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ItemUpgrade.lua5 z' Z' F5 }. y b
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( L* ?$ m* q! J3 DtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& d$ N/ B4 E$ l' D7 |
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). ~ O3 w* s4 F) A% E! c
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: ~+ L. C! Q5 c/ P--Upgrade Chance------------------------------------------3 T8 h" j j$ Y1 b- D) u
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7 d1 ^& Z2 R" [7 S; UtAttribute = {}/ y, ?& m6 v& n& y7 `% } R' q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 Z2 N+ N h' f) {5 t
tAttribute[nNum] = {}
7 p G3 O; V k' Z0 a' [2 W2 A tAttribute[nNum].nProb = nProb; v) f6 i8 N' y9 X6 K8 C% ]
tAttribute[nNum].nDamageRate = nDamageRate
6 @# J! i8 s( w' O# L/ _" Q/ W4 Z tAttribute[nNum].nDefenseRate = nDefenseRate* \/ b+ L" V: p+ Q3 q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate4 n; |% @0 M. q+ \4 L7 t. O
end& _1 s, \# q; y: s9 T) p0 k. Q- m
--
" c+ F& N3 C) z7 lAddAttribute( 1, 100000, 200, 200, 500 )/ H9 W$ l6 A! }& [9 ~3 J0 U7 p, g
AddAttribute( 2, 100000, 221, 221, 522 )7 ?4 ]* p2 v+ f4 W
AddAttribute( 3, 92000, 256, 256, 560 )
$ [6 D, X+ E" h" @; ?AddAttribute( 4, 70000, 305, 305, 612 )
# t0 p/ l, H8 D, S+ i- l5 TAddAttribute( 5, 53000, 368, 368, 680 )* _: C2 }7 {. |: r W; Y
AddAttribute( 6, 53000, 446, 446, 763 )
$ ?4 E! B p3 r j! i: F! kAddAttribute( 7, 53000, 537, 537, 860 )
% h$ s$ O9 e3 f/ z* T: w) q4 NAddAttribute( 8, 53000, 642, 642, 973 )
& X' Q' W3 e/ zAddAttribute( 9, 53000, 761, 761, 1101 )" E0 o4 }$ k1 G, f M
AddAttribute( 10, 53000, 895, 895, 1244 )+ Y! M. E4 y6 U9 K8 Z( w; m* E
AddAttribute( 11, 53000, 1042, 1042, 1402 )" _( t, I. A! m( E& x1 F7 a& |" I
AddAttribute( 12, 53000, 1203, 1203, 1575 ). w1 t/ Z$ u D' L6 C
AddAttribute( 13, 53000, 1379, 1379, 1763 )/ j) X% y) S6 w- x8 g4 j6 h4 O# h
AddAttribute( 14, 53000, 1568, 1568, 1966 )" w$ T$ ~( R8 }% j. b! b
AddAttribute( 15, 53000, 1772, 1772, 2184 )
* h: G" b: P! Q5 |AddAttribute( 16, 53000, 1989, 1989, 2417 ): C/ L& Y3 g+ d' w* Q/ l. R# c& b
AddAttribute( 17, 53000, 2221, 2221, 2665 )7 |/ M% r) \6 q2 e, w
AddAttribute( 18, 53000, 2467, 2467, 2998 )
* v0 ?7 ^5 I! cAddAttribute( 19, 53000, 2726, 2726, 3207 )8 M" c* l5 C# U2 a
AddAttribute( 20, 53000, 3000, 3000, 3500 )) S& Z+ C* T; M5 F0 o, Z( u! h7 M
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7 j- U5 P* r+ b) l/ x. S1 EnItemTransyLowLevel = 500000; F9 I5 l, B7 l) C$ y
nItemTransyHighLevel = 2000000
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" R+ [* g' ?# a# _, m2 S3 U b--Kost黰e Kombination Chance------------------------------" I9 o7 U) u% g$ p3 |5 X5 q. L
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nFashionCombineChance = 2500 -- 25%! z5 |" E, g0 g* x
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