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ItemUpgrade.lua! q u1 k. u; n+ @" A3 f
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--Sockel Chance-------------------------------------------: D" G' S% L: R* `
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; t2 x* F9 }! e) \9 N1 E9 qtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& W/ C+ u8 a5 N9 G2 G" I2 M
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3 @1 u+ U% G l----------------------------------------------------------
& Y8 W7 {& J/ L K d% C--Upgrade Chance------------------------------------------
# U R8 M* j2 p& F& b7 q/ p----------------------------------------------------------
4 M3 [' e# @, u! l- t3 H; KtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). m8 @1 x# U' z$ L+ B% I
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--Upgrade Chance------------------------------------------9 h# U& F. Z/ [! R
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& k; c8 B, N; S. S4 ztAttribute = {}* J6 R0 f' T0 [; B1 E* E* w
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 y2 ^. X1 d* u tAttribute[nNum] = {}
' Y+ u2 j% s: m" V" D s6 r tAttribute[nNum].nProb = nProb) K" u( g4 U) h7 { H' @) d
tAttribute[nNum].nDamageRate = nDamageRate
# J4 ^1 y' |% J( j9 s tAttribute[nNum].nDefenseRate = nDefenseRate. |0 s) Y- g/ d( l1 m2 d; y
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' n3 F% K- S9 t* X3 \* P9 C% j
end# W$ J& m( J$ Q3 w" f
-- $ h0 U7 [1 H8 C5 k, y: I
AddAttribute( 1, 100000, 200, 200, 500 )% ?5 g0 i! V. f, N- z K
AddAttribute( 2, 100000, 221, 221, 522 )
' @9 n& f# n1 P: U" e5 zAddAttribute( 3, 92000, 256, 256, 560 )/ \ q- {, [9 p {" B' h9 `& q
AddAttribute( 4, 70000, 305, 305, 612 )- a5 y" L/ j$ j L
AddAttribute( 5, 53000, 368, 368, 680 )
s* c f! N1 m7 `; l$ BAddAttribute( 6, 53000, 446, 446, 763 )
) o, B. e! h! @" E `1 v' c7 l9 X1 [AddAttribute( 7, 53000, 537, 537, 860 )2 k+ B3 e& _ ?+ t
AddAttribute( 8, 53000, 642, 642, 973 )" U6 d8 k5 o8 d$ B
AddAttribute( 9, 53000, 761, 761, 1101 )) V7 l, A3 g8 ?, \
AddAttribute( 10, 53000, 895, 895, 1244 ). W! P ]7 o( i- H& v
AddAttribute( 11, 53000, 1042, 1042, 1402 )
/ }2 _# J1 W, c8 Z: LAddAttribute( 12, 53000, 1203, 1203, 1575 )
( D5 ]9 {: J2 n E% o; FAddAttribute( 13, 53000, 1379, 1379, 1763 ); m* g$ L, A8 p
AddAttribute( 14, 53000, 1568, 1568, 1966 )# A d b6 S! h; n& n) P7 ?
AddAttribute( 15, 53000, 1772, 1772, 2184 )
0 h# m% ]+ M$ G; H- |AddAttribute( 16, 53000, 1989, 1989, 2417 )
! v5 h3 W+ [8 ]+ F9 n7 A dAddAttribute( 17, 53000, 2221, 2221, 2665 )
! V5 p+ y( r) l1 ?AddAttribute( 18, 53000, 2467, 2467, 2998 )0 T- i5 l5 _: H K( y. ?2 u1 ^
AddAttribute( 19, 53000, 2726, 2726, 3207 )
) o0 B5 T( ^$ u! NAddAttribute( 20, 53000, 3000, 3000, 3500 )
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: A% v& \7 X8 s. gnItemTransyLowLevel = 5000004 j& o1 |1 ~/ k4 T- C" h7 H
nItemTransyHighLevel = 2000000
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6 y% Q/ ?: H$ R" R----------------------------------------------------------
7 M8 `) H, x. I% S--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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