|
|
对于那些谁需要它 - 谷歌缓存FTW。 :% G1 @- C$ R- R2 W9 {
如果我鼓掌纯粹是我复制错误时,D
$ ~% r5 K, @0 i, W! P积分当然Pumbaaa。- n% D0 B" o5 L0 n
4 i+ o6 k- Z# c0 o, o1 jFuncTextCmd.cpp:# U; i! y5 l- V( _
( h7 n8 r' r3 g4 G/ A( u* ^代码:; k [0 p8 a2 B8 F6 `; _8 [) z% D
#ifdef __PARTY_FIND
% N3 M8 K# _2 {) j8 C% mBOOL TextCmd_getparty( CScanner& scanner )
& r( ~4 E5 e {- {( L5 d{
0 c( B8 w- ^2 c; I' z8 x) W#ifdef __WORLDSERVER& ?; o# j* G/ T# F& J
CUser *pUser = (CUser*)scanner.dwValue;7 B# q2 q | o! C% G, Y% K* v+ o {
if( pUser->m_idparty > 0 )
- s- `! N0 P. H {
7 ~* C t* \+ n9 G. c/ `1 Z pUser->AddText( "你已经加入一个公会。" );% b! b2 P; y0 j* c- `, b- ^; r ]$ @
return TRUE;
4 Y* t) [% Q. _% x# O# y6 t }# ?# ~5 s; y/ a* \8 |# I6 b. E
CParty *pParty;9 ~/ K9 f; Q) ]. }3 v- d
pParty = g_PartyMng.GetPartyFree();! R9 O! O6 n4 k: ?. C$ B
if( pParty )+ U" o7 x( M" z# ?% q9 c# Z4 {
{
' y" s8 o) n2 { g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
9 g: M9 K, d# [5 ] }else
$ I7 V2 a8 `( N" l" r$ T3 g {) [8 Q7 F: S4 G
pUser->AddText( "抱歉,这里没有任何一个公会。" );6 ?: w+ u+ _# e
}9 {1 q$ W: G- M5 N
#endif
2 j8 r5 X7 x( | return TRUE;
3 U1 I0 g/ |9 R7 A: l( [}/ k7 ]% a/ R( S
#endif //__PARTY_FIND
8 j6 \4 P+ f6 X u% R
9 N) p7 |0 w8 [. U7 d4 G. F代码:
" Y9 E6 D( s% N9 [1 ^ S, X% FBOOL TextCmd_PartyInvite( CScanner& scanner )
! G% Y% `) A# v& D, J+ x7 _{' W' `; D$ L5 O) N
#ifdef __WORLDSERVER
( z3 z% m8 u* S, J- j CUser* pUser = (CUser*)scanner.dwValue;$ d& F% `/ L7 w2 ]( a0 H- [
MoverProp* pMoverProp = NULL;/ f2 N" G0 @9 y `
scanner.GetToken();
; y' ~1 X0 `4 c4 F: Q( d5 `! D#if __VER >= 11 // __SYS_PLAYER_DATA
( q8 ^5 z3 `1 j; a; ?8 f) t, M u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
; N5 D; Z% Z# S' n$ ?#else // __SYS_PLAYER_DATA9 ]" g8 y i( M: n% m5 P7 @
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
" m! O7 O& R, y$ B#endif // __SYS_PLAYER_DATA
( I1 i% O1 B9 A2 S* T- t: q5 [2 G if( 0 < uidPlayer )' A, ~* Z4 ?+ z) A3 [ p+ |- ~
{
1 P9 n u4 ~; t' d! O CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
; R; k$ H% j8 S7 B4 H if( IsValidObj( pUser2 ) )
9 q. ~5 V3 m0 O. A. Z#ifdef __PARTY_FIND
0 O3 ^7 s9 k9 E g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
" d, b' y0 Q6 A7 L. {- V9 x#else
5 ]5 H- H3 w7 s* Z. P g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
; `: q' r% T( r6 t1 }& c6 ^#endif //__PARTY_FIND3 p7 V7 D8 L( f9 \: f. A; H# a
else7 P; L+ C) _, }
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
9 x4 o/ o& K' x% W8 b9 u. y, E }) f/ x8 g0 T) d$ X; V& l& L5 o
else! V2 r! x( r# X& g% w" b: D
{
. v7 ~- ? Y/ g+ e( P7 v$ n pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
0 R! n( A* Y' ] w5 \ }
# H* P/ |* C* p" l" H: w#endif // __WORLDSERVER/ H. l& f/ x% y# p/ A
( N9 j7 j9 t& K& _
return TRUE;
/ E8 e v/ Z) H) @- D4 r6 o}
: z0 P2 z( ?6 ~- a, T, ?1 i% Z3 [- {& v
代码:' a) p8 \* U- o' O. c! f2 \& X
#ifdef __PARTY_FIND
! Q. h8 g9 D+ e1 k1 g ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )' c& u$ z, \8 p
#endif //__PARTY_FIND: m; ]; m) [8 |, `4 O- J
DPClient.cpp;
' F$ G x# [7 V. V* m4 b( uCode:- w- |! k! D! }( Y0 O/ ^9 |: ^
void CDPClient::OnPartyRequest( CAr & ar )
- E4 z$ G! D* V6 M7 m" s: z; [{
; J3 C& H# R7 z0 n, r) j u_long uLeader, uMember;& y( O. g7 k8 l) |. O: J
7 \/ r. J# [0 u& P* l/ |# j BOOL bTroup
0 m* m- ^2 V# i* }7 b#ifdef __PARTY_FIND
7 P7 `" a6 Y# x+ g* }7 k0 J , bPartyFind
& t$ x' p/ w( h6 ^/ k( h#endif// __PARTY_FIND" R( D, o& q! ~- ?# C
;7 u" m* _* e3 }" `
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
4 B. ^; f. W; S BYTE byLeaderSex, byMemberSex;( M/ E) v5 T( K& X
char szLeaderName[MAX_PLAYER] = {0,};* u( E4 E; @- H q% u3 C: ]
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;; ~5 l* e) ]8 G1 h) @
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;4 m* k: W W9 Q6 P9 ?9 \
ar.ReadString( szLeaderName, MAX_PLAYER );5 ~# s O8 \* I: a1 V
ar >> bTroup
; r, ]' {2 Q8 h2 k: ]* d#ifdef __PARTY_FIND, G4 p% h! g; e( |: F3 Y. H, T& J
>> bPartyFind/ r# _+ v# } g, U: M1 j6 n+ Y
#endif //__PARTY_FIND
2 G2 t# E0 m5 _3 A7 r! ] ;" ~ V; c: `6 u* @
6 d/ N7 y9 E- K. M
if( g_Option.m_bParty == FALSE )
P# J% H8 Q1 _) H+ B( R2 E {+ j1 |+ Y+ }5 g) Q+ b6 {
SendPartyMemberCancle( uLeader, uMember, 3 );' f/ h& a; X' j* H
return;% g5 f% q! Z8 Z2 g4 \ w: P
}
5 v4 |+ N! U" i/ j1 @" V, |* E }5 r4 J2 v) @+ V
#ifdef __S_SERVER_UNIFY
" }5 g0 g4 N& W1 A- H if( g_WndMng.m_bAllAction == FALSE )
4 s( N f! p f+ q% Y ? return;6 K& [- Q" t5 S8 b1 _% @0 f! E0 c
#endif // __S_SERVER_UNIFY3 B+ z p( ^+ r9 j$ |$ b
, h9 @* d8 n7 H! s+ S7 Y7 X CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );2 w8 g8 Q m! x- N7 m
) H, O1 v4 a6 Y/ d if( pWndBaseBuf )! F t. Q) D* A5 G4 u; g
{
& M' y. l1 C7 ]3 p; p1 A2 Z1 R SendBlock( 7, g_pPlayer->GetName(), szLeaderName );8 o4 l' P+ {; e/ @; D' l
return;
' r" H' {. _0 y% f6 A1 P }
- K& i8 @( F+ S8 G. r5 ]* ]#ifdef __PARTY_FIND* p' V' _$ }. f* ~" j. J
if( bPartyFind )
# y3 x2 R/ A* P, [; B! h8 F ?5 B {
9 ?( j, ?2 V6 J! k SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );* T. ]' s w+ q p
}else
! v" }/ I! L; r* C2 c6 ?: ` {
# ? B$ L' d& ^ B; Q! r g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;. x, F. w% _, `6 s. {( g
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );( o! E. O1 Q7 N5 z' D) D
g_WndMng.m_pWndPartyConfirm->Initialize();
9 h" z. k/ S8 a. F) f }" L: B' M0 f6 J7 Z" [3 }
#else2 _# C' w M4 H" \% J0 |! ^4 {
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
+ M. v; @* f* y- ~! F2 c5 ? g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );3 m* ?, R+ n3 G/ F* Q) x; ?
g_WndMng.m_pWndPartyConfirm->Initialize();
7 m1 Z3 L2 i& M; {+ f% W7 W" |0 j#endif //__PARTY_FIND* L& F. z) P: n7 ~
}
w! I9 r4 L0 L+ ~4 m9 N; a2 N; R- m8 H# l
代码:
6 Z0 B$ @, s! H& a5 q! G, v: z% s#ifdef __PARTY_FIND
$ S: u8 A$ h( L1 K/ Kvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ), N* y0 H1 h# o$ O/ \# L8 I* V& y
{! G+ c: R7 p0 U2 ~1 i+ [$ g
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );0 v7 D- r3 t0 D% Y/ m$ F
ar << idLeader << idParty << bAllow;$ I. G& ~/ j t
SEND( ar, this, DPID_SERVERPLAYER );' r% W |8 E8 u' h
# F) T' y# [3 a. M5 ?2 W
}% e, {3 P" T) E/ b* C
void CDPClient::OnPartyAllowJoin( CAr & ar )% O4 ~- F. E2 ^! ?
{& c) V6 B- Q% I: _" ?
ar >> g_Party.m_bAllowEnter;3 H& ]( ]0 Z0 ~* D, G
}
( h2 ~! D& u$ H( w, N: P; `/ `#endif //__PARTY_FIND
( s* z( J w2 [$ B! SCode:# ~1 F) x5 a! K1 F+ h+ S& x) F
#ifdef __PARTY_FIND* \. O8 }6 p2 @
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;; p ^' y: t& r. e4 Q. p
#endif
+ @' v# U c9 G: {9 A/ M1 P% d0 Q- a1 n' l( I
party.cpp:5 E# H: F/ X3 L/ l
代码:8 f4 W9 X" l5 `5 \
CParty::CParty()9 q' c) R+ r5 z! Q4 ? [2 e
{5 H" L+ r3 D1 c' k; \7 x
m_uPartyId = 0;% L. [5 ?' K' g f& B
m_nSizeofMember = 0;' W( T$ { z0 @% N' `) K8 U
memset( m_sParty, 0, sizeof(m_sParty) );
/ F- \5 @) R& m9 h0 K- F m_nLevel = 1;, _+ u4 V/ M5 ~2 g
m_nExp = m_nPoint = 0;
2 Y! O9 h+ r/ B* l; ]5 [ m_nTroupsShareExp = m_nTroupeShareItem = 0;3 o) i! v- \ O1 P: }3 n! E- ^( x
m_nKindTroup = 0; // ????
. z" a& e# {# g) U m_nReferens = 0;: D4 R6 n- n7 M- L# F; a Z7 _) A
m_nGetItemPlayerId = 0;% v6 E; s2 A8 P1 b8 f% }
#ifdef __PARTY_FIND! r9 d2 F( A& z5 W% K5 ?3 @+ N* e
m_bAllowEnter = TRUE;- G. y2 |/ \: C" K# U
#endif //__PARTY_FIND, {6 i9 |% X% C9 ]5 f9 {/ e
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )' h! D: p5 I! K6 L. h( @
{6 b* P2 C" Y8 E6 i4 y* m9 y' \
m_nModeTime[i] = 0;
2 `# g7 T% s$ @, y; [& o% w }! b$ y8 @( [" F1 j) w
m_idDuelParty = 0;3 }" T' v7 j) F: c( {) v
#ifdef __WORLDSERVER& _0 i1 F9 ]+ h- q- v& t
m_dwWorldId = 0;1 J3 e; t8 s. {0 n$ h$ D( \ \
#endif // __WORLDSERVER( C& ` ]0 O5 ^/ P/ ]0 a- O" T, p
}* ?! W5 T* s. G2 L
代码:
5 H8 E1 K6 G) r5 i0 c) Avoid CParty::InitParty()
9 m- H7 B( N) N+ r% D{3 F7 U# z B9 N2 I& n3 P
m_uPartyId = 0;
5 V7 }7 [) B" h( g, n m_nSizeofMember = 0;7 y; \' q5 J8 i7 V
memset( m_sParty, 0, sizeof(m_sParty) );0 ], ^2 n) z5 C. |% @. }5 b
m_nLevel = 1;
/ q5 |' U+ }" Q9 o m_nExp = m_nPoint = 0;5 M2 C) B" e; a6 _' ?& H
m_nTroupsShareExp = m_nTroupeShareItem = 0;
% R) n Z; l$ q; T m_nKindTroup = 0; // ????
2 A/ b, q e: P. s m_nReferens = 0;
# w, s3 ?% v# G( X; X#ifdef __PARTY_FIND5 G. ?- X$ b5 V1 ^; x9 H
m_bAllowEnter = TRUE;
+ R4 E. o1 d6 A#endif //__PARTY_FIND* v: Q) b9 |9 a+ t
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )1 L( _/ _6 C |+ {" c
{. a p6 W( _# O# F0 O
m_aMember[i].m_uPlayerId = 0;
+ O0 Y0 A5 p1 R; q1 M5 G" [ z m_aMember[i].m_tTime = CTime::GetCurrentTime();) f# H# [" ?. \& [
m_aMember[i].m_bRemove = FALSE;3 ` r0 P/ }3 z4 j( f
#if __VER < 11 // __SYS_PLAYER_DATA& j* g/ N3 k$ { E6 i5 c0 ]( [ w
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
; R& K% T) d( w3 p: \ m_aMember[i].m_szName[0] = '\0';! B4 H: v5 U' x6 b. E' z. A
#endif // __SYS_PLAYER_DATA
2 g( I. |/ r! C+ a& l }
/ t7 X# T. G! A) W8 g& a}
% b5 s1 t" R# M代码:. X2 k# T* P+ p) ~9 Y* e
#ifdef __PARTY_FIND/ t3 C+ b3 ]/ n0 q0 a
CParty* CPartyMng::GetPartyFree()7 x) d1 g. Z: N% A
{+ z0 t, |! C+ A; m4 l6 H
CParty* pParty, *pPartyTmp = NULL;+ D; Z0 g6 |: [5 W# A
if( !m_2PartyPtr.begin()->second )
) S! w# t( Z4 a( q! {) s return NULL;
1 M1 J5 i4 X+ q BOOL bRan = FALSE; V, z& v4 F% t
DWORD dwRand = 0;$ i* O. V4 O1 [, g5 E, Y" t7 n
if( m_2PartyPtr.end()->first >= 1 ), G. ]. ?0 A2 q' K) k9 M! _# q
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );) a. Y5 ]' `: v6 b9 l
2 ^8 S# r( f+ s6 K# g: U$ }, }+ k5 B for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
- r. E! N( N3 {" d {
) U, e; P# t( A6 L- o; p7 W, W# t pParty = (CParty*)i->second;
1 u3 e( b2 R) x7 y: ? if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )5 B' J6 L; r4 u2 @/ P8 s4 L
{
; Y% t j2 T. P" M1 m, `+ s if( i->first > dwRand )
* ]% u! q; k) Y6 o$ v' ~ return pParty;
* m8 x( l% {8 ~7 M; V* X else; c* q- y* `) p" B) l
pPartyTmp = pParty;# r- e" E3 R* f' R8 p
}
" @5 c' _% `# S3 w: P }. d0 Q. |) |+ V9 ^7 i% B
return pPartyTmp;
2 c% ^' x9 S& [}
' s2 @( ~. y2 N#endif //__PARTY_FIND
6 u( a3 u! }. Y+ j0 F4 V. |" e2 w" B" e2 R* P2 C
DPSrvr.cpp:+ N0 e' ?, |8 k$ i7 X2 W8 v
代码:+ o c0 {* U5 g( m# d: j, I/ |
#ifdef __PARTY_FIND
, n5 `! B: ^; l4 ^) H% lvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
: N# ?% L/ v( j& W{
7 v! h) z! a# e7 R) v: i) Y CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );1 R. u U7 ^" K/ H
if( IsValidObj( pUser ) )' r/ d0 N1 R& H" |+ J5 [1 ^8 K
{# }* @) G# X7 A( }3 X. `, o7 v
u_long idLeader, idParty;
3 l: V. I* P& G) ]) O4 u/ y% h BOOL bAllow;/ Z( {0 @) A0 G' [# n; K, _
ar >> idLeader >> idParty >> bAllow;
3 z! Z4 _8 m3 H G6 K if( idLeader != pUser->m_idPlayer )- ?" _/ i5 a% @- J% G
return;6 c3 o& s/ D C, j- Q
CParty *pParty = g_PartyMng.GetParty( idParty );
; a. [" C: C# z7 j" @# T) l1 F if( pParty && pParty->IsLeader( idLeader ) )
; k/ H! G' l& E pParty->m_bAllowEnter = bAllow;. U, k5 p$ F& m* b, \, e6 P0 d
else) |/ w0 K, M9 f' K `
return;
& N! w. ^3 h b, m4 w# @; F/ n* K5 k; E) Y3 z
CUser *pMember;
1 @# F3 D0 c: |3 v for( int i = 0; i < pParty->m_nSizeofMember; i++ )
6 j" l6 o. ?5 C1 x" b {
9 V6 v% V! x; O* Q6 Z3 M9 m pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );0 I( H2 Z! @8 v8 L* x6 i
if( IsValidObj( (CObj*)pMember ) )9 b% D8 P, x5 c; j# J7 e+ V
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );2 t* f. X, k; u
}9 y; [5 ]8 p$ d- e2 C' m( c0 K' D
}0 _, k. p5 r, P) O, {+ ~
}- ?1 f+ q6 b) f: ]. @
#endif //__PARTY_FIND
/ u% }6 N9 I! V6 P1 s, h
: n% ?6 \) t s% i: V) ~! f代码:1 r& ?) g% f& B6 ]( |9 d/ r5 }, V
#ifdef __PARTY_FIND8 A! j+ C9 B# d+ S
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
; [/ _; p' }9 M8 L( W#endif //__PARTY_FIND
5 B/ @ D: r; d; g8 @
9 }0 v: w1 X) S; a" Wvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )+ I* L4 r8 D+ E0 ?) k
{: t& e! R( T6 D h
u_long uLeaderid, uMemberid;
5 W3 E t* @2 J) d BOOL bTroup;7 e, j0 R3 V" r- Z6 }$ n
ar >> uLeaderid >> uMemberid;8 E( }, S4 p* z5 b5 @, h
ar >> bTroup;
( q4 ~5 s% ], G2 d0 f' P L8 s0 e
' ]" R. ?4 J# a) T" Z CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );8 A1 e% R' ]$ @% {+ B4 k2 S \7 X4 T
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ): R' y6 a! r# ?7 i
#ifdef __PARTY_FIND8 X; q1 U9 C( v5 J j
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );/ J0 J7 ]1 V; j' F& W. P9 w. `
#else* H% f, k! o; E2 Z/ X, M2 o
InviteParty( uLeaderid, uMemberid, bTroup );
' f6 d+ i: t) r, O( {#endif //__PARTY_FIND
# W1 f* R1 b( m$ Q/ A( D' R7 Q}- p) n# G3 F2 O
; l6 W: w6 G% B5 z) @9 b d1 p; r7 _
代码:; L4 f0 n9 ]7 Y. @3 i% C
#ifdef __PARTY_FIND
! \6 d5 [( B/ s2 Y4 L. avoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
' S: s6 G9 w& h& v0 F9 u#else2 q& i8 E, G) W5 K# K
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
( v: d* g7 n4 W% t* [#endif //__PARTY_FIND7 |* {9 f$ c6 w9 i( _
{4 Z& y {# C6 O A
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );/ O1 A+ ^" T1 K$ t3 D
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );3 w b; g' p1 Y: ?1 N
v2 X2 z6 M0 v8 N# ^# {
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )' N* Y5 D( h. }, K& z1 Z& k6 {
{: x+ _8 B v# d" C' A4 @+ y
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
2 P3 i8 {1 ~& } {
a0 w1 J& o. s9 [9 ]$ t* A& u2 z if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )$ C; v* I: K' p. M
{
) D/ R# Q( h3 P0 p3 p" i) s& n pLeaderUser->AddText("没有足够的权限。");
+ B7 M( U/ k3 j$ o5 m pUser->AddText("没有足够的权限。");
; [% \7 e8 M o4 C4 f( h return;
0 O: y5 g% `4 r2 K }
1 f/ h2 X, E7 ~! w2 w }
4 |* K0 J! X, v2 q" k$ w // ???? ? ??? ?? ????.6 T" N: u7 b; p
CWorld* pWorld = pUser->GetWorld();
* F* x- [- ^# @( c) u# W if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
|0 t* r/ @9 P! w9 A' ~ { ; ?' r) |8 v! F6 \+ {( M" x
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
& ~' V# @3 a' ^ return;* U9 Q- O; F* z Y# m
}
6 u+ {. T$ I0 a; h% N0 ~. b#if __VER >= 11 // __GUILD_COMBAT_1TO1$ C9 l4 R- s1 ?
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
4 f! q3 Y& o% z# I7 c9 l: b {
1 _3 v# N* ?7 }% x% U$ @ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );7 y$ r8 \# ~! x# G
return;
" I P+ Q7 x2 O# ?' j7 f- B }
0 w; q! r- y& h6 C2 L#endif // __GUILD_COMBAT_1TO1# T% Y. [. f8 J" P' v
5 b2 f) M7 q y! @, v#if __VER >= 8 // 8? ?? 061226 ma3 J+ t& l+ K- ~' g( l
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )4 D9 A# l: u. A# T
{
" ^5 F1 P: ~. R% O6 O1 h return;7 r7 V4 O3 F. S$ Z3 F5 h
}& u6 _9 V6 n9 }8 ^
#endif // __VER >= 8 // 8? ?? 061226 ma. i! `" H0 k" N& w
7 w/ l) @: X; R8 H! D7 `4 G( ~9 U
if( pLeaderUser->m_nDuel == 2 )" [1 g% i* f, e' @0 P( V
{
; W+ `* M% O5 @ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
2 ~2 \$ v# D* G) `7 X }
. O- D/ V! k; {* K0 z; ] H7 s else
# W1 X# }3 A6 E/ U4 B0 n( W) n5 v {
/ @6 @3 e( z0 L' i N. [) s9 R if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
* b" n2 A1 m1 w& @ {
/ J5 U' S" Q) i; K; S: x pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );( i4 m+ {) |4 u! W7 I8 F
}
' z1 g7 G- k& B* q: N else
- l% s+ o3 T! F5 R6 `( N9 } {
, g) g2 G7 C& b9 R* S if( pUser->IsAttackMode() )
! u' K9 ]8 R: z pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );' l7 J+ l+ q' g
else& S% E$ J9 z- @) u! d$ y. |
#ifdef __PARTY_FIND
0 m, [% R9 }- ^' `! V6 i pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );- H. O4 U9 m% G. L) `
#else$ s* X+ @/ M0 W6 K: d
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
* ^ k# }3 U0 i#endif //__PARTY_FIND! [9 b* B E- b
}" U+ |; k1 R6 v0 T4 I
}. A- f# s- g c5 Q
}' e! e+ j* J" y6 f# f
else
3 \1 k; B. Q5 k' y {* w' m3 R* ]/ ]7 V4 D, N0 K
if( IsValidObj( pLeaderUser ) ): U$ H) ]4 x' t/ [0 I+ ?# Q; `
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
) x$ Z: }9 V6 m: f4 Z* D# ] }
' G4 u0 D& m+ F& X# F7 x! C1 G}
4 V t2 \3 o. m5 d$ h6 d
" d8 z: x% u+ s. ?User.cpp:0 y" p6 p7 O: {2 l$ P. e3 A, v) l
代码:
& ]/ Z* O( }, A- m# k! m& r4 {#ifdef __PARTY_FIND
# g1 L7 v+ a, ?; I: Z; [# V' ?void CUser::AddPartyAllowJoin( BOOL bAllow )
# t5 m, q8 g$ l% C, v. O: d% O{
6 r$ U# t' k! h if( IsDelete() ) return;
: x7 `9 W: w6 u/ E; P) c8 }# A% G& ]. i2 J
m_Snapshot.cb++;
4 @: P# O, l% f& f3 U m_Snapshot.ar << GetId();- r2 V1 a9 r- S/ ]
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;% x9 o1 L* v* W7 {$ _# A7 U' h, y7 O
m_Snapshot.ar << bAllow;
9 C% \0 h; w6 x}: ^$ N% c/ S( J, c
#endif //__PARTY_FIND
0 f* z$ A; j% F: y
! v% w" D9 R9 H; _* O, D, Z3 V代码:
0 q" c2 I5 k: b' @% n#ifdef __PARTY_FIND. t# O) E! J! b
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
+ o3 e1 z1 O7 {#else" j2 c2 R; _% Y
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )2 _# s0 W4 w0 h3 Q. _/ A' A
#endif //__PARTY_FIND2 n: i" F4 |# X7 E6 U+ j
{
# B, H* J* X. ^* c8 Q+ `& | if( IsDelete() ) return;
" C) g) F$ |$ }( n* \; v, l8 s8 _2 x & Q8 S, x, v y. s: O; j% E2 E1 \
m_Snapshot.cb++;
/ y m9 v, [: R7 c x m_Snapshot.ar << GetId();
. M# ~5 ?' H2 O9 V" Y& i) x) H/ ~- t m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;8 z3 Z* D% B, J5 o3 g
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
$ g# I' T. U, n: {5 S) R" n- v m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
& p; n) y% T" g* K m_Snapshot.ar.WriteString( pLeader->m_szName );
- ~3 w6 N9 L' E& @2 [ o6 k _ m_Snapshot.ar << bTroup
T1 @" ]7 Q( {# m6 m2 M/ l/ A5 M#ifdef __PARTY_FIND
' ]% M; c* v" |( L0 n6 [$ P << bPartyFind5 T" d/ O# y" c" G
#endif //__PARTY_FIND0 ~, y) l2 [; q. }# k5 S6 [3 T
;
9 u" `5 e$ K6 C0 t# J0 d% P
( k1 V' f6 J0 I4 U}! A: N0 g: c6 x+ g
/ \7 _) f9 O; l# ^) z% U+ \; kDPSrvr.h(公共范围PLS)9 i0 T! F! ?' E8 d0 a, m- M
代码:
$ S$ _# R- q0 l! S( W! r9 B" w8 {! d#ifdef __PARTY_FIND
% {2 _' e4 E9 j8 m' N: v0 V c void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );9 F* t% o6 C9 B4 Z
#else6 I4 y5 x- e4 L u
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
8 O- {. Q5 j/ c/ r#endif //__PARTY_FIND
. m+ Z8 x: F4 R' e- c8 W. a
- V# W, X& v+ l# I( g7 x代码:0 n, v2 }2 m$ |# v4 ~% a8 n/ C$ o# l! V
#ifdef __PARTY_FIND2 \. [ `* H3 M, X6 G1 D& `% Z3 X
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
`5 Q4 d0 j: Z6 `# ^5 i#endif //__PARTY_FIND, O; \; p8 I3 \4 h1 g4 t, n
/ g `. t' W# s& @/ H/ i4 E
User.h(以及):
. c8 ? i; ?! W& y1 u代码:
! _% _" |/ K- r- v#ifdef __PARTY_FIND
$ ~1 I/ T# [: t: _; \ void AddPartyAllowJoin( BOOL bAllow );5 m- b- D( |* l+ ?- d
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
6 w/ r7 x7 `1 j" V#else' {/ q4 h/ F! Q
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
8 ]: O p9 e& E: _#endif //__PARTY_FIND& h; [' U; T, i
! H$ j& M0 f: F1 }party.h:+ e8 E4 h2 V5 g* n) ~
代码:
" z3 [# S! J: ? R- i0 U" {' u#ifdef __PARTY_FIND
. T6 L4 U. W. M BOOL m_bAllowEnter;
, a/ D: R* m9 B. T) P2 x A#endif6 v6 ~) k0 s( w3 f% ^' S/ @
% j6 S: I; F- F) ^0 [5 f& R. n代码:
+ t% ?( i+ H6 f8 ~2 G# k! ?; g#ifdef __PARTY_FIND' ?8 Y# ]# [) f3 Z. U/ ]5 b
CParty* GetPartyFree();
4 h$ p( z5 E* e7 F#endif! t0 a& K, M: v
' p) s2 I& n5 k
WndParty.cpp:
$ L$ v, ^8 O2 K0 _OnChildNotify:
7 L' T$ M% b. C代码:
0 u' ]/ K0 h' q, i! F6 l#ifdef __PARTY_FIND
" B0 V( w0 R+ k3 A) B7 | else if( nID == WIDC_CHECK1 )' v" B) P, ^) V2 n& h
{* Q! J, R# p8 o: }; p1 P5 e
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
( S4 v @4 M) `" X0 t5 t# h {( B ]8 ^0 g2 ?. l( ~
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! N) i9 `/ J* G t. i# \" ^$ g* \ g_Party.m_bAllowEnter = !chk->GetCheck();
# p2 R6 j) o9 y; M/ d4 Z9 E+ Z' C g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter ); S% U/ l6 w9 r9 O! f
}
) o4 W9 p, W8 q5 n/ H% ] }
. ]2 \* b' }( h: f2 @#endif //__PARTY_FIND
! O, e# _) b, P# U7 ?/ x
P; ]( I9 O0 D代码:
+ J% k1 S7 c$ o% O# HOnDraw中:
) J3 S! |# y9 S4 H3 j: p: L( E代码:. i. {8 t: w$ `2 I
#ifdef __PARTY_FIND. ~( Q1 A7 `5 M6 Z* v1 c5 E1 U
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 a; [6 j. e& F" k5 Y, d if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )3 r/ c. }( [1 ?! L3 j3 h7 b, A( ]
chk->EnableWindow( TRUE );
3 t3 r& k$ o6 ?$ l0 n& Z else9 a" F' x9 h- t* O
chk->EnableWindow( FALSE );
: w# V. x( f( O5 Y5 e- U2 Z& D& i chk->SetCheck( !g_Party.m_bAllowEnter );
+ O$ `$ K1 `# f9 D: H9 b#endif
) W) A Z. ^( [) e5 C0 {3 I! K- h3 `7 b% y; g
DPClient.h(public):" x# ^- Y3 B' T: l9 ~
代码:
1 O6 V% F! K! J#ifdef __PARTY_FIND
! C0 d6 l3 P) X, s void OnPartyAllowJoin( CAr& ar );
+ p9 x$ ~. X0 S8 p9 f! d void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );/ f8 s- `* T& P; i F, ?% k' S. X
#endif //__PARTY_FIND6 i* w6 o' x7 o9 J' {2 S
2 l2 ?# x( x8 A+ e4 I4 N9 l
, x! ^, b5 T3 f- e% h
WERS hinbekommt没有,请让赫克的权利。, [! H. y& U4 f$ j2 ?& l$ Y# J
不支持左右,所以难不...5 {5 g6 h: P0 {2 J; f5 e: a
党k的Windows NT甚至编辑它自己。, J6 R- l! q9 ^/ T2 A8 Z
包也,因为我不erschreiben进一步如果我你的。. X$ M* g8 \ W) D1 p1 ^$ n" j3 C
由于缺少Quantité k n个代码是什么升工程前。6 U: i8 B2 s1 Q2 y8 r7 s
如果是这样的。请发表。
' J7 V: q" c, @4 t* U9 K1 O到目前为止,Pumbaaa
. d3 G( |' p' R9 @4 w$ a: l: o7 }
- w) M" d* z3 ^ + W# S( v8 _6 R( b" C
MsgHdr.h7 v/ `% M3 M& N& F6 Z
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
, u& }* Y _2 P- f#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002434 e. O$ B& `: i+ |$ t
& ?7 u- _3 V! {3 H
7 [+ h4 K3 K) Y7 J5 Y' i
# @! j9 [9 y o |
|