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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------$ o& h" m) E0 P/ z
----------------------------------------------------------: V9 W* A( M8 S, b. e% @, v9 X1 N
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 [' u+ r6 b5 l9 _: i$ PtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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' C- s: |4 {; y% I+ ]----------------------------------------------------------# l$ w: i, c4 A# u( @
--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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, n. x) M0 W+ X) c+ K8 Z4 ytAttribute = {}; q6 C! ^* `& z4 ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )- t% Y8 n8 L/ K* w* I9 A" Q" }. m j
tAttribute[nNum] = {}
5 k, g: S" v* [. u5 c tAttribute[nNum].nProb = nProb4 x8 ^! J% A' z
tAttribute[nNum].nDamageRate = nDamageRate: ]/ u8 j& Y. N, K n! u1 u
tAttribute[nNum].nDefenseRate = nDefenseRate3 l% i: O# G5 h$ n4 f
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
3 T- ~! P' }6 ]( `4 N" Vend
; X! I$ O5 I9 v3 X$ b4 C--
# n$ ^. R) U1 U) t* Z2 CAddAttribute( 1, 100000, 200, 200, 500 )
* x8 h& y, a! o/ X0 P* BAddAttribute( 2, 100000, 221, 221, 522 )
' o M9 e, g! M) Z, PAddAttribute( 3, 92000, 256, 256, 560 )
* q# j+ V; ~& w3 t: FAddAttribute( 4, 70000, 305, 305, 612 )0 `% D6 Y' e6 W6 X/ A& N
AddAttribute( 5, 53000, 368, 368, 680 )
) I7 A5 K9 g9 P5 s1 M3 ~* Q) O7 e8 [AddAttribute( 6, 53000, 446, 446, 763 )# M2 Y) m2 J1 D2 N, m& X" K$ r
AddAttribute( 7, 53000, 537, 537, 860 )9 s% \& h1 x) K/ @& f V1 V
AddAttribute( 8, 53000, 642, 642, 973 )
$ @' K: A. j& M4 N9 c* bAddAttribute( 9, 53000, 761, 761, 1101 )
: @! _9 U4 ~% r0 k9 \AddAttribute( 10, 53000, 895, 895, 1244 )
6 @# e# n) o* M! y* R# ZAddAttribute( 11, 53000, 1042, 1042, 1402 )
! O+ z2 E3 [: e1 r) Z2 rAddAttribute( 12, 53000, 1203, 1203, 1575 )3 n) E4 M6 r" J; J
AddAttribute( 13, 53000, 1379, 1379, 1763 )
% I5 y* a q8 fAddAttribute( 14, 53000, 1568, 1568, 1966 )
3 Q {, u( Z* j% _' x! g. `, tAddAttribute( 15, 53000, 1772, 1772, 2184 )
1 v% S0 w$ e/ ~' C: w7 l: VAddAttribute( 16, 53000, 1989, 1989, 2417 )
5 B' e/ P, |9 z0 I5 ^AddAttribute( 17, 53000, 2221, 2221, 2665 )' |% ]% s9 p4 ^& a! G: @9 D
AddAttribute( 18, 53000, 2467, 2467, 2998 )
6 a6 R! p: X4 P) a# {( zAddAttribute( 19, 53000, 2726, 2726, 3207 )
" H# _& b# c+ N G! x3 oAddAttribute( 20, 53000, 3000, 3000, 3500 )
* _4 F2 s' y3 }( {
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----------------------------------------------------------
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nItemTransyLowLevel = 500000
7 g9 W) v2 j. ?) QnItemTransyHighLevel = 20000005 E6 p' X: o; B
: x2 c! g e* m" y' g----------------------------------------------------------
/ `7 X" Y( F/ y8 @ \& ^--Kost黰e Kombination Chance------------------------------1 T, W" r5 g3 ~% J9 f# e1 k; R
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nFashionCombineChance = 2500 -- 25%
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