|
|
ItemUpgrade.lua
! ~- k' B p. ` [# b----------------------------------------------------------
( p4 Q3 C+ t) r$ a$ x) Z--Sockel Chance-------------------------------------------8 }3 \7 [' N; w% X7 ~
----------------------------------------------------------
* s5 j+ \. y/ Z/ ptSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* L0 D$ ^6 b PtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
: d! ^$ K7 w( ]6 C! ~3 |
4 l, l9 |7 R! ] ~5 y" {% c r9 m7 W
----------------------------------------------------------
. ?1 m5 p$ L5 `1 b4 a3 |--Upgrade Chance------------------------------------------
" D' C9 V! {8 `: @+ R----------------------------------------------------------. _1 N1 O+ q ^# g: W
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
G; F' R! T& b- |: J
# _% z. @) J: m1 _& I3 j----------------------------------------------------------. ]( d' N z( Z1 M, X* N a
--Upgrade Chance------------------------------------------( M- K3 k; i0 Q! L s6 C
----------------------------------------------------------
) Q& _( N% A/ R2 c! ntAttribute = {}
! c T4 b* J, l& j! ^. ^0 N/ vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: ^7 \! L# Z$ r- T* M; t$ C" k tAttribute[nNum] = {}
9 U. Z& P4 { p: @" Y; [ tAttribute[nNum].nProb = nProb
" V( S9 m1 y% l9 R! C: N, X tAttribute[nNum].nDamageRate = nDamageRate* F% A& N5 M, U n$ d
tAttribute[nNum].nDefenseRate = nDefenseRate1 v2 |7 N3 ~$ Y3 y8 I
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* z" d: }$ ]6 b4 `, z
end
! k) ^ A% H0 p l8 p. N( e-- / Z2 ^' P" `6 t1 ?% E$ N
AddAttribute( 1, 100000, 200, 200, 500 ), D& w( `) P$ N0 }1 \% v
AddAttribute( 2, 100000, 221, 221, 522 ); x& I( S# S6 d3 v. O4 `
AddAttribute( 3, 92000, 256, 256, 560 )
. R8 r/ y1 O" i) M2 PAddAttribute( 4, 70000, 305, 305, 612 )
7 _1 ]5 a9 z- w7 v0 a8 w, l0 nAddAttribute( 5, 53000, 368, 368, 680 )0 ~ E6 c" g. q4 O
AddAttribute( 6, 53000, 446, 446, 763 )1 I5 j* y: c- q* m+ i1 Q/ H$ j7 C+ N
AddAttribute( 7, 53000, 537, 537, 860 )
# z x7 e( _& U6 ?* ]AddAttribute( 8, 53000, 642, 642, 973 )
0 m0 a! I @5 X B8 ]7 R- ^$ VAddAttribute( 9, 53000, 761, 761, 1101 )
e; b* B. u4 T3 Q4 k* }" kAddAttribute( 10, 53000, 895, 895, 1244 )
2 T# M& |7 |" \, b4 f: JAddAttribute( 11, 53000, 1042, 1042, 1402 )
# o8 z2 ]5 Z+ [ m' i. b' S- W C1 [AddAttribute( 12, 53000, 1203, 1203, 1575 )
# V4 G( c& R2 T- `; e5 P( A9 vAddAttribute( 13, 53000, 1379, 1379, 1763 )
0 I- f) Z' a" f, p( a1 yAddAttribute( 14, 53000, 1568, 1568, 1966 )
; w8 L! n6 s# t& n( N/ HAddAttribute( 15, 53000, 1772, 1772, 2184 )! M& [/ {3 t' T d0 f
AddAttribute( 16, 53000, 1989, 1989, 2417 )
) G( H4 R5 a) D0 W, ?# u# j) C# \AddAttribute( 17, 53000, 2221, 2221, 2665 )
4 e G& f) [- s: m4 nAddAttribute( 18, 53000, 2467, 2467, 2998 )1 h7 u$ t! N) d E
AddAttribute( 19, 53000, 2726, 2726, 3207 )
* E: ^- O* e- s0 N( B$ KAddAttribute( 20, 53000, 3000, 3000, 3500 )6 [' F Q' J+ e: H- I9 D# \
; i' H8 c, s4 ~ h' _+ o2 b
----------------------------------------------------------& Q" u$ x% W' h, x8 a5 {* ?" E3 m% O
----------------------------------------------------------
* ]' T2 B2 l4 d----------------------------------------------------------6 x8 p3 D0 E5 \* f. V- j: }
nItemTransyLowLevel = 500000
5 B% k5 J, e+ q! e3 n. q5 VnItemTransyHighLevel = 2000000
3 e( ^# L3 j9 l4 _6 }& M' u+ y
0 `- U& w: u- k----------------------------------------------------------
) @' z9 e3 ?/ L+ ^: I--Kost黰e Kombination Chance------------------------------9 [( {. c$ u- }4 h) S3 ?$ s
----------------------------------------------------------
5 U8 x* ^3 C6 P# X
$ y6 ~. Z1 x8 y0 i" K: NnFashionCombineChance = 2500 -- 25%& x' u/ u+ y7 a
1 @0 h6 B0 ]0 N+ R" z- E1 Y
|
|