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ItemUpgrade.lua$ g6 j7 @1 E$ Y% x/ K
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--Sockel Chance-------------------------------------------
% w8 ]: i$ [& Q) Y6 A& ^& K----------------------------------------------------------% H7 h1 ^' @; N9 w% G
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 _4 {8 w/ _7 x( J" U1 J; }tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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) s- o0 `6 L, t- \9 O--Upgrade Chance------------------------------------------# o' p* p) Z: V" J
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% P2 q/ l t; c6 Y2 c6 V- ptGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------+ G5 Q' @/ j6 D @, E
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2 T" F. f7 F$ B! i) Q9 KtAttribute = {}
- Q4 F$ b; \, Q# d r) qfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* p* n+ s' P5 i0 w tAttribute[nNum] = {}! G- D- P8 O* k7 b
tAttribute[nNum].nProb = nProb: E' _# U" J) d, L
tAttribute[nNum].nDamageRate = nDamageRate
@- p$ {/ q' u, B tAttribute[nNum].nDefenseRate = nDefenseRate
7 V, r; z: l5 Y& F9 G" E* @2 N tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate5 ~% W/ \! S6 @( L
end! O" {3 j) ]4 k: V/ b1 a& T1 F# s2 ?! S
-- ; _" i/ h/ J1 l* b! O- g' U
AddAttribute( 1, 100000, 200, 200, 500 )) m* z) b G- s; {/ |
AddAttribute( 2, 100000, 221, 221, 522 )+ f# Q; O7 B: a' w+ Y& K7 N
AddAttribute( 3, 92000, 256, 256, 560 )
2 @+ l& p1 O* \" q4 B8 }& aAddAttribute( 4, 70000, 305, 305, 612 )1 ~* H5 u- ~* ?- i- p1 N
AddAttribute( 5, 53000, 368, 368, 680 )/ x3 X; T0 M }0 v
AddAttribute( 6, 53000, 446, 446, 763 )! z- m0 v5 `% Q& W% j5 y* o
AddAttribute( 7, 53000, 537, 537, 860 )
7 ]' K5 c9 U( X# b H7 G) t; uAddAttribute( 8, 53000, 642, 642, 973 )
+ ]( H$ o% @1 `) PAddAttribute( 9, 53000, 761, 761, 1101 )
5 B; {7 J1 w2 b! a1 RAddAttribute( 10, 53000, 895, 895, 1244 )2 S; H3 y* y- j: M
AddAttribute( 11, 53000, 1042, 1042, 1402 )4 p- c7 w1 y# ]
AddAttribute( 12, 53000, 1203, 1203, 1575 )
% N' C# x' d9 f0 H' mAddAttribute( 13, 53000, 1379, 1379, 1763 )
9 \, X6 J# O$ QAddAttribute( 14, 53000, 1568, 1568, 1966 )
# }4 |/ u/ ^2 K2 a- i8 @' tAddAttribute( 15, 53000, 1772, 1772, 2184 )
4 {( e0 I G9 |9 v( _AddAttribute( 16, 53000, 1989, 1989, 2417 )6 A3 S4 a+ A. i
AddAttribute( 17, 53000, 2221, 2221, 2665 )
3 c5 ?1 {# }' ]; x' @7 `4 o. Z5 D MAddAttribute( 18, 53000, 2467, 2467, 2998 )( d$ ~; D' E/ X& o' s5 J" w3 ~
AddAttribute( 19, 53000, 2726, 2726, 3207 )
- @+ P! ^6 Z8 s3 |/ k" L/ }1 kAddAttribute( 20, 53000, 3000, 3000, 3500 )
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/ n' Y2 ~- ?* L& I! c----------------------------------------------------------9 ?4 `$ o. z. f/ c ?2 L
nItemTransyLowLevel = 5000009 u4 C- l Z3 F/ h6 T$ }( q$ Y2 u
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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