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对于那些谁需要它 - 谷歌缓存FTW。 :4 B+ r3 h a$ Z5 t4 {8 T) Z
如果我鼓掌纯粹是我复制错误时,D7 m( M( q) U) t' ?
积分当然Pumbaaa。& e; N1 K3 S3 W: q, g+ W* b
5 N1 m! s' t2 J7 |9 b& @# A: \FuncTextCmd.cpp:
& w8 j4 `/ c. ?" ~+ ~6 k! `9 ]6 w1 @
代码:. l1 P( ]2 n2 r
#ifdef __PARTY_FIND; Q/ q* [! z; \' a5 H- c
BOOL TextCmd_getparty( CScanner& scanner )+ b! `6 @ B- q& g3 M
{9 S9 g- o% {4 e8 V& Y& V
#ifdef __WORLDSERVER
! j: ?3 a6 A0 z CUser *pUser = (CUser*)scanner.dwValue;
8 k4 {! O8 ^# x2 |! B+ x# R if( pUser->m_idparty > 0 )( m; M* P$ s, A! S
{
I; C( d+ _. w pUser->AddText( "你已经加入一个公会。" );, n) c% b! z5 V
return TRUE;3 I: z; D& [7 @1 l6 g8 U% p, T# t
}
! y9 R0 w% O' P. _) s% ? CParty *pParty;
/ Z3 V p0 }3 O" H pParty = g_PartyMng.GetPartyFree();
$ q/ c& x* k" x- `" T3 j if( pParty ); M3 z2 y' A2 h; D* x4 @* n- _& p4 `
{- K7 B- [8 N9 c- \. e, |
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
- O; d! i1 o/ Y9 e }else
/ C" \+ T6 N% i Z {- l( ^5 n# {& S) Z& b; m
pUser->AddText( "抱歉,这里没有任何一个公会。" );
$ Q- O- a( i1 f }5 V: `! ]6 v6 q* R
#endif
; }# c, P& ~9 l return TRUE;8 K9 T2 M! N5 M9 W$ {
}5 ~, d8 F; Z$ S1 ~
#endif //__PARTY_FIND
% V G+ W7 c; X/ K6 y0 d; w* P4 l" M2 N' D% R8 }
代码:4 D5 H. N. \- H2 \" }) x* [
BOOL TextCmd_PartyInvite( CScanner& scanner )& g* a$ C7 W- B9 y( K& s
{
2 j& k' Z8 D- O. \5 Q" z#ifdef __WORLDSERVER2 y9 p) K4 j( ?* z8 D
CUser* pUser = (CUser*)scanner.dwValue;
# z9 n: I- v9 G MoverProp* pMoverProp = NULL;
0 o% H" ]5 W6 V scanner.GetToken();; V7 |: E( [4 U0 a4 G; H
#if __VER >= 11 // __SYS_PLAYER_DATA
- g' O! y* [5 W; F) W; c1 `/ l u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
6 R% \% }$ [ }; I, N) L* n( o#else // __SYS_PLAYER_DATA
% ]8 }7 p" i, v7 T1 l! l7 r u_long uidPlayer = prj.GetPlayerID( scanner.Token );
9 m) Z6 e5 H5 e% h2 V' P* ^#endif // __SYS_PLAYER_DATA- |5 f' v" h8 ?8 |
if( 0 < uidPlayer )
5 G1 ~1 i* a9 H {
# d6 D: u( ?# V CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
* p4 M5 Z# x$ S$ P# `: ]' a if( IsValidObj( pUser2 ) )
( I, O* J+ L* E: _; \) t#ifdef __PARTY_FIND
* ?1 K- [. h+ s g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );0 v% V1 f6 m; y
#else
" K& d9 G9 i+ L2 e8 i+ p g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );) h7 X- [' w- O5 p
#endif //__PARTY_FIND
2 n1 Z& ^* u5 `+ s, h else6 \+ g: I6 k; d, k
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );4 C; L6 p5 G1 A6 B8 d' w
}
8 A1 \+ ?5 M+ c/ i4 n- U `$ I4 N else; s' F1 q5 X8 {2 P4 @4 f: u
{
& H, I3 y3 Q7 |6 f$ D K2 s pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
k* B2 V# Q1 A' a6 F }5 T5 f+ L" }0 R; C- C9 d
#endif // __WORLDSERVER9 }9 I O( k" F( k4 W: L l
3 Y L/ p7 Y2 ~' a3 |6 r return TRUE;
1 d6 {! o4 @% g0 X5 Z}
7 C# v$ y Z2 q" E8 r |* i4 T5 q0 C' r$ s* S7 W7 F. b% I" t4 L
代码:0 A2 {1 E# z- K! @, w- ~# N6 R
#ifdef __PARTY_FIND
0 F4 }& v( I# ` ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
4 K# E& a; _8 `5 |) a, L& A#endif //__PARTY_FIND
2 U1 }! M6 \9 [# ]DPClient.cpp;
2 Y* G, i4 D# T0 n! ~Code:5 q* G9 H4 A( H; `" r, n! Q7 s
void CDPClient::OnPartyRequest( CAr & ar )
1 r1 `' c1 O% M{7 n8 A3 m& T- C6 [! _
u_long uLeader, uMember;
/ s' `0 k7 q+ B: z9 ^, b+ m3 q3 {4 \5 p, E, u9 c
BOOL bTroup
# N! A! V( V5 t/ H#ifdef __PARTY_FIND
, e- \! T( x; D" i* L , bPartyFind
" ]" H! E1 S' \" _2 k" _6 I$ ~#endif// __PARTY_FIND
$ y% U5 H, U" B9 ?. e ;
/ v$ G8 }+ M0 z LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
* w/ ~1 f) N! O) T* l5 s! _ BYTE byLeaderSex, byMemberSex;
: T1 }% S. H8 S1 P3 S) j9 g9 U char szLeaderName[MAX_PLAYER] = {0,};
; r3 T0 W$ ~! I5 T# F ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;5 d: @2 d+ z- _2 S
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
8 h/ X- ~7 H9 h0 o3 X ar.ReadString( szLeaderName, MAX_PLAYER );
$ N/ C6 _+ y& \ P* O ar >> bTroup
; ] Z {" _4 C+ ~6 o# |#ifdef __PARTY_FIND
2 A, `4 z, u: L2 q8 k >> bPartyFind: S5 J. ?* h% p! s I
#endif //__PARTY_FIND9 Q) q! |/ }$ p f
;. w8 \9 V) E, h5 q# F3 U
' Y( D1 o$ ]$ ~, P0 [
if( g_Option.m_bParty == FALSE )
# ~3 x) S: c$ G" U/ q/ `4 ?1 x" p5 [ {' s5 i S( }+ ^' {: z. D& d
SendPartyMemberCancle( uLeader, uMember, 3 );
; b& r: d0 i1 ^0 s# @& j& v7 [ return;" r3 j, j0 Z! k+ f
}; a) T% M4 w* l6 Z7 A
z: _( B8 n1 g7 {0 i, u$ {8 }
#ifdef __S_SERVER_UNIFY
+ S# h1 f) M6 K- t if( g_WndMng.m_bAllAction == FALSE )
$ ?' F+ _ J0 x( }2 F4 a$ ~ return;$ t1 N- }+ X1 O* I# C- P c: q/ Y
#endif // __S_SERVER_UNIFY& D0 H7 c. K; _, r! ^0 R
& Q4 N7 P- ? o8 f1 H/ s+ a" j# h CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );7 A1 K/ k; n4 i) c
. |' R! ?: ?' Y- f
if( pWndBaseBuf )
% C' r) [, ]1 d {
6 N2 a+ t. H8 U& p SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
% f/ J F# x$ x! x return;8 `7 U/ A: s' @! C0 m6 v
}& O. S+ S1 e, o3 D& Q) z
#ifdef __PARTY_FIND
* j' u- M% h- {3 Q2 v" d5 O6 d; E if( bPartyFind )
) f) f0 W; |$ p9 f5 G {& g0 \) W3 p$ U
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );4 z9 e! c% k; N0 c9 u. y2 F
}else
2 r; o% [% P1 ?5 z7 p* O {
* S6 o! |# U8 x5 S6 M' { g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;+ L$ z+ B" R: n+ D0 K
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );+ X) ]. [* b5 F* R Z
g_WndMng.m_pWndPartyConfirm->Initialize(); m( l3 h- t: A3 s. r+ Z" N
}
( q; r5 P) _6 H, ~6 n" v3 F+ D' I#else
& }3 e+ R) U/ X5 z6 R' X g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
# K! r5 A4 [+ I( A. r; n1 N g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
% K! W! q! r* N2 |( u3 T g_WndMng.m_pWndPartyConfirm->Initialize();4 `$ I3 H" F7 z6 P, [9 m$ V* r0 @1 w
#endif //__PARTY_FIND
, g3 ?$ S1 U8 G; _% u4 }8 y8 q. e! u+ ~1 t}5 V2 ?+ y! b8 L6 e1 p& t
# y- Z# w; B8 ~7 X" v7 f
代码:
& _- L0 X8 {" J+ A" }, O#ifdef __PARTY_FIND
* Y, \; K0 Q. `6 \$ cvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
7 k2 O3 s: i: q{/ ?; H$ I, p0 B9 U d5 }
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
/ u7 ~# k. |" @3 M B ar << idLeader << idParty << bAllow;, B) V( a b/ n$ J4 X
SEND( ar, this, DPID_SERVERPLAYER );
7 h9 L9 U7 Z/ ~5 y, v* @
( C8 r& V$ G- Z0 h4 v j6 W2 k}5 C$ ^$ E: i6 \; }7 U
void CDPClient::OnPartyAllowJoin( CAr & ar )2 c1 j- l6 @' B4 P j1 h6 z% |" W
{5 C! d( v# g$ B
ar >> g_Party.m_bAllowEnter;
$ T+ s. O3 D4 G( n1 k. p}8 M4 [! \' ]; B% V2 o" n
#endif //__PARTY_FIND( a& r7 ]6 a2 s; Y0 Q
Code:
" J4 W8 y1 o# R' ?3 o4 D#ifdef __PARTY_FIND
8 t; {/ } T; F+ P% q case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
$ k( g! U- H/ D5 g" S$ P#endif* [$ B/ C" F! k1 t* }
4 A- \) X4 x; R( B
party.cpp:
0 z5 a: J8 G1 _2 z6 u5 ]* H) C代码:
9 H3 i. X$ k1 S. d& }CParty::CParty() v; u: \* _ [6 ]
{) A; a/ m$ Y) W2 ]( m5 j5 a
m_uPartyId = 0;# x. y3 j& Z1 ~# ]7 J
m_nSizeofMember = 0;' L" p; Y5 ?- @" k
memset( m_sParty, 0, sizeof(m_sParty) );
4 y" f7 b, y& i3 n, d# U m_nLevel = 1;% C9 Q2 a+ F6 k8 q
m_nExp = m_nPoint = 0;# i9 ^. p; x# x1 i9 ~
m_nTroupsShareExp = m_nTroupeShareItem = 0;3 H* Z) s# B6 f7 }( e7 g# m; l* o, Q0 W
m_nKindTroup = 0; // ????
% ], T+ N5 Q/ O0 Q# o m_nReferens = 0;; x" [0 M; O6 G$ J2 I
m_nGetItemPlayerId = 0;9 p9 K6 N5 s9 s% b
#ifdef __PARTY_FIND
( s a9 Y) B. K' T6 Y: q m_bAllowEnter = TRUE;5 A. c) _0 L8 |5 v; v# G, |
#endif //__PARTY_FIND+ F3 `* G& H$ a5 |0 D7 v) ?
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
) S% o& z. f4 ]6 x" |& x8 O* M {( o2 t L, ~1 L# g J
m_nModeTime[i] = 0;
( Z1 M; A' C5 f* ?2 y! M" W2 S }
/ k2 p" d- }4 g+ b& P! \2 J m_idDuelParty = 0; ~0 E# F9 K7 i; I, ^4 E
#ifdef __WORLDSERVER# ]/ E5 X8 D$ s7 Y) C4 D; H
m_dwWorldId = 0;4 z- t1 S9 [0 T. u0 z9 L
#endif // __WORLDSERVER4 O( y2 o0 m/ f+ l
}
+ p+ }: r3 F6 T& I* p M8 u0 G代码:9 N+ W4 Q" ?8 {) u& p/ f1 J u
void CParty::InitParty(); l6 d- r0 M8 F$ }) [8 P: n% A3 o
{
5 I( k" A; j5 H o* P/ N) F/ b- ? m_uPartyId = 0;( k: ^2 n! Q# F8 k4 d1 G Q% @
m_nSizeofMember = 0;
/ n6 }0 x4 ~! G memset( m_sParty, 0, sizeof(m_sParty) );0 U0 X% M0 ]1 X/ `. S5 z- M/ N
m_nLevel = 1;9 w2 \6 F6 v7 A' Z0 Y
m_nExp = m_nPoint = 0;5 f0 P+ q2 x' L) Y
m_nTroupsShareExp = m_nTroupeShareItem = 0;2 m/ y. X$ C/ Z1 c: `" @
m_nKindTroup = 0; // ????
8 ~/ \# [! D' u# | m_nReferens = 0;
* t( q7 ~) t% u#ifdef __PARTY_FIND" x3 Q( e7 a8 T9 L& U: }
m_bAllowEnter = TRUE;
& w$ ]; y9 \- P, c% C) w1 m) E#endif //__PARTY_FIND# M% p; W$ U8 h6 V
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
; r$ @% R! S; { {
7 W8 {) O& Q- X [+ |' w e' F m_aMember[i].m_uPlayerId = 0;
; O7 \6 p& n8 E* q m_aMember[i].m_tTime = CTime::GetCurrentTime();
! P- |) r) ` y( s$ v m_aMember[i].m_bRemove = FALSE;
8 q5 O% t. D4 S* d#if __VER < 11 // __SYS_PLAYER_DATA# W/ Z& `7 |' D( v, Z
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
4 }3 l: t' r. v, z' L3 P* C m_aMember[i].m_szName[0] = '\0';/ ]- ]1 `/ l/ X, E! O1 q& g
#endif // __SYS_PLAYER_DATA
) u; Y6 P- n1 c- ^; l }
/ a- k4 Q" |) G$ X) i& K}
4 T1 a* n" g8 f3 \代码:1 X0 h( f3 A0 K: t
#ifdef __PARTY_FIND( c$ d4 \# \" m. |( H4 B
CParty* CPartyMng::GetPartyFree()
! |. E: C" i- u4 H{; R5 R2 r0 l* \/ o# O
CParty* pParty, *pPartyTmp = NULL;
" Z, i! I( ~9 N @: |* B if( !m_2PartyPtr.begin()->second )
6 \" d" R2 H! @9 F3 r! I return NULL;) N" P$ ]; }' ] Z \3 @) T* e( x
BOOL bRan = FALSE;5 @% P7 \* U5 N
DWORD dwRand = 0;- K9 c% |* x/ T5 `) D) V# a8 s1 D
if( m_2PartyPtr.end()->first >= 1 )
- A& m8 B- _" U* ?3 ` DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
; s X4 m" Z' @$ v7 F& z
' u8 G$ G. C2 e- B8 M2 o9 R for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )& I# u O6 W, y9 M
{
- n* U3 T& @+ A! \. Z; J pParty = (CParty*)i->second;
) f8 T% Z/ i$ x5 r% m* P4 B3 q# y, p if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
, R9 C- n! N* e$ } {; W. S7 P! I" }: p6 [0 J$ [9 g
if( i->first > dwRand )2 X! q P5 f) x
return pParty;" Q/ g, T( ^! b
else# S% g; M9 {- s7 H( }0 Z
pPartyTmp = pParty;" p/ e* a- [2 ]- t/ g3 n1 Z( L# D
}+ v" b; T% Q: j2 {( t2 P, U
}
) x4 B! S9 Y4 [ return pPartyTmp;0 k2 I3 ?' t! R, J5 Y2 f
}
8 x \6 R* o3 A6 N7 m7 q. Q#endif //__PARTY_FIND7 L7 I3 z2 A- \
& e( x& [: W* }
DPSrvr.cpp:; s1 ^* X8 Y7 z2 @; x" x/ S# ~
代码:
4 W$ T' G& a7 S x8 u+ ]: u& w#ifdef __PARTY_FIND
( C8 r5 f B2 N- ?1 L0 F5 F, Avoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )& J5 c$ i/ _* U! B3 E
{& |1 [0 A5 E0 R7 S( z4 G
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );- w9 ~4 J# |( Y% h1 d2 ?: B# F8 d
if( IsValidObj( pUser ) )/ ~# x2 q( p% K! x. h$ U o
{
. f, [4 Z4 _9 m `, {4 J/ K5 } u_long idLeader, idParty;! u6 [+ T, ?* n2 s9 c* B# {
BOOL bAllow;( K; t/ Z2 y7 v8 e) }( I
ar >> idLeader >> idParty >> bAllow;
4 l5 ^, J3 N3 b4 k# H: L8 U if( idLeader != pUser->m_idPlayer )
8 `& A. y3 ?: b# |: p return;$ u0 L6 ^2 S% C( }/ i& A, d
CParty *pParty = g_PartyMng.GetParty( idParty );7 r% d/ v% T) \
if( pParty && pParty->IsLeader( idLeader ) )! |8 [. f2 q% N/ F, q
pParty->m_bAllowEnter = bAllow;1 v, |# |' s; N @
else+ a# T, U* |) v; F
return;
! e; T' j* ?& B' Z4 T5 I7 [& D& g7 Y/ J8 ?
2 i, R) w! d3 j K3 a' Z CUser *pMember;
) ^" T! P! J! G& y* K" ^ z for( int i = 0; i < pParty->m_nSizeofMember; i++ )
/ B. r+ \1 J1 L- W {
9 d, J0 B" x* i1 K pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
+ c% D: x" z" } if( IsValidObj( (CObj*)pMember ) )
0 j( j! l& [' }- H% l V9 I pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
& j* s- C1 q! q7 K# o: i4 r k }! b+ b/ P2 }7 y& G. f1 d7 W& Q0 f t
}
! z$ V. D9 i" r1 h& f( C}
' c N6 @: o+ ~+ [#endif //__PARTY_FIND( w, s- R; F, `0 ? ~
$ r# q% y* C/ w( Z
代码:
2 T- f# C- B* y; ]3 B/ i$ s#ifdef __PARTY_FIND1 n V+ h3 Y! y0 F: R
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
: G+ r$ }+ h1 S4 h* U( Q5 w3 Q' x#endif //__PARTY_FIND
+ \3 e% g R6 B1 h3 Y4 a7 G5 p! v" }5 k0 x" k
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
& ~2 i1 p& e% q& V" P- c! _{5 s- S. z: d: E7 D
u_long uLeaderid, uMemberid;# Z& \- A# L$ o' e0 ?8 H
BOOL bTroup;
7 p# D9 q; ~, p& x B" ^ ar >> uLeaderid >> uMemberid;8 ~+ Z8 x' d T' V6 w3 F: m
ar >> bTroup;
: W" }7 E! M+ D. u& H8 P- C4 c! P' ~; t: D
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
3 t' T, x" P4 v6 i if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
' `5 t3 r; c; L#ifdef __PARTY_FIND, S( D) Z% K! ^( U" i7 P* Y% J- N
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
" p: m; W! h# d5 s: G$ }#else1 w E$ Z9 B( k- O! `* r
InviteParty( uLeaderid, uMemberid, bTroup );
8 r5 ~7 C: Q" M# i3 C1 y#endif //__PARTY_FIND
* H* J( u7 W! J: a, b}
; `: c! {( J b$ G! t( c$ w7 G l: U8 K
代码:
# S7 ]% K. n" x, ^. X4 v/ m#ifdef __PARTY_FIND! P8 J- d _( |8 o
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
' ?1 r H' d% z8 I7 U#else
" _" _1 D0 r7 y9 ^# g' _void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
+ [6 o( {) f# Y8 |" F#endif //__PARTY_FIND
; j/ H6 |0 g0 J' a; t7 k( Z2 ~{
6 j9 d- k4 U0 l! o6 K" ~& f' E# a CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );5 u- i3 K# a6 t3 \! b
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );, H! J. k8 A" C# z
% q6 N% d. ^( C+ m if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )- g! g- P; B: x: P% p, w: _; G
{: u- G, l0 h; f
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )8 [; V3 j5 _1 i) v4 s$ o+ N; L
{6 U7 t( b: s- W9 W2 W, f @
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
' J* D* U. B P4 | {) H0 b: N C1 g, B/ y7 T
pLeaderUser->AddText("没有足够的权限。");
, {" k0 Y0 {& ]% j' ^; p" x pUser->AddText("没有足够的权限。");
! e# ?7 d* e2 T' L( h/ d% Y1 g return;
9 ~5 z' p( R" f G; l }6 s) o9 L2 g' ?/ B3 _
}+ ?, a2 A1 Z, S
// ???? ? ??? ?? ????.
$ ^$ m$ |; `' |" C, U2 | CWorld* pWorld = pUser->GetWorld();
" [/ f/ ] F1 e, L ^6 H if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )/ x/ d, k$ _8 _: B) i! r
{ . u( u e2 P W; s8 H
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );' a7 v$ ]) g9 @0 a5 Z/ U
return;
) Z' c' c5 I) C( M1 x }
. j3 U+ B* F. S# v+ f' h! J#if __VER >= 11 // __GUILD_COMBAT_1TO1
! J1 a: m( q6 N, `/ _" _ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
. O& h5 E' T- Q {5 v) t. }5 s( w: {% n! G5 E* I
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );' Y, \" F I- G4 M0 @
return;% q( v3 S$ e4 U8 K
}+ Y* Q) ]& s# \& U& o) P
#endif // __GUILD_COMBAT_1TO1- Q" E j) `( G2 z
2 R5 E* z3 b% j! y#if __VER >= 8 // 8? ?? 061226 ma9 e; Q9 h6 @6 d. e/ | ^( K0 J
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )3 j- Z- Y4 @/ s) O7 s8 e
{
& K( B2 L* ]; v4 } return;
( x) ?# ?/ i' e5 y: j8 _! s e8 O }0 Q4 v- y) h1 u& V( L2 l
#endif // __VER >= 8 // 8? ?? 061226 ma5 V- E6 k+ G& M
! c' r V5 p2 n9 m% A6 Q$ K
if( pLeaderUser->m_nDuel == 2 )
5 ?$ x4 g" s3 X8 j1 V { 5 q. |4 D% j8 U1 u
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???. H0 B; d, G, r+ t' j- X5 R" q
} % M* B. x- u7 |) t. S( I" S
else
( T: q4 V! J4 y {( K- p% X" a+ Q7 I0 g
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
% |0 c. f. C% ?" ]) Q4 i5 M {- M; M/ p, R/ s* H) x1 E5 {0 s
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );- O' g% Y o+ [& h3 h( e
}7 O6 h: \$ [, Q
else
" i- B5 f9 w. S, G9 c( B" E& {& Y {3 \4 u. z1 M, h" a
if( pUser->IsAttackMode() )
H2 @* S' N: F! j E pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
2 T Z2 Z3 {( V: `( M C8 E else
1 N, S; n8 S3 T2 K% |* b) q#ifdef __PARTY_FIND, q0 A% K4 u4 ~" H D
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
. a, e6 U# o% `8 h+ j4 I#else* O- ?$ J F r1 z* n) b
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
$ ~) v6 a1 }( [ d#endif //__PARTY_FIND2 s: s$ g3 B6 V9 c* k/ p0 s2 w
}3 ?( _( _: ~; i* ]$ o
}
* h5 C @* C' J$ H# m+ m8 b }# S, b! H l( t# X) e8 ~
else; w4 l2 ?- Z- K' A1 ]
{0 A1 t0 R+ a' p+ q# R5 q
if( IsValidObj( pLeaderUser ) )( v4 G- @; Y6 \3 n9 q0 Y- t
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );+ L" ~( w; j+ m6 Q+ \. T$ D% s; `
} f/ A- e! E# Z3 k. X( I' J9 M
}: V' K* i# Y3 |! K+ H
I% I0 I1 M3 _/ Y- y- ? Q7 sUser.cpp:
5 K' I# m+ U% v1 D5 v代码:
/ G( y: z$ B. J, ]#ifdef __PARTY_FIND6 \) L r2 N! A/ g; C3 |
void CUser::AddPartyAllowJoin( BOOL bAllow )8 F( c+ j: d9 `' a+ R3 s( }, h
{# }9 s- k) G7 b3 F
if( IsDelete() ) return;& Y( e i4 q8 |& R; z% w8 ~3 G
3 F' h& x: N5 t$ l) E3 m- u' U
m_Snapshot.cb++;# D3 c% {* e8 E$ r$ Z
m_Snapshot.ar << GetId();
$ x$ z, G5 N8 [) J m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;" ~& B) {9 y* F4 H
m_Snapshot.ar << bAllow;
1 g9 ]. k L( D% u! {! F* Z8 u}
/ r( L, R' K! F B7 B* N4 v7 ~#endif //__PARTY_FIND& _; g: y+ v- |) y
; x) \: d9 z5 V4 e: m; ?( T
代码:, t I) M, J# q( G. H+ `
#ifdef __PARTY_FIND2 G. K, c. b7 I
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
# y( r& _: E! ], L#else
" C, M6 w3 L/ pvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
9 w! j6 P% R: w7 o Q#endif //__PARTY_FIND
5 b, U% [# {3 k9 l2 h" H{0 v9 h+ J: W4 P5 e5 @; V2 N% x
if( IsDelete() ) return;
, \) o: _8 f) m4 s4 q9 S' z5 a
: J |0 G. W% N: N; B& i& k+ F1 K3 U m_Snapshot.cb++;0 d" n" l$ f6 o+ L- o
m_Snapshot.ar << GetId();1 a: L5 w, l: f0 e" D
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
: M6 R) T8 C! X: _8 s m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();' P) o/ A" Z0 F- X/ B; u5 e
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();6 I9 D* q( {# k; t
m_Snapshot.ar.WriteString( pLeader->m_szName );
9 {2 ^* ]$ z2 k+ [7 c% `- e; r m_Snapshot.ar << bTroup/ x$ ^2 R! ], @! L4 O
#ifdef __PARTY_FIND
- g- b7 r: W. C+ c << bPartyFind0 x. k9 n* \/ f2 L7 W( ]+ d2 i% r
#endif //__PARTY_FIND% u1 H$ F9 B" {9 \
;
. R. X; v D, H( j0 y ( m' q& z& \( |1 A8 G) O3 `
}' M# Y# F( k' e: c
3 D1 F3 q3 q! H6 B$ \ ^/ E8 ADPSrvr.h(公共范围PLS)1 q4 g; q, ?4 `4 i
代码:
- _, g& r' U- @' C- g/ R#ifdef __PARTY_FIND- S( i, j- u+ s* A
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );& O* J. x" R8 Q6 E7 Z
#else6 [2 q' u/ V- M& O
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
+ ]* T5 D1 N' I! @$ |# M# [6 r#endif //__PARTY_FIND
5 k% d1 ~; C/ E! Z$ _
# G/ i% P9 C( }代码:
8 |( r! M3 i; R0 L6 n3 J#ifdef __PARTY_FIND ?# T) ^* H' u5 [6 Z9 |
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );' |, Q* o6 N1 ^
#endif //__PARTY_FIND
- \9 A4 L( |' m; i
* O1 ? q/ S1 K) n7 n% NUser.h(以及):/ k+ _& C7 F8 z- @) |4 `+ u( V$ E
代码:; Z) G3 Z7 w% [" n7 x6 B
#ifdef __PARTY_FIND
$ t% n: F# d7 ^; P void AddPartyAllowJoin( BOOL bAllow );+ G: n T% _" K8 r% O, r8 a
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );8 x' j: P! w- v" X: t+ R
#else
: t4 X2 F3 s3 R: J% X* t- p void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );' _/ O3 @" r! m" h. i, M
#endif //__PARTY_FIND
9 u& i; P$ j" y& b! i9 l: ~" k7 n- k7 J$ r$ P& J
party.h:* k' r- h3 O1 O* {' P D H
代码:
1 p" v i8 [( m. `) A#ifdef __PARTY_FIND- `7 h# v) a7 r! G! d* M0 \
BOOL m_bAllowEnter;1 \1 x3 G. k) r8 F" w5 J8 a
#endif
+ V# W; {! i- O4 j
/ v9 a; v v. G B代码:9 q; }8 K/ W, g: _ N/ y4 E+ U: E
#ifdef __PARTY_FIND
$ i. y" o) `' ~" w6 P2 N CParty* GetPartyFree();
2 q1 C7 n) b! {$ ]- S#endif1 F) X" A \/ y1 c
% F2 q% R2 {7 UWndParty.cpp:
) [" P1 ^2 W9 ]* jOnChildNotify:
" K" h- x& L$ p; V2 b- W代码:% _7 s' [$ y S0 Z- ]- K, w
#ifdef __PARTY_FIND
0 M, I1 `# U$ `2 @ else if( nID == WIDC_CHECK1 )4 \) P3 [3 ]' c- k4 A
{
% n' W7 A7 k* E3 u if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )! K% D: A& Z/ V1 B7 h
{
, P% V- i! h, j3 t. x, J: f CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );. W8 S- E8 Z- e9 E5 ?# n& Z
g_Party.m_bAllowEnter = !chk->GetCheck();9 C ~( J; _* N( c7 a- C( r. r
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
- \9 H& a, K* L/ |6 L }
& S$ O3 B1 u" { }( f5 V, ]. }4 N- r
#endif //__PARTY_FIND
$ `3 }4 s w( |, {5 }1 d7 x2 p3 [
代码:
9 i' ?% [* w* j' S+ k+ ?3 jOnDraw中:
$ f0 e ]8 W, _0 G代码: p5 W0 o" i* ~6 V9 {
#ifdef __PARTY_FIND d' U& D4 @: O# P6 ^6 x, y: t
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
3 ^! I4 |: w/ F9 P$ z. ` if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' u% T1 e# B3 j7 h chk->EnableWindow( TRUE );
/ H7 B9 y; g; r( A: d. X2 A5 o( ~ else
0 v3 w6 E) B/ ~% V6 T6 p, p6 B chk->EnableWindow( FALSE );
7 w, _% Y1 c. A0 G- D3 @ chk->SetCheck( !g_Party.m_bAllowEnter );/ [$ {5 f6 M# j/ {7 I# _
#endif
- w |6 o- m2 c) a, _: [( W8 n. ?8 n! Y- o
DPClient.h(public):. P/ `* {9 K2 q# i
代码:8 D6 s/ [ b+ q( j6 g
#ifdef __PARTY_FIND$ p2 L4 l. O% d
void OnPartyAllowJoin( CAr& ar );
# j2 b7 \5 I9 S+ u: X( R2 c5 G void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
. I y! I( K; q2 }% Q; h#endif //__PARTY_FIND) w* j7 E' F8 }- D" a
5 |1 w" { Z" a9 O9 @
6 u4 `$ V% s- F* uWERS hinbekommt没有,请让赫克的权利。1 `5 d% A9 v/ R/ B. A1 V3 E
不支持左右,所以难不...
7 p/ M3 O/ G+ Y2 `7 K/ e6 P党k的Windows NT甚至编辑它自己。0 L* B; y0 P4 c3 [4 i
包也,因为我不erschreiben进一步如果我你的。
! \) Y0 i/ c( g0 c由于缺少Quantité k n个代码是什么升工程前。
7 m, \3 z: A" P- l如果是这样的。请发表。& v. V+ d$ p- y4 t6 V' b3 j' ]
到目前为止,Pumbaaa- t4 k6 j: p q# O
8 C; B6 M% K/ {0 @
0 b2 V( C: v5 D6 V# i+ eMsgHdr.h
! }' [, x/ ~! G) G7 ]+ C#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863: X+ Y+ b5 j Q1 s: h
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002430 t$ b% I- j/ Q% `
/ d2 d5 ~# f' q- |& Z
& Q! c f' p9 z* F5 x+ I9 B) u9 Y7 q6 I( D) G0 V2 e. z9 n
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