|
|
对于那些谁需要它 - 谷歌缓存FTW。 :4 G: {/ e$ g9 P3 |
如果我鼓掌纯粹是我复制错误时,D
& p5 V* t/ w. ?积分当然Pumbaaa。
9 L- w0 I4 r) }1 d, t$ K9 x' f$ m, ~* e3 Q. z7 _4 O1 l
FuncTextCmd.cpp:8 i. {% @% R' b1 o }% G
9 h7 V) z' T# I( R6 q
代码:
. s7 o7 x+ J7 c$ B5 I2 ~#ifdef __PARTY_FIND8 g5 t) f) x5 B' E. l
BOOL TextCmd_getparty( CScanner& scanner )
C! U1 I6 g q7 f; P{ }7 [& g5 j6 Z% F S
#ifdef __WORLDSERVER
2 B V0 `+ v7 b0 q7 l& g& P! k6 I L CUser *pUser = (CUser*)scanner.dwValue;/ c! z) J( ] Z6 E/ b
if( pUser->m_idparty > 0 )& ? d0 w% {+ U! S
{8 o* T3 [4 }) V3 m# K
pUser->AddText( "你已经加入一个公会。" );* B1 t7 Z: o- e2 w B
return TRUE;
( t2 |. ], C8 I0 b }
' Q3 Q; O& k- R0 Q) v( \ CParty *pParty;( k3 g3 J4 O- U9 p
pParty = g_PartyMng.GetPartyFree();# C$ `4 g _& `: H; p' l. [/ U7 p" f
if( pParty )
1 u* B- H% c5 L9 V! m {
& e* K N) E8 F# E g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );3 @+ n* A: }# c! j
}else- m: A& x: C! Q& d( V
{0 W# D' o" A' a( Q- e
pUser->AddText( "抱歉,这里没有任何一个公会。" );
+ V6 C1 d$ ` B7 C6 s8 F/ G }
. \$ k6 G `% E0 w, J4 V3 [6 T#endif
9 p. a* Y! Z$ U$ x return TRUE;: \+ b' z# s2 k; b2 h
}
- o' h. b4 w2 o#endif //__PARTY_FIND/ p' Z, N/ @, A5 {3 i( E: r8 F$ J
# ^% Y( |( b! O# F代码:$ ` U/ q' O1 n, p6 c6 m7 F
BOOL TextCmd_PartyInvite( CScanner& scanner )
# G+ V4 c& h3 y l2 X" z{
& h& \/ J: i/ J$ s- w: K5 `#ifdef __WORLDSERVER
1 B: B6 y! B# T( U1 i; C CUser* pUser = (CUser*)scanner.dwValue;
6 v- G K7 e! X7 k MoverProp* pMoverProp = NULL;: l: p* N+ O: R: O5 K$ `$ E
scanner.GetToken();
' @ Z' B" f9 v& T z: o: K% u#if __VER >= 11 // __SYS_PLAYER_DATA1 E) |/ T! X J- X1 I
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );2 B5 ? G. @3 o
#else // __SYS_PLAYER_DATA3 r- b! [" A$ q5 |: D% p
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
5 i6 c, h' i% m5 k7 I& Z/ b i#endif // __SYS_PLAYER_DATA
! T/ h$ |7 E7 m( A# K T if( 0 < uidPlayer )3 W! j! Q1 G. F2 K+ f8 c0 T' w% p: P) D
{) m; D/ `9 n' Q) o+ g& E( ?+ v; ]$ ~
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
; v4 B5 V7 L( s if( IsValidObj( pUser2 ) )
k: y _- J, u! H. r* h- B8 }- s" d#ifdef __PARTY_FIND$ H' h m2 x2 J% M2 h/ l+ G
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );% l3 e' I- S# o' c" {+ u- f
#else) b, Y7 r2 w- k m: N
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
5 R8 V Z! ]7 s- }1 l: u* o, @/ \#endif //__PARTY_FIND
' J3 T; ]% `7 z) ]9 r else
; G6 z& e6 e6 D' F/ H6 } pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );9 v8 _# ^4 C. ?
}
) V2 O' U4 |9 r7 p8 Q3 b else' j9 m/ T ]5 E% C" m( q P# a
{
# }8 f' [* u/ x pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
" _; M8 _& A' ^& e4 g! ] }9 W9 O/ n: T4 E5 y0 p
#endif // __WORLDSERVER3 Q7 Y; C% L$ w( h. v5 h
$ I2 ^, x4 \0 a/ t
return TRUE; X9 Z- S2 Y7 W) R
}, [, I+ \. b! t3 j
/ }' H7 i3 j9 j1 B1 s代码:' v x" [) i1 A: c5 [ f/ b& V* l' }
#ifdef __PARTY_FIND9 |& d* ?$ H/ g [& K: e
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )0 G& D7 [( Y4 o0 u- J% s
#endif //__PARTY_FIND
4 D' G- t& {) ?/ oDPClient.cpp;
$ { l9 k/ i/ x2 D( E. d- m ACode:# X3 ]* J( T C
void CDPClient::OnPartyRequest( CAr & ar )
1 ~" F B1 ~& R! _" `{- H) f- d$ m0 L" m' ^! x: t. a
u_long uLeader, uMember;
! H" U( x4 m3 ^" Z) I7 m& P" |& ^8 l1 S( I* ~
BOOL bTroup
: M+ K! y2 A4 B' ~#ifdef __PARTY_FIND. b% W) Y! W* P# b/ j( Q" [. l
, bPartyFind
f( z. J: c/ A9 G' h#endif// __PARTY_FIND8 w6 u7 N* M' A* }% w4 x
;" s4 v! D8 [. ~9 v; s8 O
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
& | S" v7 |' ~ BYTE byLeaderSex, byMemberSex;' W) [* k# F( ^
char szLeaderName[MAX_PLAYER] = {0,};
. ^$ O* d. R; U* h# s6 h ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;5 V( L* q$ J, \4 {, M9 F% A2 H
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;2 O4 l3 ?% |) L, K' z
ar.ReadString( szLeaderName, MAX_PLAYER );# D" m2 ~/ h" C5 @' t! I, J
ar >> bTroup
+ j1 t( d: w3 ~. Z3 v# ^ Z#ifdef __PARTY_FIND
2 o5 P( O) c8 e1 G4 u2 w3 W >> bPartyFind% F: N% T# a1 R0 _ S! J9 t, o
#endif //__PARTY_FIND
& {/ z* C$ M% G4 {6 U5 _# o9 D. J ;
- }0 K z$ H! a& x. \1 d7 H( B% ? M
/ `& x2 s" H B2 R2 U3 t! I if( g_Option.m_bParty == FALSE )' u& t- I5 A3 q9 d/ {
{% h8 u, E+ Q$ a# O( d, ^1 @
SendPartyMemberCancle( uLeader, uMember, 3 );/ m& a. `6 z, }/ r6 A% O# @! S
return;9 D' E; M5 h e% m0 g
}" ?: T( _5 F6 p Y1 X
1 X, a" ?" \+ ] T% a9 s4 ? H5 @#ifdef __S_SERVER_UNIFY% l! o9 L3 h! c5 g# F, X
if( g_WndMng.m_bAllAction == FALSE )
$ v4 K) {9 N5 a3 u return;1 k. N5 K8 i( m( F3 \3 A& i
#endif // __S_SERVER_UNIFY
( [# u% E& h0 @4 D
# P1 [+ B' A3 |. K CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
& X8 O" ?$ ]9 E/ P/ k
$ W4 w3 y2 m! O8 |8 e if( pWndBaseBuf )2 u/ D" b4 d8 \
{& u* i( {6 H* _+ @7 |# Q* M$ @
SendBlock( 7, g_pPlayer->GetName(), szLeaderName ); f& {* V4 X& B7 v: C% U
return;+ E! I$ x2 u& m9 [- M1 M
}: C7 x @8 l- Y! ?0 n& m. A
#ifdef __PARTY_FIND; _! J9 m4 y3 ?% W
if( bPartyFind )8 C4 x( o1 |, c* ?4 \9 [7 l
{
# L. B' O: g7 F( @ SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );1 N& y/ y) z% R" {* W7 w
}else) R/ a# Q( J. E- p
{
9 s" F( n/ }' M2 \/ G3 r$ n6 o) H+ G g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% o" t t" C9 _7 n! l/ z
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
0 W, z x% w! X) F8 C g_WndMng.m_pWndPartyConfirm->Initialize();. z$ R7 e2 k) F% m+ N
}8 p0 C0 {6 ?- m& G( v! m9 T* z
#else# @( a5 w; p& V4 r
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
" r! _1 }# T/ r% n g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );0 ^6 Y5 G7 C7 A3 j( R4 o# R5 B
g_WndMng.m_pWndPartyConfirm->Initialize();# G* a# L) j4 f8 r/ {& E& O2 @' a
#endif //__PARTY_FIND
% v+ @, P5 @/ B7 W}
& v7 S d( H8 K3 b& n( K- Z' R5 r( Q a4 P5 j
代码:
0 t1 I9 V) g# N#ifdef __PARTY_FIND1 g; `8 l4 {5 @0 i" b. T. ?& \
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )6 Z! I# K, ^9 @
{7 _2 v J' v- g q' ^
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );9 J0 F# {/ o$ D1 U' a
ar << idLeader << idParty << bAllow;4 M g+ |$ X" ]0 E
SEND( ar, this, DPID_SERVERPLAYER );( H5 J' f; U2 x' |5 A% u# w4 e
$ X/ q* Y, Z2 X ]
}1 ]9 Z- U. W8 A: I! [6 ]$ j
void CDPClient::OnPartyAllowJoin( CAr & ar )
6 I8 s+ L' R) F( C9 j{' P! V g& K4 b
ar >> g_Party.m_bAllowEnter;' q4 }% C5 v; J: ~
}& t9 |4 A- ]% T+ Y( T
#endif //__PARTY_FIND
+ ~' v4 O, c9 ^/ i% Z# Q) f8 DCode:
+ L' L" o4 K" Z#ifdef __PARTY_FIND
9 f6 l% x; Q. q- Y case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
' V# b( b. R# y& ^1 b4 U, T/ l#endif
f% y6 _* x1 e# H& D& r4 u; [: y, n$ `6 u
party.cpp:
" _1 G7 p+ `, Q2 Q; i# \代码:- A) L" d/ D" ?5 _9 p( h* S4 V- @
CParty::CParty()7 L; s' M& o3 r5 `2 U; l1 c+ {
{- \, _2 B4 J7 @- t: M9 n8 y' C6 S0 C5 a
m_uPartyId = 0;
. X* o* K2 r& L4 G/ L7 T4 q m_nSizeofMember = 0;
. H* E# \" s; f m1 {9 W+ Q: i- S memset( m_sParty, 0, sizeof(m_sParty) );4 ]4 T# W8 U( |7 z I8 E! w) t) Y
m_nLevel = 1;6 u. j8 j3 l( o- _, j; k3 b6 y
m_nExp = m_nPoint = 0;
) u+ L5 D; P2 s4 d5 I, w& I m_nTroupsShareExp = m_nTroupeShareItem = 0;
' M; e7 R3 I: ~5 H1 F' k m_nKindTroup = 0; // ????
& T6 e+ D+ b x( p m_nReferens = 0;3 y/ R k/ J' ~2 s9 \
m_nGetItemPlayerId = 0;8 r. u) _- n# @/ e: F
#ifdef __PARTY_FIND' B O: r4 x* ]1 O( p T0 E' s
m_bAllowEnter = TRUE;( O" p1 Y. n2 w, v
#endif //__PARTY_FIND3 P! H6 O( D5 ?4 }! Z: V
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )" V' u3 D' t0 U& a U5 J6 t
{
. d4 o3 [( ]5 f1 f3 K% e m_nModeTime[i] = 0;, X& f7 b6 O. k+ r
}( e- f) B2 x8 n2 v1 D# u& J7 e- z% J
m_idDuelParty = 0;% @# Q+ R1 c6 b q
#ifdef __WORLDSERVER3 g$ Y' [; g4 [
m_dwWorldId = 0;
# C/ B& u' y: |& h: O. `#endif // __WORLDSERVER
0 z% D/ z9 w8 M1 ?* Y1 E}1 w* x2 ~, b" h. z3 L4 n
代码: R1 U9 _- t4 Y8 i/ Q T
void CParty::InitParty()
$ }6 l( N$ K0 _- n: b* @{. I {( Y: x! j
m_uPartyId = 0;
6 o) B8 w6 I# k+ ^' ?0 B2 Q; m m_nSizeofMember = 0;
Y) i) z% G5 | memset( m_sParty, 0, sizeof(m_sParty) );
+ s; q0 ], W6 W5 T( s+ N5 G m_nLevel = 1;# ?5 v- {) I1 }! M5 o
m_nExp = m_nPoint = 0;5 y7 f7 j3 s K t
m_nTroupsShareExp = m_nTroupeShareItem = 0;/ s2 T. H2 i$ c, I2 \- |1 m! n
m_nKindTroup = 0; // ????
. I. R' o# z9 k% I- r0 @* |$ h; R m_nReferens = 0;
8 h X- [% k- h$ j8 c8 t/ r#ifdef __PARTY_FIND
$ ] Q) P) V w$ U9 M m_bAllowEnter = TRUE;
) d/ {* i6 h1 R+ i#endif //__PARTY_FIND
$ a& m( d3 Y* B7 U' q for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )9 `5 y; u# d9 m$ D+ t# x
{, w ]& {' {! K6 p
m_aMember[i].m_uPlayerId = 0;3 B4 U) }5 U$ b* ^8 ^, T
m_aMember[i].m_tTime = CTime::GetCurrentTime();, ]7 ~1 }, E6 L! `; p4 c
m_aMember[i].m_bRemove = FALSE;. L& ^, W+ J% N* G6 ]! M
#if __VER < 11 // __SYS_PLAYER_DATA
( v/ }, p% I1 |6 u$ N m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;% D; C3 \7 e) [1 k8 j
m_aMember[i].m_szName[0] = '\0';0 ]- R7 S5 _* R2 e4 I. p
#endif // __SYS_PLAYER_DATA, S( [1 D5 x2 x( b+ M% o) A
}
% d: V8 y& o( a}9 a. g$ n& X& V( A( t
代码:
t, t. F: V& M8 D#ifdef __PARTY_FIND
; T$ D, U# O) S$ jCParty* CPartyMng::GetPartyFree()% L1 u, i) c* h* ]6 \/ D4 I& e
{, r$ S) o! @: }8 {. C5 U
CParty* pParty, *pPartyTmp = NULL;
, ]6 V$ f: r3 ~! x' } if( !m_2PartyPtr.begin()->second )
% F( a) I; R! u Z- z/ i$ T8 L$ { return NULL;' d% B6 |# X* @6 h. |5 g
BOOL bRan = FALSE;
# \2 C) |7 [" U5 H" R _ DWORD dwRand = 0;5 k* J4 c9 U* t a2 r: y$ V' K) Z0 d
if( m_2PartyPtr.end()->first >= 1 ): x* N4 e/ _) L# R
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
$ j8 N6 D2 k' d. T: M
# c: k$ C5 T; Y# x for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )4 r u+ B$ F3 u! L2 {! h
{
h4 w6 @: K0 I( A2 |4 c1 L pParty = (CParty*)i->second;' b+ f; b3 |" A
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )- [0 @- h7 J) w: c, o
{
* C+ M* V6 _+ f& h/ m if( i->first > dwRand )
; g* `9 C6 z, G4 e$ E) {) s5 [ return pParty;
r3 l7 C% ]7 F! R s- c else
* r& Q- T4 t. \3 }7 o pPartyTmp = pParty;& K' P$ c5 i. C9 B
}" ^, }! w7 b( `( W" A4 B( Z: O* W
}
$ g) f9 _) y, d8 Y _% i7 o: ? return pPartyTmp;
1 r5 b: r. ~" Z- K4 W% l8 y' A}- J; S6 s- n9 H \* c
#endif //__PARTY_FIND
& ]! M7 q9 v& [
- m: W3 {$ z4 A: w. L9 q3 A6 wDPSrvr.cpp:4 l/ i9 K( P- b6 b( \6 x: U
代码:: _. \- A/ `2 z
#ifdef __PARTY_FIND6 ?% q7 |+ b8 m& ?/ ^
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
, B2 F+ U2 N" q) h4 j) {{
# ~& j% a3 g# q0 B& g CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 ~4 K/ F1 i4 ~- u1 L2 z4 d# N if( IsValidObj( pUser ) )
f6 p( ]# f" V8 n {
0 N7 E5 _. J( Q8 c4 c, q9 g u_long idLeader, idParty;# A, d! ^7 [2 E
BOOL bAllow;
' k p/ u7 ~7 x' _% o* a ar >> idLeader >> idParty >> bAllow;, p* f2 _, P, r
if( idLeader != pUser->m_idPlayer )
# P( s a7 J1 b3 M3 a return;
5 G; n5 K. N" h# c; T/ e CParty *pParty = g_PartyMng.GetParty( idParty );5 K* D* {0 k6 X1 @8 @ e% E
if( pParty && pParty->IsLeader( idLeader ) )
5 ^4 J. u6 v6 K5 b8 L* S0 r3 } pParty->m_bAllowEnter = bAllow;
7 C- M( w7 `6 m else
$ k/ [" q* S9 c$ T, v5 [- b return;
+ h! Y) i2 O5 ?
8 _- r6 B/ p- M, t# j9 Q& V! z CUser *pMember;
& L( Y5 F$ o& h7 u# _! U for( int i = 0; i < pParty->m_nSizeofMember; i++ )
' A; G6 c* {6 J% W1 S {. \1 y4 |+ p$ h% u% g( w I
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
( k( K8 J, i1 p. h2 M6 \% l& ] if( IsValidObj( (CObj*)pMember ) )
& p- `1 o- A8 E* Z0 | pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
7 L; J$ w, g; r5 {" x' k: `* T }5 t; ]. c6 }, W0 |
}2 e7 z' k+ Z/ s7 y3 {
}
8 z* d# N4 s# w$ U% W" R#endif //__PARTY_FIND7 d$ Y! S6 N' }" |) c X
7 y. N9 d" S) R; u: X6 k' l
代码:
0 R; s/ b0 I; j# }, y3 x, E#ifdef __PARTY_FIND
; R9 J& A- [# O7 u! C3 I O/ l ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );5 E$ w* H8 n. ]$ l7 g" d
#endif //__PARTY_FIND! C) H- m' I9 V+ X( Y) U- `) Z, m( W
- l2 l. d& S" v9 W1 C7 M, c8 }
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
" [8 c% }, X6 V1 Q* @# k# p/ K{5 b% R* W) Z& [9 X( W. N# _
u_long uLeaderid, uMemberid;
3 J+ L; o2 _9 d, @ BOOL bTroup;. G9 Q! T1 k" X2 l/ @
ar >> uLeaderid >> uMemberid;
5 r0 e: Q' P% l8 i2 y ar >> bTroup;
) H4 _" r' {; F! u0 F/ U6 t2 y: O6 ~; E8 J
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );+ X6 U0 S' E% ~) e2 E4 v
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )( b7 x4 o8 I2 s* T
#ifdef __PARTY_FIND
( h' Y$ v& V8 @7 N InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
! q6 k( r/ y! B5 |- S#else* @3 Q! D1 B( D* r D( ^5 Q& b
InviteParty( uLeaderid, uMemberid, bTroup );; {" X' T; N1 Y' g
#endif //__PARTY_FIND5 u1 |) k# U& |" w- P- V8 Y
}! g" {" v9 I/ C! c4 u$ O
0 `; m. }* ~) z5 [8 M/ L
代码:
$ S' A. O/ |" ]$ F2 Z& `#ifdef __PARTY_FIND
b/ w ~# e9 F2 l0 c3 U* qvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
. C5 c. u8 A1 i& @#else
. o4 q' D+ [/ h1 s( Vvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
" Y- M# e$ M% [3 Q% e$ D: [#endif //__PARTY_FIND
: }+ d+ ]4 ]8 D/ Q, X, v$ w{
. Y. g' D, g7 e CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );* [( i, V3 s$ Y3 `5 p3 ]
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );8 ]5 ~ V r+ l; E+ d
% U0 H4 M6 m% x7 s: v( H) ~( w
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )( }/ I! g7 U7 Y1 n* K5 M
{
/ A+ X4 T _, I# w: U/ A' p if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) ); a- g: D% Q7 t# M" [8 O
{
) r6 R6 R! P* q \9 y if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )+ @1 Z! D) ]' x% z& P( R! }# k
{
$ ~; n; _% C( G pLeaderUser->AddText("没有足够的权限。");
" i/ k% @ Q F J u, g pUser->AddText("没有足够的权限。");
! Z$ ~8 l/ F7 m1 _8 G! d8 O return;4 y4 Z P4 ^7 A
}
# {1 k }( c8 h1 c- z, o. X }- b' U/ v$ k1 L& s {! |
// ???? ? ??? ?? ????.
/ }( j1 _4 T9 _8 |) r+ ` CWorld* pWorld = pUser->GetWorld(); d, c$ O8 d/ a) N# J
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
6 C2 |9 v& X! e- J {
- r |" Y) }+ q# R9 i pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
+ O1 x3 d9 v% ~1 a1 H7 W return;
" t) @% N5 u! a) M2 E: v }. k/ i6 N( k" f/ Z
#if __VER >= 11 // __GUILD_COMBAT_1TO1
$ P+ ^ X0 x3 V/ t" D$ m; J1 H9 L) C if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ), g9 ]" D! Q( Y s
{
, j4 R, H2 _' `9 ^ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );. _& Z/ t! `7 b/ i
return;; Z3 P# t7 p- j& [: Y% N3 H
}% z4 L$ a* c" D8 G. k2 C
#endif // __GUILD_COMBAT_1TO1
) c" S4 u& X8 n. [0 W' V G. k# r
#if __VER >= 8 // 8? ?? 061226 ma
0 i& N; D8 ^$ e5 F- k2 T' R8 N5 Y if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
2 e$ b; E, h% L% Q" i$ Q: o6 F3 v5 `3 _ {: E. h' q* a7 @9 G( `
return;' \# Q& k2 d2 O p
}7 f8 g1 H# j9 y h T# M c3 R( c; A
#endif // __VER >= 8 // 8? ?? 061226 ma
: ~( S! m! ~1 ]/ ]6 Q7 D% M+ K' H
& D0 ~" V F8 P2 x# B if( pLeaderUser->m_nDuel == 2 )
) @% n- O4 K4 ?( y; m7 _" [ { ) I) l$ D+ `) L3 X; ~+ T8 `* y
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
, L# ?" H; W, z5 D" u; t, H } # @3 P( C" N) o& w( J8 \
else
% J! x% v/ } ]. w {
" w4 p. I! n2 C( F! O if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
7 d9 N+ H1 {& i) I {
' M$ l; l2 G; `3 h3 U7 _% e7 ]3 W3 G pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
6 P% n6 {5 U9 w4 Q; f4 Y } S& B! ?. `7 G& i9 @8 D8 ?
else9 l: }9 I, y" \! _0 F& Z+ I
{& G+ S# x6 h7 H3 k2 R9 ]
if( pUser->IsAttackMode() )
! L, [: R2 @3 a" k' w pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
' R1 j1 }; M! B: s( Y( f else
* P9 t4 S6 v' S" ~& U, [( d9 R i1 p#ifdef __PARTY_FIND
% O3 G8 G4 K) j% i6 B* r) u2 ^ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
( c# C$ f2 }$ S#else- q, M3 J; f% h( A9 }3 y) w
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
! }4 b2 p+ P- a" k; i" p#endif //__PARTY_FIND8 G! m7 G8 `# j
}: x4 U6 D: F& z
}
% @) L9 \( m; Z }
/ j& Z N' p" n, H else- p) e6 w! Z3 ^+ k
{( Q" U$ n9 g( ~, _0 t* O8 Z# M/ Z
if( IsValidObj( pLeaderUser ) )
- F- R: w7 Y1 S, r2 k( { pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );6 `# H4 g/ ~! V$ m# F4 `
}, @5 H# g- y; T% e0 L( D. Q/ \
}
% O* {& B# U' C* ]+ A
g7 e" ?) z$ a' F3 `/ U. RUser.cpp:4 t( `! F, I1 ]. p# N% J
代码:
' U4 A4 r4 Y6 S: y0 I#ifdef __PARTY_FIND2 t; M9 a* l8 r+ P* v
void CUser::AddPartyAllowJoin( BOOL bAllow ); O3 D' r% w; b/ ?
{
7 g L! Q: H. a' U: p, F if( IsDelete() ) return;# Q+ }% G+ W$ A) A0 \6 m
; {& }# ~. y+ T8 e4 z
m_Snapshot.cb++;, {2 w+ S3 G8 ^. n
m_Snapshot.ar << GetId();) G. `3 y7 j% ]% {
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
2 |2 Y! M s' a( j4 q2 Y m_Snapshot.ar << bAllow;8 `; T- `" S0 k
}. `/ M5 u, p; [1 a8 @
#endif //__PARTY_FIND9 \+ Z" N! J1 _. S2 p g s
' [' D& [$ c, x& {" |
代码:
5 N; J# w& X4 w( G/ `: G#ifdef __PARTY_FIND
~ U# S2 \ [! gvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )1 @& {5 X0 Y3 E$ x; T. W0 Q
#else3 N& r7 f/ S9 a) P; d" C0 P( _0 w
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
; _0 J$ t0 d- f$ W#endif //__PARTY_FIND* J3 }% ] e$ {4 Q
{
8 k5 B$ E/ [8 O g, p( D if( IsDelete() ) return;+ N: r# n$ h- z/ Y& M" L! F
, g! V( l! Q4 b% o: j! T2 [* x
m_Snapshot.cb++;6 q. `5 ~8 o9 ` g6 G) s
m_Snapshot.ar << GetId();
9 X$ {' e; D# r# y0 j& l m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
0 c) I+ T# G) P, v m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
" ], G. B; L/ K# Z0 g- |. W5 i5 R m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();. D$ p% x) G, n% o
m_Snapshot.ar.WriteString( pLeader->m_szName );
/ D2 p: F# h e$ Q- n4 H m_Snapshot.ar << bTroup
G6 c# l" x: }8 U5 A! \9 G$ m2 J#ifdef __PARTY_FIND g- f* H M$ S# k/ a; P, ^! E9 U
<< bPartyFind/ g |# u7 k, Q- m1 C
#endif //__PARTY_FIND2 i( {3 d( l4 u! o+ P: E" g- s
;
E" }3 h' M" n4 Q) o d/ T . ?1 c9 \+ v7 Y# a" B' _
}! m h: j. [, W: L' X8 [" d! c# T
8 B a4 h% e/ L( s9 O% K5 @" P2 z1 yDPSrvr.h(公共范围PLS)7 ^- c" C X) \' O8 |& @
代码:6 [- g: v: u- i' j
#ifdef __PARTY_FIND
% t3 A9 d- l+ Z2 k& n% h void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
+ A! y/ A0 E; ]% W& y: z#else
, u( [9 m4 C. u* I* p: W @9 v% D void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );; H/ m: V# k# U1 Y) [% q3 U
#endif //__PARTY_FIND" Z6 S: s3 g; Q# p- b. b2 u
+ V5 r' g5 h, x7 V1 ?. N% a
代码:" ^; j W4 i0 A: d
#ifdef __PARTY_FIND6 E8 f+ J& u5 |+ E
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. L0 ]2 @. y1 ?) }$ e, y) c#endif //__PARTY_FIND( e* l; N. P9 _" h
! Y" b& S& @8 Z: t: o8 o7 @- X% M8 [
User.h(以及):
( f# R" U# R5 U. F6 F. @代码:
) L4 M/ D2 y# `( E#ifdef __PARTY_FIND5 I' @* W1 u! ^. U
void AddPartyAllowJoin( BOOL bAllow );
% v' w* r( X" d6 O( ? void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );( g- [* I; g8 o' Z* P& q+ Z& |
#else
# R* Q: n2 R9 z9 w7 Y void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
; h* S, ?* d8 G2 M#endif //__PARTY_FIND; x. s; O0 z& u
: N [: ^+ f1 \7 n2 K. V8 u4 y
party.h:' Y1 V) `' z, t- d; S
代码:
+ W' z+ t4 Y' Z#ifdef __PARTY_FIND1 [1 U3 |3 J8 a" r
BOOL m_bAllowEnter; _5 ?4 T" c0 ^; E: o
#endif6 |* Q' ^7 ~1 k0 w9 L$ V4 P* f
8 }8 u i* h; L代码:
9 P! c: O$ q0 ~4 Q; |#ifdef __PARTY_FIND
! }8 a# N9 H3 C7 B) ]4 _. x CParty* GetPartyFree();
: F4 t# D2 l& \. d3 j3 b#endif
; {$ @9 v4 S8 I/ B+ c* ]7 s4 y, Z$ [$ i0 d8 w
WndParty.cpp:$ p& K6 o' ~' T
OnChildNotify:
, J# i0 ?0 x. t1 j, `2 i代码:
1 O3 a' v0 f. U( j; n6 m& K#ifdef __PARTY_FIND
7 M& _9 A: U2 W6 ~2 s+ h% Z' {, k0 I else if( nID == WIDC_CHECK1 )
+ j P9 ?: Y0 _+ U {" N2 I, r) ^5 g+ I3 \
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )4 S: g! ^: c. C7 ^' l
{
5 ?8 m2 S; y3 f% C CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );- B+ N+ L2 e3 ]4 S q; x' d' Z% N* p& d
g_Party.m_bAllowEnter = !chk->GetCheck();
! W8 B7 v, u% ~ x9 k c g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );' s" p+ Z0 K: Z) f" ^' ^* Q
}
" d6 h( q- O1 w0 G }5 k" \( l. f* Z1 H
#endif //__PARTY_FIND8 S9 Z( M! A! O* w0 M/ ~
) U- I/ Z+ u, q2 E& j代码:. ^* A9 G& G( {1 k
OnDraw中:% T/ N% g r4 e2 ^" k3 x9 i
代码:
) z! W& t1 e$ {4 D& y#ifdef __PARTY_FIND5 c3 ^9 \+ @* r1 U
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );, m/ t7 y o6 X2 D; M
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' o, E ^# S. R- o# B chk->EnableWindow( TRUE );
5 |8 O3 F: r# u) [ H7 p else
! W- x% ` k' s Y chk->EnableWindow( FALSE );
- I8 [ A f+ x# e3 L chk->SetCheck( !g_Party.m_bAllowEnter );
- o5 E( w" Z: ~! y#endif: j( h# b. y ?. g
4 @6 q9 g5 Y2 t, B) h2 d+ X
DPClient.h(public):" l; [9 k! w, H w& U Q
代码:
% u c F( B# ]+ `3 L Y#ifdef __PARTY_FIND
! E1 Y6 q4 W2 p* A0 X3 `7 ]& |# l void OnPartyAllowJoin( CAr& ar );4 Y. T2 n* V/ Q' n
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );; M1 n2 N! b3 d! j
#endif //__PARTY_FIND
+ l' d, ~( g' L7 E+ n5 D
! A+ |2 q ? c8 Z$ T& O
) A9 ?0 x4 E& }" t9 N( ^3 z5 nWERS hinbekommt没有,请让赫克的权利。! T, y, {8 Q% c+ P! a" ?# r
不支持左右,所以难不...1 N! @3 F2 A) a
党k的Windows NT甚至编辑它自己。
' p' I }, A% M& X7 t4 e- ]包也,因为我不erschreiben进一步如果我你的。. g. q9 S3 b: Y% I) T3 M' ?
由于缺少Quantité k n个代码是什么升工程前。* q5 V( ]: P8 b: A8 A
如果是这样的。请发表。1 P7 O9 Z7 w% l1 v9 u
到目前为止,Pumbaaa
/ q& \$ v' F' P+ o3 l: e
4 S: y3 B* k( x6 v
$ l2 @, w4 a# h5 Q+ i: q7 G/ W- ~/ v' IMsgHdr.h8 l1 C/ A' W1 N! x, ]& ?
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863# M$ z8 ^9 Z6 N
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
! w7 E3 i3 _- O3 W8 u9 c+ ^$ S+ l; Z1 x3 {' d
$ N- [" h9 |8 y. Z* c$ Y# @0 S$ K h" C* [7 k
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