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ItemUpgrade.lua
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$ z9 m* r2 ]2 W$ S--Sockel Chance-------------------------------------------
8 O* P2 t: k/ \& o----------------------------------------------------------
' t0 G/ `& i9 N; [9 C" etSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' B! ] k* x; s) B# J
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }. o3 {, C% e7 q/ n
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' X6 Z @3 r/ |# l----------------------------------------------------------
9 _( }: J+ f$ {* }/ e--Upgrade Chance------------------------------------------) {: n7 D7 C" X: Z# N+ W6 r9 `6 _
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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% k4 A" M& E+ S# ^--Upgrade Chance------------------------------------------
4 [$ G) U8 w$ B7 B----------------------------------------------------------. Q. n! ?) q) C* ~1 @5 w
tAttribute = {}7 y/ {8 m) c; |
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ k- z/ s" E$ ]2 p5 z
tAttribute[nNum] = {}
8 U1 @3 H0 l* x" u, k' a7 z- c tAttribute[nNum].nProb = nProb
* [, j" j5 ~8 m9 S, l' ] tAttribute[nNum].nDamageRate = nDamageRate
0 d+ e0 q/ ?# D, Q+ \$ t, r W tAttribute[nNum].nDefenseRate = nDefenseRate
" c2 M5 U- {9 i tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
# ]+ @" B. X# Q7 X# R) yend
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AddAttribute( 1, 100000, 200, 200, 500 )
, P9 i) c a9 j: y, T1 RAddAttribute( 2, 100000, 221, 221, 522 )& c7 O! r+ \: U+ ?2 i
AddAttribute( 3, 92000, 256, 256, 560 )
3 Y0 t$ W; b8 _5 bAddAttribute( 4, 70000, 305, 305, 612 )
2 J2 r8 ^; Q2 V9 [: f0 O; bAddAttribute( 5, 53000, 368, 368, 680 )
6 z4 U4 f3 A1 K h8 A2 I" I- R; E# k( bAddAttribute( 6, 53000, 446, 446, 763 )$ L9 J& q% n4 w- S) u
AddAttribute( 7, 53000, 537, 537, 860 )( U) ?' S. f( b# F
AddAttribute( 8, 53000, 642, 642, 973 )/ p1 {, {; A# S, W
AddAttribute( 9, 53000, 761, 761, 1101 ); E% A, A% @, Z" s$ T& N0 T2 l3 F
AddAttribute( 10, 53000, 895, 895, 1244 )# i8 C" O; x1 [2 e
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( X3 B ^6 x# aAddAttribute( 12, 53000, 1203, 1203, 1575 )+ A6 z( |$ Y. ^. a8 i. U) k
AddAttribute( 13, 53000, 1379, 1379, 1763 )
, x! C: N/ p8 h3 k9 B% }% BAddAttribute( 14, 53000, 1568, 1568, 1966 )6 a6 ?1 y1 q$ ~5 W m" [
AddAttribute( 15, 53000, 1772, 1772, 2184 )! C/ |0 q# _& ^' S7 N, G
AddAttribute( 16, 53000, 1989, 1989, 2417 )
l' c( Q# K$ iAddAttribute( 17, 53000, 2221, 2221, 2665 )
) v- W' \' L3 F1 g) d" ?+ J9 |7 CAddAttribute( 18, 53000, 2467, 2467, 2998 )
" e, X; e+ d; C) C. FAddAttribute( 19, 53000, 2726, 2726, 3207 )
5 I: Q6 S Q7 a1 Z) I+ C( a- oAddAttribute( 20, 53000, 3000, 3000, 3500 )
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+ J& z& f6 R- c. U+ e) C. j4 H----------------------------------------------------------
& U+ T5 ~1 W9 I8 D! i----------------------------------------------------------
" N2 u4 ~! J; v9 O! p) bnItemTransyLowLevel = 500000
2 g7 _& w. X, G8 p; n6 s, D2 B8 R `nItemTransyHighLevel = 2000000
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' b7 Y+ n& {* k2 q3 C3 v4 ~% J--Kost黰e Kombination Chance------------------------------1 [: \- @8 P& V* i" y! d6 ?
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- m* ]! i+ f7 w7 Y3 o: t3 jnFashionCombineChance = 2500 -- 25%8 d; p5 P1 x1 F7 I
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