|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
0 R1 L2 H" I- s! T6 w; n如果我鼓掌纯粹是我复制错误时,D
9 d7 a( D9 g& k/ H4 e积分当然Pumbaaa。
& U; ~ s! Y) }$ {
5 p* D8 @, `7 F, `4 ~3 MFuncTextCmd.cpp:( S/ }# N6 e$ G5 Z/ w7 V
8 c" O/ j W! T- T& ~9 H3 ]( R代码:
4 t* r8 F3 ~2 W% z! H#ifdef __PARTY_FIND' o, H1 x. l3 l2 _1 U
BOOL TextCmd_getparty( CScanner& scanner )( T3 W( V+ i8 ^1 l* w9 b n
{
1 k# H8 i$ B. e4 A7 J/ i: Q# q#ifdef __WORLDSERVER
7 B8 ~+ q9 t1 r CUser *pUser = (CUser*)scanner.dwValue;
$ @; X# I7 P( a if( pUser->m_idparty > 0 )
( O1 M' V$ E7 K& I$ F: e {
, \+ v) ]" |% ~/ d* B( } pUser->AddText( "你已经加入一个公会。" );
/ s" X. L* n' N return TRUE;0 [. j/ z* d; l5 a. e; a* r; d
}; n1 t7 I- G$ T2 [: Z6 e, e) O
CParty *pParty;
/ A- h2 p$ ?/ s6 r3 M6 F f pParty = g_PartyMng.GetPartyFree();& _, N" n; B0 a6 L
if( pParty )4 h! B' g; Z, L U! p- r- |/ @
{2 R. K/ A% x0 {& j5 y
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );& p: [2 t3 e Q8 B) W
}else
; d4 @3 n) L" p" r {" V U8 s9 Q* b/ I. O8 J1 O; V
pUser->AddText( "抱歉,这里没有任何一个公会。" );
3 e+ z$ W, p! q) K9 i7 ] }) i9 m# _' w/ g5 [
#endif5 c6 g6 ]& U8 ~* i' W9 Y1 ~. n
return TRUE;5 u# o W- v- s1 O$ L6 f6 ~3 r, J% R
}; q% p7 A+ ]! {* L- a
#endif //__PARTY_FIND
) `( u3 I3 Y- B. E
7 h$ k4 x+ G ]6 f代码:5 i% U( w) u0 @2 j$ }
BOOL TextCmd_PartyInvite( CScanner& scanner )7 T3 a+ B/ X% U, U3 P% J5 B5 v
{; m! F/ P+ u, M
#ifdef __WORLDSERVER# N( J9 e) i0 s
CUser* pUser = (CUser*)scanner.dwValue;0 @# u# d6 r o7 I8 d, ^
MoverProp* pMoverProp = NULL;" N1 m3 Z/ Q( N+ ?
scanner.GetToken();
& q6 K! U @' P: k#if __VER >= 11 // __SYS_PLAYER_DATA6 E+ N: N p8 o+ b5 m
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );3 r* s) p. s3 i- k
#else // __SYS_PLAYER_DATA5 B7 o# `1 R$ B3 r5 N, r
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
& n9 D5 Z8 X w/ R8 p4 u0 e#endif // __SYS_PLAYER_DATA
. L7 \9 Q9 N0 N ] if( 0 < uidPlayer )
# D/ c+ r+ ]7 f" S& O) S {
/ |+ d' A7 {, s8 Z/ c/ Z CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 3 S! [% X% I' d
if( IsValidObj( pUser2 ) )
( u6 i; ]. A! j1 O: `#ifdef __PARTY_FIND
1 @- F& k% p1 J8 L g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
( g) G8 o! i) O% {4 E8 e#else
9 t/ ]+ m0 _* U$ S5 y g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
6 T8 E# m6 p; \1 k! q#endif //__PARTY_FIND. P; `5 W& g( r _6 {
else' v) h/ C% | y" M: i
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );( J8 o7 a' ]( i& }
}
2 o9 W$ w& P# ?3 d. l/ @, n$ b* F else' Z3 @/ b; i7 w- b
{* \; \, J& K9 }/ s" ~
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token ); @# U& U$ o4 _ |7 N! f2 I
}$ S* o1 {% k" \
#endif // __WORLDSERVER
4 H Z* M; u9 Y: X9 b( S, R7 b5 {( E0 h2 c0 n% f
return TRUE;" a6 h5 a- o7 u# V
}1 w, T2 p& q' r
* i- M; h& x5 Q) b0 Q1 E U
代码:
7 _# F9 G' e; Z9 F8 l#ifdef __PARTY_FIND" r5 k9 p6 H# r% f# J8 C& `
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )8 ?: a2 q/ l8 X. r; [3 g3 z
#endif //__PARTY_FIND) M1 D: `1 W% |$ ~4 x0 X
DPClient.cpp;
8 n5 t! x1 _! H$ e u' d( E& O! ACode:' u* c. B: `3 z9 |
void CDPClient::OnPartyRequest( CAr & ar )
! e, t3 |5 _. q8 B8 R' h{
7 ^' `3 V/ \0 R, R8 V4 h' m# u8 N u_long uLeader, uMember;
W; A+ D# ~$ a; Q' p5 ]: h
! U+ X3 ^: k; q' ^3 ~% v# w8 d BOOL bTroup
( ]; v0 ?. u& m0 {#ifdef __PARTY_FIND
9 L5 i, I9 N0 N8 M- j c , bPartyFind
/ n) c7 L6 o J#endif// __PARTY_FIND6 @3 [. {* O$ f$ B) ]* A/ B/ D
;
# {0 a! Y; L6 s# {( x( L" | LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
/ H3 z1 K+ I1 ]9 x5 t6 Z+ ]' @ BYTE byLeaderSex, byMemberSex;
f% s! l6 ]9 b& j( G char szLeaderName[MAX_PLAYER] = {0,};
8 Y2 C; U% a) k$ }! \3 Q5 ~ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;$ o# z( ]7 g8 E; _, q( S4 V& O
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
0 Q& y$ ]( n3 `: g v$ E; R& x ar.ReadString( szLeaderName, MAX_PLAYER );
- x6 W0 U: Y) M, N) d- i$ a ar >> bTroup
5 M6 `8 A4 ^# X) K#ifdef __PARTY_FIND- G% g2 d$ D ~* K* r7 L, J
>> bPartyFind
8 E, x0 r; |' m4 j3 m- ^1 b' ^2 H1 a#endif //__PARTY_FIND1 d( p# ~3 [6 K" C' {% C+ `
;( N z& ]. I; e3 B; O* c
- S+ S/ n( b$ W( m0 W. @ if( g_Option.m_bParty == FALSE )
: k" F& Z8 l* ~ {
* C1 X' G3 Q- k9 a SendPartyMemberCancle( uLeader, uMember, 3 );+ l+ L% Z1 o: [6 ^" k9 ?
return;
4 U- K5 |" u. | }6 T. u! X$ a. i) d/ b5 x
2 P- i9 h# z$ Y; Y3 s3 l' A. s#ifdef __S_SERVER_UNIFY* a5 Y% w# d( |
if( g_WndMng.m_bAllAction == FALSE )
; ^' G$ P8 x3 b6 e% { return;, G% {( S3 ~0 }% |' R
#endif // __S_SERVER_UNIFY
0 g1 W) f+ @. S4 z$ l* I4 h# D x) `
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
" K3 w6 Y. [' C" T! l: X1 _
& w9 {8 C" H: J) m+ t0 S* o if( pWndBaseBuf )
7 _, c! s- P5 U5 K, J2 i$ L' e {: Y* k2 V' U7 \& ?: ]4 L. y; h
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
8 o$ k' h( g; _1 N: V return;0 }9 C" c3 U+ a. f1 h2 C& e) a
}/ r* I2 P7 A4 t" Y# @
#ifdef __PARTY_FIND
( o0 J- W" v P6 p if( bPartyFind )
5 v. `5 Y% o0 Z4 D! ] w. m' b {) D6 y" _% j( Q# ^3 R
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );* i; r4 a" _9 A3 y& g' `
}else
# l( V5 Z- f4 {/ i N- @ {
. e$ g% f* `, k g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;9 m/ p! ~6 Z8 l. c- y7 c5 v; s
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
1 N3 Q! B8 F* K& W g_WndMng.m_pWndPartyConfirm->Initialize();) C4 L+ |. H& C9 l
}
4 L- \: b0 S5 N3 s: o# V#else4 C- |3 a$ a" G0 D2 y0 ^( \- s
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;! |- o9 Y Z" \
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );6 a# R5 v- }7 K4 g5 f3 o7 |
g_WndMng.m_pWndPartyConfirm->Initialize();! A$ q. M+ ~' o9 z1 H1 _9 F& c
#endif //__PARTY_FIND- q6 z# G9 j9 Y. m; G5 W. G
}
" c1 e& W! G; x8 w, X7 X" v4 c1 N6 a4 ~: t8 k4 F- Q& @
代码:5 s; ^: H/ |$ n; Q! s
#ifdef __PARTY_FIND4 D3 c& W0 Q. [5 Z2 O2 Q+ A
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )5 u* M4 @2 A4 S" h; C9 [
{
[$ q' w+ Q' O BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );- R) M& e4 w* I& P3 h# ]
ar << idLeader << idParty << bAllow;
# o$ _9 ]7 ~1 L" f& d SEND( ar, this, DPID_SERVERPLAYER );
$ ^5 g( t. X5 v) g
, \) l$ S |/ T1 ]# A}
, R. i! ~9 S# ~. Evoid CDPClient::OnPartyAllowJoin( CAr & ar )" a2 V/ c, C5 N: {5 Q d
{1 u0 S5 p& R) t
ar >> g_Party.m_bAllowEnter;
' n4 F+ n) B a! D/ x U}
, C+ o/ }, E1 H8 W& t o; c2 M#endif //__PARTY_FIND0 O! G, N8 _7 C+ x# _1 Z
Code:
* |" l) S: P9 P3 o2 ?" M#ifdef __PARTY_FIND
9 b, ~ ~* L0 Q0 ~ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;. S `7 ]% D( O. q4 X
#endif
" }% j- v" l0 p6 ]. V& v6 J3 e; \' {/ o
party.cpp:
2 ]9 X4 V7 h) p$ t" v代码:
& C- ~9 y- u! S* s1 r- Y0 c( S# BCParty::CParty()
. H: H" a( G0 s( j, k{( c6 q" y; n& k0 ~( R. d5 A
m_uPartyId = 0;
) G2 ~8 i8 R/ S m_nSizeofMember = 0;) V9 w" C4 G. u! n3 |
memset( m_sParty, 0, sizeof(m_sParty) );
, I. w" M. J, S$ ^8 G m_nLevel = 1;6 K+ J0 j0 ^% }+ {
m_nExp = m_nPoint = 0;
. X7 v8 f2 }& E: E, z! l m_nTroupsShareExp = m_nTroupeShareItem = 0;
6 Y5 [3 }, _; Q, K! v+ @2 E3 L m_nKindTroup = 0; // ????" @2 O, k% u* w( Y9 D0 @
m_nReferens = 0;1 H1 x9 s4 l) e1 j1 R8 F
m_nGetItemPlayerId = 0;
4 S* S* P5 A+ Q+ M#ifdef __PARTY_FIND
' D. k7 ?1 [0 }9 J5 x, R m_bAllowEnter = TRUE;, M' N# l2 s+ _) W$ Y2 e! [
#endif //__PARTY_FIND
' y, {; ?4 Z6 K. P for( int i = 0 ; i < MAX_PARTYMODE ; i++ ) A. r" [+ K$ e+ \4 c6 s1 \0 i$ S
{
! ~5 P: |1 H1 \. c0 h m_nModeTime[i] = 0;
, u( f8 w7 k0 W) r) [) D }% W* ~3 O3 P: q2 C6 T7 u9 u
m_idDuelParty = 0;
/ \, h! H& F! j* O4 ?2 c0 e#ifdef __WORLDSERVER
. V# |3 _& ]" X8 G9 x m_dwWorldId = 0;8 b8 ?) p/ D- h% p
#endif // __WORLDSERVER
2 a; s; N$ s$ I" ?# h}
8 G" N Q: z: [& S3 A# ~8 C& D代码:
3 e- `) \6 q0 J% T$ Bvoid CParty::InitParty()3 v$ c# C& q g h, G, e- E; b
{5 o# X8 f# d9 M/ G$ d
m_uPartyId = 0;
; ?. e3 q8 h/ a: R; c m_nSizeofMember = 0;: D/ \2 G1 K% y& y, o0 S
memset( m_sParty, 0, sizeof(m_sParty) );4 x- S9 v) D' n6 D
m_nLevel = 1;4 z/ Z! I# e6 K( \* u1 Y* A
m_nExp = m_nPoint = 0;. Z3 S b1 r. V7 w
m_nTroupsShareExp = m_nTroupeShareItem = 0;
; ]: }% a7 C# B- j. Z8 f t m_nKindTroup = 0; // ????
# k1 ]+ } i2 W+ B m_nReferens = 0;
7 G4 ?& s) u1 a0 V/ N* J% T#ifdef __PARTY_FIND7 ^* v9 U% f9 u# R7 q
m_bAllowEnter = TRUE;' E' I5 M* Z7 @! i- E \! n
#endif //__PARTY_FIND
0 X, r4 D' C) W* v2 ]' R$ v for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
' ]/ y' n# M3 l3 _ {. l/ b0 F2 _" Z' O- l7 l
m_aMember[i].m_uPlayerId = 0;
3 A% F) I/ z" y, s) I! m! O m_aMember[i].m_tTime = CTime::GetCurrentTime();
4 K, `2 x0 L- o. Q | m_aMember[i].m_bRemove = FALSE;
: ?. I( S! c( |) d#if __VER < 11 // __SYS_PLAYER_DATA4 j2 [' a) I/ w) p: l y2 a! j- ^/ k
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
6 l: b3 v2 Y: p4 ?# u( z. t m_aMember[i].m_szName[0] = '\0';
( i' V3 C+ i1 @4 q( A- s#endif // __SYS_PLAYER_DATA3 e) K1 b" w: O0 ~, ^
}2 @5 q n7 g" N( s0 E1 ^
}
; M; c! k! |* Z: x0 s代码:# l$ A. R# {& `8 h! J
#ifdef __PARTY_FIND4 ^. d1 u$ L9 ]$ P
CParty* CPartyMng::GetPartyFree()$ u: y- U2 X( l! i
{
& C4 q4 M& z, f& v! C CParty* pParty, *pPartyTmp = NULL;5 G4 m* @, ?& [ q4 m
if( !m_2PartyPtr.begin()->second )! D1 p3 t8 v4 n+ @' w6 g
return NULL;
& f. p3 w( X# s) V BOOL bRan = FALSE;( |2 R" G; }$ f) {
DWORD dwRand = 0; B' k" @$ H+ Q
if( m_2PartyPtr.end()->first >= 1 ). s& a( _! r9 ~5 f" v
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );, k* O. W/ ~* }2 e
! P ?8 B- A! s! M9 u; ]5 b$ U6 t
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
! ?* m# c d! k; j {
) N) |8 D- E* X: g5 G* e1 i6 A5 P pParty = (CParty*)i->second;
% N; i5 N# N2 t8 Q1 b if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
7 [' [7 f0 B/ c) [1 ? {' t5 d" H: @' T: z, c
if( i->first > dwRand )
( f. p' Y% u7 ?3 g return pParty;) o. U d5 z# i- w
else. k5 l" ~9 U# m6 L: |- h
pPartyTmp = pParty;( k S$ S5 O; ]- o4 B4 ]) T
}
. j4 f5 X$ |6 C2 S( B+ ] }
" o6 ^7 j ?& } return pPartyTmp;
, U# f6 X1 t+ S P}
! H; L" S3 @' A6 s& b" [0 q$ o& o#endif //__PARTY_FIND
% t( @) ], O/ o1 P, k6 ~' j9 W3 b" @! M9 `2 j
DPSrvr.cpp:0 E$ d, {; a8 W* f. Q
代码:
, n0 S6 [! `0 ^" Y% K#ifdef __PARTY_FIND5 ~5 t- f5 o, l" S3 V, {
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) m3 Y1 Q+ s/ B1 |' q, a( Q8 y
{
8 d9 b7 O8 m! m3 }6 H CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );/ p Y; v/ \3 ?
if( IsValidObj( pUser ) )% K6 c# {6 G0 t& _" N5 K
{
& {- R9 h+ l7 X! r- L u_long idLeader, idParty;
& o7 H3 X1 m- G R0 e' J$ R, E BOOL bAllow;! z* X/ r- x3 e9 d
ar >> idLeader >> idParty >> bAllow;
! @3 U" P& E* g! E if( idLeader != pUser->m_idPlayer )0 S# M- B" v/ Q: X' ~
return;) \. `" Q4 q' T/ ~6 \9 a" X1 a
CParty *pParty = g_PartyMng.GetParty( idParty );
" U- j: g9 [' H" g+ V* n5 q if( pParty && pParty->IsLeader( idLeader ) )0 T7 ^7 _" @3 ?
pParty->m_bAllowEnter = bAllow; m) A1 E( v5 _' s1 ` e4 b m
else
! a# X% h' V" d( u return;" P" }6 T7 }# B# R7 J
+ d' d/ }- o9 Y CUser *pMember;
4 r: ?: |9 f i# ~ for( int i = 0; i < pParty->m_nSizeofMember; i++ )0 S5 g6 d: C9 u3 B3 Z' _3 e# ~- P
{
w7 B9 G1 d. k3 x2 J pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );, D$ z# |5 G7 `4 |1 \$ F
if( IsValidObj( (CObj*)pMember ) )
4 k. L( @$ ~5 n/ x pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
3 L4 B3 P& q# a+ } }2 I9 G2 }/ c, f+ c
}
- T6 ^. G8 Z: I' a# o}/ K8 O9 q" `7 ]; A6 X; J
#endif //__PARTY_FIND2 h% r9 F+ q( S. b9 a8 e, B# ^& R
' S3 ~5 i* Z5 a P n& r0 A/ B9 G
代码:. a" _- t, ^; t* m! j+ ~
#ifdef __PARTY_FIND& w0 o/ r; Z0 r4 e- \# t
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
7 ~! d* }- W5 r# v6 O, U) J#endif //__PARTY_FIND: q3 t+ o3 ~6 Y, S# U3 o5 S
3 ~" X8 S" Q. I3 j+ Cvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )+ I% P! a5 \9 u6 I
{
- d* |9 A4 {% w% T$ O2 N7 O u_long uLeaderid, uMemberid;* G. _7 ~( E! O6 m4 p1 q' V
BOOL bTroup;8 r: a1 Y* M& p U( P' O3 A9 i: Z
ar >> uLeaderid >> uMemberid;+ o5 @2 J1 o: O" }, f
ar >> bTroup;( Z" W) R8 Q7 @2 ~8 r* E
" H. v6 f' o \4 M4 } CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
2 x0 a& S2 e; {3 ^* o if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
: s2 r9 D F! c#ifdef __PARTY_FIND
' t+ L& D& _. H, o/ `* e InviteParty( uLeaderid, uMemberid, bTroup, FALSE );5 e2 W% E) @9 t* V3 T. y8 e% N
#else
7 m$ `- P8 O0 [! X+ k! D InviteParty( uLeaderid, uMemberid, bTroup );
t% Y+ t8 t1 b#endif //__PARTY_FIND: _ q+ R- _+ S; I0 @
}
' |' G: }3 J7 p; M; E3 ^
+ @. z; N7 @6 D' y8 u% P代码:8 w9 [: M: m/ x1 {+ ]. d' z8 d
#ifdef __PARTY_FIND
0 r) @* T: ?% u; dvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
8 b, P. v, T2 L& Y- p1 t#else
$ F8 E! o; d7 b, R$ ~void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
8 h- o! O6 O3 X6 t% d* ^1 B#endif //__PARTY_FIND' \0 a6 Z, G& ?; Z* w8 Y# O& _
{2 H* Z9 e8 d/ t$ J
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
G* h& y3 z- s0 M" F! I I CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );0 |& p9 G' b# R2 n% s* C5 F
6 `- H4 \, g" Y" `' ] if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )! n# `5 F2 e5 u8 [% m$ Y
{
% ?& p% M% i9 @9 e/ K0 M if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
5 d; `5 ^4 Q! E- Z6 I {7 d; W. M- K2 u( w s
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
( w, a( q+ h$ F" ^8 L% B; u9 n# g {- y8 g( ^3 q Z. ]# \
pLeaderUser->AddText("没有足够的权限。");& d* H5 g" {# R% N
pUser->AddText("没有足够的权限。");
* ^. o+ g/ _4 V3 {: r' b' N return;0 u3 ^4 g- E2 e' ]4 c& C' `
} W i1 {( g }& `8 X
}
8 p3 g+ i/ j! p" C: z, Y // ???? ? ??? ?? ????.
2 P) Q9 k) D) X" O1 [) s! f CWorld* pWorld = pUser->GetWorld();
( P8 h, T$ n/ u" I3 ?- P$ {+ {' S9 m if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )' F7 Y$ |! k2 s$ G
{
: E; U8 T) f$ w2 u ]; J! o pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
2 M4 S" b" _/ N return;
1 T D7 d% X' A$ r" w7 V } w# Y# }0 z/ ]8 b2 M" o
#if __VER >= 11 // __GUILD_COMBAT_1TO1
" i: T0 \. `6 N% \( Z6 H0 r# } if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
/ Y2 f* D+ ~. ~: g/ H+ M8 } {
F* T8 U. I1 w" O) n1 E pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );* b/ l& F; P- k9 C V+ {* W
return;8 x N. n2 \) g7 W& g; C
}
5 Z* F8 e& p% z/ g' u#endif // __GUILD_COMBAT_1TO1, d, ~' s9 r, m5 L* i5 G
5 s" k% o% Q6 g# S J' U: B#if __VER >= 8 // 8? ?? 061226 ma0 D% g) i) q5 Y
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )% e0 p/ z$ n) a6 S. [1 g& M
{3 v) e3 q+ k5 n4 I. {4 B
return;$ O9 z: q4 I+ r( A1 C; H7 H! m
}
0 y3 ]! {: f4 ` n) g1 ~#endif // __VER >= 8 // 8? ?? 061226 ma n2 R1 f- d* p" w
$ c0 J6 B+ w" m5 z/ R. P/ K0 X
if( pLeaderUser->m_nDuel == 2 )# n" L" K5 F' ~; p4 w+ q
{
e- J; H; J* W5 |! k3 i, z pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
, ]4 A4 M. w2 Y8 Y0 h }
, N4 w9 P2 h4 f, ? else
- ]* ^) R& X* w5 n" B2 o! ]' T {0 c: P s& M3 Z+ _; S& ]
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
/ V5 W0 a/ Y6 u! K# o. U3 w. E {0 n* t# b( q. w( l8 {
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );" m" d7 h; |' L6 c& B
}# _6 f: ]' S- E: S. A( r
else& A9 L0 \+ d. S( q3 d% s( z
{
5 C$ d' s# I0 l7 d# q+ F if( pUser->IsAttackMode() )5 P9 T6 e7 S) k% Z/ Y) H: |
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
" m/ F, _, H! \0 d, \$ R else% C0 w/ d+ I8 R
#ifdef __PARTY_FIND
3 T& T9 s* _( D0 } pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
: r [. u" f, o( Z3 @- l) A#else
/ R3 T2 `' m! U) u pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );* O8 R, m; E: V+ n
#endif //__PARTY_FIND
+ U7 i! O2 X& L3 x }0 H0 M+ ?( ]8 X8 _- a, ~: j4 K
}" c2 i6 s( s- p" A3 J# F& q
}# W- H) N8 N/ j# P8 h! N1 k6 P" ?
else; ?6 N$ Z! v/ T" r9 b/ Q* y3 \
{
3 K& [) I$ ~2 n5 m if( IsValidObj( pLeaderUser ) )
t4 h1 Z- W: d, e" b; w pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
1 h. x4 v1 J ]' E: i* p m }
8 ^" k. X- }0 ]# p9 c3 w}3 u5 E: y# P A- y% s7 Q4 q
+ I1 R6 `3 ~3 f9 M$ H
User.cpp:" B3 b9 t, n# _ @
代码:
- w; X: w) c0 \' K, H& |#ifdef __PARTY_FIND
1 K3 k7 i- u# _* i) D4 Qvoid CUser::AddPartyAllowJoin( BOOL bAllow )
" X/ B/ R& a" L- `9 i0 R2 O& f- s& x5 S) R{6 h! j, {4 i% U; |+ x$ h
if( IsDelete() ) return;
! ^( t& g' |; v. u2 j! k
0 R" | v. A0 C. ^# N5 J m_Snapshot.cb++; }2 g* v* J- j6 ~& V' i
m_Snapshot.ar << GetId();, ?4 q8 a9 e. I# ?9 G
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;4 d2 ^" O0 ?- ~% e% @4 k
m_Snapshot.ar << bAllow;
+ J9 ?5 G: E. c/ b}
5 m1 S/ Z8 s* ]$ V#endif //__PARTY_FIND
: g j' M) G+ L3 ^* I/ \1 C A+ S; H3 M1 h5 f
代码:# \0 Y6 y) J3 A7 u/ S9 v) M$ V
#ifdef __PARTY_FIND$ J5 K' f8 K2 Y
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
7 t0 n4 D( [- Y" L' }9 F9 D6 u#else
/ x3 R: L* R" H' e9 g7 }' Vvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )2 ~- X) c' ~! b5 G1 I
#endif //__PARTY_FIND! C2 D. I6 E# K3 v& T" F
{
8 M" A0 R+ t `; `4 J4 }2 A; K# a if( IsDelete() ) return;4 J/ m5 R9 K9 D2 D- W1 N( M1 y2 g
) N; j. K0 N4 k5 }7 N' W O; T, P m_Snapshot.cb++;
1 ] `% B3 y5 Z8 B Z m_Snapshot.ar << GetId();5 u; k" S" J: i
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;& N3 D' B6 Q& l- E3 _1 m
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
! l: H9 m- V6 x) ?6 e m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
' q9 A l! Q% @8 q7 V- T+ _0 j m_Snapshot.ar.WriteString( pLeader->m_szName );
' s* a! G* r# {" Q Z m_Snapshot.ar << bTroup. k k1 @3 e6 L
#ifdef __PARTY_FIND6 @' r+ G# W& d6 X7 x
<< bPartyFind
; Y/ k/ O: c& g#endif //__PARTY_FIND6 ~4 \* w# H. n
;8 E1 w$ r2 Q& q7 ^- v
; \: S" r# d- D3 i- } T$ d% n
}" x- v8 i& |& K% ]3 u7 N
" f8 e( L+ Y0 ^6 P8 F" SDPSrvr.h(公共范围PLS)
7 B2 ]. m5 \" O C代码:
% }( p1 C3 A) k) {3 d' q: c#ifdef __PARTY_FIND( l% i/ s- a4 P
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
% d+ f/ |7 Y) v: f7 A8 }#else
; X1 e3 l! D8 \3 J& Q, V void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );- r: p. S( Z1 L$ m8 x
#endif //__PARTY_FIND
5 e1 T6 o; V7 h# J$ @9 ~
9 B/ y' C: S# ^ E* e. B代码:! g: [$ I* @0 S$ v
#ifdef __PARTY_FIND6 ?& s7 h0 K0 E1 \' l) Y: o
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 y0 E3 c! J0 Z#endif //__PARTY_FIND
0 J# W+ D7 c- s' H# K9 p1 }# T/ n8 C7 x; @
User.h(以及):
% s4 K% x2 G) b" [) X0 q代码:
) [9 P$ W; N% c& o' z! I#ifdef __PARTY_FIND
. N" o% x/ l+ }1 @ void AddPartyAllowJoin( BOOL bAllow );
7 A. k3 D4 J' T% ` void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );9 j" S7 I5 d- w8 Y3 G8 m! h5 ?3 K
#else
d* i: D" `4 p1 F, o& j5 @ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );7 G* g8 N& ^& Z# n, e
#endif //__PARTY_FIND) i! [7 d* G5 A4 D4 q4 A; n" J
! m; A8 v2 Y/ M3 k5 T
party.h:
9 B/ ~ E5 w+ `7 ?9 Z代码:
2 B ]) a! U4 H6 T5 h& x#ifdef __PARTY_FIND8 o1 Z J1 P3 I. ^
BOOL m_bAllowEnter;) @- \3 F6 D, l! n) k/ v
#endif
: K: f$ B4 E# @ f. ?! T# B. h
# H: g* e P- b! {# ^代码:, S4 M0 l9 t. p+ W( n
#ifdef __PARTY_FIND
8 Z1 U" |3 @7 `$ p CParty* GetPartyFree();
: v7 T. i5 D7 V9 F7 l# X#endif$ J% F0 d* c) E! L( @
# d# }1 [1 Z1 G
WndParty.cpp:# }' s" D" b6 C
OnChildNotify:4 g3 N: O+ ^* f2 [6 q' A- [0 R
代码:! w i( |5 A( F& S$ l$ e J# Q
#ifdef __PARTY_FIND
. Y% y, w0 ^6 s. m, r else if( nID == WIDC_CHECK1 )
5 q( L; P. a7 y( k' @4 _& W {
3 K2 T) V/ q9 T& M" ^9 S if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )) V6 U& q& N3 o) `* q+ K" B6 Z
{' P3 E9 P+ ]" k' R! V# Y6 S
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 q, ?+ ?' L0 [; |, E" u g_Party.m_bAllowEnter = !chk->GetCheck();
3 v# g: V# G/ B: f% L" P g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
0 {5 t8 B! K+ U0 k# d/ g' @ }
5 i3 Z& J, d, P7 o8 ^8 d! f }! h8 ~& n, r4 `7 q' c4 P3 S7 e
#endif //__PARTY_FIND1 H( J% S* p! f- V( N H3 P
2 b7 I2 i6 L8 d代码:2 k2 Y8 z, _" R4 m) S
OnDraw中:
$ C% l0 c: |' j2 d; F' E) F K' M代码:& p. g' h# A0 p, [: p
#ifdef __PARTY_FIND
; v0 Q* h0 A2 P. `6 P4 Y1 |* @/ w9 m CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );6 R: ]5 B9 [- {- s9 H
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 @5 q- g6 I7 ^ chk->EnableWindow( TRUE );
& e7 R2 T* [. }1 t else
: h5 i) i: \, l) J7 F& s chk->EnableWindow( FALSE ); z) c$ v5 _) o; b
chk->SetCheck( !g_Party.m_bAllowEnter );
" r1 D# C; w# N4 x" S9 r8 Q#endif
6 n; g& j4 S( s7 g+ y& P9 \4 A
; Z# q" K: b. V0 X4 ZDPClient.h(public):
) V8 g) y+ Q# I$ i代码:' _; ?! X3 v. v C, L& N9 ?
#ifdef __PARTY_FIND
+ f( r { l _% |3 B( a! ^! h$ O void OnPartyAllowJoin( CAr& ar );7 E7 ?8 Y) u9 f5 K* ?( Y
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );( @& M; q& A, y
#endif //__PARTY_FIND
$ D9 P& X" L- L1 W/ z) ^2 \# z9 ?9 R. ?8 k; p& R
& B- w0 Z, @5 l- p" Y! mWERS hinbekommt没有,请让赫克的权利。8 ?: v+ G& H4 Y6 ], v) I
不支持左右,所以难不...1 G1 L0 D; v. G$ z7 u: ^2 ]; W
党k的Windows NT甚至编辑它自己。
9 u) f, Z/ @ j0 w# Z- ^包也,因为我不erschreiben进一步如果我你的。& d# |6 l6 R( Z, K9 n. d# ?
由于缺少Quantité k n个代码是什么升工程前。. i' B) o& l, ?$ R* ?2 {& ^9 {
如果是这样的。请发表。
8 T5 l* c$ J) h; [$ Q到目前为止,Pumbaaa* R/ H: r: G6 i( `: I; `; I+ {) Z) Z
2 |0 p9 a" Y; ~7 a% f! Z
4 o% @1 Q; b: V% n" I
MsgHdr.h% E3 A7 m9 r' a* A5 J
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
7 w* l' T' j: W#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
& {; K# p+ m7 H, q; @0 ^
& A" }1 z# K( p6 ` C/ K) M8 G. R% V- ?. U% M7 o @# b( x, q( ]/ ]
9 w: {, C& F* M; M) t3 b |
|