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ItemUpgrade.lua( I4 ], f) h( G" e% b
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--Sockel Chance-------------------------------------------
5 E2 `1 Y1 T7 r8 r$ D3 {1 b----------------------------------------------------------
7 U5 g n. E F7 s- y; R' [/ @4 ztSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# E, l. W7 ]) t' ptWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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1 h# {/ m' z: c2 e--Upgrade Chance------------------------------------------
* d+ b0 L" |! ]6 Y# a) t----------------------------------------------------------
( y" U6 L2 i, H; z- atGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ n6 B' e) J" E; Q/ I/ C/ R& Q: l
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--Upgrade Chance------------------------------------------- t7 X) K. ?; P8 o( J" Z
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+ r6 R6 {/ Q1 C+ N$ OtAttribute = {}
+ }, r/ g9 w" w) y4 f( |) v5 Gfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )" s% b* [* z; o3 ~/ n
tAttribute[nNum] = {}
; ]6 J: l! g$ {' m+ q tAttribute[nNum].nProb = nProb
& Q% w, b1 r$ V9 s- N tAttribute[nNum].nDamageRate = nDamageRate; b0 @. G! ?' J
tAttribute[nNum].nDefenseRate = nDefenseRate
. z; I" H9 ~$ t! c% P( A tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 Q8 B: z6 t; @3 l7 z/ _$ U
end' x& z+ {9 Y# A( M4 z* O6 h. k
--
' T8 H& v* O( x; k6 gAddAttribute( 1, 100000, 200, 200, 500 ), K2 \- r: w1 M( x
AddAttribute( 2, 100000, 221, 221, 522 )
: \6 G4 v- z6 G# \& QAddAttribute( 3, 92000, 256, 256, 560 )
/ g0 t$ f7 @- t3 U6 I, IAddAttribute( 4, 70000, 305, 305, 612 )+ C2 ~- b) a: n3 `1 m7 R
AddAttribute( 5, 53000, 368, 368, 680 )) P* w& u4 }' D- F$ J0 O
AddAttribute( 6, 53000, 446, 446, 763 )
+ m( E7 u6 q T1 |, b& v% \3 k( nAddAttribute( 7, 53000, 537, 537, 860 )
) t0 v* ]2 a+ G( a6 b" \AddAttribute( 8, 53000, 642, 642, 973 )
. ^) D( W8 E' U# B( aAddAttribute( 9, 53000, 761, 761, 1101 )
5 s7 g; m9 D3 i+ IAddAttribute( 10, 53000, 895, 895, 1244 )
G$ |% y. Z0 {1 tAddAttribute( 11, 53000, 1042, 1042, 1402 )2 Z) T8 M4 R2 O. I2 j% p- R- L
AddAttribute( 12, 53000, 1203, 1203, 1575 )' ~3 u2 @3 @1 D1 o
AddAttribute( 13, 53000, 1379, 1379, 1763 )
1 R+ Z5 a" l. F \# F) mAddAttribute( 14, 53000, 1568, 1568, 1966 )' {# L. L! ?6 S5 ^. m! ?# A
AddAttribute( 15, 53000, 1772, 1772, 2184 )
& O7 C( I2 C" a4 u6 f- Q; v: [. \AddAttribute( 16, 53000, 1989, 1989, 2417 )1 W0 S4 p4 J) ?' [+ e! y9 p4 c
AddAttribute( 17, 53000, 2221, 2221, 2665 )
" J2 z4 D, S2 w7 U5 ~" B% C' LAddAttribute( 18, 53000, 2467, 2467, 2998 )
" w6 Q0 V( ~/ VAddAttribute( 19, 53000, 2726, 2726, 3207 ) }5 w9 T" A4 V5 W; |7 S1 |2 E
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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! _! V0 P2 ~% m* M8 l( `9 H----------------------------------------------------------
, m; A4 @8 A8 C: C. JnItemTransyLowLevel = 500000
4 L/ ^( {: c- \0 P! a% s! j5 t" V" P* tnItemTransyHighLevel = 2000000
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2 g' f. N' U9 h. X0 Q# o----------------------------------------------------------) y) g* I+ \8 i- Q
--Kost黰e Kombination Chance------------------------------' b+ X3 }( E) a- w/ z
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# `3 }- p/ P# M3 f1 A# nnFashionCombineChance = 2500 -- 25%
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