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对于那些谁需要它 - 谷歌缓存FTW。 :
/ E! [; W H. Q* m+ c如果我鼓掌纯粹是我复制错误时,D
7 A: e) w: y, W" b4 [2 Z! a4 K积分当然Pumbaaa。" e, A+ c$ \2 [
, ^3 [+ z& g3 s1 O2 P$ MFuncTextCmd.cpp:! U7 `6 W2 H% C( N8 i$ Y2 n
* I: E0 w* }( N1 D, y8 ?1 @- p
代码:
" z: e' @( i9 A#ifdef __PARTY_FIND& H! d" R9 T2 c, d6 Q( y
BOOL TextCmd_getparty( CScanner& scanner )
) x9 [2 k- Q* n: Y7 q1 @8 U" U& C{
5 ]7 M) o. j+ Z$ W& M$ M+ U! o#ifdef __WORLDSERVER9 K6 D/ `5 x) J$ m( G& }/ G" O
CUser *pUser = (CUser*)scanner.dwValue;* ^% K( |9 J. H- I
if( pUser->m_idparty > 0 )6 Q7 v" p! ]( K; N0 a g
{0 Y- K6 r! p, }6 \) X
pUser->AddText( "你已经加入一个公会。" );
! B, u3 Q% S$ U' i return TRUE;& L' j8 L9 R; B1 e9 z1 M
}
0 R/ M, y4 ?5 k, P5 u CParty *pParty;( `1 M; T- l9 T
pParty = g_PartyMng.GetPartyFree();
+ I( T* c8 K$ O5 H if( pParty ), [# \6 `- X% U
{
1 n7 b5 u, c2 P* T g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );2 ]; D" C2 P+ k# e U' x& y
}else2 t1 L- e5 n4 ~" g* S! t
{6 h# o; `/ A9 I
pUser->AddText( "抱歉,这里没有任何一个公会。" );
1 c, k; ?6 h& j% K3 k0 g }
6 X& V- Q! w1 f2 {#endif
$ B H; a6 v; j- C7 l/ a return TRUE;
# ^) M9 s M4 M3 B c" g# Q}9 g" A, o3 W$ m1 {% Y, W% A
#endif //__PARTY_FIND5 s$ ]2 z8 h' F% N
) H. r% s& m t代码:
0 Q3 h# H! _$ n. k% j$ ~BOOL TextCmd_PartyInvite( CScanner& scanner )
4 E) m* X" F! [7 W9 G+ Y{
8 X, @) _5 b) _( i#ifdef __WORLDSERVER) E+ L& P' h% @- }( y% y
CUser* pUser = (CUser*)scanner.dwValue;
9 F! n, r4 {# X8 I& g5 X8 U: t MoverProp* pMoverProp = NULL;
9 v+ {3 E* L1 e' e scanner.GetToken();; D3 q& a/ j t8 ^1 n( r( Z
#if __VER >= 11 // __SYS_PLAYER_DATA3 S# W4 R" J: Z, ]
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
8 Y, Y( l. W. q. u#else // __SYS_PLAYER_DATA, c, Y7 X; N0 u7 f1 J" x& u b- t. M
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
) r5 l3 s7 N" S- f: T#endif // __SYS_PLAYER_DATA1 r( X1 q* b- M6 e8 j2 ]/ H
if( 0 < uidPlayer )
* F# @- I7 Q2 r( c; c& ^) [ {. }! O5 k0 l# g
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
& z: `8 O: N* Q0 t4 i if( IsValidObj( pUser2 ) ); p# L0 o. t8 }, v5 V) r
#ifdef __PARTY_FIND1 ^0 r* H( e) N2 R7 E L4 Z* S
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );3 C7 C$ q- ~# L# x$ f1 [5 D" U
#else
9 X# G) P2 R# q6 |$ Z9 V g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );9 v/ A# M2 m* s4 H/ F
#endif //__PARTY_FIND
9 x4 F" S3 g9 q( S& \. Q else
" u, Y. y+ q+ q+ o( v: ~) t pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
9 \, f! B, [- h0 [ }1 I9 d( K. p" Q. y2 w. w* {
else
& t5 X0 Y' |0 X$ P9 c1 { {
5 |( U% l* n: e5 Z6 t& c pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
, E9 e! Z6 ]$ l& Y, C }
D1 a$ k, \8 Y" X#endif // __WORLDSERVER7 e3 k; t, V# t; r' B2 U
0 T( A6 z5 q, V2 L. j3 ` return TRUE;# `, t# h! Z( A A! M) Y
}
5 o# [; g5 E1 E" S- M+ s0 q& X/ v o4 ~; J2 M$ C; ~
代码:
/ v; f3 A- Y/ O/ L% ~2 E3 W! S7 T. k#ifdef __PARTY_FIND
- ?8 A5 Y- r' Y# T ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
* X! x4 l! B+ E/ x w4 k#endif //__PARTY_FIND, O# B8 N$ w: M9 F
DPClient.cpp;
2 }# a& x0 W: o5 T( p: hCode:
" n, j8 I U+ V% a M& R# {void CDPClient::OnPartyRequest( CAr & ar )1 k/ w/ B3 P0 n a+ ^
{
. E4 t4 l( @4 R u_long uLeader, uMember;7 C6 e7 n) c- _3 J7 x
7 g% }1 |9 Q; b BOOL bTroup
# G" F/ s0 x- F7 N- i8 r# D1 c#ifdef __PARTY_FIND
) R% W6 f* A' j( O: j) \/ a$ A , bPartyFind5 r2 x- o6 {1 c0 D2 H, t1 e8 R
#endif// __PARTY_FIND
. [* y) A3 @6 i: K+ b; {* c' \7 l ;
2 r2 J/ c+ s j LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
7 m3 w" w: [- T6 B7 V BYTE byLeaderSex, byMemberSex;9 Z7 y% `5 b; F! f
char szLeaderName[MAX_PLAYER] = {0,};
/ e# W7 o" h9 V; ~, ?6 Q7 I ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
- K; R: y4 b% A ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
$ Y U; L" D+ W7 p; J, o8 U ar.ReadString( szLeaderName, MAX_PLAYER );% V4 g' X; m+ Y: m0 l8 F
ar >> bTroup: l4 o3 y, Y% G9 y
#ifdef __PARTY_FIND
9 K# C8 Z9 r" j$ O+ v- s. f >> bPartyFind" d1 m( s' ~1 t/ F; k+ S$ P
#endif //__PARTY_FIND
& u* N* j9 B/ J; i+ w' J' G1 H- w+ K9 w ;2 R8 d# _2 k5 j3 E& P2 W
) _( J- i3 ~! Q- ]6 x6 n
if( g_Option.m_bParty == FALSE )5 X3 K7 N( t2 V
{5 L/ H7 x9 A+ f7 l- t
SendPartyMemberCancle( uLeader, uMember, 3 );
2 P- r: ^- o& `# d return;
: O: Y5 ?, [/ Z3 L0 u0 J& \* t }
) {: p# q0 s) c0 I2 n: \0 i4 ]
_' ~4 t* Y; ^& B$ g# e#ifdef __S_SERVER_UNIFY
4 a: P a0 _* ^# l if( g_WndMng.m_bAllAction == FALSE )
! Z, s% P" ?% F6 Q* u4 p# B return;
8 }. s$ A5 b7 v* A: D#endif // __S_SERVER_UNIFY8 f0 a/ x( ^- m/ d
' p* Q" u# }9 s- B- t CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
% e$ t4 S) V l 7 ~, D% a* | n1 T
if( pWndBaseBuf ); x" ?4 }+ c4 G: z: @
{, q& O) N- b$ l% l
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );% r, x, ~- b4 G [+ x) O
return;
8 P4 O$ {* M' B( u }
% L' A* T4 T7 \#ifdef __PARTY_FIND
) O* S' h! |/ X* H' r if( bPartyFind )
. k" ~: _9 }8 B$ j# E _/ c! N {6 n- s# L/ ^" e/ L2 F# j
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );: Z5 C+ d m: S2 Q' E6 E
}else
- C+ i3 r+ H: @ y5 ` { @. @% q# L( A5 \9 n5 N# O
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;; A7 p' e: I/ b1 Q6 Q
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );! Y/ r" }* f& Z' V
g_WndMng.m_pWndPartyConfirm->Initialize();
; q# A) ?" x f' k3 K" r% t }
, u! q! @ Z3 G2 ~. W" ~1 C#else% ]# {& H2 K- i. Z. G
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
; E2 g3 R: g9 ^ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 ?+ P- f/ A1 ]" z
g_WndMng.m_pWndPartyConfirm->Initialize();0 l# Y# x9 s, |. ~! I5 A4 p
#endif //__PARTY_FIND% c, f/ t0 U' ?% K# U
}
0 y- O& S- t$ a2 h& d$ I7 Z
6 b2 e+ y8 N* D6 m/ k b# G* d代码:
- q0 ]; F. g: z9 U5 M* v#ifdef __PARTY_FIND
" N" [0 Q; `6 n6 Xvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )7 w& E0 Q# T1 w
{% D `0 w' j; _( {+ h7 h
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );$ P1 d8 D+ _+ x; g7 f
ar << idLeader << idParty << bAllow;& p, u5 @4 M+ j' ]% v6 D2 U
SEND( ar, this, DPID_SERVERPLAYER );4 ^! Q O& r( V" Y
# H8 C5 E( Z" _& l
}. x" f2 S$ C1 t3 E0 r7 I
void CDPClient::OnPartyAllowJoin( CAr & ar )0 G" E/ A# u/ f, _
{3 H5 @; S4 p3 v6 Z$ E7 r
ar >> g_Party.m_bAllowEnter;$ W9 W/ o: T+ b( Q$ l
}/ R D+ o4 o7 u, e: `
#endif //__PARTY_FIND/ P8 }; j& K2 S" B8 h
Code:
- j& |/ A: g4 S9 d9 c#ifdef __PARTY_FIND
3 z% k/ f, P5 @; u case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
& t( p+ z8 R+ B q) {) M% {7 {#endif
Q+ p( k2 x2 O% Y% @
) |; k& m2 P, d; b% T% H/ y* Hparty.cpp:
! @( Q" D6 v* ^8 b' |代码:
. F8 q: z8 \! M9 N. gCParty::CParty()( _( A& A6 t. l& R( R- g5 r) f
{' B# U6 ?& A& ]8 n0 L4 F' Z3 g* c
m_uPartyId = 0;- X) h$ _1 D+ }+ w5 }
m_nSizeofMember = 0;
. j" g1 g3 p5 W& z memset( m_sParty, 0, sizeof(m_sParty) );
. @0 S* \( G) K0 f8 O& [6 g' G& g m_nLevel = 1;
) e7 l1 P7 w& y7 ~! ]. P- ~1 e% d/ L m_nExp = m_nPoint = 0;% _8 P% K: q8 N: \( W% ^) r
m_nTroupsShareExp = m_nTroupeShareItem = 0;
& o8 u+ X6 N( ~0 ~8 L m_nKindTroup = 0; // ????8 Y e2 P; J1 ^. L
m_nReferens = 0;" z! X) s! ?3 _! C" ^ ?6 h
m_nGetItemPlayerId = 0;
, m6 a& V$ i2 D#ifdef __PARTY_FIND
6 H( t3 y: L& J! u$ u# l, m m_bAllowEnter = TRUE;
. F3 m- o( L0 j' I, l# a#endif //__PARTY_FIND9 i, y1 O6 D' D+ [+ r" \' Z
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
- z) a4 O7 b; ` {
0 \4 q2 [3 s% U/ R! j% U) l m_nModeTime[i] = 0;
2 L7 O b; k5 G6 } }9 u) ~9 C! B$ A6 ]" ]+ j' m
m_idDuelParty = 0; O5 y: N1 V& W& B ]) j. x, Y
#ifdef __WORLDSERVER3 m f, \8 R; m, Q, L$ V& C
m_dwWorldId = 0;
l' i6 r+ u, y#endif // __WORLDSERVER/ M! B! G+ R$ X" n
}! Q0 W1 A( \( ?: ^, U& y
代码:: ^5 M0 ^5 y0 p% p' I$ A
void CParty::InitParty()% m0 L4 ?- E% H* @/ a; C
{
- F$ e- @8 v, L; F& } m_uPartyId = 0;: c. E5 n+ @$ x# a9 O
m_nSizeofMember = 0;
) l( I3 a8 R& u/ b' V memset( m_sParty, 0, sizeof(m_sParty) );6 y0 X1 `. L4 d( T$ f
m_nLevel = 1;
1 M, I+ A, `- i m_nExp = m_nPoint = 0;+ v5 w$ I8 Z8 Y1 b
m_nTroupsShareExp = m_nTroupeShareItem = 0;4 K. Q6 V! T3 v. F2 c
m_nKindTroup = 0; // ????+ |# D/ W! v7 Y' t* C
m_nReferens = 0; & O [7 V( |4 m( ]3 X
#ifdef __PARTY_FIND [0 i& T, g3 W) N5 x. p
m_bAllowEnter = TRUE;
* C5 V3 c7 [8 ~3 Q, q#endif //__PARTY_FIND/ ^- L& w' I. f8 D. X: Y
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ). P9 a1 L9 W+ k9 c; u) \( C
{% ?2 r( ?: Y$ f/ g$ F- e
m_aMember[i].m_uPlayerId = 0;
+ L9 R# b9 A3 A# H* c+ Y m_aMember[i].m_tTime = CTime::GetCurrentTime();
5 V4 ]9 I6 Q' I m_aMember[i].m_bRemove = FALSE;
; w2 i* o3 T4 D/ S0 m# z#if __VER < 11 // __SYS_PLAYER_DATA
" U4 G9 C: u" ]+ L m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
/ X: m, [8 I. i% B. ^ m_aMember[i].m_szName[0] = '\0';- \& ~) K+ W9 T% ]% C) `" N+ ] E
#endif // __SYS_PLAYER_DATA
1 o7 X, S2 `* B, y, w0 G }
, n1 s. k. w& h0 b}, C" D4 i8 u5 E5 T
代码:
1 k- |; R7 G* Y- n' M$ ^! h#ifdef __PARTY_FIND. r. y! c4 P: d4 k: {: O) j" l& q
CParty* CPartyMng::GetPartyFree()( a# z2 f- ?2 v* S) K
{! Z- M0 `0 s3 I: ^ z
CParty* pParty, *pPartyTmp = NULL;
2 U! T0 m0 i- A2 L$ c if( !m_2PartyPtr.begin()->second )+ G, @8 {+ R6 v( S# ^8 W, D( v
return NULL;+ y& X$ g% q9 D) E% \: j
BOOL bRan = FALSE;
% V6 r" K3 I0 p DWORD dwRand = 0;% O$ A; K) J' h( L: a* g( g
if( m_2PartyPtr.end()->first >= 1 )
H2 N+ Z) c( @2 _# M1 e DWORD dwRand = xRandom( m_2PartyPtr.end()->first );$ `" l5 t2 ~6 T; O
! l/ K' T3 C5 { Y E for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )0 ^" c9 q1 d2 X) b0 O- _' h
{
' l1 [) C$ k+ s pParty = (CParty*)i->second;7 o6 z, y2 I( q# L$ z- {9 |
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
8 ~7 q) I! b4 z- ~; L3 k4 j {' S: r9 j; W' s( U% C
if( i->first > dwRand )
; x% a& ]# J$ \+ B/ R' o. ` return pParty;( f- G% Y8 y7 Z- N9 \
else' T; U- J% o- m
pPartyTmp = pParty;
; c8 T1 z; T2 H6 l }6 E8 U# A0 a, q7 N8 G! h+ q
}
2 C" ^* a' J3 D+ A x3 B @# G/ l return pPartyTmp;4 [/ V4 z8 Z. V- w7 d
}
7 I5 v5 C" ^7 o3 ]# R#endif //__PARTY_FIND- Z5 P; ^: S0 d* g
% ]; H9 w* s* `3 k1 F( n4 \DPSrvr.cpp:
& G; o1 R, I/ A- S# D" x2 w' L5 f代码:+ C, F+ o' [! Q+ H( @. j( x
#ifdef __PARTY_FIND
9 k& A4 U# K) dvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) s& c' {' z2 k8 }
{
9 M) F0 `, @! }" ~; N6 ~$ ]8 ^ CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );: r( T* F# q" l
if( IsValidObj( pUser ) )1 S+ w' M3 j0 _+ m; Y
{
) z4 v% p5 Q: {9 P" r# n9 u" h u_long idLeader, idParty;0 g3 A# t9 @; V" t2 _
BOOL bAllow;4 j! O( t" d( i3 o4 X
ar >> idLeader >> idParty >> bAllow;* s$ n1 [0 z' ~8 V/ P6 i5 K
if( idLeader != pUser->m_idPlayer )9 f5 a W: o1 q+ U
return;0 _: M: G) L1 f3 j& W0 D
CParty *pParty = g_PartyMng.GetParty( idParty );
' @6 k. Y/ A' X( Z if( pParty && pParty->IsLeader( idLeader ) )" s3 i A- W3 a1 c, M/ Q
pParty->m_bAllowEnter = bAllow;& C+ T* s0 B5 n: x v) m! C5 { b
else
3 ~- I& c5 U, Q3 [2 B- A0 A return;) B: [' d) c* N9 J1 s( v* g0 [
- P; d; _) Y. C6 G
CUser *pMember;, g/ j' m2 _6 ~" `
for( int i = 0; i < pParty->m_nSizeofMember; i++ )2 ?. G* R8 r' _# b ]0 ~. X
{
' w; Z4 Y2 @! J8 p7 ` pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );2 P/ k1 M! q0 r
if( IsValidObj( (CObj*)pMember ) )
* z" A6 H. Q. ?. g# H' \ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
+ E9 w [! Q, \: Y }
% ?$ Q4 ~+ g8 R" K }% r6 R5 {4 u( H# e) H. ~+ k
}9 C, Y5 p' y) }3 k3 e
#endif //__PARTY_FIND J' D- u9 d6 E- H
+ M* _8 a; ?3 j5 S9 c5 W
代码:
& A. Q1 U% U6 ~5 G' ~#ifdef __PARTY_FIND
9 g9 N3 \! m; N1 g& ]8 M ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );4 |: R* p9 R* b! ^8 u0 l7 t
#endif //__PARTY_FIND+ e0 b0 J! i0 b
) S5 V0 M) E5 U% Y2 w" ]" X4 E2 W8 z
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
& {8 P( Z! o3 |) _/ W. e{' D8 p" R/ r; {0 A" I! T" a8 [
u_long uLeaderid, uMemberid;
0 v J/ t# T8 x2 W+ }* z BOOL bTroup;7 i I$ t# K& l; i
ar >> uLeaderid >> uMemberid;
7 k' Z5 J" U- H9 a% c$ _ ar >> bTroup;
! V- {4 c0 k7 l1 y$ \ ~9 d: \8 U; R
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );4 O. l( O) n4 I- F( _8 E
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
( ]* e! `3 ]6 V Q#ifdef __PARTY_FIND
! H1 z5 q$ \' E2 ^3 y InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
- n ?$ x( H ~6 f2 V+ B#else
/ e6 e5 E& E ]1 a5 }) H8 z( R InviteParty( uLeaderid, uMemberid, bTroup );: ]& o' Z( |9 B" j3 _
#endif //__PARTY_FIND
% Q' p2 C* m* P( l+ Y}
$ W& {% w: @+ \) G: r3 E7 V, z3 A$ Z& W/ n8 I* L8 T4 o
代码:& V% t0 @. t1 ]4 C
#ifdef __PARTY_FIND; p1 s1 b) k9 [# o; m% _9 ^
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
r) f. H8 D5 B# |#else( f! D! m, G' A+ r
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )% A* T2 {) K6 G
#endif //__PARTY_FIND
E2 ]/ R6 X7 g+ d$ b{
! D7 Q3 ~, I* A! C- U CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );; W' B/ H9 |( ~4 s6 y
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
; v' O0 t0 w: v; S4 I* T + b; F) G# Q$ P
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )7 u' L& K- @: D0 J3 `
{+ R9 E$ f3 S& N
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
% Z5 B& X6 {$ p1 @6 f0 @ {! u$ K! v! _' ~4 s
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
! y/ {: D+ d) A+ P) [4 h/ S+ S {& J# g1 D2 g5 l: c, E
pLeaderUser->AddText("没有足够的权限。");
$ [" ^; s" D( r pUser->AddText("没有足够的权限。");- {9 v5 J/ q- P. X
return;
& B- W7 f3 v" n- b9 N" v }4 q- j9 O/ I+ G' O/ v: W8 {( k
}
, {% j9 A1 _( c5 w6 O) ~, K2 Y // ???? ? ??? ?? ????.& w' ~) ?" I) C$ m! c: o
CWorld* pWorld = pUser->GetWorld();
5 U5 L* {3 o5 f4 `3 e if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )% f" H) Z; ~" w- w; `
{ " H1 L; ~8 V3 P! V* a. K
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
$ I- i8 A4 ?- _$ D' g! Z* ? return;
! j) x& h& u8 Q/ G9 R( I }' F" O. ^# p# G
#if __VER >= 11 // __GUILD_COMBAT_1TO1/ F$ a6 [! M+ i: \ _1 N0 n
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
4 a5 E* r: @# b {
' X, H. m6 e5 q pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
, f( v! |' {! V+ G2 u5 O return;5 }/ F$ `: |5 K
}5 @7 K1 G( _# F, u) P S8 X
#endif // __GUILD_COMBAT_1TO16 g+ I# x5 V/ @) U6 x
+ m3 O- {# H) T2 Y! t* m% E#if __VER >= 8 // 8? ?? 061226 ma7 Y* X M9 ~6 V2 |. S- ^1 P
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )# y c6 c0 M5 n3 |6 G9 Z4 A
{
2 Q# D0 ]1 S# X% I- c7 E, z4 Z, V return;
- Q& h7 k3 ]" `) ~( ^, y; Q% ^- M4 y }
0 }' M, f9 {2 T# g#endif // __VER >= 8 // 8? ?? 061226 ma( ^+ \0 f: n% _+ J1 w; }: w
9 @) A" d# r6 }, u4 b" K' J# `. a if( pLeaderUser->m_nDuel == 2 )6 W9 `# w1 w7 j% w
{
X: O0 X% f/ J# J+ i pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.6 B" l: S3 ~, O4 m) i
} , ~& s& @ U, \: H' i6 S
else
( o8 h- x% {) Q" E0 D7 E7 _9 [: ^ {7 Y9 ]& R- A0 E5 n/ f3 A# B
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
9 g' P6 G6 k d {3 @( x* Z& d7 ~3 w6 I6 X; O
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
2 ]0 G# G: E3 ^6 X1 {# ] }" x0 v( Y+ U8 l
else- o% |3 U9 i$ ]/ t! R
{4 z$ H, ^% W! K b4 D* {
if( pUser->IsAttackMode() )
. Z! Z1 M! Z6 q) f/ P$ S pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
0 E% _" ^/ _1 y, U. Z else$ r q. l" H# z- S
#ifdef __PARTY_FIND8 m5 a; J8 a# Q; u2 v
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
, E7 `3 U$ |& f |" H" l E) a#else
" B7 V* {* e! |- Q5 o" R pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
3 A! U! m" ~1 X9 S2 A( K#endif //__PARTY_FIND
' r; f/ j2 b5 Z0 N; m }
9 L, V- m. Z7 ~8 P. M }5 D: U1 |( {' P0 \% ^3 {
}# v$ R& t6 g! f3 ]! e3 Q' P2 ^ P
else. u; j H& V M
{( o Z3 p# z8 U5 K: ?' [. P% `
if( IsValidObj( pLeaderUser ) )/ I/ j3 `) r5 d7 {6 A' i
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
, U2 W) i. \. g( R* ?. s" t" ?# ] }
) Z4 i5 Y _2 Q$ l' l}
1 \% E7 N) s0 ?8 |$ y! b( {, C- N/ B7 Z% W1 K; M9 j$ q9 e6 v* S, J
User.cpp:
( n( f/ X4 P3 b, T代码:+ L R# |6 J# e R
#ifdef __PARTY_FIND. V% K# G* T I1 t
void CUser::AddPartyAllowJoin( BOOL bAllow )- N- D& v3 I+ L$ V
{
4 i7 x; P, d2 Z( l( T) Y if( IsDelete() ) return;
' E$ y" r1 g9 {6 U. e! d+ t5 i" q; d" C1 X; ^0 ~4 x& ^
m_Snapshot.cb++;# d8 C/ W/ j' P, [. _) _0 M& d
m_Snapshot.ar << GetId();
' s6 t3 f3 \& X9 G m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
) k5 Y! `% `- K% ` m_Snapshot.ar << bAllow;4 N! d2 B1 v; \9 y
}
# K6 o, k$ u9 N1 g) Z#endif //__PARTY_FIND
' G7 x0 ]2 L3 c" m- @/ j- n3 e1 ]1 G6 d/ s3 t
代码:. T" d3 v% Y0 o! L5 u; o# r
#ifdef __PARTY_FIND
" U7 Q, o7 Q6 ]" Avoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ). p6 B j' Y' T! p5 d9 U/ O0 M
#else
2 s1 s$ t, [' H/ U1 Yvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
$ c: B! G! e' I+ A( a6 B#endif //__PARTY_FIND
: Q' D' K6 ^0 h5 j& s/ {. Q2 E{0 Y# q: I$ \$ n2 S" {% x# D
if( IsDelete() ) return;5 |# ?/ e" b$ v2 r i
* y9 v! q; G9 V
m_Snapshot.cb++;
. `; W% [/ \1 _8 q; S/ H3 V5 j m_Snapshot.ar << GetId();- X+ L% D1 `1 T4 b( Q* X# m# U
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
3 Z5 t2 s3 G6 E; ]- J2 ^ m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();0 U' M+ V& f; Z4 D" t# V0 k
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
, _+ x _ f6 U8 i& _& l& E4 U m_Snapshot.ar.WriteString( pLeader->m_szName );# w6 I6 j4 ^9 t
m_Snapshot.ar << bTroup4 m; C+ H$ E2 t' U
#ifdef __PARTY_FIND
9 N6 {" C4 c8 E << bPartyFind
: l; [+ d% a7 W5 I( z! j#endif //__PARTY_FIND8 x: V5 ^0 R1 {' W( v0 F
;
. E' r8 q" S! q8 T' }1 _ , f+ J3 @0 h. Q% K
}
: H# k# Y/ m0 x E1 Z5 b. X: Q) t! S; F3 ?
DPSrvr.h(公共范围PLS)# L- I. y E4 k# ~$ z
代码:& u4 `5 R# h7 X( o% K- `; {
#ifdef __PARTY_FIND
* C# @- h; J$ v0 C void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
$ P4 w: }8 Q% e#else2 s& A8 U& h" V- b y
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
7 R! H) z+ ^; R% t! n#endif //__PARTY_FIND& r# Y) S' n8 @. H2 ]/ |$ K
8 X- m7 u1 d1 L7 m- I代码:( s8 }/ \( f" L3 }/ f
#ifdef __PARTY_FIND, j; ~+ K) D" |! }- l' I6 D
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );, T1 ^* ^- e( U# z3 p* `1 i
#endif //__PARTY_FIND- a% i/ r) _3 a' ^% ?& ?
; e7 w; e5 \. {% o P2 @
User.h(以及):
* ~7 u3 e' ^" \3 B' V7 L, \代码:; J; c+ d9 M! b. ?
#ifdef __PARTY_FIND$ W& X$ ~) h4 A; h% [$ }
void AddPartyAllowJoin( BOOL bAllow );. D o9 G4 i6 d. r: W- I; L! S
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
9 D6 k/ a2 `) Z: m& [ }#else$ A! J6 I# a! z
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );- ~0 t2 ~6 S/ W
#endif //__PARTY_FIND
$ x. W( x7 C# M2 X: v$ h
4 c( Y% a% h$ f: Mparty.h:/ F8 o! L0 B; g1 L! f, J
代码:5 D- Y$ q( A3 y$ ]" B" J
#ifdef __PARTY_FIND/ T3 z1 s$ N% [9 y* e; O3 J8 h
BOOL m_bAllowEnter;
; e, F2 p+ q- ^, u3 z3 i& H+ X! F#endif
7 r" D$ T, `8 \5 U' n2 n3 | v
2 w$ a" I" C9 L+ b& A代码:
# K* W9 i; ]: ?" f N4 P#ifdef __PARTY_FIND# r) d6 s* {: P. ?+ @; d9 q$ y
CParty* GetPartyFree();2 ]6 T5 k# ]0 P/ ? c* o
#endif
! @+ w' ~9 m; ]; a% y% K
5 [- x/ U7 u' Q" f. a# C* n$ xWndParty.cpp:' }. k8 J" m! N* Q$ i
OnChildNotify:
2 X' O' c. n3 d% Y0 m' [代码:% `1 B, A* Y* j2 k6 L0 W" G( J$ N
#ifdef __PARTY_FIND
3 U9 } w0 x* q* ?. Z else if( nID == WIDC_CHECK1 )
3 z$ A5 N7 s) d- }# j4 L% U1 S9 F) j {' H0 P9 j8 c% V j% @
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ); B: r+ d$ j2 d( K
{; b" H( q3 \% {
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, m3 _5 L$ ]2 B; m' K% n g_Party.m_bAllowEnter = !chk->GetCheck();7 p8 k+ C7 `9 g6 E$ C& g, G2 c
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );3 q* E8 J% V' X0 p9 k0 Y
}' g. |1 L. A# W( c
}- j( E" B) W4 j# y% _ P5 T. B5 M
#endif //__PARTY_FIND7 d1 z Z% j# h0 D; F' [- B3 V- M
Z7 v4 {1 o9 d5 x
代码:6 k2 |& M1 v( ~1 ?. B
OnDraw中:
) d# ?. _ [' g U" ~+ t( Y代码:
3 H7 u! B9 w- C/ |/ ?' w( @& I2 x#ifdef __PARTY_FIND" m4 D E! M1 N) D% N
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
- {5 S1 G$ g8 s. H* J% }! k if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )5 Z' J. L9 _) \9 {0 u }
chk->EnableWindow( TRUE );
, v) g3 U3 P8 P+ w+ E else) k) h0 y' }& K3 o% _6 y
chk->EnableWindow( FALSE );
5 T, U4 e0 s. ` chk->SetCheck( !g_Party.m_bAllowEnter );
! t8 g. X# `% s1 M#endif1 n& V+ M( J2 ~! `' L' D. e2 H
/ i$ Q: x0 d+ p. B3 U) H
DPClient.h(public):* d8 N' d4 Z7 a3 m0 b
代码:
0 ?5 M% r/ X- l/ F! ?3 d7 n#ifdef __PARTY_FIND9 J. E$ B5 M9 R% w5 e* T B7 o
void OnPartyAllowJoin( CAr& ar );+ V9 p! L! ~* ?( n, ^
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );3 G" q" H) s$ o& a1 N
#endif //__PARTY_FIND
: N3 c3 a5 y3 F a* l" `) h: U a3 S. v
' _2 e0 ?9 {' O5 h) c- [
WERS hinbekommt没有,请让赫克的权利。
" }: Y7 } S1 L( ~" P9 |3 y* A- t不支持左右,所以难不...
8 I: [2 a; R+ N0 y党k的Windows NT甚至编辑它自己。1 C' `: J. i8 e( I+ m
包也,因为我不erschreiben进一步如果我你的。1 F5 [# t, W Y8 @) e k
由于缺少Quantité k n个代码是什么升工程前。1 r' L# e+ Y% t: g
如果是这样的。请发表。9 N) D' r" v" A2 ]- v5 Q( y
到目前为止,Pumbaaa( v! B5 a3 `6 r$ |
. P- @7 y/ D4 I3 k* b8 G$ v
- m' Q; E1 |" z- H$ MMsgHdr.h
! h: k2 [+ g# i8 o8 t+ o4 s* [5 ]/ S#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863+ s5 x! {3 O( S( V: _
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002433 {0 K# Q# Q) @5 ^
% A. ^' E# v# K
6 N- \6 P& [! k, N; p
1 j* w2 f- v& K1 A0 s2 V3 e |
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