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ItemUpgrade.lua0 |5 C. |' v( }
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0 g0 o3 o4 t! O5 Y# N H--Sockel Chance-------------------------------------------
/ V2 m$ q% q: G6 Z" s. c----------------------------------------------------------" B" e4 P$ e' ^! w! q3 R
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ `3 |6 S, W1 h+ z" `tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ z( R1 A- u) q4 @! C
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. R! o4 h1 ^8 x$ O; U6 d! D----------------------------------------------------------. |+ }: f. \& z7 J4 P
--Upgrade Chance------------------------------------------1 t6 W+ p* k* J( g/ H8 h
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" h& G3 C# X/ [$ q4 E
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2 b! z+ T3 v+ O; T( j6 s0 [/ Z3 G--Upgrade Chance------------------------------------------) A" d4 M5 |) q3 a$ e' x* S2 t
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tAttribute = {} A2 P! u2 ~7 i9 K
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
3 E2 v5 N2 }* D% e: c4 r( J tAttribute[nNum] = {}( ]3 h4 O R3 v
tAttribute[nNum].nProb = nProb
% A0 l; f& ]& j tAttribute[nNum].nDamageRate = nDamageRate
5 w$ r- S U0 u5 l" ~ tAttribute[nNum].nDefenseRate = nDefenseRate
+ o- A; J9 A4 u. M1 o tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& [" B) b6 l1 `6 t E2 Q m
end
0 E* h( o) h1 t z- b m8 o2 p0 ?--
: t+ d/ g# O+ qAddAttribute( 1, 100000, 200, 200, 500 )
8 E# _0 q3 {1 Y% K0 I) d4 tAddAttribute( 2, 100000, 221, 221, 522 )
" i* B# n0 C/ N- Y. ?; h tAddAttribute( 3, 92000, 256, 256, 560 )! V o4 r5 ^& ?+ S# J6 l* F) f
AddAttribute( 4, 70000, 305, 305, 612 )7 P& T3 W% u. M; C, L- |
AddAttribute( 5, 53000, 368, 368, 680 )5 T5 u/ p4 K) b( @
AddAttribute( 6, 53000, 446, 446, 763 )
' z& l4 T0 y% b5 J3 h; r) B( JAddAttribute( 7, 53000, 537, 537, 860 )) _% t j5 z$ W. _; |% V' \
AddAttribute( 8, 53000, 642, 642, 973 )0 z# F" J4 u: L) n
AddAttribute( 9, 53000, 761, 761, 1101 )
1 p/ h5 n- S. R' b& ~0 m" AAddAttribute( 10, 53000, 895, 895, 1244 )6 j F/ j# ]7 q! {
AddAttribute( 11, 53000, 1042, 1042, 1402 )
! ~8 j5 Z5 S; B; P# jAddAttribute( 12, 53000, 1203, 1203, 1575 )- i5 M" x8 R; y/ R
AddAttribute( 13, 53000, 1379, 1379, 1763 )* H ~% x7 R& @8 d/ }7 V
AddAttribute( 14, 53000, 1568, 1568, 1966 )
1 \, w( b% E: yAddAttribute( 15, 53000, 1772, 1772, 2184 )3 N- ?3 D9 [& _& q" ]2 A* |1 e
AddAttribute( 16, 53000, 1989, 1989, 2417 )5 O2 Q _1 S7 T7 X2 ]$ c
AddAttribute( 17, 53000, 2221, 2221, 2665 )' }" V; u* h* F: @! k7 q0 e% Y
AddAttribute( 18, 53000, 2467, 2467, 2998 ). n+ t S5 h5 ~' W) q/ z
AddAttribute( 19, 53000, 2726, 2726, 3207 )
$ s2 y, b# C1 v1 P7 z$ {AddAttribute( 20, 53000, 3000, 3000, 3500 ). _6 ?, r$ }& W" i& I
/ ]- L. l: z. R+ y: K' m----------------------------------------------------------+ \4 e! o: W/ n6 U
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# X+ B% d7 b2 g, XnItemTransyLowLevel = 500000( I5 `+ O* z1 e& o* I) r
nItemTransyHighLevel = 2000000
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9 W- m* l5 l2 N----------------------------------------------------------1 L; U! o( E' ~; {, E' `
--Kost黰e Kombination Chance------------------------------# K0 D( R% I0 X& N
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nFashionCombineChance = 2500 -- 25%9 |1 T) t! R8 k& d3 y
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