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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; d3 ]* B4 q7 X! ]% \tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 F: t: Q: [* |4 H
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------: b) M1 m0 x G. j4 y+ S( U) K
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: o: ?! e0 e. P. OtAttribute = {}
5 S f* c. W6 H8 Y, g/ ?# Xfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 ^4 _7 d3 C/ t* v$ a# ^
tAttribute[nNum] = {}
) d# s0 Y# u. m4 A' @ tAttribute[nNum].nProb = nProb4 A4 \ n: I6 x5 L% Y/ ^
tAttribute[nNum].nDamageRate = nDamageRate
1 J% [8 J. r& \1 t$ g$ z tAttribute[nNum].nDefenseRate = nDefenseRate7 i A4 |" j6 t) D9 ^
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
* E. c* N/ ?. e( v6 Eend
0 {/ [! S+ v4 i$ l8 [# A# d--
8 p9 Z6 D7 i- j5 E8 TAddAttribute( 1, 100000, 200, 200, 500 )
9 s6 P) J( ]# N0 aAddAttribute( 2, 100000, 221, 221, 522 )
2 F; r \" B, h6 Z$ ^AddAttribute( 3, 92000, 256, 256, 560 )8 r: X2 f8 a+ o
AddAttribute( 4, 70000, 305, 305, 612 )
8 q4 S* f$ H( q: u( tAddAttribute( 5, 53000, 368, 368, 680 )
+ D: o$ e' v: p8 @' I/ pAddAttribute( 6, 53000, 446, 446, 763 )7 R! Q: O+ W$ v8 U
AddAttribute( 7, 53000, 537, 537, 860 )
+ Y1 g1 c$ G& }AddAttribute( 8, 53000, 642, 642, 973 ), ^* x& u' x9 O! M3 e: G) s" j
AddAttribute( 9, 53000, 761, 761, 1101 )9 ?2 [* r" j% {% Z/ o6 K
AddAttribute( 10, 53000, 895, 895, 1244 )
1 t; d& {! V* [ c2 m: F4 Y8 {; sAddAttribute( 11, 53000, 1042, 1042, 1402 )
% {6 q. F. G0 E0 I6 j7 j. sAddAttribute( 12, 53000, 1203, 1203, 1575 )( X0 [4 e) Q# S" R
AddAttribute( 13, 53000, 1379, 1379, 1763 )' U3 o: L$ R: v+ Q9 M
AddAttribute( 14, 53000, 1568, 1568, 1966 )
5 u5 p$ k+ r/ q0 rAddAttribute( 15, 53000, 1772, 1772, 2184 )9 M8 {: |" Z4 ?
AddAttribute( 16, 53000, 1989, 1989, 2417 )0 }; t' x$ V' ~" J& i
AddAttribute( 17, 53000, 2221, 2221, 2665 )! G3 V* F0 l K/ c* H
AddAttribute( 18, 53000, 2467, 2467, 2998 )
) f5 \8 d0 V* c: ~9 M4 PAddAttribute( 19, 53000, 2726, 2726, 3207 )
1 l8 s( K7 V, PAddAttribute( 20, 53000, 3000, 3000, 3500 ); S+ g5 o1 A; J* E/ t3 D3 h
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nItemTransyLowLevel = 500000& I) d- F0 r' r; A5 X# R% T7 V
nItemTransyHighLevel = 2000000! M M \$ |# _. E0 Y) x$ Q
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%) {1 o7 D9 g# O8 [: E
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