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对于那些谁需要它 - 谷歌缓存FTW。 :8 d; _- r( g$ X- A: M
如果我鼓掌纯粹是我复制错误时,D
3 U3 h' o5 ^& n1 ~7 l积分当然Pumbaaa。
% \! x0 U5 Q' t5 b( P% d0 a/ e( k
8 }' |" M6 K* a/ s7 U. KFuncTextCmd.cpp:
' w, g9 x0 E2 v# [$ _- E6 S. J1 C/ T( C
代码:: T. N I! _6 O- v/ z% a
#ifdef __PARTY_FIND9 U7 N' o Y; C. J* [. a. o4 y
BOOL TextCmd_getparty( CScanner& scanner )) \9 n9 Z: H2 S; c) L
{
. P$ c2 p- Q1 h#ifdef __WORLDSERVER' j$ a# h- f& K' y; Y* o
CUser *pUser = (CUser*)scanner.dwValue;, a6 e% d. W& I, a% v
if( pUser->m_idparty > 0 )
6 T( q0 d) C+ C, b3 T5 o {
7 {& n- R5 ]8 V# ~ pUser->AddText( "你已经加入一个公会。" );
$ Q/ ^7 i; _7 p3 G7 z return TRUE;
. l6 {9 z1 }: ~4 k+ @5 X$ g }
" _$ z: O- P" L7 N& H* A CParty *pParty;4 o$ {1 L+ d% i* L, L
pParty = g_PartyMng.GetPartyFree();
% M# x9 a" l: P5 g0 C" D1 Y if( pParty )
: s! J! q K2 \. f( S0 i+ h {
" d0 R3 {8 }- U$ r0 u% j4 R g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );+ L2 j. m. \2 r' F9 l
}else8 q: r# n# f. Q j
{
) T6 s0 k& O- m* X& X) ? pUser->AddText( "抱歉,这里没有任何一个公会。" );" A4 y- H" U1 A
}' p+ M9 }# c$ m( V
#endif
$ F7 s' `7 f+ u0 j* b) j. H return TRUE;6 L" {4 b# }1 M+ `& }0 D
}
$ \7 T' }1 z# b4 D W# ~' o, ?#endif //__PARTY_FIND! j4 i) b, c5 s: c
9 |4 ?7 p1 u- u! ^% d0 F
代码:
- G7 }, n- ` I) g, VBOOL TextCmd_PartyInvite( CScanner& scanner )) e, p! m6 t; ~1 W
{5 t9 U% i! f. W
#ifdef __WORLDSERVER
" ?& C+ ]' @: t" g6 _( ?+ d CUser* pUser = (CUser*)scanner.dwValue;
: x: m( ^, P% G MoverProp* pMoverProp = NULL;
7 c+ m$ t, o6 }4 j- M. ^ scanner.GetToken();* _) A" l* j3 b( e- ?4 I: J7 ]- J9 ?
#if __VER >= 11 // __SYS_PLAYER_DATA
1 D. O- ?! t/ i/ D u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );* Q7 |+ e( p3 V$ k7 o; {+ z
#else // __SYS_PLAYER_DATA- y. V9 @2 U' d9 c. b
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
) j" w- m2 n& V- H' k: i" L# X#endif // __SYS_PLAYER_DATA% E+ P$ O+ b8 j* w
if( 0 < uidPlayer )
+ V, x9 O' \# ]1 z: m {
( J8 t, D; V& B, E1 _% J CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 8 n% [ P P4 W6 N; T
if( IsValidObj( pUser2 ) ): W$ w# i: j F& v8 |8 H' l n; }( I3 V. {
#ifdef __PARTY_FIND
. ~5 N, u6 L3 P1 d+ O' X2 N: W g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
' U" ~8 ?& S4 e/ X/ ?#else
& E3 w9 P1 h9 i7 Y g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
" c, w+ c/ v( L6 j) i+ J#endif //__PARTY_FIND
; F0 @) t+ V j C else& e' q8 N( u6 o7 R9 L9 O
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
2 u8 k3 A. [1 m( r- y }) j0 j) I- K9 C2 L) B/ d5 C/ U
else& n4 I% {1 S& y3 s/ G
{
! |9 x9 W& y6 o9 z pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
f7 ?: V$ F$ q8 T, P) b1 T }# o. u) q8 ~9 U z4 O- O/ b' ^1 n
#endif // __WORLDSERVER
( S: r- x( H6 b. L: t9 `9 a! M" a
return TRUE;
2 \: G" g* d" H- e1 a! q5 Z}3 A' E* s) Q: @# g6 N
9 y: U" S) z5 e
代码:1 A* U) }# d0 U4 n' A1 A6 H
#ifdef __PARTY_FIND/ f% n: w# \ G2 L0 z
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )8 [" h X$ g- _2 [6 i
#endif //__PARTY_FIND6 C1 m( I) S: H. g* l
DPClient.cpp;
% v5 G0 b8 L) u8 D9 w6 m$ X( rCode:
( F0 Z. |0 {' D% c; D" nvoid CDPClient::OnPartyRequest( CAr & ar )' M* J; n, s7 J* x* X7 Y! j$ x
{
/ W0 R% a/ ]# V' J% s, K u_long uLeader, uMember;& Q! M. @. u) S9 c- G6 B- p
+ ~. a% }7 `/ W% o BOOL bTroup
3 J) d. E; ?6 m#ifdef __PARTY_FIND* F% _9 h/ D/ N% N! k! @
, bPartyFind' Q! ^; p7 X! L( C3 [5 l$ Q |% W
#endif// __PARTY_FIND; B" I& n c+ J' H. H2 \( N7 M8 t
;
# n- T8 n' `. _# s& x5 i7 B# T& P0 y LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;' @6 G: x8 N. a8 l
BYTE byLeaderSex, byMemberSex;
?$ z3 P, x ~$ { char szLeaderName[MAX_PLAYER] = {0,};) a6 K, Q4 Y- c/ e! N/ x4 u3 H' }
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;" a1 Z ]# B; F8 }: H
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
* @7 Q. g) e/ t ar.ReadString( szLeaderName, MAX_PLAYER );% m* [* J$ k) k. h9 f
ar >> bTroup
+ O# ?+ J6 J* T#ifdef __PARTY_FIND
" }3 H9 m/ D p5 g- B >> bPartyFind* A+ y- X: s; ]
#endif //__PARTY_FIND
0 \+ g0 J0 O1 M* q; B ;
- Y A& f, @+ E' n 4 a) s$ ]* u2 N) Y& L& `! y6 a
if( g_Option.m_bParty == FALSE )
# v& D/ k w/ Q9 y {
8 c9 \4 |, U2 [/ v1 M- L SendPartyMemberCancle( uLeader, uMember, 3 );; g% @% C# o$ I+ a. S
return;
! }" L* F! l7 Q6 p; ^" C7 w3 \ }
4 v8 H; P& i3 R
" m6 H. w( r) c+ Q8 \' }3 O1 ^9 M#ifdef __S_SERVER_UNIFY) ]5 C3 z- g6 i% z" w
if( g_WndMng.m_bAllAction == FALSE )
& r- ~2 ^) @* R$ z return;3 ]6 ?) f/ c7 ~6 S7 J- N
#endif // __S_SERVER_UNIFY
- E: k B0 a' u7 |: ^1 R4 I& F) c$ X( K: U: ~, M
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );& ~ M1 v' s; P O5 g" |
$ x$ i9 ^. B; L2 f; ]% [8 z1 | if( pWndBaseBuf )! ^# }. b$ m7 @( a4 g0 P' R
{, P5 R+ Z6 V1 ]& N1 p! y ~
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
' n: F# a7 t! Y return;
V W7 ~2 n8 z9 ~+ n' E }
8 H; z3 T5 `. W#ifdef __PARTY_FIND
3 t) w; b5 S* d% G8 ^* H& _8 P if( bPartyFind )5 b+ f7 _% g! A: z+ J" H! w
{ k1 ?- N' ]' Q" S
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
8 \' ~& G, L; z y }else, G4 U: _* @5 ~4 M7 Q2 ?
{
4 }; {% l7 i$ l) C/ Z6 b- Y g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;" S* p6 ^( }1 S
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );$ k# H; F$ B/ i/ X0 N
g_WndMng.m_pWndPartyConfirm->Initialize();
1 M5 a: i5 x% d1 K9 [6 V, a }; [3 K& Y" b' `4 N1 [ w
#else
) _. M1 J& r0 p" r1 n1 q4 y g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
7 @2 l! x3 I1 s g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
& ?* j9 u0 W* d g_WndMng.m_pWndPartyConfirm->Initialize();
4 C- N# P8 t7 G4 R+ n' [#endif //__PARTY_FIND6 `( b) f6 b. O
}
( F3 ]% Y% Y$ w' ?! x/ j; [+ Z( J1 x: l; n
代码:
- a- k. M% d! w6 S0 S( j( O Q#ifdef __PARTY_FIND4 U6 j& \2 P% I& }/ X" W, x
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
" H/ X0 ~* c) B0 G$ K{" I" K- N6 u& z. j0 Z" \) U8 G
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );) }0 ^! L! B1 R# `1 D- t! H
ar << idLeader << idParty << bAllow;
! M2 K1 ?) o0 o6 W, ]' } SEND( ar, this, DPID_SERVERPLAYER );
0 V" T2 s1 U/ t& d0 w2 I, h
, \' A8 K6 _3 r* w' p6 u5 \2 A}& J; `! Y6 E- K- v
void CDPClient::OnPartyAllowJoin( CAr & ar )
9 Z- {, }0 L& }" E. H# _{/ T- l* W6 {* L- y
ar >> g_Party.m_bAllowEnter;
7 {' {4 j* }3 r4 J/ ?: a5 X}
8 ^$ {2 P+ J5 f }. g#endif //__PARTY_FIND5 z, ~4 e! I# g+ c" ^, P
Code:
. C: y4 k* }+ c$ }' ~#ifdef __PARTY_FIND% z5 A( U! K `9 b' e" b% D
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;3 z/ F, \7 c; M
#endif6 i" c! n9 V2 D- {
( N0 s9 f8 t0 R8 g' b& i* I
party.cpp:
* F2 i; |# r$ U. N3 Z代码:
' t! A0 i5 G" T; rCParty::CParty()
% k, n: I; P1 {9 }2 [{# _3 D/ O; s" q) L& D
m_uPartyId = 0;
) X4 w) U, E' W* a7 j m_nSizeofMember = 0;
; h9 e; {: j+ P4 y7 E1 F3 D8 ~' F memset( m_sParty, 0, sizeof(m_sParty) );# t4 v! x ]. Z. o( J+ l
m_nLevel = 1;% `; m- b O+ y
m_nExp = m_nPoint = 0;+ p7 a4 F! W( G9 d# I
m_nTroupsShareExp = m_nTroupeShareItem = 0;
* J a' ]$ b, R" E! y m_nKindTroup = 0; // ????
1 h1 @" |# {$ m/ I$ a' f d ` m_nReferens = 0;+ w+ q5 Z# e2 A. R. ^9 U
m_nGetItemPlayerId = 0;. g! i& k; s1 s4 @6 N
#ifdef __PARTY_FIND
2 M: O$ j* L0 M0 K7 ~+ Y m_bAllowEnter = TRUE;/ C6 E3 h0 c9 l3 t& w0 X! w. r5 p
#endif //__PARTY_FIND
! g/ N# @* ^1 M" m( `/ h' U5 t for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
. t3 c# |/ d; k4 _ {
% J( j$ z3 F) n/ @ m_nModeTime[i] = 0;
4 K) [& w4 y p! y. q" S* d }
& @* T) M5 Q) n4 d7 Y: m/ p m_idDuelParty = 0;8 _2 Y e2 n; h) Z7 K( Z
#ifdef __WORLDSERVER
& \9 Y: e% ~, i! ~. ^ m_dwWorldId = 0;) C+ ?) \( H" S" y$ v x
#endif // __WORLDSERVER( n& q& V& Q& u! O
}, H, z' D0 O: W' b* W/ ]+ K
代码:
1 E2 a) P/ n. d6 l( D5 \void CParty::InitParty()6 n+ D- m6 Y8 }/ _
{
4 j9 N: x0 m) z: o1 g' c# \ m_uPartyId = 0;: M9 j4 \* X, N, Y
m_nSizeofMember = 0;
3 b/ t4 ^. d0 i1 y memset( m_sParty, 0, sizeof(m_sParty) );
+ ^' E! g9 w9 m& F2 k m_nLevel = 1;0 m7 ~4 J/ q3 L) z4 ^! t
m_nExp = m_nPoint = 0;: R% i; C: y; m; {& p o
m_nTroupsShareExp = m_nTroupeShareItem = 0;
l) s# y6 a9 G* m( r2 v" h m_nKindTroup = 0; // ????
6 w. |( L4 s% `; L, n4 F5 t6 Q m_nReferens = 0;
& d* j5 ^4 x9 n% J2 ^. b#ifdef __PARTY_FIND& J) d, ~2 j& ~
m_bAllowEnter = TRUE;" c- X6 v! H( \6 K! W8 y% P+ W
#endif //__PARTY_FIND
% ]2 y) K- S1 T5 D5 K for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
6 w) j `! T; s/ R5 s; j, ~ {
R! \4 Q" D/ p2 H Y m_aMember[i].m_uPlayerId = 0;
* K8 e) `) {/ ^1 x$ F. F. L m_aMember[i].m_tTime = CTime::GetCurrentTime();' i& U4 {( ^; X2 Y h
m_aMember[i].m_bRemove = FALSE;) \. u' R! b+ Y; m/ d- j
#if __VER < 11 // __SYS_PLAYER_DATA
+ ~& k2 P# d& W4 _7 G m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;8 R2 r6 A2 q$ x5 {0 q
m_aMember[i].m_szName[0] = '\0';0 X' J2 t0 c6 N9 R7 W- v# p
#endif // __SYS_PLAYER_DATA, r+ o4 Q* N$ {. z& i0 R/ [
}0 M1 Q. e. j! y$ q9 K+ Y
}4 o7 v" d' q4 k' t* |
代码:
' N7 D- B3 j* k" B% j: ?! C! B#ifdef __PARTY_FIND
- n! h3 z" b* g; s! VCParty* CPartyMng::GetPartyFree()' c. w& Q! a" O- p" G' k/ t8 r. c
{' d* p- w1 ^5 @
CParty* pParty, *pPartyTmp = NULL;/ a ^. C4 {8 }
if( !m_2PartyPtr.begin()->second )
$ C! J/ Y1 l- r8 g; d/ H return NULL;
( C0 {- e, k' E; V* g5 ` BOOL bRan = FALSE;
& {6 T, O6 D; @8 B- k* i DWORD dwRand = 0;
( |- i7 j' Y1 Z4 [% _( D- T8 n$ i if( m_2PartyPtr.end()->first >= 1 )
& o9 K( Y% d3 M! T( a9 o9 O DWORD dwRand = xRandom( m_2PartyPtr.end()->first ); x% V; ~$ G( Q
9 j4 \0 x. N9 ?2 A! D for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )! ]& I1 A+ @( P! b5 N/ z
{
) U/ D8 ^# @/ [ pParty = (CParty*)i->second;
) E+ C% a7 F/ q( ~: F if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
- H3 H6 k+ T m! |& w+ Z7 t+ n {
5 L* F! r, z& H if( i->first > dwRand )
6 V, X# f- e4 \1 [- H3 t return pParty;
0 E/ y3 \ k. y else
# N. x4 b& z/ o, @ Y1 e$ m6 f/ |6 Q# _ pPartyTmp = pParty;
6 w9 ?( {# f: P) Z: _0 ] }
9 D( \. w k9 o8 b2 Y2 k }, }1 s! ?( c) z; A
return pPartyTmp;
G( I# I) y+ C}
2 [2 A3 F0 i. ]: t#endif //__PARTY_FIND
6 Z( h4 N, f( [( d& ~, ^* T; j9 i
DPSrvr.cpp:2 H3 \( u' H: v+ E; x2 T
代码:
, k7 I F2 L% g#ifdef __PARTY_FIND
. j& v: v' ~- T, h+ C8 H' y# Y3 Ovoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
, v; i5 D! f, O" d, \{
8 H/ @2 o1 [$ C/ s! N% ]0 J CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- x2 b0 ~/ k' N9 D, U if( IsValidObj( pUser ) ); g2 j2 H+ I$ t* O
{
3 p0 J2 @! g4 {* T. ` u_long idLeader, idParty;
: n/ e7 H$ B) s6 }6 f- B2 U( [ BOOL bAllow;
! r5 I$ ?' T f3 |: D9 y ar >> idLeader >> idParty >> bAllow;/ r0 D& Z' p% F2 @" g& i, A
if( idLeader != pUser->m_idPlayer )
* e D8 n1 M! F( ]4 C0 K7 S; v0 \ return;. |/ W; ?: d9 o3 S7 E
CParty *pParty = g_PartyMng.GetParty( idParty );
! ?3 }8 v# j1 F6 m2 X if( pParty && pParty->IsLeader( idLeader ) )% C6 v! R/ W+ b4 K7 o4 }0 u
pParty->m_bAllowEnter = bAllow;# x7 D m a" o: X. a* D% V+ A* w
else$ z0 r8 T; Q2 U( j* H$ x
return;
% C4 X( D- z Q- H3 y
2 S6 D' X2 c2 N! H: H, Q+ T CUser *pMember;
1 H3 Z8 B/ u( I. s r% h for( int i = 0; i < pParty->m_nSizeofMember; i++ )
7 R7 b9 R4 D2 B/ w3 h: [ {" {8 Q4 X+ @4 t' \
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
" W$ _" S |& L. A9 k* H if( IsValidObj( (CObj*)pMember ) )
I4 m# x' E. R pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );" q: H" Y* l: a8 s( D; k L! ?
}
- A: I$ ]1 q9 _6 o4 j& ? }4 d+ S5 P8 H2 u# o# q
}
% R/ w% N: ~" n E- W6 ?; E5 F+ q#endif //__PARTY_FIND
% a4 r7 V) j3 D/ x) h6 s) R1 P4 U% W0 E4 k
代码:
5 Z9 a6 D4 x- L; v S' c: T#ifdef __PARTY_FIND; r8 F4 o; Z& r7 j2 t# J" M! n/ v
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
( f5 F. g. m( y% h" i7 F#endif //__PARTY_FIND
/ q- @- d8 d' \. b! O. N2 t, Y* `. y7 A7 {' E# ~: T' i5 p. ^
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )3 ^5 H- P' _4 B
{0 w h! Q) \5 ]" ]' |2 P8 S; c
u_long uLeaderid, uMemberid;
- p( w& T/ S% x BOOL bTroup;) ~& g! ]5 q. g2 |% [& c8 H( p
ar >> uLeaderid >> uMemberid;
, t4 g- |' b3 x$ `% v0 t ar >> bTroup;
4 L# ~, n; S& M. ]( f* P6 P
4 N) X" y+ @( M2 T& T$ |% P; L CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );. _* ^ o1 O0 k0 x9 v4 B
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )8 M7 l8 ?/ F$ |; Z
#ifdef __PARTY_FIND
7 m1 j, }0 A/ @$ z2 _ InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
6 X7 H/ f5 b, B5 \5 t#else% @+ y' N! N" y# s! \: I
InviteParty( uLeaderid, uMemberid, bTroup );6 y t* W" e. ] T3 d/ g+ [
#endif //__PARTY_FIND
1 L8 [ X7 b9 D; f1 i}- O4 ^- z1 w/ C- X( H) i. M. _. [3 |0 X
) Y( j7 n- a0 ^. P* i0 ~8 }
代码:
: h9 @7 g- _- a8 X, V6 E8 p#ifdef __PARTY_FIND
" d! L+ }. ^) J8 |void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
" ~8 `' q" w4 A4 u* w; r#else0 {% r% s# a3 P9 Z! `) X" _& m- k6 K
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
' ~9 {0 O W# @/ B0 O#endif //__PARTY_FIND
) y l ~. \5 {! W" d( @{5 N1 Q% F) _3 P3 v
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
4 p4 A# P3 c- r. j- |7 Z( q# d CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
3 ]% A6 C: `# t2 k, ~: a) h ! W! `+ D& B6 I8 E4 l
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
6 e4 \) i* s3 K" O6 U, C {8 W, f, b8 d+ _* O ?, e
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
' j6 b, q1 @' A; U {1 c* N7 ^' [: {1 x7 ~1 w. s" X
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )9 R# E7 W2 b. ]5 z* {
{
# z+ a+ j% x" B, s pLeaderUser->AddText("没有足够的权限。");1 k2 d0 t9 c' G$ |
pUser->AddText("没有足够的权限。");* }6 Z1 l9 d: I
return;
. T0 Z7 ]: g0 j }; Z9 J. g3 n8 Q b, d5 {: q6 X
}
+ A8 u' `$ Z% \ // ???? ? ??? ?? ????.
9 w* m0 a {( j) W CWorld* pWorld = pUser->GetWorld();
+ j+ s2 \# e* h8 q# M9 k" R if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )) C) Z2 j3 U: Q! T4 Y1 @2 k" o
{
9 F- ^# D; ?, C1 { pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );: G) [+ N8 @$ q; t/ \- c3 g& z
return;" y( H% m- k" D# P! E' S
}
' ~" x2 M) H+ C: P8 V# R#if __VER >= 11 // __GUILD_COMBAT_1TO1# ?6 b I+ R/ J8 c
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
& u m; |) l- f/ f: u$ w$ a' @ {
. {9 ^) L- e2 L0 g pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
9 \ ?/ l8 ?( _7 d- j return;% F& a1 m' l* g0 |9 L" m9 x
}
" ]+ C( |* P8 z: |0 K#endif // __GUILD_COMBAT_1TO1' H3 c& `5 k, O2 T
9 \$ D0 O4 A& ?% |8 B( w" | M#if __VER >= 8 // 8? ?? 061226 ma; Z: N" ]1 X! T6 W/ ^
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )- A, N6 H+ X8 \% w+ G
{
0 P+ c3 X* N7 Q- ~7 `7 q2 i8 c return;2 x: }' s6 c4 c
}
6 w5 `1 L$ A7 b; g6 Q* y#endif // __VER >= 8 // 8? ?? 061226 ma9 U/ N+ Z: t; T3 ?( ^- D7 }8 p# L& ^
3 c- [2 G; H" P) s0 j4 y3 k' E& G if( pLeaderUser->m_nDuel == 2 )0 J+ |1 w: D& y: }
{
; c% r3 d& h$ x# h- f# P pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.0 k2 m9 }% F5 M8 F3 l& h8 v+ E+ Q
}
Q4 F) n. F5 z9 y0 @ else( s! W! p0 w! Z) `5 y4 ~; }
{
/ A7 D/ i, e3 x9 t' p; x if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
9 ] e/ F1 f5 _ {5 g5 |. r2 R' g& w, c3 s# M U
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );# S4 S5 _. I* F l4 \
}
7 } a& u7 r$ l7 U: l else
9 @7 f4 T) d( u$ u0 h1 X% P1 c+ _$ c {
* D k9 x6 l- W$ \" M9 V) k if( pUser->IsAttackMode() )& Z9 F& Z3 \6 B8 k
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
% J! z1 h B, q# M+ ]5 i" [ else
* x& ?2 G, U& v. N0 @& Z#ifdef __PARTY_FIND
1 s2 X% \. X5 S" Y pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
& z4 H/ i6 P+ k#else
) \1 F- z6 H7 ]' t- F# T( H* m- Z# Q pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
1 F; V {1 {+ ~* P#endif //__PARTY_FIND
2 n5 T3 g$ G- q+ q: L$ E+ @ }
0 q/ E; c+ j$ \( J& l# J }- G. Z9 n8 E3 J( K; B$ g+ S4 c
}
; z2 t6 A' n* O' e6 b8 @5 R4 G5 C else
' u, p5 U0 e. Y- D {4 }8 T, m1 x8 P( @. e+ T" e
if( IsValidObj( pLeaderUser ) )
3 q% E. l( w3 H: s pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
K, Z1 L2 H2 r6 g: s }) E% b9 q7 `. Y4 R% T
}
$ Q1 O1 j$ Z: h8 K0 G/ g" j' W* z+ Q# G5 ?, s! `8 ?
User.cpp:
6 U9 z& |3 X# d; t* j5 v* C1 W代码:% f' i- x' `' e. |3 j, O
#ifdef __PARTY_FIND
! F i) O3 M/ b; X: }void CUser::AddPartyAllowJoin( BOOL bAllow )
, r9 {# P, L4 m( T) K{: t1 r+ n; B! m% `! V9 G9 {
if( IsDelete() ) return; X7 a, x/ O( g
6 ?, u( u" F u4 K
m_Snapshot.cb++;
l. q" `$ R1 u" G5 S% O9 Q# U m_Snapshot.ar << GetId();
, i' g+ I0 v1 L m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
5 H6 d& m* g1 s6 \' f m_Snapshot.ar << bAllow;
1 P2 Z7 q! v8 j2 w# h4 G7 D}
) k2 W% o7 {* m$ Y#endif //__PARTY_FIND
$ X3 X6 i8 H) x1 W8 m" z$ q4 B0 b$ e1 ]2 b
代码:5 Q; D' }( ^2 z1 b' O; |
#ifdef __PARTY_FIND7 M% a% c( d6 W8 ?! h0 A1 ]
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
l* E1 B. p0 c#else
* h1 y6 r* u8 D3 J: B; Tvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
$ T' l9 b. q l# p#endif //__PARTY_FIND
6 U! {( U6 b8 N9 i{
* F3 o6 F4 R( J2 F4 Q if( IsDelete() ) return;# a" Q% c& W J3 e' f# g* A
5 X6 ]! k" v) x3 e8 a m_Snapshot.cb++;, I$ Q! E, e- M( U5 w( l
m_Snapshot.ar << GetId();+ q( X/ g% Q6 D# V b7 h
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
6 L/ M& T6 E- |( M. R# } m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
0 I& r2 M1 H* Z* Y+ i5 X7 R m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
4 G5 G! z( K4 v+ n0 ` m_Snapshot.ar.WriteString( pLeader->m_szName );9 ~' p1 m0 i! B, x3 V+ j
m_Snapshot.ar << bTroup4 u* R9 w- g1 v1 I" I* {1 Z
#ifdef __PARTY_FIND
& p# E3 ?* C, J& c << bPartyFind7 a% V0 S' P: O Z( O' t
#endif //__PARTY_FIND
- z7 Y* p& O& c ;/ M& A) Z2 n7 B' ^
5 l3 ~- L" H% B" K9 k4 G
}
( K& |; \! R* R. o* ^* x
o: O$ A4 }+ a! `$ x$ _9 V: | TDPSrvr.h(公共范围PLS)) O G1 L9 o6 r# ~
代码:
. {) ?, n7 ^! f8 \' W#ifdef __PARTY_FIND' J1 R9 `! L" @2 d( d v( Q
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
, c. b. t. b7 _7 x# U#else" E y R1 W$ R" @2 o8 G+ C0 Q" j7 d
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
; l X* n% g: N9 R9 m) c3 X [- F) ?" a( D#endif //__PARTY_FIND9 D7 V, j* {4 m
# I, p' U- k# {/ m C# N
代码:
* ?" U4 F9 j2 m3 @8 s+ N#ifdef __PARTY_FIND
; ?2 p+ R; @$ o0 |* K7 t void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 g8 c' d$ \) \+ c: Q#endif //__PARTY_FIND
1 h& C" M+ U) }! b. g5 Q# k; o; ^( E& _+ N& k. E7 R& \7 w
User.h(以及):- B1 Y2 w# b4 X8 u' c" O
代码:. J7 p' _) |9 b' R
#ifdef __PARTY_FIND" G" x) B4 W' Z. n( x/ b
void AddPartyAllowJoin( BOOL bAllow );9 l4 d% R7 U6 E: L
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );; [! z t# U# s* v4 F4 H4 V3 Q1 [
#else ]4 s/ |3 v% U; m1 T- y& _
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
5 n' \. O7 I" |; k% `% c- g#endif //__PARTY_FIND
: y1 K1 `* S* X1 Z5 k( |7 y$ Y; Z$ Z6 I4 y5 _$ J( R1 ~# {
party.h:" a5 F) v4 Q; |
代码:# ^% N8 L+ T [# A$ w8 d' A
#ifdef __PARTY_FIND3 U! N; b5 f5 }$ J2 r7 [* {
BOOL m_bAllowEnter;- I2 ?( t% O6 z( j. ]
#endif
$ v9 h; o6 v, M( v/ y
$ x* I+ r. N) l代码:
7 Z O- M4 G' {+ F. D#ifdef __PARTY_FIND& q4 D+ R$ V5 D* S4 o" M* n; b
CParty* GetPartyFree();
/ ^/ G" T! `/ H+ D: Z& y" K#endif
0 b4 u. `3 R7 ~3 [: E+ @* `3 N ^+ G7 B
WndParty.cpp:+ U8 p9 J0 ~# r; K' ]
OnChildNotify:
3 Q8 h" h4 |& S1 |# a( V代码:. O' W0 ?+ Q" y" C/ c( \
#ifdef __PARTY_FIND0 f: W6 O7 J: g, X0 K1 B& q6 M+ }
else if( nID == WIDC_CHECK1 )+ x# |( z& O7 _/ W
{) n) \ s. [+ `
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' U: m8 J# z1 c7 n" J {
$ C9 b% L* `) P6 z9 w4 D6 P CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; \! W; l* e) S( h8 l7 D g_Party.m_bAllowEnter = !chk->GetCheck();
! f1 V, q# H5 R9 W" L* X g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
7 O" i# l' v3 U6 X) f X }
9 O2 Y9 H2 L' S }0 L) Q/ U) U4 n1 X7 l5 s
#endif //__PARTY_FIND% r! ]; p Q6 g8 G4 S+ E, o" Q. w t
+ D) B" x2 d" |; G4 T代码:
3 R/ Q7 y8 T% y4 ^OnDraw中:6 v) k" P0 A/ l4 _1 I' B
代码:6 ^. C: W8 T( b$ {
#ifdef __PARTY_FIND
9 g5 {( t, V- C3 i# c9 V CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 }; _- X# }7 z if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ d$ e, S ?8 ]- i6 W+ t- Z6 |) d chk->EnableWindow( TRUE );$ U7 S# M& |9 L1 @4 `. i
else
/ [& @" [$ q& o3 H' |) F chk->EnableWindow( FALSE );
2 o% W/ \7 F; n/ ^! c# [3 s chk->SetCheck( !g_Party.m_bAllowEnter );, u, N$ u V% H. t$ `
#endif
; H5 A% a8 f& j0 H" J1 X" J( C
DPClient.h(public):
% U$ g2 Q, ~8 ^* n0 a0 n代码: X3 z: t5 W" I% S( P
#ifdef __PARTY_FIND) }# ~8 [3 t+ ?) \! \
void OnPartyAllowJoin( CAr& ar );
* m- u% k, o T void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );; e8 a: a x; g. ]2 m5 m
#endif //__PARTY_FIND
?& q }$ `. b; w. x4 C3 L# g. L; H! Z$ u3 F1 H" K5 g( P
+ o/ O. V, D' `. T" x8 u" B! R
WERS hinbekommt没有,请让赫克的权利。
! @/ N3 F) A j4 K9 n6 i不支持左右,所以难不...+ A2 ^) o# u5 G; G
党k的Windows NT甚至编辑它自己。
* y: e1 K& g, G% Q0 Y包也,因为我不erschreiben进一步如果我你的。+ H7 }2 [; g& f7 d* ?" y
由于缺少Quantité k n个代码是什么升工程前。
/ m3 r- q4 H' @3 A& r+ n* B; L* u0 ~如果是这样的。请发表。
7 q0 g1 L# I5 h到目前为止,Pumbaaa
?5 q: h4 d! j - Q, r! |9 F4 c% V% @
- z6 e1 L, ^5 D# y7 K7 A
MsgHdr.h1 q, u! s( \3 U& R$ }" y" Q
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863+ U' A2 i, _2 H9 x% n, N) T
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
0 i" Y! y( E% M, I% U6 E4 @) H' o8 o8 d4 U' Z) m5 g8 w
; q0 y5 i, |$ ^% } a$ Q
! p0 Y) @; S9 S$ x3 J, l9 a! V/ ^, V |
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