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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); " L# T% b, O2 H! g
7 g- r: Z2 i# z k: y8 K if( IsValidObj( pLeader ) )9 H4 I# a( E* Q9 g& q
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if( uMember > 0 ), T x; U, o" l$ u/ [- B+ w, f
{
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替换为4 O$ a6 S3 B) ~/ M. c F( |* \' W; l6 Z- e
if (uMember == 0)
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//没找到名字,将szMemberName当id使用; z1 ^+ I6 a, b3 T0 D, {
u_long uId = (u_long)atoi(szMemberName);$ K- [( S8 s0 F( Z
if (uId > 0)
0 [7 r# Q) s2 n% I {- }8 x( T. J' c) {
PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
$ g6 |& j) U% d: U- _9 S if (pData), E s% |/ g0 l2 a
{
! J* I3 t8 O; k! L9 k3 H, d7 j uMember = uId;
# v0 n4 G9 O$ q9 \' u strcpy(szMemberName,pData->szPlayer);
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}
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}
T. N+ K- h/ V //////////////////////////////////////////////////////////////////////////, c- s6 k6 u! P: }1 v
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 9 n6 U3 m) b0 U R2 O7 _7 w" F- V+ K
4 N: _" c, u9 M( `
if( IsValidObj( pLeader ) )( v$ b' I! O* q% e$ z- }2 X3 o( t
{
& z. A* {( G& a if( uMember > 0 )
: U) X5 x9 _' z$ r/ N0 { W {
( H# c h6 _" S7 |* v& r if (pLeader->m_idPlayer == uMember)1 A' I; n6 u- y# t) r
{+ t/ w; B3 ?7 A) s K& X
return;
7 }( i; i# N1 O0 x }
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