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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
4 |0 b0 q* H) Y' W8 M1 \tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" U. l2 R0 p( |7 i4 v
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2 f- s3 i' Z% A0 j/ e----------------------------------------------------------
# o& `2 ]' k# y F3 K ~8 J4 u--Upgrade Chance------------------------------------------
F+ u- S- I* w/ F- w0 y y----------------------------------------------------------
2 H. ?- F; o* Z! `% `0 stGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)/ I7 p) g* J& }/ d4 S" ^1 E, z
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( H% K5 _3 A# ?& F8 V5 f--Upgrade Chance------------------------------------------- X0 i0 n% Z- X
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! o' J5 ^! l O% ?3 ytAttribute = {}" m0 r- C# O1 @! C
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )3 m/ k9 E' u- z4 K6 T3 b. l0 k, I
tAttribute[nNum] = {}2 t1 z' S/ W0 b
tAttribute[nNum].nProb = nProb# ^7 s1 Y, r" u, j" a' U
tAttribute[nNum].nDamageRate = nDamageRate
6 M" n1 J" @! ^6 F L& K tAttribute[nNum].nDefenseRate = nDefenseRate( a$ {8 K; e% X: h. k
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 T0 L* i1 F6 g( X) t
end
j9 ~ ^: e7 m1 `1 h w; @ e--
% [7 f& {# D2 `4 d9 jAddAttribute( 1, 100000, 200, 200, 500 ): b" p9 |1 d$ Z/ O6 j
AddAttribute( 2, 100000, 221, 221, 522 )
7 c3 _9 ]1 T& \& q5 EAddAttribute( 3, 92000, 256, 256, 560 )9 C4 T, k z9 g
AddAttribute( 4, 70000, 305, 305, 612 )
5 o/ N0 Y0 f8 E$ X3 M# SAddAttribute( 5, 53000, 368, 368, 680 )
- `& q2 Y b; y+ UAddAttribute( 6, 53000, 446, 446, 763 )
9 e* T8 v% d0 i! h+ @* V* tAddAttribute( 7, 53000, 537, 537, 860 )
0 Y& G5 t1 r; Q- P2 _AddAttribute( 8, 53000, 642, 642, 973 ), _/ x% D( o6 P0 r
AddAttribute( 9, 53000, 761, 761, 1101 )
( v0 t3 ^# o1 ?; y6 f/ G9 `# u e, vAddAttribute( 10, 53000, 895, 895, 1244 )# l+ u8 f3 }! R0 U
AddAttribute( 11, 53000, 1042, 1042, 1402 ); l! J* q# x: z3 T
AddAttribute( 12, 53000, 1203, 1203, 1575 )9 U% ? a2 ]1 D3 _6 E r! Z
AddAttribute( 13, 53000, 1379, 1379, 1763 )& J4 ~% f% o. o s& Q# p$ L) |
AddAttribute( 14, 53000, 1568, 1568, 1966 )2 J8 p$ f) Y. l: A
AddAttribute( 15, 53000, 1772, 1772, 2184 )0 X% A8 M* H& `
AddAttribute( 16, 53000, 1989, 1989, 2417 )) i# f0 d [& ^- Q# Q% s- g% {4 p2 _
AddAttribute( 17, 53000, 2221, 2221, 2665 ); a0 R; e6 e1 U3 J7 f3 F/ V6 L
AddAttribute( 18, 53000, 2467, 2467, 2998 )3 o& d" `: K7 _0 i
AddAttribute( 19, 53000, 2726, 2726, 3207 ), S: d2 H, I9 D
AddAttribute( 20, 53000, 3000, 3000, 3500 )% p% \* g8 r0 f/ X0 J% J" r# a
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* L) f4 q" V6 c# g4 t* r----------------------------------------------------------
: Y9 y1 h' E+ r----------------------------------------------------------
0 G3 D- x D5 E, {3 x& ]& X. lnItemTransyLowLevel = 500000
7 d' v" Z8 Q: C3 `- |( w8 ZnItemTransyHighLevel = 20000005 A. g# u7 ~4 M- ~
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1 G* S2 F/ ?6 k6 N/ Y--Kost黰e Kombination Chance------------------------------2 D+ q& V y7 F1 L/ m. G
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: c/ Y, P+ W- Y3 ]+ E0 FnFashionCombineChance = 2500 -- 25%
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