|
|
对于那些谁需要它 - 谷歌缓存FTW。 :! c) [# ~9 e& |. @+ E5 h% H- J+ y e
如果我鼓掌纯粹是我复制错误时,D, f9 R) `5 ~% @# b
积分当然Pumbaaa。
+ g" N+ `8 V; V
- y) n1 x. _( g+ q# G1 B/ ?FuncTextCmd.cpp:
% A8 j9 s: h/ ]5 r$ B! k4 N: T0 G$ j8 h- E8 n) n
代码:
) v) t; t2 v5 }9 e( F#ifdef __PARTY_FIND* _. K, o+ R- c$ Q& U
BOOL TextCmd_getparty( CScanner& scanner )
8 t- d& L, H% s% Y& Z* B1 l: B{7 P0 s. l+ {% U- P: Y1 l6 u
#ifdef __WORLDSERVER
( `$ a+ W# T4 b( d CUser *pUser = (CUser*)scanner.dwValue;
) o& D% ~: r" K$ B/ Y/ Z: j' f% @ if( pUser->m_idparty > 0 ); k4 x" r+ t9 e8 p* S- |7 A
{. w- y# f# O0 z9 E" R0 e- b
pUser->AddText( "你已经加入一个公会。" );
; N3 ?: ^$ j" B! ` return TRUE;$ c; n: W4 H; O: |
}
1 ~0 y) h: W, ` CParty *pParty;, {! ?! D% x* ^9 o
pParty = g_PartyMng.GetPartyFree();
& d) X- {2 ]! |* ~( u, j if( pParty )* v+ V( p N0 G- I0 @1 [1 @* J
{
( T8 x; C$ }/ Z/ x3 g, [5 r+ O g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );2 J/ `+ e3 q9 b- b; i# C
}else
! o6 F; n4 d% c0 P8 O6 | {
( r5 }3 J: F1 V pUser->AddText( "抱歉,这里没有任何一个公会。" );) d2 X# t; S0 Q" l* Y+ ^
}
# G! u$ E( C; {0 P4 c# Z#endif: u' n" W' w6 ^; [& Y* {( g$ B
return TRUE;' [ U7 v4 B# h5 D6 w6 B5 k7 c: e
}1 F' Q; \' i0 A
#endif //__PARTY_FIND
; v/ G; W% u f3 N6 W! O! }+ Q7 ?; J- H/ `
代码:
5 [( ]: E% `# G- ^4 `* n2 UBOOL TextCmd_PartyInvite( CScanner& scanner )* k6 t1 l. B; {6 P
{
+ |# W* h/ ^! n6 m#ifdef __WORLDSERVER2 U+ O$ T7 I p5 r
CUser* pUser = (CUser*)scanner.dwValue;
1 j! m0 u0 g0 M {: B MoverProp* pMoverProp = NULL;2 k0 V4 `& g8 P2 k: V& T4 q3 o
scanner.GetToken();
# q% |8 v$ _8 {1 w6 |4 ~) }* `0 `#if __VER >= 11 // __SYS_PLAYER_DATA
6 E/ M; c* a! T+ h: g3 ]# D" J u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );$ ] ]1 o" `: ~8 |
#else // __SYS_PLAYER_DATA5 |) e0 P+ m! W
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
" a) t6 x5 C- \- s1 G {#endif // __SYS_PLAYER_DATA
. c* p7 Y) K0 s. c/ `" H% v if( 0 < uidPlayer )7 q9 \6 S3 x6 N" V! ^' Q. m
{
' Z0 X) K$ F$ z- i4 M$ X, P0 e CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
$ D P4 {+ c5 x if( IsValidObj( pUser2 ) )
/ t( |! f7 a$ q#ifdef __PARTY_FIND
/ [" P! n1 ^" X3 r# ]) R/ t g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
5 ~( `+ ]' w" j4 O#else
4 r' E) \- Y# b, i2 `0 Z) A g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );6 Y0 _( l Q: K- {
#endif //__PARTY_FIND. ~9 M; ^+ ^0 V
else
7 D1 W0 h" @( j" p" L pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
3 L5 ^$ z8 n! A8 _8 d5 O }
" T7 Z. K$ x$ V u else
4 a+ U6 m" e" j {
! j" b% v w0 x$ k+ a+ f pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );* p6 d6 J: N1 z: n
}
& s: l8 ~" K9 e; u1 X3 f: Q# H* y) s#endif // __WORLDSERVER3 w0 r$ ?: D1 W4 {7 i
+ L/ G, H! \+ S! E" C- ~2 } return TRUE;
, N E6 _- U [1 ~* d& m}
9 }2 z- q8 @2 z5 R
6 j/ D u; h+ z3 e$ y9 Q4 w代码:
9 o* g. Q- I' N: u6 a#ifdef __PARTY_FIND
/ n5 r) S) V3 h& j2 Q ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
; E: _# W' G8 M5 _% h' U- T#endif //__PARTY_FIND$ p) e# T; k6 W
DPClient.cpp;$ r( P; a( P( Q
Code:
: o. g5 l6 N2 Z* qvoid CDPClient::OnPartyRequest( CAr & ar )* g6 H0 ^" s, C0 B$ r
{% ~& C. g* u& o1 e) W# w; n5 {8 C
u_long uLeader, uMember;1 G4 V/ h G! j& ~0 ~
5 i- Y# [5 l$ s: c. C: Y5 Y BOOL bTroup/ e) r- c) N' {$ P! O) q
#ifdef __PARTY_FIND, }/ n6 T9 |; L
, bPartyFind
* n$ F9 [" D- v+ p8 r. L# A#endif// __PARTY_FIND
$ |! @$ n- s6 ?: ^3 |% `4 e7 K: W ;
9 Q+ i" E/ ~! K LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;" u$ Y3 q# O4 O `2 |
BYTE byLeaderSex, byMemberSex;- z( Z' Q6 N, w' y H$ z( i( a1 [/ T
char szLeaderName[MAX_PLAYER] = {0,};
8 N1 U8 I1 k. u) V. }1 e ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;7 i' l- @- A- Y+ l: M0 m. K) Y. P
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
4 s* _4 O1 j+ j ar.ReadString( szLeaderName, MAX_PLAYER );
0 d% n5 P4 j9 p4 `( B- I ar >> bTroup7 [/ y2 Q! @* a9 ?+ v3 H2 V
#ifdef __PARTY_FIND
6 w+ C) r1 R N >> bPartyFind5 W- @$ X$ \& q; Y1 v' l. ?8 ~
#endif //__PARTY_FIND
2 @& ^" Y$ z- n) w0 X8 q ;& V5 F& k5 r7 E" r
' q/ w* e* e: G7 s4 D if( g_Option.m_bParty == FALSE ), L) A& O! B6 f: F% ^
{
* e/ t2 R5 _ h& ]3 I1 z& f9 L SendPartyMemberCancle( uLeader, uMember, 3 );
1 S* l: H8 K: [. H( P# `2 W return;; ?3 n6 o! I* |. h8 D# v
}# V+ n0 O1 j# v- g$ w2 R
$ q0 q( \' i0 p+ F6 m
#ifdef __S_SERVER_UNIFY) @; F1 Y1 j$ i# @/ g1 {& P
if( g_WndMng.m_bAllAction == FALSE )+ Y: C3 B( E6 o2 V8 g) A4 ?( W
return;
7 M7 Z6 D. L$ A7 x7 ?4 k8 M* R#endif // __S_SERVER_UNIFY
4 N5 S9 D7 X4 Y3 O8 c7 H( \4 h, d) c2 e( Z0 o( h0 n; ~
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );2 s8 q; m0 _1 s" n! T6 T
) L& s+ ` k. t% X- q* T3 l
if( pWndBaseBuf )3 v% K; U9 m& _- O: h% T6 x
{$ i& f0 R# Y6 r& R2 o4 N1 ?
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );( N# T1 e! q9 B. H0 }
return;0 n( M J' j# Y- o! f- V8 Y$ {
}
; f) \8 c, a- n& F, i, u, @#ifdef __PARTY_FIND
% L4 H) D H; ~! @ if( bPartyFind )
: V x! f- J5 y: T, i% L5 |% D1 L0 r { ~- Q; T: M! Y4 N* W( y" P$ c: o
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
) ?6 R2 d7 M! |6 r1 ^ }else. L5 C& w1 U, {0 w
{2 v1 t1 S5 p3 D
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
- p! o, N# r, ]% i. c+ a g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 X; ~$ `. L( }: C
g_WndMng.m_pWndPartyConfirm->Initialize();' q! J* b% B- I& M; b" j# }5 z
}
; }/ W4 S7 g- q9 i- R! P#else! U; D& x3 e6 v1 Y M5 @" }$ p. k( a
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
" M4 Q9 N4 {1 P/ O g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
/ _' q; d% D$ {+ e0 d, ?) B. E g_WndMng.m_pWndPartyConfirm->Initialize();/ r% v, a0 J- N# E1 i
#endif //__PARTY_FIND/ O" x4 e0 S- t0 t
}. h6 I4 v4 S8 o$ |; u, F) d
8 _6 v) i& [( j5 c* E* b h代码:: f: @$ J) Z8 N9 o( M4 I. C! U! L
#ifdef __PARTY_FIND
3 y# N0 f2 s' B% e3 d nvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )+ J( w! p- a! N" S
{9 z D3 i: C: v, D" T
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
: n# N. x8 b/ P3 b. K ar << idLeader << idParty << bAllow;- z i( t! d: T
SEND( ar, this, DPID_SERVERPLAYER );
2 p; E( K) C% F7 G L+ p
% c6 @5 |1 ~9 `$ S3 |% s}
[$ {7 u; Y# @8 U* ivoid CDPClient::OnPartyAllowJoin( CAr & ar )+ S& N, c S3 Q: O" `
{$ v9 s4 F& }0 S9 a0 `/ r# _: q$ j
ar >> g_Party.m_bAllowEnter;1 J7 W R( Y+ y; C$ I" X
}
3 p3 a& k! }( g) k/ X3 `6 q3 T#endif //__PARTY_FIND
. g( ^+ ?5 Q4 } K9 t5 `Code:7 v$ X \ Y! D! i/ r/ B7 F
#ifdef __PARTY_FIND$ ?: y8 v2 p" o* l! t4 }
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
8 T( M, @( I: O5 b N" k: L#endif
- f* G7 l* e( \. m, s) ^( U
$ I! G2 l C8 Sparty.cpp:
* g% I3 c" A) ~4 }代码:1 u/ C9 U; Q1 f% V
CParty::CParty()
: m6 p5 O7 s0 n, i R5 w{3 D7 d8 ?* `' Q. v, X
m_uPartyId = 0;& p6 b/ R7 W$ B) i; Q# j# L
m_nSizeofMember = 0;* E. r( L! a5 ^
memset( m_sParty, 0, sizeof(m_sParty) );- d( C: A0 a( Z) E& O
m_nLevel = 1;+ q9 t+ k6 Z# R
m_nExp = m_nPoint = 0;4 L9 @" ^! M6 G% H( n" v2 y
m_nTroupsShareExp = m_nTroupeShareItem = 0;% _& r- R8 L; K( `2 @. d
m_nKindTroup = 0; // ????
' O3 @2 b5 e$ v m_nReferens = 0;3 `- Z1 K/ z1 I) p: N# ]. U
m_nGetItemPlayerId = 0;
3 }5 R* r5 S' Y2 l& F- E#ifdef __PARTY_FIND
* m3 a- Z3 v: i9 S2 l: [ m_bAllowEnter = TRUE;" w6 y+ m3 f* d: Q' f
#endif //__PARTY_FIND% o' d! c X$ |
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
% A* J( G; L) K! j* E! q {9 {2 G ~" ~1 \$ V3 x% W
m_nModeTime[i] = 0;
; G; _2 n/ T7 ]8 `# `$ ?1 e. g/ e2 c }
# G2 s" t9 ?7 u+ t1 I8 l m_idDuelParty = 0;8 ^: B0 E5 Q7 ]5 a5 s f* ?
#ifdef __WORLDSERVER( ~% a- J) w0 Q3 }& @4 u- t z
m_dwWorldId = 0;9 e' ^, {' b5 J/ j" z8 q5 D
#endif // __WORLDSERVER
6 [0 ^$ K+ ]5 d w, S3 m. m3 S( c}
8 f8 T" \; E# |4 i Q$ d代码:% i, q \' e0 s" x
void CParty::InitParty()
# N& ~# ~ R( d- J2 c( k0 P{2 m8 F6 A. _& p$ o
m_uPartyId = 0;
' U! s, ~/ z* B4 ?8 Z# R6 Z m_nSizeofMember = 0;
! k/ F( |# Q0 d2 M2 Z2 A. \: _ memset( m_sParty, 0, sizeof(m_sParty) );; m7 h, `; m, m E
m_nLevel = 1;
5 L$ u( X. [6 T) k& d6 R2 i m_nExp = m_nPoint = 0;( u+ @4 D j. l5 L1 D
m_nTroupsShareExp = m_nTroupeShareItem = 0;
* A7 ~2 r. n3 h7 v; w9 A m_nKindTroup = 0; // ????
4 x7 K ^! l) U m_nReferens = 0; 3 }# u9 m! p6 @' d( _# H5 |8 ]
#ifdef __PARTY_FIND1 O2 w1 W `3 {' g+ u0 d
m_bAllowEnter = TRUE;
# k+ s) H! q% ~' p) S1 f#endif //__PARTY_FIND/ Q9 k/ M) d$ Y& }9 P
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )6 l' ]4 x. s9 f5 a
{, Q/ ?4 c/ f7 V# u7 L) C0 H
m_aMember[i].m_uPlayerId = 0;
9 }+ f- m/ X: k0 b& U m_aMember[i].m_tTime = CTime::GetCurrentTime();: i4 |( O5 M) h
m_aMember[i].m_bRemove = FALSE; p. m; ?! a+ P
#if __VER < 11 // __SYS_PLAYER_DATA
A3 A5 z; F4 X9 [$ k/ l m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
, @ b" E! L5 Q: P2 X0 M m_aMember[i].m_szName[0] = '\0';: B. {2 t( e b& h7 ?% e" _; n
#endif // __SYS_PLAYER_DATA
7 t' K8 d, P; H5 e" m }3 X1 [; W" G+ _+ r2 N" w$ l
}
: J% E J) |8 K代码:: o- U( b) z/ k$ U. u3 @; m
#ifdef __PARTY_FIND
; }8 \( ?2 p, C" d% ~CParty* CPartyMng::GetPartyFree()
2 @. E2 j. `$ S" N" `{+ a3 R! _! f( y* W. e6 _, g' V
CParty* pParty, *pPartyTmp = NULL;& z, Z* v# V7 E3 Z; V) i4 q
if( !m_2PartyPtr.begin()->second ): l" t; G- `9 }
return NULL;( Q9 T9 E$ Y/ x: `! q5 {
BOOL bRan = FALSE;
9 P2 v4 }, ^7 m& b: ]$ i DWORD dwRand = 0;
. k7 K" J, E2 l4 D; l* J if( m_2PartyPtr.end()->first >= 1 )5 k' z7 X8 W- y" N7 X) H+ I& [0 @* |# \/ W
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
2 g7 d1 h% ~( J8 p
8 D3 ?. u" B/ S4 _+ M' ~+ R* k& o; N for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )) S/ X1 Z$ A9 B4 ^ m0 ?% L2 Y
{+ h- V N! u4 W7 m
pParty = (CParty*)i->second;
: \8 P; V; N8 p, t. A$ G/ d( b if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
: e9 J0 A( x3 i V! q" r7 } {1 M. J8 |# J' o' q/ i! s8 U
if( i->first > dwRand )
. q# ^ C! ~: j7 M& A9 D8 |( ] return pParty;1 Y/ ]+ d- ^1 G. L$ D
else
1 H/ y9 x1 Z/ S pPartyTmp = pParty;
; q, Z$ c. \( R; i7 I }
0 A+ a$ f4 i! f4 ] } }
0 S; O# k" E! Y, Z1 w2 s return pPartyTmp;9 y2 L/ J8 w% l! ~+ Y& F
}
2 Q9 O6 s! R) m/ L3 t#endif //__PARTY_FIND1 |3 W% k) `! O
6 D" v0 e2 p: s/ p% K5 rDPSrvr.cpp:3 S9 n0 z9 C' F, L& a6 V
代码:# B( Z4 }( q* ^
#ifdef __PARTY_FIND: ^3 Z2 x/ v+ r' S( A* H
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
4 u. U7 q( R/ [* s4 ^ | h" d{
" E1 _: b! l. M CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );4 B. @) ^/ r! c3 F3 A( K, Z3 Y
if( IsValidObj( pUser ) )
9 a2 W* N2 [+ w6 } { @) E$ l7 }( ]7 g: W2 \
u_long idLeader, idParty;
6 \. C, h3 A* e) d BOOL bAllow;) Z0 ~: }+ {; [# t( G9 L. w$ m& s& }
ar >> idLeader >> idParty >> bAllow;6 j" J. S! h4 ?- I; |4 y$ T k) k: T
if( idLeader != pUser->m_idPlayer )
5 k+ }: k+ f5 C return;! W1 ]: q) ]4 R9 \
CParty *pParty = g_PartyMng.GetParty( idParty );8 Q; ^3 N1 m2 X. v* s( B& R, x
if( pParty && pParty->IsLeader( idLeader ) )
8 Y- @% |% I- Z pParty->m_bAllowEnter = bAllow;
* T3 V0 i `. \ else
& ? J9 ~4 Z- Z3 B* a) v) b return;4 }4 H; T2 _5 ~9 n
0 _6 @* j, f9 E" N
CUser *pMember;" v/ s; s; S- t) K* m
for( int i = 0; i < pParty->m_nSizeofMember; i++ ). o% q- X" g. \& C2 Q, Q) u9 O
{0 r6 i" @4 i; M9 x+ {8 j" @
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );& L$ d0 @+ O9 c5 g$ I0 Y
if( IsValidObj( (CObj*)pMember ) )
' @/ @$ r; h, F pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
, B3 f' L V( X0 q }" e& s9 @) F* b# z$ r& e' g% I
}% L# f& j* c* Y3 G9 |& v% ^" W5 H
}
; o( V0 x2 T/ }- h R. Q#endif //__PARTY_FIND
" b+ G, n9 g/ P) n
9 M g; G9 o# L- L' n7 e. N代码:
2 D4 @* n. Y- G& W8 w6 x#ifdef __PARTY_FIND
5 p! Z9 ~0 v5 Q0 {9 u ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );: M: i! M3 S2 X9 A5 [
#endif //__PARTY_FIND
) x, ?$ ~0 ?9 f% \7 R& P8 J6 T1 @; w$ m) g3 K
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
: |$ N. F! \1 d e% E{* R+ B% ~) o" m
u_long uLeaderid, uMemberid;
: U* B# Y% e$ l/ b% f BOOL bTroup;' B; i9 g/ S, v. h( s" m& H4 i
ar >> uLeaderid >> uMemberid;
# W D+ A* S3 w$ a# y ar >> bTroup;
! Y. _1 I7 u3 R; z1 n
M( |# o$ f3 S CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
. H" @6 Q* r' ?4 g if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ). M, Q% |0 |2 |5 `9 M- I
#ifdef __PARTY_FIND
; Q: {/ E" e) G$ Q" i( Z" j9 s; g1 } InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
f A; q, ?; a+ J1 U#else
" o9 L& A1 E3 Z InviteParty( uLeaderid, uMemberid, bTroup );6 S/ J' n; w) [( e0 j. Z' P
#endif //__PARTY_FIND1 ]! y' L& l% `6 n+ c: i0 u) P
}
# w2 J `* \ l* r) ~# s6 R3 i/ ^. ?7 l8 t2 _ c" e
代码:" S* T- b/ ~, c
#ifdef __PARTY_FIND) i' x3 B+ n5 D! A( m
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )1 j- D7 z1 H' d% F
#else3 G c$ Q+ g, C/ q- q
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
, |/ Q+ |: [& f; i( v3 p#endif //__PARTY_FIND
. p& U! g# x- u, Q- A! b. d{ z n T& P4 z! Y) x$ X* L" \
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );3 x, ^7 [* |) P2 U3 ^
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
* T$ T3 E/ D9 Y0 g* c3 H 0 h' s2 X: W% K+ L& e4 q* @! l
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
9 ^% L( s2 t# r# F {
5 o% O9 C6 _, H7 o( q2 h/ ^0 T if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )5 d4 p3 W2 H3 P+ L; N: x
{
" r6 y! y4 m0 q! \ if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )1 O U8 { g; v9 Z: ]9 k
{
; q" o1 M- c, N) X* T; f pLeaderUser->AddText("没有足够的权限。");
) B. q r. K, V# q pUser->AddText("没有足够的权限。");) O& T% d4 q1 y/ A% ?! Q
return;
2 U5 b5 ~# Z9 C& z- p( R$ Z- y$ [ }
! E) }8 r2 a7 O& H }1 ?& Y; r: E" g& q
// ???? ? ??? ?? ????.* A; S& Y. [$ J+ S5 d4 S
CWorld* pWorld = pUser->GetWorld();
0 k: ^% A! A3 e if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )" z+ @/ Z" d4 b/ r& G0 d
{
) @) L. N9 E" @2 I5 v pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
& J4 P1 T- \% v5 t2 b return;
! q$ N. D* I! w) |' H1 M1 I, ~ }6 ?% f7 |7 K% J, o
#if __VER >= 11 // __GUILD_COMBAT_1TO1
3 c9 I: r& x8 u* b V if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ); M5 P) o2 x1 i0 l z! ~% D& n
{
4 x$ ]9 Q& G- T: J7 ^) }( z! p pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );# M& {$ a/ c" z4 s
return;8 n2 {. |1 E& P: M; L
}% a, p" I f5 v; \
#endif // __GUILD_COMBAT_1TO1
0 I" A7 _* g7 r& v5 s2 L: ]- O$ W( V8 ~
#if __VER >= 8 // 8? ?? 061226 ma
/ M0 X% a% ^5 Q2 v3 a) t if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )1 ~* ?* m8 H3 L0 Q. H; u
{
' E! v0 l ~* n( _, H# g+ f return;) d! e/ `; k0 z$ Q3 K3 @
}
) R2 r1 O) z* C; O+ g. u#endif // __VER >= 8 // 8? ?? 061226 ma O0 o- [- K" w2 W2 X) L6 S+ O0 e
0 i# U$ S5 u) p" |1 t7 c if( pLeaderUser->m_nDuel == 2 )4 w% E3 d+ c( I l
{ 7 f e2 a1 O# h5 V) D
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
7 f' T- j! N. H! K5 ] } 8 ]. Y' l* w K
else
8 Y* U* B% r) e) S# H% c7 `6 u {
2 z/ Z2 ^7 x9 S$ x if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???# w# L7 W! p n# w( D. M/ G
{. B- D$ @! W) k$ H
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
7 W7 _2 t- ~3 M- x& a& z2 c7 s }1 }/ g4 u3 t$ t) p/ t
else9 R; D! Z/ }, J X3 w1 z
{
! a& ~( u G4 B$ M6 z) m if( pUser->IsAttackMode() )
$ K( r2 l2 m0 t' R4 |/ O pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
6 r6 N, l/ p5 | T else
; @- o) n( l) d2 x& T#ifdef __PARTY_FIND
# j' _" w, N2 ~3 a3 L pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );# R1 O3 t% J7 f. u3 b2 H: b, \
#else
& H+ R% y5 q. T1 X pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );2 \! O Y6 n$ u* {
#endif //__PARTY_FIND
: \* X, g) [3 m }
# ? r9 w9 N: _& S+ d }
2 y- r- x3 D) e" o }
( @2 }4 {2 W4 ^8 H/ P j else2 b; n- D9 @, a! B
{
: a, F# g( w- ]- M3 p# @ if( IsValidObj( pLeaderUser ) )
7 q! ?2 B0 e* h; N& r9 [ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
' L& b( B' c7 H) g3 W: |6 { }
+ _: G/ u* D; Y+ |4 D8 J! X5 U}
5 D5 N+ n/ t( ] p! g% k o6 t
0 J9 W5 q p" g9 o0 |0 AUser.cpp:
& ^6 l; h* k9 u/ W8 V代码:
2 C( n8 v/ G) h6 C1 W#ifdef __PARTY_FIND. a0 w$ X S4 y# g
void CUser::AddPartyAllowJoin( BOOL bAllow )* ^6 y4 j- V& i; ~9 k# ~ ~! B& ]
{% `$ g" L2 T1 V& c1 V
if( IsDelete() ) return;
. m' @2 k, P3 H4 `# z- P7 ]
; D! y0 i4 z6 n( w; A0 P m_Snapshot.cb++;8 {; {$ `( R* z7 m$ }' I- e
m_Snapshot.ar << GetId();& Q0 G/ J/ ]- d) Y! l
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;; z$ e& L u% w- E
m_Snapshot.ar << bAllow;
; F7 L& o' A# U, R8 Z( q0 A}
5 R9 Q7 l: i! b# M2 S#endif //__PARTY_FIND8 E$ [( G, z" I
" z* Z- x; {6 C2 u1 V2 q0 v+ d代码:
. F3 b' Q( `5 ^3 {. d- {* E! y7 F#ifdef __PARTY_FIND
( n5 v# J/ A# l% m3 @5 `void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ). W0 u6 ^3 v1 w$ N/ I2 j4 ^
#else& V4 ^8 q5 \# l6 k. {
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )+ B( ]! [$ `( }$ b8 E/ E+ l+ g5 I6 b8 ?7 N
#endif //__PARTY_FIND. \2 p0 q7 B9 X7 |
{
u q) Y% S$ V" r if( IsDelete() ) return;
- y/ U% `; [( O9 q& ?: u
. @, [$ Q1 z( B) b! _# s m_Snapshot.cb++;- E ^3 _% E- }: v' h
m_Snapshot.ar << GetId();
, ^2 K. p9 z0 b/ Q m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
/ R6 z# k% n8 H9 K; D m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();2 |2 ]* ]# v- R& x% e( S
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
- b7 w2 ]( Y( o1 G: L' L9 @- i m_Snapshot.ar.WriteString( pLeader->m_szName );! {: s1 q8 s- c; o0 @' {
m_Snapshot.ar << bTroup
! a1 g8 B4 r/ ]1 g) |0 m$ n/ ?#ifdef __PARTY_FIND
# X/ A0 a& t/ I& F8 ?3 l << bPartyFind
! T6 I Y; [) N0 q8 f5 L7 j& o#endif //__PARTY_FIND
% n6 i% p. m7 d% q+ o i ;
$ ~' T: k; ^" r' n" @$ {: i
$ ?( g, u* P& {1 f9 y( X/ [( x}. e* | w8 l5 Y, [ }
' J$ }7 K' q+ G4 P- h
DPSrvr.h(公共范围PLS)6 |8 b( _) o& F A6 y) W
代码:: ?# j9 L% e3 {( [/ T4 r- X
#ifdef __PARTY_FIND
& a. u( ]) [3 u void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
+ V4 }& p; M) k- H5 i% \% X8 U- B#else: ^. T6 x. ~4 h b. X
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
5 S5 C4 C- z! f" ~ L9 T#endif //__PARTY_FIND/ ^" e8 n* ?( } e3 `% v8 h/ o
2 H! T8 O" ~9 l$ s" Y. P, D
代码:) M7 u- L( ]4 Y O' L
#ifdef __PARTY_FIND, s: }+ N) P. \
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% ~. o# U. q7 a* R, }5 Q4 C#endif //__PARTY_FIND
( G" J1 W3 h% j: q% D! X& z
8 v: g6 {9 a( C+ f; p3 m( V( GUser.h(以及):
) E4 @4 P, z+ D+ X. k; c# }8 s代码:
5 T' y7 Z4 A0 }6 z$ a3 Y9 n1 [#ifdef __PARTY_FIND
u7 q" v4 F4 e3 S3 N9 Q0 I" F void AddPartyAllowJoin( BOOL bAllow );
/ M _, j# B. ? void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );' i7 p0 Q% a; \0 u. O
#else+ `8 O3 o' e5 B
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
) f: ^: _) R( e% d9 c#endif //__PARTY_FIND
( F/ j( C5 X! d5 i
' H b; b, O9 nparty.h:4 N/ y2 v7 W+ c9 u$ ?- {4 {
代码:
6 `4 L9 B* _, E+ Q7 G, k8 s5 M#ifdef __PARTY_FIND
9 K' ~+ {+ d" v" m9 p BOOL m_bAllowEnter;
" s9 f7 d. y4 ^' w$ h) W8 b- G#endif; r' c$ |/ T. s7 M3 }
$ K, _" |) ]+ V) f8 q代码:
# w) ~& R$ j( ?, a+ @; k! q#ifdef __PARTY_FIND1 L9 ?" f' e* m ^2 Z
CParty* GetPartyFree();- ]2 B' l( ~! ?" V1 U q
#endif. A( j; y+ M/ |2 l; g
) d+ |- q* t$ Q, y
WndParty.cpp:8 S) m1 `" u' Y' j2 l1 n
OnChildNotify:
9 J' K' L) [- N. g$ g. ]代码:. f7 c+ Q) z) ^
#ifdef __PARTY_FIND2 Z2 M* `) b. Y$ Y
else if( nID == WIDC_CHECK1 )6 N' O) R3 N( g6 r
{" O4 j8 K3 ^8 ^' T' G3 R
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 i) b G! w% L' x8 X7 ? {/ g; Q' |* ?( y* A5 y
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% e; k2 [4 ~6 r% K3 Q4 G g_Party.m_bAllowEnter = !chk->GetCheck();+ C9 Y( k8 Y1 i% J. S
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );8 R9 v% V8 @6 P5 `3 z
}* q( c% u+ T! O& J) Y) m; p! W0 }
}. L9 ?/ v: J' W; O5 n1 V
#endif //__PARTY_FIND
1 Y: k I4 H5 ?/ `. G8 ^7 B5 C1 T! c5 T) \
代码:1 f. N) |, M$ F0 F( b
OnDraw中:" R- }+ c J4 I& n9 O& v
代码:% m/ l/ M) _0 j& B
#ifdef __PARTY_FIND
/ x7 b" y! y( k! y9 i1 t& ~ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ C' b+ h. M) p: J- s# M if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )% n: E: C1 Y8 e6 {
chk->EnableWindow( TRUE );
( }# J: Q% `8 [. C else4 W1 B+ H$ A( i
chk->EnableWindow( FALSE );
. k( B4 a1 b1 b9 u$ v4 ~% h, x {- Z chk->SetCheck( !g_Party.m_bAllowEnter );, x; Y/ U! K$ G9 c; y4 d
#endif
6 n- I! h. h& |9 e' l" y: F/ f! \' m) X" x5 h0 `% n' k( C6 d! O
DPClient.h(public):* C: Z2 R' r5 z9 M
代码:
( U$ G- l: z" ?' c#ifdef __PARTY_FIND
1 ]% N. D- Z7 K" D; E( f void OnPartyAllowJoin( CAr& ar ); N+ c" Q/ t% Z6 \
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );- u. {" X5 D+ U
#endif //__PARTY_FIND
! n. v6 K9 C8 c* W1 V$ M' ^
$ b) i* P) T) e* S3 B, t# c7 m8 @( Y- D9 K
WERS hinbekommt没有,请让赫克的权利。
& t3 ]: b: g" I$ {( V不支持左右,所以难不...
s0 {5 S9 c, k9 _2 W( l党k的Windows NT甚至编辑它自己。
, Q ~0 a) E! C包也,因为我不erschreiben进一步如果我你的。
t$ Q4 u. M3 [6 [% w由于缺少Quantité k n个代码是什么升工程前。0 w! `$ z% U/ t" X3 Y/ Y9 g' K' d" U
如果是这样的。请发表。
. F4 e* i6 p( a; d& C到目前为止,Pumbaaa' t+ k# I `8 m7 ?, F: m$ _7 D
i+ q, y- W# w# S9 p$ |+ u' P! H
) d/ `7 ~ v, [& D
MsgHdr.h4 w- }8 _+ _- E% E
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
/ I0 D% {' _& x5 D" ]% s#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243$ {& }% \/ `- Y7 N. b
4 C8 f6 p0 m2 X( N7 V3 u- X+ q0 J
/ D" M) n i- J& h
& Q! g2 s' w; ]7 _: j! d9 O |
|