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对于那些谁需要它 - 谷歌缓存FTW。 :
/ W* c8 e% }, @" p9 Q如果我鼓掌纯粹是我复制错误时,D$ w& [+ L7 p. c1 G0 O, y
积分当然Pumbaaa。
+ g9 y6 ]0 U% K2 }9 k2 K1 b3 t# H3 _# p$ L% h
FuncTextCmd.cpp:( v' C1 \- A' y+ g, ?& I
% p; M2 j5 {& O1 T3 k) v; ^
代码:/ E, G1 e! q- c1 L F s
#ifdef __PARTY_FIND
$ [. k7 h4 G/ ~" @$ tBOOL TextCmd_getparty( CScanner& scanner )7 T3 P# w4 r+ a+ `/ B
{
) O4 ?( X' ?7 h) t9 J#ifdef __WORLDSERVER M) C q& ^1 i7 w, U" L, O( Q3 j
CUser *pUser = (CUser*)scanner.dwValue;
: G) y H5 e5 r2 w* Z& a: u if( pUser->m_idparty > 0 )
, U- z; @4 y/ B" x% q- t {
! M5 u2 g6 m1 d1 l C pUser->AddText( "你已经加入一个公会。" );
1 [' F- P5 D/ c. e; J% v9 S) v4 l8 x return TRUE;) g- {& c( `/ l: Q; y; w6 N
}
" }$ i. \$ ~' M2 g CParty *pParty;+ Z+ s4 m5 Q9 b8 j* i7 {5 L( L& r
pParty = g_PartyMng.GetPartyFree();) z7 L" z0 T: e( @
if( pParty )1 X0 R% f8 w. Y/ k9 b- y% f/ a$ J
{/ H. b1 K8 K" R! _0 Y: c7 S9 V
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );) A5 o$ X, A) f* v5 u- |
}else
* c+ H0 g1 g" n9 B# Y( O1 q% e {$ d/ c6 J1 U; I7 z
pUser->AddText( "抱歉,这里没有任何一个公会。" );+ I* c$ V4 V% f2 ^: i
}4 |) ]6 D& h- b8 U
#endif
, o4 F# e) Q4 E return TRUE;
5 t5 N* {- b$ Y$ \; Q/ R8 A) G} p9 T0 m3 k' A( @* H7 v- v7 N' O
#endif //__PARTY_FIND0 @+ M* c9 f( I" D0 J0 b
6 o+ F9 V- B/ a
代码:
( y' Z+ e" [1 GBOOL TextCmd_PartyInvite( CScanner& scanner )
; V s* R# y& }* s{
! o! Q: S9 ~: Q B& D4 Y* h#ifdef __WORLDSERVER" U# z* [4 H/ |- o! C7 F
CUser* pUser = (CUser*)scanner.dwValue;
" P5 |. H; C: O- j- p MoverProp* pMoverProp = NULL;
/ Q$ r/ ?# \7 i+ g scanner.GetToken();, |5 X" K; g0 b( g6 Y
#if __VER >= 11 // __SYS_PLAYER_DATA. K4 D# e" W0 D, d0 a, {; P
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );, J: ?4 J/ h5 R, ]
#else // __SYS_PLAYER_DATA
' m1 o w. f( p5 ?/ t' O3 ?. M u_long uidPlayer = prj.GetPlayerID( scanner.Token );
8 `! Z4 D% g- Z6 z" t#endif // __SYS_PLAYER_DATA
+ G3 @' ~' ]3 P5 C5 {1 S. J if( 0 < uidPlayer )
/ a' x9 S8 y7 F! R) `6 y {
, X9 l, ~% ]9 {- d P CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
( o, |3 g/ ~1 M if( IsValidObj( pUser2 ) )
2 i/ j' x7 h* l7 B- X/ d#ifdef __PARTY_FIND2 c. B' }" {3 J' t) d5 Z3 R
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );4 x% e% b2 h# y
#else; u, ^& \4 P) r; {
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );! x9 L4 n& |5 ?" I
#endif //__PARTY_FIND; V* Y$ F5 B% f7 b S& W
else$ R" G! l2 j. Q% w
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
4 [8 E3 @2 y) \/ e. F }& o4 v/ Y" x4 l t
else
. \0 |* P4 ?6 A/ g8 y* h% a, R6 R {
8 @2 N1 s5 {- U8 X. M# H5 o pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
+ _, h: [6 l- E, i: t2 s }
; A" a' I: L* K! H# o#endif // __WORLDSERVER
" K; p" ~& E+ i# v1 }$ ?3 u4 ~0 |3 M" p( ? f
return TRUE;2 L4 l! [) Q6 X: N; v. z2 d
}
1 O: v& r0 n# N
) c) s+ Q6 o. v) g" Q" I代码:& Q1 q' O6 g5 o
#ifdef __PARTY_FIND
2 y: h) a9 o# h4 S0 L9 V; e ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
* y* S% V0 v) g2 e#endif //__PARTY_FIND
3 q" |1 @. j* X( s: W! o+ zDPClient.cpp;
$ t0 h1 ?" ~4 Y4 s& ]' CCode:
0 ?) Q @ K6 q# b; Uvoid CDPClient::OnPartyRequest( CAr & ar )
" M) Q& N6 c$ u- P6 l{
5 W- C, Q/ c, c. {2 U- c u_long uLeader, uMember;7 N0 k N- I" v8 \! T% ?) n! G
6 l2 ~4 X$ i. S/ i
BOOL bTroup
/ g/ `( f, n' Y! A& g( R0 Q2 v2 I! v#ifdef __PARTY_FIND
9 Y7 V9 m3 N9 O , bPartyFind, k9 Z+ r9 `, _& P9 s, A3 T
#endif// __PARTY_FIND& k, Z( e: X) Y. ?5 D L: C: K" B" |) `0 q
;; E+ Q# f2 t2 o
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;! M4 h1 o7 b' t, e0 R
BYTE byLeaderSex, byMemberSex;
" q0 H7 K1 V& l# @: k; n char szLeaderName[MAX_PLAYER] = {0,};
4 X" t0 M% ^2 S x. w ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
8 M9 j. t$ D- e3 D* e ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
; L7 b% p8 G/ H& U2 B0 Y+ a ar.ReadString( szLeaderName, MAX_PLAYER );
7 q) L! F# h) u+ z0 M, i/ j ar >> bTroup
2 w+ u8 S" B0 d7 H9 X7 t#ifdef __PARTY_FIND% S/ x S! B3 A" F2 y
>> bPartyFind
# m V' m) ^/ m1 Q( u% k! X" L; N#endif //__PARTY_FIND7 Y' ^; C3 r- w$ ]2 u- F9 s
;" i* u; G N% B& {) G' I
& R+ @3 C/ v5 v1 o3 j+ a* @
if( g_Option.m_bParty == FALSE )4 Y. w& Z% a7 w F
{- J& L# I! b7 I. r/ h8 p
SendPartyMemberCancle( uLeader, uMember, 3 );3 x5 G4 Y9 _* J4 C
return;4 s* X$ e1 N( x6 K' K+ v
}2 z: K* [8 @8 {( v0 A) E) ?
: @' g! { N3 B; [7 \# ]#ifdef __S_SERVER_UNIFY5 A* C2 ~1 A: P: x1 J
if( g_WndMng.m_bAllAction == FALSE )+ [. N) }$ E, Q, {/ U& M: ^
return;( N0 q7 {% e6 N$ @4 c( Z! a
#endif // __S_SERVER_UNIFY
) j. B$ h# i3 M" m% c$ }7 A, l9 J! o) m9 J+ K$ q5 [
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
. p# k+ _" B0 j& P
( X1 d( W# V6 F0 C' S if( pWndBaseBuf )3 a8 A2 h9 w$ d% @6 |
{; V2 m! A6 R: `
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
( k0 Y) `8 C! I! W3 q return;
F5 o+ R2 M6 I8 d1 B' i }
: ^% Q! q% S& ^: c" H8 }#ifdef __PARTY_FIND @0 }, }/ m- b& W( V s6 i
if( bPartyFind )/ L4 ]7 I! _2 c
{
/ C0 r& H+ l" n% M" _# z, i! `: B SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );# }; n- ~' Y; X9 }8 \( s" D( K
}else
( {- c# Y9 @4 } ^2 l {
$ Y$ B8 L0 K& w3 I g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;8 F( r4 R5 }* ~5 ?
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup ); ?' D9 {0 j; Q7 L1 K
g_WndMng.m_pWndPartyConfirm->Initialize();
$ l, X) l. b" `1 ]. L }
$ o ]! s5 x6 m& b#else( P" E2 H; h( R- }- U, A% i N" J/ n9 F7 j
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;& l% q4 V) `5 [$ w
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
# F {9 n5 w# V8 x$ q0 j; V. t g_WndMng.m_pWndPartyConfirm->Initialize();
; Q! c" z0 K& K1 Z#endif //__PARTY_FIND
/ k$ B. h( }1 Y9 X! s" u}
+ j# z% u3 S9 X5 u- I) m
4 E" r% `, [. O* u代码:
1 M& w* \: d0 r#ifdef __PARTY_FIND
# ^, C( y0 P+ l8 `7 e8 bvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
- s, i% [6 Y) U' |* E{
8 Z5 |6 x" n' P3 d* O1 N BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );1 L8 @8 y* H* w. E% n
ar << idLeader << idParty << bAllow;
# b7 f. I. \6 K/ O" N SEND( ar, this, DPID_SERVERPLAYER );
7 ?8 C) R8 n1 Z2 M8 K. Q/ O( V* _) q
}
) k! S8 U w& @void CDPClient::OnPartyAllowJoin( CAr & ar )
1 l! s( Z0 [5 `# [{
/ T1 u) [1 z" F" u ar >> g_Party.m_bAllowEnter;! R! b/ e: V* j, K/ ^$ i
}1 G: C; K7 ?5 W. Z" P1 G2 h
#endif //__PARTY_FIND
- s* l# v5 i( z* S/ m8 j+ D4 HCode:3 s R1 z$ t+ G$ o4 X" f4 a( Q5 c
#ifdef __PARTY_FIND
9 J0 J* B |# q- {/ p case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;) d) p9 d* Z, I% T& s2 C
#endif- o2 n( Y1 [/ L* w9 z. h) V; }. o
0 m' M8 M) G0 P" [/ S
party.cpp:6 L4 M. _5 [+ }% d- c
代码:' ]% D& ?( B2 Z
CParty::CParty()
* { j2 ^, ~! x2 M% d( t0 O{! C& E" t" B. D' o7 \) L& ?7 D0 n2 s
m_uPartyId = 0;
, y& ^+ i# b% X& N: P3 I- e m_nSizeofMember = 0;0 C; E! I0 W. k$ p; h! |1 V m7 k
memset( m_sParty, 0, sizeof(m_sParty) );
% w( O% D. z" w+ r6 \! _ m_nLevel = 1;3 o; \! w% |. f
m_nExp = m_nPoint = 0;% L8 Q+ U) T+ [! z! X
m_nTroupsShareExp = m_nTroupeShareItem = 0;' @1 Q0 O: u* A6 t) N7 R
m_nKindTroup = 0; // ????- o9 v q- f4 x* w
m_nReferens = 0;% v) \! O! Q/ G/ o% j+ R4 o& f7 M) ?6 _
m_nGetItemPlayerId = 0;
" }* j2 P$ Z# B z5 R, G: C" @2 l#ifdef __PARTY_FIND6 ?1 b Q) ]7 d m* m- C0 y
m_bAllowEnter = TRUE;
# ?5 B6 j$ U" y4 P#endif //__PARTY_FIND
0 ~" x( o+ h4 x- c for( int i = 0 ; i < MAX_PARTYMODE ; i++ )/ T4 { R, ]+ |8 Z. R
{
) r6 j$ T$ i) C$ V, \ m_nModeTime[i] = 0;
3 ?. Q3 \ P/ a8 a+ @+ _1 w/ Z4 \/ D% G }
* m' B6 b2 C' Y! J m_idDuelParty = 0;
1 S" e5 ~# h7 E5 z3 Z" H3 `4 v: A: z#ifdef __WORLDSERVER! t n3 `8 e) P# M7 U% B4 `7 y+ a* r
m_dwWorldId = 0;" v7 X7 L- o2 u0 ]1 G" k( j4 P
#endif // __WORLDSERVER
2 v9 K- H" [/ W; U! l4 j}+ _9 T4 g4 D! `5 {) P
代码:
x$ n5 d0 _6 |* [$ Rvoid CParty::InitParty()
4 T1 f) Z- D; y( [{
; g5 U) i% C" d; M m_uPartyId = 0;
$ a# c" K9 }2 w2 R8 r$ ^* L m_nSizeofMember = 0;
2 V P7 D% y* Z# G memset( m_sParty, 0, sizeof(m_sParty) );" o0 w* @- ~* ?4 K
m_nLevel = 1;
& }9 {) ^: j2 A2 |5 S" | m_nExp = m_nPoint = 0;
3 g* F' a4 E! N9 e9 X0 l m_nTroupsShareExp = m_nTroupeShareItem = 0;3 B$ p* X; X+ [' ^# M( F/ y$ u- v
m_nKindTroup = 0; // ????
. S6 _0 h9 k2 c m_nReferens = 0; ; ^9 f: O5 ]$ g1 h
#ifdef __PARTY_FIND
' I# Q7 d; u# e, v m_bAllowEnter = TRUE;
) ]5 v! `7 e% [#endif //__PARTY_FIND4 V% u' z* s" |& V4 p4 ]7 S
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )# M) q. `' x/ N
{
z4 ?4 G4 K6 r) o% C m_aMember[i].m_uPlayerId = 0;
J+ z9 u; L2 |$ J/ n m_aMember[i].m_tTime = CTime::GetCurrentTime();
% s' W, F" L2 e$ u) U; p4 ? m_aMember[i].m_bRemove = FALSE;
6 ?# F* E; R, v- w- I#if __VER < 11 // __SYS_PLAYER_DATA
& m: r6 a2 L4 }1 S, E3 ~ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
) k) ~0 R- {2 M& N! C) L8 Y m_aMember[i].m_szName[0] = '\0';
, L8 z2 j; i# Y2 d$ l; ?$ `, F& A#endif // __SYS_PLAYER_DATA
. \ I( k6 z1 n: X$ k) z L }
( ?5 Y+ I! P( f2 v& b6 W}
6 L+ x' V5 G( G6 C. f5 `代码:
1 H6 S% f! x' e" O9 B#ifdef __PARTY_FIND+ F) d+ I4 A6 j5 \5 L9 m
CParty* CPartyMng::GetPartyFree()
- X9 Z7 b1 z1 H; o% D, v" l% ]{0 h4 q# d9 A# N; G9 T7 E' H0 D
CParty* pParty, *pPartyTmp = NULL;* r8 R- @4 p% _1 E' l
if( !m_2PartyPtr.begin()->second )# b( D0 m9 ~ Y
return NULL;
4 f5 ?6 m- H* s. W BOOL bRan = FALSE;; ` Y _$ J' {( ?& V9 A
DWORD dwRand = 0;
' |9 T& j. J7 m& `/ ?7 j if( m_2PartyPtr.end()->first >= 1 )
$ V) k$ z6 i1 I, f; @$ i- z' d6 D DWORD dwRand = xRandom( m_2PartyPtr.end()->first );7 I- A; R% _ ^+ X% _
9 O2 G0 K: _; H- Z! Y& J for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )4 y4 O9 r5 `) a W% }
{. {, T1 E2 L& R: f/ U* U0 }
pParty = (CParty*)i->second;# ~2 D( f. A( D, r
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )$ d6 |' G' m% n( y
{+ ]' [* T/ v* L( E) N
if( i->first > dwRand )
6 b/ E8 o) b# E( O5 M return pParty;
( ]' _# S, E- ]7 s, ]( b0 g! A else
/ _6 J+ z, A# h% g5 Q pPartyTmp = pParty;
9 i9 Z. c. E* n5 b( h0 b }
- i- a S6 n4 s2 o8 s0 G6 @ }8 W4 Z$ ~. _" [ L
return pPartyTmp;
: A N+ Y" m+ S}6 E4 Y ~( I5 w* P, H7 p, ]
#endif //__PARTY_FIND
& K( K0 H7 G* S4 }2 U/ X# M O
$ c+ ~: e- D! m! p1 l+ Q, n. R; nDPSrvr.cpp:
/ @' q0 M* X. c9 A+ U代码:- \" n$ }4 ]0 d9 ]6 \6 d4 A
#ifdef __PARTY_FIND
( E4 v$ R9 ]% D- s% Qvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
# R5 x9 ]: Y" J* n: s{
+ P" L8 _; B* \# O, E( D CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );% r9 V+ @1 [' k# V) E( Y
if( IsValidObj( pUser ) )
0 x2 o# u5 x+ P$ b$ m {
$ a4 r+ K6 q: L- E8 }" _' x4 n u_long idLeader, idParty;4 E3 Z0 u! J! I$ H5 @8 }, p
BOOL bAllow;
: Q* t- j6 V/ ^! Y2 P ar >> idLeader >> idParty >> bAllow;
3 Z% L; ]" _6 [; m9 ~ if( idLeader != pUser->m_idPlayer ). K8 L$ E9 L; W' H. M+ ^+ m/ I* |
return;
5 K7 k, T; Y- F; c* {' W& s, N CParty *pParty = g_PartyMng.GetParty( idParty );; y/ j! H" T4 R" M& ]
if( pParty && pParty->IsLeader( idLeader ) )
: n: `5 a7 t# j8 D pParty->m_bAllowEnter = bAllow;
2 b. m' M0 K q& D9 _- X else4 W' p/ w B' c, \8 s, y
return;
6 f. G8 J3 k) o. p4 G6 N% i
( J. y6 J5 q5 S/ h3 g/ w, F CUser *pMember;
1 s( V1 w5 R: K4 Q8 D( ? for( int i = 0; i < pParty->m_nSizeofMember; i++ ); e; l6 P- ~* l" [9 s% F
{
! O k# a/ c; ?& }5 G, G+ M pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
8 u: ~* B8 |( G if( IsValidObj( (CObj*)pMember ) )
2 L3 d4 J# P: C$ O$ m3 q pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );. Z! J$ w& L" D5 Y9 Z4 d" W7 N
}* a2 h6 S$ x. G! @
}7 U6 M9 i' g7 x4 T7 r
}2 c) {9 n4 M- B" M
#endif //__PARTY_FIND6 g0 D3 f- x0 ]" I
/ E6 g: ^, E& b9 n! R9 |( K代码:) W2 F. W5 ]7 M! i
#ifdef __PARTY_FIND& V( t) \; |/ o7 S3 x" b/ d6 d
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );, u* e1 _6 S9 l1 c/ I
#endif //__PARTY_FIND- i- K; ?. h$ W3 e$ T! D* L
# m# u# ? ]1 j4 s, X; y( ?
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )7 ]( `1 g& Z1 {5 u
{
* I7 C6 S7 x7 a5 _ u_long uLeaderid, uMemberid;
: T$ Z% h/ i' J% A# w( \* o BOOL bTroup;+ e s& ~ W6 f
ar >> uLeaderid >> uMemberid; k3 d; y( t, c/ }: g! q M3 U
ar >> bTroup;
) i- I2 J8 `; J8 J3 C, _) q' q9 m- z# K: Y/ c
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
! ~% ~5 {) D; \( J% M9 I if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
2 x1 l. n2 y; F) I( H1 |4 ^#ifdef __PARTY_FIND N3 F8 D9 c- E" n6 M- N
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );$ q! }: P' h: z, n7 Q8 _' {
#else8 P9 F8 K' k* g1 M. Y
InviteParty( uLeaderid, uMemberid, bTroup );
c' E/ Q. g1 ~1 a#endif //__PARTY_FIND: B/ W* x0 u7 {& j
}
9 i/ K: g0 @1 f1 _! R6 _
5 \! }+ i+ k& C7 @代码:6 a, s1 ?$ |* n( `! M
#ifdef __PARTY_FIND( w3 C+ k0 d% O' ~. g1 J: k# [
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )- B v" m" ?( w/ `* [1 n6 @" x
#else
" d4 _( R. k( n( O0 ] ^8 tvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ) _9 ^( Z. j' S
#endif //__PARTY_FIND4 \% L, e1 p3 }/ M
{
, M; C' S. o Z CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );: j$ @ _4 x% @1 H9 L( a
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );& i% p( u5 ^6 V1 a' J
8 P T& C- e& J# O2 [
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
# g W6 E; t7 t* ]( S1 J9 k6 N" w0 S {% j9 i% b% k( f1 W
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
8 f0 [" r, r3 x, ~ {( I1 w0 M# M7 c$ `. e) q. k
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
( s) I7 [$ L% {" ?/ ~" } {
: r6 X% i: ?$ A' |/ b7 [ pLeaderUser->AddText("没有足够的权限。");
3 V: N" v) r7 k4 | pUser->AddText("没有足够的权限。");
% K8 X/ I% z1 d; r; s3 O return;, @2 k" }* m( h5 {$ I5 i" P
}3 p' Z' j! L2 Y& i, d
}) v; U) u" f6 J
// ???? ? ??? ?? ????.
k- o* k4 h6 y* ^, [8 |" a3 I6 z1 W CWorld* pWorld = pUser->GetWorld();' H" c# E' T/ H8 N
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )- c( f+ h+ Q& {, i, E3 i
{
9 [( j2 z" }+ f( M- ` pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );1 W! g7 w3 _. X9 t" x+ H$ Y& V
return;. }8 h# n$ a- s9 u; L" F2 K. l
}+ ^, Z2 p- K+ } U' O2 Z
#if __VER >= 11 // __GUILD_COMBAT_1TO1
5 v7 C& Z# B9 v% W+ @" H if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )& x& V4 g" K; G# Z% c
{1 T; f1 X$ P0 b& H
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );" L& t; `# D3 k' ^/ j
return;0 N$ N$ Z, n9 K) \- M
}
5 v m+ D8 V/ _9 E4 |$ M* Z6 V) h#endif // __GUILD_COMBAT_1TO1
5 Q& [6 S1 u2 o' a5 {% F# \/ _) h' X1 _5 C
#if __VER >= 8 // 8? ?? 061226 ma( Z O. ]" \4 d0 i$ l! H
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
$ H1 A g o5 M" B, `( N5 \& i+ a {$ V! Y% C# k- |. u
return;
" k% R, L8 a1 b7 K/ G4 C# m) {; z7 Z }
$ R a1 q& w- o* N; K( X#endif // __VER >= 8 // 8? ?? 061226 ma
' d7 V$ H8 s8 G, `
' @) a( o7 L( ] if( pLeaderUser->m_nDuel == 2 )9 Q) ]0 I5 G# X4 |# U( {
{ 3 s$ M. S1 `3 U* n+ X8 Z [+ @
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.% T! q% T! L1 d$ @' z
}
2 s/ W7 y8 [6 A9 x; S else4 u, d/ z% T8 J* d. W7 {
{
6 {# g( r4 X+ v9 b if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
C' R- B' \' p$ c* e {
2 A/ q& B M( q. e pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );! a8 g7 C- v1 m2 Q) F$ k5 D
}4 A- z2 |# o# F0 f
else
' ] j g- ]1 Y+ w3 a {
7 R$ k. W3 P. ^: m- L% } if( pUser->IsAttackMode() )) @/ q3 t% s6 N7 ]" u( [
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );4 N7 U$ V3 o& r- W: _9 d$ o8 `
else* I; Q# S7 h! m4 m6 X7 q* b/ U
#ifdef __PARTY_FIND! j6 |8 R' C, O7 e O. i* n
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
! S' L/ h) O1 W7 f& ~#else
7 k& l$ Y$ O0 `( _( V+ @ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );* u5 I6 f% A1 v# W% G
#endif //__PARTY_FIND$ t- R9 S3 O/ H4 b. o
}
- c/ F+ M9 M7 p/ a; }. i }
3 t+ U# O2 u# O0 A8 l. \ }7 j6 O3 y: l: e
else
) s/ ]# D' N4 ?0 n- Y! I$ f9 w {" w; @# ~( ]3 j
if( IsValidObj( pLeaderUser ) )
! M( i. a- u T6 e, |& k/ c pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );* S( V3 A, q) M1 L& y, Q# M
}: \" i- m/ B- e
}
5 z3 v' r: ^+ T( g# W+ m: C ~
9 \' H) d- N! W* JUser.cpp:
; B6 m( e- d. r: @! G6 j, q; ^6 J代码:5 c; L' v% I, Y$ G' H4 F# |
#ifdef __PARTY_FIND6 z }# p" [% K6 M) Y5 s' f
void CUser::AddPartyAllowJoin( BOOL bAllow )
# z! {1 p$ ? R, W{$ A ]+ W7 d2 z" O x! c) i
if( IsDelete() ) return;
# m' j4 Q- V# Y3 r" _; s. {9 @ z
m_Snapshot.cb++;. m Y# E. T% {* \
m_Snapshot.ar << GetId();8 q- e$ G7 r8 G3 Q
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
& X2 _& y6 m+ e9 W5 l m_Snapshot.ar << bAllow;
, U0 \+ z5 N0 Q2 Q3 F$ ~}
& ?2 |3 G" y# X4 d#endif //__PARTY_FIND' x8 @: G9 b" }' d
) R+ h4 X5 l( L& M
代码:( b1 h9 F: Y6 y
#ifdef __PARTY_FIND9 U) y% Q% y1 C% [
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
) x+ ^+ R8 Q& j j4 x#else
1 F: d8 e$ |; v- N8 pvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
* ^7 t& I. e7 o1 ~% n, v- r#endif //__PARTY_FIND
% O) J! ]* `5 z/ R! L, Y2 V{; w5 h: ^9 T" _ H( P8 N( K' O
if( IsDelete() ) return;
5 s+ V( `/ J0 R$ i* ^6 G 8 m. g K3 t& L; D0 N
m_Snapshot.cb++;5 h8 s6 p) B+ s' f2 ?3 d1 [, U# } d( z
m_Snapshot.ar << GetId();
. n' O, O* M: Z9 Y m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
1 N+ I" G i# N m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
. h @1 c) O3 f7 p/ o6 q6 I m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
% R/ `7 Y( i# S% @ m_Snapshot.ar.WriteString( pLeader->m_szName );; r* Y0 {, H% Q, R( }! @1 O/ c
m_Snapshot.ar << bTroup
, p1 u" t! b8 k#ifdef __PARTY_FIND
% i+ c& Z' _! i+ C0 U << bPartyFind/ s- p; K k/ q, i. A$ W
#endif //__PARTY_FIND
, Y6 D5 J- {# t* r" } ;3 {9 ]" l$ L- N; M4 E# u9 i+ m; ^
% {; d! L9 j; V; r
}
, O, c8 x" f3 |! q) ^3 a/ x, z- p, B! x' h
DPSrvr.h(公共范围PLS)) C, O3 |2 n* D& d, z
代码:
8 T) S8 g4 {2 I3 g, V#ifdef __PARTY_FIND# t5 T8 M: K% `) t& v3 ?
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );& [# h8 P% e5 z
#else
# T$ u. {/ }: P/ t5 j void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );1 d& _% w4 ]: q5 U9 i! K& ]* j7 l
#endif //__PARTY_FIND5 X8 u! K$ f" j3 b4 S( O o# S
; w* E- i' k) C7 Z, }( I5 p9 Z代码:
/ B) [2 w# g. L2 [#ifdef __PARTY_FIND
/ f0 z% |: t0 _2 h+ J3 ? void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; _0 P5 ]/ x( [7 q! E9 Y+ e#endif //__PARTY_FIND
0 Y$ Q, J4 r9 s, f w: ^8 G! }- E' D( Y7 o
User.h(以及):
( O' H/ u+ O4 h7 i$ K. `/ d代码:1 m/ x; Y6 }! ~0 b5 z8 z% V y! R
#ifdef __PARTY_FIND+ ?* I; j- B" q' f* s* ]9 a; ?
void AddPartyAllowJoin( BOOL bAllow );
) v+ z& f$ [9 O$ L, Z void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );- B: [6 T* l1 ^' A
#else& g2 w. s& f1 a; t. R, R
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
0 N" W% C* v$ }/ `0 e# @7 [8 ?7 i#endif //__PARTY_FIND; h7 \8 u4 f$ F8 A4 H4 r
5 g7 M$ z+ O3 t/ ^% cparty.h:) P$ o. _3 S( o6 f& e G. T
代码:" Q! {' H! I: n0 j# r! q+ }
#ifdef __PARTY_FIND
- r! ?" q$ j7 Z* A1 f0 T BOOL m_bAllowEnter;/ r2 N' ]! i7 \
#endif3 U Y) o) f4 _' J5 Z; t* D! z9 ?
8 J8 Z6 {& f) a0 z( M, }9 Y代码:
$ ~7 p8 f5 \! ~#ifdef __PARTY_FIND
3 o- F) g2 j- W: a8 { CParty* GetPartyFree();
3 P9 `) _5 J% n# u! }, F- c+ K#endif
1 t, l8 \ v+ j$ O u1 c
9 \& J P' t1 G( a9 Q& T& \WndParty.cpp:# d, b6 P: v( `: x, m* V( d
OnChildNotify:7 e0 `% J* y% u+ E# A. k$ U
代码:3 D( t2 c" C- Y! e y
#ifdef __PARTY_FIND) }# R. V4 n% [- [
else if( nID == WIDC_CHECK1 ). w' p' C& x Q! ?
{
) q: r: `( k. X* M @, m if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
5 `6 T7 A+ ?4 T/ M {
; t4 n7 u. b% w" X2 \ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
. w, {& C1 O+ A* x# O! @% d g_Party.m_bAllowEnter = !chk->GetCheck();
7 B! E0 P5 A& m. |" ^; F/ ] g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
( f' P* ]+ @1 o* [, b/ M1 Y }
* p; H; J% y# @: K5 e4 z }
4 o4 ^" X8 v! _! [% ^' t) Z' i! [#endif //__PARTY_FIND1 ~( E6 J9 ^$ Z4 A6 G9 D
$ Q7 T1 H/ d& Y
代码:: ~9 F$ P; X& L$ G# j2 u
OnDraw中:# x; P& `1 d! z5 ?6 h
代码:% Z: d7 S0 C; h9 {9 H9 I( n
#ifdef __PARTY_FIND
; ~4 ]. Y% j% @2 l, q( c% h7 f CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 I* j [5 z( |, {& ~# \: E if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 s2 ^, {5 B. |, p& D chk->EnableWindow( TRUE );8 X1 }* s! q4 H* b l: C
else
6 R' O! T% y/ z4 w! P# u8 F chk->EnableWindow( FALSE );
' j. m+ [) j1 ]. U+ [ chk->SetCheck( !g_Party.m_bAllowEnter );
! P, n" X- l r1 M" k1 y: Z#endif
- Y; L" `/ u" K4 K" M9 f5 _- y
DPClient.h(public):
# l# d1 ~# r' m( C: I代码:3 ~0 k5 V: _( A* c; l7 a
#ifdef __PARTY_FIND- q# }! O# k' v! q
void OnPartyAllowJoin( CAr& ar );
2 u2 q1 _9 G t3 D void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );* O; [! L5 I) x& d( c5 ]8 T% D% C* q
#endif //__PARTY_FIND
: N1 W( P0 }" X
% t1 V* Q& V" _ I9 L
# J: n# O3 S, W+ `WERS hinbekommt没有,请让赫克的权利。* T5 X) b) i V( V8 q( g' n
不支持左右,所以难不...- P- e8 {* ~8 C' ^( Z# ]
党k的Windows NT甚至编辑它自己。
& t, R+ ^* z# Q- {8 B包也,因为我不erschreiben进一步如果我你的。
! I h) H) {. \, a( c由于缺少Quantité k n个代码是什么升工程前。$ Y, ~- J# f6 l4 Q5 U5 ^0 p
如果是这样的。请发表。
8 m; w4 e( `7 u( L到目前为止,Pumbaaa
6 {+ q6 }6 x5 ]+ |+ A6 w# r$ z$ w 0 F; N# N. }/ ^& Z! S
9 y1 o! D$ k5 d4 D( g; u% m$ hMsgHdr.h
% y- Z- U7 o; g4 m. Y" |2 ~$ ^, s#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
& f8 O; H) m1 O# |/ R#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243$ J. D+ Z2 \; {" Y1 B. f1 M
7 c5 |, x6 f/ p- C5 m5 W6 H4 ^ ^5 D. C; {: M
* ^" B# `) V1 e) ?& M$ s: E |
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