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ItemUpgrade.lua% w) B* V2 A! J$ Q- s T/ v9 c% q* o6 W
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--Sockel Chance-------------------------------------------2 q- S2 q. _) U. w" }0 P- _
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O5 \9 T2 L/ ~) Q9 o. rtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), H4 B' S. b& c' M3 o6 f
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }. v8 Q- F9 e% P" U
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}
+ K" Y! G6 S8 mfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& [. _6 I7 D; X0 y: T tAttribute[nNum] = {}
o1 o+ j% C8 ^& C/ L | tAttribute[nNum].nProb = nProb! _" M+ m- a$ x; ^
tAttribute[nNum].nDamageRate = nDamageRate" |6 j$ m3 ~( Z& L
tAttribute[nNum].nDefenseRate = nDefenseRate
: ~) a' ^! }+ B' l( e% e6 W tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& L/ M: c( H5 k3 y6 a- { K
end
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AddAttribute( 1, 100000, 200, 200, 500 )5 B; y5 V5 t) }! a/ f" ^
AddAttribute( 2, 100000, 221, 221, 522 )
) H3 P+ l% h( J: C/ qAddAttribute( 3, 92000, 256, 256, 560 )
* L% Z6 R4 v( o, F2 y8 hAddAttribute( 4, 70000, 305, 305, 612 )
* K y* N8 h1 a* X: `/ t* gAddAttribute( 5, 53000, 368, 368, 680 )& K ]3 y# c: R2 o/ D+ \
AddAttribute( 6, 53000, 446, 446, 763 ) D" K# ^% T& l8 t- B2 O
AddAttribute( 7, 53000, 537, 537, 860 )
1 |5 A2 p3 V4 E0 Q( N8 XAddAttribute( 8, 53000, 642, 642, 973 )6 j1 B9 n/ X J, b, Q
AddAttribute( 9, 53000, 761, 761, 1101 )6 c8 r% N- x5 }" ^
AddAttribute( 10, 53000, 895, 895, 1244 )& I; `( ]' p# `- g
AddAttribute( 11, 53000, 1042, 1042, 1402 ): ^1 F3 _) D( ?
AddAttribute( 12, 53000, 1203, 1203, 1575 )
; H% S& _- z2 o& W7 n$ aAddAttribute( 13, 53000, 1379, 1379, 1763 ) q- \+ W% l1 P0 _ d1 N
AddAttribute( 14, 53000, 1568, 1568, 1966 )( ]0 v% i! @% F- s
AddAttribute( 15, 53000, 1772, 1772, 2184 )
' e1 X% B* e$ ?# g5 [" b2 K4 @AddAttribute( 16, 53000, 1989, 1989, 2417 ) w* G1 U! R8 }
AddAttribute( 17, 53000, 2221, 2221, 2665 )
2 z- ~& }6 V! F" O4 Z! D: rAddAttribute( 18, 53000, 2467, 2467, 2998 )
! p2 A3 S3 A1 y, K L. ~AddAttribute( 19, 53000, 2726, 2726, 3207 )* h) V8 w ?2 J" d8 {: V7 B
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000004 e( e/ J* F5 X( m+ e2 s% F6 q
nItemTransyHighLevel = 2000000
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Y7 m; q3 i6 |2 p; i6 I8 ^( K8 {% c2 v--Kost黰e Kombination Chance------------------------------. F1 T' } B ?# n9 q3 k; X1 W
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* K3 O$ o6 A3 L' |9 J# w8 @nFashionCombineChance = 2500 -- 25%
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