|
|
对于那些谁需要它 - 谷歌缓存FTW。 :% m9 H7 y; l5 a
如果我鼓掌纯粹是我复制错误时,D( }3 r- B) c5 N0 F0 K
积分当然Pumbaaa。
1 p8 U6 d3 @- Q7 ^* H, Y+ }, s, d4 j/ X
FuncTextCmd.cpp:, C& W9 q6 G3 \ s/ \, R
+ I) w, K+ v) h8 V& Q9 c
代码:2 l0 R, v* P: Y; z
#ifdef __PARTY_FIND0 K3 n% H( z2 `- B# {( l
BOOL TextCmd_getparty( CScanner& scanner )0 l+ L4 S5 Z& Q: v
{* G, F/ w- \% h1 ?1 h
#ifdef __WORLDSERVER
3 d. b0 o2 K/ O+ V1 Y CUser *pUser = (CUser*)scanner.dwValue;
1 h# ]) {! Z# `% m7 V% b' P if( pUser->m_idparty > 0 )/ @# M' c i+ | ~
{
* E2 w6 E1 |4 ~( w: _% B* \$ m pUser->AddText( "你已经加入一个公会。" );
5 u) F6 i: T2 p5 ~) \/ \5 V( } return TRUE;
8 T9 f$ j ]; h1 {( V }
) w9 R n `8 c D: V- h- J CParty *pParty;2 `$ u+ `" }3 a. _9 M7 ]
pParty = g_PartyMng.GetPartyFree();
. Y# {. |; G" n/ ~7 h if( pParty )1 D! C7 Q2 d( b* H, e
{
5 c% L" w, C* i4 n g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
. U/ G' Q9 C3 m5 S8 S }else5 c, J- a; J9 r q
{
" `7 N$ `. [" q* a( m7 s# d pUser->AddText( "抱歉,这里没有任何一个公会。" );: q- b2 t8 \) E- S5 g1 D$ q( Z0 g
}
0 W; r( D: B$ L* z$ E# p#endif
+ l$ p; r/ D% B3 R return TRUE;
) o9 t1 c% Z) f' j}: q, L* v2 S. s$ ~$ Q9 P
#endif //__PARTY_FIND7 G$ ]/ B+ [" k V9 n, X( l
7 U, A! Y3 C$ W代码:
. v3 }: y( j' _. P: b: `6 yBOOL TextCmd_PartyInvite( CScanner& scanner )
# A$ y0 Y ?! D& r1 Q{ Z, L2 f9 r v9 |6 ^0 E
#ifdef __WORLDSERVER
4 J; }1 r2 N0 H( [! @) m3 n CUser* pUser = (CUser*)scanner.dwValue;+ G& n6 v( j6 Y
MoverProp* pMoverProp = NULL;& z3 O. E5 F+ b& o1 C$ w! I
scanner.GetToken();
/ B! f: e" G" `& \7 M#if __VER >= 11 // __SYS_PLAYER_DATA2 }/ `# K( d$ Q
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );& Z8 X6 w0 d3 Q
#else // __SYS_PLAYER_DATA
) @( k/ b- ]0 g u_long uidPlayer = prj.GetPlayerID( scanner.Token );, W0 p) M0 w& J, [: D l* ~- D
#endif // __SYS_PLAYER_DATA
* m: i3 T3 H" P0 [/ u$ } if( 0 < uidPlayer )
' n$ A6 E1 m9 F, y& ]3 k3 O {
; ?) A, ^ a# j6 f5 J. _ CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
5 L4 P: Z, e! {# c4 Z if( IsValidObj( pUser2 ) )3 O9 t" |$ i) T: J4 E
#ifdef __PARTY_FIND
# ~3 d' F$ U8 s2 O. }; P4 b! @ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
& D" h- q$ T2 [* g, ~" m#else( B B6 `' v& D0 v
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );8 k7 R4 J! ?6 `
#endif //__PARTY_FIND
0 v; P* s( b' ?7 ?; Q else
+ f# ~. g' l% w$ z pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );' E( [4 T7 ^2 n4 |' O
}% m/ [# ]! i9 j$ Q, {9 Z+ Y& [8 M
else
- t8 M1 [$ n$ H; n' k) T {4 E7 F9 r; k9 a- }" i
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
, K3 u% s7 Z5 S6 K2 c }
' r" A6 C6 @0 H! Q#endif // __WORLDSERVER
% Z$ j- ?* R2 A$ g% z1 N9 g" E' ~4 V( ~5 j
return TRUE;2 B H" M0 I1 e4 y
}
# Z c0 g5 Y& q5 Z/ @4 L! ` t* F1 W* `
代码:! r0 f6 A% b8 x8 J V# s
#ifdef __PARTY_FIND
- {3 _/ n# B0 X8 v0 [5 L! ` ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
/ ^' E9 T# M" j" b9 X#endif //__PARTY_FIND
. ?, t9 x( X0 z" E* IDPClient.cpp;% Y# J( o+ P8 {! ^ \
Code:! R) q5 _8 R z+ z7 j, z8 e
void CDPClient::OnPartyRequest( CAr & ar )
: h+ }5 i% R# `8 c! t{$ g) W. [5 M6 p* H% a
u_long uLeader, uMember;
3 J" l! H6 M$ _
3 w3 @0 H' C7 I# E. p. | BOOL bTroup
0 W* i f: Z2 J$ z6 v0 C* o1 x' }1 ~#ifdef __PARTY_FIND) M0 C* S' D3 z( i) P7 W
, bPartyFind
o U+ w6 m& `2 I#endif// __PARTY_FIND# \0 b, e3 G) ]! [# Z1 Y
;
8 A+ w" u5 s0 k% _ LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;! u$ @$ I1 ?/ ]' b, }" v" H- v
BYTE byLeaderSex, byMemberSex;
/ K* @# c' B% G6 d r1 { char szLeaderName[MAX_PLAYER] = {0,};+ x! q* @0 M1 b+ S5 c% c' g4 n
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
# }7 F/ }1 V" u7 _: f4 J' Y ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;) t. h# q; A. q% z% j# D5 u
ar.ReadString( szLeaderName, MAX_PLAYER );
& ], j5 T% Y {8 c; I: S. ~ ar >> bTroup3 F! i! C/ b7 e( O. s
#ifdef __PARTY_FIND
/ _. z- x/ o) N& J- E8 Z >> bPartyFind
" m, h( S6 P$ |$ W- _5 H#endif //__PARTY_FIND
" _9 c( d# |8 Z$ m/ L; o& m x# u ;
1 u1 v+ x& P, q6 w' F ~0 i6 L( g3 o
if( g_Option.m_bParty == FALSE )
; B6 F2 ]* t: y+ C! N {% Q7 { Z/ k9 ]: t) T% \
SendPartyMemberCancle( uLeader, uMember, 3 );1 F3 `) I0 f) d' l6 M! ^* q
return;
# \# s" [) ~( y R0 u0 h# o }
: ]; K4 R3 I4 c4 X6 g
) T5 |0 H5 Q! `: r& e4 H#ifdef __S_SERVER_UNIFY' D H! E$ D: r( M9 Y4 }7 M( D
if( g_WndMng.m_bAllAction == FALSE )
# Z' p* n7 J$ W return;
& C1 b) ?' J9 K7 J* x/ l#endif // __S_SERVER_UNIFY
8 A$ {: d* j' A" ]% p2 W
" \8 a4 Z0 i! ?" a* B: ?% Z CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
9 F4 J& e0 Q) Q7 i& }, ]* o6 m
Y3 `7 s% g/ f+ l if( pWndBaseBuf )' F1 l/ O- j- a% t
{& |. S: {5 {' r, @
SendBlock( 7, g_pPlayer->GetName(), szLeaderName ); {* x" B. v/ t% Z* K
return;
; r5 u% Q6 l" d c }3 y- E+ f4 _$ p& m* l, A- G
#ifdef __PARTY_FIND! H: ]: `" R7 S& O$ m
if( bPartyFind )
' S: p' @% ]7 L, l# B! v! p {
% @0 [8 [. C: C( k) P9 k SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );' }( F7 o7 ~$ ^1 C7 r1 ^6 T
}else" {2 ^& E2 h' `& I6 Q$ {) u7 v. Q4 j; @
{
" G* g* N- q# D, Y g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;" a6 |0 Q5 f( p" i- S5 ]4 L
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 l, o$ n( L! T
g_WndMng.m_pWndPartyConfirm->Initialize();
' ^1 c2 L$ ^3 u0 x! L }& ]# U+ |# s0 B# z& q J, b& A
#else
2 l2 H/ Z+ I2 q4 u: D9 @ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm; d2 [+ n/ ?5 i! b j- L' h3 ]+ ^
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 @. V5 n4 \( _% w2 Q
g_WndMng.m_pWndPartyConfirm->Initialize();
4 H. H0 ~: H- S+ b9 U' r#endif //__PARTY_FIND
1 S4 q) _7 `& L, e0 Z}* |4 k! ~ R! o3 ] ?) W
8 R3 Q/ A, w( X @# s4 j; E1 R
代码:
; T5 }# X* G' |+ y6 X H8 N# |#ifdef __PARTY_FIND
. d4 m8 |7 ?0 cvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )- j, u8 o8 B, H
{
" Z; P3 z5 H/ V H) x% J BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );2 ?: D8 O1 T) R" n6 \& u( Z$ A
ar << idLeader << idParty << bAllow;, ?3 E2 ^: z* Q% a6 v
SEND( ar, this, DPID_SERVERPLAYER );7 }2 r" b' p" L! ?
! r( R$ B- A- \% W
}
. h2 C) V( m* o6 h" |, `void CDPClient::OnPartyAllowJoin( CAr & ar )
& ]/ C2 F/ d" w" B/ P* T& u* ^{
1 f& s; W7 @1 j7 ^6 H0 l8 N ar >> g_Party.m_bAllowEnter;
( f2 B. H* _$ S}# n$ ?: }# R% w
#endif //__PARTY_FIND
0 h. K& Y2 f/ f! g7 eCode:
7 c& v F* A. L3 [* z$ W#ifdef __PARTY_FIND, U4 |8 c+ F2 h( O3 L& L
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;4 F& _) i; d) F7 s" S
#endif6 ~) _. p6 O1 d9 D
8 w/ F- }% \& \* w) o
party.cpp:/ K/ b. I1 D1 |. t$ v6 N8 O0 r
代码:
8 l- E8 Y; ~- [9 K8 yCParty::CParty()
+ q- z( ~. I% s: O{1 [9 m; l4 w8 G) H
m_uPartyId = 0;
5 P! M2 \' |! x* j, x k m_nSizeofMember = 0;5 S" o$ `. [" F1 X
memset( m_sParty, 0, sizeof(m_sParty) );
$ J! w9 `9 U: Y+ f m_nLevel = 1;: a; U8 `3 Z2 ~8 _7 \
m_nExp = m_nPoint = 0;( q* o7 z% J4 n
m_nTroupsShareExp = m_nTroupeShareItem = 0;7 i) W+ `3 b: p/ R
m_nKindTroup = 0; // ????
1 T2 j4 @ ?2 M- q! { m_nReferens = 0;
% K( J* f9 g' y' B1 U" V m_nGetItemPlayerId = 0;
3 s! C7 n8 x z5 _#ifdef __PARTY_FIND
2 J7 D! p4 s- J" s3 b' H& l' u& D m_bAllowEnter = TRUE;
' v& m+ D S& X+ v" K- J: ?#endif //__PARTY_FIND E5 m, i o' j" o, x k3 ]( S
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
+ ^, d3 J B$ F- w+ \ {6 P3 `" V% `3 E2 |. t: ?
m_nModeTime[i] = 0;
5 w$ `) U7 w. `) E- }' O- l }3 u: e) C) g9 X; `
m_idDuelParty = 0;
s8 n m; y0 j% `" L3 ~# c#ifdef __WORLDSERVER6 [8 W7 U' z# U7 z- U
m_dwWorldId = 0;& I& e V0 u: z8 G2 A# \3 f
#endif // __WORLDSERVER, p1 [/ S' j- C, w
}( [; H7 ~; l+ w! n [
代码:
1 x% z# Z3 {2 h7 m( k; I1 N" Dvoid CParty::InitParty()- W4 d0 Y% d% v/ Q0 a, b1 |$ r) n a
{. s0 k5 u& {! |( S2 g
m_uPartyId = 0;
- H, Z- v' ~. e6 K m_nSizeofMember = 0;! h8 M7 }# n" k) ^- j0 {2 z
memset( m_sParty, 0, sizeof(m_sParty) );) b/ W5 N% c# Q" B% T& |
m_nLevel = 1;
& F3 I& z9 m3 u" G m_nExp = m_nPoint = 0;( ] [2 [9 h0 j1 J% }7 {: M
m_nTroupsShareExp = m_nTroupeShareItem = 0;% }1 D4 c" l0 Q/ |; u
m_nKindTroup = 0; // ????4 i4 m( c& W9 b C2 G- A5 }7 C& f
m_nReferens = 0;
1 v2 {8 a5 w) r#ifdef __PARTY_FIND
' [7 U: C, `1 k m_bAllowEnter = TRUE;8 v" h* ?% W: L
#endif //__PARTY_FIND" Z! ^3 p$ \, c" r
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
7 G6 W. V& R8 |0 v; r {
* b% }' |) J5 L m_aMember[i].m_uPlayerId = 0;9 l5 H; O6 m6 k8 \% w: Y
m_aMember[i].m_tTime = CTime::GetCurrentTime();; G$ G/ ?, }" k+ _# s2 v4 `
m_aMember[i].m_bRemove = FALSE;
: \$ J( q- \9 H7 | N+ b8 d; L#if __VER < 11 // __SYS_PLAYER_DATA
/ ]" ~6 y# @+ W$ X* _ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
) g& E" H$ d; q; O! ?( Q6 x m_aMember[i].m_szName[0] = '\0';% A( t2 x9 \) V8 v
#endif // __SYS_PLAYER_DATA p w& ]1 W1 {. _
} Z' ~& J ~5 X u7 |: w
}
/ Q1 d7 Q C; `% b代码:. y( V: Y' i$ k1 b$ x
#ifdef __PARTY_FIND
/ v+ r$ Y* u3 I: iCParty* CPartyMng::GetPartyFree()
5 B8 |) f5 F% i- c{
/ N' ]; W) O9 S# Z% n: J CParty* pParty, *pPartyTmp = NULL;
# z. v0 Z- S! }8 P: C if( !m_2PartyPtr.begin()->second ). j7 f, a* P( ?5 n8 A
return NULL;7 N! k/ ?6 K7 k
BOOL bRan = FALSE;
4 A& t( z) e0 C" H9 G: W DWORD dwRand = 0;
: \. \$ i% w$ W; \ if( m_2PartyPtr.end()->first >= 1 )" ]) V: Y' B+ h- K, k5 e
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );" z7 Q0 L2 i- V. j
# e. {4 F, O2 f+ R* s1 f
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
. K$ D f2 s* e' k4 ?+ X {" y# C( K# C l. x6 ?) s" H n
pParty = (CParty*)i->second;
, S8 V' f4 i: _: H0 N* @" I if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
2 U5 [* o, @/ D! D/ q6 }" K8 N$ v {; ]8 w' e6 ]7 w% P4 L
if( i->first > dwRand )
6 ]0 A; r( }( G# U return pParty;9 O9 L4 z9 H- N, ^
else
2 t% a/ \( H: R$ }, ^! ?" {5 q# D1 D pPartyTmp = pParty;
# N# ~4 Y) s5 X, `- f8 e( G/ } }/ x" P1 w" d/ f* a9 G
}- ]3 c c9 Y- j2 g9 z
return pPartyTmp;
: x6 N) l* v* D8 Y}
9 I. I4 ]' Q4 }2 A1 _* _" h0 x& g#endif //__PARTY_FIND
6 ?: \/ _/ [7 j% n' o! r
+ a% b U4 e7 Y+ c' Q7 Q! tDPSrvr.cpp:
# ?& ]# r" _" q7 M. j4 o! ?. w代码:, s% N, l- e6 G9 d$ H) v3 @" J
#ifdef __PARTY_FIND8 T+ p+ J0 p' K/ E" |
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )1 R0 ]# K+ o- O! I' X) i
{
( u# j5 H+ K4 O3 S/ W0 x5 d CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 m' [) C8 O4 C1 ^0 I) e1 }, l if( IsValidObj( pUser ) )& @! W- p9 t# F2 W9 y
{' }( ~1 {/ S L$ n- s
u_long idLeader, idParty;, A; L3 Z# e) h, q6 ?$ l( M
BOOL bAllow;
" M9 {+ i) X1 u# q ar >> idLeader >> idParty >> bAllow;, k2 S5 V" Y7 o& G
if( idLeader != pUser->m_idPlayer )
! N2 E) r. [; D$ J, R2 g9 R* e return;
1 B2 K4 f1 k/ A9 _" } CParty *pParty = g_PartyMng.GetParty( idParty );
4 @7 V* M7 j6 |0 w/ p if( pParty && pParty->IsLeader( idLeader ) )
K" b( r1 T7 v; c9 P/ h) H pParty->m_bAllowEnter = bAllow;& P5 z5 e2 V4 n
else5 e: \ S8 s; r2 t. m
return;5 P. M" {+ H& I
: L# m) s/ v9 ~; _$ x CUser *pMember;) M/ [* i! A" O/ ]& H2 w3 B! }
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
% O b9 a" |& ]" [' ^% ^4 T {
4 a# }8 I3 m% c& n, x pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );1 i* u; D1 I" v7 \; F
if( IsValidObj( (CObj*)pMember ) )
# `" B* b y' G F) | pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
3 r! ?: u2 K+ L( ^, W# w3 |' q }
/ t u: o3 s O9 N* x }
+ r3 ?: ^) ], |# ?+ q}. X) E1 Q! o" r1 M- \: ?
#endif //__PARTY_FIND
+ R" B1 t; V# k8 {* x7 S7 i0 b& S; V. q- A- P$ K- e+ j. c
代码:6 x% _% E# N+ p" c, r9 }+ r4 y# ~
#ifdef __PARTY_FIND8 Z3 x; k6 ?( S, y+ Q
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
g& {$ ?# v+ M$ m" s#endif //__PARTY_FIND
. v0 p" {0 o. M3 O# U% j0 _; \+ y/ r7 b/ L' s
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
/ T) @2 p+ y6 \" h: R& z& ]{7 A8 _% N# {* \1 J: ]1 f, }
u_long uLeaderid, uMemberid;
! ^: q; P' N- W$ U, X4 \6 c: K BOOL bTroup;
. Q7 m% \) Y: s ar >> uLeaderid >> uMemberid;
$ e# O$ e4 J$ Q ar >> bTroup;8 y' Y& w6 w9 i+ x! N
: T* B7 g: u2 f4 Z9 D1 M- }
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );7 P3 l/ j8 B; q3 j6 d
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ); R' o i. o0 W& W' V. s5 H$ }# a
#ifdef __PARTY_FIND4 f& {+ _& O9 T ~
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
v: m) g3 |1 }3 O! S5 i#else# G) o1 b; M9 n O3 ~ M5 k9 L
InviteParty( uLeaderid, uMemberid, bTroup ); R7 ?& a5 |/ W2 D$ L
#endif //__PARTY_FIND
) [+ Q' e3 i) i l/ s}9 w: H# \& m/ k$ E
9 j' t% ~2 S' j- O代码:
1 }: s: ]& v$ @/ @#ifdef __PARTY_FIND' o7 P1 N9 E3 D. u; o( q
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )4 x. C% y: v# U
#else
. C3 G( L" R: I+ s; y& W4 z% s4 ~void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )5 g& P* p% C+ ^; X& m) A, g
#endif //__PARTY_FIND* P2 o& {1 [* Y
{7 m( i; u2 J$ `; T4 l4 g: k+ }$ K1 @3 P' W
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
4 q7 Z/ I3 @) T; q$ p; T CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
1 t+ H) W) ^* g1 D
, O( y" C$ X% Q& D) Z9 ~# D2 e if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )# N: J* a% }& i3 z* p+ q3 x) Z
{3 R# Y5 Q4 G* E5 X: i/ y: [7 y- u; m
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )2 P) t. \; D! Y$ p
{4 S" U- Q& L6 x+ l5 g
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
. c9 _5 K+ e' h% G, M! p {$ [' k) ^$ v- J3 y E
pLeaderUser->AddText("没有足够的权限。");
. V6 x& K3 K/ ~& T3 b pUser->AddText("没有足够的权限。");9 t+ v, Z" a) c. K {8 [
return;# _* l5 r8 e' _1 M4 {! K, X% _
}+ K" ^3 s! N0 B" ]+ e
}
! j# m+ h# U5 v5 O2 s // ???? ? ??? ?? ????.2 h1 J6 t2 {$ g- ~+ h
CWorld* pWorld = pUser->GetWorld();
) i8 T5 C: @) ^, s; ` o4 X% p if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )4 j* C3 h1 |$ m( P, Y: h8 b
{ ! s* N% F& q+ x4 h
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
; [; A. E, n! Y, u$ l; M' M @ return;8 L4 W, y9 _' |4 P1 s1 U
}9 L5 c z! Y* x7 V
#if __VER >= 11 // __GUILD_COMBAT_1TO1
8 c* l6 U, K1 m7 r) X B2 | if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )- @$ _2 _' S) \7 V! ~5 p
{. h; \: _% j4 j; ^1 I
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );1 C( a5 |# y0 G& z- u& i
return;
7 `7 @1 F6 M# W" X3 H }
; m; m" P4 X; z9 b' a$ x; n#endif // __GUILD_COMBAT_1TO1
7 O1 ?, ^6 d' X' ?/ Q9 s8 s9 B3 ~8 y0 U L" r2 C* g) v
#if __VER >= 8 // 8? ?? 061226 ma1 b. h4 p' K3 u1 K
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )' ~) T" H+ F# z8 h) F( {; U
{
1 K6 y8 r W! W8 J) M1 ?( Q8 s return;
^( N s' H. f3 z& [* p6 v I- u }
7 ~4 @! p9 z1 H* w# w#endif // __VER >= 8 // 8? ?? 061226 ma- n# |% A, k9 {0 [! w8 x, _4 l0 i
& N8 t/ Q% c- H' w8 G4 c if( pLeaderUser->m_nDuel == 2 )
5 S8 v- F: N' Q' ? { $ T7 [, e7 o1 H5 }! i' y6 A
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.5 r* c2 ^) I) R5 j. m+ L: @" q
}
3 h. c% a8 Y( B& ]4 L' y: T else& P6 d* U6 }. m. V' w N: v0 {
{
w. T" j6 b: H; ] if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???6 V$ S, J) W. Y+ }
{2 ?, [! \( S/ w& T. V5 ] E5 s
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
! d" v( r7 Z! `% E. ? }
/ ~4 o3 M: @2 K$ j, F2 w' F else
+ o! s6 n' B; q+ h {/ D2 m- m" u: A: X# R
if( pUser->IsAttackMode() )! n2 o& V* W% C) G7 A
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );4 K* `4 c# L! h$ a& w8 [: m
else
' b% W: g7 q- v8 Q' Z' b#ifdef __PARTY_FIND
9 _- D' D, w0 }. @8 J. V% \7 z5 L8 D pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
3 G+ \) Q/ V! ?: M7 }3 n#else1 @3 J# A+ ]! y7 |& ]8 q$ d; a
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );) {2 \4 l2 H. g9 y
#endif //__PARTY_FIND9 T& {$ g) Z" O2 [4 D
}
6 ^1 }& b' ^8 V }
; x6 m" E6 O" P- B1 @7 p7 | }6 r0 G7 m2 e. p; a0 p. ]
else
) V3 p4 X6 |' `* P- ^ {. Z8 q' I9 Q* Z1 P( W
if( IsValidObj( pLeaderUser ) )1 S# {% @$ |- G# l
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );$ Y$ ~' ?' y0 O
}
* V' e6 \7 ]( `}
/ S7 y" k5 t" Y
8 I2 q+ g0 E4 y" m) s! CUser.cpp:' E: n( a2 n; m6 Q0 A
代码:: T& W& F: ` V+ P
#ifdef __PARTY_FIND
" [: k8 h: Z5 R, g# {: zvoid CUser::AddPartyAllowJoin( BOOL bAllow )
" X: Z7 h& q; E! Z& W' t{
$ b0 Y, E) o2 ^ if( IsDelete() ) return;
6 V, p* H y7 f( t1 Y7 g. l% L% D0 M- c# s# o7 Z
m_Snapshot.cb++;# s" c% E. E8 ~
m_Snapshot.ar << GetId();
; F0 P8 v) U( N9 ~ N- j( W# r m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;1 a" g6 J( N% p, l9 A
m_Snapshot.ar << bAllow;
6 O5 J G5 M2 V: f7 \ i7 h}" P7 l% R+ u8 |3 w( k9 e3 Y6 D. f7 g
#endif //__PARTY_FIND
: z/ `% m1 o! r% P5 Z" b4 T* E1 n0 y) O% |0 x& M' {
代码:2 p3 B2 C$ H; O! b; k1 ^
#ifdef __PARTY_FIND
4 w6 g0 t3 x5 K; Rvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )9 v! P3 O' g( X$ H g3 i, O$ s: X
#else- U: Z0 B& j7 I
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
; O: `3 k! e4 A) x4 o6 ~#endif //__PARTY_FIND
- d. h# l& ?. }5 e% X B# h: K8 r. t{; Z# x7 M1 W, _& [/ ]0 U0 p
if( IsDelete() ) return;
" r4 c0 A: _6 b3 j2 {/ w 0 P) \# }1 t7 T ]
m_Snapshot.cb++;
2 @* M Z6 k5 j2 c7 ~# B1 \3 \ m_Snapshot.ar << GetId();# o) L. \- `+ b- `1 D+ |# }$ d' U% p
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
* U) X$ E/ E5 L7 ] m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
$ T' o6 D! N C2 I* E) q* z m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
! E# Y* Q4 U' q% h' [ m_Snapshot.ar.WriteString( pLeader->m_szName );
3 l9 e' s! i$ r$ Q4 b m_Snapshot.ar << bTroup) L3 I/ h- U' z C2 K6 E3 w6 H
#ifdef __PARTY_FIND
2 M+ u& y& N* M3 b6 y9 r" [( u << bPartyFind
" L. a& q6 Z s#endif //__PARTY_FIND, u& ^6 z, P/ ]* D3 D
;
. c; B' V# w# n6 S
: A1 C6 H6 V" h}
7 B0 G2 k2 n& w: @8 n Q( l1 C
DPSrvr.h(公共范围PLS)& T; [% a1 h# r5 P3 I
代码:
7 ~9 K: `$ O8 S9 N. C0 M#ifdef __PARTY_FIND
3 C& i/ A0 ]5 C' t# E% H/ P void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );1 t( v- D: ~. ?0 y4 n0 g3 z3 q
#else
5 F" v& |# h8 S1 i! Z& Y* _ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
8 x5 U: M9 O% }9 A! w# a#endif //__PARTY_FIND4 G) A% m& _5 n3 \0 S5 e$ a, s
' m e2 X _" M- D% q代码:
5 X! M( g1 p) p" Z- i$ ~#ifdef __PARTY_FIND; Y7 B# R3 E; l: F: p# W2 t2 g: Z8 G
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) @0 d- J* {9 p$ u#endif //__PARTY_FIND
9 X8 L! `) z2 [0 w$ C
+ Y0 F2 p6 M; RUser.h(以及):
$ J8 p7 d7 H. J代码:6 c% l0 k' L% G5 e
#ifdef __PARTY_FIND
T6 Q# J& o5 l! X6 G void AddPartyAllowJoin( BOOL bAllow );
" _% F w& y; [& W5 @1 Y& S void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
. |. G" S. y! A, Y#else
7 [3 B% c+ z4 D; s9 n0 g, J void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );2 u) ^' b, y# ]3 p9 O9 }
#endif //__PARTY_FIND$ E; e. }$ t; {2 w, g
4 a6 H& A, I- Q8 w" n+ }6 ~
party.h:
' i& b9 _/ q9 B8 K, }代码:/ ~; J) p m z9 e. S5 q
#ifdef __PARTY_FIND" z! U! I% O; v4 P9 l" x
BOOL m_bAllowEnter;
/ ^# F# H. Q+ P" n$ h7 G: C#endif
" U3 m" ^* T% G. j* A" W5 L# V+ m: Z- C |9 X) |
代码:0 g" w! a3 p; k& c" `
#ifdef __PARTY_FIND
' l6 |8 f2 X2 f& W( a9 t/ @ CParty* GetPartyFree();
+ f3 m6 q: j# C* p#endif& [7 |) t' k* q. G
, P$ U0 o5 [7 q8 J' ~* _WndParty.cpp:
" q1 r, n9 [ \- P* W( m) ~OnChildNotify:
E% R7 v' R% c代码:% {. N6 p# I. \4 S6 o
#ifdef __PARTY_FIND, y% [# ?3 c, ~, C5 T
else if( nID == WIDC_CHECK1 )6 f/ z4 h9 ~, M
{
" v4 q* Z: G* K- Z- T+ a if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ). s6 e7 e/ L* ~9 _( u |
{
% c9 a, [+ e+ N8 G0 Q2 M CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 y4 ~: j- N. U. y6 i# z, }6 w- U- u g_Party.m_bAllowEnter = !chk->GetCheck();
/ o: Z# M1 p `1 S) R. _ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );# |& Z' L' F: L" n+ h; J/ ^% q
}: E; N b/ M& \; K
}7 N- j0 X3 [" a7 c3 i, n* Y
#endif //__PARTY_FIND
7 k$ L$ D4 @- ~4 y2 X; q# N Y) s
: w) D8 I+ u* y( Y9 |, t代码:0 z& d; d+ k4 z+ T1 }* o
OnDraw中:
7 _% W; X& w3 r代码:
2 {' k% ]1 H4 @#ifdef __PARTY_FIND
- g5 f0 r2 k* k CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ |) @( t5 h9 Y3 u+ K" E if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
5 s- Q1 \$ p! v4 _6 J+ {) z chk->EnableWindow( TRUE );
8 H% z1 J/ @4 E- k+ n, D2 M5 I else
: o. w. f5 [6 C/ ] chk->EnableWindow( FALSE );
$ R( K% G% y2 x7 @2 x chk->SetCheck( !g_Party.m_bAllowEnter );& t2 E3 Y7 \6 W
#endif
# @9 g7 r% {) h. S2 I" P
. \. Z! ^8 w" g% [, y; h' yDPClient.h(public): v; h9 Z6 j! \1 B
代码:+ P7 ^5 t( V9 z, i6 Z6 @* r/ L1 x
#ifdef __PARTY_FIND/ I e! f) S# Q: a2 o
void OnPartyAllowJoin( CAr& ar );, e% j! u3 L% B/ v! j( e
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
/ b3 n' b0 c2 Z6 e#endif //__PARTY_FIND
8 M/ v( |# o$ S; F1 F4 f: B5 w& b
2 W% b/ Q& E) l( S( a# _
WERS hinbekommt没有,请让赫克的权利。
; d. R7 _' g e# Y0 H) t7 V不支持左右,所以难不...) k: F: L) j& v
党k的Windows NT甚至编辑它自己。. P. \3 ^2 ]7 X9 b# q7 D O
包也,因为我不erschreiben进一步如果我你的。) |( ^9 H/ _: l3 r
由于缺少Quantité k n个代码是什么升工程前。: Z- t) o3 z% v$ B1 z
如果是这样的。请发表。
) D/ u/ G- d- r- m7 M( t0 h q到目前为止,Pumbaaa4 {4 t. p1 S$ b+ J+ r3 C L/ ?
( l0 ^* U0 r: Z9 v ' n3 X& {" F4 I$ g- R: y& K% a3 a; h9 R
MsgHdr.h
! x6 `4 {' i) Y' A#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
. P# {% V' L# T. p" `9 v' }#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
5 u3 M3 a; ^. T% \) _) R5 P6 e! G5 s2 t7 W8 A: Q; \
, W+ ^# E- P1 Q+ L9 W( r
; i$ ^: D) y! i V2 ]. v
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