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ItemUpgrade.lua! B9 T( |! U2 j4 h* \
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* n f4 C5 M1 O1 }7 T5 ?% _% u--Sockel Chance-------------------------------------------
T' _0 N6 |) v----------------------------------------------------------7 ~" q% k( `; y! }
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 Z; `% T5 w( }; D9 V
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
# r$ i3 L0 z7 D* |----------------------------------------------------------
+ M1 i- Z$ E0 Q& ktGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* x1 O& q/ J# c S6 I# L5 V7 D
$ [* W; f4 i9 W0 E2 y/ T----------------------------------------------------------8 U. }/ G8 e8 X7 g h$ P
--Upgrade Chance------------------------------------------9 S3 A7 i0 ?# C6 y% ^9 |
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. `7 ]% J5 T) ItAttribute = {} j) \2 e. D0 k j
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; N7 H0 }# Z: c2 q tAttribute[nNum] = {}
: o; H h/ _' r1 P tAttribute[nNum].nProb = nProb
" @5 J. @# P+ C$ Q" A3 }0 I1 } tAttribute[nNum].nDamageRate = nDamageRate& v5 l; z% i+ l5 u8 @) B/ G7 H
tAttribute[nNum].nDefenseRate = nDefenseRate
; _6 B; K9 ?8 {. }3 t" t+ G tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" n8 k$ Z/ ]" i% c8 B. J' c
end/ q4 \ G9 j5 Q0 S& r
--
$ `0 `4 T' c- D; \7 [* iAddAttribute( 1, 100000, 200, 200, 500 )
/ G: A- j" {2 }0 ?1 r+ ]6 G8 qAddAttribute( 2, 100000, 221, 221, 522 )
1 B1 D+ ~ i2 H8 K9 l( W4 e6 AAddAttribute( 3, 92000, 256, 256, 560 )
! E; K6 M% s: EAddAttribute( 4, 70000, 305, 305, 612 )
/ s" y& I. C$ A* R5 r5 gAddAttribute( 5, 53000, 368, 368, 680 )
- e4 ~$ d" C ] C1 ?AddAttribute( 6, 53000, 446, 446, 763 )
7 e7 D* y' Q$ U& \* u6 XAddAttribute( 7, 53000, 537, 537, 860 )& W4 S% d9 h9 R" d+ I
AddAttribute( 8, 53000, 642, 642, 973 )5 E$ ~1 v+ c# l4 k8 Y6 i* h
AddAttribute( 9, 53000, 761, 761, 1101 )3 Q3 t3 q* C. U! e' h. z( q
AddAttribute( 10, 53000, 895, 895, 1244 )
$ Q: C! `5 u" C, R) ]AddAttribute( 11, 53000, 1042, 1042, 1402 )
Q- w; B ~$ l1 U( ]4 p* R p' uAddAttribute( 12, 53000, 1203, 1203, 1575 )8 t- X, A: o+ I# {; l0 c( z8 @
AddAttribute( 13, 53000, 1379, 1379, 1763 )
% a4 ^0 K) F0 b' tAddAttribute( 14, 53000, 1568, 1568, 1966 )
/ ?$ p+ O" Q/ E! cAddAttribute( 15, 53000, 1772, 1772, 2184 )8 {0 ?; i7 T, \$ `2 {- {. }
AddAttribute( 16, 53000, 1989, 1989, 2417 )
8 f9 n3 _) ~: _* EAddAttribute( 17, 53000, 2221, 2221, 2665 ). Y6 _6 i' h, T
AddAttribute( 18, 53000, 2467, 2467, 2998 ): k7 C3 Y F1 U8 B0 S- r
AddAttribute( 19, 53000, 2726, 2726, 3207 )$ S V0 b4 k4 z% p
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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0 |4 U5 S8 F" L6 y# H/ ^2 h L----------------------------------------------------------
$ P0 ?6 w5 i, d/ G( S----------------------------------------------------------
; n1 }. ^: }5 ^# D----------------------------------------------------------
7 e5 I. V5 _" ^. Z* w" C: WnItemTransyLowLevel = 500000' h" g& G" H& F
nItemTransyHighLevel = 20000000 P0 y6 v. U4 w6 B8 }0 Q# j. X/ e7 i
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( C( m* v" }6 s4 A" ?& X--Kost黰e Kombination Chance------------------------------9 S: X! g" a! n/ }
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. U5 u1 e3 j+ z0 B9 a, S6 s0 |nFashionCombineChance = 2500 -- 25% T6 j* ?% K) `& r, I, F
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