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对于那些谁需要它 - 谷歌缓存FTW。 :
$ {7 q1 m b' q( G, L, x' Y7 `2 b如果我鼓掌纯粹是我复制错误时,D
w& Q& Y$ i0 A0 A0 x3 g积分当然Pumbaaa。
@* ~. D) _; l) ?7 h2 U* l1 c9 A. {
FuncTextCmd.cpp:& j& x! z9 E- R5 i) Y
, X7 \6 h' z+ H, z9 G( W: `
代码:
7 V+ A9 Q% X- G h6 z5 Q; q#ifdef __PARTY_FIND. J. H" h) V( Y2 x" H
BOOL TextCmd_getparty( CScanner& scanner )
7 h" Y" x$ B8 T+ L) M) k5 ~" w{
/ ? n2 N- ?' \: W! N#ifdef __WORLDSERVER$ T% ~4 ?( z5 _8 q+ V% w& U9 I
CUser *pUser = (CUser*)scanner.dwValue;
1 p0 n- S: w: }* l- D- H9 g( h& _' G if( pUser->m_idparty > 0 )
5 ]. H0 f9 i' F+ G6 q7 B# \ {( s! w2 F% ^+ p3 Y; J
pUser->AddText( "你已经加入一个公会。" ); |* @+ I6 {7 P' ~* c ^$ ]
return TRUE;
& e" n( e) J3 x$ O! t5 a( N% f* D }+ N5 D) b4 f( H6 O( B
CParty *pParty;5 z) n/ F3 @ D {1 G0 B
pParty = g_PartyMng.GetPartyFree();4 {( J6 j N3 X2 @
if( pParty )
+ `: l) D6 h+ k4 b {0 a G) V( l. @( _- I0 H- ]
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );# o7 r+ i! t! C; r0 {
}else
1 h( U U# t* R1 [0 Y) z" } {+ {& [6 y$ D: d8 t
pUser->AddText( "抱歉,这里没有任何一个公会。" );: a% y( X+ {& S& A! y: V2 }3 E% u# ^
}
2 z: n7 Z5 `3 [3 G& L#endif9 R7 ~- x3 c1 {7 e0 x0 p- V
return TRUE;
1 s' h+ Z3 l1 r. N}
3 u* i1 O0 A2 ^8 f2 y#endif //__PARTY_FIND
* p/ y; {( N; @. t h
# A, Y% E- v& ~4 e, t$ Q2 P" @. A代码:
" n; |, v* w. f- mBOOL TextCmd_PartyInvite( CScanner& scanner )
/ b3 \5 I+ _" j' a: Y" c" F{+ m( A- S$ b. d$ V
#ifdef __WORLDSERVER
% A/ X7 V) f0 [7 _- I CUser* pUser = (CUser*)scanner.dwValue;" q. `4 U% i, k) c' D! a0 ]
MoverProp* pMoverProp = NULL;
$ Q. |& h3 r( [/ o/ o scanner.GetToken();
- v9 {& U4 j* O0 d- p#if __VER >= 11 // __SYS_PLAYER_DATA
4 V5 F7 W$ N* R* z u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );* x" i) e6 o# J$ ]. ]9 @2 h R$ V
#else // __SYS_PLAYER_DATA
$ ~: M2 Y; T5 S% p$ P% n- C( a u_long uidPlayer = prj.GetPlayerID( scanner.Token );
' ]) |! f$ s/ `#endif // __SYS_PLAYER_DATA
0 m% j+ H" V1 @4 q+ G5 P if( 0 < uidPlayer )
2 C4 Y8 I( M( d, X0 M4 w {
0 i' x% i0 k8 w; p/ ? CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); E+ r* T. i& E- g, \& t9 m
if( IsValidObj( pUser2 ) )- u2 S" A6 O2 H
#ifdef __PARTY_FIND
! O8 K& H3 \* Z g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );$ C7 l0 t) Y. g- Y9 q" H$ \
#else+ n% B( ?) `3 t9 k4 y" ]
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
. m" O$ K8 r7 i8 Q#endif //__PARTY_FIND) M% G7 _! C; p% I" j/ ]0 G% `6 n
else% [/ B9 P5 o3 v
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
0 {* A! g5 D2 F }
3 \9 ^1 E% T9 m) { F3 H8 w9 d& h else% @! D1 G8 S% F
{- D+ @$ l0 W3 w, M/ r; u
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
! \! M3 A3 Z& E; I }5 c9 Q+ Z8 n* G+ C2 l1 Y
#endif // __WORLDSERVER- @( [) G3 N3 u! m
+ Y0 F$ q' l0 R4 D return TRUE;
& R: S( q" L4 z! @9 G- |. {7 |5 o}, b6 \* j9 C; Z( S0 h) U! I* j+ f
5 t! T5 E/ @3 w7 g# j
代码:7 T! j# [. [* g& m
#ifdef __PARTY_FIND
% Z; l7 ?5 O- `0 ^! z ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
1 d r2 p" t, s6 ~+ S0 _#endif //__PARTY_FIND. z5 }4 e' h2 G; _
DPClient.cpp;
* b2 u K1 M! yCode:
n" i7 J! J& J- W/ x& qvoid CDPClient::OnPartyRequest( CAr & ar )3 P! e$ U0 O+ z. F) L# h
{; z1 V1 c- _! D1 _
u_long uLeader, uMember;3 D6 v: d9 e2 ~' D) ~
2 J$ Q6 q; v# U4 N0 L& v2 ]* M
BOOL bTroup0 L2 ~8 [- h+ @, T
#ifdef __PARTY_FIND1 g7 Z5 T; c# y) n9 ]/ Q
, bPartyFind
: n4 k: G$ K% V#endif// __PARTY_FIND O, j! w; B0 V3 U: a
;
( G' _+ K- ]4 z# U/ q LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
g9 V& h8 Y- W( @ BYTE byLeaderSex, byMemberSex;7 b4 ~7 q6 D; G: g
char szLeaderName[MAX_PLAYER] = {0,};
% W2 I+ t7 c; v3 P ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
d+ W, x B% O; y c8 B+ H ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;$ f2 q, ~$ j" x9 p+ c. ~
ar.ReadString( szLeaderName, MAX_PLAYER );
, R4 p; x/ b& I2 z ar >> bTroup
$ R8 z* r. ]% c0 r#ifdef __PARTY_FIND
, Y) p1 Q& M( m7 @/ \ H6 ]. E2 } >> bPartyFind
9 `! a& b6 X- P* D e! `( E) P#endif //__PARTY_FIND
4 q: c; {8 f) g" M1 h, n ;
3 |0 ~) _* B/ | y / _0 P1 M- E1 n& R4 W8 D
if( g_Option.m_bParty == FALSE ). @2 Z6 Z" h% P) `: y0 w
{
* L6 X6 P0 z& a1 y SendPartyMemberCancle( uLeader, uMember, 3 );+ _5 w8 i- G/ N7 {; E9 V# c
return;
?+ X4 X+ L& t4 i# \" p6 J }& I1 y* g+ j# S
9 X/ b; ^$ [5 e: O7 L2 T/ M
#ifdef __S_SERVER_UNIFY
9 f ~2 b5 @0 G; ~# G if( g_WndMng.m_bAllAction == FALSE )
+ L, ]0 n) T% _' `, }6 E& ^: [% }2 } return;; ~) A' ^/ j" V; A' P
#endif // __S_SERVER_UNIFY7 q9 {8 F/ |3 s, e
8 @ h7 B* ~: }" j CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
; i8 A0 F% _8 ?" o " A5 y! g" g) i ? g$ _8 @
if( pWndBaseBuf )
% d* O! q) k* |( P( w {
& z5 A: m: z! \ SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
* I6 D: D* Y* Q$ @ return;+ d5 I# v/ e/ B. G: a* J- z
} t/ Q7 \6 w. K% w$ P
#ifdef __PARTY_FIND
& ^, \$ d7 A" R; p X if( bPartyFind )
) D/ F) P6 `4 ^% K s {+ e1 e, w9 }) K0 c2 c# ~9 b
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
" t9 y( j" S0 A }else
/ \* @' d0 Q3 D, K0 P {
5 V! B" l E% v5 f; b g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
# W9 ]2 Q( s! {+ W g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
8 g+ P8 B" {7 j* b* a8 o g_WndMng.m_pWndPartyConfirm->Initialize();
5 C: k8 m& `" |( C" h }
7 ?+ |( R: u e |; a' ?#else' h" t3 X# N( D- c& l
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
4 u$ g! }, ~' O9 W. z1 p g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 N+ o: \0 {5 }/ P
g_WndMng.m_pWndPartyConfirm->Initialize();. H2 R8 I5 R" s2 a+ h) T4 Z
#endif //__PARTY_FIND
; H; t9 F( `4 x9 P, v3 i}6 z! J. ~. b7 v, ~
& M5 o6 m5 y6 J& n; x; X代码:
' J6 q5 e+ M; w0 r, ]; ]#ifdef __PARTY_FIND& ^7 a( f- a% \; i$ g0 S5 K5 I
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ) n7 i7 V2 C6 F/ Z, j s* J$ M
{2 b D% V4 w$ |$ h5 J; {6 Y
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
5 `, O. K- G% i3 E# Y( y, L ar << idLeader << idParty << bAllow; F, N4 P" B' W# ]
SEND( ar, this, DPID_SERVERPLAYER );
9 f# e/ M6 h6 Z7 E5 F4 h* d4 f$ N$ j/ n+ Y) Z: }9 U" S3 ^, Q
} t2 v' G. N' B" ^
void CDPClient::OnPartyAllowJoin( CAr & ar )
; k$ v& c0 C8 @2 }* l* M7 t; \8 K{
- y: R( }9 ]9 W' m+ w L5 G X6 L ar >> g_Party.m_bAllowEnter;, _' m5 w% e8 n! j( J
}
% \, k% i8 h; f2 A8 p#endif //__PARTY_FIND$ u% r' S4 d# N3 l* v5 R0 R
Code:
) j4 Y( k3 z+ E: {, c#ifdef __PARTY_FIND/ r- F& t6 h3 G* s6 O w9 h8 C
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;. ]' y& a( [4 l+ E7 Z! A
#endif
: Y% p4 ]) T( O3 b/ {- d/ P8 P* f4 X" p
party.cpp:( n& S4 D3 J: I5 U
代码:$ A+ q9 u- V# p8 M) q
CParty::CParty(): p1 z3 [! o+ v
{) x7 ]8 ~3 I" l: a1 R: q# N
m_uPartyId = 0;
, \; L' G# N' T. [5 G q& D3 t6 m m_nSizeofMember = 0;
, w. K2 t5 b" r memset( m_sParty, 0, sizeof(m_sParty) );% {# R$ |0 ]- L. V
m_nLevel = 1;7 z9 o1 y" Y4 l# j2 P
m_nExp = m_nPoint = 0;0 S: ^0 y' P9 S
m_nTroupsShareExp = m_nTroupeShareItem = 0;
& s+ P6 Q3 u. `3 M! ]+ P: m m_nKindTroup = 0; // ????
" [+ W0 c9 o3 r m_nReferens = 0;: w: ?3 z/ c2 D# S) {
m_nGetItemPlayerId = 0;
4 L4 A) l7 R7 ]% S2 L4 s7 H#ifdef __PARTY_FIND
2 p e% q% k8 ~+ x+ c1 C m_bAllowEnter = TRUE;
& N9 Y5 Q) ~4 e( l6 }& ^#endif //__PARTY_FIND0 z; p. ` e% T; D! \; E/ I
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )9 A* c/ S6 |! |# a/ A1 M
{2 `3 n, `$ r$ c4 f/ K$ |
m_nModeTime[i] = 0;
) c. L1 J0 x1 `$ `5 u/ X }% p y. }( h0 Y4 D& [' P* l
m_idDuelParty = 0;
/ w4 o' d3 a6 B#ifdef __WORLDSERVER3 a3 A6 d# u5 r6 D b0 [
m_dwWorldId = 0;
1 K/ B8 C; n; a0 J h#endif // __WORLDSERVER
( j' C8 Q: U. Z5 S" Y}
2 s) H1 J! _1 s8 T5 v, E$ `代码:
( h8 G" p4 X7 J6 j% Evoid CParty::InitParty()
$ R) Z: X9 t) c1 {" Z{
+ C& T/ K* ?. E @" {1 ~$ j m_uPartyId = 0; m$ }4 i7 J( N" G9 X" O# J
m_nSizeofMember = 0;$ v$ u- ]- m* t
memset( m_sParty, 0, sizeof(m_sParty) );
! K7 x* _8 N2 G9 u# v m_nLevel = 1;; A3 x* ? D" R G6 H, D1 B' r; R
m_nExp = m_nPoint = 0;& h$ ~! V3 ^0 m4 U1 O
m_nTroupsShareExp = m_nTroupeShareItem = 0;
0 b/ w/ f0 ~9 }# v9 P% A( \ m_nKindTroup = 0; // ????
; R) v1 N6 M- E, d/ O m_nReferens = 0;
" I! x7 |4 o5 q#ifdef __PARTY_FIND% ~9 C6 x" J9 Z( Q
m_bAllowEnter = TRUE;- `+ J- x- Y& G$ b( a
#endif //__PARTY_FIND
8 \" g p8 {. x for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
! a- q% r0 n- y7 S3 a {
( i' M i: A% h! o0 W) E8 X6 H m_aMember[i].m_uPlayerId = 0;
W+ J% Q9 P' h/ z1 r m_aMember[i].m_tTime = CTime::GetCurrentTime();* C$ M( \. i. `/ a6 c: y% ~
m_aMember[i].m_bRemove = FALSE;
* V0 w9 _5 B. ~& l#if __VER < 11 // __SYS_PLAYER_DATA
, j1 ?: N; ^: s# m m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;4 `1 }, i9 [7 g) V( M: S
m_aMember[i].m_szName[0] = '\0';. J! N. W3 j: j0 G/ Z' \
#endif // __SYS_PLAYER_DATA
4 B$ U4 I& s$ ~; e }
/ r$ _& e5 e3 z! R9 v2 L0 ~}
( k+ _/ B) O: u+ M4 o% A/ o4 J5 J4 m代码:
# g! p; N' ^0 U+ C4 L#ifdef __PARTY_FIND
% h0 C3 E' y7 I8 r0 T' [& A& s1 \, dCParty* CPartyMng::GetPartyFree()
+ S- k( E7 Y) ?3 O0 U; T{' }- T' P. s. u9 K: u0 u" f! d; ?1 s
CParty* pParty, *pPartyTmp = NULL;
) _! y, a( l; k$ S" g3 x# m if( !m_2PartyPtr.begin()->second )4 P6 C* M" T, @9 I' ?! r5 n
return NULL;
' I$ r4 C9 u& h6 j5 ]( z% m BOOL bRan = FALSE;
6 K$ u. l) k$ q0 e& Q DWORD dwRand = 0;
8 U; x" R* }% a4 [ if( m_2PartyPtr.end()->first >= 1 )9 n; h/ V0 v6 W! Q' N4 y
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );) Q# U+ i. a' i# \# P3 @
8 H6 G* c3 V% A6 E" S0 d for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ). e; S! \$ T. w& w: s0 Y! K# w
{
& R1 x. O% F5 ~6 d. o pParty = (CParty*)i->second;
7 Q6 j4 c; F% ]' Z# I# j6 C& p3 K* H( @ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )6 ?2 p% ^1 {4 ~$ A! t, c& [
{
& p7 E+ T9 @ h U- w if( i->first > dwRand )
0 t' x. _# U: l) Z- | return pParty;2 j6 w, y2 C# i
else
" o3 X: d6 t7 T2 ~& ?: d- I pPartyTmp = pParty;. ?3 v) z- V$ [, H+ Y
}6 w. M7 v& D3 i4 ^4 ]& g
}. F9 R7 G$ ^3 U7 {. N3 b; m6 C
return pPartyTmp;
1 C) z. {, {" O: `5 F1 e5 W t}
6 p( a& c. x1 [#endif //__PARTY_FIND2 C7 h0 z6 }# l P6 U
6 e+ n z! A$ G4 o& P8 f' c- s
DPSrvr.cpp:
7 ?; ?; p7 `' X% q4 l: k" B: d代码:1 \- a0 s8 f7 ^1 k
#ifdef __PARTY_FIND
, Y3 [" Q" r! \void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )2 t8 j: Q3 E* d$ \) `2 a
{
7 x1 T$ j3 t1 { CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
* s d+ P, f0 U2 ~9 r. O9 y- V0 c if( IsValidObj( pUser ) )
4 w/ a( w* z7 @ {
; |0 B% l7 J) q4 S3 A4 S( L. ~8 H5 s! R u_long idLeader, idParty;
/ |, j/ S% i, a+ X( f8 c0 a BOOL bAllow;
) k8 {1 O# v3 p, i0 c ar >> idLeader >> idParty >> bAllow;) W( z3 a0 a/ S9 i
if( idLeader != pUser->m_idPlayer )
! n8 S, Y+ R' X! s. b+ G return;' M ]0 Q; @9 B/ O
CParty *pParty = g_PartyMng.GetParty( idParty );
. Z( J4 T5 f- h9 O# I9 K \ if( pParty && pParty->IsLeader( idLeader ) ), I P; g& p7 o/ h a% \
pParty->m_bAllowEnter = bAllow;1 g4 y, x3 o. H9 u+ P' [- H( ?( i
else
9 A6 [# D$ ^- l: S' W, B return;/ ^) l) Y$ Z% s1 A! f" @* ?
" P2 p2 B. |+ |/ ~. A
CUser *pMember;
% M0 |; C5 Q9 c, M$ L0 Q& P for( int i = 0; i < pParty->m_nSizeofMember; i++ )" T r4 @1 h$ _ q, n
{, {& U2 u+ y7 f$ g4 w1 z
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
+ V/ G7 n; n$ G- F if( IsValidObj( (CObj*)pMember ) )
2 i/ F( P1 K- F1 S. m2 L) G0 l pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );" _9 N$ [: h% M% J& k9 }
} K* x# b% p7 Y) S" X( J% a5 i9 y6 m
}& {% d' ?8 R, Q; \0 j
}& w& s! J- ?6 y2 C. c$ _
#endif //__PARTY_FIND7 _. A$ S6 g" c/ c7 g4 y6 `
7 \1 K% w" y" c" G$ f' U4 T5 A
代码: X+ i) E; [# X* c/ A+ m- I
#ifdef __PARTY_FIND( i& P$ x+ x7 Q# j' v# L! \
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
6 ?! h/ g. w* t& d0 \0 ?/ S4 \! j( I, L#endif //__PARTY_FIND% t5 a2 O* Z v
0 ]5 d9 P T2 L3 V
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )4 y% J+ R* @3 y% w: f1 L3 z
{
/ I$ p, p4 p8 t9 p A u_long uLeaderid, uMemberid;# V) N. z2 O" B& x: f
BOOL bTroup;9 A7 x4 I* S, T: H- f
ar >> uLeaderid >> uMemberid;
$ o, _( R# v& x4 ~' ^4 X ar >> bTroup;
$ c/ C8 i% ^, ^. p% I4 A& @- w5 a! b
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );; j& g, b' \1 L/ J
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )" H* s/ ~' o0 P8 \
#ifdef __PARTY_FIND3 b% K* o# t7 G7 m0 B' O- b) F
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );4 k& K0 N' R: P
#else- @# t+ I P' B, o6 {6 i
InviteParty( uLeaderid, uMemberid, bTroup );$ \3 q g0 K# U5 p/ b* \
#endif //__PARTY_FIND
, B; b' t$ {# a5 m- S* M9 M/ k# k}6 h. T/ ?% ~9 h$ j& w# e
; u8 l2 z3 G# c$ L9 o8 G+ `4 h( _代码:
; F; n( M$ H7 f1 M Q2 P#ifdef __PARTY_FIND8 i5 v' `, T0 Z! \3 ]. u0 K
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )6 @ N. r" B* D
#else7 _3 ?# a0 f9 u0 r! T; {" X
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
b: ]* A3 \" Z1 v1 s2 j#endif //__PARTY_FIND
: w8 w, Y4 H$ @9 B; ~. `- e{
2 V4 j" p t$ I. G Y! S. D CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
! B I- ]( m+ N3 h5 F% `7 I6 u CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );5 D( r5 R1 A9 H
( D+ q9 z# j2 P if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )7 T, }" l7 r( p; o Z. T. x
{+ p& q6 p* o) j. u
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
8 ]% P$ v) [- Q) n {8 x; z+ M3 n9 d- B% v. \/ G
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ); _0 }7 R2 }8 r4 h7 q* J$ v
{+ z( w4 N& Q* A3 Z d# d* D. e$ w/ p
pLeaderUser->AddText("没有足够的权限。");! {# `2 b1 h* Y% i. k( ]
pUser->AddText("没有足够的权限。");
( i# Q% X' r- q j) p1 A return;; j1 W) ?8 v! K8 _% o5 W
}6 F( D9 h% f' ]8 R3 L n! e7 g
}' S/ ?5 h+ y& {- v u" z. {5 q
// ???? ? ??? ?? ????.# O1 i8 g# o3 ]' D- j& Y0 w7 x
CWorld* pWorld = pUser->GetWorld();
$ e+ w, V& }5 ?5 p6 I" b if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ) r6 ]0 z; m# ~! X" v
{ 3 p0 `3 m- [: H* y5 Y* f/ l
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );, t# J" L4 a+ O4 C; G& e
return;
/ e. V- [5 j. h. ~( B }
& `$ o! Q- [" a$ M l& z3 v#if __VER >= 11 // __GUILD_COMBAT_1TO1# \ e8 B) ?' `, e# }6 w5 V0 {% y5 R
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )- G P, D- M Z
{
* s. G* Z/ P! K1 i2 l pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! i3 K9 w0 W' Y3 Q
return;
0 P# p1 \6 X6 x* r, D% U }, ?9 X# y" A( h' y8 M
#endif // __GUILD_COMBAT_1TO1
3 y' T1 w% |) l4 j2 s. X" A7 g# ~ W- G3 F$ i
#if __VER >= 8 // 8? ?? 061226 ma
( W/ }" c5 T# Y& y7 c* R* R if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
# L6 @ b/ { ~' V4 N {
2 R, Z: s3 A; c9 D. w% q return;3 q+ W6 i n; n
}
. q+ e$ P5 U( s* j5 E#endif // __VER >= 8 // 8? ?? 061226 ma
( n; Z* Z1 L3 W' ^
6 j+ H, J% k$ K y, ` if( pLeaderUser->m_nDuel == 2 )
5 ?8 W" T2 \2 I% ~5 R9 e { 2 V* {" K, }" S0 N3 I4 J
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.7 A- Z7 r& g2 V
} - d0 \, u) `6 F5 d" M( x
else0 v% C) x" Q7 B& `3 \6 ~8 P$ N
{# W' b* W- m$ N d
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???1 e) _7 h6 h. X7 Q$ `/ d
{
) y# S. h. d! V3 e pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
6 U" x! t0 O( D$ x C( t7 } }2 r0 K8 Q- K" z1 g8 S! d0 `: J. P& V
else
, p0 w# P2 A8 q5 [ {
, P: ]! V* }6 c3 A1 A* t if( pUser->IsAttackMode() )1 v" o( b+ e! b- m) U9 P1 w9 d
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );1 T; v5 N7 A! `( I# Q( j) m( o
else' p" [! n. l3 ]7 q. R) w
#ifdef __PARTY_FIND
0 T2 Z' C4 A- C( I; { pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
/ p( R) h3 f2 W% Z7 P#else7 i& Y# ]& D3 \
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
7 |5 A- Y$ Q9 |' z7 F#endif //__PARTY_FIND
7 |& e5 y9 o' O, g& x: B0 H' Y1 Y# a }
/ Y8 e# f( D6 p7 { }
4 n2 b4 W1 @* q8 K# F }) c% h4 c7 x0 W( f
else
% r& z0 J* o/ L2 F) D. K& W* {1 V {
7 C6 {% [2 n- \9 h) b8 l$ C! p" q if( IsValidObj( pLeaderUser ) )
% |3 ]' {$ ~. t9 S! w% s1 n( Z pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
! ^; @3 s/ j- Z7 X }
5 E: W6 m5 f: f$ [" i1 D}1 A3 K1 W1 }" v1 c: p" T
6 J! ^, C1 Q' \2 {! G1 U. fUser.cpp:1 w+ }% h" P8 T0 J* R, u6 r. W
代码:
6 W* X- N' [, D5 K& @#ifdef __PARTY_FIND
! ^( a+ P8 Z8 y1 j: Ivoid CUser::AddPartyAllowJoin( BOOL bAllow )2 w* b) @3 L/ X" `
{; u1 F$ |! B6 b# u1 |) Z) x+ G0 x* M
if( IsDelete() ) return;
2 A7 o% S& W+ ]+ x% d4 f" @
& P* n) Y# d$ R+ Y6 ]( a: d m_Snapshot.cb++;
9 c- U. y, u/ u m_Snapshot.ar << GetId();- u& {# P5 j% f0 e; d! }3 ^
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
( ~$ T7 J. T/ B3 }0 s6 }! W7 d m_Snapshot.ar << bAllow; z# V9 L: p+ }5 Y
}5 r1 _7 U t) U# }% V3 ], K
#endif //__PARTY_FIND
% s2 C) _, {( k* B; d6 w Y2 n
- g# X- d0 \# Y( p( L代码:0 J3 x$ X/ \" c
#ifdef __PARTY_FIND# ^% ?* \: H/ {! b" X; n7 |
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ) L; C9 G. y% C; F$ \' Z/ L
#else& D5 M; O& a$ E" `% N
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
: K q, c* F0 S( d* O" o' e#endif //__PARTY_FIND
% W1 Z! U# [; d( z{2 W) Y" D& z; H3 O0 M8 {6 U
if( IsDelete() ) return;9 S. R2 z/ }* d7 B* @# d* e7 d+ S
8 b' e# T Z. }- y7 M1 }8 k m_Snapshot.cb++;: n0 t9 p+ c: W& ~. v4 \
m_Snapshot.ar << GetId();
2 k9 y7 f: J% E6 V0 @3 s2 c m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;0 A: k! o8 @8 v" G+ R& P$ b2 z
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();. _6 G% J0 M- ?5 ]
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
& i4 j. p1 q& o3 V, A8 c/ V m_Snapshot.ar.WriteString( pLeader->m_szName );1 A7 p3 c4 m. ]
m_Snapshot.ar << bTroup4 j$ [- A) @8 |
#ifdef __PARTY_FIND; I- Y* }) M* Q4 u" ^7 g
<< bPartyFind$ W# Z0 T4 A( m/ h% @5 r
#endif //__PARTY_FIND
0 B- t+ n: X5 D2 B ;
- U* v% m' G3 [ h L* t) p 5 J7 z6 Z% j: U! r" d
}7 T7 {4 F8 V* h: ]8 h- U0 p
8 X; t2 [( F% \ s( M9 g; ]
DPSrvr.h(公共范围PLS)
' L, h9 B7 N' K, P/ E5 n3 U! c代码:
5 Q( l" c2 B- l @6 }+ n# J7 Y2 H6 \#ifdef __PARTY_FIND1 m. i% w& G! C; `
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
. t2 }/ C# C" ^' V* |. U#else& Y' d/ G' t7 T
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
3 f. p. S, Z- u: n1 V7 }6 g#endif //__PARTY_FIND
# k! `3 L* [" t) O1 H) B! N+ K {& y
代码:8 i3 B# K1 q( { i6 _* d
#ifdef __PARTY_FIND' H" V5 u8 M- ~* k! C+ Z
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' ]. @ X+ {8 m. _9 i; ^" Q8 e#endif //__PARTY_FIND6 N( n, Z3 B' H9 a- T, n" {
+ d3 r+ ~' I) C. ~# h) vUser.h(以及): g- ?; U& A% s( [) c0 t) p/ M
代码:' n( {8 |! p: _! K) f
#ifdef __PARTY_FIND# D% a; u& m& {3 i
void AddPartyAllowJoin( BOOL bAllow );8 M4 F' t+ i) a. s5 K. F3 L- O
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
/ s4 W3 n7 `! Q. z q" u6 K#else3 H+ N( k' q/ [/ p( p2 @0 B
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
' w8 p% n$ U* C4 y) f- j#endif //__PARTY_FIND% f: d# E* D; a' F
- Q! R( O+ E# S" j7 v( ~
party.h:" t% I9 c$ r8 ^* R2 X5 ?
代码:
" \- W' q* @ {3 O8 q#ifdef __PARTY_FIND
" o" O' w! G3 e( O' J BOOL m_bAllowEnter;
2 w7 _, d5 J* Y* k5 O+ ~8 ?1 v#endif
0 z/ i! ^ `* {4 @. ]& q- z9 s. n: ]8 r& w" N k2 r
代码:
3 D2 A( G; s& j7 _: a#ifdef __PARTY_FIND3 c1 g5 f/ i( q/ a% @0 D
CParty* GetPartyFree();- A& a* m. Y1 Q0 \" }3 {+ H2 |! W7 x
#endif% v4 b+ C$ Q8 e6 @1 @0 f
/ Y8 Q: n( W$ DWndParty.cpp:
" Q2 u u; D- k0 fOnChildNotify:
9 E* E' ]8 y w: t/ R( w- r. U: V代码:+ ~' z( m# S3 w5 b2 C; Q1 }
#ifdef __PARTY_FIND
+ p8 i4 P8 Y) U9 t" H; Z9 N: p1 ? else if( nID == WIDC_CHECK1 ): @5 j; T3 R+ l" `
{6 m& p. l/ j" E2 ~
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ) w. a" {( @- m `3 O
{ I% o' w, P: ^& }6 _" c( Q
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
0 Q @. a" z& r7 K: Z0 ` g_Party.m_bAllowEnter = !chk->GetCheck();
) a% _& s @1 S1 C g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );7 U8 y# _3 k" ^" V
}
7 T" o, k9 j, q }
8 Y' U& ~) [9 e( N) E6 I#endif //__PARTY_FIND
; A' h$ @8 n' e, r) _$ S
; {/ L. i# |! E4 U代码:) y9 D% C$ P, p
OnDraw中:
* U+ I5 n& G2 {# e' f( G! u代码:
; b7 `# H6 V0 V#ifdef __PARTY_FIND. X+ U+ ]3 u2 x, S9 Q5 Z
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% H/ ~0 g; t z2 j0 O0 x& v if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ), v2 R: Q4 o# m: |+ l' M' v# w
chk->EnableWindow( TRUE );% Q# x- f0 R$ [' ~
else
: k/ v* |" e2 `9 W% N chk->EnableWindow( FALSE );* U# @2 X. e; C; ~
chk->SetCheck( !g_Party.m_bAllowEnter );
: B/ b3 S4 F: T9 g6 J#endif
# N$ _$ L& Z+ K0 B( v
$ i7 A$ H6 S" V9 t& CDPClient.h(public):3 e& }7 O+ p5 G2 k* Q
代码:, c/ N5 L& |2 |8 d6 ]! c
#ifdef __PARTY_FIND
. L* P1 ~6 y, \+ v: [, X void OnPartyAllowJoin( CAr& ar );
" |/ B8 }4 i# z4 N void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
: }+ a! t9 X6 x" Y. x6 W#endif //__PARTY_FIND
, `! b. \7 L9 z. s5 S7 Z+ n% b1 y, d: F& R1 q8 X, F
( Y- h# J, w4 Y0 J
WERS hinbekommt没有,请让赫克的权利。: v6 m, ?1 ?+ M$ J: S3 W- P" l
不支持左右,所以难不...3 \: Z$ f) w/ M) r! [5 P/ B
党k的Windows NT甚至编辑它自己。. S+ F- l: C3 ^1 A$ X) V+ S) q
包也,因为我不erschreiben进一步如果我你的。5 |3 a v B% {
由于缺少Quantité k n个代码是什么升工程前。5 S$ S, v( A4 m9 E7 H
如果是这样的。请发表。* t" p9 o& E+ w$ _
到目前为止,Pumbaaa
5 d1 _: J; I( n0 N; a& X) V9 r8 e % v" Y8 ~& t2 s, y2 u h! c
' e) m2 k' k6 HMsgHdr.h4 ?6 q% M+ e" I. v
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863) ]" z+ H: ^1 M+ h) L) l
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243! k! T+ D( X1 q7 q* ~
. L* @; Q8 D" h2 B- ~
! f+ C E& g- k2 f9 H, I3 ?' U, J# g" L$ Y4 H5 g- O: q
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