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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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$ ~6 x% t, V) u' A# z$ t if( IsValidObj( pLeader ) )4 A/ P6 |8 r2 c: Z' [0 Z, o% D
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if( uMember > 0 )! F0 ~! |* \* `- h! M2 c8 l6 H! ?
{
2 S s3 }5 \0 S5 C/ j4 c/ z
" B+ d9 N2 z, |3 A3 P# X1 X. W0 _( V- W$ v8 K. c+ F' ~5 w3 w
' f% \7 f6 u9 a9 E! d q: `替换为
# M# w# S$ V/ }9 }# {+ ^5 ?5 h if (uMember == 0)
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F5 n- t6 \0 @ b //没找到名字,将szMemberName当id使用
7 `' L/ B% c8 y$ U- Z% {+ T6 @) i+ Z u_long uId = (u_long)atoi(szMemberName);
" u/ Y5 X) t& N$ d* i if (uId > 0)
/ @! {3 Z5 k7 ^, |% g& |5 x {
7 j, l6 V) i2 X$ v PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);: c: ^0 p8 z5 J8 d \: r
if (pData)
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+ v' |- }$ b5 @, |' o uMember = uId;2 h; i& i+ |% j
strcpy(szMemberName,pData->szPlayer);- ^: g% G. E1 r- X& E0 ?* o6 N& c
}
+ M+ i7 i9 u1 N5 \& t. t }
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* N3 w- ^5 c# O2 |8 h }
0 ` v, | v6 i; i //////////////////////////////////////////////////////////////////////////
2 h: a( c# a+ y* L- T CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )
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if( uMember > 0 )
: W1 T5 |" o% w {
& u$ R P( g6 y- o& ^ if (pLeader->m_idPlayer == uMember); w8 K$ {- T2 D0 f
{
% f3 l, o( E+ ?: Y( M- ^8 J return;* L9 d0 V2 P U$ ~( m' C! e) [3 d
}
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