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ItemUpgrade.lua
$ e, S# ?( y4 {5 P. }/ p6 }; D' W----------------------------------------------------------
' q$ W0 `, Z, T4 P7 @--Sockel Chance-------------------------------------------
( | ^1 I0 {0 O0 F3 Q4 P7 g----------------------------------------------------------
H2 K5 q5 `! u3 p6 r! E. m, OtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), x& J; O* X0 W4 I& M! I: E
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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; S& l8 f C4 O$ b, T* g/ E----------------------------------------------------------
0 p$ O5 W# p1 f; ]9 U--Upgrade Chance------------------------------------------+ @. b7 _. w- G D& J. T5 S
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/ C) \2 @8 D! t$ Z& ]0 x# rtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}
9 f& }' h7 S- Z, w( p& w6 wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ f, ~ u, T( n) k3 g& G' l. L8 A tAttribute[nNum] = {}
; V7 W$ v5 }( \6 }0 E tAttribute[nNum].nProb = nProb
5 F' w4 @4 M6 ?3 k tAttribute[nNum].nDamageRate = nDamageRate! J) K' |, y+ }" i" N) V
tAttribute[nNum].nDefenseRate = nDefenseRate6 N9 \- S( B8 \& A/ i
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
* ~2 `' i6 l& h0 y, L+ C2 Y. yend
2 |, Z: w) G) a* j! k+ u--
7 e, Z: c" ]! a0 }9 mAddAttribute( 1, 100000, 200, 200, 500 )
9 `& T6 a3 {! v% H( x9 H+ iAddAttribute( 2, 100000, 221, 221, 522 )
/ O. i/ z: t% u' J$ V5 W5 ]AddAttribute( 3, 92000, 256, 256, 560 )- s5 t* b+ i/ T, A4 y5 Z9 f( U! R
AddAttribute( 4, 70000, 305, 305, 612 )
( X5 U7 h" F; ?" VAddAttribute( 5, 53000, 368, 368, 680 )
9 Y J P5 x. l' ~4 A# Z8 xAddAttribute( 6, 53000, 446, 446, 763 )7 C+ }9 ^) l1 Y! y7 A
AddAttribute( 7, 53000, 537, 537, 860 )
5 q( K$ P# \+ ~AddAttribute( 8, 53000, 642, 642, 973 )5 u p2 B& A2 R: T9 W: @* ?
AddAttribute( 9, 53000, 761, 761, 1101 )
; r) T( Z u R. q' A2 H6 GAddAttribute( 10, 53000, 895, 895, 1244 )
1 m) W2 h" k4 c& t0 N9 N1 V7 j9 jAddAttribute( 11, 53000, 1042, 1042, 1402 )* ]/ n N5 q+ U7 h8 {: V: a; M
AddAttribute( 12, 53000, 1203, 1203, 1575 )
7 f' t1 h" S, N' Z1 [' FAddAttribute( 13, 53000, 1379, 1379, 1763 )0 o! X8 n4 q6 H. w& }
AddAttribute( 14, 53000, 1568, 1568, 1966 )& d. a0 `0 \1 C* i
AddAttribute( 15, 53000, 1772, 1772, 2184 )
# W5 h$ q# D2 E" ?1 MAddAttribute( 16, 53000, 1989, 1989, 2417 )
" A6 @8 D% B6 |" K; YAddAttribute( 17, 53000, 2221, 2221, 2665 )0 b$ ~' _7 B) W: l$ F9 q
AddAttribute( 18, 53000, 2467, 2467, 2998 )
2 ^8 o6 n1 e: n, k) sAddAttribute( 19, 53000, 2726, 2726, 3207 )
# F* z' v! f7 ?7 Q8 }* S W2 PAddAttribute( 20, 53000, 3000, 3000, 3500 )
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2 [+ i, k1 m9 x; k. R; V) M/ x----------------------------------------------------------
: g- C# Q& j2 D2 e1 a$ \* V----------------------------------------------------------# g( m9 G/ K( k
nItemTransyLowLevel = 500000
/ M" b! Z- M- R2 z* t, g8 wnItemTransyHighLevel = 2000000+ M" }) j0 K- r9 n
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. _( W( R d3 V. W' R; T--Kost黰e Kombination Chance------------------------------
1 ?/ n5 _8 Y0 l; }9 I) Z7 r: W----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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