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ItemUpgrade.lua
+ {) [7 A$ O7 I. U----------------------------------------------------------
% e( I, h1 y2 t# G) u- Y6 w--Sockel Chance-------------------------------------------3 k! O" {% Y- F4 Q
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; E6 o. w5 a9 l2 itSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). o4 i- o% O4 y4 i* F' @
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* K) w' F; O! m. v7 c
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--Upgrade Chance------------------------------------------% T/ `5 C1 h5 h' A; @$ ]+ Y- N
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)8 C! U7 }" F8 }+ {0 |( F8 C
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; j3 Q! S$ v; J3 Q4 C6 \8 G' C" x--Upgrade Chance------------------------------------------% V' b; M! \* V0 ~. ^) P
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9 M! d0 C) c8 ^, ytAttribute = {}
9 @ H9 J; F3 G+ ofunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 N$ G/ P0 r/ P0 x; o7 b7 W tAttribute[nNum] = {}
$ B! X# Z, Y) x, V tAttribute[nNum].nProb = nProb
) i$ D5 G- `7 ] tAttribute[nNum].nDamageRate = nDamageRate) \) R7 z+ y- s8 t/ _9 o* U
tAttribute[nNum].nDefenseRate = nDefenseRate
# E, A& W4 k' g3 r1 z1 [ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ y! c+ D0 U" w+ `
end
- o1 I4 w: H! G- c- U/ p$ j--
, G# ]+ V" b. U. U3 l I$ eAddAttribute( 1, 100000, 200, 200, 500 )% Y( ^+ w2 I' M& Y$ Z7 l- N
AddAttribute( 2, 100000, 221, 221, 522 )' J9 k' P5 s2 x) D
AddAttribute( 3, 92000, 256, 256, 560 )
( B: Q4 p9 A2 I8 {" eAddAttribute( 4, 70000, 305, 305, 612 )' ]1 { H7 N0 }
AddAttribute( 5, 53000, 368, 368, 680 )
# s$ g- F$ u4 N2 i) OAddAttribute( 6, 53000, 446, 446, 763 )3 ^1 O. S+ [% A5 `5 ], ?: m
AddAttribute( 7, 53000, 537, 537, 860 )7 } {" |0 T9 b0 f- X, F4 V
AddAttribute( 8, 53000, 642, 642, 973 )
; O& T; u- p- d* vAddAttribute( 9, 53000, 761, 761, 1101 )
7 {3 w" g; n+ w3 h- M; lAddAttribute( 10, 53000, 895, 895, 1244 )) j& y/ ?" H7 E& B: s0 H5 w" }
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( h T( j1 m* r- W1 c; |AddAttribute( 12, 53000, 1203, 1203, 1575 )
- d- E, m5 {: Z- W( s& \8 ]* bAddAttribute( 13, 53000, 1379, 1379, 1763 )
7 C4 p& s p( y+ ~( s5 mAddAttribute( 14, 53000, 1568, 1568, 1966 )
2 e, ^: t0 |; t2 D4 A, BAddAttribute( 15, 53000, 1772, 1772, 2184 )
+ h3 ^- j5 c6 {3 BAddAttribute( 16, 53000, 1989, 1989, 2417 )5 s; M" H1 F: h' v! e/ b
AddAttribute( 17, 53000, 2221, 2221, 2665 )5 ]: A9 \. K- [. [4 M
AddAttribute( 18, 53000, 2467, 2467, 2998 )
! _ P2 C3 d* V6 s0 W( j8 ], ?$ nAddAttribute( 19, 53000, 2726, 2726, 3207 )
' e0 k% c F/ \4 g) sAddAttribute( 20, 53000, 3000, 3000, 3500 )2 Y9 l2 Y# T/ }9 A, i
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3 b& `7 f c1 ]% I7 I3 s& e5 B----------------------------------------------------------, n o4 E `$ \& t9 @4 c4 r
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3 o1 D1 x8 P+ b! d$ S# HnItemTransyLowLevel = 500000* z5 k: V% ? ^
nItemTransyHighLevel = 2000000: j/ I- E8 s* H1 b
6 s' |& p0 J! M: ?% n----------------------------------------------------------+ j5 @) a& w- Z0 [
--Kost黰e Kombination Chance------------------------------, U* R! q- r, ]! @
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nFashionCombineChance = 2500 -- 25%
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