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对于那些谁需要它 - 谷歌缓存FTW。 : d- t$ d% c- Y& B7 X) s$ g
如果我鼓掌纯粹是我复制错误时,D
2 M# g/ l- y+ u8 s积分当然Pumbaaa。, `$ }8 G5 A: l2 D2 i1 e8 y' X
0 u! n; R% _ N9 D
FuncTextCmd.cpp:# {: J& |, r: p! ~! c5 H1 n
0 P! O) Y0 R3 a% J
代码:! X" N V S* H$ P1 k
#ifdef __PARTY_FIND F. R8 D/ z! P ]" I2 L2 w
BOOL TextCmd_getparty( CScanner& scanner )
f9 l- M9 t# ~* ?! L{5 j6 c9 u$ B: u3 V6 T& s
#ifdef __WORLDSERVER' ]! B P0 S( G; G; i8 \1 X' x: l
CUser *pUser = (CUser*)scanner.dwValue;
' m y/ D3 x* R2 C0 U! p if( pUser->m_idparty > 0 )) ?1 c* L& I0 W2 w, I
{, z/ u8 m; X! T# \ k
pUser->AddText( "你已经加入一个公会。" );1 u7 ?, S0 E7 ~& s
return TRUE;: z* v5 ] J3 W+ H0 c
}- W a3 h6 q! }/ v
CParty *pParty;" T, |5 K% \! a7 O2 u3 U/ ]
pParty = g_PartyMng.GetPartyFree();
; B$ _/ k4 y! M9 \1 s6 G1 ^1 i if( pParty ) i# g- t2 U4 f6 v4 x! e
{
% o0 c ]1 Y9 c- q( ~/ d g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
) D; H# U& ]7 |* ^- O }else
3 d# \ E# X7 [3 F+ S0 c8 K {
4 z2 H$ `$ p& l: { pUser->AddText( "抱歉,这里没有任何一个公会。" );
" D% [& M( J1 G, q. p- V2 P7 f1 T }# z7 r5 N/ w8 s7 W: J! w* Q
#endif: C2 p0 n. }% n1 t1 I
return TRUE;, U+ s! F9 j7 w8 K Z
}
- {3 J" J& K8 O#endif //__PARTY_FIND6 M/ U* h1 f' `" R' Z
6 u+ x2 p$ O- @6 S代码:/ a; M$ W& t$ ]
BOOL TextCmd_PartyInvite( CScanner& scanner )
( _2 J: f5 n2 B/ z0 h7 Z4 ^% o{
, @2 c9 M) w; N/ J- W/ [#ifdef __WORLDSERVER6 `! }' S9 A( Y
CUser* pUser = (CUser*)scanner.dwValue;
a8 Q% v( w5 l$ j6 J: L g0 a MoverProp* pMoverProp = NULL;
$ k7 H, B* E( v/ Y! l+ ~ scanner.GetToken();7 v& I+ S) Q) I5 ]( q* G
#if __VER >= 11 // __SYS_PLAYER_DATA% p. ~! O# D% G, [6 y
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );) @/ W0 x" b- a% {$ D
#else // __SYS_PLAYER_DATA% A5 Z% C5 w. R* T( G
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
! _- P1 T9 I* l- C2 F# `5 x#endif // __SYS_PLAYER_DATA- X1 G& c3 b$ D
if( 0 < uidPlayer )" _0 x7 f$ j# ~
{' N. m! ]5 P: w9 ~1 _4 N
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
; M. \( }6 B3 l- l- P if( IsValidObj( pUser2 ) )% W. P6 V; [. S! Q
#ifdef __PARTY_FIND
: ?) m; _% N+ W! M% H- o g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );- n) ^. c s2 @7 C7 b" T$ X* E
#else' p, D7 o& l7 A8 j* H' m
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );5 _' e4 {& y4 L3 X0 G6 B4 S
#endif //__PARTY_FIND
' _5 c' A: _4 _9 j5 M else. [8 w6 u* T. D3 D
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
2 P( J1 p. ~9 ?- M }
0 I% D9 Z. v, ^) s, x7 f else3 J: M* B0 [% Q- x4 T6 l
{
- V1 \ S, ~3 z; x7 { pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
+ q+ R0 b) J* x$ T5 ]/ W }
: x8 S9 Z& E! t- _#endif // __WORLDSERVER
( g. g5 G7 f. b, N
1 _9 m6 u/ k s2 ]0 @' k0 M return TRUE;! y. n% _4 c$ y
}
$ B$ g$ j$ f' }6 `" M
+ F5 p* s% b. y/ c) o. V代码:
- P! @. ~: u0 L8 T' q#ifdef __PARTY_FIND& n2 q# l' ?% I a k
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )6 S; L& f( G/ }, q+ C N: J6 J
#endif //__PARTY_FIND/ ~+ \4 O/ w3 F& V7 @9 {
DPClient.cpp;
, D3 A3 j) h% Q Z3 }5 ]/ qCode:( A# p( }% D* c2 K2 P$ v2 h4 |
void CDPClient::OnPartyRequest( CAr & ar )2 A& N- ~4 p T1 ]
{
. H. j5 ^" `% y" l u_long uLeader, uMember;
' Y! `2 D" q- h! ? k$ M1 n: ^4 n. D
BOOL bTroup/ ^& D: q& ]5 V* s
#ifdef __PARTY_FIND
$ d( W" g/ `9 G8 ~! |. j: _3 K+ n , bPartyFind
) m2 @9 ?2 Y: x$ [5 {& Q( q, `; c#endif// __PARTY_FIND6 {2 }8 l) p( B
;8 }/ _* g' k" d0 X
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;" q# P& `0 n) G+ \, l- w
BYTE byLeaderSex, byMemberSex;, W+ G( z! |6 W3 d7 b& s: S
char szLeaderName[MAX_PLAYER] = {0,};
% z' h0 G7 c2 x3 H0 x. K ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
$ o4 E3 Y! r7 f2 F. a, d" | ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
1 L3 i7 R6 J4 p# j7 U ar.ReadString( szLeaderName, MAX_PLAYER );; w1 L5 w5 |4 m, g* @2 I6 A& a5 L
ar >> bTroup
& f" h. s r. B. g) _#ifdef __PARTY_FIND2 o \" R1 I$ w X! D6 x3 Q
>> bPartyFind
8 A$ i# i( r! e/ c% w; X0 Z# z#endif //__PARTY_FIND
3 f. d5 x1 i% F+ S9 p4 T ;
2 o8 Y2 [- m3 r! q4 U' O# A Q7 Z
/ A( k+ k$ W% n; j0 B9 b" W" h6 ^. r if( g_Option.m_bParty == FALSE )5 ~2 b! A) z+ A
{
8 s3 d' y( s! u; @2 c3 I1 A SendPartyMemberCancle( uLeader, uMember, 3 );4 b* ^; G& C, F/ G/ I) b
return;# D4 ^; b6 E% t$ Z0 ~' ]
}- ?$ @- Z4 j% Q
, _4 }/ U* ]7 ^! S. @#ifdef __S_SERVER_UNIFY& J" M, _1 |( D
if( g_WndMng.m_bAllAction == FALSE )
9 ^! P( @/ d/ n- Z4 S. R( S+ t return;
3 Z- j& r% t2 B) w6 q: B& h#endif // __S_SERVER_UNIFY, D' H1 v6 R+ ?: a
9 R- E$ w/ N/ b
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );6 b' S2 j: o: P+ u# ]
. A& C/ ~& A& d; o) q if( pWndBaseBuf )
. g7 W3 d* G" \ {" t6 s$ P1 X" b
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
8 S ]9 F' Z2 \2 e" t$ [. w return;" _. E& ~/ r" E9 @2 d& V, Q+ d
}
7 e2 X! i$ m3 m) W) D) N2 i#ifdef __PARTY_FIND, r* { L5 E+ p9 Q4 ?
if( bPartyFind )
$ l' e; h( x/ L7 R {) Q( r' J# ^* U8 U; O
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
/ T x; q# y- l$ ^ }else5 i! E* L/ o7 C4 T1 z3 |/ |
{
3 X4 m& T+ ?6 T! L% B g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;5 t+ F9 A! g" F0 _6 _" p
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );; Q& b" n* N( N+ B
g_WndMng.m_pWndPartyConfirm->Initialize();* g, ?9 Z) c2 o; d
}
" A4 D' @9 Z) O1 N* C: F#else
! V; E# ?: {6 D" s3 ~* f5 ?3 @ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;& \) | R9 `5 l- d
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
. \4 V& P" V0 d/ ^2 k g_WndMng.m_pWndPartyConfirm->Initialize();0 p: x, d8 ?9 U: E1 Q5 Q+ j
#endif //__PARTY_FIND
1 q' X7 f, X# A% v}
! X& y; E0 l) V" k) G& b2 y3 i5 @- b8 k: Q, O
代码:' Q0 X2 B' }$ d9 v- ~6 n( \9 m
#ifdef __PARTY_FIND
' q# b* d0 u6 U/ M4 A# P& Q$ Evoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
4 X! P- O1 s3 D{
$ ?+ I' D# U4 h: u' \0 t BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
& K E, J" K; C8 ~( v2 `/ w. J3 O3 I: ^9 s2 _ ar << idLeader << idParty << bAllow;
8 y) }# R1 p1 `3 n SEND( ar, this, DPID_SERVERPLAYER );
2 _; a& y5 g' Q& ?
) ]0 c0 T) I, ^! t- P}
+ q. v0 ~+ v2 k! F( Lvoid CDPClient::OnPartyAllowJoin( CAr & ar )2 V$ x! F' k" {5 K+ ^8 w
{' b! d2 a( Y/ M: N
ar >> g_Party.m_bAllowEnter;
6 ?. N* s- m+ h; b& f& Y}
( Y) O! n& l% f3 B#endif //__PARTY_FIND
" e7 I& n' b& K. Z0 t: X2 X: @. U! _6 MCode:
8 e/ L, u' @) i' z#ifdef __PARTY_FIND. p( G+ H6 {6 q
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;0 S' w% _9 ~2 A& h
#endif
! ?2 ^# F# N% Q. A8 v0 o: m: ]+ h# L, O2 l8 s7 g: \5 p! T% t
party.cpp:
2 J" s( | a1 g% F) ]/ e" Z1 i代码:
0 h) |8 X: V4 ]- _CParty::CParty()% [& n2 n5 j' O+ \
{
& `. F6 V/ F+ t m_uPartyId = 0;
3 @- J$ R+ u1 ^) j3 b m_nSizeofMember = 0;4 z- W8 M3 T" j) t
memset( m_sParty, 0, sizeof(m_sParty) );4 u, U! R6 b! ]- Q$ V( X
m_nLevel = 1;
# g4 G7 j$ ~5 U- L% W- t; y0 Q7 G X m_nExp = m_nPoint = 0;2 x4 y3 a7 i& U4 j) n; r7 T/ ?& {1 L3 C
m_nTroupsShareExp = m_nTroupeShareItem = 0;+ o8 a2 k# [/ D8 K
m_nKindTroup = 0; // ????: h4 r& U& s' [0 K9 W
m_nReferens = 0;' }+ _) N3 Y; b8 Y% F# K* V7 t
m_nGetItemPlayerId = 0;
5 f" w% F h2 Z e8 b% _#ifdef __PARTY_FIND7 U+ O" e" }1 x/ Q) s
m_bAllowEnter = TRUE;
0 h' s* x) d- H- [7 h! D: |% s& E#endif //__PARTY_FIND4 @* K; {) ?5 C# @8 M
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
- O$ n6 J- C; c2 A" f! K {; W' Q6 E5 q) T. ~) x4 u
m_nModeTime[i] = 0;
( W) O. m' E9 `; B; {" b }" v* x% e6 l: [ A, r! k; X/ F& @5 E
m_idDuelParty = 0;
8 t: P- V g* H$ x B' z* s6 @#ifdef __WORLDSERVER6 Q+ n4 s" T8 U+ U! S
m_dwWorldId = 0;* X7 T; B6 s& R8 w h' k7 W
#endif // __WORLDSERVER
' s* F2 M5 }/ d! T}
% J, |7 c# n1 g: n! W1 T代码:6 _5 Q9 s5 a, }; ?; ?/ p
void CParty::InitParty()" ~5 D5 r* G( D5 ^3 X9 \- i
{
! n* n$ ]( j0 {( x m_uPartyId = 0;7 [7 H% [6 o3 `6 v& }+ R
m_nSizeofMember = 0;* a7 c7 ]7 L$ C' a4 X" y2 p
memset( m_sParty, 0, sizeof(m_sParty) );+ X+ N1 B/ F! S: c3 L, v s
m_nLevel = 1;
9 \' k6 y' F* b9 n7 m- ?% { m_nExp = m_nPoint = 0;
6 E! [. I) P5 _, ?( |6 b+ ^" F m_nTroupsShareExp = m_nTroupeShareItem = 0;
- ] M Q& i' K; g m_nKindTroup = 0; // ????. H4 O+ J: [& G0 O( Q/ k
m_nReferens = 0; : V3 Z H% }. k' Q
#ifdef __PARTY_FIND
/ w8 m) [1 G! \( y. _& b m_bAllowEnter = TRUE;
. x( O7 F+ S# z8 D# j% o, ^#endif //__PARTY_FIND/ i8 K" X4 _( \, g
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
6 k( A' O$ H' K {' v7 {' C8 X2 d( _6 H: a9 z
m_aMember[i].m_uPlayerId = 0;
4 B: C8 A5 p) t7 N, L m_aMember[i].m_tTime = CTime::GetCurrentTime();
! v- z P: W; ~6 S2 a4 R( }% H m_aMember[i].m_bRemove = FALSE;
/ k& P" B, y% a$ q#if __VER < 11 // __SYS_PLAYER_DATA9 l& F' L7 k* J
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;1 @ f# n7 i5 K9 {
m_aMember[i].m_szName[0] = '\0';$ A) [# c1 F7 h, [/ h6 b+ R
#endif // __SYS_PLAYER_DATA- l7 | E9 P$ V# W7 b5 [
}
0 g' g6 L/ a( q8 ? w! V; l}
3 z* G9 U: v, ? B# h& W6 Z代码:& l) e! S* G1 Q0 n; C4 M) g% z
#ifdef __PARTY_FIND
2 S+ w# r8 d9 Q8 oCParty* CPartyMng::GetPartyFree()2 L& X& r& n& a
{
/ f, s) q [" Y' y; j) v CParty* pParty, *pPartyTmp = NULL;
, m" P; T, Q. g# X; i if( !m_2PartyPtr.begin()->second )
: Q/ I1 a1 o3 A# M- [ return NULL;2 E# C7 D2 t# J. v
BOOL bRan = FALSE;' X' C5 ?1 `% c( O; Y
DWORD dwRand = 0;
- }* l. Y1 \. r if( m_2PartyPtr.end()->first >= 1 )
* a* n1 @3 Z1 P DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
1 ]( P+ q! n4 @0 T; g2 U, Q( B" }! {+ h# m" ^' y* R
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )6 }5 L9 ]0 R Z; U3 c4 u ~
{
# ^, K) M7 ~. {* `* t/ m pParty = (CParty*)i->second;7 Q! e* {5 Z k. ~
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ) w% k- z' ^6 o! \: t- P! o* X
{- P9 z1 ]5 Z# |% Z
if( i->first > dwRand )* C, s# }, q0 r! L
return pParty;5 s, s$ F9 ^- U4 ^; {
else/ p/ }& N) n8 z Y7 U
pPartyTmp = pParty;- b- o8 M8 Y3 ^3 r$ ~: |
}
0 A1 K, G% ?& j0 E }5 Q3 c3 u( H! D8 d' ~6 X
return pPartyTmp;
% y; h1 l1 n0 z% D0 t. x}/ ^) l/ e! I6 ^: I- t
#endif //__PARTY_FIND
' F. g& Q' B# E) l
8 r7 x# P5 s' _5 [6 O9 CDPSrvr.cpp:
( a- K4 v* D6 B代码:) t' G* U/ N( K% Q6 ^
#ifdef __PARTY_FIND
9 a7 l% Q6 R. M7 Zvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
7 Q0 f0 z' v4 U0 J! a{
( E- @) R. P) z CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
# \8 u3 W) `" l {' L, y8 a if( IsValidObj( pUser ) )% c( Y3 X2 \$ n8 ~% S# |
{
* a$ H' e/ F) G- N: ]2 s u_long idLeader, idParty;
. Q7 F& O* l, d( F' ] BOOL bAllow;9 ^; U& B) i6 @+ X
ar >> idLeader >> idParty >> bAllow;
2 c1 d: ?) v' [" i. }# h" o' a2 O2 f if( idLeader != pUser->m_idPlayer )
. B; F* n' k, B+ F9 v return;
9 h7 `2 Z0 }' F8 ?8 I CParty *pParty = g_PartyMng.GetParty( idParty );
/ c) g7 j: T4 Y. [2 q- @1 C if( pParty && pParty->IsLeader( idLeader ) ); p6 Q. \) W4 ^' h& _0 F
pParty->m_bAllowEnter = bAllow;
/ K0 t: G7 q6 C L. t3 s/ u v else
& f$ [7 M- p* m- w2 e' _ return;1 m6 t) e) L; C }% s3 b. k
7 V: ~9 c$ W0 F9 C$ Y A' g: B CUser *pMember;7 `1 h1 d- D/ ^) F4 a
for( int i = 0; i < pParty->m_nSizeofMember; i++ )( p! m$ R9 }/ ~. ?/ W+ W7 k
{- F4 N7 U7 A0 x9 ?% A/ [9 d, j$ ]' b
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId ); e$ b- e L' p1 @; x
if( IsValidObj( (CObj*)pMember ) ). ]( v" y: [, |- V
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
# A% G8 D: y( N }. I+ g4 X1 V: J9 E8 H! [& f
} K! k' F, ]3 i7 p+ E
}; K+ ?$ T6 \/ ~" C( D& x
#endif //__PARTY_FIND
8 V* B2 Z% i4 b6 y- Z9 z: [. P. _: {
代码:
) f2 M8 A# [0 D4 B J: Q#ifdef __PARTY_FIND4 r: N' {- i6 k; o: m" u( Y# M# Q
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
4 B3 `0 I3 c3 R$ Y# c#endif //__PARTY_FIND
5 H* R- C0 c3 x! c0 h( c2 c- f% ~2 R: v8 {
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
/ E7 ` |/ ?! u* O{; v5 e2 h( I' r' g7 i
u_long uLeaderid, uMemberid;& f. R @ |+ ~
BOOL bTroup;# w6 s* t; V: T) H
ar >> uLeaderid >> uMemberid;
! ?) ?6 M( c% r6 ? ar >> bTroup;3 I P6 u# Y- r; n5 t
C8 @5 M' \' T4 g' k' T
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );/ u Z5 j: P% ^0 E
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
" R( ]( M0 }/ j# V7 T#ifdef __PARTY_FIND
- J- o$ v- S' z& g; i" @2 U InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
' c4 L+ S! A! d' ]# O#else
7 c6 X4 F( S9 B0 { InviteParty( uLeaderid, uMemberid, bTroup );
7 [8 v6 H1 k% l' k! d" f#endif //__PARTY_FIND
v( m$ E5 a) _+ A}5 \9 E f' k' ]
/ m+ H* q/ U: o1 o7 V7 e) f代码:0 p4 [' g5 s2 h, Q9 C
#ifdef __PARTY_FIND
# _6 y) M0 J& L [8 G; mvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )0 _1 x% L2 b& r" I. Q7 G, o( k
#else
$ _1 r, s0 n1 v) r9 Dvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
) l( R4 G4 D9 i7 g#endif //__PARTY_FIND
0 f+ b0 _2 y4 M; z{
% S& b8 d) l: L x% u CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );0 q7 U* _& \; n3 X& \
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );" a. C$ U, _7 e4 \+ g
: o. m8 D \, w1 E9 s- ~- x" x" s
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
4 Q' B; {/ {0 x% [ {7 L* C2 A. Y4 b3 a: n* h5 p
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )9 A2 K" Q7 v# N" f
{
7 l6 M1 v8 n1 g2 |$ G if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
4 x" T$ q; M3 c2 W0 L {9 f1 a4 L) ]& O z/ ]
pLeaderUser->AddText("没有足够的权限。");
9 `" Q- o% I9 W pUser->AddText("没有足够的权限。");! k, _- a) X$ r' W: w$ w
return;
* i+ K1 l! p- R. ~3 A2 F }
& A2 R( w' q5 U& U3 q. e }
/ }/ k: j- {1 `) R! Q1 e0 D // ???? ? ??? ?? ????.
7 z/ E7 d- G* ?7 I. A2 g CWorld* pWorld = pUser->GetWorld();& f# ]5 h! U9 u/ r p3 }2 g
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
: B) B( M! V) ~ {
3 i8 }* `5 c/ r ~* T pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );9 B; {' v8 E7 S. P; P+ X
return;
+ Q$ R3 T- P+ h }' s1 ]; K8 R) j b) k+ X; _
#if __VER >= 11 // __GUILD_COMBAT_1TO11 Q* r9 a* N* U" c f% f' p
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
) L! O! x2 F4 K {) s9 S' P$ ] W$ K( O
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
1 ?3 { j" G% J5 z- k' s m return;
4 _; i! [* i3 K5 ~2 m: t }3 \4 E! V7 [* _6 t( ]4 s4 i3 s
#endif // __GUILD_COMBAT_1TO1
4 a. A+ {* @* c$ D$ @% s& L, w
. Z% F6 U& F& H3 B5 d#if __VER >= 8 // 8? ?? 061226 ma
4 w9 y1 m1 C8 { if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
% P- U# f. f6 u9 P {
/ \/ ~5 v7 V, s: X return;% v2 F0 C n6 C, V5 l" Q0 c% G
}
9 g& I2 Y# ^$ p. _! E$ E7 |#endif // __VER >= 8 // 8? ?? 061226 ma
8 d+ R W) V5 A1 t) n- t
. s* z& i8 n4 J# v1 M# p if( pLeaderUser->m_nDuel == 2 )
2 k6 C5 A. p" K( s8 i3 @ {
# S, y! F7 W. i! L2 [. L pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.0 E C- Z1 N8 J# ^3 f, N0 A
} 9 C! l6 z1 r3 o% c- Y7 n4 q
else
! f, R3 i2 F6 y% s+ S2 \ {& B7 k& O$ E1 a) x
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
3 I* I2 [' V1 m4 ]) J) ? {
8 u( t( @, O8 K4 e pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );. E" V! M6 w4 v; I$ ^! J% ~- \
}$ A, o$ d6 {) W) l
else5 G2 v g- m7 h) y
{
% l3 e6 [9 |! w8 y# O8 `$ y3 j if( pUser->IsAttackMode() )
- ]- t. c, v E* a pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
9 C* p4 p1 O" O; d0 w. ?. |" F else
" D8 }- G/ h( v# L2 R#ifdef __PARTY_FIND% l0 g' e( v9 L4 Q$ l
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );3 H# S1 M& q* x/ Z# p1 _# ]
#else3 s9 N5 w! r3 E5 B, q) A
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup ); t3 _6 q& |( V
#endif //__PARTY_FIND
8 `* p0 f/ y w5 g0 H" a" c }% o; U+ H9 O6 z& {. g" C
}' K! V9 x9 X4 B4 }4 D( [% m# Y
}
$ U' l9 w4 V: q; h7 o else
9 i* p$ k7 Y7 @, w$ [5 @" i# Q {+ M1 D8 X- L; Q" @. v
if( IsValidObj( pLeaderUser ) )
, m, B1 z9 V# k, J2 w0 G pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );% {& z" `; E! H/ I! ] S
}4 u7 m6 A( z3 p" V" M, B& }$ e
}& o% V6 Z; Y& x' f+ K: s9 e
# @' }7 `. C# U/ w1 t
User.cpp:7 x0 S6 R$ a9 C$ x: i
代码:: l5 `- t- r* x
#ifdef __PARTY_FIND0 |2 a% \% X0 O/ {, [* F+ V
void CUser::AddPartyAllowJoin( BOOL bAllow )6 z/ t4 x" I3 l% Z! x9 z
{* `1 {+ f( o9 e
if( IsDelete() ) return;
/ _; g) C1 @1 n+ p' i0 x3 N5 F4 K& v* F+ B0 J U
m_Snapshot.cb++;
2 Z* U W5 o5 A5 [1 E" c( [) m m_Snapshot.ar << GetId();, _+ m) N$ N4 k* B
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
' |& B \9 U! S2 x: r$ i+ \ m_Snapshot.ar << bAllow;
# {& e: d' b" F2 Z: Q& t" _}
. r9 h q- F! X#endif //__PARTY_FIND+ K; X# e' S! W$ L* C$ l7 V& B1 |
1 y5 c7 Z z+ i% D. e' k5 C a# J
代码:
, K7 F' a' d, {" }0 v#ifdef __PARTY_FIND1 W+ J9 J; @4 }: J6 a% u' K# x
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
" K* G$ x4 R, r; E5 _2 a" j#else; X$ x% A S, N. w. J0 B
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
B! e7 z& D' {# X) d; [- T& s0 `* t#endif //__PARTY_FIND
0 E! c# }/ |: B7 A2 N! m( v{
5 `0 g, M! j- w& X if( IsDelete() ) return;3 Z1 D5 r7 C6 @3 m% y
# \/ [3 ]$ ?. }0 c
m_Snapshot.cb++;$ x2 {' v; g9 E
m_Snapshot.ar << GetId();( P: g* O, x. O
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;0 C4 P( ^4 v/ O K' ^7 {4 \
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
1 w# N q3 ~ y z' h6 g" \% m$ e m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();- u, w8 f; a: i3 c
m_Snapshot.ar.WriteString( pLeader->m_szName );
' @# ]7 g7 t. F6 i# j$ |7 U m_Snapshot.ar << bTroup
8 p* ^, ?* Q- l) Y+ z% ~, o! Z#ifdef __PARTY_FIND5 r, [3 ~; ]8 U o& ^0 l
<< bPartyFind
# n: |4 L, ^8 a* P$ W1 F0 X1 ^#endif //__PARTY_FIND
$ O4 _( z' f6 b' S- L ;6 v! C1 T' V/ H9 r2 r# d
3 d! G7 T2 E( D' }}3 q* L* `$ Y- h' U* P
5 ]2 |+ H) h5 b [# UDPSrvr.h(公共范围PLS)
$ w i+ v" V/ C+ |4 N/ @代码:
; ]3 y6 b! f5 g9 X, F#ifdef __PARTY_FIND& r$ M4 m& g% w8 L2 s* A( V
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );7 p- h1 v' j; D! Z: r
#else
* K' `# q6 i3 l; o( j6 K# F void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );: S" B% n3 `2 k0 i
#endif //__PARTY_FIND& R! k' [0 S' k
5 Q9 o( x* {8 K; }' |
代码:5 ~% ^- g8 g+ u# d5 G9 @
#ifdef __PARTY_FIND, B+ ?, I' ]" }
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); x( W/ H) X" I
#endif //__PARTY_FIND4 J2 V/ @" p9 H" B& s% x, y& a
- y& G0 j$ p4 U
User.h(以及):
{' V& W- o# p; U代码:& X: v u& j3 t* f S
#ifdef __PARTY_FIND4 M6 C9 S9 s5 a+ U
void AddPartyAllowJoin( BOOL bAllow );4 j1 \: s; W# D2 w
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );8 y& S0 P! U# ^5 @' {* H
#else
% h, q! f9 @8 _ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );& b! C' t$ ^1 a9 @8 y
#endif //__PARTY_FIND& P) N i* s* `: W0 N( ^9 i _/ s
' j' @" P4 ?9 {: _2 W) s0 u y
party.h:6 M6 p" m. k8 B: ]6 K& e; B& O" @
代码:
. x* X% H: r( n#ifdef __PARTY_FIND
5 V2 _9 X4 h2 v5 l( X BOOL m_bAllowEnter;
( j; Y. [0 ]6 t6 {" Z& P, j4 F#endif. b6 M6 S/ C" C- t$ E4 @
U3 W& {- W8 i代码:2 ?% a: a9 _# E( z, D
#ifdef __PARTY_FIND
1 R- W+ i1 p; r X" M( G CParty* GetPartyFree();# h" s/ O9 E9 b* X& |
#endif3 i3 `7 s4 z6 j* g4 S# h
* f9 [. y% t4 JWndParty.cpp:
% k; o. Y. O% t: K/ q- U9 hOnChildNotify:
: ]7 y5 v+ x7 y, H v代码:0 K( u9 Z8 ~- z8 F" o; O7 f
#ifdef __PARTY_FIND
* [1 |% J0 p+ Y" y- u5 F else if( nID == WIDC_CHECK1 ) z% U/ `; D# Z7 p: {
{+ r& r! B- i2 I- z( B# t: N
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )/ f0 y+ Q- y% G: c! _% Q9 [
{
) g4 A- [8 k9 u4 ^4 x7 k CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 D2 }4 s# c8 S2 ~5 R- V# x g_Party.m_bAllowEnter = !chk->GetCheck();2 B5 G1 d, \& h$ N+ Z
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );7 z+ a5 | W( E
}
3 u/ C; b2 M0 p- v7 }4 L1 v. O }. e. F/ \! J/ m- T
#endif //__PARTY_FIND
* S- N# E# `% D$ ~' q( v- o( p3 B. T- F4 z
代码:' S+ t3 D0 X9 J9 Q( x2 Q2 z
OnDraw中:5 R$ R) J: ~* J. g3 v* [
代码:! g. y9 K d8 D) }( r
#ifdef __PARTY_FIND
$ P6 h/ z. x3 Q6 V8 s1 \! }1 D0 W' } CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
6 p/ Z' R' O2 O* }1 h1 s: r, [ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )# R8 b7 b; i9 B% y9 }4 {
chk->EnableWindow( TRUE ); w7 m7 l( O1 a% h) @& @
else
( J- w2 v7 w$ Y* G6 Y+ b chk->EnableWindow( FALSE );
9 v+ f6 H0 F! Z4 l l chk->SetCheck( !g_Party.m_bAllowEnter );
' I, ?# k" W3 q#endif
& U% Y- k8 P9 B6 q, |0 ]1 p1 C* W! Q6 e2 S' R1 i
DPClient.h(public):. X% Y7 q$ ]5 P# D" z: e* Y
代码:
3 U( j6 t# l( R#ifdef __PARTY_FIND5 O1 n. b/ t8 d8 C: s
void OnPartyAllowJoin( CAr& ar );& f2 N% L6 u. ?1 m" _
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );3 u% i ~9 g3 G! X" d# _
#endif //__PARTY_FIND
0 m4 a. }9 [& u
1 q* p0 x- W# p, [# x! x2 V! a& i2 W$ g
WERS hinbekommt没有,请让赫克的权利。
/ ] _5 \6 a# H3 b" W不支持左右,所以难不...* Y9 H$ o/ V* i+ f2 J( i2 Y/ l
党k的Windows NT甚至编辑它自己。' V! P! [. M/ n: K; B
包也,因为我不erschreiben进一步如果我你的。" W q, A a1 j8 Z. @
由于缺少Quantité k n个代码是什么升工程前。
1 v0 w5 |2 `% @* ~! }) I) z H如果是这样的。请发表。
4 g- Y7 h4 _0 G$ }) |: b: s到目前为止,Pumbaaa' d i, M. s- ]
( g3 l3 D' @/ H, S1 K# L
# c$ P7 m3 O: `" tMsgHdr.h
; _/ i# k% ~+ T#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
" o" i; n- d" z8 z9 [#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
5 ^. f. E2 U0 H% v' H, i( s8 ^( h6 |8 v8 x4 _% ^2 s- b
, X& D! L$ O& }/ D
; L- V B& v! y; D |
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