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ItemUpgrade.lua( x! U: P( Z" p, Y& L+ A0 }* d7 |
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l& p8 I' b7 k3 W5 z--Sockel Chance-------------------------------------------
+ C6 x' v$ o+ l% @8 b; }4 G$ m----------------------------------------------------------
( v' I' R5 L; x0 U# ~' MtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' M% w" m+ a! S2 `) |6 O- R( P( J3 a* B
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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9 ^- v9 F& ?6 E F2 _5 R' z, s----------------------------------------------------------
{- |* ?% t6 ?--Upgrade Chance------------------------------------------$ N" y. P1 j. k* [! c9 _3 ]+ C/ w& n# y
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3 T7 q2 E) j- `: t( |6 n- g( o8 ptGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 y2 K9 V. T3 J2 b$ S8 e* z
5 i( i8 U* G0 G8 @6 l3 [" c/ |----------------------------------------------------------
, m2 a) e% u& m3 o4 i--Upgrade Chance------------------------------------------! J6 L1 h, q6 {7 F
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tAttribute = {}0 |8 @4 f% g9 W# g
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ x' M N. F, R
tAttribute[nNum] = {}" N* d a" h- h+ b- L$ C& c
tAttribute[nNum].nProb = nProb
b) D n8 K+ Q1 Z7 w% C3 } tAttribute[nNum].nDamageRate = nDamageRate( i! ?0 U" P: H3 [
tAttribute[nNum].nDefenseRate = nDefenseRate
: v9 ]! g3 a8 o+ k k tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- [4 F: f. B8 @% c! f, Z5 T
end
8 h# M; [) J. o. w" W) Q-- : B( Q7 f0 J# p z. O
AddAttribute( 1, 100000, 200, 200, 500 )
& ?; I& I5 _) r8 p, OAddAttribute( 2, 100000, 221, 221, 522 )
; P4 u; b& g: t* n5 FAddAttribute( 3, 92000, 256, 256, 560 )1 j( F. I5 A$ n- q Y
AddAttribute( 4, 70000, 305, 305, 612 )
; v4 n. x* B! I7 A% T) P0 WAddAttribute( 5, 53000, 368, 368, 680 )
( r4 R* f; ]1 e& g( I. eAddAttribute( 6, 53000, 446, 446, 763 )( q9 z/ m0 r+ [7 e1 N
AddAttribute( 7, 53000, 537, 537, 860 )
$ q% U7 D8 ^8 ^9 R) r# W; w$ `AddAttribute( 8, 53000, 642, 642, 973 )
! S9 {7 G: r U" i; M* a: mAddAttribute( 9, 53000, 761, 761, 1101 )) c# v0 l( N [+ J6 d- r; p
AddAttribute( 10, 53000, 895, 895, 1244 )
+ V5 f3 {9 j7 y3 I' L" q* mAddAttribute( 11, 53000, 1042, 1042, 1402 )
7 a5 L" \! i. R$ |AddAttribute( 12, 53000, 1203, 1203, 1575 )$ r. q% T' }) n+ ~ e
AddAttribute( 13, 53000, 1379, 1379, 1763 )
3 i9 |( A3 t! _AddAttribute( 14, 53000, 1568, 1568, 1966 )/ T# K" ] x. _: q
AddAttribute( 15, 53000, 1772, 1772, 2184 )
8 {, Q8 o! P: X% q9 \; E3 K! sAddAttribute( 16, 53000, 1989, 1989, 2417 )3 {( U4 w$ x5 h' N, l/ r
AddAttribute( 17, 53000, 2221, 2221, 2665 )6 P8 _: M' L# Z0 F# t. o! C
AddAttribute( 18, 53000, 2467, 2467, 2998 )- `/ v6 J+ J5 p2 q, o
AddAttribute( 19, 53000, 2726, 2726, 3207 )
! n; @6 q. N" r- hAddAttribute( 20, 53000, 3000, 3000, 3500 )
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" ^5 f4 T3 s) A3 v0 W, h----------------------------------------------------------
. }2 f% A/ V( v- T3 I----------------------------------------------------------
7 j+ t1 M: d2 d5 i; l8 t0 c8 v8 \nItemTransyLowLevel = 500000
4 W! V# g, n0 H L+ I) h9 @1 YnItemTransyHighLevel = 2000000& s- ~- m. D" w5 e+ r/ x
- S/ ^% W# i% W4 C: \----------------------------------------------------------
2 x! J8 l$ S# G- u- j/ H; F--Kost黰e Kombination Chance------------------------------' k4 {7 d* C7 Y3 ~- O b7 t* z4 U# r
----------------------------------------------------------) Z7 u* P$ x+ ]7 U5 g
' N( [$ h8 d: {- E+ k5 s5 c! AnFashionCombineChance = 2500 -- 25%
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