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ItemUpgrade.lua8 H* V1 L- n5 }7 j3 z3 @: y4 F. t2 r' F
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--Sockel Chance-------------------------------------------
* \' I; C+ p- F9 P8 O" D: j" Z( Y----------------------------------------------------------
6 |5 k9 m; q: m* w" l' C7 DtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 `+ |" \) j6 N! @: M* JtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }, M# C+ k0 g& W5 I1 r7 i
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6 `9 n, O; J( `9 E0 U2 h% z----------------------------------------------------------
- l6 `3 ?# \- O% H% v--Upgrade Chance------------------------------------------2 q4 L0 G2 A7 f5 z0 I( C" f
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), y5 ]* W+ M+ J- w
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--Upgrade Chance------------------------------------------* C' a# C6 J: W: x. u* d
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tAttribute = {}8 \" R: o% V- n) L
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )3 u' a G4 t( v- u3 H( B
tAttribute[nNum] = {}
% q, Y1 m8 [. _, y$ i tAttribute[nNum].nProb = nProb
O+ b5 Q: l9 o5 ] A# I tAttribute[nNum].nDamageRate = nDamageRate
2 t# T) i5 t2 S, R, @8 ~! v5 B tAttribute[nNum].nDefenseRate = nDefenseRate. t8 K6 i) A, B- [* X1 b- A
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
4 Q, h, l3 d# `" `3 g2 R' aAddAttribute( 1, 100000, 200, 200, 500 )
9 w/ |) i2 K5 d, }3 D' {- NAddAttribute( 2, 100000, 221, 221, 522 )
3 p, p7 T* s r0 z9 E4 P/ Z! i- P5 d, tAddAttribute( 3, 92000, 256, 256, 560 )) T; f' i% \5 a9 ]: G7 A( h( S
AddAttribute( 4, 70000, 305, 305, 612 )
- ]+ z( N! \+ U4 ^: F; z& f) L+ zAddAttribute( 5, 53000, 368, 368, 680 )
0 n3 J7 h7 \2 DAddAttribute( 6, 53000, 446, 446, 763 )3 q4 N" K/ j* M! o
AddAttribute( 7, 53000, 537, 537, 860 )
. c4 y. R1 `3 ?) P) F7 ]4 wAddAttribute( 8, 53000, 642, 642, 973 )" R- Q0 w9 W3 ^& E1 P
AddAttribute( 9, 53000, 761, 761, 1101 )
" p8 l* o1 r# u2 X" gAddAttribute( 10, 53000, 895, 895, 1244 )% n4 V* ` W' V3 S
AddAttribute( 11, 53000, 1042, 1042, 1402 )
5 ?/ v0 w1 C. G: r# AAddAttribute( 12, 53000, 1203, 1203, 1575 )
, E9 K" o& Q$ \4 E4 j# i! X& Z: _7 O4 xAddAttribute( 13, 53000, 1379, 1379, 1763 )
( a4 _6 l- k+ Q+ NAddAttribute( 14, 53000, 1568, 1568, 1966 )' s( O0 K( U+ j5 g7 M( f& M; O
AddAttribute( 15, 53000, 1772, 1772, 2184 )( O) O. k6 v6 M7 h/ B
AddAttribute( 16, 53000, 1989, 1989, 2417 )! I4 C1 A) g+ i1 L/ ^% }( S& m
AddAttribute( 17, 53000, 2221, 2221, 2665 )5 h: H6 B! z. O) P$ ^3 X
AddAttribute( 18, 53000, 2467, 2467, 2998 )( }2 d9 H/ b/ a$ }9 Q& u& e
AddAttribute( 19, 53000, 2726, 2726, 3207 )
9 W" \- s" s$ Q' lAddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ a% V# \% ~3 |: w# J----------------------------------------------------------
+ _" F# J$ _+ b$ S----------------------------------------------------------4 s8 D8 ^' ^4 @/ f2 O$ R
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1 H# |4 F# {% i8 ]- d4 \4 GnItemTransyLowLevel = 5000003 Y* Z/ Z- g7 s: O% k
nItemTransyHighLevel = 20000000 @2 C. H+ t7 ]; o4 Z# A+ K7 ]
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----------------------------------------------------------& \- E, z- S& a
--Kost黰e Kombination Chance------------------------------6 k' [! R/ g' r3 i7 j
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' E; ]! h) E4 _1 z# u9 k; ]nFashionCombineChance = 2500 -- 25%
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