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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------0 \0 {, Y ^( E$ b
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# ~ d9 k; Q% {9 itSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). T# d' v/ Z* J* q3 t& n" t
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
4 X5 @% p* o2 {. e4 I" |/ M----------------------------------------------------------
\& _9 b( d) @6 }: @. ttGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' j; Q/ ?7 y1 w* w K6 T0 j
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6 H" O0 ^- A. {--Upgrade Chance------------------------------------------
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+ Z, d2 ~+ l9 E W/ EtAttribute = {}3 [) M* K% G9 b( y- n* n
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% J! t9 A9 w* F4 V! | tAttribute[nNum] = {}4 |6 I: |6 k5 B# i1 x1 M" |
tAttribute[nNum].nProb = nProb; v5 Q! V9 b, g) b+ W" j% o" E5 Q
tAttribute[nNum].nDamageRate = nDamageRate
# o4 k- L% i* c tAttribute[nNum].nDefenseRate = nDefenseRate/ D7 s/ R; I" a: W% |$ s8 z# T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ x' z. R5 {# ?: n% o& [
end9 I; ^ U5 I$ R5 T( J& t1 g. Z3 x
--
7 D7 N" ?& x5 |5 Z% X/ q+ _AddAttribute( 1, 100000, 200, 200, 500 ): y6 c3 s- b( T6 n( O
AddAttribute( 2, 100000, 221, 221, 522 )
$ N3 ]; E" }0 z/ o1 h: xAddAttribute( 3, 92000, 256, 256, 560 )7 V! o; ~- ~) E# ^( e8 y
AddAttribute( 4, 70000, 305, 305, 612 )9 _! m- g; G: W9 _
AddAttribute( 5, 53000, 368, 368, 680 )
( J+ l) f; F. x/ tAddAttribute( 6, 53000, 446, 446, 763 )/ G/ k' `1 F* F2 c
AddAttribute( 7, 53000, 537, 537, 860 )
* |' P5 B$ z q% aAddAttribute( 8, 53000, 642, 642, 973 )
1 D4 C3 G/ h! {; LAddAttribute( 9, 53000, 761, 761, 1101 )2 T5 ]+ I2 r1 a
AddAttribute( 10, 53000, 895, 895, 1244 )% ]: [2 D, M' G( h; U8 Y
AddAttribute( 11, 53000, 1042, 1042, 1402 )3 W2 `8 u' D2 U5 _$ Q" {
AddAttribute( 12, 53000, 1203, 1203, 1575 )% `3 Z, q" S9 ~
AddAttribute( 13, 53000, 1379, 1379, 1763 )2 Q$ n& f0 H0 [1 H
AddAttribute( 14, 53000, 1568, 1568, 1966 )) _( ?5 d( L) |0 x
AddAttribute( 15, 53000, 1772, 1772, 2184 )
# P) n" _5 C' ? P7 rAddAttribute( 16, 53000, 1989, 1989, 2417 )
/ }. Z% s5 u: [- k6 QAddAttribute( 17, 53000, 2221, 2221, 2665 )! I1 |5 B" t1 {1 d& B
AddAttribute( 18, 53000, 2467, 2467, 2998 )) ^- i8 W. }4 y- i1 z W/ ?
AddAttribute( 19, 53000, 2726, 2726, 3207 ) o8 ~- Y% ]9 [- \- @( b# U
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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- [! ?; Z- v# G----------------------------------------------------------
F' W9 u% c0 D: N----------------------------------------------------------
4 j4 P6 h; h; {9 {) inItemTransyLowLevel = 5000008 J4 }$ X+ N1 A
nItemTransyHighLevel = 2000000
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0 a: i$ C2 E! K' l- }4 g--Kost黰e Kombination Chance------------------------------
3 O$ h( C& P/ f0 d5 G! G----------------------------------------------------------0 V% `% \5 h9 Z# {: r
( P0 Q$ j2 ]" O4 U) @nFashionCombineChance = 2500 -- 25%
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