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ItemUpgrade.lua$ U& a: p2 E: m# G8 X
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--Sockel Chance-------------------------------------------* s# d: P3 P5 c, {2 R
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" c0 R- u( }2 Q E/ UtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). l5 F2 v. x+ b- ?/ H) ~
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
$ |: o8 U8 [ f" }3 ^! z4 r( ]----------------------------------------------------------
7 G, w2 ` ~' h$ M) ltGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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6 |0 i0 o, \0 a! Y3 B7 f----------------------------------------------------------
$ s, w- x8 g# w9 g* j0 o7 W% l7 Z--Upgrade Chance------------------------------------------( [6 u$ n, \! n: ]6 i
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& \6 m8 c+ b' d$ UtAttribute = {}
& i" N0 l; r; [5 pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 ]- H+ U8 l2 H3 u" h4 i) e5 x
tAttribute[nNum] = {}5 g" V/ j2 | V. S3 r( G' A. q
tAttribute[nNum].nProb = nProb
5 n- c8 G$ Y) v* d tAttribute[nNum].nDamageRate = nDamageRate% J T6 i3 r' O- y2 ~, {1 a7 s
tAttribute[nNum].nDefenseRate = nDefenseRate0 T2 J% r" K5 c- v+ s3 k* E7 K
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- w0 g. g' x9 I( a5 y" ~ h
end% y; D' X N; H8 k) l5 d. h
--
: J/ d# V& b5 y) o, SAddAttribute( 1, 100000, 200, 200, 500 )
9 ~+ O9 L& |) N7 d* VAddAttribute( 2, 100000, 221, 221, 522 )
" U, Z" s1 j" g" I/ x7 h* yAddAttribute( 3, 92000, 256, 256, 560 )/ }9 W7 ]1 |0 J4 i) a/ M0 v
AddAttribute( 4, 70000, 305, 305, 612 )
( D7 ~* g: M. m3 e! A0 S$ Y5 i& a7 jAddAttribute( 5, 53000, 368, 368, 680 )
$ f. |: ^- c2 z# J: S$ C( t! s( \1 lAddAttribute( 6, 53000, 446, 446, 763 )
7 w, s8 Q4 \, U; g/ v Z5 mAddAttribute( 7, 53000, 537, 537, 860 )
7 B! p, M' ^( SAddAttribute( 8, 53000, 642, 642, 973 ). p- U+ `3 H6 p5 V1 d* g* C
AddAttribute( 9, 53000, 761, 761, 1101 )# n% W, g2 O d) S2 k
AddAttribute( 10, 53000, 895, 895, 1244 )9 R! f8 Z9 ~( t$ X7 H1 g8 v
AddAttribute( 11, 53000, 1042, 1042, 1402 )) S% {: `* r; s! @8 N
AddAttribute( 12, 53000, 1203, 1203, 1575 )) k/ h# B! N) S3 k
AddAttribute( 13, 53000, 1379, 1379, 1763 )7 s9 W: q! Q0 v/ ]/ [5 x: r
AddAttribute( 14, 53000, 1568, 1568, 1966 )
4 T+ X( ^( w! xAddAttribute( 15, 53000, 1772, 1772, 2184 )" k" V& i! ]6 h( |8 r& s- D, O
AddAttribute( 16, 53000, 1989, 1989, 2417 )9 f$ A' w2 h; f6 G7 h
AddAttribute( 17, 53000, 2221, 2221, 2665 ), V0 U' G6 S/ U( c1 Y6 O, P9 H4 l3 f
AddAttribute( 18, 53000, 2467, 2467, 2998 )) N- c5 q" L4 B" g
AddAttribute( 19, 53000, 2726, 2726, 3207 )# z P) I$ W. u1 [
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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# |% d8 I6 M/ U# B3 y ~----------------------------------------------------------
9 {" S- e5 m: K- z# l0 E; CnItemTransyLowLevel = 500000
- \2 ?, {% t0 P0 Y! j5 EnItemTransyHighLevel = 20000001 E0 t) K1 e/ }7 b- h7 A9 S; X6 u
" v0 h" M0 j5 B1 `. T, `9 \' c----------------------------------------------------------/ }4 ?; u; y: S& |" _: C" L F+ H
--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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