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|
对于那些谁需要它 - 谷歌缓存FTW。 :
0 f6 b# C8 Z. d6 q9 Z/ c如果我鼓掌纯粹是我复制错误时,D( b. b4 f. y3 p7 d" t
积分当然Pumbaaa。
* }' ~0 p7 T3 \$ v( A5 D* h, o# Q
; X% c5 A0 J$ J$ i W+ R; mFuncTextCmd.cpp:
( W& G' x2 e' @3 b; |4 `8 V/ R6 K' o
9 D* n6 o. o5 c代码:
$ g- `4 s9 h- r& B: d) K% X#ifdef __PARTY_FIND" i) t* q' q: |% c4 d
BOOL TextCmd_getparty( CScanner& scanner )* \" G4 P3 b- t9 B) E l$ j
{1 @% t% H" h2 o2 [) r7 V5 u
#ifdef __WORLDSERVER
6 M T( ]4 x4 }4 z CUser *pUser = (CUser*)scanner.dwValue;
/ e9 o% W4 J2 {9 C8 a- f* g. T if( pUser->m_idparty > 0 )
" C. [8 o0 I% ` {- R/ g. b5 E; H, u1 y. K" ^6 l
pUser->AddText( "你已经加入一个公会。" );
Z& C% s5 K( X E8 K return TRUE;# X4 S$ x' C7 R, a& B
}% A8 \! N- \2 C: |6 ^, O
CParty *pParty;5 \$ ~( m9 s) a0 e v8 \; G; L8 A
pParty = g_PartyMng.GetPartyFree();( h, E: m- _: o6 D% Y
if( pParty )
! S. H# K$ V- \3 q* A7 b/ T {
1 Q. A: g! @3 G( L) h g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );& ^9 v, u0 x- d" T4 X
}else3 U/ x1 |1 `8 [( ^: H# t
{
3 y* D; F3 F: H4 F5 o pUser->AddText( "抱歉,这里没有任何一个公会。" );/ _( O; p: \2 \
}
( P; a- [# X8 Y' J#endif
! r& K0 T4 ^- ~* w d0 K; d return TRUE;. ~, r# n" k; s
}: W. ?0 O8 ?% t: j
#endif //__PARTY_FIND0 n& l5 y# a( M: K5 \# i2 w' r1 P0 m
( m9 K2 B- T' s4 {
代码: J& ^4 k S- G) Z; l
BOOL TextCmd_PartyInvite( CScanner& scanner )
1 F! p# w; x- n( V{
' F8 J9 S, k& z7 G2 c) \8 ?+ I#ifdef __WORLDSERVER! m/ H! E( C/ _
CUser* pUser = (CUser*)scanner.dwValue;
4 F) g3 Q% Q1 E, j7 d MoverProp* pMoverProp = NULL;" [3 l# Q2 n4 ~ H
scanner.GetToken();
4 d3 f# x, e6 t: M6 ~9 g. q#if __VER >= 11 // __SYS_PLAYER_DATA
0 [# }9 Z( T* o' d9 b+ b u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );! ~7 ^% v( e; a3 r }$ {2 P
#else // __SYS_PLAYER_DATA' Q+ h5 d0 t: U% u9 U3 O- c( c
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
0 c9 z* l! [8 ]0 ^. `; v8 B- @; {6 a#endif // __SYS_PLAYER_DATA
* C6 G) S) T. M if( 0 < uidPlayer )5 @6 s2 j4 }0 _5 v. j8 b" [
{
/ a0 y* W- V# p/ O6 Y8 W% @$ C# i+ T CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 0 u# m8 J. U! h% b( Z" o/ [
if( IsValidObj( pUser2 ) )7 D+ `5 C! f5 X2 }" m0 ~7 X( n( t
#ifdef __PARTY_FIND6 Z% O% E. m/ N, P/ }! K
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );* o6 r" k; {8 h8 n8 n$ E
#else
0 N+ n: g8 P" d' u3 b. b g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
{: z Q" h8 N8 | B$ X#endif //__PARTY_FIND. |. y7 I+ z: i) y
else* T2 D5 `8 y' f8 d7 V* |
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
+ M% R3 b4 K6 ?; ?1 z. T }+ H& z0 w% d% a- k/ T: n! ]
else
0 {9 M2 Y4 ] W. N2 U* y- O {. u1 `6 S+ q& L4 M2 D& M
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );7 `) g% V. c1 a U$ ]" @5 R
}' ?. R6 ^. I% Q
#endif // __WORLDSERVER
+ i. A+ f/ O, N$ L. T
? c3 N, {! M( | return TRUE;8 z# J* }- d7 r1 h1 j
}# I$ Q, X4 ?6 ~ Z" N
8 ?( o% M* ?4 n0 o0 D V+ ]代码:6 u( v# t5 Y: c! I) m5 v- n
#ifdef __PARTY_FIND. d4 f2 h' ?9 o2 Q$ y3 G
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )1 x4 @! `/ U% s8 c7 `
#endif //__PARTY_FIND! t; m. @# X* z2 I
DPClient.cpp;8 H/ V5 }5 d& |5 d w
Code:: a9 I5 V# X/ L; E2 @* m! E: U
void CDPClient::OnPartyRequest( CAr & ar )
- \6 ?9 {, x4 f3 ~2 {4 I( @{
" Z4 [+ P) c# I u_long uLeader, uMember;
8 j2 E2 X* M: S4 k1 H4 u, e2 H* \* g1 s' g
BOOL bTroup" c4 Y" P1 Y0 M/ B1 g
#ifdef __PARTY_FIND
) q {: Y' Y* M! Z, S. P; P , bPartyFind
5 `& u! R0 W: b1 Y#endif// __PARTY_FIND& K m, b" X; c4 x7 J
;/ g+ n C% l( o
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
& T, h6 _% g( M BYTE byLeaderSex, byMemberSex;( a+ W! l5 |6 H0 C9 R
char szLeaderName[MAX_PLAYER] = {0,};( e# J [# ?, L" d; P& e
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
P; V/ x3 h8 ]' E( e% N ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
3 M3 o: F( z. e2 G$ _5 w ar.ReadString( szLeaderName, MAX_PLAYER );
/ v& C, x9 q; Q' k ar >> bTroup" x7 E5 k- s: r, r
#ifdef __PARTY_FIND# f$ i$ v. `6 S, x6 R" D+ ^- {
>> bPartyFind
$ O" C5 Y3 O: L8 X* r#endif //__PARTY_FIND# X g; B. r2 N5 u# @( d+ x1 T
;
. _3 o' D! E7 i% X) |; j9 ? ] 2 N6 Z3 F Q+ r
if( g_Option.m_bParty == FALSE )
! w/ D! f% y2 x: A9 u) P" J5 o4 O {5 v& L+ w' l9 s$ ~& |! g0 W1 O
SendPartyMemberCancle( uLeader, uMember, 3 );8 k+ e* d, S" v
return;0 {( |" r+ o/ T1 O4 N
}
4 [' ?# e3 X* Y' P$ R% w
$ M9 y* a9 I. v. O0 {( P# v8 u#ifdef __S_SERVER_UNIFY) ^) V" y/ e, ?7 q! x
if( g_WndMng.m_bAllAction == FALSE )4 m3 {; U# g9 K
return;4 i) E1 e, l! P
#endif // __S_SERVER_UNIFY5 q1 k' M3 Y( P. U) Z
2 L+ N& x% j" _* I6 }$ z4 _
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );9 H% |, f. f* k( ~7 o% r6 k
1 @0 w4 `1 y3 U2 O" J% w: @
if( pWndBaseBuf )) J9 P; h+ q7 q( z3 w* J
{
# E6 s3 ~% H5 N9 h9 @. B& [ l* I0 g SendBlock( 7, g_pPlayer->GetName(), szLeaderName );" S7 j* d6 i. F( p/ X% \
return;* e% l _3 K2 F [. P$ ]( C
}
( b+ M b: T8 T% V c#ifdef __PARTY_FIND
2 B/ o6 ?1 y6 b' v+ v0 e2 P9 j+ k& ? if( bPartyFind )8 i- _0 F3 |' ^& {" q6 Z
{' j, V, |) i0 q4 |" n- S8 |3 f
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
0 l$ U1 H! _5 U' D. l }else/ f* G7 z( E H. N l$ i
{
. ^0 p; [+ s* |7 y5 x% J4 a g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
" Z" ^3 e6 i; Q* A8 d' @1 \ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
) j4 f' f& w; }& b" `* y. ~ g_WndMng.m_pWndPartyConfirm->Initialize();
( L( P1 @% U/ W P$ @ }7 Z) j( S; z/ a% K" |3 [
#else8 T) N9 f4 q# r; E/ V0 k
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% o: @! R4 ?& h/ p E4 R7 z7 _# l+ T# `
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );$ T6 v: ?$ e! E* D! R% u
g_WndMng.m_pWndPartyConfirm->Initialize();4 n* {8 d* ~9 @4 i+ i4 s
#endif //__PARTY_FIND
' i9 S l0 }$ a6 q( x9 b+ J8 Q}
+ I1 R7 H' ~+ Z% l. U, Z0 }8 d
4 B8 Y( P. f* I2 o代码:- a0 R/ ]6 |% {3 u4 G+ C' k9 {6 I8 P0 z
#ifdef __PARTY_FIND- \& A: K* w! Z9 k- w
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )# J1 [ j6 H7 d( P2 S: ~
{! w4 a# z7 \, ]
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );, o* i4 R- _! b" I: u2 r/ p8 k& c
ar << idLeader << idParty << bAllow;: A& I2 N( E: E4 I3 K# D% j, W
SEND( ar, this, DPID_SERVERPLAYER );* x1 _; c3 \: E( P! O- g
4 k4 g( j ]6 m8 l; S/ `! }' S _
}: x$ Q" d7 n4 _8 g0 Z. a5 \
void CDPClient::OnPartyAllowJoin( CAr & ar )
9 V, |: ]+ U8 n( g" e& D{
( ^1 C0 r! a/ E A! o% \ ar >> g_Party.m_bAllowEnter;3 _5 Y; \+ m% z; F0 p
}
8 T7 T) b {8 W& D; y; F! b. g& q' t1 {: t#endif //__PARTY_FIND
/ l5 j2 T4 r+ F. l1 |Code:
2 g0 z! O: S: [" t. A$ O0 q#ifdef __PARTY_FIND: @# ]+ \% h# o8 V: u8 l4 a( k% a
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;+ B* _0 c5 k5 o0 ~8 j( a* i
#endif
9 \2 z+ h" t1 K: W" g8 G( R3 V8 o M) G; D8 o4 w& B. P' Z
party.cpp:8 J. k+ ?8 H8 z1 r4 M; \! k# T
代码:5 ? i1 w! ^5 s. N0 [+ Y" o2 `
CParty::CParty()
! Z) E' H' X5 Y{% I; I* n" z- d5 u* T
m_uPartyId = 0;
+ C9 P1 y3 u; J m_nSizeofMember = 0;& \) R/ G2 C5 h
memset( m_sParty, 0, sizeof(m_sParty) );. ^' q3 K; F- d
m_nLevel = 1;9 [, e/ p6 v$ f+ p% X& n2 s1 w
m_nExp = m_nPoint = 0;: S. F' z, l/ A; J
m_nTroupsShareExp = m_nTroupeShareItem = 0;8 I# ]; k5 g! }3 j6 @$ V
m_nKindTroup = 0; // ????" T2 B B+ O3 k$ j, M. ]! T
m_nReferens = 0;
( _& O# _3 n P- r* O; F( R m_nGetItemPlayerId = 0;$ M$ V( {' p. r( a) H( `
#ifdef __PARTY_FIND3 r9 S$ y: N( |1 [
m_bAllowEnter = TRUE;1 a- G& j5 Z2 }5 x0 q
#endif //__PARTY_FIND: ?* j% z z/ C a" T. o
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
v1 O0 i/ o. m# M' I {
8 M" u1 K, E# i7 A m+ O' m8 j m_nModeTime[i] = 0;" V4 ~3 Q1 P7 I" W* m+ Q
}/ b& |# H( R0 k$ ?/ m
m_idDuelParty = 0;
6 r2 S# S/ t) }; k5 o#ifdef __WORLDSERVER
- J* u! }3 A9 h r( {* | m_dwWorldId = 0;3 {' w7 N @, {
#endif // __WORLDSERVER. W# M- H% A! P! ]$ r
}
0 g4 N# r; Q; Z2 h1 d1 E代码:
* I& S5 A& L6 f* w; k$ dvoid CParty::InitParty()
3 t6 x- L1 L2 ^" A0 |{
7 k- ?$ ~7 k& ]* z m_uPartyId = 0;
* j L* ]0 o1 N m_nSizeofMember = 0;
. C$ K% }1 \0 m" O memset( m_sParty, 0, sizeof(m_sParty) );
7 j5 ^" _; ?5 P. |: M* X# i. V2 i m_nLevel = 1;
4 h4 p+ }5 Z, l% [- {: S3 S m_nExp = m_nPoint = 0;
1 z. p5 D5 Y- a: o" W# s! l* b; `" T m_nTroupsShareExp = m_nTroupeShareItem = 0;- c, Z" V/ L5 L; e" h; o' Y
m_nKindTroup = 0; // ????( F% O8 Z+ ]) X( Y2 f, f
m_nReferens = 0; 7 W, x. y1 _3 K# M! L- C: i
#ifdef __PARTY_FIND" E# [$ R8 f$ o( g/ ~
m_bAllowEnter = TRUE;: a- Y- y( k0 f& Q9 M$ ~
#endif //__PARTY_FIND) k) V( y: X0 t8 V' `5 }" N5 L
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )* A5 T) y: P3 N/ p
{
* R7 ?: Z# k- A$ {! n; K m_aMember[i].m_uPlayerId = 0;: Q5 J, W8 x2 G! N y% n4 [0 u
m_aMember[i].m_tTime = CTime::GetCurrentTime();: r* _+ t% }* y3 t
m_aMember[i].m_bRemove = FALSE;
) m& C9 m7 w0 a( ] O$ z#if __VER < 11 // __SYS_PLAYER_DATA
/ J$ w1 b/ J9 _9 w7 H1 p6 y m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;, @9 k" A d, f& _2 g: H
m_aMember[i].m_szName[0] = '\0';- H- t5 G1 t3 c* i5 U
#endif // __SYS_PLAYER_DATA
7 }6 t; @! g; r }7 }% S3 h9 v$ b3 s1 n
}
# ]1 _+ ]4 p" B* a" s代码: O4 S# i$ k* e% _
#ifdef __PARTY_FIND. ~8 ]$ d! W, t3 {
CParty* CPartyMng::GetPartyFree()
) u% b6 o4 g$ r7 A4 L' U{
$ P" ^3 z U( v- s9 x& U CParty* pParty, *pPartyTmp = NULL;
- J* M( F, V& P: x* m' b/ O if( !m_2PartyPtr.begin()->second )
6 `) d5 b: h0 u3 H return NULL;
2 F1 [* F/ k" {! S BOOL bRan = FALSE;
# S$ C& A, I/ y# q DWORD dwRand = 0;( o" H8 z8 _9 ?8 j( N& l
if( m_2PartyPtr.end()->first >= 1 )9 {% p6 H& G5 E- ^
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );, I+ d' \. p" J$ t- I. K( f
( Y; k4 c: J5 ?$ h
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
1 x- G& A$ V' E& C+ @ {5 V1 I! C* F+ L# e; o( H
pParty = (CParty*)i->second;
2 U# a. `7 o9 \3 t if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ). q5 b1 u" M( Z1 j
{
4 o4 I6 K+ b5 u2 t% Y1 W) Z if( i->first > dwRand ): q* k* u- `3 v
return pParty;$ i& Q! R2 [$ \ {3 n0 C
else& @9 C5 e0 t7 s! c+ L( b: G
pPartyTmp = pParty;
I; C6 j: `& P9 @* \ }
/ S5 T1 g( j$ l& T! n3 V }. A' b- n$ a- N( E, w
return pPartyTmp;
0 K0 M# g. b+ ?1 d; a}8 U9 C1 ?9 k! V" o3 ]% n' q
#endif //__PARTY_FIND
0 h3 _8 N5 `! D7 f1 P' n: _# C" y2 j" n& W0 v7 x
DPSrvr.cpp:
; v5 o8 W& T( j: I代码:
3 w2 R* Q0 {+ [! C5 S, O) _' H#ifdef __PARTY_FIND
7 u0 u: y9 n. e1 Qvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )4 p0 ]7 _* b2 h6 `
{- _2 }+ j5 H1 [) }
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );9 b, W1 u& E+ ~: n. R
if( IsValidObj( pUser ) )+ U; s+ y R" r8 W4 w
{
8 A7 x. \) t$ C u_long idLeader, idParty;
2 y6 m) @9 ]6 |4 j. _5 R3 @; a' A BOOL bAllow;
' @, n8 m, E5 _ U ar >> idLeader >> idParty >> bAllow;
" x0 L, [( J$ p& R6 c# Q if( idLeader != pUser->m_idPlayer )
2 b1 V2 A" G' N6 r( h% b, t return;8 {8 _/ V: V' }" s- o
CParty *pParty = g_PartyMng.GetParty( idParty );
g' ]8 _; l0 W/ u) s( y if( pParty && pParty->IsLeader( idLeader ) )
$ u, `& O! a$ t6 c9 Q pParty->m_bAllowEnter = bAllow;
/ V x# u- v1 B; d, I9 D6 l else. T" r9 l! e. F; l1 `" P
return;
0 e6 M0 w; i& h& S1 _; a' C' H
$ [& P1 v+ [7 d$ L( q: K3 ] CUser *pMember;0 \ P! w, x4 q2 ]- W* f; I6 t4 c
for( int i = 0; i < pParty->m_nSizeofMember; i++ )2 b2 J j+ t" y/ ?& C$ V% R" y
{
+ s" B, @. y; }2 [ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
5 Z$ F- w u1 z4 l& n' [. } if( IsValidObj( (CObj*)pMember ) )' g3 }, d( R1 N0 W1 Z
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
G2 f1 U' c) k5 _7 S( w }8 W. r+ m8 {* I6 n6 N6 y8 V
}* m" F) s& T7 }, s
}* f, ?3 A" |' F- a
#endif //__PARTY_FIND
: a( c3 f! a, g
' Z! f: z8 l& {, f. j1 Y代码:4 c$ u/ @$ f6 x$ s1 `- P
#ifdef __PARTY_FIND) k; P+ g* d; L c9 l. t
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );5 p5 s/ j, P1 x6 q% L: h& b& n
#endif //__PARTY_FIND
/ J, P/ ?9 N: o
- S' A! }( _6 O4 g# g- ovoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ) ?( E- u) J) i" i
{3 R# m+ r' _9 F. \! w7 S. F
u_long uLeaderid, uMemberid;
( x4 J/ x2 j: @6 E8 f; F! u0 ^7 f BOOL bTroup;
# W6 ^# @" V3 C; J ar >> uLeaderid >> uMemberid;+ o- ]4 |$ c. W
ar >> bTroup;
T+ Z( r& A; o6 B
. F3 G s: N1 Q6 S2 s0 u CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );; @- s( w! q4 {7 O6 T4 E* x& ^/ x3 t$ Z
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ); M- E1 Y& U) Z, b( S
#ifdef __PARTY_FIND2 l2 c6 r& C% r% O
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
9 s' h' |7 `) r% x. u1 E#else1 B# q3 t- R+ G, _! C3 a4 N
InviteParty( uLeaderid, uMemberid, bTroup );
3 G& e3 [$ M4 c1 A( T5 {" a#endif //__PARTY_FIND1 r" f- e& C8 J1 ^, n: k
}
- o) B" m( A$ i' C
! N. O9 n2 W! c- Z& X/ Z! {代码:- F0 ~$ H3 h/ }0 _/ r
#ifdef __PARTY_FIND
; }( g7 z! N7 R6 ^void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
, z7 P# y0 d% R( ^#else2 Z( V( q6 e8 i; s$ r
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )( b5 e/ \+ E0 h
#endif //__PARTY_FIND, X1 N$ A' R) g. o, B
{
K: t$ x& a2 B$ c/ I) R7 P CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );( P% l4 G, O/ M8 S, @" k
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );: i, ~* i: N, b( w
' m6 o) W7 Q/ C, V- d- m if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ); ^# Y. U- q1 e) s
{! F( V4 g* Z- r% l: y; e# i
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )! I: W* S; g& A# G, w7 y) O& B
{) F3 K% D4 j! g& O% z: {
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
, n+ O: f( P# K0 I% t {
. U6 U; B4 R! E! h pLeaderUser->AddText("没有足够的权限。");
# Q2 g; J) ?$ q+ r8 R pUser->AddText("没有足够的权限。");9 d- t' G) [( I) p$ L
return;
$ \8 N/ A# s1 B8 E5 L) N0 V! e3 ` }
5 j6 v7 o0 A; J5 r, p }
T! R0 L' R6 |9 W3 t2 k // ???? ? ??? ?? ????.
- A( B9 _2 }) }& G" C3 y CWorld* pWorld = pUser->GetWorld();# ]6 S) ~& S& Y$ B0 R/ Y5 H" i
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )4 I' W% D# Q+ O; K f' A
{ t! W- b! O( h2 O
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
3 I* o9 \2 ?# z/ X return;! b% @9 B7 S; S+ p) H- e; `: J$ g
}
. D- h. j4 b% V/ ?: G#if __VER >= 11 // __GUILD_COMBAT_1TO1
' P' |; I6 J% Z if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
# b3 \& T- m! T' \; i0 w# ` {3 v# V9 b; {5 V( A7 t9 T7 T( i
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
* b1 s4 _; u0 E1 C& [* s+ n* ~$ E( v return;4 M9 u+ c( u9 j; p' n
}3 w' ?2 K0 z7 K
#endif // __GUILD_COMBAT_1TO1
+ E1 n/ E$ l) L0 w* y
$ j( g0 A+ d8 a9 e F6 D#if __VER >= 8 // 8? ?? 061226 ma. q0 t3 ?9 ?' b& [5 a
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )& O+ A( C1 h$ J( J9 A6 D0 Y8 t
{
! T; \. T, o7 d: d return;
/ j- j+ R2 l e+ z3 L% W3 u }
; U4 B1 s. K- M% d- d6 Q: f, _0 K" x#endif // __VER >= 8 // 8? ?? 061226 ma. i. A& C; s" ]
], F `- y- }3 b) m' N( q
if( pLeaderUser->m_nDuel == 2 )! a+ m. B T. g9 F2 E: o4 u1 H
{ 2 \6 j6 q& Q7 x1 w) U3 C( Y
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.5 Q9 s/ T( h. d8 ~
} & l* E( Z: e3 t5 f8 \4 w- A+ C
else
% Q7 r! j! _1 b/ W) ~ {& o. J# U3 q% |! f* t
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
- X$ `7 j9 d/ c3 e {
3 J- `; v3 r, c# O2 [9 ` pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );; |$ _( h1 d3 ~# n0 k2 r1 H- O
}
$ a! J8 f% v5 } else. p# ~' j9 |" j- V, Z9 n
{8 _# b6 } C; l; V
if( pUser->IsAttackMode() )
8 n. s& x5 s* a9 {2 D pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
' L3 {1 {! M0 |; V else
5 z. s. Z7 o8 b#ifdef __PARTY_FIND
# H- n! @' D4 A! f; S: p& z2 ` pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
6 w R: K* _, B" I- a' |( F2 s6 }#else
7 \: X) {; J, h7 M1 v pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
; c) K' G) ]5 {5 x# n7 L* M% B#endif //__PARTY_FIND! E. E/ \! j4 [6 b5 N# O
}
' J2 ]. X* V1 J/ g. m- Y" u }- G2 |6 L" s+ p
}
! I, d# a+ c; d" F) U5 v else+ k8 v. U$ n* L1 h& v. \! ~1 g
{
5 w4 w/ C/ c: V! e i; N if( IsValidObj( pLeaderUser ) )# J2 E Z# d3 C; Q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
0 [- z$ J" H- b, f" a3 d& k* C }8 J3 a! E3 X2 ? s+ d, l5 f) i
}
6 k9 j( U5 f6 q, x: P$ ^& H5 ?( P5 y E! |9 w6 d
User.cpp:
. d! {/ s8 I! v9 h$ l) m0 ~; p) T8 Q$ Y代码:! a) {1 Q! Q/ `# y
#ifdef __PARTY_FIND
/ H* b. f4 F+ \" }0 Nvoid CUser::AddPartyAllowJoin( BOOL bAllow )6 m9 [$ z; w3 m* j5 ?5 r' ~7 Q
{0 e) {' X1 W' M( i$ v; I3 K
if( IsDelete() ) return;
' V# u" G: ~* R$ L- q v: \; h- I
m_Snapshot.cb++;9 g) X. q$ D$ _! {+ R2 k
m_Snapshot.ar << GetId();5 i& W0 ~& V# w- ^/ h* L
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
: Y( Q+ Q" u( z( s0 c m_Snapshot.ar << bAllow;9 p% A6 ] N) j% o
}; Z0 y. [. n1 a2 P
#endif //__PARTY_FIND7 @ B; S- R2 J+ C$ a
j3 O5 A6 `* _1 l
代码:
! M9 Z7 l% c9 Y#ifdef __PARTY_FIND( n2 E/ \1 w; G
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )( T, V/ P; {4 Q& u5 @" W$ o9 d- J
#else
; }5 G) \- z# q, m+ Bvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
# {5 j% c% k* V o#endif //__PARTY_FIND/ V' }. M& e; r* T0 x3 O# q
{
/ l% _/ I& T- ]& u! j: g' r if( IsDelete() ) return;/ Q1 I) {' T8 L
' \0 K1 ~- `* f$ I) y$ A% A% e" l
m_Snapshot.cb++;
' N/ m$ A4 h0 K m_Snapshot.ar << GetId();! A+ Y' a# C! {+ x( o& c1 T$ j4 ? r
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;* |1 u0 s3 @, k7 k: }
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
/ F& G! u( W) ~- H( @ m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
- `; f: O U, C% J6 H) l m_Snapshot.ar.WriteString( pLeader->m_szName );( B5 n) g3 g* y9 e5 H4 q6 J3 a. r. f
m_Snapshot.ar << bTroup
# A! w$ A. Y3 J \1 ?#ifdef __PARTY_FIND6 A% O+ N( D8 p, N' Q/ D
<< bPartyFind. P- |* |/ {0 r2 S" z0 o# p
#endif //__PARTY_FIND
; E7 h* `& o' n; {; S ;
- V* O3 _( i r! u
6 {4 U' R ?/ b}
" z+ [! }" o8 k' ^! ^' m
9 ` T) \/ M7 i+ `) L. m: wDPSrvr.h(公共范围PLS)
u6 U- K% k7 w1 p3 |' z. O& {代码:
/ K1 |5 F. ]3 `8 T: k#ifdef __PARTY_FIND
, Z: z L9 ]8 ]8 X+ v void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );2 u3 P* h* N o) ^: n: B8 c! v
#else
5 a% T) G8 Z2 z1 z void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
2 Q- p- V D" G& A/ H#endif //__PARTY_FIND$ P$ C! V# E A' D
- x5 T6 G( g2 O, l+ y
代码:
0 H H' n4 s/ v9 R#ifdef __PARTY_FIND" w# G# q2 `- I N8 A( V
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ y* T# y7 ^# |; U, {4 \#endif //__PARTY_FIND
* E8 D! r3 l- B6 B
$ n/ g: v9 ?! M+ \- N# r; QUser.h(以及):8 i8 t2 y( a# s w/ u! u1 p- R
代码:
, [" A6 P2 U, V U#ifdef __PARTY_FIND
: E* Y5 T, r% @0 M void AddPartyAllowJoin( BOOL bAllow );
# h) T: Z/ ?+ {/ d& X2 z void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
8 [7 Y4 ]2 k% ?6 ^* w: w#else7 [0 `/ b$ J$ A3 w) ?2 J
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );% ]1 C/ w6 I. |' v) B
#endif //__PARTY_FIND
8 U& |+ a# g/ {5 `& f+ `+ `
0 }, O+ {, w+ V% m& } ]party.h:, T) r% g& ~3 y' }9 L' I7 Z
代码:0 `: p! j$ p3 z: f) L
#ifdef __PARTY_FIND
, `/ ^3 @% ]5 J$ n4 @, u, { BOOL m_bAllowEnter;% ^% j" M1 d2 B* P9 A p# m
#endif
$ G" @& a& e) Q, `6 e0 B
0 Y# m$ e3 x( n9 x/ j代码:
0 V8 T2 t" o3 H$ C#ifdef __PARTY_FIND- ~& P& c: p( {9 t8 z3 ^6 {& O
CParty* GetPartyFree();
$ {4 q1 h* e* }+ u# S#endif
: |4 y* |8 @3 p, I( ~$ M; o0 D
5 i2 M: v! K+ O W) {% OWndParty.cpp:) E. [3 D1 Z* ?$ X
OnChildNotify:
, b- d9 i: I6 Z) j2 o4 [& ]代码:/ G0 C- N! v, W0 P j9 _0 x& P
#ifdef __PARTY_FIND$ d( I- ]' V4 f: D
else if( nID == WIDC_CHECK1 )
2 ?8 ~! c6 a1 Q; `6 u' m& Y {8 |" b8 `& @8 h: Y7 }
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
( @- i$ }" E- B/ _, I8 @; R {+ e+ Q0 {/ M( L
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; I" Z+ u, T. y. m- c) Y. G g_Party.m_bAllowEnter = !chk->GetCheck();6 o& h+ B5 k1 k) ~6 `: v" Q' a/ q, }9 W
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );# R' I9 V* F! M! r) d" v
}
; T* ]8 b- L$ b( H% v }
/ A1 I, P. s: {( s0 G4 v l6 o#endif //__PARTY_FIND
% T% l2 x$ y: E b! n. K
" e) d7 _) k* u& {5 N代码:
- w2 `" A# N& hOnDraw中:
* ^9 n0 y& d3 }2 p3 ?" z3 K& S8 Z代码:% y* Y) d/ B7 y4 ?6 {. l
#ifdef __PARTY_FIND
7 n8 e$ [/ e6 A4 q9 x CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 w) U* D" g/ x! s' Y2 c
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )1 Z; A7 \/ C) {% u
chk->EnableWindow( TRUE );5 Y+ O \% C" X" w7 D7 {3 j! X
else
. t; |+ G. _ X- p1 r' f chk->EnableWindow( FALSE );
8 [7 |/ b: L' P5 t4 p chk->SetCheck( !g_Party.m_bAllowEnter );
# \/ c7 n2 v0 D9 U; b) }( f#endif
6 ^9 j4 t9 x# z5 g# Y1 w) R2 Y: j" {- t# I
DPClient.h(public): b5 c# r8 ^3 C
代码:
5 r; v1 a/ Y/ V#ifdef __PARTY_FIND
4 D& ^$ m0 I0 c" f6 N% i- R void OnPartyAllowJoin( CAr& ar );4 X( |0 @" z4 \1 e
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );1 g; l/ n- O7 e3 {* k. Q4 S- N1 `
#endif //__PARTY_FIND
; x0 n+ N8 R6 M( h& U( u+ y
0 t! w& s/ e6 ~; }4 u: d3 \- f) f+ \! @4 f% e
WERS hinbekommt没有,请让赫克的权利。, z, E2 p3 o. u! G/ t
不支持左右,所以难不...' v% j ~4 P8 h! T4 ]" N) H
党k的Windows NT甚至编辑它自己。# ^# j* f" i4 N& ~$ h5 f* V9 V
包也,因为我不erschreiben进一步如果我你的。
8 T1 |, J) I. f) V# W1 m由于缺少Quantité k n个代码是什么升工程前。
6 Q6 ^: a8 b) h) b7 _# o% T a如果是这样的。请发表。$ M) y" t* ?7 z3 Q8 G
到目前为止,Pumbaaa
# c+ f* S1 T x/ V0 O+ Z) }
$ ~* _+ N; R$ i. I( ?5 d* x" |
0 O9 L4 z. F- b# R" N7 K! {' xMsgHdr.h
! M0 n$ p& n2 N# b" [9 R3 l#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88636 Z, G( m2 b# M& q+ J) ?/ L6 r
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243* D7 E7 N9 d* q( ?
# G9 r( q: P& A+ K
2 X* s' Z/ X- Y1 q \4 Y% n9 {% d# v9 ?) S: X
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