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对于那些谁需要它 - 谷歌缓存FTW。 :
( |: m9 }4 \0 A2 ?如果我鼓掌纯粹是我复制错误时,D
% O( e& }, M, ?积分当然Pumbaaa。
9 I/ h2 l) k' o
5 _. U0 e( D1 H4 X3 sFuncTextCmd.cpp:
# ]; ?' ~ n; k3 `6 a
6 f; f- B; f3 b4 D, M! U* \代码:
0 O: @1 F; e3 s/ l! }# c#ifdef __PARTY_FIND' P$ G5 e$ e( n8 |) t0 P
BOOL TextCmd_getparty( CScanner& scanner )& |0 H4 {" V0 o6 d
{/ X/ X3 C" [+ `
#ifdef __WORLDSERVER) r5 ?7 \0 J' ^
CUser *pUser = (CUser*)scanner.dwValue;' V' P$ y+ n- @: b) C# ~4 C; S( \
if( pUser->m_idparty > 0 ) m: t) F0 H( {2 q; R& J) M \- j
{
$ n3 d) p; a/ p7 I. N: `$ ? _" T, O pUser->AddText( "你已经加入一个公会。" );& ]2 z+ [3 F8 ?6 s; r, Q7 Z2 _
return TRUE;/ }8 |, x1 }3 d! _) K: c9 u
}
1 T. @4 D+ t' e- [ CParty *pParty;
# o' j1 i# G& Y; T pParty = g_PartyMng.GetPartyFree();, D1 z& h* c8 H1 h/ Y3 d
if( pParty )
% C3 D6 j, S& q) m( s' ? {
1 p! o& z& _8 _8 f6 x g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
' |/ {" o+ ?4 c) [# b2 @3 R }else
" W8 x$ E$ h% d: a K- K {/ x( C4 R' `" ]- f5 A. P$ t$ T
pUser->AddText( "抱歉,这里没有任何一个公会。" );
7 r0 V- ^& O8 Z: l }
, E8 M5 P1 W. q' g6 b1 Q3 `. i#endif
- ]# a, q) l) u$ S: ?- ]7 Y/ k return TRUE;6 D; `" y9 U% O, F
}
) w l6 G: w9 K+ e0 W#endif //__PARTY_FIND4 u* W% j2 V+ j4 o( F" ^% S" h
7 k) g6 q3 F. r6 o
代码:
( n4 R% |1 v0 ^6 [1 EBOOL TextCmd_PartyInvite( CScanner& scanner )* P3 I( w2 E- M3 I; Z" X, w
{( o4 Y; _9 w$ i' U$ Q# a: V
#ifdef __WORLDSERVER
4 s s4 Z! z& p! E CUser* pUser = (CUser*)scanner.dwValue;2 L, c) x' k, N) `" Z, y" g8 Y
MoverProp* pMoverProp = NULL;, F, e" n1 ^# k" U6 w4 n' Z
scanner.GetToken();
& M* s( t2 t8 M9 C/ F1 F#if __VER >= 11 // __SYS_PLAYER_DATA$ T2 P+ N* _6 n$ B# D
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );0 J$ D7 F& k& z( ^
#else // __SYS_PLAYER_DATA
8 T; D* E" i& a+ q0 U% B u_long uidPlayer = prj.GetPlayerID( scanner.Token );
- |- t) T( ?: h' H: j0 u#endif // __SYS_PLAYER_DATA) G# D- J9 J# r% O7 r* f! `) k" i& h
if( 0 < uidPlayer )+ j* v d" p+ c) {; k
{
) v0 P- b) X) ~! H3 j1 x CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
/ k2 X* z$ V# ]+ g if( IsValidObj( pUser2 ) )$ [& O% Q5 k! s4 Z- u
#ifdef __PARTY_FIND
& k0 d' I# r' P' [ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
7 K: f5 k- F( r#else
7 C. w% X5 J# W) [! |$ T5 ~! W& N g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );# p# Q+ Z* k W1 G! {7 J
#endif //__PARTY_FIND
+ i! i7 E4 b8 D4 I' s else- N& Z& T# L5 u( Q: G
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
8 Z- P, T; A# w% b }2 s# }7 h- u! l
else9 s+ b1 O1 h+ h0 I
{
8 L. C: Z2 y' J" t4 e; l1 K/ c* x+ x pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
) T. ^2 N' J; k" b' u9 h1 E }0 m: i, u: o& V' ?
#endif // __WORLDSERVER) ^" p0 C z* D C
( d4 j( `2 N8 P" U return TRUE;
5 m9 O+ L0 @. x+ E5 o/ r9 T2 {4 P}
- A# g# x- T2 I# {' S! F
0 Z ^3 x* g; Y5 ?+ Q代码:) L/ @+ ?, ~- e ?- K# O {
#ifdef __PARTY_FIND0 H6 K, _6 |9 x# N& B/ }
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
) t( E* }7 K$ w7 P: v#endif //__PARTY_FIND0 m% W+ Z9 h0 \/ }- y
DPClient.cpp;+ m; X4 f4 u8 L( k4 F! a- G4 ^6 }
Code:& g) ?6 O t) b) o/ p ~
void CDPClient::OnPartyRequest( CAr & ar )
* D+ G' E" J6 |{+ ?' K' I! z% a* j f
u_long uLeader, uMember;: L! ?. j$ v/ s# R N( X
5 z: S+ T7 b/ m# R4 K- F
BOOL bTroup V% X1 |1 E' {
#ifdef __PARTY_FIND
{0 C+ l' q3 ]) ` , bPartyFind
( h' d, z$ _" i6 E* b. `#endif// __PARTY_FIND9 M( g# [7 r- _1 O! }
;
: d7 p% M4 {7 m( N LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;& K* R+ W7 W! b2 P
BYTE byLeaderSex, byMemberSex;6 ^+ r+ c4 g k
char szLeaderName[MAX_PLAYER] = {0,};
6 ~4 ?/ X# @. \# g. w6 r* ~ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
+ L/ v5 M0 {7 q, D: I7 { ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
9 `) ~3 q( n1 C( [ ar.ReadString( szLeaderName, MAX_PLAYER );) z" G5 b+ W+ _- i& a7 f
ar >> bTroup' C7 A4 p+ R9 n
#ifdef __PARTY_FIND
- A+ R& ?* J H( D- l% L. X& F+ M >> bPartyFind
. K5 ~3 l4 h6 `) J" o' z0 I#endif //__PARTY_FIND
# v' L3 d$ P+ Y$ r* B$ ] ;# y" r+ @% m, _ f6 `, H8 F, [$ i
( |; t: m4 Q# Q if( g_Option.m_bParty == FALSE ); t! W7 S3 D0 N3 h$ v; C+ ~
{5 S% h! O4 F' a0 }* k- u
SendPartyMemberCancle( uLeader, uMember, 3 );
$ ?0 ^, a: e' s1 h# x* d9 O return;
/ G. N$ t/ O3 Y: r/ O }5 u# O2 a: a3 r7 r# s. Q1 d
6 D8 T P2 }0 ]8 B#ifdef __S_SERVER_UNIFY* U# y1 F8 C+ w, v$ k; Z8 O' H
if( g_WndMng.m_bAllAction == FALSE )
! e' G0 h' r$ ? return;
8 S. N/ d: a3 p#endif // __S_SERVER_UNIFY' W; l1 G z( q$ R7 A8 [& P/ y$ s
' ?& q4 M A) a4 ?) L2 _5 i CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM ); A: G# u+ M; r, i- o3 F I4 q
1 C( O+ F; Y. I( s" p
if( pWndBaseBuf )
+ W' _ q7 k5 \5 G {% n g6 P2 v4 \' j- K, ~. s
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );6 l/ @5 }$ \: H$ |& Z
return;
) A2 i& f! b% S8 E4 s, |6 a7 c1 Q }/ g# a* R' X& U
#ifdef __PARTY_FIND
2 b" q0 r" k8 G if( bPartyFind )
# w: Y. ~3 \$ ]1 ` {& ~' d: A8 e b: P
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );4 ]5 u' A3 }* C3 D
}else4 @+ A5 ~: ~9 K/ ]$ Z6 s
{
- _* [- r( u' \ N) O g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
( `" d+ Z9 ^; g8 W& p g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );. K( M5 T* L& E3 N- w
g_WndMng.m_pWndPartyConfirm->Initialize();
. d0 I; \; U$ k0 b }
4 ]; P- g1 O: H#else& R* u: z! W. B: _8 W
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
. p. [6 O: R5 P$ Y; E g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );6 k; b" B5 x5 r) e- { u: N3 ~4 s
g_WndMng.m_pWndPartyConfirm->Initialize();5 W; c- A) W1 X+ u8 P9 A. Q6 d' C
#endif //__PARTY_FIND
* _- a K; H' s3 t5 A}% q. `6 L+ ]4 A8 G2 [( a: F
) v, E0 C" w; ]$ I* z/ I" [% x9 J代码:0 \5 u$ o% P* W2 o |
#ifdef __PARTY_FIND
' ~/ `- y4 s& k3 T% E( Jvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )4 |; S8 O3 T7 g2 u! P) v
{
, ], K; p/ S: K BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );, o8 b" k+ ^9 z) k- {% V) _# o
ar << idLeader << idParty << bAllow;8 z1 M8 b$ B4 X7 z& O
SEND( ar, this, DPID_SERVERPLAYER );
( R m X6 f$ T" D8 [$ Z. ]9 F f' M. r; U
}' J& z: F6 Y9 b( p4 t
void CDPClient::OnPartyAllowJoin( CAr & ar )! l8 [* g8 n* R" l d
{
a! p9 i! K3 @/ A; O- M: \ ar >> g_Party.m_bAllowEnter;
7 X- i, {6 J8 v) a( H}
5 b6 i7 x$ Z- Z; [! _#endif //__PARTY_FIND
! O9 _5 v }( H* u) y' A! LCode:1 n: R* f/ D5 ~7 C* J e
#ifdef __PARTY_FIND
, t6 [, }1 o" O' R' @ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
, C. h4 D6 n: X#endif1 Q3 G' N: I; @# C2 x' E7 A' p; m
' D/ _ ?3 x& G8 ]. r. W
party.cpp:
: v( Z- J! w7 F* N! Y代码:
0 D6 Y; w" z2 i$ k$ R9 L1 U8 BCParty::CParty()+ x' h3 F' \# a/ k2 x4 u
{
+ a; f: e z/ q: ^% A, {0 l m_uPartyId = 0;
7 E/ D% S6 U# j m_nSizeofMember = 0;; g P4 S/ k8 B
memset( m_sParty, 0, sizeof(m_sParty) );
& ]) v4 T! A6 f4 G m_nLevel = 1;; `- F" E$ `+ K
m_nExp = m_nPoint = 0;
% t9 h2 Q# d z- P m_nTroupsShareExp = m_nTroupeShareItem = 0;, a3 [/ L4 k/ i7 o$ k
m_nKindTroup = 0; // ????
3 J) l' |! T$ J7 f m_nReferens = 0; @5 o6 z! ?) `8 `2 M8 C' m8 q
m_nGetItemPlayerId = 0;; }+ T& c& ~: V# B
#ifdef __PARTY_FIND; B6 L: I! s# P7 F3 P4 j. \
m_bAllowEnter = TRUE;
5 E' O! h0 P; @#endif //__PARTY_FIND9 k" X) n- x% K, D4 U* H% j
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )$ ^7 U$ m3 t* i
{5 o! P. y; y' Y7 v" L
m_nModeTime[i] = 0;' g9 T8 z0 I" N5 V
}' V7 X6 P, c) |6 I$ d1 P7 N" ]6 t
m_idDuelParty = 0;
( k* Z* t# A! s D' T#ifdef __WORLDSERVER/ g( G: G$ a3 J
m_dwWorldId = 0;5 u! @" A; h3 I4 Y0 k o E8 u/ e
#endif // __WORLDSERVER- Z) Q* {7 n0 a; [, F3 ~
}
, R4 r, C7 ~. m4 h代码:
9 g, [, c+ B) }/ J+ u: Ovoid CParty::InitParty()3 A6 r9 d$ ]: G% U Z2 E3 s
{
" o: Y' A7 V) g; t( i m_uPartyId = 0;
; l& t% p/ Y2 @2 D- g+ @ m_nSizeofMember = 0;
) Y7 R/ H& w# _7 Q5 b memset( m_sParty, 0, sizeof(m_sParty) );& h& `0 L- T" J3 d* Q' A
m_nLevel = 1;
2 H/ \6 l* E# D; p& c m_nExp = m_nPoint = 0;
. u. P5 N! _0 Z* m4 W! ^+ K6 }: ^ m_nTroupsShareExp = m_nTroupeShareItem = 0;
/ N, Z5 M* F/ F1 P3 X. q m_nKindTroup = 0; // ????
4 y# A/ C1 c$ T x% M# f m_nReferens = 0;
6 Z: A }2 |) z% D) j$ C#ifdef __PARTY_FIND
; k9 R3 L/ U- t9 R% U; B m_bAllowEnter = TRUE;; l( G0 b9 u/ M$ v& V7 I2 T8 {8 R
#endif //__PARTY_FIND$ i' O) x: m0 l" D. ~& y
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )$ M7 S% n- A S2 e; [& p9 o
{+ n) \* C+ @0 S( ` n
m_aMember[i].m_uPlayerId = 0;
/ ?5 N& F( a; w8 A6 z% b+ p m_aMember[i].m_tTime = CTime::GetCurrentTime();
: {' m/ _/ x$ v+ f1 ^+ Y# z m_aMember[i].m_bRemove = FALSE;$ ~5 }$ J7 p" E Z4 e* y( _
#if __VER < 11 // __SYS_PLAYER_DATA
2 \( x) ]/ n. \6 W m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;+ O) V6 c7 `/ o" A! N9 l
m_aMember[i].m_szName[0] = '\0';
; u* ]/ X" c$ s#endif // __SYS_PLAYER_DATA& y5 Q3 h- w6 w4 ], @4 X8 c
}& X" p# K! o2 G* f7 }
}
\2 W2 w% ^% ^代码:
& S3 J. z" |& R$ P' L8 H1 e#ifdef __PARTY_FIND
& E# t) N1 ^* @8 [+ |' ZCParty* CPartyMng::GetPartyFree()
" N% Q5 K1 E& e& z{, h& ?5 \+ a. g' n8 f5 d* d1 M
CParty* pParty, *pPartyTmp = NULL;0 n2 E' I( l' j# o5 T0 b- m
if( !m_2PartyPtr.begin()->second ), z* k) r+ n" H. K" y
return NULL;
) P5 V& d7 d$ M5 {8 @" T$ x BOOL bRan = FALSE;) ^5 @, e. q) U
DWORD dwRand = 0;
7 ]' e/ u$ z3 v6 n if( m_2PartyPtr.end()->first >= 1 )5 ^+ {8 j( x/ a0 U. B
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );, n# Q: Z& ]0 c* k! }
4 O6 ^$ j; @0 A) _# Z" s- m5 A for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
0 ]5 E# @( [0 d {6 L. j8 f5 Z0 g# j+ T2 U7 a
pParty = (CParty*)i->second;
; N0 C. p3 `% ]% F8 n) z7 Q if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
0 Y5 C2 A8 C, {+ ?' U& z {; {, k- p1 G& l. z' H
if( i->first > dwRand ); d; [ g% H2 f. c' n' P
return pParty;2 X. n2 k' S' T! M7 J
else. |, |0 L2 h: O/ G$ H
pPartyTmp = pParty;) U- @# ?; ^; E \
}
( O) x9 m1 z: M( M4 z2 a }8 ?" l* Y. ~. O; V5 q5 P! Y1 s
return pPartyTmp;1 \. e6 C7 e! B$ ~1 @
}0 w' V( M9 \# |5 I" d
#endif //__PARTY_FIND2 ?4 l4 p# u# Q' x& P; @5 J
3 P" @+ R: y: ~3 p! y: M2 XDPSrvr.cpp:8 ~3 O7 p5 ?# u4 ]* o7 r/ E
代码:
3 e1 @8 J; n. T3 \: ^#ifdef __PARTY_FIND7 y# k9 I; M) O; f/ W
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
& A& d, w' a+ N& [+ W' D! G6 j{% u2 p$ q- a8 Z2 t G" q
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; c9 a9 E8 ?' d* G4 p if( IsValidObj( pUser ) )
" C2 [2 i; {9 r: G, C8 w+ [; [ {
/ _1 n- t$ i! Q* K* K( p9 ?0 F% C u_long idLeader, idParty;6 Q4 q/ ~/ v- K2 e' X: Q
BOOL bAllow;
0 G4 b( O8 z# B! { ar >> idLeader >> idParty >> bAllow;+ m( O# T8 l( j
if( idLeader != pUser->m_idPlayer )
; Z5 I6 m. u: Z- Y+ T( ]/ h- W return;, s$ h) W1 K+ y1 I# @0 j
CParty *pParty = g_PartyMng.GetParty( idParty );. G' f% [1 c) T0 M
if( pParty && pParty->IsLeader( idLeader ) )
& H% P# L& w2 c! { pParty->m_bAllowEnter = bAllow;
2 Q( _# k% k5 k0 M; G' Y& h else
, N: l: G- q/ L; q% F1 h9 M9 } return;
* G+ Z/ M5 q# M3 m& ?* q
2 M4 t( j4 l j/ y CUser *pMember;5 U( Q, z% S; u1 m9 E6 \% ?& z0 R
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
2 B3 Y- w6 I | o% S# F {* ^ K# A; V+ U6 t( p5 F
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );, V" z" h6 X' V7 j8 Q% M
if( IsValidObj( (CObj*)pMember ) )2 O1 @+ Y' ~# L. h: h
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
8 k& f1 X8 M; Y9 f" K0 F, J }4 } M e5 B" J# @$ Q: ]7 h
}
+ _8 U1 f9 m% I& {' A" C}
O2 c$ h) ~$ a0 W d) x#endif //__PARTY_FIND
( y7 |- K! o, I# ]
( X# y( k6 j3 x代码:
2 ? v1 W3 e2 C2 Y#ifdef __PARTY_FIND6 G0 e! F5 b" g5 @; y
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );* _: k. n+ n# _' L! ~5 e
#endif //__PARTY_FIND, _! D. c4 J# _) M* V- D
2 `8 ?- o5 P% @
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
& X7 B a+ v5 V6 S+ y: z2 q [{
7 ? f) Y, P" m4 S) G; h u_long uLeaderid, uMemberid;4 W( Q- L) b% N; ^" M8 V7 o
BOOL bTroup;/ J9 h$ {( P, I6 a. r% p# Y: t, C
ar >> uLeaderid >> uMemberid;
. Y* {; m5 s) _8 W9 C. |) E0 c ar >> bTroup;% Q# \5 ]6 c+ @$ S% c ^
% Z0 z9 v" a" K. q2 ^( N: d; `$ ` CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );0 j6 h$ J+ K+ M& u
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ): d4 e9 X3 `2 L4 a6 o( u
#ifdef __PARTY_FIND
5 A8 L9 q" m. C% v% ]: G6 C InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
* c0 `- s, o/ A+ {! O#else% [ Q6 k% F- i3 O( r
InviteParty( uLeaderid, uMemberid, bTroup );" Q4 h; O2 q9 ?0 u8 G
#endif //__PARTY_FIND( S& F3 [* N7 n1 I5 S' b D
}& `' y$ a; L; Z
8 T$ f$ @( I9 I5 A( I% K' M代码:
7 m' o& M9 m* E9 _* d#ifdef __PARTY_FIND
1 K5 h7 u0 _8 z5 N: S2 ]7 c- wvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ), M' n! b6 c- L6 G: t0 y
#else
5 W; l6 Q1 X& a, N- L+ zvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
: u/ ]( M3 F$ U( n9 J) _#endif //__PARTY_FIND' D0 b) V+ `( l& S% |- u0 [
{
7 f- t' I# I6 N CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );# W5 e7 Y. \, J3 x
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );+ ?% O' @6 }" n
# J J6 q+ B& @$ P0 q; V" Z$ ? if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
" Z' v v' Q7 L/ m: Q* B {1 m0 J; Z+ ~* W9 A/ Z, X5 k4 R
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
. i0 B" ?4 P6 h( L2 b {: k: c5 U5 _. {8 B1 } ?5 N
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
9 j+ D8 J7 R$ n5 e3 x6 B$ W+ U( ] {
; F4 E+ n: u( _/ J pLeaderUser->AddText("没有足够的权限。");
3 t- [% d! t3 `% v pUser->AddText("没有足够的权限。");" @6 p$ q* h# U9 i% T5 |' X
return;
! J+ a- D+ {/ K) l) r4 k1 W }3 H) W* J" v# |1 m2 s+ x% N1 B) I
}
$ @" ^' \2 E& d( L) J- O // ???? ? ??? ?? ????.% `6 {7 |5 P6 N0 q. h4 v3 _
CWorld* pWorld = pUser->GetWorld();
" e' S7 B% I& O: J1 n if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
; E8 N* D. |* y( O* o( C {
4 V- Y" Q1 N _( l, i pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
# D8 t$ z- c" O) c: c. ~, _+ r* r' J return;
0 W8 C% }2 W, E; y7 G r7 ~( K }7 d% `$ Q6 O6 P4 k1 h* p. m8 u# y
#if __VER >= 11 // __GUILD_COMBAT_1TO1" e2 M# v$ n- [* e
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
* O5 t- R8 T+ U& C5 _5 u% A {* D! n/ [( G/ M- n( [6 V
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
4 d" Q0 [2 V: G! P* R6 m return;- ~# z& X& l+ I1 J+ O9 q
}
$ ~% q: ~' X# _$ h* g#endif // __GUILD_COMBAT_1TO1
3 V% w3 ~: I2 B7 K& I' o* L% O) m6 h; @" B& Q4 G* O$ v
#if __VER >= 8 // 8? ?? 061226 ma
- {, i8 o! H* B0 ~' F if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )2 K$ W' Y7 G2 I& _
{/ k% I2 w0 q* z
return;
$ R" V3 i8 i2 A. ]" j) y! s& V }
; x+ H1 ^# _) n% l- i* ?$ s" U& F* k: u#endif // __VER >= 8 // 8? ?? 061226 ma
9 @- N' ?# ]. M+ M" [- {& c
* [, V/ {# ~( |: g/ a if( pLeaderUser->m_nDuel == 2 )
; z6 ^* i3 S3 J) y/ V* q: \" I {
$ U I) I! n0 \% q pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
- X9 ]* ~% e! O: [$ Q4 @ } , W' B# n- `3 d2 v ^* C8 z
else( i; d+ J! e D. b
{% O% x7 n) [' y) U$ t
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???* B* w. ^: q6 ]- a. c9 _4 m
{8 @' o+ W" j; E' \& p5 q* T
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
" n, {" I6 U# p3 V# y; e4 K p }
4 f; W: `& |9 a) v( G$ W* n2 ? else
2 |# ?; b3 V9 P6 ~7 S! [ {
8 g3 W* m1 g* q6 d6 {( _ if( pUser->IsAttackMode() )
( `! C; L9 e+ e( R5 x pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );' F. I% p7 @# J! I7 c" E6 P
else% [6 t$ K3 D% G# c+ g; ?6 f
#ifdef __PARTY_FIND
" x5 q) G- y) h) | pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
: _! z5 M1 q4 R v; u6 V* I; H#else$ G1 E) \& E4 m' s6 r4 ] s
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );5 b ^7 l- i* {
#endif //__PARTY_FIND6 n+ A0 f! a/ O
}# B" d/ a: V3 U8 m, v2 L6 A
}$ C( r3 v, J# x# A6 X
}) O" K s* P) ?% Q1 y* b
else
- q5 e% w6 C7 e3 W {
# x0 a$ s' ~% W( P9 c, u if( IsValidObj( pLeaderUser ) )
; Y' P' r5 l; g2 s; ]8 j. p- @ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );5 |& B; y. _# M/ [, y+ }
}- n- u. U4 V* |1 y& ^9 w$ u
}$ w7 q8 _/ F) [7 O+ d6 k! |
& R+ h/ }/ m0 S/ A1 xUser.cpp:
2 V _0 `3 o4 Y" e6 f4 i+ a代码:
% t6 ~6 m8 g) N; O7 ]3 C#ifdef __PARTY_FIND* e' \! |- E' D" N
void CUser::AddPartyAllowJoin( BOOL bAllow )
/ l) W9 e d7 e$ \( `{( \/ m3 n; z$ I+ w4 w3 Q6 s
if( IsDelete() ) return;
8 n+ \) |( i. s( A' y
6 F0 q+ P# z* B: t+ g- a m_Snapshot.cb++;7 S4 H9 \3 o5 |4 ` [. W( e
m_Snapshot.ar << GetId();5 q0 ]+ e8 n; ?5 L! A; m
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;. g) Q7 E6 J2 y+ {& D. t
m_Snapshot.ar << bAllow;
0 l( J+ R; G. @8 W8 \}; F" N4 C: M- ^5 C4 Y
#endif //__PARTY_FIND6 N: ^7 T/ v+ v! f+ b }
, o' H8 k# S0 T. T代码:
8 L- }. Y$ O2 \9 y#ifdef __PARTY_FIND
5 s" b) n3 Q4 Ovoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )+ R( K; q) g0 J" S
#else/ |+ e6 x- C5 H7 H3 R4 U6 L1 ^% M
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )% \( E9 i$ m$ t; Y
#endif //__PARTY_FIND0 e e( e+ m r4 D
{
: L' d: x( m7 j8 Z if( IsDelete() ) return;) s6 w( \$ Y! O) I0 `3 m( N
2 S0 ^% K/ N6 M5 j m_Snapshot.cb++;
& T0 @/ j( B, I3 u6 u! u m_Snapshot.ar << GetId();
! B, b4 Q) a$ o+ V/ g! @0 H m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
9 D3 C* a) g, T) G4 G* M m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();- m1 I9 V/ [. o; e
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();5 I8 P/ M6 W5 A4 O6 T
m_Snapshot.ar.WriteString( pLeader->m_szName ); X, [1 ~/ G) S( y5 z; W
m_Snapshot.ar << bTroup; v( W& n/ T" ]- Z# c3 T, i
#ifdef __PARTY_FIND
! n" @: B* t. |' y8 p2 {. _" p << bPartyFind0 o/ p: B6 T" m( P
#endif //__PARTY_FIND
k" K0 C: y6 @8 P D% f ;
0 ?; S _+ W: h4 t& W# D% O+ e . n7 {" ~& Z( W, `& V0 N
}
) N; |* _/ A. p0 t( A4 a! D
/ w: J X- q3 H" a- hDPSrvr.h(公共范围PLS)
, F; W, a3 O* F9 P代码:
) \9 F+ L+ c+ n% Q, E7 ]9 Y#ifdef __PARTY_FIND1 \9 q/ K D c# ]
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
6 {! g) j( V* c+ H) w#else: O. M2 J- V9 i% W5 a: D' H. k
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );, o0 E3 l0 m$ X& |* V/ l7 Z. }
#endif //__PARTY_FIND
' e6 g8 M0 a7 n3 J
5 Q N' g1 `0 v, B# ^代码:9 v, P0 \& H* u0 O: Q- B
#ifdef __PARTY_FIND+ {4 m" [; J! h+ h2 P7 K; \
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );) k) L7 M0 N$ U1 z* [- j
#endif //__PARTY_FIND- W0 }7 u3 k; L& p: U1 Z9 I
' d& ^4 b0 H' E Q" \( LUser.h(以及):! i4 B% z5 [% w$ Y; X, k
代码:6 ^/ a# v% A T3 t
#ifdef __PARTY_FIND* |! _% G, i0 K u4 I% R9 u
void AddPartyAllowJoin( BOOL bAllow );# z! i" L3 U s4 A7 _) w+ ?+ W! i# U5 D
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );/ S0 s' {" g0 [1 l. h- f
#else3 {; U9 _5 W- m6 V* ]
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );% d* z! ]1 V% ^- z
#endif //__PARTY_FIND
7 I' F" R( c# u/ z3 F3 W8 G
% v( D M: l7 k/ F. q5 `party.h:
- D9 q5 x. O# P+ l+ j- k2 o1 J代码:# F2 U% I: y H0 H$ C+ ^% N( Y5 r
#ifdef __PARTY_FIND
! j/ n& M% n5 s1 ~( b% Y BOOL m_bAllowEnter;
" y# L0 p4 w/ o' g8 y& v4 A#endif3 {) P% J6 r$ o; Z# g- V) W
- a z) ], p! N: Z
代码:0 y1 i# d8 [5 P: R" \# V7 H
#ifdef __PARTY_FIND
o) A2 `- U, Z$ x8 @" H CParty* GetPartyFree();, d: K; e) C! x$ [
#endif | h7 E: y! u2 u& |
" o/ y9 |) Q; j3 ^" S* @; B) ]
WndParty.cpp:5 e* a* y/ A) _
OnChildNotify:
# j) B2 L# r+ _* R+ X/ |, s代码:! D- c* Z7 O8 o. A
#ifdef __PARTY_FIND- N5 M5 s, @9 a
else if( nID == WIDC_CHECK1 )
# M5 Z( M* C( r- G9 d2 N {( P `7 O9 N1 ]2 a& k, y0 D
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. K' X( d; Y; q& N4 m {
9 B9 {. ^* l9 j: l- d8 Q9 q) Z CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ Z* S3 T6 O1 \9 N" d3 ^1 W g_Party.m_bAllowEnter = !chk->GetCheck();0 q7 A! f n) a0 s. b$ P
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );5 \" S; }, X9 H; v% L) r, U
}
& D" s" [& D, A1 I }
) G7 T$ c2 v- V& u& g#endif //__PARTY_FIND. i9 m, r9 F" I! O, ^3 A; K0 M
T1 J8 B( O. |7 b
代码:
1 B" e9 z: z6 t: W cOnDraw中: K4 F( ~6 h! r' D6 x
代码:
4 J/ k' [" I3 q. l \#ifdef __PARTY_FIND0 i' _* j8 L2 l6 I) y$ s, l& b
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );7 G2 ~& T( ^8 I7 M F' a3 E
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
! K6 Y: o7 b1 @, w: V2 q+ c, E9 M chk->EnableWindow( TRUE );, ^2 f" V0 i4 w: h$ J: Z- P+ b
else2 ~& m! ]' `6 x7 B. |% K0 } O
chk->EnableWindow( FALSE );, z; V: @0 {8 J
chk->SetCheck( !g_Party.m_bAllowEnter );3 w& x2 `, i$ p( [% a0 G8 b
#endif
3 P- E. ^7 i2 N+ B
( U4 Y, A* P/ u* nDPClient.h(public):9 M" B& h/ V2 z
代码:
/ D: P. R) _# z1 S* A; }#ifdef __PARTY_FIND( |9 R. E; k. h1 Y
void OnPartyAllowJoin( CAr& ar );& Q1 |3 P) \- |1 I" L( V
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );. s5 _- u+ y! u9 {( e, [
#endif //__PARTY_FIND
: q" J4 x5 m' M: H5 ~" g A/ U: z& r& q* b4 K
9 T& d+ {# \1 B2 g
WERS hinbekommt没有,请让赫克的权利。
5 r, }* J9 H3 D6 G7 r: e) U. K% P不支持左右,所以难不...
+ D, g* h# a! n, U# t8 N党k的Windows NT甚至编辑它自己。
# B/ I1 V% W; M$ E& \包也,因为我不erschreiben进一步如果我你的。
3 k1 \& v4 P8 f" |% Q* n( O: K由于缺少Quantité k n个代码是什么升工程前。# `3 Y) f: Q1 R6 V
如果是这样的。请发表。
+ p- D Q2 s8 M/ c* n3 C: ?4 p到目前为止,Pumbaaa4 Q! M$ }+ W2 d0 s3 }' G# K
" S0 G, u: y' k: s" m4 i
6 p1 H# S- Z/ |
MsgHdr.h* U! g/ H/ d% n9 N
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863+ L. w# @7 H7 n
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243& ^' W$ h X: B, b) ~
4 ]4 N8 y! w7 [. a
8 C* T5 U! u4 n" ]& n& I, N6 v! L$ q* D: c; U9 r
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