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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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7 q! k% H3 ^: P) @$ u( X2 w if( IsValidObj( pLeader ) )
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if( uMember > 0 ), [+ {8 M1 j( W* t$ \' y: R I
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% \# T- H; A# t* b f6 X7 A7 K; M替换为9 M8 x# D/ G, v$ G
if (uMember == 0)/ ]+ c& ?% l' `/ M0 F. w5 I
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//没找到名字,将szMemberName当id使用
0 M1 E9 v0 I5 Y( D u_long uId = (u_long)atoi(szMemberName);8 C7 P# G) \ u
if (uId > 0)! D, l. j3 K' z8 R
{
; ~, Y* w* g4 o( Q6 d) U! V3 y PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);6 @7 [& |8 F, |3 u6 |0 i
if (pData)
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uMember = uId;
4 d+ e* P+ H) ?% v2 {& E$ P strcpy(szMemberName,pData->szPlayer);
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}
3 b6 N% {& v; i: Y @ //////////////////////////////////////////////////////////////////////////
8 v. @+ Z3 N g3 Q6 t3 { CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )+ |3 b8 O% N& `# n/ C- q
{
5 [+ q# {* a) g& R if( uMember > 0 )2 W/ d P3 z% y, C4 O2 \ F5 \/ h
{% Z7 ?1 L: N7 o) }" t1 t
if (pLeader->m_idPlayer == uMember)
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return;
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5 a0 K$ \* ^1 O/ O6 P4 N6 a9 g( N
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