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ItemUpgrade.lua
; Q4 o- I& Z$ d----------------------------------------------------------
: m6 V1 B M- K. v--Sockel Chance-------------------------------------------
- {' V# l, l) x----------------------------------------------------------( K2 b) s" N) E0 m/ B9 [- K2 f
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 M4 ~* B" l" k# R
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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( a' [- j. X7 v----------------------------------------------------------' s5 C: G5 \! e7 O2 S, k D4 ~3 W
--Upgrade Chance------------------------------------------
; A: Z1 o6 h# a: D! L9 x- ^---------------------------------------------------------- m2 w: b3 A& l- D
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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2 ?3 Z1 y; } Q* c0 N0 p+ R8 J# P----------------------------------------------------------; G$ h, ?( B+ [9 J7 e- k
--Upgrade Chance------------------------------------------
" y/ y& K5 j. \6 N. C----------------------------------------------------------
Z3 R$ x# N# C6 j0 Q2 otAttribute = {}* U. H5 Y' O" Z. x- C
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* o. \# E' U4 n; D. H* Z+ b tAttribute[nNum] = {}# {* M+ |1 o) m8 C$ @
tAttribute[nNum].nProb = nProb
. _* b* V0 B8 l9 k. J, K& ? tAttribute[nNum].nDamageRate = nDamageRate3 B; X, q9 c; ~' M
tAttribute[nNum].nDefenseRate = nDefenseRate; f8 Y8 K4 T2 v/ Y- [7 y- _
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- X0 B* l# ?- l/ p) s
AddAttribute( 1, 100000, 200, 200, 500 )
: |9 t1 w4 Q7 V b9 `" F* D- |AddAttribute( 2, 100000, 221, 221, 522 )% {! M# d, O0 D0 [- j* p
AddAttribute( 3, 92000, 256, 256, 560 )
8 R. n5 z/ k: M2 AAddAttribute( 4, 70000, 305, 305, 612 )
& n9 o7 Y' N( Z( P6 ?$ C; u7 t) F5 sAddAttribute( 5, 53000, 368, 368, 680 )$ L( Y. N7 l' O3 \8 k
AddAttribute( 6, 53000, 446, 446, 763 )
; N* c7 C1 _% P4 SAddAttribute( 7, 53000, 537, 537, 860 )% f/ Y+ j/ s0 {. f" v1 a, t
AddAttribute( 8, 53000, 642, 642, 973 )" S" c N* z0 y- c( h) o
AddAttribute( 9, 53000, 761, 761, 1101 )" J K* p! b* @
AddAttribute( 10, 53000, 895, 895, 1244 )
6 \ H* ]2 {4 {" EAddAttribute( 11, 53000, 1042, 1042, 1402 )1 q5 C) A" _4 |# u
AddAttribute( 12, 53000, 1203, 1203, 1575 )
5 [1 p9 h$ _8 e, qAddAttribute( 13, 53000, 1379, 1379, 1763 )9 j( ~# c. D- s- V# v" ]
AddAttribute( 14, 53000, 1568, 1568, 1966 )! s7 i6 K% j D/ j! h$ C: K
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 N& w1 Y5 L# x& ^/ V" U O
AddAttribute( 16, 53000, 1989, 1989, 2417 )
( g( [' A' M3 J) W$ S( }, A6 nAddAttribute( 17, 53000, 2221, 2221, 2665 )
, O1 `+ L6 }6 n1 M7 zAddAttribute( 18, 53000, 2467, 2467, 2998 )
# v1 l/ b3 {# Z6 i8 [0 ~AddAttribute( 19, 53000, 2726, 2726, 3207 )
. T8 y; m& i: W7 z' T- oAddAttribute( 20, 53000, 3000, 3000, 3500 )+ f; n& `+ H+ E/ ?" ~: m' {
L: E) M0 s+ J( X% ]5 z----------------------------------------------------------
/ I: j; w) @% H# ^4 T) ~8 ~% C----------------------------------------------------------
) O3 G0 o, ?+ ]; i----------------------------------------------------------9 I6 h6 x- Z& d) a
nItemTransyLowLevel = 500000
7 Q/ f4 D7 O9 r, d+ H" InItemTransyHighLevel = 2000000
y% n+ x+ F; k# Y8 w- @# B( ^8 {- E8 z4 _) }7 j7 D4 E
----------------------------------------------------------
4 k/ T: N, y1 M2 W--Kost黰e Kombination Chance------------------------------( L1 m0 a) L% X$ C
----------------------------------------------------------3 m( `8 V+ S3 k1 f/ s- _' K2 ?
+ P) `/ Q" N2 P3 x3 O2 E7 snFashionCombineChance = 2500 -- 25% c' N1 j' o& v6 R# g0 W4 o. [! S# n3 ?8 Z8 ~
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