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对于那些谁需要它 - 谷歌缓存FTW。 :
r( Y& q. c9 h) m7 B8 P如果我鼓掌纯粹是我复制错误时,D8 w2 ?4 ~% n" h3 t2 @
积分当然Pumbaaa。
# n& D) Z7 s0 i; ]( O3 c0 z$ C& m$ w( b3 k/ k5 p3 v4 D8 e) S" J
FuncTextCmd.cpp:% ]. j' J0 G" K$ s( R
# C9 k3 p4 `9 o( ?1 Z$ A代码:
5 Q \# q. |+ B. J#ifdef __PARTY_FIND
6 j1 ]# h; K% G. d+ @1 m# p& G/ f1 gBOOL TextCmd_getparty( CScanner& scanner )
4 {3 n. O6 P1 d3 ]7 n0 V8 m# S{
4 t) x+ c+ Q' q' n0 w' }9 w, S#ifdef __WORLDSERVER$ z- B0 e1 ]4 V
CUser *pUser = (CUser*)scanner.dwValue;1 q$ l1 l& p9 Y5 c( q
if( pUser->m_idparty > 0 )9 l/ g- D: R R' G; Y
{
. f* W1 _, E5 Y, r K pUser->AddText( "你已经加入一个公会。" );
4 Y" t2 E. `: p, K: ^! p, M return TRUE;
4 x9 n" N& ^2 C }
' f1 o0 _" x9 y2 {# R- b CParty *pParty;. k3 S, ?" d: c6 _ \# o7 C$ t
pParty = g_PartyMng.GetPartyFree();+ I. H( Z1 ^% ~
if( pParty )
; v. V5 P( q+ j! P0 ?+ M {, T( z" A7 V! `4 u/ a1 J
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );$ E" r$ J: y, X
}else4 D/ E. w# o. ~3 a$ P- X
{3 D' }% S, t* p& T# a5 O' o
pUser->AddText( "抱歉,这里没有任何一个公会。" );
% r/ A/ _3 K; G: c }0 `8 f3 v( Q1 b/ |0 n+ P
#endif
: C1 |% q$ h; e) Y5 \: Z' Y9 T! u, i* T return TRUE;; l* G0 ]6 c- ~0 `. B; l* Z
}8 p! k) I5 i* x
#endif //__PARTY_FIND6 G) z) R P1 ]4 ~+ a0 S: q
. n& |0 b) P5 T
代码:
' {7 R& J$ t- f; nBOOL TextCmd_PartyInvite( CScanner& scanner )
9 U; C( t( U4 N{8 \# C/ R/ m, F4 S/ o; U3 }2 v
#ifdef __WORLDSERVER9 S) i2 ~" W, v1 {. ^3 Q9 K
CUser* pUser = (CUser*)scanner.dwValue;
& ~% C( m1 A9 u/ r MoverProp* pMoverProp = NULL;2 y/ _( O1 F( M0 m
scanner.GetToken();& Q+ p `7 d) Q9 ^
#if __VER >= 11 // __SYS_PLAYER_DATA
: F! @/ G% F5 R0 B( {- E u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
7 q% ~: j/ R" ]" p4 K; x#else // __SYS_PLAYER_DATA$ F, H0 f2 f( d' A' ^
u_long uidPlayer = prj.GetPlayerID( scanner.Token );0 D$ C% w9 v& k
#endif // __SYS_PLAYER_DATA
/ V4 G+ M: @5 b! X if( 0 < uidPlayer )* z% X9 Z; d7 W$ Z: } n6 K: @
{
1 r& Q! ^, D/ _3 L/ S8 r- K CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
7 l% J7 ^- H$ ? if( IsValidObj( pUser2 ) )
- {' Y3 g9 U% F& i8 X2 M, m5 P#ifdef __PARTY_FIND( N6 I# z1 e4 g% p) u' y
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
6 Y- L& K. H6 {( _: }#else5 C V2 }0 E* i1 i2 @ V2 v8 O" ?
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
, ]+ O! N4 Y7 w# a7 c& z#endif //__PARTY_FIND) |. E2 r* D. \4 r0 k3 v5 l4 m# i) C
else( e2 t' a$ W7 J# F* |/ J
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );' Q) s% v4 Q, o1 z0 w: b1 G# W5 ~
}
1 X. y- S+ G5 l4 ~ else5 n5 r c/ A& f! G+ q
{ Y$ N1 b, W% |7 D! o) k3 Z
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
! a: @4 X* z6 w, } }
! p, ~* w) P/ Z* o2 l#endif // __WORLDSERVER6 X; m4 v( n* |7 m
* F# D" k1 D9 t. K o, q3 F return TRUE;
( m) y0 ^8 g* N2 H}
$ @% G9 _) c% T- B# y# J5 q* Z, u; p) }
代码:
# m) m9 G; p0 \6 C( o) N$ e#ifdef __PARTY_FIND
+ |1 I% f& Q1 m$ b' w ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
2 m8 m2 c0 y% c( t#endif //__PARTY_FIND* Z, e; C) M0 q9 S' p
DPClient.cpp;
S9 y3 O& Y m4 u% uCode: _3 l3 }7 n, C
void CDPClient::OnPartyRequest( CAr & ar )
3 n- J F# {) I9 k- ~' L4 R{
6 c0 ^! G. ~- |- H4 n, V& o u_long uLeader, uMember;
4 T+ N# T9 P( ]; m# r
8 H% A. ?5 I) M( E0 W( P' j6 { BOOL bTroup: N1 C J; `2 w
#ifdef __PARTY_FIND
. O9 J7 o1 T0 [6 }$ k , bPartyFind
7 {2 z @; @* O) n#endif// __PARTY_FIND0 Y+ }- g8 B1 \4 j
;/ K' X- q' @1 M+ d% S
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;1 z- d2 M, m6 \3 Z! t
BYTE byLeaderSex, byMemberSex;( Q4 q5 ?% c9 E5 I/ Q/ k
char szLeaderName[MAX_PLAYER] = {0,};0 k) B6 ?4 I1 O8 o. F# n, X% d
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
8 n. B* U6 E8 D- X ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
; Z1 p5 y' @, }# a' ? ar.ReadString( szLeaderName, MAX_PLAYER );
! H$ v6 q U# L6 t; W& s ar >> bTroup
) M' m: R- Q2 E. k9 C#ifdef __PARTY_FIND
4 N' Y* d, b+ G, o" {2 v >> bPartyFind# N, Y& O/ u! |# ?" w) W
#endif //__PARTY_FIND
8 B7 @- B* X5 M# d9 b ;, R+ I4 O( j; l3 Z2 r
# ]6 A/ J$ I4 u/ U
if( g_Option.m_bParty == FALSE )
; G' q% \ k. i7 n/ ]$ m ` {
; `6 Y5 L7 f1 U+ M$ j' x SendPartyMemberCancle( uLeader, uMember, 3 );/ j5 b9 }+ [' L8 T
return;; Z; }7 s. `6 E+ e& X
}
1 u6 k3 a$ p) m. R ~
7 h" b0 f, m" R& p: s#ifdef __S_SERVER_UNIFY
$ t& ~- {3 i, r if( g_WndMng.m_bAllAction == FALSE )
6 ]) ]6 n% \( d4 {2 d) }3 I% f return;6 g+ }, d( L, n5 I9 h
#endif // __S_SERVER_UNIFY4 x0 }! H0 O/ w4 b' b' W) _& Z
2 y2 m* U2 D- s2 f( K# p( @9 n+ \
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
1 v4 f0 k; h2 ] 2 d& J# X% O0 W6 Z7 C) C2 B; p
if( pWndBaseBuf )! d1 O# P) k" C- k, I
{% x, y. P5 }4 g2 N4 B; Q
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );* I( p" R" e1 t, a! K k
return;
8 `, O1 ?( z% O* x9 A" l }8 ^5 E& c! b; [ M6 T( q2 o
#ifdef __PARTY_FIND+ S/ {, J5 I" `6 }# E+ F- ?
if( bPartyFind )
/ A/ z% \$ F) Q! y6 n( Y {
+ ?3 ^% Z( S" y" @) W+ y7 c SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
% @3 L3 T# i! D% Q/ t' s3 U# K8 o }else
9 x: H; S/ O8 d0 i! L) ]1 ? {
2 e9 _' {% {; ` g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
$ P) G# H0 J" @1 m7 M% O+ _ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 P- C6 `% y2 ?: ^! t
g_WndMng.m_pWndPartyConfirm->Initialize();
) i4 r$ c, X4 Q3 @( Z3 ?5 Q }, z0 a6 e% o+ v ]
#else
$ t7 ~4 n8 g- x: i$ `5 _ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;2 i& @) E0 [# d# D( P% s
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
7 U, q+ i( e7 Q8 R/ H0 } g_WndMng.m_pWndPartyConfirm->Initialize();* b8 b$ B- n9 f" I
#endif //__PARTY_FIND
' `: S2 x: K! u}
A0 s+ V+ l& ^+ B% C5 z' J* `6 {$ E2 \2 n7 s
代码:
: u; Q* O, D; |, _9 `' }# s% T#ifdef __PARTY_FIND% ^$ D" ~' J4 i0 f/ u
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
' i( K8 |5 c1 }{
; T, p9 e& x" u0 w$ G BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
* r! v2 l: k' n ar << idLeader << idParty << bAllow; a7 O( I/ H8 ^' _. l( q
SEND( ar, this, DPID_SERVERPLAYER );# C8 V( x; ^7 S" A, b& j
- b2 F! d1 n: D3 x
}
5 T( O( s) m rvoid CDPClient::OnPartyAllowJoin( CAr & ar )
) ?' m. u, v0 T. a1 k5 H% _# x# F' b{
3 \1 N0 X& f5 p! W ar >> g_Party.m_bAllowEnter;
( i5 E7 ?' H9 c+ N k7 r4 v}6 h5 S( D" h; a9 K! q+ n
#endif //__PARTY_FIND; w7 \. w9 h. ~' f+ G
Code: r# k5 b3 x: y9 u% j& A; u, j
#ifdef __PARTY_FIND; ^: _& o' `! L8 @8 o8 V( u% M
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
, Y* J. X" K1 f9 B: `5 h' I9 ^#endif
% r7 ^) d% N" H: Y- @( m
+ \7 @1 h7 R6 k4 F3 Wparty.cpp:* L: J2 u6 L7 N" o1 F7 `
代码:" N3 O6 H- z. T: g+ a; `
CParty::CParty(): P6 P6 N# b( ?# D8 h
{
) J- r* p& |, ]9 K$ Q( j m_uPartyId = 0;, q9 `( j, u6 O& h. Q; o
m_nSizeofMember = 0;3 H: v' d# ?* d( ^
memset( m_sParty, 0, sizeof(m_sParty) );
; }7 c( G8 F. ^ X9 f m_nLevel = 1;
3 c) Q' L6 R; P, b6 a# _8 J m_nExp = m_nPoint = 0;: |+ M4 b' C$ j, ?
m_nTroupsShareExp = m_nTroupeShareItem = 0;7 o' E' s9 Y# D* O* x) B
m_nKindTroup = 0; // ????
- n+ o% U: B! h9 P0 R m_nReferens = 0;
# c6 `% W/ |- f7 A- l% k m_nGetItemPlayerId = 0;
( G7 U V x- G7 X6 y0 Y* L8 V#ifdef __PARTY_FIND( k! F" V' |* y& `
m_bAllowEnter = TRUE;: E' [3 L& G( I' c ~% M, O
#endif //__PARTY_FIND, \* M2 ^8 G, K7 G1 V% S2 N
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )+ x" f8 R, G8 a( |1 `$ C% x
{5 s% j, ], O& \. i; R. Q- x
m_nModeTime[i] = 0;/ U: w0 F' p% A3 B9 R7 @0 _: |
}
2 ]4 r2 _4 ~+ | m_idDuelParty = 0;
5 |5 {9 h+ ?' ?7 ]#ifdef __WORLDSERVER/ w' P( J" H) q! H1 I/ M. @
m_dwWorldId = 0;
6 S" r# P% j; k; O( I#endif // __WORLDSERVER
) u- p) s6 v& a+ Q3 M c& s. J}
, p# u/ B$ A% Q1 O9 t代码:& k9 N/ N% A4 X+ Y8 y3 s# e6 l
void CParty::InitParty()7 ?* s" {! D. Y0 J0 k
{
) @8 Q; H3 v8 Y4 _1 @! r* d7 ] m_uPartyId = 0;! Q' M3 v, j* U N9 [: x( Z
m_nSizeofMember = 0;% I8 l1 \7 B/ ^' i
memset( m_sParty, 0, sizeof(m_sParty) );
# H) J9 k' K+ j6 _ m_nLevel = 1;
_9 L3 J0 p1 U m_nExp = m_nPoint = 0;
6 S U3 b7 u* d8 }6 L m_nTroupsShareExp = m_nTroupeShareItem = 0;8 H/ h* g7 w0 P( Q! M% i$ O! \- h
m_nKindTroup = 0; // ????( j- k8 s) M- b( _0 i/ N
m_nReferens = 0;
' k" W5 z4 U' ?9 ~#ifdef __PARTY_FIND2 f' D1 t6 L6 V: e. x- |
m_bAllowEnter = TRUE;$ [+ z3 q7 G& u9 r
#endif //__PARTY_FIND# j/ R. `8 o1 p* v! s9 h
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
; P! h$ b$ m7 @4 K {+ R+ C6 P- f& C$ Y! d
m_aMember[i].m_uPlayerId = 0;
; h8 H3 v4 ^ x& p3 `( r9 h m_aMember[i].m_tTime = CTime::GetCurrentTime();
- \9 E$ v7 z s2 E U m_aMember[i].m_bRemove = FALSE;$ `" u. U# e. b# m1 Q8 T
#if __VER < 11 // __SYS_PLAYER_DATA
- L* j. c, n7 b: q: V E5 N1 ~ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
3 v( v% a( M, Y- E1 i: g; d8 q m_aMember[i].m_szName[0] = '\0';
) W! b+ v* e( A$ t" S% ]#endif // __SYS_PLAYER_DATA
6 q5 o5 H2 w7 O7 l/ ^; U1 C# A+ z: e }
) x4 m! w9 J( M3 P}
! U) O5 `9 m" V2 Y. Y7 u4 [代码:
( i& {! i( d+ v. ]/ T1 H( }+ p9 b#ifdef __PARTY_FIND# g' q7 c5 ~5 O O1 U1 w e
CParty* CPartyMng::GetPartyFree()
' O# G3 m/ x9 y) d{) K* t! Z* |1 n) L3 G3 ^) T
CParty* pParty, *pPartyTmp = NULL;
& M9 [+ h$ ?3 n9 t if( !m_2PartyPtr.begin()->second )
; C! I) W y" F return NULL;7 A* v6 Z& W: z* t ^" I
BOOL bRan = FALSE;
/ v5 F) Q9 x. I9 I DWORD dwRand = 0;$ e" q$ J* i8 t6 T8 W/ j
if( m_2PartyPtr.end()->first >= 1 )7 M% m, }0 L7 y8 R$ s% a# j% R
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
3 P9 ~; I x/ D* X& K. o$ c3 y' [+ U$ u( U o7 r5 L6 s* ~
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
5 z2 a& ]! u( V4 k( | {6 ~2 {- u" S" q9 L" e7 d) m/ S
pParty = (CParty*)i->second;$ j$ m' s8 e! M1 M$ V! `6 K8 x0 M& D
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
2 t! Y: k. [* W {( W" V6 U( ]. ^! b5 {. _) r- I
if( i->first > dwRand )
* {" l0 o9 G& q: B return pParty;
4 F$ f+ c. R( ?3 D else, t5 N/ k A; Z$ G8 `; \9 @
pPartyTmp = pParty;
0 H0 y: E. U! |& s7 p }
1 ^# y1 s8 _1 X; b; ~) J* W& X }5 v( d% u, U% q9 x: f( @/ b0 O
return pPartyTmp;
9 I: p9 x3 G0 G' p! G* b" X% F D}
4 [1 Z. u, M* o9 U8 I8 E& p#endif //__PARTY_FIND
6 A# H) O& }& @' _, [3 T2 o4 B. X+ @5 }: B! n6 h0 Z5 }, p. }, @
DPSrvr.cpp:
6 Z4 S+ H( @3 @! P: r8 O代码:
& `) o+ }$ s$ ^3 V1 u8 l6 f#ifdef __PARTY_FIND5 @* _* t3 g4 A* m" S$ T ^
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
) l6 M1 y* A9 v/ g+ Y) k{, T# J# V% I+ D" j' j
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser ); K4 |7 x* H! S) a/ Z/ ^
if( IsValidObj( pUser ) )2 L0 \) a2 q# |7 j" ~' f3 s! A9 y
{5 C# j0 z0 T5 G# e* T6 @* ^* {5 x
u_long idLeader, idParty;5 \8 v0 z0 e: V# S* Q
BOOL bAllow;
% q1 n& H) n5 _4 a' r' U7 B ar >> idLeader >> idParty >> bAllow;
2 u' F" p+ E; P5 U if( idLeader != pUser->m_idPlayer )
# L2 K4 k. a/ f5 r return;1 M3 D4 h: b: c3 ?& u- ~
CParty *pParty = g_PartyMng.GetParty( idParty );
" z: r, Z* H8 P: i if( pParty && pParty->IsLeader( idLeader ) )
, M- S% M& Y9 N0 M pParty->m_bAllowEnter = bAllow;
- Q5 F) T9 j) c1 n2 U5 X# X else: A5 M9 J8 E3 v* s3 L! C( M
return;; }8 U0 i a! H7 K4 b7 c1 B* U% x
! N9 X& m- z; s3 k# a, } CUser *pMember;
% w8 v8 S3 t( l for( int i = 0; i < pParty->m_nSizeofMember; i++ )* h- V: v, y0 o
{! N+ w" I! [; C, k8 S! o6 T* x
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
" S; c; E; G( G3 b4 B if( IsValidObj( (CObj*)pMember ) )* R5 E- S/ }. {) @! m
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );" _& Z- `3 O+ t! \' _8 z
}1 q# d) M" H2 Q2 y1 k- K
}
/ u3 L7 p- k2 o# @}9 T) \* t* S0 x. A9 y6 X
#endif //__PARTY_FIND, t8 |" P1 k! I) A A( e9 E+ j
4 }* [* b* ~, n+ Y Q( R
代码:' g/ m6 w7 I/ a. k2 L4 B" j% o, q
#ifdef __PARTY_FIND
* B0 O1 ^, i, d6 s7 ? ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
" k- C: \) T7 J* N% h+ p+ S. L" x% w: \#endif //__PARTY_FIND
2 p$ K' R9 `# }$ X) K5 S# A# j6 t7 f n- D6 D
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )- a9 ?$ h. z5 S n: V
{
) o: G& l5 @( V* q' S2 Y, e u_long uLeaderid, uMemberid;
& v0 g( e* K; o0 m; {3 s3 Q BOOL bTroup;
! `% {+ l P2 x+ ~3 P2 Q% D ar >> uLeaderid >> uMemberid;% p( g/ d8 X, [) P2 o4 A8 d
ar >> bTroup; r4 o9 y" j9 P Q6 V- A0 |4 U
9 D7 N/ T" o: y, V4 ?
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( S8 a9 n' w' |( |7 ^( P8 m6 K if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )0 @5 F' N+ ~" ~1 ^& F) C
#ifdef __PARTY_FIND
( }- U7 b4 g' m/ o- L+ h% X InviteParty( uLeaderid, uMemberid, bTroup, FALSE );6 U% N4 t# a$ u' x3 _! @% T4 D
#else
7 q! T% [ F; c i, w+ B InviteParty( uLeaderid, uMemberid, bTroup );4 J. p5 b8 \# t5 g
#endif //__PARTY_FIND
/ y; l. z/ q- Z: q( V) P9 u2 Y}
7 I5 @4 I) S0 a# r% d
, q. E. ~- t* E+ E9 f; C代码:$ l! j8 o! J. u3 ~6 j/ [( j
#ifdef __PARTY_FIND8 m g' _1 y; I
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )* \( z' L. P* y }* x
#else
- {: T8 h1 V/ o/ F8 p; dvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )) b. ]5 M* p% p$ h/ |
#endif //__PARTY_FIND
9 L* v/ S* B' U( I/ ^{
% H' t5 _9 `1 f3 A: Y: y0 z! y CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );( x7 V# Q2 i2 `9 [! G f. ~: r
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
% s( U: y" Z+ W1 Z) W
/ j: X5 u; j. e% l G6 n: I3 O if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )6 G1 ^9 @ S1 L4 J! z5 J; A0 ^7 I% `
{1 A L% K+ y( V& w ^8 L
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )( r" E; Z5 ?4 k6 m
{ V& y& L! C, X1 ? S& g# O
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )6 C0 b( ^' {1 Y5 h) m+ |8 ^
{, a2 X9 S6 Y: W- ]6 p5 c
pLeaderUser->AddText("没有足够的权限。");
z# b( ?/ a7 a" v. {: s pUser->AddText("没有足够的权限。");
5 b% J e$ N3 H- g: U" }. E- ?" s2 N return;
8 d1 I: G* ~( o) a }
& \* Y' t& L) d }8 f- |0 e( h F, B0 l
// ???? ? ??? ?? ????.
) P" J% e+ B. ?( n, [ t3 h CWorld* pWorld = pUser->GetWorld();
5 ]5 W" @- c/ D if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
6 {. u0 a: y) ] {
+ d% q- l* ^; a pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
$ U1 b& n, a" k2 w4 }! D9 d; b& t return;0 J* ?- Q6 j: M" t6 {' h" ?- L1 @9 V6 O7 e
}
5 Y8 L" b4 L' C* C6 p$ q6 `( P#if __VER >= 11 // __GUILD_COMBAT_1TO1
3 A& J, }* Q" b) L if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
1 s" j) F3 v6 D( X. r7 l+ {. r {
$ [, o+ D' P2 L pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );( M. t, M& b1 t
return;
& r% |& v8 T3 o; K) N }
1 N- R" `% N$ M4 r( D6 h" ]#endif // __GUILD_COMBAT_1TO1# B3 M, Y8 q" C7 w' I- l* [
- f, H3 Q$ r0 _#if __VER >= 8 // 8? ?? 061226 ma$ c$ y% z* T& I' t( u
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ), j" K( r, \/ l; Z7 G0 Z z r' v
{
; {7 Q: T; H9 c) L; H4 o& o. u return;
6 P/ W6 x* [. ~; W; I6 k- ]8 M6 u }
' v) f1 U+ e2 v( w+ r, ^#endif // __VER >= 8 // 8? ?? 061226 ma
- @# _& R6 d) [7 [- O+ ]
5 f+ Z* b6 p h- c$ g+ V if( pLeaderUser->m_nDuel == 2 )6 k$ A1 T3 P) t* Q: O- p
{ % i* z. G' }- z1 {1 W1 v
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
" p% F* T$ j V: d7 l4 v } , v$ [$ O( F3 z1 a, Z0 W
else
& S Q Q/ c2 w9 P6 i/ t& S# M {
$ U) C* Q+ [' V if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
3 M9 |; K E, A6 {7 I% E. O' J' A {. j$ \7 V$ d4 u
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
" V; R% Y2 j2 q% z/ k }+ t, W$ J: y/ X
else0 { Y0 C, |1 V: w6 `
{+ V+ Z! O+ W$ K6 X, x- ~ V! h& X
if( pUser->IsAttackMode() )6 P6 \/ f; U- P3 w1 z) G; S
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
" j% Q! \/ t& r: _' y8 V) z B0 L else
1 x8 K: z* D$ Z7 s) P#ifdef __PARTY_FIND
! P+ }& }" Q: K8 ?) x' b$ M3 E pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
. N' N: e/ o% u2 C* z2 x8 J#else
8 E! w/ L3 a; E$ m6 k pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
9 F7 n8 z% m& h8 s/ w& M: _#endif //__PARTY_FIND) J* k5 v% F( n! }& i2 ~% M y
}- m( ?9 E* P+ Y/ v! ]. v) e- T
}* u9 D L3 t$ ?6 G7 _
}
6 Q; z) w* J/ _ v1 V) |) I else1 O$ t: p) q# a, a! u2 F
{/ b5 P$ F* w9 A: U! `! [' ^# }5 y
if( IsValidObj( pLeaderUser ) )
. I& V( {" O; J" v pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );8 d" A5 z/ M: J' |4 h( N
}
! s, s6 G3 i2 B/ e}
9 g, j! s6 J4 X, c
* w A6 a4 Q0 A3 ^User.cpp:. r- ]. z5 d/ S. m) Y2 T/ Q
代码:- T/ c! I3 V% |( x) f9 N
#ifdef __PARTY_FIND) D8 s5 k. D+ F) _, h j5 r
void CUser::AddPartyAllowJoin( BOOL bAllow )
$ N7 w# |. R# K- W0 b{
9 M V3 o8 G B( G7 v if( IsDelete() ) return;1 [/ w: M+ Q# ?- t* }
! V* [2 @" v) G: F m_Snapshot.cb++;1 K0 m0 W( z) X$ b
m_Snapshot.ar << GetId();& A" d5 b$ l- p
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;9 `0 z7 O( L4 A K) v! A2 z$ z
m_Snapshot.ar << bAllow;
8 O' x+ E" j# P$ Y9 q}8 A3 ]' K' J" _. u; r
#endif //__PARTY_FIND
5 H5 n8 y8 }: A; C1 C: |
7 I1 d- }* H. [3 i& q2 y代码:; A; y( ~% v& w' C/ m
#ifdef __PARTY_FIND
( A8 _3 t5 `+ _& v0 P. \void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
$ @4 T* c" a5 _) f& b#else
6 D7 s1 [6 q! U( p6 rvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
" j( L; r2 C- v @9 |" ?#endif //__PARTY_FIND
# y1 @( S/ s B{
; N. }( h9 g e' D: U8 a4 G if( IsDelete() ) return;. Y% J* q3 R$ B' ]+ b6 ^
9 p/ T5 M6 \1 L S' ~
m_Snapshot.cb++;6 @1 V8 v6 e$ v9 {6 Y3 Y2 Q
m_Snapshot.ar << GetId();$ ^) y# r( T3 n3 X
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
3 K; A4 t: N" W2 O. o m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();% K4 C( N5 Z/ P R7 ^% b
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();8 Q( T' v7 s& Y( y# F- X, x
m_Snapshot.ar.WriteString( pLeader->m_szName );
' k% T: g$ E" U. Y. a m_Snapshot.ar << bTroup3 M! ^! k7 P' P2 F1 a
#ifdef __PARTY_FIND
! s: J& R1 n/ p* } << bPartyFind3 A' I0 V) }( k
#endif //__PARTY_FIND% ^) R: X: l A/ Z% M
;/ m0 U& y' L$ L# S
( k. }: A# A9 x2 T0 c
}
7 c) e% m4 T" Z' D
' {4 w- E, `: pDPSrvr.h(公共范围PLS), {4 _, {' D! l G% H: J2 a4 Y- {
代码:
) ^, X% M p5 }1 W* _0 h#ifdef __PARTY_FIND' v1 ]6 m# f2 `; J W; b# t3 ^. E
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
1 X7 n! V: ]! d3 T! \$ {#else
5 N6 m' k, c2 R9 s$ ~+ |: v- e! m9 ?- | void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
. y1 b7 S3 d& _ ^, `- ^6 J' J% `9 b#endif //__PARTY_FIND
. }' w4 c' l+ f) ]! X2 c) D4 J4 b
: k! j' Y8 g. ]% r代码:
0 p# l+ k6 T( _! t- b: T+ c#ifdef __PARTY_FIND% [! g: T9 }) q) D3 M( H2 G
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );6 j, a7 Y% v8 x1 s& S1 V) u
#endif //__PARTY_FIND
( P4 t* J* ^ U6 C- X# l7 r
: b' a( x( ]1 f- w$ ^) T: lUser.h(以及): b- A% z- l% z( h2 L, ]& D4 ?; \
代码:3 b1 |$ c x2 ^
#ifdef __PARTY_FIND* m* V \" S( v
void AddPartyAllowJoin( BOOL bAllow );
6 ^ Y5 u: Y1 s: ^- ?/ i void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );! m( G6 v2 w* c0 ^: i! x$ |$ Y1 S
#else
' F v0 i9 m7 M* N6 y2 Z void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
" h0 b7 }8 J8 T) e/ j4 H! s#endif //__PARTY_FIND |# q" z+ i% P- [
7 m! J7 s0 ?! D9 G, l, Z) \6 G& D+ zparty.h:3 G) @" W3 ^" i& P0 y$ t& `3 d
代码:
8 S5 g* f1 |( e: b/ f, V#ifdef __PARTY_FIND$ g9 n$ i/ T; T8 {9 B8 }& o$ E5 T
BOOL m_bAllowEnter;
+ \/ ~4 Q( V$ a2 q$ l8 t- q#endif& K, V4 M u$ a% d5 P) e, T
0 j. g. |* [! _: |+ d代码:
# S3 D- I# C9 M/ L2 A#ifdef __PARTY_FIND$ Y' b r L1 F4 @8 c
CParty* GetPartyFree();7 ~- r! l, n3 z! X3 s& o S
#endif
3 ]- V f# A6 Q5 i) S3 X5 _
; M' n5 ?7 E1 xWndParty.cpp:
' z/ Q, v8 r/ Y/ _9 I C7 gOnChildNotify:
) @% Y( K9 S4 j0 E代码:0 R- [ m" \1 t R' t8 X
#ifdef __PARTY_FIND
2 e# S3 m& o" A) [, [ else if( nID == WIDC_CHECK1 )7 A8 R w e O4 ]) B
{
' R/ P$ C" B! T8 Y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )& G/ ?$ O1 }, Q0 p# c i0 v
{$ c+ h6 I/ ^% N; D3 ]# n4 V. S$ z8 Y
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 k) Q1 k) w1 e. l g_Party.m_bAllowEnter = !chk->GetCheck();
1 T$ s" \7 d9 v* a X' I2 \ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
" x$ x1 L& h" d3 g! ~1 B }
- T' I8 ]8 W a6 h% h- O6 p( s }
! G2 ~) K; o d. Y#endif //__PARTY_FIND
+ Y( }7 l/ c$ s2 p4 D1 Q; M- B/ C
代码:
# n' D$ Y! J* R1 C8 f8 [+ S+ oOnDraw中:
% v8 M9 L3 G/ I( ]代码:
4 e7 v( y% A; w1 Y#ifdef __PARTY_FIND
/ _5 a& _# i$ @: Q; `, a' j CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );+ T, F; e: V( s9 N8 X
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )/ ~0 z/ X; _0 O4 Q
chk->EnableWindow( TRUE );
- U$ z* H' z, H! K" [1 M else
- A6 H' B+ v/ t* e chk->EnableWindow( FALSE );
8 d/ [8 z( @& R1 Z: K3 g: E chk->SetCheck( !g_Party.m_bAllowEnter );
" y5 `4 f- E/ J. ^+ R#endif: a" B! y$ k! P$ T% C$ {: N6 l
- L2 G! O( w0 K) [% I) I- |DPClient.h(public):7 \- P& C9 r0 O' f3 t
代码:
$ k- f. l& D4 W% w2 e. b#ifdef __PARTY_FIND
( A' u* s; q/ H$ b; I- z" p* f2 c5 D void OnPartyAllowJoin( CAr& ar );! C5 M1 i4 T+ y4 a# i
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
$ a& y- @3 X. h& v4 v+ j3 ~$ n. `/ j0 k#endif //__PARTY_FIND$ x9 W8 g% u3 z7 G
d \& J8 h) T: b$ B! j+ c7 t
/ x+ s b( {4 b0 @
WERS hinbekommt没有,请让赫克的权利。1 _: S4 `, W9 b7 Q2 b6 Y1 x3 x
不支持左右,所以难不...
0 _2 b5 z4 r) U! _8 V4 ~, X党k的Windows NT甚至编辑它自己。! N0 j+ N5 q( K
包也,因为我不erschreiben进一步如果我你的。
4 N: H/ ?9 r& ^由于缺少Quantité k n个代码是什么升工程前。1 K9 N% C. e% r; f- p; x# y" o
如果是这样的。请发表。 S6 A. X' z9 R! l) W4 N Y) J
到目前为止,Pumbaaa
3 x5 C) [* m! q L* \ " c( k# M, I. o4 v" [
/ F, X# G6 b; TMsgHdr.h
% T; t/ w" R8 B8 w1 i#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
: c( G r, b+ o#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243% A8 r: }1 ?! A6 D2 ?$ W
8 M7 {' T4 ~6 x1 I- k
2 B+ a' F* L; W+ Y( }4 g/ E% m$ n8 k t
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