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对于那些谁需要它 - 谷歌缓存FTW。 :
, _+ t E# F! ] x8 m如果我鼓掌纯粹是我复制错误时,D
" E: j- Q. I) G( T/ }积分当然Pumbaaa。5 _% G$ f8 i: e9 A9 X
' k- _1 B( z9 d }, mFuncTextCmd.cpp:( h) z- |; s3 o
8 ^+ v' U* S d7 N3 Q" K
代码: V; \; E+ u! Q& T+ n2 w
#ifdef __PARTY_FIND H2 X a& b: E
BOOL TextCmd_getparty( CScanner& scanner )
, K4 `2 U1 Z# D' \{' k, l% M$ Z; H+ w5 x2 `) {/ W; w
#ifdef __WORLDSERVER2 q' z8 ^3 V- Z0 [+ `8 y
CUser *pUser = (CUser*)scanner.dwValue;7 m3 Z5 @7 j6 R0 I3 f0 P+ E' Z
if( pUser->m_idparty > 0 )
% b3 C1 i9 }4 A) a! E; Q {7 p) ^) O/ E% |: C# W- v
pUser->AddText( "你已经加入一个公会。" );& i5 c- Z9 z7 n5 k$ F! O
return TRUE;
% [: h* N- _/ ?7 Z7 z5 S1 `1 Y }3 Z$ S9 L" l: I% K
CParty *pParty;3 v/ i+ `+ ~6 u+ ~7 h/ }% x
pParty = g_PartyMng.GetPartyFree();+ J" j; N( u+ W2 m& ~- `) A
if( pParty )- E% N0 C. `! q/ y, E& N
{
9 v/ ?/ t2 }9 A1 P g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );/ j( r5 F! ]9 J6 [+ ^: W6 D5 x
}else0 M& p- Y% z% b' @3 l; u! E2 t7 T
{
8 [) y8 h% a% `. e' W pUser->AddText( "抱歉,这里没有任何一个公会。" );+ |" M c+ W, J0 R& w" j. N
}2 q) J8 ?$ j( F
#endif
' n* t' U' n X# f- S return TRUE;
; J* g7 q% h; h4 x& R}
5 \" p+ f( u! [0 G0 _. h#endif //__PARTY_FIND
/ Y5 B5 ` @5 Y, i4 } @# ?
4 a9 x1 ~( i( H# s6 x代码:
$ O2 V- H) t) c3 dBOOL TextCmd_PartyInvite( CScanner& scanner )
( r3 ^0 C2 W0 i" U1 {( @{
. S* z% ]! o# E! i0 a% F#ifdef __WORLDSERVER6 ?6 p/ F4 t$ `* I
CUser* pUser = (CUser*)scanner.dwValue;
' W6 }* w+ _0 Q% M* a* ~3 V MoverProp* pMoverProp = NULL;5 T X$ Q, D8 [0 T
scanner.GetToken();
' _; i7 A/ A7 s" L; e, Z#if __VER >= 11 // __SYS_PLAYER_DATA
, q( J- L7 `9 D- r8 e* c( \ u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );, B" C4 B p* j
#else // __SYS_PLAYER_DATA
5 f8 r- _6 D' P: h5 s u_long uidPlayer = prj.GetPlayerID( scanner.Token );
0 x0 U/ A M0 ^" |, y; A& F#endif // __SYS_PLAYER_DATA8 \9 T2 l" J* d
if( 0 < uidPlayer )
t% C1 G' G6 Z4 o m {6 G5 K5 ?" I0 N% w1 B1 D1 J
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); - b+ F; X; W6 ~
if( IsValidObj( pUser2 ) )
5 [5 k: G& ]+ }8 \8 O#ifdef __PARTY_FIND+ H J6 k' C4 S: C1 C: y
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
+ r/ t7 o, M$ \2 {1 i#else
4 H2 b. ?) w. ^4 U. d6 J g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
! Z# _0 ]) C5 ~$ h7 \/ v/ k' o#endif //__PARTY_FIND
0 B2 L: n4 Q- e0 }8 `/ u9 d9 e1 F/ x else, c3 j8 W d B1 A) A0 W3 l
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );' C: _% b- w& ?! V) w
}5 z+ i) T( J5 d, N1 E
else
) g) |/ V% F0 H% Y- \ W {0 L2 H' ?% W6 M& ?3 N- o
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
+ b% b% f; I! L7 _ E' O! U5 E }4 l) ?" S# m6 U. M: L6 `
#endif // __WORLDSERVER6 S5 \- I& }% b# F$ w, r2 [: J- s
7 k1 ~2 F$ A& h+ ]) T return TRUE;1 j9 i8 h+ |2 h) N, S
}
* v, w& g# Z; s' V7 `4 E
$ S0 Q& H! Y: [0 u代码:1 Z6 X) p! G1 ~5 v+ m) r1 D
#ifdef __PARTY_FIND/ M" ~0 p7 B4 \. g+ f! E/ q
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )4 i: m; n* n$ w' E
#endif //__PARTY_FIND/ x# u- R9 l5 O; r5 b7 u7 m
DPClient.cpp;7 J$ ^. C& \9 {, X* U
Code:. f1 L4 o7 x( u
void CDPClient::OnPartyRequest( CAr & ar )
: U# o+ @" G( u{
. U, ?0 I- U H6 L+ S" K' f u_long uLeader, uMember;
5 q: m" C6 U& I0 c( c9 l
5 W; A5 n, a) w BOOL bTroup: u; p; h. v/ g& t1 u
#ifdef __PARTY_FIND. a, Y+ }% R$ m% Z
, bPartyFind P' o# a2 i$ L2 x
#endif// __PARTY_FIND7 a/ u% w( |6 K* |, {
;: R3 l& \( `) l+ j, e
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
8 H1 r. T6 v$ ]; h& K BYTE byLeaderSex, byMemberSex;- ?* B! }3 c' _, h; f; L$ W$ n+ ?! @0 u8 i
char szLeaderName[MAX_PLAYER] = {0,};8 o. K! ]; z4 A$ ?& b
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;5 U' `$ s* h5 B& b
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
9 h3 ]" R% F6 Z/ M! K7 N8 T4 s ar.ReadString( szLeaderName, MAX_PLAYER );' ^4 _ P; q# [8 E' C- }0 Q! I; w
ar >> bTroup9 B0 `! R% k. s! ^; ?
#ifdef __PARTY_FIND8 r+ n1 o% z2 _. X( c
>> bPartyFind7 G$ n' k, z- A" M3 Q
#endif //__PARTY_FIND
6 V' w; V) u/ K, @* ] ;4 g; i& r/ `4 \- H# [6 }
1 h' g% J a, p) X# h' L
if( g_Option.m_bParty == FALSE )' l1 D# _' L" |% p6 o! r
{
* I. v& f, q- D7 f$ v SendPartyMemberCancle( uLeader, uMember, 3 );
, U0 w2 @( a/ G8 Y# S$ g; J return;
' Z7 [( q- I+ t m2 r/ [ }
J8 C( u( q2 c/ O
3 A7 ^ X# k2 N$ U#ifdef __S_SERVER_UNIFY+ o# C/ a, o+ ]+ l2 r8 @
if( g_WndMng.m_bAllAction == FALSE )
! `2 p, e/ N- n; P x' A return;
g3 o( D" _1 \ j#endif // __S_SERVER_UNIFY6 e. r: p; l3 e2 L( W
+ a" I7 d: h6 X) M. h CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
) f# L. B- `- Q B. z1 O 4 W% C1 Z ^$ K0 J
if( pWndBaseBuf )/ m! t& d/ _; J3 ^
{5 o5 K+ p% c, ~# i
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
% |) s- V% C# ~. L return;2 P) b8 |3 V$ `3 t' z6 w
}' Y) Z3 B/ a3 I, L. Z
#ifdef __PARTY_FIND" [+ Y2 R/ }2 B. R" V
if( bPartyFind ): y8 R2 a. O( u _* v
{
! y4 w1 x# K( r4 N$ {" Y SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );9 @, I- T* g; k" o# J1 R F
}else
- v5 y; V4 V1 M' W' z" L {- I* E$ m8 l7 k& y7 f% X- |4 A2 n
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;2 I; M9 R. R E* U6 I3 d
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
/ u0 M) K* @7 U+ N* {( v6 \ g_WndMng.m_pWndPartyConfirm->Initialize();
! `1 A8 q$ B* a; a8 m+ v6 E- L8 z }" @( _4 k' k# G5 i! f: M/ X6 d
#else
( \3 j( q( i- D. K g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;. k! k. F8 K* ~% E/ `' \
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );$ Y6 D# j* f0 W5 }- t6 m# i
g_WndMng.m_pWndPartyConfirm->Initialize();
. |* A" V( n5 ^" C2 q- s" M% {& t#endif //__PARTY_FIND! s% @4 M2 i. C' V0 ~- v; d
}
! m j! e% G8 O8 B+ A- i
" `% r+ p: W% D1 E O- z$ T代码:' h5 E. d. _+ v" g
#ifdef __PARTY_FIND
r0 b$ N y( ~, g" xvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
( J5 w1 D6 a, J{8 @* |: E3 v% h4 W! H' d
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );( x& i5 I! c* G" R6 \; n1 ]
ar << idLeader << idParty << bAllow;1 b1 @# Z" O' h
SEND( ar, this, DPID_SERVERPLAYER );
2 @) h3 S0 F0 I s, B* x3 u |3 l
}5 ~: [' E X0 g, L) i
void CDPClient::OnPartyAllowJoin( CAr & ar ) X0 E& Q6 n& X
{
8 f" c; P; _; d# m" q9 Y ar >> g_Party.m_bAllowEnter;$ g5 C5 T& | W: |* i0 R8 M0 w) m" Z" P
}
0 I* J+ ^: C3 ]) e" q/ B#endif //__PARTY_FIND" T# G, b5 I1 A" Q
Code:& a7 a& k/ v% d4 O7 {2 o, P6 f7 U
#ifdef __PARTY_FIND
& `# {7 `, w# r6 }, z4 y. S1 o1 i case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
7 l8 l6 ?; h) ?8 h6 |3 t2 O8 r5 `2 d#endif
; L0 K2 g# ?) f+ [3 `9 g
& ^) Z) o' q: g% z1 _party.cpp:( F( |, V1 z) Z; O \1 g" O1 B
代码:/ r: S1 r/ c$ E- s7 F
CParty::CParty()
, D( d$ w5 l3 m" N4 Q& K" F{
+ f" |* V# F( ` o m_uPartyId = 0;' k" H2 C3 o+ D3 a; @ D( O
m_nSizeofMember = 0;" p! F2 p8 y- n' `3 ~ k
memset( m_sParty, 0, sizeof(m_sParty) );
+ [8 c3 F; G6 `1 H3 t& H m_nLevel = 1;
7 M8 g! p% h' g( _ m_nExp = m_nPoint = 0;( v- h, `+ w. X& |9 X0 B0 Q# _
m_nTroupsShareExp = m_nTroupeShareItem = 0;9 E5 k; W2 F/ d! N2 ^. _
m_nKindTroup = 0; // ????# i- U2 r# o3 R% o" X! |( W
m_nReferens = 0;4 o) a' D0 j' J, g& S2 n, |( U
m_nGetItemPlayerId = 0;
& h5 ?: u: m, h: K2 F3 S#ifdef __PARTY_FIND
& d3 f" f% J$ \4 m8 \$ z m_bAllowEnter = TRUE;8 ^# ^. R% r2 v2 s2 @5 O
#endif //__PARTY_FIND
, z! h }; _0 f5 s for( int i = 0 ; i < MAX_PARTYMODE ; i++ )* N1 _3 w: s7 |2 I
{ d q1 C4 j9 F) I; d* Y
m_nModeTime[i] = 0;
; Q' H) B" B4 P4 T }" Q( W) y1 \- a7 E' I
m_idDuelParty = 0;: G+ f0 z8 A7 x
#ifdef __WORLDSERVER
. V+ H* o+ P* r6 m2 r1 r m_dwWorldId = 0;
/ Y" [. @5 F& [2 e0 G V, G9 ~#endif // __WORLDSERVER
+ i* r4 t/ w2 h}, o; T5 }. i# @) ]
代码:% Z2 g# t* q" H6 n
void CParty::InitParty()$ {. t/ H) D% U( q
{5 t. D+ }0 {2 n# {, t
m_uPartyId = 0;
9 V; _6 |9 a* ~. s m_nSizeofMember = 0;- J$ N. `. n- x0 J; M
memset( m_sParty, 0, sizeof(m_sParty) );8 X2 {. m' W5 N
m_nLevel = 1;2 T. u3 L9 N' I+ ]* G# z
m_nExp = m_nPoint = 0;
7 U3 ~! \. t" r4 s* M: v m_nTroupsShareExp = m_nTroupeShareItem = 0;4 o* d3 ~. A6 \0 \& A
m_nKindTroup = 0; // ????
. Q8 v. p' C1 \% Z! V* _; \8 K m_nReferens = 0; & Z5 f& I$ ^9 M# x
#ifdef __PARTY_FIND1 w4 H" _5 |4 J& I2 C6 I( M; g3 q: Y
m_bAllowEnter = TRUE;) ] Z8 C& {% W
#endif //__PARTY_FIND, V' y; z; R0 h- F
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
. v+ Z1 W1 d* b+ H2 {, \ {
. ~. z- {/ x6 J) e m_aMember[i].m_uPlayerId = 0;) ^$ g: f2 `. r+ z7 g9 _
m_aMember[i].m_tTime = CTime::GetCurrentTime();
4 C. V! b7 `! c+ |' f: B m_aMember[i].m_bRemove = FALSE;' a2 y1 S1 x: M' r p; o
#if __VER < 11 // __SYS_PLAYER_DATA
* n. j; g: P0 ~+ T m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
, ]1 ^8 B& r% [( B- V4 I8 ` m_aMember[i].m_szName[0] = '\0';
; d# x! Q8 B# C#endif // __SYS_PLAYER_DATA
5 E+ i& G2 L- c' R/ @ }3 k4 E7 J' y) y" c# O2 ~$ J6 `
}
/ M, z1 T- O% T代码:
8 o q6 H5 D6 [3 g% X& w- A#ifdef __PARTY_FIND
8 J" K; h9 f0 p* mCParty* CPartyMng::GetPartyFree()
( h! j' b/ m) v# [7 Q7 y{# I3 B: Z9 R' X! E7 ]- i# S' i
CParty* pParty, *pPartyTmp = NULL;7 y) i: I& i$ {+ q; Z
if( !m_2PartyPtr.begin()->second )
4 x3 ]+ p* I% F' A- S return NULL;
6 f8 ]- k$ n5 D) j BOOL bRan = FALSE;
+ `5 f9 E4 L+ a# ~; y$ ] DWORD dwRand = 0;
% `; v2 x+ {$ q" J% G0 a9 @ if( m_2PartyPtr.end()->first >= 1 )6 @1 F9 i# @$ B0 f
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
; x# ^, ^$ d, l! S% Z% |4 B
2 |7 T2 o, [' M! s* e& F2 y for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )' w5 Q( m( _4 x" A, L% n
{5 C7 M9 p/ f* C# B0 t
pParty = (CParty*)i->second;
+ \! ^8 u' s! R. Y+ A if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )' J# e% w) I/ y- z' P: z
{4 X- ?( E. k R# E0 k- M; O
if( i->first > dwRand )5 Y5 T5 C/ L2 Y! h, e, [
return pParty;
7 h, V( ~1 _7 W3 P else0 a: B. v* [: P; S. \; Q- \" o
pPartyTmp = pParty;
|- S1 V0 h* o! T* } Z8 Z. {3 t }
3 O" S- A( y) g [( ~ }
4 a; B) P5 h6 u g return pPartyTmp;
& C8 u* h9 ^8 X: [+ {; d}
2 p/ p" T' T" A#endif //__PARTY_FIND. e# |) I9 Z' R& S* F
$ O3 f" N8 Q6 _8 M- aDPSrvr.cpp:
; v& Q9 Y. V z) e+ p8 m代码:; k* Z, W; ~. H: u7 g& Z; T
#ifdef __PARTY_FIND6 z- _+ X0 Z5 X' S9 Q/ K
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )" z$ k6 |6 g# N6 V
{; e- Y7 I ` D! b5 M* [ _
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
: z' J( J% F4 W$ v1 d) @ if( IsValidObj( pUser ) )
! o4 g3 N+ | u. z. {( F4 | {; Z, `$ a* _* b5 z! [. K
u_long idLeader, idParty;
L3 F7 ~! A" w* g. e+ S BOOL bAllow;
5 K! f- d2 L) q, t' M$ V8 a- ^% g ar >> idLeader >> idParty >> bAllow;8 G3 Z: q" z2 ]9 s
if( idLeader != pUser->m_idPlayer )+ Y$ [7 {+ o* S* k. P) p
return;
' S( g2 m$ H, T CParty *pParty = g_PartyMng.GetParty( idParty );$ L! u/ |/ `, w0 S% Q$ p7 R
if( pParty && pParty->IsLeader( idLeader ) )
3 W6 \9 z8 L7 M$ a7 A# s5 H pParty->m_bAllowEnter = bAllow;
7 j y/ R8 F6 j/ g0 g+ R$ K else5 [' a: D+ C" c) O: ~1 f
return;9 ~& O* D. \. _
7 t* B) h6 Y3 | CUser *pMember;3 d; G/ A* S5 E; R7 C* h5 _; f
for( int i = 0; i < pParty->m_nSizeofMember; i++ ) i, D ?! a5 [* C6 G8 ?- x
{% S8 m) A( A& n% m& _: s6 N
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
0 y& D# D( b, X: \3 ?9 h if( IsValidObj( (CObj*)pMember ) )* k8 `) {, E" a9 w8 z7 B. |0 x4 G9 L# l
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );! z" v: s* H5 I/ ?7 X/ I
}
7 e" Z) q0 r1 U }
9 `# r( o3 I) c8 _' m# l}% o0 } ^* T, S0 E
#endif //__PARTY_FIND
0 |8 Y! u: X y N. d
, ^& w! b \3 e% D/ A! f代码:- H: ?9 [# L: C& ?- J
#ifdef __PARTY_FIND V9 o# }& b2 t8 o( a& ]
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
0 O" _) ~0 n8 Y1 ]#endif //__PARTY_FIND
3 o5 @8 C( _% H, D# f! L7 Y
" `8 V/ T/ Y# L3 [6 Z! ^void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )) _, g' K6 X# n
{
' C/ Q* \% j0 a; @; S u_long uLeaderid, uMemberid;- N @ z! g5 W. e
BOOL bTroup;
4 D! q4 B6 ^+ Q. V C, V' R ar >> uLeaderid >> uMemberid;; m; T& ~. e9 R- F0 F
ar >> bTroup;# v( z5 K/ U7 R3 |7 K8 U8 }
8 k7 H# H* j! a+ v3 a8 v* X u0 X
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
, h. |6 i7 Q5 n3 b8 G if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
8 [' s: D0 P! t9 ?#ifdef __PARTY_FIND
N7 w- a r6 N7 v InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
( I n6 u* z" b% v( Z' w1 d#else
+ w+ U% A9 x, K$ g InviteParty( uLeaderid, uMemberid, bTroup );
" }: ^" R' H1 n5 o& ~' u#endif //__PARTY_FIND- V; P0 ~% S" V/ w+ M$ n; Q
}5 Z' U, u5 F/ w" H, K2 @) a
' Y6 ?1 Q% S- q) D) D& V8 b代码:
3 P0 l: [' [/ s9 W* v& ]2 S9 ^. |#ifdef __PARTY_FIND: m1 ]/ P" c5 P, b2 T! n
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )+ C% o/ T, L) f+ U' N
#else
: I' F* _, \7 x% J4 cvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )" i3 e" r% B, O: j( M3 \. J
#endif //__PARTY_FIND
- @; O% i( G; i% V{
( h6 Y3 y2 ?) J: |4 V5 M8 y CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
4 a* g4 F9 |, X CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
5 u$ T7 t- b* Y5 D, w
$ c8 U! h' r8 _: \ if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
5 q! |: [8 {' S; }* m {) |. a3 S$ F. S4 d
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )4 ` W8 R3 R/ a- u$ A, R) `9 ^$ q
{* P: j6 x% r1 [ J3 e
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )7 R: g3 e$ |" v/ \2 ~
{
0 `$ C$ N {8 |, \9 k, H pLeaderUser->AddText("没有足够的权限。");4 R& C, R$ G$ i; d& W
pUser->AddText("没有足够的权限。");# v4 F% T9 B) Y
return;
" x2 B) M& i$ N8 M }) @ K8 X4 R- y& W5 b
}
: [$ D5 x$ i9 K# j // ???? ? ??? ?? ????.
* Z- r- H P/ n8 J0 S CWorld* pWorld = pUser->GetWorld();
5 y! }6 M0 `- I3 }8 `: l if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )- S/ s+ Z2 n! q. Z
{
, \' y6 x. o& k6 D' z pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );, O+ G1 M' R, d6 t
return;
( t: M+ o% D8 T: Q }
( P# Y6 Q. B1 |#if __VER >= 11 // __GUILD_COMBAT_1TO1; W. o* {; O; ~6 @
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
! f" L# Q( J% R. w( _ {
% O8 b) f7 f3 E% P* K( c. X pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
5 h& I" n% d0 U) p! C% u6 E- u4 K* n+ ] return;6 F4 \, [, M7 P) K* M. ~0 a1 U; F" g
}
1 D, }( t+ O3 z4 r! \# \4 Q#endif // __GUILD_COMBAT_1TO1
/ b1 P4 n5 `* o
0 X, F2 S5 v3 N$ V! s#if __VER >= 8 // 8? ?? 061226 ma
6 G0 ?. d) q, c; U% N' m if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )0 ~0 g# u# V$ A
{
2 F! H% f' `" \ D) t return;+ U, O7 F* h, H D( P
}) B/ S( k$ f. H' ~9 T$ U
#endif // __VER >= 8 // 8? ?? 061226 ma
) i; U4 W I: K5 L " m. j$ X" C u5 \% i8 G8 S4 U
if( pLeaderUser->m_nDuel == 2 )8 t5 C; H/ G5 t- d( y
{ 1 ^, n0 ^+ }/ j k
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.3 W8 j+ v4 g; O" j0 B$ Q, A& M
}
7 {0 A( ^; Q9 A* s else
: e+ [9 [; n. h {
. K" Z8 v. R2 ]* E7 U1 R if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
/ K/ T# k5 ~3 [* H {
- q5 u" G' R7 I/ s2 v! O$ { pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
; X: M- i) W, K. a }" |& j y% n2 v+ x! c! \) `1 N/ @1 R
else
; `) ]0 u! c+ w( D {/ j. \. x+ e+ B3 M. z5 R, M
if( pUser->IsAttackMode() )
3 {. h; o' L$ V% ^ pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
5 w4 A4 o+ R4 W7 I) g. a4 X else
: h( m1 X1 S1 d7 S6 i X ?#ifdef __PARTY_FIND. x( T3 x+ J+ w0 q2 f' V
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
' I1 j1 B2 z4 T; i#else
6 z. j% x( F& l; ] pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
% `6 [ D, k3 y. d#endif //__PARTY_FIND
4 R$ h. a- U; s* E* s; k. l }
: Y1 i% c4 Q3 y( u# P }* e( A6 j& z0 X, R2 s0 `) k
}9 u1 t+ B7 V$ ^! S
else
# h, ]8 d6 o; U* V2 w {
. D* D7 V0 e3 D# ^- K; [+ E if( IsValidObj( pLeaderUser ) )) W. ^3 n& I' Z2 ~5 u0 U, ^
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );9 G% R8 ^& t2 N
}
# S' M+ e' k/ l3 `; ]9 z0 @" N/ L}, s& m" z0 y- k+ H. x) p
H* a+ ~0 |7 W: [4 {& c
User.cpp:
" n9 h* \2 `+ }/ J# E代码:; D) |4 r, T) t* T- i4 `* M4 w; l
#ifdef __PARTY_FIND2 I- m- K1 i) O! ?* M3 e7 p
void CUser::AddPartyAllowJoin( BOOL bAllow )5 J! l* E7 \3 g2 W0 T! f% L; z
{% p! Q9 R2 Q, H' a
if( IsDelete() ) return;
* [/ S7 i4 b* E6 ?. L) }
; F" e7 p6 u, b; U m_Snapshot.cb++;
3 C' b, ]. U) g6 Z. [ m_Snapshot.ar << GetId();9 |3 Q6 A* v) d" F! c
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;' g- L% i' r7 i/ ~4 I
m_Snapshot.ar << bAllow;
6 f( u+ V5 J, b9 {$ o}! X7 S$ ?( m4 S* @$ d
#endif //__PARTY_FIND/ u- r" Q9 u* p0 t6 E3 I
; D. B0 b( C/ m* B* K) N1 T& Q' y代码:
/ h4 \" H/ ]: _$ ^#ifdef __PARTY_FIND
7 w I/ l' L) N+ G- S0 Rvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )8 s0 F! V# l# }1 a& {
#else
$ }) W8 k( q, |& Mvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )) V' p8 ]) ` F( H2 c B1 S+ L4 ]
#endif //__PARTY_FIND) E8 ~, m5 [. p0 I! I) R
{2 p! W$ i: O1 L( S$ m! w2 S3 L- b
if( IsDelete() ) return;& m* u+ x! \( @1 I; N: x" Z
) [9 D0 `0 h2 T; t9 y1 T2 D0 i) d
m_Snapshot.cb++;
+ c+ X7 R1 e8 X9 _ m_Snapshot.ar << GetId();" L# H% b! j4 |" h* }6 l8 \
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST; @: Z& k) B0 T3 ~. h
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
# o3 C0 P7 s7 T0 J7 l- Q% r m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();+ n; b; l! R) y5 |! ?6 N1 f
m_Snapshot.ar.WriteString( pLeader->m_szName );
- V5 N5 J" Q8 n7 C* J& P7 c1 H- l m_Snapshot.ar << bTroup: p& |8 x% b5 C7 W* a5 i4 M5 e
#ifdef __PARTY_FIND
* ^8 E/ T. n& N) ]' p0 D" C/ F << bPartyFind
- b& j0 w; I. s' P# G& s# b3 e#endif //__PARTY_FIND
6 ?# {% T3 Y! P6 Y, [ ;
5 R6 @- V3 e) r / o& V5 v3 X9 @
}. p5 ~ K4 `0 M& j. [4 I
/ Q9 B. N7 A3 D, m% @ W, o7 p% CDPSrvr.h(公共范围PLS)! h7 J: ~ C& j/ U9 R
代码:
' o4 N% G0 J0 m#ifdef __PARTY_FIND/ M( |- N# a( O4 s' t
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
/ y. L# r- @6 q7 v' w! m#else$ L* q+ k- m' x7 i, i
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );5 f9 E5 `- J+ R" o5 n, _
#endif //__PARTY_FIND
' ^" D) Q) g \/ I/ i" o6 s$ t* Z% G- h6 z' U- C
代码:
4 m! `; j0 E$ P% s- x' P- b0 H#ifdef __PARTY_FIND
, ]. B& h0 ?9 o/ J void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );6 \1 x2 B# v" a$ \7 D7 l W
#endif //__PARTY_FIND
4 Z( J/ v2 E* c5 S& p9 y% D9 F
" c" o& y m& o3 u8 vUser.h(以及):9 X5 E5 C# y( U1 H; \
代码: b( q# ^4 @4 a" z7 D+ Y. A# c
#ifdef __PARTY_FIND
3 Y" o% y, V# \" ?2 k5 H7 g% k void AddPartyAllowJoin( BOOL bAllow );
2 \6 _7 k( k p5 ?, r5 ^ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );% g+ C) k$ Y" u j4 l
#else+ C$ ], B7 d g$ F9 \
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );; t9 u! R) F; s5 N
#endif //__PARTY_FIND
6 w+ X% c, K8 V' l! g T( N, @! b0 F7 A
party.h:3 R( O: c3 `' C2 V
代码:6 j5 [3 O, d3 u' l Z
#ifdef __PARTY_FIND, X g1 k2 O! C( E
BOOL m_bAllowEnter;
6 }# S( H% x! a& @) a# J. Z#endif* I2 P4 I" Y* `; c" r
; h+ U" s/ C( m5 c+ C$ e1 J# D
代码:
" e, u5 y9 ^* v/ u9 M#ifdef __PARTY_FIND
I, c7 }# N& O8 [8 T& }1 U CParty* GetPartyFree();
1 X {; i+ N: [* b8 }1 G, P/ S$ a$ N% ]#endif; V0 r2 o$ Z( j$ n6 |. K
1 U& t, i0 I7 g' Q( h Q) E
WndParty.cpp:
- }4 Z6 d4 j& k, DOnChildNotify:. u1 e6 G! ^. Q5 x; a
代码:
3 e9 e% S/ v- Z$ f" W' l/ R8 b#ifdef __PARTY_FIND% Y% G* C+ l) {8 |5 P2 Z
else if( nID == WIDC_CHECK1 )
8 [2 _/ ]/ u6 j+ { {" r0 V4 F2 q# }1 K
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 l9 c3 B( m! f% h u7 u
{
3 d* X, q2 o7 _4 z( o( x/ F$ G( L CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );( H" O0 l0 T6 _' o
g_Party.m_bAllowEnter = !chk->GetCheck();- N% {( V; Y3 H7 A
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
: d: H6 w8 X+ \3 i: b }
$ F/ h6 W2 I' V) Y }
) W& y6 B3 g) k. K#endif //__PARTY_FIND
- m! p) S: Z, s8 N8 x. t4 E- F) h* I6 ^! s
代码:
4 R" \! A8 t9 w3 { o$ S% LOnDraw中:
" ]5 Q! c+ {+ B4 ?: k代码:/ |! M1 G7 D9 A* |/ s; R- \
#ifdef __PARTY_FIND
& J4 G' _: c3 r CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );0 |3 ?, h7 M; ~
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )+ N. e' ^( Y1 ?' F
chk->EnableWindow( TRUE );4 v& Z- L$ L3 ~8 h' B
else1 K) J" [# V. g3 u7 L
chk->EnableWindow( FALSE );
, L, g1 d" U! K. b _) \% o chk->SetCheck( !g_Party.m_bAllowEnter );, p" ]' G- O6 r' L; W% x4 q2 ~
#endif
9 h$ @6 u. e3 N$ ~9 M9 a2 ^! b4 T U% Y5 u
DPClient.h(public):
/ W8 Q( ]% ]; `) B9 ]代码:; G) }+ P& H# O" `$ t, B1 t
#ifdef __PARTY_FIND" t/ w/ c: `" F
void OnPartyAllowJoin( CAr& ar );
# Q6 g, Y5 q; q$ @7 _/ `' d void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
/ @6 Q8 T" A7 P$ R0 F8 e#endif //__PARTY_FIND! V: j1 k* F0 U( D
% a4 f( x8 X5 Y, }
M; P& N0 e: k( i( \8 A& tWERS hinbekommt没有,请让赫克的权利。0 c' U: Y6 D; N( e+ ^6 P6 N
不支持左右,所以难不...
* p& h9 A4 [8 z/ v' H6 M8 S, _党k的Windows NT甚至编辑它自己。
( n; a9 F6 R1 K' K包也,因为我不erschreiben进一步如果我你的。
, k d# C" a3 ?& {6 A x1 \- b/ \由于缺少Quantité k n个代码是什么升工程前。
3 k. W" z: R* F$ d6 L- s- ?7 e如果是这样的。请发表。" W V7 I# S. A5 q- L
到目前为止,Pumbaaa. f9 ]; K) Y- K8 w3 I
- W) ^( q+ U' E " H! ?6 ]8 X, n! W
MsgHdr.h
r3 Y' w6 S+ X#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
6 r' Z4 E* M* E; J. W8 ~$ W/ r#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
: p( K( @; S1 ]4 a6 S/ K5 D3 E% {1 R& x- b4 h* i7 k
' ~8 x- S# o& A$ b5 O5 {% q8 ~7 l6 X* _% [( H
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