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对于那些谁需要它 - 谷歌缓存FTW。 :' z \/ ?* E8 R5 @5 |
如果我鼓掌纯粹是我复制错误时,D
* N6 g$ |: y* j6 a, u# a5 y积分当然Pumbaaa。7 U, {7 T1 n" x- |- `. U k
- U% N# v5 `: ~- |
FuncTextCmd.cpp:
# g# j ^+ p! @- h$ U9 F
0 `' q0 \$ r9 S* L9 O, ^. K代码:3 B( H6 B4 y- i; h" ]
#ifdef __PARTY_FIND
* y8 n) D) {: P% X% B4 p2 ~BOOL TextCmd_getparty( CScanner& scanner )
|' i% M: W: {! T8 `{
( N3 Z8 B( A$ V O) V/ [6 w8 [+ ^#ifdef __WORLDSERVER% k( ]# Y8 p! n) `: o
CUser *pUser = (CUser*)scanner.dwValue;
v* ]# H3 g8 s$ a7 i. [ if( pUser->m_idparty > 0 )
b8 r! M j4 x. m4 c {8 V" L2 a2 P7 c
pUser->AddText( "你已经加入一个公会。" );
6 ~1 e8 [: x4 A- W6 h4 r* p return TRUE;/ H8 M, f+ }9 b. W. D
}* Q/ k8 z7 P6 t+ M& v0 [) q
CParty *pParty;
6 v$ I g6 y; R2 B: l pParty = g_PartyMng.GetPartyFree();
1 K) l& M) ]" G+ E3 c9 \+ t# }8 e if( pParty )
' X# ~/ ]- N7 g, N {- u, k {
, a# Z/ N [6 y5 Q4 l g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
: V4 y! _" L% f* J2 h, I- D9 _ }else
- ~5 x. ]+ t! w8 ]; G# h {
5 B. y. Q$ E+ _ pUser->AddText( "抱歉,这里没有任何一个公会。" );
2 [2 y( ^$ O- X+ `6 n, ^* F5 Q' e }
" E/ t3 a+ n$ Z#endif( b/ c, F/ O3 z$ v# c
return TRUE;# W4 M, Z1 D! p( o
}8 }5 N! Z8 E3 ~
#endif //__PARTY_FIND5 P& r3 G5 F: r) w2 m7 H) l
* z( C: C; Q3 O- t i4 k; Y
代码:3 F5 c Q) Q$ h" p# j7 Y
BOOL TextCmd_PartyInvite( CScanner& scanner )
6 g& b1 G x. _7 B' b{
8 a) B" I- I q3 B#ifdef __WORLDSERVER
! M! q( s3 i q5 ]. h0 L# J4 z CUser* pUser = (CUser*)scanner.dwValue;
+ o% s& t! Z0 F, Z& e MoverProp* pMoverProp = NULL;& C2 e3 i: S- n/ \) A a
scanner.GetToken();5 E" S! y' X* l4 \- T. T
#if __VER >= 11 // __SYS_PLAYER_DATA( S! e7 Q7 Q) P
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );& o" X' Z; \5 W/ [/ U' k
#else // __SYS_PLAYER_DATA6 l9 f% ?0 J% t6 d1 Q% b
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
2 z. Z$ k: `! j#endif // __SYS_PLAYER_DATA
6 ?5 L$ u! t2 r% F, _6 c8 N if( 0 < uidPlayer )
) a* J/ K1 Y& m {
6 [; n' R& T8 @& |: P, G# k$ g0 V CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
; e- G1 X5 L Z6 O if( IsValidObj( pUser2 ) )# ~( c7 z2 g8 v! Z& {
#ifdef __PARTY_FIND- a u' |% L7 U, R
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );) l& n8 p! p9 `: F' Q8 q8 P5 T! n& H
#else
# t9 A0 T, C! y% f# p$ w9 [- | g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
9 L+ t& O5 B9 g4 t' F#endif //__PARTY_FIND
+ p) t {! {; N+ H. ^, v else* G5 A7 u1 c* y x
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
" d4 _! U$ d+ q( L- t |6 B }
/ C9 Z# w, c, u# }0 f- I/ M else
G5 O# c2 ?0 N, g {
. { V; O. t5 k$ c pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token ); L8 D, l% p9 `) ?8 V4 A1 R
}) K% K: R9 k3 Y4 ^6 B6 P$ b5 F1 `
#endif // __WORLDSERVER6 N* b9 @. A" J4 Z! T) n
1 a- L7 m4 { l2 |: `
return TRUE;
& ^, y8 F! c+ g6 O}
8 }" ^$ U- Q# t0 g L
5 q8 s0 g0 ]2 s6 `$ U. j代码:" M% { ~! g# I
#ifdef __PARTY_FIND
: d; Y8 Q* g' o$ K$ r ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
: M+ B' Q" x0 z* q$ t& M4 N- K#endif //__PARTY_FIND
3 N" ]$ b; G; R4 F, X: kDPClient.cpp;
0 `0 T( `1 A7 n9 HCode:
; f" g( M# O3 k5 ?- Q5 dvoid CDPClient::OnPartyRequest( CAr & ar )1 U; x* o! C% e" O) U8 t$ T
{; M- j3 S/ u* W) [% J
u_long uLeader, uMember;
6 a* H4 a* m( b5 l! K% S2 L; R$ b1 l0 a& Q2 ?# t
BOOL bTroup# A6 A4 {8 N) F6 K* B W: O$ |. a
#ifdef __PARTY_FIND: U; J8 G$ J; |( v: A9 G8 _* p3 ]. [
, bPartyFind
0 \$ a- k; C+ T( }7 k* R7 |#endif// __PARTY_FIND
$ ~) y; T& u# _# y ;! }* \+ Q2 H% K( S
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;- R7 p8 Y' a" t! t% B
BYTE byLeaderSex, byMemberSex;
! k4 g% N" E4 }) e. p char szLeaderName[MAX_PLAYER] = {0,};
" n3 T' N: @* |" a i ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;9 ~: l; c7 K% F
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;+ i* u- f6 E& u4 N3 p
ar.ReadString( szLeaderName, MAX_PLAYER );) I( a( s( f, j1 r, ~+ K7 r
ar >> bTroup/ E8 L) s& M3 ~4 l& X$ U, a
#ifdef __PARTY_FIND
1 `. [6 x1 Q; n! Z: i3 |6 o >> bPartyFind
/ M6 r0 G6 w! X: y#endif //__PARTY_FIND
O* W- ^2 [- g1 ?; P ;2 Y9 O1 A8 P2 [: X$ Z3 f, ~
2 Q& e+ e' X- S1 P
if( g_Option.m_bParty == FALSE )! c6 E5 f# X+ X! H
{) G+ C1 m) u4 J# F) |+ m
SendPartyMemberCancle( uLeader, uMember, 3 );
2 {* V+ ~* v8 i h, ` return;3 z! i& k+ d# `0 Q! \
}$ L& S E5 ~9 `6 l6 ]
, w! C) n+ Z. ?4 D T
#ifdef __S_SERVER_UNIFY: I" s( X0 `* R0 X
if( g_WndMng.m_bAllAction == FALSE ), V( o9 r/ ?/ p
return;
1 g: h% y/ ~9 u1 y& z `#endif // __S_SERVER_UNIFY
# j h, E: ?! |
. d5 p# H' i) _ CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
1 i& L9 L/ p$ A& r T. p 4 y; z. }. g( F6 V$ r( F3 T3 @
if( pWndBaseBuf )
* V! `4 L# v8 A6 \0 c: q* m# K {
5 E Q3 N7 \' z Y1 o SendBlock( 7, g_pPlayer->GetName(), szLeaderName ); f$ M# E+ O) ?# E
return;
2 c$ K1 d: _/ }4 j9 T3 u }5 N, o+ [) \8 b J! q. h7 m9 p
#ifdef __PARTY_FIND
1 }, P3 i0 S9 _: n( v if( bPartyFind ). E. s. X M G* B, ^/ M* h
{8 T/ }( n+ z+ r$ u2 s" Z# }; x3 X
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
) K6 Y% p4 L5 W }else a# R J+ d; O
{
/ m% L! K! x _7 L1 A g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
4 G( i/ M$ X9 J5 f) M! v" x g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );1 h: D% o7 u7 n. t. J
g_WndMng.m_pWndPartyConfirm->Initialize();
4 O( a3 G- h* p* \ }
6 {; B9 E$ l% U* B#else3 E( e, p3 [8 V0 X5 `" L
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;& p$ |( D4 K( [7 \9 H) g/ }0 Q
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' M4 d: T: H8 v5 G5 K9 Z g_WndMng.m_pWndPartyConfirm->Initialize();6 v0 _5 @7 ?( Q" z3 M/ f$ d
#endif //__PARTY_FIND3 G$ L) m: g( [/ b
}
, H; T: o9 C1 _, ~2 e3 `: W
( p! ^ s! n: r! r* P5 Y代码:
; M6 z1 A" X$ e k" q- @$ m; A1 z#ifdef __PARTY_FIND& J2 S( |) s9 e4 ~, A" c. `" d
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
1 L u7 n' Q- J! v0 D# `' A{/ g$ Q( H* f4 R; n' ^) j/ K
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );# `0 z# l/ `5 i; Z" f
ar << idLeader << idParty << bAllow;
- J- h3 d+ S1 g o SEND( ar, this, DPID_SERVERPLAYER );
, f. A" Y- ^; P2 X
! z- ]9 ]* M9 s/ \! g}5 K' j+ ]& Z, _( Q& L* m( c
void CDPClient::OnPartyAllowJoin( CAr & ar )
1 h: E* a5 _' t: H{
" s' U' A' q1 \& n+ q ar >> g_Party.m_bAllowEnter;7 Q+ r1 R' ^1 j4 w: }
}, Y t; w- I; L
#endif //__PARTY_FIND9 {+ G9 ], b/ A _$ ~
Code:
- [( g5 x+ v! X k. S#ifdef __PARTY_FIND
5 z! W% f8 z+ M/ C- c" @; ~7 ^ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
& T: U, p$ A) w! H( d: w K0 Y. V6 Y#endif& B: e3 P0 P$ X- T/ I. J. L6 _
5 J! g2 V5 t0 Qparty.cpp:
+ m7 ?# `5 l8 H- U+ g代码:
) B- {3 A2 H' o; cCParty::CParty()
- T, z0 w6 u' ]{( P. G' Y( L7 d1 m" O/ u8 S* L
m_uPartyId = 0;; b* ~: @* u/ }1 Z+ f6 C, p0 ~5 h7 O
m_nSizeofMember = 0;4 v' x- S/ j+ Y. j: |# P
memset( m_sParty, 0, sizeof(m_sParty) );. q, A- |! k" V6 u
m_nLevel = 1;
$ b, w4 V7 {& y" g m_nExp = m_nPoint = 0;
6 l v( {5 H5 \+ E m_nTroupsShareExp = m_nTroupeShareItem = 0;% u9 ]4 h" Z; h5 [( [, [
m_nKindTroup = 0; // ????
1 X% }4 I5 { U) \( M) z m_nReferens = 0;4 G' M8 P& P3 H* d- `/ ]( Y/ X- O
m_nGetItemPlayerId = 0;' |6 |" k& J6 R
#ifdef __PARTY_FIND
0 t {) H$ @! q- o# b+ A* A( s m_bAllowEnter = TRUE;" ^/ u! R/ j0 P7 q4 X* \* z9 e. y
#endif //__PARTY_FIND3 _+ M% B9 _. J5 V
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )! x, ?3 G2 w. ~4 W' t
{
+ I6 E6 ]9 W4 @5 h, ]7 Z m_nModeTime[i] = 0;
0 u( U% B' z* m( I }
7 O* Q; j: p) L$ A; C m_idDuelParty = 0;
* x3 R3 Q$ l. X( H9 e$ r, Z#ifdef __WORLDSERVER
8 A: A+ Y4 _( _6 [6 s2 k m_dwWorldId = 0;" L9 |$ j6 ~6 f3 y; D# S
#endif // __WORLDSERVER4 U- ~: [. M3 x( l* Z
}
0 v' w" }' N$ ^( o0 u代码:
w0 Z+ r9 O" T* r J* h, [4 u$ h" d2 ^void CParty::InitParty()
5 Q" h( j8 D) w8 ^# `3 U{2 D5 Z7 F* W/ x+ h5 K7 W) ?
m_uPartyId = 0;
' T. B( g" n* `% H P m_nSizeofMember = 0;( b6 c% C6 {/ B
memset( m_sParty, 0, sizeof(m_sParty) );
7 L$ J% K, l' i4 D) Q ~/ _! C9 | m_nLevel = 1;, d: v; ~/ k. e; P1 s) h2 Y
m_nExp = m_nPoint = 0;
. V! N! p, e. A0 M' J) U; y m_nTroupsShareExp = m_nTroupeShareItem = 0;
/ l2 E* |3 \8 r( t, B m_nKindTroup = 0; // ????
8 J7 [0 C; f+ k+ b( d3 I m_nReferens = 0; $ |2 E' Z0 Y, Y6 m) V3 q
#ifdef __PARTY_FIND9 Q! Z% {7 H+ M$ j, _
m_bAllowEnter = TRUE;/ D- D8 H% ^7 L8 a
#endif //__PARTY_FIND
" P% S6 J+ Q8 T- v for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
/ s5 j; K1 R/ O6 g ^$ L- ~ {, r, r* \7 V3 W) I
m_aMember[i].m_uPlayerId = 0;' l0 G8 x1 J" e9 N7 ~' P- h
m_aMember[i].m_tTime = CTime::GetCurrentTime();3 D K L, @6 z" m- D
m_aMember[i].m_bRemove = FALSE;
1 f& c& k# t1 y% i K9 v+ `& b3 [#if __VER < 11 // __SYS_PLAYER_DATA
* u7 ]; F+ W" I' f m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;* [) A1 h: q/ g& `+ P/ H
m_aMember[i].m_szName[0] = '\0';
) c4 v# K |7 s- F5 [7 U#endif // __SYS_PLAYER_DATA1 I& H N. E9 n R* z& w- D
}8 p, I& R3 J% G* h4 m1 [
}
1 ]: J$ t; q& E. D( i) g; G代码:
( n& x" D9 O; [& D H) K#ifdef __PARTY_FIND" E) Y( o1 U3 |: V; m
CParty* CPartyMng::GetPartyFree()( `2 z: ^& r/ A) X0 M
{0 M* I& ^8 R, b- L' ]+ M
CParty* pParty, *pPartyTmp = NULL;
' A( i, s/ m' a if( !m_2PartyPtr.begin()->second )* Y( S* H6 N0 z6 R
return NULL;& z$ S: ~; c: r' L) E- k
BOOL bRan = FALSE;6 Y8 g5 l. L4 g. x" h
DWORD dwRand = 0;. |; C* W( ?4 @
if( m_2PartyPtr.end()->first >= 1 )/ ~' F& X# M$ W
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );- ]( l, d2 ^! b" M8 n( i9 j
7 l( \! B6 S; _7 o3 y- Q$ G6 A0 d for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )- k" z( l! @. @0 |. d# |
{8 I5 P8 o' c/ c% X" i$ }
pParty = (CParty*)i->second;/ s' y1 f# m+ }
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
2 g7 H5 |. C J, v& c {
4 r5 b, v& g* i8 w. _& \ if( i->first > dwRand )4 V( |' c/ Z! x5 @
return pParty;: ?; t: W8 d2 {1 T' k
else6 ^" \* h2 \) d1 |
pPartyTmp = pParty;' y h/ g, ~4 V% W! D- p) Z
}8 K& @) F8 W0 U, ?" I
}
9 g( w- ]: b+ Y5 p2 j2 q return pPartyTmp;3 r; a) t) h7 L7 `7 u
}
: c6 R* {( z3 ~#endif //__PARTY_FIND
9 R6 _* C' B' N& J, E1 f& |& E' v; B, f- T: p/ m3 ?' z6 C
DPSrvr.cpp:
# X% [* _: J$ T" r代码:
! h: q" }2 H4 W6 C* B* K' v, a3 Q#ifdef __PARTY_FIND
1 J( ]5 v6 Z; A3 {' a% ~void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )9 E2 l( n; u+ D
{- S) f" i; e. @- ], }, F Q+ H
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
6 X X! B2 _# t2 d if( IsValidObj( pUser ) )
) o. g" X2 T- F {' z$ ?) `# z0 n0 P/ F( z8 l9 J7 X
u_long idLeader, idParty;
& g# h M$ M& ^- h: y BOOL bAllow;" R" z" c. |, Y2 {/ j8 {- ~
ar >> idLeader >> idParty >> bAllow;
7 D5 a6 n. l& [: I1 r: v if( idLeader != pUser->m_idPlayer )
( N( n9 w' [% r8 c. a) { return; K' i* L# b8 v& n- c6 u' X' l0 L
CParty *pParty = g_PartyMng.GetParty( idParty );
" @' W3 f1 L5 N8 u" Z; H( M2 F0 f if( pParty && pParty->IsLeader( idLeader ) )
( K1 m7 C8 \ ~9 A pParty->m_bAllowEnter = bAllow;( b1 A0 @2 H# S I9 l+ J
else
1 H( i9 w+ ^/ {0 f0 [4 `, [ return;
& Q2 O8 m' B7 b) C& ]1 ^8 _/ e9 f1 i( D4 |- O
CUser *pMember;
0 K! J' n2 N% e for( int i = 0; i < pParty->m_nSizeofMember; i++ )$ [; A, R- c, Q2 L9 C/ x
{: Y. \( |, _( [/ H9 E7 @% w, u
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
3 _/ e$ t6 Q$ f3 o& ?" g if( IsValidObj( (CObj*)pMember ) )" M1 v3 m# o8 O- h- c$ r" g
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );# {+ L% w: [4 G4 I n
}
3 o5 P# _0 Z6 h3 ]8 O7 r" l8 g }
$ h6 h* d2 S! X* [* ]4 V9 j}
! i! T& r% i* G$ S#endif //__PARTY_FIND
+ [6 d" J; s; M( k1 X: Z6 ]6 K6 q- ?
代码:
6 ~. `5 W( h/ y* O! I4 n' v) Y6 w#ifdef __PARTY_FIND2 a% m7 O$ u/ K) q7 p; o
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );2 @. T( A# b) M
#endif //__PARTY_FIND
7 z% T6 B! f8 `$ T6 h/ G) i0 B% o# N* o8 q$ j: e9 ]& @" n. M
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
: i6 ?/ z* g$ c{
0 N, ?1 m0 @+ x% Z u_long uLeaderid, uMemberid;. ^. s8 F, D* g
BOOL bTroup;
4 X. T! z+ W3 ` ar >> uLeaderid >> uMemberid;( n) F {+ A$ |) D; \+ Q$ K
ar >> bTroup;7 s1 h' y% D' B) r
* o6 W+ r' }& Z CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( t/ h2 c7 N( f* w, c6 Z if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
$ [3 P! x( Q/ u; R( d7 m5 \#ifdef __PARTY_FIND
3 l2 p( @7 [- C6 ~ InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
$ q% y! g$ t8 Q! i1 s#else) H6 h/ p( I( v4 F" v; t9 f
InviteParty( uLeaderid, uMemberid, bTroup );0 @3 |$ o. n E/ l7 I% ?- Z
#endif //__PARTY_FIND7 E+ y. Y8 A7 ~
}
! N6 x2 f8 O6 h1 `8 l
5 |# U& G% X8 F代码:
0 i0 C+ P* p1 H( R" }6 B#ifdef __PARTY_FIND
/ b$ H( s, e/ e$ L; E I% gvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
9 u# ?8 ?( {8 W4 H#else
: `1 n/ Q) T9 Z3 E, fvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )4 ^ r$ r% K7 F% w
#endif //__PARTY_FIND* M8 J/ u1 {: h4 w# w" f' K
{3 F; L U {) y. b6 i
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
+ r) [0 C0 }/ r/ H CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );- _4 r# \# S7 S* c. g" p. R
( z% Q* x( u* F% J/ z8 i3 p+ r
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )! o' U$ A* {1 W+ _
{
: s! o/ ~ _) } D/ N' v if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
: H/ i+ L2 h4 p3 P/ k8 ]8 g {
2 ]3 C/ L* N ~# P1 ^ if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
% G, J9 y Y, }- K9 s) ^ {
: b" y. j$ D$ @' l# s3 w* f3 y N pLeaderUser->AddText("没有足够的权限。");6 x8 J0 t+ {/ V+ U J1 m" p
pUser->AddText("没有足够的权限。");* d, w6 z+ x( s; b F2 \3 r
return;
- G8 _ D: D; R; G }; v" t3 V. H+ E9 V' J* V$ w
}' u/ S; p/ N$ v' @+ c/ q
// ???? ? ??? ?? ????.
- N1 g2 D* E! b- h5 @9 V0 { CWorld* pWorld = pUser->GetWorld();
" L* ]% @6 A, k s' c& a4 @$ m if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )0 O" Y' q! o4 Q) b! X/ a
{ : g: T. Q8 C; v4 ?( Z A
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
" d+ R0 ]# {% m/ | return;
: x. }/ A( t5 H) U9 o }
4 E6 q- J- q2 ?5 C/ Q3 V#if __VER >= 11 // __GUILD_COMBAT_1TO1
; W. s ]: Q$ A x7 h- a( _ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )/ x4 Z( g5 F1 s6 ]' E V }
{
5 u' Z) { M1 |& r0 c- u pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );4 F) b/ a3 I0 A Q
return;
& e M& {8 \/ U! b: B }$ H) H& Z6 ]5 {3 I
#endif // __GUILD_COMBAT_1TO1
8 @! g! Y! O& H+ ^( P
* N( e/ t& t' w( a. g! x: Z: g#if __VER >= 8 // 8? ?? 061226 ma, c% U4 N/ ?3 h4 N" g& w! V0 `
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ): g, g8 J5 V+ f' v4 V5 E8 Y: `
{
% Y' y( p6 z( T; I/ A return;9 a, A7 P, A) R8 m* S: f
}. v9 n: Z* _/ g) A0 @0 X3 B
#endif // __VER >= 8 // 8? ?? 061226 ma
" `1 x2 V% h0 D/ J 7 p1 O3 E( w, G! q9 v
if( pLeaderUser->m_nDuel == 2 ): {* w8 I- h( A5 C8 W# c! _! u) g
{
" j5 f* T9 m. P A" c pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
2 ^ X# u) |5 M$ D7 Z# @ }
+ c0 M/ s. Y. J: } else$ j: E, P: ^4 p
{0 e6 l! u0 a* [ I- Y
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
+ n$ b1 I& D# h1 x8 z {# l' h9 m8 g) M* k! ?. p% N
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
+ v0 t* U7 W9 O0 L }
! ^$ V1 @- I# J. v, T# t7 J7 Y else0 {. q' j2 |! k6 D) F
{
- V0 b9 b6 ?$ X7 o if( pUser->IsAttackMode() )
% n. ~+ ^/ H$ g" {/ U; |3 n L pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
: {1 q, f( z$ m6 q. }% d' Q! g" x else
( l1 C9 y- H9 J6 X$ j- j#ifdef __PARTY_FIND& k0 A+ o9 I8 F. S
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
# U" m s/ q! [0 Y" t$ D#else
# W3 I6 |6 o7 s3 Z0 Y6 j pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );* Y0 q: m6 ~& ^
#endif //__PARTY_FIND
6 y6 e$ N4 S; o- U" A) C6 S% O: z* d }
/ l8 C z) U% J2 g; D! n# T) @ }
; o) I3 M1 m C }9 Z! t0 r4 @: {- {2 c8 t
else8 X$ B: x6 v" [$ e r- l7 G
{5 s* I5 b8 K+ b' s2 ~
if( IsValidObj( pLeaderUser ) )
2 \0 K" I/ ?. M" M8 ]3 T: ^$ } pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
# J0 u8 f/ n, L3 |* l- e& h. }+ b* M- Q }, [% N: X. m% H; f
}( G3 M6 \) P9 ?% X. H0 q
" {! l8 D, g+ F5 LUser.cpp:# }# \/ W: l; v, v
代码:
+ d3 o' g; {+ F1 W; }% g! M#ifdef __PARTY_FIND- S. c# Q6 R5 K: }
void CUser::AddPartyAllowJoin( BOOL bAllow )
2 G7 n$ T, K- R; ^$ n9 j9 o: A9 m{6 a- D2 K8 F( Q2 ?' R/ X7 J2 t6 n
if( IsDelete() ) return;8 O3 l" R) F i1 u
' [6 |5 L# c! N m_Snapshot.cb++;+ d7 o( E2 b3 ~( F' x' a
m_Snapshot.ar << GetId();
9 m7 Z2 N7 T+ n/ Z3 q6 }% N' g+ h m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;- h+ f# \% q. z9 ?: s
m_Snapshot.ar << bAllow;
6 A: X; ~+ o* F G! h G}
6 C6 [5 d# Z) s4 }# B& j; `- q#endif //__PARTY_FIND
% r2 P0 C/ B _4 P7 B4 n2 C, \0 N/ |# u( M6 g; G6 j* e
代码:
+ A4 V7 q5 J1 x* D#ifdef __PARTY_FIND
% w* J Q6 q% `. Jvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
) J3 [# @& p7 B9 n, ~) ~+ Y8 I#else0 q% g2 l H' p( S
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
3 d" J- ]( ]. Z/ B8 H0 z% C. l- b: c2 Z#endif //__PARTY_FIND
: _8 z- R. _% {; F: z, R g, U{, l# U+ q* d* j: g, v/ s' _4 ^
if( IsDelete() ) return;& J- b# @5 u! R! S: p! Z
$ V. K* h0 H3 S0 H7 ]0 {0 n m_Snapshot.cb++;
9 X; h, R2 K( E" h: } m_Snapshot.ar << GetId();
6 V* N T- j' G# ~; ~& F3 R* b. k m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;" R" ^6 f4 G+ B) T% h$ y1 k" [
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();" H( }- p7 c+ k; j' K5 O" G
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
/ g7 J" L$ F8 n4 e* z- R m_Snapshot.ar.WriteString( pLeader->m_szName );, O7 ]! Q' g0 h3 {5 i) ?9 {( U% A
m_Snapshot.ar << bTroup9 `' j+ v5 R2 Z& j
#ifdef __PARTY_FIND
; C& i* b1 C! Z8 _* P r << bPartyFind
( y ^2 P4 m! W$ V5 s& `- n#endif //__PARTY_FIND2 T# {" u: J7 e4 [$ \2 R
;9 y7 u+ s. c# p7 j- ^( o- m
$ q6 Z% i/ s* B+ H X& c}
4 |0 I% ]" J/ f" ?# {6 S: v
! C o& Y4 K( S( n& EDPSrvr.h(公共范围PLS)3 x0 D+ [* d8 E4 `/ f* i# M
代码:' P- }. n- ]& Z, H* S6 m E5 X
#ifdef __PARTY_FIND' V0 W/ K2 i T
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
. V, j- z( f, l#else
! q% y+ S% |; J9 A/ r0 Y7 G void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
, M6 U- K1 M; N" K#endif //__PARTY_FIND) t, N3 X8 j/ v+ l, x0 g2 i
/ [4 @! `! d8 L/ m, g" V; S代码:
" }+ k- r4 b B3 t#ifdef __PARTY_FIND) q; l3 ?( b( W3 F4 w; g- O
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
* Q8 m0 e7 u2 ?7 G8 e6 [ \6 n#endif //__PARTY_FIND
2 r! z3 @ y; e8 |0 D8 P/ [3 {+ ?& }" ^. {" I' G: q* ^+ e
User.h(以及):
4 \/ q9 q% B9 q8 U, c代码:" O- j6 q& s! Q/ m$ J8 P
#ifdef __PARTY_FIND& }1 t( Q+ _& u# F* |6 L" m5 |
void AddPartyAllowJoin( BOOL bAllow );
. a0 A$ q3 e: u5 X ^$ u void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );* X% P b `6 y# ]
#else$ y6 l. q, O! T
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
3 V# \( E; v" |4 Z% V% l#endif //__PARTY_FIND2 L- S& w9 d1 F. B* G/ R
0 C3 \2 Z( h7 T9 G Q+ e: aparty.h:
. r1 e5 n2 ?& Q" a" r3 T; v$ X代码:
1 h: q/ Y8 Y- m3 [' A#ifdef __PARTY_FIND
8 Z4 {5 t' T0 m2 s6 M: B BOOL m_bAllowEnter;, C& r; R# [& D5 ]2 b
#endif
) ~8 z9 }1 @+ A7 f
# F3 v8 Z1 r% P ?代码:. N6 C" Z+ l1 r
#ifdef __PARTY_FIND
: ?5 @2 v! R ?% g CParty* GetPartyFree();
$ x! [- ]2 L8 y; T r; x8 L, v1 n#endif6 C- Z6 Y* y) q% m5 E$ O3 f
( e3 Q9 B5 x& O7 e. R: ~$ o" F* E* u* ~
WndParty.cpp:
) Y" b' z1 V9 ?$ O0 _) n6 VOnChildNotify:
/ ^- L9 B% Q6 w; `; P' v: H代码:
6 ^$ @! F2 N. U$ S#ifdef __PARTY_FIND! {* g: S3 K9 D: ?/ y: l+ b& J
else if( nID == WIDC_CHECK1 )& V- k1 V( w* l- [
{6 X+ e' e0 q! g4 @9 ~$ |4 {% o* D4 N
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )/ C) b* w) y0 F
{! [& G8 \2 {( Z9 v
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );0 Q' m! Y4 `. }! O2 E
g_Party.m_bAllowEnter = !chk->GetCheck();
, V: X/ b9 P# A% W g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
. U7 P! z& S. G. H' M' Z }, `4 |- F* P% K* ?- @1 s
} L; Y! ?$ p& |) e" U* ^ T" o
#endif //__PARTY_FIND
* v \, {& K$ |3 G5 a( q5 L; ^: j: g: ^6 u- e5 Q
代码:
, x; }' y) @& _% {4 FOnDraw中:
1 Y0 s9 T+ m& M. A( c: Y代码:0 }5 K/ M8 x# d; ]4 j) w9 x& D6 B
#ifdef __PARTY_FIND- V, t, e5 S% A5 h% F) d* o
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
/ D1 y3 i! M2 o I. s if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
0 f4 p- D4 R. j* D) j" U0 { chk->EnableWindow( TRUE ); V5 x u; o, ^. h
else
1 O" n# M$ Q) x1 c# n% h chk->EnableWindow( FALSE ); Y% o% D6 Y) `4 c4 c( L
chk->SetCheck( !g_Party.m_bAllowEnter );
$ @, L8 n; c. I* ?& i( T#endif. ]+ M2 u! P1 X0 I' F
% [' A/ g& q2 R8 H' oDPClient.h(public):
1 {8 \0 n$ r& ]' U: H* X代码:! n6 `4 ]+ X: g C2 s
#ifdef __PARTY_FIND& ]$ g4 B+ y2 B ]- N8 G
void OnPartyAllowJoin( CAr& ar );
4 g: T- E* K1 B& [ void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );" W) b4 z6 S: |* ]2 Z
#endif //__PARTY_FIND! y* Q5 |9 n9 u" W# \
* Y9 {0 Q1 V. t- O2 Y* k& j
( e$ [" g( a6 S1 h8 o( FWERS hinbekommt没有,请让赫克的权利。
: \6 R, b h; t- f" S& ^% R( ^不支持左右,所以难不...
3 d: T" \! B0 d& @+ ?, p" m党k的Windows NT甚至编辑它自己。; r- }& c) r: ?) @6 r. H( c. X9 S
包也,因为我不erschreiben进一步如果我你的。
3 U. f9 D, b" c2 \$ R由于缺少Quantité k n个代码是什么升工程前。
: J3 e/ Z+ M* `* X如果是这样的。请发表。
, x. B, _5 }' C到目前为止,Pumbaaa* ~! B: h6 I2 t# O# e
; c& R+ k: B6 @4 q O/ B
/ v# F: I6 ^/ h+ |4 c3 @+ f* lMsgHdr.h
9 i6 y( h/ _! d" v#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863 a' X- B& p$ b6 i/ E T
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002438 O- c$ T' L2 t" F
! G7 ^7 o" k: B/ ^4 ^: W; \1 \* x8 G1 v
( k$ o# D3 y; W |
|