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ItemUpgrade.lua( q$ Q2 z: k' P: r' `
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--Sockel Chance-------------------------------------------: e& ?2 ]1 ^& S% p! [3 s
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& v% e# v. C, _4 R7 V0 |8 |, M3 StSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), J, a& y. _& {9 H6 w" N! X9 A' n
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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0 r6 r" _, K( m7 j! f----------------------------------------------------------
4 o4 b r9 |" `& ~ M- A--Upgrade Chance------------------------------------------
/ v% ~4 \& Z0 ]) V5 k----------------------------------------------------------5 |6 l& P" [' r3 ?+ y7 J0 E
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 Y$ f1 ^. l, ~0 z3 b7 ~
" h& e/ @) W J: f$ w, ?' O----------------------------------------------------------
5 `7 v4 r* v# e2 V) N--Upgrade Chance------------------------------------------
" a u/ u& v3 I% y" C) H6 q0 ^7 }----------------------------------------------------------
) u0 a0 i4 O1 P& T7 `1 B! qtAttribute = {}& ^/ }$ m; O* ^# k$ S: n
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )0 ~, j; z+ L) G* }
tAttribute[nNum] = {}- j; t7 _ k( U
tAttribute[nNum].nProb = nProb
9 O* Y3 x, T4 k1 l" a tAttribute[nNum].nDamageRate = nDamageRate3 c6 M( g5 w" u' X( w2 r0 }
tAttribute[nNum].nDefenseRate = nDefenseRate
- j5 g3 m# o$ d% R: c tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 t( {& W3 E5 }
end+ _% A, y7 v1 t' J1 t
-- ) E& n+ ?4 @% g3 v! b
AddAttribute( 1, 100000, 200, 200, 500 )
' a3 P$ c. f# b: \) j* B3 A0 y& E4 \, RAddAttribute( 2, 100000, 221, 221, 522 )
% |, ]7 J- m# j' B" jAddAttribute( 3, 92000, 256, 256, 560 )
/ a4 A+ u- A! a, BAddAttribute( 4, 70000, 305, 305, 612 )) b: A: x+ @- \( o, x2 W3 [. N
AddAttribute( 5, 53000, 368, 368, 680 )6 }! l6 A x: L9 v5 s; s- \
AddAttribute( 6, 53000, 446, 446, 763 )- k4 N, S( b1 h9 V7 s, h
AddAttribute( 7, 53000, 537, 537, 860 )3 e) _! U, K6 P9 G# q" ~
AddAttribute( 8, 53000, 642, 642, 973 )
' i" A1 l5 H4 h* _2 L4 ]; dAddAttribute( 9, 53000, 761, 761, 1101 )! }$ x8 ~* o9 Y& B
AddAttribute( 10, 53000, 895, 895, 1244 )( U% d7 }2 w+ \& R' v
AddAttribute( 11, 53000, 1042, 1042, 1402 )$ P8 f* F% Z* X8 Z( Z1 m/ {
AddAttribute( 12, 53000, 1203, 1203, 1575 )* k7 i: r8 K; {/ W; J) U
AddAttribute( 13, 53000, 1379, 1379, 1763 )
" i& E: j0 V: K* l) uAddAttribute( 14, 53000, 1568, 1568, 1966 )
1 U6 ]" c( P$ aAddAttribute( 15, 53000, 1772, 1772, 2184 )# Q" C G& J* `
AddAttribute( 16, 53000, 1989, 1989, 2417 )
9 D' K5 N9 g+ o: q6 A% F( Y# E" BAddAttribute( 17, 53000, 2221, 2221, 2665 )1 n, F6 I1 X7 q% i9 h& U4 B
AddAttribute( 18, 53000, 2467, 2467, 2998 )) ^- p+ N- M. C1 l4 D/ ]
AddAttribute( 19, 53000, 2726, 2726, 3207 )
8 y6 S& B( ^! AAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000% r4 O0 [- i+ s- q+ B3 N. E7 i
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------6 }5 c& z5 A/ c2 p
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0 {; e V7 e( D7 inFashionCombineChance = 2500 -- 25%" r# @6 H( f k" i2 A/ w% Q
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