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ItemUpgrade.lua# z1 D n4 w0 j
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--Sockel Chance-------------------------------------------$ {/ s1 j* L5 T7 A' Z8 s) l2 h
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% |0 n* p' _* e6 m8 |% K9 @$ stSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- L! a; c; k' [! n$ n. V
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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, K3 l4 g; ]; l/ F% D5 U----------------------------------------------------------9 @& Z/ ^: J/ p& U3 C2 w
--Upgrade Chance------------------------------------------
* W$ l% _) }/ U+ k! a----------------------------------------------------------$ }. U/ F a" c, @
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 p5 m3 T5 I h, D" i* G
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--Upgrade Chance------------------------------------------
+ G5 s' ]3 h; }/ }7 d2 v$ G----------------------------------------------------------
1 {% e `5 C) J& RtAttribute = {}
* B- A/ L- T9 W0 ?$ d! pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
D& w' s, c- Q/ n tAttribute[nNum] = {}; G# c" Q6 ?) I5 O! @/ H
tAttribute[nNum].nProb = nProb
# Y) i5 q; E: ^ tAttribute[nNum].nDamageRate = nDamageRate
) N k9 W3 A' }7 S tAttribute[nNum].nDefenseRate = nDefenseRate2 d8 R: t0 D& u4 B" Y
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate M' c6 n* R2 j) D+ I
end
1 K0 [' O2 M: \" |% ]2 H$ y* n--
' Q- _3 H# {+ w, A2 F7 ~) R8 sAddAttribute( 1, 100000, 200, 200, 500 )# Y) ]7 c G2 i
AddAttribute( 2, 100000, 221, 221, 522 )6 e1 y* B- V. q l2 ^9 P3 k, X
AddAttribute( 3, 92000, 256, 256, 560 )" n. Z8 j- N; n4 y/ t
AddAttribute( 4, 70000, 305, 305, 612 )) A% L6 F: ^2 i9 d, \3 |
AddAttribute( 5, 53000, 368, 368, 680 )
3 ~1 l1 u/ @% c- g8 a' o4 YAddAttribute( 6, 53000, 446, 446, 763 )
, S. k0 C- F& V5 @, @/ @9 |AddAttribute( 7, 53000, 537, 537, 860 )! s# Q# l" ]$ {% |, m
AddAttribute( 8, 53000, 642, 642, 973 )2 T7 z- ~. b* q" @, ]9 M: \
AddAttribute( 9, 53000, 761, 761, 1101 )
V0 n# I& |. n4 LAddAttribute( 10, 53000, 895, 895, 1244 )
; N$ y& u$ p) \AddAttribute( 11, 53000, 1042, 1042, 1402 )
5 V" a& c% {' U/ M( @5 ~AddAttribute( 12, 53000, 1203, 1203, 1575 )
0 C9 }# v1 I- w2 _0 @5 DAddAttribute( 13, 53000, 1379, 1379, 1763 )
8 n9 v" S, F( p6 h1 s0 L N- N# sAddAttribute( 14, 53000, 1568, 1568, 1966 )* p5 ~3 d9 d7 r( H
AddAttribute( 15, 53000, 1772, 1772, 2184 ). e R3 @/ V& c$ x* p8 B' q
AddAttribute( 16, 53000, 1989, 1989, 2417 )
0 t R3 n1 C6 }4 X" P. B' bAddAttribute( 17, 53000, 2221, 2221, 2665 )
( x! @9 K6 P- @, @* L& G1 rAddAttribute( 18, 53000, 2467, 2467, 2998 )
( I+ u9 ]; r% _" ?# MAddAttribute( 19, 53000, 2726, 2726, 3207 )
. [3 ?; w+ f" v, o( T: ~AddAttribute( 20, 53000, 3000, 3000, 3500 )- u3 c% I! t. G0 x `
1 x/ B6 i/ m8 }; U; k0 c' j4 a% J1 v----------------------------------------------------------' K3 }5 b$ p8 @' Q3 q/ r* E3 V
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4 U. S; c/ Z: s0 Z) w----------------------------------------------------------" r" x. r; W( T# \0 h5 ?( G
nItemTransyLowLevel = 500000
6 {1 p" d, l. V3 i) f* ]nItemTransyHighLevel = 2000000
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0 p' v. Q) s% Q3 E! q0 @( A+ I3 `--Kost黰e Kombination Chance------------------------------
6 K; `$ _1 h% g$ H4 w* a8 J----------------------------------------------------------/ i" b# w* h0 A5 |! [
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nFashionCombineChance = 2500 -- 25%
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