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在这里,我向你解释如何在源选择安装到创建工作中的字符。
. a1 d; ^8 _6 e../NEUZ/Versioncommon.h
9 d) _ t: m n( O/ p+ d
" H1 r* U Y6 @" D$ s6 m" `6 u在上范围进这里只是这一个:
3 e2 I3 A$ ]# `代码:4 k2 [+ l: b1 s& C3 S5 M
. Q3 p' B4 r3 n' L0 T% Q0 L* Q8 C6 y#define __JOB_CREATE_CHAR- n Z3 p7 R/ s2 R* Q$ n/ J; B4 J
../_Interface/WndTitle.cpp' g6 |3 C9 p+ E. E! l g
. M0 [# m. A- l" v在这里你进入功能, T) B' Y: V5 R5 g% o e9 b. N
代码:
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void CWndCreateChar::OnInitialUpdate()
8 }" w) N. U+ a1 P并有助于
7 o5 d7 a' W% g/ L( @8 G/ ?, s* p! K代码:6 L* p; X5 M: T& _$ O0 D
CWndNeuz::OnInitialUpdate();
' o' \3 z2 J# D% R这样的代码:& V5 {& Q' z; X- G* t& P6 [3 j0 _) |
代码:
. ]; M* B, {) y2 z8 a( p#ifdef __JOB_CREATE_CHAR T# k* B' H1 [+ ^+ O2 j
m_Player.m_byJob = JOB_MERCENARY;1 x5 ~! @. [% |& {
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
5 b4 N5 \: a" u9 ^" f; V8 `: U& i+ t pWndJobBox->AddString("Mercenary");//Edit by yannickmama
) |+ j2 {0 B. x9 `1 ]8 R pWndJobBox->AddString("Acrobat");. @: a% m& h( b! y+ ^
pWndJobBox->AddString("Assist");2 J5 J8 f# Y+ e+ P
pWndJobBox->AddString("Magician");8 c! x. ?( x. F2 y
pWndJobBox->AddWndStyle( EBS_READONLY );' }2 F3 e% d! P, ~9 d5 @! m+ i# b
pWndJobBox->SetCurSel( 0 );
" D. M; [$ I& H/ \4 @$ w#endif //__JOB_CREATE_CHAR2 e! n2 K! A! {8 m3 I& d
在同一文件中,我们跳到这个功能- a3 k( i8 y; Z+ z. U8 C+ z
代码:
7 g5 K" p# W2 P6 Y# _4 aBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )% h+ i% B: V) b' Y' }
并查找这一行:. g' \1 i5 a" x( [; ~" g
代码:" |! a% w3 i i1 n- ~- ^/ R A
case WIDC_OK: // Create
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; E- g/ H B8 u, z q下面我们就这一个:2 @8 e' i% i0 V0 J/ e/ b: p( c& \
代码:* R1 S$ n1 o2 W! p, q
0 o+ \" E5 m$ j% d" Y/ z3 A1 {7 e#ifdef __JOB_CREATE_CHAR/ L# P9 ~, Q: Y! d# g, M- s
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );# U! u' y4 g9 J; D- y
assert( pWndJobBox );
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if( pWndJobBox->GetCurSel() == -1 )
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );1 A; j) Q/ d+ k8 R
return TRUE;, f& {0 F: r) j# b
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2 F- I$ T3 Z* Z" z! |* H
switch( pWndJobBox->GetCurSel() )$ Y$ |6 Y+ ~- }7 d. N
{6 b& q6 {$ B b' k+ o
case 0:
8 N, r) a H. F+ }$ n/ V! p m_Player.m_byJob = JOB_MERCENARY;
( O3 o* l2 Z6 b/ ` break;# s, a# P( n! t! ^# ]
case 1:
2 c& G6 @3 s- z' V: L/ F+ `/ _+ \ m_Player.m_byJob = JOB_ACROBAT;
" I* V2 [# h: {* q break;8 e% P' R* B. I1 B! T6 j
case 2:9 u( p4 u! G' ]% n0 q
m_Player.m_byJob = JOB_ASSIST;' U% l- Z+ u$ G+ c
break;; V1 G; ^ i! d7 y: ?+ j$ g
case 3:
" e8 m* t7 r) U( J& P* ^8 h m_Player.m_byJob = JOB_MAGICIAN;
- P3 u6 ^' ^0 x- o+ q break;
2 t. v K# k0 E9 {$ r$ P2 O default:
8 ^. K6 o; M* i6 ~2 p0 @ m_Player.m_byJob = JOB_MERCENARY;
. S2 B+ W4 h, H# x# d: B break;1 Y/ Z9 m9 M) w) W8 w, f/ J
}
8 ^" c$ @. N/ X3 r+ D6 U* E#endif //__JOB_CREATE_CHAR
- _! k7 }1 K# M& m2 C
/ d! C C! H/ f/ c- ?- h../databaseserver/versioncommon.h
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# k7 } T. p* X- p在这里,我们这一个以上的地方进行4 |6 `! G0 l- j
代码:$ n+ |* L+ V8 F, b# _
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#define __JOB_CREATE_CHAR& ^7 @2 Z/ o( W2 ]
../_Database/DbManager.cpp
6 \( F( P! A+ j; K) b1 {0 q# V4 H8 u% ^" Q+ l& Z6 l
在那里,我们去的功能
8 [+ `/ x4 _7 f T代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )1 d, u5 O/ G* ^" S* h& W1 k
并搜索
: S: U! V8 E# V2 W2 t代码:
2 _: }3 l. s- ^4 ~7 `6 Y" G1 upd.data.nJob = 0;2 k. N$ M& U' I# I5 c
并替换为
" O. h% r8 ~& o. H/ ]! a代码:
0 E Z3 ]. j# C, ?7 O e#ifdef __JOB_CREATE_CHAR
# ` y) A+ A5 P pd.data.nJob = nJob;
! o+ S1 t$ k& O2 I#else //__JOB_CREATE_CHAR
* q0 N$ f. m4 K7 o' J$ \) P2 ^! K pd.data.nJob = 0;5 q' p% r$ s1 P
#endif //__JOB_CREATE_CHAR
5 @5 \, S' ^3 B$ ~' v8 z3 M/ u! D3 o+ I% O" `8 U% e2 s
这将永远有一个来源的东西。
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但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库8 I6 K" O6 {+ W4 `7 ^6 c
和搜索' h/ u1 W# B& z6 z, s6 T
代码:& {4 Z7 u8 |3 L
) u0 A5 ~& l$ N3 i5 ]/ J( S FROM BASE_VALUE_TBL
' o( I A* W) L" s% C q WHERE g_nSex = @im_dwSex
5 u( O! E! j/ n" ^. i并替换为
0 g. q; `0 w8 W, t: X代码:$ w# U, f: F7 N+ j2 f# j
FROM BASE_VALUE_TBL
/ p W" y2 a% k& b WHERE g_nSex = @im_dwSex AND
. L) K; C/ M/ d$ l m_nJob = @im_nJob
4 A) }( P3 b) j5 S# ~当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。! i( d" S j3 @" P {
. I, L8 y7 o l. A2 y7 w v L9 m5 h你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
2 b* ^ _7 A, G: |6 s5 i! f E x
. I9 m" M( w' e+ a% X: ]/ K你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。4 {+ p5 k" c8 x" n- ~
这是那里告诉服务器哪些技能你的角色可以skillen。6 m1 M3 r6 @ I6 X
可惜我不再the'm懒得现在要做的话:'D
) ?, A( e( Y' A% D% o2 o# z) s& S/ F6 F) S7 y. Y
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2 F% U4 a7 S+ K1 y0 ^2 t7 KQuote:7 E6 w8 s% F$ h7 ^, p& M
Originally Posted by Divine. 2 ^ c" f! `, A3 W% G
如果他发现我
% x* p/ y( y4 y' E9 W代码:: Q5 O& u% c, N' V
pd.data.nJob = 0;( x& h" G* y* K: U# x
并非如此:7 \$ p. J7 A& Q, q3 v) n ~* t% V
所以,我只能看到
- {9 \7 {) v' {" k$ `* y% T代码:
" q' F7 @6 d: L // pd.nJob = 0;9 u. m z4 n |. n5 @, c1 [
^^
! V( j9 s$ A& D( c( ^Hier, das mussu finden:% a& `' X; j" M# f" K1 |. I8 r/ y
Quote:
6 S3 R/ | m$ o+ R6 x6 N9 b#ifdef __CREATE_JOB2 x4 ]( B' ]- ?% Q3 e! B4 F
pd.data.nJob = nJob;( T5 a4 k6 A* C, B! O) ^6 D; a+ A6 m. F
#endif // __CREATE_JOB
+ M/ j9 a% K* w) \* s// pd.nJob = 0;
5 _, M* [5 ?' u+ T// pd.dwState = 0;
! f* v G8 X+ e0 ppd.data.nLevel = 1;, I* B; l! Q% N# z, R8 Y$ {2 W
pd.data.nSex = nSex;
; T: ~/ l g( X, h4 rpd.data.nVer = 1;
% \8 T! r& s& f( j$ ]9 w9 I% q8 A3 D/ o, a Z3 u. ?
我仍然有一个问题(:
5 i- G1 _( l J) y3 R6 _) h2 }下Character_STR DB
j8 }" m: R* d1 ]这样做在这里
& A* s, `2 B" i0 a代码:$ A5 D q2 H' _
FROM BASE_VALUE_TBL9 V0 g# \" @- M/ B( A8 d8 a
WHERE g_nSex = @im_dwSex
& X3 O- j8 \5 R1 H2 j# }- S' Y& U在这里改变
$ d0 l! h- Z6 x' Q" V# j代码:
7 n% a2 n" O$ }4 { FROM BASE_VALUE_TBL0 f2 V$ P& ^& c
WHERE g_nSex = @im_dwSex AND* i1 c% C0 `+ t" t% Z( F
m_nJob5 h4 J8 [) D+ i) Z9 }
由于还需要什么?.?
* v- s5 i$ F7 A2 _' C8 F7 V在第一篇文章中,你可以阅读
6 k7 H- h2 I# N/ T) V! l) `4 G代码:
7 h$ L! x# s" J9 m U( q& v FROM BASE_VALUE_TBL
6 ]- j5 [. J" i& `! ?/ \ k WHERE g_nSex = @im_dwSex AND
6 E9 f8 [/ _+ }/ I- Y m_nJob 8 u6 ]4 k/ @* {! f0 e
) _/ i5 r# @1 A+ w1 N) t% W- e' J) _' A6 p; o2 Y! L0 E4 F
窗口是什么我忘了4 z( _: ]4 t& v( ]
' O: U$ h* u U( w/ ~
代码:
% C. g/ X* g. ?$ t6 E1 }2 ^APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26: H- |/ h4 W2 ?- b/ P% O
{
G2 B/ F* S0 b; Q6 j// Title String
9 G1 }; Q4 ^% S- |; M4 N3 {IDS_RESDATA_INC_003064
, F h6 U! e( M1 Q1 C1 A9 }}5 [4 X$ x" a1 j# ?" S. S
{) Y h3 X: Y8 e% ?% t
// Help Key
D/ @) K7 |. g, A9 DIDS_RESDATA_INC_003065
9 r+ D7 ?2 e! q9 i& ?% t: D" w; I, v}- i9 z1 Z% Y* P6 |) A2 o
{
5 i0 I: Y, b* N$ k# @* @ WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
+ t* l4 N' A" L: v i1 G {. g {4 ]* h4 c& r0 R3 i3 C/ ^
// Title String
4 K: f! {$ t) e& U/ H+ E/ V0 _- GIDS_RESDATA_INC_003066- B3 e/ l1 ]& A/ [$ k7 D/ z t1 ~! {. o/ n- M
}
. ?; H: b) q6 D C4 U! ~" E {
- N+ u' H# w+ K* R // ToolTip
0 Z9 x" o: N3 U7 M) FIDS_RESDATA_INC_0030676 r8 K/ M0 ^; _2 H$ R& {& o
}5 |5 S8 Z4 t8 [
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
0 _- A/ D9 ]% a8 x4 Z6 n8 e: `) U {/ J+ c& j2 T j$ O+ m/ Q
// Title String
% [- N \8 q/ G$ e8 |IDS_RESDATA_INC_0030680 H) @) L5 D; i
}, h( W, r4 T% r$ w3 T8 L
{0 q- B- y/ {& x) W
// ToolTip8 t3 d& d( a6 q' ~5 {' v
IDS_RESDATA_INC_003069
3 _! |; Q- p! a' w! I# T0 k& s }
. S; S2 [5 T0 W) F* J- C& ~1 A WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 00 [& A' c: b$ w; d9 U* T
{
# d3 T: _$ v3 B8 i. }4 ~- D // Title String
( Y" Q' U& H: n( F9 a2 u5 NIDS_RESDATA_INC_003070
0 O' ]0 F1 r0 Z- Q: E( y }3 J6 L& b3 O! J8 @- u
{
$ P# n; O1 ?7 X // ToolTip: M: C+ n9 m- A- V# L4 P
IDS_RESDATA_INC_003071
/ L5 g5 s1 r; y7 S6 D+ L }
1 F8 W3 j9 |3 u% I2 ~ WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 08 f. e9 S# p8 V6 X3 b
{
* k, t" m: _, Z9 E, r4 I // Title String/ [: h3 a7 y. A l$ K' O" j) J
IDS_RESDATA_INC_003072
8 r+ @1 S7 i5 s) z) v u$ V }. W, S: V8 Q6 A5 g* w* i
{5 i3 I8 E$ o$ F) p/ Y
// ToolTip
. k$ D& x: X5 c: |+ T7 w: B5 uIDS_RESDATA_INC_003073
b' y5 V& c9 \9 x. i& _* n }
, }) l$ t) b. `( Y WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
' d0 ^ _/ N9 _; o2 g7 ` {5 i6 h! C- t) D2 r& O
// Title String D& m* y# A- m( c/ b, I+ G5 y: ^
IDS_RESDATA_INC_003074
& m# R4 Z7 d2 N) h) P6 X9 d- R }
8 L# L+ ]0 }; W5 A& x5 G9 f {% u' p0 P' J5 U. O
// ToolTip
/ ^9 ~; J" w" V- l$ I0 m( `& KIDS_RESDATA_INC_003075
' I- D7 I4 H# O0 n; I) X& ~ }$ N0 K7 u5 u" {2 H. C! t
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0) S( h7 k& l" F" x, u
{% Z# [0 d: g; D1 r# U( e
// Title String9 R& Y2 ~+ u% y. v
IDS_RESDATA_INC_003076" {3 l9 @( ?* D8 C) y4 g1 ~
}8 o/ p( \$ x6 R. K
{% y. i% d' X' b7 p2 H3 W, |
// ToolTip4 B1 h+ }. {, t8 I: o; @* R
IDS_RESDATA_INC_0030773 {9 @3 e( Z7 i* G
}
$ u1 }$ V4 r. g' _$ ~# Y WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
( v. W2 K% v% e- i3 _9 ` {% l( W+ g1 z R0 T F$ o# d
// Title String
6 s4 C3 ~4 y. _8 O) m" S5 r2 yIDS_RESDATA_INC_003078
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// ToolTip$ {7 O8 R# o e+ T* p
IDS_RESDATA_INC_003079
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WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
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// Title String
8 n+ I" m1 i9 V" s+ |IDS_RESDATA_INC_003080
1 B+ i/ r' l. N* l3 q }
d) q2 x( m; U' h. g" { {/ h" w: P+ D# T
// ToolTip' j& S+ g% x; D m! m/ W# a4 v
IDS_RESDATA_INC_003081
4 z. W# F$ V0 N0 H; X6 x } a8 ~! w i' ~0 ~9 w
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
3 N4 V# v8 c& D4 K \/ s( l: H {
2 |# C. i/ f, n8 \+ o // Title String
) L9 M" A% E1 x& n+ E3 GIDS_RESDATA_INC_003082
5 x% g# z% W4 M }* v4 a2 v* V {$ ?
{) |& j. Z8 g" q3 e
// ToolTip
/ K. E( K L! j# b3 RIDS_RESDATA_INC_003083
/ @- b# c$ |8 N7 ?! o: R' { }
, {; O. V) A0 q$ E4 B4 v9 C# w3 S WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
6 G- ^0 A$ {. g3 @9 j+ y {
% r1 N$ O! G0 e // Title String
7 w9 t0 l( ^7 u6 e. s; [6 G ^IDS_RESDATA_INC_003084 U& p! t2 ]8 f/ [4 c7 `/ j- i2 @4 [
}2 N' D9 V" V; P
{
9 v( X. M" g. S6 u6 i- ]$ R // ToolTip
2 r% a, t9 J8 oIDS_RESDATA_INC_003085
/ ~7 t5 ^1 L6 Y }/ V+ g+ @& T" d9 F/ {
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 07 o$ a( E, Y2 j' Q. ~
{" S5 q! K& ~( s
// Title String
5 l( h1 D' }& o, g3 r2 _. ZIDS_RESDATA_INC_003086
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// ToolTip
7 H& x" a% P& C4 BIDS_RESDATA_INC_003087
1 [ n$ n+ j3 m5 q }
2 v) G3 O( u5 x WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0; N. C# x1 O3 X+ U/ J
{6 R( Y+ a2 s$ o% P3 z4 b5 L
// Title String
. [1 a8 W, c O7 j* yIDS_RESDATA_INC_003088
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{
. T. j& D J9 H2 Z+ Z, [6 U/ i // ToolTip
) c r# T) g% I' b; Q1 _& r7 `IDS_RESDATA_INC_003089
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WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
* A) j- E6 I8 g# h {
{8 I( V7 e5 ]# l2 f' s; I // Title String: T- A# R; u+ X- m- k
IDS_RESDATA_INC_003090
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{7 ~5 g, a; s0 `6 L" k# Q
// ToolTip
/ S1 ?; g5 t" g2 IIDS_RESDATA_INC_003091
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WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0# K0 | K- D: X$ q. J. k
{
4 ~: q( Q: A, }& w- H // Title String: c7 b6 _1 e! z
IDS_RESDATA_INC_0030921 p. p# r8 b ^( W0 e6 [3 x( j. K
}' |. @4 N' v5 m3 M; Z5 @7 r
{( T. `% X3 |8 s9 w7 ]
// ToolTip
W% F4 i( P1 ZIDS_RESDATA_INC_003093
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WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0# ]% b$ P: N @+ B( d* o
{( f* J7 f W' O' B/ x0 t3 C* J- ~
// Title String7 ^+ [4 J, d0 d5 `. o; Q
IDS_RESDATA_INC_003094
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* J" Z, {1 a1 v {
: ~# K( U6 q/ ~ // ToolTip
1 h( ~; v+ n ~; KIDS_RESDATA_INC_003095, L$ H6 R S. I+ S$ g* \4 }
}. G9 r6 F- l! T( L+ t
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0: J' w6 y0 q! f: D4 ?, _7 {$ N
{* C( x6 E' o; [$ T7 x0 h7 @; }
// Title String
6 @% o( f* b8 O( o5 QIDS_RESDATA_INC_003096/ C3 d9 V6 T2 h2 ?
}
* _- p5 M: Q. E) o5 H {1 ^" r: U9 H% G3 ]7 }8 H. g k" Q
// ToolTip
- \5 S5 W" c; w5 Q- K E4 `IDS_RESDATA_INC_003097! z# ]" x6 _1 K- [
}
2 Z6 w' n5 ~2 E% ~' t WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
( H; E2 t2 [( m3 u# [ T+ @ {
4 q1 o% D' Q6 n5 N // Title String& x1 X l/ v! t9 l+ e& e. N
IDS_RESDATA_INC_003098
. h3 m& ]+ e, w5 e0 R8 l! Z }
% M/ l; _/ A* z+ o1 f" r {
. I' X+ u# B: g // ToolTip
; M9 l) P6 H4 U* z6 E: b; xIDS_RESDATA_INC_003099# x% `" \% \( M; I7 y: `7 z
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WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
) U& r+ T, V% h8 K- W) _ {
, r) m$ C) @* e // Title String4 O1 E$ [9 j; G7 o/ T8 z
IDS_RESDATA_INC_005076, l. U1 S* ^+ i2 @8 n
}" q% M2 u- T P) O+ r, U. x
{
; ?# m! F8 x7 n; G // ToolTip
/ _& e4 @* m- \0 ]: \1 HIDS_RESDATA_INC_005077
: p3 m. { P8 y5 f6 l& V }
/ Y3 \6 K1 |6 l C, a6 _ WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 02 J1 \$ M, `' ?& m: \: B! m0 ^* w/ c
{. o. l: k3 n0 a- F" l& I
// Title String% N3 E$ Q9 E6 \
IDS_RESDATA_INC_005078( ?$ n. L: C+ B
}! o( O4 c. R. P6 Z; M
{, W5 v& Y4 E5 l5 |
// ToolTip
( V+ A' H5 ? D+ w0 w7 p4 @. }6 ^IDS_RESDATA_INC_005079& H+ D" B0 F8 _* |. q" d' A
}0 `2 `2 E9 g6 p! ]/ P
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0! M! j# e9 k$ l. e/ r
{8 N' C/ v) Y& x7 l% H
// Title String+ n8 }( v/ }2 N- r% l f
IDS_RESDATA_INC_006874
/ u' \7 T: a4 z5 u; Y }
9 Z" ?% W- O- z4 Y% `) I0 [, P6 K { q6 o; _6 x b N( g( `
// ToolTip) q; @- T( G4 G1 Y0 [
IDS_RESDATA_INC_006875
5 X) Z1 n- B @# J. ]! w$ E }! X' u! k6 J8 t, u$ _* Z
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
! Q' V7 ~, @% v8 P8 A7 B$ ]4 F {
' ?+ u; P5 c% d2 u2 ~! A! e1 L // Title String. t) b4 p) s1 w
IDS_RESDATA_INC_006878* \% p7 M- A# b: ^
}* R- ~$ p8 _$ {! Z4 B0 \
{3 S) ~7 J/ s; I- w
// ToolTip1 u% V. O" Z4 c/ L" `8 `& {
IDS_RESDATA_INC_006879
: D- c; Q# n/ `. S0 E }8 J. J( f( j+ c, Q7 }
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0# w' J1 _. q" P. L: @5 Q
{# C+ z V' o& l0 n
// Title String
9 Q# `0 P4 F- y3 i4 I" F: LIDS_RESDATA_INC_006880
& V/ m; y# a2 S: G5 K+ t }( Z7 M, {" j; }/ X& G2 q
{! S* Z3 g' o) Q! N$ e
// ToolTip* `- i6 m2 d# M) G3 J: V" }( Q
IDS_RESDATA_INC_006881
: z7 n C+ M4 e6 e4 T! v }" Q* q" _4 {7 B2 X0 g
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 00 [% S5 r9 U# s/ p) p5 n% r
{
+ Q0 V7 k6 g- p7 Q // Title String+ x2 f5 `, U5 G# @% E1 R7 B0 U0 Y
IDS_RESDATA_INC_006900
7 K! v- O$ [8 o' i; S" ] N }
& j2 ]+ `3 T8 a4 l U {
; }4 K8 N* r- g; B+ f. d' z // ToolTip. q2 F4 l3 M, C2 d2 A
IDS_RESDATA_INC_006901( y9 \9 V$ ~% b d3 h& s, \
}5 \1 L% ]& G8 @1 l1 @% }! V
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 06 _4 R: G {4 I' H
{( Y$ p; z" y6 G
// Title String
0 U3 {1 G( l( ^% |" VIDS_RESDATA_INC_006904* ?; k3 _7 L; G4 c8 b. g l: k
}
4 Y. x a9 S9 w" t5 n; a {. @4 W1 _% b1 `' U
// ToolTip
0 w: B1 W4 l* x+ L& [0 | H( qIDS_RESDATA_INC_006905
1 T8 C/ n y k }
0 \6 e& y7 ~! H4 y# j WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
; B7 V* f4 n& e% L* Q- _! {6 X {
" O5 x3 A8 }$ L) Q // Title String
% s5 W2 m, g+ xIDS_RESDATA_INC_007134
" j1 J3 b' x# E' i }
+ b% b' S6 ]% t! X8 Y$ Q) ^2 _ {4 u6 y, l5 k* C2 w
// ToolTip
. v }- t, R) x( B& T+ r5 RIDS_RESDATA_INC_007135
2 `3 @' C6 [1 Q5 s7 R& x }
+ s. u* V1 ] g: K$ m8 |6 D# E5 R WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 07 ^+ t1 C# a/ n7 h b
{) C2 U0 q! P% o- \0 F9 ^1 Z% p
// Title String' {3 y V7 k, u# B6 [$ q% |; p1 I
IDS_RESDATA_INC_007136
& P0 x" u: X/ j: p+ L, _ }# Y+ ^5 u/ `2 @1 r1 |
{0 ]* P' j& O0 L: i
// ToolTip
# {: `6 t8 F( SIDS_RESDATA_INC_007137
' n3 ^ w q4 ?, X0 O9 L1 m }
4 B& v- X$ c+ C. V i, G2 X" ^4 \
8 l: {8 E4 |/ Y% S4 v+ R}
% c! S4 c' n4 [! B0 y/ z" ]所以红色的!
; F& J% D/ Z+ f) k9 I
& `. A5 p( x* a' a% t这里还tblSkillPoint的条目:9 T4 P5 ~4 o( g) X
7 d- R+ N) ]9 k' R代码:
( l/ x: R0 L; H0 C& k: L) E, k If (@im_nJob = 1)
! K* i* _0 g1 v4 e3 r' g Begin; `3 m: ~) M' A5 W7 g, ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
9 b# g% q' u+ I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
' B0 x( @2 P3 @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)( r1 g, V! E3 b% ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
O4 S/ C- j( R) \7 S/ k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)* ?# h3 y1 b& S& ^* K' g ~5 R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)7 y: w, p; S+ b! `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)+ o, t6 B3 u9 D/ y6 {- }- K- V& E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)# L3 Y2 g. `4 C# c1 Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11); O. K6 X& J9 w! h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)3 I$ H. Q: t. X$ J( y$ |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13); A3 T* ~, K% K E! E3 X, d O( ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
% l: r! ?" Y# ?- f" c7 b r; X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)2 N9 x' B* }! U0 y$ q* Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)' H, t B, j- W) P' Y8 p) V' P) v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
$ }% Z' B4 R3 S5 Y2 Z end
Q$ ]5 z; c5 B4 | If (@im_nJob = 2)
! R" F) a6 _2 y' t5 O1 K8 f Begin' |5 X" R& h6 h& k; X. l' t! J: m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)/ C4 e o! k T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)" H9 e+ k* T7 ?7 y7 ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)5 d9 {9 z) ?0 S' S3 k) w: `% p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
/ ]8 K# Z) ?4 M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
; v& }- N$ D+ Q# R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
" e2 D3 B! w) ~1 W- b! k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9). h2 M! E4 W& Q" ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)% L9 v3 f7 }5 O. y9 p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)- {2 l+ t8 S' e/ }7 d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
) i! a- \+ C- |% Y w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
" {9 v$ \/ \; @$ X( g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
2 r" _/ i8 `1 W# @- y! a/ g3 [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15); s# Z6 i( i0 b$ T, W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
5 h3 D+ m! t) O, K8 G3 a- j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
$ C- H! f1 A) v! i% J' F# H" L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18); c7 B6 \0 q# ?+ u X
end
0 a {/ g; |. A r0 Q If (@im_nJob = 3)/ k& V0 @; K/ @' [4 [" X2 T. a
Begin4 l n- L+ r+ w" A) D: X/ C- m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)" g, ]" M( s3 }# O5 k( K- ?8 p+ V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)4 }% g" C% v: h- |) y$ Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
B$ E0 H6 m5 a1 `5 i# x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
% U% N+ g6 n2 g. s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7); g, ?+ J$ U' A% x$ k9 Y3 x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)# f; s4 e6 j; n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)$ [5 R, b k& }& w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
9 w- d3 i6 W) [, U9 o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
V. g9 m& C1 f; }; ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12) j' }/ I O& m' {+ B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13); {- N. T: `4 u/ d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
0 A& R1 `. q4 k' q# M, R) P2 r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)! v, \/ ^8 j3 S0 R i0 f" L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)% ?7 a/ Y0 U5 q" |! C0 j6 {" p/ o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)3 U( j+ q2 N3 W, t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)8 w* R; W0 ]2 k6 g$ `9 i, o& n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
! r# I1 W, J) p2 Q, P end
- Y. o0 w! W4 K, e1 [ y If (@im_nJob = 4)
6 ]- p X! z# U4 L, e( y Begin
! }% F4 C8 W0 I# ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)! A1 U" P/ B, n& m( _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)) m$ e4 T( C# J$ k ^' Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)& a# G; h/ R$ B& d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
Z" c4 }2 S3 o. p) p j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
" F& l7 n; q4 R0 s% C# V( W6 @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
) p, h9 ~- s( I7 b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
' t: b3 u+ C8 U v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
_# B: _1 P) D+ e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
Y2 j# E- P! M% v# n- b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
( C* ?% }4 j) I0 [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
/ A- E2 G7 M- S0 d4 M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14): R( F9 [0 o% ~/ J/ j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)5 \- g V; @7 M/ T4 |+ s5 [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
1 A; H( R% S$ s% s! ?3 t& T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
4 P' ?1 H7 P! |& M: y4 L5 C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)% p1 |; V* B: Q! A) X7 O+ k4 q* ^: P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)' L' q! o/ B$ F7 J+ `* g7 j+ h$ I
end" |5 y0 H$ U" a- K/ |
只需插入在此插入& S, x4 \8 @1 V6 A
代码:
" ]. n$ W, c, g9 X INSERT BANK_EXT_TBL: k2 ?: E' y( y- |7 ~- w" V
(
" V' m. m' ?" w4 \; K3 b* T m_idPlayer,
$ ?/ n7 S, @* @) R; i ^, `! l: p serverindex,4 N3 D1 s9 u I! i: F4 B% H' h1 A$ k
m_extBank,
4 I$ d: ~+ n1 r3 \: t m_BankPiercing
e# p! V+ R1 X6 ] )
1 T z& x/ E5 N, U4 m1 H$ y( W VALUES
! G' ~. S7 V4 L( \7 |$ Z4 D8 w (9 w% @' u9 D8 q, w* p, {
@om_idPlayer,2 t- |5 G! T! y* |$ Q# U5 y
@iserverindex,( X1 s2 g/ m$ }; z' Z. o
''$'',''$''
0 W6 v' u3 g2 ^ )
8 L) u( B- F7 D. ]* |8 a% ~: M) E
. o9 ]3 i# m- e' |# @9 ]' M" ~/ r7 t/ Q4 V) d S
#define IDS_RESDATA_INC_007134 288168 F1 o) a, @( R8 n P6 l, a2 a
# `4 p' A$ s u T4 u+ B4 i
5 r2 S" o5 }7 J7 s. E1 k DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
! {: Y |1 \' d" L: W3 G5 [3 c dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
; _$ {. B7 Z j$ i#ifdef __NEW_JOB_SYS) \8 D# P1 V \7 X8 K r
, 0.0f, 0, 0.0f,! }7 N4 F: b. x0 T8 |2 F
0, 0, 0, 0, 0,/ o; m4 p; J5 K1 o/ e( \0 S
nJob
1 [! S# N2 W6 e2 t! y$ F' l2 z) V#endif
* u* J% h: O( `3 z1 R, Q9 e/ h( |
5 b' c# d( I7 ~' T3 \
|
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