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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
3 `) G. t F/ C# \" l----------------------------------------------------------$ e" F) U- \' i6 a0 M7 j6 V/ B/ H
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 ^" ~( Z9 \, T4 R$ u
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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, G" _! @; n# y( s- x----------------------------------------------------------
& n3 _% V% [& c' H--Upgrade Chance------------------------------------------
1 S( ~4 o) R9 F' x, O----------------------------------------------------------
5 A7 ~& C7 b2 _tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)3 C3 K' D- |. a Q2 v3 V# E
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----------------------------------------------------------
, C v u& }5 l/ o--Upgrade Chance------------------------------------------
! {, X" }( \! r3 K* x/ I----------------------------------------------------------
1 `$ @% S1 V4 b! c$ q9 \- vtAttribute = {}
1 A- R$ B1 i, _" Rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 H; E; s& g# |+ w( Z; @" o
tAttribute[nNum] = {}
9 W* l$ `. }- L: X6 h tAttribute[nNum].nProb = nProb
: V. M* t) U5 v tAttribute[nNum].nDamageRate = nDamageRate
; a- C( k$ |0 H t tAttribute[nNum].nDefenseRate = nDefenseRate! ]8 y- o( b; R9 S* ] {5 I1 g( l
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
+ H% t7 _/ D. u. u% Oend
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AddAttribute( 1, 100000, 200, 200, 500 ). x. y' {; x, d$ H
AddAttribute( 2, 100000, 221, 221, 522 )* E* R8 I7 d( P6 N5 o7 v! `& v
AddAttribute( 3, 92000, 256, 256, 560 )/ [) s1 b8 @" E: U
AddAttribute( 4, 70000, 305, 305, 612 )5 M6 g1 s3 v4 f. \7 Q
AddAttribute( 5, 53000, 368, 368, 680 )
& _4 F1 U$ J& c a! ]. F; P. WAddAttribute( 6, 53000, 446, 446, 763 ) Z5 z: E: q+ g) ?/ i" r
AddAttribute( 7, 53000, 537, 537, 860 )
" b8 r) l0 b7 WAddAttribute( 8, 53000, 642, 642, 973 )
9 p4 R+ W4 Y5 uAddAttribute( 9, 53000, 761, 761, 1101 )
; d% y4 A# S( z @# GAddAttribute( 10, 53000, 895, 895, 1244 )
8 J* g: G% N1 xAddAttribute( 11, 53000, 1042, 1042, 1402 )
: R; o' ?! B# C6 L( EAddAttribute( 12, 53000, 1203, 1203, 1575 )
' @& M/ ]: j) kAddAttribute( 13, 53000, 1379, 1379, 1763 )7 s+ n: Q s' j' r* v' K
AddAttribute( 14, 53000, 1568, 1568, 1966 ): n8 _7 F8 H- e: i' E+ \
AddAttribute( 15, 53000, 1772, 1772, 2184 )
% E" u3 q* E3 U o# }AddAttribute( 16, 53000, 1989, 1989, 2417 ) H. U0 T: P' k
AddAttribute( 17, 53000, 2221, 2221, 2665 )/ E" J8 J9 P( V' c5 o: n* @; k: U5 S
AddAttribute( 18, 53000, 2467, 2467, 2998 )2 r B8 ~$ W7 H8 {
AddAttribute( 19, 53000, 2726, 2726, 3207 )
4 B3 T* C1 y9 O1 N9 q6 nAddAttribute( 20, 53000, 3000, 3000, 3500 )
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- ?, H) P" }' M0 E9 e* \& F----------------------------------------------------------
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----------------------------------------------------------
& ^4 T9 m0 |5 {) n; M) mnItemTransyLowLevel = 500000
( B7 o4 c; b2 [, m0 ?" nnItemTransyHighLevel = 2000000
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----------------------------------------------------------6 m1 S. j4 Z$ K+ v8 B0 l
--Kost黰e Kombination Chance------------------------------9 @4 E/ D+ [& k! U% a2 E) i
----------------------------------------------------------3 Q2 W" ~! N; s% [, d' i# P
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nFashionCombineChance = 2500 -- 25%
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