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ItemUpgrade.lua' R5 }: m4 H- Z3 s+ }
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5 M5 i( V2 \7 V9 Q$ P4 X' B5 V3 G--Sockel Chance-------------------------------------------
# V5 a0 u$ W; m4 R----------------------------------------------------------; S% `/ e! d; M
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 O! d2 X" L# [. |+ k
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ A- e, O/ _) }: o9 T
6 Z1 g3 U+ {2 E- b7 x. X/ Y* S----------------------------------------------------------
5 M6 I7 b' \" g0 e, G. B* N--Upgrade Chance------------------------------------------
8 _8 ~9 p- @; j# _' O& z; A----------------------------------------------------------
3 t/ t6 {+ _% i+ ftAttribute = {}5 S O# T, A/ ]
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ) a% C! S& A4 b3 V' l3 R; |5 }
tAttribute[nNum] = {}. i0 h! W0 D: K5 I1 C
tAttribute[nNum].nProb = nProb9 T& M6 H9 a4 p+ [) T
tAttribute[nNum].nDamageRate = nDamageRate
/ f }) p6 K( B) T tAttribute[nNum].nDefenseRate = nDefenseRate6 N- U" C, l0 e" v) ^9 v
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )
' I1 T: w5 z( B3 ]7 dAddAttribute( 2, 100000, 221, 221, 522 )
* a! Y! u0 g* D- a, s) IAddAttribute( 3, 92000, 256, 256, 560 )
+ H" \/ U/ c3 q# t- m! R& EAddAttribute( 4, 70000, 305, 305, 612 )
/ ?8 D- I d+ N0 \/ `! f: [AddAttribute( 5, 53000, 368, 368, 680 )) z9 Y, E8 \" q
AddAttribute( 6, 53000, 446, 446, 763 ). X1 {! I' C. k# C
AddAttribute( 7, 53000, 537, 537, 860 )
# d# z/ i4 }0 O" `0 i0 cAddAttribute( 8, 53000, 642, 642, 973 )
' C/ r; M/ G% y) c+ IAddAttribute( 9, 53000, 761, 761, 1101 )
0 i) `" d2 C) G! t8 bAddAttribute( 10, 53000, 895, 895, 1244 )
7 i: J6 Z) H$ B5 s* @AddAttribute( 11, 53000, 1042, 1042, 1402 )+ D' y o4 j+ X5 F7 I
AddAttribute( 12, 53000, 1203, 1203, 1575 )# O$ t2 d+ H0 d% @! ]6 U) ^
AddAttribute( 13, 53000, 1379, 1379, 1763 )
7 i @2 t# y, w1 JAddAttribute( 14, 53000, 1568, 1568, 1966 )/ W3 U& C: f9 T* ~/ }3 _+ m* @4 O
AddAttribute( 15, 53000, 1772, 1772, 2184 )& [+ j1 d5 N# |) f9 p0 s- B
AddAttribute( 16, 53000, 1989, 1989, 2417 )8 g1 l8 h" ~. N4 p! k
AddAttribute( 17, 53000, 2221, 2221, 2665 )4 ?+ V$ M0 g! D
AddAttribute( 18, 53000, 2467, 2467, 2998 )) D* o, x5 j% b( Y6 T
AddAttribute( 19, 53000, 2726, 2726, 3207 )
. k& I" G4 J4 d' k2 R* `, M6 aAddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ k5 e% x+ o0 K) F4 @! R$ }6 Y----------------------------------------------------------9 E; H, N, p# Z8 P3 i; [0 M6 |
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nItemTransyLowLevel = 500000
) r+ O3 A% J( b. s/ w" MnItemTransyHighLevel = 2000000 l/ }& u c$ L& Z
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: w' K: I% j6 n+ j+ S0 P9 Z--Kost黰e Kombination Chance------------------------------$ s. {3 A9 ~! c# V
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nFashionCombineChance = 2500 -- 25%
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