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ItemUpgrade.lua
( T W7 k! I1 a+ P* [* t----------------------------------------------------------
1 `. L8 K& y4 f: \/ R+ p. J1 |2 Z# C. I--Sockel Chance-------------------------------------------- Q) D1 D1 U, N9 u. r. \5 k% F
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' ]/ V3 U; [2 ^8 ?tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 y; ?* L& l: E
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--Upgrade Chance------------------------------------------
+ d5 k) Z+ X/ l1 e/ P% H; s----------------------------------------------------------
( m) o1 x0 ^( R- CtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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) S) ?1 ~/ @; i( P4 etAttribute = {}
6 o1 w, f6 O/ U; P' M$ Mfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ j2 Y1 q% i$ g" t) l& ^) U tAttribute[nNum] = {}
% V6 t( y; y# E4 D tAttribute[nNum].nProb = nProb
7 u$ a# Q9 T7 r! R! n4 ?, P4 C3 N tAttribute[nNum].nDamageRate = nDamageRate
7 L: _$ }6 _- ] tAttribute[nNum].nDefenseRate = nDefenseRate
8 y) y3 w" v3 [8 k+ G8 Y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
, Q& y/ M6 p9 x- L* vAddAttribute( 1, 100000, 200, 200, 500 )0 J6 O T8 f n; o
AddAttribute( 2, 100000, 221, 221, 522 )
$ J( b g, z" DAddAttribute( 3, 92000, 256, 256, 560 )' l& a0 f1 f8 A1 p
AddAttribute( 4, 70000, 305, 305, 612 ): m& ^" j1 b/ L+ \: `+ s3 R F
AddAttribute( 5, 53000, 368, 368, 680 )9 B8 q0 i- ]4 e
AddAttribute( 6, 53000, 446, 446, 763 )
% H8 D! |! l3 G1 M) s) OAddAttribute( 7, 53000, 537, 537, 860 )
) b( I& P4 [# x0 g3 H# EAddAttribute( 8, 53000, 642, 642, 973 )
5 {/ l) k3 c% t6 z8 Q* g( z PAddAttribute( 9, 53000, 761, 761, 1101 )# A/ t- C" ?2 z% h
AddAttribute( 10, 53000, 895, 895, 1244 )3 Y1 G7 |, A/ G0 l4 l
AddAttribute( 11, 53000, 1042, 1042, 1402 )
. d8 s6 o& E8 m4 U9 EAddAttribute( 12, 53000, 1203, 1203, 1575 )) h4 d3 Z" J4 S" A# G% S$ E4 M9 U( ^
AddAttribute( 13, 53000, 1379, 1379, 1763 )# n6 H/ F5 b% \, O/ M# u0 W* k
AddAttribute( 14, 53000, 1568, 1568, 1966 )
( I# U; A8 W9 iAddAttribute( 15, 53000, 1772, 1772, 2184 ); `2 L# D, N0 V9 a- t' n
AddAttribute( 16, 53000, 1989, 1989, 2417 )
5 V3 }6 O& Y) d) c0 W$ _2 JAddAttribute( 17, 53000, 2221, 2221, 2665 )
) Q& C% a5 N+ F8 AAddAttribute( 18, 53000, 2467, 2467, 2998 )
8 e0 J2 F M2 v& T8 xAddAttribute( 19, 53000, 2726, 2726, 3207 )+ t' q( I7 K$ k4 _: e
AddAttribute( 20, 53000, 3000, 3000, 3500 )" b) r6 K6 y( O
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# @/ I+ r' h0 |" d8 G- I, Y----------------------------------------------------------
7 x6 n9 H3 m1 h----------------------------------------------------------
+ C! f' D. p9 T% A. r. VnItemTransyLowLevel = 500000
' i7 A( h( n8 m5 I! Z- XnItemTransyHighLevel = 2000000+ _1 E ]+ i7 e# F
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8 [0 ^# `3 l3 A7 Z" ^' c* K8 P--Kost黰e Kombination Chance------------------------------) [1 m% A. V+ P# U% q% g# k+ j" b
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0 S: s+ {: T8 |/ v. i7 q* |nFashionCombineChance = 2500 -- 25%
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