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ItemUpgrade.lua q+ f8 i& }0 N& _+ M6 f+ h4 X* |' O
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3 C+ E- ?4 ^6 k& ]5 l- w( c--Sockel Chance------------------------------------------- V" H8 D$ L: L- i3 Q# @
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/ a9 M: ]2 b. C8 k0 W. RtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! F" |1 L1 C+ c* F/ T& |0 J% @tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) \; \* _, W1 W, r4 b! O# y
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6 C- }& Z- N+ Q* l3 Z: i9 @8 L$ w- M* H--Upgrade Chance------------------------------------------+ B3 l& X9 ]3 M9 Q h
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" A* i t9 Y1 s' N4 otGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* i( n: x* e' G2 g7 C
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L2 M3 a8 X0 a# t3 j--Upgrade Chance------------------------------------------
5 c. a0 `+ c$ M6 [7 ~----------------------------------------------------------
$ R( c* @2 h9 d1 r5 ^tAttribute = {}
% D# W* M3 E7 F0 m/ F- jfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 K2 R2 P/ S/ |. B( k6 e tAttribute[nNum] = {}0 g; G7 G4 R2 q
tAttribute[nNum].nProb = nProb- x( r9 n5 f, U
tAttribute[nNum].nDamageRate = nDamageRate
5 \- t/ }8 \4 G3 c2 e tAttribute[nNum].nDefenseRate = nDefenseRate
! w2 y- H* Y+ V( ]7 w* Q" ^: o" i tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
, b- t+ @5 y; mend
2 D. {8 o; g- P+ U8 H-- 9 a/ B4 m) N& i
AddAttribute( 1, 100000, 200, 200, 500 )
1 l7 [9 c! w6 |, G: z, eAddAttribute( 2, 100000, 221, 221, 522 )! F4 A* n+ Z5 a9 \$ ^ J% ^
AddAttribute( 3, 92000, 256, 256, 560 ), e: A% Q% H! Y0 l5 x
AddAttribute( 4, 70000, 305, 305, 612 )3 A3 s! a: A/ r# P" ]: Z9 N5 n. d
AddAttribute( 5, 53000, 368, 368, 680 )
3 Z9 v7 R+ g# c2 g8 G. n* SAddAttribute( 6, 53000, 446, 446, 763 )* l$ z! J1 ^% q c/ n
AddAttribute( 7, 53000, 537, 537, 860 )
* L) o. j: M, e( I1 AAddAttribute( 8, 53000, 642, 642, 973 )
9 H0 [+ Z1 z& W1 F; iAddAttribute( 9, 53000, 761, 761, 1101 )4 X: B x- F' y8 o4 X8 h( K
AddAttribute( 10, 53000, 895, 895, 1244 )) @- Y! a$ |5 |4 }/ H+ Z
AddAttribute( 11, 53000, 1042, 1042, 1402 )1 J/ u* m6 E8 U) U* k& @
AddAttribute( 12, 53000, 1203, 1203, 1575 )$ u) S$ ?) z9 F5 Y2 g6 \
AddAttribute( 13, 53000, 1379, 1379, 1763 )
4 H; h$ M) v: E* B# aAddAttribute( 14, 53000, 1568, 1568, 1966 )
. t n/ h) ~) ]" t GAddAttribute( 15, 53000, 1772, 1772, 2184 )$ M0 t7 s, ~) ]6 S& T
AddAttribute( 16, 53000, 1989, 1989, 2417 )
0 p* {/ q0 D7 V/ D' N% jAddAttribute( 17, 53000, 2221, 2221, 2665 )' X5 E/ L1 q1 |! [
AddAttribute( 18, 53000, 2467, 2467, 2998 )
) h) P+ K1 H! f3 b* ?2 @3 kAddAttribute( 19, 53000, 2726, 2726, 3207 )& x! U F9 ?9 l+ i' x9 Z& N% Q- z/ g6 w
AddAttribute( 20, 53000, 3000, 3000, 3500 )) z2 Q3 O7 F5 r; B$ e9 C
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& i& |6 \2 F" n- e& |0 y# V8 G----------------------------------------------------------7 x% |! o3 Q) Z6 t5 E: \
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' J6 ~6 K5 {1 H, c: {. v7 w2 AnItemTransyLowLevel = 5000008 T5 {9 T" v' h' G
nItemTransyHighLevel = 2000000
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* N/ {. r( G. D" ]' E----------------------------------------------------------
5 t, \" W: e* d; P# J) v--Kost黰e Kombination Chance------------------------------# s& m6 M6 E3 k/ n* |
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2 U; T8 R0 Z3 z7 }5 r! T0 Y7 e+ znFashionCombineChance = 2500 -- 25%
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