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在这里,我向你解释如何在源选择安装到创建工作中的字符。2 [" w0 J! j$ o5 r' s+ _* z; f
../NEUZ/Versioncommon.h9 b7 }2 O; P0 h* |0 R+ O: v _! k
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在上范围进这里只是这一个:; _$ ]2 \, R3 @, H
代码:
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0 \# ]& F* e' `& K1 P#define __JOB_CREATE_CHAR
' X4 M2 I+ n1 U8 l- |../_Interface/WndTitle.cpp
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0 i4 V/ K2 ?6 n+ ?在这里你进入功能
1 z/ s9 r- i& n; e: B代码:
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void CWndCreateChar::OnInitialUpdate()' E0 t0 ~3 A" j
并有助于3 G2 l9 I9 p7 {: }
代码:! N% F* f. G- y
CWndNeuz::OnInitialUpdate(); |2 i- J5 F: V8 C v" p) W6 B' W
这样的代码:
. R; U# M! h7 f Q! ]5 t7 J# E% P代码:+ R; d% {9 v* _0 m' P8 p) n
#ifdef __JOB_CREATE_CHAR' K0 X4 @- W( E' {3 r
m_Player.m_byJob = JOB_MERCENARY;
3 H, S" B: u J; y1 x CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );- ~/ z( ?8 h% r' M+ }
pWndJobBox->AddString("Mercenary");//Edit by yannickmama/ S& v% i6 S) D- H
pWndJobBox->AddString("Acrobat");
/ G( X+ j6 [2 k' H pWndJobBox->AddString("Assist");2 w5 `: d. |8 C" [+ y( a5 W5 @8 L
pWndJobBox->AddString("Magician");: O; R/ q* @/ N5 S; Y
pWndJobBox->AddWndStyle( EBS_READONLY );
& f, \& M" `7 A! Y pWndJobBox->SetCurSel( 0 );8 ^+ j# |: _ S c) D) x3 P
#endif //__JOB_CREATE_CHAR7 y# P) O7 p) [1 u
在同一文件中,我们跳到这个功能
- i. J" v( I r( X% L代码:
+ ?7 q0 Q8 t% K" SBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )7 n4 ?2 ]9 H" u' l5 h% k4 y+ @
并查找这一行:
" l6 j7 \) q: b" T! @' h: _代码:9 x, S n) y- s8 K) _& ]
case WIDC_OK: // Create5 s. V0 s" J. j& L, [0 ^
{
6 ~# n" X4 ?: |: V% t- I D, I下面我们就这一个:
& M; n( g! _/ ?代码:
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4 r& c; `7 a1 h! z8 \+ {0 _#ifdef __JOB_CREATE_CHAR3 i4 T* N( g! S& U0 ]. [) H
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
0 @- E4 B( o E9 S assert( pWndJobBox );
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if( pWndJobBox->GetCurSel() == -1 )
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );. w- Z* {. a; W5 ?+ x' j* |) F
return TRUE;9 b! M9 e% m1 R7 [0 s
}
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# F4 m$ N9 E- O1 U' v switch( pWndJobBox->GetCurSel() )
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case 0:
6 G3 J: ], n% e- n$ `( L, Y m_Player.m_byJob = JOB_MERCENARY;) m! d' Q. z/ z) {( ` m
break;
w' X+ I" |9 b! `6 Y# ^0 U case 1:4 \9 r8 i- J; x# D1 ]+ a; U
m_Player.m_byJob = JOB_ACROBAT;! A/ M6 S3 @2 U* P# n5 ?
break;7 D& z# c, M& U9 e/ ?* V
case 2:; K$ n+ ?, |9 X
m_Player.m_byJob = JOB_ASSIST;
' W# k' K; P( J* U' C" x) R- X" G* z: L1 O break;: b$ _: q2 j+ G# u r
case 3:
: h/ E' e; `6 l) v5 [ m_Player.m_byJob = JOB_MAGICIAN;
0 ]+ t7 r5 I8 W4 E+ B2 S. h break;! y: q9 h j$ R6 \
default:+ y; z6 _" P' N v2 @
m_Player.m_byJob = JOB_MERCENARY;) V( R7 L- r, [, ?. p6 l4 [
break;" r- J/ r3 ?6 s% T; X' T' K( Y
}
, [0 w4 P3 g. t6 P# R" r' B, Z#endif //__JOB_CREATE_CHAR$ L. _! f2 @) X6 q1 T/ a! o
! q- F2 L, k4 M. }& a../databaseserver/versioncommon.h
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, b( r7 V3 t8 l在这里,我们这一个以上的地方进行
: }# b6 R7 R& L c3 H代码:- \+ f- L& N4 |" U: D/ d# O# T+ V
* q2 b* m0 E$ f* o0 m#define __JOB_CREATE_CHAR
" s7 k1 Y+ q, F! S2 e../_Database/DbManager.cpp
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" b/ R8 E) K- r& \0 @- M在那里,我们去的功能" _5 q9 P* i" N* j# W! l3 f
代码:. M: _) J2 k9 c' e1 {* J: x% c; m
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )5 Y- T+ j; l& Q7 P
并搜索
$ C% O9 {8 f2 J) O代码:3 f* l1 W( K0 z3 Q6 O
pd.data.nJob = 0;4 I- E; d. @: a
并替换为4 U4 X; ?) r' U8 z/ N7 ~0 w, R
代码:0 G3 ?/ I5 k2 P2 W& B$ _ L2 b
#ifdef __JOB_CREATE_CHAR _; w1 ~# d6 X* L% t) l, H% H
pd.data.nJob = nJob;
) h2 H8 A$ R3 r3 {- S: s) B% r7 ]#else //__JOB_CREATE_CHAR" i8 g% C# k3 r" g% Q$ c8 j
pd.data.nJob = 0;
2 h/ O- T' }) k- j. U8 o+ K#endif //__JOB_CREATE_CHAR- @4 [4 I7 I: z; U8 l( |- o
$ c1 F/ F$ A) b' `8 l这将永远有一个来源的东西。
" t- z5 l. a' {, w* a7 r; x& S- z. R$ ]0 z
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库4 l# \5 ~2 e6 g7 x- S
和搜索
+ E3 Q. z! b( Y4 q. z代码:7 R" _& W6 d0 f0 C
/ ?( P) x, I9 m: \$ g, G- s7 O FROM BASE_VALUE_TBL* W" [* s8 ?2 Q% \# x
WHERE g_nSex = @im_dwSex, G# ]3 e# E' j7 R0 B
并替换为
6 B* }: a T% z代码:! p9 |; e2 F* Q
FROM BASE_VALUE_TBL( z8 a% y4 J) D5 w+ }9 F
WHERE g_nSex = @im_dwSex AND
5 n0 w: p" v0 r' j* s; F m_nJob = @im_nJob8 t8 H3 ?9 l( L
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
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你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
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你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
( t, s( s1 a2 ^' q这是那里告诉服务器哪些技能你的角色可以skillen。9 D C6 a( t5 ~- |) |$ `2 w' x6 i( T
可惜我不再the'm懒得现在要做的话:'D( M0 J& z: g# T+ ~: U4 m
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Quote:6 J, u0 n( ^/ |3 q3 V2 i ]; m7 @
Originally Posted by Divine.
6 I: ]3 |7 _, e# @; l如果他发现我
p; k4 k7 b2 Q: Z( F. `3 k2 y代码:8 R/ E S2 Z) b! T! X7 R
pd.data.nJob = 0;- t+ D% e/ r0 S* y& j" {
并非如此:1 V- \* Z" x- A- h4 Q, F
所以,我只能看到
8 r9 [& a( f n( V' g( a `3 D- }; [代码:
. d# Z: ` I: W' g9 } // pd.nJob = 0;4 ?/ u E, ]% o, J, E: T
^^( d% Z- l! o Z& U+ f( y% e9 g
Hier, das mussu finden:+ p/ D& l3 k0 }0 F
Quote:" t% j. S7 m- p2 u$ H
#ifdef __CREATE_JOB3 J! T4 `% M2 b2 ~$ X) j
pd.data.nJob = nJob;5 z" B" K8 r3 g/ q. ~2 j
#endif // __CREATE_JOB2 I$ F( z% j; T; H
// pd.nJob = 0;) E8 |. a2 b! ~ P% a
// pd.dwState = 0;
! ~6 c3 T# O9 K% f' }4 Vpd.data.nLevel = 1;: r- D* z& w ^4 D
pd.data.nSex = nSex;
; b8 C, }, H0 T+ |$ lpd.data.nVer = 1; 8 H" H. R/ N/ A
/ @: U5 ?. _: b# M7 l2 I5 {% S$ l
我仍然有一个问题(:3 V x' t# ^+ e" c; D
下Character_STR DB
- C& C" B+ }8 A这样做在这里5 Z! [* t% \- N4 {7 X
代码:5 }/ t' {" B' H3 p" I# k
FROM BASE_VALUE_TBL+ n0 z# T% ]3 b
WHERE g_nSex = @im_dwSex& k: W: A/ F$ M4 }7 w6 z0 ]
在这里改变
4 u) v+ j( S- `) l8 S代码:3 c9 i% `+ v) P2 w- W. c
FROM BASE_VALUE_TBL- Y. ` L/ m& y& {
WHERE g_nSex = @im_dwSex AND8 Q9 A3 D% E% j
m_nJob
1 T# Q+ H8 r8 G, e由于还需要什么?.?
- |1 W2 ^* L# r' K# r: ]在第一篇文章中,你可以阅读+ Q% _( ~ {! e0 r. M6 f
代码:" c8 m' k9 E/ M% L1 Y$ u7 ]
FROM BASE_VALUE_TBL
9 t$ e7 X6 Q, R& P WHERE g_nSex = @im_dwSex AND
/ d9 j+ U( q% P$ p m_nJob 9 K; P V4 U/ T. `7 a
5 g$ u# J9 [0 u) ~; c& B
5 F6 ~! W% o2 n/ W/ \窗口是什么我忘了
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' t' m D: ?2 M7 l7 `代码:0 B# S! }. u% n( o) Q' G
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 269 Y! ^' [* Q, s$ W
{8 B+ i! x: F9 y3 ^/ x1 \
// Title String T6 t/ J+ L: F9 e( F9 q. p
IDS_RESDATA_INC_003064
2 H# W/ x8 T+ y9 z, z6 d( S2 Z3 z}
5 L( ?9 m1 H% r' A{; b: w1 B! N9 _) X' V$ w
// Help Key
; s0 g2 Z, h+ \! l9 T! ZIDS_RESDATA_INC_003065
t. L3 [, \/ F2 }. r2 s}
& K- j# Q* B0 J- Q7 j7 y- n0 e{
! {0 J; B w ] WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0- l% Y* H7 }; l# h, Z
{7 g: V+ o, ^3 W3 Y
// Title String! B; P3 H% y" u2 I
IDS_RESDATA_INC_003066- ], j' j5 Z( O
}3 s; R$ y; D, A; G r! E
{
' R7 e( ~; x- O. L, S9 k' q4 E // ToolTip
" U) S" Q/ F' m3 o% ~8 j! LIDS_RESDATA_INC_0030679 I" Z. {, ~& Y* F
}
. }: w7 Q4 |/ G& W' g" N WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0( m) w) v' L* H+ I5 A
{* m/ B' K. s! M/ k
// Title String
- _ W4 y8 N$ h5 K3 |0 UIDS_RESDATA_INC_003068! f- f+ z D+ p2 g7 T1 i9 u
}) Z% t, i1 e& @1 P# g
{4 f8 c; b' p8 H9 M
// ToolTip9 A! z# `5 ?* a
IDS_RESDATA_INC_003069
1 V7 A" q! l& L2 R0 Z }! G4 q- o2 C: H2 W2 \: j, K `4 q
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
) }+ i* h- @7 V- p* r, k {: B: u! U+ Y5 M9 |8 L" t
// Title String
6 q" W8 }# o8 [2 OIDS_RESDATA_INC_003070- }) k* J3 z; q
}+ H/ o, _* E7 ^! e+ Z. n
{
1 D5 ~2 b& C: t // ToolTip8 a* Z2 Y4 O2 ]
IDS_RESDATA_INC_003071
9 y" O3 m3 K1 a) Y' s }' G0 ]9 \/ O9 n& i% \
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
7 O: ?# O/ l9 H' v {4 \2 I5 a) |4 W9 r' k
// Title String
1 m' i! t: T2 ?% n3 M* n2 R" f+ T# cIDS_RESDATA_INC_003072
! o. \1 w; z0 k# ]# f }
! m2 f2 ~# c3 Q1 x. Y {
2 |- w) b& ~% j- a' q8 f) L // ToolTip, i* x9 t) P$ a' Q
IDS_RESDATA_INC_003073/ k6 n% ?1 S8 v: ?! n. \, c
}
# p5 c4 n) W( a4 Y) F8 N M WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0* ~+ ]$ a3 ?$ ?9 M6 H$ F9 w
{/ G' L |+ ]9 W* n5 J, @# N
// Title String
" M3 w1 d5 |# V8 a" pIDS_RESDATA_INC_003074
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{
) {9 h2 o! t2 W // ToolTip7 q8 i# k+ u6 I9 y+ c& `9 S$ G
IDS_RESDATA_INC_003075! F* K& Y' h, w/ i2 l6 |* A
}& C2 ?; ~; N1 Z( s
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
* ~: H+ J; q: z, N5 U {
* G5 T4 k( L* h& n // Title String
" K H; ?, F- `7 jIDS_RESDATA_INC_003076
( i2 ^* e2 ]# ?2 ~5 v }" q3 ?5 `3 k" Q, q3 K1 p1 h. j
{
/ `& T* G7 t3 ] // ToolTip/ ^& E6 r. i% j
IDS_RESDATA_INC_0030773 V) U: s1 z, H' Q) u" W
}
8 e1 Q6 M: |) C; m, j WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0/ w7 `9 V% Y! c! Z, p3 F$ c
{
7 A! N; D1 b1 \6 X# C3 m // Title String
, o) a4 T2 Q8 s/ ^( G& P$ w0 tIDS_RESDATA_INC_003078% x# g" S4 N" B! y- y
}9 N4 p0 W, s4 O
{; {. u7 B, K! _$ ~* {- _& S
// ToolTip
0 n' H# \& H1 I9 MIDS_RESDATA_INC_0030798 g5 E1 c J4 j& S6 o0 Z
}% b# x$ y0 H9 b, Q8 \8 w
WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
. ~+ ?; D( U, f/ ]% G. R& n {
/ [2 k, ]- }0 ` // Title String
1 D8 _6 z# I+ z: D4 F, m% S7 wIDS_RESDATA_INC_003080 y1 D. O8 M& x) i: J; C" j: Y& [
}
: y# l0 R* \8 b/ M" D$ _ C {3 \1 q1 p: A% Q! r0 p8 G
// ToolTip
; X% C2 D; c) U) fIDS_RESDATA_INC_003081
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WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0, T5 u# r/ J( {) A9 g
{
) d% P: I( u, [# E1 u* g // Title String( T6 y+ N. [+ E0 S) t
IDS_RESDATA_INC_003082
5 p2 q* B k7 G! V" z) O }1 W& C- l. j# F; h5 R: [2 J
{" a S7 Z1 o0 U! ~
// ToolTip
4 v& e6 }/ @/ t7 [IDS_RESDATA_INC_003083
$ c( D' E0 s, n2 k$ d1 D/ E- } }. ?+ w2 f5 o; ~( O
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 04 T3 B5 T- t0 ~" F/ X
{1 v* a: Z# g) ?+ Q, A9 |
// Title String! l; K$ E$ G' o! @* u
IDS_RESDATA_INC_0030845 Q: F# Q- t* c! \
}
( O0 S& `. o# ]; v0 u8 r. U. P {
4 e, F: V5 k$ c* ] // ToolTip
1 C# y, B$ {0 _9 r8 z* gIDS_RESDATA_INC_003085
/ x1 F5 g, }) V- L$ |) Z }
( j8 y$ c. _3 _# ?( w WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 01 }& m T( x6 I# {+ P; z
{
- d7 k) m# X6 T) T8 i4 M+ G4 @ // Title String4 J B8 _* u4 G {; w, q
IDS_RESDATA_INC_003086
' J, F; I. ~8 `" h3 z }( r3 k) V6 m: U0 t$ s7 o
{/ R5 N4 y8 @) X) ^) n' v9 G9 {' N
// ToolTip
* W* X+ b( o, Y+ R1 bIDS_RESDATA_INC_003087
7 v: f; ?. x' |2 b" Z) s }
' j7 v( }- E% F" Q6 ~ WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0# r: k& b! z( T( ~
{
/ d) @7 Z* I6 M- R% s // Title String( G1 x& q; e5 n$ N" R
IDS_RESDATA_INC_003088/ E, E J" Q0 Q) M6 f
}1 j# s+ W! h& w F* e, `
{
* A. S* b4 J" d) R I/ k // ToolTip, a5 x4 h/ a5 G x/ D
IDS_RESDATA_INC_003089
% x+ a; d7 J+ M+ J# a }
& R7 L: E' {$ F3 Y8 h WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
+ C+ B) j( A8 C$ p {
: q3 P5 Y! B- Q: J$ h0 l // Title String
9 _: ]9 @/ P, u( V( ?4 F/ PIDS_RESDATA_INC_003090
* U/ O6 E7 m; x }4 E3 f v G0 g0 a4 I+ ]
{- D, f, C( d% v8 h4 h8 z9 g; r
// ToolTip' L0 G0 o9 L* J) r
IDS_RESDATA_INC_003091
" e6 c# N1 _" W }% L8 h/ J6 u1 n& `3 {' r
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
' u. x0 X5 }9 _: X {" ]* e+ U. p: w* @0 B) H+ p! m
// Title String5 x1 }) K7 \* L. b
IDS_RESDATA_INC_003092
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{
7 ^0 e- F' A$ N // ToolTip
9 R5 H1 h; A8 p! V4 \: }; I, QIDS_RESDATA_INC_003093
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WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0/ L r/ r$ ~5 Z6 `( ^& U0 n
{) _5 ~& ~/ |% D+ u ^4 D
// Title String' q) p* T) l. n, k$ o
IDS_RESDATA_INC_0030945 V% x' x* J( ?+ y5 E' l$ e
}" o/ \1 E5 F* ~% d
{
$ R& e3 M9 z& A+ m2 m6 q // ToolTip
* P8 ^! h K/ y# s7 @7 QIDS_RESDATA_INC_003095
1 a, i( {6 Y0 N0 O+ R& K- D }3 y7 k, J2 m/ Z9 `" `* J
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 06 `0 q, U+ o! N, V* F' k
{1 X- B3 R# e/ ~' K
// Title String
5 L: ?5 Y, S* X! [IDS_RESDATA_INC_003096( i, I3 ?6 x) h7 t9 C. C: R
}% Y" {3 N. M5 d' x4 K; u
{
/ D9 i- o# J% u7 s // ToolTip
) s& T' ~# g1 ?7 Q* ?2 h% F" GIDS_RESDATA_INC_003097 T( m1 e0 H& S8 m4 T( n4 h
}
: }6 ?/ a* Z; z" }( T$ z WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
+ A4 L) D# l" P* E& b+ n$ _ {% a7 N' o" m6 c
// Title String
6 k- p5 {9 [+ Z: F0 W/ CIDS_RESDATA_INC_003098! N0 U8 A9 Y/ |$ e: N
}7 Z; F. d3 ?; [9 Y; ~) V4 @# M. ^/ O
{
( `9 k6 ?- e+ M* o1 ] // ToolTip1 |% {- h7 R6 g
IDS_RESDATA_INC_0030997 }8 m/ A$ [; y4 l3 U
}
7 D w' q) X+ F+ ?( H6 C; G WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
" q. o. v1 Z) _2 d/ H; ] {8 E3 m% G+ Z i4 T9 W n8 W0 Y+ x( S
// Title String
+ z0 D6 T- ?% A9 {5 TIDS_RESDATA_INC_005076
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{
4 Q! L5 |+ b8 M4 T ^ // ToolTip8 x! v9 \8 Z! e) T: |6 o
IDS_RESDATA_INC_005077
5 P. Z5 { y5 Y7 m1 Y }
# x0 O- z) x( D) |3 Z0 D9 Z e" T4 Y WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 09 [2 q8 ~8 b) ?" u4 f4 V
{
& y- k3 e7 L% c9 X // Title String9 K) _! c- Y# F# k" |
IDS_RESDATA_INC_005078+ P8 E, H! K# d1 H. ~+ o4 I6 k
}
0 X, k% K7 | I2 y {0 J3 [# I+ N$ W& v
// ToolTip
7 @6 o5 i! F4 \1 Z* D! P3 zIDS_RESDATA_INC_005079
# O' \! Z2 T L) `2 S3 q9 H6 C }. k9 M4 o @, [: M, Y
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
, F. Q, Q7 @% |: b( Z { d; L# ~9 y5 M6 z+ g0 u# r! B
// Title String
( {+ L+ _( p# H L! ^IDS_RESDATA_INC_006874
& d2 J0 Y! h8 A$ u* x; H, H }
$ B, I( }1 q; H6 Y( @' U$ X {
5 |: t5 C9 K8 O // ToolTip7 I- D* p% n; j
IDS_RESDATA_INC_0068750 J6 D5 l& r1 x/ `9 H! f
}6 c& C1 J" Z0 A" T9 q
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0: Q+ F0 {) z! D/ s
{0 w6 k* b4 s+ Q( [" |" A3 I
// Title String
* ?8 a4 q( l; V! B5 YIDS_RESDATA_INC_006878
- I. B# f: W3 b! L6 a/ G }, e$ m5 m7 `7 @
{. ~5 t+ Q: ?5 r+ W
// ToolTip
' ^" ?9 U8 d: K1 xIDS_RESDATA_INC_0068793 G+ G h; o- S+ K6 F
}
% B. h& u1 N, A/ x; g# W) r) D WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0" c& G7 j d/ x3 r u- ^4 f
{
& H; r3 Q' b+ r // Title String
% l$ {: a& j8 j* G% dIDS_RESDATA_INC_006880
$ f& l( w1 U# _" h8 x d% U }
8 L1 w9 Q7 h+ u J& D {" l: d, p/ `7 Z! M6 \2 h* D9 N9 U
// ToolTip
) p$ J$ p$ k& t4 ZIDS_RESDATA_INC_006881. b4 D Q8 @0 f0 C$ M4 s
}
; ?( ]4 H2 M m* @( Q WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
* J4 L7 J2 |. }7 r# f: J {
$ J7 _* F. g! G y) d$ U0 ~7 f // Title String8 Y. t: K0 W4 s# i1 W
IDS_RESDATA_INC_006900
+ C3 {: L4 x$ G) | }
6 p* g: Z- K" n {7 k, w/ C( s0 ~2 {* x( O
// ToolTip
) y$ O: j B1 c. FIDS_RESDATA_INC_006901
9 O, }$ L( H1 R: I: q }
; d% C5 X/ J0 q" ]* X; R. R WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
* Y7 g; Z" _9 K& K3 K/ _- _ {% V; p Y9 C$ }) x
// Title String
# r1 d/ U0 a0 h* s. ^( lIDS_RESDATA_INC_0069045 d- u- A5 F8 F5 j, E6 J6 t
}; R( H6 i7 r' V5 K
{
i. C) Y% V( @! J/ _2 M K // ToolTip
H- ~6 E, h7 V. }( k& b; ^* sIDS_RESDATA_INC_006905
( U. i8 v, Y; k6 {2 W) E' j }
2 p! d# B4 L ]; R0 G" H6 Z! p WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
7 B7 S5 y5 P3 L/ W/ g9 p {% x3 Y- [$ i- Z5 g& l; B P
// Title String
6 y$ m3 @" W Y" A OIDS_RESDATA_INC_007134' z, \7 O1 b3 X5 b; _
}( c7 a- h# M3 W6 E6 W- c
{4 L/ A, s* `" V$ ]/ s
// ToolTip
, p' D7 }) r) } D5 y6 u0 @" MIDS_RESDATA_INC_007135" P4 [& Z; C& {! z
}# I: |& a$ z/ b* H
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
/ Q2 ^5 v% Z d7 S6 R1 D {
, a/ w$ n! _& h/ E // Title String* \3 Y8 q) x! `) T; o
IDS_RESDATA_INC_0071364 C: G1 G1 ]: Z# o
}3 b5 W1 v: h" _, U f7 ]: T. w C
{' ]2 P6 \& ^ c! @3 \1 ~
// ToolTip b* {/ }% ]# ]) Q6 n( b( g
IDS_RESDATA_INC_007137
2 _4 Q1 d5 |% {3 t( g, z" Y }( H0 y9 I) j/ K \- N. S( H" s
& E4 e6 n+ G7 \' ?% u}3 z/ s1 b( N) c( \
所以红色的!) M* l- k! x" w8 \4 U. j
. S0 E4 r" o. {' q# m这里还tblSkillPoint的条目:
% _( j! B) C' `% T% M
4 J% u" z% G9 f( y" Z' _. K代码:1 B4 p7 N S4 g
If (@im_nJob = 1)
" H9 v. }5 p) o& s1 ]6 U* m Begin: \. c2 w. F* n4 _$ C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)" [; Y9 w1 z) _3 T* W, Q/ z' I b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
; m ^. P/ H4 S8 W: D0 f1 R) W2 [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
7 e# b% }1 U; e1 M3 _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
& a, ^7 Z" X U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
: d' d9 d& d/ A3 J1 m( x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
7 z0 z6 x. n2 | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
, \/ G8 P7 a4 z2 S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)) E$ T/ [5 |5 p; r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11). E1 V" n3 i7 p) r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)% H f3 N0 `8 K3 M* i8 S- E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
; J6 t/ ^$ g, W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
/ s2 q' f! S5 l4 v+ i( z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
2 G# L9 M( C( y# g6 n( @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)2 i$ M; Q' [' |- D+ }9 v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
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If (@im_nJob = 2)/ Q9 V: l1 E4 E4 I; Y5 J
Begin4 y9 k- A; M9 @( m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)+ @( ^/ R l! m `9 X1 p5 x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
$ t5 g8 h4 W/ h {) U% ?& w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)" A* T: f: ]& `8 i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6) |9 N+ J$ I+ W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
, Y L+ H8 O3 S' k# e i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)- T0 _/ i Q5 Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
/ [/ Q2 Z7 w! ?, g6 c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
6 e( \2 ]" u9 j) H9 H; v0 x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)% `5 ]1 ~2 V3 h) P |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12), I: s6 h, L( A" w5 b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13); h% y; M: Z$ B- ^( u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)2 m/ N+ w$ t' p" K1 g0 Y% a" M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
# d' A' p9 R& m- S, I. i, y5 ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
! x& v5 q9 B% \1 C4 t# Z2 \" [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
, {- @: m4 u& `/ J; r+ g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
4 A) F, P5 |$ P W: Y" k7 J end0 K# z& B8 R: l: L
If (@im_nJob = 3)0 _# k0 V. o* V$ y6 v9 z& e
Begin
3 u4 E" l; F, q N8 n( W) ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
, X$ ? ~5 S0 j( T, s3 F/ o( J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
2 q- z- y' Z) r9 H5 T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
: L Y: I" H3 D0 l' \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
. \& |. j( Z2 h' f+ [: |$ S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)" Q5 H! u0 U4 K3 O% V) o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)- S& l; {7 \# b+ S" l7 c5 M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)# V& D6 A9 X6 o/ @# R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)* o+ I3 t, c/ l8 Y) X. i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
; o3 h4 H* H$ A( L3 \+ r# i) {; M! u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)% z% E9 F2 q8 G+ Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)& g/ V! s" r, B+ j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
1 e: p6 `: K. k! Z# w5 Q: O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)1 s9 u) Y+ C. |7 f9 W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16) h8 n( M6 a$ g2 v# J5 x- |; p x k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
; i$ M3 _- q2 e6 A, L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)2 a/ m$ K0 Y1 N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19); s% e8 N+ ]' T7 Y
end
" U$ ?$ ]- {" q If (@im_nJob = 4)
; {0 V9 ~. O3 i Begin6 S+ b( N) J$ @ `' f0 p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
- {: \) @2 W |6 C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
% X. a+ k4 y$ z& a1 r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
+ v- U! w& c: ]' Q/ d- j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)3 U8 s9 `5 Y9 k4 B* q+ ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)! k2 r/ E! C( K! W4 E1 O" s/ U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)* Z6 ~! }; @& h6 X: n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)2 C/ f0 |, W N/ e5 y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
" A4 D) q! g* K, C( q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)/ E l2 y2 @, i' _) j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12). W: J: C2 ]. k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13): z0 _4 ]& o4 `3 C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
& o" t( k$ T9 }1 |% `& _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)- K9 ~0 F/ I- i ]" u3 f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
+ w: I! l3 M2 h' X9 {) {- w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
& K) ~5 _( Z1 E( q* A) j0 n% o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)5 H- }4 W' p4 g8 X( h" b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
0 e" b5 `+ { y! j end. O5 }2 j& _, R' D6 f$ {
只需插入在此插入. b7 i4 k/ y7 d- ]
代码:) F! q0 F3 V; G3 k0 c6 J6 f7 a
INSERT BANK_EXT_TBL
9 `/ B9 C% E6 O. G ( % y' f | k$ ?9 F0 t% {
m_idPlayer,) ~% A" j3 t0 k
serverindex,; e. ^" Y- y- ~7 G
m_extBank,
, Q3 j: c4 }, E- W8 X m_BankPiercing
$ [1 H, Q$ p+ H, J9 `& F1 N( }- Q9 i' u )
; N" t6 t' r+ |; d) b! D VALUES 0 L" C. i6 C$ B* R4 Y
(
- r2 K/ k: S5 l/ U @om_idPlayer,
2 U( W3 L6 i; @! y* ]: y @iserverindex,
1 J% z0 g' E; W. q- H ''$'',''$''
' b: J, s& h4 ]) ?5 F: @2 ^9 N )2 x$ p4 V* o% p" r; i
$ |- i; q3 W8 Z4 X! D1 ~5 B7 b
2 |: D3 w! [- [#define IDS_RESDATA_INC_007134 28816
& D: T: I! e9 U. U; y: I* P. [2 W5 }2 K5 S
{6 o2 Y- ?8 Y4 J6 r8 [ DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,' F c; f$ I# l ^
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex, l# U* T k- c' T) o
#ifdef __NEW_JOB_SYS+ }/ m* g/ L8 S9 l1 E: e
, 0.0f, 0, 0.0f,
. Y% \( u2 a0 W 0, 0, 0, 0, 0,0 `9 S/ N$ M" Q/ L9 ?
nJob
8 e. M3 c2 v) f! `6 a9 b/ x/ v) ^/ i#endif
) R5 B- ?" [4 ~, Y. y* ?7 P* g6 V% G7 A( Z0 C1 z; p1 T7 d: N: u
) Q! ~# U3 j6 ?. v: I" E
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