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ItemUpgrade.lua) Z' m& n6 Q0 R. S# C
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* y3 T m- |3 P& i$ c1 ?--Sockel Chance-------------------------------------------
: _8 @& g7 k; ~% P----------------------------------------------------------
* i" z, K0 k, F8 @( u6 x7 StSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 t5 B6 n ^/ g0 @+ p' c4 HtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ Q: Y9 q% J' q4 t' j+ y- V, O
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1 Q, G9 v( `' W$ g--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------/ h# z2 t% O* S# }
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tAttribute = {}
8 j3 x" D. I1 U+ b2 S# y2 D Hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )0 [/ B5 Z) D" N% f
tAttribute[nNum] = {}
' I- E1 X8 L9 W- Q- W9 ~( E4 Q# ` tAttribute[nNum].nProb = nProb
# I- ~7 j$ W5 L% }: L) t/ I tAttribute[nNum].nDamageRate = nDamageRate* ?/ R2 g$ ?" L, L/ T2 k% w
tAttribute[nNum].nDefenseRate = nDefenseRate# `& p3 j L, |' p E
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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: N* N x( o1 \5 {--
' M& e4 S9 L6 b- QAddAttribute( 1, 100000, 200, 200, 500 )
8 K1 l: ?( Q; U) |/ z" CAddAttribute( 2, 100000, 221, 221, 522 )
2 t: [7 @0 ^( G! T/ Q: ^: JAddAttribute( 3, 92000, 256, 256, 560 ): G G* ]1 [, x2 j4 f3 Q( d5 K9 L
AddAttribute( 4, 70000, 305, 305, 612 )6 f0 D* F1 x5 z. o: g" B
AddAttribute( 5, 53000, 368, 368, 680 )' u5 u3 O0 U5 }. g! F
AddAttribute( 6, 53000, 446, 446, 763 )
" ~. F9 n" i6 @( @ Y& tAddAttribute( 7, 53000, 537, 537, 860 )+ Y. Z! l' D! c6 e0 H4 M6 Y4 g
AddAttribute( 8, 53000, 642, 642, 973 )
( a% \+ G1 I& B& E0 F5 |2 PAddAttribute( 9, 53000, 761, 761, 1101 )# ?8 J/ g3 U- ?2 u
AddAttribute( 10, 53000, 895, 895, 1244 )
2 U$ j* k) X" z- e. }0 Z# DAddAttribute( 11, 53000, 1042, 1042, 1402 )# d, j* {) c# E: L# |1 P5 P% S; D3 a
AddAttribute( 12, 53000, 1203, 1203, 1575 )
& T' B4 ^9 @) i; v- xAddAttribute( 13, 53000, 1379, 1379, 1763 )
: T U: e |' s# @% oAddAttribute( 14, 53000, 1568, 1568, 1966 )
5 \2 K0 N% M# P5 p* \: L& M( A4 jAddAttribute( 15, 53000, 1772, 1772, 2184 )8 J- Y, Z* P+ F) h! P& ^
AddAttribute( 16, 53000, 1989, 1989, 2417 )
8 `: ^7 ~, a1 h5 @AddAttribute( 17, 53000, 2221, 2221, 2665 ), B1 a; ?4 J& u' Z( n
AddAttribute( 18, 53000, 2467, 2467, 2998 )
5 _0 L0 h0 W0 F AAddAttribute( 19, 53000, 2726, 2726, 3207 )
' V- K- z% n* @6 VAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000# a8 g- W! b$ {, W, O' D$ p
nItemTransyHighLevel = 2000000
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5 Q- o" a$ V; E6 U' t----------------------------------------------------------
7 A6 B5 y4 C' {9 n--Kost黰e Kombination Chance------------------------------; D' Q3 J! M0 a6 `0 L1 m9 F0 v
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! |" C" n( v& _nFashionCombineChance = 2500 -- 25%
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