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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
2 f- j' A6 P9 u/ o/ Y----------------------------------------------------------
) N( C ]% f! q- N, p! xtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ t- h- c* i+ l2 ~0 v# {
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* e. g; W' a. w/ g
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$ _. {5 F2 Z) F& I* V----------------------------------------------------------& f+ y' e9 c1 Q3 J
--Upgrade Chance------------------------------------------" G+ l2 Y. t3 f1 b
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! e) E& ~/ k+ n, LtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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$ |, i: ^, h1 m4 S1 @4 o. K1 r--Upgrade Chance------------------------------------------1 u ]: ?9 A" e# x8 R% `
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8 n! F& }8 J4 q7 i. ytAttribute = {}* }, ~6 U0 @4 b$ K2 b" g
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( ?# h6 {- p) f
tAttribute[nNum] = {}' u: d8 H0 m+ Z/ X6 M9 j
tAttribute[nNum].nProb = nProb
: |! f6 X. b u3 c tAttribute[nNum].nDamageRate = nDamageRate( X4 ?- l! f! l: a
tAttribute[nNum].nDefenseRate = nDefenseRate
7 X2 S# Y( { a0 L/ j) `* z1 \ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
4 C) j1 {+ u/ S0 \0 iend
5 J% p6 h, n+ u: R# w; C4 i$ m--
" T. K% s6 B- J1 d- gAddAttribute( 1, 100000, 200, 200, 500 )
0 C. w; W6 a$ _) }4 F9 o) ~$ dAddAttribute( 2, 100000, 221, 221, 522 )
) n: X- ?. \4 V9 l; @2 t( gAddAttribute( 3, 92000, 256, 256, 560 ): _" i9 r6 `5 k: \
AddAttribute( 4, 70000, 305, 305, 612 )7 ~9 V8 o9 S) q! S, G
AddAttribute( 5, 53000, 368, 368, 680 )
& ?! Q/ G5 w1 S: I. nAddAttribute( 6, 53000, 446, 446, 763 )
3 N6 d( D' F1 u' PAddAttribute( 7, 53000, 537, 537, 860 )2 T" @" o0 D: Q! k( |
AddAttribute( 8, 53000, 642, 642, 973 )
9 P4 H1 L3 L" r. t2 |" mAddAttribute( 9, 53000, 761, 761, 1101 )
7 {7 Z- y1 s$ n) b. P, DAddAttribute( 10, 53000, 895, 895, 1244 ); A1 I" L- D) e* G* E/ G% ?' O" e6 R
AddAttribute( 11, 53000, 1042, 1042, 1402 )6 A: @$ e% c9 Y, e4 l
AddAttribute( 12, 53000, 1203, 1203, 1575 )
1 {1 G2 r! p7 i9 w" MAddAttribute( 13, 53000, 1379, 1379, 1763 )# z5 g1 P& o; E8 M/ V
AddAttribute( 14, 53000, 1568, 1568, 1966 )
4 t/ b3 N Q) r8 r" Y+ NAddAttribute( 15, 53000, 1772, 1772, 2184 )
7 }+ g/ e+ |( t; }+ qAddAttribute( 16, 53000, 1989, 1989, 2417 )# x. c4 m" z Q+ Z6 z( X
AddAttribute( 17, 53000, 2221, 2221, 2665 )9 `0 f3 Y; F O+ e$ E9 |
AddAttribute( 18, 53000, 2467, 2467, 2998 )
4 n0 Q" v2 ~0 ~7 ^AddAttribute( 19, 53000, 2726, 2726, 3207 )' G h( l9 ^; s; ]
AddAttribute( 20, 53000, 3000, 3000, 3500 )8 c% Y% ~2 ~8 G% l" ]5 a6 t
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6 M2 y( I5 }" r$ w! R# ?: WnItemTransyLowLevel = 5000007 i ]: ]1 ]* Y6 a
nItemTransyHighLevel = 2000000# U7 f! I2 U2 s0 B4 f- Q9 P9 x
' h$ X$ k5 j. l& ~% R% {) b7 E----------------------------------------------------------
" G: B! o% G q--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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