|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
. J' Q/ ?# s2 b+ r: P$ t如果我鼓掌纯粹是我复制错误时,D! l }8 ^2 K6 l
积分当然Pumbaaa。
* ]4 w. c7 ]. M H$ }& r8 R- e: u; Q; n9 a6 w
FuncTextCmd.cpp:
- z# ^6 K3 p5 W I
( `; m- ~; @ e# Q/ ?' p0 Y+ {9 ?: @代码:5 J2 O5 V3 i* _8 N5 |
#ifdef __PARTY_FIND
8 \ t" `/ H" o, B; s8 c6 ^BOOL TextCmd_getparty( CScanner& scanner )
/ R7 U" y9 t8 D* e3 \& I& a{
% f7 M1 v7 M/ D7 R# [: L2 I+ H6 V#ifdef __WORLDSERVER: r- K4 V: ?- m S, B2 |
CUser *pUser = (CUser*)scanner.dwValue;! w) v5 q+ H/ l! E! K% C
if( pUser->m_idparty > 0 )
! F2 G9 z4 o `. D7 D9 T {
6 R7 v2 ?6 q8 w& t6 u pUser->AddText( "你已经加入一个公会。" );3 E1 E! k6 k4 Q
return TRUE;
, m4 U. N: s5 v: n0 I+ e }/ Y6 r0 e) `3 `$ ~0 h& X* J
CParty *pParty;+ s/ d7 H. v# r' H
pParty = g_PartyMng.GetPartyFree();# [4 V; S3 }9 k- g& ? ?0 X- D" W
if( pParty )" a" k9 q6 y3 H: |/ N9 R0 U
{& Z, Z- h' A' g$ c( D& E
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );! v" {) O# B" |* `! I& S( j
}else
) L8 n) W8 a6 t3 Z {1 N( S& A3 N6 A1 s
pUser->AddText( "抱歉,这里没有任何一个公会。" );
5 y) o2 e+ k. m# ~/ y+ n' g: m }- b, T- ~! \6 g/ k6 I: u
#endif( I' W2 g0 U" L8 |
return TRUE;$ `. c3 V4 V9 f
}
8 O$ X4 c8 p; w) W#endif //__PARTY_FIND
; C+ j: u* \ Y1 V( I7 u. _- C7 R) d; x" \* y
代码:7 k$ l" i2 }9 G# v7 @- I
BOOL TextCmd_PartyInvite( CScanner& scanner )
1 a% b7 ?( \) { W% B{
, S' r1 q; i+ {& D( _#ifdef __WORLDSERVER5 z% {, p8 r. X$ O
CUser* pUser = (CUser*)scanner.dwValue;: R( o; }+ e! T, ]
MoverProp* pMoverProp = NULL;0 z' p' |$ ?8 X2 B
scanner.GetToken();3 U8 J/ o0 S M8 s# ?, n
#if __VER >= 11 // __SYS_PLAYER_DATA
3 A) t# |- n$ ?, L' z u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );; L2 }( y& H$ O! Q7 o
#else // __SYS_PLAYER_DATA5 p- K' Y2 P% e/ E5 }% V* q$ R
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
7 g5 n0 M$ V( F; z#endif // __SYS_PLAYER_DATA; G& D; J* n& r7 K
if( 0 < uidPlayer )
$ K, c6 o& j! ?4 C {
; E u0 b' r' P+ w+ B$ ^6 @6 y CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
# d: C' F; S/ o$ S J: A! k if( IsValidObj( pUser2 ) )% X7 p% @ E' c# O* T: E8 n
#ifdef __PARTY_FIND; R* p9 s+ p. r2 P
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
0 a8 |0 M( _* E' D/ k! M5 |#else- P; [) q% \9 l+ L6 {* k
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
* G, S; x5 h) L2 n' y#endif //__PARTY_FIND
- t" c2 H. W2 N else7 O4 @9 I9 _- h- W0 P2 [
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );- A& W2 e7 c+ M
}
& M+ t3 s# E6 _6 h9 t else% e9 D3 U3 b/ b4 H* Y
{/ o, M6 w6 s+ l9 g/ y
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );# [; ~! S/ R7 p% z1 R
}/ m5 G+ S e2 l$ f8 G
#endif // __WORLDSERVER7 a: y0 E$ t H, l& g7 A
9 g9 `0 R& L7 `) x* v3 Z: U return TRUE;
8 K% T X1 D$ r; i4 a* M7 z6 e}3 m( H7 H6 w; s9 o5 [: \+ U& o7 S
0 h) _- M, t* n- V2 s代码:* h; }& b5 u( j; z4 u& V( X
#ifdef __PARTY_FIND
/ s1 {: Z# t) b8 a7 B" y7 L5 y ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
4 `. q2 ~- Z( s% j#endif //__PARTY_FIND
% |" m4 ^: P* sDPClient.cpp;9 i' p% ~ Y5 K+ c& S+ l
Code:
7 `. X2 t% x5 o! ^; U" A) o. Wvoid CDPClient::OnPartyRequest( CAr & ar ), o1 m! q5 V, N, n9 p8 c
{6 V5 A7 Q5 t3 f9 P( W0 H
u_long uLeader, uMember; H, \$ x! L) V3 z5 Q, j
% z; Z' D* Y* F9 l7 u7 g; [
BOOL bTroup4 \7 A1 j% [% @" n) y
#ifdef __PARTY_FIND8 @* h) ^$ s/ u X
, bPartyFind
% j5 z0 N! h: T# B" _4 @#endif// __PARTY_FIND; U# l7 D3 I' l$ N5 _
;
+ P( w9 ^2 J/ u3 i8 _3 d LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
: a' {- c( X* K6 ], a% _ BYTE byLeaderSex, byMemberSex;4 L& A' |+ _0 l" @5 x
char szLeaderName[MAX_PLAYER] = {0,};0 H/ u/ ?; a+ s
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;3 c9 d1 Z1 Q3 D& |7 Q. d
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;; A! L9 z2 |- q8 z5 ~1 K
ar.ReadString( szLeaderName, MAX_PLAYER );
, a$ `7 U/ p1 @+ l# F3 d ar >> bTroup" r; K; H! a q5 |
#ifdef __PARTY_FIND+ E- C( o" ~ t( G" t( p
>> bPartyFind; I* E# f. g. U- @; `
#endif //__PARTY_FIND
2 z8 i! u) o2 l1 d! ^, C ;; I- u* \: q" j( t, ^$ ~
9 B1 M& m. S: i. v. i: v% g7 t if( g_Option.m_bParty == FALSE )
9 V2 G' c4 \ j { L3 X% C5 f" H7 ^% d- @9 T
SendPartyMemberCancle( uLeader, uMember, 3 );; e2 E. }! ]: D- G& H) B, K( ^
return;
" N- b7 ?5 N, S! }- _5 e }
0 a- j3 y# y5 L) M X( T0 w1 D
: u4 X. P' n. w9 C" T) z. }#ifdef __S_SERVER_UNIFY/ b* z& `0 a2 A' L- q9 P
if( g_WndMng.m_bAllAction == FALSE )
6 X$ I" V4 ]0 p# }1 O2 W8 n6 p return;& O( X2 r, ~6 J: b0 E- _9 S
#endif // __S_SERVER_UNIFY1 L! J8 u. X: @+ y
' Z3 F# R& C$ a* p
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );: C9 b6 [ J3 k5 R
v- J. j5 a+ o$ K if( pWndBaseBuf )
' T6 b: ~5 q- i2 i6 r {! ]5 ?" y( E) P) o, o: t
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
1 k7 |( ]; z8 n6 |2 Y1 Y$ Y return;( Z8 b$ q P! N& \8 E. A9 x
}6 a; ?$ C. ]: L9 \/ D; m+ d1 Z
#ifdef __PARTY_FIND
* |; l: f- v- V: L5 U/ V if( bPartyFind )9 a8 B2 U. [% Y% v2 D) B6 U8 `
{
3 R# ]% v% c, f+ ]& v% U. e SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );# C4 A& h/ C) g& S2 l9 E/ i& |
}else
+ y6 ^! |1 g9 [ T8 y {+ S; @/ z/ z% f P
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;: K% d1 z2 z& h7 _
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
6 t1 v& Q- r8 b% q( |" x g_WndMng.m_pWndPartyConfirm->Initialize();. \5 R* j% P" B n- F; }
}1 z, b6 Q6 p. b! i* V2 z1 F9 C
#else. T( F8 Y, x9 P. ~
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;) ~& {! k$ Q2 W; A' W& {4 U# t
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );9 f2 C$ H' q7 f; i
g_WndMng.m_pWndPartyConfirm->Initialize();( f9 a, d9 @. t. P+ }& B- ]& A) \+ _. C
#endif //__PARTY_FIND9 Z$ `5 x. U5 e7 B
}5 F) M1 k( I4 g' x T1 \
/ ~4 {) N1 n8 e( {0 f& d* a
代码:
4 v7 ?' k$ S3 b; o) O9 k6 N' {#ifdef __PARTY_FIND7 x2 K5 U. o1 Y! D& o1 @9 Z( K: A
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
/ _! U' G9 l: G( x2 O! K1 i' o% \{
6 T! Y* w& B7 a( k BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );; k w1 c+ R: L/ g/ P, p
ar << idLeader << idParty << bAllow;
0 O# J/ R# s* f* q$ B, Q" a SEND( ar, this, DPID_SERVERPLAYER );
' Z; k- t* E; n; J9 }9 x
9 F- w* w/ M& o$ r* O}
/ O+ Q8 }, B% N) @void CDPClient::OnPartyAllowJoin( CAr & ar )$ ^( ?. B* x- v9 C
{+ q& @* W! L: j
ar >> g_Party.m_bAllowEnter;+ |. _( A; ^. C- ?% z, `
}, g/ B6 } o: y8 ^' d
#endif //__PARTY_FIND' | f- c: f$ O0 `
Code:2 e4 ?. N& M" ? W
#ifdef __PARTY_FIND
# G# i0 A m$ q/ C4 d- x l% D case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;; f5 C, v* i& l3 S5 ?3 `5 I
#endif
6 H& F& j! v4 {4 a# x6 m) e( I5 _/ f# S6 N, O+ ^
party.cpp:" `: P t5 l3 d) H- y
代码:
$ G8 u1 F0 D* H' I6 X# {( {CParty::CParty()
& Z% b. s5 o$ z( a# O% K7 b{0 G1 Q$ X9 P1 g l3 C8 M* y
m_uPartyId = 0;
; N5 s$ J9 W2 h5 B- y m_nSizeofMember = 0;
/ ^+ s+ L ~" P' [8 @1 u) A2 c memset( m_sParty, 0, sizeof(m_sParty) );
) z1 ^0 L" }- D) @' N m_nLevel = 1;
0 c, B( j; ]; @; e4 G0 H m_nExp = m_nPoint = 0;: q! ]' o: a. }* D
m_nTroupsShareExp = m_nTroupeShareItem = 0;
, G, N5 `; B3 N- H7 k$ A1 c m_nKindTroup = 0; // ????8 C& F6 D$ N; D, i# i# S# r$ _
m_nReferens = 0;* b+ z" F+ Y% y% b
m_nGetItemPlayerId = 0;( A- c; a( v3 D6 C
#ifdef __PARTY_FIND
]( p6 d i. Z) ]* `$ _( D9 \ m_bAllowEnter = TRUE;
" u5 x% n; r1 w/ r% `+ i#endif //__PARTY_FIND
' s7 y! H7 @0 L4 e+ I9 v* z: }+ Z for( int i = 0 ; i < MAX_PARTYMODE ; i++ )& E0 h2 K2 d3 i( f4 E0 S
{: P% x7 }* f3 M2 j
m_nModeTime[i] = 0;: i' G; i% m$ e/ z
}* p% ^3 ?: y. o$ z! l
m_idDuelParty = 0;2 U4 y- Z8 ]0 F+ a' y- _* g
#ifdef __WORLDSERVER
: g! z+ c8 F, [; r0 ~; e' T" x% C m_dwWorldId = 0; a% R+ ^" K' |& @+ ~' e
#endif // __WORLDSERVER
8 N1 X7 }$ E+ P- X( y}8 ?. E$ I, `) Q8 I9 E/ J
代码:
& B8 n4 k* l1 _: t2 |% O) M0 n9 tvoid CParty::InitParty()
' s) U, k, c1 U* ~# v I' r{
8 F( S. Z" N9 J( D% r `* d m_uPartyId = 0;7 H' p3 y3 D- D$ i6 K" n3 t2 q
m_nSizeofMember = 0;" _: `. ?- @5 L* v% ^; t6 \
memset( m_sParty, 0, sizeof(m_sParty) );
+ y+ \( Y! y3 D' N m_nLevel = 1;
! o1 r5 d/ U8 N7 p" P! c; ` m_nExp = m_nPoint = 0;9 ~( K: i7 w. o9 N2 u0 V
m_nTroupsShareExp = m_nTroupeShareItem = 0;
& R) m. ? d5 b' `% H m_nKindTroup = 0; // ????9 I: c$ u' L& X$ D; o
m_nReferens = 0;
3 }3 a" c# j7 z5 ]% b#ifdef __PARTY_FIND
5 v( r' r( x9 T. X" d" Z m_bAllowEnter = TRUE;7 g3 e! `" r; S" K( t
#endif //__PARTY_FIND
; J! K, T! u/ E for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )3 E+ M& e" H+ `1 D! ]0 [5 u6 ^! D
{
+ X% `2 H# u' q& Q7 l m_aMember[i].m_uPlayerId = 0;# T3 ^/ M, a0 {# T2 o& q+ V4 I
m_aMember[i].m_tTime = CTime::GetCurrentTime();# j+ N$ h) B. S
m_aMember[i].m_bRemove = FALSE;9 c' B& m& P6 G: b6 p3 s+ u# T
#if __VER < 11 // __SYS_PLAYER_DATA: Q0 W' g0 z0 E0 ^" \) U& v& k
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;6 ?) ~- Q/ V1 i- X0 h0 i5 h
m_aMember[i].m_szName[0] = '\0';
5 G& y! h" u- h#endif // __SYS_PLAYER_DATA5 U+ K: S: t" x+ q4 n( f- E1 B
}0 { y( D$ I& Q5 l
}7 v' H$ C/ L/ E5 ]/ I- u, u
代码:6 H# }0 Z; c. J( C: g9 `& b
#ifdef __PARTY_FIND% |" H' n: H4 U) {
CParty* CPartyMng::GetPartyFree()
8 m( E8 d* B; p# i6 g- Y6 e{
# G, F# i) v# {! c/ |% i CParty* pParty, *pPartyTmp = NULL;
; E/ |7 z4 x" c7 N7 f( S if( !m_2PartyPtr.begin()->second )
% f2 o4 F' W2 C/ u/ { return NULL;8 V: N9 @- @9 h/ X7 S
BOOL bRan = FALSE;
9 y' H# \% d2 p1 f" c DWORD dwRand = 0;
4 b# h I( k; E) s" e. ~. V if( m_2PartyPtr.end()->first >= 1 )
- u. T. J- o! Y3 E* j5 ?) R- b8 T DWORD dwRand = xRandom( m_2PartyPtr.end()->first );6 e5 g, S; \# P' @( l
" t$ G( ?8 ^2 w for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
& G- x7 E. M1 e2 c6 G7 v" N5 k+ v0 C {8 Y \1 c9 [- O/ D
pParty = (CParty*)i->second;
) ^$ z7 V3 M9 [2 Y if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ), x; ` i1 w9 b$ ~
{
# l# J4 X5 c) l! @4 a' h! u. e if( i->first > dwRand )
9 u; j0 B* Z, U5 i7 l5 x1 N3 ~ return pParty;
; y/ ^" X+ g4 N' P% ~ else& A! Y8 z) Y) R# G6 v8 A
pPartyTmp = pParty;7 k. a/ o! Z1 ? e+ l) @' Y) T
}
4 u$ Y; n Y% _/ Z- n* I" @ }
6 {. C/ j( m X return pPartyTmp;
" R }4 W% I2 G9 @3 ?}. `4 c& Y6 ?0 R0 C
#endif //__PARTY_FIND
5 T3 Q7 s+ g) G$ s, k" q
n7 R) |) a8 m1 eDPSrvr.cpp:( _, L% \! Q& w
代码:% z6 v& y6 R/ | @: S
#ifdef __PARTY_FIND; R0 i" k! u* j
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ). i7 ]5 [7 m9 J) @2 T% T d
{
, a! Z7 F# X8 V$ I+ U; q" A' Y3 T CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );+ R6 ]% ]# k, W) i
if( IsValidObj( pUser ) )
4 Z7 q7 j; Y* M, O7 ^ {) T& m1 `& o; i/ g8 T
u_long idLeader, idParty;8 h% @ Y O6 f0 E
BOOL bAllow;% K3 F+ K0 s a* g( _
ar >> idLeader >> idParty >> bAllow;' e* u, K1 ?: G$ U4 ~- X
if( idLeader != pUser->m_idPlayer )
( y$ n. Z! } g+ B: j5 R; R3 W return;( l, p/ v* s, {
CParty *pParty = g_PartyMng.GetParty( idParty ); q, ]! ~. s! B. ~$ I' r2 t
if( pParty && pParty->IsLeader( idLeader ) )* V: z( O- s, z! J$ k+ z" M
pParty->m_bAllowEnter = bAllow;
2 R# s6 z6 p, W6 O% ~" b3 \- w' N9 B3 E else% O) G( \9 v4 _5 G
return;
& g5 o; g9 U1 @( E& F6 I+ Q$ Z* a$ @8 X+ y* U+ J+ n
CUser *pMember;
& g* S" @7 a/ R, r8 p- N" v1 R for( int i = 0; i < pParty->m_nSizeofMember; i++ ): q" E' P( v& d7 z# y
{$ d+ w2 s w- z% K+ D
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );/ O* w; U& }) h2 P
if( IsValidObj( (CObj*)pMember ) )
, I" L+ x7 p8 F! @: @" ? pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
5 q/ _+ l- ]* w$ z1 R" `/ ^4 q }0 c/ t; U2 n7 a
}5 V& w- e, U+ Z
}! L7 [; n% h% |$ N _2 G4 a& N
#endif //__PARTY_FIND# x2 k1 \/ c; G! W
% |% N" S# y' ^/ b: |
代码:: h5 w/ S* m8 p. r$ s/ }, O' [: m
#ifdef __PARTY_FIND
4 L7 y7 P) n( o$ [1 p+ W4 h ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
5 b9 n& r8 B8 E# x5 n% ^6 S4 q7 r5 {#endif //__PARTY_FIND! r, d x! W+ K# h4 G" W
3 R! M0 M& ?4 Q# @: X0 O& M( uvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )4 o7 S$ V% r6 {/ B/ d
{
9 R9 V% ~- H# u5 n8 ~+ T. p u_long uLeaderid, uMemberid;8 ~& {4 T; C O$ S$ p
BOOL bTroup;
* e: U* @ T( X# o8 W ar >> uLeaderid >> uMemberid;: O) I+ \' n0 J4 u8 D4 @! y" u2 |' Z
ar >> bTroup;* C9 y/ {' p+ G; Q% _4 h9 E- \5 Y
' M* v+ ]- I1 v$ y$ }0 m5 d CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
8 `$ K' O# Y' u# \6 z" V! C if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
6 ^! C6 W5 P' e) {. O#ifdef __PARTY_FIND! U) h' O5 p0 ?3 g
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
- k2 p& g0 n/ N! ^. j( L+ d#else7 M: t# L+ W1 B/ n5 l' ~6 V
InviteParty( uLeaderid, uMemberid, bTroup );+ [) [! [& [6 ]5 s
#endif //__PARTY_FIND
* H/ b# J6 o% x7 H: W$ s, R}
0 N# {0 O( A" I- ]/ ]7 n3 m
" E9 ` q# ~9 d7 {) A0 k代码:
. C. ]0 K) }2 g9 P& i#ifdef __PARTY_FIND
/ Z& r. K3 I* m! [/ ^( Rvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
# d$ E/ `1 l: F#else# ^( Z, a) T, a& B8 n2 M
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )4 \# } D( t5 e
#endif //__PARTY_FIND9 S9 }3 d a) d! C4 R
{
/ K9 o/ M- e0 Z0 A7 O k, f CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
# a( {" b5 ?& F7 Y CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
- B# N* U' P& W: X7 T6 M
4 @& p0 {0 E& A) O$ Z( m& K! c$ B4 O if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
8 W1 ^" Q5 ^, G- e+ ~! c {1 s) v8 Z! V. h+ | O. ]
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )* ?9 B- V% k: j" s* t" I3 }
{5 z* T2 l* N4 n, F; ?( F
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
* c. V6 ^6 R8 @1 }- R; A {
! b- \0 [) N; S( H& N% F' ~ pLeaderUser->AddText("没有足够的权限。");
4 A6 U3 @9 t7 }0 f pUser->AddText("没有足够的权限。");
5 k3 j9 K. E* ?+ W return;
+ U+ d' ?/ k% _9 Q6 k9 ?. s }
7 i) m+ F5 l3 c4 w2 l f* t6 t5 r3 L }; B* e6 T2 b- G: q" E
// ???? ? ??? ?? ????.& S$ d4 R" U0 ?9 _6 ^4 g. ^
CWorld* pWorld = pUser->GetWorld();
6 w" a y# ]& N5 P/ A7 L3 U8 O8 T if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )4 I# G6 [8 p- s% }8 w9 a
{
' D/ v8 V+ E" U ]" w) n pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );: }. x" o- s" r/ K; h5 U
return;$ S) x* r! | X+ b- P+ q# l$ Q, ~
}
, i) ~8 N0 d4 }% d6 r' H7 {& t* Q#if __VER >= 11 // __GUILD_COMBAT_1TO1& }0 A" e" ] r) C3 U, P P
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
; H# i* k. V0 B* z# O- I% c {
& [* _4 }" X; X8 L pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );& |5 ]) V$ q1 i! \1 U# Q6 _: U
return;. H3 H8 K& G2 b E: d4 P& I
}
- _! r1 J# R$ l: |% ]; J/ J+ C#endif // __GUILD_COMBAT_1TO1" h# w, _' _# g+ X! L# V" ~
: }9 n4 ~% h$ F: f2 ~5 @
#if __VER >= 8 // 8? ?? 061226 ma
6 B- T7 F% e1 H; Y2 l1 i* O3 m3 O if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
" Z) d% w' d. K {0 q% j! J. ~' ^9 o
return;
7 C+ l2 }" T) I }6 z. j0 |0 I1 `# p
#endif // __VER >= 8 // 8? ?? 061226 ma
% k% t* _' i& T) J
7 o% [6 _! T: J. `2 k" e if( pLeaderUser->m_nDuel == 2 )
; N1 y' L5 b* H$ r8 i1 P { 0 j- U& r; H- [6 X `8 }
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.% F4 n* m& ^5 _' P$ M5 ?( V. R
}
6 l- [# |; P& V! i: m" l else
) W) V! B5 _& `1 B% N' N {: c M+ E+ V7 y. u
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???% L; n2 u6 O5 w" ]+ v
{
# a$ a) e ~% H- @$ X pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
4 n$ U8 C) u' v }% S6 u6 ~* u( o8 f3 [* O
else. T8 b7 {5 ^. t7 V, L2 Y, h, c' G- r
{" p3 p5 N% m7 G5 l) a! f2 V! K& U
if( pUser->IsAttackMode() )) v9 g5 k9 o; [: s) Q, S
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );* q- r' L, w9 @
else- Z ^( {% \7 y) L" Y
#ifdef __PARTY_FIND
: s4 Q% l2 N' X/ X U" b; T pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );3 l/ V% M( |1 p, ]) F7 K0 o
#else( { {# h( e7 A( S1 R
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );8 c# ^! J# l2 G6 P
#endif //__PARTY_FIND( V! T* F' k2 x8 I4 T4 u- W d% {. V
}
0 U5 N# C3 P$ |1 k0 p0 u }
$ W& l1 m) l0 j+ A3 `1 ?( Z }
% E' `9 l6 R# C+ T& r else1 w' ]) J% C' ^7 a
{
; G9 o, Z: F {0 c3 u) ^6 Y! Z' n if( IsValidObj( pLeaderUser ) )# a4 C" \* F+ u, x# W5 e, H
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
; ]9 m% i6 h& i! o$ k6 f; f' o: O' v }
1 s. J9 h3 _- P2 G: X+ ]' t}0 G! m% n1 j& T" X
/ n- P! x, M5 W/ M% g' b7 k6 W; L
User.cpp:
2 k1 T$ o8 J4 N& f3 t d代码:5 d/ H" r, |9 H" }, r
#ifdef __PARTY_FIND. ~" L' n& E$ U" T q, \
void CUser::AddPartyAllowJoin( BOOL bAllow )5 ^7 U8 }. N: w: _8 T9 y( c
{. m) N% e4 q( x- d9 L$ j8 o! }
if( IsDelete() ) return;! u5 I0 a0 f) V9 l9 ]3 Q
# t, b; l. H% b$ U5 R
m_Snapshot.cb++;2 ?% w) W6 W+ k! Q0 k1 A5 S( |' u
m_Snapshot.ar << GetId();' t( `& E. x' i9 h0 g) q7 M3 }0 Z5 `
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
0 v& _4 p% i$ y m_Snapshot.ar << bAllow;
5 u3 K* F( q3 `3 T, y" a}+ j# j8 w2 X6 O8 R
#endif //__PARTY_FIND; d" K( A& o. w6 U# o
; V, R# P' G* W( }' x' E: f8 I
代码:3 K0 q; ~: z9 V7 n3 [
#ifdef __PARTY_FIND
! T- m! t5 f/ e; r6 _- yvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )9 J6 Y3 Q. ~) J2 O+ v3 ]
#else
7 M" \& [* J1 M+ {void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
* x6 s. Z, i8 z J#endif //__PARTY_FIND5 p& O; W( Q$ g' O; s* H
{
" p) ]/ k$ ?+ L7 o# } if( IsDelete() ) return;
( h6 r& p# L0 Q2 G& k1 p , x& x9 U6 r2 k1 |& H5 P6 M& o
m_Snapshot.cb++;3 X% W& U2 U# _. h0 X
m_Snapshot.ar << GetId();7 x+ _9 w/ A) {4 G' \3 q" b2 M
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
2 `0 |, _0 E9 T* B2 o# P3 S: D m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();: O( t% m ~9 O2 I/ y" _6 J/ }" h1 ^6 T
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();" t% R7 |5 `' a/ m
m_Snapshot.ar.WriteString( pLeader->m_szName );
1 [; U5 V. {3 j4 T' f m_Snapshot.ar << bTroup3 |# I( G+ @4 U! R! k+ {# {% ?
#ifdef __PARTY_FIND
8 y# M2 U1 g; M0 n0 C' W << bPartyFind9 z; J$ h3 u Y" }6 A
#endif //__PARTY_FIND; ]6 \) ^ D2 m) p6 y3 }
;
. t0 y6 R* E, A, M# H 9 S4 _& k* q) q' X: G% P5 u+ w% d
}4 ^ }( u% D p$ _6 b; e2 Z( z
" U. q5 V& |5 V" Y% \
DPSrvr.h(公共范围PLS)
{6 `5 |( r' A9 l! [代码:% I6 R0 @- s( M+ P5 u) Q! P' H+ `( p
#ifdef __PARTY_FIND
& n% ^8 s4 Q3 Q0 }* a void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
* y3 R4 Q' T8 c/ {#else
1 b9 l* P4 q6 j5 Z, n void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );! E. V/ R" {2 F- z2 E3 A$ F
#endif //__PARTY_FIND% K I* w, p+ i; g
1 \# E# `2 Z" @- ~代码:
9 Z2 r, u0 o# j* @#ifdef __PARTY_FIND
8 }) a; U1 p2 _% n void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );+ p4 r3 e9 u0 }; U1 T- N1 @7 R; z
#endif //__PARTY_FIND* {. B4 A" k( K. s8 ^/ n5 F
6 h/ v, D! W L7 \
User.h(以及):
; ?0 F3 Q- _' C' @- y$ X代码:1 T) v% Q9 u7 m4 |
#ifdef __PARTY_FIND
& h2 r& {* U4 D# H) v void AddPartyAllowJoin( BOOL bAllow );& B( [4 o+ ?4 k
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
( [& o% J, f% \, |- h$ ?#else- y, ^" b# ^4 n0 ~; s0 d0 R
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );+ | ~" ^1 h) p0 j8 V7 \" O- q
#endif //__PARTY_FIND) c' R2 S; F3 K) Q
. r* x) {( ?' h: V1 D* \0 X
party.h:! b9 S0 ]! ~1 p4 r" ~- F* l
代码:) G5 v& g2 p; C4 _: d
#ifdef __PARTY_FIND; [9 \- j! a1 b4 s: J( q$ i$ ]
BOOL m_bAllowEnter;
, G+ ~6 z0 V Z2 J7 @6 p& N) F#endif
2 I% _# A9 i+ K7 j0 e
6 U% \& N- M! f* `& i+ \( i代码:& k: x# `# N1 e1 C, T) s- w
#ifdef __PARTY_FIND
3 z k6 P- ?0 ? CParty* GetPartyFree();3 J3 M" B) h! j0 r; o
#endif V- X/ D8 w( ~8 z5 U
& n- Y( b. E9 Y1 U
WndParty.cpp:
+ Z2 l/ N' z: A0 r6 w# sOnChildNotify:; k: x: g6 ?" F" c( \" P1 }( o$ i
代码:
& S8 [- f8 K/ ]$ B#ifdef __PARTY_FIND. g E* N2 r1 H; y
else if( nID == WIDC_CHECK1 )
& P- [, y" c0 S3 F {
3 N/ f# t% Y4 t0 [3 W9 o/ F if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 h+ `4 n+ v% Q2 m2 T% c1 m$ n
{2 i" x. B# n0 h- Z- {4 o/ G
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
@1 E+ }* c% U. K g_Party.m_bAllowEnter = !chk->GetCheck();1 o# u4 Q$ Z7 k5 b7 x
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );0 i$ i! k; a; B: |. s# M# u- _ A
}3 }/ O5 g+ L7 D: h2 W: B7 u
}
8 W! t+ j' Z( D0 w2 b#endif //__PARTY_FIND
# n, z- C, b& K) n) K0 V
7 S. j/ n% Z: r# T/ m- w代码:5 p/ S/ x. Z6 B! T
OnDraw中:% S! d) N( l1 c: `8 G u `, f* g
代码:
, g0 Y, g9 i& }3 A#ifdef __PARTY_FIND
' E: K* l/ S$ q$ s3 P% H CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& s6 O+ Z' A6 @/ b$ j Q0 X- C if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 P7 d) w0 T: V: c
chk->EnableWindow( TRUE );
- }3 ~/ w0 R: H* M! f else
/ g/ v' F( ]8 x; ]% g9 x chk->EnableWindow( FALSE );
/ p% k. N8 }8 c: L# ^ chk->SetCheck( !g_Party.m_bAllowEnter );
+ Q/ [. X0 q. i0 x' J#endif
: S* \6 G* |+ I3 p, p# ]* I; u
# N* p* u! n; Y) H9 fDPClient.h(public):
4 {/ _) X' N9 C5 J! \代码:
- \) B4 `+ k3 k1 _2 G6 g' k#ifdef __PARTY_FIND
/ O/ S8 H2 s2 V, p0 R8 b void OnPartyAllowJoin( CAr& ar );
- z+ p/ C2 s8 k void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );$ C, K! x. A3 Q# U* g" ?
#endif //__PARTY_FIND3 i; t0 B$ B D# U1 q# u
3 N4 G2 z* B- [' M j' G" A
0 y3 B) l5 t5 [' k1 `
WERS hinbekommt没有,请让赫克的权利。 W" Z' S7 |3 C+ H9 V* J ~
不支持左右,所以难不...& w. F* ^; C6 x3 u# U5 M
党k的Windows NT甚至编辑它自己。5 j0 n$ o& K& [; C( O) `
包也,因为我不erschreiben进一步如果我你的。
' X5 O& z/ {. y d: i0 P由于缺少Quantité k n个代码是什么升工程前。/ R2 J9 X: V" j: N. z# R. g- ^7 E( b
如果是这样的。请发表。
/ T( I7 R5 r7 [6 o$ U: S& f到目前为止,Pumbaaa1 l! h6 q" }, R* I5 ^7 C- e$ F
. {2 B" v' S8 P! n3 ~( P
' m( Y& y0 x9 ?# |
MsgHdr.h
4 }; A& o# |/ j z) D1 {#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863! {2 P$ f* V& ?8 w4 j
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243; z# j k. d3 A0 ]! a5 [7 @
7 _ q7 h }4 p2 @1 G- e' ~
2 v7 M9 ~) M+ N" ^+ N. z0 ~
2 b3 t2 V* |0 y: S |
|