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ItemUpgrade.lua/ G' e/ d9 N; U( R! r1 G
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6 C2 n6 c& R/ z8 V--Sockel Chance-------------------------------------------
. Y7 k& f0 b! d' M* `8 p" M----------------------------------------------------------' b* R7 s7 Z% g/ p+ ~
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), K$ K; n; R- l$ N/ Z0 x6 ^! T, U/ g
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: V; X- k& N6 R5 L4 g% h- C2 `
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8 W6 H( o- z) F. j) H# ^--Upgrade Chance------------------------------------------
/ ?$ ]$ @" G, L9 B; A----------------------------------------------------------
8 n5 J/ Q. k5 t. }% ^tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 L4 \# n _" ]* C
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--Upgrade Chance------------------------------------------
# f" i4 G( t6 L; T1 k----------------------------------------------------------
8 F: M# z! m' J+ z$ e8 atAttribute = {}' h& {" m- Y7 @3 `
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( M" |- _) Z) ? d6 U8 m# g$ z; l D tAttribute[nNum] = {}
$ `0 X' Q+ e+ a9 ^ tAttribute[nNum].nProb = nProb+ Q: U8 k7 n( [9 G- V
tAttribute[nNum].nDamageRate = nDamageRate
2 l) h8 w% ?( ^9 @ tAttribute[nNum].nDefenseRate = nDefenseRate
& E/ C6 B8 y& t, i, J tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- . F6 u8 ^3 x5 S7 p- J, G5 ~( ]
AddAttribute( 1, 100000, 200, 200, 500 )
; J1 v/ m: `9 g4 aAddAttribute( 2, 100000, 221, 221, 522 )
2 N! z- H9 ?; H# u) [, kAddAttribute( 3, 92000, 256, 256, 560 )% `4 _8 [0 P& z- f) L! ]! C
AddAttribute( 4, 70000, 305, 305, 612 )
% v/ K3 j! A1 b1 X8 M. p+ fAddAttribute( 5, 53000, 368, 368, 680 )0 I6 G; s4 P( T* G+ ]5 P+ L# a; f
AddAttribute( 6, 53000, 446, 446, 763 )
; ]6 o8 S5 Z% z4 E) [; pAddAttribute( 7, 53000, 537, 537, 860 )8 b) j: Q# ~. H+ J
AddAttribute( 8, 53000, 642, 642, 973 )1 h5 b/ b. z3 ]
AddAttribute( 9, 53000, 761, 761, 1101 ): U7 o% Z) D' r6 @& T) t
AddAttribute( 10, 53000, 895, 895, 1244 ). w9 Z0 z, O# q4 E: Y& p
AddAttribute( 11, 53000, 1042, 1042, 1402 )
7 G3 A8 o# v6 l/ I; p8 K/ G" U. zAddAttribute( 12, 53000, 1203, 1203, 1575 )
+ C2 T" z9 O' NAddAttribute( 13, 53000, 1379, 1379, 1763 )* B5 w& t. O- B/ m+ c% \+ L
AddAttribute( 14, 53000, 1568, 1568, 1966 )
0 O& Z9 d; ~. bAddAttribute( 15, 53000, 1772, 1772, 2184 )
1 Y! ^" Q# a5 ]( U% _& f4 JAddAttribute( 16, 53000, 1989, 1989, 2417 )
( J& y# t7 d) [0 v! o* r: u5 KAddAttribute( 17, 53000, 2221, 2221, 2665 )( c- y8 v9 f6 [7 L$ d! d5 H
AddAttribute( 18, 53000, 2467, 2467, 2998 )1 k: r1 ]) f; M, T
AddAttribute( 19, 53000, 2726, 2726, 3207 )' x' m/ G/ L+ I i
AddAttribute( 20, 53000, 3000, 3000, 3500 )2 y* E& @3 ~/ ?& |2 l
1 T9 A2 ?" B& V, B& p# L----------------------------------------------------------, l u: h* j9 \) d
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nItemTransyLowLevel = 500000
1 v4 M" W. E. r# Y/ rnItemTransyHighLevel = 2000000
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: }0 Z) }- X4 W- x. E/ |--Kost黰e Kombination Chance------------------------------9 }, ]9 l8 B5 ]$ z7 o+ H
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nFashionCombineChance = 2500 -- 25%3 b( D% p9 S6 k9 k0 M
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