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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ' h. \7 t: V+ l% Q4 n2 c3 i- f3 m C
: b$ J5 o" {0 z4 F+ C C, t if( IsValidObj( pLeader ) )7 a3 h O) m P p) E# e
{
& C* Q9 Z$ h) i; N3 t if( uMember > 0 )
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; N- p' c2 A/ I/ g4 j替换为/ Q" s( @7 t; ?2 a* q q4 p
if (uMember == 0)2 G( \. O: Q5 X) ^! ]
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//没找到名字,将szMemberName当id使用
5 j' E; X8 ?. n- I0 ~; R u_long uId = (u_long)atoi(szMemberName);
6 j1 w4 x( i2 h( A, ? @4 Q if (uId > 0)" |# T# ^6 @, u7 p% d' D
{
* c" i" c7 |' ?) C$ G PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);7 S7 u, ]* h Y
if (pData)+ x( A* C( a6 K: o2 P# D# K% Z
{$ u6 m) W2 b/ h* ]( P9 a! ]
uMember = uId;
! n% k/ _# U. B$ l. ` strcpy(szMemberName,pData->szPlayer);
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}
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}
5 T! l& K1 L* X: P7 j //////////////////////////////////////////////////////////////////////////
* q* F0 E8 p8 _7 [) p CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 6 j4 F% P F1 l1 {/ Q/ ?0 O, `; ~
5 ?* T5 x6 N$ t" K7 p if( IsValidObj( pLeader ) ), S1 V! U+ t$ j. a1 b
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if( uMember > 0 )7 n. W# X8 o% ]. O3 V& m3 C: d
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if (pLeader->m_idPlayer == uMember)
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return;
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5 s1 d' Q/ Z; S \7 b
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