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对于那些谁需要它 - 谷歌缓存FTW。 :
: T/ q. G' R; N& P1 ^4 n如果我鼓掌纯粹是我复制错误时,D: Z+ B3 _* z4 g1 n* y8 P
积分当然Pumbaaa。2 u, m, B' \# N$ s9 ?2 g! X9 {
. P3 A. @4 s0 G+ q4 XFuncTextCmd.cpp:$ o9 E6 @% C4 V V- i
+ N* r6 y8 H, N: @; M
代码:
) a. J/ G0 r: Z6 e% p$ ^6 h- p7 u#ifdef __PARTY_FIND9 C* A$ r- d+ y8 ~+ Y" S; P8 q4 Z2 Y* u
BOOL TextCmd_getparty( CScanner& scanner )
$ [. M! y& q" y6 g) P& x{
4 s9 V- T$ K. f#ifdef __WORLDSERVER
# Z$ g6 s" {) Q( d- ~ CUser *pUser = (CUser*)scanner.dwValue;
* l! V( P% w+ L8 `% p if( pUser->m_idparty > 0 )2 `% N& {- W) a" I% p
{
6 Y8 L; \3 V. f) I. v, H pUser->AddText( "你已经加入一个公会。" );3 f3 n( I8 j. b% l: H
return TRUE;
1 Y/ [9 T" B: q, {8 [+ @; S } H$ Z9 E! P. D9 _) x4 z
CParty *pParty;( t" Z! E9 B% [6 U# |
pParty = g_PartyMng.GetPartyFree();" O: \/ P1 z0 E; M$ Z7 z
if( pParty )
9 S5 |' t) }+ y, x8 s- R% s {& Q. A1 h$ ~+ E" o) ?
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
; U0 K6 _ W$ Z }else6 F, r4 s7 D2 F5 ^* I3 _
{
: T1 Q5 B: V$ @* d& N4 b, { pUser->AddText( "抱歉,这里没有任何一个公会。" );
) E2 W* y% `: K S; I }5 [* a/ o* |( t. x p/ @4 |
#endif
3 |1 s0 v+ u; m, R* q return TRUE;4 M6 o" ?, j Q2 X
}5 K" E1 s* v' F' J
#endif //__PARTY_FIND' Z# X3 w7 y% R, v3 ^3 w2 K3 ?
" q m% n& _1 Q; X, ]/ S9 Z
代码:; i; C' O9 P& ~
BOOL TextCmd_PartyInvite( CScanner& scanner )/ F. W" Z9 A7 ~7 f* @
{5 S% R& _' j0 @8 L" l
#ifdef __WORLDSERVER' x& b* w$ A& R9 K; @: L7 b+ E: E
CUser* pUser = (CUser*)scanner.dwValue;2 N( B7 }& T, {, U9 [& H- e$ T1 U
MoverProp* pMoverProp = NULL;: A! @: J7 I5 b4 [+ e
scanner.GetToken();
, z6 ]' o& U& z: q* I3 M8 y#if __VER >= 11 // __SYS_PLAYER_DATA3 F3 e4 w4 g. x) v3 |) U( @
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );" X% c+ U5 r6 d# l7 F' }
#else // __SYS_PLAYER_DATA% B9 r' [3 P5 L
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
' j/ r1 S; E! B3 V) h& r$ W#endif // __SYS_PLAYER_DATA; p/ T; A c; q4 Y" `# U
if( 0 < uidPlayer )
. e+ E4 E, N( C3 C) C {* U5 [, }7 x% p C. J: K( m! q
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
4 p$ z3 {7 s: F if( IsValidObj( pUser2 ) )- j9 f) U. F0 Q5 \9 H+ n
#ifdef __PARTY_FIND0 K1 a. O$ j0 Q0 z' a
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
$ c+ D2 u" @" C#else( s( j. _) n+ _8 v, n3 b' u3 K& n; {
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );4 \. b, ?, t( o/ t
#endif //__PARTY_FIND* b V) S. M3 I, ?- A
else) ^5 @1 Q- m* q9 _8 r8 T0 u
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
1 {0 Y7 k4 v0 n2 l4 A: l. K! t }" }+ y/ M9 |0 ~$ }; c8 B5 u
else
% ?2 |8 N% R0 J, k7 m3 p {
4 R$ q/ n+ W2 M# u/ X pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
8 k5 \. X) `. `/ ?- ? }! c6 t( C# z& L, u0 j
#endif // __WORLDSERVER
" X! H% |& j2 Q6 u& m0 Z
# g$ ~* z1 v* h( B: I return TRUE;4 U- a" u* V! M8 h! T1 g
}4 w+ M j: G2 d2 L% b: ^
$ k D) ]3 e- f6 p+ T
代码:
5 |8 q6 }0 \: u% p: w$ C! m#ifdef __PARTY_FIND1 v5 s1 }+ n' V8 m& Q$ c1 }9 \# A+ X
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )+ A- e" y# F- |; f$ B" P) h$ }
#endif //__PARTY_FIND
' \+ {& } q5 j5 ZDPClient.cpp;1 z# w L9 H" Z% H
Code:' f& R2 h5 f# C' f: X
void CDPClient::OnPartyRequest( CAr & ar ), X+ A- q; Y& O+ a, D5 x
{1 T/ u+ W5 l4 X4 X
u_long uLeader, uMember;
# r0 q2 {7 y3 D9 o/ \5 W, B) S
$ J( {# m! X- z, p" l BOOL bTroup
' w! T6 e! p! U; O8 a# A& B#ifdef __PARTY_FIND
/ s) U( E: D) m3 J4 { , bPartyFind# J" \% |$ Y: ~* b+ s' i
#endif// __PARTY_FIND
5 L, K# l% `, b4 R- d2 p ;- a/ E+ A9 y! _4 _7 w# I! i
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
" k& Y2 ]+ c4 c/ d( g7 @ BYTE byLeaderSex, byMemberSex;) F4 E: c$ ?: O8 X# n
char szLeaderName[MAX_PLAYER] = {0,};
- c. q# P$ }' @ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;. d4 l2 l8 o! @' s! b2 R. R
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;0 ?) B4 E4 U f" o1 ]
ar.ReadString( szLeaderName, MAX_PLAYER );
Q/ p0 \. Y* n) a! H3 g' k ar >> bTroup, ?; Y$ }8 P+ `4 i K5 n, E( n
#ifdef __PARTY_FIND# u6 j; X, U- _6 n' a! J1 m9 m
>> bPartyFind' {4 u1 D0 c$ C B5 g
#endif //__PARTY_FIND
5 }) V; h7 e& }8 I6 t' G ;" f% e. j) ^: F
6 `6 ?+ v: P2 R: q- v' k& W
if( g_Option.m_bParty == FALSE ); o5 J0 P8 t0 a0 Q( M
{
* P4 F+ Y; M/ W4 s SendPartyMemberCancle( uLeader, uMember, 3 );& S x* _) w( L3 ^
return;1 L0 ^6 r0 O6 p& S7 X
}
8 |+ @: E( \; J1 X6 E
+ o6 {2 e/ f9 _#ifdef __S_SERVER_UNIFY# _$ R* h- U) h( O [+ O
if( g_WndMng.m_bAllAction == FALSE )
" ]3 o4 N4 M/ S+ B$ Z; F return;1 W% F1 u! T, Q4 x# \
#endif // __S_SERVER_UNIFY
" z: J D' g" U( L
7 k+ L5 q. \ \; d- L) r$ m CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
: Z# B0 J0 E: D# T9 J8 f
8 H8 }* l( ~( r& D0 D$ b9 O if( pWndBaseBuf )' U. {3 J) a7 b% P/ r: t
{
/ ^7 P- @1 P# q8 u; C SendBlock( 7, g_pPlayer->GetName(), szLeaderName );/ @5 Y$ ^4 m+ g- n
return;- o9 W, O( s% Q3 a/ Y0 p
}
$ ? D: f# E, [8 x4 C#ifdef __PARTY_FIND
# U" k4 d2 L0 G' u# y% l# W if( bPartyFind ), K5 U9 q1 a( R9 G: ~: B
{7 N& \1 {6 v! H. q9 l* F( D% W% r
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
- r% d4 u/ K; y* x) b" { }else
f7 o# J3 N6 _7 y S# |6 c% l {8 H" e! U# ~& B3 Z
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
( E2 m' N! n; |2 m8 m! K g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 [6 {6 b6 Z1 n2 @" ]/ d/ C
g_WndMng.m_pWndPartyConfirm->Initialize();! h0 F7 ~6 }! `( H+ |
}
9 [: ?, E3 A1 @#else
5 q; I9 o8 ]* e: h g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ M, U9 i2 K7 i$ ?1 q, s g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' k8 c; ]' c/ l# D* D g_WndMng.m_pWndPartyConfirm->Initialize();% s7 Q- M' t: q" y& p3 \1 s) U, w
#endif //__PARTY_FIND
) u5 j" n0 P; l$ B* T+ P}' t8 G' V# ^' C7 F- _
) J/ E. ~4 H- |: a
代码:
; z, X2 l0 t: L! V7 r#ifdef __PARTY_FIND
9 [# k% Y1 [# H+ pvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )0 B( |! ~! u& _( p1 N5 u" a
{
, t3 g I/ ~: L4 R BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );1 ~+ n0 H+ W# l: @$ z1 {
ar << idLeader << idParty << bAllow;
+ I7 m) s% r k3 `" O SEND( ar, this, DPID_SERVERPLAYER );
8 K) U4 M1 Z; W9 G8 p9 u0 E5 x l* ?2 X/ @$ i" U
}4 x& Q3 @$ A4 V3 b
void CDPClient::OnPartyAllowJoin( CAr & ar )5 V$ u2 N4 M8 u' V, j8 m4 h. l0 s, M1 k
{
9 q1 q o! z3 K- i ar >> g_Party.m_bAllowEnter;2 q# T7 I9 i4 E0 Y p: ^3 `
}: _; \4 p) {0 S
#endif //__PARTY_FIND
' u/ e9 R0 t6 R& @- @8 \% MCode:
% f. J% @" c) [2 r: ?3 |#ifdef __PARTY_FIND& \2 ^% F. U/ L! N, z/ \
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;) v" g8 k# j1 q5 N3 l; U6 C& z
#endif
& k3 A+ l( o, r& Y$ J3 ^6 B+ ?& e& C7 J8 J
party.cpp:
' ^4 t+ r% i- \代码:
6 ~7 B3 f4 h1 rCParty::CParty()2 V5 Z: _0 w( M! U1 l/ r
{: J% k& _9 Q5 T; _8 Q# T- e' I
m_uPartyId = 0;
3 h5 l4 C( S; Q! p m_nSizeofMember = 0;
0 L! \4 B; r7 ~3 f0 N memset( m_sParty, 0, sizeof(m_sParty) );4 j* K4 D2 c/ \4 j% }
m_nLevel = 1;
0 ^9 W* ~+ k( O- p# Z3 n m_nExp = m_nPoint = 0;
, O3 m2 r! B. G: D/ Q m_nTroupsShareExp = m_nTroupeShareItem = 0;0 A+ b5 b7 K1 L+ u# b' P5 N4 n
m_nKindTroup = 0; // ????
2 B+ J" F" _" V( ?' r m_nReferens = 0;- u. _1 m% B8 Z
m_nGetItemPlayerId = 0;9 D- }* o/ f8 h1 d, v
#ifdef __PARTY_FIND
9 r$ Q7 A; M9 f% L m_bAllowEnter = TRUE;
; f+ ` _- s# y. h# \/ v#endif //__PARTY_FIND
! ?5 l$ J+ ^! u0 H: a; b for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
, [4 Z D0 T8 |' M# C; B {
" O, P5 Z# Y4 _ m_nModeTime[i] = 0;
2 A U. V4 C1 s6 [5 s }
4 S& C) |" y5 p m_idDuelParty = 0;4 ?- Z" b# Y3 l E) l, s
#ifdef __WORLDSERVER
# Z+ U: g! w6 b: Y6 |+ v m_dwWorldId = 0;
1 q, `( Y/ W% Q5 O% [& C, w: J#endif // __WORLDSERVER
+ Q; B! @7 F/ [' V0 @- B, n$ ~}: P* f1 n1 d: |+ T& \! Z8 e& d
代码:
; O9 A4 _4 I0 V; x3 M- p) ]void CParty::InitParty()
8 P+ u8 k/ a Y0 A{
+ d5 Q: ~5 w8 ?7 u) o: u% ] m_uPartyId = 0;" E* L2 x( B; ]
m_nSizeofMember = 0;
6 }2 ]% p9 v4 Z0 a' n3 ? memset( m_sParty, 0, sizeof(m_sParty) );$ V- p2 j: {' o0 K. N0 g1 a9 O
m_nLevel = 1;) c; t# {/ S0 ~6 o4 W
m_nExp = m_nPoint = 0;
4 q) q$ W( r( Y6 Z/ p m_nTroupsShareExp = m_nTroupeShareItem = 0;$ O8 {4 {: W# q6 x3 `0 Y
m_nKindTroup = 0; // ????
- N. V! r; N$ k4 ^7 C m_nReferens = 0; 6 q8 O" s a. f7 i' B2 a' Z2 c
#ifdef __PARTY_FIND) I5 s/ o/ c; {3 m
m_bAllowEnter = TRUE;
: ?2 [0 V' L3 ~, D Q! }& }" j% ^#endif //__PARTY_FIND
+ _/ U) i1 v7 `9 S# F for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
' V( a0 p' w! _; H* U r {
$ |& J/ `7 k F& F% \ m_aMember[i].m_uPlayerId = 0;
1 P! a; K& t# x# w; ^# r% u6 W m_aMember[i].m_tTime = CTime::GetCurrentTime();$ x5 M$ ]" C1 d/ q% j4 Y
m_aMember[i].m_bRemove = FALSE;# W5 g* W4 z$ S
#if __VER < 11 // __SYS_PLAYER_DATA( k1 A3 D5 _: u, A# m
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
7 N4 V. d8 D+ K m_aMember[i].m_szName[0] = '\0';
, O8 q4 p* B6 M8 |! r w#endif // __SYS_PLAYER_DATA% M3 g* v9 j; g7 y6 ?: P9 h/ C1 l
}
9 Q: l# Y" B# c4 a; c}
* u; [1 ^- t% U& ?代码:
5 y2 ^' Z Y& n. c& [9 }#ifdef __PARTY_FIND, `8 _- a) v# z- k a# H6 ~. f+ Y
CParty* CPartyMng::GetPartyFree()
2 u! \+ Z& ]8 |' E6 ?{- i, R2 C. M. y4 I7 w+ a* h* o
CParty* pParty, *pPartyTmp = NULL;
1 Z3 K9 n& |# s* ` if( !m_2PartyPtr.begin()->second )5 E% e; G# q4 D' k' E
return NULL;
; V w9 n# [/ g( ?$ k* B BOOL bRan = FALSE;1 k* c' W) h3 J( K
DWORD dwRand = 0;
) T. U- W5 r$ B2 I$ L if( m_2PartyPtr.end()->first >= 1 )7 h% e0 i+ _6 M# Y/ X( Q
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );/ W5 g0 W2 i- ]
) ^9 w6 Z: G( h* o$ d2 V
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )& D3 U9 O4 }" G1 z. ~
{+ \* a8 ]/ \: r
pParty = (CParty*)i->second;
& t; f( V2 o$ q$ p if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
% c( Q% l; Y a {
3 M- _% K8 m$ n2 N* b- i. M# \ if( i->first > dwRand )
. k/ w+ p( g, r2 F; l' D return pParty;
9 |) A$ f' K9 I$ t else
! L& B/ O2 }$ Z6 K+ n" r5 q pPartyTmp = pParty;
: V3 T. J2 m6 Q: P }/ k# O8 c' B# B- l: s. n
}% {, j% u6 ~' O
return pPartyTmp;
) G/ s) o& J x. ?2 H# n9 |- I}1 N) }$ B3 ~" c$ Z% B
#endif //__PARTY_FIND
5 O+ ?( A& N0 ~; C# }2 `
4 G# D$ I/ w, J0 G7 P, J7 v2 xDPSrvr.cpp:
2 y9 ~9 c% i& a3 ^+ p$ G代码:
5 C4 B0 ^% ~3 g* K. R% g4 @5 X#ifdef __PARTY_FIND5 e. F+ b2 W( f# y# v: C
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )( t. A. d/ C; C
{
/ z1 R. I& R/ I; t) |1 l w3 ?+ ~ CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );7 t+ K7 c9 l% c6 H$ F: X$ ?
if( IsValidObj( pUser ) )
* x; f2 y, b* x3 r) D6 W- u {0 c+ \1 j) F2 e% V0 U0 ?3 I9 K
u_long idLeader, idParty;' A6 H( D) ?0 g# A2 \
BOOL bAllow;/ }) M$ R9 K9 A! U. J+ H
ar >> idLeader >> idParty >> bAllow;) `* Q( Q; I+ H" i. Z
if( idLeader != pUser->m_idPlayer )
5 b0 G3 Q! r* T @( M& P' @# ] return;
0 z9 Q# b- p% D. Q$ v( \: A6 q' l CParty *pParty = g_PartyMng.GetParty( idParty );
8 l9 o5 v. a9 K) S# x if( pParty && pParty->IsLeader( idLeader ) )
, q5 U6 a4 ?6 u% D% ?$ Y pParty->m_bAllowEnter = bAllow;
: S6 H2 y& A+ F; _9 o else# H. I- q7 F; r, s9 f6 k( [) ]
return;, i8 Q' J. K. H7 {5 e, p
$ G0 c. F7 |7 d j
CUser *pMember;
. l/ \3 G* P( D" [: }0 q* I for( int i = 0; i < pParty->m_nSizeofMember; i++ ). Q" n* ?/ @; }& q- k
{
4 z: `8 C, s8 r6 f$ R* W' M* u pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
- T5 B% n$ E3 ?( E1 D8 k if( IsValidObj( (CObj*)pMember ) )
7 p6 x1 x9 |& B3 E" F; ]2 e pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
' c* C. Y1 v% D/ S }7 O" p: ~/ R5 ^; S' H3 X% Z
}
7 J) k6 T ^$ Y9 l: ]5 U* n}
. E& C8 ^! f: e W H7 b6 g#endif //__PARTY_FIND2 N, d- H+ _: Y ?" {7 h
$ e& r: T R2 `/ C7 v G
代码:
+ e5 U/ {+ p! X" P- S4 O( v* |( a#ifdef __PARTY_FIND6 B- d; H& v0 t; L h
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );# h6 R# c$ [/ F8 J& J, p& {
#endif //__PARTY_FIND8 K" z! {; d1 S, c. P
/ I Z* c, @$ ~) t# ^( L( g* ?
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )' H/ \2 x7 [+ h. w6 \( a
{
* ]' q0 i0 p o0 M u_long uLeaderid, uMemberid;
5 r0 c6 I: w. p' B! u9 h BOOL bTroup;; w; Q, j, x6 F4 V8 N3 J
ar >> uLeaderid >> uMemberid;
+ g+ ]; J! v6 ^& l4 F& S ar >> bTroup;; G6 D/ [8 ~5 H0 B! B
& r. X( w& D6 d/ z% h
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );0 N$ ]1 I, v" `) U3 o
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )0 w( Z! r" j' j& i
#ifdef __PARTY_FIND$ H5 K& p2 t% _9 C
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
+ R/ x8 }9 W1 O/ D, f. \#else
* K' _* @/ q$ z6 X" E4 r InviteParty( uLeaderid, uMemberid, bTroup );
! L3 u2 M% y" K- B( X+ t# w) k* Y#endif //__PARTY_FIND; M5 W2 X0 l- e! l4 l
}" e5 Y/ @1 x' x5 A' A G3 Q# X4 c, N
- G5 r0 m/ [* B代码:- C# B. }0 r, u' w* _$ B7 s* k% Z
#ifdef __PARTY_FIND1 ~2 Y. y* g' B. s
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )) [4 i0 n* Z8 m! a& U* Y1 o
#else B$ N. y. \0 v( }1 E% g
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
8 d& t2 d. @. I7 X+ x#endif //__PARTY_FIND2 u, V. R+ _9 e6 z4 W3 V+ E
{
( B& R+ A, ]4 A# R' N CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );, G4 E( C2 u( A) r5 B
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );3 M0 m/ S8 H% B! ?
- X5 }4 q' G6 S! l) r
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ). b( \$ n, }! C1 y- v5 w& m* r! y
{
; A5 ]+ U) Z( B1 X" V r% D6 B% ` if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )' c. T6 z8 n( {
{ E7 G0 f5 j8 z4 C/ y
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )( z4 O) T1 f2 G7 i/ Z% i
{
& h6 W k, n$ G4 k pLeaderUser->AddText("没有足够的权限。");
7 Z [! q& v5 Y; W+ a2 Z3 ] pUser->AddText("没有足够的权限。");
4 L k: d, a! f return;
$ k X6 A9 K4 u5 q+ R! g }
0 j. b# p) X7 d" j }
; E3 e5 |6 l! r( o0 n; _ // ???? ? ??? ?? ????.9 d: k+ G+ O6 S) K9 F* N
CWorld* pWorld = pUser->GetWorld();
( j4 E4 P" w( A* ]* m4 m; F if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
) U1 g O( M; {* w- n { 1 q# w4 V p; O" _
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );2 W+ s3 Z9 t0 S0 P1 q
return;0 _% L4 J' E& ^& A/ a
}/ K- A0 i0 ` p8 D1 t" S! Y
#if __VER >= 11 // __GUILD_COMBAT_1TO1
% N9 d" K, j4 a9 {# d N4 ]" s if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )' Y8 N( @4 k9 E( L5 I
{# U' C( w/ S) L% y% O
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );: X4 v% F" u3 F+ r( z
return; s# I2 B0 F1 P9 G6 i/ E6 M( c! V
}5 N/ e) q* I# S* H, D$ D" M9 y. h8 h
#endif // __GUILD_COMBAT_1TO1
# |* f3 d' }5 H# Q, {1 Y8 o, h, p' E8 Q. |% a/ C, F
#if __VER >= 8 // 8? ?? 061226 ma/ s1 `* T: A7 n, ?1 a6 ~4 Q
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )) K, H1 C) A; P* U9 h+ l, C
{
. ^, V# I0 o* G/ ^6 c( n }2 a8 w: x return;2 Q$ R+ s2 M6 t3 `
}
* L/ n v- x/ r) P6 K9 E6 o. t2 ]#endif // __VER >= 8 // 8? ?? 061226 ma
0 a" f% U( |) Q# k5 t7 m
; Z2 W" e6 R. v% { if( pLeaderUser->m_nDuel == 2 )
0 e$ h- l F1 h- ~, p8 Z" u4 h {
% {# O4 ~5 \. y$ [ K+ x/ U pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
" v' q6 Y% {4 e: E2 T* a% F3 [ }
" \! r1 I" q# E- ~ else
g8 t% L- j) C5 p" w9 l* M {9 J3 `% ~& `& r$ z, |5 z! m
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
$ `; X8 v( S" W% z0 d* n {
% p' b5 N; U, ?: K5 N$ Q/ G pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
1 d# c0 I, r1 `. Z& R }8 y6 a$ x( ^# u
else
# n% t0 k; _% @. l8 A- K0 F' t% h {/ B. D2 d! x5 n; _5 V& f
if( pUser->IsAttackMode() )
) y$ t4 U7 P0 z5 d; X% g: Q pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
# P& z5 S2 W( v+ S- R6 P/ M/ P else
8 W1 g, m, p6 f#ifdef __PARTY_FIND
. t& f# R. C( l2 _ | pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );, E# Y: M" @. i- ~0 l9 S& J$ B
#else% M9 k Q, N; ~2 Q
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
( ]. [$ [" U4 `4 a#endif //__PARTY_FIND
# \3 \. ^6 h; \; ? }" X2 [4 u! _- z2 X' l
}
2 a6 I* E: E! s9 J* ?6 w5 Y4 K0 s }
- A: l$ ?$ ?8 L& ?$ u else& L9 v" G" n4 `0 a I5 o) l
{1 Y) H- S5 |2 x; i% j, U6 D
if( IsValidObj( pLeaderUser ) )7 t1 U1 o/ L ^5 i
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
9 ?8 ], D2 c( h5 _/ a }
" i: T8 a( n" `7 c8 c}- _7 g) I$ n' `
# o4 N4 K8 i+ `2 m# o3 v$ [User.cpp:
/ \9 L7 ]! o7 {2 S3 Z' d代码:) r/ x$ M/ C# o0 \5 ^
#ifdef __PARTY_FIND
$ X6 M0 p* K Svoid CUser::AddPartyAllowJoin( BOOL bAllow )
. ~6 ]- x0 q7 D; |( a! y{
* p8 \, h" G) { E& K if( IsDelete() ) return;* D$ h8 z) N1 d B4 S5 ` @& `: I
; {, m6 l1 Y& }- Z+ i m_Snapshot.cb++;$ Z; j' G% \; ?6 J8 ]3 e
m_Snapshot.ar << GetId();
; ]8 a. u; Z. j m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;; D5 Y) v; I0 |4 A7 u5 g
m_Snapshot.ar << bAllow;' I! J: n4 z) u1 Q0 P
}
7 W6 h# j, R0 [4 F0 K#endif //__PARTY_FIND
( S% y; o) @: B4 z
1 Q9 u% _$ x8 b& Q3 A! J9 i' w代码:
' [3 i- ^, A0 R; Y' O#ifdef __PARTY_FIND) s/ \+ m- G! Y2 `% n
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
5 J) P" a% G7 T, R! J Y. O! h#else8 R5 }9 e% A9 M% h4 h5 \. O
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ). ?6 E: A+ K$ E( X; C3 w
#endif //__PARTY_FIND4 d1 @# |6 S* I9 z8 j7 @- K
{
/ r7 [+ @ g# [: M if( IsDelete() ) return;! U0 W- n! z4 A9 b! d' O- z6 V2 m- q# l0 S
' U9 c- L& g4 l: C7 R! o
m_Snapshot.cb++;
0 A6 m# w+ Y4 f } m_Snapshot.ar << GetId();
% c* ~- C: c5 t m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
- b6 b7 _" f3 D5 } m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
) M+ p6 N; ?4 t" d! z. N d) i m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();9 W2 I2 G; t2 L9 L/ H0 p6 a, q
m_Snapshot.ar.WriteString( pLeader->m_szName );& v9 l+ k* t7 {1 a) ^) v- |* O
m_Snapshot.ar << bTroup
; i; d: C- B f2 `( x#ifdef __PARTY_FIND$ N7 d' R! D( t
<< bPartyFind# c2 H5 Z6 n: L/ ^1 E# k2 P
#endif //__PARTY_FIND2 W. u4 E; @$ ?. g5 }
;
# }- G" s% d. n S( p
7 U& A3 v5 q: d9 w}
( s) }# ?# ~2 K8 M; j# ^1 W ?: w/ u: q/ k0 K1 d9 e9 i
DPSrvr.h(公共范围PLS)2 }9 _* i1 `! s# m. y
代码:1 B" Q) o1 [% g, C6 p- H& w
#ifdef __PARTY_FIND8 L3 n" X+ Q) c1 k7 c+ e5 J0 l
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
# H" o. c. M6 k6 [, Y: H$ p#else' Y8 v n2 `% k6 s" y+ D
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );: w$ e6 K, [9 L
#endif //__PARTY_FIND
4 P4 E) h* {% D# W* N! E/ y
1 g1 u3 e2 ^7 h代码:2 @ j7 X: j1 s3 q5 e8 n2 l! [
#ifdef __PARTY_FIND6 _4 X; R8 }0 }# x
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );3 a; ?5 ?5 w6 z- x
#endif //__PARTY_FIND
* g3 r: G5 g$ h' V* l0 T/ f+ [1 j0 f5 C
User.h(以及):+ g+ P/ \- h% C7 K# M \, V' S- @
代码:
0 m% g. w9 R! [) i$ p$ L ]#ifdef __PARTY_FIND3 `8 l) }( H% }5 v9 H" ?
void AddPartyAllowJoin( BOOL bAllow );
# \1 r. i2 O1 x7 {# R6 L7 G1 K void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
* M4 I: Y: t N1 T, ?- z#else9 X+ R u9 z7 R# q
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );8 `! b; G# |* R/ g& g
#endif //__PARTY_FIND
- p5 r6 y; M+ C/ J: X) r! C6 z* n: v& d+ R0 P: v$ Z
party.h:
5 G+ z d. ^$ I5 A# r# T5 L/ T代码:
; x0 a4 I- y% K4 e0 Q: ?$ w#ifdef __PARTY_FIND
2 i1 |7 t) }, y/ c* J4 W BOOL m_bAllowEnter;
7 g5 o. G k5 h$ j#endif
4 {# H5 a9 \5 `1 R9 Z' J! G& R! ^' t: P% L Z9 H
代码:
: z- ]# ~/ E/ v#ifdef __PARTY_FIND
( e l+ ^. j& d0 X5 t CParty* GetPartyFree();' N' a4 I$ z/ ~" i
#endif
8 ^6 V$ V; v S5 d; W. B1 `* N0 q: J T/ P( Y; d' F" I
WndParty.cpp:9 ? Q% _! L: q9 O5 X1 `# m
OnChildNotify:
1 ~$ [+ h, a) w5 v代码:
; y) f9 t8 k7 r, ?5 O#ifdef __PARTY_FIND1 h }, x' z$ Q
else if( nID == WIDC_CHECK1 )
) n8 v/ D1 R6 { {* q) Y6 G1 b+ N' W& c
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ h( l2 ~) h1 n. Z2 ? z1 l {
5 B' f$ @$ S0 P+ ^1 c2 t CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, B. U% p) X7 ^8 }# ?" D8 T g_Party.m_bAllowEnter = !chk->GetCheck();
/ N8 b; Z; V* f/ \2 G/ Z" X g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );. d' U$ T: i# K) K; U( n9 M
}
) U" @* _9 }; j$ s$ N( ]+ q }
0 K/ K u/ q5 _- u( S, r0 S2 h#endif //__PARTY_FIND
0 V+ X F7 O& ^ k6 h
* w9 \. \0 D. f( q9 U) ~2 H& I代码:
) S0 { l5 C+ Y3 k# S- [/ f6 kOnDraw中:- L7 L c9 y) c) O3 u# u" I' T' P' y7 X- O
代码:
2 }; S5 ]0 e8 y$ e+ ~#ifdef __PARTY_FIND
; H2 A9 H1 F- w6 `3 T: U% h- V CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );5 L5 Z$ g, d6 Z
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )! W, s/ f9 x; B. w
chk->EnableWindow( TRUE );
- T; y/ R" n7 ~6 U2 Y3 m( X else$ k6 @ R9 K3 i2 C" B
chk->EnableWindow( FALSE );
2 e, J0 D- W$ n/ [$ V chk->SetCheck( !g_Party.m_bAllowEnter );
8 E* X8 h3 a. W6 O$ [#endif; ]3 q6 k! ]7 c. g5 C+ T# s+ M
4 Q9 X+ |. a: ]% c9 x/ Y: f! qDPClient.h(public): r5 s( x/ K! H. e
代码:' v, E4 b. F9 A
#ifdef __PARTY_FIND
% r3 _+ B0 c" A( H$ F) ^5 i! _, l- U void OnPartyAllowJoin( CAr& ar );
* y: C' m# m7 g, `% C void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
/ I/ k& i" t" V+ q#endif //__PARTY_FIND' U' ]9 X" i9 M3 c
6 W' ]) N+ @+ k
8 t5 ]9 a2 }8 a* w. ]: b }WERS hinbekommt没有,请让赫克的权利。- X# U( A4 p' S7 I B$ F* W4 S2 j
不支持左右,所以难不..." v' ], p3 M) @, g" i3 k% _2 B b! @
党k的Windows NT甚至编辑它自己。8 @- x ~1 Q' n2 `7 [7 H: W
包也,因为我不erschreiben进一步如果我你的。
9 y7 a% W& h! `5 U) `由于缺少Quantité k n个代码是什么升工程前。- A9 o0 L7 q( z4 r$ h2 Y% }
如果是这样的。请发表。
7 r) o1 c9 K& Z" U4 |; A# `到目前为止,Pumbaaa: Z7 l6 w7 I) c# c7 B
! T( H+ o! {. t0 a' m: ]. H l # v+ F& s: ]4 i M; p( {( R# D
MsgHdr.h
3 R; f1 o) j0 y; k* E#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
- ?+ `" \7 j& [" Q#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243' C6 S2 ~( V% W( r) C) }
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+ G8 U8 h% M: l0 L9 S) t }
; y. y* ~0 b1 b2 ` |
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