|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
6 O% O, g( J }1 j如果我鼓掌纯粹是我复制错误时,D
# k/ r5 `( l# F |. D, h% ^* U$ A积分当然Pumbaaa。- }; `, N% \/ w* S
8 {% r& B% h( I9 }# V9 `FuncTextCmd.cpp:
6 c. w) |. _9 B4 N7 j3 M
. N0 J( z$ Y# {, `8 p$ q4 g% A% Y代码:0 v2 d4 |- W9 E& R
#ifdef __PARTY_FIND
. T( j: Q2 @# b% w. RBOOL TextCmd_getparty( CScanner& scanner )6 H& a$ ~* s0 F9 n9 { P3 ?
{2 C: _/ H; k y6 K- a3 q ^
#ifdef __WORLDSERVER/ ^& a$ X$ y0 Q I8 E, v$ N( V
CUser *pUser = (CUser*)scanner.dwValue;
/ }) w. H- O7 S1 H' Y2 S if( pUser->m_idparty > 0 )
) b2 h) F: a! y( K4 M {
9 U* _. \3 J' E pUser->AddText( "你已经加入一个公会。" );
# C8 l! X5 z4 K& ~3 ]$ A& a return TRUE;3 [. U& N& q/ Z
}- r" X; R% o* z" K/ a/ t7 ]% O3 K/ F( S
CParty *pParty;
# A0 m: {+ a; o$ V$ w) l pParty = g_PartyMng.GetPartyFree();, S# E. y6 Y' n( c" x# `1 {7 o: A
if( pParty )
( z; _ l9 J s0 l {2 g# d4 g: q' o! E6 B9 X' U
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );- C( I& `' o* L. `: K
}else$ x3 l, K0 w; Q/ k* r* Z) ]8 A
{* R- S! h5 [* z
pUser->AddText( "抱歉,这里没有任何一个公会。" );; s3 Y+ ]. m+ q
}5 b# X* C" H4 v
#endif
9 q* x& \5 F0 j3 C; v$ J8 r return TRUE;( R2 W+ L: W# f; ^% j' i
}! U7 h0 q! N% P! P4 }. I
#endif //__PARTY_FIND7 w4 U7 v. W0 U- E3 G k
. Y- x6 S/ C0 q' b+ s
代码:) H7 |9 O4 X, w2 A# b9 |9 m& E
BOOL TextCmd_PartyInvite( CScanner& scanner )
- R- q9 j- k; k# Y. P8 g{0 p0 {6 M; o; }" L& [! D
#ifdef __WORLDSERVER
`% o2 J3 n6 z- t. D2 D; ? CUser* pUser = (CUser*)scanner.dwValue;4 X8 ~( z& g& |3 D* A
MoverProp* pMoverProp = NULL;
: E( h2 o5 z/ h* u% ?. ^" R) I scanner.GetToken();
8 ~; g7 q+ a4 R3 l2 l#if __VER >= 11 // __SYS_PLAYER_DATA- M- w- t0 N4 k2 S
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );( ]5 z* V b+ \6 ^9 P: |3 ~
#else // __SYS_PLAYER_DATA
% E/ ~. d- S( d. B: e) O0 l u_long uidPlayer = prj.GetPlayerID( scanner.Token );
) M& a( O- v( | ] j4 I& i' J9 |#endif // __SYS_PLAYER_DATA
3 z! _ d. p- c% c* y, M if( 0 < uidPlayer )
0 v9 o5 c. ^& k; [' y" ` {
2 ^) b1 w# C4 E& U3 e3 A: z CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); " B% ?( j2 ?5 G/ {9 d- ]; C
if( IsValidObj( pUser2 ) )
- M3 a0 i k# Q#ifdef __PARTY_FIND/ W) Z) y8 n/ J
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
6 g7 |' ~: k8 z4 h# }4 _' r#else# M7 X0 K+ T8 p5 d( g: V
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );9 d ] ?! a9 V0 O& P% ^1 k
#endif //__PARTY_FIND/ f- h( y4 L; g T$ A% Y
else
+ o4 f( K5 {3 q' z+ s: J pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
8 f' G! o2 y$ ~5 ^" H6 h }
. a+ h5 j6 N0 Q3 o else
$ V$ p& p3 E' i {, c, j/ ?- I# K E Y
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );/ n) m& M0 i2 E) R2 c) L
}8 v# ]& {) r! Q8 X& V: j
#endif // __WORLDSERVER% n3 ?- ^) t0 h9 y* |2 J
. H6 `2 [( h+ G i9 x% j( g9 Z
return TRUE;
0 b. s2 J; d, X4 g& h}# G: s% b1 w! F* h# V
; t3 L' e/ V$ j+ g. F: ]6 s
代码: A- c2 w Q9 B \
#ifdef __PARTY_FIND
* R+ N$ q4 [: @( H ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
" y* F: c2 j% ^#endif //__PARTY_FIND
( e- l4 a! ]* q- j; p: iDPClient.cpp;
. X& D; L* s3 h3 s$ MCode:2 V; P- ~* w( Y L4 w( Z$ X0 f
void CDPClient::OnPartyRequest( CAr & ar )
$ [5 {' L+ g' Y4 ~" a{
$ h7 ~. r {) ? u_long uLeader, uMember;) f# j% R$ h' P1 j+ T
! h6 h9 ~$ C# |5 E1 O BOOL bTroup7 n" q1 _$ i) h4 x
#ifdef __PARTY_FIND( D+ b4 ^! [2 ~/ A+ v" W$ A6 T
, bPartyFind
* _1 I9 _4 J$ `#endif// __PARTY_FIND: Q8 y% @) \; F% {: p
;
# m5 H6 a9 T- `" p% u e LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
) |6 d6 @% H1 Y: U BYTE byLeaderSex, byMemberSex;
% ]7 t1 c4 y6 l2 b2 u. j char szLeaderName[MAX_PLAYER] = {0,};$ A3 y* k# y" j" ]& P3 L
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;2 Z7 y1 ^, J3 R4 {4 s
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
( A+ l) [+ k5 W# f) p9 U" j. x4 A ar.ReadString( szLeaderName, MAX_PLAYER );
0 P, ~: }# e0 A( \/ F ar >> bTroup
! k* {5 k1 c v, K1 p- K#ifdef __PARTY_FIND$ O2 T7 ]# ?2 ?
>> bPartyFind
9 x( k. T' Q& _* V$ |+ I#endif //__PARTY_FIND
* n' k; z8 e1 j9 r! K* ^0 i( H% k( T0 d ; Y! R- `; f& _8 L& ?1 n" k
8 j/ T0 S' P( l/ \
if( g_Option.m_bParty == FALSE )0 \9 d4 f+ v9 W% ]
{; v7 |7 h6 c! ^8 y3 Y
SendPartyMemberCancle( uLeader, uMember, 3 );8 E# x# D K8 ^3 w& o
return;
" S( f% x. L0 c$ @; H. h2 b }
8 b; d+ Y5 t/ I- c/ `0 u% m0 t1 ]. h# z6 Z, P
#ifdef __S_SERVER_UNIFY" \* C( x8 c3 u9 q; T' \6 _
if( g_WndMng.m_bAllAction == FALSE )
& O( R2 o; ^/ S: ]7 E return;
& D* X1 B9 J5 A; L7 z5 O+ z#endif // __S_SERVER_UNIFY- |5 I. _- n% _( U+ A
; A1 P+ Q: a" z6 P5 B
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );: ^* s/ x% N( @( r o1 q
- r* j& J# z7 [9 q! q, j if( pWndBaseBuf )
+ q1 W& N$ N( w' _0 y0 N* R {- C! |5 k$ W& z( A
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
8 R" [5 d1 a' o return;
+ w7 P3 U7 ~, K1 h }
8 c& Y% L# E3 {- B0 v#ifdef __PARTY_FIND! x3 r7 D% @: B9 E. |
if( bPartyFind )9 e* @; _' W4 E% }/ d: ]/ B
{
% f5 I4 x1 A' u1 E1 H; K9 }; ` SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex ); z. e( A7 t# n
}else: V7 ~$ e4 W4 { _' K9 T
{* [' P$ f% j4 ?# _ s
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;9 x& J( Y; ]+ T) z$ d) M' S/ i3 L! V4 l
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
3 v; {$ b) K3 ?6 [# z& \ g_WndMng.m_pWndPartyConfirm->Initialize();; D. p0 s5 r b! q- E( ?# S/ L% M
}
3 X( Z; s( ^" b#else1 }0 _4 F* b1 n8 T/ l
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
; d% V1 s. |1 h$ H( h/ R2 ? g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
+ I% j6 L$ D% W- l( S g_WndMng.m_pWndPartyConfirm->Initialize();
7 `" w. G& |9 g9 L4 B! F! g! ]" u#endif //__PARTY_FIND# s7 }' }- g5 X. C8 A# Q0 @4 r B1 A
}1 V8 V" l, m+ E4 Q {
4 d9 F1 {8 {! ?代码:
2 I/ K% o* v/ b: Y) P4 P9 N( j7 C#ifdef __PARTY_FIND: X) F, t. W" M* x$ c3 u3 a
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )# F: G3 L5 T4 P
{0 o. a: N4 D9 T
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
) D; R& r% `& i. D" a ar << idLeader << idParty << bAllow;
: L7 o: ~' B! b( z+ t SEND( ar, this, DPID_SERVERPLAYER );
4 a! _) g5 J+ z7 O9 _! P5 Y- B- S1 H5 @4 o, f
}' v7 V7 O4 w! S2 f- q
void CDPClient::OnPartyAllowJoin( CAr & ar )
' H: e4 L; O: e, P{
' `8 E7 Q2 |, }- _( y ar >> g_Party.m_bAllowEnter;9 [. @ [! `" j1 q0 z
}; d; q0 u8 V& j6 u% i1 K+ r
#endif //__PARTY_FIND4 z A9 ^8 i" Z: J* M& M
Code:
0 p' K* D3 n4 |1 d; E! J/ O#ifdef __PARTY_FIND) d- d, C7 w1 H) @7 N
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;) F1 m: Z6 v5 F# m7 U
#endif
9 ?; ?# Z1 L4 B! w4 |. N& @4 j. x" Y, }$ t
party.cpp:
: Z: \( K6 B' k7 Z代码:
[9 A8 c7 p# X8 ?4 C+ K8 L; d# _CParty::CParty()1 `' S8 F: }/ X- ]2 D7 o b5 {. @
{
; m% L0 n3 U1 L+ R m_uPartyId = 0;
) ^' V3 ^1 z0 q m_nSizeofMember = 0;
4 D/ p; q# } }. e" W; ~0 } memset( m_sParty, 0, sizeof(m_sParty) );9 M# O y; U t" u% K$ Y! v
m_nLevel = 1;1 `! {" J* B& V7 b' w1 e
m_nExp = m_nPoint = 0;
7 E% |! |2 L# u1 { m_nTroupsShareExp = m_nTroupeShareItem = 0;
6 P+ k; \* M- ] m_nKindTroup = 0; // ????
8 t5 T& d8 j+ n9 Y0 d' r( A8 q m_nReferens = 0;
$ N" ?" a& M* l0 K# F m_nGetItemPlayerId = 0;, _, d2 F+ X2 U
#ifdef __PARTY_FIND! u0 g) m* c" X" y2 O- V5 l
m_bAllowEnter = TRUE;0 w" d; R; _9 d; m5 `" h
#endif //__PARTY_FIND
( @! ]9 o7 w4 D4 e& t1 t1 y for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
) [# D' f) G2 N {
& c; p+ f6 n8 b' P m_nModeTime[i] = 0;4 N6 o% f9 \3 G4 C
}6 _! W! Z$ x# R: t7 y1 s
m_idDuelParty = 0;
3 @' U& }4 u& P1 T) p#ifdef __WORLDSERVER. B6 u1 S q/ \7 N
m_dwWorldId = 0;+ K) N# e% t3 w# |* M/ S
#endif // __WORLDSERVER- ]+ `* U! J# P& l$ Z: h" ]
}, m4 ~% }' k' A6 Q
代码:; ^# [- _0 c3 c0 ?3 O) M
void CParty::InitParty()& b( {4 y. r+ K3 V1 z# w/ z# W
{( j7 q. E+ q* m& l7 j9 c
m_uPartyId = 0;
6 X# `+ P- V3 t9 T/ r" [8 j m_nSizeofMember = 0;# H( H9 |! i: W6 \7 H- O J
memset( m_sParty, 0, sizeof(m_sParty) );# I( ^% c- |" s$ E: ~
m_nLevel = 1;3 {) S* V! r R# b9 T- q
m_nExp = m_nPoint = 0;: q/ T- }7 e: W, g5 i# i* _
m_nTroupsShareExp = m_nTroupeShareItem = 0;
9 `. [; B; _: Q m_nKindTroup = 0; // ????
/ p; U+ M: h4 B. v m_nReferens = 0;
0 ]& f" S$ [. M; x#ifdef __PARTY_FIND
' n+ n V0 D/ X' C) q" c! y m_bAllowEnter = TRUE;9 P) X- u4 [6 V3 C
#endif //__PARTY_FIND. h, L2 N3 @! Q; A
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
E* t- [1 q2 J0 y {# D: }6 e3 d1 Z% m& W4 m- e8 D8 [1 a
m_aMember[i].m_uPlayerId = 0;
1 n7 h$ C* X# l/ G$ J7 O m_aMember[i].m_tTime = CTime::GetCurrentTime();
4 O1 `! k2 s' O3 m5 x m_aMember[i].m_bRemove = FALSE;
: U9 ^0 x3 H8 k) f: A) b% K#if __VER < 11 // __SYS_PLAYER_DATA
# v: X; p( k7 r$ m& I( ] m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
0 M# \: v& \; v m_aMember[i].m_szName[0] = '\0';# q) R: j# [4 Z! t; {" U* m8 A
#endif // __SYS_PLAYER_DATA
/ X1 u. U7 \- g' w; S }7 |0 K* t/ ]4 n) I; w
}% V# R6 j0 u( X# ^
代码:8 V. I- C0 \. m/ B/ X" N
#ifdef __PARTY_FIND
5 I2 P' k P* O2 K: ]/ x6 q0 tCParty* CPartyMng::GetPartyFree()
; [* |4 m; _& s$ F- M( A1 P/ ?{
7 X7 R l( ^6 K8 U CParty* pParty, *pPartyTmp = NULL;
( s Q! K; C" k2 H" c6 F if( !m_2PartyPtr.begin()->second )( n; f& \+ M" E; [
return NULL;
) L( J$ s" H( m, a. N( J BOOL bRan = FALSE;5 u* I: l: b, p. [
DWORD dwRand = 0;
, ?7 P3 o) h4 k& f7 T& S if( m_2PartyPtr.end()->first >= 1 )9 K% Q4 ~ H N/ G
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
+ N5 m0 V$ F$ I) S+ q1 Y8 D q
( G2 ~3 Q6 J1 K for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
# a' M V( G9 H" _ b {; A6 a, c( S5 ?) ?+ `
pParty = (CParty*)i->second;$ Z3 [8 v$ T9 z( n! K& ]+ @
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )5 _! g/ v# d: |: O5 V; P
{
% p3 {0 p3 [0 z/ l if( i->first > dwRand )* S! Y. N: }$ f! [# }
return pParty;
$ j" L+ k$ v( A( ? else a; r( O! \) D: c' f# N+ W. w% v
pPartyTmp = pParty;
% H; R3 Y- i& ]9 g* h1 l }- q% g; k, U3 ^3 L! l5 W. }
}
0 v0 u$ r) |0 ]5 } return pPartyTmp;6 I5 C2 w6 C. f( q& ^; e
}0 W7 h9 d* r5 m3 M3 l' y! p
#endif //__PARTY_FIND
, \. H+ z# [8 K! ?& ^9 p4 m8 j/ L' b- ^1 r+ X
DPSrvr.cpp:/ i5 R+ n# m7 z5 |
代码:+ l- O9 @2 C) Q- F7 `1 ]
#ifdef __PARTY_FIND
Q& b, r' J: u: ^1 r1 N% l" Ovoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
) j1 J6 z) ]! e, A* }3 v+ g; R{
4 p8 h q2 U, x& ~ CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 m" k* D' k% v! L if( IsValidObj( pUser ) ). o: w1 o9 a5 F( y
{% g& C# A* e% i* a
u_long idLeader, idParty;4 Y, v* e* v" j$ z) Z. A% j4 D
BOOL bAllow;
1 V% D+ w2 q1 U. {8 O% ~; M ar >> idLeader >> idParty >> bAllow;
+ z7 O( M% I+ j5 Y7 W if( idLeader != pUser->m_idPlayer )
, _0 b7 S) A* q% H8 K, t6 S* Q! } return;5 ?6 f# ~2 d# b) w# I6 Y! H
CParty *pParty = g_PartyMng.GetParty( idParty );# A: t0 I [. |- ^
if( pParty && pParty->IsLeader( idLeader ) )
! R8 l1 q o7 l, D, E& z6 { pParty->m_bAllowEnter = bAllow;
X" }6 A; M. R3 i y else
6 R7 ^2 Y/ F* Q return;
" ]2 d7 S: c% K' x
7 r* y2 Q) c8 O! q8 m6 b- h& B7 ~; ~ CUser *pMember;
% a5 X% M! \# v6 h7 a for( int i = 0; i < pParty->m_nSizeofMember; i++ )" Q+ M0 D% Q7 P
{" O1 w" O: e$ M# |4 Z+ R* j
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
# r( `4 T" c9 B4 D& |4 q if( IsValidObj( (CObj*)pMember ) )- C: M6 V H. I4 c
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );; r6 H( _" ]5 L' f1 w
}9 x9 z* A6 r5 w
}
- ^ s; Q4 f+ ]5 F& d}
4 ]' Q; `) \7 J#endif //__PARTY_FIND
8 e4 D2 m: R+ A1 }$ Z( Y
8 h2 S( v2 Z9 w* `% F: D代码:3 B, r+ d) N! y. t* T& l0 l3 J
#ifdef __PARTY_FIND" y* v$ C2 B; o. }: Y9 ]+ V
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
, t' H! t O c( H d#endif //__PARTY_FIND
3 E3 [' r4 j% j/ A2 H
: O# _! w! s! ?6 r+ x" cvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
3 u8 w. @2 M4 g0 P& v{
8 L4 a# T0 I. ?; z% _ u_long uLeaderid, uMemberid;" o1 P9 _; V* p0 i1 {
BOOL bTroup;' v$ ]9 z& }. f7 h
ar >> uLeaderid >> uMemberid;
% t2 S( b4 O. [$ \+ s5 Y! U4 q ar >> bTroup;1 g4 b3 z( q$ s s' ^9 I
Q# r) K% r' N& N5 f( c; U9 u CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
: G( }( ^ ~* d1 H9 d! A) C+ E if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
6 S. O! [: z3 W. C) x1 d4 m8 ^#ifdef __PARTY_FIND
& C- M1 Q7 ^; b5 D* x InviteParty( uLeaderid, uMemberid, bTroup, FALSE );) _/ d# b+ `- k$ F
#else
6 U& y& z8 F3 b4 a. I% ^ InviteParty( uLeaderid, uMemberid, bTroup );$ v& H) L' s( p' e1 H5 N! b' b2 k
#endif //__PARTY_FIND
8 n5 _4 T7 ]1 A}
9 P0 n( `* Q3 b) P2 C& U9 O9 `7 P
. s Q% j1 |" G: F* T7 g代码:
! C n2 R8 J5 Z- e1 X5 V, c% W#ifdef __PARTY_FIND7 G3 s0 _5 a$ p. t6 u/ m5 }; R$ j
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )+ R: g9 U4 p7 \3 v
#else
! }& N+ S, |# {4 }! n ]void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )1 _/ G8 e' s9 a: N- Q5 l
#endif //__PARTY_FIND, z0 v! Z/ u4 h p# A* c. [
{1 h0 t! C' J& n L% h( g0 V) x
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );8 X' C' T+ q X, j5 T$ d
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
$ j1 N5 v$ g7 C9 Y/ M. U6 W 8 H( r( D z, h. J/ m
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
3 @2 g! p. R/ O& I0 s/ {: S {) |- [% l! H- U! T
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )0 X. v6 S: n, ~* j4 p
{
6 I _! v' A( m$ Q$ V1 S, Z+ Z# _ if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
" ^1 R! t. t% L* E2 H {8 d5 Z: s/ @8 i; L
pLeaderUser->AddText("没有足够的权限。");
2 b6 o3 a" n5 ^$ j' U4 {) u; O pUser->AddText("没有足够的权限。");/ b. ]: Q! P+ i/ ~
return;
5 l: k) c' Q9 o2 l$ h }; q& S( i5 e7 ~* t
}& D+ _" u) _% A) ~
// ???? ? ??? ?? ????.$ {5 _5 w% t. D0 q, z
CWorld* pWorld = pUser->GetWorld();
) I- X6 H0 |6 N" v; S if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
# c4 e3 X7 I$ q/ G0 u; h( K2 H# Z { 7 `( z3 B9 M2 v$ s) l6 m
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. P" T& \0 v. W3 C7 ~3 d return;
! o7 s; d6 |6 s4 I, v7 X& b$ ^- D7 A }
" m6 N l2 T" L, z9 w% L#if __VER >= 11 // __GUILD_COMBAT_1TO1
9 A2 W& U, R2 k0 |# n if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )7 H! h5 y# K9 j9 ]/ G
{
/ n: [$ h- }1 U5 N; w! G' Q! I' p pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );8 k! `" N8 m) y* S$ k; e) V
return;
" B) }! B1 l* m5 p }, N# H; z& t* p. o, A2 { ~
#endif // __GUILD_COMBAT_1TO1% R7 U6 Z, O& v8 G- v& W
% @7 ]1 {/ P4 O& F#if __VER >= 8 // 8? ?? 061226 ma
8 }' A; N. X2 |) V$ N7 j7 U6 K! X if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ) t# d F E' o/ c! L/ e
{
) A5 W9 l9 R$ G return;4 j. _0 E0 i9 }8 L& ?8 {. y$ d0 d
}
6 I7 N0 a; @9 l" P#endif // __VER >= 8 // 8? ?? 061226 ma& T' F7 M0 @- r: r2 c( q
s6 m! e7 ]. o5 }. f8 Z
if( pLeaderUser->m_nDuel == 2 )
, k' N. y/ A! l3 E- N {
' Y# h* }0 Z0 y- P5 n; V8 I pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
, k5 R, }; m& k' U: Q! N; z }
# m! h& w- T# Q# c& F o9 M! t else
2 ~8 X$ ]( M- J6 D3 w( ~9 j. B {
' n8 h! H6 {% B if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???6 B# E1 N1 J) a' I
{( J2 x; b' W/ j& A5 [- v& ] X
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );" q/ f, u/ k* T/ G
}
; E* V1 T; l/ V else) q, u1 @9 h/ i) I6 H k" J; n
{# o; h0 L' @3 Q4 Y& z7 `* d5 b
if( pUser->IsAttackMode() )9 R, {( \( V* X* ~$ L, f
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
* O, n; j7 B; G* [6 K. Y else
" j L- A7 `& ~( _% T8 Q) r7 ^; i9 y#ifdef __PARTY_FIND" Y) d! K/ M0 \$ h8 `
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );+ ^# M& a: q+ Q" a
#else
8 y$ K' ?( m$ p pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );0 \: g* M P8 [
#endif //__PARTY_FIND" R5 c+ U4 N+ n6 K+ d$ ]) P
}% D# U' c2 N$ _/ }4 f
}
# N0 a! Z/ k% H }9 r5 G1 W3 W8 ]$ v
else
2 v y7 l J, q4 F {3 Z3 h! _( b, l
if( IsValidObj( pLeaderUser ) ); d! ^0 H0 a+ H2 a
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
: V! [) e& r) t }
- D: c" ^2 u* M* J: |}
1 R5 p; u5 D: f7 w5 Q" b3 J1 y/ b, Q/ I0 ?8 G3 M
User.cpp:
5 q' Z2 |* T# f* A4 F1 `代码:
z1 i. z& N* G/ d#ifdef __PARTY_FIND
% q, B* H& h: Jvoid CUser::AddPartyAllowJoin( BOOL bAllow )
! y8 l' ^, r/ ]/ h{, T2 o0 z3 f" _3 N
if( IsDelete() ) return;* ^; H' H5 b* X2 q2 l& s# t3 G+ R
* n& X2 Y* N0 y1 y m_Snapshot.cb++;
3 x5 b" }; m2 ?' u9 f+ W; @; _. K m_Snapshot.ar << GetId();. d. G7 h4 n0 L5 r3 K
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;! ]+ T# |$ Q/ K2 |' P
m_Snapshot.ar << bAllow;/ t1 l5 J1 A1 N; s/ ^
}
1 k, p" ]) I6 b% Y3 a#endif //__PARTY_FIND9 m$ p% w5 f5 H \- @2 ^. a+ ^
; S7 j3 {5 h, p8 \) [
代码:( J) n* q6 s# F
#ifdef __PARTY_FIND' O6 [) y8 P! b$ W( I
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )/ K' @/ }$ D+ Y7 G( T
#else, `# p( m+ c* s
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
2 ]$ p7 w+ ^2 S3 N8 L* G#endif //__PARTY_FIND
# t: r* \& @: u{
1 i" |% z$ B( l& s if( IsDelete() ) return;
8 D6 i4 O. E8 ~) |& x0 z! [ / v* k2 w. b; t/ E1 k! B
m_Snapshot.cb++;
$ I" `/ l8 ?6 q* }0 C m_Snapshot.ar << GetId();5 \6 x! n5 Y* F( N7 Q5 z
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;( h4 C" L2 s* h* Y0 Q- ^7 H
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();! g- ]' x8 |) |9 \- }- A
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();: z, V9 x% [+ J5 X2 \. W7 W
m_Snapshot.ar.WriteString( pLeader->m_szName );
* P" ?# ~* v7 ?5 T" i m_Snapshot.ar << bTroup
3 p( K5 x' o: y#ifdef __PARTY_FIND
7 q# Z- d' Q; q% D5 O8 [ << bPartyFind
: F; i) O Q1 Y5 u8 M#endif //__PARTY_FIND0 p9 w, C R; V8 r M9 ]
;
7 y+ X) t8 j" L& G
2 @& C1 V& a/ W6 G, H2 L4 i; B3 V2 M}- c5 x b* w4 Z$ x
1 n6 s$ Y- C9 S4 g' [DPSrvr.h(公共范围PLS)
- S) f* t) Q2 q( {代码:
8 h, S+ g/ A2 u#ifdef __PARTY_FIND" F* f' ~- A ]7 `2 i& W; W" ~- l
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );! w$ {3 u/ F' ^5 k0 e7 k( x
#else
! k( c4 |2 A' V4 \' Y( f1 o void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
0 `: g1 q, v+ Y#endif //__PARTY_FIND
5 ?1 S1 H' X7 Z2 R5 y, L$ f0 u4 D
代码:( }' E" J, j- Z
#ifdef __PARTY_FIND
& d5 v. v/ S( _2 U; B$ C void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 _: T0 p5 z5 p7 M4 p0 v#endif //__PARTY_FIND- `) v" N) ^! x7 E$ A
# S- t$ }/ y" I& V
User.h(以及):
) [, i& T+ X! G! e代码:
5 Y. H7 a" S' m$ b#ifdef __PARTY_FIND
* Z' k) o% z8 j! r& @0 C void AddPartyAllowJoin( BOOL bAllow );
8 W+ `4 h5 _; S void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );4 f% K' s! A# F$ d* C* X
#else8 T, J/ v6 ?# i4 r
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );: B+ C! U( P; Z5 C6 T
#endif //__PARTY_FIND
% i( N: p6 Q- h0 E: u6 |( C$ h( u0 r) v+ h9 F
party.h:
/ W# R3 H% j6 p: t. |代码: V( ?4 O, Q* c$ O z: a! t" }
#ifdef __PARTY_FIND
0 m8 t9 A3 E, e0 E1 a2 a# b: B BOOL m_bAllowEnter;; W G: l% P( E$ v+ s
#endif% d: @' B* q7 V- H$ f' ?
0 F& q* t9 i# q% g) o代码:9 q1 c+ ~$ S' U3 p2 V
#ifdef __PARTY_FIND
; l, {4 b- p ?2 }5 N6 @ CParty* GetPartyFree();
2 O7 o+ z3 ]( s- X( g' c0 a#endif5 y% k' ~- d ]7 a0 T) h% n
; C Z! z- x' X& e1 x; J
WndParty.cpp:1 `' u$ i! t: F; N
OnChildNotify:/ l+ [( `$ c( Y' n$ F/ a
代码:. c1 O' ~/ u1 M0 W; i
#ifdef __PARTY_FIND
1 @/ j) E: }/ [* z0 ^/ c/ `- U else if( nID == WIDC_CHECK1 )8 T' a3 E( n& A2 T$ P: ?* S/ _
{' |6 [# a+ N, d& p ~
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' i1 a) G& m b; D _ {
* T5 c7 @$ x' `# L6 F- I8 Q3 t CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );) o! D' _1 m. d$ S
g_Party.m_bAllowEnter = !chk->GetCheck();2 p3 j( a/ I: _6 p% E
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
. P8 _6 U0 \6 L! Q }8 E% } T. d7 F7 K1 F, m
}7 C7 v- X( @# w" [, G8 u
#endif //__PARTY_FIND
% V' [ S" e2 [- k Y4 O5 P4 t+ p! d
1 ?/ z& y+ Y* W% T& |4 P2 e4 S: \代码:
8 u- S6 e8 R- g q' g5 I* kOnDraw中:; z, _8 ~( z5 L4 z. Y
代码:9 z) k' t; E1 u7 W8 g7 K) q
#ifdef __PARTY_FIND! j: g- K3 p v1 ]
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ h, |9 ]6 M" Q6 O2 b if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 j7 L$ ]" x4 p; O' c chk->EnableWindow( TRUE );( X+ i/ e6 W6 c' [- O) D* c
else6 s! c6 \* O' E4 j+ U
chk->EnableWindow( FALSE );1 M5 s) `5 k; @' W* o1 l
chk->SetCheck( !g_Party.m_bAllowEnter );( a4 h7 J" ?$ D( n% u" K6 D
#endif, T5 F1 m, Z W& M ]* S- j# v
+ _# L W v j" I
DPClient.h(public):# F+ {4 G/ b( U( d4 l
代码:
5 T _6 D6 U3 N#ifdef __PARTY_FIND
8 S- H& y5 M4 m) C) y void OnPartyAllowJoin( CAr& ar );& @' t5 ?7 i; @2 h, X# E5 a2 n
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
1 r. `' Q! ~3 r: ?, J$ r/ a2 i1 x#endif //__PARTY_FIND
; h" M- J8 z/ | L/ p; x( W! K. j Z. q6 b, }
+ @3 N* Y" }5 H4 F
WERS hinbekommt没有,请让赫克的权利。2 H) U0 y; G2 h! u: A) ~. |
不支持左右,所以难不...
( K3 X. b: L, s2 S- U$ A0 C6 ]' c党k的Windows NT甚至编辑它自己。5 \' d9 d( w) R& C! [
包也,因为我不erschreiben进一步如果我你的。
# R0 `" `8 @7 V% I: r由于缺少Quantité k n个代码是什么升工程前。- v; O2 P5 w! _2 h
如果是这样的。请发表。
* Z$ i7 i. z. }% G2 X到目前为止,Pumbaaa
8 e% Y3 ?1 g/ N' A( e0 S 5 _3 T+ l1 b9 O
+ j& X. \6 F# p6 x4 B2 I# z
MsgHdr.h: I- S* v# a% ]0 a
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
3 N1 ^+ A7 x8 G8 k% H#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002430 h! R: N, ]. Q9 ?- [1 k
' e+ L% h- y# w3 O# U1 m
6 N: b0 T6 {. B9 u" g. h% p
0 E" E. v f( n3 D# y2 ?) \ |
|