|
|
对于那些谁需要它 - 谷歌缓存FTW。 :5 B$ y9 N4 k: k' l5 t7 ~! C1 N/ Q
如果我鼓掌纯粹是我复制错误时,D
3 d, j) O$ o$ R$ b积分当然Pumbaaa。
- p% U! B1 r2 j! \3 d
- V( u8 f% I% W9 GFuncTextCmd.cpp: I8 M; N4 O R p/ ~ L' V. e5 a
) I5 s$ Z) e6 m) t$ B代码:
7 g2 c9 K3 Q0 t Z: D4 E) _#ifdef __PARTY_FIND
2 E, @+ u" x. S6 aBOOL TextCmd_getparty( CScanner& scanner )& Z+ Q9 G& j' k
{+ n2 ? E% T5 q* P" R
#ifdef __WORLDSERVER2 H, ~: |1 }0 ]- v& Q; S7 v! n3 k
CUser *pUser = (CUser*)scanner.dwValue;
( A3 {- v3 q! \3 q if( pUser->m_idparty > 0 )5 E3 A1 j K; P" d" W9 d! P6 u
{
0 [/ o$ f# [! D3 u pUser->AddText( "你已经加入一个公会。" );8 ?. K+ ^8 U) j0 j1 q
return TRUE;9 b+ i' y0 w. \7 r
}
. Z7 x- K9 T# p3 d6 ~0 t2 |# h2 {# X# f CParty *pParty;8 g+ x4 s7 b) j, d! s6 }: u. {
pParty = g_PartyMng.GetPartyFree();
+ C6 C4 Y. }8 F8 f' t- ^ if( pParty )
* i# K5 {$ Q1 @+ N {2 ?. @( [4 ^( D$ I; |
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );! J* k4 [' w; ?) ~7 Y
}else
5 ~* L+ U$ ~8 _3 C {. m6 D2 E, N2 l p2 v
pUser->AddText( "抱歉,这里没有任何一个公会。" );
% U s* D+ C! ~* g5 t6 ^ }
2 O) m- \; \1 W# O8 S#endif+ f: D7 b" n% |
return TRUE;, e- Y" K, P- L
}- |7 T0 ~! q5 k$ ~4 a" E4 J$ z6 U1 g
#endif //__PARTY_FIND
0 ]5 I7 z& H# q( @1 f3 J8 U- W* v
& R( O' f) B' q; W% n代码:. c5 x' ?. D0 y( O- [
BOOL TextCmd_PartyInvite( CScanner& scanner )1 g. a+ e8 R1 [' q$ r
{! U& Z$ ?1 H/ w, S4 S# ~( c
#ifdef __WORLDSERVER
; ?# G m" n) S2 Z7 J; V) M CUser* pUser = (CUser*)scanner.dwValue;( y) C% Q4 r+ `9 {& b
MoverProp* pMoverProp = NULL;, s7 q% I3 U# ]1 y
scanner.GetToken();. i; w: m4 z% e8 q0 j3 W$ `- _
#if __VER >= 11 // __SYS_PLAYER_DATA% f) P/ C( P" ~7 q
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
: K1 `4 u1 N |! D#else // __SYS_PLAYER_DATA
4 h+ Y) R" ^; {5 D6 h+ ~# h9 e u_long uidPlayer = prj.GetPlayerID( scanner.Token );
9 p- b1 [" B& v+ F; _$ G1 x#endif // __SYS_PLAYER_DATA* c# }) d' w" Z5 h3 Z9 W
if( 0 < uidPlayer )
* `/ O' U4 \0 K: W4 ^ {1 {3 ]$ o3 H9 j. N$ b/ M
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
8 a5 F& T$ g4 s' ?1 B! N' ^0 M if( IsValidObj( pUser2 ) )
8 N V: q4 n. i6 h- S#ifdef __PARTY_FIND C$ P1 k1 ~ Q& ~5 k
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
, R, M* C2 n) G# O# c2 G#else
/ H( e6 l1 f/ j g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
- Y: U) A7 y: M4 A6 Q7 t#endif //__PARTY_FIND( H. B3 I. P5 s2 F
else+ U' ^% K/ E( a% F) ^2 N& q3 S
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );1 A9 L3 G' z2 \. }- q5 U
}( D V1 c& K/ i. g
else
3 N! w6 y! Y7 y! h: t. J# c {2 D' N0 E4 y6 B- E; e/ v% Q. J
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );. K7 ]" f: K$ ?7 D9 y; w6 E, v* y' C
}
2 Z7 d; C& t2 f. |+ |#endif // __WORLDSERVER- i( l# o2 o( b7 [: C: {: {$ t
: M1 z! i P% i2 I1 n
return TRUE;1 E* ^5 Z/ X! l4 F3 O' k8 R& c, m
}, H2 E# O8 @/ a0 q v4 w
2 w' H1 `* Q, X+ b7 D. |9 }+ X* @代码:" o; |+ \4 W* T* y, P& T
#ifdef __PARTY_FIND; G- L) v# B/ U* u- C6 e0 a
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )* \! ?) j! t7 b7 W4 L5 a
#endif //__PARTY_FIND% r% g% V8 j3 ~6 K }
DPClient.cpp;
: P' ]2 I6 L' Z; {& y1 \Code:8 \$ b1 c7 k! x' @- w
void CDPClient::OnPartyRequest( CAr & ar )
# z% d/ w+ B9 k2 p6 K( n{; @/ _; y9 b; F/ Q, T6 V# {5 s
u_long uLeader, uMember;
5 N& M: L% \; r2 {7 o7 V% i" i
: ?# n! W9 U- b+ e' a2 t BOOL bTroup) m' h4 V% {7 W- E. `3 j8 F
#ifdef __PARTY_FIND2 B. O" M$ i3 _% a8 A9 x; ^( B
, bPartyFind; P8 D( z2 A8 a& p# L
#endif// __PARTY_FIND
! e4 a* {/ I) e1 y ;
* u7 E$ Z" V, M% @7 L' G: V; e7 Y/ [ LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;8 A. ]( \/ g# U5 _& y- o' v1 D6 F
BYTE byLeaderSex, byMemberSex;2 Y" u3 R5 ?5 q; {$ G
char szLeaderName[MAX_PLAYER] = {0,};$ c8 o3 u/ G/ \/ I: Y# ~
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
; H/ L7 g7 |9 v ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;8 r0 u0 w o7 k, Q
ar.ReadString( szLeaderName, MAX_PLAYER ); M3 ]; k- O2 h$ K3 a: a
ar >> bTroup
$ V6 @# D* z Y1 G#ifdef __PARTY_FIND6 T: f! x, B8 ?5 T. l
>> bPartyFind
2 `, a! `4 q& j. [/ f r#endif //__PARTY_FIND2 j4 ^+ j6 L$ z3 W: C
;
' f. r1 _0 j9 p+ c
+ H! U A; g+ D) {0 j5 q1 @3 o if( g_Option.m_bParty == FALSE )
6 l; j& {1 p" b& [# E0 D {& o4 v0 I; o7 V0 {' u4 H: H* ~( j
SendPartyMemberCancle( uLeader, uMember, 3 );$ e; T& R4 l g
return;7 k! W, p6 [% b$ y/ M# |
}
6 Q/ y/ e$ F2 ]( y4 D0 E" j- h, i* w) ? u4 B
#ifdef __S_SERVER_UNIFY, C+ X: \: j0 @8 W4 h- [2 x, u7 _- M, j E
if( g_WndMng.m_bAllAction == FALSE )7 c: g9 |2 C! \( q7 p5 H* Q3 `
return;
6 z4 u! v3 u, b/ I9 Z#endif // __S_SERVER_UNIFY/ k7 W" ~' g7 G7 R& j5 }7 e' B
( ~/ e8 Z" B9 u L" Y5 o% C% l4 O- w CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );+ ~2 j# C6 @( o" N! X4 F" z; t
7 N1 S R h J; ^/ b if( pWndBaseBuf )
" ]9 b5 f9 u0 f0 p4 u7 H {) a' T: |% h6 L a6 z( Y
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
8 [, F9 c. y7 Z( x# b0 g return; d9 b+ V9 \* a! x) O5 ]- @3 |$ P
}$ Q6 C* |1 j; }. g% L3 _* }
#ifdef __PARTY_FIND
F3 x8 T+ O( s if( bPartyFind ). B' G0 c {% D/ A- J# r
{
7 ?: b# k3 N) W) k) |1 H0 S7 n SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
) C) Z- L" q& j/ H' B6 N }else
/ q4 V- a. G* H% r {2 |, @& N6 n( I, j5 e
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
& t, i5 M' P: F. R* L g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
/ A9 T( J; B0 y. h% L# z7 H( A g_WndMng.m_pWndPartyConfirm->Initialize();( U( E8 I. k4 P l. U
}" p1 e! w0 H9 u$ P+ n3 l
#else
2 L6 f) q. h" x4 z$ W5 i: o0 z% t) l g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;/ ~" X8 X$ @$ T- P; p
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 Y: m3 N1 z; D7 D: ~1 ~
g_WndMng.m_pWndPartyConfirm->Initialize();, u: e: ~: K9 r/ e1 {2 U H; G
#endif //__PARTY_FIND4 ] d# U7 Q" t8 ^" i
}
" `3 V" T1 h" L+ r
6 {% Z+ b3 P9 K- _' h! h代码:
0 J& ^6 W, u! X/ x#ifdef __PARTY_FIND
C. G" G4 `% Kvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
3 x" I/ _' T. X8 x+ ~{
7 E! S" U! H+ Q3 z0 M7 M% S L BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
$ B s" W" ?( H* B7 I6 U ar << idLeader << idParty << bAllow;
6 r6 ]' X! }& H6 m SEND( ar, this, DPID_SERVERPLAYER );( O6 S- h% g, X) ?& K. Z! ~) E
, v" A0 q# n. C6 x: O# _$ ?3 h" ~4 ?
}- D- A3 ?0 b# W+ o7 R5 d
void CDPClient::OnPartyAllowJoin( CAr & ar ) e( J! _* Q6 d, N( `: m; v
{
, I) \0 j6 U9 X# _! K ar >> g_Party.m_bAllowEnter;
* E0 @( N0 B6 ~3 `, R}
: ^0 ?# f/ @+ C) t# G3 u) q#endif //__PARTY_FIND5 I) l: C4 \+ t& x4 [
Code:% x4 x* C/ m; Z7 t u! p3 x5 ^3 h
#ifdef __PARTY_FIND
# i5 ]4 ?: H/ R/ P case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
# f ]. R L" r0 |% {; J1 j7 j#endif: {! ~! N) F! \, o% T" V& b1 z
4 K M' A/ O4 wparty.cpp:* B" ~# I& b1 C
代码:* J/ M/ F+ y3 {) ~0 r1 {/ t
CParty::CParty(). k+ Z( u8 E- X/ y, a
{3 T) R2 K7 P. v. h
m_uPartyId = 0;
) C+ y6 U! Y: T) ] m_nSizeofMember = 0;
7 v! M6 H+ g. z$ z memset( m_sParty, 0, sizeof(m_sParty) );
6 ^: Z) L' V |3 Y, V: E. U7 M: `, U m_nLevel = 1;. Y/ j+ @' x2 R. r6 F% K: S' ^6 m
m_nExp = m_nPoint = 0;
! ^3 F6 }( m+ w+ P7 \ m_nTroupsShareExp = m_nTroupeShareItem = 0;
8 }3 C* `! e* f) k: {: ] m_nKindTroup = 0; // ????6 q* Y9 F' Q D
m_nReferens = 0;
F1 q' k. [: Q' y m_nGetItemPlayerId = 0;7 X# Q. @! V4 K( X6 E: h# P
#ifdef __PARTY_FIND: G ]9 W; {& v" i& e j
m_bAllowEnter = TRUE;. {0 i/ ?( \$ Y% D3 V" m
#endif //__PARTY_FIND& L& n7 G G B+ ?' U5 _1 {( ?( |2 R& ]
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
- t8 h8 _2 o+ A+ Q {% i( Y& X0 W0 G9 k! t Q
m_nModeTime[i] = 0; T) V, @8 |$ o; y$ ]1 n* f7 \
}
8 M# f( x9 \! S0 h( \! j9 V) N3 X3 O m_idDuelParty = 0;* f/ v2 n" d8 j
#ifdef __WORLDSERVER
3 D( T/ Q9 h* c4 g/ ]5 ` m_dwWorldId = 0;$ [" r# E. ]/ M* v
#endif // __WORLDSERVER
7 A0 h% g% r; Z& q}4 @0 t+ I7 m2 k7 S6 Z1 q9 Z
代码:
6 D$ B% t( U9 Q; n3 U( M2 mvoid CParty::InitParty()
! m: n9 w! u$ _1 S+ a" n" ?& P{
" ~0 N! [. O0 W$ I& K% ?2 A m_uPartyId = 0;9 R6 [+ s3 F/ z& p
m_nSizeofMember = 0;
% D k4 n7 F5 Q3 p; B b! ~, d memset( m_sParty, 0, sizeof(m_sParty) );
" p, q1 ~. t0 h- S* S m_nLevel = 1;) v( F' p: k' @: f$ a
m_nExp = m_nPoint = 0;( F4 d4 G+ r! ~6 t( r6 N+ P
m_nTroupsShareExp = m_nTroupeShareItem = 0;
, L: @4 E- \" j0 \ m_nKindTroup = 0; // ????
* C' q# u- ~. @# \ m_nReferens = 0; % M0 A2 {5 Z9 c w7 X
#ifdef __PARTY_FIND1 Q9 ~) z& a$ B6 D& i
m_bAllowEnter = TRUE;2 ^ O, j+ \( h' x0 M
#endif //__PARTY_FIND
9 F8 F/ p! ?% i' b$ q% |6 Q/ w% a for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )4 R7 w4 K. u% Y9 a1 Q, e9 |
{
& g2 g& z9 L* y m_aMember[i].m_uPlayerId = 0;4 X M [) J$ |. h) X
m_aMember[i].m_tTime = CTime::GetCurrentTime();
% R+ |3 u4 ~4 h- ]" { m_aMember[i].m_bRemove = FALSE;
1 r3 Z2 M' m/ W#if __VER < 11 // __SYS_PLAYER_DATA
( x+ W* b' r+ ]6 I% z4 Q2 i, N( m m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
- `! Y- b% p0 |4 C+ _: d8 ~- i# [ m_aMember[i].m_szName[0] = '\0';5 F; P1 C$ X! R% D5 n" r
#endif // __SYS_PLAYER_DATA
0 p1 o3 S7 _4 t }
1 I. U$ O C- @}2 y$ d( j7 X- {: C) B7 z6 { {/ N# p
代码:
; ^2 R, p# ?$ \2 n3 F( f#ifdef __PARTY_FIND
4 _( l. e1 s; [/ b( w/ {CParty* CPartyMng::GetPartyFree()
9 R- j Y# I; I{
( @5 ~" j6 W9 P7 H CParty* pParty, *pPartyTmp = NULL;
2 O" q: h7 D& B7 V( O if( !m_2PartyPtr.begin()->second )
# v+ E2 A! a5 S- m" A+ L( Z return NULL;
" ?2 U& f5 F2 M" O BOOL bRan = FALSE;
& @1 _; [, J3 n+ k6 s( F2 ^3 \ DWORD dwRand = 0;
7 F* Z3 L4 H, Q6 N: |: w4 N8 M1 j if( m_2PartyPtr.end()->first >= 1 )
' r N! n: H. T DWORD dwRand = xRandom( m_2PartyPtr.end()->first );2 D1 H4 @1 p& F& y
1 Y+ J: V/ B* ?" X, c# z for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
# M d1 J. z, p7 }9 S) u2 l8 ]- e {
. u# A7 |7 {- \/ B* R F9 V pParty = (CParty*)i->second;- T4 c5 @# K6 i" c; a( C
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )8 ]$ B' X8 H" J. ^
{9 r6 a* D, B& w& z; T
if( i->first > dwRand )
! n% x* E8 o% V. i/ j return pParty;8 t, f9 n" P; k
else* K- h1 b3 M) T" x {+ l) e
pPartyTmp = pParty; S$ U1 W2 M/ W/ I( _4 r# |
}
3 c/ D+ A$ v; L }
" w+ x2 g& _( `1 f return pPartyTmp;
7 S& k2 X$ Q9 o' x% Y1 e}, N$ v/ a) t0 h
#endif //__PARTY_FIND5 B2 _" z/ D; h( l& d: v
, O! ]7 G1 h E& E! f' F1 f TDPSrvr.cpp:! z, E& J, D3 j
代码:
& a# D1 N/ t) [, w% o" \#ifdef __PARTY_FIND6 E* h* q6 N( E' d4 ~! u" ?' L% z
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
, j( R; e1 T9 e0 ^" ^{9 b; \# h h+ ?) F/ Q, O1 w3 a
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
! m# N" U8 a" t/ a- A' f% d; R if( IsValidObj( pUser ) )! D: L5 M2 o3 V6 D( H' C9 q& k
{
+ V6 [. v% H. j* B* e u_long idLeader, idParty;2 D& {: n( b* f! f
BOOL bAllow;* `7 x1 Y s$ h e! u
ar >> idLeader >> idParty >> bAllow;1 A9 ^5 h; U& u- K
if( idLeader != pUser->m_idPlayer )9 ~6 w3 z& ~- p f6 T& {
return;
& Z0 P/ ]( L2 j7 o, f CParty *pParty = g_PartyMng.GetParty( idParty );( a: E% @/ M9 w. q* I
if( pParty && pParty->IsLeader( idLeader ) )
2 A0 Q9 Z/ S: w7 `4 S3 F pParty->m_bAllowEnter = bAllow;; v( l& B6 @! M2 n" O- _( M5 ]" ` {
else
" F6 Z, @' a* Z4 G6 g return;; h; x0 p, u7 T0 q R$ ~7 E. E
! c! p1 V( m I: k( ~
CUser *pMember;
, Y5 J2 z" V1 M- d9 y for( int i = 0; i < pParty->m_nSizeofMember; i++ ): J5 l& a' n2 }6 O) j1 A; ]
{
9 Y# a0 g7 ?; t7 @' q2 J" Z pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
9 V8 l [1 {. o5 \, A o. n b if( IsValidObj( (CObj*)pMember ) )
8 r; |$ \" h! Z pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );2 V; \0 T! m& u: C
}
& H4 Y [+ D( p }6 X7 J" U( z2 G6 E+ |9 O
}4 x- {' t9 n1 b1 u
#endif //__PARTY_FIND A, I* m& z0 v. i
6 L' r0 e7 ]; L( j
代码:
8 q8 e# ^; h ~#ifdef __PARTY_FIND
# V% C$ @! X. Q' Z6 ^+ Z3 @3 d ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
5 g q- T6 K0 f& z$ g#endif //__PARTY_FIND. h% v5 Y+ x* @( f% K5 J$ G
8 [; A @* U' C1 Ivoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )2 N' j2 U* v! d1 ?! g! [
{
& m' E1 u: Q# {8 p( y1 t& S: H/ N- G u_long uLeaderid, uMemberid;
4 H9 q/ v8 ]5 N0 r2 r& m BOOL bTroup;" t' t* a+ G# V/ l2 m" D
ar >> uLeaderid >> uMemberid;! m/ I1 I& d6 ^' e6 z* w6 F
ar >> bTroup;
, K3 c) V) A' H! |
! [5 m% A+ B9 ]9 r" _ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
3 o- ~# k- h! @. z4 x/ z if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ), B3 m7 l0 n" ?7 T# j" v' j9 O1 H
#ifdef __PARTY_FIND
2 ^2 o8 G- J4 c InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
; M" }/ T6 t! _ @ {3 h9 K/ j#else% Y" {9 A5 V$ f6 y
InviteParty( uLeaderid, uMemberid, bTroup );' ?0 E4 }* `! j* `5 q
#endif //__PARTY_FIND
5 l, q5 B& w2 K- |; f}
2 y; g+ E. Y" A2 H% S. j
3 u% `5 d" g2 X2 O h& D- T代码:; O) b3 y3 w; q! A2 ` M
#ifdef __PARTY_FIND. j9 V4 B+ z, F; X7 R
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )9 g' ^0 B6 A3 y0 Q
#else
* j: m) O0 h8 a. N$ d$ A3 X6 p1 T: T5 ovoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
6 G8 l7 E& e0 p) G2 u8 ^; d6 l#endif //__PARTY_FIND
# F6 e4 |6 z- d; R: [3 @0 ?+ ~5 v! W{
: R; \. O0 Z1 D! s CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
6 R2 t: M" I3 O6 t% c+ h CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
~ ~ P& d& S' W
" D+ m" g5 X& q+ p/ z2 Y if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ). S* {% \3 d3 b! B- x
{0 m9 a. O5 n4 e: r
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
! K2 y+ y h- [* b {
, q ?+ T6 e: r. K if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )* f& [" _6 }# X+ H* c- V" `1 O
{. K8 J4 h4 r( I4 V! m
pLeaderUser->AddText("没有足够的权限。");
# m6 f1 b) M4 E4 N" [ pUser->AddText("没有足够的权限。");* X/ j/ l3 C2 l
return;
0 l5 E7 I8 C5 y9 g4 | }
! v- Q. Q; n6 s( ?3 A3 t% Z }8 ^* H' A% @9 }, o6 v8 r% P
// ???? ? ??? ?? ????.5 l: _' i+ V3 ^9 t
CWorld* pWorld = pUser->GetWorld();
" e" w: K) E) I if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
1 E: v0 w) ^% z1 ^ {
+ L, q/ I, O8 q: [ U pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
7 S- E1 h0 ?9 k return;
2 z( }9 {) _: i7 e! X+ M2 |; z) P }3 r! x2 C6 x. G& X5 g7 }- k- l
#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 m( N* d8 O3 J, }) F4 s6 M( K& w if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );" c$ `- e1 d/ j: a% P" b. e) B9 W
return;4 G6 q8 {8 u9 k! R; e& B
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#endif // __GUILD_COMBAT_1TO12 Y( |2 B' @4 U
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#if __VER >= 8 // 8? ?? 061226 ma
5 ^2 `- z" I( t" ?8 ?, W if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
' x2 H9 A9 A% D6 ]' W {
P* @2 S2 G* @5 }/ e% u6 U return;
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#endif // __VER >= 8 // 8? ?? 061226 ma
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6 V: N9 H6 }3 R( d6 ^2 F if( pLeaderUser->m_nDuel == 2 )
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.# T% B- Q7 W6 {1 @' k; ]* C- K
}
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
; l* ^3 t; [+ B! z7 L {
9 _+ g5 ]7 p! k, U! |9 L) h# x pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );# t6 ]7 H9 v! @
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else
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, ~5 E) k/ X8 S$ K* K if( pUser->IsAttackMode() )7 D9 T# ^3 d' `9 _
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
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#ifdef __PARTY_FIND
0 e7 r( x% N0 S3 \% g pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
! d0 P7 u3 C0 L K#else7 M% {$ g a3 Y1 W
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );5 L# `& I: [. E+ B. x
#endif //__PARTY_FIND
+ W2 U$ d4 U: c U$ w$ {: I5 A }/ x5 ~4 v2 i7 w$ m+ r
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}
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if( IsValidObj( pLeaderUser ) )
. M" W* D) E. a) w pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
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* ~7 G" k3 X" |) m! P; }User.cpp:# O' D3 j: Z4 ^( [% B' ?, k6 w+ {
代码:6 t+ K2 L( G) }) p
#ifdef __PARTY_FIND5 p% T1 Y3 Q% i+ A( b" F* H
void CUser::AddPartyAllowJoin( BOOL bAllow )
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if( IsDelete() ) return;
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& C+ L, z9 S5 g3 H/ ^" ] m_Snapshot.cb++;
2 ]0 c% e" \& a+ p' k m_Snapshot.ar << GetId();
0 s1 A( G4 i: o* l9 V m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
1 ] W8 l) [0 z0 G m_Snapshot.ar << bAllow;) O+ b* {# V% n7 S. z& w
}
& g5 Z* S# s4 x8 z#endif //__PARTY_FIND2 Z |8 A6 h; }+ W* ^8 V
. s- K2 t' J0 L1 \3 u; _5 k
代码:% J. X y: E6 z
#ifdef __PARTY_FIND2 B9 d% K6 T5 b1 i
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ) b/ P) n' p5 F/ {0 \ I; Q
#else
" Q/ m) u9 d7 J9 A0 [ g/ Pvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )& z' S7 g, {# N6 R6 A$ E% D
#endif //__PARTY_FIND
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if( IsDelete() ) return;
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- y. ?' a+ m2 U( Z m_Snapshot.cb++;( g# ?/ C/ G8 x+ w6 c6 _
m_Snapshot.ar << GetId();
. S! [9 V2 W. T9 {9 S& t m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;/ `0 p2 V8 i$ D# c* @" @4 d' x
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();- |+ m7 a# p8 Y' H" i$ v6 k3 B
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();: ?# E0 B8 k: R
m_Snapshot.ar.WriteString( pLeader->m_szName );2 B$ D' C* A) }! W- C1 I2 B
m_Snapshot.ar << bTroup/ u2 n+ }) L7 v3 [# X! T
#ifdef __PARTY_FIND
, s3 u3 f7 [) b2 q; a: _4 }2 {4 i3 j1 w << bPartyFind
( O7 U! l; }# B. \6 p1 S) Q#endif //__PARTY_FIND
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1 u8 N6 p4 e; h$ I) \7 h& @; z
DPSrvr.h(公共范围PLS)
+ P8 Y [% Z! `' s代码:
* C6 ^8 H- ~. R8 V% p1 T9 J/ q#ifdef __PARTY_FIND
' U' ?* j% ^" q( ? void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
" A; U! I* r1 y! l6 [+ J9 h H#else
2 }; H, I$ I5 r! w; \! } void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );" ^8 d" O/ W: t6 V7 d4 s0 x* [& e
#endif //__PARTY_FIND
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' K* {: @. \% h, A7 |* R/ F0 d代码:1 A( D- _0 z7 H9 w
#ifdef __PARTY_FIND
& P, H" L# r* f% g' m3 W1 y void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );& I% Y. E5 j; ?1 f' d$ Q
#endif //__PARTY_FIND
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- d7 _( }* p' ~+ r2 j2 ?- ^0 I3 \User.h(以及):
7 t L/ ` K6 X# ^' D- d代码:0 I% C M0 y$ i X
#ifdef __PARTY_FIND
2 |' j6 ?5 t7 \ void AddPartyAllowJoin( BOOL bAllow );8 a6 I& d; }% B% H
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
- m& h+ C( z9 ^3 I6 T `#else' r0 `7 J l: F! j2 N8 Q
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
" e0 f# z/ O- v1 O+ M2 f#endif //__PARTY_FIND
2 B+ R( A: A, b3 A7 t7 N( B5 S. h) q2 n2 B
party.h:/ J+ L, E/ N: S4 f# K
代码:; P* {6 t+ I' O- r- v
#ifdef __PARTY_FIND
0 J8 j: c' X: i$ C1 a$ C( A BOOL m_bAllowEnter;
9 H2 X& W5 q6 o+ W#endif
1 e% e* i) w- a( o! M4 k6 c+ G: W
代码:
5 N& ]% x- p% E, S2 t#ifdef __PARTY_FIND
6 \" D* h+ S& M1 [/ q/ t CParty* GetPartyFree();
; ]/ y# a4 ]9 h% u#endif
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; z+ l3 l- v# _, y% q- r8 dWndParty.cpp:
( a; `' e# {. n, h" Z O& AOnChildNotify:3 r6 P) V6 ]8 p( p1 E
代码:* u q% }. K1 Y8 y
#ifdef __PARTY_FIND' @9 G6 d$ W7 o# V8 H, P) b! o
else if( nID == WIDC_CHECK1 )
$ Q3 U4 [" ]" Y/ } b& e {+ { d5 ^4 e8 P! z; u8 c9 U
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ), r/ K8 L- u. d+ }: ^4 W
{
/ u' ]" _8 H# S1 j/ d @ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );# Q' P! }& t# e5 _& o9 ?& d3 Z h! W
g_Party.m_bAllowEnter = !chk->GetCheck();
! f' c* {/ |1 C: S o g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
2 r1 u+ [4 b* ^7 S }
9 j X$ \8 q) x }, R7 h3 i- ]6 L* v U' y
#endif //__PARTY_FIND
5 ^& Y, E) g) r% Z6 b1 q
0 ^2 s2 K! p- S代码:
4 Y1 a- E# S) H+ t1 d& K$ Z. ?OnDraw中:
2 @1 P6 {$ H9 K+ ]$ Y4 N代码:9 z& v: U" u+ C- w+ Q6 [
#ifdef __PARTY_FIND2 A+ G8 t/ f' u: i6 p, F' k [& b
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 d' M3 U. x4 j( a) L& [ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
( j, J3 K/ Y; n: o! r chk->EnableWindow( TRUE );7 f. U* p) `( i. q l0 f, o
else; C! |! o( o' X) p7 J6 ?
chk->EnableWindow( FALSE );2 ^3 r- m" W4 I) \& S
chk->SetCheck( !g_Party.m_bAllowEnter );
- ^7 X. T- A7 `4 k" Y' K#endif
) n! H v' `+ q9 `' j# }! z) e% L {4 C, ~& o
DPClient.h(public):' r+ z) C8 `5 ?0 t2 O
代码:
! H3 ~5 {0 J$ O U#ifdef __PARTY_FIND
, ~3 B# e) Z1 u9 | void OnPartyAllowJoin( CAr& ar ); |. M7 W' s/ t3 N/ T
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );2 e) `3 o. |; g" D
#endif //__PARTY_FIND7 E: u2 Y: c1 v" G7 F4 W7 \* m( ]' M
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4 a$ X' q" L# s3 Q! I: [WERS hinbekommt没有,请让赫克的权利。* T' C* \ {4 a0 x# P
不支持左右,所以难不...
' b+ y; E+ G8 I党k的Windows NT甚至编辑它自己。* l; b/ {8 T G+ L. X+ ^1 c' I$ l
包也,因为我不erschreiben进一步如果我你的。
0 a6 K! Y- h' o! y由于缺少Quantité k n个代码是什么升工程前。/ \, V8 |% M) L% n& q" Q: o
如果是这样的。请发表。
9 ]7 U- @7 R; k4 y. J8 ]% ` F9 k到目前为止,Pumbaaa
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) e' b- [% @% ?' F' q- @3 ?5 W$ UMsgHdr.h4 d6 L0 A* W6 y/ _9 i
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
; H3 {2 Z, A" u6 z7 `) H' P#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002436 V$ [4 z _1 H; t, b5 d4 {; Y
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