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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) ), T0 f1 t* N# B. N2 F0 f3 O
{
& z/ o# f) Q- n8 M if( uMember > 0 )# q9 m& {$ { m5 W/ d; x
{$ |. ?' D# e) N/ b( E& l7 b8 O; x
& e! a {5 C8 f- N2 o- A1 a) E4 O0 t8 P
! s+ j# F, a8 f1 k0 x2 F3 m替换为
" e+ \5 g# J J+ S if (uMember == 0), Q* j; ?2 _/ X- N/ A( c( A5 Q- N1 T
{
d; e7 R- u0 T, \& y6 @ //没找到名字,将szMemberName当id使用1 V$ F. X% N, p A9 z& Z, d
u_long uId = (u_long)atoi(szMemberName);- V; ^ Y; L) @6 i
if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);2 }+ q4 J7 X6 g; k& @/ G3 T
if (pData)
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uMember = uId;
1 e# i. d, Q$ ] strcpy(szMemberName,pData->szPlayer);, g6 [! K8 a) C6 q8 i
}
) _+ ?* l& B) T/ `% S2 L2 ` }
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}
" c5 P4 T% c! @9 y1 ~3 {7 [" ? //////////////////////////////////////////////////////////////////////////" ]5 a5 {1 }8 Q2 i9 v# s
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
4 N: y f3 X# I+ {$ |
, g% ~- Z9 k0 T! ?1 T if( IsValidObj( pLeader ) )5 R# k3 \$ b/ R2 d# ]; @
{
! G$ T; {4 y3 T3 }; r+ w if( uMember > 0 )6 ]' z6 {2 | G! o- m
{
" R+ n2 u, k: P, g* g \ if (pLeader->m_idPlayer == uMember)
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return;' H6 n: o$ @4 K
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