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ItemUpgrade.lua
" z2 H( d3 _5 v----------------------------------------------------------
" E) q, r2 h) X--Sockel Chance-------------------------------------------% D# j& Y$ |" B# \4 S O; `
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% ~' V/ k! I3 J: r% BtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
- |/ d2 `2 c6 R% i. XtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 O+ T3 }; n( T1 [* l7 V) G7 d3 Y; t
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; Q, s$ q$ e$ ^( H: a0 v0 A4 }----------------------------------------------------------
, l( |. C% ?6 D- e! v% u--Upgrade Chance------------------------------------------9 a A" `. y' \: z( b F
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4 R* h' v. _% m6 HtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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; E5 B* l- h; ?8 f7 }----------------------------------------------------------
4 t: c" u+ B, U1 ?+ f. B9 m' s5 f--Upgrade Chance------------------------------------------
- _& S+ E6 L, [# ?+ y" u----------------------------------------------------------, m) _7 q3 I& Y3 C
tAttribute = {}" W# c7 r j% v) y, M4 j. o1 e: \
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )- Y# m5 a# G9 f3 H) |( j5 f
tAttribute[nNum] = {}
! F' |* T) M U7 z# e tAttribute[nNum].nProb = nProb
' e; A" w" w3 |0 s tAttribute[nNum].nDamageRate = nDamageRate2 }, C& r1 @- u, @1 v" V3 T. @
tAttribute[nNum].nDefenseRate = nDefenseRate* D/ o! u/ L' k, Q" m1 R4 v
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ S" R' Q4 |0 F! N: p7 f( X
end
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AddAttribute( 1, 100000, 200, 200, 500 )) t8 g2 ]. p, ~! M+ x: i1 O
AddAttribute( 2, 100000, 221, 221, 522 )
& H+ {7 `9 D" Y; fAddAttribute( 3, 92000, 256, 256, 560 )& n* U* h3 ~+ I2 b% h
AddAttribute( 4, 70000, 305, 305, 612 )" s3 N2 g1 Y" u8 w2 w" U5 t% i/ ^% ~+ y
AddAttribute( 5, 53000, 368, 368, 680 )
$ D% E/ V' ^( o1 |! \ C" @1 ^" xAddAttribute( 6, 53000, 446, 446, 763 )% v+ u9 F& e% F
AddAttribute( 7, 53000, 537, 537, 860 )& T2 V0 b% @: n H, ?7 \: x% V9 b
AddAttribute( 8, 53000, 642, 642, 973 )& W( J# d9 H1 \& l
AddAttribute( 9, 53000, 761, 761, 1101 )
$ u: P' M8 |$ H: a. MAddAttribute( 10, 53000, 895, 895, 1244 )
; T2 x; h6 \8 E; cAddAttribute( 11, 53000, 1042, 1042, 1402 )
0 I% M) M, A" W0 u- O: I4 }AddAttribute( 12, 53000, 1203, 1203, 1575 ): y$ a2 v9 q4 B& Q
AddAttribute( 13, 53000, 1379, 1379, 1763 ), |, x4 q) J2 J
AddAttribute( 14, 53000, 1568, 1568, 1966 )
4 K- H6 k# \" D) Z# [' V' ?AddAttribute( 15, 53000, 1772, 1772, 2184 )6 \( c. A) c. D+ x
AddAttribute( 16, 53000, 1989, 1989, 2417 )
* t5 v5 S+ d1 c& |: J+ z# m4 YAddAttribute( 17, 53000, 2221, 2221, 2665 )& O0 F( _! D, O( O, f
AddAttribute( 18, 53000, 2467, 2467, 2998 ): x: X$ n0 Z3 W+ n. N& w
AddAttribute( 19, 53000, 2726, 2726, 3207 )1 @+ A g9 |4 r5 l& R, q
AddAttribute( 20, 53000, 3000, 3000, 3500 )2 F# z- K% a+ w% S+ v
- z; k! {& F2 d. j----------------------------------------------------------# ^8 d: Y8 y! ~ b/ C6 @3 Q( ^- ^
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+ }" `5 l) ], X& i; A----------------------------------------------------------- n: {8 {4 {" Y2 X& j( k- u% J: \
nItemTransyLowLevel = 500000
, M U4 U" O _; enItemTransyHighLevel = 2000000
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6 W" r: e0 t4 g3 |# ]9 y----------------------------------------------------------5 M0 j% T) H* k
--Kost黰e Kombination Chance------------------------------
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% Z( c3 B8 G4 s$ L+ M; LnFashionCombineChance = 2500 -- 25%
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