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ItemUpgrade.lua; I& T6 ~! {; M, v, r$ N
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ f/ F7 b3 x7 X8 jtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 D0 M& o! v5 o8 H
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--Upgrade Chance------------------------------------------
1 x% F+ m t( f8 s0 y----------------------------------------------------------
, S0 [' B! R. b$ ~% v" HtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& U2 d, T/ }, m$ @- d* d9 E$ o' G. h2 G
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--Upgrade Chance------------------------------------------7 \6 f+ H9 [) \4 ]4 [( _
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( C4 u7 n( j5 O! x9 K3 MtAttribute = {}
( x, A; v6 g' Hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )! u8 I6 l/ l) H9 F
tAttribute[nNum] = {}
( P* _- G/ k q- B+ b tAttribute[nNum].nProb = nProb7 D8 }& m, A. d$ ?) }; y+ z
tAttribute[nNum].nDamageRate = nDamageRate
' J' E$ A( r: H tAttribute[nNum].nDefenseRate = nDefenseRate6 w% }8 D5 Y1 {/ h! J$ O
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ [2 A8 V, u% }' v$ u4 Q
end+ z% U0 S# m6 U
--
0 \5 q% _( @! z4 S zAddAttribute( 1, 100000, 200, 200, 500 )
8 i& @' G' @+ N% \5 ~" @1 h \( rAddAttribute( 2, 100000, 221, 221, 522 )& ]6 }. A" e3 M! y5 M! h$ z
AddAttribute( 3, 92000, 256, 256, 560 )
- q2 M; b$ d9 c+ ^( Y' I' a' Q: SAddAttribute( 4, 70000, 305, 305, 612 )# E1 O* u. ?8 O5 A
AddAttribute( 5, 53000, 368, 368, 680 )# P! D9 U3 u, b! G8 u
AddAttribute( 6, 53000, 446, 446, 763 )( X! y, _7 j8 X, ]6 v2 ]
AddAttribute( 7, 53000, 537, 537, 860 )0 j! q( I7 n5 ?
AddAttribute( 8, 53000, 642, 642, 973 )
% ~0 M3 y5 ?$ U) J3 y0 BAddAttribute( 9, 53000, 761, 761, 1101 )
" a3 u; L2 R# |! E$ [. I& kAddAttribute( 10, 53000, 895, 895, 1244 )9 }4 Q4 K3 Q7 [& ]& W9 L
AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 X5 W% d @7 h% w% w; fAddAttribute( 12, 53000, 1203, 1203, 1575 )
) x) @( W6 |3 _4 s0 `0 R/ JAddAttribute( 13, 53000, 1379, 1379, 1763 )
2 I; ?4 ?6 c, `/ i; vAddAttribute( 14, 53000, 1568, 1568, 1966 )
" d1 y% Y1 ^: D2 y1 ]# R EAddAttribute( 15, 53000, 1772, 1772, 2184 )
A6 D$ W% o' K! M: s8 uAddAttribute( 16, 53000, 1989, 1989, 2417 )
4 k! c. D& p' l5 B4 NAddAttribute( 17, 53000, 2221, 2221, 2665 )" m# s1 w+ q( h* I* M2 a$ A
AddAttribute( 18, 53000, 2467, 2467, 2998 )+ ~% I' l. n) o2 u7 W
AddAttribute( 19, 53000, 2726, 2726, 3207 )
$ n; F0 D! o" e; l' X) UAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000: R2 _4 v2 b2 w
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------1 U; a; Z3 n, Y) [4 j
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8 E- x+ w6 e6 h# G% AnFashionCombineChance = 2500 -- 25%
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