|
|
ItemUpgrade.lua( h6 _% V3 H+ K0 {4 s4 D; w2 h
----------------------------------------------------------
" R% }. b5 q' x0 N% Y( Y--Sockel Chance-------------------------------------------
$ u& F9 r/ {3 L$ X----------------------------------------------------------
- \# ~$ t/ R8 u1 RtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) N9 _# l1 c& K. QtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
2 G6 Q' _ ]9 m8 F' v: n6 c% s% ]4 R* [* k* w& ?) N
" W0 Y; D& u2 z3 @
----------------------------------------------------------
& M! I0 Y$ g" ]7 E9 N, c--Upgrade Chance------------------------------------------' q8 T: u# i* \+ j N; B, f" K
----------------------------------------------------------6 a2 N7 ~9 y$ U) ^
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊): Z; s! w. A( k; c" n
0 ~3 O% J; j8 a$ y4 N7 s
----------------------------------------------------------
- w4 s' m& ]2 Z& C, M w--Upgrade Chance------------------------------------------
, F: V7 V/ X6 l$ q----------------------------------------------------------1 A3 _% F* ^- k* j% q
tAttribute = {}$ Y7 M9 r3 \! Q1 f2 T/ @/ r
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: f- D1 a& K% L% S: k' e tAttribute[nNum] = {}' h; u! ~# W0 S2 u* A. e7 w
tAttribute[nNum].nProb = nProb8 D. e- F5 W, k/ c( d+ g. E% [" h" z) X
tAttribute[nNum].nDamageRate = nDamageRate
0 `. Z C0 q9 ` @4 I tAttribute[nNum].nDefenseRate = nDefenseRate
$ O8 ~- e @( M/ Q J tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- a( m0 Z) f4 h
end
/ _' _) C) l1 |# F8 q. Z--
% t l) A. {: r, |! O, T6 j: IAddAttribute( 1, 100000, 200, 200, 500 )
; U3 P* [4 Q2 b1 J. DAddAttribute( 2, 100000, 221, 221, 522 )8 f+ m N6 Q9 S# [( }" p0 ]" q
AddAttribute( 3, 92000, 256, 256, 560 )
' ]" @7 i/ J3 j8 z+ Z& _5 \0 Q PAddAttribute( 4, 70000, 305, 305, 612 )4 V C* g. ?3 ~
AddAttribute( 5, 53000, 368, 368, 680 )
" _$ r# s) ] \& nAddAttribute( 6, 53000, 446, 446, 763 )0 s3 @$ @% |" y$ }% O' I4 m+ }
AddAttribute( 7, 53000, 537, 537, 860 ); p; p l9 e4 R L- z$ J8 ?
AddAttribute( 8, 53000, 642, 642, 973 )% A( v1 O, b& ?9 N5 c5 V
AddAttribute( 9, 53000, 761, 761, 1101 ) ?: h- m2 z0 E" U) W, D/ M
AddAttribute( 10, 53000, 895, 895, 1244 )0 a& x( \% b" ]! G
AddAttribute( 11, 53000, 1042, 1042, 1402 )5 |( M6 R! M5 p
AddAttribute( 12, 53000, 1203, 1203, 1575 )
1 z+ Y, {$ c3 GAddAttribute( 13, 53000, 1379, 1379, 1763 )
; u$ J- O: Y kAddAttribute( 14, 53000, 1568, 1568, 1966 )
. \" q0 U' b9 V+ c3 _+ A3 i) vAddAttribute( 15, 53000, 1772, 1772, 2184 )/ g2 z0 Y0 R# m6 x# {) \
AddAttribute( 16, 53000, 1989, 1989, 2417 ): ]4 l; t( y9 R' V @2 q' x; D
AddAttribute( 17, 53000, 2221, 2221, 2665 )* ]" n2 V2 g2 I# W6 q8 W
AddAttribute( 18, 53000, 2467, 2467, 2998 )# V- |% h. W+ k1 n# i
AddAttribute( 19, 53000, 2726, 2726, 3207 )
$ V! _( z* b! |AddAttribute( 20, 53000, 3000, 3000, 3500 )
) X7 R: C5 P& o5 P" {" ^4 J# V& v# l3 m0 W
----------------------------------------------------------
1 P! y/ X" r- b: K {" f# M2 l! T----------------------------------------------------------
. n+ ]( Z$ E1 F- ?% R2 g+ e----------------------------------------------------------
3 o/ u- r) j3 o: {nItemTransyLowLevel = 500000
: L' i* | R* s( |2 R5 U; l1 wnItemTransyHighLevel = 2000000
2 E4 r$ u; z! P- a
; `% @8 R. y' j/ E i% v" ]" p----------------------------------------------------------7 G$ W) f8 r( L2 s
--Kost黰e Kombination Chance------------------------------: p6 x, a) h, I- _1 ^4 c5 \: [
----------------------------------------------------------
* }5 L& d4 Y" g$ z6 _6 f# n, w4 W6 D
nFashionCombineChance = 2500 -- 25%
) ?+ P) c7 o; B4 u/ M6 X& W: a
! j) E9 @% h! v8 o# X |
|