|
|
对于那些谁需要它 - 谷歌缓存FTW。 :7 p- C0 S* C9 R8 |' V
如果我鼓掌纯粹是我复制错误时,D. _6 R& E, D/ K# B/ o' X( f
积分当然Pumbaaa。) ^/ |: G V& Z4 t3 S* `. i$ g, z
! D, N" u' m7 q. x2 Y# C( k4 @7 l fFuncTextCmd.cpp:
3 ^# e# h) c' S: Q6 B/ P# D
( C: C. q; a. T$ p代码:
1 v' p# X# |$ x9 K0 y$ a#ifdef __PARTY_FIND
# D: C! s3 V$ I0 p* K2 wBOOL TextCmd_getparty( CScanner& scanner )
2 B; `7 e& |+ Y ]{
: F* K( J/ p: c5 i9 z$ V7 |#ifdef __WORLDSERVER
/ O* h! E8 d6 u CUser *pUser = (CUser*)scanner.dwValue;
0 e7 o8 E% b1 \8 w if( pUser->m_idparty > 0 )" L% ]7 s7 a( W J2 n1 m/ P
{
+ K# o8 e, F% D+ `: q pUser->AddText( "你已经加入一个公会。" );
2 V& ~* C% L' ^+ D% m return TRUE;" H! G! Q" { ?' ~5 W
}
/ T! Q4 ]* v, s' ~ R7 h5 Y, O6 y" D CParty *pParty;. Z( D! h, G+ X* u1 A
pParty = g_PartyMng.GetPartyFree();3 H( T' Q' R; V1 J
if( pParty )
1 w: n C% B6 X& Q5 D4 L, q {$ i+ G6 O# J% ]6 @5 R# U1 b) u
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );$ s. {4 A* O: W+ _! ~
}else
, s5 c- C# K, d {3 J+ t% A: Y5 ]* N+ ?8 [( e8 O, ~
pUser->AddText( "抱歉,这里没有任何一个公会。" );
( T8 G! u; [; L# ~ }& z1 ~) R$ n6 y- A8 \) v
#endif
: ^+ W: i i/ N6 s. b. l& c4 ] return TRUE;5 G0 q& y3 o3 @! h/ J2 W( a* ?
}( H. S0 g( n4 H' z. v7 m6 P
#endif //__PARTY_FIND
: o. r' X) |' P6 N/ F
) s5 l& l7 H1 y( Z: A4 a0 m% ?' y代码:3 y1 {8 y7 E8 Z" l! g6 i8 g
BOOL TextCmd_PartyInvite( CScanner& scanner )6 O6 P. W2 h9 `* i2 c" M) X
{
6 @2 H1 U$ U: r- Q4 c9 g; T#ifdef __WORLDSERVER4 g1 O! [: {+ a( W6 n9 ^. J- Y
CUser* pUser = (CUser*)scanner.dwValue;2 o5 p0 z. ?0 b; W4 Q: [6 w% n
MoverProp* pMoverProp = NULL;% r/ \- F. `1 b% a) h( G
scanner.GetToken();4 U! d9 M3 w. ]5 p
#if __VER >= 11 // __SYS_PLAYER_DATA3 f1 K8 {# [, h* J3 d
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
2 s# R: H$ T+ x$ h, ]#else // __SYS_PLAYER_DATA
. W8 r) G! S6 b5 p u_long uidPlayer = prj.GetPlayerID( scanner.Token );
" w/ F( O& e" ^9 f) H/ L, [$ L3 g#endif // __SYS_PLAYER_DATA
+ l. Z. y9 s7 g9 ?" K if( 0 < uidPlayer )
+ N# l8 O+ j' P/ W {
2 ?0 U2 ?1 {2 r0 D CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); & `1 d8 ^* N# S; b6 Y) h
if( IsValidObj( pUser2 ) )
" V, n6 J7 }& s6 e h#ifdef __PARTY_FIND( a* }7 y- x; P: Q& E/ y( c ?
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );7 Q9 i+ \4 y4 h8 {
#else# ?$ u( J, `+ U' |2 ]( j& {3 D
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
1 c, [3 I# U% d, b#endif //__PARTY_FIND1 m* A7 w6 u& p q! K$ |$ `9 o
else
1 F5 u$ ]( f0 @' N, E5 l pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );! I; S% ~4 S. l( n" o- d
}% F& n% M" i9 j6 f9 p" ^; V
else8 m( b" @! ]' c. a# A" U8 o
{
- j0 j6 `& e; i9 g" @6 L: B pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );% H0 F8 p" V3 X4 U0 @* \
}
/ K, Q/ H2 l1 \/ {$ y8 A% X0 E#endif // __WORLDSERVER
; w( E, A" W7 j( I8 z2 R& D& C5 t+ n0 U
return TRUE;
2 Y4 G7 M! P. T$ I}" r4 U( a: w* p/ |8 t& M
; W6 a; O4 C7 G& J: g M$ ~
代码:
& K" b$ T, B; m2 Q2 g' \' h1 k#ifdef __PARTY_FIND
& I( e7 _+ y) {. m ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
9 b0 ~! D) @5 z5 R#endif //__PARTY_FIND- I+ j+ V, P8 @' m- C
DPClient.cpp;
5 x6 M& q$ X6 |# w" v/ h/ U: yCode:" i o/ y9 C9 ]9 D" v
void CDPClient::OnPartyRequest( CAr & ar ). e/ f3 n$ d! z q3 O. B/ L; b
{
% {1 ^$ M- k4 i% L- W u_long uLeader, uMember;
3 M1 {0 z- \( a1 J4 g: j& o
9 d" R" Q0 ]" T4 ] t3 r BOOL bTroup
4 A3 E( r' J1 \4 K( Y#ifdef __PARTY_FIND
3 @7 S. x) W0 x+ F' @/ B( x! y3 K , bPartyFind
8 `: e& y# C) b" i#endif// __PARTY_FIND. Z3 A( \& g3 V
;
, p8 h4 ~# r% I) U* x8 x, q4 i LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
/ i# S" e7 r# v# A4 i1 F BYTE byLeaderSex, byMemberSex;
! W5 Y3 d! J: t1 Z char szLeaderName[MAX_PLAYER] = {0,};
) p$ `: R* m! T2 v! z. E$ ^$ M ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
, F; ?/ @ Y2 D0 o2 Q ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;% F3 Z; n3 [1 P5 L6 K
ar.ReadString( szLeaderName, MAX_PLAYER );
3 X! G- Q' W7 _" Y' y* _ ar >> bTroup& T* i% A; H6 v6 R
#ifdef __PARTY_FIND! V; y* ^! T: T4 B( P3 t* C
>> bPartyFind+ a" v3 P6 ~0 E7 |! P
#endif //__PARTY_FIND( e: {, [9 _! y+ A3 |1 B; ~
;: s& w. i0 o- [' c# J1 ^- u8 `$ [7 I- e
) x8 n2 }' Y5 C# `0 b4 E
if( g_Option.m_bParty == FALSE ), y( V, J4 o$ f1 h
{/ z0 ^4 |: q2 I* \4 R
SendPartyMemberCancle( uLeader, uMember, 3 );" E0 X! F' Q$ E% R( b
return;
; K3 l, r! I) f' S. E }, z+ E# {5 i2 R, M. e
! C- f6 @! I6 u#ifdef __S_SERVER_UNIFY
6 @+ C$ a2 q$ a( r if( g_WndMng.m_bAllAction == FALSE )$ C; f b" b9 c; @$ }3 g o; i* Q8 U
return;4 M2 }) F" M U% S ~
#endif // __S_SERVER_UNIFY4 S; H+ k% |8 z5 X' C
8 G( K9 r* L' N& p CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );) h. ~5 t+ A" C# t& S6 z
1 n( O V3 ~4 m. h
if( pWndBaseBuf )9 c0 |; q3 |4 {6 d* q) i) ~ n7 d* U4 J
{
% r- T, J Z% h& l$ n. T SendBlock( 7, g_pPlayer->GetName(), szLeaderName );/ n# t; d I+ v# `$ H" C
return;0 ]4 T$ ~( F& I% G" h1 }+ G
}
) `8 D7 X2 @. M2 Y' s3 F#ifdef __PARTY_FIND
0 R* @& X- }; a N7 J- C if( bPartyFind )
. W3 M9 e8 m3 Z, L5 A' X" l m {( k8 H8 T9 s9 ?1 [; u2 h
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
- B: G& X) U9 b* P- l7 C }else* t4 J* g; q L7 d6 g* e e
{* `' q* \) q# i6 J9 F* I" u
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
+ t& |1 X$ M/ g: I* Q% ?3 ?' P: Q g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );) ]- Y G6 a7 ^" U
g_WndMng.m_pWndPartyConfirm->Initialize();
s% M# t0 [/ u( T6 G' ] }; ]4 v& Z# i5 V" K
#else% l7 \; h: ^2 l" Z2 Z
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm; c/ a J; a$ T/ | ]
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );0 T8 W; [1 L3 i( C% K& L; g% i
g_WndMng.m_pWndPartyConfirm->Initialize();
8 t) s8 g9 b6 O6 z#endif //__PARTY_FIND2 w, \( T3 B% f1 Y" p( l, y) c
}* k# R0 B# E7 X
A! t2 M( J# S" K5 v" M% E( ^
代码:
) [% [9 t* r7 `8 r Y#ifdef __PARTY_FIND8 ?1 x5 R0 P/ n+ u9 R( V
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
/ c6 a+ i0 [7 P4 ?& Q: b2 u& ?1 S{, @! b% @, t& m. }
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
& V: Z. S. B- h3 [( }+ t" B ar << idLeader << idParty << bAllow;8 \5 [( s) Z2 B2 m# K9 G E
SEND( ar, this, DPID_SERVERPLAYER );
, h" ]! Q8 Z9 h) _5 T8 L( g. J- w! u: O
}
! x* M. `$ R% a% avoid CDPClient::OnPartyAllowJoin( CAr & ar )7 i( A1 C x2 y6 {! z6 f
{
9 n7 k3 C4 l4 p' B6 [9 i ar >> g_Party.m_bAllowEnter;3 h0 w9 u# ]3 l% r a' T
}; x0 L! Q9 r! I/ R% f' V
#endif //__PARTY_FIND/ u. ?& A" E( U; Q+ C4 _
Code:+ L. N) g: g* d' A3 H! k
#ifdef __PARTY_FIND
" c( g; t5 R9 I: j# W4 y2 h5 U case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
% q: i* k) v/ ]; v6 Z#endif
3 |' m" t# J8 x' q8 C7 V, l( q
$ f" Q/ _9 {2 G3 ?; g# Tparty.cpp:; P+ ^. W! r6 E# ~
代码:
2 n0 Y5 y4 O- FCParty::CParty()
7 y$ s& N3 P! N l, c1 [% U, M# m{
! X! v' z6 u+ q7 C m_uPartyId = 0;
8 L0 u) O6 P0 H8 n m_nSizeofMember = 0;+ X( D9 G' c2 c; E4 I. {
memset( m_sParty, 0, sizeof(m_sParty) );/ G4 ?! K+ G- W% X1 ~4 o( c
m_nLevel = 1;1 u; c2 a3 \: S* h- d6 x. |
m_nExp = m_nPoint = 0;* L% u& T: v0 K
m_nTroupsShareExp = m_nTroupeShareItem = 0;2 [+ c2 @ \+ E6 m$ Z4 f) [
m_nKindTroup = 0; // ????( q9 J8 V r. N% v! G8 Z
m_nReferens = 0;
, j# Y$ y/ X! r( y m_nGetItemPlayerId = 0;
5 f( N- Q5 H) g+ B! w- Q#ifdef __PARTY_FIND4 ^, E5 G- w( N0 z; l, `6 b
m_bAllowEnter = TRUE;( L% n/ R9 p, f# b
#endif //__PARTY_FIND/ N: p, z+ K: v7 f. T; {
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )5 P/ C% v( R0 t, s# |$ z4 b9 E# \" w
{
' y) j0 \! N j/ |8 Q% q% b5 k5 ` m_nModeTime[i] = 0;/ J+ [8 m: X$ Q# f* l
}, U# _ v# V9 E) `
m_idDuelParty = 0;
& o8 E9 z4 e0 P5 [3 B$ }, X#ifdef __WORLDSERVER+ M7 s9 m6 i( }6 Q+ }8 o/ y$ `
m_dwWorldId = 0;
# U& B, o1 o5 Q#endif // __WORLDSERVER
5 i3 d* Z% C$ Y# z8 h, W}6 S3 {' L* J/ i3 Z9 ?
代码:1 v$ j, s0 c1 b: h# {
void CParty::InitParty()) y3 A1 |/ E; K/ Q
{
; J5 r, ], \0 M- q5 `2 U8 V) P m_uPartyId = 0;/ Q# J, U, s1 F( @5 y
m_nSizeofMember = 0;
( B4 U9 V; I8 `" m memset( m_sParty, 0, sizeof(m_sParty) );
/ J3 T! q) w9 q& f m_nLevel = 1;
8 ?1 S0 d3 |1 F% i, k8 m4 e m_nExp = m_nPoint = 0;
! C% v. _& p+ B8 g& T m_nTroupsShareExp = m_nTroupeShareItem = 0;8 b) L# }2 `; [- |0 N+ `
m_nKindTroup = 0; // ????7 \: D6 l+ j5 D) s, ~% t! r( h
m_nReferens = 0;
7 n! ~( l3 k- Y' O: P' }7 Y1 l#ifdef __PARTY_FIND
( S+ ~% X) H+ _ m_bAllowEnter = TRUE;- G/ U" r& J! a* M+ J
#endif //__PARTY_FIND
' B; Z; Q+ b- G1 l for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
$ y2 j" N9 `0 [2 a {
: G G3 p7 J2 D5 E m_aMember[i].m_uPlayerId = 0;) C; m3 K. k; m! U- S5 X6 c
m_aMember[i].m_tTime = CTime::GetCurrentTime();
$ d, S3 A- e/ p5 C6 ~# Z2 l; H m_aMember[i].m_bRemove = FALSE;
+ a* ]# V8 R3 S: o2 C#if __VER < 11 // __SYS_PLAYER_DATA, Q* z) G4 Q( ~; k2 L
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
* S3 ~# H X6 n- ? m_aMember[i].m_szName[0] = '\0';
8 Y5 a+ @8 K7 @0 X% R#endif // __SYS_PLAYER_DATA
7 q9 `1 Z. F( \( o" E }( L3 g% u6 }" B: u, o- m
}# `0 g# [! w& ^# J! @; s" a/ Z1 q2 J/ r
代码:
7 Q6 L( g- K2 B" Q+ [8 P#ifdef __PARTY_FIND, h) l8 j9 ~" g2 T! W) \" B7 M
CParty* CPartyMng::GetPartyFree()$ G O X1 J. u6 E) i# j3 b. I
{. t" [8 ], _* z4 h& s
CParty* pParty, *pPartyTmp = NULL;. h' s @( k! v
if( !m_2PartyPtr.begin()->second )* k: Y, o; y+ `: M' r# G% S, `
return NULL;
/ t$ T, c& l5 u BOOL bRan = FALSE;. n% C8 J- I* y8 G- F( w' i
DWORD dwRand = 0;& g6 u; V5 F: U) z" W
if( m_2PartyPtr.end()->first >= 1 )
+ r6 N, s/ X! [; P8 ]0 b' h3 f DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
: N/ K; |, d# Y( |( ?6 S
1 P: Z5 Y/ m( m for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
/ D( j3 j B9 a# Y {
/ Z& S2 V5 j- A: Y0 V4 G$ L pParty = (CParty*)i->second;5 Y, B* n' ], H0 L0 e+ P
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
5 e0 Q, a8 J8 o {
* u7 ^: k. O1 [! N if( i->first > dwRand )
w- Y3 \/ F1 e: c" d/ s return pParty;( _1 S3 P3 P* F, a# a) c
else3 c$ I, g: J% a0 g5 s* d
pPartyTmp = pParty;
, N0 F/ J- c- p }4 D9 D1 T% [3 P1 u+ H0 \/ ~
}
' t+ p. m9 x: v. U. s4 I& ~ return pPartyTmp;5 f1 u V: K( ?
}! O; G* w; j2 q) @- f
#endif //__PARTY_FIND4 s4 x! d$ V" P. [
4 C4 Q2 `' G3 H: x9 jDPSrvr.cpp:
8 l) j& l& r0 ?% b3 X代码:
! ?! G1 G& w5 m. I- l#ifdef __PARTY_FIND
2 Q/ Q+ P" F' z$ Mvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
8 x# Q* }% o1 V' \- `* V L# e{
# o" L2 h1 P7 W* R CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );5 d6 e; Y! O1 h% H* y* W
if( IsValidObj( pUser ) )
1 W; `$ O& _" T2 b {/ _$ E- [ O( W- \
u_long idLeader, idParty;& A* ?& s$ f- J y, ?4 I7 |
BOOL bAllow;! P/ g/ S, Y: h4 ^3 p
ar >> idLeader >> idParty >> bAllow;
/ g$ K7 P# r5 A if( idLeader != pUser->m_idPlayer )
5 D# M. m- x$ z- H# z$ ] return;
0 A" H9 e; ?5 O CParty *pParty = g_PartyMng.GetParty( idParty );, } W, m* z L. m( y' G
if( pParty && pParty->IsLeader( idLeader ) )
9 Q* o' I0 a; T( h pParty->m_bAllowEnter = bAllow;' F ^+ P! U+ D/ H/ @. d8 L0 v
else2 L, E6 _* R8 N0 D: o6 A, [
return;
) D5 t9 N: K M6 L
( M3 ]: C7 A8 J1 D) |: J5 M CUser *pMember;, F$ B, W9 V* O% N- [4 q* I- F2 {
for( int i = 0; i < pParty->m_nSizeofMember; i++ ). }/ _+ l% f a" G, E' X* p" N
{
/ R- ^/ p5 {( M! \( F% s. s pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
. Z# ^% h2 L2 X1 J* L9 }7 D if( IsValidObj( (CObj*)pMember ) )
$ _0 e( y! j' A& e2 d* E pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );+ N0 {1 p' y+ l% q; H
}
/ } }( U( M* n1 {# I }3 `8 j; R; K2 o/ t
}" ?3 l( }: X4 S: O
#endif //__PARTY_FIND' i4 T" ^) R; Y3 [. K
8 |! B* J5 R2 ?! \1 R& Z3 Y1 }3 Q# f0 I
代码:2 g4 S$ @; F/ f& p6 K; D# z
#ifdef __PARTY_FIND
* D! Z4 [ h; X& z& ?: {, w0 s4 X1 X ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
" g5 F4 z3 n) _; e: l& Q#endif //__PARTY_FIND. L0 U3 e5 E) y; \: [# f0 R1 D
- ?$ G: y" E: l( {! Zvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
) U& |. H* W, f5 d{4 E7 u6 s# U! y1 t X3 r0 p
u_long uLeaderid, uMemberid;& |9 L* Q. W8 t% A3 M
BOOL bTroup;& E* S0 W* P2 L( Z
ar >> uLeaderid >> uMemberid;
# }! Z' a+ a; k. K0 s# h Z ar >> bTroup;
! {! x1 M( I! k, b G# K6 M
! Y* i* h5 T- x& N CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( n) O( @- X1 D- N" X if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
! K# \. e4 L/ g' O; H1 S#ifdef __PARTY_FIND( u& k* M8 b8 i) `. G4 \
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );1 p; V) B2 T" Y5 W r/ W
#else5 k E4 j* I+ C9 `: Z! Y
InviteParty( uLeaderid, uMemberid, bTroup );2 h( ~2 `2 `% e0 W
#endif //__PARTY_FIND
! d- ~- F0 q, U* e" M! Z- R3 j}. d5 @0 X- f( M e+ R$ O& M3 E
: | E* N2 Q5 L3 @代码:
% m( g+ N! @7 M#ifdef __PARTY_FIND V. W- Y# p9 {" ^3 D$ n
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
; o% \2 u& x; v e% A+ Q#else; j2 x- L5 b9 V5 z' s; _
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )9 y8 J3 v6 y( }1 D& L' i
#endif //__PARTY_FIND
. f! n' }4 h, j& B( {+ ~5 D6 i: E{0 a V- [- z+ m) k: L; l, s
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );" ]6 I6 p7 k* f! c" o# K
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );- V) H- C: F& k6 D
1 O. q1 c/ a# W- {3 W& Y( k3 O
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )7 j+ f9 L/ p/ v8 |! ^( X1 T' H
{/ Z; }# S$ E1 ]& o
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )' A2 s' J) D6 O4 C5 x: Z
{* u" [+ g( Z& _" T
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
/ U6 p9 m9 K g0 a+ m) V {) Q' e* j9 q- Q
pLeaderUser->AddText("没有足够的权限。");* C$ B8 \' G+ O0 v3 ~, U1 M
pUser->AddText("没有足够的权限。");; o" e! q: H* k' U, j3 p4 _
return;/ a1 M2 z: \- t$ `
}
; Y. ]6 C9 n1 F }
4 o8 z0 x% u% v4 K" N3 k8 p0 y // ???? ? ??? ?? ????.
2 B) E) K% p' E1 d) a: [ CWorld* pWorld = pUser->GetWorld();+ ?% q3 u2 \8 b3 V: G
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )6 ~: H& l5 n B5 I0 G
{
+ [( N/ N- S+ L) X pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );0 [$ _( C3 T( V% c; u! o
return;. B" Z1 j6 G; x5 r
}2 {. F7 Y2 J+ t
#if __VER >= 11 // __GUILD_COMBAT_1TO1& q6 n0 @4 N. r/ @+ {: ~% U2 i
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
. `; f/ a" w" q G4 z8 C7 z5 W {
* v8 u B3 d' V; s1 j/ a pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );5 U% z* d6 N ~! \, o. M7 L
return;) ] |' V1 j! Y4 G- @" S9 K8 |
}! D$ q3 X- V6 v% F% c
#endif // __GUILD_COMBAT_1TO1
4 X/ g" D! E5 n+ A5 Q' e
5 C: X% Y; x4 ^. V! a8 b#if __VER >= 8 // 8? ?? 061226 ma- f& I$ \2 }6 f. ~, A$ _" n( W
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
) {/ ^7 A5 {$ l" O {
2 i/ l8 O; W8 T% c return;4 o3 l+ h m& A7 a
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#endif // __VER >= 8 // 8? ?? 061226 ma; L0 } x9 [ W
5 ?/ e Z& _( F+ n9 ?) \ if( pLeaderUser->m_nDuel == 2 )8 m) h% y9 {+ b) }& b* G
{ ) X9 `; r: d! |/ P# J
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???." t1 P' @" e9 r+ H W1 z" y# V4 J
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else# H, D8 H4 L& a8 x( f& ]
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );5 {( E. |4 v2 P+ |" O, P% r
}
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if( pUser->IsAttackMode() )/ ^ U% T( o7 O. ]8 k# u" J2 d
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
S7 i" W3 w& n8 q7 u else+ v# V x# e7 E2 E: {& w2 O' E
#ifdef __PARTY_FIND7 T3 o8 c; N/ z* k9 i, F, U) A
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );. E, i+ [# b1 C- f" \' w
#else
Q8 ?$ W6 ]7 K( [7 Q9 p pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
) z: M* J" X, z# g: K3 N#endif //__PARTY_FIND( m; m/ S5 W8 k ^8 d& ?# t
}
5 b7 `( W+ v1 n Y B4 a: u }
8 o- z6 Q) [3 a8 [ }# K& o$ P% ?! d1 i7 r! w! ?# E
else! o' k* S& y. t4 E9 B7 m
{4 K* Y# D$ C6 k! L, `- q. l
if( IsValidObj( pLeaderUser ) )8 u( B- }' v0 [3 V
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );/ Q. z- d4 J3 Z1 Y
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7 Z# ]. |6 r. t9 J' j' U
User.cpp:
; J3 C$ @0 U% r' Y7 R代码:, s3 h5 d! g9 S; v2 Q2 ^) o, m
#ifdef __PARTY_FIND
# W& e; N2 g, d! A& }. Uvoid CUser::AddPartyAllowJoin( BOOL bAllow )+ t# M. \9 q. ]" ?9 l0 i% Z
{6 T; V9 S! ]& b! d) p) l
if( IsDelete() ) return;3 i" f6 X1 T' K, l0 x1 K5 r
0 ]6 |3 Y9 ]7 ]) \8 ~ m_Snapshot.cb++;
$ d/ s: r3 Y& a X8 { m_Snapshot.ar << GetId();
, ^5 a' Z! j7 |6 ?; V8 w- `7 x7 ]5 n m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;( J2 k/ y) q& I! D
m_Snapshot.ar << bAllow;4 i |9 i& ]) T$ T2 }- S
}
' ^( L$ {2 S' x& x% N#endif //__PARTY_FIND7 k8 [6 Y! h1 g. s- u
0 i3 a' H2 Q( X6 b7 T2 B代码:' u+ Q0 J h- p. b/ F: X, z4 H- }
#ifdef __PARTY_FIND9 j# }' \1 w6 ^3 ~, X, H
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ), D! _* y6 Z: j8 f0 s
#else! j. N3 Z- N' W
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
3 G s: X4 E0 I+ z% p#endif //__PARTY_FIND
0 L* T, z& I+ |1 ^% Q% ?{
2 v) p) j. h3 L* L U if( IsDelete() ) return;
+ p2 W% i9 N L ! h0 x ^. n. S V7 g; t
m_Snapshot.cb++;5 u$ R! U, {: m( W3 d# E
m_Snapshot.ar << GetId();2 O6 z# s3 |: b+ Z9 O3 {1 `# ~
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
3 H6 L, }8 X8 G9 f8 I m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
* d" h$ `4 x, n" n4 J% j m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
' d. b- f9 l& S; p# X# u& e; e) \ m_Snapshot.ar.WriteString( pLeader->m_szName );
) y4 U6 j3 H: @$ u* d8 Q7 Y' U m_Snapshot.ar << bTroup
0 ^) S1 t _* @; |! P#ifdef __PARTY_FIND6 {& ]9 w3 F4 J
<< bPartyFind+ G9 t& F W4 Q0 |
#endif //__PARTY_FIND
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$ Z+ A# n. W/ I' m
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# F2 \5 Q& [ ]; ^
DPSrvr.h(公共范围PLS)% n; r) l3 `* p7 y8 x$ S2 w. \7 O5 A
代码:
9 i( Z4 p7 L1 U: k( W: J+ e#ifdef __PARTY_FIND
9 d% Y1 h5 G5 i( Z void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
3 h y9 G5 G7 i& ^+ l% P#else5 o* g! i4 W5 T" m/ x
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );. C0 D+ b& R* j- C! N( K
#endif //__PARTY_FIND e/ G4 {9 P5 W1 W9 Y' b: r4 B( t
* G! s) P3 v0 D! n8 {0 E) z代码:
' P6 ?/ P3 H4 r. A7 s! t#ifdef __PARTY_FIND! j! Q/ M6 c; ]: l( R' F
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );' z/ L8 y/ v) p) g
#endif //__PARTY_FIND
3 w$ E. Q$ s) L" y8 n
" |) M) d. W8 t. r6 @, l$ S" ~User.h(以及):% O( y0 ^; J. g) x! M
代码:9 P5 J; {" C0 l8 [% f
#ifdef __PARTY_FIND
; \6 D: `. {; m+ c$ Z void AddPartyAllowJoin( BOOL bAllow );3 t7 @" d6 `9 O+ g! L
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
- ?" H2 m- Z8 P5 }9 ?2 [9 `#else5 w5 |# ^4 L9 o4 x; a* h$ N
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
4 X a0 r: x( }+ c$ G#endif //__PARTY_FIND
{' U0 R' J/ c3 D& @( i4 W% k) a. O4 o* X- v/ W
party.h:) i+ K& F0 l. h
代码:
0 C0 [' [" |* D#ifdef __PARTY_FIND# w# t3 N- ]0 y6 F" ^" e$ K, h& @" R
BOOL m_bAllowEnter;) X& W* g, Z y" z
#endif
8 r4 l; j+ l! a% `8 x' ^( f9 a* |5 e, Z! ?: u1 H6 f; v* y3 M
代码:# ]2 y& q2 O/ Y- I& K! u3 `0 {& i
#ifdef __PARTY_FIND
! x5 I0 u* M3 e! E: J% C CParty* GetPartyFree();7 i {( {% h* k* Y
#endif0 s0 U' k/ b! }- T5 B2 d7 P
( ^0 W! L) o3 Z3 G
WndParty.cpp:
7 A, ?% Q' f+ S, a6 xOnChildNotify:
3 q* d' a( o" G1 f$ E代码:0 p* {' M0 J& X. }* J; U# w
#ifdef __PARTY_FIND
0 ^/ t7 ^. z2 J' }2 y: r else if( nID == WIDC_CHECK1 )
8 d6 z! F7 D# u {/ U7 c- H* G8 N
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )2 O9 _; Y3 p% P# }% V
{: [5 k) C' G& k9 o: P5 |/ R8 @
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, [2 K- U: `1 [ g_Party.m_bAllowEnter = !chk->GetCheck();
- C& H. K( Y6 b3 }: ?( L+ K% w7 V! @ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
; Q* ?/ d b, F$ U9 g6 y6 A }
' [0 X" {( W" b/ D0 M, ]. } }) L5 T, Z# D3 `! T3 B+ s2 I
#endif //__PARTY_FIND
- r8 Y' v/ Q3 m: o" X
* S1 r) f9 u9 D" X( e代码:
8 C8 y" K! p" V( a3 t+ i4 uOnDraw中:
; x5 D. C$ M3 j1 l. N代码:
/ j+ w- }1 W X) _! R#ifdef __PARTY_FIND
# s% C+ k) _7 j) L. j: g* A$ K CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 p {$ ?5 O4 t2 A
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )) m& }3 O4 H% ?+ Q% @
chk->EnableWindow( TRUE );
) U$ B! L2 k5 X else5 I9 A5 V+ U+ o6 s9 T* w
chk->EnableWindow( FALSE );& u& u! I( T( k* L- ^
chk->SetCheck( !g_Party.m_bAllowEnter );
9 f" F9 f% x: s' \0 Q8 B% o$ p$ Q#endif5 j# V2 [, D* V: P. f* E4 ~
; V. p1 ? V8 u; {$ bDPClient.h(public):
; ]2 C. w- z: W" j* S代码:4 i7 X! u+ H1 b/ C; ?
#ifdef __PARTY_FIND3 t \ k R$ M/ K
void OnPartyAllowJoin( CAr& ar );/ `" R% h' \* f
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
% K. R( \) {$ V0 i% F8 Z% Q2 y; x0 P#endif //__PARTY_FIND
4 l; @; G" u5 z+ A0 M- W* ]* O4 Q
* L! d L) o3 m: U5 K; f- \, V* [! H. @3 ] x2 d2 \
WERS hinbekommt没有,请让赫克的权利。! m7 q' W4 I/ i5 m4 z% T' b: y2 O& f
不支持左右,所以难不...
9 E8 H T( Q1 @3 p' j党k的Windows NT甚至编辑它自己。1 g$ _7 {7 a, d8 U9 }# M
包也,因为我不erschreiben进一步如果我你的。) ?7 G5 j( i! F- {
由于缺少Quantité k n个代码是什么升工程前。
5 ]# U- z6 \. y如果是这样的。请发表。) Z) @0 M0 S! w, @" V5 L$ ]( e& f# O
到目前为止,Pumbaaa
1 k3 F7 |6 L% h
" @# {9 e# G/ \" T0 ]
2 G% |1 `5 U" i* d# E7 UMsgHdr.h
( U; o- J% T5 M4 q! R( J/ o( T0 G#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863( Y: c( ]4 x4 q
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
' ]2 _5 V: g+ i8 g
1 q, q# E: a% u S' k
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* |3 T3 N/ `3 |1 Q! @ |
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