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对于那些谁需要它 - 谷歌缓存FTW。 :" A2 P8 h$ a6 h% p7 P
如果我鼓掌纯粹是我复制错误时,D: N$ {+ d5 S& {& _. |
积分当然Pumbaaa。
* ]1 y! d* l, }% [1 ^* I5 U0 q$ q2 ?# g* }$ l
FuncTextCmd.cpp:- r5 V: t! Z' |# Y7 m/ A
- Y) h" l* x! E. \ S7 U8 J! Y) b
代码:2 h: S; R4 d" m( J$ j5 N8 F( W* N
#ifdef __PARTY_FIND
# X6 W! N0 b4 k0 ?) r7 vBOOL TextCmd_getparty( CScanner& scanner )
: Z4 f0 h9 g) S; d{4 Q7 n% {! }0 Q1 ?, L7 d! z
#ifdef __WORLDSERVER1 d9 v/ {/ O7 X$ ^0 T+ W: n
CUser *pUser = (CUser*)scanner.dwValue;" U9 b- w0 e' U; P! n
if( pUser->m_idparty > 0 )& y4 A1 E4 l* W& n! k7 i/ q
{
1 J. I* o6 L9 N/ C# ]0 q5 b: w7 C/ ~ pUser->AddText( "你已经加入一个公会。" );& v6 V* O* L% F% ]9 d/ W
return TRUE;$ K1 E! k: A' k( D
}8 \8 W, \. ^' g% `
CParty *pParty;
" d& S) ^& Z1 y) q/ j4 r pParty = g_PartyMng.GetPartyFree();$ E8 D" k) ^5 u: x3 O
if( pParty ) k) h' g9 A F9 [0 {% R; I* i
{
! m: t ^, O' [* z( {3 e g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );& \- y, K G2 C* ]- Q
}else4 a/ p4 i' i* W; e. q9 B |
{
]- n1 R( k# B" x) i pUser->AddText( "抱歉,这里没有任何一个公会。" );& V$ G& Q: M* |) x
}# W) @+ ~9 z7 I7 [
#endif, o* _3 e3 w, }% ?6 `
return TRUE;: P/ ?, p' a8 e4 Z c
}
4 p `: l' z. O: X e#endif //__PARTY_FIND
/ ~! B: }1 \* F4 M
, F) B* ~) Q i- A8 p9 ^代码: A, Y: `2 | W2 {5 l5 H* ]
BOOL TextCmd_PartyInvite( CScanner& scanner )
9 M3 P, t, Y9 S3 N" B{
- C0 @7 E; {% X#ifdef __WORLDSERVER
) p5 T; Z; P0 f CUser* pUser = (CUser*)scanner.dwValue;" _" o+ e1 ~+ d6 e# C) @$ P
MoverProp* pMoverProp = NULL;# L, e1 ]/ @: E
scanner.GetToken();7 c- a. ]! k# p M
#if __VER >= 11 // __SYS_PLAYER_DATA! F, b K1 }1 B
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );1 H) s3 B5 m7 G U/ \6 s U
#else // __SYS_PLAYER_DATA4 r! u( U; e7 u
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
6 U s7 J0 M7 }2 B' z/ V1 C N#endif // __SYS_PLAYER_DATA
" z# D- d9 Z, Q: [. g if( 0 < uidPlayer )* B/ s* y |" J2 j$ {" I- q: l
{; k4 p; B' B8 F" ~" \8 H
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
6 @& L8 v4 T0 y( o if( IsValidObj( pUser2 ) )3 c4 S# c3 L# r7 I+ P
#ifdef __PARTY_FIND. W0 W. x- z1 n8 F" n- t- G
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
+ ~" G6 a" a6 r+ c, ~, u#else
3 k! G2 J- R8 b4 K6 w0 D& I g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
# Y4 x7 { [6 j6 Y#endif //__PARTY_FIND$ q6 S9 V% D1 L. E. x, ^
else
5 D* o+ a% y' Q( ]0 o pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
& ^ n: ]. |- U5 L" V" Q+ x7 f; B+ g }
; t2 I) U9 {7 J7 { else
# w# v3 s( l/ p0 } {
" Z. x6 u$ S- f' q3 r0 \3 T pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );, b7 H; B4 l* |9 \5 M
}
; Q4 h4 W' E9 M1 h- G! `8 {- ?$ U7 M#endif // __WORLDSERVER' z$ _' r& L! ]7 n" A. C) m
4 j6 @, U, u; C. `. m1 W
return TRUE;
3 X1 V1 I, q/ j: g r9 c$ H}
% T5 T U+ C& J+ x& H! W3 f+ d
( v, k- [4 p6 |5 g9 F6 W& w代码:
, v! R; ^4 S f( p#ifdef __PARTY_FIND
* `! c: Y6 k, X0 [$ R5 `+ P ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )0 H1 F2 K y3 S' B* T
#endif //__PARTY_FIND
# x* e0 d4 S& NDPClient.cpp;$ h7 C( O" @2 |6 ?$ E% z4 q1 C
Code:$ B3 u! y% z% Y+ c7 n% v5 T% j# j
void CDPClient::OnPartyRequest( CAr & ar )
( f: K: N4 c, _8 p8 Q: J{2 a: r1 N4 j5 z* O; }
u_long uLeader, uMember;
) L+ ^" Y8 T/ G
. r9 e6 }- f! r BOOL bTroup
& S p& n1 K8 K" l' S3 s/ A#ifdef __PARTY_FIND* H, I% q$ C7 y! p
, bPartyFind
) |8 y* Z) V$ }; q! H, j X#endif// __PARTY_FIND
7 R- G/ }0 z, }' u% B$ A ;' ^: i9 _0 q, b3 r, |2 |
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
3 l1 C) h+ ?4 l/ Q; t0 j' r. D BYTE byLeaderSex, byMemberSex;( ^7 H7 H) s8 f4 E) \$ w9 M3 [
char szLeaderName[MAX_PLAYER] = {0,};4 x5 V/ {' G& c4 B
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;# O6 c6 V2 Y1 _
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;7 n n( f, J) D2 L/ r
ar.ReadString( szLeaderName, MAX_PLAYER );1 h' ^% v$ v( C0 @, p8 l& u1 i
ar >> bTroup
7 K; N& S7 m! F' r" `( N0 [! R#ifdef __PARTY_FIND( N. e( W8 A3 p0 B g# {$ N
>> bPartyFind. \. I: p9 f _- ]6 M
#endif //__PARTY_FIND; j# U+ X5 E) H1 ?* l4 @# i
;, J$ C* y/ _. a% v
, [- E% g/ V1 m% g& e. a
if( g_Option.m_bParty == FALSE )! K+ ~$ Z" j, u" @* `/ K- G
{
D& W7 a5 w. d2 o7 r5 P( g SendPartyMemberCancle( uLeader, uMember, 3 );$ J' [; K* o5 ~% B# `+ a; ?% r
return;
) D& p# o) k9 p- b }
' P) A5 M8 e& Z4 E# O! E3 ~1 z( y( Z
& B0 e4 ]' ]+ A#ifdef __S_SERVER_UNIFY1 ?& J; D# r1 s m0 g6 p* B- [# u
if( g_WndMng.m_bAllAction == FALSE )1 i4 s# S* s* B% o' Z
return;! c1 M6 U) |6 b
#endif // __S_SERVER_UNIFY* i, o) g/ }3 [, `! g0 F
( b! p! t5 ~, c9 |% p CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );9 a$ t( ^6 n* U8 H/ Q, M
! A* D. W4 w5 q5 Z/ U if( pWndBaseBuf )
3 s. _5 d, F; O8 Y" b {
6 j7 M# q0 o/ A | l/ }- O+ g SendBlock( 7, g_pPlayer->GetName(), szLeaderName );# R( v" c1 ^ l! \' E
return;! a" Q1 _2 ~, H# t
}8 G7 B( L0 e2 i! d& |8 n' I3 a. S0 H
#ifdef __PARTY_FIND2 R$ J& o. M9 G
if( bPartyFind )
) A; W; k9 u1 \- I! e7 a. H {' j5 h- O1 u- o4 R7 F
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
; P: W& N2 T- l- y) ?* c. p& L }else
7 Z3 d6 I7 [0 X7 o" H" A+ K {
/ V2 Y" {# Z1 L5 S1 k g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;1 |' T" L* T) J6 m f
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );) S$ T% P: }6 Y
g_WndMng.m_pWndPartyConfirm->Initialize();7 g/ V" T7 j7 x' S% }) u
}
' U# N6 g7 V* P/ F1 t) R#else( k7 \/ r) {) W! t9 r% k
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
$ q4 J6 d. X8 {* w8 N: D7 h g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 p! C6 C% i6 n7 S4 |; T' z
g_WndMng.m_pWndPartyConfirm->Initialize();
# P! \" t, x$ M8 `* `9 S$ L#endif //__PARTY_FIND
$ k3 k1 @+ g4 Z}
" u+ A; k6 v2 W1 I& j }. @# m8 h3 E$ A2 `
代码:
, C6 x7 t( s; V& G$ T#ifdef __PARTY_FIND. {' \5 s0 E# J0 M6 G) Z1 @9 y( I5 n
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )! I& s& O4 B+ g# b1 G
{: G, p; u. m7 P, k
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
( d5 s5 y% D( ~& ~ ar << idLeader << idParty << bAllow;: L1 u$ m2 g! Q) W8 `3 U
SEND( ar, this, DPID_SERVERPLAYER );
0 E5 M+ v% \* Q, O, g
- C" \6 @; i: h( f$ i1 V5 {}
* {& u$ z! g: P2 V# Kvoid CDPClient::OnPartyAllowJoin( CAr & ar )9 B( f# C- e: @$ S, O1 M9 }% q
{2 \& p4 ^* ~5 U4 s, j
ar >> g_Party.m_bAllowEnter;
: z7 q" |, L1 y0 B- H}7 \+ m( y) y3 X3 b( C
#endif //__PARTY_FIND
) v0 G. G# r2 c. T% n+ _' F# z! k$ wCode:
8 D# |) z, ~( X) Q- z#ifdef __PARTY_FIND
; x: e2 t1 B- O case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
. [: c* P2 C8 ~0 \4 P: w1 u8 G4 @#endif
9 i7 U [( c9 C z
) I& h+ P3 j" }; C- ?- [, P# qparty.cpp:
* O4 |: K+ J7 V, B+ a1 m代码:/ i9 z @8 [3 v1 ^9 s. H. l
CParty::CParty()
4 ]0 h: x% K( R$ c$ e( I{8 d" T1 A/ i2 V# r' c v7 k: a$ o! i
m_uPartyId = 0;: d! s. D8 R1 N
m_nSizeofMember = 0;
5 s3 Y; w; L) m. u* j- o memset( m_sParty, 0, sizeof(m_sParty) );
" i5 j B; S7 W6 V1 O& r" o m_nLevel = 1;$ e# r, Y5 f2 q
m_nExp = m_nPoint = 0;1 ^" v; q# U6 y$ |( ]5 l: ~( G$ v
m_nTroupsShareExp = m_nTroupeShareItem = 0;
8 Y. W0 p6 e+ ? m_nKindTroup = 0; // ????
3 F8 x: Y1 d9 F- g( K! X9 W m_nReferens = 0;
8 G9 W0 J1 c2 q8 d9 M m_nGetItemPlayerId = 0;
! q2 ?, C% Y9 Q* x0 F/ d#ifdef __PARTY_FIND
) T: q9 R, o0 G9 M9 }8 }$ q% s- D m_bAllowEnter = TRUE;& \1 w# H) D; J' \1 t
#endif //__PARTY_FIND
6 _! |% d. R. ~ for( int i = 0 ; i < MAX_PARTYMODE ; i++ )/ u, @# c: L! p* T- l! U& b
{1 {% t! _$ P9 D; P1 ~
m_nModeTime[i] = 0;
: ~; \$ X2 P! F+ w6 c }
}# T2 M- Z! }! Q m_idDuelParty = 0;
. i# ]3 Z5 g" \9 F1 g#ifdef __WORLDSERVER
8 U9 S( a# H5 q; X7 ], d m_dwWorldId = 0;, X* {7 A1 ?9 F7 q0 l- s, {& N- v
#endif // __WORLDSERVER
1 m q" x4 [: d/ }& c}
* B3 R! \7 H; C' Y: `" r代码:) ?, ~' G) ~6 b
void CParty::InitParty()
; Y; f$ ]# X7 D& e% t, F# l& O{; d1 ]; D- R5 X8 [, f3 Y1 e
m_uPartyId = 0;+ u$ r! ^) X1 x. s# y
m_nSizeofMember = 0;( n; ^8 g2 G) z# S6 J+ m; S0 K
memset( m_sParty, 0, sizeof(m_sParty) );- ~% X3 @# z9 |
m_nLevel = 1;
5 w9 W! g; P4 C. N+ A( i1 W m_nExp = m_nPoint = 0;5 }9 _, U; V+ l& l
m_nTroupsShareExp = m_nTroupeShareItem = 0;; h0 ]2 j6 m+ n. n0 s; F
m_nKindTroup = 0; // ????9 P( |$ H0 ~2 l/ l: C, m$ y
m_nReferens = 0;
' j. d; Q; U* ~7 w+ g, g#ifdef __PARTY_FIND
1 `" d2 ^" n. V7 ?+ x$ a! f0 K m_bAllowEnter = TRUE;$ J2 Y- Y/ X, E
#endif //__PARTY_FIND6 G% V9 s* t. g+ ]5 r) X# B
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
3 w) y8 T3 `9 n {, k$ U9 P; K; F; i
m_aMember[i].m_uPlayerId = 0;# A3 m7 u" |: A& o9 r: P) i
m_aMember[i].m_tTime = CTime::GetCurrentTime();
9 e- M" u7 t K4 |1 P1 X m_aMember[i].m_bRemove = FALSE;, R( X! p8 w( i8 j( o& B% V
#if __VER < 11 // __SYS_PLAYER_DATA
4 d- X# U- R. O j m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;! i2 H; P6 K5 S/ O9 b" {1 O, P
m_aMember[i].m_szName[0] = '\0';/ d4 k! f9 j h$ ], k% x/ e
#endif // __SYS_PLAYER_DATA7 F5 T6 b! D1 i" m
}6 z' u4 y9 G, {
}- _$ c6 Q" D, v: G2 r- x7 x( j$ u
代码:
. U2 A2 ]. R% N8 e6 g, q, l& Y#ifdef __PARTY_FIND
2 `$ q1 X: B# X$ U! e3 B3 J! v0 ~CParty* CPartyMng::GetPartyFree()# q% _% B3 Z/ b& W2 N, ^1 O
{
- u7 ~: U, m1 i. U7 c0 C$ m CParty* pParty, *pPartyTmp = NULL;' g- k. h% {9 Y! n. C; L
if( !m_2PartyPtr.begin()->second )
G$ ?7 Z* z! H0 j& D return NULL;
( H+ G+ z) ~8 ~) ~7 y* N2 s BOOL bRan = FALSE;
. Z- u, J2 z* a. }2 y DWORD dwRand = 0;8 S/ p$ g( `/ G
if( m_2PartyPtr.end()->first >= 1 )$ F( p( _& O" R3 P& _
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );; X# r! r8 N/ W# |
3 v/ M7 G$ ?6 N6 ~0 L9 U7 \ for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
& s1 I6 | T" o- {% ]' O {
2 E$ B0 Y0 R; G' x F+ d% ~ pParty = (CParty*)i->second;
3 K. t1 B2 z4 D; F) P% L8 D if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
|7 j4 S8 {1 G' x; U$ h {
2 ^( }* p8 Q# r. g# `, D4 v1 g; y% [$ A if( i->first > dwRand )" V3 [$ c2 M+ A; c$ u3 |$ ^$ i
return pParty;3 K c3 b! X4 W, Q& Y; M
else0 F4 l- g, _# K( x
pPartyTmp = pParty;3 ^* w. ?' k. O$ w8 @# L5 d1 R6 R
}
3 L* v7 q. _+ h8 V9 _4 d- G+ \ }' e9 w( _1 K4 z8 c4 N, A
return pPartyTmp;
4 o$ y' _8 u6 Q}0 Z3 B6 U: F: @5 U/ i% ]
#endif //__PARTY_FIND
4 I" l9 \3 W' d! i0 B6 \! T
, z- F$ o$ O: }+ { J m8 VDPSrvr.cpp:
. N# s4 {( M1 T代码:- T5 R+ Z& n7 C, c# ?" b8 ?
#ifdef __PARTY_FIND
8 \ X+ B5 U8 E- u! f7 W, ^+ uvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )6 L6 }) z% p/ k9 B
{
8 `( R8 a: l, D" d1 J9 Y CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );! |) B+ ` ^- V/ k1 d, {4 ]
if( IsValidObj( pUser ) )
+ D4 i8 k. L; z9 y# |6 |1 ` {
3 t- z2 I5 C) o9 P1 }- K5 a; l3 G u_long idLeader, idParty;8 Q! G' _ J$ F5 Q4 ^& K1 |
BOOL bAllow;
, W/ `) f7 W- Y4 t ar >> idLeader >> idParty >> bAllow;7 [ n3 a2 l% u( h1 b, X3 H+ p
if( idLeader != pUser->m_idPlayer )0 x$ K) G9 [: X
return;8 |7 ~! n: c, o5 I1 ~: n1 v) E
CParty *pParty = g_PartyMng.GetParty( idParty );
8 z/ U7 \+ P$ t% I if( pParty && pParty->IsLeader( idLeader ) ). Q6 D- s q( `3 _! x% y
pParty->m_bAllowEnter = bAllow;
! X$ H" q* M7 Z3 L' D4 P else+ }+ V6 A1 I' c( G7 h
return;* }$ {9 P) i7 @ p4 U: y) B" a
1 B- B4 M3 {& \
CUser *pMember;7 x5 `2 H x6 N' b& i
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
' ~# w% H2 [. U/ w0 ]: }& Q8 ] {) Y4 }- J+ e Q4 k* r1 S2 f4 Q
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
O; z& d: Z; {) c if( IsValidObj( (CObj*)pMember ) )
0 d# k- p& p9 a8 r& Y$ o% u- s pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
+ I0 |$ J; i8 Z/ p }
t7 e/ T" g+ `, C" z8 T }1 k5 s5 W3 R: Q- \1 C' q
}
$ O) u% P: }% I* L# n#endif //__PARTY_FIND
) B" |1 n* b( Y+ }
8 w" [$ `! G& q9 ]9 s$ }代码:- Y; P m) N+ e, M, s$ s8 c- ?
#ifdef __PARTY_FIND1 h7 e' [# t% p) N" G* ?0 K
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
/ |9 q- ?! C! l5 O5 l#endif //__PARTY_FIND6 J8 Q3 A4 G# G ]
! V3 p, W4 U/ }; {3 |) Evoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
! o8 [) |! W1 w# X/ Q# X0 s% s4 |7 E, ~" I{
0 E7 M( C$ k" C4 Q, B% j% a1 G u_long uLeaderid, uMemberid;
$ v: c9 w# L" f x2 J d( j, i# M, L BOOL bTroup;
& ?; E9 u4 D: \3 _1 C! I5 o2 \7 Z7 l( T ar >> uLeaderid >> uMemberid;
- k" f A( S: x9 D ar >> bTroup;
! m/ b: ]) H3 a
& ?% F- G( A' Z1 Q CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );: t }& r6 x0 p
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
, Y2 P9 [$ ?# B8 Q#ifdef __PARTY_FIND. E W. r) F" f1 {" g# @
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );6 g* n5 k% C9 ?5 F
#else! r% P2 j5 ?6 Y. g
InviteParty( uLeaderid, uMemberid, bTroup );
$ a7 C+ V5 _8 a3 d A/ y/ U#endif //__PARTY_FIND
) n. Z% v$ G) ]+ N7 B* D}, [( n6 _! m P5 Z$ M0 }& V) D
5 Z" v& H% ]3 |* [% B
代码:
, E5 \+ O8 w4 C; p6 [#ifdef __PARTY_FIND
+ U& B3 h: ] q* s6 t; F- ^void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )" A& t- e2 P1 ?& |$ ]3 ?$ ^
#else
! e( g" B4 Q; U% I. vvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )# L( G: l, q1 {% |1 Q/ \2 ~' ^" ~+ j
#endif //__PARTY_FIND4 ?$ q* {9 A" p& i
{8 A a7 B" \$ n
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );- a3 J1 P4 i% S8 I3 U5 a% a6 J3 O
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
6 d- D u% U- }) R7 h. j* [
1 G/ Z9 E6 A8 y/ t' d3 C. U6 m. ? if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
2 a* l+ ?6 w' X* |" }5 s# ] {2 k3 O/ D' X' {. l5 c
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )7 I9 l- Q/ \9 i9 D
{
- d& X X( w/ {+ u7 G if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )" m0 P, d; A* x
{
s: n7 s# H, r0 m9 A% O: \ pLeaderUser->AddText("没有足够的权限。");' j! S! H' d' K$ a& O/ ^. y
pUser->AddText("没有足够的权限。");
" u( O: @. O; o2 ?3 }+ m/ R! B return;" h+ \9 N, B( n
}7 c& ^$ A$ v5 N; V& S+ W0 z* }
}
& w6 }3 f* ^3 _ // ???? ? ??? ?? ????.) J0 I' t( F {' L
CWorld* pWorld = pUser->GetWorld();
8 ^9 m' H4 Q- O* E9 `3 s( c: S if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )' \1 x! j% |! d I4 z8 V& O7 X
{ ( T4 C' ^; M: M1 T
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );4 |& C, h, q3 m. K" v H/ C
return;
+ W# z& P8 S0 }, S- I }4 v, Q/ C* B; w$ r3 Z+ ~% z! H( O
#if __VER >= 11 // __GUILD_COMBAT_1TO16 l+ B) m9 l: _; _* Y0 e( r7 S, G- N o
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )( Q: m& v9 d) s9 q
{
5 n. b/ O& D% K# r* P pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );6 I6 ^% d6 |- X& @+ d& H/ q& D0 f
return;2 f9 {1 w; f# Z9 o- _0 U# O
}
% @9 B; k" i3 }5 j; F#endif // __GUILD_COMBAT_1TO1
3 F5 @ [) h7 s" M- Y' ]0 _
% p* Y- \7 u. n0 ^! ~4 V) H* x- X#if __VER >= 8 // 8? ?? 061226 ma
# N. i# ?) y0 X% l7 e# h if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
: c' ~. H4 t3 S( E* E {
) B' Y4 A. F* n9 g3 M! k2 Y return;
, _2 t2 q+ ~. g; X }
# h& p( t7 g+ L) |#endif // __VER >= 8 // 8? ?? 061226 ma( F; k9 X4 {$ b: y: o7 b4 C0 [
# \) G% [) A+ V7 o8 Q, K/ _ if( pLeaderUser->m_nDuel == 2 )
& b3 b$ T9 C& y, n- b, L { 1 _3 ?: `6 ^, \+ R" Y
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
# M$ y1 `, ~' Z+ P7 y3 v) P4 Y, Z }
' ? @1 |# {4 k5 `9 W2 b else
8 }! _: y7 @# F+ L {
- M! G5 ^' }- a1 \$ W if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
5 n0 M. S) ^8 H( U. O# L; r) { {
+ C [7 U/ L2 v9 N5 j pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
- \; J. u' ~% T0 n }4 u+ ?0 c+ \5 ^8 g3 H
else. y1 I1 _; J7 ~3 c) c9 x+ ~; a- b
{
* E% \0 b- s2 V+ R if( pUser->IsAttackMode() ), R4 _& p' z b6 n% r) Y5 n4 W
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
: U$ S3 w( ~7 P. }4 i7 N, [" B else
: s1 q' \! V! m/ \#ifdef __PARTY_FIND
- }: R' V- v$ i& j( m6 T pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );/ {* S' u) B' }2 V( f( w
#else2 F$ F% j+ ]3 l/ S5 B( t
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );% Q* t. h1 i0 W& H
#endif //__PARTY_FIND
6 M8 U( v( p( {* f1 } |. h# O }
. {# e. o$ ~( v+ C( b }
5 a" h$ B; L Q }
0 Q& @/ ?2 p d W% d6 B else
5 j6 f6 R9 `/ [# ?6 n {7 x1 a# h! l8 g( {1 [
if( IsValidObj( pLeaderUser ) )
. S( b6 S. }4 }3 J pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );5 \5 y: a! |: F8 f. M
}
7 L, x* Q1 ]: y) g( U' g}% ~3 D+ g# U' T1 O: j, T2 F3 L
% M! D+ H) C& G* P6 R
User.cpp:
8 G* J" X! U, [+ ^代码:1 X6 u4 Z; ]: T! D9 A' }" K
#ifdef __PARTY_FIND+ K6 x; t( i; B! r1 r- I4 F. R
void CUser::AddPartyAllowJoin( BOOL bAllow )
& z5 C4 `: k5 G( x$ P3 [{
. e( T% W6 x8 a/ q' Z% O1 P( @$ ^ if( IsDelete() ) return;& F2 O# R& y: Z
6 a7 \: H, m6 x m_Snapshot.cb++;- |* U4 |: K/ U+ @5 w
m_Snapshot.ar << GetId();
7 D8 N Y8 \5 E; e m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;/ l7 H& _) `7 ]/ M
m_Snapshot.ar << bAllow;
$ {" O* ]5 K3 R0 j- R}* l: Q( r& C& d% z# h5 I
#endif //__PARTY_FIND
I/ Y& k! b( x
+ {$ F, B: W3 @( }2 }6 [) s2 m代码:2 y& d! J n+ V; b' E7 L
#ifdef __PARTY_FIND4 ^- a, U0 V; d
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
/ h* u5 f; G% t#else+ B) ]( M5 p+ C- @/ Y3 P. C( H& `4 ?
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
1 ^8 k' Q7 J/ i$ u+ \#endif //__PARTY_FIND
% B6 H. k- Q' m{
" F' e5 E! T9 }# K9 Z5 H if( IsDelete() ) return;
& X; j2 t5 \+ g9 W: U+ A1 e) ^8 v; u; B5 t ( s# t, W {% I3 o
m_Snapshot.cb++;
3 k7 e7 |3 x# H$ ^8 N m_Snapshot.ar << GetId();0 x, o; {2 P0 B) v0 d% s8 A
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;, f" s) J" X' ~. t5 k
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();2 c1 T8 m' p' ]! \! k
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
$ A3 V* T3 f9 `& E m_Snapshot.ar.WriteString( pLeader->m_szName );( R) q( j9 n6 @1 M; C7 D+ J
m_Snapshot.ar << bTroup
( U* |# T, k! i% J6 T#ifdef __PARTY_FIND
5 O/ [' o6 T0 \; O# M/ E6 n7 O4 F << bPartyFind6 z6 r; P3 c2 f; }
#endif //__PARTY_FIND
3 u% q: H }1 {3 a1 E ;
z- F9 C5 @* S. L7 `/ ? o & T( u0 [1 x) {! i* m; }
}
; D1 D8 U- Q/ n' B! C& [& P5 W; W
% C) U h6 a( F. Y( X, m; Q" u$ X/ yDPSrvr.h(公共范围PLS)! M3 e1 b! u1 g" g7 j# U3 g( v* b' u
代码:8 q# ]. d& Y- V: \* q8 T
#ifdef __PARTY_FIND! U$ A/ M2 ]$ ]1 Q0 z: S4 k
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );. R( w, d" Y. {" v1 w. M
#else0 L! o, A6 N3 [: B# c q
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
7 s& ~; u0 J# n! S( r#endif //__PARTY_FIND
* P6 K, R' n8 E7 Z) {; d1 k1 F/ z1 B. K% k/ @
代码:
7 A ^2 [. E: f: v* V& h#ifdef __PARTY_FIND) T) V9 B* u; Q: z. J% y
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); I, e1 ~0 }- ?- M* m* v0 W
#endif //__PARTY_FIND! F& X5 Q N- G, O% x. L5 Y: v/ g5 h% s6 @
0 r7 C @6 W4 j5 T: p
User.h(以及):8 h! Z' X6 u! G* C2 `: h
代码:4 x/ D$ ^2 F" {7 U2 V! H: [2 n
#ifdef __PARTY_FIND: G( j! I4 ^) b! V% w5 m, s+ O
void AddPartyAllowJoin( BOOL bAllow );! Q/ ~0 Z# o3 z( ^, n" m
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );4 N% [3 R$ }) R! T
#else; N) w% b; ^2 w$ @
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
k, G# z- R* z% j#endif //__PARTY_FIND- v: S/ _$ i! b/ h) F
% g; e2 J0 L6 O5 {4 q
party.h:
1 _, ? J- _. o4 U代码:. f: y" |; H8 G0 v
#ifdef __PARTY_FIND3 \ u% X8 T8 o
BOOL m_bAllowEnter;
1 s H& {6 }) p+ g- S#endif3 Q" N! x1 _$ D5 P
( C. @; I, j" r0 g6 i
代码:
! p3 d+ `" d2 x9 k#ifdef __PARTY_FIND
: f& S" C! d' Y8 h9 r2 {2 c CParty* GetPartyFree();( ^1 n( J8 f7 w2 t: n
#endif- }' ]& Q" N( R
3 D, T1 |& k5 t/ T. {- P b0 a! FWndParty.cpp:
: C0 q+ V7 ]% I# b: J# X; |. _OnChildNotify:
3 ]/ U6 G. {+ g4 t0 j" \- F代码:- H% e" }* [9 g2 h) L5 q/ E. g
#ifdef __PARTY_FIND
`/ D$ A7 ^- D; A" n& R else if( nID == WIDC_CHECK1 )0 }; x: h p. z4 v- T! T
{
: V7 J4 t3 M N6 ^/ d U if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )% o3 D, e, m3 L% B" y
{3 [7 y1 f2 ^3 d0 q* q5 k
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );" X {! x* K% e+ J
g_Party.m_bAllowEnter = !chk->GetCheck();
& |; C7 V& J& e! B g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
4 h k3 R+ `7 `$ t4 i& O- ^2 ]& ?* R* J }
( X) _% @* g9 D$ \ }
* l" _/ l' j4 |4 h% S# @4 v. c7 f#endif //__PARTY_FIND4 J: \8 P3 C3 w, w6 K' [
' @5 H* D7 ~: d
代码:
( z/ X2 w8 ]& G9 Y0 VOnDraw中:
\: {6 u& c( y代码:
' M. K: V, b) y5 x#ifdef __PARTY_FIND0 ^# X' h4 G* a |/ h
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
3 u3 j% g/ f# g* S4 ?: y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )! u% ?) j8 S$ v
chk->EnableWindow( TRUE );
+ I) G! E1 Y1 e5 ^; M6 Y+ A else- N6 O' c8 {; ~! w2 X
chk->EnableWindow( FALSE );
4 }: P: n' s9 `6 ]) X chk->SetCheck( !g_Party.m_bAllowEnter );3 a) S& P3 {( \0 r3 C. p
#endif
- @- P. N2 Z. ?
( d" \% Z* u, l1 }DPClient.h(public):
( @% ]: t7 ?# z! Z" C0 h代码:
2 Y* H4 s% H) v7 ^, ]#ifdef __PARTY_FIND) ` c# @; J# }! y% Y1 J
void OnPartyAllowJoin( CAr& ar );
7 r1 T) `( e+ k0 _) J e; z7 a# n! J% w void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
; s. Z1 C1 l2 @ p. X" W#endif //__PARTY_FIND- ~8 s2 o+ F4 K: H: N% s8 u- t8 E
) s/ n6 i; Q3 E+ j# Y3 m& A0 B7 b, {$ z' G5 S/ k1 b
WERS hinbekommt没有,请让赫克的权利。
- \9 F% Y) r' m) k不支持左右,所以难不...
+ q0 N" I; C/ F2 q" g党k的Windows NT甚至编辑它自己。
2 h, K) d0 I- ]) ?包也,因为我不erschreiben进一步如果我你的。7 W4 k0 @4 M, M" g/ b B) b( i% \
由于缺少Quantité k n个代码是什么升工程前。 E! B+ J1 w- i, n A( y
如果是这样的。请发表。
* @0 v9 `; B8 Q4 O, X, P3 u7 [# p到目前为止,Pumbaaa# X4 r; g' v" H9 K7 P- ^$ n
+ y1 B" y. F. y, K6 V# Z
- `# P- L+ _2 P. _. z- T9 H
MsgHdr.h& w; s. B9 c0 R3 e9 W+ X- P/ O
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863/ W7 e" I' r7 R, b8 Y' g9 h
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
9 u s* x$ n) }) @ F& y3 X$ ^6 |$ T1 }; V) H
/ q+ V& P4 v) O
( a& z4 l+ d4 A: s1 z: H5 i |
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