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对于那些谁需要它 - 谷歌缓存FTW。 :7 n Z! @( p j6 S6 \6 T
如果我鼓掌纯粹是我复制错误时,D
# i$ X5 t: i7 {2 {积分当然Pumbaaa。3 A( Q. g! I5 u) s* `
, X; F0 ?& V9 ^& t9 z ~2 l
FuncTextCmd.cpp:/ @* {1 e5 j5 a- D4 \" ^
- l. Y" q$ U4 O( c( ]6 `1 R4 o
代码:
& J& W" j6 J1 F8 J: W#ifdef __PARTY_FIND, I2 o! @/ c- z5 }7 Q
BOOL TextCmd_getparty( CScanner& scanner )
9 [3 g& o3 z! s; i' J" c+ x y{
2 z5 m: k; D" o1 j0 J# N, {#ifdef __WORLDSERVER
2 n0 j+ J# Z7 ?; [' X* J CUser *pUser = (CUser*)scanner.dwValue;4 w8 ~# M$ {8 p9 T5 `
if( pUser->m_idparty > 0 )& I* a$ G. ]+ J
{# C: Z) ?% L: R3 H; C' N1 r0 \
pUser->AddText( "你已经加入一个公会。" );
0 M4 Y: z3 C8 F" @8 r return TRUE;
6 q1 d% n1 {- M* _ }0 ~# Z2 n$ f( _& \; X
CParty *pParty;, n+ j+ U+ O% N
pParty = g_PartyMng.GetPartyFree();3 P. U$ @- j- o0 E% L, ^
if( pParty )
6 B0 I6 f) }" j+ T. ^- ] { O( R, Z7 K+ V
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
, r/ c6 \4 R; Z. Z }else) [# q$ }0 ^) y! K
{5 V9 a* |5 W) ^
pUser->AddText( "抱歉,这里没有任何一个公会。" );
; O* [' ?: x& X }1 g; z6 I6 l7 u. [! L' D7 G+ z
#endif
$ h g" } a& d( @; v return TRUE;( W X/ |# t1 O' v
}/ m, V' o+ A: e6 K0 t% o
#endif //__PARTY_FIND: s6 V' }6 s& m/ U) E8 b- H- t& }
8 e% T! B" C6 F- q4 U2 ?代码:4 x9 P1 j7 a" ]1 {
BOOL TextCmd_PartyInvite( CScanner& scanner )
% b# J. S9 \: g1 t+ Z1 F9 {1 A* f{0 |2 t( C3 M" Z0 D! f0 I) f
#ifdef __WORLDSERVER w2 l+ ~% {) N9 k2 ~3 \
CUser* pUser = (CUser*)scanner.dwValue; s" @) a* v9 B& ~! p, j. M3 L
MoverProp* pMoverProp = NULL;$ S" L0 _" C9 Q* i
scanner.GetToken();7 e" a& P6 y# @( E
#if __VER >= 11 // __SYS_PLAYER_DATA
1 a; [) Z0 f' i1 I3 F& {- m u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
5 Y0 \) [) o8 L2 x+ O#else // __SYS_PLAYER_DATA0 Q9 z4 C% L* ^' x8 r9 N7 y
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
3 [. _' y% K7 i6 K+ m- t5 v$ Q6 K& w#endif // __SYS_PLAYER_DATA
% S7 _. n& U) N; m; u5 `/ t if( 0 < uidPlayer )
* S$ W' v- G! l9 U {) V% A8 L' q w
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
# h1 }+ j: S; g2 s* K1 w1 L if( IsValidObj( pUser2 ) )
* A+ `" B* A W |& B N; P#ifdef __PARTY_FIND
: V: p9 Q7 Z' p/ D' M) j0 w g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );$ Y7 ~, ~1 P5 l$ b$ C( A4 L
#else0 g B0 f/ T2 ~7 I6 s, y
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );( g0 G) B$ [* x% @! ?
#endif //__PARTY_FIND7 c `( f( ]$ [
else# @- |# E2 B! i, r% {* t; K
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
0 _! a j& J$ Q }; _. `' C$ u$ z. r3 `" v
else
' S! e o+ g' Z( f0 \8 V {6 ~. x V/ d& G4 V) Z0 \* u X* E
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );$ p, ^' c$ L% }( v. t
}
6 y! z2 f- D# {& i9 H#endif // __WORLDSERVER
; A C3 b! R# l( }1 f! y' a7 j: W+ `# _8 L u, h- q+ M
return TRUE;
) |; F4 u* f% \/ l* j% B0 q( r}3 A9 t; A) n( A3 b' j" M; v# q
2 y. Z3 p9 C; l代码:5 X- { \' I$ ~ t& F/ `/ ?2 Y
#ifdef __PARTY_FIND# R7 k' @8 l% T2 l/ ]
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
8 M$ B$ x+ G" u1 ]+ z# Z1 Z# h; C#endif //__PARTY_FIND+ c5 b5 G" m% t- Y- ^) m/ J* {
DPClient.cpp;
7 c2 H7 U* } D/ s8 UCode:
8 a; \) W/ `! K6 ^" Evoid CDPClient::OnPartyRequest( CAr & ar )
% Q& `8 G! J0 j. H3 V$ _8 i4 c, v{
1 Y0 y; l' B! R( q4 t; x u_long uLeader, uMember;; u7 m4 R) o' b" P1 w
( o! H& z$ Y( q) g: k7 r% ^3 W, W BOOL bTroup, }" o5 @/ V. x. P
#ifdef __PARTY_FIND
2 B2 X- ^- I6 S" }2 } , bPartyFind7 |( i7 m- g# S- Q3 E/ F2 ~8 ]
#endif// __PARTY_FIND2 i3 i( V( m5 ]8 O, M
;' D( N- J* K* N6 R4 Z6 c
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
+ j& P9 X: [8 X BYTE byLeaderSex, byMemberSex;+ x: g4 Q' j4 W2 x
char szLeaderName[MAX_PLAYER] = {0,};: h- S3 U0 K$ I5 {# w! e3 A
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex; O* i, R0 `' A
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
; U& _: @2 f' _8 U2 x0 y" q ar.ReadString( szLeaderName, MAX_PLAYER );
q7 S v% B7 q ar >> bTroup
8 P9 W, x0 ]0 |! ~# q q#ifdef __PARTY_FIND3 G1 S. e' q% z
>> bPartyFind
8 p. t: _2 y8 ~" o#endif //__PARTY_FIND
9 w% L- d$ A; B" n! ]! j9 t/ t( [ ;6 d( `5 c8 F3 c4 {& V+ W8 E) l, e
3 g9 b9 R2 T6 C' ^5 ` V
if( g_Option.m_bParty == FALSE )
( E0 o) l* ^. N3 _ {0 y. i [& r) a: ^8 }9 V
SendPartyMemberCancle( uLeader, uMember, 3 );4 k i4 A) \( V9 Z% s1 e
return;- v: S- V# k: P" u7 o
}
0 q% B$ ~+ f9 F4 f) v( U9 Z/ ~) `9 F
9 z" {$ E9 b5 Z% V5 J#ifdef __S_SERVER_UNIFY+ u6 a- w9 F: U& d$ b: U
if( g_WndMng.m_bAllAction == FALSE )
& A$ o" ?0 F+ G8 @4 E return;
% ?: X/ u9 R1 ^% ?/ F#endif // __S_SERVER_UNIFY
- b# T+ L8 m9 ?+ k3 q3 k4 c |) ~( l5 l( j5 F& v
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );9 b7 ]0 p, F& z! A5 J+ V
' @( {* e4 k, W if( pWndBaseBuf )
( _' C+ D( H. [ b! l+ F {
- W. s0 r; [4 A7 @7 a/ k" t6 W SendBlock( 7, g_pPlayer->GetName(), szLeaderName );3 n; d( @, n$ @ M
return;
7 g; w0 [: @& ~* ]* ~/ ? }+ I( |3 H6 |) i
#ifdef __PARTY_FIND5 e6 x" T! _% l3 t) y; o
if( bPartyFind )
: b+ b: o8 t4 K% p {; N0 p+ s* W5 I P# ?# v2 o7 j
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );+ k# q2 k5 l0 U4 u2 N" G% Y/ B
}else
$ y. N) S: k+ n4 @ {
, W w0 Q4 H* v* v) p g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;! H0 h7 {: Z7 X! h' K4 j8 F
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );" v6 d1 J8 L" Z A" z
g_WndMng.m_pWndPartyConfirm->Initialize();
: x, W* ]1 D8 h9 D+ ?8 m, p' ^$ _6 g }2 |9 \3 \3 O* L2 M; B
#else7 \% {- U7 D- Y& M( O2 M
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
: R6 U" I$ T7 }; ~8 w3 `8 b# ^1 e g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );+ G' m5 | L7 x: P
g_WndMng.m_pWndPartyConfirm->Initialize();* o, `) D$ G4 l4 k4 L8 X6 o- Q' `
#endif //__PARTY_FIND& `3 Q) E$ K. O3 Y0 P9 M
}- L1 D& y* T @; d
& z- E( @6 k- ]$ j
代码:$ X- b. b" j2 R1 e! \% j1 [
#ifdef __PARTY_FIND
0 k( t$ y/ B, x! K% Q% ?void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
8 f" A* H& ~" p# P {+ C% A{1 M, ]% ~& p. O- ^
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
, f& C# J( c; u- v% F ar << idLeader << idParty << bAllow;/ w4 p% |& M3 L; t- ]: r! E
SEND( ar, this, DPID_SERVERPLAYER );% U; Q; n! o. f" D3 s; L
. U" c$ [' l5 z9 L( ~8 h1 I}
& j1 L, L2 J0 l: w/ Q' ovoid CDPClient::OnPartyAllowJoin( CAr & ar )
0 C1 b1 U: o$ Y7 d6 y{
. A. ?2 [3 S, ]' E ar >> g_Party.m_bAllowEnter;
& Y' t; V1 S, L/ [! a5 L}7 G# e% f h6 T: a$ y7 h! ^
#endif //__PARTY_FIND8 J6 z- W, g ?& k# t+ ^
Code:& C9 X6 t" |2 ~5 c9 U( o
#ifdef __PARTY_FIND. p8 k8 D* O3 h2 u
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
4 r1 }8 w/ ]8 B9 f* ` |$ v#endif" G: A% W+ i" Q2 b/ x
: F2 P8 z Y0 w6 _9 x, mparty.cpp:' f- I K0 q, X5 C$ N# d, K
代码:
$ W+ j( R8 G% x( P0 _: xCParty::CParty()
, O& y2 |: Q, }' J{
/ I. k/ L* @: z1 G/ D3 k: r% a m_uPartyId = 0;: w# ^0 ?0 U. W; y: W
m_nSizeofMember = 0;7 T4 I. N; u9 e( c, A4 Z1 T
memset( m_sParty, 0, sizeof(m_sParty) );' q3 e. M- }3 j& m6 F
m_nLevel = 1;2 N' \7 o* M# h- J
m_nExp = m_nPoint = 0;
7 w1 S! i; h; q, ]* ^$ s9 S" U m_nTroupsShareExp = m_nTroupeShareItem = 0;, Z2 n$ {. n: r. P
m_nKindTroup = 0; // ????
1 ^9 R2 b) C1 z" ? m_nReferens = 0;
+ |1 O0 C! V7 R6 h9 x) _ m_nGetItemPlayerId = 0;( ^4 [3 U; a) {2 |3 W+ H/ }* q2 y
#ifdef __PARTY_FIND. J. Z2 G9 t, [8 d# \( U- k
m_bAllowEnter = TRUE;
" h( N3 @+ Z; D6 s1 W1 m$ v! F#endif //__PARTY_FIND
- G1 r# ^% m5 m+ }% B3 c for( int i = 0 ; i < MAX_PARTYMODE ; i++ )6 b. ]; \2 w% t9 o/ T. B7 b
{$ i' X* H; N5 |9 j" a- U5 k6 k
m_nModeTime[i] = 0;- {. u- O3 M& L1 H! v/ `! |5 [
}5 i; l$ _* b3 H3 k' |. @
m_idDuelParty = 0;
1 B+ h% W, e$ h2 g, c: t#ifdef __WORLDSERVER1 _) R- {1 k+ \& J) v0 f. ~# ~
m_dwWorldId = 0;
: q+ J) G/ }7 r% Z) H' Q2 E#endif // __WORLDSERVER0 S. x7 @0 P8 s: \9 f# |
}+ h( Y4 ?" Q1 b3 ]& l( U
代码:
/ w8 d9 x0 g" q+ T: Gvoid CParty::InitParty()
1 I, ~& }/ [0 K{) N2 d& M; t+ k+ E; g% W
m_uPartyId = 0;0 m- T% X4 A/ @, R$ Z9 E0 ?3 G) \
m_nSizeofMember = 0;- O* v) \! k" O' S* ~' p
memset( m_sParty, 0, sizeof(m_sParty) );
k+ {- N6 v; v m_nLevel = 1;
& `; W$ X. F X) a [& E; Z$ H# m m_nExp = m_nPoint = 0;8 F- T( u# t! C3 ?2 I. n2 ]0 D& N
m_nTroupsShareExp = m_nTroupeShareItem = 0;9 k1 Y, _- U0 M: `3 D
m_nKindTroup = 0; // ????
9 u5 h$ q! R, I/ X1 P; |. F, w m_nReferens = 0;
' c+ ~% f. x! g#ifdef __PARTY_FIND3 B( ?( I V" j; w" {" Y
m_bAllowEnter = TRUE;( U) e* k+ V& m7 U5 i; w3 Q
#endif //__PARTY_FIND
4 u7 @5 C3 k* s for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )$ y( B5 ^$ D7 l5 q" s' X
{$ Z v2 Z2 G3 Z4 Y( W+ `
m_aMember[i].m_uPlayerId = 0;
+ q. v* ]. a; O m_aMember[i].m_tTime = CTime::GetCurrentTime();
' S/ S% i' K/ Z. ` m_aMember[i].m_bRemove = FALSE;
. N) c" i! ]& }$ k/ P3 e7 G5 \& z#if __VER < 11 // __SYS_PLAYER_DATA
4 L3 F) z* C. H6 ^# V4 }# B m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;, K! U5 P$ ]( }* ~/ E9 w5 V. ?
m_aMember[i].m_szName[0] = '\0';
+ O! x& L6 ?- h6 h% f#endif // __SYS_PLAYER_DATA
# ]4 g( j, T. @$ P; M }* x' [, I/ y* p
}& X' z6 G' y5 F# u( v0 U
代码:$ i! u) y8 |2 R5 y! V: D/ o
#ifdef __PARTY_FIND
% H9 E F% ]% k1 c% L3 dCParty* CPartyMng::GetPartyFree()
' W5 r: w7 W a) ^{* T$ Q, f- o/ u: b* a& ^
CParty* pParty, *pPartyTmp = NULL;3 B/ _+ J5 `, E$ A# J* f6 Z* D
if( !m_2PartyPtr.begin()->second )
( U9 [* `/ E; J- n6 o" ? return NULL;. o5 J: X' i# K' A, M8 D4 E; @ J( H
BOOL bRan = FALSE;
" F3 _+ G! O/ W' D DWORD dwRand = 0; s; |- I; z1 ^8 b( y/ C+ D
if( m_2PartyPtr.end()->first >= 1 )$ t2 L" ~7 D5 r: [' i
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
/ N9 s1 }/ E6 F7 S Z8 O: S- ~% `, K Y2 r, p/ ?5 U
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ), `$ t; o. f- w
{$ a3 {/ c# V2 u% J7 Q) X
pParty = (CParty*)i->second;# ]% E/ r$ O! ?' d
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )$ t% m; F: O6 U
{: _/ K8 Y! X" s- W0 h8 ]
if( i->first > dwRand )3 k9 Y, Y: W7 R9 O6 O
return pParty;
) N7 c4 M- C2 q/ E3 _ else E4 f7 L- B8 w: [# Y
pPartyTmp = pParty;
9 G4 J5 k3 o, s1 t }
3 C& c7 h% k/ {! P' J }
( p' N) z4 J5 O: h7 H8 x( `& h4 s5 O C& G return pPartyTmp;$ t. `/ x% Q# L& x
}1 g* W' I6 ]1 H0 g/ ?. ]8 M
#endif //__PARTY_FIND) H/ W( P9 S, u% J' A) o; t
' R" U& c# J6 R9 I! J# l
DPSrvr.cpp:
6 z- o' H# e7 S# S1 J代码:- x- `% \$ c9 R* o A9 k9 M7 z/ T r
#ifdef __PARTY_FIND; v, U1 X% D$ c8 g: P
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )8 F! X z* p7 ]# W/ t
{
2 h+ w [/ L7 O7 @ CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
$ g1 O2 H6 x% C$ b if( IsValidObj( pUser ) ): c& H' F$ b, W* N
{$ n" {2 X) T! @9 F
u_long idLeader, idParty;
5 F3 t& t" U2 X5 b4 u BOOL bAllow;2 G7 c8 M' o# l* X4 v
ar >> idLeader >> idParty >> bAllow;
$ D# d5 U. J, p$ B; V if( idLeader != pUser->m_idPlayer )* }" Q4 d; G6 t y, h4 v! I
return;
# E; Z+ k% c9 n: a T$ D8 p CParty *pParty = g_PartyMng.GetParty( idParty );
: z0 T. W4 H( t" Y* K$ k2 ^ if( pParty && pParty->IsLeader( idLeader ) )
+ g6 a( m% ~0 H4 w8 E% [ pParty->m_bAllowEnter = bAllow;; B( Z# _9 ^: s6 _- |" |
else
, R" r) E# o" S9 X; x return;
1 K+ @8 g q# q g- d
* n+ t8 a* q3 H3 u3 c3 N' Z CUser *pMember;
8 _8 o. M- P7 M- ]; K for( int i = 0; i < pParty->m_nSizeofMember; i++ )9 a# P! |9 l9 ~4 q. ^. T4 l8 \! e6 v
{
8 N) _% O8 @8 `* R0 e$ @ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
7 v# h$ x' z1 p9 @2 O# c3 R' [ if( IsValidObj( (CObj*)pMember ) )
$ [) H8 ^0 x5 O' @+ \4 _ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
9 o" m! {! ~, S4 [& C% o0 B }3 u7 M" W' `4 V% \) U& c
}
& z" H* l0 E) {( n& T7 i0 u}3 u' F" y1 z) `& X0 \
#endif //__PARTY_FIND
8 R3 T" U y7 V- x! z" s# e! m9 s) a
代码:
0 j1 Y+ b7 G/ I4 q3 ~#ifdef __PARTY_FIND) t4 X+ t( Z i
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
8 \ x9 F' h( n" r' |9 x4 ?' w#endif //__PARTY_FIND
9 C6 a! p7 B% q5 a8 F/ J
3 t, t8 Q8 C8 X# [. Ovoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )3 @( }" W5 L( n' M% ] ?
{( F6 w0 o. C5 L8 K/ L
u_long uLeaderid, uMemberid;5 j" y6 n+ A- i3 D/ k3 K: }5 l2 q
BOOL bTroup;
3 l5 E& v" u. J# P4 H/ x ar >> uLeaderid >> uMemberid;
; V" r8 h" O3 x) G9 S ar >> bTroup;2 c5 K& y& b# \4 U% |5 y8 Q
% D6 v% m8 Q( e# }3 J% S, _ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );3 h+ y( e$ D! p# _8 I% Y
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
% Z |# K$ U4 v$ K6 c9 q0 _! e7 R#ifdef __PARTY_FIND
, T) d1 t% ~3 p' z3 M) L$ b InviteParty( uLeaderid, uMemberid, bTroup, FALSE );4 `# Q& F. g* m" _+ J
#else
! X( M7 D7 V& g InviteParty( uLeaderid, uMemberid, bTroup );. a; I+ T1 l8 J
#endif //__PARTY_FIND+ v5 [' F. n; d6 I2 P
}( f+ g# {! Z( P' e( z
. E7 |3 I8 G0 h/ J2 A* M代码:
" K" _8 L/ j% {#ifdef __PARTY_FIND/ m) n8 \( A: U" z- U/ i
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
5 r I8 k0 C7 M& E* B' j#else. p& ?: t% y- ?* y, V0 a. T' F
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
9 S3 Q. e; z! S#endif //__PARTY_FIND
* r, f# Y, d% \7 E7 x2 x: o0 ?{1 f% K1 Q( j9 G3 ^9 N
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );5 M4 O/ A* C, R' a
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
) n+ H7 I! C5 S2 K2 V 3 H; |0 C/ N; [( V- |8 V# h
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ): B7 q* [: T3 h
{# |6 n2 N4 q' i9 X) G! w0 Z! r. e
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )7 s: H) K7 C* D% [+ G
{
4 t3 N- O5 i; L" k2 `8 f if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )/ E9 E- o; G' O' q6 d2 P5 T6 o
{
' j) y2 f1 S1 E7 C, k% u3 s pLeaderUser->AddText("没有足够的权限。");- E, G+ [: v4 X
pUser->AddText("没有足够的权限。");
& s/ Q+ e# D) b1 P" U return;- @. c5 E6 y v! H& ]* j
}
* i! f! K1 O4 s" M- O1 U }
) N7 i+ [7 t" h @5 T8 R: f // ???? ? ??? ?? ????.
) i( @: F2 w8 [. |7 l$ J3 G CWorld* pWorld = pUser->GetWorld();
5 j9 U4 S+ h$ f4 h( O! {. d9 x if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
/ Z' y- \1 Q0 Z { 2 @9 p& M3 y5 \
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
2 Y1 B& j4 g3 n7 g, B/ | return;
6 `, \* T2 C8 c# I; T8 G# D9 H7 ^6 \$ | }" c3 L) C/ R. U8 }5 A' U7 P8 \
#if __VER >= 11 // __GUILD_COMBAT_1TO1 f+ ?# a# f& t; _+ O) b$ [# d
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )' t, ]6 h& k: D6 ^; Y' L# D$ k
{ e$ m7 y0 q3 ^- K( B4 }6 S- a
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
' `& A$ ^7 ]6 R5 M+ M G return;* y+ R; e/ p+ W6 I
}/ h( l9 l5 F3 g `0 P
#endif // __GUILD_COMBAT_1TO1
7 m) t) |3 ^- t7 J
, E, ]2 r# `8 ^0 p" A* R#if __VER >= 8 // 8? ?? 061226 ma& { P# t* v( Z2 i, F5 w
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
1 I s. {; w5 y1 A% R/ t1 G- _ {
% R H- q: U9 R return;+ L/ l% ~+ x4 T' b- w
}$ z) {4 U0 q; U4 t
#endif // __VER >= 8 // 8? ?? 061226 ma% w) t( n% }( Q0 i* L+ C
# t `7 Q" e: ^ K- ? if( pLeaderUser->m_nDuel == 2 )" b8 k0 Q6 `9 ]' b% V9 C% d7 y/ j) W
{ , M: ]8 j, s0 N1 j
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
! Q; v) L6 P) u; K) B } 8 _+ {5 @! ~: `( U# v" o! z
else! x9 [$ I3 K2 [' G! o' @* G9 D
{3 ^& q" V" }2 G K) J
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???4 E2 Y, t" D% R
{
" y4 e* L. J) O4 y q5 z- d pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );# j* ?! A. C. w2 Z `& f
}# K8 {6 B# v2 b2 f
else
1 {0 x+ Z- X3 d0 X {+ W9 Q2 f Q& T/ H& v0 x" m# T( V
if( pUser->IsAttackMode() )
2 T% G* e { ~$ T6 A% } pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );/ v) u' b* j( [8 R* V9 T
else* n) {* H+ Y5 S) g. L
#ifdef __PARTY_FIND) q% R) d5 _6 Q' q) `2 q9 H- i2 d
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );8 z8 X& D% t. V& F& v- n7 c
#else2 d0 J9 ?! z* c+ G/ D' f
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );2 S4 Z3 t3 j5 `/ h* F/ }7 u
#endif //__PARTY_FIND
1 q' {6 ]2 v: A R }& U8 k" [: J+ C
}
& y3 |) K6 Y4 t }
3 c" Q0 {' Q# Z- t6 Z else
9 y( U. x! D2 }' C s3 z {+ t H6 M6 d8 |3 ~! K$ A
if( IsValidObj( pLeaderUser ) )8 l# S+ l( B) u( F7 `
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );8 f2 t8 M4 ?" E+ [( a5 R- y2 J S
}5 W3 @% Q! s( P' r
}
5 Y( g6 L" T5 O' {
\$ ^) n" G" m9 i% [User.cpp:
( m. H2 Z! F& D z+ @代码:8 P8 L R/ ]. e+ x- n, r X: V* U9 V
#ifdef __PARTY_FIND
8 v2 d& m' c4 J$ {1 Gvoid CUser::AddPartyAllowJoin( BOOL bAllow )
+ k) [+ Z0 u X2 g: ^2 j1 u{
% c+ V7 Q6 t& D: E+ S if( IsDelete() ) return;
4 _. D. Z; |# ~4 Q* S& B
/ J1 g/ P9 s6 T m_Snapshot.cb++;0 v9 }1 v: W5 S# [7 y3 B1 d* R: t
m_Snapshot.ar << GetId();9 p. D. s' K9 X3 K+ ?- }
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
7 Z8 W, e' H* i9 \& x6 v. I m_Snapshot.ar << bAllow;
7 X2 O# L$ I: P3 I}
) p* v8 u4 b6 X% ~% q: o#endif //__PARTY_FIND
6 A! o' @/ o, }- F+ N0 R0 j, e9 v
代码:
# w; E1 L, b4 {* L#ifdef __PARTY_FIND g9 h4 T: s, Z# g4 l
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )2 k) W7 r) f2 Y. p# ^: r; g
#else
% q' v: z, T% [; r* G8 cvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
0 I2 z: r6 W& c3 s/ Q6 O#endif //__PARTY_FIND
0 p) `+ {+ O+ j, }( ]{
+ {, v! g4 J; ?9 u if( IsDelete() ) return;
# G6 @0 a; s/ W8 V. a/ r% c
1 G1 V3 U I% s' Y m_Snapshot.cb++;- i( J3 l) S6 m8 F9 u
m_Snapshot.ar << GetId();
$ Z+ O* _2 s2 X& \+ }2 x m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;. j. x" ]! a& N
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
/ V, Y. v3 t I6 r% ~0 J, K m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();2 G& X5 Y) b- _) L/ K! k
m_Snapshot.ar.WriteString( pLeader->m_szName );) M% H5 W; t# J' Q" _
m_Snapshot.ar << bTroup% t9 J# [3 v8 O! m6 ? F
#ifdef __PARTY_FIND
! e1 {" W5 W5 H; q" T: l. z << bPartyFind
8 f3 C& l! M7 E7 x3 z/ }#endif //__PARTY_FIND/ K* Z2 m$ j6 l! K: M+ ^8 Q, ]* J
;/ F& M, I: ?8 B e
" G# N9 r! [+ p: [" k. P# L
}$ D/ K1 t8 [# q' u- l# d
5 \7 ?7 ?# i* A/ f% ^* Y! x' o
DPSrvr.h(公共范围PLS)
/ y) c1 ^0 `. z; D8 F- I6 A- M3 H代码:
# O* B; f q$ a# `#ifdef __PARTY_FIND0 _4 |% u q# h% u
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
, K2 B" s! Q3 b/ P! A1 r0 [9 [#else. J% Q! Q0 v8 y( t
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );# Q9 i6 B2 `- E- [; @% @8 f
#endif //__PARTY_FIND2 V( P8 q' M0 S
: e ]+ R4 ]/ i( J2 m8 T代码:, Y6 u4 a' d4 M0 `! e" v3 H }
#ifdef __PARTY_FIND
/ n7 h0 z9 c* T( Y5 d6 a. x void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: O- B! R/ Z: Q6 J+ N#endif //__PARTY_FIND
+ j2 s c: r/ V* Z# j
) }2 i0 g$ Z" L& {User.h(以及):
5 g* \- h; C9 N. J3 j) K3 C9 w/ W代码:
* B; s' z* B# u% r: t#ifdef __PARTY_FIND* T0 h, C$ M0 w6 l& P
void AddPartyAllowJoin( BOOL bAllow );. Z( S, V$ u8 \0 I$ m; k6 b5 H
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
3 N) ?/ m! J) i( x5 }2 g% C3 W#else' A' H8 p+ |% t; q l4 q
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
3 [, F6 [! l3 r#endif //__PARTY_FIND. |+ ^3 K6 C' J7 r
2 W7 v- P; K- \% H
party.h:
: L2 h/ [# g; B+ A) Z+ D6 V代码:
+ w7 K" z1 C `" X: c8 E#ifdef __PARTY_FIND
/ E7 q$ E2 N" B( D BOOL m_bAllowEnter;/ \ V6 j6 O: \# t
#endif
6 q% C: [+ T. ]3 _5 R
# e4 I: D+ u9 }' K代码:/ U& Z' h# P# D" ^( Y) T0 ?0 @: k
#ifdef __PARTY_FIND
( C8 Y% q) o! i, J( ]" Y CParty* GetPartyFree();
2 E- R n9 r+ h; S#endif6 e: j0 [2 q0 d
& O4 Z5 x) T$ T8 x/ r* ZWndParty.cpp:
8 W6 z& J; }( v/ J5 eOnChildNotify:* c& L* i' r O6 J/ g2 R$ H# V
代码:& c* q9 H" U+ v- W7 k2 T
#ifdef __PARTY_FIND3 g7 }) a0 c X& I
else if( nID == WIDC_CHECK1 )
; q& U/ b2 Q' V4 q5 B {
; C; ^: b. w; y# s if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
/ m0 v; V( m! i( {' M {% X+ e5 [2 q% n- N
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );. ~. ^7 W& j, i$ J5 g
g_Party.m_bAllowEnter = !chk->GetCheck();2 ^" X2 Y1 E# ?# w
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );% O P8 l- L0 x- R4 A
}# b0 t. v/ ~9 e" G3 _
}) I5 r1 T& m! E* ]8 a* Q0 d3 U
#endif //__PARTY_FIND
5 `) d: u9 [1 W; f+ c6 r" q) g) `2 N$ t% D% \ A: J4 C. h( p, p
代码:
; m: }5 W* d1 V( Q [# j, BOnDraw中:6 p# R% A- i2 D* U4 ^
代码:$ ~) n9 Y' q( p) [! W8 o
#ifdef __PARTY_FIND
6 P3 P1 U) f% K6 M' g! y+ l- Z" m CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );, L6 |3 D; Y0 R% p, S+ Q' z' l5 A
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )* P1 g; H8 A( X! p4 X7 O* M( I
chk->EnableWindow( TRUE );% E f* c& T1 a4 q7 k
else% |3 R7 z3 \7 s+ }6 d1 ~ l9 M
chk->EnableWindow( FALSE );4 Y% L% b( g; A5 U/ I2 V3 V& E
chk->SetCheck( !g_Party.m_bAllowEnter );/ ~: c3 [9 d$ l8 T( S: `
#endif7 a, P# O8 {3 r, f" b2 C- M, \
7 I6 y+ X. l! M3 B4 g& C% M% ~8 }
DPClient.h(public):& N, ?2 T3 h. a( y% @
代码:8 S/ {4 u7 d) d4 H
#ifdef __PARTY_FIND9 P- N$ F! Y6 j' ~4 w, b1 \
void OnPartyAllowJoin( CAr& ar );
$ `. f/ ^7 K; r U2 s/ v" l void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
) ^& W# [% M- z8 U7 ^4 U#endif //__PARTY_FIND8 P7 c6 s; B$ {! |2 q' c( \
. c1 I* Y% e1 }6 ]9 z+ \2 }4 w1 M+ f
1 N* {$ Y( f; y' F* pWERS hinbekommt没有,请让赫克的权利。
8 \- z1 w; k( H! j( p" T( M" J不支持左右,所以难不...( Q; j L( m# L0 l! T, V3 I
党k的Windows NT甚至编辑它自己。( E9 e8 H) G8 U: x5 ?% a
包也,因为我不erschreiben进一步如果我你的。
4 R' J6 Q/ p& C由于缺少Quantité k n个代码是什么升工程前。- T3 k3 ]* q6 Y* t& B
如果是这样的。请发表。
- W$ S* ~+ i: f到目前为止,Pumbaaa: h* s7 h5 ~, {+ V% v n; s
7 `, T7 d& c' j+ f/ e6 C' e: @
) z) o0 r6 f% U- ~7 z0 R! CMsgHdr.h
6 ?( d7 R4 w1 ]) k6 W#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
; U; K7 O3 X2 L#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
) V9 H1 n% E& v1 _0 Q3 R: i" f0 c$ F' |# p4 F G5 j8 u$ j
/ {$ `3 q t" P2 @
: [- T, c; o2 J \7 t7 W* { |
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