|
|
对于那些谁需要它 - 谷歌缓存FTW。 :& O2 W0 }, A" O% N. G, U& z, }
如果我鼓掌纯粹是我复制错误时,D
* \- A" G6 {' L3 E9 t$ O积分当然Pumbaaa。. q' X+ t- ^) W
0 a$ D# E$ `, g5 n
FuncTextCmd.cpp:
+ K; K: @% Y; `/ K# ?
' h, g( g& p# b7 \, _4 @7 P代码:
3 D+ H5 M4 A1 ^: ? J) Y6 ?9 t#ifdef __PARTY_FIND
# z4 `0 z6 n0 V, M3 _+ u2 S GBOOL TextCmd_getparty( CScanner& scanner )+ B; e8 l8 R; N( G1 g
{
, _; ~2 _& ~4 u6 p5 z! l) b#ifdef __WORLDSERVER4 G$ y# o) o8 I& N" @
CUser *pUser = (CUser*)scanner.dwValue;/ ?% Q, S, I0 y5 O# ?
if( pUser->m_idparty > 0 )/ T$ `; m, a( z7 {
{
* K0 \6 M7 p8 }& j" i: ~" } pUser->AddText( "你已经加入一个公会。" );5 M/ \9 s& a, a* O% Y% [
return TRUE;
0 p5 j' t) O" a5 i }
6 _ k# C5 W; ~+ H& G6 G( K0 q CParty *pParty;
4 p+ Z! P7 M1 C5 I$ r# `# G* Q pParty = g_PartyMng.GetPartyFree();
0 g& r: t4 z$ H7 L if( pParty )* }' R& `0 \7 R8 k3 G; }2 s
{
& o7 \- M1 a% f5 }5 T2 k g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
2 u @4 K5 u4 y, y }else- S* \- C* a/ b( k
{4 R; j. S& h8 h' w
pUser->AddText( "抱歉,这里没有任何一个公会。" );; Q3 i2 f8 a2 A
}
, I. A, i" Y w% L, d% n#endif
6 U1 {( A! K1 L return TRUE;' [% n/ u1 {! Z, t! z
}
* e$ \( D# H) T' p+ z9 L1 p#endif //__PARTY_FIND
5 ?2 S' O# `; `& n: U
. ?# ?( @9 p) \* L0 h代码:6 z \/ J U! z B3 }
BOOL TextCmd_PartyInvite( CScanner& scanner )
# E) k [+ a1 n0 m{' m R5 h9 i+ K* Q
#ifdef __WORLDSERVER6 ^6 l' a. c( r. R2 P# k6 [
CUser* pUser = (CUser*)scanner.dwValue;7 w2 B" W( ]$ B! o% j0 }; r, g1 t
MoverProp* pMoverProp = NULL;
/ p X- R7 B" Q5 g/ k# f* ?9 z& J scanner.GetToken();
1 }6 Z, t. {9 d: A# p#if __VER >= 11 // __SYS_PLAYER_DATA
' n) g+ _7 N, t+ J u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
2 s8 L* G$ H0 R3 q0 f' u5 I) t+ d#else // __SYS_PLAYER_DATA6 c4 d5 u! f# h% @9 E
u_long uidPlayer = prj.GetPlayerID( scanner.Token );& W- k+ K6 c7 |) ^
#endif // __SYS_PLAYER_DATA
6 r- J+ y4 d- @* b+ a0 M if( 0 < uidPlayer )1 d) @7 \ h$ T# J2 }/ v- z+ N
{* N. Q2 G# b' k. P- {3 i
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); , D* n8 g- x7 C" A8 ?7 _
if( IsValidObj( pUser2 ) )
) O+ {' _9 J$ n- Z2 W+ B#ifdef __PARTY_FIND
% C- ^( O1 k7 @* j# U) ]* b) s; O2 U g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );# @) F& k; D) o
#else+ Q; s) F+ x) ^- y
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
/ Z% x/ y, z0 g H#endif //__PARTY_FIND8 b+ S1 X+ {; q! O& ]$ v
else- i6 Y2 ~% s& y) ^5 c' Y% @# n
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );' e* E/ R6 K. T: |, q9 P6 \& q
}
+ ]2 `3 u2 G" i& f0 x$ h w else
' J) B B/ s% x0 h% N/ W9 S {
$ r6 Z5 C4 `! ?2 ? pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
2 G, [! m1 v3 H9 v }# s2 |! W# K G; X B4 \. Y
#endif // __WORLDSERVER
- e3 p1 }4 o1 \; f* y2 w" w0 X+ Q+ _- [' N! v- j* q1 b% s# I8 k
return TRUE;
0 L R% L1 F5 W( v& E}; g& R0 P6 ^! ]7 P+ v; s; X$ J
- n: L; Y0 R& G4 o代码:
: g; j @7 {3 B( c#ifdef __PARTY_FIND! w/ O$ d) k. r) M/ W, b
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )- P' O4 E2 l: y; @! A: J
#endif //__PARTY_FIND( W# @+ S/ i) q& S G
DPClient.cpp;
2 i% B7 j- X; LCode:
g0 }( y" Z( b. Z3 W' Y( J' Hvoid CDPClient::OnPartyRequest( CAr & ar )
3 U3 L. K8 k( p: e9 c6 \& i{
^, X5 N- X7 H; m9 }. l. X u_long uLeader, uMember;4 n, n$ u4 ~+ p1 g! [
E$ f! U& f9 s5 q: R/ ? BOOL bTroup
: W+ H6 }6 ]( }# M9 U" h#ifdef __PARTY_FIND# O8 z5 w0 d- s G
, bPartyFind
# d8 K9 K( _1 Q' {- U# p, J#endif// __PARTY_FIND" n: o+ P! E; g' \
;+ ], j: b+ V5 X" E# h* S) g
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
2 h9 ?$ U+ d& O- R BYTE byLeaderSex, byMemberSex;+ \5 U6 f0 A: k {. `* p$ V* Q/ \
char szLeaderName[MAX_PLAYER] = {0,};
8 _: l* W8 B4 q4 b- f0 I ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;- P7 ]0 S% x- H* @
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
3 `$ Z" B' |9 M. F9 S( o ar.ReadString( szLeaderName, MAX_PLAYER );; A. b* m: q; r& S# u
ar >> bTroup8 H" P1 p! @7 w! x2 \9 O( ~) Z/ \5 g
#ifdef __PARTY_FIND
. I+ m. k8 H, U- E& s& i >> bPartyFind4 A. S. }* n1 \: s) o4 D
#endif //__PARTY_FIND+ B, K& Z1 m+ Q: U' F
;
/ g$ [- ]$ O2 \, y- D
5 w1 ~" c. W! r if( g_Option.m_bParty == FALSE )) M4 D8 }% s( o4 c) q0 }0 Z9 [
{
/ j6 r4 @; O, t$ H SendPartyMemberCancle( uLeader, uMember, 3 );0 z6 z" C2 ^3 D: E
return;
; X* Z8 N# }" F) D0 n+ @ A }
/ p9 W/ m) F9 x8 J Y
0 j5 D6 y0 L( Q: j6 L- W#ifdef __S_SERVER_UNIFY
/ c7 F- k" _ h, q2 S# j7 u" n9 M5 X! T if( g_WndMng.m_bAllAction == FALSE )
, s! V* y/ ^' \# W1 ]2 Q return;
( f8 y3 I' L( k8 J$ E+ m5 u#endif // __S_SERVER_UNIFY
, B+ i5 I) l/ i' v# x( J# F/ T! O' O3 N
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );: U" C6 X0 G, `/ b, n7 l
x7 a: S; L: j if( pWndBaseBuf )+ w! a: l% C. a: ]
{( j8 I' t) a$ F7 |! B9 ]0 U! \4 Y
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );' K& v5 `3 V" k* M" Z$ J
return;
( g& z5 F7 C$ z# r; a+ b J. W4 } }
7 G0 u3 Z9 b# _- n0 R+ h#ifdef __PARTY_FIND+ ^: Z, w3 w* @( j6 {: h8 V* c# l
if( bPartyFind )
5 P9 j* B, F, E" `3 ?5 u @ {6 Y" j( p# F! R, M5 ]
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
0 ^4 w6 H" t, ] Q8 e }else4 ]1 C! M% Z! F7 N. f# f, |% t. E0 M
{2 U1 s$ H3 ]3 n
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;9 e: B5 K. a; |" x- g3 b
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
1 B6 n! x5 _; I# @/ {; Q0 Z# e g_WndMng.m_pWndPartyConfirm->Initialize();6 \# e, S7 D1 b+ w" B$ b
}
5 z$ }6 `5 c+ k; G; L#else
. k. `8 m5 y& R! A* H g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ C/ M( O! x; s5 F( C5 w g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );( U4 V# g4 _' P4 b5 m- z* C
g_WndMng.m_pWndPartyConfirm->Initialize();
* f+ J1 t2 b& P, f0 Q- q#endif //__PARTY_FIND2 I* A+ d& l$ K2 M8 c2 O
}
" D. k. v3 x2 V, s7 b9 v. m, [5 H0 E J" B7 ?4 X3 k
代码:5 ]+ V/ S$ B$ R2 v5 e" s0 l0 }0 m% a
#ifdef __PARTY_FIND
" U6 X D! h2 t7 vvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
( r5 o: _, V5 b! @7 }+ i$ ^{5 B3 x3 [! @; [9 _
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );# i1 P3 `, W' r0 j2 I* h0 b
ar << idLeader << idParty << bAllow;; N! N/ O- t, T6 G1 f* ?8 _
SEND( ar, this, DPID_SERVERPLAYER );4 g* V3 r( C* G. L; g* @' m
9 h- T" _* ]' O4 O5 [
}
8 c' [5 _4 _4 D+ t5 `$ G1 evoid CDPClient::OnPartyAllowJoin( CAr & ar )7 w$ { ?! L* d+ s9 J# D
{3 l9 D. L( b; t& K8 _) N5 D
ar >> g_Party.m_bAllowEnter;- I* E& j% u( y) n' a1 V" D
}* _, I% g% \! P' f4 P
#endif //__PARTY_FIND
. ?6 Q% K+ H( l! A9 ]1 \0 z9 G& oCode:
! G$ q4 @9 M# s. S" f3 K* t' M#ifdef __PARTY_FIND
1 L$ \ k% ]+ m/ ?/ g case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
q: t4 J8 }1 S% Y#endif
& n3 O/ T! @4 B7 X( ]+ c5 G9 R4 `1 h, w4 j
party.cpp:
% Q- b7 Y- P* Y: g) X) b1 S6 g) J- n代码:( _5 C) s9 I( ^; K; U& o1 R
CParty::CParty()
3 X/ ^* D6 I7 w& Y0 A{
- Y7 s+ X0 Z8 P m_uPartyId = 0;; E# c# n: j; ~9 S, ~0 C- d
m_nSizeofMember = 0;% s: O- j' i; I# K9 c
memset( m_sParty, 0, sizeof(m_sParty) );+ n& B1 U# A# F) {6 M$ h
m_nLevel = 1;
1 K5 E, k; g" v2 i) f/ q/ T m_nExp = m_nPoint = 0;
8 e& D) L5 N% T' R8 q m_nTroupsShareExp = m_nTroupeShareItem = 0;
& i* y4 n1 p9 b, g ~1 r: q m_nKindTroup = 0; // ????, H/ B9 H& \0 T+ A, v! F
m_nReferens = 0;( H' f8 Y& u1 V5 @/ x, C. p) U
m_nGetItemPlayerId = 0;
8 ^2 [0 H$ N8 D/ \5 u: @3 a% z#ifdef __PARTY_FIND
2 D0 o! t# ~5 \& N5 _ m_bAllowEnter = TRUE;* V/ a* E* Q; E" b% S3 {8 V
#endif //__PARTY_FIND
+ q: L' A7 D/ S. L) M! [0 L, z for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
. m2 d# h' U) t/ v% T0 p {% T" l* c( H D8 m9 d7 ~
m_nModeTime[i] = 0;
8 V" @7 X' j, N8 j2 `# f }
: w, y( o$ {# M4 S5 b m_idDuelParty = 0;) l! P: b" X& e. ? b
#ifdef __WORLDSERVER
- ~7 W6 }6 S7 [8 e m_dwWorldId = 0;6 [# z+ L) Y+ `: Y, b# N
#endif // __WORLDSERVER& ]/ `0 H2 n0 F$ Y
}7 }+ M+ l+ X/ K1 m# T# |; Y
代码:
% l: i8 l( k! I9 L. Vvoid CParty::InitParty()/ u" v; b, g& ?6 i- J& B: Z- Q
{
) F. e- C- S3 i1 x m_uPartyId = 0;6 W% D' O/ x+ @
m_nSizeofMember = 0;
: e/ p6 L1 M# _4 E* E. s memset( m_sParty, 0, sizeof(m_sParty) );
3 K3 o8 I$ [, L9 q1 N d m_nLevel = 1;
~1 y v( L, ~' E2 ] m_nExp = m_nPoint = 0;3 \# _' o% Y- m- G Y! T
m_nTroupsShareExp = m_nTroupeShareItem = 0;
( P+ x% W! y0 \, Q3 ~3 g$ F9 K/ d m_nKindTroup = 0; // ????
9 w* J& S9 m# W8 \2 V m_nReferens = 0;
5 M; o( a6 [( j! q9 ~+ a: {#ifdef __PARTY_FIND/ z) A3 d6 _9 G8 U9 {1 h# e
m_bAllowEnter = TRUE;
9 i' i. L0 P8 m8 M' K _#endif //__PARTY_FIND K* z/ P( q/ s
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
$ o& J* }0 I) i& L+ j, ^0 Z5 @6 H {! t5 I) {3 w7 D! H/ z
m_aMember[i].m_uPlayerId = 0;
7 E! J% B. f: k m_aMember[i].m_tTime = CTime::GetCurrentTime();7 S) l9 m$ a9 h( }$ `' w
m_aMember[i].m_bRemove = FALSE;& |+ w' R2 f- u* d
#if __VER < 11 // __SYS_PLAYER_DATA
* q$ H m7 N+ z1 |0 c5 ^ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;7 u* I9 i+ W2 R, m ? e$ w
m_aMember[i].m_szName[0] = '\0';% s. S; @ I1 A3 _) j+ f
#endif // __SYS_PLAYER_DATA( l, c& ^+ L4 g9 i
}
8 b2 C1 d) E a0 `5 C: m} T9 c' g L4 ~( @! V
代码:3 j; y) ^$ u( y" Y- b! ]
#ifdef __PARTY_FIND; Q# @& n |; B2 k* R6 O
CParty* CPartyMng::GetPartyFree()
" L& A2 W! y/ M' V/ T5 X: k{
+ T2 A) f; Z+ n" Q) T7 Y# s$ B, @ CParty* pParty, *pPartyTmp = NULL;: a( n4 s6 r/ A
if( !m_2PartyPtr.begin()->second )
1 l4 b. H5 d* M( W1 ? return NULL;: w/ T# y+ |+ S& b$ I8 P
BOOL bRan = FALSE;
3 G, z, D& O/ q1 d; |4 | DWORD dwRand = 0;. I0 S9 T6 o4 I; V# ^5 u
if( m_2PartyPtr.end()->first >= 1 )
. q O4 ?9 ?# c% |1 t: n U# R DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
. n" V5 y& Y' g% _- d7 q3 D% g1 ^7 h9 E% A
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
, D3 x% j2 F* ~7 ~" b$ \ {
" m1 q+ n8 j! z; D7 P pParty = (CParty*)i->second;
( F: k0 \/ Q- m8 U7 S2 I2 D: w' y if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )1 X( I$ N1 U) e
{5 t$ Z) {2 A* F6 t: O9 ^) c$ H
if( i->first > dwRand )
" V+ z0 X6 d, A1 h return pParty; S4 P# n) w& p9 s) p* l& F
else
1 P% }- Y" u7 v" s" N pPartyTmp = pParty;
; J, f/ N. R8 b/ L- ^6 E1 Z }, U2 }0 e5 Z6 I! S- \& H, H! Y
}
^8 a, q1 M; ? return pPartyTmp;9 Z5 |+ i1 Y5 {$ }3 [ {
}3 |& |$ {5 I1 k2 l9 p3 N
#endif //__PARTY_FIND
% J2 Z7 | G) {" L' R4 G
. z s) b d4 J6 x2 M: aDPSrvr.cpp:3 S9 Y) j- ]& H# q
代码:: t. u( g$ [, G" F7 z7 d1 t; i
#ifdef __PARTY_FIND1 X- c' D: B, x' G/ ]& H! J
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
! b7 `& {* N( M- H+ N{
/ u+ O) V# p* Q. {1 G( n; z2 H5 ^6 R CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
" b' c, a. L- o( T7 D9 J+ g if( IsValidObj( pUser ) )
9 C" W- L2 v. o7 ?% n {
[% ^! P2 ^4 x9 D+ u u_long idLeader, idParty;9 e0 `4 K) Y2 F& u
BOOL bAllow;
( r8 R7 T: d9 T+ A9 K% i ar >> idLeader >> idParty >> bAllow;
$ L4 [3 L z& y/ a, w Z, w& O if( idLeader != pUser->m_idPlayer )
k; h$ m: U7 J- E$ P return;
5 f8 D% B) L# j( V, e CParty *pParty = g_PartyMng.GetParty( idParty );
: H8 U; n) [7 M# t# \8 n if( pParty && pParty->IsLeader( idLeader ) )
+ f" j" z0 H$ [) c pParty->m_bAllowEnter = bAllow;
7 e8 ~. Q1 H t) a else
4 O1 z! z' g7 ?$ E- M4 z return;8 {! A) j' I! C( |; ~, T6 `7 h
1 l' z! T% X, `1 Y) i5 }
CUser *pMember;8 {! e, B$ u3 k) G$ g6 N u; |
for( int i = 0; i < pParty->m_nSizeofMember; i++ )6 \2 i! D5 u8 O2 _8 F
{ E( T/ b9 G, i4 W0 }( h& |
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
4 }/ v- D% Z9 I3 ^5 i" g7 w if( IsValidObj( (CObj*)pMember ) )
7 ~3 B( r- F3 k+ l- @ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );6 X7 @" I( ^5 b8 T, Q' N
}- t* P! q* ?7 j9 x0 Z
}
# T, Q+ S3 ~, ]}5 s# B4 {, }/ S+ Z
#endif //__PARTY_FIND# M& y; f. E9 ?- z) [( z% e
3 H* W! @, q1 {$ G. s代码:
( j% k/ V& e& a#ifdef __PARTY_FIND
( H6 N* N8 ^9 x$ s/ j, U' F0 Z ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
2 S# g& c( R+ N" A* ~5 Z0 }+ m8 v- ?#endif //__PARTY_FIND
2 W8 B/ ]9 A" W+ y0 V; V5 D' f2 c4 b6 K) v# o: |* r0 w$ I
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )" O! P3 S& c& V
{, q. {! V0 {7 a% T0 [, H# n% w& B- ^
u_long uLeaderid, uMemberid;' e2 c6 z1 x9 F1 k
BOOL bTroup;' t" [3 G# o. \& A: V
ar >> uLeaderid >> uMemberid;7 [# D5 G0 b/ L b
ar >> bTroup;5 `2 R9 L( r" S; T' s
0 K. \9 N! I5 _2 I3 p
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );4 z% _" n i9 B5 H$ h
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
) d u6 `6 b5 O, {#ifdef __PARTY_FIND
; l; N! d0 E* D InviteParty( uLeaderid, uMemberid, bTroup, FALSE );# s: |8 H6 ]0 V6 ]6 [9 C
#else$ ?3 L: W3 R& H% _( k$ b4 |
InviteParty( uLeaderid, uMemberid, bTroup );% P/ ?' y# w Y! G1 o6 q, N% Z
#endif //__PARTY_FIND" S* s6 w2 r* d9 \, i
}
5 X8 {! E7 G! d8 ^2 Z% u+ `5 {7 d0 Q [( N
代码:
$ Z9 d$ _5 |: P#ifdef __PARTY_FIND
2 E3 k7 E! E- j m1 W; \void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )) n. o+ Y5 ]3 `, b7 L* F3 n
#else
! z; E7 `. ?, h% P2 Hvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )3 G8 p( }6 }& A% J) y
#endif //__PARTY_FIND
: N ^! o6 d, F( l0 q, l! Q{/ w1 U$ t# u- o2 k- i# @3 q
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );. x P0 b" b% C/ c
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );% r( X' q- n7 R9 o- R
: H8 @% l' k, e/ C0 W
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
. l z( w8 @* ]! j% t' \* r {: j3 {' @, o/ o& P( N
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
# u* t7 q2 F" R( m# H, W {) a- _, F2 J( X+ k6 H' e
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )0 o1 [' S4 v V' `. p* d* N/ P' [- E
{' _4 @6 y6 `/ R9 E
pLeaderUser->AddText("没有足够的权限。");( R0 t3 D0 Q( `( @; x
pUser->AddText("没有足够的权限。");
6 M) ~ @' r7 f' [" e0 C return;
7 z1 h& K$ b; c. k1 U ] }
3 Q- [) c4 g/ D1 n }
2 f4 \9 k. M; o- F) G/ h$ @3 e6 H$ Z // ???? ? ??? ?? ????.6 Z2 @, X. }$ \
CWorld* pWorld = pUser->GetWorld();
! s2 B7 E+ |& _* @ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )" I% O4 K; _$ g
{ ( k9 l- ?8 J- \+ L! q9 t" e6 J( k
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! j. J4 M4 X. ^4 ?& E9 _
return;% C% E; Q$ N$ Q
}$ U7 |9 N% K2 y8 U1 V- y
#if __VER >= 11 // __GUILD_COMBAT_1TO1$ ?* f& l7 h, a
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )6 s3 `/ K, Z# l* J
{) o' h" \% ?5 m
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
+ M$ C e' L* ]! I return;9 y- g' c& o( m4 X1 j
}
7 y9 w, F9 r, L! K; z#endif // __GUILD_COMBAT_1TO1 L( d8 ~+ a$ s' m- A5 G4 Y9 J' E
8 \% J% H' \- F. m0 |2 g8 F4 M#if __VER >= 8 // 8? ?? 061226 ma" O' m# {4 w; T9 h4 B4 P+ X |: v' m
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )0 l' Q: m) }5 f0 C' Y; I( k, `& y2 y
{
+ S" B0 c5 A' W' _- p return;
6 P' b- }# ^" f7 r) M7 M; z }) |, O" M2 F) U' @9 U' f( }1 K/ b
#endif // __VER >= 8 // 8? ?? 061226 ma
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5 K; ~9 M) g% t p+ N if( pLeaderUser->m_nDuel == 2 )
8 Y5 z3 `# u r6 z8 N h0 v { ! ~# _2 M' Y$ E1 ]8 W
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
, i' P( L" ~4 z }
8 \ S/ _4 p% Q8 Z& a else+ K2 ~% G% g: M, Q
{
% b4 X! z4 ]. o1 l; D' |* W1 a9 q) q6 ~ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???3 c7 X% |+ M. w8 u6 {" z$ C' B2 @
{* I$ D$ \3 z2 e, ~. ^
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );5 R& _7 ]( \* { P# d. m
}+ [7 G1 m0 P1 h* j& x5 a S
else
+ `. O; I2 T y3 A$ G, i& V1 D9 q {( `& t1 i& n* Q
if( pUser->IsAttackMode() ), H7 @8 L, A" ?. N" r+ W9 _
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );& E" x" e/ q( [3 }) i1 Z L( ~! Q
else' l7 J! ~# C( E" r
#ifdef __PARTY_FIND
( Y( Y @1 M/ K! ~4 Z/ e8 o- O pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );$ Y! W7 e0 s: z/ V- x( D
#else
: b8 ~3 \1 _& k* U) D' E' S pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
4 ^# ~- v2 H$ ?, p3 O+ @8 \#endif //__PARTY_FIND; x5 [2 F& a; x3 A$ o4 T D
}7 I/ g3 q1 D6 p1 G) ~: E
}2 T- ^" Z' S. H' s D7 s3 e
}9 ]. r& U7 v+ M* v% [- C; Y5 j
else
5 G2 u- ~2 a3 a! D1 ] {* A. X: C1 l2 x% m2 L* e8 ^
if( IsValidObj( pLeaderUser ) )
" B7 Z2 A8 A0 f' D# E$ m G" s pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );: y6 p, g$ Y$ l. y$ P. R1 F7 a
} X: Y' r- G, J5 A+ O; ^
}
+ r2 D5 t% }# b. c8 ?% @
. f: T2 Y! t1 f- {User.cpp:
, t3 g" O% v' H4 j代码:. A4 n9 ?& i9 | j7 j
#ifdef __PARTY_FIND
5 q( K( r+ D1 }3 R6 i! k+ y" Qvoid CUser::AddPartyAllowJoin( BOOL bAllow )# |. h$ l' ^4 y$ ~) p b* f+ S
{
8 _/ \" e3 J' E+ }' j- w' H e if( IsDelete() ) return;
5 P" z4 f! N: Y2 \7 A- [9 U8 |' _
; y, Z% j& |1 G' h( V- n# l+ x( h3 M m_Snapshot.cb++;
. D/ I& B1 Q# G m_Snapshot.ar << GetId();
! }7 i" n' x+ S6 N& Q" y m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;! j- B$ H; [: ~
m_Snapshot.ar << bAllow;
8 A! c( R4 `# F}
2 \ S( [: p# d* D h% b# f6 v0 e#endif //__PARTY_FIND& C7 I3 V: P0 X* c* e6 q7 W! }# |
t; s+ S# t: F: U5 P' c1 x, s" L: `2 {代码:
; k, E: F0 R$ G; V#ifdef __PARTY_FIND3 [* Q* F/ l( [: M+ H
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
$ q8 d* n9 G/ Z$ _ ^#else6 q# d% A1 U, K/ I& x. I1 |
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
( n$ i/ X% g- _3 b9 Y; ?#endif //__PARTY_FIND J, R5 k5 e$ l1 a) t. x
{8 j" G( q T6 \9 p: T N% j
if( IsDelete() ) return;
( K! }1 U! H0 ?- _! F
1 D( @ X& U9 x: h! ~& l m_Snapshot.cb++; A6 ]7 w4 z& [7 M! O( r& f
m_Snapshot.ar << GetId();5 k l/ h8 r0 |$ }) _
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
" x9 s5 d, d) f% n, A m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();9 Z; X5 q1 `7 ?& m. D$ W/ N( o/ U
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
# o$ L8 Q3 s. J6 _- V m_Snapshot.ar.WriteString( pLeader->m_szName );! m4 w0 I8 @: I
m_Snapshot.ar << bTroup
4 O: V, w, [1 ~. B#ifdef __PARTY_FIND5 ?( W. J# q$ s+ o* q8 N; q
<< bPartyFind; o. h8 ^7 f% N& l$ O0 t
#endif //__PARTY_FIND
0 j; F% ?8 Y3 x+ b6 B8 U ;
R* i6 J* K2 [& b) k
- z9 b. \4 q/ F) G2 F+ e. f4 V}. n" h9 D) G3 k# U" G
3 S# _4 k! f: {" A+ }DPSrvr.h(公共范围PLS); x0 q+ y6 n8 c; @' H
代码:
J9 O* j& a1 B#ifdef __PARTY_FIND
# o" Q0 x8 c( `9 f6 z. G. \ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
3 t) U! d. W z$ a f! w#else6 ^7 B& J% \7 v
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
7 Y( Y n& p m' {' P4 @0 ]#endif //__PARTY_FIND* c: Y" b( J/ h9 b' E
: F1 {, l7 q1 `1 D5 `. R& s5 {
代码:2 f0 O( w- T- g3 o- p
#ifdef __PARTY_FIND
: h# T. Q8 u7 h void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );1 }9 U) Q- d; `' v( f: ~! x; v
#endif //__PARTY_FIND% }6 N8 ^- m$ G$ o
+ ^- o4 J; ~1 l' |User.h(以及):' A- A$ }$ [/ J; h# b: M" `
代码:
T" x' _6 O% A' S. l# E#ifdef __PARTY_FIND
^6 X* a% X7 L, T/ t4 U' q void AddPartyAllowJoin( BOOL bAllow );
- ]" Q6 q: _) g! L: f; Y( I) @ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
1 o2 o4 F' K2 K# ?1 P#else7 j. l7 k* g7 m. Y- J1 Z( U
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );& F7 N0 p+ z! B. B4 t, B8 D! r1 \
#endif //__PARTY_FIND$ b+ m# J! I0 G* Y3 Z7 a3 r% H
' Y( z0 {& F% Y
party.h:
( @& @- l+ J) y2 L代码:" m$ N* n" H; I/ A0 x
#ifdef __PARTY_FIND9 q8 Q4 t- T7 t4 H; s" V
BOOL m_bAllowEnter;0 ~& N* _& O; e3 ~
#endif. G, t o' R; S# S8 a4 |1 _' U
0 @. X- G$ t8 v& x* O
代码:# e( q0 y& _9 _& _+ n' c% k, H
#ifdef __PARTY_FIND
1 T5 t+ g: m) A! f/ [ CParty* GetPartyFree();, E6 y9 |9 {* y0 d3 D" {9 i- M
#endif! d! a; e6 ^2 _7 M5 j9 n- S: U
4 Q) H' F( U1 k% c) `7 G" {WndParty.cpp:( K" ^$ Y. `2 i
OnChildNotify:
% J% d. v/ j( f+ R t% v7 @* _代码:- U2 q' t5 {3 K: A) r/ G4 l
#ifdef __PARTY_FIND
& V* X( [/ N' q2 _5 Y else if( nID == WIDC_CHECK1 )
7 j' g7 H! J$ I3 x3 k {3 b" A3 D9 \( {( d- _! A l( u
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ); ?) w7 X( V- Y- t$ t, m
{
6 D7 G9 K- _* J/ a% p1 k0 ~ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 c* j5 w' v/ b/ p2 r" m
g_Party.m_bAllowEnter = !chk->GetCheck();4 O z5 A% t8 C3 U+ h, m2 O
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );, v7 W1 y3 J) Z# n% V
}0 m- P$ Z# e: E
}0 e* u- c" c6 T. i
#endif //__PARTY_FIND0 |' z: C- d, L
) e: X( I; [' \2 w, D; f+ j
代码:
/ Q* j9 X- ~' n. U9 M9 p' M: j( cOnDraw中:) `& T6 S9 C9 |( W2 d, I. Y
代码:4 q' |4 n/ O9 Z6 E! b; n
#ifdef __PARTY_FIND3 c }( i3 [5 b9 p+ r7 c' a, }
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); u0 B4 x2 h2 G+ a
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )& W+ {. E( f4 ^: y
chk->EnableWindow( TRUE );' [, C7 M, ~1 l9 W( L4 R& N
else u# p+ F3 O# e4 D* q# T4 n
chk->EnableWindow( FALSE );4 G: L/ B. `2 }
chk->SetCheck( !g_Party.m_bAllowEnter );
2 }+ A2 e9 h" F( C! E& J& b: r$ M#endif
& z9 E6 u& n+ p! j. Z* Y' { X
) n7 w) g- [2 k. o# rDPClient.h(public):
! i6 w0 ~/ j Z6 p T2 n6 u1 z代码:& _: i& Q' @# B0 [* C3 ?
#ifdef __PARTY_FIND& J& e7 Q7 g% }( D9 K% d
void OnPartyAllowJoin( CAr& ar );
8 D; e" {, C z2 W3 H9 t$ k void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
4 l( O5 B4 Q' j I( U#endif //__PARTY_FIND9 j m- ^, G- k
& q F! A6 p4 I0 B/ ?" \ W* Y$ s
5 F& N# B1 N' f4 Q; O% bWERS hinbekommt没有,请让赫克的权利。
7 X7 |. ^- E4 @6 V K. ~不支持左右,所以难不...1 f! @' y" N% d l
党k的Windows NT甚至编辑它自己。6 ]& f! d. Y2 W
包也,因为我不erschreiben进一步如果我你的。8 \! P' r2 J6 J& O
由于缺少Quantité k n个代码是什么升工程前。. a1 q2 y; h% X' u0 z6 r
如果是这样的。请发表。. M: s, K% V& r# Y; v- J0 _& q
到目前为止,Pumbaaa
; P: Z0 D* [; e; G' r3 {4 |1 ? 3 K% Z% j$ M. s
; S' j. G5 s, W# v+ \$ e
MsgHdr.h& G5 s7 m6 n3 X5 e4 ^" c
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
; `! W$ Q! P' w6 h3 Q#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
1 ~7 O! l) P( p& X; V3 d4 m7 a1 p% s0 x* H
4 x) p9 l: r% _" H& T: C/ b1 t/ c, k8 _
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