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对于那些谁需要它 - 谷歌缓存FTW。 :
, }- h+ H( F3 N# y1 Q' {$ A如果我鼓掌纯粹是我复制错误时,D: y5 K8 \+ s2 A" K! {0 e
积分当然Pumbaaa。
4 N$ c& C+ F" \ g* ]! f2 S2 l7 @9 A+ N( X
FuncTextCmd.cpp:
0 |& r: F5 }3 n' {& j
) r4 ?5 Y2 P4 n代码:' n4 d! ^: z+ e/ x! R
#ifdef __PARTY_FIND" J' H0 z1 m/ O2 e
BOOL TextCmd_getparty( CScanner& scanner )& F) [6 N. R5 A5 J6 o" @8 B ~
{
: {$ Z7 H) d+ }; Y: ? s! j% x" m+ d#ifdef __WORLDSERVER) D/ N _" ?. B0 G
CUser *pUser = (CUser*)scanner.dwValue;" d; j. m; Q/ m4 f; f
if( pUser->m_idparty > 0 )4 o# q7 C1 `9 i
{, n P0 O4 H/ \( \, S, R. {; A' ] N
pUser->AddText( "你已经加入一个公会。" );
4 @) w/ |3 i( P1 p* H X- [$ y return TRUE; n9 m" b. r( C+ R; s6 e2 H: z
}
; K( w8 k& W7 @6 y- V CParty *pParty;
1 a3 N1 A! t$ }' u) U: D9 g: ` pParty = g_PartyMng.GetPartyFree();# i; X' A" @. K8 D
if( pParty )
9 z1 l- |! ]0 m4 P {
: A" C( |, _7 v" \9 T g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
, y; Q5 Z2 E1 L+ K4 T+ _2 y1 W }else4 q2 n7 Z! N V _; m
{+ Y/ O2 ?- [" f
pUser->AddText( "抱歉,这里没有任何一个公会。" );- U3 d% ?8 c6 ?, P3 H* U( j$ b
}# y8 b8 |: E/ F: K5 \1 m7 \
#endif! f5 g) M! n6 |* x9 J
return TRUE;# Y5 U4 e! Q1 Q( V& l9 V
}) z4 I, a8 u) _7 g9 e
#endif //__PARTY_FIND) N4 C3 m2 M& V, p" u1 N( d7 `! ?6 u
9 ?$ M9 H/ Y% g" n* }( i
代码:/ f; W) U4 f2 X+ u
BOOL TextCmd_PartyInvite( CScanner& scanner )
) w2 W0 X' ]+ A) L- i* N{# S/ M3 w! z: [" E5 m, K$ z$ M
#ifdef __WORLDSERVER
' b( I7 ?: { } r- l CUser* pUser = (CUser*)scanner.dwValue;) F. I8 I" [, u# Q" S) l: g: n; m
MoverProp* pMoverProp = NULL;3 R4 }3 h7 j# l% x( G! q4 g1 w6 k
scanner.GetToken();
% w9 l$ [* ?$ M) {#if __VER >= 11 // __SYS_PLAYER_DATA; [) D% z4 \5 R9 f
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
$ X. R; c6 d3 @# }9 O: f6 N N#else // __SYS_PLAYER_DATA) ?* u* T" s* l% b7 r
u_long uidPlayer = prj.GetPlayerID( scanner.Token );; g6 x5 F( I3 y |: G3 [
#endif // __SYS_PLAYER_DATA
' Q4 t6 e) P/ H3 _ if( 0 < uidPlayer )
2 ~7 T- P7 S8 v) i& n6 h {3 C7 G6 E" Z; s8 Y8 ~3 C
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
/ ~8 E+ M3 U' Q1 `% B! X if( IsValidObj( pUser2 ) )# {' E$ B( u) z# { D
#ifdef __PARTY_FIND
# c) M! Q7 d( a& f Z g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );2 b3 u' s; P' T
#else4 j1 S4 ?* J2 O" S
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
+ i5 U- R! E, x P3 ]#endif //__PARTY_FIND
1 D1 k' X8 h# N$ {% k- z else
6 Q+ u5 u# |6 V" \- B8 q6 T6 y pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
9 t0 Q J, [4 P7 R/ ~ }* S. y* M- u, R7 ] [. r
else( Y8 n/ D3 Q( T1 t6 B" K3 \
{
$ u0 L$ G* u& C5 L4 N: R pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
+ U6 _ _' E( Z& a, D G }5 s: j# o+ C% @0 V9 C' R- U% N6 b
#endif // __WORLDSERVER! T9 j: o5 C2 w& o5 {2 e7 I
0 j3 t" r2 o; T/ ]3 y
return TRUE;
( W0 ~4 i- @( p$ U% `- z3 R}
: A l0 W" F; L0 a8 B2 M F, m4 H# P
代码:
4 _) o* H+ T. ?; P* v2 G, i#ifdef __PARTY_FIND
/ i* H5 V& d4 f5 p c! g6 Z i ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )6 S0 v& K5 g0 n# M* B1 X4 W) Y2 @, l
#endif //__PARTY_FIND3 _" D) l9 R' P+ ?
DPClient.cpp;4 O4 ^+ x. W: p5 \* z6 F7 R
Code:9 [0 R q! L$ c" d% ?; Q% n
void CDPClient::OnPartyRequest( CAr & ar )
5 f/ I/ U) p) w. m x{5 E, s+ B% a9 U L8 @
u_long uLeader, uMember;
7 _1 S: e) s. ~; ^* S b* I! P& v9 C0 }6 [3 P
BOOL bTroup
8 [7 w. v0 [) P#ifdef __PARTY_FIND( P x/ ^- t# u3 I# ]& |, `
, bPartyFind1 \- h5 B4 \3 @8 q$ {: _0 y
#endif// __PARTY_FIND; M/ B4 k( r n, l& E3 p) K
;
) k. V9 e* W( d: F LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
3 k* @/ Q- R3 i! o/ ? BYTE byLeaderSex, byMemberSex;
8 w- z% E6 g$ ~" ~7 o% k# d char szLeaderName[MAX_PLAYER] = {0,};: O C* M, \1 Z( u) I
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;" F H, p7 u* e+ k
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
( L5 {1 ^0 V9 q& e5 b, W4 V ar.ReadString( szLeaderName, MAX_PLAYER );
3 W* y& M* p$ b* s& E% | ar >> bTroup
) J. j1 H0 z! H* |! ]5 ~0 u# C#ifdef __PARTY_FIND2 W! d; E8 s7 g1 j0 x7 z8 g; }
>> bPartyFind8 P+ S$ h5 d- ]' t) |# ?
#endif //__PARTY_FIND* @2 |- c$ B- B& {
;# Y) K# w- s! _: t$ n9 u; e
# {5 i$ {7 e u) H, `7 k if( g_Option.m_bParty == FALSE )) K4 @ H2 A3 r$ c
{
: B2 ]. d( p1 L- y( z SendPartyMemberCancle( uLeader, uMember, 3 );
' C6 A. O6 o* m5 C p return;" p& ^: N+ p) B" H }8 r$ A
}8 ~, @ W# _( b! p
& c& j# [$ C. v" o: s2 Z, {& ~
#ifdef __S_SERVER_UNIFY0 z' A# n. v G0 M5 V
if( g_WndMng.m_bAllAction == FALSE )/ U8 A7 j- f& [
return;0 l" T8 J% H! G6 O' ~+ M; G3 f
#endif // __S_SERVER_UNIFY
8 q2 ]) L( u2 I6 _
4 W; p$ v7 w7 w/ \ d CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );2 O8 R* i' Z- c. T2 ^& m! m
/ W# A8 ?( i5 ?) {/ E4 M
if( pWndBaseBuf )- e; ]1 V% u3 `: [
{
3 M% {" C, r$ M0 c9 { SendBlock( 7, g_pPlayer->GetName(), szLeaderName );% o4 Z5 C' q+ z' X0 X, \
return;- M3 w; g' U6 B$ H6 I9 M. s% L' Z+ O- E
}# m9 b- c/ Q7 E1 f! A9 n1 J e+ M
#ifdef __PARTY_FIND$ |- Z' r# m0 h( {# T
if( bPartyFind )
" P" w% w& U) s( j" ], N {
' z" f, D3 I: r: d- n SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );% t+ T& R; o% ?% a" E
}else& a% E+ V4 J2 e/ A( Q$ r
{
9 b- H/ n d5 x% i. \ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
, G3 ~% o {% N g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );3 U1 P5 Y5 R3 R8 Y
g_WndMng.m_pWndPartyConfirm->Initialize();
, W7 c' z) u7 t V3 g9 a, W }
! u( U% T2 n" @0 J#else7 Y% r; L0 K7 p+ y
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm; L7 ~: q" m! E
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );* E1 y; \; j: S4 J8 @4 Y
g_WndMng.m_pWndPartyConfirm->Initialize();
% L1 `6 U% j6 o! t, E#endif //__PARTY_FIND# N6 B9 X2 ^& F# W
}% J5 D7 D" t- \& ^- j- d
& ^$ a3 o5 {5 { a- X) R! Z0 @. A代码:/ X! w9 h! u. r; p" n) s
#ifdef __PARTY_FIND
1 d9 }* R! ^% n4 n& ~void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
& J+ T4 P A( N, w{
- d3 `1 V5 J# U# ]1 _: h2 r BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );' h6 x; D: a3 O5 l( R
ar << idLeader << idParty << bAllow;
' \1 j' r& f( h' O& W, _ SEND( ar, this, DPID_SERVERPLAYER );! a7 j: c" g- _: [
/ I, F8 E3 \) V% o: i y
}/ A) _; ^# S( o9 i* s( r8 y) r5 R
void CDPClient::OnPartyAllowJoin( CAr & ar )
( J U3 ^: B) t4 c7 Q& F{3 c, J# w: d$ N0 J, O* E
ar >> g_Party.m_bAllowEnter;
# C3 A. M9 e9 S7 E}
[, O6 C2 n- t( g7 I1 V#endif //__PARTY_FIND
; R# M5 c' C7 l8 u; nCode:) F8 o! c/ A. N4 H! }. }
#ifdef __PARTY_FIND P3 k! c( w/ I( R
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
_4 W, k; _2 b, Q#endif! D6 p0 ~1 t+ [! J6 Z3 q1 z; B
: y& V. B! d" F: U- j% e$ D% @
party.cpp:
+ M0 F5 y9 _9 i7 ?. `1 T2 W代码:
7 a9 q( e) s, I& ?* e9 QCParty::CParty()
$ F2 p3 b- r! N0 S9 o y5 w A" W{
' z# M0 n5 O/ b! C1 @5 ` m_uPartyId = 0;9 ]: d: y7 `7 x0 O7 r
m_nSizeofMember = 0;
6 G: R4 J7 B- L* \2 P memset( m_sParty, 0, sizeof(m_sParty) );
* f4 ^; P& F g. S1 K$ s- f m_nLevel = 1;, B0 X7 W. w/ U& r7 n; k
m_nExp = m_nPoint = 0;1 n( s {( \ Z- F; s3 J N
m_nTroupsShareExp = m_nTroupeShareItem = 0;
# l# K- Z) f/ \9 l1 U+ R m_nKindTroup = 0; // ????! L8 e3 ~" d: b5 ^8 j# I5 [
m_nReferens = 0;$ ~. A4 D; o$ B6 t
m_nGetItemPlayerId = 0;! x& n/ `/ C9 M0 s3 U, q' o# W- t+ l
#ifdef __PARTY_FIND
) L/ W; d" A6 S+ h" T& x; E A m_bAllowEnter = TRUE;( `0 D" z2 E; y. ~4 T. r
#endif //__PARTY_FIND
7 R7 @, z* O6 ~+ T- |6 d0 }( s for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
. }' K! t$ B# i' ?+ q8 H4 f; ` {
2 V% h3 C% Z- H; R& M- J+ s m_nModeTime[i] = 0;
, k6 x4 f7 |6 J2 H" y4 K! U9 u }; }+ I# A2 ]; J5 \# b* x
m_idDuelParty = 0;7 ?4 | `) w6 f& ?4 p, A- F
#ifdef __WORLDSERVER' b1 s9 i4 J" o9 q( f
m_dwWorldId = 0;
8 b3 [/ D. F0 G9 l0 m# I#endif // __WORLDSERVER8 L6 I* Y7 B) ?3 g+ N' d" Z
}
& y5 y0 C# z! z3 |代码:
7 Z, i/ L: L4 t3 z" S- z7 ivoid CParty::InitParty()
{; R4 H# K4 d$ a6 {{
! r# s4 L% U6 ]" Z' D/ U m_uPartyId = 0;6 ?' {1 [) k! x, |% D
m_nSizeofMember = 0;3 n* Z% X: O. j. @
memset( m_sParty, 0, sizeof(m_sParty) );/ Z; O3 E( ^9 s8 s. x$ U
m_nLevel = 1;
" o- a5 L# K& |$ H0 | m_nExp = m_nPoint = 0;
5 Y# S2 |7 }7 M1 j m_nTroupsShareExp = m_nTroupeShareItem = 0;
/ Y& G$ v0 \6 ]3 J: Q m_nKindTroup = 0; // ????& S8 ?* x" R' k2 g
m_nReferens = 0; & C) U {) n! T" g! J
#ifdef __PARTY_FIND
/ }, j1 F) F! j! ~, R1 W7 V+ B+ K m_bAllowEnter = TRUE;
8 p% {0 H6 c# e% Y y#endif //__PARTY_FIND$ g6 Q! Z4 g3 O( O1 x1 H0 `: Z
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )5 U& F3 A: z: ^/ J h' f- c! y0 J
{! g8 z! ~: e4 z) D" e0 x5 Z$ H& f! ?' b
m_aMember[i].m_uPlayerId = 0;
- P4 v5 K/ d& Z" A: r! z- _ m_aMember[i].m_tTime = CTime::GetCurrentTime();! d' e( {, {; X F
m_aMember[i].m_bRemove = FALSE;
+ }! T o8 L! ? M J( H#if __VER < 11 // __SYS_PLAYER_DATA j; t& N J2 J* X1 U4 o5 m2 o4 A
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;; ^" B! d/ ]* P' B+ N) Q
m_aMember[i].m_szName[0] = '\0';3 @" I/ b7 P/ M5 Z- S& m* X: P" r
#endif // __SYS_PLAYER_DATA3 k# j1 Q5 A) B2 `0 }! o8 P: S
}
( E; H" o8 N" S1 W$ Y* L# l) { Q}
$ e- a# a( f; s) p* ?" L" j代码:
: y0 O' d2 f! A# @, U4 ^2 k$ h#ifdef __PARTY_FIND' V$ |5 J5 I4 ?/ x4 k0 x
CParty* CPartyMng::GetPartyFree() V) N. R0 h$ v5 ~7 b" W6 Q
{; U# n8 O* U; K: g/ X
CParty* pParty, *pPartyTmp = NULL;7 e/ w) ^' I6 _ P1 }
if( !m_2PartyPtr.begin()->second )* R8 S1 N) M& y* [. `2 l( s m
return NULL;
) X3 e2 \) G8 g' k9 D; O- r BOOL bRan = FALSE;! [2 C+ F) ~; i5 ~# l
DWORD dwRand = 0;" ~; B- ~# G! o' R& _3 v
if( m_2PartyPtr.end()->first >= 1 )
# L! L' I' p) S( G" V DWORD dwRand = xRandom( m_2PartyPtr.end()->first );9 }6 t6 ^& o$ G
" d. ?+ f" S9 V5 K# C* ]2 N' v N
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
' M2 P4 A) u# N- w% Y {
% L; r. {! p- u pParty = (CParty*)i->second;
; |% Z9 f# {8 h+ \3 }/ s if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )' y1 I- D# Q. G1 b: e% p8 Z# K
{) i/ ^! h/ q0 p4 w. G: m$ m
if( i->first > dwRand )
$ O) x; T" F0 s' }2 {! w. ^ l return pParty;8 t: I8 }- m; A
else
: m0 g/ [ ]) S5 X# R pPartyTmp = pParty;: P/ f) ~5 Y. s7 ?
}8 k8 T+ S# [" `6 C4 @! w% p
}
& f# z* @' p1 x; f return pPartyTmp;# C1 T/ q9 g& j- V1 x+ y
}
/ Q0 k3 K% l7 P+ C) D( z#endif //__PARTY_FIND
& u0 J' r' a7 V, j3 }! X- t' C. o+ _* }: a3 K
DPSrvr.cpp:% b, t5 r* i1 M1 W0 B
代码:- {" w$ }% T3 e1 R/ N
#ifdef __PARTY_FIND- w* W2 G2 _/ Z" @% K8 v$ M. p8 j
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )( c/ r# k9 q5 `/ H7 \( X8 p8 u1 \
{* P9 \- F! f s, C
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ h$ f+ }/ Q& U) c5 Z5 c if( IsValidObj( pUser ) )# J4 W2 t; v6 K' K
{2 A% ~/ ^& C6 n) L$ U5 A; ?6 D
u_long idLeader, idParty;( a: T" t G2 I' A9 Z
BOOL bAllow;
; g& c+ D- O. _1 Z* y ar >> idLeader >> idParty >> bAllow;* G6 v+ a+ Q4 P- `9 z% b$ A
if( idLeader != pUser->m_idPlayer )
4 P7 @, Q; F* g7 [9 q return;& X9 }# L& x; ?' L6 L( I: s
CParty *pParty = g_PartyMng.GetParty( idParty );
: r: V: N+ X1 s/ z8 | if( pParty && pParty->IsLeader( idLeader ) )! D6 T0 X! u8 `
pParty->m_bAllowEnter = bAllow;9 n. @% g& }( q$ T7 S
else
# S4 e- A0 {( |- J" m, U2 l9 n" n return;
6 _/ s6 C: T& t8 z/ R5 ?- n; u
' W! d+ D7 x4 m" q CUser *pMember;
1 p5 k. m* J) X3 g, R1 m for( int i = 0; i < pParty->m_nSizeofMember; i++ )
" U; H$ J# Z$ M! d Z7 f {
5 Q; C$ S ^# P pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
: @: j6 N, e( Z# `+ N8 O7 B# x: G if( IsValidObj( (CObj*)pMember ) )
1 C+ G/ R! T/ I+ x9 c0 T7 [ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );/ A$ V+ P* v) N
}- x8 s+ f" ]( o% `1 H$ _: P
}
$ q/ | ^9 m+ {. M8 ?1 E}
_4 {8 n1 O/ d1 r. k+ B# s#endif //__PARTY_FIND
' w6 M- X3 d6 h
5 g$ v+ c6 _7 A% E' d9 A' g代码:# Y. c2 F' c6 R6 d
#ifdef __PARTY_FIND
2 f7 E( t! d6 \7 f ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );1 r2 S) g+ L$ E# T
#endif //__PARTY_FIND, D1 ^( H, V7 B6 }; Q
! E% ^+ t1 q, R L. Z+ a
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
, w4 u$ Z" {+ k1 \* K3 a{) Q* q: {9 k- i) ~8 v* \
u_long uLeaderid, uMemberid;
) @3 U1 |' R' d& K2 C BOOL bTroup;. @; M D- M2 _- p( F3 m5 m+ b
ar >> uLeaderid >> uMemberid;
( x6 ?% I* i6 s- W, G0 k ar >> bTroup;
2 n! z' Q$ l: L3 E+ I$ h; H5 D/ N) F; e
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
4 {9 r: b1 U6 ~* @$ h$ ] if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
3 p; k( ?' e% t( ~8 I/ y#ifdef __PARTY_FIND
2 u2 E3 |& n' w1 m& l InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
: l2 g! d: |" V. Y& j#else
5 P' L8 Z3 W# G9 m. @, D InviteParty( uLeaderid, uMemberid, bTroup );
) c+ F4 a7 D$ b* R#endif //__PARTY_FIND
' ~' a8 x5 G: A8 {' J8 q2 e}( j6 |8 J/ {; J2 F# R: @. ]: Q9 y
) l% k! G/ C% \4 `代码:
8 x2 a$ v+ j' h: g$ `% g# @#ifdef __PARTY_FIND
5 I) i& ^1 n# w( }; a- I7 }" O: yvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )' N, V+ a# g" y9 a9 o. B/ R, F
#else
7 Q( l4 ^5 \# I- evoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
) W, ~* n3 Y6 O, @& g: ~! q#endif //__PARTY_FIND
, h$ a2 q j! _4 ?8 y" {; O1 K{
' C1 i7 B) k- G9 t Q" p CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );" F$ R" b4 y) f! m
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );1 B/ U( K6 {. Q0 m3 ~
: [, W1 P. u6 C! H/ ~/ @% z2 J if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )! H3 L1 ]4 s- B, I- w) D: f
{
$ N) s% ]2 x9 E2 F4 W# E6 A if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
! [$ J5 ]1 _* C3 ] {" a5 o2 b& i8 j% o
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )! R, O1 i! u+ B' ]; K+ J6 O3 [
{5 F0 u+ E# H3 s0 X& n- C
pLeaderUser->AddText("没有足够的权限。");
: ]* b# @% q. D* c* d& i( F pUser->AddText("没有足够的权限。");
1 b* A) [- t) {4 Z) x return; w- q7 Z. T4 s ?* [3 M8 d; e9 r
}
/ b% x3 ~8 W/ j1 i7 h8 T }& e# a/ r) j. S+ y
// ???? ? ??? ?? ????.
7 e Z/ f F/ v* u, y% C) H. C CWorld* pWorld = pUser->GetWorld();
3 C2 Y" ~2 K$ Z" G5 m' E2 W if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )- R( b# d- y- ^- _: l8 H+ J
{ " w$ g3 [# w4 `- I) E" [! ]
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" ); l' \- T+ h0 ]3 C8 {$ ^* r* A f
return;
+ Q9 j! z5 y) s/ O! m4 m, T }' B) _! a9 U& Z4 r; [
#if __VER >= 11 // __GUILD_COMBAT_1TO1
F( I0 j& @6 ]0 O6 h& k% L if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
9 x& q+ ], P* W( `2 j6 b {" o( |- k* Z0 x
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. Z4 J! {8 g* l: Y5 `& e# h return;
* ]# ?1 T/ u8 y7 C9 i* M }
8 Q) Z& X5 I0 b0 E4 f* ~) Q#endif // __GUILD_COMBAT_1TO11 \' l* M9 g- i- G; ]" p
% n. }. Z" K& l) B
#if __VER >= 8 // 8? ?? 061226 ma
( |5 p, }7 z* C* K( N; p if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )0 w& {0 W4 L8 [6 w4 P
{
* q: k/ u, p* M ^# ^0 u% D return;
6 j9 C3 u' v; |- a6 n5 U }
& b/ R0 u( Y, S* {9 Y#endif // __VER >= 8 // 8? ?? 061226 ma
2 z+ d' ^2 h8 O1 ~; f ( ]9 M2 E& G& y5 Z* G( f
if( pLeaderUser->m_nDuel == 2 ), A9 t3 E1 I9 `) B0 M' Y
{
: }5 i4 N, b. [3 ^: t5 t6 l a pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
8 f* U6 }, \ Z/ J) y1 M$ d/ F }
+ @ O$ ]. S6 a( p2 ~, @' H% W else. z4 A5 k( v, m; {8 \
{5 t+ Y/ I# Q8 I2 H' r! n' N$ G; T
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???* k: {& f6 D& B+ J
{% F) W4 B1 E0 u% b' D
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
7 t: I. O- W. j+ L3 J+ i$ d8 A, p }3 D2 b& V1 h X8 l
else
+ a, Y3 E$ P" L( S4 T3 S8 F( G7 Z' R' ? {9 y( h9 Q7 @1 C2 Z' \7 o
if( pUser->IsAttackMode() )
+ y+ w; r+ e; d0 T pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );4 x2 y6 I) p/ n. p8 o& f/ V' {* c
else- \0 ]5 e- \6 b' s* | H
#ifdef __PARTY_FIND
' Z! ~4 T) f8 R; C' X pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
/ W3 `5 \4 x; b& J#else
+ f! @+ I5 ^& M/ U pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
- Q2 L9 P$ O+ l6 z |4 j5 n#endif //__PARTY_FIND' p9 W7 r# Z" R" c# Z2 `. x
}; q2 w8 U& S1 u8 q
}
, b6 l+ Q# r" D" m. \5 S, v }
* R& e' ?& L0 Y# p, f5 f) p else, }. {6 X: k$ a) P4 t$ f2 U; p
{
; R% f: o t' C G0 D' I( y6 G" S if( IsValidObj( pLeaderUser ) )/ f: U8 b* W# x6 z
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
2 U3 k" R6 D1 e! Y6 a$ ~; q }
" T$ K$ r" b0 e0 F3 ^}. Z- Y* u# \# S6 X( H/ {
! r4 J+ I( H) J- m% L
User.cpp:8 B( z6 r% q5 \( E4 {2 ]# c7 c
代码:
- |8 E9 w# {1 t" o7 Q, D2 W! Y#ifdef __PARTY_FIND
$ i. o; B) F- t7 xvoid CUser::AddPartyAllowJoin( BOOL bAllow )
# s7 g4 X5 O( ]& P{; r# u3 M# Z+ d& m+ i" S& w
if( IsDelete() ) return;/ Q4 e( F, r* G! i* Y: s: U
, x5 x7 N# {; T) l; B
m_Snapshot.cb++;
6 E! l* v9 M! r: c2 q8 p5 L m_Snapshot.ar << GetId();
* D" R. |( `: P5 x m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
6 Q, p* b1 d% K1 V# h m_Snapshot.ar << bAllow;( n+ D$ }) S3 n& k
}* Y0 N2 X& m- z! T0 K
#endif //__PARTY_FIND+ u( l, \2 m, c+ G1 b6 z
/ F$ o& M$ j) w, ]$ y$ J
代码:$ D& b. Y( z; S
#ifdef __PARTY_FIND2 l% _% R6 `4 H& p# `
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
; h: L; P1 R. q#else" D7 f- N& v: ]7 M3 R ?0 q% M$ ?9 p
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )6 \) q$ h8 l, b8 ]
#endif //__PARTY_FIND; P$ G# Y5 D; ] B, U9 e. R
{
9 H) \" g5 Q5 J d2 N' { c if( IsDelete() ) return;) b/ |: D. M9 y% r
& h+ ^8 L2 S2 N# n9 a" M8 r' l
m_Snapshot.cb++;" W' P) K6 ^- ?4 k: G0 n
m_Snapshot.ar << GetId();
v' R3 Q- C: z4 V m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;: a r6 w! ]9 a _1 H
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
1 ?8 j" G; e! u9 Y% v) v% l6 q m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
7 P+ H ?/ d% f, N$ l% Y# [- T# ?# K m_Snapshot.ar.WriteString( pLeader->m_szName );# A8 ^$ L+ q- R# ^
m_Snapshot.ar << bTroup! e. h4 B; m/ e
#ifdef __PARTY_FIND# N, [8 y4 P% R& _6 @
<< bPartyFind% a; n9 ^% U) U O3 k. ~+ m. Q
#endif //__PARTY_FIND, Y$ N6 ]+ w+ k, b, ^% ]7 H
;4 f; k% z8 h7 S# H& g% F4 x1 k6 [' n
* B8 E& R+ |6 i. m: x% A
}; z% c0 n! r. y5 g/ a. M
+ R8 V! E2 ~, Q1 ?
DPSrvr.h(公共范围PLS)' [7 y f [+ ?+ N" j& @. ?
代码:
4 u3 x; x/ h& H& G#ifdef __PARTY_FIND
L: i' u5 ^! J+ z% H void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );6 l+ s- t/ O0 v
#else- _$ G2 J+ ~7 {9 J
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
6 A9 M4 y/ Y( }3 X3 J$ b#endif //__PARTY_FIND/ D. U: s _' v
/ R- h0 Y4 J3 Q3 {) e- R$ C代码:
' G8 ?* p) P. u1 x#ifdef __PARTY_FIND. a8 `2 A8 a0 U7 x9 p4 g
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );! R1 U5 w! k% g- l' G
#endif //__PARTY_FIND9 x: X- L' X4 f& m
. |+ v8 B+ d1 `5 z q$ \0 E& xUser.h(以及):
0 x" H- L7 C3 ^4 ?4 q) B# f代码:
8 C& d$ o" a, f# F#ifdef __PARTY_FIND
" F6 O y$ h4 q# ]8 L5 u void AddPartyAllowJoin( BOOL bAllow );
7 s+ h- O- |3 [/ U Q/ i void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );' D! ?+ s# A* x0 D0 X7 }* R) ^
#else
' }, r2 O2 K7 B( Y" \+ x g/ g void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
1 G* X" E0 W3 G#endif //__PARTY_FIND) v5 c0 Y* J4 w- S: e1 X2 x
7 p$ `+ h! s3 b6 J' i/ p3 h
party.h:
: X1 Q p3 C$ m U代码:8 ?8 Y j8 A9 a: z+ ?( G# p" {
#ifdef __PARTY_FIND* L8 o$ s! _5 R$ e/ Q! g
BOOL m_bAllowEnter;! C3 S& \# V8 L9 r
#endif- A$ _: s( w# a% C" b
" U- K/ M: U" x) E3 u7 z
代码:/ N* S4 @7 F& ]: D! J) W3 b
#ifdef __PARTY_FIND& N; n+ i4 N7 U- D
CParty* GetPartyFree();
! |5 M2 s) c0 v/ D5 q9 H7 r1 r#endif3 ]; {" R! m' C( ]8 Q
! q9 `# \& }5 [/ {WndParty.cpp:" p# @$ a/ Q: \6 M% c# w n% R
OnChildNotify:/ E& j! F5 T' k/ O- a2 S5 M; J0 y
代码:
2 s7 }% ]# V4 v& K. g#ifdef __PARTY_FIND
2 c5 s: r) [5 x! {, l5 X. ~. g else if( nID == WIDC_CHECK1 )% D x* u. J6 U2 ~# K6 T# z) L% F
{4 f/ P) n: h' A/ a& I7 |! b
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
( i4 F/ K- G1 N) Z8 r3 t {, t% T& O5 p0 {$ Z4 [" W
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );/ l( R+ v; q; x9 Y* A% @( n; e
g_Party.m_bAllowEnter = !chk->GetCheck();
. w8 W. h. I, {! S$ A" t g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );% K; v. H N9 L* ?& T
}
' y6 r3 v2 T3 ~7 U: v, h$ X }& B% X' M6 o; Z8 j( v
#endif //__PARTY_FIND; c% ?1 b1 _/ @2 |2 g
3 `! }' Y _" M/ P+ O% p
代码:+ e5 |0 E/ T6 y' X" n
OnDraw中:
, @) u5 }" n6 c- U- f# w9 Y9 Q代码:
; @7 F& t( K# m. ~' b9 i#ifdef __PARTY_FIND) d7 k6 h+ k/ k: s) X, i6 R s5 S
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
. }/ J1 t; l2 }& ^3 l- h1 v3 O. E2 r if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
: X5 D6 D" `, A chk->EnableWindow( TRUE );, H; `, ?0 x+ o
else* @% D) J }" X2 S* Y7 p2 G9 t
chk->EnableWindow( FALSE );2 o' x' K5 v+ w5 D2 c
chk->SetCheck( !g_Party.m_bAllowEnter ); R& _4 e: Z: R9 m2 O7 O. p
#endif+ B# k, @7 S' `* |0 r: F
" U" t) I3 T* [3 ^8 M/ X) |; ]# t
DPClient.h(public):
0 `7 I1 T+ H( r代码:9 l& A7 r9 r2 O+ u( `
#ifdef __PARTY_FIND- D9 j. ^& }3 ]; `! w2 ~+ i& X% I% Z% a
void OnPartyAllowJoin( CAr& ar );" S+ X- f# P3 w7 r8 ]( N0 h7 l
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
( J/ a% U$ g0 X: f2 O# \#endif //__PARTY_FIND
+ w3 ?/ h, ~0 Z. g- I. R7 m; W- B0 q$ M' d0 y
7 d9 j- R. n, ~+ fWERS hinbekommt没有,请让赫克的权利。
; j+ a' j/ F8 {不支持左右,所以难不...: b# U3 H- U$ K: u
党k的Windows NT甚至编辑它自己。
1 V7 X6 N# H+ e+ m8 \包也,因为我不erschreiben进一步如果我你的。
S) a8 c( z( b由于缺少Quantité k n个代码是什么升工程前。" t5 I) ~7 H# F6 D2 J; n+ `
如果是这样的。请发表。1 Z8 r, I% ]6 m1 Z7 f( i$ {
到目前为止,Pumbaaa
9 d! C* v8 P# x. F" [4 `! ]
2 O" y1 {( T2 e3 K+ X: h; z N
) I! J8 j5 a2 H8 AMsgHdr.h
4 e$ `: e" @" T0 ~#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
: m8 s- H$ g" a* t4 p$ h#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
" x8 ~9 z9 ~$ v5 o0 U5 @8 H
9 m$ m1 a! n9 _: {1 O7 ^" ]: `- F5 S9 D
; O% g9 h$ Y& F3 a
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