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ItemUpgrade.lua
, y; @. T/ r- U* d8 M- f----------------------------------------------------------
7 Y \8 u! G+ { K4 t* }--Sockel Chance-------------------------------------------3 x5 p5 t5 I7 _4 O# k2 P L) y
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D3 c( e& w% {8 k; @# \! KtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ ?1 E8 Y% a. Z/ S: {0 ctWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }5 c( ?+ |" n: U( B9 i: z. m7 U
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( d% W4 I5 e/ ]----------------------------------------------------------% {8 x3 ^6 t l" S5 H ^( ]
--Upgrade Chance------------------------------------------7 Z2 r7 O1 @# r4 w
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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$ y5 b0 q! _% u* O# o+ F4 @----------------------------------------------------------. v9 D* _8 C7 _- Q( u8 Z# ]
--Upgrade Chance------------------------------------------
, j( x% K" @" R1 H! _----------------------------------------------------------
3 `% ]. j; |2 W# a6 a+ e2 b( g7 NtAttribute = {}
7 {% I7 e/ I! B8 j3 S/ t; o% gfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 m' y/ k6 i: u( V9 y3 u$ t1 J X tAttribute[nNum] = {}
. h' N* |0 z: S( Z3 ]7 F tAttribute[nNum].nProb = nProb
# n: ~) I4 h8 I8 P tAttribute[nNum].nDamageRate = nDamageRate7 r: Y% `. C5 U. q' W
tAttribute[nNum].nDefenseRate = nDefenseRate
% \4 B3 B8 ^: S' k tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 6 K: e0 X& V3 U) M+ O
AddAttribute( 1, 100000, 200, 200, 500 )
2 A4 y6 K" R. J6 V0 C- \9 RAddAttribute( 2, 100000, 221, 221, 522 )$ k+ Z7 E3 Y3 F$ U# w' |8 x- ]
AddAttribute( 3, 92000, 256, 256, 560 )
" I/ g/ P1 s8 QAddAttribute( 4, 70000, 305, 305, 612 )
# x/ g( V" J5 B' K! WAddAttribute( 5, 53000, 368, 368, 680 )
3 R. a; f9 e! L4 U$ j+ d1 BAddAttribute( 6, 53000, 446, 446, 763 )+ }' Q8 O) Q" Z9 H V8 k
AddAttribute( 7, 53000, 537, 537, 860 )
: V! J9 h1 P: ?AddAttribute( 8, 53000, 642, 642, 973 )
- o8 @) c' t) T' SAddAttribute( 9, 53000, 761, 761, 1101 )* W9 a3 e3 W$ T! L
AddAttribute( 10, 53000, 895, 895, 1244 )
" T! z& M6 J7 K% Q& s ?9 x0 gAddAttribute( 11, 53000, 1042, 1042, 1402 )* Y% z8 M) D1 e! _8 J
AddAttribute( 12, 53000, 1203, 1203, 1575 )- Z5 N: g* i% Q G
AddAttribute( 13, 53000, 1379, 1379, 1763 )
3 M5 P6 J0 p# t* `" tAddAttribute( 14, 53000, 1568, 1568, 1966 )+ N- X( a* y5 A2 ?/ \4 @
AddAttribute( 15, 53000, 1772, 1772, 2184 )% }8 Z( ]+ ?: r' Y7 e3 A- X) O
AddAttribute( 16, 53000, 1989, 1989, 2417 )5 K( l. Q) t! S9 b2 p7 n( L n- \
AddAttribute( 17, 53000, 2221, 2221, 2665 )
M* n1 M* ~! O H5 `, h: PAddAttribute( 18, 53000, 2467, 2467, 2998 )
. Q9 g6 E$ s! Z5 }5 MAddAttribute( 19, 53000, 2726, 2726, 3207 )# ^5 y9 L E/ S4 D* I, |
AddAttribute( 20, 53000, 3000, 3000, 3500 )
, Y0 {7 _" u/ y
: d6 y" W$ S d----------------------------------------------------------
/ F0 @6 Z; t, b) j5 R3 Y8 u1 b/ R2 S----------------------------------------------------------8 u9 @% g' g" V3 T4 q
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$ I0 @/ h3 t% F2 \6 enItemTransyLowLevel = 500000
2 l' q9 _9 w% _nItemTransyHighLevel = 20000003 [& d7 n. q! p# m8 }
6 i. }6 v* A8 j; F' f----------------------------------------------------------. H, ` c, E! W3 `
--Kost黰e Kombination Chance------------------------------
) X; h" Z( s, x, I G1 b----------------------------------------------------------
/ K. ?. d; F- P f
+ ~- {, F* s* k% K# SnFashionCombineChance = 2500 -- 25%
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