|
|
对于那些谁需要它 - 谷歌缓存FTW。 :( O' U# I) G- W% B8 Q; `
如果我鼓掌纯粹是我复制错误时,D
3 T! v: n/ l4 m: I6 M积分当然Pumbaaa。6 G; K! H0 U/ H3 O9 M* b
0 i, ^; L0 M% u6 q0 z* N* X
FuncTextCmd.cpp:7 ?4 b5 b$ d! _2 K0 ~
( J+ _1 A+ D7 ^8 G8 J& J0 }
代码:7 `: R5 h9 v( I9 z- l" ?" i; }
#ifdef __PARTY_FIND" s* I! |4 c' ?: S6 L. G- w
BOOL TextCmd_getparty( CScanner& scanner )
* a5 s$ `5 V& [& B v3 v6 X# X{
9 c1 J2 h/ L* R, C6 S" B; } @#ifdef __WORLDSERVER
- m2 d! j, \9 V! Y. W CUser *pUser = (CUser*)scanner.dwValue;
5 R! z6 H4 j/ z2 } if( pUser->m_idparty > 0 )
) C$ ?9 N! y! X! x E& ?: a( K {- J5 s% \& H) g& P
pUser->AddText( "你已经加入一个公会。" );9 [( Y ]. b3 O/ N; z
return TRUE;
g8 d0 N$ w) `0 a }
9 p5 r {% G: ~2 Z4 W CParty *pParty;
% `# ^! s$ W9 R+ w, c6 m- W6 }( ? pParty = g_PartyMng.GetPartyFree();
, z% D$ _, _* s r9 ] if( pParty )" M4 u* Q9 G/ A, Z) R8 r
{: I1 u5 U0 H0 p" k; R" O: P5 A0 l2 Y
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );( M1 f8 ^$ P- z$ B2 b
}else* r+ A0 v6 G; _
{
- W& s% v0 H) ?* h/ Z& Y pUser->AddText( "抱歉,这里没有任何一个公会。" );( r( Y- c1 D S; e ?
}
& s; `; {7 G: i% z+ [#endif# x: m$ Z. u0 P( Q2 Q) v9 V
return TRUE;8 c) f% ~- C$ z$ X* \, R
}
: C$ \& {. [" {: V5 S#endif //__PARTY_FIND
% k4 y; T) e2 r. l1 E- d8 I6 y8 R7 n+ \, c; b
代码:7 t7 Q1 ?1 X; V6 t2 H
BOOL TextCmd_PartyInvite( CScanner& scanner )0 d8 S5 @- U2 C9 P: z" I$ M
{
6 {: v, X3 H2 G) y4 x Z#ifdef __WORLDSERVER1 ]6 W& U6 S. h$ z5 ?
CUser* pUser = (CUser*)scanner.dwValue;
b7 z+ X4 q6 Y+ _8 I- ? MoverProp* pMoverProp = NULL;
0 @! w; U# g! @" `9 H/ N6 a scanner.GetToken();
9 T) t( b5 S9 Z. B9 Z#if __VER >= 11 // __SYS_PLAYER_DATA# J. `& b& a6 [- v; o
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );* U a0 U, O; ]
#else // __SYS_PLAYER_DATA t4 g+ w, Q% }7 |
u_long uidPlayer = prj.GetPlayerID( scanner.Token );+ r, M: ?! k" k! r; |0 T+ ^. [* r+ K
#endif // __SYS_PLAYER_DATA
0 u8 P8 {. v3 S5 X if( 0 < uidPlayer )
! A0 r2 Z3 O! K# r% L {
{( D2 f3 z' l- c1 p A* B; O% g, ^ CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 7 R8 b \; e5 @0 O h# x
if( IsValidObj( pUser2 ) )
, O6 s. q. T# h' e$ P. c#ifdef __PARTY_FIND2 ]) M7 D' K+ s/ J; [
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );' a1 ?8 x! m8 c( O0 |
#else
1 v6 U+ H2 s) ?. S1 l3 L6 D* Z7 Q3 y g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
6 b8 w* g' t# _' C# J#endif //__PARTY_FIND+ y' a$ ]/ z) w4 W( O# L. B
else& a& W2 q* F0 R
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );2 O' _7 C3 B) v1 f' M
}% l: L! Y, M- c5 b: e+ Y9 ^1 R7 B
else& M1 t( D9 E: @' v/ t1 U: h( W
{" J9 n0 Y5 b( O( k; _/ F
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );% A/ [0 I B: Y) S+ d! f9 x& H
}
7 P$ ~: F4 D; N6 k9 o1 Y#endif // __WORLDSERVER. ^" |* Z- C1 }- d9 v; f; `
+ \: v% v3 r" B# ^+ [+ P' @* V return TRUE;$ }. J! |& `* O
}6 e6 [+ H" k: f5 i5 p, u
5 U1 y- y: W/ I% t& l7 b1 U代码:( M! ~2 X. L x9 ]4 Y" N! g4 I
#ifdef __PARTY_FIND
1 d5 [% D3 |) t+ K" a ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )7 n3 [) y( m- Q! @: x
#endif //__PARTY_FIND* q/ |( z3 S; A+ _- P, F/ [
DPClient.cpp;
) v" H$ Z8 C3 }2 O SCode:
, a) \# |* D. I' ?2 Xvoid CDPClient::OnPartyRequest( CAr & ar )
+ v% [- x, r) D" [8 \{
' }) n/ Q* R; R u_long uLeader, uMember;
: N/ M7 ~8 K9 W. q
/ z4 [( s) [+ i t7 l BOOL bTroup P; Q) L; k7 o1 E
#ifdef __PARTY_FIND
/ W2 F- k2 A- S , bPartyFind5 O# m- S: m Y& @
#endif// __PARTY_FIND
g4 C% J, z5 E+ z7 j ;
+ V8 J$ k- I0 Q% {3 G LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;0 i/ p6 j# {5 ~
BYTE byLeaderSex, byMemberSex;# m" t5 f7 y7 i4 D2 c3 T9 ?4 F
char szLeaderName[MAX_PLAYER] = {0,};
; k% W; \& i4 e: j% i ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
! j( k- _0 P, O# W ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;6 F" x: v7 d3 P: n7 y" B
ar.ReadString( szLeaderName, MAX_PLAYER );
1 ~: V3 \# h6 O- L; a- _0 y. ? x ar >> bTroup" H# j8 ^8 x, s; W1 h0 j1 i4 b( e
#ifdef __PARTY_FIND
3 h9 s2 f/ |- |2 ~# m' @. k >> bPartyFind
) g4 ^) ~) w' e4 x. U+ k) m#endif //__PARTY_FIND" g8 V0 P2 Q3 G$ G! C
;
$ L8 v" E1 C; `7 S
1 v- w h* }8 @' z" o if( g_Option.m_bParty == FALSE )3 x7 A* ?7 A$ f& C' G u6 }
{
5 g; s: I" N, {0 x1 F* L. ~ Z SendPartyMemberCancle( uLeader, uMember, 3 );
: C% w8 k7 ?$ ^( m return;
# j2 `* G% r3 ?2 o3 V7 Y& O+ }4 D }7 |9 q9 H5 v) T. V1 `- G9 i$ N% P
1 r# q; A- f, L" E/ O#ifdef __S_SERVER_UNIFY, B% r) }2 C+ w* z Y( z
if( g_WndMng.m_bAllAction == FALSE )
, q4 j% E/ U. ?* C! {$ w+ ^2 s return;
1 R1 W! ]& L5 f. ~#endif // __S_SERVER_UNIFY" O! u7 V6 f" s
) x9 W/ X+ m# \3 k d' q
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
: i6 g+ ]( z, V' O/ B Y " o. z8 ]* b4 `5 a- T" Q1 d
if( pWndBaseBuf )
" V. I1 |& t1 P6 ]9 ` {
, n- ~* v# [2 O' _5 } SendBlock( 7, g_pPlayer->GetName(), szLeaderName );* i0 I, I3 p7 E, g- e2 G( [ O
return;( k1 L2 i: |( e. z2 q
}5 p0 s4 a6 t7 B) b% E" S' ? M
#ifdef __PARTY_FIND( _7 w/ M( e* i0 G
if( bPartyFind )
* o3 o) O" v |2 v {" e) f' ?) u/ @. o' _
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );$ _* K+ r) |9 \6 |0 J
}else
2 W: A- V) h% f: u; o, [4 d( v {* c4 y% H" \0 `4 @
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
; l& H8 z1 L, N+ o4 o0 P% u g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: ^) _6 ]( ~) b% Y. j+ i. q/ e
g_WndMng.m_pWndPartyConfirm->Initialize();
+ ~9 h3 J7 \( n4 f9 t+ G }0 I( A7 h7 G3 \$ _, g3 Y
#else0 f. D8 b! L) X# }: A5 h
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
# M$ @1 ]5 D" p* x2 O* A2 [8 v g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
: H3 C$ E- W4 U$ m7 v g_WndMng.m_pWndPartyConfirm->Initialize();: M. m# P. e# t9 p& \
#endif //__PARTY_FIND( ]9 q. H+ u, P3 U0 [( |3 }) O
}0 `5 A4 l* a6 [/ \* [8 Q
- d! S9 H" E: i
代码:* a% x* }1 h* {- r6 v. L. W- V/ \
#ifdef __PARTY_FIND4 d T, I; T6 s: u- ^" V
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )( A: X1 ?! J3 ~- J) _8 h; i s
{2 }% W1 K) j; d9 C
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );) r/ l9 Y3 l6 H
ar << idLeader << idParty << bAllow;
5 R2 }" x- Y5 A ] SEND( ar, this, DPID_SERVERPLAYER );! t1 H# \0 ~- p# B; r
6 t% w8 h' w% `% I5 u) H) b) e
}) i( E6 o; r0 b) k' p
void CDPClient::OnPartyAllowJoin( CAr & ar )
: I$ m% q8 x* p9 G. w( F0 i) S{
Q. m% [! g2 J5 O ar >> g_Party.m_bAllowEnter;3 @0 `* E: S8 W$ }
}
/ m3 n& y; k; T- f' W+ y. a' N! x#endif //__PARTY_FIND
1 Q2 e/ U: b; D; ICode:
: @8 o# f; |* i+ H F' O0 {#ifdef __PARTY_FIND/ s; X# @" i4 y
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;5 ]- ]' ~$ @- X1 x' r
#endif
9 r9 N# K8 p% s; ^7 l9 B7 G. a2 [; Q2 q& ] O) l9 {$ S1 [
party.cpp:
* x# Y8 b/ P& F4 J代码:1 x/ ?+ v/ o! _* Q9 A8 U; j
CParty::CParty()6 g5 f1 P! U4 M7 t X! {5 ]4 d$ C
{( [$ H7 D: O- k. O, G7 Y, |3 `8 d( V
m_uPartyId = 0;
- u7 e& F1 U* f. l* O m_nSizeofMember = 0;
' Z2 o5 K/ m# E$ I9 U memset( m_sParty, 0, sizeof(m_sParty) );0 b. Z* F: J3 X( K
m_nLevel = 1;9 n. w8 I) R$ N' d
m_nExp = m_nPoint = 0;
" y! w& g7 `! G" d: | m_nTroupsShareExp = m_nTroupeShareItem = 0;
$ o% o! y" C% j8 N! Z m_nKindTroup = 0; // ????+ a( t( f) `8 c
m_nReferens = 0;9 @8 q( }( _, c
m_nGetItemPlayerId = 0;4 m- b1 D! ?- S; X; K1 e
#ifdef __PARTY_FIND7 a- {% c. U G0 | h0 k, S8 T
m_bAllowEnter = TRUE;
6 C3 Q: N9 r O, \' [#endif //__PARTY_FIND X4 U' U( C5 P3 Y) I5 q
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
' \6 Q% l, | A% T {4 I( f' \9 w3 @# B' @
m_nModeTime[i] = 0;
. l3 O, {: q4 }/ F4 s. w) n% P }
3 L' U7 I8 A. P& w/ f# P# @ m_idDuelParty = 0;1 i6 L# w2 Z3 }" @3 ?! t
#ifdef __WORLDSERVER( r/ f5 A. [2 N1 ~* Z- U
m_dwWorldId = 0;1 V( z' l! v% B' S$ D. Q' [
#endif // __WORLDSERVER1 X% L* M2 S) s$ Z: C9 o1 n+ C
}- D9 V- c9 f: l
代码:
3 h1 o: }* d8 K; Xvoid CParty::InitParty()
9 {5 a$ z4 A2 Z{2 ~: [/ d# j" b5 L+ N2 p; v2 ]/ ]
m_uPartyId = 0;1 r3 r& z: B) B. p9 \* i( i! M
m_nSizeofMember = 0;
' w! U' i3 V* l% e; x" n3 T# } memset( m_sParty, 0, sizeof(m_sParty) );# J3 u, x* f- N8 S' Q
m_nLevel = 1;- S5 k: T9 {. f! |4 `% M
m_nExp = m_nPoint = 0;
: }# A) B# v6 w8 M m_nTroupsShareExp = m_nTroupeShareItem = 0;6 j& @3 Z) Y8 S- h( D- o
m_nKindTroup = 0; // ????
. g6 F7 a* R) G, a m_nReferens = 0; U/ }8 b1 F6 w4 z7 k, k% L
#ifdef __PARTY_FIND$ }2 v( B4 W( C$ r6 R' e+ V
m_bAllowEnter = TRUE;/ `8 E% v% X+ [1 {0 T
#endif //__PARTY_FIND
" h$ S. L( R+ L+ h/ } for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
! i' n+ {2 g2 X9 g {
8 N: _* Z1 t. R! S; l m_aMember[i].m_uPlayerId = 0;
& v4 a# G9 E2 ~8 x m_aMember[i].m_tTime = CTime::GetCurrentTime();
0 R; K% f, m. y6 h" U! ` m_aMember[i].m_bRemove = FALSE;% P/ m2 M$ t( P4 v2 b: m
#if __VER < 11 // __SYS_PLAYER_DATA( l9 v, F) y1 u9 Q! ~& F
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;( D. a" r( l3 Q/ Z# k
m_aMember[i].m_szName[0] = '\0';( P: k5 {( I0 T; G6 w+ B
#endif // __SYS_PLAYER_DATA0 U8 [ G5 i( Y- {
}
0 j; C, g! p. U2 ]4 \}8 t+ e, v3 c# q# j( b m
代码:" |8 U$ Q4 [/ t W, j |
#ifdef __PARTY_FIND3 a/ p; `5 v5 T h/ F$ x( k1 u
CParty* CPartyMng::GetPartyFree()9 u. h F/ v; v% e3 I+ y1 _% q
{
# p( F/ n- T" d% A( w CParty* pParty, *pPartyTmp = NULL;4 D N" _' R* s8 F) {4 Q) k
if( !m_2PartyPtr.begin()->second )* D/ K% _& G% e" b( ?
return NULL;
5 R( _. H! a* N/ A C+ p, j) B BOOL bRan = FALSE;
' \" @* c1 w& }) z; { y1 x DWORD dwRand = 0;
3 K! h% |- M# a0 y if( m_2PartyPtr.end()->first >= 1 )6 v0 D6 |; I6 v) r5 a! {
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
2 T8 s P+ G6 P# B$ F* ^/ F
6 w6 [* l8 j7 e! t2 i for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
0 y3 }0 l" k8 Z {
7 R$ G. Y2 l# v; ?' f& j$ D pParty = (CParty*)i->second;
/ ^1 e( L: ^+ s& n5 U ~6 t if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )- N) I& m# Q) s! l1 k
{
3 t- L j4 y4 r Y$ M if( i->first > dwRand )
{7 t& P; ^7 Y return pParty;8 \$ V! ?3 T1 R0 ^- U$ z3 l' R
else- @! r, n7 A S' R
pPartyTmp = pParty;
2 |% L: P6 l! ?- v }1 X/ D% o& `/ g2 [2 d
}' S0 ]1 }& ]" O7 @- C+ l1 f
return pPartyTmp;
& W b: `9 {* X% {- C+ l}
; F8 I+ q& l) q% g5 v#endif //__PARTY_FIND# n/ o' ~8 K9 H2 x; \, v" E
3 Z; J* H% \2 Y4 E2 o# `4 V; Q+ |, P
DPSrvr.cpp:# i! E0 L3 {4 A* x( V; U/ K
代码:
+ |# X! N& J2 H' c4 |' Q; }+ h#ifdef __PARTY_FIND9 [$ G: U* Z9 ?/ X$ {# ]
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) |; |7 N7 w9 @) M; n
{, {3 L/ s; G6 _$ }* m5 f. i+ A
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
9 R; d' B$ D4 }6 W0 h# x if( IsValidObj( pUser ) )
9 U/ F& X) |3 x+ S# z p {
8 l& Z: V, U" V' I- U A5 ? u_long idLeader, idParty;$ U* _; a. L- T; \& \
BOOL bAllow;
& M# A' S& `4 K ar >> idLeader >> idParty >> bAllow;/ @ Y; Q% [+ O$ x
if( idLeader != pUser->m_idPlayer )
5 e. |: G3 n8 l# Z# }) n1 V return;2 j+ g5 N$ v0 I! d" O6 Z
CParty *pParty = g_PartyMng.GetParty( idParty );; l! l8 ]: P/ I) R/ o. v
if( pParty && pParty->IsLeader( idLeader ) )
- U& ~ h4 G1 a* m8 ] pParty->m_bAllowEnter = bAllow;% C2 x! }2 J9 U! _" A' N+ m
else3 M( ]5 ~) }' ]" z. O
return;3 n2 |: {2 N% f0 o9 y, p7 l5 o
* Y" K6 o" |9 a3 P CUser *pMember;
; J0 ~. a" z( m2 l- u% P for( int i = 0; i < pParty->m_nSizeofMember; i++ )/ Z* l( Y) [7 Q$ H
{
) f) a: l2 r# ~: u, y, N X pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );( X7 i1 `2 P8 \6 i
if( IsValidObj( (CObj*)pMember ) )% F' M; s4 J4 ^; N2 ^+ n# Q' o2 m
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );5 M3 h7 ?. T; `# C9 s' }
}
& |9 ]0 @- `8 j* { }
) ^$ b' o: E4 L% n}
! h, s/ e, B+ B#endif //__PARTY_FIND
4 \0 q* h+ K& b- w
! D$ {+ e! P( I; Q& l, x- x代码:- E7 l: p/ y2 ^0 A L, y
#ifdef __PARTY_FIND
7 L& ?. v; u+ D L z4 n6 d6 S ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
& r# Y5 u: E& _( V$ m6 ~4 y#endif //__PARTY_FIND
1 w: \! c; y) C2 r
4 H" K' b- }& h2 o7 r" [8 Cvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
" A1 F( W3 b5 y5 y: F: f4 G{" k& @; G g9 L* n# A: l
u_long uLeaderid, uMemberid;6 k% l3 m* `# h8 A; Z. `
BOOL bTroup;# }. b8 v5 h# y: l5 e" n
ar >> uLeaderid >> uMemberid;# u" a: ]! ^* b& L! m( E; w9 i
ar >> bTroup;
6 f r' p* z6 V W
. H; }( q7 A8 o5 ^: y! w5 n CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 ^, @: `, m% _4 O3 I3 K9 n if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
# J6 R9 U3 U1 L% W. K#ifdef __PARTY_FIND
/ P# c+ c' H) q# D% b% K7 p: C4 A InviteParty( uLeaderid, uMemberid, bTroup, FALSE );0 Z# S9 J, t- ?8 |6 P
#else
- @. d# N7 `& B; a InviteParty( uLeaderid, uMemberid, bTroup );' c2 \2 c1 W, m6 t+ q
#endif //__PARTY_FIND
% F* _7 r0 D# y$ A L}
* C+ x8 _0 }* P% n: m/ I0 D
0 _0 R3 i. L6 i代码:
' ]/ P+ n2 U, \( p#ifdef __PARTY_FIND
3 U6 j" p5 _$ [1 Y# g8 Tvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
- _; c9 a: l* z#else y# @2 f' A! j+ V4 j; n' b, A7 i1 m
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
9 F! a8 R* P: N/ q7 F9 Z5 P7 Y#endif //__PARTY_FIND
: h3 P5 a2 v# e* K4 [) n{
2 H! s" L/ K0 R9 T T CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );5 u0 @5 C7 z+ h* u
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );6 z# ]& f- O& D( L! l
5 o# I4 {8 r4 L, M9 P e9 z: \( K* B3 b if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ): ^9 f j5 [5 s& K# f
{
( G5 T0 a% Q. T5 G6 U$ o if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
1 g0 F; E& q+ ?. P/ T8 | {
* B& h% q7 D: U if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )+ Y6 Z; j6 r( [" N2 w$ m
{
( u# _6 q4 b' z$ h pLeaderUser->AddText("没有足够的权限。");
/ g: S$ w p% w. R% ~+ ` pUser->AddText("没有足够的权限。");: G$ [- Z' K6 o8 d2 J( E' `
return;
4 [9 n X( ^8 p* ~. S: Y! y% g }
: `% P- U+ {) `) F3 u* K }
v+ s. t9 l# W1 L) Z2 y // ???? ? ??? ?? ????.
3 ?5 ?8 l7 ~: }1 {* { CWorld* pWorld = pUser->GetWorld();
]9 w1 Z- k; g2 w4 _9 q; A if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
8 v0 `; X7 Q3 R( |0 r# j. R- F2 m {
3 Q2 x0 m6 I& s' k1 ^+ M pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );# N% ?. {& [+ n* A
return;
/ N& I7 R3 u, H2 n$ y$ M }
9 r- b- R4 `8 C1 c1 ^& L8 F/ V#if __VER >= 11 // __GUILD_COMBAT_1TO1: e5 G9 B5 {. b! b
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
% b. Z D9 L* p2 \8 M! l6 a i" Q {
9 r/ Z, l8 ^& C- {7 ?8 L pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );) q- X: U, ?6 t4 `3 E r5 M
return;' |, i0 Y# z$ r0 h
}
- Y+ I" T% ]- b#endif // __GUILD_COMBAT_1TO1& [- ?9 W9 K K/ \( F6 c
7 m. f8 v$ k; y8 Q* k
#if __VER >= 8 // 8? ?? 061226 ma
; }9 ~' f5 J, ] K# Z- I; X. W if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
6 r+ }" w3 D$ v2 o) Q% M {
; ]' ^! @' s P! n. q- t. s return;
+ N ~" x" r0 T" f9 k }1 K4 C/ c( u6 ^' T# z( i
#endif // __VER >= 8 // 8? ?? 061226 ma
7 e7 }# R9 v& x. s3 V
) Q. \! S; B' o6 `* g! C" B0 [/ v$ C if( pLeaderUser->m_nDuel == 2 )
( f# g1 n# F: y A! `8 X2 H {
3 Y. ?9 K: ^0 t. r; D2 x pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.' a E7 \ N* r, x
} / C( B0 O9 i$ {9 p! r U: W
else; _ V7 m3 R; ^$ L9 C. q! y
{& f7 X( d0 b$ y& V1 \+ r
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???6 g* G' T9 }" ?3 ~4 a+ V$ A Q
{
$ h' t$ O* a3 V* _2 v; L pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
8 v6 E9 A' q% m" [0 y) }6 a# L. n }
7 L# |1 \3 o* V9 i else1 o4 w2 P' P% H4 E2 c$ m1 U
{
. U% h5 U7 i) Y: _; T( M* M7 [ if( pUser->IsAttackMode() )9 C2 q4 `- n# D1 P& s
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
$ D4 r- f, F- E4 E& q( H else: a) A) C( n3 g0 q
#ifdef __PARTY_FIND
) ~+ s& R4 C. U1 \8 t pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
$ q6 h) m, q3 ? N7 |+ ]& R, m#else
( {) Y! x( Q9 I& [/ P6 y% f pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
1 d) d% j4 ^2 ]6 t8 D( t* W* r#endif //__PARTY_FIND& {+ W" o' x6 R
}
) a6 m; ~5 C2 ?- {7 d }6 n8 q: _( D3 h8 `& `1 `
}8 b& \! U+ T$ ~. o9 Z
else0 M$ I5 s+ H: W' \9 }
{. c% R9 r: U$ K1 r! L, S
if( IsValidObj( pLeaderUser ) )5 p+ |2 J# K0 T- R
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );1 b9 k: l) l* B T q; t5 G$ b
}+ j! H; v' q4 R/ S* L9 O
}
( v, m% V$ |* d$ j
6 ^) P' p6 L9 H4 H) dUser.cpp:" N; L: v. K, h1 h
代码:# x0 A4 G0 m' [0 z0 n
#ifdef __PARTY_FIND D1 }! h/ V' D2 v! P& _! j
void CUser::AddPartyAllowJoin( BOOL bAllow )
) A& s- x. D1 L5 @# ?{
6 A5 p# H: b$ X0 O. [. q if( IsDelete() ) return;' i3 A- g, F6 I' j3 o3 S( |. k( X
/ c# H1 j, s2 M$ Q6 ]/ y; O- c m_Snapshot.cb++;
: {% h# l0 L% a m_Snapshot.ar << GetId();
+ x7 r/ P9 k/ Y! E m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;; M# ?- X2 [) }5 U
m_Snapshot.ar << bAllow;+ ~( }: U7 Q; q8 J3 Z6 c+ A5 \6 l2 }
}; q% m2 b- f* ]* Y: i! _3 U
#endif //__PARTY_FIND
q4 G, c& l9 e D+ L w5 \% p) n
. K8 k& p0 u) G, p) ~6 n1 X$ C# S代码:7 ?3 x) a! i9 N# Q: O* D, q: v$ d% ]# V
#ifdef __PARTY_FIND! ]. U) F: D# G, x9 k/ F
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
; Q" h$ p) P$ Y; y#else3 N; u; \6 P0 g% E2 \0 X7 g0 B
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ); P* ^; F3 e! c9 e1 |( I
#endif //__PARTY_FIND; g5 Y7 |; l1 Z C5 \9 r1 a2 v' p
{
( q2 n4 s0 D' Z. f% d$ [+ g4 P if( IsDelete() ) return;# q. d9 t1 E' N6 @0 I
3 m! @& x0 ^" D! Z0 @) J/ P2 L
m_Snapshot.cb++;
% Y+ s& u" G5 h# Y, _ t% `7 ?1 ] m_Snapshot.ar << GetId();
$ K' i% A& ~. \ m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
/ w% T; J& Q5 o7 x; M8 j: {4 S m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
$ o+ L" [. ^, u# U, }8 x m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();+ }3 y7 t8 R8 C7 m8 V0 ^2 C/ O
m_Snapshot.ar.WriteString( pLeader->m_szName );+ e. P( T, p4 `, ?4 ]+ h
m_Snapshot.ar << bTroup. _* P# l$ ~9 O5 ^! I
#ifdef __PARTY_FIND
2 L, J' @+ K" l << bPartyFind
8 `7 w a# i7 `$ x2 K#endif //__PARTY_FIND
# F) D1 y% J$ ?$ O0 b4 r9 Y1 O ;; m+ h9 |" h7 w' j. Y/ G
* k; u+ d' a* b# ?
}
, f' K% p4 y% B1 ]6 B; w2 R( _; n; M0 g
DPSrvr.h(公共范围PLS)
, D, b- P. _7 X8 O: q, R# t# P( H代码:
X- r' S* h! \, |0 z#ifdef __PARTY_FIND" j' I" k4 e9 C% g
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
; a/ Y Q0 _3 q, j6 l; k& d7 W# s#else- R3 P2 `/ \9 D" n# y3 s
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );# e( _& W, V" `, o j' v7 w3 y9 ^
#endif //__PARTY_FIND
$ F4 U, M8 Z! }" _. K2 c5 c7 n" i$ X! g" B9 l4 K
代码:
- U# j0 R+ i X2 o+ O4 A) I: @6 C#ifdef __PARTY_FIND0 e1 `) g ~ {5 @2 k* T/ M& Z
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 R6 @1 z' I9 w6 ^1 n#endif //__PARTY_FIND
* `; U0 C6 d3 ]: q0 H3 h3 q9 X5 J
7 h0 S* f/ F8 q2 X E8 Y& OUser.h(以及):1 R0 \" t2 u* M$ N. p& E
代码:
V# V# E) B( e2 ^, q: e W#ifdef __PARTY_FIND
; o+ q2 [- q9 Z. V9 Z void AddPartyAllowJoin( BOOL bAllow );: h1 Z( B/ G; s! L. x: |
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );! _0 N4 a/ Y m U# c" \
#else
( [3 r) c* ], [; F void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
; c) b' P3 C) Q#endif //__PARTY_FIND
$ ?6 V( [8 P U5 U0 E5 s
0 J% y: Z8 J3 d* K% s& sparty.h:0 O9 B2 x( h( E$ N% w
代码:
7 n$ K: S6 v) Z% h#ifdef __PARTY_FIND7 x! Y1 H/ u K |3 [: P$ @5 s. B
BOOL m_bAllowEnter;2 H: Z' S/ U+ g8 b( c- ]& _' l
#endif
. Z- c1 ^ m2 K P$ n/ c! _- L" a# Z1 E, h. Z
代码:; u+ m# N0 D4 I6 n0 e/ e( D
#ifdef __PARTY_FIND
# M" S- F: [, \. _5 O CParty* GetPartyFree();
# D- x* _" S( t( m+ P0 y% R#endif
! O! W6 c. S/ D
8 t5 W: H$ ]9 P ^WndParty.cpp:
8 _& a3 c' z# ]5 D0 t6 COnChildNotify:0 ]0 h- ~% J! F- W# [( Y- J) P; n
代码:2 X8 X8 ~( S& v/ Y1 C, }' b! y$ Y1 ^ Z; i
#ifdef __PARTY_FIND
1 U K1 c3 V0 K( e" X; ~" K else if( nID == WIDC_CHECK1 )% n) w/ N3 N& W# L
{2 ~/ v3 c d2 u3 L P
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )- a- J/ W- C4 L/ f' A) @$ [
{& I- c2 E" l: G+ ]
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% e# T+ C. D" E) `7 A g_Party.m_bAllowEnter = !chk->GetCheck();! ]' t- {3 Z/ `. W/ {% }
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
1 P; l0 G$ W5 Y* x4 K+ l I } Y8 l4 A; k, O& ]+ a- K% C# r3 e' M
}5 @1 t0 N$ H7 L7 U# a6 ]- L9 w! q
#endif //__PARTY_FIND' s! e, [5 n7 m& H& ~+ Q
4 ?: G# l, P* [6 Q& r4 t4 }
代码:
. o f9 @) T7 j& c' [1 l3 Z2 uOnDraw中:) q3 W q1 `+ C; a
代码:
( a& V) A' P @" b) U8 I#ifdef __PARTY_FIND
% h/ p8 ^$ G+ i U- v* A$ y( z4 } CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& _& q$ I+ N2 s" P if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )! p T: G4 s8 Q: y
chk->EnableWindow( TRUE );
2 R: e# h! s% P0 _( d, L1 D else
# Z3 }5 w; G% `5 |& C4 Z+ x0 H chk->EnableWindow( FALSE );8 ` N2 O# f# h1 a5 {( d
chk->SetCheck( !g_Party.m_bAllowEnter );3 s* Q: ~, l% k9 p- N/ W
#endif1 V8 E9 I3 s3 e/ c5 I
$ _% N8 K8 w+ R! D$ O5 m8 e5 O5 B
DPClient.h(public):" k: A, q: R J- F9 W( B6 s
代码:
6 N! w j+ A8 W2 t, j: T1 a7 C( G#ifdef __PARTY_FIND1 _2 i7 W1 F) ?: z
void OnPartyAllowJoin( CAr& ar );1 i4 E8 {/ ]9 v2 C! O* \" y
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );( k' ^% R% g- B8 B' i: G) f
#endif //__PARTY_FIND. N! u3 o, x2 S" o. m' x, e0 |, B
9 x7 h3 | H$ B2 ~
7 a' A0 ?9 N7 e8 h" a( U$ d( `WERS hinbekommt没有,请让赫克的权利。
+ c8 Y3 O0 H- A* ]$ ]不支持左右,所以难不...7 v/ @- Q: P- V
党k的Windows NT甚至编辑它自己。% V G+ ?6 J7 D- O7 L, r) T0 k
包也,因为我不erschreiben进一步如果我你的。
) X1 j- c/ ?) I' k由于缺少Quantité k n个代码是什么升工程前。7 `6 i2 r' ?! }" I1 ~
如果是这样的。请发表。
1 M; @6 n/ Z) Q9 l$ U5 K1 D/ {到目前为止,Pumbaaa
( ]9 m* s9 L8 H
k, Y3 v0 D$ B* U- {8 y3 M- p" u/ _
f' O# ]5 s' B- ]$ p( G6 OMsgHdr.h
c4 Z% }2 [& u+ p3 F. p#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
* R7 i- Z, |# S' S( p% V9 O0 |#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
* M7 t1 ^. ~6 H% i. i1 K" g' y8 C$ Y0 I% [0 k
& N& s% u; @+ R/ V% L# o) o6 j; O d8 X) S g
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