|
在这里,我向你解释如何在源选择安装到创建工作中的字符。
7 C4 F9 F/ u/ u9 V9 [' R../NEUZ/Versioncommon.h0 l1 h# q* n" v4 g( ~0 f1 N; A5 N
- v/ l: \9 ?+ |# J" L" U9 V6 _& d f. G在上范围进这里只是这一个:! {+ K8 ^% s3 z) F
代码:
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* }9 r6 P0 Y. {" x4 b#define __JOB_CREATE_CHAR% y: Z) m" u2 e# h9 w
../_Interface/WndTitle.cpp/ D1 A) z' J/ I' J( }
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在这里你进入功能
1 R" L. a, B. C7 X代码:
w* H1 ?. ^$ g- O* S5 i5 W1 [) t/ z" [# t, f1 L( q: y# k4 k4 I
void CWndCreateChar::OnInitialUpdate()* ?7 T, c( [# Q: q
并有助于
% A7 G" d$ @( p代码:( _* X0 j1 x- V* I, j
CWndNeuz::OnInitialUpdate();: u& x/ \* E8 E" q0 `
这样的代码:
% G7 r; r& z- L* m代码:& |" |& C& l! Z: \& {5 z2 ]- N
#ifdef __JOB_CREATE_CHAR/ X8 H6 h% n7 _- `9 t* J
m_Player.m_byJob = JOB_MERCENARY; y9 t+ W' `3 P8 g# W
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
2 J" B& e: G& t. m pWndJobBox->AddString("Mercenary");//Edit by yannickmama
1 g V0 J4 N- U, v pWndJobBox->AddString("Acrobat");! n2 d X' R) u' h7 a. {0 ?+ ]
pWndJobBox->AddString("Assist");' f; a3 P. E* R, h/ B4 N+ w; t
pWndJobBox->AddString("Magician");
4 V& W! Y* v" w pWndJobBox->AddWndStyle( EBS_READONLY );# W, u! ~8 Y+ R5 n) o8 x
pWndJobBox->SetCurSel( 0 );
9 c+ C2 Q7 @. k. w2 F#endif //__JOB_CREATE_CHAR9 x/ {, G" R4 ]
在同一文件中,我们跳到这个功能5 z8 _! F5 K/ h; K
代码:3 S' q9 v) G' j0 @$ x
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
# q( ?, i! ]0 i1 z% g并查找这一行:
& h4 _7 _8 s( S- q. n! w. O代码:
2 z1 s; G1 @# A6 b2 x case WIDC_OK: // Create
! D. z$ N" c D; T- s; A9 T; h {$ d& B t( Q" n' Y2 s- T# a$ }
下面我们就这一个:6 G+ N) ~( A) Y$ Z* x. W8 w
代码:# G5 g. i+ s Y4 |) T3 a3 E
/ c( {5 y$ K( Q/ j( h#ifdef __JOB_CREATE_CHAR" B! u: w! Z+ d' ?& s( L
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );# _( S' i. X5 `/ B5 N3 ]& V
assert( pWndJobBox );
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F6 F# w& P4 s+ y0 b" T3 T) A& C if( pWndJobBox->GetCurSel() == -1 ): w, N Z, z5 V& L+ t
{
3 {! R" ^. B* ] h g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
6 f+ P; d# G/ ~% S8 m% H9 j! ?# z' c return TRUE;
: s* l1 k! w L7 ?1 c4 V }
* j @: ?4 n& j) D; t" [3 S
# v8 O- j) z8 K; x4 E- y% E$ L switch( pWndJobBox->GetCurSel() )3 r6 f* I3 P' i! E* Z& S
{
& \# U5 a6 y& K) q" W: R3 j case 0:! {: c2 x$ Q- g) Z# _, n- A
m_Player.m_byJob = JOB_MERCENARY;% a# Y( x8 d6 Y" T2 x+ r% j5 |
break;
9 @5 h% @1 J4 [) O/ e7 D/ F, ` case 1:
8 t: ~$ V$ H0 |/ A: O8 e m_Player.m_byJob = JOB_ACROBAT;7 f0 r+ _4 y1 O
break;" n0 a. {, {/ h0 t* q8 G6 `4 P8 r
case 2:
0 K% F+ i4 B3 b2 e$ e) _ m_Player.m_byJob = JOB_ASSIST;
" F+ I, d# w; K4 { `2 G, q break;3 b) A5 M- a' s
case 3:# U+ ^( H' D& ?9 o. q- ]1 t8 q, _
m_Player.m_byJob = JOB_MAGICIAN;/ r# B& X0 h0 q. z0 }1 C# i
break;
& G$ T# N# \0 ~9 Y default:
+ I% Z( x. a! ~* R, E m_Player.m_byJob = JOB_MERCENARY;6 c: h9 I) P4 U. \2 L, {- S' b* p
break;! j- z' `2 \+ v. m6 D x
}4 M- g$ c) k# t Y% g. ]; J
#endif //__JOB_CREATE_CHAR
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9 W l5 F. s3 X" o. X7 \! L../databaseserver/versioncommon.h
2 E$ {; \' z" ~6 P! y
" N( v% h' M; U9 |* O4 q在这里,我们这一个以上的地方进行
' _* d- c" A& J I: j0 A2 [. U代码:" {: ?" j. ~' {& ^' d
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#define __JOB_CREATE_CHAR
% z, V2 ?& l' \ s m../_Database/DbManager.cpp
- j/ K/ J, n4 O& Y8 L$ R" X+ h ~( Y: F, M) x, O
在那里,我们去的功能
* P4 a# L) D, W0 d- N: ~' H代码:" l8 n3 ~1 N& ?; z
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )% u8 A9 {: p9 p( Z" s5 O
并搜索
I) @! k. w: e代码:% h# h/ e* d7 n2 T8 b
pd.data.nJob = 0;
Q) ^5 v4 D: _! i, ~; r& s. C并替换为) N/ V/ }1 I. y5 F3 d
代码:8 X# j3 n6 n1 I1 y* U
#ifdef __JOB_CREATE_CHAR+ o J6 a, X1 u. w
pd.data.nJob = nJob;3 g, i5 j$ V4 u ], N4 {
#else //__JOB_CREATE_CHAR- T" _4 R& L ^
pd.data.nJob = 0;2 Q/ a& w! a9 q- d# ~, @
#endif //__JOB_CREATE_CHAR9 z& y: [; t; M, J6 u7 Q
$ E( }- h* r/ |0 o, e" g
这将永远有一个来源的东西。
2 }' O% c, T) B) K ]8 m; [" d+ z, K+ z. s1 x; O
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
" T/ t* L) s y$ T9 X* D和搜索: L* I6 l7 @5 s5 f: f, I
代码:' @7 F% G4 P& C( C
# ?2 w8 V" r, n+ I0 T) j; @
FROM BASE_VALUE_TBL8 P: D9 a# c) p9 S! @' V
WHERE g_nSex = @im_dwSex* s" F6 N8 c- Y4 t( W
并替换为; }: G8 ^7 R, z9 K) p& S8 q
代码:9 f0 B* R8 v3 w/ p
FROM BASE_VALUE_TBL; D$ {+ w7 X$ e+ J. U3 R
WHERE g_nSex = @im_dwSex AND$ H) m' U) V4 F# n/ k
m_nJob = @im_nJob) Y1 B2 @. K4 H
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。: k; E8 N+ O! x. f0 c- K% l
9 M u3 U+ A9 F8 c4 G+ G7 \你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。6 \+ s- s- p4 j# U
D* |+ h! R( @6 \+ E! b! W& V你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
6 v6 z3 F# P' _+ T6 x# X; W这是那里告诉服务器哪些技能你的角色可以skillen。( h* n. |; p) ]. r- G( W8 q& i! [
可惜我不再the'm懒得现在要做的话:'D
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+ c+ ?, F! I1 L
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% n3 M5 i; @/ L: }$ w& X) @
/ v6 Q) o: D4 [- b
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- [7 Q2 v$ z! k2 }Quote:
/ }" C% l2 Z( a$ lOriginally Posted by Divine.
+ T1 R+ _# o' L! n8 y) J如果他发现我
& @: s3 w" }$ k; [0 P代码:. g: ]4 z7 ~2 \' D; A
pd.data.nJob = 0;% s: w2 h: J* K$ O% m$ k
并非如此:) P; X9 K/ t5 R1 j6 c8 u' _' n
所以,我只能看到9 N" e9 j4 g; l
代码:
# `5 O9 o; t* T# V0 o // pd.nJob = 0;
" m5 J1 K' {$ r- L4 s) h! i$ I^^
6 d. A" T. J* W4 V( I0 \9 NHier, das mussu finden:# v7 `( ~! D; b5 P6 n" h# S7 m" B- Q7 p
Quote:
- C1 ?- R* Z; X- I7 _' a#ifdef __CREATE_JOB
! L3 H/ K6 _& Hpd.data.nJob = nJob;! I A$ `8 d/ q" N6 l. I" `" N
#endif // __CREATE_JOB
2 i" U; p- V( n0 q0 T! b# ?// pd.nJob = 0;
0 V3 E! U- @2 Y// pd.dwState = 0;: P5 q5 t0 z m2 Z. ~" l8 J
pd.data.nLevel = 1;
# A) D& c4 i' K5 K" E2 w$ Ipd.data.nSex = nSex;
4 ~% \& J# x- m3 q3 w' A6 F$ fpd.data.nVer = 1; ) l. c/ f! A. F- [
5 i6 c. f2 s: ?0 ]- N) V- Z; c我仍然有一个问题(:1 y7 C1 J6 q, |) ?0 w# o) m" V
下Character_STR DB/ t$ o0 z4 N y! t. J
这样做在这里9 H5 y7 p& J2 w i
代码:
8 u9 P: ]' I5 Z' i- ~6 C FROM BASE_VALUE_TBL
3 i1 l; ^& o2 g$ O; b& b1 q WHERE g_nSex = @im_dwSex
* H9 B2 Z$ j; A在这里改变
: a1 F- Y8 V8 m代码:. Z6 Z3 X1 t" Q: f
FROM BASE_VALUE_TBL
6 a( m2 ^7 o, w, k/ N# [ WHERE g_nSex = @im_dwSex AND
. e4 F$ X6 |" z& d m_nJob
% a9 Q1 ?3 [, z+ i4 \7 b: Z由于还需要什么?.?
; q# J( P5 Z0 N0 i- Z在第一篇文章中,你可以阅读
3 W* _7 X& L7 a. w% ~, c3 K' Q/ g6 q代码:
) O1 W0 k% u ?6 h* U FROM BASE_VALUE_TBL
! z0 r1 ?/ z4 U- X WHERE g_nSex = @im_dwSex AND
/ n+ J9 a1 g' R/ d* f, m) _ m_nJob
, T( ^0 h/ k. P9 C; n. A
7 L7 j7 D; k5 ^8 o
1 j4 L1 H+ P! G5 n2 |3 x$ F窗口是什么我忘了: |' y+ L* W, W5 [5 n
2 r! t' t- e9 y5 y0 F
代码:
) G: _3 M4 Y) hAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26- U4 m- [) E0 `8 R- p! [2 j
{
" u: q9 F+ O* g+ o' C6 P// Title String; T2 m/ ^! i& ~7 G# y
IDS_RESDATA_INC_003064$ x( r6 a0 V5 x0 E+ W2 K
}
7 \( k' n0 O4 C% c- t4 [& t{& _, D B0 K7 y- t; g6 ~. D
// Help Key; U" Z. \ \+ F1 B: E5 k/ ]
IDS_RESDATA_INC_0030650 {& m; k+ ~' a& I. P$ e
}
/ ?* c! g- k% C- v7 e0 ]0 M{
2 O3 X# j5 \& K' ?4 o WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
$ R* q' a; q) N4 H3 H$ F8 N {
+ X8 h' v; S/ `4 [ // Title String
- W0 a4 Q( j+ g; ?+ x: b# C- K# F6 A, ?IDS_RESDATA_INC_003066% w6 Y( F/ U& p) h+ P
}) \/ [; d5 D* l5 Z" ^- g# P- K
{
8 w1 J6 T0 r: h // ToolTip
) ]: E0 C4 D1 `1 HIDS_RESDATA_INC_0030672 Q8 O5 V$ F( M! R( t6 x$ N
}! y6 F, n2 w' n' g) V1 M5 E' q
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
$ q$ o7 X4 e _; ` h0 o {
+ g2 V, ]* n" n' Z9 M/ q // Title String
8 J2 C. ?9 c* ~3 \3 ~, q; s: r. ZIDS_RESDATA_INC_003068
; Y, H9 s' V( d; y8 }; |2 c6 e: j }7 U, [$ t. y2 V. i; f4 h; ^
{
( h% U: R- }5 f3 |4 m0 u // ToolTip/ k) U7 v: F, Q. k" Y. q v' ^' n; D
IDS_RESDATA_INC_0030693 B2 b6 q$ l4 c4 p
}
1 q: w! l' G. B6 h0 k* P WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0$ o' m; d7 ^% _2 p# ^# y
{
6 Z; ?/ q0 m- R/ T$ N // Title String
' b/ D; ~4 f$ }$ ~' TIDS_RESDATA_INC_003070
4 O8 B8 A9 ?$ M" L: d# t9 S }7 I7 \, H h! b8 Z5 \
{0 Z2 J3 _ C u2 P" ~
// ToolTip
% p& P/ v! \7 \! GIDS_RESDATA_INC_003071
) e2 L" u2 i I6 f3 }) m% C }8 H$ j8 Z. Y' r; J7 N
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0, P1 V, x* s4 D8 M9 L% B+ e
{
; f' U, s* I; a% X // Title String, r4 \9 ~; {1 h& k) V* t; _
IDS_RESDATA_INC_003072
8 q' P) h# n+ W/ L }
& T: H0 ^+ P# q2 p2 l {
. C/ Z. S9 X: E8 r( u; c // ToolTip
8 n* i% J7 J, j5 ]IDS_RESDATA_INC_003073
7 L7 [" g- k7 B5 g4 x }) |9 _3 X, h% z* o, Q# _1 L% e
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0( S+ b* Q2 V. x1 Z6 s4 c0 E2 I. v
{, M! N2 a5 k! ^5 J; |
// Title String/ ^' i* b2 Z6 S7 v4 f. g
IDS_RESDATA_INC_0030740 i* |6 O4 x6 Y; R3 d
}
1 P _0 A# w- b+ G; Q* S {( \3 g6 j7 o' p6 u8 }7 r7 w( _
// ToolTip. `8 I3 q2 ^& B+ O
IDS_RESDATA_INC_003075. C; }. \# }" I! A/ @# t: n
}
; C: b" _* [/ ]' d5 m- n. ^ WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0( c9 R7 \" ]0 D: _
{
! v# e) L9 v0 F3 r7 ` // Title String& q' a: I% I$ A- h& U% c# z
IDS_RESDATA_INC_003076, @8 L( B' s3 B! C
}% D8 a% x4 P2 t2 ^' e( U& w& ~5 R' M
{
. @% [' Q8 l3 K" E9 |# x // ToolTip* [- t8 a% M# I1 U9 P; V
IDS_RESDATA_INC_003077- u3 b& B3 z0 ~4 b: T% a
}6 p+ Q) W9 a+ I* `# r+ t
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 06 c% N- X7 z! o& n7 e
{
- S7 h& E/ d- x' } // Title String
, q+ j0 _) L9 Q9 d% ]% o& t. E& @IDS_RESDATA_INC_003078: R( ~1 t1 j$ d i; ~, Y e
}
/ L: a/ e# x9 F6 B( H6 q7 r {
1 A6 G& ~ d5 x7 I // ToolTip
! i9 U& T4 X. i7 nIDS_RESDATA_INC_003079
8 P1 u/ M2 o6 E' \6 h0 A) D }+ w2 L* ]+ y [& `2 w
WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
: V2 N2 G' I* P' s' v) O* y- Y {
6 J, T G# {" ~; _; h // Title String# C) B" `* l3 u% n, T9 M
IDS_RESDATA_INC_003080
2 }* ?4 ^: U7 C j$ D, j }# h/ h0 c0 e2 i3 H+ F$ F
{; q3 W( i) C7 N$ p# S* S3 W
// ToolTip. K O' m+ G2 F2 Y+ W+ N
IDS_RESDATA_INC_003081
* ]" W' z) g2 T; S }
1 b7 E9 W. g. l WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0; o; _: g! X! R9 L t- y
{6 @8 P( m! F- f P! @9 N$ C! h' B" l/ R
// Title String
9 s5 h- l! |0 J$ E! K' H' yIDS_RESDATA_INC_003082- B3 S% ?6 x- J, k
}
8 t2 }4 D! c" H% u9 |$ f0 { {: K8 z% P2 b; |& O4 G$ X4 t& v" o
// ToolTip* J( o0 _4 ?+ x" q1 z5 J$ S% r
IDS_RESDATA_INC_0030837 k7 I8 g& O. q: f3 y. b1 L8 D
}0 U! J& E& p6 m1 P0 s
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0: a' t m: a0 Z" p
{" [" c% w7 x: a. M& Q
// Title String1 L/ O2 J1 F" ]% F8 ]* Z
IDS_RESDATA_INC_003084; W/ V8 f! _! S, I% C
}. [6 X* t1 w7 ?% ~1 p
{
! S1 \( k' }/ R, v% G* L6 j, d // ToolTip
/ B, N9 L/ E% V; O! G+ LIDS_RESDATA_INC_003085/ ~+ n# K) j- }! N( w
}
, M* d5 ^* z' s- g WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
: m/ _% U/ U4 O% B' c: F {
- a& A$ P' N } [# D3 I" ~ // Title String* [' k) ~# X( E0 _# ~, e
IDS_RESDATA_INC_0030861 P2 k0 s! D; L: a3 f: `6 R
}
0 B$ Y4 J1 O0 g4 M {
0 Y; |( V9 z: D% |( c // ToolTip
" }! `: ?7 c6 kIDS_RESDATA_INC_003087) n3 f! i3 y7 p5 t
}, ^5 I$ S' i7 e& u0 L1 ~. j2 _# V
WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
! v' K' t) t8 R3 g3 F* q {& Z- S0 R) x, a/ y4 n- P: }
// Title String4 k" v6 X, Q) ]$ `* e4 b9 i S
IDS_RESDATA_INC_003088
0 n0 l- B( c) l" S }
3 P% x# U) w, G+ z% Q6 z {6 y+ M( q I1 e: N' j
// ToolTip
: o- x* F) e* s' KIDS_RESDATA_INC_003089/ o* q2 i6 i& F/ ^
}0 H. |% q5 \4 K, i
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
/ |1 ~! `: J: w4 }2 H7 b {; H9 ^ F2 Y2 |" O7 C
// Title String
3 [3 h6 ]9 N1 ?; ?1 v1 \IDS_RESDATA_INC_003090+ ]8 q" E$ q' A" W7 T# h) }
}, U- S2 H4 R3 `1 l4 e }& l
{/ S( _2 M0 ?: l* z7 u# @
// ToolTip
! [6 o- C4 C) D( w3 X2 XIDS_RESDATA_INC_003091
' h- o1 v4 W9 H% ?9 e H }
: q% q& D9 c8 U6 x$ u+ h WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0! q$ o6 d6 s! I; Q* `3 n& o
{# w. x, f" G9 h- d/ H v. f, s
// Title String
6 |$ S: B* J! ?IDS_RESDATA_INC_003092
$ q2 z1 ~0 J$ z }
7 d @# o& l# N$ k7 c0 L5 Q {
+ o/ @* H/ k: \- d0 A. G+ k" | // ToolTip `+ Z- S1 k8 G' [; ] a
IDS_RESDATA_INC_003093
! `$ z$ ~5 b+ K3 i1 y }
* H4 ?, K, _* m: Y WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0* r0 I) ^* B# p# }
{
) H9 e; Z7 V- } // Title String A1 N% N7 b: _, @$ ?
IDS_RESDATA_INC_003094
% Z/ j6 T8 @6 O x2 R7 N }( n5 G/ r8 ?' [ ~4 i1 j- _. [
{
0 E7 m/ s1 v2 u, z // ToolTip/ [! Z% d6 \; O% J/ X
IDS_RESDATA_INC_003095: k4 I0 m$ E9 \7 `* }
}
& @$ x! j* u- N9 d% X) g- A& X WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
! P3 b+ y* A% [0 Z, q+ O7 H" e {
& w8 L6 k# @. F // Title String7 b# t3 Q* e0 d( E6 g
IDS_RESDATA_INC_0030962 _* x2 Z5 E; _! X
}1 ~$ }- [6 U F" u, ^ {! a% U
{1 \! ]9 R' J" `4 s; u6 D, _$ |
// ToolTip
+ S9 {8 y9 D: r1 E/ K7 sIDS_RESDATA_INC_003097' r% l& ^# e5 [& L1 g
}
' \. l5 e9 R! l; Q# `9 Z" H WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 00 s- T' o" e }' [; p
{/ P- V1 G7 k# f- {0 n8 r$ p
// Title String
: k" W: b4 O2 AIDS_RESDATA_INC_003098) j( o' Z8 h! e; l% P3 N
}9 ?3 h, r+ L+ @3 K
{$ q5 a: w. C& }% |" i
// ToolTip
, ~) k( ]) a/ J( M# UIDS_RESDATA_INC_003099
2 G1 F: u) C7 d1 n2 { }1 l; k2 |6 I+ ~! {: m0 v
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0' g3 b" }6 T; t- V9 }/ ]$ F4 y! {
{
/ {- t! n" I/ Y3 i- _; } // Title String5 E( v/ {2 K3 \2 \; h+ y1 j
IDS_RESDATA_INC_005076/ W& @8 R: R% D* s
}4 E1 {6 X1 K* j. }- g8 ~- L
{
' Y6 z! d) w; U& \) v // ToolTip
6 a" N; u. z7 MIDS_RESDATA_INC_005077 F% z+ e6 j. U9 s! ]
}0 }$ H9 z# L) e4 Z( j
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
5 [ D$ E5 n. D4 o {
, o5 S% q# I/ Z, h // Title String
2 g1 z* f+ X: e1 C. M8 n JIDS_RESDATA_INC_005078 t- O2 @ ?* J' D1 F- w3 l) G
}
. F, b: R( y; q8 Q- K {
1 Q8 O, B0 @" ^& y3 \ // ToolTip
8 E) D( C l$ r1 l/ d* u. hIDS_RESDATA_INC_005079
7 [5 D8 j: ]# ~6 w' R# o }; V( w( s( r6 ^( w
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0" u% m+ t! h7 e: X1 J5 V
{8 W$ j( @% @2 D8 K$ x5 F
// Title String
! ?, X/ y% }/ W, E& z# W% ^IDS_RESDATA_INC_006874
# u: n4 F9 X: e" t }
4 g: i. }7 k7 z: b9 T {
1 B/ `& o9 C2 J7 G* Z1 p" ?4 | // ToolTip
: l0 q$ j H1 ]* a% hIDS_RESDATA_INC_006875$ G& S; A0 h: u" a" U
}
, o* f; J- r9 t( {8 B/ w1 s* _7 | WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0" P* [9 f; m, o: V
{
6 G) O7 g; C4 _6 S // Title String0 }/ c0 z4 w5 ?6 [8 Q0 a! y, o+ [
IDS_RESDATA_INC_006878 ?8 m" K2 l3 l: `. V/ r! x
}$ y1 F6 V7 E; P" Y* X7 A
{
T7 s/ I& J$ e* d- c( H // ToolTip
G6 O" @! t6 T( u; wIDS_RESDATA_INC_006879 ]+ [! S/ v" K- h, |* ]" \/ @' i
}
/ q' G |' @+ Q' L0 M7 {+ h. O WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
- _5 l3 }5 y' e5 f$ ` {6 g2 f1 t- q5 ^/ Q: |8 r
// Title String- U( D1 k8 {, I9 N) X& u2 c7 t
IDS_RESDATA_INC_006880
, l; _2 b5 [, T- D' e) O }
9 s! N6 @: |: ^ s6 E s$ |/ Y0 `* W {7 b& ~' \5 B2 m2 b$ @" F* o
// ToolTip
: n& {! i; q7 RIDS_RESDATA_INC_006881, B5 c# D# ]8 Y8 d- u. a7 b
}
/ Z# w+ p+ k+ N3 i. R WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0; w8 c- ?3 C% s' R2 d# E* m7 b
{% ~0 G ^4 ?% q0 j# p
// Title String* |& s' e' s# r/ Z; W ^; K1 q+ X% f
IDS_RESDATA_INC_006900
4 K9 S. z* Z# J }
# w" r3 x1 Q* ~- c$ q2 C2 Q {! g- E# q8 d! f
// ToolTip
; h" t2 n3 B% U* n6 h) SIDS_RESDATA_INC_006901
0 @7 M2 C+ m/ H6 f3 h }3 J9 [% w6 G' ]2 ], J& z6 A1 `# f
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
& R0 M. m) {- I2 u; }# x' D {
: E. o9 A0 t; Z* B // Title String
2 p# }& f8 ?. F4 n( m N# QIDS_RESDATA_INC_006904! n _! P4 t1 h/ Q" D1 Q3 P
}9 }; G/ | v4 i, f' \* Y
{1 _3 j; C3 [7 T: i* R3 S( x
// ToolTip
; ?: {5 A% B- j1 gIDS_RESDATA_INC_0069055 S9 ]- B5 n' P' b0 A. G2 P
}
! y* F4 y5 ^8 D WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0, |2 D% ^9 @8 {& G7 E3 S9 T/ q# A
{
3 Z' ?/ I" T* O5 C) g% o: a // Title String6 f9 t5 i. i! \6 q b
IDS_RESDATA_INC_0071348 Q! s3 C& G; n) P2 A! q
}
5 ^6 \1 l( R1 R) q* v { O% R1 N/ Z/ ]1 }
// ToolTip
5 s, \7 U/ y# Y/ l6 J9 Q/ Q9 jIDS_RESDATA_INC_007135) T E/ O, J" [8 Z$ A% J
}
6 M E3 O8 R* ]0 L x2 I8 J' z WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 00 W& v# v* I. `3 d# z: z
{7 S; I. N8 E8 ~! M, e9 Q2 t* @
// Title String! `: f% u1 Y" Q3 u% y7 {
IDS_RESDATA_INC_007136" `# F, V6 ], W+ C
}4 x9 A l" _! H' a( c; I7 d, k" N
{
/ B0 X I! c! r% n0 a // ToolTip& D7 q; }- U0 q5 J9 d
IDS_RESDATA_INC_007137) b* i& d K6 b; @0 x" D* `3 f+ l
}+ o, n) ~" V1 c: g5 @1 s& j
7 ]" `* I) R% P0 c}) @! w0 U4 N3 e- G
所以红色的!& j6 n" U+ H* S S' V" S
+ B: U% b+ c6 D4 S+ z; [这里还tblSkillPoint的条目:
; j3 L6 I8 L) M$ c3 \' `2 x1 m9 a' _
- F: V! ]; p) i4 E代码:$ F- u. I% ?" U- K" v0 k
If (@im_nJob = 1)
J9 j, {! o0 }5 X Begin& w1 o8 \6 ^7 _7 Z6 l, ?/ G, T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)7 G% B; R/ P' t8 M3 b: l- z$ v _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
& I8 H3 y# L4 z4 F; A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
' j# t( J4 `2 J! S' y" A$ m; ~) b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)( O1 k4 ~; Y: Y1 l0 C+ M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
0 M3 o2 k. M* b5 B" s$ t% G7 E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
6 ~: _( E* c0 O. Q2 U+ A! M$ `. z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
- g* w$ \# l; M; q9 U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)( q0 Q- w$ s" b8 {- `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
. Z9 K: @8 s3 \5 g0 ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
+ @" R) K& b# K7 A7 } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)& s$ t% x+ V2 m d- L2 Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
) i, d0 V# Z7 ~. K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
" t5 G3 D* T9 G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16): s$ W' v& i! [$ j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17). Y9 N+ h E* ^ u
end
! v( b' X2 i" d$ C8 N4 o If (@im_nJob = 2)' D/ z: D7 e2 H1 X, x0 H2 ]
Begin* Z1 z1 X- W! `' A w9 O7 A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
& h% d$ Q( c' J9 z9 l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)3 [* X/ B1 p4 _/ h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)7 Y+ i6 n2 j3 q1 Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)9 f' r, A# G. ^' V/ Y; r/ r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
- {" w' `6 R! g9 e, p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)$ Z7 J5 u+ d2 S" j0 T3 V t6 n6 C8 [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
0 y5 O2 H- j. J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)( f6 A" l: U7 G8 Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)4 c) L% j+ j$ p1 b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
3 s5 R9 w! B" {* ~1 D8 k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
& _4 Q7 n) F- ?5 d: v9 t4 E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)' S2 a; @4 G2 h! _5 H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
, ^' ^- H3 ?- _& E5 O% x* y$ _! h: q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
0 _7 G' S3 r* ^1 \* `6 T! G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
0 U( `, a& v: @7 n, u9 s; k- \1 t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
- ~7 q6 N2 k/ d* `: Y end& _6 A% X1 o* B( L+ ?' E
If (@im_nJob = 3)' U, v7 s; @4 Y/ x, ]
Begin9 P% J) R8 D7 I' G# C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)$ e) y/ w& W8 c1 i+ U+ t7 A0 u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
( m) V: o2 h0 `. z: ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)' W6 W# J4 E+ ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)2 a, m8 V: D; Y( ?8 _- S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)) m" X8 J4 s! Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)9 ^0 j ?0 n! G% i. S+ u$ B1 d, P# S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
% Q( m" p9 @1 S7 H F( |5 n' } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
5 Q2 i5 D0 \0 }- a( t- W$ X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)2 U+ S, p% ^. E4 A& Y9 g0 G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)4 i* _. ]- b1 X; f* b9 B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
9 ?1 b" {$ ?6 U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
' S: F2 W2 q0 R; H4 j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
. f- Y+ d$ W4 a5 K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)# y; Z* y6 B+ Q2 D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)& H' K2 D' R$ g! J, V6 Q8 _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)9 y6 C4 _; \1 Y& h: w- g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
0 Y0 b) ]* i0 @3 f" n4 z end
2 `. L9 x! Z$ ?! I; v' O, X If (@im_nJob = 4): |$ a/ S; ^5 k% n7 g
Begin, y7 W" }4 o% q. j! m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
1 Q$ H; W7 t0 a9 M. { S% D' _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
' H% ]0 Y( Y$ O3 u( o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
& R, M( r0 g( K' H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
. \$ f0 \5 P$ C3 @9 Y1 i6 I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)5 Z6 q. p& V5 y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)5 }' }' q9 S$ C1 K, a$ y! G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)3 \. c T# y# k% B T( U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)* S7 ~( ]8 A% `1 ^0 Z" _( ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
* N* H' f! k" K, } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)% {, j$ S8 o$ R9 q5 s) S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
' P$ G# ~3 w& T( ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
) d8 h; B: M! v. \- W6 M: Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)0 h" n1 }; f/ P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
( C5 j {* P- O+ I4 V0 w! f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
; I. d5 N0 K% a- E4 h) | b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
4 g$ S: z5 M0 U: R8 n) s \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)5 b g# F7 d1 G4 A Q1 `
end
* R) C: o2 s& C: Z, W! A只需插入在此插入6 q) V ~5 k* f
代码:! v( C! x' V& s* V( j3 ?7 `
INSERT BANK_EXT_TBL
) `% x. x+ n% _# s K+ Q% r/ c (
1 A7 Z9 F: J9 S3 z4 }* l m_idPlayer,
) N9 d/ Z- B, C6 Y/ G serverindex,
- S5 J8 O; N3 w m_extBank,
1 D/ M4 Q, ~" w8 Z m_BankPiercing
( f4 }! J% Z) ~; {: d/ y! A )5 H: J1 u, u5 g+ K1 `
VALUES
) M) U3 o4 b/ n3 \ (- L3 S, F6 C5 n5 s9 S# A
@om_idPlayer,2 O$ Q! g5 Y5 W7 ]1 E
@iserverindex,
! I/ F* v" e& M ''$'',''$''
' F2 a& N' \, j/ c& P* |# w ). n3 O$ a' K/ i) C" K3 J) y
' M; q. l6 ^1 s% M4 }: P/ y- f
, r: \6 i! v2 U0 D2 m, z#define IDS_RESDATA_INC_007134 28816
( G& \2 S7 R& \0 Y' H2 A+ C. D% X2 t- f: [& L9 T& @
* S5 A% S* X; m DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
8 B) J' t9 ~( O dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex) i# r) `! U& A1 @: z2 a4 t- e: h
#ifdef __NEW_JOB_SYS0 l- u/ V5 X2 z) o( K9 P$ j
, 0.0f, 0, 0.0f,. R0 V6 E9 p) z' Q$ {
0, 0, 0, 0, 0,$ c. _) b- m6 d5 z) N
nJob
+ a' }* d( D* C0 T& `& c! H* L#endif, `+ T1 e* G1 o" k
: ~/ X8 e6 a1 L
- k4 `2 s2 m) O. ]1 x! B" D' F
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