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对于那些谁需要它 - 谷歌缓存FTW。 :
5 }4 Y) U! z( h0 u% J* K如果我鼓掌纯粹是我复制错误时,D; \( D& W! j* c% C6 k$ E3 ]9 V
积分当然Pumbaaa。1 l: d, l7 g$ T0 M* o, W/ }
( {0 V" N8 L. i2 P0 EFuncTextCmd.cpp:9 d. m4 [+ ^. y/ ^, ?
! r9 {0 D+ J/ O! E3 O& F2 B
代码:
. i) g8 w2 m" L$ S3 ]5 y5 {#ifdef __PARTY_FIND
% B4 P, l. h: }; jBOOL TextCmd_getparty( CScanner& scanner )
# ?" h$ J2 S/ p+ b5 g{
' A* k1 @+ B( N( l5 F) u#ifdef __WORLDSERVER
2 [8 M1 |/ i! p4 \ j+ V CUser *pUser = (CUser*)scanner.dwValue;' ?5 B! Z1 t, x4 O
if( pUser->m_idparty > 0 )- a8 S8 B9 u; P" m7 s% u
{# X: q! H/ S0 s/ d4 L8 b
pUser->AddText( "你已经加入一个公会。" );
# v( M, @5 y# Q. ]+ ` return TRUE;8 U- t" ^: a! C1 l* P
}
7 n2 Q6 r/ E; E9 B CParty *pParty;
! v8 k* [& f7 c9 {0 V pParty = g_PartyMng.GetPartyFree();/ F$ @6 O8 A/ z/ M2 T
if( pParty )
. V, H" h9 q5 M4 D {
# Y- [( v, [0 L g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
9 Y. C0 ~! Q9 D7 [2 b* j& c) d$ m3 h }else) a/ V$ D0 S: {# }+ u) T, _+ ?5 }! u
{ i8 h1 Y% l0 U6 W; m4 V' i
pUser->AddText( "抱歉,这里没有任何一个公会。" );, \6 ]) r9 @( n
}
7 A) H: M( S* j# {7 ~#endif
. d6 ?3 s' c7 v9 M' o: S return TRUE;
6 d6 S! O- u6 h8 T; d7 v}+ V5 [) h; F3 c0 g2 O% `$ w
#endif //__PARTY_FIND5 a2 Z. `+ a' ]# r
! L# d) ~! e9 _. j# r" U5 ]" C6 j代码:
; g. X7 V6 j* Q' B! ~BOOL TextCmd_PartyInvite( CScanner& scanner )
( E& O1 g: O8 ~7 {2 _* B{1 B% Z" r6 o3 r) ?
#ifdef __WORLDSERVER! q7 ^, B# b# \$ H* J( E; o
CUser* pUser = (CUser*)scanner.dwValue;2 O" W- p- j5 F. P$ i" c) d- c9 O
MoverProp* pMoverProp = NULL;( M+ [6 B# r. y |3 G. o% C
scanner.GetToken();
7 J! J0 O2 n9 T* O& |: x#if __VER >= 11 // __SYS_PLAYER_DATA' q) O- L* n1 D* v
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );5 k9 ^) `& D) s& o w( J2 w; c
#else // __SYS_PLAYER_DATA. ]* d5 Z5 i) w0 U
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
1 I3 J6 a$ L# x; Q5 h5 f! Y#endif // __SYS_PLAYER_DATA) v3 m! ~% O1 }3 b% R& S$ [
if( 0 < uidPlayer )
- p! j" _! E8 Q5 D {
6 N6 s1 R1 H; o+ \% e CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
$ p& F5 t$ Q6 S2 f3 ^1 d if( IsValidObj( pUser2 ) )
. m+ v# ?' S/ d( n& E2 o#ifdef __PARTY_FIND
7 A) V( Y2 J' a8 a7 M, k5 v! Z g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );6 h3 L7 d& `& w
#else
) }3 I3 \/ K2 V, m1 B4 w B g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
. W9 w' j2 V* f' I0 y( R#endif //__PARTY_FIND- v* w5 z+ Z8 V$ G
else5 ]! X" v2 W5 D$ i. T
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );4 ^# K d; M; r. B+ D. s
}
6 t" h1 O0 Q6 a6 H8 f else. m* C1 n2 y2 Y7 ?; X- j; i D
{: Q, z) M- T4 s; T0 I: j! A2 {
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
# K ~2 I& H9 V L( C }5 t# z4 w: H% z9 b
#endif // __WORLDSERVER: G- h! A. z8 ]4 T5 h8 u$ ^
& R) ?, b6 B6 l8 m return TRUE;
0 g( B% U) |* _}8 k# {9 Y* T( { @2 R3 ~0 o2 G
0 f1 t* Z0 C5 P$ q; ?$ b
代码:: X( h& L {+ s4 z5 \* T# u
#ifdef __PARTY_FIND
0 h4 d. H) ]( T6 {: ~6 ~ ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
' V! x; m0 y8 t" o#endif //__PARTY_FIND" u# Y5 m% \2 S$ j/ H) U
DPClient.cpp;, z# E% M# c+ b* O
Code:! t" J5 Q/ Y6 x8 p; J; u6 c
void CDPClient::OnPartyRequest( CAr & ar )
2 v8 c1 ^4 R1 p+ }8 |" J# |{
! N0 I& b/ g0 G$ J( U8 @ u_long uLeader, uMember;
3 n2 A$ B- O- q' R! a8 t& b
; d3 g/ g) t( Y$ \1 x. J G BOOL bTroup8 d$ i$ m5 w0 W9 v( c' Z
#ifdef __PARTY_FIND& V! p0 Y1 E6 L( ?
, bPartyFind1 D' Q8 L s3 n9 [9 d
#endif// __PARTY_FIND
) w! @8 e, |& @4 E ;
9 i$ x$ M4 z. R% C; m3 y LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
" ?# H3 [& }3 H* Q6 M BYTE byLeaderSex, byMemberSex;, x$ V. e- e5 W( Q
char szLeaderName[MAX_PLAYER] = {0,};
7 x" U: E1 L$ n {6 ~9 R ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
: C! u6 h( b# \) x8 c7 j ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;4 d* D! {- J; r, B$ h& M
ar.ReadString( szLeaderName, MAX_PLAYER );% G! g" R' k0 H$ X7 f1 C( S
ar >> bTroup
/ d; x6 p( V! `#ifdef __PARTY_FIND
- A* c! u! o& V H8 l& i! [ >> bPartyFind6 C& E4 i: z" i' s, e5 D
#endif //__PARTY_FIND
+ o$ o2 h! }( ^ ;
0 [- n% _% D# b; U
& ]# Q4 h0 f+ b; G5 n( q if( g_Option.m_bParty == FALSE )1 Y m* P. b9 m0 C% v
{
. q5 |' w' ^" P7 A SendPartyMemberCancle( uLeader, uMember, 3 );" Z& ^4 L k3 u# ?- i* p( |
return;
F5 `/ f7 q- Y o }5 r; k/ @) V5 c5 n! ]! b
4 L% h; q" I+ R( j, Z#ifdef __S_SERVER_UNIFY5 {9 p: B" \0 a$ J
if( g_WndMng.m_bAllAction == FALSE )
+ Q4 U- h$ C; s1 n return;' t9 T0 E# H% K% z8 q8 z% u0 I, t
#endif // __S_SERVER_UNIFY* l( M+ v9 U+ ?1 V, p9 @* H
% ^( t) `( q a% r. C$ \1 R CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );0 h: E* v: q* m# t2 x; ~5 E
8 T; n- v) q* m" F7 _ if( pWndBaseBuf )7 I8 s) g r4 j y
{
3 j/ w2 @* S; ` SendBlock( 7, g_pPlayer->GetName(), szLeaderName );0 \5 H1 E4 `9 {
return;, r/ H4 ^# i% P- q# u
}6 U" _ C" A: r' a
#ifdef __PARTY_FIND
! k) `' [" ~& @$ `: J( v if( bPartyFind )" K% G! X, ?8 Q! u8 g V
{
' h6 U' J: ^, q SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );$ e! Y8 T d6 d( n
}else
$ R8 J& \1 E" s) H; x$ z {
/ v" ]; ]+ _2 R4 g5 F g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
. u2 U, Y! v# D7 s/ P g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ x# `& _2 ~. g& T# b: ?
g_WndMng.m_pWndPartyConfirm->Initialize();2 ^: U2 `/ A$ E# U2 N, U$ @$ z% u* p
}9 o- N; |) L% z
#else8 }+ e, e4 f& S/ Z4 t
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;/ I8 V: p) z8 [; ~. ]% T3 R' {
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
$ w7 y2 Q5 z1 Q g_WndMng.m_pWndPartyConfirm->Initialize();8 k& y( s1 q/ l, B
#endif //__PARTY_FIND
6 h2 z5 ~+ Q( @9 u}+ |' a! j; r( g& Q9 _. K: S
! [/ _( B& u0 C" }
代码:
' E- U% [" ^0 V# Y. \( p8 s#ifdef __PARTY_FIND! [- B' B8 \/ O# u! V5 F( t
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
) ? s0 c/ _- E{2 C1 Y6 O7 Z- r: D
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );7 a# u! X4 Z, S2 P! F' ^( t- ?8 }
ar << idLeader << idParty << bAllow;
3 D5 ^$ p% E. f4 H$ o, R SEND( ar, this, DPID_SERVERPLAYER );; e& x* ]$ q8 r" i
( S% R1 r' B0 y" J4 Y6 n; l}9 \) A9 w4 ]* c1 ~- q$ r* H
void CDPClient::OnPartyAllowJoin( CAr & ar )- R2 G' ~$ Y; k
{* ?+ S; g, Y w6 f* n; `+ H: D
ar >> g_Party.m_bAllowEnter;- N# M% o5 ^4 \8 S4 B# k8 l- ^, A
}3 M5 v! Z4 Z1 T* T: M: C2 |
#endif //__PARTY_FIND
; b* u: E8 e! {' t1 hCode:# X( d9 U$ t; F9 q. _
#ifdef __PARTY_FIND
# }$ R( t# z, J3 R# X* t case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;0 n6 G- W8 F0 z Y4 f. u. h
#endif& \6 z# R& }$ f) w0 x6 J
3 S& f& j7 a8 L8 u9 W- Y8 _party.cpp:1 A$ B- B8 q( m
代码:
+ t& Q- V$ _/ s9 {/ W( VCParty::CParty()
% `! K) _, R8 Z% w0 E J6 V, N1 \{- o6 ~7 ?- F4 d7 h: k
m_uPartyId = 0;& @2 {2 D" S# H9 E l$ P/ m6 L
m_nSizeofMember = 0;, M: k+ P6 K9 B6 s1 b! }$ n3 G+ @
memset( m_sParty, 0, sizeof(m_sParty) );
7 A9 Y6 ]0 G# a m_nLevel = 1;+ i4 J, M& {7 v, Z0 R8 G% E
m_nExp = m_nPoint = 0;* h7 h% N4 @% ]; h
m_nTroupsShareExp = m_nTroupeShareItem = 0;
$ v& U6 h8 a; I m_nKindTroup = 0; // ????
$ a1 Q: i0 M- e/ h: T n m_nReferens = 0;# C- [2 Y. p4 ?; I P+ L
m_nGetItemPlayerId = 0;# I/ h; r7 e* D/ _" q
#ifdef __PARTY_FIND
' a& S/ a' I# d& h& q3 w, l m_bAllowEnter = TRUE;
4 W3 c* Y6 B7 C7 R" Z- Q#endif //__PARTY_FIND
9 e' M9 ?9 F1 k$ C1 R; k, ]2 H for( int i = 0 ; i < MAX_PARTYMODE ; i++ )2 \2 H$ {" w$ ~+ O& M) b# \
{( S" b* h( x) `# K% p
m_nModeTime[i] = 0;
" O/ ~' O+ P! x) D* s7 |" S# t }
1 g5 [! \- q3 d$ `' w m_idDuelParty = 0;
( t) x" g3 v q B1 I8 H#ifdef __WORLDSERVER
% i# B L: o& g/ i, O E g m_dwWorldId = 0;
# t0 j7 b7 O9 p% |3 }$ v#endif // __WORLDSERVER- v) R! A* {( t9 X* O6 U
}
l* H, \8 \' Y$ ~6 J# z$ Q0 p3 O代码:0 [6 a/ @. m2 h1 f$ J
void CParty::InitParty()$ E# i8 @! h$ b& Q. P! v
{
- a8 T3 g- f% \: h% {8 P m_uPartyId = 0;' n0 x7 h2 j* M7 |# D1 J
m_nSizeofMember = 0;
+ v1 @( k$ Y) [/ F7 h memset( m_sParty, 0, sizeof(m_sParty) );7 C3 |! K. Q$ V4 y
m_nLevel = 1;3 [9 Q3 U& c* W/ t; E+ z% v3 X5 S
m_nExp = m_nPoint = 0;; S0 U! E. W2 ?7 U* @' B8 k
m_nTroupsShareExp = m_nTroupeShareItem = 0;8 o# K) Z3 z4 ^$ Y0 ^* h
m_nKindTroup = 0; // ????
! _4 w( N7 t* \: O m_nReferens = 0;
" R: O" V; B# R4 z/ R#ifdef __PARTY_FIND$ d8 }% o# H! Z# d8 D
m_bAllowEnter = TRUE;6 L- |7 f3 x+ R
#endif //__PARTY_FIND
* G" ]# y7 a) W- q for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
1 X. h# ^& @' ?/ o {
- s8 f# H- C% | T m_aMember[i].m_uPlayerId = 0;
. Z6 d: y* `9 ]7 a+ `+ L+ W m_aMember[i].m_tTime = CTime::GetCurrentTime();8 a- p) g' } X j# E
m_aMember[i].m_bRemove = FALSE;
# ~% A- u' l! t#if __VER < 11 // __SYS_PLAYER_DATA
7 _# [' ?' ]9 r/ _ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;( |8 B4 _4 P. c% l
m_aMember[i].m_szName[0] = '\0';( z. q# q7 N8 O# G$ I' ?% B
#endif // __SYS_PLAYER_DATA3 G. v& C) A: S' c
}! b/ o' i7 x8 Y) s! x& t
}+ f i4 R# }1 M& _* K V
代码:
) N' D \" J9 H1 s% K/ I9 h#ifdef __PARTY_FIND! E" G5 i5 f) j& ~' J) g
CParty* CPartyMng::GetPartyFree()
( o* a) d/ @8 a: Y0 }{6 {9 d) d- ~0 U6 D
CParty* pParty, *pPartyTmp = NULL;( K g# E0 T6 j4 N
if( !m_2PartyPtr.begin()->second )
4 r, L& V; P5 v& C return NULL;8 r ?; [' B0 |
BOOL bRan = FALSE;! Q/ S2 a6 x/ I1 y1 W$ W
DWORD dwRand = 0;
$ I% O% O5 |, x0 R' y5 x if( m_2PartyPtr.end()->first >= 1 )$ }) t$ M, w; y7 X
DWORD dwRand = xRandom( m_2PartyPtr.end()->first ); ^6 z* Z# J' d( Q5 Y
, c$ k p' P7 D
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
% ^8 ?* [& ?7 d; k {
) @* t) h; x# `6 c7 s pParty = (CParty*)i->second;
% A+ t' c# x" u' @- |) Z if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
) L1 z, ^+ {7 {8 H7 |7 Q {
& F, c9 N' i# Z# q if( i->first > dwRand )
( F4 Q7 [- H# ~! D1 F% R$ }8 k return pParty;
6 N$ {4 t: x2 Y0 i a4 w& z1 B) X+ p8 r else
9 _1 C+ Q9 D7 _- H. ^6 I$ s pPartyTmp = pParty;
# `1 c* o* ` ? } i* S$ o' b% i
}1 ]. I1 m& g% ?; t
return pPartyTmp;4 \; V+ g) E) W
}( T" C. v' Q# [8 k9 D
#endif //__PARTY_FIND2 K: x8 s. q9 N( p: s. l" t
1 g/ x# u* ?: p- e
DPSrvr.cpp:
1 J+ _+ C1 u# }4 R, D代码:
3 Y7 y4 L' f. ^1 |. a6 a* j! ~#ifdef __PARTY_FIND
5 m& ~ v( ^- f% d" y; p4 ?) zvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
7 ^7 J- W' S7 Q O7 a* O. n{
8 `( {2 E4 K" T J CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
* c, T% s0 C G, B6 }! ^$ k1 X+ M if( IsValidObj( pUser ) )
; B5 t& T3 m4 l4 u, H {
7 h. [6 Y7 ?' e5 I' L `* M u_long idLeader, idParty;. m b0 }- M' e1 c6 `) G- w
BOOL bAllow;
3 j; {& z( K% F* K, m9 y, T ar >> idLeader >> idParty >> bAllow;; U2 S& E7 d6 o c
if( idLeader != pUser->m_idPlayer )
) j& |/ I, A$ j5 N | return;: H' ]3 n3 E* F! {$ y
CParty *pParty = g_PartyMng.GetParty( idParty );3 ^6 r; Y# e# T: d
if( pParty && pParty->IsLeader( idLeader ) )
1 {9 n8 k( }5 M% \/ s. r% ~& y# p pParty->m_bAllowEnter = bAllow;
# k- z0 ^- Y3 l( t; ?+ O1 f else
. A0 A6 g, x) \* y2 s/ \ return;
. d9 P8 z& L' _+ G. l! }* M' s0 @2 D C F
CUser *pMember;
5 h; D/ o4 r8 | for( int i = 0; i < pParty->m_nSizeofMember; i++ )
. F: q3 G( j7 S- u {
. d* ^' B) A o$ J' A pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );$ \# ~; W' Y& m' i) b" z! Y
if( IsValidObj( (CObj*)pMember ) ) ^4 E+ a+ k4 L* {3 v
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );( \, y+ T9 G Y" _& d5 {
}; m1 ]* k& L/ h5 H0 K8 S* P
}+ w# L4 Q4 @+ } Z* U/ W
}
( {: H: u* r' w#endif //__PARTY_FIND
$ M/ k5 ~- _/ C& M# S, \* [6 J& E4 G
代码:
( e; A; h% v& v" t; }) Z" b' P#ifdef __PARTY_FIND* i/ I' P, p. l: ~
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );, E" C% `! _# z/ G% F, o P
#endif //__PARTY_FIND, L$ k" ^( s8 s) _
" n' o8 V' {5 K% u, x. @void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
! l0 {- ^3 }- V' a0 B& I{
$ ] i' [4 m. h7 G u_long uLeaderid, uMemberid;
# x. d- V) F4 H( }" z& q4 q BOOL bTroup;6 h8 N* F" q, \% z" o) Z" z$ O
ar >> uLeaderid >> uMemberid;
8 S: u/ L+ g) U4 e- |$ ~3 P ar >> bTroup;' m: g5 T/ ^. g! K
5 w/ l' A8 e7 \; ~! b' F8 y
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
# Y" {" |6 F* V, L9 g* f if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
+ H: R4 J# @9 g4 u* R" m#ifdef __PARTY_FIND) `4 n% r* A2 X/ @' D+ F
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
" @! P, {& Y& k8 d+ P#else
- q( x/ I) z) F- ?0 E' ] InviteParty( uLeaderid, uMemberid, bTroup );7 I' o: D0 Z( x$ x
#endif //__PARTY_FIND
}3 f- w9 E* k I}
$ {+ N5 t* m( R- v5 M! ]! v5 K; ^; g$ x4 }
代码:
2 s# A" R% k2 I' C) G* ?2 T8 `#ifdef __PARTY_FIND& e( C/ S$ E) t! M
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
6 r4 `1 T, F/ S8 w) T#else
6 v) |- _! o- i0 G+ G2 Ivoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
& Y7 J/ h1 T) u+ I* P#endif //__PARTY_FIND! A& c$ p9 z2 J& C
{
) |: T- E3 `% b: O8 W CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );! X1 ?1 K2 o7 S; s
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );* {5 a! \( U) q2 d
: y3 ?- U6 ~3 b4 ]4 T
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
5 w; @. f- F4 `0 ` {$ C- E- t! m f$ v: t
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
4 u% D: y. t! y {+ M0 g6 i9 J; J% }9 V
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ). p. V e3 d' g% y5 F
{
: q. }$ n8 m, X( w) K pLeaderUser->AddText("没有足够的权限。");9 y! L+ W- l0 R$ J/ k0 ^- C6 W
pUser->AddText("没有足够的权限。");% m! m; }7 g, d, c6 n
return;- j3 G$ I3 T h! `/ O
}
7 C! o& K5 j5 c1 K7 [" a9 i }& C2 A5 E' v* r2 j+ @3 E
// ???? ? ??? ?? ????.0 Y# X( Y4 ^( z/ i5 ^
CWorld* pWorld = pUser->GetWorld();
+ k* x) j$ z/ M0 W* e0 W if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
2 k* V$ _: M5 M/ s6 x8 O { * ?& Q+ k6 \- } ^" Y! A# r/ g3 l
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );4 Q1 l! i( O/ ]' f
return; o0 \) u$ X( |+ K3 ]0 g
}
0 v3 Y1 [: b3 X+ c#if __VER >= 11 // __GUILD_COMBAT_1TO1
/ c6 i$ U. p0 j9 Q( z+ l- Y if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
: z7 A! A1 V9 _0 Y7 X {% F/ q/ f& o1 b1 E
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );- n, m( G7 s; E
return;
E2 J4 h' b- i5 W( u9 ^0 ?, j3 @, J5 w }0 E0 x( _# h5 W; G5 \5 g( r8 |
#endif // __GUILD_COMBAT_1TO10 r; v( ^. f9 F; k& a
. _# u) N; P: s
#if __VER >= 8 // 8? ?? 061226 ma
0 y* `5 O9 T' ^5 l; g1 O' E if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )' ?# m; u# Y/ a! j
{
! ]7 X2 S/ z8 L% R8 y return;
( M9 Q! u; T5 N l% A$ H7 b* u }
% [1 {/ b; g- r+ a {% ?# b#endif // __VER >= 8 // 8? ?? 061226 ma
+ T% ^! a, M$ ` + X& O$ ?# Y$ A) q+ b* L: ?& ]
if( pLeaderUser->m_nDuel == 2 )1 l* d* G" w6 f8 d; a1 E9 t. s3 K# Z
{ - k7 {0 `2 k" k& m' L7 c5 T, M
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???., f: F* y# K, `: _1 T
} 7 s f9 N5 O$ n b
else0 j7 J! e) c. J. n5 b/ O5 Q+ T
{+ Q' M; S2 X5 }' Y8 K( [
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???& V9 e) g8 t5 x" J# G
{
/ ~ K& G$ u% P$ y6 ^3 g- M7 j pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
" w3 |6 a9 m& d; L, {2 r }
: T) e' ?& j4 s( F" J" }+ ~ else
1 t& ~& A# ^3 a; m# j; L q8 ? {
1 V( W5 L6 y" ~3 G8 A: R! { S if( pUser->IsAttackMode() )# S6 ?% {( a7 |3 E1 G5 H3 ?) ]" h
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
7 N+ |3 X/ y$ s K. J else8 }: L) y, {& K( k
#ifdef __PARTY_FIND5 Z4 v5 ^. U/ y; d- I
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );9 q( \; y4 C3 K) Z+ M8 l$ j% q
#else
7 i% F( m/ x1 x# `3 m pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
% @$ k: F8 i1 q; c* h* @#endif //__PARTY_FIND+ g7 J' }/ P0 M4 ~$ `/ g% D2 @
}7 m3 g2 ~2 h K8 |1 D
}9 p9 g# V5 X/ j. Z
} Q1 q4 Y' ]4 p" i2 h4 W
else" M5 f0 f' ^# t+ Q7 E2 c/ p
{2 K2 O1 U9 V& C Q% x. a l
if( IsValidObj( pLeaderUser ) )
- F$ j4 r) x [9 L% P; o7 D6 C pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );- A1 C0 r1 l9 I h: F) P: M9 \% N' V
}3 \3 n& O: c }8 j0 f9 K8 K* b
}' D4 Q. {4 [9 t) Z
* h4 s3 U. c: v1 F9 ~7 v6 T9 S
User.cpp:# a& z1 w. {* f; V* y
代码:
; ?" B5 {9 R& m) t, k#ifdef __PARTY_FIND! }) C2 I% ?3 s1 p0 w0 M
void CUser::AddPartyAllowJoin( BOOL bAllow )3 s# e+ Z# o' H0 C+ h$ a0 e
{
/ ?# B {7 ^$ i+ A' n5 b# K if( IsDelete() ) return;- B, j9 H R' d( p* c, U) p
. ~; d. D2 B' E' X8 L* Q; h0 X
m_Snapshot.cb++;
6 W% E& Y/ }1 H$ p5 Y9 ]2 B5 z: U m_Snapshot.ar << GetId();1 r( W, d1 A, M s" y6 T' A
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;$ [2 c: j# H1 x) l- A2 R
m_Snapshot.ar << bAllow;
9 Z: g+ B% [5 k, L# [! b}# ~' e1 s, x3 Z6 y% d* O
#endif //__PARTY_FIND) T0 v& i! L0 F {
. @7 q+ @" ]: m1 C6 u. G5 F
代码:; J$ y7 p1 ?+ J8 r; {& [
#ifdef __PARTY_FIND( I% n( @# ^8 Y. r
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
$ T7 o u3 d* C0 K1 b: t#else
1 D1 Z; z0 u% w; s, |$ tvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )4 H; `, H; }6 p; i! w$ u
#endif //__PARTY_FIND) P9 F9 m R5 c, _+ s
{. F( Z* U$ m+ n
if( IsDelete() ) return;$ E! e1 D t6 G" H( \/ g0 ]' W( z
4 N% F: a2 j" m, e' p! q; p m_Snapshot.cb++;* ^4 T' u4 H$ Q! q( R* H, F
m_Snapshot.ar << GetId();9 h$ ~2 r+ e. [3 F) N% j" I
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
# e) b) F; u. Y- W% u7 ? m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
) z3 N" Q& G' T q" U. e0 T/ {' ? m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
. ?0 G( q( W7 O3 b m_Snapshot.ar.WriteString( pLeader->m_szName );3 ^& O" i6 G; b5 h% t
m_Snapshot.ar << bTroup
7 u' _# _& c d( q- R8 T0 m* [$ C4 o- t2 U#ifdef __PARTY_FIND) ]- }! Y1 B3 o
<< bPartyFind
3 \' g! m& `% ]#endif //__PARTY_FIND( A3 U$ o- b2 T, X9 G
;
8 p w3 L! n* o; R& z n9 i
( }0 }7 q j$ \2 z- x# L}
3 }+ a: B0 \9 g& B
6 S3 C* I2 A. _ K) G. {$ \5 m! _DPSrvr.h(公共范围PLS)! m! W9 `+ n0 ]$ T) w* h
代码:
8 h& A0 m4 r* z7 Q: l2 e* A5 W#ifdef __PARTY_FIND0 G+ U6 @) U7 B
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );# t0 Y% V! G7 L& x( h# ^4 q
#else6 j- P) _" P1 r/ B* d% n+ _
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );" O. U5 {1 j& u0 p+ x: v( t
#endif //__PARTY_FIND- e7 [( Q/ M6 ]: ]1 Y$ `
- P# C/ H# ]) \$ p" i8 o! U$ r
代码:) p" G) B- v w6 |
#ifdef __PARTY_FIND9 F- Y3 W- C, b1 ?6 C* P
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); O- [$ u8 G' {, }( f! ?
#endif //__PARTY_FIND
# `! C( W+ Q. y3 k% U- W8 M: N, V6 z* T' E
User.h(以及):9 D, S. t1 R K. b; P
代码:
& O& m7 F) v X" k; i, g' o#ifdef __PARTY_FIND
2 Q# v; J1 I9 ~( d void AddPartyAllowJoin( BOOL bAllow );
7 u2 k! i+ \0 g# U void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );( x) f6 C5 I9 L
#else: c' p9 w% X& c2 L2 m% X& F
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
, B4 v; a# G9 B: z, Z. z' }/ B3 q#endif //__PARTY_FIND
: v; X N, |& ?5 j: s7 k( h, f. p9 A' Q2 t/ C- K; R- H
party.h:6 ]' }8 v G9 G4 d y& j5 l
代码:( Z2 N) o' S* |" r
#ifdef __PARTY_FIND
3 ]7 z8 L1 r) t6 i8 l BOOL m_bAllowEnter;
* t% O; ?+ u- D8 k9 G#endif* s6 e( a) p# J$ u4 E& b
0 `: Y. N. X4 I& ?代码:
6 J1 U: e/ V+ R) p6 ^; `5 u _#ifdef __PARTY_FIND
x, K8 H& w3 x5 P0 j6 j: x CParty* GetPartyFree();- G i' M- f) e i( K. t0 E2 l
#endif( ?5 ` k1 j7 J- X k1 ^+ M
( q+ v4 \, P5 w# ?
WndParty.cpp:
( A4 N) o3 Q$ z% C x0 C: HOnChildNotify:
% a6 i* M' `7 z2 c& M- {) d* Z代码:
. H! A& p8 r3 i/ Z- O7 }- H! s#ifdef __PARTY_FIND5 {# H* |3 e1 Z6 R2 W9 S" U; T
else if( nID == WIDC_CHECK1 )1 H/ E N/ N) g$ ~/ E
{- G9 }- E2 g8 I7 C e6 [* J7 b4 j
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )# R; P2 i9 f V# t. c& j) h2 g
{& O' L% z) I' k5 Y8 J! ^
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
3 T R* I# w, ?6 u# p$ j g_Party.m_bAllowEnter = !chk->GetCheck();
$ z9 R! K" d5 `8 Q1 k9 F g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
G5 i! ?: t! C! W' X }) \4 z" d! r0 h' {9 h5 B
}
6 V; _0 @) k! [/ e* J; E#endif //__PARTY_FIND
* I- I6 u* Z5 p N J/ T
5 {2 j* v+ l5 s- u代码:6 U! L! r' K' i
OnDraw中:
& i& i8 N( Y$ | f) O6 ~代码:
1 Y; D. C% e) V! Z% d#ifdef __PARTY_FIND
& h5 G+ u: x! s9 i' [8 H4 }$ j CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );9 t0 a0 t. O4 v L/ _
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' I1 i! x1 e: w7 l+ A5 z chk->EnableWindow( TRUE );- n8 Y0 b, t* a4 U
else+ Z3 ?! U* ~2 p1 b' e
chk->EnableWindow( FALSE );
; \& M2 U9 @: p' U# d( h: E! o z6 ? chk->SetCheck( !g_Party.m_bAllowEnter );
8 J* O6 r# n$ w+ {7 p- c#endif
2 q0 l+ \7 O% R( Y# E! A6 ~& O: `
' i6 O! V8 l8 ~" k5 @0 dDPClient.h(public):
2 W8 t0 g# ?8 P0 \" C代码:: d: H: j7 o5 B8 ? X" y" W/ T. e
#ifdef __PARTY_FIND5 G3 y( x2 c; ]% j0 [+ y/ e
void OnPartyAllowJoin( CAr& ar );1 x& G' c9 z! V' A
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );4 e1 F7 r, K" Y- @
#endif //__PARTY_FIND
( z" ], O0 y6 c1 z6 r8 L
4 O) \: z- K. J7 }% O- h7 H
; Q0 J% [, L3 [5 w$ H2 BWERS hinbekommt没有,请让赫克的权利。9 F; } f8 s5 {9 k5 L8 D
不支持左右,所以难不...
. M2 B3 L5 g/ b' v$ O1 k党k的Windows NT甚至编辑它自己。
: v) w" e X3 l- W包也,因为我不erschreiben进一步如果我你的。
& S; t& F( q6 [1 j) D6 f由于缺少Quantité k n个代码是什么升工程前。! h2 g3 m! S8 X$ J. l
如果是这样的。请发表。1 j* _$ j- b' G' U
到目前为止,Pumbaaa1 C+ S3 C, y! K3 C4 z
F Q$ Y7 E& j3 j# _! o
# v- {5 C: z+ m8 n! ZMsgHdr.h
- I& V; h" `/ R9 i. p9 z8 n#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863+ S. ~2 k6 s* M' M9 \7 A0 @6 R1 ?( t
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
+ A' k4 F' y% G% c2 W6 t' k/ Z/ b6 @4 X( D. s% `
7 c7 a$ e' E C: i
4 M; h! R3 C$ h |
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