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ItemUpgrade.lua0 {1 `- D0 v# z$ M+ s& W
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" P" M! r, }0 S, a. S9 I--Sockel Chance-------------------------------------------
; ?! H: ~9 u9 O" e4 [----------------------------------------------------------0 j0 s. e% ]( s+ Z. A
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 b. h# R. M' x6 j5 m
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- ]* I8 }) |" G j& v* y
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1 |& w) F6 N2 ]. a0 z----------------------------------------------------------
. x* y9 w% W! w p# }" H1 x--Upgrade Chance------------------------------------------
) P) U" b5 \) s, v/ p----------------------------------------------------------5 x" ?1 A, X' N4 m# r4 \
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 O$ \, V3 ^- f/ m8 F5 W& O4 p
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! |6 w$ i3 f; J--Upgrade Chance------------------------------------------1 l! {( o. b2 _
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* D4 ]" e3 r4 ^0 A& XtAttribute = {}/ D' f ~6 ~* U3 c5 G& W
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )8 X. p, L {* p( t
tAttribute[nNum] = {}0 }: x0 \% z+ f- r: M
tAttribute[nNum].nProb = nProb: O7 Q% \' }# L. N
tAttribute[nNum].nDamageRate = nDamageRate' L1 g9 K( y1 T; K
tAttribute[nNum].nDefenseRate = nDefenseRate% L4 U$ F% R. Y, }. {1 T# q( d
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. ?4 N! A F. K' t9 ~
end N+ u: k& H: U% U: H9 }( q, n
--
* t/ ^2 a5 [; S' zAddAttribute( 1, 100000, 200, 200, 500 )
0 d! H. W8 `& m2 T7 { GAddAttribute( 2, 100000, 221, 221, 522 )
& V) I' I$ M& T4 R- ZAddAttribute( 3, 92000, 256, 256, 560 )6 A% D3 B; p4 ~1 X& g$ d/ I; H% a. f
AddAttribute( 4, 70000, 305, 305, 612 )" k2 m I* \& l* P ^
AddAttribute( 5, 53000, 368, 368, 680 )
7 [* |" |1 d- DAddAttribute( 6, 53000, 446, 446, 763 )
" t2 R& B) t' _% V. @AddAttribute( 7, 53000, 537, 537, 860 )
+ f5 {, @! C/ G* a7 dAddAttribute( 8, 53000, 642, 642, 973 )# Z# l; b) u& |" b% y. ~8 E
AddAttribute( 9, 53000, 761, 761, 1101 ) G1 c% O3 y* I9 q
AddAttribute( 10, 53000, 895, 895, 1244 )
' V0 Q8 ?" M! ], V1 [. n% @AddAttribute( 11, 53000, 1042, 1042, 1402 )' m# E0 _* J4 f2 [
AddAttribute( 12, 53000, 1203, 1203, 1575 )% g \2 A- z# N! h4 [
AddAttribute( 13, 53000, 1379, 1379, 1763 )
4 w+ g- A) W. r; M3 G) ]AddAttribute( 14, 53000, 1568, 1568, 1966 )! M' V* @4 y0 _, ^
AddAttribute( 15, 53000, 1772, 1772, 2184 )
$ F; P$ P3 Q% u) WAddAttribute( 16, 53000, 1989, 1989, 2417 )
5 S3 P7 e) `; ^0 `, l7 {% ?AddAttribute( 17, 53000, 2221, 2221, 2665 )4 `. M( p6 |8 K7 Z0 `4 W/ a
AddAttribute( 18, 53000, 2467, 2467, 2998 )
6 N. S3 V$ ^( F2 m/ H% W% hAddAttribute( 19, 53000, 2726, 2726, 3207 )
/ g: {2 ~6 @! a9 h* n$ `AddAttribute( 20, 53000, 3000, 3000, 3500 )
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4 i+ e9 c) T/ U* H----------------------------------------------------------
; B! G, W# S3 \& x% F----------------------------------------------------------
! s2 g! p! z# ]; |& Y----------------------------------------------------------
3 [/ U; P- c1 L1 R* z0 |nItemTransyLowLevel = 500000# F9 v- n i- n$ T$ Y+ U
nItemTransyHighLevel = 2000000
# a6 Y1 P: @, g6 H8 E5 C h- Q; z' w4 n+ z' E1 Z
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--Kost黰e Kombination Chance------------------------------
# J% ?- X, X: Q0 y----------------------------------------------------------
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# p( k! x3 m C0 x7 W- x+ }nFashionCombineChance = 2500 -- 25%0 T1 G3 G! x# X" e
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