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对于那些谁需要它 - 谷歌缓存FTW。 :
9 L/ ]9 q7 m5 o如果我鼓掌纯粹是我复制错误时,D3 g9 J. y2 N% u5 v" X
积分当然Pumbaaa。8 i% u/ E7 p1 i
9 E1 a' ^, K9 i: [8 ~0 R9 a
FuncTextCmd.cpp:) K# x% i0 n! G. W8 L
0 k6 J* }% K. f: n; u代码:
; L& G5 T5 ~/ e7 c; k# A5 o5 ]#ifdef __PARTY_FIND
: |8 Q& D) i) X' RBOOL TextCmd_getparty( CScanner& scanner )
2 K3 n8 O) x- L: _* F& _; M{1 V5 _- [1 O( j+ x! E
#ifdef __WORLDSERVER
* G8 s( G) y/ \4 S0 [& a/ C CUser *pUser = (CUser*)scanner.dwValue;! M: D; ?5 R) H' Z2 t
if( pUser->m_idparty > 0 )6 k7 S# Y. n" i: |. g- v
{
+ z: Q* j% n/ a) W pUser->AddText( "你已经加入一个公会。" );
: z5 `5 E, ~1 h! G" p1 u; ^1 I" Y return TRUE;8 o( p4 M% B7 m) R9 f
}
0 }1 t' n/ O& J7 ~6 G$ ?7 H; T CParty *pParty;+ N+ j! ?3 [9 A' ~6 i/ x3 ]: y6 C
pParty = g_PartyMng.GetPartyFree();6 F' g" n7 l' ?6 i; v+ t
if( pParty )0 a# ^, K7 [% k$ z! ]% a. K
{2 y# B, G/ S' S- Z& W
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );& K2 i) u w4 i: R# R- u
}else8 @1 a; C; P. N7 B0 k% i4 ^8 s
{
8 V9 g' s* {3 M1 R" | pUser->AddText( "抱歉,这里没有任何一个公会。" );7 G' l) e& P& ?& g3 V3 ? v
}
8 J: _( M" i8 r8 q#endif. x% J+ n5 `. Q3 y
return TRUE;/ b* W" T# R! B8 T
}& U7 m, v' ^4 g
#endif //__PARTY_FIND) @; D9 l7 r+ R) Y4 g
8 }1 N! @# z" h L# p, S代码:9 W4 i* f" c6 H) t
BOOL TextCmd_PartyInvite( CScanner& scanner )- Q' i4 t. Q1 T: P& j
{
/ D# C1 G+ B$ V: M7 ?# d#ifdef __WORLDSERVER' C% D+ r* u K6 Q' e0 R1 V
CUser* pUser = (CUser*)scanner.dwValue;
4 ?5 n+ P& k3 x3 I$ K MoverProp* pMoverProp = NULL;
1 j* K. |* Z: I, d3 X scanner.GetToken();* E& n4 f2 G9 }. E
#if __VER >= 11 // __SYS_PLAYER_DATA
9 o1 t3 U* K! ]( @- K% b u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
" ^, @/ h: l5 j3 a: `#else // __SYS_PLAYER_DATA, I; E( V; v9 U: ]
u_long uidPlayer = prj.GetPlayerID( scanner.Token );' a5 E8 x% i3 B/ I: C) a' _$ ^
#endif // __SYS_PLAYER_DATA/ [$ A0 |# s* m
if( 0 < uidPlayer )
$ _, X1 v; w+ c" e4 d. H {1 r5 ~5 U8 x4 Z O
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ; H* X: x8 A% d e4 T
if( IsValidObj( pUser2 ) )
3 e" q9 d8 D* n#ifdef __PARTY_FIND: Z& ]! \3 u7 P g6 {
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
% }% Y1 D) ^: |5 |! ?#else5 r- w2 F# f+ F4 C2 J# O6 [: M1 A
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
- P" F9 ?% [+ N+ K& H, R1 m) a7 V#endif //__PARTY_FIND4 b7 o) Y, f& [- w, \
else0 Y! k8 t! Q% h$ N- ~
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );; p4 Y9 a2 x: W) C
}9 Q3 J Z" r3 j
else
) k& x9 k4 M! W {' |+ G- T3 M+ {; L" L6 Y
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
# c" a7 L8 p+ X* I4 @( Q! g* h }
; t5 x1 o" p. J- @#endif // __WORLDSERVER: q9 K$ ?1 [& G
3 O, X. m! \# i
return TRUE;& i, A) A) x" D! T# F4 F; l
}
( z" M6 h3 H* o7 b# B: s: m; {) Y+ f0 a! P) O# h8 A
代码:6 L+ }2 `& s6 ]. j- W
#ifdef __PARTY_FIND% P/ t" f0 b7 H4 @
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )! Z9 k' o3 o6 D5 l; j" L
#endif //__PARTY_FIND
! {3 |( e! ]" e) [DPClient.cpp;
' b/ G5 O2 `1 dCode:) z- b" M) \: z* k" x, j
void CDPClient::OnPartyRequest( CAr & ar )2 G0 {! p2 H/ \9 C8 `! t
{
4 q* w) Q; H- D: @; ^" A3 W7 r u_long uLeader, uMember;
( C7 \0 D; d6 s2 J- {# C6 H* C- c: _( O$ x0 x
BOOL bTroup
1 s& d: I( H( Z#ifdef __PARTY_FIND+ j' R6 j7 _" e" T- N# s" E/ d
, bPartyFind
. k4 V" O9 ~0 N+ k9 K) y#endif// __PARTY_FIND
* A! Y4 T y2 y2 p ;
2 C( \+ Q# j3 m2 |: o O LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
/ b, W8 P: b! P' S+ j BYTE byLeaderSex, byMemberSex;5 x) G, q+ ^+ `2 \+ j2 ~* ?
char szLeaderName[MAX_PLAYER] = {0,};
8 K) z6 }5 V6 ~* Z- D ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;: p+ K: M4 A, `" F" w+ f( w4 q/ k6 f
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
3 }7 i, U* }4 N2 _" E2 ^7 Y' W ar.ReadString( szLeaderName, MAX_PLAYER );
- }7 ^. B/ Q: k! Z ar >> bTroup
# u9 I, x( J5 o* N8 t#ifdef __PARTY_FIND5 R# w% E3 F" U) T$ `
>> bPartyFind1 X7 @: {0 \4 z: T% \
#endif //__PARTY_FIND
2 G1 g4 T* Y, M8 w9 v ;
% E: D6 `% N( z( r/ k6 J
+ [2 G) H) D2 E, u1 O$ m2 g if( g_Option.m_bParty == FALSE )- F0 Z' u( W9 S/ P* N6 O! v
{1 B0 N: {( i! d2 A+ D' m5 I
SendPartyMemberCancle( uLeader, uMember, 3 );
) Z* ~7 {% H. P, m4 @/ Z+ K4 q return;7 _3 M4 H0 E7 x4 }$ ^" _ e/ |0 m
}! p: v+ ?3 c0 Z" t. W4 |
" X6 E! C/ K4 G# F/ l#ifdef __S_SERVER_UNIFY7 y. d* z" B7 w! e9 _
if( g_WndMng.m_bAllAction == FALSE )( a+ w3 m5 F# {, M0 j
return;
' \% N0 L0 H7 l- d% J; g#endif // __S_SERVER_UNIFY
' i' N! G( R) ]5 X
7 u; A3 Z" o1 `$ ~) R' a% j CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );, B) `! |0 I* b) u4 S; q
+ I" c$ R) h3 b8 I6 N6 m; _ if( pWndBaseBuf )2 B$ n# C) d0 v; B
{
% V7 T$ W/ _0 j# X) i SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
9 E9 N {! J' `* X# Z return;+ O3 O; C9 y; l% v* g: o1 b
}% Z- f8 L& J3 `, V9 a; z% Y# ?! V
#ifdef __PARTY_FIND
@5 {. C5 }8 L5 m+ ^, u1 P6 C if( bPartyFind ); ^8 \. ~3 u" I) g' O7 v, P
{
7 `; d3 d8 N8 E+ q. D0 g, _ SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );5 E7 V" p# L! ~3 C8 k1 w
}else
: P1 E! k1 T, T# }) y {; D# D8 \& m+ _* Q
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
* I0 p) y4 I7 k g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );% {2 F0 X# }5 T( Y
g_WndMng.m_pWndPartyConfirm->Initialize();
- Z9 x) {8 q4 a }- A: r. |' @; F5 @( j g! P7 X
#else
) i; l! R" w8 y0 P' P2 k5 a g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;* g. y* z5 X+ d
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' \) e v4 Y& ?- P g_WndMng.m_pWndPartyConfirm->Initialize();
& B) `0 r; e% [1 z- b b#endif //__PARTY_FIND; v+ q2 L5 p$ [$ h& ?& ~
}6 K# W9 U$ }; S- ~
) E4 Q* c5 J2 c; z4 n
代码:
" ?4 v* u' H/ y#ifdef __PARTY_FIND
' _% k( y; V/ A. yvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
& J& ^4 w( m6 U$ `4 w: ^{
4 q+ W! y1 t- M5 O BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
) a1 _: m( m. c0 b# T3 O8 X0 ] ar << idLeader << idParty << bAllow;
( j, V7 l9 O4 q( c8 m0 H SEND( ar, this, DPID_SERVERPLAYER );
% d2 j1 x5 ^- a8 c5 F3 d% i e
6 y& F# Y" g% t2 s9 [- O}
' i" X7 F( F! \- ?/ {- y2 cvoid CDPClient::OnPartyAllowJoin( CAr & ar )
/ m' P& F: M0 o' k& }) d3 O{
7 n1 M) c' h# B. T ar >> g_Party.m_bAllowEnter;
# R/ M6 H; O6 c9 n: l8 q. H( u}( b1 R8 H/ i5 `: m
#endif //__PARTY_FIND+ T- L! Q/ v: E
Code:; [9 G5 ] d! m* }
#ifdef __PARTY_FIND
- C2 `8 J$ n: ? case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;) e' }4 x0 R7 D+ g7 _: T
#endif
: y: v* O7 H- ^. q6 J% @9 c
. |! o+ @1 B% l: F2 Fparty.cpp:
% P; ^2 i2 [) {( K8 p% |0 f代码:
1 B' f' m4 O" w. NCParty::CParty()" H3 B. s6 d6 s$ N+ q
{7 p1 n4 j/ N4 h4 S0 N. I1 G8 A7 z! B
m_uPartyId = 0;9 y( o8 C% S* q$ E% {2 x
m_nSizeofMember = 0;
1 W B d) R0 Y' h ?- _9 F* m memset( m_sParty, 0, sizeof(m_sParty) );2 D& @5 z5 t9 T3 l3 u6 S
m_nLevel = 1;
) `- z3 @7 Z% m( N* Q" b( Q m_nExp = m_nPoint = 0;/ E! A7 o8 v' L: _3 C6 C. ]9 B# p: |
m_nTroupsShareExp = m_nTroupeShareItem = 0;
! T4 I/ \* I; q, R* r m_nKindTroup = 0; // ????. t7 M. A% E- O' h1 d
m_nReferens = 0;* U5 \* f/ F, P# C& q' Z; B2 n/ Z
m_nGetItemPlayerId = 0;9 ~; p5 k9 q# f. [ X3 b( P; [
#ifdef __PARTY_FIND. W& X/ T/ N$ v" X
m_bAllowEnter = TRUE;- P9 {6 a% M5 W1 G
#endif //__PARTY_FIND: u8 ~3 \8 G: \9 v- Y
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )* ^, d. }" @) A, R) i+ T
{
! Z6 d1 A% h. m& V' @ m_nModeTime[i] = 0;3 e. D$ D) ^7 {, `- K1 T
}( e0 s$ M( |4 D+ b7 E
m_idDuelParty = 0;. b' g g) K7 ^* i/ r! P
#ifdef __WORLDSERVER9 w6 X2 R- ^* i$ u& H* j! {
m_dwWorldId = 0;4 X0 n% ^: r9 N4 A/ M% ~$ m1 w3 Z
#endif // __WORLDSERVER/ r+ j- [, o2 V- U
}
1 G' d9 G, O) b( s; c代码:
7 z9 y) X% r% t! t" q2 Evoid CParty::InitParty()& n+ e( X7 R5 l6 w/ I4 e
{* Y; J E% b! J8 W4 h; ^
m_uPartyId = 0;: e4 C( y2 `! p) z8 z
m_nSizeofMember = 0;
! k' v! b1 l- Y8 E4 M2 A memset( m_sParty, 0, sizeof(m_sParty) );5 E; f& W( g/ d! z' F# Q# r) z1 s
m_nLevel = 1;, c( N5 w8 X' @ C
m_nExp = m_nPoint = 0;6 j2 K& u8 B4 S; s2 }
m_nTroupsShareExp = m_nTroupeShareItem = 0;
$ n( g2 O" M2 E m_nKindTroup = 0; // ????
2 k, |* \- X1 f% B, @: z* b" f1 j m_nReferens = 0;
) `/ n! B1 N" T* c7 ^#ifdef __PARTY_FIND
, T' o) [( D$ R0 X. X m_bAllowEnter = TRUE;
) ~' ?% R8 x" H3 F#endif //__PARTY_FIND7 e W R* c7 c& y2 S
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )/ K' u$ H- A. W! w$ w( e# J' L
{
, I8 k* [& ~- Y( f5 L2 N5 A, M m_aMember[i].m_uPlayerId = 0;2 h0 P: u- p' j7 Y! r
m_aMember[i].m_tTime = CTime::GetCurrentTime();
G3 @) x# @/ t, N4 U% q m_aMember[i].m_bRemove = FALSE;
+ B/ j! o7 u0 ?. i, d3 e/ |#if __VER < 11 // __SYS_PLAYER_DATA% l+ {' ^ T; E
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
$ d3 Q+ b: d0 j* J. a# J" V$ ~- D m_aMember[i].m_szName[0] = '\0';: _( E; T* e8 I, Q! n
#endif // __SYS_PLAYER_DATA( J3 u/ N/ a2 O3 W+ I. E( ]1 w
}
1 v/ }* u$ |* q}
8 P" y5 e/ i9 O- a代码:) P7 N+ e) \% g* Y; ]2 D
#ifdef __PARTY_FIND
# M& ], F+ u* P% z# ?. ~CParty* CPartyMng::GetPartyFree()
0 p9 x; ^- c- }+ I4 ~{
$ P& Q9 L. I- v" i6 R CParty* pParty, *pPartyTmp = NULL;* M/ ?3 P$ t* R. h
if( !m_2PartyPtr.begin()->second )) n* l* l& A: ]. s1 `: v
return NULL;
* `4 |# d4 X0 c8 j3 X( \& G2 `* P" q BOOL bRan = FALSE;( M' R5 ~$ s8 ~, i" b
DWORD dwRand = 0;
! m6 x% K2 x3 h$ | if( m_2PartyPtr.end()->first >= 1 )
! s9 Q) P+ {' W6 B/ K: J. w DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
$ z( W9 o/ B- v1 L; H/ J! }. V. n/ g
. C3 a0 u2 B; N4 h for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )" |; D" t+ `+ |: d! [1 \1 U. E
{& G3 V& @5 e- t/ D3 u% B
pParty = (CParty*)i->second;
% d- u3 [7 w! d8 P/ ? if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )4 {1 h. T/ j) b6 ]
{) a- h B7 h# j7 A6 D
if( i->first > dwRand )
1 G2 \; G1 H6 \; B return pParty;% P8 `2 w( d& E# E( H) [" X
else
* r! ]- z0 E8 p! U- h3 P pPartyTmp = pParty;/ M' I; i$ M. }% W
}% ^+ l1 Q. D' d$ j
}
- |" C/ {+ B$ P, ~% M9 p7 \ return pPartyTmp;
" X/ A/ S, e0 p, y6 D}
: E7 Q- a6 E$ H#endif //__PARTY_FIND
6 i2 b5 Q6 W$ T7 n
0 Q6 P; v: W: g: Z7 FDPSrvr.cpp:
/ J7 [/ H' l, G: n! J代码:
$ I8 B. h X7 d8 c; F5 ^" x& `#ifdef __PARTY_FIND
; L# P) f1 I( a$ C6 L& E% mvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
" C2 V( r. ]; a* i8 K{
; p0 R7 ?7 ]: ]' e, } CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );& f8 ~! C7 p# n# V" z5 o
if( IsValidObj( pUser ) ): v/ y# k: k( x
{! Y& X3 r, [" F( \3 t2 u+ `. N) @
u_long idLeader, idParty;
( s0 m' R3 C2 g- q BOOL bAllow;- x8 k) p/ [& A9 r
ar >> idLeader >> idParty >> bAllow;
+ K1 N# N5 D. ?% v if( idLeader != pUser->m_idPlayer )
$ y: O# s# C7 S7 r/ N return;" @2 D; `( |$ V. F
CParty *pParty = g_PartyMng.GetParty( idParty );# ]" b- e; h2 p! Y
if( pParty && pParty->IsLeader( idLeader ) )
% g$ u! E" o5 G& I6 }" b6 U pParty->m_bAllowEnter = bAllow;! x$ V, F/ d# p" c( v7 ]
else; w) o$ K* D- I9 S& n5 i- Z
return;' |7 U$ s+ [, }
. N, F3 v. H) H! m; M$ d6 X8 d
CUser *pMember;$ s# |4 Z% D0 z- n: E5 v
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
6 R* [& A; l7 Y. B i {4 I; D+ R' P$ p6 T9 Q
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
4 x! y# n; ~( H; Z& T# l/ f/ z& k if( IsValidObj( (CObj*)pMember ) )& h. a$ r { }& a3 b% B
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );; h8 K6 ?" z" T: ?
}% T) @, {/ O$ u3 @/ _$ `
}, l* n f: _5 O" u/ r; N& B
}2 g* x( ^2 G9 W& p7 m( ?- h
#endif //__PARTY_FIND
; ~$ f% D, l$ \( g! B& m9 @- }
4 V, L. o w% a1 S+ T/ n代码:
3 {6 R% z' Z1 W#ifdef __PARTY_FIND
4 T) X5 b8 D1 w% d. w ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
6 T% I2 w5 Q; s4 s#endif //__PARTY_FIND
9 k# S L2 Q; H; H, a$ ~0 S( W
8 r) E; H% X9 C, y: Lvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ) } n: m* c7 ^9 E
{
) E9 G& _5 x7 G' H! t u_long uLeaderid, uMemberid;2 t0 U5 w. J+ [( @
BOOL bTroup;
/ b# S* @3 N8 ?0 _3 L4 F- h ar >> uLeaderid >> uMemberid;
) B5 H4 O0 v7 }* M% Y4 r ar >> bTroup;" {) b" W5 C; m; L! a
. }% z8 @7 v* z i; ^- i7 i* B
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );, P% I2 I2 e2 E& m6 D; `5 F9 G# a9 V
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )- m# U4 A5 _1 a
#ifdef __PARTY_FIND0 P8 w6 p1 u5 B& |
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );+ f) H) ~: G E9 p- q: p
#else$ y! v- s5 W! x( t% |
InviteParty( uLeaderid, uMemberid, bTroup );
6 q5 N1 X' C+ b# z9 y#endif //__PARTY_FIND
$ {2 X( J6 {/ w/ N. W}
, }, c1 l1 |4 `5 {7 w
9 A9 m5 G/ p5 b- r. L0 o. Y" `代码:
( N+ I8 Z- @( B2 H& c* V, h#ifdef __PARTY_FIND
0 C7 O7 a7 m. s* d5 z& U# kvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
/ ~& {( x' k. Z0 x# _#else
6 _# n' }# u3 Q. ivoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )4 ?; V. N; H9 X8 z( C8 w$ i
#endif //__PARTY_FIND* w# c* Z6 r- o4 k
{; c/ p* k/ E9 q
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid ); F& K. o) i) g0 t+ R/ x' U' Z. B4 X6 }7 ]
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );0 v$ l# c- Q( F% }1 {, @
$ R# M$ b5 V) P
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
! Z4 j0 `! I- ]8 V {- r+ f2 I9 ?& Z! {; F- z/ N
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
7 r4 Q7 R) m0 Y9 P5 f0 D {& X# S* E* N2 I2 m' }
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )2 E/ `8 F* ^7 o0 Z# C
{
( S' Y8 g+ _# a/ p* N pLeaderUser->AddText("没有足够的权限。");3 m+ j; i: q' q' t3 k
pUser->AddText("没有足够的权限。");; p+ V- x! m6 r8 F) R) c2 e
return;
; }; E: `! ?+ b: f6 q } I5 P$ S6 A+ I
}) v2 Y/ B4 T! a# x
// ???? ? ??? ?? ????." r# s V6 f$ U, ?
CWorld* pWorld = pUser->GetWorld();4 g3 ~+ y' m$ w- U# S
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
! E8 f+ s4 m1 r2 F/ t3 e {
4 I# i4 o! ~5 Y# s9 @ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );3 J; U t6 N5 }9 m& i- N
return;. k! X3 D9 L1 i6 t, R# X% U
}
- q' g6 d ^' K) o9 u8 J0 ^: }#if __VER >= 11 // __GUILD_COMBAT_1TO1
8 g' C! S! K+ A( I if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ); l+ _. b# L! e, c, C4 @$ B* Z5 x
{: A7 \( g2 V! N( M
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
8 h7 g3 A3 a0 {" {4 v" X5 k6 K return;
' D4 k# H6 s4 `* m! e }: ]( I6 E3 v' P$ W: J
#endif // __GUILD_COMBAT_1TO1
$ C. Q& h9 z0 E0 R% A8 l+ N
; f( `. q, \8 H/ }' W5 L#if __VER >= 8 // 8? ?? 061226 ma9 ?# D8 h6 i/ r# t
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )6 i0 R/ C) ~0 H) ]* @" H
{2 m) Q, a. M; s6 w2 [
return;0 ^$ L8 @8 ^9 J. S7 D: K1 ^
}9 E; S0 J" {+ V5 j# o
#endif // __VER >= 8 // 8? ?? 061226 ma$ {6 u. E F6 ?. e0 H% @
4 z; n" d8 c1 B if( pLeaderUser->m_nDuel == 2 )
. [- p' a: i; a" l { 8 g9 Z4 `( V8 R# e3 x5 R) U# l
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.7 [! v D5 G& e8 T, N$ L1 z
} 9 w# h* S6 U* t" u& j
else' b1 h2 u b& r, ?; t
{3 ]4 y" r! G+ x5 `- j
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
+ W# a- M3 \3 I4 v* L {
* z% C+ I/ H. j pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
9 w. V7 T: H8 z; g4 ]) x- g1 W }
+ i0 P+ l3 L+ q- I else
4 x% j* ~- ^4 ^: ?6 g) z7 z {' ^; m* h+ l( y$ D
if( pUser->IsAttackMode() )
- p. J1 S) r" S& q! P pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );# j2 w; w6 u5 o5 q2 v; K% |
else2 g& g$ w, l6 M0 [, V2 j9 Q- Y
#ifdef __PARTY_FIND! s: }2 v5 a- B# d
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );: Y: @# Z$ t( ` v v% }4 I
#else
5 \1 n+ v$ Z& ] Q4 G+ a5 [ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
6 e* t# t9 R% h }# H#endif //__PARTY_FIND
0 \& V7 l, O: }3 c }9 w* a; Z ~. X
}
# H; i3 t! p0 `7 j }
, D) z, }2 O( D! l9 |; |. V% J, W- {5 ` else' [$ @% w) K, n, @
{, C# Q4 V( K; Y1 }
if( IsValidObj( pLeaderUser ) )/ O: P) H2 A5 _& v9 w# c2 r' \
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
( t B% V# U6 ^+ Y$ A" A }
_: n% P4 a/ J2 \}* N9 X1 k3 X' {, C4 P0 z; A$ N
" t$ ?5 u0 s2 G
User.cpp:" r3 N" t( N' d$ c [
代码:
" }" Y# [+ e; W, {#ifdef __PARTY_FIND
( U" P5 [ u% v9 k& avoid CUser::AddPartyAllowJoin( BOOL bAllow )
, S) U7 g, X/ h5 W+ q2 f4 C/ s{$ V$ S, I0 i0 T" v j; s
if( IsDelete() ) return;
$ Z& Q# p6 ?) s, l5 X7 t/ h" a% v6 M9 G: d& b4 r% O+ r& q7 x) x
m_Snapshot.cb++;
% \# G( U; i& d' J# A: Q4 N m_Snapshot.ar << GetId();
$ r+ B5 X1 N$ p- @9 u m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
7 V7 U& d1 l/ l* t' |$ a m_Snapshot.ar << bAllow;
+ M, N1 @* c9 E3 L% m: I}& c1 F( {8 o& J- V& F
#endif //__PARTY_FIND
1 V8 L$ D9 v3 H$ p$ }' \9 w
4 H/ Z( w# |2 ]( s9 P代码:, b- A% j1 |- @3 P( K/ m# e
#ifdef __PARTY_FIND
: ~3 @: G2 Z# Y. ? Yvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
1 u; a8 t1 i; T7 m7 w#else
- p0 I0 U9 d6 I0 L( `void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
/ X4 y0 x q# }: ^! ]* N( i#endif //__PARTY_FIND! q, M* l$ U" i9 v+ z
{2 J" _- I' O3 [& f
if( IsDelete() ) return;6 L( z( c2 @) \$ \- [
& ?, r' {1 j5 F/ K m_Snapshot.cb++;
_ [( M" _: ?" s m_Snapshot.ar << GetId();
" i5 p' h ~' I% `6 m) P" |* | m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
* h0 V( i! B% I m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();0 L( E2 I8 q( b' n" G# |
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();" A% X# d: ?( \6 S* X0 I# m% o2 ^
m_Snapshot.ar.WriteString( pLeader->m_szName );
! ~4 N; R! f( ? G" _9 C* X m_Snapshot.ar << bTroup
& I; Y' O; V8 ]0 `* X7 V4 d& T#ifdef __PARTY_FIND* \" j, f. Y% C3 P3 @
<< bPartyFind4 t& }$ W- m5 B5 w3 y+ O
#endif //__PARTY_FIND
9 s! Q8 W: N% Z4 w( R* ~0 C ;
3 j* H' r+ E! A {* {
9 ~! c1 i- @. U- S}
" u& [. a( [1 W9 C# F7 v
* R* ^: Z' I" \9 D5 A/ h5 JDPSrvr.h(公共范围PLS)2 [) m! n1 m: \
代码:
* j; M; @3 z4 ?: z4 [/ ?#ifdef __PARTY_FIND
4 ^& Z8 K/ B( U& ? _$ G void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
1 k8 O& J6 U/ y! m: o$ F#else
( x/ k ]) Z2 Q* ^- w' j: y void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
9 x: E! r3 _/ |) T; E3 R4 c6 N#endif //__PARTY_FIND: N, T; t" G$ K8 j0 a7 i, b
( a( O( G( F1 o
代码:
- w: q, W' l( }! S#ifdef __PARTY_FIND, R: o+ {$ P9 j. L8 o7 v
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 i" A% b V' j( c. i! h4 U#endif //__PARTY_FIND7 W1 D" j0 A) j
& `0 m& X9 x( s) yUser.h(以及):8 A# ~( B4 V' U/ i& M
代码:
8 X# ~ I' o4 Q#ifdef __PARTY_FIND
, H* x$ \* U3 z6 Z6 } void AddPartyAllowJoin( BOOL bAllow );
% X/ m) b. c+ a void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );0 u, Y% {/ ` M. W3 |
#else- ]& M0 b0 d/ h0 s/ B
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );3 J. B- e+ G; k3 ^* _! D* H; y% y% t8 ]
#endif //__PARTY_FIND7 o% s+ S1 d5 F' @1 K( c$ B
( a6 n, n; V! {( J, {' S5 p. A
party.h:
7 [+ S0 ^* w% A代码:, ~& h. I4 b# U) n# K! a0 B& y$ @
#ifdef __PARTY_FIND; C1 @2 j* N. p+ P
BOOL m_bAllowEnter;3 f' [2 g7 _9 n0 s$ t) H$ K
#endif
% T& e$ S2 y( ~+ W; B a, _) ]# J5 j! c& c
代码:% O, ~+ t; v" S, _ G: _
#ifdef __PARTY_FIND) o' y7 b }; f5 Z/ n4 z( E
CParty* GetPartyFree();( l) g' V5 f0 f3 P1 X6 @5 S
#endif
1 C1 n2 d; ~4 A# ]. W" q, _4 i- w0 t e; j8 E8 s
WndParty.cpp:4 c$ [3 X+ a/ X6 `0 u! v8 [, E( }
OnChildNotify:: R G. P6 \: ?# g6 u7 s
代码:8 Y: p5 N' P: f# I8 e5 `0 u
#ifdef __PARTY_FIND
/ T7 R+ r9 r0 X8 C4 h else if( nID == WIDC_CHECK1 )9 P h7 o ?( t5 S+ M S
{
" [& }, Y7 w, O" x/ M% { if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
n, R7 J/ `- `1 j$ C {" [" L" ~9 o. I# x
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& r( p M" c" t9 L8 A4 C( X9 ?" D g_Party.m_bAllowEnter = !chk->GetCheck();
/ K5 \/ [ r: b5 ] g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
- d) p5 R6 H2 ?) }8 u! g }
# G8 Q# X2 I4 B$ N }, M% X N4 l( x% r/ A
#endif //__PARTY_FIND
2 i3 |/ ]5 Y6 H! v" F: L) V1 W8 Q4 x4 `( ]2 T# M& Y7 B4 J" L4 J
代码:
5 |0 l2 `7 t2 N# C3 N6 KOnDraw中:
4 r) u' t, j: ?代码:
, i2 o" m; ?) y# C+ V#ifdef __PARTY_FIND
/ w4 X' _9 [% H8 S$ L+ o" S% ~ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 E5 T8 I, V# G% j% f9 p
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )! ^: X9 Z" o$ E- H
chk->EnableWindow( TRUE );
+ }( E; K! ]3 m" |) n' x6 } else
' p6 j7 d* y7 f+ x6 X9 S chk->EnableWindow( FALSE );/ j- _* ?4 i/ D' Z/ |
chk->SetCheck( !g_Party.m_bAllowEnter );
+ l+ p" s) [5 D. _0 o% ]8 t- U3 L; m#endif' v( y% }) ]) d8 T. K) f
d# d, }: |0 S+ o. @DPClient.h(public):- d+ J+ @6 F& ?/ e2 v
代码:
# |: W6 W# S- {. S( c% |#ifdef __PARTY_FIND
6 U- S7 p- ~# c void OnPartyAllowJoin( CAr& ar );# L" P' N1 Q% P% @+ }, S) }- l, h
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );4 c4 z% l7 K y5 }+ [5 B
#endif //__PARTY_FIND
, E$ v, M3 {( O# x3 u# u( T4 H _$ Q# U4 ] r6 H
# i) K3 I7 p' r, lWERS hinbekommt没有,请让赫克的权利。' O( f' H) j) I" O3 A
不支持左右,所以难不...
$ I9 |$ `' i7 N6 e党k的Windows NT甚至编辑它自己。
# z% w: M+ Z3 X包也,因为我不erschreiben进一步如果我你的。
" ]5 m8 i) w' ^6 z5 j% C; ^由于缺少Quantité k n个代码是什么升工程前。
" z0 I( H3 Y/ y7 c5 N1 S z4 s- @如果是这样的。请发表。
, O8 y, p6 L* B, h# l到目前为止,Pumbaaa
/ O. V) l/ p2 e b# m4 b. D G/ U* `/ u- O# P' V5 F8 F
% o6 m P2 z) C2 F' u) bMsgHdr.h
4 x) F$ P8 F* @% l' q#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
+ W. T9 _) Z" L; D3 l#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
, x& I; G& z' G$ T3 H
+ R6 h0 R, t, x% T5 p; w. Y
$ W% S% R' h# r7 q
0 z. x- I" Z/ E1 X9 O: j$ y! E |
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