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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )
5 D) B, X3 d5 F$ ]8 Y% d) Z* v {
$ s8 y+ ~4 u' S0 f8 A+ y) n2 J if( uMember > 0 )% X0 u1 i5 F) g& c$ ~" t4 u
{
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0 c% Q( J+ {1 W替换为, k# _7 E1 y, W. T# D- c
if (uMember == 0)
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: [, t6 L' e. n) _ //没找到名字,将szMemberName当id使用) ~" {* S+ Q3 d1 |
u_long uId = (u_long)atoi(szMemberName);
9 v. Y5 r. t. q. F" a+ K+ v( o if (uId > 0)! K5 w# [) c6 @$ }; d4 `7 G
{
; N% g. }1 T% J& C& V6 s* G PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
+ M" k5 r( j r2 {! P if (pData)6 u+ @+ G( K+ F% |
{$ `0 z9 m4 v! y; ^
uMember = uId;; p- a/ h- ?, O9 q+ t# ^ s; z
strcpy(szMemberName,pData->szPlayer);
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2 i7 S) Y& Y3 x! L' R+ ?2 W% Y //////////////////////////////////////////////////////////////////////////# m# ]- O* ]+ h7 i1 F# p
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
3 K) f+ h* U. ?% @
2 N+ s3 L4 J+ X! O2 W) \$ c( V if( IsValidObj( pLeader ) )0 q# Z) z- f) y: [
{0 w8 g; ~: ^ s& s) J
if( uMember > 0 )4 J- o, J$ |1 d* B' E7 [4 T/ F0 d4 c
{
3 [, Z6 L4 U4 W- ~5 `) h if (pLeader->m_idPlayer == uMember)0 y& E5 G( G, M2 N, @% H
{% y& Y0 q2 I! n* m( k5 t9 N: x" M
return;
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