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对于那些谁需要它 - 谷歌缓存FTW。 :7 Q! x& Z( ` X; B$ I ^
如果我鼓掌纯粹是我复制错误时,D
8 v1 _; z7 J; _+ d4 j积分当然Pumbaaa。
, U6 W B( w- w/ s( m3 O1 v7 C' e' d
FuncTextCmd.cpp:$ }4 @# k6 g; _% ^1 j( E1 j
) H* W" \7 C. j
代码:
) F# w! @, T2 s0 T( f. P$ D#ifdef __PARTY_FIND
- W! ], t0 N1 h [BOOL TextCmd_getparty( CScanner& scanner )8 V( R$ s( e' D
{
0 L$ \5 y1 |+ U. ]) p#ifdef __WORLDSERVER
1 o9 L; H# i! s4 Q) Q CUser *pUser = (CUser*)scanner.dwValue;' W2 O/ k. `3 p# T( k' T
if( pUser->m_idparty > 0 )! T# g: Z2 s3 x/ F: S
{& Y5 j! _- ~% O" s
pUser->AddText( "你已经加入一个公会。" );$ P z+ H% z1 B- P' q r) y% y) Z
return TRUE;4 g* w8 Y# o0 ]: G4 V0 r" E
}7 M3 l$ T7 N* _) E) b
CParty *pParty;
N, D$ _4 t2 f( B; I pParty = g_PartyMng.GetPartyFree();
, V: T5 ]/ W- S( X# z0 @ if( pParty )5 D* @8 k8 y" B
{/ V' T W. b1 E- S6 S' F2 M' J
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
) J+ N2 ]# D; C1 a }else
8 R& [* s7 c: O, \4 j {2 Q& G8 O! O3 F; H% L5 w4 L2 s
pUser->AddText( "抱歉,这里没有任何一个公会。" );
7 H. `% l8 }- E2 [4 L }: i; e/ C- [* D) p: w
#endif9 R$ x1 [) ~8 q7 J q
return TRUE;/ ^( r- [' c6 \- e& A/ _, ~1 P" Y; K( u
}8 P! U; e) a" b* g* K+ g. d4 e
#endif //__PARTY_FIND
0 `/ z- s; `" T# t" U- G9 [0 e0 o, g2 e; w: m& N) [, P
代码:3 L* F4 O% H' a3 U9 f& H
BOOL TextCmd_PartyInvite( CScanner& scanner )! W4 U) E3 R6 T3 G5 ~7 S7 |; F
{
9 G6 r0 y5 s3 ~! M0 F#ifdef __WORLDSERVER
+ K1 ]6 e: ~/ ]% | CUser* pUser = (CUser*)scanner.dwValue;
. q' Q( K- _" ~) d1 @5 N MoverProp* pMoverProp = NULL;4 I1 T! i$ R& t4 T0 X: X I
scanner.GetToken();
! a0 L/ z* |6 \+ a#if __VER >= 11 // __SYS_PLAYER_DATA1 I# a, F5 M" t( A" `' y
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
m( [* Z% K+ c- s+ z- j#else // __SYS_PLAYER_DATA
; i. \9 Z9 A9 D) I u_long uidPlayer = prj.GetPlayerID( scanner.Token );
2 R4 f1 g) K n, m& H7 [#endif // __SYS_PLAYER_DATA
; h3 i. k6 ^( ]6 |+ ? if( 0 < uidPlayer )* M9 K/ x, Q- H: b2 c3 d# g) v
{7 q7 N1 F, G$ _! b
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
% g2 q4 P$ w8 c: a6 ~7 ` if( IsValidObj( pUser2 ) )
* x4 ^4 C) n$ j) G7 o#ifdef __PARTY_FIND4 F/ g9 D1 u* O1 a/ j
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
: f5 Q: o- m- o#else
# F# A* P1 `' m/ w g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );) j% E) T& h# W( f
#endif //__PARTY_FIND1 V5 y/ ~$ N: N, `: B# ^; L
else4 M% ~3 _$ l% p" e! m
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
4 L& z8 m9 S. b, S }
- s0 U! H! {1 |' [ else! s0 J; z5 ?) z+ f% j% f8 x
{
! }$ F0 p+ M* M2 t/ P* i | pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
% {) ]% I7 U* g1 h2 a* P- J* k }
9 ?8 h3 x2 J) W0 ?* y+ I B# s8 e#endif // __WORLDSERVER5 y" x6 K$ w, b" z$ Z
. G- E( `7 B+ {8 q' E H return TRUE;
2 s ?2 t4 T9 d}
; t) g2 }( n* n- Y& E/ G# m" [, A! t
代码:
8 t# Q5 O9 R! F c8 @#ifdef __PARTY_FIND9 K$ C$ P/ }* t2 u8 b
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
A$ t$ |5 T0 e- `5 n#endif //__PARTY_FIND+ X9 U" g; Z k6 Y9 X( U
DPClient.cpp;3 W' S8 b# I4 s, B% Y' g
Code:
) B1 q# Y; H: \5 r; e: i* Pvoid CDPClient::OnPartyRequest( CAr & ar )
8 A! }* m& ]; [% P' E. z{, @! ?7 K8 P3 @# X2 V
u_long uLeader, uMember;) O) \! _0 o4 `. i$ {. c: u
# }7 t! T$ e' A BOOL bTroup
8 Y% S5 K0 `/ ^* H0 q+ @) P#ifdef __PARTY_FIND
+ W4 s1 L0 C0 ]# w1 r+ c , bPartyFind4 H; Y+ B* D) A
#endif// __PARTY_FIND
7 h: L! k' `3 _% t5 Q2 Y, u ; w6 s, n9 B, [
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;" w7 M6 }3 ^: ?! n4 ]
BYTE byLeaderSex, byMemberSex;8 c `% P- M' J+ f6 i& Y7 V" I
char szLeaderName[MAX_PLAYER] = {0,};$ p1 c; Q6 d- ^, E4 a
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex; u7 |9 Z9 k0 _ Y, ]. C& p
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
9 S0 t; H8 B& e/ K, ^) R ar.ReadString( szLeaderName, MAX_PLAYER );3 Q" }% _' @) ~7 @
ar >> bTroup
9 f: A# ^2 G8 u" n# {7 Y' M#ifdef __PARTY_FIND! j- m7 K5 B6 y7 {
>> bPartyFind
# t* R2 F" c- J0 x#endif //__PARTY_FIND
2 s5 \* h' q( e: E3 d8 c ;' K( z5 a' _3 v5 k) p; w u
" U) X, P8 b# l. D
if( g_Option.m_bParty == FALSE )
/ |7 |: ^: o: b7 U5 x {
% Y' I; M. @ |( L( q; ` SendPartyMemberCancle( uLeader, uMember, 3 );
1 r3 X7 y) T, b5 q return;4 Q0 j/ S& j, }' o; j! i4 z
}
, h6 r5 D: U$ O9 H% Z5 C. p3 q$ s* c8 _8 t/ F
#ifdef __S_SERVER_UNIFY6 r3 y/ J) a; p. {. j. J
if( g_WndMng.m_bAllAction == FALSE )
+ A0 K1 t. W/ u# { return;
) W8 ~( r( n, O) R#endif // __S_SERVER_UNIFY+ B% A+ Y _# `3 P7 g, h
. I) K) d c* o( p- f- ~! x
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );1 `, k+ T' v: h: M# I O& K
: b1 M/ c7 M3 ?6 `7 {% H if( pWndBaseBuf )9 }& s: j: J$ p' e9 _
{2 \! Q) q, [2 j Z: J
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
2 W) n! D7 M$ n/ n3 K7 }9 ^( C return;
V/ V1 z+ @7 S% H; n: @+ G }- M- I, Z0 U6 P7 I- n1 V
#ifdef __PARTY_FIND: M. y# J7 a7 G2 F5 w6 E h
if( bPartyFind )
" P8 ~% m( r- y. H {
3 `9 s: E- \( K7 F8 v, K SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
+ O G/ I) Z, f9 L: W& f: | }else- M$ Y% f0 E4 n
{1 b6 z2 N7 [/ e/ q+ l6 p7 @7 Z
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
! G4 r2 G, ~( f g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
3 }5 V9 i- ^! B9 u4 K: |8 c: _ g_WndMng.m_pWndPartyConfirm->Initialize();: P0 \: y% d y( [ t# v2 _
}
: |4 M7 j& z& u1 g! u- q1 N+ w9 x#else
3 { H' i' N9 R: |" |( E g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;+ j% A0 ?' O3 p9 v6 c/ U3 Y
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' D; Z! u/ Y* j; S; Z1 ` g_WndMng.m_pWndPartyConfirm->Initialize();' h% ]# D" j; ]& Z5 m S! K% _8 ?0 A
#endif //__PARTY_FIND
: R3 D" p+ G: e2 x/ V! R8 u W, W}
, }5 Z. A4 `9 \( n
3 X$ T2 w: S3 c) Q1 M1 X代码:
( B5 }. u4 t$ ?" W6 i#ifdef __PARTY_FIND
! i5 T* Q8 r: Q" K$ j$ c( u$ Uvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
1 w7 J% Y$ @" @0 P# [% |- j4 P7 h{
+ {3 v6 C( J2 f7 T R BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );7 ]0 G, O6 R# a9 b
ar << idLeader << idParty << bAllow;
. ~# X* v* Z6 t+ T SEND( ar, this, DPID_SERVERPLAYER );9 t) {1 }" k+ W6 `( @7 W* |
5 o* v, _' m5 j4 y0 v4 f% d
}$ I1 [$ U% T) }
void CDPClient::OnPartyAllowJoin( CAr & ar )0 A" Y4 c9 e F) S2 e9 u
{, e7 Z$ S* |9 O7 x2 ^4 G
ar >> g_Party.m_bAllowEnter;
4 g: }3 c: d, x+ n& s: c}
7 V% O: n- z/ |#endif //__PARTY_FIND
E. l; u& `1 N+ lCode:- G: K: i0 S; _# Q. x. r; R
#ifdef __PARTY_FIND. { w6 s) A1 {1 V: g Z3 c. e
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;. m1 ` W9 i$ r' h/ A( O0 [: M: W
#endif
1 M# u3 N5 a' i: C
5 o& J2 W* ]- D, v% eparty.cpp:
, q( M1 V6 b2 }' g9 [7 V代码:
2 Z' V3 s) u" Y2 \CParty::CParty()
7 z5 C3 M8 a1 q# K; F) V+ }{
4 d4 P/ b8 D) l- J! e: E8 C3 C m_uPartyId = 0;
" T& ~9 t5 V+ a* X% {& G: e( F m_nSizeofMember = 0;
& W' M1 j: F; m memset( m_sParty, 0, sizeof(m_sParty) );
" Q% f5 R7 s$ c5 {8 _5 }) ? m_nLevel = 1;) S, w6 e4 P# g4 F2 Z
m_nExp = m_nPoint = 0;7 k |; {0 F6 t4 Q' k" P
m_nTroupsShareExp = m_nTroupeShareItem = 0;! W- Q5 Y0 C5 K6 i
m_nKindTroup = 0; // ????" H ]0 J$ j+ T; ?0 Z# |% p
m_nReferens = 0;* s3 ~/ D: S0 N5 F' S+ @. V
m_nGetItemPlayerId = 0;
) c) {2 a! e& Y- k9 b' {#ifdef __PARTY_FIND8 U- A- w8 z, q$ v: ]8 _7 C
m_bAllowEnter = TRUE;
, L- @# Z& i4 g/ s5 A9 _#endif //__PARTY_FIND
5 G, T0 w: I2 k0 w( r for( int i = 0 ; i < MAX_PARTYMODE ; i++ )7 g2 m/ [, D9 v0 P
{7 Q* l3 H' z; e1 D
m_nModeTime[i] = 0;
2 P) w4 F5 B/ k h0 h* u; z' ? }/ x+ ^# v! [6 o
m_idDuelParty = 0;
" H* ?3 q2 x$ U6 E8 u0 v#ifdef __WORLDSERVER1 C: L/ C7 z/ L( K/ x' u
m_dwWorldId = 0;
+ ?2 k$ ?/ n3 ^#endif // __WORLDSERVER
: h3 z5 ^* `3 Q7 g& s1 r m}+ b/ |) G4 X1 j
代码:; u8 _/ L5 @, e J
void CParty::InitParty()
; j: J# ?+ x" r, h x1 o" x{
, F' k2 h9 y& o: F$ w i; |9 ~ m_uPartyId = 0;* j" T9 {9 p# M. \" Q
m_nSizeofMember = 0;
" a" H9 V2 |- B$ \! O4 A: ^ memset( m_sParty, 0, sizeof(m_sParty) );9 {3 s& k' [# _0 s- b B
m_nLevel = 1;2 w7 _8 P/ E$ \$ I/ q5 z/ ?
m_nExp = m_nPoint = 0;
7 G( @8 @7 P/ I7 J m_nTroupsShareExp = m_nTroupeShareItem = 0; w% _& ^1 G5 N/ z
m_nKindTroup = 0; // ????$ T7 e7 _( B2 _3 L! [* L
m_nReferens = 0; : B+ a6 l( L3 Y }$ n$ w
#ifdef __PARTY_FIND
1 I) d4 |) v( S Y9 y m_bAllowEnter = TRUE;* A+ Y1 T# e; h& [8 s2 I& Q! e0 | l
#endif //__PARTY_FIND, O6 n+ R. A3 ?) h/ t6 S0 w( r
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
4 W6 w! H: \: B h5 ~2 ~% ~3 k {; ~( ] Q; d5 u. W& o' i
m_aMember[i].m_uPlayerId = 0;
: ?: e+ J/ q8 k/ k2 f- V8 Y m_aMember[i].m_tTime = CTime::GetCurrentTime();
+ L7 ]0 Z8 [. _% C' l' Z m_aMember[i].m_bRemove = FALSE;
- _1 [3 ?+ J) y% X' n# u( r0 N3 s/ E#if __VER < 11 // __SYS_PLAYER_DATA K2 N/ y/ \% O% u) y
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;/ s( d9 A0 Z T
m_aMember[i].m_szName[0] = '\0';# h% C4 ]% E1 H. s& g
#endif // __SYS_PLAYER_DATA3 c0 ~* u/ g& D6 z' A" k
}
z' S4 m7 f8 _& z}
( G/ C. s2 r1 D/ D3 E* w- ~, d代码:
% @* C6 c, f- x1 G#ifdef __PARTY_FIND0 T' n5 P) {$ B1 q# ?- |
CParty* CPartyMng::GetPartyFree()' u( p/ u; Y0 i+ u
{+ J: |& g, R, D3 U7 g* P5 j
CParty* pParty, *pPartyTmp = NULL;8 @% x7 X/ I; {! t" R/ c, W: V
if( !m_2PartyPtr.begin()->second )
/ U3 W3 x3 e1 Q return NULL;
8 D. w9 a7 f2 \8 s BOOL bRan = FALSE;
6 U* l/ ^. L/ o. Y3 Q DWORD dwRand = 0;
1 o4 G6 l6 c6 X; z* r& G7 m* O if( m_2PartyPtr.end()->first >= 1 )
/ y( Q& c; ?0 J2 { DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
& Y% y( x) Y2 F1 |
5 h' N$ M* ^# s, ~" E& R: d- H: ^ for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
! |7 L; r2 }. t {
! ~' D) e: N' `. P& ~5 ? pParty = (CParty*)i->second;& u+ |% u) B, y0 w+ z
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
2 k5 n I3 a5 b: H {/ a1 D' W) \- l5 B8 v& @) |: I
if( i->first > dwRand )
: a: O9 {0 [% [( m: k# t; i return pParty;( W* y2 R) p; g4 v, w2 V! [) d" c8 D
else! d3 q: i, S9 j0 @7 O& [7 s
pPartyTmp = pParty;1 ?$ z4 y, ?. [+ D6 F6 u+ \
}; b: y6 u! J* V% C- _
}/ m/ W! R& @0 B( ^+ N
return pPartyTmp;
2 p. W' b1 r: |! N1 c; h0 e9 v( a$ h+ W}
; `. ~ Z% j0 m7 r8 ]! ]* R" U#endif //__PARTY_FIND
6 d8 {( h: x4 ]% o( X0 g7 U: e$ L; Z. ^+ z7 J( M& ?
DPSrvr.cpp:
4 k, a$ l- Q5 Z5 P% p+ n代码:
; s- ^2 T4 g& A: r A#ifdef __PARTY_FIND
1 [/ p5 N6 X7 Z: v' G# u+ lvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )$ u( X! P: d) E/ r
{
6 h0 ?* Z+ c( s( a7 \5 K2 C- Y2 O CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 A. M+ j6 Q" Y4 T& H if( IsValidObj( pUser ) )
: X: a+ {. v4 b% A; _2 D, D# Y {
- M3 d% Z4 O; A u u_long idLeader, idParty;+ O$ H) }4 V) d+ \9 E
BOOL bAllow;
' A4 G3 b( d5 c ar >> idLeader >> idParty >> bAllow;0 U2 {% ]( G% f. ~" L; X
if( idLeader != pUser->m_idPlayer )
$ b9 q4 N4 O+ T ~+ ^ return;, \3 n$ T4 ]6 s& L
CParty *pParty = g_PartyMng.GetParty( idParty );- d9 ?: [. W& x" J# t! g
if( pParty && pParty->IsLeader( idLeader ) )
5 ]/ D9 z: a& F/ \2 Y( W+ W pParty->m_bAllowEnter = bAllow;+ Z) Q6 o- Q% I% [
else
3 `) k' E! C2 c6 \, W return;) i, |8 e- b* R
$ _! R4 B$ s/ o, p6 ?
CUser *pMember;
) u" E1 m6 s9 v0 `" H8 k for( int i = 0; i < pParty->m_nSizeofMember; i++ )# \1 E. V6 t# j* j* B- @
{
3 w5 T' U4 }) Q1 ~' t/ I pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
[3 o E" r6 D3 ^ G7 N' H" @ if( IsValidObj( (CObj*)pMember ) )' B1 @& Y- J- T( D* g* M
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );# F* A# T% c# E& k
}
' R. n% Y4 e5 x0 u) v& v( I0 H }- a: {) i+ N4 a g* {' P& K
}1 @/ }& _8 l* q1 x3 k0 o+ g
#endif //__PARTY_FIND5 L# e, Z2 u, k3 C* h
7 }, H4 K2 X3 t8 v1 {$ e j* r
代码:- B% m9 n, X+ u- m
#ifdef __PARTY_FIND7 E" P A" ]2 b- o; \
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
: [/ a3 A) E6 x( P q* `#endif //__PARTY_FIND
( X! o! v, O: P2 K) T
4 `/ f0 F: V: a) t4 u5 Fvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ), M% c. x- V/ t; s) E
{6 k2 R$ y1 C& _1 a
u_long uLeaderid, uMemberid;9 Y/ x! R8 A% V* a1 D
BOOL bTroup;6 _4 }; B3 R+ m. ?
ar >> uLeaderid >> uMemberid;/ h" u1 {% E/ S
ar >> bTroup;1 b/ L4 I- b& @8 s9 g5 H9 B
+ ]& q+ P# x7 Q- S9 o) z5 |1 B CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
% y; \+ N5 {% h% _ if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )- _6 @* z! W0 _
#ifdef __PARTY_FIND& e. n& I. N+ \8 k- H7 }( w$ N
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );) E7 R0 D$ Y4 m6 ~3 }
#else
2 x3 W! \; c) B+ g: \ InviteParty( uLeaderid, uMemberid, bTroup );) f) X3 u% d+ G+ ?' {4 H
#endif //__PARTY_FIND {( G0 d* k7 H9 G) m8 x* ?
}, Q5 k+ g2 ]2 G3 i
: T- U4 `/ N8 {* j+ w& y+ w+ \代码:1 z/ x, p; e3 T4 j
#ifdef __PARTY_FIND( C3 t- y3 t- l Y5 b
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )4 ]6 w2 t1 U& l% d) b! a2 L0 C5 I
#else8 a: ]. B: r" T: a2 a
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
7 _. f1 [1 K& n$ g#endif //__PARTY_FIND# X6 q: F7 J! K5 L. Y
{6 V/ v$ ^$ w! s9 n; s) ^ P
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
& f, ]. K" q% w$ b9 E s+ d CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
1 k5 r. c2 O( L: }% J/ u
$ Z% @: w4 G( M% l) l+ e7 M if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
, V+ _0 f5 j) B* V { Z7 M8 Z; a! U% c
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) ). m" p$ }8 u- e/ Z
{) o# ?" [. y$ ~
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
9 v& M* E m5 f1 j$ f {! r% _2 a5 [$ }' o
pLeaderUser->AddText("没有足够的权限。");
+ l6 G n% P& R+ \ pUser->AddText("没有足够的权限。");7 X/ E" Y4 V! U
return;
$ M. T/ J1 S* y }- c# K+ S o' B1 I6 _' f9 S$ h
}
3 L1 B5 m% _# f) p4 t/ H/ z& a // ???? ? ??? ?? ????.
8 N- D. g: m! U( L5 Y2 E CWorld* pWorld = pUser->GetWorld();
5 O# z" E8 \9 [! z) h* M if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )' _: K0 x' D# |
{
U! {# A( Z6 i. I/ b pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );) H: m1 ]6 D: E* o9 t; {
return;( l1 k% Y" Q q
}. n& ^* a8 }1 a( H V4 y
#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 K, ~. u+ x) m( ]( A0 j if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )! X" o$ e- p s4 V
{' Q. a8 f2 B4 h
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
) N! m( W& L0 F return;
3 |9 g1 I( P. j, j( ?% @ }
2 `1 \" X2 [9 u#endif // __GUILD_COMBAT_1TO1 C, g% T- s( Y/ _/ u1 e
5 _8 j, K# n3 Z
#if __VER >= 8 // 8? ?? 061226 ma- C# I8 v5 x7 e' c
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )7 M. Y7 r: ?# r
{$ z2 q6 p$ z& g
return;8 n3 ]* d: H& b( `7 |, N' D3 Y. Y
}
$ ^0 B& u0 L9 h% @# p: A; R* e/ x#endif // __VER >= 8 // 8? ?? 061226 ma4 v' S5 c/ `7 s+ u6 o' i V. i0 t
. G% _/ a. U. O. Q: A% a! h if( pLeaderUser->m_nDuel == 2 )
7 ] Y/ ]. b6 o) n9 ~9 g L% { {
9 w. ?& {" a3 c4 g ~4 E1 e. C pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.* A6 C9 G1 P) u6 ]5 M8 A( u/ X9 {
} * l$ d4 D! A# s, O6 ~) O2 w2 B
else4 P }9 \& F* @# V+ B3 E/ m6 ?$ \
{
6 z7 F+ I- v: ]$ o: [ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
. l8 c4 ]/ d+ F- A. F {
# |, u8 Z- \% @; s: W) H pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
0 L( X/ Y2 l& \. t7 e# w) A* a }
" k3 @& Z( |" \7 k9 ~ else: {/ B* J$ G6 F( X. V# b
{! U! F; Y: c7 o5 }6 |
if( pUser->IsAttackMode() )
3 ^8 Q1 h J% \7 O+ q pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
2 p: k2 ^! S9 ]$ Y( J# o else
% B+ i$ J0 v* ], r- M& o#ifdef __PARTY_FIND
1 S- L4 G1 j! ~* N pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
/ Y+ V) ^0 j9 z! ?1 C#else
) N- i. F9 k7 F0 n pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
6 C/ I! J6 H. Z$ ^/ c1 s8 p1 X9 o#endif //__PARTY_FIND
% D! M- ^$ D3 R }
]1 i5 u. G) D* M' i# _' v }4 H4 F2 I4 G; m9 `
}$ V1 T' I* O& ~# ?8 t
else& H7 j" o5 G( k1 J6 X
{2 z: C9 u9 X. p
if( IsValidObj( pLeaderUser ) )' |: d! k E0 Z. B0 G" I+ Q6 ?
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
. E' y" o7 }6 k. ~ }) o9 y% Z/ i R% F: d; c1 W( e
}
: D0 S( E- z; }- h5 V
2 v1 m: h7 d" |User.cpp:
! x, i" I) D% `代码:& k. i' i( ]& a% F1 o, _( J7 ^
#ifdef __PARTY_FIND3 |8 C( Y7 k) g3 }8 H2 }, A
void CUser::AddPartyAllowJoin( BOOL bAllow )
: n/ c" A& e/ e. u; ]{$ A" f) y4 _& h
if( IsDelete() ) return;. k# ?) }$ N8 `! r
$ j$ w3 m' c* W0 @5 _ m_Snapshot.cb++;
: _9 Z$ l7 H* Z+ O2 } m_Snapshot.ar << GetId();1 _: n- e/ z1 b/ D p# \: B8 `0 _* }
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;1 A2 ~2 Z2 y" M a2 }' _9 } }) m
m_Snapshot.ar << bAllow;
& G& y8 P9 s O, _" a2 T' t}
0 J7 F2 G2 M) t6 M ]2 H#endif //__PARTY_FIND' K, ]- o/ c, n, ]
- w8 _* [. H; E* L- u+ Y" C代码:
) d2 {, s4 v9 y% @$ t. p#ifdef __PARTY_FIND9 P5 S2 y/ S# ?3 ~2 ~& N8 j0 d+ V
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )* i8 ~0 k0 f; T5 J, f4 \: z) H
#else
6 z# X9 Y. T1 ?void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
7 P$ ]8 D, O: |#endif //__PARTY_FIND
8 d' {. w$ U1 p7 K0 v2 \; c{ R+ w3 h7 d( a: @
if( IsDelete() ) return;
5 r Q* Q' y; P6 v/ a( d! f * ]8 E$ q" Y. N" Q8 e4 N" J# m
m_Snapshot.cb++;
6 s" _* x, x7 }* C, j1 C6 t m_Snapshot.ar << GetId();$ F$ B/ ^; `5 C# [$ ], z; w
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;5 R. L4 T2 S$ `7 [7 s, Y
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
$ O: U0 p9 Z( X) ~5 h* y m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();9 p9 e0 D" K( u
m_Snapshot.ar.WriteString( pLeader->m_szName );
! ~% j# T8 D b9 l5 L1 } m_Snapshot.ar << bTroup3 L; C1 |, |2 K- N- I. V, w
#ifdef __PARTY_FIND3 W( {% m! l7 Z3 ~* N8 C
<< bPartyFind
0 H& w7 e' C! @% o# w#endif //__PARTY_FIND
2 a% p5 _* ^& Y; i ;
' ]( v) Q7 @& v) j 6 O; D* D; `4 g* M/ [/ J v, p
}, p- k+ J0 O. U6 V7 D8 z1 {
) w/ e: l. x2 K. ]. Q& _7 y6 `( tDPSrvr.h(公共范围PLS)- g2 r0 o; ~& g; i4 Y) ?! A* X
代码:
8 r0 a. x2 q8 W, I- @( Q5 o* w#ifdef __PARTY_FIND' V) f3 j: y6 t6 ?5 R* C1 R2 W! \
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );" L3 a# j* g/ a! n% O, \
#else0 m/ J6 y9 p1 \4 b/ |8 K( F
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );0 M3 H; g, o. b
#endif //__PARTY_FIND( p8 l2 q/ j: @; ]+ X5 U
# ~8 w* }7 a% _, D) V( W代码:8 g8 y+ `* O3 ?" c' N
#ifdef __PARTY_FIND
$ L9 Y |0 e/ t void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ O D$ h) R/ e#endif //__PARTY_FIND
3 p0 Y$ u. l' e8 J" ^ z
f, p3 |* Y( u& \4 f: P) l' \. QUser.h(以及):6 U! Y5 A' l E u, V1 F% b6 \
代码:' {. o2 M- |5 R
#ifdef __PARTY_FIND
* x; `8 [2 w0 O8 N f7 s2 Z void AddPartyAllowJoin( BOOL bAllow );
$ k1 x& q/ z% q$ Q" ^; S- h void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
q, T, B5 G4 O3 y#else
! i' j% F1 `% l4 u2 {/ z! f void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );3 @9 Z" ]: a+ [* y
#endif //__PARTY_FIND
; ?. G/ j/ ]' l6 o
0 \/ `2 Z* M% I8 ^* r2 `: Jparty.h:6 t) F0 L( ~/ P8 I. D- Q$ @
代码:; Y6 v! R+ V O" R" _* X
#ifdef __PARTY_FIND6 I* ^ Q" L& Q p+ u2 X7 A/ x0 R3 o, E
BOOL m_bAllowEnter;% x2 B& m' |# q# y- b9 p
#endif
$ v$ m. w% \( B6 `% n; C' f" v' D
! V- _. U7 E b i: ^& B代码: Z) n2 J: N5 `" H8 j$ S
#ifdef __PARTY_FIND& G. ^+ {; z5 x" ?1 g
CParty* GetPartyFree();* G* `. b& f9 n" _& m8 F, P
#endif
! g/ `+ q& h5 g- M& [$ \# _
: A; L% W: a; p9 d9 IWndParty.cpp:. |: E0 E( ~! K4 H- l
OnChildNotify:
- K+ k s* H! ^# y5 f; o9 f( U代码:( J' n% e* K* x! x# {7 M7 r/ ]
#ifdef __PARTY_FIND2 @. u# \7 V' h1 t0 k1 k
else if( nID == WIDC_CHECK1 )7 D0 N! E# V4 Z
{
; o1 ~6 v$ r( ?! A# \" u2 i: U: k8 q if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ) S3 Q8 Z; u2 _0 [- q4 a, g
{* R, w2 h1 |9 W; j% W
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );% C& _/ l5 H* a( T
g_Party.m_bAllowEnter = !chk->GetCheck();9 Q2 p# u M( p9 e
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );6 d4 a6 V4 [5 b' U* N; ~, c; `( O: q2 J2 S
}2 M5 x! F( k8 I( {: [
}
: b6 Z4 T/ t2 `) u7 D/ F#endif //__PARTY_FIND2 _; W8 w5 Z B& S. e
' F6 P3 j) M Z2 F0 V7 K w8 j) y
代码:. \4 |3 h9 A! m: D& _
OnDraw中:6 i& |+ c. Z# ^- g& f
代码:2 k8 \: O% P" O3 s/ O( z
#ifdef __PARTY_FIND
2 A0 W7 k* G3 P$ E CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );7 y0 T+ s# n3 @: K9 w1 L* B$ t
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )* j2 Q2 d0 A4 u% k- e4 \
chk->EnableWindow( TRUE );' A. }' e! e! c* ~
else6 h- k! X9 I; t4 Q6 q# d: U
chk->EnableWindow( FALSE );
# q j& E6 I" }7 M1 @" X3 q9 ~2 L chk->SetCheck( !g_Party.m_bAllowEnter );
0 C- q4 h9 i6 ]0 z# Z/ N3 V#endif% B- {2 c. }" k4 q
! y \, h+ v4 {DPClient.h(public):
9 D1 @- v% i: `/ ]9 l! Y L代码:
, |- \' n2 O" S0 S#ifdef __PARTY_FIND8 ^1 v" v8 v- W y
void OnPartyAllowJoin( CAr& ar );
' w2 V' z- f7 S0 ]5 r% w7 H8 G void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );, c' M8 T9 ~: w$ s
#endif //__PARTY_FIND
% @& j/ m. q* p2 @& P4 m
' j' @; Y+ W. W6 V4 L, P
/ Q& T# G1 e5 G2 A" {WERS hinbekommt没有,请让赫克的权利。6 X; m% } r9 ~" C' J( h
不支持左右,所以难不...- m* n/ ^2 t" R" G7 Q
党k的Windows NT甚至编辑它自己。9 }, j1 H# d; @2 ]' e8 P
包也,因为我不erschreiben进一步如果我你的。1 ^0 _2 D' }8 k- R+ N4 V3 ^# K
由于缺少Quantité k n个代码是什么升工程前。
: r; p% v9 z: U如果是这样的。请发表。
" q' C# G' f+ s6 |7 H到目前为止,Pumbaaa% e% u( q1 p4 G9 }3 g. H% p! c0 e
! o* h% r2 b6 M" g
8 Y7 E/ r$ k6 E& ~& U8 cMsgHdr.h
' C4 {( K5 j) i' Y#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863, ]8 S* z. M- _4 Z$ _! x
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243( M: `. u! p6 b
{. G. y5 F: ~! v( | Q( R1 J) e( @1 }% u; A8 v" L' n: G1 D
' S0 d: T/ m: q5 p3 L$ D% ~9 `; }
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