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对于那些谁需要它 - 谷歌缓存FTW。 :
9 D8 [" Z. n8 o" ]+ D/ k如果我鼓掌纯粹是我复制错误时,D' y4 M$ |8 w- S5 k2 L4 U1 v# q
积分当然Pumbaaa。% A. D2 Q; f6 T
/ ^( Y4 G0 g! A" j
FuncTextCmd.cpp:+ G) t' ~1 _7 L+ h: P$ y
U0 F7 l: X$ [' [* m# ~
代码:9 A r! o' {2 |/ S3 U) y1 _
#ifdef __PARTY_FIND: Y8 A1 [$ z! K; |% O; |
BOOL TextCmd_getparty( CScanner& scanner )
+ x% s6 }! D3 T& h* B{
/ u R1 h$ I) |& y/ o* t7 z I#ifdef __WORLDSERVER- H& M! ~( j/ b; ]- i! O" j' V
CUser *pUser = (CUser*)scanner.dwValue;
% Z+ O4 H6 ^. |* P if( pUser->m_idparty > 0 )
2 I* a* n% e8 s4 g) J/ n; H! q7 X {4 k4 i6 O9 s* f3 g6 m
pUser->AddText( "你已经加入一个公会。" );- Q# X- s2 H0 ~! t& g5 j
return TRUE;
% S2 M5 H+ N0 ]' d. }6 H }, T) r5 ]5 e% _/ J" Q( ^
CParty *pParty;! M4 n& ]# a" ?, h8 U0 l; K
pParty = g_PartyMng.GetPartyFree();
, m+ l5 b C; _- [3 X if( pParty )
( U; a2 a, L7 c7 T9 F( C {
! g5 A. F# `# c4 ] g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );3 b& l# H$ `/ ? E
}else
' w0 ~+ m. x, o6 k& W! f/ f {
+ m0 t' J, ~3 C5 V6 c" A q7 g pUser->AddText( "抱歉,这里没有任何一个公会。" );
5 p5 Q, K/ r) V1 x4 J1 F }% R, Z& Z Z; n3 r0 D$ A6 g
#endif. `4 j: v) f- l/ u& u
return TRUE;
9 i, L7 [8 A9 C8 _, n/ o2 W}
2 _# ^0 E! X$ U5 L2 ^#endif //__PARTY_FIND
. U2 D% x1 i' r0 k, u, ^1 h/ l/ U7 }4 Z5 a: _! ]6 u
代码:& B( X; j0 }0 }' l9 \4 H, d( u/ f* T, a
BOOL TextCmd_PartyInvite( CScanner& scanner )% n7 P! z, h( A) S/ ^8 X/ G
{* C" r$ p, p: @' D
#ifdef __WORLDSERVER
6 J/ s; h8 J( p. W: _$ l CUser* pUser = (CUser*)scanner.dwValue;
9 x0 K! a8 Z+ Q& D MoverProp* pMoverProp = NULL;
& `: L0 ~' j: Q' K- {2 i5 P; T scanner.GetToken();3 }: Z1 y5 J. o1 `- ^5 K! A, X
#if __VER >= 11 // __SYS_PLAYER_DATA; @' S4 w: \* f5 E) d
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
& T9 t4 s3 ?" x# Q% s7 e% }#else // __SYS_PLAYER_DATA& y6 Q) k- R( v) @
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
! Q _# q/ u5 V+ m/ N) B#endif // __SYS_PLAYER_DATA8 f9 k2 E' R' s. M4 Y
if( 0 < uidPlayer )7 b6 H7 V9 T0 k, w
{9 l. ~. z J9 e
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 5 |. Z7 I/ L5 P- B/ I& I! c9 n! h
if( IsValidObj( pUser2 ) )1 V3 V' g3 W$ t8 g" }$ W% N
#ifdef __PARTY_FIND
9 s0 w) a; U9 n2 ? g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
a' L! C2 u! r* R#else. ?- c( l" w5 |) _: O( b
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );4 W+ H4 b# T+ b" \( P6 b* P
#endif //__PARTY_FIND/ K5 j0 e3 y$ P8 ^6 {, _- E
else
7 g* s; O" B% A3 Q1 Z8 J pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
' z% `- @1 o- ^* j }) N) N+ _! B5 E8 I, D5 K
else& h/ n5 F+ ^5 P. ]6 O
{9 R) N/ E& q4 p+ v5 A5 k
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );1 B2 ~. H: ~- y' y
}
3 \/ G+ U/ }) x3 Y- X/ U#endif // __WORLDSERVER! ?# u/ I) g4 r4 ~' R( P. \
. x$ h9 k, J- P return TRUE;
. X: ]. b7 W1 K* b0 H}/ h3 k c5 s9 F+ i
/ J9 D# K- g" V1 }; q5 M1 e+ p" o代码: \1 i8 w& T3 ?/ w
#ifdef __PARTY_FIND l" k3 W; E. f# i5 K
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
8 ]. _) B A2 f, \, {8 e#endif //__PARTY_FIND5 {, d; ]! A" z; a# C3 v, v) |6 k
DPClient.cpp;1 o0 h/ ~3 E2 k% ~
Code:/ D6 ^, Y! m1 e3 B* l' m4 q
void CDPClient::OnPartyRequest( CAr & ar )
- u# q6 w* I P0 V# T{$ H, }; z3 L" k: f5 o$ D5 d
u_long uLeader, uMember;+ ^% J, V' s6 v: o, o! o
: h6 o( I; x6 u. U+ f- K; L BOOL bTroup; J" ^& a) i: l% E3 K- N$ d. a
#ifdef __PARTY_FIND
, b$ v0 }! B7 r7 _7 D , bPartyFind/ A; F$ g- O' M) t7 V
#endif// __PARTY_FIND
/ z. B9 O% A( t. N* b# B( B6 @$ n ;! s8 G, ~1 b/ w% p6 T
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;0 U" P5 ^ B2 ?- a9 \* v1 {/ O, X
BYTE byLeaderSex, byMemberSex;
9 B/ i! s& b2 L: { char szLeaderName[MAX_PLAYER] = {0,}; j1 C! g' R4 ]: R
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;/ C1 a, Q. D, \* }& X
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;+ J2 l N% J. h7 y+ U0 e
ar.ReadString( szLeaderName, MAX_PLAYER );
B5 W2 H: `* Z4 o9 Y) u; G ar >> bTroup; {# t, h8 ^1 }5 C
#ifdef __PARTY_FIND
2 ?, o6 C% w) {5 `- f >> bPartyFind
% l. f* L0 J3 w* Q; ?) w% S#endif //__PARTY_FIND7 C, U& @7 G2 L' `( J( Y! | R5 x9 x
;. i8 m) r, @ g( F: f! U* j
' ~% s5 M) |" e; ~4 g( G
if( g_Option.m_bParty == FALSE )0 q7 `9 n7 i3 x4 }% }% T7 O
{
3 |0 \& _; S5 ?1 ]% {* E SendPartyMemberCancle( uLeader, uMember, 3 );9 a* s& f. P/ v1 P- k/ @. S
return;
% }3 {: h- A" S* }) C$ Z! | }! J$ {8 ~8 E0 c
% ~8 D, b" N: Q* W#ifdef __S_SERVER_UNIFY
* ?# t) X% ]9 G6 Z' r( y8 L if( g_WndMng.m_bAllAction == FALSE )
9 g2 X m( x$ C# [/ {% C) h- S return;
* S/ A& o+ \+ L! A- I. x#endif // __S_SERVER_UNIFY
# p! i# a5 }' `3 p w/ C" y+ r
1 Z, w9 `; g, D2 l D. e CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );) u) H4 \: h2 m# B
- f! P# F2 H0 C0 E6 z: c
if( pWndBaseBuf )
p# i) W) o; a {
2 r2 O$ W% ?; \. k$ C9 D SendBlock( 7, g_pPlayer->GetName(), szLeaderName );* e, p- X! l2 I' R& E" u, A" H
return;
+ P0 n3 ?. q% e: [$ ? }
( I# G X7 X6 v" b5 J#ifdef __PARTY_FIND |& n# L+ F5 U# J/ D- B
if( bPartyFind )' @* Z+ b6 @+ p" |& h5 T
{! H5 R0 M7 F$ c2 N9 t
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );3 [8 b/ o5 Q7 B& s3 l& g: H
}else
/ Q( n6 c& f2 ^& F$ r7 S+ a2 V8 e6 a {2 R: n5 @1 ^7 I5 ?, S0 g& D
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
l* {% I; u' g# C2 H g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
# V& \) |8 [( t" l g_WndMng.m_pWndPartyConfirm->Initialize();: y, H5 `; w1 f7 x! _+ W
}" w8 n8 g% T5 y \ K' l
#else
: G0 a9 l9 j! E1 F4 ? g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;& g+ a G% k* }9 m" l; {
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );" c# ]. C# I& w
g_WndMng.m_pWndPartyConfirm->Initialize();
0 e7 k% B3 G% g" Q7 P#endif //__PARTY_FIND' l3 X* k" J; l3 [; C
}3 v u8 @$ c8 }' r$ x
+ c0 N6 ?0 w& u2 x6 }代码:9 x( P; z' n# g4 E
#ifdef __PARTY_FIND5 @' u+ g$ z& T5 ?! {9 j
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )8 S ~9 t/ K0 x5 j1 g5 X
{
) ~; F& i$ P- {5 y r BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );- s' I. u, Q0 {$ ]$ T
ar << idLeader << idParty << bAllow;/ ]2 k; H3 K+ I& p; K8 b
SEND( ar, this, DPID_SERVERPLAYER );
4 ^9 E4 Q( A2 O6 k" U' ~2 M$ s7 V/ I, [' W$ Q y; ?. Y, d- I' N- n% ?" c
}
# ^% [4 ~. u7 n* r0 i5 Gvoid CDPClient::OnPartyAllowJoin( CAr & ar )
: p1 P H6 v, B& d8 T: z: [1 d{
+ r ~" p3 {, o* x ar >> g_Party.m_bAllowEnter;
9 S0 X( Y. q: h4 I8 { f( T, V. E- O/ M}
9 g3 L9 k+ ]9 G#endif //__PARTY_FIND
7 w1 e7 Y% J7 J0 o7 A: FCode:
- z# i7 k. f+ u0 P* m1 h#ifdef __PARTY_FIND, e7 Q) D' d% M- ?
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;7 M4 a( u+ Y8 J
#endif3 D5 k# r0 e6 Z% \' k( \# u
+ _. f5 @6 |3 [; u h) L) C
party.cpp:
* M# |- y( f: @6 ^+ _4 g- `代码:4 K: B9 r) U E+ [/ R- F
CParty::CParty()( S4 J- d. }# s9 a/ e5 U
{+ p5 w, w1 D! Q z% u% g. Y1 [
m_uPartyId = 0; _. R( {8 i1 s: D4 ?
m_nSizeofMember = 0;
3 b# U! Z/ w; @1 A m0 \. m memset( m_sParty, 0, sizeof(m_sParty) );; R: s- T9 b9 h% U! H( z9 Y
m_nLevel = 1;* S+ B; s* B( _+ L. Y8 ~6 L! Z
m_nExp = m_nPoint = 0;' H# V& {( W9 [; s
m_nTroupsShareExp = m_nTroupeShareItem = 0;# g% q0 ^1 F% x( A
m_nKindTroup = 0; // ????
% W- ~; d) Y2 i& Z m_nReferens = 0;& S5 Q) Y* ]0 J/ N7 m. O
m_nGetItemPlayerId = 0;
8 z, |2 C, h1 D9 I- ?#ifdef __PARTY_FIND
# ^) r4 W) U6 l& p m_bAllowEnter = TRUE;
' Y" ]$ j8 h* q& {. y. s4 B l#endif //__PARTY_FIND4 L8 P& c. `7 z) J2 T; h# r9 e
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
: [1 g' t. P2 M% L$ F {) U) I: h% K1 H7 ~- H0 a/ k$ {
m_nModeTime[i] = 0;3 q5 n( p& V S. m0 z9 G
}
* S P1 Q% T1 a) g3 g, z m_idDuelParty = 0;$ r) `/ p |% H$ {. r
#ifdef __WORLDSERVER
" X! K; p# S' }6 z m_dwWorldId = 0;/ [ }/ }: Y. C- P" \
#endif // __WORLDSERVER$ y1 v9 U; e; r8 M B
}1 O$ U* C, X! o
代码:
G: U$ g0 v. O, Vvoid CParty::InitParty()
. k) U0 U7 n6 {- S g' ]{
4 w8 v, t2 _ q5 I- G, O8 `5 r m_uPartyId = 0;$ z E8 x* I! B: t3 t
m_nSizeofMember = 0;
1 A9 ?" D3 u8 w. ` memset( m_sParty, 0, sizeof(m_sParty) );
8 d# _, v7 {0 j0 Z( j$ h m_nLevel = 1;' i9 L* B/ P2 ^
m_nExp = m_nPoint = 0;) X2 }2 a( u2 S! v# v Z
m_nTroupsShareExp = m_nTroupeShareItem = 0;# p8 Y; z% H: N. i$ C# q
m_nKindTroup = 0; // ????, g! k, ^/ T, Y r N/ c
m_nReferens = 0;
4 E( ^8 B6 ]. ]) d) X6 u#ifdef __PARTY_FIND
+ w: a! ]. Y& e6 V- n7 B7 S m_bAllowEnter = TRUE;1 \) j* w+ N) U8 @
#endif //__PARTY_FIND1 `9 m) @! w; H& U8 c' h' w( y
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ) r. W- {1 o$ d! B) i: w9 j% ?5 i
{. H% X6 J0 t: v' X s* E' _- ^1 [
m_aMember[i].m_uPlayerId = 0;
" X( o5 B8 r+ U9 i m_aMember[i].m_tTime = CTime::GetCurrentTime();6 J \- {) ?' y% R9 c% {
m_aMember[i].m_bRemove = FALSE;
' `9 k( D- K: d7 @( I0 d9 o1 |9 D" l#if __VER < 11 // __SYS_PLAYER_DATA
' |& t& c, ?! r1 d& E1 h+ F m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;: l) d: S' ^ `& _( D
m_aMember[i].m_szName[0] = '\0';% L3 s3 X. i: p0 x* k9 G$ _7 Q; c
#endif // __SYS_PLAYER_DATA
0 j0 X5 K6 }- B w; r- p% M }
1 |2 X/ k- D7 j$ m: H+ k3 F}8 P& x9 O* O3 O/ H2 x! F
代码:4 _) N8 e7 P7 j4 o8 r
#ifdef __PARTY_FIND
$ R6 Q5 Q: S# r0 z& {1 Y6 WCParty* CPartyMng::GetPartyFree()' Y9 I$ Y' k- O2 e
{
6 q ~( Z. A* J) I" } CParty* pParty, *pPartyTmp = NULL;7 \1 @( {, i& {2 j! F4 p
if( !m_2PartyPtr.begin()->second )
* e% Y$ r0 D" l$ c2 B/ u$ U return NULL;8 E' j" X3 V2 I) \5 P j, R
BOOL bRan = FALSE;
6 L3 p, t" j _ DWORD dwRand = 0;# }' M- |6 B; w
if( m_2PartyPtr.end()->first >= 1 )
/ m8 }' ~* L& ~& F DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
r p* {5 G/ w; I3 v7 z3 `: e/ M/ [- ~, n4 V @/ y% T
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )% P5 C" q! g: o4 z2 S D
{
! Y- G6 `; L* _3 k( ^9 [4 v2 j g pParty = (CParty*)i->second;
& p% O F; _6 M) [ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
8 A, D! ], h( {5 C+ R& S {& Q- d2 X' y. M4 h' E
if( i->first > dwRand )7 C0 D* r: a, V
return pParty;- l# `2 z7 G w" i$ {' n6 G H
else
( A. _8 H! q; t8 [# M( I pPartyTmp = pParty;& L9 h ]7 X1 r% z$ e: `, U
}1 P" q- B0 d. ~- n1 M' V# k/ Y
}
$ E* ^- E* I" ~( K return pPartyTmp;, B( `- M0 e. F& _* V/ j
}
3 ]4 l2 I& \+ y3 J8 E6 {$ T#endif //__PARTY_FIND7 X% w1 O* e( N2 d
: z) S' [+ q* r. y& f8 {# s
DPSrvr.cpp:2 N9 b* [% D! g# t0 F
代码:
. {2 k! c& `" s0 ]#ifdef __PARTY_FIND9 t8 ~- m2 I9 s4 A0 A& \5 F
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )8 n6 Y+ m: ~" H2 k3 t- A) `
{/ t: l$ Z" k3 s% I& H
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
& _5 F% {0 T7 C; H4 L if( IsValidObj( pUser ) )
/ H# M& h! W+ Z! [ {
# j" X! R9 l( @5 E u_long idLeader, idParty;4 b$ j, k) S9 P3 ~- g
BOOL bAllow;# N+ t* _# [# ^0 }( X: E
ar >> idLeader >> idParty >> bAllow;
: S9 C1 x1 T* @4 x% f' C1 g if( idLeader != pUser->m_idPlayer )5 J* ~7 \: i$ p+ M
return;" X, a; N8 |( ~6 A
CParty *pParty = g_PartyMng.GetParty( idParty );. K% d3 [+ s! _) J& _
if( pParty && pParty->IsLeader( idLeader ) )9 ]0 K3 v; N/ w0 i
pParty->m_bAllowEnter = bAllow;
4 h+ V8 s* D+ W else& L: d q& P6 O# [
return;$ J t1 X+ @ \$ v0 |( _ V# }
" q3 ~2 N/ x, v0 k8 T; t2 w
CUser *pMember;
+ a; H3 |0 ~2 F3 ?& Y' a8 [ for( int i = 0; i < pParty->m_nSizeofMember; i++ )+ a0 @8 J9 G$ B! [! e6 B
{# k1 `2 @6 o: d( b2 G: Y: u/ ^
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );" s n, N3 }4 j) @7 {
if( IsValidObj( (CObj*)pMember ) )/ V- k! s2 V% c
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );) ?' }/ k( Z: [! [4 i. ^& D
}
5 ?" P7 r( w e5 j }
% Z# n1 P% \" S5 r} L8 R% w5 B% C) C0 R
#endif //__PARTY_FIND( [) c* D: \1 x4 L$ d7 b% [
/ r9 }# _6 U% k" [代码:
/ K/ I7 [/ q2 Z7 m6 k1 y: F#ifdef __PARTY_FIND
6 y% N0 H+ E! k& h+ s3 @! q( O ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
: Q# {6 m y, r- \9 V#endif //__PARTY_FIND, d B1 N G. m' x+ [% D. l
; U9 ] S' r* C6 p+ t4 P8 N
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )/ d+ {6 P$ n+ Y
{ R' \( ~/ L5 d
u_long uLeaderid, uMemberid;; K7 j. ]0 L2 ^9 Y
BOOL bTroup;2 V5 z, n+ U! H [
ar >> uLeaderid >> uMemberid;
" D2 A+ R+ ^& H6 S( q) G ar >> bTroup;: e0 q7 X8 K, d- h$ L0 A3 |
. F: |+ [1 |* Z. t: Q CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; f& L$ P1 d5 C, v if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
3 w" P2 p* U, r4 }( F; f+ b#ifdef __PARTY_FIND5 a& A9 f. V' k. P7 O
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );0 ~9 s3 f2 B! Z# a* o
#else% l8 ]" x7 F: X" n0 ~" w- N
InviteParty( uLeaderid, uMemberid, bTroup );# A- n, y# T/ k e0 } j
#endif //__PARTY_FIND
3 p) k6 N% \& V; @& j}
+ I2 N& c% `# ?5 a% P& d1 D! _7 b8 |, |
代码:
) y& T$ J6 M- g#ifdef __PARTY_FIND
+ s& d. u$ |; Z% z0 Svoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
8 V! {: x9 h* D: R) n, W2 K#else5 m$ D& R3 _* g! n
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
( K9 |; `6 J8 ~6 J#endif //__PARTY_FIND! ]9 K8 q; l# Q' ^$ v, o! ^5 L3 X s
{& Z4 N! X/ R2 b
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
( K J" h2 L- j/ |" L7 T CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );, x' x; G# S9 \7 j; h
! }8 H* ?) U5 ?& d if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
9 I/ \7 A$ s6 j3 B' f {& c# u$ J/ e6 G8 j' N
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )8 k( e6 J3 ?, X3 H- t* `
{0 H% k# t+ G+ ~0 Z: n1 Y
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )9 a5 ^/ T( r, f, g, y
{
9 k+ X: }9 U2 V% e; N% t/ P2 _ pLeaderUser->AddText("没有足够的权限。");
% A0 ~5 P5 H" S pUser->AddText("没有足够的权限。");' T% H1 r8 [, F: X( c7 Z+ R
return;
- V! T x3 X1 ^; Z( T }
% _$ H* x( {/ e, ?/ [) F }4 ^$ P9 j0 s! w7 }7 n
// ???? ? ??? ?? ????.0 n y& `2 l% S
CWorld* pWorld = pUser->GetWorld();
% g$ i! |/ x4 m if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )4 s8 m" t& ]1 W
{
: B, m3 w* f% z+ ^; `4 w( E0 |1 n pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );0 v0 ?5 [3 y4 I. Q5 @" j
return;
! D- |7 B# g8 T% W. X6 Q8 `# L ` }
! Y' S. I T. I' N" l#if __VER >= 11 // __GUILD_COMBAT_1TO1 a5 P" Z! D* [( T+ S4 y
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )8 U" Q6 F$ E2 `( J4 _3 j
{
# L- O, @2 v3 o- Y& A pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
- i6 a9 W3 b, Q$ k1 j, w return;
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#endif // __GUILD_COMBAT_1TO1
! l4 g8 b' \0 C
- U" E' F4 ~% O+ K4 f3 L+ [#if __VER >= 8 // 8? ?? 061226 ma
+ Z6 Z! A5 v: g2 B4 B if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
0 F+ C$ H$ T7 I! N" e, x {" r0 o# U; |$ D$ B5 r; s# m
return;
y2 N9 h0 M' T+ P }! `6 t! t. q9 C3 q6 \( Q
#endif // __VER >= 8 // 8? ?? 061226 ma Y1 r4 m0 _* ?0 ?
' N7 ]( v( e) o. ], s! e5 _ if( pLeaderUser->m_nDuel == 2 )
* A4 t) W2 g0 M% q6 T3 @, ? {
% S% m/ \8 M: v8 K2 h pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
+ C% Q! D' R' g) m0 ~' c, ^- I [ }
( [# @* q3 n( ^' w) F* s else
# x' V( U: G0 x6 f- B$ D4 B {
. t7 r0 P( W* C/ R& D+ Y8 | if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
% x' c' z& k* C {! V$ u/ g' m( m1 [5 g: b
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );0 m) V: @. l! N% E: C% t: D
} ^ f) g; I4 \ U5 B7 q% S+ F
else
1 f. O. B9 G; c J1 G1 h, G {
6 o( R. }, l& F8 b% K4 F if( pUser->IsAttackMode() )
, j S# g( S3 X X1 A7 e$ Z) r0 k pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
1 t1 r+ m: w( ~9 J% G1 W% _ else3 S8 u- S9 t8 o% Y) [! Z, a
#ifdef __PARTY_FIND
( j( M" f% @- a* a pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );: I1 F7 n( k; w5 K; f
#else
9 W% w; M# [" l8 Q pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );( v/ D% l2 a$ O
#endif //__PARTY_FIND$ J5 ^3 }* b8 z
}
5 S: C1 h* c1 c1 d2 e) t2 Z }- V' e3 h9 N+ y5 h K8 e
}
% [' z* f" d! i: C7 R' P0 {0 S else; D" M3 V+ C- g9 \
{
' @5 ?/ ?% ?# g |/ `" Q/ ?- y if( IsValidObj( pLeaderUser ) )1 @# E z* {9 E+ H
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );& g3 w& Q( L/ V1 x
}
' p! B$ Y; M: @6 ~0 U/ w2 m}
8 ?% P X( b! k
' N4 ]# S6 g2 u3 ?% SUser.cpp:$ C- u- u. |1 { P
代码:' y5 M, m! r6 T9 |# F. K g
#ifdef __PARTY_FIND: A* O2 r1 |9 y3 p7 v/ W m& z7 ^
void CUser::AddPartyAllowJoin( BOOL bAllow )
$ Y/ f6 v7 _1 s{
$ M# B( P! z F9 N, y if( IsDelete() ) return;
+ n" B) c9 n- n3 m+ A) L
, k8 P% R6 Z! H# y2 P; q m_Snapshot.cb++;: K+ N% K+ X' t8 X4 ~; u$ J% F! {) I
m_Snapshot.ar << GetId();
* v4 z; g0 ]+ j# x$ b' ^+ \ m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
8 C, u& r) |" @ ]9 @ m_Snapshot.ar << bAllow;
J$ [7 y- B; r* J/ e: o9 S* b}
6 _7 I3 Z0 k2 o! g" Y. a#endif //__PARTY_FIND; d2 J H2 z' a$ Q4 t# ~
8 j1 [0 `# @& }. c3 n代码:) R# p, L0 ?6 n
#ifdef __PARTY_FIND/ E3 u5 k: c8 G
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )! ^0 Z/ s8 l, k" Q% O
#else
4 W5 l3 \1 A. z( D! [void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ); i; P& e6 w( D( M! S
#endif //__PARTY_FIND& k4 b9 t. T# n# j V
{' M- \4 M5 x# A0 `
if( IsDelete() ) return;$ t7 e( U3 `/ |5 L' v9 ]
$ w4 a& o; ?! K% Q6 j: b m_Snapshot.cb++;+ X$ o6 F# R! l/ t* t, X3 c+ K
m_Snapshot.ar << GetId();, d4 V5 l6 Q9 g9 |+ A
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;! `' j$ i# `" E
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
# D9 U4 X1 N9 A$ s5 D7 R m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
: y6 A4 Y# e, K/ A0 b# i m_Snapshot.ar.WriteString( pLeader->m_szName );
3 n8 X- k. i& C& [9 k% ]/ \ m_Snapshot.ar << bTroup; Q; \) a) U, T O4 i3 _! q3 o: W6 T
#ifdef __PARTY_FIND
: s7 O6 O$ g; ]1 @; U << bPartyFind
8 q# ~7 W6 j; s; b- N#endif //__PARTY_FIND& d! @- g+ \4 v- V6 B) l m
;( D1 T0 f" C5 {* F! ^
3 O& ^$ V R( }" X2 \
}- ~# Q1 C ?. B2 z
6 T/ b/ R+ |4 H) s) wDPSrvr.h(公共范围PLS)
$ A8 ]' ^+ e3 M _代码:7 S& \7 S0 W [# C I+ z
#ifdef __PARTY_FIND
: G* r8 {) d' U& L5 U, h void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
" D9 i7 I' R* H, h* r x0 ]2 u#else4 R* N% x, x1 C) [
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );$ g3 T2 F O) e: D( k. n
#endif //__PARTY_FIND
; f' d! o N/ l1 w" o& }' T
, i3 d9 n- ~# F9 l代码:
`3 I# Z( m7 k#ifdef __PARTY_FIND4 [9 X% `' |* a; K& J2 Z
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );: B# C( A5 Z& U' s- j
#endif //__PARTY_FIND
, @ K( i( q5 V1 X' o+ R" [% w# n5 J5 i
User.h(以及):& E# k# W3 c: [( {* `" Q
代码:
- K3 F& g9 D. U#ifdef __PARTY_FIND
8 V3 A. m8 k, [7 b3 y' X void AddPartyAllowJoin( BOOL bAllow );
) ?' |, [ @, e- l. W$ T void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );9 u4 }9 I& w! I1 `
#else
8 o+ \6 @ Q( X void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );8 b" ?, o' A6 H# X' [0 @$ _
#endif //__PARTY_FIND, A9 K% V1 G1 H0 H. p
7 B2 ?4 Z, v0 q' s: _
party.h:
3 v+ U2 d3 c8 v代码:
0 j: M( I% m" E#ifdef __PARTY_FIND: M' D E; |5 T
BOOL m_bAllowEnter;
. S6 J+ c8 O9 ?#endif1 H# _$ I1 v! z, W
) R7 V% q2 {+ C9 L a
代码: x. {- A2 k: Y' R1 F3 W0 Q
#ifdef __PARTY_FIND
9 l& {, S/ w$ |3 h- ^# E$ K% S% c CParty* GetPartyFree();
. f2 r# Q8 L7 B3 E#endif! o$ v! \! h! g/ G$ [ l5 F; m4 p
3 _3 j( \' ?# D5 w% u( e/ L
WndParty.cpp:
! Y6 R% R8 V0 m- X1 v. l' qOnChildNotify:1 n0 c' w* A2 E% A/ r
代码:0 J; `" Y4 d: R: a' F
#ifdef __PARTY_FIND; z8 D5 `- ] t5 o F) ~- U
else if( nID == WIDC_CHECK1 )
+ X1 _3 a! ?& e1 Z8 B {* `- y) h' O2 T: w5 z! D' V# J' Q* y& l) _
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )3 C7 z5 A3 {3 ?6 u5 D. u
{5 s& U: t# k1 m! m3 j2 s$ F" l
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );- Z5 h6 i! x) g' \% L6 v8 y
g_Party.m_bAllowEnter = !chk->GetCheck();7 c9 t6 {7 r4 s, a+ p
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
$ g" d4 u9 Z8 L. L }
8 j5 w* ]( G# c& J4 B8 ] }
' D9 f; s. G7 o. F$ U% ~#endif //__PARTY_FIND4 t" E" h- M8 Z! w
) S; N0 y C8 M" s8 P代码:
( X! g8 O" {0 i0 ]7 COnDraw中:
/ v* H/ [2 }, \, m b代码:( o" g7 V* ^( i" h }$ ?. }3 M$ D$ v: O
#ifdef __PARTY_FIND% y6 ^/ k- s8 H! D) J
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
* G( {: D8 k _ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 Q8 c9 d: r9 F8 b" n4 \ chk->EnableWindow( TRUE );
* ?& ?( N9 B, S3 l/ o else
3 h: H6 d$ f6 P- P& f% R3 y chk->EnableWindow( FALSE );
7 W" ?1 _+ g( s8 U8 k' e chk->SetCheck( !g_Party.m_bAllowEnter );
0 x; n% W8 K9 o#endif
& m2 w$ Z `$ {4 I- P6 n- R6 B$ K' w9 \0 t" l( Y& W
DPClient.h(public):* `6 s, ?7 A0 ~9 p* I3 K6 L
代码:
' Y0 I4 A9 q- B' k8 i- j! } _#ifdef __PARTY_FIND
0 ~% _% y; `+ U% @ void OnPartyAllowJoin( CAr& ar );% V$ }: w: a4 D( f9 S
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );7 B" _) y9 {# |2 e
#endif //__PARTY_FIND# m" i1 ^& a/ n, v0 o* `
) J8 A* E/ u4 \7 n" i2 }9 l
# d0 {5 X2 W# k, ]) Q+ t0 M Z/ \
WERS hinbekommt没有,请让赫克的权利。, C, W; O4 n4 i5 Z4 u! ?4 f+ L: C
不支持左右,所以难不...
/ B( @- T0 {: e: @8 R* l. e( ~9 _! o党k的Windows NT甚至编辑它自己。
. w- v9 Q. H6 b3 j包也,因为我不erschreiben进一步如果我你的。( E5 F' a# V# S( Y7 i# v B
由于缺少Quantité k n个代码是什么升工程前。" ]; s1 H& x2 w2 X
如果是这样的。请发表。3 {6 G; g' M* [8 {0 j
到目前为止,Pumbaaa5 _4 K7 `, G! Q k* |
/ n1 L! @/ @9 @" Y ( T2 G" B1 j* f" x$ _9 ?( ]
MsgHdr.h
* n1 ~, Z9 O/ B H1 _$ i1 y" C#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863$ E0 w, v7 h7 U( D) C }( q) ]
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
( p" d$ D) |1 o, y4 d3 C! F
' z4 t: W( T! ]2 b% c+ w* i. y1 j5 X0 [( {' W7 d1 L( }: P: ~- N
4 |! y- R9 v4 X, r$ N! E/ k5 u$ B
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