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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 H: v* [* }% l: {
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------# c4 K3 X2 z1 I2 P/ O6 ~/ n3 R
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# |9 u! `9 ]* H6 i$ AtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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1 P! V) ?2 d5 R( B" `+ \- r% I& p6 }tAttribute = {}2 _. f. S% }! P- w) _% `% S+ s& i! G
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' p& L+ ~# `/ j* L: `
tAttribute[nNum] = {}2 H% C( {5 Y1 e H
tAttribute[nNum].nProb = nProb
1 A) q3 T& q6 ]. N J1 q2 O0 `) f tAttribute[nNum].nDamageRate = nDamageRate; `- _& E# {# {, a8 x
tAttribute[nNum].nDefenseRate = nDefenseRate. Z$ h0 b; @; W8 p( B( ^
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 e. f3 B7 x P* W
end. ^+ q1 |4 o, a, L6 J F, A3 S' E
--
0 c" Y% T5 a# OAddAttribute( 1, 100000, 200, 200, 500 )
4 N" P0 O& R2 ?0 C+ y# I( V4 FAddAttribute( 2, 100000, 221, 221, 522 )# P e8 q+ V3 p/ j
AddAttribute( 3, 92000, 256, 256, 560 )4 p+ a6 U2 }% F9 ?. W3 `# p
AddAttribute( 4, 70000, 305, 305, 612 )& E: [) ~$ L3 |7 e3 e
AddAttribute( 5, 53000, 368, 368, 680 )) e/ D U3 U7 h
AddAttribute( 6, 53000, 446, 446, 763 )
" U4 y6 P5 [4 u3 ? ~0 Z# nAddAttribute( 7, 53000, 537, 537, 860 )4 m: d1 l* A( y# s$ N: d
AddAttribute( 8, 53000, 642, 642, 973 ) @5 f$ B8 m; O Q3 L* k
AddAttribute( 9, 53000, 761, 761, 1101 )/ [' }3 b X* Q6 e
AddAttribute( 10, 53000, 895, 895, 1244 ); G2 _$ v5 `& x6 ^
AddAttribute( 11, 53000, 1042, 1042, 1402 ); @/ o7 t9 C U- m" k4 F
AddAttribute( 12, 53000, 1203, 1203, 1575 )& m8 w4 T) G% F* J1 Y
AddAttribute( 13, 53000, 1379, 1379, 1763 ). b+ R7 t2 p8 Z3 E. c7 Y
AddAttribute( 14, 53000, 1568, 1568, 1966 )
' s, r% U) F6 |0 DAddAttribute( 15, 53000, 1772, 1772, 2184 )
3 }2 H1 s- f1 f7 T* XAddAttribute( 16, 53000, 1989, 1989, 2417 )4 ~. o* u9 ?/ ]" g. O
AddAttribute( 17, 53000, 2221, 2221, 2665 )
7 V0 X8 \6 @" ^/ L! K/ f& }* G% y6 dAddAttribute( 18, 53000, 2467, 2467, 2998 ); z1 |5 u3 F. ^ h1 Q
AddAttribute( 19, 53000, 2726, 2726, 3207 )& @9 a% ~' \6 ^; a" f
AddAttribute( 20, 53000, 3000, 3000, 3500 ). _- f& Q, N' F9 j$ v, M. k
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nItemTransyLowLevel = 500000
{. p/ O) y2 f' \- vnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%3 h& K& ?" C# S% o4 u: z) _/ `
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