|
对于那些谁需要它 - 谷歌缓存FTW。 :# X. ^. b Z6 g# w5 f5 o9 E# w8 M
如果我鼓掌纯粹是我复制错误时,D# T8 d }% z- }7 N
积分当然Pumbaaa。5 ^# M6 r: M! ^# y: h# f" G, [4 t5 Q
3 R; e* L% q5 C% [& u6 \FuncTextCmd.cpp:3 A, C3 Y# l/ ?" l. u5 q
' `' n5 z a) u% F) u$ C. K代码:
# c8 C! r- ^5 t( d$ N7 e#ifdef __PARTY_FIND
" I8 a9 t' j4 c1 l/ pBOOL TextCmd_getparty( CScanner& scanner )/ x+ w3 r- f& J/ E
{
- _1 O9 k0 p2 d8 |#ifdef __WORLDSERVER
& O* o! u6 f9 D1 U: h) C c, m CUser *pUser = (CUser*)scanner.dwValue;% P8 y( t) c: E& p0 s7 H
if( pUser->m_idparty > 0 )
& ?4 o' c5 V; e; r. f. e$ J {
/ W( k8 N! T( |* I( x; B pUser->AddText( "你已经加入一个公会。" );& _7 b; g! N5 K
return TRUE;
# @' \- T+ H) a' n }
8 e; Q6 ~# ]. e! | CParty *pParty;, @: R$ @6 h+ U9 r
pParty = g_PartyMng.GetPartyFree();0 I) S8 U6 D, t: W% o! z
if( pParty )
" N2 g( m1 T* U1 t1 [; } {; o1 b7 v! t0 a& k$ `7 N4 `) m
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );) q1 i7 M3 Z% @
}else
5 E( j$ a8 F7 w: i E {& d' r% N9 x% C% x$ d# i
pUser->AddText( "抱歉,这里没有任何一个公会。" );2 r& S! m9 Q1 z2 k- H3 Y
}" R& S* R5 ^( K& o+ Z
#endif
% Z% W6 N8 f3 i return TRUE;8 |- }" J+ U9 u. C" r# }" K8 t* z
} B, r- Z8 z* I3 j ]
#endif //__PARTY_FIND
, h% |6 L- f- U( s
8 G% v) @) ^* B代码:; W5 S9 ]) q9 q# `. f3 ~
BOOL TextCmd_PartyInvite( CScanner& scanner )
; I& B3 r& i* S) u* X& h' N9 u{' q! D, _4 c, Y( s4 B
#ifdef __WORLDSERVER
4 i1 E# `5 N# p# R CUser* pUser = (CUser*)scanner.dwValue;1 }0 x+ s$ r4 d! x! O/ c5 @
MoverProp* pMoverProp = NULL;) v$ p# c, e8 M6 ]
scanner.GetToken();
5 Q) e. `0 [- y# ~( V#if __VER >= 11 // __SYS_PLAYER_DATA
* R. x; k8 y/ E! {4 p7 u, t u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );5 D+ W [# Z8 _1 M) u+ l
#else // __SYS_PLAYER_DATA% M) w& y% h9 u$ R8 K
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
# b! {0 @2 l* l$ X8 @#endif // __SYS_PLAYER_DATA
4 F @# C( v6 p1 i ]$ G% Z if( 0 < uidPlayer )
* w( j" M: D# ^0 b! O8 V {2 b' r6 I1 W! G
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
# ^3 `# L+ r/ E/ H+ k' X if( IsValidObj( pUser2 ) )
3 {* I a, J* [. f7 s; D#ifdef __PARTY_FIND3 x0 i |' U/ N0 @
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
: V1 S0 n U" b, R( x#else
7 i2 U. I% z0 p g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
9 o; M8 `7 S% `#endif //__PARTY_FIND/ {5 r: e1 I2 m- M
else
8 |! E/ ~/ ?1 a/ [: J$ c$ C; t pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );& {5 I5 g# {; D, g* Y& U
}
R4 x7 E' H1 Q4 g9 n else( t, z; O* j$ w0 G
{
+ \8 {* A! W6 A+ s1 t7 Q" h& \8 k: q8 f pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
" |6 {' n3 u3 r8 ` }
5 q7 y; f |$ f4 A7 A+ @$ R2 A#endif // __WORLDSERVER" I5 F4 }8 [! y1 ~( r8 |2 j2 w& R
- G1 w& G# n: I; x( _ return TRUE;
6 \9 x" d! z6 q$ d& {}
M4 I6 U. h9 X" g' O
% B$ v6 \$ U( h8 r1 F5 c代码:9 q+ _$ }. v8 d8 l3 X
#ifdef __PARTY_FIND
. _$ a, R4 k3 O0 O* M ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
! z7 d% W7 ?- n+ y( K$ T ]#endif //__PARTY_FIND
: q2 e( Z- h0 z( }" ~! |* wDPClient.cpp;
& |: x3 l! y7 RCode:7 R% ?4 z( d. r6 z# P, q+ Z
void CDPClient::OnPartyRequest( CAr & ar )
1 s5 k1 b/ g% }) q5 J{" u% B3 W% u( O
u_long uLeader, uMember;( t6 k! M" s/ S; K7 Q
) H: r6 h0 d# W8 J' j! M7 n
BOOL bTroup
& D6 ]5 x# @' e( E, E#ifdef __PARTY_FIND% y/ y0 i) ~1 P& a* I
, bPartyFind! ], a% D$ X; A* @( d, p
#endif// __PARTY_FIND+ u. v& ^6 b# W8 u: N3 V- o
;
' }( ]0 I5 i" o' d+ p" b% V9 P LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
: x( W- t) b3 ?1 U- ^4 ?7 Z3 g+ E BYTE byLeaderSex, byMemberSex;* U" Z) w! P7 W' d$ I% W
char szLeaderName[MAX_PLAYER] = {0,};& I" b; E' L; T! v3 p0 g" j7 _
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex; S/ O; z1 i2 B& }3 b% f0 x
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
$ n2 H2 S! E2 q ar.ReadString( szLeaderName, MAX_PLAYER );
: B- Q; ^) L v% C3 z1 n* A6 V ar >> bTroup6 a5 D3 v6 R/ |- p0 q7 M
#ifdef __PARTY_FIND
4 f. C c* n4 ?6 Y' L3 p >> bPartyFind/ t" x Z8 t, L9 |/ ^0 Q
#endif //__PARTY_FIND
4 K3 P! e5 }. X! ?) @0 r ;
, j; Z- C! d0 L X. x7 S 7 a2 w' ^- p, q3 _5 p% K) G' e
if( g_Option.m_bParty == FALSE )
# Y+ o- W3 p0 }+ } {5 i, R- k8 |& b
SendPartyMemberCancle( uLeader, uMember, 3 );2 h7 i0 a8 g$ e4 ?- P
return;
7 A- d& j( ?5 s" ^; d }
3 b" _5 w$ d$ x) d% L; S- c2 \3 o
. G/ L$ e0 `6 b. e#ifdef __S_SERVER_UNIFY
: a1 Y$ n; A( L: E! p if( g_WndMng.m_bAllAction == FALSE )! H V* |; T, m3 ]
return;
/ E( w5 I1 f: {$ H$ y% V; b/ v#endif // __S_SERVER_UNIFY) q$ Y/ u3 n9 n3 x0 H
2 n* Z8 q4 D) [- q3 O+ J
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
* t- [# H$ ]0 p" j2 y7 M! W9 ~
2 E3 N. [9 {9 u; Z if( pWndBaseBuf )
% l/ C% [: N6 u: F! k$ B' Q& q {
' S# }! |( o* G5 I7 ~ SendBlock( 7, g_pPlayer->GetName(), szLeaderName );& a( r }2 E! M
return; L/ ?: W& F- P. S
}
, t; Q. ~+ H9 G4 {: _#ifdef __PARTY_FIND
3 n7 }( S4 A; N( H$ h: B! g if( bPartyFind ). r$ R4 H' v0 @! Z. P# s
{
t0 S4 Q$ W9 }( q7 h {3 r6 \ SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex ); S. q, F& N' T5 u6 A
}else
' t& B2 @; Q2 O& z) x* V1 v: w6 p {- `6 d" A+ \6 w$ _
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
7 d; p" D% ]5 m' S* \2 h/ H g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );" F+ _& a. I. [% u9 X% b! F
g_WndMng.m_pWndPartyConfirm->Initialize();4 E: c& d ~& B3 {
}
6 R' G' p+ y9 c9 N#else
' @- g% a5 u: _( ]( E g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ M+ r; ?. S' K: m* m( T3 B& d g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );* B; }# {( b0 n, f0 |4 }0 a
g_WndMng.m_pWndPartyConfirm->Initialize();
$ M4 B3 ^0 `* _! P% u#endif //__PARTY_FIND
3 ]! |7 M( b% a- K9 h2 l}5 _ h5 S; d/ R5 H6 }
4 j( p( ]# }7 f
代码:( T* P: q% P2 s2 D y
#ifdef __PARTY_FIND
( w& v5 j- F4 d" z0 uvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
* ^/ m; i% U0 m, m9 t' ]9 A: M& G{. u7 k% {$ u, _6 |* F& g
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
}7 b: F5 w- N& u B/ }4 H% H ar << idLeader << idParty << bAllow;$ E& G# V' p3 c+ U5 S! W4 j7 ^
SEND( ar, this, DPID_SERVERPLAYER );
% D+ Z# D5 ~( U9 W% o# D# O- _6 l( I9 @4 W, M; B
}
% |8 j- g9 o$ F7 Y& `void CDPClient::OnPartyAllowJoin( CAr & ar )
% {+ `( N! c+ F5 Z. O. a- p{
3 l, b4 L- P8 F9 Z ar >> g_Party.m_bAllowEnter;
! v0 O0 s2 x. c$ o; ^}3 ] T) y# \0 L" q3 K6 D
#endif //__PARTY_FIND
' d3 w; O, G; k$ J" q# @; K% ECode:4 e6 n( x7 b8 z
#ifdef __PARTY_FIND
4 A4 a5 v. x% R5 N# _ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;0 z4 }$ Z- f( y T" H, y* y
#endif
% x( z% |8 \1 e2 J- i f
- B ]+ h7 W3 L' x2 b0 ~% K7 T; Iparty.cpp:
0 y4 {1 x) u! k代码:
- F5 j5 ?5 G/ U0 P% CCParty::CParty()
2 l& c3 v( y2 H k* ~{' s4 k5 ]3 W4 X2 y7 c* N5 [
m_uPartyId = 0;4 m& _3 {7 b+ W" B
m_nSizeofMember = 0;+ t' S% X- }8 O0 M. N
memset( m_sParty, 0, sizeof(m_sParty) );
3 x6 R% t7 x3 _' F3 X m_nLevel = 1;
7 ?5 I, t0 Z) c8 k4 `. b m_nExp = m_nPoint = 0;
. O* p; E* p9 X9 o m_nTroupsShareExp = m_nTroupeShareItem = 0;
0 z9 P2 ]- O- S; K0 A# P6 I m_nKindTroup = 0; // ????
3 E$ T, h' f! P ? m_nReferens = 0;: _0 m0 C/ k4 ^; {7 l4 H5 ~6 Y
m_nGetItemPlayerId = 0;
7 H! S( O: c, [#ifdef __PARTY_FIND
# U- g. }5 J. F7 _" w m_bAllowEnter = TRUE;! q- b- ^+ C# L: \' H$ r; `' f# A G
#endif //__PARTY_FIND8 ~& r( G" C( |
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
: J2 e& C; R4 u ?3 d4 v {& Y0 A7 q! r* Q6 s. M3 u+ s( v6 G, S
m_nModeTime[i] = 0;
* s" f4 q. _4 m }6 c8 u* U8 E/ t7 m& W' |
m_idDuelParty = 0;
( U5 t* S1 w& k+ j' F$ h#ifdef __WORLDSERVER
4 R. j8 F1 J$ n) F- ~; @ m_dwWorldId = 0;9 X# w' @# c! s4 P! n2 ~1 v6 J
#endif // __WORLDSERVER
) S$ v/ u$ N+ `* q/ r4 B) ^- U}: N" ?6 @: u2 N& V
代码:
! ^5 p/ ~6 u" N) C, f! b5 Nvoid CParty::InitParty() x9 }6 u# [0 @ L1 ^* B& o# H |
{! h* {, z" e+ o/ z2 {6 g) q& t- B1 I
m_uPartyId = 0;6 V7 h) n* u* v' i. k
m_nSizeofMember = 0;
1 s5 w' x! K: S1 a; d memset( m_sParty, 0, sizeof(m_sParty) );2 I0 d X1 _0 R) \( n/ L( ? {
m_nLevel = 1;
6 E0 J0 i2 L, q1 D% i m_nExp = m_nPoint = 0;6 u0 I; K2 y4 D) r6 e5 Z3 _% a
m_nTroupsShareExp = m_nTroupeShareItem = 0;
. y# F9 E+ O% S$ f m_nKindTroup = 0; // ????
1 J1 G8 w+ u% G" I m_nReferens = 0; 1 i8 I1 _' h0 m: D' D
#ifdef __PARTY_FIND
, v- p' ~, G5 a" ]! X m_bAllowEnter = TRUE;
* }0 |2 F, @1 h1 M8 Y g, l#endif //__PARTY_FIND d! O% o& M, C$ I. s
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )3 {* t: D* X3 b; i2 j& w
{
3 {; _+ e, I8 S, R/ x7 N m_aMember[i].m_uPlayerId = 0;2 N+ r& s, W$ m |; t5 |" P9 l
m_aMember[i].m_tTime = CTime::GetCurrentTime();
% ^8 f/ a% N7 E m_aMember[i].m_bRemove = FALSE;
% h1 J$ U# j) i- u2 p#if __VER < 11 // __SYS_PLAYER_DATA# j( V) D. k$ j* P+ G
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;+ J! [$ [1 n! @, h+ e4 c
m_aMember[i].m_szName[0] = '\0';2 W0 ^$ r5 F+ K1 |, p; Z6 M( I
#endif // __SYS_PLAYER_DATA
@2 S# v, x' @; X }2 Q. l# Y8 ~2 W5 i& j% {" g7 Z! E: k
}
2 l. t# \& E$ K- \/ `代码:
6 ^: z' j9 X) s" O. C# T; P0 I#ifdef __PARTY_FIND
' W$ W( K/ f% D& t t& HCParty* CPartyMng::GetPartyFree()
# H. @& G) q+ P" v- b; F{; j5 m; j @3 }9 P+ K- X
CParty* pParty, *pPartyTmp = NULL;) k6 t! U) D2 k, s. d1 m4 X
if( !m_2PartyPtr.begin()->second )8 E m6 c) ]4 {: j W
return NULL;
- \, ^1 c! r$ z" T BOOL bRan = FALSE;
5 [2 I) n8 Z8 N8 H9 V, g DWORD dwRand = 0;6 r) _2 V# f4 o' s+ V6 b" Q
if( m_2PartyPtr.end()->first >= 1 )- U1 [. V- x& c3 j c
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
+ _7 k7 y) C) z$ Q g: v; v7 K5 E" V- I
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
$ L7 R# H/ u8 Q1 c% s {% {5 X7 o/ E; f1 b3 ^! }
pParty = (CParty*)i->second;- U' s& Q& s8 h: a" G7 n
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
/ V9 k* [! x. M' M {6 x9 x- ^, p* ?" c& N
if( i->first > dwRand )
, D3 T$ I% m6 z7 [, x& F return pParty;! y" T4 i; _2 O: k& D K
else4 \5 W' ]& V# l8 m6 `. U/ ?
pPartyTmp = pParty;$ p+ n, V8 y H. `
}& U( L n7 L# s2 y' R V" Y
}
. Y# R" n+ k: T% _ return pPartyTmp;" ~3 g2 K* @6 s5 L% u, f
}
8 B& |, ]8 w( e1 e9 f( {, Y- @#endif //__PARTY_FIND" A( u, h/ ~% p. z p, p2 h( {
4 |8 Q A- m5 z3 c$ O% @
DPSrvr.cpp:1 b; O( K6 {0 ?
代码:
2 J0 t2 H* o: H! c3 _/ [% s#ifdef __PARTY_FIND
' c% {+ B* W- R* bvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )5 g$ B. P' U- c; b
{" P1 Z; O+ o. L( O1 N6 H1 M& j
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );" H4 x' o- {# N. @4 w: D9 e/ H
if( IsValidObj( pUser ) )3 w8 h; I; f* }3 g0 x, s# M5 _
{
m4 D- L5 ?$ |8 J2 H u_long idLeader, idParty;) U/ \0 J. P1 C# Q. Q
BOOL bAllow;
! k& h3 C( R s ar >> idLeader >> idParty >> bAllow;* r' ?" q4 U7 z5 [5 Y( u' D" g
if( idLeader != pUser->m_idPlayer )
) ?7 t+ G7 o% I; ~0 A0 ]& p1 t return;
! n1 d& B" X$ y$ @3 [ CParty *pParty = g_PartyMng.GetParty( idParty );
: L" c( N0 w, w if( pParty && pParty->IsLeader( idLeader ) ); G* P8 z( F, \5 t0 _: ~( y
pParty->m_bAllowEnter = bAllow;
6 a5 a! x+ B! X6 h& a7 _2 h* ? else; e3 }/ M7 \- S/ t, ~' x0 D( m" b
return;
% s$ |9 {& e4 F6 m# N: U8 ^: |
5 H+ y3 u, d3 M! j- z9 M) f9 a CUser *pMember;2 P9 y) H8 T# ?9 P
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
" [% X% q/ {# k, s* m/ d! o4 z { e r: \: B5 W( r; O, ]# G f- O
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );: k0 U: l9 W# f
if( IsValidObj( (CObj*)pMember ) )4 N! \0 |, t# ]% U% a
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );- V. f3 L6 c4 I5 W8 s+ }# E5 _7 l
}1 M* t$ | {: J5 }7 r8 I
}1 T2 t1 X+ Z1 }
}! {$ w: {+ z3 [/ v `$ l" F/ j
#endif //__PARTY_FIND" g: R6 |8 k( A$ z$ j
/ \& y, q6 D2 v/ b* V& P3 _% D
代码:
; n! X0 S, [5 ^( L4 C! H4 L#ifdef __PARTY_FIND2 o/ b1 }; H9 U+ [ U- {; ^
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );* `4 H& i2 x6 A4 H( A+ f, C
#endif //__PARTY_FIND
. o8 v- q1 x1 b& m7 W) Z' ~5 i" ^" [" n7 Q# O
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ) d" }9 u' j9 Y ~ H
{
. Z8 q7 |; P4 P2 H. } u_long uLeaderid, uMemberid;
( K, J! [- b- d, _7 W/ j BOOL bTroup;* ~. V2 J( y) [# J! X7 f" P" n9 T
ar >> uLeaderid >> uMemberid;
4 \. a( y, a' }8 F9 I ar >> bTroup;+ Z+ V) c+ [8 ]# V. g: G" W7 q
' m$ O) H3 B- A7 M CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
* C9 u. z" {5 u if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
7 l7 }6 @5 j# S#ifdef __PARTY_FIND
1 I, m0 l1 j' `: c* W InviteParty( uLeaderid, uMemberid, bTroup, FALSE );. u. r, O+ N& G3 S
#else
2 E( o. m( z& M InviteParty( uLeaderid, uMemberid, bTroup );4 k, \1 v2 @2 E: S+ T
#endif //__PARTY_FIND. A3 `) o+ I1 `+ V6 ~4 f0 v
}
2 n4 m( M, v( P, s) F: E4 T$ t+ I- D) U" d
代码:8 L% ?3 G8 Y. t7 U
#ifdef __PARTY_FIND
" ?0 @0 \ F- bvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )' }# e' N0 s6 J/ [* U
#else& N, V/ ]0 h8 z( f
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )( ?* B! A8 X, l0 R/ w' n7 W: Q& m) _* N4 {
#endif //__PARTY_FIND
9 [, K k* s! I) t6 ?- n{
: ?9 F% S- K2 Y& f7 G0 R3 O s+ F. s CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
- t- c9 _+ G4 x* L# e2 I! F CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
( ^ V: B( R- A; e2 D7 d. q( c4 B+ H
" W7 W9 q2 B3 \$ _ t' ] if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
" k. ^5 Q* |3 s0 [8 X3 U( B {
3 E" }- Q- d* \: y& C1 l if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )/ A) d2 X( n4 a9 U c: e U S( `& s
{4 q b6 F7 ?' B' H! M
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )! i, z$ F8 i. |! U6 Y1 i$ A
{
& V9 c3 P5 A+ p, S pLeaderUser->AddText("没有足够的权限。");
E8 z: @2 V& t. r2 _ pUser->AddText("没有足够的权限。");% Q, ?+ e/ T' `. k* k* A& T
return;, N( M7 p. m% a
}. ]$ S, e- i: i% w( h- q& R
}1 v5 f$ ?: W( A& s7 u8 E
// ???? ? ??? ?? ????.8 U2 e3 {$ n# p4 k1 n
CWorld* pWorld = pUser->GetWorld();' W0 ~) h7 O/ I! I
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
# j8 r1 G0 J F8 x9 A {
5 d {2 Q0 H1 L6 d; D6 O2 p d pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );3 o6 T' S# k% o
return;9 r; m; F, ?% G! j9 z& ?
}
+ l- A0 s3 W7 j& w9 `: u#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 K( @9 c4 R/ d: m& Y7 p& n" Y if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )( t9 g2 G( S7 }' W; } L. Y# a. b
{- J9 A% k/ C+ z2 x0 i5 j. h
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );, Y# m" q3 S/ _' a- l& S
return;+ d2 k7 d$ y6 Q8 f5 P* U+ k4 v
}# H9 k, M( D" o" V
#endif // __GUILD_COMBAT_1TO1. g5 a. b* c6 f+ i! ]
& F7 I1 v2 e# n: V' k#if __VER >= 8 // 8? ?? 061226 ma
- m& L5 [9 Y4 H+ H; W if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ): l! x* t8 g+ _6 G' ^* F
{
! I7 t& f5 l5 J+ m2 Z+ j; ^ return;) x2 w) H& `3 L# B7 Y+ N
}; i$ C/ o$ ?6 V) n6 u2 D( h
#endif // __VER >= 8 // 8? ?? 061226 ma
2 F4 l( P; c% b! T / j ^1 j1 m; y- F) m% p
if( pLeaderUser->m_nDuel == 2 )
9 V. h1 P4 i. @, D" E% y+ a {
# _: c* X- F+ {/ I0 s& N, r7 f% _ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
4 p4 B7 y% v8 i- ?8 P* } }
/ S4 V( R2 x- F$ n+ ~! S0 G else
+ _; |0 v2 u. H: a( W {! s3 k# ]- @9 P' E1 r n8 V
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
4 @ `1 ]/ k! C4 _: F& p' ] {) N5 z! ^! E8 d. R# k: A+ G
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
6 D" |7 J. Z6 r4 D! g- S1 E) \ }4 M2 w I ^7 N$ w
else4 w5 R2 p$ S2 S6 W& e
{% v4 G& {4 U/ e$ a
if( pUser->IsAttackMode() )1 ?' [9 x8 ]7 w$ E; @- e/ f" ^& q
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
2 \( N4 _& g# R7 V6 D, y* ]) l else8 o9 k3 ?9 G; u) K
#ifdef __PARTY_FIND
% N: b1 L& H) r# D; q' W- ] pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );6 A, E& z0 [( N0 L5 {
#else
) b/ B: t- Z# k! G' s1 @ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );9 l2 D( ~& h3 n1 j
#endif //__PARTY_FIND
0 w& {# }( V9 C+ x }
5 c# s! u F( v( g$ S }3 E& f# p# r( k# h: ]
}) V5 d: Y; A+ S. p6 b3 d
else1 P7 I) V7 W7 |4 p0 k. x
{
* i5 g# C& V4 L9 O. x if( IsValidObj( pLeaderUser ) )
4 ~8 U; l& n6 W1 G- Q6 A* }9 m pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );) V( g, e% ~+ B
}3 B2 M, V( H% O: [" G7 V {8 P
}
) \4 c7 a- x/ p, P2 N$ Z7 s
4 i0 @6 k+ j, }7 fUser.cpp:
/ h+ e) f# A9 v( ?( h' J3 x( V代码:4 j# M( y' q5 c5 `5 u6 `
#ifdef __PARTY_FIND+ Y& a+ O8 o+ z( P5 u
void CUser::AddPartyAllowJoin( BOOL bAllow )0 p, q/ Q- B6 u
{' S. k" y9 d( D6 u
if( IsDelete() ) return;
$ Z6 ]2 e* c# n+ M/ @' v
; o4 e' u6 h" y9 ?8 r8 _ m_Snapshot.cb++;
$ n8 d3 \' T6 X5 P# e% K m_Snapshot.ar << GetId();$ m9 M+ m& Y3 ]0 I
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;5 ?3 K& I2 Y, J/ W6 t: y
m_Snapshot.ar << bAllow;
6 p) f3 K* ^( b7 K" B ]) p}
! e' f0 `2 ~$ s4 S) q#endif //__PARTY_FIND* d: I' W# X l" L3 l! [
- C% C, ~4 A9 n8 T代码:0 _1 B+ X( ]' P" F% d. ~4 {/ p
#ifdef __PARTY_FIND
) `: Y" q1 w( W( ^# R6 R; fvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
; x% z) m' S) D% \+ G% w4 l- a- V; g#else
' W: U, E7 n1 Q! ` j# `void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )8 w7 C8 ^( C9 y3 B, I- V5 ^
#endif //__PARTY_FIND, E% a* }% v# _ [- m5 }; t
{% b# |" a2 |# [4 B0 u
if( IsDelete() ) return;6 e X/ S7 B; u. }8 C' M0 b
+ U* Q& I* {; [) S: A m_Snapshot.cb++;$ p8 Z! i p* G/ C. w! r, k) W7 U
m_Snapshot.ar << GetId();
, Y8 k$ F, I) [0 G6 a+ t$ E m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST; p7 \7 ~( I7 P+ s6 T9 f8 _
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
6 [1 l- G, l7 m+ [, J9 W: F m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();7 B: K8 t4 n( J* A. |) m& Q' Y
m_Snapshot.ar.WriteString( pLeader->m_szName );" @1 }8 D8 M( M* D H
m_Snapshot.ar << bTroup+ H5 F! f* B2 s! k" E
#ifdef __PARTY_FIND, v2 N4 y" V; D9 B* X, W6 y
<< bPartyFind/ m u# i6 ^3 k# L$ p0 k3 o: V% R+ s! x
#endif //__PARTY_FIND9 }1 {6 \7 o# h
;
8 ~+ `: Y" U _( A9 z, ^ h" r2 C
1 h. }3 l/ B7 y$ ]- M( J}& L9 Y( u) @8 K/ P
, e) \) Z7 Y! P- F2 [ |DPSrvr.h(公共范围PLS)
- ~% M3 {, X9 N8 y代码:
( ?$ t# T' a, x% _' F1 `9 v#ifdef __PARTY_FIND
$ C0 [5 v# t' T6 U4 ] void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );- I5 @" N, H, [3 @1 m% k E
#else
8 T' ?7 @( Q, d: j+ k d X2 ^/ _ v void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
* |6 G3 v! Z5 S' M4 Q) q9 x#endif //__PARTY_FIND
# Y" }! l5 @4 a. Y( h0 n6 Z5 `
+ Y4 ]: T% ~$ }3 M6 X1 k2 f- P代码:
2 [- @+ d8 o' d9 i; L+ t/ z#ifdef __PARTY_FIND* T( i0 S6 x( N" I* Y, ]$ Z
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );4 l( l x+ \, J% `% w
#endif //__PARTY_FIND7 N5 u+ @$ W& d1 ~. o% s& ^
" a9 W1 |5 @8 t- ~3 i& DUser.h(以及):) D. _) m" {/ Q( h8 C/ s w
代码:( o9 ~( r1 f7 z
#ifdef __PARTY_FIND4 u6 W. r, m" g7 s# W i% d8 p
void AddPartyAllowJoin( BOOL bAllow );; j& ^1 F, Z- ^5 `6 f& W8 j8 h ]
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
) W; C ?- {& o) M i! M/ n#else; }5 S3 Z, {" A7 ?, y
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );* z; K& M+ X" R9 p8 {3 w: ^+ ]
#endif //__PARTY_FIND' v8 z. _ @: b9 `: d
; s6 Z: ~9 c+ C/ x0 o& v* S3 Y
party.h:, G4 ^7 Y# y9 `
代码:
3 c, Y5 f/ O" K/ q4 Z#ifdef __PARTY_FIND
2 \! q8 r" [' f+ N+ [1 b BOOL m_bAllowEnter;
: W( q2 }3 v' o) \2 r#endif* @( d- A' i. x4 T. y. q7 I7 m @
/ A8 S- n, s- t/ @1 |# ~6 k" O
代码:
" V. [' {; O. e7 ]) ]#ifdef __PARTY_FIND
: m. {8 _3 ~+ Y! b1 j CParty* GetPartyFree();
3 V1 t. w6 o4 F6 t3 W3 z#endif$ P! Z7 d- ?$ g0 U" m4 T" O- e
; G0 i) m" J0 |+ I8 S* j9 [+ d' eWndParty.cpp:
/ X- G" G8 ~ e% V1 r3 {8 DOnChildNotify:1 @2 M+ `6 V( r
代码:
: m* I3 R- X/ K; j" E6 c+ P#ifdef __PARTY_FIND
5 n3 _. W0 v' |1 `5 w5 M else if( nID == WIDC_CHECK1 )
# b) z6 P& f& }2 h+ T {3 e7 K# `$ |' i2 N: u! N5 Y
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 X6 b5 S7 r5 L6 y @! x0 y$ K {! K7 X' [7 v$ Q- Z5 A: M: g! ]+ f
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% C! A& c8 `) c7 r g_Party.m_bAllowEnter = !chk->GetCheck();& N3 ~1 `, Q" W8 J& {5 P
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
4 g* Q1 Y; q5 Z, T. x }- k6 c; ]$ {1 O
}
$ g& V$ n. X+ }1 y2 M#endif //__PARTY_FIND3 y& q; e A( t8 l$ k1 W
/ i1 P. X* G+ V( n
代码:
5 S9 Y( O, j$ s0 q3 TOnDraw中:
2 e; N7 O* S. ]: F" V( X! B- s代码:
1 O$ n2 v6 N4 }/ ?5 j: R#ifdef __PARTY_FIND
8 N* T! I* S/ V# l) ^1 F CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );9 g6 t3 J6 q3 c1 R
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ). X! E# X9 U. h0 w6 T
chk->EnableWindow( TRUE );
% d# x4 p2 x! Z4 T! z, w' b3 K else7 b ]+ p) s/ s3 h& j
chk->EnableWindow( FALSE );" j3 C$ N/ L6 a( h' n2 k5 M0 i
chk->SetCheck( !g_Party.m_bAllowEnter );
" |' U( F5 d: c7 i5 T#endif& ]+ Z' U5 { X. v
~" J; u8 G" q! Y& S
DPClient.h(public):
' a& m' U. g' \( j: [代码:- V' i/ ^. o6 m; P. O
#ifdef __PARTY_FIND; a0 `. L D9 }0 m
void OnPartyAllowJoin( CAr& ar );. j4 x0 g0 M3 y1 J
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
# i, t6 L/ d: i* X#endif //__PARTY_FIND
8 }, R5 w$ ]- i6 u6 y. @9 K/ t
0 o L, B |8 X v# x n$ C+ d3 O! c* H; C' W
WERS hinbekommt没有,请让赫克的权利。, T/ ]% Y2 T! j L3 G6 o. C
不支持左右,所以难不...
+ ?+ d* g# d3 K$ U8 }党k的Windows NT甚至编辑它自己。8 z) U% f! E1 W% e
包也,因为我不erschreiben进一步如果我你的。& W- X' G' G( j/ N6 p$ w( w
由于缺少Quantité k n个代码是什么升工程前。2 W& g- e8 P. a; Z6 A3 J, K; A
如果是这样的。请发表。
3 G8 b2 l" l! H$ H" A" K9 ^到目前为止,Pumbaaa. C3 }- P3 G0 B6 W
2 A" c3 V8 O5 m
' S- @! d& W; ~0 H- }1 AMsgHdr.h
) C3 b$ W( w) V7 y* `6 O+ [5 G; L#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88635 @1 Z" |% o6 b6 \8 ?( e: I
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
' c d$ J8 c1 @* B9 K) ?! _; ^1 u( o; z# a
2 D" E! R) O4 E
* x p D8 V h8 {/ I- B' t6 k |
|