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ItemUpgrade.lua, X' I2 E1 b U* E% v
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' ^+ Q M0 y' c--Sockel Chance-------------------------------------------4 {+ i+ P1 y+ {9 q, ~
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' x2 z4 n. q* A6 z6 _tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# H9 H4 Q" m8 r
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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) p! X. \& [* I" p& q- J! ^--Upgrade Chance------------------------------------------: B+ t) d0 e2 Q
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}
+ z3 o0 L- P6 m d% F+ zfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) a. l# w3 g& O: r
tAttribute[nNum] = {}
1 c# x, C2 Z: L, t/ ^ Y- \0 | tAttribute[nNum].nProb = nProb
% |: t" t! ] s3 I( w5 C tAttribute[nNum].nDamageRate = nDamageRate
- X- X) P/ r& {: K/ q) @! j tAttribute[nNum].nDefenseRate = nDefenseRate
: Z/ d$ F; n& P tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
% Q/ ]6 d: c H/ t$ k; d xend3 F0 b6 ^ j( k, ^4 W4 h
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4 e2 o6 ?( S- A" B3 t! QAddAttribute( 1, 100000, 200, 200, 500 )* L) A o+ Y6 O6 `- B; x+ Q
AddAttribute( 2, 100000, 221, 221, 522 )5 \/ W' E; l- Z* P- B7 ^
AddAttribute( 3, 92000, 256, 256, 560 )
1 [/ z- ]" |' v `$ k8 q4 F2 _AddAttribute( 4, 70000, 305, 305, 612 )
z5 A3 r8 B3 q v2 N* ~. W9 VAddAttribute( 5, 53000, 368, 368, 680 )
* j' X# @ X% r2 _1 Q" s3 x. D) zAddAttribute( 6, 53000, 446, 446, 763 )- B/ }) v, @' A6 P$ ?/ @4 A3 c* {
AddAttribute( 7, 53000, 537, 537, 860 )
6 M! ^/ o, q* S! [! k7 BAddAttribute( 8, 53000, 642, 642, 973 )) i! m4 w8 y9 A z/ b7 f0 V
AddAttribute( 9, 53000, 761, 761, 1101 )1 m5 F0 j) N: x
AddAttribute( 10, 53000, 895, 895, 1244 )( [. _7 I' c! _: K T
AddAttribute( 11, 53000, 1042, 1042, 1402 )8 C# v8 ]& } r8 E! z4 o3 z; w( M
AddAttribute( 12, 53000, 1203, 1203, 1575 )% x5 b! R0 y& J+ l; y# o& R
AddAttribute( 13, 53000, 1379, 1379, 1763 )
6 E! o& x/ S( L6 `! gAddAttribute( 14, 53000, 1568, 1568, 1966 )
9 G+ y% P6 a2 u1 |! J7 ?$ GAddAttribute( 15, 53000, 1772, 1772, 2184 )
: D2 m( n. E% U6 f& ~3 `AddAttribute( 16, 53000, 1989, 1989, 2417 )
- F9 X. l+ z% ]& ?8 g) }AddAttribute( 17, 53000, 2221, 2221, 2665 )$ i3 g1 W' S5 Z5 Y8 o4 Z
AddAttribute( 18, 53000, 2467, 2467, 2998 )2 M" S3 I/ D; v9 A) o
AddAttribute( 19, 53000, 2726, 2726, 3207 )# L. ~# w4 a( ~ O4 E* u3 O
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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/ X) A5 X0 b) |9 {7 Z3 j+ v----------------------------------------------------------1 P; U3 h+ W7 `
nItemTransyLowLevel = 500000
2 P5 m/ f0 H H+ p r7 h, BnItemTransyHighLevel = 2000000. z5 W( y4 |2 s* V# @( O+ v( w2 \
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0 o& L! ^! H) e8 a5 w$ A+ c) x--Kost黰e Kombination Chance------------------------------6 C' z+ e; I0 y1 Y k
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nFashionCombineChance = 2500 -- 25%
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