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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
}- ~) b- \) v----------------------------------------------------------
5 ~& N4 z' C& W" rtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); ]) P6 v$ U v
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }2 z2 K' k# _& J
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* o' K. [( j* `' B--Upgrade Chance------------------------------------------
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9 F$ P) u! W, ]tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) |1 n- h" x* P t/ Q" i' K0 P
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$ V8 T# C, n% C. Y) B: E. s" G) q--Upgrade Chance------------------------------------------4 U6 { s7 w6 m: r8 S& A% n, P
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! I1 X+ ?1 N: S0 N4 h7 k' RtAttribute = {}
+ _3 U; R4 U2 x2 Jfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): q: Q. {1 K! X2 K3 F9 T4 A
tAttribute[nNum] = {}/ |. E7 a! V* l+ j" J; P
tAttribute[nNum].nProb = nProb
% y. \$ `& M% B; s tAttribute[nNum].nDamageRate = nDamageRate ^8 T4 u6 A" x1 G" f
tAttribute[nNum].nDefenseRate = nDefenseRate- f* b; m+ w/ ?! T" e* @4 k$ W' T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
8 }; k7 x: J2 I3 U) G+ @7 g uend) `0 W: g" z" y! n8 l
-- 0 K& L4 q, L; u, i; z
AddAttribute( 1, 100000, 200, 200, 500 )8 j, U* y, b$ o$ L; ]4 P* x1 ?
AddAttribute( 2, 100000, 221, 221, 522 )
# k) j8 s. r8 t: AAddAttribute( 3, 92000, 256, 256, 560 )
r8 h; v0 a( W: b9 p0 ~# JAddAttribute( 4, 70000, 305, 305, 612 )
/ [) m' U3 U0 l: \AddAttribute( 5, 53000, 368, 368, 680 )
' h; q1 Y ? v, F: w# ^1 ZAddAttribute( 6, 53000, 446, 446, 763 )
- s o! z( {0 C7 \* pAddAttribute( 7, 53000, 537, 537, 860 )+ M6 W' _7 i3 F4 g8 ?
AddAttribute( 8, 53000, 642, 642, 973 )
) G3 \1 A/ W [! ~: {AddAttribute( 9, 53000, 761, 761, 1101 )
# X. o' l. B' ~# B) r$ [( yAddAttribute( 10, 53000, 895, 895, 1244 ). O7 U2 F2 U" _( G0 F
AddAttribute( 11, 53000, 1042, 1042, 1402 )
! A6 C3 m7 A' D. KAddAttribute( 12, 53000, 1203, 1203, 1575 ) u; o7 D% p2 N) S! I
AddAttribute( 13, 53000, 1379, 1379, 1763 )
- c8 A6 x7 ?# \AddAttribute( 14, 53000, 1568, 1568, 1966 )# ^' E- `4 T1 h
AddAttribute( 15, 53000, 1772, 1772, 2184 )2 r8 E% o, P, K, v
AddAttribute( 16, 53000, 1989, 1989, 2417 )6 ]& G3 S' u4 M# ~1 `3 _
AddAttribute( 17, 53000, 2221, 2221, 2665 )" y' e ~3 c+ ?; s1 K& s
AddAttribute( 18, 53000, 2467, 2467, 2998 )
* H; H3 d4 R+ y, S% J/ OAddAttribute( 19, 53000, 2726, 2726, 3207 )
/ z) _; y" ~% R1 @) {) z% e" k/ EAddAttribute( 20, 53000, 3000, 3000, 3500 )) ^) A- W$ L0 V4 n3 P
1 G- N* {; g b3 x# k+ T2 T' O# R, v----------------------------------------------------------
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nItemTransyLowLevel = 500000
J7 Q5 S* L5 EnItemTransyHighLevel = 2000000! F% `5 v6 Z6 y
# s8 K- q# K1 M& f& U8 l----------------------------------------------------------
: ?! b- i( V4 j! C( w% t% W--Kost黰e Kombination Chance------------------------------( v. [% ]- r$ O! f2 d
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6 K. X$ }) z3 P& F5 OnFashionCombineChance = 2500 -- 25%
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