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对于那些谁需要它 - 谷歌缓存FTW。 : _; F* g" Y" C+ W
如果我鼓掌纯粹是我复制错误时,D6 @3 R5 f, |* m8 _& M5 s8 y' H
积分当然Pumbaaa。
3 q* E k2 o, H' _, m2 I, l- ` i& K5 l, ]1 t( J
FuncTextCmd.cpp:
4 w i4 B. }: [3 i
. V$ l, C* Q* d: s+ w代码:& ?% l O( p/ f+ t
#ifdef __PARTY_FIND" h% n1 ?9 G- r6 B* L+ }; Y
BOOL TextCmd_getparty( CScanner& scanner )
& W: R9 T3 Y. t{
( i9 Y% [% ~* X0 P8 _; i" N#ifdef __WORLDSERVER
5 G2 T C2 F0 j9 L4 Y3 x( G CUser *pUser = (CUser*)scanner.dwValue;9 h! \# R, e P, Y$ ?7 c! k
if( pUser->m_idparty > 0 )
; J, v/ d( r3 e {
, C( r' y8 V8 ?- _ pUser->AddText( "你已经加入一个公会。" );' H5 L; l+ v/ \! ]7 K7 c8 U
return TRUE;
- _5 o, j, j2 `+ E4 X) [) A }
8 x5 H& T: T* Y; X7 F5 K# [ CParty *pParty;$ X( z2 l1 u6 C9 |2 ]
pParty = g_PartyMng.GetPartyFree();0 P/ A3 {4 A6 s: L9 A `$ K
if( pParty )
) P' k. M. }( W. V {
: H: F ~9 H4 x$ f g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );+ Z8 I0 Q! F* h9 Q
}else
3 W ^8 E$ `2 B# b0 I6 ` {6 G) t) n1 ?% H8 p; B8 Z
pUser->AddText( "抱歉,这里没有任何一个公会。" );
% G% _7 p# J' E6 F- N! S4 ~ }
$ g9 P4 X! ~7 L f3 f#endif
% p; f4 x/ ~( }' v4 ~% ? return TRUE;
0 C! X, Q# j4 {9 l0 y}: A: Z' D& r7 j7 n/ p
#endif //__PARTY_FIND. E. a( ^ R! o( \' R f6 }/ p a$ p
: \& F+ v2 C& u( [代码:
+ b! D& _: T9 q$ W$ G' {BOOL TextCmd_PartyInvite( CScanner& scanner )
+ K# q7 S$ o0 k- `3 ~1 g6 n' a{ z% b: J1 ^# ]" ?, N. a
#ifdef __WORLDSERVER
5 g8 l: L& T: D) e' R CUser* pUser = (CUser*)scanner.dwValue;/ j) G9 H2 x3 ?- \0 V1 F/ X
MoverProp* pMoverProp = NULL;5 _& R$ z1 \# W! A' X: J2 ?
scanner.GetToken();
, A4 \* J7 u; x/ N* i6 I' P0 Q4 _9 E#if __VER >= 11 // __SYS_PLAYER_DATA) N# c) }2 o4 z7 g! I& j
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token ); w9 J5 C& C. K8 W' Q
#else // __SYS_PLAYER_DATA
2 D% G5 s) V- X% e. ^( k u_long uidPlayer = prj.GetPlayerID( scanner.Token );
/ q G. c3 P% U% b* a4 N/ s) W#endif // __SYS_PLAYER_DATA
# N6 x: ~4 ?* E; H% w if( 0 < uidPlayer )
5 l$ N8 I: M9 P) w0 m$ h5 G {7 I+ c; R1 [ ?
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
" L$ O- Q. f4 Q) e% f if( IsValidObj( pUser2 ) )
+ ^2 s1 j2 Z/ H8 H#ifdef __PARTY_FIND
- S: q9 k# b7 P3 T g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
0 P5 t8 C7 o; ?9 b, @/ u#else
7 Y2 a# O; O+ f6 \" I' I7 L g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );5 J- e" @8 B0 Q' u! t6 H
#endif //__PARTY_FIND
* }6 |2 O# j! `% S. d- D2 J else
5 [- z2 p' R/ a* [; h pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
3 L/ R; ^$ Q: G7 S }) b7 b z% N7 i
else
# T6 ?% X( N) K7 N3 C0 d9 _" J {7 j. ~$ d. ^0 c0 w y
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
, g$ q# k0 B U' w- U }- y' o0 Y) ]7 h
#endif // __WORLDSERVER
' r; W# u3 e% \
* K2 c, `" i- c& u, c return TRUE;5 W: T9 X/ b8 W0 {
}- N. o/ ]! ]! y. u* l9 `
" w) G! S* u! f0 `; @ ~代码:; B( w% ~( M& D" s
#ifdef __PARTY_FIND2 b3 U' O3 }' l. S6 D! f: o( N+ D
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
, J: C E& G' \#endif //__PARTY_FIND- i" ]- L, o2 A8 Q1 J
DPClient.cpp;
5 G- S9 n3 H5 {$ i" nCode:! ~2 C, b/ M; r. x: Y5 j
void CDPClient::OnPartyRequest( CAr & ar )
3 @/ @& q3 \8 u{
8 @! `4 x0 v9 ~/ ?5 ]$ e( [$ ` u_long uLeader, uMember;
6 Q W% v8 V1 Q1 A2 z( F- ^$ i- k3 c% |5 x4 H
BOOL bTroup
+ J4 B1 _! {7 U) d0 i* e#ifdef __PARTY_FIND2 c$ Q' G3 Y; i+ l: _- ^: M# J
, bPartyFind: [6 w% |. M8 ~
#endif// __PARTY_FIND
0 Z3 Y# Q' n) Q: f/ u& A4 ~3 q. g+ x ;
2 `2 S1 }/ c* l* ^( L( M# y/ @ LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;$ k' w( r8 h# w# m, J
BYTE byLeaderSex, byMemberSex;$ w: S }7 n2 w1 R' m
char szLeaderName[MAX_PLAYER] = {0,};4 E+ y- m0 d. n% G7 B
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
. d) D2 Z& Z! b+ o ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
' A# `! g3 @3 a8 R ar.ReadString( szLeaderName, MAX_PLAYER );
_5 r, T" ^) W ar >> bTroup4 A7 ~" }3 l9 E5 B# [ g
#ifdef __PARTY_FIND
! G( P# k a7 J l; _+ M( a) Y" g4 ]* e >> bPartyFind7 O5 Q* P, S% O" }" B2 _, K1 ]" J
#endif //__PARTY_FIND
* \" [$ h; [" W4 \2 Q ;4 Z6 H. f) h1 |3 `* d
f# u! i* I6 ?/ f
if( g_Option.m_bParty == FALSE )
# S; o* C$ x& H. d K j4 L; G {! f! B8 u$ s) x7 ?
SendPartyMemberCancle( uLeader, uMember, 3 );5 \. ^* e! f0 E' b7 F! q! J
return;
! I( M6 P7 A2 x) U. c- _6 |% \7 Y }
3 g& ^; O: z! s/ T' ~: t7 |! _9 B. ~5 v' U# p. U
#ifdef __S_SERVER_UNIFY
$ h; ~" H& M0 h1 W1 p4 _! @& C if( g_WndMng.m_bAllAction == FALSE )
) V5 t- p3 S( a- {0 c3 S6 v return;
6 c, V3 _6 Y7 @2 R#endif // __S_SERVER_UNIFY
+ E; s G6 G/ g9 C" f4 z0 ]
6 \) n: ]$ K+ f: K1 }0 R- }$ L CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
. f+ x; n y0 x4 A. K, { 4 i2 S |- l' o) N6 t9 ]& ^
if( pWndBaseBuf )
9 N: f# b* F* p; t& s$ R3 z {
0 e6 f9 D+ W: \ SendBlock( 7, g_pPlayer->GetName(), szLeaderName );0 ~/ E' m! \& o; T
return;! D9 X5 N! b4 C- e, N" u
}
8 x1 D- A3 d9 Z: o% t#ifdef __PARTY_FIND
6 ^, d0 { v1 G% }6 S2 G$ ~: ^2 U if( bPartyFind )
# o! }" x! ?, M {& c. ?: ~/ ~' \% b- N+ n
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
7 I8 l3 R. j$ r! a* ~2 k8 m }else B, I- ]( n2 R4 o$ Y* X1 _
{( O6 c5 {: R& }/ x% a
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
_2 F( I/ L% V g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );* {5 R8 z/ m, z6 U3 Q# j$ F
g_WndMng.m_pWndPartyConfirm->Initialize();0 ?; O( ?, @. P/ V \# W
}
1 k$ Q0 P6 {5 s' Z |#else- D, @% d4 X N
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;6 X2 z5 G \2 n/ T- B! V; V
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );' W! o6 [( {) p R' e; r& Y, E
g_WndMng.m_pWndPartyConfirm->Initialize();
3 j. h% t, |# s! j* X+ M7 v) M" Z3 T#endif //__PARTY_FIND
9 S2 x* e0 B; |8 U. Y4 e}- R3 o ?, J; B) _4 T
+ x8 _$ O& Y/ h4 K! a代码:
9 }7 V, A( [- H#ifdef __PARTY_FIND
8 ?) m/ y0 c0 v: Dvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )9 k8 X; }- y; B7 z9 x/ Q& `
{
4 F) j9 i5 w, q BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );2 R6 Z" Z9 _/ U1 D: w% m" S
ar << idLeader << idParty << bAllow;
/ I; f: C+ N& ~) Q SEND( ar, this, DPID_SERVERPLAYER );
! z: V% l2 Y7 m8 `2 I: F i( k+ _2 M
}
8 r, \0 z3 a) s" ^: x5 Q" i& T8 b- Lvoid CDPClient::OnPartyAllowJoin( CAr & ar )$ {! g4 k" ~% c
{
0 V8 [6 A; h6 K. U% m2 o" a: t9 S ar >> g_Party.m_bAllowEnter;/ B. P+ V6 l5 c0 [7 [
}
: y% d+ L% F+ C% v. ^* _#endif //__PARTY_FIND
8 s7 D3 I4 u! N0 Y- bCode:
0 q. z+ k p) ^& J( o- B4 d* w#ifdef __PARTY_FIND* [2 d1 U. d" W0 t; E F
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
; a/ z; z; o1 O( }! C0 n9 B#endif* }1 D7 g5 G) `1 U; \
0 a6 V" p2 X* k; q8 ]5 w; m6 V) cparty.cpp:4 }. z$ \; S/ l- K
代码:0 V8 V( o! q% `; u, `" W2 L
CParty::CParty()* t% E( [( L7 i$ d$ H- F$ F
{
, ~9 c( g5 m1 r# o! j m_uPartyId = 0;5 y# m5 [0 C% |% _' N
m_nSizeofMember = 0;
! j1 h# j$ W4 S memset( m_sParty, 0, sizeof(m_sParty) );
7 x, p% I! m' w c2 X m_nLevel = 1;! b1 {6 J% k2 q' L
m_nExp = m_nPoint = 0;0 i. t. k3 Y7 i: |( ~5 |. ^
m_nTroupsShareExp = m_nTroupeShareItem = 0;
! n3 P' F" T4 t/ S* ~ m_nKindTroup = 0; // ????
, T) @* n, q" W/ T6 B m_nReferens = 0;
( _- B7 [$ m. m m_nGetItemPlayerId = 0;$ y \( l' k) T% Y/ b
#ifdef __PARTY_FIND/ R' F( |# N$ Z
m_bAllowEnter = TRUE;1 r2 f; ]5 \* J8 z- U) A- K2 g
#endif //__PARTY_FIND
0 k5 E4 e& A- n5 l: A2 s9 E for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
& C2 ~" Q1 R! V: F. ^ {
4 T- E) h' b9 z8 a m_nModeTime[i] = 0;
+ B% E7 ?9 w4 G* z, g6 S }) d: U) T. n7 R# X
m_idDuelParty = 0;
' P$ t% o' d% z/ ]#ifdef __WORLDSERVER6 [1 z; U5 U1 ], o7 t
m_dwWorldId = 0;* H/ U, j( B1 r9 h
#endif // __WORLDSERVER* ~* o" \: z4 q- B, E1 G
}* K: j0 S: ~% h) y
代码:3 T. a8 |: o( V7 Q* v6 N4 ^
void CParty::InitParty()' j( T: |# v N! s8 V- E! } k
{) y5 }9 m, r6 |& O
m_uPartyId = 0;
o9 V# {3 b" ^* J- H6 } m_nSizeofMember = 0;5 K3 d9 }; T- O/ |# ~
memset( m_sParty, 0, sizeof(m_sParty) );
|1 M# v) Y/ b& q6 z m_nLevel = 1;
' o- \7 h D/ x- Y m_nExp = m_nPoint = 0;
/ h6 Q- G) Y9 v' I6 v H( r m_nTroupsShareExp = m_nTroupeShareItem = 0;$ D2 t- \7 [+ M. o5 ?" e
m_nKindTroup = 0; // ????, n' M9 j' _% n" F
m_nReferens = 0;
, X0 _" t8 ]" B. G# R4 `% a$ b#ifdef __PARTY_FIND
: W% H5 a0 W4 N6 {0 W m_bAllowEnter = TRUE;- y$ }' B3 R9 v; B1 j: I2 }
#endif //__PARTY_FIND
- D- c }8 [: e for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
8 |' v' O" x+ G' V {2 H( T+ ~4 |/ Y- W
m_aMember[i].m_uPlayerId = 0;: [* E0 ^* V8 r f5 m: e" w
m_aMember[i].m_tTime = CTime::GetCurrentTime();
( H7 g4 n& Q- [0 L( @7 g) \ m_aMember[i].m_bRemove = FALSE;) u4 }& D8 |, n s% O1 Y+ r0 `! m
#if __VER < 11 // __SYS_PLAYER_DATA; u! T6 ?; q. e# P# t
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;0 q) t9 X3 ^5 E- e) H
m_aMember[i].m_szName[0] = '\0';9 Y& q( g# j- C, r# w B
#endif // __SYS_PLAYER_DATA* M0 O! w- B. m
}0 M6 ]# `6 A& ^9 I0 B" x. D) b
}
1 ?+ @0 |3 H+ }) [$ [( F代码:. P" [; ]+ P3 ]: F) O
#ifdef __PARTY_FIND
) J% G; b" E# ZCParty* CPartyMng::GetPartyFree()
" q- g" X! }4 M1 q1 A4 ~{0 Q. w- r) d8 ?* A/ h
CParty* pParty, *pPartyTmp = NULL;
" u' \3 f3 q2 ^2 l1 W q if( !m_2PartyPtr.begin()->second )
) `, H' M2 f* H/ g% J, i, b return NULL;
+ @ Z& H! j, f4 ^; e4 h7 h BOOL bRan = FALSE;6 X: j0 y# a: U) T- Z; H: f0 r
DWORD dwRand = 0;" l' V7 c/ L6 G
if( m_2PartyPtr.end()->first >= 1 )
( n; C- K1 l' e) V DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
, f# K; L. E P1 Y4 w
6 v6 k' x/ I- z) L w2 Q" E for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )( J6 z: H0 a2 _) p
{. f4 z4 g8 F. w9 r% h' q" Y7 N
pParty = (CParty*)i->second;
{% |/ ]( D5 U/ Y7 r( u if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )/ }" ?8 K9 O7 [) G: U8 N: A
{' N5 h. z2 Z# n" T* z/ k
if( i->first > dwRand )
: G* L* e, l3 S# B9 x return pParty;
3 q2 O: v& i& n- j; y8 F else5 w4 a# ~; p. e; H0 {$ {! A% o. R
pPartyTmp = pParty;
2 ?5 r% \& g9 ?; Z4 L% W }
" C, i; t' {5 ]5 r }3 ?: c- ?) \7 A; l
return pPartyTmp;/ ]& J# x; _+ I
}) `6 W5 A T" o
#endif //__PARTY_FIND
+ o$ m H0 O5 S9 D3 L' b
+ {- v7 ?; m* o3 ]DPSrvr.cpp:
1 g; f, b- U' E" x, |# j* n: I. U. r; d代码:
* J2 Z# J; Q: `* w% t$ M. u( x; s#ifdef __PARTY_FIND
( h) P' _- ~% D1 c6 }void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
, M" j! B) v; x! t) D1 G/ P{
6 W# h* L6 R# I" Y6 B CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
, A; a+ J- N) l1 G+ y* D if( IsValidObj( pUser ) )! ?8 P; T6 m8 h
{
; O/ ~- Z* k& k! y+ _ u_long idLeader, idParty;
; m6 y% k+ j2 P: H. K9 F. w+ s BOOL bAllow;* Y4 v5 A, D7 i
ar >> idLeader >> idParty >> bAllow;2 D9 Y, _( W; O# B5 }$ o& Q
if( idLeader != pUser->m_idPlayer )
) x5 J& s1 x; E+ `0 W return;
( V2 s3 M; k- m- l CParty *pParty = g_PartyMng.GetParty( idParty );
5 ^- v, J# \# @2 C2 c if( pParty && pParty->IsLeader( idLeader ) )
1 j2 S/ J9 C! d0 M pParty->m_bAllowEnter = bAllow;
, P5 d# D" m* N+ [8 N else
: D; R0 a1 K5 s- G( V n return;
4 t) R5 C% o& Q% g$ R) Z) {6 Y7 Z) G2 L) t. l) p: s6 m: L3 }
CUser *pMember;: U6 q' d+ C# ^9 Y! D+ ]* W
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
) G1 o1 K( M, _* ~ {
6 B* {+ _, b) m8 F/ H4 J- t; B+ W$ P/ F pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
' `( j" L2 \! B7 e+ f if( IsValidObj( (CObj*)pMember ) )
2 D) x. ?+ f& F. E0 Y/ ~) f7 \$ j pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );' i( M) j3 U G- b) p+ |* [' x# W
}- |$ s( g9 N& c( V G7 E0 f
}( [3 J& ]+ Z7 @- D! a
}
) _% h$ I9 m2 ]. y* T#endif //__PARTY_FIND
, L) P* `7 O' a/ ~
0 N/ v5 [% w: _2 x0 N8 H代码:5 h' @5 L1 E) m8 H1 v
#ifdef __PARTY_FIND) v' u! B9 U% i3 b& E
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
& j7 H' @! E( \$ x, \8 U- x#endif //__PARTY_FIND j6 [* f; q e. r; o
) {8 j) h/ c1 o0 K% @6 p) j1 |+ gvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ); @& ^, P1 Y* D
{
@8 A) q+ `4 y( | W! W% {7 x4 U5 r u_long uLeaderid, uMemberid;
) R r+ m; U: k- O3 e- E( c BOOL bTroup;
* H& b5 {( c0 u' }& m ar >> uLeaderid >> uMemberid;
/ o9 z: C: u/ |7 Y( D# @ ar >> bTroup;( S& m9 U& G- w( W5 }
7 D$ Z" u! h9 T. R& f
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
+ }: x) O# x$ Y7 {7 \ if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
& b% R$ S% D$ ?/ T x#ifdef __PARTY_FIND% u/ {5 w+ F. d% o' I, x" E
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
6 { N, W/ W6 \3 Y4 K" Z; A* ~#else
8 I2 }. S ?& K0 C InviteParty( uLeaderid, uMemberid, bTroup ); q ?) o8 m" i6 G* r" X" B; f
#endif //__PARTY_FIND+ h' N `+ h4 ?* w6 r
}
7 Q0 W+ D6 X' N, j, i) l/ b
9 Y* t* y) H& m/ j4 x7 l代码:
# c- W6 u( b: Q3 V8 V3 T+ Q+ f# G#ifdef __PARTY_FIND
* Q8 B: z! V0 l; W2 h; K; o6 yvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
/ z3 T& }5 d4 S# g7 S; C#else0 l2 a/ J9 M. Y$ h6 X! F3 H% B
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
' u$ H3 J- X H- t#endif //__PARTY_FIND1 W, G& Q. u* J! M+ l9 G. {5 s
{& T2 g y6 c& [% Q
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );' u+ ]4 U( A8 C. X, u" T
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );$ u' q- e* a! z
! D" N/ ~3 r/ B2 H2 `/ S if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )6 z. D; b L2 C5 g, H5 u! M2 l' W' F
{
; y( X) }8 K1 f- ^9 X* O% i if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
! C; P* m( A/ J& A: ~/ Z4 z {: l1 y& @' C3 d! F% c
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )+ ?7 s# d; `: c4 e. ~4 m0 Z
{
9 q c+ i5 L4 b( k$ d' N' t/ X pLeaderUser->AddText("没有足够的权限。");. R6 X" T# Z2 A
pUser->AddText("没有足够的权限。");
0 z' p i7 H8 G7 T, T return;! x, r, P' [. B7 e8 N0 s1 [" W
}
! T3 [4 L1 k0 z, \4 J }/ ?9 L* {2 n. Y# s/ H
// ???? ? ??? ?? ????.. l8 h5 A& d$ D1 |
CWorld* pWorld = pUser->GetWorld();
0 T- ]3 t$ a& Z" ?. C6 G, K if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ): M) c, i5 I' ^& i; b' q
{
) G+ F0 i- X" H+ t. y% L0 S( v pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
9 O0 O q; Q- P& A! q6 u( r return;
- p5 N9 I) Q+ e; c }+ A* W! {8 Q4 h6 r
#if __VER >= 11 // __GUILD_COMBAT_1TO1
; p0 S5 S- T1 c$ m6 {, @: q( T if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
8 `# v& @; ~9 X5 _ {$ P, u) I* N# ]. u7 U6 y
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" ); m1 g, ~; ~6 @" G: Z
return;
# `: s0 g3 k0 g+ A3 Q }
. J G2 z7 r2 B% l8 Y#endif // __GUILD_COMBAT_1TO1
# z3 a' B5 o' j4 `8 a4 U8 ]/ ]- r# i$ G% d- k4 T
#if __VER >= 8 // 8? ?? 061226 ma' d# u4 j( _5 N [
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )0 m- Z/ S! b( r+ l8 P" O
{ S; k* @9 b: ~& ` ]0 \, Q
return;8 B5 u2 `) e7 s2 K) P% p
}0 F" g+ T; d' N9 f: W
#endif // __VER >= 8 // 8? ?? 061226 ma. x5 j2 j0 m: m/ C7 a; K
: }6 i+ X q: s if( pLeaderUser->m_nDuel == 2 )
* }9 }& e/ d0 f u! S {
* }3 U% P! a3 a pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.9 \, L) J3 B% j" b* b
} 5 ?6 } f L) y, P
else! }; r1 U+ e; L
{9 |' o2 f% @ O) o7 W8 S
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???7 j. Z+ Y$ ]! x! n% L
{2 _- R1 Z! V) a7 m/ W
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );. j8 l: Q- M4 O1 R
}
6 m7 _, T7 i5 ~( m: T) Z" c* s$ i else% K* M# I3 B- q" |
{
X4 z( p. X* t% P0 }( L% i4 H" ]' b if( pUser->IsAttackMode() )
& a$ W% l8 i' Y$ I0 R* O* B pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );2 }3 V& C% u7 _7 p) { B. ?
else
" S/ y* m5 V# _$ F- `8 Y#ifdef __PARTY_FIND
& o, y' X. e7 I; R2 }; Y( j pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
* x5 Z3 A) U* x# I#else
9 ]3 J: Y: b) Y/ n7 E5 f, q pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
. X/ }2 ?) L; J; S6 `#endif //__PARTY_FIND
) }& l/ C6 |0 H }7 N) ]3 j% ^ _" o
}. E4 i% ?3 ~# S! ]9 G
}0 Z: N4 x2 y1 v( t! ^$ k
else1 D7 j0 y( j: n
{
8 F, n" b& i. U' g3 N if( IsValidObj( pLeaderUser ) )' U( r2 o" U" j: x2 R
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );- ]# X2 {1 F0 D6 K% r
}
. D4 y+ V% Z0 o1 s. h# F}
; H, }2 }0 u5 G1 R
\, ^$ q/ p z; t, p/ P3 R) dUser.cpp:0 ?% u6 H9 M7 p3 p4 u7 I; y" s
代码:& Y1 E& F! i+ m$ R5 V% P: X* |
#ifdef __PARTY_FIND
/ q0 g4 m h# j/ ]1 yvoid CUser::AddPartyAllowJoin( BOOL bAllow )/ C! x& n- G* ^- H1 Z/ f W) L
{
: V; A) x4 J. h5 T8 u! Y' h if( IsDelete() ) return;
) s# A& ]) c' _$ ]- F! B! b( \* R( u3 p7 p
m_Snapshot.cb++;
' m# s; @, D0 G& W& L" u; v& W m_Snapshot.ar << GetId();1 b$ a! B, J# t. u/ O+ s
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
4 V3 x: ]& }* T: f m_Snapshot.ar << bAllow;
$ T" W( j4 r1 c$ Y( G}
/ p. o& O2 m$ j* J3 Y& D7 Z#endif //__PARTY_FIND
9 X1 c- ~; `' T" k' H2 {% L* p
( T# v3 W, w7 Y2 {代码:
! X* Z D# t/ G0 c0 A z K {#ifdef __PARTY_FIND* t; T$ G0 {0 c% V" I+ w) z5 g
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
& e7 U. E, f/ M) Q. @/ a# W0 ^0 v#else# O; u& U( ?1 E( }; E3 x3 G
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ) `% d, Y+ `& e9 K3 l9 I
#endif //__PARTY_FIND
1 ?( F: m$ K+ O- D. ]0 S{
; D7 U1 Q7 O: q0 w$ a- D if( IsDelete() ) return;
J" T$ Y! o/ P% p( @( X * T8 a9 X6 O) N3 c- _( f# }! V
m_Snapshot.cb++;0 P& H# {& {) V
m_Snapshot.ar << GetId();( P s% K8 C* s1 m1 j- n: F# b
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;8 Q/ P% s/ V8 j9 l5 \: G* Z7 N( \5 B
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
; C2 ~. {& T5 Q/ Y3 c, w m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
! _- X# H1 x" t" u) O8 U: m4 j+ z; f m_Snapshot.ar.WriteString( pLeader->m_szName );
8 ]& Y: a" w3 \ m_Snapshot.ar << bTroup
9 `, M: p' E3 `, R) O#ifdef __PARTY_FIND
$ y4 b# w2 T/ g1 Z3 q. y ? << bPartyFind0 `' d* \2 b( X
#endif //__PARTY_FIND
- d% s; J) w+ ~6 P6 Z2 r8 _ ;3 o6 T5 K* w' n2 m0 x
7 }+ V" ^1 e& O, u2 Q; |2 F3 }
}
) O7 @$ B# [ U# p
1 ^1 o+ @! {% j) c2 b6 i; W( L& v, _( ADPSrvr.h(公共范围PLS)7 P2 f% l- n- s7 Q0 X H0 O
代码:: D+ t) D9 a" F Z6 p9 F+ c6 l, L( [
#ifdef __PARTY_FIND
( u/ h( A; a! H" l void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
/ S# P: H' }; r2 \( T; z2 a#else
1 P( _1 M3 c! p. q# _+ @' w# T; q void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );# P, w) }# n8 z2 {! [
#endif //__PARTY_FIND% q9 h, E2 L# g" z# c/ s
# ~) R4 P$ w0 X3 X4 [1 ?5 p
代码:) ]8 M: M( i) b; Z" F2 K
#ifdef __PARTY_FIND
" X/ I5 T& m. S8 A) F, ~ void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( {7 I x/ e5 y& C- w; ~) G/ H#endif //__PARTY_FIND: L6 K* Z! s* Y$ N
1 G4 k5 q, W$ E; Z* {. |$ n
User.h(以及):
) U" m7 F( n1 F代码:$ J6 I j) L7 w' N% p
#ifdef __PARTY_FIND
7 f8 N) ^/ r. L3 l1 r C8 I) j/ }( ^ void AddPartyAllowJoin( BOOL bAllow );4 D8 F: x0 V1 e9 @
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );4 E: m+ a( T/ G
#else+ B3 i- Z/ u6 z* a
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
) E0 a0 ?% H% |- ?$ i9 D#endif //__PARTY_FIND
9 P6 A; ?. @1 |# ]5 z
+ q4 b- \/ k8 a8 x8 b2 ~party.h:. y# p9 b& z& Z' M. |+ B
代码:! R2 M P4 i0 X& k
#ifdef __PARTY_FIND
4 x5 U6 H4 a8 \9 k) S, Y* j+ o BOOL m_bAllowEnter;1 K$ c! N u8 d$ W2 J" D
#endif
! w6 V7 t5 N" N# {
* k& u# X H* Z$ ]* o代码:
. P: A8 t( V4 M3 H) J% b) E6 F#ifdef __PARTY_FIND/ ]6 D) k/ `% g _* i
CParty* GetPartyFree();
2 P* C6 }; l+ j w#endif
% n9 G3 n5 P1 L X# n( O. Q8 N) f7 j G# {3 s- ~0 L: d" }
WndParty.cpp:
/ d6 \6 g$ E, Z( L1 jOnChildNotify:( D0 k3 Q7 r# j
代码:( C% } j+ n% B( D6 C$ A N9 G z
#ifdef __PARTY_FIND
) p. g/ t4 j" ]+ ?( _% J else if( nID == WIDC_CHECK1 )
|9 N8 G9 M0 M" q5 A1 M {5 o( a5 I: C1 T: |! u
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )- N7 D1 I2 Q l/ q/ C( F
{3 }" K A e* B t
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); d+ b Y [; ~( P" E( e! d# I
g_Party.m_bAllowEnter = !chk->GetCheck();' a, W% U& F1 Y/ n P4 z
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );& h% n$ T, Y) [1 A' ~2 y
}
8 n+ o0 I4 O" g5 h1 @2 b: X! b }: A+ E/ }" f& T: ^
#endif //__PARTY_FIND5 w& S8 Q* { n! N2 J
+ _) [: P; m- H6 n; p" C9 G. K代码:
0 v1 D. q% o$ ]0 z8 H+ Y9 @2 {6 }OnDraw中:/ H9 q% b& E( ?( l
代码:" N5 {+ ~: w5 V) ^& m7 X; O! ]3 v
#ifdef __PARTY_FIND
' `! c7 t F* ^ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 z/ M1 s2 V" W( _* D% q4 o' Z if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )' u# D- G g& L& a# C3 U
chk->EnableWindow( TRUE );. D5 X9 c/ ] P5 t; T+ u+ X- m& {$ K' E
else& z( X8 B" w3 ]/ h7 }4 D0 P
chk->EnableWindow( FALSE );: D5 @/ J4 M* A* _ }
chk->SetCheck( !g_Party.m_bAllowEnter );
0 |2 z* D, @6 N% y6 ]#endif
, N- P; d4 y+ V
( k- @5 C4 R3 tDPClient.h(public):
' ~# p5 z' `- l代码:- G3 \0 b6 E" c! x
#ifdef __PARTY_FIND
$ K; D+ P& `0 b9 Z void OnPartyAllowJoin( CAr& ar );" A5 G) k0 `' w: b1 O$ v0 M5 m9 K
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );7 s0 m, A Q4 G" c M3 A, n9 E
#endif //__PARTY_FIND
1 ^% _0 M1 g8 R2 m
& }: ~) M& e, I
; Y1 X) e3 ?, f* GWERS hinbekommt没有,请让赫克的权利。
W( c5 t3 C* [+ b D6 k, C不支持左右,所以难不...
2 z4 V# a" d* z; {2 q/ o党k的Windows NT甚至编辑它自己。+ v/ P# i, F7 L! a h+ G1 ~2 |1 K2 I; G
包也,因为我不erschreiben进一步如果我你的。3 |+ `0 j1 ^8 y$ N% Y, g1 K
由于缺少Quantité k n个代码是什么升工程前。' k8 j6 `8 W' X
如果是这样的。请发表。! S3 J. |' h+ ?* {& V6 h; L1 \, G: @
到目前为止,Pumbaaa5 u+ L4 H) H0 C- }; |( R
/ m; n3 B% ?1 E( |) f! B
+ U. k( p& b4 y4 _3 ?MsgHdr.h+ Q2 r. y4 W. p1 a U3 b' O( P
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863* w5 ]/ e D1 _: P( j& e
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243; K0 ~7 Y3 T. F% j
# T' u+ U6 A2 j& h( o% t
5 P4 _' ]( p7 ^# i4 f+ F
" y. @" @# c# T2 d6 S6 z |
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