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ItemUpgrade.lua4 q! l" F& I. V/ W
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& d1 M5 J( f# ` `' j--Sockel Chance-------------------------------------------: `/ h, {8 z: b$ v
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). O; N& A9 B( [/ j( n4 S% ~1 F
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }2 m2 J) g$ _; S1 m# |. ^$ z6 b4 E
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- q8 w8 I3 |9 I5 ^- u4 {$ W5 x--Upgrade Chance------------------------------------------
7 |% b6 F5 i! J5 g. X* G----------------------------------------------------------
/ l1 e0 j& y b+ E% \2 f$ JtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)! ]1 k& x$ g% j5 l: ?* y
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6 S* m. K/ U& S--Upgrade Chance------------------------------------------
1 C2 K8 |& }4 J0 c% C----------------------------------------------------------
, P Q# }/ ~$ c5 JtAttribute = {}) S3 p. A& U- P5 Z& J- u
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: O" W7 r# u) h5 G/ ^ tAttribute[nNum] = {}
3 Y( \1 \ V- t# D. r' u tAttribute[nNum].nProb = nProb9 Q2 t7 O( {# H
tAttribute[nNum].nDamageRate = nDamageRate* v2 r7 X' V4 _6 R0 b# G
tAttribute[nNum].nDefenseRate = nDefenseRate1 r1 h; o% M |, v x- f% O
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 8 ^4 {) E* u& B( J# ^$ _
AddAttribute( 1, 100000, 200, 200, 500 )
" }) V0 m& h8 I7 J( X' @AddAttribute( 2, 100000, 221, 221, 522 )
" _% h* J+ z. N8 |1 o. `AddAttribute( 3, 92000, 256, 256, 560 ), _* S8 G& D* L
AddAttribute( 4, 70000, 305, 305, 612 )( n. F. L5 w7 z* j. e- c$ l, j
AddAttribute( 5, 53000, 368, 368, 680 ) ^- q j2 S$ n- K
AddAttribute( 6, 53000, 446, 446, 763 )0 n& z Q9 z. }
AddAttribute( 7, 53000, 537, 537, 860 )" I4 C& P; L( K4 u/ I! Q8 L1 l$ ?; ]
AddAttribute( 8, 53000, 642, 642, 973 )
% `8 M- W& t0 H7 sAddAttribute( 9, 53000, 761, 761, 1101 )
# Y! D' t# L+ q0 U! o% lAddAttribute( 10, 53000, 895, 895, 1244 )# L5 K9 {. W D. [
AddAttribute( 11, 53000, 1042, 1042, 1402 )
* H2 G5 `9 c _- W1 CAddAttribute( 12, 53000, 1203, 1203, 1575 )
; F* K+ j+ S- [; K, g9 Z+ l P6 gAddAttribute( 13, 53000, 1379, 1379, 1763 )4 j2 _* F) a0 `' w3 E; j4 D
AddAttribute( 14, 53000, 1568, 1568, 1966 )
0 i1 o* Y$ t/ a9 W* |AddAttribute( 15, 53000, 1772, 1772, 2184 )
* ]' ?* q+ T- ~* H. ? xAddAttribute( 16, 53000, 1989, 1989, 2417 )
/ R0 W; w; g- h2 r2 Q7 XAddAttribute( 17, 53000, 2221, 2221, 2665 )
) z$ _: l1 ]% \/ T0 q/ V+ bAddAttribute( 18, 53000, 2467, 2467, 2998 )
9 [7 T1 r% i0 H6 _AddAttribute( 19, 53000, 2726, 2726, 3207 )
# F, d2 w6 }1 w/ W+ uAddAttribute( 20, 53000, 3000, 3000, 3500 )! v6 i$ R9 a1 v2 Y5 X+ t
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1 u. m. j+ B* M. O! d# C/ {---------------------------------------------------------- b; y) q% X0 R: {) q0 e4 J
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+ T$ N. B$ _ K$ znItemTransyLowLevel = 500000
5 P& A$ Z3 e1 z6 EnItemTransyHighLevel = 2000000- l B0 y9 D+ n( [; z
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--Kost黰e Kombination Chance------------------------------
C2 m, Z1 v" |. _6 Y* i5 T; E----------------------------------------------------------+ S, i! ?3 o2 q) K( M
7 P$ s/ o( p+ d6 inFashionCombineChance = 2500 -- 25%
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