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ItemUpgrade.lua
" l# e0 ?% E" n+ x" z3 p' G----------------------------------------------------------
5 n; y: i8 Z. D. D" w--Sockel Chance-------------------------------------------7 M2 H' Y, U( T) I9 ?% q/ k
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 L- B: J% D6 r* B) b+ Z! Y, ]8 @tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* B; I, }: @1 _+ z/ i, ~
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1 S7 S# E5 d) x2 }' e--Upgrade Chance------------------------------------------! m. B" H8 J! M
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' h5 b8 X3 O2 J
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--Upgrade Chance------------------------------------------
6 A, F( I7 p/ z0 |8 L----------------------------------------------------------8 r1 @5 d- c& Y+ V* X
tAttribute = {}
8 u6 O' Z0 o8 J2 v2 r {6 dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
6 d, X0 |. P! u& J# q tAttribute[nNum] = {}* n! _4 t1 r- E- f6 A# ]
tAttribute[nNum].nProb = nProb
, F3 h0 Z: l: Z+ ^( l tAttribute[nNum].nDamageRate = nDamageRate% W! R$ J9 p2 H* Q; |
tAttribute[nNum].nDefenseRate = nDefenseRate
N! ?) Z5 R( {) Q, J3 U tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" d" U. k2 u* ?8 \& I ^! ~' [
end# `1 \0 I8 H! x1 C' |) o, e4 u
--
. {3 N3 r# m* n7 D+ v m' ^AddAttribute( 1, 100000, 200, 200, 500 )
- F+ ?* U& B- D4 l# dAddAttribute( 2, 100000, 221, 221, 522 )
6 k! p. {( ^4 d2 U# L- vAddAttribute( 3, 92000, 256, 256, 560 )
8 F& ~' O' H. sAddAttribute( 4, 70000, 305, 305, 612 )2 S' t1 B2 y9 e3 o/ j4 R2 Y- y
AddAttribute( 5, 53000, 368, 368, 680 )
7 G; s$ {; A+ \; o3 O; `! |AddAttribute( 6, 53000, 446, 446, 763 )
; P9 l- Z% N( E& o7 pAddAttribute( 7, 53000, 537, 537, 860 )+ f; q# w( W m; n# n f
AddAttribute( 8, 53000, 642, 642, 973 )
- c4 ]$ J1 V* \) _% ?/ qAddAttribute( 9, 53000, 761, 761, 1101 )
# Z! B& f& _ ~' R1 N! ?# LAddAttribute( 10, 53000, 895, 895, 1244 )7 G* [( H) c9 U7 j
AddAttribute( 11, 53000, 1042, 1042, 1402 )
6 Y9 k- v+ E1 W0 {! H# lAddAttribute( 12, 53000, 1203, 1203, 1575 )( P6 S# F- H- h8 U7 K
AddAttribute( 13, 53000, 1379, 1379, 1763 )1 z- `3 G! H" o2 Q$ W
AddAttribute( 14, 53000, 1568, 1568, 1966 )
/ Y5 j& ]+ X$ O% eAddAttribute( 15, 53000, 1772, 1772, 2184 )
2 o9 t) q- @) y0 U" O4 ZAddAttribute( 16, 53000, 1989, 1989, 2417 )
; P( O4 z/ q; m# u" D2 SAddAttribute( 17, 53000, 2221, 2221, 2665 )
X: v% m2 K" p- W1 n6 oAddAttribute( 18, 53000, 2467, 2467, 2998 )
% G6 E3 t, `! z: i3 o/ s" |AddAttribute( 19, 53000, 2726, 2726, 3207 )! T% z8 l; `) W" d3 z; v& S) H3 H
AddAttribute( 20, 53000, 3000, 3000, 3500 )6 P+ b. _! X0 G
9 B0 T6 U; h) V----------------------------------------------------------
3 [# S- t' V4 d) f6 O: G----------------------------------------------------------0 `) K8 m! P4 [0 g2 A
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nItemTransyLowLevel = 500000
8 ~, E( K) `: t! Z1 hnItemTransyHighLevel = 2000000# v, r: O% Q0 E! O6 y" Y8 i0 ~
* C+ `) c3 }/ `1 M+ b4 i- j& Q----------------------------------------------------------: z. }0 z4 v; g$ Y
--Kost黰e Kombination Chance------------------------------
+ m( w$ b' O5 d1 `----------------------------------------------------------6 Q, _5 j, N1 o2 V9 k8 A
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nFashionCombineChance = 2500 -- 25%
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