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对于那些谁需要它 - 谷歌缓存FTW。 :. Y0 m0 A7 p: x: B. @
如果我鼓掌纯粹是我复制错误时,D
3 T" f9 k- {7 [$ b积分当然Pumbaaa。
" X) L9 K3 l) J' q; D: O1 o& D3 Z+ y* e W, u
FuncTextCmd.cpp:
! W1 T9 B, K6 K" H) z% G
2 D# T% }+ Z& i2 X3 F! P, ?代码:
0 W" v! Z2 u. D7 y* u#ifdef __PARTY_FIND
6 s- ~ f' s; JBOOL TextCmd_getparty( CScanner& scanner )
% _: g+ |) `0 n; S1 L{* b3 b5 p, E( d9 O" _8 x' l
#ifdef __WORLDSERVER7 Z/ P0 Y% [: D4 ]$ h: d9 q
CUser *pUser = (CUser*)scanner.dwValue;- b! D$ Q& P6 K0 d
if( pUser->m_idparty > 0 ), v3 I# X3 Q& s+ a O' I0 p
{# O2 {3 _) V( C: U9 l
pUser->AddText( "你已经加入一个公会。" );
2 Y% E! Y! |# k* Z8 P return TRUE;7 O$ Y4 X/ o( q! P8 O0 t# g/ l& c% b
}1 A! P( L$ u1 {% p: m" u7 w
CParty *pParty;
9 ~' N/ p% j+ V( |" K9 R% v pParty = g_PartyMng.GetPartyFree();
; e1 o0 G0 W6 N+ p" }$ W4 W if( pParty )
( i: w2 \+ @. E+ q, ?3 F& H {" B$ i b' ^; ?) B) p$ n
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
7 u1 a( R2 n; q. r" r* f% f }else- C0 j$ I3 {# p1 q( [, V; W8 f# |
{
/ B, a' P; A5 M ^ u5 { pUser->AddText( "抱歉,这里没有任何一个公会。" );) p _- _7 i: y4 l7 U0 G
}" M( l4 S. T; L1 \. y- y) M
#endif
: ^6 D$ \& d$ K2 [0 K0 W return TRUE;0 f& Z Y# }4 [' ]4 O
}
' c. q8 f3 Q4 p `4 _. ~' R# q7 ]#endif //__PARTY_FIND
s0 _% R; [$ [- l" [
1 }1 j3 |0 l9 k9 q代码:
4 C2 b. s b8 r, t9 Z$ [9 d* s) KBOOL TextCmd_PartyInvite( CScanner& scanner )
- N: G8 y7 C2 C{
2 y/ @0 \* D% F6 U5 ]#ifdef __WORLDSERVER# x5 Z& L- j4 w; z' x! h8 t
CUser* pUser = (CUser*)scanner.dwValue;
& P$ K& Q( B3 G: F! Q! D7 @1 L9 J MoverProp* pMoverProp = NULL;& y) i7 E6 u5 F; J9 A0 O5 [4 {) p
scanner.GetToken(); j4 E+ F r* L0 K, }
#if __VER >= 11 // __SYS_PLAYER_DATA
* }! I8 n! s' o8 g* n9 `0 Y u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );# p5 ]7 h9 }& n& w
#else // __SYS_PLAYER_DATA2 a$ X" c3 u+ o) P5 K) B
u_long uidPlayer = prj.GetPlayerID( scanner.Token );6 g. q9 F& |& b
#endif // __SYS_PLAYER_DATA1 U9 _' Y/ ], C/ n
if( 0 < uidPlayer )+ `9 e. m, K/ s. U9 `
{2 X( P5 g4 z( v' ^! P0 V
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 7 Y; K- ?* B x% k0 i" J' v0 t/ ?
if( IsValidObj( pUser2 ) )* Q/ H0 P! ]1 l& v$ K- {5 J3 }% f- D# r
#ifdef __PARTY_FIND
7 z. t) y: g* d' U6 K7 }, z/ Z g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );5 B& e* Q7 o0 ^. d5 H0 ?8 Y
#else6 z; `* g8 E4 `; C& ~7 D
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
" z6 t$ E( Z& N5 p" R#endif //__PARTY_FIND3 _# p0 O3 ^ D f/ E
else; `0 ~. u9 O# l. w T1 G$ y
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );4 u8 v2 _0 m- N `8 e, y
}( S( Y9 n/ | L$ i
else
; ` T6 o) u) m; K* E, Y1 \5 P9 B {$ }; D" x q6 Y
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
9 i' m r; n1 n5 r }
0 C9 F5 G- Q, P' C8 k3 b6 D#endif // __WORLDSERVER$ i* t3 q' I. C! m. n8 l! n* T* ^
# @, A0 Q' M" l4 _6 |9 l. I return TRUE;& { ]# X# O; m3 E
}- z a# m; C/ a) q1 X
* j' f" p M5 i2 d" Z# @+ v
代码:" E. W, n" R ^" T7 t
#ifdef __PARTY_FIND0 I# J3 w3 _& E% U
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )# l+ O! |1 s! Q) Q; Z
#endif //__PARTY_FIND
) g7 `5 i3 Y, v( p: M+ }, gDPClient.cpp;
: |* @6 \) t: ]! z( B* m" O; @Code:
; b3 b3 M7 m6 y1 U. p n* n1 ^* [2 Kvoid CDPClient::OnPartyRequest( CAr & ar )
& V2 U6 H! `( w/ F4 s% X( k{. | r4 }, U, }6 c
u_long uLeader, uMember;
$ a. `. H" C. |& J1 s$ S0 o6 f! i" J3 j$ D% t9 Q7 g! d9 ?
BOOL bTroup
5 N" z7 S& H: c. [#ifdef __PARTY_FIND
& K+ D# s+ P( U , bPartyFind
$ I" j. \/ f ^: v6 H#endif// __PARTY_FIND" O. w2 |/ k2 l: a6 {. x1 s
;) s5 s+ w+ O7 I; w2 x! q# W
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;* G: G6 H+ L* T9 j
BYTE byLeaderSex, byMemberSex;
' `& H/ M e7 a% Y char szLeaderName[MAX_PLAYER] = {0,};
/ d( I6 g( E- x7 D0 j( D: z! |1 x ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
6 Q; t% X+ w2 |, N ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;% Q6 y( v: H: ]/ `3 I5 _. B9 d( o
ar.ReadString( szLeaderName, MAX_PLAYER );
$ M. h# Z$ O6 \) n; y ar >> bTroup+ F3 v' o* Y" Q, N+ |" z" k2 T3 g
#ifdef __PARTY_FIND
% u5 `% B4 n- w4 |* } >> bPartyFind
" a9 W' r0 H0 a) Y#endif //__PARTY_FIND0 u9 @% U( R1 V8 F- S
;
9 n) v. W( y! \/ X" S, {) Y, N- o
" G! f4 g$ ~; B if( g_Option.m_bParty == FALSE )' g$ Q% l$ O8 I3 \
{- ?$ `$ B7 \; i8 }& w; H9 c5 O/ N
SendPartyMemberCancle( uLeader, uMember, 3 );
# e$ b, j$ ~3 v' A. l2 ~ return;
8 |" r2 W( A% K q }
0 w, P% j$ T( J& ~, U9 r
' a1 ]$ p# L9 [2 c#ifdef __S_SERVER_UNIFY R/ ]* {: K8 i4 O& e
if( g_WndMng.m_bAllAction == FALSE )
' J* u6 M7 ]8 R: D; E1 ^ return;
( i" i! |6 Q+ t#endif // __S_SERVER_UNIFY* E2 ^6 _$ m! G# C- {0 O+ J) j4 h
( e, Y" R5 B& q( C6 N1 K
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
6 t2 T4 s8 x$ W/ p1 r $ T4 x8 N) f8 B+ d) I! r
if( pWndBaseBuf )0 |/ \" [& m" ^6 y! \: `9 {# l: ?
{) d8 C% m! Q0 B( j
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );3 w5 o$ |5 _& a, x3 M
return;
* s* U% ]0 E7 i }4 \8 ~# }& W4 w* H. p
#ifdef __PARTY_FIND
: N% j: q# ^ S if( bPartyFind )9 _+ u' L @5 W: y* V* T
{
. _5 E8 @. n' R# { SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex ); \, ?9 ?8 V) K9 x% Q6 y
}else w S. j* S0 H' z/ v
{! f& k# u, n3 \# I/ i1 C; M
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
2 u7 ]- S( w: r' a4 i8 H g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
) v2 }' h ^/ @* ] g_WndMng.m_pWndPartyConfirm->Initialize();7 T6 z' {- F9 J8 Q% J0 u I
}
* O {0 s( ?6 K/ N3 p, X#else
" s& p# D3 g5 E/ w, |, i/ R2 q g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
' u v2 V/ H& H3 o' g g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 X( x( p' i' p' [6 y. }
g_WndMng.m_pWndPartyConfirm->Initialize();
2 J/ u& y$ X7 [#endif //__PARTY_FIND
. E$ r! ^2 f @2 r- u}
* @5 t% V/ ^/ N% X# \
. W% p5 O* \: N' Z9 ~代码:
8 _! S4 \/ j% M2 Z& n#ifdef __PARTY_FIND
9 k0 f* O/ E( `. u* w4 rvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )' v2 O5 ^. | {" F4 s" U+ C$ L4 C
{
' z$ ]: i% V7 x. k3 t2 L1 t' X3 y BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );. W" i8 U1 G- |" r# j$ m8 w" |9 l
ar << idLeader << idParty << bAllow;
" G9 B. D& O3 p* X8 b4 H; F( d( ? SEND( ar, this, DPID_SERVERPLAYER );, k" t, c& ~. S
/ ?% P( a/ c6 O) `- q1 x7 h}
& T8 S! u1 e$ _( \, r0 Jvoid CDPClient::OnPartyAllowJoin( CAr & ar )0 k5 B- ]; d C; U# j, [. T% O, e) k
{! `9 }) N& `7 \, _
ar >> g_Party.m_bAllowEnter;
- o+ G) v' s% z' g# k) Q8 X8 |}
& p7 Z) |" w; e/ s0 p& G) a#endif //__PARTY_FIND, I" v/ _' j0 q1 ?' g# ~; O; ~
Code:
" x8 y2 \7 y ^, c#ifdef __PARTY_FIND
3 ~2 P( T+ O# f- F1 y case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
" ^/ f" L! p( R: e# Y+ z#endif, V b- i, U7 U* J
2 ~; U$ q( g* ?) m& s: [party.cpp:
2 _$ u/ v8 J) t0 |2 H: f! F! S3 B代码:' v" n, b8 m- Q
CParty::CParty()
, j3 q3 G: d' k! y2 O) _' [{; G( h/ g0 w# D2 r' _( H& b9 E
m_uPartyId = 0;
) u8 a9 x0 s" A! l7 v/ ~+ t m_nSizeofMember = 0;
+ |% b( D* r4 S, C/ k/ s memset( m_sParty, 0, sizeof(m_sParty) );
2 b$ z. s2 m! Q( x8 M4 L) L m_nLevel = 1;
( I# o2 R* n1 S m_nExp = m_nPoint = 0;* ~: E5 w) H8 W0 x; o5 P! M5 C
m_nTroupsShareExp = m_nTroupeShareItem = 0;: I: r; L2 W* V" F$ i$ \
m_nKindTroup = 0; // ????- Z' r$ _( o' \) m# @
m_nReferens = 0;4 u+ Y% w; o! m3 P+ R
m_nGetItemPlayerId = 0;4 @4 O. Y3 j l
#ifdef __PARTY_FIND
% P4 q, A9 S: w# Q3 a% N m_bAllowEnter = TRUE;3 X! ~% \1 F! t ~2 ]
#endif //__PARTY_FIND% b5 H) K" l9 u: E0 P
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )8 T1 w$ a: e$ ]. j
{' N5 C2 }* v1 X& h0 `8 {; |3 P Z- n
m_nModeTime[i] = 0;
- e$ u* [2 B4 A! |& o1 t2 j, Y2 K }- T& f8 B$ j- j. [9 N
m_idDuelParty = 0;
" }4 ^: y5 x$ R9 h/ r#ifdef __WORLDSERVER, s7 t0 D+ A3 n( E$ Q
m_dwWorldId = 0;9 x5 y+ a9 T' x" L5 j
#endif // __WORLDSERVER0 y% y4 Z+ \! D' Q3 T
}
) ]# a+ K- O* I& E& k代码:3 c( V0 i. S6 w7 u
void CParty::InitParty()5 u& ?8 Y% N* B
{
( a+ q' k# C" n( G" H m_uPartyId = 0;
" S! P7 a) S4 Z- q0 U m_nSizeofMember = 0;. g8 I. v0 x2 D" C4 w9 {! @
memset( m_sParty, 0, sizeof(m_sParty) );
M# H u* V9 Q! X* T; G" M# Q m_nLevel = 1;: M* ~1 ~9 _" \
m_nExp = m_nPoint = 0;# ~ Z: x" O- H1 K8 t9 c: J
m_nTroupsShareExp = m_nTroupeShareItem = 0;! Q' E5 i5 f* ^/ H8 |( r
m_nKindTroup = 0; // ????
# ~: E% ~( U" g* f* U m_nReferens = 0; 6 ~8 S$ x1 N% q& k. r: Z
#ifdef __PARTY_FIND6 d9 ~/ T6 M0 x) \4 L V" j
m_bAllowEnter = TRUE;
0 e6 f' b* X. N* \& r/ O#endif //__PARTY_FIND
$ w0 |# }0 C/ h% d for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
/ ^; L# ^7 B* y* U {
4 r) T# l$ R; @ m_aMember[i].m_uPlayerId = 0;
/ H8 |) t' M. V m_aMember[i].m_tTime = CTime::GetCurrentTime();
4 m! J, {6 C, q5 c9 t m_aMember[i].m_bRemove = FALSE;
$ d+ R7 ?% a9 L! q6 t) b$ t: C" ]& {#if __VER < 11 // __SYS_PLAYER_DATA
. f2 V0 @: T0 Y# r Z( h" t( w m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
( N& s4 l, _; I) \, _4 | m_aMember[i].m_szName[0] = '\0';4 t* A3 V, k O' g. x
#endif // __SYS_PLAYER_DATA
/ x" _9 j& R5 v4 m6 R& d# ^6 L+ A& Y } O- D) e, L2 a. p; q0 Q' s7 s
}
( _$ s! t$ J2 @6 G代码:1 n/ j+ h! b$ _% S# C
#ifdef __PARTY_FIND# F1 v" _9 @, k
CParty* CPartyMng::GetPartyFree()) r7 h- n8 [8 e
{' ~( w/ K, s3 v/ Z
CParty* pParty, *pPartyTmp = NULL;
* H$ v8 P8 f) R/ b6 ^4 j) @6 J if( !m_2PartyPtr.begin()->second )) K, y2 P d7 a u ^8 L+ _6 V
return NULL;
# j/ ^+ a. u( W- J# d BOOL bRan = FALSE;
& v# B' D/ v. v( m7 Z3 j0 h* E8 p DWORD dwRand = 0;; |0 ?! ~6 N5 P! B1 A, M7 Z
if( m_2PartyPtr.end()->first >= 1 )
P+ Q4 ?6 o7 w1 ]' O: t3 w9 G" C' a DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
1 i8 j% L8 A2 ~$ s/ T- R# h4 I
( y7 B9 U+ K5 U for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )1 M) [0 e" M& o: A$ I1 K
{
. |7 Q5 N4 [/ V0 k; c, y pParty = (CParty*)i->second;
! v2 e3 a$ i. e% `+ i if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )/ @! I F8 W) P, {& V
{; J B4 Z* a' z; j: Y
if( i->first > dwRand )
- H. v0 q+ ^% a return pParty;
. N3 f, y6 `& F else
P- J% c7 e2 F- C3 S4 g' Z! Z6 c pPartyTmp = pParty;
& x& L$ W, I4 ?2 N. s* V }
/ W. [* F3 Y! T# Q; b. j6 S* W }& k5 }* w# I ?7 i" q9 W3 m
return pPartyTmp;% e3 z% N* d9 ]: L/ N5 o7 W
}, }) o/ T9 k0 x E3 |; f. F
#endif //__PARTY_FIND5 C: x: k6 S7 V! Y& J- D
2 w( g$ ?* E/ a0 S, }6 f6 t/ sDPSrvr.cpp:0 X1 ~/ {8 n- F9 `' A8 c
代码:
+ S" f0 g8 Q- D' r#ifdef __PARTY_FIND2 J4 @9 E- D8 Q2 C5 c
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )* K8 _/ Q9 |: n! @2 T* ~3 U
{
. b7 ^8 X$ |4 v# x7 V/ B4 M9 H: c- K CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
4 D# z0 E2 q# u if( IsValidObj( pUser ) )
: i7 H/ I& H& P, N; ?" ~" v {
+ m% p# H2 ^: H2 E/ k u_long idLeader, idParty;
3 E: q) u$ S: K2 l8 p5 ? BOOL bAllow;# p) T1 s2 \ d* y! n
ar >> idLeader >> idParty >> bAllow;- F" _: s# G* a8 J9 g
if( idLeader != pUser->m_idPlayer )
, E% J; K" H. _4 o% Q3 D return;
3 G; D. S# z) A5 V: Q4 V1 A, ^; w; C CParty *pParty = g_PartyMng.GetParty( idParty );1 X5 |' e% r7 x$ K
if( pParty && pParty->IsLeader( idLeader ) )8 G- x5 T, n( r
pParty->m_bAllowEnter = bAllow;- ]( k1 }; }$ l8 j- C$ |; g; N; e
else' O& z( }1 ~$ n7 E: k+ M+ I" H w
return;' Y" n8 c! h/ m' ?
* w' w3 ]. I( y9 H9 W5 C- d CUser *pMember;( ]# ~" U. z& Q# V* {
for( int i = 0; i < pParty->m_nSizeofMember; i++ )& B! O9 } y" V) a; V
{5 Y. i! a6 [; g+ s+ h0 t
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
! C+ l* S- V, |, Z if( IsValidObj( (CObj*)pMember ) )
* l2 y( J* M! ~; J7 n9 o4 E& I pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
3 u( k& f0 S; }' v9 x }# w8 K& K7 ?4 \
}
4 f$ V$ F! m- m. m}2 r) Q" q# q2 A2 P
#endif //__PARTY_FIND
8 b, m% B$ r! u. H1 E M0 x0 V) C& X0 u( l& w" O& ~! U; D/ q7 M
代码:1 {! d3 o; z; Y( Y# Z2 {: p( b
#ifdef __PARTY_FIND9 O$ z1 O: }" O L, J: S+ p
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );% P# G$ [! f9 A Y8 k
#endif //__PARTY_FIND
9 O; R6 d, m7 [% ~$ y7 w' K( D# I: v, o( Z: x- m, n
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )1 ]' b( Y* X. ~! S: x" b, S
{- r3 b; s( s6 C0 g3 H2 i$ W7 I, q
u_long uLeaderid, uMemberid;# \9 Q& j" J. T4 i0 B+ d1 S2 l! F
BOOL bTroup;
6 l) e" h1 I j* H- \6 ^8 `6 W ar >> uLeaderid >> uMemberid;1 X# L% m8 v/ c( n! B3 Y3 k
ar >> bTroup;& o1 K- J2 R% H6 S# n+ x3 X
% M) c- u: i" L
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
# ~* H i2 G; S* T: s0 ]% ]8 e7 h) w: w if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )0 f3 y8 e% h6 ^9 p& U
#ifdef __PARTY_FIND
) R/ k* t$ g. Z' b1 f4 n InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
) F& [( h+ M( p5 B4 u#else, R! l" O& u/ m9 N. G
InviteParty( uLeaderid, uMemberid, bTroup );8 X0 r3 O- N9 V" ?
#endif //__PARTY_FIND
" m5 v' ~4 j4 z( u9 Q5 ?}
7 I9 m3 f" d: `& `7 C3 _' \5 i" j% P2 {: L' I, {+ n
代码:
2 M0 M4 R. i: N' a+ x( b2 O#ifdef __PARTY_FIND+ n6 ^$ z; J- I0 h r* Z- j
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
: M9 m5 z9 i3 p' ~#else1 i8 _6 J# H8 w( d. S/ b1 S
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
. x+ D* d6 ^+ ]5 X#endif //__PARTY_FIND+ u) K5 W( ~4 T/ }. I1 I' {. O5 n* Q
{
& d4 Z( ]; p, P7 T! d CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
: T( e5 V7 C/ J) R CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
7 k6 U# D0 F8 ^" p
' R; O5 G' V5 y& Q- h if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )$ w$ `6 y0 j8 x6 \8 |& C
{' R. W$ Y. r* Q6 E% V
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
4 h" t$ v' W2 w: v {3 w9 h V3 }, @5 N) x% R
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
2 i) j5 b5 i7 b# t. E& Z2 ? d7 N$ n {, e! k8 ^) n4 ~) P2 |* w4 s
pLeaderUser->AddText("没有足够的权限。");3 ~3 R7 [* o6 Y; d
pUser->AddText("没有足够的权限。");- F7 r6 C; H$ Y* r3 u2 e+ V
return;
X+ t( n6 d% K2 e! D }. @0 y$ L7 N( y
}, Y, A. ^8 `% G" t5 A/ |8 P% ?% S
// ???? ? ??? ?? ????.
& E- d* ?' e% Q. b+ h: Z* z CWorld* pWorld = pUser->GetWorld();
" @/ W0 c2 p4 X1 Y+ _+ V7 W if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )# Y7 b% k% l& _$ P
{
/ m4 S& O2 x2 ^2 C( g" N& I pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );# L/ b& I- I3 [& x, t4 z1 W/ h1 |
return;
2 N* C; q( ?9 t) r }$ B( ^- W- G& j' T; I6 [' n
#if __VER >= 11 // __GUILD_COMBAT_1TO11 }& s) M$ K' M
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
H7 d1 _. Z) \& t {
" K7 d- K& A& k: ^5 Z+ }1 B pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
6 C ]* P8 M+ C! ?4 u! n) U return;
& `9 X9 p( P8 X% \5 A r }
) K+ Z! F9 q5 h7 U: ?: N* u2 N- a#endif // __GUILD_COMBAT_1TO1: J0 [3 T0 I; Z1 i
B p) ?; V' n0 |# M; D
#if __VER >= 8 // 8? ?? 061226 ma
1 \) k3 G& r E9 Y! Y1 _ if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
0 ]2 _) y% o) H4 o$ | {
( N0 [" m# B; b1 M! k. x return;, W3 ^* \% V2 U9 ?, S# L8 ~3 k
}' `+ }' H/ F9 Q5 F
#endif // __VER >= 8 // 8? ?? 061226 ma X, F7 f3 D( G1 L# ?& h& _- E: j
, r8 D# y9 n2 u
if( pLeaderUser->m_nDuel == 2 )2 C$ t& l1 `* I) Z7 n/ m0 s, x) B6 q
{
6 N# [1 ~9 a) C3 r7 @ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.5 I; U8 r, q% ~8 @# F6 {, s
}
) O& o1 i `' Q" Q% ]2 v/ ] else
( Y& M1 j0 g4 a {3 `' {% b( s% B9 w
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
0 m- M4 w2 M9 C4 x; D& Q# H5 w {
0 E1 H( ]* ?3 w; w pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
" m5 m) E2 e0 f* g9 m. z }8 n# U; G- V9 ]8 U1 J7 A
else+ s/ l3 I' V3 k( G% M. ^7 D
{
2 J, b" q' D, y3 @+ N/ } if( pUser->IsAttackMode() )" |/ j* i1 g) \+ L. p4 w" K& H# ?
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
! ~/ R! n+ p% Z) M else3 b- K+ j, R- j2 i
#ifdef __PARTY_FIND
6 d, f% j; y* ^; L7 W) c4 m4 n( c pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );4 m9 ^' }0 H* L7 q6 P8 b
#else9 o2 `. c- G; |
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
. y& n( d( N8 N! @- p" E4 m#endif //__PARTY_FIND3 D4 P2 X3 j) [
}; ?, t3 w+ K0 h/ h, T/ G
}' t- k/ y! a" u6 Z% W
}
! B- C# e, n2 X" g else3 b9 M7 J( Y' o" t
{4 I4 w$ [! e* Z h/ E7 d t( ^8 [
if( IsValidObj( pLeaderUser ) )
4 ]8 X4 e" h; z" J1 t pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
8 g- S% _1 n7 q }
g: u' }. \. r' d& k+ Q7 x! t}
7 W; |# M+ e" ? a* l$ S! M
8 h C; k3 E, PUser.cpp:: f6 [6 v( i: O& \1 V% z
代码:
( I4 V" |' w% W t/ I* R#ifdef __PARTY_FIND
% x9 X+ U- I9 j9 o- Cvoid CUser::AddPartyAllowJoin( BOOL bAllow )
8 `- s/ [% I# H. M{
% ?9 K, }7 U# z& \# p if( IsDelete() ) return;
9 g! O" p1 n2 ^
5 ~+ c' ?$ b. j; E) B m_Snapshot.cb++;
' r7 {* U Y5 P& v. w3 I m_Snapshot.ar << GetId();! y" j& ~+ g0 J# e0 L- Y$ w
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;7 M, o0 g' L: a3 a( @7 z7 y
m_Snapshot.ar << bAllow;
/ `. t7 G5 Z1 S* q}5 ^+ j- t3 E0 s
#endif //__PARTY_FIND& L) }9 E: c5 F$ [& e
8 ^# B! I1 Z. e代码:
8 B9 i8 X+ J- J( o4 r! Q4 A#ifdef __PARTY_FIND8 r* N. U* P! w- A( w, P0 g
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
/ N" v0 N/ ?! A4 @#else
; e. j. H. `9 Z4 @void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
& P4 h+ n! C5 t4 [9 {$ }: y#endif //__PARTY_FIND
3 J: Z- ]% R8 |4 G8 [5 {- G0 w) B{6 q9 C* |1 m4 K. T9 j
if( IsDelete() ) return;
. _0 s( H1 i' P! r
- i, I# C* M1 q6 b! Z- _ m_Snapshot.cb++;! x9 J! G& Q4 |8 A% E* G: a
m_Snapshot.ar << GetId();+ J& w' w- E- ~- p- \ l
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;' I8 B2 a, o L- p+ |
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();! Z8 z% B2 w8 R; f3 e# l% e
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
9 U+ [" J9 S3 p$ X$ K; P0 T- G3 E x m_Snapshot.ar.WriteString( pLeader->m_szName );8 q* x+ q Y, h4 n7 M' }
m_Snapshot.ar << bTroup1 o- E8 \' z- V6 D
#ifdef __PARTY_FIND
* x. G+ K9 t, t+ i, X << bPartyFind& {: N0 `) ^: O0 ?; T: {; R2 w' z. g
#endif //__PARTY_FIND \/ L/ w r8 o# I
;( \4 i* L) R1 w. I; ]# c
! u6 v6 s: e# A6 o( m1 k
}$ ?( x% p% }! X1 W9 Q! u4 E
& X$ F( s' F" E7 r2 j! e3 p0 EDPSrvr.h(公共范围PLS)% ]. J5 H) S4 B$ `# G
代码:
. e% J& {3 v, h+ F0 f: P7 Y/ c#ifdef __PARTY_FIND' v# p! ]. o% }& D5 k& Y; R- I* [5 e5 M
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );3 }+ J O! n" n( ~/ L2 G- c3 z% u
#else
5 k3 L: n7 r6 e# R# s void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );- p e' p1 X4 N: r& J: K% _
#endif //__PARTY_FIND
+ ?$ K3 H! ^4 A6 q
; n1 \$ p2 i, g代码:
3 B4 ^: P/ I* ^8 `! P5 N- @#ifdef __PARTY_FIND
9 g0 u2 s% ~6 y- K void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ q' P$ G, S7 A( O#endif //__PARTY_FIND
) N' F0 k. _8 L2 ^: ]2 l4 e* t- p) h" W0 e; z
User.h(以及):
9 d! H9 b: Z- v7 z代码:
6 s+ h$ ^8 m: i2 J. _( M* [$ G# Q, v#ifdef __PARTY_FIND
+ K" M% v5 `; _/ ^, f void AddPartyAllowJoin( BOOL bAllow );
* c( { n8 E }: G" x. U! O: ~4 d, e void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
; q+ ^7 V5 Y" z! I3 m+ m#else8 o/ o* k1 [* q. P9 f* A
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
5 j* S7 W) ?. e#endif //__PARTY_FIND8 [8 W- K O3 d
4 U1 Z/ @0 F) ^8 h6 m, gparty.h:
; H1 V5 M. [" K2 f2 }代码:
2 ?% p# N; `; [7 I* ]9 ^# ?2 r#ifdef __PARTY_FIND# U" G; c# e/ q- G& t7 E
BOOL m_bAllowEnter;5 w& }, a( h X9 C
#endif
( p; B1 e+ P3 L. C( N4 Q- h) d+ H- j7 w8 Z
代码:7 @8 p' c0 o4 _8 J# I9 L7 Q
#ifdef __PARTY_FIND1 h% V& m1 r0 w1 Y- x& u
CParty* GetPartyFree();
( |; z, ~ M" `$ x#endif
7 P S, K; ^' ~7 R; L7 d/ s" B- Y" H8 n% t3 ?' E
WndParty.cpp:
/ C: S, l+ k/ i# B5 N! y- j9 cOnChildNotify:
0 u/ h S7 O5 X7 ?代码:9 x6 U. C8 x* A% z% B
#ifdef __PARTY_FIND
u) x" u, e7 H. Z" `% z- e else if( nID == WIDC_CHECK1 )
/ ]$ t4 L( b0 b8 j. }2 p/ i {$ f8 U1 t! B. Z# P
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )+ M, T8 i2 V% N: W/ e+ E+ @* }
{2 v l' d8 l4 Y* n
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, ]. x6 u4 u+ G( J g_Party.m_bAllowEnter = !chk->GetCheck();
( P1 r1 W5 z9 a& w g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
& \ S0 `' f- | }
+ H+ e1 P' x2 N- s! d }
2 g: W7 n0 _5 E! u6 D2 `6 ?#endif //__PARTY_FIND
( K0 r x: A: V ~* u9 _5 @5 x) k' v) c. }% f1 k; W
代码:
- B4 \ U7 `9 Z2 S% H) FOnDraw中:9 }2 `) p- `# f6 ?* v% S' j
代码:
) J' |4 D# M' W6 V' \#ifdef __PARTY_FIND
2 C2 X7 I+ B; x h& M4 v CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );8 Y5 z" n; Z2 H2 k' f& G
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 d G& x9 h9 x \7 M) f) v9 ? chk->EnableWindow( TRUE );
, R0 P( L( e& Q1 t else7 R" S! y) l3 D3 m
chk->EnableWindow( FALSE );
6 r8 T' I: g6 H9 [- q- |2 D7 M chk->SetCheck( !g_Party.m_bAllowEnter );
: N9 M% y+ V& H! \. c# V#endif
0 {' @, \$ }. b& | M
$ P' e, k C% l1 d. P& cDPClient.h(public):$ y7 e/ v M2 m# k j
代码:
9 s4 [/ k' f- j* |#ifdef __PARTY_FIND
; j1 D# Y8 Y, x4 H; Z( |$ Z void OnPartyAllowJoin( CAr& ar );
4 `" z1 W2 c9 V$ _) b' w void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );6 `. S4 l# W. ` E: X
#endif //__PARTY_FIND
1 L$ X) @" G8 [9 i% W# @8 a
3 e2 O1 H. N9 ^$ f
N0 m) u3 f) w( q: uWERS hinbekommt没有,请让赫克的权利。
, Q' G4 \: V" W. b* O8 z& |& ~; k不支持左右,所以难不...6 v! N" A8 j7 p9 z! Z9 O r6 }% R
党k的Windows NT甚至编辑它自己。
z {1 X- i8 c, { X& k包也,因为我不erschreiben进一步如果我你的。
: m3 e2 K* I" c" I由于缺少Quantité k n个代码是什么升工程前。
6 u' g, E6 V; t9 A" R$ W如果是这样的。请发表。0 r" E2 D. Y$ r$ A' \; Q! J
到目前为止,Pumbaaa- B- V1 U' k9 F! @, n
i; v) \- G9 w1 _5 X. d1 [ : M/ U/ ?) Z+ u
MsgHdr.h& F% ~8 D! e( H% ^
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88637 T7 [% O) ^% e& O# W/ h: z, c
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243" t* q# l0 w9 Z. {
$ Z. g8 d! h7 O9 l2 A
}7 K$ h0 w- e' ?/ n
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