|
|
ItemUpgrade.lua! |" f8 w. k `: G2 {! a3 Q$ C% E2 k0 `
----------------------------------------------------------
A( d7 `: F0 I: h* b--Sockel Chance-------------------------------------------; s( o% ?7 n8 z* p: k
----------------------------------------------------------0 L+ Y9 Y" d, E5 C
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( K: }& m4 n- g1 {6 JtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
/ \/ n2 p# o% `: M8 k7 ^$ M
$ k& H) ]) L6 x) k6 |# @9 t; G4 w$ k% p
----------------------------------------------------------* Z% T- d7 J6 r- g* y' {6 H
--Upgrade Chance------------------------------------------. h7 e4 M3 o9 `) g% m" g% M4 s
----------------------------------------------------------
) w3 ^4 }# X" b) t: VtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); A n& r4 |0 A
/ q8 ]7 _& O7 k' w
----------------------------------------------------------
, d0 k- L$ M1 w% M2 g--Upgrade Chance------------------------------------------, P# B% R3 P3 k- N
----------------------------------------------------------& |$ A9 \& q& v' b7 Y
tAttribute = {}' s9 |3 a7 m0 J1 Z; E5 Q% t2 K
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* @' {; Z! }7 p; |5 r* L6 w
tAttribute[nNum] = {}: Y Z" I# Z, ?2 q
tAttribute[nNum].nProb = nProb
0 @; q" V7 `! B/ {" k+ r: j tAttribute[nNum].nDamageRate = nDamageRate- c4 A) e8 k$ B1 a+ v
tAttribute[nNum].nDefenseRate = nDefenseRate, W" f$ J8 @% e. g0 v! Q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. K! n! b9 o; o3 L4 k+ R0 U: p
end! }0 p' O Q' X
-- # H( u( C# m) B; a
AddAttribute( 1, 100000, 200, 200, 500 )
/ ]- U0 E8 y- `+ aAddAttribute( 2, 100000, 221, 221, 522 ): i' P! s6 I5 J0 F
AddAttribute( 3, 92000, 256, 256, 560 ); Y( V7 N& N, v$ ?9 W1 I
AddAttribute( 4, 70000, 305, 305, 612 )
1 [/ ?+ j8 ^: \AddAttribute( 5, 53000, 368, 368, 680 )
6 _+ f4 h/ t1 H! d6 FAddAttribute( 6, 53000, 446, 446, 763 )
: N. [8 P9 i% a$ c) J, U! y6 kAddAttribute( 7, 53000, 537, 537, 860 )
- J9 A9 v# f2 O# ^. VAddAttribute( 8, 53000, 642, 642, 973 )6 c* f9 z" z, u/ r+ J8 l) f6 r
AddAttribute( 9, 53000, 761, 761, 1101 )6 z* j9 {! P# b
AddAttribute( 10, 53000, 895, 895, 1244 )
1 L, C% V( u5 f! K6 k& OAddAttribute( 11, 53000, 1042, 1042, 1402 )$ E7 N0 p6 l% G
AddAttribute( 12, 53000, 1203, 1203, 1575 )
- z" g7 A( W1 s) X. R$ U" IAddAttribute( 13, 53000, 1379, 1379, 1763 )* e. d8 s% \5 ?0 H h
AddAttribute( 14, 53000, 1568, 1568, 1966 )
/ ]" X) c( m+ k% \" K) k% E7 [AddAttribute( 15, 53000, 1772, 1772, 2184 )
4 |; j7 z( M; }; X/ b5 rAddAttribute( 16, 53000, 1989, 1989, 2417 )& N' u& Q) J* A) G5 x" M2 e' i
AddAttribute( 17, 53000, 2221, 2221, 2665 )
" Z- c( I, ~- U3 ^" z% d5 YAddAttribute( 18, 53000, 2467, 2467, 2998 )4 I8 v! Y$ p3 e( S$ ?$ R6 F
AddAttribute( 19, 53000, 2726, 2726, 3207 )
; s. V. y6 v: Z) F4 V* YAddAttribute( 20, 53000, 3000, 3000, 3500 )
$ T2 O7 P" H' o2 X: C, Q# G- V: l. N! w( \* N% _
----------------------------------------------------------
( V+ A0 g. ?: }% l* ^----------------------------------------------------------# D, ~1 D8 Y3 t% i3 D
----------------------------------------------------------4 F _7 r- O9 s/ X9 g# ]! h1 P
nItemTransyLowLevel = 500000
# w9 w: t; B% m4 m* }8 onItemTransyHighLevel = 2000000
; X5 r3 Z" N8 m) y) S, r; \3 i& a
0 s N& g1 S$ ^; W+ ?& u. L----------------------------------------------------------
2 o" p+ Z9 B: }9 Z6 m8 g) B! h--Kost黰e Kombination Chance------------------------------; q9 y9 g1 Y: t. n# t4 q# y
----------------------------------------------------------# k/ S% u6 e& E Z, ]. O
. G0 U; P) V1 d+ PnFashionCombineChance = 2500 -- 25%! m- ]. `8 ?$ }
9 ?4 y( Z& a/ f4 i: v
|
|