|
|
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
7 b; S2 a, d5 M4 }
5 T# j \0 c; t1 F; l: w# l+ l5 o8 n if( IsValidObj( pLeader ) )
& R4 ^( O' y \! C {
" L- g& @/ j% D if( uMember > 0 )1 {/ N; Y+ z, _' O) ~. r- d) F
{5 K0 V' C6 {5 F& n/ O( X; Q1 g( V
- D, f1 Z8 X3 H8 v4 S9 m
" @( A! n9 g* u( V0 V4 t& o/ m J, ^$ e6 L# |
替换为
0 _9 V+ ^; `2 ~ if (uMember == 0)* O# k) O$ }* j" `9 j& _$ l
{9 { X7 o+ c. N! i9 C. ~$ W
//没找到名字,将szMemberName当id使用9 C6 w; a2 r5 m: [) t% D
u_long uId = (u_long)atoi(szMemberName);9 g$ |. p" L# C
if (uId > 0)( b( C% ?; `# ~8 W6 g
{/ h: v4 Q" t. p3 g2 l
PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);* q3 U, K9 H' _) G7 M$ s" \
if (pData)7 b9 M/ h2 x( l+ {' W- @9 O) S
{
; K( A+ |0 J. C+ D uMember = uId;
1 t6 t& e& z4 E; m' a, h" E8 q strcpy(szMemberName,pData->szPlayer);
4 a8 P8 F4 E& Q }# v* a' E. d8 O4 F2 _6 e& c
}
. C; o( G, R% P2 I \9 ? % e- R% v1 ? q2 l& `6 L7 e6 b
} Y: Y# j; W! ^2 A, U6 ?
//////////////////////////////////////////////////////////////////////////4 I4 N- k- F! K
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
$ `* h6 W0 W) A% \/ d' g' L% [
0 D8 j7 h5 |+ f+ S if( IsValidObj( pLeader ) ), I$ |1 l( b9 G0 b
{
$ G9 a, B: @/ {/ m! S if( uMember > 0 )" t6 ~ y3 S; Q% r9 q5 w
{
. {$ i+ `- }$ l2 [ if (pLeader->m_idPlayer == uMember)
# V7 O8 x9 o/ C% v& s, h- Y1 g) z {$ M0 |( w5 j% f/ N. I; U+ J0 D
return;3 b) A' i' Z; M& j; r
}
7 r4 n# ^% J1 i/ H8 Q: R- n8 z, h( P# w& f: C6 g
|
|