|
|
对于那些谁需要它 - 谷歌缓存FTW。 :7 ^6 v* |9 o( ]7 h: ^$ _5 B
如果我鼓掌纯粹是我复制错误时,D& M1 y% b& U% N0 v4 F; h
积分当然Pumbaaa。
5 P: l. D( S% \3 N( b( h) v0 U# C4 ]8 U
FuncTextCmd.cpp:
4 V* T% @- \! S8 e9 k+ s
. n( P8 b) M1 o! n* g1 H8 \* ]代码:7 [4 V6 v6 o7 `- C/ f
#ifdef __PARTY_FIND
a: I& B) W! C1 tBOOL TextCmd_getparty( CScanner& scanner )" l( X7 I+ x# d$ Q8 I1 [, \
{
4 D$ [; G4 a7 ~2 v$ r' I/ ?2 R#ifdef __WORLDSERVER" u# {* |0 j8 U" ?- I
CUser *pUser = (CUser*)scanner.dwValue;
6 h5 _4 q8 Y% S `; \9 U, Y if( pUser->m_idparty > 0 )/ I. U7 V) r; g; B% E& D/ A; [, T- R
{& y7 w6 G5 \; ?& ^
pUser->AddText( "你已经加入一个公会。" );
7 E7 s9 r+ [* N: Z. c4 } return TRUE;
1 `5 g; p2 F" J. A) W& o% C( g! c }
8 r* [3 V0 K& S. ]; [ CParty *pParty;" j) J) T/ [8 e# m
pParty = g_PartyMng.GetPartyFree(); O, j2 B, o9 Z4 F) }2 Z! B
if( pParty )' E. B" i4 G% N' H6 {4 |
{
; u) J: W2 K! w% d, |# z( k, N g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );7 V3 a) u* H) t" b5 K8 |! T3 a
}else
, y" s9 Q' v# z/ p. b {
* [) _4 J4 X4 q' x( g: @% Y pUser->AddText( "抱歉,这里没有任何一个公会。" );8 r5 N+ h9 p' u
}
5 B* i: j! A0 k' c. w, [# W#endif
8 i3 r4 k8 H% W7 h' @& a5 { return TRUE;: o( o, _' Y) X' U8 N
}( {+ s4 z8 e- e( U2 `4 J: c
#endif //__PARTY_FIND$ E. ?/ l/ J0 w6 ~3 L
& E# Y. P) I7 R+ r& I3 O% Q. w
代码:& Z! ]( C5 r2 K/ {: h
BOOL TextCmd_PartyInvite( CScanner& scanner )* T1 h$ E; {2 r
{% @4 r# L# {* H/ `, t1 m
#ifdef __WORLDSERVER
0 {" d! ^* o- g) M5 \ CUser* pUser = (CUser*)scanner.dwValue;# M0 h/ g& E1 M
MoverProp* pMoverProp = NULL;5 K" q0 N. O4 l, g z
scanner.GetToken();7 }" N3 F1 ]' }
#if __VER >= 11 // __SYS_PLAYER_DATA
( ~8 M6 O- A) _ u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
8 K9 Q' s% g. ?1 [8 `; k2 G#else // __SYS_PLAYER_DATA
' g0 e' _# d& k/ ~# m u_long uidPlayer = prj.GetPlayerID( scanner.Token );
6 h! ]' H! H. N# l p3 E g#endif // __SYS_PLAYER_DATA
" {2 C9 |; F. f, n/ b if( 0 < uidPlayer )# r4 p7 ]+ \: J) t! J5 p
{& R. F( O# A: e
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); + X" ~& H" k5 o, @ _" E7 p
if( IsValidObj( pUser2 ) )
) C! m) M( M" b& O( P: [3 v8 K#ifdef __PARTY_FIND: N3 L1 q2 g* g$ F$ T
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
6 }% D3 q; M9 }: o6 g0 O0 Q#else
+ Q1 [! y* [$ y g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
; y2 J8 W( N0 z' j* X& L9 i#endif //__PARTY_FIND
! ]! T9 P; N0 c: @, K- ~ else% G. F0 W0 j: ~5 b4 f @
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );3 D7 ^* x# n! g
}- {2 K6 g8 Q! F2 P5 o
else' N( o% X* W o% m7 c
{1 U) k9 g, g6 S
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
, i! S$ u% L# q+ ^6 g# @ }
7 a5 u' O$ B4 x% K#endif // __WORLDSERVER2 n! R2 Q$ W- p: V, \7 Q" V8 w4 V' z
/ ^3 |6 d! k0 h+ m# N! O3 v" B& n
return TRUE;5 a. t u( k$ c0 y+ ?2 i
}
6 l3 @9 S4 z5 l4 X9 A3 t9 ?- J% j J4 r6 G+ Z. w/ S
代码:9 k' G( f0 N5 B+ y1 M/ Z- l
#ifdef __PARTY_FIND* u4 T" T6 A9 D6 Z6 H8 _, l' D9 I5 [) |! w
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
% { g4 Q2 T8 T2 m#endif //__PARTY_FIND8 C7 h# K2 D& C# i8 l" T8 f9 F
DPClient.cpp;2 v1 }; K$ H5 ?- \/ ~
Code:4 F1 S0 d, a4 i
void CDPClient::OnPartyRequest( CAr & ar )
+ r8 L! P/ y# `4 c2 R! z; J& v2 E{, G, _7 U8 Y, y5 i# `
u_long uLeader, uMember;0 F- s( H# ~8 }- u7 Z7 U# J
/ o q( ~) E, k5 K8 \" o4 ^ BOOL bTroup- ]9 ]1 X4 c# V- X) c8 u' J
#ifdef __PARTY_FIND
4 u- u$ l- t) \) _1 H! N , bPartyFind
5 N2 J w7 \7 ?4 y9 y% p3 B! n#endif// __PARTY_FIND- l' v9 c$ U* p! ~1 N, ]! w% E+ S
;
" v5 @- i% a$ y, D! i' V; H6 _) m# p LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;, i' l3 q- g* D- z) e' k
BYTE byLeaderSex, byMemberSex;& i# L& g; ^5 M& c: q
char szLeaderName[MAX_PLAYER] = {0,};
, s" S! N! R0 D% z ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex; D- R! o: J2 n8 Y; o* d/ [ q
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
0 G# W5 q' k4 u ar.ReadString( szLeaderName, MAX_PLAYER );* A9 I/ x! }3 J9 h) @4 o
ar >> bTroup* x* o2 a$ ?/ h9 U7 N
#ifdef __PARTY_FIND) {& n/ ]# g1 z) C3 {9 Z
>> bPartyFind$ V6 g7 O: v5 B% x4 H, D3 j% E! U- x
#endif //__PARTY_FIND3 A$ A( f1 x4 d E) D0 G
;
! ?% ^5 `- K! B + }5 ~7 d: l8 \% O) z
if( g_Option.m_bParty == FALSE )9 ~% t- U& h) T, m4 E
{, X( @2 }/ g5 F' n: s# p
SendPartyMemberCancle( uLeader, uMember, 3 );" B, X& w0 }+ ]& o; Y4 \# @
return;0 c- I' @. k0 I& j5 Z2 W, u
}0 W7 \. `! ^" ]# J: H4 e: y
8 X; F5 E: [$ x% e1 D y
#ifdef __S_SERVER_UNIFY3 Y7 B' x3 n6 `9 `% q
if( g_WndMng.m_bAllAction == FALSE )9 [5 ]* I" ~6 T
return;3 W6 r: M+ x: C
#endif // __S_SERVER_UNIFY7 t0 c8 _) P' y4 L: T% y5 H3 d
( B" {$ y1 r* e. A5 ]# v7 a
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
( v" C( L. w T" ~/ F) y9 b
" @! d& t2 ?/ j if( pWndBaseBuf )* T( J# M U3 U# |* z4 c
{
/ o) |* }# f [2 @4 k0 n7 C/ o SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
3 L7 y* O) q7 B6 s+ t4 Q return;
8 S$ K: S) D2 I) M5 e4 R. f' i7 c }& f! b$ S+ a f" ]2 \
#ifdef __PARTY_FIND
2 h) l6 ~. q" e2 B' m2 `) ^: X" y( w if( bPartyFind )
# q- }# o; W, O+ S+ P$ z7 _ {
. @% `' j% ^- @6 }1 f% T4 p- E SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
; a% A8 A# Q# M! n }else. T1 U, p- ^6 d7 m. ]
{+ d W `5 S! t" x- J
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
$ X5 R2 |$ V9 `6 G6 d g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );$ G9 f$ A* H6 U3 c
g_WndMng.m_pWndPartyConfirm->Initialize();
( @& ~$ b6 k' ^* q }' M$ f9 R, T" H7 Y E2 z5 [
#else
i o% X+ l) z: a5 l- k3 \6 W g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
2 y, K& V' X0 S$ n7 e g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
2 A$ ?8 g2 G0 \, K a, O* n g_WndMng.m_pWndPartyConfirm->Initialize();
) g; w! P. B3 z3 U" N#endif //__PARTY_FIND7 n2 l% c) T: k) p' m' q
}
^& y6 e6 ^# G' _6 a6 C, y- X3 j9 g) L1 s
代码:7 S* k& m& k7 o5 |+ B) a& q4 [
#ifdef __PARTY_FIND1 Z1 P2 i; s5 o5 E9 g
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
: u# \: C1 I: R2 t6 Y{) }9 R7 u# e9 b+ M# d" x! D" s
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );' B4 ]. n9 d3 N; B& z3 D
ar << idLeader << idParty << bAllow;
7 J+ B2 g$ \1 {" O J. H SEND( ar, this, DPID_SERVERPLAYER );' m. C! }: Z. P
9 [! Q! ?# Q6 ^- |6 C, E0 T3 L
}
5 C# Q5 k F( v" H# J2 zvoid CDPClient::OnPartyAllowJoin( CAr & ar )0 L& _7 p, {8 J/ t+ e0 p0 ^" T+ \
{
+ S1 A7 J9 L0 ]' j* E ar >> g_Party.m_bAllowEnter;
* G9 l: S# d% w}) j1 [6 G# P: T* K0 |. |8 u
#endif //__PARTY_FIND0 S% m! g3 t. y6 o/ @' {. ~; g
Code:
" y" x, M0 l) n+ l#ifdef __PARTY_FIND
5 l3 Q7 d0 S3 h/ ?# N! P- V* h case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;# z* T9 z8 n8 ~5 p- r. \; n; W0 V0 ?
#endif
0 @) m9 W4 k$ k: N
2 x0 w* B# B" {0 p) S. R6 wparty.cpp:
# b# R# l1 \0 [" N8 g代码:
* E; u) |( k4 P3 ]CParty::CParty()
. B+ y# o6 G% W9 H{: ~) d% P" k* d d9 f4 |
m_uPartyId = 0; l- f/ X6 m" v# B0 d- A
m_nSizeofMember = 0;0 [0 b8 V$ `6 |( c* n* D3 y
memset( m_sParty, 0, sizeof(m_sParty) );
! W( Q4 L" G' ?! G0 N0 K& v, O6 D m_nLevel = 1;/ f* g9 p/ R% R/ H" G" k
m_nExp = m_nPoint = 0;
1 d) b7 G {! G m_nTroupsShareExp = m_nTroupeShareItem = 0;
5 H5 s* ~$ G; q5 @' Z m_nKindTroup = 0; // ????" N9 v8 X8 h& w; M ~: G
m_nReferens = 0;
* `# a; x1 i- ]8 g. ]" Y: ]5 } m_nGetItemPlayerId = 0;
) S: M1 g5 t, G#ifdef __PARTY_FIND
9 d4 e$ p/ M/ k m_bAllowEnter = TRUE;, N1 `' r( ]& |$ ?& ?& O8 \8 _: v
#endif //__PARTY_FIND; X5 L6 X6 K; d5 `* E$ n' ~
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
P d5 O2 J/ }9 H9 U' |; G& q {
: v9 }, o/ Q: [+ C/ T+ k& T m_nModeTime[i] = 0;$ U, S$ Q7 _& M! {- ]
}
: C1 M4 {4 K4 d0 c4 H5 _- v m_idDuelParty = 0;
# m% m4 Y3 K) E. {; ~) L; q#ifdef __WORLDSERVER" O5 v/ m5 g1 Y8 `' T, w* X$ B
m_dwWorldId = 0;
0 E0 g5 o5 W1 \$ J$ p. `+ [#endif // __WORLDSERVER P% }0 i9 M) J" P0 p/ _
}
, w: }- c9 S( O5 o8 M ^- ]' q; t代码:0 G8 w+ G, y$ {4 q
void CParty::InitParty(); b4 m" k0 ~. N9 I
{
0 a% s( H9 f0 J P m_uPartyId = 0;
# C; m+ y# G* Q m_nSizeofMember = 0;; }: {: |1 f# x4 E/ j! w5 S
memset( m_sParty, 0, sizeof(m_sParty) );( S! R/ r. |% N+ K
m_nLevel = 1;6 C! e1 G& _1 Z9 E$ u! u
m_nExp = m_nPoint = 0;
9 [! S* c# g% B. s m_nTroupsShareExp = m_nTroupeShareItem = 0;
- l6 u9 r" l1 |2 M$ j! ~$ E6 q m_nKindTroup = 0; // ????$ f+ q4 U$ d! E) c5 `% u
m_nReferens = 0; 6 s) s T/ N9 A
#ifdef __PARTY_FIND; q; N8 K c$ A# T( }( {5 y9 G
m_bAllowEnter = TRUE;, k9 _& D1 o# M* J; G9 ^4 N
#endif //__PARTY_FIND
' e4 N s3 c0 J: @( g5 m! H for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )% n% m2 b9 Y* f" b
{ x0 o9 Z: o% S C
m_aMember[i].m_uPlayerId = 0;
7 O1 o4 j% J8 o( t/ z m_aMember[i].m_tTime = CTime::GetCurrentTime();( x8 m1 J8 B2 ]( x
m_aMember[i].m_bRemove = FALSE;
/ c6 o3 ]% h; w2 l" o: }% l#if __VER < 11 // __SYS_PLAYER_DATA2 I& S m. f4 X' ?- @0 K) o0 s6 ]! K
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;4 u% u2 C2 K' c/ u* Y: l% H
m_aMember[i].m_szName[0] = '\0';! ` ]6 V$ D+ h4 y- u, [. v
#endif // __SYS_PLAYER_DATA
5 U- r" G, H% y _* [2 X# p# O( f0 T }+ J3 E8 N% p* Q1 }' m
}
. P) V a8 V7 F- J* ]3 G: J9 R代码:
, C4 B$ m) c+ n#ifdef __PARTY_FIND
" q; B7 N! ]; B) [, cCParty* CPartyMng::GetPartyFree()
8 C4 E" Y% ^! J$ G; A& D0 A{
+ l1 t& n( Q4 W3 b# T+ q; Q CParty* pParty, *pPartyTmp = NULL;; i. P& E. u) s- K/ Y: ^
if( !m_2PartyPtr.begin()->second )
4 L/ f' E2 U2 W% s+ h8 }$ _ return NULL;
9 q6 Z' c; d( S) z# O' S2 r% E BOOL bRan = FALSE;
$ W/ w- X4 c$ w! O DWORD dwRand = 0;' M ^' X7 }6 m' b4 z
if( m_2PartyPtr.end()->first >= 1 )
0 Q( @+ D- d$ p4 _/ w" I DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
+ E5 Y3 w/ d6 u, W* U- W( U
' Q8 j* L+ @5 ^' B# @0 z. S for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )% e$ Y% ^0 k( q
{
: Z5 N+ v1 F* [' `$ ^6 b+ U6 r pParty = (CParty*)i->second;
7 z5 K5 S, w$ P/ N4 A3 R if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )2 X+ H, E0 W. G* i
{6 S$ C6 |* M$ Y2 H- i% i, l
if( i->first > dwRand )% [9 E- g9 Y: m- Q$ ~- A9 _
return pParty;
! `( Q, f( l9 S$ j- v1 ~* g* C else
/ Q$ F6 P4 ` \2 ?- T$ b( O2 w pPartyTmp = pParty;
# X( e! E9 a8 r9 `2 u N. E }4 C/ I d* z! k9 p% i4 E& W
}4 X# D, z0 u) _& g/ a% L
return pPartyTmp;3 z/ U5 X7 a7 i6 v: ~3 ]3 c( k T, H
}3 e8 s* W, D7 a% p
#endif //__PARTY_FIND
: O/ h0 G; |) w: a; }: y0 X/ w5 y
6 w$ U2 V% N6 V4 \8 G1 O5 IDPSrvr.cpp: C" N% F. I* Y2 `! {8 f/ D
代码:! z- r4 R5 E' S3 j. |2 b+ F: k
#ifdef __PARTY_FIND
- r2 l+ a' T6 s' nvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )( P) J4 t/ V7 x6 K0 |- ^0 G& [
{
" o( b$ S4 ~3 L CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 v+ k$ w8 c: N3 s4 M7 r( q if( IsValidObj( pUser ) ); D: ?' @8 i" K; Q
{
7 g6 f; e$ t5 X$ v: V. n2 T7 g4 E4 k u_long idLeader, idParty;2 A/ Q# A2 ]5 D" j8 F) Q
BOOL bAllow;) O4 i9 U8 u5 ]6 Z1 |
ar >> idLeader >> idParty >> bAllow;
$ M: {4 `# J: h! O. A( b if( idLeader != pUser->m_idPlayer )* t7 Z' a9 B' o
return;
/ t5 t+ a6 W1 F- {& {! L8 [ CParty *pParty = g_PartyMng.GetParty( idParty );
- V9 J f7 {! K2 E, r' Y if( pParty && pParty->IsLeader( idLeader ) )8 u. [% t$ c, g1 u2 m
pParty->m_bAllowEnter = bAllow;
+ j* e. A; m' \/ O! s! q' b else- i5 z1 i0 x# q
return; k$ ?9 }* K, V) B
+ {6 S3 ?7 V8 k. G
CUser *pMember;
" |0 x S# S7 E+ e for( int i = 0; i < pParty->m_nSizeofMember; i++ )) H$ c E6 S4 E" C D2 v
{: M+ d7 w) s6 M+ x8 O T ^
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
# x) B( \$ E6 {# K6 [ if( IsValidObj( (CObj*)pMember ) ), f2 H0 |$ }: a9 z0 j
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );/ F" R7 A- R2 R% V" e
}
) k' L* D3 T+ ?+ F. o# c: ? }+ G" _7 h. b5 B5 A: s
}
9 x0 S; U& g7 b) {8 u( o. B# K#endif //__PARTY_FIND0 L0 B0 H9 d# T
! e" ~" N, k+ o
代码:4 s- C% V, Y5 O( Q
#ifdef __PARTY_FIND5 t. A: E% |$ U0 D1 J' [
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );# ~# N" b% ]- t, t2 z( p
#endif //__PARTY_FIND9 B( y# W- G9 Z( t; Z6 `
1 x7 L# @/ Z Q ^+ f/ B. G! k5 f+ r
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )$ }- o: d' N* a, o/ K
{3 t' x% \* e! G f: B" {
u_long uLeaderid, uMemberid;
; B: M7 }1 N7 m BOOL bTroup;/ k/ i2 }0 ~ y2 x2 Z7 [" L3 |
ar >> uLeaderid >> uMemberid;3 N: k" v) e1 y/ z0 B* X F) D- I
ar >> bTroup;
2 a3 i( A& b+ ^, a% \
. E) y% [7 Z' T1 b CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- f" A( e1 p, y; x3 Z6 U if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )1 n' Y S+ C1 M2 N; m- {
#ifdef __PARTY_FIND
1 Z! [- K( c$ L/ s3 ` InviteParty( uLeaderid, uMemberid, bTroup, FALSE );& e1 a* J4 h- s. y9 z, a; [( L
#else
4 Y" N! n9 \, E+ f InviteParty( uLeaderid, uMemberid, bTroup );
! {( i a3 M/ B9 T' e& X- F3 _#endif //__PARTY_FIND9 a- x! N6 a+ z- i
}
! {6 M$ p4 ?) Y' p. i# g& j/ A' u1 H
代码:
& Q; A! I: s. S8 Q#ifdef __PARTY_FIND2 N0 j5 E' c ~3 H) b$ ?
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
/ ?/ h9 i+ [: w+ B# X#else( n7 M( r# f0 f( X5 z/ I
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )( i. \+ m9 g& I( Q% m
#endif //__PARTY_FIND6 ~$ V6 N5 D* D4 }
{
8 z! k% w9 Z% Q; n CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );7 b" d) i; _ B& D
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );6 J4 }! e4 X% v7 d
$ B& y; x& S9 i* ^# Q0 d
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
" N7 x' o' V- x( b5 ] {5 W4 Z( h- H7 O- ?! u! a9 _
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
3 m. H3 n9 k* \% e: r" \. Z2 ? {
' u$ m- x- p9 o! U! v if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )8 k7 y( i1 ~3 R2 x
{
g* o( D$ y) p* l+ t pLeaderUser->AddText("没有足够的权限。");' Z) Z. X6 i6 h* d1 J
pUser->AddText("没有足够的权限。");" o) f/ ^9 O( W4 y" ~/ n
return;. s) b% F. x- R- N1 D
}$ B3 {- Q f+ I1 g
}
- B3 ? U% s3 t) M // ???? ? ??? ?? ????. m& |1 P) [" O4 t& x( C
CWorld* pWorld = pUser->GetWorld();/ i/ M* S8 d, P0 V) M
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )1 ^2 W* n: s0 b1 Z
{ / D/ J6 K7 `3 K" h& M* k6 u
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );" T& }* D8 i" y% d
return;5 n6 w& l6 g) D2 v; g: k
}
* E0 J2 |# h# N+ V0 v9 G3 E$ {+ l#if __VER >= 11 // __GUILD_COMBAT_1TO1- L) x) \4 w' d6 Q& f- @
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
% R8 |( y5 v3 M( [ {
2 W$ R5 | B" v: t pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );3 W4 E2 r4 w/ ~1 p( E2 u1 _) z2 O g
return;
% _5 K* o6 R4 \2 p* {, @6 [8 p }: A m# B6 Q: {$ A8 b2 t4 Y
#endif // __GUILD_COMBAT_1TO1
4 R' e/ a% w7 t( h d, N Y$ \6 }" U
#if __VER >= 8 // 8? ?? 061226 ma* t3 \- b! O( \+ G/ }$ c
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
7 M% M6 F( ^$ m5 L9 m M {
3 B0 i. T& J$ _% E6 M7 z& e1 q( a return;
% k, Z- D" {% L9 L }
8 B! k; w! ^" U- |% }#endif // __VER >= 8 // 8? ?? 061226 ma' T8 c4 F% q- t- e) b
, O- h9 y: o7 C( Y! T
if( pLeaderUser->m_nDuel == 2 )
2 n, [% a" S; v* F& x9 B0 n9 @ { ! h$ E7 c( r. q j# p. |
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.) Q! z" @0 r% D3 K! J& o
}
m) i9 W* _( U1 f( c1 d else( r. c" |) {: z5 |' r: g
{
0 Y; i4 G# E& r# }2 c% I { if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???: Z. x( b3 Q. a' x" \
{
. z% [( \$ m) S pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );1 [& P- K* C+ i
}9 i3 v" H0 S9 ~
else
4 |3 q8 A9 c5 K* i/ @ E' h {
8 P; k. N' n" G3 O; N3 x; H if( pUser->IsAttackMode() ); D7 |6 a* U% e# t4 r
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
* s6 h' q8 C" ~/ L% n3 ?4 R else
+ A! v6 R9 O3 q* j#ifdef __PARTY_FIND
6 K& K0 W5 t5 c pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
; D" S( I" a' Q! b. ~#else
- t( z: M; ?9 t- I pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );" j0 s2 w% L: N% n* h7 ]: P
#endif //__PARTY_FIND3 ?. M' G, P3 g; U
}* ]: I* E" g. [
}
, n6 m2 n) g' s" N! L }' u- a3 H) Q! p i$ Z2 J/ Y
else* t" C9 U+ R$ h% D/ D
{9 x- a- U( q# r4 H0 @
if( IsValidObj( pLeaderUser ) ) z6 o% H& u/ b6 l2 C0 X
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );6 I3 t+ B& q+ n9 i6 T
}
m8 `3 d" @, Y7 f9 k}
7 O& M0 A, T/ q" m
# I" r+ p6 ]( A+ P; rUser.cpp:5 Y# w+ l7 K- @6 a9 w
代码:' R( A2 O7 T$ ]) D- i" W
#ifdef __PARTY_FIND
6 t# A8 m' W5 q( L. B' Q9 `- Dvoid CUser::AddPartyAllowJoin( BOOL bAllow )
" ?- N" A2 I- {- }: V6 S- g{( `( p) R2 A( a( F) G2 d
if( IsDelete() ) return;+ w3 L2 O! O* X# \4 j) M
% ]) ]1 a" I* [1 o- g' I: ?# o& d m_Snapshot.cb++;+ }* y" A+ L7 V0 C& G6 N5 e% l
m_Snapshot.ar << GetId();
2 Q( i# D0 `( q4 {( V m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
( [' c9 N4 u, C* B2 B m_Snapshot.ar << bAllow;
. ]; E& h) C% l, }: C+ a}
9 r* }; I: O# V" m2 z#endif //__PARTY_FIND
E4 ?7 _, i) R8 W4 p4 |" {( M$ B V. H# j) D
代码:9 R& l ^" x; F
#ifdef __PARTY_FIND# P7 A7 P! Y. E5 v) r8 @
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )' f8 G! ^- ?3 y: a7 e
#else
# V; o5 ?5 z+ Y* j8 rvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ): r! }" K: I- z- m$ b% l
#endif //__PARTY_FIND
; i8 v, H% O: u' g7 D9 P% r{
4 z6 Q+ v- W3 ^8 ` if( IsDelete() ) return;' j7 B2 u3 J& c+ s2 w( q" \. G
0 h7 Z& u7 C$ w m_Snapshot.cb++;6 T0 L- |! X' z' T1 I
m_Snapshot.ar << GetId();
" q# n: @( O q f! ^ k0 n m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
) Q h# F9 b, m" y5 c* c& e m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();& i/ _3 p/ n7 n7 x0 N: u
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
" r! v* g$ l0 w( ?' l7 c+ J m_Snapshot.ar.WriteString( pLeader->m_szName );
3 n* @% u0 v- Y. A* |) y/ C' {* ? m_Snapshot.ar << bTroup
& X3 i% R; q2 C. d. W' g4 U0 I#ifdef __PARTY_FIND2 u+ H J/ W7 b
<< bPartyFind2 @+ W3 b: z- X- E( _: t+ F
#endif //__PARTY_FIND J- [2 _; T* J. g) f: I! V2 i
;" U1 z6 D; W0 {2 f1 M/ L4 |: E
: A2 L4 T# _6 C8 r& {' e
}
D) w f- g8 [0 N$ ~7 W8 x* V2 s: ]7 Q' \+ c8 d$ J' w! V5 y" d( w# S- r
DPSrvr.h(公共范围PLS)
" N7 }( f/ O0 s( Q% u& c Y( G代码:
1 o' [0 e2 h! S Z3 f9 i3 z2 H#ifdef __PARTY_FIND( h" a3 |7 o% { _( ~
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
0 n; I5 L4 d c( {6 |$ G#else
, Y& d7 O7 L$ m0 m void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );9 a# n! q1 D8 g# E6 h0 i2 h/ q
#endif //__PARTY_FIND
) y5 A* i& w* H8 q( B
& B1 n. g, I* t代码:8 G4 y: t: j6 _8 i+ C& x4 [' W, e
#ifdef __PARTY_FIND: h) H+ C7 m7 U* u$ Y% G/ q- k- z
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );1 U3 m+ L+ { R. P i2 d$ F
#endif //__PARTY_FIND
1 ?$ @; h$ r9 Y8 ?* e! J: L4 ` ^( e6 s6 F, q9 w1 ~$ d A5 {
User.h(以及):; s4 u$ ~* c) h" r0 {6 S7 x
代码:+ u7 m- @% t# d4 O# m
#ifdef __PARTY_FIND
5 Y$ l, O3 ]* n/ ? void AddPartyAllowJoin( BOOL bAllow );
2 y) x- |2 J8 h6 k# h* [# Z4 `1 } void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
6 J p6 C# k9 ?! @#else" w, }" n1 r; V! e% Y
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );5 a f: c* X# w3 U% {
#endif //__PARTY_FIND
9 D- c8 m- W; t& t& H3 A4 V7 U1 N! I" K' b6 b4 c! L
party.h:9 d u- t: D4 Z9 N! V8 x
代码:
, c& h7 I" A5 D2 @2 t! t, @#ifdef __PARTY_FIND- a7 T6 W l6 L4 ]
BOOL m_bAllowEnter;) H5 F0 O: N" q& G" P( H. w
#endif
. O( ~* J: ~4 s/ ^- z/ |8 p: y/ r; q% w) a
代码: `& F; I5 r) n
#ifdef __PARTY_FIND. M+ h8 \! N' N) n+ ~0 R* E2 N7 D6 e
CParty* GetPartyFree();
1 Z+ b/ O! ^$ G#endif
" p4 L* K7 y# A2 p5 P( G0 |( e9 W
8 H& v2 q# a/ N. G9 {- Z! hWndParty.cpp:
4 |" c! b" o/ @0 }& l6 v$ aOnChildNotify:- B5 B" u! a# X7 I
代码:) y. N; d; p1 ?0 b r5 g
#ifdef __PARTY_FIND' A! G) E4 K, m# o( o1 m n
else if( nID == WIDC_CHECK1 )) G3 Y7 R8 L. {) u! v
{. I: l4 \ L8 \4 N f+ E
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) R; F: ~- Z/ W4 t- A {3 `7 m& a. q6 Z1 o( P7 H
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 n1 p" \% h+ v7 N a g_Party.m_bAllowEnter = !chk->GetCheck();8 ?- \, P, Z# k( W1 ~# G9 ]# A$ X
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
6 z9 Z4 y1 n& K8 b }
! \2 B @$ m$ s i3 ? }
R8 [# l+ S0 q1 i) Y#endif //__PARTY_FIND
/ D$ L- [7 n* f/ X7 W4 w& N9 p; B
代码:' G# i/ w \' w5 R$ B; f, U
OnDraw中:
0 f7 B! p& O ~" c代码:9 Z$ t( L: ?2 ^8 N0 g& J
#ifdef __PARTY_FIND
( z1 q$ p" }3 ^( F! f# N CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ u S: D( F1 i if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )5 ~ B( ]- G/ \
chk->EnableWindow( TRUE );
- ^. E- o2 q; U! Y3 Y else
3 @3 q6 b4 f) m" k4 A& Z chk->EnableWindow( FALSE );# m# C0 g* D- E1 P/ A& m; I5 L
chk->SetCheck( !g_Party.m_bAllowEnter );
: \$ O) u& g& V5 s4 i#endif
! {( ?* q, v8 y! t$ E4 C' S! g5 o+ `
DPClient.h(public):
7 F! [; f1 n9 v0 H# U5 n6 e! b代码:$ i& A+ c% g4 _8 g
#ifdef __PARTY_FIND
5 J ^5 }' l7 i9 y8 M+ Z" x void OnPartyAllowJoin( CAr& ar );3 O+ s( z) F. S v% e% e
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );4 U/ p7 w% o* F D
#endif //__PARTY_FIND
/ T8 U2 K/ M. V1 b* W; c% r
. e% C" I2 X+ d
0 U- C0 e0 t! R% hWERS hinbekommt没有,请让赫克的权利。5 Z4 @ m0 z% ~+ y
不支持左右,所以难不...
) G+ a& N2 n5 z( k1 M0 J$ W党k的Windows NT甚至编辑它自己。% i1 D) @( W/ p. p; x
包也,因为我不erschreiben进一步如果我你的。
F8 L6 t' \% E8 q' L由于缺少Quantité k n个代码是什么升工程前。
* P& R' b9 f" k" C如果是这样的。请发表。. _( B" s& _ T0 }, r" I
到目前为止,Pumbaaa |4 M8 G- |4 ]2 _
% u& }8 Y" c6 r5 s4 ~ B3 O+ U
) s7 a. r: V" e! X6 C4 s
MsgHdr.h2 |& M( G0 ]1 G" o
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
7 I6 z5 g" l! k#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002435 D8 Y2 ?3 r% m. ], D+ u. F* M
6 e5 x# s: |$ D% }4 k" n! }& f; M1 T
& T( K5 _( K3 b9 l
8 y3 o# t1 u* W! G
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