|
|
对于那些谁需要它 - 谷歌缓存FTW。 :- }* j: E. S! y' j* L& |
如果我鼓掌纯粹是我复制错误时,D
- @8 J# j6 ~1 u a- J+ Y积分当然Pumbaaa。
' L) }2 L# ^0 J- _# J0 \4 e
6 a4 u! y, |0 S% u; L8 M) G' e& RFuncTextCmd.cpp:
% C V- z8 b2 C" W2 w6 @6 B
2 Q; f2 c" J' M Q代码:
" e3 x9 u1 W$ k+ L* j7 ~; @" k#ifdef __PARTY_FIND* l6 W0 P2 o; X, M6 {9 N [: |* Z1 I
BOOL TextCmd_getparty( CScanner& scanner )8 Z, G0 a, d& E: Q& T7 v* g" ^
{
+ @/ R/ {( {) x' [#ifdef __WORLDSERVER: p8 k) r! x0 y# R" R" `- m
CUser *pUser = (CUser*)scanner.dwValue;
) t( |- u- C$ S* ~5 C8 a if( pUser->m_idparty > 0 )8 o3 w" j {" V# e4 ]( `, R
{4 r' v! r+ ^; m# Z( e
pUser->AddText( "你已经加入一个公会。" );
& G- R5 w% s0 e3 P$ M$ H t# b1 q return TRUE;
, V. {9 g2 P) c7 H- F- Q; _1 P3 V }6 G( [$ x5 A' ]1 @" y
CParty *pParty;
2 I, W/ @* M; X pParty = g_PartyMng.GetPartyFree();
- S) ]. a- L$ E5 _4 i! d& C1 ]6 c if( pParty )# j5 G7 V# H' V% N5 m( e
{6 F9 d3 m0 p) u' V1 N9 i% ?" H
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
8 s) d2 S6 w! r& ^ }else
/ X: I& y- _$ L \. B {7 f6 R0 p" o: I. Z5 ?0 N
pUser->AddText( "抱歉,这里没有任何一个公会。" );' A" y2 H2 u1 K; W/ @( u& x
}0 f# k0 e$ T3 c* P
#endif
1 o7 I6 F* ^5 u0 O3 {" B* u return TRUE;
: n# m8 I: `6 ` p' m4 i2 \}, S0 x3 L: |7 ]0 ]0 B5 E
#endif //__PARTY_FIND* D2 O3 K" i6 W* [9 [
3 w1 l9 F( ]3 |% t$ B代码:
9 R1 n8 t! k* B- Q4 ]( w( ~BOOL TextCmd_PartyInvite( CScanner& scanner )0 c' P- L' n0 ?. t1 y9 l: K
{
6 O$ A5 b; \! v$ D% Z3 p#ifdef __WORLDSERVER% |' r& k7 C7 k& _! ^
CUser* pUser = (CUser*)scanner.dwValue;
$ D2 |7 {* s. n8 f7 v7 V- n MoverProp* pMoverProp = NULL;$ g( g j0 s; _( K5 `
scanner.GetToken();
E* w3 i6 y: J5 Y#if __VER >= 11 // __SYS_PLAYER_DATA
& i* t2 T4 d% h T, S5 t& q9 f* E# Z* d u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
" i, b5 V6 ]8 p8 [* c4 i#else // __SYS_PLAYER_DATA
: F, X/ q. z. G u_long uidPlayer = prj.GetPlayerID( scanner.Token );
) n: e% o! g, f4 L1 `. T#endif // __SYS_PLAYER_DATA
! C6 y* d8 w4 v+ ?7 n1 w0 n- ?1 e* i if( 0 < uidPlayer )
) x# K& s5 u% | {
6 r) `, W4 M8 T7 R9 A# c CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
' P1 v V" [2 m1 v if( IsValidObj( pUser2 ) )
) @% A- m/ T& j: }2 C9 Y- k#ifdef __PARTY_FIND9 n9 j5 _9 v! D, q4 [
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );/ j' b3 }6 {0 B) r1 Q; Q! D! u
#else! |# O0 U7 D# u% {5 y5 L; ~
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
4 C3 k4 h1 r# y+ W#endif //__PARTY_FIND- \; z9 X" ?) ?3 K9 @# e% x/ s
else
8 C. g3 K2 b6 V. ~; A. ^1 N0 ~ pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
}/ y6 O* {4 R" Q; E- a }2 z6 e6 d( F; d2 F/ Q5 |4 O, M% N
else5 H2 J: r* ~9 g9 J6 |
{9 I5 w" q1 n5 E* c8 Q/ N' G
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );' O- Q8 ~ Z' T, a6 L! p
}) Q+ H- L+ [7 x! o
#endif // __WORLDSERVER- i& ~7 F- y9 r. n* U" R( T
# a) a" [/ v+ h
return TRUE;* F/ |, M2 h, Z% n2 j( C) k6 U
}
' \- C4 j0 ?; o
_. J) c& J2 Q' ]! M ]3 L代码:
q: H0 \+ a. b; I7 s8 W#ifdef __PARTY_FIND. N& A; E$ K1 J* X4 |
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
9 @5 q/ L# h# t* A" ^#endif //__PARTY_FIND7 ^$ d6 z9 B h& d( ?
DPClient.cpp;9 r( Z9 Z D, s. B! Z' R
Code:
" I$ y: F) b( B- Bvoid CDPClient::OnPartyRequest( CAr & ar ). M! }4 r# U8 X
{
, [0 O# d+ G! `4 z, C# D: z u_long uLeader, uMember;& M Z0 w/ v8 X% ~6 d4 G
! S5 h, Q2 c/ `3 x BOOL bTroup
" Z# Z1 N% O* k! h. X5 V7 D+ [#ifdef __PARTY_FIND" K! |% H( P$ N* J
, bPartyFind2 k: W5 \* b, U1 `
#endif// __PARTY_FIND4 e& c( Q, `* o; E: J9 Z/ Q6 s
;9 ~- ?/ _$ R" j, d" Z/ H) [
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;6 P* E0 S C. V3 C$ q
BYTE byLeaderSex, byMemberSex;; r# s2 y# b' _- c6 k2 j* B0 L
char szLeaderName[MAX_PLAYER] = {0,};
, {5 a! s& X- m4 a3 C# V. V* _ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;' w6 C5 Z9 Z9 L% U/ p, H
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
3 h8 w6 g# P4 w. B q( P/ J ar.ReadString( szLeaderName, MAX_PLAYER );1 {5 G3 w: P8 @+ a4 U$ F' a
ar >> bTroup
v0 A' o: Q& u% J9 T#ifdef __PARTY_FIND4 T" U/ N( Y# I/ i" ^8 {
>> bPartyFind
( P+ W& u! a8 S9 I' b#endif //__PARTY_FIND" I0 T9 h0 E- n, ?
;
* P$ q4 O# Y9 ]# Y6 R6 t3 N, D 4 w) c# w, B. \( L4 W6 K' B$ y
if( g_Option.m_bParty == FALSE )6 G9 L/ z1 F: w1 I+ I7 T: c8 ~
{
/ r' o; ]+ z$ H! F SendPartyMemberCancle( uLeader, uMember, 3 ); q F) h: C2 h! s/ f
return;) ?3 J: F+ s2 F
}
3 S% c9 D9 l3 B% w5 Y' ]. ~/ f* V2 g! l
#ifdef __S_SERVER_UNIFY
( \# _# O7 D# c/ ]" F! ^$ z if( g_WndMng.m_bAllAction == FALSE )$ \; d( y2 w! p1 L$ }3 v6 ]
return;
7 g0 x5 {; i# _" W#endif // __S_SERVER_UNIFY3 `9 @7 \4 n4 p1 K. G( u; L/ G/ c+ A1 U
; H) O& j" e* P! i& H
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
0 I) t/ F" c4 B" d
: m- T! m) C; q; _4 `0 e5 N if( pWndBaseBuf )
5 I4 k7 j% U' I8 ~ {, ]6 e- `! f6 Q7 h2 R" |1 T
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
, @8 F& D" y! W* F3 z return;
# S. d2 {8 Y' t6 V }1 d8 [( _, h" ~, _* Y+ C( r
#ifdef __PARTY_FIND
; g- ~( D3 `( W! X7 l1 m+ N if( bPartyFind )
& O! x/ f$ p: B6 l1 v2 Y4 F: m {
, @" H# X+ k: n/ u. R3 H SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
4 l4 {* A- v: i, F }else
+ g$ u( s$ K; v; E( l6 @( | {$ J; ?: t& ?$ ~
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;' v$ S) M9 i$ |$ R+ B
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );+ o. x! ~& _# c, j7 O' B" R
g_WndMng.m_pWndPartyConfirm->Initialize();
& J( k h" j1 I" ~: `2 s |0 K3 V }
' v2 G% k& A, d& Z#else
3 Z0 r" z4 s9 T( x7 S6 e' @ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
& Q3 V6 a3 v' r; S+ R F g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
$ Y. @. ~- I# M* i7 L g_WndMng.m_pWndPartyConfirm->Initialize();8 ]8 v6 i! G }# u9 A8 Z+ F% Q1 S
#endif //__PARTY_FIND
. ?' ^: i0 P& i& r1 S7 @' H: T}
3 @( d% G0 E V# m8 Y7 H& e9 U3 R6 T, t o9 }$ k7 e7 h/ n& E5 n
代码:
3 N3 A; j8 `0 t, f#ifdef __PARTY_FIND+ w4 Q0 V- i! t0 K3 P+ k& ]+ x% G
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ). u/ S" t2 o' X' K# k8 s u p# r& f
{( X! }* O2 }' l
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );7 F' ~8 k7 A0 c+ n; k+ D
ar << idLeader << idParty << bAllow;
* \' Y" Z3 s9 g9 v. {9 e- s6 Z, B SEND( ar, this, DPID_SERVERPLAYER );
" m3 l# P- ]& ]; j
; G3 z. a$ _* Z: f}5 v3 ^6 f1 B5 p* }7 p/ O& [
void CDPClient::OnPartyAllowJoin( CAr & ar )
9 L4 _) M9 P/ @$ \{
. Y) I% E- k7 R9 K. U# E ar >> g_Party.m_bAllowEnter;, f8 g) Z: V0 ^3 @, H
}0 G" o: @# ?- r# C9 l% g
#endif //__PARTY_FIND
6 n v5 D1 D! u2 b E+ X& o; t/ uCode:
" o% N( H8 b3 H#ifdef __PARTY_FIND: I$ i# t% s* w$ U; }& e" V3 Y3 v4 ]
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
4 m: I3 R% ]! d: Z+ E4 E#endif
3 w' t2 E6 n2 w# B
* ~( K- K/ D: ]' F# h) ^6 t& g: }party.cpp:. K+ t9 Z+ U- s3 a5 t
代码:
- c) s8 L7 d- p4 t: Q7 UCParty::CParty()
9 n2 T( E P% j8 f* c2 i: @{
& d; T1 P; B" l* e m_uPartyId = 0; N& T& G6 x" n2 B3 L
m_nSizeofMember = 0;5 m! B* e1 f, v" R
memset( m_sParty, 0, sizeof(m_sParty) );
" F5 |) K4 y0 B6 a. u x# B m_nLevel = 1;
; A, p O6 q& y3 b+ A; O* k m_nExp = m_nPoint = 0;; J# p) Y6 J8 u! S4 w: i
m_nTroupsShareExp = m_nTroupeShareItem = 0;
# r) T8 @9 U- _3 a, O m_nKindTroup = 0; // ????* \+ U6 b4 j3 z; @, W
m_nReferens = 0;
4 C7 x( i) }! j# o( q m_nGetItemPlayerId = 0;# W2 S+ Q: `7 Y) @( ?. l# C9 I* A& t
#ifdef __PARTY_FIND
2 y/ k, h5 Q; ?# i" ] m_bAllowEnter = TRUE;6 p* h# Q! n% R
#endif //__PARTY_FIND, G7 F2 v5 ^* z, U* p( i: {7 p7 x& S
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
6 M/ f" x: Z0 M0 o* R {& Z3 {- }4 z+ O% ]' V. w" |# E! x
m_nModeTime[i] = 0;
" d$ B" \: D0 k2 f }
, F+ I8 ] {7 r5 S% C m_idDuelParty = 0;
x& E( P ]2 D2 D#ifdef __WORLDSERVER
7 J! ?1 k. z+ W% a( d e m_dwWorldId = 0;% e& v% ^8 i: V) _& {
#endif // __WORLDSERVER
" x1 X2 Q% k# X5 w9 i" T}
t% C) \4 j3 N, j0 ^2 S' M/ L. A代码:6 l U1 m+ T1 }' f" @" I
void CParty::InitParty()
" U J/ x( q: N6 Q0 V; h{
3 \9 B; M4 F* P7 Z( H m_uPartyId = 0;
2 p1 i" s: w4 o6 U4 U" g3 i m_nSizeofMember = 0;
0 Q- k! W5 I3 E+ V4 P$ V memset( m_sParty, 0, sizeof(m_sParty) );7 M8 b& W& O/ e
m_nLevel = 1;
6 W4 b. d5 x; K l5 e7 W m_nExp = m_nPoint = 0; q. [ e5 W) j6 F6 R8 S* a
m_nTroupsShareExp = m_nTroupeShareItem = 0;
& R% v) q3 \0 D m_nKindTroup = 0; // ????- x/ E# f! ]& p( e
m_nReferens = 0; * Z- S$ h' a* k' ~9 s: ]
#ifdef __PARTY_FIND% A, g3 h2 c/ G; n. }
m_bAllowEnter = TRUE;
# ]4 W+ H4 @+ j( x# K#endif //__PARTY_FIND0 t6 t, c3 Z7 \; v4 L( D5 A! L' T
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ) [1 D- g1 o) d7 w4 v
{* ?: J- j2 Q4 L+ d! {8 m+ b1 Y
m_aMember[i].m_uPlayerId = 0;
( b: [; u3 \ {; } m_aMember[i].m_tTime = CTime::GetCurrentTime();( u- T/ g" V7 l( I8 r1 _" p! m7 o
m_aMember[i].m_bRemove = FALSE;
) S+ h$ |; L( z+ E3 v3 P1 [* G#if __VER < 11 // __SYS_PLAYER_DATA
4 f6 Z: l+ t! Y4 m# P& \; @4 m) Q9 I% @ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;! u/ L& f! w& c/ [* K
m_aMember[i].m_szName[0] = '\0';
2 O% w; \! q# S+ s#endif // __SYS_PLAYER_DATA4 X: r( ^( F2 S7 j* S) i
}4 j5 _" N: k# {$ i
}0 T0 R+ G; S0 F; h4 |5 D% b
代码:
2 N1 p/ Y6 q+ b: R2 L5 k/ @#ifdef __PARTY_FIND
V3 c: V7 X9 N( B3 HCParty* CPartyMng::GetPartyFree(): {1 R6 _1 J0 J
{
7 Y! P. y3 E" l# `7 d CParty* pParty, *pPartyTmp = NULL;
: u# V, e* O3 \! v if( !m_2PartyPtr.begin()->second )
6 Y, n! p$ F3 }; h$ B) Y3 t return NULL;; ~5 e, G1 D1 \; ^4 a
BOOL bRan = FALSE;4 I. P( j+ G8 j9 E5 e P
DWORD dwRand = 0;: t' O0 a* z. C5 w1 s( _
if( m_2PartyPtr.end()->first >= 1 ). P( N# V% v4 }( k+ T
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );8 m- f- Z& G r1 }# y+ g& ~* S
# c( M9 `+ I' J5 @/ s for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ) e8 C7 n* k0 a+ w% L B3 {8 I: f4 X
{2 {0 D2 G' n0 O5 F) m! w: X6 h
pParty = (CParty*)i->second;/ g- @' C1 F2 t8 i0 O ^! H I7 G
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
4 d3 [1 {8 I, S1 V) } {7 @5 b, `! K, P
if( i->first > dwRand )
+ }- S G' A4 S/ F$ }4 t return pParty;
# `: b7 W4 e9 v2 s else
5 r' ~: c. ^0 X& f2 q6 }& a3 n8 ^6 Y- I/ v pPartyTmp = pParty;
" j7 w- M% L' K* {2 P; m, }) p8 s }+ Z) N2 Z2 Z! j) t" _. e
}3 X3 P. n/ h+ ], u; D
return pPartyTmp;
: _- K( m$ R$ L. b4 }}
# C9 J$ z% a" [4 T. Y. v#endif //__PARTY_FIND, D$ |; w$ o' ]" _2 S
3 L+ w4 n0 W) I% x7 t+ n1 `DPSrvr.cpp:# }& Z' e- T& P
代码:
/ d3 p$ E- T5 { V9 r0 Q#ifdef __PARTY_FIND
$ u6 @9 L. K0 O" X, jvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
9 j8 w9 c1 G& g5 b, E( w2 G{8 Y+ w3 ~$ a8 m. C/ g& ~
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
$ F; U; X5 ~: l2 ?. }4 a' \' Q& r, l if( IsValidObj( pUser ) )
% ?3 c$ U) e% A3 n* F; E1 O+ w {2 {( w( z. ?1 K4 T# I$ O" V/ a
u_long idLeader, idParty;
3 _& R) ^) D! R5 I* W8 a8 r# A BOOL bAllow;
8 j1 r( _0 `- _4 O3 t ar >> idLeader >> idParty >> bAllow;
6 y) D0 ?% B/ K: Y1 o if( idLeader != pUser->m_idPlayer )
6 q! G) Y ?! j return;6 J% x* w4 ?- ]
CParty *pParty = g_PartyMng.GetParty( idParty );9 u6 U; o* a8 y& n
if( pParty && pParty->IsLeader( idLeader ) )1 M g% l9 N; r6 T3 D
pParty->m_bAllowEnter = bAllow;5 r# o! B. T2 e1 T8 Z4 Q2 ?
else& q5 [4 `% D+ C2 B
return;
0 f1 \6 l0 P' [+ }/ H" W2 v8 z' _
2 X ?! T( d/ x: B CUser *pMember;/ p5 T* W- e' ?7 ] H* T
for( int i = 0; i < pParty->m_nSizeofMember; i++ )2 `0 X4 E Z' R9 Z6 W9 V: }6 v( \& A( v
{
& {0 L+ S' F# S1 T; Y- V pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );4 k5 |( R9 S" X+ a5 d' j
if( IsValidObj( (CObj*)pMember ) )4 z2 H9 p. g( |, @# _
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
4 u* f# l4 @# i7 j }
" M' B" M/ Z7 N8 S6 D3 k }+ K ]9 F: t" f/ A/ D
}
& U1 G/ {6 x# v8 u$ l#endif //__PARTY_FIND# L6 R& u3 i( n1 F2 {
& T) d/ A' r* v# I3 Q代码:& X) W: z4 [# H$ U1 _
#ifdef __PARTY_FIND
3 {& I, E$ o: `. T. f0 N1 B+ t+ E9 k, } ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
2 E3 ^. A2 h; M" L! T# G# b#endif //__PARTY_FIND
7 P) T) E4 y' b( u& ]0 W+ r6 J& p X; u a
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ) V" Q+ Z7 Q" v# ?. _
{/ r9 ]; `# n4 o4 ~
u_long uLeaderid, uMemberid;8 M: U; s' X: P1 _; e9 w
BOOL bTroup;" _5 x" U5 H1 c- Q- m0 q# u& O% K6 ?
ar >> uLeaderid >> uMemberid;
! P! q3 W6 A! r" Y2 V8 i* ] ar >> bTroup;, g9 l# Z6 d& ~5 Y" V/ h( o( Z
4 y' C* \8 T+ t# u( N CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
9 ] H. m4 M. M/ V: f C if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
9 I9 N- t8 L) @; F2 m#ifdef __PARTY_FIND
4 Z4 D2 U% ^* E: n# A6 T, W InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
3 Y9 q. X& Q) K#else$ P. U6 H" j0 e" E
InviteParty( uLeaderid, uMemberid, bTroup );9 ]0 a( S. x8 L! c0 `% Q: l% y
#endif //__PARTY_FIND
/ l8 J# U- ?( W) v+ N}
5 U4 Z& t+ t( K0 ?- P* b7 y
! b+ N7 V; p4 Q/ }1 \+ k代码:
; @& o! V% k- z, h( }#ifdef __PARTY_FIND
, }% S4 I7 d# Z7 l$ b1 X6 Lvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
5 g. j3 e+ j `3 u- D; f#else
! Z, u7 D5 S# R& @6 q& b9 k! Nvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )0 g* c9 g7 e8 W6 _
#endif //__PARTY_FIND
$ U: w* j" G: S% m{
N E" o# w2 Z3 ~ {& i- T CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );) E2 i4 W8 t( j, W, W3 z# f
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
9 X- z4 V2 j! S. @; k6 D2 j , {* Y3 C2 M5 l+ q c+ O
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )6 b: B9 h9 b' |0 s' D# {
{
- E7 Z- L" k2 ~ if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )- B/ G a& I3 B! {# c
{
. L, C9 W6 A8 Z4 a W1 O5 Z% ~8 H if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
2 j1 y9 t) C& |$ q+ Z& r9 o* o0 A {
- _( O6 g8 b2 D6 P) V8 S pLeaderUser->AddText("没有足够的权限。");
/ _( R, |) A& r. [2 [" z1 a pUser->AddText("没有足够的权限。");
( x5 w; ~$ c2 g* B8 y% B2 l return;/ _" ?, ]8 p3 h1 J6 x, ]
}
- v" _9 @1 i/ B; k. l6 O6 H# _/ g }4 [7 z% [: C. A2 h) }
// ???? ? ??? ?? ????.8 l. g1 j% G6 N, o9 ^6 J; `0 x
CWorld* pWorld = pUser->GetWorld();
. e' q, ? n7 [ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
0 z3 k0 }/ F+ ^1 q { + g `7 R9 d' s7 f U; S
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
4 T5 v" j- j& }8 }) A return;
# k. B* Z# W% k @ }
# w; ]4 \. H7 h( f: C1 ~#if __VER >= 11 // __GUILD_COMBAT_1TO1
/ F# ]2 L- Y: ?. F' T0 f! h if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
; V3 i2 U4 H# @0 } {
7 a4 Z. D8 H I1 k. _6 T pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );4 d0 J+ L& |$ \" j4 c
return;. }0 I k! F: M$ w6 u; }2 f
}
/ g& N( r V. C" z! g& a#endif // __GUILD_COMBAT_1TO1
$ L: I P/ C* Y" I3 D1 r: a5 J' e2 {- j5 g H
6 r R- i7 Y$ j- w/ l/ O* A- {7 e#if __VER >= 8 // 8? ?? 061226 ma/ R# Z& a9 G. S9 H
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )& a; s0 Q4 i( k2 k
{2 y2 R: M1 C( k5 }
return;
0 h$ O$ d6 J6 p5 C }" Z# b0 U3 q1 i6 g
#endif // __VER >= 8 // 8? ?? 061226 ma% u1 r$ P5 F& M( T, K; V" J+ @
' N; v- C: P' ~5 F4 m( S \
if( pLeaderUser->m_nDuel == 2 )
0 F O& N) {3 P% q1 Y" M { $ [* f! D, |/ X% ^% r
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
2 F: n3 O8 w' r y2 s- _4 a- n* E6 v } 9 X: t2 x6 i6 Z0 q: n+ e7 f2 Q
else4 ] n M- u$ S# q B# A' ~
{
# g- i- i, ~- j o# x: a! b; r if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
& N2 _( `3 w" d: q2 t {2 l; M, k. ]: l) T: u
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );1 U0 i, x8 Y% z0 ?
}6 \5 d# |+ U# L J* m0 \
else2 q+ N" A; v! z/ f5 W0 a6 y
{
# f( l# c9 O3 w. E5 j9 S; _ if( pUser->IsAttackMode() )
7 S8 I0 A; `7 J- S& t. S) l( N pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
7 L6 j$ T }4 O. W else" k. x2 j$ c4 K2 b" _2 ^
#ifdef __PARTY_FIND( P/ s4 }9 W% t- c
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
7 t; r/ H) K* o# V+ i( ?' i#else
# X! _/ k3 Z4 k# m" [( x7 H pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );) s' q) j2 @" N6 D' z
#endif //__PARTY_FIND
# `$ t; g! h- C0 n! b }
& V5 x0 k- n6 G. H' e/ i1 s) J. u }' Z b7 G1 G( K$ ~+ G' f6 s$ F
}2 i5 m7 o" E7 P" m
else
3 A! [* F& h- W7 ~- x { u2 B' s/ I r. D9 Z( G3 K
if( IsValidObj( pLeaderUser ) )
1 g1 O( K8 E8 \! T% F8 ^ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
) g* x* y3 |. U2 r }0 w' a3 n5 {' q7 i* X; F, {" Q) x
}
# ~( Q5 Y& n( w9 {( W5 s4 C+ {/ y; H7 ]
User.cpp:
5 K# y6 x7 n8 T" Q+ y: T( D代码:
9 b7 l4 O1 n- h! g# p. k; K% b4 l#ifdef __PARTY_FIND: |4 U. H; F* I: z% d# H4 y' q
void CUser::AddPartyAllowJoin( BOOL bAllow )
6 B! {( |, n$ i! [{+ ]' }% o& V- D+ @" j8 L+ F
if( IsDelete() ) return;, M$ P5 ]6 y3 v% L6 R0 [- m
; |& \: a( m& y/ ]2 o+ |
m_Snapshot.cb++;
3 z. _& W$ E) H* f) s m_Snapshot.ar << GetId();
/ m, E+ Q/ ^' r: G# v. Z2 K m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
. T- U1 O4 D M% D' W/ ` m_Snapshot.ar << bAllow;/ ?; X, H' S- D8 Z) G
}/ q5 z$ V$ ?/ ?3 g' }
#endif //__PARTY_FIND+ N, I& R! Z5 y3 S" |/ U
9 W8 b H4 K8 P5 ?( }5 ^0 h$ i* z
代码:- z+ X# H& i1 G
#ifdef __PARTY_FIND* A+ M" E4 O3 @- N$ @9 X4 e$ M
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )) w9 ` i* H! @2 ^
#else
$ o; @7 b, N# {9 W/ |void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )1 g, h3 @9 w, C. O1 Z
#endif //__PARTY_FIND
+ b: D# f" a2 P: @{
" u! T4 d1 \+ H if( IsDelete() ) return;
4 T, z5 D* E7 F4 F4 w 4 N) n: z: I2 q& \
m_Snapshot.cb++;
, h) N8 I0 M& O4 p m_Snapshot.ar << GetId();, c0 t0 o, g) k) V! t* b0 T) B
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;2 C, n" _# h3 f0 A' z# Y+ \5 M- I
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();% d" \+ V$ E6 J- ]# e5 b$ f1 L
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();2 G! R( W/ G8 [+ `% r- q
m_Snapshot.ar.WriteString( pLeader->m_szName );7 g' R7 R' t3 l. k* L- N
m_Snapshot.ar << bTroup
8 N. ^/ ~1 M9 t3 L0 M# J/ P9 t#ifdef __PARTY_FIND! S( I; j# S1 m
<< bPartyFind- i" u+ P% }( c) `( P! [- A6 w+ d
#endif //__PARTY_FIND1 ?1 \! U% N( O# m6 P& b
;
" ?6 u( j( v6 A2 @- z0 V
b# c2 n. j6 @3 u8 P$ U}1 p! {! \( `9 r; Z% d$ i
! [' r+ ]) a% w, e
DPSrvr.h(公共范围PLS)3 R: A8 K+ {2 l
代码:
/ o1 y1 L! X R* c: N4 T9 O& u% t0 E#ifdef __PARTY_FIND
' L% ?& {$ ]" e' g void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
& B3 h# ?3 P" w' I0 R#else
5 K8 O( u& [8 [4 @& L& U void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );& _0 {- R" r; W- v: i9 ~- g
#endif //__PARTY_FIND( s w" q% ~3 O' }
+ u8 N( m1 j ^. p& w
代码:
( J" x b F6 p* w/ Y3 }#ifdef __PARTY_FIND( z& Q; g% V: r' c) |
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );, s3 [$ v2 L7 F
#endif //__PARTY_FIND6 G2 ]/ ^8 e! _* |' t
* \ w5 [+ w8 p- sUser.h(以及):: l" n( s$ C5 M0 w
代码:: P5 p# C% D4 I( h# ]
#ifdef __PARTY_FIND
- ~/ J+ c) U% h6 k; K void AddPartyAllowJoin( BOOL bAllow );
: n4 R: R, F& f9 d void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );0 c% [; ]8 n/ N0 Z
#else4 x: f1 @, G0 }* p/ J8 b4 {
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );7 @4 I! n# e* l+ L6 L5 Q
#endif //__PARTY_FIND" K$ ~# {- z& Y$ H# {7 r
( v/ O7 ]+ f& D6 C* a0 fparty.h:
. r; Z! J- y: S/ ?6 ]. U9 J! O代码:0 ]4 \9 f. s8 _. F
#ifdef __PARTY_FIND
1 s; B. g! V) j7 g& f9 h# Z3 V6 b BOOL m_bAllowEnter;
# _" O7 N Y* K#endif. ?7 _/ I+ R" ^. }8 P u2 Y
6 X. y |- l& m/ {
代码:: [3 I' a, o% W$ y/ f7 B
#ifdef __PARTY_FIND
7 E$ m! H7 u+ M# _+ h* y. A: R3 V CParty* GetPartyFree();0 B4 t Y+ k1 j8 B' g3 l' ]3 l
#endif! ^3 }( l) j" o. S7 E7 h( p7 P ^
: l: h( [+ ?) @* E
WndParty.cpp:
+ }( c' m& k* G7 P/ f5 F6 R7 r; @4 tOnChildNotify:( J3 z, }) v# b# |. c
代码:
7 m' T( Y' w1 m& X#ifdef __PARTY_FIND7 T3 M' N$ x' u0 }* e$ [9 V3 S1 V( H
else if( nID == WIDC_CHECK1 )! H! ~9 H. R( n! R
{
( b; O% B5 Z$ R* q f1 G if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; X: i1 @% O4 B& A3 w. m& h' [ {
% a' n; l k& |( h' S$ V. j5 f1 d0 ~" a CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); j2 y# o! t6 M; e' a( o0 S
g_Party.m_bAllowEnter = !chk->GetCheck();1 ]: h4 {7 f* P4 `3 l
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
8 b& n/ B& J# ~ }4 P% j/ _1 | Z
}
* O/ [$ s7 M. |, \#endif //__PARTY_FIND
1 l% n7 t7 l! e, L% m, [6 N: Z! }- @! R9 U9 X+ h1 J1 E, F
代码:
0 |1 t% j! M Q. g9 [& EOnDraw中:
3 ?, \! i* L. I N) g代码:4 p- Y9 R; Y/ V2 g
#ifdef __PARTY_FIND. ?& m! X, K1 _% @' P) l$ _- ?0 k
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
( h9 ~8 h1 U7 f) U" E) K if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )( i% ]2 ~4 J4 c0 M) F- _8 U
chk->EnableWindow( TRUE );
& ^' F5 O: }- Z! J else. v# ?5 M% Z* T: N
chk->EnableWindow( FALSE );
* t% \, Y2 v7 q4 m& ]! f$ f4 a% U chk->SetCheck( !g_Party.m_bAllowEnter );" h5 a8 ]) ]8 C* ~, i
#endif3 f! A6 b# [6 S: l
& u! C7 |. |- X0 F4 Q6 _
DPClient.h(public):
: R% V$ P& @. p代码:. M" C# @( f R) O+ _% ], Q; u
#ifdef __PARTY_FIND
* g6 U, F* M! L! {/ ^* @ void OnPartyAllowJoin( CAr& ar );
6 q8 L! u" e$ ^$ U" d4 t void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
% W8 T2 N3 O( P+ K$ V% z#endif //__PARTY_FIND2 b/ [; D" p& h1 u2 w& V
0 O4 k: d4 e: w0 T, T5 m' c) @( h9 @- E% L! }/ h
WERS hinbekommt没有,请让赫克的权利。
: }/ ?( F& k- x6 B3 l8 O2 v0 c0 m不支持左右,所以难不...% p+ |% Z: u3 x- f# [( U/ i& N
党k的Windows NT甚至编辑它自己。
$ x6 i( X: s6 ]& V. ^7 E3 o4 f3 w包也,因为我不erschreiben进一步如果我你的。
& o2 @* u7 k$ `! d6 m$ b, R. y0 J由于缺少Quantité k n个代码是什么升工程前。
% `) F7 x" g0 N& O8 l如果是这样的。请发表。" a) M K; Z1 `7 t3 s n
到目前为止,Pumbaaa
, g6 R$ I! E6 P& i1 G7 N( G
2 T$ n# `. M1 x , q6 Z% d0 m. W w% o
MsgHdr.h' W* N% k, q: g% ~; F' P0 S
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863% D9 R( n P5 y2 A* G
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002430 a4 ]1 @. o) f8 L& e$ N+ u1 g9 i' l
! X6 k H7 y% f+ ]9 Q( w. y
) u0 L- H+ \ p5 M9 l( n
$ M% n/ o4 w |* k' o% l8 O
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