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对于那些谁需要它 - 谷歌缓存FTW。 :
' v; }2 C$ K4 w/ S" ~6 O如果我鼓掌纯粹是我复制错误时,D
( E: B+ G: |4 C0 N7 [积分当然Pumbaaa。
8 u" c/ Q. D9 m- Q9 H6 ^2 h8 y1 x1 C
FuncTextCmd.cpp:4 i0 Z6 t" p& ^1 r, D% S8 x
* D) t) x7 c/ S& v( [代码:! o0 f& A& f( M
#ifdef __PARTY_FIND
' {& L9 u) X, u; W* h3 h! lBOOL TextCmd_getparty( CScanner& scanner )7 L' m: u4 U+ c% `! o
{
% V! ^( Y) t; B8 J#ifdef __WORLDSERVER0 {0 x; i2 C' A3 i+ M4 ]
CUser *pUser = (CUser*)scanner.dwValue;# d( E4 y1 t0 @3 }: [
if( pUser->m_idparty > 0 )8 o( e0 Z3 C5 ^7 {
{
3 x) D9 x: ]6 V& [ U pUser->AddText( "你已经加入一个公会。" );
1 K+ H% ?( n; G" h return TRUE;
6 Z% b6 g5 B) a( e2 T% Z3 o }4 _; P5 y; X; f3 u: C
CParty *pParty;
# g5 S' E7 I! s; X* { pParty = g_PartyMng.GetPartyFree();
& x8 G7 K6 V% f I+ ?8 i% i5 Q+ Y if( pParty )% n0 } q: c* K
{
& l6 h. ~8 {$ J3 p+ {% n4 f g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );8 _; K1 Z* Q8 ?# L6 ~
}else& Y x' r4 `# }9 I5 g
{
; X5 Z' h( y l) N pUser->AddText( "抱歉,这里没有任何一个公会。" );1 ?# d) V+ h2 _0 C/ A
}: e! Y) x9 w' |4 |
#endif9 k; T1 L: x% }. X; E' {
return TRUE;
$ }4 b3 _8 X+ M6 {2 F( c}9 J1 ]4 n6 X9 P+ q8 R$ `! a
#endif //__PARTY_FIND, B; N: p0 g* X4 w( E5 j
5 M7 U n, f6 j5 A" \7 G5 N; y
代码:; Y/ v7 {8 {4 C! ^
BOOL TextCmd_PartyInvite( CScanner& scanner )( I, Q5 _2 }. W& z# x- F$ ]
{
3 m; n; U2 @+ D4 I8 d#ifdef __WORLDSERVER
$ [9 y" W4 b5 ~( ? M3 H0 R CUser* pUser = (CUser*)scanner.dwValue;. l4 B, l6 k6 q& i3 Y0 B4 i
MoverProp* pMoverProp = NULL;
, D" v$ H" M5 {$ n scanner.GetToken();
# s4 }) F, a( J( w n+ L3 X#if __VER >= 11 // __SYS_PLAYER_DATA+ N' G4 I! x0 Q- ~: {3 p& O
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
) l! b, I; v; i* d#else // __SYS_PLAYER_DATA. K; C7 Q" X% D) p
u_long uidPlayer = prj.GetPlayerID( scanner.Token );5 E O! N! D h2 v
#endif // __SYS_PLAYER_DATA4 e6 r+ n2 }- K% U, t
if( 0 < uidPlayer )
8 g( G$ ?. C9 r' B {% I9 k0 z5 M' ]
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
9 N/ V# y% R( p$ Z( {- X& } if( IsValidObj( pUser2 ) )
* p5 B# |' x* D! T#ifdef __PARTY_FIND
# V( i5 p7 R) S% ^ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
6 K9 z- i" _1 D. {$ s2 |#else5 z9 v* p, b' z
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
7 @* C6 X1 l# Q/ K. t( D6 A#endif //__PARTY_FIND
# C; C0 K% t- X5 v else& ^" K& k+ u8 S- p9 ~9 @
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );( U/ B S1 F! E' M6 w Q
} E1 R! k Q! X3 z: P( e% E
else$ w5 a0 d: B$ ~2 f" @5 g5 g- g
{: a* Z; l& n* [
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );% ^0 X8 g" {3 i
}" H- j& t: J( s# m3 c5 _
#endif // __WORLDSERVER
) ~& b' ^$ _5 H* Y* a8 {& {. ^# B7 r: y6 O6 A
return TRUE;9 g; p& t2 q" \" {3 p; S( G
}
5 U; A* E7 e- ^2 z; e
; z8 G; @+ l' l2 s- o5 J. J4 B: [! }代码:
6 Q- K8 f! S# A+ g0 I6 i#ifdef __PARTY_FIND8 T$ M9 }# X; m) `
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
Z4 [- K7 [; C) f5 F#endif //__PARTY_FIND) o8 y; ^" W# s! _+ }/ g2 r _' f1 q( k
DPClient.cpp;
1 T! F% c+ S7 [0 `) L0 xCode:, \% z( G: d9 r5 O. i
void CDPClient::OnPartyRequest( CAr & ar )0 P7 D e- [9 c( H
{
$ g+ V+ M% S8 G8 p+ d* h u_long uLeader, uMember;1 t/ o6 W5 u. p* u- M
9 [2 X0 O7 A2 e# e ?
BOOL bTroup: E+ O# I0 m) o
#ifdef __PARTY_FIND
9 h: r" e Q; V; t7 R' A9 l" A* p# j , bPartyFind
' i& K& I. ^6 o7 Y u#endif// __PARTY_FIND
' s2 [5 ]+ ]9 m* A6 y9 Z8 E1 B ;# ?( V( r6 a: L0 f, w2 Q. c X0 i$ v/ ?
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;6 U$ A9 H! w4 e$ L0 A6 q e# ~
BYTE byLeaderSex, byMemberSex;
! J x: Z( `& L) z char szLeaderName[MAX_PLAYER] = {0,};# Z# l: \$ q6 w9 E$ y1 n. O. c% m
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;: L, W* @1 i" V! ]. J$ x9 h: q" l
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
; k! x: b, j# r1 d ar.ReadString( szLeaderName, MAX_PLAYER );, ]6 ~7 A) E/ C6 E% w
ar >> bTroup
) I$ I* d- T& W/ h# @7 [: R#ifdef __PARTY_FIND& S- C" `' `2 C. y2 k+ Z- A
>> bPartyFind, N( B# y/ c. j- W) Q- E
#endif //__PARTY_FIND/ |& p1 h. z5 G
;9 _/ V1 Z/ m7 E) _: d
7 V- m' M& C7 G
if( g_Option.m_bParty == FALSE )
4 t6 t3 @1 w5 X5 h8 G1 F4 z5 ] {& k* F, G8 Q( _6 w' V J
SendPartyMemberCancle( uLeader, uMember, 3 );
$ K! c! s+ J( h1 @6 l return;: K$ }8 Z" }( m6 v* t
}9 ?- U& M e; w3 I1 ~
9 a" T4 \7 E+ k E0 k
#ifdef __S_SERVER_UNIFY2 [6 r2 K9 N5 m0 @7 u7 l) j# X
if( g_WndMng.m_bAllAction == FALSE )3 W2 `& b7 W8 ^6 D0 m, ]
return;" ^8 J! b7 [3 h1 X& b( b' v/ x
#endif // __S_SERVER_UNIFY
3 E4 o0 i8 m1 N0 g" D, M0 {# S
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
8 B( z! x. P0 Q1 w6 k. }" { ; N. r5 ^0 d% \1 `1 b2 d
if( pWndBaseBuf )0 S! A1 p' \/ h3 ? S2 `
{
' d$ i9 i; G9 c- [; g/ J0 E5 m+ Q$ H SendBlock( 7, g_pPlayer->GetName(), szLeaderName );5 q) M u+ M1 C( d% S/ \% G ^7 _+ x
return;# r! n+ m. h* p- h% d9 r
}
4 u) T: B3 N+ ^3 j0 w1 c( K7 {#ifdef __PARTY_FIND$ K$ z' G, g% a, |: Q- m2 O
if( bPartyFind )
! Q8 ?* ^' N3 U! Z {
4 L0 O( c8 \) R) y. K SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
& t% I5 s8 N- e- E, }. F }else0 p% c# s: P/ ?6 s
{ v) u# u: @" I+ _: s
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
; U3 {( O* y L8 m g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
- G# s( @# z0 a, Y g_WndMng.m_pWndPartyConfirm->Initialize();- W7 Z0 ?! l! h; @6 U+ E4 x
}
: H% v# J. ~ p& i$ @6 j0 e" I#else
5 ]2 K8 I6 h9 N" z# v+ { g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
) h7 u/ `' ~" S4 { g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 O' a( z/ m# }9 P: E
g_WndMng.m_pWndPartyConfirm->Initialize();
' ~$ T" a7 x" q#endif //__PARTY_FIND: A: C9 B8 h% y: `: n0 \
}4 r! ?8 f7 h# j( a+ }2 h3 w
' p. h' F; j! g+ U7 S6 e
代码:
# C6 X5 ?& h) I; `8 |2 S+ m#ifdef __PARTY_FIND
4 n5 o5 U2 f; X: L: Tvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )" o4 D( U7 Z/ ?% \- e
{
" \4 b/ m3 O/ ` `* U BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
: ? D% B3 O/ ^ ar << idLeader << idParty << bAllow;/ S3 R8 ~7 D/ B( g8 }0 H5 T$ l; m8 d
SEND( ar, this, DPID_SERVERPLAYER );
- y! \ x5 j8 @0 E3 Y7 x* ^7 ]! i: N# A5 s% v2 l1 [- ^2 R
}; ?( H* E& }) P
void CDPClient::OnPartyAllowJoin( CAr & ar )) P2 d& v, a8 @3 s& H) U- o- |3 B
{; w3 j3 q! U* j. f# e& l( V
ar >> g_Party.m_bAllowEnter;
9 p" ?7 `( d1 Z' W, h}
4 b" k- _1 g) b1 J9 G: z#endif //__PARTY_FIND3 k4 r% I+ {. N a. q* _6 Z3 W
Code:5 _# u3 a; D# B* ], A9 _
#ifdef __PARTY_FIND
$ N/ i/ y) W; ]! }4 `0 E- d- n case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
' N) W+ y+ Z! m#endif
3 a/ g) ~5 ?6 \& `# T7 }9 C# g, J+ u9 T8 \* b. y# Z
party.cpp:6 d F0 g* T5 g2 {- [, V3 \/ _5 \
代码:: ]; x/ m- v$ L1 F- d$ [; q) [9 H( D
CParty::CParty()
9 z4 N7 y5 P1 I$ B2 B- O{
3 J* Q. @$ I1 ^ m_uPartyId = 0;
6 q' L6 e/ W) K. E5 f B% l m_nSizeofMember = 0;0 _# K8 w- R4 W8 g- a
memset( m_sParty, 0, sizeof(m_sParty) );
# b1 ]' {- K c- x# b6 G; h m_nLevel = 1;. a9 k; k6 q: }$ E
m_nExp = m_nPoint = 0; x8 |* u" K7 P+ A' {
m_nTroupsShareExp = m_nTroupeShareItem = 0;) i0 H( E. x! W
m_nKindTroup = 0; // ????
+ K S# Z5 r2 g) C; f+ q. c8 Y m_nReferens = 0;
' _) H+ H7 x0 F, P m_nGetItemPlayerId = 0;9 \8 [% G" Z5 t4 d5 c/ M% A
#ifdef __PARTY_FIND
1 c; V( g% j' w m_bAllowEnter = TRUE;
' m, D. b9 ^4 B1 Z- u9 W#endif //__PARTY_FIND$ n" ]8 \% M5 z. ~- _$ i# n* s, h
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )- I0 m9 t$ r& x5 g( C! @
{
% e* p1 e# j6 \6 _) x# ?8 n m_nModeTime[i] = 0;0 e" B1 G' E6 w& I8 E
}! ]! ]! z& O3 ~( p& `; E R0 e! A
m_idDuelParty = 0;
1 ?/ E+ R! `. Y, ]#ifdef __WORLDSERVER
9 H) p( X3 ^6 T) l4 @5 T m_dwWorldId = 0;2 Y& k7 U. _& H! }
#endif // __WORLDSERVER
/ n0 H/ j- [+ ?8 s* x}" x6 k5 U* e6 l6 ]3 f2 b
代码:# q- o# D/ G; d& k8 ^2 ~
void CParty::InitParty()
3 E. x h+ u _4 K8 |2 O4 C1 J{
1 p" J6 \* ]4 [) |3 G, C% ^5 Y m_uPartyId = 0;$ b2 _" _4 t- L: P7 v! Z* n
m_nSizeofMember = 0;
1 O, M7 b. I4 x memset( m_sParty, 0, sizeof(m_sParty) );
. C% `/ X, }& p7 g( L m_nLevel = 1;
g: _/ W2 C' G( K. q1 j4 R% C m_nExp = m_nPoint = 0;8 j8 l$ M# X+ {- w3 [
m_nTroupsShareExp = m_nTroupeShareItem = 0;
5 o# b% [( h& Y: ~+ T m_nKindTroup = 0; // ????( G: ?9 ] B7 h9 M8 {- {) ?
m_nReferens = 0; 5 \: y* H! C% a1 k' \% [, j/ \3 L
#ifdef __PARTY_FIND
# U7 ]% f5 o) c* X m_bAllowEnter = TRUE;8 {9 I( k* G7 Z3 _: {% G
#endif //__PARTY_FIND6 L! [% ~9 `% r8 ]+ B" c0 f
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )8 p+ U# u+ X( F; I7 ~5 R
{
% y; O! b7 S3 E. y" O, i" u m_aMember[i].m_uPlayerId = 0;4 A) W5 |& o% }9 q; e. ~
m_aMember[i].m_tTime = CTime::GetCurrentTime();
6 v6 I: {# b/ l U: e0 A m_aMember[i].m_bRemove = FALSE;
6 C q6 N5 q) K4 t. Q. e#if __VER < 11 // __SYS_PLAYER_DATA
- N/ b% b. `. z( \4 S+ p m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;5 _" r' a- M Z, t Z' D
m_aMember[i].m_szName[0] = '\0';/ e z% o/ W5 f g( s f
#endif // __SYS_PLAYER_DATA
1 g# B; b, a' u( Y: F# ?1 b& ^ }; L2 ^- q x" o5 V( b
} A* W3 d/ W( P! I
代码:
' q* `$ Z+ `& G; l6 ^6 i8 k#ifdef __PARTY_FIND7 A9 n1 g l& U7 Z' E
CParty* CPartyMng::GetPartyFree()* m- L3 t0 b" a" s; Y# D6 ~( W
{- X3 A& Y, a! w. l5 Q' e% B+ ~* }
CParty* pParty, *pPartyTmp = NULL;; X; j$ a' B; S9 a& N
if( !m_2PartyPtr.begin()->second )% k' h. K ?# b
return NULL;
- E; x" F6 l9 b% b9 X( a. d BOOL bRan = FALSE;5 n; J( n" @+ p, W
DWORD dwRand = 0;
- C) O/ G" K: z8 m J8 F4 g8 t8 k& _ if( m_2PartyPtr.end()->first >= 1 )$ F) j6 v& \1 R
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
3 W9 D) t8 N$ A! |5 A; A: U) E+ w+ _! Z
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
/ x/ w6 O7 {$ L& r% K0 F% ^ {9 @; g: b/ W' J0 c: i9 I& }3 z
pParty = (CParty*)i->second;7 J# A8 B/ g2 L# Y) L6 ?4 U
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
: A" M5 ~' P0 i# ]/ g, ]$ x {9 l% L6 X4 }2 G c
if( i->first > dwRand )& g& S" q# M+ |* i" ]
return pParty;
* m( o5 F7 \1 X& P9 i# G5 L else
2 \$ b! X* Y, m; J- y pPartyTmp = pParty;
1 u, Q7 O! ?% u: ~ }; n* _: i9 j8 l
}7 A' H/ \9 |, r" v5 @
return pPartyTmp;; N: J, o! c8 ~9 M3 b- g+ y
}# w+ e. {/ E, y/ K! X c2 M* K
#endif //__PARTY_FIND1 g" s2 p! {5 c
! T- q8 q; K9 a/ r$ x- q( m6 A6 j7 {
DPSrvr.cpp:# F# }) I5 K0 m8 a
代码:- l8 r& I+ o: P. M7 S' A
#ifdef __PARTY_FIND
- [3 R* u8 p* q% Z. F) l9 evoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
- P' B: e) m% i( i# c$ b{
$ n8 |3 Q v; X CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );# S5 F' M4 M; z2 H
if( IsValidObj( pUser ) )% G5 v4 [, N3 G* y* P
{
5 Y. [0 d; n/ Q c6 ~( n9 w h. ? u_long idLeader, idParty;/ u0 O# N) u+ O( H
BOOL bAllow;
$ z* I9 }0 D" K/ y" |/ A& d ar >> idLeader >> idParty >> bAllow;* v0 z- v- H+ V
if( idLeader != pUser->m_idPlayer ). ^1 Y* b. w& h; g$ c
return;
6 z/ w0 S7 d$ }3 q/ Q CParty *pParty = g_PartyMng.GetParty( idParty );1 p$ G3 R" j3 w& q
if( pParty && pParty->IsLeader( idLeader ) )+ w7 F; K, b! p7 Z* _ c: c
pParty->m_bAllowEnter = bAllow;5 z/ ?* ?/ K! d7 X2 ]. R
else8 X7 d- ^- z0 e
return;
9 x# I8 Y4 z2 h. b
% ?9 h% H9 V, O6 L' A$ i CUser *pMember;
# G6 `) O6 e! [" ^! ]) V! g for( int i = 0; i < pParty->m_nSizeofMember; i++ )
) \( J# H, E. |2 ~/ F {- t) \) N3 ~. S, o# G) k' d; z
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
2 G; N# |( P) I9 P1 a0 K; Z- Y if( IsValidObj( (CObj*)pMember ) )" e; N# g8 W5 X% T# A! Y
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
$ v) \# m" v. a8 E$ P/ S" a/ i/ ^/ x4 S }0 }5 J, Z4 p5 F9 J/ R9 d$ b
}
! y5 K O; e& M}: f* T t) i* W8 b8 x; c- d
#endif //__PARTY_FIND
! n0 U; j3 H1 E/ p) b& K
5 r' s* G: m& o' i9 g+ F" K9 {# C, S代码:
& W* x0 ?+ a. G#ifdef __PARTY_FIND; {: Q$ @% Y" O( ]' f
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );7 |; \" w( v. `+ v4 n3 ?6 D8 n+ M+ p
#endif //__PARTY_FIND3 Y3 G7 x9 u, h
' O1 s4 H8 e& r. T0 E1 hvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
' w4 x- n) i' ] U- r/ V{
/ V- o4 X: I, j" g0 E& o0 ^ u_long uLeaderid, uMemberid;" o- j I, }# g' r1 T- `: y
BOOL bTroup;) T8 _% F8 [( [+ r" d
ar >> uLeaderid >> uMemberid;- m% W$ d8 X# O8 X2 O8 H
ar >> bTroup;
" `& Y5 F2 D% r1 x8 k
9 x2 L1 } a2 a: i% G2 x0 j" V) J$ M CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
% m5 n( R: {4 v if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ). n0 _) Y3 j6 p8 r
#ifdef __PARTY_FIND4 [5 W. q' @8 N+ \
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
' L; p# E; ~) ]: P#else
$ i0 r; u* s, a# [ InviteParty( uLeaderid, uMemberid, bTroup );
7 J: R1 t: Q/ o% P0 d#endif //__PARTY_FIND
& v7 M) u# k0 ~; q; q. m; w}
& r J6 Y; s. n5 O: h$ E& K
7 u7 N9 ~; g) V- k" n. Q; Z- N2 W6 j代码:
0 S' o7 @9 v2 F#ifdef __PARTY_FIND
3 E2 {6 E( q0 |( E5 Dvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
r# Q) M1 E$ T" w#else
# Q1 r7 \9 D. ?% I: ~void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )' u! I9 e" Z# I$ g1 W# k( m
#endif //__PARTY_FIND8 X6 P. G$ g* X% U% K3 `0 f
{( P5 K7 ^% |7 ]
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
& i* O, {$ v3 n" F: c CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
8 w k8 l' E C" M3 F ! u6 H6 O* M. R) b0 h( @% \/ V6 ~6 X& i
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )! R8 H0 I9 v; q
{) P( M8 S1 \9 P6 a: A
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )$ M; x0 D, P) B2 ~4 }
{! @4 j. `2 y( o
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )7 X p# Z% F5 O/ e) _" V- k
{
\2 n. H- v' N/ V5 ^( T9 n pLeaderUser->AddText("没有足够的权限。");5 S W. S) y, }, n! V; W% V& o* N
pUser->AddText("没有足够的权限。");3 P0 O3 N/ O& z) y6 e6 h n0 L3 z3 J
return;, \( b* P! ^% N: H
}& a2 e- N$ L# D4 t7 b
}( s, m% d" N, C+ t- p4 @( ~
// ???? ? ??? ?? ????.0 X! E- Q( T, s* C, F) X2 D. P7 ]
CWorld* pWorld = pUser->GetWorld();! a0 z0 y, C6 T9 h8 {, L$ m
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
* V* C4 H: w8 K" n { |: H! K; f* B, E o
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
+ U% W9 r2 t2 s4 f return;
* Q8 f9 b" U* e2 `8 w+ z }7 L: t$ i( c1 Q" N, @
#if __VER >= 11 // __GUILD_COMBAT_1TO1
9 L% M0 ~4 Q U if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );$ s9 ?! V b* i9 F& t
return;2 N& n7 b+ I4 n# E9 j
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#endif // __GUILD_COMBAT_1TO13 s' h( W& x4 U. v i) |" b" S- |
1 y/ L7 v ?9 `6 d3 o$ Y#if __VER >= 8 // 8? ?? 061226 ma
* a: {! d# o4 M if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )3 {0 t8 I4 [. O# y
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return;
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#endif // __VER >= 8 // 8? ?? 061226 ma2 v" o3 s% O: N, e4 J- o, Y
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if( pLeaderUser->m_nDuel == 2 )1 V. k/ Y1 ]8 ^
{
/ N. k: Q. \3 [% _) R7 L* z pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.: P: n. O6 W( [& N4 j0 ~
}
$ {( i1 V9 I M, X0 f+ l else9 F* j7 L0 n- l+ f) G9 F, T
{% b' x& Y4 c1 I
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
. C7 q: Z, I) \ {+ C& L: ?- U, H2 M' d/ j; q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );) Q" Y, b% `( y# z- J6 h$ T6 [) C1 w
}
! s. ?" n: v4 q else
# B4 R: B7 I8 J" ?5 V7 ?$ d {4 K* ]) e/ ~3 v) d! t) \7 e
if( pUser->IsAttackMode() )
1 i( h8 k; _* X) Q! Q- b pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );( F2 K( f; b o% i9 s9 `
else- S' u8 d' e- C% y
#ifdef __PARTY_FIND
; w6 _4 k. [" E: v pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
j6 n1 Z r F. q9 M( d! b#else
' T! `: z2 y" n( }/ Q/ z pUser->AddPartyRequest( pLeaderUser, pUser, bTroup ); p% o9 m3 S5 r, m' p) G7 a+ h5 S
#endif //__PARTY_FIND* a K% i7 @5 I! D2 N
}& t& I2 L3 c& {
}& p& W0 J" k, p ]
}
- ]! a, \1 e5 v1 i& ] else
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if( IsValidObj( pLeaderUser ) )
5 \+ k' }/ e# u9 D% `/ z pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
2 E& a: ~4 f5 x7 I$ Q# q S }
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. X! p- m' u1 G4 t( G9 dUser.cpp:
; B$ l, T) V" v9 k; X5 W代码:
; d7 W' T9 M5 o#ifdef __PARTY_FIND, B$ T5 g* |$ X# c8 X
void CUser::AddPartyAllowJoin( BOOL bAllow )
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if( IsDelete() ) return;
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m_Snapshot.cb++;: J: [. d5 O) a
m_Snapshot.ar << GetId();5 H) {# \2 U- a7 \2 F8 _0 ]. @
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
$ q2 U* Q, ^; j9 O* p2 v m_Snapshot.ar << bAllow;
$ m- a2 @6 `/ R$ A}$ |$ f: a1 x! c% O# m# h! f7 M
#endif //__PARTY_FIND5 E- b, ^; M: q O T
, N3 b. ]4 z, ]. n代码:
; Q, R$ u" u) e6 G3 y- p#ifdef __PARTY_FIND. v# e' _4 s. B$ R" a1 [) b
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )1 Y9 n7 u) R5 x( j
#else
: U8 ^8 W8 O! Cvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ): z3 R* S+ }% ^( P* Z
#endif //__PARTY_FIND* G, x. F! W1 Y3 m d- V0 J
{
+ R! ?7 |# h5 `# k2 | J7 R if( IsDelete() ) return;
7 ?1 L- d* D3 H2 ]! ?
# c) L+ e* ]! z% h0 R" e7 C m_Snapshot.cb++;- D. I, C7 H( L$ _4 W {
m_Snapshot.ar << GetId();
, W: q2 Y. p5 y0 w1 J9 y( F, V m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;( }) Z) v" E4 `! i+ B7 c# U
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();2 R* q* ^+ y5 b
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
6 Z+ F; J8 v8 {$ l m m_Snapshot.ar.WriteString( pLeader->m_szName );
& z# I; a2 X: F3 U4 F: a4 u m_Snapshot.ar << bTroup$ R! [, \# e+ |, _" i2 z& j
#ifdef __PARTY_FIND
# {. ~0 I4 d5 Q* K( |7 a) x << bPartyFind
' n* u( V1 L* w3 X8 g l* ^, v#endif //__PARTY_FIND! G7 H9 a/ c W
;
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DPSrvr.h(公共范围PLS)1 S7 {* M- l5 G
代码:1 }% u6 z' ~& ^" \/ i& R
#ifdef __PARTY_FIND
/ k. E" B; F5 v) y. d8 m void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );. T9 u2 v! X% l" G5 p+ [9 C
#else
0 J0 |+ q* |6 X( U/ L- `% s% T void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );8 U4 b) w- h' e
#endif //__PARTY_FIND
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代码:
7 L( O0 K; V2 t#ifdef __PARTY_FIND
! e: q# V; |# l' A& } void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );$ g: ?; s- G) \( H1 q6 r
#endif //__PARTY_FIND
8 B. ?; F5 w, M' `- `+ ]( R8 X" K" C
User.h(以及):
6 ~/ ]" h' R7 g; W( ]- `. R代码:
0 c; z! f1 X, f. `#ifdef __PARTY_FIND- h* b9 k( o1 @
void AddPartyAllowJoin( BOOL bAllow );
8 E U7 u1 C1 f, ^ k4 p M, ] void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
3 x# [# G) k% x% q5 W, I#else
+ L1 R! g) @" l/ O% |8 u1 g void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ); t* T& r+ A+ Y7 @
#endif //__PARTY_FIND2 a5 A; G1 Z/ ?) J% E' q; h
' R8 T. A4 k3 I& ^party.h:/ q9 E# Z4 J' l0 D; L3 F
代码:
5 m1 l1 m) E4 | |6 l7 n0 [! Z#ifdef __PARTY_FIND
+ G& @( R1 {8 }+ L. S0 V3 h6 @ BOOL m_bAllowEnter;7 C% [8 l2 ]8 L) M0 \7 j. s) O# D
#endif
- X# m" E; O4 E7 H: x% _/ T
( p8 y1 R# z! X. x! K- G1 G代码:
5 `' A) b, m/ \6 V#ifdef __PARTY_FIND" H! K# P6 R# e, {- t
CParty* GetPartyFree();
3 h6 `4 n3 D2 J/ c8 ]; q2 ]0 C3 X#endif
! r! X7 c1 R! f7 R9 ?
1 S, ]! A" I3 O. R# ~WndParty.cpp:
8 t( I* R. `) M3 d7 X5 H( a/ L$ UOnChildNotify:
$ D2 f: h6 i& e& i B代码:" g% l7 s4 ]: D6 ?5 |/ P
#ifdef __PARTY_FIND
! j8 i8 s; Y9 d" L else if( nID == WIDC_CHECK1 )
5 p) A1 ?- o, E7 H& \2 c# G {
( Z0 |* z4 w& l. a if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. b1 B" S% @, g) V( w" I2 a8 I {; C) x* K6 ~2 V! U/ e
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 @5 t5 b* S. ?3 ^5 H" j0 Z g_Party.m_bAllowEnter = !chk->GetCheck();/ U4 J& d& I4 g: L+ V
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );4 R# N- I, j3 S
}
3 A: h2 U& G$ G9 G b5 g; m }
% A2 C- _! R$ P0 ^! U4 `- Y- k, f#endif //__PARTY_FIND
; Q! ~5 I$ y; ]6 j& @& Q. L2 S* _$ V. L% G! q1 n4 _- Y
代码:
! s4 y0 E' w1 s6 Q$ l; UOnDraw中:
# X7 i& L6 t' @代码:
) l( A' i9 _0 c W$ H#ifdef __PARTY_FIND) w! B \$ ~0 ^9 c, [1 z6 r, d
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 o. a3 f8 t1 _- Y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )" s1 t, k9 l' q i& x9 d
chk->EnableWindow( TRUE );
6 C: k, V. |' F4 v* X' @( U/ R else
8 a4 B% O! V! x7 _# e chk->EnableWindow( FALSE );
" n6 I( d: Y: H$ t$ v chk->SetCheck( !g_Party.m_bAllowEnter );
7 c4 N5 J [& K V* Z2 g: |#endif
' q$ g* k+ \! O
, D( }1 }0 C: k2 ]1 V& j4 Y, _' DDPClient.h(public):/ T' E8 M% `8 P' N9 u
代码:
4 ` b; ~& \/ m2 l/ w#ifdef __PARTY_FIND- q" ^; c& u/ _; S. C) V4 U
void OnPartyAllowJoin( CAr& ar );3 M& [1 u p* }. Z: ^0 q+ w. e
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
% ?! ~$ A! J2 m2 q#endif //__PARTY_FIND4 |5 }9 u3 v3 ?
( p& r; a" U& v# O* w6 u8 g
6 ^0 `* [2 A5 O- K6 P: L" TWERS hinbekommt没有,请让赫克的权利。
' a, E% `/ F3 e8 F( e8 W不支持左右,所以难不...
# k2 d0 X: }9 n* b9 [5 g* Y% x" c# D5 t: ]党k的Windows NT甚至编辑它自己。1 y. B! J( x) O, a
包也,因为我不erschreiben进一步如果我你的。0 j2 b5 P' N& c# Y
由于缺少Quantité k n个代码是什么升工程前。
0 |( e/ H0 V6 u9 p) d1 `# T如果是这样的。请发表。
9 E4 q4 a. E, p7 M2 ~* M! ]到目前为止,Pumbaaa% n! N$ f7 x+ X/ e. I4 ` T
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( u, q4 b! L6 H" c7 E+ |) n' Q( P
MsgHdr.h/ W- ~) O2 ]5 m) z
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
/ @% }) M% @; [8 C7 e" i#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
8 D! L) G* {7 C, e( O* a! G
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