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对于那些谁需要它 - 谷歌缓存FTW。 :$ v1 T" J' v: x; M' [7 a) W: f
如果我鼓掌纯粹是我复制错误时,D
$ ^7 f5 g6 J# F积分当然Pumbaaa。
& S3 ~. i# _: ~0 b8 F5 \! @, u; k! \8 d! i0 _: r
FuncTextCmd.cpp:
. L* \) O6 F) K" F4 [" M
- F. Y J2 I0 ^) q代码:/ P! s/ R* M' o( ~' o" |
#ifdef __PARTY_FIND
" j) C& m" f1 ^$ [BOOL TextCmd_getparty( CScanner& scanner )
8 |' o# V# g' D. m9 g8 W. D; n{
- j8 \/ _+ z: e8 ~. }#ifdef __WORLDSERVER
1 m9 N0 B6 g* F3 W- @ CUser *pUser = (CUser*)scanner.dwValue;
6 m6 v$ O. e9 a3 m. J% \& |" o+ n if( pUser->m_idparty > 0 ) ]1 h# Q& y; Z; w7 i* b3 ?
{8 ?& v5 F( j. [7 j5 c, ]9 t7 D. z
pUser->AddText( "你已经加入一个公会。" );3 q. u' n0 {' h$ t3 y7 K8 m( U, O
return TRUE;$ n5 N' ?* e7 x- M
}
2 V1 [" ~3 Q: D CParty *pParty;
! a2 K$ M3 @) w8 y pParty = g_PartyMng.GetPartyFree();: C) D2 b. ~, s
if( pParty )7 _- B; b: i4 C
{8 C* c- g5 L# i& [
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
) ]: E; a5 e7 p7 T }else
) p# z0 ^" Q+ Y; `# @( ]* o/ y0 f {
`; T& t8 P/ g6 A0 y. M! h' j pUser->AddText( "抱歉,这里没有任何一个公会。" );
1 Z2 o4 }7 J1 | }7 z+ j8 \( K- l
#endif
6 V3 ?6 ~) B7 S2 E/ w* C' c7 C: P" X return TRUE;
# `' J, v4 [( p$ b+ s}
+ \+ W- P O( [5 X$ i2 F$ a#endif //__PARTY_FIND
! J& n) O2 p, i3 c# J! T% m, Y8 m( W2 f" [( U* s
代码:
- v# h9 m/ @) \BOOL TextCmd_PartyInvite( CScanner& scanner )% P' F* f, d+ F. o" X7 J
{
9 d2 C& n9 v' p#ifdef __WORLDSERVER% g% n- N+ s: M3 K6 V
CUser* pUser = (CUser*)scanner.dwValue;
$ g$ j; x0 D( w; ^. c P! N MoverProp* pMoverProp = NULL;1 S; G# X9 p I% D( U' X1 c
scanner.GetToken();0 H0 g) m5 c5 b/ Y# G& o3 B
#if __VER >= 11 // __SYS_PLAYER_DATA: w, e" D% }7 y& R8 M$ Z7 |# E
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );3 g7 \9 N, q$ g5 s7 [) ]/ l+ }
#else // __SYS_PLAYER_DATA
- W! \) }4 I" u$ `/ z& L: s u_long uidPlayer = prj.GetPlayerID( scanner.Token );* }# P4 x" h* p6 {# }( r
#endif // __SYS_PLAYER_DATA$ K% ]; t2 U, k/ ~5 J& w( Q u# s
if( 0 < uidPlayer ); X( |5 _" L0 Y2 X+ A
{3 M' Y2 M0 M/ i. C" v, k5 P
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
6 w1 C% Z3 O% T- p9 K' W1 H if( IsValidObj( pUser2 ) )
" _& A9 O. p: @4 j, N0 }#ifdef __PARTY_FIND
( U3 l7 {$ w. h g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );) X8 C8 o* a) S2 \+ c7 y
#else# v+ f% R, i4 s) D E- g
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );; l: G* ~8 @- c& d
#endif //__PARTY_FIND
) z8 m' B& w& Y$ Y! l else
- E: P# J$ Q ] pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );% S( _/ n+ u% b, t" |( Q/ Z
}. D3 n+ ^ b* a6 c
else4 c. E; [; E/ ~% S. P K, H4 ~* \; M9 g
{
& z! z/ Y S2 C4 e3 l- r% z pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
8 j; p# ?" t. [# v* H$ |1 H }3 [3 g5 B9 a* @( `
#endif // __WORLDSERVER( ~4 H$ C3 \6 r' n
" ], y, X. h3 {4 A/ S& A
return TRUE;7 T( `2 ?* A) z* S, J( {/ u* C( |
}/ z6 y( S5 Q, M2 c
: k3 G! Y& F+ [6 ~; F9 s! I代码:7 n) C3 H) [$ i
#ifdef __PARTY_FIND$ |9 X; D7 q, W# U9 D; a
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )+ T2 K$ z) z; _- Q/ Z+ H: U
#endif //__PARTY_FIND
7 ~# b0 v% B3 Z2 W% P' uDPClient.cpp;
, P( {; J) W! a8 T y7 CCode:% ^' L. r& q0 ]6 R, Q+ |4 v" b
void CDPClient::OnPartyRequest( CAr & ar )1 A$ p7 G9 v. {8 }! U
{
h$ R C) Q$ q. `9 d+ r u_long uLeader, uMember;' B8 n1 O$ m X$ \
* c U- Y3 C B$ O: t/ k
BOOL bTroup& ?+ f, u* e) ]
#ifdef __PARTY_FIND
1 A5 y9 _8 l$ B7 o" \0 W , bPartyFind
2 F( @3 ~$ v/ J% v" v7 y#endif// __PARTY_FIND
" n1 I, }4 ~! W8 F9 P% a0 G4 C: c! _ ;
0 D9 G: t& A8 z7 N6 ?# _ LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;4 D; {9 [2 s5 a: u ~/ j
BYTE byLeaderSex, byMemberSex;
! m1 m, m; O f3 J. I char szLeaderName[MAX_PLAYER] = {0,};
/ {: Z& W5 l+ p ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;3 z- k3 W0 z d2 @, ^8 s. f
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
0 H2 w0 ?* Q: |8 l ar.ReadString( szLeaderName, MAX_PLAYER );* L/ x( i; [- q; d( [1 U
ar >> bTroup& Z2 l8 b3 \1 V* R
#ifdef __PARTY_FIND& Y+ c" a$ f' \' ?% `3 u4 ~
>> bPartyFind( v1 ~3 a& ^1 z9 n
#endif //__PARTY_FIND
4 o: i. E* S# P5 v4 D ;
3 U4 c7 l3 b% _# I$ c6 x2 _6 U9 C* ? - f' F0 B3 z3 H. b
if( g_Option.m_bParty == FALSE ), g3 D4 M! y) P0 b, Y
{- l! a$ W0 F1 m3 V! U
SendPartyMemberCancle( uLeader, uMember, 3 );- b1 k: U D- h
return;
9 A! [! O9 s( P8 F/ k! m }. k, o- b" B' J6 f2 `- \
1 F6 P" X$ U+ {: f#ifdef __S_SERVER_UNIFY
+ j* K" R9 ^& Y% s# w" q3 Y if( g_WndMng.m_bAllAction == FALSE )
" E) S; j5 v2 l- z- A3 O5 r, D return;
' G2 k" d( E+ @' S#endif // __S_SERVER_UNIFY
5 m5 \4 L& Y2 [8 b/ u0 s9 ^/ M- W9 a
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
/ I% Y) V( }/ @3 a6 \0 j 4 h4 u: L4 r+ G% x0 _/ u8 g
if( pWndBaseBuf )( ], ~4 `: s8 D
{3 {1 U1 P0 N5 t' z2 Y5 ~( H
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );9 `9 i3 s$ Q3 \+ @) G
return;! x# J- J4 N. `! p
}$ R# R, W# [$ C8 J; h: s
#ifdef __PARTY_FIND( y1 i" I5 H# e. U6 _
if( bPartyFind )' S$ B0 e! h! q8 U; o
{& @% e% ^- l1 T
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
; U1 ~- w; b# f) g }else# L; ~: V& |* U
{; D6 w3 Y: y( X1 i
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
9 a6 h' p& Z" {3 |. V% l# w6 E g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
9 O0 {' S* S1 G7 S g_WndMng.m_pWndPartyConfirm->Initialize();0 J0 O1 f; b+ j' \
}2 J" Q0 s" d* q3 j: A2 n+ P
#else
! ~; g, ~# y; s' F* E3 Q, J9 @/ D g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
# E# Y% S4 V: f0 a/ g; J g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: ^% M2 D! O7 I) }. g
g_WndMng.m_pWndPartyConfirm->Initialize();
1 T/ q% ]" Z: V5 |( r2 v#endif //__PARTY_FIND
4 [# @4 I) g$ X; u: N0 d+ N1 U! |}
6 v, k( T5 Z" M) \
; [& {# H( k9 p3 X. M& c8 {* c代码:% E) E8 l8 v& J4 N
#ifdef __PARTY_FIND
3 S f7 ]8 T( `' ~8 ]' I0 |void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
' E' }" z7 H5 I, g( e" O{4 G) D3 R3 |3 w- w- r
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
; ?1 O9 I$ e/ N1 [' X7 R( d ar << idLeader << idParty << bAllow;+ t) `. p$ V7 \! V; t
SEND( ar, this, DPID_SERVERPLAYER );+ B0 g2 t5 |( X9 O9 w
; J$ N8 X: {$ }' E1 h
}; S$ }" }" t' U/ Z
void CDPClient::OnPartyAllowJoin( CAr & ar )
g! j3 u! t& m( Z! b- A( `0 M{. a# @# Y% b" C6 O1 Q/ I9 _
ar >> g_Party.m_bAllowEnter;
( c& e& E8 @& N: B7 b" o P+ ?}
; B( P6 Z5 y0 L8 P! c#endif //__PARTY_FIND
; G p& h1 c5 L% fCode: m3 h0 B, v0 \5 w, D, L. F
#ifdef __PARTY_FIND0 g# A# ^$ Z& v0 H: l
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;: r& j8 c D3 u% K2 D' R+ B% N
#endif b4 L1 N. r1 \( Y- m, a" n
. p( d! n. c4 cparty.cpp:- `* M1 p4 {6 M: X% ^/ {7 ?
代码:8 y# A. H# z& f5 |* P5 r
CParty::CParty()
, @0 M) @: S5 @( v* ?{5 m; a# h. ^: ^
m_uPartyId = 0;
" K' H+ s. M4 ?8 y m_nSizeofMember = 0;0 j9 {1 ?) _! O/ R1 t" n
memset( m_sParty, 0, sizeof(m_sParty) );% _ p& |( d# E& y
m_nLevel = 1;/ m. V1 Y. P+ x2 E
m_nExp = m_nPoint = 0;4 G2 _! d% O5 Z8 c8 E
m_nTroupsShareExp = m_nTroupeShareItem = 0;
) Q7 y, ]# o. ?! d U m_nKindTroup = 0; // ????
, }7 t, s( q& F4 _- [ m_nReferens = 0;
3 }! Y- ^* C$ G5 D2 o3 v$ f1 u+ j m_nGetItemPlayerId = 0;
' o; A" ?/ O5 w* i6 N$ [#ifdef __PARTY_FIND/ K3 q$ i+ U2 _% n& Y2 g/ H
m_bAllowEnter = TRUE;, T. M. Q N" m5 z7 o
#endif //__PARTY_FIND, i4 B9 e& T* y8 z5 e
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
& T" n, O T% o' `( a% u {
( f) S) G5 K; G m_nModeTime[i] = 0;
1 [$ ^6 i2 @1 i5 ~ }6 e, t8 F O$ J; x
m_idDuelParty = 0;& [$ |: Y# U0 o A! l
#ifdef __WORLDSERVER
) @* z9 r: ?; N m_dwWorldId = 0;
6 y& {# w$ I, d3 {) A1 p#endif // __WORLDSERVER! H3 v7 r6 N; D6 ?+ k6 B
}
3 q" l: J; [/ F) E代码:. z; H, \: {$ s3 P8 r% \8 z5 j: Q
void CParty::InitParty()( @: q& b; J' S% L, x
{
: K1 d3 F: v: M8 ]- [ m_uPartyId = 0;
6 m. k& K7 s. X8 s; ~( K9 Z m_nSizeofMember = 0;& I S9 N* x/ Q: ]! k9 j
memset( m_sParty, 0, sizeof(m_sParty) );
" @# G5 Y; _! b6 J: [& u6 d m_nLevel = 1;5 X9 k& J4 _$ C- z
m_nExp = m_nPoint = 0;
; o7 v/ }' N9 X9 ~$ j, u m_nTroupsShareExp = m_nTroupeShareItem = 0;6 O. E! f" _0 E, B
m_nKindTroup = 0; // ????' ^; V0 b( q' p, \5 |+ B" e8 Q; ~' F
m_nReferens = 0;
. A3 E5 l8 ?: }* A#ifdef __PARTY_FIND
4 H+ g( A# ~! ?- q# E m_bAllowEnter = TRUE;% d( N% v% C, W0 N' q/ s1 Q
#endif //__PARTY_FIND C" u" j1 O5 V. X W
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
7 ?: G- ?# X# q( n; ?( V# I {3 U, R9 n# W+ b/ \ v1 ~
m_aMember[i].m_uPlayerId = 0;( Y) z) {1 c) j3 D( o4 L5 z& g
m_aMember[i].m_tTime = CTime::GetCurrentTime();
7 }3 U# D3 A! O( Q. J. a m_aMember[i].m_bRemove = FALSE;
4 L% x ~4 i0 B#if __VER < 11 // __SYS_PLAYER_DATA
% m! _7 o! m0 }4 \8 Y( ] m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
& _% ]( A; D6 H" j+ V: ?* f m_aMember[i].m_szName[0] = '\0';
/ M2 T1 U ?. J7 J8 h" @" P% a#endif // __SYS_PLAYER_DATA
* i. }# _9 z$ W1 W }
+ [) f R2 b# t8 v* E7 e) |3 r}9 J/ }- H1 }4 O/ ~& T
代码:
. B2 N& o( k6 A& R i" r1 J3 c2 T#ifdef __PARTY_FIND- Y6 l& t: \, ?( R- \
CParty* CPartyMng::GetPartyFree()! U) A. g2 _. B1 c# w
{( k0 A+ M8 E2 V! d# Z9 D1 L
CParty* pParty, *pPartyTmp = NULL;
. g9 [/ Z- {# k! J- \: |0 J! Y if( !m_2PartyPtr.begin()->second )2 w$ e0 @6 w+ J. W$ S
return NULL; a |. [6 C% n% n, r1 P
BOOL bRan = FALSE;. k6 c; K3 t' v) X
DWORD dwRand = 0;
1 Z, [, [. G0 ^4 \# \3 b/ P. K# `5 `- ? if( m_2PartyPtr.end()->first >= 1 )
' t# O, A, h' p( _8 ^ DWORD dwRand = xRandom( m_2PartyPtr.end()->first );2 l1 {! m, T3 _- {
4 ~4 r6 B6 T+ E# V0 w for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )+ W% D9 Z& R* a3 Y9 k
{
! `% U' L1 V6 t r5 R- r1 o pParty = (CParty*)i->second;
! {* ]: s1 o5 H1 }. D4 q! s if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
& h5 w, o, T# l% @( \3 p, n/ f {8 w- l$ |1 A5 G" @1 _% w7 A
if( i->first > dwRand )& I# {" z0 ^# d, [/ ?- X. k
return pParty;
! e N8 a: D+ c- @6 l: I else
( Z. ?, {2 [5 e pPartyTmp = pParty;4 X" c3 x$ I }5 n
}
. `- j- R4 B3 _ }! q4 r7 s& \& t- I* F9 _7 `
return pPartyTmp;
/ {4 d+ d/ U. C/ t) p" Y% W$ ?}
, q. V+ h- p2 |#endif //__PARTY_FIND& ^9 b: R" l9 c* ^
9 P9 ^0 D8 t) E5 Q* a& n% j. V
DPSrvr.cpp:
* E/ `3 F* s, S; C代码:) Z) Q; _" e! P3 Q; S+ m' z7 L0 v/ f! X
#ifdef __PARTY_FIND
2 _6 ? R& q- v( Y/ Jvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )6 V* p6 X9 V( }! @$ y
{( H' z1 ^% y4 w ^
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );% K4 X8 W. h& g! }* w! n
if( IsValidObj( pUser ) ): Y- ?+ K* k: j0 Y
{1 u8 Q5 C* B* e" S6 i3 }) ^; Q. ^
u_long idLeader, idParty;
7 t( z- Y# B* h BOOL bAllow;# T" } B$ s4 Q0 o1 \1 u' b |1 u) ]
ar >> idLeader >> idParty >> bAllow;& L: Z+ y0 M; w
if( idLeader != pUser->m_idPlayer )1 V4 m0 Q/ n: _+ \
return;
0 D: l2 }4 q6 X: J: ^# B CParty *pParty = g_PartyMng.GetParty( idParty );+ Q! [1 V0 l# i! j% g+ G
if( pParty && pParty->IsLeader( idLeader ) )7 t4 n& K: x B. }' a Z7 l- V
pParty->m_bAllowEnter = bAllow;8 W) ]$ f! k! `" {0 h
else# G& o( E" k" P' i$ S% D4 ~
return;: @7 ~$ C7 Z. A8 K) z. a
9 a, r1 Z. }; J5 @
CUser *pMember;
8 G6 G# E; w Q- e' y for( int i = 0; i < pParty->m_nSizeofMember; i++ )
l) M4 a9 g4 k% k' \/ J; m { x9 n2 g' g; W K
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );. U. Q4 E1 T4 s% S! g
if( IsValidObj( (CObj*)pMember ) )
% a1 Q& \3 E+ o- e% M/ h# j5 i' R pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );% M- _' ~9 c* O1 B% }, R- D. j) a
}1 ^% ^% C$ R M* ]$ R/ d1 x
}
6 X; `$ S, `# x( v& l4 N& ?0 E}5 P, k- `$ F' a
#endif //__PARTY_FIND
+ }' Z# d+ } H1 Z- X) N! v$ r, [% I8 `5 |2 U: W
代码:& u4 p3 N' [6 M2 H3 z9 I
#ifdef __PARTY_FIND
1 `% @, ~; I t& t3 K+ j5 \, D ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );: ?' T) v9 N. a& p/ Q# j3 j2 J# X
#endif //__PARTY_FIND" U* M( ~) N m
" \: v) U. R1 z; qvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )4 G- t( F# ~# @
{1 Z2 g, b% {0 V e! U" z" E2 f/ r4 n% r
u_long uLeaderid, uMemberid;# ]9 h$ \% f" C: R* d. W$ d
BOOL bTroup;
' x4 a' ] l- D8 G ar >> uLeaderid >> uMemberid;
+ Y- i( F* a1 H' v7 Y/ i& m. `+ n ar >> bTroup;
( o- G; n% U. m( t* W& X0 ]5 Z8 F+ U1 a8 W
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );0 B, b8 j& `* O% ~# \
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
6 h5 B1 f3 Q8 c4 f5 k) Y+ d% C! M#ifdef __PARTY_FIND6 c# C5 b! Q: Z% K0 u% k
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );& g7 W) W0 ^+ V, |
#else
! p0 o/ l6 b1 L% x% v3 [. h A7 ^" i InviteParty( uLeaderid, uMemberid, bTroup );* a' p' I4 {) v! i
#endif //__PARTY_FIND
" I' F; i1 v: m. {& M# l}% S( d, Q; p7 S, o' N8 q
$ r+ v" V, d3 a. {代码: e9 r& u6 e) V8 k5 A
#ifdef __PARTY_FIND' u! n1 }' F( `3 D
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )$ s4 `7 T2 t0 Q
#else
9 K/ l6 f7 `6 D1 ~8 H4 k* avoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )' [2 U, N$ P( `* V" @) [
#endif //__PARTY_FIND
6 C9 {9 W2 H/ M{
; B1 |1 N# U; X. t0 x) j( A CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );3 Y8 R, U: V- O8 R2 c" a5 M0 G
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid ); n/ O/ `/ H1 V3 j( J5 o
$ @* Q% W; F7 D2 i if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
/ O/ F' L2 e" E- T9 J4 k4 v { w% P& T) A' J4 _0 g
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
3 o0 F. R2 x0 R0 D' `6 Z2 p' i {
! G! t0 c0 J/ M$ N8 v5 ~ if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
[2 P2 T/ ]2 I+ Q {3 p2 K7 W) \) p- N
pLeaderUser->AddText("没有足够的权限。");
9 d0 P) C ~/ X pUser->AddText("没有足够的权限。");' x ?( o( W. M( u8 _
return;
7 Y6 O8 ^4 ?3 y3 S+ Z7 Z }4 W/ g* p8 B- j) W
}% w& T q q2 D
// ???? ? ??? ?? ????.
! a6 F. D7 a4 W: w( M6 A Z CWorld* pWorld = pUser->GetWorld();* R! o1 i) T" T/ J2 J7 i2 |
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
2 u/ ]1 @! [5 S2 z8 T {
- W- Q% w" x. k# Y pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );$ R5 C u$ \* j2 k2 T. `. i4 w9 n
return;
3 |) g. @$ _7 s" ~3 L7 q }
# n0 Z0 F4 E: p& R1 M% U+ }#if __VER >= 11 // __GUILD_COMBAT_1TO17 }: K/ h6 U- R2 ^
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )& o, |$ U4 @/ Y9 P# {9 k. @% a y
{1 D# \" o1 V: s5 g5 L i7 w
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% p" }/ s6 ]' z# J9 M# G7 b- P4 g return;
# g5 V& d1 ?* Z5 k8 P7 T+ q7 Q& s* b }; \. U+ T8 `7 \4 x5 ^$ d2 y' {; P
#endif // __GUILD_COMBAT_1TO1
7 a s# [5 G( f/ w
# ^+ g- n5 K, q" R% U1 w#if __VER >= 8 // 8? ?? 061226 ma: r5 q, M! R# ~0 x; r' v3 p* k
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ), Q7 k* q- T( S9 i2 j
{
5 T" y# E3 k" ~! f& [ return;
% r- z6 L3 Q# M6 }! a6 y* P( } }
" U% T1 a" O! o9 [#endif // __VER >= 8 // 8? ?? 061226 ma; F0 ^, E( [; V: Z
/ ~4 C& k' W$ f, g, i if( pLeaderUser->m_nDuel == 2 )0 E1 m; n# M, K! V
{
% @! V) U9 T7 @ }% T% R& M! m9 h pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.% E; E6 w4 T$ `& a
} - [" O# P6 k; ^7 q) U, u! R
else5 }, Z0 e, J0 ?8 g6 h8 P
{; p! t( o; Q1 u- ?
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
c9 Y/ {" H6 z" }, F {0 B/ A- g3 T& |( k! ^# |
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
- {6 W; C/ X8 l' V2 S- r( Y }
% } R0 x6 @5 R7 y else5 F' K/ G3 s1 {2 ~$ Q9 E Z
{$ L' b9 \# k; f! K
if( pUser->IsAttackMode() )
* I8 P1 u5 p1 {2 ]5 M. c8 E5 i pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
" U) [: F- g1 a; v2 x else
: I5 t. f- ~ A; @2 o#ifdef __PARTY_FIND
, Q$ k5 y7 ~) d/ O6 q3 S/ x pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );. D% B O. I2 t, z/ H3 f
#else
( t( P# U$ y: x( t& P: j pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
) B* \+ k9 m+ e. ~; c+ j#endif //__PARTY_FIND' R6 @% p" E9 A/ M0 R7 |
}9 l3 q* I5 V4 z; O. p2 x7 R4 z
}5 ?5 b$ e1 N6 i/ a
}
9 c3 b0 m$ J. t- y else
1 b" u4 c* p. Z) s {# \% K7 K2 h% M; S2 g% u' |5 O
if( IsValidObj( pLeaderUser ) )
# [7 K$ g8 E0 C+ X pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );' x% Y+ ~; E/ U: b2 H; b
}
( S, H+ U, H" P! r6 ?; G}5 T4 l+ Q2 q) V0 a K
: i6 f( a, P$ M- r2 Z, k
User.cpp:% W, U1 {/ E% \# [0 ~
代码:
, h: o' d3 E# r. v#ifdef __PARTY_FIND
; r% D/ ]! Q4 R/ S C0 Tvoid CUser::AddPartyAllowJoin( BOOL bAllow )
4 [7 h" @/ z' q3 o{# H5 j& I( b+ H/ ]9 P8 o. E
if( IsDelete() ) return;
8 Q1 k& o7 S+ z o R
- Q- h5 r% s: G4 q6 d1 b m_Snapshot.cb++;
) |* S/ |5 ~$ I m_Snapshot.ar << GetId();+ j2 T. C, R7 t# @5 W; v$ b5 T
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
& t9 X) B) Y8 f" O3 X: e9 j' l m_Snapshot.ar << bAllow;6 U( L$ G( T, u4 W9 U
}
2 f! y# ^ v1 k8 M#endif //__PARTY_FIND
# w, e) d" a/ ?2 x4 |
8 i$ |1 }; O( o5 [4 [7 L代码:
! O. ?4 K7 f6 s% \% U$ c2 r( _#ifdef __PARTY_FIND
7 c& R+ s% T8 X. Qvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
/ S, d+ C) }! b5 }) p" `( D( e/ t#else$ Q" y" s9 N: T0 T+ a
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )/ C* _2 z! |1 C. I
#endif //__PARTY_FIND' S7 ~: k9 G* Y4 ]
{: b% x3 t2 E9 ^9 q5 z7 l: |) {9 N
if( IsDelete() ) return;
: L0 s4 J9 O- B4 |( N" H2 E
2 g3 J& f4 w: f# y3 ? m_Snapshot.cb++;
4 ?2 {4 g8 W% f m_Snapshot.ar << GetId();
2 Q$ q8 a' f/ Q3 q/ m0 p5 ? m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
& F+ s7 D* K4 W! F5 a% E' T m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();+ D( J* R/ ~, f5 J
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
# M2 b. T; Y; O2 Z9 b m_Snapshot.ar.WriteString( pLeader->m_szName );: A3 d d. u o% I5 U; H2 \
m_Snapshot.ar << bTroup
# W7 L s P R1 b/ q8 l3 c#ifdef __PARTY_FIND
1 ?" z0 y5 a( h/ ~4 m g4 S9 W << bPartyFind
+ c' D$ p; U! t: r#endif //__PARTY_FIND
! z$ |7 f4 ]2 F7 U2 X) ~ ;" a6 k0 _8 q5 j2 ]7 y9 G9 g
9 f4 U" s1 M' X3 a/ n. @6 U; h}, S& n; B' e+ b6 L9 u
: F7 I5 i5 R- C& c* t7 E
DPSrvr.h(公共范围PLS)
3 @! E4 u% g2 n. d代码:" v+ G z, {! E' P. p
#ifdef __PARTY_FIND
5 {5 i) Q9 p; G' t" w void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );4 ]/ i+ @, `- l) d6 u
#else. X0 d" o( m& Q" e4 \
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );1 N# h' n1 Y c9 n. w: h. ] h
#endif //__PARTY_FIND
' H4 \ ~ G" F! e8 b
. c1 q8 @8 G0 i3 T代码:
0 ?. P4 D( [3 G2 ?. B8 h#ifdef __PARTY_FIND9 K8 ]( |' z' \5 M# E: |( O
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! I5 \0 a1 r+ C6 f0 S#endif //__PARTY_FIND
* c/ k: |( j! V9 c" _- o) B9 L2 n8 g1 ]1 u
User.h(以及):: o, c2 w Z! B7 ]# ]
代码:
+ D2 A8 x2 r# c* \#ifdef __PARTY_FIND* a* v2 M5 W3 u+ R# P/ a
void AddPartyAllowJoin( BOOL bAllow );' m1 o+ j# q! Y' Y6 X
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );/ ?- U% ~( d* s7 V- M
#else
+ T9 u5 |, N8 F, B void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
- w) I' H0 b- R: `#endif //__PARTY_FIND: Z% t7 t6 E5 k9 u( ?/ V, { N6 j
7 U1 r/ k, w, O
party.h:
% k! [" l0 r8 Y0 W( ]代码:6 [3 D( O) O' @; L& }2 Y
#ifdef __PARTY_FIND
# A. {5 ~" }3 q& O BOOL m_bAllowEnter;
3 s) m8 G: N. Z#endif" J0 t9 I8 L, W2 P/ a O! C1 _5 ?
4 ^+ |4 e8 ^& K: c# m代码:
2 I- h* {; V T0 S#ifdef __PARTY_FIND
* _) @( ^+ ~- W) w: i CParty* GetPartyFree();
$ e0 I6 \. A/ `* S3 ~#endif! L* z! c9 l3 m2 `3 N' ~
% O4 g* E9 |$ u6 U8 `. K) i: |
WndParty.cpp:0 b6 b0 L A0 f6 [
OnChildNotify:+ Z, P1 ^( w4 B& w+ x0 V
代码:/ e! K/ v: u7 h; r2 x
#ifdef __PARTY_FIND% X9 n4 a8 l9 D2 O. k
else if( nID == WIDC_CHECK1 )
# Q" Z0 S. ?: _ {
4 _. u. X3 d0 Q" c4 T: v6 _/ l if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
& Z3 ?3 {4 k, g v {
5 P8 @$ L% J Z CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );* ~, R2 a; }: R$ j; N3 U
g_Party.m_bAllowEnter = !chk->GetCheck();& W5 n; ^4 z( f3 p7 R6 ?6 B
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
0 R+ l1 u6 r* t: Z( m# e. q# E }% J, j1 W! I! c7 Z* f# O
}
( f7 p1 h% P$ W1 o6 n#endif //__PARTY_FIND
6 ]; } _+ s! W, J' F+ q1 y: S# d5 ~1 B: P) P% Z8 J
代码:
: D* s* A0 e- U2 F7 EOnDraw中:
# {+ n; a5 |6 O# B x代码:
& ]' `- C! h8 K( U#ifdef __PARTY_FIND( I6 A$ s) l# F4 c
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); S2 R; G- C9 ^0 T" @7 \
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ x1 P3 y( w- B- i chk->EnableWindow( TRUE );
9 s" G8 K' p- u, m else
& j. n5 ]2 f! n2 q7 `! G) D$ G chk->EnableWindow( FALSE );
9 y* n0 p: p" [7 r chk->SetCheck( !g_Party.m_bAllowEnter );7 w8 J' o0 i9 Z5 D: g
#endif
8 w9 V3 f" y1 z# w d
8 g$ ?. @2 N# A. uDPClient.h(public):$ a7 \' |2 A3 b$ u |+ `4 D" l
代码:
6 E& w% S& t4 g% Z% ]6 F#ifdef __PARTY_FIND
+ {2 n; Q- u+ j% R$ Z+ n void OnPartyAllowJoin( CAr& ar );7 \9 Q$ O7 N! O" M6 Y
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );7 [& J2 n4 }7 T w
#endif //__PARTY_FIND
1 k8 g. N- X: w' i. y7 U, J$ L6 b; f
6 l7 @' S- {. X6 C, y; ~: \
WERS hinbekommt没有,请让赫克的权利。
. j* q) ]9 P! i- r A不支持左右,所以难不...
0 G( @* ^# N, K党k的Windows NT甚至编辑它自己。! w* X. {4 A S$ p' z! F
包也,因为我不erschreiben进一步如果我你的。
) o R" l0 x/ |& V9 l( @% x! b由于缺少Quantité k n个代码是什么升工程前。 Q$ |" Z ~( v _
如果是这样的。请发表。
) q9 K6 M- a; ~5 b2 P. P7 O到目前为止,Pumbaaa
* q$ e; _$ P8 l) o& R# t 4 H% E; x$ o4 Z; R% \
5 N9 h7 ] s1 f n$ iMsgHdr.h. o' P# W- i$ o! ?% x
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
9 U2 s$ z5 T i; h#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243! n9 T2 R9 F9 j
$ ^/ x( `3 j$ X% c% u& w" ~
# p# Z& ^& T7 H% w. e/ ~. [5 J: G8 K4 @% P
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