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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); , n7 I0 \1 y( Z" t% v1 q
. h# J& B8 G+ h$ S$ ^ if( IsValidObj( pLeader ) )% y; e8 @8 U. s4 Q7 L
{
; N6 z# s6 K3 X, ]1 B2 \ if( uMember > 0 )* v4 X- ]3 y# \0 z; c
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替换为
, t# F- t8 y7 w if (uMember == 0)
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% \. }9 m6 d; I" c //没找到名字,将szMemberName当id使用9 O- J5 B9 b( _7 _/ D" p% R
u_long uId = (u_long)atoi(szMemberName);& ?# R1 A x- F1 u
if (uId > 0)
% m/ M: J( R- o( s$ X2 W {8 ?4 ]4 U' k& R. R
PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);) {& g' h( T% f
if (pData)5 o# Z+ [! b/ b% i
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uMember = uId;
+ w R+ g6 |5 o T+ _ R strcpy(szMemberName,pData->szPlayer);
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}
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}
+ j+ Y- I+ U$ Y$ b& ^3 Z, W //////////////////////////////////////////////////////////////////////////
/ M# Y: ?: M3 I1 z. E6 W CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 9 l) z. e! Y$ _4 J- A
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if( IsValidObj( pLeader ) )$ F# e4 I5 |/ s& H
{
$ {2 B D: W \) m$ Q5 @ if( uMember > 0 )
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+ b4 l# y( Y9 X& K7 h if (pLeader->m_idPlayer == uMember)" A$ v! k, N- y- r; u$ t- s( ~
{
2 r( ?2 Z, X' a8 S' c7 _( z1 m return;
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