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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊): z* a' H, S7 H4 o. j- x
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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: r/ _) i) h8 \8 l- b----------------------------------------------------------
* G6 p, _ w% A7 L--Upgrade Chance------------------------------------------7 r( |( ~: }6 Q8 E4 \0 K" `; r' B
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u! T$ d! e- t, j' `tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}
9 @8 l c1 T, |' j: vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* u( Z$ a# }0 ]. y3 J8 g: B tAttribute[nNum] = {}; c5 a0 B. u% Q* ]9 M9 m4 M0 l
tAttribute[nNum].nProb = nProb
4 x6 k; [4 `3 ]" T/ K, F/ p; _, u tAttribute[nNum].nDamageRate = nDamageRate2 M" k( ]& _1 X0 d. y
tAttribute[nNum].nDefenseRate = nDefenseRate0 z+ n9 l" D$ x o, r2 D+ W
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' E$ h% F7 A' K" J
end `+ P/ ?) D) {+ j: Y% y: q5 C- i
-- 2 K! e b3 {4 H* }3 \5 x
AddAttribute( 1, 100000, 200, 200, 500 )
8 c7 H, D- B% m3 E3 s0 g- oAddAttribute( 2, 100000, 221, 221, 522 )
0 r0 O* m3 Z0 C0 [( `# D( u* TAddAttribute( 3, 92000, 256, 256, 560 )
3 `& ]2 Q% a+ w: \. BAddAttribute( 4, 70000, 305, 305, 612 )7 k1 d2 c3 g7 [& n, k4 |$ h" B1 P
AddAttribute( 5, 53000, 368, 368, 680 )+ A& p- R$ t4 D5 G2 Z5 v
AddAttribute( 6, 53000, 446, 446, 763 )
. g3 ^' x; m+ D* yAddAttribute( 7, 53000, 537, 537, 860 )
9 @0 M! w# v7 i( w- eAddAttribute( 8, 53000, 642, 642, 973 )
0 c3 ?3 k ?) aAddAttribute( 9, 53000, 761, 761, 1101 )
2 B( P& o* x6 P( n3 K5 X% Y0 t: YAddAttribute( 10, 53000, 895, 895, 1244 )5 c$ l% P1 g' v
AddAttribute( 11, 53000, 1042, 1042, 1402 )0 ?6 f: W/ ^. ^2 N' E
AddAttribute( 12, 53000, 1203, 1203, 1575 )
! ~, f r" |8 u3 e9 \) D, E! n2 gAddAttribute( 13, 53000, 1379, 1379, 1763 )/ @% M5 Q8 ` P/ Q1 c
AddAttribute( 14, 53000, 1568, 1568, 1966 )3 V) B( H8 ]7 \2 R
AddAttribute( 15, 53000, 1772, 1772, 2184 )
5 }$ L U; Y+ Y+ N( X( Z6 w/ g& |AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 e- l4 N: I- m+ p- Y) HAddAttribute( 17, 53000, 2221, 2221, 2665 )4 s/ a- t0 R4 l, R0 E& u
AddAttribute( 18, 53000, 2467, 2467, 2998 )8 M8 j" S6 i6 c* `8 F
AddAttribute( 19, 53000, 2726, 2726, 3207 )
# \; P% \" \9 r+ u3 S' O( X: ?, FAddAttribute( 20, 53000, 3000, 3000, 3500 )3 C9 E7 ]/ N. l- y( a
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2 ?7 c' p: ~: F% V----------------------------------------------------------* g8 x! c( X. N: \
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nItemTransyLowLevel = 500000
2 k' h# w8 b2 p( B! EnItemTransyHighLevel = 2000000! M/ `2 a+ d8 q% j
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. ]/ _- c; H/ g6 a k1 L1 M--Kost黰e Kombination Chance------------------------------
7 M& W4 J4 y& g W+ p----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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