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ItemUpgrade.lua
. [1 _) `9 W( K8 ]: ^, H: S: ~& E% v----------------------------------------------------------
# D' y5 L1 M3 T- }--Sockel Chance-------------------------------------------1 i5 N& u3 A, R7 H$ m1 |
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" J3 K- Q2 o6 T8 z: i
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }( x6 L9 C' z. }; B: ~% @
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--Upgrade Chance------------------------------------------
9 l$ Z- p% x/ v( |% K! ?! L----------------------------------------------------------
0 \2 p- V3 r# F4 G0 D; VtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 a& H5 N# U* U* R! D- _
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4 h! I# L" f3 _; D--Upgrade Chance------------------------------------------
" [( N9 ~1 E! f8 s8 I' _----------------------------------------------------------
* U+ `. y% F7 N$ A( n# Q0 AtAttribute = {}
2 R/ c7 c' N7 nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' i+ s1 D/ W( b! ~% q
tAttribute[nNum] = {}
: z- F6 f; Y9 K6 w) T, k tAttribute[nNum].nProb = nProb
6 J+ Z8 O- a+ c' K tAttribute[nNum].nDamageRate = nDamageRate
1 ^# j6 t/ b+ I3 ^- H3 _1 o+ L tAttribute[nNum].nDefenseRate = nDefenseRate
: r2 H. `* I# D! l- b9 H0 V: c tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
; A0 j# I" y5 B3 l. u6 ~end% J9 V1 ~; B) Z
-- 2 Z" c/ z U' |; T( ?$ ~5 ]
AddAttribute( 1, 100000, 200, 200, 500 )5 w$ V- g/ l# a K8 m: N+ x4 b" H
AddAttribute( 2, 100000, 221, 221, 522 )
6 q0 r8 w/ v: p, m9 o. Z: w. VAddAttribute( 3, 92000, 256, 256, 560 )5 ]6 v- C# V* `' Y' T$ |6 u
AddAttribute( 4, 70000, 305, 305, 612 ). |4 ~( P( m) K$ Y
AddAttribute( 5, 53000, 368, 368, 680 )
: I( W; b+ G( p& h+ G( _AddAttribute( 6, 53000, 446, 446, 763 )
" C; k5 f7 X' d/ TAddAttribute( 7, 53000, 537, 537, 860 )/ i3 E- C3 Z( i9 u- L
AddAttribute( 8, 53000, 642, 642, 973 )- D7 P+ z: u6 J- J
AddAttribute( 9, 53000, 761, 761, 1101 )# j/ [7 E8 T. V8 z
AddAttribute( 10, 53000, 895, 895, 1244 )$ f; b( ?4 z3 r8 L# F
AddAttribute( 11, 53000, 1042, 1042, 1402 )9 `! _( B3 Y) A- ~8 U( v# U+ |/ d
AddAttribute( 12, 53000, 1203, 1203, 1575 )
) ]0 J+ h! L+ D+ L& K5 R! K, z9 d# q PAddAttribute( 13, 53000, 1379, 1379, 1763 )
: v) P+ ` u. T% bAddAttribute( 14, 53000, 1568, 1568, 1966 )" x' X! P+ X' t! F5 {+ L
AddAttribute( 15, 53000, 1772, 1772, 2184 )
) Q l3 R. s, |: U5 JAddAttribute( 16, 53000, 1989, 1989, 2417 )8 r$ l" g5 K2 _9 Q$ ^' k8 f5 [( m
AddAttribute( 17, 53000, 2221, 2221, 2665 )3 s4 ~" F% d; `3 }2 D
AddAttribute( 18, 53000, 2467, 2467, 2998 )
" f u& G. x1 f; A- g& }AddAttribute( 19, 53000, 2726, 2726, 3207 )5 M0 b! e! a. U( N$ Q, w
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000! G: E% Y" |( @* w
nItemTransyHighLevel = 2000000
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0 _! w. Q" u; I! S5 Q! a----------------------------------------------------------2 p: b( L( t" R1 u
--Kost黰e Kombination Chance------------------------------/ B7 }! d4 ^ Y: V+ j
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. v$ u+ U. R1 `4 n* N# e" S- dnFashionCombineChance = 2500 -- 25%* X% F- T4 Y# k9 }: n- f/ }
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