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ItemUpgrade.lua
" t! c# u8 f; j----------------------------------------------------------
, F; w, o7 n" W' _--Sockel Chance-------------------------------------------
# E( z9 S. ^& x% J& s- N, F% c8 q----------------------------------------------------------3 Z W: c$ `; d z# p& u8 U) \
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# h% v$ v* e$ P' P6 d+ V3 B ItWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ O4 D% J" A" ^* ~; e- M! w
# |7 P% K/ y2 q, K: }
3 y; t- X0 r* q" |7 I/ O' O----------------------------------------------------------
1 v9 G6 e9 L; k9 h5 s0 H. C--Upgrade Chance------------------------------------------# B( w- Q0 L9 R: M7 i, d9 x
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. p5 O$ H; l H S1 m7 U) ZtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
, ~6 u$ r9 I& l- G$ u7 ^
: v5 t# _. d: }. t/ y# B! Z----------------------------------------------------------
0 s0 B! B# V7 a1 l--Upgrade Chance------------------------------------------
' u) s2 X/ j5 b/ l; G----------------------------------------------------------
+ I' E, \; u% G$ x# OtAttribute = {}6 S( y# c# y& }$ H- e
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )2 W0 b& `; `. s$ J
tAttribute[nNum] = {}7 N# a2 i$ e( w ^. u! @
tAttribute[nNum].nProb = nProb
1 g4 a2 j$ H; }3 a) }9 b tAttribute[nNum].nDamageRate = nDamageRate8 R$ A+ ~1 y. f5 e" P
tAttribute[nNum].nDefenseRate = nDefenseRate% t. ~1 j& s1 \% s9 P, X( ]# H
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
! A) P1 N5 z7 s4 yend
' `7 d& I' T1 x$ A! v--
+ W: l+ }' ^" q4 \) N6 h. ~4 ]AddAttribute( 1, 100000, 200, 200, 500 )
6 S7 b/ L0 i! `% a6 g0 y& LAddAttribute( 2, 100000, 221, 221, 522 )) {; `. Q- R# B% t
AddAttribute( 3, 92000, 256, 256, 560 )+ I' x: E* b; }' b y7 P
AddAttribute( 4, 70000, 305, 305, 612 )
; L: X% M" j! q( QAddAttribute( 5, 53000, 368, 368, 680 )# W V* Y7 U& _' Y" A
AddAttribute( 6, 53000, 446, 446, 763 )
% r4 l. Q7 {: Z5 {" aAddAttribute( 7, 53000, 537, 537, 860 )2 C) P D2 ?3 O( J
AddAttribute( 8, 53000, 642, 642, 973 )- m0 y j, F$ z5 n
AddAttribute( 9, 53000, 761, 761, 1101 ) }1 ?0 G2 h8 l6 ~& B5 G6 |/ |. M* d
AddAttribute( 10, 53000, 895, 895, 1244 )
6 ]! A& ^$ L$ C+ {7 P6 y+ U7 }AddAttribute( 11, 53000, 1042, 1042, 1402 )/ v) n! z1 W' z; z6 \6 V
AddAttribute( 12, 53000, 1203, 1203, 1575 )8 F! N$ {8 E/ W& o+ ]9 ?( ~, z& B
AddAttribute( 13, 53000, 1379, 1379, 1763 )
2 `, g- L, i; Y1 V m0 h2 Z8 lAddAttribute( 14, 53000, 1568, 1568, 1966 )
2 t( G1 T5 J0 \' a9 |( JAddAttribute( 15, 53000, 1772, 1772, 2184 ), @/ R# ~. J8 e# q% @
AddAttribute( 16, 53000, 1989, 1989, 2417 )2 h- o2 w. i4 C+ |
AddAttribute( 17, 53000, 2221, 2221, 2665 )/ ~+ t# y! m/ C {. L& P+ W! _: \9 \
AddAttribute( 18, 53000, 2467, 2467, 2998 )
, R) d, |2 m4 i: m: @AddAttribute( 19, 53000, 2726, 2726, 3207 )
& y) O& ^9 ~: T1 \' m: m4 _AddAttribute( 20, 53000, 3000, 3000, 3500 )1 Q7 j- J% h1 {; m; n
1 [$ L. ]* p5 P1 y----------------------------------------------------------3 m3 F% W- X5 ^* H3 p
----------------------------------------------------------
! U9 R% b; ]# h8 Z----------------------------------------------------------5 K$ r/ J: ?3 W; P* e
nItemTransyLowLevel = 5000000 s g o. x5 I& G* r2 Y# C) Q9 w
nItemTransyHighLevel = 2000000' @& i6 p5 j" J" ]3 ~
# ?$ _% w: S `$ D8 k----------------------------------------------------------4 n% r4 H# ?( a1 K! c3 `
--Kost黰e Kombination Chance------------------------------
6 K5 R) \$ ~9 {, d* T9 l----------------------------------------------------------, c7 b- D+ V4 g
; s- F# `( d G: [3 D* ]3 Y5 `$ \
nFashionCombineChance = 2500 -- 25%9 T8 v+ Z$ C2 z. o, ?$ ^* N$ q3 s
& E( N- ?3 ?0 T7 ]0 {! u! B
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