|
|
对于那些谁需要它 - 谷歌缓存FTW。 :4 ~! P9 `0 m! r. Z- {+ `5 j
如果我鼓掌纯粹是我复制错误时,D2 Y" m* \5 p7 `0 X# d5 D0 A( G0 x
积分当然Pumbaaa。/ Z% x8 b- m$ Z; B9 v) k b% f& G
3 P1 \; O0 O0 I8 q' b3 MFuncTextCmd.cpp:+ u. T/ e" N# h/ i0 ~
6 ~: J% |1 T" k代码:
3 o$ |* [% O& ]8 V; L( [#ifdef __PARTY_FIND
) [4 w3 J# @, u$ cBOOL TextCmd_getparty( CScanner& scanner )2 k) F: |' R" \1 a% E- Z4 f; d
{
& {- K) A; @8 s6 @#ifdef __WORLDSERVER! {5 A+ b- L8 G4 |% n6 ~
CUser *pUser = (CUser*)scanner.dwValue;) c0 u# p: t3 f }$ C; ~# T
if( pUser->m_idparty > 0 )
) K$ `: x; S* H' e7 ^: q {
1 y0 l/ g! w/ F. Z" }' Q pUser->AddText( "你已经加入一个公会。" );! z* F* W7 @7 y) T) d$ I
return TRUE;3 @& m8 W" } E& c* n. ^3 Y
}
8 E! E, N6 |" ?* E3 G1 p CParty *pParty;1 \$ z% z7 r5 v- X4 P) X Z
pParty = g_PartyMng.GetPartyFree();
2 o l. J5 v1 W8 A6 k3 a if( pParty )
% k- c; {5 i. P {
9 m M S5 P8 H. Y2 b* x/ W g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
8 ~# `3 g; F6 V) ]1 s }else( t+ Z3 b; }3 G7 R2 l" |7 T' ~
{9 N E2 d/ t6 j7 C8 z' |
pUser->AddText( "抱歉,这里没有任何一个公会。" );
; F; N' z) C7 w; ^2 j6 p }% s$ h6 U3 i: a; b; F A
#endif
4 U. z- }3 W$ V3 R# s return TRUE;' i( A, ^/ k2 j4 E( g2 I
}9 q, T7 ^1 y( S4 D- |6 z
#endif //__PARTY_FIND' X3 P- W5 k( U
3 [5 c6 _( ]3 T, I" k
代码:+ q8 Q! E$ a g, C% t
BOOL TextCmd_PartyInvite( CScanner& scanner )
; F* r5 W* }9 j" B4 O' r{
/ N% f9 |, f# o8 ^# U% m/ S" v#ifdef __WORLDSERVER
- P0 f' n" J4 I" J* X _ CUser* pUser = (CUser*)scanner.dwValue;
- W5 A+ K* b2 j( n; x MoverProp* pMoverProp = NULL;- p6 X4 H5 S0 L- \9 y( U
scanner.GetToken();
$ F9 p7 v/ \# _6 Z1 f#if __VER >= 11 // __SYS_PLAYER_DATA" w; k9 B: F$ z1 j
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );5 W3 X- c1 Y: V+ H
#else // __SYS_PLAYER_DATA4 V4 X$ J; H0 h" C% B
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
* K; v: F; M- m" ^; S#endif // __SYS_PLAYER_DATA
F5 W) w% P' I. I( _! r if( 0 < uidPlayer )
( M* L, C D8 f+ u) A8 | {3 a' j" h" c1 T
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
/ ?3 W3 {# `8 ? J! r7 J, c if( IsValidObj( pUser2 ) ): y# t7 E) X+ _5 u9 s
#ifdef __PARTY_FIND. q4 K1 s/ |6 n6 ~, d
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );! F% \# k" H/ F, c
#else
0 q. o" S0 l: I* W: d# |* ` g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );' `7 ^! b& ~ J: `- u) ~
#endif //__PARTY_FIND
3 z. G& @# g4 T6 n/ l else
( j. Q: l6 ~* L: v @2 H pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
# n* h& E+ C8 B+ D% M }
H1 [, m; P* e5 t else$ Z7 f1 s; m7 L: S
{ E1 a) C7 p- R+ _8 j; O) }
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );" h8 N- c8 L! Q% n* X4 S4 e
}
5 w7 u/ L, {* E; u- O#endif // __WORLDSERVER- H+ w0 |& L, V0 o5 q
" G0 M1 r( J) m; A* h! M9 S/ k
return TRUE;
: A3 b, S2 G7 o7 c& l# b n A( U}8 t- F" }0 s9 N6 R
, u: w# r9 r# v* s3 i. s
代码:
3 P# U0 V; {2 k: U+ J#ifdef __PARTY_FIND6 P6 c# U6 C5 |- a* o: ^" d$ q! n& u/ Z
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
# G, r* D7 c# ]5 A8 }4 n4 f#endif //__PARTY_FIND. Z- K" |' s2 y! K {, ?
DPClient.cpp;' R* K4 |) x3 J# K
Code:1 j1 Z8 d" B5 u; c8 l4 @8 V
void CDPClient::OnPartyRequest( CAr & ar )- x8 j0 h L% B% J$ g# T
{
, Y2 k% z8 J) Q8 J u_long uLeader, uMember;
' B8 v5 J2 G9 `) ^
) |# v" g! U' h: S6 V- J# N* Z, c BOOL bTroup, X/ @3 e' D* u$ j+ \
#ifdef __PARTY_FIND/ E p: R( I9 E8 V
, bPartyFind
' q0 Y1 t' C/ p$ c#endif// __PARTY_FIND
9 |' F2 H6 @- |) l K# x ;( c- f" w3 } [
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
4 `: j) m5 a: a2 x BYTE byLeaderSex, byMemberSex;
2 C' @1 T2 u: s8 ]& W$ ?- { char szLeaderName[MAX_PLAYER] = {0,};5 e1 Y7 q* s9 o: l2 }% w7 ?
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;3 F+ T4 n, J! i
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;" C- H9 K8 O W% V2 J3 V
ar.ReadString( szLeaderName, MAX_PLAYER );
2 L% m; |1 G: b1 ~: l: S7 z" f ar >> bTroup
7 y, }! n( g) A' D4 O) o2 F; F! B# s#ifdef __PARTY_FIND
: J O6 R* S$ I. V | >> bPartyFind
4 d+ _$ V. r1 I& f/ ]; y#endif //__PARTY_FIND
' i* X# E d2 ^9 t7 ^. O3 N L ;0 o- a9 D, a4 |* C% }) \; S5 ^# B
. {/ h# Y& R' o' z+ A if( g_Option.m_bParty == FALSE )
5 K1 Z' q9 |4 p$ \1 [. n# A- { {
8 a: [; @6 T" ?" ^3 M SendPartyMemberCancle( uLeader, uMember, 3 );( z" n o5 a1 L) r. U' ?: ~: m' Z
return;
/ q H0 Q/ w2 P# |" d }
( b; U# z5 a$ X7 ?& _' S& q" \! ^& w# C7 O" d a: i
#ifdef __S_SERVER_UNIFY
( D, \* m0 w1 _* c9 O! v! X if( g_WndMng.m_bAllAction == FALSE )7 |; ?6 T; j S/ a9 `' D! S
return;
2 t' p7 m/ p2 R. a& |0 k#endif // __S_SERVER_UNIFY
Q6 n. A1 x1 ]; ^$ Y! h
/ U; g( d" N7 H# D6 J CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );( M# }% J" h0 j+ y/ c8 G2 O) u7 Y1 Q3 R
$ r' Q( X" n; ]) U5 L if( pWndBaseBuf )
$ a- C, F7 b7 ~* b, J" u# { {
" j& V" K! M5 \9 D9 d. s SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
" ?5 e' f2 J" V+ U return;
* } ~( n' _0 e: P0 a }
; x! e* A( E, q9 n#ifdef __PARTY_FIND( e5 @1 N+ K4 B3 v
if( bPartyFind )! P, R# Z! X4 `4 ~# q. U- f" q5 }
{
. F0 |' e7 a% X# [6 ` SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
7 w+ f8 B x4 w- e+ \- g0 ~2 H8 Q }else# I5 E$ n- e$ ~1 i( U3 ]' @
{
: h+ L/ r, W; X9 D g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;; O# W/ B- O- D& j K
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );. Q+ E" _, c. a( B+ G A9 I
g_WndMng.m_pWndPartyConfirm->Initialize();2 a8 N# a6 C1 w- N* k
}% `+ p7 Y2 p p* N0 p$ r/ Z9 t
#else
! X( @: P6 g* Z9 _0 L$ \+ b g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;4 W/ ^( r1 i! Q1 A
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );- j! N4 O n3 t2 L, K8 L6 l" l8 ]5 l
g_WndMng.m_pWndPartyConfirm->Initialize();
, J% O3 f& |; N( |$ R% q#endif //__PARTY_FIND
9 F6 P2 h8 E* A4 D* {}
/ T9 E& H J: X9 m4 l" G+ {" h
5 z0 P' [; ~7 V3 g5 |8 Y! r( l) x代码:; O5 K" F* d6 ^- r- c/ a: z% `, _
#ifdef __PARTY_FIND
$ s" I0 y) y5 X7 @9 v' {7 ^) Y7 zvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
& x# H4 `( a% }3 C+ u0 P7 q# s( b{: h1 o0 b- L) R+ J/ {! U) D8 J
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
: [4 b$ j- H2 |7 W ar << idLeader << idParty << bAllow;
. y; x! o/ S( l SEND( ar, this, DPID_SERVERPLAYER );
+ R) ~4 f6 O u6 ^( L+ J, B k q" V) I- h5 r" e4 I# G
}7 u$ ~* Y# D1 u$ Q/ G
void CDPClient::OnPartyAllowJoin( CAr & ar )
% }. \2 K6 F' d" f{
1 J+ [* q5 g3 j ar >> g_Party.m_bAllowEnter;
/ ~' w% r2 k1 I( w9 Q} P# X. @) W$ F. }
#endif //__PARTY_FIND. T" T0 `2 F; _
Code:( N* B" i0 J" a" o g- x7 b' q
#ifdef __PARTY_FIND
6 T$ r! @5 F4 n$ n case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
1 ? X- f9 G" n3 s#endif
$ [. o, V. X. ]+ s9 e* N3 U: f
. {1 \8 q8 }0 L& s; x) G1 x3 ~; dparty.cpp:
9 o* t, g; Q: k+ V! k代码:
7 D) ~8 `" E9 c& l* @CParty::CParty()9 I# L9 S, ]3 |
{
- q& H" I- p' {7 n4 j m_uPartyId = 0;1 U' O3 G* T9 H3 c* R A
m_nSizeofMember = 0;5 r! M" k/ d+ M! w; \$ f) \& e
memset( m_sParty, 0, sizeof(m_sParty) );
& L# B0 i$ b$ ]1 C$ t9 U! o6 Y m_nLevel = 1;
+ Y& J" ]5 S2 E0 m m_nExp = m_nPoint = 0;
* d1 L" E- q0 C# C4 \' o m_nTroupsShareExp = m_nTroupeShareItem = 0;
5 u4 ?1 T( Z9 t' P3 l: z! B m_nKindTroup = 0; // ????
& _3 q8 s5 K& S2 R" N& L" |( R* t$ u m_nReferens = 0;
2 G& L$ i( u. W/ ]5 l m_nGetItemPlayerId = 0;. O! }/ m6 v: j8 V
#ifdef __PARTY_FIND
) F$ s' q$ ?# Q" w+ s* D m_bAllowEnter = TRUE;
2 S* B! L. S3 v# ]) z#endif //__PARTY_FIND7 z7 y8 \7 [7 p9 C6 G
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )& z, \. E7 R" T2 ^
{3 T8 ^4 m V* t
m_nModeTime[i] = 0;# M+ b' h" `% a$ O* O
}, d; `6 R o% z2 M5 w" g) m: s) a
m_idDuelParty = 0;
) g7 V' n3 `$ d: _; I* P; v5 t#ifdef __WORLDSERVER
5 ~8 J1 W- v8 [/ [/ o. u: D m_dwWorldId = 0;
+ F: x z: V2 D, m; N#endif // __WORLDSERVER* G) H& S: b1 F p
}! q0 F( ]+ S$ ~
代码:6 z& Z1 ]; u7 i# S7 y0 C# P
void CParty::InitParty()1 A. E$ P6 k) V* k" n0 e. T
{( {+ \; I i6 ~6 S% f6 _
m_uPartyId = 0;
$ L( G, p" l: o; s9 `5 A6 U( Y8 w m_nSizeofMember = 0;% W+ w9 g3 E( I
memset( m_sParty, 0, sizeof(m_sParty) );; a0 i0 V1 B+ T7 b2 u9 B; }$ h
m_nLevel = 1;
- S/ P/ X7 b* E$ J- o m_nExp = m_nPoint = 0;
* W0 b- N; d% ~7 \1 w m_nTroupsShareExp = m_nTroupeShareItem = 0;
# k. j, e2 x! u& E' S4 S m_nKindTroup = 0; // ????
$ V& y- q# T$ ^. R* a/ y m_nReferens = 0; + n7 R& d8 j) i0 ~: z {5 }% i' e
#ifdef __PARTY_FIND# [, ^! e6 N* A% }
m_bAllowEnter = TRUE;
( b/ `" A3 l' d7 H#endif //__PARTY_FIND( Q# S; T; v" t9 w
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
( ~) f. N+ X& ]4 v- S1 E {; R+ I/ s8 o! f+ X2 S
m_aMember[i].m_uPlayerId = 0;
0 b8 \5 e6 `: x7 i/ a4 z- V" s7 q m_aMember[i].m_tTime = CTime::GetCurrentTime();
1 O U6 s$ Z- F1 T/ V" G* B m_aMember[i].m_bRemove = FALSE;
( n/ _) _, S, l+ t+ ]: |" }#if __VER < 11 // __SYS_PLAYER_DATA
0 U8 T9 a. J) P3 k m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
4 |9 D1 N9 }- `) V( } m_aMember[i].m_szName[0] = '\0';
0 U5 X& w) n: j/ \#endif // __SYS_PLAYER_DATA, v' S J1 B C9 u& P# W5 f+ P, A8 [
}
9 a3 z4 b n8 N; E7 n/ h* ]: o}
9 ]; e1 j- D: |/ \& i' f F代码:4 |0 q* t7 L% h! n/ n5 c7 H
#ifdef __PARTY_FIND- ^8 V4 d; k7 L+ P
CParty* CPartyMng::GetPartyFree()/ N4 V- L/ W+ `% b! B( r/ [
{2 @) k. b E( c6 O
CParty* pParty, *pPartyTmp = NULL;' h7 r! ~1 M! J! e/ e; M: g
if( !m_2PartyPtr.begin()->second )
3 V- P4 P. I* u. v/ G, @4 R return NULL;% S- `! x1 Z5 N5 M
BOOL bRan = FALSE;
! G2 @/ M1 l: J8 z2 ` q. l$ [+ N DWORD dwRand = 0;
) T& D5 Z. V2 e, X9 z if( m_2PartyPtr.end()->first >= 1 )
3 A a0 o- L1 I* c1 U: y: @ DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
1 ^- I1 U; \0 W! I: [! I9 X6 ^( {3 n( p# q; x$ H: c0 V! {1 d
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ): o$ u# v9 Y' Q+ L$ q3 M
{" D1 S/ T1 k+ J/ L0 n3 X2 M
pParty = (CParty*)i->second;1 p& n& k3 q8 T( C/ q; G
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ). Q8 |$ N! @% b# A+ L/ m, a
{
, N# o3 G. ?/ a& o3 N) ~ if( i->first > dwRand )+ X8 b- u, x* v0 Q
return pParty;: g, G0 x, t- z, K1 N1 A
else O L% n. Y! N( E( e2 P3 T
pPartyTmp = pParty;& T# ~; G) u) N3 o, U; X9 F( t5 R4 i
}, w, K; s) B; f* L7 \9 g' K
}
1 a: b' F) r `# f return pPartyTmp;8 X, b% L( ~+ c* z- }
}' S, u) e2 `; h [; g
#endif //__PARTY_FIND
( N! w2 F- v$ I1 e: T
; H; \; o% q* Q" IDPSrvr.cpp:
# m7 [. Q6 z- L- q. r9 i代码:! u. \: o2 q/ y' v
#ifdef __PARTY_FIND& ?9 y9 k: V5 E8 W3 V( ?" G9 I
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )2 ]1 d Z+ ]* K9 a
{
: ?5 M! f T+ c8 z4 x, { CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );8 S* `1 t. X I
if( IsValidObj( pUser ) )
) p; `( R" X. m {) z: U3 L; w0 t
u_long idLeader, idParty;
& B" n* p0 W- K BOOL bAllow;& G- R; j# f" x" R' t" J
ar >> idLeader >> idParty >> bAllow;
" X3 q. N$ i6 z7 r if( idLeader != pUser->m_idPlayer )
5 c# ~/ K; [3 ^3 I. N, L o) H7 x! u% \ return;8 } J2 s2 f' c, j% [
CParty *pParty = g_PartyMng.GetParty( idParty );
4 s& Z m N5 F; S- o if( pParty && pParty->IsLeader( idLeader ) )+ q3 v2 o4 A' `. M
pParty->m_bAllowEnter = bAllow;/ z h0 s. e1 l& C
else
5 q" u+ M2 q* B6 ] return;: t" b' O8 c" p* x! j; l h) i3 c4 Q
4 n1 O9 U/ R9 p& i) K: m' r CUser *pMember;
+ [/ V0 z% Z1 u) `/ |3 z4 G* @ for( int i = 0; i < pParty->m_nSizeofMember; i++ )
) f# Q0 z/ v/ S: H& x {8 o2 d5 }1 x0 @& J. ^7 |" |
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );1 z1 M5 o2 ^( W* X
if( IsValidObj( (CObj*)pMember ) )
$ h& C: {1 g" O pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );1 L+ A2 c [+ J2 w; ^* m
}9 l0 a3 G; i3 [$ G4 b- c' C
}
) q- t0 D ? q; x}- H- x. \* {$ ], E L0 M7 ~
#endif //__PARTY_FIND5 X% `7 J$ v$ J) l, |/ ?' a+ l
4 ?5 g) }, j1 a$ @: X: w6 Y
代码:
/ @$ [- X o# U8 x1 z#ifdef __PARTY_FIND2 x6 {% _1 r4 ]0 ~3 k
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
1 c. t; K% l( u Y X: T T* b( B E#endif //__PARTY_FIND
7 i3 q9 _+ w j; P! A4 s) u5 I, G
: g6 C; u- I/ t! U" e! Svoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
4 P* g6 \* x1 X7 ?+ o{& F2 e }, T' j3 N
u_long uLeaderid, uMemberid;+ A( E+ d7 ^$ b) c3 p
BOOL bTroup;
! s& q, ^' f( h# e ar >> uLeaderid >> uMemberid;+ o) F) Y( R8 `) W
ar >> bTroup; \" V8 h# c/ L) Z$ `7 A: r' C
+ x5 I) @& G9 U" Q/ O: n1 x) V. ` CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );/ E: c+ A8 H2 a( Y: }1 Q
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )5 D3 `' y& C1 Z3 i T$ R
#ifdef __PARTY_FIND) b: Y+ E) U p) u/ M8 W
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
6 J; H1 i* D2 U8 Q6 G& g#else, X! N% V8 r+ h; I
InviteParty( uLeaderid, uMemberid, bTroup );) I- g' M" P+ i: m
#endif //__PARTY_FIND
3 s; G$ b* q; c4 V5 x+ K; |}- g0 b) ~. e/ A3 d8 V; ?7 u/ z
) N/ V0 b/ c* s
代码:
" ], y( y/ }7 x, o+ u f7 A#ifdef __PARTY_FIND
+ w9 H* L& o0 p: ]void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
4 Q2 Q4 E& C! D5 i; r, i#else
* x$ \: e" ~9 I0 H0 ~8 bvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )) t3 W# b) m" |( f- U
#endif //__PARTY_FIND
! R& D# [2 g) {$ q{0 y$ `# J$ O0 y: M3 q. W$ H
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );7 t2 q- I9 U& [% z1 ^
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
/ I. \0 h, N7 ^8 @ 1 r* p, A+ f" R5 K# K# P+ [
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
9 {/ ~' E) y: X {
7 O# Y& E* g' K: u! P* p4 s) Z if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
; R' N* R5 ]9 n+ d2 |5 [" A {
4 H; J+ ~* I5 y* E# B; y' E+ U if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ): e$ e/ U3 k( @; |8 R- [6 A
{; _5 Z: [3 T( m! ]
pLeaderUser->AddText("没有足够的权限。");# |1 V. m) F' _: s
pUser->AddText("没有足够的权限。");: h6 C7 \/ ]- A: G, ]4 _3 W9 B
return;6 v5 z h! d2 A( o( [1 c
}: ~$ ]4 H* P+ W- W! d ?8 f4 E% Q
}
' r" }+ _& E. B: s( q9 v$ [- ]% ] // ???? ? ??? ?? ????.
& n/ l( I. {- Q( ?) e" _* [ CWorld* pWorld = pUser->GetWorld();
' [; E& |7 {. b* v/ ` if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )+ f; I6 S! E0 I7 g) t
{
( j+ ?; x/ @# L0 p V" @ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
8 c, [ W. d [* t return;
$ H1 n. v p& a! C2 t1 h/ J' Z# i* ] }$ T9 ? j" w# G- j% Z; U
#if __VER >= 11 // __GUILD_COMBAT_1TO1- g/ O* i1 y. Q# t) L
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )" z) f. f2 j+ _; D$ \ F
{6 a! E8 g2 }' Q+ s8 u% ?* G7 Q
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
) }4 O m6 z$ G a9 X& \ return;% L9 Z+ H7 I$ g, P4 D. ^
}$ s7 v$ w- _5 o: b, u) O! t; N
#endif // __GUILD_COMBAT_1TO11 U; F% V7 D, ], p W
8 M K* F, O' G5 H w7 ?4 q#if __VER >= 8 // 8? ?? 061226 ma
& v" f7 g: `9 W8 r# w H9 K if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
/ s. Z* f; f, ] {
; j6 D( X* T% X* F return;
3 H$ b& y) Y N }
6 F7 y1 t" \% {+ s& G, B#endif // __VER >= 8 // 8? ?? 061226 ma
4 ^3 j1 h* X! ?2 M% `0 N
1 L; f6 K" U6 l8 Q8 [ if( pLeaderUser->m_nDuel == 2 )
$ Y8 W8 D# p% @4 t- U {
9 I$ B4 ^, m$ d+ `! N pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.4 Z" R2 d2 {+ m+ b8 @, T
} 5 j5 y% C: ~3 r
else
0 x* T* O) N" o5 E {
# n, C$ ^( Q8 Y) c- r if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???4 V0 u9 e4 J, P$ b/ }; L2 |
{+ Q0 S4 d: A5 t' J* `
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );0 K) I3 w: x, u4 `
}0 X& O9 }9 E; Q5 m
else+ E, g# _$ y# k6 O" F3 p
{7 z7 z# a5 H" r' U. O1 V' c
if( pUser->IsAttackMode() )
0 j" a e9 \8 Z7 p6 R. C pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );/ D. J8 S6 y0 U
else6 Y1 u+ j- Q8 e* `' R" ^. t6 F# ~
#ifdef __PARTY_FIND
1 Q1 \4 `4 }5 ?# l( `! u pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );; Z: D5 {) A0 W. ]7 {; O2 W1 N1 p
#else6 \# [+ S/ Z& P. m' a% a
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
?" n2 r8 z4 J( b% F( | q#endif //__PARTY_FIND
( W4 n1 S( K% _2 X6 R }
) ]/ D* b# z0 v: U" X* g) t' [4 j }
) \4 K9 I9 v% I3 G2 d( O% m0 I }
1 R- E' f" P8 s5 _1 C! A else
) v, w5 }1 O8 C! }0 ]- V$ k7 w { d. H2 o# `+ t- B! S7 X( [
if( IsValidObj( pLeaderUser ) )
+ }9 I2 \5 T$ y4 [, j+ I2 V pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );7 S2 C7 O$ ~7 g# Z* F' H
}" w! p4 ^7 @' n$ }
}
! j8 w6 q, o" @; K3 x, B" E
6 T) S' K, @" I/ g; aUser.cpp:
" F V2 i' M3 ~4 E, w4 w代码:) Y- C/ I6 {, m
#ifdef __PARTY_FIND
; @/ K8 f; [* Y# d' k; Avoid CUser::AddPartyAllowJoin( BOOL bAllow )
) O! E7 x/ Q5 m. [0 |- g1 t& t9 i{- X! \+ L. w7 D9 W+ `/ \
if( IsDelete() ) return;- [; c- x$ d- v7 D4 q* \8 ~
# p3 ?( {: ?6 A5 ~ m_Snapshot.cb++;
. j) x2 T8 B% I1 r. e. _ m_Snapshot.ar << GetId();
7 y" U- L7 I& M8 q m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
% | E" X9 t9 O2 A* D7 U3 m: @ m_Snapshot.ar << bAllow;# c; I& K+ j/ o, e6 [, |; S1 H6 h
}
: p! v/ c+ l3 D4 {; [0 j#endif //__PARTY_FIND3 v" g7 e- z! Y0 g% X' K/ n# i
7 D0 ?! H8 d' H G' h
代码:
r0 j) [0 ~9 ]#ifdef __PARTY_FIND' E3 Q! K; f. q+ L+ q& |$ t
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ); S5 P% z g% `5 i$ a' k1 m! P
#else
+ K% {0 h! X) n% |6 yvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )8 x1 u! i- @, k
#endif //__PARTY_FIND. v! Y( z, |" U" B3 _- B. H" A
{
1 }4 O& \" _' J, ~8 W if( IsDelete() ) return;
9 b5 L# Z# p2 J; _ ; o& w4 l. I4 E2 s# P b
m_Snapshot.cb++;' i0 F% K' }4 b& Y8 H
m_Snapshot.ar << GetId();2 V! ]. C; O6 Z9 ?
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;! Y! T: \5 a* N8 A* d
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
% ?- k; e F5 j m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
; p: g3 I9 U( _ m_Snapshot.ar.WriteString( pLeader->m_szName ); r1 a: i( o% T- o9 k
m_Snapshot.ar << bTroup
$ v( M1 F0 }- N4 S' N#ifdef __PARTY_FIND( M/ u* D# \: }% k7 h, e
<< bPartyFind, ?1 W0 m& m0 p1 O
#endif //__PARTY_FIND' s+ _3 F1 b$ n0 Q$ A; x
;
8 n+ z2 {0 {# h: }$ _1 D+ i
8 g; c7 D7 E. ?+ }$ A}9 Z% \7 d! \( V
" O# y8 K# S! z! [2 x5 C& B, z8 u3 `
DPSrvr.h(公共范围PLS)5 J. M. t. J- E4 z* ~( o! ?$ l
代码:
/ N5 Z l/ ]/ X$ q1 V" O#ifdef __PARTY_FIND
. d' A; t- `, O3 \: e+ U void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
+ [4 {. N2 j1 o! y#else
0 p& v4 \# a: w0 O# }) L void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );, [' \( m% Z9 v8 J2 P
#endif //__PARTY_FIND+ T3 s- w2 R; W9 l
& x" Q7 _/ a5 z, B( A2 t代码:
4 b; r5 A7 u1 A) |/ Z& _#ifdef __PARTY_FIND
, ]" M' _, c9 `) V: x void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
9 G6 {' x) t0 ~# i% h' Y* ]#endif //__PARTY_FIND
) C) j1 F. q- s; a3 I* ?+ [+ \0 d" D
User.h(以及):
2 e1 g# X( R+ H8 @! [0 @4 b代码:( p2 Y* M P% m0 U' k
#ifdef __PARTY_FIND
0 E0 n( q2 T, N2 C7 n$ a void AddPartyAllowJoin( BOOL bAllow );
9 r" j2 A, w; z. s void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );* o, j) W2 [& T/ X0 K+ J
#else; I2 g3 E* I9 \9 Z; `9 l8 `" g
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );/ d. F# x: \3 V+ W L) x
#endif //__PARTY_FIND+ m( }, Y8 X% X* E" U/ w
- \, |. A5 d# Z8 P/ N4 U# w, \
party.h:5 u! ^2 S' L/ j) J/ B
代码:
! B! D+ B) k$ y p, x#ifdef __PARTY_FIND! E% U& _: ?) r/ s
BOOL m_bAllowEnter;
+ i" w. w, Y1 u9 X1 E4 p: A#endif
4 s: V, } W2 [( g5 I3 s& \5 W
代码:
% o1 F# P4 T; v* E/ g3 h#ifdef __PARTY_FIND+ b: _2 S5 ?4 V: x+ G# v4 P
CParty* GetPartyFree();3 x/ D" S4 I1 ~1 u& M
#endif
- D6 C o$ J9 Y3 |- o: {$ F1 \1 V- i! K; s [) X2 e2 R
WndParty.cpp:
1 ]& @+ v2 h$ o' V5 r4 |OnChildNotify:* |: S p7 ]! c. K$ w
代码:- U- N% B; c2 { \7 T; p7 u+ ?
#ifdef __PARTY_FIND/ l8 J7 @/ j7 {. c2 ]9 J
else if( nID == WIDC_CHECK1 )' ]- F; c+ N: Q- w' f
{% l& G+ \5 k- u" I- ^& R* D* ~8 q
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# k0 `1 ~- M2 U3 W. m, B5 I {
2 b6 q& U2 t! c6 f4 v. Q CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );/ Z2 g: w* @ r/ T: F; Y
g_Party.m_bAllowEnter = !chk->GetCheck();
$ ^0 B1 T1 K3 O( u" X4 m1 U' u g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );0 ^( B, r/ j0 n9 K9 S* O5 p
}5 M0 O( \4 c& I# _3 a) Z
}# j- U; U- l+ I4 |
#endif //__PARTY_FIND
Y/ k! R% V6 i: k$ l' u6 j
7 {+ L2 n p5 q7 D; L代码:# H+ D7 `$ ~9 ?+ i
OnDraw中:
! z/ W- q3 `$ D9 f x+ N, ?代码:6 W5 Q# k( ]' T& W0 m' y7 ~- D& {
#ifdef __PARTY_FIND( c" s1 e( A6 A1 ?% T+ q
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
k: k8 {$ M" I% D0 G: N0 g if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )- Q' ?+ [( c% [, P& U- j
chk->EnableWindow( TRUE );0 F9 j& M) Q0 Z) v: t0 Y
else
2 c' R! x- a* Q; B chk->EnableWindow( FALSE );- c2 t6 R1 Z8 ?! c
chk->SetCheck( !g_Party.m_bAllowEnter );
7 p5 }% W* X) l, l3 q/ o#endif
! a5 i8 t; x7 g) U9 g3 R* k. U. R7 o E9 T3 w( S
DPClient.h(public):
5 f( I1 T; U0 I1 m- ?3 a代码:
% U+ V% o4 m: u4 ?9 [& t6 Z#ifdef __PARTY_FIND( T4 z, R. f2 C3 q. A! q% ~' m
void OnPartyAllowJoin( CAr& ar );: k( ], w, L, q
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
, s# Q9 z' Q) m, ?* {* Q' M8 q#endif //__PARTY_FIND' N" P2 ]2 W" h: r l
$ V8 ?' t4 j+ J- l2 {/ H) T$ g2 ~" f8 u# S( n
WERS hinbekommt没有,请让赫克的权利。, T8 `2 \; D% g u
不支持左右,所以难不...
4 i/ s# h ^( G% I! ^! [/ y党k的Windows NT甚至编辑它自己。
- M+ e2 b( n3 t( d% l包也,因为我不erschreiben进一步如果我你的。
7 {( B- e8 L I! i1 q k由于缺少Quantité k n个代码是什么升工程前。9 O% R% [; }# i7 {
如果是这样的。请发表。" h: v v9 ?' n
到目前为止,Pumbaaa0 U" ~" `" n- h' u
/ b* t5 Q( Y( w! e1 c0 I9 h) g8 H! P
% O' l" y% E7 K( R- ^MsgHdr.h
8 L- _3 B; c; N9 H/ J* \1 m#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
* L3 ?" J4 F% _/ A9 C#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243; a+ Y! v- C: V* n1 z' L0 l% x4 ]
/ g6 u' I8 v2 F2 W; H1 l
. c! T. A1 M: G/ n
3 D9 q/ h+ m, _% K7 U, w |
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