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ItemUpgrade.lua9 \6 @2 Q: r1 B# x$ o9 J$ E
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p; P, t8 M+ T \9 F3 s; w--Sockel Chance-------------------------------------------8 k/ _' n% ~1 q
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$ ?' z X8 C% Q7 i, D: dtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% ]( N/ a) k% |) t" b7 b8 U
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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" O! Q1 M3 t+ x--Upgrade Chance------------------------------------------* o0 h* r* I8 C( U2 I; _
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
' k3 d$ T; M5 v; W& ?7 D----------------------------------------------------------4 _: I$ ?, I" h! i: F) k
tAttribute = {} _2 }' K Q5 E+ J* J; m) e
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* ?8 Z8 O% W7 D* G tAttribute[nNum] = {}
G# B3 A4 S" t tAttribute[nNum].nProb = nProb [, W; P9 t, D$ _5 U0 Z& `2 y( U3 _
tAttribute[nNum].nDamageRate = nDamageRate
: n$ y7 `5 n: u6 I& G) ^3 K1 ^% _ tAttribute[nNum].nDefenseRate = nDefenseRate
- b( {+ I. z: J* w tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )* Y% B7 @# ~* H. C+ l2 ~ Y- a. \
AddAttribute( 2, 100000, 221, 221, 522 )( J5 a. H5 j! Q* |) |. z
AddAttribute( 3, 92000, 256, 256, 560 )
% x$ G, D5 [' K5 F8 U4 F% CAddAttribute( 4, 70000, 305, 305, 612 )' M% o. m$ C3 z! v: @, r- w
AddAttribute( 5, 53000, 368, 368, 680 )+ C9 h9 K! a% M- `, J9 g
AddAttribute( 6, 53000, 446, 446, 763 )& T' P1 P0 i8 O
AddAttribute( 7, 53000, 537, 537, 860 )- }0 q1 c* n2 t
AddAttribute( 8, 53000, 642, 642, 973 )
4 r+ f% l( ~- _. A+ R4 K) kAddAttribute( 9, 53000, 761, 761, 1101 )
$ [6 l2 f6 \& p" h; QAddAttribute( 10, 53000, 895, 895, 1244 )6 A6 {. ^) @+ S; g
AddAttribute( 11, 53000, 1042, 1042, 1402 )
' i9 C4 V8 W7 X- YAddAttribute( 12, 53000, 1203, 1203, 1575 )
! M& V0 V7 t0 w. x z* u P) AAddAttribute( 13, 53000, 1379, 1379, 1763 )! f. s2 Q4 p, R& E/ f: l0 v6 I
AddAttribute( 14, 53000, 1568, 1568, 1966 ), }3 s+ r, g7 p# K
AddAttribute( 15, 53000, 1772, 1772, 2184 ), ]$ O a5 P: u; G
AddAttribute( 16, 53000, 1989, 1989, 2417 )
* g) @% V2 o, v) E$ CAddAttribute( 17, 53000, 2221, 2221, 2665 )
N% P3 l1 O! \6 f3 h* h9 `3 aAddAttribute( 18, 53000, 2467, 2467, 2998 )( |5 v: f: U; V, Z
AddAttribute( 19, 53000, 2726, 2726, 3207 )9 E- q; V! |3 T/ b$ Q6 ?
AddAttribute( 20, 53000, 3000, 3000, 3500 )% Z+ X, r- I6 w5 S L6 P! d" e
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+ o) }3 F& x$ U4 Y----------------------------------------------------------& r5 R r8 N r6 ^5 ?4 w
nItemTransyLowLevel = 500000% C7 C1 U, _" v4 r3 d
nItemTransyHighLevel = 2000000
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1 J8 X2 Z9 _/ B' \- h* O--Kost黰e Kombination Chance------------------------------5 ?3 d) ]5 r3 G r% ^3 @ b6 F8 [
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nFashionCombineChance = 2500 -- 25%6 [8 b; L6 Z7 a) _& W, g! X
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