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ItemUpgrade.lua
- _8 b" V+ J" V- H4 @/ _- t3 _5 B----------------------------------------------------------
3 F1 H+ ~& ]. t6 B1 t/ U--Sockel Chance-------------------------------------------- T# K$ L8 A0 [" d- S
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?4 \' o' x& {1 q$ {: K; {0 StSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! z5 r7 I# P0 ctWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }7 g7 i. ^6 C8 {/ h( J
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--Upgrade Chance------------------------------------------
b# T- m: b% u* }9 G----------------------------------------------------------8 C8 V: ~ `9 W4 W) k4 f
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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! l) n: p" Z7 k d" t7 a----------------------------------------------------------
% N; R* U& h- j4 z# b" O+ Q--Upgrade Chance------------------------------------------
2 K" A% s, G, }5 Y' a( B----------------------------------------------------------
; ~* j" s p0 L% w# ftAttribute = {}* v7 V6 w" h1 d6 Y+ F7 V9 C
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" N J' O. M- r# d, u) Y. Z8 O9 W+ Y, a' E tAttribute[nNum] = {}6 V5 J$ c, \, t0 ]* P# k
tAttribute[nNum].nProb = nProb5 ^% F: w' C2 n" F$ w
tAttribute[nNum].nDamageRate = nDamageRate
( {' A9 g( ]8 s# w tAttribute[nNum].nDefenseRate = nDefenseRate R5 b" H! b7 s
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate5 N6 q* X6 t5 u7 u
end
+ X& p& q5 Y+ {! ~" ~0 s; ^--
7 O$ P! l5 u8 }1 }% _1 |. L' [7 RAddAttribute( 1, 100000, 200, 200, 500 )% b( D% i! d+ F
AddAttribute( 2, 100000, 221, 221, 522 )
+ n; l- U1 _- n( J# d/ h( oAddAttribute( 3, 92000, 256, 256, 560 )8 ]2 G& g: L6 n9 E( c
AddAttribute( 4, 70000, 305, 305, 612 )
7 m8 ], F5 ~2 q" A7 L) _AddAttribute( 5, 53000, 368, 368, 680 ), i6 ^! z6 q, b9 E7 Y
AddAttribute( 6, 53000, 446, 446, 763 )
: W2 A1 Y W! c- `2 h8 [AddAttribute( 7, 53000, 537, 537, 860 )
. ~& \% M* D: I/ ^% J# ?AddAttribute( 8, 53000, 642, 642, 973 )6 P0 f- z3 Y2 S; Z) D+ r: H
AddAttribute( 9, 53000, 761, 761, 1101 )- O7 w3 n& N$ I9 J" \' T
AddAttribute( 10, 53000, 895, 895, 1244 )
, N; }+ W, I% h& TAddAttribute( 11, 53000, 1042, 1042, 1402 )( ?5 [! ^$ a* m( [; E6 T" c
AddAttribute( 12, 53000, 1203, 1203, 1575 )1 d3 D6 m9 a/ ^) I4 h6 }
AddAttribute( 13, 53000, 1379, 1379, 1763 )4 L1 o( J" ~% t& s. [7 H# |4 M0 X
AddAttribute( 14, 53000, 1568, 1568, 1966 )
- t. x$ L5 ^4 f1 iAddAttribute( 15, 53000, 1772, 1772, 2184 )0 E" |7 Z% W; P
AddAttribute( 16, 53000, 1989, 1989, 2417 )* E! m, Z4 O5 i, M0 z3 E" N# }1 G
AddAttribute( 17, 53000, 2221, 2221, 2665 ), Y& ?/ U* z. H3 I; k6 o
AddAttribute( 18, 53000, 2467, 2467, 2998 )) x J9 w& L. p6 x; N0 R# h8 J
AddAttribute( 19, 53000, 2726, 2726, 3207 )
. Y! D5 l8 m- x7 c4 TAddAttribute( 20, 53000, 3000, 3000, 3500 ); ^8 P; P; S' W& E# Q
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4 e! N0 F: a% }& N5 L$ ~ I----------------------------------------------------------. Z0 b6 R4 q& }
nItemTransyLowLevel = 500000
) j& x1 h6 ~, Z/ s; V! w1 d! _' `+ mnItemTransyHighLevel = 2000000% U8 |4 Q+ @1 T- n) N8 M
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3 T+ A/ O; k6 c2 o--Kost黰e Kombination Chance------------------------------
6 z$ U& B+ d1 l& @' o1 r8 \ z1 g----------------------------------------------------------! \7 f8 D: {' N- f
2 f4 D' x3 [! r/ q+ snFashionCombineChance = 2500 -- 25%, q [. @" k( ]& N1 a0 ]
) `! S- a# S2 ^" ^
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