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对于那些谁需要它 - 谷歌缓存FTW。 :
6 H l# R* s, A1 C如果我鼓掌纯粹是我复制错误时,D5 W5 c/ y3 a" E5 P4 k8 L! N
积分当然Pumbaaa。4 _: i0 k1 |! K6 g) f6 Q9 B% S& |; ?
+ s8 W( \% |% cFuncTextCmd.cpp:/ P: l6 P3 N$ ^7 _3 L2 j
( r& i/ D' `. ^- o2 `代码:
( X2 k8 t0 d0 Z1 O6 x#ifdef __PARTY_FIND6 ]0 r: {2 T+ B4 q9 {
BOOL TextCmd_getparty( CScanner& scanner )7 R5 z: X) I+ P1 Q0 B
{
/ y. o; s/ S" ^; f3 q#ifdef __WORLDSERVER) L# G0 g( D! @: D$ d
CUser *pUser = (CUser*)scanner.dwValue;0 \& W6 S9 g; e# ?4 [. L$ l
if( pUser->m_idparty > 0 )# f+ e- V/ q; h" C3 A2 Y
{
, r1 A! g: `2 ] pUser->AddText( "你已经加入一个公会。" );
4 d( q; m' Z/ _6 a return TRUE;0 r$ h* u, h! ], l2 r" _2 W
}( t$ b2 X- Y* d/ M* s
CParty *pParty; m6 b! Q% @' ]6 p
pParty = g_PartyMng.GetPartyFree();
% [: c: Y6 I0 B( z- \ if( pParty )8 `4 E" l. S* U/ W" B8 a
{
# n4 u9 l" @- B2 ? g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );2 M; o) R' t1 `8 {3 r
}else
$ G0 ^; X+ n0 ]5 S" ? {% E" k; j6 s2 h- N0 O% C+ c2 l
pUser->AddText( "抱歉,这里没有任何一个公会。" );3 N" D8 W s0 y' A
}
+ f3 R W) N$ L- H, W#endif
# [8 Q. z* e m3 Q! Y, h1 U return TRUE;
7 s3 B) U- n: e5 @9 ~1 X}
- b9 Q4 T# N2 I#endif //__PARTY_FIND' W% ^8 A% n! K0 G2 ~
; N, h5 M# H2 C( }/ J# Q
代码:) R; D) B; {! n, y. ~/ @ K
BOOL TextCmd_PartyInvite( CScanner& scanner )
9 W+ s' O* @; I% S% v. m1 ^9 c{
0 K, m# e" U, M+ \#ifdef __WORLDSERVER
1 J* I7 d4 Z# G8 A$ S8 o# i3 Z CUser* pUser = (CUser*)scanner.dwValue;2 y& A. \: O+ v1 ]$ Z& K6 ?0 y& g0 }
MoverProp* pMoverProp = NULL;
, E( Q# M; b6 e3 d- n scanner.GetToken();
5 B1 u- p2 h( [3 n+ E3 N5 V#if __VER >= 11 // __SYS_PLAYER_DATA
6 |: Y, G: p' G2 g& x u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
% ^( v" t$ h) h( _8 f#else // __SYS_PLAYER_DATA
; {6 N! V2 y% E, X u_long uidPlayer = prj.GetPlayerID( scanner.Token );2 J4 s0 [7 V; {
#endif // __SYS_PLAYER_DATA; n* H/ B1 f/ ~% @! ~
if( 0 < uidPlayer )
7 ] s0 V& j$ f3 i" U+ P {9 w" b" Z& f% Y5 m* Q; Q7 J7 ?
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); % h+ R- }6 ]8 B' e
if( IsValidObj( pUser2 ) )
8 Y. h. F6 c# P8 X#ifdef __PARTY_FIND3 I" c& Y1 d. T! N
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
e: @8 _% _9 h1 y8 D#else8 \( l! T/ v% t, M, t1 F: f2 e
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );0 i# P7 }5 F* l% d
#endif //__PARTY_FIND$ `0 }" ]* N* M t- n% Z7 C% c
else" n1 v1 I3 b* L7 s1 }
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );5 ^0 h7 W6 U% a. m5 g2 @
}
7 B' y& v3 A3 e, N else
/ K; c6 ]1 h- S* K3 k {% r% d" d+ x$ t6 _ o6 ~/ a$ I" J; k( p
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
7 A9 L$ w% |2 V- s/ Q2 B% W" M }
/ R x0 t+ I$ e6 _) _#endif // __WORLDSERVER
/ ?; G$ s; C/ l6 s" _' ?& I$ T8 S b. n, v& b6 Y; v3 p8 V/ U
return TRUE;; `) |2 K3 ~0 X3 c; A2 Y3 @
}8 |/ D, O6 Y) l+ }
+ p! f+ N5 H- P) s) K0 A代码:5 J0 t$ t$ L1 | x0 B
#ifdef __PARTY_FIND
0 u" D3 c- m& R. y, d ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )& Q# H/ N% r$ z/ R+ R- Q, @( {
#endif //__PARTY_FIND
* H1 R% i' J& cDPClient.cpp;, }$ c, |* B: _
Code:8 y1 }8 p5 S4 G8 s& h6 j! `; T
void CDPClient::OnPartyRequest( CAr & ar )4 A/ p+ a4 T' B+ N( `' y( P E- ?
{
, n, ]5 y5 k7 d/ L+ T u_long uLeader, uMember;" Y" k7 d/ ? p5 p, A5 e
/ G2 h' T% {. l$ T2 c' h) r BOOL bTroup" H* k: {6 h' z8 O/ W( u8 E' S X
#ifdef __PARTY_FIND) w/ x/ D: B( I3 d" N6 @& u
, bPartyFind% g# n( m! h" `6 B# x7 R G1 D
#endif// __PARTY_FIND
/ C' z+ I, u1 c& Y7 Q ;) ` c) ~' P1 m% R7 C
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;/ O! _7 E* R: J) ~# v
BYTE byLeaderSex, byMemberSex;
( P- Z6 r. ^: Q8 Z char szLeaderName[MAX_PLAYER] = {0,};
& d0 @ N4 k: W. o2 ~8 J' E ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
* J" F3 L" H+ t ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;/ o3 c1 P0 a2 j( ?" V8 L2 _
ar.ReadString( szLeaderName, MAX_PLAYER );7 |7 y/ U) k: {( ^' m
ar >> bTroup
# P8 T* b2 i9 T#ifdef __PARTY_FIND3 ]% j: O4 Y/ r
>> bPartyFind
% P: m/ m0 V* N0 _3 g) y# S' V#endif //__PARTY_FIND
+ P8 g* E3 {* }6 a* l ;1 e8 y( p% {8 b# t
) E$ l9 o) b" R. g- o3 w
if( g_Option.m_bParty == FALSE )
( A0 l1 P- z# {1 [' u! d' E+ w {
! P; @3 q! V- V0 i) Q |! i SendPartyMemberCancle( uLeader, uMember, 3 );& h% [7 Z' o/ N2 y5 T
return;7 J6 w( M* _9 t# d$ ]! a$ x0 B, P
}5 M6 p! }6 X* \: \7 f; b
. y2 v2 G2 F; X6 A: r( `; P8 L#ifdef __S_SERVER_UNIFY! Y; r) J+ q1 `2 |: T( }9 M
if( g_WndMng.m_bAllAction == FALSE )
/ o: |) k; t' P return;
: s0 g8 Y& }2 `5 |, s' T' l, g' m" [#endif // __S_SERVER_UNIFY/ O3 l# f$ X/ [# r
( R, a( Q- {- d _8 ] CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
3 c* n$ Z" a) S2 l+ z , P7 S5 `- ^- T
if( pWndBaseBuf )
8 A3 j$ a2 g8 o8 W% t( N {0 h' ?. Z) A; G9 Z& l3 ^
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );+ V; ?" m. [" q" x
return;" o$ @1 n6 F; y# P2 a* ~8 N
} d9 L) P6 N* V7 N1 @
#ifdef __PARTY_FIND
% L2 Z/ ]0 I) ]$ M8 S* n if( bPartyFind )
5 D& @0 I4 ^7 z% e1 a7 T U {
! B) V! `- p5 _ SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
) V/ E, K; ]+ g+ }8 B( Z }else
/ D* r1 g- F2 m- f# _ {0 d6 D0 \ G& R4 l1 M9 e
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
, a$ R& Z8 P u1 G# l& I% F g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
1 {0 _/ i. m0 C7 j6 f( U- b g_WndMng.m_pWndPartyConfirm->Initialize();8 x! _7 N& ~* g
}
4 B% C) B; K% f6 H#else
& _' ?5 n& Z. [/ k g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;; w8 f3 q5 o( K/ J& Q* U
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
0 D' t( Z: ~! Y g_WndMng.m_pWndPartyConfirm->Initialize();) W( F8 F5 v' ?) n
#endif //__PARTY_FIND
# y" c9 N( u; }* p}
3 D; f; v- [7 C1 S8 x# N
; F* Z: A6 F" m, \3 G# Z! n. _代码:- v" m+ G5 e! M. h2 {
#ifdef __PARTY_FIND! S! n, q* T& F6 I6 N" X
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ): M/ X' q$ a: h k
{. [6 t' K+ I4 y+ e8 @( I
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );! l' T* f! p) t7 [! l* v& Z4 U
ar << idLeader << idParty << bAllow;2 X* A2 N, f' x$ L3 \
SEND( ar, this, DPID_SERVERPLAYER );
- Q% M6 ?1 H3 q
y8 Y( G W. f3 w1 g1 \' t$ v( r} ^% l3 Q1 @* r% L
void CDPClient::OnPartyAllowJoin( CAr & ar )
$ ?9 Z% { ^7 k3 w2 E! F/ v" H/ ~{
- _$ ^ I6 |% l ar >> g_Party.m_bAllowEnter;
2 u( w% }. e: X9 Y}
8 ]8 L. L; b2 y#endif //__PARTY_FIND
9 U. o M+ B% L: B6 U, {Code:. `# I1 P% T8 t( k9 k1 L e
#ifdef __PARTY_FIND7 Z0 R! C& y2 C- v; p+ O; q: @3 \
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
) g) w: ~+ u' R' U& s8 s0 h#endif
% @5 b% e! W. l9 g! n
* e/ a2 C! @, l; O* @party.cpp:' V! O! Z) z% f! |& o& A
代码:
( V5 l/ M. ^2 x2 N! J7 c% ^1 ]5 a4 tCParty::CParty()3 d2 f( a. [$ ?# Z7 b' y" u1 m
{
1 B2 X% {; c+ I! R1 H4 x" A0 R. h m_uPartyId = 0;
$ D; o0 R( |1 G" d ? m_nSizeofMember = 0;
# ^3 W& l- a3 p+ Z- R memset( m_sParty, 0, sizeof(m_sParty) );
$ _5 \' A1 ^* U7 T- o, H m_nLevel = 1;
~5 w" O/ w& d$ |# A3 ? m_nExp = m_nPoint = 0;+ Z" P8 C. e5 ]
m_nTroupsShareExp = m_nTroupeShareItem = 0; ]4 Z, k- j' U, |. `" u( c
m_nKindTroup = 0; // ????
* g1 G6 P r. W: f5 S7 ` m_nReferens = 0;/ N$ T% V& H) ~) c5 o1 N
m_nGetItemPlayerId = 0;
( f& ~. K) e. e j+ A8 d#ifdef __PARTY_FIND
% A8 G. U" r4 s% c m_bAllowEnter = TRUE;
1 I+ c3 r1 V4 X$ i" \#endif //__PARTY_FIND$ {- x+ i1 r h$ f
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )# q! Y8 Q: y! \3 p
{
( [. g1 ~" F. N m_nModeTime[i] = 0;
/ Q# C- q* t; }% ^ }
; t6 X2 H1 M1 _ m_idDuelParty = 0;( B4 C- _* ?* }8 j* ?1 V
#ifdef __WORLDSERVER, y, r0 f& ?( o8 \( `
m_dwWorldId = 0;; W T; S. w" q0 E' |* P
#endif // __WORLDSERVER
/ g2 l+ s$ K6 X! O6 h9 X}! q* y" N, x% F
代码:- k- s0 Q" C6 g9 F/ \- u
void CParty::InitParty()
9 S$ t/ R3 ~7 \0 R( k{: U( N1 A5 L; j5 e
m_uPartyId = 0;
) b+ t9 q# U: K% C! c m_nSizeofMember = 0;
7 p w) @8 n+ g' b1 }$ w9 m memset( m_sParty, 0, sizeof(m_sParty) );( O" e, y. Q2 { L; @
m_nLevel = 1;# i( Y; J0 p3 m3 O; A. |6 T( D* r( `
m_nExp = m_nPoint = 0;
! f1 F2 s6 f1 S1 a m_nTroupsShareExp = m_nTroupeShareItem = 0;! a1 y l5 l6 Y" {; H8 _ Y
m_nKindTroup = 0; // ????
1 L0 }4 t; E7 y% M m_nReferens = 0;
# N" \+ z, a$ V0 A% R#ifdef __PARTY_FIND) P* i9 {' l# z+ y
m_bAllowEnter = TRUE;6 V/ p* a7 d( r j
#endif //__PARTY_FIND
D9 W' l) `! O6 i, B for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
6 ~3 U- ~% a1 Q- h* Z/ L {7 u! m3 i+ w) [
m_aMember[i].m_uPlayerId = 0;" x, I4 V8 J3 g+ d3 g
m_aMember[i].m_tTime = CTime::GetCurrentTime();
6 m# R, \, U! Z1 ~- ?% G m_aMember[i].m_bRemove = FALSE;# S! _- x2 w6 l' L( J( Y
#if __VER < 11 // __SYS_PLAYER_DATA4 L' ?& m P+ M
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;7 T$ @ @2 x% M K
m_aMember[i].m_szName[0] = '\0';
: g2 b5 O: T8 |+ J. X8 P#endif // __SYS_PLAYER_DATA
4 h! q, O1 z7 w }6 }" ~4 s) u: J. w. n' Z
}
q& L4 v7 _: M# H2 p代码:7 s9 V M1 A& W, ?2 G
#ifdef __PARTY_FIND* }9 K d: C9 ]
CParty* CPartyMng::GetPartyFree()
$ t9 ?8 x* q& { ]* ? W{ S, x) M* o( I3 F% S
CParty* pParty, *pPartyTmp = NULL;
& ~: l3 w6 O$ s) {4 b+ } if( !m_2PartyPtr.begin()->second ); f) [& d$ e+ r3 M
return NULL;
! c5 t8 y5 M: V: A$ A. e# \9 u4 S BOOL bRan = FALSE;
2 W. ]$ V! s- _# u2 N: W DWORD dwRand = 0;; H5 d+ F, r& s' a$ r5 V2 b
if( m_2PartyPtr.end()->first >= 1 )
9 s S9 E4 o2 E! S DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
; T- s! `% y7 d
8 o z) M- C- `# v- m for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )8 B) Z4 w% V8 z2 `
{# X( B* z9 f! d$ e
pParty = (CParty*)i->second;* W) n8 j* ~' F- y6 n& h
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
0 ?/ V' A: _5 G: Z& E* G {, @# j, Y* _9 N5 K9 x
if( i->first > dwRand )+ j( ]) y* F$ F) q$ P: P
return pParty;
7 e4 U l) U" A4 Q6 c4 z else! F1 u& X$ P9 J, P7 p
pPartyTmp = pParty;
: P0 P8 N0 U/ x7 H% h. M" M% x }
& u* x7 }1 C1 N }7 S- D! C( A- q$ q( U; C8 D& r. ^
return pPartyTmp;
) ?* a9 j3 i$ v# M9 b) w}
* B- U! h0 A' U& N" v#endif //__PARTY_FIND
/ h! T* Y8 H% m7 l/ k# p, D
1 ^2 G1 R6 i% B# bDPSrvr.cpp:
' D$ Y, H( T, }3 i9 X& w& q代码:3 \0 @ ]1 ?1 @
#ifdef __PARTY_FIND
5 ?& G; t- v, B# Q9 c5 f0 Lvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
8 U# T8 q7 Z) _: d{3 C; u. ~' e/ a7 j% q2 Z
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
4 M( V6 @+ }$ H5 e if( IsValidObj( pUser ) )
/ t& |; ]) N2 T' R; V9 Q1 c+ s% C {8 B: B; p' o6 t2 S* w, Y
u_long idLeader, idParty;
9 Z o% T0 Q8 U BOOL bAllow;2 }4 j6 q- [9 V6 L8 X! X8 H8 y' t
ar >> idLeader >> idParty >> bAllow;- L. z5 h' i8 @+ H6 r
if( idLeader != pUser->m_idPlayer )% i. L7 V% @/ _& \7 o+ d
return;
! i5 w* r1 {: X E- n+ A* _+ c CParty *pParty = g_PartyMng.GetParty( idParty );
0 p9 h9 j2 ?. n6 Z7 d: j if( pParty && pParty->IsLeader( idLeader ) )5 B% @- w5 u5 `$ a# p4 _5 ~, r
pParty->m_bAllowEnter = bAllow;
6 S/ o4 v( J* ]; |+ a else, H B( }7 k- g) P: B
return;
9 W$ u$ y# X$ w/ R& ]) b( z" X/ |2 r
CUser *pMember;
; F6 P6 V! A, B+ Z for( int i = 0; i < pParty->m_nSizeofMember; i++ )
* J4 C2 ]8 D- x# Q {
$ {+ c. S' M" q1 x/ _ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
- J p3 s- P- d: t' U! J if( IsValidObj( (CObj*)pMember ) )0 @5 o& f! A0 f, L3 c9 e
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );* c8 w* K! L- @9 h# s
}, K+ m" ?0 z/ ~) w
}
) Q9 v- B M1 p/ _4 Y8 }}
- Z% @9 r' l! {* ~2 b' V#endif //__PARTY_FIND/ ~3 c5 l8 m* t+ i$ Z% d& \
+ R" r5 V, n8 h0 G t; ]代码:0 q7 ?8 ^% |) w$ H1 X* x
#ifdef __PARTY_FIND
* P; J% ? e4 a; s& {" Z ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );- A2 t0 O$ O4 p6 l
#endif //__PARTY_FIND
9 z4 y; F3 M/ G0 W; k4 ]3 n6 }' ^& G: M2 K( c' w- S, `
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )! b- b/ g/ [+ |, p" q9 `, I
{
) O! k; ^* M) E! Q( o0 { u_long uLeaderid, uMemberid;: S2 Y7 x+ z7 X+ f! B
BOOL bTroup;
# l6 s, }! p) p/ ?5 l) e ar >> uLeaderid >> uMemberid;
% b: B7 L7 Z; i8 X& A2 g6 ? ar >> bTroup;6 i7 _- e. B: k4 B, G
$ F( _ w; m. e% u
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );; |- }9 A9 W5 y* S. A4 ^
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )% o) N. w5 H h: d$ r
#ifdef __PARTY_FIND
f% A- E9 P& a3 |! W8 d& i8 s+ g InviteParty( uLeaderid, uMemberid, bTroup, FALSE );6 n4 Y8 P% o1 ?5 u0 V
#else* G. K6 C' c8 D; K& u9 ?0 D- ]
InviteParty( uLeaderid, uMemberid, bTroup );! P {0 m2 r; @0 R' w
#endif //__PARTY_FIND
- _! i2 U" `0 I, V |}; M1 [3 f5 p" y/ f+ K# m
0 o/ t9 L6 M2 i5 N5 [8 D8 V
代码:
; J" R& J) Q2 G0 @#ifdef __PARTY_FIND
+ o+ k( x+ X; i0 O! evoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
1 _: p8 C8 ~# S#else5 n6 l( T0 ~- [4 W
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )4 r2 a6 [6 s8 l$ c+ @2 F
#endif //__PARTY_FIND
/ \0 s w7 e; M) {$ M{! Z; Z$ v/ o9 }" K
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
4 W% ~! p9 h1 r# _2 J7 ^ CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid ); I$ L3 o% `+ `
5 E) F) ?1 v( c! W2 e: h- _' S
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )7 {; ^+ ]3 q z- t" Q
{% e! f) R1 ^: q% S
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
! j, S6 ~. X; z) s! ? {
1 \/ f @& f( U- W9 A' m/ B: p if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )* z- R& [$ A$ d
{ T+ \2 Q# \4 L% F$ F' Z
pLeaderUser->AddText("没有足够的权限。");
" m- P0 @2 A+ f; X# C: V$ [& S pUser->AddText("没有足够的权限。");
! V$ l) I( f, S/ V return;' }5 I' P5 B8 c) D4 p. w D! h
}
- N8 p9 n: G; H# r0 _7 x }& o4 g8 w8 |3 G& K4 E
// ???? ? ??? ?? ????.
9 v4 w: }9 S, G! T CWorld* pWorld = pUser->GetWorld();
) F7 i6 D( k7 C3 K# e if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
8 p) L6 q# L5 y. [4 L" ~; [$ [ {
! e9 x% ?& B* H* X3 B$ l. G pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
/ I, W9 a; l, _+ L. e# ^ return;
* z6 E- ~& o0 F" P6 U }
/ T x4 c- b {: O3 p+ y# F6 Z* J#if __VER >= 11 // __GUILD_COMBAT_1TO1
. h) l4 D4 L5 G$ t3 b if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )8 V8 Z( @2 l0 |/ j0 n
{
! I! ]7 T [; x' R; i pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
3 H9 b% L3 ]2 b* r8 [ return;! ]! Z4 T8 N9 L* P' C+ F
}( Q( k/ n( p' Q6 P# g
#endif // __GUILD_COMBAT_1TO1: T X. M' X: f: u
% c$ S( X% h! ~#if __VER >= 8 // 8? ?? 061226 ma
1 {9 L* i$ ]+ K) K if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
! o8 I2 A3 H$ [6 ~; j. v {1 y# |# q: p9 x( s6 P) I4 Z8 F5 |
return;3 ^5 s9 n; c* t0 _
}7 M) v0 u6 F! g% S" O2 r
#endif // __VER >= 8 // 8? ?? 061226 ma
" e( }) [: _, ]% e" o6 D! x ' W$ v1 g8 ~9 I; v
if( pLeaderUser->m_nDuel == 2 ). F. s; e# J) {
{
8 g! c* d& _* x: k2 ?. ~7 } pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
- r0 U: Y+ P$ {% m }
8 V, @4 K0 x: k: e+ W else
0 Q5 e9 K2 v/ [1 E {$ ^; b& G0 Z9 V9 V! E4 a# p
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
( q$ u/ a- O) z* O) j {
0 r) s. X" d& ^/ p' y pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );1 B0 C! v) [0 a1 J, M1 i
}! } Q6 b9 C4 b5 ]; X, X
else6 F% N9 G; _) H, g
{! p, C" D0 r! L- M2 n3 q( I, a P# [
if( pUser->IsAttackMode() )
6 {: G& k$ C u+ i0 O5 E+ C pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
" j2 `6 i0 v$ Q, B! K" | else0 i9 E# Q! r3 H
#ifdef __PARTY_FIND# u3 k) Y" J% v8 J
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
6 ]- B" c' s7 J4 o* s, Y#else
" r) i) {0 ~- [) z pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
# n9 D+ P) _( ~* o#endif //__PARTY_FIND" ~+ A6 v/ T* l- h3 n' W6 m' u
}1 w2 v$ G. x0 U, a
}
" i' M4 H1 U+ O4 j5 H. t9 d) ? }, n. T# m! M; O* M4 i1 h
else( R! |& [- P# Y5 Q" a$ I3 B
{0 I/ y. m$ }3 l; s
if( IsValidObj( pLeaderUser ) )
- i- {5 }' v3 l* }+ E/ _ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
+ ~ d* t, Y% c, r C }2 z" G; D5 p& i/ m! b) y# m
}
! d s; z5 D6 K& J {" T
# H. P. F" J0 o$ aUser.cpp:/ C0 O( Z$ H0 u r B4 N
代码:2 u: ?9 f) ?" x8 M
#ifdef __PARTY_FIND, R' C; [+ u, J+ F" r# n% u% y% G
void CUser::AddPartyAllowJoin( BOOL bAllow )% z _+ ]3 p' M+ x% |
{
% }& @$ I% `6 k! _( ^( E if( IsDelete() ) return;4 W O5 ^: V4 V
" Q/ }$ z# {& z' ~: @ m_Snapshot.cb++;: e$ f) j( g7 p/ `" `
m_Snapshot.ar << GetId();
2 l# T, D8 J$ [( | m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW; N$ K1 Q: @* p3 K- E T: }* E
m_Snapshot.ar << bAllow;
8 \- I6 j% u/ M5 Z' A. k}* A# W- A' @2 Q! T2 i( s" J
#endif //__PARTY_FIND" k! ^7 z) {1 t1 B( Q v6 k
0 k4 ]3 u8 L1 E. i$ Z# P1 U6 Y( R/ l
代码:
7 D( e" Z% A& \9 Q, l#ifdef __PARTY_FIND7 D( q, p4 n/ N) ~: X
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
. [! i h2 @8 z+ P4 b' @#else
2 C0 f {3 R O( J3 Avoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )* e5 b: w. q+ v# m
#endif //__PARTY_FIND
! l/ M- f8 ^) r5 k# ]2 x{
8 n- J7 I7 F2 ]2 }3 f: B$ g if( IsDelete() ) return;
8 ], s" y& v* y- n: h . g) t% ~" J5 B
m_Snapshot.cb++;' t, T* ]) x, U2 D
m_Snapshot.ar << GetId();! J+ S% ?# X) @0 c: ~
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
% M9 C( K" _8 } ] m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();0 w& i% k$ d4 `- t5 g
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
7 L+ e4 x- t- n, c7 r% @/ L, Z# l% F m_Snapshot.ar.WriteString( pLeader->m_szName );
$ g1 V! }3 X d: B Q m_Snapshot.ar << bTroup! H: }; X* c' m9 D" ?$ s
#ifdef __PARTY_FIND
, _! t! U* W9 M4 c7 i( } << bPartyFind- q& J+ T+ G. b5 ]4 W
#endif //__PARTY_FIND5 B8 I# a! _& Y) G! y! k
;$ @" m) W. `: m( E- }) e2 U4 J+ F
% `8 Y1 [% l1 i( ?7 ]' x- ^, m}
) }3 h, }8 p! q' g' K* ^8 b6 @8 S* c, n! w
DPSrvr.h(公共范围PLS)
- E6 Y* f* i+ P* E代码:
( G! \2 i! X1 f5 P) X( o3 C' ^) D/ m: A0 \#ifdef __PARTY_FIND% `: H* H# ^, `: k# H% w# d
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );- z5 h1 H* `! P5 S' J) x5 \( M
#else
. ]: v+ L- l/ u. X* E& F8 }) o1 d6 \ L void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );8 j2 @+ `. j# }! G7 I4 {
#endif //__PARTY_FIND
: |+ N0 ]* {6 p, X
2 J% H+ W- _4 r7 M6 @+ i代码:
2 P2 ?3 [) v9 _8 L" \* w#ifdef __PARTY_FIND
, ~4 [) q2 r" t2 B+ c void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); s2 e9 y3 h3 a1 w" ~/ n0 Q
#endif //__PARTY_FIND" O1 q+ A% l- {& C+ |( c
# P" \1 i5 Q- u5 J
User.h(以及):
0 a! T: ^. E, V, S( b& l代码:
' t# D0 N1 p4 _#ifdef __PARTY_FIND
8 j. @# V) }! Y) R ]# q; [ void AddPartyAllowJoin( BOOL bAllow );5 I: d" g( c: Q. J4 k, @
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );* H2 ]0 i d' ?3 f0 s& q
#else
0 x, S0 J# G/ P2 [/ W3 S void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
4 M P+ \1 d6 @9 [#endif //__PARTY_FIND
: x) }: T) k5 C7 s3 B5 Y
0 L( A3 V& y. w: w* y5 k# vparty.h:
, k) B% n: R7 Q# l3 |; Z; v代码:8 f ~8 m" S, T
#ifdef __PARTY_FIND0 B1 o& x+ e/ a c/ z7 |
BOOL m_bAllowEnter;" X8 _% C- g. h8 ]9 ~/ u2 e2 t! v
#endif0 E. s8 E f |4 F& A8 W- g
3 a- x* y1 a* J4 V1 o
代码:& J- j/ y, [! f. J0 l; D
#ifdef __PARTY_FIND
# c* ~) `6 C; j+ Z# y CParty* GetPartyFree();& ]" m& t" F' C
#endif: K6 o- t3 T! t
7 {# V0 q7 Y9 d9 J2 o5 MWndParty.cpp:' V/ w$ A! D4 [' }
OnChildNotify:* Y/ I) O; h/ ~- F1 m) a+ t6 h
代码:* o9 }, m. B$ G6 i3 m3 e! F
#ifdef __PARTY_FIND( `: B/ }9 j" h! ~% X5 V
else if( nID == WIDC_CHECK1 )
8 R/ g, b6 m: G4 u1 A/ J {
" U+ ?# m# K3 t' v2 ]+ m) T if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) v3 W/ q9 ^" I% I* [3 x# v {4 s' m1 u* n8 ?2 z& A& y
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );# _! G: G4 \$ s4 m% I
g_Party.m_bAllowEnter = !chk->GetCheck();* B& Y1 d6 A" e2 P# n
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
6 k2 }5 `$ L0 }" E. S9 M }
u5 y- L5 D. [) a, q4 u }' p) G5 [) m" E) K
#endif //__PARTY_FIND
+ S! a; e* p* t
6 _0 V' a8 o, S0 \" D3 a代码:
! `# C1 \/ L* _4 ]' X% g$ ROnDraw中:0 T" @7 d) \; i' p8 E3 E
代码:
/ T3 a: m+ v# M% F1 N/ k#ifdef __PARTY_FIND
, S2 h2 `0 t; }- P" G( Z CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, L, F8 t; |7 [% Z6 d/ } if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- o) Y% C. l. N" _% d: n* E chk->EnableWindow( TRUE );) n ?/ ~. q! {' T! ?& P, T5 Y: [
else
7 ^/ u' ` b. b. B8 y chk->EnableWindow( FALSE ); d9 ?7 H% i: L# |
chk->SetCheck( !g_Party.m_bAllowEnter );
0 `- I4 v; m- G. d#endif; N# S0 G2 w6 x4 I. e/ F
% I# a! t- B% o/ h* P- ADPClient.h(public):
. ~1 G' B0 }, C- `2 k代码:
$ T. h2 ^3 p) e2 b1 r, u#ifdef __PARTY_FIND3 m- v a) n7 y" B: y
void OnPartyAllowJoin( CAr& ar );
; K2 d$ q2 |$ v1 W3 L void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );! h/ E. {" C0 z! A6 v* h6 [* g
#endif //__PARTY_FIND; ~9 k) ~% y# L+ a, m$ W
( @. j2 S# ]5 [) Z- D* n* L: b* X; q* D% B6 m' p
WERS hinbekommt没有,请让赫克的权利。
9 W. t- J I+ C3 p/ ? Y1 V& L不支持左右,所以难不...
, o) O! z- z- K) q' `, t* P党k的Windows NT甚至编辑它自己。
6 |$ r5 P& q& X3 z包也,因为我不erschreiben进一步如果我你的。! P) @3 U0 ^! w, u0 J- P
由于缺少Quantité k n个代码是什么升工程前。* M; \/ O" E9 E, G
如果是这样的。请发表。7 }* y, ~$ S. B& J$ l
到目前为止,Pumbaaa2 _& h6 q, z6 y! @7 u
( A0 W8 K% n$ x3 O( J0 |
* v5 g+ o, Q0 F9 E: w/ D9 I' kMsgHdr.h
. T+ f5 A/ ~0 f( C3 x; e/ w% ?#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88633 D, I% |( H" W/ G( A
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
3 _5 K, j! \+ v( |* |$ k% ~8 x9 O( m/ m1 Q" y- k
+ S7 n; Z/ K, F; N9 @+ _- K
) D1 A' `& A# R; A |
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