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ItemUpgrade.lua, L& ^$ F; H% B4 L# |' L0 A
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# u4 ]8 ?3 z2 s/ V--Sockel Chance-------------------------------------------* z2 E/ p2 H9 @% A1 ]
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' J! P2 H' U5 e7 v. y4 r
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------9 h; X2 L9 y, w" A; A9 M" z! m
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1 v( f5 J! l+ y1 S0 e0 _tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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" U5 M% j8 Y. F9 K" j! @6 W----------------------------------------------------------- X- g4 j8 M. c3 h0 R9 v& X8 A) ~
--Upgrade Chance------------------------------------------! @! j; P5 C1 n( [/ j9 u
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tAttribute = {}
) {; I$ Q! K4 s% M8 z0 Afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), B2 B: N6 n5 v# k$ i% w! j- K3 y
tAttribute[nNum] = {}8 B) Y( r/ R9 ]/ v1 z. O
tAttribute[nNum].nProb = nProb
& h4 s; W1 X. C1 T3 M4 o4 ] tAttribute[nNum].nDamageRate = nDamageRate/ ^$ f' C I5 r
tAttribute[nNum].nDefenseRate = nDefenseRate
- w0 z$ ?) }, y1 n# [$ u tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- y. a5 n; C+ o7 z1 A# f ]
end
# Y$ G# B5 l3 N. N--
, d, k, J7 O, e2 jAddAttribute( 1, 100000, 200, 200, 500 )
! E1 K8 m) H' e8 ?7 ]$ _; o" d+ zAddAttribute( 2, 100000, 221, 221, 522 )6 C; `9 `$ L* _* V+ [
AddAttribute( 3, 92000, 256, 256, 560 )
" L; a& Q H! wAddAttribute( 4, 70000, 305, 305, 612 )% ]/ D: d2 z; s7 z% ^- P, b5 E
AddAttribute( 5, 53000, 368, 368, 680 )
1 `( N" \# _- RAddAttribute( 6, 53000, 446, 446, 763 ), d1 j, _, r, Z4 f) R
AddAttribute( 7, 53000, 537, 537, 860 )3 e. {1 s- y' w$ _4 ~
AddAttribute( 8, 53000, 642, 642, 973 )
! ` C0 l" M7 z& `2 TAddAttribute( 9, 53000, 761, 761, 1101 )# C+ }6 g( n) r% Z8 @; c" n
AddAttribute( 10, 53000, 895, 895, 1244 )! K% B& O3 x, o4 }9 C0 l9 r
AddAttribute( 11, 53000, 1042, 1042, 1402 )* V4 _4 X3 Q& ^: ^+ n
AddAttribute( 12, 53000, 1203, 1203, 1575 )$ P0 R# I, Z3 m. S% z& X' @
AddAttribute( 13, 53000, 1379, 1379, 1763 ). x& {6 ?* b8 `; ^, z4 s: V
AddAttribute( 14, 53000, 1568, 1568, 1966 )3 r( G) `( B1 G) Q4 l5 X" P$ J5 H
AddAttribute( 15, 53000, 1772, 1772, 2184 )1 W3 `7 I; Z) c H" C; T* F
AddAttribute( 16, 53000, 1989, 1989, 2417 )
7 M1 k/ C# V K+ r# I* zAddAttribute( 17, 53000, 2221, 2221, 2665 )
7 }$ _' k% g% i( M/ z& ^0 UAddAttribute( 18, 53000, 2467, 2467, 2998 )) t9 a* C4 U" m1 u C v
AddAttribute( 19, 53000, 2726, 2726, 3207 )
+ l3 u- y. R. p/ `& ?: QAddAttribute( 20, 53000, 3000, 3000, 3500 )8 U, m, `" F! L8 k8 J
+ d8 x9 T# M5 m9 z" v' t# v @* ]----------------------------------------------------------
8 e! n( A. b& T6 F: v6 H----------------------------------------------------------4 C: c, U! n6 J9 K3 t
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nItemTransyLowLevel = 500000! b, R* s4 ^$ Z
nItemTransyHighLevel = 2000000
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7 g; n0 h9 i# r1 p! O--Kost黰e Kombination Chance------------------------------
% p6 ~3 @1 J+ `----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%8 E6 P' ~$ ?5 q+ g9 z! f; w
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