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ItemUpgrade.lua
2 q9 a8 i* ?. t3 w& P* x----------------------------------------------------------
0 X) @4 }( p8 E$ u--Sockel Chance-------------------------------------------
# Z7 U$ L7 j. W; g; u! n----------------------------------------------------------! ]9 o% ?' k4 o4 ]! _0 A4 o- ~
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
- Y: ~6 q9 @# ptWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' B+ N% n9 ^+ _ L+ f) E
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* E9 s1 Z% R9 o" F9 v( }--Upgrade Chance------------------------------------------
6 U' a: P. |2 c$ _. H* H----------------------------------------------------------5 d6 X9 ?9 h; ~( z1 N- O
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( M3 Z( S% q" [; ]
/ T( l, {. q" U6 Q' J2 i3 C----------------------------------------------------------
( Q/ B5 o! q2 z9 c B1 G. a/ N* f--Upgrade Chance------------------------------------------
: t5 y% s* w8 Q/ Q----------------------------------------------------------
' s8 n1 w7 l1 G: V5 ]tAttribute = {}( j+ Y7 D( @# B: n, l" S8 H8 q) |
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: Z4 B. V1 R- B( Y Y tAttribute[nNum] = {}
! N. ~, K3 [" _- g& e# i5 T tAttribute[nNum].nProb = nProb
. ~% a ~6 K7 B' x9 q" { tAttribute[nNum].nDamageRate = nDamageRate
( ]* a" h4 a8 v( ?/ x& \. i tAttribute[nNum].nDefenseRate = nDefenseRate
# l# N& Y0 ?( p8 p1 w& w; t tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
: s1 ]( K7 M- M5 s1 W' N: pAddAttribute( 1, 100000, 200, 200, 500 )
/ y' M7 W C4 Z0 R1 pAddAttribute( 2, 100000, 221, 221, 522 ) J7 K: \( l/ c: X+ t4 u3 r* h8 p
AddAttribute( 3, 92000, 256, 256, 560 )
* Q6 H4 Y$ B- a& UAddAttribute( 4, 70000, 305, 305, 612 )
% v: S5 K6 y* X4 QAddAttribute( 5, 53000, 368, 368, 680 )
~: h1 C# t. v! v1 qAddAttribute( 6, 53000, 446, 446, 763 ), q; w q% u5 O; D% _3 F& Q4 W
AddAttribute( 7, 53000, 537, 537, 860 )$ m& P) B$ ~1 h8 Q7 v# j% b' E
AddAttribute( 8, 53000, 642, 642, 973 )
+ h5 S& m+ r3 F; a* l8 MAddAttribute( 9, 53000, 761, 761, 1101 )9 p; a6 ~+ j9 x: Z, a9 Q0 a
AddAttribute( 10, 53000, 895, 895, 1244 )
4 A, H% H5 m$ l4 O4 L; _AddAttribute( 11, 53000, 1042, 1042, 1402 )
- T0 P$ @8 a; g( j. e5 j: ~6 jAddAttribute( 12, 53000, 1203, 1203, 1575 )1 ~5 e6 T6 W' \
AddAttribute( 13, 53000, 1379, 1379, 1763 )
2 N! U# S) k* }! x& E( [AddAttribute( 14, 53000, 1568, 1568, 1966 )
/ K9 Y: C) |6 x. W: R3 F! H. yAddAttribute( 15, 53000, 1772, 1772, 2184 )
# A8 C& |! K2 U! h3 e/ B( lAddAttribute( 16, 53000, 1989, 1989, 2417 )
# D. x* ]: X8 b0 m4 M! A! a" GAddAttribute( 17, 53000, 2221, 2221, 2665 )
3 v( R) h9 ~6 T0 D }AddAttribute( 18, 53000, 2467, 2467, 2998 )8 U- W. H$ o% x; k
AddAttribute( 19, 53000, 2726, 2726, 3207 )
2 P; N( _3 t# Y8 e6 KAddAttribute( 20, 53000, 3000, 3000, 3500 )4 i1 y' S4 F4 o2 i5 P
, G; k2 O! F! ?----------------------------------------------------------/ b7 g1 C5 ?! P' h! }$ A2 I; e% Z$ G* Z! B
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* c* U. W# V, {' u( Z# V* l----------------------------------------------------------
! E% Y5 ^' @" M' r: C pnItemTransyLowLevel = 500000
6 e' f: K# g# R( y5 w) |9 T3 VnItemTransyHighLevel = 2000000, H$ x9 E+ G. L9 _! k8 `; ^) K
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& s. j- O# [/ |8 M2 m--Kost黰e Kombination Chance------------------------------
8 m8 I- g" f U3 i1 p----------------------------------------------------------
8 ?; H. X/ t5 I2 X# @2 b7 A5 l" L" N; _9 M u
nFashionCombineChance = 2500 -- 25%
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