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ItemUpgrade.lua" |' e5 _8 n+ B( P
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% j/ X' S( R- Y" ]--Sockel Chance-------------------------------------------
, | Z/ `3 p. w/ M) f----------------------------------------------------------5 Z9 {6 R# {7 b2 ~6 A
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
% z1 s7 r2 Y' }tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }/ }1 ?: a: A( a5 a% _0 W, T
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--Upgrade Chance------------------------------------------/ {2 z* n" t) `4 ~" h5 b
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3 W* [$ g/ m2 D8 c X& C1 gtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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7 F. v& B, b9 N; M- q1 u----------------------------------------------------------
8 l3 j* T. \" `" d" u--Upgrade Chance------------------------------------------
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: [) x% Q3 J) E/ z, Q; S2 @' ltAttribute = {}4 f' B9 c6 p# F2 K, Q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
! i# D y, O( C tAttribute[nNum] = {}
# B* b: x! E' x# r tAttribute[nNum].nProb = nProb
: w7 N+ P& E* l4 Q4 `" M& h) H tAttribute[nNum].nDamageRate = nDamageRate5 r$ ?1 i; l5 f) f+ X6 y
tAttribute[nNum].nDefenseRate = nDefenseRate9 E5 w+ F& [) |! d E; o1 {3 K
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- & R! R# ^ F- o8 p$ l
AddAttribute( 1, 100000, 200, 200, 500 )2 ?, k4 q1 {# T5 j$ }/ M, O
AddAttribute( 2, 100000, 221, 221, 522 )
1 m5 C: |5 J# s7 f$ ?, C* PAddAttribute( 3, 92000, 256, 256, 560 )( y$ M) Y0 ]6 x, c8 H O- W
AddAttribute( 4, 70000, 305, 305, 612 )
' }" v, c, F0 I5 o' y. U6 m( r2 \5 VAddAttribute( 5, 53000, 368, 368, 680 )9 g; z9 U4 P& A
AddAttribute( 6, 53000, 446, 446, 763 )% A: \- i* _% k
AddAttribute( 7, 53000, 537, 537, 860 )
s) {! t, @# g/ U3 }AddAttribute( 8, 53000, 642, 642, 973 ) ]0 q# G% ~/ U3 g! w: g t5 n0 m3 ^
AddAttribute( 9, 53000, 761, 761, 1101 )
% b- s% o5 \8 f* @1 x' L# D. NAddAttribute( 10, 53000, 895, 895, 1244 )
6 k, m# R: i4 g4 y- K: pAddAttribute( 11, 53000, 1042, 1042, 1402 )& u. q1 X3 P7 u" `- G) d. f
AddAttribute( 12, 53000, 1203, 1203, 1575 )
4 _6 j$ o( z# X- W0 x7 I6 fAddAttribute( 13, 53000, 1379, 1379, 1763 )7 l6 C2 q& E7 |) f' P4 i
AddAttribute( 14, 53000, 1568, 1568, 1966 )
5 B/ J' n- C5 J4 L- L* UAddAttribute( 15, 53000, 1772, 1772, 2184 )+ m8 B/ [$ y( F( P( f5 m
AddAttribute( 16, 53000, 1989, 1989, 2417 )8 s" o- V8 B- @" H8 E% p) n: ?! A
AddAttribute( 17, 53000, 2221, 2221, 2665 )
' p: J3 T L* d% {9 bAddAttribute( 18, 53000, 2467, 2467, 2998 )7 r5 y7 n1 b! D, Q, K9 w% k
AddAttribute( 19, 53000, 2726, 2726, 3207 )2 I6 \8 _0 z- w% [# G
AddAttribute( 20, 53000, 3000, 3000, 3500 ). f: H3 u6 L$ F3 \4 w
" ` t1 K4 a7 T; O----------------------------------------------------------
; J1 Y6 H T9 L6 |# _$ J4 d----------------------------------------------------------/ r5 Q5 X i" @; a, \
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nItemTransyLowLevel = 5000002 Y" \( D. y3 f1 ?! [
nItemTransyHighLevel = 2000000
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" M1 I- J, I; V O! K: R% q--Kost黰e Kombination Chance------------------------------
& B* E) g0 h- I4 a; Y9 g( r Q----------------------------------------------------------3 i: c1 f( N$ G; q: t! N" ?
5 g* T4 T) ~. u0 J P( _5 I, q* HnFashionCombineChance = 2500 -- 25%
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