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ItemUpgrade.lua
2 h" v4 k+ [" L- y; y' [0 }----------------------------------------------------------
1 d4 k7 u) N5 o4 Z; C0 H9 ^* X--Sockel Chance-------------------------------------------
. B) Z- z& Z9 P----------------------------------------------------------
% A" b) M, A. dtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 w) q3 _: ^9 k# W$ z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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----------------------------------------------------------5 u$ c' X h/ m" K+ D4 ?' q8 [
--Upgrade Chance------------------------------------------
) ^ W7 K- K& h2 l. c----------------------------------------------------------! t9 ?! y8 s. O- n' u' O1 `
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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: X8 U5 H6 j9 T# l Z6 O+ }! A! l----------------------------------------------------------
1 K" n3 S, M; Z! z% U--Upgrade Chance------------------------------------------
6 b! P& a- D! q- Z7 z* J----------------------------------------------------------
6 m# [1 M/ x3 ]5 e+ T; ytAttribute = {}
0 t# }2 E9 _! S1 [/ J6 x: s H Q: m4 lfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% Q+ p8 S0 z. a2 b tAttribute[nNum] = {}
6 K! E. E* m1 R& A/ g$ G3 Z tAttribute[nNum].nProb = nProb3 o1 @& c7 B1 v; ?3 w# _
tAttribute[nNum].nDamageRate = nDamageRate/ z8 {# {& q! n9 l. U
tAttribute[nNum].nDefenseRate = nDefenseRate) H/ e8 f$ P0 _- ^/ w7 F
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
; x# d1 w/ R# i+ ]" r! S ^ }end4 N* Z# Q% e; L
-- 6 c0 u# k$ l2 f
AddAttribute( 1, 100000, 200, 200, 500 )$ ]# [: d' B e" Z
AddAttribute( 2, 100000, 221, 221, 522 )
: R7 E; X4 X1 R( o/ F( t' gAddAttribute( 3, 92000, 256, 256, 560 ). r( I( M/ b* K z
AddAttribute( 4, 70000, 305, 305, 612 )1 }4 p% ?% ?& ?+ V- k
AddAttribute( 5, 53000, 368, 368, 680 )2 X8 m7 ^* b0 T# Y
AddAttribute( 6, 53000, 446, 446, 763 )
; {4 U7 y y' c) T1 HAddAttribute( 7, 53000, 537, 537, 860 )
4 N9 ^" t' o* F& x7 B& bAddAttribute( 8, 53000, 642, 642, 973 )
2 C4 q* \! K( a. \7 vAddAttribute( 9, 53000, 761, 761, 1101 )
4 N, }' q0 j1 @! kAddAttribute( 10, 53000, 895, 895, 1244 )6 D( Z; ^. R& o7 k* ^) q0 ]
AddAttribute( 11, 53000, 1042, 1042, 1402 )$ c, S- z) C; S3 C9 u
AddAttribute( 12, 53000, 1203, 1203, 1575 )
! G) q7 c9 C: n; M) m& nAddAttribute( 13, 53000, 1379, 1379, 1763 )) @' H0 i! U2 o& H- V0 u6 j6 l
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 } y3 H% H. y- Z ]% BAddAttribute( 15, 53000, 1772, 1772, 2184 )
/ Y; }! a2 V3 o" Z: I4 zAddAttribute( 16, 53000, 1989, 1989, 2417 )/ Z* {; @5 V! S' E3 I
AddAttribute( 17, 53000, 2221, 2221, 2665 )1 W" @- z$ g' |7 v& O( ~9 @
AddAttribute( 18, 53000, 2467, 2467, 2998 )' k5 e) ?# H: w4 Z) e
AddAttribute( 19, 53000, 2726, 2726, 3207 )
9 }) ]2 q. G- U6 ?& K& ]AddAttribute( 20, 53000, 3000, 3000, 3500 )/ o0 a$ ^& G) j9 M
D1 j$ F, I; X9 {, k----------------------------------------------------------
; A) t8 y; ~1 A2 V3 \----------------------------------------------------------
" _3 u" A2 H5 `/ @----------------------------------------------------------
, w( N& C: V' V( DnItemTransyLowLevel = 5000000 D' } w* }* p, ?! |5 M
nItemTransyHighLevel = 20000001 b+ G/ S) e6 B; {; V$ _; s
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----------------------------------------------------------2 L: [" w$ N. G- h0 D
--Kost黰e Kombination Chance------------------------------ E' j7 O2 o6 _$ y9 i
----------------------------------------------------------
+ s8 \% m$ Z3 T' q$ c( ]7 s4 o' B) {$ i& p- s
nFashionCombineChance = 2500 -- 25% y% o/ ~) T, E$ S1 c) F1 B
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