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对于那些谁需要它 - 谷歌缓存FTW。 :/ d) k( ]: `4 B c/ U$ o
如果我鼓掌纯粹是我复制错误时,D
# x( e- i; I; r2 u" Z% |$ n积分当然Pumbaaa。& z# t: X! \; p5 I3 N
# E+ l$ u x) o: g
FuncTextCmd.cpp:, e/ F, R6 C P6 I: ^8 P) g
" v% R0 w! K# a9 Z. M; N代码:/ F# Q: L& U' I1 q4 l
#ifdef __PARTY_FIND. G* N4 w+ V: x- j% G1 Y
BOOL TextCmd_getparty( CScanner& scanner )
% w; [8 E7 P* ]( V/ S" n{
$ d9 x& v A+ p$ a6 x0 ?0 j#ifdef __WORLDSERVER! G- U6 C$ u# w# I
CUser *pUser = (CUser*)scanner.dwValue;! D3 p5 C* D1 h2 S( B% U. {# B: m
if( pUser->m_idparty > 0 )
# y# F: q9 Z, Q$ h6 t4 t) C {! [4 T) f$ t5 Q. m) N
pUser->AddText( "你已经加入一个公会。" );
& p' [$ q5 b) Q7 t+ _& J8 u2 W return TRUE;
) P' P1 h8 _ G0 H- k$ d }8 C& e6 v, V( b3 F! Z& C1 D3 ^3 c
CParty *pParty;& u( R5 R; o [- a; I: k; B' {
pParty = g_PartyMng.GetPartyFree();
) @& k& ]; a( a) D6 E" a9 w+ ` if( pParty )
: W2 z% l0 I q) a7 d% C/ F6 A {
7 @' b5 r# y! d% x6 V* m' O g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );* \# K& F) [# P5 S D) R9 R
}else
7 j5 R% M5 {# b7 m4 L" Y {
* q9 u4 z0 `% }8 ` pUser->AddText( "抱歉,这里没有任何一个公会。" );# Z5 {% {3 K6 ]: m$ S% `7 r G
}# V6 v: x# {( V8 s& Y8 U9 y* ^
#endif
& {8 T! ^9 i: ]9 A) l, a% ?$ L return TRUE; k0 ]. q% s2 y3 j$ ]) t" v; u
}+ v; c9 G' Y" K2 M8 N9 C W
#endif //__PARTY_FIND
' r7 t+ `) m$ E" W5 u8 w
" D! o1 L! o( p# A! x, X$ c代码:
$ O0 c: H( h" y& sBOOL TextCmd_PartyInvite( CScanner& scanner )! P0 ^3 q% h, w2 Z' t9 p
{
6 F. @' e* I# C* V#ifdef __WORLDSERVER9 m4 x, _: s. @* e' p
CUser* pUser = (CUser*)scanner.dwValue;- C5 D2 u$ p$ D. m2 J
MoverProp* pMoverProp = NULL;
+ ]* S' e; N9 K scanner.GetToken();
5 g8 a3 }$ x; |# ^2 R- G#if __VER >= 11 // __SYS_PLAYER_DATA
9 A, n8 _+ C5 |: P, p6 E u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );8 p, I, e2 x- R1 D% C
#else // __SYS_PLAYER_DATA
) Z6 m1 `8 I: E9 h( w J2 \ u_long uidPlayer = prj.GetPlayerID( scanner.Token );: O4 Q/ l! l1 x6 i
#endif // __SYS_PLAYER_DATA
2 w" F5 U2 Z4 @' V if( 0 < uidPlayer )
1 n$ u6 g0 D5 @0 o3 B# _! x {2 @6 }+ Z- ^4 ^9 G f, ?4 F
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); & \7 `/ I! K5 [
if( IsValidObj( pUser2 ) )# i, c7 \/ D* Z: m3 `" ?
#ifdef __PARTY_FIND$ b5 T% S# N" p# H' b- _2 D
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );0 N$ R7 k( w. d n+ o) w
#else; h) u# l" ]% F' g4 J8 ^& J* U$ b9 Z
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
; y" e8 t1 a6 Q' e#endif //__PARTY_FIND3 C/ l+ a7 e- S3 P& g j3 j
else1 u* w, ]8 P' j# d3 a% w$ M7 h
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
3 r$ r1 I. t' f4 o# k' g }6 R1 h6 M# e0 _+ h" Z4 h# G4 W
else
A6 i+ n8 A' j6 Y6 e- g {
! |) G Y1 l4 _' P pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );" l5 B2 I3 q# A U% E Q: M
} I2 m' K& B3 p$ B' E
#endif // __WORLDSERVER
$ P4 X6 B6 M' M- ^0 z, W/ N$ m: F
return TRUE;
; t' e) Q+ h5 U}/ h. L$ t5 {8 Z% l1 U, d T( [0 {8 q
0 D( s2 M# M) H$ k
代码:
y* D) Z8 V) e# l( |) |1 u* N ~#ifdef __PARTY_FIND2 e7 e; h1 k% \
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
6 }' H5 L6 L* H( A% N# K#endif //__PARTY_FIND. d+ D8 Z" s/ {
DPClient.cpp;
/ V( K' z- Y( l2 z0 d. hCode:, h5 Y6 S/ F$ [( A
void CDPClient::OnPartyRequest( CAr & ar )8 Z: |: Q3 d( K
{
2 w6 R" h5 Y2 X6 C1 p u_long uLeader, uMember;
5 W8 q; N! z0 G* j8 m# R- q& t! a! U" q1 K- M
BOOL bTroup& z$ k4 i4 U3 T+ @: J7 e1 k( a
#ifdef __PARTY_FIND8 W& j% H& A2 G9 @1 T1 i
, bPartyFind
3 B! [" B ~0 W* D: g* u#endif// __PARTY_FIND4 U) j+ s0 I3 c$ h, y
;
# x, n% }5 V; ^3 G. U: R LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;' F- B2 |. m8 u2 R
BYTE byLeaderSex, byMemberSex;) G, W4 W, K; O, \( N& p: Q
char szLeaderName[MAX_PLAYER] = {0,};5 ?& Y! K M8 }* y/ v" r( k
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;! Y& f2 e$ B3 o
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
! i, S4 F/ j/ x3 ], ? ar.ReadString( szLeaderName, MAX_PLAYER );3 X% j3 E1 q E$ U6 k; E& s
ar >> bTroup6 F0 X }) t$ A7 S( Y" |1 a; B
#ifdef __PARTY_FIND
, H% \3 Z+ F) z3 E/ \7 K* {/ ^ >> bPartyFind( W# ~) d3 T3 N+ B7 r
#endif //__PARTY_FIND
, r2 f: D. V; s- J3 u! E ;
; J1 L( l1 }) _# f% |* W4 y7 S ) x, {! U" Y3 Z% D7 U" V- _
if( g_Option.m_bParty == FALSE ) _0 r3 i4 Y. M0 _2 b- D
{9 A& J3 |. e' K, m" _
SendPartyMemberCancle( uLeader, uMember, 3 );% D9 M( }7 C! m
return;
, {# T+ `" _* |! X2 G+ | }
8 F( k' @( H1 _5 m, X: H7 [. v
% R' v' @+ M6 w3 q! j* o- d#ifdef __S_SERVER_UNIFY6 ]3 B* W# F. d
if( g_WndMng.m_bAllAction == FALSE )
; P% q/ {0 p! ]: t/ T return;
+ G8 U6 l. a5 S#endif // __S_SERVER_UNIFY
- H" x) V& h4 t6 c" B& I) @6 B9 H3 \/ H1 h) z
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );- g; J0 S k, m# n* P! r
+ f+ e/ G1 _& b1 |4 Q' U0 W if( pWndBaseBuf )8 t) l( c3 e J, c0 J! V' e0 R
{' O0 W/ B# W' b$ g8 Y \
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
4 Z& y) s' R! s! W# W B3 z return;9 q/ C# N! r& f( {
}
0 \; ^: v% i$ O+ F9 c, v" S#ifdef __PARTY_FIND
! g- g6 X6 t$ m$ M9 {- S if( bPartyFind ). x/ }9 ?6 Z) ^' I' Q4 T$ K7 }
{8 g9 N. O* ?# |1 A, k4 N) A
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );: {" P1 T) j4 }# t; O N, H
}else
7 [3 |+ {1 Z/ J# q/ Z: S' X {
, l1 V" q2 c$ F' z g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% j4 l$ ]6 H7 L$ w8 c
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );* g% l, w( m6 t$ F' N; l/ f, j
g_WndMng.m_pWndPartyConfirm->Initialize();# J* N& A9 A' C2 ~2 t% j9 p% R
}& |7 Z _6 }; [" a2 [$ a
#else( H3 P8 e& o! \' d) E
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
( s; I. w- T; A% t1 q5 C- { g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );! i/ _$ S2 }* G
g_WndMng.m_pWndPartyConfirm->Initialize();/ }! N3 B2 ~/ [$ q, y
#endif //__PARTY_FIND5 ^4 p0 h& Q. C! Z8 C8 S
}6 A7 `0 R0 V$ g6 o: h
: m' v% }. n9 Z; X$ N1 h
代码:
; g* i& d+ q) p j#ifdef __PARTY_FIND! h9 t( H# E/ |5 U6 J
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
" U) a$ k4 h9 y/ c0 J# h{
& S7 z! N3 Q7 l2 I# V BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );4 W. z: b5 Q B9 U( H
ar << idLeader << idParty << bAllow;1 q. d- C8 R! _
SEND( ar, this, DPID_SERVERPLAYER );
' b7 [* B. j2 S. C, |! V2 |6 M, M. q* T- r: F! j
}
$ M" Z+ u/ m8 H" F! rvoid CDPClient::OnPartyAllowJoin( CAr & ar )6 v+ x }; y& k, L% K
{3 Q8 B' [3 H' z# |: U! Q9 n
ar >> g_Party.m_bAllowEnter;" H, W' I' j; {0 X- f2 p
}
8 p1 G& }' D! X9 a" }#endif //__PARTY_FIND* H$ V& j9 U- R' j8 W+ S
Code:3 g9 D. z: s1 e, h i. ~% T
#ifdef __PARTY_FIND
' u" h4 b$ {" \. K) ~ @. r% x9 l case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;9 s6 @( G+ v6 R" B* a
#endif! V- a% A2 y. Q
# U7 B& X$ ~1 j9 l' ~
party.cpp:- n% Z" j# t" g
代码:, V( k2 s1 @. }7 t: Y9 p8 F, \
CParty::CParty()
( i* V B4 X2 j& R/ Q{: l5 Z: S* n: |# h2 E* e$ w
m_uPartyId = 0;* J. N6 {2 s7 ~4 M
m_nSizeofMember = 0;8 M$ i1 a- K, g. d; Q$ p( \' @/ p
memset( m_sParty, 0, sizeof(m_sParty) );$ [0 X9 u- F7 a4 y
m_nLevel = 1;. D+ D' n+ J6 ?. {7 r8 [9 w
m_nExp = m_nPoint = 0;, C% z2 W' m m) I- Q7 H/ \( w% F
m_nTroupsShareExp = m_nTroupeShareItem = 0;! a f$ c& _" Y( Q4 v( Y9 x/ Z; m
m_nKindTroup = 0; // ???? q X) l y6 |2 ^
m_nReferens = 0;
$ Z$ O. F4 g$ u8 a4 T3 L2 Q: H m_nGetItemPlayerId = 0;
2 B3 Y+ |3 P5 _& X* O# G1 M/ I# P#ifdef __PARTY_FIND9 \3 a. f/ J$ k) ]: I8 k
m_bAllowEnter = TRUE;
C( F. J0 M5 z; w' u6 \! p+ D#endif //__PARTY_FIND+ U* S" L7 r2 Z
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )+ q# i5 w# G, T
{' ]* V( W, G6 J% }" t. _
m_nModeTime[i] = 0;
8 L2 U/ a9 H& j6 v H }) [2 s- `) ]1 t5 _* S$ }
m_idDuelParty = 0;
( J7 s9 |* m# w; i* K#ifdef __WORLDSERVER
8 f5 M3 u2 Y& H/ F" ?# X. s m_dwWorldId = 0;
9 a, A# c) v: ^# S: L#endif // __WORLDSERVER1 `& ~; |( l4 \
}
* V/ W+ c' q5 ?# I) @$ K代码:) K h* F% H5 }0 z/ B1 C
void CParty::InitParty()0 p$ ]" e* e; |# S$ m1 I( e
{0 v# O! W4 L- u: W0 R2 @6 J3 x
m_uPartyId = 0;. Z1 \5 X& F, S& N: t. {8 n5 N
m_nSizeofMember = 0;
, X$ z) o! L" j: R0 M$ j& b: \ memset( m_sParty, 0, sizeof(m_sParty) );9 [% P" m, @1 ]4 E- v ]
m_nLevel = 1;8 n- M6 Z2 c" n( }7 J
m_nExp = m_nPoint = 0;' w: P6 u( f5 o# r& B
m_nTroupsShareExp = m_nTroupeShareItem = 0;
, } x8 s# q, M( c% m m_nKindTroup = 0; // ????/ |0 E( ~1 g: F5 f. M1 |
m_nReferens = 0; . n( ], g2 W6 M. y9 i# ?
#ifdef __PARTY_FIND
4 B6 }( d. R( @9 B* Q$ p m_bAllowEnter = TRUE;
3 _, R( t) D* z' H, C7 u1 Z#endif //__PARTY_FIND
0 o# V1 @* V+ B2 M for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
* ~; v& D0 k& H( A) p" { {
- _, W# v. w" h/ J+ s4 O% @3 H m_aMember[i].m_uPlayerId = 0;
" |( }+ l8 |: p! _+ P m_aMember[i].m_tTime = CTime::GetCurrentTime();
} }1 [7 C4 o4 i9 K: f m_aMember[i].m_bRemove = FALSE;
% M# d5 F2 N6 `( K! O; s& |#if __VER < 11 // __SYS_PLAYER_DATA
5 w8 A, C, Y1 n$ E m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
2 _2 I v6 i: G! n2 ` m_aMember[i].m_szName[0] = '\0'; b4 Q6 A2 k7 [% a" \+ O0 Y/ A( W' \" q
#endif // __SYS_PLAYER_DATA4 [9 R b1 F) ]5 f- y% ]7 O& J
}
" N1 m0 a) A9 Z' T}
# |7 v: g% k, q4 h! `- K) C代码:
( r& J) {' R3 k; U6 m9 V#ifdef __PARTY_FIND
5 @& w9 }8 i( l/ T4 M/ N5 SCParty* CPartyMng::GetPartyFree()
% J {5 P$ ?9 S+ S- }; c{. q. z$ p6 b J, ?0 K% r/ w
CParty* pParty, *pPartyTmp = NULL;7 l/ x( `# u, s: c5 q
if( !m_2PartyPtr.begin()->second ) g* o+ a/ J% \' B
return NULL;( e( c2 t7 L/ F7 R; F1 P
BOOL bRan = FALSE;
. i3 R5 Q6 q" Z$ `$ o# z DWORD dwRand = 0;/ w% P, x5 E! V0 u6 X3 _
if( m_2PartyPtr.end()->first >= 1 )+ C( R6 k+ c3 m; {9 H" J" h
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );$ z1 h9 V Y4 k. A
' H/ { l5 d8 ~4 X3 T0 q
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
) p# \0 @$ w. t% m' E {% [ ^- t$ S+ Q2 F$ r
pParty = (CParty*)i->second;( S; L/ H6 r5 m' H1 C O. ?2 ]! ^
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
+ n6 d9 z1 E8 h& |/ r {
- W6 t/ s2 M$ D% ~2 r1 ` if( i->first > dwRand )
/ K& c6 y+ n: ]' [3 x return pParty;. p/ l( K& V$ a& Y' `" \1 q
else
! i8 u9 r2 V, n0 _5 m* Q pPartyTmp = pParty;! z# b% |% F( ?7 [
}4 [$ j8 l" S7 N D7 c* d
}
- T0 I' g$ n( _$ P return pPartyTmp;3 h/ _+ Q8 s3 N/ j9 d! J7 E# X" X
}
8 j3 p0 C) u X4 j$ V* J4 b7 K; Q- Y/ R2 R#endif //__PARTY_FIND
) `% h) H6 q0 n/ ~. v! m% L
$ n9 a V& b0 e9 _0 g) o' t) u0 _. TDPSrvr.cpp:
9 T3 k/ {0 `- F2 Z代码:: c# q3 @2 j' B
#ifdef __PARTY_FIND! Q+ @% V7 D( u4 i; B% o- m
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
, s* D$ h5 p- {{
; G. `$ F* X( r* m CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );& h) U# e5 T# f+ |. p; `
if( IsValidObj( pUser ) )
7 B; K& }8 h4 o" R$ A. @ {, S: }0 g! I8 U+ c
u_long idLeader, idParty;
+ B$ G' |+ L! B* t1 d) { BOOL bAllow;1 M) k3 |% ~( G, N* x& }
ar >> idLeader >> idParty >> bAllow;% q4 k; z) [) R
if( idLeader != pUser->m_idPlayer )% ?0 d0 M! ]" ^+ `1 [
return;
8 v1 [$ D% L3 a+ n: \ CParty *pParty = g_PartyMng.GetParty( idParty );
1 S5 s- \5 X+ i% L if( pParty && pParty->IsLeader( idLeader ) )
7 ]4 c4 z( C" R0 b pParty->m_bAllowEnter = bAllow;
* _% R2 V( e$ N4 ]; `4 S! o+ A2 w1 h else I4 O P! r% ]' B
return;& f ?: M' Y( f9 K0 V5 ?! }' B8 `
6 O- A- }. h, E8 h CUser *pMember;
) u; O* u, g: F0 d, ]; W3 ? for( int i = 0; i < pParty->m_nSizeofMember; i++ )
/ |: H4 C/ x, l( f# R {
, D6 W& n5 Q. S+ e' o2 I/ K pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );& o+ |4 B. L4 q( V9 l5 y/ v
if( IsValidObj( (CObj*)pMember ) )
" l$ \- ?( Q* B3 w$ D$ f4 s5 Q pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );% I ]0 T$ V' F6 ~. }% R+ [& _
}
/ T* k+ A0 a: W) y }: H& {& q: P5 h& {7 D! s. ]/ z
}& Z) F; r G: [$ G1 s6 [0 }
#endif //__PARTY_FIND0 ]8 l# J, q. {9 g
9 k1 H, c4 H- ^8 T. _代码:
1 w7 D7 r3 l) ]' B#ifdef __PARTY_FIND8 ] ~$ X2 c. ~) {" T' r
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
3 j7 G% V0 T& O8 d$ K9 j/ ^#endif //__PARTY_FIND" F' ?$ C2 ~% ?) h
3 N. S( L* x" o0 D0 y
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
( @: Y2 t8 [) X8 m% C V- ?{+ V9 Q9 t+ |- \% [5 q1 [4 ?
u_long uLeaderid, uMemberid;7 S" C2 e' h9 c% {5 I6 |! n
BOOL bTroup;1 L, [3 o5 x& O6 B- m
ar >> uLeaderid >> uMemberid;+ k' b3 z0 @! Y' U) Q: ]
ar >> bTroup;( v/ D0 Z5 s( J6 y
7 W) q0 V% ?: _
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
. ^4 ]9 U( O9 {, _ if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
6 r2 D8 i0 R. R3 a/ J#ifdef __PARTY_FIND7 b6 ^% N# x7 Y2 |# w( `5 M
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
1 E% ]2 \- N X0 ~7 q#else% p) _: g; j) K# ^* I8 D
InviteParty( uLeaderid, uMemberid, bTroup );5 B. o4 |& ^9 e; p# _
#endif //__PARTY_FIND$ C+ P: @" P) K
}
9 X- Q7 o+ {) w& E; K6 f4 _& T) H; c0 e. ?
代码:+ v7 L/ o T, M1 M# G+ x
#ifdef __PARTY_FIND6 ` J4 V2 ~4 x4 H9 o6 N9 v k
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )- f5 R& s L/ ^1 e& B
#else4 n$ t7 {: k$ M+ c
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
% Z. e4 N. x( W! U#endif //__PARTY_FIND; X& X1 Z! i) A1 u) Y* F. C$ l
{
# V: B# B* W# c: V, _. W/ A CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
& E0 [# j, V" e' E CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
8 i ^" f( H( W
& \. O! B E* ? if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )& V$ @% n" p/ m! ^0 H/ p/ v
{
0 i' |5 d3 }4 @7 k Q3 U% Q if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )" t9 R9 _! a6 z" d {- l
{9 i& D3 ?, q- x& i8 P
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )8 {" G( C& H2 c5 C) {0 G
{
8 U. \* }) u: X4 ^* M pLeaderUser->AddText("没有足够的权限。");, ?4 i0 d* Q$ K" E& h' C
pUser->AddText("没有足够的权限。");0 N0 {2 \1 X8 X! X; `' @
return; O0 j" Y2 P4 e7 h: w' H
}# \) }/ @0 R% T6 y8 P* \7 G
}
( h4 W$ g# m6 F. W // ???? ? ??? ?? ????.1 Y' H9 F% y( B/ j4 x6 D
CWorld* pWorld = pUser->GetWorld();
! o* p+ R. a. y# C9 L if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
9 j* P5 F8 i, ?3 d+ Z- K {
% D8 }4 H) Y; H6 }+ F M& m# i) j; V pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );: D& Z. o, z% ^: [" N% m. S
return;
* z4 ?7 L& @' x& A, t9 p }
! I J0 K8 d* P#if __VER >= 11 // __GUILD_COMBAT_1TO1
( f) A# g8 x& C+ W( K9 I4 K7 p if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
8 x' l8 x9 j# N7 j {
3 q w+ E7 h- j% S6 }8 Z pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
; R$ T6 J+ I9 B* P$ m return; Y$ b6 J: r9 o! _& d3 ^0 I
}
3 r3 S, m# w& e* N" ~0 t#endif // __GUILD_COMBAT_1TO11 N$ ?1 i. i$ w1 O& ]' [' D; ~+ _0 q: N
+ h2 X& f: r1 b7 H. V& I8 e3 }5 ^0 s#if __VER >= 8 // 8? ?? 061226 ma; h* U6 T- K6 K8 S% w) i
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
4 L7 T5 u- p, A0 ]7 j0 D9 i {
! a' z9 m8 t$ v& O return;3 T( _( {9 b, V! F$ a/ u
}
4 A2 t" n! z. G e6 @#endif // __VER >= 8 // 8? ?? 061226 ma) B+ p& B9 G6 }% X
7 Q( K6 n! H& @ if( pLeaderUser->m_nDuel == 2 )4 b' E8 t/ F& N0 d( Q
{ ) Q& j& h' a+ {$ t$ h2 j
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.; r; k* J o9 {8 b! g: v
} 4 [9 n E& }; ]) T4 @! V: q9 F
else# h) V) F- F: L
{
, ?6 Q. _* n% T x' a8 x if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
% J8 E2 g3 V# c1 ]/ S8 i4 f {+ C( c9 [8 p5 ^4 _3 ^9 b, A3 S1 G
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
3 x! h- e0 H' _' s' q }
, {9 i* w$ M t6 @- Z else
4 R% f) |: j! R# D) w {: M2 m; ?0 ^5 y1 C* j
if( pUser->IsAttackMode() )
, D. N1 b; t7 E pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );! X% `& R% u) H; T6 Z4 i
else
( H* B" ]0 t, M#ifdef __PARTY_FIND+ D1 z- c* j( K" S: Q
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
4 ]9 Z6 m% o1 q" U# k! S#else
$ X: D j' C. E" f" w pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
# F4 e- z/ t) Y#endif //__PARTY_FIND
0 L0 M7 D$ d, s4 S }& U7 W6 G3 Z, a
}
4 Z1 G7 z" F5 B5 { }# X# `! ^% A9 Z) V. i+ G
else
?( h/ [9 J" d3 x {
2 o$ I, ^! F/ I+ K8 z( q# }" ^ if( IsValidObj( pLeaderUser ) )6 A& J: S. j8 N( W0 z: ~
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );, `% N% O" j1 t' S
}
4 G+ B" D" d% Q( u1 `}& o# p0 r' x; V
) E' |' O9 y5 e/ b* O- oUser.cpp:) L. e6 J: s9 H# ~7 o# O/ @( b
代码:
) f" s# W* y7 A9 J, F#ifdef __PARTY_FIND- i1 u* u1 d* X' ]' n0 Z9 y
void CUser::AddPartyAllowJoin( BOOL bAllow )! F2 v& F& x% y
{
6 Y, A9 T) |! c8 h; i if( IsDelete() ) return;# }( i( m% K$ r; C1 x" e4 C' |
! b% W# o$ R4 N( @2 F8 c4 L3 R, D m_Snapshot.cb++;0 i7 f1 n! d7 ~9 m0 A6 l5 \0 V0 |
m_Snapshot.ar << GetId();
: y% S0 G# T: n1 { m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
: L, Q4 T% D2 d" h. @' \ m_Snapshot.ar << bAllow;2 H7 x( P: U* P( A" |
}
' f! {6 j$ e5 }! H& w% ]#endif //__PARTY_FIND% g0 L1 h' q" ?1 [
# U* T% ~; T4 q2 W- r6 a$ z代码:9 x. x/ w/ Z+ W: ?$ x
#ifdef __PARTY_FIND* O1 P( B* C5 Z0 X9 } f
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )7 k3 R1 `% l; @: l+ [ F& O
#else3 l! Q) K' r6 h, ^9 Y
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )' J% F+ V7 W& x9 U" i3 T" r
#endif //__PARTY_FIND+ C& s9 |; J3 e6 l
{% H3 j! l( r; F+ o" }. e2 h
if( IsDelete() ) return;- G4 Q1 S; M, q- G# K+ H4 M2 q
: T1 G& S n0 t6 _8 Q m_Snapshot.cb++;
3 \! ]0 \. N6 h9 \ m_Snapshot.ar << GetId();7 C/ w* R8 w+ n5 |; O2 s
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;1 t3 K# \! |3 n4 R
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();* s* D+ }. v7 C7 p
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
9 X( F b& {( l+ ]( o. m m_Snapshot.ar.WriteString( pLeader->m_szName );! R! Q- S8 q) L
m_Snapshot.ar << bTroup/ A! s n3 }- g" I
#ifdef __PARTY_FIND, N, w+ J9 R. `3 X2 l% k
<< bPartyFind
: Y3 R- x2 Q& b7 Z t#endif //__PARTY_FIND
( ~. q3 p, u2 `# V: f6 u- C ;
: R# @- x2 b! t- a
8 }/ B( ]' x$ z p% U& D5 m}
. j. `0 r- y9 d+ Q. {
N& k* K$ w( S* zDPSrvr.h(公共范围PLS)& _7 L' X1 l! d0 g- J; G* f/ o! j
代码:
# p' V5 l# A, V+ X#ifdef __PARTY_FIND: b6 h i4 |1 Q% y; e# x- c
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );4 F9 E) `( n* T% j
#else- O: C" |' b! w& i7 z, ]; ~
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
7 G* G' _- w) ]3 j% D/ F#endif //__PARTY_FIND+ t, V6 Y9 B; h; ]# @, d2 x
]- o' N! m) \" J7 m9 `, u$ a0 L
代码:$ t7 x2 q8 A( r2 v
#ifdef __PARTY_FIND
- m/ i- s! h. r( T. U. M4 s void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );. s; j5 P7 [$ s& v z w* S d1 v
#endif //__PARTY_FIND5 H! z# z: M* L- {% T7 E
& c6 G( n5 M4 l4 i vUser.h(以及):
_9 P9 R& i4 V: s( ~1 {代码:
& H6 w0 [8 M; N( `2 C1 _+ ^#ifdef __PARTY_FIND
- p* }8 m: F: X% w; g2 h void AddPartyAllowJoin( BOOL bAllow );
* Q* Z8 @- `( ~, ~8 v void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );! \' I4 Z& c6 e, }4 q2 K3 d9 b- X
#else! C) b4 U: a# P. Q
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
" t& a: l" c* C5 I#endif //__PARTY_FIND4 i& `( V0 Z6 q& q, G+ y( G7 {
# x6 e- w* `/ z+ I# p. _party.h:
T" N% S, \- @& _* r1 U% B代码:
4 \# l- s* I( n) K$ W% t! w9 Z#ifdef __PARTY_FIND
: w7 q+ ~/ Z6 z# L BOOL m_bAllowEnter;2 v) c! c3 X) j& p; `. \8 i+ L
#endif8 X: E' z5 a/ V7 V" K
: {5 J: D0 v1 w- l, M% s9 E6 Z
代码:5 G: j x! M/ l( u1 l5 C4 C
#ifdef __PARTY_FIND
* |7 t9 s, G7 M3 q CParty* GetPartyFree();1 z m; H( p; q& p
#endif9 N( i( G/ F6 B3 b6 J4 W
/ R; ^3 C; v+ b% v" e- c- E, mWndParty.cpp: j) ~' t1 B2 E3 s. }
OnChildNotify:0 m0 K4 \) |( C1 i% J
代码:' y- A! \* d i' ]
#ifdef __PARTY_FIND
$ ~8 V9 j0 T( ]9 S8 k* Q% x* ~ else if( nID == WIDC_CHECK1 )
8 ~% ]8 E1 m( P' b) a; i {% j# q* Y* I F7 D; O* T6 i% ^/ f
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )) G2 {, p* ^5 ]3 e0 }, w
{+ }8 k3 r0 @" ?
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );* U1 W9 p& T4 j' P
g_Party.m_bAllowEnter = !chk->GetCheck();
6 ]$ `1 U' j* \5 I3 A g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );4 ?% z7 e' f! E' `# X( F* Y
}! q% m8 H" v; P% d3 x
}9 S$ k. G1 t; }& B
#endif //__PARTY_FIND0 I% x5 I( L+ z. y' p* a, u
& |! R* @2 C+ I/ Z5 ?5 y, Z: u
代码:- x/ o ]/ f: @
OnDraw中:6 m h% Y0 Z" q) V% `* f2 L' c
代码:& b9 _- |" [ C! X! d4 z u$ [, p
#ifdef __PARTY_FIND2 ~! h; r0 {& a8 t8 S; Q6 A2 O
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; p7 |9 f1 ~: g+ m5 v" V$ v% T2 P if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 o3 q, Q+ x: @+ A5 C7 w chk->EnableWindow( TRUE );( n3 r5 _7 u! x! s& c7 n
else% h" ?6 @; O8 |# R% v6 h8 C
chk->EnableWindow( FALSE );# ^, t+ B/ Q" t0 s N' n* F& h) v
chk->SetCheck( !g_Party.m_bAllowEnter );5 E) N* c0 T8 z9 p1 }; R2 W
#endif. ~, v; G3 W/ y' I
5 A$ Z6 a& s; B. J, X9 QDPClient.h(public):4 u. l. l4 y3 V1 I! V" A: w
代码:% X8 x0 [" A' Y+ s
#ifdef __PARTY_FIND
! A/ }7 k# L% }6 O void OnPartyAllowJoin( CAr& ar );
. N5 F* @2 D) w) W void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );6 g/ {4 I$ ^3 G2 [
#endif //__PARTY_FIND5 x5 B3 q* S: k$ r
* F$ l, R; e& ]
$ r3 c9 S3 J" W6 e5 M: ~
WERS hinbekommt没有,请让赫克的权利。
) A8 M0 U$ E; ?/ T6 r0 a: @不支持左右,所以难不...
" M/ U: m) _+ c, W3 P3 C党k的Windows NT甚至编辑它自己。2 u# L( u# m+ w7 g k) b4 Z
包也,因为我不erschreiben进一步如果我你的。0 ~1 n% M" V' G) a7 Q
由于缺少Quantité k n个代码是什么升工程前。
( d3 w# y' @$ L. L, z如果是这样的。请发表。* B# u: g9 l% Q8 x! B$ @1 |
到目前为止,Pumbaaa$ z' j' }$ Q3 X7 k4 O6 \
1 K; O! z- t$ l# J
% I3 ?3 e) s) X% w9 x0 b. L0 GMsgHdr.h
9 g. d9 U: j& }#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88632 Y- L5 G' Z0 O! Q: B/ U( F0 {
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
. \5 L3 n. A i0 s( ~
5 b9 ~0 I* N4 V1 I% n
* ^( g3 _& V6 i2 h9 e: D* X7 X) ?8 Q, D
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