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ItemUpgrade.lua) O9 f5 f* o' m2 W! ?9 B8 B4 D6 \5 h
----------------------------------------------------------
) `7 r2 Z# y# K8 N* U6 `+ _+ ?--Sockel Chance------------------------------------------- j4 L! R" a; S! S3 m T
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 Y6 Y# j% @; G# I" D StWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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----------------------------------------------------------; }. n' k I$ {
--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 ?& [, `+ |+ T% N' i
7 }7 i2 G7 G; |* M, f' T----------------------------------------------------------
, R, S, a7 [* }* Z( o--Upgrade Chance------------------------------------------ K! d3 b8 V; z7 o% M ^
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tAttribute = {}' M' }0 H) z; H! _
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
}) {: ~1 z1 M) h0 P' ] tAttribute[nNum] = {}
% J$ [0 `: o) Z1 Z tAttribute[nNum].nProb = nProb
" l6 Y y7 a' |! \, w4 ^; v" ^8 W tAttribute[nNum].nDamageRate = nDamageRate, l* x# I+ S& B9 z
tAttribute[nNum].nDefenseRate = nDefenseRate% l. p% T# k U- e& h1 ~9 @
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
+ G& s( j; j- N2 a. cend
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$ [7 w/ A" ~8 i, ] d/ OAddAttribute( 1, 100000, 200, 200, 500 )
& r' c/ t4 \2 ?AddAttribute( 2, 100000, 221, 221, 522 )
. N: t& d$ g$ `0 ^' K+ @, h: MAddAttribute( 3, 92000, 256, 256, 560 )
8 R* M, ~% o% c! C: eAddAttribute( 4, 70000, 305, 305, 612 )
3 t( D2 `* V+ t' i/ |6 CAddAttribute( 5, 53000, 368, 368, 680 )
0 U5 f' w5 b; `+ w; M6 o" hAddAttribute( 6, 53000, 446, 446, 763 ): M& Y5 q+ N6 c0 _* u+ z+ v2 r
AddAttribute( 7, 53000, 537, 537, 860 )+ Y( {" v& F+ d4 T: y; Y
AddAttribute( 8, 53000, 642, 642, 973 )) O! n8 g1 D* W9 ~
AddAttribute( 9, 53000, 761, 761, 1101 )
6 P8 T; C9 x O/ T% QAddAttribute( 10, 53000, 895, 895, 1244 )6 S3 o3 `* k: O
AddAttribute( 11, 53000, 1042, 1042, 1402 )* q' |7 n; d" }) i a1 f
AddAttribute( 12, 53000, 1203, 1203, 1575 )* h' N2 \9 g$ j$ K! C! k
AddAttribute( 13, 53000, 1379, 1379, 1763 )# G6 z% e- U3 k: k
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 W4 d* G: q0 y' r# iAddAttribute( 15, 53000, 1772, 1772, 2184 )4 I: p' V0 |( l; u& v8 T# Q8 g5 D
AddAttribute( 16, 53000, 1989, 1989, 2417 )7 n" v, ?$ s- P9 h! C# O+ |
AddAttribute( 17, 53000, 2221, 2221, 2665 )
3 x% _, t: n; XAddAttribute( 18, 53000, 2467, 2467, 2998 )
% V% q8 o8 x0 E5 nAddAttribute( 19, 53000, 2726, 2726, 3207 )
7 ^; D& j, V1 r2 B8 iAddAttribute( 20, 53000, 3000, 3000, 3500 )( q# y4 n( G4 u5 K3 N
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3 o& N4 @ s8 c8 f$ V4 `* h" p3 C----------------------------------------------------------' D) v% N2 x( n& Q1 T" x; n
nItemTransyLowLevel = 5000000 ]0 X0 T1 Q* D# Y
nItemTransyHighLevel = 2000000
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----------------------------------------------------------5 X: M* _! m% v3 B) u$ _4 n7 ~5 c
--Kost黰e Kombination Chance------------------------------5 r9 m$ b) e! Z3 E4 _" S* E
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nFashionCombineChance = 2500 -- 25%
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