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ItemUpgrade.lua5 g9 f1 i# v: F( B
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--Sockel Chance-------------------------------------------- o4 E' R2 l' Y4 r* R9 y# Z
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2 m, A _7 y5 p. b0 ]% j4 QtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)& K( \9 G/ b, Y7 e8 s2 }& s0 X8 K
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) I& }$ X4 B8 ]4 y" [% h
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1 \. T* ]( |1 E' f9 B- d# l6 @--Upgrade Chance------------------------------------------
, v8 g$ c( T$ j, p0 l8 g! i. Y----------------------------------------------------------2 ^. k$ G0 C9 a, q! j6 {( c; F
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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9 T1 w9 r$ B; {5 m: P! z--Upgrade Chance------------------------------------------
6 v1 w) {& ?1 V----------------------------------------------------------
$ a% d; J0 o+ Q- e0 \8 btAttribute = {}
/ A. s3 a6 @: j: {; Lfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 ]% x8 ] k9 a2 }6 E3 I
tAttribute[nNum] = {}
6 `+ z, u4 m$ e' \ tAttribute[nNum].nProb = nProb0 N) {" w2 G! c9 I- t2 A
tAttribute[nNum].nDamageRate = nDamageRate
?8 Y" k6 ^ A, l' p0 j- K7 X% t tAttribute[nNum].nDefenseRate = nDefenseRate3 ^: \- u: O, h6 H
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 {2 ~+ u0 r& n7 c' D
end
, V k' u* T. R--
+ j' V% q: w- TAddAttribute( 1, 100000, 200, 200, 500 ). S; T: l+ N% G8 y
AddAttribute( 2, 100000, 221, 221, 522 )
# u( Z# v& m/ V: g% \AddAttribute( 3, 92000, 256, 256, 560 )$ g1 o9 z8 \2 x1 x- Y$ B& S
AddAttribute( 4, 70000, 305, 305, 612 )
6 D" c# _# W- y% e* d P9 KAddAttribute( 5, 53000, 368, 368, 680 )( `. B( [1 \2 a& a$ {3 A$ |* ?
AddAttribute( 6, 53000, 446, 446, 763 )8 X0 i; s2 L- j* w, u$ I
AddAttribute( 7, 53000, 537, 537, 860 )$ ?/ Q/ S/ m& u3 @4 a: O3 ~" B
AddAttribute( 8, 53000, 642, 642, 973 )
- ^+ ?/ j# K$ v! ^ ^% QAddAttribute( 9, 53000, 761, 761, 1101 )
* x2 |6 s$ o- ]! f& B/ e, A" FAddAttribute( 10, 53000, 895, 895, 1244 )
# W! K2 I+ t) G tAddAttribute( 11, 53000, 1042, 1042, 1402 )3 R9 `) Y) e: N9 v2 t
AddAttribute( 12, 53000, 1203, 1203, 1575 )8 F7 N6 x1 S+ U! C
AddAttribute( 13, 53000, 1379, 1379, 1763 )
# g) [- O2 Z0 `/ j# BAddAttribute( 14, 53000, 1568, 1568, 1966 )
: I3 Y5 y% C9 d+ y9 qAddAttribute( 15, 53000, 1772, 1772, 2184 )
/ K4 v0 h9 X$ [- u3 QAddAttribute( 16, 53000, 1989, 1989, 2417 )
% P) n3 c l0 ~- I9 wAddAttribute( 17, 53000, 2221, 2221, 2665 )6 F2 S6 |" B, U" W$ R
AddAttribute( 18, 53000, 2467, 2467, 2998 )8 J) a& I. X* ?" H1 D: {5 k. \% K- ?
AddAttribute( 19, 53000, 2726, 2726, 3207 )2 s! I4 G5 A: \
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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; U. F, w: @: ?# J1 F$ b/ X----------------------------------------------------------
; R2 t5 W* M1 W# }' f q. Z7 C----------------------------------------------------------
/ b' K0 N k0 ynItemTransyLowLevel = 500000
& x7 \9 ^: P6 C" _$ v& K! nnItemTransyHighLevel = 20000002 W/ v f9 O# | b I% n
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--Kost黰e Kombination Chance------------------------------
6 Z; Y1 G" [) Z0 @----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%2 `4 X3 Z3 h4 F9 ^2 `
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