|
|
对于那些谁需要它 - 谷歌缓存FTW。 :0 H9 X0 ^0 G, ~/ u5 Y* z E
如果我鼓掌纯粹是我复制错误时,D1 p( l5 d; {- t+ ^. B8 t
积分当然Pumbaaa。; d; i! u, x) v5 M
9 L0 }4 h. n( FFuncTextCmd.cpp:
9 l( x" k1 [- A: y/ a
% t$ {8 P4 W, v代码:) u) c; @4 p3 Y- H3 Y9 w! \
#ifdef __PARTY_FIND
# x4 ~8 C' B; \& V4 r* ]& C0 J, lBOOL TextCmd_getparty( CScanner& scanner )
* k( j' }* ^& z' g{0 @& ~& ]' v& u( p* l; f0 C& g
#ifdef __WORLDSERVER# h- c# |; Y& M+ `5 l6 [; U
CUser *pUser = (CUser*)scanner.dwValue;
$ c" j; p8 U2 W$ Y if( pUser->m_idparty > 0 ); T: C- n% h* [: d4 d1 V" i
{( A& \) c) h, ^3 D3 y# M
pUser->AddText( "你已经加入一个公会。" );
2 Y. a9 U3 }; m6 U return TRUE;, C. ~ E' ~: d; B5 A: V/ Y
}* A+ x6 g4 P3 ?7 `
CParty *pParty;
3 ~% M4 d+ X8 g9 i( h! P* Q pParty = g_PartyMng.GetPartyFree();# d3 J$ y% P# [
if( pParty )) a2 r% ]3 L N2 U4 E$ G
{
% {2 L- b' ?8 X2 R6 r. U* V g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
7 }' h8 R- G2 o, `; V }else
' ?8 P M+ W' f {. K5 \4 [/ x, P$ o
pUser->AddText( "抱歉,这里没有任何一个公会。" );; T0 j* t8 b {& f6 B, @
}% d* s( {: r0 C( P
#endif) ~; h# P: C( `9 s
return TRUE;
& m/ R# G6 i7 R4 V( w9 h0 Z7 }}4 T. g2 H/ Q! I( U1 o8 Z) S
#endif //__PARTY_FIND
9 Q7 B" x9 i0 V/ V/ C$ j8 ?& g# l) _# w6 N& K9 t
代码:
2 I8 L3 V3 P1 m$ F( KBOOL TextCmd_PartyInvite( CScanner& scanner )
* c5 r4 w8 O4 a: m: C- J4 m+ G/ g{5 f4 q' ]) H. d# r
#ifdef __WORLDSERVER* _- k2 h, K4 r+ E
CUser* pUser = (CUser*)scanner.dwValue;3 r6 o" z. [% {. f- Z6 w
MoverProp* pMoverProp = NULL;$ N# @2 t G ?$ ]- I( G6 Q, S
scanner.GetToken();5 a9 i( u% R- o2 P. U
#if __VER >= 11 // __SYS_PLAYER_DATA/ u# N3 l: W& {" W/ m
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );3 O+ n" n& _2 P T
#else // __SYS_PLAYER_DATA0 z' @3 J7 i3 t5 G- H8 j0 c
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
$ C# w* ^; n' e% O, c5 G6 U5 e#endif // __SYS_PLAYER_DATA
( ?5 J6 P) L& @0 o. |* t if( 0 < uidPlayer )6 g/ O/ n9 V/ @* F* D6 X& h0 |: [9 @
{
4 ?9 p, l9 r. b5 A CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); " R) [$ N! c S$ x9 X) g7 ?2 K V
if( IsValidObj( pUser2 ) )- a9 \3 j% k$ y& C. ^/ }
#ifdef __PARTY_FIND
) {. R3 A u& S4 T7 r g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
! P/ X( Y `, C" h#else7 f1 ^! L: C9 B+ [# i4 l5 c: S3 }
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
/ ^1 H% N& X6 H1 }0 k. Y#endif //__PARTY_FIND
! g: c+ g: l% s" _% {) T else& @6 y4 Y6 ]! A# N5 T0 D- d5 e
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );* Y0 |( r8 F* G/ H# p# U
}
- v* I% K# t: d& a" k/ h else
( x7 O( q0 s5 |8 Q {$ v/ x* V# Z$ r, q& v* v
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
. N' H" F* M' b! ^( H% j5 S }
0 L$ D1 u' v- L# c#endif // __WORLDSERVER
; p3 V" A" {' ^' k0 s/ T, j. m
$ B. l, c( v( ~, k! p; U return TRUE;
7 |# Y/ h% v; Q; ~6 L1 K, _}; V9 c3 d# p3 |
1 S2 h7 M9 t0 c' B' H. V
代码:
- q+ l( `$ P* U9 X6 U- a#ifdef __PARTY_FIND: C# W3 @; i( |/ G5 g4 B5 k
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
# O/ u# |, S; U# a- T& K#endif //__PARTY_FIND3 h, a! n8 v" f
DPClient.cpp;# u7 m1 x8 Z1 D; T9 |1 o( C
Code:
& S; F: b/ I) G* Y4 Z; Mvoid CDPClient::OnPartyRequest( CAr & ar )0 P# S/ j+ m4 o7 P4 N
{
' R5 D) H/ ]% y: _6 n% f u_long uLeader, uMember;& i1 B( H% |) J8 O6 o+ m
8 D2 w4 E* x) K( I$ ^" [# Q1 ^& M BOOL bTroup
, \0 x7 m+ Z4 W/ Q, j4 z- H6 K3 R1 t#ifdef __PARTY_FIND8 E3 S( m8 G A4 ^
, bPartyFind- K8 ^1 J8 t: E" W+ i! D, T. \
#endif// __PARTY_FIND
+ l! E* w0 a9 c1 Z ;( a2 |) A8 Y) q
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;( P( f) F3 G6 z! L
BYTE byLeaderSex, byMemberSex;) S2 _# O3 S9 D$ q
char szLeaderName[MAX_PLAYER] = {0,};3 A E' J& _! B, J
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex; P; ]+ t; I) a; a! n
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
7 A+ S: l- N+ n3 x0 C ar.ReadString( szLeaderName, MAX_PLAYER );. a" x2 K7 }# `& I% L
ar >> bTroup
# b2 P2 y. A3 n2 D1 o4 `#ifdef __PARTY_FIND; C8 }+ |; P* `- ~% l& N$ _3 U
>> bPartyFind# C! T4 Z5 N, G6 G+ |
#endif //__PARTY_FIND0 G4 Q3 v9 L% p
;
. I9 o9 U+ i0 t" L( ]$ m & w n+ y, l1 z. m
if( g_Option.m_bParty == FALSE )
' o( n, S! \2 Q. C! N {
2 n/ v0 y' _* U2 q8 H SendPartyMemberCancle( uLeader, uMember, 3 );1 r# v$ L* n! Z- s% {4 I/ n7 L
return;
: C$ V4 H- z: z- J }
' a- [/ p9 P5 G- ?, @5 Y+ k
! X# I9 b: X1 k' c) @- A* I#ifdef __S_SERVER_UNIFY, \4 X/ ?9 O5 l) k3 \7 Z7 |
if( g_WndMng.m_bAllAction == FALSE )2 F2 o% h \& @ _5 V4 j
return;+ o* ]; _4 j. @8 d/ u* f
#endif // __S_SERVER_UNIFY
1 _& ^; o4 r T6 X
- Y+ V2 R/ @$ F. v( K CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );9 P7 n' l/ ^: v1 R- X
; k2 l9 X4 ], \9 F1 p if( pWndBaseBuf ). G! W' \+ b' o/ W: m/ ~$ ]6 W, r
{% H. r2 D3 T ^+ n4 ^, I
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
' ]/ S. Z" G+ |9 c4 R return;
& S* _6 z/ Y( y- L- _% _4 w% I }: ]/ V/ ]* ]% B, ^
#ifdef __PARTY_FIND( t! T' f( T- W0 C% B# c" Z9 t
if( bPartyFind )# V4 k2 ^6 s2 y; F
{
. v" C5 C! s* \$ r1 w) b3 ^ SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );* |8 [6 a; S* O0 `9 G; Y7 A. O$ T
}else
2 m. R6 V/ Q+ K8 G {
' w. T, x" B9 @& R4 r g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;4 O' L p( D6 s N% t& S
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
1 V2 T2 e' q# I3 [6 R6 ` g_WndMng.m_pWndPartyConfirm->Initialize();
: w* C' B5 B* ~& |9 s, K5 |1 ^ }
: q! ^) K7 m3 I) y: }8 ~9 c#else' e4 L: x7 r) b, m0 e! }9 i
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
) b* l! I) @0 ^- |) z g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
+ U. U; Z: r+ M% H- b g_WndMng.m_pWndPartyConfirm->Initialize();+ B; ^* _- F+ l3 u& S8 b
#endif //__PARTY_FIND
3 ~& D, A: R; M1 `) x}
# G4 U7 F7 Q4 m) Q: [% g5 i( R! h; q
代码:
6 @, _9 L+ B- T! O1 j! a; w#ifdef __PARTY_FIND
- g" B7 L) M: {% s' Z/ W( Hvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
: `0 k6 w# b; O1 t: [% W1 r1 c{- b& F/ p" h3 Z' K! n
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );9 d( b: ^- W4 p. ]5 ]: ?$ T
ar << idLeader << idParty << bAllow;8 R* L& O$ U+ _' t
SEND( ar, this, DPID_SERVERPLAYER );5 H$ v) }4 ?( v, w; Z
/ ?; T+ C' R) |; S9 ]+ v
}
6 d* M7 W7 P% G7 A. y+ tvoid CDPClient::OnPartyAllowJoin( CAr & ar )
( O3 M" @( [! i2 o7 ~7 v/ W9 J2 V7 U{1 l1 Q% Z# C: o* K, }
ar >> g_Party.m_bAllowEnter;: x$ ~( Z4 k# y& r _2 h$ N5 A9 T* a
}0 X) f3 m6 i* F, S
#endif //__PARTY_FIND
1 Z/ l# _% S1 W f, ICode:
' c9 t) W) C C1 ]* h5 a#ifdef __PARTY_FIND
7 H( t) D: `+ A, u+ v case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
' ~3 g4 C! r3 E) w#endif* X: P+ }* m. j
& E7 N5 |, i+ e
party.cpp:
% E" k, y5 G% Z7 Q5 m, L) u代码:
6 ?& O9 N! o5 p2 v8 q2 Z9 L8 S0 pCParty::CParty()
8 l9 ?! \8 ^- }0 c( N6 e{ p1 t2 V- u! J
m_uPartyId = 0;
2 ~6 C6 U; U8 e6 X8 F4 t1 w m_nSizeofMember = 0;, W' K+ ?) T3 C1 A" G
memset( m_sParty, 0, sizeof(m_sParty) );
# o+ X5 c3 W6 E' Z$ l' a2 z m_nLevel = 1;
* s S. |2 T7 S2 b& C: K9 ?: h m_nExp = m_nPoint = 0;
6 M4 C3 D. q- o. k m_nTroupsShareExp = m_nTroupeShareItem = 0;% Q$ A) W0 Y9 M4 k5 B
m_nKindTroup = 0; // ????
4 t4 r3 ~3 ?8 J" e+ v m_nReferens = 0;
6 C& G; o. O! o m_nGetItemPlayerId = 0;" ]& R9 K* `+ p$ k# E
#ifdef __PARTY_FIND
0 G) M9 ?( s' ~, l `" ?! ~ m_bAllowEnter = TRUE;/ @$ F$ v; g% a5 C- D
#endif //__PARTY_FIND. ? T i; C1 n( q# T2 S; R6 s
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )& |4 I8 b( c) V5 `5 x
{
* \! i- W( s$ ]2 ^/ F ~$ S* \ m_nModeTime[i] = 0;
) a( L! z7 d7 H7 w2 a }, p$ D5 P& C! f+ @: t {( H
m_idDuelParty = 0;5 m$ t9 t8 X- \0 X) E. Z3 G% P$ |, `
#ifdef __WORLDSERVER
# y0 s* i- ^7 H1 O ~7 e7 P m_dwWorldId = 0;
+ U' m8 _7 H" R- Y, U, j- z0 B3 X#endif // __WORLDSERVER) }( @9 D0 A1 a/ ^3 G' w `8 j
}
8 U' B! Q2 g8 C0 X3 U代码:
; v6 f4 w' i- z8 I \/ }void CParty::InitParty()# x3 m0 S$ ^8 D3 E: `3 \
{$ b- H; l/ U' F$ h" W
m_uPartyId = 0;
( J7 K c6 j8 o- Y7 F( F" q m_nSizeofMember = 0;& U$ A E) G, C, z& k$ [ i$ p0 k
memset( m_sParty, 0, sizeof(m_sParty) );
9 O. |7 l' y0 j$ _8 e m_nLevel = 1;
$ F/ }, R& p' b+ O# h m_nExp = m_nPoint = 0;' v0 @' m6 D8 A7 E ?7 e
m_nTroupsShareExp = m_nTroupeShareItem = 0;
" ^+ `$ o' ^# W. F( Q m_nKindTroup = 0; // ????; p2 i! v8 W( ]' S5 |* T3 N
m_nReferens = 0; $ I0 ~( ~% `% B
#ifdef __PARTY_FIND. s4 r& h' {6 N. @$ m7 m2 Q, v
m_bAllowEnter = TRUE;
* k6 W. Z" }4 _9 Y, ^#endif //__PARTY_FIND' S% I. }7 `8 z+ \
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )5 i4 x& _& M0 `
{' {" l) C8 A( U2 s& R7 ?
m_aMember[i].m_uPlayerId = 0;
6 E0 z9 o' n; H9 N: g* m6 [' |! ^! ] m_aMember[i].m_tTime = CTime::GetCurrentTime();# ?' H' ]& |( m) j7 x
m_aMember[i].m_bRemove = FALSE;
3 ]0 `& `4 U/ \0 ] E3 |#if __VER < 11 // __SYS_PLAYER_DATA
1 v$ \7 _; F+ ~" [ V& `! {7 h m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
# _& P9 q) T. r8 T m_aMember[i].m_szName[0] = '\0';3 v9 ~/ P9 P7 _0 l8 Q3 g1 D3 }
#endif // __SYS_PLAYER_DATA
# Y; u! Z- z, a0 d6 F6 Q( f% ] }
9 y% `, v% c3 S x) {4 Q) A}
n h8 F6 p$ w% T2 e1 w6 J. ]代码:
9 p8 ?* T6 h2 j1 {" {#ifdef __PARTY_FIND; }: @/ `% _2 m ]% z( q. f
CParty* CPartyMng::GetPartyFree()
/ T# ?% R( _3 t5 y# y' R! o, w. u{
# B( s& n# Q% z1 k CParty* pParty, *pPartyTmp = NULL;
) V/ m a& @' k) f# ?* K if( !m_2PartyPtr.begin()->second )
/ g- X7 q- N# ^" D. D) Z% m8 l2 G return NULL;
3 U: o( V# K! Q. w# v% b BOOL bRan = FALSE;2 m* D/ P0 x* K- z& `( u. \
DWORD dwRand = 0;4 w, n" `+ D4 G" W
if( m_2PartyPtr.end()->first >= 1 )
# G( B4 i: z- [ ] DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
% o8 E7 [2 V) q" Z+ E
& x! } y5 Y% b for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )- A3 t! M9 _- T$ \9 Z- _+ c
{3 Z3 e) P8 X3 `9 G' v' w
pParty = (CParty*)i->second;
- C& S8 ^7 ]4 x+ |( ` if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
: e5 M x, z3 _ {1 f. W9 F3 K: g* K" W9 J! {
if( i->first > dwRand )6 k% |/ U) ?( [: U% t+ Y U7 H
return pParty;
2 }( O! r4 i' Q9 k( W else
' G6 X- I/ G; N" M) W- O/ A! i* K pPartyTmp = pParty;, V; U5 \6 N0 \6 l7 D- M
}, w' i+ ]$ N) r6 h3 H
}
& o: L R' k0 n return pPartyTmp;/ T1 w/ U# Q. f( @3 ^* z
}$ E& h4 N4 X" _; g# j
#endif //__PARTY_FIND+ A* r1 B* M. E& J
5 J9 @6 u0 N4 Y7 }7 jDPSrvr.cpp:
7 z6 _8 o o1 _0 l) D代码:
# R* }# n- z& y( L& p! l1 ?& M#ifdef __PARTY_FIND
: Y( d0 B9 D' I7 X% h H( ?6 Bvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )( ^ @6 O/ i6 X5 m# @7 o- A+ I l' G
{! Q2 c2 h% P( Y
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );8 n" @+ B5 n: j* K
if( IsValidObj( pUser ) )
' a# s0 l% X% c; R9 \ {1 h9 O6 L& P6 Y7 ?$ Z
u_long idLeader, idParty;: D& X# J* U; f5 w' W
BOOL bAllow;6 a* `9 \8 s- D$ Q$ `6 F" |
ar >> idLeader >> idParty >> bAllow;& s4 L# ^+ k* v
if( idLeader != pUser->m_idPlayer )# T/ M" | s# a: y. W4 S
return;7 `# D; |8 p5 o6 Z3 i# z. _
CParty *pParty = g_PartyMng.GetParty( idParty ); J* [# ?( T& r V. f
if( pParty && pParty->IsLeader( idLeader ) )
' w" a6 S8 I0 r pParty->m_bAllowEnter = bAllow;; m# C8 u* `$ _5 e
else
$ I2 f2 p+ h) o/ { return;5 _1 D% _, |7 B8 _3 l( r
8 W% x4 l) t& U. d! x( u
CUser *pMember;
V0 V; N5 ^$ l1 \2 v for( int i = 0; i < pParty->m_nSizeofMember; i++ )+ R7 {- Q+ i+ u7 ]$ u
{
( E% X; F4 O- P) W( _ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );7 d/ N( R/ o! s! r V' S
if( IsValidObj( (CObj*)pMember ) )
5 i) _& A1 b$ B6 f' j6 g$ x pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );! L( q2 b7 J$ z
}0 m# D) t' C7 M% y
}
8 q" H* n* j( S# }$ B$ m, G}
' Q1 ]+ y4 R. h5 e1 A" G#endif //__PARTY_FIND
2 N5 F. \5 h* E0 [
J6 G3 P: B' s9 V9 a8 l代码:
: u% i! N1 A8 I. p#ifdef __PARTY_FIND
: I$ U: X m# U& a/ L7 a l/ c ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );+ |# ~ L5 G4 z4 { ]
#endif //__PARTY_FIND3 v$ S$ e9 i* N) I
, A" T+ Y; f( [+ o2 j- h6 }' c0 g
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ) P Q& q1 g% A% |+ d# ^* v
{
$ M* P8 h; r6 N7 \( g d u_long uLeaderid, uMemberid;- h. w8 j1 r$ p* z: K5 U; h- V
BOOL bTroup;
( k3 A: a4 N4 M# `$ W: l ar >> uLeaderid >> uMemberid;0 O( b4 W' N8 H" p6 C
ar >> bTroup;
/ s" e9 F, J% J' Z8 A4 A' y; w3 u! K# R
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
3 ~; |# m2 g0 x: { if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
. Y% l# I& | E6 E- S! ^& ]#ifdef __PARTY_FIND% `9 B' x+ Y" ?7 W2 ]5 h, H
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );- V8 r: {+ T- s: l7 S
#else" m; ~: i3 d5 a0 G4 {6 b! U
InviteParty( uLeaderid, uMemberid, bTroup );
% W$ p3 J9 B% D9 m- P$ C" Q: b#endif //__PARTY_FIND/ o2 z! Y) O1 @. |
}
. |! N) T4 L. K- s3 t6 L
* ?7 `- j0 F+ y% _) ^! E代码:9 {" a4 @/ c; u. }2 h: C
#ifdef __PARTY_FIND9 ]7 E9 N$ K: l* O" M) N6 s
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
& G9 c# u' p& n3 i# j, g#else W0 H3 W# O1 {5 {2 F1 s
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )' o- X r$ v. R6 B& J2 q7 \
#endif //__PARTY_FIND1 i; V3 s, m. i" A y6 ?; h
{
7 S$ i1 t: p& O CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
8 u/ }, f/ W9 y7 h9 M CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );+ n& v. b5 P7 V+ X
" i, s' q# c* Q& b: D
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )* |( o w1 {% p2 f$ a
{
7 e, L- f2 `( M, M: o: r if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
- g9 r" g+ [' { {
0 \6 e7 {, g& H8 G if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )6 y8 [1 j6 N$ T9 l! j* u
{
7 p0 B2 N9 e" Y3 R# r& f( r% } d; b pLeaderUser->AddText("没有足够的权限。");
" q( i' \7 Q9 ?* a pUser->AddText("没有足够的权限。");
g3 ^1 V9 Q% p- Z9 X& d6 K5 U return;
8 W' K: i7 B( _. f3 B* q. ^0 M }
7 m7 f, w9 }3 W% W5 P }
; I7 _2 W. R& d) R // ???? ? ??? ?? ????.
+ m* W$ C" V" h. V CWorld* pWorld = pUser->GetWorld();4 b* l" U, g- b0 J3 q
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ); f; F$ ~* z9 H4 M
{
9 p: X2 t3 B" E8 i% ~: _ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
; A& ~% f# F! E# {* J return;
7 r9 Y. I4 d! o, B2 W }
' J" E9 \. L: r' T" H#if __VER >= 11 // __GUILD_COMBAT_1TO19 T, h# o% [$ g' |! v- w4 Z7 w' v7 ^
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
0 X) b8 O' I3 @ T5 U Y {
- ]) L8 x. q* Y; _, a. ?9 E pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
0 ]' i5 v- o+ _, c3 `6 o return;
! h2 s) n$ c# a7 K; } }
( V4 m( W* B. h. a, D) J#endif // __GUILD_COMBAT_1TO19 \ ]. E# L0 F" `. `
+ v n4 ~' }$ x* Q#if __VER >= 8 // 8? ?? 061226 ma& z! \% m+ i0 K6 p- H( i1 ]
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )- h! h! C m! ^0 s# \8 a
{! v) S% ~4 S, f; H5 m9 H
return;
7 O! k. |6 l' l/ X }
4 [3 D; K. ^+ f* q3 l#endif // __VER >= 8 // 8? ?? 061226 ma
8 ?) W% e2 m, H: k4 P8 }
& K. v* m1 ~* o9 N; V- \* A: } if( pLeaderUser->m_nDuel == 2 )- G# A: {4 s; q8 O! \
{
7 w& t- V( h/ x; Y% ^ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
, k, {1 k3 Z* T5 \ } : h# W/ X: c+ F: J
else2 S/ u% ^$ A1 o& L' h! R
{
& N$ K: o/ H0 q) \1 P8 \ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
, j' t9 b1 b5 L3 c" O7 A {: F+ e3 P$ |+ s7 F' ?
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );: |" k3 H) G# b9 x0 B* H
}! p0 r( g5 i! ?& M/ }9 W
else
2 L- t2 M3 F2 g6 t {
! t$ H- L3 B6 u9 l7 D if( pUser->IsAttackMode() ). k2 f/ \9 o$ G3 ] c) d
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );' C, T) M- `- u2 a7 W
else9 w( R, G* g0 k
#ifdef __PARTY_FIND
5 e7 e4 O2 i" E6 n. C pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );4 T# z/ T0 r& x0 M, E% G
#else1 R- k2 N( D) P
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );; A, c& u* Z6 s9 a8 E
#endif //__PARTY_FIND; [' p# \% k; ], x1 X* a
}9 R+ G- {& N, [2 A; e+ P
} ]1 h! ]% a5 Q3 w
}
! G0 d. C- Y% a' `6 r, o, o else
* E7 |( b' ~* z0 o" J( o$ J {
8 d2 @$ \( u. P7 n9 ? if( IsValidObj( pLeaderUser ) ): z7 \6 j4 b4 H/ b& |* o5 v
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
0 H! F7 m1 E5 M b2 v6 K) l }; I4 H0 {) F( x1 R3 U+ O6 d
}
' l7 J( I: s/ v5 n
/ S) Q/ L! {8 ^7 xUser.cpp:
/ R" v& l3 N4 z' v8 B4 N代码:5 C7 m+ L2 @+ g- ?
#ifdef __PARTY_FIND/ g: B+ `8 L8 n) x0 Z+ f6 W
void CUser::AddPartyAllowJoin( BOOL bAllow )
6 P! s0 w3 z. u6 t; x{
6 d& x$ o; l1 ] O+ J% C. c if( IsDelete() ) return;5 Q) E K& A0 e' w& S
" F* c8 f0 G& \; L; b. j m_Snapshot.cb++;
' \" W. ^" _7 b# c' z/ B m_Snapshot.ar << GetId();
: Q1 q8 h- [. u9 S R1 g+ ?8 N m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
, k9 b! T, j) F( C m_Snapshot.ar << bAllow;
# R7 }6 W, m' ]/ ]; g* ]}
; x t) _9 v8 z0 E* F5 H4 G#endif //__PARTY_FIND9 l a, N; v6 d1 I: m
) P2 D2 }& D- K$ E1 E% F
代码:
1 H+ W! b( p7 k2 r2 a) M#ifdef __PARTY_FIND- I1 u. m' I% B, w9 }6 N4 r6 d
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
4 d5 B$ l! Q/ f; I" \2 F2 K#else l% d3 [5 n1 H3 x
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
( q; r& w& o( [; B8 W6 b( X0 d#endif //__PARTY_FIND+ }$ o2 i8 Z9 j! P% T2 Q1 Y4 O
{
% i( P2 A# f0 `! T5 `6 L: t- ? if( IsDelete() ) return; R( b1 ~* p2 G; c. _
' |) H0 z. z+ V+ R9 J- D; R
m_Snapshot.cb++;6 c5 M7 N/ C2 G* h6 T8 u, J
m_Snapshot.ar << GetId();
; j+ n% q4 C9 e9 b1 a e* ~ m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
* z7 U4 I) _' n' i m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();' S0 Y, d- | J1 K+ I
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
0 z9 P0 Z) H7 u3 Z/ N; [ m_Snapshot.ar.WriteString( pLeader->m_szName );8 [; l0 M3 d% R3 w& r
m_Snapshot.ar << bTroup5 b7 w2 i5 Z* q& }
#ifdef __PARTY_FIND
; U% ^: z5 ?9 p: k3 H5 Z) ^ << bPartyFind
+ t" R$ k/ C: s. R& [7 R#endif //__PARTY_FIND
1 M) s4 S& S/ W8 y0 C$ W ;" B1 ~6 m9 z% ~3 D& p4 l8 Y5 r0 A
9 d& h8 U8 \8 U0 \ k}
' R) N$ o, |3 R' r) O q6 W9 E6 B4 e
5 X8 F/ f8 O9 [3 X1 o# H- yDPSrvr.h(公共范围PLS)0 t* l7 S/ j' H! }, Q7 V3 L; e, q
代码:
# D8 g8 k6 ^; I) m3 {7 }# Q4 V& l#ifdef __PARTY_FIND
+ I& U! b5 P& D void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
# w# o' S9 d% ?* I+ M3 U#else- V9 N2 |1 j+ O7 v/ t1 k' g
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );' d3 m) u$ ]$ u3 g0 P1 s6 D
#endif //__PARTY_FIND
8 s, v; Q+ U( `! a, g7 W+ l3 h4 u- c5 J
代码:; C/ M- s' \. |
#ifdef __PARTY_FIND- O' E/ {; |1 X* h0 \$ |8 G
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );1 P0 g4 H* T' b/ _5 L2 N1 z: l
#endif //__PARTY_FIND
# T, [5 @- M& B! U6 ~+ z- l% S9 z6 }8 O3 H# T4 x# j: U9 b' s
User.h(以及):: u5 U" a( Y: V: S/ v1 b
代码:8 E3 B8 D! I% h: G; e _) m
#ifdef __PARTY_FIND) _8 \* e/ F1 s
void AddPartyAllowJoin( BOOL bAllow );
2 F) r3 s- i' H& D' X' J( I void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );* N3 _4 D8 X* k, u5 p
#else
H8 d* N+ [3 l$ }. a( }6 w+ X void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );/ ]2 M: ~* L9 z5 o
#endif //__PARTY_FIND
6 c5 M& c, K5 Q/ t+ J: d
* v9 w! j2 S' _8 Y# \party.h:
( m; l3 L- n. L代码:9 @% c! [! J& ~% R6 [& d
#ifdef __PARTY_FIND
& b+ z7 r( H) U4 c" { BOOL m_bAllowEnter;
V# d+ @4 V* x! n6 a( T#endif- g! d1 V) }7 D k
* R: V$ }5 o6 ?代码:
8 E n' @% M- D% [#ifdef __PARTY_FIND
. J, O) Z e2 ?) a5 C4 ~1 x; R CParty* GetPartyFree();
; x/ G% d& X B3 c, m, }/ w#endif
& R P3 X1 Q3 t" d
6 R. G8 @+ a8 X" q; OWndParty.cpp:9 m0 f5 Z; b9 g: l1 U
OnChildNotify:( W0 h$ H; Q- H% C: W9 T- [
代码:7 }% m! @2 d5 G- a
#ifdef __PARTY_FIND% n: ~4 j3 H: O9 Z" u! P
else if( nID == WIDC_CHECK1 )8 C# X2 I$ t: A9 J
{
. Q5 d/ N4 S* }; M0 a if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ): R- v8 \- ~# V
{
4 V" d. R4 E* z6 y( y4 |# P* b5 _8 ] CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );. T0 |2 j% I4 g j
g_Party.m_bAllowEnter = !chk->GetCheck();; j9 @" q0 B% y ^5 y# p" ^. T
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );$ E3 S4 _ r& {; S# h3 ~
}* b- W: r' B+ h+ Z+ h' M% t" w3 {
}# \7 j8 t; _2 k0 v/ y9 }, ?
#endif //__PARTY_FIND" H, f+ {% H, F9 ` j
( h$ ~. P7 f1 e, ~9 {代码:5 L1 T& g) A/ r6 a4 j2 b" Q
OnDraw中:! V5 n& d G7 g% W
代码:: f5 n4 H" E+ S% N1 m5 V$ N& t
#ifdef __PARTY_FIND1 S# O7 t" J( R" m
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 ?2 i7 y9 e, p$ }5 n1 L
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
9 u7 t1 C) E8 L chk->EnableWindow( TRUE );$ |4 l, O! `' L
else7 U9 T; E" E$ e4 {( }
chk->EnableWindow( FALSE );% ?6 U% c) u G4 K" S; w# r
chk->SetCheck( !g_Party.m_bAllowEnter ); P, N6 q9 h, a+ y9 M
#endif: x8 ^& m1 g, x
8 [; X/ w2 B# ~7 r, n7 d+ f! J1 `; d
DPClient.h(public):
% @. O; l! M# H+ u% `: N6 y6 O4 ~代码:
7 {/ L: r# d1 |! x7 v#ifdef __PARTY_FIND
5 }) T" O6 R% h. R1 m void OnPartyAllowJoin( CAr& ar );8 ]" {: W4 ^" h
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
, G, j. I3 B4 E% g8 V#endif //__PARTY_FIND2 y4 x: h/ }* l4 { K; G
& D2 o: {6 i* K3 @
. S0 V9 _: f$ c* c. eWERS hinbekommt没有,请让赫克的权利。
( R4 `" c# [0 S$ x: R不支持左右,所以难不...7 \7 N, W$ s6 i0 k0 q+ o$ u
党k的Windows NT甚至编辑它自己。( C" j L1 Q/ C
包也,因为我不erschreiben进一步如果我你的。
7 a& }% j5 k0 C7 v+ n6 S4 K) q由于缺少Quantité k n个代码是什么升工程前。$ [' Q% H0 ^0 S' l
如果是这样的。请发表。1 U, C! J, R2 @5 I/ x5 c" x- c9 o, J
到目前为止,Pumbaaa1 ?2 l5 c9 C) h8 A2 L
* O: [) G7 \8 M& x$ X. B ; D5 R, S n. K: N7 x2 U" |
MsgHdr.h, {# I5 b# f! ?: \3 r
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863- K1 r3 f) a: t& V% o8 ?/ T3 K
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243, |# t* W. s+ D4 {( @
: j$ A" u' J/ |* V0 y0 ]3 I& ^4 Y8 J: T8 u6 F
. ~, H7 o, I+ W |
|