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ItemUpgrade.lua- Y, P- u5 |8 O k7 s: R1 Y
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--Sockel Chance-------------------------------------------0 j, H6 m2 a; M! Z% I, f& B
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 n8 Z6 ~* M) L" {tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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4 r& w) A. v: x: V+ y z----------------------------------------------------------
/ c( p( J4 b3 Y7 h( D; ?2 Q--Upgrade Chance------------------------------------------$ t9 [& C8 W0 Y) l4 D- Q
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( q/ W' J3 @/ q* X- R! z4 n0 i7 O9 q! StGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ u- A% O0 z' c1 }$ n, m
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--Upgrade Chance------------------------------------------9 p/ G( D; U7 k/ U: `; [& D3 k( B: ^6 \
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tAttribute = {}% F: T7 D/ }2 g) U0 T
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' u' O! F# ?" Q& m7 T! ^0 W0 k7 r8 C
tAttribute[nNum] = {}
$ W; K0 W+ X% V4 ~' k3 e tAttribute[nNum].nProb = nProb( V. l( `* B$ W! y1 B$ J
tAttribute[nNum].nDamageRate = nDamageRate
8 i$ J% a5 c, V! D6 L4 B' \) F& [ tAttribute[nNum].nDefenseRate = nDefenseRate
5 q0 r7 u9 G0 H' ~1 U" G. f tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate# d9 ]: ?/ I2 x' f
end
$ s4 |0 u$ Q% ~# {7 y5 I--
* [! T" \0 S* k+ A) f1 sAddAttribute( 1, 100000, 200, 200, 500 )
! k2 K3 K L, ^. y4 jAddAttribute( 2, 100000, 221, 221, 522 )
' z5 s. V6 `) x6 v) |* {5 tAddAttribute( 3, 92000, 256, 256, 560 )
7 v/ z' Z$ T; {) B/ A, B3 |% o8 _AddAttribute( 4, 70000, 305, 305, 612 )1 y+ {7 b' V, p* F2 G6 h1 R& Q
AddAttribute( 5, 53000, 368, 368, 680 )$ n& t ?5 T& X. M, D. d, |
AddAttribute( 6, 53000, 446, 446, 763 )9 W5 a/ S1 K0 P, u, y% R9 W8 [* V" h
AddAttribute( 7, 53000, 537, 537, 860 )+ C' ~4 G/ c: w5 K
AddAttribute( 8, 53000, 642, 642, 973 )' Y+ J3 ?1 u' w4 O6 x
AddAttribute( 9, 53000, 761, 761, 1101 ), I9 d7 l# t) u# Y7 y
AddAttribute( 10, 53000, 895, 895, 1244 )) I' ]+ m. G$ C* Z/ H9 z
AddAttribute( 11, 53000, 1042, 1042, 1402 )
5 k' q! G. k- |6 F! }, PAddAttribute( 12, 53000, 1203, 1203, 1575 ). H1 d3 o) G9 u
AddAttribute( 13, 53000, 1379, 1379, 1763 )
" _+ y7 z1 v* p" k. }7 l, k6 aAddAttribute( 14, 53000, 1568, 1568, 1966 )) P$ T2 i+ o9 C
AddAttribute( 15, 53000, 1772, 1772, 2184 )4 x' |0 M) G9 G# P. s
AddAttribute( 16, 53000, 1989, 1989, 2417 )
% n# x) T9 Q( |. j* A+ eAddAttribute( 17, 53000, 2221, 2221, 2665 )( ^* O( |3 A0 a8 P: F
AddAttribute( 18, 53000, 2467, 2467, 2998 )
8 J5 o8 I6 d/ ~6 f) v' G/ xAddAttribute( 19, 53000, 2726, 2726, 3207 )
9 O& f; N2 s. @4 rAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000) [ N# R& X8 O; [% A; w0 B
nItemTransyHighLevel = 2000000
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$ W( H4 c% \4 U6 C' k--Kost黰e Kombination Chance------------------------------
1 R6 E5 m5 E" c! X8 Q' U% a----------------------------------------------------------) ?- S+ P& Z2 K: z
+ \1 z$ K8 Z1 k" p# `1 u4 qnFashionCombineChance = 2500 -- 25%7 s. Z9 _4 ]+ B C( C
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