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对于那些谁需要它 - 谷歌缓存FTW。 :. v+ K6 Q0 q0 A
如果我鼓掌纯粹是我复制错误时,D
4 L) s/ H: G" I' Z7 N6 ?( M7 r积分当然Pumbaaa。+ i; U% @; [5 ~* h1 {$ C; L) |) {
' b5 F7 \9 q. v1 F& ?3 ~5 S3 W
FuncTextCmd.cpp:
5 |( B0 g. }1 v3 ] Z
) L" ?- I$ W/ d$ z4 C) l代码:
# r& N, f/ }0 Y9 D' \1 O" h#ifdef __PARTY_FIND1 _2 c/ w5 D* v& @. f" X) J
BOOL TextCmd_getparty( CScanner& scanner )
3 N- P# V( [$ O! ?) x% S6 m. A- b{
4 t1 a0 S, O% _: E) c0 u#ifdef __WORLDSERVER
% A; G( {' r1 N8 ? CUser *pUser = (CUser*)scanner.dwValue;
0 y0 \1 x! M+ n( N& T; T if( pUser->m_idparty > 0 )& j. h: ^! a1 v6 A3 d x x
{0 Z; v( j. x, o! m) G- u
pUser->AddText( "你已经加入一个公会。" );. ?5 }. m M: @' E
return TRUE;. o! t0 R/ b5 C) l6 O4 D7 Z
}
% W0 k2 i3 W* [ CParty *pParty;
9 s' p) M* K- N1 | pParty = g_PartyMng.GetPartyFree();. y$ W% A+ f/ \$ k5 b W, F
if( pParty )$ B6 U0 g5 d e! G
{) `4 _4 @* d2 \
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );* s% m, M! T5 w9 W% j: p( p4 p
}else
" a5 I5 h: Y7 C" J- ] {/ F5 a9 W: a2 S
pUser->AddText( "抱歉,这里没有任何一个公会。" );* ]3 O% K5 d- b, m3 h- A! `
}) t/ l4 F8 m( {% \" e' |/ x6 C; W- j
#endif* I8 o3 \8 o; p6 Q9 z( e
return TRUE;
3 X4 A9 f1 t2 s, [}
; a/ e }' x* Z0 U$ H+ W8 ^, l#endif //__PARTY_FIND
7 r2 J+ ]0 L7 c- h* R4 \# I, D, A5 \: I
代码:
0 S0 z$ q: l' e2 lBOOL TextCmd_PartyInvite( CScanner& scanner )
/ z5 |* u- |% A$ \3 r$ f6 G, h1 ]{
7 I m9 A6 e4 {: }) n( x0 o#ifdef __WORLDSERVER
7 Z$ @' L3 g+ C+ M m CUser* pUser = (CUser*)scanner.dwValue;
I$ P8 ~1 K) |. e MoverProp* pMoverProp = NULL;2 [6 t- b1 L( w; s& f. \2 Z
scanner.GetToken();
: m7 C8 C/ ]" ?7 X4 Z#if __VER >= 11 // __SYS_PLAYER_DATA2 ?% o5 G# u3 c, h9 k
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
$ J8 w3 i) g* {# _% b! v" L#else // __SYS_PLAYER_DATA
7 u! s5 m7 w* o- k2 \- W u_long uidPlayer = prj.GetPlayerID( scanner.Token );
4 R# T1 Y3 H" k2 b#endif // __SYS_PLAYER_DATA$ a2 z: |: t* z% h; r% }
if( 0 < uidPlayer )
& c/ s0 Q9 {# \# d+ y# E4 I {
. L1 F, H Z9 f CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 2 M1 t3 o9 s6 Z1 } j' K& }
if( IsValidObj( pUser2 ) )9 @& e" Q: a+ [! Y; s6 x
#ifdef __PARTY_FIND
8 B3 g$ u4 K) L' o* W. g" }- u g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
3 i1 a8 A# O2 _0 E#else# w+ _/ X0 [0 ]: X8 V7 { l
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
6 `- h5 d/ }* W6 L! `2 `. E#endif //__PARTY_FIND. j; {0 b5 G# W
else& I4 ^: A& u) q$ T9 e
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );. V' C/ }- P9 E& w, s6 E) {/ Q" [- L
}
! f1 ]& K! Y. m e. c else( v5 h: o, I5 N$ C, G5 J" m
{7 @: q7 c# K) e
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
8 y- t( l$ J$ Q+ [2 J4 w }9 v8 U9 z( U1 q0 h2 K+ @; n
#endif // __WORLDSERVER0 F$ ?& ^1 q3 c5 {7 n. H
$ k0 v2 G6 z- M
return TRUE;: B. q2 z( E \* D% ]8 [
}/ k4 L3 _7 Y2 l* d' J
; x3 ?0 D" G3 s1 P
代码:9 P2 H. F1 E' I; G
#ifdef __PARTY_FIND7 c8 X7 W; K2 H7 `( c) ^
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ). q. E6 t- J8 _+ ]5 b$ b
#endif //__PARTY_FIND/ H9 O9 l6 k! f7 r
DPClient.cpp;
: U4 B$ f! n) k2 `1 b* ]% ?Code:
. ^6 m9 G5 i# o- wvoid CDPClient::OnPartyRequest( CAr & ar )+ E# x! d- R A. o+ T; b3 e
{
, x% |. Q8 ~& l c% ?: |% K2 f" q u_long uLeader, uMember;+ ?9 K2 d$ O2 k& d
1 V2 s3 Q" r: W8 B
BOOL bTroup
" x( W0 `( G8 d0 G#ifdef __PARTY_FIND
% x. ~+ z* {+ j4 l1 b' j , bPartyFind
; T' L$ T8 C# y8 u# e( u#endif// __PARTY_FIND
?, Y6 O# z" y% U/ H ;: H6 ~. b# G6 ?+ L5 o1 h- P! T2 R
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
; K" a D+ w0 d+ J. P. m BYTE byLeaderSex, byMemberSex;3 D0 m6 X6 `$ ?) D% p
char szLeaderName[MAX_PLAYER] = {0,};
7 t9 b4 y+ c) [5 w: ~& i3 j: q6 b2 [% [ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
: A- c0 Q) K! A g* u( |2 o ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;8 r3 K5 {* w5 b7 k
ar.ReadString( szLeaderName, MAX_PLAYER );* b3 K6 ?: `' r& R' ^
ar >> bTroup! S! O% }) {1 M. N" y8 i
#ifdef __PARTY_FIND, L4 Y& l) \- D x0 A! u
>> bPartyFind
% o$ z6 K7 Z3 H" @$ p0 ~* Z#endif //__PARTY_FIND
, x9 L* B( Y' w- } ;9 i0 K: m ]; W
' i0 l: ~2 G3 v3 K# `, e
if( g_Option.m_bParty == FALSE )
) ?: r" ?( X: {) P' E- l {
, J2 A' v+ t- r" m1 l5 D4 t0 ~ SendPartyMemberCancle( uLeader, uMember, 3 );# a! _ a/ |! ^
return;
% c( s d. P. c# d, } }
1 Q! @9 M: Q2 n* f( h5 `2 T
% g" G* p/ S! u' A5 N( \#ifdef __S_SERVER_UNIFY
3 T- R+ U" X1 ~* e/ Q3 X& J if( g_WndMng.m_bAllAction == FALSE )! h4 H+ Q7 z0 r" I
return;0 _* x1 ~2 t4 y! ~( `1 `
#endif // __S_SERVER_UNIFY
) b3 X$ v& X: W* w5 r. O) c) z' G+ t6 h
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM ); O6 [7 F, g6 w7 O+ s( p5 b
) A& ]$ @! u7 L9 S2 W8 x: \
if( pWndBaseBuf )
# Y2 b. h/ d' a3 J, O* {2 V {
: i' q; r9 L. C; w6 b' [; g$ w. P7 U SendBlock( 7, g_pPlayer->GetName(), szLeaderName );( s- [( m$ Q/ w! C9 C" Z( x6 i& J
return;0 r% M% H8 b# k' q" J
}
0 a- E5 K' C; m; ~9 O9 G; w#ifdef __PARTY_FIND
, U7 l0 N, l; z9 E. {% S if( bPartyFind )9 N6 I+ H( s* [ w4 y
{- t+ B6 L. j, `+ T- X! x: a) C0 Z' |
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
6 _% a# U- ~" ` l# l }else$ Q6 u9 m; \' d9 O$ s
{
1 I) y, K# I$ e/ p/ ^6 X g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;7 R1 D8 b9 K% Y Q
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );' H/ b/ \, [- L% R- A/ u
g_WndMng.m_pWndPartyConfirm->Initialize();/ F6 G2 Z3 t3 ^" v, A
}+ U! k2 I) [0 ]
#else% x3 ?+ R7 q9 N0 v' ]$ |& `
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
; `$ B& q9 ~. O; p. f- p% K g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );1 o( i8 j" ?8 U v1 D% n
g_WndMng.m_pWndPartyConfirm->Initialize();
3 y0 `& U: ?! g: X! L2 ?% z7 t#endif //__PARTY_FIND
; [( C q' z, _0 k# P& a}
! a- O! K9 V6 z$ _
: B$ Q- u" l% p& W/ e' a3 E1 {代码:
* g4 y) |! w9 t9 \; m( E( Q#ifdef __PARTY_FIND
( {/ t) D8 o; _/ R! q" ~, Avoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )/ U- W( G3 B& m2 S
{
, o3 W W) ], ~ BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
: L* O: l9 b, Z) V8 @ ar << idLeader << idParty << bAllow;# d% l: B; i' w7 }6 l! D4 C
SEND( ar, this, DPID_SERVERPLAYER );$ Z5 ]+ x) _6 M/ `' E; W$ _
& i7 o3 z7 x: w7 f9 z- W [$ J
}
* w% ~2 u9 n9 a+ }: G/ o1 dvoid CDPClient::OnPartyAllowJoin( CAr & ar )# L: [% {+ T( i5 o P
{
) j3 r: n" Q% F1 w7 L) T' G ar >> g_Party.m_bAllowEnter;
: l. e% `! ^9 u$ l}
* `9 A0 P5 P' }0 ]: Q3 t$ r) ~#endif //__PARTY_FIND
* O9 A [! X5 L3 K. h+ d0 m& xCode:
) l8 u6 Z" b0 i# Q9 g#ifdef __PARTY_FIND
. ~9 l( d$ S5 O: T* @8 V case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;, v$ x6 L' _& K" U5 j2 b
#endif* d, r I3 V1 f2 Z6 {8 U7 a
0 g+ h# k3 n, W% e# b$ o+ @
party.cpp:
5 o3 e! R9 u- G1 v3 q, i代码:
' @6 y0 z! E j; r: K) `8 qCParty::CParty()/ |+ h2 {/ U4 I1 g6 I* H
{9 T. P% G. E( q1 a. v: i
m_uPartyId = 0;# r# R9 ^% n+ X! X
m_nSizeofMember = 0;5 e$ q# Z5 {3 S' d, J) U
memset( m_sParty, 0, sizeof(m_sParty) );1 C& s- H4 e5 D3 n0 s3 b
m_nLevel = 1;
d& t& v. W7 Q; M$ }+ h9 e7 h3 a I m_nExp = m_nPoint = 0;& {( Q$ i, G) p0 K/ V
m_nTroupsShareExp = m_nTroupeShareItem = 0;
1 C N8 n2 p! W m_nKindTroup = 0; // ????
( N' k! T4 S% n2 O m_nReferens = 0;
1 E% ]- y- F# v: z7 Q- X m_nGetItemPlayerId = 0;, `1 x/ N! U& X: j) T* K
#ifdef __PARTY_FIND3 h7 f" a! g# ~+ M+ S6 l
m_bAllowEnter = TRUE;
! X A8 H3 g: `+ q5 d#endif //__PARTY_FIND R- O* `8 r, P/ u
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
/ {" v- k' ]/ h {
8 n& A* G& q+ X- ~ m_nModeTime[i] = 0;* F1 F- N1 M( t3 H; o! l
}
; _- @0 a4 f0 ]# d3 ^+ w" P7 a m_idDuelParty = 0;2 N `. x$ {( S C# v, B m* e) W5 T! e
#ifdef __WORLDSERVER
" G2 C) o+ k0 r m_dwWorldId = 0;9 K# r+ `5 E6 M0 l7 {) @
#endif // __WORLDSERVER5 x1 n* s- f/ a$ k0 @
}. P2 E( ?6 O% i$ E
代码:
9 V; a; O2 d. o3 y0 o, K% Svoid CParty::InitParty(): P0 |: a# n1 t
{
1 x& e: s+ b: @$ i m_uPartyId = 0;8 ^" v5 x4 O, O! |3 r% b5 X
m_nSizeofMember = 0;
7 f. `8 t9 b5 X4 n/ I5 L, T memset( m_sParty, 0, sizeof(m_sParty) );
* m3 Z3 \4 O' U6 W( o m_nLevel = 1;9 i5 z+ [) k# d% k" n+ a% s
m_nExp = m_nPoint = 0;
: Z7 J+ F* }' e* A0 G E- F# I: O m_nTroupsShareExp = m_nTroupeShareItem = 0;$ J" h; m% n' ]7 _* k" j4 q
m_nKindTroup = 0; // ????
; E7 U# s- L& p/ m5 u1 W! M. I m_nReferens = 0;
: l8 n U2 g5 @7 Y, h4 S/ M#ifdef __PARTY_FIND' _3 _3 \9 X4 r8 Y
m_bAllowEnter = TRUE; J* P, ?2 @3 }: w
#endif //__PARTY_FIND' l4 z( t, `- G3 J* b% v$ P
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )- k4 \: w3 L, d& y
{
, I8 u6 i \. w& g m_aMember[i].m_uPlayerId = 0;
" v& ~; ^6 Q& P& E& W m_aMember[i].m_tTime = CTime::GetCurrentTime();
& Z! Z+ H/ W2 B" | m_aMember[i].m_bRemove = FALSE;: {$ ]0 D9 ~3 t2 y5 v, U a, e/ E9 t
#if __VER < 11 // __SYS_PLAYER_DATA b1 n( X! D6 M2 f
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;0 s1 ]' _% e: o% }4 c! G" D
m_aMember[i].m_szName[0] = '\0';. J% R: h* K/ V3 X7 M
#endif // __SYS_PLAYER_DATA& [/ {9 D# j. u: T0 \& w
}
) \: m- X; I4 a" N4 R* c0 v4 z}8 v4 E( O4 y) L
代码:9 X# `: x, v" x8 I1 y% o: t9 v
#ifdef __PARTY_FIND
1 E' _. b% @+ j$ |CParty* CPartyMng::GetPartyFree(); y, i% O: T3 v
{6 U5 x8 s* W& W" F, E) w5 }
CParty* pParty, *pPartyTmp = NULL;& Q- k- S8 H& P z, f6 Z
if( !m_2PartyPtr.begin()->second )
& \- I3 I3 W( G, |3 S return NULL;
6 \! C0 t/ s' \! `; b BOOL bRan = FALSE;
" @# g" v9 @& d7 H DWORD dwRand = 0;& y5 N% R: `! e k
if( m_2PartyPtr.end()->first >= 1 )
% d9 j8 g( L; G, `% Z1 w( i a DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
, d# S8 F& `4 {& E( q
% \ @- Y* O: d: T+ E% m for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
/ e) M r6 N- }2 S. u0 \: U- o; n {! ?4 R5 w- f! u" A
pParty = (CParty*)i->second;
( {2 R/ d) I) d$ H' V if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
" ^4 |- [, V, T" m% }' @8 A h2 { H3 b {% m$ p/ }) ~0 b
if( i->first > dwRand )
6 h1 R! L# k2 a) v return pParty;& p" i I( i% k, Q
else
7 p8 c0 K/ s9 U; i5 y# W( C! P4 U pPartyTmp = pParty;
0 A/ a4 V* v. o4 s- [ }8 L9 M- |4 p; X2 ]" [/ b! W9 c( D
}* U3 B$ A0 t S3 X
return pPartyTmp;
4 s- l. r6 O& g}
, {. f4 j" c6 U; i1 R8 j#endif //__PARTY_FIND
$ O6 w, s* w2 U; d, i# d8 `4 ^: F, `2 n. |- C5 [' q
DPSrvr.cpp:/ W( K& i' L/ g, V# E) B
代码:9 ?; T( k4 m( m4 a6 ]) Z
#ifdef __PARTY_FIND
4 P- a% F/ F4 Z k. Jvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )7 d2 W& o8 r! c6 V1 b* g
{
) Z( ?6 N" \9 c CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );6 r9 W5 X( \! P) ]7 A- m) u
if( IsValidObj( pUser ) )
% \7 ^; ]7 S$ E7 F; |+ u {1 h$ s9 z" E E% X
u_long idLeader, idParty;
8 q S) ^- V% u( {' o* w BOOL bAllow;3 B: ]. u) H. n! j/ g* |
ar >> idLeader >> idParty >> bAllow;
. t+ l6 G% w w! x: `! |; ]' s$ j if( idLeader != pUser->m_idPlayer )
( F1 G! c% G! |$ ~2 s p return;
3 a0 v, a2 i8 ]: a9 v, v CParty *pParty = g_PartyMng.GetParty( idParty );
" P, A4 V9 g5 `2 ~) ~ if( pParty && pParty->IsLeader( idLeader ) )
7 _7 K6 h" |0 ~- Y9 l6 _5 q/ D& e pParty->m_bAllowEnter = bAllow;
- q# S* v9 T* d. j. j1 Y; a0 ]8 d- G else
) u$ @4 {6 a9 h8 p2 y return;, I) X+ D) B5 n2 g# p) t
1 Q; t# u2 M' u8 H# D
CUser *pMember;
) d( v3 G- o; `, Y* Y& P0 E for( int i = 0; i < pParty->m_nSizeofMember; i++ ) }" K: { y4 `; C
{ p( x, n- G5 E5 c; [7 {
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
+ ^, w- m2 f) {+ I0 ?+ @$ w if( IsValidObj( (CObj*)pMember ) )9 T2 |2 {! n2 S* x. x5 S
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );* l* {# d% t; a4 R* \3 }' e
}0 T' x& ^* |: v7 v& V* d! A' o
}7 m7 m- E3 L% z
}, @# T. c6 |6 i" k& Q' E$ {* t
#endif //__PARTY_FIND
# ]: `1 I0 I8 m4 f( o; T: k# F0 P+ N- i& L& N" P4 _
代码:- H1 k5 E4 `5 e$ S. Z7 ?: h
#ifdef __PARTY_FIND0 a, f' o/ [3 N, N) z
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );4 Q9 `8 F L7 C( a$ l
#endif //__PARTY_FIND
6 A, c. |+ v/ w/ F+ w- ^+ G; W2 V1 H8 h
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )% V# E( ^" x5 \2 m
{
8 p# q/ \( n E6 k% C u_long uLeaderid, uMemberid;, {- i2 D+ E% z8 D4 [
BOOL bTroup;% m, C' T7 S) D( o7 n! `- `
ar >> uLeaderid >> uMemberid;
! W- p5 T8 m$ p ar >> bTroup;
4 x; V- Y0 I7 P I; I! y$ m3 m. a4 ^! J7 ~" u% |! x6 d3 r
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
, G& F C+ X8 t% b! u! U if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
' ^( e4 ]* O- [# ?$ z- N C#ifdef __PARTY_FIND
! H4 I! K5 [/ p7 } InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
: ? ~# {9 k- N+ x7 W#else+ }) v; H/ A$ q1 R
InviteParty( uLeaderid, uMemberid, bTroup );
8 `3 |# z1 M1 {9 {# \0 i3 j#endif //__PARTY_FIND. I* l9 X) k/ L+ F, s: y# L
}. h, g: n ]% Q4 ]) F) x
, L4 C, z% w, H: a! T" S代码:
1 A& g. {: o; I4 l#ifdef __PARTY_FIND$ b5 w$ z# C0 e+ @: O4 l4 ~
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )6 ]5 l, F; U/ p# S; [
#else
8 Y( ~) G( F8 d9 F$ c8 dvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
( ?- N' A F! Q2 |: q. B% }# |$ r& O#endif //__PARTY_FIND
9 g, P; H$ q7 N" I( Q{; @% w3 t8 u4 g4 u4 B2 } S8 z8 c
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );+ O/ [7 N0 h7 a* O
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );+ d) l& p6 N$ e6 a. e8 F! \
, D5 D! z0 o* R% c! f3 |- A if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ), E" W# o2 d: @" X2 p) R) w
{4 ?6 W2 D7 M- z! p( {) a: I
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )& D9 d' W7 [0 g3 R! p2 p: R
{% |' u) S1 y! X: {
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ): f' z5 S8 }( L& J7 R5 o* z3 _
{ X' E% z; Z8 M1 X/ M- Z: p# i
pLeaderUser->AddText("没有足够的权限。");
3 ] B' ~, Q( N5 b$ A$ f pUser->AddText("没有足够的权限。");
3 X+ h$ O7 [* d. U4 J return;( r" ?! K. M2 u: `$ R$ E6 E2 j4 y
}
. M! c! j5 ?" ]) D/ J- u& b }
% t) i7 ?/ R! c% \' u3 _7 a // ???? ? ??? ?? ????.1 C N/ _7 j6 m# I; z# t
CWorld* pWorld = pUser->GetWorld();
# m% T* D( D, q' V9 n) K if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
- ~# j- _5 \: i {
1 l% W* M9 k. q3 U, Z/ s, o$ z/ c pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
9 b0 a3 I" B5 k5 D return;
1 W% G, A4 T! `# S3 X }
+ k1 J1 v/ D2 u2 o#if __VER >= 11 // __GUILD_COMBAT_1TO1
: A" Z, P2 R- C/ F9 K" h9 e/ l if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
! e' k/ G1 e! q J- v( Z9 a9 k {
+ ^% Y$ z! v* Q5 i- s0 x3 u pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );$ W1 _% B: w5 z2 I
return;
- A) \5 J+ q# w' V* ]$ O" F }0 \- C# C+ c4 `8 l: H
#endif // __GUILD_COMBAT_1TO1% b% W" m [6 i% n A) {
6 M$ d+ D; p2 _( S3 ]#if __VER >= 8 // 8? ?? 061226 ma @$ \2 y/ n: u8 j E9 a, ?3 n
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
/ J# A0 g; a! ` {8 {: S" i: p4 B
return;. X# ]. b7 e% x3 N3 N
} Y$ l0 ? B9 K K V
#endif // __VER >= 8 // 8? ?? 061226 ma8 I$ _' E$ m+ V8 @, b% c/ n3 w6 b
5 y8 h9 l4 Y6 o9 e: X7 d4 h6 y
if( pLeaderUser->m_nDuel == 2 )
4 Z/ z& X [2 T0 j! { E: x { * Z) C( X) E1 n4 Y
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
. S+ j: G. I+ h/ ]) g e5 _ S }
& q9 f# A' y& w0 e, ? D: ~, W, q else) M8 C2 s4 y2 F
{
2 Z4 H1 W1 D8 L3 l4 ? if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
/ i% r3 o; l0 c {2 |) T4 B2 f% j c: H, H5 q6 }7 U. Z
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
/ p) J; Z5 ]$ c& B6 C& Y. P }/ y7 o6 v8 [$ x+ h( T w) {
else# g" I" r3 r" D! f$ F
{& z; i* b3 x' T: g$ r" M
if( pUser->IsAttackMode() )
- E- F; E1 ]( q/ ^: W7 d" M+ f pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );+ Y& n% Q* Y& I, T, z
else( D2 t& {+ u" T" ~! _
#ifdef __PARTY_FIND
3 n3 B ]8 p( D' q; w# H+ U pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );( ^8 j5 H4 l$ d
#else
! {7 F; }: f% Q$ q0 { [ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
' F2 h% ^' b, z/ g- t: [5 d4 U#endif //__PARTY_FIND
* Y; u- A4 ~; W( K$ G9 L# i }3 B8 u( p* ~5 N) @4 j
}
' ^$ T. q$ D9 ?! p0 j' C2 q9 Z }
3 |1 @) b& U- Z* | v- m- b7 \ else! W$ O6 M2 L% B+ `3 ^! n
{
2 }7 ~0 k! z& m" e! P if( IsValidObj( pLeaderUser ) )# f$ Y. I; E: U! \
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
' T9 C5 A* W: A* _0 X }- `; G3 c5 E9 y
}) C, V/ L _6 U' @/ n! S" {# }
! k4 e( b) |! J+ M6 [% GUser.cpp:
6 W3 ]2 l# m. P. T+ T代码:* H- E( G9 ?0 D+ b9 i0 e
#ifdef __PARTY_FIND! u/ P2 ]% B/ \0 j) T2 t: i! m
void CUser::AddPartyAllowJoin( BOOL bAllow )
) k. d3 c1 n7 Z. u2 D1 V{
? W6 w6 O+ O; H if( IsDelete() ) return;/ P1 q* [6 U1 ^& W- {* ^5 o
/ @& n( O6 Z X7 T2 X8 d; h m_Snapshot.cb++;& N7 E+ Y/ r! ]
m_Snapshot.ar << GetId();1 Y) A8 M1 |0 P! l* H B! V
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
' w( W( D2 I) w6 x q0 R m_Snapshot.ar << bAllow;7 k# z! [+ _. M$ r2 P+ N6 d
}, R# @. n0 g. |* r
#endif //__PARTY_FIND- I# s4 L: k6 X
/ @& _7 D. X* \& T
代码:
' m& `! z8 d2 S* Y! `1 T$ z+ x#ifdef __PARTY_FIND
" h' N8 n0 u+ ]: mvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ); S7 `7 `9 e) C1 c
#else% q- e$ e" n- g% U
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
+ q4 T& N% r% m4 b" }4 z#endif //__PARTY_FIND c' r6 I5 v# u4 }' L* I
{4 V' Y# a& W+ b0 y
if( IsDelete() ) return;1 j+ z. t7 g0 t2 [8 X* w
4 b: ^' H, K$ p
m_Snapshot.cb++;
' T- j* b, A3 T" B: R7 `* S1 ^ m_Snapshot.ar << GetId();
5 O, Q; X7 _$ H5 Z" f3 z+ z m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;( S R1 g7 A8 `; p; G+ w8 f
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();( q* X d8 |% `
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
& ?! W; B- z- G8 e h4 R. U5 d; g m_Snapshot.ar.WriteString( pLeader->m_szName );
0 {1 i- f7 W- O9 d m_Snapshot.ar << bTroup
3 o9 o3 X8 e5 V( s2 f#ifdef __PARTY_FIND
: |0 L- ?4 g# k; E" G- C1 O1 l0 I << bPartyFind9 v: e, v. b) z( L. u
#endif //__PARTY_FIND
" T$ E- R6 R) f( l ;- P! @$ }: _( X/ Z
- `" V+ ?* G3 u7 O, r5 j
}5 f5 {" a+ e0 V. n: m' k4 `+ Q
7 n7 M, m) `, d% r T0 l+ l% t
DPSrvr.h(公共范围PLS)
" y0 q/ w, h* A; Y代码:
: f. }3 \: `! D$ _#ifdef __PARTY_FIND; o1 g% ~6 z! Z- x" s# ~
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );; B- `! m. X8 s
#else, L! F9 b% w6 E
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );: }( x) c S" Z \
#endif //__PARTY_FIND
) W6 B1 l& u1 c: k/ Z5 `. N8 n/ l' P' p0 F. R
代码:# v1 D/ f8 x; }
#ifdef __PARTY_FIND) \7 \- n$ S- D3 Q
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );; }+ }* w0 l* O
#endif //__PARTY_FIND4 i% [/ M: l5 j/ [, l
0 X3 \0 C0 i! U2 R+ X; p* M `User.h(以及):# G. R) Q8 P; F
代码:" I& Y: r' Z) L( q+ n- e6 N
#ifdef __PARTY_FIND* ?- H; T, Q, W; Y. \; E) T
void AddPartyAllowJoin( BOOL bAllow );
) S$ @+ p$ y6 P3 t void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );, x9 \4 K, r4 f. L5 ?# ~* U
#else9 _1 z/ X/ B5 t' S3 E9 g
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
. T( F8 F& e$ {& j/ y* B+ Z9 }#endif //__PARTY_FIND
- K* Z4 ?, T6 c5 Q; U$ @, m' _6 S5 d, X
party.h:
; J# Y7 Q# T; Z代码:8 h* u) R- E' {: F, B1 v! Y
#ifdef __PARTY_FIND
" z. v g3 F: N) Z/ ~- d BOOL m_bAllowEnter;2 C# _* a' E$ F7 P- z
#endif3 }3 Y% L; S3 S0 @3 N
% |3 F' E: W2 u# k" S- W. T代码:/ H3 X$ y7 F1 D5 ]. }3 t
#ifdef __PARTY_FIND: ?# x+ W- U0 Q
CParty* GetPartyFree();" ^) t4 Z; s$ b, x/ I) t; T
#endif: \7 q5 O V [, j1 M' r5 B
& g7 h1 K ]5 F- |3 B' c4 B& S
WndParty.cpp:: g7 O. ?/ V% K
OnChildNotify:
2 R/ G1 F( u, `7 L2 n# x代码: s4 ]6 \3 E- e* g$ p
#ifdef __PARTY_FIND
1 }" v, q* W: y0 ^ else if( nID == WIDC_CHECK1 )1 s: \+ o& B1 [9 b8 v7 }" ^6 r$ G
{
0 M0 Z7 G! m' X4 Z: } if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- E! g0 \, \( X# H' J {
( N, I) z6 u0 j( T& t1 {' ? CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
P6 _8 b5 O4 ` g_Party.m_bAllowEnter = !chk->GetCheck();' y+ O2 p* n# g0 m4 K
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
* O/ b% `' n" h% k1 K# B3 o+ M& Z }3 C, c: H* V4 G- A
}3 e: A4 J6 ^; ?& _
#endif //__PARTY_FIND X& D% P) Q* t! L. b
- I- e! a- u9 u" [5 V- ~
代码:- H% X b3 ]. C0 N/ b0 j5 f
OnDraw中:9 q" b6 ?& D5 z
代码:
: Z1 \# Y0 Z# e# H1 s7 @#ifdef __PARTY_FIND
& a' |' T2 A3 W CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 }, R+ t z5 Z9 a if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ), p! J5 M, `* I1 A" M
chk->EnableWindow( TRUE );3 s7 K. n* k1 A0 R( `; Y4 V( J
else
2 E$ q1 O: V L* ?; O& s chk->EnableWindow( FALSE );5 N1 E, g: H/ Q3 x9 H
chk->SetCheck( !g_Party.m_bAllowEnter );5 m' j, n+ k, X9 h9 g1 V
#endif
- B2 d& A0 J* r& N, C" s+ G! q$ M, H4 {
DPClient.h(public): A( R" h; t" o( P& G
代码:
) ~4 ?5 P% T; f$ k7 k3 P#ifdef __PARTY_FIND* {% B, q/ L, d& a
void OnPartyAllowJoin( CAr& ar );4 \1 h4 k8 A6 Y; J* g2 ~
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
2 h: @6 l z$ k* C; ~, a#endif //__PARTY_FIND
. q) x6 B) G8 l
6 y* C% i1 e5 M) r# x) |, B4 O7 d3 s }' A% P# V" c1 K: X7 ?
WERS hinbekommt没有,请让赫克的权利。 K: H0 ^% a' V2 J$ _
不支持左右,所以难不.... p+ O( K% J3 {" R9 K
党k的Windows NT甚至编辑它自己。
`4 T) f: n3 r! h. V包也,因为我不erschreiben进一步如果我你的。
8 A1 {" V7 k$ v! t! V由于缺少Quantité k n个代码是什么升工程前。
+ ]5 p* G, A# o8 m) l如果是这样的。请发表。
1 U9 z3 i# ]; V- B6 i+ v" O到目前为止,Pumbaaa+ \1 f% t6 H& q7 b/ J& e. v* r" W
+ ~0 x% I/ C9 U' W4 L& L0 ?
- q) n2 O( u$ O* m2 O+ GMsgHdr.h
2 G G5 s; @- a* e% t6 y#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
3 u3 R) J* O; O0 }# n6 [- C#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243% ?% `/ C1 s, I0 T; b
5 F( R, Y* q8 v" P7 u. _2 y5 [2 m
: F) @6 x3 p3 O5 ?
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