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对于那些谁需要它 - 谷歌缓存FTW。 :
3 u, T9 |- a0 d1 s9 U& Z如果我鼓掌纯粹是我复制错误时,D
0 p: U/ j1 N/ x% e# F积分当然Pumbaaa。
) F# z" ]9 O2 i/ n k# ^
9 b5 K4 I6 i6 l/ t/ D: lFuncTextCmd.cpp:
* P0 F n6 n7 u* @, S% {; T/ V8 H2 o3 L% C8 _ {* E! D
代码:
: A# y3 s$ h0 x& \- A#ifdef __PARTY_FIND
% N1 X$ j7 x! D0 {9 ~BOOL TextCmd_getparty( CScanner& scanner )- [0 p/ [, o; \& s3 _6 @
{. v4 r. u5 b# F7 d
#ifdef __WORLDSERVER
7 Q0 Y" R+ B# @6 d/ \( o1 Y CUser *pUser = (CUser*)scanner.dwValue;
3 a+ n6 i7 |# a2 b* a0 i if( pUser->m_idparty > 0 )8 H/ `' I* W; i. j" Q% j
{- o2 D2 e9 \8 |5 w/ h5 ]# K
pUser->AddText( "你已经加入一个公会。" );
0 \" h' P0 v0 o return TRUE;
# f" u/ S N+ P" ]- l# s$ D }
% F5 o3 @9 h6 v$ }8 P$ | CParty *pParty;, n9 ~! h9 u0 R% w
pParty = g_PartyMng.GetPartyFree();
7 s! p% N- g& h' i: D8 q5 L- g: i if( pParty )
$ k, Q$ w* r5 n0 E1 w! \: q {0 l+ x& K5 e7 N3 {! h* b$ G
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );3 z3 r) d$ `0 F" I3 |
}else
1 E" Q. z6 G9 D; k4 w ^3 Q* R {0 l( g8 ?" ?' y7 S4 N- R
pUser->AddText( "抱歉,这里没有任何一个公会。" );
5 k6 D7 D6 ~6 I! c }- V9 J& Q) \- W
#endif
3 V$ P) m2 W* r return TRUE;
! C9 T" v% n+ d* {+ U. X# a+ |}
: d- a2 w" o" x& H( V' B7 t- R#endif //__PARTY_FIND) c; k* T: e K2 y) D3 d$ S6 M
" }6 v3 @! ?3 o! A; N# Q7 h3 W, `
代码:( ^( P$ T7 ~! Q. I$ F; ^
BOOL TextCmd_PartyInvite( CScanner& scanner )
[3 b- m- j! Z: I2 }" f/ C{+ `/ k, Q* q7 G! X8 s
#ifdef __WORLDSERVER
) O2 s7 C. e: f2 ?% [4 {0 u CUser* pUser = (CUser*)scanner.dwValue;
' p. t$ I. G& v- O MoverProp* pMoverProp = NULL;
7 c0 n# t5 M6 K7 b1 f scanner.GetToken();' q1 i3 `8 w, [: M J2 @3 R
#if __VER >= 11 // __SYS_PLAYER_DATA: c6 U$ D! s$ |6 A6 d
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
" e! i) U# l3 f& W7 ?9 q: K#else // __SYS_PLAYER_DATA3 f. u/ h; D) z- L% q) ]! D" P
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
5 d, ~1 n. T# s* P#endif // __SYS_PLAYER_DATA
- ]' L1 A; u& T" H- F if( 0 < uidPlayer )
" M/ _7 q) x# B6 R! O" n {8 R2 M7 S1 {, Z) D; _3 o4 C- p
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
t! c' ?- H: g) Y' R) A9 Q if( IsValidObj( pUser2 ) )' N% H% J* z5 V
#ifdef __PARTY_FIND& X) P) Y, A% d: \; D: }
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
4 N* s9 h9 H/ a3 P# D+ w' [# W- ^#else
3 |, d+ S, d( q' T! Z g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );4 j+ g7 [5 G7 a7 B
#endif //__PARTY_FIND0 {# t) m2 A8 I5 [
else* x, `, s% K7 U q7 }: U( |
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );% H! B1 K4 d1 q+ |
}/ Y" t, C# C2 B6 `' Q. H
else
- @+ g% {3 X! m p% a- \% F1 y( ^+ h; P {
* {6 p9 y4 B0 ~ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
. Q- [, U3 |1 N' E }
) @* \+ H/ r J6 H( v#endif // __WORLDSERVER
" j+ T) q% ^0 f, ?- |6 e. N% e' D2 x" ^- w c! j; D$ E( R6 h' U
return TRUE;
& B& L/ n6 S! [) U! [# B+ ?) f}2 ^) g! o- j* m- @0 f
$ U% ~% Z) q" h* k; G' e$ t
代码:
# ?: J& V9 ]3 {; W* J2 q4 ~#ifdef __PARTY_FIND
! K* m" }: p4 `/ x* {* _- j+ n5 X ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
/ D) r% o5 I4 p( E8 f9 q( t#endif //__PARTY_FIND7 L7 L9 _; y( g0 a
DPClient.cpp;; v& U& V) f# a- k( c
Code:
- O1 C( j; T/ Z E; x" B- vvoid CDPClient::OnPartyRequest( CAr & ar )
% U } }% @+ x u$ q Q{4 s9 o1 G( j$ i8 H5 e9 x. s/ P
u_long uLeader, uMember;
6 M8 `1 W5 c+ ]; S9 _% n( R6 b2 u# x7 e+ Y
BOOL bTroup
* u( N2 U- T9 P/ f+ B#ifdef __PARTY_FIND0 d$ N3 U! p& p# i
, bPartyFind
2 p5 u9 x6 q3 L" @$ Y, B#endif// __PARTY_FIND
! r' K/ S% U1 E* s( U9 c+ J) Q ;, P& u, t: Q1 G
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
) ~5 O+ H+ w: u3 I BYTE byLeaderSex, byMemberSex;2 t6 l7 ]% V, o% v! R& v1 x
char szLeaderName[MAX_PLAYER] = {0,};
& \# `( G6 L1 v ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;2 W8 D0 ?: Z* J! _
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
! p. `' _, K5 j) v ar.ReadString( szLeaderName, MAX_PLAYER );
8 m* o/ t& N+ b% [/ |# }$ P Z ar >> bTroup( g, X( Q5 R M; _3 ?8 b: J
#ifdef __PARTY_FIND
! }$ b: j' n! x, S1 A% `: q >> bPartyFind
% \) Q4 v! O$ t9 D5 y% b) z#endif //__PARTY_FIND
/ W5 _; B( { H2 w# g& u, B& C ;* t0 i( K$ S k7 b% E, o4 s4 ^' n8 ^
8 I& G" U/ a; |/ W r/ c3 C if( g_Option.m_bParty == FALSE )6 |+ R: i( Z+ R: x5 h
{. D7 b2 [6 |; e' `+ e' i; S' {, P
SendPartyMemberCancle( uLeader, uMember, 3 );
3 r: [% ?% s i5 v9 F5 _1 c6 O return;/ ]1 ?" h: V1 Z: k2 q3 ]3 Y
}
* @+ k7 j( O7 n5 O1 x9 d
t4 i8 H, f' U& g# B" r# s) ?#ifdef __S_SERVER_UNIFY) k9 ~; G0 w6 J
if( g_WndMng.m_bAllAction == FALSE )6 @0 q( h' G% L1 |# W3 K! o
return;
- s9 |; R6 [, D#endif // __S_SERVER_UNIFY: e( i3 ]- F) P1 c; {( I
3 b# j$ m0 D5 @" u5 l# T
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
7 H2 b$ J7 {& |9 l+ W 5 X% \0 q: I8 a# c2 m
if( pWndBaseBuf )
+ O+ x* s. ~+ q; u! Z {8 l1 W/ @: U3 U n% e1 s; r% ?! E
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );4 o1 E" ?4 e" _: F1 F
return;2 C3 m L4 c5 H g2 B9 Q: k1 U
}
! V# L0 o$ A3 K3 A/ w& o: B#ifdef __PARTY_FIND+ C' c5 G. p, F; Z3 v( B8 u/ ]% v
if( bPartyFind )
( |/ o8 R% {7 @& H {
/ {) O/ z6 a5 R+ n SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex ); r' d' Q+ [) H1 g' [- Q! m, @
}else
! P w8 h; R" M& a- s5 u" F {
# b7 d4 V/ F- P$ \7 v g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;. V4 e' K+ C+ J8 i* q3 c7 P' i
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );% U$ b0 K$ P. p- K
g_WndMng.m_pWndPartyConfirm->Initialize();
$ Q* ]( @/ A0 `% I: Z- x, J }, w# j! Z1 M$ l. \ r+ J
#else
8 S; \! _" A8 h# {4 y8 K; Q5 p- j g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
$ O9 p8 J' O6 G: S; I n. u( ?# ?% U g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
* b" D2 q5 \# t6 { g_WndMng.m_pWndPartyConfirm->Initialize();$ E( M4 _ n, J3 |8 V
#endif //__PARTY_FIND% n0 j; h: s* T4 J2 P
}. } J; a, { h
$ ^7 Q Q( T0 p8 D" x2 a代码:
" a0 e' J. V% ^4 G& w#ifdef __PARTY_FIND! I( |- h) R& j$ O2 Y& F, K
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ), Z e5 q x$ q4 T
{
! q! `! ]- \8 f" [/ K BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
' m, `' s8 ?+ b* h1 m/ W7 L ar << idLeader << idParty << bAllow;
* D& ], {( u- K Y* W* v" L/ g SEND( ar, this, DPID_SERVERPLAYER );
0 q' u1 c" W. k& C2 c
0 H1 K, b# _) C$ w}& k& Q# d- L ]; @# c
void CDPClient::OnPartyAllowJoin( CAr & ar )
+ B$ q; y7 v& d9 N! b1 N{" u) M! F% t: q
ar >> g_Party.m_bAllowEnter;
7 H& f9 Q' a3 g. o}
2 I) I, }2 S9 c#endif //__PARTY_FIND
# n9 o+ G+ x* E- J% B- `* P9 y4 {; V+ RCode:
/ E: }9 |; @, h#ifdef __PARTY_FIND
d0 d- p8 M' W4 t) R) _9 w case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
$ o' i) L0 H: z7 r" ~* ~2 K7 @#endif
* m9 F8 h$ P7 y" M+ g4 o# H
6 i3 ?2 N4 w$ K; y5 g. j; oparty.cpp:: C+ x- E9 x L( D4 p
代码:
/ F; t8 }. h5 U; T( J$ ^% PCParty::CParty()6 X7 o" V8 ]2 Z
{8 c1 }% a+ `- o K' ^- u
m_uPartyId = 0;" O$ `9 m! J- ~( t3 H
m_nSizeofMember = 0;. J& @0 B3 d0 v1 U! Q
memset( m_sParty, 0, sizeof(m_sParty) );
$ E) o! V5 h/ P2 ^ m_nLevel = 1;4 K- a5 A; I8 p( D# m) @% k& X
m_nExp = m_nPoint = 0;. C. r) W3 k8 N( p* x" f1 t
m_nTroupsShareExp = m_nTroupeShareItem = 0;, [' s# f) M2 Q+ d4 q) e! R
m_nKindTroup = 0; // ???? o8 a/ X G: q7 A8 E( k
m_nReferens = 0;
' f R7 b$ T6 l$ j6 t! \# s9 A m_nGetItemPlayerId = 0;8 x9 M1 D& R/ P- e
#ifdef __PARTY_FIND
' z/ k' b- [; E9 m m_bAllowEnter = TRUE;2 ?9 D: `" F. m' _' V
#endif //__PARTY_FIND0 w% Y: c1 ?: B5 p
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )' [) ^3 i' C2 Y" K j( A7 `2 e* K
{
* g% g3 g5 T! r% `9 R: b m_nModeTime[i] = 0;
4 ?8 R! c f' F: H- _5 s' M+ Z }6 @0 Y: O* v o1 V. B
m_idDuelParty = 0;7 P& Q6 |8 `+ i
#ifdef __WORLDSERVER( V* [ N" }% o- `8 P
m_dwWorldId = 0;0 `' d% Q( x. _* m, l* N
#endif // __WORLDSERVER
f) E0 t( Q1 D& {6 |}
- I5 O0 s# Y. W+ Y/ d# w: V代码:& a( c4 i, p- k( {6 d
void CParty::InitParty()! J8 A; i7 y% Z7 ^. K
{* f4 r2 s$ a. w% e6 j
m_uPartyId = 0;
1 m o0 [* A) g1 c: c8 ^+ { m_nSizeofMember = 0;! C) Q! Q, K! t, I6 V$ d
memset( m_sParty, 0, sizeof(m_sParty) );
! L, ?" o$ s, K% |1 V m_nLevel = 1;
4 ?& l1 C4 @( t m_nExp = m_nPoint = 0;
% J7 K; q r) D! n: X& ^6 r ~2 b m_nTroupsShareExp = m_nTroupeShareItem = 0; ]! Y+ f) `( R3 Y: G5 h$ x
m_nKindTroup = 0; // ????
! G' f( x% d/ k* L6 H3 r& |% X m_nReferens = 0; 6 G2 Q# V3 G' J6 N3 b7 ~) x
#ifdef __PARTY_FIND9 D9 X( }5 o# k# @ q) c
m_bAllowEnter = TRUE;, `% Z: d6 l# E; |3 q
#endif //__PARTY_FIND! B5 l2 n* i3 ^* [1 G) ` m
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )) H/ P4 |. N: S+ E k
{
- H6 F# G5 [2 ?" b2 r7 e+ E m_aMember[i].m_uPlayerId = 0;. u. ^) E& L+ U- s3 f6 X$ D
m_aMember[i].m_tTime = CTime::GetCurrentTime();8 A( q. @: j! A& j9 X; j. x- l
m_aMember[i].m_bRemove = FALSE;
1 v, o7 S1 l8 c#if __VER < 11 // __SYS_PLAYER_DATA
% y8 u, G% O# ?4 j, u2 @! H m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;! }) |5 C- h( T5 f" z4 v4 ?
m_aMember[i].m_szName[0] = '\0';
: w) f0 o6 h x( j$ }- ?#endif // __SYS_PLAYER_DATA
3 p: l, r# j; R# d, s) e0 |6 _ }& H7 Q# ]0 F, M6 b/ h) m, T' u
}5 \6 ^- S4 g) r2 W4 g9 Z% j
代码:
$ I2 W7 D9 X( L#ifdef __PARTY_FIND4 D% i4 a" _; Z: s/ ~$ z _
CParty* CPartyMng::GetPartyFree()7 J! Q' C$ U7 y; L+ V
{# W( m+ e3 l# F: i$ N! S- v
CParty* pParty, *pPartyTmp = NULL;
: g/ N, z0 j: {4 D6 [ if( !m_2PartyPtr.begin()->second )
+ Y8 t: l3 @; y% d2 @; {& m return NULL;1 o# \3 v7 Q; G/ j
BOOL bRan = FALSE;: g* ~; D1 a5 P; o- p. D
DWORD dwRand = 0;
6 r$ l* ~7 v4 n if( m_2PartyPtr.end()->first >= 1 )
: B% V2 \; Q N DWORD dwRand = xRandom( m_2PartyPtr.end()->first );8 e5 E0 l3 d/ B n# \' c
) u$ ^2 ~( G+ v
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
; \6 T: j) S$ k3 X3 S+ i& C {
: Y; d' Q. u N" B( p2 o pParty = (CParty*)i->second;
. C( b, h- s" S2 x$ E: C; v3 Y1 \ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ); P* { T5 \- j8 G% x
{& G! K' Q9 b0 k
if( i->first > dwRand )% Q F) K& J' C- _6 @* h2 I
return pParty;) Q# m1 Q' v$ v3 I, {8 v
else* I$ A$ {( L* |4 a9 d! V
pPartyTmp = pParty;
1 M9 R4 _/ j/ D1 o }3 \5 H. a/ h; i$ A! B+ j
}
: x4 ?0 ~$ u+ w, @! A8 Y: G return pPartyTmp;) H* ]) q$ C2 N* R6 O F+ J
}
: Z, M5 v8 [0 n#endif //__PARTY_FIND( }; D {; X+ }" B; k2 b
- }0 V' v, U# ?& v# J9 ?0 H( |! `
DPSrvr.cpp:7 @( H9 |) x" l5 d5 V$ ?' P5 X
代码:' E/ r+ r4 {! F+ p' |* k; g' K
#ifdef __PARTY_FIND
* v- K& I8 G( p7 b$ q9 ~: S! Z' p5 C) Fvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )3 c& I1 r/ r/ a" m5 o
{
. \/ t" M0 Y1 m) h" w7 M& p CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );) r" Y) V. Y8 X& U) C8 a. k* f
if( IsValidObj( pUser ) )
, [* l1 Q% h% k* S {
; n2 B* R+ s( e0 E$ _! o9 x8 E2 h u_long idLeader, idParty;
* q( W1 p2 a! S7 y BOOL bAllow;6 C8 T5 m" X1 Y' Q2 T
ar >> idLeader >> idParty >> bAllow;
1 W/ F9 y8 R- r1 `' M: E if( idLeader != pUser->m_idPlayer )- \5 A9 f1 o1 j# p/ x+ ]- @6 ~
return;
% {0 p, \2 T$ d* h CParty *pParty = g_PartyMng.GetParty( idParty );
8 ]" r: E) h( [9 N' n if( pParty && pParty->IsLeader( idLeader ) )
: i0 I( M% L( H) W) E! K6 z0 h9 ` pParty->m_bAllowEnter = bAllow;7 J. h8 Z" q& s( `& f0 w+ w
else
4 i; O: _& |: P return;
1 [8 t/ X6 R% ^0 ]% z/ V4 \! ]0 R" g
CUser *pMember;4 K; ^. m2 F1 v( j g' U, E# _3 W, R
for( int i = 0; i < pParty->m_nSizeofMember; i++ )7 C0 f- N4 \# _' c S% e3 T
{2 I! Y. s) H: C: \7 u6 B( ]
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );; c. ]7 F) ^5 C" e
if( IsValidObj( (CObj*)pMember ) )
2 P2 M) J0 I+ I pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
# h9 _2 W0 l$ |7 g! j }, m0 g: d z- t- u6 m
}
& H z. T* R2 v$ ]5 n}6 |) M) H' ?5 ^8 F
#endif //__PARTY_FIND3 P0 K) d6 F, W3 ~; }# U
# z' i. `2 w3 Y1 m. I$ [7 |代码:! g. z: ]& @ c2 A7 h2 j
#ifdef __PARTY_FIND# c9 p3 P1 T; |! Z5 b8 ?8 T ^
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );$ t- u9 y/ @& S ~
#endif //__PARTY_FIND
% w' L9 M7 R4 ~, Z; P
0 I- M6 b" G3 n( L% `9 H& \0 f/ e9 Dvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )4 n; e5 g/ C, ^+ a" F$ C% }: l
{
' B y9 F' @1 \, E4 U; y, f u_long uLeaderid, uMemberid;( G# e/ A9 z B8 u
BOOL bTroup;
0 ?0 r. _3 |2 G. u$ E ar >> uLeaderid >> uMemberid;
- x& L$ D3 l$ q @/ S# u- k5 y ar >> bTroup; R2 _+ f- x, D' ^
- ~1 K' b4 u9 A0 }" g1 O
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );- g0 z/ E+ X% E' `9 R) Q7 U
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
, L1 r, Z, r1 ~* m+ r G I#ifdef __PARTY_FIND% N3 e9 v& i2 j6 S q1 G
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
. z0 m8 f5 z. \5 F0 `# i7 R#else
( k( l$ {$ d# l& J6 g InviteParty( uLeaderid, uMemberid, bTroup );
7 P' f6 T3 G& k, e+ h#endif //__PARTY_FIND
( E# Z4 T0 w6 u}+ l( z: k. |3 `1 B" G+ s. g
, M1 s) V o8 e, V
代码:/ G* r) @. ?& O: \- k+ L
#ifdef __PARTY_FIND
7 G, u" I/ u1 ~" _# n6 u& avoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
, V+ l% a. H/ B! J5 O; X! b#else
7 K! n9 z/ o) `& P9 Z X, yvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
6 M" E0 x9 q: ~ ?; F' P& s2 h* y#endif //__PARTY_FIND
8 I+ l' F" {' j; R- z$ t7 p8 b{: O' s3 ^1 f0 U* \# V' W) B
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
" A! D3 ?6 r7 G1 s8 W CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );! t/ C& X% e. [" k8 v* [* D6 e
3 J1 c( q/ V8 c5 p
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
" ~4 q$ D! a8 x* w- d {. s' n# l% {4 d" B6 `" N7 p
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
" W$ J& d* t, K9 \* C# P {
7 U( J) b( Y* m. E) ]5 ?2 t4 R, S if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
8 ^2 b: ?% v' q9 x3 _1 l# v- z {' F5 S/ ~8 U5 t; J& e
pLeaderUser->AddText("没有足够的权限。");) _3 U% Z! q# t# J$ i. ^3 L: c
pUser->AddText("没有足够的权限。");3 B4 o( e. j- A$ T. V- D6 g
return;9 n4 _: B8 U- X
}
/ d- g3 g5 G' E2 M, |% p: X) |. n2 p# _ }5 K6 Q2 I/ c8 i! o
// ???? ? ??? ?? ????.
! n/ c; t+ |( @" g& Z& A: Z3 P CWorld* pWorld = pUser->GetWorld();$ F/ b4 k, G- f! h9 X4 N, X
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )3 y* m9 j9 v6 y% Q, I8 {
{ ) {! V# f5 c# H. M1 O% \4 a. ^
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );4 t: |) K6 t! B5 `
return;! a0 j7 g! Q" \& i7 e
}5 y! S' @+ H# X( r* ]% Y% T
#if __VER >= 11 // __GUILD_COMBAT_1TO1/ J$ z x& t8 [9 z# Q7 q7 Z) ^5 x
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )4 X6 A5 K1 L; g- }
{
& o; Q# a6 T5 d7 S0 i6 p9 w pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
! V7 }) v. r" K& o3 ]; _& r return;
+ [7 @) ?0 h/ u0 }3 f- P7 `) M( e }
5 r8 X2 ]0 ]) c: S8 Y) R#endif // __GUILD_COMBAT_1TO1
/ O# h0 M/ E' }# A4 }0 r
: @% ^+ B. e w& E m7 k( K#if __VER >= 8 // 8? ?? 061226 ma
7 J5 I9 t8 Z4 D$ T if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
3 Z, f1 G' C/ F& a/ N* W/ Z) T( M {
2 N% ^9 u* e+ g2 v K7 a, X2 ^8 f return;
3 D$ B2 G+ c8 T1 ^ }4 ?! ], c) z8 s+ x: R
#endif // __VER >= 8 // 8? ?? 061226 ma
/ u# U9 ]6 ^, H. m s7 @ . k% P$ ?% C5 ^
if( pLeaderUser->m_nDuel == 2 ); c i% t6 i, F: h. K `: b
{
& e3 M$ A2 _: D2 L w pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.+ o4 I0 }7 ]- q" K7 g8 @
}
% N: s: W7 R7 j6 ]5 u else; |7 z! V) J9 v2 D
{
( L. w3 H( v/ t& u d if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???$ _3 f" r6 S) K8 @
{$ q A! W$ v* ~# Q* p9 S
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );+ N4 d% v d$ J( i1 y3 l/ ?
}
% w: y+ U/ k. v3 z; W, L else
' H. w+ t- f' t" E' a& \$ P2 u5 A {
3 u, }9 s4 K0 n& `. @1 f, U if( pUser->IsAttackMode() )
! ^7 s8 F7 O3 i. l pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
! Q4 \& O ^* b3 Q* }4 T% @ else
1 B$ B4 d7 F+ t7 W* t#ifdef __PARTY_FIND: C6 i- I2 x6 T
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );/ t1 K; U7 h- _) s5 |
#else
" q" Y7 T' J6 @2 m pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );* p% { O- Y- V7 D/ ^
#endif //__PARTY_FIND% N! J! h; o5 {8 ?: y
}
8 X8 Y4 |9 T" _- k% u3 F }
. m" Z4 _7 W; ^/ q) d1 t3 e }
) S9 M* Z F) z else) D: ^" K2 c, g& D/ o1 t
{
& d6 [/ `7 b- s! { if( IsValidObj( pLeaderUser ) )
^( J) R$ d# D9 b2 {! M7 h8 @ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );# o* V$ a0 m" V0 q! ^5 ~
}
) k1 l5 _9 u" R7 v}" |# f* R7 E$ q
( ~) i% u3 \( p" d7 ^1 q
User.cpp:9 K' q5 J8 M: ]: A
代码:) ?( q1 k8 I; ^: Y" |# m$ I
#ifdef __PARTY_FIND6 e% X% F1 \- Z0 M, D3 U4 ~
void CUser::AddPartyAllowJoin( BOOL bAllow )$ t6 L' T! u2 v* `2 ?
{- ~1 D9 t& G( |& W# Z
if( IsDelete() ) return;2 h1 h3 k" Y, C6 H1 e. o4 Z
6 V, s8 q; I: {, X* x
m_Snapshot.cb++;
5 [9 W" q* T! c/ N4 j m_Snapshot.ar << GetId();" ~8 Z- N% j7 @
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;4 S" Y6 _* p h7 O
m_Snapshot.ar << bAllow;" h8 w# y/ v; A8 O h/ Z' L
}# ^, \! l- N, s# v; s
#endif //__PARTY_FIND( o5 X6 ]0 R9 u3 Z6 _4 J
* K+ O1 n1 p6 m' h8 C代码:9 X- ]: l" ?6 r% o3 w, {
#ifdef __PARTY_FIND- C/ v5 w/ y/ t# b: G
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
/ Q. N5 s1 O I#else
/ ^; K% t2 j& Y+ jvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
( R0 K t* G4 `; [0 L9 J#endif //__PARTY_FIND% N; u3 [! n/ X. n* c3 k- l! E
{
" z5 k5 C( n; |. t" D5 o0 {& G4 u if( IsDelete() ) return;
' |! a+ Y9 \3 ?8 ~4 q9 m0 Q
$ T U, O" e" t0 @ m_Snapshot.cb++;
# F% m; m+ M$ S: T( R; J m_Snapshot.ar << GetId();2 Q4 N5 |6 \* \' c# c
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
/ d* K' p, H0 i) q9 N5 ` m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
% k8 z+ b& E: ?2 {# o1 q# I) u/ `+ f m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();" B% M( p0 s4 o
m_Snapshot.ar.WriteString( pLeader->m_szName );% P+ w; L) z7 S; ?. L8 h! }9 z3 L
m_Snapshot.ar << bTroup l2 X6 F: \5 `
#ifdef __PARTY_FIND. l, p5 p5 k; z* i' H4 j- E9 f
<< bPartyFind) ]3 y' d' i$ {# ]$ y
#endif //__PARTY_FIND& V* f$ P5 o7 g* T F1 n
;1 U% k$ E# t. {7 N6 ]
: x. P* H# x( A u1 a3 H
}6 Y5 D) i$ Z: H- j+ F
3 Q; o O& t6 k! TDPSrvr.h(公共范围PLS)- N& c' g5 U2 I( |' [, M2 i( `
代码:
/ S$ u( i/ Z5 F; N#ifdef __PARTY_FIND
* o. V6 O) U; ~$ c+ e9 m, z+ E% X void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
4 H9 C7 b8 t6 e4 r1 e#else
( \) T6 S* d9 S0 C0 [- X* p; ^ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
; I) ~3 t0 d# K9 a#endif //__PARTY_FIND, D) Z4 w$ o- h1 t: s F
2 a1 p+ w! _5 U8 }6 G) K( e代码:# B8 L7 ~- F+ T* ]- O
#ifdef __PARTY_FIND A3 i1 h5 {. P- t; B
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );! Y$ @# y9 }/ N1 S* c6 S
#endif //__PARTY_FIND- _0 A) v5 W) W* M
9 Z0 q# v7 e( x# v! R- ?User.h(以及):
0 G6 u0 R: D( i6 m6 r! V8 ?+ F代码:- \" D" m3 N( r- m' B6 T
#ifdef __PARTY_FIND
% a3 O' d2 l+ b( U, E) j+ W void AddPartyAllowJoin( BOOL bAllow );4 M4 C% k2 {/ P9 I
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );* Y K, a2 s/ \+ v, |
#else
; h; a$ d* K& C5 q' u0 G) }7 X void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );" Y+ C7 r4 Y' j: X
#endif //__PARTY_FIND" f/ z& V0 g. I
7 h) x( T+ w( p& o, x4 k9 ?) m) E" u
party.h:
* a% s5 ]+ F1 E. o3 q代码:2 r* m8 D$ z4 m) D9 N- p8 k
#ifdef __PARTY_FIND& |* X, d1 `; K
BOOL m_bAllowEnter;9 B: Z. E% G; x4 \" N' I
#endif0 L4 {/ r( a, U( I5 S8 ?7 Y0 `+ ?3 `' J
( k5 l+ u5 j0 U, ^& C* h( j4 }代码:1 E& U6 K& j7 ~. V+ D0 ]* I, \
#ifdef __PARTY_FIND
- k8 M' R& b: x1 k' j4 P/ c+ p! F6 H CParty* GetPartyFree();8 r7 \! i( l/ T
#endif/ f5 Z( } q4 ^/ |( e% ]1 Q
$ q* N! l0 Z" {
WndParty.cpp:
6 g; G+ Q1 j+ k% QOnChildNotify:
7 W; K4 h8 }& e代码:
7 @/ E4 L; ^! U& v#ifdef __PARTY_FIND1 Z! W+ _4 Q! z# F' {9 M3 [
else if( nID == WIDC_CHECK1 )2 E" t+ I: ]) p+ w# H. E" b. ~ C" H
{5 I' P( j! F& r/ ^4 \5 Y/ S/ r* @
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ) R* B* P, w$ w( y/ \5 A" G
{
7 p/ V& a5 @6 i& ~* v CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
. _! D# T# J: Z" J) o( p0 K9 p g_Party.m_bAllowEnter = !chk->GetCheck();
* q- E' t& f7 o3 S( W g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );( y3 m3 i+ z+ E. u, [6 u9 A( W E
}
! c( a: i# a4 k0 L8 r8 }" g% s }& m2 l! W; ^" h8 g1 i2 v. Q0 M! e+ G
#endif //__PARTY_FIND
5 h# ?: ^( z: f/ N0 `1 x* H8 N2 Q# f4 G5 T. [& ]4 D
代码:
+ A# N8 E* E! o/ \1 O6 Q$ N# zOnDraw中:
8 k% j, h1 F5 t( C4 W* ?+ ?代码:
$ C; l# ^. p) K5 y6 `#ifdef __PARTY_FIND
7 b7 E& k: F* R CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );6 W7 s: V: S: ]1 j% h
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
3 A9 [& o) P6 v! U' v9 j chk->EnableWindow( TRUE );
! h, L# d: B3 h4 j: Z0 g; y else, W; E- |: Y1 d8 L: I
chk->EnableWindow( FALSE );
5 w. Z# N, Z# G" ?0 p6 ?) N$ _- C chk->SetCheck( !g_Party.m_bAllowEnter );
* r7 Z4 a0 e8 P. _#endif j7 s3 u h/ e' K( s
& r. b% H. B4 ?7 C0 BDPClient.h(public):
, T- d2 D. p a7 M代码:
* B6 N% s x& B; ^( u H! V2 \#ifdef __PARTY_FIND
* Y% O5 f4 J- P2 R, f void OnPartyAllowJoin( CAr& ar );" a# I- W, X3 |1 n" k
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
* Z, E9 X% e7 j( |#endif //__PARTY_FIND% K8 g' v. K6 H3 F
2 }1 e. F* v/ [2 O1 P! g
0 j7 m" Y% b2 S. Z6 M3 M: nWERS hinbekommt没有,请让赫克的权利。
. Y( C( o! G0 T4 O不支持左右,所以难不.../ h8 ?- U( \7 E4 @* x* f$ }! S4 a6 K$ Y, o6 k
党k的Windows NT甚至编辑它自己。
: [, d- o' O7 B- H' P包也,因为我不erschreiben进一步如果我你的。
( e$ n, N/ j! ?$ H( @! r# v由于缺少Quantité k n个代码是什么升工程前。" F( D: d& i% Y$ V9 b; Z( c" p+ c
如果是这样的。请发表。# O: n6 R4 l! c3 s: b) T$ v% Q
到目前为止,Pumbaaa
) ^% p$ W. a6 l5 |& D
' E+ h; w* C; U u , ^& y. u$ L( l
MsgHdr.h
) k, P y4 l* g# p1 H1 i#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88635 ~! L$ [! d9 d5 C. x0 W8 m$ [
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243: }+ r( k" R3 q' @( b6 v0 a! C
5 g7 P8 N% h& L. \
+ _5 s4 U# x) g7 \2 p
; W5 R- S. _& A& ~3 ], \2 R; d, E
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