|
|
ItemUpgrade.lua/ ?3 |1 J0 N; O# J
----------------------------------------------------------
* e {9 E! F# m3 H7 N--Sockel Chance-------------------------------------------
( Y5 y2 Y; K! X4 F+ ]----------------------------------------------------------
# h& b0 S$ ^% Q0 rtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 Q& M6 h( ~6 }3 L$ u
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! w) ?6 j* O: f; c
& [& G' v2 j6 W5 Z! [2 l0 Z) p: g. ^; \/ l, e3 i, V
----------------------------------------------------------8 e/ T* B4 G! J1 `& j
--Upgrade Chance------------------------------------------
& @5 o# @! w2 t2 p% w. f4 d----------------------------------------------------------
$ s' B9 o1 R) k* {$ x: |) e0 StGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) r- K) S4 C! k, N
8 N: ?. n1 y1 m7 b----------------------------------------------------------% q: L- E" @9 k; W6 ^
--Upgrade Chance------------------------------------------3 u/ N2 p) S/ I3 R4 L* }
----------------------------------------------------------
; W1 p" ~8 t& a; X3 `3 h+ _; v/ ktAttribute = {}
+ n) Q1 _( z" W y4 W( W% bfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ) p2 P' ~6 A1 [/ @$ {) F# ^
tAttribute[nNum] = {}
3 |0 }% |! X! U- ]* J. b2 X tAttribute[nNum].nProb = nProb- o7 B& e0 s. X/ n' J
tAttribute[nNum].nDamageRate = nDamageRate; \) S, ?: k9 K8 _( h
tAttribute[nNum].nDefenseRate = nDefenseRate
3 ]- Q$ }0 c' B0 x+ d% | tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate, ^+ D0 J+ Z% \
end
0 |$ M3 K0 r8 J3 a. _6 U-- ' |5 U y$ d7 i
AddAttribute( 1, 100000, 200, 200, 500 )
" P0 T& ]" P# hAddAttribute( 2, 100000, 221, 221, 522 ). ?8 c5 {* h/ Y" l
AddAttribute( 3, 92000, 256, 256, 560 )
7 t! d* S1 I7 gAddAttribute( 4, 70000, 305, 305, 612 )
4 N$ G! Q/ [% Q4 B! i, k/ A$ A! RAddAttribute( 5, 53000, 368, 368, 680 )
0 L5 @1 ~8 [8 S1 GAddAttribute( 6, 53000, 446, 446, 763 )3 |' D u- m; Z n- D: q& _
AddAttribute( 7, 53000, 537, 537, 860 )
) E9 h j$ @4 }# E# ?3 gAddAttribute( 8, 53000, 642, 642, 973 )
5 t& N3 _, Y) @/ E, rAddAttribute( 9, 53000, 761, 761, 1101 )
: h6 E. n( }* ]- c6 r; dAddAttribute( 10, 53000, 895, 895, 1244 )
. O) P7 Y2 Y: {, |# cAddAttribute( 11, 53000, 1042, 1042, 1402 ): I$ W2 ]$ R: y& R) L
AddAttribute( 12, 53000, 1203, 1203, 1575 )2 y. x, U. ]8 a; ?0 Q# N
AddAttribute( 13, 53000, 1379, 1379, 1763 )% [) `% l1 l* N; Z; [
AddAttribute( 14, 53000, 1568, 1568, 1966 ); M$ {/ b; D+ z$ ~$ @. r4 i
AddAttribute( 15, 53000, 1772, 1772, 2184 )* c- }9 X& a6 h+ S
AddAttribute( 16, 53000, 1989, 1989, 2417 )
* t; S, Q- M5 D7 g( k0 uAddAttribute( 17, 53000, 2221, 2221, 2665 )( ^0 T4 Z: Z# s& X
AddAttribute( 18, 53000, 2467, 2467, 2998 )
# n8 _5 B- P8 `+ QAddAttribute( 19, 53000, 2726, 2726, 3207 )1 ?- |% P" _- L8 @( v$ z$ x
AddAttribute( 20, 53000, 3000, 3000, 3500 )
6 P* T1 o9 b$ f' k y% h
, k. L8 |4 A8 z" b" X; k$ m7 B----------------------------------------------------------
( v' y) h$ R1 p1 ]----------------------------------------------------------
1 J+ {/ E! X" J5 K----------------------------------------------------------
/ W! k- E! f1 EnItemTransyLowLevel = 500000! r! A! C7 C: ^
nItemTransyHighLevel = 2000000" o1 J$ A! Y, g0 O9 l( H
* [. B3 E- h G9 C4 l7 z
----------------------------------------------------------0 V" ^8 e+ W0 T \# W8 ?
--Kost黰e Kombination Chance------------------------------" v( o! H2 I: O5 }0 g5 S
----------------------------------------------------------3 H6 _, r$ S4 G" ?, C
' l8 n! I9 t5 `6 d
nFashionCombineChance = 2500 -- 25%$ O. O$ J2 p9 V
8 [) g# d6 C9 e p2 L
|
|