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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); % ]; ?- S7 i1 V" P$ c; A# s
" y* b! M- F! i/ b% n3 C if( IsValidObj( pLeader ) ) c; p) S% @6 R& U# }& K3 v) v& [
{
& _5 B: R# z. Z( P7 O if( uMember > 0 )
) q5 ~* P' w: f5 n7 q9 C7 [ {
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6 L/ j6 F9 O+ Y6 _; F
, l3 c3 K- m$ Y% f- ~- g9 j& ~替换为
. X+ T1 A7 {" O if (uMember == 0)
3 T9 |1 E& [: a/ z9 r6 _; ` {
% [, Z4 E4 z- d% Z- s& r8 v //没找到名字,将szMemberName当id使用
2 b' p* k* u. x. G4 N u_long uId = (u_long)atoi(szMemberName);* J7 M) q$ g) s1 f$ W9 q5 V' t
if (uId > 0)
1 a8 ?9 S" N1 j3 ~1 n {
7 m; h$ l, e1 B6 o# r" j+ b5 i- h PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
5 c- N0 ?; k% n. |9 ~/ h! Q if (pData)2 f! C" Z' ? z! w. {
{$ U4 a7 Y5 o* f' c, H( W c2 A
uMember = uId;
; k: ?/ n( k* M( g5 a+ l2 l strcpy(szMemberName,pData->szPlayer);; I+ I+ x. \ n, r+ k" c1 o6 ]
}
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}
7 q, S+ o- s* H$ q) G0 N- _0 s0 ` //////////////////////////////////////////////////////////////////////////
0 n" ^/ g/ g- l& A5 K9 P5 | CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 8 e8 M: ~* {# x2 b( l
7 j; y T& y e" z# o7 l9 W if( IsValidObj( pLeader ) )+ P- e! E2 ^8 G: t
{
$ U# a4 P1 @. e; E' G if( uMember > 0 )
) z1 |4 B- ]( y+ e {
4 `1 _2 [2 ]. |0 s5 V6 l/ W( Z if (pLeader->m_idPlayer == uMember)
. z2 D6 C3 n* F2 g' i: {# q {- I# A) X; M- l: g& y _5 C
return;
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