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ItemUpgrade.lua
$ I* N5 |+ F5 r' o' I----------------------------------------------------------
6 c$ g2 u0 j N1 o$ R--Sockel Chance-------------------------------------------' I' S- M/ O; e: ]1 C+ L* O
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" H6 ?+ J$ u2 c& `$ v# ? ~
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
+ {; ]0 ^' _9 _' M2 |----------------------------------------------------------
* P: f4 w! D/ u% vtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); L, y# n3 A( i x" e
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--Upgrade Chance------------------------------------------. O: a8 y/ V; Q5 A( k m
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4 F$ Q5 n; O+ |( ]6 @9 otAttribute = {}
% U$ v0 _7 j) q9 l% I- E" efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* \( A: y6 u9 L& [ tAttribute[nNum] = {}9 J6 v1 e+ A {. U0 I' ?+ M& I) p
tAttribute[nNum].nProb = nProb1 B' [ N$ B+ I; i2 b$ @
tAttribute[nNum].nDamageRate = nDamageRate& L5 J0 C' ~) W3 ?/ k
tAttribute[nNum].nDefenseRate = nDefenseRate
- [/ I2 z5 B/ O+ I tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ I# m- Y4 \+ m9 R! |4 G
end/ M \ P2 ]. x& `) g6 h
--
0 @( B' j) k; [& K) kAddAttribute( 1, 100000, 200, 200, 500 )
( _& O, b N% o/ a A A7 bAddAttribute( 2, 100000, 221, 221, 522 )
# P$ q0 M% r+ \' A0 @7 r: GAddAttribute( 3, 92000, 256, 256, 560 )
1 L! |1 F& l4 W; D* TAddAttribute( 4, 70000, 305, 305, 612 )+ y9 U$ G" d3 w5 N5 k w; t
AddAttribute( 5, 53000, 368, 368, 680 )0 [; Y, h$ ]8 H5 o- m3 J0 P
AddAttribute( 6, 53000, 446, 446, 763 )
& A9 j7 o4 d) ?AddAttribute( 7, 53000, 537, 537, 860 )
6 P' Y2 b# n+ B4 cAddAttribute( 8, 53000, 642, 642, 973 )
4 f' H8 T6 y) i \ I( sAddAttribute( 9, 53000, 761, 761, 1101 )
+ m! P7 `- k- {* yAddAttribute( 10, 53000, 895, 895, 1244 )
- ~* [9 ^6 B$ C7 ~. g6 WAddAttribute( 11, 53000, 1042, 1042, 1402 )
0 y( F: b" X* ?" a; T6 z* Z( m! RAddAttribute( 12, 53000, 1203, 1203, 1575 )
! M8 r$ r3 F3 ^/ O0 _AddAttribute( 13, 53000, 1379, 1379, 1763 )
& G3 c# z/ r+ r6 G4 fAddAttribute( 14, 53000, 1568, 1568, 1966 )/ {/ P, m) r% F0 u$ y
AddAttribute( 15, 53000, 1772, 1772, 2184 )
$ F3 a4 G! W+ Z+ `AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 R4 ]# L! R- w. S( G7 R! \+ [AddAttribute( 17, 53000, 2221, 2221, 2665 )! ?7 K, M0 J/ R" P: Q% ?8 |$ L1 y
AddAttribute( 18, 53000, 2467, 2467, 2998 )4 c( P' x( Y/ f. g, M2 c% g) l3 p
AddAttribute( 19, 53000, 2726, 2726, 3207 )7 f3 s4 ?3 _5 J8 P
AddAttribute( 20, 53000, 3000, 3000, 3500 )) Q0 {' s G- B8 w ^
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! [+ I2 I1 O4 E# e& Q---------------------------------------------------------- k7 R& I. S$ q. Q
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nItemTransyLowLevel = 500000
" o& `; v9 X+ n1 z2 _nItemTransyHighLevel = 2000000* v3 w2 s* D4 I9 I) S" t" }
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--Kost黰e Kombination Chance------------------------------, d; z) ^0 n' q8 j5 i: u% O) \ ~
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' T2 U! T: y- q; \' Q5 Y. W5 X$ S" RnFashionCombineChance = 2500 -- 25%
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