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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); " I; P- c; `' n6 N L5 O
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if( IsValidObj( pLeader ) )
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if( uMember > 0 )
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6 b% r# n3 L! j4 t& H7 B替换为
9 }4 G0 H% l2 D* _7 y1 G" n* e if (uMember == 0)8 f+ D! O8 _! P- z
{
) \- T2 O8 M3 Y3 G. V' c( I //没找到名字,将szMemberName当id使用. c, p6 \" C. F, Y
u_long uId = (u_long)atoi(szMemberName);6 p! A5 B0 S) g! }9 U) c
if (uId > 0)
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" W1 z! w7 v, T6 t* ` PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
% P- |. f3 D2 F9 t+ n if (pData)% ~$ F2 }# r- E9 Q
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uMember = uId;4 l, L3 ]1 l( ~
strcpy(szMemberName,pData->szPlayer);
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//////////////////////////////////////////////////////////////////////////5 D/ ~% O. n( O) d$ [/ X: G K
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )
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if( uMember > 0 ): j2 L, S8 O4 b( D2 ?5 T' ]( k5 k& j
{
* M ^% n1 c2 N- u4 g+ v; s- L if (pLeader->m_idPlayer == uMember)
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return;
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