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ItemUpgrade.lua: [" O0 J }1 |/ T. h+ b
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1 v# E$ d: f4 v, D" W--Sockel Chance-------------------------------------------, V3 i6 E; k3 ^: k, g/ [ k2 A
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 ]$ T( D$ k* O- N4 C7 `5 XtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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3 \! U" u7 ^& C, B) ^8 C----------------------------------------------------------
0 D" j6 M' Q8 p) Z' l--Upgrade Chance------------------------------------------% Q# j# C& x/ X) r. A& n. p: V5 t
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7 T- g& F& ^! c" k2 v9 S& X1 M. YtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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l6 z* n; p9 q9 N--Upgrade Chance------------------------------------------' k2 n- p0 f) d$ ]0 t2 h
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2 R/ F* l3 L! V/ V6 ftAttribute = {}
, C j9 a* a& V3 h: A. j0 xfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 D5 B$ D' u* c" j- ? tAttribute[nNum] = {}4 O2 U5 X8 S6 ~5 \8 x9 T8 y5 f
tAttribute[nNum].nProb = nProb! b9 _( n3 b- N. o
tAttribute[nNum].nDamageRate = nDamageRate
$ @2 `- i3 _7 U& Z tAttribute[nNum].nDefenseRate = nDefenseRate* `* q2 [. U7 K; N/ @: e" d( w. D
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; h; ?# P4 u7 E Y# f: ~7 Z
end$ }5 M8 T4 u. ^0 i1 P' `& r
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2 T9 Y/ B. e; C* L \AddAttribute( 1, 100000, 200, 200, 500 )
) f& T, z2 o {9 eAddAttribute( 2, 100000, 221, 221, 522 )7 }( i. L( d' V) g B
AddAttribute( 3, 92000, 256, 256, 560 )
0 y: I: z( L+ l5 O6 H$ L6 kAddAttribute( 4, 70000, 305, 305, 612 ), ?; t: G' u$ `, P. _
AddAttribute( 5, 53000, 368, 368, 680 )
9 [ D2 {' X; CAddAttribute( 6, 53000, 446, 446, 763 )1 p0 k; X, j3 d; X R9 @7 g
AddAttribute( 7, 53000, 537, 537, 860 )
) X9 @4 S( ]" P4 l0 UAddAttribute( 8, 53000, 642, 642, 973 )
5 _' D+ y2 V# g2 iAddAttribute( 9, 53000, 761, 761, 1101 )% f4 I: v, y2 x
AddAttribute( 10, 53000, 895, 895, 1244 )
6 W' w Q' d6 u* a3 ~" Z- L1 BAddAttribute( 11, 53000, 1042, 1042, 1402 )
4 C9 W" E3 ?+ o/ @! c5 \; I: c( zAddAttribute( 12, 53000, 1203, 1203, 1575 )
& S/ s) [+ k# x" t) zAddAttribute( 13, 53000, 1379, 1379, 1763 )
6 f, l- M0 O1 E& ^ y* fAddAttribute( 14, 53000, 1568, 1568, 1966 ). e0 G- Y$ L3 y- f
AddAttribute( 15, 53000, 1772, 1772, 2184 )2 p" V/ z$ W: Q# y
AddAttribute( 16, 53000, 1989, 1989, 2417 )
u% g/ P8 Y' \% WAddAttribute( 17, 53000, 2221, 2221, 2665 )# N4 g- G2 c/ W' r
AddAttribute( 18, 53000, 2467, 2467, 2998 )+ s2 [- H9 H7 B/ ]
AddAttribute( 19, 53000, 2726, 2726, 3207 ), Q: R# ]! _+ M! Y
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000$ h0 f$ T9 d# \- n6 q# e( f
nItemTransyHighLevel = 2000000
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3 S# F1 U- S2 J6 f& T1 `" {- g# Y--Kost黰e Kombination Chance------------------------------& i+ O: k9 @8 L3 {" a* j
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nFashionCombineChance = 2500 -- 25%+ ^2 |, d5 j3 l
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