|
|
对于那些谁需要它 - 谷歌缓存FTW。 :: \+ d$ p- q6 K2 T( \
如果我鼓掌纯粹是我复制错误时,D
- b. ~2 t. S9 {: s- p积分当然Pumbaaa。
! m3 f" n9 v4 ]- r
9 k7 X p: h4 PFuncTextCmd.cpp:4 B" `) f" P8 V7 z4 d u5 H
4 |$ m% ?8 q+ |% m代码:% I- r" D) D2 s
#ifdef __PARTY_FIND
7 ^' o- D9 ~8 f4 C7 ~7 K- eBOOL TextCmd_getparty( CScanner& scanner )+ ^* d6 a2 P6 V
{
! {9 R7 Y$ Q+ b. F# q% Q#ifdef __WORLDSERVER
" D" l/ q6 M) _' ~3 p- @9 ?% S J4 g) E CUser *pUser = (CUser*)scanner.dwValue;
5 |6 W" ^3 k. q; E5 X* m if( pUser->m_idparty > 0 )0 _% O9 }% u5 R3 \* ~- M( M
{9 d1 s( [, P2 R7 C! l+ [0 O
pUser->AddText( "你已经加入一个公会。" );
$ O5 Z5 N/ @5 T5 S' D5 { return TRUE;
8 T5 v0 l5 J" l9 j- n' M8 p! B }8 f' w2 u! P+ `) C$ U
CParty *pParty;
6 J* c6 f$ j- _8 e4 w pParty = g_PartyMng.GetPartyFree();
2 X5 [1 z" y3 W3 ] if( pParty )
2 _& |6 B8 w; Z) [5 R* j { s& j- B9 J# |4 N# j& T
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
4 s9 E0 b% ]% m- k0 e0 `) N' j }else
) ]! a. p4 W/ ~ {
7 c% c" {" B; F' j# C pUser->AddText( "抱歉,这里没有任何一个公会。" );& j' s$ G7 `$ b( v
}! J$ }- C( S6 j) E8 _, M1 e8 T
#endif
3 _2 H$ N$ `: p0 ?. R* a, ]# h return TRUE;
% K& W4 l) H5 A$ D& B. {}# S0 w6 V+ N& f" }5 c; W
#endif //__PARTY_FIND4 [. `- W$ U$ F( G7 [
: F2 i2 w; [" W代码:
6 z7 r8 K' W: R0 DBOOL TextCmd_PartyInvite( CScanner& scanner ) U6 s; w& T; y/ P5 k. |2 N% O' o
{: J6 T' h% k! B* E/ o+ L3 M, Q
#ifdef __WORLDSERVER. j% b; ^. p0 \, w/ J& R: P
CUser* pUser = (CUser*)scanner.dwValue;
; A) B' b% G+ }7 f MoverProp* pMoverProp = NULL;
# S$ V3 H- F& @: E4 J scanner.GetToken();
9 ?% t3 H y/ g' O+ f- r w#if __VER >= 11 // __SYS_PLAYER_DATA% H" v, V6 E, {% N. g
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
3 R" }& i! _* D9 F% Y _1 d#else // __SYS_PLAYER_DATA* c- H% |( S! c
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
/ H8 ^# [% e, b+ e- e% g+ L9 E#endif // __SYS_PLAYER_DATA# f9 g$ p+ T3 k8 C- T& K" J
if( 0 < uidPlayer )
! e* D( \2 k- K! v% a {$ ~: Z8 s; O e( w* z# B: }
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
$ T, b) P$ B% _6 U0 ?: i1 m if( IsValidObj( pUser2 ) )
/ P5 x& m5 j5 t#ifdef __PARTY_FIND
/ s" f* ~0 z' c5 M g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );0 u7 U- n. m4 u- i |
#else
6 D6 v) w3 I7 `, B/ S! G g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );" M, Q$ Q% q4 |" s! A- D; h
#endif //__PARTY_FIND
2 U# \2 E+ M2 a% c! @' N/ @/ _1 G: ~ else
3 t# o4 y6 O; `7 H3 ^, a d6 H9 h pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
# Y' s* w; Z: e8 R f! b( _ }
* [% |5 l9 I4 ~- Z8 x else! ^0 i- `5 X, y" s) y+ H
{
3 f/ @" w1 i. q& @" K; } pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );& w' N: f6 j$ L
}, ~& u; z( W: T$ U
#endif // __WORLDSERVER+ s) \% p! ~$ `8 x( W/ i/ u
) ]: c8 H& v' V+ h2 ^
return TRUE;) n: }& U d# q4 t- A; \
}5 H/ Y" r6 h0 Y% F2 m+ ?: F) W
) A8 c. c4 a+ V) o2 I7 N7 G8 y代码:
& {1 y7 Y3 g2 a$ b#ifdef __PARTY_FIND/ x. k, ~9 }9 l
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )! O3 Y+ }9 I7 h0 [# L% ~
#endif //__PARTY_FIND! H8 X: ^ ]+ K/ _! O
DPClient.cpp;. H6 A4 c, V g; `
Code:
7 ?/ W; S! `0 svoid CDPClient::OnPartyRequest( CAr & ar )
* s9 n6 d) w+ t4 h2 H. u5 Z1 Q{* r8 }& P A/ W ?- s6 B* q
u_long uLeader, uMember;5 x8 `% c i" F0 [- B; k
5 W" R. E4 n. }8 q! [) L1 a2 k
BOOL bTroup1 d8 O' Q2 x8 Z( e9 i7 S) h' l6 G _
#ifdef __PARTY_FIND* i9 W& c7 [ b8 d, V1 P5 u$ R/ @4 Z2 b
, bPartyFind' A9 a. k9 [) d- j9 U4 y/ U# l: }" n* u
#endif// __PARTY_FIND/ X/ g* t( m M& P" b# m$ h
;
. h) H+ ~# ~: w; g0 h7 x LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
( N: Y P4 p4 y8 x BYTE byLeaderSex, byMemberSex;
0 i: ^% ~2 P$ }% I char szLeaderName[MAX_PLAYER] = {0,};
/ W+ U, r# v2 k8 @ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;/ b3 v4 Y' s7 P r
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
~0 S; G" c' d Z5 K* x: |: @ ar.ReadString( szLeaderName, MAX_PLAYER );4 J; J# w2 S/ l J* ^& I) F
ar >> bTroup$ z6 B2 i9 L' H0 z1 R+ z+ ~/ b; M
#ifdef __PARTY_FIND- X" \7 Z& {* V, z- J
>> bPartyFind
6 m# |1 A- f- o: w& _& y#endif //__PARTY_FIND
: c1 Q( S: w! O ;; q: {5 }; d$ Z: _
# Z( Y# X9 a: X' E( D
if( g_Option.m_bParty == FALSE )
! v9 J I4 Z U5 k$ U0 H$ b {
: T' D) D9 C, q) S' i; X SendPartyMemberCancle( uLeader, uMember, 3 );
! Y3 B+ S5 c- J+ C return;6 c+ |1 W+ Z3 u# g) H
}
$ K/ ] K, _/ h" N2 A/ g6 \& @
/ f( ?; n6 l7 v0 i" a; L" j#ifdef __S_SERVER_UNIFY
7 i4 _ W r2 H. m$ L# ] if( g_WndMng.m_bAllAction == FALSE )
! j) F, s% D9 ^1 w. |9 `0 W return;
( T5 P, o' S6 \% L! @#endif // __S_SERVER_UNIFY2 m5 w' s1 X1 @5 r; V
$ `; K/ z9 B" {+ q CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );* V' |) I. G/ H) Y
! u' A. Q0 P# K" t: K. m
if( pWndBaseBuf )
$ ?& z% C; l" p3 A {
9 G6 ~ P# D6 r& C SendBlock( 7, g_pPlayer->GetName(), szLeaderName );' e$ F* c5 u0 J
return;4 h! v1 a4 c/ p0 }& p( Q) c
}/ ~, S" g# f8 p/ o
#ifdef __PARTY_FIND! O: O$ O2 W" R* P
if( bPartyFind )* s2 d6 ^" A7 O! u8 x6 \& J
{
1 T" k) N) ^7 n( V SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );7 F- s, q$ q9 N% k# a. {
}else! [3 X& i7 z! ] F
{0 U+ N8 E2 o% u7 Y/ Y1 l$ o
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
$ Q# {' q0 t" C- [4 T' k1 M g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 e* {5 S' S: w
g_WndMng.m_pWndPartyConfirm->Initialize();4 p+ v5 g2 Q4 Z- M x
}8 G' l0 Y+ ^7 n* Z3 x
#else
) C2 t J- Z! M g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
8 Z: E; S' h% t& H/ z g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ s0 [: b8 T: r2 Z3 r6 c
g_WndMng.m_pWndPartyConfirm->Initialize();: n" k* i8 ]& \8 S4 E! X" a
#endif //__PARTY_FIND/ }1 R' n& x- q% ~3 |+ D
}
2 [1 c( d. W* X a0 o; M8 n8 U" |/ X/ Z( p% r/ p
代码:
% U# u; |; x8 a1 a* _9 \! k#ifdef __PARTY_FIND
+ H G2 H( a$ M! H( Rvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
; z" ?4 `* r+ K* j{
2 n2 O1 C* ~( I; v9 F: @1 D& B9 f BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );- Z3 t4 R+ K9 | [6 a
ar << idLeader << idParty << bAllow;
5 @3 n/ W- u y7 I+ K0 {/ i SEND( ar, this, DPID_SERVERPLAYER );: D* ~( Y: P- G' I$ ?. b& e$ `( K
# z; I6 ^3 }# y. |- W
}7 d, }" q0 w2 x
void CDPClient::OnPartyAllowJoin( CAr & ar )6 C" e$ k! n7 t* C
{3 V9 Q& X+ d' l: k6 U/ I* a- |1 _
ar >> g_Party.m_bAllowEnter;
! {) v; z) `' {5 [; ?}( U* K' q! T3 [
#endif //__PARTY_FIND
1 L$ }6 {: c( f* x" |Code:) G& @& {' u* j% A, ?# F
#ifdef __PARTY_FIND! J/ {) n' i: }& m7 P
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;$ B! s; k+ C; J* N8 ^
#endif
8 t7 q( n0 @7 E% a3 Y, B4 L, P, ~4 @( H4 B
party.cpp:& q( q# d& V% ]; |6 [
代码:
1 w ^# L) z W+ k5 pCParty::CParty()
$ L/ I" C5 ~" F# t" G; g{
5 e* R3 N( _+ w1 Q m_uPartyId = 0; y2 l+ R6 o" n5 D7 \3 B7 C0 e! _, o
m_nSizeofMember = 0;
6 c6 }, b5 b# q+ K1 O6 G; x' ~ memset( m_sParty, 0, sizeof(m_sParty) );
, y. A* |; H6 Y0 m m_nLevel = 1;- f7 N! t$ b: Z v' e
m_nExp = m_nPoint = 0;
7 z! J% R# k7 Z' w ^ m_nTroupsShareExp = m_nTroupeShareItem = 0;
+ B8 t$ ~' ~! Y) |+ v m_nKindTroup = 0; // ????% {! Z* K$ X! T6 s& e
m_nReferens = 0;
; C! x( i, ^0 b0 Q% `$ c: j. Q m_nGetItemPlayerId = 0;
* ]. Y, R2 A/ B#ifdef __PARTY_FIND( D8 [4 L. u7 J+ E9 r
m_bAllowEnter = TRUE;
% \- Y0 U0 G, h2 C& A#endif //__PARTY_FIND8 O; q5 f, Y. S$ u& }
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )0 ~; _2 b( ^2 H3 f2 _0 x* D/ X
{
2 v! `, g: ]9 v. u8 r m_nModeTime[i] = 0;
# n; f0 U2 p% g. x# A }/ J, r u8 P5 G
m_idDuelParty = 0;+ c& v0 ]9 _ R& k; B! p
#ifdef __WORLDSERVER, c o$ [5 j5 r" c( ] v0 {
m_dwWorldId = 0;
8 F& v9 K% ^! e Y( ?8 ]#endif // __WORLDSERVER" l, K% i7 j8 m# m+ A9 M* s, r" _/ D
}3 _" n+ _$ _! P- b: q& {
代码:
c- Y4 `* w0 v: lvoid CParty::InitParty()
; t! J o& T3 O* p5 r{, ?* E4 h8 l X1 M6 V& R i) x
m_uPartyId = 0;
$ s; x1 R, K/ ~6 Y8 x* c) u1 ?/ c m_nSizeofMember = 0;8 Q& W6 t* v# Y: h% H& U
memset( m_sParty, 0, sizeof(m_sParty) );
/ O9 a+ L+ o* R4 S9 O, L& V2 X$ r m_nLevel = 1;2 r. N* }0 c3 ~" }- P% Z
m_nExp = m_nPoint = 0;
4 `! P8 c2 k& A2 }- o5 B8 Y3 ^, @ m_nTroupsShareExp = m_nTroupeShareItem = 0;0 M" q- I, e5 m$ { P8 q
m_nKindTroup = 0; // ????
" C2 n- `& O9 J5 f m_nReferens = 0; ! D" c6 l, L) F" F1 r
#ifdef __PARTY_FIND
9 @( v0 ^* j6 S9 T3 D m_bAllowEnter = TRUE;; \4 X& s7 W6 x& V" i7 s. l# h
#endif //__PARTY_FIND
- _* ]* ?9 v% Q4 u for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
7 x- P. }( ~9 \' W6 G" h {- J& ~0 r. B# B
m_aMember[i].m_uPlayerId = 0;
5 A: h0 a! |( s. ?& H m_aMember[i].m_tTime = CTime::GetCurrentTime();
5 \9 G- u% n6 }" b+ _' ~/ j m_aMember[i].m_bRemove = FALSE;
' L- G( d( X' B5 p. z5 Z6 ^#if __VER < 11 // __SYS_PLAYER_DATA
! J, s% f" } M9 b9 b3 K m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;0 d0 m p# x8 R K4 ^1 ^
m_aMember[i].m_szName[0] = '\0';' |0 N8 s8 `0 Q
#endif // __SYS_PLAYER_DATA
o9 i: R, W" Z* Q. G7 E. O- R }
/ g" |) ?3 W' |}* P( w T1 _, m- v5 ^' @1 v# X) U+ n
代码:+ r, X' Q: W; L4 z
#ifdef __PARTY_FIND3 P* P0 d6 N* F M4 Z( c
CParty* CPartyMng::GetPartyFree()) d2 m) x. Z9 J6 O) z& _+ R+ ]
{
. _" N) V) t* r+ p* P CParty* pParty, *pPartyTmp = NULL;
6 z' g1 R `8 Q if( !m_2PartyPtr.begin()->second ): H9 \" T/ W' Z
return NULL;
/ B4 k0 [/ f: o' ^: w BOOL bRan = FALSE;) _6 D, j$ f- y( {# U8 R& O
DWORD dwRand = 0;
- U+ {7 f; I' C3 L$ H if( m_2PartyPtr.end()->first >= 1 ), E+ F0 q7 y) `4 _, G& V+ C
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );1 f+ O* @ }+ F# I2 L7 g: Y
8 s( i' B7 B/ V for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
, j9 z3 t2 [3 f1 U2 O: M, b {. M! r3 ~" ~4 y- M/ H6 i% Z
pParty = (CParty*)i->second;
9 i5 M7 l; m1 r if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ); G9 j( s @# J1 `
{
/ J8 t* \# W S if( i->first > dwRand )
, a$ i- v% X# Z8 L; v return pParty;5 J) {. a% S/ m* B
else
+ s/ [! `) H8 B& b' i2 v, |0 h pPartyTmp = pParty;) j) ]- L/ \0 h* x, u$ M
}
+ _) F5 q' I- d' v& | }3 C. p( r+ h) @& I
return pPartyTmp;
T% ~# J/ B0 m1 c; ~& n' G: \}0 W8 U$ b; M# `
#endif //__PARTY_FIND) s# p. w( I; W$ x9 N
# O) D6 W6 B/ _" L2 l7 lDPSrvr.cpp:1 C/ R. R: ^. `; u
代码:
' T" T$ n9 `4 ?% r#ifdef __PARTY_FIND
( V# q' \- L! z- u# K) nvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
# W3 [# Y: r6 [% y* _% Y3 j1 q{
: \% U2 H, S$ N3 e$ n CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
2 U" \; @& @: d3 R# K( Z if( IsValidObj( pUser ) )) M P* M/ f6 [% t
{( m+ O) k3 J/ c! d
u_long idLeader, idParty;* o4 ^& g. n4 H e" k) T
BOOL bAllow;0 y$ k6 Y6 W6 T( l7 k6 H2 X
ar >> idLeader >> idParty >> bAllow;
7 M) D- X- J, T2 P7 G) J if( idLeader != pUser->m_idPlayer )! F7 L9 y$ q+ d% O* B) o
return;
' Y; `9 [/ E4 X8 B) m7 n, x) m* k CParty *pParty = g_PartyMng.GetParty( idParty );
9 W2 T/ [; W h+ W2 P6 \' u- T if( pParty && pParty->IsLeader( idLeader ) )
0 L% \8 O: B% i* N, U( k6 K pParty->m_bAllowEnter = bAllow;6 j3 y* ?$ R1 Y6 M9 C; S% r
else- h N8 c8 @( L% _" ]1 g
return;/ V2 t5 ~# p. M2 J# a
- e) x- _& i# e/ [3 ]
CUser *pMember;' p3 f% H9 B$ _) D) m
for( int i = 0; i < pParty->m_nSizeofMember; i++ )9 K! E) G- J' L: ^
{
0 d' g$ E3 A' n1 q' }; k; j pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );% L% A! ~; z. h7 {( Y4 D
if( IsValidObj( (CObj*)pMember ) )
# e% d4 `/ Z$ j% ?# V2 A7 B+ _ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );+ a* v* [- }( t) W. f' \7 h
}/ a( u! x' s3 I# h1 k
}4 Y- A8 Z0 S8 [& l8 v
}5 T: v9 m9 i/ [8 v$ ?$ x
#endif //__PARTY_FIND# f& G6 ?2 d; J4 W, l0 b
5 g; _7 Q2 K% z; i% l) V( s
代码:
9 P4 V1 f$ N+ Z' R' k |2 A#ifdef __PARTY_FIND# j# t' q& E- ~( a3 A
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );" `. G; f8 a1 X. u6 X( Q
#endif //__PARTY_FIND
. c* q: R. g; Y( m: j% h( D/ n
9 M' j( j8 i I3 q4 r- R; v, nvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )& H2 F' M) Y+ d ]1 U$ o
{
( M9 s% |3 \; r u_long uLeaderid, uMemberid;6 G& B& j. B% ^) x5 G: A
BOOL bTroup;
0 F' z& I5 C9 a0 H3 z ar >> uLeaderid >> uMemberid;
* H [$ v, x3 P( @2 h- c ar >> bTroup;2 F. F0 V& ~5 M, V+ W
* u# O5 E- P) i, T7 N; s0 d
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );/ w" w9 `; U! ^1 A" @
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )8 F- F' }* S6 i
#ifdef __PARTY_FIND3 e- t, A2 p- `% o
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );: C6 h' _) H2 g; T0 S# P
#else
% O. m8 S( R- ^$ q- }8 r) K InviteParty( uLeaderid, uMemberid, bTroup );! i$ H9 S- q2 |* d- D0 Z
#endif //__PARTY_FIND- g8 Q5 n+ Y6 j$ V$ e( O w
}
9 D; A+ i+ R, g7 N6 ^( \6 {
9 @; w; b; p; ]4 Y2 h7 w" b/ I% k代码:
}6 {* O5 G$ Q0 y#ifdef __PARTY_FIND
" [. u$ w8 ^6 Rvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )- Z, Z |! j% i' z2 \
#else) r% m9 k( Q' i6 j
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
" ]; _( O3 l @, ~#endif //__PARTY_FIND
5 {# O U8 S' Q1 n* F8 P9 i8 }6 b{ x, H2 V( s: {$ G
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );! Q$ I9 t8 D) i
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
1 a) l+ ]9 `, d2 a 9 h# E: s. l2 c& {$ g
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )1 D6 ~( }/ d2 r; m8 \9 N
{
4 I2 `7 r- ^: H( p if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
( c) C! A8 Y/ e4 Q7 M, e {
9 Q$ C+ G! O- t) s2 w if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )! E+ P8 w9 I6 ? J% c$ w+ G- e
{
+ t+ |. D1 q2 ~. q7 } pLeaderUser->AddText("没有足够的权限。");
$ p$ f4 q8 Q5 d+ d; g, v0 y, v; Q! W pUser->AddText("没有足够的权限。");8 U# a1 c5 G/ d8 A; K( C1 f
return;
j2 r$ w0 ~ _6 m8 k! U }
0 [( |9 ^" n5 V9 [8 J1 J- J4 Z }
. h5 j8 D* l( N6 @5 V" O // ???? ? ??? ?? ????.
8 I9 ^' d+ c2 r; E3 P/ k! y$ h CWorld* pWorld = pUser->GetWorld();5 |1 V8 H( E3 D
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
( O& u/ g4 ^! } { 4 n# Y6 b5 T; k( _# Z. L/ Z
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
8 ]- G6 }: t8 i( L( \ return;$ g8 F+ \/ Y2 r
}
y; p% L! a* v) [% g" D4 l0 X1 I#if __VER >= 11 // __GUILD_COMBAT_1TO1
/ F, }# b$ q4 v5 T# z/ i if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )! x, l. s6 p4 \8 M- J! Q( D: S0 g
{& f+ Y5 `+ W# d$ d! v( o0 N; b
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
- Q/ v; a. y }) Q return;
4 G/ ]5 Q. f1 p2 P1 s5 r/ r9 J }
- L1 ~7 U4 R, `! A9 H#endif // __GUILD_COMBAT_1TO1
. ^6 ~9 h! x7 n6 j, O- {2 a8 ]$ a9 p
#if __VER >= 8 // 8? ?? 061226 ma
' Y9 ]1 w0 v% b if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )" l. o# B L2 f' u5 _5 K0 W3 u
{
6 n) O! H) e4 Q! i- E' ]! C' B return;
+ ?; ?3 w( D0 i }! ?- ]1 ^. }- J T8 x J4 t* v
#endif // __VER >= 8 // 8? ?? 061226 ma* r' G1 H( I2 y7 p- l: E% y' _% j
0 I7 a7 c: I6 [* H: d# n
if( pLeaderUser->m_nDuel == 2 )
$ i4 w& t. l8 q- x5 R { : i6 U/ m; Z" X$ c7 j- v
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???." ` h( D" ?" r, Q6 I
}
0 S; B. T' o, {2 G' e else# X7 J4 \0 w0 W2 |
{
3 H+ `$ M9 r- o4 \; v if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???# `% ?0 s3 w$ c3 h' W8 f
{8 U1 } i0 H/ d1 G9 j0 D2 N
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
) E# n$ ^! i" d% O" B- L }
$ l3 m9 d5 T2 W' T; Z* _/ ? else
0 }8 u0 N( x, K& \ {: L. g. }" h* ]* y9 ^7 m" t* W" R
if( pUser->IsAttackMode() )* L# V( k+ t% F
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );% n* W$ O. C$ Z6 [; H" l+ [
else: B+ Q, ^9 m: O" J% T
#ifdef __PARTY_FIND4 A0 D r! f7 o3 S C
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind ); M; u, S' E" ]7 S2 [) `. T# }; R4 j. f
#else
# d; f' o* C) n- Z7 W7 ~ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
7 |+ n' X6 N& J, v- t' j4 ^#endif //__PARTY_FIND2 t! A! a0 [: w/ j$ d. g: b
}$ S( p; E+ s- u/ M/ F
}
. l" C- C) x. f; `: p }
" p# [! s9 D9 Q3 v else( P/ K! {. e+ V$ j* y5 Y
{
; f: X0 O) o* X, z+ | X5 S( U6 Z2 w if( IsValidObj( pLeaderUser ) )
; D" y0 L9 Z7 Y& B) P) @' ~ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
* N9 {) E( q8 U; W4 T1 v$ r }0 ]- m2 m" E. _6 S& K5 E0 _
}
) v* S1 H7 Q2 o8 w8 S1 e" o: l9 @( }* s
User.cpp:
% M7 [8 G( G- ]5 y代码:
5 f' f& s) g* U5 \$ r4 N#ifdef __PARTY_FIND
- L( `& n" L* s2 dvoid CUser::AddPartyAllowJoin( BOOL bAllow )5 _( I4 q- Z' x5 F# |/ o
{* l0 Q0 T* @% y7 t) J# |& m1 w
if( IsDelete() ) return;5 s% I* J6 D) p
$ Q& e. ?/ h) b1 B4 f+ B m_Snapshot.cb++;6 e8 F, f: a' X1 [! V
m_Snapshot.ar << GetId();
* \- T. g4 N3 a: A( e8 S7 a m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
: B E) ~2 ?; E3 j5 S8 a5 [ m_Snapshot.ar << bAllow;
( I& @/ s" b7 B* ~7 w, X}3 _/ C+ ?0 l, ?9 f, S8 v
#endif //__PARTY_FIND6 m* p0 y. D- s1 Q; i9 f
! D6 H- b# T" |2 r) t, Q( p
代码:" w. @3 ]) J4 f
#ifdef __PARTY_FIND) Z ?. K. n- @: y& }
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )# b) ~5 }2 h: v
#else
9 [. S+ Z8 l1 Z0 [3 ovoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )5 p) X \8 F' a$ c
#endif //__PARTY_FIND
" }. ]/ \5 B* Z9 Z @{
1 _( _4 j& r, Q: Q$ ]7 w/ u; z if( IsDelete() ) return;7 z! T% T: r# _6 N. P- b
( p/ Y3 U0 d# ~# L2 A' Q m_Snapshot.cb++;4 }4 ~: `9 `6 k* ?) G. W
m_Snapshot.ar << GetId();4 J6 i4 ?; L6 M$ T4 N; ^% W
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
. ~" Q& Y G+ Q# p. p" b( I g2 h3 I m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
6 D6 S6 f8 e4 V+ G$ T& m m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
+ V8 a) ?: T! K4 Q- u' R m_Snapshot.ar.WriteString( pLeader->m_szName );4 T9 F4 z8 K V" X( {
m_Snapshot.ar << bTroup
5 J3 I; J9 F: }& J: E; ^#ifdef __PARTY_FIND
& x3 W# m: e4 i4 T8 G4 V% g* f << bPartyFind1 A+ G% D# N J9 y6 T9 g7 }' D
#endif //__PARTY_FIND: S7 s0 P% W3 a
;
; A7 G- z: k7 x3 x6 T W/ f
' K d% {3 n: P3 A& ~}
) k; T1 c& Z' g3 _7 u0 m5 C0 _% l7 H+ c) w. p- t6 \
DPSrvr.h(公共范围PLS)+ L$ H$ u# B, Y/ f0 \6 `
代码:, A1 V& H7 e# l4 v5 ` ^. J
#ifdef __PARTY_FIND
, Y) h2 l- X. N3 _6 I+ N void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );+ W/ F5 a3 S1 k7 y1 x' f
#else
2 Z; E7 L* T! g2 {* F) p2 i$ P void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );$ _( }" K. I; _2 l
#endif //__PARTY_FIND' }& d3 d$ M& q2 l% i5 z
! c0 J$ o9 C: O% L- |! ^代码:
# _2 p5 N1 c0 R# {3 d#ifdef __PARTY_FIND
8 r- @* r U7 j: @# j" }+ Y' a" _1 w void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );7 t6 a6 m5 K P* h& N
#endif //__PARTY_FIND
4 k0 W2 p; s8 [1 t, y+ A0 f# v0 U3 F7 Y0 z, X& u; C* f
User.h(以及):" U. O- y/ `: e
代码:
w2 Z4 ~6 z& \1 f#ifdef __PARTY_FIND
$ b' S6 E4 d( j4 z" ^ d6 | void AddPartyAllowJoin( BOOL bAllow );9 v m% Y0 C8 P$ r
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );$ V7 g8 v6 t5 R: ^ q! ^
#else
5 Y) O8 l% O: H7 W0 H# `5 o2 s void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );' i4 ]6 P+ I& b
#endif //__PARTY_FIND
! E- p# X. B+ d$ O. d0 c/ H0 A
9 c _' f7 H: `1 M& rparty.h:
: w# Q% V3 D4 D2 [代码:& w& D) s. T2 P4 I% U
#ifdef __PARTY_FIND% j1 p' b5 D# ?# {$ n. Z
BOOL m_bAllowEnter;
3 d; z6 Y: s, _! e, n d* D" m#endif9 N$ Q" H4 \6 U/ J
0 M" _+ `9 y& ~9 g
代码:( o- Y8 C# H8 r% \" O
#ifdef __PARTY_FIND7 h8 b: _* J: p! N1 T a, {
CParty* GetPartyFree();
& h# S. k/ T. y#endif2 b* ^/ o' P& B8 M1 C. h+ g$ V" }
3 G! t* T4 n' R4 T1 ^/ X
WndParty.cpp:0 N6 [9 `0 B3 N
OnChildNotify:
0 h. a9 Q4 y8 r; R9 }2 s代码:. V( S7 O e, R
#ifdef __PARTY_FIND5 b! H$ m- w3 d- b
else if( nID == WIDC_CHECK1 )
6 I# y) _- j3 ]* r1 N {5 |3 T9 L; s3 ^9 r0 S; n
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) C# x9 K! V3 V' R- T* E5 `/ c { R3 n' r8 y; u8 l9 z2 X
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# b* s$ x+ t9 d/ k2 Y2 A4 y g_Party.m_bAllowEnter = !chk->GetCheck();
. f1 T2 y9 B3 b8 e0 ^ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );$ z) r1 P( ?% A6 F6 `$ v, @
}1 s3 _0 T4 i1 t/ S, Z. v N( o8 k
}/ P5 ^$ V( Z! v' J0 O
#endif //__PARTY_FIND: X: c9 E" `. z9 _+ [9 u T
- e) E0 E" y ~
代码: G1 j: [: v7 J% A3 {
OnDraw中:5 U9 s1 j* A: g2 ` L' `
代码:
3 {% o( V7 j1 O+ k. B% G#ifdef __PARTY_FIND
3 p6 L3 P7 r' b! ]) f, U CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );9 b9 B( z$ u5 o; o3 L0 M1 @ F
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
" X B2 v8 p% G2 w3 o6 A1 C' s0 ~ chk->EnableWindow( TRUE );
+ x$ T( M$ G% F else* X/ ?* t, C( v G$ n
chk->EnableWindow( FALSE );
: g) T- D/ g; s' x8 \ chk->SetCheck( !g_Party.m_bAllowEnter );. y/ x( O- K7 L0 B7 p- h% l. q
#endif- Q4 A( z5 j' C$ x$ ~
( B7 G3 U. V' ]
DPClient.h(public):
5 H6 ~+ a: ]6 _& _代码:
6 u+ }6 s2 Z5 v" R- M q6 l; {( z#ifdef __PARTY_FIND
9 t8 D0 l! ~6 ?4 o( s4 } void OnPartyAllowJoin( CAr& ar );
( I0 {* {4 T, B! x void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );& P8 Z& t% R/ J/ @
#endif //__PARTY_FIND
, l+ N/ k! t- x1 R8 @: k K8 V5 Z: B3 W- [
1 o1 R8 f% }( q E3 TWERS hinbekommt没有,请让赫克的权利。
8 e2 O+ V0 L" Z$ f0 H# |不支持左右,所以难不...) J1 u# p; O- t
党k的Windows NT甚至编辑它自己。! ]( W; a4 X- @" s0 v0 E& M$ o
包也,因为我不erschreiben进一步如果我你的。
0 C$ G/ |7 F9 z3 I6 t由于缺少Quantité k n个代码是什么升工程前。
# n+ L/ n$ u, v# Z s# r5 [如果是这样的。请发表。6 y0 W+ ]) {( Q4 V. W: U
到目前为止,Pumbaaa7 y' O# e& b% g. q
O9 d- W/ m* q1 l8 M
) l& E" x2 W) E, OMsgHdr.h
$ D0 L- n5 w+ S, A, S6 @. y#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863; x9 B: B/ u5 B
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
6 g/ K4 ~5 c- Z+ Z. k. i
1 U$ U, a; w/ {4 n3 g; t0 i1 k/ |$ B2 G9 s& t
5 W9 ?/ J5 k5 t( k* f& [. V |
|