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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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" D) ?- G2 |: K5 G$ ]5 b if( IsValidObj( pLeader ) )4 U9 v6 ^& `2 G- k5 K1 f
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if( uMember > 0 )
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* ]% M7 Z' ^. Y替换为3 T2 |' _* Q5 p2 T1 A
if (uMember == 0)- b0 o9 I0 k6 X5 V& N" P: P2 K
{
: t8 {: V; ~( m% Q# \; w! U5 } x //没找到名字,将szMemberName当id使用: v% T% U2 n, n5 j
u_long uId = (u_long)atoi(szMemberName);+ J( o" x7 s- q
if (uId > 0)
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3 E J9 h m. {$ H9 q. O. W6 @: `# @ PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);: M; C/ f( C8 C5 e
if (pData)1 b# G, J& x; P- S
{
# _2 ^5 \3 Z4 J" Z8 t4 N uMember = uId;
% P& ^" [0 B7 r" C, K# | strcpy(szMemberName,pData->szPlayer);' `* P5 Y$ {, O# W; |6 _4 C
}
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}
; r2 l% j1 a% ^ v1 q2 O* N% U' b //////////////////////////////////////////////////////////////////////////
2 N7 k2 V( G( F" m3 i CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ; l$ w7 c& a3 J: \, \+ f$ T
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if( IsValidObj( pLeader ) )
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if( uMember > 0 ): r- v' G0 ?5 x. S# o
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if (pLeader->m_idPlayer == uMember)8 l) a7 P9 `+ l& `, g) D
{
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}
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