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ItemUpgrade.lua v: |6 \6 G# `; k, n' ] A5 Y# M7 r
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 _& N3 x% P3 v
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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8 I, q" `, L* q" |--Upgrade Chance------------------------------------------& a" g7 b$ T* W; Y, n; g
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------5 B i* W9 o" d, A
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tAttribute = {}
5 D. P# r1 n8 bfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ F; @9 a/ u' O' t
tAttribute[nNum] = {}
" `; k, @0 U# Z$ L) Q- }" Q9 ] tAttribute[nNum].nProb = nProb
; g1 J8 p& K5 _) _ tAttribute[nNum].nDamageRate = nDamageRate4 i A, B( h. x. c( j- P
tAttribute[nNum].nDefenseRate = nDefenseRate
. ], I! t+ s, g' ~% x6 W tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
, K9 u2 `! C$ P0 V# X3 }end
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AddAttribute( 1, 100000, 200, 200, 500 )* p+ m9 _% r. L2 D6 E1 a
AddAttribute( 2, 100000, 221, 221, 522 )/ l+ ]. Y7 s' a( }( m" p# ?& o
AddAttribute( 3, 92000, 256, 256, 560 ); D+ \+ Y7 z# D( D) K, y8 B4 S3 `1 A
AddAttribute( 4, 70000, 305, 305, 612 )2 Z, O, M$ h+ O: @' M0 {
AddAttribute( 5, 53000, 368, 368, 680 )
) v7 k- n0 b" ^3 f# u1 R$ U9 {AddAttribute( 6, 53000, 446, 446, 763 ); l( @; d( T- n; c# P1 d7 j, u( [
AddAttribute( 7, 53000, 537, 537, 860 )* k* z" |( I) Q$ R2 l3 e
AddAttribute( 8, 53000, 642, 642, 973 )8 J4 i+ O2 T: Z5 K# B2 j
AddAttribute( 9, 53000, 761, 761, 1101 )) N O7 b# Y- h0 S+ ?; q
AddAttribute( 10, 53000, 895, 895, 1244 )
7 M/ M3 x5 t& e$ w8 H" QAddAttribute( 11, 53000, 1042, 1042, 1402 )
. g1 l& I5 N* U3 Z( fAddAttribute( 12, 53000, 1203, 1203, 1575 )) R: x# t& M+ ]; `! h+ x( V, P
AddAttribute( 13, 53000, 1379, 1379, 1763 )- f1 [3 [3 c* U3 x j, e1 B; K$ X/ `
AddAttribute( 14, 53000, 1568, 1568, 1966 )" W4 J4 Q- O3 `$ J, F b9 B
AddAttribute( 15, 53000, 1772, 1772, 2184 )( g: Z& n4 n) j
AddAttribute( 16, 53000, 1989, 1989, 2417 )
0 g9 c7 u4 w. O# t6 U z. JAddAttribute( 17, 53000, 2221, 2221, 2665 )' ?* T. K* O5 h! B! A* L
AddAttribute( 18, 53000, 2467, 2467, 2998 )) n$ }: I: n# j3 ~" a3 c# _
AddAttribute( 19, 53000, 2726, 2726, 3207 )/ v- \& V) }5 W$ ?+ q; P
AddAttribute( 20, 53000, 3000, 3000, 3500 )# G; R& P; g2 f' x$ ?
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+ {- F2 j, W6 e----------------------------------------------------------" l. A" M. i) y2 A
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3 ]" d: x9 u P* u8 W: |nItemTransyLowLevel = 500000
& |8 H% a$ q/ ?9 F# D, c% Z9 `nItemTransyHighLevel = 2000000
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# S/ R: c* R2 W. W; D/ Q----------------------------------------------------------
F3 p1 R- H3 b' b! K0 g+ G& e--Kost黰e Kombination Chance------------------------------
, n2 `1 X# m# {% Z2 ?----------------------------------------------------------+ G' z! R! t" c
0 x2 z& ^3 y1 C; p5 _( G- ?nFashionCombineChance = 2500 -- 25%, ^2 v5 |7 Y' t7 P! G# V
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