|
|
对于那些谁需要它 - 谷歌缓存FTW。 :& g- r* U. E6 R- O
如果我鼓掌纯粹是我复制错误时,D' d& Z# m v/ W/ Y" @
积分当然Pumbaaa。: I3 C6 K5 t" G
$ L5 D6 ^$ f# gFuncTextCmd.cpp:
; n! l5 ~) D! A E# B& P& J9 n$ n- ^/ e' K% |
代码:
% s! }- {6 d; n5 A6 o2 N s#ifdef __PARTY_FIND
3 e5 c( y6 C$ cBOOL TextCmd_getparty( CScanner& scanner )7 r: x. H* `& w1 ?* K
{
$ Q& d6 X# Y5 Y; i2 I6 N2 R#ifdef __WORLDSERVER" Q3 s0 O+ h% y; r) ?/ |: j3 G
CUser *pUser = (CUser*)scanner.dwValue;. U( Q0 C+ H+ K8 K' d# W$ _
if( pUser->m_idparty > 0 )
+ n* W u, d" ]; M: F {/ Q, P$ [$ M' g) U, R
pUser->AddText( "你已经加入一个公会。" );
* i. Z3 x! l: W return TRUE;
) Q/ ?: Z* j* D2 V" s3 j }
' G, F) }3 M! U/ y0 ] CParty *pParty;
% r6 I/ T* K4 C+ J# I0 S8 B pParty = g_PartyMng.GetPartyFree();
( f* I1 |, H3 S if( pParty )
4 Q6 N- q/ l2 s; ` {! l5 q2 q5 C G y6 Y# c/ |8 ?
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
2 a% Y; A3 D' q% e F }else
+ {5 ^1 |9 Y' m# J" q' J2 W3 U' | {& l, @& [/ p6 X3 B# W
pUser->AddText( "抱歉,这里没有任何一个公会。" );
) ^) S- F5 e, k/ E* g0 } }
/ ^1 T& Z( ]4 B% e#endif8 r4 f- J/ N) n& O, T
return TRUE;
* d: d4 } x5 J# N5 T}
: }, p o) z9 d3 P4 B#endif //__PARTY_FIND! u4 D# L# C2 d% D
; g. }! T: B$ H
代码:
/ E4 m8 B' h& P e' o/ `" W( a$ h8 qBOOL TextCmd_PartyInvite( CScanner& scanner )* N$ }7 E4 S! s" D) ~3 b
{0 z i# e, N" N6 q; y6 E, I
#ifdef __WORLDSERVER
; [6 Q- Y% c! B CUser* pUser = (CUser*)scanner.dwValue;
) ?' W- y/ B7 H/ p3 U s# Z5 c) a$ s MoverProp* pMoverProp = NULL;
& [' S/ g8 k) g6 j$ u* [' ~ scanner.GetToken();
8 [2 ^2 ^3 w& }- \+ ]6 @#if __VER >= 11 // __SYS_PLAYER_DATA
4 V$ t4 T$ ^" ~ u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
. J' ?- \% |! N+ x" h1 h- E0 P) F' e#else // __SYS_PLAYER_DATA
, C6 f' s# Q* i0 S$ b. u u_long uidPlayer = prj.GetPlayerID( scanner.Token );
8 U& c5 _- m& }* F0 O: P#endif // __SYS_PLAYER_DATA: k2 G9 r8 t6 G& k- q
if( 0 < uidPlayer )4 Q4 J0 S/ _! F
{! g5 E$ j7 {; J; w( k( X3 H# e" x
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 6 w! A7 a2 k& f2 g$ c# \0 `) G
if( IsValidObj( pUser2 ) )
# R# P' v6 y" g; x#ifdef __PARTY_FIND
7 M+ s4 N* x6 h: `4 D; k g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
6 I! n, m0 L* l! x* m9 S#else
# U1 k! \' `" g" a g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );* X7 }! B# Y" Q6 w. z' u
#endif //__PARTY_FIND" y9 j; @$ R% i* n0 c
else
1 E: g0 N3 p0 L# ]4 g B pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );5 p" K" B$ x& i/ m
}3 ^% |0 S' _# G' o2 a7 v
else9 J' X; I0 Y/ \) R& | B+ c" k
{* |- A$ y& V4 I) ?% d+ E% F
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
6 Z; W$ m" I! ~. D5 _! y }
& e8 C. E; u) R: O3 f. y2 J#endif // __WORLDSERVER# G6 ^( L. g7 R) H2 {+ E3 p
) [7 Z/ {7 w$ ]# }% R* ]
return TRUE;5 ]& @2 S+ y& ~/ x$ }) v
}
; Q3 E- d! K# R c: {" N& X5 }8 g! _% c' H0 M5 U1 M# \* h2 ]
代码: |' {& o# |" I4 X+ |/ x" ~' w$ q
#ifdef __PARTY_FIND
9 R! j" f% J" u( l' I; e ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ); s2 m+ a4 L6 ^' A$ ?! m
#endif //__PARTY_FIND: _! n. v# y8 g' x0 G
DPClient.cpp;
: |* d" d E1 N E! iCode:- m V8 b* o+ ?5 J
void CDPClient::OnPartyRequest( CAr & ar )
( ` J/ A' l% Y1 R/ W7 c{( a6 Y6 F3 I+ N0 \
u_long uLeader, uMember;
. Z: q3 K7 k* v1 M4 |7 D
* [& b7 `! [7 o: E; p# q" z" w BOOL bTroup
- r2 y1 `; U' D, l) T! {# u#ifdef __PARTY_FIND7 B$ ?$ S0 V& Y* p
, bPartyFind
. b+ _2 U* _- T+ L#endif// __PARTY_FIND
7 j1 r+ p' r d4 X0 C/ _$ _' T ;6 M5 H& Z. j- w
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;' D9 `! S4 g( r6 \3 H* h6 X' T/ \
BYTE byLeaderSex, byMemberSex;
/ w* v7 m, x% {9 b1 L# F char szLeaderName[MAX_PLAYER] = {0,};
. Z. M8 S: x3 S7 b) f6 B( f% \ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
; q, d3 @, ^& Y2 r% L ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;$ |7 k* d$ X+ l7 ~' a. J- t
ar.ReadString( szLeaderName, MAX_PLAYER );
/ t5 S: o4 S- w! j- v: J5 O ar >> bTroup
6 I( Z0 ~! o( Z6 x4 J( @#ifdef __PARTY_FIND% S% G& K- [0 | G5 }$ V
>> bPartyFind
( N0 K+ R* \* H#endif //__PARTY_FIND
1 Z8 y; Y+ Q, f. a2 E( s, ` ;
/ |2 D( `1 z. a; x$ W& B5 X
9 s2 J, ^1 |! e if( g_Option.m_bParty == FALSE )( O2 `4 L3 [1 t9 c% f! T8 v2 @
{
T5 Q/ u, C5 ?! w$ Y SendPartyMemberCancle( uLeader, uMember, 3 );/ e1 g, h- O& I/ [" A; H. @9 R
return;4 d& `9 s% d) O2 |' q' d8 [7 Q
}1 M7 f; B& H! I3 E2 b
~4 Y/ V7 \& |/ ^! F4 x& z
#ifdef __S_SERVER_UNIFY+ b2 z: {: a9 u. }0 U( ?4 j
if( g_WndMng.m_bAllAction == FALSE )! u- q3 ?4 u; h) Y( T
return;5 s/ s; ^! `" ]( C
#endif // __S_SERVER_UNIFY
# t8 S6 c& `- D3 s$ c N" U* J5 b
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
/ W' s. V+ u+ Q2 N # X# Z6 O/ R3 d- y1 i5 h% G
if( pWndBaseBuf )! K, r, n; N+ L! ]* w5 d! ~
{
- o8 N/ ~' h# ~ SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
3 o$ ^1 X: m) J2 j$ P) n. k" j% m return;
: c, z7 N- |" c. P9 c }8 a( F5 R8 Q3 m: y& r \$ O* S
#ifdef __PARTY_FIND
/ B7 j3 O% \8 G8 o6 L- N if( bPartyFind )+ W6 C T$ Z$ m! O
{9 h& ~! I6 z" {4 ?: T1 Y! m5 a! @$ P
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );8 N* j: T: E* j
}else3 }& m8 T% f- p! B9 T& s) _8 X0 J
{
: i& t. r- Q& S% B- t; o C g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;4 D0 s1 r& J" w1 X8 j( ^3 ]+ W
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
9 P# q( s/ v9 Q K: Z% Q g_WndMng.m_pWndPartyConfirm->Initialize();7 A4 [) K' j) [ }) |4 z
}. y3 S$ f# w3 |
#else
; I/ _- H8 g/ u' y4 Y g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;' [# P* d J. R& n6 m) h
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
0 {! \9 }" N% ^) E, F g_WndMng.m_pWndPartyConfirm->Initialize();
1 v ^: \4 ?7 `#endif //__PARTY_FIND5 l& O8 J4 x, b p0 S! r% w+ h
}4 I% H. E' u9 c) n
q/ t! Q2 R; ~% H
代码:
5 H( c9 O* ]% D% ^( |#ifdef __PARTY_FIND# ~# P9 t1 N) X7 G' l/ N
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ); |5 Z, @, H5 h+ u: R
{7 f# X, Z# L% o7 w1 ~: g
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
- T* C& ~" q% z. E5 z" z ar << idLeader << idParty << bAllow;) R5 r$ n9 f0 y# i. F
SEND( ar, this, DPID_SERVERPLAYER );. a& \5 h3 S+ _
$ i9 E' ~5 E6 r @
}
3 W+ o& u( l6 g7 o( rvoid CDPClient::OnPartyAllowJoin( CAr & ar )
, ]2 _( j" x1 E/ c: i# N{
: U" I' [ D4 k2 q1 v, L4 X ar >> g_Party.m_bAllowEnter;
W6 i3 Y! S O, r* @}
6 G7 \' t( D, ]# g: h/ p#endif //__PARTY_FIND
e; h$ F' g9 C( `! E( m dCode:
. B* G# n0 o: j/ W. ?9 t8 \#ifdef __PARTY_FIND) H, w! `" o+ z W
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
. s" M- C7 e8 P. S+ d# C3 t#endif& V! ]4 z) y7 q9 M- @; X
2 G& @/ E+ t& P5 Z& |# B4 Q" Gparty.cpp:
5 p' R8 |6 {4 r+ _* e: i代码:1 h: c+ V; j/ [; S; B" o
CParty::CParty()' J; W( I" ~. `4 F1 Q: K( s
{9 E8 n/ c- Y2 x" v8 A$ H# @4 }! D0 ]
m_uPartyId = 0;
8 d' u7 X$ z0 K. ]/ k* n3 u# @ m_nSizeofMember = 0;6 p& v4 y6 o) ?
memset( m_sParty, 0, sizeof(m_sParty) );, }; W# T7 Y) g
m_nLevel = 1;
4 w% R- c: j$ R! `. y. ` m_nExp = m_nPoint = 0;5 _ w# g4 ~- ?! h
m_nTroupsShareExp = m_nTroupeShareItem = 0;" ?1 [+ D+ e' L& W
m_nKindTroup = 0; // ????0 U1 e; b- o h0 C
m_nReferens = 0;
3 B& k7 Y: p! N& X m_nGetItemPlayerId = 0;
1 J; T7 s' s+ S4 H( h#ifdef __PARTY_FIND. X% t0 m) Q( I5 J0 O: A* w# b
m_bAllowEnter = TRUE;9 i4 O% P5 G( p* ]* y5 P; V$ y
#endif //__PARTY_FIND
% M$ ? @" N, h4 L: k- ~ for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
+ d- s Z. n" c4 r. J3 `+ j {
3 I" v! ^2 P$ N m_nModeTime[i] = 0;% }$ o. `/ V. U7 z. ]3 O7 d
}: M* N: @& x6 T7 ~) P$ {9 A
m_idDuelParty = 0;
) ]1 ^; F; Y3 w% A#ifdef __WORLDSERVER6 \* I; N D: @/ b7 j, ?9 f
m_dwWorldId = 0;5 [' A+ N* o0 L! F( m+ M
#endif // __WORLDSERVER
# J7 N- H3 X7 o! k' ^}: P$ V/ C* e: }! N7 b1 Z1 `
代码:
' I L, d% x' q; O4 j) Cvoid CParty::InitParty()* s% }: }# A, [* E2 ^5 n
{
! ?' x8 W5 t- P! i/ ^ m_uPartyId = 0;
! L1 j% h/ S9 i' z* ?* r( f m_nSizeofMember = 0;
/ W3 V$ d# V; J& F6 d" J4 i memset( m_sParty, 0, sizeof(m_sParty) );
) j- y- p7 M S8 k m_nLevel = 1;
8 @. w% R- F8 c1 x& v m_nExp = m_nPoint = 0;4 p) C" b5 V+ I7 S8 F
m_nTroupsShareExp = m_nTroupeShareItem = 0; s, K/ m% ^. ~
m_nKindTroup = 0; // ????
5 a3 b0 j) K5 w) U) P% N1 t, Q m_nReferens = 0; @; {" s' f- g' h. m# N$ i
#ifdef __PARTY_FIND( n+ s5 _% V7 E4 d$ u
m_bAllowEnter = TRUE;
6 g: ^+ E- {. b; x- G#endif //__PARTY_FIND
9 |: G7 U6 g& g. r" ` for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
: q7 |, t& d: U' k' i {; n" `7 f9 o1 e3 y
m_aMember[i].m_uPlayerId = 0;
$ {; g7 t' m' b* }" k m_aMember[i].m_tTime = CTime::GetCurrentTime();
$ B! M. M6 G1 @1 J4 z1 n m_aMember[i].m_bRemove = FALSE;
L4 G* y1 J n# o3 h/ n$ y#if __VER < 11 // __SYS_PLAYER_DATA! U! @$ P. _: D0 D: Y# m8 E9 V
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
) U) b7 H! H: w' B6 `$ P1 v+ C/ d m_aMember[i].m_szName[0] = '\0';
1 U# T$ f3 w7 C' N* r#endif // __SYS_PLAYER_DATA- L% H$ \5 ^3 m3 S" X* [
}' ^9 l5 t8 ?9 d0 `1 B ]
}
5 w5 a# k% m) n& r4 }代码:
7 {" J' b5 w: L* w M#ifdef __PARTY_FIND
! E3 e% n: _# J# gCParty* CPartyMng::GetPartyFree()
9 k% ^/ y7 {8 f! @* s& C2 q6 h/ Y{% k) h' f5 c/ a8 b6 }3 A; u7 u
CParty* pParty, *pPartyTmp = NULL;
7 E; w. f$ T' Z( B) Q& l if( !m_2PartyPtr.begin()->second )
/ o( m8 q) T! U0 P return NULL;
t/ c2 z6 `5 h8 H+ z BOOL bRan = FALSE;
9 b; Q* T5 S1 _8 E* o" v+ P DWORD dwRand = 0; O, N3 _$ T a$ V" p% g) M; |7 i
if( m_2PartyPtr.end()->first >= 1 )
' P) y5 K0 l% \$ r, s7 E DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
3 _5 a: B1 O/ b s, E8 e, E( `6 e i
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )5 {8 D3 n$ i3 d1 D& I
{' L! z- D. J# }$ m& L
pParty = (CParty*)i->second;8 }% G$ s$ X& T' c1 O; x
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )- K0 A. H _2 C" V, s" C- u9 m
{% b8 Q* P" ~& K
if( i->first > dwRand )( I$ o9 X5 s- Z
return pParty;
$ j) B2 A0 {/ D/ M1 g' k else
" `" S+ e% w/ F* L, R# ] pPartyTmp = pParty;- @, g3 R3 @+ ^
}3 `4 n/ u4 B3 @/ f
}
7 ?2 J B- S& r, O% s2 e4 ^( j return pPartyTmp;) y- }4 b3 j! N3 |
}7 T n5 ~+ b6 u1 E3 L
#endif //__PARTY_FIND
8 ]. O9 R1 e9 F1 p/ S" b( l/ L6 G& U& x6 ~9 E, Z
DPSrvr.cpp:
; i c3 h3 ?) O$ x/ w4 g代码:
B1 F0 _' Q5 x" M. }#ifdef __PARTY_FIND: z/ b5 \" y; M" o& m, ~3 E
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )2 D, S1 G( W6 t d7 Y4 Y/ Y4 l4 B
{
2 b3 p0 L. @) V$ r% I; N6 w3 a CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );2 c0 o0 R5 @4 `/ F/ k
if( IsValidObj( pUser ) )
; N4 C# {7 M6 L% M- y- v {
( t7 e+ @4 }; W u_long idLeader, idParty;
, }2 |# n* [' X& P# p2 B" o# v BOOL bAllow;
) s X9 k# t D$ f8 r' G ar >> idLeader >> idParty >> bAllow;
5 X" g# J. U: p if( idLeader != pUser->m_idPlayer )
! O5 Q% d$ S4 U6 P- O+ F# g return;) u$ S+ Q2 \8 v! n( k
CParty *pParty = g_PartyMng.GetParty( idParty );; w* ], l V0 k" ]% J* U& J
if( pParty && pParty->IsLeader( idLeader ) )
9 t' S* {5 v# X- G4 o' i6 G/ |1 A pParty->m_bAllowEnter = bAllow;* }# {/ H9 Z7 K; F' q& j7 }, _
else1 R2 w# D* l# j6 Q5 J+ u/ c
return;+ x. Q5 g3 k" ^' E7 q8 v$ w& ]
R9 _5 Q! |& c0 ?4 {- S CUser *pMember;
) Y! r" |3 I( \ v for( int i = 0; i < pParty->m_nSizeofMember; i++ )1 f/ ~) p/ h4 j% F
{
3 w0 @3 w+ P) K$ \! L pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );4 a1 g7 B1 Q# `4 G( k8 u7 u
if( IsValidObj( (CObj*)pMember ) )9 S/ ?, K: }; ~/ ]
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
$ Z& p: ?" v% H7 W5 Z% A" N' [5 j }3 A1 C J1 ]0 p* h" s5 c. @/ e
}5 q8 U) Z4 \ t0 v9 X
}# @6 W( }1 I/ _5 F% l( @
#endif //__PARTY_FIND
. e. K5 A0 I0 I/ j9 `! K
! h5 j8 @6 ]( w代码:
6 e' w8 N! e7 `% O#ifdef __PARTY_FIND
6 K. C( X5 V3 G+ s; _3 E. o6 U ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );& G' n& s0 D+ |! V3 z
#endif //__PARTY_FIND! l4 W& V+ q/ ^0 W4 p
/ H+ V" t G1 w: G+ Y
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ); W% r+ e" L" k% L/ }9 V
{
' t! B8 N( W; P* W ], w u_long uLeaderid, uMemberid;
0 C$ G, a4 D: Z' o, ~4 g( q BOOL bTroup;; F4 ]) h( v5 m3 e. F1 q1 @
ar >> uLeaderid >> uMemberid;
0 u! a5 J! D% v5 c! P6 v$ g1 g ar >> bTroup;
; Q3 n9 Q0 \$ B3 V3 x: }% e% T* |- M$ {3 x
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );0 J- v' S3 T- `' c
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
3 V; `* V9 u( |9 p4 S2 N/ |5 a- P9 @#ifdef __PARTY_FIND
* v) u0 x$ s1 X InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
8 d: z* |9 F5 h1 U* Q$ v; q: G#else
3 y* v( R$ f% o InviteParty( uLeaderid, uMemberid, bTroup );
0 N) O5 O8 i! _1 B#endif //__PARTY_FIND
# n- N3 c5 ?* D2 V}
* p, n- H0 a& i) H7 N' M7 d4 K% t2 i' |
) m! U( b0 ?- l代码:, k& [8 f6 A G9 q: p. U3 {3 _* D
#ifdef __PARTY_FIND8 K3 V% R, x+ g7 Y9 @- W
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )" M' s, \7 o# A1 z. S8 R
#else5 B& n o2 V2 f9 w+ K1 q
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ); Q+ e" T0 P( N) G
#endif //__PARTY_FIND4 q, i' J2 |6 w1 O# a" j$ \, C
{! j; f; Q: `% A
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid ); e" R4 h0 E F/ C' X a
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );1 j9 K, N' ?; t5 O& C9 J6 @& k
, ^, y, s; K0 [, \ if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )6 a/ m2 L6 B# K6 b0 C" F
{
+ \5 K/ b, q: a8 k if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
1 D5 e$ Z. ], h/ s, c( x2 z) I { N) S( o4 E& y8 C7 B# d
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ); i$ h' b7 i u! L3 m1 Z
{- s4 Q g% d% ], J: `) @* z/ B
pLeaderUser->AddText("没有足够的权限。");* E' Q7 [4 O& j9 b" {% }8 N0 n
pUser->AddText("没有足够的权限。");' e( C: Y( y1 o( K
return;1 U8 W; E y/ G& f) q
}$ D; G4 s3 w) g! O9 H! x# O
}
! b: |* |' h/ P* a% @ D // ???? ? ??? ?? ????.: n. ^3 R$ Q# |3 S
CWorld* pWorld = pUser->GetWorld();* L. B$ v- L( D
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )& t& v {! y j' S0 Q* w/ a T% O
{
) [ Y. i/ O" f2 x5 P( B. Z5 { pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
5 O( F, G* z$ S return;: S4 \+ Z- m9 d+ Q
}
/ F- z( t# B, {#if __VER >= 11 // __GUILD_COMBAT_1TO1
8 x1 e1 Y/ v% e: N H- o4 o if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
" E8 C- X/ v# l3 Q- J {
4 T8 \& h* \0 e# ?; e8 ~ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" ); r4 }3 @% l% r# \6 `: ^3 _
return;
) u- u! I4 J/ _; w) k0 Y }
+ ~8 p- a3 v, M' I# D#endif // __GUILD_COMBAT_1TO1) o% z1 W7 N( S6 {9 j. b$ X
; H6 q5 B4 U8 P: ^
#if __VER >= 8 // 8? ?? 061226 ma J+ ?3 e: p6 G& l; W
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
9 H7 t) l1 T) V/ M* b {
1 S( w8 a" K9 a9 A# V+ M5 Z, Y. K' D return;
- N3 J( M5 n4 O, `: \ }" O5 |7 T l: ]/ C
#endif // __VER >= 8 // 8? ?? 061226 ma" R2 o" R2 s* |3 h
/ h6 q4 f- X( M% Y" `/ u# L if( pLeaderUser->m_nDuel == 2 )6 ]7 h( E9 }, i5 O! ^
{
) Y9 ]" T1 a5 u5 P$ Y pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.6 A& @2 w: z: O8 z' R- F. Q
} + |- x2 ]/ Z0 R9 L. y8 e3 w
else
" W( t. g$ n5 t* D; | {; _7 p# W; ~7 \- d+ s; ]
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
3 h, E D6 Z4 ]' y {7 \4 j; i5 V% {2 P# h$ _/ k
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
. h& V7 T* `6 r# J9 i4 c% [ }
# N+ L% i o% p4 H/ {! p9 _ else% T) a7 m4 l7 H) w6 s% W2 K
{
5 H. T4 s I; c- n' U+ Q6 x if( pUser->IsAttackMode() )
7 v7 C- E( l/ ^7 ? pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );7 \ y! O, G2 o6 z0 w! g$ a
else: I! a3 L5 ]5 r ^$ Z5 G% J4 u
#ifdef __PARTY_FIND, X& T5 |# F9 d. t, | M
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
& O" @. H$ X# @, s5 U, z; \#else
8 k3 K4 t1 L' u, M- L7 _9 t8 X; c pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
8 G! S% \- T5 @$ f4 e#endif //__PARTY_FIND! A' z4 m6 o5 s, I, w, X8 ~ n
}
, f+ s# ]% r& b3 B/ [# z }
+ P: }4 I: A* T$ F/ ~0 T }1 a# B1 b/ y- O' |3 O6 e
else
) L5 R6 P' R" W3 p$ M0 N {
# C" R5 g3 H5 O6 c2 Y: _4 A if( IsValidObj( pLeaderUser ) )
: p+ }% L3 c1 z1 U" B4 ~5 s pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );+ z0 p9 m2 t* {# W2 M" t
}
( g! h) w% e4 ^: S5 V8 i+ f}
' W( ?2 L% n1 u$ G. ]4 H' p' [3 [4 d5 v5 j; R9 l
User.cpp:
9 F+ A7 y! N! K! e7 i4 A代码:# q! ]; U/ H- f% E0 \: |/ T# z
#ifdef __PARTY_FIND
4 w L2 Z. }. n/ H8 e. Z" rvoid CUser::AddPartyAllowJoin( BOOL bAllow )$ `" ~3 n5 x, a d7 O6 Y, }
{
N/ C+ j7 q+ |" q( L if( IsDelete() ) return;
1 F$ r" d$ f5 I: Z K
9 L$ L* }, H: E/ Y m_Snapshot.cb++;
- L- C: U2 e+ L+ S! M m_Snapshot.ar << GetId();' J: i. D0 ~( H- K, w- s2 J
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;! K* l) Z' c6 Y+ ?3 }5 E0 R
m_Snapshot.ar << bAllow;- q) [+ s- Y1 B5 c/ Y \6 Y
}
( x2 ]6 a/ n0 B7 n5 f#endif //__PARTY_FIND( Z6 I' L2 S' l* S7 R4 f" t
0 J( I& L. d' o' [
代码:3 a/ p6 @3 E _5 e4 ~9 e) f) {
#ifdef __PARTY_FIND H! B+ F' e6 ]
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
$ ~9 [* P8 o1 y( s( z9 t6 }#else5 W- M& \ U9 z2 C# ?- F
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
6 h: s v ~$ {2 h; {7 x#endif //__PARTY_FIND1 S4 M& h' ?& _' m2 @
{
; j& R( q0 z+ j9 m& J: b! T if( IsDelete() ) return;. m6 G) w7 _1 O! @9 ], I1 A
0 D( x. m( U6 I4 \2 H( k3 y1 F
m_Snapshot.cb++;
$ b9 }2 @+ v4 S2 s m_Snapshot.ar << GetId();
7 \% I! S7 W/ c5 F. D1 N3 X m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;6 i2 W" h6 j, T) K: u( v- z, y/ Y
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
- a% n4 w7 @+ d$ M m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();4 J( L& ]' \3 c& `8 [
m_Snapshot.ar.WriteString( pLeader->m_szName );
0 p4 o2 {1 z$ N- R) I' U. E m_Snapshot.ar << bTroup
: i5 G" l$ U4 P#ifdef __PARTY_FIND& E- O4 ^' b# e& R" m" U
<< bPartyFind
, [8 q, q) T5 P; x" x5 G1 D# n#endif //__PARTY_FIND5 ^9 ~# \. y/ C$ @0 T) \
; S$ a" X0 P* H0 f! C, B; v- \# P
' x* M7 D% q# d) O0 ], d; ~8 u2 o}
: T1 m* w# I1 x4 b y& y+ L5 r1 s) {: s' w d2 s: X7 k
DPSrvr.h(公共范围PLS); P- n* O+ h! i! K4 F5 S( G( ^
代码:4 x. B* ?2 y7 E1 t6 O
#ifdef __PARTY_FIND
* Z; Y- U: ]2 Z. ~ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
5 U1 m) C/ @$ c! ^9 C I m#else
9 P5 c0 L, v! ]' {6 ]# \9 n$ i, E void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );6 L% F% g0 H& U& ~" U
#endif //__PARTY_FIND
/ l/ E1 x1 S) ?0 p
; C. W: p0 v; B* ~5 B$ p1 d2 G代码:" y i5 g( l8 z0 Q9 Z% L+ T
#ifdef __PARTY_FIND
+ ]# Z# i( {4 I8 J void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );' d! ^7 Q1 {* U
#endif //__PARTY_FIND
; H+ i4 [2 [/ j- X
9 a+ @( | s3 ?4 ~User.h(以及):# v2 F9 B1 e) t9 u; l4 G1 G
代码:6 u- e' p5 }# T" `; O D
#ifdef __PARTY_FIND4 j% g, D! V# |- l. P, ]5 J2 R
void AddPartyAllowJoin( BOOL bAllow );
% S) M- E1 n3 D. E, t! p void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
' y1 `# ~4 d/ [ t- G' F4 H#else* |) l" t( o/ F2 J' C3 {
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
" @; h2 D8 p$ q- ?#endif //__PARTY_FIND, b- `; c, r% x- k" j
# X; r: J$ z2 w4 m4 {2 D% u0 Lparty.h:% Y; _. c0 e9 R0 T0 o* A1 g# M& J) U9 M
代码:4 }0 t3 W4 Z) W& D! @) s
#ifdef __PARTY_FIND
/ F( y2 \' q: S3 ? BOOL m_bAllowEnter;) J# H8 s& U/ }
#endif* b: e- N( B9 e5 k+ e8 f" Q
% f0 S0 H; i' B; }
代码:" z* o3 ]) Q% f" w
#ifdef __PARTY_FIND
* V% {1 N m' g- R CParty* GetPartyFree();
) r5 G3 x* j' k. P% d9 I0 S, [#endif) o8 S( X9 e$ }1 w9 w
; R* c1 V6 M+ jWndParty.cpp:
) v# u6 G# `/ E$ f& U/ k6 S- iOnChildNotify:6 ^9 y8 ~3 y) M
代码:
5 }- Z. L- q5 i3 i#ifdef __PARTY_FIND
3 J2 I( `5 h; P0 } else if( nID == WIDC_CHECK1 )
) N4 J; V. x9 r% r4 M0 c: y. i {1 v' m0 @; i+ T( x( I9 R
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )# S M* Z8 n4 U. @' P) q
{. w; w) [( b& o; w' \0 N4 J
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );3 X) M9 `" p: D4 I7 W1 M( r
g_Party.m_bAllowEnter = !chk->GetCheck();) y3 U* u) s. c. ^- k
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
% Q" G& g, M9 z% G: P8 @! ? }
* F0 g" J, ?2 @ }5 v1 }; \" {6 P+ u
#endif //__PARTY_FIND
4 D+ L# `/ f7 w4 [9 o6 \5 _% m: ]6 R. A
代码:0 H+ ]' E+ o8 j' N
OnDraw中:
: o: W1 W# P. `% T4 S代码:2 N4 E+ c! O" E C* L; L# W
#ifdef __PARTY_FIND
) L8 B- Z0 m* k. H) i CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 U0 q+ c# Z) k: T: G if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# Q, t# r/ d& Q chk->EnableWindow( TRUE );
J5 U1 a* G d else
7 a9 a9 C( m+ t" W( r chk->EnableWindow( FALSE );3 X# E+ g% n) ]/ P/ {! T+ @8 E! ]4 h0 v
chk->SetCheck( !g_Party.m_bAllowEnter );
* Q. Q/ Q, ~6 U#endif9 G$ z- O5 }( t) @
+ Y" n5 M4 [+ DDPClient.h(public):* `9 O1 p* @" D( `/ d9 ~6 L+ B5 Z, ?0 A
代码:4 E( s( {$ n7 {% d: F# k
#ifdef __PARTY_FIND
0 _* c; y& A3 N; p0 ]5 n, G: o* O, f void OnPartyAllowJoin( CAr& ar );) T2 L3 w+ D2 ]4 ~
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
7 P2 ~1 E5 v: `' w- D# O# F. V#endif //__PARTY_FIND
. u! t) r, L; b" K, N3 M4 _/ Z
1 X% A6 R C: i7 ?9 I9 D; Q$ z+ B
. k4 w( u9 |( uWERS hinbekommt没有,请让赫克的权利。
8 |5 q% _( m6 G4 i& c' p) _; U8 N不支持左右,所以难不...# S: y# d' y/ ^4 {* i, v
党k的Windows NT甚至编辑它自己。
. i3 w6 W+ U4 ]$ n `5 p包也,因为我不erschreiben进一步如果我你的。
, d$ _& q' U6 D3 W: }由于缺少Quantité k n个代码是什么升工程前。
: u2 {+ k( |( g. j. }如果是这样的。请发表。
; [$ g. V( j2 r% o到目前为止,Pumbaaa
' u5 n- r) ]3 I
' z- D* b9 S& i- q- G, c
. m8 s d* Z2 |MsgHdr.h' O5 X, \4 A$ g3 t
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88633 g$ R* I" o/ T; n) j
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
% `6 ^2 A. I, O! R6 R" O# e! t' R \: H) P9 G. f v9 y
3 o: W) X. K9 `: N4 c2 L3 X- P) k: t- E# r, l+ H# ^0 {
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