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ItemUpgrade.lua
' q$ l% @: G. i. a0 |$ @2 u0 `4 K/ ]----------------------------------------------------------
: v0 Q3 Z. \3 U& B: A: {0 B--Sockel Chance-------------------------------------------
O" Y/ g- r& d: p0 }# {% C----------------------------------------------------------' _0 {; u1 h) r) n% i
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! V) J; U, W6 x1 T# F. ^/ V
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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# r! O/ G7 k( o! e8 h7 Z+ v; G- E----------------------------------------------------------5 F2 t0 H# E. q0 |6 M& v9 L
--Upgrade Chance------------------------------------------0 S7 V, C5 @ x+ p9 d/ _( s
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* |% V: o3 f% ^6 p) ?1 J8 {tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
! m$ H" w6 n8 n1 S----------------------------------------------------------
& [: t$ o4 o; ctAttribute = {}, q+ L, Y/ W' H4 b, ^
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( P6 b( P1 X2 u0 d
tAttribute[nNum] = {}
; S9 f9 ~8 d, l) U1 r$ M tAttribute[nNum].nProb = nProb7 H8 q) G. R2 {3 p! s
tAttribute[nNum].nDamageRate = nDamageRate; V a6 L. G' ^0 S
tAttribute[nNum].nDefenseRate = nDefenseRate7 V( d6 e% l2 l4 _' S
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- ! D3 t F/ [. \" ?$ J8 F
AddAttribute( 1, 100000, 200, 200, 500 )
$ Q+ Z/ V; N9 b# ]AddAttribute( 2, 100000, 221, 221, 522 ), F% p: n% v3 C
AddAttribute( 3, 92000, 256, 256, 560 )+ t* l% c1 Q) q \3 d
AddAttribute( 4, 70000, 305, 305, 612 )6 u5 K+ C5 U: O
AddAttribute( 5, 53000, 368, 368, 680 )) t; u0 ?- x9 P- ^; v. {1 L! a
AddAttribute( 6, 53000, 446, 446, 763 )2 L1 T- b: i3 I9 g
AddAttribute( 7, 53000, 537, 537, 860 )9 f0 z4 a8 y, D) n
AddAttribute( 8, 53000, 642, 642, 973 )
% ]+ [9 O4 [/ z1 eAddAttribute( 9, 53000, 761, 761, 1101 )! `: \5 J1 M l! Q
AddAttribute( 10, 53000, 895, 895, 1244 )
) A0 {+ q5 M8 V4 c/ K3 I0 Z* |AddAttribute( 11, 53000, 1042, 1042, 1402 )4 c, z- J, ]/ ~
AddAttribute( 12, 53000, 1203, 1203, 1575 ) G( V" t# ?4 U) W
AddAttribute( 13, 53000, 1379, 1379, 1763 )% d7 N) P, W l9 s
AddAttribute( 14, 53000, 1568, 1568, 1966 )
% t" L, J" P# Z# b4 d6 o) n- TAddAttribute( 15, 53000, 1772, 1772, 2184 )/ Z" s7 u7 a" e* w
AddAttribute( 16, 53000, 1989, 1989, 2417 )" ?+ Y: C8 J/ h: L2 f
AddAttribute( 17, 53000, 2221, 2221, 2665 )
) m# L! N' b3 k: o: c1 nAddAttribute( 18, 53000, 2467, 2467, 2998 )) K" l- M0 \( `* E
AddAttribute( 19, 53000, 2726, 2726, 3207 )
3 M5 x0 d4 d) N! FAddAttribute( 20, 53000, 3000, 3000, 3500 )0 \* s" y; v2 T+ ?+ N: a
% [. U- n2 w7 k \----------------------------------------------------------% f* ~& B) T& }: p( Y$ w
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' u1 T% w7 i/ t P- y----------------------------------------------------------
, T( o- U. ~. ?9 F6 |. ZnItemTransyLowLevel = 500000
) b0 E7 s' A9 FnItemTransyHighLevel = 20000007 F1 `9 F6 H: f7 Z
4 |! _% e" H5 q2 @4 t----------------------------------------------------------# E; z: M8 f, V |
--Kost黰e Kombination Chance------------------------------7 L% E/ T# C$ {! F* L1 t# Y
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% I3 d& [/ W; ~5 a4 @ W$ @% dnFashionCombineChance = 2500 -- 25%
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