|
|
对于那些谁需要它 - 谷歌缓存FTW。 :# x, }' o$ @: n0 E* D
如果我鼓掌纯粹是我复制错误时,D+ h6 u9 E% y4 H! ~4 O" {
积分当然Pumbaaa。" k3 g; x$ k0 ]6 L& r+ j' Q
: U3 ?/ L4 R& T- b) \: z+ ^
FuncTextCmd.cpp:/ `! e$ i# k3 I1 p7 B& e4 N
$ V# w' d$ l: ^1 C& W; h$ Z代码:
. z8 x1 p& m8 L( b% K% I5 g5 U( b. \#ifdef __PARTY_FIND
6 y7 c% V% N: L" @1 @9 {) }BOOL TextCmd_getparty( CScanner& scanner )
( j9 F) ?$ q) [{% @7 W& z( ?9 v! s) G9 T' g
#ifdef __WORLDSERVER( h; R. \: ~4 ]/ ^5 k+ E" x
CUser *pUser = (CUser*)scanner.dwValue;0 Y9 Z' h9 A! x( S" g: m& N
if( pUser->m_idparty > 0 )
8 B+ @6 ]. v* _' _! V: M6 m f {4 c# Y, }% Q. b" D3 s0 J4 l* Y
pUser->AddText( "你已经加入一个公会。" );
% H5 j5 }' z* R d' p return TRUE;
% D* ~+ x, j% F. `; ]5 V! z }
1 e/ D4 `) O' @; \. m! a CParty *pParty;* Q" F! U, C- d. `% B: @
pParty = g_PartyMng.GetPartyFree();
3 x) c: u# U4 ^2 o+ b$ _ if( pParty )
H( y. o2 _2 |# p4 Q( s {; ?# f# n# k! T( V l; N N
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );; D; D- J# [$ ]) s; ]5 t
}else( w% m$ [4 _, ?9 E* n+ X% ^, @
{
# G2 N/ Q3 s& T6 T( s1 B pUser->AddText( "抱歉,这里没有任何一个公会。" );3 h* D" G% f# ]) E g' O+ d
}
5 p# p& Q# o+ b% F' {# s#endif- s, x1 K# z5 ~1 o u; H5 Y! y5 L
return TRUE;* I/ b9 i7 C; X/ ]. J5 O% x5 F
}
0 y p- |0 o# @8 i, w#endif //__PARTY_FIND
2 y2 B) `1 J! n2 I4 h# Y" @: P5 _8 n/ t6 B7 f
代码:
) g1 O; c6 n; EBOOL TextCmd_PartyInvite( CScanner& scanner )1 q& x" R; C' U) r
{# U# U/ x8 H. F$ [$ Y0 A
#ifdef __WORLDSERVER0 A$ z0 \+ \ s
CUser* pUser = (CUser*)scanner.dwValue;" h9 ~2 Y9 ]- A2 d
MoverProp* pMoverProp = NULL;
. }4 d$ u5 f; _0 y, h, F4 g, A1 a& L scanner.GetToken();# ^" x% L9 a2 B. D5 `
#if __VER >= 11 // __SYS_PLAYER_DATA
) t8 h! Q- c* B u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
3 K5 C0 H/ N2 h#else // __SYS_PLAYER_DATA
1 T3 w, l. e0 r, {' Q u_long uidPlayer = prj.GetPlayerID( scanner.Token );% o' V$ W3 f0 R& X; {+ P% }$ `, j
#endif // __SYS_PLAYER_DATA
, |# O1 N+ z' p& I, X& l if( 0 < uidPlayer )
) T: L7 B$ {9 D2 h S+ w ^6 v) Q5 D {( H7 J9 K0 _$ F
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 0 W( A$ A# a* e! e
if( IsValidObj( pUser2 ) )
/ A5 `' x- W# e; E" w1 Q#ifdef __PARTY_FIND# n" \( [' n9 W3 N! i# A
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
' q" ?$ N) j6 P9 g S; Q1 |#else
1 u- j2 V; {0 M1 G g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
0 T. W2 ~! @' u$ P' I+ a- N#endif //__PARTY_FIND
0 h/ w. }; V7 M/ v3 t" }5 h6 z' n% R else6 [2 t* j$ R; x
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );& c' H4 U! P+ d
}5 n; S3 k# ]# U
else. o* Q- |- u& V N) r
{! V7 w3 a- {" I3 h, O1 g6 H
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );; O) i1 C* Y; z
}' S3 n/ E/ y+ p( @' k$ ?! a6 ]
#endif // __WORLDSERVER
: g1 q& G3 |' q4 M' k# b( z: s: `/ _- A; W% I
return TRUE;$ K* F# W" J: A1 M. N4 t# }
}
. }! f8 Z! H2 A5 m1 o! Y8 H
0 R& Q( E" p! z3 a/ N代码:4 P: V f9 y: q" e- g% S
#ifdef __PARTY_FIND
2 m& {' J% Y% |4 i* s ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
]( @3 W2 _, C! G#endif //__PARTY_FIND9 c. g" v8 b3 `! m. n
DPClient.cpp;7 f% r; J" x, D
Code:( g) n' @3 q7 X- |5 i' ^6 `& D
void CDPClient::OnPartyRequest( CAr & ar )
- X% o8 ?3 n; c2 `{
6 z4 y% ?+ X- U1 K6 s u_long uLeader, uMember;
7 m# c: |; Y: A5 Q9 Q
( R) t. l# Q% C% T9 s BOOL bTroup* D& U2 h6 \& c# ]
#ifdef __PARTY_FIND
) p! b+ \$ `) l1 D, Y , bPartyFind9 X5 X! N/ p4 J& Q- L; z% R
#endif// __PARTY_FIND
3 _2 k, q$ W. X) c0 p ;
. c' @7 ?$ I8 m& o: [8 d LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
9 v* ?+ S K$ G BYTE byLeaderSex, byMemberSex;
! c0 {9 l6 P+ N/ Q, Q/ l0 t& Q: j char szLeaderName[MAX_PLAYER] = {0,};
6 g3 _9 ~9 I+ f) z! r ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
7 }9 T" c4 R$ f8 i* Q ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
, h. k* I# ~6 Y0 J. m. } ar.ReadString( szLeaderName, MAX_PLAYER );
5 n) z& ]5 B" |# V# j6 L ar >> bTroup
$ b- V+ k6 M& K# q4 M" p* I#ifdef __PARTY_FIND
3 b( w: i3 m5 i2 [/ J( W >> bPartyFind
5 B7 _: e% B9 D$ h1 P#endif //__PARTY_FIND: V' P7 ]7 |& I) J
; l: X7 m* M# I
( X+ k; {8 o A6 D; k# m9 k5 j
if( g_Option.m_bParty == FALSE )" Z0 s4 q8 Y( W: ?4 G; v8 A
{
0 |) r' Q! y" E SendPartyMemberCancle( uLeader, uMember, 3 );
% b; E4 X+ ~5 n2 v. U( e2 K. p return;
) J. w6 R7 J; {- K9 u. r }- Y1 E. d2 m9 z/ l- n
) P) r- S0 X' o/ t# v! R1 q5 a
#ifdef __S_SERVER_UNIFY4 c6 }8 `8 y0 ^0 p1 e% ?' A! [! X% O$ M
if( g_WndMng.m_bAllAction == FALSE ): D" U4 z) D' Q0 K' H8 q* k/ }. M
return;
0 u) J% ^5 m0 D+ A#endif // __S_SERVER_UNIFY, \- v6 L2 h5 e$ g/ u
5 K2 J. m* m, g) @) V
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );2 R/ A" N/ u9 n& Q
1 a5 p0 ]' ?$ `2 h3 p s+ U
if( pWndBaseBuf )2 h: G+ @$ v7 A* {
{/ L" |9 p" z& o9 K3 M. _; |
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );: O' T* E! V) R! _/ E: H
return;/ {. G1 {, D h- I& w/ J
}
* z9 }; q% Y. h3 O! S5 E+ U* d#ifdef __PARTY_FIND3 f- _ M/ |9 K6 S1 I( a0 q+ U
if( bPartyFind )
" M L; E. a/ i+ x, G! Z' {) F {
) q" @7 s& r0 K SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );6 w! I3 r# j1 `- n; i
}else4 j% P% O; ~3 U- _$ v: h
{; {( k) H+ L1 v, d, o
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;' {; C' \" O, }# x/ n8 |
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 x( l1 v; _- G* S; r( f
g_WndMng.m_pWndPartyConfirm->Initialize();& s/ _1 r& i2 G- C) h, O6 h: E
}- E7 a* l: X* w% o9 ?
#else
* n/ K7 _1 i! x7 H g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;8 h2 j3 V S* N1 f, Q
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
( A0 t; c% ?; |# i6 x8 e. D g_WndMng.m_pWndPartyConfirm->Initialize();8 |& o* W a7 f4 f$ z; u S4 D
#endif //__PARTY_FIND! l6 n! l0 s+ H
}
' I4 l( E6 C. X z! X; N
* V0 r( i+ E2 I) Z; p0 z# b% S代码:) t; P4 L5 _) r2 t1 U
#ifdef __PARTY_FIND
. p# Y! q1 H1 z. |void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
4 n$ x+ v+ S! [" N{
- V5 K9 K* l" N$ A9 z1 ^& J BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );1 F3 h! f7 [$ q( Y
ar << idLeader << idParty << bAllow;$ n* L1 D2 @4 X: H( s
SEND( ar, this, DPID_SERVERPLAYER );
, z0 q0 |5 e) @% Q' \6 l" P) g+ e! D) E) u4 k& M0 n
}3 U3 F. j& G% }
void CDPClient::OnPartyAllowJoin( CAr & ar )
( V% W' z) C9 N2 B/ i7 N6 y7 g( |5 _{7 u2 t3 j6 N6 p) `& [
ar >> g_Party.m_bAllowEnter;
) h0 T5 a2 ]1 G8 ^4 s}7 I7 `% W# p0 r; M* C$ X4 c8 l5 D
#endif //__PARTY_FIND* w) N. M( c* i; h, f
Code:
, Y$ O" _9 X5 h( R#ifdef __PARTY_FIND
$ D6 V* Q" K7 G0 f/ e case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
! I' o6 ?$ b# r C! O: Z#endif4 c: I& y/ m* o7 z; R: G+ q" c
% S" C6 x; T5 Z$ t8 O' d. X
party.cpp:
) `# |. i2 u3 \. O代码:
+ S) m2 u8 l" Q7 D. ?3 [# G3 fCParty::CParty()
: x1 i- D$ `% q% v% ]{! @& L p5 N- U
m_uPartyId = 0;: ?/ N& v4 O# |2 |. X
m_nSizeofMember = 0;! a' P" B+ h2 p
memset( m_sParty, 0, sizeof(m_sParty) );
' q4 t0 q2 Q# a3 ~2 r m_nLevel = 1;
, Z k# M( B& `9 v& U: g! @ m_nExp = m_nPoint = 0;
3 T& @% E5 B% `9 O$ f/ o m_nTroupsShareExp = m_nTroupeShareItem = 0;; {* U6 k/ X# K$ {- C
m_nKindTroup = 0; // ????) t' w; L) B7 p$ w8 ]; l
m_nReferens = 0;2 @( X4 G* b' A0 ~ p, v( n
m_nGetItemPlayerId = 0;9 K, M" h6 M, e
#ifdef __PARTY_FIND0 _' u" W. v2 Z- A+ k4 m0 {1 C. U7 S
m_bAllowEnter = TRUE;1 M4 r' V: e- \' E. i# x
#endif //__PARTY_FIND
/ I; L0 N. _) ^3 q. H for( int i = 0 ; i < MAX_PARTYMODE ; i++ )4 H! W% j2 o" I# N! F1 F9 c
{
( H7 r# N+ F. g, e m_nModeTime[i] = 0;
! a8 ^# O. Z( t5 I& q1 W) a: W }
: L1 f7 ? I$ u: { m_idDuelParty = 0;
* `6 a4 y" t6 h& u; }$ P6 l/ T- m#ifdef __WORLDSERVER7 F0 t+ _5 Q/ C9 y o: \7 Y$ Y
m_dwWorldId = 0;
0 y7 X0 P7 n# i7 U; _ J#endif // __WORLDSERVER
' q; Z3 M' t, a+ E( L: G( q% a+ f3 B}
2 o0 B( c9 G4 s代码:. S; [7 b) E! V7 e: ~
void CParty::InitParty()) h- V# J( Z1 E8 ^
{
! ?, V( Z H4 g* p" O m_uPartyId = 0;
3 h* |1 s N! g6 c& O& O m_nSizeofMember = 0;' ]; e( s1 f+ v9 d( e7 i' {9 }* d0 Q
memset( m_sParty, 0, sizeof(m_sParty) );/ S d6 j9 k* O) N) |8 S
m_nLevel = 1;' D/ ]7 f# Y5 H2 X; a+ i u
m_nExp = m_nPoint = 0;
- l i, V# `& b6 r T$ M9 N m_nTroupsShareExp = m_nTroupeShareItem = 0;
. l i6 K! @. d6 m- ? m_nKindTroup = 0; // ????
) k- o) d+ b3 B$ {. F$ F m_nReferens = 0; $ l6 ~8 K& k( Z4 T- O/ _
#ifdef __PARTY_FIND& u2 @- i& A+ J7 [' V
m_bAllowEnter = TRUE;- {' N: Q" r& \8 `3 e6 C R+ }
#endif //__PARTY_FIND* M! e& P+ K; I+ v( B$ u& I
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
( W1 [+ |; S w2 a$ I, l7 G {/ B, Z: U; J+ Z! _& A2 T
m_aMember[i].m_uPlayerId = 0;
! N. n8 r2 v5 h( [; H8 A m_aMember[i].m_tTime = CTime::GetCurrentTime();
8 J! }! q# s6 b9 { m_aMember[i].m_bRemove = FALSE;# c5 R4 m5 C b0 V5 }' Q" V
#if __VER < 11 // __SYS_PLAYER_DATA
j e+ o$ u8 q7 e m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
* V% S6 D5 p$ q3 \( ` ^) B m_aMember[i].m_szName[0] = '\0';
% N0 I9 [" m9 u. a1 B#endif // __SYS_PLAYER_DATA
$ z4 W) Q9 W: Q( C0 i* _9 K }+ V( U1 }4 Y4 k( G0 U2 c
}# v- O! o8 K; x: u* i) Z
代码:
6 b# W* {7 ]/ ?9 O#ifdef __PARTY_FIND; z, ^% \) J8 W s% ~* }2 D' p& R/ q
CParty* CPartyMng::GetPartyFree()+ ?2 P0 |: k9 p) w
{
1 ?$ h; k' C9 |# @ CParty* pParty, *pPartyTmp = NULL;
' g# `6 c" ]: j3 k& z: \ if( !m_2PartyPtr.begin()->second )6 ] Q. [. R8 G% J9 ~" A+ b/ A5 d, v
return NULL;
9 y% T- @8 m+ e BOOL bRan = FALSE;
- h2 U7 ?! f0 v Y4 G5 L# b/ b DWORD dwRand = 0;
4 Q: k2 @8 R! ?& A2 g if( m_2PartyPtr.end()->first >= 1 )" f' ]7 k, m* ^- V3 _4 j5 X% ]1 i2 D
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );- r- z- v$ r! b: p8 h& }
4 w6 c/ s& {: o2 c( Z/ C
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )( G$ X- f! z: T: P' |1 w
{7 E! t& Y* M2 B
pParty = (CParty*)i->second; X$ E2 Q2 A# R
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ): F5 L% }- H* B' h( F- d+ q
{4 V% V' `" j3 a7 k2 E
if( i->first > dwRand )
$ k% s9 k1 Q; u. Y Z) ^ return pParty;% k5 x& }1 y9 ^ P9 B
else- B/ S- }% ]& F6 \7 `/ v
pPartyTmp = pParty;) y" _6 s3 s9 t9 P
}, X1 n: Y- W1 U/ m% C I
}: A c* J# l# W6 W
return pPartyTmp; t- U/ W8 l9 [. y; A7 `6 ^
}
! b3 w" r4 x- t6 p/ w7 e#endif //__PARTY_FIND: S! n+ u6 @# ~3 B% H6 i' H0 Y. L
1 E. }6 l0 I5 E9 K" j* ?" M( z
DPSrvr.cpp:- \4 t3 j4 u9 W( |8 S& I
代码:" t. x* V9 O! Q2 {
#ifdef __PARTY_FIND4 ?( d# \& J* U* L5 @3 e) q7 r
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )- F9 C( m* W, o4 g2 P1 h# ?
{3 ^ P6 \& V% Z! g% n$ m% Q
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );, N+ |7 f2 C( l: ^1 X3 y
if( IsValidObj( pUser ) )
t, y I- X" b4 \' Z# K {
" E9 e' r O) }3 O" \( v. ] u_long idLeader, idParty;* }( O$ w5 e( N) b3 ~2 @# }) V- o
BOOL bAllow;, _7 u6 j: V! N1 c. c
ar >> idLeader >> idParty >> bAllow;
; o! s( O) u1 ?( l! l9 b if( idLeader != pUser->m_idPlayer )9 E. \! o5 J' r8 {/ U, r
return;$ E/ f: d$ T' j5 ~! K
CParty *pParty = g_PartyMng.GetParty( idParty );
* f" C# p3 K% |& t: d- l if( pParty && pParty->IsLeader( idLeader ) )
, r( S z! ^* E9 G9 L- h pParty->m_bAllowEnter = bAllow;; J+ R; x" `: o' w! P0 o
else L' N: W- p4 {( u- h T
return;
- @; N1 h$ k9 B5 r7 _. S
: j: u* n1 l! o, Q8 Q+ g) } CUser *pMember;
3 d& a0 w) H- \. e for( int i = 0; i < pParty->m_nSizeofMember; i++ )
6 A) Z( j7 k& L ^" L {
1 H0 z5 e% c3 O. A+ ~ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
! E* R o% {0 s3 A if( IsValidObj( (CObj*)pMember ) )
/ V/ c4 A8 W+ o# l* ] pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
0 z$ }- w3 l! _; ~& w }
9 x# u4 G; q( @& Z! R9 s5 a( r }
5 a: s$ d9 \$ }9 o# x) u- g}
/ P; ^( J6 T6 a! S) @/ j: ~#endif //__PARTY_FIND
- p$ `, m* j& z! U
8 D0 Q, |5 A& R- m代码:
( y) d6 \$ i4 H6 ]4 i, h#ifdef __PARTY_FIND8 h( B4 U9 t g8 r8 `
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
% ]& k \: ?4 Y2 _#endif //__PARTY_FIND
$ K; j4 T* w1 U/ K" @" i9 z" b* R" f. U/ U' z
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )6 M+ V1 @1 [. B
{# j! Z9 c- l! X8 z" `. _
u_long uLeaderid, uMemberid;$ j: _& F, G; L7 R2 m) d+ }
BOOL bTroup;% ^+ I+ w1 L8 I( J/ p0 P
ar >> uLeaderid >> uMemberid;
/ r: T \8 ?3 o$ c* U3 k ar >> bTroup;( ?4 w2 [% A% y/ E0 x2 a0 P. [
. a+ {2 m) c8 M4 p- a. r
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
* z2 }2 F; C/ T8 ? if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )4 @5 b+ h; F3 x4 D+ t: ?
#ifdef __PARTY_FIND& c7 b1 S5 [4 I2 B; R7 o
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
~8 L, ?7 y% q( l8 a3 p* @4 h#else5 L9 F7 t9 u% k6 o) T
InviteParty( uLeaderid, uMemberid, bTroup );
) C9 s h$ \6 C: L. ~9 d& p$ a#endif //__PARTY_FIND T: ^6 @' p& P! ~9 W
}
! [: g! I1 `: I, R+ u
7 a4 }4 H M' u. {! G代码:
- }$ j; D D* Z0 f; M8 G#ifdef __PARTY_FIND" S o/ n, W/ G; E
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )# |- `1 ~: r7 Z/ g% c. `( Y6 l
#else
: n. O5 d: L/ d+ ^void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )6 i, S5 p8 E) ]
#endif //__PARTY_FIND7 M' l! h c; z
{
3 ~6 y" D {% _! C5 [4 y4 u! ^ Z CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
4 I# N# E0 _& n# e8 n5 T* _ CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );9 X* y; s! c) z, m7 q" U$ V7 x
2 o$ f- P0 ?$ h if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
1 d4 s8 a7 w; O& |$ H$ n {. H5 {. c& J8 n$ a5 }; f9 t$ m
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
^" B$ B3 `4 {& f, N/ t {& f3 ~$ r2 H) `. A( L6 q
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ), e. z3 g/ m! I: E
{$ a, c! F7 \3 Z; a' J) @8 A9 e/ f2 z
pLeaderUser->AddText("没有足够的权限。");, G3 o' G2 T6 S% G
pUser->AddText("没有足够的权限。");
, F+ Q0 h6 R2 M& F+ v( Z return;
0 R% ?+ B/ S( [, h* \ }* l. @ Y& |( q: t" C9 D2 P, `8 ]5 B
}( o1 ?. X7 _1 ?3 {2 F
// ???? ? ??? ?? ????.
, E. B6 @9 G( i CWorld* pWorld = pUser->GetWorld();
9 u4 ?& Y( V: l; x; v if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )8 f7 ]' C, ^/ o0 W' @% \8 h
{
- v6 r2 S$ u/ @ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );4 m P3 O* Y& O! m
return;
2 l5 T2 h8 o( K' `7 B+ r$ | } k" b t& f g, {
#if __VER >= 11 // __GUILD_COMBAT_1TO1
' E# g* I# s1 L4 J+ u0 {% W5 ?: x if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
) ~; G& ?3 ~5 f {. G/ P9 S! i; p7 ^0 [& S! T0 O
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
! K$ X m9 X( [. n7 f return;$ t) U x4 E3 Y8 g
}
& w) Z: q4 Q# t#endif // __GUILD_COMBAT_1TO1
/ H1 w7 A4 |! O' D a1 A" S, @: a1 g* O- H+ [. ]9 D, ~
#if __VER >= 8 // 8? ?? 061226 ma6 S& U* i2 X. F
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )+ V) Y3 J% L! {# e* f" J3 x
{
3 n- s8 e' k4 W9 S9 T7 ~. Z return;
" ~, K0 [6 x& Y& t, S- _2 y# \ }
* w: L: h0 ^2 c/ H#endif // __VER >= 8 // 8? ?? 061226 ma7 f$ ]. R' m1 P) Y8 d! A- v
2 c' Z% }# v3 a
if( pLeaderUser->m_nDuel == 2 )0 S+ ]' o3 h5 d* G* e
{
3 y5 i5 _( y+ D$ s2 O' y' A6 G pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
0 C, P- ?. z' Q4 U$ w" U }
- [, m }" L( l, Q9 m6 i else
. n G5 N; ?( R* j: x5 V7 n N. M" O {
- _. } H& h$ y- C- _, O if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
+ }' X& E& z" T- t% b) j0 _3 e/ ?" J {+ D/ \) F8 L2 [4 c, h3 a
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );$ ]; Y+ S0 R. a$ H7 g
}2 I5 I. M2 _. p: e/ F% p+ k# A
else
) E6 I' o4 L" K {5 L- o: [; |+ R
if( pUser->IsAttackMode() )
^$ T, P Y; C/ L( ~& i% ~& Z5 { pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );& w( v1 n$ N0 N+ D/ g" M# [
else C( Q# f4 I7 p, C/ |5 j+ Q3 i
#ifdef __PARTY_FIND- \0 I: u# c) V3 [
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
9 X; O& |( d4 E5 l#else3 T3 ^! q0 X' d4 q' W/ U
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );2 c( U2 M$ z) x: a2 t5 v; [& O8 I
#endif //__PARTY_FIND
) |) y! K2 k1 r( T1 a C* S }6 b1 A p! z# s5 `# Q; R7 D
}
% H ~4 n9 s' `* i }& J- \. p! v0 |# ]# L6 y
else6 ]! Y+ | { @
{/ B( C2 {$ l4 z" i
if( IsValidObj( pLeaderUser ) )
3 r0 ?7 S7 t4 M# k. n7 _ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
. {' `% h4 s4 T+ o }9 C4 j5 Y9 i3 f3 Y' {& X6 o, Q% `
}/ w, C/ t4 Q+ C5 x" U6 y
3 [. `& B& e" |8 L1 x) L& S* ?% f) x1 e; \User.cpp:
; q. a. k8 I! u$ _4 a代码:- _ A& X6 X0 |$ J, i h6 R6 e
#ifdef __PARTY_FIND+ B0 u; b5 T; _1 P" r- H
void CUser::AddPartyAllowJoin( BOOL bAllow ): i/ `' l& o& b1 a7 i/ u( V
{
. @1 m, z7 W" F" r, _# Z if( IsDelete() ) return;
: v, P* Q" ]8 W: K2 G; K* f- O/ d: Z+ V
m_Snapshot.cb++;
0 i' I/ S% m9 l+ E8 i, z; T m_Snapshot.ar << GetId();5 ?$ C( A+ ?( b
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
7 m; e) X- b8 C% r7 B3 \ m_Snapshot.ar << bAllow;% a7 n6 ]3 v: u2 O6 E! f
}
7 b. B+ v A$ c9 H#endif //__PARTY_FIND
* @+ h3 f9 V0 g$ d7 K9 ?/ A* R: e2 [/ F x6 j: w; d
代码:$ u5 B; O( y) W4 x
#ifdef __PARTY_FIND& c4 a5 a' J$ L0 Q% S7 @# G
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )8 G" W4 Q- N9 n
#else
$ p) M, @% n: c( H- mvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )+ J& r5 w+ [. t5 m$ {
#endif //__PARTY_FIND& [2 E7 J! D$ J
{
4 E6 ~4 y' |/ f if( IsDelete() ) return;
/ P! x8 o6 ^# M, q% F, h# W v9 P' w: R' c7 X7 k+ I
m_Snapshot.cb++;
& B5 p2 [0 ^* Y% R( h: J m_Snapshot.ar << GetId();, w- k$ v, b# g8 M
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
+ E$ j; l! g+ H m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();/ E, m3 P* e6 O* h
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
" S" H/ v7 g# M& n! j' J4 f m_Snapshot.ar.WriteString( pLeader->m_szName );
+ M6 A1 a/ i0 `- ` m_Snapshot.ar << bTroup4 r/ H3 W/ \- F8 [
#ifdef __PARTY_FIND4 q: V6 u L! a& N( P$ a1 c4 c
<< bPartyFind
. \4 z; c3 r4 {7 E8 T$ v#endif //__PARTY_FIND) f- G# G: u$ w8 s( h! @
;7 I# Q* f. V4 P* X) G2 J
' C) M2 e; X6 z. i, e0 S8 P9 m- n5 Y}9 g5 I2 C( @' I) w: Z( B9 H
9 ]5 f6 |3 j' n& W
DPSrvr.h(公共范围PLS)
" [7 E; G" O- N/ J代码:
' q, }" F2 s- [+ n% `$ P+ M7 u3 H#ifdef __PARTY_FIND
7 x0 [7 {# y i- E void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
8 T% R- _6 L) `#else
) J$ G5 g6 Z+ n) J# y4 D5 e void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );0 c& w" P" r7 v9 A9 [
#endif //__PARTY_FIND
7 y% ?* K$ \" E" L
' c- K/ K6 l7 \代码:
& R3 J8 j# n1 R& A* O#ifdef __PARTY_FIND" N6 A, j2 t# r, p/ W% h
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, O/ c7 @4 `. \3 J' f#endif //__PARTY_FIND
: K" T3 z4 w; {% z' I. Y% y( f. c& c3 W
User.h(以及):
6 s }# N; q* b代码:3 p% z) f" d/ P" i5 Q% ~
#ifdef __PARTY_FIND
; [9 Q9 q. Y/ ^+ G0 k: x% s void AddPartyAllowJoin( BOOL bAllow );1 y% Q% R# ~" e9 w! U( y, u
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );- F5 T9 x9 V, P
#else
7 ?; A5 B2 F6 X void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
* F1 X& [) R# F: K% [4 q; s#endif //__PARTY_FIND
! }" Z2 C; k/ q1 H1 ?: Q6 m( w4 f3 A- ?' c# M
party.h:
3 M; e) a- ?: [5 d; A% V代码: c' ^* C1 T, Y
#ifdef __PARTY_FIND
1 t* G* t2 u( f BOOL m_bAllowEnter;& ?5 {$ L* ]- ^" Q) Q0 o8 x
#endif
5 n! D" s' x5 L3 E: _: q% k! e7 E. h8 d* d
代码:
7 B T! o8 Z0 U+ w#ifdef __PARTY_FIND
" f$ V/ q) Q$ C7 a CParty* GetPartyFree();
4 p! l9 e0 l% f! |#endif0 h; j' g8 Q4 ~9 b
/ U( E' _- w" g7 _
WndParty.cpp:# \! ?* a9 E1 Z o% P
OnChildNotify: s. ~, `4 K' e5 O4 L
代码:2 u- A. r& \8 G5 A$ b$ {9 v
#ifdef __PARTY_FIND( k1 d9 w/ H% b8 n* n ]
else if( nID == WIDC_CHECK1 )) ?" S2 N _" N! W% C
{& w" i" _. O7 C" Y* l
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 P6 z; b1 V8 n8 O9 W
{9 J, C: E" e/ ^6 W
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! }& c+ G( C0 j# a2 N6 `& m g_Party.m_bAllowEnter = !chk->GetCheck();
* b B5 v! ^9 l( o/ F J g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );! V' a5 U0 D# \2 v3 J8 K
}$ E+ D- R; P% s0 U0 Q
}3 u: y8 z) N, V4 I
#endif //__PARTY_FIND' m/ t/ W5 `3 Y, T8 v8 a
7 K3 q+ t: q. m# o# i1 l# W
代码:1 M' \- ]6 ^" |. J8 Q7 Q
OnDraw中:4 h/ g0 j( W8 Y3 i% q) }0 J" N
代码:
' u% x5 w. n1 `( X E. @1 ~8 C: V9 R#ifdef __PARTY_FIND
6 b, t& ^ E* `# b$ t) N' I* Y CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );/ E& d) I. F8 g$ i, I
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 n: O- ^% i6 V) b chk->EnableWindow( TRUE );
A; d+ N5 C) t e0 b( n. n else
' s; @# M) Y7 t7 A: [2 n- U7 S/ B chk->EnableWindow( FALSE );' }' R, e2 }* @* h
chk->SetCheck( !g_Party.m_bAllowEnter );9 s9 L3 ]8 E k1 O8 f" e; v* e
#endif
4 v0 j' B( c m
, _! K' A$ Q$ P0 ~9 ~$ L! M, a3 aDPClient.h(public):
" `1 A& X7 C; B/ L# A) a! Z. n代码:9 u. p$ C: k0 |& i
#ifdef __PARTY_FIND
/ E% Y# \) s( }3 e9 Y# G void OnPartyAllowJoin( CAr& ar );
! P# N5 `. c* {: w void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );9 K* f/ ~. V3 k1 m# C1 l9 }
#endif //__PARTY_FIND
5 e- R) b8 g7 m" B+ Q c1 o N% o$ \. g( g$ F0 X' M
! p c, g& G" G2 a9 \/ D; t. P' q/ G
WERS hinbekommt没有,请让赫克的权利。6 L' [' @2 _3 _0 L6 u9 ^ V4 Y
不支持左右,所以难不...
3 J! J9 ~$ {9 k+ k4 i6 S: b/ p+ j党k的Windows NT甚至编辑它自己。+ r* q* w8 e4 r+ W0 z
包也,因为我不erschreiben进一步如果我你的。
0 x5 m: [# n( L) l9 I由于缺少Quantité k n个代码是什么升工程前。
% Z B7 r, O& Q% r) s' I; `" t如果是这样的。请发表。
) Z% K" k9 E* v( a( Q到目前为止,Pumbaaa
$ T2 x T7 {0 K. k $ b( o) f+ x0 v( ? l' H
' S$ l* E3 E/ o5 i0 S
MsgHdr.h
+ O; _# b7 L5 N; _( U#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
5 O, o7 l& A8 x) d9 S#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243# X/ i" o; C+ M) \
( |6 B% o& @9 ]- A( B! G4 {
1 V- c, c. U) }$ {
( z0 F. i; v) Z% s6 Q s& n |
|