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ItemUpgrade.lua
" f5 E' K' G" D2 T/ H% X) q6 S----------------------------------------------------------
0 Q \$ @4 x$ {1 y; _' c$ `--Sockel Chance-------------------------------------------0 b- B e, x9 U2 f. A
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( S- Y# h% d4 ^& |7 x4 P5 ktSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" {* n, }1 r/ t' K6 z! J
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# p/ i6 @2 X& {' z2 T
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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% S: q7 ]( i, E( T: L--Upgrade Chance------------------------------------------' t$ [" J6 K' f: D; I
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8 _6 q1 d- Z' xtAttribute = {}
$ d r$ T ^% c2 O1 Ffunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; ]& V! Y. S6 f' e. M) t tAttribute[nNum] = {}
; p5 x( F& z, }/ W! s tAttribute[nNum].nProb = nProb: W# U" c1 ?4 n
tAttribute[nNum].nDamageRate = nDamageRate
6 I, i' u$ K: ^) [7 q" b$ m4 J tAttribute[nNum].nDefenseRate = nDefenseRate
3 W6 R. g. c; v# s/ D; O tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" ~* B z: _' |) b3 z Q
end
: Q5 O+ C. Y' p( q* R5 Q4 \7 Y' a--
( F# ^ s, w' R/ u* s4 k, D8 g/ UAddAttribute( 1, 100000, 200, 200, 500 ), Z3 ?* D9 |& X( r
AddAttribute( 2, 100000, 221, 221, 522 )) h3 H: t9 u. G6 c
AddAttribute( 3, 92000, 256, 256, 560 )
5 ?6 B; T) r y6 V2 G/ YAddAttribute( 4, 70000, 305, 305, 612 )6 q0 N4 a3 W8 b
AddAttribute( 5, 53000, 368, 368, 680 )
: j$ }. C" _( j, f' PAddAttribute( 6, 53000, 446, 446, 763 )( H- {9 w3 v) a K" Q2 F
AddAttribute( 7, 53000, 537, 537, 860 )
: f5 u9 {5 X t6 C; c$ yAddAttribute( 8, 53000, 642, 642, 973 )! D" [$ ?4 ?4 b0 I, X
AddAttribute( 9, 53000, 761, 761, 1101 )
% x( m8 Y7 A8 k9 s" ]6 vAddAttribute( 10, 53000, 895, 895, 1244 )
; e8 t! x5 Q. B% o) l$ GAddAttribute( 11, 53000, 1042, 1042, 1402 )- }0 I! n. W; D9 [# \5 T: p
AddAttribute( 12, 53000, 1203, 1203, 1575 )
# T; V- |6 g6 e" ^AddAttribute( 13, 53000, 1379, 1379, 1763 )
0 I" m" b! O# K4 W- G( A7 p& }7 B# FAddAttribute( 14, 53000, 1568, 1568, 1966 )0 l4 n9 m( @! Q
AddAttribute( 15, 53000, 1772, 1772, 2184 )% Y* E. ]& {# s9 ~) G
AddAttribute( 16, 53000, 1989, 1989, 2417 )
* K* m0 g& N( ^7 ^# B1 ~AddAttribute( 17, 53000, 2221, 2221, 2665 )! w/ R8 Z4 U; e1 J/ Q. o" b
AddAttribute( 18, 53000, 2467, 2467, 2998 )8 `8 b9 \5 v. Z" |
AddAttribute( 19, 53000, 2726, 2726, 3207 )4 ]% l$ @) ~( p- n& r
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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( k& Q: y+ V7 p) d% `----------------------------------------------------------1 z* }- X" k6 l
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nItemTransyLowLevel = 500000
0 W- U R* c4 d* I( }- F. n6 K5 r2 }nItemTransyHighLevel = 2000000 |3 p5 }6 A2 u; ]8 r- Q
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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