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对于那些谁需要它 - 谷歌缓存FTW。 :
& r+ x. A& W! B$ @如果我鼓掌纯粹是我复制错误时,D- S j- z- y; Y6 j
积分当然Pumbaaa。
$ \/ P* |% J. p7 z+ p
+ r. g5 S; ?4 y2 w, G+ lFuncTextCmd.cpp:
& y' f$ Q' x- T0 T+ t
N) l1 m3 H7 |; M1 M7 _4 B代码: Z4 q! A0 l! w, E
#ifdef __PARTY_FIND
8 ?; @- M: T uBOOL TextCmd_getparty( CScanner& scanner )% A2 P: |, |# q6 x
{
0 T; D+ Q4 |3 I; c: `) z: S#ifdef __WORLDSERVER
+ s; S( C1 j9 c7 b6 {' D1 e \ CUser *pUser = (CUser*)scanner.dwValue;
1 f8 R! _4 P, q% W T4 q if( pUser->m_idparty > 0 )
% _- j D) @( f {
" m$ }, [" v# H7 G0 H+ r5 C pUser->AddText( "你已经加入一个公会。" );( X' l- ?. V9 \8 q
return TRUE;( _5 B5 K( l0 N' a" C4 t S M
}, l9 v8 A" s+ C9 G2 }
CParty *pParty;% E$ z$ s2 G, m0 d
pParty = g_PartyMng.GetPartyFree();8 \ q$ h( Y% o% P! `# M: N2 H
if( pParty ), U, y6 @* c" y! d0 M, y V0 {
{6 |; N! B6 A+ e' r! w; C6 J
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );6 a; Z' `, [# K9 ^7 i, P+ u' x! I3 k
}else% \2 n0 g4 A: c8 j3 Q
{& f. ? z' _" |/ A! ?
pUser->AddText( "抱歉,这里没有任何一个公会。" );( @. u3 E/ s2 B8 V) U
}
1 o$ r! F2 N; n5 y#endif" H+ c& ~# N( T1 B: f% _
return TRUE;# W( _6 y- M) X! a+ s/ i* \0 M2 q
}6 L$ t: S# N+ N
#endif //__PARTY_FIND& D% H; C6 @$ N5 W- z4 q; e9 f7 G
4 N: M5 ? `- E# U- n代码:) g/ @, e* ]) N! L% J2 L; a
BOOL TextCmd_PartyInvite( CScanner& scanner )% ?0 o2 B# `" y3 q5 s) E
{6 {1 E; r0 T# U) V; M
#ifdef __WORLDSERVER
% F4 ^0 U" x* f1 K CUser* pUser = (CUser*)scanner.dwValue;
4 b0 C: G" P5 U( V4 c MoverProp* pMoverProp = NULL;
. f" n7 d' y: i3 f scanner.GetToken();- I" w3 q2 o$ K" H) l1 Q; s
#if __VER >= 11 // __SYS_PLAYER_DATA- z4 D/ f$ \0 h
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );, E, `- P/ e( q$ J& F8 J
#else // __SYS_PLAYER_DATA7 u; m6 V! w2 Q
u_long uidPlayer = prj.GetPlayerID( scanner.Token );: m+ W: q- m: M, ?7 V2 l$ w
#endif // __SYS_PLAYER_DATA$ H1 C/ N$ U# l6 y, S1 Z2 j$ v
if( 0 < uidPlayer )
; C" M9 n9 z# Q" F# D9 \8 W% s+ v {
; S7 z6 z9 R; S8 m+ d1 R6 G$ F CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
* o4 f( }4 c! f T5 t if( IsValidObj( pUser2 ) ); c2 i* m8 U* ]5 e# d3 f( u9 D5 {
#ifdef __PARTY_FIND9 [2 h' `3 ]9 d+ E
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );4 x' G* h- Y0 O3 @
#else, @" e+ Q' g' B$ {7 `
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
{& t( Y0 b; R, T, x' _) @' H' x#endif //__PARTY_FIND0 g# Q; t8 u5 I* t. h5 {" _" H0 s* m# U, S
else% `( P9 N" f* C% {, k% S
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
3 Q$ [4 `; L, i+ I5 s }
- A. A: i/ u0 C& [ i3 p else
& Y, B' a* s9 a) v6 z {
# N8 \) J. \6 B1 }( i pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );/ r# _3 a2 N' F* x
}
- u# o$ c& y; z/ i#endif // __WORLDSERVER
6 y4 z$ Y/ s1 C
$ y2 _- s4 z0 E5 G+ y. R return TRUE;: A1 O% L1 Z4 w6 c0 u: S5 a' s
}! A/ y- ^1 H3 v, @6 B
, z4 D$ d& `; I' I- v; R; ]
代码:9 R4 ^, E6 G. z* H6 p1 F D9 Q
#ifdef __PARTY_FIND+ Y/ [( c$ E* q0 ]
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
( q1 A4 ^* q, U#endif //__PARTY_FIND
I4 e1 o+ |1 w( QDPClient.cpp;
8 x* t2 }8 ~) v7 k' K1 e- bCode:# i8 L& D6 F2 T: J; |
void CDPClient::OnPartyRequest( CAr & ar )
- A- Z3 ]* D9 v$ m{1 U5 Y! k/ |6 H' z8 G
u_long uLeader, uMember;8 q }$ B/ z9 ^6 d* d2 d
$ j# f: y: g" g8 f BOOL bTroup9 X C+ D1 g$ X, V% W2 H. B3 c
#ifdef __PARTY_FIND; [! p V4 ~" V! k- y" S2 |: W4 ^
, bPartyFind, I$ d% x; X8 d/ k7 y p
#endif// __PARTY_FIND
1 t! V2 S( x6 }4 Z$ L: l ;$ j. V0 @. {& i' E1 L8 [
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
+ V6 G. Z4 ]1 N8 m) P; h5 Y. } BYTE byLeaderSex, byMemberSex;$ g) X0 J$ ^3 w5 x% G3 u
char szLeaderName[MAX_PLAYER] = {0,};
0 v- Q+ d. a- R4 `+ P( } ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
- s3 U2 ?8 o% [( p4 r, R* X ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
7 g$ e) E' Q3 V1 _1 o ar.ReadString( szLeaderName, MAX_PLAYER );
' f C# y6 r3 r ar >> bTroup
& H3 |6 V; P7 @( z( s# j) g#ifdef __PARTY_FIND9 f* ~2 t+ c9 O# M) r
>> bPartyFind
- ~" ~+ T. d8 ~2 p1 Z2 |#endif //__PARTY_FIND
3 ~6 I5 B# x4 `9 t ;
. F- x7 Q$ ?; h F 4 K0 ` H3 _/ _. {
if( g_Option.m_bParty == FALSE )8 H+ N& d. Q# Q2 S) a
{( c" f% }; E( g! c+ `, t$ k( I; E& A* q3 W
SendPartyMemberCancle( uLeader, uMember, 3 );
5 ^; x- n0 R% Z1 @ return;5 L$ A( z/ S+ {5 O
}/ v9 _. L: B0 j
0 T' b C5 c4 R5 U#ifdef __S_SERVER_UNIFY
6 O% o; d- j) V8 b0 k. ^: M if( g_WndMng.m_bAllAction == FALSE )! j' W: Z$ u) ~8 k% x: _( E
return;
' B, {* n: x. K4 H& L# w#endif // __S_SERVER_UNIFY
0 y. Z" |, A. d0 e' u/ P: j
( e( A$ k( D2 V2 ~ CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
9 q1 j, Z" h8 G% j( u; h
6 x/ W a; C! _ if( pWndBaseBuf )
) G( w0 l4 s) ?; F {" P; B$ C+ y6 V) M
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );# Z% i W5 ]7 @: @% n, k& f
return;! R8 P7 V8 I8 l- D! s5 y4 t% f4 f
}% E; P: d% |3 @9 m+ t# _
#ifdef __PARTY_FIND
4 d1 D( a8 _) [" f if( bPartyFind )
* a% C/ P3 {. u( ?5 M' m; m {6 k$ D+ @, x% c+ {
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
5 P4 T" N% D6 U6 A }else8 z7 a" j1 S5 L4 q' j% d: D
{
& r% {9 G, O6 B# E9 n1 v g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
" z/ e9 O0 P+ v7 V) F g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );4 _( q8 a4 k! v% B: P5 E5 W2 B
g_WndMng.m_pWndPartyConfirm->Initialize();
% g. Z7 F, n! Z2 s }; z+ b; q5 ?6 j- K% b8 T6 M/ ?
#else' B; E; k3 U, e& l, q/ n0 p3 L
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;; ^* }4 f& ]7 k
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
# y1 [2 P$ ^7 F" q) H g_WndMng.m_pWndPartyConfirm->Initialize();
. T' L( F( l7 m. V0 M) T#endif //__PARTY_FIND
* l; n: Q6 C; i& W! j+ N" m( [}3 G5 D: m1 ^+ n$ e) p9 c8 Y
; |+ @$ P6 k) O8 e4 ^+ o
代码:' S- K* {8 M5 H8 M( H. [9 }
#ifdef __PARTY_FIND" ?- L" F9 D2 e8 y- P
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
4 Y% l3 W( {# g; g3 T$ u" ?{* y# Z3 r/ J# V. I6 m9 ^: d, O
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );8 j6 P/ ? M+ D. ~; f! h
ar << idLeader << idParty << bAllow;
3 b2 ?; z9 D+ A SEND( ar, this, DPID_SERVERPLAYER );6 t$ {& {% ?- D; S
/ `& P1 c7 u1 ^! J}0 l; m2 C8 y3 {8 k4 H& j
void CDPClient::OnPartyAllowJoin( CAr & ar )
: D9 S: L. P( x/ W- y! [4 ^( `{0 p9 C( p" t4 q4 j, C& ^
ar >> g_Party.m_bAllowEnter;7 d0 i: w' m, C9 h4 Q
}- Y3 e6 Y, B3 A& j( L
#endif //__PARTY_FIND
: r0 z n1 Y% B0 k0 |) @Code:1 M% R f& o- B* S- x' B
#ifdef __PARTY_FIND3 M" G: ^5 q8 m9 n% A
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;# A9 j- A% l' ]
#endif2 e' I: k/ z) b
$ M( O) f* K9 @4 Eparty.cpp:' K1 m: r* p+ H
代码:+ `! P* O- Y: D" ^; c
CParty::CParty()2 p) E/ q8 `9 B# L4 O0 T% F
{9 T+ k2 y0 a9 e5 L
m_uPartyId = 0;
# e* I- A! P$ _$ \7 w% v+ D9 Y( m/ s m_nSizeofMember = 0;
8 u7 @# K* D- D. L- A memset( m_sParty, 0, sizeof(m_sParty) );
$ U, _# `- `; d$ d% _" N m_nLevel = 1;
- M. S3 ^, o- v0 Y6 K# ~ m_nExp = m_nPoint = 0;1 e* ] s' h: s# X
m_nTroupsShareExp = m_nTroupeShareItem = 0;
% i2 r9 R" W; T: o m_nKindTroup = 0; // ????
- p0 \7 q" x; k8 a. _4 @" \* u9 e' j m_nReferens = 0;* r5 A2 P' G! q8 C
m_nGetItemPlayerId = 0;
: w0 F5 u* H; y8 z- ^#ifdef __PARTY_FIND% [" T' u7 n: o$ J
m_bAllowEnter = TRUE;
: r- [" h1 e0 y4 F6 `#endif //__PARTY_FIND
- n4 q5 _, U8 g for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
, m0 T7 k; U& G {
( b9 i2 B3 k. q9 w# y m_nModeTime[i] = 0;( ^, T' x4 e* v. F
}; F: B j# m' G$ b4 H/ ?
m_idDuelParty = 0;4 v ]6 m# O4 F. ?6 C
#ifdef __WORLDSERVER
: }/ N1 D9 x5 k) @ m_dwWorldId = 0;
6 g3 A, m( ]. w; p9 J5 [#endif // __WORLDSERVER! U+ K- t$ j& q8 X
}; C/ h3 [" ~ ~6 l0 w* U; K! `: Q
代码:1 o; M! I) G, f6 ~7 o1 m* q. s
void CParty::InitParty()
6 i4 j O3 f* s% b/ t7 }% x{
4 ?/ g$ n3 Y5 C, N0 M% o( ^: t | m_uPartyId = 0;
7 ?4 e% B* u: ?, x m_nSizeofMember = 0;: w' @8 [1 ?/ R& Y/ e
memset( m_sParty, 0, sizeof(m_sParty) );
5 a% T( V7 V, ~. @ m_nLevel = 1;- l+ T/ I$ G. N: m) u3 |6 q
m_nExp = m_nPoint = 0;
9 \# Q. o3 c1 x$ G9 D m_nTroupsShareExp = m_nTroupeShareItem = 0; d8 r& K* b2 X, i+ ^' z, D
m_nKindTroup = 0; // ????
2 H* f; v1 m) t- f6 F- N m_nReferens = 0; 0 f( z% B7 [; D0 f1 p
#ifdef __PARTY_FIND: v2 P0 |! }5 C, ?0 [
m_bAllowEnter = TRUE;
; |, E4 {& o8 q9 X#endif //__PARTY_FIND( G c! X: v, a2 U! ^
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
* Y9 T( X9 y$ | a3 S$ b' X* T {8 u" \* `: _ n4 g! O5 h/ O8 }4 _5 Y
m_aMember[i].m_uPlayerId = 0;7 s: W! k% N) q6 d
m_aMember[i].m_tTime = CTime::GetCurrentTime();- J+ i! Z2 F) H! w7 `
m_aMember[i].m_bRemove = FALSE;, w1 L7 J- w9 P( G8 S/ } q
#if __VER < 11 // __SYS_PLAYER_DATA1 J4 ^$ o8 g* C$ E% q0 [
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
6 o8 ?- q+ I% \/ V/ `9 |; N7 D; v m_aMember[i].m_szName[0] = '\0';
L( V! ~9 z% ]" F#endif // __SYS_PLAYER_DATA' b; F6 e- n; v, X) g1 l+ N% e
}
( U) H3 W- D* f) z$ q# l& t}
4 p9 F( r$ J6 A4 {代码:
7 R9 }) |0 T3 e# {% W#ifdef __PARTY_FIND0 x) u- S4 i" S) f, L6 P% ^) g
CParty* CPartyMng::GetPartyFree()
9 K) S/ f/ p2 Q& z& P; h6 t' R{4 C/ L1 c2 F/ ?. N
CParty* pParty, *pPartyTmp = NULL;( Z! O+ p& H- H4 M
if( !m_2PartyPtr.begin()->second )
' l6 q: r3 L8 p5 q9 l) a return NULL;4 B/ R/ n. L$ D4 H( A
BOOL bRan = FALSE;
" A2 Q) O W+ g9 u6 w* |! \, J( g DWORD dwRand = 0;# b V' i0 m& }- D
if( m_2PartyPtr.end()->first >= 1 )! y1 U: J8 n' T: C7 G7 }
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );: b w( z# O$ K1 t0 L; k0 g: k% ^
& m' Y3 N5 K4 r6 s/ C: A, O$ q for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )! }& j3 s/ Q4 q+ \
{
/ m- v$ F/ L3 @$ q pParty = (CParty*)i->second;9 X5 |7 Z$ B4 y( R
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )0 {* u/ {1 J: P# z
{
% z! Y$ Q6 c% Z: x5 f {7 _6 j if( i->first > dwRand )* R9 B7 p R3 t8 k* r5 O
return pParty;- {2 W. w1 F2 `8 }1 q
else4 V5 T0 Y* c" R- }+ |
pPartyTmp = pParty;
3 I6 q: L; t/ N+ \8 @! i7 E8 ?- r, M( d }+ v. I: y! {& D- z+ ~& M8 k- Q
} y/ J' I9 \+ F
return pPartyTmp;
7 a: j- ^1 l. N: H. V}
' _5 A4 _& `" P3 C9 Y( N3 `& t#endif //__PARTY_FIND
+ \) E% R" a" Y! |, m% h ?1 \* z M2 N" V# v/ ], ?! T: j
DPSrvr.cpp:
4 L q5 ^+ \5 a' c! Z代码:# ?& P4 p8 C9 n; q" C/ C
#ifdef __PARTY_FIND, Z; Q1 ]- C3 J% K1 @! Q
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )# {4 o# G$ {# Y, \' _; H1 n
{
3 x& `0 [- [$ L9 ]% U0 d: y& Z CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser ); W/ }$ e8 I+ t
if( IsValidObj( pUser ) )' E/ c; m) E3 Z- j/ t( x
{& C3 x% a0 Y' n7 c9 Z. ~
u_long idLeader, idParty;
% l d: r% ?7 X9 i5 W BOOL bAllow;
9 J6 Z# B; I1 M: K ar >> idLeader >> idParty >> bAllow;
1 j2 {$ y2 z- ]1 L3 K- \% ]' h if( idLeader != pUser->m_idPlayer )
- L# i0 L0 W$ o6 s. t( m. `7 R return;
0 b& f4 F0 n: h; u1 @7 n CParty *pParty = g_PartyMng.GetParty( idParty );
. h# x; { u+ {" k/ w0 K if( pParty && pParty->IsLeader( idLeader ) )
6 @. T: M' I) R1 g6 u: e$ @9 U pParty->m_bAllowEnter = bAllow;7 ~ ]) M# N |0 U
else
1 A# Z5 R/ q+ @ H' q5 O return;
2 V( X% p8 I- P
{7 d' f0 \0 ]" e- L3 \/ y CUser *pMember;: _7 n+ `- t! L" M( }2 O
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
$ c6 Q% t5 d f7 N7 ~ [0 B, k {
0 f$ B1 p" A: x$ i1 x$ l pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );6 K* i4 R& k2 A5 h, C& z
if( IsValidObj( (CObj*)pMember ) )5 o9 ~; @$ a: w( x9 n
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
# J/ `% a$ v: u+ `1 g }
2 K1 B- ]8 s' |. H$ V }- m1 d9 u: M1 H: B# [ k
}
) x: D7 K8 L k, [- R- B4 V#endif //__PARTY_FIND
0 [' s5 E" w8 w/ L% J. i* Z7 ]" \1 a
代码:
" u0 j6 N: P9 \' G6 G: f#ifdef __PARTY_FIND
+ P; h9 V4 p- E" P8 e% ^ ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );9 U/ k, S L2 J% D3 x
#endif //__PARTY_FIND
( Q' ?/ M! M" l. r" e3 G( M
* b2 v- ]& O) X) g: Evoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )+ K& S; N+ b& {6 E- G! W q
{0 A9 I. a8 W4 S. V
u_long uLeaderid, uMemberid;
5 _0 P6 h& p. a9 A/ q BOOL bTroup;
/ N1 V- s0 x5 c+ P/ _ ar >> uLeaderid >> uMemberid;1 ?! o5 ], m9 y; O% a: Q" R
ar >> bTroup;
2 u# x4 ~. }$ o6 s9 j1 G
. B8 \8 p M) C/ m: j! c CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
& H3 Q0 s7 }- W if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )0 |* N% v% X* |) ~. q% @
#ifdef __PARTY_FIND
7 p& ~, A+ b3 e& y InviteParty( uLeaderid, uMemberid, bTroup, FALSE );0 O- d9 ?' m9 W
#else
3 t* m6 {: ^ x InviteParty( uLeaderid, uMemberid, bTroup );2 D! ^2 F% k [) C6 {( |- }
#endif //__PARTY_FIND4 {( W2 R; \* [# R/ [7 @- p. }
}
& y9 ]9 _5 m6 ^4 n" N g
5 M2 a/ J4 R7 f9 g! i代码:
3 h! z. ^; \2 u1 U: l/ Z3 @; g& k8 J3 @#ifdef __PARTY_FIND
0 y3 X9 L. i! q( Cvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )" d0 s' Y9 I7 c( J
#else
) ?' N t- g6 ^/ T- K- {* I2 }' t( `void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
) M+ R, ?( p+ W9 w" k#endif //__PARTY_FIND' k. |& `! S/ G. U
{& [7 l5 S% ~, p; a9 U& q
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );' {/ O/ q1 Q$ m
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );, z5 A! x$ b/ |) H& d5 R
5 x! q5 R3 J; p7 H5 B' K2 o
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )+ \! }0 I5 t& c. w- J2 c
{
, W9 Q2 e: E& R- ~3 z: U' a. b; A if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )( a& ~+ O! K! ]- _& E
{
' s$ g, h; m* L3 t$ c8 Y& G if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
) U% g. C5 s1 f {+ }' k1 Z/ L. R4 W1 ~2 c
pLeaderUser->AddText("没有足够的权限。");7 S. p$ D( b1 `' \0 G" V# E3 P
pUser->AddText("没有足够的权限。");; g; E2 `. k# l! J9 v! g% v; b
return;. X$ e* S: J# m% U
}! p$ W" F" x- K, Z. _# P0 h
}
. G6 `/ u; c, A' | // ???? ? ??? ?? ????., V- l; q# ^' O1 z
CWorld* pWorld = pUser->GetWorld();: x2 N$ }9 [ L) u% R
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
) A5 R$ n! p3 `: n& ?' \ { % h7 w/ l, q: h
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! E6 G0 X" \; A- @" _" U
return;
; `/ d6 }; F( M2 @+ ^ }" K" x) i$ ~ A; j
#if __VER >= 11 // __GUILD_COMBAT_1TO1' E7 G6 \/ M# [; [% M F! m
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
/ a) k1 ?/ y6 P9 ], c& I( n {
7 r' J# G' [' P, T/ c pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );; l0 m( J& P# C# x. S
return;7 P) F- S' }( T- ~3 {, L
}
7 K5 ]3 Y% Q* f#endif // __GUILD_COMBAT_1TO1
6 Z& l3 E: r6 r3 L
4 `$ c- x) I3 P: o3 a. c#if __VER >= 8 // 8? ?? 061226 ma- B! h ]4 H4 }* i+ }$ U
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
+ h% v8 I; `/ _' S. Y: r {+ b. \! h; [4 R( N" J
return;
9 S$ a9 @9 w' B1 l. M' A }; k. a; C$ [- t7 { N1 d S* {) Z3 u# I
#endif // __VER >= 8 // 8? ?? 061226 ma4 f N$ G- x$ x% m [( `( Z
9 U" v6 v5 X* U, G9 Z if( pLeaderUser->m_nDuel == 2 )* v0 u' `; ^" l$ {# w& I2 p- N. y* Y
{ : W2 ?/ s! A8 \$ N
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
/ S$ i5 q7 `; D3 Z8 b) E) m } : d2 ^ M( C# b+ j" ]4 Y/ O7 b* ?
else
' d& T, c9 i# ^+ v; g J/ Z7 K! T7 y {
! E7 S9 ^/ T( [1 j if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???/ w+ w; ^# Y" h2 Q* q
{
$ E, O! V5 G: [: ?# M, _ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );9 \ ` a/ Z: G" |$ G, b
}- F- ], U. i4 Y+ S% ]& K/ _# }5 U
else! @% g$ r' w/ X0 {
{; n, G( _3 z0 x) C: w
if( pUser->IsAttackMode() )
/ g4 I* E- {8 i; M7 m( R% d D. S pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
$ [! p8 s0 c, q4 [; P; |0 M else
8 w) A$ z& O/ P& d" a+ F+ }1 z#ifdef __PARTY_FIND
! `( W% R+ n/ P8 j/ e3 }! [# t6 G5 }% T pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
% ^7 R# w' j% T. k5 X4 d#else+ ?2 g2 i- L" p$ ~$ e) |
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );5 a6 P8 N8 u" t+ c3 W9 J% O$ T
#endif //__PARTY_FIND t+ I7 \1 c8 K5 K5 U/ a+ K/ M$ P
}
+ s$ q) T0 X" n# A3 Z: T, h3 |- c }
1 r- `4 Z) t- { }5 U t7 ?( v8 M+ D
else
/ V, E- l7 X' Q3 e! v* z5 G" M9 o {
* w: U6 i0 `8 X' n if( IsValidObj( pLeaderUser ) )6 ` a5 [' F: ?. ^/ o+ U! t% W
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );% ^- [" v7 `2 L" M1 ^" _
}
( K7 G [( f0 N7 @$ s}
$ [ s% J5 M" D9 m# B( Z
+ A/ [6 M \, B# K NUser.cpp:' R, g( z3 F& g
代码:2 M( ?3 t% g& F2 p6 D8 M
#ifdef __PARTY_FIND
h0 Q% S8 Y ?6 z7 y3 m5 h5 ivoid CUser::AddPartyAllowJoin( BOOL bAllow )
/ r2 X+ [& I5 p; d! D" o{
: |8 Q$ P T) o& E6 r+ W if( IsDelete() ) return;$ a6 k% w, X1 |7 X; K- X
1 }* k' }/ B! s* K: }( X/ n m_Snapshot.cb++;1 s+ Z8 Z6 v( s# I4 M/ H0 x7 C# F
m_Snapshot.ar << GetId();
7 C7 J& d0 w* a. x m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
4 B- s6 Q! P+ A' W m_Snapshot.ar << bAllow;; G5 R% Y1 {9 z5 ~' ^
}
f' V* ?8 O" \5 X: o6 I#endif //__PARTY_FIND, C/ J; T1 `0 p5 E" n4 ^* @
' s4 _6 s; S: M# M代码:2 g$ a6 |. V8 t
#ifdef __PARTY_FIND
8 |& B' r/ k0 T: d; pvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )9 m6 Q' V" a; n+ C: I
#else
, n3 d' b1 L. ~; u7 M8 Rvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
9 s( q3 `! ?8 C( n#endif //__PARTY_FIND
: N" N* b' ]+ n; R{1 j, t" ]$ g9 R/ @- O# W! C
if( IsDelete() ) return;
5 I7 a6 C- w. Y& t( f( ~ L! k # U4 s* u* J7 R' H- y
m_Snapshot.cb++;
& E" y5 |% e* e m_Snapshot.ar << GetId(); t0 i: X1 {0 U; C) Y7 K8 |
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
! g. i! v9 c* b) Q5 q m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();$ U) j. U0 W3 S$ H2 C
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
/ }7 J) C! \* G2 J; i. L m_Snapshot.ar.WriteString( pLeader->m_szName );) S' D' r: ^2 ` J$ X
m_Snapshot.ar << bTroup
" S0 L. H' O6 p* a Q7 y#ifdef __PARTY_FIND
$ M, {/ _; ~! S8 _) i0 c << bPartyFind$ [0 M( O- A5 t- E" f) r
#endif //__PARTY_FIND
* p' b) Z. c! M: D ;' L' _/ ^5 y# E
8 ^) t; r$ H: s9 G% {. x+ H}# R4 J9 `" w: B/ Q; S0 v3 B
' j2 j7 m5 m, y! x/ T
DPSrvr.h(公共范围PLS)% O; G5 X3 C8 X+ m
代码:& F% X# [2 \" c
#ifdef __PARTY_FIND# ^( K- {) t+ e( G
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );. d, }7 \, \: b! n. m8 P
#else1 h- V G$ F& x8 I# _
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );* |; y! k6 [9 h$ r9 |4 z+ \
#endif //__PARTY_FIND6 s( s9 _ u1 L7 Z- v
+ a* e/ F, @% d" H* j7 T
代码:
8 j! e7 X. y* n' m6 B#ifdef __PARTY_FIND
# X2 @* g' I# Q5 ?( y1 Q' l void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );6 O+ D" r8 M- R5 k( m
#endif //__PARTY_FIND ]# j! b7 @: k, t8 _
1 v3 ` A2 E) R
User.h(以及):2 w5 }- i1 d% w& s6 z
代码:
6 X; G( a; N6 r, e* E, Z, A+ f#ifdef __PARTY_FIND
7 {6 z9 \7 k2 `$ L void AddPartyAllowJoin( BOOL bAllow );2 F/ x, P0 F( v/ E
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );% _7 ?. _; G e' `7 f) v
#else9 v! m. c' H( p6 ~( L7 }$ @- c" ?* p
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );) K3 d, r! ?4 k0 \1 R0 n" b4 l8 q
#endif //__PARTY_FIND
5 D' k$ E6 l3 C, ]' V8 H0 u$ n( M2 l8 a) r4 i! }. Y4 c
party.h:' A0 I- r9 |9 M; `
代码:
* d/ x& J6 ]0 g( R. `" H# O$ k0 o+ U#ifdef __PARTY_FIND$ f: f1 X% w2 L1 s2 A
BOOL m_bAllowEnter;
# x$ M! l& j- F3 R8 j#endif2 d0 u/ l4 N& F" i- y* I
2 g, L- M) F) f% `3 M8 N, U
代码:( i& Z0 ?" _: ^% D. H2 q
#ifdef __PARTY_FIND+ O3 u$ F8 }: @: g9 X; P. ]2 z; E
CParty* GetPartyFree();* O8 v/ \" Y* C- v8 H+ W
#endif$ i7 Q- z* i! h8 W+ G
) ?* Y3 b7 N( q0 h1 X. S
WndParty.cpp:
; N% p/ j1 _0 u9 p- h; \5 T4 w1 a9 OOnChildNotify:
" b: v( ^1 L0 |代码:3 b6 L4 X5 n) a3 ?
#ifdef __PARTY_FIND2 x( k: ?& `- F: [
else if( nID == WIDC_CHECK1 )
5 F! m& Z' K. q' c5 R) u {- m& g: I# v0 G
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 X1 H3 ^4 r+ t$ V/ g7 y {
O6 A7 L; I- Z* g, L+ } CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
6 v& Y/ v! L& ?) M0 s9 O g_Party.m_bAllowEnter = !chk->GetCheck();3 ]0 W3 n# v. S9 o4 b. @' @: T/ k
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
' Y& N, M- \! z4 | _" K }9 v3 Y4 F1 z8 `; i& M- h
}, u2 b1 ]) C' I4 y2 N& G* g# u
#endif //__PARTY_FIND
, k" O3 D$ H! P, E- P$ H
2 \& _: ^6 }+ c6 J代码:8 s4 f# C8 ^! e) s+ N) m& o! ` k
OnDraw中:
+ \7 R3 R# Y6 ~代码:% L$ {3 Z8 }0 t2 _( n/ E
#ifdef __PARTY_FIND
) U4 p& |# C; c i# b! _ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 R s# o; f2 }0 |8 X. Z if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )6 ]4 B5 b& \1 f8 H0 h: j3 U; D: z
chk->EnableWindow( TRUE );( L2 y9 V q6 x5 ]! M) x* y
else# x- b" O: s" U
chk->EnableWindow( FALSE );2 l# K0 a, I1 R
chk->SetCheck( !g_Party.m_bAllowEnter );
5 f$ \# g7 @; O#endif2 p% p% r2 |- F" l- m8 ~/ m, b; h
+ S1 u' `& ~" {/ j N7 z
DPClient.h(public):" S% y- O8 T& {
代码:) z: f8 t f4 c
#ifdef __PARTY_FIND
2 J H2 G; D. c8 z( k( Z' t void OnPartyAllowJoin( CAr& ar );% B9 v9 @2 ]8 k/ \+ o0 s. U
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );5 [" l" ~- }' N. X2 a# F* ?/ X X
#endif //__PARTY_FIND
9 ]5 p% t1 g u. ]: |
( S4 [, l& D* c7 z! |5 l
9 N8 j) {' ~" u8 P$ O, b' B7 {WERS hinbekommt没有,请让赫克的权利。9 A' _$ p9 M( v; X
不支持左右,所以难不...
6 O7 l" k5 f7 z7 h党k的Windows NT甚至编辑它自己。
, e9 W" C0 z/ W0 Q% V6 U! ?0 k包也,因为我不erschreiben进一步如果我你的。
7 i0 o1 a2 ^+ t" Y" e由于缺少Quantité k n个代码是什么升工程前。! e/ W" G. |6 Q" l: H1 T# Q( j x
如果是这样的。请发表。
1 o# V0 ^& l) J& F! R到目前为止,Pumbaaa6 \. U& S; P8 C" A
/ E8 f& c3 W B # {2 x/ W; f7 A6 ?4 C% G f8 z
MsgHdr.h* J# f! C* k7 ^% q( [
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863+ T6 ^5 n5 [* r/ @9 V$ |
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002432 o$ B4 F) q+ C U. m
! H' G& U6 v9 O
0 }/ E$ Z7 K, @) `7 ?6 t E; e- T+ `/ [
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