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在这里,我向你解释如何在源选择安装到创建工作中的字符。( Y( G$ c5 H( Y! E% W
../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:
6 o- p, \$ v" I) d0 E代码:
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! {7 l4 I7 |) r h$ d+ J/ i#define __JOB_CREATE_CHAR& T' P4 E2 B: ~1 J4 x( q7 S4 T
../_Interface/WndTitle.cpp
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* g0 X( c& h4 q在这里你进入功能
# A; @7 D8 Y% ?, O) Z代码:! X/ E5 s/ ~9 j1 w9 O' E
" k& w+ I9 |- y8 Mvoid CWndCreateChar::OnInitialUpdate()- Z- o3 F& y/ }$ M1 b' k
并有助于5 J0 @7 T. T0 P( H
代码:
& p2 Q) m" Y% iCWndNeuz::OnInitialUpdate();2 n% f) Q* Q$ j- y
这样的代码:
8 h& y z5 Q7 c8 k6 i4 |代码:
! | \& e6 \5 D5 K#ifdef __JOB_CREATE_CHAR2 ?; r7 p T) B- N( p4 k
m_Player.m_byJob = JOB_MERCENARY;3 N9 N5 E" P* h: W2 X# h
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );% z3 N& p: C X) D
pWndJobBox->AddString("Mercenary");//Edit by yannickmama
, j5 u( p" Y. [ d) [5 o pWndJobBox->AddString("Acrobat");0 z1 A9 B, I( e
pWndJobBox->AddString("Assist");7 ]/ h! M' H0 L+ C* l
pWndJobBox->AddString("Magician");
h1 \( l y6 ?. M9 Y pWndJobBox->AddWndStyle( EBS_READONLY );6 \* ^0 B- C8 Z4 o# \
pWndJobBox->SetCurSel( 0 );6 s6 l% L+ A5 X m9 s
#endif //__JOB_CREATE_CHAR
4 J% K% g4 C+ c. z在同一文件中,我们跳到这个功能
. N# _$ Q. ]8 Y' C代码:0 I5 ?: y8 H# x: W6 j$ U
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
2 A4 x/ x2 t- \: l, H O3 {并查找这一行: x6 R+ w# H! u; U
代码:
5 i/ C( ~/ a6 w8 O: }8 v case WIDC_OK: // Create
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0 f) m$ k! @$ \/ w: i) y下面我们就这一个:% g# h' r, v+ x, @
代码:
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#ifdef __JOB_CREATE_CHAR
4 a! d* p2 }4 _1 _' }: {+ n8 _ CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
0 D! y% m) |' w/ u assert( pWndJobBox );
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; m: C/ _" ]) K. b+ y, o if( pWndJobBox->GetCurSel() == -1 )
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, Y% ^' B. m6 Q g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );' o+ i& @% g' c! ~
return TRUE;
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4 `8 F* J( }* J$ g" }# y, M! ~ switch( pWndJobBox->GetCurSel() )
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' m: U1 v3 N: A& i9 ~8 } case 0:& T8 T9 K' K) c, T
m_Player.m_byJob = JOB_MERCENARY;. @. c! {" h: R- X1 H- O1 \
break;( t+ W: U3 L* _7 E" K, u8 z! P
case 1:
7 d* W2 }& d4 R m_Player.m_byJob = JOB_ACROBAT;& g/ Q4 |+ o5 X. c9 ~3 g$ \# y
break;2 n+ T8 k0 g w, U+ u
case 2:- _' e$ k1 z: d3 _0 O% r
m_Player.m_byJob = JOB_ASSIST;9 Q9 g; a: V! L H/ D6 b
break;
' A |! s6 O* I# j$ F case 3:' j, S' G% p9 o
m_Player.m_byJob = JOB_MAGICIAN;
! l$ j. P0 B+ n S8 h4 \& | break;' l _/ Y6 R: o+ x1 P( q
default:
, R$ K6 b( N; D m_Player.m_byJob = JOB_MERCENARY;. E& e4 H- _5 M* u. \; Y4 X/ Q
break;
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. a/ h1 t4 h$ _4 e+ S. c#endif //__JOB_CREATE_CHAR
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( T' H* v/ z; C! y6 i../databaseserver/versioncommon.h: s* Z) ]9 L4 S& G
* }9 t* Q/ G g7 c3 t3 B* @+ t0 m在这里,我们这一个以上的地方进行" o* b2 r# } C7 g9 c2 V% l
代码:( T* H9 @8 [9 u
2 X5 O; E* G7 I2 O9 C! p#define __JOB_CREATE_CHAR0 |5 J( D# T& M/ H
../_Database/DbManager.cpp
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+ d7 L0 v/ D. ], F) E在那里,我们去的功能
. W3 \: u- y9 f ?& E0 j0 m* R3 p代码:! _/ d% ?7 d# h/ c6 I h
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )8 r0 r0 w9 A# B) X5 X* f3 J4 t
并搜索
|( U- R, n# C代码:
. H9 d, v7 s; v2 ?+ y6 Rpd.data.nJob = 0;) b7 H3 o& z. T) O
并替换为
. ]3 c+ s# K+ U% g, {代码:
& s' ]2 [# L* C/ S0 l#ifdef __JOB_CREATE_CHAR8 Y0 g3 I$ {' F7 }7 [
pd.data.nJob = nJob;
" K: `. ?) V, }/ q0 n" F0 Y9 l6 I) y! L#else //__JOB_CREATE_CHAR& O- w1 g5 p; F8 Q( b q+ ~+ E
pd.data.nJob = 0;
8 l* U4 s) n! a2 H0 q#endif //__JOB_CREATE_CHAR
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这将永远有一个来源的东西。: @+ z" s+ P4 @8 g
1 y: p! z6 L5 w0 v; K; w但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
; I+ e" c1 |& E+ k& s, ^( P* D2 p. a和搜索) t, |% R! Z2 O6 i
代码:
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* Z& n* r) D2 M! O N3 m+ J6 g FROM BASE_VALUE_TBL
+ W# E6 b' b+ I7 `4 `; ` WHERE g_nSex = @im_dwSex4 q, e8 S/ J" X( s' ?
并替换为2 l! J, \' w& x/ C# p0 B
代码:
1 ~$ ^) \$ ^" r X& N* g! p FROM BASE_VALUE_TBL+ } z/ [: v- c3 z: p7 q( ~+ b
WHERE g_nSex = @im_dwSex AND" `. }& C5 A; M4 h/ t" G
m_nJob = @im_nJob
G7 V3 R; R8 _( V% N5 Q, O当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。; u6 O6 X/ t! [" r7 T1 k+ K
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你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
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你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。( [! z2 p8 H( a
这是那里告诉服务器哪些技能你的角色可以skillen。. k- A: O. Y8 y" | U3 H$ F
可惜我不再the'm懒得现在要做的话:'D
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! {- t/ X8 `0 [) O) y5 B" O" ~Quote:( I8 _. I1 ~% N1 H9 T
Originally Posted by Divine. 1 o6 E* _1 |' S7 n& | z
如果他发现我
* Y! {& M& h9 C6 u3 F代码:
u. ]6 d t3 ?: c' F* K pd.data.nJob = 0;
1 n8 ?" Q$ R7 o! m并非如此:/ n8 ~. Z; s+ s; |
所以,我只能看到
. [; ]9 { k. L( a8 V% q/ u; ^代码:4 Z4 C( L$ O( }1 \( R6 L: K2 C
// pd.nJob = 0;
$ q2 z4 V4 c9 R2 ]( ?^^: t8 P( n2 r% u; S5 H$ L
Hier, das mussu finden:
4 {8 ]( b7 n, V9 w. e$ |1 H. j$ ]: yQuote:; W( B3 t: P- J
#ifdef __CREATE_JOB
5 T0 O' p1 z& s4 Npd.data.nJob = nJob;
) [( N. h: e& U% V. e, o#endif // __CREATE_JOB W2 H8 L1 ?9 a' O( V, e
// pd.nJob = 0;
; Q- o' c# Q* A) [! \. }// pd.dwState = 0;
; D9 n' F- ~& _' }% W, l# Bpd.data.nLevel = 1;
$ k! B" x! L* ?- |pd.data.nSex = nSex;) y7 u1 q, V; V# \, v+ b0 f
pd.data.nVer = 1;
7 C2 a" Z' \/ k. {) `' b; b- a3 L0 o& }
我仍然有一个问题(:
6 ]' I# f, [( r! S% T下Character_STR DB
* K* s" r- e8 v& ?0 _这样做在这里
, W$ T1 k, _# P0 y: l8 J代码:7 x9 j' @$ e2 o. o4 k! J! v& Y
FROM BASE_VALUE_TBL
% u9 z0 x9 w' J8 Y$ C. I WHERE g_nSex = @im_dwSex
; V/ b: g; P! u$ [8 L* M& o在这里改变
8 T; k, L# D. @+ M8 x1 m代码:- [% H' T# [: A `4 i5 [
FROM BASE_VALUE_TBL$ a5 K7 h- i! O8 K. B4 _7 _! d z" b
WHERE g_nSex = @im_dwSex AND9 h4 n+ r u% d* q/ z0 m5 y
m_nJob
- n# A, Z( l6 {2 M/ o) s( h1 ~由于还需要什么?.?
5 i8 X5 J9 K& r% \在第一篇文章中,你可以阅读, `- W( H; p z, I/ V& j
代码:
0 Z( ^& |, O0 @ FROM BASE_VALUE_TBL
0 d& p& r1 f6 M8 t WHERE g_nSex = @im_dwSex AND& A- X- I1 U$ r/ D" O4 q. D
m_nJob 0 \+ k% B: g8 G7 n& }& `/ t
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@% v9 P% O. Z( U! `6 l
窗口是什么我忘了
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代码:
, M# r9 N, s2 N4 c" @APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
; Y5 W/ x2 o/ |* t{
' K w) R. }; N9 h) d5 {// Title String
! Z1 v9 `! z0 t3 G5 E" GIDS_RESDATA_INC_003064
7 k8 _+ C- n# h. K2 ]}- B3 u# |& G' b/ p# w
{( g' D: R+ t5 \5 A. R$ \
// Help Key
8 s+ \! v: d: bIDS_RESDATA_INC_003065
9 U- f+ w. H6 R}
. `6 f# \9 K# R0 l9 d, t' y{8 t! p4 i" B5 [5 O
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
' B; h' ]5 i7 W- a2 \* c' U1 q {
- H1 Z$ y* Y$ U# S) q9 E3 s // Title String( T4 j- V4 t( ?4 m; t) u" p- f, l
IDS_RESDATA_INC_003066
3 Q9 O R4 q( A5 @* ^+ w/ l. F }) p0 a2 Y1 W, O" |' V( G
{
1 t; p* \" [$ w! x9 O* r // ToolTip% X" f% k. y2 i
IDS_RESDATA_INC_003067
C V6 |6 @- M+ r+ s! X) M; v }
# F6 ~; s2 o7 d5 H |& K WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
3 c% ~) v& p; x {
' E/ A; q: N' l; `3 @ // Title String& E }/ s9 L& T6 Q% g3 R' s N
IDS_RESDATA_INC_003068
% G' G- Y3 o/ ~+ @$ w6 w$ Q' _ }+ Z" s# B& t* g
{
# Z! y% W) g* O, d // ToolTip. A8 P5 N) k, V: {# @3 C
IDS_RESDATA_INC_003069
" }. B; |2 e0 Y6 t }
8 ]& @; P8 X" R: ? WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 06 k5 f5 ?2 n# s' ~9 Z. Z
{
9 y. V% Y) M( h# T4 y // Title String
: p9 O, h- l- z+ s3 u$ E i+ YIDS_RESDATA_INC_003070
0 r* t3 Z" h% `# |6 C- E, o; k. | }
* D" _. U+ b2 O& x {# O: g6 e, [$ X: c; V1 R
// ToolTip
/ v7 m8 n! F; h6 Y% m! vIDS_RESDATA_INC_0030713 ^4 x2 A" b8 a3 s
}0 s! c2 J2 @; `
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0. _" m( \$ \% l9 ], E/ u5 ^( D$ W
{
; i4 T0 p- b2 @: R, j // Title String
% x" t- v" H6 J7 [/ X! [0 _, j; S" J8 VIDS_RESDATA_INC_003072
; p r' d2 U d; X8 ~5 l }
# Q: k) M! U" B8 V3 l; G2 X, v {: h8 ?2 [3 J- o2 k+ V; l x
// ToolTip
+ f/ Z [3 P! Y, ^IDS_RESDATA_INC_003073, x5 T a! I$ Y% H; S
}( W7 ~2 |- D$ U- d5 N
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0. N* ?; V+ N1 W' w, n5 h
{
# z0 s- b. P8 J0 Y6 K2 _% b3 \. o // Title String7 x4 Z1 ^- j/ y% E2 i5 w! b& B5 i
IDS_RESDATA_INC_003074
( t! {& x: K w: d6 Z. H; N2 d }' D! J/ C& C" j2 V! o1 Q
{
, ]/ d+ K8 M7 T. O; f9 e5 K f6 k // ToolTip
' }6 M/ Z( \9 Y8 ~, q( I3 aIDS_RESDATA_INC_003075
3 x9 [; O( ^8 c' F2 t% h% ~ }
; s' l; a+ b5 J% s% l7 A WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
* }7 w% u* {' f1 |- Y! B1 w {
! ]" v4 X8 U. E6 t# a // Title String
* k& k: H0 N% eIDS_RESDATA_INC_003076
" y; K8 Y: I+ U }4 e [: z+ w2 ^8 d/ J
{
7 |& l7 J# p+ c. @/ m0 a // ToolTip( _5 i) c K1 j! z
IDS_RESDATA_INC_003077
( g! [- y# Q2 h* \' W; v+ s }& `* j) b- R1 M H+ r
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0* M0 c6 E: w5 ?
{5 n* }! X/ [ h& u1 E- S3 v V
// Title String. D- L9 ]9 F, y3 v2 |- u
IDS_RESDATA_INC_003078- V5 s1 N# Q H
}( I5 A, p$ j7 r& Q* F
{
- }( g+ E8 o& M+ h5 v7 ] // ToolTip
+ k% @' j4 \! HIDS_RESDATA_INC_003079
6 w1 g! e1 Z# G6 N+ z0 M }
( D9 k7 R8 `3 k3 M( i0 |+ e6 f WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 06 g: l- R% f) x7 S4 B: w5 s% x1 b5 i
{
1 t# a g: U+ @ // Title String- a" s% D% N) s9 Y
IDS_RESDATA_INC_003080
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{/ H7 e2 n4 T& s; [6 ~' G
// ToolTip" p( j) X/ O* n* @
IDS_RESDATA_INC_003081# U% Z, |5 \6 A7 Q I
}
2 [. d2 `3 K0 N* k- C WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0/ Y9 S) B- d, s
{
0 x% w; K I# V! {( Z) s2 x' O // Title String, Z! a% f$ U) Y" {
IDS_RESDATA_INC_003082* f) a1 G1 b, C# N; B
}2 m; i- t9 n- n8 H% U: l* v
{/ H. ~7 V% |4 r2 h
// ToolTip
' P- |4 B4 p- O% \IDS_RESDATA_INC_003083
" R u2 l# j: O9 E" p! d" p5 M# p; B }$ w- n% |* a) ?5 I" u4 `
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
a- g5 ?1 l" S' q) L {
}/ I! s" Z0 L6 x5 r) V- _ // Title String+ { E1 `) O \: [
IDS_RESDATA_INC_003084( h) X2 U9 m3 F
}
% E# T/ [& `$ q- J7 s& l/ g {
9 |: K# |( |! f5 ]5 L- e // ToolTip
4 ?0 A8 Y4 ]9 sIDS_RESDATA_INC_003085
9 @. L* @5 n" ?* _2 M: {7 z }
5 S7 y6 y0 `; B" M% ]/ L, C WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
: }+ j3 N% L/ ~5 g9 \ {
R9 I" n* O3 D% S# S. O // Title String6 R! B" Z, t) T3 e- ]2 e
IDS_RESDATA_INC_003086& @1 `& x$ O1 |
}
& b. n/ y) h* j$ z7 x* p8 Y: B {1 Q' {; b# s# Y" Z
// ToolTip6 x2 t4 q8 w7 h1 z s. f) r8 h- r" J
IDS_RESDATA_INC_003087
) P. j, a( h/ \ }
+ s# ~. f* C2 t- u WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0# a- f8 F$ \2 ~) Q
{* C4 g7 f2 E' P8 l" ?, w8 b
// Title String9 m1 ?8 s, w7 ?- C7 [, M ^
IDS_RESDATA_INC_0030885 C/ z7 Z9 \% ~% ~
}
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// ToolTip' F8 F, d2 T& N) \3 \
IDS_RESDATA_INC_003089/ e0 K3 V( Y% z) D0 s
}
2 `/ B. l( n" Q. n& I8 }; y- ` WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
8 @) Z, ?! w* q+ ^( Q {5 E; j& r* M1 N2 Z
// Title String
& R; A E$ ]- N( DIDS_RESDATA_INC_003090
; o. A# }$ Z: g }$ |0 s5 u: K4 B9 e' v% F" b1 H4 ]$ ~
{
* f" q9 T8 y: ?+ T- M/ A8 n // ToolTip1 g; w- z# U8 Q/ T* U4 K2 @/ G, @
IDS_RESDATA_INC_0030910 e; X l4 s4 ~5 Q% T
}
& I6 k& x$ c+ F) t/ D4 \ WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
5 U- L# ` Z4 H* I g# h& T! g( z {
- Q+ z* I8 W, u/ B' ~, ^ // Title String
* z! H& p9 X5 d$ mIDS_RESDATA_INC_003092
# W0 N$ j S! |; u0 ?3 _: O, t }
' N) X& d$ ~( s' { {
7 |; A$ C+ ~ u: | t" w // ToolTip
* j3 {/ b" v) h2 c# g5 BIDS_RESDATA_INC_0030931 D3 @0 S+ j! L8 r4 o
}
4 z% A2 w2 [; ^8 V3 f0 A WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
2 @6 v% C5 L% a {
9 z7 R2 p c2 s$ M% q, h) ]% f# G // Title String! e0 b% Y0 I- d0 G
IDS_RESDATA_INC_003094& Q k4 G- F; f
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{
2 ?; [$ _* Q+ P: Z: L6 e4 p // ToolTip$ K! ]; {- [5 A3 n1 B8 A
IDS_RESDATA_INC_003095
- Q4 d& @; J: B8 ~4 S, p" q# u7 N$ _ }
8 R2 r) m( F; ~9 |0 U WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
: f' K% n; W5 k, h6 j( T {
6 C' }$ ^" u1 g1 M' l* F- l8 ? // Title String
2 `9 W/ o& b z& fIDS_RESDATA_INC_003096
7 c+ d% {6 Z2 `6 x }! u1 h7 ~- S# s$ Z q
{4 l; J- ~2 j& }$ X$ z! _
// ToolTip# [+ P$ y* |# w4 o! _0 ]9 w( ? h N
IDS_RESDATA_INC_0030971 a2 {3 B5 l' }4 ^- G
}
/ |1 X; X; E% e2 b m8 ?& b: @ WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
- R% A6 k8 d6 v1 l {
% t. I: x% k$ o6 G // Title String
4 j9 o5 M. ^$ q" X+ zIDS_RESDATA_INC_003098) U& S) T, O: \
}
7 n5 h! c. G* v {+ n1 u2 V' j, [2 W. Z
// ToolTip
" U0 K( p/ |" h2 ^8 q* ]3 qIDS_RESDATA_INC_003099! O1 f/ r* }5 M% E. ^
}9 `, b( A8 [- h; t; b0 _; A$ B' Z
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
& R0 F* Q, V' q" i4 V$ }$ K% E {8 i7 z# E+ `7 q- F# \" h
// Title String
2 h3 J1 a* {2 KIDS_RESDATA_INC_005076
6 o1 h( B4 r# P5 I* _( L. K- S# } }
" b$ ]3 K5 j! z) q- X {8 X: N3 \5 H$ [! H$ Z
// ToolTip
0 @( ?1 K: r8 b! _1 k1 V( J; c3 EIDS_RESDATA_INC_0050771 F& R7 }# v* j! x
}+ A; f9 m$ J: c) @ }3 j. B% ?
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
6 Y8 D+ a. W9 Z) ]2 J {0 ]" p4 D1 _$ b! m5 z/ L3 j0 M. N
// Title String4 H2 ]- y D' X- w/ W `, b
IDS_RESDATA_INC_005078& u8 F+ i- z" y5 z; I |( ^
}! t$ h; y. {3 [1 g
{
' }' J; l4 C* ~1 r. P // ToolTip* T+ \4 K: Z8 w$ d* Z
IDS_RESDATA_INC_005079
) l1 |3 B l, c7 z }
0 w; P" F: y% _( R) C0 @ g( V& E WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0- K" n8 l3 [' v# e/ L1 n
{$ V. ]! v# W: s9 l8 d
// Title String
) ?* F3 X3 @( x1 Z pIDS_RESDATA_INC_0068741 r7 ^) s( r* F
}
3 o- N7 H/ v$ ? {
2 d8 J+ R7 H1 n7 t1 U // ToolTip
/ i2 ^7 H9 K5 Y+ ?IDS_RESDATA_INC_0068754 s: ]( b6 x: q. \
}
6 J% d- m- P) u b WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
; f% H3 D4 n5 G% U |! U2 H7 o" a {
v) a& d) @1 c( K! I // Title String6 E% Z. K+ _( K
IDS_RESDATA_INC_006878
) n8 A/ h4 V7 b }
' V# M* D9 O2 |: r1 ^: q9 ] {0 ~5 Y3 z/ c; H4 c" W
// ToolTip F$ {0 \- S B, `. H9 Y
IDS_RESDATA_INC_0068797 M5 @" A$ }' S! T
}; S! V" V4 p; W+ B8 R) h! i* X* h
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
; D" ~6 _* R4 s( d/ s/ O1 C {2 V, c% g; [( g9 d$ Z
// Title String
5 e* b# h$ w; |1 b/ @6 J, \IDS_RESDATA_INC_006880
9 P$ L& t, t: y" U$ P$ h l }
$ |+ v' P2 a* T) E# T! F% J {
* U# X2 B0 ^, W/ P& i // ToolTip
$ Y# B! m* H3 x8 VIDS_RESDATA_INC_006881
7 C6 D% a: q! L }& I4 B$ w7 @+ i& I4 A0 o' v, q
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
$ I) {( _+ n0 V {
7 l; Q# n% b# ]8 c& A+ M // Title String. B7 l8 y: {8 v; J* O( \$ p
IDS_RESDATA_INC_006900! _: V3 X1 B1 _3 ?' {3 E; k) p
}
, Z2 D3 k3 v+ F* C4 e {$ ~/ L% S1 ?* y
// ToolTip+ U9 R; ?: ]/ N
IDS_RESDATA_INC_006901
8 y1 x, b5 @, t" \0 }) ~% f3 l$ F }1 {7 F- E/ d4 H9 }8 ~
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 05 H& q) f% |6 s/ Y
{
4 L/ J" E" r$ [" T! N3 @ // Title String
) }2 Z/ c( _! H/ x5 a( ~& qIDS_RESDATA_INC_006904
7 q D6 m3 o m4 b1 w5 R; N; L }
7 s/ k' V3 O0 D: Y. _- u {3 j4 t8 R# {- M
// ToolTip
; n) V/ L& ~5 I5 ^. |8 zIDS_RESDATA_INC_006905
/ B, h* L. _5 D- y- _% r }
: P7 @1 |8 o: z3 v, E! J WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
" k% u# g0 P( ?% E {# g3 T1 q! j9 a' g, |6 m' O- f: L
// Title String
) d: A' B8 O6 C: v+ c% V, gIDS_RESDATA_INC_007134
. n$ s9 a7 }7 G. ~* F) m8 N3 f }0 L- W$ X9 P9 d. C) R: E' u
{
8 k" `7 w' {: k4 r) \$ R // ToolTip1 Z4 D, J% f6 _7 b: X
IDS_RESDATA_INC_007135" o# J; x$ ~: n2 \
}; O/ J* I, i! O+ {2 ]* A
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
4 [+ x, \# Z( O$ C' i+ \ {
) z# o0 R- e. u5 e& w4 b // Title String
' j+ |" k; F5 AIDS_RESDATA_INC_007136, m* O) e+ \: i& e
}
* j% e5 A3 _1 d8 {, x0 | {
" c9 e; H" a4 r // ToolTip
9 o( C- H% ]6 Y* }2 p4 tIDS_RESDATA_INC_007137# a- F5 [: P& }' L
}% @' c- E. g* C, H" b. I
. s$ e" Q1 B0 w$ p/ y& H9 @2 H
}
3 R# i G: j3 C! K- [$ y所以红色的!
+ I6 n/ |5 M" {/ m6 Z& J1 U
/ V9 u- a8 c( ~6 b5 ] y2 J# o3 r这里还tblSkillPoint的条目:
$ V7 V4 Y2 v. K4 p# `$ R, ?
1 i* L! g- z+ V b代码:2 D) V# B$ m; N3 h
If (@im_nJob = 1)
# e+ t8 l( H2 k" u3 l& |" v Begin) @+ ]$ H5 @% Z3 m- ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3). h& g9 R1 |5 @0 Y1 q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)2 h! ^: e5 z! P5 g# E5 |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
) Y. I; Y# o( W9 i# q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)# p; Y* x3 O& [) R4 g+ ]; }' q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7): C& b9 U5 F3 c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
* u- |+ ^( q# L9 ]7 ^- x$ z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
7 N/ e3 [% Y/ |: d( ~3 c( i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
$ k/ ~2 a/ o; n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
( r5 O3 [- \( d: | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)' T" V) c- p, Y( D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
* u0 ~1 ?4 s& ?; Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
: ]7 B" k, f0 s( U, e+ n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)- H9 e- p/ ]+ j; p2 F& f$ C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
% W2 D! f9 K& z! {4 q5 ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
3 r. o# t* W7 w& _! f7 h end
! N0 P E* m, R( t If (@im_nJob = 2)8 A. j7 k Y" c
Begin
' d- J/ a9 E! `+ p; o; k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
& o) L9 J; O. y$ A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
! b" r7 `2 r- A H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)6 ]* G4 R3 V& P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)) }+ p( j; @) b+ _. {1 c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
: D5 {9 S5 a( E p Y5 f. u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)9 P7 t5 k2 d0 a! \# ?$ M2 v1 C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)- R; t q1 P2 U8 x# j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
. m* f7 a! y( m2 A! R& ?3 F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)4 u( L8 v- n3 g2 R1 V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
& u B0 u) ]% w3 p. M! t+ n$ ?1 C3 V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
4 r9 V$ Q6 Z Y9 ]# [" T/ G- ^& b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)% Q( [8 m6 V7 e8 `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)5 D& ?# m+ Y8 g2 K7 {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)0 P+ c8 }% |- ]# B% G) W* w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
* J0 w( O6 y: z U0 f1 ]( a8 M# Z4 F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)5 P7 |, A4 A6 R) S# d7 x8 B+ N
end+ N" D* ]$ r* f% J4 R7 s
If (@im_nJob = 3)( b) U) T, N; c* a
Begin4 Q, L `% R# B) B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
/ A) w: P: t+ v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)7 s$ M/ ^/ \- Q( ]( p4 C3 K* Q0 Q# j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)$ G/ k& J7 H) K$ B2 J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)6 S/ N( b+ i& h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7): e9 m. A2 f. `' z4 k5 A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
% M. U/ B5 S/ z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)8 a4 z0 A% t0 Q' {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)7 n2 U3 R2 y; U+ a# d* b/ S$ g5 Z, O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)5 E1 B# I- p& Q1 P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
, s9 [1 e% @9 u7 c4 o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)" Z; L& n4 q4 P: A0 Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
. `4 c, V& l, y7 t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
0 Z; q z2 ?4 h0 A/ H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
! E1 Z9 q2 I: N1 r4 Y' v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)+ B, Y" s! T& o x! @* k$ b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)+ @( r4 w! A8 O7 C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)( x6 G8 O* V# A3 H7 L3 O
end
/ V5 g- h! u2 r* T+ [ If (@im_nJob = 4)0 C3 |0 \6 z& d* a! q- S
Begin
1 \) r. @% R9 S9 }- J. ?9 H: _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
2 ]% ]8 N- W6 n. @& r {4 ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
9 @- g2 L$ |7 m7 `3 K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
* `6 ~' W& I6 g; ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
. \# F- _3 t+ h2 Z& l9 B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
. Y+ X3 A& ^" Z$ y: L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)6 V F ~& h K/ \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)$ `1 p( g$ z# }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)1 Y( t& O: w6 D7 s/ a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)9 _6 i# T0 _& M# l+ Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
0 ^- Q% a! c) `3 t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)1 L. ~( m9 f, T$ G4 i& h0 |* F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
& f( L2 i; P9 n7 I, S; L# Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
c/ m; F/ j6 L% L4 R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
# e- F1 P/ |1 h6 e/ J6 g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
" y8 M1 V' }* k* A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18); J8 x8 l$ M3 a2 J2 m* r- W- z b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
- p) Y3 U' `. }2 v end
- ?: N- a6 i% k0 d* n. K只需插入在此插入3 p0 A- c A7 F! y9 O' l7 G
代码:
% V4 P1 ?7 O' X INSERT BANK_EXT_TBL
, P8 L: |/ r) p3 j E (
, I! m' q2 C& }* \3 |' O. _% x m_idPlayer,
* a. i! O# A% W, G' o$ \ serverindex,
7 w4 x/ Y7 g+ [/ C3 Z3 e m_extBank,: y, y+ d$ P8 R% a& C
m_BankPiercing
( k+ u8 a1 w8 i d )0 n$ t' h% ]. r5 y
VALUES
! I1 H; p+ C! l6 C (; k2 Q+ b P0 W
@om_idPlayer,1 _, b S+ j+ T$ o* d1 c% n+ W
@iserverindex,, U0 s, O1 M" \5 u
''$'',''$''
% a7 d& k9 j4 K( [- t" H )
9 c+ f" G, u- o# |% w' |* d1 P7 [3 o% H3 E+ s
% C' x9 R. r. C6 }" \
#define IDS_RESDATA_INC_007134 28816( |0 i5 V! _9 G" k4 y3 }5 { v2 y
' B1 ?/ h( v7 @" ~& T, W7 j. |. E
# P3 o+ S! C V8 j5 ~
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,0 J& f8 ~. ~ s; X& w( M, p G$ s
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex2 @; m1 e, b: j% q
#ifdef __NEW_JOB_SYS
+ p; n( I2 i( V) M: G7 t- A , 0.0f, 0, 0.0f,5 ]7 e2 |8 _! A Q
0, 0, 0, 0, 0,
- ]/ G X; `! \( b% V nJob 1 m% u4 V$ S2 O* S) Q1 F4 [0 w$ S
#endif
# N' p) @8 J- J; y3 W. [6 H+ w7 Z, m
. Z* ] |5 T) t$ u2 r( P- Z |
|