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对于那些谁需要它 - 谷歌缓存FTW。 :
& v9 E. D- H2 F) X1 }如果我鼓掌纯粹是我复制错误时,D
$ I5 p. b4 K+ C9 ]) N' Y9 I: Y积分当然Pumbaaa。- h5 \; }/ P! w' ^; r+ f7 M7 S$ |
' x5 V$ ?" n& p# S3 @$ T" a
FuncTextCmd.cpp:
% ]0 \' S7 M1 d. e6 S- ~
p4 ~: t' q6 X. }- z1 h( Z @代码: J. J0 Y9 a, O
#ifdef __PARTY_FIND- j v8 b ]: }" d6 Y
BOOL TextCmd_getparty( CScanner& scanner )7 \- j' F& Q% X3 ]9 |( E: b
{8 a, |6 F8 r! \/ C4 I' T
#ifdef __WORLDSERVER
6 |% v i: q& W CUser *pUser = (CUser*)scanner.dwValue;
O# p* Z: r5 i/ O) K8 [; ]. | if( pUser->m_idparty > 0 )) Y% g9 T1 z2 K/ w, }: R) Z7 G5 a
{
4 {, P9 J9 g4 W) R8 I: ?& b$ l4 v5 t pUser->AddText( "你已经加入一个公会。" );7 b3 Q+ E5 `9 m
return TRUE;+ A: c) C# L* g+ Q; u
}
+ K+ X. B2 m; z$ Y6 ]" f: e CParty *pParty;
9 X/ q8 C( R& ?6 B; K pParty = g_PartyMng.GetPartyFree();$ W; H8 x. H) A/ e: a
if( pParty )" P$ q8 b' n9 m; I
{" q; I2 b& I5 A
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
' \; c2 f/ I! @ }else4 m7 ^+ O/ l* @' j: u, x
{8 ]# e7 w8 _4 R( f# j
pUser->AddText( "抱歉,这里没有任何一个公会。" );: U4 z3 v* ^1 ]; q
}
0 O7 P [/ O$ n( ~#endif
1 y! q4 G- u1 j2 W5 ~ return TRUE;
' y) t( ^4 \! y7 Z; V}
: Y7 p/ i; r7 {. ]. V#endif //__PARTY_FIND
5 Z2 c7 I* k" w* {5 u
9 b& ]* o6 j' F( X1 ]0 x# `/ i8 b代码:
% u4 r1 e; l4 L- a) t+ J- BBOOL TextCmd_PartyInvite( CScanner& scanner )
, Q* y; j \# n/ |& l& \{+ s; A$ }% v) `- D4 T
#ifdef __WORLDSERVER
1 f) F+ v3 `5 u$ u/ h CUser* pUser = (CUser*)scanner.dwValue;
0 j3 u1 X5 K0 S2 h) s MoverProp* pMoverProp = NULL;. ^1 J+ {- ]# n$ u
scanner.GetToken();
" _1 v( H6 ]$ u#if __VER >= 11 // __SYS_PLAYER_DATA
8 E) ]/ L" P+ | u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );: x M/ z/ } t+ j4 H
#else // __SYS_PLAYER_DATA# d; g/ s3 ^1 b! L) ^# H; P
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
: x4 U) C+ x# b6 X3 L#endif // __SYS_PLAYER_DATA
% X6 R( o# ~7 ~( O if( 0 < uidPlayer ). f- z: o1 j9 x
{, p7 E p- U8 j
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
5 d2 X2 @3 ^- O& o if( IsValidObj( pUser2 ) )- k; n" \) a' d& q5 l% C9 ?( d6 s
#ifdef __PARTY_FIND5 J0 M6 F8 D$ b
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
- D# m* g7 S( d9 X+ @# b#else7 } c# b2 h8 E1 t
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );- \7 U: G% F' I. P7 N& l1 K+ P/ u
#endif //__PARTY_FIND4 z6 `4 J* H+ y7 b6 l0 N
else
4 L$ }+ S# O2 ^. ]9 E. L pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );- M# U" H$ ]( f
}) ^' l* c1 ^( q4 X4 e
else* r9 {9 N/ |8 @: {
{
g* Y4 {8 W) C pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
# {) H9 L+ ~( G" C; b" x }
& [: a2 x1 u) L8 c# @' B) L. d#endif // __WORLDSERVER
$ v2 x8 a( ~* ^' }
+ p" M; n3 k* d' Z return TRUE;
+ O7 {* Q* L1 `9 T* b+ _! e6 q}
# q! b: v# X, p' Z0 ?
) i) w$ l( h: G代码:
0 {2 Q* b$ B& Y' m! h. l. n0 O#ifdef __PARTY_FIND
* s# P6 w8 P/ Y+ ^ ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )$ L% `' e( ^5 w$ u
#endif //__PARTY_FIND
6 }5 A+ w" U ^DPClient.cpp;# r9 y& K* L" s
Code:( w8 ?. s# e, X, r( s5 t4 m8 b
void CDPClient::OnPartyRequest( CAr & ar ): ^+ i: r% N( i+ h! o
{* r" J. c' [9 \/ }) h& V9 W
u_long uLeader, uMember;
4 F( d2 D/ d. {) u- e/ R8 f( n5 e# F
& V; B) M* }* J4 ]3 z BOOL bTroup
B/ K: a* S5 i#ifdef __PARTY_FIND
2 q% h) [) O( Z& a7 Q& J1 q+ }) x , bPartyFind
# U1 w3 `, Z' E( w$ E/ t0 D2 n#endif// __PARTY_FIND: K) S, m* H7 }" @) d
;
$ \. Q' K# w7 {/ a0 a3 U7 D LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
: D& [* {8 w# {8 Z BYTE byLeaderSex, byMemberSex;( h1 L- O0 ]9 I( g: Z1 {# ?3 v
char szLeaderName[MAX_PLAYER] = {0,};
) a& E4 W( q' P3 U; `* K0 J" w ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
# |# t0 A1 u6 o2 h8 a# q& S ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;$ Z4 Y4 d: K8 ]
ar.ReadString( szLeaderName, MAX_PLAYER );
5 k( g3 L5 `! h: r7 I ar >> bTroup
" D5 X: S/ G6 @# c$ F& a#ifdef __PARTY_FIND' z# Z5 G: Z- g: `2 b7 L
>> bPartyFind4 X; S6 N3 e- Q) z
#endif //__PARTY_FIND
1 Y; t: V/ C5 \ |2 @ ;+ V8 k/ x, Y1 V+ I& f l$ k
, i3 I/ x9 }# ]5 r0 b! p; f. P
if( g_Option.m_bParty == FALSE )" J8 B3 r9 e/ ~2 l
{
7 d. u# s% Y' J1 ? SendPartyMemberCancle( uLeader, uMember, 3 );' M4 e; G2 f/ ^0 T, ^
return;, Y- _7 p3 u0 c
}
8 C$ a/ m6 i. F R6 {
* s; i% S& b* g8 X#ifdef __S_SERVER_UNIFY8 _. T1 U* r: J) P
if( g_WndMng.m_bAllAction == FALSE )
- m ^/ `; ?2 ^) T return;: \2 ^! V* r. Z" U0 Z
#endif // __S_SERVER_UNIFY5 i7 ^! s8 J% |3 a
' o5 }* X8 m* b3 N CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );8 I( w0 i) J8 l3 d
- ]) t6 _- y+ Q; i" t( L
if( pWndBaseBuf )
7 \; d0 g( V7 X" t- B/ {$ P {
' K! L% h F: c/ @/ j2 i SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
( |4 e. }- A- ]+ j return;/ m, K, h1 J( E
}
$ v4 V, O8 y: w, a3 W: o) m7 L8 ~#ifdef __PARTY_FIND/ ~% e! D; f* r; J) Z i/ \3 k
if( bPartyFind )! ^- G+ B2 L' ]# c4 _
{
; k$ v% ]2 S( y. f. n6 b6 C- L/ s SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
5 J) b4 q: R! M F+ l' _ }else
1 {5 D' K& u% M3 {% q/ X1 A+ y {
0 c/ t+ O" b5 t# L3 b, e, H, [5 j g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;3 t! d' z: X ~, f& N8 Q2 j
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );1 z* f# v4 y& \+ W# B
g_WndMng.m_pWndPartyConfirm->Initialize();; S: s+ B) L9 d5 v) T6 C$ s" |7 e
}
1 K7 H! ~) ?' S6 J2 k' A& b; `2 B#else
) X: L7 R: F9 W/ ?) [) n g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;7 V* i- v/ Z! n- V
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 C( D8 Z. }+ W1 E
g_WndMng.m_pWndPartyConfirm->Initialize();' p& R% Q9 W! C* f
#endif //__PARTY_FIND
/ B! a; o5 ^" d: A' O' @5 p: x9 W# F}
" P; ]4 {% o" g+ q
7 M' b7 R* p. l! Y4 z; @, W3 f5 b5 d代码:
8 \$ B; I) D7 c* X- v8 A& E3 @4 X#ifdef __PARTY_FIND
: p4 H" c$ g6 b0 yvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )* Y' b, N1 Y5 l- F! x' F( @3 z& a
{: ?, V0 _2 z! V8 E
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );# K/ g4 w: y& L0 B" G
ar << idLeader << idParty << bAllow;
1 W/ z9 \/ Z: X- {/ }( o/ i4 D SEND( ar, this, DPID_SERVERPLAYER );
3 ?6 }1 o( i: {6 S
% }! `4 z7 B6 B) M. X}
, A* ?3 ~5 G- s# E3 k7 R5 tvoid CDPClient::OnPartyAllowJoin( CAr & ar )
) k) B K6 j, y- x- Q9 s{; E6 |& |) w7 I# U+ K3 i0 }" w5 [
ar >> g_Party.m_bAllowEnter;
$ h' _0 [* c7 U* E' m}" [- S+ `& |2 {' E
#endif //__PARTY_FIND
% z0 p9 k$ L! F$ k* V9 N5 UCode:
7 ~8 `4 m1 T2 ~" @0 E$ Y5 Z6 u9 a#ifdef __PARTY_FIND
5 R. E& o5 J8 @# L6 {; W% Z) X: M case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
( E/ `- v: u+ M#endif; q- d' A& ^% i2 O+ W" }
4 M0 v% E) |. f5 B( z, I1 G& {party.cpp:; X' n* E7 p$ K, s2 f
代码:# R/ e+ Z q0 d( o1 \1 x$ M
CParty::CParty()
n) J3 H- p% H% `{
2 r# F2 b/ J& v3 ^8 Z4 l+ ~ m_uPartyId = 0;/ @1 l g2 t. j9 r% \4 x+ P
m_nSizeofMember = 0;
2 j7 S6 _4 I$ N( O. C memset( m_sParty, 0, sizeof(m_sParty) );
8 O D9 p& q' t m_nLevel = 1;' C* m. V" J3 W/ c4 w& K; n! {
m_nExp = m_nPoint = 0;
! k& x4 o, N( \& s" U7 y. T m_nTroupsShareExp = m_nTroupeShareItem = 0;1 n6 U. K$ a; K1 c; x. _
m_nKindTroup = 0; // ????
5 s4 @# ~& l! o% X$ [9 Z3 `# V; ? m_nReferens = 0;7 p9 A/ ]4 a: n
m_nGetItemPlayerId = 0;- S+ B( x& w* ~1 [5 e1 V
#ifdef __PARTY_FIND
7 A) \ i' o3 y9 v) }3 ? m_bAllowEnter = TRUE;$ I, M/ }" _% h a8 \
#endif //__PARTY_FIND
1 C$ L6 U0 [1 W for( int i = 0 ; i < MAX_PARTYMODE ; i++ )6 |% L( C: k& E2 G' P! t
{
& ]3 Q* g* \# z3 M m_nModeTime[i] = 0;
9 C' j& J6 ?- p0 x. T% k }
6 {5 w9 h% L4 \' N5 V) Q" P+ U, _( ~: R m_idDuelParty = 0;
- G0 i3 G. [; F. ?- H, t#ifdef __WORLDSERVER
- R$ a& l8 C/ ^" _! i m_dwWorldId = 0;/ V$ A% Q# w$ u b1 C
#endif // __WORLDSERVER- T# J" `6 O9 e! b, e' ] c, L' B
}
' M( o$ u6 V- x0 y代码:& k/ F6 ]* U8 a
void CParty::InitParty()
0 E; y" ^$ h; H{
! c% F' }7 s) Y0 g m_uPartyId = 0;
0 n! e3 }. I G6 q5 B m_nSizeofMember = 0; u$ c g# d) T- \1 H
memset( m_sParty, 0, sizeof(m_sParty) );3 Q3 x: A/ O( |$ n; j* {- M$ O
m_nLevel = 1;& F8 i( a0 B" V! g% D7 a9 o
m_nExp = m_nPoint = 0;- C! B2 @7 k# X/ t
m_nTroupsShareExp = m_nTroupeShareItem = 0;; L3 n2 ?0 p5 y7 s8 m3 G8 D6 C
m_nKindTroup = 0; // ????$ v+ t1 B y: s0 [3 G3 }& F
m_nReferens = 0;
$ b8 ?$ G5 W3 C8 s4 l#ifdef __PARTY_FIND
. n2 d. C0 u, i/ h m_bAllowEnter = TRUE;0 o+ I4 N/ K/ T& m3 O6 y+ s
#endif //__PARTY_FIND/ G6 T# o4 R" R' u7 l9 V& M
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
8 \ z1 i' }$ [ h$ Y# m/ u {
( T0 H$ u4 ^' b6 s m_aMember[i].m_uPlayerId = 0;
8 `$ S0 g& G: {) U m_aMember[i].m_tTime = CTime::GetCurrentTime();
) ~! D! @, R" x' Y( Z0 H m_aMember[i].m_bRemove = FALSE;
2 V* [" I. S# @#if __VER < 11 // __SYS_PLAYER_DATA
& P( g8 X' s4 d6 X- h% F m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
1 U( `# H: O/ Q$ M2 d, } m_aMember[i].m_szName[0] = '\0';& a4 Z2 `6 e0 ]$ Q
#endif // __SYS_PLAYER_DATA+ w4 ~3 ~4 L) b' \ e
}
! A2 e: i7 S Q3 H8 W( r* ~}
. `# `2 ?' f# H. C4 v1 ?代码:! D4 A- r% \# J6 I% L8 z
#ifdef __PARTY_FIND/ U4 N+ `# n/ l* P
CParty* CPartyMng::GetPartyFree()# n1 ]0 o8 @- x. l3 p0 c
{
, W2 k5 m: A7 l, i0 _) u, H CParty* pParty, *pPartyTmp = NULL;
- f6 f+ s. f# ~9 T, q4 {$ A# M if( !m_2PartyPtr.begin()->second )
3 h- [2 y0 A; v* | return NULL;
; o8 a: `$ W* V6 k+ Z! ? BOOL bRan = FALSE;
+ J! V) {/ \ W+ p* ] DWORD dwRand = 0; r y; t, u" ^, ~/ Z
if( m_2PartyPtr.end()->first >= 1 )
?0 v/ N$ `) \* u: n6 r9 c8 ?5 s DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
' J+ `. l# A) e* c& D2 z
: e/ E6 n. l! a3 P; x. ^+ G4 f for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
8 a" W A3 `' p6 _- j3 D- k$ O$ \ {( N3 f. @) ~+ s" B- b
pParty = (CParty*)i->second;; \! T, L$ b' V
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )5 c( `* M# S# B! n3 P5 W+ D5 ]
{0 N0 q+ s7 ^& h" c
if( i->first > dwRand )6 ~; N+ U6 D- Z$ D w
return pParty;. m" C' O% W$ \. o. V/ i. X# N
else3 l' I7 N3 ^' {# Z2 T5 _
pPartyTmp = pParty;
, U) |+ a$ t. y8 k2 h }3 T: O" Y4 d* m1 G. Q
}8 K. \0 o( R+ O( O
return pPartyTmp;
4 t( `9 w$ O+ v0 t}
B2 W L! Y0 y, ?#endif //__PARTY_FIND0 ?' P6 j5 z5 O. b3 @
+ C8 R, \/ W5 YDPSrvr.cpp:. d8 V/ y+ g" z; C5 d
代码:
3 b* C7 `: e- y$ ]8 A#ifdef __PARTY_FIND$ ? M0 h* {+ Y
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )2 `0 l# u& M1 U$ b' f; j* {- P
{2 c! }; |6 B; V& L# n
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );2 [, _# A& e! h8 H Q( v0 `8 I* i
if( IsValidObj( pUser ) )! W5 @6 ^( V' k" i7 e9 w
{. k+ j# r" A- V* Z/ ~& s& F9 h
u_long idLeader, idParty;
* k$ _( j" @$ i9 Y/ h+ F/ E6 } BOOL bAllow;! v( W: [/ }! w" J+ e
ar >> idLeader >> idParty >> bAllow;
# i- K/ u) i0 _% {5 v: D& |/ h if( idLeader != pUser->m_idPlayer ), W6 r% a7 Q5 J! T# H, t2 D
return; |& |* F! t2 V7 Z0 A2 q7 a4 Y' V) H
CParty *pParty = g_PartyMng.GetParty( idParty );, s; `% n$ ?' `4 Q, B7 n
if( pParty && pParty->IsLeader( idLeader ) )
- h" \5 U0 t5 J, Z6 I5 \8 Y pParty->m_bAllowEnter = bAllow;
8 w, W9 l" A. { O# f& \6 s else
, x; S% S; i1 y# b! R return;% [- Z4 O6 T9 T5 d& G
, C/ J( ~! F) q CUser *pMember;
& s3 b1 T: g5 ]7 b' o0 s" z5 B9 F for( int i = 0; i < pParty->m_nSizeofMember; i++ )
1 v N" {8 }5 s! V/ v) j/ A {
% l& u H1 p5 V. _ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );! n- Y: p b( A# W
if( IsValidObj( (CObj*)pMember ) )
4 y/ R2 `' P! ~$ B/ q pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
7 h1 U" ~7 e: B( {# m! D! ~5 Q. r* i& s }1 c5 S: e+ L. ?* l6 Y
}% ~2 a% v- Q4 j
}, i" ?. R0 v5 P* G f1 Y
#endif //__PARTY_FIND
6 ^( I$ Q3 W9 P! _# e- L9 z4 {& l/ i* b* H0 o. P: Z
代码:+ D* j+ ?6 p$ s& ?0 |( T
#ifdef __PARTY_FIND' i7 v; I# |( m. V0 Z, T
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );" A& c8 z7 }$ H, j2 z
#endif //__PARTY_FIND' y" H$ A* z A
1 N+ h3 X& p$ V4 ^9 z
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )9 v; k8 k C$ W5 @2 ^ {
{
, O5 R! @+ ~0 Y u_long uLeaderid, uMemberid;( c) L( B5 H2 W' t9 f( x
BOOL bTroup;
; Z9 s: K* b4 b$ s ar >> uLeaderid >> uMemberid;
1 D; S% Z; D, }6 O ar >> bTroup;
/ b- F* I, L( X) _) W/ Z! H$ R9 Q, I( P( A) \6 U3 w$ d
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
) i" c3 j. i! F8 {! W; E0 O5 N, K if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
/ J1 b; j$ ^% a R3 O#ifdef __PARTY_FIND
: H4 ~4 e* `* \: S2 ? InviteParty( uLeaderid, uMemberid, bTroup, FALSE );+ N- M" _# w* e4 w% i
#else! l+ v4 F2 B. G; w
InviteParty( uLeaderid, uMemberid, bTroup );1 s# p2 Y' K$ }" g) l, r' m, v( A$ M n
#endif //__PARTY_FIND6 u0 G. u W S% l y# [
}) @- r1 S) }* i: j1 _
1 v: U F( Y, J1 d: {代码:
1 s6 b" i! Q$ ~' M$ y8 T2 d2 e#ifdef __PARTY_FIND
$ |& y; o8 b; _3 W6 \2 dvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ) {; j1 `4 C: m b' x& ^
#else
! Q7 `0 G$ ~/ |( ovoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
. L9 n7 K$ Y0 l* c1 `2 [. d#endif //__PARTY_FIND" @ ?* y1 W! C
{
+ u3 {4 b4 ]+ q" b# A! q5 e CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
, l: T* e& R$ w& E/ i6 d0 y CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );2 K! O% `) f0 X# H3 i P
( \2 @/ v3 S0 m- x) _
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )% k5 ?* Y- i5 y6 v7 q
{
) G& Q- Y9 r& P# r' @/ c if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) ), P1 \' @; r* h$ V
{; s# @5 d7 b/ w
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )9 {+ B4 R, q" `1 n" `
{- X& D, o+ Y7 `' Q( Q8 n
pLeaderUser->AddText("没有足够的权限。");
) L8 R" C* L2 r0 ^9 |/ ? pUser->AddText("没有足够的权限。");, M$ g- B+ u" [7 b
return;
* i2 h- N. y0 \' b" y5 T; | }- i& K3 [1 |4 Z! z+ u% @- S
}. c. O L7 S) t7 f
// ???? ? ??? ?? ????.& G. Y" {1 H) C/ o
CWorld* pWorld = pUser->GetWorld();
( K# g$ T. W7 c3 a if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
+ Q1 Y2 F9 U1 G0 m; e2 n+ s { % ]. y4 \& v _$ R6 Q9 Q4 V6 t9 t
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
5 n" M6 @+ p. F- S+ e2 j! _ return;2 j' y( e& J D% m: ]* V& E3 d
}
8 I8 C0 i7 X' F( Q3 f#if __VER >= 11 // __GUILD_COMBAT_1TO1& O& Z; t- v" c$ c$ T
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )0 E* D& b' C" j' C
{" @0 @& }& \# U( C! E9 m
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
2 u: {+ C- o1 B: {6 F/ M return;7 x. i; T0 ~" G- M$ D
}- @* y8 r9 W( f9 U" `% P% n, k, W
#endif // __GUILD_COMBAT_1TO1! d" V7 o/ U5 _7 _" T" w+ p# v4 b
5 t' A+ v- N: }4 M+ p#if __VER >= 8 // 8? ?? 061226 ma% L1 T5 V5 C( ?1 ?
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ). Y) z( K/ T6 h* t
{
. Y) `& \& H3 n: M. } return;. C; P* i4 Y+ K9 k. r/ o
}
/ |! e. t& s( J* h2 w#endif // __VER >= 8 // 8? ?? 061226 ma- S9 U j: R7 I' W" f% _' c4 `
$ J) }8 K1 @# q& s
if( pLeaderUser->m_nDuel == 2 )
8 R8 s/ S/ T6 {$ |* }* w { : P% m: Q8 r6 L h$ Z6 F) i0 y: R: r( m
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
; Q! o- y; g2 V9 i } 9 b C% I% x/ b) \2 f. N6 ^
else
, k: Z9 h% K2 D( X. @) V- n {/ g% R! f f& {; ~2 R, B2 r; d% B
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???0 p7 Z0 ~" z! a' `3 E
{
4 `9 ]1 D$ ]$ u) X m* n pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );1 h9 F# I& t& t4 L3 S
}
. r% b2 u% p, _) o9 t- \3 L3 N else3 U7 ~$ Z) J& r
{
& w! |6 D& K8 {6 M1 s if( pUser->IsAttackMode() )
* _+ w [) R$ @# o( R' y pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );% Q: n- D | I d) R
else
6 U# Q8 B$ w8 f, j#ifdef __PARTY_FIND5 Z' c! X. X* x, R7 R& g. |
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );4 y% K( L. y {: n7 Z
#else6 V' N$ }1 l+ W) ^6 A% ]: _1 G6 Z9 a
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );( p+ R3 b0 c& X& i+ W
#endif //__PARTY_FIND
# Z* x$ G. O! @" c4 w }
( m4 M; V. @7 b) F U }
6 V5 z! f3 c; Q5 B( E0 n! @ }. @/ O. r9 i. Y7 Q0 l0 R" o# y* d
else
, x9 w) k+ {2 C# C8 E: h {" ~9 A S/ Q4 G" J
if( IsValidObj( pLeaderUser ) )- T3 E% }, C( S! u
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
. }: h# S1 }, f! [. s! u, S }) n4 f8 N: k7 _: ?
}/ j3 B' u5 H0 S; Y7 A6 H
, G! M; }6 \9 M% p% h$ Q" K- _User.cpp:
N- D5 L# W! N! h0 F5 H代码:' T& t) w$ @2 _5 F
#ifdef __PARTY_FIND' n" g. w4 r B% C+ A y
void CUser::AddPartyAllowJoin( BOOL bAllow )
; \+ x) I7 X" B' Y# m6 |& ^{1 f/ n, O: v/ _$ ~" n8 O9 d8 l
if( IsDelete() ) return;
4 n/ n! r, w5 t3 C
$ n# Z! ^. n4 I0 c, | m_Snapshot.cb++;2 f, N8 q8 G: J6 p. |0 q
m_Snapshot.ar << GetId();: B3 p' l- v% ~4 Z8 S
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;8 i) R- w, ?% l: P
m_Snapshot.ar << bAllow;
" K1 z# g4 M9 w$ y: }- s& }}
* J, T4 V' _/ k" y. e#endif //__PARTY_FIND
: i* u! v q5 l% Z$ o2 O$ V8 d" i' n( i6 ?
代码:; N; s2 h' A) ~; D2 R2 W- y& k
#ifdef __PARTY_FIND# d. `. M4 R9 n% x6 l- w
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
* [- I, m$ {" x) h) F#else# Q7 D; j4 L9 F) X; ?- F& t& g9 P
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
/ r& k: S# A) {- g4 S N) \9 h( i( I#endif //__PARTY_FIND* j. O' h1 R& G& h7 R/ X
{6 w* j" i# E' ~: l3 @7 M! K
if( IsDelete() ) return;
2 U# @3 }/ h" X2 ?( y
. |5 b' _; C2 _ m_Snapshot.cb++;( F" {& U* ^: S% b- r
m_Snapshot.ar << GetId();4 w0 |- Y& r3 Z s) k
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
. g+ `7 u3 y( a1 o, J m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();. |& G& }) }0 e% y' J0 Y
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();* X: \7 Z }8 Z0 ]& v" v+ }( Q/ r& N
m_Snapshot.ar.WriteString( pLeader->m_szName );% _" l. T' J! E
m_Snapshot.ar << bTroup& }: n' g+ z u. M! m
#ifdef __PARTY_FIND
- R; T# r) S: j << bPartyFind, O3 G9 K5 a) A$ V; O1 [
#endif //__PARTY_FIND
# ~& e2 [& Y) f U1 J, S ;
& w2 |: o$ Z# R3 C- [8 `/ F
; e" T, j5 E, h, d7 k% N}
+ x3 K6 a6 g, D/ ~: z: j1 ^& |0 E
: h6 ?$ L( h" G$ y3 C- ]' jDPSrvr.h(公共范围PLS)
% q- r) O; |' |1 J8 S代码:% w: X9 n& N* M( W! b
#ifdef __PARTY_FIND* [* ?" c$ g8 v4 k
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
+ t1 T* I5 E1 q- p( d#else
7 W8 G5 ~( a) X. b+ D- q void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
2 T3 {* s2 D8 P+ |; _! ^#endif //__PARTY_FIND* u, L+ v, }* l( ]1 Y7 v) \4 C# {
3 `8 g b% `/ ^& q/ r, E1 C
代码:
h p4 F% h3 a7 _: t) O9 B#ifdef __PARTY_FIND' L; `8 B! P$ e
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: }4 P) o/ o, T#endif //__PARTY_FIND
/ d2 t6 X8 v H2 D3 Q$ u
1 M; G8 {' ]& g# m* P5 t" V( YUser.h(以及):
7 w8 N/ H" f/ s3 C6 I代码:
+ h, `1 O% k3 o( Y#ifdef __PARTY_FIND1 a7 D3 b( n2 v
void AddPartyAllowJoin( BOOL bAllow );7 y8 A% o* {) T3 u! U3 @
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
8 H' s3 a8 `5 N) _" K; B# p#else4 Z7 p$ G+ t) J+ @4 R
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );9 r& X* V4 m4 Z6 y) f% s' o$ p" c
#endif //__PARTY_FIND
. z7 Y. {" g/ w* H: c |) m( a& u! T3 _7 J8 e0 }3 T+ e8 S
party.h:
+ k' }6 D) J+ D& n; B3 Z/ \7 V代码:" @7 s, d$ s. t N) P# q# o( s4 }
#ifdef __PARTY_FIND
; q# G. M$ M4 ^- U7 `- M3 r, p# z5 t BOOL m_bAllowEnter;
4 B& o) n2 i/ i5 W/ g1 t* B5 T#endif% c# S# d0 E7 p' W9 \
7 T$ @- j; [# C代码:, t; ` N! N8 c& ^$ q$ }
#ifdef __PARTY_FIND9 R1 a4 y0 ^4 v
CParty* GetPartyFree();
g; g5 u- x( Z#endif
* W3 M* j# ^+ r
) J4 s, q3 D9 | ~' W' I9 EWndParty.cpp:
# c4 j2 A( u: L( U% F1 w5 @OnChildNotify:
" @& F( }2 k- @代码:
: d+ v: B+ r* @+ B2 G3 Z# _% L#ifdef __PARTY_FIND3 V( E! N$ T s9 d( x# d$ u" k5 w
else if( nID == WIDC_CHECK1 ): o6 o# Z2 X6 @6 T+ W: B9 e4 d
{: {: y* d' K! s1 f3 d, \ Y$ T
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )6 z( a. G4 y. \- }0 {# d9 u
{# G( j f0 \7 U6 K8 X8 T; k' z1 z
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
' J8 A8 [" ^" u' }' Q g_Party.m_bAllowEnter = !chk->GetCheck();
$ N' Z9 u! H" K" J: a( D m& I g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
3 U- i3 `- k# z9 F }8 m" r# E# u5 e8 w* o
}. H8 C' {7 @- M M; c
#endif //__PARTY_FIND
+ [- Z( c( Q. |. g. O/ l4 B( f
: U3 j. N$ l( m( F7 [4 g代码:
" E) `* f1 V9 O7 b: z8 w1 R$ P) rOnDraw中:! G* P) k3 g7 J2 s# e
代码: E1 L8 R A1 O7 X) F
#ifdef __PARTY_FIND0 Q3 j% _3 f1 s9 x) ?: x i
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 F" P6 P$ q0 h, p8 u5 T if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ); E) J2 ^/ a$ x& u8 ?9 p' b
chk->EnableWindow( TRUE );
( n$ i, Z) f2 Q) K9 P2 l$ e else
4 f2 D! N. w: k% ~ chk->EnableWindow( FALSE );& k3 p2 {% t& q R! L% [
chk->SetCheck( !g_Party.m_bAllowEnter );2 D" b. j w# [( L
#endif
1 T- b# v- p2 k, h" w- a
0 S: Y% T$ L8 s5 B1 gDPClient.h(public):
4 I6 S/ k1 Z5 t# A# h9 _0 S代码:
9 t/ M. E, n: [/ f: t7 y) j. K% ^#ifdef __PARTY_FIND
! X Z0 \4 P% l, j7 W" f# V0 K" W void OnPartyAllowJoin( CAr& ar );+ I! R" V+ { S, s$ Z
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );! ] {# H! X) _4 B& y7 y
#endif //__PARTY_FIND( n& m6 E# A) [" [5 T2 _0 S
2 P. t/ ~1 G- U; \9 v7 a% |. d# c
3 } ?' q. R. d+ n2 sWERS hinbekommt没有,请让赫克的权利。- w3 k! n% T- a! g+ Y6 j$ h+ ]
不支持左右,所以难不...9 F% n2 ]2 \+ l
党k的Windows NT甚至编辑它自己。
r0 E# W& |( e6 B) M0 g7 V3 W) Y+ f包也,因为我不erschreiben进一步如果我你的。- ~) J( e$ n/ a- {# C2 ~
由于缺少Quantité k n个代码是什么升工程前。
2 z7 b& j" X* |% D% h1 y9 |( ^9 g如果是这样的。请发表。
1 @. b6 \& ~- h2 B到目前为止,Pumbaaa
; n4 ]6 A t: h ! K+ \' k/ `1 s! e/ I3 A& E
+ d" \6 `: `) k- {) ~5 S& f9 Y
MsgHdr.h
9 c# g3 W8 J$ z( |#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
: a' K9 q, a7 {/ T# h6 u#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243$ w( v& `2 x3 d% X0 Y6 i
5 _ f: M$ H, g6 u& J
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