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ItemUpgrade.lua: l6 y) s& w6 K
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--Sockel Chance-------------------------------------------
7 x9 s% W8 l' K7 R8 n% r----------------------------------------------------------1 i2 j) ]1 I' P* M$ s4 a$ I; b
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 J" { G* u( N9 C: {
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- u3 x2 w* g" \$ ~5 B1 A! Q
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6 J/ d' g- ?- c: Q$ U) j( I----------------------------------------------------------; B I; B7 `0 J/ C) r0 y
--Upgrade Chance------------------------------------------, @, A* m1 f7 W& L
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) d" a5 o, S( e) B( q6 w
9 K- n6 ]8 Q: m6 r9 `2 _8 T% e----------------------------------------------------------, E6 w7 Q) [( G: s, Y' f6 F$ e
--Upgrade Chance------------------------------------------4 d, J$ z5 I# m3 m' d3 G& x
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# V1 v! E) l) D: O+ @1 G! D1 ttAttribute = {}
, F: d* g0 `* d' Rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 R% O4 b! `6 v f tAttribute[nNum] = {} k) c" [6 y7 t$ a3 l
tAttribute[nNum].nProb = nProb% L: J8 X3 O0 Q# Y- E( ?
tAttribute[nNum].nDamageRate = nDamageRate
3 w7 e$ c6 z0 i: V$ e6 j, S6 u tAttribute[nNum].nDefenseRate = nDefenseRate
! ?. y6 a9 g9 @# q2 x8 Y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate2 R q0 \" k" C6 F6 V) N
end5 x( B/ u6 z) |. e
--
# X9 m. h# f/ u. e+ w0 \AddAttribute( 1, 100000, 200, 200, 500 ): Y) \7 V8 ]3 u! P: H
AddAttribute( 2, 100000, 221, 221, 522 )
\/ w5 w" [, {AddAttribute( 3, 92000, 256, 256, 560 )
! ~& O% @" q4 i6 ]: @( X/ OAddAttribute( 4, 70000, 305, 305, 612 )
9 j1 k) o% ?+ e0 w. D9 AAddAttribute( 5, 53000, 368, 368, 680 )2 t z7 F0 X/ f/ |& V
AddAttribute( 6, 53000, 446, 446, 763 )
7 N( i$ b4 |5 _) I8 y3 FAddAttribute( 7, 53000, 537, 537, 860 )
k9 Y9 d% n5 m* G: d4 }$ R2 M& }: t& ZAddAttribute( 8, 53000, 642, 642, 973 )
( X& @7 ?* Q; G3 `; A* gAddAttribute( 9, 53000, 761, 761, 1101 )8 E3 R* C" v1 A2 Y, V \3 {/ n7 ]
AddAttribute( 10, 53000, 895, 895, 1244 )4 S% ]+ [; `7 ^7 S1 e, N1 Y0 ~
AddAttribute( 11, 53000, 1042, 1042, 1402 ). b, }2 i3 r! t) X& y8 l
AddAttribute( 12, 53000, 1203, 1203, 1575 )
3 o% J8 ~ S4 K5 I% ^* @' ? c wAddAttribute( 13, 53000, 1379, 1379, 1763 )
& U' O: r5 n5 h& \: g6 z3 b3 PAddAttribute( 14, 53000, 1568, 1568, 1966 )8 p0 H" E1 x+ @5 `+ @
AddAttribute( 15, 53000, 1772, 1772, 2184 )) G) |* h9 S4 d4 V1 O3 t; [
AddAttribute( 16, 53000, 1989, 1989, 2417 )
3 Z$ `! s" I4 @" M! R" A* zAddAttribute( 17, 53000, 2221, 2221, 2665 )1 b; l& l: q% Q
AddAttribute( 18, 53000, 2467, 2467, 2998 ) Q* y) I2 q8 a" r; X: S
AddAttribute( 19, 53000, 2726, 2726, 3207 )5 L0 H+ j$ O! a5 w1 L. I1 m6 ~! G+ O
AddAttribute( 20, 53000, 3000, 3000, 3500 )' v( ^# v* m; r/ N1 E
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----------------------------------------------------------
& n# S+ W& t$ T- I, o1 E----------------------------------------------------------
! C+ ?3 i2 C0 }- i# W& _/ D0 J' \) q5 Q----------------------------------------------------------
+ I: w. h4 J+ C4 B; F1 x# onItemTransyLowLevel = 500000
6 K$ R6 r& \5 a8 DnItemTransyHighLevel = 20000003 q4 X; e0 q7 C
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--Kost黰e Kombination Chance------------------------------
/ X( E1 `' ]& L----------------------------------------------------------
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1 E5 A% ^! n( J! S K4 I U' knFashionCombineChance = 2500 -- 25%
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