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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 2 t4 R% F7 G8 k' q) U K+ K) `
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if( IsValidObj( pLeader ) )
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+ I/ F1 ?# T2 ?! u8 U% T* u if( uMember > 0 )& N6 Z* l E% Q: ?; U( t; x/ I3 t8 ]
{$ |) a& y4 c! z% C n7 \/ _/ ?
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替换为
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' F( V2 }! x2 v3 a, o6 o //没找到名字,将szMemberName当id使用
c a/ F( H4 e$ |% h4 P( E/ |' {1 R u_long uId = (u_long)atoi(szMemberName);) ^" M1 ^; N6 p; s) O+ V
if (uId > 0)
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% e# _% e# x* z PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
$ f+ `+ [+ r9 N$ R5 a if (pData)
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uMember = uId;
( D* D' j! Q2 k6 Q4 t9 o" v3 E- J strcpy(szMemberName,pData->szPlayer);
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1 q* n D4 ~( A* j& \, w3 B# R //////////////////////////////////////////////////////////////////////////
4 q6 p! _1 u G/ ] CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); : X, @- H% i# }# g4 K- |( c
) P C3 I/ o. k if( IsValidObj( pLeader ) )
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! l* h: a, N2 k0 A if( uMember > 0 )$ P8 K* o3 P: u; O1 a
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if (pLeader->m_idPlayer == uMember)
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7 J9 w9 y) e+ b F# o+ }5 D return;
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