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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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) O* K6 F- C& u if( IsValidObj( pLeader ) )
) |: ~" D* N& q# x, d8 R1 _ {
) I3 j& H0 t: b, c1 ?: P if( uMember > 0 )* ^' _0 d% C: k: `
{( t- M2 C3 F0 H5 z
7 `) q+ m# q5 G" f
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替换为
3 p. K- h+ x* _, _% F8 p# M/ J if (uMember == 0)
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6 n T( {( z6 ?! k2 M8 R //没找到名字,将szMemberName当id使用- J8 ]: J, S' b, A! [/ I
u_long uId = (u_long)atoi(szMemberName);" l/ \5 U @" a! d3 l4 Y
if (uId > 0)0 c# D! `# M# J$ t7 m
{! l* T$ ~: d% N6 @0 E
PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
7 L6 k! g# m* k0 r if (pData)# G& i6 m" S# r1 ~# G
{
4 e2 b. A& b- y0 H; b9 m9 _ uMember = uId;
' y* c3 U5 N; o% v! a strcpy(szMemberName,pData->szPlayer);" x2 L% d/ {. n% I4 G9 J( B, t
}
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//////////////////////////////////////////////////////////////////////////: A" X3 c1 }( h
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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( o* n, `, F* v. M if( IsValidObj( pLeader ) ); d' w' `! b+ {4 @: Y4 @. @3 X
{5 I: z; m. i! c1 ~
if( uMember > 0 )$ ]* i9 t* y Q$ B
{$ @$ ^# [( R5 i: @+ S, U$ ^
if (pLeader->m_idPlayer == uMember), Q" K$ C& u2 H/ e
{
' G5 V/ O+ D9 h$ w( ]) D7 Z7 P; _+ o return;4 l3 w7 } d& b5 n. ^
}
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