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在这里,我向你解释如何在源选择安装到创建工作中的字符。: [% e5 B/ | R$ ] a
../NEUZ/Versioncommon.h
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- W- [ G5 c; S' j- P在上范围进这里只是这一个:
7 x; X1 \# R) c5 Q2 Y+ k8 K5 a2 K! N代码:" p) J' y8 F7 [2 ?
! K* c, T; {! l, V3 ~6 B#define __JOB_CREATE_CHAR/ z: I+ K0 a. ]1 x
../_Interface/WndTitle.cpp
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在这里你进入功能
8 D$ F, m; W+ {- d6 z7 J代码:8 H7 A8 v: m* Q+ p. W+ C1 C5 l2 L) }
" G" f5 r* }) I: W: }& ^' L9 `void CWndCreateChar::OnInitialUpdate()- V# }: }6 \4 A" A8 u, ^1 v8 q( E
并有助于
. ?2 ?( ]+ _+ {1 d$ i代码:
# z3 t; B" J% u2 S/ P: J" @+ FCWndNeuz::OnInitialUpdate();5 p# f, u) w* e* J$ @# _
这样的代码:7 T. V" }7 p. c" ?7 C
代码:
7 [/ E$ L0 A. i/ _! p7 [! T" L2 u#ifdef __JOB_CREATE_CHAR
9 F; o) @2 \& j* k m_Player.m_byJob = JOB_MERCENARY;
n/ B+ _- Q) Z( r CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
" X0 Y ]$ v2 J# }5 L D- j U pWndJobBox->AddString("Mercenary");//Edit by yannickmama& P) v) R; _3 v$ W" U+ n- w& T
pWndJobBox->AddString("Acrobat");
; l$ W6 }( @7 `4 G/ K, ]# c5 W8 j pWndJobBox->AddString("Assist");+ h; z' i' i( m! v+ q% t6 T
pWndJobBox->AddString("Magician");
2 p& n" r! {; h- q# q8 H+ \# ~ pWndJobBox->AddWndStyle( EBS_READONLY );
_1 @0 a* N) X pWndJobBox->SetCurSel( 0 );7 ^+ N+ Q0 G' k: C
#endif //__JOB_CREATE_CHAR p I5 c; C1 d
在同一文件中,我们跳到这个功能
a/ U( \5 M: F3 D( ~$ s: s. {代码:2 e+ r2 r3 s( k: I- J$ d) d' u0 A
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )4 n3 @5 m; L) Q% c5 ^$ v* h: H3 d
并查找这一行:
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case WIDC_OK: // Create( ]) e6 ?$ n' L5 Z C" k5 X+ K. t
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下面我们就这一个:5 {& R6 y C2 E
代码:9 q+ n. o* G( h7 i
: d( @/ S7 ]0 w5 s2 U8 B#ifdef __JOB_CREATE_CHAR% r% N5 x! L; N0 p) p7 l$ R$ Z$ O5 N
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
& r/ n" r, W6 V* A assert( pWndJobBox );0 ]. w3 s# y, a$ \8 R
: A6 Z" C3 q: Y/ l' n/ V! I if( pWndJobBox->GetCurSel() == -1 ): \( y$ `( e& W' r; [ H# _& y2 B5 W
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );2 x2 C1 k: B' @3 B) H
return TRUE;
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/ U- i. H- K( E. ?( n j( {+ b switch( pWndJobBox->GetCurSel() )# f! p5 O, A9 K$ T* ^6 b
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case 0:- f9 \2 S+ g* _1 U8 N9 l
m_Player.m_byJob = JOB_MERCENARY;
; l) X, o6 J" Z: n! [4 d C2 \* k break;0 P2 g: U! X! Z k' |5 V$ t
case 1:
# N+ v/ X. G7 @0 v: z, y6 V1 G0 Y m_Player.m_byJob = JOB_ACROBAT;
, L6 h Y3 C; r# W7 ?4 T* N" U2 e break;
$ |6 W; l3 w7 a c* r case 2:
5 C4 _8 J0 a; m" g5 j0 J9 L m_Player.m_byJob = JOB_ASSIST;2 B- k9 v% b5 P6 Y7 g
break;
9 a4 L- S& T. d0 O case 3:1 k( G+ z1 W; x) N+ V
m_Player.m_byJob = JOB_MAGICIAN;
' N7 v0 _$ r5 \2 G/ G3 F2 X* c break;7 @( `- p8 o* r$ \& `9 w. \
default:
# V9 M" z% l# B) [$ u7 o2 j o m_Player.m_byJob = JOB_MERCENARY;, x) g+ ^& H6 n# Y
break;
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& a% ^& w) |5 O, A#endif //__JOB_CREATE_CHAR
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1 t, P( p, Z p6 R* U9 l4 `../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行
$ {% M7 e% @! M代码:& N, G- V; d% K# K3 b8 m3 @1 z
! f5 M( M" \3 n* ^- V+ v @#define __JOB_CREATE_CHAR) Q& j# @8 c5 H
../_Database/DbManager.cpp& }& }2 U( Y, s8 I
. Z0 H) `0 h( c0 Z- L& f) d在那里,我们去的功能3 \+ @0 |! }; N0 { r- k
代码:7 g# t2 K, y5 G- H G2 W
# o: j# x5 A- Q& u* A. K& Q# j6 Ovoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
% C1 O' b4 T+ _$ x$ f并搜索
4 ~/ O; f' W w* m7 y1 y代码:
: T* d2 X+ V$ c+ Hpd.data.nJob = 0;2 {2 D3 |7 A7 f
并替换为
0 H& W, J- Y0 q2 R( u代码:
0 ?, q9 w. J4 Z. O, D- Z, ]#ifdef __JOB_CREATE_CHAR0 ?' ^; M ], Y N f8 f' ?6 X
pd.data.nJob = nJob;
9 G4 ]+ H1 |& J% c2 H6 L, t#else //__JOB_CREATE_CHAR5 w4 ?8 B& u/ O
pd.data.nJob = 0;& ~/ W. `& w X0 u7 A- u) J* B. `! z
#endif //__JOB_CREATE_CHAR
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这将永远有一个来源的东西。/ y6 s. K0 b- W
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但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库8 P# _) |( B s# Q
和搜索
; [7 @7 w0 ]# w9 p* }代码:; i1 g+ M8 ~- H5 D- |' f' b9 o
# l0 b. D9 G) W, L6 C FROM BASE_VALUE_TBL0 c# }% M M; V; \/ j
WHERE g_nSex = @im_dwSex
5 d z- b3 W1 f, r: H. t8 _, J/ n并替换为5 I" m J$ u5 d/ q, p0 O* q- S
代码:5 w: ^- Z9 W* \* x
FROM BASE_VALUE_TBL$ V, r& h. Q7 L! ~3 e5 L
WHERE g_nSex = @im_dwSex AND7 k5 M8 z" K- \8 `) m) m% \4 k
m_nJob = @im_nJob ?: A4 a: w2 s
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
9 S7 `2 o; L- z4 m9 ^& h" J6 d# a; W s/ `4 ]) |
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。0 K. g9 t; u/ T8 P& i0 F& l
# ~7 k; N7 Z% b1 ^- |- N/ B你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
4 D* y& L- d8 a. h4 G0 q" \这是那里告诉服务器哪些技能你的角色可以skillen。+ g Q. i% n. { `3 i
可惜我不再the'm懒得现在要做的话:'D
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- V5 A! z% }* J+ T3 U0 aQuote:
1 K" L; n* N( q$ [Originally Posted by Divine. H* Q3 M% M# ]- j9 v5 ^
如果他发现我) Z* i0 X. g Z3 C8 [* z N9 {
代码:/ ^8 c' [5 ?& d) I
pd.data.nJob = 0;
8 L% {( ]5 ^: i. b并非如此:# x5 Q# Q7 P. ^9 t, B, F! _; z: Y' L
所以,我只能看到
7 N+ M/ } ?: Y$ ?( l; s( G; F3 l. v- j) L代码:
( V7 f; n% y. v* K // pd.nJob = 0;
0 T4 G% X: @3 m2 l^^2 A1 ^0 |- k2 A* d, v& Z$ \0 D! U4 q
Hier, das mussu finden:
* G5 F, L* W) |# X% v5 N, F: e( W1 bQuote:% {3 G+ v: e" N/ Y; ]
#ifdef __CREATE_JOB" O* }" f _ ^9 Y+ c4 U: r8 U
pd.data.nJob = nJob;% k! |: I s4 ~- f; z
#endif // __CREATE_JOB
- x# \; r( K6 |4 p// pd.nJob = 0;
9 D$ C3 r1 [. X2 x0 K" K' \% z$ w// pd.dwState = 0;
* y$ N; g$ \' h* \2 ~0 Spd.data.nLevel = 1;; U' \. X: r7 {; _, r9 y5 h4 K
pd.data.nSex = nSex;: X3 z5 E& ^8 T: ]
pd.data.nVer = 1; $ H% @2 P6 Z- S% U4 j; ~+ {3 I
! G- [1 I: w$ ~+ Q5 `1 K( S4 _' s
我仍然有一个问题(:( y4 N4 {+ B2 ?7 f
下Character_STR DB
5 G; F" U, M# K( c5 U z这样做在这里
: v" _9 R n& r" r代码:
- ~' n" w {5 p& [8 b4 { FROM BASE_VALUE_TBL
$ Z: k+ F( z1 F2 g7 A* K! T5 ^% f8 `4 E WHERE g_nSex = @im_dwSex
7 g8 W# e' m- m0 J" Q在这里改变( ^( L: e; N- R7 v+ c
代码:% ~ j+ e8 V$ {% I" x; ?% u
FROM BASE_VALUE_TBL
% j, p( {& u* j8 S! y, O WHERE g_nSex = @im_dwSex AND) { D0 E0 e t4 f
m_nJob% g& _. v& B) B* s
由于还需要什么?.?! T/ V @) }; @
在第一篇文章中,你可以阅读
8 `# V8 D0 k3 c. A# u5 F代码:4 i0 T3 e% u, P. _
FROM BASE_VALUE_TBL
" i9 ^8 N' B* G- \" _3 g% D WHERE g_nSex = @im_dwSex AND1 b' g1 ^6 m3 R6 F& u1 c: g
m_nJob $ t9 e y1 M9 o) F" \
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E; {. S& U1 s1 X& y. o: e窗口是什么我忘了$ R- g5 }1 v: x3 E1 A- Z$ ~' |
/ L6 [# p/ i; Z5 |5 r5 o0 P* k代码:
" @, Z/ Z0 d; N4 q; ?APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
! P0 R! q# t5 ^" A8 @# S w$ \/ B{
+ M3 Q8 `7 F5 A// Title String# J% e0 i/ l. f$ v- t
IDS_RESDATA_INC_0030640 }! M( | ]# n! d# _5 D+ ^- e
}- p) y3 B5 Q- b* }2 r
{" v# S5 @) o$ I( l# y
// Help Key
- {/ x& N; U* t9 G4 V }IDS_RESDATA_INC_003065
5 U/ u- P3 S) _& T}! c7 P: {) j/ L
{& ]( D( y8 ^1 a4 l
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
1 L2 o5 c; j H& h! c t {: q- Z# c/ S- w1 m' r
// Title String
# o. x t) C" Y$ s0 C1 b# l+ K# JIDS_RESDATA_INC_003066
) |" [( {6 `. ?: Z7 B3 H7 j; U* [2 h8 l o }
) C0 ?1 i5 z6 K2 J# b* H- R, r! r {6 V: F4 ^7 J) U
// ToolTip
5 b7 J1 c- z$ w. K7 AIDS_RESDATA_INC_003067
9 ~: {+ g- L9 c2 a4 {; I- F }' H6 Z! ], Z$ s1 E+ E. V$ }% k
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 08 J: v" Y, Y v$ a7 P9 N
{
N" W2 J& P/ f // Title String8 C) T- e9 q3 d+ I$ M0 B$ w- d, |
IDS_RESDATA_INC_003068
: r2 S' N, P) q6 T- A% a& y }5 b* M, u' N% Q& ?' `; k, m
{
9 z/ _. X3 C- I" T) [ // ToolTip
' G% h8 f/ `) o4 xIDS_RESDATA_INC_003069
/ B; X6 o- v, d9 h }
2 I q! O! F' ?: o& h8 q: y! X/ W5 p WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
! d7 |5 V' j' l* A {
. f7 q/ |: B; v1 V // Title String
# T( A* ~8 u4 _1 w% K5 kIDS_RESDATA_INC_003070
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{3 S, q7 J( ]7 x; v1 Z" `3 c2 V3 e, Q4 K
// ToolTip
/ S3 e9 K; b- M$ k* ~, n7 t+ _IDS_RESDATA_INC_003071
5 S3 [- {$ A; X I4 U& ^ }" x0 z5 k& g7 o5 k& {+ V c
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
) F5 {$ e; h: v- x' }4 `3 R {
" J# x# [8 S7 e$ L C // Title String4 ~9 Q( B& @" R+ @4 Q( H) L6 i
IDS_RESDATA_INC_003072) G# {- a0 h& V: }7 r% c
}% y8 _5 F6 v3 h6 j3 {
{
# Z" j1 T# m. A" Z6 ~) J& o // ToolTip9 D/ X: M3 A- @4 C2 Z2 f& y
IDS_RESDATA_INC_003073: M4 S" b3 E/ U. I. b
}
4 S' D0 w8 j [' f# Z# k WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0' W6 i4 L* @7 c. S* \, \
{3 S" ? _, u) N& a4 r, {* F
// Title String
, I% x( D- Z3 ~! m% b2 z6 iIDS_RESDATA_INC_003074& N# [: u v% H5 s
}- [- G1 I3 [! }6 j
{* _! I+ Y0 Y1 A v6 K
// ToolTip3 i0 ~9 D" m7 e6 i
IDS_RESDATA_INC_003075
8 ]$ q" N4 Y. J6 t& | }
[) I: y' o! H% o3 r5 y% V WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
) K% ?8 q+ R% P w# l+ v- P {
+ S& H$ M( F, | // Title String7 _1 h: A. r5 n( W4 l0 l
IDS_RESDATA_INC_003076
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{. c0 S9 {: D9 I2 g. b+ P# [2 B
// ToolTip
" w1 ^9 o# E }9 Q E* `) n( IIDS_RESDATA_INC_003077
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WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
# c. a4 `3 s7 J, ~ {) d( Y- D% k( M9 f( H/ A. Q* I: _
// Title String0 H# p. E" J5 j! G' Y
IDS_RESDATA_INC_003078
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{6 a' \( I9 s9 R6 `7 Y
// ToolTip& _1 _4 c! ?! F4 s K' E
IDS_RESDATA_INC_003079
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WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
6 P1 o' D$ w, I; B a! L {
$ ?% y( C% ?' |- y% [5 P- j // Title String+ |0 O9 G8 j/ `( j6 A
IDS_RESDATA_INC_003080. N! n9 S1 Y( I5 z7 k
}
/ t9 m+ y5 g! L1 K0 W* a {8 q5 a6 i; k/ F7 |0 P/ r( V
// ToolTip7 @) v3 z% X1 [ a. ^3 r* `
IDS_RESDATA_INC_003081
. H6 h5 e5 G9 ?3 a+ V }! O8 H# J9 W5 R* i/ i( _# w; W! s# T
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0' n7 X) T. J* k
{
/ m7 @" I5 k9 M( S2 v0 @1 ^- w) i // Title String
- f5 o3 }8 m1 v3 w( ]9 O) N. aIDS_RESDATA_INC_0030822 M- M- [. ~: L8 q D# R0 O9 O
}% _, z9 g+ \& e/ H5 {' u+ ~: [/ F
{" z) d3 @" {0 w* I2 J
// ToolTip4 M2 w: }; }/ Q! v2 Z) D, B
IDS_RESDATA_INC_0030832 q0 g9 P6 x* n
}
0 D$ L7 @- I) h7 o- W% X WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0# h P! b' T% k/ r- X/ u
{
t4 n1 ]% A' u1 }! Y! L; B // Title String
1 z' b/ w5 p# D: u0 Z- A$ Y1 U$ pIDS_RESDATA_INC_0030846 d5 l( z, ?# J9 m
}9 X8 }, |7 n. |0 `9 }( \' ?: s
{
) j I2 N+ n: C* y: ^" ? // ToolTip
; P6 w$ a! x( J0 [, c& pIDS_RESDATA_INC_003085! l8 T7 V: o# n T9 O8 y
}! A5 E, g& G: J5 j, I/ ^) D$ c/ U: N
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 09 d" @5 z$ C& A0 Q D+ l
{7 ?* ]2 x* Y- b3 n2 x2 v* n( S" `
// Title String# ^. S0 s3 o1 k0 @3 {) i& R
IDS_RESDATA_INC_003086" a+ l+ K6 g; U6 t+ W- O
}7 k8 V5 l4 b+ }2 M$ ]; j+ |% C
{
1 v2 t8 X7 ]% e) n // ToolTip J8 F, N& O8 `: q/ \
IDS_RESDATA_INC_003087+ j% W# ?3 M6 v ?' G. i/ x
}5 N$ T6 j. r3 j# h! l9 K, _. v1 B( ]
WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
+ O) S2 ?! i6 ` {
- ]5 }# P1 h" ]! } // Title String
& w# x* z: {5 v6 U8 dIDS_RESDATA_INC_003088. Z, A. y7 n+ S/ N# f# A$ j
}, c3 n5 ^" ^# f. h
{
% N2 k% b6 p* Z // ToolTip" Z6 S) q' A- k& z: }" i
IDS_RESDATA_INC_003089: [: F$ b3 S5 `& m
}
( ]& W+ [8 Q k, a WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0 }1 o- H4 F6 K; B$ U9 e) a- B
{
4 w; u& \, e/ Q/ Y2 ]8 n // Title String9 n9 {- Z- a5 B% [1 R+ e7 z
IDS_RESDATA_INC_003090
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{0 M- x+ r& p' w1 [4 O6 g
// ToolTip, J9 j0 b$ I1 H+ C' w
IDS_RESDATA_INC_003091# x% [, x- t0 \
}
# Q" U/ }8 T J+ ~! }" L3 k WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0 W* K- [$ S. r3 H
{
+ Z! d3 C. J- @% F1 S // Title String
3 a% e9 A, R n k! x, DIDS_RESDATA_INC_003092* S! H/ j0 H5 ?
}
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// ToolTip
& K" l% H7 k" @IDS_RESDATA_INC_0030930 B) Y& N( L7 ~: l8 b
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WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0, |5 P( X$ F! x( j# @& s M
{& |8 X) | K5 Y8 b0 G* G
// Title String
1 M1 F6 ]1 w+ EIDS_RESDATA_INC_003094
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{' x0 H5 G3 u) F3 `- d) Y
// ToolTip
& M$ ^, A: i4 Y4 O9 P. X0 y) c6 JIDS_RESDATA_INC_003095) Q- s6 W! J/ ]" e
}
: B/ l# B; C, t7 [3 j WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 07 M4 _2 e' `) l4 J0 m/ [. M; w& ]
{
% G# t# f' Z. G7 ^2 x; c' v // Title String* X& Z+ T: |) }# H
IDS_RESDATA_INC_003096
4 _7 ? S: q8 `% r6 S: K$ D }- t8 i) O# y8 W
{
0 x2 Z* P3 A1 D0 Z1 Q% @ // ToolTip4 d; m) p! [6 k1 N5 x b% y( R
IDS_RESDATA_INC_0030977 h# Z( S) A; V. K; p( u
}
5 S2 ?. @; G6 i; N WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0, ]! ?) b) K l5 ]/ v
{
% y7 P J+ D( M // Title String
. X9 f1 b8 i y! |, w4 J ]/ _% ^IDS_RESDATA_INC_0030988 F, T, f' z, J5 A- f
}
3 Z: e% K% G* @6 n3 c, s {$ h8 D7 W8 w' |% | F
// ToolTip
2 n: n$ }- n7 p$ U0 O! ~6 ?" k, I- I$ xIDS_RESDATA_INC_003099
. U& H3 V' H' b6 Y& ]9 C }
) ?* O9 W( s# H4 W5 L WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
* H: s, N' y7 l0 E9 l {
# X! v! C8 x$ i. c. C/ D+ E2 k // Title String, S8 g9 F* t4 W( p: Z( N
IDS_RESDATA_INC_0050764 | X" q3 F' [7 A) J
}
/ C: \" d, A* d5 ~( u {
5 M7 J7 ^' m7 g4 d; E // ToolTip
4 \! o$ F o& ]IDS_RESDATA_INC_005077# s8 X. Q( R" A- F8 n
} u8 ^2 i0 U& L* B5 ]
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
# D+ _. A! y2 c! t3 s. F* C: l {
8 Z6 ?3 }. |, |7 V w+ |9 F. N // Title String. j6 x( H5 t" \2 t; @
IDS_RESDATA_INC_005078' U! S% C- Y0 \: Q
}
) O6 N% u( E% V' O {
! O0 j f2 d: N7 B& c' M' a9 ` // ToolTip
8 b% ?" c) C3 W C5 R T- wIDS_RESDATA_INC_005079
. D1 u3 c$ N. d7 { }
: D) _! ~6 Q" U% h WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
! J: g8 C8 T$ U" V {# [; v; c, X& T
// Title String
5 h0 ?" S. g8 T& p: P" kIDS_RESDATA_INC_006874
3 p7 x) B& z6 a6 Q4 F0 ` }
: U" Y/ K# f7 [+ E! v2 \ {7 o9 [/ }! z2 s) g- n
// ToolTip
( ?& C, r3 V! ]0 e5 G2 @/ \IDS_RESDATA_INC_006875
" z h2 M# s5 ^. k# W }$ V. ^8 l& Z+ e7 R9 e" H8 }
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0$ u7 H/ x, @6 }/ t
{
7 ]' \3 l4 Z/ Z" b/ s0 j/ E // Title String4 n+ W/ L% C6 L: y
IDS_RESDATA_INC_006878' {4 I# Q5 `, w5 |4 X
}
5 S5 L, ~* y1 L! Y9 `9 g { F5 P# c* N9 I7 X: d: Y
// ToolTip) n0 n3 N4 C* ?/ `: I
IDS_RESDATA_INC_006879
9 @0 K3 i2 p# w; _1 F3 b6 ? }
3 d- J V, L2 z, P: N" e& t# z1 L WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
3 r# H! u" e6 U& q$ W& P1 n4 F {
2 m' X% ]0 v& c+ J9 q7 h9 _6 \ // Title String, _7 k P0 w+ t
IDS_RESDATA_INC_0068800 `. T2 R7 j$ n3 l+ }1 n7 K: }
}' M0 l5 b$ {3 N! H* y0 R2 S
{. e8 X& A; A% R( O. K' Y
// ToolTip
( G, Y8 U- l1 E) I% o" B' KIDS_RESDATA_INC_006881
0 ~9 S; a1 [7 |; l- h7 k }
$ u7 s1 J3 ~. ?2 B' s$ a WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0/ h! P+ {8 i6 y- [
{; i7 Q) k. X! j5 @ Y
// Title String
; s* m: G. j* AIDS_RESDATA_INC_006900' x5 q1 K) `. H- c) `
}
# o6 u$ _- v* s; V0 ~. J6 L {$ { [/ S4 I F! S* a
// ToolTip5 p6 I% m; d8 D& C$ \" g
IDS_RESDATA_INC_006901
1 p+ C! r4 J9 X9 f) v+ K0 n }
! f" L9 A0 G" L. ~/ A WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
, q( z! K7 P! o& s& K5 [ {
( q# t3 {# D7 b; a // Title String$ @) B+ q$ W. A4 p7 U) p# ]% ~
IDS_RESDATA_INC_006904) [% T z8 ~2 D4 L
}! T" }. ]8 o! H( V) ~0 M R" I
{8 f9 q5 L; _8 L$ W& E2 F6 H9 X/ Q
// ToolTip
- }9 X- E# T; A$ F# i& JIDS_RESDATA_INC_006905* g4 A Q% e$ Z# I6 d5 m6 s
}. N8 z. A$ Y' n
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0& g) `; O9 N! h( S3 K4 K
{! ]/ |1 r' v4 r- J$ w! N6 S
// Title String3 x" ?/ m8 `- I
IDS_RESDATA_INC_007134
! U8 q4 Z$ [0 u: J% R, q }
3 `8 w$ C7 ^. Z; E {+ C* S$ H1 N0 s9 T J& P# ~5 X
// ToolTip8 r7 p& ?1 S; Q6 T
IDS_RESDATA_INC_0071355 F) w, d" `1 o% T' p
}2 Z f. R: X }$ R3 Q
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
' K, T4 J7 G% v2 n' E3 R- `, f/ | {5 f' w% b$ j) B [* F3 f" g
// Title String6 R+ E6 H5 d- Z# A9 O
IDS_RESDATA_INC_007136' V) v; }0 a/ |" F
}
" M1 r% e( X% u9 p1 H ?9 E {
4 z3 J/ q( C" D% D# y, V+ n3 D3 } // ToolTip
3 c* g5 W+ C7 H' }" m$ \IDS_RESDATA_INC_007137& v/ H G" z5 I4 E) o0 U$ c- j3 d
}
' S3 V8 B3 e/ o8 P8 Z- s$ g d/ h0 i
}/ z5 c0 ~, Y# d: s1 Q% x/ g
所以红色的!
& f% ~/ M v( ~4 E( H
' ~3 |$ u" @ C. G+ k: ]3 w这里还tblSkillPoint的条目:* x( H7 Q, h3 {5 a3 E+ F7 m
9 H C3 e% K0 ^5 I; M代码:& Y, w9 V- ?) D- H( `7 n9 V) T+ s
If (@im_nJob = 1), W8 [3 T" w7 T: Z
Begin
' z2 `3 J- |* y6 u7 Z) c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3) s2 S! Y- v) `& L5 B# K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4): s. L9 ^% ]6 z2 S3 \4 o( w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
+ K8 \; B9 Q" I3 O5 U) J; L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)2 g" g, m/ N3 G! c* | M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
, K( b' A/ n, g* ?' } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)9 N: `$ K4 g3 R8 e, M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)# X. ^4 C, H) v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)4 @6 i5 w7 Y1 B4 ^: D2 L" p& u/ {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
6 b" Q- }* @/ N+ D0 ?4 X# Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)/ H# V& ?0 T' {2 x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
4 d2 M/ K9 m9 D" v( P0 E8 {6 S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)) B- s* I* ?! }* W$ m1 [; [; a7 l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)8 i# q9 b9 g9 U' `! {5 O( f0 O2 k/ V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
2 e6 `# P7 T3 T0 Q7 ]. F N2 p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17) ^2 o' q: G8 T" }
end8 F: V3 n0 ]9 X
If (@im_nJob = 2)
+ t0 \% C- @, ?8 V# Q) o Begin
4 d' {) f, ^& `+ a$ X$ H' c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)& D0 V5 W9 [' m( ?, C& n {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
% x, \) V" _; D$ D% b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)6 r. L0 o7 q4 Q: v+ b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
1 g5 z" d, _/ w: B" v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
1 N/ Z9 j+ r0 S2 T/ N5 D INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
) o7 A# f; {2 T/ p+ e" @, l$ T# | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
8 \- A e, ^. N6 G2 Q% s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
# V2 Y a% w1 ?4 W6 b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)2 s6 ]* M6 f3 o/ [" y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
L+ E) K% y9 Q/ w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
5 I4 `) y! y+ C) @5 N. ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)5 ` X8 F5 \" Z3 z* z% e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
$ t4 b1 H/ q& `1 P# Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
3 L+ d) c( {" C- W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)5 V, {2 }7 z* |4 U+ ^8 d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18), Z: n. S+ E# X( D {
end8 [* Q/ s& P) ^! m% u0 H' ~ _3 t$ P
If (@im_nJob = 3). v8 m; r$ h* @
Begin1 j7 i# q! x' h5 Q4 e: u0 m$ v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
7 e; ]5 t4 Y/ S" z L# w; X' U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)+ h6 \8 [3 q' O5 T- G7 Q2 \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)8 A. y: d ~# Y( V3 o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
; r) F2 q: ^9 P6 | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
! y$ M5 W% ]( p( N1 D! a$ J' z# Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
* Z1 u. S% i3 ^9 Y% ]! p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
7 h9 \1 ? W, L$ N& E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10); l- E3 u( v' a d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
8 E6 q, y6 K! s4 @/ {- ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
9 c4 j; G4 t6 @+ y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
- E* v6 [+ e. I* [4 f) x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)" }4 `& h9 f1 `* c* [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)' x+ R- m, D" P( b! f: d4 a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
8 A0 L8 [% j: i8 h% b7 Z. c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)0 A, W3 O7 O1 _; Z% Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
' x" I/ M1 d5 Z+ s1 I! N, p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)" x3 @4 \: z' `4 `
end% J3 B1 \: L/ V: F
If (@im_nJob = 4)/ ]) z" R, A) T$ b5 \
Begin
3 V) D1 W% Q( N; s6 v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
* j: L6 l1 ]3 V* X) M3 w4 y5 K- p9 I4 x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4). [- V* c# |$ W2 E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)) Z! Z$ Z" E! }! C. t' V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
% u- I. m _+ ~$ j( s8 R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
1 v- k! P- a: I' \1 o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
. e7 |! o3 h+ m5 I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)( |) M1 V0 Z$ n& q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)2 P& @9 ?- @: c) c' w( [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
2 s+ O! {0 n& A- G# k( P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)/ T5 Q7 X# ^" G' d9 |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
3 U! @2 y% \/ F, Y# }) h5 O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
L& W, q* \; f; h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
, ]. O7 g; f- V! U6 O1 s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16), m& n, N( b& B/ R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
& |; l( `% e8 o9 q. N7 [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18), T) N) G2 {% \, {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
; d, w1 O- g! Z$ l. Y! @7 { end7 g8 _0 ]" u0 ]- V1 w+ R1 D/ }
只需插入在此插入
- z" a7 Z: j$ P3 ?1 E6 K代码:
1 Z, E' \4 H2 V7 j3 V INSERT BANK_EXT_TBL
+ X6 e/ q1 S5 u3 O. n (
\) U, |! z% D5 `2 t m_idPlayer,0 f3 T* Y* w3 V0 _. U1 l) ^
serverindex,
) P8 s' v9 ?) l m_extBank,
/ ^/ S6 W* P+ v3 B m_BankPiercing
3 n+ ?' i% t! m L2 w1 _* X )# L! v/ X; G. F t2 f$ ?
VALUES
7 c- ^6 I' B- t5 q" G# C( s3 D (( O! m" O" z/ V- Y
@om_idPlayer,
; ?' a- L( V/ r2 X @iserverindex,& R9 ^3 h+ ~/ L
''$'',''$''. z1 e" l. D8 M1 F! q
)
& Y4 q% Q# c$ n# K+ Q" h0 w' I( k( q$ P
) A- }+ P% ~& {. n
( g2 ^* ^" s" L* ?' T#define IDS_RESDATA_INC_007134 28816/ |0 `3 n5 J3 P# g/ d) N' s$ ]3 e
( c, f8 c1 {& o; n
4 [' M7 d. G/ E* o- t- \
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,% h) V, ^" D8 Y$ h
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
7 E7 j. a% }3 W) d% R! Z6 B! k3 K#ifdef __NEW_JOB_SYS
& g h5 X3 Z- h/ q% l , 0.0f, 0, 0.0f,4 [' J( A8 `0 @6 h
0, 0, 0, 0, 0,
3 H/ m" ~. C0 m2 F nJob
0 W7 o' H( e6 [' b6 `- [#endif6 `( p6 G$ }; ]5 } d2 N
( J P+ O& e, b1 B: v
0 ? Q8 T% [8 Z |
|