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ItemUpgrade.lua
, x+ @' [: p# m$ e$ A----------------------------------------------------------" |" i. U) ~/ h. }
--Sockel Chance-------------------------------------------
0 k- W9 B# E8 ], }" g----------------------------------------------------------
) t- S% M8 ^: itSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 A3 F( U6 _$ j% x. ?: A4 j9 ttWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 G; P$ ^& T6 Q2 S% h% @ Q4 A( w2 R
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--Upgrade Chance------------------------------------------' k0 N q/ _! C; I* O
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 E5 a* A1 F' o. j7 F, j3 x4 T/ u' n
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. |& l* J4 ~' H1 i--Upgrade Chance------------------------------------------/ v) O: l2 ]2 }6 C5 j* I- h( r
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% X% w: L$ X" YtAttribute = {}6 N$ B& n( x, Y. p; F0 R
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- F, n; Z% _- n% C tAttribute[nNum] = {}
z! t5 K( t4 L A tAttribute[nNum].nProb = nProb) Y( }6 X+ b: Z6 C! v& x2 Q L6 U4 i
tAttribute[nNum].nDamageRate = nDamageRate
4 z. l+ A: _4 p5 Z8 L, L tAttribute[nNum].nDefenseRate = nDefenseRate: a% Z6 ^' w6 Q3 A- T- m
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 Y X$ M+ C- f3 {/ ]) @9 e
end/ p- I7 D8 x' O" w0 I; j
--
* G3 E5 [9 W; g9 E1 T7 UAddAttribute( 1, 100000, 200, 200, 500 )$ l. \1 n& c! R- f# a
AddAttribute( 2, 100000, 221, 221, 522 )
8 }: h8 s' J* `% \AddAttribute( 3, 92000, 256, 256, 560 )
; r# i, p' b" S9 l6 yAddAttribute( 4, 70000, 305, 305, 612 )* _' ]9 \7 z4 K- h4 P. U4 {: D
AddAttribute( 5, 53000, 368, 368, 680 )9 t5 H$ T$ Y, }/ [* [: m- O
AddAttribute( 6, 53000, 446, 446, 763 )0 d e: t7 v% R/ y+ l6 R- x
AddAttribute( 7, 53000, 537, 537, 860 )
& b/ f2 L' x5 Y" f+ h4 cAddAttribute( 8, 53000, 642, 642, 973 )
5 Y# k T( x- v& N. Y$ tAddAttribute( 9, 53000, 761, 761, 1101 )* I4 M% e* s* r H8 V: q
AddAttribute( 10, 53000, 895, 895, 1244 )
/ P- u2 Q2 F1 B0 n2 ~' H% A) SAddAttribute( 11, 53000, 1042, 1042, 1402 )1 b% w) v$ ~' `
AddAttribute( 12, 53000, 1203, 1203, 1575 )
2 `) {) S# o4 ?# g. VAddAttribute( 13, 53000, 1379, 1379, 1763 ); R0 w& v% F5 T @, H
AddAttribute( 14, 53000, 1568, 1568, 1966 )
' f) a* A' M& {6 C$ SAddAttribute( 15, 53000, 1772, 1772, 2184 )
+ Y z; n3 P7 aAddAttribute( 16, 53000, 1989, 1989, 2417 )
. C; v' n) m' } hAddAttribute( 17, 53000, 2221, 2221, 2665 )
, b% Z: L* t. _0 d: q7 oAddAttribute( 18, 53000, 2467, 2467, 2998 )' F7 i$ h& m6 d, x
AddAttribute( 19, 53000, 2726, 2726, 3207 )
4 q4 }6 w" [9 ?7 l, `AddAttribute( 20, 53000, 3000, 3000, 3500 )9 v$ w5 c% @# Z, |% \
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nItemTransyLowLevel = 500000
9 [" u& N C: ~: h, |nItemTransyHighLevel = 20000001 V, M- _# B& q
1 a) M6 A( D1 |* ~5 d& m----------------------------------------------------------) \ U1 e3 x0 s$ B+ W k A* _; R
--Kost黰e Kombination Chance------------------------------
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( k! [8 E, F4 s' vnFashionCombineChance = 2500 -- 25%- M$ G: }. N( }/ W% b
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