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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。
. a1 d; ^8 _6 e../NEUZ/Versioncommon.h
9 d) _  t: m  n( O/ p+ d
" H1 r* U  Y6 @" D$ s6 m" `6 u在上范围进这里只是这一个:
3 e2 I3 A$ ]# `代码:4 k2 [+ l: b1 s& C3 S5 M

. Q3 p' B4 r3 n' L0 T% Q0 L* Q8 C6 y#define __JOB_CREATE_CHAR- n  Z3 p7 R/ s2 R* Q$ n/ J; B4 J
../_Interface/WndTitle.cpp' g6 |3 C9 p+ E. E! l  g

. M0 [# m. A- l" v在这里你进入功能, T) B' Y: V5 R5 g% o  e9 b. N
代码:
  R6 ?3 ^$ m5 `$ v4 ~' v0 t, K# H8 @# m" y0 g
void CWndCreateChar::OnInitialUpdate()
8 }" w) N. U+ a1 P并有助于
7 o5 d7 a' W% g/ L( @8 G/ ?, s* p! K代码:6 L* p; X5 M: T& _$ O0 D
CWndNeuz::OnInitialUpdate();
' o' \3 z2 J# D% R这样的代码:& V5 {& Q' z; X- G* t& P6 [3 j0 _) |
代码:
. ]; M* B, {) y2 z8 a( p#ifdef __JOB_CREATE_CHAR  T# k* B' H1 [+ ^+ O2 j
        m_Player.m_byJob = JOB_MERCENARY;1 x5 ~! @. [% |& {
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
5 b4 N5 \: a" u9 ^" f; V8 `: U& i+ t        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
) |+ j2 {0 B. x9 `1 ]8 R        pWndJobBox->AddString("Acrobat");. @: a% m& h( b! y+ ^
        pWndJobBox->AddString("Assist");2 J5 J8 f# Y+ e+ P
        pWndJobBox->AddString("Magician");8 c! x. ?( x. F2 y
        pWndJobBox->AddWndStyle( EBS_READONLY );' }2 F3 e% d! P, ~9 d5 @! m+ i# b
        pWndJobBox->SetCurSel( 0 );
" D. M; [$ I& H/ \4 @$ w#endif //__JOB_CREATE_CHAR2 e! n2 K! A! {8 m3 I& d
在同一文件中,我们跳到这个功能- a3 k( i8 y; Z+ z. U8 C+ z
代码:
7 g5 K" p# W2 P6 Y# _4 aBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )% h+ i% B: V) b' Y' }
并查找这一行:. g' \1 i5 a" x( [; ~" g
代码:" |! a% w3 i  i1 n- ~- ^/ R  A
                case WIDC_OK: // Create
! ]' N# h$ J5 h" c2 J; B                        {
; E- g/ H  B8 u, z  q下面我们就这一个:2 @8 e' i% i0 V0 J/ e/ b: p( c& \
代码:* R1 S$ n1 o2 W! p, q

0 o+ \" E5 m$ j% d" Y/ z3 A1 {7 e#ifdef __JOB_CREATE_CHAR/ L# P9 ~, Q: Y! d# g, M- s
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );# U! u' y4 g9 J; D- y
                                assert( pWndJobBox );
6 B$ b5 r2 H/ N8 ]+ I9 A  o% }' z  l1 T% ~6 [" X  u
                                if( pWndJobBox->GetCurSel() == -1 )
) S3 z! k7 }3 u                                {) Y; }3 ~. a' o8 k9 o* b
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );1 A; j) Q/ d+ k8 R
                                return TRUE;, f& {0 F: r) j# b
                                }! u- i* l: d3 U3 {" o! y
2 F- I$ T3 Z* Z" z! |* H
                                switch( pWndJobBox->GetCurSel() )$ Y$ |6 Y+ ~- }7 d. N
                                {6 b& q6 {$ B  b' k+ o
                                case 0:
8 N, r) a  H. F+ }$ n/ V! p                                m_Player.m_byJob = JOB_MERCENARY;
( O3 o* l2 Z6 b/ `                                break;# s, a# P( n! t! ^# ]
                                case 1:
2 c& G6 @3 s- z' V: L/ F+ `/ _+ \                                m_Player.m_byJob = JOB_ACROBAT;
" I* V2 [# h: {* q                                break;8 e% P' R* B. I1 B! T6 j
                                case 2:9 u( p4 u! G' ]% n0 q
                                m_Player.m_byJob = JOB_ASSIST;' U% l- Z+ u$ G+ c
                                break;; V1 G; ^  i! d7 y: ?+ j$ g
                                case 3:
" e8 m* t7 r) U( J& P* ^8 h                                m_Player.m_byJob = JOB_MAGICIAN;
- P3 u6 ^' ^0 x- o+ q                                break;
2 t. v  K# k0 E9 {$ r$ P2 O                                default:
8 ^. K6 o; M* i6 ~2 p0 @                                m_Player.m_byJob = JOB_MERCENARY;
. S2 B+ W4 h, H# x# d: B                                break;1 Y/ Z9 m9 M) w) W8 w, f/ J
                                }
8 ^" c$ @. N/ X3 r+ D6 U* E#endif //__JOB_CREATE_CHAR
- _! k7 }1 K# M& m2 C
/ d! C  C! H/ f/ c- ?- h../databaseserver/versioncommon.h
& u! r, g1 I6 ^7 e& s# Y& r7 e
# k7 }  T. p* X- p在这里,我们这一个以上的地方进行4 |6 `! G0 l- j
代码:$ n+ |* L+ V8 F, b# _
' s* [9 \7 i, I: D1 W; S
#define __JOB_CREATE_CHAR& ^7 @2 Z/ o( W2 ]
../_Database/DbManager.cpp
6 \( F( P! A+ j; K) b1 {0 q# V4 H8 u% ^" Q+ l& Z6 l
在那里,我们去的功能
8 [+ `/ x4 _7 f  T代码:
4 R& a# Z. \  y$ F$ k& I/ w: M4 j  m& w+ i) E
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )1 d, u5 O/ G* ^" S* h& W1 k
并搜索
: S: U! V8 E# V2 W2 t代码:
2 _: }3 l. s- ^4 ~7 `6 Y" G1 upd.data.nJob = 0;2 k. N$ M& U' I# I5 c
并替换为
" O. h% r8 ~& o. H/ ]! a代码:
0 E  Z3 ]. j# C, ?7 O  e#ifdef __JOB_CREATE_CHAR
# `  y) A+ A5 P                        pd.data.nJob = nJob;
! o+ S1 t$ k& O2 I#else //__JOB_CREATE_CHAR
* q0 N$ f. m4 K7 o' J$ \) P2 ^! K                        pd.data.nJob = 0;5 q' p% r$ s1 P
#endif //__JOB_CREATE_CHAR
5 @5 \, S' ^3 B$ ~' v8 z3 M/ u! D3 o+ I% O" `8 U% e2 s
这将永远有一个来源的东西。
1 r3 V( C. O! t4 l1 s5 p; s7 y* k2 f
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库8 I6 K" O6 {+ W4 `7 ^6 c
和搜索' h/ u1 W# B& z6 z, s6 T
代码:& {4 Z7 u8 |3 L

) u0 A5 ~& l$ N3 i5 ]/ J( S                               FROM BASE_VALUE_TBL
' o( I  A* W) L" s% C  q                                 WHERE g_nSex                                                                 = @im_dwSex
5 u( O! E! j/ n" ^. i并替换为
0 g. q; `0 w8 W, t: X代码:$ w# U, f: F7 N+ j2 f# j
                               FROM BASE_VALUE_TBL
/ p  W" y2 a% k& b                                 WHERE g_nSex                                                                 = @im_dwSex AND
. L) K; C/ M/ d$ l                                                m_nJob                                                                = @im_nJob
4 A) }( P3 b) j5 S# ~当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。! i( d" S  j3 @" P  {

. I, L8 y7 o  l. A2 y7 w  v  L9 m5 h你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
2 b* ^  _7 A, G: |6 s5 i! f  E  x
. I9 m" M( w' e+ a% X: ]/ K你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。4 {+ p5 k" c8 x" n- ~
这是那里告诉服务器哪些技能你的角色可以skillen。6 m1 M3 r6 @  I6 X
可惜我不再the'm懒得现在要做的话:'D
) ?, A( e( Y' A% D% o2 o# z) s& S/ F6 F) S7 y. Y

) J+ O6 `4 Z! P0 @9 q" [0 ]4 v" V& b4 V! t6 }
- h: X" m; L  }  {9 O  k
! @9 |# [# D! K4 z5 X6 ?

  C8 W" L2 |9 {/ Z* g/ [5 ~& Z' }8 a7 q( u2 }, w

2 F% U4 a7 S+ K1 y0 ^2 t7 KQuote:7 E6 w8 s% F$ h7 ^, p& M
Originally Posted by Divine.  2 ^  c" f! `, A3 W% G
如果他发现我
% x* p/ y( y4 y' E9 W代码:: Q5 O& u% c, N' V
pd.data.nJob = 0;( x& h" G* y* K: U# x
并非如此:7 \$ p. J7 A& Q, q3 v) n  ~* t% V
所以,我只能看到
- {9 \7 {) v' {" k$ `* y% T代码:
" q' F7 @6 d: L //            pd.nJob    = 0;9 u. m  z4 n  |. n5 @, c1 [
^^
! V( j9 s$ A& D( c( ^Hier, das mussu finden:% a& `' X; j" M# f" K1 |. I8 r/ y
Quote:
6 S3 R/ |  m$ o+ R6 x6 N9 b#ifdef __CREATE_JOB2 x4 ]( B' ]- ?% Q3 e! B4 F
pd.data.nJob = nJob;( T5 a4 k6 A* C, B! O) ^6 D; a+ A6 m. F
#endif // __CREATE_JOB
+ M/ j9 a% K* w) \* s// pd.nJob = 0;
5 _, M* [5 ?' u+ T// pd.dwState = 0;
! f* v  G8 X+ e0 ppd.data.nLevel = 1;, I* B; l! Q% N# z, R8 Y$ {2 W
pd.data.nSex = nSex;
; T: ~/ l  g( X, h4 rpd.data.nVer = 1;
% \8 T! r& s& f( j$ ]9 w9 I% q8 A3 D/ o, a  Z3 u. ?
我仍然有一个问题(:
5 i- G1 _( l  J) y3 R6 _) h2 }下Character_STR DB
  j8 }" m: R* d1 ]这样做在这里
& A* s, `2 B" i0 a代码:$ A5 D  q2 H' _
                               FROM BASE_VALUE_TBL9 V0 g# \" @- M/ B( A8 d8 a
                                 WHERE g_nSex                                                                 = @im_dwSex
& X3 O- j8 \5 R1 H2 j# }- S' Y& U在这里改变
$ d0 l! h- Z6 x' Q" V# j代码:
7 n% a2 n" O$ }4 { FROM BASE_VALUE_TBL0 f2 V$ P& ^& c
                                 WHERE g_nSex                                                                 = @im_dwSex AND* i1 c% C0 `+ t" t% Z( F
                                                m_nJob5 h4 J8 [) D+ i) Z9 }
由于还需要什么?.?
* v- s5 i$ F7 A2 _' C8 F7 V在第一篇文章中,你可以阅读
6 k7 H- h2 I# N/ T) V! l) `4 G代码:
7 h$ L! x# s" J9 m  U( q& v  FROM BASE_VALUE_TBL
6 ]- j5 [. J" i& `! ?/ \  k                                 WHERE g_nSex                                                                 = @im_dwSex AND
6 E9 f8 [/ _+ }/ I- Y                                                m_nJob        8 u6 ]4 k/ @* {! f0 e

) _/ i5 r# @1 A+ w1 N) t% W- e' J) _' A6 p; o2 Y! L0 E4 F
窗口是什么我忘了4 z( _: ]4 t& v( ]
' O: U$ h* u  U( w/ ~
代码:
% C. g/ X* g. ?$ t6 E1 }2 ^APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26: H- |/ h4 W2 ?- b/ P% O
{
  G2 B/ F* S0 b; Q6 j// Title String
9 G1 }; Q4 ^% S- |; M4 N3 {IDS_RESDATA_INC_003064
, F  h6 U! e( M1 Q1 C1 A9 }}5 [4 X$ x" a1 j# ?" S. S
{) Y  h3 X: Y8 e% ?% t
// Help Key
  D/ @) K7 |. g, A9 DIDS_RESDATA_INC_003065
9 r+ D7 ?2 e! q9 i& ?% t: D" w; I, v}- i9 z1 Z% Y* P6 |) A2 o
{
5 i0 I: Y, b* N$ k# @* @    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
+ t* l4 N' A" L: v  i1 G  {. g    {4 ]* h4 c& r0 R3 i3 C/ ^
    // Title String
4 K: f! {$ t) e& U/ H+ E/ V0 _- GIDS_RESDATA_INC_003066- B3 e/ l1 ]& A/ [$ k7 D/ z  t1 ~! {. o/ n- M
    }
. ?; H: b) q6 D  C4 U! ~" E    {
- N+ u' H# w+ K* R    // ToolTip
0 Z9 x" o: N3 U7 M) FIDS_RESDATA_INC_0030676 r8 K/ M0 ^; _2 H$ R& {& o
    }5 |5 S8 Z4 t8 [
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
0 _- A/ D9 ]% a8 x4 Z6 n8 e: `) U    {/ J+ c& j2 T  j$ O+ m/ Q
    // Title String
% [- N  \8 q/ G$ e8 |IDS_RESDATA_INC_0030680 H) @) L5 D; i
    }, h( W, r4 T% r$ w3 T8 L
    {0 q- B- y/ {& x) W
    // ToolTip8 t3 d& d( a6 q' ~5 {' v
IDS_RESDATA_INC_003069
3 _! |; Q- p! a' w! I# T0 k& s    }
. S; S2 [5 T0 W) F* J- C& ~1 A    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 00 [& A' c: b$ w; d9 U* T
    {
# d3 T: _$ v3 B8 i. }4 ~- D    // Title String
( Y" Q' U& H: n( F9 a2 u5 NIDS_RESDATA_INC_003070
0 O' ]0 F1 r0 Z- Q: E( y    }3 J6 L& b3 O! J8 @- u
    {
$ P# n; O1 ?7 X    // ToolTip: M: C+ n9 m- A- V# L4 P
IDS_RESDATA_INC_003071
/ L5 g5 s1 r; y7 S6 D+ L    }
1 F8 W3 j9 |3 u% I2 ~    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 08 f. e9 S# p8 V6 X3 b
    {
* k, t" m: _, Z9 E, r4 I    // Title String/ [: h3 a7 y. A  l$ K' O" j) J
IDS_RESDATA_INC_003072
8 r+ @1 S7 i5 s) z) v  u$ V    }. W, S: V8 Q6 A5 g* w* i
    {5 i3 I8 E$ o$ F) p/ Y
    // ToolTip
. k$ D& x: X5 c: |+ T7 w: B5 uIDS_RESDATA_INC_003073
  b' y5 V& c9 \9 x. i& _* n    }
, }) l$ t) b. `( Y    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
' d0 ^  _/ N9 _; o2 g7 `    {5 i6 h! C- t) D2 r& O
    // Title String  D& m* y# A- m( c/ b, I+ G5 y: ^
IDS_RESDATA_INC_003074
& m# R4 Z7 d2 N) h) P6 X9 d- R    }
8 L# L+ ]0 }; W5 A& x5 G9 f    {% u' p0 P' J5 U. O
    // ToolTip
/ ^9 ~; J" w" V- l$ I0 m( `& KIDS_RESDATA_INC_003075
' I- D7 I4 H# O0 n; I) X& ~    }$ N0 K7 u5 u" {2 H. C! t
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0) S( h7 k& l" F" x, u
    {% Z# [0 d: g; D1 r# U( e
    // Title String9 R& Y2 ~+ u% y. v
IDS_RESDATA_INC_003076" {3 l9 @( ?* D8 C) y4 g1 ~
    }8 o/ p( \$ x6 R. K
    {% y. i% d' X' b7 p2 H3 W, |
    // ToolTip4 B1 h+ }. {, t8 I: o; @* R
IDS_RESDATA_INC_0030773 {9 @3 e( Z7 i* G
    }
$ u1 }$ V4 r. g' _$ ~# Y    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
( v. W2 K% v% e- i3 _9 `    {% l( W+ g1 z  R0 T  F$ o# d
    // Title String
6 s4 C3 ~4 y. _8 O) m" S5 r2 yIDS_RESDATA_INC_003078
- R9 W3 a( f+ Y6 K    }
' h6 K* n6 l& ]    {6 H  C; N( n+ a# d9 L- d  t) ]
    // ToolTip$ {7 O8 R# o  e+ T* p
IDS_RESDATA_INC_003079
& b" m. P) T$ ^2 Y+ e5 t* R    }* h, a7 H( W: c+ y% F9 t& V( F7 N6 B
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
8 g8 u4 ~; G" l  t    {1 K2 `0 y* [; V5 K
    // Title String
8 n+ I" m1 i9 V" s+ |IDS_RESDATA_INC_003080
1 B+ i/ r' l. N* l3 q    }
  d) q2 x( m; U' h. g" {    {/ h" w: P+ D# T
    // ToolTip' j& S+ g% x; D  m! m/ W# a4 v
IDS_RESDATA_INC_003081
4 z. W# F$ V0 N0 H; X6 x    }  a8 ~! w  i' ~0 ~9 w
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
3 N4 V# v8 c& D4 K  \/ s( l: H    {
2 |# C. i/ f, n8 \+ o    // Title String
) L9 M" A% E1 x& n+ E3 GIDS_RESDATA_INC_003082
5 x% g# z% W4 M    }* v4 a2 v* V  {$ ?
    {) |& j. Z8 g" q3 e
    // ToolTip
/ K. E( K  L! j# b3 RIDS_RESDATA_INC_003083
/ @- b# c$ |8 N7 ?! o: R' {    }
, {; O. V) A0 q$ E4 B4 v9 C# w3 S    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
6 G- ^0 A$ {. g3 @9 j+ y    {
% r1 N$ O! G0 e    // Title String
7 w9 t0 l( ^7 u6 e. s; [6 G  ^IDS_RESDATA_INC_003084  U& p! t2 ]8 f/ [4 c7 `/ j- i2 @4 [
    }2 N' D9 V" V; P
    {
9 v( X. M" g. S6 u6 i- ]$ R    // ToolTip
2 r% a, t9 J8 oIDS_RESDATA_INC_003085
/ ~7 t5 ^1 L6 Y    }/ V+ g+ @& T" d9 F/ {
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 07 o$ a( E, Y2 j' Q. ~
    {" S5 q! K& ~( s
    // Title String
5 l( h1 D' }& o, g3 r2 _. ZIDS_RESDATA_INC_003086
' ]0 ^1 o1 S! J, o6 H. T" `    }
) i& K# ~% q. v  v# [% ^    {+ J% i+ H2 G2 w
    // ToolTip
7 H& x" a% P& C4 BIDS_RESDATA_INC_003087
1 [  n$ n+ j3 m5 q    }
2 v) G3 O( u5 x    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0; N. C# x1 O3 X+ U/ J
    {6 R( Y+ a2 s$ o% P3 z4 b5 L
    // Title String
. [1 a8 W, c  O7 j* yIDS_RESDATA_INC_003088
6 ~& g) E. R% e% z% Y    }. c4 z0 `  c$ E- v+ p
    {
. T. j& D  J9 H2 Z+ Z, [6 U/ i    // ToolTip
) c  r# T) g% I' b; Q1 _& r7 `IDS_RESDATA_INC_003089
! S/ [, I6 f+ P8 k& a* V  H# C    }  S+ D" f( ?1 b3 f8 f3 w
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
* A) j- E6 I8 g# h    {
  {8 I( V7 e5 ]# l2 f' s; I    // Title String: T- A# R; u+ X- m- k
IDS_RESDATA_INC_003090
/ x9 Z* u# U$ l) @2 _7 t# A    }1 W) X' Z& W' R
    {7 ~5 g, a; s0 `6 L" k# Q
    // ToolTip
/ S1 ?; g5 t" g2 IIDS_RESDATA_INC_003091
* p" r* H% F, p' r5 H$ c5 S) g    }7 j1 O3 G- _% C1 `5 ^. p" ^' O# R
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0# K0 |  K- D: X$ q. J. k
    {
4 ~: q( Q: A, }& w- H    // Title String: c7 b6 _1 e! z
IDS_RESDATA_INC_0030921 p. p# r8 b  ^( W0 e6 [3 x( j. K
    }' |. @4 N' v5 m3 M; Z5 @7 r
    {( T. `% X3 |8 s9 w7 ]
    // ToolTip
  W% F4 i( P1 ZIDS_RESDATA_INC_003093
, b# D" R  s& M    }7 w  ^6 R/ [9 Q" h0 z3 h  X
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0# ]% b$ P: N  @+ B( d* o
    {( f* J7 f  W' O' B/ x0 t3 C* J- ~
    // Title String7 ^+ [4 J, d0 d5 `. o; Q
IDS_RESDATA_INC_003094
: E- c$ _% u6 r+ X" a1 T* z/ ~* o/ M    }
* J" Z, {1 a1 v    {
: ~# K( U6 q/ ~    // ToolTip
1 h( ~; v+ n  ~; KIDS_RESDATA_INC_003095, L$ H6 R  S. I+ S$ g* \4 }
    }. G9 r6 F- l! T( L+ t
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0: J' w6 y0 q! f: D4 ?, _7 {$ N
    {* C( x6 E' o; [$ T7 x0 h7 @; }
    // Title String
6 @% o( f* b8 O( o5 QIDS_RESDATA_INC_003096/ C3 d9 V6 T2 h2 ?
    }
* _- p5 M: Q. E) o5 H    {1 ^" r: U9 H% G3 ]7 }8 H. g  k" Q
    // ToolTip
- \5 S5 W" c; w5 Q- K  E4 `IDS_RESDATA_INC_003097! z# ]" x6 _1 K- [
    }
2 Z6 w' n5 ~2 E% ~' t    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
( H; E2 t2 [( m3 u# [  T+ @    {
4 q1 o% D' Q6 n5 N    // Title String& x1 X  l/ v! t9 l+ e& e. N
IDS_RESDATA_INC_003098
. h3 m& ]+ e, w5 e0 R8 l! Z    }
% M/ l; _/ A* z+ o1 f" r    {
. I' X+ u# B: g    // ToolTip
; M9 l) P6 H4 U* z6 E: b; xIDS_RESDATA_INC_003099# x% `" \% \( M; I7 y: `7 z
    }3 e  l: g9 t) O& P) p
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
) U& r+ T, V% h8 K- W) _    {
, r) m$ C) @* e    // Title String4 O1 E$ [9 j; G7 o/ T8 z
IDS_RESDATA_INC_005076, l. U1 S* ^+ i2 @8 n
    }" q% M2 u- T  P) O+ r, U. x
    {
; ?# m! F8 x7 n; G    // ToolTip
/ _& e4 @* m- \0 ]: \1 HIDS_RESDATA_INC_005077
: p3 m. {  P8 y5 f6 l& V    }
/ Y3 \6 K1 |6 l  C, a6 _    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 02 J1 \$ M, `' ?& m: \: B! m0 ^* w/ c
    {. o. l: k3 n0 a- F" l& I
    // Title String% N3 E$ Q9 E6 \
IDS_RESDATA_INC_005078( ?$ n. L: C+ B
    }! o( O4 c. R. P6 Z; M
    {, W5 v& Y4 E5 l5 |
    // ToolTip
( V+ A' H5 ?  D+ w0 w7 p4 @. }6 ^IDS_RESDATA_INC_005079& H+ D" B0 F8 _* |. q" d' A
    }0 `2 `2 E9 g6 p! ]/ P
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0! M! j# e9 k$ l. e/ r
    {8 N' C/ v) Y& x7 l% H
    // Title String+ n8 }( v/ }2 N- r% l  f
IDS_RESDATA_INC_006874
/ u' \7 T: a4 z5 u; Y    }
9 Z" ?% W- O- z4 Y% `) I0 [, P6 K    {  q6 o; _6 x  b  N( g( `
    // ToolTip) q; @- T( G4 G1 Y0 [
IDS_RESDATA_INC_006875
5 X) Z1 n- B  @# J. ]! w$ E    }! X' u! k6 J8 t, u$ _* Z
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
! Q' V7 ~, @% v8 P8 A7 B$ ]4 F    {
' ?+ u; P5 c% d2 u2 ~! A! e1 L    // Title String. t) b4 p) s1 w
IDS_RESDATA_INC_006878* \% p7 M- A# b: ^
    }* R- ~$ p8 _$ {! Z4 B0 \
    {3 S) ~7 J/ s; I- w
    // ToolTip1 u% V. O" Z4 c/ L" `8 `& {
IDS_RESDATA_INC_006879
: D- c; Q# n/ `. S0 E    }8 J. J( f( j+ c, Q7 }
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0# w' J1 _. q" P. L: @5 Q
    {# C+ z  V' o& l0 n
    // Title String
9 Q# `0 P4 F- y3 i4 I" F: LIDS_RESDATA_INC_006880
& V/ m; y# a2 S: G5 K+ t    }( Z7 M, {" j; }/ X& G2 q
    {! S* Z3 g' o) Q! N$ e
    // ToolTip* `- i6 m2 d# M) G3 J: V" }( Q
IDS_RESDATA_INC_006881
: z7 n  C+ M4 e6 e4 T! v    }" Q* q" _4 {7 B2 X0 g
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 00 [% S5 r9 U# s/ p) p5 n% r
    {
+ Q0 V7 k6 g- p7 Q    // Title String+ x2 f5 `, U5 G# @% E1 R7 B0 U0 Y
IDS_RESDATA_INC_006900
7 K! v- O$ [8 o' i; S" ]  N    }
& j2 ]+ `3 T8 a4 l  U    {
; }4 K8 N* r- g; B+ f. d' z    // ToolTip. q2 F4 l3 M, C2 d2 A
IDS_RESDATA_INC_006901( y9 \9 V$ ~% b  d3 h& s, \
    }5 \1 L% ]& G8 @1 l1 @% }! V
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 06 _4 R: G  {4 I' H
    {( Y$ p; z" y6 G
    // Title String
0 U3 {1 G( l( ^% |" VIDS_RESDATA_INC_006904* ?; k3 _7 L; G4 c8 b. g  l: k
    }
4 Y. x  a9 S9 w" t5 n; a    {. @4 W1 _% b1 `' U
    // ToolTip
0 w: B1 W4 l* x+ L& [0 |  H( qIDS_RESDATA_INC_006905
1 T8 C/ n  y  k    }
0 \6 e& y7 ~! H4 y# j    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
; B7 V* f4 n& e% L* Q- _! {6 X    {
" O5 x3 A8 }$ L) Q    // Title String
% s5 W2 m, g+ xIDS_RESDATA_INC_007134
" j1 J3 b' x# E' i    }
+ b% b' S6 ]% t! X8 Y$ Q) ^2 _    {4 u6 y, l5 k* C2 w
    // ToolTip
. v  }- t, R) x( B& T+ r5 RIDS_RESDATA_INC_007135
2 `3 @' C6 [1 Q5 s7 R& x    }
+ s. u* V1 ]  g: K$ m8 |6 D# E5 R    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 07 ^+ t1 C# a/ n7 h  b
    {) C2 U0 q! P% o- \0 F9 ^1 Z% p
    // Title String' {3 y  V7 k, u# B6 [$ q% |; p1 I
IDS_RESDATA_INC_007136
& P0 x" u: X/ j: p+ L, _    }# Y+ ^5 u/ `2 @1 r1 |
    {0 ]* P' j& O0 L: i
    // ToolTip
# {: `6 t8 F( SIDS_RESDATA_INC_007137
' n3 ^  w  q4 ?, X0 O9 L1 m    }
4 B& v- X$ c+ C. V  i, G2 X" ^4 \
8 l: {8 E4 |/ Y% S4 v+ R}
% c! S4 c' n4 [! B0 y/ z" ]所以红色的!
; F& J% D/ Z+ f) k9 I
& `. A5 p( x* a' a% t这里还tblSkillPoint的条目:9 T4 P5 ~4 o( g) X

7 d- R+ N) ]9 k' R代码:
( l/ x: R0 L; H0 C& k: L) E, k                If (@im_nJob = 1)
! K* i* _0 g1 v4 e3 r' g                        Begin; `3 m: ~) M' A5 W7 g, ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
9 b# g% q' u+ I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
' B0 x( @2 P3 @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)( r1 g, V! E3 b% ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
  O4 S/ C- j( R) \7 S/ k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)* ?# h3 y1 b& S& ^* K' g  ~5 R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)7 y: w, p; S+ b! `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)+ o, t6 B3 u9 D/ y6 {- }- K- V& E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)# L3 Y2 g. `4 C# c1 Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11); O. K6 X& J9 w! h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)3 I$ H. Q: t. X$ J( y$ |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13); A3 T* ~, K% K  E! E3 X, d  O( ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
% l: r! ?" Y# ?- f" c7 b  r; X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)2 N9 x' B* }! U0 y$ q* Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)' H, t  B, j- W) P' Y8 p) V' P) v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
$ }% Z' B4 R3 S5 Y2 Z                        end
  Q$ ]5 z; c5 B4 |                If (@im_nJob = 2)
! R" F) a6 _2 y' t5 O1 K8 f                        Begin' |5 X" R& h6 h& k; X. l' t! J: m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)/ C4 e  o! k  T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)" H9 e+ k* T7 ?7 y7 ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)5 d9 {9 z) ?0 S' S3 k) w: `% p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
/ ]8 K# Z) ?4 M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
; v& }- N$ D+ Q# R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
" e2 D3 B! w) ~1 W- b! k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9). h2 M! E4 W& Q" ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)% L9 v3 f7 }5 O. y9 p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)- {2 l+ t8 S' e/ }7 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
) i! a- \+ C- |% Y  w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
" {9 v$ \/ \; @$ X( g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
2 r" _/ i8 `1 W# @- y! a/ g3 [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15); s# Z6 i( i0 b$ T, W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
5 h3 D+ m! t) O, K8 G3 a- j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
$ C- H! f1 A) v! i% J' F# H" L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18); c7 B6 \0 q# ?+ u  X
                        end
0 a  {/ g; |. A  r0 Q                If (@im_nJob = 3)/ k& V0 @; K/ @' [4 [" X2 T. a
                        Begin4 l  n- L+ r+ w" A) D: X/ C- m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)" g, ]" M( s3 }# O5 k( K- ?8 p+ V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)4 }% g" C% v: h- |) y$ Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
  B$ E0 H6 m5 a1 `5 i# x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
% U% N+ g6 n2 g. s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7); g, ?+ J$ U' A% x$ k9 Y3 x
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)# f; s4 e6 j; n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)$ [5 R, b  k& }& w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
9 w- d3 i6 W) [, U9 o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
  V. g9 m& C1 f; }; ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)  j' }/ I  O& m' {+ B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13); {- N. T: `4 u/ d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
0 A& R1 `. q4 k' q# M, R) P2 r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)! v, \/ ^8 j3 S0 R  i0 f" L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)% ?7 a/ Y0 U5 q" |! C0 j6 {" p/ o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)3 U( j+ q2 N3 W, t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)8 w* R; W0 ]2 k6 g$ `9 i, o& n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
! r# I1 W, J) p2 Q, P                        end
- Y. o0 w! W4 K, e1 [  y                If (@im_nJob = 4)
6 ]- p  X! z# U4 L, e( y                        Begin
! }% F4 C8 W0 I# ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)! A1 U" P/ B, n& m( _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)) m$ e4 T( C# J$ k  ^' Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)& a# G; h/ R$ B& d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
  Z" c4 }2 S3 o. p) p  j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
" F& l7 n; q4 R0 s% C# V( W6 @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
) p, h9 ~- s( I7 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
' t: b3 u+ C8 U  v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
  _# B: _1 P) D+ e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
  Y2 j# E- P! M% v# n- b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
( C* ?% }4 j) I0 [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
/ A- E2 G7 M- S0 d4 M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14): R( F9 [0 o% ~/ J/ j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)5 \- g  V; @7 M/ T4 |+ s5 [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
1 A; H( R% S$ s% s! ?3 t& T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
4 P' ?1 H7 P! |& M: y4 L5 C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)% p1 |; V* B: Q! A) X7 O+ k4 q* ^: P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)' L' q! o/ B$ F7 J+ `* g7 j+ h$ I
                        end" |5 y0 H$ U" a- K/ |
只需插入在此插入& S, x4 \8 @1 V6 A
代码:
" ]. n$ W, c, g9 X                INSERT BANK_EXT_TBL: k2 ?: E' y( y- |7 ~- w" V
                                                        (                                                                
" V' m. m' ?" w4 \; K3 b* T                                                                m_idPlayer,
$ ?/ n7 S, @* @) R; i  ^, `! l: p                                                                serverindex,4 N3 D1 s9 u  I! i: F4 B% H' h1 A$ k
                                                                m_extBank,
4 I$ d: ~+ n1 r3 \: t                                                                m_BankPiercing
  e# p! V+ R1 X6 ]                                                        )
1 T  z& x/ E5 N, U4 m1 H$ y( W                                VALUES
! G' ~. S7 V4 L( \7 |$ Z4 D8 w                                                        (9 w% @' u9 D8 q, w* p, {
                                                                @om_idPlayer,2 t- |5 G! T! y* |$ Q# U5 y
                                                                @iserverindex,( X1 s2 g/ m$ }; z' Z. o
                                                                ''$'',''$''
0 W6 v' u3 g2 ^                                                        )
8 L) u( B- F7 D. ]* |8 a% ~: M) E
. o9 ]3 i# m- e' |# @9 ]' M" ~/ r7 t/ Q4 V) d  S
#define IDS_RESDATA_INC_007134 288168 F1 o) a, @( R8 n  P6 l, a2 a
# `4 p' A$ s  u  T4 u+ B4 i

5 r2 S" o5 }7 J7 s. E1 k        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
! {: Y  |1 \' d" L: W3 G5 [3 c                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
; _$ {. B7 Z  j$ i#ifdef __NEW_JOB_SYS) \8 D# P1 V  \7 X8 K  r
                , 0.0f, 0, 0.0f,! }7 N4 F: b. x0 T8 |2 F
                0, 0, 0, 0, 0,/ o; m4 p; J5 K1 o/ e( \0 S
                nJob
1 [! S# N2 W6 e2 t! y$ F' l2 z) V#endif
* u* J% h: O( `3 z1 R, Q9 e/ h( |
5 b' c# d( I7 ~' T3 \
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