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ItemUpgrade.lua
) ?" p* r1 {7 Z9 ^0 z----------------------------------------------------------
0 r( z O- a% A0 P, ]8 Y--Sockel Chance-------------------------------------------
7 p1 n3 V$ w e1 I----------------------------------------------------------
/ E' K* ^+ k5 {4 r4 v- v u* f% ktSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
4 O0 ~! @+ r% g0 j! ktWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 m) _4 ?' [$ ?1 Z% e
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--Upgrade Chance------------------------------------------' u6 F+ f L6 }8 o% b k
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. K/ ~$ f F; {3 U* vtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) l2 f' c7 T& p: d6 W+ F& X
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--Upgrade Chance------------------------------------------. ~! k$ c9 M: G
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tAttribute = {}
7 n5 o/ _ c$ Y0 S9 rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& J4 ]. e: S9 F ?/ O- x6 f8 O tAttribute[nNum] = {}
( K3 z9 v( C1 C. p' R tAttribute[nNum].nProb = nProb
. {& C( ]( b" e" u: Y tAttribute[nNum].nDamageRate = nDamageRate
8 R) v0 e' p! ?2 t7 W2 J5 z# C tAttribute[nNum].nDefenseRate = nDefenseRate
" \) v/ L# j* \- [! t6 Q* @ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate( ?$ d' X- q; Z5 e z
end( D S/ @0 s" }6 }/ X* E) x, d
-- # ~( U' {7 _" o( Y2 @
AddAttribute( 1, 100000, 200, 200, 500 )
! e# a, x0 R' P9 `$ n5 l8 }* x. ]AddAttribute( 2, 100000, 221, 221, 522 )
4 U, C- \4 N& @) `) ^3 ~% H) s- sAddAttribute( 3, 92000, 256, 256, 560 )0 Q: _& \; Y7 [1 c, K; G
AddAttribute( 4, 70000, 305, 305, 612 )7 r, d W# E9 Y& Z$ Z2 v9 i
AddAttribute( 5, 53000, 368, 368, 680 )
. P5 v* z/ m" @+ sAddAttribute( 6, 53000, 446, 446, 763 )
( G# t7 f( Q, ? [AddAttribute( 7, 53000, 537, 537, 860 )8 ]1 ]" H2 |, D& v3 g) |
AddAttribute( 8, 53000, 642, 642, 973 )8 ^3 ?/ H o; P3 D* z3 t
AddAttribute( 9, 53000, 761, 761, 1101 )
8 y4 P1 Y) n* j8 mAddAttribute( 10, 53000, 895, 895, 1244 )
! [. e: i& @) c7 a( ]8 {AddAttribute( 11, 53000, 1042, 1042, 1402 )5 \+ L" @' N7 q6 @. H! c/ M
AddAttribute( 12, 53000, 1203, 1203, 1575 )4 M+ A6 }6 s! ^8 @/ J& X/ D9 f
AddAttribute( 13, 53000, 1379, 1379, 1763 )
3 o1 G8 [6 l9 w# H5 ?+ H$ jAddAttribute( 14, 53000, 1568, 1568, 1966 ): ]7 p! D, a8 P
AddAttribute( 15, 53000, 1772, 1772, 2184 )
d! _, A* f6 I) m, T( {' P7 rAddAttribute( 16, 53000, 1989, 1989, 2417 )
0 \$ ^8 G7 q% SAddAttribute( 17, 53000, 2221, 2221, 2665 )
& u1 i' M4 w7 Y$ hAddAttribute( 18, 53000, 2467, 2467, 2998 )
/ |" `2 [; g' t6 k7 DAddAttribute( 19, 53000, 2726, 2726, 3207 )# O& g& ^1 z% A
AddAttribute( 20, 53000, 3000, 3000, 3500 )% z. _% M0 x1 d# `. Y7 R; g4 P; l
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0 p# I& I# z; X3 O/ v! W; k* anItemTransyLowLevel = 500000& _8 D7 O2 G% a! q
nItemTransyHighLevel = 20000001 h" C& ?* ~' q3 x& F
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* R, f {% S* @% B, s ?" E9 S--Kost黰e Kombination Chance------------------------------, ~/ S& s- N0 m9 D. O
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8 ?: C6 S: C; g! L4 i0 B# j, @nFashionCombineChance = 2500 -- 25%
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