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ItemUpgrade.lua2 {$ x$ J8 F# K) @7 e
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 d- x9 s& F+ K0 Q1 B7 ntWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' Z9 k p0 {; R L3 R& N5 ^$ C
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. } O5 q$ m3 F1 |--Upgrade Chance------------------------------------------; s8 y l+ V: I0 N9 f
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1 K$ P! T% E* h) VtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}
* X8 b- G' _+ E4 Kfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )0 K; X5 |( n$ l
tAttribute[nNum] = {}
5 H5 M9 ?4 u1 W8 X tAttribute[nNum].nProb = nProb. g: a& H- S8 { ^
tAttribute[nNum].nDamageRate = nDamageRate
1 z O- A8 T5 W) u. z9 c4 Z tAttribute[nNum].nDefenseRate = nDefenseRate
3 m' p) C5 f. F& F0 _! D tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
1 ?6 }& O3 Y- c( |end
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AddAttribute( 1, 100000, 200, 200, 500 )
" g8 ]5 Y' |/ F2 [: q7 W5 Z- [AddAttribute( 2, 100000, 221, 221, 522 )
, C: N i2 r; q1 _. F3 k& cAddAttribute( 3, 92000, 256, 256, 560 )
0 n- w' J, h" S. G, |2 E6 F3 H: YAddAttribute( 4, 70000, 305, 305, 612 )
; y" L0 j# ^" S( w, d, P6 JAddAttribute( 5, 53000, 368, 368, 680 )
6 Q6 G( G2 I/ w$ j {AddAttribute( 6, 53000, 446, 446, 763 )' j" [% G8 J: T& S
AddAttribute( 7, 53000, 537, 537, 860 )- B4 h+ {2 I5 r: z
AddAttribute( 8, 53000, 642, 642, 973 )
% `$ ], Z5 r# ^3 ~AddAttribute( 9, 53000, 761, 761, 1101 )
8 m) q* N8 y5 IAddAttribute( 10, 53000, 895, 895, 1244 )7 d, ~; y' i% J# F
AddAttribute( 11, 53000, 1042, 1042, 1402 )* Q$ I% V8 Y- m* @
AddAttribute( 12, 53000, 1203, 1203, 1575 )- G/ Y8 g" H4 u0 S
AddAttribute( 13, 53000, 1379, 1379, 1763 )
9 `* d5 L9 W n. y2 @. k' aAddAttribute( 14, 53000, 1568, 1568, 1966 ). |" Z7 D" }+ v0 \2 K
AddAttribute( 15, 53000, 1772, 1772, 2184 )
; V2 s# Z' F7 J" ~AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 G9 y& |( x& I2 CAddAttribute( 17, 53000, 2221, 2221, 2665 )
5 B0 k- x4 q" A3 cAddAttribute( 18, 53000, 2467, 2467, 2998 )% a. a( F( g2 _2 R2 ]* @2 \6 ?5 L
AddAttribute( 19, 53000, 2726, 2726, 3207 )
+ |2 t, B9 c; f+ k* H0 zAddAttribute( 20, 53000, 3000, 3000, 3500 )8 w6 u- \4 y0 L1 N o: n8 w
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nItemTransyLowLevel = 500000
$ e5 X N$ ]8 V& d; ?nItemTransyHighLevel = 2000000
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. b2 q' H4 t( ?( w. ^2 H$ X U----------------------------------------------------------
7 d, I) N8 m8 z. ~" f, B--Kost黰e Kombination Chance------------------------------
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; R) g6 W h$ @# e. M" ]' K' r) L- e0 vnFashionCombineChance = 2500 -- 25%" C; M( J% B% D
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