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ItemUpgrade.lua
7 W7 u9 o& S4 _6 k----------------------------------------------------------
8 m/ ?2 b! o5 u; L; i& L--Sockel Chance-------------------------------------------
+ ^7 x1 d2 g ]( d. b% T0 t8 F, H6 n----------------------------------------------------------1 c; x+ n* l7 r8 R
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( q# e) N( ?3 u, E: ?
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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1 `$ n$ v) \8 I* n: ~- m5 v. L0 J----------------------------------------------------------
3 ~2 X4 S+ _8 B7 x4 g; A--Upgrade Chance------------------------------------------
4 e- ~/ j( {& e1 r----------------------------------------------------------
$ h2 Z/ K/ _* T/ P3 L$ Q3 Q; GtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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----------------------------------------------------------$ Y( f7 Y: Z# G; K+ G
--Upgrade Chance------------------------------------------2 h4 G0 r2 ~3 C- \8 {4 w; ]- F
----------------------------------------------------------( h) }$ z. P% p9 M
tAttribute = {}
2 d- u/ n2 T; }9 \: W; Ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )" \! f& f# i+ T
tAttribute[nNum] = {}$ t( p; B% _# p6 r
tAttribute[nNum].nProb = nProb
' \4 `. G5 j, {/ i1 {) ` tAttribute[nNum].nDamageRate = nDamageRate( ^7 D1 d! r! x4 N7 D& T
tAttribute[nNum].nDefenseRate = nDefenseRate z [( P& e7 m( P ~3 Z3 t. u7 j
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
2 t5 f) U. n. M8 b8 d8 U$ b8 Nend
2 ~1 W$ c$ t$ q. W--
0 C; K( {& b. C! [+ q& P5 HAddAttribute( 1, 100000, 200, 200, 500 )
: P+ m! m6 G2 ~9 x: E/ lAddAttribute( 2, 100000, 221, 221, 522 )
: l4 |5 A3 ?5 kAddAttribute( 3, 92000, 256, 256, 560 )4 c# h+ `" s2 R. d- d+ P" y
AddAttribute( 4, 70000, 305, 305, 612 )5 \4 e K, U' M4 b
AddAttribute( 5, 53000, 368, 368, 680 )
$ F- B, ]; S5 D, u' qAddAttribute( 6, 53000, 446, 446, 763 )
' l7 m( R0 u. w/ G: i6 XAddAttribute( 7, 53000, 537, 537, 860 )
8 i/ ]( K0 u ]$ R% N% {AddAttribute( 8, 53000, 642, 642, 973 )
3 D% C. q" N7 w6 X2 g* h: SAddAttribute( 9, 53000, 761, 761, 1101 )
2 ^) S3 y1 L; ~AddAttribute( 10, 53000, 895, 895, 1244 )
% ?, c! P( S# O5 h4 P3 iAddAttribute( 11, 53000, 1042, 1042, 1402 ): P% C, l0 P6 v
AddAttribute( 12, 53000, 1203, 1203, 1575 ), k* Z1 \! p+ d. P4 ~3 \: u, ^7 |
AddAttribute( 13, 53000, 1379, 1379, 1763 )
3 m* j# Z( b2 ]& g! x8 JAddAttribute( 14, 53000, 1568, 1568, 1966 )
/ F4 A& F5 v; S5 V ?3 _AddAttribute( 15, 53000, 1772, 1772, 2184 ). p/ a0 C6 s; I# @' `! l# ]
AddAttribute( 16, 53000, 1989, 1989, 2417 )
* V8 m$ X7 y5 x% sAddAttribute( 17, 53000, 2221, 2221, 2665 )- _+ ^* W% ]) u0 W1 ^5 v. x7 L$ u
AddAttribute( 18, 53000, 2467, 2467, 2998 )* Y: W0 E! X, ?( S) |/ y2 Q% ^3 Y
AddAttribute( 19, 53000, 2726, 2726, 3207 )
$ `- D0 A. o1 a2 ?7 H* u2 vAddAttribute( 20, 53000, 3000, 3000, 3500 )& g" m; |, |5 Y8 T9 B* R: Z4 _
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8 R* H1 Q* P1 N& r4 W! o2 i! ]----------------------------------------------------------
7 `' J1 N* ^: m----------------------------------------------------------( ]4 ]" D/ K( A/ x4 r$ u: A) U( B l
nItemTransyLowLevel = 500000
9 h( z- J' w, u ZnItemTransyHighLevel = 20000003 ^1 n7 D& h, I
* s3 y/ L2 I8 v2 D; v M* D. A, _----------------------------------------------------------1 i5 ?! `5 z- S, b S2 Q2 Q6 }6 q# j
--Kost黰e Kombination Chance------------------------------
0 g# T7 D- }. I5 n: A3 [----------------------------------------------------------* w, k, u7 h- y% x+ P" Z# ^3 V
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nFashionCombineChance = 2500 -- 25%
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