|
|
ItemUpgrade.lua$ x% B/ j2 K, h3 _
----------------------------------------------------------6 {. e w# S( i
--Sockel Chance-------------------------------------------+ B! F1 f& x# w: B( g0 i
----------------------------------------------------------
. V% C+ S `, n" S: F, rtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
: N' `& F" Y# g- h2 i5 w( wtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 i+ `; p1 ~$ K2 u+ w5 `- \9 {; K3 W
1 Y0 J+ b$ \" C* [: b% s6 z1 L/ E( q
----------------------------------------------------------! U# h7 x% [' {9 o" ]5 b
--Upgrade Chance------------------------------------------
/ P' Q" Q0 [. O% P" c' q7 ]----------------------------------------------------------
9 p5 c( T3 u) X) P8 N7 `tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 z' ^8 W* i: o% j# J, C1 z$ k' w
% e! V8 ]7 v0 j- S$ L5 l
----------------------------------------------------------* ~% l1 ~9 d6 O: ?+ ?
--Upgrade Chance------------------------------------------
0 e; ]& Y% C* `----------------------------------------------------------, `# C" M9 C. j! z' ~& A2 h
tAttribute = {}
/ ?( p3 k4 X3 @3 i+ @; t# sfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 T' i: [. Q% R, K' |6 r
tAttribute[nNum] = {}% ]% Y W! ~' Z' D1 w: j; r
tAttribute[nNum].nProb = nProb
: ~/ b- `3 R3 P( f# u f tAttribute[nNum].nDamageRate = nDamageRate& g3 R4 N+ f0 t4 i/ b+ `
tAttribute[nNum].nDefenseRate = nDefenseRate. V8 h; v7 `) M) P% V: @
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate2 A- O. n4 A1 `
end
- \3 w" b. W5 o( C--
( Q' m @' W" A1 a: l7 H. U" JAddAttribute( 1, 100000, 200, 200, 500 ); t: P% {0 d9 _2 j6 c( h: i/ b
AddAttribute( 2, 100000, 221, 221, 522 )4 h$ ^5 a$ a: u3 ]0 ?
AddAttribute( 3, 92000, 256, 256, 560 )( c% M7 S% x" D
AddAttribute( 4, 70000, 305, 305, 612 )
0 G4 N. h, c0 _9 q [# EAddAttribute( 5, 53000, 368, 368, 680 )
6 l. }; O9 G, sAddAttribute( 6, 53000, 446, 446, 763 ), ?1 W% H. R1 }( t
AddAttribute( 7, 53000, 537, 537, 860 )" h9 | }$ b$ M3 w
AddAttribute( 8, 53000, 642, 642, 973 )
3 d: I" |4 f: {- `AddAttribute( 9, 53000, 761, 761, 1101 )6 n5 L* I) ?1 C m) ^
AddAttribute( 10, 53000, 895, 895, 1244 ), S& r7 k9 n( l( N( n( \
AddAttribute( 11, 53000, 1042, 1042, 1402 )8 D0 F( B- @. e% F" ~' b% C
AddAttribute( 12, 53000, 1203, 1203, 1575 )
/ z4 l0 q0 H. U3 [AddAttribute( 13, 53000, 1379, 1379, 1763 )# C. K) n, T: U$ y, H3 i
AddAttribute( 14, 53000, 1568, 1568, 1966 ) l1 t3 J% h$ d+ {" e7 j
AddAttribute( 15, 53000, 1772, 1772, 2184 )
$ `7 P. z+ P. T# tAddAttribute( 16, 53000, 1989, 1989, 2417 )
6 w! u# C: w* MAddAttribute( 17, 53000, 2221, 2221, 2665 )
3 J6 l u" J/ k0 O7 N# MAddAttribute( 18, 53000, 2467, 2467, 2998 ); U+ a) P2 G4 ~5 p
AddAttribute( 19, 53000, 2726, 2726, 3207 )+ l: j, N5 n2 _7 u# h& y& @
AddAttribute( 20, 53000, 3000, 3000, 3500 )
) u, X0 I+ {# ?/ p) n9 U \" C' D Z& P+ G* y7 M
----------------------------------------------------------! R$ m* J1 ~& J, m) @6 N5 G1 W
----------------------------------------------------------+ y; h3 b( v! I; L z& |5 ^
----------------------------------------------------------# N' w) c" }$ {% M% i
nItemTransyLowLevel = 500000
4 D p% e# F' B$ F: jnItemTransyHighLevel = 2000000
+ e5 r: N9 |; {5 v8 _
5 u" n3 D" S/ q1 y& l$ I----------------------------------------------------------' f% S; ~2 U- P' e5 B. Z3 W
--Kost黰e Kombination Chance------------------------------
1 u J( Q; f: P- K" S----------------------------------------------------------
* b3 Y I2 X8 Z3 ^% x' d' q7 P/ t8 w* u" [, [3 o
nFashionCombineChance = 2500 -- 25%4 h1 z0 Z1 y9 C, I2 l
; J, O' x1 s* k5 B1 n |
|