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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); + J5 F( D9 U& C5 t% s1 `
3 Z8 x7 }/ r& Q+ s* L0 h
if( IsValidObj( pLeader ) )) D8 d: T% p, w* x+ L' ^3 K$ v
{6 h6 H. k ]) V8 H+ b# N
if( uMember > 0 )3 ]- p( P8 X, p
{& N) m* _+ P0 ?- |% I# d1 ?
+ e" A* u" j! [2 ^/ W- y
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1 f* N1 R" n+ i7 D替换为0 \/ I. v. {0 S: h5 }+ j+ ?
if (uMember == 0)9 x3 X0 }( b/ Z4 n$ f( }
{ U7 }- N, ?4 E, L! r
//没找到名字,将szMemberName当id使用
, C) L7 o0 `1 c u_long uId = (u_long)atoi(szMemberName);+ r( }0 @/ m8 j( v! O
if (uId > 0)
v2 w5 F+ h/ F3 v( y h2 t7 | {
7 ]3 [+ m0 r5 |1 ]+ z4 c PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
?7 j+ q4 t% c1 M& ?0 k; o if (pData)
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2 t, u3 k2 h! i5 V; R& W% F uMember = uId;
* q) D/ J) z; z* u5 ]3 e: t. X strcpy(szMemberName,pData->szPlayer);
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}) p W! i% [1 k a! G
# X8 U5 l' ?$ |4 @: z% Y D }
: e* G0 c% y4 P- Y. D9 v //////////////////////////////////////////////////////////////////////////# x) _ x6 _6 y2 \* ~( D
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) ): @0 h6 I* p; |8 S5 ?5 z
{
/ B) l. z$ O! f- s& n6 n6 E if( uMember > 0 )4 Z w% R2 F3 y: e$ f
{
4 \$ i/ D* G$ A if (pLeader->m_idPlayer == uMember)4 Y" s- ?; N& L M, Q o
{5 B* ?, Z6 c# G7 v! r
return;
# V" `8 D: b5 t/ S6 y }
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