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对于那些谁需要它 - 谷歌缓存FTW。 :
7 S i3 `, ^4 D0 Q' ?如果我鼓掌纯粹是我复制错误时,D' h- K) R8 Q. a- H4 F
积分当然Pumbaaa。
4 g8 O4 `- v4 q+ X
5 d- |$ I4 T: vFuncTextCmd.cpp:
3 D4 j2 }$ h* y, f3 @' L
- Z: {! e _" z6 ~! Y代码: |6 G. f# U) g) Y: b
#ifdef __PARTY_FIND1 e. q/ Y$ u1 `
BOOL TextCmd_getparty( CScanner& scanner )
" B/ y' P! q3 R: b{
; Z# u1 c9 N6 ^; ?7 j#ifdef __WORLDSERVER! y% p, u' q. ?; U" F
CUser *pUser = (CUser*)scanner.dwValue;3 \( t1 W. e& p P3 ^, A
if( pUser->m_idparty > 0 )
5 o" |9 f c/ F8 C, R# B {
6 c1 O3 [: W& q+ u# [& W1 ? pUser->AddText( "你已经加入一个公会。" );
. r/ F2 K' B9 d) x* S6 a# m return TRUE;
7 `' o) n6 Y( M) @: n' }$ ? }: I" T9 D/ z9 j& D4 c/ z w# Y' Z
CParty *pParty;" \3 |/ V( j j. X
pParty = g_PartyMng.GetPartyFree();; Z( _& e7 {* s% Z
if( pParty )
. E/ _2 J# E8 a( S' x4 t {7 S& \2 B: X& n# w' a" x
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
0 A. l+ e3 M3 W1 z- O! ? }else, F( y x# Z: G# ^
{8 c2 }3 [0 a+ ?2 d. a6 t! t
pUser->AddText( "抱歉,这里没有任何一个公会。" );0 ^, B2 t: s! M7 ` Q% O
}+ ^- b2 d; p+ }6 m9 l
#endif& ~* o9 @( F5 O) { o9 z
return TRUE;( B. ]2 G/ p' I/ K; N
}2 p( c" P* @- r0 l7 _
#endif //__PARTY_FIND
0 m8 w7 ~1 I. L& {# ]
+ f ]& ~. s. r0 f+ p. n/ m代码:' }; ^! ^4 n5 N' e8 b3 Q/ T7 [/ }
BOOL TextCmd_PartyInvite( CScanner& scanner )
4 E" O" z" i" \& t" n! W" E; R{9 g/ a" Q. j/ V: W( Z
#ifdef __WORLDSERVER$ r- K( {! Y6 E4 X" s
CUser* pUser = (CUser*)scanner.dwValue;2 Z3 L8 z1 S3 E9 ^( P7 x- ~: u3 q
MoverProp* pMoverProp = NULL;8 L# \* ?' q. i) S. Y+ D" @6 c; ?, V
scanner.GetToken();
+ g' w$ n9 i+ u4 G# l#if __VER >= 11 // __SYS_PLAYER_DATA
( n% D: H" i; y& p u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );& d3 _+ {2 S2 m/ q! n, h
#else // __SYS_PLAYER_DATA
( g8 o# T6 v: s9 K/ a! x u_long uidPlayer = prj.GetPlayerID( scanner.Token );/ j9 b$ p( g# A1 h, A
#endif // __SYS_PLAYER_DATA
9 H# q1 Y% x$ K; ?# I0 t if( 0 < uidPlayer )
. T0 y$ x3 T7 W T2 K {
, @% E' j( ^& c3 ]- Y CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
2 _; m5 C1 U8 u6 h! e9 a7 d1 p if( IsValidObj( pUser2 ) ), |0 ^4 S9 ^+ ^ h$ N
#ifdef __PARTY_FIND
9 J! C4 K" w# S6 }& ^ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );! L) B7 X( d' e+ L4 r
#else
; Z! D/ g& M* D& x g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );3 O# k; U+ r% a) k3 E+ q, p9 G
#endif //__PARTY_FIND
4 @5 c$ L/ p7 O s) p else' q! X# g( ?2 X- s* c3 V9 g
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
0 h6 A: j: i$ o2 q9 k+ h6 c" P }
. k& b4 { k: n( K4 q else' ~5 ~; G* ]4 R- r
{2 u/ `% m. b4 v* m+ n: x4 h
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
6 C4 b- y1 r9 V, B }: ~# w& \* W1 K! F) D/ ?0 a/ Q' [
#endif // __WORLDSERVER
% F. q4 s! f$ D. o/ }3 G. j& E& \6 u. t
return TRUE;6 w& i7 H% I/ b" C0 R
}
. [) ?! r T6 a, Y
$ C) B4 a% {4 l! d1 M* P- i! \代码:* n2 t7 u$ x3 k
#ifdef __PARTY_FIND
! |0 i6 N+ o+ t. T ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ) M- t9 m! U# q& P: H. k: P
#endif //__PARTY_FIND, p9 c1 p9 g _( l7 V! K
DPClient.cpp;4 N4 j% k/ R2 q$ O; k' {
Code:% I, T) h! f8 z
void CDPClient::OnPartyRequest( CAr & ar )+ b/ y! p+ \6 o+ F) w
{
9 H! B% V3 Y) Z4 b: P) c! n/ e u_long uLeader, uMember;
6 |/ N' y/ S' v5 v) m/ l" O
% q, p/ u" k; H+ O) c( { BOOL bTroup) [9 |: d* u% L# m# c
#ifdef __PARTY_FIND) r8 {3 b4 L. u. W) n2 @, H
, bPartyFind. k5 I9 e# `2 ~2 E# ^: Y
#endif// __PARTY_FIND
9 @0 N, Y' n& w4 r: m% o" w ;5 v' K6 i& d8 J
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;# m C* ^0 R& y
BYTE byLeaderSex, byMemberSex;% m% p l* p: q0 z
char szLeaderName[MAX_PLAYER] = {0,};
: V) e" t( ^; b9 V; d( [ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
) K+ z ^4 L0 N. S" a ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;9 ]0 C7 S: ], N$ v* R$ W' P- B
ar.ReadString( szLeaderName, MAX_PLAYER );
9 D; L. ^9 d3 a8 D/ B ar >> bTroup9 \* w0 b t6 {
#ifdef __PARTY_FIND
# y' z3 t |+ e- u, Q >> bPartyFind0 b# u! K' U2 R, U7 ?5 u% U# W
#endif //__PARTY_FIND
2 W& _3 h$ R) l# s' I; I) k* | ;( Z8 ~" j( d1 |
2 b* M! K. j1 s; _1 i9 E3 u& V0 N# @
if( g_Option.m_bParty == FALSE )7 t$ [, R+ l' l$ V, x7 G+ W
{5 X! Q. d9 E- A& l
SendPartyMemberCancle( uLeader, uMember, 3 );7 e+ e7 Z; x" @2 U& o
return;
5 f! @; A4 I4 `' ~ }. R: `( L- a/ ?$ a3 G- d, Q- e1 Y
! v% Z6 x4 f) u: B) _#ifdef __S_SERVER_UNIFY
9 y8 B. F; ]% h3 X if( g_WndMng.m_bAllAction == FALSE )
, }5 f9 i! L* v V4 u8 @ return;( z' S3 X* A+ {5 Q. r' U
#endif // __S_SERVER_UNIFY
0 j+ f4 s: \# y' J+ C
7 F p- N, R7 ` CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );: ?3 ^2 Y6 [7 o O( ?) L% c
+ G" A; V4 n. |( j if( pWndBaseBuf )
2 U3 ~3 w; F$ L6 n {
9 u$ l" \8 {: u" ^& c; K1 p SendBlock( 7, g_pPlayer->GetName(), szLeaderName );- n+ z) F& S! C+ [6 g5 ^3 D
return;( G& h% R {0 g: ]7 f
}
5 ~: S) t; E9 {0 k" x* M#ifdef __PARTY_FIND: g2 B3 H; s) p! y' l- p( z
if( bPartyFind )
, u. ^$ y' V7 q {$ ?( m4 F# [* | \/ Q
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
& H" _: `) j- [( u7 K+ j0 t4 E }else
- k1 D+ Z7 n* C" Q& m, G8 P7 }7 t {/ D( m; g4 ~7 e+ F; i. N' }
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;8 n6 c5 z9 T. L: d0 d3 Q- U
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' S0 _2 Q6 j) l) s% Q5 Z8 _ g_WndMng.m_pWndPartyConfirm->Initialize();
* c& p/ V- w* I+ ?: v }
" N0 }% |7 t( H& l8 v' X6 U#else5 M( X G& l8 p1 S5 V8 {5 p
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;* M1 G a2 e0 v) I
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
% F/ y6 G4 j* W8 X2 n g_WndMng.m_pWndPartyConfirm->Initialize();
& G3 V5 P0 ? A#endif //__PARTY_FIND
0 I1 G! H2 ~" K}4 K+ m* _) h( B4 P
a* G$ ]5 m. I/ e: A
代码:
( }# s2 p) d/ t7 ^" E#ifdef __PARTY_FIND% z; F2 Q/ s1 K- Z( \1 E u W3 o
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
% N3 V7 ~7 K' e{
0 ]6 e% m2 B$ h; L& _) \' P6 z; B BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
% i- m& F/ g- C- r9 [2 ^+ Y ar << idLeader << idParty << bAllow;" d( Q1 B/ W# Y" D8 d
SEND( ar, this, DPID_SERVERPLAYER );. p1 ^5 k) S- L# r0 d/ x
1 b* r+ f. W, F5 k4 U: {; v/ J3 R0 {
}
+ p5 v; h2 J. S$ f" `+ Kvoid CDPClient::OnPartyAllowJoin( CAr & ar )9 V$ ~+ P$ Y2 x" v
{
) D% s2 X# P3 h8 o3 U* F ar >> g_Party.m_bAllowEnter;! A( \- U, Y3 V- d! \0 J8 Q4 P
}6 }+ b# f7 K4 w$ Y/ Z: A
#endif //__PARTY_FIND, y; T3 T* y( [* V3 C) ]
Code:
}+ b0 L# q& i2 R9 o; t+ G#ifdef __PARTY_FIND* w. Q4 w1 O" J$ n" d4 P
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;1 X$ `! f( E1 m5 G4 | O! i
#endif
* F' g7 H' ?$ V; k% Q% z6 P- @
% @: l: ~: b2 H! }* b$ G9 nparty.cpp:; Q e4 H3 M5 m/ c
代码:- {! l) G- `% o/ }
CParty::CParty()# \5 Z2 j: ^$ B5 ~
{
0 F0 n' s! `% ]7 w1 W# s. N6 ]# {, J m_uPartyId = 0;
, x* x$ t7 _+ ^% ?0 ^ m_nSizeofMember = 0;
) k# u q' \: H1 p* \ memset( m_sParty, 0, sizeof(m_sParty) );1 o. j. [0 G, W9 U, P
m_nLevel = 1;
( {& F* N* Z. ]4 L& W. x: T m_nExp = m_nPoint = 0;
$ H9 P. K S6 P9 c5 T# Q m_nTroupsShareExp = m_nTroupeShareItem = 0;1 H! c) d" a' q1 d$ C- A; y' N
m_nKindTroup = 0; // ????
) b2 _% K% t* k) k5 } m_nReferens = 0;
0 f/ p+ N1 G/ a m_nGetItemPlayerId = 0;
; X) u- z$ d: e6 L" I5 J4 K' m$ s#ifdef __PARTY_FIND$ v ~$ e: J8 w1 i7 C! ~
m_bAllowEnter = TRUE;9 V: {2 Y. ]/ D
#endif //__PARTY_FIND
6 g( [/ m/ y' `( Q0 ^ for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
2 i' E& Z8 v. P {
7 b' d/ U5 O* ` g. t& v m_nModeTime[i] = 0;
7 m. N$ d6 G# c" R9 |- N; n& {( C7 D }
- H0 r, l9 q: R# b4 w1 @ m_idDuelParty = 0;
X1 t/ W5 ?/ p& j$ ~9 c#ifdef __WORLDSERVER w; p# b3 u5 I' [# e9 @
m_dwWorldId = 0;
- `2 P9 S7 m! d: G3 m% e#endif // __WORLDSERVER
5 F% W2 f4 R" G F. z}# p/ t- `* q+ ^9 p$ n4 ~$ G" o
代码:
" x _* e, x1 G a4 lvoid CParty::InitParty()+ J& P# H: t5 `! I7 Q
{
" f% ?" M: D5 h# S4 |& k1 U m_uPartyId = 0;
$ h0 \+ h; t! a0 | m_nSizeofMember = 0;
: _1 ^- |% o* t6 V7 A memset( m_sParty, 0, sizeof(m_sParty) );
4 w* ?) g. j( |6 q) A: g' K; z m_nLevel = 1;; _ @# c) {6 r7 |* G2 E+ u
m_nExp = m_nPoint = 0;
+ J/ h+ N! D% p. v6 ?5 \- N9 A m_nTroupsShareExp = m_nTroupeShareItem = 0;7 ~/ z- M: R6 t8 B6 @
m_nKindTroup = 0; // ????) j3 y$ s& |& T+ M; l
m_nReferens = 0;
8 l, x9 m9 {4 l7 W5 i8 H# }#ifdef __PARTY_FIND
8 ~* r* i9 H1 G4 ?' N5 c! e+ p3 B m_bAllowEnter = TRUE;
& Q5 q4 l" W8 ~1 Y+ s#endif //__PARTY_FIND( H0 S1 d, ?8 r- I/ \- s
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ) s8 _+ P7 W z/ c# H# Y# `
{# ~7 t' Z- C4 v( _
m_aMember[i].m_uPlayerId = 0;+ _+ m: |1 S7 `2 L w, j
m_aMember[i].m_tTime = CTime::GetCurrentTime();6 m9 y' E" d o, R5 c
m_aMember[i].m_bRemove = FALSE;
* G! N {8 ?5 n3 p#if __VER < 11 // __SYS_PLAYER_DATA( g# v2 a( T9 O
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;5 v4 W4 }; l9 m+ w n
m_aMember[i].m_szName[0] = '\0';
5 j9 J- e- H$ A2 d9 T5 U#endif // __SYS_PLAYER_DATA0 H" H C$ u3 F* F0 U1 ]7 i4 I
}$ `( I. ^0 ~8 V) Y+ k
}
6 N0 s- e5 d! X( {; x: @3 ^代码:
6 F; k. ?4 v) E8 O9 W6 Y$ y6 B/ k: C6 Y#ifdef __PARTY_FIND9 b4 c) n# ^. n% R
CParty* CPartyMng::GetPartyFree()
3 ? R: K& P! Q4 O4 h- v9 b1 k8 w{+ L: x5 f# h x* D- Q* F, Z
CParty* pParty, *pPartyTmp = NULL;
r. ^, p7 b7 m2 n( X4 K4 q6 ^ if( !m_2PartyPtr.begin()->second )4 F2 @$ r/ f$ V
return NULL;
3 u. B9 Q6 H6 C2 ~ BOOL bRan = FALSE;' h# y: n1 g' i' w2 S* D
DWORD dwRand = 0;
5 D0 F7 y. c/ |3 k* H4 N! B if( m_2PartyPtr.end()->first >= 1 )3 {' d' c: ]; g. M' }/ t
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );' W9 J1 ]. }0 c+ Y
+ g: t( O. I) X" Q, f9 N8 @
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )# P& o3 s- J( |/ D# s: z
{5 q7 n# k( W5 Q) a8 F- i8 ]
pParty = (CParty*)i->second;) a& r3 D1 N$ H6 V8 K2 \
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )7 t, O1 E$ A" X( \8 O+ m* s \
{
+ X% F# B& c# |9 o2 n: \# I if( i->first > dwRand )
. @0 [% X2 v: Z/ _4 F3 x1 W return pParty;
. P( Y4 S! r6 b0 B9 k9 n9 t else
) \7 `8 K2 H. L; m pPartyTmp = pParty;. V- g/ ]* c5 s9 o2 U& \
}- T2 G! O& C: C5 N
}$ O0 Z4 T& }% U# u8 i
return pPartyTmp;: m! Q% d X* v* Z+ P2 y
}$ f- g: N) e6 w6 M; M
#endif //__PARTY_FIND r4 g/ q2 z& ]# h% D( s9 J, Q$ p
+ C" h. F V' X" d' @+ ]4 D2 Z
DPSrvr.cpp:
, C1 {$ E% z3 p' H代码:
3 a# m* y* _& t V2 ~#ifdef __PARTY_FIND$ @6 Z; J& J1 Y
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
8 W e9 v8 K5 [, |3 C9 I" L{
9 w2 P% _' ^- i9 ~- c/ k CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );, p, I' v# j- O A( w/ h
if( IsValidObj( pUser ) ); V" N$ c+ j$ \9 v8 t
{% ~* _0 _' w) n$ V6 U5 H& ^
u_long idLeader, idParty;' d7 [2 a/ ~% E1 s! Z% `
BOOL bAllow;0 S8 c/ d2 R9 V' F* x5 N. S' n
ar >> idLeader >> idParty >> bAllow;
3 U3 H1 R' S1 f if( idLeader != pUser->m_idPlayer )5 U6 _! R6 X$ j8 a/ ~( Q
return;. H: {7 K9 ]& b% j
CParty *pParty = g_PartyMng.GetParty( idParty );& N3 _7 s3 K N) Y& V V h
if( pParty && pParty->IsLeader( idLeader ) )
. L) s% C* W, B5 t6 N/ H+ U9 W2 U% ? pParty->m_bAllowEnter = bAllow;
" l* N- j& K: ^" H z' @ else8 n0 P+ y9 q8 p/ k4 V/ Y
return;
/ ]1 W6 Z1 ? V1 a% y Q/ L- U' q- T, a9 J
CUser *pMember;/ I! G: y) C9 B' m1 \2 m c
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
+ D* S) \; D- V. ^; }+ q {" _3 g+ i) q' d
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );1 O* J+ W9 i; q7 l6 S
if( IsValidObj( (CObj*)pMember ) )
* R7 g$ r' I0 k2 ~7 g5 C8 \ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );% D( _: I6 K! D' L' s
}- k9 c) i% G4 g7 Y# T" e Y
}+ O# W( F' ]/ n1 @
}0 h9 ~2 v( N( i. C* a
#endif //__PARTY_FIND
8 {" V. S* M5 F0 V R8 X, q; d; x! Q; c( v; K
代码:7 [6 _) W4 n g' G9 q7 g
#ifdef __PARTY_FIND+ U0 M ?' B1 N8 r8 c" N* x
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );. F2 a3 D4 b7 q' }' k( j$ @
#endif //__PARTY_FIND5 S/ j' p& _( G3 ~+ W9 Z5 A0 k
- _3 ]+ r4 P4 k' a) Uvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
. H! r1 p2 v% w. F1 K b) ~{+ v' d, B+ o$ H; t& Q: ?- f
u_long uLeaderid, uMemberid;
4 T" u; U( G; P+ c: ]4 t+ v3 }1 @ BOOL bTroup;9 N2 d' |; C& K0 |; a0 M; G$ v2 @
ar >> uLeaderid >> uMemberid;! N/ Y5 x8 y7 |4 C
ar >> bTroup;
& [, |3 _8 s6 Y Q9 Z( g9 C& e: X# M( D
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );. ]2 ^0 S9 _8 V- b3 X6 d( }
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
2 [/ n- y3 b1 [" f& g) |! \#ifdef __PARTY_FIND) W8 w+ Q& T3 W5 H* A
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
4 m, V) ?! F9 _' r& J, `7 }#else
: I. x3 t" r* g) O7 _ InviteParty( uLeaderid, uMemberid, bTroup );
) u8 l% w! ]! q( F1 z#endif //__PARTY_FIND* I- O. r) |% P; J- B2 z2 A
}% ]* s) t+ J% z, ]
+ c* `/ ~0 R7 K/ W- {4 [; V' X- k代码:
5 v S* U% K O9 Q! [2 `! ]8 {1 g9 v#ifdef __PARTY_FIND
( e, s T! _) [0 Tvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
2 r, p5 W2 K0 X; q" z! M* l#else
! v( P$ w0 t# P0 n. Evoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )3 y" f/ s9 V( H6 F/ r; Z
#endif //__PARTY_FIND
2 k! ~5 ?$ M* R, V; v{
/ [. R" m. s2 a* h( i( i CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );1 Q* ~6 z! u- `' K7 h) l( E: Y
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );5 Y, q* c& n0 ?' P8 I% q) I
, H; B# ]& g2 Q4 Y if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )& c1 O: `/ _* S1 W/ _5 J1 c/ J$ r
{
7 _ b# H: T S6 I9 F# F if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )6 n" P+ ? U0 j1 M+ ~* o7 ]$ f0 T
{
( X9 R9 K1 w6 _, B if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )9 ^/ S! P5 q1 D2 l! {
{
, C7 P: l0 L5 E5 x$ B7 [$ Q pLeaderUser->AddText("没有足够的权限。");: U- \( }% z1 W, S# r" e
pUser->AddText("没有足够的权限。");
' K/ Q3 @: D5 w/ s return;* |! J5 n7 v9 a, V7 b! ^
}
9 R4 I: _3 R( p3 d }* l8 p9 t$ u5 j+ s4 l: j0 _9 u
// ???? ? ??? ?? ????.
' U5 u1 E7 N- p5 C$ [ CWorld* pWorld = pUser->GetWorld();5 \- h4 e( g" @1 K( m0 I
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )5 x: K; C% I/ E% G, C
{
( g- P& P- z# \7 A, E, ?' v pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
; W; w; C5 y5 a" S$ a return;
% D, D/ h+ e! E% e' s2 j }
6 h1 ?3 O3 @: g8 I" Q8 p2 I- V6 [#if __VER >= 11 // __GUILD_COMBAT_1TO14 H( X" Z' m" F6 ?) A' Y D, O" V
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )2 W" r% F: y+ G5 N! u A7 t* G$ Y, K1 @
{* O8 {" x7 b& Y2 X' b/ V. V( x
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );8 f: T) C. e9 G7 ?
return;
- ^, e q- t$ I* Q- T( T }
7 B3 E$ m5 q; L* a! P; r#endif // __GUILD_COMBAT_1TO1
' Z8 A! j! J' _, S0 ^& A
- }- f' T2 d& Z7 a" j6 P#if __VER >= 8 // 8? ?? 061226 ma
% Y/ K [4 Y" g+ a0 Q p+ l if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )& k- O6 W5 w: b' c; H
{" z0 T3 b' J$ k6 b' x, D
return;/ G# M* q( A2 c1 z
}
8 w) g7 @$ D, P' @/ s! U#endif // __VER >= 8 // 8? ?? 061226 ma7 Q9 ~, u( z. S$ F7 L) T( d8 `. t& j
7 c: k4 ]/ j5 w9 h
if( pLeaderUser->m_nDuel == 2 )
# D$ ^" |0 U$ G) j9 W! L, {- u { 8 r4 q S4 j2 L5 N8 p
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.# e U9 P. c' T% P/ B- ]* R/ u
}
7 o" T& [# c$ q/ @, T( c else
' y+ f& c8 Y& ~2 v% U% B {
9 {: n8 I( j6 F% M9 c" A$ @ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
! ~. `6 F _( Y {
* r' J; L; ~' s; G0 u" J0 O! ? pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
0 ^6 p3 z, x1 W6 q }/ b9 w5 y" t1 b8 h1 t( i4 Y
else6 U7 P2 m u% ?% d
{
& i* B; r# N: ]; g$ s2 X; b% ` if( pUser->IsAttackMode() )+ P5 M. M4 G T
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
9 N+ G8 y( e. K8 w8 Y# t+ H else
; G. d! E" J3 D, U; k, Z#ifdef __PARTY_FIND
5 S8 `1 }5 v9 d d# D+ } pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );6 r3 l6 s, J# z8 a
#else
. a+ _: V6 G, Y/ u' I9 h pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );# Z1 W) [, `" X1 u, F3 G6 P
#endif //__PARTY_FIND2 S+ q/ G j' ]( `8 Q8 g9 b
}
$ Z! l6 M4 y, [% k } N% v# Q" Y: P
}7 I: s: C% b5 A1 o
else7 Q e. x6 C; o9 W h
{9 c. W$ b' E7 _
if( IsValidObj( pLeaderUser ) )+ I: y; G9 w' h6 I( Y9 \
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );. G. A& K( D2 ?( A. r$ a
}
5 h$ r K9 G9 ]: T0 H/ G) |7 e! o}1 z4 ]. t7 \2 v. X! f* V$ w) D# w* `
. [& a: Y5 x: T$ _4 R. n7 o D' MUser.cpp:
" u/ r, v8 \) L" H代码:
' o) m# O% l$ X! p4 r! ?* M+ V#ifdef __PARTY_FIND% m& l0 E& L4 ]( R+ O! r
void CUser::AddPartyAllowJoin( BOOL bAllow )
0 b+ m# M- M1 ?7 _" W7 {, b{5 m" A* n; H7 @2 k* G
if( IsDelete() ) return;1 S7 Y* n1 ^- K% z) r" S4 x
; Q( F* P+ l2 W8 X" v7 v1 H M8 _ m_Snapshot.cb++;
. `$ U) q/ G* i G" ?$ D5 x& } m_Snapshot.ar << GetId();
- \9 @# m7 F2 {$ w m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
, M* k+ N' P* r5 O$ S. D8 |) g. z m_Snapshot.ar << bAllow;
+ K3 u7 k! C# C# x t' ]}% h0 E. z8 R$ ^
#endif //__PARTY_FIND, {3 k+ G: J0 R. F# ?1 t
+ i- |; c5 ?0 t1 ^
代码:! @* y% n2 N6 ]* w' j0 M( U
#ifdef __PARTY_FIND
5 {6 c2 @3 D, Z9 \void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )- q5 v" \3 ~' Y: P' R. y0 U$ `" i i& J
#else
" Q6 S$ X* v3 ^1 Svoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )4 R$ p5 I1 b; t1 A4 u
#endif //__PARTY_FIND
+ I4 {+ v( X7 y/ k! z1 g{ P1 M, H- j5 |7 p; f3 `
if( IsDelete() ) return;, Q$ o2 Z$ s' x( Y9 \; ?
- f( Q. Q& Y6 j m_Snapshot.cb++;* N8 h; W2 k7 Z' E6 g4 j# `+ V
m_Snapshot.ar << GetId();
, _ x; p1 X) h7 ` m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
9 n$ a! a: y8 f5 [* K8 E4 M m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
) f6 e4 j6 w* B$ E( I% @! B" }& c m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
" }4 u6 q5 g+ W$ x1 p9 S m_Snapshot.ar.WriteString( pLeader->m_szName );
$ k: V, \! a8 M6 r m_Snapshot.ar << bTroup
q5 i2 m" S) U. E#ifdef __PARTY_FIND: K9 ^4 o2 B2 U7 {- m1 J: \
<< bPartyFind" F4 A% V" F, g! N }1 o
#endif //__PARTY_FIND
$ }& Z' w+ _. i7 f/ h ;9 `8 u" }5 J3 f- v
& a+ E' D9 x/ {! w% V/ a, @8 b}
+ w4 h# D6 A0 C: D2 o) Q3 v: O0 h& l$ w
DPSrvr.h(公共范围PLS)& q7 x% O+ N+ W6 h4 m
代码:
# e6 q7 W3 u9 L2 X2 @#ifdef __PARTY_FIND
- A. ^! z; z) `4 V7 t void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );) K; {% |" i; D. k6 {
#else3 u0 E% R% L) T; S" ]
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );# M9 p3 M. ]4 r
#endif //__PARTY_FIND B8 o$ p% i0 o! Y' |1 p6 Y. S
k. v+ B* K- V代码:
* B0 s' d9 ]! l2 ^: G9 _1 E. d+ q#ifdef __PARTY_FIND. @3 w1 }6 P: I# w' w5 p8 W
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 g, ?: Y; A6 k0 `% o/ M#endif //__PARTY_FIND
1 L, q, W d6 _: z
* H# i8 c1 V1 F9 T BUser.h(以及):! {/ U5 i4 A- f4 B
代码:
9 I2 X# T0 o3 L, u: Q5 B#ifdef __PARTY_FIND
4 q. W7 \. L" q% {" T+ Q8 j void AddPartyAllowJoin( BOOL bAllow );
7 U' ^5 A% R/ E8 C void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );" U% p- h' F9 q+ a# `
#else
* o% s1 j& m+ `! ? void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );! W- u* n% K3 ^
#endif //__PARTY_FIND; c8 ^/ U+ [$ g
# E2 m. Q% u9 v7 F! ~8 Z) C- c& }
party.h:
7 R7 x) a7 x/ Z' e% Y# O代码:: b1 @ |" a9 c @
#ifdef __PARTY_FIND
, J, _! l( n* @8 ^ BOOL m_bAllowEnter;
8 s! D$ a1 v. P, [8 g#endif7 L" ~$ Z( P# \
) s" f8 b& U' H1 u! L# O% ~
代码:
0 q3 i# @3 F9 n- p3 R& O! |#ifdef __PARTY_FIND
3 x+ v* I. B. | y1 a# j" z CParty* GetPartyFree();. c7 ?5 u' ~: J' c7 s8 h3 a
#endif0 e; g/ {7 F- c3 ?/ X
. z$ G' `6 C& d* N8 e$ w2 Y8 W
WndParty.cpp:8 q! O1 l5 Z3 n$ Q% u4 D0 x
OnChildNotify:7 Q7 |- g4 `; q0 |1 V. }
代码:
$ a/ n$ g( P9 q9 z0 w) }#ifdef __PARTY_FIND
/ |: r- T; }; Z7 U- l else if( nID == WIDC_CHECK1 )
% k/ A. ?* P) U4 R: g7 w5 v K- U {) `/ `3 E: |$ G* c, u) F& D
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ). W& m s! U7 j6 B- A+ a/ }
{
- ~1 t* ^& f% `. A6 [! T0 a CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
0 ~( {- N" a- Z- H+ a g_Party.m_bAllowEnter = !chk->GetCheck(); z/ m+ H7 V; n* \+ j4 {
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
: f- E) B1 W( a p' k }' f6 z5 H( \" n/ N* K. D" N1 x! Q
}
0 g" C$ G" a5 M1 R. U5 a#endif //__PARTY_FIND, L' u& d& a4 B$ O- F5 L5 g
5 j8 L. C v, r, {' ~代码:- ?( L1 `+ ^" i' e
OnDraw中:
' ] g, Q. a8 y; n代码:
( h# ?# t; Z: e#ifdef __PARTY_FIND1 S- D, s7 C, C: }
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );( r% @% g1 ~! f
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
& n% a E0 X2 I6 y8 b7 i chk->EnableWindow( TRUE );
5 O( k4 {! @9 a0 ` else
3 w/ E* {' l0 e2 o) o7 b9 e: P chk->EnableWindow( FALSE );
, ~* n- y8 p8 V8 O, z chk->SetCheck( !g_Party.m_bAllowEnter );: w( o& l3 g1 G3 u5 B
#endif8 O' @4 @8 T$ H' w0 {$ [& R
5 Z4 s* N4 ?3 s% e) qDPClient.h(public):
0 I* X# A, ?9 v/ I5 W代码:1 R9 e" u: J# ` G
#ifdef __PARTY_FIND7 I3 a0 o8 ^. \( x
void OnPartyAllowJoin( CAr& ar );: Y7 M C0 J: x5 _+ a9 {$ B& |
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
5 J: F; s `5 \: j/ j* ~! I2 i#endif //__PARTY_FIND' F2 X `! A2 b/ u
& S' ]" |- U, H4 d5 }$ c0 ^0 O5 c$ _% }2 n; E' i
WERS hinbekommt没有,请让赫克的权利。1 y) D, [/ p# M) \) e
不支持左右,所以难不...
2 o% ]& b/ [: \$ `+ J( ?& P# S党k的Windows NT甚至编辑它自己。
; q& L" ]2 F+ ^2 b# K. E: c2 S包也,因为我不erschreiben进一步如果我你的。 ]/ M5 k- ^& v9 k. N D$ u3 I
由于缺少Quantité k n个代码是什么升工程前。
" c6 G' S3 ~6 W, M# ^8 G7 Z如果是这样的。请发表。8 E) N! ?4 ^1 p. a+ U
到目前为止,Pumbaaa, e# n% m0 z# A0 T+ B/ L. m0 S
8 v, j G7 z0 V0 y# S6 g
$ j. F% ?, n4 a3 r+ S5 zMsgHdr.h5 O1 P9 }$ m# \3 E, i8 e
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863" B4 l- i5 O& i! [# {+ R# S0 r
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
( x: h+ j4 L# y Y; [) G: A1 L1 L' h2 _3 b2 r v$ D0 f5 Q
+ ^5 ^5 e3 G D7 N/ P6 I
! ]* _) B4 B2 n |
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