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ItemUpgrade.lua7 B& m: L+ ?. X
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--Sockel Chance-------------------------------------------
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' G/ \1 x! V0 Z" b) O2 itSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊) i" A! m# Q7 _, H0 n
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } I' b" Q: j: B. C7 d3 [- o- [
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--Upgrade Chance------------------------------------------( M# V$ K# Z# M2 t( p1 y
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). S6 a4 [0 P/ C) _
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--Upgrade Chance------------------------------------------* ~. P) \7 G! F3 ^5 D/ `
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tAttribute = {}% z' i S, v7 L4 F1 G! u% X
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
6 D* ^) a3 X( D; J, \, ^# ^ tAttribute[nNum] = {}
. X$ ]+ i A$ `+ ?& H+ `" N tAttribute[nNum].nProb = nProb
/ s: `6 m/ O. A tAttribute[nNum].nDamageRate = nDamageRate- Y, x( W2 i/ ?) v1 V
tAttribute[nNum].nDefenseRate = nDefenseRate
# s5 T. z8 K9 D tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 g, Y' ~0 Y \6 l+ _! O- H7 q
end
+ ]' d9 H3 x9 |--
+ T! [% w. m/ q0 {9 I$ I1 m bAddAttribute( 1, 100000, 200, 200, 500 )
# |! H8 z) g/ q/ E BAddAttribute( 2, 100000, 221, 221, 522 )
# y* S$ @, A m& e0 ]$ TAddAttribute( 3, 92000, 256, 256, 560 )
7 ~* I% V' X7 y* A+ BAddAttribute( 4, 70000, 305, 305, 612 )
6 o7 K% V2 d( T1 H" rAddAttribute( 5, 53000, 368, 368, 680 )
1 [6 t! j. F& L3 U6 |$ c; n' hAddAttribute( 6, 53000, 446, 446, 763 )9 t0 l7 E# l- d4 X- ]
AddAttribute( 7, 53000, 537, 537, 860 )
" q. K, O" e, J. r; GAddAttribute( 8, 53000, 642, 642, 973 )/ |1 |2 |) i* ~6 ^5 P
AddAttribute( 9, 53000, 761, 761, 1101 )
; R$ u# ~. v1 vAddAttribute( 10, 53000, 895, 895, 1244 )
. l: [7 f+ M1 P B2 A$ |) EAddAttribute( 11, 53000, 1042, 1042, 1402 )
1 l5 @; b: s, K$ |. P! M" WAddAttribute( 12, 53000, 1203, 1203, 1575 )
: d$ x! q m0 f3 AAddAttribute( 13, 53000, 1379, 1379, 1763 )/ s& j' x9 h. W; I4 U) m9 n
AddAttribute( 14, 53000, 1568, 1568, 1966 )
. [: t) g: i! G8 wAddAttribute( 15, 53000, 1772, 1772, 2184 )
4 J% ]. q" W& {1 o' RAddAttribute( 16, 53000, 1989, 1989, 2417 )
6 g* v3 g, |# z; vAddAttribute( 17, 53000, 2221, 2221, 2665 )
3 c* S u* t/ p3 Y3 x% VAddAttribute( 18, 53000, 2467, 2467, 2998 ): h2 l0 B9 k; u
AddAttribute( 19, 53000, 2726, 2726, 3207 )% } b( j9 d7 n) `0 Z% {7 d
AddAttribute( 20, 53000, 3000, 3000, 3500 )7 H5 C2 t [ f. C, t
' j6 n U+ i" q$ ]+ o----------------------------------------------------------
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& s* b# b7 E! b2 ?4 ~( Y& InItemTransyLowLevel = 500000. g! M: w8 d1 F& A# m- y
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------5 x6 S# R- B6 A$ G( k S5 _
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nFashionCombineChance = 2500 -- 25%' r( b+ }9 C/ A% E0 U; q Q
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