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ItemUpgrade.lua. u, X ]8 V0 }# q
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$ F8 q# R/ B$ V' a. s* A$ L: c$ E% ~--Sockel Chance-------------------------------------------7 h8 u7 i3 T# l; K: N& s# i- v9 X
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 g0 W, J$ q' T) q% b: y* R9 ~tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------3 U( g7 g: a8 X$ j+ ?$ h5 t6 H
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* W5 N3 `9 S6 JtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ H. h) Z$ s2 U6 U
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--Upgrade Chance------------------------------------------
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tAttribute = {}
: R5 Q3 g) n' w* B1 P. Tfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 s) R1 m/ _# A2 D0 D" y tAttribute[nNum] = {}0 D6 v; S0 X& q3 Y! |! i7 ~$ F
tAttribute[nNum].nProb = nProb/ [+ y9 R1 r- L5 T3 |9 y" F
tAttribute[nNum].nDamageRate = nDamageRate
s5 E) B9 {, W- H3 r1 g tAttribute[nNum].nDefenseRate = nDefenseRate) ]. X0 M$ c* @' D" k0 f
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
h9 m {' ?7 d) I. sAddAttribute( 1, 100000, 200, 200, 500 )3 [4 _. l5 H' R: ?' x* A! ~
AddAttribute( 2, 100000, 221, 221, 522 )0 p) F( A: W- x# S. p' E9 L3 ^
AddAttribute( 3, 92000, 256, 256, 560 )
$ a" S* A' u W; s" h$ N- ]AddAttribute( 4, 70000, 305, 305, 612 )
+ y* C( ?- e- X5 O$ F: R& Y# QAddAttribute( 5, 53000, 368, 368, 680 )/ p, s) K: ~1 l$ v1 r# r" K: G" g& V
AddAttribute( 6, 53000, 446, 446, 763 ) v# U4 N1 ]/ A6 _: ^) y
AddAttribute( 7, 53000, 537, 537, 860 )
5 Q) x/ l6 [' UAddAttribute( 8, 53000, 642, 642, 973 ), l% ^; G7 h# r9 u8 d
AddAttribute( 9, 53000, 761, 761, 1101 )1 v( `1 R" m+ \; @; D, \% e
AddAttribute( 10, 53000, 895, 895, 1244 )
3 Y5 K' l8 X( L' q" u& x, fAddAttribute( 11, 53000, 1042, 1042, 1402 )3 ?1 H! ?( ~2 k% _1 Z
AddAttribute( 12, 53000, 1203, 1203, 1575 )5 n ~, C8 G3 v, v& M8 `' w+ X! p
AddAttribute( 13, 53000, 1379, 1379, 1763 )5 e# [" q7 ]4 O2 l9 j3 w0 G
AddAttribute( 14, 53000, 1568, 1568, 1966 )
$ x5 j E; M! \7 ?0 CAddAttribute( 15, 53000, 1772, 1772, 2184 )
5 F$ ^4 W! w9 P5 }: dAddAttribute( 16, 53000, 1989, 1989, 2417 )
' t( D$ d: ~0 e0 l9 f0 ^& \. fAddAttribute( 17, 53000, 2221, 2221, 2665 )! f/ h0 k: o4 {3 T: R
AddAttribute( 18, 53000, 2467, 2467, 2998 )
( Q3 U* a/ }7 @" k) ~) l# u( w+ XAddAttribute( 19, 53000, 2726, 2726, 3207 )
+ `9 D9 a" D) ]* jAddAttribute( 20, 53000, 3000, 3000, 3500 )# i" s. b/ V' _
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* s9 U4 {: \8 r" D inItemTransyLowLevel = 500000" `( p( \) }; K4 O4 M7 J. h3 M5 W
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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& k! K" U! ^. l, Y2 i/ j% nnFashionCombineChance = 2500 -- 25%' d# i) R* F, K8 [
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