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对于那些谁需要它 - 谷歌缓存FTW。 :& ]: ?) u' Q* k0 Q
如果我鼓掌纯粹是我复制错误时,D
6 D o+ l, L" R, B6 X( z! l( ~, W积分当然Pumbaaa。
" \+ ~1 {, q' {( F3 Q7 J9 V6 w1 D* l, p7 y, n$ w Q4 B% t5 n
FuncTextCmd.cpp:
R% s9 A; h8 a( D h/ t* \7 G$ s) C5 ?3 h! h6 u" R/ }
代码:
: k- F; T/ t! x#ifdef __PARTY_FIND, q: c' i. l B" x
BOOL TextCmd_getparty( CScanner& scanner )
: d: d7 ^' c F5 [# G{9 i* q$ H$ t: G8 J# U o+ O, w
#ifdef __WORLDSERVER/ S+ ?% h$ @9 U$ r. t9 Z( N
CUser *pUser = (CUser*)scanner.dwValue;
* h2 P' w* ?- d5 P0 T# N if( pUser->m_idparty > 0 )
4 i1 `. ? s5 p8 ^- ]; F) Y% m: w, m# T {
1 M- V, j9 c) t pUser->AddText( "你已经加入一个公会。" );4 j# L' n) R7 c) U" P1 D% ?8 U
return TRUE;
& X) y4 m e) s2 ^' I; m9 |" B }% I& v# \; i( M a5 S! p, \% ~7 @
CParty *pParty;
$ k8 I/ f, A" Q/ m pParty = g_PartyMng.GetPartyFree();1 O# l" E/ e$ `% L
if( pParty )
$ ~- x5 x9 x4 }1 `& B w {
9 ~$ [1 ~, r. G0 }- F9 ]" m g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );/ z$ F' l/ H# L
}else0 c2 y7 N) f% s
{
. R. M& m1 r/ L2 P# z9 g pUser->AddText( "抱歉,这里没有任何一个公会。" );
# O2 p, u6 [5 c4 I. F" Q3 w }% v. ]1 T# V0 g
#endif
$ A- j4 c; m4 a! i return TRUE;
% ]; ^& H2 k7 \}
1 U6 E. V& D, G- ]5 X: |* [#endif //__PARTY_FIND- z5 |: A% |8 d5 ^0 Y, G) `+ E
/ B7 | @7 b+ y; ?代码:
- e6 |( Q2 j0 G' N3 x mBOOL TextCmd_PartyInvite( CScanner& scanner )8 W/ e2 G5 O1 `' S! ]0 Q6 @
{2 l2 H5 v! |" a2 @
#ifdef __WORLDSERVER
: ^( c1 E% o1 Q- W$ d% B CUser* pUser = (CUser*)scanner.dwValue;
$ {, G( h7 M: W1 u2 O+ Z- { MoverProp* pMoverProp = NULL;* Q* c) |3 N& h1 q7 b( I
scanner.GetToken();+ E: n7 a$ ~8 k" d
#if __VER >= 11 // __SYS_PLAYER_DATA1 A' }& }* p: y3 w1 V- z7 t
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );4 |1 K, |! K) j4 B# K
#else // __SYS_PLAYER_DATA/ e1 j* q5 E8 f2 p3 L7 l
u_long uidPlayer = prj.GetPlayerID( scanner.Token );* Z0 j3 N$ ]- L: E) g* Q
#endif // __SYS_PLAYER_DATA
4 Y, o9 y& ^ E6 @; t if( 0 < uidPlayer )
' f$ ~( V: i- l {
) m1 a, M4 h3 c4 o1 e6 T CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
: M- L$ A7 Z% \; L( } if( IsValidObj( pUser2 ) )- d4 A3 t0 f: p6 E( M
#ifdef __PARTY_FIND
6 @# b1 U% Z) F g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );3 u; G+ U' M# a' Z7 J& P
#else
- [0 w: [ C& o0 f. p g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
' D9 c+ I9 X6 p, |8 m5 d#endif //__PARTY_FIND
' J8 k$ B, Z2 O6 H8 C3 I else) t6 n: P! P4 A. N O& B
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );) v1 h5 I; V) A/ c
}
1 P, }& W' I. V else9 Z9 V% b( N% a/ A" H3 l
{5 ^& M0 `0 G" _) N
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
2 _! h; s: E: ` q) a" N }: f2 |4 s+ H) q H2 A) j5 P
#endif // __WORLDSERVER
' V5 Q! j* }: X$ i7 p* J4 v+ n
6 f+ y$ K8 I6 z return TRUE;
9 m( R8 z0 D* F1 ]# s/ Z2 r}
% ?2 N/ _2 i6 \5 p4 L3 f; ~6 w9 f& T0 {
代码:
' H( D7 L U2 e8 W% j. ~2 I#ifdef __PARTY_FIND: T9 J$ S6 ^' h& }. @" q( q# R
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
, O- x0 h- Y7 [. h; K; j* E$ {* F; `#endif //__PARTY_FIND
( U0 W" f, b. n0 j. m5 rDPClient.cpp;
# A1 m( Q; \) M& x" n7 t: d9 tCode:
0 }' L3 ?8 p2 A! T# e' y7 h- gvoid CDPClient::OnPartyRequest( CAr & ar )
9 [$ {0 L) C" Z! o' L6 \{: o! R, ?9 w% @5 _' z1 Z
u_long uLeader, uMember;) T" J; F; @3 C- h
) F# |) E3 A: K BOOL bTroup
( Y. O* ?+ n. V3 b, M$ F#ifdef __PARTY_FIND9 p' I( W. a- x* n$ e
, bPartyFind
' L, e& Z' g) B6 z5 i5 k#endif// __PARTY_FIND
; G# R+ i' W; y ;$ |7 W5 z' ~3 V- w" a- O
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
9 P3 Q y' e* i$ t; X9 ~ BYTE byLeaderSex, byMemberSex;
U3 x2 G1 n" i8 M2 Z6 v: B% { char szLeaderName[MAX_PLAYER] = {0,};+ T; i# p+ a1 m. l1 t7 Q( ?
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;4 j3 @" Y: h& ~' {: A
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
! ?# B( g1 `' l ar.ReadString( szLeaderName, MAX_PLAYER );
( n0 }. Z, A0 ~$ n; G ar >> bTroup
, U8 c: T7 }+ N& Z& G" F3 W" n#ifdef __PARTY_FIND
6 s3 u2 n5 @4 {, J1 W/ f >> bPartyFind
6 l7 Q$ E1 n! e7 u$ t# B' n3 d#endif //__PARTY_FIND$ L' M x" R' w* f/ E9 w7 t
;/ w* p: D. I* D2 N5 x
, M! ?; F6 h7 {) K
if( g_Option.m_bParty == FALSE )
' g$ h9 r5 q# T2 `: ^+ T3 Q! S {
& w' q( J% S8 ~+ c$ s0 m0 v3 h SendPartyMemberCancle( uLeader, uMember, 3 );
, h+ r1 J; S7 E! W- p return;
Y O# I" E: E z% B) ]0 }! K }( {! D8 Q1 q; J. L2 {
2 C: l1 w7 x, q' y6 l- g#ifdef __S_SERVER_UNIFY4 w+ C2 z( r/ A6 Y: ?
if( g_WndMng.m_bAllAction == FALSE )
5 g, {! Q/ @, ]7 d# T* n' ~ return;. Y9 e. z- C( z6 e4 U& \+ L! p' O
#endif // __S_SERVER_UNIFY
7 f+ \: B0 {( r: q" Y9 L
- G% G0 U8 h4 ^8 ^ CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );- g& r1 u' ^' E) ?4 O3 N
5 i3 f. n% k9 c$ K: k) ~1 w
if( pWndBaseBuf )8 v5 m( I# F2 F( ^8 z
{
# G( `& u1 f# R B5 C SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
8 ~# u, x0 j8 n2 b9 l6 ` return;
( W9 A# T4 D3 Y( Q }
9 d/ o) E9 W9 p' G- e* Y#ifdef __PARTY_FIND O0 O# ]# R3 H
if( bPartyFind )
% }7 d4 W1 a1 R* O8 ]/ e, P/ D {
0 d X+ a$ ^5 v" L2 v: e SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
: V$ Q# [$ Y _- t/ P0 ?- t+ e }else
' R9 T* ^9 P A+ t {+ x6 f- o7 q. h! W: l% N; y, T' G
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
- f2 O% O* }4 I+ A g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
N0 b4 u$ _8 {) ^& N% q g_WndMng.m_pWndPartyConfirm->Initialize();8 n/ T: P! X+ n: S6 T
}
4 Z' k: w D: v#else
2 w% @) ?4 Y7 \0 Z; ?/ M/ G! Z g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
6 ~4 |- ?2 w: V: U8 N! I g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ C+ [" h* d6 l$ W
g_WndMng.m_pWndPartyConfirm->Initialize();9 z" b, A8 h9 i1 x7 _9 n7 V6 o2 p5 k" T
#endif //__PARTY_FIND3 S6 @% W+ a9 K& q- z
}
/ h0 W4 @8 ^, I9 T( C, X4 l' @4 I
/ D1 _% i7 k; N8 t. y代码:; Q, _/ S: W/ v9 c
#ifdef __PARTY_FIND5 H+ _0 l7 X. T" B; h
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )' }9 j2 a3 m" D' c& u
{
) M0 C- s. E6 ] BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );! W, {' }5 z) p& \
ar << idLeader << idParty << bAllow;# G6 ?( P5 I2 j) z
SEND( ar, this, DPID_SERVERPLAYER );
2 w7 M# ]% z$ E J$ u: A
2 q& ]" U' W S; Q}- Q" F0 ~9 Y5 n9 S5 v
void CDPClient::OnPartyAllowJoin( CAr & ar )* `; N! o' C/ k0 X1 U
{
4 A" G* m l$ m ar >> g_Party.m_bAllowEnter;* X/ I; v& E' p, j
}
: d5 \5 S8 p4 C/ g6 ^#endif //__PARTY_FIND8 ^: H4 C$ E @, Z
Code:% {% {8 g1 r. ~& I' W( R
#ifdef __PARTY_FIND5 T# o$ V: D+ C1 ]7 c! }
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
S* |" X* r* o- C#endif( N C- n6 H0 U: A; Z- N, L
# x. H# h4 z9 Q/ b% \! Oparty.cpp:6 C" s& X4 I/ Y+ @9 b; b: n
代码:( t0 C; i6 h! f% m' |5 S1 a% ~8 E" a
CParty::CParty()2 y0 S' S% P! s2 T8 J' u
{
! g& i3 |4 }$ L& c4 ^6 y1 D m_uPartyId = 0;
) U+ r5 [6 F6 [ X m_nSizeofMember = 0;
4 {1 E! O/ p0 q$ [. b/ u) R: F. h memset( m_sParty, 0, sizeof(m_sParty) );0 h# r, [# s z: L& l
m_nLevel = 1;
$ W, O) x8 n K" O+ L m_nExp = m_nPoint = 0;$ @+ O- f5 E+ K( b D* N; R- d7 n
m_nTroupsShareExp = m_nTroupeShareItem = 0;4 k* m7 ]. d1 S7 [7 m
m_nKindTroup = 0; // ????* _6 B1 L. o* U
m_nReferens = 0;
j" _3 E1 ]% g m_nGetItemPlayerId = 0;
# b# \" }+ `+ J- M. b8 N; H#ifdef __PARTY_FIND
! n5 D z @$ r' }8 ?) w m_bAllowEnter = TRUE;! y: m( G1 C( O3 C
#endif //__PARTY_FIND; g2 H, j2 L* l9 T
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
; u, \& w: O& B {" O7 K, u, q8 U2 q6 W1 f: Z1 Y7 |
m_nModeTime[i] = 0;( F4 k: Q: K' ^ O6 A( m+ u; r
}9 i: q9 I `) T B! l
m_idDuelParty = 0;% s; l! I; J% d# l
#ifdef __WORLDSERVER
$ Q x4 Z4 y5 b6 Q0 s' e m_dwWorldId = 0;
( b( f7 B- K" d; D#endif // __WORLDSERVER
. z4 S' N" B" J/ Q0 V: B8 n}
* f9 G6 L* ~) q代码:; ?! ~9 [* {6 @- R4 t4 J
void CParty::InitParty() l$ B; _7 |. v2 t6 m6 x3 Z$ {
{
, ^" d8 o3 v# J; ]' z, K0 Q m_uPartyId = 0;6 b3 W, J2 R) [+ E0 b6 p" }
m_nSizeofMember = 0;8 X$ n3 Z. `" P: w& v S
memset( m_sParty, 0, sizeof(m_sParty) );' c) P. w, _! x3 W* [) i0 o
m_nLevel = 1;
4 f* J* Y& C% Z7 Z m_nExp = m_nPoint = 0;$ j' d. K! Q1 y2 G* K& z1 f
m_nTroupsShareExp = m_nTroupeShareItem = 0;( j4 _5 u i9 N5 h0 {
m_nKindTroup = 0; // ????
$ f# b1 |& g% C% L m_nReferens = 0; ( ]2 C! l" C# j( s n' R Z/ `. Z
#ifdef __PARTY_FIND
+ a1 V; {$ R! G$ O m_bAllowEnter = TRUE;
# f D5 ?6 b+ x#endif //__PARTY_FIND+ }4 K0 d2 w; F" T0 S$ f
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
8 Z0 T$ e% n: R; x) N {% Q- s/ h( r' {8 W% }6 N
m_aMember[i].m_uPlayerId = 0;
. U C& L, ?0 Q7 ]/ d m_aMember[i].m_tTime = CTime::GetCurrentTime();* \% _5 m: b9 w V5 b% o4 H
m_aMember[i].m_bRemove = FALSE;
) X# C" I+ {) d% I. q. C0 j. a#if __VER < 11 // __SYS_PLAYER_DATA4 d0 [+ [7 X0 ^4 K
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;; S: @( I# N1 B) ^
m_aMember[i].m_szName[0] = '\0';: A1 x: Y7 x/ D1 M$ \
#endif // __SYS_PLAYER_DATA
/ q+ C8 n/ E6 r }
" }' \1 o* [# ?}3 A s- T. ^' ]' y
代码:
: s ?- c* m9 d4 U2 t1 ^7 K; [#ifdef __PARTY_FIND
1 s7 `, [* g( |+ s( } [( iCParty* CPartyMng::GetPartyFree()
% s* I9 C" u( A2 Y. ]6 v{3 G8 d& ]) j* I- n- G) X
CParty* pParty, *pPartyTmp = NULL;& ], p: b! h* Z, g1 p( y( ]
if( !m_2PartyPtr.begin()->second )3 B% u* X2 c; `+ t2 m
return NULL;$ G- H' |) k0 Y3 U
BOOL bRan = FALSE;
, i1 D6 }: x) i" P DWORD dwRand = 0;
6 g' M" _$ ^, i8 s& F1 {, u9 ]( T if( m_2PartyPtr.end()->first >= 1 )
# A: D9 ~4 N8 c9 k& }5 j. [ DWORD dwRand = xRandom( m_2PartyPtr.end()->first );$ c) X# F- i/ q) y" S
& S0 m, R6 O. l( B& J
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ) m! E5 i. |5 ] ?, [- X- q5 L2 e
{
( t5 {( M- _) W( [' G pParty = (CParty*)i->second;
1 G* p4 R. ^( J if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
( _; x% S7 k: B; X- w& h {
" ~' d! W$ n3 u if( i->first > dwRand )/ y! S5 h& ~! J4 c" L
return pParty; j+ p3 F; t! r- K6 n( n; H3 G0 {
else0 ~: B4 H/ h( N
pPartyTmp = pParty;
* P8 ~1 g( `1 ~4 q8 j }
7 H8 O2 W2 H! N* Y2 z; l }
: y+ j' W w3 K) b. F# h return pPartyTmp;
! V- u( z4 z3 N% x' p9 l}
; @" M7 c& ?( H+ S; L: z# @6 z+ t) Z#endif //__PARTY_FIND; m4 n) R; h* |( j8 u
% q$ M8 J7 a0 X- }; l1 K; B& y' ADPSrvr.cpp:
9 B* d9 }! z9 m# k4 B代码:
1 p$ ?: j+ C) g& p% p' ~#ifdef __PARTY_FIND
9 h4 k2 v% X9 j, Bvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )6 s7 L, P& ?3 H" w( o
{2 O. W4 S; B! \+ X
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );( [. H. H# `) N
if( IsValidObj( pUser ) )# a1 W3 ?; s( Q# U1 F, }5 A1 S
{9 q, ]- Q% F6 k* R9 o( Z& |7 S
u_long idLeader, idParty;
( Z( R3 S. S0 O BOOL bAllow;, y* E; m8 j# Z2 t/ g M; W
ar >> idLeader >> idParty >> bAllow;: ~4 g9 P) ~+ Y% I
if( idLeader != pUser->m_idPlayer )
( O$ r7 P5 u, n7 o2 O1 M return; A1 Z( C( r! ^ Z$ U
CParty *pParty = g_PartyMng.GetParty( idParty );! P) V) q4 R6 y5 \ f6 X
if( pParty && pParty->IsLeader( idLeader ) )
! F8 \! }! K3 A# J' b pParty->m_bAllowEnter = bAllow;# N9 B) ^( R6 j. Y$ k0 U
else0 f4 X* h- i! Z; T9 d# l# {
return;
?4 r/ z- n$ I* b, [
5 _) T" I1 y: ]* ? CUser *pMember;
1 M! X c1 P5 A, o; | for( int i = 0; i < pParty->m_nSizeofMember; i++ )% W. O( ~7 r, J+ k4 ~; D
{
. ^! X2 O* o" W5 d7 _4 y9 U' z; _8 F pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );! f6 _; G0 \! _' e: L+ ^
if( IsValidObj( (CObj*)pMember ) )
- g1 h" {9 S. Z& {+ t pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );# v. Y. C: q+ f m. M* f
}
k" S/ e( J6 z" @; M0 ` }0 |' M. A+ ~6 n. I
}- U7 l0 X# Y X" z7 Z
#endif //__PARTY_FIND
# j3 j! [3 o4 v3 m8 y) n& d
8 h8 t6 K& k' X Z4 m) T代码:
: v5 L& v8 A0 P% \' p7 {#ifdef __PARTY_FIND: {5 j0 U% p- q) S$ r V
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );9 o; g' k) A" O7 s C$ d( Q7 g
#endif //__PARTY_FIND
: [% `# |6 E7 m5 J% o2 p
/ {2 c6 M2 }) A9 l8 A; h- ]void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
- T/ P# @9 e4 _1 K( W6 }7 t{ Y" F1 C2 F' ` Q4 Z) [
u_long uLeaderid, uMemberid;
- r3 J6 N" @) K BOOL bTroup;! D9 }; S: G) X3 e! }
ar >> uLeaderid >> uMemberid;
! {/ D* X4 i0 P. M ar >> bTroup;( l4 T& A- A% P( L1 S/ y
, B8 o3 \( |( c! P1 } CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ i% F6 h. Q7 } q( Z if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
* R. d6 ?* i [- A! \9 y% e#ifdef __PARTY_FIND% S$ h) t1 B8 C `) F0 `7 }
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );7 v2 D: ~ S. s" w0 F& K
#else
0 _: Y* E: b: p) U# X InviteParty( uLeaderid, uMemberid, bTroup );+ L0 [, I) v% c* N& v
#endif //__PARTY_FIND
+ m8 z; Q' \4 g. v. m}2 U* O% ~# a% Z9 O1 W8 ?
" \! w/ ~- c3 H6 { m* k6 ?* {
代码:/ l0 e! ` U3 z& P2 `) e
#ifdef __PARTY_FIND/ ^' g% e3 R4 r+ R! g& R( c' t
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
# y2 u: n* }$ w7 h' \0 x4 u% j* n#else
7 t5 E& p3 H( v$ x. u4 Jvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
; ?3 D! [8 o" b8 }9 j- ?#endif //__PARTY_FIND+ l+ i$ |( ~ I6 L# H- l- W6 ~
{+ \- ~3 X- v. B7 _
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );9 @7 R7 E4 s6 y. C. A3 h
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );- C& {2 Z. g$ |5 E4 f
4 _' A, r; I8 B* i* b3 T if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
# o. j( `# N5 O/ O6 r/ @ {
# H; c; g+ F' {+ k4 i: u" u if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
1 U3 w7 M0 G3 H- w. L0 F: I3 K {' ~# w- [1 d$ d6 M1 i. Z
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
( J3 b" Q4 Z4 Z) f' b {
2 S1 X. e, O1 W* \9 Q& \ pLeaderUser->AddText("没有足够的权限。");
]7 e( b- G6 ~ pUser->AddText("没有足够的权限。");
6 k. ` y9 A1 [( O/ z return;
" t/ I9 U' q ]. S& N P }/ `& Z8 X) \8 Z$ x
}# e( Q1 a3 M* t% ^% I. ?
// ???? ? ??? ?? ????.$ k: u! ], a7 b
CWorld* pWorld = pUser->GetWorld();
7 l5 |4 Z$ x0 z* A2 b if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
7 W) d0 ~* H$ {: l: t6 f; ` { 8 E6 {; x. e% X
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );) p: H# m' F; u# {8 `) A4 |/ w% U
return;
0 n7 L/ A6 w# A, I }' f1 O2 P: ?6 b8 r
#if __VER >= 11 // __GUILD_COMBAT_1TO1' M: ^$ P, Q( T8 _
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
9 C- ^6 B8 M- N {0 c! K+ a# O$ [' ]. k
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
8 z& U7 T/ Y0 a1 I return;
# Q2 [& D2 Z) G+ _; Q0 t' k( r }
( o6 C0 k) c& z6 D# c8 s#endif // __GUILD_COMBAT_1TO10 q7 ?; X7 j3 U# ~9 G
" D9 P' U3 d8 ?# c#if __VER >= 8 // 8? ?? 061226 ma5 h7 |! t5 I/ f4 K# Z- Q
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
! C! c0 R5 c$ |' Q {
& ` D+ k# P. J! l8 d7 j( O return;
2 P F! @. P) g( s/ u B }2 C5 y& e0 b3 b+ Z3 i7 r% Q% M% P
#endif // __VER >= 8 // 8? ?? 061226 ma
6 M! j+ J% g9 m( o9 E + j e7 A' ?" v3 P6 _
if( pLeaderUser->m_nDuel == 2 )% f5 N3 ?9 g; s
{ 5 C% G) A# q; l1 o
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
. H j% i# d2 M+ {- G }
# z% u/ o% A8 `% m* Y. ^ else A! j5 Z# v2 K% n ^
{
3 k* K. B* e3 H! ^% o! L if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???+ J8 h! J b# `6 y6 x
{1 _! [1 [- l2 ?1 w) C- y) s; L
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );* I; m! [: j- N4 q
}$ e! v0 x# M$ Q) F* w0 m& Q; A
else8 ^$ d6 r+ U& Y; n
{' Y) u4 u5 h0 C" {
if( pUser->IsAttackMode() ): v! H+ j2 P" |3 X
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
! X9 @6 b% n1 S0 i- g else& ^$ `! r, L5 `0 c4 C4 S) X
#ifdef __PARTY_FIND5 i( v1 I% v* [0 C) g; H
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );9 }9 {+ [7 q1 t. }. i9 S
#else0 q, c7 C) v1 h* F' w @
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );- t% Q; @* [3 i' K
#endif //__PARTY_FIND
" K8 h& q% B; i/ Q9 p }7 M- [& o$ g' r* i& n) p
}
0 r4 ]3 `1 F; o, k# x7 S }
9 I) z1 S j. u5 h; y9 P* {2 J else! e# y1 \* A* P4 ?+ ~+ Q$ g' i
{
$ f, v3 E2 F/ X) j if( IsValidObj( pLeaderUser ) ). |* m' I! A2 i/ K
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );: z1 D! u* S9 X& H% _
}
8 R5 f) N+ T# }# U. y}
) d/ N0 h- q P1 a% ?: w
& z0 Y5 X* @+ N! H+ O: s0 pUser.cpp:6 N4 m$ k1 i. @
代码:. d1 |; T, L/ Q, O
#ifdef __PARTY_FIND
% K7 S5 k( r, `+ Z( |void CUser::AddPartyAllowJoin( BOOL bAllow )
) G( [8 x" x2 Z{
) @; I! Y. q# o1 Z if( IsDelete() ) return;! `5 V8 V1 E2 N3 v B
) Y2 v4 f1 c, d5 f; D m_Snapshot.cb++;
2 [1 ~: e4 |, M) a, \ m_Snapshot.ar << GetId();
; X' B1 m* Y1 G% j/ J/ }9 [ m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;, }! k1 N3 d( O$ r/ M
m_Snapshot.ar << bAllow;2 Z' o) g& a3 o! e# ^1 D
}
/ s$ y1 ~* I5 T( u#endif //__PARTY_FIND
/ m7 T) Q, o0 E/ E ]& D2 I$ y- I$ z. g4 x8 J% H, j E: Q5 z
代码:0 n/ ~, K" l6 A% L9 z
#ifdef __PARTY_FIND
6 t" P4 Z l8 s4 R+ xvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )1 y/ i$ i9 B+ d8 N/ x F
#else, }, e" P1 A1 e
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )# B# g& @5 e, |$ I/ r7 d/ l0 H
#endif //__PARTY_FIND# y* R9 X) W# Z" a. a$ b4 f
{: u; C, A0 P% r" L9 }$ u9 y% l( g
if( IsDelete() ) return;4 g/ g; o' X1 D d/ G( C
/ E0 `4 U+ l+ [& L6 @* r. h+ n
m_Snapshot.cb++;
5 G M' J" H& }+ L1 S/ v$ e0 o! E m_Snapshot.ar << GetId();: B5 ? z/ r/ p _
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
7 a& S N0 q' E m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();: x! S; S- R; g
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();" {' c( Y3 s" S6 A* I7 c# W
m_Snapshot.ar.WriteString( pLeader->m_szName );
8 H7 {- G0 x! u2 d& q m_Snapshot.ar << bTroup# @9 s! r; [4 E
#ifdef __PARTY_FIND
+ h: q" n2 h% Q2 j$ ]/ R7 } << bPartyFind
8 B1 i, ?& v' U# P1 }+ i#endif //__PARTY_FIND2 n, D' p/ f. y; v; q( ? R
;
+ L7 {. H. d: h0 k4 B( V7 f. k Z( t , v; O9 i6 w# m
}
8 r3 u7 ~1 Y4 i+ X8 |, I9 ~
$ T/ X$ w' {6 ]) m. P5 y* RDPSrvr.h(公共范围PLS)9 D7 o f* Y/ b+ w0 y7 f
代码:
: \; \/ l; a, E, T#ifdef __PARTY_FIND
5 y* h# }6 i# D( {: a9 t* X& }# Y void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );. [# T* H) L; z6 u: w. i
#else
% W4 b& n1 { ]: V8 C1 c7 P& R+ g! T- W void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
8 L! b( w4 I: ~" ]9 W7 e! V& w: m#endif //__PARTY_FIND
: |; s% w$ a9 Z& F0 Q# G4 W/ P- Y
8 u6 R* s1 _& D6 S代码:
2 e! {- L7 t8 T& [& w) F#ifdef __PARTY_FIND
' R L' R) q0 ^* K void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. _% x4 ~5 ~( Q" u( w. L' y/ b#endif //__PARTY_FIND
3 t2 \2 {8 E) Z- O' Q. n4 Y4 y
3 \3 L" S6 I; h& T5 P/ [3 J0 ?- iUser.h(以及):; a3 n3 |' P" H9 w
代码:) `* j4 }8 _3 ?& J
#ifdef __PARTY_FIND$ [" E. h" A. z( ^
void AddPartyAllowJoin( BOOL bAllow );
/ ?% Q( B+ i9 S5 w4 `* U void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );: k `7 a- x7 l1 {2 _
#else0 C. D# Q4 F/ ~1 U0 N- J
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );8 _' k3 m2 t2 j
#endif //__PARTY_FIND
; f" g* E6 [, e
5 e- k* q# C3 I( h8 Zparty.h:, L4 {$ P' I2 I7 o7 X
代码:' u- a* z- w7 n l% ^
#ifdef __PARTY_FIND
0 O; e6 t3 S, P8 y1 E BOOL m_bAllowEnter;
, X4 x. Q J& r; d2 X3 H8 l( }#endif! J8 J# G" F% ^. ~" o0 ]5 d
& i+ d. m& A1 g2 K. v
代码:
/ O" R( Y+ ?. P, j$ q#ifdef __PARTY_FIND
) T( D+ r# z5 N2 c9 n# h CParty* GetPartyFree();
/ e3 p( E/ W: M+ q- v9 N#endif
# [# ~; E" O7 p1 I
/ D. k2 @' ?. L, g" xWndParty.cpp:; b% h) _; G3 M0 y5 L
OnChildNotify:
- o3 r9 A F" ~/ m$ m代码:5 j; R; ~0 q* Q1 x- ^8 ^7 e1 p% e
#ifdef __PARTY_FIND
! u0 k, Y, s$ S) _8 Q else if( nID == WIDC_CHECK1 )/ I& b( J/ ~: B" K1 ^0 G
{! d8 ~. |! ~; \- ]8 h( P- J* }
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 A$ T$ l/ E0 i4 C, }& G1 C2 V5 U
{, H/ K! T! s% Y2 K9 r9 _4 [3 [
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 C3 {+ V7 S% Z% F g_Party.m_bAllowEnter = !chk->GetCheck();* `2 G( q0 b5 |/ E/ P
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );& ^0 R" M/ z% p4 V/ \( b) Q
}7 n+ I: x; G7 W6 K# s. H& v$ _0 g
}; @/ u! N& q. g
#endif //__PARTY_FIND3 O8 R- m0 p+ C- I# p( ~
9 |; L$ X$ s$ T5 ?- g+ t代码:
& v' s, E: |# l# M- VOnDraw中:7 b' K# G) ]2 c: o7 d
代码:( A7 ]: R; D; B2 N d
#ifdef __PARTY_FIND
, C7 q5 N4 Y& t' C% L CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 E: R3 y( W/ d" M6 X
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ); h |7 f' `! P1 d$ p6 X
chk->EnableWindow( TRUE );8 K1 R) `$ Y* H( V( v, O
else1 u0 t9 `( `* }
chk->EnableWindow( FALSE );7 N. G0 q6 |( Z
chk->SetCheck( !g_Party.m_bAllowEnter );
. v. T8 M5 D2 T/ N& u2 T5 A#endif
8 d0 {& o T; B/ v" V7 r k, Q: z- X Z$ n3 B% f5 e; t0 Y" ]' ^
DPClient.h(public):
! A, K. O7 q$ j9 }1 q2 {代码:
6 k2 L' `8 Y5 c" z7 b; E#ifdef __PARTY_FIND
' e4 F7 o, J b6 @5 r void OnPartyAllowJoin( CAr& ar );- P+ d: o8 K; T* e0 v9 a- w
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );; U1 E2 Q1 D& w$ N: K& _5 {- c+ l
#endif //__PARTY_FIND3 Q/ a6 b) W; F3 ]! [
% _- q6 a5 y: p) \5 P
: G2 i+ t* o- U4 q9 X
WERS hinbekommt没有,请让赫克的权利。
8 e) t/ ?) T1 P0 c不支持左右,所以难不...
6 \9 h" S* y4 f8 [ p党k的Windows NT甚至编辑它自己。9 b2 D' T Q; I5 c4 e2 Z. I1 c
包也,因为我不erschreiben进一步如果我你的。1 k& J1 p# u5 Y
由于缺少Quantité k n个代码是什么升工程前。/ c) S4 n: v' g, ]" C0 X
如果是这样的。请发表。
6 Z: C# u( T& u: ~" n到目前为止,Pumbaaa* ?3 O# n/ d( o1 K y+ l/ H! ~& n
. J! [0 Y$ f, J& z; [, v- U
/ _* |: P9 Y# }7 O0 gMsgHdr.h' y+ \. \' B. h, e0 H
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
6 ~8 n4 l K: n* i) Q3 m, B#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002432 g$ k% Z: A: x# k& E8 p# Z- D
/ ]5 Q2 N. V( ]; }- u9 O1 H
( U% d. [0 j; ^8 _$ s) l, f; p' V3 @8 o, F6 a" P
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