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对于那些谁需要它 - 谷歌缓存FTW。 :
0 b+ o( W+ n( ]+ p% N$ y% ]$ P4 T如果我鼓掌纯粹是我复制错误时,D0 f0 x' o" |* Z) h0 q! o& W# L! F
积分当然Pumbaaa。
0 C$ s5 o1 ]/ D1 s( u6 J: L0 S7 p5 v8 x
FuncTextCmd.cpp:
0 m9 v+ N5 ^5 n
6 ^ h# Y+ B1 B7 {* H代码:
3 k1 M: x3 n9 `, x9 M; H#ifdef __PARTY_FIND+ I- {7 @* ? ^. o$ F. K
BOOL TextCmd_getparty( CScanner& scanner )
$ P! j, U0 L& b) Q0 o{7 x9 \; e4 r9 `1 Y3 J( k
#ifdef __WORLDSERVER. @: A: z2 Y/ v2 |6 F6 ~
CUser *pUser = (CUser*)scanner.dwValue;
0 X2 B' p( a# D' o* L* s if( pUser->m_idparty > 0 )
# a9 Z* g; A q. [ {
7 p% w6 O# w4 b8 N pUser->AddText( "你已经加入一个公会。" );2 l: u/ H0 {& u
return TRUE;! w8 U% \# C, ^+ Y- h7 j
}
5 o$ o# _7 N1 ]5 D `& U CParty *pParty;) {" B4 y6 F. S( U7 ~. C) a
pParty = g_PartyMng.GetPartyFree();4 h( k, Y( V4 M& ?5 V$ a# q$ w
if( pParty )& c" s! j* r* C# z4 N' ]# ?2 G. t
{
4 @7 u+ Y3 I4 _ g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );; s# N) |7 G3 q$ {9 r e
}else+ n' c t4 f. s0 y) ^( k; g
{
) R$ m2 C: t/ J pUser->AddText( "抱歉,这里没有任何一个公会。" );
) O, O8 O. ~5 ?. n& R# _9 a7 c4 O4 V }
# `3 k5 Q9 k) n m8 j4 r#endif
- e1 r1 h5 ~5 b# z return TRUE;# q& c+ I% ]! c7 ^% T! L' w9 A/ w
}( p. o7 F( c$ X: B3 D6 k* [
#endif //__PARTY_FIND
$ q1 z5 }) O7 e# W9 @0 ^% U3 P4 ~
1 V+ m) K( s+ W. `; {代码:. a5 {+ ^9 E+ {' N' C2 v
BOOL TextCmd_PartyInvite( CScanner& scanner )/ |! V; _# M( J$ |
{
0 H" D- N; t7 P1 e#ifdef __WORLDSERVER# S% p/ A# a0 x, h9 b/ Z
CUser* pUser = (CUser*)scanner.dwValue;' ?' r. J+ a7 a1 [/ w ~
MoverProp* pMoverProp = NULL;. f0 ?; {* f. `! }9 X
scanner.GetToken();& z3 D! K( e0 q/ Z' u
#if __VER >= 11 // __SYS_PLAYER_DATA2 V8 X7 G- _1 v g" k
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );# l2 y2 g/ A( F& o1 M
#else // __SYS_PLAYER_DATA
M8 U9 k* x9 `1 a) L' e u_long uidPlayer = prj.GetPlayerID( scanner.Token );
5 e/ w: M! a. l- J4 C5 `#endif // __SYS_PLAYER_DATA6 I2 e. H: ~. R# N4 M
if( 0 < uidPlayer )
, S. M4 k8 @5 W5 x& V3 R& w8 u {
9 Y- a! S5 n" h( D* N CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 0 m8 ]/ F. x3 v" H" r% j: h
if( IsValidObj( pUser2 ) )1 F p% Q% w' X0 X/ T. r
#ifdef __PARTY_FIND
0 n/ a7 ]& }# g' P) _& B g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
4 e+ X. x) Z. k" P/ p#else
$ s. v5 y, S$ ]( M: ] g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );5 j0 Z6 Q% _8 u% R$ b& q
#endif //__PARTY_FIND5 p7 ]6 e9 H/ R# ~$ T. m' h
else
/ n- I% _! P, Y0 Y) y6 c pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
# t& M5 }9 n; l6 D- G+ U$ Z& _6 E4 u& A }
/ Z3 K- W: y+ I- ^ else1 C& s' C0 L' Q) a: p2 i
{
# @! o8 z' s$ \7 i# H% y8 S pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );% {" f0 g' \1 i4 v
}
4 u5 x/ L% p1 w1 `: [# F#endif // __WORLDSERVER: {) c$ A; e* u
- L0 Y8 \2 b9 K& n- S9 h; [ return TRUE;
! N# Q7 b" @; b" l: \: Q}
) p7 m4 } d% b% c2 }" C3 r! F% a/ }; K0 r$ M. O+ y: t
代码:
# T6 @2 @7 t" ?- P4 e#ifdef __PARTY_FIND
" w& T0 o ]' z* `6 Z# x( k ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )- X- A2 E/ z9 D4 c6 h- a' Z
#endif //__PARTY_FIND
% v+ [5 I( u; {- }8 i- D* }, t6 YDPClient.cpp;
2 f* I9 |. C. c3 j4 xCode:
9 c' ^9 t$ k# r" T# q2 t$ `void CDPClient::OnPartyRequest( CAr & ar )
! e% Q# [# V+ Y# }{5 q! T) w2 o# x: F$ h w% F" H" D
u_long uLeader, uMember;6 B5 w) t. z* s5 K9 U @% w
: K0 e' ?* ~- a( _2 r: a) |
BOOL bTroup! T/ t% d" F* w1 M# w, w0 [' T/ A' l. u6 f
#ifdef __PARTY_FIND
4 ?! E+ B7 w0 r# s& J8 B , bPartyFind t& n& B0 X, d5 I/ S
#endif// __PARTY_FIND& ?6 d. H% e* T* Z
; g5 L5 ^3 H- M+ D. i9 \. C
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;: ~& g# j" E7 |6 ]* c
BYTE byLeaderSex, byMemberSex;! o9 h- C2 J6 r% V; |4 S
char szLeaderName[MAX_PLAYER] = {0,};* A* ]7 r. z( `' Y
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;. W1 \5 i6 [* K: b5 |( F H
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;5 T* V; R; p; h; q! W7 g
ar.ReadString( szLeaderName, MAX_PLAYER );
& _0 X$ V7 t0 k8 K" c ar >> bTroup( B1 e8 @8 Y- P, g
#ifdef __PARTY_FIND- c. f: T1 p/ x
>> bPartyFind" C1 u6 q6 A5 h& Z
#endif //__PARTY_FIND
% ^ g& o5 T5 g# P) A4 u, `3 ^# e( e ; m9 v% Y9 G5 n, E% y& j
2 v% J" _: H5 p% j& g: d
if( g_Option.m_bParty == FALSE )7 s7 f5 S# p) A+ E4 w2 r2 v( E( ]
{+ V$ y" _2 v6 ?3 O: h" Q
SendPartyMemberCancle( uLeader, uMember, 3 );
& |+ l9 g3 ~ ` ?/ l2 y, h return;
8 ~9 f# E6 m0 ^( H3 \ }- I5 N. `8 F; w% L) e5 l9 }! c
& t; n' {' d2 o4 O; Y# n% G#ifdef __S_SERVER_UNIFY4 Q& I' U, b8 [6 E( n, B i2 V# H
if( g_WndMng.m_bAllAction == FALSE )
( v- G U! ?4 [6 A. L8 r) j return;9 C% N* H7 L' M' X; k k
#endif // __S_SERVER_UNIFY
" _* Z* ~2 X4 x9 p: R/ ~+ ~( }2 _- G$ T# g" }& m' L( P
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
- M+ K/ J: v5 L+ B
! X c( a _! h% ^ if( pWndBaseBuf )- \1 }2 T' i% ^7 b7 s. j( b
{
6 y% x! W# E: A6 b! s SendBlock( 7, g_pPlayer->GetName(), szLeaderName );4 g0 }+ `: O' b$ ?* K, D0 O* Q3 S
return;
3 Z \0 q: x$ j0 n+ `2 b }
) Q$ Y7 O D3 b* I. x#ifdef __PARTY_FIND
Z" |* I2 D3 B5 M if( bPartyFind )$ a# c8 [5 A$ v) ~2 y/ {$ l
{
, v, j6 \) Y4 Q* h SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );( R% u$ \# x- s8 Y5 Q; [
}else
; Q6 q, z4 q1 x! Y+ L1 o& C- C: G {
4 p& E1 S7 U6 N6 V9 Q! k g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ ~8 l2 Z# } w0 p8 ^5 b g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );8 r* [+ [+ u* j* J
g_WndMng.m_pWndPartyConfirm->Initialize();0 j( q! ?8 F' q# {
}
& s9 B: g) K( Z: e5 J1 t% ?$ P l, x#else, n( N8 C0 s1 l/ F L, d# t
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
3 N7 `/ D+ Q) a4 ^/ ?4 K g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
" Q9 f P/ b& I; \" ^ x g_WndMng.m_pWndPartyConfirm->Initialize();, r. V T' e9 [5 r! L" c4 j
#endif //__PARTY_FIND
% q9 b1 r5 `5 \ C8 S! o}: f2 Y2 p2 |- f% e: w t; Q, ~
2 h0 [( x% W4 M% @9 y+ c代码: G! u9 ~. ~0 V8 x% T, F" j
#ifdef __PARTY_FIND
4 V! q* A6 l# Y" B! P' b3 } T) }void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )1 S$ d) R3 d% X% r! K( K1 ~
{
2 p0 E! ?. T9 o: t3 f BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
8 ]! T7 b" ]) Q" ? ar << idLeader << idParty << bAllow;
3 [) V X+ @, [; T# j SEND( ar, this, DPID_SERVERPLAYER );
2 p7 u5 }" }2 J7 D8 [$ n3 m9 q% j5 X0 \ [$ a4 q
}5 D f+ p9 e+ W4 \- x5 `" y
void CDPClient::OnPartyAllowJoin( CAr & ar )) l" v! ^- P# z
{
9 B% n( |$ F: W: a: ?: |3 T$ n1 J ar >> g_Party.m_bAllowEnter;
3 Q, S4 v+ K) M4 L7 O}
6 v/ C0 V2 h6 ?! F. A#endif //__PARTY_FIND8 p9 @' W8 t( d/ {
Code:7 h8 D/ j1 |: h2 T8 x* a/ I
#ifdef __PARTY_FIND
. O. O/ G- f8 _ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;: M7 j4 l. M( ` b: L, Y! k
#endif8 e' i( L" r9 T' F, M
! w" Z: r1 ]& d5 N d( hparty.cpp:3 D' }9 v I- f E8 l
代码:
- |& ?1 F- r3 y( B7 bCParty::CParty()8 o2 S+ p9 @" O8 Y' H( l
{# r& d+ y; |) P, l% p9 ~7 L
m_uPartyId = 0;2 w3 \0 q; @- v* P. M- L& }' B" C
m_nSizeofMember = 0;
6 e* N% C6 ~$ \# M( S/ M6 Q* J memset( m_sParty, 0, sizeof(m_sParty) );3 p" x+ ?% H7 T k$ \3 E! Z: i
m_nLevel = 1;
* S7 x8 U- j2 J) J6 y m_nExp = m_nPoint = 0;6 p8 u1 w2 ]7 @, R. s
m_nTroupsShareExp = m_nTroupeShareItem = 0; \/ j' G0 }2 {
m_nKindTroup = 0; // ????
% l: F! g J. d7 l0 Z m_nReferens = 0;
0 r# |8 E4 {9 Y3 H9 w m_nGetItemPlayerId = 0;
E, ]8 n- v% m$ j#ifdef __PARTY_FIND& O- F( t% T2 U5 z0 O8 f
m_bAllowEnter = TRUE;
3 x7 k" J# K( W& q#endif //__PARTY_FIND) K" ^( B4 V, d. P$ U t( [1 p4 g: u
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
# e4 {' A% H9 V W {
5 @: E' S$ ^# j" x% |$ Y% C4 J% Q6 W5 U m_nModeTime[i] = 0;
( I9 u% W' t2 V2 z' h }
) q* z, L0 p' e) v- T8 x# j" v m_idDuelParty = 0;
( Z5 E6 k* E6 W/ L4 o0 N: m' {4 d5 F* U, }#ifdef __WORLDSERVER4 \: M7 d+ [9 ^9 {* q7 U" y& Q( g# Z
m_dwWorldId = 0;
& Y3 F4 e1 s: |+ \#endif // __WORLDSERVER
& R$ s \: O0 K7 |% C. B8 m}4 C$ L, d. t$ l# P+ Z/ ~
代码:
2 \ Q1 C0 e: `6 U. q8 Bvoid CParty::InitParty()* W9 B* T7 K5 ^% w8 a% g
{* k" E. u' W+ d
m_uPartyId = 0;
: g+ E3 w8 z9 y5 T m_nSizeofMember = 0;
# L7 a3 c' `9 D) v7 O% g2 Y memset( m_sParty, 0, sizeof(m_sParty) );) D% H1 d0 ]' `; e/ h8 ]- W
m_nLevel = 1;% {0 \1 J, ^+ }
m_nExp = m_nPoint = 0; o( w* G+ U0 V! b' J& z# }3 _; y- ?
m_nTroupsShareExp = m_nTroupeShareItem = 0;
' c% z& P& V2 r) p5 B" r: } m_nKindTroup = 0; // ????
. r$ Y4 z6 N+ p" f+ R m_nReferens = 0; 9 A6 e- R1 @5 }) ?' `& A: c
#ifdef __PARTY_FIND( Z& W4 T! Y7 y4 T) O3 a% A: i
m_bAllowEnter = TRUE;
: p7 A7 u! k% v6 e) T; T2 P#endif //__PARTY_FIND
/ [' k/ F3 x1 x. x for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
. y! v, z) M' w( p. L {/ O( g, A0 [% I" f( s/ ~
m_aMember[i].m_uPlayerId = 0;; M+ H- d9 I3 t2 A
m_aMember[i].m_tTime = CTime::GetCurrentTime();. j9 D9 p: t6 {6 H+ i5 T' e
m_aMember[i].m_bRemove = FALSE;7 A- Q5 s+ `/ ~4 q
#if __VER < 11 // __SYS_PLAYER_DATA
$ F3 u, Q9 L5 O- P! o5 R) U5 g+ L6 s* O4 s m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;; t# G5 W% L, F' A
m_aMember[i].m_szName[0] = '\0';0 ]' F. H7 s+ R' M
#endif // __SYS_PLAYER_DATA
8 L: ~) V" p5 g: x! D$ Q" Q }, q5 ~* v& {% w& D# m7 g: t X6 E
}
' E# g: S, J! q0 |6 A' O代码:
2 Z: M1 T# x6 Y$ @3 M5 m#ifdef __PARTY_FIND9 v% V7 Y8 }2 h& n
CParty* CPartyMng::GetPartyFree()
, E- D" H3 S' q7 d{$ B3 R7 O9 a; n, w# Y4 ? ?
CParty* pParty, *pPartyTmp = NULL;
9 Y, J1 q; K1 p) K, W3 I if( !m_2PartyPtr.begin()->second )
' Z$ k% C! B, k/ H: P return NULL;, L( g( f Q3 p3 \
BOOL bRan = FALSE;
$ u! p4 M/ l" g; j) c. M DWORD dwRand = 0;
! ~( S, R) o/ v* g if( m_2PartyPtr.end()->first >= 1 )
4 f0 e) }5 o7 x& f0 @& M DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
% M8 F' c& A. ]: H+ N& O3 N' _8 {
4 p5 d& R5 l, |# i' j6 T+ j for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )/ `% q# y; o( |5 r
{
6 P3 }% ]% D7 I6 y! g4 F1 {+ u pParty = (CParty*)i->second;. p$ C- }" L+ |
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )/ |( o# a% d6 e
{0 |, |" Z0 l, a
if( i->first > dwRand )7 M' m% ~7 c$ B! t# E. S7 ?# N
return pParty;
% r3 l$ S' r, W' T3 K, f) ^ else: q! d' H. a$ d/ D, f9 @6 f8 l, o
pPartyTmp = pParty;
`. m, E6 ~: d5 A3 N }
5 X1 M$ ^8 f- q, V; z! r }
5 L0 t1 A5 D0 |7 o9 t/ I return pPartyTmp;4 o3 o- I) G1 l
}
. ?3 F) S& _* \& {#endif //__PARTY_FIND4 W- f/ V9 L4 I: ]
6 } c, g- p. p7 lDPSrvr.cpp:
: \! j; o, Y: S: r0 D7 N( r代码:
. M/ S: Q. K9 P6 H2 `5 X#ifdef __PARTY_FIND+ m: {3 O2 |" r; m9 [( n
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
- g' q: ~# u6 R{% i2 {/ U& [8 A6 z
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );2 g" Z1 O' h6 q
if( IsValidObj( pUser ) )
/ m: [* P: K) S l) l {+ v$ `. S% h% u7 c# ?# Q
u_long idLeader, idParty;
) z Q# m$ R3 `. ?, V, B BOOL bAllow;4 D o4 e! y; @# U7 a3 M* z/ v0 `8 g
ar >> idLeader >> idParty >> bAllow;3 t8 e6 `( b9 U' L0 j6 W Z
if( idLeader != pUser->m_idPlayer )
2 W/ e9 t/ `0 R. a* C return;
# l' ~& m0 B/ U; r9 e CParty *pParty = g_PartyMng.GetParty( idParty );
+ c- q& w5 k0 m/ R5 X& U" o& w if( pParty && pParty->IsLeader( idLeader ) )
& s5 ?4 q7 U7 e# \8 }4 a" i1 V pParty->m_bAllowEnter = bAllow;8 |: p. v* ~. W/ r
else1 o! K- R( @, ~' _% f
return;
* k6 p- a) Q7 h- H3 ]" S% P7 k: t
6 f# K9 G/ O9 J) n6 ^# z CUser *pMember;
1 F' }7 p% N# W for( int i = 0; i < pParty->m_nSizeofMember; i++ )
2 F5 A9 C; J' f {8 L+ D" j! w& T" h; \. `6 @6 ^
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
: B$ [- ?# \, n* N/ t$ S if( IsValidObj( (CObj*)pMember ) )
5 c# w7 Y4 I1 v% ` ?3 A pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );: d$ ]7 s9 B8 }9 b) f4 d3 B1 j
}
" _; D3 f0 q6 |- N1 \! o( ? }9 D$ a# O8 l3 A$ S
}# b4 ^# ^" b4 Z8 P: I0 I
#endif //__PARTY_FIND' j& i9 f9 ^& ~: Z+ @" `( W
+ U) a5 D: Q. w% v代码:8 T* L: L" K9 o2 r: g" O
#ifdef __PARTY_FIND U# J6 x; ~4 Z. \; w% h+ S1 R$ j
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
. V6 Q1 D: ?8 a: s" X1 g& e4 i" f1 X#endif //__PARTY_FIND- a0 G/ R+ V o+ m
9 ]/ s% |3 ]6 r8 O9 s
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ). j# T7 p7 S1 Q
{: M/ w4 Z+ q( t! s
u_long uLeaderid, uMemberid; e2 ~! D7 \4 L! w5 J& A
BOOL bTroup;
2 c# W6 a o5 J% n& E ar >> uLeaderid >> uMemberid;) s3 _( |3 g9 V
ar >> bTroup;5 B8 N2 X+ F) s7 K6 @
% C- g) ~" ]$ E# x8 i S! Q& ` CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );5 y+ }, M" U& w/ u/ X$ v
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
+ d2 Y! O" J0 m- D, N2 U6 K#ifdef __PARTY_FIND) }& m7 X1 G1 R# B2 `
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );- P, q8 @. Q8 K U
#else
' `: j6 i; O( ^8 _8 @ InviteParty( uLeaderid, uMemberid, bTroup );8 t. { ^* S$ ^0 i8 i& ]
#endif //__PARTY_FIND! ?: V$ Y& w4 M7 G
}
8 ?. Q. d% q4 M" Q7 ?) b* i. N( O2 D5 {# {
代码:3 t3 {, Z$ N( ^1 L- s: ~9 M
#ifdef __PARTY_FIND/ l0 n" C9 j$ b2 ]% i8 o
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
3 J: T t O9 h4 H#else. `* d m8 d5 Y3 b/ u1 Z" q
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )+ w: U' B' l+ i
#endif //__PARTY_FIND
4 Y( ?( m" K1 y- p% O; F2 L- a{
% H, C) v( j6 A CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );5 }0 c2 G* o5 _2 L3 A- i
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
) C2 K# T- S7 l2 Q4 d7 m) E& _
+ l1 g4 ?6 b& q- J3 i if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
: M* C4 Y# \, @0 P- a {
& ? C0 A& T7 l/ y# z) w1 h if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
) _1 U% }- ?3 C# l {5 P$ l8 e- E$ D9 S
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ), F( M, U9 ~# H
{
6 ?; D0 o b! A( G" d! S( S pLeaderUser->AddText("没有足够的权限。");
2 n& T& G8 @3 ` pUser->AddText("没有足够的权限。");
9 F9 W( L9 o! D4 w, t- m( w1 N return;
9 b+ F% y2 ?/ A! F }0 A3 `2 y9 ^! @# O8 H/ }1 n
}+ h3 |2 d W' u5 [3 l7 d! [
// ???? ? ??? ?? ????.7 e2 q) d B. l: I- C6 F( ?
CWorld* pWorld = pUser->GetWorld();
7 K% n* R- ?( [1 @/ j; _ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ). }9 M+ j3 w& ?' C1 M W, J1 U: f; f
{ + \ M8 _, ]$ c9 l" P9 d7 R+ V! T1 o
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
1 d3 h4 E, B+ W return;& h- D# T. _7 A; T
}: e5 P8 g* |! `# |9 d( K$ r
#if __VER >= 11 // __GUILD_COMBAT_1TO1
" s1 V3 |, S' ~' H5 N2 z7 X, v if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ) z4 b P8 }$ N9 i
{, C- I; z: W5 Q$ F
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
7 `2 P0 t7 ^' p' Q- p return;
+ _6 x$ |0 S- S6 D' ~ }) S# ? a+ T" M8 c* M
#endif // __GUILD_COMBAT_1TO1, A( [: M, _3 K$ _
+ x, r2 m6 ?7 w- p+ K- q#if __VER >= 8 // 8? ?? 061226 ma
* G- N% J, X n. M if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )5 r) B8 p/ q! ?/ `
{
+ a4 c0 [; g# o* V( l. ]/ v: o return;0 u8 a0 ?+ `# F5 J, G% o
}" n% {3 g9 {; S ?
#endif // __VER >= 8 // 8? ?? 061226 ma
2 O% q8 q" f1 Z( |" X$ C! M
3 Q0 R h3 g' F7 ~1 v if( pLeaderUser->m_nDuel == 2 )
- X3 `, e% Z4 C5 q/ J6 ]4 N5 K {
: c3 S: L& u l pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.0 J, ^2 Y. _1 {; M
} - H5 t5 }/ g. W2 g- {1 B
else/ _6 m6 B: I+ d! x+ a
{( l+ A0 q3 h; F" Z+ y9 Z
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???8 c" d7 z4 h7 A7 P$ O; o- _
{
2 V- H& M T& C3 a/ ^3 q% O& U pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );/ }- V& u4 J0 m6 k0 r4 e
}! u m8 h! f/ J4 i# n/ f4 t4 }
else
) h, m2 B$ y1 `+ q {
N4 t, D! ?0 o if( pUser->IsAttackMode() )8 t/ g& v! I/ I9 ~
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
" Z" s, X! P" I& h! Y else
, Q9 X& A, ]% z0 W, a' s#ifdef __PARTY_FIND3 O. a0 J' N( z6 \0 |" d+ H3 E
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
' Y1 n1 ~( ^% C/ E: L" l#else
3 N! t2 o0 R) J& s! ` pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );1 s+ A: W* B# x( a" K/ x+ a& o6 w
#endif //__PARTY_FIND
1 Q8 [. C0 l5 K3 S. j }4 I- ?' K' L' g* F) b3 ^7 g
}2 `) t4 L- \/ b
}
' x0 ?) ?8 Y% `: I9 y7 o else5 J7 V* e q$ `' P; w4 }
{
e! Q2 c2 D( k) ]: a0 l if( IsValidObj( pLeaderUser ) ), V& _# K/ ~& S; k2 `, q6 X
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );! Y$ u c, w7 z9 V; ^
}
/ O- M- A, X. V+ }, A$ a2 s: q}
" x+ `) Q- [$ e& @+ D! T% ^' g) Z( g, p3 G) W0 P( |
User.cpp: [+ s* |; v4 y/ S; Z# w
代码: ?: t* W- S7 v. o
#ifdef __PARTY_FIND3 ~4 s, U2 k: ]5 s
void CUser::AddPartyAllowJoin( BOOL bAllow )
0 P c* i l. H- x! w{
- E6 t& H! a f8 N0 T+ e% x if( IsDelete() ) return;
i5 m: J! k. @$ s5 h$ k; o' [" v! P% |% B. n+ c" M
m_Snapshot.cb++;
' i; b4 v$ W2 [ m_Snapshot.ar << GetId();& n/ a* p$ d; D8 Q* d" g: T
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
& [7 [' ?) |3 K8 S6 T" D2 Z/ w* s m_Snapshot.ar << bAllow;
* ]/ Q- U% ~5 `4 D1 E% p}
; x8 b% l1 }" s |' M: Q; K#endif //__PARTY_FIND
8 F. u0 L& P: j7 P, V. @! ^) y- x4 i
代码:8 _" a/ } O3 z& [
#ifdef __PARTY_FIND- I3 e, A* {. Q: {5 X! E7 b
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )( R9 W |+ g3 N0 }
#else
, N+ p8 ?* Z2 G( N1 Z; Y8 I# c9 p+ xvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
. h. D0 U3 H2 Q5 X, P! a4 N#endif //__PARTY_FIND3 \' P6 T! k6 T
{! \0 ?2 c, ~3 a8 ~" Z/ ]
if( IsDelete() ) return;
! R5 b5 g; c# g 0 W V& o) S7 F* n! ^6 I! ?1 U# W5 i2 R
m_Snapshot.cb++;4 B& b1 O% H7 h: V/ I) F2 s
m_Snapshot.ar << GetId();
$ W- k/ `+ z5 y+ j4 b6 ~# D H- z m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
# u- |5 @9 a0 c4 m6 y) L m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
6 u0 \ y7 j/ j m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
) H& I5 [$ _( x% M" A- a/ g. R m_Snapshot.ar.WriteString( pLeader->m_szName );
7 I5 `/ k( j; e5 ]- \$ ~6 a! o m_Snapshot.ar << bTroup
0 u) E8 W# P E" u5 v. i. }; J#ifdef __PARTY_FIND' y) \) J1 T9 l! H: A: L
<< bPartyFind1 x" ~7 y* x* Y# g( n+ I% x1 N% p
#endif //__PARTY_FIND
. f1 q1 Z! |% z# d/ G, [( P ;
6 }8 o6 k. A" @% J. N% h! C ) Q: a) J7 Z! A1 }' u
}3 B( `$ r7 z/ M2 O6 O0 f
: h2 Y, `. S8 @; C
DPSrvr.h(公共范围PLS)
, H: r' K$ }& A# l1 w( R. k代码:
3 s+ M0 o X" X) {; m9 {; x/ |#ifdef __PARTY_FIND
6 L5 s, {4 T5 j& z3 s& c void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );* D5 I9 n; B# X
#else
3 ?2 v2 p" U' n( _6 _4 G9 L2 F) ^ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
+ l' I+ A4 ?( ~" B#endif //__PARTY_FIND1 ?! @" x8 b {$ ^: f1 X
, t* M0 [+ ^4 y: T7 M0 h代码:* z- t2 w7 E3 a, [! G6 h6 m
#ifdef __PARTY_FIND
6 N3 w+ s1 H; I void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
V0 A7 I$ ^2 T: f2 [5 X#endif //__PARTY_FIND
, K" U7 l P$ ]. S. _# t9 X8 h- \# D9 w* k! y: [
User.h(以及):
) O0 C# o6 N7 @/ F4 N# ]( b代码:* e/ a( D5 K7 O) W9 _0 A
#ifdef __PARTY_FIND. z1 \- [ d* j
void AddPartyAllowJoin( BOOL bAllow );2 C- ?! A: }8 N6 g$ j
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
$ l- c' c/ k* ^7 ?: R9 t. ^) L! V#else! o/ D' }+ U! H9 ~& [7 c2 S
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
4 [3 D. s, ?' }# f: a#endif //__PARTY_FIND. `/ A6 |! o, _, Q
: L! P# E) r7 m& d
party.h:+ T% x9 Y0 F" R# T+ V( K
代码:5 Q6 t. Z+ R2 O
#ifdef __PARTY_FIND
. R2 z8 {* K9 p+ B0 G" E, n BOOL m_bAllowEnter;1 a; S2 g6 w- N" o% w
#endif
- M8 T. Q8 F4 B5 K( G' Q8 Y" M1 I. F' S" O* w; T
代码:' i: p) r F! x' F) y+ W
#ifdef __PARTY_FIND( X; f6 Y1 {$ G( }( p) e$ B6 A
CParty* GetPartyFree();# z. H- o* N& G$ G
#endif
- p& }: @! |6 k; C- w
* I P' O) o, C/ O% HWndParty.cpp:! s0 M# W7 v1 Y- g. [
OnChildNotify:
9 ?; C0 D5 w- q! b1 B代码:
1 H* |6 N, E R. }# g#ifdef __PARTY_FIND+ s' F( z- W0 M+ J9 |' H
else if( nID == WIDC_CHECK1 )/ s: K9 m% d, { {5 V) j
{
+ H. U# x% K5 ], O3 x' K: v if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
0 y4 Z% O' _5 L+ k5 A% A/ K' H$ @% t {8 w4 I; }% u/ d7 \ N0 P7 Z
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
6 |- L* v, I' f- u! h g_Party.m_bAllowEnter = !chk->GetCheck();7 y: A: v H( K; h! y
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );& [5 q- y7 x9 U5 c6 U" ^' e
}
) J0 w2 Y X1 |( y" @& ]: m }& |2 q& n# w N1 u% p
#endif //__PARTY_FIND5 z, z1 v+ r- d
+ ]$ v& w; `: g, a: ~2 p代码:1 H; i) Y8 T5 C$ I. T3 g! M/ Z
OnDraw中:' M/ \* S6 u, h( G
代码:$ f- ~7 s0 f+ C, |! R/ j# ? b7 k
#ifdef __PARTY_FIND3 f8 C, g1 z/ }# ]2 K
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );+ _ V! ^$ d) u
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 b. J: ^' m1 h/ L3 w' _% ] chk->EnableWindow( TRUE );
$ S; C! e9 |* ], i9 c/ U else, J6 y6 B5 r9 k/ t9 p- I
chk->EnableWindow( FALSE );
( |( t- e5 p: x# ?$ j. [5 U chk->SetCheck( !g_Party.m_bAllowEnter );
8 Y1 K: c+ \5 m% s6 F& T/ s2 ^#endif" {; h6 w) c& A+ h5 U
! m% k0 J5 ^3 f6 {/ B8 F. S- u# f6 IDPClient.h(public):
3 f9 s) g9 ^% e$ [代码:4 Y- k1 l" t9 }$ Z. |
#ifdef __PARTY_FIND
r6 r" h7 b- l; {4 B& H7 [# X void OnPartyAllowJoin( CAr& ar );# O4 Z# {* h: e( z4 f
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
0 i! [$ D. R' w2 a5 e#endif //__PARTY_FIND
4 g" K7 n* z( g4 M2 I, P0 C3 j5 P+ d) ]& Z
3 E9 I+ J) T6 i& D w1 |# MWERS hinbekommt没有,请让赫克的权利。
# S! @. C% k; m9 h0 }! H- g8 h5 p不支持左右,所以难不...
4 G8 L1 }2 d# K' p党k的Windows NT甚至编辑它自己。: C* h( K. A2 }. l; v( D+ Z
包也,因为我不erschreiben进一步如果我你的。! g6 F; G4 a% e! S9 J! \6 _6 t
由于缺少Quantité k n个代码是什么升工程前。
8 d8 |0 o5 I j( r' a如果是这样的。请发表。: s! F$ c% S# \8 b" P0 @ [$ x
到目前为止,Pumbaaa& B R8 V) f1 Q! ?3 M
% K6 F( W" R9 Y) e3 S
2 @6 u0 p$ Y- W" N8 i
MsgHdr.h
, b. [" C" [' `& L z' F) S( L#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
3 F4 A4 y& G8 _/ r#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
3 B) h2 [- N4 w# c4 \9 I2 Q+ Y/ Q! L6 z( B8 f! H8 R
( \& y8 g1 _0 K
; B0 m1 @ y$ j9 f |
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