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ItemUpgrade.lua4 s9 [/ o$ m7 `1 J. [; |
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--Sockel Chance-------------------------------------------1 \2 \0 E5 O# l: a# V4 w
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)7 b! Y2 j3 u' C0 x
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }/ r. k2 p/ _( Z1 f8 o
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m1 K2 S- q' u. k4 S--Upgrade Chance------------------------------------------' N) e$ S3 ]) Y
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3 z4 `4 W; f+ R, V. s$ {tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------* f8 ?% n7 G9 n: \
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tAttribute = {}8 P6 O3 }5 O$ z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 s, l. w: b1 | c% i tAttribute[nNum] = {}
) Q( f1 u. t' ` tAttribute[nNum].nProb = nProb T( E M5 g# |5 u: S+ Q3 s
tAttribute[nNum].nDamageRate = nDamageRate; j" |$ ]) D! A. x7 ?) h
tAttribute[nNum].nDefenseRate = nDefenseRate
3 ^, r) Z0 r. _6 |4 S# _ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
2 S& a* p. u: ~, E* G* ^1 |end
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AddAttribute( 1, 100000, 200, 200, 500 )
) |4 h4 i; h1 t q0 oAddAttribute( 2, 100000, 221, 221, 522 )1 J4 `1 h* V9 s5 }+ _
AddAttribute( 3, 92000, 256, 256, 560 )' o: a9 I, l+ B2 ^1 h' @7 b
AddAttribute( 4, 70000, 305, 305, 612 )
& m# Q5 L6 H( \4 LAddAttribute( 5, 53000, 368, 368, 680 )! Q: Z( b8 |0 O# |
AddAttribute( 6, 53000, 446, 446, 763 )
0 F; T# t! S f; i5 S0 [AddAttribute( 7, 53000, 537, 537, 860 )2 i" N8 Q, E \+ X) `, b* g3 R, U; [
AddAttribute( 8, 53000, 642, 642, 973 )
; t4 K9 W. M0 L4 e$ IAddAttribute( 9, 53000, 761, 761, 1101 )6 j( o5 w3 b+ W. j, {6 I9 a7 \1 _+ D2 v
AddAttribute( 10, 53000, 895, 895, 1244 )) F8 V8 `, Q) s# ?) ~; A0 w, p- C
AddAttribute( 11, 53000, 1042, 1042, 1402 )1 c; t" E7 H0 E& h% N
AddAttribute( 12, 53000, 1203, 1203, 1575 )
' s% X8 I9 e# b# b7 [2 {+ SAddAttribute( 13, 53000, 1379, 1379, 1763 )
" T; i* v# J% k/ ?4 U5 yAddAttribute( 14, 53000, 1568, 1568, 1966 )
. ]: z; O1 V) P( v) p5 }9 kAddAttribute( 15, 53000, 1772, 1772, 2184 )
* c: r7 f. b9 IAddAttribute( 16, 53000, 1989, 1989, 2417 )& z3 Y4 v: j) Z, h+ r& Q
AddAttribute( 17, 53000, 2221, 2221, 2665 )
* d$ Z1 h/ V3 t; ?& [9 rAddAttribute( 18, 53000, 2467, 2467, 2998 )
+ {' W# r0 Y$ v6 K7 \AddAttribute( 19, 53000, 2726, 2726, 3207 )
% y8 j' z2 l0 P1 E# y/ ]AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
: f. A( z/ h& r% ]nItemTransyHighLevel = 2000000; T# g4 F% u" {9 C! n
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! ?3 r6 E2 V6 k/ z9 `+ t--Kost黰e Kombination Chance------------------------------
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# V) S( t2 ]9 @$ [) q+ |1 znFashionCombineChance = 2500 -- 25%: t- [& g* g" d) L2 j
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