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ItemUpgrade.lua
t; b8 V/ ~7 k# @. [! O: g1 _----------------------------------------------------------
* | D0 C1 a. U--Sockel Chance-------------------------------------------: D5 R$ B( h/ d$ `3 i
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
4 o2 S; {$ O+ D5 y. U PtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- c; @9 h3 k' |3 a" v1 \
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$ s g0 t# K: l5 I1 v---------------------------------------------------------- x6 t: A9 y) U3 c' O4 R ?
--Upgrade Chance------------------------------------------
M4 \. o% ]3 q3 ?' X9 W+ ]- V----------------------------------------------------------
$ I5 @* U* R rtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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* q0 ^1 a- w5 u! `; y--Upgrade Chance------------------------------------------# b( `; b6 n3 \& {! S( D
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tAttribute = {}" a% L% |: r$ b' C# W5 v+ C+ R
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( c; z$ p# L+ V3 b, O tAttribute[nNum] = {}
|! y; R. K2 X9 R tAttribute[nNum].nProb = nProb# h' L- N# ~; H0 u. ~
tAttribute[nNum].nDamageRate = nDamageRate
- B# L) `( p. l. k tAttribute[nNum].nDefenseRate = nDefenseRate: ]' o2 M7 h1 c/ k. O% G& q4 M# ~2 @$ p0 j+ ]
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 d- L- N* S5 y; m; \3 q; a
end' |8 m% t# q1 u/ Z& H( `+ X3 T
-- & o9 X- ]. `. n! K* l
AddAttribute( 1, 100000, 200, 200, 500 )
$ g% w6 n% e/ f v+ B* s( Y: vAddAttribute( 2, 100000, 221, 221, 522 )! D1 d& A* y9 i" e1 k* s% M' h
AddAttribute( 3, 92000, 256, 256, 560 )
9 i! O$ Q1 M7 A' C3 fAddAttribute( 4, 70000, 305, 305, 612 )
9 w8 H0 R( J5 k: I1 A) z2 ^* LAddAttribute( 5, 53000, 368, 368, 680 )
0 K7 x( H+ G# O. ?) KAddAttribute( 6, 53000, 446, 446, 763 )
' D+ W. _0 L7 U; J7 yAddAttribute( 7, 53000, 537, 537, 860 )
" \; m/ N1 n L1 H; s/ N3 z* S& ^AddAttribute( 8, 53000, 642, 642, 973 )7 W: M( E- s4 c1 V2 t J1 k& k8 @$ P
AddAttribute( 9, 53000, 761, 761, 1101 )3 M% ]' ?0 w! v& _: Y
AddAttribute( 10, 53000, 895, 895, 1244 )$ a, z `' I5 {
AddAttribute( 11, 53000, 1042, 1042, 1402 )
: X/ W/ K" p1 I5 j8 C9 eAddAttribute( 12, 53000, 1203, 1203, 1575 )
' B5 m6 u: B! |AddAttribute( 13, 53000, 1379, 1379, 1763 )# A8 W' S& ~; h
AddAttribute( 14, 53000, 1568, 1568, 1966 )
. X. ~7 X+ k" f& X, p+ aAddAttribute( 15, 53000, 1772, 1772, 2184 )
& F# T& x$ l- k& _- [1 KAddAttribute( 16, 53000, 1989, 1989, 2417 )4 |( e1 ?# f7 L/ Z8 Y# Y/ p
AddAttribute( 17, 53000, 2221, 2221, 2665 )
# N4 h: u1 }. J1 GAddAttribute( 18, 53000, 2467, 2467, 2998 )
0 [9 m% u- k; `# q% H" F$ c; U7 HAddAttribute( 19, 53000, 2726, 2726, 3207 )
6 j" j4 j) ~% l; N& y' FAddAttribute( 20, 53000, 3000, 3000, 3500 )4 o" t1 [/ R; x. h% b
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nItemTransyLowLevel = 500000+ W$ j, e/ r( m
nItemTransyHighLevel = 2000000* A$ ^# @2 E& J- e! v) Y
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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