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对于那些谁需要它 - 谷歌缓存FTW。 : l. [2 w$ b) W! Z
如果我鼓掌纯粹是我复制错误时,D4 R+ Z! v; I$ K% g j$ p
积分当然Pumbaaa。8 z/ @' R. |4 m7 _
: G+ |; i6 `8 G& f* IFuncTextCmd.cpp:5 W7 |+ y$ z, l3 t# C4 |; j0 m
6 t0 f8 }1 p) ^; _
代码:" [1 R6 a" f* G
#ifdef __PARTY_FIND9 d& F- A3 g ?# Q
BOOL TextCmd_getparty( CScanner& scanner )
! u% Y* q$ s' ^8 z% Z{6 A( l" w- Y; M$ y2 p
#ifdef __WORLDSERVER7 U, `/ H+ O9 F/ Y/ A* ~0 ]6 w
CUser *pUser = (CUser*)scanner.dwValue;
- L& r9 ^1 ?' S, }$ m0 s if( pUser->m_idparty > 0 )
) L8 i, ?: Q- _: p- c' | {
: ^2 ^9 e+ S k# o- S% B pUser->AddText( "你已经加入一个公会。" );
+ Q0 p0 e1 R( a( Z return TRUE;
' ~" V8 M! h5 Q; \' M }
|% s5 z& d7 A' U$ n4 J CParty *pParty;
. Y* ~4 v$ X: |& Q pParty = g_PartyMng.GetPartyFree();
. d4 v! E( y+ ]+ F1 c if( pParty )8 @% m0 d( f. X$ x
{+ E1 |# N5 t4 I; F$ j
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );# }+ Q4 w6 C2 ]2 j5 [; L1 b1 @
}else$ @; W- \' h7 i6 d
{/ I) q' ^- f3 L9 q
pUser->AddText( "抱歉,这里没有任何一个公会。" );
6 q2 _. {; Q1 u: y0 ` }
/ T8 ~8 h5 a- |8 H* [: N#endif
; b! j3 H6 I7 C) w0 D! V+ B0 a7 F return TRUE;5 Z8 P }( ]% s6 a; k3 u; B0 E
}7 q6 u- a4 Q/ }/ Y6 k
#endif //__PARTY_FIND
K% X0 \. A0 K: G$ [/ z( ?0 A" l" d9 E* B6 I3 N5 ^
代码:6 R6 n! }+ F6 s1 g. h4 t
BOOL TextCmd_PartyInvite( CScanner& scanner )4 u+ _7 U* D+ F$ {' \
{$ G! B& @" W# C8 S; L
#ifdef __WORLDSERVER
7 [5 [6 z' O6 E4 q. Y9 c CUser* pUser = (CUser*)scanner.dwValue;
& v. ?' {0 S; Q0 }5 U MoverProp* pMoverProp = NULL;
8 B3 W- X9 C% Z8 }5 m' N8 P scanner.GetToken();; c# a Y9 L* o9 F5 J4 d% k
#if __VER >= 11 // __SYS_PLAYER_DATA" T5 a, c% Q5 V+ ?# g* g0 P
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );: a: j! g# ^: I) D2 M' o
#else // __SYS_PLAYER_DATA T( X7 K, X1 @6 p
u_long uidPlayer = prj.GetPlayerID( scanner.Token );, x$ S: Y* m; x. c! b7 K
#endif // __SYS_PLAYER_DATA9 ?3 r* T9 }3 }, C6 p1 C& W: X
if( 0 < uidPlayer )# q' {5 T% i* X% \3 B- O" g' {1 {
{
, d+ Y6 M H$ r2 P" C7 w CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); , [) X0 i8 d7 O* l3 V7 {6 B0 F, M- v" P" m
if( IsValidObj( pUser2 ) )) c) ~# L! y3 o8 \1 K; l, _
#ifdef __PARTY_FIND
) o& O+ z# V2 [' d g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
2 D: a8 h. q; u#else' ?& n) B7 G* f1 u, x; f
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );0 N1 Y. h+ y5 f! w
#endif //__PARTY_FIND
) m0 P; m9 X: O/ B% v! i7 n p; f# m else
4 I+ N2 @! r" l! h pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
: X% Z! a7 S! G- z6 I% o; G }0 p# w4 n$ d, K% L, p, X8 P/ d! h) U1 ~
else+ ^" K: G0 v0 c- H
{
) ]& t4 _6 j, L pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );. X# d3 n% g& l z- ]/ i% ~1 O* ]. {
}) b+ {& _$ r B+ Y3 T- F; Y3 `# t- V
#endif // __WORLDSERVER
* ?$ ?5 e7 |% I+ R
) |* [1 \9 H# w* D* H8 g* o0 \ return TRUE;
8 h4 y) c; y) \& ]$ Z4 N1 s}
! h! _2 f/ S2 j" z4 s4 j3 j8 f0 w( o$ ~3 X
代码:
" [9 m- S; c' B5 W6 }: d#ifdef __PARTY_FIND
" j! D/ n% d# ? ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
) [0 p5 q) j, l7 N* U1 q/ a1 [7 `#endif //__PARTY_FIND0 |( Q0 u, v0 M5 f- o: ~7 p
DPClient.cpp;
8 |2 j9 K- H% {Code:
h2 r0 _; D1 X P Fvoid CDPClient::OnPartyRequest( CAr & ar ) \* u3 p) p. y, d) O0 O; ^/ g
{) S% w4 R) l/ p
u_long uLeader, uMember;+ {. E! C. [) F7 w2 k
" m1 s- P" u9 S3 U2 o4 k
BOOL bTroup: K$ ~" D/ y5 m9 _
#ifdef __PARTY_FIND, p6 l9 h8 C6 x! [
, bPartyFind+ h% o, t+ H4 k# M1 _
#endif// __PARTY_FIND9 x9 J" v8 a1 ?) Y& T z s O
;
- G5 a; y4 I( j' ~. V+ \! F LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
3 h, i# ]3 o/ S BYTE byLeaderSex, byMemberSex;
. S. V0 j* e3 }4 ?" c' y$ E char szLeaderName[MAX_PLAYER] = {0,};
' K- |2 t' G" B [, Z ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
3 b5 E' Z( |% z1 O2 Q ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex; W& G) e/ ]1 k4 ~* i
ar.ReadString( szLeaderName, MAX_PLAYER );. l6 R% x2 N6 K, {) B- V
ar >> bTroup
& l3 [' l8 V5 n7 `1 X#ifdef __PARTY_FIND5 E8 N# c4 `5 z# E8 A$ t& @
>> bPartyFind7 _) I' y' R& b6 [' [' K* E
#endif //__PARTY_FIND
7 }6 J7 @3 Y# `) B ;
5 L) J: z/ P7 m- u5 I' d7 G5 i) y / j* n! j0 V2 b+ y( n. \1 |
if( g_Option.m_bParty == FALSE ) @" j. O E2 o! v! Q p1 o$ v
{9 O) E. I1 H% ?3 P
SendPartyMemberCancle( uLeader, uMember, 3 );
, B% t0 s1 A* y. n) l$ k return;
; C5 j5 j+ y# ~* Z$ y7 B }
( u5 D; E! c+ ]: ~7 W( ^! ^
4 H: p( x8 ~' l! F3 R#ifdef __S_SERVER_UNIFY
' m# L" {3 Q( g" f4 U if( g_WndMng.m_bAllAction == FALSE )8 G' p- ~" ~1 i! ]7 ^& ]
return;2 K$ [5 D0 J% C/ G/ y% O4 K8 J2 e
#endif // __S_SERVER_UNIFY
( u( r2 t% G6 \2 ]0 e$ Z+ y+ y0 i2 B: @" y$ j0 O+ t
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );; j _- W4 N/ ]6 y
% I. w# z) j% C) H if( pWndBaseBuf )
5 o0 d& e8 @* g {( A: n! {! ?+ F, ~3 X4 W
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );0 [5 O! {9 l, Q2 ?
return;4 @1 v: o! e( x2 \" ~
}, u; D5 v3 H' w* ?
#ifdef __PARTY_FIND$ W5 H9 G7 V6 b
if( bPartyFind )
; P+ r! l0 T0 z z. @ {
0 N. B2 Z! r# z" k* b/ G SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );" ? S' `; U& M4 R
}else& [0 ]! B: T9 P, @
{. x8 d5 Z) n0 t5 ]8 q% v
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;# @) _) s6 C4 _
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 {8 |( B5 g# g) S. i/ j% m5 k
g_WndMng.m_pWndPartyConfirm->Initialize();
. t3 Q/ k5 S1 ]8 v. ?& H, P! h/ G0 f }) | R% T3 Y: Y. j" n8 H
#else4 {& N, B( D! c8 O8 d
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
) I% k* F( l, h' \! j. @ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );3 v( g \% i+ ]7 o. x k! \
g_WndMng.m_pWndPartyConfirm->Initialize();! m1 z9 S6 X$ A8 q
#endif //__PARTY_FIND
1 v2 {6 u6 s# v- S+ h$ T" N$ L- e}! U( }5 h+ T# L- f' ~+ y7 ], s1 }+ b" J
7 k3 |& t _6 u- m1 T
代码:2 d! b8 k1 _+ c- a: a' ]% Y
#ifdef __PARTY_FIND
3 D/ B$ u0 j# D; C: ~3 v+ U6 p0 Cvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )1 _' v; w% J% L" m
{& v+ P) T r8 C
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
$ b, o* K6 d5 A! m" q! ?5 ]* | ar << idLeader << idParty << bAllow;
9 J I+ `& ?0 P/ V/ Z' w SEND( ar, this, DPID_SERVERPLAYER );
- S9 X$ K! Z) f) m r/ d. a% r/ s7 |. l' T: @5 K
}8 r- R$ `. g0 }
void CDPClient::OnPartyAllowJoin( CAr & ar ); Q0 s* M2 b& F+ w t4 X- W+ w4 w
{
0 O& u; ?6 r( M8 [7 E! o ar >> g_Party.m_bAllowEnter; B; _0 Q6 Q; L2 M
}
7 i- T- d ]& j' `2 v) D n, E#endif //__PARTY_FIND. Q- g2 @" v2 T$ q; f
Code:
. I6 d$ g% H, v* z' G4 x#ifdef __PARTY_FIND( w; |2 t+ W0 B5 H- N9 z+ m
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
) o* K8 l6 G/ \7 ?#endif
/ f) F2 O) \3 B' R
6 D" i& x1 F+ z+ N e: lparty.cpp:0 V8 u/ y1 q; [7 r% g; ~; t
代码: G8 a: i" t2 {$ Q
CParty::CParty()
4 K( n! J+ R4 q- Z9 H{5 V1 V' Q. [% F h8 u4 H: N
m_uPartyId = 0;- P3 V0 V& B: k! R' s8 S
m_nSizeofMember = 0;# _3 I: P1 n2 b9 i
memset( m_sParty, 0, sizeof(m_sParty) );
' i [; A, J3 q, R+ ^ ^ m_nLevel = 1;/ v& K' O9 v' m5 M( G% h
m_nExp = m_nPoint = 0;
1 F! r' i, W" o2 s m_nTroupsShareExp = m_nTroupeShareItem = 0;) I2 z0 J" [5 l" I$ Y' q3 }2 W
m_nKindTroup = 0; // ????
& g& B1 l9 B5 U m_nReferens = 0;8 J; q$ u. E- k b
m_nGetItemPlayerId = 0;% n8 l6 ?3 n2 }! c5 M
#ifdef __PARTY_FIND
* J/ W6 ~3 S3 T% M/ p m_bAllowEnter = TRUE;
, l* x* o# J% @#endif //__PARTY_FIND; n& x9 u" Z" |3 g$ y) N2 _
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )1 \4 z" i Q! _& o
{* u, |+ N; x& g& C% Q
m_nModeTime[i] = 0;; L- w; {- ?" E3 x% B/ x
}
7 }2 c( `* m5 H m_idDuelParty = 0;" o' P# M/ Y9 h; E3 r4 u
#ifdef __WORLDSERVER
. z' ^2 q# v" u E7 _( P E( I m_dwWorldId = 0;" I. X" C# i" o" c# x8 d. W L& s# Y
#endif // __WORLDSERVER
/ N; S& l1 y v- | x3 b}
c/ I/ I r( Q! A/ }代码:
0 @" `1 K- m, F0 J$ k6 i$ xvoid CParty::InitParty()) M: Q" c5 v* \: x A1 `$ X0 @
{
/ x. ]) S# r* p: F! [# Y7 G m_uPartyId = 0;
: k- ]/ {" ^: i" O$ r n m_nSizeofMember = 0;
; N7 D2 E/ t# B memset( m_sParty, 0, sizeof(m_sParty) );$ ^4 r; a! \. M' ?8 Q+ g
m_nLevel = 1;$ m5 C U Z- ]9 g
m_nExp = m_nPoint = 0;
% b, Y, v" J1 ] m_nTroupsShareExp = m_nTroupeShareItem = 0;: L3 G* Q5 g* T, R) m
m_nKindTroup = 0; // ????, Q8 u, _" v5 \$ J) ?1 F8 l: F [
m_nReferens = 0; 7 L2 m0 v |/ m4 M2 D8 [. A- n' H) V
#ifdef __PARTY_FIND5 {. e* ?5 _8 L, \0 z
m_bAllowEnter = TRUE;# j; @, A: x1 T# c9 b
#endif //__PARTY_FIND
( O. E6 O5 W9 O' J4 c5 e) Q for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
) {" f: K/ Z6 J% Z {8 c }) E- Z2 I/ ]( q9 C4 G
m_aMember[i].m_uPlayerId = 0;( h* m. q1 K- `
m_aMember[i].m_tTime = CTime::GetCurrentTime();7 ] G- B$ g9 i `# V' s
m_aMember[i].m_bRemove = FALSE;
7 {# |+ g/ i! c$ a#if __VER < 11 // __SYS_PLAYER_DATA" Y4 J' k8 X8 b) N1 n
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;' B" r: z- q5 F: E C; T
m_aMember[i].m_szName[0] = '\0';+ |9 w3 C: z$ F
#endif // __SYS_PLAYER_DATA
% U0 Z3 L5 J% a i ?& y }
; _% B1 H' o, [: y% C}
1 r9 s4 E j3 U! `* T# @代码:8 F7 U9 |7 J1 D8 t2 \9 G$ U
#ifdef __PARTY_FIND5 Z. `+ q3 o9 ?$ g A
CParty* CPartyMng::GetPartyFree()
) w& F Q1 H! k o7 M{7 r7 b; M, N" H- p
CParty* pParty, *pPartyTmp = NULL;
3 [1 @" f% A6 i: r if( !m_2PartyPtr.begin()->second )
6 X! C7 M5 o+ M# H return NULL;( f" i* c7 u# d# p! v
BOOL bRan = FALSE;9 k, S( W8 h5 @0 G
DWORD dwRand = 0;
- J) k; q. Z0 u+ } if( m_2PartyPtr.end()->first >= 1 )
1 ~; o& R% K% {8 c$ ]! S6 c DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
0 C) n. c; O& z: ^0 c% b2 x/ q& P0 @4 q7 e1 Z' L, Z: a7 s
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
% ?6 [4 B) W& M) n {9 x4 t, z ^, b% M( ^! \
pParty = (CParty*)i->second;
% l6 K% B& D P7 F) D9 i if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )! t4 T# K x5 g7 V
{
% M# f2 X. l3 P- {. E6 z9 s if( i->first > dwRand )! o& d+ l5 a3 ^# a1 b0 Q* N0 V, K
return pParty;
* ~* M5 R# B0 J! Y; q: d else3 X. ^+ n' I5 G, T
pPartyTmp = pParty;
1 d4 `+ Z) H+ Y3 T& e( Y0 Z }; L7 Q( ~; t$ U
}
& H1 m. E7 r: }3 @( ^1 P return pPartyTmp;
6 D4 z( L! ?6 I}
* S: y# g. o e, x/ t#endif //__PARTY_FIND
8 s6 j9 S* k8 o* {6 R
) n2 d1 P" r: E% _DPSrvr.cpp:
" o/ |) _$ p1 k ?* l$ P7 c代码:
! D" a4 _4 J) {7 s' c4 V#ifdef __PARTY_FIND
& v6 R9 G- G C% Uvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )! M& p5 a& {! d0 L
{
" m3 L0 e: f m) z3 u- x CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );+ b' j7 U$ F5 B6 K) r0 _+ D' [2 c
if( IsValidObj( pUser ) )
* Y& d* C) {6 |: y; b {, ?: `& a& B7 G4 V/ x: V" _
u_long idLeader, idParty;6 ^& _7 ?( B. d' B$ ~3 P$ ?
BOOL bAllow;7 C) A6 p9 A1 a5 g2 k
ar >> idLeader >> idParty >> bAllow;
7 G) U1 G& f0 R5 \ if( idLeader != pUser->m_idPlayer )
4 L0 S$ g$ l8 q6 O q3 y return;6 q# F8 z( W4 D' h: B4 ?: e9 u
CParty *pParty = g_PartyMng.GetParty( idParty );
0 N7 b# Z# z2 w5 X if( pParty && pParty->IsLeader( idLeader ) )
) `% t0 [7 p8 Q4 e& f$ m0 K% u pParty->m_bAllowEnter = bAllow;3 E$ S1 K. F& S! V
else5 I7 u! S9 [& i$ ]% r, a- l
return;
7 r# J n5 j6 p% N
9 [0 j- Y, B0 `2 C- P1 o4 \ CUser *pMember;* M* E/ i# {% W+ \
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
' Z8 E! \% d: ?/ O. ?, D {
/ q" X) T0 h" F pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
$ a4 f. B5 ^" D3 G3 j5 M& ] if( IsValidObj( (CObj*)pMember ) )
, {! H* y: ]. U6 L- r0 J" Z o5 \2 \ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );$ D( S5 H8 n N
}7 O- N- @1 `3 t$ `3 ]7 v
}
6 I# P$ Q/ w7 j8 e}! e; E. S* r5 n8 ^
#endif //__PARTY_FIND
- h, X) P; k3 r, B
6 t0 \* a7 E6 k5 f2 {5 \/ J5 |代码:7 q( H* d! L$ x
#ifdef __PARTY_FIND
( D. Z( z" f& d( E9 e- B, W ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
& S% |! o( {0 g* C#endif //__PARTY_FIND4 [0 ]+ s4 B% Q1 X
' o1 k' _) Q4 V' K& \
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
) ~; k% W/ z9 l& G- j{
l6 ^$ c% J/ L( z6 A# @/ Q7 t u_long uLeaderid, uMemberid;
4 e4 R5 q R- ^3 x BOOL bTroup;
6 L9 P( G9 J& d, g e) A0 x ar >> uLeaderid >> uMemberid;
) I0 ^* Q; O# b; E0 d2 o; K' ]5 g ar >> bTroup;/ \4 E4 l+ Z4 A
7 k# D' ?9 H1 g) b& l( ~: E CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );0 h; {' y0 ]6 w5 J
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
. Y+ q7 K+ h- H, [ j#ifdef __PARTY_FIND
D% J7 C& M* v" j InviteParty( uLeaderid, uMemberid, bTroup, FALSE );1 H( N$ I' ?" Z- u5 @( I7 Z
#else
$ q* `7 B) J5 [- F InviteParty( uLeaderid, uMemberid, bTroup );
: f6 u! M9 T8 u#endif //__PARTY_FIND
) Y) K5 p; @! I |# z}- V; q: v7 T8 m* f9 U. s+ z6 n
4 h+ O! D7 [7 u- {+ g代码:. A0 q- K: m$ C
#ifdef __PARTY_FIND' k- i+ r O8 x1 B; I! J4 }
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
9 V/ g K" t ]#else
: }! X8 o, c9 [void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
4 C4 Z) p! s; i% n: h#endif //__PARTY_FIND
2 b- Z" m: Q2 A2 m' D) S9 L{
. _. _+ T: o: w u8 p0 ?5 U4 s CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );* _% Y1 o+ A3 e- C$ F6 y2 U$ p. @- d
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );5 K% m9 S4 r9 [0 \; k
. @7 h. A7 N! a7 ^' |+ g' ~ if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
9 O7 A- K3 R E5 `. [# O {
; v) [! U* n( f" _" Y* B ] if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
J' [$ X. P v m$ M$ [" s {! X* n9 u |: x( L9 g- g- L! D3 Q- o
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
9 E6 Z; O g/ c' u- S/ a {
: O. K+ x) u8 S pLeaderUser->AddText("没有足够的权限。");3 b& ^* S- @) u. x, ?$ U
pUser->AddText("没有足够的权限。");
! T0 [. B, w5 U4 ^- t0 o" o return;" X6 h- T, [4 E7 e1 Y9 U$ K
}8 }% y/ x6 G/ s* R6 L! \, L' K' b( H
}& {: f; d4 _2 _) [, N" m8 `+ `, M
// ???? ? ??? ?? ????." \& C) |) q m6 n* q8 ^$ ]
CWorld* pWorld = pUser->GetWorld();
0 M4 b; B& }$ v" C4 s/ g if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )$ q$ F, O3 A' j8 h. T* M! r
{
6 t( H/ z4 h% s" L! H pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
& M! H! I* ]2 m7 T return;1 Y. q" M- v* Y( S' x
}: V4 U! o u/ g' [: ^. |" l
#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 D) ^/ d% d; J% F8 f$ j" N if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )* A& P7 k7 N6 }6 J. E# }6 N$ C* q
{
/ {6 q! P/ B' Q4 v4 b6 H pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );. E' a& a3 q$ _+ l3 L
return;
6 U% x+ ?3 C$ _. r2 v }" e9 L4 W! y3 \ T6 o
#endif // __GUILD_COMBAT_1TO1 H& Q* h% _* T. t" Y( G T1 W
$ J3 P" ~ M! D6 i#if __VER >= 8 // 8? ?? 061226 ma+ }9 E# U+ a9 j
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
9 Q; k0 B$ U: }# d3 V: f c1 o$ } {
. @/ ]" l5 P( c8 c' l* b return;
- K$ I) S- \$ X7 i! s, M' U }7 C; M/ Q$ j& ~5 w2 N; G
#endif // __VER >= 8 // 8? ?? 061226 ma! M% C9 i9 `! ]5 g
9 Q$ |" B9 l2 c+ n* G$ P$ ~; }1 \. ? if( pLeaderUser->m_nDuel == 2 )! F" \& C$ r4 F7 y# t( t) _0 p5 P
{ , y8 r$ k. U% P4 ~- _. T
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.; P; |# I7 U$ m3 X2 ]) r; l
} z+ ^" i5 `/ x- ?* J" j, e6 K8 B6 F
else+ V* o$ O! c: P" d3 ~7 Z
{
3 |8 |8 L) R r( M if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
- K! c: Z7 g. p {
7 f1 l6 v5 o& s; h4 |. C! j3 ` pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );% k. L/ g& P+ {: T* \1 [
}2 Q. U* Z- W N6 k% ]/ M
else
' j- n4 `# G) z1 ~) J9 n {+ |/ x3 ] w# I# O; c0 p/ q3 h, c
if( pUser->IsAttackMode() )+ ]( B4 b- Y& ~+ B7 a* x
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
& ]* e( b% |( ?8 K; L0 I+ y else# e8 R- O' z1 Y( L0 N" @
#ifdef __PARTY_FIND
$ ]" r$ ]7 |( i8 N* N pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
: m% e+ T& C1 l2 o#else: D ~, J6 M5 T( J! r* i
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );6 X2 v# Z& p- U# S
#endif //__PARTY_FIND
O& V6 \' H( G$ c$ K }' A$ r& `' j- r9 @1 Z
}
! h4 C% K$ ?! K$ T! ~' K; V }0 @! E- @$ L8 s
else
9 ]- p) _5 w" K2 C) w3 K- t {0 l5 \, ^& a7 a+ \9 ]2 m* u
if( IsValidObj( pLeaderUser ) )
# t4 x9 k: l4 I# O; ]( |; c pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
: s& ]0 v9 `, u! Q3 b# ] }, v& t+ S6 l2 W9 P, y
}' ^$ K; ]. u0 X! S1 \
# \1 [0 x+ B) J3 V- `2 O# U- p# HUser.cpp:
( Z2 x! m# k/ t5 A代码:
; x& C7 L9 U6 u! L5 E2 A#ifdef __PARTY_FIND+ C8 T3 S+ x; Y( L! n3 L
void CUser::AddPartyAllowJoin( BOOL bAllow )9 |) B' k( i% U$ V, j( b! Z9 o
{
9 _) `& g m5 h4 _; b U: q if( IsDelete() ) return;
3 }2 x( d1 o2 K2 ]) _. T z$ h! D
m_Snapshot.cb++;
/ L; G1 u+ P/ C. R3 i m_Snapshot.ar << GetId();
& \. M0 T5 b1 G8 G% _: ~# M, O m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;" _( y1 I6 l* k5 {% J9 j# l J
m_Snapshot.ar << bAllow;
# a$ j% S5 t6 u9 h}
9 L+ P1 M& }, P* M C1 K# d* [+ L4 |#endif //__PARTY_FIND0 B8 N/ h" P7 k% a' V
# E% P/ N+ ` c代码:
" \5 G) l+ J, `#ifdef __PARTY_FIND3 Y" J7 @/ h/ k7 T7 u4 y4 V
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
6 ] Y! {# P, b* a3 h6 q, w#else
' x5 q# {$ e$ R: _" P: p8 W' V [! bvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
9 `5 G2 t5 H7 J( R. G#endif //__PARTY_FIND; r3 U$ }4 c. L o( P* d( y3 }3 p
{3 }* o1 h, ]3 L6 @6 N8 @8 c* [
if( IsDelete() ) return;
A4 U* H9 f- ]5 W' h/ n6 {
- C- v9 g3 T- l2 P7 E; c m_Snapshot.cb++;2 Q, h$ g- f. i% h4 u8 \
m_Snapshot.ar << GetId();
4 }2 {9 C; N- P m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
@6 b0 H8 B: k3 k m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
- a5 A6 H8 T; J6 c m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();$ H/ M8 C0 m: a( |" t
m_Snapshot.ar.WriteString( pLeader->m_szName );
0 e) C/ q9 j3 ?4 L m_Snapshot.ar << bTroup
) f' H' b8 ~- z' K; C#ifdef __PARTY_FIND" M" m" p d) n# X8 D" T
<< bPartyFind
) y6 } ~( f) Z#endif //__PARTY_FIND
) x0 z2 i1 ~7 R$ }9 ] ;
7 I; s1 E. w9 R* X0 L* L
+ p- G1 n, Q: z1 {! S, z}6 G9 I5 w9 M! b( }$ \: z$ [
! F) o9 P- p( Q- A; dDPSrvr.h(公共范围PLS). ?) \$ D8 y6 y8 i
代码:
, D/ j4 N. l6 f7 o; q z#ifdef __PARTY_FIND: d9 e# C. b! y
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
! }0 P2 s) Q& _& m2 y#else" } p6 M; z6 f, `9 u
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );5 m8 U' S& F& \' B& Y
#endif //__PARTY_FIND4 C9 |' ]& l9 O1 i2 l
% w8 ?0 `( m+ R& L+ G5 M
代码:
% o8 }2 q+ R& Q9 w) ^#ifdef __PARTY_FIND
6 Z8 t5 h' g" v# \. Z; _: J void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );7 ?8 N- K0 L; { h
#endif //__PARTY_FIND
9 X! q+ l8 [0 G9 r2 L
6 D* @) {6 l3 S/ D7 E! aUser.h(以及):% v/ |+ J# e O' {% X7 L8 S
代码:0 p! U6 G2 v* u8 S$ d
#ifdef __PARTY_FIND0 [. |# B% a2 _
void AddPartyAllowJoin( BOOL bAllow );
- T: `2 ^- _: n8 F void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );, J; u2 m) c+ j& M9 o& c# h I; l" U
#else4 \6 A" f( g7 H* J' U
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
# ?$ H$ j) _# }+ M) c8 Q+ h#endif //__PARTY_FIND
7 H Q6 g# x# g8 ]
$ \: ~7 i" `8 A4 i; bparty.h:
( s' G3 w3 o$ E1 |代码:! ^9 I: k6 V9 |4 Z$ {7 m& N9 n
#ifdef __PARTY_FIND& }2 u+ {7 Q/ i* u
BOOL m_bAllowEnter;% f, b( T I* q" [8 A7 s
#endif5 e: Y7 [1 e$ X. Y3 X# N, W
& [5 m7 G3 _. m0 X# k# Q代码:
0 m4 u) J. A1 K) K V#ifdef __PARTY_FIND' n" v) r2 l- _, ]1 X3 u( B6 V ?
CParty* GetPartyFree(); s4 {' Y) Z% ?5 k+ B: ?0 }
#endif* n& G8 M- x: H' I( P
& [; r' Q! ?: V. V2 o
WndParty.cpp:
( \2 \1 G. |8 E: JOnChildNotify:1 ~3 f3 v' l! `. N: t
代码:9 c! |2 E9 |' A0 `8 V! U1 F' y
#ifdef __PARTY_FIND. ] `+ E0 ?$ q. |* c
else if( nID == WIDC_CHECK1 )
; J* Y7 \- ]0 e4 G4 ^ {; c1 W9 g- M- w% `6 \1 \
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; E7 a9 o9 E; ]# P# y {
1 M8 @! h0 Z W' Q8 W: P$ U" U CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 ^5 [" l2 X4 w0 h, c- I6 U/ ` g_Party.m_bAllowEnter = !chk->GetCheck();' t; h3 E4 N$ H8 i2 S" h
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );5 Y M% v* b. I$ z
}* |8 d1 j2 g, ]7 c" p2 U( x
}
U8 j+ a" L1 _ ~8 l4 j( h9 P+ u#endif //__PARTY_FIND
) {1 v: t6 o# t0 J0 q2 R% O1 v4 s4 m# h Z
代码:$ ^- M3 p+ r. L& P& F
OnDraw中:
0 p# `- x3 [3 K' E7 F t代码:. ^) f4 R5 c6 c" o6 |& d
#ifdef __PARTY_FIND
% D$ n* e- e8 r7 ~* |9 t, o CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ E) _; T5 u$ M& ] p l* `, F% i if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )7 d9 r* _9 b' G9 u) q
chk->EnableWindow( TRUE );( F: L% i3 D+ c k# a! `
else' t& P. S* Y/ _! A
chk->EnableWindow( FALSE );$ j4 x6 u( L( t6 V) D0 Z3 b
chk->SetCheck( !g_Party.m_bAllowEnter );) J; p& T, z, I4 H, A* ?7 I, `
#endif- B( `- m2 S/ K
- W9 v8 @* d; `$ X8 k
DPClient.h(public):2 [: O" Z+ ]/ h4 T
代码:! {. \6 {7 S$ ^; m
#ifdef __PARTY_FIND6 e n( d. n4 w- y! ]
void OnPartyAllowJoin( CAr& ar );
0 L4 {3 m/ b7 Z' V8 O# |7 f void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );- B; W" x+ o s
#endif //__PARTY_FIND
& p- K6 W+ u3 c* K# ^8 x4 i8 a( L8 E7 p+ }8 }' U; _$ F$ [
/ o& s) c+ t! o: G8 Y8 M
WERS hinbekommt没有,请让赫克的权利。
( m6 d& ~& D$ w/ K不支持左右,所以难不...
/ h7 V* l6 H' b( Q党k的Windows NT甚至编辑它自己。
6 F) J" t6 \2 [4 U5 P g$ ~5 ]/ \包也,因为我不erschreiben进一步如果我你的。. ~. C& H( v. x$ X. P2 @4 f
由于缺少Quantité k n个代码是什么升工程前。3 n& U' i( J1 T+ M7 F- z
如果是这样的。请发表。
! T2 N( c/ n& T5 @2 d到目前为止,Pumbaaa) I2 b) v- e/ C/ k9 C
3 k! z/ S! s9 S1 Q * R* x# S: H) n: U' b( B7 n2 `
MsgHdr.h
8 Z$ A: ~/ B1 E! Z3 i#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
! k) I' w* z6 j# M$ z; `#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
+ P+ g' g- G5 Q! e! q- |/ I. z, s. c0 J# M3 q+ x
# m: k& i& c/ m, U' Q
# s+ k6 n$ o8 @, D. q d1 {" ^/ o |
|