|
|
ItemUpgrade.lua5 s2 h* C1 B/ I* e% E. b& f
----------------------------------------------------------! X6 n$ t7 Q3 V) p% U* L
--Sockel Chance-------------------------------------------9 S/ l+ a* V5 n3 P
----------------------------------------------------------9 I' C& a }1 m, X6 F( p4 L
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊): J9 ~2 f+ s& v5 V6 E
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' b: i7 O4 v5 `1 D# U5 z( z1 V; m
* j( {4 I2 p, W" T4 v: D; b5 w$ Z* o- a0 o9 M& J
----------------------------------------------------------
4 ~3 d2 d4 L$ h* U' A' c+ _--Upgrade Chance------------------------------------------
% I3 @$ ^ _ C----------------------------------------------------------
1 {% K6 k$ f% A( C5 U9 ptGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), [ B, Q3 L9 n5 g* _
4 [3 B2 w1 q, y1 n
----------------------------------------------------------
, o0 M% j0 f1 w9 a--Upgrade Chance------------------------------------------
( G9 w! y; g& R) D- E& |$ i----------------------------------------------------------
9 [, c! e: D% B- U. E& w- mtAttribute = {}3 t1 n3 A( l& h4 }) z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) C1 R2 Z0 t2 M$ s tAttribute[nNum] = {}
8 Y; T* J" @, x$ y: @7 E( L4 ~% l tAttribute[nNum].nProb = nProb3 D+ I8 }( U: m, W. T# p9 j
tAttribute[nNum].nDamageRate = nDamageRate
; ]8 n$ y5 r8 B2 s# t/ ~) ` tAttribute[nNum].nDefenseRate = nDefenseRate) t. f% D0 ~1 B7 ]
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
+ Z# p4 Q2 |1 [( E; Eend
) f/ q# I3 S/ i1 Q: u" l" q-- ! ^ M& l# Q$ e
AddAttribute( 1, 100000, 200, 200, 500 )
7 }: L5 s+ B c. l) @; D8 iAddAttribute( 2, 100000, 221, 221, 522 )! H% ]3 L' G9 w
AddAttribute( 3, 92000, 256, 256, 560 )
' _. l3 w! @& l* D, b( rAddAttribute( 4, 70000, 305, 305, 612 )
6 n$ E& e% v: o8 mAddAttribute( 5, 53000, 368, 368, 680 )8 H' i' f' |- H: _. T. l
AddAttribute( 6, 53000, 446, 446, 763 )( i+ t% a% v* d3 c
AddAttribute( 7, 53000, 537, 537, 860 )7 Z Z2 _9 {- a8 e' ?5 t6 F
AddAttribute( 8, 53000, 642, 642, 973 )
* M) c: t7 u& @' v- |; S! eAddAttribute( 9, 53000, 761, 761, 1101 )3 T8 u& @0 k7 q. r
AddAttribute( 10, 53000, 895, 895, 1244 )
0 a# `5 J1 i% g& Y6 ^AddAttribute( 11, 53000, 1042, 1042, 1402 )
7 l- b; [$ c r$ K5 Y4 AAddAttribute( 12, 53000, 1203, 1203, 1575 )
2 A0 z4 |8 T& G& \( x/ V, V6 bAddAttribute( 13, 53000, 1379, 1379, 1763 )
" z1 {+ }2 l) {8 ?+ W0 mAddAttribute( 14, 53000, 1568, 1568, 1966 )
3 z' l& T9 b. p0 j5 r0 T& Z% u. M' WAddAttribute( 15, 53000, 1772, 1772, 2184 )
, X8 c! }$ _0 x, U- K+ G& AAddAttribute( 16, 53000, 1989, 1989, 2417 )* `% W" _+ z; \: X+ a
AddAttribute( 17, 53000, 2221, 2221, 2665 )9 B5 F. g4 D+ |( E/ Q
AddAttribute( 18, 53000, 2467, 2467, 2998 )
$ F4 V7 u4 \$ S. `# UAddAttribute( 19, 53000, 2726, 2726, 3207 )& R8 j. H" L8 k* B ?
AddAttribute( 20, 53000, 3000, 3000, 3500 )- w! c) n" O8 ^9 D9 R- c
/ z) V# \7 W( }6 ~3 J6 ^( C----------------------------------------------------------
! Z& i) ]9 V L! ]! |----------------------------------------------------------( g0 O$ X+ ~! g7 b4 g0 i6 _
----------------------------------------------------------
3 e3 K# F( K; ~# P snItemTransyLowLevel = 500000
$ u# W4 c' j6 jnItemTransyHighLevel = 20000000 }. H# b- t3 s) k- O- N
0 e, T( f; U5 M
----------------------------------------------------------) v4 P% k, l! E2 A3 G' Q" X% \
--Kost黰e Kombination Chance------------------------------
6 T b0 ~% d- t" [----------------------------------------------------------
0 |7 i5 g i$ P' ^5 V' h9 C4 r# D; j$ o! v; C
nFashionCombineChance = 2500 -- 25%
0 c/ E6 O( W0 n& V4 e9 u _2 g9 u0 I7 j# f6 L
|
|