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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------' g$ _0 X% f5 H" |( |* W# v. q
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2 R; N' X) e4 f% E* W" ytSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
% ]4 i4 x* |9 @+ ctWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) |' A9 n, i8 Q6 x, ~
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$ R: C# k0 @& c7 R7 p" F6 C--Upgrade Chance------------------------------------------" Y0 K: Y3 ]2 F6 U. D( W# b
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$ @8 j; A+ ?, q; @+ c% }tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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Y2 V, L7 \* a- X0 F8 R1 WtAttribute = {}
* p. O8 n0 h6 g' pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ M4 |4 C2 v9 F; Q5 P" \) t
tAttribute[nNum] = {}
/ V' x# D N, T: q& p/ V4 x3 q tAttribute[nNum].nProb = nProb7 ~& |9 B% q% I$ E; n
tAttribute[nNum].nDamageRate = nDamageRate; F- K0 l. |" z3 M1 @$ g, `
tAttribute[nNum].nDefenseRate = nDefenseRate/ H# E* t* E; B2 Q/ P
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; k* u5 C. y0 i5 a! z' k# Z) i
end* S" Y! c0 V. G3 o5 V0 [1 I9 _
--
) O/ r: \( z( RAddAttribute( 1, 100000, 200, 200, 500 ) w. o$ C6 y" t0 Z) o) i! _- R
AddAttribute( 2, 100000, 221, 221, 522 )
8 }& d, r) }& M& w9 E+ pAddAttribute( 3, 92000, 256, 256, 560 )
h7 k8 Y& f7 j* F( P) |% QAddAttribute( 4, 70000, 305, 305, 612 ). q- E! W& M2 u$ }0 a+ s+ D
AddAttribute( 5, 53000, 368, 368, 680 )# e; \3 b [; Q8 |0 I8 G( V
AddAttribute( 6, 53000, 446, 446, 763 )
! l! B$ n( R3 {% c |8 Z5 BAddAttribute( 7, 53000, 537, 537, 860 )
1 h8 K8 Q4 I% x4 X" CAddAttribute( 8, 53000, 642, 642, 973 )
) m l/ f# _5 l& i6 J6 J7 yAddAttribute( 9, 53000, 761, 761, 1101 )
P: D& \, q5 x1 zAddAttribute( 10, 53000, 895, 895, 1244 )
, j; |3 Y% n! p* x; }$ {! @3 [8 k! HAddAttribute( 11, 53000, 1042, 1042, 1402 )& O' p7 l, H# U, B# s
AddAttribute( 12, 53000, 1203, 1203, 1575 ). `3 x [- W- N! q4 ~9 h
AddAttribute( 13, 53000, 1379, 1379, 1763 )
7 a8 ^8 N& O" @ F6 [" m! FAddAttribute( 14, 53000, 1568, 1568, 1966 )
9 y6 I0 j) R8 w' W# |' [AddAttribute( 15, 53000, 1772, 1772, 2184 )7 a* b- {- I G- r. Z" Z
AddAttribute( 16, 53000, 1989, 1989, 2417 )1 h2 a. v1 g2 t8 ?3 Z
AddAttribute( 17, 53000, 2221, 2221, 2665 )
9 c) @ b, [# e9 qAddAttribute( 18, 53000, 2467, 2467, 2998 ): J0 H! w- L4 M0 M
AddAttribute( 19, 53000, 2726, 2726, 3207 )
1 _( U3 h* P9 OAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000! h, R) Z/ ]& U( `9 d6 f+ j
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------0 s. v' T- P4 p$ a- z
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7 u# B1 ?" |5 k4 mnFashionCombineChance = 2500 -- 25%
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