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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); " E# P7 n2 G6 i2 a
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if( IsValidObj( pLeader ) )- {% }; v% f8 o3 ?3 k" V
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if( uMember > 0 )
( O0 g( R2 w: z( Z {
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替换为
) t6 G z/ `7 m P8 t if (uMember == 0). s" {/ H$ Z9 u a5 C! R
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//没找到名字,将szMemberName当id使用& |2 O6 J$ h! r u, N
u_long uId = (u_long)atoi(szMemberName);
. U8 [% I8 k. n( n if (uId > 0)' o0 {/ P1 W1 m9 @5 A
{
' l) j' k8 }& [& @/ h% g- m PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
, A. e& x6 }: P" ? if (pData)
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+ F8 m4 y' c5 `9 c9 S uMember = uId;! J) G% \, u* }5 U7 Q5 ^
strcpy(szMemberName,pData->szPlayer);
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}
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+ ]9 F" i. h8 ]# e& Y }
6 O: M- ]2 Y% [ L/ Q //////////////////////////////////////////////////////////////////////////# j- X C, b2 n
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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# g/ K, \1 p! l) v if( IsValidObj( pLeader ) )
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' N; }- z# B0 ]! B& ] if( uMember > 0 )
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0 P! ~6 c7 B: W! w9 z! t* n if (pLeader->m_idPlayer == uMember)
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return;5 o6 q% e+ @8 W, p) r
}" M# q; K5 X5 s9 s
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