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对于那些谁需要它 - 谷歌缓存FTW。 :
, G3 f5 Z- n n6 w2 Z7 Q如果我鼓掌纯粹是我复制错误时,D3 Y# T6 S& k8 k* M( s& o
积分当然Pumbaaa。
2 [7 y2 ?3 i# X2 G: d% U% G* {0 A5 E: N
FuncTextCmd.cpp:3 }1 u. C1 Z, e
' w$ C& ?$ [0 ^( e9 O代码:
7 C2 ]7 b7 }& s9 W# Y# r7 a- V9 Q; l' \#ifdef __PARTY_FIND
( n, k+ D1 ?' k* h7 IBOOL TextCmd_getparty( CScanner& scanner )
. P0 h4 j9 }- L1 V1 N% s! j{
3 I. [3 a- b E( |5 R#ifdef __WORLDSERVER) e8 |' m* _8 U; U# V
CUser *pUser = (CUser*)scanner.dwValue;7 R- o: v8 p, |3 H7 F" V' N" o- p% Z% N. Z
if( pUser->m_idparty > 0 )8 |0 x* \5 d+ t9 ^; U
{( f7 S+ q, C* D
pUser->AddText( "你已经加入一个公会。" );' ]9 Y& i* z5 I! d
return TRUE;
: C, N1 U: m3 @! v* q% I7 t' L }; f9 ^. s+ \* X: y: Q6 U
CParty *pParty;# [% a- h+ Q. |* q
pParty = g_PartyMng.GetPartyFree();
e* |% U9 ^: k* g if( pParty )
6 ^0 f8 T, ^1 L7 u! A8 i4 @7 _" R {- C( @* k8 h6 S) n) O9 R" X/ X
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );; B& K$ B6 X4 G
}else
+ G) Q G) k+ X5 }/ Y7 P {
' [. X5 o r n- ]/ G J- y pUser->AddText( "抱歉,这里没有任何一个公会。" );
% a$ P4 l. q! |( ?) x: t }& E: G4 J; D5 `! Y9 x* ^! i
#endif
4 W& C6 w- W* J1 _0 L5 ?# w* q l6 ~ return TRUE;) C+ [: _- d0 ^9 }% d- o5 \( U
}& S1 u5 {% Z; M0 P' I. Z
#endif //__PARTY_FIND
2 p$ A* Z0 V B% p$ _1 a! `/ ]; _
0 B4 Q! Z( u( T8 V: l! [/ r代码:
3 L' e- a% Z* _: fBOOL TextCmd_PartyInvite( CScanner& scanner )
9 f; c4 O/ ?7 i: H- A* `{
( l) Z/ q5 e; b; B" i#ifdef __WORLDSERVER. p! i$ e) Q2 E/ c- Y' f
CUser* pUser = (CUser*)scanner.dwValue;& t7 ~, d5 B( G0 l5 ~; S
MoverProp* pMoverProp = NULL;" R$ s5 i- j0 q" h
scanner.GetToken();
% z1 f9 i2 g: i5 V' G) c#if __VER >= 11 // __SYS_PLAYER_DATA8 \5 _' x# S( E. k
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
, u7 [: q$ W& [- u5 V8 g. Y2 b/ O#else // __SYS_PLAYER_DATA
( v$ J0 h4 P2 `+ ?3 I u_long uidPlayer = prj.GetPlayerID( scanner.Token );5 {- ]* I5 W. K, R
#endif // __SYS_PLAYER_DATA
) P' v2 }* D; u y8 Y% z if( 0 < uidPlayer )' D7 K/ D, k% {
{
4 ~2 h k% d/ b0 j CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
2 a$ w, c1 E/ f" ^ if( IsValidObj( pUser2 ) )) r, f! S1 N$ I) T, w
#ifdef __PARTY_FIND! P( b8 u+ @& y& S5 T" g" C m
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );) ]2 F* Z& X% y- A' T
#else
! v* Y# q% H- Q6 i1 ]! e$ O( w( q. a Z g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
3 a) p) d( J: P: e8 G1 v& ^ U#endif //__PARTY_FIND0 @( }9 h: E+ n; p
else
8 j6 W3 |/ V0 h pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );% A% f2 v$ S* a6 U7 p% b
}
6 S1 {! J' e4 R else# m+ I" _: q% j' }* r3 C( i
{+ M) ~' z% a, a2 l
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
$ c& U5 P) @" U: T% ] }( L2 d$ X8 K) P3 F+ H
#endif // __WORLDSERVER8 K% E. k0 g' p
9 l" r2 m6 _/ b# u1 O return TRUE;1 S/ V1 R9 I8 E% f& a
}$ C9 I8 f; Y7 L4 i0 K
4 P* `4 `+ r6 W3 E. d; K代码:% Y* W: x6 O$ m# c. {' E
#ifdef __PARTY_FIND: ], ~: f1 u, F% \! A. f( t
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
2 D6 \2 @$ M% `$ r#endif //__PARTY_FIND* K0 _* j" @% a% ~1 t! `9 V M' z
DPClient.cpp;" h% V. B0 X. q
Code:/ [0 L$ f( @4 f! l) _! P7 l
void CDPClient::OnPartyRequest( CAr & ar )
9 e& P$ X! c9 l{1 ]" u, E4 [5 y2 u/ @
u_long uLeader, uMember;
3 G) ?/ K2 q& g1 g' S" f/ L$ m \8 n
6 S) [ B0 H5 j; j; l BOOL bTroup( y1 e" M0 y8 n A; \3 n
#ifdef __PARTY_FIND; r2 f7 o! h6 q6 c3 g! [
, bPartyFind
' e; B, h0 [3 t5 c' S* D# Q- r#endif// __PARTY_FIND
/ E8 n( [6 L! u0 ]$ r. K9 E ;2 ]( _' B3 G* C+ W: u% n
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;$ y$ L6 A e' ], r' q# h( v0 \
BYTE byLeaderSex, byMemberSex;9 K! H& ~* m' T4 x9 v. E) F
char szLeaderName[MAX_PLAYER] = {0,};
* f ]8 ?6 S. M' o- e ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
; _& ^: u9 [6 u* O% X1 W& R ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
) Q8 _4 Q/ ]6 Z4 R$ ? ] ar.ReadString( szLeaderName, MAX_PLAYER );
) S% D5 R4 ~' n ar >> bTroup
, `; b) x6 t5 y4 N. t" h k#ifdef __PARTY_FIND
! [. N: T% j4 l, M( N >> bPartyFind( ]1 y+ t2 F* T$ Y) p9 O& X- M: v0 g
#endif //__PARTY_FIND0 u; T& ^$ q6 V( ^
;0 [& l: A* N/ _! p, N# r
5 S& U" D7 ~) D3 \3 Y* F5 K
if( g_Option.m_bParty == FALSE )$ h& Y! `9 G& q) L. T. Z7 Z, [3 L
{1 N5 J6 Z, V1 e! v0 T# i R& y5 H
SendPartyMemberCancle( uLeader, uMember, 3 );9 U- B5 ^# A( o6 e$ G
return;
2 M1 o4 \. Z7 g! p5 B- O5 W0 R }# x8 W4 t" W* |: K
+ h6 r9 J6 n9 v O/ T; y
#ifdef __S_SERVER_UNIFY
- z; p1 f) `, i0 a. c" l& K if( g_WndMng.m_bAllAction == FALSE )
. t1 r# w1 l0 C4 e return;" @3 p, M+ Z' g; f& O- k
#endif // __S_SERVER_UNIFY9 i) E0 U) ]* T( v0 f3 P' N0 Q
% z# N/ w, {, J* f
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );8 V& h2 O6 h+ e$ C1 Q" P8 B7 z- `
: U$ P3 t) _9 a# A& P
if( pWndBaseBuf )
5 x% {$ p7 T2 u0 A {
$ @& q7 Y) H+ X& o SendBlock( 7, g_pPlayer->GetName(), szLeaderName );8 w" {8 |# [' A: M o% c
return;1 K: W# Z& r% Y( z, N3 ?
}% F( ]* d) @4 e P0 r; O
#ifdef __PARTY_FIND+ d4 h. }& }" C/ ?( ^2 z4 G
if( bPartyFind )& F( u. F. c% s e! @# T, L9 V) z" ?
{
9 Z) J& E$ t8 S w8 ? SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );) l$ j; R! _/ w- L _% h7 h6 B/ H
}else
4 s& O$ I$ e# k0 u- N+ Q {$ Q* P$ E* N1 Q H: r
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;) i; g. V3 P8 s8 _9 W* E
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );, g( @( M7 Q- ? c1 }% [
g_WndMng.m_pWndPartyConfirm->Initialize();
4 X' a$ t7 G8 t" d4 L( R }
7 s6 J; }6 A% E6 g3 a, u! M, K0 o6 ~$ w#else$ v5 T6 L3 b5 M; X! ]" o" O! N D
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% v( a# u( V2 N+ z) U; x
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );* z5 ~% @: k3 t) q* M. E* E
g_WndMng.m_pWndPartyConfirm->Initialize();( G9 Y& m5 M8 f' ^3 q- m1 w
#endif //__PARTY_FIND
; _2 U1 L# N8 B* |: e9 o}& ]5 N, n _" I' {
& R/ C4 ^3 A2 n Z* w/ s
代码:% i7 o& t2 c) k3 J
#ifdef __PARTY_FIND
# u9 M$ m( S# {2 d( {5 Nvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )7 T% w' }8 y2 D! v5 m' x, l0 C7 {
{
0 R( d) q4 d: d* O' i3 ^6 _ BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
. t! F/ }9 Z- l- a2 D# u* t ar << idLeader << idParty << bAllow;; k4 V$ i4 I0 W8 k3 r
SEND( ar, this, DPID_SERVERPLAYER );3 K$ O8 z0 J- r2 d8 E! z
( y+ K1 t+ E1 K% X
}
Z$ v, P" p+ \( l% nvoid CDPClient::OnPartyAllowJoin( CAr & ar )
. |* u% T& ?" q. O* `4 ^{. T) z v8 ?, r) y6 A
ar >> g_Party.m_bAllowEnter;
3 n& Y. y' \/ g- X1 p}5 L/ |3 U: [; h0 I3 L/ ]9 z
#endif //__PARTY_FIND- f; H1 ?( m0 ~" G( u
Code:# F5 d4 X0 w; Y0 A3 W2 d
#ifdef __PARTY_FIND: w! F2 \5 Z9 d/ O% c Z6 V
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
& O" J, Y* ?1 A! V9 P. m#endif4 C2 F, C& D, m i l, m3 H% Q
; A* z7 h' z F! V; n: c% l7 Nparty.cpp:
8 K6 L$ |, |3 K& j+ C代码:
5 s! k* t9 H7 k* Z! OCParty::CParty()( E1 }+ f2 I2 L7 q: s2 B
{8 z) o/ p6 l8 X% b h I: k
m_uPartyId = 0;1 i* k6 S+ K5 |
m_nSizeofMember = 0;
5 g" M- i8 G9 Z# C) P, o# H memset( m_sParty, 0, sizeof(m_sParty) );
8 q, b/ ~- Z/ b& d m_nLevel = 1;
7 {% {3 i# T5 R; C9 Z) u' N% H5 _0 [ m_nExp = m_nPoint = 0;2 Q) n+ _- G0 A/ i9 N
m_nTroupsShareExp = m_nTroupeShareItem = 0;
: B1 g7 x& T) w5 N# M, l m_nKindTroup = 0; // ????
* y8 s. w* ]1 {# b$ v m_nReferens = 0;' _: P; r6 C# j
m_nGetItemPlayerId = 0;# z2 U0 I; y! D
#ifdef __PARTY_FIND
# E) _& \$ o# k/ k: [' J: U m_bAllowEnter = TRUE;
+ }/ l1 y9 B3 m8 v6 ]#endif //__PARTY_FIND
0 e6 z6 K* t& z' w+ N% l for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
# K3 b' y! S1 @$ o6 ] {1 Z5 }& A# w( J& x# m
m_nModeTime[i] = 0;! P* ]( C" @1 n5 N- h
}
* h+ z$ R" Y t8 v$ j8 V7 H m_idDuelParty = 0;
/ f8 @* X4 T/ b3 U5 A. F# |3 F0 Z#ifdef __WORLDSERVER3 @. }( T( m& [% a8 U; j
m_dwWorldId = 0;8 ^9 L& C$ X x
#endif // __WORLDSERVER6 A& R& d8 H, J, {$ C8 Y6 q
}* m' V8 x- a5 A% b
代码:' {0 Z, Y- W \2 O, e1 c
void CParty::InitParty()
! Z% u2 N: `( ?& @7 p/ \4 A% p0 O{) R' @' S6 G Y8 f9 A1 j
m_uPartyId = 0;
2 S! @6 K* _& O' _/ x! G m_nSizeofMember = 0;+ N) w8 k* g* E1 d9 ^1 {% k1 ~) k) a
memset( m_sParty, 0, sizeof(m_sParty) );
8 G: t( X1 J! r- j m_nLevel = 1;
. \% @; Q: ^" I m_nExp = m_nPoint = 0;
! n' ]9 v" x5 E m_nTroupsShareExp = m_nTroupeShareItem = 0;% A% B" q2 M8 Y* }$ ^
m_nKindTroup = 0; // ????' i1 p$ m: w4 W0 V: i9 c( M* w" U
m_nReferens = 0; 6 B: s, l7 J; x0 Z' l5 A% U( w) R" ~
#ifdef __PARTY_FIND* p: k* V4 P+ l9 ^* d& g
m_bAllowEnter = TRUE;
4 u8 S# q- a1 Q. u2 H1 N7 R9 g$ F#endif //__PARTY_FIND
/ d& S/ s0 P! c) P% \$ Z# }! C for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
( H7 v' C5 |0 I$ e6 `( o {( j( d4 b4 Q, f' C8 [
m_aMember[i].m_uPlayerId = 0;* a3 C" \4 p* I) z) k5 `6 r, `
m_aMember[i].m_tTime = CTime::GetCurrentTime();
/ \1 K" S3 U+ t- B- i* D m_aMember[i].m_bRemove = FALSE;# Z! X& W" G# N/ o8 M' b+ T2 i0 P
#if __VER < 11 // __SYS_PLAYER_DATA
1 J; T, [$ Y7 v. B5 w% S m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
4 k/ j8 e4 P4 e) G% [ m_aMember[i].m_szName[0] = '\0';' ]: ]/ T2 ~- P% |
#endif // __SYS_PLAYER_DATA$ P2 u; L$ `6 e5 q/ J; M; R
}
4 ~1 Y, z1 S" }6 E5 `}( a- A4 }/ y% Y. X& @" e3 ~& ^' Z+ M
代码:
: A: a. V4 d* U3 s$ V#ifdef __PARTY_FIND
?( P! G ~& b: G5 q4 KCParty* CPartyMng::GetPartyFree()
4 ]. V) t3 Q( D{ ?' ^! E8 Y5 v) y7 z: d8 H) B% C
CParty* pParty, *pPartyTmp = NULL;- a# h$ P) m! k9 X; E
if( !m_2PartyPtr.begin()->second )
+ h/ n; s1 g9 E7 @# i# V2 z return NULL;
. S/ K/ F; Q' h2 h% c BOOL bRan = FALSE;; C/ d1 O) S# ^) Y
DWORD dwRand = 0;. c' \4 A1 p% W
if( m_2PartyPtr.end()->first >= 1 )
' Q$ z, j, O; |5 Q N DWORD dwRand = xRandom( m_2PartyPtr.end()->first );' q) [ w% ?+ W2 T) _
9 `5 V& G7 ?2 f4 ^
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )4 I' b; S$ k) H
{
4 a& M, X" I; S& k7 I/ W, p pParty = (CParty*)i->second;7 K( {% Z! O4 Z% |* P) A( f$ N
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )# _8 S$ p' ]3 j8 y$ N" R
{! z( n+ `0 s9 ~8 K+ w% m {
if( i->first > dwRand )
" Y* t' O/ z+ V return pParty;
5 P* x& }% O1 p" [ else. L% T4 ]9 m, l; V, D$ I3 }
pPartyTmp = pParty;2 K7 _- ^$ t2 [/ g8 M ^6 T' q
}
8 n9 ?& @% H4 d }
2 _$ u1 f, @" i, w return pPartyTmp; y' t( w$ U3 X8 I" C5 l0 {
}9 s l# v: Y1 g% l/ O4 K9 l
#endif //__PARTY_FIND. ]' Y6 u9 J0 @( Q; ], N
. t* k# j, T3 G
DPSrvr.cpp:8 F) u/ X1 f: F0 \( _: ]
代码:
+ W9 \9 k/ ]$ f0 @% Z! h#ifdef __PARTY_FIND* l' y8 B2 p5 X5 q# W3 w. z0 r. O" K
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )4 o- ^. c9 l. |; \3 F
{
" G" ]0 W7 `0 O2 c U/ c5 A0 P CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );5 A# p- E- A9 N" z- a& U: T
if( IsValidObj( pUser ) ), r8 l2 R8 W! J# t/ c
{
5 F1 V3 ^! `. Z1 y2 L u_long idLeader, idParty;2 O* H1 u1 V% ~* Z* f- k
BOOL bAllow;
5 W. G* H9 `% p# E" ?6 \ ar >> idLeader >> idParty >> bAllow;
; C: x0 T# B; Z if( idLeader != pUser->m_idPlayer )
$ ^2 j8 D1 X: M5 B* e) n return;! r6 j2 w% O( I2 j0 e4 Y
CParty *pParty = g_PartyMng.GetParty( idParty );
9 K, W- G1 k3 j n if( pParty && pParty->IsLeader( idLeader ) )
& `8 n9 t/ g. N+ a. I/ N$ Q pParty->m_bAllowEnter = bAllow;
7 M! A# V, l& r9 C' ? else
' |2 b$ i- o% |9 j' ?* z" S4 g return;, p5 ~2 O* @- n8 _8 M
: P4 D; }- H2 M* \4 h. Q CUser *pMember;
# V: F* l7 I' _! } for( int i = 0; i < pParty->m_nSizeofMember; i++ )
$ k! `& I5 ^; m, f1 V6 X, ^, P p {# Y, g4 M1 O( I0 L2 g: _8 M
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );/ K m; f2 I9 R. V8 F6 n6 Y; z
if( IsValidObj( (CObj*)pMember ) ): Z$ X: K" x; R' }2 J l
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
& N7 V# P2 i, x" i. a2 U# m; e w0 j }
4 S: e. `$ Z) o6 b: d+ D }- a- U0 {& R& e+ j$ C8 e. U
}
/ T5 B6 H' P1 p5 G' e0 K#endif //__PARTY_FIND
6 N L# s+ R7 H. d* t; W) ^; q( @; D7 f$ I& }
代码:
9 U* C0 S3 H, g* O4 p/ }( M#ifdef __PARTY_FIND5 w* X7 p/ k+ x( o
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
) }3 a6 R2 _& w9 s( {4 ]1 B& Z' z#endif //__PARTY_FIND( g: ^1 x4 L# O/ S+ S: J' Z
$ ?! W+ {: ~6 R% ]& y
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ), s) V( G+ r: B* L9 O* s
{
0 j( i6 E+ ~" Q$ X: H- p8 k4 y! n u_long uLeaderid, uMemberid;
a- R( b5 T- P: B& ~# }+ V' e BOOL bTroup;% |7 t6 v* b) A; B' X
ar >> uLeaderid >> uMemberid;
4 [* c$ Y+ Q9 b9 l2 n' v4 r4 _ ar >> bTroup;
; N5 c7 @; w/ G- ]# d+ y9 ^. `
7 Z& A3 Q& V* ~' s$ V CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
# |; U7 M" q3 j% @5 O+ n9 V3 l if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
. l$ v% q% E, \) Q+ {( Q, w#ifdef __PARTY_FIND" u" G3 T H' Q) \2 z4 ^! Z# ^3 Q
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );5 d# F3 b* x+ X3 w! e3 _
#else8 [) s# W* d( l, u- v
InviteParty( uLeaderid, uMemberid, bTroup );
3 ^2 K0 c6 G$ u& U# ^! n# r#endif //__PARTY_FIND% V. h Y! B1 O
}' X+ C2 I: {8 L0 K' m1 H, D7 Z% f
/ k$ f- i( s9 T代码:, s- c4 ]( n* A d
#ifdef __PARTY_FIND6 X6 |5 T. _! ^$ {- s
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
6 o4 s' o) N. K. P#else
, s* F. o! g, Qvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )6 |) ^3 |9 C. K ?
#endif //__PARTY_FIND8 t9 w7 Z. R+ a1 ^1 ^( M
{5 ?' @6 }) I. [4 u+ J
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
1 p( a4 m! k, W! p, L CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
5 S" K q) W" s0 G
% n# n. i3 X$ d$ K* X8 t if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )' Z9 `5 {8 x! H: I- H$ u2 U4 S
{+ n7 ^# P6 B) c0 X Y
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )' G- x7 b! X# Q9 D( K9 y5 [ h
{: p* i3 }. `1 n) z& n2 h" J8 n0 x
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
: Y. O4 F4 T( W# ]3 } {
6 U; h2 p, u* p' G& d7 ~6 @3 U$ _! I pLeaderUser->AddText("没有足够的权限。");
5 [1 [+ p: A$ v7 G pUser->AddText("没有足够的权限。");
, D1 P/ d, L8 m0 O0 V& ] return;
- ?; x9 I* d& O2 ~5 I+ N$ t$ Q }& S8 v% k- G/ T0 _8 N5 q; @: o5 O1 b
}
/ c% {; H) l6 l$ S2 Y% g- W // ???? ? ??? ?? ????.
/ v' j3 c* l3 s& ~8 e+ k, ~! [ CWorld* pWorld = pUser->GetWorld();" f# T9 }$ R6 i$ R
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
& l1 B' P0 d" S- y/ P. O! H% N6 X { 6 [! X# A( _- v
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );3 D: i/ a# ~' P) r. c
return; T5 F5 ?0 m; ^7 _* C9 v0 i
}2 ^# [1 s6 R* k
#if __VER >= 11 // __GUILD_COMBAT_1TO1
& c1 I7 e# _9 g }$ [* @ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ), @3 W3 n* c! ?, B9 a
{
* c) K/ Y( o7 A% x pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
$ u0 l& a. e; }) h' h4 I3 [ return;( Y3 m5 u I% l
}
f4 s, k/ M- A: s! {: m#endif // __GUILD_COMBAT_1TO1
" [7 X$ _# ^' K, q. {
+ ?/ h6 y; ] [7 \#if __VER >= 8 // 8? ?? 061226 ma
; l2 Y, b) w4 x- Y if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )# ]- f8 \/ l5 @$ X }
{
% o" X( J7 r* f return;
! w1 L! E) Y3 i" r/ o }2 y, T6 C* k, F
#endif // __VER >= 8 // 8? ?? 061226 ma
, L+ J+ p# O( I* x& Y% l7 `
3 K$ r" V0 d: L if( pLeaderUser->m_nDuel == 2 )7 O& A9 W/ R# ]6 ?( ~+ }) z
{ 4 A/ `# ?& ^3 I) ?
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.4 H$ }7 ?0 n" ?; R
}
6 M" d l/ ?7 Z# I3 S8 }8 u else- c4 f+ V7 z) j, I
{6 f2 L* c; ^- Z( N: [
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???6 G6 A/ j1 I- q
{: A* Z" _; L' F7 Z& i
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );4 P9 j& a) u L/ F
}
. L8 e3 E( I! g' C* F' u) {/ ^ else9 `0 w6 y- i% i/ B' f
{1 a7 f3 P6 o9 ?# n! @" ]$ m8 C
if( pUser->IsAttackMode() )- C$ Y( H" C" U
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
7 b O2 o" t. z6 x: q& S7 |5 A# x- U else
( t v6 L8 \) K1 O#ifdef __PARTY_FIND
" [- @9 X9 @' F, s. Z' e9 n- z pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
@8 q% e- M$ s3 t/ b: ^7 s! y#else) `1 l0 |; w# u$ f( I, d7 O
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );7 N$ g) V. y1 B. p4 V9 p1 V2 l1 v
#endif //__PARTY_FIND/ P/ p& s! f3 E; h
}3 p. l( U4 B* P0 Q( z) z+ d
}! N" Z0 P! [5 d" q- Z
}
* ]! g+ x0 |& v1 m; ` else( a I+ s. z" a0 U8 D
{( d" e9 A! [. g' O w1 y
if( IsValidObj( pLeaderUser ) ): o4 ^# A( \8 }, K3 Z# u8 E$ q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
/ G w' I# |0 \2 |# B+ a }
1 v+ i+ C$ {/ p) y9 b. h}
i% F( E( A/ H- T X
$ P5 x- o8 H: l! zUser.cpp:) C$ S" [: d }) d/ b+ W0 i
代码:/ ~6 ? _$ z- A3 X- R
#ifdef __PARTY_FIND
. E$ q( F; s/ Ivoid CUser::AddPartyAllowJoin( BOOL bAllow ), S; \) r+ [6 a0 b. M7 h% w' B2 f
{
& K* O% O" u$ m) r7 o8 a5 a% [ if( IsDelete() ) return;
. g6 M- T% r8 g: W$ M( k$ l }; o7 ?" r% p! u2 N& W
m_Snapshot.cb++;
* Z* g$ A) ]3 B& ?) G# y- d m_Snapshot.ar << GetId();
) y0 H% k: L" b! [ m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;, d I. f- k ]& t
m_Snapshot.ar << bAllow;
+ ?9 {7 E3 e$ c6 A7 m/ R}
. n% J, J4 E: A6 m; t#endif //__PARTY_FIND
% d' @$ x4 p2 I
; Q1 H0 M' k9 u% w2 I& U代码:
( P l' c8 h& o) b+ {. q#ifdef __PARTY_FIND
: \5 v) g; m+ r+ b" e' X {3 ivoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ) ~; p& J/ c9 O( k9 V3 G! N3 I
#else
1 O* {, I) k: z' O5 t# l8 e* rvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )) Y& y+ c+ L1 j- h' C
#endif //__PARTY_FIND3 S' e4 a" @$ q9 E: }
{. r% R+ S7 x$ M5 E2 S2 M% o( N9 c" e
if( IsDelete() ) return;. ?- c. T- u* ~' b8 I5 y
' v5 c9 X f+ S
m_Snapshot.cb++;
4 n/ K @! _( j- ^) h m_Snapshot.ar << GetId();
( U" [9 m) q( q! C* ? m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;7 I* d' l/ N) B+ H8 e4 B+ V! l- H
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();! i$ F: Z/ `, M1 [3 W. p! l: I
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();9 K, K# g! j: W7 m
m_Snapshot.ar.WriteString( pLeader->m_szName );
3 J. f& e j2 v8 B+ l6 a0 m2 h m_Snapshot.ar << bTroup1 K! T: r6 g) j9 X/ j6 F
#ifdef __PARTY_FIND. o1 N/ c+ b0 _0 N# T# t, E8 f
<< bPartyFind: g; _+ s) o3 ]$ {* j/ k
#endif //__PARTY_FIND
% K& M: K3 N, v9 v ;
) t) e7 S7 N {3 t& Y: g2 q 6 M5 X5 \ w3 A$ o6 w: v
}5 d, I, q- [8 ?/ V. z
$ g- \: C+ b, p
DPSrvr.h(公共范围PLS)
& P: C& a) R$ b6 v/ Q/ U代码:
3 r. k5 F* T5 D- }+ }+ @#ifdef __PARTY_FIND2 R7 p9 |9 i3 C" N6 A
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
* J9 c! ~( V& y5 E+ c. `#else/ P3 a- K' O: h% P) n
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );- b4 H" O9 ^' i
#endif //__PARTY_FIND: y$ Y# R( s2 ~# n6 Y
. k2 H- {- W: a5 \3 {. r
代码:
' i j/ W) v" }7 D- z#ifdef __PARTY_FIND. h! A M: D( c) M2 c
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 X' S) O4 e& `5 g#endif //__PARTY_FIND8 w* z: N; Z0 @! M" z2 `6 [
" E# H2 e; ^+ x+ _
User.h(以及):# e& }0 w4 f6 Q5 o5 ^: |
代码:
! {# ^0 N* H& M7 c- `#ifdef __PARTY_FIND4 g" X5 f& A5 |# V, L5 @
void AddPartyAllowJoin( BOOL bAllow );8 b$ u. P' G/ f3 r3 C$ G4 H
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
, I# ]+ q7 a! ^% d#else# Q& m9 i/ h O1 \' P4 g" Y
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );6 U4 ]1 ?5 I$ N9 J$ _% A1 t, ?
#endif //__PARTY_FIND, A4 m2 W3 ]( ]* h
3 W7 j3 ]: L. j; T
party.h:
: E* B! y" }/ c5 W X" v% I8 ~' ]代码:
8 \, K8 w7 z9 @3 ~$ `#ifdef __PARTY_FIND
/ j9 m1 M" v6 u9 o8 d BOOL m_bAllowEnter;
0 R& `; H5 u0 p% K#endif1 p! @. Q4 ^" s3 T9 P
6 C. B$ E) C" D3 ^3 C- m7 B) i0 k. |: D
代码:
; {, }- c% Y) X2 A' X4 P. o& N2 D#ifdef __PARTY_FIND' I+ v* a# R! m% H( `( o
CParty* GetPartyFree();
" E4 U6 r" M4 c0 Q, g7 I#endif
' ^9 v* G( D' D# U S2 r, w/ i
" {! b, h( \6 |: {- Z L& wWndParty.cpp:/ y: v1 W# k7 V9 b2 T X r0 ]+ _
OnChildNotify:5 K4 f9 D) n2 ?' ` e
代码:
3 l( A9 e4 I/ l' j6 M#ifdef __PARTY_FIND
- }' \: R0 g4 N! k7 V. g else if( nID == WIDC_CHECK1 )) b+ f' {% W( e, p8 Y2 J# N7 }
{- n# D F' h3 V3 t! a" g
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 z# I3 l# }. q2 D4 S
{
0 U' w7 R3 F4 r2 _( X/ N CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );- d5 s$ }$ ^1 A, ^% O
g_Party.m_bAllowEnter = !chk->GetCheck();5 H: { o) E& y! X% ^1 t% o4 |
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );; @- R. U" L3 Q, W7 o3 p8 ?
}
1 N6 l+ S/ ?- B7 @& i0 h }
9 D. _* b2 r2 m. y3 I#endif //__PARTY_FIND
, z' z* g6 H: X0 b
2 u4 P, O4 u4 o& j% J% M3 q0 c代码:
$ A# X3 F/ E& r8 u: A, {+ {OnDraw中:) H. Y4 J4 v8 t/ p
代码:5 ^% z! r& b; b6 H' z3 C5 O
#ifdef __PARTY_FIND
2 U9 s- }- [5 P) ^9 g9 Y* f CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );! C2 M2 b; E* ~/ k" ^- M
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )4 E2 B- o6 o" p/ i8 G1 M, C
chk->EnableWindow( TRUE );
4 X+ l/ }& G$ ]: w else
% V, f, v& k/ v: |6 E6 X: f chk->EnableWindow( FALSE );
/ ?, N( k/ x6 D# j9 K& h4 v% W chk->SetCheck( !g_Party.m_bAllowEnter );
1 } F) V4 ?8 D4 A/ m( I#endif$ b9 I, W( F: u% x7 w c z1 g
; _3 i% U3 R6 \9 O' y* q$ ?5 G
DPClient.h(public):
* [( a/ ? D# C( z4 o. p代码:
# v4 g4 i/ w- ?5 w: c* ^#ifdef __PARTY_FIND, v+ \7 y$ [2 X
void OnPartyAllowJoin( CAr& ar );
9 N# y4 W* b# w m, ^: h void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );, \+ T. t; w% f1 S; D' q$ m
#endif //__PARTY_FIND% V. h3 N; T7 e: j0 w
8 B. |) ?2 K+ Q3 O1 Q! A
7 S, C- C: f+ P0 k, _8 p' cWERS hinbekommt没有,请让赫克的权利。
) z8 d9 W8 `4 u" }( n不支持左右,所以难不...
4 a0 C; }$ M( e" w党k的Windows NT甚至编辑它自己。
- L: C9 n2 ~( L: M, S- R* N2 e包也,因为我不erschreiben进一步如果我你的。/ h4 C8 X0 X; R ~ I5 @
由于缺少Quantité k n个代码是什么升工程前。4 F/ l- J8 ?6 o* F- @
如果是这样的。请发表。
- u8 Q1 T' G5 `& n( L到目前为止,Pumbaaa0 z! s& L2 L1 w9 I; Y6 F
/ `5 V1 M3 f+ j6 y9 k
+ q- K8 V+ X# ]/ e( d3 R% m+ a
MsgHdr.h5 G7 x5 G# `6 I0 N. X* |
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
9 f0 E' C9 ?5 ^#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
; ^+ b- J& h9 c3 f9 n
+ H/ O# s8 {5 B% `; h6 J- V* K! t) f! e- P. Q
1 E8 g; m; z3 Z" s! U! Q' z |
|