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对于那些谁需要它 - 谷歌缓存FTW。 :
$ Z+ a+ _7 b- b4 k! E如果我鼓掌纯粹是我复制错误时,D
& [2 I, E% |% C+ d! r: g! Y积分当然Pumbaaa。
) J7 ]" V" T4 _2 i m9 M+ [7 I/ a. p" q& j$ P7 M
FuncTextCmd.cpp:
: P' u, v( i1 \1 d! P t4 p
; O( X6 Q. h }$ K代码:
/ I$ Y8 `1 T) g+ {#ifdef __PARTY_FIND
6 t& o8 q8 G( u# q, nBOOL TextCmd_getparty( CScanner& scanner )
' T1 i' _ q9 U$ b{; m6 }! B' J7 @9 H1 ~
#ifdef __WORLDSERVER) k0 Y& C: b; G D! K2 V( U
CUser *pUser = (CUser*)scanner.dwValue;+ D- g/ a) [* a6 m
if( pUser->m_idparty > 0 )8 t3 m3 ^2 C) G1 \7 v0 |. V: j
{
4 W, ^8 A! `5 b3 C+ v pUser->AddText( "你已经加入一个公会。" );
3 Q. d" M, Q0 F! Y: Q; b" i1 @ return TRUE;& E2 V4 D$ L: M4 W+ h
}
* o9 g/ k" G2 ~7 \ N" x CParty *pParty;& p' w& w, P% h4 Z. Y) }7 M
pParty = g_PartyMng.GetPartyFree();" P( V, Z( ~1 k% O; r% j" A7 Y( G
if( pParty ): o- B0 _4 R3 d0 D! l P: d
{
2 @% f' E5 @; a$ D g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );0 S8 n0 f( U a+ Z
}else- d" }& p2 L3 }' d" p/ ~
{/ Q8 j2 d# y& r6 ~0 ~1 E8 l& J
pUser->AddText( "抱歉,这里没有任何一个公会。" );
V9 h f) r& {" | }% S: X! R* u! z+ Y8 E8 e
#endif
( v {( c- s) q0 o6 E return TRUE;1 H% A$ B) y+ V/ i4 s0 g1 l
}5 N5 u- l$ @/ I$ _* e4 i$ T7 A0 L
#endif //__PARTY_FIND
' Y& c. k6 x5 _( y) L; c
, a' ]% {& N! S- t9 O5 B/ J代码:2 P3 ^& s* A0 l' u
BOOL TextCmd_PartyInvite( CScanner& scanner )
- g1 z1 o \ Q8 q* f, _{# n6 u5 c7 V' S& W( g3 G1 |, W
#ifdef __WORLDSERVER
( L" M! S) _7 g* A2 h$ m CUser* pUser = (CUser*)scanner.dwValue;
b8 H6 i9 V+ H* Y MoverProp* pMoverProp = NULL;9 p. u5 ^" k, }& Q/ O! \4 A7 {
scanner.GetToken();
/ @2 c2 B, W- F( o; W# [3 i) r#if __VER >= 11 // __SYS_PLAYER_DATA
5 [/ w4 r0 A' x7 P2 X u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );8 [$ a) T/ H8 ? s: _
#else // __SYS_PLAYER_DATA
0 m% J3 ?0 [% N, o- l u_long uidPlayer = prj.GetPlayerID( scanner.Token );
; v1 c; D7 E+ _1 j1 j3 P#endif // __SYS_PLAYER_DATA8 P4 H" G2 f& B. K! [- K
if( 0 < uidPlayer )* v0 a4 A3 x# S; m7 T" \
{
8 f- C: {$ D9 v W6 B2 i" m |2 R CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
. ~- d" w/ l( g1 a8 V if( IsValidObj( pUser2 ) )
. K6 |9 A# H. X3 E. r#ifdef __PARTY_FIND
6 b* K/ z$ S' t9 _- t g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );( Y1 D, T' f0 v, [/ u
#else
2 P% P3 ~* C5 `. n7 X4 C$ D+ ? g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );" y5 k0 \& Q& W0 U% i( U7 n
#endif //__PARTY_FIND, l+ Y7 o& I" K9 s7 ? b' Q
else( s7 u: Q$ ~" N7 H: {9 @- l
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );1 p8 z6 e7 a3 ?& `/ Y, H; K
}' p5 a3 K% u0 L
else% h- {0 q1 j6 N, _+ ]; U
{
8 A% T2 C9 i( G pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );7 r4 F4 r9 y, `
}
' z6 g' L2 r5 b4 s+ M% o#endif // __WORLDSERVER
6 x2 C* I7 G$ w3 a6 j" j5 w- d' P) s9 }) I5 `7 D" H: G
return TRUE;8 H% R2 }& n" [4 z1 N: k/ S5 _% @
}; v+ d- x% v4 k) \8 N) J
" X; e% F. z' g' \: B
代码:
: v, [" N5 M% S5 h7 M- E2 S1 ?#ifdef __PARTY_FIND
7 H: X0 b B% f9 b ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
9 c+ W! S6 U5 s' \" l. n) f! {#endif //__PARTY_FIND; k3 r% `* `6 R2 s
DPClient.cpp;
& J& l4 h+ |& Z; C$ n* TCode:% X e: h# H& ~: Z
void CDPClient::OnPartyRequest( CAr & ar )8 g# h8 m% y7 s1 d& N9 Z
{! `+ x4 J% b1 [% {' F; ]- `
u_long uLeader, uMember;
- U+ G" q& T5 c, ?& E& E5 b: w' }1 l, m
BOOL bTroup6 z; n1 q8 f* ~$ ^
#ifdef __PARTY_FIND
8 y! D9 U4 P- s9 O5 C , bPartyFind- ]1 n' [/ [1 f1 r4 ?7 w {) n4 e
#endif// __PARTY_FIND$ X3 |; q2 O6 C! i
;- B: I- F+ Q6 W e
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;. b2 u9 y4 l9 w- {7 J5 t
BYTE byLeaderSex, byMemberSex;9 d4 F7 v, w2 z! c/ ?. [$ Q
char szLeaderName[MAX_PLAYER] = {0,};' F, ^1 e3 M% V' x
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
) G/ S' Q7 C9 D8 b @ ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
5 x9 ^6 t; }& P% ^% E ar.ReadString( szLeaderName, MAX_PLAYER );
: r+ e/ W0 h I2 ], M ar >> bTroup
$ i7 h2 x/ x+ c% s$ k#ifdef __PARTY_FIND0 N1 [7 J) c9 c
>> bPartyFind
$ ?1 R6 ^* g4 }; W1 Q5 q#endif //__PARTY_FIND: t! o& z' d1 M/ ~; w8 o0 y: \
;
8 H3 M9 f( F3 K" O
* o- u4 r( u0 G+ }- N1 N; q if( g_Option.m_bParty == FALSE )
5 f! H: j* m0 h% N/ ?3 |- E# D$ u {) x1 n, s7 K5 D& Y3 ^% [- F4 j! a
SendPartyMemberCancle( uLeader, uMember, 3 );
" }& Y" Y0 f/ e# ]- ^ return; I4 Y3 q" A2 K5 O; Z0 H, O- [. V
}
% e* E3 i8 t5 v! b+ x# G& q! l4 b6 r
#ifdef __S_SERVER_UNIFY
9 F) k* K, w% I, {0 G if( g_WndMng.m_bAllAction == FALSE )
6 o: K2 L- S0 H/ p return;
3 r/ D! p- V' \/ L" X#endif // __S_SERVER_UNIFY# V" P) f0 h- v) c! W
- ?8 s: r& W5 p: |0 g1 } z9 z l CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
2 i& Q3 B ?; Q6 v0 [ 9 a- t3 Q( y8 t+ J4 t u2 m
if( pWndBaseBuf )
. M; E, ^* O# h8 l" F4 h {0 Z; V+ j( J! V q
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
" u. u7 u7 {: l4 n# D return;: a/ |6 J3 O) U; Z( |2 C4 e
}
3 n+ S' [: Y K, j#ifdef __PARTY_FIND
6 L, E$ {& p. l; o! N. k if( bPartyFind )
?! F. r8 H3 q {
8 D9 P% ~7 z* f& k' J. G SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
# G1 r( L' y! ]/ o }else
6 L# b& E. R5 E' n4 m {# g8 f6 J3 `' ^. F7 W% b& \% a9 D
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
, _& q% w% H ]% B1 T g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
: P+ ~# P" ~5 @6 m g_WndMng.m_pWndPartyConfirm->Initialize();* g w' w$ r) U6 {" t
}
- d- U4 ~1 w1 k. o5 v#else" M/ M7 Z, a* p Q9 u, v y; Q
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
7 n8 f1 U( ?$ E' R7 Z# j g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
% J+ g& P; e5 A! ^# s0 o' o* n g_WndMng.m_pWndPartyConfirm->Initialize();1 C3 Z3 M5 Q G; x( W: v
#endif //__PARTY_FIND& ~. D6 w3 w6 J+ t5 V4 R; U
}* I2 c6 X, T9 M5 ^( K" ?
7 K" s! f% h: `% \3 B$ q8 d& J代码:
?, H, d3 Q/ A5 i4 d) l2 n#ifdef __PARTY_FIND f. R7 w8 i( t! f. H
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
+ c: ]; `& d" E3 e{) w \: u0 D$ Q) w, }' o6 |- i
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );4 u& t8 ~- q( d& Q' |
ar << idLeader << idParty << bAllow;+ x3 u5 x2 J+ B! r; t1 P- r
SEND( ar, this, DPID_SERVERPLAYER );
7 M8 f4 o3 j R7 w: F$ L( d% _
& c- O3 K& \# c! r1 E$ t8 z3 a% ]) f}( U; P9 A* ~) E( M7 f- t, u
void CDPClient::OnPartyAllowJoin( CAr & ar )2 @# s6 Q* D* q7 R' L
{9 R2 a+ D. D/ I6 o, j
ar >> g_Party.m_bAllowEnter;
7 t$ X- z' Q6 U n" F. s# V+ ~}7 o2 i3 W+ w$ e; v' q
#endif //__PARTY_FIND
+ \! s7 n; m' B! H( l- q' kCode:
* D( ?2 J3 E7 p. O# e: j! D7 ^, ^ z0 R#ifdef __PARTY_FIND1 f% P( B9 ^; R+ [! D: v5 ?
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
4 W* |9 S: d, f( I, e6 u. Z+ Y( D4 a#endif
( b+ p1 ]2 H, S3 m: |( @# n
" [% l2 y. O( ^+ L6 gparty.cpp:
7 _" k, d* i3 n. M# w6 T* K: X代码:' _' o- o" ]) D1 w2 z. K6 g6 o
CParty::CParty()+ s: E8 V% `4 y$ b
{
1 K1 w3 g) @ p" X: B m_uPartyId = 0;
5 g! [* o5 F: s8 m- Y m_nSizeofMember = 0;
' ?. y$ I+ l! g. c5 W5 ~5 A, h! x memset( m_sParty, 0, sizeof(m_sParty) );5 z6 W+ x( E6 ^" Z* Q8 _& i
m_nLevel = 1;# ]/ z( ?- W3 ]1 ]
m_nExp = m_nPoint = 0;+ s! Q, _8 k" J+ x5 g# E
m_nTroupsShareExp = m_nTroupeShareItem = 0;1 N( A5 n4 W3 g, D0 Y2 i
m_nKindTroup = 0; // ???? ~- D2 N$ U' C# l- V; z9 Z
m_nReferens = 0;& f: y- ^/ s4 I
m_nGetItemPlayerId = 0;
8 l/ f9 s! V5 U8 J$ v#ifdef __PARTY_FIND
# n, h+ ~ c% N+ ^0 O m_bAllowEnter = TRUE;
7 b' v6 F" s# z9 t2 ~8 J: t#endif //__PARTY_FIND- |) \' y+ S8 l9 i5 P0 K
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
% B$ J \$ t% i" Z0 x. _ x! g {
, ?. [& |+ E$ Y m_nModeTime[i] = 0;
! p _. Q* y) a8 r% C5 l }
# z: X$ [6 l% h* E% h" [ m_idDuelParty = 0;( R3 C( ^! ]% [. s
#ifdef __WORLDSERVER4 S; \/ I q5 Z
m_dwWorldId = 0;
" H6 a8 n3 d9 G& N6 p6 b#endif // __WORLDSERVER# l/ C k, I' n
}
6 m1 r1 g) C' e# `+ E6 a/ z0 b代码:
$ \% \0 L- V5 n, W8 ^void CParty::InitParty()/ q1 M$ w7 r, m) o. g
{3 Z# K4 K# ~; V" S
m_uPartyId = 0;
, j) T5 J$ @- g$ T m_nSizeofMember = 0;6 S @. q4 F# g% ^$ f, n7 N
memset( m_sParty, 0, sizeof(m_sParty) );
0 h V( t: r5 h( s( x. q m_nLevel = 1;$ Q/ {9 R/ a7 O! y
m_nExp = m_nPoint = 0;& ]( v2 k* X* X/ O
m_nTroupsShareExp = m_nTroupeShareItem = 0;4 e! U- n1 M% P% [" |5 Y( X ?
m_nKindTroup = 0; // ????
: @ R5 K: w! N m_nReferens = 0;
# ]" j+ v* Q Z6 z! Q#ifdef __PARTY_FIND7 ~; g* L- K* V8 z) Q1 L9 V, Y5 v
m_bAllowEnter = TRUE;
& E( J0 T7 y) C6 Q) g; T; z+ @#endif //__PARTY_FIND" O; \; g! R( M. p9 [% D0 U# G/ C
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ); s/ `3 ^8 J0 D5 k" F7 |* P, h
{
6 I& @8 J2 H3 u5 e0 N m_aMember[i].m_uPlayerId = 0;
/ J5 [$ f6 X( V! [1 W- b m_aMember[i].m_tTime = CTime::GetCurrentTime();4 @8 Y: d2 C6 g% ]' {
m_aMember[i].m_bRemove = FALSE;. R& l7 [4 B& B7 m
#if __VER < 11 // __SYS_PLAYER_DATA
0 M$ {4 O( z# x, W) U8 |* @1 a2 A m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
% O/ ~0 m; r! Z& ]' A- H! O* J$ L m_aMember[i].m_szName[0] = '\0';
* e, A+ B; q* O. c#endif // __SYS_PLAYER_DATA5 k4 C1 C- l* h/ }
}( J K6 B8 [, ?, J0 m- I
}. v$ J8 x$ t: [
代码:. A. M7 r" a4 {4 O' j7 R! N
#ifdef __PARTY_FIND4 n2 t6 F% i. v. m: ^3 G
CParty* CPartyMng::GetPartyFree()
) }1 h. r$ Y+ p/ i: |# ~+ F{% s, [; T0 w8 {) S2 g: X$ J
CParty* pParty, *pPartyTmp = NULL;
* g7 T% r! e- ^3 m+ ^/ f d if( !m_2PartyPtr.begin()->second )* I. t7 g8 o( o: L, ?, G
return NULL;' Q1 X$ A- M- J& K) v
BOOL bRan = FALSE;
" w: _: Z( K" A0 ^& J3 ^5 u }7 `3 A- i DWORD dwRand = 0;
e0 {8 d7 p. Q7 d if( m_2PartyPtr.end()->first >= 1 )
& _4 W: S6 Y& ^$ s1 d8 {. J DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
$ g( b: V: }/ v' h+ _. N) C b5 `/ `, X+ r, E6 |7 ^6 [0 ]
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )- E0 y, X$ f8 ~/ I
{
+ j% ^7 j2 M( ?8 n+ L+ Z8 Q! z pParty = (CParty*)i->second;
9 J% d3 Z2 X4 P, w' C9 @ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
, m: L% ?" L; o" f, f {
! g* I3 [5 v4 k, } if( i->first > dwRand )
2 U# P9 W2 \2 O8 C8 w- y return pParty;& u2 l$ a7 u; j. t! o; K- I
else, V1 v" D! O- C* K1 A
pPartyTmp = pParty;( [4 p3 {# Q9 {0 a9 l" m* K
}8 p8 S/ j7 D& q- [9 n& v
}
. Y) S- X }& r, M; q1 { return pPartyTmp;
8 ~' e& k+ |+ {6 r$ {; _}+ Y6 h% a( x3 G% h C! s
#endif //__PARTY_FIND3 P+ N- X' i* h# [
1 z' L& u7 @0 y# H1 P2 k' `DPSrvr.cpp:
) n: Z* p; r" [+ j3 ]6 _代码:
9 N$ T: ?8 i& h0 ~& b; u#ifdef __PARTY_FIND
+ K5 }/ m' o* E8 _7 C Y4 ?' y% ~void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
% ^! F& b9 s8 @4 \{
/ {2 b( c( e$ N' P9 B CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
) R9 a. t5 a) h4 k1 z3 r0 t if( IsValidObj( pUser ) )
}8 Y9 y$ {" Q4 L6 \1 S {% D( o0 [" ?/ }& J x/ N0 C
u_long idLeader, idParty;
! t* ]$ ~& f- m1 M1 c BOOL bAllow;+ b7 `+ G6 `) p2 w0 h7 ?
ar >> idLeader >> idParty >> bAllow;
' W. i, Z" B# g b6 b2 S( \0 a if( idLeader != pUser->m_idPlayer )- g, v( \- x& ]! D6 I, l) C( `9 u
return;
5 ~3 L1 x) Y% F# | CParty *pParty = g_PartyMng.GetParty( idParty );
( f) R6 i A# u+ ]1 o+ j if( pParty && pParty->IsLeader( idLeader ) )/ D( d+ B7 Q3 T; G0 f# f
pParty->m_bAllowEnter = bAllow;
% N0 U8 C: a7 m }6 ?, Q, n6 q% S else) @) T# u. O0 K' z: @1 p. ]/ o
return;
2 b( |, k/ B, t+ |2 i% i$ H! s
; U# @7 H1 a R: K" r0 w! n. U CUser *pMember;
5 y W. t R$ S+ z5 o for( int i = 0; i < pParty->m_nSizeofMember; i++ )( S2 t9 g2 _0 h. F8 Z
{. d. \6 P. A. y; g
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );( A$ B* C, J$ V6 i) Q6 v. w
if( IsValidObj( (CObj*)pMember ) )/ Z" j. W% j h1 G
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );2 b6 _1 ~0 ?& K) g) t1 M
}
1 N9 M" d( `) \# h3 { }
% f5 |4 O+ Z/ ]6 H& l u}# F7 a8 W% E2 c8 N
#endif //__PARTY_FIND) x# {0 G& Z I- M* E( [
, I: c" h8 A* h" s代码:; n$ E! ]# }" P* D5 A( O- p% d
#ifdef __PARTY_FIND
* P& _4 U* g2 ^9 V2 @% x7 { ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
) Z) U$ Y/ ]. ?#endif //__PARTY_FIND
7 Y' I, y' n/ F, @
. u- B% j5 g, e( H0 |void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ). S9 {+ A x) m- m% ^( j+ S; g4 P4 K' n
{# R& `2 l) m3 o0 d2 X6 l; y
u_long uLeaderid, uMemberid;3 e7 i5 H( ?0 P J8 G. O
BOOL bTroup;
. b; W1 B: T% s4 x+ v' c ar >> uLeaderid >> uMemberid;$ m. H$ c- g8 `# L) k' v
ar >> bTroup;! @; r* X& _' W& \! t6 T! S, I
6 ^- M4 B1 E) h2 C4 G: u, H6 v2 N" N CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );+ A. a, N; w/ `
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
$ }8 t! p' f$ `0 i) e3 m#ifdef __PARTY_FIND' }4 J6 h C' ]3 K8 ?$ E0 U- U
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );/ a# {4 W+ s$ M' |4 N
#else
" ^, S% `: s0 b2 B3 i! P& K* i v5 F InviteParty( uLeaderid, uMemberid, bTroup );# [' V4 v$ y4 S' \" m
#endif //__PARTY_FIND3 w l! f5 e w3 S' a5 W1 I
}
+ m7 Y$ ~% Q: B8 K3 Y" ^4 b7 x9 P
代码:) W2 I* u5 }! ~ Y2 Y6 b2 q
#ifdef __PARTY_FIND5 t; I, U( y& z9 B8 W
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
" c7 I; u; g5 D# m#else% @, C' U% m0 V; p! a; _
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )$ h8 M9 T0 O. u& _( {
#endif //__PARTY_FIND: J4 W: X# g% Y% t+ r
{+ {* K* P, K/ o, k" @3 D0 m
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
' R$ J% E1 z: B% ]3 L CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
7 v. U4 m: S2 k4 w1 Y9 L1 n* `
9 l6 Z. B/ G& d# \% X1 H4 J+ e, ^ if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
8 f7 {0 W% m5 A# w2 h7 q& r {
+ i7 C6 y- @' {1 ?1 E$ G) ^ if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )8 k4 l" P* |* r/ O ~8 E7 C
{! _8 ^* g* l6 B: I( j! Y; ]
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
6 ~4 \' n& Y: m {1 v2 N L w x
pLeaderUser->AddText("没有足够的权限。");- }% C9 L* c- r4 N$ r& z- d
pUser->AddText("没有足够的权限。");$ n) t& Q7 p# @2 U( w, U7 ~
return;
! m& B! k: Y& a* w: b }
" C* b% F' D; R! d6 z- L% x }
6 z# ]! ~5 h7 m9 \ // ???? ? ??? ?? ????.
- {% t; k e6 s0 s d) w9 S O CWorld* pWorld = pUser->GetWorld();
0 X1 w: n8 w) z if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )" Q* o y/ K" n4 U! a9 ~
{
6 P/ x/ z H" n0 O+ g pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
) v; j- z. n: D' S# p1 G. G return;
9 Z: O: Z+ c! y$ H% F5 {- z }; i0 {3 {4 S9 [( w* l; }9 X+ s
#if __VER >= 11 // __GUILD_COMBAT_1TO1# N* B. y' g3 i( e# {. L
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
U* ~, I! T3 k {
) p% X) n8 x. B3 U pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );5 ?- I+ r8 V) {9 Y% v& K
return;
6 H: G! C6 v+ p8 u' j }
0 g4 g* E- _# O" R#endif // __GUILD_COMBAT_1TO1
; }. z3 c/ F8 N6 L( {( U2 q- G9 [; W; H
7 K# k: y0 o6 g1 Q+ X5 l' H#if __VER >= 8 // 8? ?? 061226 ma- _3 B5 Q) d# x+ }2 z2 U
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )* g1 M4 t( K% d
{2 s0 C7 ~& s2 ~% n+ B* y& D
return;
+ s3 [ g" s' N* F- f }4 Q' F: W! r1 Z5 J2 ]
#endif // __VER >= 8 // 8? ?? 061226 ma+ o( l. L' [9 u [
* q0 ~$ h0 G/ x+ F; q8 J- t) A& w$ K if( pLeaderUser->m_nDuel == 2 ), `& s( w0 P; a
{ 5 q+ R: R q" a% k3 v3 H
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.! H+ m# d8 T: \9 }5 C' T) u0 G
} * O' }- ]- K# \) P8 n' A7 b3 C. w
else
. h/ w4 O! J, F/ a5 i; K' |! r6 B {
! h# B- A' v. Y1 b" X if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ??? m2 k; S5 a) `' J
{
/ _ a! X+ L: @! N% S5 ^ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );/ C) [! M4 M9 a' y
}
0 V4 a! k c5 |% o a else
5 }; I0 d( U) W {
3 @, @, E% o7 P, \4 e if( pUser->IsAttackMode() )6 {/ `, x' _3 p8 h2 |8 b3 q
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
. f/ b! L" z7 z3 v `; ] S: h else+ a' a& H2 @' n4 H* g
#ifdef __PARTY_FIND
+ W) w& w' d' Y; n8 o8 W pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
& m3 C( q/ p' F2 o8 ^) y* g#else! G+ W6 l3 L% K3 u
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );0 W( G) D! s8 q2 S& n
#endif //__PARTY_FIND
1 a/ B: J9 }5 `" c0 Q) K }! [' t- ~5 o( a
}
8 Z |% q9 E* r( e+ Z3 X }
. ~9 j" a0 F3 { else
8 Q( t8 W9 f7 S- \$ ^# r {
, b2 |7 w' Z3 E' `* I if( IsValidObj( pLeaderUser ) )+ ~: t% a, K5 `0 A
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
4 a6 S( N% |& Y" U }5 ?4 W6 a! \1 `) |
}$ f7 H& F0 ^8 Y. Y0 O1 l
/ }' E- ~( k; S+ U: lUser.cpp:. v Z9 k @' W7 D/ @2 g4 F
代码:
1 d; \0 T+ W" p: ?) R0 _4 X#ifdef __PARTY_FIND
% ?) W3 [8 D2 {7 _void CUser::AddPartyAllowJoin( BOOL bAllow )) C+ O$ s; h$ U3 |6 S
{
0 Q: g D6 h3 U# `% [ if( IsDelete() ) return;! g; ]1 b4 R' j9 |( W
# k% j7 V& \2 P: s m_Snapshot.cb++;% O* M7 j. p- U' [
m_Snapshot.ar << GetId();* W8 c H( f3 E2 z
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;+ N+ W# g2 s, c. c
m_Snapshot.ar << bAllow;
3 u+ o; R& ~# u j2 R; Y3 Z ]}
P+ |4 B9 Z0 g: j/ D2 l! M#endif //__PARTY_FIND( r* ]: o" [. X1 O7 E) l7 V, _
$ }7 h5 f* W' C" N代码:) @1 L. L& k8 e( b5 F
#ifdef __PARTY_FIND& p/ @: i* b2 S" @5 B; E- z$ U
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
% v1 o& _' Y3 {0 } t! j; E#else4 D4 ` E( F# M
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
! j- \$ d2 f2 \#endif //__PARTY_FIND
: X* d2 e9 P" b& r* d3 @% ?{, `0 p+ H0 n; n, f1 T
if( IsDelete() ) return;- s, o. `) X. m' @5 i& R/ n
0 ?4 B l$ ~: h" ? m_Snapshot.cb++;
. \5 q- W J- e$ P7 n" i* Q, Y m_Snapshot.ar << GetId();
$ }4 O" V, m: G0 s2 b3 n m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST; Q! a. v k3 G. C
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
1 o: W6 c# B% [4 {5 | m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();% x% p9 M/ `4 D, b7 ~" x3 `: b+ X
m_Snapshot.ar.WriteString( pLeader->m_szName );
6 i& o# e- l$ D# Y+ S3 U m_Snapshot.ar << bTroup6 L* A% A* q; O
#ifdef __PARTY_FIND9 ?; f/ i; C1 X# r- X- p
<< bPartyFind# {1 K& t# e# b: d' `
#endif //__PARTY_FIND
6 y7 x. ]3 w# s6 {1 Y8 r5 S& Z ;4 X0 s" I I, t7 ?
$ U$ v: X- C1 M3 x' W2 v; T, q( h}
& z; w7 q' h6 O7 p2 g, {8 U& G2 I2 U1 ]# \
DPSrvr.h(公共范围PLS)- {2 ~, u3 [9 [& s5 Y) q
代码:' J. V3 E8 b5 b t$ R
#ifdef __PARTY_FIND
) l, o8 t* \$ f4 T# K$ b$ K; a void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
7 @" y9 k/ N0 g C, M4 o, H" K#else* S) P, f0 M# A
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );8 g% {+ g- x! v) \7 u
#endif //__PARTY_FIND
* J+ [# W9 t, Q1 S
8 S2 j+ T9 D) a代码:; r S& E) A! S5 @
#ifdef __PARTY_FIND
/ b1 d# {6 T! R7 b; y: o! i& B void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );: f$ ^6 V, ~3 F2 Y+ ?( X" W
#endif //__PARTY_FIND+ l* p; U9 _. G* U' f
+ l/ s. `: D1 x. x. c+ Z4 @
User.h(以及):
2 p. w. C7 e6 z( a1 L代码:# H8 z+ v! t: k6 Y
#ifdef __PARTY_FIND8 T% X; p! o5 G' Q! v# t
void AddPartyAllowJoin( BOOL bAllow );. H e4 t( ^* G: {* p. w
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
1 T1 h4 h! G) @5 Q; L1 z _ X* p( f#else
P4 h# a' v( c6 l; ~5 y+ ?# @ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
7 f: [, m ?, I- e. q" n0 y#endif //__PARTY_FIND
- w) |% V1 r; ]0 B2 t) `, n' E1 Y$ o/ p. m: M; ?% m w& n: A
party.h:
* _& [! w; _3 y: C I/ D$ t代码:' w7 l2 h# r; f4 E7 @ g
#ifdef __PARTY_FIND, v. u& s, k: l0 R0 r
BOOL m_bAllowEnter;
, W( ^+ h$ f9 `- K0 v1 @. r#endif& N4 c j: b' Z2 Z1 D1 t4 [
+ n$ S( ` \; h* J8 P7 Q4 g. M代码:- |9 i7 Y3 _4 s* R! T
#ifdef __PARTY_FIND
# W" H& ~, b! d2 A. a- r( A, f CParty* GetPartyFree();
+ a5 ]2 [" y) [ J- E#endif% u7 a) B/ r0 I# G; V; z
7 R( y( l% d& X. U7 }7 M9 ~# n
WndParty.cpp:
- Z. t9 {7 Z/ L* H! V5 p" q8 {OnChildNotify:
" F% X0 a0 C3 d! [! K7 U3 d, F& Z代码:- y( r! M8 k; n/ M t5 s
#ifdef __PARTY_FIND
+ E# V& s o0 h else if( nID == WIDC_CHECK1 )% t& Q& ~1 B! n! g- Q4 x. U8 p5 `
{
* P, x$ ^) M% S6 u2 d, J) a+ J if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
o' e* |- m" ^$ q1 l {
) |) m( H- X0 }( S! u: C0 K CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# U) H0 w3 Q n g_Party.m_bAllowEnter = !chk->GetCheck();( I- J. |7 M6 ]* L
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );6 P( W- p7 e3 H' Y
}2 A6 m' N. H+ O
}3 U. s$ [& w# n! O
#endif //__PARTY_FIND
( E3 V% {" I- H. l# s% ~; W& D" v, w6 U! x
代码:
: r" Z) q1 d& v/ k' BOnDraw中:
9 u7 O- f* t# p) L1 Z代码:& A# R5 j8 _9 d, j
#ifdef __PARTY_FIND+ [" `* R3 l. ~1 n) C
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );; l0 N G' a1 {2 G) y
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) C* L, n# P& ]9 S chk->EnableWindow( TRUE );, {/ l/ E9 K( x- E6 w7 ]1 T9 |! l
else, z; L L, f/ o+ q2 x
chk->EnableWindow( FALSE );& p; e8 m! Y0 E- S# Q: Y
chk->SetCheck( !g_Party.m_bAllowEnter );9 S3 Z- ~; S8 H
#endif
& h( s* {) r7 H }" K4 m+ w% B# W2 R$ j3 j. A6 t6 a
DPClient.h(public):
, C' Z8 {$ c& D' |1 G/ ?5 @! ]( N代码: L9 T1 I7 V6 N* W* _
#ifdef __PARTY_FIND
# f1 V# R3 g1 s$ {9 A' v void OnPartyAllowJoin( CAr& ar );* D ~3 E& f9 k: }5 x b% h
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );. ?# V7 G+ k. j$ X% c( h
#endif //__PARTY_FIND( M) P2 }2 o l* _. A
+ I/ U( o, a$ x5 [6 {) z* q8 |
1 u7 U7 r5 [8 g5 W6 OWERS hinbekommt没有,请让赫克的权利。
4 {6 |, c; h3 v( X不支持左右,所以难不...
: U: X8 Q9 I1 N% B& ~# [& M7 `# ~党k的Windows NT甚至编辑它自己。
! O( G; Q1 B" l0 `. u! ~包也,因为我不erschreiben进一步如果我你的。
% I) G& \" |& O% R7 \% H. |& o% P由于缺少Quantité k n个代码是什么升工程前。* P8 q+ f) S5 ?7 o3 f+ `
如果是这样的。请发表。
8 M6 I% B4 N6 P1 F到目前为止,Pumbaaa
% E/ U: T% q, _1 j9 D# M5 E ( @/ c4 F/ d& @$ k
% k0 j! I# P" @2 q# t
MsgHdr.h
% A3 x) n: a ~7 c3 s& C l#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
: i( K! @& H/ T0 x+ R; y! ^* I#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
2 X7 G4 W7 X& B7 Y
2 L+ h0 x. w: V' `2 p! p1 q
; p2 f5 V3 p8 X+ R7 u' a T+ U7 o9 h- M1 F
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