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ItemUpgrade.lua
) `1 C) q6 w9 j* c5 l----------------------------------------------------------6 _; ?7 i9 ?# ~2 j
--Sockel Chance-------------------------------------------. P: M7 [( O" Q5 H" C+ I, [, V: _& H0 z
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6 K9 L) B7 k) L; l8 J/ T' wtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% E. I, {% ?. a' c6 `
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& C# j6 \% w/ i) d" e. ?
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: ~6 `1 O) f8 d+ b* z----------------------------------------------------------- ?$ z0 E( ~0 G, C0 O. ?2 C) h' E
--Upgrade Chance------------------------------------------
7 Q) }. D" H2 D7 g" B! [----------------------------------------------------------
: X5 J2 K6 g: otGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 `: G' P4 D; K4 |; _. C7 y
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--Upgrade Chance------------------------------------------
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: G" q% r9 B: l7 g5 ytAttribute = {}0 {" D7 ~. k7 `
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* F, f5 z0 v2 p1 g% D; R
tAttribute[nNum] = {}$ v: r; `0 w y
tAttribute[nNum].nProb = nProb( S! z& x0 O: u' V. o; c
tAttribute[nNum].nDamageRate = nDamageRate
( m f) D8 s, J& x tAttribute[nNum].nDefenseRate = nDefenseRate5 X3 {) o3 R$ |+ R2 \7 r
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
, V% L# d. ]! U/ `0 r2 c& |end
8 Z# M9 G) `5 |* ]: C7 J+ U) }--
8 G$ }4 e& v/ d9 G d7 ]AddAttribute( 1, 100000, 200, 200, 500 )
e4 O E, U) }4 v) oAddAttribute( 2, 100000, 221, 221, 522 )# L. r0 B( _, x: X# v
AddAttribute( 3, 92000, 256, 256, 560 )3 {5 g( A, W8 }# D( |
AddAttribute( 4, 70000, 305, 305, 612 )% l& E9 G i) |& J7 E6 T) n
AddAttribute( 5, 53000, 368, 368, 680 )$ s% _/ @. W/ J7 A4 w
AddAttribute( 6, 53000, 446, 446, 763 )
[; \( g, M9 I" E# `! oAddAttribute( 7, 53000, 537, 537, 860 )
" ~2 E& b/ k! Y0 y4 B" P4 VAddAttribute( 8, 53000, 642, 642, 973 )
) B! X: r9 B4 l; @* U! K! kAddAttribute( 9, 53000, 761, 761, 1101 )
/ T( |# B* y6 P6 s9 nAddAttribute( 10, 53000, 895, 895, 1244 )! E& L5 S9 k! ]6 y. b D% w
AddAttribute( 11, 53000, 1042, 1042, 1402 )6 X0 B1 \% O8 G% q
AddAttribute( 12, 53000, 1203, 1203, 1575 ) T% l9 N, H @$ |
AddAttribute( 13, 53000, 1379, 1379, 1763 )
4 t. y) {! x9 u, b; T/ O0 XAddAttribute( 14, 53000, 1568, 1568, 1966 )
2 U6 j0 y/ m1 q* y4 l& P& [$ NAddAttribute( 15, 53000, 1772, 1772, 2184 )
/ J' e& ^ V9 r+ B0 Z( rAddAttribute( 16, 53000, 1989, 1989, 2417 )( i' I4 K0 U+ P! `0 @# _
AddAttribute( 17, 53000, 2221, 2221, 2665 )
* w E8 V9 c# U- U0 H: {7 pAddAttribute( 18, 53000, 2467, 2467, 2998 )9 O7 N* S- E n3 [ k
AddAttribute( 19, 53000, 2726, 2726, 3207 )( x4 v4 z! v6 W; T. d- z6 H
AddAttribute( 20, 53000, 3000, 3000, 3500 )0 J- i) K' @& V; s7 f; s2 S
, j8 H" G4 [# w1 R$ A( V----------------------------------------------------------
# B: s' G3 N/ {( |----------------------------------------------------------
2 V0 [/ n' U2 Q- k% ]8 U----------------------------------------------------------
0 x! s3 l c: e8 ]* ?nItemTransyLowLevel = 5000003 h1 D8 I! ]; C
nItemTransyHighLevel = 2000000
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5 c4 w- \+ J6 j--Kost黰e Kombination Chance------------------------------
" [+ k+ z5 e5 B" n3 }$ K( E----------------------------------------------------------
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# T9 z. r7 [# |nFashionCombineChance = 2500 -- 25%
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