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对于那些谁需要它 - 谷歌缓存FTW。 :
( j7 K: h6 Z, f. K" m; j3 [如果我鼓掌纯粹是我复制错误时,D: ]0 h9 p/ [7 [* w8 l+ T
积分当然Pumbaaa。) G4 w( ]% @# o, ]9 y: \
4 C9 f2 ^ u0 MFuncTextCmd.cpp:
9 N$ [. n; X4 W
, B m" a% l# R代码:
( B9 h( o3 Y- @$ `+ O#ifdef __PARTY_FIND3 L& Z& o7 G! \ A- C' A+ S/ A
BOOL TextCmd_getparty( CScanner& scanner )0 l% {$ z o, ~- l% q( r# Z
{' ^5 O7 a4 @5 V$ `, l& b4 Z
#ifdef __WORLDSERVER6 h L _8 m3 Y6 l9 v6 z
CUser *pUser = (CUser*)scanner.dwValue;4 ]# y- }: p2 J
if( pUser->m_idparty > 0 )& x4 ]9 ]1 n+ Z
{! R4 E7 B1 _" z+ K/ e B X8 C* c
pUser->AddText( "你已经加入一个公会。" );
+ z# k; J. }: I3 O' f2 u G- P) ] return TRUE;. t4 c0 a* U2 H T8 m7 s# e
}
' H2 J3 V2 ?# m- w CParty *pParty;0 o; T$ J9 B% e: k3 b( r3 J3 b& U
pParty = g_PartyMng.GetPartyFree();8 `0 u) J0 N' k: J8 N
if( pParty )
4 F+ q. f6 f( ~ {& }$ q. I; y* @
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
( W: d, A+ k! E6 B- L- C }else
8 Q' _( G* L0 R# ]4 Y3 A/ X+ y {
2 ~2 H: S: |: i: s: X8 M* C# \3 H pUser->AddText( "抱歉,这里没有任何一个公会。" );
% J' I( Y; P! r [- k5 k8 F( K: V }" J& {8 Q8 {& e, G# { Y/ K4 W" T
#endif: n6 ?+ a5 ^8 E! C* H; ~) d0 l
return TRUE;
" X4 `% m$ k4 a& v0 W}1 r. R6 q3 o! s2 m) ^
#endif //__PARTY_FIND
. W% H- _$ z6 f+ U0 A: T; F/ p
3 i+ Q1 P4 H! j代码:
; _0 Y& W# H! l! ]2 dBOOL TextCmd_PartyInvite( CScanner& scanner )! ] m g2 z, m. m; z
{+ @* X" v+ \: Y! N) y
#ifdef __WORLDSERVER
/ R" V6 V W* T( O. u- E CUser* pUser = (CUser*)scanner.dwValue;* e3 p6 K# g2 \2 b. Q1 G" ?
MoverProp* pMoverProp = NULL;! [$ n* w5 B% } G
scanner.GetToken();
$ ?, q k N6 J) i Y+ H#if __VER >= 11 // __SYS_PLAYER_DATA; G; x8 l8 @6 U$ D
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
# l) ?# M: y; w% N#else // __SYS_PLAYER_DATA) s( ]) l7 }/ B5 z# S% m0 K+ T- A
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
9 @; v" X) d5 a/ D: S t% c$ m#endif // __SYS_PLAYER_DATA
- i2 s% d7 }! D& S# \: A if( 0 < uidPlayer )
y2 E- } z7 h# S1 o* S8 Y9 @7 S {
1 ^4 t1 j4 M7 `6 U CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); & w1 A8 q& O' @0 O7 z
if( IsValidObj( pUser2 ) )
0 N' P9 V, l+ S# T" ^) t; a/ q#ifdef __PARTY_FIND
' k" Q, t' x% I% N0 v g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );8 i7 M# a. ^4 T' t2 T+ }8 ]
#else
3 v' i4 S8 ?( S! W g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );. H& W9 O* X" v& C2 \0 q) D
#endif //__PARTY_FIND
8 m3 J- B' ^6 H5 h5 w G else
. }: }: C1 P' g pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
3 o% X0 C5 l$ t2 ?3 L }
& |4 _3 n( {" p/ q( Y3 ~3 s else( l; B; z- x' ]7 X% O
{& i/ W; j' j% b, c
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
5 x6 w& x2 E5 r# q: R' @% p }; E, a5 s9 ]' i. p
#endif // __WORLDSERVER/ g5 B& [- {/ u: S
* w; u) d. o: z/ n4 t/ S return TRUE;6 p. R8 L# Y" h; F
}
0 f8 U/ W- \$ l3 M' i2 v
6 J, ^/ P- i9 v# k8 U+ M; u代码:4 w& }! x7 M% G$ M9 x; Y
#ifdef __PARTY_FIND
) K% j3 F4 g& c/ I- b9 C ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )- t: P" T+ x. \
#endif //__PARTY_FIND' u3 m# B) K8 V6 @% M
DPClient.cpp;; Z0 L# L" N- l% \( g) R9 i
Code:
/ V% }+ j6 v* u* N- ^void CDPClient::OnPartyRequest( CAr & ar )$ w& S0 x* `, m; H+ n1 a1 y' J
{
( O3 n6 M1 |! V5 N+ } u_long uLeader, uMember;( i- G2 Q4 F; z
0 J9 y7 n6 d$ x7 G: j2 _
BOOL bTroup
& ]! I0 E6 V5 X5 n' x' N#ifdef __PARTY_FIND- d6 z5 ^2 ^$ D
, bPartyFind. A0 B- L u/ n* c, v4 ^# y" a" d
#endif// __PARTY_FIND
9 @9 ?6 }1 A3 ] l ;& n$ j6 J. p- x1 Q
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
" T# |3 T1 `8 t& V; U BYTE byLeaderSex, byMemberSex;# q! L% j+ K; n' B' E" T
char szLeaderName[MAX_PLAYER] = {0,};
- e* K6 {- w+ F+ L, s ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;; i8 P3 k5 J L- V4 A |- c
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;/ P7 a; H( j+ U
ar.ReadString( szLeaderName, MAX_PLAYER );
! Y) e! T& M8 e ar >> bTroup
9 p$ U; e9 k& f4 v: @/ B* J8 V#ifdef __PARTY_FIND
, K3 `3 c5 J" y H5 B >> bPartyFind
8 s- e3 C* m, {' l#endif //__PARTY_FIND8 {7 |% y, L% j7 e2 f
;
% S/ M7 I# U* X/ @8 P
* U& m( n& V: Q7 k2 B2 f8 O, q if( g_Option.m_bParty == FALSE )
. h; j3 w" V: S* b) G; J9 C' j {( X: ] c% N% T! P! \/ r
SendPartyMemberCancle( uLeader, uMember, 3 );
* R, q9 e* }3 E- u return;9 X7 h$ j; c, A, o
}
6 W6 S7 ^: X# T" j
6 o. ^/ L. N9 U( i h#ifdef __S_SERVER_UNIFY; e3 ^, _ T7 E: a# Y2 G1 ]
if( g_WndMng.m_bAllAction == FALSE ), S d( z, d7 O; i/ M" s
return;8 ?" z& E6 ]' T3 P
#endif // __S_SERVER_UNIFY& h- m2 X1 f7 T, B. y
% d) Y& ?' V4 _+ G, i$ D7 e CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );9 e9 d& J" F) @2 O, r7 u" a
D/ K0 ^# L$ r9 c
if( pWndBaseBuf )
% L# |! }$ }2 G. c; R* o3 t {
% ^. M, t H4 R; ^0 O2 O4 |9 B SendBlock( 7, g_pPlayer->GetName(), szLeaderName ); o2 f4 Q3 q! X$ G0 l: l0 }
return;
3 t' Q6 z2 N* {0 q2 y1 o5 B }
* i$ k8 [8 q' r, X1 Q+ m# i#ifdef __PARTY_FIND9 p* D5 e' g! X. M! K( t1 d) k) ~
if( bPartyFind )9 a* g9 h3 p) G2 T; d
{, F2 ?0 k3 R/ f; i0 Y& S7 M
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
1 C: O/ X% F8 C/ R. f }else+ o) d S0 U/ w; J' P L8 l' E
{
/ g* l3 X& q7 _3 ^+ o4 P: X g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;6 J* @" `; Q# L- O+ ^
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
1 i1 V9 d) H2 R- z# C, | g_WndMng.m_pWndPartyConfirm->Initialize();
+ s& B ?6 t% S8 Y* U, S }4 y+ D) ?" z8 W9 |7 U; Y E) b
#else3 m5 a) O$ z7 H& a5 p& \
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;. |0 w4 f1 ~0 n/ D* L6 S
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );; s$ i9 w% ]- t3 Q
g_WndMng.m_pWndPartyConfirm->Initialize();7 x/ i7 z7 E6 F# P
#endif //__PARTY_FIND, H' b' m/ Q7 i
}4 J! r$ x. O# d4 B( g/ v b
* O7 y% ~8 z3 M) ^. O7 I0 c代码:5 ? c! [0 H9 M- `# S8 G: }3 s
#ifdef __PARTY_FIND
( p7 k C: D8 T) S! ]/ G6 @void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )3 X9 h2 Q! B/ D. g- P2 Q+ C) Z
{
; E2 ~% _4 z" h/ L, Y BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );6 f6 T3 Y) `/ Q3 H9 `( s
ar << idLeader << idParty << bAllow;
1 ]9 R6 ^5 T h/ {$ N Z* a SEND( ar, this, DPID_SERVERPLAYER );
* M+ m/ V* M" B+ I/ p' M+ s1 ], W$ H3 a7 s) E* _! a [6 X
}' G. G0 U' {, c# x
void CDPClient::OnPartyAllowJoin( CAr & ar )
6 k4 a$ I6 i# m{( D2 T1 [5 N Z3 b- n3 N, l
ar >> g_Party.m_bAllowEnter;
6 j6 z; \; h! B" X2 h9 e}7 a: o- w3 d6 z! ?2 U5 V
#endif //__PARTY_FIND
' Y I7 f; I- s; ]; v' DCode:( a: z! O; ?% ~5 ~7 `# l/ S1 x
#ifdef __PARTY_FIND
2 z) l2 f" t2 ^8 @/ R0 F9 G, a, ^ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;" B2 a/ ^0 Y; ?. [* {
#endif
+ G. v# \" E( }/ c# `) o/ H; }/ z/ D! _0 }4 ]
party.cpp:
( }2 P2 p% w) Q( {; G' U" a代码:2 q# x: x5 _" n' o* q/ p
CParty::CParty()
& ?! F7 N' l2 |, ?% M% E( w{
3 I- N3 t" z$ k$ X' V m_uPartyId = 0;
s. p( n; }' G( x5 ~# }6 K m_nSizeofMember = 0;2 f' c2 d) q" O, r% |- a4 ]
memset( m_sParty, 0, sizeof(m_sParty) );2 `* n* n8 ~: e* y. T# l* n
m_nLevel = 1;* V0 }- v- H0 d# G
m_nExp = m_nPoint = 0;9 y& j9 ^! e& {; W: X
m_nTroupsShareExp = m_nTroupeShareItem = 0;0 m3 T# W$ s: c0 [
m_nKindTroup = 0; // ????
8 \: [/ g& t( A9 k0 \. z m_nReferens = 0;
5 ]7 Q9 F! f4 V. F7 Z& ^ m_nGetItemPlayerId = 0;
+ `; k$ ?9 _" v#ifdef __PARTY_FIND4 }2 z5 P! E& A* d
m_bAllowEnter = TRUE;0 l! n2 z2 J9 k) B* C
#endif //__PARTY_FIND
6 @% v9 i4 O; m& [; H r for( int i = 0 ; i < MAX_PARTYMODE ; i++ )' ~4 d. c" ?& V% K6 z
{: m2 w) V. D, [1 u4 n0 P6 j/ u
m_nModeTime[i] = 0;
2 w$ _* ^: a' ?' B- w, T/ L }
# }$ U# v6 Y7 Z/ w# D m_idDuelParty = 0;
$ B- {* V& _' Z( v" }#ifdef __WORLDSERVER
+ _6 f( ]+ l: U5 q; B m_dwWorldId = 0;4 Z" }9 [- y) `
#endif // __WORLDSERVER
+ ]5 Q' X# F3 C0 W* x8 q}
1 S* l |* |" Q# f3 `& y代码:
" @5 A1 a0 Q& t7 S5 zvoid CParty::InitParty()
h0 O# X1 E6 j6 _" K2 V `{2 b" ]9 p7 U! Z+ ^/ g. r& N
m_uPartyId = 0;5 q @2 u4 H8 D. }
m_nSizeofMember = 0;
5 j& R# a8 D% w) C8 T1 J$ } memset( m_sParty, 0, sizeof(m_sParty) );) S( s) t) c0 |4 b+ ^+ H
m_nLevel = 1;4 u9 m3 E( M. s2 E1 [* B" `! g
m_nExp = m_nPoint = 0;0 D) i8 d! x! X, l, s8 o4 w4 U7 h3 X, w
m_nTroupsShareExp = m_nTroupeShareItem = 0;
/ a7 E- M# J" r m_nKindTroup = 0; // ????" H6 j, T4 p5 s' y L
m_nReferens = 0; 4 n6 z/ P/ }- m d1 d- w
#ifdef __PARTY_FIND
& ]( g0 W% W% Q. [; x m_bAllowEnter = TRUE;
* D$ e2 l" j3 {7 Z( [: D2 Q#endif //__PARTY_FIND
" G2 G5 F" n3 i. t' i for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )- h, Y$ p( c. r# {" K: b7 C/ w& P
{& L8 u! ^2 a3 N
m_aMember[i].m_uPlayerId = 0;9 k& G( }% _. C1 l
m_aMember[i].m_tTime = CTime::GetCurrentTime();3 @0 X1 r( W; H \2 d! c" D9 V
m_aMember[i].m_bRemove = FALSE;
3 A& c# h0 X4 W, V+ U2 q: `#if __VER < 11 // __SYS_PLAYER_DATA
! {: W. M, S$ b! g0 O$ w/ \+ o m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;% E/ D7 R& o/ Q
m_aMember[i].m_szName[0] = '\0';
/ x7 I6 w8 v1 {$ q+ V4 X#endif // __SYS_PLAYER_DATA1 K/ O, k% W; P6 _
}$ {& ^$ a, x% A- K6 m
}
6 Z" Q' k. ^+ B P4 z代码:
$ u2 b8 J& V5 F6 V$ X$ H1 e#ifdef __PARTY_FIND
0 k! L) \4 |" I; m0 p8 d# ?" vCParty* CPartyMng::GetPartyFree()
2 S: G: B$ w; j+ q; s, n' t{: \; E2 F+ C5 d/ k' v
CParty* pParty, *pPartyTmp = NULL;
/ n! E( ]' N# f; N' i. H" }3 j( C if( !m_2PartyPtr.begin()->second )
+ x( t, f5 f7 S return NULL;
l( u: J8 k! Z& a BOOL bRan = FALSE;5 I: f5 s% N' o# _
DWORD dwRand = 0; ]- K6 n. l7 n, B
if( m_2PartyPtr.end()->first >= 1 )( r! j5 O. u. s2 v
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
; B( X) _) F) E( {9 \' j/ ?- M) @$ F6 X/ O& B) n
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
6 ?4 \4 E2 p" j* g {- ~: n) x* W% @ w, f I) I' B1 X
pParty = (CParty*)i->second;: g8 y7 G, }% z" n5 ~" W$ X
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )% a) u# _+ V$ u) w, y# u8 x
{. H2 s1 C9 M4 d
if( i->first > dwRand )
n; m7 p; J% u% a6 W return pParty;
: D W6 N* W/ U: p) Q else
9 @9 _; X5 [& U# H3 j% F pPartyTmp = pParty;8 t' X1 E; c, J: O* u
}
! X9 x% Y/ b: X2 T- o }
7 {6 q# X9 C( q1 _' ` return pPartyTmp;# {5 D* O0 w2 n4 Q# b
}
1 i" S! w1 p4 G& [0 A* I#endif //__PARTY_FIND
+ z, W+ S# I2 j. Q/ J# F- |' x% z% e3 v$ t7 |( ^
DPSrvr.cpp:
4 M% r; q: v7 ^& ]5 G$ p; ]& W) M代码:5 \- h0 h# |5 E
#ifdef __PARTY_FIND6 O0 c; P9 x; I
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ): s, }" U% U* d" o; d% |7 R
{. C3 y# J0 z! n+ p( I* B: P8 J
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
3 }, @7 i2 X) M3 B; D if( IsValidObj( pUser ) )- u. @* _" q; g) {
{: `+ C" x9 }8 A9 C$ \
u_long idLeader, idParty;
0 l5 c3 Y7 \3 b, g) P# f BOOL bAllow;0 {+ X- { O8 _9 H- m: K$ V4 A- M
ar >> idLeader >> idParty >> bAllow;" d/ Q2 B) b% e7 m' ?
if( idLeader != pUser->m_idPlayer )5 ^! N- F4 P9 N
return;
" P, F$ L8 K7 J5 T6 a$ b CParty *pParty = g_PartyMng.GetParty( idParty );
- V4 J; H3 @6 r8 l# t if( pParty && pParty->IsLeader( idLeader ) )6 e t j- S8 i7 m3 n) M3 U7 S
pParty->m_bAllowEnter = bAllow;+ N. i" K% r% u1 y# y
else6 Y& k* N! E+ Y. L$ N
return;
- ?) C* R# o# Y9 G, P. T- H
& Y% b8 ]6 d8 |1 u. a CUser *pMember;
1 K7 ^5 \! L# V' ~6 t+ O8 w for( int i = 0; i < pParty->m_nSizeofMember; i++ )4 M& e. a0 L# \- g
{
( G' ?( S; Q: h# w6 u7 V% f7 q pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
. S& L9 \( C* x# V if( IsValidObj( (CObj*)pMember ) )
# Z# `9 r! |$ X( D0 a4 O! r1 e# k pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
) Y9 q+ y' }5 r& ` }
; | ~( |# p+ X4 m! f }
2 s" f8 I9 m) Q9 T& M) a: r2 h& C" M}$ X3 v: y( {7 A* m% X( U
#endif //__PARTY_FIND' n! u* ^4 }! L! \6 T
8 T8 N( q0 l: c2 ^代码:: T- X5 h- l* ]4 o c8 u; e
#ifdef __PARTY_FIND
1 a" j8 T$ P5 u* p# f! ~ ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );$ B8 K( p; F0 b7 y0 B8 F* I" B
#endif //__PARTY_FIND
# Y- j8 |% }$ P9 h4 I
# V4 y+ n8 Q% g% S+ }9 ^* Y$ jvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
% j* C. K1 U& h. X{
! O8 a! ]# x3 L$ ?4 [2 e! E u_long uLeaderid, uMemberid;
, s1 k) G8 z9 n; \ BOOL bTroup;
8 P8 b1 _6 \1 A# ?5 J7 c3 h2 q ar >> uLeaderid >> uMemberid;4 C2 D8 @( F$ F) N* x r3 \
ar >> bTroup;
( B- z/ U6 E$ }8 e. `* R
! S, B4 Z' I+ Z- y CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; h) ~ ?6 _* H- P4 d+ m2 D7 w if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )1 l! @7 q5 A- V+ n9 [5 N
#ifdef __PARTY_FIND# n' B* ^% B' C& W R
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );7 G+ h% S6 a. o# T% q7 s$ l
#else, h O' |" x. b. O) l5 r, V3 N6 a
InviteParty( uLeaderid, uMemberid, bTroup );6 ?2 `8 u& C, k# h# ~8 `5 _8 g
#endif //__PARTY_FIND; H$ e0 I: k& q. O- |
}
* H9 J3 p2 V& ^; X" H, o P+ ^
- y8 N* ?. u3 J2 X2 `" j' }代码:
; T9 \2 X( U/ d5 L' k, f) Q" V, ?#ifdef __PARTY_FIND7 g# x% b+ M- H6 |* @ g6 ?9 V5 [8 m2 s
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
v# f- G2 b: M6 l$ F! I4 S* o#else
$ Z( m* W5 d7 U& Svoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )8 ^% K. v% A ~! w
#endif //__PARTY_FIND* v( S" b9 t7 |/ ]5 J
{0 U) _9 N, Z- }
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
: o* @8 q: b' D2 B1 m CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );6 Q* a# A! M7 I
9 j. F! R$ U- p5 \* {1 M& W. w N: M+ f/ C
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )* m8 P0 b# M: c) D! u {8 K
{
. Y; B& w4 R% m/ }5 N: G! n( l# F if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
0 W- f0 Q7 P9 W, z6 x4 e {
3 x0 g# Z' S+ L1 p% A if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
* O0 G3 {6 E3 n: x2 a5 B; M3 N {& x4 h; g+ D' v
pLeaderUser->AddText("没有足够的权限。"); L9 G( F' p* X- z" s
pUser->AddText("没有足够的权限。");
( ~ ]# T/ f1 N+ n return;3 ?& P- \! b, R8 T: o3 n @- A
} Q/ C1 J; w* o# i6 K, s
}9 ^# U9 T# Z: w" z- |9 f
// ???? ? ??? ?? ????.
- }. w/ v4 a; R9 H: A" H* H S4 } CWorld* pWorld = pUser->GetWorld();: ~$ [3 _! P7 {; \0 b$ ^
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
% J: q- Q, w' K8 W {
$ G4 Z: _$ p& B, ~/ a pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );. @: U/ D! F3 o
return;) c3 x# p/ N* a
}
: S* c5 d! }( m I. u& M#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 m4 n5 W) a; P7 u! w if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
B) a* A- }5 x* I! q1 l( E {0 G: Z" L0 K# R
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
) z0 B" f6 |( m5 i& `* M return;
1 f6 I) O7 [! u0 j7 g% v) u }
4 l6 ?2 F; }6 \' V& u4 ~4 u#endif // __GUILD_COMBAT_1TO1
4 J$ n g* {8 r3 z# f7 C2 W: Q
0 B5 t+ \6 R) z7 X; d2 ?#if __VER >= 8 // 8? ?? 061226 ma
7 Y5 t% {& k: j& J if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )7 |; q$ F$ Y( k( g8 s9 q. n$ z
{8 d2 z1 }8 R5 I' o0 O5 R
return;8 g3 S: y M5 @2 H5 L9 B
}5 |0 f' ?3 e6 `: O5 S) V1 f0 P- p
#endif // __VER >= 8 // 8? ?? 061226 ma+ p, u$ j3 n+ C- y6 Y
# i# [$ Q r# U( `1 Q; X if( pLeaderUser->m_nDuel == 2 )
" ?( c; K5 O4 \# r/ O { 3 z: E+ T% B% q& Q
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
' V) ?; d) a: h4 e4 z" F }
6 ?( c' E9 C% C9 g& @, Z else
7 r: N7 A U( e% c {0 T9 h- B8 |! A1 S/ m: j
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???- S: N8 V: H+ a2 m+ X3 p
{
, S4 s; |, Z: }0 n- A m* {! ] pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );: O% g' N* c I1 @7 @
}
3 I0 s& \& O) `" @3 z else
# V) c# T/ y+ D {8 E. X; j; E* B3 n/ E' n
if( pUser->IsAttackMode() )/ f8 T6 s) s7 j2 Q( H/ b x
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );" H/ p) h$ w9 y: Z5 G; N
else: ?2 R5 A+ k, B( J' A
#ifdef __PARTY_FIND. W/ y/ \& W) D' n6 L& w4 G
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );& I9 K! N7 o3 C, x! R7 O
#else
+ u6 _3 a$ F I% d pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
* f3 ^) T: S2 Q& B#endif //__PARTY_FIND
" C/ U3 B* ?) d# U }
$ P2 q. u, U! A U2 [2 b% b, C }
# N9 _7 I: {7 K4 x. U" e n }
2 V. }( o5 V0 v5 l/ B% K else6 G; W1 \8 p/ r' _2 A* ~
{
- I6 ?' ?# ^4 D2 i2 v if( IsValidObj( pLeaderUser ) ), ]5 K" W3 r+ h# r: i6 l
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );3 J! I: H! |/ m' Z
}
: S8 X9 Y: {$ [0 i" _+ m}+ ~1 R( |; T0 ]0 x% R- u
$ R3 x+ I: @0 K, o+ QUser.cpp:6 x' {* I6 I) Z
代码:
9 y* l- b) z' b$ {#ifdef __PARTY_FIND. @5 K- ` L6 y5 @- T0 A( N
void CUser::AddPartyAllowJoin( BOOL bAllow )& s1 Z- i7 q* m# G: F
{
; _7 e/ U. l# F/ i. U5 U if( IsDelete() ) return;
3 I- m0 i' A6 t+ h
4 }4 U4 n3 q5 }+ k( ]. U2 N m_Snapshot.cb++;
F# v9 }' P6 K m_Snapshot.ar << GetId();
9 e3 `5 x# z4 k& ` T6 [ m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;8 F) J. m2 C9 g. q5 w) e% w
m_Snapshot.ar << bAllow;0 t$ j9 |2 _9 y
}3 C. G$ V; u, J; _
#endif //__PARTY_FIND7 p o! v" @: ?8 D) ]0 B
. O1 o4 I5 S: T
代码:5 k- H/ s* u# r
#ifdef __PARTY_FIND
! o; F7 a9 U! q( ?/ U( e% }+ v' xvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )% p0 g; ^$ H% E8 h$ i0 v- N( c
#else% c9 r8 F5 B0 [: P3 A6 |9 Z+ m0 G$ g
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
5 @$ w$ h+ o" Q; |6 |#endif //__PARTY_FIND
3 R0 r1 E6 l8 U6 B8 j{% {& r9 z6 e/ g' I6 _, F9 T& i, A9 N
if( IsDelete() ) return;5 G* Z8 `* R# v$ B$ C' o
: y9 j/ Q: P' B' p( G1 g3 x m_Snapshot.cb++;& C+ V7 p" _8 o/ @- N* a
m_Snapshot.ar << GetId();
' V M$ o# ^4 h5 @0 ~# j7 q/ f m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
( ^3 k c( N3 d2 c' X$ f$ o% l* {8 H( C m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();* |8 x. Y" Q9 O
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();! S& d* e* L& o0 L; A- i- \
m_Snapshot.ar.WriteString( pLeader->m_szName );
+ S# i% S, `; x0 p( [ m_Snapshot.ar << bTroup
6 D$ I7 ^0 y1 l/ y3 V* I#ifdef __PARTY_FIND
2 }8 n" y( C# L# d << bPartyFind
/ `) I7 G' ^6 I# {" t. c#endif //__PARTY_FIND: h7 i" O* D- P" E; }' u" T
;0 X: W$ W1 ^$ d0 j8 T
% v, x! r, I% b+ ~} o/ r5 t' @5 A
" Z4 T: O% \0 NDPSrvr.h(公共范围PLS)- r6 Q6 a6 q. k% K
代码:
6 R/ U3 |4 ?( ^2 w#ifdef __PARTY_FIND
S8 N# o) I# R void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
' a% O4 c8 H7 u3 b6 N#else
/ }5 n8 u- J8 q0 F/ m- S void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ); e+ E2 U% I* B
#endif //__PARTY_FIND$ T" z# ~* H; j, y
; i& h; F1 n: ~$ h2 [代码:
% h% i. R! M4 S8 X) x#ifdef __PARTY_FIND
3 Z3 W; q. @, x! N( l void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );, Z( |5 e. f0 l
#endif //__PARTY_FIND
' ^) z K1 o) O* q( x: D" `! S9 P) `6 j) Y' p" C
User.h(以及):
v- D# f! p6 v4 g3 f( n2 f! X* O代码:
' P8 X9 d0 r7 [% K#ifdef __PARTY_FIND
/ f j2 b0 L* M) }% \( a0 ]: A void AddPartyAllowJoin( BOOL bAllow );
7 u. }" {: l4 @" a- d7 M- y void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
& J. F5 [$ K) L) Y' d6 p#else" a3 Y4 w* H% e+ G
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );. E9 Q1 s F# V: F% K& \3 A
#endif //__PARTY_FIND
/ ?& u; q5 g* G) _7 f: g) |& h* p4 i4 n: b/ c
party.h:* c7 ^" h/ a; ?) l; b7 k
代码:
* q* Z9 g- h2 h/ K2 [/ U; g#ifdef __PARTY_FIND& [5 @4 y& R: G( l$ C+ Z: ?/ h
BOOL m_bAllowEnter;
+ d2 I" U$ l% F$ u: W0 }#endif* i: L2 n3 X6 K- W
+ p! M! ?6 N# t6 ~0 c. \. x* ]" s) A
代码:8 F; {/ i! D, x# }" z. W
#ifdef __PARTY_FIND7 _. w8 L9 {% B9 h/ M% B o
CParty* GetPartyFree(); B) b% ^ p' K7 N- J1 @- Y3 o
#endif
' Q2 q2 @* X5 P, y/ Y5 i4 ^9 K C$ i \) l" ]# c: i: Z* B+ T
WndParty.cpp:* }8 d. ?! a% p: a' m1 X
OnChildNotify:( Q+ u( r t1 [( f
代码:
! \/ A/ ?0 q* u0 K#ifdef __PARTY_FIND
6 d' A0 i: L- l/ a; n1 {" n# n& M else if( nID == WIDC_CHECK1 )
1 \- I2 \6 F1 N. ], K% L% k, ? {) H$ s6 c) k6 [# p( Z9 N; V- [
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 V: r. Y* S: t
{5 Z i6 Q3 n# a R4 z( Q6 Q
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );9 T( M) w* ?8 j* g7 c
g_Party.m_bAllowEnter = !chk->GetCheck();
& L3 t6 W' R( Y$ v g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );& q7 p# ]* n- T/ m
}
3 k% V. X* b: C- K \2 W: o }% g* ?8 x i- R' l, [: C
#endif //__PARTY_FIND
6 K8 J- p: ^! i" ]9 Y/ P
5 I# K5 G$ A' ~1 d ?1 j' i代码:, b" }. T9 K1 u& [
OnDraw中:' g& l1 i' z" |$ x! K' B& n& \
代码:" u+ }5 r7 T j" w( {7 K, D5 t0 p
#ifdef __PARTY_FIND3 S' X% {( K: O$ O( V
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# r6 Y, J2 B3 L$ ]0 H& j; p/ @ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
! Y z$ Z i1 Y6 Z2 q chk->EnableWindow( TRUE );
) G7 e- g9 ~3 z& A else! b5 w+ ^, i9 y. E% u$ W
chk->EnableWindow( FALSE );
8 e( n6 O/ l, R, ? chk->SetCheck( !g_Party.m_bAllowEnter );
! m, Y7 E: A# m' ^; E/ n( |#endif& t$ O3 L! k% a& a7 g4 Y
! H( h: i" Z5 v8 ]# EDPClient.h(public):: u+ _# D- i5 i3 }
代码:
* @8 F9 M. u/ q @#ifdef __PARTY_FIND4 y, r% Z3 R8 h% s/ P
void OnPartyAllowJoin( CAr& ar );: n' I+ V x' g, ^
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
) r. z3 m% v8 G9 Z+ X#endif //__PARTY_FIND
* L. X7 F6 a; w6 S8 V" B" ]. x u$ m3 ], P
( J/ K0 W* ]) d0 J. o5 L# VWERS hinbekommt没有,请让赫克的权利。2 J: J$ v$ j6 u( \+ b
不支持左右,所以难不...
* q2 ]* u& J5 s: _6 S2 Z- k2 M党k的Windows NT甚至编辑它自己。0 C, O" A+ O! o3 e& R4 A8 U% J
包也,因为我不erschreiben进一步如果我你的。
$ w. q; n: e) w0 b, O1 `由于缺少Quantité k n个代码是什么升工程前。
' ~( R" Z$ L1 f# V3 O$ D5 w如果是这样的。请发表。9 f8 s( c1 A) k L3 R7 S: h* H
到目前为止,Pumbaaa
1 `0 N! v& O) v! d; q ~- P
/ T9 [- k8 b1 P# w0 B1 ]: [ z. B9 H/ B. ?/ s9 M' B
MsgHdr.h
* |& B0 `$ O/ v1 O# I+ {#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
0 g! w2 [% p: R% [5 @' b#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243; W! g( r8 E' K2 G
$ W' O, ]( H a* z0 [
# y( j6 n$ R( Y" k2 \) _1 l% B- t) Q+ C2 P, {
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