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对于那些谁需要它 - 谷歌缓存FTW。 :+ J. B6 b% {' ]
如果我鼓掌纯粹是我复制错误时,D
$ u* n" e) V2 B4 h4 |2 F0 t% ~积分当然Pumbaaa。" j# E2 A% K7 o2 K1 z# B# v) ~
& Y) V7 `1 [4 |/ _# w$ i; `FuncTextCmd.cpp:
9 V! l4 b1 a+ ?0 U4 Z" F8 ^5 _, w/ J
代码:
/ B5 a3 d; {3 Z2 ^9 w#ifdef __PARTY_FIND& n& ?( c( y0 L4 x6 i$ h
BOOL TextCmd_getparty( CScanner& scanner )
( U F& K2 g8 ^( q8 R' S+ @{
( [0 t3 B/ U2 M, [#ifdef __WORLDSERVER
; E$ n; n- f* D' K( M CUser *pUser = (CUser*)scanner.dwValue;) r3 f3 Q& J, T0 x
if( pUser->m_idparty > 0 )
7 R. a: b; B0 u6 e5 T {
4 g" J( t0 a7 M pUser->AddText( "你已经加入一个公会。" );
- T7 d- r* ~$ ~2 u& @ return TRUE;% s& \. U# P3 ~& k* ^
}
: t) I' c2 J. n* Y CParty *pParty;5 ?2 [$ ~+ q5 } V/ g
pParty = g_PartyMng.GetPartyFree();
* W& B- p9 b" L, E9 p' i: v3 _ if( pParty )4 Q& k" @/ g6 I4 x" e7 t
{
. l. |, W2 y- ^, }5 Z g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );3 h C8 o+ s6 o; Q
}else! n. V+ j3 ]/ w" z. w& P
{5 C8 W% Y% k \4 s: S9 d
pUser->AddText( "抱歉,这里没有任何一个公会。" );
3 [" a- y, P4 g! \' m9 h- p }
/ ? u6 Y$ k' p a6 W8 }! A#endif
" A6 K3 c3 V5 H+ w- D3 ~ return TRUE;
" O, R+ U) `' D, }; V* k$ K}
{0 [# G! D) {$ Y6 G8 e#endif //__PARTY_FIND
$ x/ U+ g; j! }& {! q- }
# \5 E* r2 n* Z代码:
0 Y0 d; }8 X& \& QBOOL TextCmd_PartyInvite( CScanner& scanner )! z" ]5 \) w) C" S
{ J4 }3 S7 R5 i: `4 B7 D
#ifdef __WORLDSERVER2 ?' R' U. b( F4 F, c
CUser* pUser = (CUser*)scanner.dwValue;
+ U j! R6 _9 X* s& D2 N' R MoverProp* pMoverProp = NULL;% J4 c7 \5 s2 m8 A
scanner.GetToken();% l# O' p% v! K' e# E% {1 H
#if __VER >= 11 // __SYS_PLAYER_DATA
( M* C% ]' {% \/ x u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
" @" P. e' f- W4 Z9 Q4 U0 U#else // __SYS_PLAYER_DATA6 |, N9 H1 l0 B8 I
u_long uidPlayer = prj.GetPlayerID( scanner.Token );- i" m3 o* [7 }7 r
#endif // __SYS_PLAYER_DATA! b9 Q9 ~ U4 S9 }- {
if( 0 < uidPlayer )
% ^, j# K+ y+ W7 p" A {9 n. R r8 {. e) k+ A4 t- t; ?
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 1 l' A% _# a& M* Z& m' S
if( IsValidObj( pUser2 ) ); B, \" S, N# T5 {! X; F. c
#ifdef __PARTY_FIND
' A" s' Z1 W2 Y4 P4 X g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
# ~) x- u- l5 Q#else
) h& a' H5 N" Z1 H g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );+ {, v6 T) P+ t2 B& X
#endif //__PARTY_FIND, y. ^* D/ y1 E" f8 ~6 i
else
5 \8 n- h1 j2 r) D/ R" w pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );% K6 j8 S2 v! c! ?5 c9 U
}+ }# Q ]! k0 g
else! M6 H$ \. u4 C
{
! w9 B: {& c1 J: t3 K pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );$ s$ S v) H# b$ h
}
; _$ ?6 }6 z8 ?1 J#endif // __WORLDSERVER0 v9 K/ M- \: {
5 H1 G$ O! d C. s5 p
return TRUE;
! t: P: g8 p7 e, T8 T, J}5 I% a. J& a! [2 Q, J
" E* g" @6 Y+ e: X9 u: P- D2 l代码:
, Z! I6 e6 O5 z; ]- E( C" s#ifdef __PARTY_FIND
: R0 y& R$ q3 P5 z) d, r ^, s ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
0 b3 Q5 G( i; ~3 o; M$ Y" d; C Q4 i) Q#endif //__PARTY_FIND# d# S5 u( C9 I: [7 A' _' C3 T; ^
DPClient.cpp;+ j2 j O2 Z; g& c5 }
Code:( y8 r: C- S+ z8 U8 s* k: B
void CDPClient::OnPartyRequest( CAr & ar )
4 M. ]+ Z/ o F/ h9 ?{' I% @7 j4 u0 l, p
u_long uLeader, uMember;
, c7 z. S; f: q' G' N* }2 j
1 [, }. z2 v- C; i& x6 f6 J' H8 e, H4 K BOOL bTroup
& S! s2 w- `4 Z+ ^#ifdef __PARTY_FIND3 Q' r) w% d! U) t. ^
, bPartyFind5 H$ T) e6 H- U3 B0 s
#endif// __PARTY_FIND) t' v4 J+ {0 K6 ^% W. {
;
O& [* M: `# j+ j3 E7 a2 F& w& n p) W LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;& `- q% h6 \# l0 w
BYTE byLeaderSex, byMemberSex;
- ~+ G) N0 E5 i; |) Z0 l9 j- C char szLeaderName[MAX_PLAYER] = {0,};# S, G$ }/ P2 R2 R1 F3 c+ ]
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;1 E% X# f) E2 {7 O/ N) r, Q
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
4 j0 {: o* m( y6 S4 J ar.ReadString( szLeaderName, MAX_PLAYER );# a9 C& U& n# I" z" | a2 c
ar >> bTroup3 ^7 e& t W! H8 n( _
#ifdef __PARTY_FIND$ u9 A- b: \/ p) Z; ?
>> bPartyFind4 Y' T% ^+ h( L5 ]8 m Q( k2 e
#endif //__PARTY_FIND& m; x% N' g2 h3 V8 @' D
;( `$ [) x6 b e
; Z# \$ x& L5 {1 R- k: n0 W if( g_Option.m_bParty == FALSE )9 S% u0 q" P/ q* f# ]
{
4 Z3 ]2 X7 B& J' x' ?1 i" ? SendPartyMemberCancle( uLeader, uMember, 3 );
0 E7 M/ c% A" t- Z return;* _4 n/ y8 }0 y' {. h! I- ^6 i* l
}
* K+ O! l( s. ~! P1 g& R' q1 n) j, E
0 b+ z# y* a0 b; }#ifdef __S_SERVER_UNIFY
( I: l! S3 L- c4 E2 O1 A* b3 G if( g_WndMng.m_bAllAction == FALSE ): K. k; T+ d% r, W# }9 r# }& t
return;6 |* a9 ]7 E4 r4 f5 _: @
#endif // __S_SERVER_UNIFY
2 f% e6 P) L Y3 @* s4 Q( P6 q- G
# J$ b& A/ j9 m, T CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );9 e1 s( a# K8 L! S8 Q
' ^; Q3 c3 u) ]- }+ n if( pWndBaseBuf )
' X! I0 f1 Z( y {3 U, G7 U. @1 m' |7 S5 o9 i5 v3 ]% U
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
5 w3 h" Y d2 P+ t: | return;
% K( Q$ p" o0 o) T. m% | }
- m/ q0 @4 P# G. u. ?1 n* b#ifdef __PARTY_FIND
! I* X. {( f9 R+ F if( bPartyFind )' F5 x0 Z% D; d9 T; K
{( o' o5 _# ^$ S. F( l6 Z) ]
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
+ T, m. F, ?1 C3 r; p" ^ }else M( }% j5 A6 E
{* R& D& T2 G4 ^& _ w" G
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
7 p) e, n2 H$ j& t4 @/ Q+ { g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
2 Y8 n+ p4 a W g_WndMng.m_pWndPartyConfirm->Initialize();9 k; m/ [) ^5 \' g* p
}
% i# F8 f7 {& b7 s#else5 J1 |% P8 V0 s" i
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
6 ^( U2 }8 j2 H9 T g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
, Z0 n: E0 S" h3 g# Z g_WndMng.m_pWndPartyConfirm->Initialize();+ c$ z5 w! P- U, ~7 t' n
#endif //__PARTY_FIND
( j# T2 N3 f7 C8 o* y! g% G}
# Y# Z6 f9 ]- X x( S
% u6 S7 F7 V- A4 N' ]2 e代码:
2 m9 C8 x- Y+ p$ N; w#ifdef __PARTY_FIND) }; ~3 c. X" T1 \. j9 a( h, [7 Q
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )7 F+ n9 J( I) L# K) V( J3 y
{
2 @, j4 T3 f- ^' s, w- I BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );4 l% C& w& I- N7 {* `1 c; Y
ar << idLeader << idParty << bAllow;5 S A& H$ p9 K# ?& u7 J
SEND( ar, this, DPID_SERVERPLAYER );. Z! B9 }" P; F- b, r1 j8 e
. `1 q; u, l) x% X- |
}2 C8 y5 z2 V H6 N6 g% E
void CDPClient::OnPartyAllowJoin( CAr & ar )1 P' Q: ?0 a* P* { L3 p2 W* Y; y
{
* @: c8 B3 Y! w9 o ar >> g_Party.m_bAllowEnter;$ a4 X9 d6 L1 m' `) R2 T
}
" V: Q5 q5 F3 P: S: z#endif //__PARTY_FIND u. y; q1 j7 [& j
Code:
* ^- K7 q/ N2 k( H, p: Y7 y% o#ifdef __PARTY_FIND3 c+ I5 D, v3 Q& [
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;. _" l. A2 i+ {4 J% [+ Z% r
#endif) k& s" y& d: @- [! D
$ j F, I" g. ]" a( wparty.cpp:& Q6 U8 w- E$ |4 V2 L
代码:
- s* Y8 d* P0 H/ f$ `* @. [" N! e: p5 HCParty::CParty()
9 V/ y' t' N/ x# j% w3 k! u O{6 W5 w! s6 ]% x! R; u
m_uPartyId = 0;
9 @, H, S2 a) _) i/ g/ t2 Y2 K m_nSizeofMember = 0;
$ W% }& p( w. F6 Z7 p5 j" x memset( m_sParty, 0, sizeof(m_sParty) );% ]1 e0 X8 V& O: A4 A8 u8 D
m_nLevel = 1;* Y1 [9 K: {& j$ [
m_nExp = m_nPoint = 0;: M. P6 J9 T" k; {2 e D
m_nTroupsShareExp = m_nTroupeShareItem = 0;& U2 Q7 Y- \' [5 h9 c
m_nKindTroup = 0; // ????! A* {* M# \( o; y; k
m_nReferens = 0;7 f# F3 j$ v4 D3 G; O/ h) a
m_nGetItemPlayerId = 0;
9 r* z* P3 K2 ?7 e#ifdef __PARTY_FIND" }2 K# x0 l6 F
m_bAllowEnter = TRUE;3 y7 {/ _! H) A8 e
#endif //__PARTY_FIND
$ [& V5 g7 J" U7 z: ~ for( int i = 0 ; i < MAX_PARTYMODE ; i++ )9 ]4 Y+ H1 u/ c& q. \* A
{
( W) e/ a# H+ i5 ^0 y' N m_nModeTime[i] = 0;* A3 Q+ o+ i/ Z
}
4 G. ~' k4 q/ }! t! _- R6 Q m_idDuelParty = 0;
5 Y7 ?( |, A( i7 E: M, o: X6 P#ifdef __WORLDSERVER
$ f( {/ v F( f. k m_dwWorldId = 0;" Q9 E0 [$ T- Z
#endif // __WORLDSERVER
* \" E5 Z# r4 J- t7 o& M3 u}# p4 Y1 q& k. d/ ~
代码:* l( I; `! N' o, x/ v" e) i
void CParty::InitParty()& _# a! Y' b2 f ]
{# _: a' t3 ^* Q: h
m_uPartyId = 0;+ m# P: _4 I- r4 ~2 e4 c6 h4 P) n
m_nSizeofMember = 0;( f) a: m/ s1 Y! C ?+ }; {& h
memset( m_sParty, 0, sizeof(m_sParty) );2 p3 C p7 h# m4 f
m_nLevel = 1;
5 q6 V' M" ?: |! |; S m_nExp = m_nPoint = 0;
2 f c/ H. y* p2 U% R! q% f m_nTroupsShareExp = m_nTroupeShareItem = 0;& |" ]- b9 V a) f4 r2 a3 i6 b
m_nKindTroup = 0; // ????
2 g u/ X: V1 m& j( w) Z& Q( G m_nReferens = 0; % N. {$ _) `/ o$ K) |3 w4 W; c
#ifdef __PARTY_FIND
9 M7 L9 o: @& ]6 n m_bAllowEnter = TRUE;. p0 n4 v7 P+ M8 f# W
#endif //__PARTY_FIND# J( ~; v6 ?! q6 I1 |8 e
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )% q- D* X$ K" z w& B
{
6 Y3 k. S; N! j8 k8 G6 z m_aMember[i].m_uPlayerId = 0;
9 e2 m* q8 [ E6 M2 F- w m_aMember[i].m_tTime = CTime::GetCurrentTime();2 e I& @- s$ J( s% X
m_aMember[i].m_bRemove = FALSE;: `5 |( }, v/ }! \, Z* r+ \& I$ S2 b* L
#if __VER < 11 // __SYS_PLAYER_DATA: j% O' S& }& |
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
! j, {* o3 Q) ]" l1 {1 H$ ?3 F m_aMember[i].m_szName[0] = '\0';' F; T- \% h" Z* C4 K
#endif // __SYS_PLAYER_DATA" J6 z6 h# u' Q" t; m
}
& m8 ?- O/ L7 d2 \$ {9 N3 S}
' s K% w8 j6 _3 T& `2 |; M4 O代码:
( T4 n) N4 j# u$ D& b9 A# U6 u#ifdef __PARTY_FIND
- U x* r" S$ {" E; j j8 e$ g& ?CParty* CPartyMng::GetPartyFree()
% b. D1 |; p2 x: m1 M5 [{ e. G; k: _3 }0 `# N, N
CParty* pParty, *pPartyTmp = NULL;
6 l! a" z1 s5 q) U/ c! V4 Y. R if( !m_2PartyPtr.begin()->second ). `3 [3 z* u6 X' _- k Y
return NULL;7 L: I) d. p! o* f5 b$ o" Y
BOOL bRan = FALSE;$ N+ e0 c& w! \5 l/ f5 Z
DWORD dwRand = 0;7 \* c0 j' _7 @* d
if( m_2PartyPtr.end()->first >= 1 )
9 n& G j; G' n DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
$ c% B7 {! ~+ k! L" z
8 o/ x; W3 `& H( S! V' k for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )2 {, I. Y( U1 a: D2 J4 i
{
( T/ m2 W% w) o; U2 ~ pParty = (CParty*)i->second;
) t6 w0 r5 K7 L8 A/ x& b* ` if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ), B2 Q2 e$ N# x$ O/ v: L
{
% ]( p( L2 I* F. m2 B if( i->first > dwRand ). ?6 m* m0 ]8 K, Q/ k. I
return pParty;/ _$ Z. z' h @$ A
else1 \, A; P) p, T( b ]
pPartyTmp = pParty;
. i& O4 y+ J; F) X }4 c4 B& e. _& g' v
}
6 b+ z% w" f- t# u! Y1 u return pPartyTmp;5 R; L* m( g6 C9 X/ P' J
}
8 D! |& H/ m( _/ P9 R8 J#endif //__PARTY_FIND
! }4 P, Q8 Z; q) z9 M
( Q. Z7 R7 N( Q3 i+ yDPSrvr.cpp:. r' {1 X; \4 S/ o1 x" k1 {8 c9 C
代码:) _7 X& U4 u! g" }. T& F+ ]
#ifdef __PARTY_FIND8 m+ j- J j* R, d9 t: A1 q
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )# |! S) f$ x2 E3 e/ ~( u7 y5 h; b
{
" |7 n7 {/ h% J) i/ |1 d; B CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );' D+ \0 d. E- Z$ ~# E& D/ s
if( IsValidObj( pUser ) )
; L$ L% S0 Y/ ] d+ T( x* n# z {
: z4 m7 R" @+ y4 h. Z+ A u_long idLeader, idParty;
3 V/ L& ^# z+ I5 u% F" t/ ~2 V BOOL bAllow;
1 k( f& ?2 n' } ar >> idLeader >> idParty >> bAllow;" _ E) @0 C- T. p Y/ h
if( idLeader != pUser->m_idPlayer )
( K, r, o6 n3 G0 f) f$ W return;
% d7 o# X0 f+ \1 C CParty *pParty = g_PartyMng.GetParty( idParty );
9 v+ b+ x. O8 U- Q, d; j+ @+ { if( pParty && pParty->IsLeader( idLeader ) )
5 Y( b8 L2 Q) ?1 a6 o, I) g" ?# S. y pParty->m_bAllowEnter = bAllow;
; v! O9 O8 ?1 w3 I! N9 E! | else
! J4 I! j7 ^$ r0 b! ] return;# Q! I' G# n( E/ w4 g( C8 ~; S
1 F, j5 ~ |: C4 B# R. W
CUser *pMember;
! n5 J- c; c% v/ B4 ~% N for( int i = 0; i < pParty->m_nSizeofMember; i++ )/ x3 b; |* b1 z7 M4 o. a7 D
{) f& }* C1 ~# g; O
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );9 [% q' |3 c% C- P# T
if( IsValidObj( (CObj*)pMember ) )
% x8 b J* X1 y9 e! v pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );1 k6 n, a1 X- o J2 D6 q- P0 S
}. y# C7 Y2 O0 C) b
}
! j5 ^0 T% Z) G7 J7 l}
1 k6 C% ~8 U+ }" ]! Q#endif //__PARTY_FIND+ O5 W5 q; F1 s+ e2 z, X) I. H
" z% Z, I# F, h0 S8 l U7 v5 T代码:5 s- G7 p, P' ^* N3 P3 ?+ q# z
#ifdef __PARTY_FIND
. D" |+ M4 ^: i ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
5 @* r! p/ B& L' r0 @7 }, _#endif //__PARTY_FIND
+ d! ^# M7 ~- A8 d! v; H9 t& u+ B. ^4 l2 u1 i+ o' R' h) `* [
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )0 r+ O* N/ r* z* p P, l% Z
{
1 \0 a3 }9 j+ F u_long uLeaderid, uMemberid;
& X1 ^4 ~3 D% c, S0 F BOOL bTroup;) g" c, h F: V3 g
ar >> uLeaderid >> uMemberid;- C- O5 F8 m$ u$ k6 m
ar >> bTroup;
. w& x; Q9 B& w( m: ?" g4 `- V; r9 a! ~* R6 ]
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );' h! @' N6 \- H! ^7 E4 q3 D
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
# ^; {$ D3 z5 ~- T#ifdef __PARTY_FIND
6 O0 `* y+ q* a4 U8 [ InviteParty( uLeaderid, uMemberid, bTroup, FALSE );. B) v: ^0 h2 y; U8 ~3 D
#else1 c( G8 v4 p) B# e2 x9 `7 t
InviteParty( uLeaderid, uMemberid, bTroup );
" e" u x7 H& o; D" {#endif //__PARTY_FIND1 o- }$ j" v0 {" w
}$ f$ w7 h- Q% c) Y
2 A0 B2 M+ g* g, ?
代码:
% d; \+ ]: O. y2 y- V#ifdef __PARTY_FIND) J$ t) c: I- l7 ~
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
) F: }# M( N* m1 }#else" p$ Q+ g0 J2 N, B- f! f9 V' E0 d# Z
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ): N% X3 }$ C6 Y1 b. Z& c! y
#endif //__PARTY_FIND
3 a% Y! r# L- Z6 o. c- o/ z5 ^{8 Q9 _7 I- V: J" [- z
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
' [' n4 V1 g; {9 Z( a/ } CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
; r" L% {3 i4 @7 _5 s8 F
4 O9 G: r) p& A if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )8 c0 \9 Q5 ]# E2 L7 u7 ?1 w
{
0 \/ \, Y4 v) I& O if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )4 y) Y! Y j4 Z4 y
{
+ w3 ^0 q3 i" w7 s1 j' }1 } if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
6 R; r- }4 T: G# h {3 H9 c. A, G$ B$ u( g' r3 [
pLeaderUser->AddText("没有足够的权限。");
2 O! U- C" X) h# X; V0 o0 f pUser->AddText("没有足够的权限。");
4 @; o- x5 A1 i# S" s8 o return;
% ^( l8 c7 [6 k# _0 K }, i& h3 I2 Z* L
}4 Q0 x7 i" r. B2 L
// ???? ? ??? ?? ????./ |$ V* e& c- I
CWorld* pWorld = pUser->GetWorld();, Z( w. O6 k' C& H1 A: ?
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )- y# \; C6 t( h3 E
{ $ _. O" }/ u( g! }
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );( m$ m+ `: F t8 ?# B7 }, D
return;( P8 n- u% Z5 ~& p
}% ^, {5 u- K1 K- [
#if __VER >= 11 // __GUILD_COMBAT_1TO1
& D* y, X% z' `. P if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
" A- S( m1 F. D4 m% d! { {$ w; r+ F1 `5 ]- C, K
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
" A( ^" P6 e6 \8 U/ r return;
6 p4 j% @5 @8 w# G* Q( ? }
/ i4 J* [8 }, h( {7 a& W! K3 ]#endif // __GUILD_COMBAT_1TO1% W- P/ A: X/ f) w* ?& }& F
# p1 K3 v3 d; Z) U8 {#if __VER >= 8 // 8? ?? 061226 ma
( M2 @. k* \( p |1 V if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )$ f4 j& u7 B' a# i) l" x
{: b1 C( }1 Z F# j
return;
$ e. x& y" d$ \' [, C' l }& N- [. o, L; ~( f# ^5 t( D S8 l
#endif // __VER >= 8 // 8? ?? 061226 ma, {. N# u$ U# A7 h, ]4 Q
# D! h" k; }% y: H2 d* U3 c if( pLeaderUser->m_nDuel == 2 )# x: [6 w9 ~* {5 g
{
7 ^+ }, d/ x+ \8 i7 r1 A pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
8 K9 w1 A# @% I* d1 n } ; P, K z" g) p+ x; c7 E
else5 K+ t2 Y$ B' B, S
{
$ S8 ]0 N- T7 s) q7 I. n% e if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
& w% x9 {8 o9 e+ Y# X r {
) j9 r$ Z" [/ L g( @: e$ p4 e pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );; X9 j1 @ ?3 x5 w
}% }( n# f* y6 a8 W9 O: q) P
else/ _4 S& B/ d% {/ [- b, b# l
{9 w4 a# k3 Q3 E/ O
if( pUser->IsAttackMode() )5 A+ a# T) i5 M% _% t
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
1 [; b# ~: a2 A! _! B7 r V else, H+ T8 u$ _; Y" N8 v% r; W, f2 d- z& J6 v
#ifdef __PARTY_FIND' o# } _0 r" J
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );/ N3 A; J+ Y" {6 Z- W' D
#else7 h! f; t4 r8 B6 n
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );. d! V+ k: g/ _0 x2 R4 W
#endif //__PARTY_FIND9 U& I+ l, z3 H' K: d& }
}
6 K/ K# W- v; J! `: H }
3 {4 q* o" _6 d: n }
9 }# S% \- @& G% k: E3 t3 {3 G else
$ u, z2 F& O! Y0 L; R: ~ {0 i- C/ ]4 A2 |$ p; c% }
if( IsValidObj( pLeaderUser ) )
6 H3 G, F+ n' ^) z pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );) p' }7 `7 q( @# t# O# i
}. t5 z+ D5 ~" ^# V6 c
}# E- R* E# h0 ]! H
) r, X* F/ ?/ D Z- \9 A
User.cpp: C9 t' O% s0 K; ?8 W
代码:0 J0 \" Q3 a8 i8 K1 y
#ifdef __PARTY_FIND
! h. Q! a& g+ n$ x" vvoid CUser::AddPartyAllowJoin( BOOL bAllow )
5 P8 R+ ?- r, Q8 h. V( ~! R{
' [4 C: D3 y9 Z( ` if( IsDelete() ) return;
9 s& L/ L+ x) z9 P& O$ b) s4 S# n. f8 }
% w# B$ D0 q! ?3 k# A/ B m_Snapshot.cb++;8 A% X+ y3 c7 q3 i! n! r/ E8 P5 }
m_Snapshot.ar << GetId();
) W. U, H! X: V+ E m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;9 O8 g2 e0 G" R* H( j) ~8 Z
m_Snapshot.ar << bAllow;
! i% N: X1 X! l}
2 @; E( L; {6 [7 X( p6 w. S#endif //__PARTY_FIND
' m q* f# E: i1 A
. I- v2 `$ j6 _代码:5 k; O" {( G7 j- `5 C% B3 w
#ifdef __PARTY_FIND$ Y1 ?- j, F$ h9 g+ t1 F+ ^
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
& _( X2 j( X; e9 o' g#else2 n1 ]) |: O+ l9 _
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ) Q# P8 Q3 O/ l2 {
#endif //__PARTY_FIND
9 @5 R: N X( I$ R" v' b' @& w{
4 i) B: d# @7 L9 G4 O if( IsDelete() ) return;; y. g3 m0 W( s* v
* M/ S: }# f) E( p3 H; s
m_Snapshot.cb++;
% M/ n# r) P" ]& G7 o m_Snapshot.ar << GetId();; |& G# @$ N% j/ ~9 {# T1 o
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;, q2 s9 w* i1 |4 b+ C( |% K
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
. d0 G0 _, x4 m$ }" H m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
, y X* P9 K! U& ? m_Snapshot.ar.WriteString( pLeader->m_szName );
$ m8 j& h& O. L% ^+ h7 Q( s m_Snapshot.ar << bTroup3 ?% [8 X& @) @/ o) d
#ifdef __PARTY_FIND
1 d! S! V& \+ v: [ H << bPartyFind
% J4 D* {; R6 O# W+ K4 z0 K+ k#endif //__PARTY_FIND: o* A- s5 K' V i$ O8 A
;( N+ L! l: ^9 ]8 \9 Q0 |
4 w5 h# N/ @+ s/ R3 D
}
% F" O! I! I6 g) y9 j! M6 G! I2 ]" U* q! q- c: n
DPSrvr.h(公共范围PLS)
8 G3 f1 W9 k2 e2 s" Y5 s代码:: W9 l* h9 w; ]
#ifdef __PARTY_FIND9 K0 b& {. F, P. P5 o. n N
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );' i5 K5 ?" p# K& H. m
#else/ a$ S2 Y& U" G
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );3 r# I2 I& h/ T8 X) q
#endif //__PARTY_FIND* b/ ]) `" M0 S
6 O( s3 h; u) j" A. |
代码:# T& B% ?: |9 l
#ifdef __PARTY_FIND
( j: d; J E% e/ [# M! \ void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );5 Q0 V3 n9 C+ V) p( V: d5 W
#endif //__PARTY_FIND
, \# n: O" }/ g; {' C, X
" X5 D( X; T5 ]7 f$ y) g; IUser.h(以及):
* a; x( `- Y7 q( ]( ~# {代码:
5 R6 B% w. m( {#ifdef __PARTY_FIND% H5 [" W, f, \9 b& b8 m7 k
void AddPartyAllowJoin( BOOL bAllow );& Q# `' H0 X% q
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
8 [2 x, A& l3 z" k3 X6 j#else
% R C6 R$ \: \ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
, z/ y6 w: ]( ^+ B7 Z1 I8 \& h Y#endif //__PARTY_FIND
* _% Q2 y1 g8 S1 F4 [
8 r4 h: h' ]" `4 b0 d, f1 n eparty.h:
* n* X% X, a3 j0 v7 z代码:& X+ h7 v/ ]2 {9 o
#ifdef __PARTY_FIND
K* _8 r$ T& |0 c) C! W2 \, s BOOL m_bAllowEnter;6 b7 I- M0 ^# U/ v
#endif$ U ?2 b$ K) k
1 ~& h1 w) y0 ~代码:
, c) n7 L4 \# @ ^5 r7 w#ifdef __PARTY_FIND
. C6 ~8 j. S6 T) L CParty* GetPartyFree();1 ]& n5 R0 q1 Y
#endif( u, O) g, ]" z0 R1 T
; y+ r6 f1 d. S) V# e3 MWndParty.cpp:
2 i4 Z9 }( d: O6 e& t+ n$ [OnChildNotify:
2 w4 b* y M- k( o代码:
2 \& O% T, q8 Z) v/ v3 j; x6 V#ifdef __PARTY_FIND% J" W% `! O' y0 X- ?* @: u
else if( nID == WIDC_CHECK1 )
4 T" T) S( s" Z, j7 ] {/ D( S* D& d0 j7 g- h
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ ]9 g3 B( f, w7 q9 k {
# k3 J) E) ^6 b* G1 L. H# K& a CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 m, |2 G9 w5 ~. ~' L' E! U6 {- z g_Party.m_bAllowEnter = !chk->GetCheck();8 X3 \9 G! [& [/ e5 y
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );9 E4 D' R3 j# B" T/ w# G
}) R& ^8 s+ J$ Q4 N" `( u( E
}' `: C1 ?2 j9 n9 I1 R7 `
#endif //__PARTY_FIND
2 v4 \/ c) U8 d* O8 Q6 N, S `# H8 ^: E! X6 f
代码:
! c' Z- u2 E$ A& y6 Z% DOnDraw中:7 o* ?7 _ [- {5 M% Q2 t1 T
代码:) ~3 J0 ^6 ~: u& T6 o+ l
#ifdef __PARTY_FIND2 Z; B, k5 b6 Z9 E
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );! }! C' b6 z# Z& y5 Q0 P- O- W
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
8 U% n: B4 [9 `; y% z0 D chk->EnableWindow( TRUE );
5 V8 x0 U! W" t0 s else
# X' Q c! R3 J chk->EnableWindow( FALSE );# O0 q# O7 Z, G% i1 ^" a5 ~
chk->SetCheck( !g_Party.m_bAllowEnter );
6 _) F6 i" {7 u- z, e8 e#endif
4 S2 s8 o, ]1 v* g4 r# _$ o9 H" C$ P9 g% }
DPClient.h(public):
/ `2 |1 Y: c' A& v7 H% C7 A5 {代码:( j/ u4 L* Q4 D# p5 S4 W4 A
#ifdef __PARTY_FIND4 B. [& B m+ c, b1 @
void OnPartyAllowJoin( CAr& ar );
+ }, l: E9 }- Y0 o void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
1 ]( I( N% Z" {! y" [#endif //__PARTY_FIND! l& ]4 k; F" B; a9 ^( ^
# l2 O, L7 W6 k& I* t# v
0 t/ ?( ^. i; PWERS hinbekommt没有,请让赫克的权利。
* m3 F8 [) b8 ~3 }/ Y不支持左右,所以难不...
$ ?% u9 ?8 i) P党k的Windows NT甚至编辑它自己。5 B% o4 T' c- e! h9 |3 A o5 O
包也,因为我不erschreiben进一步如果我你的。9 ^% m' `( A, Y$ b* s
由于缺少Quantité k n个代码是什么升工程前。
! a/ v8 K N( s$ L3 ~! W# @2 _如果是这样的。请发表。$ L) ?# ?7 @2 a' P. V ?
到目前为止,Pumbaaa
) x6 [2 i5 l; r6 v9 o, @# R: Z
* t5 O# t* z2 B; C. V+ k. N4 {% { : z* p$ g3 {/ ]9 M2 P
MsgHdr.h( m9 O# j) m- U0 E9 N
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
) C0 R& J3 L6 J; {6 _#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002437 M1 G7 \: F5 c8 j
6 }4 z* j- j+ K" W) B& D8 @4 q) `1 ?( w. a7 h
v# R6 C/ d$ }
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