|
|
ItemUpgrade.lua
0 o- h# l$ N$ f. T----------------------------------------------------------9 i. \8 H1 ^9 C$ }5 q; X2 [
--Sockel Chance-------------------------------------------
2 R2 {2 ~5 Q/ ^* m. A----------------------------------------------------------
, I" ~* A8 n/ s: C3 `tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 {: [0 o# T. A5 k
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 X! E* @, Y7 H9 O
; P! D$ k6 K& {
1 ^3 Q+ m1 H0 s! @* L/ t% X* V----------------------------------------------------------1 n' E7 ~( g& ^& s
--Upgrade Chance------------------------------------------
. [8 s! o* J f8 q- n7 o----------------------------------------------------------
- H/ }. x: M& W/ q4 `tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
. G# {" G! ]% w" O: p! n( P7 q( J; y, j3 t
----------------------------------------------------------
" R. J& ~% m3 V/ O--Upgrade Chance------------------------------------------9 Q- ^1 e5 z( C& T
----------------------------------------------------------$ c. t8 h* l9 P6 N2 u; i
tAttribute = {}
. L5 E7 `" a2 ofunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): _; d+ g# @& y, n7 ^0 f8 Q- \
tAttribute[nNum] = {}/ @" O# ~0 A8 x+ Q7 y6 D
tAttribute[nNum].nProb = nProb9 k& p9 z6 N* z0 z
tAttribute[nNum].nDamageRate = nDamageRate/ a+ R: }4 {8 A' T
tAttribute[nNum].nDefenseRate = nDefenseRate
& W3 G% K7 k' h tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" m/ v4 [' T( g; @- H6 tend9 j: I j: [8 g0 e. q% n3 M2 ?8 \
--
. G$ ^- C% l& r. t* N$ v, yAddAttribute( 1, 100000, 200, 200, 500 ), |4 ^- A9 Z1 @" ?
AddAttribute( 2, 100000, 221, 221, 522 )2 g7 D! S" U6 V! l2 P
AddAttribute( 3, 92000, 256, 256, 560 ) i: e! }# r0 X8 l" O; ~/ ]$ @! p
AddAttribute( 4, 70000, 305, 305, 612 )
: y' |6 R; N( tAddAttribute( 5, 53000, 368, 368, 680 )1 t9 T5 u: E5 M- y
AddAttribute( 6, 53000, 446, 446, 763 )
" L0 b# y0 [3 l: S% TAddAttribute( 7, 53000, 537, 537, 860 )) R* B, d9 v, r6 F* i
AddAttribute( 8, 53000, 642, 642, 973 )& ^( D1 _4 j# J S! j
AddAttribute( 9, 53000, 761, 761, 1101 )
; Z) I( f! K* G. TAddAttribute( 10, 53000, 895, 895, 1244 )
6 S3 S" C3 e' M% f6 P1 k( ^AddAttribute( 11, 53000, 1042, 1042, 1402 )
1 o& x& b% O4 D7 ?AddAttribute( 12, 53000, 1203, 1203, 1575 )( u; [. A, I( u; O- L
AddAttribute( 13, 53000, 1379, 1379, 1763 )' ]8 C1 L {8 X8 b4 w: i
AddAttribute( 14, 53000, 1568, 1568, 1966 )1 f+ N4 S# m4 X9 {% ^, W( i5 m
AddAttribute( 15, 53000, 1772, 1772, 2184 )$ y7 }( B ]% c# I; ~
AddAttribute( 16, 53000, 1989, 1989, 2417 )
- `- R9 ~2 V# Q8 o' u/ ~1 rAddAttribute( 17, 53000, 2221, 2221, 2665 )3 i3 {) K" \0 R8 _$ X
AddAttribute( 18, 53000, 2467, 2467, 2998 )
# X$ Z5 i1 g7 m% ]: u: t8 VAddAttribute( 19, 53000, 2726, 2726, 3207 )9 b7 |! V" }) s0 v' b, M
AddAttribute( 20, 53000, 3000, 3000, 3500 ) D) T% w9 f1 F6 \7 V/ ]3 H
, O k& f1 d% t3 \5 e
----------------------------------------------------------3 M/ z F4 r4 ^8 E4 s+ E Y9 i
----------------------------------------------------------
y, U% H- Y+ T( b- Z! N, }2 ?----------------------------------------------------------
' ~) \& v: G2 CnItemTransyLowLevel = 5000001 o! E) s J3 n) S( g
nItemTransyHighLevel = 2000000
2 @8 c# ~( d8 y/ l ~' w) z! r8 s8 J% r5 T
----------------------------------------------------------
/ ?+ e, @# r" }6 _% ]# H0 p3 F--Kost黰e Kombination Chance------------------------------
5 @4 G B: S( l2 n- q----------------------------------------------------------9 t2 @) A, d# P8 C, y( ~5 T9 V
j/ O$ \$ Z' N; E- k( A- M
nFashionCombineChance = 2500 -- 25%- m6 _) W% p1 C) n2 y4 W {
! M+ t6 l' W; Z |
|