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ItemUpgrade.lua
7 G1 g9 C T7 G5 j, R; Z; K: m' f----------------------------------------------------------
, \# a, l) }/ {5 q+ P* w--Sockel Chance-------------------------------------------% H7 T! C9 K: C5 _
----------------------------------------------------------' U) {$ K4 G( ]/ j5 v- ~. Z% I+ i
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 F2 |( `& ~, z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 g4 n& ]* Z( Q3 ?5 `+ m
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) }) d7 D5 e! a6 ? a----------------------------------------------------------
) N: N3 e! E2 D1 }--Upgrade Chance------------------------------------------
1 o, y3 h t! X4 T u----------------------------------------------------------% Y, b% {# b' [6 `6 X
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( z! C( b1 h6 B* c1 ^
+ ` Q _6 ^& s7 [; D----------------------------------------------------------
' C/ j$ s! ?" a( _" D' i: x1 {; s! t* I--Upgrade Chance------------------------------------------
9 h: u( F1 y% T3 A; p& K+ V6 B----------------------------------------------------------
' M4 m* R4 u) K. H1 JtAttribute = {}8 `. o% m5 r7 L, C1 E: v% y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& ?& W! k# N/ E+ @/ b, T tAttribute[nNum] = {}
& r& L7 j$ P' P/ ~1 ^) R tAttribute[nNum].nProb = nProb
. b0 C/ l; {) A7 `: S6 m7 ]! z, O tAttribute[nNum].nDamageRate = nDamageRate+ ~+ P8 }4 p% J: z: f/ ?, T
tAttribute[nNum].nDefenseRate = nDefenseRate
$ z( Z6 E) t6 y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% Z3 D; [, }, q4 G0 k
end/ G, X4 Y3 X) q! g$ u
--
: M7 ?4 J# ]+ X2 [ IAddAttribute( 1, 100000, 200, 200, 500 )
1 C: Q ^& p' d- O/ W8 }2 fAddAttribute( 2, 100000, 221, 221, 522 )/ W' B0 Q9 _" A8 a* i
AddAttribute( 3, 92000, 256, 256, 560 )
( r7 A% n/ p& s* K9 S Y& a& G$ kAddAttribute( 4, 70000, 305, 305, 612 )
4 b' Z, K6 G# ~1 o9 S6 Q) c8 |2 sAddAttribute( 5, 53000, 368, 368, 680 )& `' M$ M; G: Z6 `( u9 u
AddAttribute( 6, 53000, 446, 446, 763 )
b' y! x5 q1 f9 e0 n" y" iAddAttribute( 7, 53000, 537, 537, 860 ): {) b. v- @' G
AddAttribute( 8, 53000, 642, 642, 973 )1 ~. L/ @. `7 g
AddAttribute( 9, 53000, 761, 761, 1101 )( d1 @) [$ p( N& j5 }
AddAttribute( 10, 53000, 895, 895, 1244 )
; ]$ h, }4 l& VAddAttribute( 11, 53000, 1042, 1042, 1402 )5 A* }" J6 P5 C1 O5 T2 Q$ z" _
AddAttribute( 12, 53000, 1203, 1203, 1575 )) I! @0 s# Y- n1 {2 m4 D# m
AddAttribute( 13, 53000, 1379, 1379, 1763 )
/ k2 M3 x" k. j, a9 t+ ~AddAttribute( 14, 53000, 1568, 1568, 1966 )
4 y, U- D* |' ?: y: e- U$ mAddAttribute( 15, 53000, 1772, 1772, 2184 )
+ X' f8 T7 @: y) N7 o- KAddAttribute( 16, 53000, 1989, 1989, 2417 )
L( o0 R- O, H2 m8 F% wAddAttribute( 17, 53000, 2221, 2221, 2665 )
5 `5 [+ j ~7 I! q; z! u3 S4 O$ W% fAddAttribute( 18, 53000, 2467, 2467, 2998 )2 J3 Y, ^* f f; I/ A6 n& F
AddAttribute( 19, 53000, 2726, 2726, 3207 )6 j: C! q) X% X) ` N; r
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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9 N. P4 ~: A7 B/ O& m, ]----------------------------------------------------------
$ m$ H3 J; [* b1 c6 Z+ `/ {----------------------------------------------------------
: x4 S: l) i6 cnItemTransyLowLevel = 500000
( H) }5 F& P' G+ i6 MnItemTransyHighLevel = 2000000
9 p7 j. {3 @" ^5 k4 o0 u% I- h
) k, I2 e/ G1 l6 e1 z y( N----------------------------------------------------------
8 a: |1 X4 `; p- f* I--Kost黰e Kombination Chance------------------------------
, ]; V- G7 J1 A3 }2 v8 S----------------------------------------------------------1 R+ R$ M, @: d! m6 P
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nFashionCombineChance = 2500 -- 25%
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