|
对于那些谁需要它 - 谷歌缓存FTW。 :
% _. x2 p/ A4 N' C如果我鼓掌纯粹是我复制错误时,D
( ]7 {1 y2 h$ a" h积分当然Pumbaaa。
( h( S7 I2 d. c. O# o/ W0 Y+ u
) }5 l" e- y( EFuncTextCmd.cpp:& V9 l7 i, Y% g2 S3 p% W& B5 r6 Y
S" Z( c* I/ E. b2 f' \6 g代码:
# L" {$ q4 z1 }# U4 h#ifdef __PARTY_FIND$ N% L* g" g9 [( ~
BOOL TextCmd_getparty( CScanner& scanner )
% W! S5 d- l; _& ?9 c$ v{9 {0 O4 [( x* k4 C6 d3 S. d* c0 y
#ifdef __WORLDSERVER/ K" T! Q* K" Z8 u
CUser *pUser = (CUser*)scanner.dwValue;
, F1 H) P3 |' V! s if( pUser->m_idparty > 0 )
5 m, r; `% E0 e/ z* @2 X0 Z {6 s, \! K% d2 |# ?+ b
pUser->AddText( "你已经加入一个公会。" );, ^+ a3 |2 I# k7 W7 f( E) k4 ?
return TRUE;, ~: w7 p1 t/ X6 m4 U( J" J# R
}- Y4 e' `+ _4 y$ o7 S
CParty *pParty;6 E" ^/ M2 h- S, ^! E3 V
pParty = g_PartyMng.GetPartyFree();
7 h2 e: N6 z3 c& z( c; x/ n: t5 p if( pParty ), l+ I- W9 Z7 ]4 _& F, A: d" q6 r9 N
{6 j9 M G. F! X3 A+ d4 O
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
0 ~1 Z2 [( s/ U4 _7 r# ?( I }else
. \# a- J L& a% k7 ]3 B7 @- W {
M7 o* G' J3 v5 h pUser->AddText( "抱歉,这里没有任何一个公会。" ); M) h% L! u+ D3 K
}
* i0 l4 m; C5 w. S/ |#endif+ h2 X& Z* r) x- R3 |: O
return TRUE;
1 p7 @0 O. p. G9 p9 W1 f}
! ?( O" E3 C$ R0 ~/ ^* e#endif //__PARTY_FIND
* [. [) v6 ^5 J. U" v- w. T3 T( Z$ t/ P' W4 A5 d" ]7 R& U
代码:
0 g) R$ w* n$ N9 J9 g1 r+ `, |BOOL TextCmd_PartyInvite( CScanner& scanner )
7 u3 l9 V: V' `! t9 A{+ _# f( r% ?6 N5 a4 i
#ifdef __WORLDSERVER
* O. H8 h/ U$ X- K! b* C# ^; W' h3 h. v CUser* pUser = (CUser*)scanner.dwValue;
" _& {, v2 ^* j" P# c4 x MoverProp* pMoverProp = NULL;
4 X5 \. X. N* k% D+ [ _( E scanner.GetToken();
+ l8 p; Y9 R0 H& S" H0 _0 P2 k; s#if __VER >= 11 // __SYS_PLAYER_DATA- h4 M0 C! [3 z! N& s
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );8 J( t [5 N2 @) F# N
#else // __SYS_PLAYER_DATA% Y# t+ P+ ^# T$ E6 I N3 R2 F
u_long uidPlayer = prj.GetPlayerID( scanner.Token );8 R# ^) o, `7 ^ u3 B
#endif // __SYS_PLAYER_DATA
- J. k& C u( u3 t5 i9 l if( 0 < uidPlayer )
" p$ G/ G# O& l- F { [1 X/ j, D2 \# t
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); : {7 {5 u/ l# j! K+ `: E
if( IsValidObj( pUser2 ) )
2 o4 U4 b3 d; c, Y#ifdef __PARTY_FIND W8 i3 [5 v- d8 s+ p9 ]! N3 z1 B( v
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
6 H. J% B2 Z" R% q/ l. |# `5 {) @* H#else
" K* e+ w- r" @, e g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
# n: s5 d& |3 _3 m; {#endif //__PARTY_FIND
- G3 G( Q7 w& A' x# \ else2 Y# V1 C! o4 @; Z' u; I& ] V
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );4 s4 u0 r" i }! B8 |" Q
}, G; l6 u% R2 F) C! a! U3 t
else
& Z& R& }3 v4 i {! B2 M1 l) n2 Z6 N( r9 R6 T# S
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );3 Y4 z& A. [" `0 Q0 }
}" I" s; V' h- m2 P- S5 ^" h
#endif // __WORLDSERVER
- {0 c& J0 @+ G. {5 Q: c$ _7 e4 t, L E/ Q- i9 I1 D$ S
return TRUE;
4 M% o3 ]- L/ \/ \, O; N}* {$ z% N0 c+ O! X6 K1 N
" |; D" g# R6 b$ ^! ^8 u/ c% y) }代码:
, _' _, |, f! }1 ^2 u: K" X#ifdef __PARTY_FIND
$ e+ s0 u5 r. o" m5 U! L: g8 w ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )/ C/ ^ p# V6 E) Y3 r
#endif //__PARTY_FIND( J8 C) }1 \- Y! T0 w& c7 E) v. t
DPClient.cpp;7 u- r q7 e H: u
Code:' Z: p* q, C n7 p% O* m
void CDPClient::OnPartyRequest( CAr & ar ). M( q6 [- `: T2 y6 M( j' n5 u0 x
{$ y7 G0 T6 }& A- l
u_long uLeader, uMember;
7 X. h7 i6 j& v( S& @+ {
* X% D# y1 f1 ?- L0 j+ v BOOL bTroup
$ y* v f, h/ a N0 R2 a( b#ifdef __PARTY_FIND
# ]! _" {) P o( d3 S4 @: b , bPartyFind
6 k) k/ e2 n- u' |#endif// __PARTY_FIND; D3 h& k: f4 o+ ]" q1 U
;! X3 E9 \7 r6 u. _' B
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
8 V# t. u0 @, b U BYTE byLeaderSex, byMemberSex;" M- H4 l" y# J: J: [# W' Y
char szLeaderName[MAX_PLAYER] = {0,};6 b& q3 v- @% [! M+ {. k
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;, T+ Z. D: {+ s( @5 ~: }/ z6 V; N0 f
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;- H$ O* _* b' ^) v2 j
ar.ReadString( szLeaderName, MAX_PLAYER );
# q0 [5 u3 d: g ar >> bTroup
5 O3 z9 E/ |2 }) ]#ifdef __PARTY_FIND7 n! z6 b' {( |, U* g9 J3 Z5 ?
>> bPartyFind9 |8 c7 c8 d7 }* v
#endif //__PARTY_FIND( F3 `( w* g1 Y, T3 n- V3 t
;
0 }) J- w1 X2 ?! e
6 E; Y* Z* d! e1 N8 G( V5 p if( g_Option.m_bParty == FALSE )& F' z( X3 J+ j9 J: V: Y: g7 u
{1 E8 }! N; U8 b/ ~4 J. T2 _
SendPartyMemberCancle( uLeader, uMember, 3 );
; {' t4 X, J9 G3 j return;1 z3 ^. c$ n4 P, h/ _: \$ p0 v
}
" v3 I5 [+ y3 g: @7 i# \( B4 v7 v2 |5 k
#ifdef __S_SERVER_UNIFY! w7 Q# f- Q. ~9 I1 j# k* [$ r
if( g_WndMng.m_bAllAction == FALSE )! ]& @2 D8 o6 ^$ c! j- s: M0 G ^
return;# v# n/ d2 ~ M3 `
#endif // __S_SERVER_UNIFY
7 r" u( t, a- p& s8 ]6 M. A5 J# ?; M( U) e0 L+ y
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
( t0 i9 N; t* d: i3 U5 j. Y0 ] # U% X7 k9 p* L
if( pWndBaseBuf )4 ~, b; S0 ?0 x* W6 X' f# }) U3 g R
{
3 I. M3 ^8 f7 N SendBlock( 7, g_pPlayer->GetName(), szLeaderName );( ]9 P; S. T% u) M8 J5 g3 F, _
return;
" Q; D$ m6 F: Y& V8 T7 | }
/ K5 f0 R9 i% S; l#ifdef __PARTY_FIND
3 C H$ w' `5 ~6 c+ w if( bPartyFind )
2 a7 l# n" @1 M! @) w" W% g {
0 s7 s: Y& [ B SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
& M+ `: k. h0 N9 E0 H7 b4 ?" _! ` }else" E- D$ S" p$ K* s% l
{
9 ^2 x' `: I" U* f1 t+ g1 B% C g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
0 u5 i- v. i3 l5 R; G g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
3 [" ]4 [7 b$ ?# Y& N. A( @% U4 h g_WndMng.m_pWndPartyConfirm->Initialize();
0 m% e; _3 G+ o( V" c }& y. l+ t. R( _* {8 {
#else
' D1 O/ t D+ C* S g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;$ f& n8 y0 n8 S+ {! A5 c
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
6 M4 g; S5 R* ^( g1 ?6 z g_WndMng.m_pWndPartyConfirm->Initialize();
% F/ h- f$ A" [* ?$ l* G5 `8 e#endif //__PARTY_FIND
; J. f0 |- o" o# {2 ~1 h' _}
. W9 G) W, p/ j- [, `/ I" ~7 _8 |1 h; |4 y* g( V* z5 _3 Y
代码:
1 J' _$ B! w# A9 Q* o0 P- K: j8 P#ifdef __PARTY_FIND5 T$ _4 ~5 M, Y" K m8 R8 d s
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ): x6 m" p- i) z4 B9 B5 m) ]
{
5 ]: b& O# {7 B, y BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
: L7 G- R( }% r/ n6 M1 y1 L3 T" \ ar << idLeader << idParty << bAllow;
" }- l8 y1 t4 w! ^ SEND( ar, this, DPID_SERVERPLAYER );
" M7 X6 c. e/ g* K3 M, j! r1 m4 {8 W: j$ ^: v' G: d
}
1 P! l: S! ]7 M8 o8 G* X/ t3 ?void CDPClient::OnPartyAllowJoin( CAr & ar )
% T* }9 r2 | t+ L& T- Z8 Z* a* e! }3 [{
: E( `+ z: L( e" Y6 P8 \ ar >> g_Party.m_bAllowEnter;
4 X) F( z7 |1 d}2 l, q$ c5 c. n, U% Y7 y* F9 _; _
#endif //__PARTY_FIND
4 Y# U6 y9 Z6 WCode:
. R/ x5 E a$ k& m3 G#ifdef __PARTY_FIND
2 J* _ {- @1 e" I g9 Y case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;& ^* d8 t0 s9 P- y/ Y4 W, j
#endif
; Y u9 d, L8 \# I% v3 d1 Z* d' J8 U5 A
5 _3 i: W" Y) m w+ o! Y8 {party.cpp:
3 a! w/ w- v# v5 ]7 B7 E代码:
( a+ L) |' A; g8 FCParty::CParty()0 B. ]" S b) e& V0 {8 v% C+ d
{
7 d# U. t9 i) V, h m_uPartyId = 0;
; L1 M) `( f' o# { m_nSizeofMember = 0;
3 D8 Y- A( u* \ memset( m_sParty, 0, sizeof(m_sParty) );
5 C# J q. U, |+ n4 }& g+ P' ~5 \1 a m_nLevel = 1;
, ~1 x0 h) [2 b* K! u/ O$ } m_nExp = m_nPoint = 0;7 _/ ~/ F9 y$ O8 `! l7 F+ s
m_nTroupsShareExp = m_nTroupeShareItem = 0;
+ S! ^- E# L9 ^4 o9 B m_nKindTroup = 0; // ????
2 z+ N9 Y" }8 N2 x4 k m_nReferens = 0;# `6 c0 d q4 Z3 o& x
m_nGetItemPlayerId = 0;6 b6 o: g. F# c* W* l6 K
#ifdef __PARTY_FIND9 I1 h% U2 {% t+ P. O
m_bAllowEnter = TRUE;
1 j, z6 s5 W" A5 Z#endif //__PARTY_FIND Y& n: Q* a# ~0 K- |. e! w
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
2 K$ ~+ y# t: q" Q- I6 C& v {
9 j a: t# I1 d+ F m_nModeTime[i] = 0;8 @+ J; |8 j) Q, w
}
, l* K3 w' N+ H b" s2 @0 a m_idDuelParty = 0;
2 m/ T: U; g# q& @( q. U#ifdef __WORLDSERVER
( I; w( j; d% F; s; B) o m_dwWorldId = 0;5 ?! }( Z$ _; G7 q n5 n
#endif // __WORLDSERVER, M3 D! x( L. F8 k5 q" r6 Z
}
) E, s, E8 i. O) v3 L代码:
) R. z1 r" W" R- pvoid CParty::InitParty() O0 J+ ?5 V- \* I5 H
{( H4 i5 W& g, m% H/ h
m_uPartyId = 0;6 N! @" R' ^7 K2 \+ g- _
m_nSizeofMember = 0;* B9 _+ c' {' ~$ E% `: `) \; u
memset( m_sParty, 0, sizeof(m_sParty) );) n2 s& y, b0 b0 `, M& }( o
m_nLevel = 1;
% @1 n8 A) F' ^# u' ^1 ~+ o2 W" U m_nExp = m_nPoint = 0;
+ v& ?* I, E) d0 Y1 L m_nTroupsShareExp = m_nTroupeShareItem = 0;4 `/ i( H5 M; m8 q, B4 [
m_nKindTroup = 0; // ????
" C0 X f+ r. R( p m_nReferens = 0;
. e o6 c8 ]8 }$ U/ Q1 L5 M; W% S: z#ifdef __PARTY_FIND
( U; f) _3 T+ | m_bAllowEnter = TRUE;
: J5 J" ^% f* Y+ _% E#endif //__PARTY_FIND$ R" u2 J6 j: ^, E; H4 M2 ?
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
$ z: T" V1 j) h% X% [ {' l% b7 z9 _0 s5 c& h
m_aMember[i].m_uPlayerId = 0;, ]+ `9 A" s* R
m_aMember[i].m_tTime = CTime::GetCurrentTime();
" {5 q( ~3 p8 I8 X9 x m_aMember[i].m_bRemove = FALSE;5 y& u$ \. L# i+ d
#if __VER < 11 // __SYS_PLAYER_DATA; H, Y( }* q: h. J0 K
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
$ O( @) S4 D- Y! ~' Z x) _ m_aMember[i].m_szName[0] = '\0'; [2 y, b% k9 d! |
#endif // __SYS_PLAYER_DATA
, a3 t# r2 u+ o0 ?2 n4 p }
7 O9 h1 u/ Y6 P$ |6 r [( T4 y}6 ]4 V8 L# h3 e. i3 X% c
代码:
8 l4 I, x* A1 y( @/ {1 W#ifdef __PARTY_FIND; e4 v4 E" _1 z, q
CParty* CPartyMng::GetPartyFree(); j& q" m: M, U3 X
{7 m+ `2 n: v' X* J1 k, @
CParty* pParty, *pPartyTmp = NULL;
5 M" \" T1 V2 z) U. a2 [8 }& r if( !m_2PartyPtr.begin()->second )
/ r/ L/ e7 s7 t, u! O _ return NULL;& y& U* _/ h& x' ^+ }. d: I0 F
BOOL bRan = FALSE;
}4 N3 s' h& I( ~ E# b5 \ DWORD dwRand = 0;- b$ o+ H# U( N% i" a$ r( f
if( m_2PartyPtr.end()->first >= 1 )
8 A# K$ B% D' \. q6 `$ N DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
; e d1 Z( ]" |& J% u+ M4 H
" h0 a1 y: {. e! k( Q) v) d/ }' g' E for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )( j N: d' Z0 R" F9 t
{
" E# s' o; I+ N% p. W pParty = (CParty*)i->second;
& r* Q m$ N& z: r5 ~( M3 g6 k if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )* u; |; s+ J$ I; ^
{
. T; {: m$ Y) Z9 B1 J2 l if( i->first > dwRand )1 ]$ H I& V2 \+ f( z9 S/ f. q
return pParty;& c+ E: J, ?/ c7 A* d; G' h/ d$ W7 b
else
0 L) q4 W- H# R5 z+ p0 V( w- ?% v; A pPartyTmp = pParty;& O+ V* K- d- D" Y7 q. n- C4 m
}0 @' ^0 o, c0 p* W% y
}8 c5 n: Z1 r2 b- r5 L
return pPartyTmp;; _+ ^$ C% f) z" R- }" b: x
}' {1 [. W2 k5 [3 a$ y" |
#endif //__PARTY_FIND
% @* i5 u0 Q9 `# X/ L: m/ _0 ]4 h5 E7 v( ^9 k1 a
DPSrvr.cpp:
+ S2 z; h! p* K B, S- u代码:3 k1 |! n8 `; ^) W4 s
#ifdef __PARTY_FIND( Y& M- Z2 l1 e; s. E% y5 v) `
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )% K7 T( u/ F, d# d9 i
{
) { S* s& N+ v! ~* q4 N) j* H$ F CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
$ P; I8 ^3 T+ K! I9 s$ _: n" Z if( IsValidObj( pUser ) )
; h$ w& O w% W! m& _ {# H6 N! o0 z$ Z+ I% Z9 r
u_long idLeader, idParty;
; S6 Y. H1 P5 L5 w# F; D! \ BOOL bAllow;
" b0 B% S) W% ~ ar >> idLeader >> idParty >> bAllow;
$ X5 p. n; |0 T' Y if( idLeader != pUser->m_idPlayer )
- [6 W, {% X: g: z" g e7 j: `& j H return;, b+ D) {' A2 p
CParty *pParty = g_PartyMng.GetParty( idParty );# q: w( y- ?4 q' x
if( pParty && pParty->IsLeader( idLeader ) )
' p) D! C( ^* w# P) } pParty->m_bAllowEnter = bAllow;/ l" |6 T$ i6 o: J% g8 R
else
* V% n2 U6 x7 q" S% @% q \ l! C return;2 n' \$ `0 O# Z4 K$ {
7 |- X9 A& m4 F& e
CUser *pMember;
+ F6 `; O0 I2 N+ m for( int i = 0; i < pParty->m_nSizeofMember; i++ )* ` Q) W0 D, m
{
6 R7 D5 i8 P' a$ r/ I# z pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );) x7 z. { m% w8 S8 i, C
if( IsValidObj( (CObj*)pMember ) )
" w: T5 I* {5 l pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );- y0 x' U5 v N( p& K- c; r
}3 Q8 P5 H& E! i
}' s' B" K) i) M( n' B
}
% A, D9 D7 Z8 d#endif //__PARTY_FIND
, y, ?; O: I$ `; @. q4 }
$ Q' h8 B2 i' v) l$ T) H代码:
" g6 u& o' p1 C. m4 D1 j& o#ifdef __PARTY_FIND
# C q k7 y" x* L ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );& c9 W5 i) b4 K6 i3 x
#endif //__PARTY_FIND
; b) Y. @& b2 b7 ^' [$ \) e# v' @& Q* G$ Z- I0 y d
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ), i. t& }4 L- d
{" i6 `; v+ }% ~
u_long uLeaderid, uMemberid;
5 b2 e$ z; G" E& } BOOL bTroup;
3 Z5 M( w- r3 k5 M ar >> uLeaderid >> uMemberid;3 K( \! C2 d/ I# i$ T
ar >> bTroup;& w5 h3 C- z& z4 a: S# r/ v
1 J% y+ f3 u) O! v CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
$ A. w, ~# x/ o if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
' M2 v! [: a8 X& ]: {9 K& V#ifdef __PARTY_FIND( |5 `& X. D! N! D1 l
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
: K3 d& Q6 P7 U4 V#else
& I ~9 P8 i, P) U, Q% r InviteParty( uLeaderid, uMemberid, bTroup );. c( H/ R- i' X0 d
#endif //__PARTY_FIND% g: r2 m& v8 g
}
2 s. W( E# O) [4 A0 O5 ] M$ N' \! \* m. x. Y& n" q: i
代码:( E# [* x' j: f' @
#ifdef __PARTY_FIND2 p1 e5 u3 C8 N% A& ?
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
# h' u6 I$ D7 T4 Q8 u! [$ \! C#else
$ M& y, j# C' P' W' K+ hvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )$ v( o" c: _2 I: {& c
#endif //__PARTY_FIND
& H/ A/ F, L j{
z0 G9 e1 p5 L$ H. N0 c; F CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
" ]/ {; ~% L7 ]( J2 ]& f CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
& e; x0 \. \* m1 X2 L9 |7 E / z8 M: k' m" F: B& w q
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ) M7 j" c! B3 l/ M, ^
{1 U3 b0 l7 ^* C5 A0 Q4 d5 Z
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) ). O x- ?' }* R2 F' D
{0 Q! v+ O; s' u3 p8 O( ~0 A J
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )* E% u, H+ g: G9 a
{6 s) }& N8 ]+ D' w
pLeaderUser->AddText("没有足够的权限。");
6 k) \2 l* F3 b; ^, ]% w- X pUser->AddText("没有足够的权限。");- F, c8 }0 n5 \( q; B/ M0 ]
return;5 d7 O* f) R" X! _& ?2 U
}
+ Q# {+ g! E8 }0 H7 ]1 F5 L }
2 ?' q+ c9 J+ k0 o // ???? ? ??? ?? ????., y5 X3 O% u' E- m m
CWorld* pWorld = pUser->GetWorld();2 k8 L9 y; K) v* {# V
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
' ]! t. K5 s5 u) }7 O* _ {
7 r: j& Y" N! \9 @ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
9 v. W+ k* z i! N! l! V8 h" h return;
( h8 L1 v2 z/ Q5 U: q+ }0 x }
% `. q( H# C5 u& s8 c0 Z#if __VER >= 11 // __GUILD_COMBAT_1TO1
/ d( @7 i+ z, y! b9 s if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ), x4 L& P5 V0 d y& Y) U+ y
{
* C8 D( ]& M9 W+ E; {+ I" \1 Z pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! ~9 L+ [/ U' H u+ Q g
return;3 o! t: ^/ W& f- u4 E
}
- g# S% V- Q: Y4 S% q O+ f# V#endif // __GUILD_COMBAT_1TO1
. `) T4 P5 k' p& Y& e$ p1 G* Y+ A: D
#if __VER >= 8 // 8? ?? 061226 ma5 @4 z5 M) w# L9 M
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )5 ^; Q$ d5 _* g
{
8 P, h" B N* G [ return;" A" ?2 g2 P# j4 ]! B. x$ h. l
}6 E8 c3 U* Y; |4 u) \2 }0 M
#endif // __VER >= 8 // 8? ?? 061226 ma1 L! ?$ h. v" _0 o# I9 `
' V* `( n0 c" E3 b& z. | if( pLeaderUser->m_nDuel == 2 )
4 I& o1 j% |0 a- V9 x1 c {
! |1 i; [; {" t9 F pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
3 Z/ y, [+ v/ c9 \ }
5 s$ H! U) H/ @! @" d else
% ~, c4 l/ d. C' o {# ?& j" F* J2 i* S8 g: Q, F
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???6 |; Z9 C6 v6 p1 \! E2 W2 L+ q, [
{
7 A# r @: y e. X( J z4 P2 y- |- Z pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );0 _% w- ?; K/ ^8 S
}
! |/ h% Q) U: c8 K m9 f V else
# f8 n$ i i! B" Q0 g- N' k7 j- y9 P% A {" l1 `4 @+ i8 l& b6 Q: L
if( pUser->IsAttackMode() )- s+ ^! H% f3 e
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
" [$ ^" j* p/ J else% Q& Q# ^; p3 E: @; B1 l/ x
#ifdef __PARTY_FIND+ ~. h: {' B [4 X$ S8 r8 x, Z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
) k o; U% }* m5 V' J3 Q- Z#else
. h! |" f; h* L pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );) B+ K# y+ o$ L/ M' M9 w
#endif //__PARTY_FIND% J) D2 v1 `) o0 A/ a! t
}
- O; o( N3 X% W1 a1 X4 I }
9 y: A: Z9 P; ]- _ }
9 _* @; w# u3 x5 ^' _. r- ~) [# y else
6 S7 p5 ?( N8 P- q8 r {
7 f% y$ s* R# S- f# {( X; ^ if( IsValidObj( pLeaderUser ) )
+ N4 [1 X1 i* L( \: o7 f! S2 w pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
" q6 B3 m1 r4 @2 D, r1 @2 h$ Y. s }
; C5 X' r" [ X$ S$ z+ L8 I}+ N* B! d% a) X( N+ U' ^5 i
; o2 j/ D# \ b6 S! D: b
User.cpp:- P( l8 y- _ e+ g9 `
代码:
7 S. l# _) G+ e6 z#ifdef __PARTY_FIND
, [1 y# S+ n+ Svoid CUser::AddPartyAllowJoin( BOOL bAllow )
; P% X/ \( H) k$ B4 U8 l+ Z{
# a6 _1 c4 s t, G4 [' I if( IsDelete() ) return;
1 A3 t$ S5 W) n5 ?/ f6 e
, q% S1 y: a$ L2 D! A' ` m_Snapshot.cb++;
% T9 j1 Y, T- ^$ [' i m_Snapshot.ar << GetId();
. G# ~1 V) y o m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;( f7 P; g: w8 l( C4 Q
m_Snapshot.ar << bAllow;" g; X+ g" N0 X3 }2 P6 b
}6 z, L, p' l! }/ c
#endif //__PARTY_FIND
! s3 g d! j; _) k" Q" W9 S# p
3 ~/ x/ H' X0 `, a代码:
/ [ b8 W; c! x9 G. ^% y#ifdef __PARTY_FIND
3 H' i/ ^' U$ [2 E1 Zvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )4 \7 K4 `! P( ~$ V' h
#else
" S. V/ D i3 K. e* J) Wvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )& {1 j% U" b$ f4 |1 x1 S M4 m
#endif //__PARTY_FIND
6 r( {% a0 S9 u) {, P4 F- T. p) I{7 l6 h# }; s& ]# s3 O1 L7 c' ]
if( IsDelete() ) return;
- [' ?; o% S; U+ @! Z% P& @7 D
. N3 K) `( W* A; D m_Snapshot.cb++;
6 Q) J1 }' s1 X5 R7 Y m_Snapshot.ar << GetId();4 V4 u* o) `; G. O* k( m
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
2 ]4 y T% d0 G* ]: v m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
a* Q4 }% x$ I8 ^1 q& O4 N m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
2 [) p5 x, s+ |4 L m_Snapshot.ar.WriteString( pLeader->m_szName );
9 g+ x9 ]1 K. ?3 f m_Snapshot.ar << bTroup1 g1 C5 _% A' D3 G
#ifdef __PARTY_FIND
$ V0 k8 r4 Z) |+ x, D4 M << bPartyFind( p; D1 G9 M b6 Z. E% s z/ e4 j
#endif //__PARTY_FIND
( g ]% m. E7 E ;
- q5 R! |, J+ Y/ y2 K f- ?7 t6 _, H$ d: E! o
}: |4 C- E c0 f7 p, R
% x/ q( J- q+ D9 A1 X. j6 O
DPSrvr.h(公共范围PLS)( i2 P0 W! W7 E i! Z* J/ y
代码:
, N" V( m+ E1 G' g% N* b/ {7 C' V#ifdef __PARTY_FIND
7 r: l! g1 o+ O0 v w. ? void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
. E5 A8 j6 m- T$ v e8 x8 |. w#else9 i" P: [: X2 e) `5 T
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
& ~1 d5 B' z$ Y+ l% `$ c P#endif //__PARTY_FIND
# L! D9 K2 s3 g3 i3 D' y/ p% {2 s8 l/ i) b( z
代码:
C; O8 J4 e4 P( b" }#ifdef __PARTY_FIND; T+ U0 A* j5 n1 L) \" x
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ S- ?( z% Z9 d, ~" ?" `#endif //__PARTY_FIND
3 }! q( w% v4 v. B* x0 W( y# u8 | |, |2 O9 U; T7 J y
User.h(以及):
5 N9 \/ A& F( I4 i% c代码:# q' ~' C$ X) V O2 h
#ifdef __PARTY_FIND
! K3 |: a1 N6 K0 {+ a$ I" `$ t void AddPartyAllowJoin( BOOL bAllow );* U. {' R& O i& {' E* g. y# [. }5 o
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
- x3 y1 S+ w) Q#else
/ S2 l( E% U$ ?1 K: h2 `1 Y void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
$ q# w9 h8 ~$ D. a3 z% J m# [. T#endif //__PARTY_FIND
9 s& _7 @$ @) V
/ I' U. R! @' I) m. Y% ^party.h:/ r q' B- u# w% R# T3 v1 \
代码:
. R+ f7 l6 w9 _4 I4 {* K#ifdef __PARTY_FIND
* k- _" H U& r2 T% X BOOL m_bAllowEnter;, h5 g' X0 U4 F! {0 d1 g
#endif# c" d( O( Y3 g# X, ?
' M% |( g: Z0 R$ g# Y9 c代码:; {! n9 w4 l: H3 a
#ifdef __PARTY_FIND0 t( P) D$ t/ Y5 w
CParty* GetPartyFree();6 {& G7 e6 M3 D% h; o8 w0 v
#endif
4 C" {# N+ m, m% C4 d( |2 I
) ?$ H. c% ^; O: N+ O( e1 KWndParty.cpp:
3 @' y9 K( X6 D. BOnChildNotify:/ h" ` n# g [
代码: R, r( F6 L7 G/ Z
#ifdef __PARTY_FIND
) T8 M0 p0 u- O1 g4 | `, r9 V9 r else if( nID == WIDC_CHECK1 )
6 ~/ q) F4 z5 i! J- K% J4 L {6 x8 e* d( J/ G! g \: h) L
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 Q. [" @* Q+ `+ D1 F( U4 V
{
# H* ]% Q0 I0 P6 b/ S( r, Y1 E3 j2 m5 d) p CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# d& \- z4 d- j g_Party.m_bAllowEnter = !chk->GetCheck();% L7 E9 X) L2 S/ m( x& V
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );7 W9 p3 I9 y! G5 p5 u
}4 W/ K$ N; L2 o) I7 g6 _5 v" ?
}! I5 O; g1 W0 }3 n g4 `( Z
#endif //__PARTY_FIND1 S* q& w% q' q) |1 i; I
0 k0 Y+ t; t% {4 i0 L' k1 @代码:
+ J" ^' Y# g( K0 x$ y \OnDraw中:5 {# ~ O+ W- @2 V6 u; j5 T8 c& j
代码:: h: j* r/ z( |) a* D! ^3 p$ |* M
#ifdef __PARTY_FIND
[* `( n: t7 s5 ~* I9 g4 `. \ C CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
' Y6 G' j( G) x' c if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )- o G5 E& t# U4 h/ G: P* t
chk->EnableWindow( TRUE );6 |# C1 K$ S* ^0 B' P8 b: ~/ d
else/ w3 |* n) ~$ ?- S9 Z; y* p
chk->EnableWindow( FALSE );
( p, Q; v7 t3 r; O# J& d chk->SetCheck( !g_Party.m_bAllowEnter );
& W4 X9 ?" K5 h#endif
" h; j7 Z6 E' v( I* r/ V
. M# A( [! T' I3 C# W* ~& o9 |DPClient.h(public):
) a: G8 O% y8 g代码:; s K9 I. M( ^+ q* J+ d& D( z
#ifdef __PARTY_FIND2 {3 L( [; p2 S1 K6 b/ g+ y6 Y
void OnPartyAllowJoin( CAr& ar );6 o# ^4 ?2 j q
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
$ j s: {4 o0 X. j#endif //__PARTY_FIND
0 D) |* @" R5 N2 V0 Q( i6 R; o1 p5 K: f' `5 F2 U9 ?
! r5 m; w- S1 \4 w) SWERS hinbekommt没有,请让赫克的权利。
6 y, T0 [4 E3 N1 L不支持左右,所以难不...* U3 o1 c( k/ R
党k的Windows NT甚至编辑它自己。
# l% d) P3 f2 m) C* Z包也,因为我不erschreiben进一步如果我你的。
" L" G) T5 L# X9 M1 m% ^由于缺少Quantité k n个代码是什么升工程前。
" G# n8 H1 j' [/ @如果是这样的。请发表。
1 C/ n3 t6 }) y! `5 z到目前为止,Pumbaaa
3 y/ [) z+ p: ?3 t4 Y5 \, ~6 Q. F
3 ?9 G( J- P2 G A' ?
8 u, y6 x/ ^ Q8 O- k3 j) a- eMsgHdr.h8 A6 x' d- g. V2 B. u
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88638 I( |( l3 G2 T, A, f
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
/ T& q) d. c* I, k5 K- w! Z# U8 _5 k% }, i+ U9 g4 ~6 B ~6 W
( C- p5 p' Y1 V# C, A9 C* O% A, |
0 k# G% z+ s3 y# j/ N. k |
|