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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )
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if( uMember > 0 ). [ d# a. ]) g: l# Y
{
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' m/ K, f3 ~( h, R7 f# y替换为
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{
! _- s H/ g8 }: p% T0 } //没找到名字,将szMemberName当id使用4 c- a4 `5 K$ d" D
u_long uId = (u_long)atoi(szMemberName);$ b4 u9 e. u( Z# L' r2 R& ~9 a1 x
if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
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uMember = uId;# o) }. \+ Q) C l% ] ~% f% W6 L
strcpy(szMemberName,pData->szPlayer);
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i8 r+ I% @3 v- P7 C; ]! A //////////////////////////////////////////////////////////////////////////" ~) Y, {9 h3 t0 O
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ( A* |* S" C. \, V6 w
5 {7 T: w( A7 K+ L if( IsValidObj( pLeader ) )) c6 `$ z$ X' F4 ?5 J8 T
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if( uMember > 0 )
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' M) g7 z0 Z& H- p. B if (pLeader->m_idPlayer == uMember)' R! N8 G- D# ]8 y4 c+ w- |
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return;
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