|
对于那些谁需要它 - 谷歌缓存FTW。 :
* H( s4 N7 b4 o0 |1 ]; e如果我鼓掌纯粹是我复制错误时,D# K8 ]# R. u0 M: ]& M5 X
积分当然Pumbaaa。
# i1 }7 y- @& T2 o6 P- V4 b, Q
" n$ |5 J) [( s( s; h/ p5 d! hFuncTextCmd.cpp:
) d2 z6 [. l) f+ W" k( J* p9 f g+ M' v0 y% z$ s" O
代码:2 M/ P, q( G2 ]0 U
#ifdef __PARTY_FIND. Y& y! G5 d4 r- W
BOOL TextCmd_getparty( CScanner& scanner )9 q; y4 x& u3 |1 B- n! Y( k
{6 f E7 D4 f. y4 f7 T, p) V1 k5 x' g
#ifdef __WORLDSERVER [9 n5 e/ g5 E! `
CUser *pUser = (CUser*)scanner.dwValue;; }& g9 n( X+ S( M
if( pUser->m_idparty > 0 )
+ A& m( H% o. Y* R( R& p {+ u. C+ X6 S+ e8 `0 f* ^8 b* P
pUser->AddText( "你已经加入一个公会。" );' D# d! l: b" h; C9 D+ ?' u/ x' O
return TRUE;
7 z/ z W: a$ A ^. p }0 W, m) d2 Q6 P
CParty *pParty;# q$ I' m7 o4 D* g/ C4 ?
pParty = g_PartyMng.GetPartyFree();
3 @6 u' R" c* I0 n1 d if( pParty )( o2 `2 J1 Z, f! x
{" @' d k+ Y* r8 o) @! O- P9 l/ x
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );) a: b5 g, r9 K: v% V9 T# Z9 C/ F
}else
7 ~+ n z5 [- b" J9 B& y {, k; S' s! g' w
pUser->AddText( "抱歉,这里没有任何一个公会。" );* O+ G) C& L1 s. q/ Q. Q
}3 b( H4 k8 i9 L
#endif# b! B+ K6 K4 ?' m3 Z; `
return TRUE;9 b% e$ _" i5 Q
}
5 P i- m( p/ _' Y) A$ @1 P8 i/ i#endif //__PARTY_FIND1 ~! z' ^4 h9 v0 D8 u: b; j
0 O0 h0 E& U; B, b' `, ^; I
代码:2 R) f& [0 E( o
BOOL TextCmd_PartyInvite( CScanner& scanner )
; C$ O: h# x) R8 @( t{+ c; l: v& V) C: V# @; {
#ifdef __WORLDSERVER
" C/ T7 i/ i3 q7 m: c" D7 l% k CUser* pUser = (CUser*)scanner.dwValue;. }+ M9 g! U6 k
MoverProp* pMoverProp = NULL;
3 o! I- c7 S/ ~6 |# g# ` scanner.GetToken();
0 F6 x% o. E( D6 p1 B$ L#if __VER >= 11 // __SYS_PLAYER_DATA
8 W& l- T% ^( a8 n2 Z) D5 o9 v3 o u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
+ K% H2 f3 R2 ?#else // __SYS_PLAYER_DATA9 c7 | G$ j% @. J' S
u_long uidPlayer = prj.GetPlayerID( scanner.Token );1 K' Y$ L7 q& O
#endif // __SYS_PLAYER_DATA w$ J2 [& M) o7 t" Z
if( 0 < uidPlayer )* c* m% v/ x1 w+ w5 p2 |7 M
{
: F* B, _: a; D2 V CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 9 w! @$ o/ G) z- Q- k
if( IsValidObj( pUser2 ) )7 C3 t8 p7 ^8 P4 {( v
#ifdef __PARTY_FIND* q& ]% q/ [" }" B% p" j
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );$ ~! @+ l$ ~8 e8 f5 ~
#else
8 [. F+ C- J( ~. h g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
) f* @1 b; W. W4 b7 ]#endif //__PARTY_FIND% L+ b; M! P- R1 Z d
else
3 Q1 Z* H+ M' p- p pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
t. |* R8 e- \* l3 Q }
0 l8 [" w) n s2 S else
9 A0 q. i( V1 a* R8 J" K {# d8 g4 [8 b5 H
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
: o% b" @2 S% n4 j4 z, z% l }
5 n. \; D+ }% T& A7 z9 Q#endif // __WORLDSERVER. R A' X" f! V3 o1 I
+ T: T7 ` R5 L/ o0 k5 ?
return TRUE;. e3 j: L' z! J- X! V
}
2 Q6 C" {4 J2 x0 [9 l$ F* |5 |) ]2 I9 M' Q
代码:
/ U, o+ I, o: g0 w#ifdef __PARTY_FIND
, T2 Z G2 j1 e: W# B ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )& U1 |2 @" W Y* n% Y" C+ Q I; d
#endif //__PARTY_FIND" a. o L; g! V" v7 t# I7 Z9 {6 t
DPClient.cpp;
9 f% B4 U7 w9 G$ q- Q* j7 V! oCode:
! C) S1 ?$ ?6 a6 O$ @- _& Ovoid CDPClient::OnPartyRequest( CAr & ar )5 g2 y w# b) i) ?/ U0 h
{; {. k& p5 h* [2 J& _* h
u_long uLeader, uMember;
, ~. ?+ T( [5 d
& `, } Z% ^3 R- x% i, w; n" w5 K BOOL bTroup
- H, n g/ @+ h( z#ifdef __PARTY_FIND
6 X3 F$ E0 i3 N6 f3 Y+ k8 Y0 d , bPartyFind
. p! {7 [4 k0 C$ ^ P, b#endif// __PARTY_FIND/ h8 O, l+ j3 b7 b' u
;: G+ b0 W9 @5 z! W9 M
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
: t9 t1 \6 y$ m BYTE byLeaderSex, byMemberSex;! ^% ~% W7 I* `$ e& d* k5 v0 [7 K, h! ^
char szLeaderName[MAX_PLAYER] = {0,};
" I& _3 @1 w2 J% W- f' N ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;( A$ Y' L0 ~% ?5 C# B$ f' V
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;- J& p# x. T( Z0 N$ r; T N
ar.ReadString( szLeaderName, MAX_PLAYER );( K6 L0 _9 N q$ o; F
ar >> bTroup
& ^2 h* Y9 L) y: |' i2 k#ifdef __PARTY_FIND' J$ H2 v( c" j* L$ E% s2 ?- _
>> bPartyFind
7 X2 @' C6 q. U# I1 f#endif //__PARTY_FIND- A1 r. R0 |, N% m) n4 d
;
9 f1 J" n- `; b- d2 w0 y$ q# j3 {9 T ! U8 p8 G' ^( c5 l0 V
if( g_Option.m_bParty == FALSE )8 J: B% _) X, t
{
5 y4 X# v8 c& P9 |/ Q; ^& o SendPartyMemberCancle( uLeader, uMember, 3 );0 I: @/ z# a) b. _, ~" J
return;
- w/ X& b* M* _$ E9 l& C; I3 n }1 b7 x2 l; v7 ~/ c" ?
3 x9 T; h5 n; q: ~3 c' M#ifdef __S_SERVER_UNIFY
$ G' p* F- S% u: w: a if( g_WndMng.m_bAllAction == FALSE )& k f" h! Q, |) q+ T7 ^: n7 x
return;
0 d* q2 F) K' J6 l a. G% f9 C: k#endif // __S_SERVER_UNIFY
* B( f- n+ f2 z1 x- ^( u8 x! @$ C: P! N3 J0 r, v
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );& [0 Q- G$ Z, @& U# e D6 H* _# V
; h) h3 N) N2 d) D; ~, b if( pWndBaseBuf )
8 C5 u: M1 y% p {. }/ ]4 R& u8 [! g5 L
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );1 z# ^5 f. G% f$ E
return;
, ?! Z0 d/ V* P8 q) W }
' v% ?* K. ~9 p' ^, K#ifdef __PARTY_FIND! U) N: F, L" D
if( bPartyFind )
1 ?5 d( _/ D: z: E. L6 ^/ `2 w {
. _* ?) D, E" x5 o SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );0 d% d4 w5 g( {9 z" C% K- {
}else
3 j# N' Q( v0 e" { {% Q {6 H: @" m3 e* g5 k6 d% q% o% P
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
\+ h1 ^- i$ t! C, @; w7 s; A: j g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
+ N: ^/ ^8 e7 n1 s5 `& U9 L g_WndMng.m_pWndPartyConfirm->Initialize();
" V2 j; U$ H# o8 E2 T }
, R; z! a9 q- P; i" |#else- ^6 ^4 r4 q- ~; U- a
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
) K4 v& E; G$ B7 C1 ?) P+ t g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
0 _, l) \/ K2 P4 Z# J g_WndMng.m_pWndPartyConfirm->Initialize();
' H X+ F& J% o6 a, R; R1 m/ d#endif //__PARTY_FIND
; v) Z9 y2 `* M1 ?& j}0 B6 H/ z" p7 r0 [$ c; v- d9 U: a
. a3 |/ w% m# t, D
代码:& D& G" m5 M3 [3 |8 n, F: ~ e
#ifdef __PARTY_FIND7 A5 ?9 E+ @) C$ p/ s( b8 r
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
9 l+ h# w8 R( s3 K% E% y5 B/ S2 U{" ?0 q. _1 S: |( h- H7 U; ]0 Q
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );5 K! `# y# X8 k5 I: k! ^, o) J8 i7 a
ar << idLeader << idParty << bAllow;$ @! Z5 Y+ `9 A1 C5 G: _3 C
SEND( ar, this, DPID_SERVERPLAYER );: |/ y: a! I5 T) k
* G; r: z7 `1 l% f
} Z8 n5 n9 E/ Z4 K3 k/ c
void CDPClient::OnPartyAllowJoin( CAr & ar )3 q( S% E% L& Q
{" s( @' j6 P2 e- c
ar >> g_Party.m_bAllowEnter;' x% P9 w& L7 s' j5 v# W8 p! J
}( `. x& F' d d. m+ A: ~3 n
#endif //__PARTY_FIND
- x3 Z& M7 p8 O1 _8 c) g7 M kCode:
9 X3 e) z0 d% W; t+ A H#ifdef __PARTY_FIND
: b3 Y& X1 p. j4 g case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;- m s3 G- g. q6 e1 p
#endif$ U3 c+ w" J6 {; Q# x9 e
& j3 w9 X& p$ Z; P
party.cpp:& L8 c* @$ @' y9 v8 I
代码:: _' j8 @9 L$ b* \ v* |
CParty::CParty()
; U3 N7 S* A' u$ O{9 k- d# ] O6 x" U) X3 @; P
m_uPartyId = 0;
4 C6 R ~- d; {0 F) W m_nSizeofMember = 0;
6 D% j8 y/ ^0 T) K8 y memset( m_sParty, 0, sizeof(m_sParty) );
% V t; H" }) ]- \* U' W* o( _ m_nLevel = 1;
% V8 r" K2 s& f9 B. ^ m_nExp = m_nPoint = 0;
% n( z) a# S; }0 n2 V' ~ m_nTroupsShareExp = m_nTroupeShareItem = 0;9 y1 l& P2 I9 ^: v, l
m_nKindTroup = 0; // ????
( {1 k3 I9 J3 ` m_nReferens = 0;
2 Y$ R8 X" g6 R. z m_nGetItemPlayerId = 0;
, a+ t/ c; I4 _; {9 l#ifdef __PARTY_FIND: l, B4 {4 E8 N- Q- z( Y
m_bAllowEnter = TRUE;+ \( Y* ^5 C! f7 @* v) `" n
#endif //__PARTY_FIND E% q# s: S" }, _
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )+ E- A) x% W" U$ _
{/ W# O3 N& a/ ]1 h
m_nModeTime[i] = 0;
: d g& F7 K! C, i: M }0 y" i; w, D c$ {6 C
m_idDuelParty = 0;
- Z. v1 S( L, z* q3 M$ `) \#ifdef __WORLDSERVER) e, F7 Z. | N" N2 I3 h9 C
m_dwWorldId = 0;* U; ^6 J" ]) w; S" X9 }+ M
#endif // __WORLDSERVER( ^" Z$ l9 l* F* S% }: @2 Z
}/ l7 K- C8 m U0 P: Z% w G
代码:) z7 o2 q8 G3 C7 T' l% B
void CParty::InitParty(): a; B/ W: S) S2 n
{
" {4 s8 ^' _9 ?9 V) {4 E; O m_uPartyId = 0;' S; P8 v3 @7 V6 U9 Z- [
m_nSizeofMember = 0;
% {& e2 P5 J7 y memset( m_sParty, 0, sizeof(m_sParty) );
! h" z# [' R# M! ^, N5 V m_nLevel = 1;% t) q1 y7 X1 A# {: C. t! h; Q
m_nExp = m_nPoint = 0;* ^2 t' [* _2 u5 y1 n7 J# |. ~
m_nTroupsShareExp = m_nTroupeShareItem = 0;7 I( z: w" h& L/ X" G' H$ h5 ]$ I
m_nKindTroup = 0; // ????
/ f4 @ j4 W) z8 e g$ v m_nReferens = 0;
/ v+ [2 S8 ^% h% U#ifdef __PARTY_FIND
! m$ Z. B# w/ `) |! E m_bAllowEnter = TRUE;) b, |- ]9 i1 m+ Y+ p, e# X
#endif //__PARTY_FIND9 k! B% q- ^ b5 `
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ), ^- |1 B8 U0 c1 U k
{0 ?; H$ ^) M3 Y- d# r
m_aMember[i].m_uPlayerId = 0;
) W, I9 C8 D1 ^ |( B4 u3 ^) J m_aMember[i].m_tTime = CTime::GetCurrentTime();" v! r; q |% \, B W2 H
m_aMember[i].m_bRemove = FALSE;. \2 l9 i, @3 d% s k( c
#if __VER < 11 // __SYS_PLAYER_DATA4 h9 g# P. F/ p# {9 b, D' |0 W
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
2 o" y3 M1 M* U" y m_aMember[i].m_szName[0] = '\0';
* D+ @$ h- r6 H#endif // __SYS_PLAYER_DATA
7 D0 g5 _! ]! Z }( ]# Y* `* g$ T, U5 P8 X) k
}
2 E4 {! A, _* ?! `1 f; J代码:
: `; ~$ H9 z& A$ S#ifdef __PARTY_FIND7 i' V3 K# } e) ^) z
CParty* CPartyMng::GetPartyFree()
1 X( ~. F7 ~, |{8 h# p$ ]% U4 X$ M/ {1 K8 M
CParty* pParty, *pPartyTmp = NULL;8 z( B0 N" @$ Q5 G
if( !m_2PartyPtr.begin()->second )9 B* w: U7 R0 o: u. b
return NULL;- x7 |2 r6 z, R
BOOL bRan = FALSE;
7 r, I8 d+ U# C; S5 v. _/ S2 U DWORD dwRand = 0;
0 U6 ~. ~4 `% r0 S' a6 {3 p& x if( m_2PartyPtr.end()->first >= 1 )9 m1 r, k7 r3 `9 ~. x
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );3 R0 r; S1 [% k) r
4 \) {, a) L: Z& X
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )5 u5 p. X% B$ X' I$ \. n
{7 j4 [, q, p6 P: L/ E
pParty = (CParty*)i->second;
# d# r/ b5 n; q" r6 Q" ^6 Y5 R% @8 | if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
: S5 s" d0 B3 L4 W7 u/ y {7 c/ `7 z6 o7 j, }
if( i->first > dwRand )0 p" z( t2 G/ K! `6 P
return pParty;
# e8 C/ m$ ^7 T# T: c else- K i( B1 l0 k
pPartyTmp = pParty;/ I6 A4 t3 i, T/ O) n+ c$ j1 X/ ?" K
}
! ^. k- I: F& s( ` }
$ s8 r5 L# V9 F7 w/ v2 S return pPartyTmp;$ f2 I A" w$ a" q6 V0 R
}! q9 I- J5 x( u( H1 ~" d: W, W
#endif //__PARTY_FIND
M9 R W A( P( e! w8 {* } |8 ?8 K' m' M
DPSrvr.cpp:7 _ d/ G/ l& A6 P* ~+ x
代码:! p# L k6 F8 i; \2 j
#ifdef __PARTY_FIND/ @0 w- T( q! u2 I+ a
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
+ _* j3 K2 ^, X, a: j{, C4 R7 d% h1 d T7 J, ?/ y
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );1 l: p0 G; P. Q' |1 y( H7 w
if( IsValidObj( pUser ) )+ l3 Q# f0 N) I
{0 K% X% v3 r/ s( ]% T% n0 E
u_long idLeader, idParty;- B* e6 V, l B& O) o, F1 z: e
BOOL bAllow;
7 t# q" N* L! z9 p3 H ar >> idLeader >> idParty >> bAllow;7 f3 f$ X& @5 V& V8 N+ L9 {
if( idLeader != pUser->m_idPlayer )
6 I3 n8 V5 B/ u( | return;
% l6 i& c5 ]" ^4 |% D& B; V" O) X CParty *pParty = g_PartyMng.GetParty( idParty );7 Z: c) C' r( k1 }
if( pParty && pParty->IsLeader( idLeader ) )
+ g6 L; y( u+ x pParty->m_bAllowEnter = bAllow;: l; G! i8 B: ~7 X
else2 U* t6 J: E! t( j; M
return;
7 H7 T- w& p0 l8 P+ R" f# G L/ d/ o6 M+ t
CUser *pMember;
# L( ~; p" b2 F, E$ v* u+ ] for( int i = 0; i < pParty->m_nSizeofMember; i++ )
+ A) g4 K2 D# A {
; ^7 \ B [- G: y' N8 V pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
$ X1 c* [0 b6 E6 X7 D if( IsValidObj( (CObj*)pMember ) )$ `- G, ]# J- p/ J j3 I
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );4 R4 N; p) o# Q3 V# v* e( W! d
}
$ G6 l7 K( T! u0 Z }
. L9 t( R/ t3 R1 i' g7 v}
( m( ]& s/ `7 q5 R4 g#endif //__PARTY_FIND
: }- j: F; \, W! A# H F4 N7 X/ d O1 ^& J+ K7 u" Q( s
代码:
" o4 H# t8 J1 y% g- O7 m9 N' @#ifdef __PARTY_FIND! t5 `. B0 y4 O4 z. z5 {
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );" |8 r8 `; s+ l0 F5 C
#endif //__PARTY_FIND% v6 t3 S" h, `" G4 ?
3 L! o: N* Q, y9 t( n
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
2 D; }! D* l% \6 B* @{$ o3 r9 i6 \2 q. ^
u_long uLeaderid, uMemberid;
3 e# |1 s% }2 R- O& e. \ BOOL bTroup;
% d! }6 V0 Q3 q* v0 f" R- f& L% q ar >> uLeaderid >> uMemberid;
$ G& ~5 f& C @( y% ~/ W1 p ar >> bTroup;
6 H+ \6 H: _3 o3 p$ y2 w! b7 I, U. D5 E+ H" [- |
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );; @* B; O) D* m
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
1 h1 O$ O5 X [% c6 H7 G( `#ifdef __PARTY_FIND
0 K$ \; O! V- j; n* S InviteParty( uLeaderid, uMemberid, bTroup, FALSE );) s9 t; r9 o5 {
#else
7 ?6 l* h+ a/ ^! a; v @8 |* u2 n) Z InviteParty( uLeaderid, uMemberid, bTroup );
* k# N; u% K( m/ A3 L#endif //__PARTY_FIND) I# k( y( p5 {6 ~4 |* m4 m
}+ m5 {) I% @8 [( P- F- }
8 ~; R+ o+ P( q) H: R代码:9 ?3 N7 P- F8 O# o- T# W3 c8 l
#ifdef __PARTY_FIND8 d* Q/ p6 U( t" r6 ?. C0 ]% m5 y
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
' W4 ?+ f7 }( U#else( `+ _' v( i% l5 Y/ m0 t; Z
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )* w* J( Y. Y% Y5 A" u; G7 G! Q( O
#endif //__PARTY_FIND$ c; h$ u$ v1 ^0 ~' j& E4 |" L* n
{" W; F5 u7 Z; I, E- H+ W& ^# @
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );; {) x/ p: d! O( S& b8 C
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
E- V/ A3 p7 j! I6 ?2 t" z2 B " @3 R& ]( w& |4 L) V
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )& Q6 P3 e" j# [6 u' Q
{
& H8 i% @! U0 _, J9 ~% L, f$ x& I if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
& h& l) X4 m- V5 M3 N7 I {. f2 U: H, g9 k
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
; P% D* @4 @* M5 n) I1 c {
' k2 o# y9 |/ w4 [3 P; v% V- L, A pLeaderUser->AddText("没有足够的权限。");8 M8 e, q3 D _. M+ h) ^1 H
pUser->AddText("没有足够的权限。");; e+ y. f& e1 M
return;; j) w4 d& H+ w1 [
}
( {/ v }, U; ?5 b }
1 `# [, E. g) T7 z( s // ???? ? ??? ?? ????.
7 E" e9 f2 {, \0 Z( ~$ c/ O7 R CWorld* pWorld = pUser->GetWorld();- j& s! G# u% j* b* r7 q! F2 X
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
1 Q! F+ K+ R3 \+ }0 J { : O# a! {3 g! `/ e* y* u# M
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
' ^" i: A. R& u/ H/ F) ?& ~ return;
. _8 F9 m% ^: U. o3 x- W }; [0 M, Q- e9 S
#if __VER >= 11 // __GUILD_COMBAT_1TO1
# t9 E) U3 j: R if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
2 ?( Y! `6 E6 n F+ N- K% d- V {
7 b+ j& h- ]6 W6 S pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
7 Z3 o& F6 y: [8 g return;
) T1 U, ]" Y2 a8 H }
3 _. k* ~' M& f6 ~0 V3 j' w( \#endif // __GUILD_COMBAT_1TO1) `4 L9 \% r! C6 C
) A3 H9 n! Q) l, C' ^
#if __VER >= 8 // 8? ?? 061226 ma
P/ W2 k( V4 x. i: k; u if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
0 P, g4 I+ D! E! Y& ? {
5 [7 T- W( h2 N6 W0 w/ ? return;
2 y* \- D, x! Y }
2 x8 B& X5 e) f8 B$ Q, `#endif // __VER >= 8 // 8? ?? 061226 ma
/ V' O' t+ ?1 } 4 @; M1 o* V4 f3 u. P
if( pLeaderUser->m_nDuel == 2 )# ]$ \# o+ T% g
{
+ w# a& ~( P2 Y9 _ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
( H* w% i+ @% s2 d8 s: X } / S+ d+ t) T: \7 ~6 h6 R
else
& d2 G" q) G q( g {
3 D& g2 f" s- A w if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???9 p5 v: g" ?1 X6 `5 H
{1 l- I" S* i1 a0 [1 j7 ~, s0 Y
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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else
4 c* y4 i! `5 b { p% Q5 M! q* S. u, M9 [9 ?
if( pUser->IsAttackMode() )
. l4 T; L3 ]# W* C- V pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );' h- F: z& t; \ D, i; y+ e
else. ?: l+ Y' ]7 l- D% M- G( r: u; _) V* M
#ifdef __PARTY_FIND
: D& }" _: P7 ~6 W. b% h' m pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );4 k! e8 O; N* f, R; B8 k$ `. _2 U
#else
* N* T+ _1 u8 i N2 w4 s$ r pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
0 q' \( S6 ]/ G2 L5 U! L0 f4 A#endif //__PARTY_FIND
" _+ e' J$ \4 I; [( D+ c ^ }# I0 `' Y% G f- I$ \0 m) \* U
}
. D! Q& t) T0 y2 g }# F# Z# y2 ^4 y. o. [1 Q6 [0 ~
else
3 W4 g6 k: _* O, G3 g/ q {
c+ C$ h8 u4 O+ T if( IsValidObj( pLeaderUser ) )4 y' q0 t4 ?9 U8 m
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
- u, R( }% h0 c. L( F. G- d3 A }
, ?8 X6 Q% `0 q0 J. B}5 w2 X' [$ T- S: y( u
. W2 n0 J0 A) W/ K& |9 lUser.cpp:, E$ i1 U1 `' A1 Q5 X7 V% K
代码:# U& l+ {( u" _" [5 k' L( B
#ifdef __PARTY_FIND
3 X; Y; W8 d# X9 }$ ovoid CUser::AddPartyAllowJoin( BOOL bAllow )
: Q* n9 c9 e6 B0 O9 D! w) `{
8 M a1 `( W" a6 v4 v6 ~ if( IsDelete() ) return;8 i) g5 R& W0 U
6 I2 I7 S! Z7 C8 W m_Snapshot.cb++;
X& K2 D h4 j: B! D m_Snapshot.ar << GetId();
- ?; [1 J% O0 L m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;) Q! F+ |; @! X+ N& L* U5 `4 [
m_Snapshot.ar << bAllow;7 y0 s- {% P3 f' B
}
8 l. g( | N# Z. y#endif //__PARTY_FIND% U: u% [: @1 L! S. y2 p) |
3 S [& k9 [' Q代码:
: ]' M: X: k p' z1 n#ifdef __PARTY_FIND5 V! l% E k5 q7 a
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )8 F! m! s: q" {0 Q8 q
#else9 J9 {1 i) p+ L' C7 T
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ). b! i9 w6 t+ h
#endif //__PARTY_FIND
# N# V3 [. b, p{
: k: ^& u1 j9 C2 d# F if( IsDelete() ) return;
) p, P$ @9 N; g4 V , x1 `' h L0 g: i
m_Snapshot.cb++;5 k0 M6 M5 z1 \
m_Snapshot.ar << GetId();
7 n4 M. |0 C8 b9 Y m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
3 d; q; ~3 ?0 I8 i+ x m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
. E5 _% }8 W. g. Y9 W m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();1 Z! C' x) I3 s% w: }
m_Snapshot.ar.WriteString( pLeader->m_szName );: ^! Q, n3 n, b: v4 l# k' L, z
m_Snapshot.ar << bTroup
* @2 T0 t/ k+ I/ S% s- {#ifdef __PARTY_FIND
0 _: q& {8 f, F << bPartyFind$ v) t+ q/ s) S" D7 Y) G* K
#endif //__PARTY_FIND! v7 K# K- _5 s: E8 y/ Z- ^ Q/ `
;, ~: t9 I* s( b. R6 D; {# h0 D1 U
* W+ R, q% v% n+ G2 }/ E& X( k
}3 {3 `4 M, {- W8 A% @/ g) Y
: `7 I: @# a' {. L0 v+ k
DPSrvr.h(公共范围PLS)
4 W$ L' g- T& j1 Z7 B7 G6 H代码:
6 W2 F9 a; p. m% e4 {' m#ifdef __PARTY_FIND+ A9 u% _+ _) ?6 A; h
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );- S8 x& O4 k8 ~
#else! z, s3 R& Q9 t X# ~
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
3 K9 x: n( k- p) g#endif //__PARTY_FIND
! f, E8 f& l4 m- ^. Q
2 V7 [# m3 G- X代码:
; ^7 _$ {% W1 _% p+ m#ifdef __PARTY_FIND% i* k) c9 d% @: c7 k: B
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( _/ }1 \% U3 I#endif //__PARTY_FIND: l7 Q& |/ ?6 r# D; S' y
8 o" D# `" [- p( y; ~User.h(以及):
5 o0 Q# t' w/ b5 e代码:! c0 x6 z% N g7 A- z
#ifdef __PARTY_FIND6 ^8 r$ ~3 `" w0 K( [
void AddPartyAllowJoin( BOOL bAllow );+ M* {6 Y; E4 Q
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );% Q- h7 F7 u" c& x; S
#else
U0 k, h- T0 u2 y I void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );0 K' ]- ?# E% j5 V9 h
#endif //__PARTY_FIND7 M; I, N0 V* \, h
! y; A6 G& b" E) ^party.h:
( ^/ @1 i0 T- i- @代码:
1 P9 C& {1 M% d; y: ]#ifdef __PARTY_FIND
1 I0 ]1 X( a! j4 [+ @- q BOOL m_bAllowEnter;* u- ]8 J% B8 q6 _9 `
#endif3 f4 |. z$ g, D7 o2 t
5 e& C5 n5 M i8 g) U) u) }
代码:# j: H2 N1 g8 T0 v) i
#ifdef __PARTY_FIND( Q( N8 @3 N% D
CParty* GetPartyFree();
9 x# Z! t) t; R+ F/ u$ J- l#endif
5 E9 T" [" z# x1 _1 q' O6 d; H: C7 v) p5 l5 e. ^2 j
WndParty.cpp:
1 v1 F5 i8 a9 D1 ZOnChildNotify:
) V. g0 w; N$ R代码:0 t* n7 z) Z7 @8 H% [, [1 u
#ifdef __PARTY_FIND+ y+ l/ M" g7 E4 B! @
else if( nID == WIDC_CHECK1 )
% x* }8 K1 T- ]! u {$ p7 Z: z9 F! ]
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ); O# |3 n+ Z4 [% _/ _8 B! Q
{- Q2 d/ f3 m" W/ ?
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& D: Q) a p+ D. p/ u g_Party.m_bAllowEnter = !chk->GetCheck();, r8 T% b9 M K! J, K5 b( n+ C
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
7 @ M6 }) J! _/ k: { }$ \1 Z; w |! v- W" E, i
}
* ]8 o. r; q$ ^9 A- n#endif //__PARTY_FIND6 D) r4 i2 T- }/ v; e
+ G# ?, `: F) g1 X
代码:! k$ c! G" ~+ x7 `
OnDraw中:$ J6 @) g( h: i% F. @2 y* j0 I
代码:4 v% D7 k; @, R8 J4 t
#ifdef __PARTY_FIND
% v( X, `6 L" i, z n CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 B4 V! i& l8 s. c; w3 h' w if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )3 o& p. @7 |( \. r0 k' @. ? s. m/ d: X
chk->EnableWindow( TRUE );& _, K: s9 K0 B/ Z H9 Y
else
* C/ t3 O; @9 f3 R$ o) t, f chk->EnableWindow( FALSE );
3 a5 P+ |' n8 _7 W chk->SetCheck( !g_Party.m_bAllowEnter );
& R, i" D: Z& G- ?; I/ M# u#endif
; R1 K3 K# Q; s, g, b! N3 a6 g; C2 q. n5 l
DPClient.h(public):1 I* K9 W6 B+ ~0 r+ |2 B
代码:
, p x6 ~' Y6 I#ifdef __PARTY_FIND$ o1 S1 H! U$ h* \
void OnPartyAllowJoin( CAr& ar );
9 f1 N( @3 O0 U0 x2 H4 B void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
) r$ u0 k2 Z U, v& E# O5 w#endif //__PARTY_FIND
2 m8 j# T3 h0 w6 d/ |
5 Z1 e' k2 E- _& O/ |/ ~2 L$ Q
/ [ [7 Z- c& t1 J! p4 _; T% {WERS hinbekommt没有,请让赫克的权利。
5 e& r/ @+ F' c不支持左右,所以难不...
0 {$ G+ Z' Q! X; `/ Z( q6 Z党k的Windows NT甚至编辑它自己。
) H+ j: W( j6 H `包也,因为我不erschreiben进一步如果我你的。 x% Z# I. r/ b1 g K" { O2 @
由于缺少Quantité k n个代码是什么升工程前。; h# D, N G W3 d! }2 ]/ p7 C
如果是这样的。请发表。) u" j8 \ X! m5 ?. z V3 c
到目前为止,Pumbaaa5 K% l1 p2 B# M. G- Q8 }
}0 }" F0 N2 s1 W
" l/ O4 c# J$ p" H& ?4 TMsgHdr.h7 h- {( G1 z& u
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863' B' C' N: ]. R
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243( A( O1 D& r6 Y0 `
9 M4 z3 V; I, I2 s. w
a' X3 I" E$ _0 i" } ~% x
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