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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------% G' _9 z* h% a9 p
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, H: l: B6 f8 a* K" Y# ]tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 D- x( K, G5 v% n: f2 itWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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4 Y2 l0 n' M0 M$ s5 H5 ~8 `--Upgrade Chance------------------------------------------# ?: g4 L% N- I, P
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) F8 w; G- i: _* ?3 L# FtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------3 ]; T2 W% X3 }0 W9 z
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* p$ t/ X5 _ t1 ltAttribute = {}
8 m' z4 [7 N9 @" X vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& w, r( q! `( V/ h+ ~$ G/ Z tAttribute[nNum] = {}
( ] z! c4 \' r% y" m. D: p tAttribute[nNum].nProb = nProb
" ~) W7 @. R3 ^/ c* S. l: i tAttribute[nNum].nDamageRate = nDamageRate. \1 d- b& m5 g& B
tAttribute[nNum].nDefenseRate = nDefenseRate3 }+ n6 H/ k+ z, o
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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% ^/ A$ o/ x n/ fAddAttribute( 1, 100000, 200, 200, 500 )
4 f1 B: K; t9 I* gAddAttribute( 2, 100000, 221, 221, 522 )9 c) c" P# D* d
AddAttribute( 3, 92000, 256, 256, 560 )
: b: P- W2 I1 M! T; n8 I& B- xAddAttribute( 4, 70000, 305, 305, 612 ). q/ G/ d& @. [5 K8 [% b3 M) J j
AddAttribute( 5, 53000, 368, 368, 680 )
( P( U) @3 ^& Y; kAddAttribute( 6, 53000, 446, 446, 763 )
' v2 u0 |; q" n- [% a H0 hAddAttribute( 7, 53000, 537, 537, 860 )
: v; ]/ i8 V% R7 }' z$ WAddAttribute( 8, 53000, 642, 642, 973 )
5 m/ K. V. r2 `4 m: dAddAttribute( 9, 53000, 761, 761, 1101 )
$ Q, p" v& M* ~8 y) G0 VAddAttribute( 10, 53000, 895, 895, 1244 )* Z) J* S3 ^7 R3 {" E
AddAttribute( 11, 53000, 1042, 1042, 1402 )1 l. f! b9 K% l) \2 E& V- ]: B8 M
AddAttribute( 12, 53000, 1203, 1203, 1575 )9 J( M- N2 @; K" M- R# |) s: y
AddAttribute( 13, 53000, 1379, 1379, 1763 ). @. D# e# g. H3 f. {
AddAttribute( 14, 53000, 1568, 1568, 1966 )
C% O, C/ e; c1 w! o2 ~ F+ O, iAddAttribute( 15, 53000, 1772, 1772, 2184 )
$ o; v2 [/ b4 R/ Z+ gAddAttribute( 16, 53000, 1989, 1989, 2417 )
8 h, o i: `3 G3 l; `) OAddAttribute( 17, 53000, 2221, 2221, 2665 )
3 A$ C6 W0 s" _1 h8 sAddAttribute( 18, 53000, 2467, 2467, 2998 )
5 e, u) I+ i" g% [5 N2 TAddAttribute( 19, 53000, 2726, 2726, 3207 )3 J2 H* z$ z6 e4 n) W
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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% I& C A$ ^6 n! K$ _( vnItemTransyLowLevel = 500000
& w+ L. X2 l' y; `nItemTransyHighLevel = 20000000 ?5 m3 x: K; y, E* M: _8 W
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3 p) i5 p" z: S) b$ u--Kost黰e Kombination Chance------------------------------! I5 h: Q7 \0 a7 x& K8 y
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nFashionCombineChance = 2500 -- 25%
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