|
|
对于那些谁需要它 - 谷歌缓存FTW。 :; v9 L1 h8 G" c! T6 h
如果我鼓掌纯粹是我复制错误时,D
! s4 R* q* L$ O* z% T积分当然Pumbaaa。
9 x. u% j9 p/ W! l; K: `" a* {/ e, P) y% ~
FuncTextCmd.cpp:1 u% t( ?' f& A c
# v" ~& @9 C* z, d0 A# K$ s代码:
% c2 U' z& t" a#ifdef __PARTY_FIND% o) g1 A: S5 H
BOOL TextCmd_getparty( CScanner& scanner )7 \! v6 N5 s2 _
{
) O2 \) P( I. M, D8 y#ifdef __WORLDSERVER5 @5 p& j: [. v
CUser *pUser = (CUser*)scanner.dwValue;( m7 W: d' o2 t
if( pUser->m_idparty > 0 )7 F7 s: B, s7 u$ A% ]) o
{
0 j( ~. r; Z/ h) }8 `; i" t" | pUser->AddText( "你已经加入一个公会。" );2 b9 k; K, N% k a# q% a
return TRUE;1 ]1 Q- a! j8 H- |& B5 E
}4 T) u( e9 e/ e: Y% z
CParty *pParty;
" Q/ k" c3 e' U, X: Z% C, R5 a pParty = g_PartyMng.GetPartyFree();
4 \1 \: `; d* ^6 }5 f# a6 E2 T0 z if( pParty )
/ @2 z' f7 p7 ~5 }3 r0 B {
# v7 ~4 B1 r$ l+ |1 {9 ~& ` g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
& z K: b& N* K5 o* d) n6 N+ x' _6 E }else3 b/ c1 v! y7 b- y( Q0 r1 S
{& ?7 A" w/ O$ Y, D: P1 Y% L
pUser->AddText( "抱歉,这里没有任何一个公会。" );
+ Z* B9 o( [) g0 c2 V1 m }, c# K7 t" }% X' R
#endif
3 v( Z* f/ E% _; c$ Z" Z- ~6 d return TRUE;, _1 T' i) b6 Y- w$ |
}1 k/ F' l! N5 @1 V
#endif //__PARTY_FIND5 X2 V# X" Z( j' a2 t/ }. n
$ }! L( | r: ^+ F+ Q7 Q代码:! R" P+ ]' B- b
BOOL TextCmd_PartyInvite( CScanner& scanner )
W5 _% h: p7 _{
3 |; u# Y. [) t) a) E#ifdef __WORLDSERVER! ?7 L: S. H @; N- l
CUser* pUser = (CUser*)scanner.dwValue;
- O, R! _4 x9 k. y3 k5 O; X MoverProp* pMoverProp = NULL;
( G( v3 I/ S& D C- X scanner.GetToken();
' H( v* n9 ^* B#if __VER >= 11 // __SYS_PLAYER_DATA
' u$ Y7 q7 e/ M u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
& T' j% C% W2 j9 f( l3 O4 Q#else // __SYS_PLAYER_DATA
' W# s% I0 F' g, u u_long uidPlayer = prj.GetPlayerID( scanner.Token );* y5 f4 L% E$ g8 B
#endif // __SYS_PLAYER_DATA$ M2 z% o2 E6 r/ \6 c6 Y
if( 0 < uidPlayer )/ ^- V; S9 O Y# x. E; p! g8 l' c1 k
{, m+ x3 v2 d, K) h
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
3 a- e: z7 e* ?0 t if( IsValidObj( pUser2 ) )1 ^$ @; b) A7 `6 c; k
#ifdef __PARTY_FIND1 k7 K$ J5 B$ x3 V; m* K2 k% ?8 N
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
4 T3 X1 S. Q9 a) u2 r" p#else3 r$ ~" _0 D& r
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
' p/ v, [0 X/ P7 d( Y#endif //__PARTY_FIND
& ~. l- I# k' F2 L$ a else
# M9 s; Q" h# E1 R& j pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );, Q8 Y& ? ~3 m1 C i
}# i j! Z% x- ]$ D' W( I" S
else
( f* p: i2 P" Z1 O* ]6 ^ {
7 }3 Q5 f* l+ |1 Z* [/ X* w pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
7 n( j8 p: X; k8 t4 d# _! y4 O0 R }' w1 r6 j2 e. E" U( Q" d( s& R
#endif // __WORLDSERVER) s) D2 p$ T8 a
7 V9 f1 ~* B+ {/ O1 a4 {) S5 E return TRUE;( A, L* R9 \- f( ^0 Y: p
}; t3 l& |. w0 E; H8 }- T
6 {7 M/ g6 j0 o! s* S
代码:6 B- F' ?1 C, @( D/ M/ x* L, I
#ifdef __PARTY_FIND8 d& f. w$ w8 a/ S: p2 ^
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )7 j- W7 d8 _0 ^+ B$ _) H! {% B
#endif //__PARTY_FIND; g& b2 t8 @# R/ |
DPClient.cpp;
9 @' z) W0 Z( u- t u* E& LCode:% { C; O: l7 E9 d% k; ]" z/ E
void CDPClient::OnPartyRequest( CAr & ar )
9 B: G( H; A2 X4 _4 R{
* @: R) D7 T- }, ~ u_long uLeader, uMember;% i) \5 A6 O( T! K# L7 c) Y4 B
: @9 X& k* P( o: N9 [7 M BOOL bTroup- c6 x" z& V5 k
#ifdef __PARTY_FIND5 b1 P5 H3 K0 C: k( a. r! t x: i
, bPartyFind
, v u6 E* \8 @4 a1 A4 u2 |4 x+ Y#endif// __PARTY_FIND% {! s- k# }/ _& g" K& ], x- U# y
;! o) X# {' l* y u, E
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
5 J$ {& I& z# z3 i. T; F BYTE byLeaderSex, byMemberSex;
( R6 { F. r; e) ], w8 i) ] C char szLeaderName[MAX_PLAYER] = {0,};& h6 `! C3 j3 Z. G* i2 ?
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
$ \3 t5 H9 Q$ b" `; t& c% u ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
h. R4 C3 x1 ^ ar.ReadString( szLeaderName, MAX_PLAYER );+ E1 ]1 k1 R8 M" D
ar >> bTroup
+ D: c9 C: ?( L4 _#ifdef __PARTY_FIND
7 W0 T2 W) F2 n5 K1 F. o >> bPartyFind
' [ w$ b7 P2 j, m9 j( H6 r#endif //__PARTY_FIND
# M9 \0 Z# D- o5 ` ;- n! M' ? ^& m0 t z) v
3 G! X( V, I l+ C0 f, L
if( g_Option.m_bParty == FALSE )2 [2 V0 t* D( f* F6 ]
{3 J9 ^: x$ r7 K" `
SendPartyMemberCancle( uLeader, uMember, 3 );! _4 d v+ T% q3 P Y
return;
1 M" V& _& @! [" n9 x r8 Y }: `* V% H$ ?, @2 n
; h: v: m" j: w# z( T# g/ ?% K#ifdef __S_SERVER_UNIFY/ Q! [$ c# d" I! @/ g* b
if( g_WndMng.m_bAllAction == FALSE )
! q5 e% @3 o; r$ r9 } return;
/ n4 Z. o( x3 {4 j#endif // __S_SERVER_UNIFY
6 O; Q' _* x5 g+ k/ _! d+ I; o) k& V1 x" a2 a- C r1 q P" Y
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );5 J( E% v9 v. i% d" r
5 L( J$ M: \- i6 x P, s3 D1 |
if( pWndBaseBuf )
0 ?9 e6 A' c' {5 g" b" l0 E {+ U0 W$ r, A4 U' M8 G
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
! }% D0 w% l! I/ M1 G return;, I/ E8 d& l$ O6 T# Z1 _
}. t0 v! x) q! W1 T. U/ S. U
#ifdef __PARTY_FIND+ x$ a1 M" `! Y( L4 |
if( bPartyFind )
' i0 K {+ c! T {3 w& ~5 L& g3 e9 \
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );3 A- x/ ]+ a" t. |$ z- X6 A/ ?
}else
$ E0 G/ A, A2 C. Q! k; \2 c {
- M8 ]$ }3 D6 ^ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;2 c, J" R5 W4 ^
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 d$ H/ o4 k" ?9 k# u: ^
g_WndMng.m_pWndPartyConfirm->Initialize();9 X" d* j n5 O, h/ s* J+ n
}1 N1 w/ y# Z2 U2 r3 w
#else
' V6 t4 I8 @/ l% ~ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
+ @( P( M5 @1 w# Q! ` g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
- `/ ~/ D8 t, y2 u* _2 n g_WndMng.m_pWndPartyConfirm->Initialize();
Q+ `; J3 [+ w9 Q#endif //__PARTY_FIND& h+ Q4 w5 R1 r" H: f; s2 ~
}1 E0 i) S' Y3 c/ b4 _
1 M9 Y8 p/ t, `& [1 y
代码:
9 ]: M1 _+ E! p9 @2 g: r5 o#ifdef __PARTY_FIND7 ?$ Z# R( _: b& c
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )& d3 P. x/ ]3 u8 B0 c& T+ s" [
{# r1 I- Y2 y& v2 X5 R
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );( n& S7 Y4 b: Y4 @; z
ar << idLeader << idParty << bAllow;- p$ a, J' p6 c0 B
SEND( ar, this, DPID_SERVERPLAYER );
0 s1 N0 X& t. M4 V9 s3 o' Y0 t. l3 c0 s
}, p6 R. a2 Q- o. j- a0 b, m
void CDPClient::OnPartyAllowJoin( CAr & ar )8 G, b+ P1 q$ a j* p$ o& S
{
! D b3 V0 x$ Q3 h ar >> g_Party.m_bAllowEnter;1 F$ [' e* Y+ E6 o) p+ M( e
}
' q* ~- K9 J4 j. _' a" I#endif //__PARTY_FIND4 X9 I% t U, s/ c4 c. S
Code:9 e: H5 I' G# a2 R8 `9 T
#ifdef __PARTY_FIND1 @& t1 o4 ~; m: d6 n
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;! b4 i* H( u9 F6 g
#endif$ s: q! F- _' d# ?& G
0 Q; I4 ~1 } P8 oparty.cpp:
' x y: K9 K' r# U% V6 W代码:
! C- N$ [/ q8 k8 x8 pCParty::CParty()( H+ _7 d+ f5 d ^" s4 [
{7 x; S+ I+ w9 u7 P( t5 H! d4 Q7 }3 a0 v
m_uPartyId = 0;3 [5 |/ r% C |+ y) `
m_nSizeofMember = 0;8 j9 T+ [" Q! q5 y7 D* `: T, {
memset( m_sParty, 0, sizeof(m_sParty) );- H4 M! r' p$ S! N
m_nLevel = 1;
9 d' l ^. b" j) H m_nExp = m_nPoint = 0;
4 F. d# v, I4 Y( Y5 _) g8 O m_nTroupsShareExp = m_nTroupeShareItem = 0;" s: }7 B) M- c) ^/ a. _! ^$ T
m_nKindTroup = 0; // ????
# a( k8 N# g: N2 @3 m. G6 [ m_nReferens = 0;
& |: E4 T! u; O" `' `; ? m_nGetItemPlayerId = 0;9 I; T( }# V5 k4 N
#ifdef __PARTY_FIND) U1 ]1 l* z4 b' T
m_bAllowEnter = TRUE;: X1 p7 h) t2 Y/ q% U* W( j
#endif //__PARTY_FIND
* p6 k7 C3 b; V$ w% x for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
' b% j+ z7 F' }: ^3 H {
( E5 n, o# k! I1 o" q m_nModeTime[i] = 0;
; p% C1 }0 p& x1 i0 p } s' F/ Q7 j0 r& \. `+ s# d
m_idDuelParty = 0;3 C+ j( i- k' z8 G! C$ R$ ?1 @: K
#ifdef __WORLDSERVER
2 X2 r3 ?: r* {$ M% p9 A" F m_dwWorldId = 0;' m1 p! N. @" n; Z' C, u1 J. K
#endif // __WORLDSERVER
8 W6 f0 Q! B: h% B" Z}9 V* B8 ^& ^. K( ~2 q
代码:
% k0 O" E0 S# u5 _' l* wvoid CParty::InitParty()
/ G, \4 v( K% q+ d7 o! M{
$ {" N( H6 B" R+ v! M% a m_uPartyId = 0;+ d; z; j* Q0 a. Q% b, P3 t9 \/ ]
m_nSizeofMember = 0;8 K1 I9 d7 M5 g; s( [) |
memset( m_sParty, 0, sizeof(m_sParty) );8 r* v( K& b. t) E; }
m_nLevel = 1;- ^, K* q' a# h- ]
m_nExp = m_nPoint = 0;$ D K, ~) h, f7 m8 _# ~
m_nTroupsShareExp = m_nTroupeShareItem = 0;
2 A- ]3 \0 A# N7 C m_nKindTroup = 0; // ????
* Q6 J4 k7 {- ?2 a2 v m_nReferens = 0;
+ q+ ^- d0 k4 G, }% D#ifdef __PARTY_FIND) V0 o3 W: s0 V {" Y& q) o/ ]+ L0 S. L
m_bAllowEnter = TRUE;* V. I/ g2 V6 X$ H, Z- K7 i1 M
#endif //__PARTY_FIND
! x6 O# G: J; g# K e6 ~ for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
$ k5 w3 ?( s, \" { {& g" b) U# C/ u) x4 P) o# A& w
m_aMember[i].m_uPlayerId = 0;
: J& G" C( y- B$ |# a m_aMember[i].m_tTime = CTime::GetCurrentTime();# c/ c0 [9 g$ h) ^/ ^9 x
m_aMember[i].m_bRemove = FALSE;
# s/ @& r. z* l: m4 \3 O+ Z( D#if __VER < 11 // __SYS_PLAYER_DATA
" E; l) W- k; D1 N! P/ c M9 T m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
6 Q( q+ [! t" M: Y$ ~' s* Q% N m_aMember[i].m_szName[0] = '\0';8 ^5 K3 K9 W8 b; w; r6 e
#endif // __SYS_PLAYER_DATA1 Y, Z( g/ c- n3 T. G5 M" X
}
/ Z: D& X. t- k( h$ g+ I}3 \# ?5 x2 j0 L5 i. p
代码:% M* N R4 t- G; D, U% I
#ifdef __PARTY_FIND
1 K+ A: g+ H4 k0 S0 [; gCParty* CPartyMng::GetPartyFree(); Q2 K+ u" J5 [! `; B! P
{: G3 ~; A4 D( ?- q
CParty* pParty, *pPartyTmp = NULL;# I- M% p# b; x D5 i; G% q
if( !m_2PartyPtr.begin()->second )
l" i8 H( R" v( t! V/ \ return NULL;
' i7 X8 f, h( | BOOL bRan = FALSE;# h d8 A# a5 g' @
DWORD dwRand = 0;
, e5 @& a% k% M4 z9 w2 n if( m_2PartyPtr.end()->first >= 1 )
+ z, D$ F/ s% j4 M' L DWORD dwRand = xRandom( m_2PartyPtr.end()->first );1 I1 E0 j/ Y9 _
9 h( D2 m- t$ D8 u* x2 S1 } for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )* }& q, R8 I+ ?
{ o/ ]1 \7 v, H
pParty = (CParty*)i->second;$ M* U' ]8 s: I+ [" D! u
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )$ q0 B# F% A# k9 o6 ~% i# p1 h
{
/ S3 p) o3 f3 b5 D if( i->first > dwRand )
* @ D" u" M# l9 e- d- ]6 k1 T2 D return pParty;* |4 \3 x# p$ c$ U
else- O2 O+ K! B- i, N; f) `
pPartyTmp = pParty;
1 C+ g1 h' Y( @5 k& h1 K }' R- O/ s( S3 c2 W7 E$ X) m
}7 h5 s. g; A. J6 |
return pPartyTmp;( r) D. J( o. Z2 U; O7 F4 a) o8 Y
}& X7 E: |; Y6 B% }) `% M( S
#endif //__PARTY_FIND
7 ^$ J7 b4 Z! v/ V
& C5 V1 c4 G. A uDPSrvr.cpp:
1 Q4 Q( @; h8 k. }# O代码:7 l# i- I* ~, Z. t! g
#ifdef __PARTY_FIND- N0 q9 A8 q# M$ b# z
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ), e2 E1 r/ X2 Y7 ^+ M' i) f
{
6 o% t' v* H- I4 ?' c CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
: B5 K0 M: z, w$ B* i if( IsValidObj( pUser ) )
; J1 F4 c5 z1 {5 Y {+ |, W5 c- |8 e' T b9 ~! ]9 Z
u_long idLeader, idParty;
, H9 C+ g. a( v; l ?+ q7 X BOOL bAllow;
8 a1 I: ?, k- g* c2 n r ar >> idLeader >> idParty >> bAllow;) ?5 z6 S- }2 a' k' o
if( idLeader != pUser->m_idPlayer )8 `0 G; w+ U+ U/ }* y) W1 _0 j
return;) F/ ]( p) G/ {) g" j5 N
CParty *pParty = g_PartyMng.GetParty( idParty );
4 `3 s3 |8 ^5 o+ f if( pParty && pParty->IsLeader( idLeader ) ), G% T! o, N1 |! \, H4 Q$ y' S
pParty->m_bAllowEnter = bAllow;
# q. ~) o0 ?; H8 i8 ` else
3 [, }7 A) A+ ` return;
: {) c& I- E# c E1 g5 x/ b
6 ~. _6 p* y1 x' d" f* _, }6 ] CUser *pMember;) h# u4 f1 B* D9 V; u
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
0 }+ n e+ Z$ r% g/ q {
8 l0 j h, n2 C: n pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );) {- i4 H1 g2 r6 H1 I6 N) P \
if( IsValidObj( (CObj*)pMember ) )
: S7 k* @5 W' I2 Q& e/ e& l pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );4 E. }, R" V/ A& h6 G
}
$ d9 w" L' ~# T9 v; D7 }9 { }7 Z* L' s3 q! V6 R f
}( G& ? ?6 g7 d8 s: k$ a7 q
#endif //__PARTY_FIND* _. O! p8 v. T2 q6 A% v
c; K' `* q8 x代码:
6 R2 I& M! V6 f, w8 R* T#ifdef __PARTY_FIND3 V8 K; L2 P' P) D% G @6 Z0 K
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
* R# M7 F1 E: ]4 f/ [4 l#endif //__PARTY_FIND: S& m8 @- A2 I4 g' f) h6 i
0 l& }* [ C5 R8 S
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
, q* Z- z5 E7 G/ \+ B: t{
$ x; q- @2 L3 G/ ?% [) ?8 V u_long uLeaderid, uMemberid;
9 X. ~- J- ?& ?: l, L BOOL bTroup;
" d4 n' P5 i" e8 S" [ ar >> uLeaderid >> uMemberid;1 T! n& W1 s7 F# R" n! T
ar >> bTroup;
0 S8 C' D8 k# d; e% p+ {. \, q# B/ D$ z1 `3 _- J6 B6 ]
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); W& O& ~) S6 N' K2 ~6 Q
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
) F* F. ^1 E6 B5 \. A' q#ifdef __PARTY_FIND# u, F' K N( G
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );* X! _ R6 F6 O/ V+ y& F7 E
#else
* |' P0 ^7 i$ E" _5 `7 a InviteParty( uLeaderid, uMemberid, bTroup );" k3 z1 c3 V% j! v& Y
#endif //__PARTY_FIND; o8 ?1 {: v- e4 c/ K
}. o1 A- t& t' ^2 q
/ `4 ^5 ?4 h t& _
代码:5 R, N! ]/ D& I
#ifdef __PARTY_FIND& [; ]- H% s; l0 X( Y' Q
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
& R6 }: {% J' ~4 r#else
+ L2 \' H' [0 s' K* bvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )1 I# @% \, H9 ]: b
#endif //__PARTY_FIND
5 }0 e) x$ q( {6 k3 P9 F j2 G& X{
# B9 Z; e* d( }' D! D8 E( ? CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
8 T; A/ d& s( k5 H1 q CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );( c# g, L0 P, F2 p8 M$ N
8 Y% K) ~) w/ K* G5 ?, I
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
0 R6 I7 D% k& Z8 y) f3 c& { {9 `9 ~" t* D3 G& k
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
8 w$ n5 q5 @3 e: ? h& \8 h {
2 S; L. r2 Q' {( ?/ N if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )+ C' v9 _8 L# |$ d3 a
{
. a( v9 w( Q; m4 F pLeaderUser->AddText("没有足够的权限。");: O/ B3 e9 V! B/ ?* c
pUser->AddText("没有足够的权限。");% D9 _ S4 R3 h& q6 Z
return;! j2 B+ R9 z0 R: P* o
}3 ^3 ~- ]& l4 P* o! f0 U# w9 ^) |4 i* z
}
5 T- \/ w' k" U: N) U // ???? ? ??? ?? ????.1 H8 Y! _: C9 o& N
CWorld* pWorld = pUser->GetWorld();
: L1 ^7 m8 O, j9 x: v if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ). B. H; m5 ]. D# y/ _; i6 W
{
. }" F1 m- D& q7 g6 S3 H! m" Q pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
( f9 C f% }+ I6 b f- Q1 ] return;1 l; M* U; |' @: R c& z7 G+ D
}* \/ k6 [! C! C! R4 u! U
#if __VER >= 11 // __GUILD_COMBAT_1TO1
. H! s2 {5 U1 ]7 U9 o3 N4 ~+ Q if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ). a) Y' D& \. O; \5 C% B3 j
{
. A' C: C9 v" z1 F7 q; m% R pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
: s* Q- l' U' |( S+ h3 d: U/ p return;
, _- Y& x+ i A* b! m }5 J6 M* ~( L! i( d
#endif // __GUILD_COMBAT_1TO1, ?* @- ^: j5 @: \) s8 v
- `! d- p; ^) ~7 q1 }2 O8 t#if __VER >= 8 // 8? ?? 061226 ma# i& B4 a7 T* q: |$ |
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
% e6 X! V R& x( Q6 ~5 e) E, m {( l6 y8 s* `, B9 N; x
return;# Z) M; p9 O$ Z
}' \/ \8 N% r$ ?6 j7 d2 w' `2 N$ D
#endif // __VER >= 8 // 8? ?? 061226 ma
/ \$ p s& z2 }0 d) ^
3 L3 H9 A' D6 y6 M7 E! V: Z if( pLeaderUser->m_nDuel == 2 )! F) L6 r2 O: U
{ 2 Q% f- B* H/ L" Z* ?; l9 Q
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.1 O' g' P, t- v5 m+ K$ O. W
}
# |; A) `/ `/ d% T, G/ c else
- ~" d, |+ X. Z. o5 ~ {
0 p% K5 i& l- A$ [/ U) b0 F if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???/ D7 Y& q- c4 N/ \5 y# ]
{
3 [7 e; I/ C# L2 U+ [) y pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
0 @7 l% ^: `2 a/ m; {+ J6 C, {- L }/ g3 `; e) {2 h; K; ~3 ^
else! }! O: Z2 R. {
{% v: j+ {+ V/ R
if( pUser->IsAttackMode() )
2 ~7 \( Z4 `' R" B pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
: }' X& _% z' P2 R else9 m7 }5 K3 Q2 U) i3 P' ]
#ifdef __PARTY_FIND
: B* U( p/ p8 f! Y5 ^5 R, y& V7 @ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
m2 x0 o, h; v( d#else
; x" w$ f' c6 e4 b' b; o3 B pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );/ {9 t$ ^+ a: x$ I+ d) O
#endif //__PARTY_FIND3 p6 T- @: J5 G& `
}0 k. C* f! k8 j- u. W/ G9 L- t
}1 e* `" q7 ^. C7 q! ~5 T( T/ X
}
! @& g; M8 }4 `+ t6 p else
! ]$ l) P4 l. F { j9 p4 J) R% ~" t8 r, U
if( IsValidObj( pLeaderUser ) )' S& g! ^! ]7 {+ b; W. f. m s
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
6 G/ w5 }0 b; y$ Q% c }/ ~8 @' Y+ A5 ?, S" ?
}/ w. @3 ]8 U' Z1 n( L2 b6 R: o5 k
9 g* k R6 D' z& r' f/ k- Y
User.cpp:$ k( I8 ?' W2 L; _: W; g2 o3 m
代码:8 D: m- Q$ h2 H+ ]' \) y
#ifdef __PARTY_FIND4 Y% G: ~. c) d% H9 `- U
void CUser::AddPartyAllowJoin( BOOL bAllow ) X1 ~: R- k2 C8 {: E
{$ v: K+ P5 l& r" Y8 t
if( IsDelete() ) return;3 f& Q0 o3 P8 C% E0 u" r2 y
+ q; G# L4 v% Y' E8 o
m_Snapshot.cb++;" H, ^& t4 o6 E; [3 p6 L
m_Snapshot.ar << GetId();
2 y; ^4 R; b0 P) C' O! t m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
$ O: v+ Q: X0 z m_Snapshot.ar << bAllow;; O/ O7 F+ \) U' J; {1 q1 U. m
}
% ?/ U L$ E# `2 ?" }( O#endif //__PARTY_FIND$ J+ Q \# y) l2 d) W& |* t) N1 A
6 m J/ x$ A( I( I& d代码:
+ L, w: R' r. }4 H# G, O8 J# M#ifdef __PARTY_FIND/ p% g& C# X& W! R4 H/ D" ?
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ): m0 F& q) c5 D1 N0 _( |1 [1 Q y
#else
3 P& L5 C8 O, Hvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
+ j; I$ j3 [! e#endif //__PARTY_FIND7 W: q+ f& g+ Y( U: j
{5 ^, s2 @ Q) N9 A7 f5 q9 w
if( IsDelete() ) return;7 w; ^8 t' l# i4 ]9 _. s
( x! }# ~( W5 `7 K" d* l; S. p( Q m_Snapshot.cb++;
( G9 D* X$ H. G% f' W- g) s; L$ U- M y% V m_Snapshot.ar << GetId();
9 y2 ?1 r# b" U& n: a q6 T m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
. a$ t$ c: @; t m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();0 E0 \. V7 a8 t. c: W- o9 W. A
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();7 e$ e R1 ]8 M) J
m_Snapshot.ar.WriteString( pLeader->m_szName );
# G9 ?) C. h/ R m_Snapshot.ar << bTroup' j" K* @+ v3 W3 ?
#ifdef __PARTY_FIND
|' R( h) a7 s! B) Y << bPartyFind
( J% R7 o: [" R4 Q/ v' ?* x" o8 W" n#endif //__PARTY_FIND
2 f& p- L$ x# ~: E7 R0 f, ^ ;
1 F- L% V, Q4 L1 k7 g" c 5 Y) h' e# \$ d# |; T9 u1 C; k
}) W7 [+ ?6 `4 e; m9 C* n
5 ]* Y4 m! P! o0 o% ?
DPSrvr.h(公共范围PLS)
/ q; ]/ S, B( x) p0 Z) H代码:
5 O; F2 n; y3 @8 u. M#ifdef __PARTY_FIND" q/ |% G: n! U* x! _* D
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
9 o* `& K. ]2 _( Z#else6 f. W0 Z: B& ?0 [ O
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
( }- `# X9 |7 P+ ?#endif //__PARTY_FIND1 i8 h" V4 U* ~9 ~: ~ I/ E' ?
, K5 d) N9 c$ S- o" I( ~代码:
2 F& y( D) W8 g; A6 X7 G' f#ifdef __PARTY_FIND5 V" k4 W3 L8 c5 l4 o
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
9 u' [3 F7 k* C$ r y#endif //__PARTY_FIND
i' o5 F2 z1 m$ w) x4 v2 d) X6 S6 w, I
User.h(以及):- c+ Q. o0 n! F7 M5 a, [
代码:& c# t# c+ D4 O$ o( V+ @
#ifdef __PARTY_FIND& @& e3 N7 a! r6 o, W' Y% x
void AddPartyAllowJoin( BOOL bAllow );# C8 _* K* A2 C6 I4 d
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
6 u, W i4 X( P7 |* n#else
" |3 c) n7 @' Y" c5 J4 g% u void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
. j' f! e o' |% B- B#endif //__PARTY_FIND
6 S* C( }1 T! T- U' t
% F5 t* K6 H! j3 ^+ ?/ Y; C Kparty.h:& D1 k2 b- D' J; W9 o
代码:, c% D6 o7 j. k% }1 x( H: a
#ifdef __PARTY_FIND
/ R/ v. R* b- c9 Z* k BOOL m_bAllowEnter;) h, a! j4 M/ C( k. J1 T
#endif$ h! v$ A4 S- }
# q6 O2 L1 T" Z8 q" J- x
代码:
6 z C: V* U0 E) W5 U6 x#ifdef __PARTY_FIND
/ @! g! w( f* x' Q$ ?; Z3 ~5 H CParty* GetPartyFree();2 a! T2 r# y3 k) {) E
#endif( D( `3 g6 D) P; y2 f$ k) o
8 t- B" T5 v% A) t" jWndParty.cpp:' ? `. I b2 m1 b" O% _+ U
OnChildNotify:: E4 o) S( ~! B# u# z/ e. Y/ j
代码:
7 t( S% E; Y( ^9 i) e#ifdef __PARTY_FIND/ r/ t! M9 W+ [) s' m
else if( nID == WIDC_CHECK1 )
% l; R" p# N6 p) e6 |) Z {
3 X( Q0 I! @, u3 V$ S if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
O1 n' ^4 F& _0 d0 {# w* p& M {
8 F2 H6 E6 y9 c# Z) X CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, @0 u0 i" K# O! A' s; L8 e6 H, S g_Party.m_bAllowEnter = !chk->GetCheck();
( M; Y8 _& R: L2 ~, @ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );7 o- ]( O {# A
}7 R- \/ `4 f5 S% Y' p7 N/ W
}
% ~6 V6 G8 h, z6 t; ^" v1 G; K! W#endif //__PARTY_FIND7 V; y1 [3 a" @ V# A! D u. Y
4 c3 s/ x- c& X( J5 w' N# P# t
代码:
* P) o! s3 G2 X- FOnDraw中:
, e5 ^8 Q0 U3 B8 i) z( a6 J代码:) d2 \( M, w- x' X
#ifdef __PARTY_FIND' s5 N% P7 t1 G; X: Y( ]" `; i4 ~
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );6 C+ B, }* z' ~$ T/ S
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' P, T6 d( R$ c+ S) i( d- k2 }6 ]5 Q chk->EnableWindow( TRUE );
M: Z8 T7 K' C else4 `" W6 ^1 i5 s7 J6 ?: L
chk->EnableWindow( FALSE );
# {/ o" V: B5 U& ~ Q$ L chk->SetCheck( !g_Party.m_bAllowEnter );
5 X/ e/ F! O4 l; F- z#endif
# V$ h/ S; F4 q# h$ ~; m
* V3 \- g1 v' `3 b( j, b) T n9 xDPClient.h(public):% f. S; H5 c/ o( l. B, p& z5 H0 Q
代码:- _6 T% f% A1 H& A( T
#ifdef __PARTY_FIND
1 s5 z& \) a* b/ w' ^: f void OnPartyAllowJoin( CAr& ar );7 e& M) J3 ?* B8 Q
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );+ t1 q+ |$ @4 t( V7 |# z+ A& k
#endif //__PARTY_FIND+ ~1 L- _( ?! X- p& q# a
& j0 t( w9 ~' @3 H
: Q7 [" S, t0 N! tWERS hinbekommt没有,请让赫克的权利。0 D+ d2 _+ o% d8 f# G
不支持左右,所以难不...
0 z8 k$ b! A: v' N9 W% t! \/ j党k的Windows NT甚至编辑它自己。# K+ [& W" T- O% l" B6 o
包也,因为我不erschreiben进一步如果我你的。
) U$ p. l; K5 f4 J: o4 z& L5 C: t. E由于缺少Quantité k n个代码是什么升工程前。) g( y X* E& p8 o' U! K) K1 W3 o
如果是这样的。请发表。
. T, o8 v; C0 k+ [) X; w到目前为止,Pumbaaa+ B' e; ]' m) n: ?* Q/ z% G
) ~1 q* j8 J; _& x7 ?) R+ H# M4 L6 l) o" |
- y$ d4 B! y) C1 N. lMsgHdr.h
/ g a6 X2 i. B#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88637 F. G; I; e( \5 b. e: G+ o
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
8 h1 N+ t, H$ ?$ }
& x+ U9 d( `7 z) E w8 v
9 W) y3 j; P& |
- [3 `2 [* r; v |
|