|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
. N3 Q9 T; E1 q. F7 G如果我鼓掌纯粹是我复制错误时,D
7 o! h X6 A3 _* ]. U7 K$ t积分当然Pumbaaa。
V) R; v/ E# ?# M
5 Q0 p& Y, l8 N' c# gFuncTextCmd.cpp:# [( s9 H; \- Z- X! _3 }) d' W
/ a& L. t" A+ b( G
代码:- a+ r* L& R1 l) N
#ifdef __PARTY_FIND8 v% H) s& G' I! [) x7 d
BOOL TextCmd_getparty( CScanner& scanner )
; f. Z$ I8 g# X{
* U" J6 M+ G$ m+ h#ifdef __WORLDSERVER
5 `3 ]. d' ?' j" w) V& z% m$ x CUser *pUser = (CUser*)scanner.dwValue;
1 E$ t9 t" A; S1 t if( pUser->m_idparty > 0 )
) w1 h5 @8 g- `& N/ z7 Z' O3 a! f {8 ?+ s& U, u8 W( b( {
pUser->AddText( "你已经加入一个公会。" );/ T+ c* E0 ]7 U3 V
return TRUE;9 o4 M0 t E4 ?* U& j- x
}
: u) I! a/ P9 M, A6 ? CParty *pParty;5 {) j! j/ B e
pParty = g_PartyMng.GetPartyFree();
. D$ H9 [3 B' P$ R( I( ?- | if( pParty )
- H4 {8 U, W" J$ l7 r {9 c7 g; D0 }0 m* j; ^7 V: m3 A
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
; U2 B! B$ s. [& u5 V }else
, C; d4 K2 ^* H. Y+ T; B( I {0 W6 h o; v. k* m/ F5 j
pUser->AddText( "抱歉,这里没有任何一个公会。" );) H; H' M4 ?2 r6 o; X/ X
}
! C/ ?7 M, [) F( G# |0 r( I#endif; J+ ]8 ^/ V" a5 Y! h
return TRUE; O# ~2 X6 }8 ]) c4 W" ^
}
T* J9 |7 B5 N#endif //__PARTY_FIND
) Q1 [" p4 H* r' c9 ~/ j5 z) a5 F
代码:" ~( U# G" x7 Z6 m0 ~6 ]
BOOL TextCmd_PartyInvite( CScanner& scanner )
4 X1 O" A: ]- b{
M$ g5 ]* a/ T l5 X2 q v% d l#ifdef __WORLDSERVER
+ ?6 b3 {1 A3 |! ]0 S CUser* pUser = (CUser*)scanner.dwValue;
' @) _ T/ K* P( _+ p7 y9 K MoverProp* pMoverProp = NULL;. Z' M" {5 p- ]! w
scanner.GetToken();
9 p0 C' N0 x2 l8 p; y" N, h#if __VER >= 11 // __SYS_PLAYER_DATA
3 T) \) b3 c# d7 G u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );$ D" |8 p+ K6 W+ y. x
#else // __SYS_PLAYER_DATA
8 J% e* W7 _8 p- B" D9 g u_long uidPlayer = prj.GetPlayerID( scanner.Token );5 z# ]8 v8 Z3 B5 T
#endif // __SYS_PLAYER_DATA
: z' l) c" N5 K9 N$ J% t if( 0 < uidPlayer )
# o, t+ d- m1 \. }/ F2 F {
2 D1 D/ V: U/ \1 S+ n+ G+ G CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
; b( f- I, p m# O% Z# V/ g# b if( IsValidObj( pUser2 ) ): _: ?2 t' O- E3 Z7 C
#ifdef __PARTY_FIND+ j4 Z2 w3 c; C) v* z" A
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );9 }* h7 _) e' U6 c5 x' [+ R# m5 i3 d
#else
6 E) k% e* A) m# w S0 s/ G4 M" C- Y g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
6 [0 p; q, F, f% w, Y( ?#endif //__PARTY_FIND
( r- z* b2 p: H. s/ F+ \, @& H else
1 G1 e$ Z1 D8 n8 Q pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
# m5 O, g2 B( Z7 T | }
+ _6 | }# V; ^ else
, ]4 `7 ~. C1 G/ p: O6 p* T {
1 a5 B6 m% q, `) E9 |: q2 C& r1 Y pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
! V% N- x9 d' R0 i }
R( [+ U- c8 e8 K#endif // __WORLDSERVER; x% q& a# H4 t! ^
# ^0 {* r, h# s% `/ K return TRUE;# A% P% N8 |1 Z! k$ O5 _
}
' ^) ^ |5 l: e4 D# l3 x$ r6 T8 U2 L. X$ \& {: A3 b% t
代码:6 N3 C/ G, W% X4 C! u/ I. w
#ifdef __PARTY_FIND
: w) d1 J8 X# d+ c+ Q( \7 H ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )" J6 X0 O9 S) V6 `
#endif //__PARTY_FIND
. w* h j9 n. K( H; C9 GDPClient.cpp;
) W% T$ p8 y0 BCode:9 ]* o, A0 ]' r; s2 w0 E" m! c
void CDPClient::OnPartyRequest( CAr & ar )
$ F" r+ ^- R5 r{8 y, F2 R4 }/ E1 W& j6 J
u_long uLeader, uMember;2 A8 b# x& D! b: o% K6 v
+ @ E5 ^7 o& W% D
BOOL bTroup
8 V- ^. u5 b9 L5 W) n D; B#ifdef __PARTY_FIND$ M0 M$ k' a4 h) j& |7 H: O0 W
, bPartyFind
5 Q X' R; Z' e#endif// __PARTY_FIND
: k# A% C+ Y$ |) _/ `8 } ;
8 G0 s8 }8 L* _& k4 m LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;8 Q8 l9 z! W/ _" b* y" B# ]
BYTE byLeaderSex, byMemberSex;% C1 X! S: `8 e- l
char szLeaderName[MAX_PLAYER] = {0,};
- ?$ l2 G0 g/ ]5 L. g ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
3 i" ]8 a y C& Z ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
) Y* h3 Y" n# n: T, v- x ar.ReadString( szLeaderName, MAX_PLAYER );/ `+ B1 n6 ~6 T7 y; E# p
ar >> bTroup: W2 t. l# M; |) l
#ifdef __PARTY_FIND5 }0 H+ Q, d/ `6 N& V) y
>> bPartyFind, {0 y/ {/ V6 {5 a: e; v
#endif //__PARTY_FIND
( C2 I8 S* O. T& E! F# k% g8 B K ;
1 ^3 w- o1 Q1 s; I5 N2 K. @( B4 j$ j1 m ) p5 g+ e. P; ^7 E6 X& ^* L
if( g_Option.m_bParty == FALSE )
( s! A- [2 V$ w3 [: b1 d& | {
7 L7 k- M5 I3 u+ H. Q, h5 a SendPartyMemberCancle( uLeader, uMember, 3 );, J, R4 J* v0 O0 [: x4 o! C( M
return;0 B6 a& T0 T8 p
}
! z3 b2 i8 j+ G4 \5 W3 E( }/ ]% I% ?5 H, J9 s: L3 _+ p
#ifdef __S_SERVER_UNIFY
, b5 X# A. J* G9 c if( g_WndMng.m_bAllAction == FALSE )
x$ [$ u1 h$ y9 a% Q return;
& {" \ Y o* |. o( B#endif // __S_SERVER_UNIFY2 Z4 ~- {: n. Y& F5 h6 F5 i9 M
4 t+ L! l7 j4 J$ }0 A: i2 n# Q/ t
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
2 A S$ u+ } l$ L v! w- `3 f
3 S4 s/ e0 M. S. Q$ ~( h0 ~. Y if( pWndBaseBuf )
5 F: C* p) w) ^ {
& |) K9 ]* B2 u4 K SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
7 e3 U$ _6 g2 G% Z3 ?6 |9 M return;# s9 E- m1 D: F: l/ ~2 j2 \, s; F4 J. h
}$ p; s3 g/ z" c4 w+ \1 l2 L0 m
#ifdef __PARTY_FIND* }1 A( c! K8 i* i" o
if( bPartyFind )
: v) p- G4 H* U: E3 S( k {' x1 f5 i, t) H! s
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
& g N; O2 i; J0 U% e O: | }else& t2 t& O6 m5 W5 F; R1 _" w
{
1 }1 f- A5 X6 W. O( l g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
* u5 H4 r9 b# m5 ^0 L g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );! l! V# S z3 L( N! M
g_WndMng.m_pWndPartyConfirm->Initialize();
V/ e/ s) j; n; u) u }
$ G" a- B4 x/ H% {/ M( g#else' K, g, Q6 ~0 C8 F4 o6 D& |( T1 ?- g6 C
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
, H0 X: Y0 W) x5 I6 G g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: ^/ L5 j& W' i/ w$ T+ L
g_WndMng.m_pWndPartyConfirm->Initialize();7 M7 ]2 y+ Y1 S- i6 g- r# @! K
#endif //__PARTY_FIND
. @% P+ E" u& D% I% }* S( C) h}( z- Y0 B& `9 }. S0 [
* U- z+ s* q7 N2 G: f) o
代码:
7 Q; M( G4 M, S; J#ifdef __PARTY_FIND
$ H+ h: X1 Y" T0 ~8 Pvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
2 b' z, e. N; |, Z5 C9 f7 u7 |{
* q4 D3 F) v4 t ^" F0 O BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );8 R/ n5 H; t |8 t+ O
ar << idLeader << idParty << bAllow;
, n- W6 [ H9 {3 L& i& o SEND( ar, this, DPID_SERVERPLAYER );
. k9 d1 b; w) n- g! s
' N8 w, R# J/ }- O& ]9 z& y9 n}* H/ _9 g# e$ Z( k: ~1 a) u0 j
void CDPClient::OnPartyAllowJoin( CAr & ar )6 j* _9 g% A- {. e( ^! v
{( q/ c8 d: \4 i2 ?
ar >> g_Party.m_bAllowEnter;
* B5 x3 @ l) k4 i}# }4 \/ f* W! i) ~1 k8 I
#endif //__PARTY_FIND
% M' c! R5 L3 v" \2 d9 W" S: N7 vCode:
; u6 c8 o. J" o" Y" U/ m1 P#ifdef __PARTY_FIND
6 X% j9 ~# z: W9 \# r& | case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;9 ]; N1 @9 _7 w$ m
#endif
, ^# j$ [2 b' c
. s+ V3 \7 T8 X2 k) tparty.cpp:# X* w0 F+ k' o8 c
代码:; ?2 o1 x9 B9 G* {( d
CParty::CParty()
. x' v- \4 m& b U5 K{
: ? `* ]/ H0 l0 L4 X& G m_uPartyId = 0;
8 u% F7 V; z0 H% ]% O m_nSizeofMember = 0;$ M, Z* E3 m3 R! P
memset( m_sParty, 0, sizeof(m_sParty) );
& X7 ]" v' q" ?( h. T: q; J& T m_nLevel = 1;
6 q7 M' W j, Q/ H- D9 A4 D! F m_nExp = m_nPoint = 0;# N3 x W+ u: X; f5 Z9 t9 W
m_nTroupsShareExp = m_nTroupeShareItem = 0;
3 O2 T4 V) [' ?+ n m_nKindTroup = 0; // ????0 z- U& g5 y! d
m_nReferens = 0;1 |' U; S& C1 e/ N- O2 z
m_nGetItemPlayerId = 0;
$ ?% z1 |! a: A# B: N. r' v#ifdef __PARTY_FIND
! `) u, x7 a, A+ ~1 c) R' h m_bAllowEnter = TRUE;
. l+ `) V+ [ K1 q#endif //__PARTY_FIND
8 E+ w( g; a5 T& ?0 u# G for( int i = 0 ; i < MAX_PARTYMODE ; i++ )+ i: }" {3 f/ g* `
{
. @' L7 z9 ]" k- v$ [$ q$ } m_nModeTime[i] = 0;
2 ?. S% H& L( l( [9 B) d: J }$ |$ _* r3 v+ J/ K' w8 V# X8 q
m_idDuelParty = 0;
: g& ^5 E! t4 R3 A( S9 Q. \- v#ifdef __WORLDSERVER5 d1 [( m( f4 y; f3 z
m_dwWorldId = 0;
, u% q A% u- |& M7 {#endif // __WORLDSERVER
5 ?! J8 {7 W7 d. @( a}
" t1 \. n' V; E3 o代码:$ c3 `2 b& }! [' r. q: K0 j8 T& W
void CParty::InitParty()+ l8 N# _2 h5 ^5 w' p
{
2 f- a- ~2 t- [ m_uPartyId = 0;( m" i# z( d- k2 q
m_nSizeofMember = 0;
" X' z- C* U4 b$ i# X$ H memset( m_sParty, 0, sizeof(m_sParty) );
# x, e0 G, h9 C( `4 N m_nLevel = 1;& h4 y6 q0 G1 Q2 X- p8 n6 c W2 Q% |
m_nExp = m_nPoint = 0;! B4 r# {+ M4 C7 J- J
m_nTroupsShareExp = m_nTroupeShareItem = 0;+ z5 e1 M+ ^6 Y7 ?
m_nKindTroup = 0; // ????
2 ~3 [$ h. g. R0 N5 m m_nReferens = 0;
- L+ T, l* U G/ L J3 j/ E#ifdef __PARTY_FIND
, \- A/ o5 P( z# j) e3 H m_bAllowEnter = TRUE;
8 f! f" J6 J" ` j7 y! C% F2 U! `" W#endif //__PARTY_FIND- c! L, G3 g% M8 P, J) C9 S7 a+ y
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
; h6 T* H$ V7 ?+ K {
. G6 f V3 _# S+ B& ]" D8 e m_aMember[i].m_uPlayerId = 0;- ?) i$ x1 N9 T; I
m_aMember[i].m_tTime = CTime::GetCurrentTime();
$ X3 O8 g: G) B/ e9 D! q% n m_aMember[i].m_bRemove = FALSE;
0 c, M( k' ]1 V# D; `#if __VER < 11 // __SYS_PLAYER_DATA
/ u2 b: D+ z2 @$ V m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
) w k& C: r& I6 v- x' Z% A- { m_aMember[i].m_szName[0] = '\0';( S! W( e/ R, j3 l6 g1 \2 Z% J9 C9 N
#endif // __SYS_PLAYER_DATA
6 y! A. o# }/ _' ^ s+ x( B }
( u- D6 [ W- P& y& k}, r$ x# c1 K$ ^9 T) V$ ?" Q/ b( i
代码:
9 }% V7 j/ d, }8 h4 H6 y#ifdef __PARTY_FIND
) q! J' N% ]- p# i0 [6 wCParty* CPartyMng::GetPartyFree()
/ W( o$ R% k( q F1 i; K{
% w. y0 b$ ~2 { CParty* pParty, *pPartyTmp = NULL;! g% w; }- V( C7 ~8 d
if( !m_2PartyPtr.begin()->second )
' l$ l# \; m, a r return NULL;
4 N1 L) z8 i( z4 t& M* X BOOL bRan = FALSE;2 @# ?, j7 @; u5 q
DWORD dwRand = 0;4 @. r& U* k- O8 I& u0 i8 s: J$ |
if( m_2PartyPtr.end()->first >= 1 )
- e( e2 f$ |, _ DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
( @$ c. W e' e. @9 ~- a4 L$ R1 O/ ~
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
" U1 Z: [- R, { {9 V* s1 i4 o# I
pParty = (CParty*)i->second;3 k8 @; U* @* U
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ): Y1 r6 _% p# H4 j0 Q
{0 a$ d! N" x3 N9 s$ e( b2 P
if( i->first > dwRand )4 R* L$ o3 e2 v% Y1 C
return pParty;
" g e- ~* l: ~2 w: b) M else
% X3 E) e. f, ~' a6 A$ S pPartyTmp = pParty;' ^1 u4 k9 Q9 T+ ~
}
( f3 o5 L# e9 o* c$ c }5 E$ Y9 ?0 ~3 Z4 l1 {9 V, S
return pPartyTmp;
+ E& ?7 m U0 b}4 W$ L3 f; C' a
#endif //__PARTY_FIND
' w4 q& V7 S) P$ k, Q/ c. C8 @% j1 Y# s1 H8 O R
DPSrvr.cpp:
2 A$ W4 u4 Z& B. F代码:/ c4 O2 z# [. S& [# q5 J( t
#ifdef __PARTY_FIND4 T2 w6 L' k o. i# ]
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
' s- ~ h# D" Q5 k `+ `9 g" N{4 b3 g* [* V9 b0 e* J k% \/ R7 O
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
2 {$ L0 l. s/ H# V if( IsValidObj( pUser ) )4 ?& o2 i! x1 k/ ]: t$ I: H& |& M( G& @
{
0 ?' z% _7 }9 x6 @6 V u_long idLeader, idParty;! s) b9 c( ] s8 N0 Y- b
BOOL bAllow;* k0 {5 w' f' z9 U1 t
ar >> idLeader >> idParty >> bAllow;
& X$ a: @' Q9 }6 N$ t+ |* E9 `: K if( idLeader != pUser->m_idPlayer )
@* {" H# F# n, }0 e" t return;0 u M1 a* Q1 r, T' t7 o
CParty *pParty = g_PartyMng.GetParty( idParty );
! _$ _8 e1 G/ f, f/ U/ J$ U if( pParty && pParty->IsLeader( idLeader ) )
/ A+ {9 _! V; m7 J2 N6 N, e2 \ pParty->m_bAllowEnter = bAllow;
) H* y% a3 |8 i# Y5 A; ~ else& I6 \4 ^, K6 {% _1 e
return;! B7 E5 ]3 P! d" g; U$ D
* e2 ?" v& P: M" U4 j7 N, M4 g. T X CUser *pMember;. h6 u" o8 t5 f- S
for( int i = 0; i < pParty->m_nSizeofMember; i++ )8 u1 [2 A! v* |. a% L1 U' s
{9 Z0 A+ s3 d* s5 g& X2 Q' D
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );% j6 C# V/ h- n) K$ k
if( IsValidObj( (CObj*)pMember ) )
/ |. a9 d+ ]1 B" |) L pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );" s% T6 V6 t: Q" o
}5 H1 c: ~$ @0 }+ |" O! e
}( ]8 c3 t! z( H
}# h* e2 T: R3 x" H( V- u' t$ B
#endif //__PARTY_FIND) y9 S# d( _( X4 S5 Y+ j/ I+ \
. f1 A! G' h2 d: L7 ~1 @8 `
代码:
1 [) T U t, Z7 l1 S1 W0 C* q, m#ifdef __PARTY_FIND
! m0 s Z2 ?( p1 U ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );) y! a6 \- m* a
#endif //__PARTY_FIND
# \: z/ R0 Q8 t1 \" `% d3 W, K, O& ?; ?, w& s
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )* O/ l0 L* H. f7 d" z n
{
" o! E6 j4 P( B8 X5 r8 K' R+ j u_long uLeaderid, uMemberid;
& d; E* X6 k8 e$ N BOOL bTroup;" T/ e& J8 i9 y) ^' y
ar >> uLeaderid >> uMemberid;
/ W. T9 v( i! Q. \2 j ar >> bTroup;7 \- }, Q: [# M# Z7 w/ O# h8 [# D
. D0 E7 y/ D% n+ ~* H, g0 I
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );0 ?3 g/ J6 |1 [4 n3 L- A7 {
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
2 g0 H! _8 Q# W1 ^) P+ |( H) x#ifdef __PARTY_FIND& C8 h0 F/ ?$ l0 z
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );2 {# v: l- X$ x, W- U$ E8 ?
#else
! Y& ?+ p) }( {9 N' M N' S InviteParty( uLeaderid, uMemberid, bTroup );: ?9 ?! P7 ?- S- m3 n! \) u8 v
#endif //__PARTY_FIND; E6 Y2 S h3 d0 ?/ g( {8 k
}
/ ~* C& E: r5 c) `
3 ^! V: @3 t6 r/ N- u, r& p7 R6 y代码:2 Y L: U+ j+ f9 W
#ifdef __PARTY_FIND
& E: l$ d a1 W) M4 T. a" c% {void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
% L( r% j+ {) `8 H! i#else+ w2 h6 N9 ~* }1 V) Y4 F; V) I
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
$ ?7 |9 N( B* B2 d; ^#endif //__PARTY_FIND: t5 q" x0 b7 k L
{
, ~: }1 q: M9 `% I$ b3 V3 o5 _ CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
3 X$ i* {8 r& v/ X1 y! s0 C CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
" E* S; i# N0 D) M% H, z' G: L+ N; v
" `! P" v) d6 h3 T/ i! F2 l$ m7 o if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ); C$ D) y" Z# ~
{
" V9 B2 h/ l7 u8 A$ g if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
- U6 I+ W6 w: P {
( T4 G& t! L8 x& ?( K. B& m if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
$ k3 \, d% ?$ q% [9 u% d {6 r% R) E- k k' P
pLeaderUser->AddText("没有足够的权限。");
' P6 D/ h' u8 d8 P pUser->AddText("没有足够的权限。");- p9 b7 \$ m2 i7 f$ t+ S
return;4 r0 f/ |4 l- |% G+ H# N( V
}
9 `3 q* g* H$ z/ R& g4 b L }6 F9 d; G# Z* Q/ Q
// ???? ? ??? ?? ????.( I6 F) S. L# |" q1 ^: |
CWorld* pWorld = pUser->GetWorld();
6 U1 M# W6 g4 K( z* @) g& P1 ] if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
- o" K4 g7 C$ q! j/ a1 k; q { 6 T: y5 ^' J. i
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );, |2 Z, j, v. C1 Z2 i% |% \
return;
, u3 k. a; J( w- G }$ ]( m$ }2 K+ D
#if __VER >= 11 // __GUILD_COMBAT_1TO1
* E$ I4 C& w" b6 W# r$ G3 T if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
7 k# @4 Y4 v( { Y* |3 ]$ l8 D {
& g+ a& h4 y' e! v/ T# y9 c pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
( l( \ ]$ e! v! G$ M' t& Z9 c return;
5 W2 g" S7 K3 Q; @2 T( @' H }
8 C4 D5 X1 b& t9 h$ K: U/ V/ j1 p5 p#endif // __GUILD_COMBAT_1TO1
2 k) ?( F1 z( N4 m0 {& }! s- ?/ t0 j
#if __VER >= 8 // 8? ?? 061226 ma
% Z2 T9 ^- }0 _* T' ~* n if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
) ?1 P: {/ c1 A+ p) |: d {2 X4 b O& m# ?# V; ^0 w" ?5 z" Q) ?
return;
3 W8 p5 v1 s2 q) u5 i3 r/ K+ O" A }; e. T4 y; w! D% U/ K
#endif // __VER >= 8 // 8? ?? 061226 ma
b$ ?5 ]: a( e' O. x
. F" X, Z- H. E9 }8 ~9 C; C if( pLeaderUser->m_nDuel == 2 )
# `6 o' w$ Y/ \$ Z0 E" U { % w; _3 a% Y+ ?* Y+ A2 Z
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
' M& J3 ]! r" f8 k& C- W. k$ k7 ^ }
2 p+ D2 e, \5 H: O0 M+ I else4 i4 B9 Q6 F8 Z1 ^) p* v
{
! G" L2 O, S s; S* a* H2 ~ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???& B5 v( g6 D6 R6 ?" o' B
{
9 m- u: {: J/ { pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );: s# m- M- J; @, x+ M6 l+ n
}- I" M' p! @8 T. B9 W& }
else! u& l1 i2 `- F. |( A
{& ]/ W* M9 a% Z8 q
if( pUser->IsAttackMode() )9 y( L" V7 U" ~4 m- ]
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );7 y' `/ ?+ F% p+ b4 s) _
else
* `5 F0 @1 u) |# g5 J#ifdef __PARTY_FIND$ d& Z, [- j }' K. X- j9 P. J1 v
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );4 h) p" q: N8 M& V( \# ^5 d- F2 Z
#else
" O7 ~3 V& z: o2 C {3 h1 o! e pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );- r7 Z4 i- {' c) k+ Y
#endif //__PARTY_FIND @6 A1 b7 X; l! [& U! z
}
, @( V" L2 b1 G, e3 N" n2 `( Y }. T; x& r4 l' t p+ D4 E
}* P1 {- v4 \) p0 x7 f2 B" }; f
else" C6 V# `9 A, ?
{/ f" n. a) T: S
if( IsValidObj( pLeaderUser ) )
) e" X0 R C* s3 M) w0 X1 ` pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
4 [7 C; A( C2 ^9 G }7 f" M# N9 w: {# T) v
}9 E8 q! g/ h& m4 d. `
, ^0 \! _8 `8 n2 \0 j7 K
User.cpp:; S$ |! f' K% m( v# p
代码:
4 L! N6 p, c; V- W7 W2 u+ M# z2 G#ifdef __PARTY_FIND) s4 R* h4 y9 _. U
void CUser::AddPartyAllowJoin( BOOL bAllow )
( B" o9 X9 C6 R) d# @/ u{! I( B q& B9 ] s
if( IsDelete() ) return;- d2 x0 F( k' Y' H& c6 A
: ]( q! S& U X% m& m" d( R* } m_Snapshot.cb++;
- i2 z1 p9 K0 g* F; Q m_Snapshot.ar << GetId();" Z3 P8 Z2 p! y2 c5 @
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;- r7 S# V$ }" Z* }, t
m_Snapshot.ar << bAllow;5 i" Z2 Y5 y$ |) t& c
}& O# Z/ Z7 y. O4 e1 s' k
#endif //__PARTY_FIND
' [" x+ C/ [7 `& u( ^2 w( l. K' R. y6 Z. P; J
代码:
( O& p* G8 R& P: E* t J#ifdef __PARTY_FIND
) n5 z! k7 R0 ^0 n+ U6 p! c# N- G0 |void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
: D% v: F4 f/ c9 l& C! c; m#else
# L% T; B, d. U" ?3 v% G6 k5 `void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
- P0 |7 p* d1 a8 z% k4 Z4 k#endif //__PARTY_FIND3 H) r. Y" t% d# d& I _0 p: f' ~ Q4 ?
{
. k$ h% K1 ?- P if( IsDelete() ) return;
$ G; c/ X! N: S/ c - s0 g( ]$ c% H
m_Snapshot.cb++;( f+ U0 K9 a$ H! k
m_Snapshot.ar << GetId();
# [6 H3 P5 z: h0 i5 U1 }4 k m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
1 x+ A, m" }! e& m# l9 f m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();- s. c& Q N. t
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
% J& ?6 S1 m* l& A7 x" |" e m_Snapshot.ar.WriteString( pLeader->m_szName ); o- \! G5 H5 y1 B4 \' O5 F# e
m_Snapshot.ar << bTroup
5 Y0 u; R8 ~+ \& d% k. U% F#ifdef __PARTY_FIND
7 R( Z9 M% C' t$ `* |) Y, x4 z << bPartyFind
: D; |5 w% C$ l- z; d$ x#endif //__PARTY_FIND
) t; v# U2 W4 k! H. [6 u ;4 L& x/ b8 J2 {0 z% D; d: Z
: c* i3 ?. d) j6 l# v
}$ U6 |0 d& w% a* g' Q
7 @0 ] l) k [* R. Q. r
DPSrvr.h(公共范围PLS)
" X8 n; p; l! S. E# l2 l9 M8 l代码:
% B! R+ A7 H9 k0 D& [& b#ifdef __PARTY_FIND _1 x2 {- \. }; t8 G& t
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
% s7 F6 v. ?% |' s#else: p$ d$ Q8 _/ |8 F
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
+ V- c( e% n- P- H$ o0 w6 ]% J+ r#endif //__PARTY_FIND+ L, ^ p" n" T' z
4 a" K& i0 f8 v! ~6 C& X c
代码:. E! e! {6 F9 I1 D
#ifdef __PARTY_FIND3 f' y- h/ z# `) @! z
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );7 U5 X; ]/ I: C. X8 r
#endif //__PARTY_FIND% \0 ^$ W8 r P+ q* S0 W% q
8 z0 |9 ~% Q* `, X$ }$ rUser.h(以及):
8 t' t2 P1 e: s: v% f+ K% d( n6 @ b: s代码:4 \* v/ @/ ^% r5 L
#ifdef __PARTY_FIND6 k# x$ x$ w* R- ~
void AddPartyAllowJoin( BOOL bAllow );; @, K! Z2 V3 q' S8 _! n6 s, A
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );) h( L7 ]7 i2 [
#else7 T1 E9 ?- d& n
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );, R. A* J3 R( Q: L( F0 m: A3 ?
#endif //__PARTY_FIND! y+ ^, W$ n( \" i' z# c }
~8 y. J' M* a Y* Z9 _1 U
party.h:5 r C/ _3 J+ O5 E) c |" u
代码:0 n2 Q, e$ q" i8 A$ a. r% t! K
#ifdef __PARTY_FIND
3 |& d* @; g, V BOOL m_bAllowEnter;- {, H" f5 k. M6 _
#endif
0 }# t" Y" i! R! ] D, k2 T# R) R5 T6 T( H8 R! f0 e# ?
代码:
' D k" u# K# d6 _9 U- z4 _, `#ifdef __PARTY_FIND
7 h. D6 ~7 A* V) Q CParty* GetPartyFree();+ a/ c( X4 w, Y$ r. D
#endif
9 _& b& f0 m) g0 }0 ]2 ?# i% s" ^1 k, G! {) X2 Q5 o) g: ]
WndParty.cpp:+ s! `* I% n( D; G% U
OnChildNotify:
, G) S. Z/ t: b2 \- o: E$ {" {5 |代码:, g! i- p! k2 P; x% i
#ifdef __PARTY_FIND- c6 w0 M- n8 d+ ~- x8 H
else if( nID == WIDC_CHECK1 )
1 T% c7 d3 p6 R! u* y* z) h {
0 l1 |; S% {$ K) ^; n4 g if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )$ K7 d3 g/ A9 z( {; n
{
; O+ m6 V2 N% E" F' c' Z( r+ c CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; ?) ]; n& f* z7 a' ~# d g_Party.m_bAllowEnter = !chk->GetCheck();
" ^! t+ ?6 K7 B) n: P6 E9 i g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );! v; q+ I* J6 J% P* n& c `1 A
}7 c$ Q2 L7 X* x( n; y" v" ^
}. w" G" W6 g7 P( n
#endif //__PARTY_FIND6 l# W) G& J p0 |
& C9 I) l7 Q' v
代码:- K& |. U. `* \
OnDraw中:
) Z8 @9 O ]. _: {+ R2 N6 f% V代码:
! i' `2 i5 B* e3 n/ S9 @3 C#ifdef __PARTY_FIND
; } d- o0 I {! [7 m x# f; T6 | CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, i6 t9 |9 D" D2 H) q if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
C, ^; Z( E; d: y! J+ y: r0 U9 a! O2 J chk->EnableWindow( TRUE );
* \" s* T- y6 h) u else
* }( ^! h4 w7 Y chk->EnableWindow( FALSE );4 g, {; C' E' r0 O) I1 n' H
chk->SetCheck( !g_Party.m_bAllowEnter );2 C: H* f1 r- o2 r# m% o
#endif
. ?' x9 L+ a8 M- A4 `6 a4 R! u. @/ h5 g: e6 z, u, N$ x5 I
DPClient.h(public):) x( i1 z4 [! y0 x5 N
代码:/ r- k1 z W' i2 k5 M/ i
#ifdef __PARTY_FIND# L+ j: d0 a4 z" E
void OnPartyAllowJoin( CAr& ar );% _" m( g4 U8 a9 I6 d( T ^( s
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );- W; @' A. R) k! M% h& ?
#endif //__PARTY_FIND
/ Q. D( O+ @' o
5 F z. d a' P- }; p3 m, r0 ~) h" D4 N
WERS hinbekommt没有,请让赫克的权利。1 S! y* i. w. x+ y$ c# y
不支持左右,所以难不...( h% v/ \' E* Q
党k的Windows NT甚至编辑它自己。
& `! Z; t- d3 I3 y% e: J包也,因为我不erschreiben进一步如果我你的。
9 p2 U2 ~- s% E+ c1 q: ?由于缺少Quantité k n个代码是什么升工程前。
! W9 N/ `" D8 X0 L- D' B: y如果是这样的。请发表。
. k+ n: I v' x8 Y2 i到目前为止,Pumbaaa
) z/ C/ t* O. s+ p4 p& ^# {
/ d0 x; i0 w# p1 Y ) o, n# F H: s0 ^
MsgHdr.h6 m& z& P1 s; u
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863" H1 T4 I7 K/ k7 X$ p
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002434 N6 T' Y1 }7 |2 f( ~3 p( {4 ] J
0 }" d J" U- W9 p, K
- B) f$ d& i; g* B9 S# z8 w$ S& f- x- m
|
|