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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。: [% e5 B/ |  R$ ]  a
../NEUZ/Versioncommon.h
( K* \4 o4 o5 ^! ]5 X
- W- [  G5 c; S' j- P在上范围进这里只是这一个:
7 x; X1 \# R) c5 Q2 Y+ k8 K5 a2 K! N代码:" p) J' y8 F7 [2 ?

! K* c, T; {! l, V3 ~6 B#define __JOB_CREATE_CHAR/ z: I+ K0 a. ]1 x
../_Interface/WndTitle.cpp
9 I" F) x$ z; J/ c9 R- F. e* D5 Y- W( f7 w( `- [! ^
在这里你进入功能
8 D$ F, m; W+ {- d6 z7 J代码:8 H7 A8 v: m* Q+ p. W+ C1 C5 l2 L) }

" G" f5 r* }) I: W: }& ^' L9 `void CWndCreateChar::OnInitialUpdate()- V# }: }6 \4 A" A8 u, ^1 v8 q( E
并有助于
. ?2 ?( ]+ _+ {1 d$ i代码:
# z3 t; B" J% u2 S/ P: J" @+ FCWndNeuz::OnInitialUpdate();5 p# f, u) w* e* J$ @# _
这样的代码:7 T. V" }7 p. c" ?7 C
代码:
7 [/ E$ L0 A. i/ _! p7 [! T" L2 u#ifdef __JOB_CREATE_CHAR
9 F; o) @2 \& j* k        m_Player.m_byJob = JOB_MERCENARY;
  n/ B+ _- Q) Z( r        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
" X0 Y  ]$ v2 J# }5 L  D- j  U        pWndJobBox->AddString("Mercenary");//Edit by yannickmama& P) v) R; _3 v$ W" U+ n- w& T
        pWndJobBox->AddString("Acrobat");
; l$ W6 }( @7 `4 G/ K, ]# c5 W8 j        pWndJobBox->AddString("Assist");+ h; z' i' i( m! v+ q% t6 T
        pWndJobBox->AddString("Magician");
2 p& n" r! {; h- q# q8 H+ \# ~        pWndJobBox->AddWndStyle( EBS_READONLY );
  _1 @0 a* N) X        pWndJobBox->SetCurSel( 0 );7 ^+ N+ Q0 G' k: C
#endif //__JOB_CREATE_CHAR  p  I5 c; C1 d
在同一文件中,我们跳到这个功能
  a/ U( \5 M: F3 D( ~$ s: s. {代码:2 e+ r2 r3 s( k: I- J$ d) d' u0 A
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )4 n3 @5 m; L) Q% c5 ^$ v* h: H3 d
并查找这一行:
0 W( q" ~' p1 Y7 C代码:+ ?  f# O1 B# E7 d
                case WIDC_OK: // Create( ]) e6 ?$ n' L5 Z  C" k5 X+ K. t
                        {9 y5 _9 K6 G& R
下面我们就这一个:5 {& R6 y  C2 E
代码:9 q+ n. o* G( h7 i

: d( @/ S7 ]0 w5 s2 U8 B#ifdef __JOB_CREATE_CHAR% r% N5 x! L; N0 p) p7 l$ R$ Z$ O5 N
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
& r/ n" r, W6 V* A                                assert( pWndJobBox );0 ]. w3 s# y, a$ \8 R

: A6 Z" C3 q: Y/ l' n/ V! I                                if( pWndJobBox->GetCurSel() == -1 ): \( y$ `( e& W' r; [  H# _& y2 B5 W
                                {( ~, P% G0 ?+ n- W4 |# F, O
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );2 x2 C1 k: B' @3 B) H
                                return TRUE;
  b  p& M6 W; d" D- U                                }, w* T- K% ^7 M9 k5 `: C, G: Q

/ U- i. H- K( E. ?( n  j( {+ b                                switch( pWndJobBox->GetCurSel() )# f! p5 O, A9 K$ T* ^6 b
                                {4 ~$ M# Y$ ~8 v* A
                                case 0:- f9 \2 S+ g* _1 U8 N9 l
                                m_Player.m_byJob = JOB_MERCENARY;
; l) X, o6 J" Z: n! [4 d  C2 \* k                                break;0 P2 g: U! X! Z  k' |5 V$ t
                                case 1:
# N+ v/ X. G7 @0 v: z, y6 V1 G0 Y                                m_Player.m_byJob = JOB_ACROBAT;
, L6 h  Y3 C; r# W7 ?4 T* N" U2 e                                break;
$ |6 W; l3 w7 a  c* r                                case 2:
5 C4 _8 J0 a; m" g5 j0 J9 L                                m_Player.m_byJob = JOB_ASSIST;2 B- k9 v% b5 P6 Y7 g
                                break;
9 a4 L- S& T. d0 O                                case 3:1 k( G+ z1 W; x) N+ V
                                m_Player.m_byJob = JOB_MAGICIAN;
' N7 v0 _$ r5 \2 G/ G3 F2 X* c                                break;7 @( `- p8 o* r$ \& `9 w. \
                                default:
# V9 M" z% l# B) [$ u7 o2 j  o                                m_Player.m_byJob = JOB_MERCENARY;, x) g+ ^& H6 n# Y
                                break;
0 `: Z% ]) d* Z8 |& D                                }
& a% ^& w) |5 O, A#endif //__JOB_CREATE_CHAR
4 e! x8 p5 y  ^+ P8 @
1 t, P( p, Z  p6 R* U9 l4 `../databaseserver/versioncommon.h
/ d: j9 i4 b  @& B( u5 P+ c0 E& B- Y% j2 Y
在这里,我们这一个以上的地方进行
$ {% M7 e% @! M代码:& N, G- V; d% K# K3 b8 m3 @1 z

! f5 M( M" \3 n* ^- V+ v  @#define __JOB_CREATE_CHAR) Q& j# @8 c5 H
../_Database/DbManager.cpp& }& }2 U( Y, s8 I

. Z0 H) `0 h( c0 Z- L& f) d在那里,我们去的功能3 \+ @0 |! }; N0 {  r- k
代码:7 g# t2 K, y5 G- H  G2 W

# o: j# x5 A- Q& u* A. K& Q# j6 Ovoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
% C1 O' b4 T+ _$ x$ f并搜索
4 ~/ O; f' W  w* m7 y1 y代码:
: T* d2 X+ V$ c+ Hpd.data.nJob = 0;2 {2 D3 |7 A7 f
并替换为
0 H& W, J- Y0 q2 R( u代码:
0 ?, q9 w. J4 Z. O, D- Z, ]#ifdef __JOB_CREATE_CHAR0 ?' ^; M  ], Y  N  f8 f' ?6 X
                        pd.data.nJob = nJob;
9 G4 ]+ H1 |& J% c2 H6 L, t#else //__JOB_CREATE_CHAR5 w4 ?8 B& u/ O
                        pd.data.nJob = 0;& ~/ W. `& w  X0 u7 A- u) J* B. `! z
#endif //__JOB_CREATE_CHAR
) f2 v0 q, \6 [4 y4 Q; H! U7 C2 x' a9 ?" v
这将永远有一个来源的东西。/ y6 s. K0 b- W
" B  h0 \1 G$ ~6 P; c6 F: y3 ~! k2 z/ ?
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库8 P# _) |( B  s# Q
和搜索
; [7 @7 w0 ]# w9 p* }代码:; i1 g+ M8 ~- H5 D- |' f' b9 o

# l0 b. D9 G) W, L6 C                               FROM BASE_VALUE_TBL0 c# }% M  M; V; \/ j
                                 WHERE g_nSex                                                                 = @im_dwSex
5 d  z- b3 W1 f, r: H. t8 _, J/ n并替换为5 I" m  J$ u5 d/ q, p0 O* q- S
代码:5 w: ^- Z9 W* \* x
                               FROM BASE_VALUE_TBL$ V, r& h. Q7 L! ~3 e5 L
                                 WHERE g_nSex                                                                 = @im_dwSex AND7 k5 M8 z" K- \8 `) m) m% \4 k
                                                m_nJob                                                                = @im_nJob  ?: A4 a: w2 s
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
9 S7 `2 o; L- z4 m9 ^& h" J6 d# a; W  s/ `4 ]) |
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。0 K. g9 t; u/ T8 P& i0 F& l

# ~7 k; N7 Z% b1 ^- |- N/ B你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
4 D* y& L- d8 a. h4 G0 q" \这是那里告诉服务器哪些技能你的角色可以skillen。+ g  Q. i% n. {  `3 i
可惜我不再the'm懒得现在要做的话:'D
5 k7 K# R$ t3 g8 P5 X3 ^9 I4 g
0 U  h' @& ?& u8 [
+ ^  i4 r* k2 p1 y4 t1 f$ @, J/ v% l9 E( c
! Z$ J& t: Y9 A+ K6 k  v/ S* q( p& w
. a$ p& r& c& }( p& g8 d5 ]* x
6 `) p- [3 ~+ r5 ~* ~% i8 j
! E% S% S% ~5 N- B, G

- V5 A! z% }* J+ T3 U0 aQuote:
1 K" L; n* N( q$ [Originally Posted by Divine.    H* Q3 M% M# ]- j9 v5 ^
如果他发现我) Z* i0 X. g  Z3 C8 [* z  N9 {
代码:/ ^8 c' [5 ?& d) I
pd.data.nJob = 0;
8 L% {( ]5 ^: i. b并非如此:# x5 Q# Q7 P. ^9 t, B, F! _; z: Y' L
所以,我只能看到
7 N+ M/ }  ?: Y$ ?( l; s( G; F3 l. v- j) L代码:
( V7 f; n% y. v* K //            pd.nJob    = 0;
0 T4 G% X: @3 m2 l^^2 A1 ^0 |- k2 A* d, v& Z$ \0 D! U4 q
Hier, das mussu finden:
* G5 F, L* W) |# X% v5 N, F: e( W1 bQuote:% {3 G+ v: e" N/ Y; ]
#ifdef __CREATE_JOB" O* }" f  _  ^9 Y+ c4 U: r8 U
pd.data.nJob = nJob;% k! |: I  s4 ~- f; z
#endif // __CREATE_JOB
- x# \; r( K6 |4 p// pd.nJob = 0;
9 D$ C3 r1 [. X2 x0 K" K' \% z$ w// pd.dwState = 0;
* y$ N; g$ \' h* \2 ~0 Spd.data.nLevel = 1;; U' \. X: r7 {; _, r9 y5 h4 K
pd.data.nSex = nSex;: X3 z5 E& ^8 T: ]
pd.data.nVer = 1; $ H% @2 P6 Z- S% U4 j; ~+ {3 I
! G- [1 I: w$ ~+ Q5 `1 K( S4 _' s
我仍然有一个问题(:( y4 N4 {+ B2 ?7 f
下Character_STR DB
5 G; F" U, M# K( c5 U  z这样做在这里
: v" _9 R  n& r" r代码:
- ~' n" w  {5 p& [8 b4 {                                FROM BASE_VALUE_TBL
$ Z: k+ F( z1 F2 g7 A* K! T5 ^% f8 `4 E                                 WHERE g_nSex                                                                 = @im_dwSex
7 g8 W# e' m- m0 J" Q在这里改变( ^( L: e; N- R7 v+ c
代码:% ~  j+ e8 V$ {% I" x; ?% u
FROM BASE_VALUE_TBL
% j, p( {& u* j8 S! y, O                                 WHERE g_nSex                                                                 = @im_dwSex AND) {  D0 E0 e  t4 f
                                                m_nJob% g& _. v& B) B* s
由于还需要什么?.?! T/ V  @) }; @
在第一篇文章中,你可以阅读
8 `# V8 D0 k3 c. A# u5 F代码:4 i0 T3 e% u, P. _
  FROM BASE_VALUE_TBL
" i9 ^8 N' B* G- \" _3 g% D                                 WHERE g_nSex                                                                 = @im_dwSex AND1 b' g1 ^6 m3 R6 F& u1 c: g
                                                m_nJob        $ t9 e  y1 M9 o) F" \
. ?/ q9 M% s# _, {$ _1 J1 ?

  E; {. S& U1 s1 X& y. o: e窗口是什么我忘了$ R- g5 }1 v: x3 E1 A- Z$ ~' |

/ L6 [# p/ i; Z5 |5 r5 o0 P* k代码:
" @, Z/ Z0 d; N4 q; ?APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
! P0 R! q# t5 ^" A8 @# S  w$ \/ B{
+ M3 Q8 `7 F5 A// Title String# J% e0 i/ l. f$ v- t
IDS_RESDATA_INC_0030640 }! M( |  ]# n! d# _5 D+ ^- e
}- p) y3 B5 Q- b* }2 r
{" v# S5 @) o$ I( l# y
// Help Key
- {/ x& N; U* t9 G4 V  }IDS_RESDATA_INC_003065
5 U/ u- P3 S) _& T}! c7 P: {) j/ L
{& ]( D( y8 ^1 a4 l
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
1 L2 o5 c; j  H& h! c  t    {: q- Z# c/ S- w1 m' r
    // Title String
# o. x  t) C" Y$ s0 C1 b# l+ K# JIDS_RESDATA_INC_003066
) |" [( {6 `. ?: Z7 B3 H7 j; U* [2 h8 l  o    }
) C0 ?1 i5 z6 K2 J# b* H- R, r! r    {6 V: F4 ^7 J) U
    // ToolTip
5 b7 J1 c- z$ w. K7 AIDS_RESDATA_INC_003067
9 ~: {+ g- L9 c2 a4 {; I- F    }' H6 Z! ], Z$ s1 E+ E. V$ }% k
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 08 J: v" Y, Y  v$ a7 P9 N
    {
  N" W2 J& P/ f    // Title String8 C) T- e9 q3 d+ I$ M0 B$ w- d, |
IDS_RESDATA_INC_003068
: r2 S' N, P) q6 T- A% a& y    }5 b* M, u' N% Q& ?' `; k, m
    {
9 z/ _. X3 C- I" T) [    // ToolTip
' G% h8 f/ `) o4 xIDS_RESDATA_INC_003069
/ B; X6 o- v, d9 h    }
2 I  q! O! F' ?: o& h8 q: y! X/ W5 p    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
! d7 |5 V' j' l* A    {
. f7 q/ |: B; v1 V    // Title String
# T( A* ~8 u4 _1 w% K5 kIDS_RESDATA_INC_003070
* K4 d. `3 r- ]- x/ L" h8 D5 @1 N    }% t+ q2 X! u2 P7 `
    {3 S, q7 J( ]7 x; v1 Z" `3 c2 V3 e, Q4 K
    // ToolTip
/ S3 e9 K; b- M$ k* ~, n7 t+ _IDS_RESDATA_INC_003071
5 S3 [- {$ A; X  I4 U& ^    }" x0 z5 k& g7 o5 k& {+ V  c
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
) F5 {$ e; h: v- x' }4 `3 R    {
" J# x# [8 S7 e$ L  C    // Title String4 ~9 Q( B& @" R+ @4 Q( H) L6 i
IDS_RESDATA_INC_003072) G# {- a0 h& V: }7 r% c
    }% y8 _5 F6 v3 h6 j3 {
    {
# Z" j1 T# m. A" Z6 ~) J& o    // ToolTip9 D/ X: M3 A- @4 C2 Z2 f& y
IDS_RESDATA_INC_003073: M4 S" b3 E/ U. I. b
    }
4 S' D0 w8 j  [' f# Z# k    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0' W6 i4 L* @7 c. S* \, \
    {3 S" ?  _, u) N& a4 r, {* F
    // Title String
, I% x( D- Z3 ~! m% b2 z6 iIDS_RESDATA_INC_003074& N# [: u  v% H5 s
    }- [- G1 I3 [! }6 j
    {* _! I+ Y0 Y1 A  v6 K
    // ToolTip3 i0 ~9 D" m7 e6 i
IDS_RESDATA_INC_003075
8 ]$ q" N4 Y. J6 t& |    }
  [) I: y' o! H% o3 r5 y% V    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
) K% ?8 q+ R% P  w# l+ v- P    {
+ S& H$ M( F, |    // Title String7 _1 h: A. r5 n( W4 l0 l
IDS_RESDATA_INC_003076
% s. G+ r# g3 @9 n8 _, _    }2 X! _, M. G% ^, z) I9 o0 A
    {. c0 S9 {: D9 I2 g. b+ P# [2 B
    // ToolTip
" w1 ^9 o# E  }9 Q  E* `) n( IIDS_RESDATA_INC_003077
9 y8 f5 ~6 u# ~. w, H    }! b! @4 C# B$ `- U
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
# c. a4 `3 s7 J, ~    {) d( Y- D% k( M9 f( H/ A. Q* I: _
    // Title String0 H# p. E" J5 j! G' Y
IDS_RESDATA_INC_003078
5 R# Y0 P3 s" M5 A$ H! y1 n9 [3 }5 @    }- r4 E6 ^" t- c9 c7 c; S/ |
    {6 a' \( I9 s9 R6 `7 Y
    // ToolTip& _1 _4 c! ?! F4 s  K' E
IDS_RESDATA_INC_003079
7 n. ]+ f. Z6 R1 t/ z" }6 s    }2 Z) l4 B7 |) Y7 t# E
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
6 P1 o' D$ w, I; B  a! L    {
$ ?% y( C% ?' |- y% [5 P- j    // Title String+ |0 O9 G8 j/ `( j6 A
IDS_RESDATA_INC_003080. N! n9 S1 Y( I5 z7 k
    }
/ t9 m+ y5 g! L1 K0 W* a    {8 q5 a6 i; k/ F7 |0 P/ r( V
    // ToolTip7 @) v3 z% X1 [  a. ^3 r* `
IDS_RESDATA_INC_003081
. H6 h5 e5 G9 ?3 a+ V    }! O8 H# J9 W5 R* i/ i( _# w; W! s# T
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0' n7 X) T. J* k
    {
/ m7 @" I5 k9 M( S2 v0 @1 ^- w) i    // Title String
- f5 o3 }8 m1 v3 w( ]9 O) N. aIDS_RESDATA_INC_0030822 M- M- [. ~: L8 q  D# R0 O9 O
    }% _, z9 g+ \& e/ H5 {' u+ ~: [/ F
    {" z) d3 @" {0 w* I2 J
    // ToolTip4 M2 w: }; }/ Q! v2 Z) D, B
IDS_RESDATA_INC_0030832 q0 g9 P6 x* n
    }
0 D$ L7 @- I) h7 o- W% X    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0# h  P! b' T% k/ r- X/ u
    {
  t4 n1 ]% A' u1 }! Y! L; B    // Title String
1 z' b/ w5 p# D: u0 Z- A$ Y1 U$ pIDS_RESDATA_INC_0030846 d5 l( z, ?# J9 m
    }9 X8 }, |7 n. |0 `9 }( \' ?: s
    {
) j  I2 N+ n: C* y: ^" ?    // ToolTip
; P6 w$ a! x( J0 [, c& pIDS_RESDATA_INC_003085! l8 T7 V: o# n  T9 O8 y
    }! A5 E, g& G: J5 j, I/ ^) D$ c/ U: N
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 09 d" @5 z$ C& A0 Q  D+ l
    {7 ?* ]2 x* Y- b3 n2 x2 v* n( S" `
    // Title String# ^. S0 s3 o1 k0 @3 {) i& R
IDS_RESDATA_INC_003086" a+ l+ K6 g; U6 t+ W- O
    }7 k8 V5 l4 b+ }2 M$ ]; j+ |% C
    {
1 v2 t8 X7 ]% e) n    // ToolTip  J8 F, N& O8 `: q/ \
IDS_RESDATA_INC_003087+ j% W# ?3 M6 v  ?' G. i/ x
    }5 N$ T6 j. r3 j# h! l9 K, _. v1 B( ]
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
+ O) S2 ?! i6 `    {
- ]5 }# P1 h" ]! }    // Title String
& w# x* z: {5 v6 U8 dIDS_RESDATA_INC_003088. Z, A. y7 n+ S/ N# f# A$ j
    }, c3 n5 ^" ^# f. h
    {
% N2 k% b6 p* Z    // ToolTip" Z6 S) q' A- k& z: }" i
IDS_RESDATA_INC_003089: [: F$ b3 S5 `& m
    }
( ]& W+ [8 Q  k, a    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0  }1 o- H4 F6 K; B$ U9 e) a- B
    {
4 w; u& \, e/ Q/ Y2 ]8 n    // Title String9 n9 {- Z- a5 B% [1 R+ e7 z
IDS_RESDATA_INC_003090
" O" g( ?4 `$ Q4 v    }! o0 S% s2 F2 I1 ^
    {0 M- x+ r& p' w1 [4 O6 g
    // ToolTip, J9 j0 b$ I1 H+ C' w
IDS_RESDATA_INC_003091# x% [, x- t0 \
    }
# Q" U/ }8 T  J+ ~! }" L3 k    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0  W* K- [$ S. r3 H
    {
+ Z! d3 C. J- @% F1 S    // Title String
3 a% e9 A, R  n  k! x, DIDS_RESDATA_INC_003092* S! H/ j0 H5 ?
    }
: y" U+ [5 M( f+ `7 q8 v, Y. B    {: M+ L) Z" u8 \. p6 n
    // ToolTip
& K" l% H7 k" @IDS_RESDATA_INC_0030930 B) Y& N( L7 ~: l8 b
    }: B$ _& i+ |7 V9 L& U
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0, |5 P( X$ F! x( j# @& s  M
    {& |8 X) |  K5 Y8 b0 G* G
    // Title String
1 M1 F6 ]1 w+ EIDS_RESDATA_INC_003094
" t: |7 V" x7 ^% a1 n4 Y    }& s9 y9 k; g# o
    {' x0 H5 G3 u) F3 `- d) Y
    // ToolTip
& M$ ^, A: i4 Y4 O9 P. X0 y) c6 JIDS_RESDATA_INC_003095) Q- s6 W! J/ ]" e
    }
: B/ l# B; C, t7 [3 j    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 07 M4 _2 e' `) l4 J0 m/ [. M; w& ]
    {
% G# t# f' Z. G7 ^2 x; c' v    // Title String* X& Z+ T: |) }# H
IDS_RESDATA_INC_003096
4 _7 ?  S: q8 `% r6 S: K$ D    }- t8 i) O# y8 W
    {
0 x2 Z* P3 A1 D0 Z1 Q% @    // ToolTip4 d; m) p! [6 k1 N5 x  b% y( R
IDS_RESDATA_INC_0030977 h# Z( S) A; V. K; p( u
    }
5 S2 ?. @; G6 i; N    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0, ]! ?) b) K  l5 ]/ v
    {
% y7 P  J+ D( M    // Title String
. X9 f1 b8 i  y! |, w4 J  ]/ _% ^IDS_RESDATA_INC_0030988 F, T, f' z, J5 A- f
    }
3 Z: e% K% G* @6 n3 c, s    {$ h8 D7 W8 w' |% |  F
    // ToolTip
2 n: n$ }- n7 p$ U0 O! ~6 ?" k, I- I$ xIDS_RESDATA_INC_003099
. U& H3 V' H' b6 Y& ]9 C    }
) ?* O9 W( s# H4 W5 L    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
* H: s, N' y7 l0 E9 l    {
# X! v! C8 x$ i. c. C/ D+ E2 k    // Title String, S8 g9 F* t4 W( p: Z( N
IDS_RESDATA_INC_0050764 |  X" q3 F' [7 A) J
    }
/ C: \" d, A* d5 ~( u    {
5 M7 J7 ^' m7 g4 d; E    // ToolTip
4 \! o$ F  o& ]IDS_RESDATA_INC_005077# s8 X. Q( R" A- F8 n
    }  u8 ^2 i0 U& L* B5 ]
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
# D+ _. A! y2 c! t3 s. F* C: l    {
8 Z6 ?3 }. |, |7 V  w+ |9 F. N    // Title String. j6 x( H5 t" \2 t; @
IDS_RESDATA_INC_005078' U! S% C- Y0 \: Q
    }
) O6 N% u( E% V' O    {
! O0 j  f2 d: N7 B& c' M' a9 `    // ToolTip
8 b% ?" c) C3 W  C5 R  T- wIDS_RESDATA_INC_005079
. D1 u3 c$ N. d7 {    }
: D) _! ~6 Q" U% h    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
! J: g8 C8 T$ U" V    {# [; v; c, X& T
    // Title String
5 h0 ?" S. g8 T& p: P" kIDS_RESDATA_INC_006874
3 p7 x) B& z6 a6 Q4 F0 `    }
: U" Y/ K# f7 [+ E! v2 \    {7 o9 [/ }! z2 s) g- n
    // ToolTip
( ?& C, r3 V! ]0 e5 G2 @/ \IDS_RESDATA_INC_006875
" z  h2 M# s5 ^. k# W    }$ V. ^8 l& Z+ e7 R9 e" H8 }
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0$ u7 H/ x, @6 }/ t
    {
7 ]' \3 l4 Z/ Z" b/ s0 j/ E    // Title String4 n+ W/ L% C6 L: y
IDS_RESDATA_INC_006878' {4 I# Q5 `, w5 |4 X
    }
5 S5 L, ~* y1 L! Y9 `9 g    {  F5 P# c* N9 I7 X: d: Y
    // ToolTip) n0 n3 N4 C* ?/ `: I
IDS_RESDATA_INC_006879
9 @0 K3 i2 p# w; _1 F3 b6 ?    }
3 d- J  V, L2 z, P: N" e& t# z1 L    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
3 r# H! u" e6 U& q$ W& P1 n4 F    {
2 m' X% ]0 v& c+ J9 q7 h9 _6 \    // Title String, _7 k  P0 w+ t
IDS_RESDATA_INC_0068800 `. T2 R7 j$ n3 l+ }1 n7 K: }
    }' M0 l5 b$ {3 N! H* y0 R2 S
    {. e8 X& A; A% R( O. K' Y
    // ToolTip
( G, Y8 U- l1 E) I% o" B' KIDS_RESDATA_INC_006881
0 ~9 S; a1 [7 |; l- h7 k    }
$ u7 s1 J3 ~. ?2 B' s$ a    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0/ h! P+ {8 i6 y- [
    {; i7 Q) k. X! j5 @  Y
    // Title String
; s* m: G. j* AIDS_RESDATA_INC_006900' x5 q1 K) `. H- c) `
    }
# o6 u$ _- v* s; V0 ~. J6 L    {$ {  [/ S4 I  F! S* a
    // ToolTip5 p6 I% m; d8 D& C$ \" g
IDS_RESDATA_INC_006901
1 p+ C! r4 J9 X9 f) v+ K0 n    }
! f" L9 A0 G" L. ~/ A    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
, q( z! K7 P! o& s& K5 [    {
( q# t3 {# D7 b; a    // Title String$ @) B+ q$ W. A4 p7 U) p# ]% ~
IDS_RESDATA_INC_006904) [% T  z8 ~2 D4 L
    }! T" }. ]8 o! H( V) ~0 M  R" I
    {8 f9 q5 L; _8 L$ W& E2 F6 H9 X/ Q
    // ToolTip
- }9 X- E# T; A$ F# i& JIDS_RESDATA_INC_006905* g4 A  Q% e$ Z# I6 d5 m6 s
    }. N8 z. A$ Y' n
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0& g) `; O9 N! h( S3 K4 K
    {! ]/ |1 r' v4 r- J$ w! N6 S
    // Title String3 x" ?/ m8 `- I
IDS_RESDATA_INC_007134
! U8 q4 Z$ [0 u: J% R, q    }
3 `8 w$ C7 ^. Z; E    {+ C* S$ H1 N0 s9 T  J& P# ~5 X
    // ToolTip8 r7 p& ?1 S; Q6 T
IDS_RESDATA_INC_0071355 F) w, d" `1 o% T' p
    }2 Z  f. R: X  }$ R3 Q
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
' K, T4 J7 G% v2 n' E3 R- `, f/ |    {5 f' w% b$ j) B  [* F3 f" g
    // Title String6 R+ E6 H5 d- Z# A9 O
IDS_RESDATA_INC_007136' V) v; }0 a/ |" F
    }
" M1 r% e( X% u9 p1 H  ?9 E    {
4 z3 J/ q( C" D% D# y, V+ n3 D3 }    // ToolTip
3 c* g5 W+ C7 H' }" m$ \IDS_RESDATA_INC_007137& v/ H  G" z5 I4 E) o0 U$ c- j3 d
    }
' S3 V8 B3 e/ o8 P8 Z- s$ g  d/ h0 i
}/ z5 c0 ~, Y# d: s1 Q% x/ g
所以红色的!
& f% ~/ M  v( ~4 E( H
' ~3 |$ u" @  C. G+ k: ]3 w这里还tblSkillPoint的条目:* x( H7 Q, h3 {5 a3 E+ F7 m

9 H  C3 e% K0 ^5 I; M代码:& Y, w9 V- ?) D- H( `7 n9 V) T+ s
                If (@im_nJob = 1), W8 [3 T" w7 T: Z
                        Begin
' z2 `3 J- |* y6 u7 Z) c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)  s2 S! Y- v) `& L5 B# K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4): s. L9 ^% ]6 z2 S3 \4 o( w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
+ K8 \; B9 Q" I3 O5 U) J; L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)2 g" g, m/ N3 G! c* |  M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
, K( b' A/ n, g* ?' }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)9 N: `$ K4 g3 R8 e, M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)# X. ^4 C, H) v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)4 @6 i5 w7 Y1 B4 ^: D2 L" p& u/ {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
6 b" Q- }* @/ N+ D0 ?4 X# Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)/ H# V& ?0 T' {2 x
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
4 d2 M/ K9 m9 D" v( P0 E8 {6 S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)) B- s* I* ?! }* W$ m1 [; [; a7 l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)8 i# q9 b9 g9 U' `! {5 O( f0 O2 k/ V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
2 e6 `# P7 T3 T0 Q7 ]. F  N2 p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)  ^2 o' q: G8 T" }
                        end8 F: V3 n0 ]9 X
                If (@im_nJob = 2)
+ t0 \% C- @, ?8 V# Q) o                        Begin
4 d' {) f, ^& `+ a$ X$ H' c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)& D0 V5 W9 [' m( ?, C& n  {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
% x, \) V" _; D$ D% b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)6 r. L0 o7 q4 Q: v+ b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
1 g5 z" d, _/ w: B" v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
1 N/ Z9 j+ r0 S2 T/ N5 D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
) o7 A# f; {2 T/ p+ e" @, l$ T# |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
8 \- A  e, ^. N6 G2 Q% s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
# V2 Y  a% w1 ?4 W6 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)2 s6 ]* M6 f3 o/ [" y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
  L+ E) K% y9 Q/ w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
5 I4 `) y! y+ C) @5 N. ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)5 `  X8 F5 \" Z3 z* z% e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
$ t4 b1 H/ q& `1 P# Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
3 L+ d) c( {" C- W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)5 V, {2 }7 z* |4 U+ ^8 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18), Z: n. S+ E# X( D  {
                        end8 [* Q/ s& P) ^! m% u0 H' ~  _3 t$ P
                If (@im_nJob = 3). v8 m; r$ h* @
                        Begin1 j7 i# q! x' h5 Q4 e: u0 m$ v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
7 e; ]5 t4 Y/ S" z  L# w; X' U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)+ h6 \8 [3 q' O5 T- G7 Q2 \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)8 A. y: d  ~# Y( V3 o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
; r) F2 q: ^9 P6 |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
! y$ M5 W% ]( p( N1 D! a$ J' z# Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
* Z1 u. S% i3 ^9 Y% ]! p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
7 h9 \1 ?  W, L$ N& E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10); l- E3 u( v' a  d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
8 E6 q, y6 K! s4 @/ {- ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
9 c4 j; G4 t6 @+ y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
- E* v6 [+ e. I* [4 f) x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)" }4 `& h9 f1 `* c* [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)' x+ R- m, D" P( b! f: d4 a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
8 A0 L8 [% j: i8 h% b7 Z. c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)0 A, W3 O7 O1 _; Z% Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
' x" I/ M1 d5 Z+ s1 I! N, p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)" x3 @4 \: z' `4 `
                        end% J3 B1 \: L/ V: F
                If (@im_nJob = 4)/ ]) z" R, A) T$ b5 \
                        Begin
3 V) D1 W% Q( N; s6 v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
* j: L6 l1 ]3 V* X) M3 w4 y5 K- p9 I4 x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4). [- V* c# |$ W2 E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)) Z! Z$ Z" E! }! C. t' V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
% u- I. m  _+ ~$ j( s8 R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
1 v- k! P- a: I' \1 o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
. e7 |! o3 h+ m5 I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)( |) M1 V0 Z$ n& q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)2 P& @9 ?- @: c) c' w( [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
2 s+ O! {0 n& A- G# k( P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)/ T5 Q7 X# ^" G' d9 |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
3 U! @2 y% \/ F, Y# }) h5 O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
  L& W, q* \; f; h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
, ]. O7 g; f- V! U6 O1 s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16), m& n, N( b& B/ R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
& |; l( `% e8 o9 q. N7 [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18), T) N) G2 {% \, {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
; d, w1 O- g! Z$ l. Y! @7 {                        end7 g8 _0 ]" u0 ]- V1 w+ R1 D/ }
只需插入在此插入
- z" a7 Z: j$ P3 ?1 E6 K代码:
1 Z, E' \4 H2 V7 j3 V                INSERT BANK_EXT_TBL
+ X6 e/ q1 S5 u3 O. n                                                        (                                                                
  \) U, |! z% D5 `2 t                                                                m_idPlayer,0 f3 T* Y* w3 V0 _. U1 l) ^
                                                                serverindex,
) P8 s' v9 ?) l                                                                m_extBank,
/ ^/ S6 W* P+ v3 B                                                                m_BankPiercing
3 n+ ?' i% t! m  L2 w1 _* X                                                        )# L! v/ X; G. F  t2 f$ ?
                                VALUES
7 c- ^6 I' B- t5 q" G# C( s3 D                                                        (( O! m" O" z/ V- Y
                                                                @om_idPlayer,
; ?' a- L( V/ r2 X                                                                @iserverindex,& R9 ^3 h+ ~/ L
                                                                ''$'',''$''. z1 e" l. D8 M1 F! q
                                                        )
& Y4 q% Q# c$ n# K+ Q" h0 w' I( k( q$ P
) A- }+ P% ~& {. n
( g2 ^* ^" s" L* ?' T#define IDS_RESDATA_INC_007134 28816/ |0 `3 n5 J3 P# g/ d) N' s$ ]3 e
( c, f8 c1 {& o; n
4 [' M7 d. G/ E* o- t- \
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,% h) V, ^" D8 Y$ h
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
7 E7 j. a% }3 W) d% R! Z6 B! k3 K#ifdef __NEW_JOB_SYS
& g  h5 X3 Z- h/ q% l                , 0.0f, 0, 0.0f,4 [' J( A8 `0 @6 h
                0, 0, 0, 0, 0,
3 H/ m" ~. C0 m2 F                nJob
0 W7 o' H( e6 [' b6 `- [#endif6 `( p6 G$ }; ]5 }  d2 N
( J  P+ O& e, b1 B: v

0 ?  Q8 T% [8 Z
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