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对于那些谁需要它 - 谷歌缓存FTW。 : A/ U7 q( q$ l d- `
如果我鼓掌纯粹是我复制错误时,D
5 J* V2 |9 Z. u& b3 U0 d& t积分当然Pumbaaa。
/ Z1 d( S. s9 h, T5 k7 R: a2 R
7 I& L- \" F% ]. M7 {1 mFuncTextCmd.cpp:
2 F, _$ A4 c: L* o6 i0 S F7 @4 g$ I6 r$ X8 Y u+ i8 {& m4 \
代码:
1 X& A4 [& u1 B0 a$ m/ c4 H$ H( u#ifdef __PARTY_FIND8 K: i6 m t$ L! r/ H+ O2 M
BOOL TextCmd_getparty( CScanner& scanner )3 i# z. h- \8 v6 g/ z
{
, C7 f; l" P3 `4 z" ?#ifdef __WORLDSERVER9 g5 Q! }4 s' a ?" `1 P
CUser *pUser = (CUser*)scanner.dwValue;3 ]) |5 [) o& Q- U- b6 X8 A
if( pUser->m_idparty > 0 )
' u" k8 Y: u" w0 A- C {1 ]2 c# ]: o9 L; u9 }8 R) X1 G) C
pUser->AddText( "你已经加入一个公会。" );! ?. t' h8 {0 E6 y d2 c9 o0 z
return TRUE;+ t9 z' A3 y, C
}
J6 X4 V. O8 z4 ^ CParty *pParty;$ o& ^0 Z% U8 j2 X- x% G( @" L
pParty = g_PartyMng.GetPartyFree();
: c8 S1 B: i. i" h1 W) I$ Q if( pParty )
' a* F9 m4 o: F {
; P* i& N1 y# f1 Y, x. Q7 {! ^3 [ g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );8 { w" X* L \( x% w
}else
( v$ N3 c* W! b0 {9 P& D {+ e2 Q1 O8 O) X, ~! w) i: g$ R
pUser->AddText( "抱歉,这里没有任何一个公会。" );5 o8 M; T& V0 ?
}# I! p0 r4 C1 Q; O
#endif
% G/ ^+ C% M' V0 r1 o& x P/ \) ? return TRUE;
9 f2 p4 D2 Y# }# M0 I) r}7 d% Z2 ]6 }2 x
#endif //__PARTY_FIND9 d1 a) n6 ]4 s% p s! U D
& c3 K3 O" R! c( U& N; @* F
代码:# l- {; H: J# g
BOOL TextCmd_PartyInvite( CScanner& scanner )& w q1 p; S7 E) @6 Q" v
{8 t5 M' I& I H/ E; \! i
#ifdef __WORLDSERVER2 E0 V; D( s$ H+ w; n2 q
CUser* pUser = (CUser*)scanner.dwValue;" b: N9 N, |1 h0 ?
MoverProp* pMoverProp = NULL;
e2 e( @3 C& x9 a, @8 r. i scanner.GetToken();
3 M$ h. z8 v0 m% t( W/ R1 @% i#if __VER >= 11 // __SYS_PLAYER_DATA
5 }4 W1 P" p. o; @4 j u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );2 J5 p# A/ l8 k1 s7 P# G
#else // __SYS_PLAYER_DATA
3 C: ^) P( E+ t u_long uidPlayer = prj.GetPlayerID( scanner.Token );4 `0 v/ X3 |2 N( ^% c2 _% Z; a
#endif // __SYS_PLAYER_DATA
3 q7 p0 S3 l7 v1 V4 |3 E# X; P if( 0 < uidPlayer )
k. j/ X& N( l$ I8 u {
$ S5 h4 ?4 Z! [% w% K k CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ; q0 t: Y( ]7 u" M, K+ {
if( IsValidObj( pUser2 ) )
( Q& K+ Y. @% m7 A#ifdef __PARTY_FIND/ G6 u% f, I( m9 y
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
/ }+ C; `/ O6 D: r- G#else
& Y) K3 e! U4 p3 u& O9 ~ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );7 y; z( C# l- a$ s
#endif //__PARTY_FIND
5 y& a5 \# I: g5 V: e else' U% h$ C* X! A+ r, d( p
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );; K$ C8 Q% V$ f! A& P9 u
}9 L, D1 \' t2 ?* U9 M
else
) `( G4 g0 A4 \/ {" Q {0 R" m7 A- I' `( C8 P7 v5 K: [
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
: U4 G* S: b0 X- T% c, }9 X5 u }( [4 m2 Q, ~: ]. y% P' c
#endif // __WORLDSERVER: Q/ T" Q' o& ^$ c2 H: z" C
7 Y$ X Z) q/ t5 [( v( { return TRUE;
l( x& [0 I6 \* P: v/ L. @}
8 i6 P2 y" B1 u3 W; _2 D
I: M$ o' B6 h- D0 w* G/ w- p( S代码:
+ }' D1 b/ Q2 h+ X% h3 B#ifdef __PARTY_FIND
7 B, j) O3 i$ ?6 Y# c8 R# ^ ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
9 [; O4 p G' {, u3 s#endif //__PARTY_FIND ^0 p( e* g, ^1 e! F
DPClient.cpp;( c, U1 |5 q0 p2 G3 r
Code:
7 W6 Q7 A5 d4 ~' v: gvoid CDPClient::OnPartyRequest( CAr & ar )- U$ c9 T- F" P& C
{3 @! W0 q6 |: N6 g- B b* u- K, I
u_long uLeader, uMember;
: ]- L/ P" v2 x' i# W7 t i4 v* t6 _3 D* O, h$ ^8 H
BOOL bTroup0 Z2 T) y* M+ T _
#ifdef __PARTY_FIND. a. ~! N. r+ W Y4 {2 E
, bPartyFind
$ e: w) q; {( |9 @, s#endif// __PARTY_FIND
$ V, `7 ^. t! h+ M% u ;% M/ D6 g; y3 |1 I3 z+ J
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
+ }; s( `' z; I" Q) b7 t BYTE byLeaderSex, byMemberSex;
: g: d& f8 }0 N. X5 B0 y char szLeaderName[MAX_PLAYER] = {0,};' |0 D9 l* ~" }* m- ~. g, i
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
, Y$ [# z* L8 n8 z& H; } ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
& w- n% S; l1 u$ g/ d! r: J$ I ar.ReadString( szLeaderName, MAX_PLAYER );3 g H/ L) i# R9 {% k# h9 H; L
ar >> bTroup7 R1 u7 Z. u0 @' e
#ifdef __PARTY_FIND
7 ~" T8 X/ l$ B' S; E >> bPartyFind2 W4 G0 `5 A( Y7 d! z. ^
#endif //__PARTY_FIND
/ i- i8 A9 ]/ _* W* ]( ~1 y+ ` ;& {; {* u/ w- ?. H9 D
& J# z$ j% w; ]) O2 x9 x
if( g_Option.m_bParty == FALSE )
* W7 g5 `+ f6 P [ {' ~- O5 B; m6 J7 J0 p
SendPartyMemberCancle( uLeader, uMember, 3 );- _0 F6 _. }/ E& Z+ e( }* i
return;
1 Y h) N$ X0 z/ k) ?: E7 b, W6 x }
4 ?. l- n5 I+ O6 q: U3 \7 W8 I
* w& a9 g/ v6 ?+ b. k6 f, E$ o#ifdef __S_SERVER_UNIFY
+ V# X3 Y2 m( H# b2 G# R" I, q: F if( g_WndMng.m_bAllAction == FALSE )
8 M# w$ h4 K* u2 a. L" J+ v# K- F return;
0 H1 C& _5 K6 X+ Q0 |# |. a#endif // __S_SERVER_UNIFY
) W$ k0 m: A6 l5 _5 J! ^% ^0 \3 q
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );1 e7 c$ q9 n; i0 e+ [
4 a- Y* d H4 Y8 ^8 _( d
if( pWndBaseBuf )' D& }6 o. q" c" H( j5 @) |; j
{
/ g6 Z% H" {# Q; | SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
7 _9 h6 D; s$ D7 _. E) R9 k return;* E3 K4 A1 [! N9 Y3 g7 F
}
4 T1 P5 o/ ]+ h# T \; v+ X#ifdef __PARTY_FIND
9 ?/ @3 h5 Q* b$ l# Q if( bPartyFind )
: b# \1 Y8 R8 t5 U: l0 R {' D8 v. J5 @, x
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
: |0 {7 V, {* A6 R4 F' B* Z( @% p- g }else9 N) x6 v4 e, o! U" i8 a5 b
{- \/ L+ }3 f7 v9 z4 ^1 z
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;, d- }" \, }( L) S/ G
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );" F6 B9 a' B2 V
g_WndMng.m_pWndPartyConfirm->Initialize();
( Q' w) \2 N8 Q; V }: ^6 [) A2 y6 j. {* N8 M4 F
#else
& c% I. L2 |. z7 ~ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
( f% Z% e' c j5 I! [ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );( |: C6 s- L' v( v' O3 C0 H
g_WndMng.m_pWndPartyConfirm->Initialize();3 Q @' n1 J% N2 B) Q, |4 v W
#endif //__PARTY_FIND. E1 ^3 ~" ?5 a+ _/ E6 |1 }
}7 P# Q) l) z* b4 O2 g
6 s2 K( G$ u) f: w代码:
6 e) L6 ]( A5 q& s: S2 ~#ifdef __PARTY_FIND- L" d% f5 w: t: N; v
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )5 E; E, C; n# v8 {
{ f: ]# O- L `6 O" u
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
' z7 T$ _8 j7 l ar << idLeader << idParty << bAllow;' {9 x1 [/ `4 m. }
SEND( ar, this, DPID_SERVERPLAYER );
6 ~1 n7 ]( l! h# E O4 f9 a$ d
4 k5 F8 m6 ~4 z6 l}& w& H9 u+ k* S. e* ~; ]
void CDPClient::OnPartyAllowJoin( CAr & ar )
) r) c/ ~, b% e u5 V9 b5 A{
7 X) N) N: ~& {+ E U7 N6 M ar >> g_Party.m_bAllowEnter;
0 c( P+ v4 m* P6 X% r}# v5 ?0 L1 e6 A. C
#endif //__PARTY_FIND
. |9 R2 J" o' ]: q \% zCode:
& {* B( t7 e5 C* l5 F#ifdef __PARTY_FIND
- f0 R2 @# D9 ~8 X: m: u5 X4 Y case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;2 l" m" O f; n- X: Q
#endif! C: A6 f3 p* \7 V3 p
K" q& t5 ~0 x3 I4 [, ~party.cpp:
; E* Y* r* Q' D( @代码:: E2 N( a( G1 a# E3 u p
CParty::CParty()
9 D7 c# x+ }" J, a{
, C8 S( W( D; g0 _, q' h* m9 l m_uPartyId = 0;# x3 F0 M) ^4 o: _
m_nSizeofMember = 0;
" e7 `2 X+ `; Z, Q. A" b memset( m_sParty, 0, sizeof(m_sParty) );% v! s6 C' ]* K) x) H
m_nLevel = 1;$ C7 T9 P4 V* g2 ^' }% |9 k3 {
m_nExp = m_nPoint = 0;
( R' \. t' U/ N0 f+ h. @ m_nTroupsShareExp = m_nTroupeShareItem = 0;
8 b' P2 {5 @$ v: }' @4 c m_nKindTroup = 0; // ????7 D) E* i3 K, K; O5 n
m_nReferens = 0;
& }- E+ [- j+ _2 k( {8 | h z3 ? m_nGetItemPlayerId = 0; F5 ?- I' C }. h1 N) ?
#ifdef __PARTY_FIND* I3 r# m& G( F; |! f: z( ^0 N& C
m_bAllowEnter = TRUE;2 q# [" G4 x9 }
#endif //__PARTY_FIND" o5 m1 X" ?2 D$ L
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
, ?- q6 n# o% F z {5 O% X* I: F% p2 H( q: D" |4 b
m_nModeTime[i] = 0;
, A q* }5 }. C' M& V( U }
% Y4 k9 ?( j. g) R" @ m_idDuelParty = 0;
: F, |# n! q# X; B#ifdef __WORLDSERVER( H$ I) O9 d6 `. h
m_dwWorldId = 0;: J" l: F4 z+ T6 q ^& V& X" b
#endif // __WORLDSERVER
9 q' \( {" W: i4 C4 M' t e}6 d; _- f& L& |. ^
代码:
* D7 j# I2 y) c& qvoid CParty::InitParty()" X, M$ B( A1 c! z" J7 q
{
6 ?% M/ v+ q. ~7 N2 G; [ m_uPartyId = 0;
. t2 @+ v( `0 T) B% g m_nSizeofMember = 0;. T8 s" L$ i- B# {! `
memset( m_sParty, 0, sizeof(m_sParty) );
( z' F9 G9 g) n' m m_nLevel = 1;( P- c1 U; v# t' Q0 w0 u
m_nExp = m_nPoint = 0;
6 h$ L" P6 ~0 @5 ~& A5 [ m_nTroupsShareExp = m_nTroupeShareItem = 0;# }5 M# e, X$ Y8 T R
m_nKindTroup = 0; // ????& q4 P* D' N2 U+ x/ g( |
m_nReferens = 0; ( ^1 k7 C! W1 B( {+ ~- m1 |9 I
#ifdef __PARTY_FIND
* E) a4 Y. i# [% `+ z' U! Q m_bAllowEnter = TRUE;
. `; \- b, C' L* n#endif //__PARTY_FIND
/ W8 e4 H6 w& o+ W; I for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )/ {. J1 J/ c4 A3 t0 S4 j3 P% Q4 w
{& c5 Q" u/ e2 q% O! W& g: c# z8 L
m_aMember[i].m_uPlayerId = 0;
4 C4 Q1 M+ i/ o* l' G; j m_aMember[i].m_tTime = CTime::GetCurrentTime();% d, D( f, O: `) e1 F* ?$ y
m_aMember[i].m_bRemove = FALSE;
$ E6 i& T" a0 v9 b#if __VER < 11 // __SYS_PLAYER_DATA/ P' _" ^+ d1 S
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
5 t) s5 F0 T+ x3 P; I0 e7 d m_aMember[i].m_szName[0] = '\0';
) J7 p. a; F0 B, o#endif // __SYS_PLAYER_DATA
" Y u2 X- }( }4 o, [/ a- N4 O }
; l: v# B9 T! x/ Q}( a! z5 W: C4 W' D
代码:
+ O4 o+ U) R' h5 H5 \#ifdef __PARTY_FIND- a D- `& Y% K+ C1 a
CParty* CPartyMng::GetPartyFree()
d" i$ M" Y) j! ^( o4 S{
5 I. s& ?+ d: ~3 u! O# n+ s1 B CParty* pParty, *pPartyTmp = NULL;8 z2 z# S1 q" T" G' a2 e( p
if( !m_2PartyPtr.begin()->second )3 z* ~9 J; v2 B" b: H' y
return NULL;
8 K6 \- V, h& L& W" j2 ^, Y BOOL bRan = FALSE;+ b6 \0 \3 \' _* t4 v6 G3 _" n
DWORD dwRand = 0;1 W2 {; o9 Q, l- O/ s+ W9 ]
if( m_2PartyPtr.end()->first >= 1 )4 w T5 S9 G o. x- J/ A* r8 Z
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );. G @* {0 {7 h2 C( Z
) \& q6 b2 P/ n0 _ for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
: U2 a6 f7 D/ |2 P; w7 t {
7 U5 K6 O. H3 ~* B- }6 v pParty = (CParty*)i->second; O& H% c! h* j l, N: Q0 C
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
6 @0 a) D; x5 }( k {
* P5 e7 C0 T8 w& O if( i->first > dwRand )) I! K: i* \3 k( D+ t1 `
return pParty;
# p, D5 e& U" N& H; B else3 h; [( v" J- E. c
pPartyTmp = pParty;
: d1 q: H) Q B) X! X3 C }
3 {0 N7 P5 W7 S, U/ w0 d }
9 r# A$ ~6 m$ @+ x# B/ t9 s return pPartyTmp;% j! Q3 U i4 J7 L: H' P
}' J+ Q; K6 W K7 \9 J7 F3 r
#endif //__PARTY_FIND3 j3 F5 h' A, Z+ \5 q. A/ {
+ t. ^4 R; R) k! w" vDPSrvr.cpp:
$ B8 K Y6 g; y6 g4 Y7 l代码:
' e4 g& y9 _% ~% r4 o4 Q#ifdef __PARTY_FIND
/ {. j! _7 x( ~& B5 v6 Z/ f1 j$ S: ivoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )8 Y$ D- K$ H, `1 }! V
{
" X6 V3 k) H) h: l" b6 D CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );9 ^8 b2 G" L) q* h5 O+ ^: n! E
if( IsValidObj( pUser ) )
5 | Z! [ C: O5 g9 C, C( @+ z- F {
8 r+ d3 P% t1 r6 z* i3 F u_long idLeader, idParty;
3 I$ k; w* W0 b# B, ?$ \9 c BOOL bAllow;
6 Z" B7 @8 s1 ] N2 I/ } ar >> idLeader >> idParty >> bAllow;* t" B9 _) P( T d4 D6 v
if( idLeader != pUser->m_idPlayer )! \% W' z( Q! g8 \% i
return;) v- s% C: P, Z8 g6 s z
CParty *pParty = g_PartyMng.GetParty( idParty );
; _( z- c4 h3 D& G! A- ], z2 e if( pParty && pParty->IsLeader( idLeader ) )+ \. P# R" `7 m
pParty->m_bAllowEnter = bAllow;
& k- Q3 I/ q/ @0 A. B else, f/ [) o6 w9 }$ r( b2 B& J
return;+ y1 I" Y, G4 H, }
$ R7 [7 I- u! _. O1 ~+ U7 D
CUser *pMember;
) t* C" j( v7 o" L, B/ L: G for( int i = 0; i < pParty->m_nSizeofMember; i++ )% R& B( q8 V6 o+ L
{+ d' z3 r- z3 T) n6 d! j' [
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
' C! b+ d% w+ n( \8 W" p if( IsValidObj( (CObj*)pMember ) )) Z: n" [4 R( f; t) n
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
1 G' G- D, q$ I$ k9 ^ }
: d; g1 D+ C" ^! h/ w6 r& ?5 Z }4 U% R1 U5 U( A: ?: z
}
) s" _$ U! K: U& W: n#endif //__PARTY_FIND
5 n* q- _7 o. m3 l4 X3 n8 @* L2 O
! N3 r6 t) l6 v6 J' c& ]) F代码:
2 P) y: L: b1 Q: K! V#ifdef __PARTY_FIND: L; c! t! |, W0 a% k
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
/ d% E, R3 w) L: s+ d#endif //__PARTY_FIND
% J5 }1 A* D8 j$ S. v7 d3 P" d2 `& s" w9 `7 l# \4 O
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
' R. m$ x. |$ q, C) H! p1 o{% o1 G0 `1 o8 A
u_long uLeaderid, uMemberid;
E- F2 F/ R/ Z. ?" k$ }7 ^ BOOL bTroup;
+ E2 b, F! F5 D' L' q! {, S% O- a4 P ar >> uLeaderid >> uMemberid;
" L9 W3 I0 U0 O T8 p* C) U1 Q ar >> bTroup;$ X( h3 W7 x8 m& z; L2 E6 z
; k/ ~9 B. M z) V* x* s% R4 A
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );8 G$ N' {+ ^- n ]1 O- g
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
4 q5 Y6 ?! u" d. b#ifdef __PARTY_FIND
5 [" M# r+ W8 v# f' M7 I+ p- T. ~ InviteParty( uLeaderid, uMemberid, bTroup, FALSE );3 H, h& R9 @( n. ~
#else
3 l( M$ k# X( A0 k% `% x InviteParty( uLeaderid, uMemberid, bTroup );
/ r7 b6 I' X' ?, f) X& J5 z U#endif //__PARTY_FIND
' C/ A: u- Q5 q6 i}& O' b8 u) f/ D; U
2 A9 G/ H3 \8 }$ c; X1 K9 k/ @' {. f代码:0 p; M6 P2 c; T2 m* {* J' m( i n
#ifdef __PARTY_FIND8 `1 T1 K: z. l* V: T2 j$ Z8 w
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )& @1 c# K! X( A$ {0 ^+ @( F. U
#else
& N3 _( e# L ^ W; o: A6 jvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
$ B& K9 k) I0 K, f- e5 q#endif //__PARTY_FIND
( {6 a- M- \" [3 R1 M" W! B{. c! u$ A# G n0 A
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );& D- L1 {$ T7 U' y- `
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
: O5 ^6 R5 d: u J* D ) B" H# b2 T* a) a/ O
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )3 P4 |8 z$ o: O% H
{
: d, A y0 [1 A1 b if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
c* c* ^/ m! L2 F {
3 I0 @! i5 N; j% c if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )$ m& d4 Y1 \8 n9 M9 u
{
! s( V5 b4 A E& d( q [ pLeaderUser->AddText("没有足够的权限。");
# Q2 ^/ Z" z9 _ pUser->AddText("没有足够的权限。");
+ v p0 _( h' ]: @7 E \6 ~ return;9 L: n# m: G! \ j, _$ |
}
0 o; c$ F8 |0 G( O4 c, z }$ n+ {! i$ a+ N
// ???? ? ??? ?? ????.% J, a' [4 s4 n9 C
CWorld* pWorld = pUser->GetWorld();8 {. m$ g* q8 E# ]" N
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
9 ^3 c! p% D+ E# ^$ t {
0 L1 D. A' ^ z- d* m9 e pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
& ^6 H9 S; k- S' X8 ? i- H return;% g3 M' s0 |% w( y+ C
}
* `( k* G( y# Q4 w* o#if __VER >= 11 // __GUILD_COMBAT_1TO1+ O. K. \& q; O: W% g
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
: }& }' C. x$ @) [' q {. Q4 A5 `% E, K( l
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );( p7 j* o% Q& ?
return;
, y7 l9 H, l# G) a7 q0 k# [& A1 y }
/ [; q7 H* G# n1 ?#endif // __GUILD_COMBAT_1TO1
- [7 w, c& p: y$ U' W( Q0 p5 y& p0 n2 r2 r$ X
#if __VER >= 8 // 8? ?? 061226 ma1 h( }: d+ R* q/ @) }7 G( Y2 L6 K9 N
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
6 K6 e- w3 V9 P1 I1 H ?& L {2 P- n; V( [; v7 B1 H: b9 E: k
return;
1 }! Y% T; W9 L }
6 `: W) Y+ C9 t& s9 F2 D#endif // __VER >= 8 // 8? ?? 061226 ma
- ^& ~1 V, H" B) M# O 5 b! p% b5 ~( D
if( pLeaderUser->m_nDuel == 2 )
1 i$ i2 k- g! i- N# F" F1 J { 6 W7 q2 V' d+ w! [
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
3 s4 ~' @" H: c. x' J } 9 y* b* f9 Y+ p2 r8 U
else
' g* m/ z- M; a' W {
% S8 ~7 Z; ^! k# ^ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
% H- g6 A* c6 K* V/ `8 H% L/ H {
1 M( T, h+ ]- L8 L pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
$ @$ o( h, p/ y J J7 e; W } p' `% G! ^# [2 y8 N
else7 H& D2 O3 a, k: ^
{
' O' C+ d( m4 Q5 D4 _ if( pUser->IsAttackMode() )
3 N) w" U* g! x, e4 G6 p3 @5 B pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
) C$ _/ E! z* } else" }! }0 @6 E+ Z3 a4 k8 ?
#ifdef __PARTY_FIND1 t* T) X% u' H$ u; R
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );+ W, G9 M& g6 J' w3 @9 X
#else
7 V5 w5 d# x+ I/ K pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
( O+ M$ ]) p7 E9 |, Y' G#endif //__PARTY_FIND& W. c# n8 \2 ]( Q' ^4 O
}
7 b: w/ Z* u. |* _6 `( X4 |+ _3 T6 R }1 W* _6 N/ ~; D
}
- r% i, N& X* B; o/ w4 s* C; K6 x' F else/ `, g/ |# y; h2 x9 i
{
2 `9 h: R+ S7 t0 L( @6 }7 G if( IsValidObj( pLeaderUser ) )" L, p8 A4 r9 v0 ?& ^
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
7 ]( [& r! T" L$ P8 e4 s }
$ L$ e9 b! r# f3 d- m}
2 G- t2 `2 f! s5 E, L2 x* c1 d" G. ?
User.cpp:* S, K. |( s' Q/ D _
代码:
1 r* A3 P+ U& m% D3 c( h! z9 n* s#ifdef __PARTY_FIND
* p. v- O9 C, Kvoid CUser::AddPartyAllowJoin( BOOL bAllow )
4 e. z' `" x/ N5 a" V+ v{
1 r. t2 N; b* N; `$ B if( IsDelete() ) return;; X9 D5 n f% t5 J+ T0 Y$ E* p. |
2 e) H( G2 a) R8 V3 L k3 }( e
m_Snapshot.cb++;
; i, A$ b D/ Z4 Q m_Snapshot.ar << GetId();, W( ~* B) U" _6 d7 u! g( b
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;6 |. }! [2 c" E, R7 a# ?
m_Snapshot.ar << bAllow;+ y" f6 U- `8 D! a
}
9 K$ n9 z+ x% F3 A2 |0 K#endif //__PARTY_FIND
$ v) a# G) E, t O2 P
$ @$ i( }1 U" w* H& |代码:
1 z& U @+ {: e$ g* M#ifdef __PARTY_FIND
% ]" b7 t" H& q- H' p# Cvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )! L, {3 ^1 c# O5 Q5 H, Y- U
#else
M4 H) |2 h1 w: M8 xvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )! z6 ~1 j0 g$ p
#endif //__PARTY_FIND# R' w+ j0 Q9 l: t# G* X
{
: P: A( @& y/ s" L# j if( IsDelete() ) return;
* x/ w7 l1 T3 C. h' N/ j' V , S- r. f% X: @$ W; ]# [# t
m_Snapshot.cb++;7 x/ e% `8 J& N
m_Snapshot.ar << GetId();$ t/ h* b& t( N, d
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;3 [! n* J- r; X0 c
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
# |4 n2 I0 ?& B0 p B m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
# Q4 q, \( ]2 d' i" d" v3 _ m_Snapshot.ar.WriteString( pLeader->m_szName );- h, t( J/ V( `$ V$ I, `0 R
m_Snapshot.ar << bTroup" d& z6 @8 O/ q4 k4 @
#ifdef __PARTY_FIND
: y6 B$ Z- e8 N8 Q, S7 u4 t. A& | << bPartyFind
$ L, T# D$ q# \+ m6 S2 \8 P* j#endif //__PARTY_FIND
, _+ Z+ B) j m3 A5 R5 W/ W: f ;& T+ W" }$ r6 n
- W) l. ^( J6 D B3 q' c+ y
} d# g9 e6 Y7 K! ?4 l5 }1 r& E5 S
. T1 ` z* b3 s! k4 |5 {( e% [DPSrvr.h(公共范围PLS)5 k- z& P5 l; ?, O
代码:! y6 \6 M) b( Y3 ]* e1 e( _# t9 J
#ifdef __PARTY_FIND
: s+ V, ]& A# m# [5 A void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
6 e1 U7 m; G0 i+ v#else
( n1 z* D: D' |( A void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
% g* ]) y3 {3 u3 ^+ c* `#endif //__PARTY_FIND/ S2 p& _3 o1 i
6 k1 E% ], N8 S* V$ x代码:
; Y( Z0 A" Y+ R* Q, H#ifdef __PARTY_FIND
/ t9 F* l- w' x9 e; b, J: x void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# }$ f2 ?, M0 |; B; ~4 n: [' A#endif //__PARTY_FIND7 X" _5 J6 y* ] `0 e* Y. E% y& e$ ^' W
; E9 i5 {' S: J' [% A$ I
User.h(以及):7 B# k4 N6 F4 o8 y9 N; W: B
代码:* p) W2 B K3 R* u' f/ u
#ifdef __PARTY_FIND: D! f2 ^, E7 Y/ M% z
void AddPartyAllowJoin( BOOL bAllow );
4 d" D( J7 T) i% x S$ V void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );) `! ]7 G4 }8 {9 | U
#else# N! z7 a3 Z* h1 b! I# @2 r
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
1 r$ n4 B- m3 u% c1 X#endif //__PARTY_FIND
6 Y) E$ F+ B( b p
5 s# S+ `0 y3 Cparty.h:9 ?7 R. {- c: \4 z
代码:
1 s0 J/ K$ d6 M& w2 ? I4 N' W; k#ifdef __PARTY_FIND+ f$ q6 }: @" y4 t
BOOL m_bAllowEnter;! ?( Q6 k5 P! o3 q: T
#endif1 x1 {, z3 d s. Q- D5 X$ i
( Z3 x0 @ M6 U4 [9 D$ N代码:- V1 _+ e4 V5 R. C# k
#ifdef __PARTY_FIND& s9 W) B) Z( E) H2 g
CParty* GetPartyFree();
8 \+ p, X, r$ y$ Q. F#endif7 S% j7 N% R* n; |3 P, ?
6 i* X- S3 q. L( z2 k( ^7 z6 m
WndParty.cpp: ^5 O2 Z, n: o p, V
OnChildNotify:) A( h7 [8 k( n# y8 ~
代码:- V# T7 f' U- ?7 Q7 |7 r
#ifdef __PARTY_FIND; E2 i4 E& `# l; | u
else if( nID == WIDC_CHECK1 )
4 J# b% x# d8 Y# c& S4 ~! F {
2 g7 e6 \% |, s if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )( `% u: C" d- _3 l, X
{( h3 r3 N0 q( U- T! I7 e
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& t H( j$ V3 b, C9 Q g_Party.m_bAllowEnter = !chk->GetCheck();
) a1 \% N& s; Y( ?! ~1 {1 F& [ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );, }# C! W# ~2 j1 i* c B% f E+ v
}
" X1 B1 ^# E% h# u }# H. V7 j. x# p2 v
#endif //__PARTY_FIND" ^4 M7 F! \2 X d9 ^' y( ^% ~* [
# I4 _& ~7 G8 O% W; Y f代码:7 w& g0 J' T ?. H! u# V/ ~. L9 x2 t
OnDraw中:
6 H1 R6 v) U( k5 e代码:# o7 k# C% t. q T
#ifdef __PARTY_FIND, |& N* Y! a7 Z9 c+ T; A/ n
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );+ Y: j. b4 h; z. K, ~8 L1 c
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
, _" Y: q1 C0 |' @+ V4 u6 U chk->EnableWindow( TRUE );# N9 x/ D+ f/ ]" G9 n; E( s# f
else3 Y' U8 D/ [; \4 r- r
chk->EnableWindow( FALSE );
$ ^ @: y$ s1 `+ q& q. w' V chk->SetCheck( !g_Party.m_bAllowEnter );! l$ n2 X; i$ Y" E' \6 j" _4 D8 T
#endif- G( \ M# {* _- s% l
8 r1 Y$ _8 o; i1 H) G% J+ R5 k# |DPClient.h(public):+ \2 |5 H4 ]5 Z0 ?. Y0 }
代码:5 i& i! W$ R. `$ a5 I4 S2 X
#ifdef __PARTY_FIND" E/ A* z. U& k! s
void OnPartyAllowJoin( CAr& ar ); ~2 E5 y7 s8 v% F0 O
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
2 O- `' u; ^+ y6 Y; R' [ L#endif //__PARTY_FIND
$ u' s- |9 B/ ~9 }+ Z% \
5 V; w3 y3 s" d0 U! O0 w( [( _2 B2 ]3 f7 _: ]& b/ u& j- `3 C0 {
WERS hinbekommt没有,请让赫克的权利。' w1 b; ~- Y/ Z2 k1 n
不支持左右,所以难不...0 T- o: F! N- V, i' b" Z
党k的Windows NT甚至编辑它自己。* s: c/ c0 E7 j# n O% X, F g
包也,因为我不erschreiben进一步如果我你的。
* C+ O9 [6 g& V6 Y1 E/ n$ e由于缺少Quantité k n个代码是什么升工程前。1 ]+ E. e/ g- c4 w5 c
如果是这样的。请发表。- S( Q: j% S3 }$ W7 @/ D
到目前为止,Pumbaaa9 P5 ]2 y5 _: s& k; c( ^+ r
/ V% @. K9 Z. B1 X" ?
/ s% p) X' s- w0 l$ C* O4 KMsgHdr.h
+ H8 _ B& d1 ]#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
. v- l0 F; L$ X#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
6 e4 o/ @" d- i5 l( B3 C* v$ |7 N/ b g6 M% ] t
' ~8 o' h5 _; b3 I7 s2 E5 v9 M' A
% {( d/ F ]( E$ ] |
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