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对于那些谁需要它 - 谷歌缓存FTW。 :6 r4 g0 t1 I/ [" ?8 a
如果我鼓掌纯粹是我复制错误时,D
% K6 J; D8 Y) x9 x积分当然Pumbaaa。3 q0 E7 @) ^- z H( T3 b
% G" H( H. s: wFuncTextCmd.cpp:
9 y# y6 g* }1 t: P6 N7 D; D
K; _$ o) X/ M, k4 S* g代码:# q j+ s k2 `& V A) q( ~" Q* q
#ifdef __PARTY_FIND0 P: |0 H) p# \8 k; \; l
BOOL TextCmd_getparty( CScanner& scanner )
7 b8 e' j8 h; b" E{
, `8 d3 E4 Z$ H- ?#ifdef __WORLDSERVER- I+ A. G: w) k" Y) q
CUser *pUser = (CUser*)scanner.dwValue;# d- O! ^% j* o
if( pUser->m_idparty > 0 )
! K/ Q8 l8 y1 @# B+ ?3 S' Z( T2 B {- ]+ M; p5 q/ k5 H1 O' f7 [8 L
pUser->AddText( "你已经加入一个公会。" );) u' J C$ [- ]) u$ N7 m# ?. h
return TRUE;
- U* a& P5 F% O$ i ?. g/ U }1 y0 ~8 Z d3 z$ a6 D+ ~/ ]: x3 S
CParty *pParty;3 ~8 F7 ~& E: B* a
pParty = g_PartyMng.GetPartyFree();
2 [& M& i4 u& J1 W if( pParty ). a; F8 _/ U* z0 e0 e
{
( H# ?1 m8 P0 N g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
. w$ s- x/ n& s, U }else. F/ h) s' \" l; A# s9 o4 h+ I" t
{
% o8 F* D& d/ n4 |* j, ~ ] pUser->AddText( "抱歉,这里没有任何一个公会。" );2 j2 N' }# r# G3 b# Z
}
/ p0 ^3 @6 R3 V- s7 |" r- Z$ }0 f$ G#endif7 ^) d# `% x Y! M0 r% [
return TRUE;
1 W: _1 S) |' A# ?% x}5 v5 n# N4 h# R5 t* V5 S4 W
#endif //__PARTY_FIND
! v0 z- K {5 c8 h8 {3 M) e+ g% i8 B; ~/ A
代码:3 w3 \: e6 v1 M2 c; D
BOOL TextCmd_PartyInvite( CScanner& scanner )1 N& h8 \7 Z, F: W
{+ J1 Q+ v9 z: a9 |) u j1 b4 a; t
#ifdef __WORLDSERVER
' o% L- S4 R% \ i/ A- K CUser* pUser = (CUser*)scanner.dwValue;$ y3 I4 E: S, q4 B- d# T
MoverProp* pMoverProp = NULL;1 ~! A/ |3 F: F* j. G6 Z
scanner.GetToken();1 W6 E0 o7 K0 L0 R5 K3 a N4 H
#if __VER >= 11 // __SYS_PLAYER_DATA. O: ]* j' o, M8 T+ D9 p9 P1 w+ u% s
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );0 Z0 j+ Y: B1 D) A2 F) G
#else // __SYS_PLAYER_DATA+ }. h0 o3 Q: A J
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
8 O* \' w7 M6 Z% A" {, G2 P#endif // __SYS_PLAYER_DATA
% y: _/ O2 h4 [, T* G% d0 W if( 0 < uidPlayer )
" W, D" M! g3 \4 P$ @0 ]( ]' w( J {
% h7 d, B' G; d8 S CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 2 E1 X* W) a; N7 Q
if( IsValidObj( pUser2 ) )6 T! R& e( [/ e K* d/ U3 X: k/ V
#ifdef __PARTY_FIND6 I. j0 U' ~$ J& M
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
1 L/ ]0 v+ S& m2 B# N- k* O#else M" X" k. j5 g/ d$ D0 Z1 O. F
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
" E3 N$ p2 D( i- g d#endif //__PARTY_FIND
7 g- A9 S0 B% d) X: h# J else
2 u0 E1 _: Q. o- o$ O2 `& D6 e pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
# j v5 {+ k2 w }* I# j; E9 D) E/ `
else
7 n/ h9 j/ ^ g1 q ]! W1 f) ` {
" X( J& o) k+ U. |, u w pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );& I4 I* D, n: E7 ^1 p
}. u: P9 h+ L X/ u7 U* K0 T" p
#endif // __WORLDSERVER' u; G' Y; @. G/ N
. |4 H9 o6 A3 n( R# a
return TRUE;/ c% f* ^) R' G% R7 B
}
3 v. F2 e% X/ p9 O" M/ y% g
! |: O' ]8 N6 c5 B" o7 p代码:
( L9 B" f/ l( _) H#ifdef __PARTY_FIND
, ]$ C2 W. h, f6 E! T) \5 ? ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
: ~: G* P, k. O; z#endif //__PARTY_FIND
: S' x" O& W# TDPClient.cpp;
8 H! Y: i7 R' l( SCode:4 G; D) s7 N) T* \
void CDPClient::OnPartyRequest( CAr & ar )
. A, a8 _0 R; t6 H{
3 v1 J9 K+ I! {$ K5 |: ?9 a u_long uLeader, uMember;
; R7 {' ~8 v) g; B0 n$ O; r( m$ ~9 Q% \6 G3 j2 D5 Q
BOOL bTroup/ I- r0 y, o5 c, d/ |
#ifdef __PARTY_FIND
" o# ~1 w( T1 {0 G& }7 P) t , bPartyFind# b' K" R" C X7 R% U
#endif// __PARTY_FIND
/ U4 v2 B; Y3 X; `2 i ;
5 A, [/ j' G. Y' O& } LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;$ H. `4 ~& y# {5 `3 M- z. ]
BYTE byLeaderSex, byMemberSex;7 Q+ r) {" |- J5 Y& s3 S) u
char szLeaderName[MAX_PLAYER] = {0,};
2 j2 h5 }+ Y9 F ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;8 N0 Y3 k; ^1 @2 R+ i! l+ T
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
/ |* |4 | B. K* V$ s3 Y; v ar.ReadString( szLeaderName, MAX_PLAYER );
$ f" w' {# I" R* O" Z* G; R9 Z' \ ar >> bTroup
, o8 E: J- v$ n/ i, T) `- Z#ifdef __PARTY_FIND& {- \* i! U$ I* ?' `% }
>> bPartyFind% b6 B" c3 B/ w7 U+ K8 [: f
#endif //__PARTY_FIND
5 z* i; m) E/ ?3 S; e3 ?7 l ;, Y* q/ S- s H
5 c# H `9 ~# n: P, h0 G
if( g_Option.m_bParty == FALSE )
. q& h5 a% C. z* c$ F+ m {+ y: J5 Y. ? a- {* h1 V
SendPartyMemberCancle( uLeader, uMember, 3 );7 x$ X( j( [9 T5 |2 B5 [+ o: @
return;
/ K% H* _* K0 ` }. c! r9 X8 }2 i& {2 I7 n
" O( J3 c3 @/ r. e ]* h) S
#ifdef __S_SERVER_UNIFY+ N- x2 @; S1 b' [% Z6 c# U0 h
if( g_WndMng.m_bAllAction == FALSE )) _' P5 ^ a& P8 j
return;
3 F$ ^9 |! p4 I6 [( S' \8 K) A#endif // __S_SERVER_UNIFY7 R O- j2 G( `! D/ W+ P
3 N/ j) Y5 {+ I- [1 m CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
. E5 C( h' y9 H! K: C5 Q - U4 R6 I( p! V) T, U* S+ y9 L3 n
if( pWndBaseBuf )4 m. c+ H( ]/ ^) d7 o: ]3 B
{
3 L1 I2 b! M1 x3 ^/ C SendBlock( 7, g_pPlayer->GetName(), szLeaderName );+ h. e! W: r5 x# {1 v% {: Y
return;0 e4 w o5 V% Z# r4 K5 q* g Y5 c; P
}& ?9 e! f: I: S" v/ V% R# A
#ifdef __PARTY_FIND& [8 F# [, y% n" R9 S, m5 t) M! F
if( bPartyFind )
) D0 p1 j- Q. _- r& G: |( J {: H+ Y' n( y3 N
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );+ V# @+ Q$ A8 L; n2 @" A
}else4 z9 A0 B! v7 u. C- `( C
{
( `) b% J8 F$ m, i/ f g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
& _# b' A2 h$ a: i- t& ~- Y5 \ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
. d7 O5 w _( g' B2 `, K g_WndMng.m_pWndPartyConfirm->Initialize();
8 [! ]0 S; J( ~' @ }
* l* b1 t1 R" }: V1 {3 m#else+ |5 G' W, Y% F. p
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;2 t, A2 L; R8 i
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );' a) l6 h1 V8 [$ q) s, Y
g_WndMng.m_pWndPartyConfirm->Initialize();6 ]* v2 T. W( p( ^& j. v+ e8 u
#endif //__PARTY_FIND8 x) H! n7 s% s7 z
}9 a, ~8 J/ a, W# v: H
: u; j, o0 ?% v9 e: I
代码:
7 }# \/ z; b g7 g! D#ifdef __PARTY_FIND% N; o3 U9 F$ g5 o: i/ i
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
( l+ Q2 p) \* q6 h% D; }{
. Y) o5 b- S6 R, Q( z1 i- t! d& q BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );* i, ?: Z8 p7 y; K9 H) h" i
ar << idLeader << idParty << bAllow;; X' j7 s4 i5 C: n% p
SEND( ar, this, DPID_SERVERPLAYER );3 p0 y8 F' n* }( W1 r
5 t3 U% G& w* |5 L# @% ?
}
2 G% S. Q- I8 m* R+ A6 h. evoid CDPClient::OnPartyAllowJoin( CAr & ar )
: _* t7 e7 @' x{
' E' m( ?" I0 B ar >> g_Party.m_bAllowEnter;: P3 o4 B+ }# E2 X! o, n
}
" j: _8 S* v. @" W#endif //__PARTY_FIND/ g% E4 d# A7 {) Y n" J7 F$ a; q
Code:( S7 A% _& w P$ p% t! `/ o
#ifdef __PARTY_FIND* |1 F* Y5 e1 D2 U! c5 `
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
" y& v2 I4 j( z4 R#endif
5 {% z. ? E6 |% e
1 _! C$ \3 A% Jparty.cpp:
, i2 T7 N% k* p- ^代码:$ ? x6 _ A( E( K- m, _7 U8 w: T% |
CParty::CParty()7 H6 b) m2 I5 o8 S) r- A0 N, }! D
{
6 x6 P8 _) U9 J m_uPartyId = 0;# d' l. {* d4 C) m6 S$ `6 s7 J
m_nSizeofMember = 0;! O# v! H) E- ~, l5 N
memset( m_sParty, 0, sizeof(m_sParty) );
4 D' u1 h% A6 p m_nLevel = 1;
/ i* z4 T6 ~' z$ D/ z m_nExp = m_nPoint = 0;
4 J7 h/ G5 \9 o( w m_nTroupsShareExp = m_nTroupeShareItem = 0;& }& E3 {; d. h+ @2 f8 B. V6 Y0 g
m_nKindTroup = 0; // ????
* R5 z% X/ }, {7 v5 { m_nReferens = 0;: R! @ x) d' W
m_nGetItemPlayerId = 0;
& l9 z6 s3 F- a* Q; e' T3 Q+ o#ifdef __PARTY_FIND
- x: U8 k& t/ v0 l. | m_bAllowEnter = TRUE;( l# i2 ]) V$ t
#endif //__PARTY_FIND, h2 Y1 c7 a% X# N8 O; {- W
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )& Y) C$ W5 @2 G) a+ S! ?( ~
{
( q9 n4 [1 q: L4 X7 W, d m_nModeTime[i] = 0;% c" n: M# U" }+ Q- \7 s
}
* j$ @; d& B0 Q. s3 e( [8 ]6 ]6 x m_idDuelParty = 0;9 e+ m$ [& O0 R" A) \
#ifdef __WORLDSERVER% H- `1 R1 |$ F
m_dwWorldId = 0;
4 H5 D0 {& m' X! y' U#endif // __WORLDSERVER
7 P8 p& q: F0 _! {8 ~& n" K0 q. |}
6 V2 |; G2 l& x( ]代码:
- Q' x: @" s; U( D/ ?; Yvoid CParty::InitParty()7 M, z# _9 ~8 Y, r, {9 ]: `6 e
{
& R' I+ v; q- E$ ?2 [. s0 p m_uPartyId = 0;. Y: D) `: j0 b- R6 u
m_nSizeofMember = 0;: B0 c9 A# ?" J3 ?0 T
memset( m_sParty, 0, sizeof(m_sParty) );+ Q" L) z" N" |: ]$ C
m_nLevel = 1;
7 F; y6 N, i6 F9 ]- r! R m_nExp = m_nPoint = 0;
7 n: H. c) E9 O, X; p! [1 |6 w m_nTroupsShareExp = m_nTroupeShareItem = 0;8 b1 _ @7 L! i9 f4 {
m_nKindTroup = 0; // ????
( M; H$ _, B4 F9 m' ]2 s5 ^ m_nReferens = 0;
5 k$ m' h ^0 u( s#ifdef __PARTY_FIND
: m1 D8 _" Z( \" |& u* H7 e% _, E m_bAllowEnter = TRUE;
a- m8 l, V! ~#endif //__PARTY_FIND$ J3 [. Z% N8 ?1 g7 s b
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
. }% [- J+ @) F* W9 Q {
; U! A7 k: d* H: H/ h m_aMember[i].m_uPlayerId = 0;$ O+ b3 m/ J$ O$ k
m_aMember[i].m_tTime = CTime::GetCurrentTime();
" J, z* ^6 u' \% F; B+ K m_aMember[i].m_bRemove = FALSE;* }+ w2 {7 ?$ L- P
#if __VER < 11 // __SYS_PLAYER_DATA3 n: }% D) x- `2 b6 D- C
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
t& M0 N6 ~3 l6 t- r7 {2 u1 P m_aMember[i].m_szName[0] = '\0';4 \, I h6 B( [. S" f2 S w e" w
#endif // __SYS_PLAYER_DATA; n) ^6 o; f9 D a- n, M
}
0 d+ z6 l) L. q$ m# C. x1 b}: Q: \& c9 u5 {
代码:) c" }3 Y" V- e) S0 i( T! U
#ifdef __PARTY_FIND' Z4 [& D! p: d; p' o2 T
CParty* CPartyMng::GetPartyFree()" I, i4 |% M6 I* B. e6 R4 A
{ J8 Z6 t( Z5 n
CParty* pParty, *pPartyTmp = NULL;% m# N" u8 t- G/ i7 `
if( !m_2PartyPtr.begin()->second )
0 `. W- w1 Q1 n5 I1 A return NULL;, t- t8 x. P8 u7 z+ D4 `8 h
BOOL bRan = FALSE;
% w' {, _* @' W3 U DWORD dwRand = 0;
. b) q/ s4 a/ M/ Z9 d if( m_2PartyPtr.end()->first >= 1 )1 E" V! q" H" v s2 Y
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
' s: v7 O: s8 d, t! z( u `# N6 x$ K6 {) G/ G3 J: a% c% T
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
" W0 J5 I4 `- L! ~ {
3 ^5 _* I; ~3 e8 e2 v' c# v% h, c pParty = (CParty*)i->second;! A& e$ _0 Z5 f/ ]* b* u
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
3 t$ d7 Z- u7 V6 l {
) b7 @! B d# |) N# s( e) Z if( i->first > dwRand )
+ V: o4 [; _5 i6 t5 N' t, g return pParty;3 `+ Y8 J2 _, [1 L7 `( o9 L) S
else
, ]+ T* L9 `* k: [2 _: b, m$ a pPartyTmp = pParty;
" a* `; T2 R5 e }
1 O" L& z9 s6 r# C2 l }8 e) f2 H1 G8 U- b: a: Z0 P# z
return pPartyTmp;
( g( v9 ~0 W' `, C0 ~}& }: [$ c, {) J [4 Y
#endif //__PARTY_FIND
0 l) _* l% u* _2 h) B
6 Z3 s) q2 i+ r/ L0 i: k" u6 dDPSrvr.cpp:& B( Y5 O$ E) ?
代码:
! q7 X, s s! S3 S# ?$ C9 j#ifdef __PARTY_FIND2 u2 f6 K, u1 ~9 r0 E
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )( l' n' ^8 a3 w" p q6 I6 s
{
- I! Y `9 Q9 a# k CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );1 A, a( ^/ d" b) ^ G9 |
if( IsValidObj( pUser ) ); V p0 J1 D5 r B. S: i8 Y1 v* g
{
* j. Z+ e$ n7 [+ J u_long idLeader, idParty;
; v( z, T+ {0 B' I- j7 g5 m: T: V% J. M' u BOOL bAllow;! T) ]3 B! C, g: x2 o# {
ar >> idLeader >> idParty >> bAllow;3 [, }) y) h' W0 @: s5 w
if( idLeader != pUser->m_idPlayer )
/ ?! H# n% `2 J s" J9 X return;& D" X0 r4 z5 H3 z* d2 z g# P
CParty *pParty = g_PartyMng.GetParty( idParty );
7 F, P7 z5 G- | if( pParty && pParty->IsLeader( idLeader ) )! S8 X( Z1 O- j- ]' `$ a
pParty->m_bAllowEnter = bAllow;. o0 C/ h6 S5 I/ F' B
else
! r$ O% i" x- z2 e( l. } return;
7 ?4 }; Y! N+ @* J# A F% B' ]1 k/ F
CUser *pMember;* j n% R T$ Y
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
' m% X$ u) }% t& a- e+ G$ e {
! @( T1 q) ~' D pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );2 R$ Q1 f: o+ e& X. c& \/ e4 K x9 q
if( IsValidObj( (CObj*)pMember ) )
/ u- [! Y( c$ y2 x& v, V6 E9 Q; J pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
4 d6 V0 v- @: w2 M5 f }' L: g/ v. F5 ^" n) Q3 }
}
+ W) k% o$ |! Y}
- ~, {9 [' w" P; @, n! s( b#endif //__PARTY_FIND
* T7 k6 B! q7 H4 ^, |( I( [: u- [ O# N
代码:% I0 u5 O! H0 }" |4 [2 c
#ifdef __PARTY_FIND
! p) g* J- i' Q' k ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );+ |2 {& n3 f S+ X- u# p; r
#endif //__PARTY_FIND% A4 c! b# s m8 L; p& \ o
2 O* D3 Y3 P/ C7 C& E, J: S
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
. t2 N9 ]4 v9 m$ ?{
E" ^; z, y& P' s! Q u_long uLeaderid, uMemberid;
- A" G$ {+ y2 R BOOL bTroup;
6 s/ N0 J* A6 s9 P ar >> uLeaderid >> uMemberid;% o3 }- Q; F2 H7 A, U+ n5 d* `
ar >> bTroup;
0 E' O$ n3 k# B1 O |% f" C. _$ P8 J+ f" _/ m7 {
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );* R* p- z2 i; D
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
& P3 @: z9 _. ?" j% u( I7 J8 G#ifdef __PARTY_FIND
( y2 E1 e8 J, l6 e- U7 F4 O5 v9 h- \! u InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
. D1 R" @6 B4 x& w8 O#else
; n# w; x# {9 g0 [3 F InviteParty( uLeaderid, uMemberid, bTroup );: v, ^; |# C% J
#endif //__PARTY_FIND4 h8 o$ |# O0 d5 g. _5 B/ b y
}
$ q" v) U: a4 R" S, n7 f, w, S$ s$ p, Y% @* c4 @; O. m
代码:
2 F' q& a$ l% t: Z#ifdef __PARTY_FIND7 H2 O0 q, u$ X$ R/ S% t
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
) [% }9 j! y6 U6 J#else% ]) p& N; I0 e1 P" o1 D
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )9 v0 D+ B r+ e+ H) [! ?' S2 s6 u2 z
#endif //__PARTY_FIND' E- j; X; }# e) o3 k
{' ]/ g" \# a6 i+ ~9 e* H
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
( T8 L: r+ E, H1 l% L6 f+ e CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );' J, `0 z' K. ]) D$ p( V$ _
- G- x! ^- x% b( b" J% [
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )+ I! U: m2 Z4 r. x$ A
{0 H, k6 h. I* x q& X a% n* c# F
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )& l6 Y9 P; \9 R2 _6 `3 p1 X% s
{' w( K6 a' w/ i! \" s
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )2 X [. W4 p0 k6 h; h* B' Q! w
{# g& i! a' v9 X1 l* ?
pLeaderUser->AddText("没有足够的权限。");
0 `' n. l# o# B8 o) m9 P pUser->AddText("没有足够的权限。");6 O' W' {2 B) u
return;
3 I' W" X: S( [5 H3 x2 K }: A" ?4 U! ~$ }
}
# D5 ^: J3 L& C, z3 W: n // ???? ? ??? ?? ????.
) n0 a D% C; r* ^0 \" p* V CWorld* pWorld = pUser->GetWorld();
- V( D% r8 g% z9 l } if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ), ?% G: V( K3 Q% p! ^2 }# T
{ 7 x+ p' h6 q( q. |9 ]5 ]
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
& V! X' v/ @$ a( [+ S& m return;
' {( V4 D# @$ l }( y ~3 K% r' ]# j
#if __VER >= 11 // __GUILD_COMBAT_1TO14 O! a, I8 ?( [$ y/ y
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
# ^6 N0 Q3 n6 @* T [1 q return;
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma: E1 E t% I; q! |4 C8 L
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )- |" ~$ L: N g) \1 c
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return;( s3 |- i1 B+ ?& @, f
}
. y: j2 s: r+ k#endif // __VER >= 8 // 8? ?? 061226 ma: D# R1 z$ B* `+ ?
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if( pLeaderUser->m_nDuel == 2 )9 |' u+ D7 T& d. I. {
{
8 c- D0 B8 \9 w/ @ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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else
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; Q. |) K) E2 b q; m/ j if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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' x2 V/ j( ]: {# u* b pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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else
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' w% _/ v+ L8 q8 g if( pUser->IsAttackMode() )1 r* T; Z( q6 c
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );. g! O/ V- [/ h o; n9 @ q. e
else
) D" i$ X6 b8 J: n" K8 V#ifdef __PARTY_FIND: O9 q: F* D9 `0 \ g5 ]
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
# I* q3 M- L- R( i$ @#else
H4 b9 m. C4 ` pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
3 G. L; ]$ r5 x: g0 x#endif //__PARTY_FIND
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else" q# a! W! P& n+ ]5 j: S/ K
{
9 Q! e- a2 p% N! @4 k0 w if( IsValidObj( pLeaderUser ) )
% W+ J5 R7 A [2 P6 I1 C# L! _5 x: q pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
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0 X3 \9 H0 J4 q- ZUser.cpp:
8 B! v6 V+ o% r6 ^" K6 w* c8 N代码:* q! d. v" @9 ?) d, J1 K$ A
#ifdef __PARTY_FIND; \$ ^$ Q. Z5 s3 y
void CUser::AddPartyAllowJoin( BOOL bAllow )
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if( IsDelete() ) return;
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' \( z/ n9 u8 _# \ m_Snapshot.cb++;
/ v, I& ?- J! m' J m_Snapshot.ar << GetId();5 } |. O! I, j) K4 }
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;4 w' S, p, s, ]% E# @
m_Snapshot.ar << bAllow;
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#endif //__PARTY_FIND
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代码:' Z) T1 d3 j ^+ m9 D* L5 n
#ifdef __PARTY_FIND
* B5 s5 ], O3 ]( T8 h* y. v. `( tvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
: N3 w r" m( ]4 e+ U/ A#else
* E! ?0 b% i/ vvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
2 e% E5 X( ]2 c2 Q; V#endif //__PARTY_FIND! q, s- B" ]# J2 \8 [5 Z0 b2 T; E
{
! V& n) m! K2 {. n' E if( IsDelete() ) return;
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m_Snapshot.cb++;9 t( ]0 D1 \7 ]2 E( G, {7 b0 S
m_Snapshot.ar << GetId();, G( s( t8 z# v# `/ t
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
; D) x' _5 z( M5 {" { m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
& ]# Q: j1 l$ K" u: r; ~1 f8 e/ ^ m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();. R5 O8 d- L+ S1 H: k: L$ p& V3 ^" K
m_Snapshot.ar.WriteString( pLeader->m_szName );# _- E6 _! |" z( ~- O9 l+ j& G
m_Snapshot.ar << bTroup
0 N( r) v8 G. \0 p N7 w' z#ifdef __PARTY_FIND
8 ~5 z0 z, L; M1 L7 o7 u << bPartyFind5 w9 s s. J5 }. ~
#endif //__PARTY_FIND2 o3 V0 ?% e; e2 O( W
;
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8 u, v, Z d9 c5 Z+ ]DPSrvr.h(公共范围PLS)9 c. B+ f' I1 t* R+ M; D
代码:$ ?2 o: \, B! K* |; H* M: w
#ifdef __PARTY_FIND% o# ?- a# ]5 U' O, T; p
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
/ w; w$ a5 X b% A5 f0 \#else
5 Y O- \4 f4 Z6 g$ B void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );' @+ K; W) }+ T+ q
#endif //__PARTY_FIND0 v( W7 W" p5 ]; ?8 e% B
# N X4 J( k) H$ m
代码:- G4 E5 O- X+ D- K
#ifdef __PARTY_FIND
6 `% ]+ m1 {( q# G8 _9 n- t7 Y void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: `3 A. y3 f' S+ P$ |#endif //__PARTY_FIND
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User.h(以及):/ ]7 J. G+ f O: E) S/ h6 q
代码:
$ l$ {: _" `# N) g1 F2 g9 C#ifdef __PARTY_FIND( K4 q$ `6 y4 ]$ g! _ [
void AddPartyAllowJoin( BOOL bAllow );
: r) I# a1 W; }- L* C void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );+ _4 V4 W* x3 {! J2 z% K G* p
#else" w4 P: q) Y7 C B
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );$ ]6 v0 _ E' K( H% I+ Y
#endif //__PARTY_FIND
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! |) m; e) X6 J( J& k* u9 ]6 C. Nparty.h:: l0 u3 u. ?* V B; [. U- s
代码:
5 d! m+ ^+ g' e5 K) ^#ifdef __PARTY_FIND0 e! i# T) ^1 B$ x
BOOL m_bAllowEnter;) q- P+ N1 J3 b3 S) @1 |
#endif7 f( O: }, g: z& l6 ]7 H
, @2 e9 z0 J& [; `7 W代码:: I3 X! y* X6 n( D6 V' {0 A' G
#ifdef __PARTY_FIND0 ]; V/ h4 Q3 y. a) Z+ m
CParty* GetPartyFree();/ f( U1 Z$ B' y' a m& v- z$ G0 j; S$ ~
#endif
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WndParty.cpp:# q. l. V: D2 @" X
OnChildNotify:$ V$ @: s& \0 E6 |0 y5 I; r X* u& N( M1 D
代码:0 h2 I9 r# @( D
#ifdef __PARTY_FIND
) ^2 ~& v) e3 `/ ^% t; D7 z else if( nID == WIDC_CHECK1 )' I. C! e! J3 u) t
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if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
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CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );! W' [! K9 Y+ n! O9 O) u* Z
g_Party.m_bAllowEnter = !chk->GetCheck();2 L. S+ y/ S; ~9 W
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );0 M2 t) v; C6 K3 _, {; @
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}& O8 B, M7 h- g( h
#endif //__PARTY_FIND
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代码:. Y% O, I9 d3 j3 Z1 n
OnDraw中:
9 z' h2 c3 f$ }+ @9 ~9 \/ j代码:
$ @5 t0 G9 {# W, W#ifdef __PARTY_FIND- x: m) T8 L$ Z3 ]* d0 L7 L
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ m, F! J% [& {% O; U8 {$ @ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
" w& C5 K. s( s& ~: }) o+ S chk->EnableWindow( TRUE );0 G9 @# q0 S* `- J8 e% o5 o, a3 |
else
' L) c7 x$ x/ e+ F/ a( \- z chk->EnableWindow( FALSE );4 q; J ]& K5 W! ~2 n) n/ x
chk->SetCheck( !g_Party.m_bAllowEnter );
5 K% W8 Q/ T* B4 ]. ^! E* n, H#endif0 _9 b4 Z9 P- f0 l" R% p
+ u1 {4 }5 C$ U9 k, {& {
DPClient.h(public):+ y) y7 q/ E# t/ g
代码:
1 q& A& S# {/ s) b2 C/ h+ I#ifdef __PARTY_FIND- R g$ j) P' n/ m% G
void OnPartyAllowJoin( CAr& ar );
8 |, @8 D5 ^, e4 O0 N void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
/ |# h+ P: q+ k/ z#endif //__PARTY_FIND
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# j* T7 E2 h$ D4 u5 ?% r7 aWERS hinbekommt没有,请让赫克的权利。
4 R8 K+ h K. {$ o; e- q8 N不支持左右,所以难不...
5 I+ z, o) O( C: e+ z党k的Windows NT甚至编辑它自己。* B, L9 d) z/ u- ^& U$ Y
包也,因为我不erschreiben进一步如果我你的。
& M, u* k; }( O$ i4 p由于缺少Quantité k n个代码是什么升工程前。7 }& O* o$ D; e( a2 y
如果是这样的。请发表。9 W* C6 a0 A9 a2 M* x
到目前为止,Pumbaaa. ?# n" E0 I8 q% H E7 T
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9 r, Q- x/ |7 z5 P, s& JMsgHdr.h* y5 F* M0 f9 \$ S
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
5 v% o( L( F% H1 Y( f; @( b1 P/ M5 Y1 N4 I#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
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