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ItemUpgrade.lua2 Q! a0 }+ a% h* w' i$ z$ X
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" K' E$ f$ N9 N9 S7 H' o--Sockel Chance-------------------------------------------$ m! m' r+ g V) h5 `+ a) ^
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ g. H! S) K( }* o/ A8 ^ \' U3 V, |
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 f8 e1 f l+ }; k2 x* N' Y, m
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--Upgrade Chance------------------------------------------' S, \8 v3 U7 Z$ u. p' Q! _
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) k \ u* |' }7 D8 w$ q) v5 UtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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) l, O0 j; H' {9 O6 n--Upgrade Chance------------------------------------------
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tAttribute = {}
. ]9 {; k! x- l8 D' C/ c1 _function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 K& J, C; E& J$ V$ g+ b
tAttribute[nNum] = {}
) W0 a! ~3 ~6 [* l0 I tAttribute[nNum].nProb = nProb/ O% y# M% g& J* }
tAttribute[nNum].nDamageRate = nDamageRate
* n) ^+ ?5 Q! o, m7 D0 S: m |; L tAttribute[nNum].nDefenseRate = nDefenseRate! }7 H; ]& r" U2 h
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
) f: ~( C. q( n' `5 mend
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AddAttribute( 1, 100000, 200, 200, 500 )& {4 n' V0 O$ W q6 x, a
AddAttribute( 2, 100000, 221, 221, 522 ): t2 a$ ^+ t! B8 F! [3 p1 x
AddAttribute( 3, 92000, 256, 256, 560 )- ?2 ?3 `* I' ]+ y
AddAttribute( 4, 70000, 305, 305, 612 )
5 n8 T0 M- O* S* FAddAttribute( 5, 53000, 368, 368, 680 )
* W5 I( h8 e- t8 Z' A& ?AddAttribute( 6, 53000, 446, 446, 763 ). _6 f+ \, h; }' E# j4 G& ^
AddAttribute( 7, 53000, 537, 537, 860 )
0 O" a, @* [" g2 E, h# p; j( a* t0 sAddAttribute( 8, 53000, 642, 642, 973 )- t7 @6 V/ P0 f! o+ X2 ~
AddAttribute( 9, 53000, 761, 761, 1101 )$ ~7 G: A2 x+ ]7 |+ T$ Y
AddAttribute( 10, 53000, 895, 895, 1244 )
# @. x( p: }3 y) J9 jAddAttribute( 11, 53000, 1042, 1042, 1402 )8 g7 F* [- L$ f( m7 \
AddAttribute( 12, 53000, 1203, 1203, 1575 )
' O( h) E6 i R- CAddAttribute( 13, 53000, 1379, 1379, 1763 )
7 x7 c; X5 Y+ l$ hAddAttribute( 14, 53000, 1568, 1568, 1966 )6 }& t" t, R2 h
AddAttribute( 15, 53000, 1772, 1772, 2184 )
2 x Y0 m3 {$ N# N/ HAddAttribute( 16, 53000, 1989, 1989, 2417 )
2 D. w' y: B# P7 {AddAttribute( 17, 53000, 2221, 2221, 2665 )
+ S9 h* O# g$ ~ sAddAttribute( 18, 53000, 2467, 2467, 2998 )
& ~ r* T6 K7 n3 J3 ^AddAttribute( 19, 53000, 2726, 2726, 3207 )
8 Y8 ~' `( X* D: g1 |6 Z0 v. Q k/ \AddAttribute( 20, 53000, 3000, 3000, 3500 )) o/ _: e! U% _( n9 o( w
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/ y) j6 t' x4 E/ `9 e @+ M: k5 L, F----------------------------------------------------------
! A- Z' ?" R" D+ @- ~& wnItemTransyLowLevel = 500000
7 k9 {. c Y& ]' d- xnItemTransyHighLevel = 2000000
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U& D% ?5 V3 l0 D% _; r--Kost黰e Kombination Chance------------------------------
0 Q9 b; ?. D3 b4 w2 l# U----------------------------------------------------------
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- ^8 z8 S( d2 d: ~8 C( t$ }+ ]nFashionCombineChance = 2500 -- 25%3 _$ ^8 r8 ?, ^, o6 y# [) w4 D
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