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ItemUpgrade.lua$ ?8 B; }9 i( m+ z: }( L! Z( E
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--Sockel Chance-------------------------------------------
. i6 N: I7 E* N% e) U* ?! x/ L----------------------------------------------------------
' |1 [) U& r8 @9 V& g& ptSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ d$ W, m7 t) s0 a9 g# K6 @/ XtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! K$ S7 _9 `2 x. Q" @
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9 v/ H) x' ^1 i( t" U: F7 p--Upgrade Chance------------------------------------------) p2 W2 l% E3 U+ O+ P$ C
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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" M4 A* r, ~; V- S( y' Q5 `----------------------------------------------------------
, m7 W) D1 C' u2 g; k+ L# y--Upgrade Chance------------------------------------------/ W6 O- A; O/ z
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: _ n3 C8 E, C G7 V B. ]6 E3 f3 |tAttribute = {}
' ]6 J! Z& ~" l q) D6 F/ lfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 b) a$ |% K" e0 I1 C
tAttribute[nNum] = {}
( L9 w1 F8 g. n3 \& k0 d; c* D tAttribute[nNum].nProb = nProb' l0 ]# u0 T2 ^" D+ m b. G
tAttribute[nNum].nDamageRate = nDamageRate, d0 u: x1 f. X5 w
tAttribute[nNum].nDefenseRate = nDefenseRate$ E$ Q1 w- D4 l& b0 R
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
5 e- j e; t1 N* `end
8 y7 W% u6 z7 w1 X" A-- ( U. a& S) R+ x# I$ N
AddAttribute( 1, 100000, 200, 200, 500 )
% m% t8 i6 s3 k' x) ]AddAttribute( 2, 100000, 221, 221, 522 )8 _8 {7 N' E j* |. f
AddAttribute( 3, 92000, 256, 256, 560 )/ ^, A: o2 ~& D- A0 f) g# w r
AddAttribute( 4, 70000, 305, 305, 612 )5 x& t, D3 e$ E+ R" X3 a }2 M j
AddAttribute( 5, 53000, 368, 368, 680 )
) ?: ^* i1 K; c1 E' m; H8 QAddAttribute( 6, 53000, 446, 446, 763 )& T" x" U5 y6 L- r. N
AddAttribute( 7, 53000, 537, 537, 860 )
) v+ _& c2 M- J, e/ ?8 d( NAddAttribute( 8, 53000, 642, 642, 973 )
9 K2 k' ]9 c+ C* F9 h( w1 qAddAttribute( 9, 53000, 761, 761, 1101 )
Z$ w- J' f* \, SAddAttribute( 10, 53000, 895, 895, 1244 )' C! r) g* ?- Z9 o" b/ V
AddAttribute( 11, 53000, 1042, 1042, 1402 )
% i5 q+ H8 f! \- n% a' TAddAttribute( 12, 53000, 1203, 1203, 1575 )$ C. r$ J: b% U) v9 E7 A
AddAttribute( 13, 53000, 1379, 1379, 1763 )
: _' R2 W) N' q7 B- w r1 g) ZAddAttribute( 14, 53000, 1568, 1568, 1966 )" M; n5 R9 T- T4 t' }8 ^
AddAttribute( 15, 53000, 1772, 1772, 2184 )
) s" ^, d" Z2 [; m/ f5 ?3 ZAddAttribute( 16, 53000, 1989, 1989, 2417 ): m5 g5 V. K2 m, Z4 X
AddAttribute( 17, 53000, 2221, 2221, 2665 )9 p+ i8 y- ?7 u- x- j
AddAttribute( 18, 53000, 2467, 2467, 2998 )2 ~: ?& g4 d$ I( b
AddAttribute( 19, 53000, 2726, 2726, 3207 )
( O1 l& v9 a- C6 K9 d$ NAddAttribute( 20, 53000, 3000, 3000, 3500 )
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9 M6 V+ \8 M7 Z: r3 `3 T. W----------------------------------------------------------
% X3 K$ K: J/ @4 D. W7 E----------------------------------------------------------
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nItemTransyLowLevel = 500000: @$ f. m3 e! j, M5 j3 U/ {1 Q" s& E) p
nItemTransyHighLevel = 20000002 ]. Z+ G1 D: C
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6 f0 F6 p* j; _. y--Kost黰e Kombination Chance------------------------------
* [9 I( Q# i ]2 M9 E----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%" B% E: O' s- f1 D
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