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ItemUpgrade.lua- O' B1 @: b6 I
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 ?# w( j$ c P7 I* j) l8 i
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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( F7 @* o% ]: L s--Upgrade Chance------------------------------------------, r+ C5 C3 d& I0 T
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# J+ O! a8 t* F$ Y; v! ftGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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$ g9 G9 C4 L' q+ W9 {3 h--Upgrade Chance------------------------------------------
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F# D( K+ o- m, V, t" E- o& dtAttribute = {}
' s p( K( F% P8 gfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
$ l% G1 f0 ~( Z5 F# Y1 K/ `7 x tAttribute[nNum] = {}( s4 u, @4 Y2 I7 n/ }& I' ^% [
tAttribute[nNum].nProb = nProb
" l; n% O& m+ i0 X7 q6 p- ] tAttribute[nNum].nDamageRate = nDamageRate
. @2 Z1 }/ @& q, I1 ?8 N tAttribute[nNum].nDefenseRate = nDefenseRate. K3 {/ v7 L5 p
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
- [, T6 X1 \1 H7 r5 O) uend
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AddAttribute( 1, 100000, 200, 200, 500 )
; J# Q; ^2 @' E# a" Q; mAddAttribute( 2, 100000, 221, 221, 522 )8 K/ O5 [5 b" o- i
AddAttribute( 3, 92000, 256, 256, 560 )
' ]4 x9 t8 s& a3 ?2 j" HAddAttribute( 4, 70000, 305, 305, 612 )% e$ m- D8 b4 r: i* d Q
AddAttribute( 5, 53000, 368, 368, 680 )! {$ R @5 }4 }2 z) O4 h `
AddAttribute( 6, 53000, 446, 446, 763 )
% U: l) `& L- C% zAddAttribute( 7, 53000, 537, 537, 860 )
9 I- U6 Q$ C6 qAddAttribute( 8, 53000, 642, 642, 973 )7 c5 J4 O+ X; P
AddAttribute( 9, 53000, 761, 761, 1101 )
8 [" n7 j: D( o9 F" pAddAttribute( 10, 53000, 895, 895, 1244 )
, Q) E* y5 [. O, U2 pAddAttribute( 11, 53000, 1042, 1042, 1402 )
" S' ] ]+ a- }9 R. ^1 Y! i! L% x. EAddAttribute( 12, 53000, 1203, 1203, 1575 )5 I% `/ H9 [) p9 _" w5 W! L
AddAttribute( 13, 53000, 1379, 1379, 1763 )2 {. [) @. I0 W, |: s! ] @) r
AddAttribute( 14, 53000, 1568, 1568, 1966 )
1 N3 [* Y5 _) ~3 H. yAddAttribute( 15, 53000, 1772, 1772, 2184 )
$ t' }/ U8 M8 _3 P. qAddAttribute( 16, 53000, 1989, 1989, 2417 )
% u$ t- W/ W$ r3 ZAddAttribute( 17, 53000, 2221, 2221, 2665 )
1 P8 s, K( H2 O! E; O& a3 _AddAttribute( 18, 53000, 2467, 2467, 2998 )+ J% P! P2 k2 Z V
AddAttribute( 19, 53000, 2726, 2726, 3207 ) N+ y3 a2 F. J$ b
AddAttribute( 20, 53000, 3000, 3000, 3500 )4 c: s/ U* p5 h( }2 q
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nItemTransyLowLevel = 500000! |8 {$ f2 g, K( \+ U
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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