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|
对于那些谁需要它 - 谷歌缓存FTW。 :+ j( _/ n4 H# w6 r3 K" S7 J- I
如果我鼓掌纯粹是我复制错误时,D( T* S" H# k0 ^- M" \6 Q' y
积分当然Pumbaaa。
5 \& T* N) s$ W) S1 c8 ~2 h4 E
+ {0 J# Q, X9 l& \FuncTextCmd.cpp:
/ L% M# A( c2 F& z" i
3 X/ Z* k; I% v% W& C5 c( t代码:9 D& ^8 L) z! ]8 D9 `
#ifdef __PARTY_FIND2 ] O' G0 H8 E3 \- B8 p
BOOL TextCmd_getparty( CScanner& scanner )3 y9 h( I' G2 q9 `6 X
{
$ b' b- p. m/ E; j, m- L#ifdef __WORLDSERVER" U5 C9 w: W' c
CUser *pUser = (CUser*)scanner.dwValue;
2 N& c h% G' {6 z- k0 h if( pUser->m_idparty > 0 )( B" t) v! b7 M0 I4 _
{
" V. K' c9 O r7 d pUser->AddText( "你已经加入一个公会。" );
6 _- x+ s' a% v G$ D- V2 M J return TRUE;
7 u$ y' r: x! o. s; _3 l, F) ~% T }/ k! F4 U+ T! O' `- l/ ^2 B: ?8 u8 _' ^
CParty *pParty;
# C$ b' o M# I% j pParty = g_PartyMng.GetPartyFree();" j! [3 A: e3 [( E* s& [2 ?+ C1 Z
if( pParty )4 U+ Y- H' |1 y; v. l
{0 B& o8 s" ^$ B- b, K
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
; C. m! g3 m b8 ]; L* N6 f% }- o% W }else1 ]/ t+ t1 z. w( w5 a
{
0 R4 o8 o- u& f h1 ~. C pUser->AddText( "抱歉,这里没有任何一个公会。" );3 T9 N+ O, c' r0 e8 @
}8 W2 h- v" A& ], I
#endif" `( O6 K. m+ `" u
return TRUE;
1 g u6 j& T b! Z}1 `6 @# A2 ^9 ~+ p9 Q& B% n8 M+ @; g+ @
#endif //__PARTY_FIND
$ O7 M! ~ E5 \1 E1 e0 j$ v/ l- k
代码:+ x( g" t, a! B7 i# F
BOOL TextCmd_PartyInvite( CScanner& scanner ): g9 m+ ^' S" X6 D, v2 h
{
$ Y- u. @' f: H t#ifdef __WORLDSERVER
, \6 q6 ~+ P" A$ F( W9 v CUser* pUser = (CUser*)scanner.dwValue;/ C6 C% N" p/ A3 }1 f
MoverProp* pMoverProp = NULL;! u6 R; c- y" [. H, V8 N
scanner.GetToken();
5 f* T3 X4 l0 m, ^#if __VER >= 11 // __SYS_PLAYER_DATA
8 T, c9 N) G3 R) t& I* _ u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
' m; P/ E0 W7 Q' m% s2 V) G#else // __SYS_PLAYER_DATA0 l3 F6 D2 f' k5 G% q: v0 ^; M9 q
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
) L, v- l- V! x6 C#endif // __SYS_PLAYER_DATA
1 o8 Q7 s/ C0 d1 f/ W if( 0 < uidPlayer )4 b: w8 L2 V7 ]# B- U F `3 F
{2 o( ~: F+ l" Z2 {( [7 e
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
- i, y. K( X7 R. u) d% Z if( IsValidObj( pUser2 ) )
1 C( ^: D& L; S* v#ifdef __PARTY_FIND
q& y( M8 V( o- f1 A g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );5 ~- e( B& L! S+ C
#else$ E# U! x. @/ T% p! c& H
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );/ ?. U8 ?0 h a. m5 r
#endif //__PARTY_FIND
8 f6 L# M1 R Z9 I/ ? else. m! u3 g' A/ _9 B
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
6 Y( V. D D) b/ s6 A }
' H+ R( S* K6 X# d else
/ w s0 G* {* y) t4 x+ \ {
. Z( K: g, c% X/ Y# O pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
" t3 k4 B' m+ w9 v% v }4 [/ ]8 U9 r S' ^/ x3 F* g1 R( B
#endif // __WORLDSERVER" M- {1 d: F9 { _: o0 f$ E
8 o/ L7 B" u2 F# C5 H return TRUE;
. @8 j; y! J, {}0 }0 V3 D& ?9 q8 U
% H+ b f# D* S* k- N代码: U/ ]9 T$ r8 F& w4 W1 z6 a
#ifdef __PARTY_FIND
+ ^; ~! S* K5 t3 A- z, N ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
! }$ y2 a0 N" g& K! { f#endif //__PARTY_FIND
4 D9 L4 L! j2 cDPClient.cpp;
9 w- Q/ `0 f6 T2 {0 u; fCode:* K+ s, {1 Q2 \$ M( m4 |) C
void CDPClient::OnPartyRequest( CAr & ar )& N; @% G' E& ]& b9 \
{7 Y# C+ f) k8 h. n
u_long uLeader, uMember;( P y% d* k4 k5 k
- ~) u$ d7 l5 C; A BOOL bTroup
, ]$ F+ J+ Q2 K" U#ifdef __PARTY_FIND4 W7 U- x/ r' c: m. g
, bPartyFind
_; h ~9 F$ q0 |& p# t. [: {2 Q#endif// __PARTY_FIND& L7 j: J6 v" }0 `
;& J) i0 q6 A( x2 U* X2 Q* \! U8 {
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;1 x# @- `0 d$ q* {. I
BYTE byLeaderSex, byMemberSex;
2 d, x, H: i4 X. M, Y; c& | char szLeaderName[MAX_PLAYER] = {0,};
" _9 ], F: |+ ?6 S6 x" N" ] ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
: W' d. U# c; m# U4 A/ b( @: D4 _: s ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;5 r/ {- F$ f5 r. s
ar.ReadString( szLeaderName, MAX_PLAYER );# _0 b: Y$ j( e
ar >> bTroup- K% B2 i+ q( z0 w6 Q: g) c% j* V+ u
#ifdef __PARTY_FIND
& D5 }6 O, g$ f >> bPartyFind
# z+ w( Z0 q1 @( r#endif //__PARTY_FIND3 R- n w' g6 B6 S$ K
;, g, I ~: ~2 u; r+ @
. F" h8 N0 w( n$ O& S( R2 k if( g_Option.m_bParty == FALSE ); H! ]6 }! t. S
{
( s, Y7 x0 H- E8 n1 P$ ~ [ SendPartyMemberCancle( uLeader, uMember, 3 );
$ I ^5 c, |; ^& n, P. y return;; d: y7 O, }" G0 L' K; A* g
}5 O0 Z) v8 T( f% U
1 `* N* J6 t; W$ H- `$ d#ifdef __S_SERVER_UNIFY* c8 }) b; B0 A9 N& ?% F7 [
if( g_WndMng.m_bAllAction == FALSE )4 }! o, w9 k! }/ V0 k" U3 }5 }* T
return;2 l" T m: g1 K5 ?( m
#endif // __S_SERVER_UNIFY
' H. A, a/ k8 x1 v0 T
( \& y% K" ]3 W CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );! ~1 W# h1 O& A; t, E( @* b
% G( k0 a% D# |) M- ^4 J7 w; J
if( pWndBaseBuf )
. ]$ f+ p/ \6 S; ?. B {. o( _9 X9 r1 N- b% N
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
" L, T. T8 l0 K9 G5 ?; ^# T+ C return;2 }! }' ~. q: r$ J/ f: e
}2 Z" t$ x+ K% B$ ~7 Q9 z4 V, u3 S
#ifdef __PARTY_FIND( ?3 D! h4 i8 ?3 B% g3 n
if( bPartyFind )
0 P) G Q6 K# y- a. q2 V X {
' b5 n' j% Y5 Z7 n" Y SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
8 @6 }, r, G6 k) e6 p }else
$ O$ u& n. x/ G) t7 c0 e {
/ o) A$ X6 V- ]% N g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;: \3 Y9 a6 _0 [8 H$ d, }- s! \& t
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );- B$ q$ p* J) \8 T5 D! O
g_WndMng.m_pWndPartyConfirm->Initialize();, Z X9 D) p9 G$ D7 p4 t
}
1 Z& r) m+ H8 W3 ~8 b+ ^5 R#else
_7 y! D8 G, g* y: L! H+ u" y g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;, m1 {, e3 }) H" y g/ d
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 U! f* M5 a- j0 e
g_WndMng.m_pWndPartyConfirm->Initialize();" D( t+ e/ g6 H/ l1 c5 R5 ^: j
#endif //__PARTY_FIND8 w. [6 Y; N0 z+ V( P* p. j
}
4 D1 P8 Y5 k5 w, j9 v/ B5 p
# [6 V1 p& W( a代码:
% o, G, Q2 ^& I, n: W+ l#ifdef __PARTY_FIND" I) S1 S+ ]) F3 c) X+ t( k) G
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
) i: |' M1 r% g7 V) H% u{/ ]$ ~! M1 r$ h3 P9 }9 X
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
6 s2 i$ @1 d% A) H [. {. l ar << idLeader << idParty << bAllow;) e5 _8 @! f' y& R8 O
SEND( ar, this, DPID_SERVERPLAYER );1 P# g: B% u' Q5 O
( |& G7 U# F y
}
8 x2 o/ K$ z) ~# d4 P% v5 ]; U4 svoid CDPClient::OnPartyAllowJoin( CAr & ar )
$ V+ J, M; d A. I H: m{/ W$ F6 T9 v) p. P( I7 l
ar >> g_Party.m_bAllowEnter;
, H4 w" }: J8 G0 b- A4 U}
% N6 z$ W( y8 q3 E3 h$ T#endif //__PARTY_FIND
o. [6 ^5 A. i7 ~Code:- B9 \; N4 ]" i" }& Z9 Q
#ifdef __PARTY_FIND" [$ Q& w4 q P9 s' @
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
/ S# j/ c7 m9 R2 c5 @( @#endif
, ]) C. I2 J) \7 |' j: g( l" L0 T$ o7 u$ Q6 i3 A
party.cpp:
, M1 V) y2 `5 y' H& Z! {6 r$ T: J代码:1 h% A/ @: F* L3 J
CParty::CParty()1 Q1 D! Y! i% C: w
{9 G$ k, U# n/ X
m_uPartyId = 0;
5 |8 Y T2 ]; t0 l4 I' z; f m_nSizeofMember = 0;
5 A$ f& J! ^. e memset( m_sParty, 0, sizeof(m_sParty) );
5 W9 F1 t" a. J% l m_nLevel = 1;' Y1 K5 O) u- \: W$ k
m_nExp = m_nPoint = 0;/ e) h% b& i6 ]3 e7 z
m_nTroupsShareExp = m_nTroupeShareItem = 0;3 ]" g: P1 y1 J* I
m_nKindTroup = 0; // ????6 l1 W' g0 [0 K
m_nReferens = 0;6 _8 ]$ Y7 v$ x0 I, l
m_nGetItemPlayerId = 0;7 k: Y% N* A2 R, Z0 u+ g
#ifdef __PARTY_FIND
P# x) }7 |) [ P2 { m_bAllowEnter = TRUE;) r5 L" D" V+ ?& N2 Y J
#endif //__PARTY_FIND! u' U# U5 B; f% o5 N- [: z
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )# E R: \- n. K; c! \1 V# M9 k
{+ C% U. y# e3 r9 \% y3 v
m_nModeTime[i] = 0;8 i' {0 _" w7 C/ H) Q3 `( z" T
}! d9 R! H2 j7 W5 x, e
m_idDuelParty = 0;
% R' I& G- s5 @& _% E#ifdef __WORLDSERVER/ i" B! ?5 _; T0 H* X8 [
m_dwWorldId = 0;2 H2 f: X. l" h+ o3 K3 R- l
#endif // __WORLDSERVER: z- N5 c2 f# E3 h4 r
}$ ?( W/ l# p3 S* [
代码:; P( L7 ]: O& t4 s
void CParty::InitParty()8 a# f q% a* _& X+ ]3 p) o
{
. x! l- l ~# s6 \1 g [) ]3 S m_uPartyId = 0;
5 t. `: Q$ Z D m_nSizeofMember = 0;. w- W5 `0 V( H3 t9 W
memset( m_sParty, 0, sizeof(m_sParty) );9 A1 Z1 O8 ]2 i0 n( {! Z# ]
m_nLevel = 1;
( l8 s7 ~+ [1 ~ `: H m_nExp = m_nPoint = 0;
+ S. A5 I& `- d m_nTroupsShareExp = m_nTroupeShareItem = 0;( m: R1 f5 a7 ]8 L
m_nKindTroup = 0; // ????
# E; i0 m0 h, Y) Z/ W m_nReferens = 0; $ k& }4 L$ \! F8 q2 h, o9 r
#ifdef __PARTY_FIND: S& `5 x; P3 {* Y) j; K
m_bAllowEnter = TRUE;
p; ]: g2 o& q) s. J. J* X#endif //__PARTY_FIND
N9 [2 f' W" U9 w for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )0 f) N0 z$ } }: D/ L" W$ [; i
{( [7 e% L0 Q% c3 m2 q/ l
m_aMember[i].m_uPlayerId = 0;
# Q1 v. N% Q; B m_aMember[i].m_tTime = CTime::GetCurrentTime();- X. U: J g+ u+ z d* u1 n
m_aMember[i].m_bRemove = FALSE;
. J. D! V" f% a/ e: v; d7 I9 H#if __VER < 11 // __SYS_PLAYER_DATA7 k% X( i5 s9 T
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
( h @9 {3 ~6 y/ L m_aMember[i].m_szName[0] = '\0';
# W" g. q& w0 I$ x8 h* R#endif // __SYS_PLAYER_DATA
. T4 { D6 U: w; G/ a$ M0 j- c; n1 i }
3 H' G2 U: }9 o, a& c" }5 Y! ]}
7 D" N# c2 W* y5 F! S+ i$ f代码:
; o" Q/ A8 I' Y* m#ifdef __PARTY_FIND
2 G0 Z! ?! v6 \7 E3 ACParty* CPartyMng::GetPartyFree()
" B6 {- y5 ^ ?8 B9 e# {$ e$ v) Y{0 W q* a- H% r! M7 F
CParty* pParty, *pPartyTmp = NULL;
W: I. e0 e7 a% x7 G) j" D: Y; P if( !m_2PartyPtr.begin()->second )/ H2 u4 u- z2 C; |
return NULL;
; n* N/ ]3 o a, y6 m5 M3 Y BOOL bRan = FALSE;
4 D! D1 N# C1 e/ ^: A. \3 ~" M% A DWORD dwRand = 0;
% B6 }/ O5 l8 n/ {& E if( m_2PartyPtr.end()->first >= 1 )
; z3 u- v. a- B! ] DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
* D4 w; q- t% C; K2 {5 |4 w8 E) o6 ?- r& ~4 Y, J( O
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )4 U9 g0 I7 E& m* f
{
% i' Z4 R9 O( F) c9 k( f s7 ~ pParty = (CParty*)i->second;4 q% Q4 @! e) j- k
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
% Y8 t# w3 a" U) r, G2 m {
6 ^( T, j G3 p( U# a if( i->first > dwRand )
3 { k4 o" A+ C return pParty;
: o8 Y3 F6 W3 X# Y g else
/ J. ?7 f* H3 q1 K' u: g; K4 N3 Q" ?9 @ pPartyTmp = pParty;% T# u4 m* e0 c) I
}7 y$ ^2 r# p* M- d) z* X0 Z& L; S, ]
}) z& T7 E# g. c @
return pPartyTmp;" x$ G$ l7 B+ Z4 j1 d' {
}
% f8 S" T4 D: k: v0 |* z% {8 O#endif //__PARTY_FIND! I: H" p! O( d/ k) `' |- }) k# x! w2 J
% t- G) U0 F# U! i2 M9 nDPSrvr.cpp:
4 r9 {# Q& z" a3 J8 J+ K* j6 w代码:
/ H$ F- P# p+ d" U/ t' Q#ifdef __PARTY_FIND7 i6 S8 j* E1 g$ q, A$ q
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )2 f4 ~. j5 r" I+ i4 x
{
8 V' n( M( M/ f/ |! W6 M! O CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );2 I- M! U- P' V
if( IsValidObj( pUser ) )" b3 Y' b) J8 ~
{
/ \8 e6 X% n. V6 W2 d8 L4 l u_long idLeader, idParty;
% L0 I8 \* B; G [5 f BOOL bAllow;8 @2 Y0 V8 V. L- k: ~
ar >> idLeader >> idParty >> bAllow;& p' D# c9 b; U* v' ^
if( idLeader != pUser->m_idPlayer ) P* {1 S3 M' [1 k
return;
% N$ U" S# Y$ I( y& f0 J CParty *pParty = g_PartyMng.GetParty( idParty );# q/ z/ V o( a+ u0 @# Y+ t
if( pParty && pParty->IsLeader( idLeader ) )! T" n, W* n0 M' Q5 K
pParty->m_bAllowEnter = bAllow;* ]# Q( G- g; I( Y
else
; m3 @/ X' @8 ?5 P! N4 Z# i. o return;/ m; B9 |: V0 s1 q) I- R) a
, ^# a X7 T% W CUser *pMember;
7 G. J+ c4 I$ e+ M$ s& E for( int i = 0; i < pParty->m_nSizeofMember; i++ )
, e1 ~: p. Q1 }4 q! Z {+ c4 m& K3 T8 U) ?% A- H3 F: q
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );- p6 q+ {- f1 |# ]6 O9 H# M
if( IsValidObj( (CObj*)pMember ) )
( L9 G3 O) E' q r9 M& g4 p pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
6 `" |0 f: e3 o7 W9 ^+ g }
: K% w$ ~% q8 Z7 k }8 M% G3 k" {4 O- A* r' C
}2 h8 a7 K7 Q9 K0 z$ g* n' c+ G. {
#endif //__PARTY_FIND
, d* b M+ C3 D* `; w' D' ?( J
% ~% } A5 m" {3 y( [代码:& m4 G) i7 \9 G/ u) K
#ifdef __PARTY_FIND; P1 @' {3 O5 H& I# P: o, _) A
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
2 A$ t6 K9 A) f2 |, ^9 F#endif //__PARTY_FIND3 m0 V3 j: R ^3 G" ?
U& r1 N) L0 m) {- j3 G
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )8 J, T& _2 m0 B6 p
{
8 G J" [ q7 F3 x; B- |) {! k u_long uLeaderid, uMemberid;/ x- C5 `: x: I/ B
BOOL bTroup;- R7 [& P7 f1 h* U/ `
ar >> uLeaderid >> uMemberid;
$ m- ]' q, q. S% H# m& n# E ar >> bTroup;
' E- d2 [: w3 A
: G( M5 U) a+ U4 _ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
1 c6 ^+ d, d5 o% a l* D if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )- i6 z: w& K+ |8 ^- w6 _4 L
#ifdef __PARTY_FIND
2 l( y% t; e4 Z9 T Y InviteParty( uLeaderid, uMemberid, bTroup, FALSE );% M2 d4 r/ @: t- U0 `+ y$ B& p
#else& Z" n* w& O' i3 s8 A/ V$ [
InviteParty( uLeaderid, uMemberid, bTroup );; f7 a' F9 N. v' b3 O
#endif //__PARTY_FIND
( U, H: V6 T0 w- G' F1 \6 M}+ _% t' U' `) [+ ~, w; M
+ M$ A* F6 ?* |* w! U& \+ T代码:# D1 @1 e" n- }6 {; z# G9 v
#ifdef __PARTY_FIND
+ g$ ?: q. D- Zvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )5 y( e" s, h: N5 A0 ~
#else
+ j+ k7 l/ O+ i) s, Y. p" e6 dvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
* Z" [% O+ k' x- _#endif //__PARTY_FIND
2 h# e2 r+ T- Z, e- R{
% n4 [3 t$ S' e& d8 o5 H! K/ d; t/ Q$ L CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
b7 W+ X) H" K; Q CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );2 b. [: L5 c o4 {1 c% ^: I, ^+ R+ ^4 q
' c0 A2 I7 b& M+ T5 ^- J3 M
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
3 o( n2 w) A' t( c) y9 v; S {
, `" J) J6 y& g: W/ v if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
5 W' r, i" o4 M' l3 }" w { e/ [# j6 F8 k# D8 G1 p1 J' \
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )1 J7 T2 M" J. i) T) H4 t0 x
{8 i- e$ w* U9 c8 v) O) M
pLeaderUser->AddText("没有足够的权限。");
) y8 w0 \/ C) `3 S6 K- ` pUser->AddText("没有足够的权限。");( Q' b3 P! Z+ J% s& K6 Z* w: |
return;
. X' z, p y& c& ]$ d, ? }
" ^9 J. X& w ?) h }
3 v9 m9 r2 _0 @$ g& ^# [ // ???? ? ??? ?? ????.
* Y7 P7 k. D7 `+ R* ` CWorld* pWorld = pUser->GetWorld();% N. B& {5 w; O7 |# X/ b
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
5 u4 n- _2 P# g' `' I* Q {
' ]: w+ z1 @! [( q pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );' w% T8 V+ h8 ] n7 n
return;
: K9 W0 d2 A q6 @) y; N T }
4 M: \9 y& b) v) N& ~#if __VER >= 11 // __GUILD_COMBAT_1TO1. ^% }8 P' P& s. |
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )' R( q8 X) c& m$ G- _2 u
{/ b# i* u2 [3 h; b: A) {% O
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
2 f! P. V6 P7 g" q return;* G. L9 t( I- R" N1 b) ?
}* C6 B$ G; ~$ I& w3 |# D
#endif // __GUILD_COMBAT_1TO1$ e9 U7 j7 c2 i, K: M' s2 H# E
% {6 y; c1 Q! e. q4 ^! }6 {
#if __VER >= 8 // 8? ?? 061226 ma
9 c' U% u# }; M* p6 v5 e# R if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )1 `" q, a7 S9 h5 I9 a- ]" o
{
8 F6 U5 W& E6 ^ return;+ q0 K1 q* ]: V, j
}
0 H- d& r. q2 k8 r& L1 w8 ]#endif // __VER >= 8 // 8? ?? 061226 ma
6 [& C+ O2 X2 s8 Q; ^0 ~
6 F. D1 N5 ]9 Z# a* f( g if( pLeaderUser->m_nDuel == 2 )
! M7 |2 R- `- b( w7 K. C { ) a; }+ D4 g5 D! `$ i
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.: L E7 [. l; V
}
4 r# z2 L# X: |& H1 d2 x m( Q6 t else
( M; W5 M# F/ v1 d) W {1 g/ c1 k' k/ c& M# P1 I# ?0 V0 Z
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???, `7 {1 Y f2 `
{0 |6 S2 I0 U0 \) X! y" g& G7 g% m ~
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
& \( t3 E4 @- S+ Q' {2 v- E }
* M: e3 }& q5 z$ i7 Y3 g0 G else
$ \3 Y6 H; x% X: f {
5 f: C {* R0 I; X if( pUser->IsAttackMode() )
( [, m- j- D5 j, O pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );; l6 L+ k3 I' g+ w
else
. J' G5 G3 H Z5 c, w#ifdef __PARTY_FIND
! T( o5 k' \% ~& V& j% c9 Q0 Y pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
$ B/ {2 E" c, E4 d4 s3 P; O#else
+ I) H5 N0 r, g- G pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
) U# u5 I# q4 E6 W% v% A6 p#endif //__PARTY_FIND6 s: B+ Z8 s/ c1 A
}$ y% v: {) Z# Z4 k/ s
}
0 U) L z5 i! d1 g& s+ B9 V } k! m) G8 x) W8 F6 C
else8 t9 t' n- u8 J5 v
{* J' s6 [/ @! ~2 V+ |
if( IsValidObj( pLeaderUser ) )5 y8 m) I( q1 ^1 k* Y
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
+ u$ c! T. Z/ Y }
; k, X: ]" f- s. t+ N' g$ [' _}9 N; d+ r5 D$ [
( ^/ z- Z& _" Y6 _. W4 `5 K
User.cpp:
. E" Y9 ~4 H2 d9 Y1 c( n7 l9 J代码:" m/ b8 v7 @5 W8 {! Q3 x
#ifdef __PARTY_FIND
9 Y9 R& G$ d7 ~void CUser::AddPartyAllowJoin( BOOL bAllow ) q( S! I( K: K+ `6 I4 H+ p$ B- L
{' f6 r4 F! d6 c9 ^' M+ `
if( IsDelete() ) return;/ O; N) l4 U# V! r+ \( b& [
& c. H9 G/ `- I! ]
m_Snapshot.cb++;& l, K9 Z! J! O2 n, `+ s8 a
m_Snapshot.ar << GetId();
$ i1 B! i2 G$ }1 ` m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;( F$ o2 Z& d% z9 l8 _
m_Snapshot.ar << bAllow;
# v3 {3 |7 s4 n! K- M: E) ^}: f8 T5 E! r- G, w# t
#endif //__PARTY_FIND. @8 T5 H: p$ \0 K" U
4 G+ t/ P' I6 R& v0 ^9 v代码:# g" h" J1 v/ P2 K8 X) f% Q
#ifdef __PARTY_FIND
+ c& P1 F$ g$ @' O' t5 pvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )/ d! n& n6 {& O) D9 Q) o9 g( Q
#else, K8 B" A$ V$ t+ @* z5 a
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )6 k7 y! s/ S: |9 N
#endif //__PARTY_FIND
# [/ h5 g& G3 Z4 T3 `4 J8 t% ^{, N! _% E! `3 d& M. r; B c) r A
if( IsDelete() ) return;5 }9 @" q" r: y1 l- b( o8 u4 S
5 }: s X8 r5 l% i
m_Snapshot.cb++;: `$ e: l' x' O3 H% c
m_Snapshot.ar << GetId();, B @* q7 L3 C4 u& P! O/ G1 ^
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;, l4 b# v* L6 t, H0 k3 y
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
7 p) Y, o% f" y6 [. [2 V$ z m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();2 F8 N: ]8 G# _3 Z5 y( W! P& J
m_Snapshot.ar.WriteString( pLeader->m_szName );5 Z- Q0 V" ?9 |3 V* L. x
m_Snapshot.ar << bTroup
! C) v+ J ]/ t+ d( D" S, D$ W#ifdef __PARTY_FIND
9 ?: r8 k# G- Y; k$ Y << bPartyFind8 i8 ?% l. b+ |( C$ ~# F4 p+ ~- K
#endif //__PARTY_FIND
' _8 z3 P5 G E. W9 E ;
+ k# [/ z0 k& _+ o9 F! ] $ Y3 n7 w. t7 o6 y5 a
}1 m1 {$ n. ?" c. F. K7 Z
2 d; O t- [/ |9 c: L
DPSrvr.h(公共范围PLS)
( t- h# ^/ R# }5 ]4 S1 I代码:
3 L" r0 p8 k+ }. J( N8 {7 H6 a% }& Y S#ifdef __PARTY_FIND" w% X5 q2 B( x: F
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
9 v7 g& }( f$ l( m, {1 a+ [ t#else
5 |) d9 m; I! V K* Z) M6 }( t, h void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );; `4 E; C' E+ k4 R* k* X6 ?
#endif //__PARTY_FIND
: S0 @5 c' @" V& I) g
& a5 A5 d/ a) @6 T代码:
9 W/ a5 L! X7 H; }0 E6 Z#ifdef __PARTY_FIND
0 C& c7 W: l7 y' h void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); j0 g: Q& W6 P& ? |
#endif //__PARTY_FIND: [% n! ~- d/ u; i
2 a# C; ~# M* x3 B- ~2 u
User.h(以及):
0 u8 i8 g( ~; t, F" }代码:: h: N0 k+ E$ B- `
#ifdef __PARTY_FIND( {! w* E0 d* z" @* T
void AddPartyAllowJoin( BOOL bAllow );
7 b" [( d4 C/ z void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
5 D& H8 `, Q6 y$ x; ]4 Y#else
4 D3 R) D( z& Q. D+ O void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );7 g+ o1 v8 {/ }0 b5 E9 E
#endif //__PARTY_FIND7 `: c1 |; \/ u I
9 f$ K/ D* k7 Z0 v b/ S6 X4 T
party.h:
{. U1 A4 a$ j9 f3 r代码: h1 n$ ~, q/ h# z9 q$ }
#ifdef __PARTY_FIND) D9 Y) {" M2 T1 ~9 [
BOOL m_bAllowEnter;
# H2 n4 E- g5 x, k7 n#endif
" \- q1 B4 a! B1 O: q6 d; {: w, O0 r% n) ]! ^7 [
代码:
' ~% H3 h" }. k6 l" G# k! _#ifdef __PARTY_FIND
- {# [- J @( E* @ CParty* GetPartyFree();
9 G6 U9 T# o8 \, _: k#endif" a( p4 O& H5 z1 u
, _: g% b9 x$ |3 Q6 T
WndParty.cpp:
0 a. G6 m" X! R a2 x$ L5 s& mOnChildNotify:
' m+ x" o2 ]& L8 d2 x' E代码:
% b) m( i. J- }& K0 X#ifdef __PARTY_FIND/ ?( g7 p) W& j) I
else if( nID == WIDC_CHECK1 )( u7 J# E3 l% z# n9 z/ b% L
{+ h G L8 ~. \$ k
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )6 Q x0 z3 S0 a4 a _2 B
{
2 \, K# U& O* {/ e8 P CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 E0 i- J2 W# \3 | g_Party.m_bAllowEnter = !chk->GetCheck();( j! P& j2 y7 a: S, d5 G" F
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
, F+ o( X+ m0 I; Z- B: Z }' \3 y7 `7 o% s
}
2 n: P8 J8 l7 Y. [& F" @#endif //__PARTY_FIND
6 h, z9 _( X9 E0 G3 j( I% R4 I' y4 g5 ?
代码:
$ ^( J: r2 l Y; H% z/ I$ F8 tOnDraw中:
5 g& L% O0 |5 a! s- e; T* r& Q代码:$ F& H9 f% E) Y1 h- D+ W
#ifdef __PARTY_FIND
; `; b( u1 Q4 r2 N CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );6 R2 r, H. ?, Z0 C9 M, n9 L& t0 D9 h8 [
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )$ N3 |6 V& v. U. m( ?8 R
chk->EnableWindow( TRUE );
4 c, C; L A# F, ~) m+ s else4 a' X. r* Q+ e) v
chk->EnableWindow( FALSE );
# W6 k6 u' `% b5 e: `2 Y chk->SetCheck( !g_Party.m_bAllowEnter );
$ j9 I6 ^8 \# Q+ ^! i/ x$ Z. }#endif
- P) }; |, P+ z6 ]+ \! D- x
5 S! A6 H- b |- M$ J- h" T" \DPClient.h(public):& ?* m9 J1 c: ?. p5 ^
代码:
+ d/ Q- @5 l. g8 S( X#ifdef __PARTY_FIND
# T$ p2 }; W- ~& X {" k void OnPartyAllowJoin( CAr& ar );- X6 Q- F. B3 m# D/ q
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );2 V, | ~/ O) f# k3 i
#endif //__PARTY_FIND: C! V8 U* W8 u/ p$ [- f
- c9 }+ V' x% f& x) M; m" s% m' O$ P& T6 w6 u3 m! w+ A* s
WERS hinbekommt没有,请让赫克的权利。* ]! d' u) n$ D/ y5 F y
不支持左右,所以难不...1 h6 n3 u4 o! Z
党k的Windows NT甚至编辑它自己。
& ?& o. i# P; Z) H) |1 w6 l( q包也,因为我不erschreiben进一步如果我你的。# p# [$ g* P/ P4 l
由于缺少Quantité k n个代码是什么升工程前。
! c6 k8 J+ d. k如果是这样的。请发表。
?% Z, t$ W- Z7 c4 X6 t$ D0 m7 n到目前为止,Pumbaaa% C/ D% D; e( S2 o, |" ^( k2 ]
/ W, N( m) ^4 o+ v" r
+ U/ w* @" ~3 Z2 s; [, @MsgHdr.h
& \# E! t. ]7 l#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
0 `4 T7 L2 n$ x; _! ^#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243; L e6 m5 d7 ^9 `3 q+ i
9 A K, z" ?! ?- b2 T4 Q4 J# f5 x6 l2 a7 {+ P
% `" u! q2 n9 {* k' e' p
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