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ItemUpgrade.lua. `" c" P* Q6 t" T
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5 @( P9 u' T. L--Sockel Chance-------------------------------------------* J- @0 p0 r" r4 |/ j2 A
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), y F4 z( P# l+ R$ z9 G
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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) d; L! j+ w. m" J----------------------------------------------------------) y7 Q# g- u7 A) N0 q
--Upgrade Chance------------------------------------------+ I3 [, m) J3 L+ f: A, n" J/ z) H
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( }% x/ o9 U0 A7 M+ RtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 ]3 {) x% x& h$ U
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--Upgrade Chance------------------------------------------8 S6 p% Q8 Q" n* N1 \
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tAttribute = {}
! A2 C- s- B4 T8 Hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- A0 v. k& I4 c: J+ [ tAttribute[nNum] = {}
8 m! k+ b5 ]* W% F9 X$ k, P tAttribute[nNum].nProb = nProb. Z( K5 X" f9 L- w3 C5 {+ u) ?
tAttribute[nNum].nDamageRate = nDamageRate
N% |% C g6 n- G) r9 G+ q4 n7 G tAttribute[nNum].nDefenseRate = nDefenseRate( D. ?& g$ K; X& W' p; Q6 Y" X
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 `! F: Z$ ?8 D$ k/ ~$ f2 x
end6 I3 E F; a5 c% y
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8 T* m; U) Y6 z' K3 ?% N0 ~AddAttribute( 1, 100000, 200, 200, 500 )
! a" y4 z4 O) V1 b$ i% q: BAddAttribute( 2, 100000, 221, 221, 522 )
/ {/ K# |' n! @$ X, ?AddAttribute( 3, 92000, 256, 256, 560 )
- I5 n" A" T) `/ C$ c' e( O& k+ XAddAttribute( 4, 70000, 305, 305, 612 ). ~ f& \8 C1 f6 g8 S
AddAttribute( 5, 53000, 368, 368, 680 )% n2 X, s9 l9 E- n
AddAttribute( 6, 53000, 446, 446, 763 )8 r2 g& B. I0 L4 x1 U
AddAttribute( 7, 53000, 537, 537, 860 )! e0 T- X2 {# Y) X7 W
AddAttribute( 8, 53000, 642, 642, 973 ), X6 B4 e; k' l: J9 m/ z+ f4 Q* c
AddAttribute( 9, 53000, 761, 761, 1101 )
6 ?: }' [; s! N3 ~AddAttribute( 10, 53000, 895, 895, 1244 )
1 W; g+ j3 T* u& Q4 mAddAttribute( 11, 53000, 1042, 1042, 1402 )- K1 d T8 U0 i+ h+ N' c
AddAttribute( 12, 53000, 1203, 1203, 1575 )
$ S1 i; i- f7 X& \# [) sAddAttribute( 13, 53000, 1379, 1379, 1763 )5 U! [" O: a5 x% L1 w3 f
AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 ], t6 x' `- Z+ nAddAttribute( 15, 53000, 1772, 1772, 2184 )
2 [3 i8 t3 N5 X! rAddAttribute( 16, 53000, 1989, 1989, 2417 )
s) \% d3 O# MAddAttribute( 17, 53000, 2221, 2221, 2665 )1 j) x5 ~8 w" a0 G' t
AddAttribute( 18, 53000, 2467, 2467, 2998 )
4 t% [4 `/ X9 B$ u: Z( X3 FAddAttribute( 19, 53000, 2726, 2726, 3207 )
" D% E) x/ o4 ?7 s1 a' ~/ OAddAttribute( 20, 53000, 3000, 3000, 3500 )" A7 u& z- u* H) F- F5 v2 }; H
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4 c: h) M8 ^8 V5 [% r4 _9 o+ h----------------------------------------------------------
7 i1 E/ B4 ^+ _- A' a$ w/ f----------------------------------------------------------
5 r3 |* N6 V, r/ D2 YnItemTransyLowLevel = 500000
$ s) o9 P$ c- t4 j7 hnItemTransyHighLevel = 2000000
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c4 u3 v5 f( }1 j! v: ], M* X----------------------------------------------------------
+ B9 h6 t. N* q) n1 T B--Kost黰e Kombination Chance------------------------------- t, s" q4 M4 q8 O" F4 D
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nFashionCombineChance = 2500 -- 25%
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