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对于那些谁需要它 - 谷歌缓存FTW。 :
7 b% B' q1 N! u5 {, Y3 V M* [- A如果我鼓掌纯粹是我复制错误时,D! I) J: n5 y0 O8 d
积分当然Pumbaaa。# L' ]9 Q7 K. n* Z
7 b/ V( x7 C% B* }FuncTextCmd.cpp:6 ?* `, C q& ]1 P
$ w' x( \$ S1 h代码:
6 z$ [$ s7 B7 x/ H( N! d S#ifdef __PARTY_FIND! Z% G9 Y+ Y7 k
BOOL TextCmd_getparty( CScanner& scanner )/ B! y, e. R. r$ g G- J c
{
3 U5 ] O( `9 v: Z+ i& _% R#ifdef __WORLDSERVER
0 p( K2 `# z, A CUser *pUser = (CUser*)scanner.dwValue;1 d( K- T: |! P& h+ T+ @4 H
if( pUser->m_idparty > 0 )
& ?/ z1 D8 }+ o* j6 y' |! d {
- O" D" c4 ^* I* g7 d$ Z pUser->AddText( "你已经加入一个公会。" );
; X0 R1 S' n4 m4 m return TRUE;8 C L9 h! }+ u( z W
}4 `4 M, I3 U$ D, z/ \7 y9 M4 U
CParty *pParty;; g9 N, K1 _: b8 T7 P
pParty = g_PartyMng.GetPartyFree();
/ W% b( M/ S/ f, |9 Y1 v* }3 z if( pParty )
" M; d& \; Q0 y: `! M' @ {
3 b; |. f( X* x( B4 f; U. y g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );0 c; x _9 F. [! h: |: M
}else
/ }- b4 R- ^ A! }$ G j' M {9 p- v! S$ c2 X& L4 m
pUser->AddText( "抱歉,这里没有任何一个公会。" );, u. }* S1 e O- R: N# A
}
! `+ \% H, i0 Y5 }5 b0 M$ A3 V, ~#endif
0 i4 m* p8 }6 F1 C7 `! c$ g8 J4 X return TRUE;
+ @6 Y% p7 k3 z4 {}
4 c2 s9 ?5 r% i, o' o; p#endif //__PARTY_FIND
6 ^. k/ E6 N$ Q' _7 f' j
; d$ a2 h$ ?/ M- f代码:
- k6 d" {$ ^: s9 rBOOL TextCmd_PartyInvite( CScanner& scanner )* x6 w+ C! {0 E$ ?/ C8 f. \- F
{
1 h' J# x4 `+ S1 Y# k#ifdef __WORLDSERVER3 E6 P$ b. S" k
CUser* pUser = (CUser*)scanner.dwValue;
! V) t8 [% F5 H) v MoverProp* pMoverProp = NULL;
# E/ B3 s, v5 i6 s+ t7 V, V scanner.GetToken();
5 A. |! N+ {* [/ i% g#if __VER >= 11 // __SYS_PLAYER_DATA
- b8 u$ k2 k; w0 C( } u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
+ w# u4 R# `6 i4 O& z#else // __SYS_PLAYER_DATA
: P% G& _4 h3 o! f+ r5 O u_long uidPlayer = prj.GetPlayerID( scanner.Token );
4 }* ?) R8 u# j# ^/ b8 ?7 o9 b#endif // __SYS_PLAYER_DATA
+ R/ y& T( a3 M7 g3 a if( 0 < uidPlayer )
- C1 ]% N: e& Q5 l {
: Q0 Z5 x+ \/ o |/ W7 b CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
2 Y5 b+ F5 e6 I8 m* [2 r' m3 \ if( IsValidObj( pUser2 ) )
# x: Z0 a5 I1 z# m#ifdef __PARTY_FIND
( k3 w [; E3 {7 _0 y* F/ { g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
9 l- k5 f! i/ R#else. G) D, z' H0 s! r j! o# }
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
& H2 Y1 j9 L u) N' \#endif //__PARTY_FIND
7 x) t3 @; d; g) t/ [ else
* X$ z4 L( k. D" G4 q d# K" S pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
/ D/ r$ F1 i9 ]8 J# a0 n9 ] }6 N: b! r# J U
else
/ b. C! t) q ` {
/ a1 u% c7 `& S4 o8 Q pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
' `* F0 `* R1 J2 I' g }" C- j2 D7 D4 c& Z- g/ ~
#endif // __WORLDSERVER
6 v" S2 S! m1 a$ T( l
' k* I B# M7 V1 q: L0 {* h0 A return TRUE;4 X2 x, U/ L5 l- W# f
}
: y) Z1 p. J! c' T- x# h
7 i; K2 k" g* a( C代码:
4 A4 g1 R! s! T: E3 Y9 G7 x#ifdef __PARTY_FIND
" @7 S7 X3 F7 k! \* @- V. a ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )" W' Q0 n$ V% T6 n$ `# j
#endif //__PARTY_FIND
2 h, a v, P& o1 w1 x) R6 lDPClient.cpp;
" I* m8 l3 L- \+ ^) B0 R8 P6 t/ PCode:, w- u4 c# `6 Z, g
void CDPClient::OnPartyRequest( CAr & ar )
: L/ p; L2 T) T" F4 }{
4 G9 B9 c1 Q5 G1 ` u_long uLeader, uMember;
8 U% M/ B' [2 ]' u$ j' n6 j1 i" k* ^: A* ^" S
BOOL bTroup) ?: x+ S5 e! N7 n; _+ \ C( p
#ifdef __PARTY_FIND
' x3 P4 s. e8 }8 w' U2 l+ p3 `) Q* x , bPartyFind$ c. d: w5 Q! H' M# E/ ?" H% d
#endif// __PARTY_FIND
; B6 y5 [& \9 o6 j9 X/ x \ ;
; N% _4 q0 N, _+ Y6 I( q LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
8 u W2 [9 y8 J5 P' l# j/ r BYTE byLeaderSex, byMemberSex;1 @# X! v2 Z! A) y. O2 f
char szLeaderName[MAX_PLAYER] = {0,};! m7 @9 Q! r8 L
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
; T8 r' u' S- f ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
0 Y' X4 H! t& b" |/ \ ar.ReadString( szLeaderName, MAX_PLAYER );
9 D5 x& X' B: T: w! W: L1 x ar >> bTroup
% B w$ U( y6 ]#ifdef __PARTY_FIND
0 ^, q; I2 h) X5 F( {# f9 ? >> bPartyFind5 C; |! |, ]) o
#endif //__PARTY_FIND5 ~$ x2 N& k- t% a# A4 y, i: q$ o
;
! I' b3 `) D! e5 Y4 H% F7 R) b6 ^ 5 O7 x" _ ]( e6 r$ D+ ?
if( g_Option.m_bParty == FALSE )! Q2 R3 k$ b% a5 |, {
{
% S9 t* v8 F5 {) r SendPartyMemberCancle( uLeader, uMember, 3 );
- `% ^, `8 H) B+ b( B% u return;* t o+ r& x1 N* W6 C4 V
}2 \& Z3 M7 U! i) H0 p1 ^
. g8 q0 q' x( }9 _3 L, I
#ifdef __S_SERVER_UNIFY- P$ ]4 l5 U6 {( E7 t& t+ ~
if( g_WndMng.m_bAllAction == FALSE )8 x) S( `( N4 }( u5 H% N+ X# U# i5 ~
return;
9 A& P; ^( M# x& ]' l" j#endif // __S_SERVER_UNIFY8 P2 B, V+ w j! d/ M S; n
. I& {7 @7 s$ Q5 k
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );* n3 Y# e n% a3 K$ `$ g
, B) v, u2 x+ a- M3 f' v3 y' B5 T* ^+ q if( pWndBaseBuf )
' `1 w/ v3 M$ {* v% S$ w E4 r {
/ L d i7 z7 S; a" i, ]1 v SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
5 ]2 T" c- }! A( l7 O; H return;
, \/ S' j$ V2 r9 N: G% y }& Y* W, C2 s5 R5 F4 L, Q; d' Q
#ifdef __PARTY_FIND
+ | q( W+ g5 D& l if( bPartyFind )
/ l3 o0 l- }; x9 v7 w+ B8 d {
6 t( B5 L0 d$ U1 V; G0 b) p SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
7 C; P# b O/ b* b }else
5 {$ U( L; }) d& A, I {
1 y5 Q7 O2 |$ ]/ N* X" A g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;2 U0 Z4 F! {5 r; t8 f
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
. Q a+ i( c& V3 e7 H5 @3 Z* I6 Q. w g_WndMng.m_pWndPartyConfirm->Initialize();
" b8 T7 @- C. A W3 c }
; d1 l6 D$ T8 \9 w2 r5 [#else4 ]7 b8 N* y8 o h* G
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
6 \, t! z) G9 }$ @ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
& g* n8 O7 N) x9 n. ] g_WndMng.m_pWndPartyConfirm->Initialize();
+ _) U# E6 a2 z- _#endif //__PARTY_FIND
/ b8 i6 h5 [: X} l* @7 A0 A: w; o* t
) z9 Q# n3 G& ^5 t& x5 {
代码:
# P& n0 O$ O8 r; F, D# V" g#ifdef __PARTY_FIND
; v- `/ A* W& c( X" f5 X W) I5 H1 _ avoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
2 C% c- T; h& p; K( C, X' {2 L{
! A# W, ?% {) e9 l BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
. L1 m9 ~. q" z; R! k ar << idLeader << idParty << bAllow;
; I- ]- z0 u5 M* B3 ? SEND( ar, this, DPID_SERVERPLAYER );
4 a: i2 s1 _/ n$ g8 p- U6 b( |- O4 s2 ]) W6 n! ^( c( s4 T
}1 {4 t# \( D& x9 J3 S/ q
void CDPClient::OnPartyAllowJoin( CAr & ar )
3 w) Z/ j S- |' T! ~{
3 _8 [1 W# h( c) [# S4 z ar >> g_Party.m_bAllowEnter;2 c. z. L3 v3 j# W5 ]
}0 Y7 u# `8 _1 }0 B/ V
#endif //__PARTY_FIND
8 o8 \" v5 |; Y3 U b8 eCode:
m4 d0 ^' w9 o& \& P' f#ifdef __PARTY_FIND" {% G" \5 f) t8 h4 F' d" V
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;$ S; W7 z0 x) x) x' }7 ?
#endif: G+ _+ S/ j4 O1 n& \
" S: ?" O w4 h5 |' }. mparty.cpp:1 @, e3 E7 C: L; d* K( O' h
代码:! k! T, |4 B5 \0 r
CParty::CParty()
- O' Q; a7 V$ `, n{
% Y7 r* B2 \) Y) _# i m_uPartyId = 0;
% m. e* R* r/ w2 q m_nSizeofMember = 0;9 A3 ]" N$ n. A
memset( m_sParty, 0, sizeof(m_sParty) );: h5 Q- L8 i$ K7 A$ i
m_nLevel = 1;9 W6 a% D t) Y+ q) o& Z& I
m_nExp = m_nPoint = 0;
3 J* B6 w/ m$ z" T& K m_nTroupsShareExp = m_nTroupeShareItem = 0;1 k9 O. D( ^: X9 ~1 T' k6 T
m_nKindTroup = 0; // ????
S* U, {0 b, u m_nReferens = 0;
# k, I+ a8 ?) q/ B m_nGetItemPlayerId = 0;) p/ d8 ]* X/ O1 Y" s
#ifdef __PARTY_FIND" z4 p) R* ~, ~
m_bAllowEnter = TRUE;
6 o+ p' y, [" L! Z% P#endif //__PARTY_FIND5 r5 M$ ^4 N- y
for( int i = 0 ; i < MAX_PARTYMODE ; i++ ) A1 X0 }" ?0 K" D Z0 {& C! U
{
8 t: ~9 c" Q% R/ W! c2 i A m_nModeTime[i] = 0;5 Q8 G9 Y6 e) s9 |
}' V; W: r6 `* s$ e# r# ]
m_idDuelParty = 0; m% E% a- l; _" V1 ~5 [
#ifdef __WORLDSERVER; V) u% [) o% F
m_dwWorldId = 0;6 Q. @3 r5 Z3 Z& K0 V1 {* G
#endif // __WORLDSERVER9 q$ d9 Z! w# u
}
) m/ {5 q7 L% E代码:
# W7 N5 T9 l: v1 k) Jvoid CParty::InitParty()/ }! e, h* U. M# K
{8 ]2 q1 t7 Y) O
m_uPartyId = 0;7 j' L: r; [) ^
m_nSizeofMember = 0;
3 a5 L; y% V8 E' q; b, }9 b memset( m_sParty, 0, sizeof(m_sParty) );
3 U# ]1 ]" {/ o: j+ i m_nLevel = 1;
- E9 N" ~* Q8 |$ o, B4 z- S m_nExp = m_nPoint = 0;8 k& X2 D' L* [1 k( W; X5 G
m_nTroupsShareExp = m_nTroupeShareItem = 0;
1 c: v9 K4 ~8 t( ]$ [" a( q: W m_nKindTroup = 0; // ????
0 x; h' p: w: n) ^# h m_nReferens = 0; ; \# u- N1 n1 e6 q" E* A
#ifdef __PARTY_FIND
" m# V. J. l% c% q/ o; N, i1 w m_bAllowEnter = TRUE;0 `8 D9 y/ r/ t. d K* q* o
#endif //__PARTY_FIND
% N; e& S& F) U3 c$ W" O for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )) @3 I) `# @+ m8 I+ m8 ^$ A8 X$ V
{
3 e/ e1 B2 g( {$ s m_aMember[i].m_uPlayerId = 0;
$ r4 n# b' x$ ?' S1 E5 p m_aMember[i].m_tTime = CTime::GetCurrentTime();& W6 K' g* S& j3 A- f! A% @3 K
m_aMember[i].m_bRemove = FALSE;% _5 k# L; K0 V' \1 t
#if __VER < 11 // __SYS_PLAYER_DATA6 M3 ^2 z Z2 I: n' c
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
: \, ?) N4 g0 Z" \/ a m_aMember[i].m_szName[0] = '\0';; I" S( ]0 A; ^; R
#endif // __SYS_PLAYER_DATA/ R2 m3 v, M# H" U8 |: Y' i
}
/ f T0 }4 Q+ e9 [; |}& i! i5 V+ s H$ M
代码:/ g# ^. X( h) q" k
#ifdef __PARTY_FIND3 x! |2 E9 t! d' \0 A
CParty* CPartyMng::GetPartyFree()
- W! h+ E+ L* H{/ T% X' p* G. [4 T
CParty* pParty, *pPartyTmp = NULL;
- M. c8 u, }& ^4 n5 {. P if( !m_2PartyPtr.begin()->second )
[: [/ m; q- i5 A+ b return NULL;8 v( k+ }8 W8 V. S; ^) J" \
BOOL bRan = FALSE;* c6 N& Y9 G2 G, |# W4 Q, E
DWORD dwRand = 0;
* E! p( e( m: l0 @ if( m_2PartyPtr.end()->first >= 1 )
' q9 W1 z: Z6 P DWORD dwRand = xRandom( m_2PartyPtr.end()->first );+ n# Y' r' E! f
. ]+ W% Q! @, [" h for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
k% W N+ m6 e( Z& ?- _$ M. T {7 j3 c" z, y9 u% {
pParty = (CParty*)i->second;) j8 j& p6 Y/ Y% g
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
- B" D% z% H9 B$ _9 ~( X) X {
/ C- e! }0 T, \4 J3 H6 _! t3 L if( i->first > dwRand )/ m- q; M! }/ v, I
return pParty;9 i5 \1 A/ @0 M d2 N
else$ w( N9 _: \9 V
pPartyTmp = pParty; I* a: p1 B2 V8 d& M& ]2 t
}
& @ A/ G+ N4 L1 \. k" u5 w' P }* q$ I+ l4 z+ c* n" j' R' @( ?9 l7 V- v
return pPartyTmp;: z( _7 @6 y- U J; `& D. i8 s
}9 L, j: F+ M3 Y! G( E
#endif //__PARTY_FIND
& Z$ O# j/ p# `. Y x& N8 f$ a5 F9 E8 L9 S4 o& P
DPSrvr.cpp:$ z. }" y- m5 p
代码:
& F4 E! M/ d" V' l4 {/ R+ A: K! ?#ifdef __PARTY_FIND
- h# t8 s# Z( t0 M u2 Ovoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
. i# z( N( R! W* J; l+ ~{
# \3 P1 @" P+ y$ J3 I* N CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );( A' o( P. t9 V& `6 H
if( IsValidObj( pUser ) )
) l) f- V1 B) [/ K+ r' c! e {
8 A2 A9 {$ }1 i2 d5 ^$ I; F u_long idLeader, idParty;" ~0 ]6 u" s1 g/ B1 U0 U
BOOL bAllow;
/ ?2 ~) t* ~ \ p& n, P ar >> idLeader >> idParty >> bAllow;" ~" |9 P7 H; L- a5 g* K
if( idLeader != pUser->m_idPlayer )
3 O: V, e/ R) i4 H2 S return;* W+ N. P9 F. J( ?' H2 a3 r" _5 M
CParty *pParty = g_PartyMng.GetParty( idParty );5 N O/ U' R. @# @8 R/ @+ O
if( pParty && pParty->IsLeader( idLeader ) )
1 w* R& F1 `! _* p* o3 b pParty->m_bAllowEnter = bAllow;
2 V8 Q- y' N( | else
: [) Q) W. \8 Y# F; t( S return;/ N. N1 u; y, J5 K) w& d/ i
$ Q R1 w, z+ d8 h2 [' l0 K
CUser *pMember;
: e& S, j- P7 M! A for( int i = 0; i < pParty->m_nSizeofMember; i++ )
5 [% M+ z* ~- P' d {
, J+ U( S2 V3 {6 F pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );9 F: _2 ?) a) U) I0 _+ q" e1 r
if( IsValidObj( (CObj*)pMember ) )
6 `$ E: n3 ?; c4 n1 T; ]4 z) ^ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
, I' T: G' f4 }7 P/ L D }
7 E0 B8 ^7 ^# A% z0 K }
" h% v) Z1 W: ~' S6 y E}
1 k5 b0 o* c+ O$ X#endif //__PARTY_FIND
: R6 J3 B1 |/ |4 D' }9 u3 F G& K t* R3 W. g2 e* \
代码:
+ `, z. e, Z* I) _. b6 h8 ^6 A#ifdef __PARTY_FIND
3 S4 }) S0 F4 \' ^# I- r% M1 m3 T ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );$ c8 ^2 L3 e& Z9 G& p1 o9 @. r
#endif //__PARTY_FIND
2 R) j8 ~ r) }+ I7 {; w
! T; k( Y$ u1 @# C9 o/ Y& B! ~5 O9 bvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
& Q' r: [2 r1 N{" q/ X* e- P- D) f6 [" g0 N, \
u_long uLeaderid, uMemberid;
( h4 {( i& t* ^6 C* Q- { BOOL bTroup;
# A/ \" s3 S x7 F0 d: U7 B: l5 ^$ q ar >> uLeaderid >> uMemberid;5 M4 |% Q) V% g+ G% A4 ?
ar >> bTroup;
5 u! B" g/ I. U) ]2 F6 L- ]0 q) F9 V
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
9 r9 D+ X8 Z% [5 F if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )6 e7 J5 r `2 c1 {# }; t2 d9 B
#ifdef __PARTY_FIND, L" `) b, R c, e ?2 k1 |" p
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
2 F' L, G+ a9 |; e; E7 q* R#else7 w1 h: v8 v# k
InviteParty( uLeaderid, uMemberid, bTroup );
/ E+ o5 x/ g0 b; n( X#endif //__PARTY_FIND3 L& S2 f3 r9 N
}+ `) i, P T' y
( M, l! v- q1 |5 B. r; f代码:# K( ~, ^3 S9 \ d F2 S* Y$ `' N
#ifdef __PARTY_FIND; T) U3 Y* m% `3 i/ c1 D d
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
: ?0 ]! _: Z! A5 \# Y) C#else) S/ ?5 q% Q* }% P1 K+ T
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )' ~, j5 w; S3 w
#endif //__PARTY_FIND+ g p4 Z. I3 s6 I' Q; v4 O
{3 P2 E- c; ?0 H0 k9 d) N- G
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
/ n2 H! a+ Z$ X% g6 r( k/ A3 c) P CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
; L# {: X) k( @6 q( r7 h) ~8 i9 r - P( K A. P0 K" K( [5 a
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
6 s' \" V- |/ w0 C9 B {4 I0 e) [1 U+ m; h2 |8 p
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )0 Z2 ^! `: P' | }* R
{" A6 B; k2 M2 z- B$ D+ r
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
) c( k9 Z1 A* |4 K1 r$ s1 p {
S) [5 y# s, d1 e2 p" S/ C pLeaderUser->AddText("没有足够的权限。");: \; @8 l& Y4 c: I; r" U5 Y
pUser->AddText("没有足够的权限。");
( ~' @/ O6 Y, K) B: ^# t' ?! c return;8 D( B3 c7 ]# G1 u
}
5 U, |+ T% X, a# Q3 q( E }
2 O2 {: D0 A9 Y5 Y! J2 v3 h // ???? ? ??? ?? ????.
1 O6 w+ l, Y6 i6 Y% w4 L CWorld* pWorld = pUser->GetWorld();+ h% ]# U K% x2 x0 G
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
0 C7 a+ W& a8 ?" }3 \ i0 {; s; t4 B. L {
0 d& D( J" c* ^" F pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
& c6 J M3 A) ?0 F5 o) E return;# U$ H0 G3 ^/ a0 u6 _2 X1 }. H. {7 @
}
, c& w9 L+ u8 w#if __VER >= 11 // __GUILD_COMBAT_1TO1+ O7 R6 G3 e X3 |! _
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
/ o' ?$ t; C" `0 o: z5 U {
6 C7 h; C1 }+ C+ [6 t! N pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
3 U0 E4 ? m. X; r: b, {8 h return;
& g c* g& z' r, Z8 Q }
" d) [: x7 |& ~8 K7 |+ s" ?#endif // __GUILD_COMBAT_1TO1
7 U. [3 ]. r3 p% V' }/ E: E' K; F9 Q; w6 B: g
#if __VER >= 8 // 8? ?? 061226 ma
" |1 \, k7 q: v0 |. J0 Z if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
$ j8 m4 z7 X: I$ i" i; R8 L {* ?! u1 `$ {4 F1 C* D
return;
$ C- a$ h" `) Y$ v, h6 Y+ I4 i }
* `' f' Q8 y2 j) j- h7 G! `#endif // __VER >= 8 // 8? ?? 061226 ma: r3 ^( ]& G; e+ a9 ]8 ^/ q* ]
& V# Y: ^- ?6 A if( pLeaderUser->m_nDuel == 2 )
6 L% y c) Y* m% Z' { c {
" v6 Y( i2 Z) K( j/ z( J pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.: {, F* Z) o7 E7 W9 _2 K! @# U" U
}
& t; }6 b( o5 \4 Z8 W/ Y/ I else% a! m8 ^, U$ |
{1 M+ I$ ]- k4 V- G+ J3 c
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
; n" d2 J3 [4 T* J- s9 z0 U& I {4 n! G* [5 `8 x( t
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
% D* v. ~$ Z% {9 `! O6 }. Q }* X1 {1 u3 d0 f
else# K% ~+ m, O ?3 {( l" m$ {; F
{
5 g/ p$ F0 p. G1 l2 M. F) } if( pUser->IsAttackMode() )
8 G% q+ {* E J& E pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
1 @0 W# a9 E1 i else
7 b& M; K& a! ?& _" y4 D7 Q1 M#ifdef __PARTY_FIND
6 B9 c+ u! k* t pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );, n* K+ Z0 T4 I, w4 H2 o- ^# |
#else- p0 x" W! W6 j* d' T) C
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
7 Q4 s/ Z& _0 r#endif //__PARTY_FIND
# L0 b5 l& d: t! \3 S0 z z+ N }
4 E* ^4 H" q( Y, l- k }& E; {5 i6 H: s; h
}
7 R! p" P- T. n6 T/ P else
, n5 P$ i5 W! e1 x" C {
6 w0 p9 h7 F! X% y5 {7 z: O1 j if( IsValidObj( pLeaderUser ) )
9 j: ^* t% j2 T" S0 e pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );( U( j$ }" `5 y D; U: P6 @2 i
}
1 H7 J4 A& Q) U* L( V8 M& `% ?}) K ]; T* S$ |2 T" _: ]( ~+ Y
8 C* t: K" G% }9 I3 _0 jUser.cpp:
0 Z0 X# E1 _3 [! e) c4 U- @2 d4 ~代码:7 u2 b- _/ i. k! @. d. N4 D
#ifdef __PARTY_FIND
$ q, h1 T* L2 x6 o* Zvoid CUser::AddPartyAllowJoin( BOOL bAllow )
$ w1 h" r F" s( `$ z. O; [, M{5 Q6 Z7 {/ s% d: a
if( IsDelete() ) return;" E$ \% x2 F* g; J5 ~5 P& W3 M, \
4 _/ T! V+ |/ f8 `: c/ M m_Snapshot.cb++;
5 J9 {5 i7 d8 {) D5 m m_Snapshot.ar << GetId();
6 o7 d# c: z( g! W" S m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;4 B/ L- s& F5 d; Y3 F
m_Snapshot.ar << bAllow;0 S& T8 Q" S7 L
}& j+ q i$ d+ z/ F3 @
#endif //__PARTY_FIND
* D6 N4 ]8 q8 \; {! S# y' K/ m, D) J9 C
代码:
) H; H0 b% |% }0 q#ifdef __PARTY_FIND
6 j' z% D5 J+ E. lvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
9 ~+ X+ w& U2 f9 @#else
8 M2 d- r2 E' c4 }% \5 y/ Avoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )0 G6 p+ [$ o2 n7 t+ X: ~ h
#endif //__PARTY_FIND9 B9 y( @1 {; a1 T( [9 r
{
; N% `& z6 O8 A if( IsDelete() ) return;" M5 g# M W: X+ }
! i- ~2 L @4 B5 u+ z6 p m_Snapshot.cb++;
4 `6 @! S O' @ B; Q* ]6 d m_Snapshot.ar << GetId();
! l) G% z! l7 z1 j" D1 W6 }& V m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;% ?- p( a; l8 f" F: x
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();0 [% t8 y9 s& d7 b2 b- z
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();8 Z) S( R j% \4 n; ^, B
m_Snapshot.ar.WriteString( pLeader->m_szName );9 l; A2 {% R" G, X7 C
m_Snapshot.ar << bTroup/ [1 {' Y1 ]/ ?% X7 F* F5 B
#ifdef __PARTY_FIND
( X4 ^8 F9 G& k << bPartyFind
1 M8 j4 M, E* r7 d6 E2 A6 f& F; V/ g; `#endif //__PARTY_FIND- v: c* k( r) |) a- H$ H8 E
;
/ W$ E7 W& C' w
* g) }1 v( }8 e* r& n4 S$ }}
1 S' o' n# ^! c5 }1 A( \* Q4 {7 U$ ?
- ^, }2 L5 d1 z3 _DPSrvr.h(公共范围PLS)
9 P) z3 Q2 U. @; o4 k2 Q- k7 {代码:, s+ N) I3 Y/ A$ Y) J7 c
#ifdef __PARTY_FIND
s3 h: N8 E0 v* e void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );" S& l9 p6 N Z& p% a
#else1 [; h8 e G% T; b- R' b
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );$ y2 r3 Y* Q3 X$ s1 ^) z
#endif //__PARTY_FIND) ]2 ~. i4 E' Q. ~4 S0 @) C
+ T1 g/ O' r- E. Y代码: i7 X4 K$ x9 @% H
#ifdef __PARTY_FIND
* W4 b' G, q! R8 k: J$ m. E7 E; d void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 y. V# g0 K8 `0 U5 [#endif //__PARTY_FIND
. U5 Y0 S* V+ Z/ }' S6 Q. X1 C9 C
User.h(以及):( F% m! [* {( w9 N
代码:
9 o. r S0 f, L: s0 J& b#ifdef __PARTY_FIND1 B/ }+ U! z! \0 H+ ]. H0 ~+ Y
void AddPartyAllowJoin( BOOL bAllow );4 H: Z8 p/ d1 l& A: h, z4 r
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
9 F, S; |& S' H2 b8 `9 |#else
% s8 h5 F7 |" M5 `6 s* F void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
% c% }1 N9 o- r; a% U) y5 W8 M#endif //__PARTY_FIND
- S S: {3 b/ z4 C# b$ G+ f# f
& S/ b. U t! ~" o* qparty.h:
T b8 X, D. I代码:' j, w( O# k- k$ G- F5 N
#ifdef __PARTY_FIND# ~4 e' d- f0 Y7 Y- \- q
BOOL m_bAllowEnter;
% F% e$ z6 z* e8 @+ P#endif; p# N& K- l; {# Z) Q% g
1 Z" A' G( E4 D, A t# z/ P代码:
! V: F: e& B6 V#ifdef __PARTY_FIND7 E& c) y' d# ~8 g9 \) d
CParty* GetPartyFree();( ~1 h! Y/ H! U4 I
#endif
- I, v* l6 n3 ?/ R5 X, F& c+ J; g. `" G3 i, ?$ P
WndParty.cpp:- O# W9 J4 u0 i+ {5 Z( ^2 E( M- O( B
OnChildNotify:
9 v P3 F9 e; I6 Y1 Z) {+ C代码:' j4 q8 v7 m$ E0 X# C; |6 w
#ifdef __PARTY_FIND
# p% i; }) Q$ k3 Q2 X# Y else if( nID == WIDC_CHECK1 )- x/ I" L6 j/ n9 ]3 w) Q. |8 A
{9 Q8 W7 F+ p1 q4 _+ |
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
( q( \- u$ t' w. s {
4 E- R& h5 H/ @0 v8 ?/ X% e CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
( B0 l2 C9 ~% |+ @ g_Party.m_bAllowEnter = !chk->GetCheck();
% e! }* Z m0 R, P6 s( B g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );) p- E' S. _7 _: C( }
}( D( ]' i% e) @; s7 E
}
% l) {. Y. @& U/ U- p0 Q9 [, k#endif //__PARTY_FIND
# t4 Q5 K' e9 X \8 `( o' n" y' L* r$ f
代码:1 z) n+ b) m# g0 A7 |! C: X z
OnDraw中:) p2 K o! I# [. I0 t: h$ [
代码:# L9 v2 ?; M$ `# ?+ K1 I* ]! ^
#ifdef __PARTY_FIND
. }" ? g- X0 G7 T CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );6 i' O( L& c& t A, w3 y! }( K5 m
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ) \( ~, x c @, z: [
chk->EnableWindow( TRUE );, I& I3 M$ L. B& H3 g% |4 l
else+ s: R& ^3 @/ K1 z
chk->EnableWindow( FALSE );
8 D; M; \8 {6 Y' x, e- y1 ~ chk->SetCheck( !g_Party.m_bAllowEnter );6 U u! _5 R/ r5 u/ t
#endif) T- n7 b+ Q; c4 S' Q
5 W$ r% e" ^" VDPClient.h(public):: M J+ I% b4 ^3 o4 k1 R
代码:% N, q% W) }3 J' R! R
#ifdef __PARTY_FIND( j( O i2 x- c, t
void OnPartyAllowJoin( CAr& ar );
# H4 x7 T$ o! E- X+ f* B% Y8 e" d# i# p: o void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
v7 g R" ?" c' v% f#endif //__PARTY_FIND# E+ d" b9 ~& r+ J
+ S0 k7 e0 `1 `" n: C3 e/ w$ B: S
! f6 N, U' v: J1 l. A2 oWERS hinbekommt没有,请让赫克的权利。/ V7 P& `% o+ z
不支持左右,所以难不...
2 R6 [) N$ m! u5 I党k的Windows NT甚至编辑它自己。( ]: G. {3 t1 Y
包也,因为我不erschreiben进一步如果我你的。' V; }1 R8 @* f- o9 g. Z
由于缺少Quantité k n个代码是什么升工程前。
+ H: F" _3 a7 p" N如果是这样的。请发表。3 `* r, E% s- j9 w3 Q/ |9 x+ B
到目前为止,Pumbaaa
0 L; c8 s; I/ Y/ F* u4 i. g2 K0 M
: u4 u. Z5 L9 a- S% s) T: u ! x( x/ q' u' E: Q$ A/ ?& K
MsgHdr.h
2 D3 w4 ?+ T9 b/ A# { |& f#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
' _ v0 Q7 b5 W7 D& P$ }4 B; ~% _9 }#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243# b6 B) q9 H8 n
6 T% F5 c4 |; h* e1 R
5 D4 q' t F: C4 L+ ~" p8 Q: A: c2 \' s2 d2 m2 ]
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