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ItemUpgrade.lua. T' j2 [! _8 M( W
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& b; u) L1 u/ a- U$ l, Z& b--Sockel Chance-------------------------------------------
+ K3 w% B, Y2 y; T9 K% Y----------------------------------------------------------
% U/ L/ N) z( c1 Z: j1 |tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( w) O# J- `% VtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------# U/ j& I+ \0 n6 f7 W6 r& u, | j9 A
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0 R+ [" P# X% k ^3 }tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)8 U3 D [* z( t m" H- ?
7 k6 R6 h. E: h( t* y----------------------------------------------------------
/ f4 I. G6 u. E \. S--Upgrade Chance------------------------------------------
6 j$ A/ @+ n" P1 S' z----------------------------------------------------------
" I; c7 }! |2 G. Q- OtAttribute = {}
. K$ A7 h9 f4 ^2 T, `/ J, ^3 ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* {+ r2 L: a, D7 m0 ~
tAttribute[nNum] = {}
# X, w/ \3 F! n1 l tAttribute[nNum].nProb = nProb$ D3 _$ v3 g% p
tAttribute[nNum].nDamageRate = nDamageRate; P3 C' F) M! E' i
tAttribute[nNum].nDefenseRate = nDefenseRate
8 f/ N# Y" A" r; ~1 T tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
9 v" I/ `/ {$ `) Uend% y% ?! U$ q% ?5 ~* b' A
--
6 D% w1 w) \4 t' H' XAddAttribute( 1, 100000, 200, 200, 500 )
k( i, W8 n9 a# k) m; {AddAttribute( 2, 100000, 221, 221, 522 )
7 X# {* ]# v- p! C( OAddAttribute( 3, 92000, 256, 256, 560 )
! Z# T/ ~& k a' i/ {; _5 WAddAttribute( 4, 70000, 305, 305, 612 ), o3 i1 W+ b( s" ?
AddAttribute( 5, 53000, 368, 368, 680 )
) P5 N& B, S, A3 OAddAttribute( 6, 53000, 446, 446, 763 )
/ l& E D$ c2 O' \$ j5 EAddAttribute( 7, 53000, 537, 537, 860 ); C9 L- P: }. ^" o; z/ \
AddAttribute( 8, 53000, 642, 642, 973 )7 E. c, M8 B: `) t3 H( P
AddAttribute( 9, 53000, 761, 761, 1101 )' [, e x/ f) {3 a' ]
AddAttribute( 10, 53000, 895, 895, 1244 )
5 D3 s9 o* x4 P5 ]* x4 U2 nAddAttribute( 11, 53000, 1042, 1042, 1402 )
; Y# {0 T8 E) }. |6 j pAddAttribute( 12, 53000, 1203, 1203, 1575 )) C2 X" u, z7 c: R
AddAttribute( 13, 53000, 1379, 1379, 1763 )+ T0 C4 S1 K7 ~: W6 ~0 e
AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 w+ H, m" v: x9 O$ O' }# JAddAttribute( 15, 53000, 1772, 1772, 2184 )
+ s* p; Z. f5 h4 c( I6 `AddAttribute( 16, 53000, 1989, 1989, 2417 )" W1 i4 m J6 o! M |3 O
AddAttribute( 17, 53000, 2221, 2221, 2665 )+ i5 D2 r! S5 ^! s
AddAttribute( 18, 53000, 2467, 2467, 2998 )
$ ?; K: s9 k1 h9 ~1 \; ZAddAttribute( 19, 53000, 2726, 2726, 3207 )
9 R! l, w1 t% t8 u4 r% A. ^2 UAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
, \ ^+ `; {8 z# U6 anItemTransyHighLevel = 2000000( y' W* q$ E2 H# U0 U5 i9 G* O
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$ ?% O! ]# H7 A3 k: D--Kost黰e Kombination Chance------------------------------) }& T2 F) s! d
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nFashionCombineChance = 2500 -- 25%
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