|
|
ItemUpgrade.lua
2 h4 v; D$ F' P0 _----------------------------------------------------------# y4 D- F5 l$ I$ m
--Sockel Chance-------------------------------------------
) z( z# W E% O% }( c$ C& }! j----------------------------------------------------------$ r D6 j0 Y _) e' G, k
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). ]+ W" ]' v$ O2 _6 ]" t- d. g
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
4 x" {6 B' ?2 J3 A* o% X" N! E# c& B5 d, l- V+ U
/ ~) t$ B9 G" M* b* { m" p4 c2 F) I----------------------------------------------------------/ u, v1 Z7 j* y" D" h+ ~
--Upgrade Chance------------------------------------------. S; U1 G, _6 \- ]) w3 S
----------------------------------------------------------
: v8 G$ m! W K3 l7 S9 JtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); N" x! Q- g+ @6 E& A% X
% V! Y. s+ f ^. ~; F' h8 K
----------------------------------------------------------
5 o, X! L5 z- O6 a# g# G1 g--Upgrade Chance------------------------------------------
$ }- P, \/ @9 @# C----------------------------------------------------------
4 F1 B6 V9 P) s6 C4 i) jtAttribute = {}% e" L+ c0 [8 k* J& ~
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )8 X1 n, L3 B* r) _0 t! M" Z& C
tAttribute[nNum] = {}: }; p% \) x9 v5 ?) z$ M
tAttribute[nNum].nProb = nProb0 z& ^# V8 v2 h. H: u8 Z+ e! r# B
tAttribute[nNum].nDamageRate = nDamageRate6 }3 P/ m4 j: F8 U+ l; Z* D i
tAttribute[nNum].nDefenseRate = nDefenseRate
. Q. G; n2 E! i, h tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: a. l/ T6 ^5 R0 o3 e
end& T }4 l1 ^$ D/ K! R
-- / z: L/ `& P, E n, p
AddAttribute( 1, 100000, 200, 200, 500 )
3 B v; e$ g/ n& A% ^4 a- BAddAttribute( 2, 100000, 221, 221, 522 )
- W& @; z7 p& X2 aAddAttribute( 3, 92000, 256, 256, 560 )
) L( E8 z. Z0 _% H) m2 K& y3 zAddAttribute( 4, 70000, 305, 305, 612 )0 a3 `* i7 D/ c3 i3 F4 {) c
AddAttribute( 5, 53000, 368, 368, 680 )/ A2 Y" ^: {, Q: d2 k6 @+ |$ E
AddAttribute( 6, 53000, 446, 446, 763 )
) S, R, H' R$ _' [! V! L! XAddAttribute( 7, 53000, 537, 537, 860 )
) k# t/ W$ e- G$ o& }1 pAddAttribute( 8, 53000, 642, 642, 973 )
" x, V; p# I* k- F5 o5 ^) HAddAttribute( 9, 53000, 761, 761, 1101 )+ X/ C ~5 b0 e. G
AddAttribute( 10, 53000, 895, 895, 1244 )
% j$ r5 \4 y6 D7 c& N5 a7 d+ H& EAddAttribute( 11, 53000, 1042, 1042, 1402 ): }4 F, N; }4 o' R$ z# R e
AddAttribute( 12, 53000, 1203, 1203, 1575 )5 ~% n# ^. @ ]0 T( l$ W) c' N9 D
AddAttribute( 13, 53000, 1379, 1379, 1763 )
2 B, @: u0 D5 X" j" Z+ A3 RAddAttribute( 14, 53000, 1568, 1568, 1966 )( h" B4 i! E" M, X# ^& ~' {
AddAttribute( 15, 53000, 1772, 1772, 2184 )2 |4 E5 s; p5 y" X
AddAttribute( 16, 53000, 1989, 1989, 2417 )) m. H2 | c$ {2 \
AddAttribute( 17, 53000, 2221, 2221, 2665 )3 S3 R& K" T4 {. T- N8 P4 ?
AddAttribute( 18, 53000, 2467, 2467, 2998 )
( U( J8 @( h# g4 d* R( WAddAttribute( 19, 53000, 2726, 2726, 3207 )
+ a6 O1 S( R1 GAddAttribute( 20, 53000, 3000, 3000, 3500 )# S9 `) C, n1 b( ^
* k, B7 @% w5 ~9 |
----------------------------------------------------------- G% a8 w! }8 X: H1 |, j g/ ^( a ?
----------------------------------------------------------. R) U5 l) ]$ ^
----------------------------------------------------------3 c2 q( e+ m* M$ w- Q
nItemTransyLowLevel = 5000005 \$ D* M) s" `7 F5 Q! V0 F* q
nItemTransyHighLevel = 2000000
/ G% E5 t( c+ p; z- W8 \
* T$ m. ?' Z+ Y3 {- L3 A' O# p----------------------------------------------------------& X. l) s- P' M: v
--Kost黰e Kombination Chance------------------------------
/ _( I3 D- v& \$ ^3 z$ s----------------------------------------------------------
' r B9 a7 x+ T' w; ?
6 m! O; O G9 W4 f: V% ?/ rnFashionCombineChance = 2500 -- 25%
{2 R& e( ?5 P; W! G% S$ R5 H4 _* R" K: X4 b/ X+ S
|
|