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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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$ }7 [8 x V5 J6 H% f0 W! h) z if( IsValidObj( pLeader ) )
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; P& d' H8 E9 o' |8 B. ? if( uMember > 0 ); k( f7 U! V; V8 V6 w6 |
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if (uMember == 0)
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//没找到名字,将szMemberName当id使用
- l9 f& F4 N. F3 o u_long uId = (u_long)atoi(szMemberName); i. F* C( R; V/ b y! m# j9 p; P
if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);- k# F# [2 W# n6 p- M1 z5 o: ?' T1 ?
if (pData)8 _1 t( K5 G9 G! l) y2 [0 t
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uMember = uId;
, z7 B% v+ @1 L( Z/ F! c0 p8 i$ S strcpy(szMemberName,pData->szPlayer);
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}
! `' f) k% ] ?1 ^( p% z% P+ M1 M //////////////////////////////////////////////////////////////////////////8 c$ |9 A0 g; H/ [
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ; m+ h6 C7 P$ [% y t
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if( IsValidObj( pLeader ) )
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if( uMember > 0 ), y( r$ ~( Y/ T2 M/ J4 a- O, w- E+ A
{
! \ Q4 `$ |- l& U( ~! o if (pLeader->m_idPlayer == uMember)
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h% F/ C! z- {; H) g return;% {5 C5 G$ t9 E: k* E- x! S+ h
}
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