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对于那些谁需要它 - 谷歌缓存FTW。 :
( R# {9 a4 M. F, a& @5 {% B7 U如果我鼓掌纯粹是我复制错误时,D$ U, K W% L. @/ y+ Y2 a( P
积分当然Pumbaaa。
$ K3 t) j! Z8 e/ J0 R8 G7 U* s: \3 \6 ]: ]2 @+ @
FuncTextCmd.cpp:$ Q( ]; H( v* j+ {
4 V% ^$ o# c# w( w s& [8 @7 `代码:5 |6 h: x$ r. \* l3 L' G
#ifdef __PARTY_FIND
) \' F4 i& F9 h' ~$ `BOOL TextCmd_getparty( CScanner& scanner )
, @0 e3 A4 P/ S3 @% T h; }{
1 `( v+ B( |; V2 {& l4 t' Q% }/ w#ifdef __WORLDSERVER
3 S) |, h( J9 q1 x$ z& j CUser *pUser = (CUser*)scanner.dwValue;
! \' n& |$ v' i2 M$ \* | if( pUser->m_idparty > 0 )# z5 b$ F$ o7 V6 S& e+ \
{
/ M! x/ m8 L: G/ q$ W pUser->AddText( "你已经加入一个公会。" );
6 y% C: J) ^/ J* l" w1 I8 ]/ N return TRUE;8 _* @) p5 T: G& F8 |
}- M" `6 T6 h/ Z7 {1 {
CParty *pParty;
9 P7 o @ t# p pParty = g_PartyMng.GetPartyFree();# R) O: J6 |7 k3 G9 v
if( pParty )" E v, S# Q- ^/ e9 p% u0 z W
{* l/ b; E) q+ W) x+ t2 f
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );' v* y+ L4 b1 D. _& B& K
}else# {+ r* w% Z D% g7 B4 U1 j5 Q# k
{
& a8 L" L+ L. d3 U9 i pUser->AddText( "抱歉,这里没有任何一个公会。" );
6 h& r6 T( p ]; N4 }& B) ] }: ]) M* u ]4 l( U. g1 T
#endif8 Q& y; u" c% M2 R/ r2 g
return TRUE;
+ ^" V0 A& K" W. s# M9 e: R}
4 F, g( F/ D( o: }* @/ I) U#endif //__PARTY_FIND
/ }' Q k& H0 H* z0 ^: ?
" r. s( W X4 T- q8 o8 {代码:: x% C* h: b; f5 l N
BOOL TextCmd_PartyInvite( CScanner& scanner )
1 X* k+ m& Y6 {8 A P# q* d2 ^5 J{
) {' Y! ~" a/ S1 d) k#ifdef __WORLDSERVER0 x# V. Z* X5 E- N( ^& z1 E
CUser* pUser = (CUser*)scanner.dwValue;
4 [. r4 v6 ^' K6 I2 n3 z: C MoverProp* pMoverProp = NULL;
! m, C) P0 W) a/ p scanner.GetToken();
$ R6 @8 k4 k( \( ?, M; I j#if __VER >= 11 // __SYS_PLAYER_DATA
+ z% v+ r6 n, E$ }7 ^ t u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );3 R: `4 ]* `6 P8 s+ \7 a
#else // __SYS_PLAYER_DATA! w* ?7 j; x! Y
u_long uidPlayer = prj.GetPlayerID( scanner.Token );, a! Q; a+ w7 Y* F0 h# g. }$ }
#endif // __SYS_PLAYER_DATA4 X. C8 s* v% }# f c
if( 0 < uidPlayer )
4 y( J+ T3 \! |# ` {
% F+ x, h. Q; I0 v$ N% I CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); . R3 A" B; A# a ~9 |3 a; t7 b$ r
if( IsValidObj( pUser2 ) )
' ^0 o' r% O# n5 b#ifdef __PARTY_FIND
5 F/ @ K& P: ^' r' a* v9 N g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
, H( Q' l4 n; u/ j1 x& I#else
$ ?6 N6 @' ~' q g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
4 E% v) t% [, G% g8 Z4 r% e- V, D! A#endif //__PARTY_FIND1 M j* {/ Y* C* n& ?+ S2 Z
else1 d5 @. L9 e+ ^- {
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );; w( f% k9 e3 @, H7 U" B2 \
}
: Q+ D/ h9 Y4 v! @" [0 h. P else
2 I2 c5 W1 e( G' L {
/ g3 R6 C1 [, s7 U pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
3 R, K; I8 k( e4 b8 G" a! H }
: b! ~/ |" ?6 {; {$ i#endif // __WORLDSERVER
+ |: K5 h: u( e0 X9 K/ R! X2 @" k+ _# p% v4 t- v5 W0 X- r& T
return TRUE;1 g! T1 O; r4 p3 n" i! d
}
+ W8 B. c m, {0 K1 ?! g/ Q6 S2 n. F
% Q, Z3 X* H6 M' k代码:/ }5 R" ?% t2 N) [/ q% \
#ifdef __PARTY_FIND5 V& o: p9 J4 U
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
+ o8 W$ `# A6 J* L" A0 x" F#endif //__PARTY_FIND
( X7 ]" X8 T1 H7 R1 dDPClient.cpp;
( p+ W& `: I! B) P8 qCode:5 t8 E6 Z0 X' d$ G
void CDPClient::OnPartyRequest( CAr & ar )
0 E2 ], H$ l# p7 H{+ h# P. [/ k0 }+ M1 }& R U
u_long uLeader, uMember;
% h U. Y# O) h$ a) c) F& X" O$ s: m3 E: n" J
BOOL bTroup
5 I% ~9 j; s9 {) ~1 X#ifdef __PARTY_FIND( _" s$ [ Q# `( b# ^
, bPartyFind
# H0 m+ k) k" Q) y9 l( s# O7 X1 \#endif// __PARTY_FIND
; i- b- `7 z+ ]5 A& Z& A9 {# N ;
8 e' [$ Y$ I a- _ LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
2 C) L( p' `3 B) J6 W! o+ v/ _ BYTE byLeaderSex, byMemberSex;6 {. p) {$ W" Q' f) `
char szLeaderName[MAX_PLAYER] = {0,};
1 \+ w2 n% d3 I$ Q+ D/ e v ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
5 n1 w- l0 D. D8 g+ l U ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
7 H( z% O1 ?" N ar.ReadString( szLeaderName, MAX_PLAYER );
" u7 \7 R: {8 [, f+ H( ^ ar >> bTroup
& W7 u) X& h5 V2 p6 K# R#ifdef __PARTY_FIND4 `; ^7 v3 d' L$ f' f* H0 L
>> bPartyFind+ i) K* ^# P! b! |
#endif //__PARTY_FIND q5 x i1 A2 P: I4 w7 x% r
;8 r g4 Y4 X& Q2 e" D, `
. c: Y' `! \; Z6 U! A; p3 w if( g_Option.m_bParty == FALSE )5 A/ W3 z9 X7 y8 D& \% X' K- X
{
4 k. m2 i* E, q; f" E1 l SendPartyMemberCancle( uLeader, uMember, 3 );
% w1 q+ `$ ?' C" l. P return;! Q2 a7 V# i$ x) r& n* B+ z
} G1 \8 t0 Z: S5 p5 _& @
L4 |9 ^5 j R9 {6 x
#ifdef __S_SERVER_UNIFY/ h7 G$ W7 X7 H5 X
if( g_WndMng.m_bAllAction == FALSE )- Y" B9 f! J6 z4 R2 n5 d
return;
6 R1 U1 `! Z/ G! y#endif // __S_SERVER_UNIFY
, V; p. }# Q) H6 S& ^$ f# }, q1 c! M( \- [2 ~. P
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );# v9 Z+ v2 F' X: r D
( G0 e- A6 E4 e* k, C$ G if( pWndBaseBuf )+ M# X/ G& K5 t' V
{! [$ O/ }5 l0 d# P( {2 K6 K4 x
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );9 ~( z3 E5 X! D
return;
2 W8 k; v, f( a) T/ { }
& Q6 l6 G5 I: z2 w% H( | W; s8 I* O. @#ifdef __PARTY_FIND* {. d% y; c3 K8 c1 ~+ Y& @2 {
if( bPartyFind )# m v) n$ y0 @
{
2 C7 c) v8 d& ? SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
) A' F( S1 o V% F }else
7 F* o0 n+ E' N; J6 T! |3 R" c. P( y {
6 a/ C6 e) ^0 @9 b( W g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
( K: i% q, z/ P o6 b# s g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 z! Y+ t. @) _" j
g_WndMng.m_pWndPartyConfirm->Initialize();2 z2 k7 S# n# D# z+ q
}
3 z5 h! c6 `. D6 B#else1 A/ d: h( W g1 P
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;+ e$ `0 W9 n! s6 V$ i
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );. `5 x# K1 s2 ^8 Z( r
g_WndMng.m_pWndPartyConfirm->Initialize();
# G+ I8 U3 g/ V9 w. q" f3 c#endif //__PARTY_FIND% C1 `& t) ?7 z
}: t* V$ ^- [5 w* @
; L O3 ] ]; x6 n' {. c1 y代码:+ X1 T* u4 r- @, k3 h- I
#ifdef __PARTY_FIND
7 c7 H3 E* {. @" `3 X4 |void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
8 q9 P8 Z6 i' Y5 R{
0 r/ F: c. D( `3 ^ BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
1 f! c- Z% U" f1 T4 ~. A ar << idLeader << idParty << bAllow;- U* r" Y- u% d* j X& ~
SEND( ar, this, DPID_SERVERPLAYER );
. H) K, H, v1 c0 V2 l) h; o4 w6 d8 a H6 P1 \0 P _7 P& Y
}* j% L$ A6 I4 Z' ~% p
void CDPClient::OnPartyAllowJoin( CAr & ar )
6 [- f, {8 I$ D8 B4 `5 {{
% u7 t8 E2 H( W ar >> g_Party.m_bAllowEnter;
2 w7 _, T' v8 w/ ~ P- R; V}1 O; f1 y8 K" z. h' \- `4 [
#endif //__PARTY_FIND1 _* n6 z2 U5 D) A Z6 v
Code:
- J4 }2 M/ _, M#ifdef __PARTY_FIND
( m2 t7 g4 O, \8 L; o3 O0 T case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
9 w* B# B' B1 ?5 s9 I#endif8 Q' P3 x8 c& S; F
4 b2 `. o$ X, @; O( J* |% y Vparty.cpp:
2 `! D1 m! t. S- ^/ e4 w代码:
G: z$ M2 i+ o, ^& r6 b6 ?CParty::CParty(), C( L& U4 d/ `6 X0 W2 y$ [& F
{
& z$ g, K6 X+ J$ u9 c" D m_uPartyId = 0;
6 e4 b7 h; q1 F( r. l m_nSizeofMember = 0;( |' U$ F6 `6 J0 k
memset( m_sParty, 0, sizeof(m_sParty) );
0 c# I& O3 }& d( c- J" l& L4 o m_nLevel = 1;
6 z4 i8 _- f A' I7 ` m_nExp = m_nPoint = 0;2 }2 |" v0 @4 d. L, L7 c/ a
m_nTroupsShareExp = m_nTroupeShareItem = 0;* |, q9 ^ u* w$ }# G
m_nKindTroup = 0; // ????
" J1 J' p; Q; a: [( k1 @& f! M1 ` m_nReferens = 0;/ Y# T* }6 b$ g
m_nGetItemPlayerId = 0;
7 k# B1 [3 g9 O6 K: ?6 t9 R#ifdef __PARTY_FIND: e0 `" [5 B% A: a
m_bAllowEnter = TRUE;+ R% h2 G- O8 s j" j! ^& G
#endif //__PARTY_FIND
4 C1 A/ S u$ h+ ^6 b for( int i = 0 ; i < MAX_PARTYMODE ; i++ )6 Q% s* N0 D0 v
{
5 y9 q+ @% s* H( {4 ] m_nModeTime[i] = 0;
% B2 n! d8 D8 X4 j$ m. ` }; l7 c1 [7 _6 {5 R2 m, [
m_idDuelParty = 0;
) _! p) M" h8 ~ q3 U q#ifdef __WORLDSERVER
2 p" { y Z0 u# ?) L7 w+ z m_dwWorldId = 0;
+ O* t" }8 A1 p1 ?3 j$ V#endif // __WORLDSERVER
$ K( L4 e$ i5 I}3 \) r: H$ r: F1 q7 [
代码:" ?0 U9 J6 v9 X$ o5 K
void CParty::InitParty()& Q0 \( d( v ?! t3 L0 R- `
{" {- Z7 k: @4 w# U
m_uPartyId = 0;
! ?& W- V3 u9 _+ F' o m_nSizeofMember = 0;
/ ]& S* D. z" t3 q memset( m_sParty, 0, sizeof(m_sParty) );0 i$ A% [/ ]" B! |
m_nLevel = 1;
5 e5 _) M' r% f& [" k1 n m_nExp = m_nPoint = 0;* x/ s3 j( t; z: P0 b
m_nTroupsShareExp = m_nTroupeShareItem = 0;; O: [/ s1 o! _$ R. \. T1 N9 f
m_nKindTroup = 0; // ????
6 L, h6 L8 o2 T$ ~ m_nReferens = 0;
& e) @0 n- W; V8 R/ E+ b% o9 J#ifdef __PARTY_FIND
# J2 I9 u! e/ @, b3 @ m_bAllowEnter = TRUE;8 \) |4 t. f& U0 M
#endif //__PARTY_FIND6 _+ t5 J- [# E h% L: g
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )0 e' a7 }0 Q- E- r7 T+ ~1 s: m' |
{
' S# D% n% k* S m_aMember[i].m_uPlayerId = 0;
" B% r: @0 F2 d) Y m_aMember[i].m_tTime = CTime::GetCurrentTime();
) _0 D0 X t1 l: }7 e8 F m_aMember[i].m_bRemove = FALSE;
6 w! ?4 j- z$ p0 [9 r- `$ q$ j. N* m#if __VER < 11 // __SYS_PLAYER_DATA
7 {4 h- W6 U5 ~ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;4 S5 j% T2 q. P
m_aMember[i].m_szName[0] = '\0';# y1 ?" O2 j4 m9 `
#endif // __SYS_PLAYER_DATA
9 t. D3 [; r" O }! U6 P4 ? O9 M* u" u0 q
}
9 j2 Z' k, @$ P( v代码:3 x! t: S/ w4 N: r$ u
#ifdef __PARTY_FIND/ ]" A5 a) |; }/ U
CParty* CPartyMng::GetPartyFree()
2 H: |5 t! a7 m/ P) v2 b{) }! H9 @$ u e3 `
CParty* pParty, *pPartyTmp = NULL;
5 ]+ @: P0 v& b+ V if( !m_2PartyPtr.begin()->second )$ S- M! f2 v% ^8 y3 f
return NULL;
3 w; u5 ~% Y K. w- G- ^) { BOOL bRan = FALSE;
1 }( G2 z. g+ l$ d$ _, ] DWORD dwRand = 0;% F; `, f4 D1 q: h1 [
if( m_2PartyPtr.end()->first >= 1 )
, I* l- }7 ^8 P. B DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
# f Q2 L& C- w" Y+ Y( y% U7 |# V) a( T$ j8 ~- D p
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )! ^ r7 z2 M+ b4 N
{
( T+ W4 h( N7 a% k2 W# L pParty = (CParty*)i->second;" e( I6 Y& O) c, C) @
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )' Q* N d2 j$ m# q4 k( b. w
{
$ N4 ^; Y' l& T x& |' P if( i->first > dwRand ); G/ W8 ^" {& z5 E
return pParty;
9 U& t* T9 s2 }' R) f2 |4 E else/ |1 u5 j) L, K$ S# i s
pPartyTmp = pParty;
2 a4 G% T: o: z$ f' E }; M+ s4 {/ @- z7 ?
}1 Q7 K+ j$ e7 H: u. `+ s& G
return pPartyTmp;
9 I# \( o, I! \3 W}
* V7 h4 J- E, L6 `#endif //__PARTY_FIND
# @1 K* A8 p( w" k8 w% I* E9 U/ F$ i/ K; R
DPSrvr.cpp:
! v) L- }- @5 z" R( Q* o代码:- L6 U- [- I4 ?- H' s
#ifdef __PARTY_FIND/ V% S& }$ Q$ j" N
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
, D: D- h2 C0 X$ V' _; J9 Z/ G{
) e7 J& ^0 P* A7 w2 C5 ^+ v! R CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 E0 W' ]; u7 O if( IsValidObj( pUser ) )' ^& v0 B5 g" g4 p3 _* _ }1 k
{. e0 C* f. m, |
u_long idLeader, idParty;
: P4 J( ^. M+ E$ i/ ^ BOOL bAllow;
7 s0 n0 O& S' N' P+ I# F. b: _- B/ U ar >> idLeader >> idParty >> bAllow;, W; n1 m! O0 b8 E
if( idLeader != pUser->m_idPlayer )
" H6 w* [" _, q5 ~- C# ` return;
: j+ T% f" X1 E. z& w' \ CParty *pParty = g_PartyMng.GetParty( idParty );7 @% ^; P! K# f" Q$ p
if( pParty && pParty->IsLeader( idLeader ) )
# z" `8 V; ]# X$ o7 f pParty->m_bAllowEnter = bAllow;+ T, d' N' Q% u% E9 Y( W" |
else& T+ C+ H8 L" M
return;% v' M ^* O2 X0 |) p& h" ?
$ V3 ^9 ?3 \: S, D" i7 t& l CUser *pMember;6 i4 N. F$ ?5 [0 @7 b+ k7 r
for( int i = 0; i < pParty->m_nSizeofMember; i++ )6 O6 h3 {5 z$ a9 E
{: X4 T- j X. z6 s( m- a, D
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );) a, _ s V$ r, c7 e
if( IsValidObj( (CObj*)pMember ) )
% J2 G' s7 F0 ?6 r, z0 Y- }; r1 R pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
e( j; {9 }0 B, g, Y- H& U }& v& L. i" Q7 d& f
}8 o7 X u( Q4 u4 E8 T( f+ c
}& |: \9 R" B( _4 J& p7 y& H/ ?
#endif //__PARTY_FIND
/ g" ?. S& n- ~0 l0 l0 S9 l3 F6 G. B, T7 {+ r3 ?1 K3 Z
代码:8 t& @# y$ b+ r9 ?; H- V3 e
#ifdef __PARTY_FIND
; `+ e# ?% y) }' n1 i. X ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
0 l; R. q8 y3 X4 E8 |#endif //__PARTY_FIND
2 z4 M+ q1 Q, K H/ C9 T2 _2 Z6 E. q: K9 i1 |7 q$ P5 q
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )# B" Q4 S; j# n1 n
{' i6 J1 x% \5 s4 Q
u_long uLeaderid, uMemberid;
( I5 @/ v2 i4 p L& V! L) ]4 [! ? BOOL bTroup;6 J% T; G7 L9 F) W
ar >> uLeaderid >> uMemberid;
; O" { L2 x2 Y b( h* n3 j/ n/ X ar >> bTroup;
6 b) s! N, c# g% U- v$ M
4 Y( }: y. r( ]/ p' s6 l9 L CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );7 g4 J# w, v+ O7 _/ y: W
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
3 n" _5 S( V$ [ L& N# U#ifdef __PARTY_FIND
# B% |$ P; ?$ L InviteParty( uLeaderid, uMemberid, bTroup, FALSE );. f5 Z# I; |7 I2 E+ N6 _
#else7 w L# }, l8 @/ @
InviteParty( uLeaderid, uMemberid, bTroup );) `" ~) f7 H& c
#endif //__PARTY_FIND
- {# Q1 E7 H: t}
6 v& |$ q+ s" v
) l/ u9 Q( V; o) t代码:
6 k1 N- {( r4 w7 Y! _; w; T#ifdef __PARTY_FIND4 j1 m X) r# k+ [0 j
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
3 r% h* x3 u. F! q$ _' {# L M#else. ?5 _9 |2 E) A( P+ _
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
8 o$ [8 M; Z; \8 K5 |4 o7 v+ C5 Y% M#endif //__PARTY_FIND5 w5 w' f, d' @
{
, x, c% N- F/ l CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );" w! b9 P2 w' s$ ]; w2 r2 u
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
+ _1 G L# l: z6 s( l" S3 s) W# I; z 3 J1 I" {, h8 i
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
2 z! l1 v: j! V" P x% x( \ {
# n" @. f- J# P% K5 j if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
B) |% C+ j# C4 b3 M {
8 s- @( C f: ^* W$ i9 j if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
. W8 H4 c. {9 Z% `1 D {7 x0 O7 m9 ^# p$ Z
pLeaderUser->AddText("没有足够的权限。");2 G/ E% G, w$ {, x! E" x' h2 y
pUser->AddText("没有足够的权限。");
9 b5 C |( \9 ~; Q9 { return;) b( D) i9 D* E0 y3 E- ?9 _1 |
}' j" V" ]3 Z3 ?) q* ]
}
; B8 L2 ]* ~$ n; }# x7 A' { // ???? ? ??? ?? ????.
8 G+ r5 ?/ k/ `" O CWorld* pWorld = pUser->GetWorld();
# E2 M/ {! h# ` {# h- x) y* V if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
& a* |! g2 T. s, R; t2 \ {
7 y# Y; \- S1 e! X0 s pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );) O, T9 b/ K7 f, [7 j
return;
6 q) q* N7 k3 o4 J) [ }
$ ^* _. n6 P g) u! J9 F, @& J# r#if __VER >= 11 // __GUILD_COMBAT_1TO1
$ k) z1 ?* j6 S8 B& s if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
4 j' z, @& `8 T& G" d' E( J {6 v V! X6 c, M( A3 }* x, J
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );- \( P! B [1 b, |" j
return;
& u5 n; i H' K5 f& ~ }! n6 U+ x$ j/ w) n" b7 s
#endif // __GUILD_COMBAT_1TO1' e' C4 r- u9 G0 o; w, T% }
. k( ~! f* l7 x' S. J& R7 |6 o% ?
#if __VER >= 8 // 8? ?? 061226 ma) Q, b' t, D0 a% v2 k5 r# `
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )% s9 g2 i3 h/ `8 M' ^ H
{8 ~+ u. z. ^1 j& ~4 w2 \* K
return;
8 m4 W' u) w) |1 Q. h# w }
3 E% g; \9 q1 K#endif // __VER >= 8 // 8? ?? 061226 ma
* ?; }3 G/ O1 q/ z
# V' S* e" c# Q& K$ O$ t if( pLeaderUser->m_nDuel == 2 )( O; i' s, r4 H$ ~6 n- [: k
{ 3 C4 p, \. q: {) `: j% ?% \4 z
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???., j& I9 R0 t1 @9 v) f
} 0 S8 O1 q3 _! _6 E7 S
else
/ m, l% O; ^4 A5 h( Z9 j2 u {
% u P7 P" T/ B: \& R if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
7 q- f. L1 N8 V7 y {/ g3 b/ V% _, p( s
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
# T. D1 X* N! K* a/ [5 O }
2 R: v/ F' I7 W4 a6 e else7 d4 }" w7 v; {% M
{* c: K# B' L+ ?
if( pUser->IsAttackMode() )
& M, S5 u0 K' B# H pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
- U& @5 {% g y: N3 s% E else
% F/ d' a) j) t' `8 Z#ifdef __PARTY_FIND& S7 E2 t# W% p$ E$ e: D. U. f
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );1 ?: F0 F0 R8 S
#else
4 f, z1 I2 w4 l: _+ R! X- P pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );1 w/ X4 d( s: H, t
#endif //__PARTY_FIND; f. I! `8 X" `$ q
}
' W& k7 y# i2 v' F0 I }
$ f! W% S `& O( j5 } }
. Z# F* k+ K% K1 a else
1 D0 t8 Q8 |) \/ P# a {
9 V* B9 C8 ], @; } if( IsValidObj( pLeaderUser ) )
! w8 ]# A/ v% S. x, u pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
a: s6 a# N( p( Y }7 m' x0 Z% s3 F1 h, F
}+ r1 S( G* @. n. l( R; L8 q
, K% S0 T1 e8 K7 j: `+ NUser.cpp:
. H: ~+ A( h2 m8 v; G, j' V代码:
: g0 m7 V5 p& j `8 h5 Z#ifdef __PARTY_FIND
. v9 X" S* s8 \+ a8 z/ x1 R" R! Tvoid CUser::AddPartyAllowJoin( BOOL bAllow )7 r* ]7 v: V# m8 U
{
+ o! q) D; C" |$ t) N% e if( IsDelete() ) return; ]. a+ d: V8 R) Q$ c$ G
1 e3 J3 s9 W- A1 f
m_Snapshot.cb++;
$ c% t2 ~5 }% w' j& g6 h9 l8 q m_Snapshot.ar << GetId();
2 J& d- W* \5 x K# {5 h3 R$ X3 c0 | m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
4 @7 R( ~ U+ p/ \: l m_Snapshot.ar << bAllow;
: k( d. n' R7 k& a! I8 O}
7 ~7 b( n1 q' N, Z& Q9 V" ~% C$ v#endif //__PARTY_FIND
' h2 p) {0 S6 v% k9 ?: W4 N- O
- n6 C& u/ Q0 i代码:
5 A+ ~8 | D' G5 j+ L2 Y, ` F" u#ifdef __PARTY_FIND6 F6 o) N* I; m' l% F
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
F, k: ?4 o6 L( K#else) P9 [+ U; u6 Z+ h2 |" |+ q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
/ ~8 s- v U- ~5 B8 N, H#endif //__PARTY_FIND
( {5 s# s) _9 Q. _4 S$ e! O{6 ^# t( H5 E$ p
if( IsDelete() ) return;
# Y& z1 _' P4 W; R1 Z & w2 `* g% U; n& q7 m
m_Snapshot.cb++;
6 ]/ M& q8 O/ d& K% u* D) H ]$ g m_Snapshot.ar << GetId();3 \8 U% w" l2 T$ `1 w3 M. O
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
4 G9 ]& @& y& F# I7 ~ m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();3 Z% C0 t4 a$ @# Z% @6 K
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();8 } \. m2 R% D! I/ a
m_Snapshot.ar.WriteString( pLeader->m_szName );
1 B+ y5 e P' b0 n m_Snapshot.ar << bTroup1 `% Z' { ~* G; p$ n; u/ N
#ifdef __PARTY_FIND( W& u6 B4 S6 I" a
<< bPartyFind. R( h; O3 a q* y
#endif //__PARTY_FIND, F& b% L- m1 F& F" X, |" ~
;
p6 m, ^9 F) C3 c& k% J . H1 n/ c8 C6 {6 @" T8 o
}
2 T; Z/ d' Z( ^: V( G$ c9 l& L; M/ p/ z, @) K) a! m
DPSrvr.h(公共范围PLS)4 I+ V! t, E" I
代码:
7 _2 e( a/ @5 `3 e! Q#ifdef __PARTY_FIND
' V1 u7 n& p1 {% D1 Y void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
) {! ?: a7 U8 }6 Y. q5 U#else
$ J0 W# E7 E: j3 `# Y void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );3 ~$ I+ c: ^4 i, z! p6 y
#endif //__PARTY_FIND
+ g6 O0 g7 p% }, n0 h7 P3 j) {! W% Z" `
代码:9 I* d& f4 ]: x+ Y% X" b; r5 w
#ifdef __PARTY_FIND
A* c* v- e# S$ y9 ] void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ Y9 b( h2 ^2 ^" e- u; d9 e#endif //__PARTY_FIND
% X6 I& d" ?6 p0 _9 \. `8 Z+ }- X7 |$ e) G( u# P6 _
User.h(以及):$ x7 W0 M. V0 U' V: q
代码:
. N' J8 o' E) y; ?#ifdef __PARTY_FIND
( K+ U9 f" ^* Y$ p8 Z void AddPartyAllowJoin( BOOL bAllow );. m% s @7 A y# p4 Q% N
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );% \7 \3 S! G! l, {5 x O
#else) z# h) \! e/ P* _9 g
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
; b# p# x' Y: D2 k/ V#endif //__PARTY_FIND1 w4 v% C9 U; B- K( e' } _
! C% s% @1 J/ D- F2 U3 n/ l
party.h:
W: a* e7 W: @8 D* k& ?- n$ |代码:
* M: X& u" w4 G#ifdef __PARTY_FIND
" Z7 p$ j% g3 B+ _+ b BOOL m_bAllowEnter;, b I9 c: V: V( b0 W! Z
#endif
$ F% g0 F" S6 D' _- N" }9 A- l2 B7 v* W( O' k1 @# a
代码:
5 p0 ~; A8 L; G( D) I8 q#ifdef __PARTY_FIND
3 R ?1 R# o8 e CParty* GetPartyFree();
* K7 e3 ~8 z1 @# ~; L( b, S#endif
E4 C' ?9 W' Y% X0 O2 o2 h" D( R7 m' s. v& z6 G/ A
WndParty.cpp: W" k' {& k8 i9 ~0 Z9 [
OnChildNotify:
) }: @) h6 ^" i2 {. F9 k1 V代码:
' Q2 Y+ M$ b6 c5 P0 R$ V6 ?. m1 T o#ifdef __PARTY_FIND8 a: y: Z7 d8 L `4 x
else if( nID == WIDC_CHECK1 )
; b, K I! ]0 o" l {
2 T3 [$ V" Z5 c4 [ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
% c" x; w2 A& }7 C {
8 K; M3 H% a( V# W$ W/ p, L CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
" \+ A& x% n# E) U1 t g_Party.m_bAllowEnter = !chk->GetCheck();
0 k8 Q8 w- L+ t' H9 ] g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );# s) t$ b4 g: ]; Q- E: H$ k
}
2 \6 \- H: ]8 g9 N* M* @: U }
0 A( V4 p* U, ], M4 R [#endif //__PARTY_FIND/ |2 x/ h5 R# L+ U2 w+ f
: _8 y' E4 Z2 t" k& L代码:0 B- y8 J5 J. t, m4 W
OnDraw中:
" f7 E( o4 W3 U) [' n代码:
8 ~- ?2 J! O3 Q) l0 }1 _( t4 C3 o#ifdef __PARTY_FIND
; i- `0 f9 k# W( K# k' d CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );5 i C/ W& d+ q0 ]) E: W
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 Z, H' g. |- E1 l# O3 v
chk->EnableWindow( TRUE );
! m% t$ t N% z4 X& T9 S: J6 L else
' x. W$ ~. E3 q% E6 i% h/ k7 a chk->EnableWindow( FALSE );$ [% c" }4 A$ y. @/ w
chk->SetCheck( !g_Party.m_bAllowEnter );' f1 }/ d, D' k" [1 ], Q2 O+ r
#endif
( \) k/ y$ [' ]" V
. b' k0 f$ g( l) v2 x& }2 hDPClient.h(public):0 _' `6 {. z k, n# W
代码:5 k- j5 u- n/ }& @3 A+ H
#ifdef __PARTY_FIND& A. c& b' N% H9 O0 e5 e, ?) d @
void OnPartyAllowJoin( CAr& ar );
8 Z2 E6 ~; G. {( C3 @ void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );9 X% Y7 v5 i# W; Z: W6 j7 B
#endif //__PARTY_FIND. \$ w) S1 K( H$ t' x7 ~! p
8 Q* D. S+ t' b' K: G7 ]2 Z h
, D; h; I3 m- e4 e3 cWERS hinbekommt没有,请让赫克的权利。# r; h* Y% A- H$ I. [+ d* K5 F0 `
不支持左右,所以难不...
' r( U3 o+ F z$ @党k的Windows NT甚至编辑它自己。( O: t. e7 y. U) B; x# ^/ I/ b
包也,因为我不erschreiben进一步如果我你的。: z3 m4 s9 z) `, c* N% w4 H
由于缺少Quantité k n个代码是什么升工程前。
9 }9 F G P6 x& X如果是这样的。请发表。
7 n8 a: K$ Y. e4 C* q# m' ^到目前为止,Pumbaaa
. R, O% K. z. v, B
- M9 _8 O1 I6 a' d
" r4 R- ]0 W: ?6 o7 d: K. OMsgHdr.h
" h' Q; _8 @! ~#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
" ?1 V8 j+ ~8 a7 K1 Z; Z& z#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
, |8 {- N7 N! p4 V$ H L. y
7 d, U2 E. T9 q# K3 s, O: P
$ Q* l3 l) ]+ w$ H3 w4 X% m1 [& U5 y+ I- \' \& s! M5 G+ P2 {* l. q
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