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ItemUpgrade.lua
4 R4 t- j# ^: A* K( |----------------------------------------------------------
& `7 B5 W0 ]( w# p" ~2 h7 S h; A. [--Sockel Chance-------------------------------------------
. y- h- u+ p' m- D: R----------------------------------------------------------
, R" }4 Z, W; _8 TtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- Y6 |( a4 M0 C( D" V
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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5 C: R' ~' z) ^: A6 d% {# {----------------------------------------------------------& \: ]0 L( r& f6 Z
--Upgrade Chance------------------------------------------! \5 u7 \% ^+ R
----------------------------------------------------------
9 i) a# [; z* X3 H4 Q# atGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& L% T0 k" J# c& y# L# u% s
, I: z! m' U9 U$ z----------------------------------------------------------
0 [1 K, Y" P4 o6 @9 V3 r- _, [--Upgrade Chance------------------------------------------
S7 L3 a& ^& n1 |3 o6 `) z' U Q----------------------------------------------------------
9 B* Y( d3 b G! v# `tAttribute = {}
! w/ A; [+ q- d6 h. e9 w% Lfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
! \, S6 d* \( a4 S& t! S tAttribute[nNum] = {}5 g7 H9 V7 u$ x3 P, I8 ^
tAttribute[nNum].nProb = nProb
0 A' X+ ]5 `5 _ tAttribute[nNum].nDamageRate = nDamageRate- j$ k2 \4 U& d/ v4 f1 ]0 B
tAttribute[nNum].nDefenseRate = nDefenseRate
$ L! M# V2 r. j! c! y5 b/ u" \ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate5 a* C0 m2 _. a# C3 I. d8 |
end
# m( L& c! x: H* b0 g9 ?9 }-- ( ^. Z5 K9 }+ {3 ?" k2 S
AddAttribute( 1, 100000, 200, 200, 500 )7 }+ ~( q3 z* s- p; o2 t
AddAttribute( 2, 100000, 221, 221, 522 )) C) k, T" N1 E& [0 c
AddAttribute( 3, 92000, 256, 256, 560 )
- U7 h2 R. h: o) C' hAddAttribute( 4, 70000, 305, 305, 612 )
. a; Y5 J d. e# ^& T$ E+ ?AddAttribute( 5, 53000, 368, 368, 680 )
. x8 g4 ?2 P+ Z: X' H! e, EAddAttribute( 6, 53000, 446, 446, 763 )
. W4 f; [5 b! X) [: t& N. E# j5 WAddAttribute( 7, 53000, 537, 537, 860 )
" l& C, V9 R6 RAddAttribute( 8, 53000, 642, 642, 973 )$ b. r* E, l; z* j5 j' \5 ^
AddAttribute( 9, 53000, 761, 761, 1101 )- r" T7 A+ l6 W) \* k
AddAttribute( 10, 53000, 895, 895, 1244 )
7 m+ O: @1 O; A8 \3 d6 }1 `& ZAddAttribute( 11, 53000, 1042, 1042, 1402 )
, q+ o- J: Y4 j) `AddAttribute( 12, 53000, 1203, 1203, 1575 )
+ M) p& g4 S1 [2 RAddAttribute( 13, 53000, 1379, 1379, 1763 )
. r& l. s1 x! l$ bAddAttribute( 14, 53000, 1568, 1568, 1966 )
/ C. U3 a2 _: ?2 l. ^AddAttribute( 15, 53000, 1772, 1772, 2184 )
5 c7 W; N' f( s, |" |0 pAddAttribute( 16, 53000, 1989, 1989, 2417 ). i; e% ^6 |! Y
AddAttribute( 17, 53000, 2221, 2221, 2665 )" b1 I- p& V6 \7 ?2 O1 h* ?
AddAttribute( 18, 53000, 2467, 2467, 2998 ), f/ Q* }, T4 k- y# [* q
AddAttribute( 19, 53000, 2726, 2726, 3207 )% M& P$ H2 W0 t4 G1 ]
AddAttribute( 20, 53000, 3000, 3000, 3500 )/ f& _- [7 Q( R( {
5 R: g" }0 v$ M1 D% ?----------------------------------------------------------
0 z1 ?& V( W$ T6 H: t----------------------------------------------------------
8 {3 Q( O( F3 R: J- g" w7 [----------------------------------------------------------
5 a- h0 q, b1 J3 W+ u3 enItemTransyLowLevel = 500000# i* k' q7 Y% ?9 Y$ e* u- t
nItemTransyHighLevel = 2000000" z. o. ?! L$ R A, g) p8 N
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----------------------------------------------------------: `& A! U: X' S
--Kost黰e Kombination Chance------------------------------
5 u$ A _8 ~3 a) m* a----------------------------------------------------------
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/ y3 x; z9 c- t UnFashionCombineChance = 2500 -- 25%4 e8 @ @' P/ v/ z* V( v/ h
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