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ItemUpgrade.lua; d5 V+ O! H+ ]% ^/ Y
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/ E) ~& ]7 \8 S+ O6 M3 v--Sockel Chance-------------------------------------------
- Z) ~+ A1 R' i' a5 D7 v1 y1 V----------------------------------------------------------; _, q1 k- T+ E4 d J+ I
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 A# \8 N1 |. K, [; L
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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- r3 ] t) q9 E: |; C. b& E ItGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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- x0 S4 k/ o; M+ m% [----------------------------------------------------------
# ^# l- e) t- }/ @# N# K" o7 [--Upgrade Chance------------------------------------------
2 h7 p7 X; g; g) r% L4 T4 W----------------------------------------------------------
) T' n! w* ?/ DtAttribute = {}
: _# Z: U+ G$ Z! \/ U0 F% B! O$ y6 cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. C: z4 b. E: R h! j" c4 i tAttribute[nNum] = {}: p; E! i) _9 O2 C* L V @
tAttribute[nNum].nProb = nProb
" V( ]8 T. B6 E+ b% \ tAttribute[nNum].nDamageRate = nDamageRate
1 w$ _. ?" }# U g% r tAttribute[nNum].nDefenseRate = nDefenseRate
+ a' G8 ?: ~: X tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: s% P \8 i3 `5 S3 \$ D: t' s" C9 W
end- ~ v' T- o/ N
-- , W" V4 O/ v8 |# Y
AddAttribute( 1, 100000, 200, 200, 500 )
4 {0 e+ R- L8 _# `( g. ^& E) U DAddAttribute( 2, 100000, 221, 221, 522 ): v- v: r) R2 c& A
AddAttribute( 3, 92000, 256, 256, 560 )
; F, V7 v0 N! J: n: ^AddAttribute( 4, 70000, 305, 305, 612 )% p, R/ n; H x' b) b
AddAttribute( 5, 53000, 368, 368, 680 )
7 Z. i8 E+ j2 f) ]4 @& t( g GAddAttribute( 6, 53000, 446, 446, 763 )* P- h8 u5 P+ L: E9 Q& F
AddAttribute( 7, 53000, 537, 537, 860 )- @+ [$ M# `* T9 M: f4 F2 x2 C
AddAttribute( 8, 53000, 642, 642, 973 )
8 T& ^: K2 S7 `/ E0 ~8 xAddAttribute( 9, 53000, 761, 761, 1101 )
; q9 Y$ [$ n7 w3 gAddAttribute( 10, 53000, 895, 895, 1244 )
' X: [$ E6 R6 }2 pAddAttribute( 11, 53000, 1042, 1042, 1402 )1 O4 I2 G, v8 U7 c
AddAttribute( 12, 53000, 1203, 1203, 1575 )
( l9 H, l, t- K, I1 e2 B# fAddAttribute( 13, 53000, 1379, 1379, 1763 )
: q( t4 |" {3 @$ a9 @1 ]AddAttribute( 14, 53000, 1568, 1568, 1966 )
0 ^, g) q. F* E& m9 v' m6 t; rAddAttribute( 15, 53000, 1772, 1772, 2184 )
% F0 [5 i5 y! F( a* T6 jAddAttribute( 16, 53000, 1989, 1989, 2417 )
/ I6 t" A- ], @$ TAddAttribute( 17, 53000, 2221, 2221, 2665 )2 y- j7 T t Z9 K% h8 e3 N
AddAttribute( 18, 53000, 2467, 2467, 2998 )% [" _' p6 o6 \8 {, e% h* E
AddAttribute( 19, 53000, 2726, 2726, 3207 ) g, A, |' H$ n7 K3 i9 i
AddAttribute( 20, 53000, 3000, 3000, 3500 )5 W: I2 O8 R1 \1 X$ J
* u# l/ y; r: c----------------------------------------------------------
. b8 ^3 `3 L$ B5 d' r( V D3 h----------------------------------------------------------
" z- b5 m6 ~1 M----------------------------------------------------------
1 p* _2 y8 h7 `6 o, y8 NnItemTransyLowLevel = 500000* J" l1 h& n6 A. s
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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