|
|
对于那些谁需要它 - 谷歌缓存FTW。 :6 r, J& r# h& u: n( e' L5 |' F* _
如果我鼓掌纯粹是我复制错误时,D- {) L" k0 |+ J3 T1 v# c. p/ P
积分当然Pumbaaa。
- G+ v ]% I* m
9 S6 B! M; e+ D3 K6 KFuncTextCmd.cpp:
, Y) s* w S8 Q; |7 ~3 K
8 r2 ?4 S$ T' d; ?代码:& E6 Q6 |) N# q$ L
#ifdef __PARTY_FIND
9 ^5 O/ w/ P5 ]. TBOOL TextCmd_getparty( CScanner& scanner )! o9 k& H4 |2 B
{
4 a# E, ]- B/ @. k0 o+ _! A% v#ifdef __WORLDSERVER. `4 A# J0 l2 e. F/ h9 c* S
CUser *pUser = (CUser*)scanner.dwValue;
. Q1 U7 n9 K0 i, f if( pUser->m_idparty > 0 )8 a( o, u6 x: n7 r, r. @
{
% a8 j: I% |3 i6 H0 J) v5 ~8 i pUser->AddText( "你已经加入一个公会。" );
. p8 m3 _5 p% w# c5 D return TRUE;
% q0 u1 Q, L$ i; p% O3 s }
/ ?2 @; f+ _% v8 P3 w CParty *pParty;
- V0 V; @7 a$ X" d pParty = g_PartyMng.GetPartyFree();
. k) L, m m4 C& {6 s1 B w' c' n if( pParty )
: M/ x' \ n1 m0 m {
5 B3 j& i$ q7 x& j6 _* }0 |. f l7 q g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
+ x3 I6 q6 ^! @' J }else6 P6 ?9 {& w& o0 n; n
{5 c) r* z% U- W" S0 S* u
pUser->AddText( "抱歉,这里没有任何一个公会。" );) c, `( T' N1 w A
}$ B! {: @1 i8 S9 w) }' r
#endif* E* G z) W; |3 |" c* x
return TRUE;
$ U; m3 J4 j2 e9 I) C6 Q K}
3 s( {* _; W% D- j/ Q* z, Q" B#endif //__PARTY_FIND
+ @( Z4 G; Q4 F) o3 u. y, a) h2 M: v/ Y) r Y/ ]
代码:
- v; F# e$ B2 N6 l; t3 w* a5 F1 PBOOL TextCmd_PartyInvite( CScanner& scanner )
! j7 j4 s" d0 l/ r{
2 J7 r. i) }0 O3 A, [#ifdef __WORLDSERVER
! x( F, O& T3 U) H( X7 Q$ W1 k$ w CUser* pUser = (CUser*)scanner.dwValue;5 B; [! r( G$ A* ] M
MoverProp* pMoverProp = NULL;" P% r* H4 _+ m! t! |" m* ]* v4 x
scanner.GetToken();
. c+ n2 O) G& R0 K$ ~) q#if __VER >= 11 // __SYS_PLAYER_DATA
5 b8 W# y/ _) u& ~. B u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
5 f' F" `+ f/ W% M6 a9 S- L) {% v* c#else // __SYS_PLAYER_DATA
w/ y& `. }% M9 l u_long uidPlayer = prj.GetPlayerID( scanner.Token );: ]* l4 @: G k3 E3 A
#endif // __SYS_PLAYER_DATA' F( {6 V" K/ E r
if( 0 < uidPlayer )
( ~# D, h/ w, k8 w% O" N {
% H- P5 v# i; m1 P0 Z3 b9 ~6 N( w CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); + I6 [/ |5 \" C% p& G7 y; u
if( IsValidObj( pUser2 ) )" p' f6 c8 E& @8 `" |* N/ u
#ifdef __PARTY_FIND( C: h7 G6 h- e" U8 B( I# q) n7 i
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
$ P. A& @/ h8 _( b8 f6 f" m#else
/ l) y3 \; G1 F+ } g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );+ u" }3 x" g! a/ s; k
#endif //__PARTY_FIND
% x9 |! A" w1 R9 I! b6 J/ f7 f else
- V) e/ v' R% R" h; q' i7 H pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
6 h+ t/ `" l- G# A } k; R; f5 R1 b& ~' E* W" v! T
else
1 q: P* f0 t& ~% u( P1 g {% |; e6 H* e, f# F( y# B0 r
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );) d; t. R0 n( E- Z& ~
}
; M/ S- J/ S1 ?#endif // __WORLDSERVER& R% R% N5 f. E: J# a
' G6 m. z# r& [! D. ?& h; I) ~4 q
return TRUE;
/ J' ?; p5 n7 X6 p/ A% W8 L D. C! c}
4 l9 d; }0 o& h. j& S3 a2 B3 ^8 D8 N. \9 c+ j( H% x
代码:' i( N6 Q+ j. _" s: b& p6 b$ G$ a
#ifdef __PARTY_FIND
0 L3 }, Y6 V; n1 m, L ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )' C' ^0 \1 u4 M5 R( ^
#endif //__PARTY_FIND( z, l2 y% c6 h/ y2 {. G
DPClient.cpp;
; U% A: U7 S% y2 j: C: ICode:
$ C5 |8 N( {( K* C# B; avoid CDPClient::OnPartyRequest( CAr & ar ). l$ n6 b$ K4 t
{7 s! e5 G5 J0 H) k# D: [& C' a
u_long uLeader, uMember;
5 z8 s9 N$ ~0 T7 a! P
0 E( k A" j1 |: o BOOL bTroup
* h. T" T/ Y1 [4 }#ifdef __PARTY_FIND
, u4 M6 s. y0 E/ W% g+ C , bPartyFind# d/ Y. b" j0 r5 x& d& j2 A3 ~
#endif// __PARTY_FIND& ?9 ~* _/ w* C+ }* V
;
3 k _2 l5 R8 ?) _9 _+ v: p LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;' W2 M. F( L& Q+ i3 `
BYTE byLeaderSex, byMemberSex;
/ b' S# A- T: _+ h! N: C: n char szLeaderName[MAX_PLAYER] = {0,};
* A& i5 P! X8 y; Y' N$ s% k+ R ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
( g) x' K- B4 ^* C& a; r' | ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;$ N f" w! c+ @0 k" s: j: j
ar.ReadString( szLeaderName, MAX_PLAYER );6 H+ f7 D4 v0 G5 u% K- Q
ar >> bTroup
. h2 u5 G: g9 O#ifdef __PARTY_FIND( J3 H* b7 f' K1 S/ c7 s
>> bPartyFind
8 E& p; U& E" Z ]6 i#endif //__PARTY_FIND1 l n1 h; I6 L7 Y
;# G6 E) Y! w* I* X( l& s
! a& S M. J' Q; N. L if( g_Option.m_bParty == FALSE )
) ] ^# d+ `- Q; S {
; j+ l' z g3 A SendPartyMemberCancle( uLeader, uMember, 3 );& d9 w3 M7 @0 F2 J. @9 Q7 e; L
return;
6 P5 {/ y2 q. k. j }' F8 ~7 \" h* P/ J& L% z
* c+ x$ u$ q8 H, ~( b" c+ e#ifdef __S_SERVER_UNIFY
* _# r6 w1 [; G8 c* w5 @+ `* g2 x if( g_WndMng.m_bAllAction == FALSE )5 W; l5 d7 y% \% Y
return;
. L I* L4 d4 u5 w" ~7 o2 u; q; j#endif // __S_SERVER_UNIFY9 u9 a. [2 H6 Q5 `6 g
$ u3 S9 D3 C' {! _( {* v CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );" |0 P9 G, \8 w# F9 o
7 l1 f0 n5 a' ?1 A! `& ~# ^4 {3 Z if( pWndBaseBuf )
' c+ |: X$ }! a/ H% I) Z" h- u0 E {2 ?3 [) P( M6 Z- o1 g( `$ B+ k0 s
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
6 c6 g1 D, Z3 T! y+ _. w2 t0 a return;
5 [1 b( b) Z9 k) T( g }
, t6 \# i2 b* g4 s$ n$ \' C* C# @6 d#ifdef __PARTY_FIND$ l/ X! |( _# l
if( bPartyFind )/ H* `' @# b+ B: C& R
{
o' F: m9 i, h1 M( P. b1 _9 k6 Q SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );) g4 y+ S# y+ Q4 D
}else' C: ~5 o" }+ v# V# ?$ }4 b/ A
{
; d; G; W7 P! |& T g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;5 v2 C1 g: g$ ^' y& V+ g( I7 W; D" }
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
8 Y" q x' ?* E g_WndMng.m_pWndPartyConfirm->Initialize();
1 \3 K2 ~3 C# Q }
( y; D# v( }3 h0 t+ G, m3 `#else* R0 E' S, [. p5 d/ d3 `
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% r! _' Q0 s4 ^" ?0 F; T/ v; _) ?
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
, C9 u- F4 z7 b! X/ D g_WndMng.m_pWndPartyConfirm->Initialize();
+ S# J# Q. `5 m#endif //__PARTY_FIND& g$ \! v6 F% a+ Z# s G! i' V
}1 N; f* Z. z9 L2 C
2 v7 K, k# c8 a5 e3 g2 y( f
代码:
& G/ d" l1 ]/ ]+ ?* A7 L& q#ifdef __PARTY_FIND
+ l* a7 o/ T6 F$ D7 evoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
3 e/ i$ Z3 k: }! f1 x, e{
) l/ s* A. g( w0 \ BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );( Y/ h9 g" |+ `/ G
ar << idLeader << idParty << bAllow;
' Y' H* ^' e0 e+ V* I2 w1 e SEND( ar, this, DPID_SERVERPLAYER );* m1 t& }# d3 E' e- g1 L* g
& {# [% U9 v/ R. D3 e+ O' O} ~& o) [9 H" N' f
void CDPClient::OnPartyAllowJoin( CAr & ar )
* o* ~; Z2 U' A8 A# M! ^1 H{
2 P- D" ?' i7 U9 L6 |9 o% B7 x ar >> g_Party.m_bAllowEnter;7 _' ?0 u( u: V( q+ R; e
}
, [8 v5 j; F( ]; h5 `9 |9 D#endif //__PARTY_FIND
, H* Y& x n0 ^Code: {$ M- ?; ], V
#ifdef __PARTY_FIND
! K `: \6 j# r! r case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
, A3 F o, O6 f; F" l- g) F#endif0 g3 g1 u: E/ B' v
7 l+ w; @! c: H" b% k9 n/ W
party.cpp:+ I1 c4 g3 b B' J
代码:6 I) J$ ?# p4 {) t% c, @
CParty::CParty()( ]5 T3 w6 t( g3 v% x
{
/ n: g0 Z) `/ n1 y$ H2 P m_uPartyId = 0;- N* d: B/ T2 U5 y4 Z3 V
m_nSizeofMember = 0;+ I; L8 ?1 w: A* g# j/ w0 }% v
memset( m_sParty, 0, sizeof(m_sParty) );/ {& l( I9 V0 P$ S# a; I, y
m_nLevel = 1;
, G6 X* D: A D1 c5 a4 K8 u0 j m_nExp = m_nPoint = 0;- f6 u6 a! n- e$ ^1 }2 y' \& L( J, \
m_nTroupsShareExp = m_nTroupeShareItem = 0;
4 k* \- }5 L/ S( j6 a- w m_nKindTroup = 0; // ????) N O" F" j# P$ G# Y0 Z' g4 @& [# c* ?/ c
m_nReferens = 0;
7 ~6 J" O! M9 h3 l, M m_nGetItemPlayerId = 0;
. _! y; J. X4 ~' |, M# y#ifdef __PARTY_FIND
1 N* V1 m6 c3 f: M, ^* ]2 Q" { m_bAllowEnter = TRUE;. Z% H w a3 j
#endif //__PARTY_FIND
! X0 i# W, ? H0 ` for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
, h0 K" _% k1 i7 X1 ? {
6 t+ k# s0 n; Z9 } m_nModeTime[i] = 0;
# P4 A' k' A( S( l/ [. y% S }
$ P, x R% U& E$ x m_idDuelParty = 0;, U; [0 L1 }2 F9 v
#ifdef __WORLDSERVER
8 D1 Y4 d' W* `2 F# Z m3 m8 C m_dwWorldId = 0;
+ u) x6 d# ]; J/ P+ A6 [) J$ T! ]#endif // __WORLDSERVER
6 P/ x) x7 e# G}/ d3 ?. F( l" h6 ^* ]
代码:: B: O! s' c4 c1 x$ I
void CParty::InitParty()
( U: [2 \, ]% h l{
& d, T5 I- ? y9 _0 W m_uPartyId = 0;/ i& e' z0 d" h& G# M8 C/ V
m_nSizeofMember = 0;1 c0 X3 K% ^ y3 K
memset( m_sParty, 0, sizeof(m_sParty) );* z3 V8 ^: k4 y5 D
m_nLevel = 1;$ q; q8 D8 k( ~# v% S# Q) w
m_nExp = m_nPoint = 0; {+ u: O; v0 E* c# W
m_nTroupsShareExp = m_nTroupeShareItem = 0;4 U# M/ p* w% {! L! F7 S- t+ C
m_nKindTroup = 0; // ????- ~- A& W. P' S
m_nReferens = 0;
/ y8 T( |7 ? L+ P5 x- J#ifdef __PARTY_FIND' v- I( q2 L# ?0 ?5 \" J$ m
m_bAllowEnter = TRUE;) Z1 L* B& P8 y' [ k
#endif //__PARTY_FIND
" H" e$ o& D- Q9 a) J0 @8 h for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ) [. {" P% ]" B$ t
{
3 @% h& [7 K) \: ^' _ m_aMember[i].m_uPlayerId = 0;& n& |! p" z$ H9 m
m_aMember[i].m_tTime = CTime::GetCurrentTime();
% K( v8 o/ F7 j$ r m_aMember[i].m_bRemove = FALSE;" v6 O0 p, a& j$ u! @
#if __VER < 11 // __SYS_PLAYER_DATA! d, Z* v# c! ]$ T1 i) Q
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;! K/ Z' p* a. S, G/ k
m_aMember[i].m_szName[0] = '\0';2 ~& x( ]. I. y5 ?
#endif // __SYS_PLAYER_DATA
! h4 K& k6 a5 B5 P2 u) Q, b1 u+ Q }" a+ O( n& E% `
}$ d! f' e& N# U& F% V4 W
代码:
& [/ [) P g k; }# _#ifdef __PARTY_FIND l0 S) J" P7 P
CParty* CPartyMng::GetPartyFree()9 g' V; |0 S2 ?
{
8 S! i9 T" }7 `8 \ CParty* pParty, *pPartyTmp = NULL;
- ` T* s2 v' G1 y, i+ Z if( !m_2PartyPtr.begin()->second )
+ {) a6 j; ~1 r9 |& q return NULL;1 f( _' K% M9 Y) V
BOOL bRan = FALSE;
& y) V3 S' }+ M. F! Z7 u# M. t: @ DWORD dwRand = 0;
' y D( n7 @1 P h' h" T if( m_2PartyPtr.end()->first >= 1 )1 u: G! e. T$ o5 M4 t. s# @' _. R. c
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
( I' F9 @" c! S
7 R9 R$ S, b7 U! S+ _2 N4 J1 `6 f for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )% B8 _4 H4 a$ R" T- ]
{- E% E2 X" u& i( d+ d) G: O
pParty = (CParty*)i->second;
( a$ x3 g/ g' p, ~2 [% _1 z if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
5 |: s$ f$ u" S9 ^ {
% U4 v( c6 c* A1 c( { if( i->first > dwRand ) N. n$ x1 T. g2 h h+ ?; p
return pParty;6 X5 \4 K" x. l! O
else
( J& S6 t$ k/ X; E8 _ pPartyTmp = pParty;
8 @: D% B0 j( C }8 }' D3 X( ]2 u8 f6 Q7 g
}
5 L% J# }- s5 L. y8 n3 D return pPartyTmp;3 m7 p# J2 [: e# I8 o8 k7 v. c, O5 K- l
}1 Z. K; d$ k4 P8 u) c6 k5 o3 e
#endif //__PARTY_FIND
# f5 a8 V6 X$ s1 p2 A
9 Q5 L& \, Q* S; k8 M; YDPSrvr.cpp:
. c) m+ |8 R4 F. W0 y' |代码:
& L4 ]' _& t4 |6 N; N$ e2 _#ifdef __PARTY_FIND
% U M% b9 i- h2 j+ Q; ?void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )* F3 u" c8 L; @9 Z. a
{
3 _6 W+ j7 Y6 P( z. y2 B* q3 r CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
. ]6 d7 Q( a) Y$ p! i# [$ O if( IsValidObj( pUser ) )
+ i) ]: x( A7 M {
" X- T" B# Y# {9 c+ C u_long idLeader, idParty;
; {: ~! p: |) h; @' M) j BOOL bAllow;
( y' x4 y0 Z# O7 g# v( [5 D ar >> idLeader >> idParty >> bAllow;, J4 @1 { j" ^! ^) _+ A
if( idLeader != pUser->m_idPlayer )8 t( Q% J1 U5 @& x) |7 v
return;
+ j7 ^( Z# r' d' o CParty *pParty = g_PartyMng.GetParty( idParty );
, ?7 t" Z2 @4 J* U if( pParty && pParty->IsLeader( idLeader ) )! j+ p( a% ^ q4 j
pParty->m_bAllowEnter = bAllow;+ W; @3 a: Y4 j! a/ _" q3 n- b
else
) B4 y/ K' S4 v5 Z" Q. k7 l return;: N- ]1 u* n$ L
0 j8 A2 ~! G2 W7 `6 V
CUser *pMember;) H/ D' a! G4 Y/ v( J; i
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
' B9 [ h ~6 g; T {
7 {- N/ c7 N- |: @: S pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
* q, m! r. N# S. A( {: U3 X4 } if( IsValidObj( (CObj*)pMember ) )
* ]8 O( m4 \6 W8 d$ ? pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
" \* O" v7 @) B% w& o }4 B5 }3 p" C, I+ p" L
}5 Q% `8 Q! ^: s) q E$ E
}
" i* j. v6 o) V+ l8 X" {$ {#endif //__PARTY_FIND
/ ^* n, r' m8 B$ q
, _) X5 G. G k. {) I) r; m代码:/ d- d6 n' ?; ]3 }8 a; P6 R
#ifdef __PARTY_FIND4 I( a+ y5 M3 G: P( J
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );0 `( a3 ]: I' q3 _
#endif //__PARTY_FIND
3 V" i/ ~8 X: C, l: X( a
- T3 c" l* p! S( fvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )( B: x# X& r$ o: B
{ z3 e Z9 W0 A% R8 Z
u_long uLeaderid, uMemberid;
3 p" Z7 u( [( G! D u BOOL bTroup;
- J7 R5 D/ \; [$ z4 Z ar >> uLeaderid >> uMemberid;0 u% J9 J1 R/ q K+ t- c' i2 V7 K
ar >> bTroup;7 B6 c/ a z, k* F/ I
& F. {5 m1 P" a
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );! }: @) l' Q4 f: k
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
- a+ v( e# R2 y#ifdef __PARTY_FIND
# }+ x# h4 Z0 @8 W InviteParty( uLeaderid, uMemberid, bTroup, FALSE );# g/ L& i3 k9 W
#else9 s7 a: {3 Y7 u" n& h+ p% s9 }: J
InviteParty( uLeaderid, uMemberid, bTroup );
& v* ^4 z" A( |. M o G) Y4 N) a#endif //__PARTY_FIND$ Q% y. c* X/ C' r/ V7 c5 V
}% D/ q! h- `( R5 }3 N' [
! G9 V( K, B% r! t1 S) i5 C& U. L
代码:
! i( U! i7 t% l0 F" d#ifdef __PARTY_FIND
" a" S7 A$ K1 K2 D3 S+ \3 V) jvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ) ?* p3 A/ N0 k. c! {- B7 X3 d5 v
#else8 @/ ^- x/ x& G6 L
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )' t7 @$ I* [& K6 ?5 c
#endif //__PARTY_FIND/ [; Y! m3 s: l$ X0 Q7 w, R1 R
{2 W3 p3 B' w- `" Y& v( G1 ^
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );1 u7 |6 y: p* g; J! T& @ k
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
6 _; c( ^2 [6 b" U
. N2 B% | y5 I2 }! x: F9 a if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
3 p- ?4 Z* p4 r+ { {
$ @& y% H3 `: ~2 _ O. y! F. @ if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
2 w' ?3 n7 }$ \6 L4 F0 ^% N3 n {8 t% d0 `9 g. W) |5 H7 i! X) M
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )% P, N6 q) E9 `; Z, n
{5 w4 w+ V8 n, e. s
pLeaderUser->AddText("没有足够的权限。");
; Q* w0 a5 X. h6 Q+ Q) b2 n# C2 O pUser->AddText("没有足够的权限。");
. m2 x, z6 e/ p' W% O% w3 I return;: O* Y# p& W% X, b
}
9 D. c/ {+ v+ Z2 \2 { }
% r& \7 P9 h7 `0 h1 I5 m // ???? ? ??? ?? ????.- T; |' s+ M; x; b+ y
CWorld* pWorld = pUser->GetWorld();
' I% f2 P$ h% C1 V, v) r8 T( o# H6 _ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ): D( m( ~8 G: d% ?! Y% Q
{ ' {* e* ~; |; N5 P" G: N/ F1 q
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" ); W- I6 D7 m; W5 m- n
return;4 T4 l, u$ B7 I0 G* `% Q0 [
}
* B) C& C* u& k% o* S; K#if __VER >= 11 // __GUILD_COMBAT_1TO1" e$ m& j2 Q) C- i0 y4 s' R: f k
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )2 _1 M+ ` Q% p
{+ R1 r+ o9 P" {: A
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );* s$ P5 k5 G8 Q& k T- Y$ c
return;
; z6 a+ f" E& C2 x2 u5 y# y }
; U- k m$ n1 T) _5 c#endif // __GUILD_COMBAT_1TO1
) i; {' ]! J* l5 F( J. k& W" g5 g. b7 g P
#if __VER >= 8 // 8? ?? 061226 ma8 C2 z8 d2 c. J( O& h7 R0 u
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )8 a8 Z0 U* D9 M6 m
{2 o- N7 _' B/ q% j4 F5 a; }7 Q
return;# B4 d% x- R. v: @! D4 D1 U
}1 z0 @3 {( L% F, s8 E
#endif // __VER >= 8 // 8? ?? 061226 ma
" a! l0 t; E( G# m& Z3 w9 e . O. d+ q* S9 y _- G# N; y2 [4 A
if( pLeaderUser->m_nDuel == 2 )2 [0 \; B: U- j$ t3 f& }* \ j
{ , Q9 m; p$ M" k6 m& } Q; Q
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
' L( P# E& q% i' R+ s& t6 [ } $ ~( N. ?/ G! x; V5 H$ `5 \
else& {, M& f7 C8 @! a
{! I" z- o) r0 ]+ r
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
6 U* O3 L0 Y2 x L5 n {' ~: o S5 _) w( M
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
2 i# H# K0 C% \( ~4 h" q; N- [ }4 K" ?9 t2 V$ k6 s3 N! h0 ^
else) S. x W5 w- K% S$ }1 N C
{7 Q2 @/ z7 J" C- J
if( pUser->IsAttackMode() ). K! M8 C7 b+ w- @0 Z: |8 j
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
6 R! a9 d: j9 t else2 o2 \# d4 t. M& o' W5 D i. ]
#ifdef __PARTY_FIND3 j1 _5 p4 A; l
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );" P0 o* U5 [9 }0 D
#else
5 e/ T2 _# z* x6 E pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );$ O) x5 W( }' z) S/ H; K& x9 t
#endif //__PARTY_FIND- ~, Z7 Q7 l. @/ l+ y: ^& c
}# f$ Y/ _; Z9 T! H3 B
}3 d5 z) M- g0 H, V7 T6 e* u6 b
}( Y& x- }- u" W
else
_. U5 D+ {7 B# Z, B6 m* G {7 B* B! f" y+ P
if( IsValidObj( pLeaderUser ) ): N/ c' s4 j8 v( F* i' g7 g% t& d
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
4 g- b" X5 Y% R }: e4 v9 n& q! p" S: u4 \; u
}1 ^$ X2 ^, z9 C0 Z& _9 {3 W
0 t/ {$ f1 S0 s3 UUser.cpp:9 r8 _0 P2 _: [- P1 i# h: Y
代码:
- H0 ^) ]3 d7 ^$ {, w& W4 I% a) J#ifdef __PARTY_FIND
: T7 ], ?9 `; ?, V1 Ivoid CUser::AddPartyAllowJoin( BOOL bAllow )
8 i" C$ R" z# E4 b- D4 M* i: b{! r0 K2 z6 ]+ d/ x
if( IsDelete() ) return;5 u5 P; v, g+ d& c' X1 Z
9 ~& b, {. J$ _# Q
m_Snapshot.cb++;: c! l9 o( v9 `; S h5 E7 G
m_Snapshot.ar << GetId();
* {, t! e+ F+ \! H5 D m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;/ U) L2 K2 `; i5 z2 [. [
m_Snapshot.ar << bAllow;
4 X2 a% I( t/ L, o: v9 J; `! |}
K" q- }( z5 `; K& V. I# q; t- t#endif //__PARTY_FIND" R2 m' U2 R6 c; t* @7 e
+ B1 c1 O% `! H" x1 i
代码:
9 T5 F7 u+ @& F% w1 e#ifdef __PARTY_FIND# N8 E5 L7 y+ o! Z( y: \$ x
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
5 Q7 c* J/ D- [) X* C0 E$ O#else
! U+ h' c9 E% H" e0 `void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
. Y& w$ X" E( l3 A! \#endif //__PARTY_FIND. T( u( \# B6 }
{
. s( L' D5 W! A if( IsDelete() ) return;
$ O2 K0 X6 D1 ^' Y( w 9 @' D( X' d \/ \/ ?. l c2 J
m_Snapshot.cb++;
$ `& d$ W6 }1 X+ v- R6 R8 W m_Snapshot.ar << GetId(); E2 R8 d p' Y5 Z1 J
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
8 K9 H2 x$ @$ @ m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
0 S3 X- N8 r0 i! m* n; L0 E, M m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();( ?% R5 K# g& U
m_Snapshot.ar.WriteString( pLeader->m_szName );
& `% r3 l0 }6 C- d' l m_Snapshot.ar << bTroup% l# z; g* X8 ^3 m3 L
#ifdef __PARTY_FIND
+ J5 E* d6 E# R: L << bPartyFind3 ?6 k/ F( R- ~3 Y6 s# A2 S
#endif //__PARTY_FIND5 _& g8 {! g5 o! d' O8 i
;
/ o7 p4 i, Y5 C6 N , k$ Q/ D+ E/ \3 M
}; ^) O" h8 I$ {" _: D' j5 [
1 q8 e V6 g4 J0 Z% q% @DPSrvr.h(公共范围PLS)2 e! @6 @) d' s% j" m) P% E
代码:( o$ W2 s% Z% p" k
#ifdef __PARTY_FIND1 W4 ?- w$ e5 ~2 q! J) }
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
m: L5 g7 ]) w5 c#else
2 M) C P- v' V& M M1 S void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );7 P. i2 W( m5 m& r% q$ I
#endif //__PARTY_FIND; E; C4 a9 T( y+ N2 N
8 I2 N/ c, y" I- Y代码:$ }4 L. g. ?. i$ x9 ~& i
#ifdef __PARTY_FIND: Y2 h( p; Q: K+ z- b
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 l4 q8 R% U, T& R6 s2 ~* v#endif //__PARTY_FIND
+ c% P. w% a: H8 l5 _( U1 K" M3 s+ v& i5 {8 x
User.h(以及):
7 [0 b% o( m0 |% C( L代码:5 M: Q% \6 P- s7 j4 _+ d* B
#ifdef __PARTY_FIND# n/ M9 x- I5 J8 x
void AddPartyAllowJoin( BOOL bAllow );
% f7 r- K. E' G, G" p void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );4 G( c+ e* _! q8 B8 Y
#else
, { l& h' q* _ a3 D2 E void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );. C, o# w0 H# F3 c/ V
#endif //__PARTY_FIND* b! c) A- h; T5 G
3 Q0 R8 O' I/ s# I3 Q! I7 c5 Y
party.h:
* ]/ e) D7 |7 J' L6 } M代码:
$ U( _0 ~2 `3 y#ifdef __PARTY_FIND
+ M+ @' G7 T8 ^4 w Z BOOL m_bAllowEnter;: W& M3 e" K" Q
#endif! Y: S! Z, Y8 n/ T G1 s% `& z. K
( t$ h X c$ B5 c9 d
代码:3 [4 t: B4 Y5 q- Q+ j
#ifdef __PARTY_FIND- r; c' L$ h! V% H7 c% ]/ O- m
CParty* GetPartyFree();- t6 A/ R2 b: j/ W1 {1 s
#endif5 k" \5 ?3 a7 g0 O3 E- A- B
4 P* u3 S- k3 Q* b) |) I, B+ jWndParty.cpp:6 Y* a0 d3 ] O' u
OnChildNotify:/ c n! }3 x A: D% F9 d
代码:4 V& q' }. W1 e8 L/ A5 g* f
#ifdef __PARTY_FIND& [# o n* b/ O
else if( nID == WIDC_CHECK1 )& {: d/ G: d( `/ w. f9 q5 `1 S
{
0 n w4 W I$ ~$ S: u- W0 Q if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ [, U6 E* s$ a7 k {" b t: S/ @9 `9 z* y: z: w" y( N
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; ^; _" c$ {5 |7 d g_Party.m_bAllowEnter = !chk->GetCheck();
, P0 x6 j: O1 O8 B) s g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );1 l. _- T+ v5 o2 y9 f
}
7 _5 O2 ]& H0 i$ f3 }1 @1 | }$ F. B' {3 B5 q. ~
#endif //__PARTY_FIND
" _' R# Q% E9 ^8 b, t2 K. Y, f0 l" E( s; @2 g5 |' A& [
代码:) C- Y$ ^% k8 ]. t/ q4 M
OnDraw中:
# e3 |7 i2 G1 H代码:0 K' z) t. _# _0 w) ?
#ifdef __PARTY_FIND
5 J# @. p/ _! U7 I" X CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );. a+ `4 ?5 [/ L, _3 W" q8 w/ G% h
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )" Q" C" h" N" c8 h y
chk->EnableWindow( TRUE );! ?, i( }6 G/ k- I' g9 s
else. t1 ^( k1 T2 Y5 \) U( T
chk->EnableWindow( FALSE );
6 P K* M. w' o7 c/ v8 f chk->SetCheck( !g_Party.m_bAllowEnter );" Z2 h% W& g- D( O0 u! x+ j
#endif
* g6 U W5 Z0 y7 m) j& G- \1 Q! ~" Z" i U0 ]
DPClient.h(public):
( \+ ~8 H9 q3 i+ x$ T( ]代码:
5 k" D# t+ d8 X6 {, S#ifdef __PARTY_FIND7 J$ g' ~ w- Q3 W
void OnPartyAllowJoin( CAr& ar );: J! A. i' A) D2 E& Y, M0 ~
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
+ L) m3 ?- v4 k- }% h#endif //__PARTY_FIND; d# H* U6 \* A& C$ Q
, I* M. v; P( q* R7 V" ^3 @2 n+ {+ K0 f+ p) K8 k+ n" ~
WERS hinbekommt没有,请让赫克的权利。
( `& d/ z; w6 ]) o+ E9 F不支持左右,所以难不...' Y. g1 e3 z' m7 q3 p
党k的Windows NT甚至编辑它自己。
6 J) m1 T5 U( h9 s包也,因为我不erschreiben进一步如果我你的。
! x1 d r2 A5 x9 q由于缺少Quantité k n个代码是什么升工程前。$ _9 V! |6 \- Z; x1 Y) \" ^
如果是这样的。请发表。
0 R# r$ s' b! {: u9 I4 u到目前为止,Pumbaaa9 }/ W7 c0 |* s
6 q7 }+ Q+ q+ @/ {! w, p
) k3 {9 m9 z$ ^% k" tMsgHdr.h
4 r$ a# _) r: ~#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
) {, T: H' m0 w3 D/ p#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243( f6 J( R/ B* p& o+ Q* F3 M" }
4 b6 }+ J, _+ `9 i4 }
& k7 ^5 u! e' s" l u, O6 [ k# d
6 W5 c/ c$ S& @3 Z5 |- N
|
|