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对于那些谁需要它 - 谷歌缓存FTW。 :, V& e/ T8 n4 C4 P' X# O
如果我鼓掌纯粹是我复制错误时,D
; d7 `* d8 G! q积分当然Pumbaaa。/ ~- X, d3 T6 G y* m/ L+ x( H
: ^ c' p' S' z$ a8 r* z2 }' Y0 @" @
FuncTextCmd.cpp:
, F ?+ A' e# l$ D! R- k0 U- _& g i# p3 x' w
代码: k6 {7 y) ]/ o, A. l
#ifdef __PARTY_FIND/ c x* S- X7 v6 W
BOOL TextCmd_getparty( CScanner& scanner )% w3 n1 U, z( M6 I' z5 o- U7 _, w
{
0 {' H. K- w% _2 T5 y7 k' @- B- r#ifdef __WORLDSERVER# |1 H2 e. E# N; P' \$ x* }
CUser *pUser = (CUser*)scanner.dwValue;9 B# ]/ A$ w2 G# {7 l
if( pUser->m_idparty > 0 )6 i1 c$ y2 K; z$ U- t& F6 K$ x
{( A2 e* M% R8 U2 m. r% ?1 o
pUser->AddText( "你已经加入一个公会。" );
, X% L0 `% |" ~' N. o5 a% d return TRUE;
6 |4 v g! k4 U+ d3 p0 i% H* Y E }( Z |6 F$ O! P+ x
CParty *pParty;4 v; y/ o. m( `" L h$ F+ M: e: M
pParty = g_PartyMng.GetPartyFree();
1 n$ @ j( x" L, m" |/ y if( pParty )
) f/ [8 {! F T {
' q6 F* w" w3 ~ y g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
1 p! I! Y7 r/ Q' V+ U9 k+ k' v }else
: t" z/ Q- k+ \3 b {( o/ @* m; V3 m- X% C5 q$ t
pUser->AddText( "抱歉,这里没有任何一个公会。" );
) k# z$ o# N! |' h1 s }- N# R1 ^* q2 \9 ]7 p" ^; L3 j
#endif
& ^2 \/ b! ^5 ?# q+ D. K return TRUE;
2 X. m: D5 S9 y- j: e- o}3 P; X; W T7 E4 x5 Z: q- U# m( ?
#endif //__PARTY_FIND
0 [& K- I, G% J; e1 n% R# v+ K( t% X2 i' v
代码:. A! v8 q8 f7 R% P
BOOL TextCmd_PartyInvite( CScanner& scanner )
' U/ i! X$ r1 M5 [! U2 m6 ~{' A. H" k ^+ O4 @( [% {9 ?
#ifdef __WORLDSERVER
+ X2 h b+ ~$ ]2 J1 ^# Z* G5 B+ P1 O CUser* pUser = (CUser*)scanner.dwValue;
& y) X7 m4 G: H- u( D, _ MoverProp* pMoverProp = NULL;5 z& D; h% l/ \2 P9 V# x3 n! l
scanner.GetToken();' J" B/ [4 g( U. z. f( }) Y6 B
#if __VER >= 11 // __SYS_PLAYER_DATA. Z& @4 ?# y8 `
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );3 f7 H6 a7 i3 {$ l# c
#else // __SYS_PLAYER_DATA4 ?6 M b( O" l) A( g( q; M7 {
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
0 D. b( [, j9 K% N: K8 m#endif // __SYS_PLAYER_DATA
9 o3 E; `( }" T, O- H/ T3 U if( 0 < uidPlayer )
' p2 M0 F% z" o9 q3 e {5 l1 g5 `) z0 N
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ) g- K) N% d: c5 C$ O" H
if( IsValidObj( pUser2 ) )6 h2 w$ c2 ?( Z0 o/ w
#ifdef __PARTY_FIND
$ x: u5 M5 z% v0 t) d g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
* h3 u- L6 T% P/ f0 s0 M% n#else+ a4 `$ k# d1 f2 Z9 B5 o
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );2 V1 V- n- g" K- w2 i4 k
#endif //__PARTY_FIND' N- @. J0 \: P8 s2 ^& P
else% ^6 X4 U, [. I* E9 ~% _! R: S+ N
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );! S5 d% b! N7 _% S# O! K
}
+ z' {# E2 W" ?2 r else" b' y/ y8 _1 b- d# ^9 s
{3 V6 s1 U K& B( a0 p; ]) L
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );8 K. s0 P4 N) E2 q9 y
}
; v) w# H6 B' d* g! b# V B# {. x#endif // __WORLDSERVER1 k5 V) j1 n, w( ]+ T5 w7 }, M
" E) ?0 h+ L4 F1 h return TRUE;2 ]7 w) ]% H/ w6 p$ c# o
}* o$ H, Y( [8 d- f) u" Y& A
5 f# S. x; b( w* s# o. r
代码:
- ~' f! M# M) p6 v. Z$ t#ifdef __PARTY_FIND0 ~1 l; k7 B) }% m+ x
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
) R+ x1 _/ x; c! g8 g#endif //__PARTY_FIND
: J# }7 }* T( nDPClient.cpp;9 @/ n" g0 W" U: I7 k
Code:9 q2 Q; z4 g/ p( R q' K6 P
void CDPClient::OnPartyRequest( CAr & ar )
) c+ H4 f: y5 g{
8 h! B' y" ]1 a$ H6 G; a u_long uLeader, uMember;
4 g6 k) t9 B; G: \# V
" e; p. t* d% e BOOL bTroup* h! t, U: \; q- S% i6 a+ g2 B# S
#ifdef __PARTY_FIND6 l, h8 M# @% ?+ d. [5 _
, bPartyFind
/ j8 Z* Z5 s7 n/ w7 O% S% A7 R% @#endif// __PARTY_FIND% I. n" E; l/ d
;6 Y6 J8 C8 ^3 C. i! o
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;: M( v6 o6 y- \/ a2 _/ J7 Z" n# {
BYTE byLeaderSex, byMemberSex;
0 l' N1 \' x2 D5 ^9 v. \7 i$ _ char szLeaderName[MAX_PLAYER] = {0,};
: L) n7 ^: ?) b7 l C8 b ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
) f R8 L1 D) W ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
5 `) o$ X* M) O, P: p ar.ReadString( szLeaderName, MAX_PLAYER );3 M! j; K: q" r6 s
ar >> bTroup
+ F- a% N3 B4 s. h9 p+ S; I' E, h/ V8 d! g#ifdef __PARTY_FIND
. |" E/ r9 _0 @ m3 ~+ e8 q) U- V >> bPartyFind
8 e- Y# ^7 M. w$ p! u" G#endif //__PARTY_FIND6 B- c, E0 M8 \! | [, \; s
;
6 [6 g$ k; ~ A4 j: w: V: t! m: \ ! Z) I$ ~9 |3 A% Z
if( g_Option.m_bParty == FALSE )1 R7 }$ J( _; e6 V
{
3 {; V7 Q$ N2 T+ I" I3 N" R) ^ SendPartyMemberCancle( uLeader, uMember, 3 );
! |( T7 M6 [/ I! w& K% v return;; Q" w4 [; v" B: Z" I4 k
}9 h( n: W4 O) \7 U8 Q& d% @
; e" R8 @7 T9 L$ g, h) ]#ifdef __S_SERVER_UNIFY' W! b4 e( L5 Z. g, N' ^% T1 b' l
if( g_WndMng.m_bAllAction == FALSE )- d ?: c5 g, ^9 z! h7 Q# c+ a
return;4 z8 _- ^6 g( K- n
#endif // __S_SERVER_UNIFY( M T$ V# J+ o* _; g: ]/ V
1 f9 u% ]! }" m* M! @
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );6 u+ h, S/ y4 {. i
, v; n9 c7 U* a0 e1 o4 S: A* ^) a
if( pWndBaseBuf )# b1 q& m* T; v9 z* p
{
5 H* p- ~6 J5 g/ ~4 h9 [8 @ SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
3 m# k& w- t1 l6 A& y$ V return;# E* A) \& S; D' ~
}# A9 D' G% |, d; k; S. ]( m9 U$ L
#ifdef __PARTY_FIND! Z* h# a4 c1 k: m
if( bPartyFind )
- T! N: c9 N* j5 M3 L {
( q. p8 p$ B8 E% ]4 X- ? SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );7 R" r Z+ \- V
}else
% m$ K2 O* ~9 e5 H" k {; g G% C' \0 @9 L
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
5 |0 o; _2 h; F, y$ i" t& Z. {. ?& V g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
8 t, u. f7 _- P, C g_WndMng.m_pWndPartyConfirm->Initialize();4 A7 n1 |* V) j" @! \: H7 w }
}7 {9 K, l. X# U) ^7 D- }- ^5 F; `
#else
% u+ m) x6 b; \ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
5 i3 X6 j' s1 Z* m9 ]# u% B g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );9 T" z% X6 a, |$ |
g_WndMng.m_pWndPartyConfirm->Initialize();5 C8 X4 u' |' d( U7 P, i, {" z
#endif //__PARTY_FIND
" \6 u+ t4 k$ L4 `; z7 y9 R}* v$ i$ V; W$ _& O0 G B/ @9 D
, V& c1 e, p1 F2 t: c代码:6 Y# H2 A7 h, a+ K. C
#ifdef __PARTY_FIND9 x \- K+ |# q% y/ q' J
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
2 L, X2 g; A+ L. b& L T& r{
& ~6 ~$ E: x6 p3 p: e; M2 z BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );, Y4 a4 G# @6 i H. J( K: U2 ^
ar << idLeader << idParty << bAllow;
4 c( y* u( x/ r# ?1 ? SEND( ar, this, DPID_SERVERPLAYER );
( N, O% F. k: Y& U. s$ z8 n( O- \& q+ @: o* W
}
; B% ~" O2 E9 l* W" F' p3 avoid CDPClient::OnPartyAllowJoin( CAr & ar )1 d+ Z( N% z. ~( q {6 }3 r8 T
{) J3 M' Y; n, C/ j* S
ar >> g_Party.m_bAllowEnter;
; v7 C( f" f' g3 m7 A" @}5 G. Y q9 d! t& C: ^
#endif //__PARTY_FIND
. i, }7 Q7 H4 m, g0 W2 D: RCode:
! k& ~' C' y9 T N# {, s' [( \#ifdef __PARTY_FIND: c1 C8 a' ^5 |! }$ e
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;+ m% f' p4 W( c+ @1 h
#endif
/ @% w. w8 W/ e7 j2 ]" A; @. A
+ r9 Y+ }# O0 b; n8 h( zparty.cpp:5 d2 _9 u# A6 r5 h6 u% ^# ]
代码:2 D1 A9 h7 _% w# j1 z6 `2 M
CParty::CParty()$ k S3 z; r5 h# L I
{6 V k) W" ^: a j4 l& U3 Z% R
m_uPartyId = 0;
1 s5 W$ _, ~7 \; `' N8 _8 N2 x# I m_nSizeofMember = 0;
" m% y* U3 Z: z% ?$ k' |6 x memset( m_sParty, 0, sizeof(m_sParty) );
V& t2 K4 ~; x4 f8 C m_nLevel = 1;
# v9 Z! V; [. H. M m_nExp = m_nPoint = 0; |6 H. X2 w* `0 [% s6 ]& i
m_nTroupsShareExp = m_nTroupeShareItem = 0;: L9 h( p( J( u# X5 \
m_nKindTroup = 0; // ????
( S/ t, R! ^1 g+ ~. d m_nReferens = 0;! }7 T/ b6 t/ H3 }, z
m_nGetItemPlayerId = 0;" _& F1 r+ `$ w( z5 c
#ifdef __PARTY_FIND2 B: {' U- t% I6 b- J
m_bAllowEnter = TRUE;: p+ A9 B# G% J3 [
#endif //__PARTY_FIND/ J9 y. }1 y5 b9 r: K3 E
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )# d9 G5 M* O. J
{2 H- l( ~0 s3 S5 w9 J; I
m_nModeTime[i] = 0;1 W/ T) h5 z b |8 c
}
- z8 @& I/ R8 h( ]' J0 M5 J4 y m_idDuelParty = 0;
. ]# v& v9 L( A8 b/ b* P#ifdef __WORLDSERVER
% W7 W4 z2 B. Q6 }/ U m_dwWorldId = 0;- \& }9 O; ~, x( J! }
#endif // __WORLDSERVER
% \ R0 G' H$ m3 h! d _9 a( v}" @9 V1 ^+ y) X1 C% I ~
代码:
% C* \! ]; l$ g! x- n+ h- }void CParty::InitParty(). E" I$ r! s: ^
{
' L. o1 G& a7 S t4 q7 u m_uPartyId = 0;
/ o6 E3 O4 P* p1 ~3 [( o m_nSizeofMember = 0;
* k3 r) h" T/ S0 |/ M9 U memset( m_sParty, 0, sizeof(m_sParty) );- c: @5 Q$ P1 D7 S
m_nLevel = 1;
' L) r! O$ u) A: o$ o; @ m_nExp = m_nPoint = 0;
& d' T1 `( P' R) t4 P) t m_nTroupsShareExp = m_nTroupeShareItem = 0;
5 m* ^# ^# [; b' [: \ m_nKindTroup = 0; // ????# p1 M x7 c* S
m_nReferens = 0; % r8 J0 j7 E' |) o* |! M
#ifdef __PARTY_FIND
' E& [1 U# r+ R4 E T2 y m_bAllowEnter = TRUE;
# r2 n4 H9 L R' m' b: c$ `#endif //__PARTY_FIND9 d/ F5 T" ]" W9 T+ \( Z
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
. m) E& u7 q: E {
1 y& M8 I9 N, }, f m_aMember[i].m_uPlayerId = 0;! }2 ]% p( T3 r7 _
m_aMember[i].m_tTime = CTime::GetCurrentTime();
9 q e A$ ? C2 Q& W* N0 @9 A- I9 h/ w m_aMember[i].m_bRemove = FALSE;0 h& U1 @: a( I) T6 x8 Z
#if __VER < 11 // __SYS_PLAYER_DATA
|7 ^: e7 F( D2 B1 t m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;, R* C, V& U+ f7 t5 {" }
m_aMember[i].m_szName[0] = '\0';4 a" i! g, a( L8 k3 g: z8 k& t
#endif // __SYS_PLAYER_DATA
2 ]5 W# T- G$ G) y. C" @ }
H9 ?2 Z$ s0 Y& |( `4 K: ^; q1 z}
( I( R" H1 M: s w: l代码:
& E$ @9 q6 `8 e* v#ifdef __PARTY_FIND
5 M5 n- d: @6 M& P8 e1 VCParty* CPartyMng::GetPartyFree()! Q2 X& D4 x6 w
{
! X) v- _: D0 I- B7 d CParty* pParty, *pPartyTmp = NULL;
; g3 G G3 U) [ if( !m_2PartyPtr.begin()->second )5 L) j; x$ I6 Q6 g
return NULL;& R9 k! P3 r5 A4 u
BOOL bRan = FALSE;
/ M; r' r# y" L8 R( m DWORD dwRand = 0;
) A& S" Z7 ?& f7 G if( m_2PartyPtr.end()->first >= 1 )
0 V7 A( h5 @) j! a DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
/ G! O Q9 l9 H% t. c9 }
h H: y3 y+ S$ }% M8 ^; e1 y for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
% g* U' ^% c7 R0 d& g {
6 T" m- c8 Y9 I, H+ w, X pParty = (CParty*)i->second;8 ?/ e7 c) _) ?1 U4 Z) ~) W' [
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )/ M9 N8 I: r% v m" ~3 l v
{
3 U s Y. v0 e( ~9 m- _3 I9 I* F: s if( i->first > dwRand )' G4 _- ]4 K2 a5 ]( }
return pParty;# I/ Q% d7 ^3 O( T
else
8 e* V d. k9 C$ | pPartyTmp = pParty;" @! o. s2 R: W, O* V8 ~% X5 M
}0 q& @! _# o4 B+ O8 O( Z8 p
}/ q4 Y G1 Z, L0 Q0 T& A, @6 h
return pPartyTmp;
5 l- l. c* v+ a) H9 i* C. m}
8 Z' Y0 C2 `% [: v5 D i. O# O#endif //__PARTY_FIND
4 K# m4 {' j2 S/ E: _% \8 N- g% ]0 W3 b& P8 ], n* A
DPSrvr.cpp:, d( O8 G. T4 n I% U
代码:- B$ C1 N! e8 @9 c
#ifdef __PARTY_FIND
/ q: n" `0 d1 K, J6 mvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
. Q C7 ?/ x2 a" j{! T7 L( v2 j, j3 A
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );, ?) h" c0 W2 l4 v
if( IsValidObj( pUser ) )! x0 w, v. I; z7 g. C( m
{3 K) K+ @% R, G9 t/ H8 P* ]
u_long idLeader, idParty;
; o1 Y5 P0 K: A7 h; y BOOL bAllow;
% @) P* u0 K9 ?1 ^* Z4 B ar >> idLeader >> idParty >> bAllow;
- c2 I6 `& q- n, |. ^! A if( idLeader != pUser->m_idPlayer )& I) \" J& S4 b; b# Y$ R
return;/ L* ]; y7 I+ r I) t9 g% a
CParty *pParty = g_PartyMng.GetParty( idParty );- G h( Z5 T7 s0 y2 ]3 w+ A
if( pParty && pParty->IsLeader( idLeader ) )5 o! Z, Y- J2 @( d; k, r2 b* E
pParty->m_bAllowEnter = bAllow;
3 M5 \; w/ `/ z else( w; w4 b/ `. K# A( f: F" V
return;
/ N7 I: b& _8 E0 D) Q* f8 s; x9 A# u$ h
CUser *pMember;9 h5 }% R) a* o
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
' ] e! w' ^( ]% g {" s% }0 @/ z5 P* }2 G) U
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );( l5 [# K, X$ n: ]' t
if( IsValidObj( (CObj*)pMember ) )
" K5 L2 ^4 t+ S pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
# j3 [* M; d5 t6 p }% F- }6 F: O( p
}' { f K; b8 K$ K# x" Q4 n
}5 k, z) a1 n0 c4 {2 M3 `, z7 B
#endif //__PARTY_FIND
& F \1 i, G) L0 n6 M1 V
8 L( p9 B& R0 n代码:9 k0 _$ S6 J2 V( o
#ifdef __PARTY_FIND0 q0 }+ z" ?1 e
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );; C/ N6 `4 c r8 o' f
#endif //__PARTY_FIND# a9 X3 ~: g$ N# q
3 k: @- W. f I0 z
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
# c- Q# U7 c- E/ O5 c; N# F{8 K& C6 @( C s: c
u_long uLeaderid, uMemberid;5 a- w. A( d' i
BOOL bTroup;
$ M$ s, \( n$ M* t2 a ar >> uLeaderid >> uMemberid;
Q) d& l2 H8 E* p; T ar >> bTroup;7 c% g1 [! m( v/ a" ?4 o. @
/ R \) Y8 U0 l' j" J, d5 M
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 k0 z. f- M5 D3 v" V; N( D! B if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
( B4 _" @( O# u#ifdef __PARTY_FIND
8 Q' O# q: F; R9 D5 x InviteParty( uLeaderid, uMemberid, bTroup, FALSE );4 u8 R. U8 {0 R- s! v: a
#else0 B) G; c3 D! s: @7 E
InviteParty( uLeaderid, uMemberid, bTroup );. _1 ` \( s6 ~- Z
#endif //__PARTY_FIND
5 k( r7 m; V* H}
9 j5 X2 f% h5 z5 |9 W+ ~1 h' D0 A/ R H
代码:: S- G% U+ P# B( p: s( K
#ifdef __PARTY_FIND* @, u5 s9 B5 i3 o; u) K3 S
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )- o/ G% Q. V) o1 G; @, [. d. V
#else
0 _4 F6 E1 w C" ?( ]. O- fvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )8 E& u- r4 r. W) @
#endif //__PARTY_FIND
$ C& C9 E) S" P+ Q! S0 w{
$ ~+ _: @: a( F% G- f: K CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
P/ a' N& z! {3 B" C- C CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );8 G4 L- k, P" b9 g2 n# A+ m( ]; H
' t7 t0 L8 T; ^/ w
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )) B c" V! \2 s2 e" g( |
{
, B+ N% P" Q' w* q1 J5 U6 o if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
+ ?8 M! A; {% K2 b* N7 ] {4 ^/ J1 N9 r6 x' s, v, H: @) J1 M
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
0 k& Z& n& t, q0 e- ]# i7 l {1 v' q3 U S. R1 s$ o
pLeaderUser->AddText("没有足够的权限。");
: w# e" e. b5 q8 ` pUser->AddText("没有足够的权限。");
( j9 _$ J+ J& ^6 O return;
, T8 Q- \& E ^& L1 S }) K8 `9 Y& D7 o9 F' D$ B
}
y! r1 U$ T* q) n3 h // ???? ? ??? ?? ????.. O8 n( i! D: X/ G* ]8 h
CWorld* pWorld = pUser->GetWorld();' f1 z9 E- g1 s" z9 Z0 J' O
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )( C* `- z* O) d7 F1 G3 A
{
" ~* a5 S1 c/ E' B pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );7 m" K9 M: m' G# K, x
return;
+ k4 m7 I- G8 t g( V2 \5 h. K }
k# A) [+ x, l#if __VER >= 11 // __GUILD_COMBAT_1TO1% D' T& H9 Y: I0 R
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
5 v* @5 l: p" r) y4 \ {
2 L" ?+ l6 M7 m pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );/ K0 F2 Q- G6 v. Y2 b$ \% Z
return;, {+ @8 B3 Q& a [, Z
}
$ n( p! {8 Y5 _! c# S#endif // __GUILD_COMBAT_1TO1! [4 {1 j- T$ x! f# l( [. W
* s: V& i4 V- d5 e# ?. W1 w
#if __VER >= 8 // 8? ?? 061226 ma; k2 h3 `5 ]9 Q5 U. c( l
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
+ o8 i8 J! H, } `2 d W& B: l6 H {- y6 |! b) D% Z+ ?! z
return;0 R) S6 f$ z/ K7 d) \
}# L3 x R h; S4 |+ B1 D
#endif // __VER >= 8 // 8? ?? 061226 ma
: r! Y+ k; b: ^5 S, F 0 F; }4 |+ f. g7 W" o
if( pLeaderUser->m_nDuel == 2 )$ I" f0 Z! ^4 p3 H" w
{
' H2 `! R4 R. }; I5 N7 j pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
* j2 I& h& Q* k8 ` } 2 w% x- M7 i/ ]9 K/ `% z
else# Q) V" n3 n0 `' u C( Z
{
7 \0 J+ Q- _/ x: A0 a6 B" E# p' z if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
# G0 ~! w% m. O5 |/ w e {( y+ u4 E" P7 _! _
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );' x! P' A2 s: Y+ Y2 ^0 O4 k
}
6 p$ z9 Y) M2 F, I4 L0 ^ else; \/ K# }# E8 M6 E6 V
{
1 E8 N4 P' Z% H6 u2 y K, m \6 o4 u if( pUser->IsAttackMode() )! ?/ [* m3 Q+ N% a* a
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
8 B' R' m& a2 f* f else
# _& O% \2 P9 J2 h0 ]* L#ifdef __PARTY_FIND; r1 w+ a* z5 q k$ r2 }: N
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
5 P d# Q8 c! ^% i& D; S" ?, J#else8 T# z6 ?( M+ j9 J- ]% I. H# n
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );2 M U" `+ d# N/ J5 S K+ `
#endif //__PARTY_FIND
* g( A& s" g9 q+ U3 h5 G" [3 q8 c }9 }4 Y% C Q; `( j' m- h2 h
}
1 ~# j- U H+ o. B- [. t }
4 Y9 W9 G# R0 m7 ]9 `: h0 ` else* x/ c) @; k3 i9 N
{
: X6 [; S8 M$ x5 w* ~7 m' ?4 n" V if( IsValidObj( pLeaderUser ) )
) g! j2 W- s4 ~- K) _ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );; K8 Y- B. p! k! k
}
* I7 `& \) Z* ]6 Q7 F}
$ D; r& O( H7 \( |/ a; r$ H8 r5 s. Y# b; N' x
User.cpp:1 t3 N% [" g6 s) q8 M" ^6 B
代码:4 n# e% Y; \8 Q7 E1 V! ]' W
#ifdef __PARTY_FIND/ n r; ?1 f, ?3 n. b( T
void CUser::AddPartyAllowJoin( BOOL bAllow )* x# \! r, Z, D$ R8 q& p3 }
{7 P* p9 B, @% h; @( L8 u$ o5 t7 |
if( IsDelete() ) return;* @5 Y/ g% ]" M- ~4 h
7 n( {( _6 U: F( K; ?
m_Snapshot.cb++;$ `# y5 E x4 ~4 V F
m_Snapshot.ar << GetId();5 j9 m2 p C& m* A
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
$ M, q# R1 U# w7 m8 _- Q m_Snapshot.ar << bAllow;
0 T' m# z* W9 O2 r}
4 Z* Q- ]" l6 _" ?#endif //__PARTY_FIND
& @2 G( \# s0 }8 i: D3 p" t/ J/ e/ f- m0 A( F" u' G
代码:! u8 M [( t; G8 n9 o
#ifdef __PARTY_FIND \& ?3 }4 T' t; w) ]" J" D2 g# u
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
+ Y0 K2 h* C0 S8 O, j#else' ^% V( Z5 h8 [2 H0 J' @
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )0 v! `! {9 c$ _5 ]
#endif //__PARTY_FIND) b; G' {1 f* f) l6 w0 J3 n
{8 Q; Z; y2 |" w! [$ J4 G9 c
if( IsDelete() ) return;1 S" T5 h. k: P0 [- L( ^
M, P) }& q, r- }4 H H
m_Snapshot.cb++;
3 r: d3 _3 k p4 d) ~6 G& s2 R+ j& ]6 L& R m_Snapshot.ar << GetId();* l% W7 P a0 {6 g4 W) i, E
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;9 ^2 k+ n7 H( x# [
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();9 ?8 @% a. r# j8 ^5 j
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
3 }/ k' K0 i2 o& p% c m_Snapshot.ar.WriteString( pLeader->m_szName );& Z2 [6 H6 V7 r
m_Snapshot.ar << bTroup# A& W* S0 y6 x
#ifdef __PARTY_FIND& c- J6 J. y$ n! j
<< bPartyFind
4 w. K8 J4 \6 O' H#endif //__PARTY_FIND& {$ h/ A* h4 g( j9 n
;
: b; }& W, \, C. N, ?# K# d
: T0 T# ?0 W8 |( q+ T9 v. s}/ H5 X3 Z# Q% G4 G; s
+ W! C1 N! U- r' e
DPSrvr.h(公共范围PLS)
6 T w" L2 g6 x; H8 ~代码:
9 N/ b# J: }( j% m: @' S#ifdef __PARTY_FIND7 g9 D M% Q7 `: y* s% S
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
: F) J- l. Z- ?' T; u: w+ e#else
; V; |4 \- I0 a! l void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );+ L* t5 q6 o: l. e/ z, a
#endif //__PARTY_FIND
% u V$ n5 w! |2 q" o" \6 }0 G
" j+ P7 @+ D) g9 l代码:
7 D( V0 |4 q( u#ifdef __PARTY_FIND& f8 j4 e' k, M& b6 Z7 X
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, S: F" w* ~6 ~( _/ e. L% d% v#endif //__PARTY_FIND3 w C$ m& `1 ]
5 j7 F! ?- w* K. U% ~0 aUser.h(以及):: D, Y. q2 C/ s& H' B# L7 t; T
代码: e# h( r4 `) e8 \) `& y3 B
#ifdef __PARTY_FIND
0 W( z+ Z I% E. r9 J void AddPartyAllowJoin( BOOL bAllow );
: f3 a5 q2 M$ C/ q( p. E void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
` C# F* Y) ]#else( k4 O- E5 H3 G# \+ j( ]5 I
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
1 n7 N- i1 A0 x#endif //__PARTY_FIND
/ F f/ H* l, P
5 v; ~* H4 H i$ g ^& R! Q0 Iparty.h:/ R6 e: r1 p x8 E( T4 k- [
代码:
+ ^) P) t3 D. Z/ C3 e! k- E#ifdef __PARTY_FIND
2 \( |7 E4 ?9 r6 I# ^" A BOOL m_bAllowEnter;
5 o- R+ ~4 Y5 B6 l; i$ ?#endif
/ G: a! D" |1 I, O. n9 O4 P0 l1 L# v1 S. ]$ I' i
代码:: }* ]# Q2 K; H3 d
#ifdef __PARTY_FIND* n" j7 |& H" z
CParty* GetPartyFree();' N6 h: C0 w/ e9 B- j6 V: Q
#endif
& ]% n% m5 P9 ? t& V l; t$ K! ?9 K' N. Q6 x& C; v9 n' O1 P K
WndParty.cpp:7 D& Y% E) B3 D @3 }
OnChildNotify:' m. u' @8 w$ |! p
代码:7 i2 H/ Y. G6 n- M# F j! c+ `% n% ^
#ifdef __PARTY_FIND% I$ {( c) i+ i! U
else if( nID == WIDC_CHECK1 )
+ N+ ~8 Y- J, p a6 | {6 m2 U: q& n% g, W# V. ?
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )* b% Y% m) ^$ I8 y% e
{4 P/ I1 e: I h4 r- h5 |
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); }; y3 \# I4 m# s7 C2 q
g_Party.m_bAllowEnter = !chk->GetCheck();
% j, Y; Q+ A6 a: l) U& u6 J5 U g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );5 `! G4 k% o& N( l* b, q
}
# a4 `* W' ^4 H) X k0 l }5 \0 t! z8 g1 I3 X' x
#endif //__PARTY_FIND
+ a1 I% r( e: C" a
8 o9 I2 K1 C% ~- _" N' {" Q代码:
$ ]# r$ l! H; ~8 S+ c8 q9 UOnDraw中:
_4 V& L" k' y! V" P! a代码:7 _+ E! ^) j7 U) G' h# P9 f8 q0 Y
#ifdef __PARTY_FIND
7 I% ~. n' v7 H1 b) X9 w+ k CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 O ?' g) `7 V6 D if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) x$ U0 y* C1 q4 _( r2 e6 g/ b chk->EnableWindow( TRUE );
! P9 h2 X8 }& f s" X6 B+ l/ z else
) n, Q9 L, u: G, p# t3 a N! ` chk->EnableWindow( FALSE );3 v/ D1 {8 \- v) I1 n
chk->SetCheck( !g_Party.m_bAllowEnter );
: r3 a. _' ~3 I+ L% w9 A' T#endif
9 c; u, `) O: {, p: F2 o# R* L
. K9 x0 g, n' R0 LDPClient.h(public):
9 Y V2 |0 X: p: o" a% W代码:
, u- x" d) `# z* @#ifdef __PARTY_FIND
9 g. x; }2 ^/ G7 R void OnPartyAllowJoin( CAr& ar );2 B- j1 \$ x% l- z
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );. h5 X2 N: y* K; ]- E2 w
#endif //__PARTY_FIND
% v2 _6 W3 G6 r' q& l9 X- e3 w) U$ F4 j: G; N7 c
' k& c7 p( O s! e% J) ]
WERS hinbekommt没有,请让赫克的权利。' ^ A& m: v% m) ]4 S
不支持左右,所以难不...9 q ?) Z9 I5 |' m. g# C+ g2 N
党k的Windows NT甚至编辑它自己。
1 X, w' h! r* ?# U包也,因为我不erschreiben进一步如果我你的。5 E2 z/ W7 m& i) Q' \/ Y& R
由于缺少Quantité k n个代码是什么升工程前。7 |6 w; B c+ x' D1 ]
如果是这样的。请发表。
4 N- y! `1 O8 S9 }到目前为止,Pumbaaa
u" r( L O+ _; x/ L& v
# }; S) w3 J( j- ~7 | [/ s& H' ~& o+ R
MsgHdr.h
! V( ~& n7 B' ?& k. a#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88637 S# w% |# a1 p
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
2 A% I" D9 K3 A9 g9 k& ?* f2 g; j6 r1 g: H
5 |+ |( l) V+ l8 d% q: M+ x
1 S8 p) Z+ E6 T# E- d# q |
|