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对于那些谁需要它 - 谷歌缓存FTW。 :# S* [( ]. ?: G. P4 F/ K
如果我鼓掌纯粹是我复制错误时,D
1 D* {0 @) U7 e- ^) c) s" y1 T积分当然Pumbaaa。
; N, C% v: e6 O# M% M8 n: K& r( a c1 M+ O# A# e. W) j
FuncTextCmd.cpp:
+ z9 D3 _+ |" U$ e& [! w7 X5 M) I/ m
代码:+ w. @1 O+ A3 B3 f
#ifdef __PARTY_FIND
' s2 U; J1 J3 Q# c2 a$ Z. \ Y) eBOOL TextCmd_getparty( CScanner& scanner )8 C5 e6 T( d* y& J G2 G, N+ V
{
' F+ a3 u& r9 ]. V, B8 ]#ifdef __WORLDSERVER
" x6 k6 H! f2 @ CUser *pUser = (CUser*)scanner.dwValue;, o& d/ ]1 H$ f& l( c( Z
if( pUser->m_idparty > 0 )% D" n' _7 {' S& Z& a0 [. K8 J2 F) E ]
{4 u' B) t7 `, g+ w
pUser->AddText( "你已经加入一个公会。" );
' _7 \2 w; s8 {2 v5 b- Y6 L/ @$ `4 F return TRUE;
0 i5 n% e3 w) X+ W; ]' P }% U) G; L/ h' h$ U6 \! K% Y+ ]
CParty *pParty;
7 n4 U/ [2 [) w R pParty = g_PartyMng.GetPartyFree();6 A3 C4 L: f: M* H& x
if( pParty )
9 i O% M$ A6 U! x {: A+ N6 |' Q: j4 c
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
; t6 R. y6 M9 @; {6 J7 T8 ~ }else
/ N8 ~( r; H9 Y0 g' i {9 L6 s8 X( J) s/ ]
pUser->AddText( "抱歉,这里没有任何一个公会。" );
1 n7 w. F" c* m6 |/ z }
* Z# l" H) w1 c* T/ t0 o& s. \#endif
}8 d! J& e" P" @ return TRUE;) B6 ?' D' m% a& j; {2 s
}; c9 o9 Y: Z- u! m0 R
#endif //__PARTY_FIND# h7 ^) n' h2 [4 \" F
0 l3 V v0 o |代码:0 L1 \0 w1 F; M ^; T; i* r
BOOL TextCmd_PartyInvite( CScanner& scanner )
4 e {; X" [- ^! u# Q{
% B9 r4 e5 m& t9 m% y#ifdef __WORLDSERVER
" q! F% `% p. A2 [& K* b2 \ CUser* pUser = (CUser*)scanner.dwValue;& q' f) G' s5 q1 X8 f" d
MoverProp* pMoverProp = NULL;
$ p: c# e( c1 \- K1 D* a scanner.GetToken();! y: j! ]+ e, i! u" x( \
#if __VER >= 11 // __SYS_PLAYER_DATA
+ U0 G t4 V3 k u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );1 h8 F" v* Q% S
#else // __SYS_PLAYER_DATA
( p6 [6 j' q- K [& \. k u_long uidPlayer = prj.GetPlayerID( scanner.Token );4 c/ {7 u4 D2 c' O
#endif // __SYS_PLAYER_DATA' H: O/ N3 H% @! w( f F
if( 0 < uidPlayer )
' N7 E4 S z- W* y1 s% J6 e; f. t {3 D/ N$ _* A9 j: z0 F
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
+ Q- S+ w; ~+ K. r% x$ c7 R if( IsValidObj( pUser2 ) )
/ W8 O! g- x r- {% q z#ifdef __PARTY_FIND
/ |- }" c3 A- [! \8 u: T: b! m g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );7 I+ d' U4 T! Q8 E% E
#else
; e) s, M+ w/ Y( J3 R g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
% B( j0 l' V( P: k7 Z3 s#endif //__PARTY_FIND
; S! r9 @+ B' d else5 K' Q. J2 Z9 j, ?( v
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
$ `7 a/ q* A6 x, M }
6 s+ |% h6 ?$ L0 J8 a8 q8 ^ else# _+ O5 ]) w! J% X% N* U$ I
{ C9 Y- A3 M; x- b( @3 p4 q
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token ); ]4 |) I5 f4 J: h" s: B C
}( V# M4 h* T7 x5 _5 { f' A2 N
#endif // __WORLDSERVER
9 n" y4 z: Q1 e( R3 b' |0 f. o
5 J1 V& [# u# ~ return TRUE;
5 e0 E# i2 w, ?}9 ~$ y$ U0 E- z( M/ Y1 V1 I; f
, x+ P. t8 l. `" [! t代码:
8 P. K1 |$ M$ N Y#ifdef __PARTY_FIND) E7 F5 r) N8 n
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
' M1 p# B. O8 `) T& d" N#endif //__PARTY_FIND9 ]% n& }1 G+ O' s6 c* `* S* u( [
DPClient.cpp;: ?1 Z/ O' P7 r% ?
Code:
' {6 F% z4 T& Z6 Z5 ^8 Vvoid CDPClient::OnPartyRequest( CAr & ar )
7 k- e8 h2 |; v& c" {' H2 Z{ n- Q% s* ~; C8 n, x7 q
u_long uLeader, uMember;% x4 O) O% j% o( n8 K( N; @/ Q5 C
7 P1 N3 J- X% _' @
BOOL bTroup/ E2 {: @; Y& T
#ifdef __PARTY_FIND% _/ u3 x& I2 ?' U! F
, bPartyFind
4 k) U1 C% n" x#endif// __PARTY_FIND! E* b- ?: W: s0 s' @. Q' R
;! F" D3 k2 {: `: w! r
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
2 { d6 [6 a( j! [7 R. d. T BYTE byLeaderSex, byMemberSex;
$ b" _0 }/ @5 n: p1 Y8 E. |. z: I char szLeaderName[MAX_PLAYER] = {0,};, j4 p. T# B6 }+ q( Q
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;* W1 P1 }5 |1 [
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
0 i6 N- T$ t" Y' b3 | ar.ReadString( szLeaderName, MAX_PLAYER );. Z, g5 T& K/ M! w3 }2 _' ?/ t1 h
ar >> bTroup
1 g8 Z( W F/ i: o) G9 i#ifdef __PARTY_FIND2 ?8 R& s" f+ f' c: H' _
>> bPartyFind
5 Q( m2 v% I* M; `#endif //__PARTY_FIND
; t: E7 I, E7 h9 a- y ;: K+ Z6 t) O- D5 S5 F; \3 V
+ S* E! ?# I& b3 K5 t& c( o if( g_Option.m_bParty == FALSE )2 G$ a% A, ] @
{% u" Z$ ^8 N) I( d6 B
SendPartyMemberCancle( uLeader, uMember, 3 );
. ?' _* V, F. J" N" m4 B* Q return;
3 I" v' d3 B ?2 o- Y7 z9 g }
6 L) Y! O. m3 V, ]1 Z* q
2 w# R3 B" r: }$ g#ifdef __S_SERVER_UNIFY
+ Z2 l. H( k m$ f6 [ if( g_WndMng.m_bAllAction == FALSE )" [5 N6 |( C" a! U4 I
return;+ P, c: j+ L, Z' U5 D' B. U5 J+ D
#endif // __S_SERVER_UNIFY
& g) p& A, \; J9 d% \7 r! Y6 s
# @" k6 P: |7 e+ R ^ CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );/ H) `( C* t, r" r8 x
1 M Y: p% `6 J9 c
if( pWndBaseBuf )
7 D! x7 q p. q, x {
* Q, L+ N" t! X SendBlock( 7, g_pPlayer->GetName(), szLeaderName );4 Q, T$ ~+ b8 r
return;
9 _* I. A1 Y9 r: V2 t* p% U1 H+ J }' D4 A8 J" \" s
#ifdef __PARTY_FIND+ [$ v7 {4 `* ~9 T
if( bPartyFind )" w; ^8 M$ t) M0 N( J& @5 [
{ K# T5 q1 c9 C/ L( D9 o. Y
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );4 c: h: w8 c; G& q) C, [& C4 @
}else
! b' { K0 d5 w) _ {0 \" t+ q8 U n' ?. m6 Q& o
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;# u! L3 |; g1 Q4 I
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );- H' c1 R% b$ Z3 W( H& a4 B
g_WndMng.m_pWndPartyConfirm->Initialize();
" O0 U" L& W( H, D* k }7 i: }# l+ T. K: b R
#else9 v" }6 m" e% \ _* i! z0 c
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ E' ~" r6 T9 e+ f+ L8 L' ~' T g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
: R' E3 p: d3 P& t- A0 m( r* `: E g_WndMng.m_pWndPartyConfirm->Initialize();
y/ p9 q. d0 g8 k9 l! y8 ]#endif //__PARTY_FIND
& `( C' b& `( W}* L( x' x& L* X8 s+ o
3 s" a; R! w3 L U0 q代码:* G/ O2 i$ q- j+ [1 Z9 E3 c# E. a# X
#ifdef __PARTY_FIND
; s5 }7 ~7 H0 y/ nvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
6 w7 h: _* o1 T7 m- ] K{
^/ B5 ~! K7 j) O0 S4 \0 H: P BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
1 y5 ]7 E# Y( l* s( { v7 ~/ B ar << idLeader << idParty << bAllow;2 r4 v* f. ?" A3 d2 @/ u+ w' u
SEND( ar, this, DPID_SERVERPLAYER );5 T7 T1 H$ J' X' ]4 S6 A
M# j1 Y8 Y( o8 o. K( X! V
}; q& d! M! y+ Z/ \/ L- f" y- C
void CDPClient::OnPartyAllowJoin( CAr & ar )' h% g" l ~( B- R% i
{+ d- \, \% m% Y$ s; w4 f/ P9 b
ar >> g_Party.m_bAllowEnter;
8 b- j& z: O1 c# \& W}# z* e; \8 I3 O, e0 @
#endif //__PARTY_FIND
' ]; G) R0 P5 _7 ]) iCode:
1 w6 O& t) }7 O: S% D' N: ~. D#ifdef __PARTY_FIND. ?% {! g1 r, K0 ^
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
% N- \" P9 r7 P" S3 S9 a#endif/ r ?/ p1 Y4 i% i) C
% y5 C+ \, U& Fparty.cpp:3 J. x' n! v3 @" p6 a, e
代码:7 ~, U! z7 _+ c/ T
CParty::CParty()
" d8 G- [- H; j8 [{
; z. y7 n7 V6 @- D0 w3 [# l- D m_uPartyId = 0;
) r: \3 y e) H! J7 k3 B0 W0 t7 l' V+ w m_nSizeofMember = 0;
5 e) N9 T9 j; K1 u/ U/ R3 m memset( m_sParty, 0, sizeof(m_sParty) );
! l$ {9 I& B6 g* [( m4 t" g1 s4 I m_nLevel = 1;) p) \( Y2 G( U
m_nExp = m_nPoint = 0;
8 [0 e8 \2 \, G- L* M m_nTroupsShareExp = m_nTroupeShareItem = 0;, s) k B# p9 T' }, ~4 S3 F2 Z
m_nKindTroup = 0; // ????/ c1 X- |, _& g: p
m_nReferens = 0;
9 e3 \5 {6 R# m7 X1 g m_nGetItemPlayerId = 0;5 t6 C; l# K5 \
#ifdef __PARTY_FIND; @( ^1 H: v6 z6 ?. U; g' F
m_bAllowEnter = TRUE;
- s6 u# ?' f7 i% Q4 }) e#endif //__PARTY_FIND
3 _0 Y' e: R$ o5 E for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
! E1 _% G3 Q8 p$ j. X1 u9 U: t {9 v) V/ q0 l# u* H: U x8 d
m_nModeTime[i] = 0;
$ N$ w0 {9 z2 k }
8 s' @' K: |4 X) t7 n! Z" c, M m_idDuelParty = 0;
# G" C6 t) N/ Y#ifdef __WORLDSERVER
! }, C2 o8 T: [2 L: p m_dwWorldId = 0; F6 ?6 P3 @: d: r. I( C
#endif // __WORLDSERVER
; E: R3 l; R# l% a}, m6 B% m- O' K# w: r$ ?
代码:+ v3 U0 q8 L5 t
void CParty::InitParty()' M" h) v7 N( i0 T6 C
{0 O# r4 y; R% w* o4 [
m_uPartyId = 0;
" c: f. @$ y5 s, o m_nSizeofMember = 0;6 R7 K( E3 A8 v0 S8 {/ q: r n4 `& E
memset( m_sParty, 0, sizeof(m_sParty) );: G9 @& e# V. u) E0 n9 H4 `& {0 w! C
m_nLevel = 1;8 U- i q6 P3 _
m_nExp = m_nPoint = 0;
- v0 k% E# o) ]# [! X4 a m_nTroupsShareExp = m_nTroupeShareItem = 0;
# J1 e& R; X) Z" C m_nKindTroup = 0; // ????
+ h G( B4 \0 z3 s/ D3 M m_nReferens = 0;
9 |5 L8 K# L5 n, w7 O#ifdef __PARTY_FIND1 v( L! U7 u& F( U6 o/ W S
m_bAllowEnter = TRUE;
$ k3 Y9 ~& y; J$ d$ y#endif //__PARTY_FIND
( j) d* a6 @: A6 w1 u for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
S" N/ ^ [. C {
% ?3 y7 u3 P1 Z$ m4 B# [8 |9 e2 o m_aMember[i].m_uPlayerId = 0;
- e4 _2 ~4 s3 I+ G m_aMember[i].m_tTime = CTime::GetCurrentTime();
# Z5 h' d0 ^$ C" s# v" _$ z: m' a m_aMember[i].m_bRemove = FALSE;6 \) a0 ~8 _' h; q
#if __VER < 11 // __SYS_PLAYER_DATA
6 l2 o; U) [3 X% [ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
# ?* E( d* e( v! M" A& S m_aMember[i].m_szName[0] = '\0';
% i4 q! Z4 E6 Y! [6 j#endif // __SYS_PLAYER_DATA7 \' @( o q- {; o0 \+ G' m
}
6 a+ P' X* n2 F' F, \}
" }: Q; @( i& I+ ^9 \! }0 k& u" D* h代码:$ e; n, o, c4 T# ~. V
#ifdef __PARTY_FIND% {' a- _; i D N0 Q5 o9 j
CParty* CPartyMng::GetPartyFree()7 [* `& ]# T8 g
{
, B6 |2 g/ j( g M. e1 X$ x1 q CParty* pParty, *pPartyTmp = NULL;
9 l( ^6 I. n" n% \ if( !m_2PartyPtr.begin()->second )
, M6 d3 F G8 \; d5 n. @, `: R return NULL;
, b0 W" i1 I. j1 f9 Z/ i4 A BOOL bRan = FALSE;! J& M2 k; Z- P# Y* @9 C( J' D
DWORD dwRand = 0;
- S8 \+ @; G1 j$ I if( m_2PartyPtr.end()->first >= 1 )
5 D! P F1 u3 { a- U DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
# O- g$ N8 k4 g7 U3 J+ e$ E6 k! U" u5 `( F; w# W4 A1 [# U
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
/ K2 I) h! [6 A- s {
F9 e }) p; T" b% [ pParty = (CParty*)i->second;
3 d. u6 d' `% b3 f if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )! t/ i+ s7 G& B, M8 `( D/ k: x
{
! H$ d& K& V# W& X0 u if( i->first > dwRand )" P" X, c: Z; O
return pParty;+ T3 D( v N6 l$ ?/ d0 P9 U4 g
else
u0 Q/ M" f# A- y/ ^: ` pPartyTmp = pParty;
+ _0 l7 l1 a$ m9 t; X+ x* y! w }
+ H6 H, z& P# N& e }3 l0 a. C! h4 X6 D' B: @
return pPartyTmp;" g! K+ }- _! n
}
- Z8 K7 e: [6 n! C* _ h8 m/ w$ j4 p#endif //__PARTY_FIND0 T/ k7 j: I& m4 ]+ z o
% P2 O0 T* x! H8 Y5 w
DPSrvr.cpp:
: n) ?& J- i# P7 [' Z代码:5 u5 P" x' b7 L0 G
#ifdef __PARTY_FIND
; I& z6 ^0 ~( \/ B6 g. \% `9 O" s evoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )2 w: @ \9 g! }# ^) O
{
+ \9 u+ V& d$ Q3 }8 q7 K6 f CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );8 u1 Q1 H- ]* O: i: r- x
if( IsValidObj( pUser ) )
3 b+ n: t, c9 a6 j9 ?, | {
8 N9 h# N, s( O1 S* {& C9 D' M+ a u_long idLeader, idParty;" k* E; x/ z: D8 Y9 f0 N) f
BOOL bAllow;
! U [) M. o1 ]2 q4 Q ar >> idLeader >> idParty >> bAllow;2 {% p2 ^+ w h5 r1 X+ Y" C: }* Z
if( idLeader != pUser->m_idPlayer )- Y! Y5 K# L6 B0 }
return;
: \. G2 E0 E8 e$ z' t CParty *pParty = g_PartyMng.GetParty( idParty );: `. |. ^, V/ X3 k4 I2 M
if( pParty && pParty->IsLeader( idLeader ) )
) u9 b0 N! N, M# u4 y2 l( c pParty->m_bAllowEnter = bAllow;5 f3 v9 ?4 P0 l j: X3 i
else
6 I: E- z! i% e! [5 ~5 b return;
# c% W q! U, y! l
+ j' ~7 U+ G1 H& J) m8 } CUser *pMember;0 }. I; e2 b c: k
for( int i = 0; i < pParty->m_nSizeofMember; i++ )" a% o4 f: D1 q7 X1 J
{
/ g8 w/ y) d5 H) _7 t pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
6 }, |8 N. i) X) g; A. ]/ K1 G* O if( IsValidObj( (CObj*)pMember ) )6 Q+ Q: P" X3 S& @, e
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
! q+ R; y: _3 h! D }
1 @' N' x9 H0 r" h- d9 G }2 _& B) q3 t. l5 X/ C( z, V- g
}. O" @- q! N" }
#endif //__PARTY_FIND' Z# j$ P' n" j2 q! \8 X# i" j4 e
! z# T1 l8 |: M8 ^0 ~" F
代码:- G- y1 @; Q( e8 k0 P5 S
#ifdef __PARTY_FIND) G4 d5 X8 N/ A. ^! V+ O0 W1 A( |9 `
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
! _! ?. n; \7 y9 f2 h#endif //__PARTY_FIND
- O, K, c: _$ e$ u% m, ~0 v. Y7 m2 o w, [
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )5 f, g# ~" a4 s
{
( Y8 Z4 N$ C0 ` u_long uLeaderid, uMemberid;, B4 v+ T2 H: d! o6 L. }
BOOL bTroup;
, K7 n2 d' ]; n; Q! k5 D3 D& p ar >> uLeaderid >> uMemberid;
S( d9 N0 h, ?. k9 r ar >> bTroup;
2 B) X9 G, ~# T5 q! ]) f
. U9 O0 F6 g- I CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
! N8 y1 l7 G# }8 i if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ): X& @2 e& L+ b( g' C. \
#ifdef __PARTY_FIND, f8 k' b6 D) i
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );9 w) u- W* y I7 X% l4 ? b
#else$ L- W( ?# D$ X1 x- h; @
InviteParty( uLeaderid, uMemberid, bTroup );
0 h: H, y: m) n#endif //__PARTY_FIND0 v- K6 A. l6 T# J# I
}# @. i+ Y' ^$ B' }+ M+ O
3 F3 a+ p. g0 o
代码:
. v' N; y9 s; t2 y#ifdef __PARTY_FIND0 ~) ^+ ] u7 s5 R0 I
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )0 y8 O# n& ~$ O. s) e
#else
9 ?2 Y7 I/ Q" q# b/ [, rvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )+ Z- q5 I: f4 {
#endif //__PARTY_FIND# ]6 h6 ^4 P4 l6 i
{& D" g5 N k% v# R9 e
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );, H$ K# H" A+ C' \
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );; v: ]% w# Q# X# v
, i8 `: R- L/ G# p+ |7 n if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )8 b( d: U) z. O2 K
{$ A1 Y- ^: q% ]5 Q. f0 q( F
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
9 N9 z: k: I6 d8 o3 z {
" L2 }% P& m' U! g if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
7 Z/ D5 R9 a( Q; m' ?% J3 b {
5 B& }5 r% I1 R5 b* m pLeaderUser->AddText("没有足够的权限。");
& l) G! P( |* U _1 C j pUser->AddText("没有足够的权限。");
/ m! u) P# \ g4 L2 O return;) V" k$ A$ e. \$ R
}
: A$ N8 A1 G- X: m& p }* s* L+ V# o3 [( i, S: Z
// ???? ? ??? ?? ????.
" }& J$ j8 ^0 m; G9 h CWorld* pWorld = pUser->GetWorld();" B9 m' `) d) \; f& S) ?: F
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )0 V3 P( v3 S% c+ O8 z
{ 6 y7 O9 I. L1 o" v" @# N
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
: P) E8 U+ f/ c return;
% r* M$ X/ q# c" _ }
; y# M: T/ ^( w3 Q#if __VER >= 11 // __GUILD_COMBAT_1TO1
) N, l/ U% Z( ] if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )% Z7 q; ]1 I7 G* s3 w
{
2 m6 {: ~& } D' f1 b+ g2 ?- r pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );* ?$ m0 c# c6 i+ X( Y+ P V
return;
2 R* B# p4 j" a' e3 `( [( i z }
' b" V1 P: H0 d# P$ R#endif // __GUILD_COMBAT_1TO1
* U- k9 `& E% Z2 }
5 a+ K B5 v3 I3 A; b3 V#if __VER >= 8 // 8? ?? 061226 ma$ g+ P" } U% F! H
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )4 ^3 S# `7 ?+ E6 ~
{$ S2 u, h2 h5 ]1 s0 e- t# d
return;' I( S9 }% z8 @8 { x, [
}
- [% s; y" \3 T0 [2 r#endif // __VER >= 8 // 8? ?? 061226 ma
& L9 S4 W5 s9 E & W: b! R+ K! ^+ X5 I2 @+ v; k
if( pLeaderUser->m_nDuel == 2 )/ y3 l% E+ D1 w( _* y
{ ! i. A0 ~& U2 _4 Q2 A4 v' @1 R
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.) E* B, ?5 B, D" l( G' l
}
; y+ K* m y8 U+ C" I4 I6 a else
8 A, B) |& n, z {
' U3 w o( ]7 _ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
/ L L- z0 f6 L: K% T" } {5 g' r4 ~& U q' C& ~5 D# u
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );6 J/ ~2 c9 G1 g
}; _3 ~8 X7 J- ^1 n: H* T, I- T
else: e; T3 C- q) J! t0 K$ Y
{" u% F; |7 i' A1 Z% i
if( pUser->IsAttackMode() )( x4 s& P' f. U2 X
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
( W6 h @) y0 h; Q% z; S else ^( d0 p y+ \. H
#ifdef __PARTY_FIND
) @: P- X3 r3 G" ~ Q* {/ A pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );( F7 m3 {! v3 `/ K
#else6 r7 X; D; B1 M( _- v5 M8 @
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );" h+ [" H6 [. Z
#endif //__PARTY_FIND
$ k5 l/ S/ x3 G. t0 b }5 X; w# p* e0 ?, w$ Y$ ^% k$ `7 D
}
I/ t/ P3 d+ R. [/ N4 g6 h }. _4 k4 f$ V, F( O! `, b8 `( ?* {
else9 n* T/ v% B4 N+ k/ t! B: O
{, }6 E, ]+ t7 C8 X) Q
if( IsValidObj( pLeaderUser ) )
; r& @, H- d. R6 e0 ] pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
0 B" _' l! B/ ?! _5 ?/ [ }
1 S8 X* r4 D+ G4 p4 c}
3 |+ G2 ~4 j$ ~% c, q/ f5 O& D. h. Q- V9 J/ f9 l# Q
User.cpp:* I. q( i3 Q* k) Z4 U
代码:& m2 o* O9 Z8 @. y1 P& N) _
#ifdef __PARTY_FIND
/ o+ G# S/ I0 f- |! kvoid CUser::AddPartyAllowJoin( BOOL bAllow )& _; a( x2 |2 U i
{2 U6 s4 Q) X: ^9 e- L+ G0 E
if( IsDelete() ) return;" {9 x8 ]" E3 U' b6 F/ |& n
( C2 s! `0 H2 m7 a! I8 s Y7 A
m_Snapshot.cb++;/ M! \3 b' W: G) ^8 t
m_Snapshot.ar << GetId();6 a" H+ n7 a9 v ^9 m7 P7 u
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;3 w: `, _3 v3 {7 z' W8 |. B0 m
m_Snapshot.ar << bAllow;
+ I5 m8 d6 `# ?) ?0 s}
; Z5 M# M0 F: v#endif //__PARTY_FIND
* c0 S9 ~. T0 D1 `. D* j1 W. L7 X8 J, I$ q. Q2 Y6 T
代码:
7 \- H# R: U% G6 H9 ^#ifdef __PARTY_FIND) \; ]- f% q5 y/ o
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )' ]8 N* r0 v% W, z5 |; A6 E1 z
#else2 o! S( r% Z3 ]) O4 e) a
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
& b0 s% \+ B3 k1 ~0 c#endif //__PARTY_FIND
# |: y: B. T; g9 U8 f5 V{
0 w" \( E4 v( k4 c6 H if( IsDelete() ) return;
( D3 W+ m8 V3 x
( L" C. M2 G4 Y, U0 p X& `3 c m_Snapshot.cb++;
- Z7 ]0 x8 Z4 ~6 \. M8 z6 G m_Snapshot.ar << GetId();/ G4 ^+ f. z3 K L7 Q. s- n, g3 x
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
) R9 Q" C8 Z' W2 T [$ T2 p m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
3 g, N7 G; k1 K- Z: K m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
+ ]) m. v, ^, c m_Snapshot.ar.WriteString( pLeader->m_szName );
7 _* X) i( f. V: L' }% ^ m_Snapshot.ar << bTroup. P; |8 r( x: y: Y6 V' t
#ifdef __PARTY_FIND8 e2 w1 C9 D$ \: c6 }' u
<< bPartyFind
/ j4 @3 i4 e/ [6 q; g( I#endif //__PARTY_FIND: E, L, e1 r6 t" e/ c% P
;+ ^5 a% m+ y; w, q& S
7 b& ]: r9 d! q, A% z
}
0 `2 i6 J, v. q9 v6 B
- a+ h. \5 P% Q& \4 t `DPSrvr.h(公共范围PLS)
/ J b g1 H4 T/ t- X8 J代码:
4 e) P, C5 D4 W4 R#ifdef __PARTY_FIND) _$ f4 ?: }; W" E8 Z
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );, p r; F5 W9 E
#else
0 a) J2 M- `$ o$ \: ] void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );6 b# b9 ` Z( J$ B7 `
#endif //__PARTY_FIND
' \+ `2 S1 t2 q% e
( H6 ^9 R: C5 d2 {" g代码:; P) t* k" |6 i
#ifdef __PARTY_FIND6 s1 f# y, H; r; Q& `
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# s1 {+ y! J* i8 u#endif //__PARTY_FIND
1 g6 L" [/ r) ?( f8 i1 ]" T
o8 Z( W- Q$ B# O8 J% `8 ~User.h(以及):( z7 \! f3 p$ ~4 \. o- M
代码:, q5 f. x) f% y* O8 A9 |
#ifdef __PARTY_FIND
2 g. M8 g/ @& i void AddPartyAllowJoin( BOOL bAllow );
9 a6 [) F" k2 B' l void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );' ?" r6 l$ N5 |$ w5 \
#else# d/ A+ B, ^, a( s% G5 G5 d
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );; f0 s$ P5 r9 o8 |
#endif //__PARTY_FIND
" w- K" l! Y8 n9 Y& i* }+ `! t
4 K$ I5 h6 Q" tparty.h:6 i. J2 @1 P$ ^1 [. e5 @
代码:2 n' S7 Z4 D. @: P( r
#ifdef __PARTY_FIND% p1 s; l; U, f: \( n$ s
BOOL m_bAllowEnter;
# }+ B1 K- z# w. W8 f4 X#endif
5 F5 z9 G" X5 X% F; E
+ q9 {9 i; ?( d5 i$ k% l# p1 Y代码:5 ]- Z, S! ^9 U/ V, \4 W/ R
#ifdef __PARTY_FIND- h% T8 M5 P7 @7 o9 z
CParty* GetPartyFree();( ?; ~1 `" }# F. `4 {6 Q
#endif
+ o k' B) ]8 E' }; d/ m* u% ?; @
5 V% l: M' V! R# ]& l) GWndParty.cpp:
: t2 _6 _9 [( WOnChildNotify:
. B5 ^3 Y4 `. W代码:
2 q9 r5 ^ O4 T8 E# A#ifdef __PARTY_FIND
, L9 T3 i2 ~; E5 p else if( nID == WIDC_CHECK1 )
9 u4 t/ h. u F/ R) v' p7 C) e {
6 F% U5 M' ]8 k9 G if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 o6 P8 _. T5 C0 z$ v# v
{4 P3 H' O9 F: n
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, ^( W+ i4 ]: G5 W7 G g_Party.m_bAllowEnter = !chk->GetCheck();3 y+ `) }( C1 Q
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );- Q) q9 R( l- a3 A
}
* L/ d- Y7 x8 r" m2 G1 x }
0 V" Z: J" p+ a2 L2 y+ _#endif //__PARTY_FIND( U& B2 d. m: `; F8 k
" ^% I8 x" V, i$ |$ H+ `代码:/ |4 D( [# T: Z; ?7 A: j1 Y
OnDraw中:
/ m3 D& W8 d6 S/ Q( v0 B6 ?$ |代码:
0 W# q& C7 b# f% [& K; K3 s g#ifdef __PARTY_FIND
$ h0 L" O& |4 q, `. ] CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );6 O1 s6 m( x% E1 e% j% t
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
2 ^' b+ z; C- u* U4 \& T chk->EnableWindow( TRUE );
9 `0 T" v' {$ C1 F% g4 v5 W- i) B% A else
* \8 | l. W4 r9 F1 Y0 ^4 H chk->EnableWindow( FALSE );
+ o1 ]% W4 q2 Z) B% X0 P& n, i) u chk->SetCheck( !g_Party.m_bAllowEnter );& K1 c6 v2 F. H0 V: c% V
#endif
2 w1 d$ }- D6 i; Q1 v, o1 z. A5 w1 F8 p0 n( C! j
DPClient.h(public):( a- p, e+ ~! ~+ K3 N+ X
代码:, H0 x' B/ m$ G$ \
#ifdef __PARTY_FIND1 K/ w8 r/ t4 P7 w, F m6 [
void OnPartyAllowJoin( CAr& ar );
# u8 Q2 U2 f4 ^- J' v) x' w: j void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
# v) A, M& q. w7 o' C#endif //__PARTY_FIND
' Q% A/ W6 L- X9 z5 i$ S7 @5 u9 P3 }% ]: q. z4 c1 C- X
% a$ N A1 ^! z/ F* h
WERS hinbekommt没有,请让赫克的权利。$ m8 B# L5 `5 W' ^5 u$ U5 b: Q& w; E
不支持左右,所以难不...
$ n0 J7 Z8 a, a) x0 D党k的Windows NT甚至编辑它自己。
/ W: d, e% d8 G4 E0 g包也,因为我不erschreiben进一步如果我你的。# V. F4 B- L3 u8 s x. I. s: e5 y. s
由于缺少Quantité k n个代码是什么升工程前。) q- z7 P; `- A- Y
如果是这样的。请发表。* c# Z, f# U8 P$ d
到目前为止,Pumbaaa: c5 e+ \% K6 G1 E, o. Z$ H- n
& b+ Q" R& c& f, v5 q" t 5 Q5 e! f/ c+ ?8 S: }$ A, W
MsgHdr.h
p9 U+ l. n5 v' i1 V, e#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863% x! O$ n7 M7 I" r+ u
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243' ^$ q; N; ?) C: n2 R# m" w
& R7 {+ `1 a" C2 C+ p2 d; H
$ R( W9 X$ \ J! s: h
. S' f6 t, p4 p |
|