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ItemUpgrade.lua! _' x# I# A: `5 K
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4 l9 N1 t' u) {7 w--Sockel Chance-------------------------------------------* {8 c4 U/ U$ o( K" ?- M) U
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* t1 r( I" X& `; \0 {* htWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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/ r7 G4 @, d, ^4 \9 a--Upgrade Chance------------------------------------------
4 b/ I2 Z9 y& N6 d; ?, O----------------------------------------------------------+ o' e/ ~/ G$ e" s i
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------! t# N2 _3 O5 R( J# n! \/ d
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tAttribute = {} w! _9 t5 O+ J$ e
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- Y+ L6 l& ~, x1 ~ tAttribute[nNum] = {}& q& f, X, w X; _( P& ?+ d
tAttribute[nNum].nProb = nProb9 c1 J: ]# s* p) N
tAttribute[nNum].nDamageRate = nDamageRate" i7 G" K# w4 Y3 v; @9 x
tAttribute[nNum].nDefenseRate = nDefenseRate+ H. ^( C+ |9 A1 X4 |( @
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% Y$ i9 B/ b$ ^/ q, x! m2 M
end
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AddAttribute( 1, 100000, 200, 200, 500 )4 X5 n; b2 B8 B& z& J
AddAttribute( 2, 100000, 221, 221, 522 )
. E* {/ ?6 r8 E1 w, s2 E6 uAddAttribute( 3, 92000, 256, 256, 560 )4 X$ @/ t& w/ J: v6 ~1 V7 f! \
AddAttribute( 4, 70000, 305, 305, 612 )
O! e+ \ C) i* y! m' r9 i* GAddAttribute( 5, 53000, 368, 368, 680 )
# O( ^$ o9 x s8 SAddAttribute( 6, 53000, 446, 446, 763 ). S; n9 u2 m! R
AddAttribute( 7, 53000, 537, 537, 860 )
" a C3 g! d9 hAddAttribute( 8, 53000, 642, 642, 973 ): |7 m3 ? _6 Z
AddAttribute( 9, 53000, 761, 761, 1101 )9 Y1 ?9 P' c* f) S6 p% [8 g
AddAttribute( 10, 53000, 895, 895, 1244 )
! Z1 Z5 |" _8 L, AAddAttribute( 11, 53000, 1042, 1042, 1402 )
% B+ P' N) u% C6 T& HAddAttribute( 12, 53000, 1203, 1203, 1575 )
v+ ]& Z, ?/ w8 U% a' S8 @5 ]AddAttribute( 13, 53000, 1379, 1379, 1763 )
% u) X# ^, ?4 Q# b7 E& k" mAddAttribute( 14, 53000, 1568, 1568, 1966 )& `+ S' Z$ F; M# m/ H* P4 {7 F
AddAttribute( 15, 53000, 1772, 1772, 2184 )( s2 A+ J% h1 j9 o7 U, H( B( u4 }" j
AddAttribute( 16, 53000, 1989, 1989, 2417 )
) B# Y3 Y" a: u* u! }% h$ e+ SAddAttribute( 17, 53000, 2221, 2221, 2665 )
^+ z: M; a1 n" M' tAddAttribute( 18, 53000, 2467, 2467, 2998 )
x9 D5 I2 A9 A# F/ [' }( MAddAttribute( 19, 53000, 2726, 2726, 3207 )4 \( b2 t, ?2 Y) v* w
AddAttribute( 20, 53000, 3000, 3000, 3500 )2 c9 G+ \3 q$ g: B' ^
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nItemTransyLowLevel = 500000/ l5 r( W) b, K8 s
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------6 o! U n" ^& {, @- P
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9 z' A- M5 ?8 c. E( C+ vnFashionCombineChance = 2500 -- 25%# x& ^( a& Q1 c% i' z6 r M0 L
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