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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。! `: w$ t5 A4 R
../NEUZ/Versioncommon.h
& R  y  |: _. j/ O8 g: R' b+ L( i/ y* R( {% b. o/ H! w# x
在上范围进这里只是这一个:& W$ i. @6 [/ V6 }
代码:5 Y9 a' q5 N- z, [( s6 u
6 n5 @4 W  y+ d; r# M, N
#define __JOB_CREATE_CHAR# y8 G( z- k1 I# }" i3 o; A6 _. H
../_Interface/WndTitle.cpp
$ E9 v6 E0 U( _: T* g$ v
0 f: ~( k" E1 u6 v) H2 V9 b" y- @在这里你进入功能$ ]6 {8 {. u! x  T7 V7 R
代码:
4 ~0 M6 n8 W0 J& e
9 i% X3 r5 z9 L# ~void CWndCreateChar::OnInitialUpdate()1 V6 {' N$ Q- j. n  H
并有助于
5 d" [$ M+ D. X  |! G9 V代码:
2 s# N1 c/ P1 r6 oCWndNeuz::OnInitialUpdate();3 [; z; j$ e5 ~/ i3 O
这样的代码:( g* w9 K6 w: e" t4 F) j
代码:, M! V- Y# ]: }, j" z( v
#ifdef __JOB_CREATE_CHAR  w* |4 M0 A# n3 R- ?
        m_Player.m_byJob = JOB_MERCENARY;1 e$ a$ }! [; ^4 f
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
" d9 O- p( ]8 T% h        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
8 a! J$ E/ Z5 Q, j8 [        pWndJobBox->AddString("Acrobat");
' w% f! v4 |' t$ B. _7 i        pWndJobBox->AddString("Assist");8 J5 o8 `2 Z, Z- j8 F
        pWndJobBox->AddString("Magician");
8 Z. i/ {, E; j# H( w; g9 t        pWndJobBox->AddWndStyle( EBS_READONLY );( J. y7 i# R2 s" P$ [6 u
        pWndJobBox->SetCurSel( 0 );
# j. A( J* A; _6 c: I#endif //__JOB_CREATE_CHAR! G) L+ ~: X3 E6 K* O" k& j
在同一文件中,我们跳到这个功能+ O3 g: R& o% p3 T6 z; n
代码:
! o1 N! M- G! z6 Z% CBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
$ [9 t# |, {8 \9 U% G/ u并查找这一行:3 U/ e5 {6 B# y' \" L
代码:+ R2 d) F, w" ~! b4 g( k8 `& p
                case WIDC_OK: // Create/ B" _' |* V. `+ |- y
                        {
4 b% K# Z5 R" \" i1 D5 ~5 r! T下面我们就这一个:! A" q& B: f, E, Z2 J0 \
代码:
6 _5 U" P4 Q) O0 B5 T/ n9 x  n8 B7 ~' F  x4 E6 _
#ifdef __JOB_CREATE_CHAR. W/ ^3 u  n0 M& B0 p8 b
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );! Y! @. M  K6 f- F, h' N7 _
                                assert( pWndJobBox );. v! Y( |* t9 g" p* @

3 Q! B! {7 M; |6 Y; K, s4 c                                if( pWndJobBox->GetCurSel() == -1 )( O2 e  {( N, F6 q
                                {: Z1 ?# U/ j  P
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
% H0 M/ y$ [5 `" k6 V5 w                                return TRUE;
/ g, d4 _1 g0 z+ k                                }
, c) Y3 A0 h2 g. t
! M; C! ^0 c+ g& W5 N1 e                                switch( pWndJobBox->GetCurSel() )5 J7 a: [  f& p2 x
                                {
$ P' ?; C& T1 A0 d8 {( A                                case 0:
3 {' _* ]* M; |7 I+ Q) r                                m_Player.m_byJob = JOB_MERCENARY;( \$ w& W% o% e0 s# z: y) O
                                break;
4 o/ x* Q" ]$ S( h                                case 1:
) `  F  v$ I' A4 @, ^                                m_Player.m_byJob = JOB_ACROBAT;5 D5 ?" P, E1 ^. d1 p0 O
                                break;. r! [5 }9 n4 P" k7 r' N
                                case 2:
- n9 @! v+ P2 t- `                                m_Player.m_byJob = JOB_ASSIST;- l" p7 s3 u# G/ t9 h6 I
                                break;
! ^; A& O. U8 r; P* E                                case 3:
$ D9 [$ b9 {2 E) ~* I2 b! M$ t0 [                                m_Player.m_byJob = JOB_MAGICIAN;
/ o1 Y, \- P6 i: `- D                                break;
! o0 [: p5 |4 j+ g                                default:% b' }6 s. Q4 P9 ~$ _6 |5 P/ b. @: \
                                m_Player.m_byJob = JOB_MERCENARY;$ Z: U5 Y1 n; ~6 w; G
                                break;
* r8 a3 D" ^: C$ h! y                                }' c" @! B/ L8 e1 o$ {& d
#endif //__JOB_CREATE_CHAR
- s5 W- g0 u/ o& O
5 X+ o% T* d; G0 I$ @5 o9 j/ C  \../databaseserver/versioncommon.h: W5 }3 ~' R& T3 {
9 Q# ~  a. A5 q+ a; n' C
在这里,我们这一个以上的地方进行
7 Y0 q/ o& [& h4 H. }代码:
/ [0 g  g1 \8 U' K! Y2 K2 ^  P
' P* j0 k! \3 A% E; v#define __JOB_CREATE_CHAR, ]! V' K4 ~3 [
../_Database/DbManager.cpp+ t. b5 L5 ^% i% \) e+ L

0 c/ p  ~! B' @! c在那里,我们去的功能3 Q" o6 K% R. Z) |# X
代码:
$ f$ o+ O& [6 ^6 {- m
- J" Y9 u2 G$ n+ T7 }6 y6 P+ dvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )$ ]7 D( M' M* A/ o1 s9 ]
并搜索/ e( t9 d2 P  O! `, G
代码:2 G3 w: x, d  V' {
pd.data.nJob = 0;
+ ]3 P0 R4 @' U8 B并替换为
% k5 Y# x5 w7 w0 ]1 b代码:* r$ z+ J2 @( e7 Z
#ifdef __JOB_CREATE_CHAR" b! y/ h9 L+ j5 J% W, D) d
                        pd.data.nJob = nJob;
7 Z& v5 b2 R4 @2 G#else //__JOB_CREATE_CHAR# `0 T9 b/ c: c
                        pd.data.nJob = 0;
( z. k" T1 U4 @5 G" w* G' M, j#endif //__JOB_CREATE_CHAR
! t( i9 Y5 A: u# ], i
9 \6 |' X" T. r8 s8 V这将永远有一个来源的东西。
! O! f, Q2 g4 w% K5 k
; I% K' O6 k) ~  M但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
* S$ I' F$ R4 Y8 f- e. ^, H和搜索! B" Q) M) G! v2 V2 @  j4 q# ~
代码:- K0 y3 f9 X: E1 Q/ [- ]
2 V/ j& U+ b# p3 \$ k& N2 {
                               FROM BASE_VALUE_TBL
. K# S. c$ Y; E; Z# s                                 WHERE g_nSex                                                                 = @im_dwSex
9 F" Q. n+ a, T) M4 J4 I并替换为+ D) L/ b; w; e6 L. Q( s
代码:
8 r: l/ K" s: [0 y" j                               FROM BASE_VALUE_TBL, y& q0 c! p" [$ ^) c
                                 WHERE g_nSex                                                                 = @im_dwSex AND! C; k" j1 E: x3 k8 n3 s
                                                m_nJob                                                                = @im_nJob
7 b0 V( T0 _( G" s( Y% k" ^+ x/ {8 k当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。8 [0 {& m( D8 l+ P5 K% c! V0 j

; K  _% S' r+ |& n你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。) I" P4 }% s# |3 J- w/ _
7 w9 ]! J- O- h. a7 A$ d
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
9 k4 ]+ `4 k0 a这是那里告诉服务器哪些技能你的角色可以skillen。& v0 a4 B$ @' |
可惜我不再the'm懒得现在要做的话:'D
$ O# R. F9 K1 U1 W% S5 D6 N$ Z8 |' Y' m# r2 j4 c8 h9 n# S

- X2 |3 R; \# T- R* G, l/ z1 j

! P' H) s, _1 w( O+ p- p0 A% t: X6 [  x) S
; m0 \* t! C$ V) m3 a4 Q8 u
) G7 P0 `0 d# P

6 e0 x" Z) l. r/ d7 {  }Quote:6 I/ x; j, f" d4 S/ a0 N% z
Originally Posted by Divine.  
. _+ C4 K- j& D$ `+ M1 {如果他发现我
4 Q0 S8 s/ l& i( ~4 J& v代码:
# i+ U5 U6 @( h% N# q2 l pd.data.nJob = 0;
: D% [2 Y+ D0 D! S; q: E  w并非如此:
, G6 b5 x, D: @( R/ i所以,我只能看到6 a0 [( \( I& L/ b/ j: P1 t8 r
代码:  G5 o) Y% B" }
//            pd.nJob    = 0;
* r( a9 n/ _5 b2 K^^
. B. @; A% ?+ C. }0 _Hier, das mussu finden:
5 U. f: Z4 C* y9 FQuote:
1 D% ~9 {6 R" R2 i7 z" W#ifdef __CREATE_JOB
2 @, z0 t1 A' l8 U/ |/ D7 z; Spd.data.nJob = nJob;
7 N$ F$ {  I: O#endif // __CREATE_JOB; `' @4 u( M- I6 [3 O0 B2 M) g; H
// pd.nJob = 0;
, S' n9 m. f' k& t' Z' s// pd.dwState = 0;4 Y: c- _, B* D; n, X
pd.data.nLevel = 1;! T% j5 \* w) O4 K# V* N
pd.data.nSex = nSex;6 n( k+ W9 U$ d/ u% I
pd.data.nVer = 1;
. L6 \. }" V# I3 U0 c3 J1 C
8 r) J$ c2 z9 X) n) m0 b+ a我仍然有一个问题(:( h3 x9 S0 m* G% j
下Character_STR DB8 ?: H3 B1 c" Z3 a
这样做在这里
' B/ e. Y4 \5 @: p3 Q" ^代码:
+ c3 e; i  I6 T! h                                FROM BASE_VALUE_TBL# ^) ]/ m8 n( O) K
                                 WHERE g_nSex                                                                 = @im_dwSex
5 {4 B9 X' z5 J/ h2 E' d0 }. m在这里改变; t$ b7 H! M5 D8 r# k
代码:
. i4 A+ B- W2 V% z( N8 }4 ~  } FROM BASE_VALUE_TBL$ S% P. m5 w  @3 B4 _$ x
                                 WHERE g_nSex                                                                 = @im_dwSex AND
8 |+ J5 Z" |* r% ~                                                m_nJob* U* H- ?& j3 M4 T( I1 b7 I' c8 G
由于还需要什么?.?
* j  f! \- J1 [, Q9 b0 c在第一篇文章中,你可以阅读: Y/ h3 _4 n+ A1 Y2 g5 t
代码:
' Y' D( u/ ^! [/ ^2 U  FROM BASE_VALUE_TBL
  O1 P/ ?) c8 P4 I* x  ^- Z* q$ z; t' U                                 WHERE g_nSex                                                                 = @im_dwSex AND0 I5 E# F) Z9 c( k
                                                m_nJob       
2 B5 k! U: h" G  C% l
" F/ `- V  M  h7 H. h$ l) D3 H% v8 m+ m5 g) e; x- K; X
窗口是什么我忘了( E6 u; k1 K% X
- I  u& Y8 E% Z
代码:1 f$ b" p+ T. Y$ s! Y* C, a
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
; c: t1 e, T* ]6 A2 S{' q; H& M' g- P; U5 D( r
// Title String0 E" q: x  K) H1 u* X* P
IDS_RESDATA_INC_003064- H9 U5 C. ~9 }7 ~4 Y$ W4 @3 }: w
}. n% y$ p0 g* @" w" D' G
{: G& Y) u6 u2 P/ W
// Help Key
: {6 J7 E5 @3 ]+ |+ }IDS_RESDATA_INC_0030659 c+ }: i/ T0 |% G- d; O! N0 x# J
}1 E1 D# b+ L* P
{
( z0 `8 \. L& m* @    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
6 ^5 G% x2 J8 i9 e    {/ }# R- e: N- c2 Z2 e7 H* F
    // Title String
* h3 m' e, |; I  ZIDS_RESDATA_INC_0030665 B2 ~0 A1 x; T" B; p% ^
    }
. f) Z. x  P5 G- A: G$ f% y) D$ P3 ?5 \! H    {
3 b$ H& U6 k2 N. e    // ToolTip8 z8 M$ H" l1 x, Y; D! J" U
IDS_RESDATA_INC_003067" ^% l4 b: J" ?" c' ?- X
    }
2 S% Z- y  O% i- W1 k5 b! a6 w    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 05 M; O2 }, P3 `' _! y6 z
    {1 i) O* L: w+ D* N( y
    // Title String# w2 J9 c, W# [
IDS_RESDATA_INC_003068' D3 {0 d; @9 c6 Q4 Z0 |7 X5 a
    }# ?5 }6 R) C7 J7 A
    {
4 P, |9 e4 ~" V    // ToolTip) W9 A$ k3 V3 I# A1 @% b+ k
IDS_RESDATA_INC_0030696 z/ b( f0 h6 A: B- n0 p
    }
: g, w- f6 ?9 |% [  T    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
0 Q4 Q( A" B; g& p; s    {1 t* x( g. R1 g) B
    // Title String8 S. \' J- D; [( `" e6 @3 F
IDS_RESDATA_INC_003070
3 W+ @% p( @1 ^3 t8 T( {1 b. T    }
. Q; x; I0 y& u, ?9 b. [    {# r6 ^2 q, y4 |
    // ToolTip  H9 R# s! \9 j5 ^4 h% ~# f
IDS_RESDATA_INC_0030719 W! d. c) m. v& k9 w
    }
* z) L" z$ ~  V5 }    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0  c1 G9 j' f  n- ?
    {; o3 T! w4 j$ u. ^  z- E- h4 ~
    // Title String$ |3 H% w/ z5 {$ x2 O9 F
IDS_RESDATA_INC_003072
8 S0 d* @& A9 s- r' d$ x    }
  D1 X. s" N" K    {+ C3 a' p1 W* [' t1 h
    // ToolTip
% b; U( a$ w0 Z9 n8 g& q& R/ ~% ~IDS_RESDATA_INC_003073
; P5 |  k& e, g    }0 S. R, C  \' l2 R! s/ R4 N7 z
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0. V* c: [4 S+ L6 T/ ~  f
    {% Z' @" I! b! r3 j  i. J
    // Title String
7 W1 E7 x- z0 E* O6 S! }IDS_RESDATA_INC_003074
9 ~! x. S  u' s9 T0 D2 s    }
  p9 }2 y9 b. }. A* ~) C: [    {
8 B) e) w* X, F9 v4 }    // ToolTip# e+ X. F( C- P2 P" \1 U$ }) S
IDS_RESDATA_INC_003075/ V8 X/ s; j( g( i8 L. u
    }
( Y" L! R1 J1 h    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
9 F4 f* w8 m, x) `  l    {; x3 ~9 D0 [- Y* V/ y) A# ^" F
    // Title String
: J- h  e0 \! eIDS_RESDATA_INC_003076
# f( s- ]7 m% j+ \. r/ z" R# a+ v0 [0 i! B    }
! [: K/ C3 @5 ?. C2 r    {' |0 k1 V3 A' Q# L* D6 g  P
    // ToolTip
6 A. [5 o' H% v' C1 Q/ F; [& _% NIDS_RESDATA_INC_003077
8 d/ _9 z, q0 l) z6 W( X% e& m7 P    }6 k1 v- C& j6 `: N0 k" u
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 01 j$ p! U1 Q  Q; E" l4 x$ _
    {$ q; c2 q/ |$ d* N
    // Title String8 \- K' ?( _: D/ c4 w+ K9 Z' v+ h6 j5 m
IDS_RESDATA_INC_003078
" P: P. I; E. f% x. O: F, O  I    }8 C. d% n4 b2 W1 i% @
    {; u* y; n( E; o% |3 l9 V
    // ToolTip
6 F7 N  R! x# qIDS_RESDATA_INC_003079' k2 N: p7 d( \) T# r
    }' A6 ^6 a) t& a. K7 y
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
  z+ z8 k2 b$ f5 Z" x# W* I    {  u4 B$ }1 k3 ?4 Y. M
    // Title String
' _7 h) Y6 g9 X6 P) gIDS_RESDATA_INC_003080
5 R* N( X2 W! o5 i- p. V    }
: p0 l$ f+ y5 @# L" H( K    {; ^/ }( I% f; |9 }, }# O: a# j
    // ToolTip
& \! p. ~) Z+ R% @) b. IIDS_RESDATA_INC_003081+ g" ]. R8 h# d
    }$ ]/ k! P# x+ n& ^# _2 K3 v9 b
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 09 Z4 q+ S1 X7 W# {
    {2 J& |/ ?3 ]% ~7 C( S  l9 v
    // Title String1 R3 d' z  D! w+ W/ t
IDS_RESDATA_INC_003082
) l" M( ~' ?; y6 H4 ]    }
' T; F0 L2 ~: f% n3 L    {
+ O4 \' @8 }5 E    // ToolTip8 i% l& L7 J! @2 e' w
IDS_RESDATA_INC_003083
! m$ n( |9 b7 }$ c8 @    }/ h9 d% g! P' F$ y) ~, a
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 08 {3 m  |4 ~+ \
    {2 d1 O9 s, B9 J
    // Title String- Y2 Z2 M+ e, ~7 \3 E
IDS_RESDATA_INC_003084
& x$ W) r( h: h. K( b) Y; o    }
' R( c* P  F4 z, |- V9 k! v8 b    {: E, k! t! b) @; {, l) `$ v
    // ToolTip
0 x! w: ]; E$ K! e* \IDS_RESDATA_INC_003085
+ ~1 P, g0 _8 y+ S' a# X    }
) B$ n$ v" h1 }/ v    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 08 V4 X! m, K6 L8 q
    {8 w3 R0 m3 C. {1 O1 f/ O
    // Title String
1 o4 A3 g3 Z( S+ Q3 oIDS_RESDATA_INC_003086: K7 a* S5 y( D: H! P  p! w
    }
  B; o" l7 t5 m7 D    {: G0 f1 l3 ?3 P0 G; L; V7 S2 `4 Y
    // ToolTip6 Z8 d9 }$ V4 C9 R
IDS_RESDATA_INC_003087
5 Y4 Y  J  \  s4 g9 r  s, W" Z    }. G; y4 K  B- [# S/ E
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
, G4 K8 ?6 X! q  L7 L2 {7 K" T    {9 S# e7 \* E: ]$ k) z
    // Title String8 b' `, R! V; G) j9 ]$ {1 k
IDS_RESDATA_INC_003088
, c: }) }( o. `7 x    }
( |+ r7 y9 H3 q* m# |    {
2 q4 h7 c  d1 w. P- l. ^# y    // ToolTip
( u; K" F0 k# h4 BIDS_RESDATA_INC_003089
8 b! G# H* Q4 ]/ O    }; {  ~5 B" ^: g( ^# d7 C7 f/ C
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0+ n5 @+ [- t- \: n" Z
    {
& M; M1 o+ E8 B    // Title String' B( I' c$ Y8 j* b
IDS_RESDATA_INC_0030906 L9 d& s' I+ l# l3 l: ?2 P
    }1 i* e6 [+ _9 N: Y
    {; u) K3 X) y( S3 {8 I6 B- d
    // ToolTip
& }: b$ F. H& ^$ e2 wIDS_RESDATA_INC_003091
6 x+ @  f" D: l7 F9 S    }, V$ v% [& b9 P* M9 l/ x+ h* s: l
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 01 @) G& p+ O  h& C! T
    {
& f: y. t$ H# i    // Title String; P. M* f) i# _/ r) }& f
IDS_RESDATA_INC_003092+ ~+ Q1 u) }: B
    }3 h# A7 @8 w+ w$ o
    {
9 S4 z8 q: n3 x9 c4 i# b    // ToolTip
) q4 S) [3 T7 F2 Z& h9 w0 a8 B' ZIDS_RESDATA_INC_003093
  b3 G* P3 c4 f    }! x4 P; p' {' a" U7 X) Q
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
5 K6 ]% b! G  O    {+ \2 h! i& g  V* c! n. e) I8 k; E' _
    // Title String
! S/ Q2 _( v" [( l* i/ J/ H4 a+ xIDS_RESDATA_INC_003094
( I( E+ V& M4 R/ C9 ?4 n    }
  l8 q6 t8 R' h! G7 O    {
/ e0 _& \  r& q! f- g7 _    // ToolTip6 Y' z; Z1 X4 F& J; F$ m: ~
IDS_RESDATA_INC_003095
; A5 G  p6 f% x6 ~: S+ T  P  J    }
3 ^2 V3 k* a1 [$ m3 d    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
7 p3 ~9 a! ]6 A' T+ P    {& ~, c: ^$ n0 G
    // Title String
4 O' o( ~0 h$ D( s) JIDS_RESDATA_INC_003096
, _* w1 m; O5 X9 J! i3 a4 Y    }- p4 h7 ~. n# G! [
    {
7 `# Z, z* T" N5 V# n8 m    // ToolTip
; J, x  n! m$ E. e! ?# lIDS_RESDATA_INC_003097
$ ?0 |% n6 A( i    }
% _6 K: Y) K* E- {5 d) v8 e    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
) ~5 s$ p' b# e% N* I1 ]    {9 V5 F3 U8 l3 W3 T9 D( \
    // Title String! R/ L. X5 N1 q! F' D0 Z9 J, D
IDS_RESDATA_INC_0030988 V  d1 q8 [. A' V
    }8 u3 v: s" w1 @1 ~% `
    {7 C) d2 \& E, L% {
    // ToolTip7 M6 @1 B: l- F$ o
IDS_RESDATA_INC_003099
- R' z2 [6 p* v+ ^/ u9 D8 D7 I    }
1 M  r2 c; X, I/ E3 }: ?    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
0 D6 K' a9 I- J, i2 w2 C1 \" o0 k! F    {
0 |. u7 z# d9 W% t6 u    // Title String: s* E+ i1 P% I2 q
IDS_RESDATA_INC_005076
+ |/ w! t4 W, N2 Q0 A5 z    }6 h" f# o; a% Q7 k4 V8 C! z
    {+ Y" a! Y. j! x: F$ f
    // ToolTip8 }* P" ^4 _5 _% t# |
IDS_RESDATA_INC_005077
2 p8 s% ?* b7 g    }2 Q# ]* k6 X+ S+ ^1 r; D: j- j8 y
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0. v, S- P2 ]8 k" x. v& D
    {
  U4 n5 ?- J7 f6 s8 e& Z    // Title String
# y$ C3 E. z: H) t5 M) N7 Q- uIDS_RESDATA_INC_0050780 n( @; ]; p, G+ _
    }
2 d# m8 l; G& [4 k+ `    {& Z* S7 ~) \( J6 d4 q: p" ?
    // ToolTip% X7 g& }7 S$ k, x
IDS_RESDATA_INC_0050796 w3 h6 M5 [6 Z  y; t2 j: y. s
    }
5 {- o, s- z9 ~1 c; R- x    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0, X5 R* p9 _' G8 @6 n9 L
    {+ K8 r6 `( t" {& ?
    // Title String
5 T6 }' R1 y. [IDS_RESDATA_INC_006874
. a/ {& ]6 d! P8 z+ \7 H# ~    }
6 D; K4 C. I# v+ K( {8 Q    {
% X: i# y, N/ [4 X) h# n    // ToolTip
0 H9 x6 p  t3 M( N4 I' ~8 TIDS_RESDATA_INC_006875- M+ k7 x8 d3 a7 C1 Y; c- X0 ]
    }
% q6 o: _# a$ A1 o6 m: m2 Q$ H    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
# Y9 R$ f, B  i    {. R$ T) f" Q% F
    // Title String' q6 d: Y; U/ d% s
IDS_RESDATA_INC_006878; D) n$ V! ]% M. ^8 U( u( a6 r
    }
. k  l; N2 C( d3 M5 ]8 u    {- J5 G  T, P  W
    // ToolTip/ c! F/ z5 n& o. y$ _) m  t; L
IDS_RESDATA_INC_0068794 I& Q6 Z) n' }4 `
    }
6 ]. l; U3 {  o% K: J0 q    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 05 i  _7 k4 ]$ N: o
    {4 W" ^. g7 b5 r+ T% d! |7 S
    // Title String0 G, ^6 u8 ?- K# S& |
IDS_RESDATA_INC_006880; X: w. Y9 z/ Y
    }
0 V$ c! M, C- V    {
2 C5 `- t5 Z: n, [5 z$ C, l    // ToolTip- |3 P  |- Z1 I) o, `
IDS_RESDATA_INC_006881, q' H0 P6 [0 N+ U
    }! N" ?" j! Y, S
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 06 K+ F/ G) A% l* S6 w1 ^0 P
    {+ F3 \' O  K+ m) }: _
    // Title String
+ J) d6 e* W: z8 G: nIDS_RESDATA_INC_006900) w8 D1 ^. J5 @
    }
/ U, w0 k4 D( X: C9 W    {1 }# i' S* x. B
    // ToolTip+ h% r! D5 m1 S- p9 M  _
IDS_RESDATA_INC_006901; b6 l" s* X0 R/ [
    }
: r; \7 E8 }1 A: H    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
. j" w' L( X# `+ a' `    {
- d% T) x: X# Q5 t( {4 l    // Title String' O! q- y; Z) [
IDS_RESDATA_INC_006904
# M8 a4 Q4 l; }# R/ L    }, H6 j! m" e/ y( \  R
    {/ J! r' ~& t' @
    // ToolTip2 i+ j% L' `/ s1 h8 }" d
IDS_RESDATA_INC_006905
2 e9 B" G- a: \2 ~5 {( ~  h    }/ |0 f! m0 Z. B% m- T- N9 O
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
) I7 V) H0 r4 P3 K9 W    {" _) W( Q+ k* N# L. C
    // Title String- E9 w+ W: w) B) y% b6 J6 J! b4 n
IDS_RESDATA_INC_007134
( z+ W2 T* X7 p' Q* Q$ |    }
' q3 ?/ j! {* }, d9 ~7 J    {' j& _4 n- X! v5 t$ r5 W
    // ToolTip
0 b6 W# D) T/ v% B8 t) jIDS_RESDATA_INC_007135
. Q* C- i4 e; G8 H    }2 E1 b/ m/ y$ J- w; _
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0! R1 P/ W; m' ?+ @. I
    {' z- z" p. ]1 \( r7 e4 W' |
    // Title String
. S0 B( U- d' X5 t4 AIDS_RESDATA_INC_0071366 t5 c) d. J" \# I. ^, o
    }
- ]6 B% D6 |( V& o    {( ~# M4 _0 U7 G- C
    // ToolTip
# M# g( h2 J1 [IDS_RESDATA_INC_007137
' \  |7 R+ K+ v$ ?6 k- e* c    }; \8 i! A& K, f7 E  ]7 C% k
3 M6 Q- y2 m% ?+ E) C/ |3 {
}# p+ S2 t, m- |% L6 R1 a
所以红色的!( \5 _# ^: M$ T% F$ V5 h+ _2 u
. c8 A" P( ^, ]/ S0 V
这里还tblSkillPoint的条目:- ]# n6 Z8 _. \6 [" }4 R
+ o& Y) V1 S* Y& E9 Z
代码:) d( u) H3 c  c' C8 w* M
                If (@im_nJob = 1)
6 v0 s: f1 c) d0 d* ?: f9 Z3 z                        Begin9 l3 q) T# u) P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)8 b' O$ n6 a- W( ]* E9 ]% C; @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
6 ?0 f  x8 ?& W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
* f$ ]  Y, w/ Z+ c% S  r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
9 ?* p) r" H9 L' ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
2 K: L1 `- K' J  n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)2 v. ?% g) I3 J7 h/ o  e  a4 x
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
& h2 j. Z: k% @8 y* N) ~/ d5 z* ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
- }6 l- _! q& i9 M. p2 i0 L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
! u" _( K$ c9 ?8 n: v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
% C9 A  h! q3 d0 }" x4 g& \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)& j1 ?+ C# k! Z" G( f: v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
& A: y' b7 C+ B4 e4 |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)" s2 W) w: l# y' D( h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)/ [# Q4 O% z2 g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)* |+ ~% D* q9 g# B7 d# k
                        end1 k9 e4 ^. v' e6 P# u
                If (@im_nJob = 2)
7 S) W0 [$ m# j: V% @) G: d                        Begin) v8 |1 G4 }9 [! I5 N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
# b6 n; M5 l' Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
# @; y) h& V8 ?) D. \4 v6 [3 P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)/ L( j& W0 B( D% y% Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
, z4 t' Z1 y* g0 c! N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)2 ^2 x6 p1 q5 D- f# O6 s% G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
% G9 x* p7 b. c. g' [6 L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)* \- x% [$ o3 c4 \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)6 |' z5 J3 f  ?& B3 l* ?1 `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
  m  ~7 X# I, S- D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12): a9 h  C# T" I0 _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
9 ?7 A! c# O" @  |, g( _: Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
; g) _2 Z+ A3 }  p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)7 c4 H( {1 O6 Z* h% y' W5 x
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)% u1 M, D/ A& U' z0 ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)2 b& n* u0 w0 W- v8 }) F4 N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
  ~0 n/ z% v+ \' g% V, f* W" w                        end
5 v5 t: U7 D/ w& `7 P& X                If (@im_nJob = 3)& i- ]9 W; E& {3 r
                        Begin
# m  x. h* s/ X+ Z' S. f0 a4 r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
- z+ G; X7 Z' u, }( n# U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
; s& c' u7 Q, l4 _: B% X- L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
( c9 |9 \0 `  `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)5 t% `3 {' K1 I' x* \  [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)7 d- S, @$ Q. Z2 G9 ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8), V' {8 f* y& r5 g" ?- H/ O- h& T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
1 u( }8 s9 u3 W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)- Y( o$ R, F7 v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
, m! `0 X5 D. f/ l' [. d5 G) }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)' H. S8 C0 Q7 F! ]; J1 l2 p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)+ Z' v9 P: G, N" M- ~3 T* w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)& T5 d/ F& T  O* c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)$ o9 M6 B$ q6 A, W  O: h$ T. E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)  X+ M0 \' u9 k+ }: T6 J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)( ^$ Z+ u, m# g5 b7 O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)6 ~; a6 P  U+ u+ }; i- M- B5 G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)+ q3 Q6 \" V, V+ O0 B! ^: b8 u
                        end0 ?$ ^1 m5 G% K& M4 T  H
                If (@im_nJob = 4)4 Y6 a$ C8 U! E# Q. _( M# E+ c, r
                        Begin- H6 a+ g7 v& o6 v$ F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)4 e) `" Z' B9 G! x# h$ D: p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)1 S3 v- o% Y% c  C( q2 f: y9 ?9 N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
% e+ R- K+ `, m6 d6 U$ j$ f/ ~3 x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)  g; A% {( p" G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)$ n8 r# r, h) `; u2 @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
" Z6 v: g! C5 G* \" {: z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
( V2 @: Y  v# ^7 z- G3 D& E% A* g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
; M& y: ]1 @" V8 D5 X; B# _& M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
' A7 @. n; V$ G8 t$ G5 w) P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)0 D+ D0 l( a0 i, @0 G7 r. g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
# N& r5 P# e6 U$ R9 S7 ?( i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)& @7 j3 \* t7 i- q! h: R, u, O4 h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
/ q( d- g/ Q& D  ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)' {4 o0 J2 q5 ?! ?0 T2 {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
  t2 P, q0 g- U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
; \8 b# S; b" p3 J2 T4 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)% S+ v4 ~! M+ |+ ^/ R6 v5 n
                        end+ f1 v" r, G/ m
只需插入在此插入
1 r5 M4 `# N: v6 C& S$ u, F代码:
, ~; N: D! ]$ Z  B4 i0 _# S; [                INSERT BANK_EXT_TBL
9 X# A4 y* }' @                                                        (                                                                 - N! V( y* V: ]0 U- C3 j
                                                                m_idPlayer,
* P* I  b8 Q. n: i- E5 ^  O                                                                serverindex,
! [, d5 [% y; U8 ]% c0 b                                                                m_extBank,5 V0 N. j: W# ~
                                                                m_BankPiercing9 x+ k# o+ J! J
                                                        ); T, N' m+ |+ G. O* c
                                VALUES
; d! P. _6 i5 \4 G$ a; O                                                        (& d# y1 _6 @1 y4 D& c7 O
                                                                @om_idPlayer,
( w8 x. o; V) K% k4 S5 }                                                                @iserverindex,& G- |4 T) M9 i' ?
                                                                ''$'',''$''6 N" K- S% P/ x
                                                        )
0 x7 A5 ^# Q4 M8 @' ?7 v! g- j
4 o& ^  j+ ~9 \: L7 x, f1 k
) A6 g4 ^; I( ?0 r8 H#define IDS_RESDATA_INC_007134 288167 \; M6 T+ O' A5 D
/ c7 E$ L! X# E4 m2 {/ e
0 t- M: Q1 D% |2 I2 F( _
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
" c6 p& N/ |' A8 b                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex8 F5 b* @+ I' N$ [' ?7 J: y4 ]
#ifdef __NEW_JOB_SYS( `) g* S  d. V, S. h
                , 0.0f, 0, 0.0f,
; @  @" m! O! `: `! n7 r                0, 0, 0, 0, 0,& D- q/ N8 ~  ~+ |
                nJob : d9 i: Z4 N# z; t; ?; O! x  V
#endif& o7 F2 Y3 @! K: p7 E4 f

+ i( \$ c6 X" ^, U' N+ J& z5 C9 c! ?( R/ s4 q6 c
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