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对于那些谁需要它 - 谷歌缓存FTW。 :
4 L2 q8 Y/ r( j \6 K* ?' A0 E如果我鼓掌纯粹是我复制错误时,D9 m2 k' [9 F4 a0 X& [7 C9 k
积分当然Pumbaaa。: o, E, H! p+ X3 |/ w+ O) c# z' ^; J
{* T, y; I* g8 J* s. G/ ]) aFuncTextCmd.cpp: D2 L& m0 E# {7 d, A
6 T& |+ v. }5 I4 t9 k/ K( I
代码:1 L2 B. T) c+ o8 g! N: m2 g
#ifdef __PARTY_FIND
& G% H5 Z. o- z+ M- n3 t* e9 e5 FBOOL TextCmd_getparty( CScanner& scanner )( N9 z& m) b+ `. p! V5 q& j
{
! M2 x' F, k, a! j#ifdef __WORLDSERVER8 a/ K8 s' Z. i- |$ P+ _
CUser *pUser = (CUser*)scanner.dwValue;- y7 \' R$ }$ g% I2 [& A& f% A
if( pUser->m_idparty > 0 )
8 r1 l/ U5 i, j! R {1 m6 s2 \7 s! r
pUser->AddText( "你已经加入一个公会。" );
/ Y6 |+ ^6 t! g- `8 g) t. d return TRUE;7 S7 a* e5 @( h A# t! `
}
7 q& g# b3 {% V0 m CParty *pParty;$ t- `" o' k7 N$ ~: ?" k- f
pParty = g_PartyMng.GetPartyFree(); k+ ~3 A! b' H) H9 a
if( pParty )1 v- o! \7 e& e# a0 j
{
" ?. v( I8 y A( O+ P g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );" ~4 t/ ?0 {/ ~- m8 l
}else
- b8 g+ K$ d- W3 c$ h { T: B" m% w3 v; r ~
pUser->AddText( "抱歉,这里没有任何一个公会。" );
' t/ u+ o: w6 I4 y }6 \$ v5 e, d& t0 ]+ o# ?
#endif
0 p; y+ D) X1 F; _& {5 T$ M, N return TRUE;+ D( j, i: `+ E. t& c, D
}
* I+ }# R. `) i! Q! K& o' \#endif //__PARTY_FIND
. N* v9 B4 a; c! v- a I
, d+ Q/ T! y- m @6 ^3 Y- J代码:
/ p. d( l8 k/ aBOOL TextCmd_PartyInvite( CScanner& scanner )+ m/ e! g& R+ u. b: W) [3 i7 e
{$ _4 M9 Y5 |) d: I" Z# N0 C
#ifdef __WORLDSERVER
- X* L" a) k, Z& y CUser* pUser = (CUser*)scanner.dwValue;
2 E, X( D) O: `% i6 x4 v MoverProp* pMoverProp = NULL;! I' \# f: \& @: R7 f6 ~
scanner.GetToken();
& b" O1 A/ O ^" Z#if __VER >= 11 // __SYS_PLAYER_DATA
! f! z2 ]% j( w# m5 s" e% k u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );! Z# @; `4 ^( S1 _" W$ h
#else // __SYS_PLAYER_DATA
* r9 t' C9 j% z4 \! L- x+ m2 G& z u_long uidPlayer = prj.GetPlayerID( scanner.Token );
0 D2 K$ w9 e; R7 d0 Q2 J#endif // __SYS_PLAYER_DATA
z/ _8 y' |3 M W9 D9 S7 f6 d9 L, ~ if( 0 < uidPlayer )! i& x- v5 F) R: K
{* k" O! ^" Q& ]
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
% e: V$ F3 l$ b/ G% H4 _ if( IsValidObj( pUser2 ) )
% ?; Q% W7 e/ c ~#ifdef __PARTY_FIND/ M* ~6 p/ T! A7 O$ s" q
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );6 y9 y/ s2 j( O+ J% [* p, j2 f
#else
9 O z9 l& z( Y: r/ v+ T" G0 C7 { g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
' T! E7 y) _3 d# O' ^3 [. O& {#endif //__PARTY_FIND, Q4 V6 r( w# d( L2 g" E! B
else
8 D4 y4 C4 H0 L" G, i0 `" d( } pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );& D5 ]" {) b4 n" n6 t
}
; X+ W) ~- a7 Q k else& ~; j/ e& G$ M
{
; m8 B" n* q- \ a. r! Y pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );- g& y$ V# h q$ K" T& D2 T
}
1 d- q; \! Q, _) ]! `6 k1 b4 @#endif // __WORLDSERVER6 l6 R# k8 P6 V( V
- I) N# H7 [4 X, `
return TRUE;, ]4 d4 w( Q6 x3 V- x% n
}0 ]) o5 b: w2 m' h7 H2 L, ~9 \
1 j' }. m. p; U, U2 z8 g代码:
8 U& P4 S8 }7 n3 I9 S#ifdef __PARTY_FIND0 w# v l+ M1 [
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )/ B# W: I" w9 V. E
#endif //__PARTY_FIND' e) U2 j/ m% ]: }6 R
DPClient.cpp;, J( j. r: H2 K% n5 t A
Code:: u" N$ {! b- l' P6 v8 W+ D
void CDPClient::OnPartyRequest( CAr & ar )& J3 K, O- T; p& l: M
{2 a! w* m: W* `5 v: e+ a
u_long uLeader, uMember;- c. {3 M" |3 S# J# V. S) h# b
" b: u1 t* e3 V9 P# Z5 f+ B$ g BOOL bTroup1 g. r3 {1 l5 Z/ V d
#ifdef __PARTY_FIND5 @3 R1 l) Z! @" I/ U8 f7 U
, bPartyFind
; V/ q7 E: P b4 L7 n( |* K2 `#endif// __PARTY_FIND
0 x ^0 N7 _7 T2 p ;8 E+ p/ Q8 N' U3 v( m
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;" `- \, K0 o1 R/ w4 G2 x4 Z; [
BYTE byLeaderSex, byMemberSex;2 m3 f0 Q- a* o2 |- K) `
char szLeaderName[MAX_PLAYER] = {0,};2 f# {) l; `( J
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
- O9 S& |: t# M) e; }( C; v ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
1 n& a# F! V8 o2 a9 C7 I( q ar.ReadString( szLeaderName, MAX_PLAYER );4 D" t; s9 S& ^8 ` x# F
ar >> bTroup9 v+ j1 [/ i% W( l
#ifdef __PARTY_FIND
( f4 J9 Y- n6 X: B2 w >> bPartyFind
9 O: Q( }8 B% \; @2 z#endif //__PARTY_FIND# d* F4 |0 b- z8 ^
;1 r! k2 I( a$ x# ?" G* m+ V- O) A1 g
8 ]1 Q: w' V, N- F1 _ if( g_Option.m_bParty == FALSE ) k; M0 g5 _3 ]
{+ K8 s# c' D4 N9 k' o1 Q
SendPartyMemberCancle( uLeader, uMember, 3 );( u/ C/ n: t. }
return;
# D F* f% E! e }7 w( G8 S. j# R3 C( w# r& k, S
% q2 x$ Z) w7 a# Z3 u5 W#ifdef __S_SERVER_UNIFY6 w& b+ v$ e5 _ x& [
if( g_WndMng.m_bAllAction == FALSE )$ a. Z& I* `1 r
return;, T. c! J+ A- ?8 Q
#endif // __S_SERVER_UNIFY
9 a: w6 r- `$ }: c P/ A Y2 w% d: e* r9 x% r( h# y2 {4 R
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );/ a- Q* ? j( l% T o5 n" W2 Y
6 k3 i$ h! ^+ a. q( I- n
if( pWndBaseBuf )7 x6 M) L/ X$ }
{: t2 s) [$ b( h: ?& N4 w! u
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );# ^# z! G: c6 f C4 v0 ~% q9 O
return;
. Q% A( \, W4 G" Y8 D6 \9 P/ d }# V4 G' ~7 G2 W( u" a/ W( q
#ifdef __PARTY_FIND2 O; l! G" o0 s, _$ W( ]
if( bPartyFind )
- J# z1 L4 w8 G) h/ Z" a {; s9 D2 c# y7 p2 ^) ]9 t; }% j0 x6 s
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
$ g) I2 Z: Y- |3 k$ |9 e" ? }else
$ }) R- O( n& N+ O# b {1 @, |7 t0 t5 X7 v& E5 J
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
3 f: N! ` t# y g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );4 c6 x5 q9 m6 C4 I0 p5 A
g_WndMng.m_pWndPartyConfirm->Initialize();- L; F9 N4 P; e3 s) l! x; K8 B
}
9 O* |! ]3 ~0 T! s* m& v- Q0 }#else
' }* t" v- F& K g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;' P! {% x! H8 p1 u1 r t3 K$ h1 |! c- q, X
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
, f' D- z" e, U- t g_WndMng.m_pWndPartyConfirm->Initialize();$ n$ t. e% n( o8 Q2 F: v. ?
#endif //__PARTY_FIND8 \& X0 p) W! h! u; e! C
}
. F' z/ e. g" ~$ o. M- R, h& D5 h
代码:
* }4 @: N) E% F6 a#ifdef __PARTY_FIND. x, z, G4 P9 `0 Z3 Q9 R
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )+ Y R f4 F1 ~9 U$ q
{/ f+ r: G; x' E4 v: o
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );, G( ?0 j. F$ W) g, M$ B
ar << idLeader << idParty << bAllow;
! v" U/ ?, }+ H, Q) } s$ [ SEND( ar, this, DPID_SERVERPLAYER );
/ [0 \. h/ }9 [ _( Q4 t0 c
2 {$ |# b; j8 T8 `9 p}' i* H3 i; h" x$ L7 \( ^ `
void CDPClient::OnPartyAllowJoin( CAr & ar )) o$ g: l( |( ]4 ~
{8 e' ~2 ~. S+ u1 x! v9 E
ar >> g_Party.m_bAllowEnter;
1 R7 H2 k. y/ H}
' s5 @, r+ r' \* x#endif //__PARTY_FIND
U6 t2 I. n3 Y* ~Code:8 h) k: ?' I% ^; S% c J8 j, ^; p
#ifdef __PARTY_FIND7 ?* F* I" r" L! b. g4 J% U8 x
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
. t7 S# s" F& B2 @; S#endif
h' z* Y( Q$ q" O
/ K3 C; e) l# Y+ b( `& Vparty.cpp:9 w! d# l5 J$ s1 ]2 t$ h3 m
代码:
6 \5 G7 Q; K% }+ ~3 G+ [: |6 M0 u' }CParty::CParty()* T A3 |4 F: C, e: ~$ x0 A% D
{
$ a8 W2 J$ ~, G$ G/ v+ M m_uPartyId = 0;& p9 Q4 }: x7 q6 P
m_nSizeofMember = 0;
: D! r% C! d8 a; R* b. J memset( m_sParty, 0, sizeof(m_sParty) );
% J, V% B& P: ~: x m_nLevel = 1;( K1 P3 o2 n1 g
m_nExp = m_nPoint = 0;. H% G/ y% B9 }5 ?9 h3 p
m_nTroupsShareExp = m_nTroupeShareItem = 0;0 s3 B7 E2 P. Y# _: R$ d( B
m_nKindTroup = 0; // ????
d5 F9 u$ l) o, g- I) r m_nReferens = 0;+ _+ [0 b7 i) q; f6 e* P
m_nGetItemPlayerId = 0;
) \( a1 o! f4 n- R& q) y6 Y7 m#ifdef __PARTY_FIND4 f7 }* W3 g; Z" c; C3 P F8 K
m_bAllowEnter = TRUE;. n* U0 L% I7 h
#endif //__PARTY_FIND
@3 h! V c( t7 j6 ] for( int i = 0 ; i < MAX_PARTYMODE ; i++ ), S0 k/ m3 l {/ O( K
{
5 d7 x! z" ^3 M# I7 M m_nModeTime[i] = 0;- q0 ]5 @* f. H
}$ L, W* Z) M1 f1 w" e6 [3 b' X5 j
m_idDuelParty = 0;
+ H1 J3 T- K6 @3 a& z! z/ e#ifdef __WORLDSERVER/ D4 i& o- h: u
m_dwWorldId = 0;
$ O: s5 a0 G& f5 G#endif // __WORLDSERVER( f3 W2 P) L3 F R S
}
2 w) E5 l% ]. L% x% M& {代码:
Y4 M3 P( ^6 p' b k, W( l1 O' svoid CParty::InitParty()
* h# o1 {* S( H+ m) Y{
$ i' _; x; a5 g, } m_uPartyId = 0;9 j# {( c" g g: Y5 P$ ~* Q: }
m_nSizeofMember = 0;2 J+ e' {; p+ }
memset( m_sParty, 0, sizeof(m_sParty) );
2 M* X& j+ I0 G3 j$ d" l m_nLevel = 1;* t+ ~, P4 I, v3 Q) L5 q
m_nExp = m_nPoint = 0;% z! B$ Z4 f) d9 e
m_nTroupsShareExp = m_nTroupeShareItem = 0;% l2 n( n5 P5 Y8 m+ a
m_nKindTroup = 0; // ????% E+ \" |3 n( m' c7 Z% l5 O
m_nReferens = 0; . ~5 L! c7 L; f
#ifdef __PARTY_FIND" F5 w, W! X/ ?& z
m_bAllowEnter = TRUE;
% D, W1 c# k# w! o#endif //__PARTY_FIND. U, c+ F. P: J
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
/ M# |; C" Q7 N% N6 G {9 V& P# s% r- Z% ?
m_aMember[i].m_uPlayerId = 0;% g( D8 B6 R9 M5 w& J- V
m_aMember[i].m_tTime = CTime::GetCurrentTime();
3 x8 ~9 K. F/ d' B' L0 ^+ s( V T m_aMember[i].m_bRemove = FALSE;
. m6 v% N6 v& b/ R$ T t#if __VER < 11 // __SYS_PLAYER_DATA
6 R1 O# ^" K D5 W0 U3 g' ~. Y m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;8 D9 T6 y8 E1 C1 m2 @% x
m_aMember[i].m_szName[0] = '\0';' ?. k& B+ B$ X+ b( x" s
#endif // __SYS_PLAYER_DATA! N/ M; [6 h) T) N
}
: }0 A) _/ V4 ], z ?5 q}
4 r5 W; R8 z$ L9 H5 m# ?" z. ]代码:
& Q! T6 P. h [7 K8 ?9 a2 O#ifdef __PARTY_FIND5 Z& N1 p) P, E: {6 M& \
CParty* CPartyMng::GetPartyFree()
5 _1 k/ ]: W. p7 j" k( d{& U, I1 t- p5 d) P. p1 R, t6 e" O+ L
CParty* pParty, *pPartyTmp = NULL;
D3 w8 l7 b/ k _2 d& f# e5 E if( !m_2PartyPtr.begin()->second )
( j C* [1 r0 |0 ^& x/ t) T% R1 c return NULL;
- e! S; l- r4 T: J2 [3 }! ~0 v BOOL bRan = FALSE;
9 p7 ?. ^$ R, g( A DWORD dwRand = 0;
# u1 e0 d1 f5 l, K5 N" ] if( m_2PartyPtr.end()->first >= 1 )
6 T. E- h/ D% h5 O7 R DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
# R8 J3 d" }+ U3 _7 _" w
) z2 g+ u( ?. ^* _3 q# G Y$ f for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
6 l6 K+ u' ?9 [3 E {
+ d8 A* g$ `. V" M pParty = (CParty*)i->second;
# G0 A2 G) a7 w$ w I if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )* v* M5 Y& r* D- ^
{
% b+ b; @4 r4 a) W7 M( P if( i->first > dwRand )/ p6 _! B( ~& _4 d* d; s
return pParty;
; I+ G! q5 A9 G/ c$ [3 M else
9 f( W, S5 q; Y9 k# q+ Z pPartyTmp = pParty;
" }( D2 @" L1 \0 Z8 }( g }
: K. \% R; ?0 s* l }- e- W+ G* C X
return pPartyTmp;
' J7 u$ q0 A+ E3 k9 S}9 L, T( `9 y7 I
#endif //__PARTY_FIND
: I: N5 P# x2 d% d. l* Y9 W
2 ]0 k, ^, E. z( q) _ DDPSrvr.cpp:4 \, l. e/ C' ~, q" q6 J
代码:6 g$ z% u# A( X' v
#ifdef __PARTY_FIND% ]. A- D6 ~# Q6 ~: ^+ V
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )4 ~) F. ]7 ~- U) d' ^
{
( {" u* O: k: e' v0 u CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
# J# `0 U$ R& b7 a if( IsValidObj( pUser ) )
! B! c! Q* h2 ]' J6 u! p {; H: d- G5 g) b
u_long idLeader, idParty;2 \+ G* Y# I- e; S7 @8 W
BOOL bAllow;7 s/ L5 `2 C4 P9 V/ O" Q
ar >> idLeader >> idParty >> bAllow;
8 I+ Z" N/ |" I) s) f% S if( idLeader != pUser->m_idPlayer )/ u* H3 p4 E4 v4 S. G& g# o R, O. b
return;
, q/ x X6 o6 S& I7 _5 v- J- I$ n CParty *pParty = g_PartyMng.GetParty( idParty );0 l, W! o$ Q3 a
if( pParty && pParty->IsLeader( idLeader ) )
3 c3 r, [: S E" k5 b pParty->m_bAllowEnter = bAllow;
/ y0 y( i3 c% u7 S, I else, y* D( j; q1 f! e1 Y& t
return;9 V" R& T$ q7 V) X" w
7 M' b2 }$ |5 Q1 k& H" y CUser *pMember;
$ [ Q" [4 k1 v/ R" _( @, H for( int i = 0; i < pParty->m_nSizeofMember; i++ )
8 _ c1 x0 [3 R) h9 Q" n7 e" z6 r {, b- H& ]. [: U3 S" b
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
, Y0 ?* j, [% ~! o6 C9 \/ @& Y if( IsValidObj( (CObj*)pMember ) )3 C/ W9 k H6 b9 X; Z
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );2 A' w7 |% `% p3 j3 q3 {* t6 Q
}
8 W6 L, {$ X. i; J }6 }6 @0 C0 x$ f* B( d; |: _8 b
}
! u. K7 g% ~1 o5 p; j, V#endif //__PARTY_FIND
0 h1 m' j* v: r5 p& f/ z' \, u- I9 U4 _! }+ J6 n( o1 W
代码:
" V4 L/ p. i* y#ifdef __PARTY_FIND
0 r; X, `. c4 y, X ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );- P+ M5 O8 z+ M. q# e8 {* O
#endif //__PARTY_FIND
& E6 T4 D9 j) a: v; j
6 u0 v/ |2 `9 ?5 S* }* ovoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )9 B w. G- y, M1 k) ~
{
5 m9 U) c( p2 K3 ~2 v0 c4 c/ s u_long uLeaderid, uMemberid;
5 [( S0 D- `+ Z9 C! ^2 |: w+ m0 `8 c BOOL bTroup; j9 r0 c+ w0 j. r0 v' v5 d2 R7 X
ar >> uLeaderid >> uMemberid;, m- K6 a0 e: r f) O+ Z
ar >> bTroup;% Z# O; } ], C6 ~; d+ @3 e
/ g8 H- _9 c5 {0 V+ I3 U
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
! d: t! [; b8 p if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
+ u) @5 M- \- F#ifdef __PARTY_FIND
) f$ \: Y" b3 O/ W InviteParty( uLeaderid, uMemberid, bTroup, FALSE );$ k" [# u+ h. D2 A5 r
#else: R* B( i3 P, _
InviteParty( uLeaderid, uMemberid, bTroup );
8 @( A* L$ ?. n" i' W#endif //__PARTY_FIND
: {1 i' y2 R( L4 C4 y: A8 h' Y}
5 G% ~, M3 b! ^, d
j9 G- L, S5 @ V0 y( `, I代码:
5 S' ~7 F: \ v8 V1 b8 x* ? n#ifdef __PARTY_FIND1 M- V- O4 r) g. J
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ), D4 N2 [7 Y/ c) g! v
#else3 E* {% E, o+ L8 Q
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
' G6 v/ e* c3 A5 ~#endif //__PARTY_FIND
; Y" e, \' A# R, Q7 u) Y$ L7 e$ F{
# h5 b0 R7 S# e5 k CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );+ u. L, W. |" h0 o! P: {
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
, G% W2 F& q- T2 s4 s1 [1 j & z) v( ?8 p: P7 M
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )* ~$ X/ a. Q9 A# H0 y V* W
{
' H: W i0 u- ~9 i* y+ U" {/ S if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )/ y3 T9 g1 _' s/ ~8 d. C
{+ m6 B* j* t( w% s
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )- C8 O& n* r! a$ E5 ~9 Z( J. }
{
; I1 G6 H, t$ m# G1 {5 _3 R7 k pLeaderUser->AddText("没有足够的权限。");! Z, o; F5 |+ h$ V5 X$ X; s
pUser->AddText("没有足够的权限。");
$ B8 ]+ H, C3 I: i1 I' A* D return;' ]$ t/ m3 r. a, }
}
+ Z* R( Q% q% l' q% q }9 i0 Y. c3 O# Q! U0 S
// ???? ? ??? ?? ????.
; a: N5 b* [2 K$ L& J4 n( G CWorld* pWorld = pUser->GetWorld();
% o/ s& [; e. f) U" _2 m! R if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )2 h1 F! `5 H2 c6 w0 i
{
/ L' R$ J+ m9 N- T* M5 x- J: k pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. O2 w$ F F5 F- q return;
- Q( L1 U; {: @2 k }- N) m$ I$ V: ?
#if __VER >= 11 // __GUILD_COMBAT_1TO1: O) R" L. N" H: |2 o6 n3 w1 u+ R
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )5 p+ D' E! y( w- ~( h+ p4 \
{
* C. F# P& o$ i0 F o0 W pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );. [, }1 x' D& u* M! e9 D
return;( m: }( b2 z8 E9 a& `! }$ Z
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma- N: W, V7 \$ J$ I. x% T, P
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )' b# Z4 n7 S5 e, G: }8 w" [
{
+ T4 g7 Y. A: I8 o6 l2 v5 E return;5 ]9 m. x* Y+ u* A( U
}
+ L" {, X! W+ q# n#endif // __VER >= 8 // 8? ?? 061226 ma" B/ p4 D( D$ c' ` ^' N+ x2 y# B6 a
; R% q# M+ Z6 d( g2 D! _0 T3 C if( pLeaderUser->m_nDuel == 2 )
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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else
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???, ~2 S0 y: P E+ U
{
3 b- U8 a+ z3 W+ O- q) n5 R. i1 x pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );' @. N% T- i( t# X
}
6 N( g- _: `7 q- S, |( L else) p1 ^# }! q% U' E9 d
{
8 T' h. d& _0 Q& `+ x. w8 t$ H if( pUser->IsAttackMode() )
' Y% l9 F3 V1 ?1 s8 o, } pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
) }6 [; a/ z8 Q; X; U7 M else" R4 \, g3 J+ ]6 p4 [( f' J. T
#ifdef __PARTY_FIND5 a8 i0 n* n& I) S
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
8 W# x$ \, L J" w6 D#else
& @! F9 l4 n# ]1 a- R6 X1 u pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );# ^: e6 ?8 Z; @, O) b
#endif //__PARTY_FIND
% U' p; F- l9 G+ M# c7 z- } }
7 L/ ]* ~! f2 J* R }
' d: f; A0 F4 b. S7 j }
& T. k! @9 ^9 ?0 F' ~) c else
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if( IsValidObj( pLeaderUser ) )& A4 I0 E, B6 P8 U! j: @/ i
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );) `; k: K' t! s
}
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User.cpp:
( c9 B& Y$ {: g' W! E代码:
0 m# q' j1 F. k+ [1 u% }* \1 N2 m#ifdef __PARTY_FIND! o* ]' \! G' r
void CUser::AddPartyAllowJoin( BOOL bAllow )* w8 P i5 B& R/ T) }5 f5 \
{
8 v7 G r# D$ |( k0 r! W: U) O if( IsDelete() ) return;
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m_Snapshot.cb++; k! \" g/ Q5 ]. j. J' P
m_Snapshot.ar << GetId();
5 v4 R% a! S& y6 s m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
1 o2 n P6 Q5 h' {# l+ Z m_Snapshot.ar << bAllow;
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#endif //__PARTY_FIND
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代码:
8 a/ a/ e/ u: u5 m% ^. b \#ifdef __PARTY_FIND) y! j/ L8 d* W. Z! C
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ), @% L' M9 K7 H
#else; i( @8 V/ f: e) M! g! v
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )3 ?3 U4 d3 o/ g% O* S- @
#endif //__PARTY_FIND0 _% x3 f( ^# d7 N, e
{/ Y' `0 y& U5 q2 M0 h0 I
if( IsDelete() ) return;% b8 E& |' c) a A0 r: N
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m_Snapshot.cb++;
2 k: b1 z7 R* N% e m_Snapshot.ar << GetId();& t0 f" u; O6 V& ^3 }- @. X
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
$ ]) K1 q9 j. ^: |& H" k8 A* V m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
) |5 v1 e' Y7 v3 w& N1 t m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
. I4 ^# q2 x7 A; o" ?- t4 n2 [ m_Snapshot.ar.WriteString( pLeader->m_szName );5 @4 a+ j/ e5 E3 ]5 j% I' L1 g
m_Snapshot.ar << bTroup
% j4 P' |' w3 p/ U& @* F4 V5 ]" d#ifdef __PARTY_FIND/ u9 L. n: o# }
<< bPartyFind! Y- ~ b) K) {) T4 l
#endif //__PARTY_FIND
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/ a. g# o1 h& R: PDPSrvr.h(公共范围PLS), m0 g% O6 v' \2 y1 c0 I7 t
代码:9 O8 G! K8 O$ ?0 z5 [' |' _: ]
#ifdef __PARTY_FIND1 E* u. K& ~9 {% I* }
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
3 s1 l v& n+ F#else' d% V. d/ V0 J, j, C$ n
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
+ F; d1 \, [3 T4 M A#endif //__PARTY_FIND0 w; k/ f+ B# @
# i+ Q4 ^: d/ k2 Z7 B* ~
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#ifdef __PARTY_FIND
& R; k. H% W- f4 ] void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );8 E" @# y- e' \# a& F! V
#endif //__PARTY_FIND( o m7 d/ p: c8 f3 p1 C
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User.h(以及):
: w! Z( r6 N M" m0 z代码:. g* o9 l' y, V: i
#ifdef __PARTY_FIND2 ^4 q2 t/ N6 s8 x( a) n' N
void AddPartyAllowJoin( BOOL bAllow );
& q( ]# I: d- X1 z; k( X! J# F void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
' y/ ?2 X6 E% L% F( a! n& H#else' f% a6 q- k3 O# u0 x
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );: h0 K+ e- K" f5 S6 h$ ^
#endif //__PARTY_FIND
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, [' V& |+ V. ]/ g% Hparty.h:3 D2 D# h: h% c/ J' r
代码:- r7 x) X( t6 e/ Y: i
#ifdef __PARTY_FIND0 G' F' l# O( R" L0 r
BOOL m_bAllowEnter;
* u" E( ~7 N2 N$ W4 L#endif4 ]! C4 W. N7 C
! g( b' n! n5 l2 b8 u" n代码:
* H2 E7 e3 L L/ R" P( P' }3 Q& r#ifdef __PARTY_FIND
' M, p, H7 z2 y CParty* GetPartyFree();- P- u9 ^ k, A- r! p- O ^5 F
#endif7 x. {; M8 P! y: r }# l
! v! w# r! T7 O% ^9 i0 ~8 V5 e. [0 FWndParty.cpp:! E3 E. e; m% e9 m5 \& j
OnChildNotify:% q" K1 A7 h9 E
代码:$ r: w/ }) {- m2 p2 S0 v/ d( `# Q1 S
#ifdef __PARTY_FIND
# _$ n1 A$ Q, t: ?) F: }! w else if( nID == WIDC_CHECK1 )/ I$ G. C0 e' Q+ ^
{) c# C& c! n; {' b1 [3 h0 F9 y
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ): L5 f+ F" D2 X
{% ]) f5 o7 V/ |: ]# L, u
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );6 s3 Q j. n& E
g_Party.m_bAllowEnter = !chk->GetCheck();
. m- T7 u( b6 M% ~7 w g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
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}( x4 y# }+ Z: a8 M7 u
#endif //__PARTY_FIND
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代码:
1 K' t* V8 E0 `+ YOnDraw中:
: L, z7 ^+ E! U" u9 k( d- K代码:2 v' T* N: y: J7 e1 f
#ifdef __PARTY_FIND
( j9 z. M% t' D5 D0 S- C7 ~9 n0 x CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );" j7 u" M, L7 h: d7 R/ r- ]
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. L j$ V8 ]1 h4 _5 Y; [' E chk->EnableWindow( TRUE );
8 f5 `* `+ h& p6 v% U else
$ L% P9 ~: z* _* x; U chk->EnableWindow( FALSE );, f* v' E% x; |4 ~- f: E
chk->SetCheck( !g_Party.m_bAllowEnter );
6 Y6 |2 {4 `& z4 _#endif
# D3 H) d' u/ |( j
+ z8 o, W! L ]; Y7 C" D/ S) {0 ZDPClient.h(public):( I( N* F+ T' g: K
代码:6 g1 ]% x4 e5 @+ y0 y
#ifdef __PARTY_FIND0 S6 w7 t7 h Q6 b( a' E
void OnPartyAllowJoin( CAr& ar );; Z/ h5 f7 ]+ e
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );: C4 y2 I0 y4 M$ b5 T2 i
#endif //__PARTY_FIND
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4 x9 c6 T: O+ H4 F' ]WERS hinbekommt没有,请让赫克的权利。: C! [ J G/ I' c& n
不支持左右,所以难不...' L8 k4 E' _* x K
党k的Windows NT甚至编辑它自己。
4 a. B* i3 C0 @包也,因为我不erschreiben进一步如果我你的。- d1 I* ?" W t! L9 X: o
由于缺少Quantité k n个代码是什么升工程前。
6 p. w4 I4 P6 c3 G. W+ @9 m+ x如果是这样的。请发表。4 |/ T6 h$ d7 ]
到目前为止,Pumbaaa
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MsgHdr.h! v' [( @$ L3 ], X) n; Z. p* M
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88638 t7 F5 h) w3 ~0 i
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243& `( X/ Y9 Z) ^; h
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