|
在这里,我向你解释如何在源选择安装到创建工作中的字符。5 P+ _; }9 f1 q8 ]9 ?
../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:
2 L7 {* [, t/ A! {! n代码:
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#define __JOB_CREATE_CHAR
6 ^+ T% D& J! K1 n- H4 b" i+ ^: t../_Interface/WndTitle.cpp1 s9 O* U2 w2 Z4 B/ G) }$ z
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在这里你进入功能; O* K: j, Z1 V1 F
代码:( I+ p2 y, X& {
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void CWndCreateChar::OnInitialUpdate()( G; e4 V4 e; L6 r2 q# ^1 |8 y
并有助于' H( N' ]+ H2 @! I u* Y
代码:: m, K% i" Y( z% y5 D
CWndNeuz::OnInitialUpdate();- `) X' K- F7 S9 ~4 ]9 A" p6 a
这样的代码:$ o# Z. x3 s, l- q# a5 N) r$ n4 f
代码:
: U7 W, m9 R$ @" }5 k#ifdef __JOB_CREATE_CHAR
F3 |/ u; h; w, ] m_Player.m_byJob = JOB_MERCENARY;) |1 d0 U k. W* q9 ^) e, A2 J% [
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
* \8 ]: D1 K5 t/ K# R pWndJobBox->AddString("Mercenary");//Edit by yannickmama
: [( I+ p2 ]$ j! j pWndJobBox->AddString("Acrobat");
( M0 B: i# d- h8 ^* B% r+ H! l! v pWndJobBox->AddString("Assist");
$ g2 W9 F; e# T! s% R2 D pWndJobBox->AddString("Magician");
" N4 G8 x$ G" v3 C$ G pWndJobBox->AddWndStyle( EBS_READONLY );
3 C: f- A& b3 d/ t8 n pWndJobBox->SetCurSel( 0 );
$ B# V& H' ^3 x5 C#endif //__JOB_CREATE_CHAR
" a4 m+ S7 w# t% D( |在同一文件中,我们跳到这个功能1 U, d: |+ A, @
代码:
B4 F: [1 o% t* D9 \BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
4 t! ^4 M5 t6 l并查找这一行:
( @3 n& A9 O/ G. ^1 V! `, @代码:
) O L& J$ J0 ^5 T case WIDC_OK: // Create6 x7 A/ f9 \7 _ P. o, M
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下面我们就这一个:% ]6 W' H; S2 e2 Z3 W
代码:
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#ifdef __JOB_CREATE_CHAR
* W' x: K0 k$ [" Y" C, \ CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );: i& ?7 x# B5 p, N+ \+ M
assert( pWndJobBox );( i) D! z2 f; a* x: z7 z
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if( pWndJobBox->GetCurSel() == -1 )3 i7 b$ T ~9 I/ S" d
{
6 W. q1 E' c% q7 I! q% p' S g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );5 D! ], ?" D2 N5 C* q) h3 g
return TRUE;
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switch( pWndJobBox->GetCurSel() ) q+ L9 I& E/ j& p6 C' ]5 D
{
+ q5 Y5 p' z4 j case 0:( Y* |+ N! x! v8 g7 y8 V* {
m_Player.m_byJob = JOB_MERCENARY;+ B" ^/ Z/ ~% N6 M
break;( K' B. W. q( t# s
case 1:; b5 ]9 e# j( Z5 e0 Z/ l, d Q. \9 ~
m_Player.m_byJob = JOB_ACROBAT;2 B9 V& s" I# ?' _+ v6 g) v J+ v
break;
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m_Player.m_byJob = JOB_ASSIST;& n c2 N3 I, b& Q9 z" m% D# B$ b
break;
9 }2 `: H: D) D( W. s case 3:
1 ^- t$ X( [" ]- S: |6 l# V$ j m_Player.m_byJob = JOB_MAGICIAN;
4 D; i0 q! a9 F v# n+ }* N5 K# | break;- m6 l" v/ f8 z% Y: Z& h& V
default:% b! w$ n$ @2 C3 ^, T- z) f# k
m_Player.m_byJob = JOB_MERCENARY;5 l) T* ^4 e" ]% D# s* C% ]
break;
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#endif //__JOB_CREATE_CHAR, P$ b! ?. G" W0 }* M p2 F
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../databaseserver/versioncommon.h7 P1 p6 w# Y5 }" d* f
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在这里,我们这一个以上的地方进行
# m R* Y2 U6 a代码:
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#define __JOB_CREATE_CHAR% S# a6 b; `6 [( s2 Q+ k. E8 j
../_Database/DbManager.cpp
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, P1 H1 c4 w" t3 v) L; r1 N4 t在那里,我们去的功能+ N0 _+ U( T v+ z
代码:, ?; z2 Z$ j( \( ?+ x! k
) u7 y; l, U3 I w r1 `& \void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )$ Q4 B F% w7 h2 }
并搜索. ?& Y: J1 W" [
代码:
/ K _; d7 U8 Y g% Rpd.data.nJob = 0;
5 _% }* c7 V" d5 J并替换为
6 D, l5 n$ S1 N' p* P$ T* U5 O代码:! X' l; Z8 O( t2 S
#ifdef __JOB_CREATE_CHAR: ^! ?2 j6 b4 e1 ]# ^. L0 F7 r+ R
pd.data.nJob = nJob;# | _& m: N' I9 e1 F
#else //__JOB_CREATE_CHAR# a4 n9 E( V+ [) r- L
pd.data.nJob = 0;7 U/ I* e' X3 H2 F. v+ S$ t2 X" P
#endif //__JOB_CREATE_CHAR
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( ^6 e6 C$ q7 `% x这将永远有一个来源的东西。% o- Y7 a: m! {& r
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但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库* i: J! S9 z5 _" }
和搜索: @/ J" K0 d: L7 q: ^3 [1 g
代码:
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FROM BASE_VALUE_TBL5 Z* t2 N& B& B* }& t( _
WHERE g_nSex = @im_dwSex
- y* T5 S: J+ ]4 X2 n5 u& l, C并替换为* {4 |9 W4 H# ]+ g7 ^7 U
代码:
( [/ c5 B& R" c1 Q3 e) n# n FROM BASE_VALUE_TBL+ a4 a+ H# u v) `: b# x
WHERE g_nSex = @im_dwSex AND N0 m# g4 n0 w2 c# a2 k
m_nJob = @im_nJob
0 l; w4 X0 n% Z. |当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
+ I* I( c# \' U
: O/ z+ w& @- ]) F你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。; P' A+ Z5 c8 V% G. u
( K: ^+ q1 f# r: t- J( Y T你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
0 H. S; t! F0 d( R% @1 B这是那里告诉服务器哪些技能你的角色可以skillen。
- Q4 Z6 `$ q7 w" v可惜我不再the'm懒得现在要做的话:'D
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Quote:
. D5 R+ ]5 m7 b7 e6 @ e, uOriginally Posted by Divine.
, b( n" \" o6 H$ z% g6 i& f4 R如果他发现我# ?9 }5 W' e1 |# F- b4 c9 X% ^
代码:
. M! Q. ]7 o& X1 k! h: ] pd.data.nJob = 0;
* e/ T+ j" ^% p( [ O# Q并非如此:+ w1 S2 ?8 s3 t9 c
所以,我只能看到% P& ] o+ d" i: E5 }) v* l% `
代码:3 a& m( O5 T- X" B8 a( _" F# Z
// pd.nJob = 0;6 \1 v+ G0 u5 N& B4 E
^^, J/ [! S0 M, {
Hier, das mussu finden:) O/ P- }1 X( u# g# Z8 ^
Quote:5 _& [" b+ g$ J
#ifdef __CREATE_JOB
' ]" ?# y% r, zpd.data.nJob = nJob;
# f2 R2 G6 ~+ X; ^( y#endif // __CREATE_JOB
, A! @- v0 v6 u# Y7 o5 j, n, m// pd.nJob = 0;
5 }9 t ^: R, m& Q6 h6 ], [7 U// pd.dwState = 0;" Z9 b( F9 P7 [. I2 U
pd.data.nLevel = 1;
) s) z- q2 _, y ]2 c) V) s, lpd.data.nSex = nSex;
9 U+ V$ o; g% L' m, k+ ppd.data.nVer = 1;
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" E4 W) H4 D# f! ~+ V我仍然有一个问题(:
! A4 O/ l1 `2 d; o$ z) ^下Character_STR DB
2 D7 o' u. x: X' L& V% C2 z这样做在这里
5 j$ y; |8 j! R8 i7 K9 a1 Z% G代码:9 o" H/ y) S3 l7 l) B
FROM BASE_VALUE_TBL
- ~" a9 h1 H" n WHERE g_nSex = @im_dwSex
' g! ~/ A! X, @9 K* N( O! M在这里改变% E4 j9 x x' P
代码:# X) ^- A% O2 G) S G/ Z. v$ J# T9 S
FROM BASE_VALUE_TBL$ x' a/ R: x4 L6 N2 ?) S
WHERE g_nSex = @im_dwSex AND( t' X [; x+ N" @, D0 z
m_nJob
4 F4 \8 @, c9 P% h- ~由于还需要什么?.?
q4 r' Z0 a6 f! }. t3 r9 s1 \2 t在第一篇文章中,你可以阅读0 l" U$ q' S( ]* f
代码:6 K! N# [3 |" N: @$ K
FROM BASE_VALUE_TBL
3 Z* [6 g3 `1 K! [" u; R: ] WHERE g_nSex = @im_dwSex AND
* }* Y! ~$ B1 v; S: U m_nJob
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窗口是什么我忘了
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! C) q, Z9 O6 o/ c3 T& S! I+ d代码:
' w0 W0 {& S0 v- |: ]* |4 q8 UAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26* b. g7 P6 e8 \2 o# i3 Z) p7 U
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// Title String
. L ~6 N' [* r( z1 t; H- [IDS_RESDATA_INC_003064
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{
`3 {# _7 O4 J+ g// Help Key& ~2 |! C+ l. p5 S) U
IDS_RESDATA_INC_003065
% q6 R" ?' S/ D+ ]& B+ L5 K}
9 u: T7 b* e7 g$ Y{
. V# ~2 B! ^7 J# M! b. ? WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0! I' }6 V6 f; L3 v+ I- x, ]
{, H+ |8 f, Y: q# n4 W. ]
// Title String: P+ f8 b/ V+ P. H6 D; i- `
IDS_RESDATA_INC_0030663 f, o& ^# x+ b
}; f, {8 }& Z: R O/ _$ G
{
- B. I. E+ p, B! T* n$ u // ToolTip
u& u* j9 ^5 }7 q, H- eIDS_RESDATA_INC_003067
+ r: p5 B% _3 j6 O7 f8 J }. J! A. Q! Y$ h1 }
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0) Q8 f6 x6 g0 X3 a
{; W9 w& C, l) R/ B# e9 H* F
// Title String+ E6 t- Y; [1 J2 e
IDS_RESDATA_INC_003068& K7 ]8 [/ H) I c% N
}
+ x2 `1 i% f0 z; J) ^ {
- c( Q6 |$ z- \% B // ToolTip
! p2 U/ Z) o/ w# N& M7 d% R, dIDS_RESDATA_INC_003069
0 `6 W- |& B9 T3 h: x }
5 p4 U N, d/ \0 y, R3 [ WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
( ]+ G. L7 {0 L: ~ {
& _3 [7 [; {4 b" {" U2 D // Title String
5 Z2 Z& @- T$ B* |; U& EIDS_RESDATA_INC_003070
( x2 D8 x: f: T3 a }0 g M( S. }5 e$ J
{! v5 x) ?. c4 x: r6 @
// ToolTip2 v7 [. ^6 l" u
IDS_RESDATA_INC_0030716 ?/ @& H2 A; k
}' x7 A7 x7 I" B! R
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0; W. l% _! s# h4 p
{
. M: o6 r. |# o$ a# O5 a // Title String
( }4 N( `* {# a& e6 b8 @1 k) qIDS_RESDATA_INC_003072
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{ H) C2 |- {. R# n- X
// ToolTip8 w. v' e- A& U( _+ W2 k; d% X
IDS_RESDATA_INC_0030732 f4 H; P* x: A7 [
}
$ h4 e3 q% I( _% ^7 m) T6 y& s WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 06 O6 p6 b' b: v! k. i8 M( Q6 l, S, r& k
{
1 [( t% g8 V. ~2 O7 @ // Title String( {% g. e! m( [9 m) P# N* x2 K
IDS_RESDATA_INC_003074- A. Z5 G+ k% w& O9 _% e% K
}8 G& F. I9 G9 k0 M3 R
{
5 |9 c, }. j4 v, U // ToolTip
y* u' E' W8 m6 r' A W( q2 U0 r7 xIDS_RESDATA_INC_0030751 |7 W1 ]' y: @, C. I% T$ x+ l
}
' l8 ^* l" o! R( @1 ~ u WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 07 M7 K7 Z" U, E2 I: O' d9 R
{- d3 N" p' {; O
// Title String$ |( h+ Q) P1 Q7 ]4 J4 ^" [, N: S
IDS_RESDATA_INC_003076- E5 g" m# U1 R8 a
}
% m8 S$ M7 c' k1 h" f {
3 M3 i: q5 Y# Z8 s) b+ V3 [ // ToolTip) Z1 g5 @6 p. ~+ O; O8 u
IDS_RESDATA_INC_003077
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WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
4 G/ \8 }1 n1 h$ T6 Y {. x) o) e5 j# y z% |1 D
// Title String
- c0 j7 [* X( i( k5 q3 R' qIDS_RESDATA_INC_003078" G7 P0 w( o" w1 e4 z; G
}
# E7 e, ~3 b* c7 [4 O& Q+ M) T: R {
, S9 P! r' A L- q U( W; r0 t3 l: \ // ToolTip+ R2 u, E4 N4 J; P# r* S
IDS_RESDATA_INC_003079
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( G/ }! ?+ k L7 } WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 03 U( Y8 E0 r! |2 \
{
- g2 K* j$ a5 A1 t- K- G) ] // Title String7 U7 t* N8 h& \" @: G
IDS_RESDATA_INC_003080
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// ToolTip4 X( f' E( d- x/ Z
IDS_RESDATA_INC_003081. g, }% r4 A. {: H
}) _# [* k1 I ]1 B- e" p
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
7 i8 I; X! s5 b5 w1 y: Y {
6 [8 j8 x$ s6 O$ n // Title String( K. q! \5 W. C" z
IDS_RESDATA_INC_003082$ O5 v4 Q5 C$ p6 x% d4 `
}
7 V7 {- S |0 k% A$ E* v {
$ f/ B: f" t/ s // ToolTip
5 A7 {4 m% R/ FIDS_RESDATA_INC_003083; I& t6 R! Q& {1 _
}" t& `9 N2 u3 R i+ a
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0# @; [+ I4 N5 k2 V+ j Q. a
{
7 a% P: S9 r4 T // Title String
$ g; a( E6 U2 P8 _IDS_RESDATA_INC_0030840 @* }. C0 @" n5 G* N2 w
}( J2 E I, e% s ~+ F
{
& y8 H! V/ G" p // ToolTip
* w+ M' M) i* BIDS_RESDATA_INC_003085
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WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
% N: I! Q9 S. U. ^5 j, p' f8 J- M {! |; o2 i' i# |9 j/ n
// Title String1 a% m, p1 P1 {6 h! C
IDS_RESDATA_INC_003086
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{
6 Q9 D7 H3 u+ R# Q // ToolTip
3 b6 H \+ ^$ o+ e; @& jIDS_RESDATA_INC_003087
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$ ~" s- t, V& H g2 S6 K WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
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// Title String. f4 P' z3 O/ ^% V; Q
IDS_RESDATA_INC_0030883 Z. X% F. z( W" K
}$ m/ Z3 u d8 \5 {
{
0 p) l3 b, v9 m" O1 k // ToolTip0 n' S# N/ z$ @; c) T! S
IDS_RESDATA_INC_003089
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WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
4 h$ J9 x2 n! m# }$ @9 i {
. @/ O# [6 C6 }0 ` c // Title String
4 n* U( p P8 |( `7 {0 ]* C2 H; oIDS_RESDATA_INC_003090; t$ S9 m$ ]' e/ B
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{6 `( R8 C# |3 e H. H1 ~8 x' Y
// ToolTip! W& `" E- X z
IDS_RESDATA_INC_003091$ f' F- o. q! v; w7 B
}
2 U8 y# N0 J% i( o& Z. D. v WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0" N- X, ?; x9 l+ S7 t) `. j
{
% S$ K p- t/ x // Title String4 e1 W1 {& C2 b3 b
IDS_RESDATA_INC_0030925 P6 Z& E' m2 N5 h
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{
" L* d% a# i7 x // ToolTip4 N; y( L3 l; ?7 T
IDS_RESDATA_INC_003093
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$ j. v4 C" \& {( O4 Z- t: d WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0" F7 A8 F# m& z0 L! q E
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// Title String
# c& V8 Q: W+ |& }& xIDS_RESDATA_INC_0030942 `3 p, V) z& d" P7 P; M& b
}( g, X2 s1 r8 u% C0 {
{) j/ w. t' R) m! I! C0 q* ]
// ToolTip
+ G: _0 o8 D Y7 v: P% Q3 xIDS_RESDATA_INC_003095
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WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
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// Title String' Q" _- R# B& h8 h) Y: ^6 Q5 d) Q
IDS_RESDATA_INC_003096
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0 I2 [" W# Z1 q; T D8 b {
- w( O- L+ U# y // ToolTip
: K4 \( J; D! n( u& p# \IDS_RESDATA_INC_003097( H+ B. b) f" M K% E+ n4 n1 C$ b
}
9 U) r( `) W3 I& U; ?0 l4 N, [ z9 R3 z WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
) _' ~' y6 ]6 x9 S- x {
* Q2 x# w4 u/ Y& \& o% h // Title String q, l& t( P9 v7 H, H
IDS_RESDATA_INC_003098
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{9 K! K' }# O+ ]+ L
// ToolTip: _* r# D# _$ Q* z8 B
IDS_RESDATA_INC_003099
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WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
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// Title String V8 D$ G3 m, B
IDS_RESDATA_INC_005076 c" Z: T) |9 j8 v3 J
}
: w" K3 G; h" u1 V, _! S {
& G: P: t. Y: L6 G" w4 @+ e // ToolTip
3 c: z% N- A% G: u5 o+ O. |! vIDS_RESDATA_INC_005077
: f2 u ?$ x+ B }
8 j+ }& Z: q- P& z: ~ WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
5 D$ m7 Q+ p/ a- S! ~ {% \6 c) k, r- ^5 @$ W
// Title String# g( _3 m! q( l2 Q3 l
IDS_RESDATA_INC_005078
! f+ J& I$ O' S, _$ w( E }
+ q P7 q' K. k6 s" T/ K, W5 g+ b {1 o* ?; [! Q' D) _: Z8 N
// ToolTip
% j) r2 c8 d: `5 w W% SIDS_RESDATA_INC_0050792 h' D/ d/ b& D
}
O2 D9 J- t2 q1 X2 ^, n WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 04 W3 r s. a2 ~6 Y' v+ R; t4 Y' y% K
{, v5 S4 q! W: X- Q, L' `- ^
// Title String
7 J+ d0 O9 g# s, G, L, r- K, {1 mIDS_RESDATA_INC_006874# T+ m' L( {) R' H; J$ A
}
0 A# k& c k, h8 y {
: \& `( G" c5 ^5 Q1 T9 h // ToolTip9 ~, x) ]# I! S5 ^8 O$ ?6 _2 F
IDS_RESDATA_INC_006875" s- L/ g+ b7 ` n6 f, q
}1 W5 Y- I7 \/ ?/ Y& l
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
& B' { d4 X, p1 h {* E$ _- W0 u5 ^8 R6 `
// Title String
8 P0 m) P) S1 Z) u1 EIDS_RESDATA_INC_006878
/ P% G+ k; E6 @! | l) y0 M }$ {8 H# V2 X. l' L, k: s+ ?$ a
{
' }) q2 n4 h" ] // ToolTip
6 \5 t$ T4 C/ q9 M: Q! CIDS_RESDATA_INC_006879
7 j( P# r/ F. r( C0 X }
! R9 J" r4 T0 U3 u WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
+ t6 n; v4 p5 T" c* Z0 q: W1 M {0 y( K* d# v4 [' p) L
// Title String
! K+ A( B' m1 R/ w( `" n1 ^IDS_RESDATA_INC_006880/ W& Q6 W0 Y, [
}
}; g4 _7 v3 G) B. E5 c {* X6 l. I9 E; t0 B- x
// ToolTip
0 w! O: I( r* K! gIDS_RESDATA_INC_006881: ^" g9 y$ m; p
}
* d; X3 @7 t* k o: ? WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
5 W7 l1 W7 x7 {+ d0 X {- u1 \( M2 N+ o. w% q
// Title String. Q7 F/ v- P, h4 D1 B- ?9 Z3 ?
IDS_RESDATA_INC_006900; Q/ \: W2 i% P- y( [
}
. U, R5 @9 g' b4 p {& |9 f1 `. o/ h* a
// ToolTip. O# V* V7 S4 ?" V7 l/ }
IDS_RESDATA_INC_006901, K' f1 X# f, s
}3 N/ _) v; e( N
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0) g/ f q- u5 j6 {! r7 M* R+ Q
{0 t; } z4 a$ i5 j
// Title String
" _; |' @) c }( i9 D9 L- KIDS_RESDATA_INC_0069047 `; i& s3 l, r$ g6 |& I1 \
}) c' A G0 M/ M
{
. f2 i5 Q+ L0 V& }) h+ b' H // ToolTip
5 v' s, B1 F1 q2 c _% j$ `IDS_RESDATA_INC_006905! D4 U+ u; ^0 a' V7 W5 k
}
/ M9 J F# q1 R. D2 u. Q1 ^ WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
* ^0 o6 \1 _' }. C( C {
1 J( ]1 S! n: ~/ [9 _ // Title String
4 ?* ?- ^+ N' H: ^5 S% H vIDS_RESDATA_INC_0071341 }5 J( a; W. H8 E7 `; s
}
- @$ A* x: d t {' y5 R( C# i' M. d* v
// ToolTip
0 q' A0 f' {$ jIDS_RESDATA_INC_007135% Q/ \$ h! V( s5 m! y' r
}' ^9 F7 P& |1 P
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0# T& s# t0 `5 u5 T' X7 G( x
{
9 m) Q! q6 F! o: s // Title String- g$ k% x% K) C( {
IDS_RESDATA_INC_007136
6 u8 R0 P1 Y8 ]; L( s! r3 l }
1 r, |* w( |3 p7 X {) g" i3 w+ w E1 [
// ToolTip6 Q4 Q8 G2 F4 A
IDS_RESDATA_INC_007137
% e( D/ t( r3 J } u3 f3 z" G* l
! r5 D) f! K9 z; n* C+ x}
# x4 }; Y' e4 l2 W( o0 S1 t所以红色的!
& |2 N/ k0 f: C. M& c0 y7 X1 j$ e6 B# W, \
这里还tblSkillPoint的条目:
( U) J# B6 n% v4 [/ D# M" N3 O+ ], [1 g# n
代码:" H( b$ c4 _$ T% s% B1 m
If (@im_nJob = 1)
4 K8 q+ j- E& g; N' a( } Begin
* \' z% F, s8 ~* J" b; O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)" q! ^- ~3 n' M1 {; ?) n) w2 O1 L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4); x9 l8 B, [' [% j1 I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
- M8 o4 D0 z) M! u2 H) {) l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
' L. `+ b, i) S- b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
$ p9 Q. a* m1 C6 ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
$ B& Q5 m4 U: P6 G, ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)( U/ {6 [& H0 N, E; _) i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
9 z# O( K! @3 c$ O& a, j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
- P; U( a( n/ R: U" f/ Q4 R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)0 @8 ]/ l5 K6 p) u7 [" c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)$ k/ K3 S* A( b7 x1 E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
& u2 i- e: M2 ~, A# }! i0 j3 E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
/ {4 |0 Q( A5 J. v/ q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
2 E* b) c; L1 a: I* h: M# S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
2 s) }' S( S8 K6 Y/ S. X end
& p' z! p- T* |# S" R' x9 { If (@im_nJob = 2)
$ N: k6 i3 o& N* c/ M Begin* `5 c9 u2 H& {' p) c/ q, h1 l$ Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
+ a0 p, K7 H8 W# u% D8 ?$ o3 e7 ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)- Q, o( a& h# K' J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
$ x& ]- n! U; O: Y- C Z' O9 l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
8 N. y% |: Y, ?$ n, W0 @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
* [! D! [0 Z7 X m8 y) e% l3 o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
: H+ |* y8 @, E+ F+ S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)4 G1 h: N& `/ g, I* K( c+ i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)( f6 \# ]1 q( E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11); A) S/ p9 X# I6 Y8 I. r* {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
! Q5 `+ Z* I! G/ Z# D7 w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)* H" V% n1 U! R6 G9 B2 N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
0 Z/ w/ {+ s: H& ?9 X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
% V6 C- Y3 [$ C7 r4 h) |- | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
% \, x/ ^# k; b" @% j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)4 d2 Q7 h0 P I( W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)% b! k1 U0 J- B9 v
end6 t/ o% j- q! G+ j7 N& v5 u
If (@im_nJob = 3)
! V- H/ Y8 G+ ]: I7 n# t5 v Begin# R$ c) J- T# d. k; U/ L: e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)4 U6 C9 c% Q7 X6 H7 a0 y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)* P7 s; X, p3 d6 }7 Z; Z+ r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)3 ]5 N& H! [4 a: |% w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
* q2 T: O5 F j) W# A# A+ [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7). [3 e4 G5 F$ Z" |: `$ q8 H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8): Q" u5 C8 Y4 W" b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)4 w, a$ F" x. D5 s/ V/ n/ D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
) \: K; G) K" S; Z1 U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)( K1 K4 ~8 H9 s3 L& `9 t5 F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12). B% _0 w+ s2 G5 _. m( {9 }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
$ R$ K$ W% E7 X( m2 n3 ^7 K" H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
* P! w1 j9 ] m- g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
% l% S% N% S$ l0 i T! H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)' O2 ~1 s* J2 @! f+ {. S& u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)4 m& F4 {4 U; V( I4 M& x, k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)7 y( L; U* s$ n. A/ Z m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19). E. v5 E" s" @: ~
end7 j' _6 ~% x7 i) C
If (@im_nJob = 4)0 \8 ]0 O, q& e7 i7 ~/ a/ |( b+ t
Begin
; B1 R3 ]! y' y9 S" \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
* X- U2 d0 m4 R" J: d INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)+ o) V' w! ^: Z/ N7 Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
[" D* F. q, f4 C$ p" Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)4 n) Z8 A% m5 ]- M4 e& r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
) l2 e A7 ?9 I3 } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)8 m; f( ]+ d4 @( K1 f, `9 l3 d# l! w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9); X+ N! A2 |8 |8 U+ l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)# n, Q; b9 y# z+ x& b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)8 v0 Z) A, ~. k! u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)6 j5 J: D9 `3 T% {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
3 z _& c; h: @9 g) ]" y. } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
+ B4 L/ q- d @# _5 k* r6 z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
! Z: g% V6 j _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)9 R; ?8 _- L; Z' b( J3 k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17). P: n+ l8 a. \1 x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
# \+ J$ {4 s+ F) ~! L7 o2 L8 ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)7 g; j) j1 D9 A' e: S
end& h5 L1 n) P/ b2 m: t1 ]5 B
只需插入在此插入
9 I7 b5 S9 m1 Z7 W代码:5 ~" [0 o6 y0 |3 _
INSERT BANK_EXT_TBL6 m. o. i* E* d6 `2 c3 \ `
(
4 a8 H7 n' k: H( D m_idPlayer,5 R1 l% Z8 s# _! e! ^! S' E
serverindex,# ?" \- ?2 _: N+ s
m_extBank,; S" |2 z8 z, U; q6 H, B
m_BankPiercing5 J- G/ J( f, y) h( o1 R
)
$ }2 ]& Y6 }8 `2 W* e6 b) B+ ` VALUES , L/ H' \* G' E4 t
(
$ L) B8 @+ T, ` @om_idPlayer,: n9 x% V8 S1 L" _- T$ L/ _# x
@iserverindex,( M! G+ W& T' L
''$'',''$''% u0 j0 w. E/ I
)5 X' `1 G+ k6 \+ Y) V; B! r. ^
$ C& ^( C x; _/ A, x9 [# Q: ~# ~" n. I6 K
#define IDS_RESDATA_INC_007134 28816
. g- {! _5 j& ?- g
' }8 t0 y( w) u |, b8 z3 C9 |/ @) [5 b" S/ D0 r1 _& {+ i
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
3 o! b2 i* I* T$ g dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex4 H! m( |4 W5 K6 _; t, w1 C9 @
#ifdef __NEW_JOB_SYS1 n" y8 F. j& N
, 0.0f, 0, 0.0f,
o# _# i" l- [ 0, 0, 0, 0, 0,* |% ~1 e: ?- c$ z: E. t' G& j
nJob
3 p5 W- J0 g: g% ~& c @0 }! }2 Q#endif
" }+ K. B2 ?" w6 z2 ^- e! e& u3 N7 B' W d
8 T4 U) b! D6 o; E |
|