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ItemUpgrade.lua5 o% g2 I! V5 ~- K7 {0 @2 |
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--Sockel Chance-------------------------------------------
4 D! q% m8 W3 g/ o3 K; Y: P----------------------------------------------------------
Z% ]1 D! H$ I4 @; [tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
% B8 d$ R1 g% w: k7 S- o, KtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }; x4 p( q! q7 G! c5 C
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--Upgrade Chance------------------------------------------
& ]; }6 I( I5 t+ N5 @+ q----------------------------------------------------------
5 e4 L! k) P0 I5 z3 ?, xtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------7 G$ B7 E9 r b f g3 Q8 _
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. z9 q: |% \ ]- Y6 M4 utAttribute = {}
. C* r4 _5 r7 q Y ?3 Hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ v4 C: V9 E( b/ k' h8 k tAttribute[nNum] = {}
! u ?6 N1 R) }( M! s8 O# W tAttribute[nNum].nProb = nProb
) N3 V$ K1 D: n" ^% N: j% u tAttribute[nNum].nDamageRate = nDamageRate
. X2 {3 _* n4 T; n: Y8 p& f tAttribute[nNum].nDefenseRate = nDefenseRate! q4 m5 D" u( I; T2 C3 \! x* J
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- ! M4 E; G8 a$ G4 T8 Y1 h4 f
AddAttribute( 1, 100000, 200, 200, 500 )/ W8 k5 r7 {% V' z6 L+ K
AddAttribute( 2, 100000, 221, 221, 522 )
* M3 _% X! X) w( P8 |! {* n4 bAddAttribute( 3, 92000, 256, 256, 560 )
- G+ R! J: S+ S% f. E( Z8 ]AddAttribute( 4, 70000, 305, 305, 612 )
1 p4 j7 d. D/ v& O8 w, UAddAttribute( 5, 53000, 368, 368, 680 )
* f# D' s5 _- X4 U, b* t) `5 QAddAttribute( 6, 53000, 446, 446, 763 )$ ^0 g0 {+ @7 C1 ^. m4 d1 B* x
AddAttribute( 7, 53000, 537, 537, 860 )
! R6 q5 ^& z3 BAddAttribute( 8, 53000, 642, 642, 973 )
+ V( J/ K9 Q- D3 V& H3 vAddAttribute( 9, 53000, 761, 761, 1101 )
% @0 K; e7 R+ i7 `3 E! aAddAttribute( 10, 53000, 895, 895, 1244 )
$ X+ y" W. T% B6 v! q! SAddAttribute( 11, 53000, 1042, 1042, 1402 )% t E3 Q$ v9 O9 p" G
AddAttribute( 12, 53000, 1203, 1203, 1575 )
" `. t( T i. [+ K) QAddAttribute( 13, 53000, 1379, 1379, 1763 )7 [2 H; O& D' B0 ~' h- z4 J
AddAttribute( 14, 53000, 1568, 1568, 1966 )
' D2 x0 i) P, f Y% [$ p. [& D! l* ?AddAttribute( 15, 53000, 1772, 1772, 2184 )- g/ e; {( D3 v1 Z
AddAttribute( 16, 53000, 1989, 1989, 2417 )
! ]0 n" J+ X* ~AddAttribute( 17, 53000, 2221, 2221, 2665 )
0 q/ o/ d/ m4 r% M' U6 iAddAttribute( 18, 53000, 2467, 2467, 2998 ): F1 c4 V" n- g6 M; R, s
AddAttribute( 19, 53000, 2726, 2726, 3207 )7 I' o6 R) F, ]" v6 o# E
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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! ^8 y8 \* B. b" [nItemTransyLowLevel = 5000009 h- G; i e9 [7 r2 ~1 P
nItemTransyHighLevel = 2000000# ]/ R( y/ w+ g/ p
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. J( h) B2 a, R; o/ ]; ]4 y. U--Kost黰e Kombination Chance------------------------------0 C3 U9 h( A9 R- u$ w
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nFashionCombineChance = 2500 -- 25%
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