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对于那些谁需要它 - 谷歌缓存FTW。 :3 ]5 ]! P0 c2 t5 L+ j5 f
如果我鼓掌纯粹是我复制错误时,D
3 _0 |& V. r4 k, I7 `" H+ n积分当然Pumbaaa。4 ~3 O* F. ?" x1 V" |( s a, I7 N( M
2 V) t" y) A' O" G7 \FuncTextCmd.cpp:5 m. `& E! V, t6 h) m9 B
, A5 n3 [1 Z% A: b" A) p2 x( L+ z. J
代码:/ `3 O: h p2 q" A( d
#ifdef __PARTY_FIND. F, N6 ^; r" C, i! }0 J# Q
BOOL TextCmd_getparty( CScanner& scanner )8 A; {. y D4 [1 [& i8 v2 @4 a
{; T% F" U9 }% }/ Q1 | _8 D: M1 J
#ifdef __WORLDSERVER9 ]3 J- c- g* \' p$ ^0 U- b, `
CUser *pUser = (CUser*)scanner.dwValue;6 g, H O" v/ M5 b: H& ~
if( pUser->m_idparty > 0 )0 n5 {5 {$ I" ?% T4 Y9 v
{ J: t- O4 U) l2 N8 d4 Q, V+ H; ? N
pUser->AddText( "你已经加入一个公会。" );
; U+ \3 f8 p9 X; q3 L return TRUE;1 j3 ]% Q3 |' S: K
}
8 o/ ]' N0 S2 z c CParty *pParty;
- N: M/ R- h$ B8 D+ d: V& U5 n pParty = g_PartyMng.GetPartyFree();$ q3 e" E( `& w* w4 Y' V
if( pParty )
/ w: I* e2 g5 ~# W1 A8 u+ c2 U. G {4 {+ e/ J3 ~" d6 I& u) L
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );2 G5 r( C, l9 B% W
}else9 O/ {0 M% a, d
{+ v& k; E4 t, V' z3 S
pUser->AddText( "抱歉,这里没有任何一个公会。" );
) l- S% l7 T9 n }
; c9 a7 B. C/ ^6 q. l& o#endif
. p4 C# u! w( L* e( C# T) L2 M6 O return TRUE;5 W) ` }6 G; U# P
}
& @0 \. a# c/ R#endif //__PARTY_FIND
4 j. e8 h. ^& J$ {' J0 E
( j# b* M) y, ~' U代码:+ T2 q: [0 Y% ?) v! {% u
BOOL TextCmd_PartyInvite( CScanner& scanner )% o) R: r: I% d7 a. Y& Y
{
' L+ B9 @ V" p j( q9 G% G* x+ t4 M2 K#ifdef __WORLDSERVER
. w$ g0 I' w1 D' s/ ` CUser* pUser = (CUser*)scanner.dwValue;1 K Y" h( v! t! W1 W
MoverProp* pMoverProp = NULL;1 R! |3 i7 A( J* m) w! \- } m
scanner.GetToken(); v. T$ M, U6 ^& e) y" I' ~0 O
#if __VER >= 11 // __SYS_PLAYER_DATA" {- c6 h' H) e+ \* a1 D s
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token ); X# a# |- A4 e/ E$ w" ?7 U
#else // __SYS_PLAYER_DATA. p2 F0 p3 n) w: ?
u_long uidPlayer = prj.GetPlayerID( scanner.Token );- P1 B& I% J6 _; W6 W
#endif // __SYS_PLAYER_DATA$ ?! [# B; c, P
if( 0 < uidPlayer )
! z/ q: _& s, W* G3 z {
* m4 B: ^3 ?: m0 i$ D CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 4 I* t# n7 ]1 G) q7 |
if( IsValidObj( pUser2 ) )
2 a( n1 j' _ D: ?7 a% l' h7 w#ifdef __PARTY_FIND- y# l f8 X* F9 w: R# a7 z
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
* [: B: g2 b" b* n$ A/ p4 R#else+ L, S, R# C" G4 y* H% G8 ]
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );0 K' m1 e3 U0 G! U" [* u# C
#endif //__PARTY_FIND
* G9 i' x4 `3 K4 B& Y' M else
/ w c& d2 X8 J* @9 u; } pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );; N4 W( h2 r7 ^
}
* x; x/ Y) n5 i) o0 o& Q0 |( G3 p else$ v- c. f h% H1 Y# L1 ^* |+ a
{
V; \9 o/ w6 f: o. k4 H pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
& U7 `4 O1 r9 ]0 j! t }
' N7 I$ g. M& J6 A9 B#endif // __WORLDSERVER
& ^" \$ o& n, \; L8 Q _0 ]( U7 ]
return TRUE;
" r0 g- u: J$ ^- w% Y}- r9 c0 O. _6 q) \3 m. N U
( Y8 m' Y( m' Z% F1 g代码:
& N" C4 D* {0 m1 ?- g9 ^#ifdef __PARTY_FIND. u d, c0 w5 Y
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )7 p8 ~2 }8 n1 g' x- _
#endif //__PARTY_FIND
+ j7 A6 z/ y6 ODPClient.cpp;
8 m4 d: c6 d6 L4 n; uCode:. G7 \+ ]3 j$ C5 a( L. l
void CDPClient::OnPartyRequest( CAr & ar )
# W' ?7 H8 G3 P7 D2 T9 y) o{/ k# _/ X" |' ]+ G2 E5 z& C
u_long uLeader, uMember; q* u+ A/ b4 a9 V' ^ w% {
2 R0 t. @' n% |- q9 O BOOL bTroup; ^8 X! \; z3 p: o8 V2 s: ]/ A6 X
#ifdef __PARTY_FIND) X5 G- q6 P, F) E. c: |$ Z0 t
, bPartyFind$ a- Y$ p/ _5 x2 D$ k
#endif// __PARTY_FIND- z. p0 A, ]& ?: v% _6 X8 ]
;# b3 D- G' G( e& S# q
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;% o; d3 V4 T, b1 h: `# Q
BYTE byLeaderSex, byMemberSex;
. c) h; u) ~$ N* D7 s3 g char szLeaderName[MAX_PLAYER] = {0,};1 t3 `: i$ q5 t' d0 i2 T
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;, _1 F- i. l, x1 z+ v8 t
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
' c$ [/ P& C% C' D ar.ReadString( szLeaderName, MAX_PLAYER );
3 @+ i6 L, M8 A* j5 h ar >> bTroup* h# S, P7 }/ u4 w/ i, p
#ifdef __PARTY_FIND
' Y X8 g" r, t2 b& i >> bPartyFind0 a" j1 f* j4 F w% S, X6 h8 a4 Y8 n; ?
#endif //__PARTY_FIND
; V$ a6 ~: o! L: [( r& a5 M ;
! s: |6 D6 z: M+ o: k
# Q& l; c" v9 C- n/ h e3 O+ U8 @ if( g_Option.m_bParty == FALSE )
( N3 N0 u- V l: T$ ^' } j: n {
9 [$ D% C; ]' U& o8 ^9 y) `; A SendPartyMemberCancle( uLeader, uMember, 3 );
, a% h# A/ i# n d: W5 d" Y) o return;
; s: B; |% o' `/ q( ] }+ d; R8 f0 K8 T
t' Y* ?2 c ^4 e! i k6 M#ifdef __S_SERVER_UNIFY
5 c: |8 N2 P6 o1 f0 H+ L if( g_WndMng.m_bAllAction == FALSE )
/ r& M1 u. ^; A& s. j* n) s5 D" { return;
# Y% Y7 ^0 L N. k' z#endif // __S_SERVER_UNIFY; L1 m, d( a7 A) z+ \: a: P
* }2 V* I4 Z( D0 w1 v$ ]
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
+ q( k. o! V* G ' F9 z" o6 {5 M; h6 Q% U7 |
if( pWndBaseBuf ); v. u6 U4 \: F
{$ B' P' t+ b0 m: G
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );8 Q! H+ Y3 m3 j
return;
: U3 F% A( j8 m" U, P% V* O' W, k }8 L5 H' L3 M$ a# b5 W% [
#ifdef __PARTY_FIND
0 }$ G8 K: ]/ H5 o T3 o2 V if( bPartyFind )
) p8 ?% B* T: ~( a( c+ ?5 Y: M. C {* f$ C* d3 @3 f" M$ v. ?7 s
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );3 E5 X4 \# O- o9 E
}else
4 {" [1 v( _/ ^5 i5 P {
5 p' \9 T; y5 O4 }" ]4 o( W; ~ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
- ~3 r* y8 I# ? g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup ); r: [, x6 ^( D
g_WndMng.m_pWndPartyConfirm->Initialize();. ?' k7 |' C6 C1 A9 D
}, I ? k4 H9 L0 n# y# }0 p
#else- C9 J8 q) W6 R: c9 e
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
8 O" R# f, U8 V( ]) s8 A g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );( X$ f. b$ R2 y$ W
g_WndMng.m_pWndPartyConfirm->Initialize();
1 k! m+ }( v' ^8 L#endif //__PARTY_FIND
5 w+ Z& U0 c3 |! i5 o5 K. j. d}! H, r$ X& |" `, q( k) s
. S* T. ?* \$ L* Q0 @
代码:
7 U8 W' P) y4 g; B#ifdef __PARTY_FIND9 I' k# C0 E- I' K$ g
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
+ G& j2 d: y5 a4 v% u. D{1 w% G0 {# b, e! `) b- P! i9 b
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );& s3 [, `2 c/ j4 l
ar << idLeader << idParty << bAllow;
8 c( c9 a2 U" |: p( W [ SEND( ar, this, DPID_SERVERPLAYER );9 D0 l* @ N5 a
# i7 i' I. [% t+ Q' \+ }! l4 r
}
2 p. j' D9 S+ Y3 }void CDPClient::OnPartyAllowJoin( CAr & ar )% P: ^( i1 i, g* D: j6 G
{
9 q, k, K3 q" O2 @ ar >> g_Party.m_bAllowEnter;
" F7 k0 ~- f3 _# p* G. M}4 C$ w* e7 s2 R/ j% S: p
#endif //__PARTY_FIND
x* y1 P0 ^+ _& tCode:
! p d% e$ ]! B5 @( H#ifdef __PARTY_FIND
# n) e0 ]4 R/ [# Z; T8 H9 z6 A case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;* J& w4 a" h! I9 t) V6 s3 Z
#endif( N, t3 z6 L% \+ t$ W( J2 s9 Z
, i9 G1 p$ L6 V- a: xparty.cpp:8 L8 M0 |- S% E
代码:/ f1 d2 X: k+ E! ^6 ~% E8 W
CParty::CParty()* D" t( l1 F# T+ q4 n
{
+ ^( X7 E/ ?5 p3 k6 ^- s4 d m_uPartyId = 0;
$ Z! b7 G4 q/ Q5 P4 f m_nSizeofMember = 0;
: o4 Y& } B, n1 L3 ~ memset( m_sParty, 0, sizeof(m_sParty) );
& m3 U6 R) h3 z! Y M m_nLevel = 1;7 r, G( V4 _# S7 S" s# O, O
m_nExp = m_nPoint = 0;) S/ F k9 `2 Q* O6 @
m_nTroupsShareExp = m_nTroupeShareItem = 0;
" n* Q7 Z% [1 B+ Y" l o) B; S m_nKindTroup = 0; // ????! j2 l, ?/ Z. \: X( p' R
m_nReferens = 0;# Q$ A# }1 a# @; u! d3 ~
m_nGetItemPlayerId = 0;
$ r. A3 o- E4 s6 z4 h#ifdef __PARTY_FIND! q/ e9 U" k& |( }% B
m_bAllowEnter = TRUE;
8 A. X7 q k: M#endif //__PARTY_FIND+ u( ]6 v( B( h* L/ Z- T
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
, c+ H/ E# @% u8 Y2 K. O ] {* v3 N" y1 Y' C8 ]8 r" @, _
m_nModeTime[i] = 0;- Y9 a9 M6 a; F8 l* f
}
( M& W3 e" [* e8 L6 o" }* M m_idDuelParty = 0;3 ~7 `8 M9 o9 ~4 ]7 k
#ifdef __WORLDSERVER# j7 v# l# ~) n) |" c
m_dwWorldId = 0;2 s, E& B+ @+ |- D5 {& Q
#endif // __WORLDSERVER
( N0 J) P0 X1 B7 J5 y" ] h) R}* S! a- `9 O! f$ Q: e v
代码:0 z3 X5 ?$ M K$ R# P2 M
void CParty::InitParty()
1 G8 s. I+ q2 c4 P6 N{
3 Q! ?' `* [8 y; \1 U- p m_uPartyId = 0;' I1 C( B, t, C6 s% p. Y
m_nSizeofMember = 0;; I) R; A0 Y- ~% o; h
memset( m_sParty, 0, sizeof(m_sParty) );6 o% |' N: d7 o; h- I4 W
m_nLevel = 1;* ^4 \/ Q+ A) M$ v$ h$ i
m_nExp = m_nPoint = 0;
" F5 e+ T9 O7 H9 s3 O2 d, D% s m_nTroupsShareExp = m_nTroupeShareItem = 0;
& Z2 m- J4 R& x& c5 X m_nKindTroup = 0; // ????$ q" g$ i* [* R% X9 L0 g
m_nReferens = 0; 9 `+ ?+ B8 q. U% G P9 P
#ifdef __PARTY_FIND
" Z# A5 A, G, Z0 i. R m_bAllowEnter = TRUE;
- G4 `; o" J& e, h9 M1 {" }, W#endif //__PARTY_FIND
4 p: F& q5 j2 t8 O' W/ ] for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
3 q- J$ C: b2 v {' [1 [! h7 S3 n! c
m_aMember[i].m_uPlayerId = 0;* g' U; Q' _ u. ~# V
m_aMember[i].m_tTime = CTime::GetCurrentTime();# N% q4 B, ~8 d4 s( @/ T; \$ ?
m_aMember[i].m_bRemove = FALSE;5 V: e% f7 W! e8 i; ~/ r4 ^3 w
#if __VER < 11 // __SYS_PLAYER_DATA% ^6 Z+ ^$ \# p3 t( K- k) v
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;" w' }6 O8 o- @6 w* `
m_aMember[i].m_szName[0] = '\0';
. d$ [( e2 i: i7 M3 K0 m- c3 ~7 v#endif // __SYS_PLAYER_DATA2 D# ~0 H# Z1 Y A
}$ C% ]+ x& b$ K
}% ]4 k: d7 a: \0 S" ~/ w% G: w
代码: t/ H1 l$ J) a$ V
#ifdef __PARTY_FIND
. j& k: T3 c5 qCParty* CPartyMng::GetPartyFree()
g! V. m8 L5 E% \, \6 v+ ?{9 y- A" D; p" Z4 S S! g4 M( f
CParty* pParty, *pPartyTmp = NULL;4 H+ U; N4 v4 S
if( !m_2PartyPtr.begin()->second ), U' i. u! j* z% i& e, |+ j, r
return NULL;
2 N" I9 e9 ?) b" t$ E$ V( H, i BOOL bRan = FALSE;
- H# ^* [( h' X4 T! O! m DWORD dwRand = 0;
& @* U3 j1 V/ L+ s+ O if( m_2PartyPtr.end()->first >= 1 )1 d+ I& \. u2 A
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );/ E; e% l. x' L) P5 u3 |/ H
* j4 q) }$ U2 s& p' T. n for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
/ ~' V. o0 r. h! u' s {
" C" g% a7 p _1 {$ T# }# J pParty = (CParty*)i->second;$ }: B0 q; g' L) v$ R6 H8 U, Y
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
~ T+ o) p" _) i% b {
- Y u, ?1 `% w0 p if( i->first > dwRand )
! G1 O: o6 G7 i$ l. l/ c# h( D' V return pParty;- B9 c( u$ N7 ^# c% }8 x
else( R; m" y2 h A
pPartyTmp = pParty;8 ~% X/ ^% b1 k7 T, p8 P- b$ e* B
}1 L! e/ i* U; H2 d- G L
}1 ?9 d. `+ O) I; D
return pPartyTmp;& L+ @+ z# N1 P: m# |
}
, v! F; R( p& K L$ K" G#endif //__PARTY_FIND
( q f3 M5 @& j1 ]
2 u( R0 Y0 X. `% _) t# RDPSrvr.cpp:
( e; W4 n5 K: @代码:: H% h: ^$ A. N" b% Z7 z
#ifdef __PARTY_FIND% o1 E4 h8 t3 H9 v; Z: m* E
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )4 g7 M T9 O( d9 v
{
1 X5 k. p0 k& r8 ~9 z; w CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );3 y. U& i- P3 Q, M; Y
if( IsValidObj( pUser ) )$ k1 q# E, M$ T# z6 U! _/ h5 z3 l
{
4 Q& g/ r6 ~6 y0 d; x& Y u_long idLeader, idParty;. F& r2 Q9 P) H1 Q9 T: |# R! D) V
BOOL bAllow;
# H. s- P- T2 c( k5 [: r0 U ar >> idLeader >> idParty >> bAllow;
* v9 z0 W4 J1 R/ Q, a! v& p! p if( idLeader != pUser->m_idPlayer )
# k% F) l' A: m2 v1 k return;
) g; ]8 |( b5 X& A" y1 g CParty *pParty = g_PartyMng.GetParty( idParty );$ M/ {( _& g3 @ j& j! Y
if( pParty && pParty->IsLeader( idLeader ) )3 Q2 ` K+ l% v- ~# w8 N
pParty->m_bAllowEnter = bAllow;
- A: |5 E1 B0 p4 _$ m; W5 N else; Z$ A s' L( v3 X3 |
return;, M4 {) H: j% ~! W0 i+ h
: D6 X6 R$ m; t4 d5 U CUser *pMember;
+ B, L, x) ?5 [& A8 Z1 U4 \ G for( int i = 0; i < pParty->m_nSizeofMember; i++ )6 A2 ^9 y- O8 o0 y( x! C" Q0 L
{
! m+ m% @9 H u pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
3 c% H$ X( r. F% e, Z' F, c if( IsValidObj( (CObj*)pMember ) )
, e. ?% M9 J: f0 B pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );! J5 J% [' a% G R C; o
}
G7 l) \9 S- C1 X# _, z }+ W/ ]8 E; S( G
}
9 f z1 p$ p1 y: \#endif //__PARTY_FIND3 B/ a. r4 C# V, n7 [0 e
, C- {5 e' M9 ?7 K) M, P; y& U代码:% i5 Q; a. w3 R# Z
#ifdef __PARTY_FIND3 t# g+ g4 N* w7 _8 F1 g3 B
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
* q" A2 {6 c6 ^$ j: g9 U3 e1 F f#endif //__PARTY_FIND8 @' y7 Q( E5 e: a, [ t! j
. E+ t/ t9 d$ c% E5 d
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
3 O0 X- @, n- N2 ~0 V{ ]" {2 G; m# ^8 y: p
u_long uLeaderid, uMemberid;' F% d: i5 y6 U! ?
BOOL bTroup;
6 u- I9 O5 w; z* _ ar >> uLeaderid >> uMemberid;( T% X+ m* w, f d8 J2 q
ar >> bTroup;4 T! S: ]* P1 z6 R; Y
7 `" i3 o4 N' ]7 J: J. c/ s CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- O8 m x5 } o+ g! N- m if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )! L/ e+ ^- ~, j# @5 N" I g
#ifdef __PARTY_FIND- P n" }5 p, M* D' i+ i
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
m! V# m C3 y/ r; A- {: |#else0 @7 @6 V, U' j+ l+ F& h( w
InviteParty( uLeaderid, uMemberid, bTroup );
- H4 k1 B% }) v q0 s$ _" A#endif //__PARTY_FIND2 [$ M0 O& b! |7 f" g
}
$ A( m- _; n0 I1 q% w G) }' G3 V% X- U. P% M. g, A0 a6 C
代码:7 d! \# f" X" a2 ~. T
#ifdef __PARTY_FIND/ X& \6 G% Z) C7 T/ H5 j
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )/ M! q2 l9 W# D7 D
#else) }- x3 i1 P6 \
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )* @+ p6 h$ d, u
#endif //__PARTY_FIND
; G% |) {# O: P" A; n* E1 P( m t{8 ~7 P/ W. [4 C/ }7 H! G" V3 L
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );1 U: w" {3 i; P8 j0 U6 Q5 c
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
- Y* t0 K$ c+ Q' ?! n3 V' o 3 h3 S$ s: B$ Z0 R
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
$ `% u8 Q9 g! M2 b& T$ U" ] {: a" N3 `* \ v1 A
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )* C! H" \1 n1 R# E* y
{
- m0 y; ~0 j( k& | if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
8 q0 B! U2 E" G" @ {; y5 E: X; `4 b3 K9 h) i7 } V
pLeaderUser->AddText("没有足够的权限。");
8 g5 K2 J8 Y* m# o pUser->AddText("没有足够的权限。");
3 c3 Z1 w0 ^* `, l: V return;* D7 J5 G. z1 r" \7 X
}
8 ~. H. m4 l5 M. ` }+ z8 I3 [ T9 Z3 I- G2 |
// ???? ? ??? ?? ????.; k7 B) V6 d: C" c% Y" g; j0 ^, C
CWorld* pWorld = pUser->GetWorld();
/ j& j' |: t1 J! V, F# ~# |; t$ l if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )) [. `4 \* V. Q) {) ^" H+ e p
{
, p' P% m3 {$ d pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
# B$ }: ]3 }/ \ return;; d) l6 h% [" c# o% E. d
}8 q% x/ U: y! o
#if __VER >= 11 // __GUILD_COMBAT_1TO1
- h. \; _% v! r4 h$ M5 V if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
- Z7 M& D6 B% h. }+ k {4 e8 [# u0 w! h5 p- @* m$ i
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );( j2 C$ O+ z e& Q# F
return;0 S% ~ a0 |' y& u
}2 }; a0 b, @: ^
#endif // __GUILD_COMBAT_1TO1- m2 v: p# }. M1 y
9 g. F) T2 t$ {6 g( e) H
#if __VER >= 8 // 8? ?? 061226 ma- T0 G" a8 H; s
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )* ^8 Y1 ?! u9 D
{- A) T+ C2 H. e9 {& T
return;6 j( d7 e# ~0 U: K4 W. X5 i
}
9 J# p( h1 X _7 q2 \#endif // __VER >= 8 // 8? ?? 061226 ma# i. I9 \: v! u0 E- N! c/ }. d: E
* S& R; ?8 Z( ?* a: n" g
if( pLeaderUser->m_nDuel == 2 )
1 I! y: i# t6 P* u) U0 H, G {
8 v$ f) f1 O9 h! D. U; N pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.# S- q2 m) f& L0 p3 L
} z3 w1 k8 f% d- t/ y5 ^
else2 s6 B: t! v V
{
0 j5 l {# v, S8 I( D7 f* b4 N if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
# b1 k0 F3 D4 o' H- Q9 f7 U {+ A. H' q( n! p: a: L5 e
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );5 [3 _8 l- F# A6 x. ^. k
}1 M5 u, {: I. _8 ]+ W8 e4 L
else
' u- y: _( W7 D {
9 G0 y3 f3 l: m+ `( X9 ^8 X if( pUser->IsAttackMode() )
0 E$ |9 }' j4 o/ H pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
( S1 {' ~9 H: G& u& E% _+ B/ J else
* X6 b, ?1 b! l' H6 e4 t4 V#ifdef __PARTY_FIND
2 \3 ~6 u4 R& A pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
, I! K6 ]8 Y& ~3 o G#else
, r* p+ w- F( t4 W' s pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );4 L A2 Q. b; K
#endif //__PARTY_FIND
7 q! W. \0 L! ^: W* e }
$ h9 I- j& s1 C% O* U }' O0 b# B; @. V" C/ c* [* n
}$ Q" x! \' A' I" ~! j/ H9 X
else4 [5 S/ V6 t4 g2 P# d
{
! ?1 B! J9 \" c& I K: c if( IsValidObj( pLeaderUser ) )# d m3 z' Y& j' e: z" ~% T! d* b
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );1 Q7 c8 r3 }" s( {9 v. X$ d/ g
}" y; m/ D0 T0 |* q; d% e
}$ q' X7 x V4 H: Q
4 b9 q# |1 P) D/ n9 E+ U8 D. T% YUser.cpp:, j% ^0 K$ i5 L1 U
代码:: x* R' B6 G; v; E
#ifdef __PARTY_FIND4 f* U4 U7 j; t0 t8 U, R
void CUser::AddPartyAllowJoin( BOOL bAllow )0 q/ Q# X% v' {
{' x! A- H0 [7 o; l# y- y/ q
if( IsDelete() ) return;
2 [& \0 ]' b8 D& }5 D
. X( u4 z6 L7 A# V m_Snapshot.cb++;3 J! o& q; t, I; h" `
m_Snapshot.ar << GetId();2 ?, b* r8 I7 T- p
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
& j' u" @1 A: e9 w' O8 H m_Snapshot.ar << bAllow;
6 d, W, h+ c; ?: l$ v}
9 `' F+ p6 e5 [( U& k; }6 k! o#endif //__PARTY_FIND/ {! l+ H( {1 ]$ v3 ^! I
* g/ r: t) ?! s% _* N5 v: M1 g, q
代码:# w' N+ o5 ^. v5 a _4 g( _# e
#ifdef __PARTY_FIND3 c- w0 Z$ i2 _9 e- T2 Q8 J6 d
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
% k8 m) N$ o0 r5 h& V1 w#else/ ?9 P3 J5 I h
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )# o# g6 l8 u1 I
#endif //__PARTY_FIND7 V# }+ p( v, w, @3 R) Q0 M
{9 _; u% d" c" j z4 [9 p! K
if( IsDelete() ) return;+ i* m" S4 c% r; C5 z: F# P
( \7 M' ~6 y1 Y, ~ m_Snapshot.cb++;* m3 k% ~/ _$ o' z7 y+ D) \7 e/ l
m_Snapshot.ar << GetId();) O- R" }/ r3 N: l
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
5 q- W$ m% @! v5 U m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
* \3 L$ a# Q; n m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();) s# `7 D* Q+ T2 V2 W; P
m_Snapshot.ar.WriteString( pLeader->m_szName );
1 c/ i/ c) W& p: R7 C m_Snapshot.ar << bTroup
1 ?6 b- C& D4 ], c) @, q5 Y#ifdef __PARTY_FIND
1 I' Z0 @8 G& X1 V$ P << bPartyFind
o1 q+ g* J/ J) Z9 h9 k#endif //__PARTY_FIND& X4 D4 f/ S* S/ |1 L
;
( _9 r& u! ^; z, ^" O
' Z* a; m: {0 L4 p7 g H}5 Z W9 w* Q) B4 d
1 {/ n" V/ b% m3 u0 E6 P; f% LDPSrvr.h(公共范围PLS)7 _; G& i/ E, m2 M# x
代码:
9 t9 b1 X/ |$ U$ s5 S. D1 g#ifdef __PARTY_FIND5 M8 ~; K' x5 T( m" m
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
7 j# z( y/ _3 G0 `#else
+ V. d* F9 i: i1 d" {6 Z: T void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
4 t* b+ r4 |! R/ S( \* k#endif //__PARTY_FIND& @. {" L/ L' s- r+ _8 X \
7 E- Z8 ]& d8 x! y, p z代码:$ ]0 g- Q7 T5 D" w% m
#ifdef __PARTY_FIND# q! p( r( a0 H
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( a# j: E6 a$ m9 K# E3 Y#endif //__PARTY_FIND
+ `+ G9 Q; y2 @) |' }6 b) e; M3 Y* B: N2 f( y; L/ m3 ]
User.h(以及):
2 ^$ @- C4 E. k0 C6 o代码:' T0 t q, d9 Y7 I
#ifdef __PARTY_FIND
" D7 L. G/ z4 m- U void AddPartyAllowJoin( BOOL bAllow );! U+ E1 r- ~# T" ?& g
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );& A% g. j- c* j- Y) ]9 q( [
#else9 ]$ ^4 t; l8 K% P/ F5 g9 u! }) J7 m; z. d
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );* m t0 R6 I, e
#endif //__PARTY_FIND9 ?9 t9 \- X. Y2 z% b l# X
9 a5 V8 P, S( N
party.h:+ @- M4 _9 c2 S2 A0 N. m
代码:
. L `9 g! r7 a+ E# f#ifdef __PARTY_FIND
5 n: ^. N# J# D! q$ Z5 S9 k BOOL m_bAllowEnter;& Q5 R" @( Z$ ^
#endif
$ C* {1 @: Y2 y- e. j6 V
1 I* z( o2 P' z$ G! V代码:% e0 Y. r% ~0 Q% {% p
#ifdef __PARTY_FIND
8 n, F2 F) S) M! s# k/ F3 B4 Z CParty* GetPartyFree();( j7 ~8 `' B9 e( @' m- p
#endif
# p* R- v/ [: I6 d6 Q/ b% P# N
2 D" ~; i& [/ jWndParty.cpp:
$ p; O! Q: I/ F3 ~1 c1 m& mOnChildNotify:6 a7 H4 A4 l; m
代码: K) [0 `" j. t0 O/ [6 e" o
#ifdef __PARTY_FIND- F" {; t4 a: }% J" \
else if( nID == WIDC_CHECK1 )
: K; m/ C' a2 N- d+ Z {
, }6 [3 |( ~8 w$ B if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )) \4 u: {% O* ^5 w6 a
{( r% d+ k$ D6 O2 h
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );: m- [2 ?& l% r( x+ q' x8 c
g_Party.m_bAllowEnter = !chk->GetCheck();3 s1 ?& p. q$ L7 g( i0 q
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );3 K- ]+ U2 p2 b# s
}
$ P% [- j! w8 F* } }
: r2 t9 t: C0 |0 D1 Y4 \#endif //__PARTY_FIND
( B9 o6 Y* f% |* a% m% q& j" l
! ^1 o, `5 z$ _代码:
1 s; o7 h, D r9 l) k% T. LOnDraw中:
1 D F$ \6 _: C: W0 o L代码:! M- \7 Y6 w! r, c7 m0 v4 I3 y
#ifdef __PARTY_FIND
0 Y3 B& ~1 `# a! w& q: o* u CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );8 D4 n& h x) L0 H
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ): y7 z- m: y* H' n4 d" C2 d, c
chk->EnableWindow( TRUE );0 K. a3 O, a- J4 V) f; @" }: c: `' s
else
/ k: f% Q! R# r& k L7 i chk->EnableWindow( FALSE );* k+ c7 k$ g! n2 s ]: K+ d
chk->SetCheck( !g_Party.m_bAllowEnter );
' v# F; A- ^0 {1 a$ `9 n#endif+ k6 i! v: z. _
; a6 W8 V/ L* X# T, S, ?
DPClient.h(public):
3 K: S' H1 }. N6 u C8 `代码: u1 ^ O/ f8 l5 ?* K5 Q5 z, R
#ifdef __PARTY_FIND+ i# }. t T6 }: T2 T. ?
void OnPartyAllowJoin( CAr& ar );
$ C0 l3 p% y& C* S* o7 I% e void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
& P: o. v$ j5 k) T$ _" i#endif //__PARTY_FIND2 C" Z; M7 E; L; U" v
8 K$ E# [! n6 J# d5 r# \+ i7 d" g4 }0 F
WERS hinbekommt没有,请让赫克的权利。! g/ f# E/ v$ ^' i
不支持左右,所以难不.../ a6 D- @! ~+ p: s+ @7 ^. G1 @
党k的Windows NT甚至编辑它自己。
A! E# ]3 b9 z3 Z3 S/ p包也,因为我不erschreiben进一步如果我你的。7 D( J3 x. M# }: E/ D. T5 O; O9 E
由于缺少Quantité k n个代码是什么升工程前。
4 R' m" a/ f5 M% j8 Z# `如果是这样的。请发表。
+ G+ H, T, D. M( p) H& }0 f到目前为止,Pumbaaa8 ^0 F! x9 z' F2 }; b, Q9 i1 d& C
) h% k; ?4 b* | \/ q8 `0 v
2 S4 j2 ]) M% ^" a. S9 E
MsgHdr.h; [! ?) J5 m) |8 V k( W! \1 ]' y
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
% ^0 W. j) N6 W#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243# v0 B; w$ z9 T6 H5 c
+ l3 A- v+ f+ I' e+ G$ n! M9 R! k# e9 a5 H
: h( @5 r0 Y* } n1 C; y) Y4 X2 m
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