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ItemUpgrade.lua( K/ U$ ^* S, Y# T } h
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--Sockel Chance-------------------------------------------8 V7 C) T# j _4 {/ w) J
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! {. w; m9 y9 F- x5 Q7 Q0 DtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)4 @0 V! h( [, `7 ^" k
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& O; u5 U) k* d1 Y
~0 x, y2 p/ O7 o! Z& _& F----------------------------------------------------------! p; l4 l% f% M8 U5 E
--Upgrade Chance------------------------------------------5 {5 c) _) o0 Y
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6 ^) ~) N& i+ ^; ?" ptAttribute = {}
* q3 C) E* [" H2 L3 q: R: ]! o, Tfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 |- U( [1 C& R tAttribute[nNum] = {}
0 z2 z& y) v2 r% t tAttribute[nNum].nProb = nProb/ Q( |4 H# J8 i/ e. \3 L
tAttribute[nNum].nDamageRate = nDamageRate
% g+ k1 N. Q5 L6 N. i1 Y tAttribute[nNum].nDefenseRate = nDefenseRate
: w$ H. G$ k' y$ W" d j0 c tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
# ?' y2 a; s5 P8 z: j( ZAddAttribute( 1, 100000, 200, 200, 500 )+ R( g1 w3 l8 \
AddAttribute( 2, 100000, 221, 221, 522 )3 ?8 B: H6 ]( N' g* D0 z, Q
AddAttribute( 3, 92000, 256, 256, 560 )
. i/ I/ T! A- {+ i& k1 _$ K8 YAddAttribute( 4, 70000, 305, 305, 612 )
5 U7 ?2 l/ e! m, _2 f& j. CAddAttribute( 5, 53000, 368, 368, 680 ); s/ d. Z$ x+ b7 ]' R2 n
AddAttribute( 6, 53000, 446, 446, 763 )
4 s4 s8 ?1 s, _# v8 {; F8 M. t& OAddAttribute( 7, 53000, 537, 537, 860 )
; B( s+ O. P, F" q( UAddAttribute( 8, 53000, 642, 642, 973 )
0 y$ f" h8 J$ z: DAddAttribute( 9, 53000, 761, 761, 1101 )/ C3 E, X" D; c+ z
AddAttribute( 10, 53000, 895, 895, 1244 ); E; u; L7 ]: V4 s1 J* p& F% m
AddAttribute( 11, 53000, 1042, 1042, 1402 )4 a* U9 G, N9 L! `" ]# u' Q
AddAttribute( 12, 53000, 1203, 1203, 1575 )
' N% J Z, P, c5 vAddAttribute( 13, 53000, 1379, 1379, 1763 )
9 d0 d- j" M: cAddAttribute( 14, 53000, 1568, 1568, 1966 ). H5 Q( z. g4 y5 u9 a/ D+ Q
AddAttribute( 15, 53000, 1772, 1772, 2184 )$ D; v' K6 S& w) \9 x
AddAttribute( 16, 53000, 1989, 1989, 2417 )
; M% W1 p1 Z$ |7 W9 n4 O& `( ~' HAddAttribute( 17, 53000, 2221, 2221, 2665 )9 s+ I6 t1 S% Z% w: E. w0 p
AddAttribute( 18, 53000, 2467, 2467, 2998 )
. t5 I, \ j9 t4 c. g6 R; gAddAttribute( 19, 53000, 2726, 2726, 3207 )
" l8 |( Y" W' l; T) JAddAttribute( 20, 53000, 3000, 3000, 3500 )6 Y2 l& l, Z1 |
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" F( N7 t+ V2 qnItemTransyLowLevel = 500000
. g2 g$ A. O# U+ YnItemTransyHighLevel = 2000000
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@" h' ? u/ O' ]$ S3 s--Kost黰e Kombination Chance------------------------------
4 f \* b; N! U/ m# K! P----------------------------------------------------------
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; v8 t$ D% l; L/ K$ j+ AnFashionCombineChance = 2500 -- 25%, [8 C* A" U. W- O! _8 o# L
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