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ItemUpgrade.lua% F' F) J K, C( @, p
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--Sockel Chance-------------------------------------------/ A1 d3 n w6 @4 m1 l9 E' p9 }" K# M
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! R5 P; ^: O+ ?0 J) i" J/ `tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 C2 q% { B9 {tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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- ?1 |& n2 R8 J1 F( U& @0 h$ m----------------------------------------------------------* ?2 K8 F+ g; d# Z: a
--Upgrade Chance------------------------------------------& w1 Z: D" u1 q, U
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------/ j e8 x9 ]( M9 B" u! d
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5 g2 b: _7 O& `# NtAttribute = {}* H8 I* [# |& |6 P5 D2 ]
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 |# H: _7 K* x7 a3 D6 |! P tAttribute[nNum] = {}4 ?8 }8 e; b b5 B9 A" h
tAttribute[nNum].nProb = nProb0 _( @7 `4 H5 c1 V' t a R$ [ k
tAttribute[nNum].nDamageRate = nDamageRate3 ?. Q! ~$ T6 p" S' [( w1 J% P
tAttribute[nNum].nDefenseRate = nDefenseRate
- J. U! |! c1 N5 w; a tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) d" e! F% R$ \: q6 n: x3 H
end
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7 s. @' Z* S" z, ?AddAttribute( 1, 100000, 200, 200, 500 )$ `4 n+ U. u3 q1 o
AddAttribute( 2, 100000, 221, 221, 522 )
" k3 Z7 k M( n! p0 s/ {5 y6 V$ hAddAttribute( 3, 92000, 256, 256, 560 )
3 V$ M& G. S0 }7 K7 p: ZAddAttribute( 4, 70000, 305, 305, 612 )
( @/ N5 y1 `7 k) {AddAttribute( 5, 53000, 368, 368, 680 )- o! e I* z$ ]/ z
AddAttribute( 6, 53000, 446, 446, 763 )7 ]. T/ B' E( Z- y: l
AddAttribute( 7, 53000, 537, 537, 860 )
0 e0 S3 G& c K7 D" b1 AAddAttribute( 8, 53000, 642, 642, 973 ); q% f$ X+ U4 _( h* ]: b! }8 e
AddAttribute( 9, 53000, 761, 761, 1101 )
; ^1 N2 {9 \) f6 P7 ?& d6 G. RAddAttribute( 10, 53000, 895, 895, 1244 )! C% h2 _: c7 k1 n1 K
AddAttribute( 11, 53000, 1042, 1042, 1402 )' M; T3 r2 I* D$ q0 g6 E
AddAttribute( 12, 53000, 1203, 1203, 1575 )
, i* s H3 l& u( N/ P MAddAttribute( 13, 53000, 1379, 1379, 1763 ), C+ I" \8 p7 x$ [$ a
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 O# T$ ?6 T$ i3 t3 ]& h* \5 M# b& CAddAttribute( 15, 53000, 1772, 1772, 2184 )' d! {4 z4 Q2 ]" B5 o& ]& X) E! s
AddAttribute( 16, 53000, 1989, 1989, 2417 )
0 N, |& m' {3 [! u* bAddAttribute( 17, 53000, 2221, 2221, 2665 )
) v$ b& F3 a' n$ T& ]AddAttribute( 18, 53000, 2467, 2467, 2998 )$ l; Y1 Z, G7 P) D
AddAttribute( 19, 53000, 2726, 2726, 3207 )
) U N3 Y; y" U8 iAddAttribute( 20, 53000, 3000, 3000, 3500 )
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0 d8 r* y* Q ?& d- T5 s; H0 t----------------------------------------------------------
1 u6 ]+ `9 Z6 BnItemTransyLowLevel = 5000002 Q; Y% R4 s! n$ i/ {, X
nItemTransyHighLevel = 20000006 N, D+ M. ~* T& P0 E
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) o. {, J: j6 n7 C* r; F' t. D--Kost黰e Kombination Chance------------------------------
' O: b" p) Z. u. r( C( j- P5 a( z( W----------------------------------------------------------8 Y$ y V! N1 R# J( }. T
/ ]' K) y: B9 f. T( W* h1 fnFashionCombineChance = 2500 -- 25%
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