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ItemUpgrade.lua( @2 k" K7 G# ^
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# B: M* }" n& ~# f/ A) J--Sockel Chance-------------------------------------------$ D& x0 X, F* B; e
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% X' v( L2 ^& A# w# h1 Z+ v
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }( F7 `- g$ G: e
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3 B3 n% n( P- w. ~+ L+ P* H" d4 L----------------------------------------------------------* A1 J/ |) V9 `! K9 E* }) W
--Upgrade Chance------------------------------------------- P' Z, i* u4 N
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* |; C: f, S+ j3 S+ [- b! K( m& WtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 Q5 P$ G9 Y+ z8 x+ U$ h; i* A
' W8 Z- }7 t+ O6 ]7 r$ J* }5 ^3 m----------------------------------------------------------
7 j% @* U' M7 q6 [0 n# v/ r--Upgrade Chance------------------------------------------
+ ?8 n+ t* ?$ ?) l----------------------------------------------------------! z9 F; P6 D! Q
tAttribute = {}
+ F8 R9 P+ b4 |' k& Jfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 i% s+ y) Z, h8 D tAttribute[nNum] = {}. N% w9 A+ ]1 j% K. E5 Z
tAttribute[nNum].nProb = nProb
( _2 F9 b5 w- x$ K2 D# c3 }6 K tAttribute[nNum].nDamageRate = nDamageRate
6 |: s! d Q3 ? tAttribute[nNum].nDefenseRate = nDefenseRate- G# g( d, @9 C2 N8 Y4 w9 b
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- / ?' ^- J7 x2 @7 i
AddAttribute( 1, 100000, 200, 200, 500 )# g s# G5 ]* _. `# h6 Q
AddAttribute( 2, 100000, 221, 221, 522 )
+ d& a: L2 w# G9 f. a7 y! NAddAttribute( 3, 92000, 256, 256, 560 )
|3 x' W* \+ J) b$ j: QAddAttribute( 4, 70000, 305, 305, 612 )) h! m) U/ L' O- l4 c2 I0 d
AddAttribute( 5, 53000, 368, 368, 680 )1 s) T, H V6 V7 n
AddAttribute( 6, 53000, 446, 446, 763 )
9 K- X" t. o/ b: s4 ?) V$ c5 A8 oAddAttribute( 7, 53000, 537, 537, 860 )7 p% I* E: E& g, T, X/ o9 e. e$ z
AddAttribute( 8, 53000, 642, 642, 973 ). o0 b# E: l+ \% n T' x
AddAttribute( 9, 53000, 761, 761, 1101 ) q( y c! y- N, X( h
AddAttribute( 10, 53000, 895, 895, 1244 )2 [9 a: h1 D1 |% {
AddAttribute( 11, 53000, 1042, 1042, 1402 ); Z0 h Q9 x: L4 z9 g3 l' V
AddAttribute( 12, 53000, 1203, 1203, 1575 ) J# ]( ?9 h# i& [
AddAttribute( 13, 53000, 1379, 1379, 1763 )1 k% F5 E0 K4 W/ n
AddAttribute( 14, 53000, 1568, 1568, 1966 )
& d" |# \, K6 n; k% N' n$ z: iAddAttribute( 15, 53000, 1772, 1772, 2184 )3 T8 c5 b- w: e/ ~, q. y$ k+ ?# ?3 d0 O
AddAttribute( 16, 53000, 1989, 1989, 2417 ) }% ~# y$ x$ J8 { d
AddAttribute( 17, 53000, 2221, 2221, 2665 )7 Y1 @' `5 F. ~: K
AddAttribute( 18, 53000, 2467, 2467, 2998 )
2 H6 m4 `' j6 I( e- Z. DAddAttribute( 19, 53000, 2726, 2726, 3207 ) P9 z5 G% Y1 P3 \
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ l, U D. }8 _) H- f4 B3 d. V----------------------------------------------------------. v1 h4 q6 W$ J9 p' T9 {
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4 X6 v1 {- f" V5 l1 SnItemTransyLowLevel = 500000
9 ~% A8 `1 b+ f& X( }nItemTransyHighLevel = 2000000. H% ]3 |. K5 @3 g4 W
5 z- \4 D' i% i* q4 I, Y0 H' l----------------------------------------------------------9 q% c+ ?6 v' i
--Kost黰e Kombination Chance------------------------------
+ R/ l* `8 A; B: g----------------------------------------------------------
( { @4 W- k' V. {* y& x* `7 G$ t. R' X, |. Y
nFashionCombineChance = 2500 -- 25%
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