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ItemUpgrade.lua$ `. H: {) ]0 ^0 P
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% q' O( x9 R3 `) z3 I--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 |( ?% |) S6 h
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }2 f: o! @6 K. C" Y, X* D
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--Upgrade Chance------------------------------------------
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: J: w5 H, S; H# p7 ItGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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# k4 I1 m: n8 V$ rtAttribute = {}
; A* W; z4 K& R* n# Dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
! m* K4 ]3 {1 I6 Y2 c7 R tAttribute[nNum] = {}8 ]' N" _6 @' ^) F
tAttribute[nNum].nProb = nProb
- H, ^' C* i2 C* B tAttribute[nNum].nDamageRate = nDamageRate% v! ^+ P( E6 \. {. w
tAttribute[nNum].nDefenseRate = nDefenseRate& i8 g$ O% j* ?: V7 s: n
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate8 E2 y8 W1 C& X) | I
end
b+ Z- b* W& |# G$ C; a* q& v6 S--
' H6 S% L$ k/ ~AddAttribute( 1, 100000, 200, 200, 500 )$ s9 f7 @7 B. ~6 I( I/ r3 [
AddAttribute( 2, 100000, 221, 221, 522 )
4 d% O* `; K! j/ X* G( DAddAttribute( 3, 92000, 256, 256, 560 )
2 g8 @) T" W2 M, D i# rAddAttribute( 4, 70000, 305, 305, 612 )
) N. f. n, E `5 W/ Y0 k& GAddAttribute( 5, 53000, 368, 368, 680 )
0 ]# [2 S% n; F, o. Z: H6 m# lAddAttribute( 6, 53000, 446, 446, 763 )3 G1 n! e6 T9 e1 S, B, p8 C
AddAttribute( 7, 53000, 537, 537, 860 )
) |" m5 f9 S6 N8 A( q7 kAddAttribute( 8, 53000, 642, 642, 973 )
% D( j2 N/ l& e3 FAddAttribute( 9, 53000, 761, 761, 1101 )4 T. k/ R* y' k# I& L4 ^' @
AddAttribute( 10, 53000, 895, 895, 1244 )
) Y4 @. b: g% f$ k6 v1 l1 D2 kAddAttribute( 11, 53000, 1042, 1042, 1402 )- @3 X3 [( z/ G% `
AddAttribute( 12, 53000, 1203, 1203, 1575 )
$ p" v0 L) l& [AddAttribute( 13, 53000, 1379, 1379, 1763 ). y# F0 R9 k, x( H2 f% `( e
AddAttribute( 14, 53000, 1568, 1568, 1966 )
; L4 U. b! w8 q- Q/ `8 aAddAttribute( 15, 53000, 1772, 1772, 2184 )
5 w+ G- v' R; ^5 f$ wAddAttribute( 16, 53000, 1989, 1989, 2417 )* k0 O( M* {0 B, [& T! m
AddAttribute( 17, 53000, 2221, 2221, 2665 )- U. Z' L" |- o0 ^ \$ Q0 v4 r. p
AddAttribute( 18, 53000, 2467, 2467, 2998 )1 W) n* G" N5 L7 J: }+ c
AddAttribute( 19, 53000, 2726, 2726, 3207 ); ^- C8 S( t4 i' d8 O9 D8 P6 f
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000000 G0 C3 \8 S2 ?
nItemTransyHighLevel = 20000000 S, o$ e) P4 v3 @; ~7 x- Z: b
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, Z. o0 [: G6 Z2 k7 e% B* T--Kost黰e Kombination Chance------------------------------6 h! `2 Q @* U( ^( A0 q. B8 Z
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- v. \9 y$ B5 m' B" W- NnFashionCombineChance = 2500 -- 25%
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