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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 4 m( k1 _$ N7 A
1 }1 H& k' @# V9 b if( IsValidObj( pLeader ) )
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if( uMember > 0 )7 {: G+ ^5 {. n- ]8 {' P8 @8 K
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& e1 c' j( D! l8 c替换为5 u. M% {, m, Z; g2 B" J8 J& c
if (uMember == 0)
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}" H2 u% u( C& ~ T //没找到名字,将szMemberName当id使用9 S* N' Z! q$ z0 Q6 x# \
u_long uId = (u_long)atoi(szMemberName);
" B! w% z; k$ [' Q if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);$ q: r& x5 p/ J6 J- Q
if (pData)- a, Z6 I$ t8 B9 E$ e
{
" i# _5 } V: Y2 b7 @ uMember = uId;
. h7 y% {8 ~8 Q9 Q& \ strcpy(szMemberName,pData->szPlayer);. V% O, h6 Z. H/ J' W
}
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8 T$ ~* c8 S/ ^! n+ }9 Y* u //////////////////////////////////////////////////////////////////////////
3 {& {8 T- E8 y) k; V6 ^) b9 H CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); , h! u! ]3 k m4 d
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if( IsValidObj( pLeader ) )* p! Q/ ]. N) r6 u
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if( uMember > 0 )7 h: M/ E# j& L, G) S$ a
{
8 ]1 |" R, L9 p8 `: V& p0 D' Y; m if (pLeader->m_idPlayer == uMember)
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( g& B2 |2 b% v9 t! e return;4 U7 @7 L, O9 ]2 o: [
}
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