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对于那些谁需要它 - 谷歌缓存FTW。 :
) \& |. V) K' n如果我鼓掌纯粹是我复制错误时,D9 a# l% F0 d% R" j
积分当然Pumbaaa。
. b% I8 r; G7 Y2 h6 ~. _4 `" |9 z3 @+ J g( Z% @9 u) Z
FuncTextCmd.cpp:5 T. \' a1 f+ O
+ O2 t# C1 q! g' m/ {; N
代码:
9 F$ V0 [) H" _& {( q#ifdef __PARTY_FIND. w, U! t. P0 H
BOOL TextCmd_getparty( CScanner& scanner )
: E/ ~, P8 v$ G0 o% j/ s% D- o{
1 K; Q0 i. `5 C/ D#ifdef __WORLDSERVER
. g# p m1 W9 K0 T8 d% u% L CUser *pUser = (CUser*)scanner.dwValue;
4 R& u2 [- Q) ~4 U" \( G if( pUser->m_idparty > 0 ) ~. l2 r9 _+ z" f0 m6 l1 n* t9 J9 |; w
{% F. b, L8 E5 w% t1 K: L
pUser->AddText( "你已经加入一个公会。" );* F8 E2 [- z9 r- ^! n
return TRUE;
0 d6 X0 p' Q) v: L }
1 v: {& ]7 ^* B4 m( [! j0 u8 Z' y/ N CParty *pParty;
+ K/ R1 `+ r* e9 C. D pParty = g_PartyMng.GetPartyFree();" J3 ~" u1 C5 Z/ @& u; l9 z
if( pParty )+ n6 n' @( @3 j: w
{7 i+ a) C+ K, y2 b1 o( F$ P
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
/ T! E2 O6 v" m$ t! w0 S5 ? }else
" ]# Z% ~( y* r: K( n {
6 @) X3 r& R. ?. E E+ P0 @! W pUser->AddText( "抱歉,这里没有任何一个公会。" );9 z- g, S; t8 ^! V8 x3 f
}
" L) R: K/ {* S. c#endif' x( w) g; q9 M; ?1 I1 }8 ^
return TRUE;8 g3 @2 p& J6 b) N" Y
}" ^- E4 E9 R- }1 x' L( @2 ?7 D- x; O
#endif //__PARTY_FIND
/ e) U7 e4 n6 u: E: P# u* \
9 m7 a6 G/ p0 {$ S代码:
! v5 K8 t9 } H; r: x9 X$ ~. bBOOL TextCmd_PartyInvite( CScanner& scanner )) p2 r; h* M, v3 h
{
, h! X8 j* P. D4 e#ifdef __WORLDSERVER) A: F! d& Q w: B: X! U
CUser* pUser = (CUser*)scanner.dwValue;
& @6 \, {( g* i" b; |& m! |# D6 y5 V MoverProp* pMoverProp = NULL;
$ | U, [8 k! |5 I2 y% m scanner.GetToken();
6 ^; b' T' I8 m+ z. X5 ~# V9 P#if __VER >= 11 // __SYS_PLAYER_DATA( h- Q1 y- P* |$ y
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );7 u6 X8 R( G% k, v; ^! [- H
#else // __SYS_PLAYER_DATA1 h6 o4 Y8 {6 z0 ~
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
# [- n* w8 T# p' }" O5 v8 o#endif // __SYS_PLAYER_DATA8 n) @0 ?9 }8 r7 r/ F6 c
if( 0 < uidPlayer )5 y- m- i3 M8 s5 ^
{" ]% j0 d) W7 Y
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ! m+ [# B5 j( {/ n
if( IsValidObj( pUser2 ) )
+ U* |& f4 F) i0 m1 a" q5 ]& @#ifdef __PARTY_FIND; \9 Z; y7 H% V7 e
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
6 ~% N9 R4 Z1 _' A#else
& X9 e" x! s, r( Z* g# I g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );, w, g& L( Z6 u8 X6 K
#endif //__PARTY_FIND
/ f3 E3 v2 J$ }7 x2 T, L3 e1 P5 Z else8 `/ U. m7 \2 B0 E
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );! p( K& Z* \; L) b
}+ G8 j4 N+ @4 l; o* q
else) {) W/ P5 r8 F+ F
{/ T+ H Y; `4 r7 H. B( Y+ u$ {
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );& C, W& w$ {0 x5 `. m
}% G+ _$ m$ j& a% U' r4 h' B( P
#endif // __WORLDSERVER) y8 _, W! V+ s) i# u5 S
5 Y2 o# Q1 H* e6 e. q return TRUE;
1 a. M9 @6 Y* s( K- f) z}# E2 ^( j: \8 ]3 O5 L
7 |( B4 {( ~# ]; K& j A" x' f
代码:/ E1 F: |7 R% @* T
#ifdef __PARTY_FIND
( ^6 Y# M& s3 u; C G1 p ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )- K+ [& \7 e! V, U
#endif //__PARTY_FIND. ]# \) Y# ]( U' s4 x
DPClient.cpp;4 ]* W: `* i9 Y& w- l
Code:# Z1 @" P9 g6 F" U1 R2 c! M
void CDPClient::OnPartyRequest( CAr & ar )
" u: V* I4 v! O. u. j9 Z{
6 C0 {# e' f: W u_long uLeader, uMember;
' z0 w" i" f. h: ]) O
: N% Y/ V4 p& x% b$ @1 e BOOL bTroup4 L, O4 [& X3 R
#ifdef __PARTY_FIND
7 V/ q( T# N, J) E: N , bPartyFind
( w1 _! @9 u3 K. v#endif// __PARTY_FIND
1 m$ J. y& e* @( k# B& Z ;
2 {3 |6 E) o% o0 Z LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;' q; R- y) \9 s$ q. ]
BYTE byLeaderSex, byMemberSex;
1 I+ S( d; M2 d* c char szLeaderName[MAX_PLAYER] = {0,};9 H9 f _: ~& n1 Z* l
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;! m* N6 I Z& W& t$ x. P
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
& M8 i* p* ~7 W+ P7 k/ D ar.ReadString( szLeaderName, MAX_PLAYER );4 P# [# J( U/ F$ A
ar >> bTroup
, k( D# I% J2 l" S! i#ifdef __PARTY_FIND
2 I) w \; H o+ n >> bPartyFind
' z$ h. ]" H8 v r: J5 I#endif //__PARTY_FIND
" ]- }) L6 l' Y) y* q ;2 e8 |& Y# Z. U6 \- J' A
: [/ s. I7 |8 v6 d! u, f4 j3 n
if( g_Option.m_bParty == FALSE ). y% q) F) s; F, M7 ^
{
6 R5 X, j, V3 C& P SendPartyMemberCancle( uLeader, uMember, 3 );
0 g y# r6 F# r- o- D$ C return;& m" {+ [4 N# E+ K
}0 ~" D) a8 l# e$ E- q# L1 M
" f' d+ x7 W- f+ z6 u' `$ [
#ifdef __S_SERVER_UNIFY
) R) d9 a3 {7 y) Q if( g_WndMng.m_bAllAction == FALSE )4 Q* l' ]. w+ w5 D5 W
return;
# ]0 D/ G4 M/ U( [6 M1 H1 M; G#endif // __S_SERVER_UNIFY
1 O5 R" ]) [5 N# K) V% Y6 g' I8 Z1 |8 i6 i6 G- v! [" U! h5 K
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );0 \" A& ]" s3 t; |- h3 l# I7 } @0 j6 p
0 X- @" E; @7 B2 M# S) M
if( pWndBaseBuf )
0 w' R: r0 R/ F. M+ `9 x9 M {
: N6 ~$ j% s" p& o6 ?6 ^5 x SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
3 v7 t; {0 ^7 l6 @* q6 d# g. E0 a( n return;
8 G( W. }" @! b }; _$ d* A0 a( m" g
#ifdef __PARTY_FIND V. j# e9 S) J& B
if( bPartyFind ). S* r/ S# W* v; m% Z |: w
{
$ y( [7 j$ L: p& _6 i) z SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );0 }3 s9 `, E2 h. ~9 r" }* u- l
}else
& f0 D( _" Z9 r# Q {
2 B- C; Y$ P$ a+ l9 J, S1 R g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;4 K. E: [, m5 C9 I, _
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
/ ], U, e/ o S. _; S g_WndMng.m_pWndPartyConfirm->Initialize();
9 y5 z: O9 a4 A, S }
. p0 R! n6 x+ ]; {6 E#else6 R' R- N) ]- w" [
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
0 J9 K2 K9 L5 l g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
! \7 Y( A5 A0 X) A+ S; k g_WndMng.m_pWndPartyConfirm->Initialize();
+ i' l6 s& c8 t1 _" Y7 x! I#endif //__PARTY_FIND
+ ?) y/ {" m2 I0 r9 L3 l}1 b+ F! |' X3 |8 i
8 ~* L: i& K" `% Q! a
代码:7 u8 G6 B3 Q2 n, q. t
#ifdef __PARTY_FIND
/ w7 a. g9 a) W- R/ \ ^void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
* R& t3 E- n @. h{
6 R/ U$ r3 R+ Z' V; v BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );% p9 A1 G2 A3 L
ar << idLeader << idParty << bAllow;) b8 D1 M& W- e) e' i
SEND( ar, this, DPID_SERVERPLAYER );5 _7 ^7 A5 A+ I
: z+ g6 \- m+ j. q" y- q1 [
}0 c) r, u3 |$ K
void CDPClient::OnPartyAllowJoin( CAr & ar )1 \ B* L- X1 a* O
{
* L7 w1 o" w8 k' z3 N, ]$ q ar >> g_Party.m_bAllowEnter;
5 ]% i1 l' M6 a, N# Y}4 d4 D' y6 v4 n" ]3 B; b9 f
#endif //__PARTY_FIND9 e5 f; J7 u7 y" J! o, Q- g
Code:
& e, u. \ ?( X8 @7 c% b#ifdef __PARTY_FIND& F5 {$ b6 p& e9 O
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;" @9 q6 `. ?( K
#endif
7 l0 ^' |7 q6 A; f5 v1 N* ]! `. u" L) X- D1 L' h: F8 O2 P7 d
party.cpp:
# K% f" F* q2 p# r8 v D代码:3 w( u9 w% H) N- q$ k
CParty::CParty()
( @) Q, ^- h# w( v3 x- y5 H, r{- u, K) J3 S; ]; `
m_uPartyId = 0;
' U5 N. h; r/ [. Z5 ?+ d# d m_nSizeofMember = 0;: b* E; @+ v, V9 k" R* r4 k; A* X
memset( m_sParty, 0, sizeof(m_sParty) );
- h, J, O! H, D( [: I/ |7 V m_nLevel = 1;( D) P0 q( j. b# I
m_nExp = m_nPoint = 0;' A" g7 N J+ `9 Q' }
m_nTroupsShareExp = m_nTroupeShareItem = 0;8 f( O$ L4 ?" x) B; X$ J
m_nKindTroup = 0; // ????
) a2 l2 p6 H4 ^ m_nReferens = 0;
$ e; b5 w! q7 G m_nGetItemPlayerId = 0;5 a' K: ~4 P# Q' t
#ifdef __PARTY_FIND H" J7 Y4 x2 G* A" V
m_bAllowEnter = TRUE;
7 |# k1 c4 w. J6 c. e5 {7 E#endif //__PARTY_FIND9 k6 g/ N% u( h1 s: r- y
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
7 E9 f O, R" \+ A1 m0 N% s! B8 R. Q {- x" }8 W3 y5 |1 e _. O& ]
m_nModeTime[i] = 0;* f3 q5 q9 K3 n. X9 I O# c6 _
}
" O" a- N' p* }, C m_idDuelParty = 0;
" I) |8 |, \3 L) [" @#ifdef __WORLDSERVER; R H3 E; Z$ T% V, H& c
m_dwWorldId = 0;
& z; [0 N( t1 `- o/ X3 }9 |#endif // __WORLDSERVER& F+ ?* B: j! {5 l) N
}
# _2 y; p( ]' m代码:
0 }: V% `3 q6 bvoid CParty::InitParty()8 d" }5 r$ j8 D+ l, v X5 o& Z& g
{0 c6 V/ u$ S) |* y* {: ^$ m. H
m_uPartyId = 0;7 n+ i: x1 _! ^3 d& W* Z
m_nSizeofMember = 0;/ t) H# q4 D0 V" w
memset( m_sParty, 0, sizeof(m_sParty) );7 S0 G' F2 W" g6 X8 c7 O1 f0 @
m_nLevel = 1;+ v1 p' V K6 k! b$ a+ f- |
m_nExp = m_nPoint = 0;
n1 k6 e ^5 o# K" ^ m_nTroupsShareExp = m_nTroupeShareItem = 0;4 J" t# B" @% J, X# |
m_nKindTroup = 0; // ????
) t# G s1 j3 S m_nReferens = 0;
: e+ @/ O8 C& i. ]#ifdef __PARTY_FIND
% m! ` S4 O8 B+ C- k* W( @ m_bAllowEnter = TRUE;
3 P' A2 o9 v) {* ^9 P#endif //__PARTY_FIND& H3 d& [8 G% N) A! [
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
' E: U2 F, S% x {+ I9 W) ]& }4 N, t. l, @
m_aMember[i].m_uPlayerId = 0;% }' P- `: g9 L" e$ n
m_aMember[i].m_tTime = CTime::GetCurrentTime(); [9 l0 Z# x& N7 S6 z! S- ]$ z
m_aMember[i].m_bRemove = FALSE;
c9 J4 h7 c' D! n#if __VER < 11 // __SYS_PLAYER_DATA3 s3 N8 k, o4 E% q8 W6 w; d7 w
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
( t7 w, S; a g3 P m_aMember[i].m_szName[0] = '\0';
3 W, [& b/ b/ X( P5 y! F#endif // __SYS_PLAYER_DATA: U2 W% [9 k7 \) T# W" |1 Z
}
% T- {0 O# q2 T/ l8 q P4 J}) ^2 N4 j! g' R: A
代码:* M3 c# G+ |8 c, u3 L
#ifdef __PARTY_FIND
; E) K6 b1 S8 Z- O/ |, V( lCParty* CPartyMng::GetPartyFree()% G: A5 X: r& p: m# S
{( i T+ q/ M$ o
CParty* pParty, *pPartyTmp = NULL;4 @2 b" g x) y1 t5 A5 l
if( !m_2PartyPtr.begin()->second )4 P: N8 E& e+ ]+ m5 q/ R# g, r; @
return NULL; P1 f+ n+ c; Y6 q; p
BOOL bRan = FALSE;
2 k9 u6 ~, s0 W DWORD dwRand = 0;
% z! l; {5 r4 b if( m_2PartyPtr.end()->first >= 1 ): P; z* c' P b3 L- F+ k0 H; Z2 D
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );, T" [9 ?" V+ q6 k
5 S9 `+ w: R% y2 ? for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
; t" `# N R9 m {
5 {9 c) [* K, @5 U, ^7 R pParty = (CParty*)i->second;; U* s; A, o9 s! h g
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ), K, ]. `) p8 _$ U2 x4 M8 q
{8 x; Z9 Q+ P# @4 y( r# T
if( i->first > dwRand )" z. \$ k2 t7 Y: k, f' `
return pParty;
# [/ O6 `4 ?8 Q else
- Q9 D5 M/ G+ ^; D4 { pPartyTmp = pParty;; W: _! v- x' _% ~
}
) c8 l- L9 `8 m } o3 u: C K8 w/ C
return pPartyTmp;8 l9 y) d8 I+ q
}
5 l' R# p0 r0 q0 Z. C) w#endif //__PARTY_FIND
( x% R+ L. ?8 N0 `: F b8 Q9 n& E/ t7 O6 U
DPSrvr.cpp:/ u: o' r# {2 U. \; t4 T( d& h: @) o
代码:
. Y- A& o3 i1 M0 Z; K$ p#ifdef __PARTY_FIND' E* c3 j$ ^+ t
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )1 W9 Q, p- l5 p: k
{
: M- q9 a$ S$ M7 t CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
4 I1 }+ N, Y6 G. J5 {) k: } if( IsValidObj( pUser ) )# \( {0 l! o- t4 m6 [
{0 Z9 a* }4 a) k+ F6 }
u_long idLeader, idParty;
6 _# Q5 G- T9 ?. m4 I7 K i BOOL bAllow;
1 n' ^" J" M8 D* S7 M G ar >> idLeader >> idParty >> bAllow;% ~4 p# |1 |2 s& T7 J% G$ p
if( idLeader != pUser->m_idPlayer )
, Q4 @: h1 ^/ A3 Z3 L' J! [( ~ return;
9 L7 o0 u7 D8 e4 z0 l CParty *pParty = g_PartyMng.GetParty( idParty );# U* t: ~+ x( A) L% ^9 E
if( pParty && pParty->IsLeader( idLeader ) )
4 [; A! o6 j% y9 ?( Q pParty->m_bAllowEnter = bAllow;- e# R- V. L" V) \+ `: q) R
else
: [7 ^6 w9 J; ~ L/ E return;" `: F1 h- m( M# u$ C; p( `/ G
$ a0 \- c" j" C; r- ]; z) l
CUser *pMember;
6 w8 s, \$ Z! P5 I for( int i = 0; i < pParty->m_nSizeofMember; i++ )
( M) ?& [2 l8 W4 b7 ~: M1 p( n6 N {
7 W: ^; p O+ G9 E pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );" N1 L" V9 X: Z: f2 D1 c6 Z% x% P9 c
if( IsValidObj( (CObj*)pMember ) )
7 m5 E/ ^# g- [4 O0 L7 l7 O% Z0 c pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );( K- ]1 \# h6 e5 `8 @. z$ U
}
+ b9 Q9 K+ n- v8 X! x+ f }
y) p8 F0 v4 S8 W; n}$ T1 L8 j! J) V, K& [# ^( L
#endif //__PARTY_FIND
, w, z0 |! `! M2 d4 a9 }" T9 T7 v; i% L3 R1 s5 Z) u
代码:
" f) ~) H* @; X3 V#ifdef __PARTY_FIND
4 N( b$ [' \* ]+ w" D$ s ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );, ` E4 o' k @! ?' }8 D
#endif //__PARTY_FIND
' a+ _. S# w4 m% {
4 h5 b+ x' ^, g1 u# U; ]( l6 @4 m- \void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
; D6 _8 ~! Z1 I- Q3 D{
6 ^% Z" |: h5 a1 K, U. C+ z, {8 Z u_long uLeaderid, uMemberid;' X5 I1 P7 s- [/ D6 F6 Q
BOOL bTroup;* v4 E% J! J; K- k# }
ar >> uLeaderid >> uMemberid;
' r0 E6 l0 _# a+ ~0 @0 q, E M ar >> bTroup;
; P* s8 n. S0 i$ t% M8 ~8 r8 t" I" [
* {( j# f6 f+ l, V9 z CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- [' J& y: i* w: [: ? if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )6 W- b" D0 d) ?
#ifdef __PARTY_FIND
' c" y' n- D' C; Q( f) i1 h InviteParty( uLeaderid, uMemberid, bTroup, FALSE );4 V! o! h i! a* K: {
#else
! p3 |7 ^+ Z1 ~" f" I: ^ InviteParty( uLeaderid, uMemberid, bTroup );; r1 o& X4 x0 G. m0 N7 `! A
#endif //__PARTY_FIND }5 Z0 m' v, Q# v/ t9 Q
}( p3 `, O1 K% T
" j: I2 u3 ?2 [. @7 k. {
代码:) i3 p4 f; Z: a" `' G
#ifdef __PARTY_FIND
4 p; M5 X; \0 Gvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )% w D1 G' [5 e7 f, `2 l9 v, t, N
#else
7 c- F& @9 v& \' Mvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )/ \5 ] a4 E! ~! Q" x, c
#endif //__PARTY_FIND
5 X# A0 E9 P, L) H{8 \8 t2 X4 R. o! {3 ~ c
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
5 m0 H, S- c- _4 R CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
" ]5 e4 D1 y% C# _& E1 [6 F + Q3 M- C& F( N8 Y
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )! p' J! N. p6 A* r/ i Y# I& p% o
{
5 I6 @; ~3 U3 d; O if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )/ I/ A# }0 n/ U+ e; A
{
3 k% Q+ L; X2 F V6 }9 | if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
4 W( x$ o# S* j) k0 M {
4 {! F" m3 A, v2 Q! p* x$ G( V pLeaderUser->AddText("没有足够的权限。");
' z* O( P& d% W. x3 F6 H; O3 S o pUser->AddText("没有足够的权限。");
2 T4 g6 }! a F6 n6 N return;/ C! Z) y% n# _
}" Y) e3 ]5 K/ r1 ^
}
* l! \! S6 h4 C8 d$ p // ???? ? ??? ?? ????.
( a% S5 \9 f& c- j# m4 I3 G CWorld* pWorld = pUser->GetWorld();
0 C, q4 ?$ Y1 {4 [9 q2 k if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
% E' J5 N7 p+ @8 Z5 Y- t { 4 l) Y* F2 x3 u% a) j; @
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );: k% z! f; y7 y! c' m$ q" ~" r
return;/ j4 I0 Z# \+ A* l# w4 X/ z
}1 W' J: C; U0 i+ I* S0 V* ?: T+ d ]
#if __VER >= 11 // __GUILD_COMBAT_1TO1# ?7 |* `6 T1 q+ K$ }% V' ?2 V
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
" s- F% n; v h& q1 u {
9 s( V" B; ^- D1 Z4 l [$ q, S- B F pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
+ a+ T8 u: x4 C return;) ?; Z: ]: h0 N$ O% b* d) o
}6 m4 j0 ^/ {/ q' s* W0 C9 I
#endif // __GUILD_COMBAT_1TO1) l/ K& [+ B! s+ G3 e. J
1 @3 [ `, j% E0 X8 G h#if __VER >= 8 // 8? ?? 061226 ma
. C: `) [# }) a, k( g' V9 S if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
* G5 y O9 G/ x& j) K {4 z( a6 I5 ~$ P) Q4 f
return;
9 e7 a" o# |( k6 m/ D" {. ^& L }
+ U0 ~+ a9 D+ Y& E3 K& f#endif // __VER >= 8 // 8? ?? 061226 ma8 o" v3 z* V! T7 G, C
/ n# f; i' c' m! G; `) Y+ X# K( h
if( pLeaderUser->m_nDuel == 2 )
4 K9 s0 i9 y$ [* [, n- |+ Y1 S, f { 1 t! V* S0 w& W. j
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???." P5 ?( J: z J3 k, I8 h
} ! }/ E! P) G ~% S6 {. U/ j
else
) E1 F! T( s2 J0 d9 W {/ m) U8 C9 b$ J8 v) Z# W
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
7 F% I4 I( g/ | ] {
4 [) W% Z* \; h0 l pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );% R0 p3 F* d( }3 ~/ e
}& ?) O3 n# p5 E) S- V! E [
else8 F. m4 t6 [0 o+ b
{
5 U o2 o( P$ F! t if( pUser->IsAttackMode() ); }5 {5 s0 ~! R" q' |( s0 @
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
4 \- w! ?" b# E' {* J else( R( V$ f# j7 E1 y6 a
#ifdef __PARTY_FIND
6 l/ V% b! B0 j0 N2 c- ]* ~, m% z: @ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );& P5 i& Y B* E
#else( m: i& d$ M& e; h; A- Z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );9 ?, P$ K! q' U H
#endif //__PARTY_FIND
& ]$ H6 y5 U, g' e& M+ Y7 h }
$ ]2 _8 ^/ x* c! R+ d/ I5 X4 a }
& h7 K3 f! U9 | }
: {2 f0 w$ b' Z& N& Q else/ p4 J, t/ m- b2 L) t. S9 }6 I3 y
{
" f9 d* b' g$ s8 `7 E+ M4 g4 l if( IsValidObj( pLeaderUser ) )! o% q% O7 ?/ y; q% h
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
5 X) ] ?4 z7 O6 {& L! t }/ G- ^5 P7 G8 [6 O. {- ^
}
1 I( W" n V5 d3 p/ E; n+ ?: j
: j: \( z) L9 W5 T4 K0 `User.cpp:
# k7 a6 k$ q6 u) ^代码:1 S7 d$ B; x0 D6 h' f/ l$ {
#ifdef __PARTY_FIND
: X( g! l5 N/ Z6 n5 I8 p: jvoid CUser::AddPartyAllowJoin( BOOL bAllow )
" h- G! I" f: q) v# M8 J{/ Z& J) N3 }2 i8 S5 A; `* v* _
if( IsDelete() ) return;
5 B; }: s, [% S) Q V& M3 n- K( {/ W _* O+ @, m5 y4 H
m_Snapshot.cb++;
3 N& O0 y/ j. H1 k8 _ m_Snapshot.ar << GetId(); t& p5 W5 e3 k! i% C; j, Y
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;& B: b# I+ h6 j. ?/ O8 c
m_Snapshot.ar << bAllow;
6 l* X) w% H; n}$ Q2 q; w; `6 {
#endif //__PARTY_FIND: f+ b8 D3 p: u& k' b$ a; T6 T3 d# j
8 O p; S1 U" c7 M代码:
^8 G2 T+ S6 @* b#ifdef __PARTY_FIND
+ i) x2 V9 f6 l+ N) U/ G4 Z; d: kvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
$ W, _5 I6 F& `+ z! o6 ~& E/ p#else H, M. P% x0 a" G
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )6 N8 h2 a4 l! S( \2 w
#endif //__PARTY_FIND
/ G/ E G0 T' L C9 A{
0 ]7 W1 U$ j- i0 E if( IsDelete() ) return;' n6 X6 d+ u* ~& A8 r |2 t1 _
0 o) Z2 b1 w3 U$ T- y( Y m_Snapshot.cb++;' L/ d6 X; R' E, N& B
m_Snapshot.ar << GetId();
& W# ~; W' G u" a m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;: d, {) {. a, l4 i) G2 ]7 w
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();& \9 E# c2 V8 R5 i9 G( [; B* Q
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();2 @3 G/ x D, c& v8 M. s
m_Snapshot.ar.WriteString( pLeader->m_szName );
5 z2 }5 U2 I0 V7 i4 s4 ~ m_Snapshot.ar << bTroup
1 T; o: U( C1 s% b. \$ o#ifdef __PARTY_FIND
3 K' X$ }. N2 r# ]8 _4 h! m1 A << bPartyFind
! i8 ?, E. O, `#endif //__PARTY_FIND
5 @& k5 \! n/ B! I ;
' m8 J$ P0 p7 F0 [$ u, d $ P$ N* e6 ]1 S
}* z) b6 q' w+ S( Y. g `/ ?/ k
9 a6 _$ `2 j$ E! P+ j4 h) j
DPSrvr.h(公共范围PLS)
! G; Q. W6 G5 F4 v代码:
/ P- ?' _( C% O* z2 k4 v8 w#ifdef __PARTY_FIND
+ k i+ A. Z2 n1 B) Y void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );: o7 x8 }) o; d) L; d: k# A0 a0 }
#else
4 e, d, [" d4 b6 ]& x/ g% O void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );' v$ N' \3 y( V s4 f
#endif //__PARTY_FIND
) z, Z' D. r' a& D" Y5 b3 t# r2 E8 g8 g) g) |
代码:1 @' ]# @5 _5 C+ F
#ifdef __PARTY_FIND
$ F0 @, T- `& d. D* b$ j& E- @ void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );, I9 y; ? ?& o% D$ E! a
#endif //__PARTY_FIND
" y% V, s3 m% f" |! E; a; F5 W- D2 V0 W/ t
User.h(以及):
: U1 A! G" N" @# f代码:
8 I* r, M P4 q6 O6 {#ifdef __PARTY_FIND
& e* z# P' t9 ?1 I5 t void AddPartyAllowJoin( BOOL bAllow );
& [3 V8 C, S) b3 w. v6 v8 N void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );" f# U; B0 i( z% N* _- O/ u
#else) D/ Q' {4 w2 K9 n$ B9 ]6 L
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
9 c1 m6 w/ X# u3 \9 ?# g' `7 w) H* {' t#endif //__PARTY_FIND
9 f! _0 E: Q2 S0 c8 z9 q# e' o- v. {1 L! H; L' D: Q" i
party.h:+ N4 d1 l: k" d8 N. o. u% m; z
代码:, f' a1 Z5 `1 x2 \4 ?4 w3 m/ j5 P
#ifdef __PARTY_FIND2 f+ ?' a" @, b l& R
BOOL m_bAllowEnter;
" _& B! T; n# h, E8 x; p* a7 x#endif" [& e6 m! {$ ]2 @) u
5 |! o% q; s( G; n* m) S
代码:- N9 d6 S% C1 ~9 V' W- u
#ifdef __PARTY_FIND
, A6 N- t9 {# |" `% o CParty* GetPartyFree();8 r8 u) n" m* N. o h8 E
#endif3 I* S$ \1 `, q+ _. ~. A
+ b8 l Z9 K. Q9 H" l& Q; S, d
WndParty.cpp:6 x" v- P4 w1 A0 K3 k7 }; c7 V( |6 `
OnChildNotify:( D x) t- @, B$ ]! g0 ?: J& s
代码:8 t o3 P# x7 o$ K% A6 `& h& U
#ifdef __PARTY_FIND
/ E5 S: }* l( ~" A else if( nID == WIDC_CHECK1 )& ?1 u: W$ c' z
{
+ T$ B3 A6 x+ ^6 R if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
2 X0 a2 o# P) A% b {, T0 g$ H. X7 Q2 Z% X
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );& ]# K* z# j2 g6 o' u: k
g_Party.m_bAllowEnter = !chk->GetCheck(); i. |, i) y ]: J0 ^% _
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
Y4 k4 v. f, J' S' S5 M }
6 B" D# L: |* U( e" }0 Z/ H0 J }, \; S- I* n; a. d: `, o
#endif //__PARTY_FIND
% ~5 t0 i% A4 I4 f( ~# l+ t. i. ^; a( G2 G
代码:( e8 E5 T" t4 M
OnDraw中:8 E8 r6 h$ L+ r# A
代码:
' R. K3 @$ ]! i& ]8 a4 y3 Y#ifdef __PARTY_FIND
6 i- ]+ B( ]( g; ?3 Z CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ A3 P( ~1 [' d: L3 m, U if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )6 a- s6 @+ U. T3 R. `
chk->EnableWindow( TRUE );) j' l: N. H7 ?$ g Q q. o
else1 O: N' Z0 u2 `8 h
chk->EnableWindow( FALSE );
' c1 [" O" g/ [, ` chk->SetCheck( !g_Party.m_bAllowEnter );
% j* A1 d! ^6 a. U; m; C! n5 g#endif
& D$ D3 G4 w' ]7 |7 V7 Q7 s4 O2 q8 f7 g( ]
DPClient.h(public):8 p% v2 X7 j5 Z! W0 J- _
代码:3 P$ B! N+ n O2 ^. p% E) g
#ifdef __PARTY_FIND# k- m @( E: ~, C1 h
void OnPartyAllowJoin( CAr& ar );+ W5 J7 K. D. i0 u3 n8 `4 u# @
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
0 l2 h' c: w+ J+ I# H8 N" X5 i#endif //__PARTY_FIND( f: q2 x* T: L& ^) `) f" U
# i& l$ [9 L3 q5 B
. X( J' A3 O4 ~
WERS hinbekommt没有,请让赫克的权利。
5 h X1 `( R/ x( X7 R' G4 W9 I. G: C E不支持左右,所以难不...
4 B, c9 D) A# x( v( F/ F2 j0 ]党k的Windows NT甚至编辑它自己。
9 F: ?! F7 E' h# p+ E$ A- y1 l包也,因为我不erschreiben进一步如果我你的。
a9 o& d- Y G# m" e7 q# F由于缺少Quantité k n个代码是什么升工程前。9 d$ d# _% p) w/ W0 k1 z, G
如果是这样的。请发表。" V# ]3 b2 k. k- W
到目前为止,Pumbaaa F. K: `7 j9 K. m0 f4 s1 Q, X
. U3 C" `2 B m; l/ N1 X* E $ ?, L: O$ G; g" C3 r9 O$ J. I
MsgHdr.h
# [( t5 Q* b g! }#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863* m, K$ ?7 p4 R' N
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
1 f% h& ?3 G% e/ N
' l; S2 b3 Z3 i0 H6 q5 l- N) b; a
+ r' E. Y4 Z% j, n8 D* j
7 f) a7 A9 ~- R7 x# g |
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