|
|
ItemUpgrade.lua
1 n5 O c$ f! W; z2 R----------------------------------------------------------/ V7 I, @# D% F' z: z4 X! g
--Sockel Chance-------------------------------------------& P9 X2 e1 c# i' _$ \. a
----------------------------------------------------------
$ r3 a% v# i, d5 l& `tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). o7 W# e; \0 O- W9 \5 b8 Z4 y4 ~
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } E: J5 u' C# l. i; t2 a, W+ c
3 X; u8 g# r/ W: F# S2 z H
% U6 u" X$ V5 p4 O1 R$ V! k----------------------------------------------------------
$ r5 h4 U w! @, {2 Q" U--Upgrade Chance------------------------------------------. x+ Q; a2 A; n" m- @% w3 @
----------------------------------------------------------
# B. |4 y ] q, _; itGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
! u+ `2 a8 V( a2 w
& P' b7 O4 r! x----------------------------------------------------------
- y/ c- l$ S7 R. u2 H" P--Upgrade Chance------------------------------------------( e* ~6 `3 H' |) F
----------------------------------------------------------# j4 X. ^' U. d d6 z
tAttribute = {}- S" c$ [ Y, b8 y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 q; T1 U. V- [ tAttribute[nNum] = {}
9 r# W2 O3 z1 z8 K0 r$ i( z/ J) A6 @ tAttribute[nNum].nProb = nProb
; P6 v. y: j2 q: H- u# v tAttribute[nNum].nDamageRate = nDamageRate
# t7 f; @4 y9 p4 Q: j tAttribute[nNum].nDefenseRate = nDefenseRate# A5 ]# x8 ~! i
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; I! F2 [* ]% J$ c$ [! Z8 b
end5 C0 C. k3 L" y5 S. B; _; i: Q
-- l7 q: z: J/ |' r( e Z# w. D
AddAttribute( 1, 100000, 200, 200, 500 )
: X r: l! w9 f7 DAddAttribute( 2, 100000, 221, 221, 522 )
7 M' }) N- a# AAddAttribute( 3, 92000, 256, 256, 560 )+ ?' G/ d) u. S n1 m
AddAttribute( 4, 70000, 305, 305, 612 )
; D. j5 Q) ^1 N' u. m: p" kAddAttribute( 5, 53000, 368, 368, 680 )% q5 H9 U3 H: n, h( }. E
AddAttribute( 6, 53000, 446, 446, 763 )- n" Z8 X& n. w, a% i7 S
AddAttribute( 7, 53000, 537, 537, 860 ) S; q9 m3 \) C T# Y/ |
AddAttribute( 8, 53000, 642, 642, 973 )& ?, _% Q3 Z8 e9 }5 r
AddAttribute( 9, 53000, 761, 761, 1101 )
# c. i- H* l. `' G! T' pAddAttribute( 10, 53000, 895, 895, 1244 )- Q" ~: }! L. D3 l* G. e
AddAttribute( 11, 53000, 1042, 1042, 1402 )* J ^. k( H+ }9 b+ ~, z
AddAttribute( 12, 53000, 1203, 1203, 1575 )' N. c# L: z3 J0 L% z9 h4 @ ~: H. l
AddAttribute( 13, 53000, 1379, 1379, 1763 )5 [6 O" r3 r- x
AddAttribute( 14, 53000, 1568, 1568, 1966 )
0 V- [6 p' f4 I" W1 b# o- j- T ?AddAttribute( 15, 53000, 1772, 1772, 2184 ); j+ j; E. g! V6 t! R
AddAttribute( 16, 53000, 1989, 1989, 2417 )
+ R9 i. D V+ k' t0 YAddAttribute( 17, 53000, 2221, 2221, 2665 )) [1 g, t0 o8 j' z$ D2 l
AddAttribute( 18, 53000, 2467, 2467, 2998 ); s. f; m% ?# t2 q
AddAttribute( 19, 53000, 2726, 2726, 3207 )
$ Z( G7 E4 C$ M! e( T0 O' `3 WAddAttribute( 20, 53000, 3000, 3000, 3500 ) l6 z5 Y: G! [, b2 J
$ W3 N8 M3 ~0 `" }----------------------------------------------------------
- ?" |. s$ B' v8 v3 ~# B----------------------------------------------------------
/ Y! y& `8 F9 x$ g: o3 K----------------------------------------------------------
1 V- S7 b# [/ A8 V+ ^/ ]+ nnItemTransyLowLevel = 500000& J6 x% P; F. t
nItemTransyHighLevel = 20000007 V$ W2 a& p1 d A
5 y: N) h# Z" o; Q4 T* F----------------------------------------------------------9 s3 t0 u/ X- r
--Kost黰e Kombination Chance------------------------------4 o* K- ^0 t" ]1 l8 k
----------------------------------------------------------
# P6 \ Y R1 B+ A$ v# V
8 o0 w: K2 k5 B* `5 u. ?nFashionCombineChance = 2500 -- 25%4 U9 B+ D( K0 F+ x" I- A9 W8 i
8 K+ w/ K! q; L6 ~ |
|