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ItemUpgrade.lua7 \! |' w/ ]; Z& U. ?
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--Sockel Chance-------------------------------------------
3 Z! f1 V( J0 }- d+ b6 D5 Q----------------------------------------------------------
. E2 S( t% @' Q. d, b& v% LtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# a. o% ?4 e b" p$ f i" c3 G! f. xtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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3 H! {( m0 v9 t) |3 l--Upgrade Chance------------------------------------------
7 a: K9 x# p" Z5 x; i----------------------------------------------------------
' u$ S; k+ U' n) g% xtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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# j- R! c& Y/ T% L, z" xtAttribute = {}. [0 M' l* [% A5 A# A& }* ^: E1 Y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )- Q# i# `/ V5 I8 s
tAttribute[nNum] = {}
' ~6 l( o& l* e tAttribute[nNum].nProb = nProb5 u. y; K W- O: N7 `" G9 V; J; C
tAttribute[nNum].nDamageRate = nDamageRate
; G2 S D0 r+ z) f tAttribute[nNum].nDefenseRate = nDefenseRate X/ a1 z& p1 H7 T* D
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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0 n5 s9 W \ kAddAttribute( 1, 100000, 200, 200, 500 )9 ^. W6 K1 Q& \6 h
AddAttribute( 2, 100000, 221, 221, 522 )9 A6 |$ G! `5 F6 ?% a# T- b
AddAttribute( 3, 92000, 256, 256, 560 )
! n) h2 h( ?! k( O5 q+ n0 OAddAttribute( 4, 70000, 305, 305, 612 )0 c# C2 ` g: t( f; n0 W
AddAttribute( 5, 53000, 368, 368, 680 )' G$ E9 H( v; C+ n; Q
AddAttribute( 6, 53000, 446, 446, 763 )
2 V" F3 [0 J$ N- b! M [AddAttribute( 7, 53000, 537, 537, 860 )0 k6 ^/ y# _9 }
AddAttribute( 8, 53000, 642, 642, 973 )* g9 F& K5 I4 i' P
AddAttribute( 9, 53000, 761, 761, 1101 ). R7 ?) s$ Z9 H0 _2 F, m2 I: J
AddAttribute( 10, 53000, 895, 895, 1244 )# [) B9 [0 z4 m9 k% m
AddAttribute( 11, 53000, 1042, 1042, 1402 )# J8 d6 A- g+ ?. p
AddAttribute( 12, 53000, 1203, 1203, 1575 )
+ j" Z0 }" |. D/ P" v/ UAddAttribute( 13, 53000, 1379, 1379, 1763 )7 h3 n. K$ D7 t$ p5 Y- j
AddAttribute( 14, 53000, 1568, 1568, 1966 )
5 [' X! E4 J7 u- LAddAttribute( 15, 53000, 1772, 1772, 2184 ), X. X5 `: |$ r! W- v y
AddAttribute( 16, 53000, 1989, 1989, 2417 )
: Y/ m2 e9 D4 b2 e* sAddAttribute( 17, 53000, 2221, 2221, 2665 )
1 v; Z2 H4 [. k" M# }. RAddAttribute( 18, 53000, 2467, 2467, 2998 )
! U' b C" i. {AddAttribute( 19, 53000, 2726, 2726, 3207 )
) V7 L% L9 k6 w, DAddAttribute( 20, 53000, 3000, 3000, 3500 )& |( p* u! H" `) k- [! ^9 }
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nItemTransyLowLevel = 5000007 U3 ^7 M+ m( ^4 |. Q$ Y
nItemTransyHighLevel = 2000000
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# M8 U6 H+ R& f# d* \" e8 k----------------------------------------------------------
4 q2 z9 A6 R1 ?+ L' T* T--Kost黰e Kombination Chance------------------------------) F; O; i$ E+ ~! V+ T7 L
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4 w1 \7 h& U. L" ]$ K; B; ?" ~nFashionCombineChance = 2500 -- 25%
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