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ItemUpgrade.lua9 n7 n3 V0 g9 j" h- d
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 [5 c8 Q/ g+ r1 Z# u% Y1 k
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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& g( f" |! v- v" r5 D- v2 y--Upgrade Chance------------------------------------------/ m I8 ~* D; W" Y' S! A7 l' S
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------; W8 e4 q( Y$ y/ q! _/ _
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tAttribute = {}
: A# O z9 |5 wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): _- ?" b! K: [6 V7 B+ i5 M
tAttribute[nNum] = {}; c G! W# E5 ]1 e2 v. r* v) ?3 u9 t
tAttribute[nNum].nProb = nProb
# G4 A" T% q( D( @! X( g tAttribute[nNum].nDamageRate = nDamageRate
3 g/ I. j# D" e3 U+ a7 d tAttribute[nNum].nDefenseRate = nDefenseRate
, Z$ R& [2 s+ v" d. G) M tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
0 O& U' Q7 \" } Jend
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AddAttribute( 1, 100000, 200, 200, 500 ); Z0 y, S, \4 \6 s. i ]" Y: ?
AddAttribute( 2, 100000, 221, 221, 522 )
0 o/ Y# w5 }% Q3 p' l6 fAddAttribute( 3, 92000, 256, 256, 560 )+ t5 i5 f. H8 m4 H" D- n; b
AddAttribute( 4, 70000, 305, 305, 612 )) Y8 f( l2 ^8 s# z8 p$ b0 @
AddAttribute( 5, 53000, 368, 368, 680 )
) A( j+ S3 M V" ^6 i/ t- J; GAddAttribute( 6, 53000, 446, 446, 763 )
9 H9 B/ j" f5 K' i2 C, dAddAttribute( 7, 53000, 537, 537, 860 )" P) d n' B) a4 D5 Z
AddAttribute( 8, 53000, 642, 642, 973 )
; r7 |4 z. S N- YAddAttribute( 9, 53000, 761, 761, 1101 )
* ?* g/ o I& N+ p. KAddAttribute( 10, 53000, 895, 895, 1244 )
0 }- Z/ T4 N- \8 X# q5 {AddAttribute( 11, 53000, 1042, 1042, 1402 )% Z; Y, T7 S! o0 k1 J
AddAttribute( 12, 53000, 1203, 1203, 1575 )) P- @6 ^9 Q1 ?
AddAttribute( 13, 53000, 1379, 1379, 1763 )
! s9 L. T8 z) Q% g1 I, sAddAttribute( 14, 53000, 1568, 1568, 1966 )
3 P( H2 `! b, ^8 }* J6 o" C% PAddAttribute( 15, 53000, 1772, 1772, 2184 )
0 j7 X: Q4 a6 J0 m* f: k# wAddAttribute( 16, 53000, 1989, 1989, 2417 )$ n1 ?% G7 s) g
AddAttribute( 17, 53000, 2221, 2221, 2665 ). `8 H4 _9 n" D5 T
AddAttribute( 18, 53000, 2467, 2467, 2998 ), e6 i M! ^$ V' E3 p- f
AddAttribute( 19, 53000, 2726, 2726, 3207 )
3 k3 v( [3 e) k. a' Y% c! zAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000000 P! W' \6 y7 v+ m: ?& s" ~
nItemTransyHighLevel = 2000000# L: E2 c: H1 y, g
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s8 y G# t5 R! u9 u) }! x--Kost黰e Kombination Chance------------------------------6 V; T% e% H+ j/ \# q! S, |7 o
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nFashionCombineChance = 2500 -- 25%5 k2 H* W o2 T/ @2 A6 z
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