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对于那些谁需要它 - 谷歌缓存FTW。 :7 E. v8 q' y8 L7 s$ Q
如果我鼓掌纯粹是我复制错误时,D. m" }" h, c; A0 J1 E: s7 S
积分当然Pumbaaa。3 c' {7 W5 r4 P! T5 @9 T/ n' {
V1 w6 M, ?( g5 \FuncTextCmd.cpp:% e, Y6 N M" ^' E- J# {
`* ]% t% m; S1 t+ }
代码:, e3 X$ U6 h& p; L
#ifdef __PARTY_FIND8 Z2 f# J. l" U
BOOL TextCmd_getparty( CScanner& scanner )# L2 H' q% C7 _
{
, `! t2 ^5 o' B( }6 X6 R9 l#ifdef __WORLDSERVER
I9 R9 Z1 m1 Y( @ CUser *pUser = (CUser*)scanner.dwValue;
. @0 B+ I# }3 K. h3 f! P if( pUser->m_idparty > 0 )
. Q+ M z& {9 T$ c6 D1 R$ I {
7 [3 i& e+ z, q# C0 W" N& p7 ~ pUser->AddText( "你已经加入一个公会。" );
+ l6 F( T4 y; G4 g( o/ R return TRUE;
4 Z0 y6 |, j& W u# T+ Z' Q }
6 q, B7 O! K' D! G& ]+ y7 } CParty *pParty;
1 E9 J! q, h1 x& V# @* X pParty = g_PartyMng.GetPartyFree();
# r6 n! g1 |4 H if( pParty )
( k& q. i3 S# ^1 w4 r+ H2 t) k {
; K* i- |; w" d' g8 ~% |* _ g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );; W( v- ] V# J. {& \2 p$ B9 Y5 h6 A
}else4 ?4 ], S2 G: }7 j. {" ]6 n8 [
{
* p' H: n! q; h4 r( A D pUser->AddText( "抱歉,这里没有任何一个公会。" );
, _ M( |5 c: W& { }3 e9 _; R2 b; K1 @# `! Y
#endif
" [0 C/ o5 R/ ^8 Z7 |3 `1 h* J return TRUE;
& R, ~$ I* f% a, ^' n" A}- g1 r: ^5 Q* X% w0 L9 a) m9 c
#endif //__PARTY_FIND1 o/ t$ O8 l; l7 ~
0 x' w7 F! l+ k; m$ i: b
代码:: a% g# I# F" `8 O r) i
BOOL TextCmd_PartyInvite( CScanner& scanner )) w% z- Q# s7 |
{' `4 c: b- E1 m: Z4 a3 T
#ifdef __WORLDSERVER) r2 E3 e1 {- J0 M$ v1 b7 I4 W7 I
CUser* pUser = (CUser*)scanner.dwValue;5 ]; O! _2 E2 Q* b B& c
MoverProp* pMoverProp = NULL;) S1 L: E# O% w
scanner.GetToken();+ g. s) H, M2 M" T) s1 O
#if __VER >= 11 // __SYS_PLAYER_DATA
: [- m. v2 B8 v5 s2 r u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );) O2 W* M" `5 |( A4 M& {# [
#else // __SYS_PLAYER_DATA8 K9 R8 F4 i1 a. v% s: q
u_long uidPlayer = prj.GetPlayerID( scanner.Token );# r) Q7 M$ Y/ r- Z, I9 F0 z
#endif // __SYS_PLAYER_DATA; \* B+ f/ `8 {9 ^( m% s. y% S/ J P
if( 0 < uidPlayer )
5 ?" {( k, x' ~ U5 c3 ? {( K) Y. O) Q- v. W: ?
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); / H$ [% ]# Y) a Q; |0 _" b- b/ x- r
if( IsValidObj( pUser2 ) )
4 N0 S1 j: Y! a#ifdef __PARTY_FIND
4 L! Q( i. [3 e( q% p g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
Q V+ Y, ?* o7 w! z/ \ R U4 {#else
+ o4 Z- o7 M# h+ w3 \9 t g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
8 O. v+ y; o6 ?$ i4 @. x#endif //__PARTY_FIND
) N/ I. _6 k( W% a+ b6 C else
- x, i$ j( @/ B% ^" H& G& S( Y pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
& L% A) G4 C9 D' C( o }
1 b2 z: X& z# A0 u! l, E( z: q else/ S1 R" k( t# c& _2 |- s4 c
{
; _" o1 {6 o# q# d pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );9 ]' o2 |% R' t
}
2 h" s6 f. [ B# i$ B$ O#endif // __WORLDSERVER! D! I# m' i/ `2 p3 S
; t( c# I; Q9 i9 ?6 t. ^ return TRUE;
4 `4 g3 s% H4 X/ J" B}4 `" B$ x( H& C& A% Y
& ]: h& F+ I7 O1 D3 R3 C' r
代码:
6 x% P/ q" W7 n4 F% J#ifdef __PARTY_FIND" u4 `+ \& w7 `2 z3 Z+ Q! g. Q) O
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
+ w; o' v3 Q5 W! f+ A6 @) B0 a#endif //__PARTY_FIND
9 i* v4 v X( a7 A3 XDPClient.cpp;
' j1 O) R! {3 `; \9 ]Code:2 t+ M2 H- L! d7 ~
void CDPClient::OnPartyRequest( CAr & ar )
) B1 W# F1 R' `{) I/ `7 x' w: v2 F, _
u_long uLeader, uMember;/ z9 u, l( @& `3 S+ g7 I
# q) E3 I1 F' J7 G! I
BOOL bTroup
, n3 y: a+ r% L# ~: z& }#ifdef __PARTY_FIND0 m7 U$ f; ~ K% H1 i
, bPartyFind5 B- m0 E- `' P d" O. X: r: p, Y
#endif// __PARTY_FIND
! ]( e) }! ` q- T t6 H$ ^. p ;
7 ]- T2 [6 O8 y; E1 o" }) f LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;7 t {( S: D1 A8 q
BYTE byLeaderSex, byMemberSex;4 P' ?; y h% ~7 p
char szLeaderName[MAX_PLAYER] = {0,};0 U) }& r/ Z. y! a8 n& O+ q
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;) ?+ w! I$ e% P: I8 O9 |- i
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
9 c( }. S, ^0 M ?, I* z& ~ ar.ReadString( szLeaderName, MAX_PLAYER );
. f' [3 M9 j! [0 X- e ar >> bTroup
" _" L8 v3 ]. o1 D! F4 k4 i8 a#ifdef __PARTY_FIND, [5 Z0 d. ]7 f
>> bPartyFind
6 Q" a5 [3 }4 H A9 b#endif //__PARTY_FIND: }* z. f8 A' [% ~1 x2 r' _& U
;; ~! Y! W+ h- C2 R9 L9 k) W5 W
6 h$ [; h* z1 Z- K5 X# T% z, O
if( g_Option.m_bParty == FALSE )
. H* V* q0 X' M {
6 a7 S) t% l, {+ K3 o SendPartyMemberCancle( uLeader, uMember, 3 );
3 p* C# y `, B/ y4 `: q return;+ t3 }. H1 ?9 o3 s$ q
}
3 C Y7 w/ a7 s; Q; Q0 D8 p( Q$ E* o, N. k; V5 I0 Y3 P; g! ]( s
#ifdef __S_SERVER_UNIFY: w' `/ T; T( [ v) M3 E5 m
if( g_WndMng.m_bAllAction == FALSE ), ]5 Y- D: L7 a
return;& X) N6 v4 n# Z; U9 o4 t
#endif // __S_SERVER_UNIFY8 c9 [+ f& ~# y' g* ? ^
4 z) a3 C/ R; _8 y# X5 K
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
3 w9 }( O/ e( d
1 u/ D$ W8 ^; F* X if( pWndBaseBuf )
7 p T4 v3 X1 g- ` {
+ ^7 Q' z4 h! G% j/ r- j# _1 r SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
/ Y" O* o* S8 I/ B2 e) G! |9 M, l return;
2 |5 Q9 i' R7 r1 u* J0 Y } [! `, U# x; Y8 O: `! ~
#ifdef __PARTY_FIND6 w% q5 ]2 m: I. C9 h2 J
if( bPartyFind )( z0 K1 f- @+ \" p
{9 n- c5 ~) m0 F: n# r5 Q
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
0 R+ h* ^& G1 x/ K. [$ r }else' X; l0 s: H" Y+ ^6 K! }
{
3 T! i0 `4 @! `7 f g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;7 ~- [# e/ m+ M6 ^
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
- B! ^% J3 b6 X0 |9 T0 B7 o3 j g_WndMng.m_pWndPartyConfirm->Initialize(); A& f9 ^! V7 d( G
}
! D9 o8 p7 T2 f; N+ m* s) p#else
- n1 F& {% S2 ^6 Z g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
8 B( u2 v$ X+ w: w! k" \, h g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
4 V* m7 [1 P' |/ n6 H4 u% A g_WndMng.m_pWndPartyConfirm->Initialize();& R+ T8 I! R/ u/ a1 A
#endif //__PARTY_FIND% B3 N3 y/ o$ ]7 O
}; j+ c! V$ o' \6 e. H" o
+ l8 Z H' W( t( R7 J
代码:
8 m& d7 Y) J1 Y# y#ifdef __PARTY_FIND6 d' j; h! |7 G* N S' w
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )- D/ L! M4 q& K* d% i
{
- u. ~+ {2 l) c/ C7 x Z ^8 x! k* |$ X BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
1 @; p% Q2 r5 V M2 o ar << idLeader << idParty << bAllow;& l8 F, n( t5 L5 }: H" I9 \& D
SEND( ar, this, DPID_SERVERPLAYER );$ Z6 U; n. P% b/ M" A8 P
( f9 v4 ?$ K w7 }+ p5 ^& w4 O- f
}8 @, p0 [% X# m/ Y% A: l0 S( G8 O5 x
void CDPClient::OnPartyAllowJoin( CAr & ar )
9 x. L. J6 u( Z5 X7 ]3 [( U{. @9 t" f. I% G0 g+ e/ }3 J
ar >> g_Party.m_bAllowEnter;
4 ?$ R4 \1 f, K- ~}
5 _% h. l4 j/ Q3 N+ L9 l" j#endif //__PARTY_FIND4 Q3 n9 H. q6 D$ }
Code:5 D8 z. X0 N6 ?3 [; g! q
#ifdef __PARTY_FIND
/ x8 C4 R1 G8 @- O; }3 s2 O case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
! ~! T5 D+ r3 i#endif, O" ]& K" C. ~7 C( e
5 v' S; f3 l- Q7 Uparty.cpp:
, h0 {- Y# K! b/ f代码:) f- |- Q. P0 e
CParty::CParty()
: l$ L& k* q( u- J/ C( R! T{) @( l" W5 f( N1 y# y" W4 Q
m_uPartyId = 0;& N, i6 Z4 C' \* z% A1 c
m_nSizeofMember = 0;; I( }1 b, Z L2 a3 [
memset( m_sParty, 0, sizeof(m_sParty) );# G. U2 q9 p5 `% h2 @
m_nLevel = 1;
8 K2 U" c2 n: X4 t% V0 E2 U m_nExp = m_nPoint = 0;
6 l) c1 G, m/ m" V: ? m_nTroupsShareExp = m_nTroupeShareItem = 0;
- H; y% q" F: c! B1 a m_nKindTroup = 0; // ????
" H4 B x: @. \' W0 ^ m_nReferens = 0;9 y, Y' O( T4 m) D2 s
m_nGetItemPlayerId = 0;
) P8 c, S/ n1 G0 ^: ~5 D' ]$ t1 c#ifdef __PARTY_FIND1 R, L$ r3 v$ R/ |& A! L- ~! P
m_bAllowEnter = TRUE;
! s* I1 u* q$ f1 j% N#endif //__PARTY_FIND
2 d5 w& }; _! Y4 \# y3 y, Q for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
- G4 C1 W O4 J, C+ y! M- T {
& Y2 [/ u1 D7 r! _ m_nModeTime[i] = 0;
2 }+ J d. {6 _ @/ ^- }" K% ^ }
; l) n, W% c/ J5 B1 J; T! P+ R m_idDuelParty = 0;$ P' w8 }/ d! i
#ifdef __WORLDSERVER
1 o8 Q: h+ D2 b% k K k2 l m_dwWorldId = 0;
% \/ T' y: N% @1 \2 V#endif // __WORLDSERVER f" E7 X( O) a" u# f* B
}
5 i8 i; ]% h! `6 T- [& Q3 }代码:
' N K6 G% }. L- u! w; Hvoid CParty::InitParty()
3 N' q: M5 }! `* W& r1 \{
8 d9 S7 q+ `' T; F, v6 s, l% B: a m_uPartyId = 0;
0 Q! y. l+ ~: [* @( s2 W5 r6 S m_nSizeofMember = 0;
2 F/ Q) V2 v6 h& @+ x" ^( { memset( m_sParty, 0, sizeof(m_sParty) );8 V2 U b" B3 \6 j Z
m_nLevel = 1;1 @2 [+ q5 c+ u( k( U
m_nExp = m_nPoint = 0;
9 ~3 z$ N8 c" H$ l( E m_nTroupsShareExp = m_nTroupeShareItem = 0;: p6 d6 W6 r% _0 u, p
m_nKindTroup = 0; // ????5 s6 V; X' X( r
m_nReferens = 0; 3 \& S$ L0 K2 Y
#ifdef __PARTY_FIND
- w8 d# s- S. _9 q/ L: z m_bAllowEnter = TRUE;5 v" n1 _1 i) y) H% W
#endif //__PARTY_FIND
+ w8 w* o: A+ N for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )! S( P# W R0 E! }0 x
{* ^ {# m$ c& A) {; s5 o) g, S
m_aMember[i].m_uPlayerId = 0;) `8 F: W0 g& V! V
m_aMember[i].m_tTime = CTime::GetCurrentTime();( ], C. ^4 }/ b) W" l1 `* x9 f7 i
m_aMember[i].m_bRemove = FALSE;
- Y* a! Z# N Y. q#if __VER < 11 // __SYS_PLAYER_DATA% r/ q# j2 H" m/ {
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;% Y. h! i9 B9 W
m_aMember[i].m_szName[0] = '\0';
* f& G: T& E* [5 E; _; b7 Y3 N#endif // __SYS_PLAYER_DATA
( N6 Y5 [8 q+ P8 y0 ?: E% p# G }
% [% G) D9 s: {' c}
6 T: x3 s, M/ {5 c2 |9 p$ x( Z. ~6 ~代码:
U/ a: |$ R! x) O, D( R. H5 P#ifdef __PARTY_FIND5 c1 L; V. v$ ]7 y4 _
CParty* CPartyMng::GetPartyFree()
2 w# y- {6 L3 |: H7 U3 x{
! y; s: L0 K- i CParty* pParty, *pPartyTmp = NULL;& F z$ j% b/ v* T3 e4 [0 L2 [8 w6 j8 f
if( !m_2PartyPtr.begin()->second )
5 O6 g* D+ W2 ^; N, P( c return NULL;1 J+ N5 n) }5 u" ?1 ^% V
BOOL bRan = FALSE;4 f, z! i4 ?# c7 N
DWORD dwRand = 0;
! J& J/ [0 |) @ q, x: @ if( m_2PartyPtr.end()->first >= 1 ); N1 g# G% E2 Z6 P: z' ?- C5 x& N4 ^
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );/ |4 _3 i: Q3 }# S
, B8 O" G; v Y6 g* [; m
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
5 O# `6 \- n9 d4 n6 \9 F$ g1 ^ {1 p& g4 A D0 ]4 w
pParty = (CParty*)i->second;
, m0 e# A/ z- o# u- D if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )1 k# }( R, P0 y
{
( S) G4 L9 r( ^* x2 h if( i->first > dwRand )$ F+ d* K% ^6 @/ s& W4 ^
return pParty;
9 F- p, @/ m+ K9 ?1 K) | else
# q4 ^' g7 M! L- [" V pPartyTmp = pParty;- Z5 ]7 I3 z0 B- I% _) n
}4 J9 \1 T$ e d- y# N6 Y1 k4 g
}
: x# I# N7 W4 `& w7 g6 Z return pPartyTmp;* I8 f0 T. l1 A( M
}! Y M5 |8 M2 b
#endif //__PARTY_FIND+ U9 K$ p9 [" [; K9 ~" \% X/ E3 f9 s
. R4 r u; ?8 I& x) M6 \5 K. f* d
DPSrvr.cpp:
X) f) O" W" n# K! u代码:/ T& F8 e/ h' q- y5 v
#ifdef __PARTY_FIND2 R8 {- P$ ^, W0 U+ \. }
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
. P7 t: E' |5 L2 v6 W. B{
+ C% H1 Q8 L+ o3 _& r CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );$ V0 S* F# f& X* s8 V0 t
if( IsValidObj( pUser ) )
+ D. z9 [. D7 G$ p5 [ {
* O# m% ?+ v1 L0 d' b u_long idLeader, idParty;
4 o( x2 I. l. A+ W5 _6 a$ m4 \ BOOL bAllow;
# S0 \$ L# y: Y( b ar >> idLeader >> idParty >> bAllow;
/ J7 x& E/ H. a# H2 U3 ~ if( idLeader != pUser->m_idPlayer )
) Q% e. G+ c& |6 E1 Y' m return;
2 V! D% |& P' K# y! I- i CParty *pParty = g_PartyMng.GetParty( idParty );& b0 h( m' j' x- P5 C' h
if( pParty && pParty->IsLeader( idLeader ) )3 y" @5 p% p3 ~ n( [) N4 ]+ U
pParty->m_bAllowEnter = bAllow;/ \" v7 j$ F- C' h S
else3 y0 ~9 Y; q1 {1 v, t
return;$ r& t5 m2 M! i+ ^7 p
; S; l9 q' i! e6 J0 O; \ CUser *pMember;, g1 v( }0 `7 T5 u
for( int i = 0; i < pParty->m_nSizeofMember; i++ )( j9 P4 a: R- D: E% S
{
$ Q) }# L( l# l5 B2 d pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
4 v& ^) v$ N4 W" F if( IsValidObj( (CObj*)pMember ) )! c+ B. f' A% v3 ?/ D6 B" f' b/ _+ Z
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
" s% @7 E4 V; s/ T2 T y3 W( b }
6 s3 i2 z! g' P }
/ n8 f$ C( ^; {$ }6 N! W7 Z- J( W}, a5 x' ^' U# Y7 b$ l2 l
#endif //__PARTY_FIND. X2 F/ n! m$ ^ f8 b+ y8 E
, I7 W6 E8 q) c; j" C9 k( S
代码:
- ], ^+ W& | l#ifdef __PARTY_FIND
: G u9 c" t) P* }$ Q% J/ k/ C ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
" N) T9 v( Y- S3 a#endif //__PARTY_FIND
/ R; |: D# A6 i2 b8 o0 m3 H& K3 n1 c4 h
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )6 W) y6 J, l6 Z- |; E
{1 W9 \! V0 I2 b0 n& j1 \4 f
u_long uLeaderid, uMemberid;( \, R- L9 q; d5 \$ y
BOOL bTroup;# L7 x! I! Q6 {$ c% ^" `% W$ V
ar >> uLeaderid >> uMemberid;1 R- P. O) ?- I3 E
ar >> bTroup;
! O7 t4 P% G1 y$ o' n1 [0 g4 S7 W ]: ^7 e3 l E+ r
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );6 q. I# @& {4 }# W8 K
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )* W) x L5 N7 t; @/ J* N
#ifdef __PARTY_FIND
7 \( U6 G6 z1 r, k InviteParty( uLeaderid, uMemberid, bTroup, FALSE );$ C; j2 P* u8 V- S2 S, V0 y" L
#else
/ ?, R( Z/ d$ N8 s/ ^- W; N2 O( | InviteParty( uLeaderid, uMemberid, bTroup );: e; f* X7 [- b7 f( |) }
#endif //__PARTY_FIND
$ M6 x) E4 A4 c) [/ l2 d' P}4 C! u* c% o4 v) S5 x
* g( G; t; n+ @8 o n6 x0 s4 F代码:
- o+ F) \/ b N#ifdef __PARTY_FIND8 S, @. T4 [, }5 O1 b" ~1 x* a$ w8 p7 B c
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
! a# E% K9 B" a% B# K9 S: f#else* d# {* s* i" J( Q* n* L0 ^
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )( a6 }2 G: z4 m7 e- B3 [% t
#endif //__PARTY_FIND T5 Q. y+ h+ K9 z% n$ v) X
{
U& j+ @8 T! g0 \ k7 G3 o7 B$ e CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );7 s! b7 J( w4 P% s5 q# {
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );; e+ N+ p8 b5 D* B
% g; V, r% H, m' x. I) m if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
( [2 d3 e+ d3 S {
1 s0 A/ k- @" `. X6 Z0 [; l if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
& p8 |+ V: g y) U! g {
2 ?; w, l3 V2 q2 g! B3 T' m if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
8 p/ z1 c1 i4 ^# d! J" y6 J7 @ {
6 {* r. q# z* h1 m0 ~0 p4 n8 \ pLeaderUser->AddText("没有足够的权限。");
, @2 n4 p1 l R6 D pUser->AddText("没有足够的权限。");
" P8 y# U# E" m) W$ ` return;7 r5 e: G/ w# J( b8 O
}
9 |, @# b/ h) H }
' a6 B3 q% \# o$ L7 X: S! X // ???? ? ??? ?? ????.' |( p' s% s0 [/ h2 O( d d
CWorld* pWorld = pUser->GetWorld();8 U- N5 N- ~9 d4 B+ s
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )6 B9 F4 o& @5 T- y$ x' g
{
: \; a& s/ R8 W1 k# J" q0 L$ v pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );( I! R% U7 J; k8 U3 d, Z
return;" {* B4 F* m: v! I5 ]) z9 ^: I5 @
}+ I! x8 k# w' ?5 p8 T' k4 C' r) G
#if __VER >= 11 // __GUILD_COMBAT_1TO1 F1 ]2 I( Q, y$ D
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )& I& B( y: I0 @4 t1 ^0 o9 ]1 M
{
' X0 |' A5 J, E1 I7 A5 R! |3 f pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );- x8 {' u5 t* [" l7 V! f3 T
return;/ q0 V7 c% M7 F' ?! \
}
, `9 e: F% y( _#endif // __GUILD_COMBAT_1TO1& @2 \" k$ v+ V( s, C4 T, |
% a; p6 `6 i9 ~1 y7 E) Z. f9 I
#if __VER >= 8 // 8? ?? 061226 ma1 I# N* r+ I3 d! ]( G8 a
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )) ~& w0 }, v% ] F. P/ V
{" V B7 ]+ F1 f$ l$ d. x4 \) Y. D
return;
; h: i6 m7 w5 { }
s4 w' I0 S* @& i#endif // __VER >= 8 // 8? ?? 061226 ma
. ]7 j9 `+ O3 k, [& ^0 j 4 G5 v$ S/ x! J7 |2 H. a8 F. Q" N
if( pLeaderUser->m_nDuel == 2 )8 k; Z- F4 R, z( T
{ & M! @# y, ~6 l3 X: ^
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.: V8 P% g8 q* N/ i$ h+ D P) b
} ( Y$ d+ c5 r9 ]- I) J; ~
else5 M( c; |: F( h8 |8 M
{
# Q4 i* G& g6 a( `# \* w6 k if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
0 K( O! L$ |' l8 B {9 ^! T1 H( J; n2 C& \' Q+ F4 m: ~) a9 b
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );. z, c% J: L2 n) s; o/ M, Y6 y
}
1 @4 q/ h5 T, V' ]6 U0 o S else
2 M0 i/ m. ~6 [4 o {
# b" Z+ r$ h1 F8 r& L& e; F if( pUser->IsAttackMode() )
1 {8 w7 Z" H7 Z: | pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );) C4 I* G8 e* U
else4 ]* k$ i( j M! w
#ifdef __PARTY_FIND
0 j$ J1 \ Z( x x# I9 ? pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );4 }6 A5 q; z+ h& ?) _
#else
: G; M( _$ {6 V* Y1 ?. \8 b pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
( U; I' x9 b- I. P5 O( a/ C#endif //__PARTY_FIND( `8 S% u) ]1 s% n/ Q! t
}
% D" u* S9 _) C$ [/ j* R }
; \: Y1 A* L) T }2 S8 ~% ~6 ]$ V
else# n! ^) l6 c1 Z3 C
{
& a% j# P8 A2 W if( IsValidObj( pLeaderUser ) )+ ^. J! j% i1 w' g; _
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
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}
6 x1 m0 u7 o2 V. o( _7 V0 f" p/ h7 E, z5 q4 |4 p6 w
User.cpp:* _# U0 @! x" Q, K& x
代码:
' v6 `/ d# l4 A#ifdef __PARTY_FIND
! U/ ?4 `9 |! ^4 ]" mvoid CUser::AddPartyAllowJoin( BOOL bAllow ): D6 ?" `$ s' S; n# ^4 X+ O
{
" i$ s- J" g6 x: \3 w if( IsDelete() ) return;
+ ^: Y, n4 A4 \( b! a ^% _: j
: c1 `& e7 c3 U% `: \ m_Snapshot.cb++;9 \; G. U! T) J- O& c+ l) [* I
m_Snapshot.ar << GetId();: \# x2 I1 |' }* _# R
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
/ ^+ b$ L N9 j* C; k& V m_Snapshot.ar << bAllow;: }) a5 o& f7 C- n% O( W j5 W
}
3 q7 } V) W$ ?#endif //__PARTY_FIND
n' ?) A: J0 N/ {* h- j/ ]
8 h* d+ M& b4 f3 w代码:
6 Q1 T1 P/ \9 C+ @( r#ifdef __PARTY_FIND
, M {! ~' P9 z1 w; }$ Gvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )3 E U% ^9 R6 i' r% D- k7 n
#else. S% J3 c/ D! M$ m9 [
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
: j* Y" C s; G7 e, b) N" g4 O#endif //__PARTY_FIND, H& f$ S* p- M! C
{# @6 O' w( \1 Q0 W4 w3 H
if( IsDelete() ) return;
7 ]- }$ a6 \6 F! i. c( G* m
0 d" c4 {& f9 |% `0 Q( i! |1 \ } m_Snapshot.cb++;8 {0 ]. u3 [& m$ M4 u' i1 B/ |0 \
m_Snapshot.ar << GetId();
+ W4 e- G/ O/ x m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
2 x3 k' q( q5 V3 d& M1 D m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();) Z; I: P. R# f
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();/ j4 Z+ W' C% U5 Y+ v0 |6 n
m_Snapshot.ar.WriteString( pLeader->m_szName );
$ \9 T2 R6 V( s2 W$ `; e m_Snapshot.ar << bTroup# h; \8 I$ y' a4 o. k L5 l% I
#ifdef __PARTY_FIND
5 H, U9 u9 U$ Y! \0 M- d! T# Y << bPartyFind$ M$ q2 P( O$ S0 \5 P3 H3 h
#endif //__PARTY_FIND' V: e9 y/ L! C# A' e1 |" ]
;
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( j/ ~" \, m' d3 H$ f$ |5 W
DPSrvr.h(公共范围PLS)- H+ b2 f& z1 \, |5 Y8 m
代码:
* |! a+ z/ q5 x2 J6 d: X% E#ifdef __PARTY_FIND
% z. |$ ]8 b: A/ I3 Y) D D) E void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
( Q+ Z$ |, H1 L) ?$ A4 f" l#else
/ s) X# j5 c6 J" p$ N6 v" I w void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
7 p: Q% p) n. `8 y" e8 E V#endif //__PARTY_FIND; @7 U, v1 W5 q2 X/ ?5 C
* R, C% @# Y% y0 B; v
代码:" u' R& K- }8 D9 L% [( F
#ifdef __PARTY_FIND
2 X! L7 x8 Y0 u1 ^ void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );* ?5 X; J) o' r9 I
#endif //__PARTY_FIND
6 o! [* P. `3 X% Q+ H
/ I* p8 z$ t- @' ^( n. ZUser.h(以及):8 i+ P% W3 n- o& T0 {+ n; b
代码:
# @% V, U$ L# z#ifdef __PARTY_FIND" o. y, d. j8 M/ h2 F
void AddPartyAllowJoin( BOOL bAllow );6 N/ ^$ M! y6 E
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
5 {( _9 E: U7 s) K#else
$ e1 _2 {) }3 U( X0 H void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );6 l8 y2 ^8 O8 Z) x+ G
#endif //__PARTY_FIND- Q+ p1 w* h9 F- Y; b
( Z! o! `" p3 {0 w) Iparty.h:3 y( `, r$ c+ E
代码:6 @. x) F/ l+ ^/ ]
#ifdef __PARTY_FIND7 W! K; y" J j7 ]& \
BOOL m_bAllowEnter;
/ d: A, T. a4 J. I1 [9 A#endif0 Z+ R' r/ v. R
* I& ]& w3 B( I/ e代码:: T, E2 S7 H+ F
#ifdef __PARTY_FIND# s4 ?: v6 V9 D& q
CParty* GetPartyFree();* c$ B6 W" l$ }
#endif
$ H" t3 A* x5 c" H$ r7 |# L0 ^7 n7 i1 Y0 T0 m% y, `, H
WndParty.cpp:4 x8 B, x# ?( t/ B; m; V
OnChildNotify:
! m4 Y7 o+ Y$ y) c& b% l代码:7 Z0 g; B/ S4 ?! j+ J
#ifdef __PARTY_FIND2 \7 x' K7 D& K( ~. c1 }7 d+ t! m
else if( nID == WIDC_CHECK1 )
; A( h Y( o9 x, B* V, t# D {
; g' D9 n6 ]% x) r- V& W if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )$ a, ]$ T0 O. {0 n
{
" N& N4 c9 k, h/ k CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
) N y2 ^* h! _ g_Party.m_bAllowEnter = !chk->GetCheck();# A3 V% b# ?& u) U
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
6 T- s C: D" c }
8 ~0 a+ g1 D! M9 [9 Q+ L }; ?; x- a% S# y* j
#endif //__PARTY_FIND, B6 K. k1 w4 I
, n, h4 ]$ m& r" l
代码:
9 I, {) v" ]5 M& s3 cOnDraw中:0 m G8 y, I7 B+ G
代码:7 ]6 ^+ s+ h) D! J
#ifdef __PARTY_FIND
6 a6 L7 X t' Y8 | CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 Z3 O3 t0 Y6 W8 ~- Y# s if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# @! L' v1 W# z chk->EnableWindow( TRUE );
8 d0 S" L) x. k, f! c3 z else9 P$ F Z# [% {' J6 b3 o8 G
chk->EnableWindow( FALSE );
+ U5 G7 D! E; t) O$ Q chk->SetCheck( !g_Party.m_bAllowEnter );4 Y. q$ q ^3 X N9 X6 s
#endif, J; V; c+ Y, x4 N
/ g. X+ K: D: r( u
DPClient.h(public):
$ O" ?) b, v+ M2 }代码:) ?8 S! o. M7 _( F
#ifdef __PARTY_FIND0 E1 e+ j/ c. S6 I4 T' g" T
void OnPartyAllowJoin( CAr& ar ); h' O' r. a& Y" U3 `! c4 Q) b
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );( x" v* y0 | C) g7 b O! E
#endif //__PARTY_FIND$ I' W; r/ h6 |+ I
& x; i6 i% ?+ ]! n4 |9 k7 [
# A p* U/ ]# T! J
WERS hinbekommt没有,请让赫克的权利。. K; Y7 Y( p# H# u* H, h
不支持左右,所以难不...6 _% d; e1 F5 R8 K6 d( [
党k的Windows NT甚至编辑它自己。
5 k. Q: a3 \8 S4 G5 p2 v0 W6 k包也,因为我不erschreiben进一步如果我你的。
7 ]8 w0 J% v. D; v由于缺少Quantité k n个代码是什么升工程前。
. x& [* S% O0 P; e: ?; G如果是这样的。请发表。7 ]% ?0 s% I, c8 R: {, N- ]3 [
到目前为止,Pumbaaa
]% ~+ a" y# c T 4 d9 D4 i, ?# g+ w
! l# |# r/ h, p* U1 J, E
MsgHdr.h; {) X" ]! A% E$ C& j$ h
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863& N+ s+ X9 t- M
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
0 t n: r: q- Q8 \" H3 ]
0 q2 p8 D! w( y4 b8 k
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