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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。+ l9 W& }/ j' d; _
../NEUZ/Versioncommon.h
1 M& h; A* g" l! A& r2 n, q, f5 f1 t
在上范围进这里只是这一个:
( a7 J$ _! S9 _代码:: d1 _$ W+ c8 S  |
$ q* |' u1 _) e& S- H  O6 h
#define __JOB_CREATE_CHAR* L1 }" \5 l, U/ D) x
../_Interface/WndTitle.cpp
6 a" m* {' y/ p; Y* l2 P
) y3 {: @/ z& P& I2 j0 p在这里你进入功能0 V4 j; e; s- X" P( k
代码:
. r2 i& }9 F; I. q- ?; ^# r( T. c9 g8 n8 ~' H
void CWndCreateChar::OnInitialUpdate()& i2 j+ T, b# q( _. p
并有助于
, A/ T) o7 F4 T+ z$ n2 T代码:
/ [& N5 k; Z7 r! oCWndNeuz::OnInitialUpdate();
4 v+ e3 X, a8 V4 K6 c5 J这样的代码:
+ Q- n$ \) z8 r- |' J6 q0 [/ I5 M代码:
7 O6 T2 E; R9 }' z8 p#ifdef __JOB_CREATE_CHAR
. q9 r; l5 N) [0 Q& _        m_Player.m_byJob = JOB_MERCENARY;* W7 J2 |) ?/ B' ^% W
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );7 m* P& s0 g* j9 t
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama+ o8 B8 _2 e: ], N$ U& L
        pWndJobBox->AddString("Acrobat");
; r4 U/ ]3 a, d. Q) v        pWndJobBox->AddString("Assist");
- w0 K, _' N- n2 h# w& r        pWndJobBox->AddString("Magician");
' y1 D( X' _' w, O        pWndJobBox->AddWndStyle( EBS_READONLY );: @7 _! `9 j" U( P7 h
        pWndJobBox->SetCurSel( 0 );2 Y. H) t& b9 a, _& G
#endif //__JOB_CREATE_CHAR
) s3 P9 n8 z/ U8 _# V% _- G# A! l1 V在同一文件中,我们跳到这个功能
+ ^; l9 @$ i- D) B) I- Y+ ?代码:' K& a. y; C  `  G
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ): T, p  H$ l: J7 W& h
并查找这一行:9 U" m2 \: e) m- T7 \; p) J" a3 S
代码:
# _. p+ Y8 `4 t, Z, A; C                case WIDC_OK: // Create' M' B5 x) J) s" m( o6 r4 k
                        {
- B3 i9 T9 H( B, }4 O  I% T4 J下面我们就这一个:
9 g; G: p( n$ O1 [9 y: J2 y2 Z# u代码:
" X3 F" u  y# i4 D
- a! r0 v( B3 s#ifdef __JOB_CREATE_CHAR& n0 C7 r/ y# g+ g7 V  e% O$ |
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );/ ^( T6 }7 [: R1 g2 c
                                assert( pWndJobBox );2 v3 V- O: F2 a5 W, T
0 i) g  I9 C. c8 `6 w
                                if( pWndJobBox->GetCurSel() == -1 )% S8 C4 W6 J$ i0 z3 h7 J' O0 z2 b# u* d
                                {3 M9 \9 j  Z8 D8 f5 Y* t$ H% X
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
- [6 L- W5 ], i2 n# s                                return TRUE;
, G) r/ u/ n/ A* f  G2 _8 `0 N7 D                                }
; f- f2 y# G. A4 ?  G& D  ?, \5 Y2 Y7 {
                                switch( pWndJobBox->GetCurSel() )/ i9 n2 g4 _3 B0 X  }- m( ?
                                {
9 J5 x7 P5 P" j* ^7 z! T9 X1 N                                case 0:
$ Q2 e2 C" [( V, G                                m_Player.m_byJob = JOB_MERCENARY;. g% G+ v* J/ N# B+ K" Z
                                break;
% ^0 t5 H6 y2 i9 z* |- {! u# s                                case 1:2 }' L, U6 A  ]
                                m_Player.m_byJob = JOB_ACROBAT;- A7 S% X6 t  v5 `0 {5 }
                                break;
# e. \3 T) x: O1 ]& x                                case 2:
# z1 ~6 b4 e. w% h, r- u                                m_Player.m_byJob = JOB_ASSIST;
; p0 X6 X; x. F" u3 A) e" z/ m                                break;( _( m8 g# U' `& U8 m6 t# {8 d
                                case 3:, M( _& m$ B& b1 Z; q
                                m_Player.m_byJob = JOB_MAGICIAN;
9 b# _' w1 ?  d) R% v2 f                                break;
) ?* E6 R, U; ]9 l                                default:7 h  C+ P) Z0 j" T& p& V: F
                                m_Player.m_byJob = JOB_MERCENARY;
$ _+ n% T. M4 f' [% I' z                                break;% c' @4 G' F) M/ B( g0 o) I
                                }
" e' q2 ~- W0 I8 f; @% \#endif //__JOB_CREATE_CHAR( z' U5 S& F# I% Q9 j9 I6 A
" T& P, N, s6 E7 v: \9 |6 K( R
../databaseserver/versioncommon.h
& G0 M, T! ~6 Q; J2 Y
, }9 ?7 R% W  Z. q在这里,我们这一个以上的地方进行1 v" b( z8 H# m& [: C% W
代码:
5 A! ]- Q: ~; x2 m9 s  i
3 t  T4 ~$ ^# w4 I) w#define __JOB_CREATE_CHAR
' ^( _* j, u/ g8 @3 H../_Database/DbManager.cpp
4 K! G9 h, j6 `& r3 ^& @5 F  D* N0 n' B
在那里,我们去的功能  j0 W' V4 g4 o+ }
代码:
/ e$ h5 s+ v: d$ L. s8 v- X) A+ {" U% b. m* b
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )# J4 H" R+ f" B  O* D4 m+ a- |
并搜索& o0 r* n: C  q) `" M- r! L
代码:' `2 J( x8 k3 _" c' b& C
pd.data.nJob = 0;
6 n( G# j1 Y+ V/ d并替换为, G3 H+ m, N& z
代码:
( |# r0 l: N7 k#ifdef __JOB_CREATE_CHAR6 q, h+ O6 W( ~  b2 s
                        pd.data.nJob = nJob;2 o) X$ l3 s; C  u9 I* i) f- ?
#else //__JOB_CREATE_CHAR
) |; y3 @3 @) S* y1 t                        pd.data.nJob = 0;
. g4 T/ N3 B! r( e. a% T  G#endif //__JOB_CREATE_CHAR
; s6 h, |8 q% u# `5 n
% V! r/ J( H- q1 h, ^8 l* Y% B这将永远有一个来源的东西。/ T0 o6 E9 G7 ?; q7 L) U6 D+ A; D

0 C/ W0 V7 @& [+ G3 m2 S& b* s' ^, S$ d但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
- [+ ?, t! n1 z1 f# y和搜索, a6 Q% g& `4 s, Z) r
代码:
0 b, e) B+ J* F2 q9 _  T
0 A2 {  m# U3 F9 }5 e; `+ X  F. |                               FROM BASE_VALUE_TBL
. Z3 w1 e* l' @& P                                 WHERE g_nSex                                                                 = @im_dwSex
  g3 ^; O" E8 y并替换为9 P) K3 F3 G, R# A' S
代码:
( s* k9 S3 Q' f( I                               FROM BASE_VALUE_TBL
& y) V/ o# k; o0 ~6 s                                 WHERE g_nSex                                                                 = @im_dwSex AND
4 t$ S9 k& p0 |3 R7 Q+ z                                                m_nJob                                                                = @im_nJob. c$ ~% l# ?* W* w3 V! L+ M
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
4 h1 W6 X' i$ S/ V0 o3 q. X
! r& J! h) }3 A0 W% A) v% G你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
8 R8 l+ f. v" ^( ^' e
& T) z' o  D! K9 a, }+ T( X你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。$ F6 G! x! z8 F+ f8 ^# @" P) P
这是那里告诉服务器哪些技能你的角色可以skillen。: l! \9 r9 u: r+ E' B8 R" f
可惜我不再the'm懒得现在要做的话:'D0 Z* [& v: w3 M* @- C
7 r  U- P) s$ Z0 \6 r( L6 i
3 Q% }* C: X. E( q! d, |
; s$ J* f3 w' a$ t) L2 x/ L# L

7 H! m5 y/ w2 N+ \& N4 e  Y- V% @: Q, t: h& W& m
0 {' \7 \3 U. q, i
0 V  \  v. U" A
8 g4 l+ y6 P8 j$ m5 w
Quote:
0 m1 _1 z# i2 x9 j$ h; IOriginally Posted by Divine.  
6 F, \2 B; J0 C' V5 Z9 M3 Y( k如果他发现我
8 U3 W* t! n; I9 M9 m! _# W9 F代码:
$ B/ H: w( j9 F' j' M$ w! j( |& k0 P pd.data.nJob = 0;' _: f, C0 e( `2 ?) Q
并非如此:
9 W( \/ t6 R1 `. |所以,我只能看到
% \' P7 R6 S  z: y: I' K8 J代码:! V4 W& T8 u# g+ g7 H* Y2 Y" I
//            pd.nJob    = 0;5 e( Z8 u: q0 E7 J3 j
^^7 C: |* ]9 h) z+ p% Q
Hier, das mussu finden:
- j2 i8 `& F; t1 B5 g3 PQuote:) y9 K# F& I- _/ S
#ifdef __CREATE_JOB2 v9 z9 ~* D( o+ X
pd.data.nJob = nJob;$ C- V7 H- V2 b! x. M. y$ {
#endif // __CREATE_JOB. C# y/ f- `/ L. V
// pd.nJob = 0;* {9 V" ]& {4 |9 h
// pd.dwState = 0;- V, r5 [8 }8 @& X  k- O
pd.data.nLevel = 1;5 B6 F) \5 L% r
pd.data.nSex = nSex;
# u  t+ w9 p7 K$ H5 r5 u; X9 mpd.data.nVer = 1; - ]3 s' G3 ]/ t
$ _$ D* k/ w1 {. @5 f
我仍然有一个问题(:3 S" `1 Q* b, _' o5 g' r
下Character_STR DB
1 C( k6 T1 H1 t0 y这样做在这里
! P4 ?3 w9 c' U! B- |代码:
8 D/ r+ R: {3 s+ Q" F9 V                                FROM BASE_VALUE_TBL- z0 F3 L2 U. q9 j! ]% j+ Z7 ~& P
                                 WHERE g_nSex                                                                 = @im_dwSex/ e7 g  b# G, n6 Q
在这里改变
6 ?% c0 x+ }$ ^; E代码:
* p. a) s, F2 u0 L+ w" g. p8 {: l8 X FROM BASE_VALUE_TBL
2 y, A" F, g6 R  E& ~: j$ Z; B                                 WHERE g_nSex                                                                 = @im_dwSex AND
3 _# o. B1 [- A* M( n! H1 U                                                m_nJob  v3 M9 J- O1 o  s" O# [5 {- {7 g" O
由于还需要什么?.?9 X. Q; u! U! o
在第一篇文章中,你可以阅读
* H' `( q6 q( F( [代码:
8 c* b- o* J# D9 T8 f# G( @  FROM BASE_VALUE_TBL, Z9 X3 x' p0 y' p+ `! W+ P% Y
                                 WHERE g_nSex                                                                 = @im_dwSex AND. R& h" U2 D5 F7 V2 |
                                                m_nJob       
5 j9 ]; i" Q2 j9 _3 q: X9 O! }9 q+ [& K4 \, a3 c& B
" q9 ^+ c) o# }  g% n
窗口是什么我忘了7 L3 B: n- m# u

! |# H, G" L. l7 S& C代码:# [) m2 w8 ], _9 d1 [0 s1 d
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26) w) d& O# s9 U2 O; r
{
0 n' J8 F) m4 F) \. F// Title String
8 ^. x" ~3 h7 W! t: n% B# wIDS_RESDATA_INC_003064) l0 R+ O: f7 j
}
' X( `% A% m2 h6 l5 K3 H* z# W{
, \  {3 e! ]/ R- m& ~" ^( L// Help Key
* z1 s2 {4 E! f5 NIDS_RESDATA_INC_003065
+ g  Y. ?, V  l% k; ?- _}
( H: d  {6 A$ w& G! I. @{: H5 }5 `( F, m; g/ W! O7 A
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0% x2 {. E3 B# R7 q  j
    {7 J1 p  [8 W2 o) ^$ H6 H
    // Title String9 y- Q0 k0 _; O: `
IDS_RESDATA_INC_003066
& L/ n. P, v6 J% I    }3 l6 z: U' M5 _
    {
6 k. W% w1 m/ L4 p    // ToolTip" S0 Z! V6 \6 t* g! w9 ^# W
IDS_RESDATA_INC_003067- p4 l6 s; U  c. n+ `6 {
    }
% U  t3 u% L* Y* t$ k% Y3 j    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
3 H- E6 v$ r& C$ P    {: [$ V5 x9 t( h" a5 y
    // Title String
6 R/ Q" {& `+ |% yIDS_RESDATA_INC_003068, S5 R* I, Q3 }* |+ ?
    }- r( e+ Z8 d0 d( I0 K6 ]
    {
6 V6 Y5 W$ f- E/ `1 p4 N1 J    // ToolTip
+ x: X# p8 g4 l* s! eIDS_RESDATA_INC_003069* F6 w- @' q! p1 @! c
    }# U7 B/ R0 J8 }- {$ d5 F
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
+ o9 Q# l2 o* U0 q    {
6 g4 i- y1 T) ]3 z, s; P7 i" \    // Title String
2 c4 K) m& V4 K1 {! DIDS_RESDATA_INC_0030707 ^: N' B6 o% y3 V- {
    }
4 l2 B7 ?0 {- a; Y    {
# |  n' N7 O, A) H$ J% a    // ToolTip
2 v) w, L; }: u( gIDS_RESDATA_INC_003071
8 ~" v; [8 B& ?* q% x( g    }5 J' I3 M! ?. t2 C7 A
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
8 M9 R* S  p- p    {
' v& ?" e: o$ J7 W% {5 \    // Title String
1 o. C. |8 G# z  I7 zIDS_RESDATA_INC_003072
7 E+ }7 @4 i2 v! C7 D( J3 R! ?    }' D/ a5 [' v: \6 R+ w3 m3 L
    {: q' ~5 O7 z$ }# o. ^
    // ToolTip( X/ u; Z9 z/ o2 t" J
IDS_RESDATA_INC_003073
# m# m  H$ Y1 e- }( }: F1 z$ t! F" r    }
* U" |' C( a& Y" Y* Q8 }( p2 _    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
) E7 j9 z( e# }    {$ E! Q3 A5 w' w! L* p: R1 \  I% @
    // Title String
# H* m3 q0 F1 J% C7 ]IDS_RESDATA_INC_003074
" n3 u1 E( h/ \" C  N. c' ]7 R& q    }
6 R" U/ ?6 ^8 z. a+ N- {$ f  c( E    {% t3 b* U' l7 q( \5 |2 X
    // ToolTip
) o# k, T  }# {& a! ZIDS_RESDATA_INC_003075+ ]) v4 E! S& Y% [1 i6 G
    }: M- \. t0 u8 t6 j! p$ a% F
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
) ~  w2 ^/ z) Y; o* f9 M1 P9 V0 e8 x: S    {
1 |8 x& n3 L0 i; F5 \    // Title String  a/ S' R# ]; m: x" N4 l
IDS_RESDATA_INC_0030766 a6 X  J1 _/ N5 ~# C
    }
' Q9 v( w3 q2 |1 ?2 o) y    {
$ @6 f+ ?; M, K; r    // ToolTip1 B/ R) `1 s  H. p: M( \
IDS_RESDATA_INC_003077. w5 g1 ^8 E% ?1 r2 h3 W2 {8 N
    }
3 ?6 ~) b1 \1 Z    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
9 K" Z. T. m& _, G4 O    {
0 ?) Y; t6 j3 ]; h4 d2 k+ Y    // Title String
9 l) x( d' j/ q/ ^0 |IDS_RESDATA_INC_003078* v$ p- K* O9 c# ?/ ~! `
    }( i8 \' ]6 v; D
    {
, t6 w0 x4 _1 \& T4 t6 S# X    // ToolTip6 a' P1 ~# o2 }
IDS_RESDATA_INC_003079) @3 r2 V  z& A6 _  l! f& w+ h
    }+ s+ l* ?. B4 d- b
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0+ F/ s8 C& H- U3 }% f3 u
    {
  H6 z$ A9 C. K    // Title String  ^  I) d8 u3 b" a
IDS_RESDATA_INC_003080
4 A) \0 w8 Y4 ]* ~( }( D    }( q- A- _/ J$ h, |1 R5 f; `
    {
$ {% g; b( S5 j1 o. E1 A1 j    // ToolTip% b6 ^9 F* _  |2 N9 e& |& l, U1 ?
IDS_RESDATA_INC_003081
+ d$ f% Q: V# D3 I  J    }3 D' }* z3 ^! U" D* c$ N
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
( J* \% X/ j: B/ q# B9 F/ A    {" z/ m# `8 t  K$ a6 b
    // Title String
$ v$ @3 i5 F8 f  }' PIDS_RESDATA_INC_0030828 {4 R. E" Q& j5 F
    }
% W% l! Z) n: w    {! C& U2 P0 q( S* c
    // ToolTip: t8 l8 _3 Z8 k# h0 Y
IDS_RESDATA_INC_003083# {; |9 D- f! O: T8 o
    }
  P$ Z- l* F$ E' S/ A3 [    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
# }& a4 q: v& r: X9 C/ ]5 ~. c    {  F: l' ^9 K" u, C, w+ f" j
    // Title String9 c+ B, r! I( O! r9 s" l4 I2 i
IDS_RESDATA_INC_003084
" @' N4 U" I( U! x. Y    }
& ~8 i4 T0 `) \8 {4 a( [    {' `# o% z# h; w7 T. b$ H
    // ToolTip& h4 a  H' ~0 u* N* @8 m( `3 ^) g& u
IDS_RESDATA_INC_0030854 c( w6 w% O8 s8 ]# R: X/ r
    }
0 V8 y# v# b: @* n6 r1 H    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 01 L& J9 |8 \, q
    {( {/ N& b3 e- ?3 @0 L
    // Title String
% _  g1 X4 A1 Q( l4 o3 YIDS_RESDATA_INC_003086- ~# t, g) T0 r+ F! b, q8 A
    }0 D* o# o# b" D+ D! R/ }6 G  c
    {
5 Q. E3 F: S6 Y2 ]6 z' U    // ToolTip2 C6 M" a% Z3 C/ d4 C
IDS_RESDATA_INC_003087
$ [0 c, m0 G) B+ @- ~    }
' ~9 Z. h! e) O4 `    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0, ]7 s6 }. r/ v0 n7 e
    {) K) Y* t$ r' T
    // Title String8 b, R0 N, |; y! u1 v
IDS_RESDATA_INC_003088" T1 q6 C* ?$ \% I
    }/ K" e1 F1 S: s
    {' \1 R8 U0 T$ L  m
    // ToolTip
7 ~* \' I! q& I0 TIDS_RESDATA_INC_003089
6 j1 s6 c0 g0 y* q% m    }! o5 H  h2 Q* Z: J: w/ q2 y
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
) b! O) L$ k0 G9 y3 Q7 v    {& v: K' x8 n/ n' Y5 ^) D$ }
    // Title String! q8 W. W) P. a& k4 o& x2 W9 r
IDS_RESDATA_INC_003090$ x$ Y2 Z/ k9 n) |4 g
    }
% R3 ?+ m% ~8 u0 L3 j    {
# G4 Y% }1 S' G# K    // ToolTip
, I, ?, |8 Y  `: v4 v/ AIDS_RESDATA_INC_003091
& z5 N8 Q" o& q1 N3 W( b5 g4 p    }) C7 x1 L1 l! E, A! M1 b
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
& n: U( S# l3 P5 j+ j  Z9 `/ f, u    {9 E+ a5 U2 Q, n# u
    // Title String! H- E8 E+ S- w% ]8 L# s0 ]
IDS_RESDATA_INC_003092
) v! S( B4 r/ ]    }
! z$ r8 ^/ A% V- x1 L8 F9 ?0 C    {- E# T5 u2 v" E& [4 x
    // ToolTip
+ O3 d" v, i9 H- cIDS_RESDATA_INC_003093
. U7 P. q4 G. @! [% h    }! d* x+ N% ]5 O
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
; ~8 C1 s- I  r5 {2 i3 J    {
( p2 ^: l# n* O7 T" H- N; r* K. C: N8 o    // Title String( L. v6 {, g1 [  ~& S% {0 @
IDS_RESDATA_INC_003094& ~, f( V7 w  ^" J; {8 u! B/ p- A. z
    }
( d  s) s) }1 C8 q) d+ u    {
' V8 `" b/ s/ B9 u7 i; O    // ToolTip; w7 Z' ]3 |0 d
IDS_RESDATA_INC_003095/ b  f* H& k0 D- e4 T0 F2 R
    }4 h! P0 t( Z- v$ L
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
7 {+ n8 Y9 V1 L& k    {
' Z- e" z/ t! a9 z" F+ l    // Title String( w; Z  e1 N6 q; w. Y7 D" ?
IDS_RESDATA_INC_003096& y! g, x) J( C2 [0 |
    }1 f3 O; D+ K- F* E6 T5 \) f& Y$ ?
    {
% E# r8 x" S. h/ I; T+ `4 Y    // ToolTip4 O' c2 p, M$ h
IDS_RESDATA_INC_003097
2 B+ C/ p  v9 a' I    }
/ F4 x- f" _/ @" C    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
3 o( P' w  Q# z( g! }$ s' C    {9 Z4 z5 S5 W: w6 J+ x$ ~/ F" N
    // Title String; q% e# ]* h8 U. e, h) B8 v3 L
IDS_RESDATA_INC_003098  w4 Z  e* ]+ p! @  a! Y9 }5 Z
    }
% V% ^: K8 [( ~  g0 K    {
/ x- v) @# i/ _" v3 r7 p    // ToolTip3 q  u3 ?+ S, ^& t* M
IDS_RESDATA_INC_003099
3 {6 C6 ~7 S8 @    }% H+ n  ?6 E1 u
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0" X, X& M2 s% r
    {4 [+ Z7 f4 W( B0 v  m$ ^% @2 I9 P* f
    // Title String
/ ?  x& j& a% G6 jIDS_RESDATA_INC_005076& I, G+ K6 l3 S, v; e. k
    }( |, ^/ t  c0 b5 M
    {1 u" x3 @$ u8 K' A
    // ToolTip: s* C0 M& t2 s* I1 Z% `2 t
IDS_RESDATA_INC_005077
* w0 A, b" e7 u" \/ A4 n2 P5 I    }
% |, h$ u! ]. }. c) f; i    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0. t9 E* t1 M! J
    {
$ {! Y1 |7 L5 g# A" I0 i. d    // Title String
! C8 \% n  F3 p6 DIDS_RESDATA_INC_005078* ?( p- H, S. A
    }+ z1 m' K1 i0 A
    {
$ q2 F5 @+ o5 P: L    // ToolTip
$ h# Q: A: @$ E1 J) \IDS_RESDATA_INC_005079
/ S; }: _4 B% }3 q    }
% z! k& O; ^: E5 S    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0- j3 T1 ], j( w7 |9 T! H
    {
8 i9 l2 D1 `/ h& u    // Title String
* N6 i. _; T$ w/ m9 CIDS_RESDATA_INC_006874
7 Y2 S7 t& _! z. [# Z* M' ^# J    }8 a, x! o2 W9 T/ G8 c9 ?% B
    {
+ v" Z. H# i8 @2 [) x) @8 J4 m% {    // ToolTip
7 W& ]4 F' [/ i! W- o0 R1 ~& |; lIDS_RESDATA_INC_006875. _6 n# e! b2 a/ B: V9 v
    }
$ F* D6 U  X7 v    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0$ p7 c' `3 Q5 F2 T; c2 n4 s
    {% z9 s7 u6 d4 o' v9 B
    // Title String
5 g( z/ Z7 d- ~8 IIDS_RESDATA_INC_006878
2 D9 O4 G- I; e7 c& B    }' O/ K6 ~0 K* W
    {
8 ~; n  B5 n* B  l9 L    // ToolTip1 ^2 r+ Y. B9 m4 L) ]" h; i+ {8 q
IDS_RESDATA_INC_006879! I+ G+ e6 ]  J$ Q
    }
4 M. u4 w( p* P    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
$ h" L3 @  Z; e' z    {
( }& a1 C  g) z% @+ a' e3 {1 a- l    // Title String' x- r9 t6 }4 {0 |% p, Y3 c
IDS_RESDATA_INC_006880. V+ Y3 _4 h. P. t. i' q# u' I
    }
) H. ^$ E* t! t8 ~  k7 ]    {
% c2 d. q1 Z* E0 X8 h    // ToolTip" \& p& C- J( A# k4 p
IDS_RESDATA_INC_006881
$ @) I& q: Z! a# K8 \. ^    }: E- O+ k4 k6 s9 A+ U$ d
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0' i. p# y3 i8 k! K' }5 P& e
    {9 V* @8 p5 q. L; V+ _. k
    // Title String" V' w/ d4 N, Q- G5 `8 @1 M0 V
IDS_RESDATA_INC_006900
1 s( b7 ]8 k2 S7 H* o/ J7 u    }
! H! J& y) f  K5 g( O4 J% a    {6 r$ z, U, B2 j5 U
    // ToolTip
( Z- w, K, s/ ?. {$ l0 jIDS_RESDATA_INC_006901
/ ]6 t! G$ M0 V- z1 _/ x    }8 d3 l* \. W' H$ x8 S) s' i
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 04 ]/ Z9 E2 n* Z8 Z3 B$ ^
    {
: ^5 T5 Q  H; K( D. t    // Title String
! l$ q/ Q1 g0 Z& Q  gIDS_RESDATA_INC_0069046 ~+ o% A; R' }7 _) L
    }! v; s) l: s2 D4 Y& D
    {
4 P6 D8 z: d+ d3 n2 ?    // ToolTip
  q/ w1 V- v/ i  ^2 d- B3 X, @IDS_RESDATA_INC_006905. ?5 E% W* G: k5 `- S  q
    }  p( d. K) b& J2 F" B" J% H6 k9 O9 r
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0: d, I- l: Y* ?' |0 D
    {
) r" A! V. B4 H5 g- l    // Title String
, u, R& c8 W( P) [) D" Z# }IDS_RESDATA_INC_007134  K! v& ~( t( D( Z
    }  v  g; Z" {2 q: Y7 A* k0 c
    {
2 f2 p: ^% ~) _* l9 G. X    // ToolTip( a8 u* k! J- X/ t. q8 L
IDS_RESDATA_INC_007135
3 e, q: }2 g; f" [: g    }+ _) B; ]! h) V
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0% P+ S: R& H0 n3 G4 D& _( o3 n
    {
, V! D% D" Q3 v5 q    // Title String7 w; f! g3 e/ t: T7 n4 l
IDS_RESDATA_INC_007136
" p8 @% D& R4 U0 p: O0 }' z    }/ X' `) n9 e7 M: b- B
    {
! Z8 J' K  t' z: `' W' o6 ~    // ToolTip
4 F1 u$ a. W; J& Q/ yIDS_RESDATA_INC_007137( r6 p1 f2 C9 Y1 |' G) w: u
    }( `( `3 r5 y$ M+ m

5 c+ ?: L3 M3 @5 F}
3 f. U# p6 V% l" H6 l0 Y所以红色的!$ f! D* ~  {# l! T' r5 Y; D- P
2 s2 V" O% s8 u' \
这里还tblSkillPoint的条目:. N# J  l  Z3 n

# B, C2 ^7 S; s6 l代码:
0 x7 T+ _# h  R2 f9 }0 t5 V                If (@im_nJob = 1)
( Y, ^5 y& E+ ]                        Begin
0 p3 N, U) u5 g, G2 P4 M& c/ N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)5 [& |, U: f! l1 z4 j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)) B  `2 k, A  S1 L8 E4 D4 y0 G* p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)* ?; _0 R( X# g" C( |6 \8 q# Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)" M; i' I1 k# |6 b3 a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
8 u( |8 c  s+ f7 Q" e* `  _( u! s3 E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
: @8 l2 [% D& b8 \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
. N8 V7 S5 {; \! |& q2 k1 V: [; e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)  H% K6 I0 j4 n; g+ {+ F' H% w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)+ K& g7 E$ L8 T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
' F7 [* D* _9 \& \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)1 U) F+ J2 B1 H; R- S- `1 N4 c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
2 v, u& v) V2 Z8 V( f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)% {0 c* z4 P. Q' Q% J$ h! U3 O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
' R  v- W/ ^9 ~' p- F' G9 f# j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
2 G8 @/ x/ ~9 ~' g                        end
2 y" S" F9 G* x6 K% a                If (@im_nJob = 2)) p" R( }5 a" C; ~+ g+ J0 @
                        Begin: @  v- w* o* {/ |* a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)& M( p9 s' \( N# z: w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
( w/ T% N' D. V2 g+ G7 q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
9 y+ f8 h: o9 n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)! }" T- `& D, o. H" R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)0 n6 B4 V9 e" W- F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
5 \4 z2 C7 ^+ R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
" z# I* a. {4 [+ k# ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10); k7 n4 ]; T- d( ?" S9 _+ l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
/ f' }: V2 q  Z0 J5 Y! a; n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
2 ^6 M1 w& p3 _! c+ ^: x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13), l) j3 ?4 t7 v' P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
; K* M0 q; X) I. |/ s, E0 Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
1 o& w( G2 B+ S2 N9 o& m: P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)5 j. w: f+ S+ _$ D& O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17): L. t9 C3 j; j; h1 E8 L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
$ ?$ [1 H" H0 y1 h                        end
( D9 V& m+ s- x+ D. v                If (@im_nJob = 3)
0 Q! {& w2 R# U# j$ R                        Begin+ ?( l! q! q* Q$ b. n# f/ x' P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
( Q5 i5 k; S9 e7 J4 v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
2 r; n* S- N0 q% p6 R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)+ V. m& \" N- ]& m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
' _$ ~! _( z$ O$ ]( T% E1 a& F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
0 ?5 ]- p: C8 n$ P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
4 l- t, O0 n6 z+ ^. I! \7 O/ p( X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
6 J2 S) G, l; |* d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
" w7 M* p, F% m5 J) S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
1 a" ^' r0 l3 X, J  \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12). C  o5 a4 {7 _. `7 U9 p* h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
4 n# w4 X) i, [: w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
' D7 b  z- r0 c* o- Y% B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)4 i, x+ y! R* ]# \6 L# u1 R) m. Y6 t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
2 d3 F7 ]- q, G: v1 o& H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)$ |' ]$ c0 l* b" z! }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)3 `2 Q' }+ |0 o4 b. ?. @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)6 ?  v# J. O# d' x
                        end8 t' }0 Y, J# o
                If (@im_nJob = 4)
' I8 a' @6 \+ I/ z4 L7 d                        Begin) Q9 y7 w; _, f8 j. W+ N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)/ k/ l* f2 k2 e7 b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
# J, v$ e8 @* x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
! }3 O# A* n, {# [* ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
/ G. ?8 g$ P' p$ ~( e6 J/ U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
; Z; [+ G9 B/ [. m6 l& G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
  {1 D' ~+ F0 U; b1 u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
" K# O$ s; x/ ?4 @4 D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
: }2 b7 b! S3 L0 _6 y& b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
/ |8 M6 ?. }$ H, M* c: m; B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)/ l3 d; L7 Q$ x( G2 N9 B4 D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
# g4 W* u: O& p2 d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
2 S2 ~1 ]0 N8 }6 O1 W( ^, I3 A" t" r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
% o5 X( T& L4 a. L; y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16). ?& Y" T: L& P* j0 y- i  P0 `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17). P& E4 Z( i) ^8 S2 B  [4 M0 {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
! h$ s7 o- s' V3 b: [8 d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)5 o7 }% W$ `* G! p% i+ s
                        end7 x( x& }; E% G$ c0 E8 @& ^
只需插入在此插入
+ }6 z0 W4 X; S7 y代码:
3 H9 h; d8 Y# {, _5 _9 z4 X! H8 ~                INSERT BANK_EXT_TBL  z+ v; P; K' y
                                                        (                                                                
* _5 u; i- H/ U# r' s" {1 d% z                                                                m_idPlayer," e  ]8 U+ `  R, e
                                                                serverindex,3 [* s* }; _9 w0 I
                                                                m_extBank,8 B5 [5 }1 R1 Y* Y1 t6 d
                                                                m_BankPiercing
; b' r5 ^1 f0 H9 i                                                        )
: i7 O! _9 K5 D4 j/ D. l# k                                VALUES % B# t# V' m3 |  F  ]9 a' x/ k0 F+ n. ?
                                                        (
  E3 z  w6 Q4 r) N. L1 V6 F: Z                                                                @om_idPlayer,
/ l8 d- b0 D3 d- g! a) [, H                                                                @iserverindex,
8 e6 I# O# V# U0 E                                                                ''$'',''$''7 A/ ]3 ], M" @! A
                                                        )! Z: X  \6 U4 a  f" k
8 B5 h& k" Z6 p& N
8 Q- H7 j: E, L  q4 P
#define IDS_RESDATA_INC_007134 28816
2 Q% W' c$ T1 l& l6 F2 ]) N+ E) C0 l* P. F6 w+ }
0 ~' J5 p& w7 `! T
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,' N. ]& f: X9 U9 x& T0 u4 O
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex' L, o0 d3 C. q. w2 U5 h. G
#ifdef __NEW_JOB_SYS
9 Y9 |9 k. p+ u                , 0.0f, 0, 0.0f,5 @! E: O( Q+ Q! ?: x$ F
                0, 0, 0, 0, 0,+ e; Y& }! z, M) K
                nJob 0 S  P; ?  g( R' H) |, ~; t
#endif9 t: Z6 @3 v( z1 P& w5 k4 n- E) M

0 H) F" }( J1 h: h' N* X3 J/ k8 N; b! {2 B& n: Q- a$ J, S
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