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ItemUpgrade.lua
( u# n3 @( H% B& j3 L: B----------------------------------------------------------
/ {* f" V k1 y8 V9 x, ~3 |--Sockel Chance-------------------------------------------
2 n j& W: |) `5 L" R+ R# M7 Z----------------------------------------------------------
& m. _* E4 S% E4 ltSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 e) g6 e" N4 ]& z- _# \tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }5 u1 m. z1 @6 R+ h' ~: R+ _- H @
4 I3 b1 {) p8 T# I& w* x% K
3 Q1 S; z+ W( \$ _----------------------------------------------------------
5 W6 I; T2 {4 d3 w4 q1 v) H--Upgrade Chance------------------------------------------
1 K( p3 M Z* C----------------------------------------------------------& R: d9 B. B# ]
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 h. H! u' e; Q( D' _' q
( |+ G0 R0 r+ U' F" G9 E) I----------------------------------------------------------8 D- g, }4 _" }: j, ?+ y4 s* D
--Upgrade Chance------------------------------------------6 b! \, b/ G' G
----------------------------------------------------------7 V$ q- K& b3 m: x
tAttribute = {}
( v, h/ |- v: v! Y0 F7 [function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ R. }: E# Z! k tAttribute[nNum] = {}8 B( i6 p6 b [, h+ }9 s
tAttribute[nNum].nProb = nProb% ^& ]4 S6 l$ U/ A
tAttribute[nNum].nDamageRate = nDamageRate! `6 k. ]$ p# L* L# T' y$ M
tAttribute[nNum].nDefenseRate = nDefenseRate
, W5 U$ Z: E7 r) @2 k tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
# d$ Y# y! F& ~; H" l8 uend* P+ Y% {' i0 j0 }7 c$ v
-- 8 @7 L E$ x8 K C+ d- ~
AddAttribute( 1, 100000, 200, 200, 500 )/ ^/ R/ S1 R* s/ E+ N
AddAttribute( 2, 100000, 221, 221, 522 )+ `+ ^9 m* V# `7 |+ u! i% o
AddAttribute( 3, 92000, 256, 256, 560 )( W9 Z( O5 z% ?
AddAttribute( 4, 70000, 305, 305, 612 )# f l. M; q9 z% Q. J
AddAttribute( 5, 53000, 368, 368, 680 )8 k5 V1 W) n* z6 ^
AddAttribute( 6, 53000, 446, 446, 763 )# O$ _$ K( v, a7 Q- l# e, X
AddAttribute( 7, 53000, 537, 537, 860 )( S; @2 ^% G$ o2 D
AddAttribute( 8, 53000, 642, 642, 973 )) |7 l, m8 {/ E1 L1 d
AddAttribute( 9, 53000, 761, 761, 1101 )
; w" N4 U+ }, }$ ]AddAttribute( 10, 53000, 895, 895, 1244 )) H' n1 E) j" a0 @
AddAttribute( 11, 53000, 1042, 1042, 1402 )
6 Z3 q0 P7 z- JAddAttribute( 12, 53000, 1203, 1203, 1575 )0 l, H9 |1 w, x& K9 v) F e9 i
AddAttribute( 13, 53000, 1379, 1379, 1763 )
' f( q7 s5 ^ b) J- O- a8 S N; OAddAttribute( 14, 53000, 1568, 1568, 1966 )( d5 r# ?6 r. z* A3 N. s; O. }
AddAttribute( 15, 53000, 1772, 1772, 2184 )2 e& [! o1 x+ m9 t. b
AddAttribute( 16, 53000, 1989, 1989, 2417 )+ {' E: ]3 u7 X! g) d, O( n% D8 [
AddAttribute( 17, 53000, 2221, 2221, 2665 )
: D) L" L8 i" ~# qAddAttribute( 18, 53000, 2467, 2467, 2998 )
6 Q% ^/ {9 L; q4 ~3 K# N1 Q& lAddAttribute( 19, 53000, 2726, 2726, 3207 )
; v" M7 _) V! q% vAddAttribute( 20, 53000, 3000, 3000, 3500 )) B* z) h* |/ Y" `7 C
2 ~+ I: s- c8 |" L/ I4 h
----------------------------------------------------------
4 [+ P+ ~. G3 v# R3 }4 A; {----------------------------------------------------------
+ |; O% n& a+ o$ }----------------------------------------------------------
- a; \9 n9 U6 ]0 O/ A" qnItemTransyLowLevel = 500000
1 F6 d% G f: f% y9 |1 WnItemTransyHighLevel = 2000000$ x* `' I, X2 h# C9 G8 F R( `
; J5 ? h! _8 H+ M$ g- g----------------------------------------------------------
% y% W1 h, N9 j& g5 `& W7 o--Kost黰e Kombination Chance------------------------------& l. _. _# O8 ?) J2 p" ?& {7 ^+ K
----------------------------------------------------------- J/ z( ~& }# ?& r3 F- t$ a
6 @. U, Q. V# A
nFashionCombineChance = 2500 -- 25%6 r+ u! E. R8 ]& R& z& Z8 o2 R
: u9 @& }, @) [: Y0 Y. c
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