|
|
ItemUpgrade.lua3 @( F; w3 w; H- p8 l% E% y
----------------------------------------------------------7 J/ e6 l+ \' k! W
--Sockel Chance-------------------------------------------& r3 s; @/ i1 v `; P
----------------------------------------------------------/ A: o1 X1 u( t6 j! m0 _, \
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ u" ~% T, t. H0 ztWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' t! |5 @: B7 t$ C8 A
5 @ P. o6 Y) O$ p% S4 q- Q6 S# D
7 b' j! S- L( m
----------------------------------------------------------3 g4 A' \5 r* w
--Upgrade Chance------------------------------------------
+ f0 @* l" G% G----------------------------------------------------------
* E- R9 z( m2 {tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
1 Y+ @7 t9 X+ h; u4 o) J
5 w' y) D0 {9 U3 A8 l! Q& u' r----------------------------------------------------------, r+ Z$ V1 @2 W- e# [* v
--Upgrade Chance------------------------------------------
. g8 M: W" F1 t' U3 F----------------------------------------------------------9 s0 c$ ?1 R) A, C
tAttribute = {}
& B+ z: {: g5 s' ]1 r1 ]function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* d# f1 d1 c$ I( k. b7 ^5 K( F tAttribute[nNum] = {}
" {3 t% ~1 b: ?0 w4 u tAttribute[nNum].nProb = nProb/ x1 }. @& |0 Q2 g* Z
tAttribute[nNum].nDamageRate = nDamageRate. X6 `) a w ]; P8 H6 @
tAttribute[nNum].nDefenseRate = nDefenseRate( o) H$ r) C* H+ p Y: ^
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate( m0 |# u6 Y5 Z& f/ [9 O
end
1 o; }% L8 p5 `0 d, R-- 2 p+ F4 V, j$ j3 R# a
AddAttribute( 1, 100000, 200, 200, 500 )2 |& G' ~& r [$ U. Y6 L9 ~
AddAttribute( 2, 100000, 221, 221, 522 )( |% r; ~# C8 ?1 K% P; M! |
AddAttribute( 3, 92000, 256, 256, 560 )
* }5 _$ C: K1 @9 Y, gAddAttribute( 4, 70000, 305, 305, 612 ). ~! J# ?- S3 I
AddAttribute( 5, 53000, 368, 368, 680 )
8 `% Q6 r. O+ J7 ^+ FAddAttribute( 6, 53000, 446, 446, 763 )9 U% H0 A; j1 E
AddAttribute( 7, 53000, 537, 537, 860 )3 V: U- F D7 ?; r$ U
AddAttribute( 8, 53000, 642, 642, 973 )
5 x! A3 W8 I1 O" ]6 X6 v o5 x# ?AddAttribute( 9, 53000, 761, 761, 1101 )3 S4 M, k+ d& o0 v4 l( f9 ?) e
AddAttribute( 10, 53000, 895, 895, 1244 )6 q5 S. Y! c, p5 R( k8 z/ H; {, I
AddAttribute( 11, 53000, 1042, 1042, 1402 )! D" R8 b4 Z! p. Q, a
AddAttribute( 12, 53000, 1203, 1203, 1575 )5 c \; j' |8 l1 v! s" g; G2 O
AddAttribute( 13, 53000, 1379, 1379, 1763 )7 @7 I4 |8 i' Z \9 @8 X2 [
AddAttribute( 14, 53000, 1568, 1568, 1966 )4 m+ r- x( S. l. V
AddAttribute( 15, 53000, 1772, 1772, 2184 )& [6 K. O& L2 G2 k2 s/ T+ o
AddAttribute( 16, 53000, 1989, 1989, 2417 )/ X8 L- ?/ X5 R8 Z0 E& l8 ^
AddAttribute( 17, 53000, 2221, 2221, 2665 )
# C% l; I0 a7 u2 kAddAttribute( 18, 53000, 2467, 2467, 2998 )0 `. L! y# L' b& B2 u
AddAttribute( 19, 53000, 2726, 2726, 3207 )
/ u/ q$ _) g8 |4 MAddAttribute( 20, 53000, 3000, 3000, 3500 )2 C3 C i$ f* n0 r" H' z
* I/ ^' h0 ? S3 d3 |
----------------------------------------------------------
7 @ U; y* F/ G% U. n/ V----------------------------------------------------------
6 q8 K: E4 X, ~/ D; V----------------------------------------------------------3 y9 i7 T. g0 t4 B! M
nItemTransyLowLevel = 500000/ E( b6 f8 I G: }$ j
nItemTransyHighLevel = 2000000
1 |, E# k% @( ?) x
) y$ J ]8 `! q; S O0 U3 s9 \3 Y/ D----------------------------------------------------------
% Q8 ~# E3 D+ n--Kost黰e Kombination Chance------------------------------
) R$ Y% h+ X/ j0 O7 s----------------------------------------------------------% l* Q- D( W6 ]* Y+ Q/ j6 y/ F
- W- C0 S$ ~/ {5 K9 {nFashionCombineChance = 2500 -- 25%, R. Z/ r1 O1 V: S' g
! s7 j0 c3 J- j" K. z' A( Z8 F |
|