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对于那些谁需要它 - 谷歌缓存FTW。 :" B* S! q& l( @4 R9 W
如果我鼓掌纯粹是我复制错误时,D
$ t6 U+ P# a3 b7 R" Z0 J积分当然Pumbaaa。
! W& d+ w% E# \; P1 a7 {
/ e9 `. V1 q* ^. OFuncTextCmd.cpp:
6 e, u6 o7 I }, |0 ^! B# x. |! D2 R. O" a' n6 C0 z( }* b5 M" x3 p
代码:( }3 T/ Z$ i/ ]5 I9 ]3 h% ]
#ifdef __PARTY_FIND
9 r- Y9 ]- Z: v& u: b( ^& A8 m6 oBOOL TextCmd_getparty( CScanner& scanner )& x3 k- _, i; G X, c8 a
{
( x" A% s3 d' v9 {4 L#ifdef __WORLDSERVER' T, H+ \7 o) z8 N' A) f# E/ g
CUser *pUser = (CUser*)scanner.dwValue;
4 J% l {3 W; Z9 a0 D9 I if( pUser->m_idparty > 0 )% ?' h" N7 p( O
{1 J3 n' z+ V p1 m
pUser->AddText( "你已经加入一个公会。" );' h9 O; l8 p- @2 P' u M
return TRUE;
/ _# a7 b8 _, x' N! c9 u4 D }9 ?4 b9 P6 s E# t' L' j
CParty *pParty;
$ ^/ Q% C+ |( n1 N8 N( T5 a6 [) w3 M pParty = g_PartyMng.GetPartyFree();
7 ^* k0 ], c' k5 [% ?) R2 v if( pParty )
4 y1 ~! O7 f' [% q- E0 y {9 Y- X: O6 U5 q5 i, }7 h
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
5 Y* _; |2 j: k4 a' E }else- o' p- g6 p* F7 Z' y$ u) o5 i
{ M' b' D, y- T: [4 N- { `7 y
pUser->AddText( "抱歉,这里没有任何一个公会。" );+ ~7 o4 }& o6 M
}1 W2 m. Q4 C" m. P8 \& C, |# b
#endif, B! F m2 S3 ~: L' I3 j5 r
return TRUE;
. w: l. Y1 V: A5 T9 o X}+ d# E, |( m1 p! ]1 O8 X* y
#endif //__PARTY_FIND0 F a! c. F! @2 v
, u$ q/ F- W5 R8 K2 ?0 ^! U代码:
6 `( ?7 i$ z- b! ?& `2 {BOOL TextCmd_PartyInvite( CScanner& scanner )0 J2 M' v5 g7 m8 L
{
' \% ^, d" j; w8 h#ifdef __WORLDSERVER0 L. O6 P0 }+ T4 r. ^
CUser* pUser = (CUser*)scanner.dwValue;
6 ^) F7 R2 o6 b: D0 {4 n; L+ c f MoverProp* pMoverProp = NULL;
1 X/ N* C, d) q- ~/ |4 |! z" U0 X- e scanner.GetToken();
& D& X3 v3 X: M! q* Y3 ^" f#if __VER >= 11 // __SYS_PLAYER_DATA
# r% S) {: c6 f, k8 d7 c u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );, d% F8 ^- \6 `8 E3 D* _
#else // __SYS_PLAYER_DATA6 o/ m0 A% z6 ~& T. c
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
4 L8 r, @: \. I2 }' K) @#endif // __SYS_PLAYER_DATA2 e2 d. w0 v) ~
if( 0 < uidPlayer )9 p$ n5 A+ |0 o6 h7 n8 Y8 P
{
5 f# `. S4 B+ j C% k CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 8 P1 F% ]5 z; e; e, I
if( IsValidObj( pUser2 ) )
9 U! H4 |5 ` a$ \9 W5 m3 n7 l#ifdef __PARTY_FIND6 B0 ]7 ]; @' |+ q' ^
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
! \% o0 `: ^' u1 x8 L7 d#else
8 E, f' _; M' q- K" H3 Y% T g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );7 c' Z7 E" f% a; |
#endif //__PARTY_FIND
, x. V, |0 U2 y6 G" Q. M. p8 i1 z else9 j2 m( e8 Y3 G/ c; X
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
( r6 d- d7 u, Q4 \4 F8 O }0 X, u( F) J/ m y7 ~3 T
else+ R2 g' @+ j/ J6 z, i' C
{/ z/ C9 L( W- O. L+ @, ~2 A3 G
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
1 P' y5 r$ m; ~- E+ H4 `% s5 [5 O }
2 v' z" m! M: I8 L" g#endif // __WORLDSERVER0 S4 m# j D% w2 Q' y
- P) A$ u7 n6 T return TRUE;
/ v8 W" k$ d; a) v. P}: T- `5 C8 d5 E7 I; z9 e
% G0 L: A. G: x7 H
代码:, q( }7 e3 F3 y5 D
#ifdef __PARTY_FIND
) Y6 X5 V9 I2 { M S' U ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ) c3 g+ P. {; g# @+ n
#endif //__PARTY_FIND
" ^: K% [- I8 C' e4 m3 vDPClient.cpp;
* Q0 d& U9 Y5 `Code:: E a# Y# H- }$ _" _
void CDPClient::OnPartyRequest( CAr & ar )
0 c0 N6 B2 S' O: o{5 u% E; ? e9 ?8 v8 K2 L, \, P5 n
u_long uLeader, uMember;4 H4 O5 X4 e7 a3 u3 R) e
7 a5 X' Y8 w7 ^6 ?/ [4 \3 ~+ _
BOOL bTroup# R9 S' _. B8 l9 E6 y1 P
#ifdef __PARTY_FIND
/ s8 ?% A( c8 [ , bPartyFind
( t6 K' F* Y8 A9 v& @( {( u#endif// __PARTY_FIND
9 {6 n, |. C: T7 v: D ;
/ q# f$ _8 l# @7 b* l LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
8 \+ n: v6 J5 \" y4 z% j7 [+ M BYTE byLeaderSex, byMemberSex;4 G4 d! w" d! h7 m
char szLeaderName[MAX_PLAYER] = {0,};
' f9 f( ~6 o+ d$ w ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
# R3 J8 c6 k6 p0 ?2 k ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
5 t5 x" i, `( V/ j ar.ReadString( szLeaderName, MAX_PLAYER );
8 t1 |# P& Y/ f/ h4 Q/ v2 `4 h. p ar >> bTroup6 b( R: a" V$ J2 C$ J1 `0 q5 w' W
#ifdef __PARTY_FIND
2 Y% T5 E C. S% N4 Q- w8 X$ b >> bPartyFind, _' s+ T. a8 [
#endif //__PARTY_FIND
i! u/ l- z( z" E6 r3 O* P ;
2 H. Z* w" ]0 l. N" R4 B" D6 P/ h ]
- Z" L2 ^$ C3 y, B; s4 o if( g_Option.m_bParty == FALSE )* Q& ]2 s- {8 {# M( A
{: c; ~4 z; J! |; W, J
SendPartyMemberCancle( uLeader, uMember, 3 );5 B' H1 \- k m+ I
return;
& X5 ]2 l. t4 k, q" Q$ ~ }
( k) R$ q- p- g; ~) \7 B6 Z6 T/ w, z9 q! b! W! c( v3 W9 G' r8 L
#ifdef __S_SERVER_UNIFY
$ [4 V, w2 d7 b. p9 R2 y' D% r if( g_WndMng.m_bAllAction == FALSE )
; d# l- T! r Y/ F0 }3 J/ Z9 f return;
: E( m$ K( d: ?! i#endif // __S_SERVER_UNIFY
7 |5 r! u7 n" X6 V$ X) Y2 }2 H3 V
0 L2 z3 v0 ^& f/ o9 }2 S+ W CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
/ j* }" w) I5 J( P 6 Q! M) v8 j# h* ]0 I- L- q
if( pWndBaseBuf )3 E# s0 u) Q! H+ n: n- m% I7 [9 h9 y' v5 L
{
8 z0 H9 s @' I* x! ^, d SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
7 c2 \, _, I( M' g: R' `8 ? return;- i4 k; _7 a5 V) Z
}2 j' H( S# {3 U# U+ u1 X# u
#ifdef __PARTY_FIND, v b3 ?( r8 A$ _
if( bPartyFind )
/ g7 G. Z* m% c6 W {! M& _. O8 R; V9 t# e7 H
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );. u! y! |" C$ @0 {
}else
: `) T7 E4 \) L/ Y/ {+ N m { S4 O* f Q+ A. l- o( M
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
+ a; {! v& z% \9 f( y8 V g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
* L6 \# n7 ?0 A' h6 G g_WndMng.m_pWndPartyConfirm->Initialize();
% T) \4 O2 S& v: d8 E }5 s- a; t7 _! B1 `5 M3 i6 [+ B& R
#else! N" f. \. P. F* g# r
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
* P0 @# e% J# s6 C$ }% G g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );! ?+ h$ j- O* E
g_WndMng.m_pWndPartyConfirm->Initialize();- B- o/ N" J8 |2 L8 J0 }
#endif //__PARTY_FIND( @2 [' ]& g3 h
}$ D: {2 \ j( U6 m8 f
4 g7 k: W, H& A& G+ _代码:* F: o" c( D/ R
#ifdef __PARTY_FIND' z$ A2 o3 B, i8 a% U+ h
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )( w7 K$ F; z$ I5 s* y
{
( |1 q4 X; J# t _ BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
$ F4 G, A$ Y k y ar << idLeader << idParty << bAllow;, \2 s! D9 N8 y; P1 e
SEND( ar, this, DPID_SERVERPLAYER );
4 ?* i' Y7 w8 k" i/ i5 w( ]& {3 Z" _8 i; l; B- R" a
}
1 ^8 I- v+ v ~- S% V* y) Cvoid CDPClient::OnPartyAllowJoin( CAr & ar )
! A4 [( D) ~% W+ S$ X" Q b{
$ i1 Q. v' i" z ar >> g_Party.m_bAllowEnter;
0 X- O x. z3 ^+ K}3 }) h/ F; s4 _% R9 L+ [
#endif //__PARTY_FIND
% q" _& L; B& C6 l& l" jCode:5 a' O( f; A! i, l% s a2 _
#ifdef __PARTY_FIND7 |$ C {+ J3 G0 Z' y& Y& p
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;* a' X' b3 m) q: W
#endif
4 B4 s- I; O( Z/ K. V3 J
% w, d( ?. O) u, m; i; L7 N2 w( Kparty.cpp:7 J Y" R3 Z# j% Q! d3 C6 D
代码:
# f* S+ g+ n# s) V5 Q5 wCParty::CParty()+ p! G3 S& B2 r; ^
{5 c# Q5 e: K+ z. M+ U R
m_uPartyId = 0;
" g7 y8 W, D9 z m_nSizeofMember = 0;" R0 i3 _/ k! T/ J: \ y4 `3 E
memset( m_sParty, 0, sizeof(m_sParty) );8 \. B" K m4 o! I1 }" c
m_nLevel = 1; k p2 w# a+ i8 \
m_nExp = m_nPoint = 0;
3 w7 g7 q( K$ J2 K/ l m_nTroupsShareExp = m_nTroupeShareItem = 0;: c7 r7 [7 G( P0 t. R" H: Z
m_nKindTroup = 0; // ????
" m& D4 u0 G: W$ b5 F4 f; e m_nReferens = 0;) v) M+ H3 C0 r1 ]
m_nGetItemPlayerId = 0;
: a4 e) u* q- d0 P#ifdef __PARTY_FIND8 N- b/ @ H. ^: g v" v4 G
m_bAllowEnter = TRUE;
( E% j3 D! A& u6 d) J#endif //__PARTY_FIND
, C. v& s0 I+ u" u8 A* k for( int i = 0 ; i < MAX_PARTYMODE ; i++ )' i9 |1 F$ X- C' C* o) n
{
. F; w9 d4 i+ Q* w& v9 S9 k m_nModeTime[i] = 0;& d; F% T. T% w+ {1 [
}
9 @9 u4 Z: y0 c( G7 h m_idDuelParty = 0;
. B9 W: o) k. ?) q, P4 p5 p* p+ t#ifdef __WORLDSERVER2 l' @8 z2 \: _( w! P
m_dwWorldId = 0;9 }. Z0 r/ u! L) B: y8 }
#endif // __WORLDSERVER
4 A$ b' u5 L$ R, c}7 i; T7 s( F' h) ]$ W& m
代码:
% y7 f0 Z/ o! Q2 v0 L# R$ I9 Rvoid CParty::InitParty()
5 X! C: s. b8 o- a/ h# A b{, g6 t7 e4 n- Y& u" q1 e1 H `
m_uPartyId = 0;7 X+ G) [4 }' Z t9 B: L$ j, U
m_nSizeofMember = 0;5 i+ S( W# [ z* W0 q4 \
memset( m_sParty, 0, sizeof(m_sParty) );
5 \+ i2 Q: o# U, c- I8 Y( s% E1 ] m_nLevel = 1;
. c8 f3 z$ F" q; x6 g& i m_nExp = m_nPoint = 0;7 ~5 |& b9 i/ Z
m_nTroupsShareExp = m_nTroupeShareItem = 0;. i! x+ t9 ~; @, K: z
m_nKindTroup = 0; // ????
1 M( B5 O* e& M6 m1 s& w# ^ m_nReferens = 0;
' ^( W; g8 A) \/ @& j#ifdef __PARTY_FIND- r, U, B2 G! V; n, n
m_bAllowEnter = TRUE;3 d8 ~+ K" A% O& y, _
#endif //__PARTY_FIND
4 n) Q$ f. S* E& n. B7 i4 z; Y for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )# \# i ^7 w, O
{
8 }) F- e: [+ f8 b m_aMember[i].m_uPlayerId = 0;
6 a6 {8 Q4 P$ P9 B0 H m_aMember[i].m_tTime = CTime::GetCurrentTime();
3 \" k1 w) D. W" {( F m_aMember[i].m_bRemove = FALSE;' {) M, r* k9 k: N) r
#if __VER < 11 // __SYS_PLAYER_DATA8 f3 \1 q0 w& `! C! s5 f) ]* ]4 M" _
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
1 O6 z* [$ {1 _ m_aMember[i].m_szName[0] = '\0';- l. S) u s# Z U
#endif // __SYS_PLAYER_DATA
* `; V8 j. f% ~ j% s4 P* N2 B }
8 T' Q2 b6 H% S/ n8 i5 D3 e}
4 X8 z, v: ~) v代码:
3 P! @% `! }* I#ifdef __PARTY_FIND4 v4 l/ f4 Q3 X, Y9 ]3 T/ O
CParty* CPartyMng::GetPartyFree()
0 I* _. q6 K! T) U{
/ h% ]: P2 r- Z7 @1 X7 V' v CParty* pParty, *pPartyTmp = NULL;) c; [$ k) b$ ]! m) W; a( N
if( !m_2PartyPtr.begin()->second )
2 S/ O5 ?& d, f return NULL;! j) {; e2 o1 }4 \9 e
BOOL bRan = FALSE;/ y& f- V# A" Q
DWORD dwRand = 0;
; @% I/ O- g) t9 e2 P if( m_2PartyPtr.end()->first >= 1 )! i# S6 L. U' e% J5 P9 g; Q6 T- d3 l( a
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );) }" o* E' E% v, p$ ?+ P
- r: F U+ N( i" ~( R% C6 ~) o) Y for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
2 I: i* f7 M7 E, x8 B. h' c {; q1 q2 S! `7 Q( ~6 F; `+ m! H
pParty = (CParty*)i->second;
; F) j% X6 C* k* p if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )1 P. g& P- B4 r. Q
{; I: K* R+ F/ h1 N7 g
if( i->first > dwRand )9 |- o; z9 ?+ e& U. M
return pParty;
9 \4 q" n1 Y& j+ _# [) B else
5 p' l# N+ z" Y* B% s pPartyTmp = pParty;8 [- y+ h) w- c1 M1 l
}
1 O; m: q$ I& G% c( K" P }4 ]+ O8 s# b! f! j
return pPartyTmp;. B9 K, I( j- X) h2 H
}2 R0 Y$ v: D, |( `) ]7 O3 }% R; C% q
#endif //__PARTY_FIND; l+ Z8 ~: Q4 c+ H2 D/ j
: d3 U6 G9 v" }$ N! oDPSrvr.cpp:
6 x+ _( s; J/ A1 \3 V代码:$ z6 T1 V: R7 ?) B J- k
#ifdef __PARTY_FIND0 B5 Y1 _( D, U
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )5 r; [5 `: w9 f! n
{
+ s* f7 V$ {0 ~( r. E" L7 B CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );, A4 x: j) @4 H; Y1 Z
if( IsValidObj( pUser ) )
+ d5 n4 P2 r* f( N% v {3 d" T' f& A" j$ c) a! M/ S
u_long idLeader, idParty;) h( W0 {3 R5 |4 D" X
BOOL bAllow;
* G7 G# H2 D) R1 P ar >> idLeader >> idParty >> bAllow;
' ~! R! O {% W u if( idLeader != pUser->m_idPlayer ), E0 }$ I# W r9 N+ K' z
return;
- Z0 Z1 D# I2 Y- e6 ` CParty *pParty = g_PartyMng.GetParty( idParty );( j. e4 L2 g2 v& x
if( pParty && pParty->IsLeader( idLeader ) )
- p9 w, w. B0 x( G2 R8 {2 Q# o, X pParty->m_bAllowEnter = bAllow;8 G0 Y8 h; V0 J! X! g$ _% w
else
* c( V5 \, i0 Q return; X0 \" q/ P( R+ j" R A5 Z
6 h) U1 t+ O b2 l3 u! w4 i
CUser *pMember;: s4 {+ w( W+ }- \$ d7 n
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
8 B2 l( T" P7 e. Q2 y {
. P2 |: t1 h$ Q" v pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
: H: ~7 {6 a! F" ]* e if( IsValidObj( (CObj*)pMember ) )
* v. J! Y" B, J5 S# S% z pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );8 P: ~2 p$ x3 U- d2 O+ g
}
/ j+ g3 x N' x, {3 Q: ?8 g }+ }# l( L7 x+ y0 C6 ^$ E
}
2 n4 [ z, l! K8 K# U#endif //__PARTY_FIND5 ^* N2 E' |$ W% Z: }
5 V# m) r4 M! A7 }& L+ a1 P N7 J代码:
. x# E- [; p7 Q0 n# `9 p$ Y, I. a& P#ifdef __PARTY_FIND: L; Y' ]; b% L8 M3 o0 p
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );2 k3 B9 ^: v( h$ S5 r* o, W$ V/ H
#endif //__PARTY_FIND, @0 D$ e4 C+ Y+ ]* H
q4 j1 |! U& K$ x4 J
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )% l# t V, J* s
{
. w @& Y. Y' P% V% ?" {: z/ j u_long uLeaderid, uMemberid;
, ?( _$ @ m: [, [ BOOL bTroup;7 i3 P! a3 g9 v9 s3 E! @
ar >> uLeaderid >> uMemberid;
0 {0 l! l* ~0 H& x5 h) t ar >> bTroup;6 _; @7 n' C$ e- U9 R
; m8 R/ S/ ]. t' [4 W. q; ~1 n1 e
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
8 Q% `+ k7 Y( N if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )7 B# i/ J) A9 ?/ T
#ifdef __PARTY_FIND. w6 ^. R" \3 H
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
' U& [- o# I- o/ I) |2 L* l#else
& N; i' X# O/ A8 S2 r4 h InviteParty( uLeaderid, uMemberid, bTroup );6 Y$ N6 u" x! p( e
#endif //__PARTY_FIND
" ~+ y$ q* [1 B% y& s5 t! B}6 J# t2 E$ h) _( A! e7 T9 q
( J0 `9 D' P* w代码:8 D* r3 p4 I4 C" N4 P; q# m$ e
#ifdef __PARTY_FIND
1 N& q+ D0 x7 Z( l4 V* n! z! x7 Yvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
. u5 h! m, M0 q7 O1 B" |#else
: t' U# C( q4 ]! h- {void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )& |( K* E2 g9 F$ K2 H
#endif //__PARTY_FIND
- n. Q" e0 I' a x# M7 ]$ m{6 I5 U e# {( I( T* o8 I: V! I
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
" l/ _$ e( z! |3 R CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );" o- s' N% I4 I: F2 o+ _
8 P/ i" U1 Q' n7 w if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )% n3 g x: U ^% a
{
% b$ r! H& _6 t% t+ v- H, y( G) r if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
8 x6 y6 _" j# }- T {
) |: u; Z! E1 H2 x( f( V) A d if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )4 V0 P* t; E$ t5 v
{
. w; Z$ c8 T" N* `/ u pLeaderUser->AddText("没有足够的权限。");. k, \% r5 q: y6 o6 [# U, Y
pUser->AddText("没有足够的权限。");# e9 C% Q4 ?( \/ |% B8 g
return;) ]- U* z U8 |9 `- @$ p
}
& b% b' ]% F6 o9 D; N }
% V! @+ Z6 _/ f1 E* Q, a // ???? ? ??? ?? ????.' y4 b: h$ F5 w) _
CWorld* pWorld = pUser->GetWorld();
# K3 e$ ~2 ^3 _' c& \7 r* J if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
) G( P7 Z( g, W {
1 X/ r( D8 A) n' n Q, h1 q, _" ? pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
( F$ K3 P, {6 B, J6 P return;6 p: D# \. x3 U2 {( @9 j9 {
}: B8 y7 p- x- E$ n5 W: M- n6 ?& p8 B
#if __VER >= 11 // __GUILD_COMBAT_1TO1
3 \: S* t$ Z" m. V if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
) Q' y6 J- T, c5 ^5 ~: b {0 y3 j* w0 b+ d
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );# ^" Y w4 y' p' ?% N B( j( Z* E
return;, `- I1 o9 q3 @
}
4 K0 w# D) W X4 |( F# d/ ?7 Q#endif // __GUILD_COMBAT_1TO19 B$ Z' e. z9 u( _0 G* {' z/ h& Y2 e
8 `( K9 N2 N9 t! B) N, D9 C2 Y2 B
#if __VER >= 8 // 8? ?? 061226 ma
+ J& `# J" ?; n2 Z5 C if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
: R& x% a' x, W+ _' n {
+ N5 T! N6 S8 i1 z return;. Q$ J4 D7 s1 H+ b
}: s9 S( u- p2 Y3 x' o" ?7 Y
#endif // __VER >= 8 // 8? ?? 061226 ma
2 [9 d& x3 I( a% m. G
5 O4 p6 W2 h4 l0 a) M if( pLeaderUser->m_nDuel == 2 )
1 k& j6 L7 ~( ]/ X { % C, V+ f: J2 X% K6 g9 ~
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.* F* z* k1 P- i# T" y4 e
}
+ s( K4 H# ^/ c/ [ else
. v( j5 W3 d; X* g3 X {7 u* m+ Q: f; T9 }3 T- y" |
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
. z) X$ B# s5 ?% J. d: A {0 g/ Y2 A. z m) B3 B6 s, n x
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );5 K0 U9 T7 X! b4 W4 x9 @
}/ ^, l/ c9 y z6 v2 E& s4 f
else
. J' Q4 @2 v/ b' t" o; }) g {
8 k; G1 j% o- ~# W0 ^9 X" ] if( pUser->IsAttackMode() )+ u8 R$ k: {( g; C* Y
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
" f) \% v4 ]4 h9 u3 g; v, F, u2 F else
: y4 g$ R: Q" R% ]. _#ifdef __PARTY_FIND
9 ^# q! k, c6 c6 M' q: V0 Y, T6 Y pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
; _ L4 B6 `' o9 S#else* A+ z% J% y0 _" l& {3 I* ^
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
" I6 N" G# c; H+ r#endif //__PARTY_FIND
, w/ e$ L7 u$ y% U% {9 ? }
! c5 Y! B" J, w4 t8 R }
4 y. o' I5 I0 [4 H! m/ |- b }8 H) H0 Y9 I8 Y6 D0 }: G
else
, W+ p8 W2 v/ U I {
T& T; R V0 [6 }7 [9 X if( IsValidObj( pLeaderUser ) )! T0 C% [7 {! N5 e
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
# ]" `" ~' w3 Y( C3 b5 q }
) u2 W# ^8 t9 b( \9 ]}
, V6 s' ^( W' u) j/ V4 f1 m
2 {& x5 L$ S. m) d tUser.cpp:( s f+ \1 z$ y3 `
代码:
, g2 o- z! u+ I4 J3 Y% _#ifdef __PARTY_FIND
8 q) V* h9 C- G, @void CUser::AddPartyAllowJoin( BOOL bAllow ): L: G; K' O* ]# O
{5 s+ a' \2 d& Q0 U) L5 D
if( IsDelete() ) return;7 j, _7 E8 a9 O' o$ ]2 ~" u* U2 m
0 Q* }# J" R4 N6 _
m_Snapshot.cb++;" F0 k" c- Y2 M3 F5 E2 P- e }
m_Snapshot.ar << GetId();
4 o: C$ g# d5 s; k) \2 f( Q m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;5 A! w$ i9 P# {
m_Snapshot.ar << bAllow;- V9 d* U- k o! ~7 W, G
}( g* O/ |2 G) f j7 s
#endif //__PARTY_FIND3 W' e+ r, `) P4 q: ]" j
6 k- T G! ^% ~ B* G; v- L
代码:
1 D' K g8 S2 }* M! Y0 G% c#ifdef __PARTY_FIND2 e% R- d8 y) u3 e; L0 c
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
& {% }% }2 r$ S7 P#else0 a5 j8 e9 Y& v) `: W
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ): J* J0 Q) Y4 r+ S: l1 \
#endif //__PARTY_FIND
" w0 G. r* x9 Q& t$ P' g2 s6 b{
) J' s, ~% a+ S; N2 \# D if( IsDelete() ) return;
6 k; h" g$ e9 E# e& Y4 w# I! e6 F # @' r" h6 J+ H- C* J$ W
m_Snapshot.cb++;
+ B6 u2 A% u6 A; @4 e' n4 w1 n m_Snapshot.ar << GetId();9 y7 _& w- |$ J8 D
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;* ]# r" N; V& z$ `) n
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();2 G5 ^" `! V4 y$ }2 r9 D
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
: t4 D# f, C. E5 [ m_Snapshot.ar.WriteString( pLeader->m_szName );
5 n3 S% S. K+ ]1 \% S9 Y0 @# Q m_Snapshot.ar << bTroup
% |/ B; b% a& j2 j4 f, ]#ifdef __PARTY_FIND2 v- r" C8 d; n
<< bPartyFind2 p) H- e7 n/ J- G* i% A
#endif //__PARTY_FIND
8 M% c: D0 T! ` ;
* J' h9 ?. w8 {. f {) F - _# ]; K- B q% \0 Q
}$ ?3 v7 ~8 \9 i$ i! T% Z
/ E. }5 [) O. i6 G% g
DPSrvr.h(公共范围PLS)
9 ]9 s5 Y% I% H代码:
3 [+ Y5 W8 L: e- S( o8 s9 h#ifdef __PARTY_FIND7 {. g4 f/ g" Z" {( {
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );+ ^% Z3 T g5 [+ J
#else L- U A$ q1 b0 d: _- T) k7 D' a
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );8 |7 f3 y* X) c+ V+ L! l. K9 ~
#endif //__PARTY_FIND! }6 J3 z' P: m
$ j. s4 `7 O4 e, ]
代码: S6 i7 z4 ~0 R, {5 r6 r
#ifdef __PARTY_FIND X0 l" J x. o+ r0 [8 I# Q% \; @' x
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 M6 q0 N( _0 R! v#endif //__PARTY_FIND, X* _' ?7 ^8 X" y% T: s; u
2 z+ L6 t0 h7 a! c6 y$ X9 M
User.h(以及):9 a' i4 R: f* R$ K9 ?, r1 A2 v8 Y
代码:) I% A9 U: r0 @8 D, M( H+ `$ J
#ifdef __PARTY_FIND
7 d+ `' X. d( S) y! C. [ void AddPartyAllowJoin( BOOL bAllow );
5 o+ @2 \; L( ?" s% _3 R; S& {4 q void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
5 \% `" O0 ^/ x9 m& }; k#else
! c+ e6 \' [2 s# K9 D8 a void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );" ^. }$ U [. i( G6 u6 u9 u
#endif //__PARTY_FIND: u0 ~2 H. M& c; \ _1 u
3 `: I+ j/ G6 @/ U* x) G! J: @party.h:
" ]% x9 R3 E) Q: h- o) \' X代码:
$ V ~, L% e) Z z#ifdef __PARTY_FIND$ \; ^/ ~* Z% V" u3 W! N' T- _' O' l
BOOL m_bAllowEnter;
; d( ^. c @9 f2 C, X#endif. x }0 k1 P, U& b- t o' W
7 X, o; [8 Y8 @2 L1 R& c& b5 W. x代码:2 L* u# I# [5 a/ d6 e
#ifdef __PARTY_FIND
: ?0 v( i9 S$ s& u CParty* GetPartyFree();( Q% }. o& f8 R* k: _
#endif) L8 t4 I; G" l1 v$ u) v( |3 C
! f" V, B. ?. m0 b L' H# K. w- `
WndParty.cpp:) \. X) x0 ]4 i) M% W7 e" k7 _
OnChildNotify:
+ c5 D' D/ L. {% |9 j8 s8 O代码:) ?0 W: B' ?1 l+ }% L2 V7 H
#ifdef __PARTY_FIND
1 L+ S3 t, u7 j% H6 O {4 K else if( nID == WIDC_CHECK1 )
9 f$ O7 U6 W3 _: A7 F {
. Z6 y$ A2 e/ X" `8 Z if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
2 m7 }/ ]. F1 b9 L: Y% f' ~ {# Q% H& p) y. _3 W2 v1 R
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );# a, |# L8 x. u
g_Party.m_bAllowEnter = !chk->GetCheck();! q- O7 ?) |8 M, n* i) ~
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );# D W. y$ ?3 R' r& w( R
}
0 m1 r: T6 D s' N( \6 f" ~& F5 a }- r0 r& r( L$ G; @+ h
#endif //__PARTY_FIND0 }5 f3 k9 `* t
" o8 X O$ x1 S* s5 N代码:
9 a$ b5 N E& k: V" i) q8 ~OnDraw中:
9 ] Q6 s* t( K, W3 c9 Z代码:# G- {- D( o. D$ e# p
#ifdef __PARTY_FIND* U9 N2 y' k' z
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );7 J. f6 q; q2 \, `0 ]
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- ~% s0 A; B O- y chk->EnableWindow( TRUE );
G, }. h5 M/ i* H4 q' {* A else
* v& v0 X4 m( u- q8 l chk->EnableWindow( FALSE );9 a; }* s- x7 S8 m; ?3 a
chk->SetCheck( !g_Party.m_bAllowEnter );
j/ a6 j0 H, h) C M' ]#endif$ d7 t* k( ~" c) }6 E' ~& G5 j
( D0 V# p( R/ o: x
DPClient.h(public):
* F i- z7 K9 P& R代码:- E+ c6 q' t' v$ D9 Z$ r
#ifdef __PARTY_FIND, x7 S0 f3 ^! `7 c3 H
void OnPartyAllowJoin( CAr& ar );
" d3 K3 ~. V6 o- ~% n void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );; C2 ?5 x4 T: V) s3 ~. i
#endif //__PARTY_FIND
# |- f. l$ f+ k5 g
( M$ [! G( H( w+ D: Q; _5 o
! X _" |; B5 W/ W. X" DWERS hinbekommt没有,请让赫克的权利。) W( s* p- @' G2 {' j3 e2 Q0 ?
不支持左右,所以难不...+ ]3 i" E& Z m7 N0 l$ |
党k的Windows NT甚至编辑它自己。
5 Q* ]% ~$ K$ |3 g包也,因为我不erschreiben进一步如果我你的。* B) y% r5 @; r+ Y% q3 Z6 J$ S
由于缺少Quantité k n个代码是什么升工程前。( S9 D1 ]8 o6 ^
如果是这样的。请发表。; b6 B: [! u( r2 u
到目前为止,Pumbaaa, s8 t+ q5 e2 V5 @& E5 {. L: _2 S
6 [- r5 R. `* O8 ~+ {$ L1 Z# c
6 i2 t5 e. Q& G2 T; ], ~MsgHdr.h
1 o, t1 f, }/ I3 o: L: n#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
* s1 }2 b5 P, l: v' g( |. M#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
3 a) f4 b2 X8 h6 q0 v. w" N5 L& _ @6 ?& A' |1 b% |3 C
) I! g9 m# t/ u/ \$ M2 ^
8 \. `* a4 e0 e; I" L8 S# r |
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