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ItemUpgrade.lua. J5 }. Q, E2 v) O' @
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# b/ T1 T7 J- N% J+ U: t--Sockel Chance-------------------------------------------
0 n/ Z: A [' A----------------------------------------------------------
$ K6 t5 Y7 s* V. h o* B* P btSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)* ]# |5 i2 A9 ?$ g s0 a7 t0 X' x1 A. }
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 t4 }8 @8 c( u/ W/ j" P
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9 l% j4 e# m3 Z' @# o) e--Upgrade Chance------------------------------------------
0 ]( Q! f: C8 ?5 R2 I8 \5 M" o----------------------------------------------------------9 @0 d* }: F# G5 ], X* S% ~
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
% K( Q3 }# Q/ I$ a: @9 q1 i( f----------------------------------------------------------! i) w' d' ?. z- ]+ ^' m
tAttribute = {}
# Y; f3 ?5 v$ rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). i. }. z# O* `" w4 u. z$ i
tAttribute[nNum] = {}
% c/ J% n/ Y& W: a tAttribute[nNum].nProb = nProb
" W( v5 {7 u! R' V+ i# d tAttribute[nNum].nDamageRate = nDamageRate
; o; N. a4 C& K tAttribute[nNum].nDefenseRate = nDefenseRate- k) X v* \) O# t4 T, E
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- ; g7 A: M2 m g" |2 y% Q5 k
AddAttribute( 1, 100000, 200, 200, 500 )
+ e! L" Y) y, g! S; BAddAttribute( 2, 100000, 221, 221, 522 )
% X$ `! O$ N0 C$ c/ Q8 fAddAttribute( 3, 92000, 256, 256, 560 )
- J5 r5 D' {# g$ g& j S0 ?8 `. eAddAttribute( 4, 70000, 305, 305, 612 )% B3 c, W7 T5 q( z3 J. [7 _) R1 ^' V
AddAttribute( 5, 53000, 368, 368, 680 )
" ]' T- Q- R+ h/ ^AddAttribute( 6, 53000, 446, 446, 763 )
0 P" Y8 N4 z: Z. xAddAttribute( 7, 53000, 537, 537, 860 )! n7 T3 V: j8 L0 Z
AddAttribute( 8, 53000, 642, 642, 973 )
9 v- L) T, `( v I; B: RAddAttribute( 9, 53000, 761, 761, 1101 )) f: F5 p; i U h, ?" O V( @! D
AddAttribute( 10, 53000, 895, 895, 1244 )- e) J) D( d* }! u
AddAttribute( 11, 53000, 1042, 1042, 1402 )
4 l0 F/ }; }0 |- \/ n. k" TAddAttribute( 12, 53000, 1203, 1203, 1575 )
# C9 c2 x8 J& F5 u7 n3 wAddAttribute( 13, 53000, 1379, 1379, 1763 )) b" K: j9 m; \- M; {1 i
AddAttribute( 14, 53000, 1568, 1568, 1966 )
: F' |6 e5 \9 E+ h- QAddAttribute( 15, 53000, 1772, 1772, 2184 )
l0 U+ }5 f7 T0 x m; VAddAttribute( 16, 53000, 1989, 1989, 2417 )6 w8 ^7 s% w! L6 G7 A
AddAttribute( 17, 53000, 2221, 2221, 2665 )% o$ e. B2 q; i5 T4 j
AddAttribute( 18, 53000, 2467, 2467, 2998 )
+ O! R3 G9 Q( Q4 O7 B4 B6 yAddAttribute( 19, 53000, 2726, 2726, 3207 )) L1 t/ d, t) W0 H1 @% Y. Q; @
AddAttribute( 20, 53000, 3000, 3000, 3500 ), e! ^ z% g0 t* D; t9 C4 D7 |" b
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0 C s, g' e' `3 J$ s0 s----------------------------------------------------------
3 h! t1 M8 v0 s6 u h& z2 lnItemTransyLowLevel = 5000008 N7 k- M2 A; H- A0 v/ V0 J
nItemTransyHighLevel = 2000000
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+ k) d5 O% U5 c I6 x--Kost黰e Kombination Chance------------------------------! V: K6 _2 J- j% Y9 `5 j
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nFashionCombineChance = 2500 -- 25%! e5 V3 Y e% t5 q4 H9 d: l
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