|
|
ItemUpgrade.lua7 Z1 b7 F- z8 m) p- T$ f6 i& A- C
----------------------------------------------------------. L) g v5 l2 C5 Z1 Y5 a' [
--Sockel Chance-------------------------------------------' L+ a$ {8 C: h) M7 X7 S
----------------------------------------------------------5 ~0 U# k- Y4 V9 Y) L9 g
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' c( s. [* \7 g9 t. ltWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
; s3 V; [: ^9 z0 P* g* O
- r$ S$ U6 v) l( M- i. E
( C& a ~) z \& T4 A----------------------------------------------------------
4 _6 E$ a3 g+ d$ o# U. ~--Upgrade Chance------------------------------------------
: O+ t. ?5 ~ h" [----------------------------------------------------------- P2 [# s. m" m* Q+ K3 h, k
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ t4 y' P; I) q3 s5 x6 I# m; D
% {* `8 \' W5 o) x6 Z% A) W----------------------------------------------------------
5 ?5 P3 y' V3 S) P5 V--Upgrade Chance------------------------------------------4 \8 l' V6 d& c7 @
----------------------------------------------------------
; r& N) P, b( G5 R8 D" utAttribute = {}
+ S) @0 I& T- y" }function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' [/ E8 z0 U! c. ?, J0 D
tAttribute[nNum] = {}
v0 c) @0 n! s& q @ b, y tAttribute[nNum].nProb = nProb
' u, ?3 e$ l9 w/ E T! ~7 I tAttribute[nNum].nDamageRate = nDamageRate( }4 b$ j9 s+ A- b5 }
tAttribute[nNum].nDefenseRate = nDefenseRate: [# w% u7 C8 X3 c
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 N, L4 G0 s# N0 ^- k& d
end
6 R0 e. p$ y$ m# w) E--
6 _! k# j( q6 H( q& r2 g6 c* p- kAddAttribute( 1, 100000, 200, 200, 500 )
) j$ l* t9 ^% q8 ]! CAddAttribute( 2, 100000, 221, 221, 522 )
7 [. D) h( R: m aAddAttribute( 3, 92000, 256, 256, 560 )
* b+ i/ \4 e; M$ Z; r. AAddAttribute( 4, 70000, 305, 305, 612 )# x2 _3 Y3 b3 n2 J+ E v) P, Z" E
AddAttribute( 5, 53000, 368, 368, 680 )
9 H& T& u/ \: t& j4 R9 z7 Z; HAddAttribute( 6, 53000, 446, 446, 763 )
" F! f/ q0 n4 i/ fAddAttribute( 7, 53000, 537, 537, 860 )
9 E3 W- ~: ^2 j( J: uAddAttribute( 8, 53000, 642, 642, 973 ): u) O$ ]1 y5 \3 C% U
AddAttribute( 9, 53000, 761, 761, 1101 )% ?. C- K D2 e% z
AddAttribute( 10, 53000, 895, 895, 1244 )
* M2 ]( d1 ]/ j+ @! X) _2 UAddAttribute( 11, 53000, 1042, 1042, 1402 )
, N$ v- }6 f* L9 E* V+ iAddAttribute( 12, 53000, 1203, 1203, 1575 )
5 T2 M8 Y, N4 A) W+ H. vAddAttribute( 13, 53000, 1379, 1379, 1763 )
/ Y) J8 A0 j2 O4 A1 F6 fAddAttribute( 14, 53000, 1568, 1568, 1966 )5 Q6 d `8 L- }$ M. g4 a
AddAttribute( 15, 53000, 1772, 1772, 2184 )+ b5 G, ]% G: N9 W
AddAttribute( 16, 53000, 1989, 1989, 2417 )* B1 k( f. W, Q: D; L1 W, V
AddAttribute( 17, 53000, 2221, 2221, 2665 )$ O# z0 b' E% @9 V
AddAttribute( 18, 53000, 2467, 2467, 2998 )
; T* g* d" A; Y- G7 ^AddAttribute( 19, 53000, 2726, 2726, 3207 )4 v: w% A6 m- q( \
AddAttribute( 20, 53000, 3000, 3000, 3500 )8 y( T8 u% b7 \ v* |: o
6 G+ s! _% s- p2 |& F
----------------------------------------------------------1 b; }% Z4 k0 N" N
----------------------------------------------------------# F, V$ S1 ] {4 x9 r
----------------------------------------------------------4 |1 }, q& K/ ` D5 z$ G' T ?
nItemTransyLowLevel = 500000
% ?) ~6 |. u u7 JnItemTransyHighLevel = 20000006 B+ m$ u0 n' Z U# F4 p
3 D- U% u" G% d/ U" `6 K: q
----------------------------------------------------------
4 N. L" l/ R. h% F' B+ H: c- T--Kost黰e Kombination Chance------------------------------
. t0 v. L0 {, z0 C----------------------------------------------------------( N; s! g! \4 {2 C, y3 k
* I; m) E2 u& e" [& H
nFashionCombineChance = 2500 -- 25%" T' a$ P8 E# Q' i$ P
9 J) H+ I. b T9 K6 P) p |
|