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|
对于那些谁需要它 - 谷歌缓存FTW。 :
4 d! {' ]2 t2 \" P4 }9 T9 \6 g如果我鼓掌纯粹是我复制错误时,D" h' S6 G; {* A L8 B! D3 ^5 A
积分当然Pumbaaa。; L; B- t% ]3 A; h& b, H1 F
+ n: E. U4 I4 L- m9 ?4 I. uFuncTextCmd.cpp:
5 F: M g* p1 Z* M3 J0 n' u( {: g8 J3 I0 K1 {
代码:
" _9 b6 w& E7 e* |, F# b$ O- L#ifdef __PARTY_FIND
' T: ?3 `% m6 w7 V, T1 [/ mBOOL TextCmd_getparty( CScanner& scanner )
$ i$ q$ R9 S7 B+ e {1 n{
9 y. v8 |+ \2 J1 a, \- \#ifdef __WORLDSERVER
# o. S7 \& V; H4 n( Z$ C& z CUser *pUser = (CUser*)scanner.dwValue;
7 U, R. ?" _$ E6 {9 ~9 P' S( Z if( pUser->m_idparty > 0 )2 o+ u2 l i6 ~ C/ V' k) {
{
) z& ~. k0 m4 a pUser->AddText( "你已经加入一个公会。" );# ^. q. O2 c ]$ j) B
return TRUE;8 }2 G4 ?5 I/ l
}
: U7 V1 R* n* N CParty *pParty;
' m+ G4 e" L0 v* D pParty = g_PartyMng.GetPartyFree();
) q# X/ P7 P3 D2 [ if( pParty ) [( G9 R! y: j. {+ f
{$ e. L- Q5 @' T
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );0 v$ \/ \: j* E
}else0 e' |: [9 ^; I# L
{
4 b3 h5 }3 B3 x+ ?: P! p& w# S pUser->AddText( "抱歉,这里没有任何一个公会。" );. l0 q# n' Z7 `3 B
}
; ~! u3 {# X5 q2 a5 G0 h#endif
, u! N$ q& F2 f2 |7 X. \ return TRUE;& ~8 e; k. o3 L: N
}
, m; x" O9 _" ]8 _" `6 {: ]* Q* b#endif //__PARTY_FIND; C0 E6 y9 ~9 |( N6 V( y2 B& t
. f) F) H$ m; W3 k( L* q
代码:
4 S# ~! u& W0 y& m. I* h% zBOOL TextCmd_PartyInvite( CScanner& scanner )3 @& J: l6 D2 R# g2 _ Z
{
; ]( N$ @. X* T#ifdef __WORLDSERVER, O1 Q! G& }$ }8 d+ x- l5 C( E' z- x
CUser* pUser = (CUser*)scanner.dwValue;( u' y: c1 T% W2 [( T J
MoverProp* pMoverProp = NULL;: U* _1 E2 m+ A+ E
scanner.GetToken();! F1 i0 c: ^7 Q/ l& K+ k0 {/ d
#if __VER >= 11 // __SYS_PLAYER_DATA) `* Q2 F+ c6 Q$ ?6 s
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
- S$ J( |2 J* c. j" s#else // __SYS_PLAYER_DATA
6 E6 |3 `2 D0 g u_long uidPlayer = prj.GetPlayerID( scanner.Token );
( D5 {7 Y6 }8 r7 K5 Y/ g#endif // __SYS_PLAYER_DATA
1 i1 \! k) w/ S if( 0 < uidPlayer )7 ]8 V$ r! u' X0 b% h% N
{+ b, k& @/ U$ U4 L3 i- J
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); - O* V( T3 ?& T. G2 g8 m
if( IsValidObj( pUser2 ) )5 D1 ]$ u' r+ f y) |/ F* E0 D. o
#ifdef __PARTY_FIND. D- A3 V- c& }# q
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );# V, m) P6 S* w1 R9 m+ D0 R
#else
& O& P/ T' o7 L8 F. }9 O+ E g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );; C& ~' i; T4 ]! }. D! V& e0 y
#endif //__PARTY_FIND& A# w1 S- A, [/ N) H0 a9 S
else
; B- @# v- x: @& u9 k* c pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );# M" e; H$ P$ b' f
}3 [0 V3 D- A4 A% i+ w
else
, _" _+ j( C9 H7 I' N* `4 T0 b {. ]/ D0 Z* M$ r# |7 A
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );. }( v! T& |( J" ]$ u
}
1 B) E" L: b( |$ h, A#endif // __WORLDSERVER3 W2 U* w* u& \: M% W
7 \/ R5 g( j& G1 t return TRUE;
/ b, m* j4 l9 }) W}
. A- p, Q0 g% t# }2 x4 g- Z n+ I& }( z0 T- F( K$ K' E1 O9 W
代码:. W7 q( v# B& F) b7 m' D! E& m
#ifdef __PARTY_FIND
% x( O; a9 Z& O1 ~ ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
- r: f/ \" g$ L1 Q; \$ b#endif //__PARTY_FIND; d: A" N( i- d: Y4 I F9 `! i
DPClient.cpp;" b% j2 L; @2 u( y5 N' [
Code:. X( y; k2 I8 h' N' t4 T6 t
void CDPClient::OnPartyRequest( CAr & ar )
B B7 t$ F- _% X2 X& h{8 S6 u, a( K; j! s0 \' p- z1 b5 I
u_long uLeader, uMember;4 U" D" a7 p; x
o8 O( R2 a$ M$ P* |+ B BOOL bTroup
% J" s9 V6 c0 D#ifdef __PARTY_FIND
) [6 P" k8 B9 w- f , bPartyFind$ D7 [- U( ]: |) b# \8 p
#endif// __PARTY_FIND: o9 a0 R0 E: i
;, F! Y/ b' q# W# e
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
3 |" q4 | t3 m% S F& b) I/ m BYTE byLeaderSex, byMemberSex;
. u2 a/ Y" _# B) C# B( p# P/ k char szLeaderName[MAX_PLAYER] = {0,};* V/ _4 V4 ^7 @' `2 S7 |8 p6 y
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
3 J& ] Q3 K7 f. t, }, { ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;# ?5 u; b" d* p) V8 X5 W& r/ P& m
ar.ReadString( szLeaderName, MAX_PLAYER );/ n' y3 o- z& s+ {
ar >> bTroup
* k4 o% f8 Y, _# l* L6 g#ifdef __PARTY_FIND
N/ b& w5 e. l >> bPartyFind9 k# c+ ]8 z. E1 \
#endif //__PARTY_FIND
& n3 c; F4 F, ~ ;
6 l# ?3 _: b# C9 }% H5 h ; P# ~; c3 A. U& F2 R
if( g_Option.m_bParty == FALSE )
& X [* g( U$ X8 K- v" X1 Q& f7 o {6 k x! o2 k( q* b$ [ j5 n
SendPartyMemberCancle( uLeader, uMember, 3 );9 o- }% c Q2 r1 s0 X
return;; S" A1 b5 u' F' m6 J) f( Y
} D1 D5 h8 D# m/ D/ Q8 h" u4 q/ R3 n
9 G9 a) w- T& e) ~( F) T% s#ifdef __S_SERVER_UNIFY7 c9 J5 L; N; d! [/ o0 y* V" k$ t" L
if( g_WndMng.m_bAllAction == FALSE )' T8 I, n9 u; C8 S2 r X7 Z. u
return;
# @6 P% J: k3 U \& C* M#endif // __S_SERVER_UNIFY
# C) q6 u7 N1 ]7 V1 b) x( f1 H" x! P! l
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );: X) t5 ?0 G$ f! ~
7 x7 K4 l! Z+ Y- X
if( pWndBaseBuf )+ d9 ~7 T* C0 w7 e1 V R
{. s% ]/ N7 a/ ~: s
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
$ x; V7 s1 P& `, O0 l return;0 ?! w- l; y( @+ d5 {0 X$ E$ D
}
3 J. X" p. F% D- b#ifdef __PARTY_FIND2 F) U0 S. ]' Z
if( bPartyFind )
# g- O) i; | R {: C* D+ |+ P" l, u) u) Z% [- j9 f
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );: P' y. ?1 q: I+ i7 }3 |* f
}else# P+ }6 u! V% d$ s, L* z8 [) w# r, i
{ n5 U& j% F( K- S
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
( l' @! i0 ]) R( e7 ]- [ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
& }# d. Y/ _1 u, P* v5 ~4 B" S% N g_WndMng.m_pWndPartyConfirm->Initialize();5 c' _) z/ @& L1 g& ]3 Q- @
}; D6 ?$ }! p+ ?5 b. W7 e: s
#else
p2 u0 y- @3 c0 T g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;2 j) ~$ ^& ~; q/ w: @5 r8 j
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
2 H% b4 Z4 a- e0 K( O g_WndMng.m_pWndPartyConfirm->Initialize();0 U& b# c/ Q1 [( u! F
#endif //__PARTY_FIND# m9 {( \& @& H
}
2 ~8 f$ W; n f" X1 n
3 W% I$ Q" ~! v1 p- c w代码:
, r7 [; t( q0 \/ m) V0 M#ifdef __PARTY_FIND
, B' r- U" L- Q0 p- K, qvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
" w! P6 l) T/ ^{9 C) p3 W3 S" b' Q# I- d
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );! u2 O n$ O B$ K
ar << idLeader << idParty << bAllow;7 O/ a. q( N ~* S
SEND( ar, this, DPID_SERVERPLAYER );
- \) m, x' {2 s* s! v- v4 f
9 J$ q2 f3 G3 m0 M3 d2 e0 n}. R0 W8 Q7 C" T6 Y/ A* f: C2 _
void CDPClient::OnPartyAllowJoin( CAr & ar )" I. s3 U* L2 x- S2 l4 p3 h S
{
. Z7 y- W p& B w0 k$ u# U" B ar >> g_Party.m_bAllowEnter;( ?" e7 ^; P! x
}
) `+ q/ ^' ]3 w. y, c#endif //__PARTY_FIND( k# R) ]- \' e0 m
Code:6 M4 W- i4 h: g& r: j
#ifdef __PARTY_FIND
+ Z. K+ ?% m2 Y: t5 L case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;7 G& a: A, s( b
#endif3 w% O) W( p* t/ B' Z
) I* k* ^* [; o% l3 @. ~party.cpp:
2 k, J p/ k/ _: e代码:9 R7 s; G: W8 v, N) L
CParty::CParty()
1 c5 `1 h5 x* G' g; x& ^{
* `1 ]# n& B6 O* W m_uPartyId = 0;
. P7 f$ e( a4 u" o. p m_nSizeofMember = 0;
6 Z+ j( {) k/ x8 s+ | memset( m_sParty, 0, sizeof(m_sParty) );
& i- V# y, }7 M7 p$ |& u1 R m_nLevel = 1;
- i/ l+ C9 E' w" v. w, l* _ m_nExp = m_nPoint = 0;
: Q7 W. k3 l! l' Z2 Y m_nTroupsShareExp = m_nTroupeShareItem = 0;& `- J& i5 _' ?, s6 X4 S& q
m_nKindTroup = 0; // ????3 |- g; l2 X1 m- |5 Q
m_nReferens = 0;
& V& w0 q2 @1 l m_nGetItemPlayerId = 0;
- J# z& u6 ~8 L4 }$ t- `# Y#ifdef __PARTY_FIND: h$ ~6 h9 B& z& X/ s* f) x/ G8 v
m_bAllowEnter = TRUE;+ r. T3 b" J" F. ~; E4 W
#endif //__PARTY_FIND |4 W- B/ X; \2 C
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
2 j$ t7 A" q& @! V1 B/ M& `6 P2 L! G {
0 I8 N: _: z5 ? m_nModeTime[i] = 0;/ x2 K3 s0 e0 w
}8 ]. a8 E3 e, u% E- L( w. ^) U8 ^
m_idDuelParty = 0;) h Q$ u9 M1 w8 d
#ifdef __WORLDSERVER
. y1 Q7 A6 W5 K* Q- T m_dwWorldId = 0;
5 L$ T' F' K. Q% e2 p/ \& K#endif // __WORLDSERVER: u+ |& k) O$ S2 D5 i. i$ U
}
2 P& b$ F4 \) K6 s0 O代码:. @ x# g2 p7 `
void CParty::InitParty()
0 b5 \* F. C* f3 `3 ]' H{
% e8 Q8 U4 v& f5 ~* d9 t" [; q m_uPartyId = 0;
% z, N: e* v) I- A0 T m_nSizeofMember = 0;$ A+ Q% u. _" s. C! I9 Z4 m
memset( m_sParty, 0, sizeof(m_sParty) );
G) ]4 S$ `1 W m_nLevel = 1;( ]; M) x/ |! |+ b3 s) G
m_nExp = m_nPoint = 0;
. K$ ? E( `5 [# G3 n( I1 I m_nTroupsShareExp = m_nTroupeShareItem = 0;# r) @- B: G$ _: Z! o! q7 x$ j& v
m_nKindTroup = 0; // ????9 _# o, v$ d Q
m_nReferens = 0; % P, Y4 V" f/ N; G/ ~1 F% b4 q$ N
#ifdef __PARTY_FIND% B1 @; \( C2 k
m_bAllowEnter = TRUE;
0 \! i$ N( U( v! C- z P#endif //__PARTY_FIND9 J3 c5 W0 X7 Z
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )" f( y( _3 W3 l" q- N4 l
{
4 a" f B6 q$ k3 w. G m_aMember[i].m_uPlayerId = 0;
+ v/ s- [0 u& W! r# e m_aMember[i].m_tTime = CTime::GetCurrentTime();
+ F. h. n; V: {$ V; s+ p1 C m_aMember[i].m_bRemove = FALSE;
3 j3 k6 c4 t' S* x% w8 s: o#if __VER < 11 // __SYS_PLAYER_DATA0 E; A! w# E" r5 b0 ]
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
% b+ ^' Z& N/ G8 R4 ? m_aMember[i].m_szName[0] = '\0';
" \* I& Z& x1 {: R8 {% i+ P% I#endif // __SYS_PLAYER_DATA3 X; F+ X9 S- t" F0 r/ L
}
+ ]- x z' \0 C; R8 H}# Z% |% W) j, X6 h: Z" j% i0 x0 P3 x
代码:
$ v H7 y6 a6 w# \#ifdef __PARTY_FIND
~. n; d5 l7 Y C9 S YCParty* CPartyMng::GetPartyFree()6 t: I, b9 t# C% A4 z- I
{
) [# P/ b5 M! m, }, s4 Y' j1 C- @: K CParty* pParty, *pPartyTmp = NULL;1 }1 }) v+ l# j5 K7 d8 K
if( !m_2PartyPtr.begin()->second )
8 T- E. i5 a! E' y" k) f, t return NULL;0 n6 U$ M, G2 L4 [- k6 _: E6 k4 F2 x
BOOL bRan = FALSE;
' r# G Y2 N- B% W I. U5 T DWORD dwRand = 0;
9 U. i$ S+ J0 I' E. r if( m_2PartyPtr.end()->first >= 1 )
) w7 t9 G3 w; K. t% L7 ~* _ DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
0 n$ b/ |! p$ K+ z
0 C2 F1 J; D1 o4 o8 u for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )8 R% H. k9 W6 Q. G( ^7 V8 Q Y
{3 x' I6 b' Y" a' I$ b
pParty = (CParty*)i->second;
4 u# T/ ^& q& B! Q1 ]! a- p+ s if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
$ I9 u/ ~; N! A: [ {
6 A/ ^1 k/ D' R" K7 z* o) Y if( i->first > dwRand )
. I! i8 f7 @ I& L5 T; Z' C return pParty;
, v3 {# G- t% j: O3 L0 S( ^ else
" s: T3 F7 t* W$ P0 J pPartyTmp = pParty;) D2 j+ _+ L/ q7 V
}9 i+ _" m( d+ a/ a, \
}3 @0 [2 j6 K1 c( z; v1 e
return pPartyTmp;
; B, j6 p' N* D/ T A# @}
8 j" G/ e/ K0 P: a- k#endif //__PARTY_FIND7 Q. Q4 `, C, Z
! y7 s) f$ J* T+ K! l, _8 zDPSrvr.cpp:. n2 A; Q( v$ v# K' Q
代码:
d% k! o3 ^1 ?. ]) r#ifdef __PARTY_FIND
" f5 M) i b4 [. D- x Avoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )" O5 m V2 E% B; A7 S) Y
{
) ~+ W" u9 {% v& z3 B8 |* m CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
# ~# Q/ X; K! s W if( IsValidObj( pUser ) ), H$ \: B: l4 t5 L1 L
{
: R5 |4 O$ ]! f, Z3 G8 |7 y N u_long idLeader, idParty;, x6 Y$ ^2 T1 T
BOOL bAllow;
$ W( ?0 v; j4 M) W2 M- o% _5 x ar >> idLeader >> idParty >> bAllow;. `# ]( U" X1 L" \, {
if( idLeader != pUser->m_idPlayer )
/ f, d& p; Z- U) H return;5 L8 Z9 G, M2 z: T, ?
CParty *pParty = g_PartyMng.GetParty( idParty );
. R" j( M1 |/ m if( pParty && pParty->IsLeader( idLeader ) )4 E, p% {: F6 C3 a+ y+ s7 \6 W
pParty->m_bAllowEnter = bAllow;4 r( o! Q2 h1 b3 ?5 |2 o
else
: z" A, p, f5 ?0 ^) y+ S) S return;$ ~# v! p6 e5 [9 {6 R4 U2 I* F
& E( `: ~2 l0 n; C. Y
CUser *pMember;
, H( g6 j6 j" b# V for( int i = 0; i < pParty->m_nSizeofMember; i++ )
! H% q0 F1 y, E" w6 s4 x7 _0 m% | {' V8 } Q3 T. i
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
7 X. ~/ ] B% }- u1 w# t/ z if( IsValidObj( (CObj*)pMember ) )$ A4 S( W9 K) ~% d: p. \
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );1 S- H$ F- n# c7 k
}
. O0 m& i, H' o2 j3 S2 P$ `5 k, Q }
1 p2 ]: p. q7 H3 u% b C}
$ F5 i4 J8 c E- j) U, r9 J#endif //__PARTY_FIND( b9 A9 J9 T' l6 V
1 [) x4 X! A, j
代码:2 |! ]$ C0 d E0 h$ m# f
#ifdef __PARTY_FIND
3 f2 l3 v7 M( ~9 O ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
r7 V2 \: m& ^; i) d9 R0 u* e" `#endif //__PARTY_FIND
" y# Z4 @' n& \5 g' `# W5 _9 m2 K" ~ Q$ e( Y
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )- B2 x- d$ s8 l8 E K* P1 _
{( a& c- M3 I% R6 o5 t+ R# `
u_long uLeaderid, uMemberid;( d$ G+ W7 J! K* s) ~% X, q
BOOL bTroup;5 h" d9 p" C$ E* m
ar >> uLeaderid >> uMemberid;
3 Q8 {. u1 g/ d' H7 Y7 `* h ar >> bTroup;
4 S; w) f& d7 x9 M& I6 o6 k0 Y' K: w
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );7 P+ f) i% r; h- g% J3 P, a
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
- g D: M0 b$ O3 S, K#ifdef __PARTY_FIND
+ K& H- [: e( ?, W C0 a7 x2 p$ s/ { InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
# V& e$ h8 V' X$ _# j" P#else' }9 Q* c. F& S% ]
InviteParty( uLeaderid, uMemberid, bTroup );0 F" W8 \: R7 i$ Q" b
#endif //__PARTY_FIND; F0 }* f+ a* k. T8 B6 j" I
}7 v4 {; P5 J" a1 U" V. N! I8 ]! ^
8 ~1 t' u( G& z4 R/ `/ a代码:
6 X1 ] G, |4 E' L# g5 \" j0 D#ifdef __PARTY_FIND
" o9 m8 m* e# y3 o. ~. k- Y/ g. N( yvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )5 M9 O4 s: ]& W5 d7 n
#else1 @8 h; Q5 v( |7 o( J6 R6 {6 M4 E
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )# K( F% _3 b7 q/ J
#endif //__PARTY_FIND
3 R; q, L+ Z5 t{
$ T- A) y8 m' s) |# K/ U7 w9 n CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );! |/ r; q1 D! C' K. ~
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
2 v9 {, @& ]0 R ' ~/ i% w# d' A0 Z4 j
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )+ ?; h* W7 S6 G9 _( k; \3 d; g( {
{
6 m+ P' W+ C4 H" j0 V/ }0 j, X if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )4 h0 P4 a+ P4 b x
{
8 u; L7 K. N$ H$ {5 S3 L4 F# d if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
* K ]$ j7 O: n& [) k: F {* J% Y+ E9 K+ T- n
pLeaderUser->AddText("没有足够的权限。");
, e7 G/ }5 r* T! p: W9 d1 a pUser->AddText("没有足够的权限。");( Q8 }% E$ Q6 n% |; y
return;
1 O* b7 b9 Q2 [% `: q }. h9 c( Y ]( R. _& z
}7 @1 L7 w& _& ]( k$ V' v
// ???? ? ??? ?? ????.! F) |) U/ v) X- A; F0 a: q
CWorld* pWorld = pUser->GetWorld();
+ r% W# F$ n# {! J5 s' g if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
: R h& q2 r, c4 M' |9 i {
0 K/ ?7 |2 T: `. M! B4 O2 J pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );+ [0 }% p* @* f7 V9 e# l6 W
return;" \" Z0 I7 C$ Z O
}
- _! r. B) B" E/ _3 F' F- ]#if __VER >= 11 // __GUILD_COMBAT_1TO17 b |( G5 h9 I( d7 c
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
$ h* q' u/ z/ _2 P R6 R( q {
/ U( w- \! e/ S7 w pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );+ h2 W$ T ]8 |
return;. M. Z: y( i0 P. _
}, D/ Z! H7 r- A' Y
#endif // __GUILD_COMBAT_1TO1% Q; ` v# T& E
3 M. I' ^- u! W: a; h
#if __VER >= 8 // 8? ?? 061226 ma
( O+ }' q% ?+ }+ v3 K" h, N4 o if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )! V6 P* o% K2 L! U; V
{& E& h4 C6 w+ ~( K5 J
return;+ F9 a! W* J+ }
}
4 L5 e' K" z1 O) Z#endif // __VER >= 8 // 8? ?? 061226 ma
' r* a# B- K6 d. W: T / X+ \1 L. _% _: C# u8 E2 e
if( pLeaderUser->m_nDuel == 2 )* D+ p1 y3 x2 Z j2 N: A) U) H" t
{
5 b! h; w s- P6 Q4 } pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
. W; h6 D) v9 k/ L# N! c! k6 T } - p( W1 u* o/ T) \
else
6 a1 Z6 c: r9 \% {: M {
: z5 O! H! p. u# @3 y" y- ?+ X if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???9 @, F7 M* N) J( F2 @ \# Z
{
8 h2 t) I7 N9 x+ y& M* J pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );" B! W( ]) [" M1 L
}2 d3 c7 x3 R, V K X
else
^, L( @# X0 Q- C {2 N# @9 E7 ^6 R2 a2 O+ L: \1 f8 @
if( pUser->IsAttackMode() )( K. ?) }% ~. M( j$ e0 z- m1 g3 o
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );6 b: R% Y. ]3 B% N2 b; L' d6 H& U
else
0 e# }7 _& V0 Z#ifdef __PARTY_FIND
8 b; f: f4 M0 E2 x$ | pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
$ w- x) H( P) L$ L#else
* g) V6 W* [" H) @6 V pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
2 j5 o- N4 ~8 }) X" L( H#endif //__PARTY_FIND
/ @) ^. b9 s7 e5 j O' x }: w) Z' Z8 F* i8 e; A2 S
}
& E9 i/ ~ Q. C7 b- U/ b9 ~8 }/ V }9 @# F6 G. L N1 s/ h' k( X! D
else2 T; e5 [7 F7 h
{! @, q0 Q% b: U
if( IsValidObj( pLeaderUser ) )( U; C- ` @& ]* }" B N! k3 Z6 e1 ~
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
2 L* h; i( k) j. F" S' P8 J4 O }
* H* @+ L- E7 y5 |8 ]7 }}
; l4 M R- j5 j2 Q- U( V1 }! \# H; T' U
User.cpp:: E* l' ~1 u# o3 R- N0 a" R5 \
代码:
( M) J2 S% Y# b: Q4 N. A2 K6 v#ifdef __PARTY_FIND
1 e0 D$ h1 Y2 `void CUser::AddPartyAllowJoin( BOOL bAllow )
- j }3 v0 d w f% x9 s{4 a2 K( j& m# ?3 J# T! ~7 F
if( IsDelete() ) return;
- O) w! ~" b# f+ y7 \) l* A% i( y8 ~0 W+ ^$ f
m_Snapshot.cb++;
" N# r0 s( Q8 S) {" W- v m_Snapshot.ar << GetId();" B6 v- Z5 H; ?- ^; M
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
0 i# @, j0 e2 x* |6 w; h2 A8 D6 r( @ m_Snapshot.ar << bAllow;4 v) p: v0 t' B0 V( B/ X
}
+ z ^& s# k/ X( D3 v+ H9 F1 A#endif //__PARTY_FIND
5 L4 |9 G! F4 k4 z2 T$ m) u
& N) v, o7 P- [$ t代码:% s5 y4 P2 z3 |# ]- g* y# `
#ifdef __PARTY_FIND; M, _$ ~7 V1 y: u7 z# E; F
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ). @* y( y' ?2 k7 K/ H; p+ Y4 [6 _
#else
4 u! C9 }. U0 Zvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )1 X4 ?) u; q' Z! R
#endif //__PARTY_FIND, t/ q' K& M- e0 _, A9 X! i1 W
{1 s& J6 x# e5 n2 y; J) `1 @. R
if( IsDelete() ) return;# d6 B" {+ P! H. |: i# o
* L3 F: x/ _1 t+ c- M d) e2 E- \ m_Snapshot.cb++;! ~$ e( c6 _$ |& n, |, C' z
m_Snapshot.ar << GetId();
& e7 v, u3 |/ q, z# [- Z5 M m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;# t4 m% v( Z. ]+ R% Z/ g1 E5 [
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
3 j+ m" R; ^9 x m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();1 ?( k: X; [: a5 V4 l+ @# w
m_Snapshot.ar.WriteString( pLeader->m_szName );
7 \$ ]! z9 m$ q9 T7 F( g m_Snapshot.ar << bTroup& c6 ]1 u; Z9 Y3 Q0 E: B4 }9 Q7 O
#ifdef __PARTY_FIND& d! Z$ ?( B, r
<< bPartyFind2 `+ v. o z7 |/ ]
#endif //__PARTY_FIND
( Y7 h7 a6 B6 i2 T0 \6 w ;
: V' ^6 _9 Y5 w( h% y7 j
; C4 ~: f' r% \" h9 f}
9 S$ n5 W0 \0 i, e; n& R& L# `: ~1 C' @! t
DPSrvr.h(公共范围PLS)1 C2 m2 ?4 t7 t: y! ~
代码:
( Q- G- Q1 S" J% T#ifdef __PARTY_FIND
1 Z5 w' Y* t5 ^! P; y& \ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
7 j- C/ ~1 M- ^* S8 R/ Z* q+ o#else
' { I* `, B5 T5 v void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
& Z0 H1 ~6 o( W9 k4 b% l- a. T6 A#endif //__PARTY_FIND, l# C$ J4 k8 n! U R0 u+ Z
3 t. P5 d4 q( | f, N
代码:. U3 G" L4 m3 h T9 Q2 y
#ifdef __PARTY_FIND
% S8 w& l" r! e7 I" [, s void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );- H& P& S, s* S# c
#endif //__PARTY_FIND; C4 A" N; p1 i7 [+ f- k, w
4 Q) U- D$ {, d
User.h(以及):
) k8 B5 D) | ~# e3 O# x, _# |代码:0 \3 W5 s! ^) K, w. P
#ifdef __PARTY_FIND, T$ O( _* k7 c1 C- j' \
void AddPartyAllowJoin( BOOL bAllow );
: U% u" A9 D- ~1 Q7 n void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
! S& ?- K5 C! a#else2 |, u% X3 i+ o% {% `/ ]
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );; T, D- P' A- W
#endif //__PARTY_FIND% L$ @, m4 E! q5 K3 J3 ]
, q( f' n3 g# K3 J O3 Xparty.h:7 y1 K9 @+ m. r/ y$ M
代码:
+ N% e, J9 z4 T) f2 w+ [" m- h: |& z#ifdef __PARTY_FIND
6 N, x' D7 k ~+ U! T; ~ BOOL m_bAllowEnter;
' d; J' r- y8 h! k#endif
5 i6 x: I, {" Q: k9 o
( L4 J1 [" v) J3 {' x2 a代码:
# E) o. _8 y4 r( Z#ifdef __PARTY_FIND
5 D7 P3 N# s6 u& ]( F CParty* GetPartyFree();1 `7 `8 [' _0 ?& T
#endif! H7 K* O( L; N+ m) o1 z0 `
& a& x( v0 j5 ?6 R
WndParty.cpp:! O ]1 x' j! p+ p# p0 N
OnChildNotify:
5 G* \: } V* H x4 t9 C8 q* ^6 D代码:2 e2 Q- R( t2 l8 b7 n& n
#ifdef __PARTY_FIND
( A% W4 D5 x& X z2 q# i else if( nID == WIDC_CHECK1 )
# N$ |: u1 s/ h3 Z7 n' `1 | {
T0 K& W( g7 p Y b) P if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )7 `6 v ]; z9 O, k6 q6 b
{
: _" W* H( d. I4 h CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
" S! S' z3 [$ @6 E. d0 y g_Party.m_bAllowEnter = !chk->GetCheck();& n- ~) a8 L* N1 a7 X3 \" N- r; q
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );7 v8 O1 {- _7 O" F7 ^! _1 A
}
3 c$ X, @% ~, n/ C8 u; a }
# _; \& B1 B1 x, n7 ~0 D% |5 `#endif //__PARTY_FIND
) h) a5 m) o# P
! N3 p6 P: o. h" Z3 P+ Z6 a1 k代码:2 @3 N! B( w, g/ B& q2 ?$ K
OnDraw中:! w6 z) D; H% E5 g1 f Y- ^) _
代码:
$ C9 R% E8 ?3 ~) c+ A#ifdef __PARTY_FIND+ T W4 {8 q' a, }( w1 t
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: h& k# B8 x- j \ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 G; L/ s7 M, z `% U chk->EnableWindow( TRUE );' l8 s2 |1 i5 x4 H
else
8 C) J+ X5 O9 A chk->EnableWindow( FALSE );, \1 ?3 K6 [7 C- v4 W9 k8 {
chk->SetCheck( !g_Party.m_bAllowEnter );7 o6 R/ W* \7 {, v# M5 v: j# i* n: {
#endif" z! V P: ?5 q7 e
7 [( a0 s% a; C. S2 j
DPClient.h(public):/ G2 f; r2 _8 g; o
代码:! Y% F0 v0 X0 f2 c% O6 e+ m
#ifdef __PARTY_FIND8 M4 B ` s5 C5 S5 n
void OnPartyAllowJoin( CAr& ar );
6 z: q! W( z. n$ s' W void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
3 Z3 E5 g7 H: l- S8 S#endif //__PARTY_FIND8 v1 P7 c" L+ |- L; r/ l7 Z
8 n1 ]# D0 e2 b! L: G: e5 |- c7 \3 B; V w( L
WERS hinbekommt没有,请让赫克的权利。4 O) Z- l+ q9 N, |7 r& c' P3 G D& P
不支持左右,所以难不...) L, w( B6 E$ f# H4 X
党k的Windows NT甚至编辑它自己。
7 U0 |7 N! Q) x' J: F# v包也,因为我不erschreiben进一步如果我你的。
5 r9 C: o! N* Z! g/ I; t: q* X由于缺少Quantité k n个代码是什么升工程前。0 a/ c( ? C2 O! @$ C
如果是这样的。请发表。
! {% C4 d7 N4 ^+ r5 ^- w到目前为止,Pumbaaa; r* q* u" Y9 v0 w, z- Y7 {# S
1 Q. ~7 i' }/ x6 R 2 W0 k, Y$ C' O4 t2 H8 U, ]' ^
MsgHdr.h
+ K7 g) Y, [' n( _6 B#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
% F% @ A, B% J, `#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243 L: x, d, K0 ^( c4 B
+ v' u/ t0 H0 H6 q
/ ~0 z ]# r {! V2 R# Y; Q1 n% ?. S( @5 a4 d7 D) t! c ^. X. m) [
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