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对于那些谁需要它 - 谷歌缓存FTW。 :$ h$ a e8 D4 c ~5 P
如果我鼓掌纯粹是我复制错误时,D
- c. Y* f' N& f0 T3 V2 a# k积分当然Pumbaaa。+ l* i: a2 k+ }3 ?( X' A
1 g9 q6 _0 d* e$ z8 \7 F
FuncTextCmd.cpp:8 P/ V$ i) |! ~* j. i. n7 w
* L8 [3 w( r3 ?代码:
, d7 S* q( S5 V" x0 M. [7 z- C#ifdef __PARTY_FIND
% b6 N$ R) H. J9 e* M0 {% SBOOL TextCmd_getparty( CScanner& scanner )
* G& N2 N+ @2 s" I{1 C, x7 f5 _5 s. w' j4 ?; j
#ifdef __WORLDSERVER- q, \% U: i4 g$ ?& u; C: o
CUser *pUser = (CUser*)scanner.dwValue;* m+ d6 m; ]! S2 t0 U+ M0 D+ w
if( pUser->m_idparty > 0 ) x# D5 t3 w% {
{; Q/ M* W5 n& X1 X0 o# z
pUser->AddText( "你已经加入一个公会。" );7 S5 _1 g @! I) G: N4 [
return TRUE;, F, s) x& g4 U5 K' u9 }. p" ^2 j
}
5 J$ }7 w. @2 e CParty *pParty;
7 R6 B9 P& k' @1 x pParty = g_PartyMng.GetPartyFree();
% N/ I6 O: _( w( k. L$ C4 ?5 m5 h if( pParty )
; p/ a* t3 E5 f# j; M {# z# a$ k* q. f- ~
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
" v6 m- A: F4 Y) f }else
, M6 {% r3 H4 X/ p. n; J# Z. q! R' _ {5 v6 X' Y+ ]. r
pUser->AddText( "抱歉,这里没有任何一个公会。" );1 X( u x8 n1 c ~" G" A5 l8 O
}2 V9 w5 I( j- Z
#endif: j' l: D. n% y2 Q8 c3 c* K
return TRUE; ^' A5 R1 j* g! a$ Z0 X: t2 ]
}
0 `( `9 t% m( t" }#endif //__PARTY_FIND6 z! x0 E3 @0 l" t% R' t3 h
2 w4 |+ y/ z( y! G5 x$ v. i代码:
9 J4 ^0 F! X7 C# T; {BOOL TextCmd_PartyInvite( CScanner& scanner )
" \( u) N# ~% C& T/ F{
/ `# j2 \! X6 r: U# D4 J; Y#ifdef __WORLDSERVER
, a9 s9 \2 _* k3 p0 _ CUser* pUser = (CUser*)scanner.dwValue;2 W& q$ a8 G/ V `; G2 t0 o/ f+ h
MoverProp* pMoverProp = NULL;
; c5 H0 y4 ^# k, | scanner.GetToken();
3 |" ^7 V$ J$ E8 j" K$ P#if __VER >= 11 // __SYS_PLAYER_DATA
4 t! I2 p: t8 l! t( l5 q5 B) `# { u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
8 G! L, x T# V* i6 l#else // __SYS_PLAYER_DATA0 h' ^) n' x1 J( q
u_long uidPlayer = prj.GetPlayerID( scanner.Token );1 j1 W/ r, J3 t: j0 @
#endif // __SYS_PLAYER_DATA
/ H' G; k# _+ |7 @, Q if( 0 < uidPlayer )
- |* A( N& u' o {
. ~6 r) s: X: M# {9 B CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
9 P- v3 `. G/ ~) r& n: y3 t if( IsValidObj( pUser2 ) )
1 {) R9 F8 X' S5 H& p+ J#ifdef __PARTY_FIND( m5 m7 d' `3 E$ ?2 e/ s2 @
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
$ {8 e; z2 k8 g2 E7 C$ ?) \; y9 g#else' [. M- [' |% A
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );6 { f$ `3 S5 D$ ]
#endif //__PARTY_FIND) z) g( n) u* O1 `
else
8 B8 s, u% E& a pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
3 P: m9 X& v! V1 N( @ }
3 N: j: B; P9 K- V else
" T/ X" A9 R% q5 o5 Z {+ s" \! N8 n, m7 B$ r% C" G
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
+ m( G+ |4 F$ R2 e }- y! T9 i% F6 j9 S8 I+ d+ e3 ^% S
#endif // __WORLDSERVER
+ c6 y3 @: i. `! M+ @
' w1 I$ w: V) c' d, w! H return TRUE;
! h4 F. O& q- c}
" D" ^ F# ^0 m) V( H4 E
* M3 p, X5 L* x) j代码:# g$ T% e7 D7 ~, H2 O$ u/ x
#ifdef __PARTY_FIND
9 t* a9 O) g" U; ~ I7 {* v; Y ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
l" Q' V2 M2 |! i& O, P#endif //__PARTY_FIND% K; I& J' J1 `! {1 `+ \' V
DPClient.cpp;
$ z% x( d. m7 U* j2 T: T( qCode:
: a* ]( V8 [9 [4 a B$ A5 bvoid CDPClient::OnPartyRequest( CAr & ar )
- e8 o' c; I6 J' k6 H# O; ~{ l& f) K/ U4 Y* a6 {
u_long uLeader, uMember;
2 Y% @! a/ [2 ~' i( p }7 q3 c R6 \) f& i
BOOL bTroup
" I0 F$ L6 g7 f/ d#ifdef __PARTY_FIND# r' l% _7 ^& Y& Y
, bPartyFind
* S- ~2 u: {/ g- R4 R4 Q4 T; F& r7 U#endif// __PARTY_FIND
" {+ j" n6 c. j6 |- I p6 j ;
7 m2 B7 e0 b# \ LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
* U s/ g& a s" w2 e BYTE byLeaderSex, byMemberSex;
9 H! p2 S* p9 _1 l2 N char szLeaderName[MAX_PLAYER] = {0,};
( H# a1 ^( e! H- t" C, A# S2 l6 y ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;; _4 K# k$ Z. i5 ^0 B: v
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;$ A4 m! R# @: {) ^, \
ar.ReadString( szLeaderName, MAX_PLAYER );
* I9 ^! U; ? d4 N) C8 {* k$ ~ ar >> bTroup/ Y$ n: r% \7 K. N, T/ h3 y5 \& g# U2 o
#ifdef __PARTY_FIND5 X; X5 i6 B0 N- G# ~% F2 {
>> bPartyFind
2 B% m2 a, I7 O( q6 R( _" `#endif //__PARTY_FIND$ c; c3 f) n% k: g! d# ^+ U: N
;
7 I+ b+ o( x# w2 x5 ^* T 3 ]+ c% [6 X7 {4 u* e
if( g_Option.m_bParty == FALSE )
6 q4 ^4 Z9 K% z, { {/ b+ v6 V; y B/ i |
SendPartyMemberCancle( uLeader, uMember, 3 );$ L5 y ?) D) J
return;
7 A o: u4 I* C1 j }
7 \+ k, \! j0 ~/ `- C y) _: D d
1 G+ A. l6 g, d#ifdef __S_SERVER_UNIFY* R: _, c! W7 D3 l& W
if( g_WndMng.m_bAllAction == FALSE )
5 v2 Q! c" }/ R/ q" G4 ^ return;/ i% l9 c; c8 `; V6 Z) B
#endif // __S_SERVER_UNIFY
, m, \. I C" `2 P J- m% Y) h* ?* N; g; @" [2 E
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
6 N/ H# Z* M0 K) k* E
6 z8 P* b3 k5 R/ F0 p if( pWndBaseBuf )4 h1 N, n3 r: p2 d. W" m+ C
{7 b- d$ \# r; e
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
& a1 x' q( x3 h return;
1 [) G6 _2 _$ Z* `4 ]! S }
& A& C6 m6 Q7 d9 G4 j. W#ifdef __PARTY_FIND
9 {+ ~& l W7 T2 H5 K% r if( bPartyFind )) D6 q. O- I3 l
{
# i4 `1 T" i: P7 u SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );, Q' [$ x w2 `6 |% }
}else/ F/ ?# V$ C1 a$ E+ g* k
{4 T H2 E- J; g/ F+ u9 g6 V
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;2 p. j/ j' E- m1 h0 \5 M" H8 g# e1 R; M
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
9 M. S. m, x" W, `! A* A3 d( @ g_WndMng.m_pWndPartyConfirm->Initialize();4 T0 L e; D) B" X o) Z: m
}
7 A7 S# K" l" D4 G#else
- C8 [+ V) O8 v1 }) g2 x1 _ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;! ~5 Y1 d* w+ S7 ^, }( C9 K
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 |, h4 F# o. r: W; Y, D* I
g_WndMng.m_pWndPartyConfirm->Initialize();
) P( x. \: _& n( Y5 u7 ?#endif //__PARTY_FIND9 M" D1 p p, [# C
}4 i( D7 S; L' w1 `: J7 o) l
6 i9 S: `9 D, W: S# r: P
代码:$ r6 i7 |# _( ?- x0 w! Z) |5 |- D
#ifdef __PARTY_FIND9 V! F K0 b6 T5 D8 P1 Y
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )& @: Y; j) f) z+ D% ]
{
: N. x! P% ?1 n. G3 B BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );* C2 w9 H" q. v& I F" T
ar << idLeader << idParty << bAllow;3 k/ X( P1 ~ z( k' g+ M
SEND( ar, this, DPID_SERVERPLAYER );/ F8 F# U6 |, q4 q' U
# K$ G& ]2 r+ A N) B}
! {! Z* k- R" U- A* F# Y" }void CDPClient::OnPartyAllowJoin( CAr & ar )
0 i) B8 j# U3 Z( |3 C7 r6 k{
# L$ ? c; \! E2 t' v ar >> g_Party.m_bAllowEnter;8 f+ R6 B. ?; C" X( ^
}' \! I W" z6 H( H! i
#endif //__PARTY_FIND. ]: y3 k- O* I1 a3 v
Code:
# X, _2 Y N& k( V* G#ifdef __PARTY_FIND" G, W2 e5 S4 Z
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;1 q0 z0 O: {, s/ F+ T& {( u
#endif1 b- P6 y) k3 S
9 y) M& |& p- t' X* @7 wparty.cpp:
% i; T5 `% P2 f$ q8 s$ i代码:
+ e& l$ M! x) q. w9 JCParty::CParty()/ P7 c( I0 [& b% p0 @
{
# R# Y4 n# _7 {' }5 b1 D2 W m_uPartyId = 0;4 O$ Y( ] w7 g$ L: [7 O- z
m_nSizeofMember = 0;6 }8 o7 v) ?" R* m+ \
memset( m_sParty, 0, sizeof(m_sParty) );
5 [# R i- ~. e4 @2 X; C m_nLevel = 1;
4 N# X) m" S. M9 r9 T m_nExp = m_nPoint = 0;
3 Y+ e! T2 O) d# u1 f8 o8 N! A m_nTroupsShareExp = m_nTroupeShareItem = 0;/ s0 Y) m- V' k4 P4 ?# I
m_nKindTroup = 0; // ????
9 p# l% H2 g8 k m_nReferens = 0;
1 ~6 n, @3 J A7 ~2 D" K m_nGetItemPlayerId = 0;
0 `7 q# f8 F8 g9 P" @#ifdef __PARTY_FIND, X; N8 |" t2 W' s _! ~, T
m_bAllowEnter = TRUE;! [8 U) P$ ?! e6 \5 L4 D
#endif //__PARTY_FIND- T- Y- ?7 O9 H# W( f# m5 @ k
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
/ y+ o3 a; L$ J( a$ M3 r9 @6 O- r { F% m6 t6 T" i: \$ `: ?
m_nModeTime[i] = 0;
! G. U4 q: u$ g B- v' `+ U! H; Y/ ^ }
7 X# E: p: s3 ]! |! J( B& r3 e m_idDuelParty = 0;4 ~, Z7 \& ?( M
#ifdef __WORLDSERVER
/ | x& F! h" O: j8 f. X m_dwWorldId = 0;
* G* B( i0 |4 ~( O; L#endif // __WORLDSERVER
/ I" ^$ R( q& U: ?} _3 X8 {. j4 J, ?# v" J% Q, M
代码:! F4 ?; }. |& p5 C
void CParty::InitParty()* U' T+ C; v9 g
{
5 j/ u m* {2 ~* b% E y$ a! J( D m_uPartyId = 0;
1 v. q7 B2 c: M m_nSizeofMember = 0;
4 P4 ]6 Z, N; x3 O% u$ t memset( m_sParty, 0, sizeof(m_sParty) );6 S6 c. v5 v0 r1 f& S* _' Q5 I6 H
m_nLevel = 1;+ q9 c* y2 }. Z, Z+ ^, V6 {- `: A
m_nExp = m_nPoint = 0;" q b7 V- g1 H' |$ T# Y9 P$ I
m_nTroupsShareExp = m_nTroupeShareItem = 0;
) Q3 f2 Y9 R6 k5 T m_nKindTroup = 0; // ????" b/ t6 E1 g( @4 r& l6 q9 i0 m
m_nReferens = 0;
/ H+ }" ~& \/ j' _5 |. T#ifdef __PARTY_FIND4 {$ Z( T' [5 S# N8 }* ], a
m_bAllowEnter = TRUE;0 H4 B% T+ l2 Y' H+ H2 k" F& q
#endif //__PARTY_FIND5 \5 t$ q, ?/ a+ @& [
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ), z, U2 \/ N1 w; u, ?' F4 J
{- @7 P( I6 v2 ~2 b+ h
m_aMember[i].m_uPlayerId = 0;7 L4 ^ y# r1 X; n9 u4 _1 ]
m_aMember[i].m_tTime = CTime::GetCurrentTime();5 n! _* d1 F2 q
m_aMember[i].m_bRemove = FALSE;
" q" C" u" K8 C5 @+ p$ q( Q) r#if __VER < 11 // __SYS_PLAYER_DATA
) m6 c% ?7 y$ Z m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;' s* ?' p% b" ^$ z2 n
m_aMember[i].m_szName[0] = '\0';* T2 \$ Y D: k1 y
#endif // __SYS_PLAYER_DATA- P8 D) a* ~1 Z3 r6 v" x
}
, o& x2 q* _+ g}
& f, x" _1 G/ F( F1 [; L' H代码:. z5 i; U# X' }# U. Q; B5 ]5 u
#ifdef __PARTY_FIND! m- B# {; k; u/ e& Y l+ Q
CParty* CPartyMng::GetPartyFree()( N t, P6 T- Z! H8 m- |
{
9 B* A5 f4 h8 ~7 r/ X CParty* pParty, *pPartyTmp = NULL;
: m$ F8 e7 n$ e' g" \ if( !m_2PartyPtr.begin()->second )
( m7 r1 l- ]8 B( g$ O# Z: E return NULL;7 E! {! B* l0 t4 {& r+ X4 o7 c
BOOL bRan = FALSE;
' c y8 H4 i( t+ e J7 y DWORD dwRand = 0;4 z3 W. g R9 S! _! v4 y
if( m_2PartyPtr.end()->first >= 1 )
3 J- m1 R0 |+ I7 L5 x8 S DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
& C7 h2 c: `% s. E! h
% I; j! Y1 @ h for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )) O8 q* `2 A p6 n/ r8 m
{6 U- D9 @5 f8 o0 W% u! a
pParty = (CParty*)i->second;
& H" i' D- U) f2 s if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
' u# M# s1 _7 y# ]6 d9 r. W, U {
* L$ j% } Q, d( _' z* V8 W( h if( i->first > dwRand ), \" P. u, g5 W" g
return pParty;
& Z3 B5 R- ]+ T/ d; O; U; _9 V else' I3 K( K1 M; I5 M: z( Z
pPartyTmp = pParty;" {; a7 U# H( k) F0 c
}. T9 ^3 p" l! u# Z7 p
}
6 ^0 S8 B y) ^5 R+ s- @! h1 W return pPartyTmp;" ?6 Q$ C" w' \' W- f7 W* Q
}
! X# j# a' j" p( {# b) t#endif //__PARTY_FIND
# O/ q+ h( L; o! ^5 h* N: M& r" X2 J J9 W9 N3 h* I
DPSrvr.cpp:; y3 Y+ W1 i5 D9 O6 v5 M
代码:
: E' x/ H/ [( T& S& J3 R# l#ifdef __PARTY_FIND0 ?% ]: H2 G% f# @: ^6 S& E+ E" p
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
" B9 F# G8 R: A{9 k# N% q% c q
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );$ H6 K3 ~' _( p. }" [, l
if( IsValidObj( pUser ) )
5 Y5 r# Z5 Z0 ^. W# V* y/ d/ G1 y {8 D2 Q4 S0 \+ r( y, X. b
u_long idLeader, idParty;( `: C' r0 t9 O7 G! B, ?' Z2 y# w, g
BOOL bAllow;
, V! d. I5 m6 J% K& G% {7 z, e3 O, s ar >> idLeader >> idParty >> bAllow;
5 `; N4 N! N* \! {9 J if( idLeader != pUser->m_idPlayer )
0 _+ f% ~! K) \% E z! P& {3 |( | return;1 c3 H; e8 z- v5 e( d5 @
CParty *pParty = g_PartyMng.GetParty( idParty );
# A2 u8 [1 Z4 N0 E9 T. P if( pParty && pParty->IsLeader( idLeader ) )5 Z0 K8 `1 L7 A. M2 W
pParty->m_bAllowEnter = bAllow;
9 Z# d+ m) T9 C) v9 j else
6 l% q. F6 ^" O+ Q0 t4 `3 U return;" b( ~* K. P8 ]; t+ M d; D1 o/ y7 u2 @) t
0 s0 j# t# j$ V3 v' G1 |/ o; f CUser *pMember;9 w N, A- U4 k; [3 A# v
for( int i = 0; i < pParty->m_nSizeofMember; i++ )9 I5 S" L& V8 X/ ^* f" Z
{& ]( ?! r2 x. u k4 z) k- \" G( s
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );) J8 C& r1 s5 ^8 V4 K- G8 F& e
if( IsValidObj( (CObj*)pMember ) ): @9 Z* b0 F9 m2 V
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
% x0 }/ ?3 {" L3 m }
4 Q( i9 o4 t* P8 L2 t }
3 g/ a0 T9 \8 b+ h}
8 O9 [4 X0 r# ~9 P Q' R#endif //__PARTY_FIND
; ?" K+ S# v1 c7 }, d* O) p0 B2 J: R) I# ~# b
代码:
- h8 O a g+ `) d#ifdef __PARTY_FIND
( K2 t6 i; R8 k ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );- v9 e. G' ^. x: f1 b
#endif //__PARTY_FIND
- A; k8 o* z% K
, i, E. u4 l. O3 Q9 ~% kvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )0 H9 \0 h8 y: v1 z5 N
{
/ y: i8 y, m! r7 W u_long uLeaderid, uMemberid;( L' r7 `# Z* Y- D4 b
BOOL bTroup;
( X+ G9 ~! z, m) L3 ? ar >> uLeaderid >> uMemberid;* e4 M+ F4 `8 t4 D
ar >> bTroup;
# J) ?* }/ ~, y& h. b0 [) B0 _, x& Q) v
7 U2 A0 o+ h- B* i5 v$ q6 s CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
8 _0 \* E& C* V: r" [" T: j( ^ if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
6 B0 Z( Q W8 f4 m#ifdef __PARTY_FIND
, G# p5 C8 C( |( b9 r# B y* ~* H InviteParty( uLeaderid, uMemberid, bTroup, FALSE );* R, ]0 d1 L! `: }
#else f' z, |# g0 t4 l& \% J1 y2 ?' D6 j
InviteParty( uLeaderid, uMemberid, bTroup );+ u: Z+ `/ p0 f' ~1 O- d- \% ?
#endif //__PARTY_FIND
* A2 u' D0 o3 }}
5 S& G6 e/ `7 e J. j7 U" ?
7 d% Q6 [' T2 K/ F. x1 ^( ^9 T+ z7 a代码:
/ o$ [$ M# B4 X#ifdef __PARTY_FIND
7 }2 }7 m* S; l2 f- x/ J: @: ivoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ). |/ L- ^- m- o% T6 d9 b, f2 T
#else
3 M% v* l$ G/ H' P& m; [1 Q1 Tvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
, v3 L- {9 \& F( A1 b( e( h' R#endif //__PARTY_FIND3 Q# A6 }" R9 P3 x0 H7 o
{' ~/ Q: G8 U" r5 D
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );1 s8 ?+ [8 |9 _0 w9 d& ?; P
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
7 C+ a6 ]: r1 b2 v : z% J- m' O8 [% q( @' F8 [7 D4 T
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )$ v& J1 @( Z }& Q/ b
{ ~" j" P7 C6 P3 M5 c$ o
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
+ J+ H2 _) C, e% @3 t {5 B" x/ }* G, h' I0 b0 W! A
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )8 C+ s, D; M5 ?% h: `
{2 z$ x+ J6 C- v$ {; d/ M' O
pLeaderUser->AddText("没有足够的权限。");# i$ i% o- ^- I* r+ o6 F+ b+ H5 f
pUser->AddText("没有足够的权限。");
$ r% P- O/ y. n7 G' F& M return;8 F7 D1 b& e+ E& c" K7 f
}
{1 \( m) l* B; a" O }
+ A" |( w( Y k$ [5 M% l // ???? ? ??? ?? ????.
5 Y5 u& E$ R! X% v) u CWorld* pWorld = pUser->GetWorld();( e% Q2 c( A; J' ?+ P8 o$ B; P
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )9 f% h! A% C3 }" K& \; H" i" i
{ , p4 a7 O; F# @% o2 l
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );* k P* x/ a7 s; w. f7 v" L
return;
# h4 z" v8 K. R }
/ n$ k, A- V$ V% ^#if __VER >= 11 // __GUILD_COMBAT_1TO12 j4 [ ~) C; W
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )* F. z. \1 [& f8 V- s3 h- {. D0 G$ p
{- @5 d, b3 e. \4 P0 o
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );3 t! {+ c4 q2 _
return;
+ I3 @1 ]7 L6 I }8 p) } }
7 D6 N! _' N/ B$ f3 f! Y. I5 j#endif // __GUILD_COMBAT_1TO1# `! j0 U# K: ?/ u/ e9 I% \
4 a* p& e: a, Z/ l D) y2 E! R; P4 f/ f8 C
#if __VER >= 8 // 8? ?? 061226 ma
! t2 Q' t5 k! Y- |. e A if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )# C6 W! N0 l/ c: T r+ m
{
! ^9 O) [% u7 }( N$ E8 X1 J# X4 z return;0 J) n- S* a& T* w+ V: ?0 b
}
/ Z& x/ e# v0 g1 {: V- U4 u#endif // __VER >= 8 // 8? ?? 061226 ma
7 y, f8 O8 a8 e; k) z
* l% ^. r$ [( _7 P if( pLeaderUser->m_nDuel == 2 )
0 d$ _% i- h. Q/ k/ ~+ B( h( j4 l {
$ A1 R5 z4 O' L) t# K pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
; g# c5 y4 m* I9 B. e } ' _( S% R, K8 p6 h f& u% }
else
V+ Q9 F. Z* m4 \0 K7 M5 u; M {
* {6 A- t2 {" }5 c4 h0 B% d5 e$ h) ] if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
8 {1 c+ J1 M4 B: @2 O# q {8 e1 U4 r( j V# X! [+ F
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
0 C- @- L, @2 |" G0 \# ` R }7 E# j8 O' i. s2 T X; F
else. u i( ^. k1 Z( _3 ^$ x! c, e3 D9 |
{& d8 E$ g6 W" r! x c5 i0 e: w
if( pUser->IsAttackMode() )
0 ?6 g' J: t7 Z1 ]5 b7 w' i pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
6 }. y& o8 A1 m' ]# V0 Q else
' Z% ?% s# M% K#ifdef __PARTY_FIND5 J- H/ `/ p# {
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind ); {* r! K o, q" d. \$ c
#else) e6 v5 | n6 z- N) Z7 R4 `% B2 m l L
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
: O" I* J% ^! O, k6 ~8 V) V$ s, m. m#endif //__PARTY_FIND
6 ] s6 r; E9 I( R2 G }, u0 t9 l" E! m5 s" S0 b* L
}8 G. I8 q* p9 ~( u0 g7 _5 M
}
" S; ?+ e' ^4 N8 t* j; }" D else
# q/ n0 T. |. m {# X* ?# A8 Z3 u, S7 J. H" L& p6 \
if( IsValidObj( pLeaderUser ) )
5 e) K4 Z4 ]7 ^/ J pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );, _: n- r) R+ q. {# V! |: y, Q5 M3 q
}4 {9 `. w$ v. V+ Y" h* Y' o
}0 w! c1 f3 G- X% ]# t# s
0 z9 I: `5 [7 B) [! N5 AUser.cpp:% t# ?3 w. Z7 u* c5 Y# f8 w
代码:
" @& P% J: X- f#ifdef __PARTY_FIND
; G) M+ [! n. A& D# f- Cvoid CUser::AddPartyAllowJoin( BOOL bAllow )
, X/ ~ F* R$ f- j{
3 J, n' k- @5 g" A9 | Q if( IsDelete() ) return;7 p( G/ L4 {5 @; F# T
2 U( O0 q' J* P$ C m_Snapshot.cb++;
- v. l8 K# K7 F m_Snapshot.ar << GetId();
5 {; w0 j Q% E z- ` m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
# m' I$ m9 U3 F* d m_Snapshot.ar << bAllow;
# d# l) H G3 E7 U- Q# N}' o* V, }" R3 y7 u& k8 k
#endif //__PARTY_FIND: ^6 ]2 n. c; r; j/ a8 r* T. v
5 {0 X0 s& q) A2 z; P
代码:
) q7 o* r7 J Y; n' H#ifdef __PARTY_FIND3 k( p7 _: U& h' I
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
# |$ Q" H, ^+ \0 x9 X+ o#else
: p* I' [" n: T& @void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
& N5 z& {1 S2 M' Y#endif //__PARTY_FIND9 Q2 K/ O4 h; p6 r9 W
{ h* k' c5 q w# y4 w% H
if( IsDelete() ) return;
! r1 {' ^( _4 x. W 5 |+ d1 X* \6 z9 j
m_Snapshot.cb++;
- G4 B+ r1 `( A7 [( Q: Y6 v' m- ]% a/ v! W m_Snapshot.ar << GetId(); I4 Z7 Y- d. @- _9 l' q' t n" i0 H) P
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
8 T! k+ U2 W' V- e) f% i7 a; [3 I b m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
/ Y: [6 J Q Y T9 w- w. b m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();3 k7 T& g9 v+ R1 |1 B) |: x% p
m_Snapshot.ar.WriteString( pLeader->m_szName );, g9 }2 c) Y0 X: K
m_Snapshot.ar << bTroup5 Z3 w, [7 L" U6 {% [
#ifdef __PARTY_FIND6 A) A- P" }' k$ K6 U5 M5 v
<< bPartyFind8 l: W6 ]9 D2 t' y9 N
#endif //__PARTY_FIND0 q9 A/ E0 ]4 a2 [. I; U8 L
;- S) j5 z& Z# U' V' A
# M4 ?0 p: R+ N |- m. x3 w* C
}
4 ~' {( o0 ~' l& r: T5 _6 L) @5 [4 c) o& p
DPSrvr.h(公共范围PLS)
! i& c) Q, v& B代码:
0 G6 L9 B# h9 J' i5 D# }8 G8 N#ifdef __PARTY_FIND
1 Q9 d0 V) O( e! ]* h void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );+ L: p' v; P# B4 p
#else, ?6 i2 O1 c* y; v9 w. I2 c" |
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );2 ?' H, O$ f1 V2 q/ g1 ~
#endif //__PARTY_FIND
& N v ]( ?; S1 Z0 y0 M
( D* e, e) _1 t0 N+ s+ e4 }代码:
# k9 V. R. F/ V% P#ifdef __PARTY_FIND
+ z' O0 ]' n; u$ `- a( `" y2 s/ S void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );) X! }8 g7 ^1 }! b8 t
#endif //__PARTY_FIND
' P" r, i; n" G5 G* I: }
2 b; m7 d* [( T2 [8 _0 _User.h(以及):
3 s! C' |. {4 T8 Y代码:
' T R1 K3 T4 r* c#ifdef __PARTY_FIND
4 m+ r% l- \' G void AddPartyAllowJoin( BOOL bAllow );# y6 w! ?4 }- w) n' x, g
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );7 w; s1 ^* m9 j2 d M4 b
#else
# U+ Y q9 ?7 G void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
; c& l; H) v8 g' \- D#endif //__PARTY_FIND
. c \4 L! j; F% P
' D& P% x- ?! Y: z% [+ ~# Rparty.h:
- T8 R9 @6 u& j$ R1 K代码:
" Y; h! v+ U% X1 l#ifdef __PARTY_FIND
# o3 a! d1 ~' {4 ^; R1 B BOOL m_bAllowEnter;
& y8 y% m% ~, y9 V#endif1 H4 M- m! x- |* H4 ]$ y
/ w9 |0 l f5 B$ s" Q0 y- v
代码:# B* u8 F' S( c9 j
#ifdef __PARTY_FIND
" B" L; f G! X1 `- e1 q9 L CParty* GetPartyFree();3 Q$ \& _) j. A$ j2 {% n0 R
#endif3 Q# E- g" n2 B7 Y1 ~
1 U) ]3 k ^" f5 w K& X
WndParty.cpp:7 y" W' D, U: P% t* o* e
OnChildNotify:
6 W' b9 r' J( e代码:) e2 ~- B& o4 S9 v8 `
#ifdef __PARTY_FIND
" t8 x6 ^6 R4 a else if( nID == WIDC_CHECK1 )
0 J0 ^ e5 H. m7 f* O8 H {- s' T; H! b6 }0 W9 k& [7 x9 T4 R
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )) a) {. p, ?1 b& {4 @* a. f
{
; h, o9 W/ M$ a F- s CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
( Y5 I1 T$ w" y4 T. F5 G g_Party.m_bAllowEnter = !chk->GetCheck();
! ?8 w, ~3 T- w5 _. K g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
6 {% w* h' }# f6 x- G. U }
' w$ }1 q p. U* r3 h }4 ?1 f; U5 t+ T3 g& d
#endif //__PARTY_FIND
; W2 V1 T% U' y. n0 L/ }9 \0 b- K0 L+ x8 Z) B2 b; B
代码:; X" `+ v) R* p/ I
OnDraw中:+ L+ c7 A* i$ O# g P3 d
代码:! E; r J) V1 q9 `
#ifdef __PARTY_FIND
1 A- Z; o5 g, A+ C y CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; }$ B- F4 _+ x; j" k if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 H1 D0 R& f& E7 Q2 |
chk->EnableWindow( TRUE );" M8 ~; M+ i6 X; p6 x) P5 O/ y
else
! N- I4 m) T$ g1 Y: C6 E& _ k chk->EnableWindow( FALSE );% u5 y: ?5 T+ I5 J/ j
chk->SetCheck( !g_Party.m_bAllowEnter );. l: w% w9 b0 ^- @" x: ?
#endif; f. ?# u, }9 X
; p2 }4 e. I# v* P F
DPClient.h(public):) p! t. r! }* J: ^8 M
代码:
& q, |5 b# {, M, H- L#ifdef __PARTY_FIND
: l9 \! ~+ L. m# V* P void OnPartyAllowJoin( CAr& ar );+ Q$ e* g. C! B+ ^# \) x
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
8 ?- r I* ~8 y V/ K#endif //__PARTY_FIND2 ?! _: u. x; B4 K
/ N) _% _5 Y2 D- c( R
4 U- \( P t; v) E. rWERS hinbekommt没有,请让赫克的权利。8 x1 N w( ?1 ^( b! K, c
不支持左右,所以难不.... v: [, i, `0 @: d2 r" T- N
党k的Windows NT甚至编辑它自己。. N0 ^( r, z: V/ W7 R
包也,因为我不erschreiben进一步如果我你的。
8 { C; P$ X: @' X3 v& h由于缺少Quantité k n个代码是什么升工程前。$ P7 f5 r8 y Q1 K0 k
如果是这样的。请发表。2 F" \. g3 C- W: m' ~+ j! e7 o
到目前为止,Pumbaaa9 m7 G/ ?- D/ N5 c
& |2 M) q. q& T% N+ G; b. t
/ M0 e& d' p3 `8 vMsgHdr.h+ X) |$ Z/ h& f/ D
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
% y- R0 R- K6 k- H l% j#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
% D6 y5 @4 k# j% O. o) V6 U1 P |6 d* i+ ?2 [2 a
1 x% @2 _" z0 t4 \) X
* @( t$ d" R. P
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