|
|
对于那些谁需要它 - 谷歌缓存FTW。 :+ z. } g/ Q+ }9 E% F F$ ^
如果我鼓掌纯粹是我复制错误时,D
1 e, t+ r+ I- Z- N0 g+ y5 |积分当然Pumbaaa。1 }9 u, _( @1 V/ a
2 c) a" M/ _- ]- y! @9 IFuncTextCmd.cpp:
6 W, {- b6 j; M. z* N( p; E/ p% y- ?; F
$ C0 o+ r' {3 V, J: z' E4 A0 m代码:. B( Q4 D! Y; G9 u
#ifdef __PARTY_FIND
( }# h8 L# n+ Y' r( EBOOL TextCmd_getparty( CScanner& scanner )
5 z' _- r+ D4 t2 `- F{
2 e, x9 E" w1 F) z#ifdef __WORLDSERVER
3 G% G/ {& H1 }" J3 B+ {9 @- _) @/ o CUser *pUser = (CUser*)scanner.dwValue;- s; N# \; |; S
if( pUser->m_idparty > 0 )2 Q, n1 z7 L0 U! f8 z1 O5 U$ U5 a* B) u
{- j; W. Z w8 }$ D) ?% c
pUser->AddText( "你已经加入一个公会。" );/ T+ ^+ \. ^9 m. O. V
return TRUE;
) m e9 v0 u$ |# S }
d' W) a0 J. N- r+ u- g; K CParty *pParty;
+ o5 |3 z# C! v6 j' n pParty = g_PartyMng.GetPartyFree();
+ P- E, t' R, E7 q) F if( pParty )
* j" y2 i1 w6 B8 C6 x {2 v% x( O% O8 ~- `
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );, F9 Q4 o I+ x; z B( W) X1 v$ D
}else
- Y1 _% b, W) |7 P/ k {' }# I$ x6 W8 r: @( g p, t! }: {
pUser->AddText( "抱歉,这里没有任何一个公会。" );( |3 R1 z" L# r6 s7 i5 X3 F+ P
}0 t K$ U T& s% o" A! ^
#endif* [( i9 d5 F$ s5 R
return TRUE;
! A7 H- y8 q( p! t/ w3 K} P& D/ Y, O Y, [' m
#endif //__PARTY_FIND
# o/ \' F" P2 @, p/ x' W" h& T( Z0 O" {! w) l1 q# o
代码:/ f6 a7 T5 q; ?4 _) h8 x
BOOL TextCmd_PartyInvite( CScanner& scanner )5 q8 r' o- x1 P9 B0 ]1 q
{
5 T' m, Z. E5 M3 {#ifdef __WORLDSERVER8 Z( q4 T# Y) d0 n+ B; x
CUser* pUser = (CUser*)scanner.dwValue;
5 ]1 Y- g& `% D a5 F MoverProp* pMoverProp = NULL;& {, H% h) C6 Q$ d
scanner.GetToken();
, O5 [1 ]3 S" _& e#if __VER >= 11 // __SYS_PLAYER_DATA1 O0 r# t+ q. E: `) |
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );) v2 `" l( }; M' V: Q" ]
#else // __SYS_PLAYER_DATA
6 x; O4 M2 T4 r1 \3 A/ H3 { u_long uidPlayer = prj.GetPlayerID( scanner.Token );# A. s7 b, P, c" h l
#endif // __SYS_PLAYER_DATA
( Z, H: i5 L) z f1 P1 R6 \, a; r: D- \ if( 0 < uidPlayer )
' ]. O1 b4 c2 o8 Q {) T9 D6 d {6 E' {. K! x- O$ b. y# j
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ! g8 q: W" q. w1 ?1 q1 y
if( IsValidObj( pUser2 ) )
8 v. c& Q4 Z2 ]1 U! a#ifdef __PARTY_FIND
" y. G" g$ z% Y) B2 C" ] g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
" L% q* E- R! H1 g#else* U9 S+ M3 O$ G5 d
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );# k; K- r3 e5 Y: I6 i8 e# a5 f
#endif //__PARTY_FIND
/ N$ k8 o" c: @* ?: F4 b else; k1 I5 N' D* H6 Y
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
- T+ z6 H2 E) X0 x2 Y# Z! L }' ~" Q/ g$ r$ J8 M/ p7 \
else
9 W9 ~8 L, `; |6 l! ^) R {
! m9 T5 ]- q, p2 c! {1 y pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
0 B! _8 f g! L% A }0 r& M0 U& B, G9 G/ T
#endif // __WORLDSERVER0 G: W/ R) m# Z; Z2 t# o6 u( E
8 s$ c u' |' e8 B& k return TRUE;* }( B! s0 `% X L( M
}2 a0 n! M5 u) m& b4 b, Y
0 E9 }1 V: A4 u8 N, f n4 m代码:
1 J+ J T; P! {( w% j#ifdef __PARTY_FIND: S: z0 O* X8 u2 p; K) t
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ). |6 g. `, r- p- b' B/ M
#endif //__PARTY_FIND
- l; `5 b8 Y- Z2 j1 P, d0 oDPClient.cpp;
" Y, m$ _+ r; p' F- j4 n2 B9 p4 Y! C2 iCode:
5 Y5 |2 i; q' }8 M+ p* }" g" lvoid CDPClient::OnPartyRequest( CAr & ar )
. e0 e/ A$ G6 K; |{
- N1 h# H- P! D- S7 X u_long uLeader, uMember;/ X: n8 ?; Q4 m0 A0 e3 S
& @/ ^, A1 P+ {1 V r2 ~& }7 J( w BOOL bTroup
- G( ]1 N" M5 F {& q2 Z" i% y#ifdef __PARTY_FIND
: G5 }' F) i: [* n0 b , bPartyFind# g2 S2 e& f& X6 k v
#endif// __PARTY_FIND7 J" \" J$ @7 x |
;5 \9 e7 z! z2 T9 A& ]; a, @
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
$ B- O. p8 o; W6 ?0 | ` BYTE byLeaderSex, byMemberSex;! \* y* K6 Z, K* P+ a
char szLeaderName[MAX_PLAYER] = {0,};
& O; y e; e4 ]8 H' x" R% o ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
* c2 I% b- H- }2 U* k9 L! `6 X ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;5 g& @9 \ n+ _; z/ ?" F/ g
ar.ReadString( szLeaderName, MAX_PLAYER );5 q# x, W- z, d1 w) E' Q3 x" `, ?
ar >> bTroup$ `& }- {; ]! I- x* _
#ifdef __PARTY_FIND* I% e5 J" v5 x
>> bPartyFind0 H4 L/ D. E' X% ^; }& K. p$ l4 W
#endif //__PARTY_FIND; I" t3 e/ [3 i0 K: q% A9 K
;1 P8 L# w2 v, N! Q% S
8 Z3 @8 m5 W3 m5 A7 H
if( g_Option.m_bParty == FALSE ), i/ ~* x+ u! {3 n/ g) B2 Z/ W
{( R3 ]/ E' B, g! ^- ?$ M
SendPartyMemberCancle( uLeader, uMember, 3 );
; e: n L: ?' `) m' L+ g return;+ _" K& E0 ^5 }$ g2 B
}
; [9 `' J' C. W5 c0 [& O0 X$ C3 ]2 m3 b+ w- b; T
#ifdef __S_SERVER_UNIFY
( V5 z$ X2 h; I, W$ D: p+ ^' _ if( g_WndMng.m_bAllAction == FALSE )
0 l: W3 u* s4 n+ B4 D return;; R* P0 }( D4 @/ F! y3 e
#endif // __S_SERVER_UNIFY9 Y+ ]1 T' }+ p6 H; d9 D
7 P; J/ X% H1 l: v6 \3 Y0 n y( a
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );/ a& d. j! f# `7 N6 s, \( r" M* j/ Z
$ T7 |9 n8 h; g. u- K if( pWndBaseBuf )& I! `0 g4 ?( X0 L+ m5 y
{
- z# Y. H& ]7 o0 ?" b' @- W SendBlock( 7, g_pPlayer->GetName(), szLeaderName );: ]; z( b! f/ q- m( t. s
return;
4 U5 P3 p( W' t: ^ }' k& C; |! j, U4 ]2 \) ~
#ifdef __PARTY_FIND9 ~/ i' ?4 ?, I3 a o
if( bPartyFind )
+ d* P ]- N3 l' H( j0 [ v& X {& B7 W# K" G: Z5 \
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );& m n' @+ o0 }
}else
) b- }, D. z$ d4 \# S {& `; |) {' I% K9 }
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;/ _5 c+ t$ ~: t, F
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );4 {$ `, C+ @0 K# |& H5 p& g
g_WndMng.m_pWndPartyConfirm->Initialize();2 l" x+ @1 Q# j& v6 Q( t
}4 [ T5 g: [6 k& u
#else
4 c8 R' M; {& `/ t g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;- }6 {& E$ O/ a s6 [) v
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );9 W( B! u( F5 H: u* q7 U
g_WndMng.m_pWndPartyConfirm->Initialize();( ^8 z2 r; T' h: k+ ^
#endif //__PARTY_FIND
% p8 E$ O" p1 k L- w. G}
* |8 ]6 G. J* ^: @7 F
1 A/ D! c/ g! ]* A4 K8 g代码:9 }7 o6 }3 L6 X* J' v6 u7 `" F+ N0 @
#ifdef __PARTY_FIND% p1 n7 a! @( R" x S2 A( ]! h
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ): E# I9 i/ ~% w* p5 g+ B
{
7 b& a, N4 ?4 O5 A3 e" w BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
- N" a9 o7 p/ a2 ~5 }* Y ar << idLeader << idParty << bAllow;5 i, }$ n& s2 T' `4 c
SEND( ar, this, DPID_SERVERPLAYER );
$ t2 g) [1 f2 }2 P, l) `
) B" Y4 v& ~# C6 a& f}# D" A# i$ _1 d2 i1 c; A
void CDPClient::OnPartyAllowJoin( CAr & ar )
1 n% F z% N' M- _{' |- \ J: D y
ar >> g_Party.m_bAllowEnter;
$ |2 {) e+ [8 x2 O3 u}6 w. D/ q1 _! v! L
#endif //__PARTY_FIND7 b* _0 l/ K9 f7 y7 ~; \
Code:
& L2 S/ Z6 l1 f5 S#ifdef __PARTY_FIND5 n1 n) V/ e/ `* C& V6 {. ?
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
0 ~7 f9 Q3 k( v) u0 p7 w* l#endif( U$ K2 ?$ c9 Z! Y
! h( l3 N& h7 P9 c P
party.cpp:
' e9 ~9 f/ A+ I7 D0 [代码:
3 ?$ I2 Y0 C% T) L- i9 WCParty::CParty()
) `$ y- s, ^3 ?9 R# H{7 ~2 K6 L7 S7 L# S0 t: b7 q
m_uPartyId = 0;
) Z1 R! h ^7 S5 a9 Q m_nSizeofMember = 0;) L+ o- }& ?. e. W
memset( m_sParty, 0, sizeof(m_sParty) );
; p; u$ ~5 c9 Z3 C: F9 J- {3 b m_nLevel = 1;
2 e' ?3 N! m* n9 n- i; w5 } m_nExp = m_nPoint = 0;8 U% J" I: A7 h6 k m
m_nTroupsShareExp = m_nTroupeShareItem = 0;
5 u' ^ \6 s: ]8 i/ ~! |" y9 E m_nKindTroup = 0; // ????0 i0 P( Y# }2 L" J
m_nReferens = 0;7 H4 k3 ?; N5 |0 W, _, q
m_nGetItemPlayerId = 0;
9 D& S3 X( v/ }#ifdef __PARTY_FIND0 A8 p6 f1 s5 t- C, i! c6 F
m_bAllowEnter = TRUE;
9 J, M4 g) V8 w# s2 n#endif //__PARTY_FIND
: } U( y3 e% O7 T# |% x for( int i = 0 ; i < MAX_PARTYMODE ; i++ )" W, B" u r( K/ W9 P0 {$ h; o
{: N9 b- b) x1 E- @4 e
m_nModeTime[i] = 0;
5 ^( \8 t" v. a5 N$ w }# Q( n l) @% J
m_idDuelParty = 0;
4 {- ?* ?0 _! T q. e4 T5 I#ifdef __WORLDSERVER
1 ?: `9 q) ?0 D: `5 e/ [ m_dwWorldId = 0;
' r7 z* ?/ e3 n+ A9 v. M3 d( V#endif // __WORLDSERVER
/ K0 `/ C9 c; e; T% i}
# h9 a0 a' x" Q* y% o8 P代码:
( B" w* [2 d7 j. ?# tvoid CParty::InitParty()
6 x& X: y/ j& G/ g% P{
. j- x! ~+ G# I+ A m_uPartyId = 0;
& i: P2 c1 F2 \, J) k5 d) } m_nSizeofMember = 0;6 s/ u2 y9 W) P# L/ E9 q$ [
memset( m_sParty, 0, sizeof(m_sParty) );; F, U/ z( \' ~. K! A3 U
m_nLevel = 1;& V. Y: d8 e) O& {
m_nExp = m_nPoint = 0;
- Y3 w6 X7 p$ s5 n( e m_nTroupsShareExp = m_nTroupeShareItem = 0;
1 v+ Q2 v+ ^0 @* N% Y m_nKindTroup = 0; // ????) G6 y' n2 E/ X( P/ X/ S
m_nReferens = 0; % z- l# [7 S% g& y* m
#ifdef __PARTY_FIND
, g* G2 k8 a, R+ Y) u) B m_bAllowEnter = TRUE;: H" {3 a7 S# ]4 k
#endif //__PARTY_FIND
% t4 e ^; b( K' u V, Z' ~6 _ for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )0 u) @( U3 d' `1 j; a
{3 `7 Y7 T. e4 Z# |
m_aMember[i].m_uPlayerId = 0;! w L- m5 ~( t2 K% \
m_aMember[i].m_tTime = CTime::GetCurrentTime();, D' {* G. J, `3 ]5 [4 i$ L
m_aMember[i].m_bRemove = FALSE;
3 w5 P9 @2 V7 M, G#if __VER < 11 // __SYS_PLAYER_DATA
# v7 a& }8 y) t1 R m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;1 e) z& B& H3 E
m_aMember[i].m_szName[0] = '\0';# k$ B. _: A9 h7 h9 u
#endif // __SYS_PLAYER_DATA
. _% s# t4 j1 _5 V }
, [6 K9 m: Z9 B; H" M9 a}5 n a2 C- g+ H% R& W
代码:: N$ A. X5 b/ ]& n
#ifdef __PARTY_FIND
( Z$ P: d& K9 M9 p T' QCParty* CPartyMng::GetPartyFree()
* L: `0 F, O8 I9 A+ o* F{1 b+ t4 V* M' @# \1 F* ^
CParty* pParty, *pPartyTmp = NULL;
2 P7 m6 H# E2 ] if( !m_2PartyPtr.begin()->second )
4 K# ^: ^( | T1 q. L6 f' p9 w0 P, ?% _9 X return NULL;# c, b* p" v5 u4 t
BOOL bRan = FALSE;
& v7 @6 c/ A9 b$ l; @ DWORD dwRand = 0;: } V( v7 S' }3 F9 P1 P
if( m_2PartyPtr.end()->first >= 1 )2 ?$ v6 F2 l' t5 u, [: x e
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );# s2 V0 |. v& G) h- d- c; ^
1 w& S& G4 q7 w
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
: _% s# Q. }1 A, C% x9 l9 | {# Y$ j/ |$ G( S$ h. b: }) d
pParty = (CParty*)i->second;
8 a0 H& Q, n7 `- G7 m5 K0 E if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
9 ]) s8 [! ]7 a {! {3 M% {8 w) ^( ^- a4 O
if( i->first > dwRand ): d( f- R9 k/ L) _5 N I' o5 Z
return pParty;9 w' T. J2 L0 ^
else
* O0 V7 H. a9 \4 ^ pPartyTmp = pParty;
* }9 H5 H( P2 ^" X/ v }
3 G! n. R' @/ h& l: b }2 I, b3 t3 L3 K
return pPartyTmp;
# ~& _6 W1 _$ c}. k7 d# d, S* N0 e0 U
#endif //__PARTY_FIND- W1 n( `; u( ^. E7 F
4 [6 F2 s8 F+ m7 ^
DPSrvr.cpp:, H$ G" k/ U- s. A" K! D- r& w
代码:! M, N. f, X: R8 }; }8 q6 p
#ifdef __PARTY_FIND
8 Y8 X9 |9 D5 J7 Dvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )) L9 a! t5 Z2 y2 q0 g" p
{9 r( F, Z) M/ g* Z l3 O( T
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
& w& w4 V$ g" \# t. R4 s9 I5 J7 p. H if( IsValidObj( pUser ) )4 s* W8 S6 o5 S \
{, M/ @4 ^1 o+ V8 g
u_long idLeader, idParty;" ?/ j9 G- T4 E" H
BOOL bAllow;2 r) h P0 X; u4 U( y3 t2 I. |
ar >> idLeader >> idParty >> bAllow;
2 p: \5 w0 V7 c" t# `, k if( idLeader != pUser->m_idPlayer )
2 Y' v+ J X; c2 ? w. s return;4 t0 }3 H7 v, W
CParty *pParty = g_PartyMng.GetParty( idParty );
9 S6 n1 m8 R6 u0 i if( pParty && pParty->IsLeader( idLeader ) )
) N7 U1 _6 Z/ V2 j0 j6 n3 @ pParty->m_bAllowEnter = bAllow;
% e9 Z5 H2 K; e2 Z" f0 q5 F" U; E% z else2 C1 H+ H9 O& a. k- z: N% \0 B8 B
return;8 u% H. ~9 P* z
& z- v4 l6 ]; T' v( c8 t CUser *pMember;
) q8 J% G# l) X' w6 Z5 z for( int i = 0; i < pParty->m_nSizeofMember; i++ )
: n6 l. F# w9 r {8 _( a1 ?' P. o2 @
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );1 M! X; E, g7 t2 t N- L
if( IsValidObj( (CObj*)pMember ) )
5 A. w. p5 ]4 \# r pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
& j; k( ?1 x" T5 M/ r, a, K$ K }, K1 I5 x- u+ H2 g1 p' D
}
6 t- m1 p# n" d {. a1 L( m- O3 q}
9 F- x" T* Y( z% ~#endif //__PARTY_FIND
1 Y% C# c; t2 e3 Q; e+ ]. O! q/ N& `* \( L7 B" S9 J9 q
代码:# v! v0 Y9 a9 q+ {
#ifdef __PARTY_FIND
3 F* s1 W3 m: R) c/ l ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
) K, {6 S; \: [1 e#endif //__PARTY_FIND0 E/ j! S2 z8 G
) k& @9 w; C* m/ K: B, g4 jvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
a1 r. R: w# w2 d{2 Q: x* Y1 y6 h) M4 A. |) X
u_long uLeaderid, uMemberid;0 {8 B! o8 A# f a
BOOL bTroup;
, |" J1 \. s7 P$ S6 f ar >> uLeaderid >> uMemberid;
' _0 ] X* L w! | ]( t ar >> bTroup; q! Z0 ?. i& e$ I
# `$ H. R) y' {1 ~6 d
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );0 S' s) _5 v. a7 q
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
- c, s+ l2 `) V/ m6 R8 F6 M* D#ifdef __PARTY_FIND$ B) X6 M" B9 j. r W* @
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
4 u) x5 F0 F/ ~#else# ?8 H2 j N( D" Z' f
InviteParty( uLeaderid, uMemberid, bTroup );
/ x9 `1 l W2 H% o. \% a#endif //__PARTY_FIND$ @5 `. F, S3 I' g8 U
}3 D& g+ R' S# W6 A
5 O8 T9 L$ w& H
代码:% R2 W$ ~; `7 ?! l$ p* e
#ifdef __PARTY_FIND8 X0 M# B0 f: m* G4 t' x
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
3 F$ s, c% i" I# ^8 b$ ]#else
; I$ V0 t% E; f8 K' ~# G% }8 hvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
- X$ @( f) ?/ {) w+ m% W( Y#endif //__PARTY_FIND
+ J0 }2 M6 E+ a{( W N0 V7 H/ \1 t, r. W
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
" {' B! S% o+ t4 v" [3 S$ o% [ CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
# q( q( Z" h4 v% y& _
& {7 S+ N \( O6 B: l if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )5 k1 v7 O* y7 j, O9 g
{# P1 \0 B- [" g% ?( V; N( L- M4 F
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
* T7 c5 p) Z( Y# e3 V {
$ q( c1 Y/ C- H' Y if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )& J0 B; S6 S) D( R3 a
{
% R9 h; T9 W% i; W4 W7 e pLeaderUser->AddText("没有足够的权限。");4 g2 I( c: P" h) u2 e) r% T
pUser->AddText("没有足够的权限。");
?. k1 r4 n5 v1 Y8 i' K* A2 U return; B" h$ G6 T0 P. _
}
; F, i0 M# A% r5 B7 L# t }. S* @: h% G9 G! T1 k: i4 N* h/ ?
// ???? ? ??? ?? ????.( {0 x$ }- R0 M9 x# D N. H. @
CWorld* pWorld = pUser->GetWorld();
6 J- @8 d* m7 z9 | if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
; }( `& m0 {& E8 A+ z/ D {
4 o* n$ e2 R. E pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );6 Q7 y: [9 [8 F. `( T# B" R6 Y: r
return;
7 S# B) N' C; t V9 P& _6 m }
6 b- ?0 C6 ^; l/ Q, A7 Z#if __VER >= 11 // __GUILD_COMBAT_1TO1) k! J+ \! _( F2 i9 I2 a( `1 L
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
! {+ \! O, ]8 r( f {
2 {; T* k" D, `& y" j pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
5 j, ]/ K) K4 v+ H# P. J6 n return;( N# d* v: p2 N+ c
}! Y B1 c# ~! M5 N2 s# I0 U9 g! m
#endif // __GUILD_COMBAT_1TO18 m$ |4 A# ~" q8 V1 u# W# f
5 B ^' y& w1 k" O$ s
#if __VER >= 8 // 8? ?? 061226 ma% o; Q+ @/ ^+ A7 r* ?! K. h
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )9 h# c! k8 A& i+ v) L3 f
{
+ F' I% R9 I( f" [6 b* u return;9 t6 O( [8 R& G# J3 f% t
}
: {1 I% `+ f2 e' Z% ?6 B" F#endif // __VER >= 8 // 8? ?? 061226 ma0 A3 z% Q" x; j( w `; C$ ] j9 g4 T4 ^
. P E1 d" c! v: v+ U/ P if( pLeaderUser->m_nDuel == 2 )1 u$ k. ~; n$ W; `
{
5 z+ Y# t: F* U pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.7 r) x- p; Z9 y( Z) A- {0 H( Y
} - Z3 c) Z% w4 B2 y& z
else
8 K8 o' D9 c1 H& \) F. `+ Q {' O& k/ `# y& {7 @
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???$ m) h2 t, Q& S
{' h/ N" x8 d- x- i F6 ^
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
: u1 }! N0 ?8 W }
2 R' J) `, P0 K: h, ~, d4 y else p5 U% G+ {! l4 Q
{
. o1 j6 l" j: R if( pUser->IsAttackMode() )
: L7 B6 O* u& u( G$ v! H( T6 j pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
% `) V2 p8 A# b) v else
@% c( R3 g5 h#ifdef __PARTY_FIND2 g# {# c+ c% v N; K
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
6 h2 t$ k# f( y' K/ z#else
9 _ o, u/ F% W' U6 ~' \ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );2 U. _3 I& ^0 ?
#endif //__PARTY_FIND
$ l6 e% ~' m- u# J% | }2 [( D! v) L/ W& K' {* a' [
}4 N! T' t. |, y r8 b* @
}
) i( M; y/ l7 `* G' W% U4 T. ]6 N else
# S+ [. _( y" S# g {- t) ?, y, Z& a* ]- S# T
if( IsValidObj( pLeaderUser ) )
& c0 p# ?, ?6 B1 G! W4 D6 w+ J9 Y pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
. D/ D; \3 g. p6 Z! V3 t* P- ^ }
4 n1 P6 W. f4 @3 }: K; B* n$ @% z}
2 x0 H" ~3 \9 J0 Y
+ B( _5 T& V- }$ z0 PUser.cpp:
" j; g5 O3 t9 p6 a- F代码:
3 f0 t! v0 [% o#ifdef __PARTY_FIND
/ n6 N7 I! y5 T7 m% @# P* g0 Bvoid CUser::AddPartyAllowJoin( BOOL bAllow )
2 [. p2 b6 K- N1 v) p- S{
* D0 X7 ~$ U; k if( IsDelete() ) return;& ]: U3 Y U' Z
$ K$ j) @$ S: y: z. l m_Snapshot.cb++;
( O& D4 v2 a4 Y3 G m_Snapshot.ar << GetId();
% B, k& F. R5 g$ @* Z* \/ g0 d m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
" V* F* ]3 D6 \, U5 V m_Snapshot.ar << bAllow;
7 s8 Y7 F1 b2 I& `! d4 ]}
. _& F% J% s4 L y#endif //__PARTY_FIND$ H# K5 `+ {! Y6 b
# y$ @9 _' _& ?7 ?代码:
, k3 A9 i: X2 [; Q#ifdef __PARTY_FIND. G1 r6 G* d) i- ?1 @
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
7 J8 J3 x* u; W. k, f#else
2 [3 |3 t# ^1 l( P: Rvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
& U" p* U! O) i#endif //__PARTY_FIND
& R Y* Z7 R1 P8 |+ A* }{
! N4 r; L* E3 P4 l; Q4 A if( IsDelete() ) return;* V8 G+ h7 {4 }$ `7 Y4 `
7 r/ V- y- _$ {/ g m_Snapshot.cb++;
/ f+ B% J' L' B9 k! Y# {6 ` m_Snapshot.ar << GetId();. u% W9 W$ }) A$ j
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
! o$ Z4 w" ~4 }$ y m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
/ k5 I5 t! J/ V/ T m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
' i4 f7 i/ B% f& v8 {# o m_Snapshot.ar.WriteString( pLeader->m_szName );0 A( _( r( K3 p* @
m_Snapshot.ar << bTroup U# b, x: o5 A5 u2 M: W* h/ u6 C$ @
#ifdef __PARTY_FIND
2 C7 W0 Y5 ^9 H6 k7 s8 F << bPartyFind
7 Q, b" O8 U2 v, T% H#endif //__PARTY_FIND
+ \# B* S1 X, S3 X3 a: k. K ;
% Z+ s- g2 y3 l6 t * D3 f! I' I8 C# J# {, d
}! d& u' @1 V/ p, ? H
1 X2 A! ^" K: d5 a' P& V+ r, L) ^
DPSrvr.h(公共范围PLS)5 b/ z+ W6 p* a9 ^6 F0 I* T3 d5 N
代码:( d) q& u6 U- e2 F% l6 X+ {
#ifdef __PARTY_FIND0 q% N! W d! A) N4 h
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
$ }( g6 O/ l* m- Y#else
4 ^8 v# P' U8 x N0 K, E void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
: B+ J2 t. a$ o* d1 W# [#endif //__PARTY_FIND* a# @7 T1 o! I, Y: Q
0 _: A7 Y8 y3 c1 s
代码:
. K+ [, q! @3 i) J; J#ifdef __PARTY_FIND( r; a% q1 H2 _$ z
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; u* \4 J5 I2 U; Z: @* P+ Y0 H. v9 y#endif //__PARTY_FIND
+ I% x& d' r7 z# ^
4 }, Q0 u+ G9 Q/ i6 i6 nUser.h(以及):# k- K9 i- q8 V: X
代码:+ `$ U: r$ p4 {. f' X
#ifdef __PARTY_FIND
. z& B/ p* w2 C void AddPartyAllowJoin( BOOL bAllow );
2 ?2 k, q2 k- y" Z& M, j) O void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );" a! ^7 Z) K, O7 q- N
#else
; H. R1 b; x! k+ Z; }9 c. H void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );4 q: s+ k. B5 F# N) j+ y
#endif //__PARTY_FIND
! L6 `* |% a2 T+ h4 E3 x! W
* K2 ^& j$ x0 A; {4 O/ Vparty.h: Y) ]" Q, G. b
代码:
5 E A' q" r# K/ x2 B#ifdef __PARTY_FIND+ A& n" H' Y, t3 R, V( _7 F) q
BOOL m_bAllowEnter;( ]! g2 |/ C! Q% D: b* G
#endif
! m: R! x! J3 O/ N8 _% \& G* V+ I: ~1 ?; k
代码:
0 {- c0 M8 s$ x+ E- C+ a#ifdef __PARTY_FIND
! n& k) D0 b7 b& S% L$ B7 L1 C# c( s C CParty* GetPartyFree();; N$ f# X7 b* k$ S$ L/ r$ j
#endif$ p# g( f' S& G. V5 `
$ D: T( Z o- T
WndParty.cpp:
; K! ?6 \/ L7 Q* L) ^OnChildNotify:
2 f( u, `1 ]" u, c代码:
! Y3 {+ L; _ l#ifdef __PARTY_FIND
4 Y# t' h0 p7 y, b7 K( C else if( nID == WIDC_CHECK1 )
& @6 f$ P5 L! R/ Z" x7 n {! y2 T8 t* X" Z# x; @
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ). t p" o: D9 f1 h1 Q
{
% s7 ~" J/ j, w1 I) B" }3 c CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
( W* A: `1 f( v( F& a: n1 c g_Party.m_bAllowEnter = !chk->GetCheck();
) b7 z4 g" @6 L6 w g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
8 w& d) J/ S* S }. W. I8 G$ j P3 h: ]# k6 ^! i
}( x6 p4 T: Z1 a+ r; J: \
#endif //__PARTY_FIND
) E# C# k7 I8 T: \2 S1 `* t K5 k# [& q4 Z& \8 U2 _0 a
代码:
6 J7 t4 f# G/ [0 M1 f' wOnDraw中:
% o2 X" G" y4 Z/ \; W/ ^代码:
9 Z+ O3 O; s0 F" t" [4 J0 k3 M#ifdef __PARTY_FIND. \& g0 ?, s" m7 A- } y, l
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );+ g6 y/ d$ L/ d) S8 Q) n
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )- I+ D* {9 p) ?8 u' l' b; o
chk->EnableWindow( TRUE );/ l( U. Y2 X2 A8 ^8 ^& u
else2 d/ c/ P, k) S( W9 u4 D" H# x! U3 h
chk->EnableWindow( FALSE );7 j4 v7 J- P# u. x& \+ y
chk->SetCheck( !g_Party.m_bAllowEnter );+ h& G; H* I4 ~# i, j! l
#endif
/ S; w8 _* W0 E- c4 ]2 s( M+ c4 {0 C$ h. v K- \
DPClient.h(public): f7 l& v" C! I7 o' V% [9 d- ^
代码:1 k: ~; R3 R# U2 Q
#ifdef __PARTY_FIND: L' w+ ~& C3 k3 O
void OnPartyAllowJoin( CAr& ar );9 N, K4 `1 _7 d2 u1 T: N
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );/ }- B( A: G G( F
#endif //__PARTY_FIND* f; g5 ?7 l( H9 [6 `/ V
7 N8 N; f! R8 r+ c( ^( J4 V3 q( P
WERS hinbekommt没有,请让赫克的权利。
1 Z2 V% ~9 z- J不支持左右,所以难不...+ r4 H; i' H3 W) s- q
党k的Windows NT甚至编辑它自己。
& S7 _8 }+ U0 o) ?6 R u5 e7 q! I$ E包也,因为我不erschreiben进一步如果我你的。4 {( O2 s; }8 o) u8 f
由于缺少Quantité k n个代码是什么升工程前。
6 ]% W2 n3 N! C- i) n* n& w如果是这样的。请发表。
2 a" O- [) n7 F9 i: D Y9 b1 o* V _. v到目前为止,Pumbaaa: p8 w8 L/ \$ S1 f& B X2 b8 V
! c4 b% W6 [8 t9 u 6 p- C$ `+ f$ e/ t* j6 f
MsgHdr.h
& ^; v" X2 F6 y# }/ Q#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863: Z5 m5 ]; g+ H c, d
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
( Z: M/ V/ _1 `* V! G
& l& q! ^. p% ~5 r( m+ k; V; ^- Y( l! s6 O Q
, T5 c$ p/ _) k) f! B* s4 K* g
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