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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); }% w# D; M( i" h, }5 D
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if( IsValidObj( pLeader ) )9 x+ R0 {- {1 G& V# ?( u% y) p! H
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if( uMember > 0 )" r/ i' f) H+ ]+ T
{
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. A. J: _5 b: z8 z1 Z4 y2 ^2 \8 y替换为0 u# l4 \- ]8 L& G( |- ^* h
if (uMember == 0)$ k, [. ~+ t' T3 |+ X8 w# J8 h
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//没找到名字,将szMemberName当id使用
/ Z, Y# [; a* B/ r% G9 h/ N u_long uId = (u_long)atoi(szMemberName);( Q2 [8 {5 X3 ^5 f1 _# V4 `) _
if (uId > 0)
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; H {. H& t; ^4 T PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);- |3 h. i3 U; L, H# C+ k0 l
if (pData)1 r+ s$ t9 J- R2 v3 l5 y' P
{
% w7 v0 [% K0 I8 R/ O uMember = uId;
; f- g4 W# t5 Z1 Y z! t0 e strcpy(szMemberName,pData->szPlayer);
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//////////////////////////////////////////////////////////////////////////+ Z* f: M3 P8 H/ A
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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' e9 P: i6 q: u3 K if( IsValidObj( pLeader ) )
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]% ^6 i, s% U. l+ _ if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)8 X% x* Q% g! K" q3 s
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return;. S3 h+ ? R8 T# A1 W. ?& n% N
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