|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
" q* @* B: H! f& `9 e如果我鼓掌纯粹是我复制错误时,D
. K+ N+ I5 f2 y7 i* O7 M- ^1 P) n+ `积分当然Pumbaaa。
# X( u4 Y1 v7 j# v# N1 f
2 H; ]* n, W! T- lFuncTextCmd.cpp:" i( N$ H+ W, I U1 V' u7 Z' [
) o' C7 M1 w0 O; o代码:
6 t9 F. }) A8 c9 W#ifdef __PARTY_FIND
! n0 b% Q4 G5 O6 t, Z7 u3 ?( ?BOOL TextCmd_getparty( CScanner& scanner )# u2 p" J6 v2 s7 w X
{# c5 g6 v. k& E( {1 {. d
#ifdef __WORLDSERVER+ M1 k0 Q9 C0 ]; M4 q6 W* m
CUser *pUser = (CUser*)scanner.dwValue;
! j: k- i1 M8 s& |" |" ] if( pUser->m_idparty > 0 )5 K) _* P9 Q; E/ h
{
7 K' s% g# H$ i3 I pUser->AddText( "你已经加入一个公会。" );
; p6 J: n. ^: {4 W d5 [ [ return TRUE;
! Q- S, D9 i4 ~ }
" }9 ~$ c6 S+ _9 e# i0 K2 j CParty *pParty; A3 v0 s7 e4 V# x
pParty = g_PartyMng.GetPartyFree();+ G/ |& T- A4 B1 M' {
if( pParty )
* l b# L! M% Z" q& q2 Z2 q {
2 Q8 w9 Y- I3 ?& [* g g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
* X/ \6 p# ]3 `& z }else9 |' }2 A' |" M
{
3 b- Z3 i$ `: f( C# W9 }( s& d" Z pUser->AddText( "抱歉,这里没有任何一个公会。" );2 R, y/ n7 @5 }
}
7 G4 c/ G: q7 M" g" L#endif/ S d* R1 `0 N; v, c! h$ l
return TRUE;+ g' y0 o( V C7 J# m4 x7 `
}% T: Z2 K2 l* o5 E7 l1 k- u
#endif //__PARTY_FIND
; G# _$ A' X+ a9 Y4 `" }2 s3 K7 |* t: u/ e% b; N0 {
代码:: n8 a$ e; @. K1 Y2 u" Z' ]
BOOL TextCmd_PartyInvite( CScanner& scanner )
/ w$ _3 p5 K" [/ b{8 Y( z8 d9 N% J) y
#ifdef __WORLDSERVER
/ a. Q8 Z2 K6 v' \! j" K1 l CUser* pUser = (CUser*)scanner.dwValue;5 Z N9 J1 Z4 V4 O& i6 m2 E
MoverProp* pMoverProp = NULL;& w. E+ w: l- g$ U' O
scanner.GetToken();
8 H5 A' t" e) ?#if __VER >= 11 // __SYS_PLAYER_DATA! p$ \9 W+ k l+ S) Q
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );% ]6 v. z6 t6 @* { j
#else // __SYS_PLAYER_DATA7 [8 o3 p: ?& G' `- [
u_long uidPlayer = prj.GetPlayerID( scanner.Token );4 s" I' L& U+ l+ D+ k. z1 o! ?: ~
#endif // __SYS_PLAYER_DATA1 D m+ w- T: f
if( 0 < uidPlayer )
! e) Y# j9 K! Y {
2 ^- V: x$ D5 s; G" D CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
4 i. {8 x, @" r if( IsValidObj( pUser2 ) )" j) X. f& u8 E8 S* K w+ r, E7 C
#ifdef __PARTY_FIND2 r5 u1 Z$ V' P6 Z+ R
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
3 k3 L' {4 @- M" r' c9 F#else+ R' M* W. j. l$ k
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );* A! g2 ], O+ v+ a& R
#endif //__PARTY_FIND
; |& n6 v1 |; `, C; N else' n1 P2 h, i( s. I
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
/ r" @& k: d6 B4 k7 i }
+ r; E% |: G/ \; Y( |/ X" R else }/ T9 d& C: j { e% m# Y3 d
{- c g; D8 O+ L0 B: Q, [. e3 U2 T
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );) e* `4 H4 e/ E# [% K F" t; s
}2 [" ^% r; l; n) P. P1 q2 Y: u
#endif // __WORLDSERVER
M, t' ]1 W, `, s" |1 Q1 C8 w7 T5 T$ E& ~3 P9 z6 l0 _' Z w- ~
return TRUE;) O$ U' ?. P# [( {2 u t: U9 e- s
}
. Y4 ?0 l% \' K8 K
2 T% _& F9 r( X1 R" M$ ?, y代码:. k! x/ u4 D/ N& M9 N. c
#ifdef __PARTY_FIND- Z" k9 g6 C9 A" Y9 K0 R
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
. r; |+ A) r/ U. K4 @5 d" L9 C#endif //__PARTY_FIND
" h* x7 E/ e+ B0 q7 U$ N9 p, u: }) j: ADPClient.cpp;' b4 C: A2 {1 U) X ?9 }1 k
Code:
0 w2 B/ c4 l9 rvoid CDPClient::OnPartyRequest( CAr & ar )5 }* j0 f$ D1 ~
{4 D0 A G1 a7 e" {/ i
u_long uLeader, uMember;& M7 {1 ]+ o7 b6 M. h1 c) I& b
8 \2 b& V; K. U6 B0 d- U' v: i+ Q
BOOL bTroup
% W& K" f# N- W% o# `) c6 d#ifdef __PARTY_FIND
* K$ y* M( D0 f9 {# ^9 H7 d+ e , bPartyFind
8 \5 B c# V, _) r+ k#endif// __PARTY_FIND
) ]+ M" z) o, A ;
O1 w, e' Y R& B9 q; f LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;: B3 c1 |; b9 {8 _5 {
BYTE byLeaderSex, byMemberSex;" o _2 }; U5 }+ E1 i m2 W( m
char szLeaderName[MAX_PLAYER] = {0,};
" \# `6 X' p# U: s1 E ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
- [# J6 B4 X$ [ t2 S8 {7 V" H$ R ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;7 Z. `* m, q1 Q* P, w5 e+ N, f
ar.ReadString( szLeaderName, MAX_PLAYER );+ e" g3 C" [1 k' j5 [4 _- g
ar >> bTroup$ ]5 O8 ^' i' R( ^& }4 V
#ifdef __PARTY_FIND
% W4 f: M Z* O >> bPartyFind
# _6 D1 l! |# k) K#endif //__PARTY_FIND
" Y' }0 ?1 y* B; C# [4 G, S7 B ;! I8 h& V* x8 m; \) t
5 b- [" p1 c7 _' \, v if( g_Option.m_bParty == FALSE )
/ Q6 q A/ k! ] {* s) i2 }, V j, l! F- J1 }& P
SendPartyMemberCancle( uLeader, uMember, 3 );1 }' z/ ], f j& ?7 w; V" t
return;
|) D; ~ ^& c1 J/ C; n, B+ Q }
: b) N* \7 z$ n8 U" g' ] s. R3 V% e# o# g* M
#ifdef __S_SERVER_UNIFY
( M4 x$ n K6 ?1 N, ^ if( g_WndMng.m_bAllAction == FALSE )& f7 @' o: o% {- l
return;: ^ }) y: n$ f9 I# e A m
#endif // __S_SERVER_UNIFY
4 x5 A! p' {% F: s: F2 S- t9 e; m Y$ Y$ d3 M
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );. o! ~; H6 }( Y$ U4 e
' [' o5 q! p& C% O
if( pWndBaseBuf )& U4 z/ e, ]. i
{" { Y t: s4 c$ w
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );8 [- ~, [' s0 H" E
return;2 P/ s: u! s, \; Z; b& k, I* X
}- B1 S/ @! t2 P) a) O5 L9 h3 ^
#ifdef __PARTY_FIND4 m% d6 n, e& R6 r' ~( C% u: }. f
if( bPartyFind ); p$ H! r) P0 l0 {+ a1 O/ a
{
4 @ S0 q' F$ C- e! J SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
# N' `" S) f1 o0 ~ }else7 j# \- ?# V8 h. q/ q: d
{
( [; w, u4 ^4 r8 j, N) M# {! P g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;2 l) i) ~5 l. \ s
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
1 S& S; K, s" f g_WndMng.m_pWndPartyConfirm->Initialize();
9 S( `; I3 X2 I6 J9 z, }; h2 D }- O" w' q$ _' E8 I! J+ {. T
#else
6 Z# c+ l% Q) z3 v+ Q0 v% S# c+ ^ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
! L1 S/ D/ J6 |5 H7 _ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );& d. X( s2 D5 G7 c" |
g_WndMng.m_pWndPartyConfirm->Initialize();, i+ [( K, E: c7 X3 y2 y
#endif //__PARTY_FIND
+ z, m1 h1 R" K3 d4 G" X! K) S}
1 k. H) @4 E) T; e. v7 Y& G. f6 d7 S3 t7 o8 u
代码:
, l* y6 W# M9 E% [( w! \#ifdef __PARTY_FIND
' D& l5 _, ?- W0 {void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
$ c ~# b0 _, r+ V{6 I- L6 X1 V( t2 n
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
+ ? |. s: Y I ar << idLeader << idParty << bAllow;
) G" P% s6 p& {' w SEND( ar, this, DPID_SERVERPLAYER );
* g2 d5 b+ D, I4 i. a* [) r" ]; v
}6 G& o0 a; S/ n! p( m5 n2 D
void CDPClient::OnPartyAllowJoin( CAr & ar )/ B! D* T, {# D$ n
{
6 j' e2 P8 H1 A- K' { ar >> g_Party.m_bAllowEnter;
& D5 ~5 }) [& C- F}
1 `9 |5 {: T& S( G: U#endif //__PARTY_FIND; T3 Y1 B& D8 k1 f' u! U
Code:; {* d3 u* e' K! N {5 u+ K, X1 C
#ifdef __PARTY_FIND& [( O: }. D- }1 P. N2 q
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
" i6 B. ]5 @' r! m. @#endif
: N& G. H& y% j/ R; Z- R; t/ O8 R
4 ?& V2 R( `& G2 ~0 e% M: xparty.cpp:
& \: J( i$ q5 }* ?: P" o+ X9 X. b代码:% r- Z& `0 z- H o: x0 y2 K/ I
CParty::CParty()6 \8 R/ j1 H# ?! E/ ]$ t' y3 l) | F
{
9 t! a% z Z$ C& ~ m_uPartyId = 0;0 H. d2 g3 F9 v7 Y
m_nSizeofMember = 0;
) V) ?: o* g' h" d memset( m_sParty, 0, sizeof(m_sParty) );
3 K S; m( }7 F* O+ @3 h m_nLevel = 1;
% k1 G" B5 s3 F4 L! a3 y m_nExp = m_nPoint = 0;
+ d" _5 p4 G: u m_nTroupsShareExp = m_nTroupeShareItem = 0;8 w8 j) e, m, F, m3 M( w
m_nKindTroup = 0; // ????
; n( E; O$ j& g, q" R+ ? m_nReferens = 0;( Y! w$ `5 }' g. g5 G( i" k& t0 X: ~7 N
m_nGetItemPlayerId = 0;8 n* ^- T$ i9 _% K
#ifdef __PARTY_FIND4 @ `% ]. Q$ K6 E8 X; X! Q/ {
m_bAllowEnter = TRUE;0 m1 d9 `3 j; L5 ?
#endif //__PARTY_FIND& o# Y, @9 P$ A) B) [" ]
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )8 L9 w: b$ m3 q
{
; H4 h m2 x' N1 b; z m_nModeTime[i] = 0;1 h! C% z: b- [' a" O
}
9 J4 H8 V5 {/ ~( F4 s m_idDuelParty = 0;, D/ I. _, H! b+ U
#ifdef __WORLDSERVER9 P3 K) k" P; s9 v
m_dwWorldId = 0;
( Q+ Z- x5 ]9 ~: a. a# F. K#endif // __WORLDSERVER
. `- H* t' L) u' M5 X: B}7 A0 }- V' T$ o# @
代码:" W; n6 e) g5 t w1 l
void CParty::InitParty()6 N% E0 W" D; W, @: c. P
{8 W8 g" W- M7 W q) B
m_uPartyId = 0;
% g/ f1 q/ N2 S" v2 x& Y' C m_nSizeofMember = 0;
* {8 g f* F5 }$ _" [ memset( m_sParty, 0, sizeof(m_sParty) );7 e' t$ K. {7 v# k E! S
m_nLevel = 1;7 `2 U; R3 Z- I) R$ b! B. P
m_nExp = m_nPoint = 0;
: }" G/ ~: m+ p# o& |" u/ t1 o. | m_nTroupsShareExp = m_nTroupeShareItem = 0;
% Z! b+ F" T5 P m_nKindTroup = 0; // ????* O0 u# L5 s& z3 Q, }) y. _
m_nReferens = 0;
& n8 O8 O- W# L; N. _8 y#ifdef __PARTY_FIND( a# L! U8 L7 `! ^
m_bAllowEnter = TRUE;
8 d* }& w3 Y/ w* v# T5 [#endif //__PARTY_FIND
4 y0 i- \ d0 P5 k9 Y7 ? for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
& U( n( J1 s( ?3 B! o: y+ b# C {( k' M; T* K; [
m_aMember[i].m_uPlayerId = 0;/ e5 I3 p8 X# u7 `# o# v' y
m_aMember[i].m_tTime = CTime::GetCurrentTime();5 A2 d; h: i$ t5 N0 k5 q
m_aMember[i].m_bRemove = FALSE;
4 R( |; U0 M/ V1 @( {: {4 E$ n#if __VER < 11 // __SYS_PLAYER_DATA( ~4 e( }4 H" Y% g8 {7 ?
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;1 J- Y, t& _1 c/ Q
m_aMember[i].m_szName[0] = '\0';
1 h* l2 Y# _& d. w" [#endif // __SYS_PLAYER_DATA
- {3 s+ l$ k: l }
3 O% a5 i* O1 K* B( E1 r}
; z+ O9 C/ v' O% k( \代码:% F8 ~9 E1 e3 j5 L
#ifdef __PARTY_FIND% B k4 y6 ^% m5 N0 p% t* a/ T2 z
CParty* CPartyMng::GetPartyFree()
! M" o4 _9 x4 E9 `" l) _! B{
/ z+ ~; h V' ~$ i$ o CParty* pParty, *pPartyTmp = NULL;
) |, _- F7 v0 D3 b4 q if( !m_2PartyPtr.begin()->second )
. a% f% q4 m3 d3 e0 ` return NULL;8 c# y+ @, i5 ~( A
BOOL bRan = FALSE;
2 q- c) P8 ^5 \ _ DWORD dwRand = 0;
f0 X. w! P7 [" @# s! |! Q if( m_2PartyPtr.end()->first >= 1 )
' ]3 [# R9 ]2 E" e DWORD dwRand = xRandom( m_2PartyPtr.end()->first );/ G$ p% b v; [5 r* W
6 i9 T, c5 C2 H! q6 y9 P1 G for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )) K: { c2 W7 M) i Z# o9 t3 B
{
2 v7 Z! t1 i) N" n2 G$ K8 i pParty = (CParty*)i->second;: u- d4 M& I( @) j# U$ w
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )1 R( X2 O; c, h: d
{5 U: f5 \3 @1 X4 h
if( i->first > dwRand )! R' _2 e# _1 ^5 d3 d
return pParty;' w2 w% a3 N7 @# ~- |4 E! y5 V; T6 S M
else) J8 E4 x8 a/ K @3 E4 H2 b
pPartyTmp = pParty;
, D5 ?3 B* W" s" S, K3 f }
# k, m& x, O4 g7 N. E- {* t }
5 `2 a7 U9 z* x return pPartyTmp;. I$ \3 d8 O$ E' N! X+ \
}; P1 p2 u" P1 V7 K
#endif //__PARTY_FIND+ P/ _5 p# H% Y0 r
; O8 t- t4 O- ^DPSrvr.cpp:1 R O! g# A O' |9 Q6 L* z, t
代码:9 L' ^5 p! l! p) L4 \- L. v
#ifdef __PARTY_FIND+ L( V6 d: l5 A. p) ^# C$ _
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
" L# }' f: D. d3 i- `( e{
/ b& z6 @+ f5 Y+ o' j3 U CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );0 c# t$ ~- g2 `7 |7 C
if( IsValidObj( pUser ) )8 o- j: m0 e! T9 c( B0 d9 V
{. n3 i; C7 @3 E3 o+ E9 W
u_long idLeader, idParty;
; ?4 N; w, s9 h1 r, d7 W: y$ \& ~& n G BOOL bAllow;
$ T* l0 [, D8 T8 R7 e- z ar >> idLeader >> idParty >> bAllow;
0 ~) I: b" \9 S" r; E if( idLeader != pUser->m_idPlayer ), H4 F* {1 K5 Q
return;" g: s/ P" w% D& s) L: t
CParty *pParty = g_PartyMng.GetParty( idParty );1 J: _% K7 y+ f3 h- ]$ x* x
if( pParty && pParty->IsLeader( idLeader ) ). ?4 \% X+ g& e! T( H; E
pParty->m_bAllowEnter = bAllow;
5 q4 Y/ \4 b( L% o else
- x5 |* t* @; X+ m& y return;
4 V2 ~- J) \! l. D
" p3 y$ B2 w5 t% M8 j0 z- K1 j CUser *pMember;
$ n6 x8 @5 f& F for( int i = 0; i < pParty->m_nSizeofMember; i++ )
N$ ^2 L, B, q+ ^: M$ o! y8 Y {' m8 T m7 }% \& D; I e+ a# q
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );" ^' L6 ^+ E$ S2 B3 v: N) ] w6 {8 F
if( IsValidObj( (CObj*)pMember ) )- c7 X# `+ N1 a7 a
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
" Y1 N0 t; Q3 Y B' n$ \ }8 A6 A1 u* |8 r0 \; K; j
}
% t5 x l( m# U* M& s$ J}
' a6 G T0 f& O G. T P#endif //__PARTY_FIND9 R% t9 L# N% o$ {% ^
6 y- Z' L+ Z8 Y; w代码:. Q0 i. ^1 O7 _, d5 L4 `
#ifdef __PARTY_FIND8 n r a% N3 k8 U" J% L
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
% L& L& |* }/ }5 v' b( x#endif //__PARTY_FIND
7 R+ {; W6 A5 K* d$ g/ E# r' E
$ R! r- C% z/ `5 _. _void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )) H9 E9 \+ [) M; f: z& j
{% T- s8 m1 o: u. _1 T
u_long uLeaderid, uMemberid;/ j, {0 S1 e9 s. s5 R3 F" }
BOOL bTroup;
& Y% t& D* S. t8 B { ar >> uLeaderid >> uMemberid;* |2 t# ?, ~" @
ar >> bTroup;
0 `7 C3 z3 D" m1 l5 e. U2 o2 W2 B, [/ v5 I9 j( A7 g+ f" `% k
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( k% P' z8 v0 N. d4 X% g9 H if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
6 E" F. N: i% c1 p$ Z6 c; q#ifdef __PARTY_FIND5 x% u$ i( t3 g$ ^0 X
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
' s4 j+ o6 I$ S& t9 p6 S+ C#else
' A8 \- f% r8 P InviteParty( uLeaderid, uMemberid, bTroup );( \8 `4 [4 Q1 ~ N i6 z9 v& J* l$ ^
#endif //__PARTY_FIND
: |3 } g. H" K7 I}$ |" x! Q d; \# x% ?
4 L+ i' {0 U; _3 S3 D2 i代码:9 {4 b8 r2 u! J; V9 o
#ifdef __PARTY_FIND
) r# n4 s7 K! `9 b; Wvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
) N6 U' b6 \+ v#else
. `3 U0 P# c0 a9 Hvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
V/ \' a$ X7 E1 Q% A#endif //__PARTY_FIND4 r% g$ E' i+ I4 r! H
{" H* {: z9 Y, d3 N) x. G1 R& O/ |
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );) L" K' }) U+ U- m' d# z. A; u
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
5 T l' Z0 q p8 W+ L9 p . K: Z7 D7 z$ B! M' ?% Z% L/ l
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
- {* c2 x* A: a2 w7 d+ Z- k2 R { ]; }2 R& W! f# k/ Y) e4 {
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )( F3 w8 Q1 Q, t+ N
{
) u: x( @: t# D: F! _4 T8 a7 ~# i if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ): ]. W2 d% X# g
{5 K& f: y; V9 ^2 i/ ?; x9 y
pLeaderUser->AddText("没有足够的权限。");
& f* [+ z( o4 s$ b+ a% t F pUser->AddText("没有足够的权限。");6 \" E& O- P, ]1 m
return;
]$ S" _& c9 a$ k# A5 f }
5 t( [; z, Q2 b+ J: P }
4 ` z+ |7 i x: w' |0 h // ???? ? ??? ?? ????.4 n7 o: \+ U) M4 ~0 d3 ?! P! Y
CWorld* pWorld = pUser->GetWorld();
0 J$ t& F: I+ r- m6 [ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ). `! r3 R3 i: X o8 C; c
{ / j8 {4 M6 z: X9 K
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
* L: E) S* ?7 o* s return;
( ~: |* Z0 B" W7 \ }
" f7 P! A5 O# m3 W#if __VER >= 11 // __GUILD_COMBAT_1TO1$ \# S" P/ ]+ I
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )8 S- U; ?3 c" T* y' B: U' q
{2 {/ }# \& G( c
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );4 h7 `4 k1 W* Z5 n S9 V: f5 p4 u8 w
return;
, `8 u2 s1 X; U4 q }
( n$ p* u; `5 M' U#endif // __GUILD_COMBAT_1TO1
8 y9 R: r+ [; |5 j4 Y" W7 ]5 n
5 n5 ^$ I% O" }5 s! q% y( P#if __VER >= 8 // 8? ?? 061226 ma) p. j4 O6 d( h) }! p5 G
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
& F! R9 ]0 ]: ]- `$ l8 y {4 v, a' i, ]0 y
return;' a$ k4 ?2 O$ w% G
}/ u$ b1 t! X# Y! }* W% N2 q
#endif // __VER >= 8 // 8? ?? 061226 ma
* D9 \7 U! c% h/ r " @2 w# |- l1 [7 d9 R
if( pLeaderUser->m_nDuel == 2 )
3 B6 u) |9 y$ i: e {
0 \! N: W0 l2 r: _" \: l2 V y& B pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.6 h8 h, H( _: g1 p+ S5 o7 Q" l$ x
}
3 J/ a5 R/ A( E, Z+ @" X; h else6 [/ ^6 ~' u7 @/ j
{
/ u1 O! v+ Z8 X4 S' Q7 m/ C if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???& W5 t9 K7 W7 ~
{
- l2 v- r; P' Z pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );; ~0 M) ~* ~7 C( ]
}, g, J( I" z$ Z2 J
else
* [) M2 y3 K5 e- A2 l2 _5 _ { M8 C' N; Y: i( f
if( pUser->IsAttackMode() )
5 p5 K- C) Z0 U* d$ V1 d k$ n6 A# G pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
: Z& q& u; M4 b else
/ \0 B) _# P1 ] }& ?- K1 }#ifdef __PARTY_FIND
9 g) p2 L- A6 E" ^3 } pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
! J7 ]" ?% f0 Q$ y0 J#else
/ N" c1 d7 U0 Y- I pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
4 l f9 B6 `% d3 W( a#endif //__PARTY_FIND
: b3 l+ @% A) x }
2 q: a- x, c8 l. r" k8 \ }- a( C: G. U$ [) a% `* m5 b$ k8 }
}5 s$ W- R9 R% }, T' d/ S4 A( T
else
, s2 o/ X0 b. C% y' N {3 d5 l+ n' d" r2 h
if( IsValidObj( pLeaderUser ) )5 o: Q7 @0 g( l5 Q8 K1 L1 N
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
* h- Y- b, J, ?/ J+ o6 o }
+ J7 l' G- d- `5 C' W9 `9 N s! }}
% T' K* v: p2 B/ ?1 O/ o6 B C4 u/ w7 E T
User.cpp:0 J! |- W, ^8 K& y2 N& g" D( @3 _" E
代码:8 B1 I$ X5 t9 ?$ C5 S" A
#ifdef __PARTY_FIND
H7 O3 C4 ^. Q4 T% ~- \. z; o" zvoid CUser::AddPartyAllowJoin( BOOL bAllow )+ s5 w& G. ]* b" z8 E2 A) z
{
7 S" _( v# \( J if( IsDelete() ) return;
. S' b$ x% \, N) b2 e0 S
# s/ [0 A& c7 I5 L0 R* c4 o m_Snapshot.cb++;
7 p( F9 o3 J& f8 H! Q! U m_Snapshot.ar << GetId();; }7 L a | ?/ Z( Y
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
+ ?! D- `# _0 e& R3 _2 i' `7 S8 a m_Snapshot.ar << bAllow;
2 Q: n" n2 V( U# t/ ^7 P. J}
, ]2 T7 F: w: r6 u# D7 W, P#endif //__PARTY_FIND
5 ?6 B1 p; E& l. ?7 r0 V( N! _7 G: j. @* x3 F' B! \% D
代码:
! l4 c8 o5 V: u5 i' G. {#ifdef __PARTY_FIND$ E- y; W2 ]6 N8 ^- W: [
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )# A" o/ k& f% ^5 [, T
#else
; m4 k! s/ F& S4 s0 w% j* l4 D1 vvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
" |9 W# h" ?2 _ Z#endif //__PARTY_FIND' l) c1 l* g" p `! t' e$ {+ U
{+ N* }4 W- ] m3 \# h2 v5 @ _
if( IsDelete() ) return;$ G% e/ `4 t+ r3 i
6 P7 M+ k- j* M! A3 M1 l/ q m_Snapshot.cb++;$ _: q* F {8 r/ V( i+ n8 z
m_Snapshot.ar << GetId();
" x( d4 X# [ l; c9 t# `1 e m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
6 X" F9 l0 ?& r9 I m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();5 v8 q2 V( w4 n+ [
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
( b$ c0 e/ O- x% w' q7 L m_Snapshot.ar.WriteString( pLeader->m_szName );7 |: l; D8 C) z0 S" {/ l4 {+ K1 N% V
m_Snapshot.ar << bTroup
% A# }3 s) p' _- F/ [#ifdef __PARTY_FIND6 {0 w& Z4 k$ g/ A# S" b
<< bPartyFind
6 C- Y' w+ Q& D# J1 V#endif //__PARTY_FIND) r/ F9 o x) G( D. E
;
- m+ s1 b8 Z5 \" \+ v- J `; m8 e7 C# l' `" c+ w
}9 ]$ L9 a T7 }' Z9 B$ K
' W; A3 g" x- a) }, n1 Z
DPSrvr.h(公共范围PLS)' R/ F: I4 G3 q# X0 A, n c
代码:; u$ z! d; G0 V! P$ |8 a" m
#ifdef __PARTY_FIND
9 A5 ^* i: F$ r0 E; k+ N4 q void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );) g' P% [5 c9 |# i: A" {( M1 U9 T
#else
3 z0 l7 N* Z# J5 t O ?( W+ \ f' ~ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );7 ]$ [2 X9 `9 R' l4 Y2 y7 _
#endif //__PARTY_FIND
0 f2 r' D8 w0 y+ w4 Y
5 d% L, {; N W; |1 M1 s/ x- Q5 X+ S7 o& M代码:
# _/ \, Q4 q7 b2 r" w4 ~# m#ifdef __PARTY_FIND
! K9 ~' z n" [ void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 q, Z k) l5 u+ I- r# T" d#endif //__PARTY_FIND! V5 G1 L3 ]& v: n! c% Y; U
! J8 o G3 s5 |$ d3 g
User.h(以及):# c0 f% T! s$ u
代码:; q+ d. l! S3 C) B
#ifdef __PARTY_FIND& L3 L- B$ b8 c/ `5 R
void AddPartyAllowJoin( BOOL bAllow );/ A4 \' [+ t% h) z8 G; `; g# Z* j" P5 ?
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
2 W2 Q' `% R' s" C& M9 t" L- K, X#else- ~" e8 y h: R1 ]. z( ?
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
6 v2 G7 j4 L4 K/ T2 O: P5 H) v4 N#endif //__PARTY_FIND
/ ]7 C) Y9 x( }; I& I7 N
I1 s7 D9 h; b" Uparty.h:
& S0 v3 I8 s: L) F代码:
" V, ~! W1 z7 e; C* {! v$ K#ifdef __PARTY_FIND2 v9 ^+ i1 J2 Z7 ]: D: p: z& |+ O
BOOL m_bAllowEnter;2 R: T4 w' L. b1 C
#endif
8 {: P- @2 B. ?! w! E4 c) Z$ `- o ~ `. o9 {
代码:
& L8 p$ v; b+ |$ ^+ |# }#ifdef __PARTY_FIND
1 b e' h/ t! _) X CParty* GetPartyFree();
1 l3 M& X7 |+ d, B" K1 J* z#endif( Z5 h" i, u" V% }* |
& o- W7 v$ R! N1 Z& k+ cWndParty.cpp:
: o" @; Z; o/ ?8 o+ iOnChildNotify:, X* n9 x) s, d( A3 X
代码:- H" y; W) O8 p* u$ ^
#ifdef __PARTY_FIND1 g0 X, e2 c9 {, y( ?
else if( nID == WIDC_CHECK1 )5 C( T( H @/ Y1 u3 W
{) ^# F8 l! U3 h# _8 J
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )- u7 T# _ X3 K" X* U9 V
{
: d) _/ a& g1 C8 a- R# d% V CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
S7 T5 s0 o% O# s, R6 L g_Party.m_bAllowEnter = !chk->GetCheck();4 M) W7 X- I8 m. b$ q0 v3 M/ F
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
4 a$ y6 z' ~$ ~ }
: }. p, b3 G3 Y- R1 B) C4 W( [2 e }
' C. z# q* I* V8 {#endif //__PARTY_FIND
: H. m; [/ Z3 V6 P
( e5 ^) Z8 w6 H+ @0 J; h" C4 n代码:, k8 G9 ~6 l/ C: A& w+ G
OnDraw中:
; ], c9 O& s5 v s( K0 H/ |" i代码:! b6 y1 D0 E4 ^- Z# L
#ifdef __PARTY_FIND6 w& K4 }) l: j6 Q7 O% F K- @+ X5 {
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );1 k* e1 Z% j( l+ i
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 n/ y% s p2 n" U. g8 |
chk->EnableWindow( TRUE );
: } z5 T- ? ]. c# a/ L% p$ V! W else: O$ F" r! k' L. J
chk->EnableWindow( FALSE );
; `; N+ L( g3 i+ U# B chk->SetCheck( !g_Party.m_bAllowEnter );# _2 E& q2 o6 S i
#endif
" \( B+ _8 F" k3 G* N
1 f- @* L7 \( v1 X1 \( `) cDPClient.h(public):/ c7 e. e$ t6 [6 d0 O4 J! z. h
代码:
. x% j9 @' l: A#ifdef __PARTY_FIND% y! t$ F0 o1 P$ i( p/ ~& e3 s
void OnPartyAllowJoin( CAr& ar );# I* ]& ^7 w/ L3 p3 h) G. o" U( w
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
3 p+ `) K3 p* w; }2 S0 o$ |/ ]$ @#endif //__PARTY_FIND, a9 Y/ `# e$ [2 L5 }9 s; v1 S
. r) C( f s, g4 z
$ v* A6 B, t% Z, J# P7 bWERS hinbekommt没有,请让赫克的权利。" |4 o4 a9 U1 y2 f- q; o! h+ D
不支持左右,所以难不...4 o1 y" ?7 x" q8 _
党k的Windows NT甚至编辑它自己。( m4 o1 m8 G, [& u* O# e5 z( A3 p
包也,因为我不erschreiben进一步如果我你的。, Z. o( h5 T6 ]9 n
由于缺少Quantité k n个代码是什么升工程前。
- P7 b7 T, B! t) V# r9 O如果是这样的。请发表。
- w! o& l0 o W; u' f+ R1 p( q到目前为止,Pumbaaa
* L) f( A& t! Y Z6 |( U
6 O1 @$ `8 D2 x) W' ]3 Q' H5 |* a6 } 0 p" V$ |$ Y2 {% `$ Z( Y- |
MsgHdr.h
I' }9 }% e: m. t' r#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88636 h/ o! o/ _/ r) {. n. `7 P
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
, D. p( `( m5 x
1 U% F8 @! g: {, C9 g
1 X4 E0 c+ R/ J% n2 T6 @9 U D6 i9 Z3 |3 r# l) `
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