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对于那些谁需要它 - 谷歌缓存FTW。 :
1 n( H- d" O& B5 T+ o如果我鼓掌纯粹是我复制错误时,D i4 i, t( L4 }" Q5 \/ r
积分当然Pumbaaa。2 d. T1 W$ J: Z# o) R
* e0 }! M6 J: G6 x' K" B, gFuncTextCmd.cpp:
8 E9 O/ \' c2 K5 }8 }
. ^! Q: _6 W* n5 e) F8 O代码:& o( E0 S' O! @3 }
#ifdef __PARTY_FIND0 L- w) D* e3 V
BOOL TextCmd_getparty( CScanner& scanner )
8 B) |6 t2 x X* B3 k: Y) Y* n& E{
8 ~( [, Q; a6 V& `4 S3 w#ifdef __WORLDSERVER0 _1 r! x* p$ F2 X5 ]$ h
CUser *pUser = (CUser*)scanner.dwValue;
d! g: ^7 f1 s2 E0 E if( pUser->m_idparty > 0 )
5 G4 h7 m" x# a, R {' X3 B& k6 d3 f; Q
pUser->AddText( "你已经加入一个公会。" );
x# F8 @# ^4 P4 ^; e1 l7 r return TRUE;/ |& G( W, V% [4 l6 _% W9 R4 A
}+ s! _9 E2 V( H5 V
CParty *pParty;, G9 h3 J) O* O9 f" }! b
pParty = g_PartyMng.GetPartyFree();4 g: z4 o7 t0 l; ^8 v
if( pParty )( u& g9 K- d$ w6 V4 H( g P5 i; }
{
: T! K* M8 \% b J: d4 X g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
! b: u- L2 U o: p6 L }else: e% q+ O, E& J8 W& _7 i3 [5 k' i+ s3 N
{$ M8 i, F/ p# p% J5 @5 p# i j
pUser->AddText( "抱歉,这里没有任何一个公会。" );9 {( ?& _" ]+ ]8 w& Q! I9 L, ~3 Z9 o
}
, a0 a; @! {- N! l7 _( o ]% Q#endif
. w# J6 X6 _4 J2 q) k return TRUE;, V2 d% ^, J8 \7 `. A4 n
}; _# a3 }' A2 ^ C' b' z
#endif //__PARTY_FIND5 n& i! q% A0 b2 S. d2 y
2 _4 V! }% X% i6 G9 g代码:
5 s( D G' e8 Q, J! wBOOL TextCmd_PartyInvite( CScanner& scanner )) W* Y s' m' k' B" @
{; \+ \# Z* b6 l% L: H0 ~8 R* b
#ifdef __WORLDSERVER! ?* [0 |! D( D! m! i
CUser* pUser = (CUser*)scanner.dwValue;! y+ R7 W9 J/ A* z- [3 u
MoverProp* pMoverProp = NULL;; U& a" s2 h2 D8 {+ p' r
scanner.GetToken();' g Q3 l, q; }3 }
#if __VER >= 11 // __SYS_PLAYER_DATA
9 T" g2 T* V9 ~* i# Y3 d u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );% m" N$ @" B% F( [( n9 v
#else // __SYS_PLAYER_DATA, A) f8 y/ X! n s& T; Y6 V& Z
u_long uidPlayer = prj.GetPlayerID( scanner.Token );7 x/ H- `2 D+ U: ` I& ~' t
#endif // __SYS_PLAYER_DATA
" @6 }3 f% j7 J/ t5 \; I) F if( 0 < uidPlayer )
' Y# _9 g1 u1 g0 h; W% E. o {
5 u8 h. B; M4 } ?" @2 U CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 6 D, X9 l% q! {: s
if( IsValidObj( pUser2 ) )" B* @0 ]0 w+ l1 _1 A7 D1 s0 |
#ifdef __PARTY_FIND
: C2 K; n2 p1 r+ ? g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );- w7 m; |3 J T+ W
#else" N6 u" d8 I( A! i0 ^& R
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );+ v* r7 i" g1 c: _8 J& v
#endif //__PARTY_FIND
7 M$ O( x, U3 q# f/ U# D$ ~- w& W- _ else. `9 @+ m/ b' f# n( R2 R
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
4 k; \9 I" c, G; O, C }$ l& S9 Z& [# x
else
: Y* |& ]0 F. D, u# _; k& c {" N. O8 H4 J, U9 D, d
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );9 Q1 J. e i! J6 x" S
}5 {* @5 G M6 d- {1 J
#endif // __WORLDSERVER
; k7 p! ]# g$ e2 w& E
: ^% O, _8 ?, \- O( o, Z- t return TRUE;' o. E( V! O6 C9 e9 d- C
}
8 k4 \( R2 S0 M, f
3 X. J( D+ u; }" i代码:
& H4 ?, i0 r" q- N" w#ifdef __PARTY_FIND g6 u P+ {$ i- ?! n
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ). n6 @ X, a4 K) j. f6 J
#endif //__PARTY_FIND
3 N6 Y( W# u- ^% F! lDPClient.cpp;! J6 F% O- I! \7 X: N b* n
Code:
% t4 v Y; {4 W% I0 S& s3 l% Xvoid CDPClient::OnPartyRequest( CAr & ar )
- w) k4 A& ^# g* i' [3 a2 z{1 x7 q! Y& f4 x& s. }' k
u_long uLeader, uMember;+ \/ _6 K# }! J: _. B( ]
$ f3 a: k2 p$ c' z3 m. M5 D
BOOL bTroup
. x! s# t$ e* u+ t0 n#ifdef __PARTY_FIND- A" U- s; y$ `: ]1 o. A
, bPartyFind
# e$ ^4 A5 \. l#endif// __PARTY_FIND8 [% t V3 G" _4 A; F9 }6 p
;
# A6 i- b; @/ B" Z. e LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
% f8 {: H3 f+ V# E) j( k BYTE byLeaderSex, byMemberSex;
8 A8 ^! j9 ~$ T7 c4 w4 | char szLeaderName[MAX_PLAYER] = {0,};
2 ^( _2 H6 B5 j5 N8 Z" E ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
1 f2 P4 b1 T/ s/ \+ X ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;: T, Q* x9 h5 ?( w1 ]
ar.ReadString( szLeaderName, MAX_PLAYER );
: f) n8 R+ d1 k+ b4 C ar >> bTroup
\& U C& s/ j8 q#ifdef __PARTY_FIND# C9 h: c6 K% n. j/ B8 D5 u
>> bPartyFind
% g+ H% b; |2 d; D5 o6 N! i" C#endif //__PARTY_FIND
. a' v0 c1 v. v ;
& G; j# R+ q9 x* P: J8 N! ~4 }* ^ : D" C; z/ y$ W# c+ o" ^
if( g_Option.m_bParty == FALSE )9 A6 a ^$ z9 E/ i( A+ k
{1 b3 m: E! D: C0 s. Z
SendPartyMemberCancle( uLeader, uMember, 3 );
2 m9 D" L$ ^2 W s) I5 r return;3 U4 P3 {2 d; ^8 C
}
3 w, ^. a! ]" Y9 f' \* m1 |8 l' x0 ~
#ifdef __S_SERVER_UNIFY7 i/ A! ?; G5 L$ S( c% |
if( g_WndMng.m_bAllAction == FALSE )0 h# t$ }8 v8 J5 K4 x, i. t6 z
return;$ L- \# c6 k' m* `
#endif // __S_SERVER_UNIFY5 g8 T7 _$ }$ H- B* q8 Y4 l5 O J% s
p/ |( M1 O* K- i- O. f
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
: F0 a% D; w4 Y2 A8 n
, g+ R9 O; a: Q; T& A! v o if( pWndBaseBuf ): O7 H" Z: S4 e c: q- I1 b
{ h- o$ }3 _3 R* W" \
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
( W( d* S) C# j" v! S. Y% ]! O return;/ q: o& y" }. A* t9 c/ F8 T
}
6 I7 d6 q# l7 Q) n% B8 X: q, u#ifdef __PARTY_FIND% }+ f) L- X- K/ H
if( bPartyFind )
- H& W7 R0 v# _$ ?$ f! } {' {: ~/ M, j+ P# r
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex ); x, }. R& }: ], i9 _1 U% k
}else
3 _4 K/ A- @6 ~" | {( w0 g+ \. p* y! X3 O
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;2 d" V5 T: H: b$ h
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
$ O' `( ?8 M$ k) c1 X9 ^1 E/ x g_WndMng.m_pWndPartyConfirm->Initialize();
" j( G( A6 X8 J1 ^# _ _2 S" X }! V9 B% V& h6 N# N, r$ P: x
#else0 V" Y. Y2 p+ c
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;7 P \. P( v9 F( R/ \; x$ |7 `# n
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
1 f$ N; @1 v0 L g_WndMng.m_pWndPartyConfirm->Initialize();
; X7 i9 p! H D6 t#endif //__PARTY_FIND
1 m$ Z! O# y2 u+ w& I4 \}7 v5 m5 P) H; ^1 u
; [2 |7 O& I" \/ r5 F" B代码:
, D7 A6 p8 A' n+ [#ifdef __PARTY_FIND4 c6 Y7 G$ r7 A+ T; W/ {4 \3 }* r5 t
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
$ F; r" L7 ]6 m7 x, M; ~8 G ]. M7 u{, {. I+ i9 V( o# L! W
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );1 d# B8 K0 `, [+ @' [9 d: q( z+ \
ar << idLeader << idParty << bAllow;
[5 ~3 E3 w- m1 j0 m- ~) | SEND( ar, this, DPID_SERVERPLAYER );
, s- F3 b6 o3 M4 f
4 J/ R% {4 s- u6 D; Q! S. @}- `7 F' @( l! _6 @1 K9 C, W* K
void CDPClient::OnPartyAllowJoin( CAr & ar )/ B& V+ ]& k! X$ p
{3 ~8 W6 P5 C/ h+ m. x2 T0 c2 x
ar >> g_Party.m_bAllowEnter;
( u& [9 m1 W& D6 E+ y' S}
. K2 a! o; c5 P7 R; W# Q#endif //__PARTY_FIND
" K* t" L; c' A- V# lCode:
0 |8 r1 [* R; h# a! r7 N+ D- A#ifdef __PARTY_FIND( E$ t9 e8 @1 s' e1 E
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;( h' c8 e" t2 b
#endif9 L( L7 D# A( X# W2 p4 T
8 X5 j# F! C/ X
party.cpp:- U8 n. z. q: w* @* ?& g* L. H
代码:
; ]/ B$ x2 X5 T& k, u8 _1 G( xCParty::CParty()
& e# i2 T" X" s4 N- d% w+ J. d{
# X) d; v! \/ z* W* \ m_uPartyId = 0;! I2 ^+ |, l- u5 x
m_nSizeofMember = 0;7 J ]2 c! Q( T7 C4 D' T" D
memset( m_sParty, 0, sizeof(m_sParty) );9 t# g6 t2 ]& E; q w
m_nLevel = 1;
0 `; z& d# O3 h/ @' w! o m_nExp = m_nPoint = 0;
1 ]0 [( \# m2 }9 N+ Y. K" \: n m_nTroupsShareExp = m_nTroupeShareItem = 0; ^8 u# f5 a7 z" _
m_nKindTroup = 0; // ????
& a4 C0 P" K, g/ D m_nReferens = 0;
) |4 f& V9 c+ }; D6 o m_nGetItemPlayerId = 0;. x- Y; t5 ]5 U( ?
#ifdef __PARTY_FIND
0 r4 p0 [7 m$ W m_bAllowEnter = TRUE;
6 z! u+ c4 p/ Z" K#endif //__PARTY_FIND- l/ I$ O w' w1 {& X
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )- f4 E" w6 W. A8 P6 T2 q0 S1 q8 ^+ c: ]. a
{6 k% F6 ?7 M5 S# v
m_nModeTime[i] = 0;
, \" c% @1 v$ `5 S+ B9 { }- C, v: F7 c e( I: H
m_idDuelParty = 0;
0 g* ^; u& u$ M2 F# J% }- s; H#ifdef __WORLDSERVER
, M- k: A( ~# {' H2 b( p3 @ D& n m_dwWorldId = 0;
" M5 l$ L" J) {3 ~#endif // __WORLDSERVER. L& Y$ D) l8 I1 B9 U
}! h+ G( y* }' b" @4 ~! l K
代码:+ a' h6 r6 l. ]' y- X* o
void CParty::InitParty()
5 C3 V4 \/ ^1 ?# k{
$ i6 S% l5 v& A }$ Z3 w m_uPartyId = 0;
, X/ e, O' y W" E1 j$ U m_nSizeofMember = 0;7 w, l' W' i) F. o
memset( m_sParty, 0, sizeof(m_sParty) );
1 I6 G/ ^3 x& U! j! \- J) k m_nLevel = 1;
! J3 x% k4 I; c3 B m_nExp = m_nPoint = 0;* Q2 y/ w2 Z8 v: q" N9 G* [
m_nTroupsShareExp = m_nTroupeShareItem = 0;+ F7 [' H: y: j( w5 S6 p
m_nKindTroup = 0; // ????- t) m( _8 Z! X5 _+ X
m_nReferens = 0; " v5 Q3 g1 X& _" G0 ] P
#ifdef __PARTY_FIND. R( o+ f" B4 x. w. I
m_bAllowEnter = TRUE;
8 _3 b/ z! C4 [6 [3 ]/ X#endif //__PARTY_FIND; x5 s# J0 u; b" A
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
m% J- |7 q8 x4 {5 _2 h {) R, {0 o+ R+ o* w4 e
m_aMember[i].m_uPlayerId = 0;
) Y) @. ]/ ]/ x' |( | m_aMember[i].m_tTime = CTime::GetCurrentTime();
: z; y0 z6 F) t* @8 { m_aMember[i].m_bRemove = FALSE;: J, k& C. Z; d( T1 i( p; W
#if __VER < 11 // __SYS_PLAYER_DATA
0 ]9 u' @5 b/ @* t# B1 M m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
4 |4 V. k3 a5 u& E m_aMember[i].m_szName[0] = '\0';
1 a; s+ t# z! m a% p# o#endif // __SYS_PLAYER_DATA
7 T5 z6 V6 g6 l. a( a6 F3 k }
( K$ m. b) @6 b1 L* B" S+ l+ [, V) l}
- m" z2 \3 e0 A- K0 D8 h代码:. ~1 s7 M" O" @' A y+ `
#ifdef __PARTY_FIND
% g* @5 d4 P" N% H' _ tCParty* CPartyMng::GetPartyFree(); u6 [# f5 G7 y2 ?
{
" i% C6 j& f4 {. ~; V( j8 \ CParty* pParty, *pPartyTmp = NULL;5 {, ]# l! O# D4 r' p2 b1 G
if( !m_2PartyPtr.begin()->second )
) p% |2 f; G! V9 @' a, | return NULL;
1 G" y( |: p B7 J! S BOOL bRan = FALSE;4 \% P j& H+ k0 ?2 W% f Q
DWORD dwRand = 0;+ q1 C+ J1 D) |5 S! w0 t
if( m_2PartyPtr.end()->first >= 1 )
1 E4 K; N" J* j) Y" I# C DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
3 T( B7 k9 ?" q, Q, g+ w/ ~8 I; m$ T) O. \
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
$ [% q# O2 ~/ M ^- u' H. n4 N$ Q {& ~0 F" j. H6 p8 f- g$ G& E
pParty = (CParty*)i->second;2 P; U j% C5 D* I5 N
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
3 P+ E( k9 v- s, _! X. w) a- E/ \* D {
. h* Z% H2 ?8 `: W j: m if( i->first > dwRand )
8 H+ a; v1 t/ B2 I return pParty;
8 i( h) V, }- \* U else$ B) S' n! Q& d- Y i$ n2 |: F: a
pPartyTmp = pParty;% N- e- {: j$ W4 ]% ^* G7 W( d
}* O& Q3 U& K' _; c) o I) B
}) x0 b8 z+ T( @
return pPartyTmp;, j0 w) o4 M. ^8 N) s
}
& E. d0 y) x8 X9 Z#endif //__PARTY_FIND. b; c7 j5 m2 N) W9 [
" v; ]) N# y* ^ W. l; ~DPSrvr.cpp:( @- Q- o- I! h' k' N- d
代码:2 _1 `' h: z) ]
#ifdef __PARTY_FIND9 J# n4 `% ?* O, Z- d9 K
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
+ w3 K. d7 o2 i( _, @+ ~, K{( M0 d0 b3 t) d) n& k3 b2 c' w
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
. T6 a% |, ~2 R; K ~/ V if( IsValidObj( pUser ) )2 R; m$ H q3 g
{
* c& P& C0 S1 @; x! }! c" D' O u_long idLeader, idParty;! ?. Z7 p ]3 @, O0 k! Q3 K
BOOL bAllow;
* z' j: u/ j: l( M ar >> idLeader >> idParty >> bAllow;/ H2 ^7 c: y$ t# e8 _) E3 t0 V9 |& Z
if( idLeader != pUser->m_idPlayer )
+ R* t1 C W# `3 \$ m) E/ C return;
: Z# f; E9 ~; `) _3 @3 Z; G CParty *pParty = g_PartyMng.GetParty( idParty );' E) x1 l1 F- ]
if( pParty && pParty->IsLeader( idLeader ) )' [0 ~& x4 d3 t, a& B7 V) b: d
pParty->m_bAllowEnter = bAllow;
# p0 t* l- Z- {, D B else" M/ L6 ], k V! Y5 H6 K
return;
# M+ ]8 ^. Z5 P9 ?; G5 F
3 q* z, Z2 J# v. x& [. `% f0 u CUser *pMember;1 {" c) V/ o4 Q* G
for( int i = 0; i < pParty->m_nSizeofMember; i++ )8 x- c( W( w9 k0 }! n
{
3 P4 x& P( A# w, C: O1 [) @/ Z pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
; [+ p7 `! s: o; t" P+ q if( IsValidObj( (CObj*)pMember ) )
1 ]( y# g! J; o8 [( a# p( A; ~ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );5 t2 g- B" p' z4 a* r4 A9 L1 o1 h
}
/ U) _5 F' S$ E7 T) ^+ f! A }
: C! ^5 z4 L" G, `# u0 b/ k# z}
* f) k% ?$ n3 n k#endif //__PARTY_FIND# } K5 x2 V* |
! J0 Y+ C t. }) m, x! l3 |
代码:7 h0 L9 n& D3 C, t# B F( J
#ifdef __PARTY_FIND
" _5 o! C; d i& ^& ~! j2 E ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
* w; y8 T/ }# V( ^3 Z* e; S#endif //__PARTY_FIND
, h" d; y' p0 o
# A7 p* h9 T) S* {; Q t7 h, Dvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
5 O7 m: l$ X4 r, Q% b0 l{% `, E; F0 M2 o* Y
u_long uLeaderid, uMemberid;" r. o4 L |4 b: p2 e
BOOL bTroup;2 P7 @* z/ z% |9 D
ar >> uLeaderid >> uMemberid;
9 ]( B# O/ ?3 K# \3 b- v. I4 U ar >> bTroup;
1 |& Q2 W$ E: B% f: ^6 m( E: |
& ]; C( v, _% z, m CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
" ]! l1 P- k5 b0 H if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )0 S* N) i/ I" d5 n, l: f% D
#ifdef __PARTY_FIND
8 i% j- N1 k% D* R* } InviteParty( uLeaderid, uMemberid, bTroup, FALSE );. Z) R+ _# z& Y9 c8 Q# L4 M
#else
- C7 D ?/ P$ Y+ e+ _ InviteParty( uLeaderid, uMemberid, bTroup );
; D2 c F/ c6 ~. {) H! E#endif //__PARTY_FIND8 S) Y/ q& I. A z) D
}
9 E8 ^$ v7 ?1 F9 |7 w+ n
0 s' `% A8 h V0 U代码:! a3 {: Q# {# \$ ~4 }' m2 |
#ifdef __PARTY_FIND
5 V: N' j1 d$ o. D, ?: X& wvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
9 Y& Y+ p# i+ F% D#else
9 \2 L3 E$ y. Wvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
/ `+ P' u; Q& q! y5 F#endif //__PARTY_FIND* y9 w( L; P9 {' y$ R% b
{
8 C9 R& ?+ E7 d f* A& q) Q CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );4 Q5 S) M: _$ u( U# P7 m
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
8 Q/ X% f9 \" H3 N( ~ % {) {9 V: w u' i5 a4 @
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
i- b5 _! J1 G1 B; l$ ?* h/ Q {
2 i# i- v7 F# b: _. i* K$ A* \ if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )2 T5 i6 p( V3 W
{6 O% T x" b! a* O( h! U. r E
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )$ T9 `$ U! T) \0 \
{' I, D/ c+ w; b7 |: M0 O) p4 Q
pLeaderUser->AddText("没有足够的权限。");
+ b: U6 C4 l) A7 R2 s' [6 I8 f/ S pUser->AddText("没有足够的权限。");
7 r0 k' w: U2 U8 Q1 ~! e: A return;
& t* x: P) ^, N& _5 I5 R }! j6 R8 f U. c) u
}
$ p; i3 M. N, ` // ???? ? ??? ?? ????.3 o: Y5 O* ~" f1 h
CWorld* pWorld = pUser->GetWorld();
1 m3 K) j9 k2 M: l8 P if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ); Y4 {5 n2 \3 ?+ g
{
- A" d4 K' t1 Z% F1 D pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );2 b6 A( K- a$ H, }# ~6 Y
return;' M9 C- O- |$ {( |. y( G4 H! Y
}
! D7 e7 {( ]6 X0 S. B#if __VER >= 11 // __GUILD_COMBAT_1TO1
& E3 j- M* I6 N if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )8 e) u9 l- ]- P3 h
{
5 K/ a0 X5 e1 F# E pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
/ k; x# D+ u4 D% z. w; N/ S return;
- f) _* x& |' ]9 G2 S }5 q; A: B2 p* H$ W; s8 F8 ]4 t1 L3 q
#endif // __GUILD_COMBAT_1TO1
: g5 o( u8 Z q. M8 S5 d& O$ G8 i/ P; Q+ b8 I, a$ e4 a
#if __VER >= 8 // 8? ?? 061226 ma7 p7 Y9 V7 Z; a& Q0 u5 l
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
) o8 U) l9 x% s) g/ _ {7 S1 \( O! r; {6 h0 t( G
return;
5 p, }# _) k& V, Y1 E+ Z }$ O9 X* L V O$ ^
#endif // __VER >= 8 // 8? ?? 061226 ma- h7 C6 y( S4 j. [% C- W- y
( w" X* A; o A2 ` if( pLeaderUser->m_nDuel == 2 )) ], J. H y- ]! S) z
{
) D% {# a; s0 Z/ ?8 T4 o pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.' d9 {9 j0 Z: d% n
}
, `+ @2 h$ w* I1 d else
- }, r+ H" G" k1 W/ ^ {" f$ j( y+ L6 ~8 t! ?; {
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
5 s3 k1 T% c' u4 B' [7 _/ b) P {; H( ]3 O& M6 ^. M3 S' ^
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
2 ?, E: l _/ P& Y# s# ? }
+ @0 r( r- l: N# Z$ l) y7 ^- B else/ {$ T* n+ r3 @! B" j
{
6 i" @7 x1 l1 v4 c5 j4 [ if( pUser->IsAttackMode() )3 D- t3 X7 }, \2 ~* T/ x% }
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );% Y! z; z% G2 u ?5 D7 y
else$ q. _ i! T3 T7 q2 f7 y
#ifdef __PARTY_FIND
% ?6 C! w$ m9 x t2 _. e9 z8 f G pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind ); G: @, }" Q+ {" d8 l: F
#else
. @) t, G+ x/ H! @1 j2 l6 @" L pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
8 a" E: j- |8 v( k/ u, ]$ M" `& B#endif //__PARTY_FIND
0 P* L2 W; T" v+ G" w }4 H" _) G6 {9 W) n
}
5 h. }/ K, W7 w8 d5 o- B$ S6 o# [ }( W! s0 H- Z$ Z5 ?
else: r5 ? J B1 N3 ^# n9 m B7 H, k
{
. }# [+ E6 t D if( IsValidObj( pLeaderUser ) ): u: U. l+ {) n: c
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
5 N. H1 S' ~9 \ }
) |4 L7 g0 W, g}
/ C6 a# Z) P+ |' ]
, a% H* d2 X' dUser.cpp:
% Y e l5 e2 N, {代码:
6 v0 F1 F u2 Q) W p#ifdef __PARTY_FIND/ P' V; E7 K1 m. Y* y A' N% {
void CUser::AddPartyAllowJoin( BOOL bAllow )" v E+ h+ c0 ^$ \" k4 b8 N- r5 s7 V
{
0 ~6 L9 p5 J& E# Z if( IsDelete() ) return;
* |' j1 z% R% q* B& B% m/ l: N+ A) H' l
m_Snapshot.cb++;
9 |& `4 Z L. t: T+ B m_Snapshot.ar << GetId();
; e( w, F6 o( ]" q m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;( z! t. u& c, w1 D
m_Snapshot.ar << bAllow;
* Q# A6 y* @+ o. s}; M+ p: \% ?! i. g& P: o
#endif //__PARTY_FIND
9 T: B( u* G8 I6 y. j/ Z
; |9 ^5 a1 X u4 L" l2 W代码:4 Y$ G) p5 `, e& B9 e4 t$ t
#ifdef __PARTY_FIND
7 T7 M0 [1 C) bvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
( f- H% W" N% R, |8 k7 I y1 _) s#else h1 a& \, k! L- \ ]6 d
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
" W& d* [' _0 T1 {#endif //__PARTY_FIND- E3 E# Q* |+ ^; A. H9 E1 _
{
6 p( f( ?( b9 Z% S% @0 a6 u if( IsDelete() ) return;) Q3 J' F" c' a8 \% q
`' j9 f2 M2 m) C- V
m_Snapshot.cb++;4 |* M( H9 K2 s; Q f6 |4 v3 Y8 E& J
m_Snapshot.ar << GetId();
6 m- [2 W, \6 u' K: q m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;' `0 L. I0 W0 l
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();' n* _" v. [) V- ^
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex(); J7 g7 o0 V3 ^: U+ b3 k e4 r
m_Snapshot.ar.WriteString( pLeader->m_szName );
5 [3 Z/ k* X" Z7 n9 ?/ f i* u m_Snapshot.ar << bTroup I+ h; k# \# T! |% R( |/ a
#ifdef __PARTY_FIND! I* Y0 T( v( O+ T
<< bPartyFind) Y# G d2 K& v7 P: \. f& E
#endif //__PARTY_FIND
" e8 i X5 Q# F1 n7 d ;
6 k( ]. m& N' U# u % N# |* d! d, u# t
}
+ W: {: @" I6 s3 O. k9 z5 b
6 K- a# i& i* [3 r4 I- \* {/ PDPSrvr.h(公共范围PLS)
( o7 X/ o- A" B# Y2 X7 u3 f. d代码:+ _, U. U4 x/ e0 V5 D
#ifdef __PARTY_FIND2 \- L, s I' d" D \" e( B4 }
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );% q' T0 [' P& \5 r# y
#else
8 p8 ]2 F* f) D0 a' ]# C void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
6 z3 v1 P0 a5 S- ?+ o% I#endif //__PARTY_FIND6 }. {8 ?5 {( N5 z, A# j( q
% E, o: X; B1 N J x0 K; Z代码:# K [7 f! z( h6 J- t4 H: A9 E
#ifdef __PARTY_FIND" f; `: H! ~: P, w) c1 \2 v) L
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; T/ Z- [) k; W% V4 y' A- Q#endif //__PARTY_FIND
7 _" y& N5 Z" F$ X+ Y$ [7 ~$ s# l E' e7 d0 P
User.h(以及):
% B: I* X# c* k代码:! y, z+ j$ B/ [( c
#ifdef __PARTY_FIND
: }7 p* S5 o, {. ~ void AddPartyAllowJoin( BOOL bAllow );
% N$ A' A+ m8 \. \ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
9 s& k( ?* o8 w; @9 Q#else
: ^+ X+ _6 h/ l( a) M v void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
9 |, U9 r, ?* m1 s; y, J' ]! Y* O#endif //__PARTY_FIND
W) G7 y. ]' r6 y* a& \$ i, }/ u8 K. W$ ~. t! J
party.h:
: s. u y# y7 {( B代码:' f+ ?# ^) M5 M/ c+ r1 i) ~
#ifdef __PARTY_FIND& f3 R. j1 ~9 B) F' K
BOOL m_bAllowEnter;
8 c- M& E4 [- G# Z3 T#endif; z% _% W! I, f( I+ l; C, P
0 L/ e6 c& n, a) n3 A9 ]# W代码:
7 n' c$ ^. O8 R# f2 ]#ifdef __PARTY_FIND
( [! k1 d3 m) K5 { CParty* GetPartyFree();2 r. t' K+ c8 S) Y& l. o9 C5 I
#endif
& O1 E, C. t2 {0 W/ I5 ]* T& c; e: L4 G- i G' g
WndParty.cpp: E g7 M6 l% p2 T6 ?: k" g( C( p6 j
OnChildNotify:
3 L) V3 K1 c% \! \& p9 d代码:
; {# L8 C1 e& {8 |( d% E8 f#ifdef __PARTY_FIND
0 }" A" c ?0 I5 n0 W0 O else if( nID == WIDC_CHECK1 )0 B/ A8 \1 }. x( `$ o; _
{8 u: L! y, D9 X- T, J( g1 ^. n
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )+ B2 s! k# T3 x3 @) S: p5 T& _' f
{
/ T5 o& P3 ^- l6 @; S CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );0 W( i" G( i) |) V3 w% @' P
g_Party.m_bAllowEnter = !chk->GetCheck();7 P5 G6 t1 M2 B! Q5 C) ?# D/ @: a% c
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
* y7 @' N: R( z2 L1 ? }% Z' k9 C' I5 _1 Y, u
} z }0 Z% F- A( ? @, T! Q2 I
#endif //__PARTY_FIND
: z8 r& L3 }5 d9 P1 \+ j5 B2 f: A/ O1 D3 ^- q! \
代码:1 w& O" o* M$ c2 K3 I- V! t
OnDraw中:
$ f" K4 Z& g/ b8 z8 q9 D& [9 w! a代码:7 A# j4 _) [8 N& |: L3 E
#ifdef __PARTY_FIND6 `1 u& S' Y7 e+ k
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );8 V( p2 H7 C" x' h1 {$ q# h
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )) \+ f3 d* `0 |. M& @
chk->EnableWindow( TRUE );0 c# ?; n [6 F$ l+ @8 n: g' |
else& a6 X: A( z# b* p
chk->EnableWindow( FALSE );
+ z6 _* |' Y* C& _+ Y chk->SetCheck( !g_Party.m_bAllowEnter );
2 s1 ^* E/ s4 G" }% m. l/ L' I#endif
4 _1 Y" q% P R# q
+ t* t8 v+ C; o7 bDPClient.h(public):
' I' i/ K: g& E0 a7 K8 R( n0 j) Q代码:
1 T4 \) g u4 d9 R#ifdef __PARTY_FIND
% J8 O5 r& U- `! z J void OnPartyAllowJoin( CAr& ar );$ q& ^& K; `; A9 L% E/ I! O+ E
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ); X9 _3 L9 D1 R
#endif //__PARTY_FIND
+ p5 m+ R; i& _/ x
+ s3 Y9 O& H0 \) v; X" B/ I" b- R$ X# e5 z
WERS hinbekommt没有,请让赫克的权利。. i8 j$ g/ M5 q- M$ O5 K' S
不支持左右,所以难不... }# ^( J c; r* l, {8 U, X7 R2 z
党k的Windows NT甚至编辑它自己。
6 ?( X0 J$ n8 W0 d/ J* j包也,因为我不erschreiben进一步如果我你的。+ N& ?- S- W: e6 _6 h2 o9 r
由于缺少Quantité k n个代码是什么升工程前。; f2 ?0 E7 [' z2 ?: d$ A
如果是这样的。请发表。
4 ~/ F8 ~5 f- u; U8 E: ~6 [到目前为止,Pumbaaa
4 \% Y+ {4 e6 b5 v f* V0 M. c# S
5 X6 v/ n& y" ^! W# K $ t1 f. Y9 I* }; M
MsgHdr.h/ P7 V. c0 |- k
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863% M$ n" k* R0 ~/ R9 E$ C
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
8 e" u- ?3 I5 M' d, c4 ?5 y j
! A1 s2 n: u/ A9 B. H ~6 b( G0 I5 ^( u
8 @+ y) ]) m' f x3 k8 E* x9 ?
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