761, 761, 1101 )" ^5 E5 V1 X& r; _* ~1 j
AddAttribute( 10, 53000, 895, 895, 1244 )# c, R# K% e5 f' C
AddAttribute( 11, 53000, 1042, 1042, 1402 )
' |# f; P5 _% @" a' C9 X) oAddAttribute( 12, 53000, 1203, 1203, 1575 )
- V4 I) P: v' a) B, B4 EAddAttribute( 13, 53000, 1379, 1379, 1763 )" z, w6 w3 H' e
AddAttribute( 14, 53000, 1568, 1568, 1966 )
, e* h! w% Z5 m8 r3 qAddAttribute( 15, 53000, 1772, 1772, 2184 )% ]. y7 ~: B. S* }( T. {
AddAttribute( 16, 53000, 1989, 1989, 2417 )7 v& S2 x3 L' C( E/ k7 M
AddAttribute( 17, 53000, 2221, 2221, 2665 )9 z c$ X8 h, @7 L7 ?8 @. C
AddAttribute( 18, 53000, 2467, 2467, 2998 )
8 |7 U) v N7 [, V# h) K( SAddAttribute( 19, 53000, 2726, 2726, 3207 )
, j# g& M5 ?/ L9 v PAddAttribute( 20, 53000, 3000, 3000, 3500 )- r& F6 Z3 c0 ~1 g8 z8 ?* y$ K
' y: B# F' {) Q
----------------------------------------------------------/ R0 E2 I0 M! q
----------------------------------------------------------
1 B: F" ~6 Q/ f! D1 x/ ~# b----------------------------------------------------------) G! v6 q/ o4 l1 |" m( R% s
nItemTransyLowLevel = 5000004 j) P( B2 i; I, V3 c
nItemTransyHighLevel = 2000000" @5 N+ o7 `! s- t! o3 \; X$ ^
0 {: \" e, ]5 x3 w& R& R6 V S7 H----------------------------------------------------------
- u& z+ [% i0 _- F( }--Kost黰e Kombination Chance------------------------------) Q4 E% f7 i9 j6 e3 X+ A+ ^
----------------------------------------------------------
) U! W c0 l8 P
" N" i; o+ a2 I! l5 t+ T5 NnFashionCombineChance = 2500 -- 25%0 V7 y8 K# V8 i5 u% W
! M8 l0 }0 J4 u/ S i |
|