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ItemUpgrade.lua! U3 ~) C" q" s& K
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--Sockel Chance-------------------------------------------! f( e5 G. E0 p, C
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+ x4 Z" c. ~/ [: E- R" ?* ctSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ l1 Z v( x- l* E4 @
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------, S! p, J5 U0 ^0 |
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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& O2 \/ f) t' Y--Upgrade Chance------------------------------------------3 L# h' i& E2 d$ E3 ^
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tAttribute = {}4 M( E/ b, V" y- G
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 c3 [( X8 I) F+ Z8 d! r
tAttribute[nNum] = {}( V) K; w+ R, U; @" m/ S
tAttribute[nNum].nProb = nProb9 I% M! A3 p# f7 D9 f# A
tAttribute[nNum].nDamageRate = nDamageRate( B/ v8 o; N5 I0 c/ ]5 W) B
tAttribute[nNum].nDefenseRate = nDefenseRate
: ?# L" A+ `8 M( M- f tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
, b$ D+ u6 {. _5 P# }, Y& zAddAttribute( 1, 100000, 200, 200, 500 )
; M J* ^6 \# R0 bAddAttribute( 2, 100000, 221, 221, 522 )
% X2 p4 I' z- P1 X3 dAddAttribute( 3, 92000, 256, 256, 560 )
5 o% B5 S6 k' U7 m) j6 oAddAttribute( 4, 70000, 305, 305, 612 )6 M q" j" x. S9 n- ]
AddAttribute( 5, 53000, 368, 368, 680 )% O- N( y6 Q7 o; M. l
AddAttribute( 6, 53000, 446, 446, 763 )4 h% ~% [: U( U' T7 r: I( P, c
AddAttribute( 7, 53000, 537, 537, 860 )1 }) M& o) V1 q# i
AddAttribute( 8, 53000, 642, 642, 973 )
0 Q* z8 D# `; Y2 U) N3 e U1 tAddAttribute( 9, 53000, 761, 761, 1101 )
% \8 v, e& H8 T( a% H3 OAddAttribute( 10, 53000, 895, 895, 1244 )
. B4 V% V0 C6 X, r0 jAddAttribute( 11, 53000, 1042, 1042, 1402 )
& U1 L" W, q! Z( u; |AddAttribute( 12, 53000, 1203, 1203, 1575 )
0 F+ n$ x+ T8 pAddAttribute( 13, 53000, 1379, 1379, 1763 )
6 ]- ~" g" w1 C1 w5 _AddAttribute( 14, 53000, 1568, 1568, 1966 )
, I* A' v! ]$ [- oAddAttribute( 15, 53000, 1772, 1772, 2184 ) x/ @6 d4 |6 J( S* O8 T
AddAttribute( 16, 53000, 1989, 1989, 2417 )) `/ {' P" s3 @* I; S1 O
AddAttribute( 17, 53000, 2221, 2221, 2665 )
0 o2 J) {( d* f( OAddAttribute( 18, 53000, 2467, 2467, 2998 ); Q8 c8 m4 k- X5 E
AddAttribute( 19, 53000, 2726, 2726, 3207 )
" @* r& o( r1 Z6 s* Y! T3 \* n! nAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
- x' U# ]; b! D4 k; \3 qnItemTransyHighLevel = 2000000
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8 t9 c" V W* l9 ?--Kost黰e Kombination Chance------------------------------
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& ?6 ?( p6 u- ^( h8 ^nFashionCombineChance = 2500 -- 25%9 m2 a) T& X+ E% ]0 T8 E
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