|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
: K' s3 s5 ^! U& p3 A如果我鼓掌纯粹是我复制错误时,D
1 f0 s' ]$ F" I1 f1 P, N2 t1 d积分当然Pumbaaa。* g4 o; `( T* N: c* {9 G# t( o
# {8 Z+ ?8 c5 u3 } D. \
FuncTextCmd.cpp:
+ y# w' R3 z+ X" r
8 `. h# m3 H6 Y( e: W; x7 |" p5 H代码:
! g: J6 F2 A& Y" M4 j5 F#ifdef __PARTY_FIND8 d. |" S* p3 C% K2 ]
BOOL TextCmd_getparty( CScanner& scanner )
0 `( {7 K- S: d# {' V3 v% M" o{; W5 A( v1 @: U6 U; J% x+ {3 w- |
#ifdef __WORLDSERVER
: ^/ c- D7 x1 l" G CUser *pUser = (CUser*)scanner.dwValue;) _' C8 V- i$ G9 w1 h
if( pUser->m_idparty > 0 )2 h# b; s$ x$ [5 N
{8 c/ _2 \& r5 o q
pUser->AddText( "你已经加入一个公会。" );
/ B. E8 l, [8 p$ W$ p. D return TRUE;' p; }7 w! _4 n; Z1 N
}- Z" d1 x$ @6 S4 v, @
CParty *pParty;0 K, K$ m) w: N% p
pParty = g_PartyMng.GetPartyFree();
, h+ J- Y7 e) l( n5 r if( pParty )
3 o7 C( p: o, \9 e2 M6 j {
" U" ?4 ^$ k% o. I, { g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
+ T( z0 y3 T# g, o2 T }else& U, ]' r$ k2 N" \, c' _
{' ?3 \8 p+ F2 F/ E5 k+ X6 Q ^/ S' j
pUser->AddText( "抱歉,这里没有任何一个公会。" );
* v7 w* @( J, q2 F1 l }
# k" |0 A1 [7 u- A7 e#endif
; y: [( H* l- l+ `$ k7 f return TRUE;
9 C- Q- L7 ]4 r# |. G% R8 h}
; w* V: C& ]) Q7 ]8 n. e+ m#endif //__PARTY_FIND
: c+ T9 J/ P; q8 b
( V& \2 t2 E6 y! @代码:
+ Q7 i* a+ O3 T# I1 ^( MBOOL TextCmd_PartyInvite( CScanner& scanner ); A* G) Y: [9 P8 m
{( Q8 t$ d) I& M+ |8 H
#ifdef __WORLDSERVER
6 S0 D& k& t% F9 S3 V! @/ C CUser* pUser = (CUser*)scanner.dwValue;
: p9 i* }, z {& g$ A MoverProp* pMoverProp = NULL;, G( q+ F! K) h3 R) l ^7 d, F
scanner.GetToken();
D" }8 o) \" h. M' @#if __VER >= 11 // __SYS_PLAYER_DATA
" ?* ^6 K* |8 @& Q8 w0 r2 F u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );2 _/ z+ D* L/ p" H# p- P/ [
#else // __SYS_PLAYER_DATA* O" W% o4 M- H7 Z- h/ B1 m
u_long uidPlayer = prj.GetPlayerID( scanner.Token );4 t: {6 P' F4 w' S5 v+ @0 Y
#endif // __SYS_PLAYER_DATA
4 L* q* c1 c. Y2 _9 e if( 0 < uidPlayer ); v, c( Q& ]( N, V* Q: ^
{. O$ p' E! G6 m% S9 N# v F
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
' w8 |" A$ b9 @/ N7 | if( IsValidObj( pUser2 ) )
9 l# |7 d) V+ ?# s#ifdef __PARTY_FIND3 z( b* K4 d& }& }. M
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
3 T5 G4 N# @7 j#else4 v5 u; {# p3 w( s3 U3 M
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
! c% J: N4 o: s6 g; r2 v' e+ _#endif //__PARTY_FIND
7 H; b5 j7 M0 [0 W' }3 t else8 e5 n! y" Q/ x0 L6 g
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );- n. y J, }( U' x' h+ Y
}8 o! i; ~9 `- v
else
4 ^: J V! q8 d: Y {
0 \# Y/ F! p* _8 i pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
9 M! x! [% v" F- t }+ `! [; J1 n4 W0 \! v; D% H
#endif // __WORLDSERVER1 ]+ Q1 |! }$ Q& f8 I9 {0 w
3 b4 T) ~: |7 t: I" S return TRUE;
9 A, w) f6 [: i}
7 D& J( h& T$ ?) u- t9 j6 F
8 W% Y; z- t" @+ y1 G8 N代码:7 r8 e$ a' m6 c9 Y2 F
#ifdef __PARTY_FIND8 u8 g7 ]# x7 t: t; B0 s1 J
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
% u$ t- g7 {8 o! ?, D1 o9 s#endif //__PARTY_FIND
. i/ g4 i( _2 Z* Y" X D; T5 gDPClient.cpp;( B. E+ y- A/ H; [3 e9 ~( \
Code:
* M h3 X5 x# e9 q! rvoid CDPClient::OnPartyRequest( CAr & ar )
4 C! K/ d7 I& [, Z# P4 B8 [% V6 }/ M{
1 D9 c6 ~9 C6 `2 {1 N7 y# y. j u_long uLeader, uMember;8 w! t& J8 ^- Y2 `1 d' q
% U5 z" ]3 M' u, N BOOL bTroup4 U# q# Z( G/ N
#ifdef __PARTY_FIND
- O! h; _3 o: F" Z: V ]* \0 e , bPartyFind
4 s [0 m/ ^( j3 z; a#endif// __PARTY_FIND
* W/ r$ s$ M7 c ;
6 v& S2 v$ ^1 S* Q' p; _* i/ o LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
! b2 m% o( C- ?' e BYTE byLeaderSex, byMemberSex;) \0 S( y' L) c0 h' [. x
char szLeaderName[MAX_PLAYER] = {0,};& _+ l$ e3 E2 H' v! o* L5 L
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;% Z3 U# l: r$ Z
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;! ]* E' ]$ d5 D- c1 T$ a# h
ar.ReadString( szLeaderName, MAX_PLAYER );, D1 k7 G* E8 q5 g8 k" T7 Z
ar >> bTroup
/ y3 z% w! V: |3 ~#ifdef __PARTY_FIND$ N7 {6 I6 n! |' v6 g- T% s9 x
>> bPartyFind
1 ^1 X$ L" Y8 h; j#endif //__PARTY_FIND: T( a' w% k: ?1 ?# f
;
9 Y7 q7 H7 P. Z2 [( ^8 z
5 l* |: U8 f7 ? h* w6 S- ` if( g_Option.m_bParty == FALSE )
9 c+ S9 B% c5 s e! L {
6 W9 @5 q# J4 r1 f. N SendPartyMemberCancle( uLeader, uMember, 3 );& J. K) Z+ d& d4 \0 Y
return;
7 T8 L: k7 @! I }
7 g( q- o9 r( X
1 p# m1 s& K; J- c8 n#ifdef __S_SERVER_UNIFY& v- V9 U* Y- u) f. j; \7 p
if( g_WndMng.m_bAllAction == FALSE )
! u0 J+ S. s( Y# o return;, W, p( a! Z- X4 B6 b
#endif // __S_SERVER_UNIFY9 f/ r4 F8 B8 M
% Z% z& N; x. @! z- S s
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
0 U; U( |8 m+ H5 V6 k% C
. k+ L8 c2 S) b. t p if( pWndBaseBuf ). }/ o. t4 W0 N
{
- d4 d7 H! b' a( U" u b SendBlock( 7, g_pPlayer->GetName(), szLeaderName );% Z. O! X! b5 C0 e
return;6 V$ h) _* y' k D$ q. p& k2 _
}
5 ~$ y, g R- C( K" u: |; o#ifdef __PARTY_FIND
$ o: d8 e: G! J0 y* H6 q7 G if( bPartyFind )/ l% \& V( `1 B" d
{
8 ^8 a# A5 c) u/ I" Q9 r SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex ); A! X- X f% i4 e
}else& }2 v) @, Y3 |4 n$ T R1 R
{3 W( b: O% P5 ~
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;- W/ @4 S3 N8 {8 F6 _( p3 N$ S
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );8 B$ v5 s5 f; c' h9 V H4 N
g_WndMng.m_pWndPartyConfirm->Initialize();
/ I! p) ~8 e. x [0 w4 \ }% \) j% y. {6 b8 w. y
#else
8 _( w4 S# y `. g V' | g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm; F: |4 z# O0 h0 V* A
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );8 V. Q J. g5 J7 l& W/ Z4 e+ t
g_WndMng.m_pWndPartyConfirm->Initialize();; e0 e8 G% ^, Q3 X
#endif //__PARTY_FIND8 ?# V' P9 h; |5 x5 J3 ?
}
4 f0 \+ ^6 s% D6 I: \( }& W- B3 k- }8 m0 A
代码:
: O. g. J* Y; y! X+ J#ifdef __PARTY_FIND: F. i) l) [+ N# N8 T
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
0 w* b7 M" U0 S* N; `{( F) R3 X( c3 ]* G% @( @
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
. B# o" d5 b8 P* [. E7 \' C ar << idLeader << idParty << bAllow;0 q; d5 d9 a& e/ |; g
SEND( ar, this, DPID_SERVERPLAYER );
2 ]2 L3 ^& K6 h. Q2 C! A
! {1 w$ b( [' w' z' {$ S& y6 e$ {}6 F4 e9 h3 l0 ^" |/ K6 Y
void CDPClient::OnPartyAllowJoin( CAr & ar )
7 V/ Q( `; A8 { q- z. x* h/ ]{
% F" B: P/ A! n ar >> g_Party.m_bAllowEnter;% A6 Y( T: ^/ u
}
. q* u% Y' {" E) O% A6 `6 Z% M#endif //__PARTY_FIND
( K' i _( V1 G# _* ?8 W: VCode:; q% _- S4 u i0 g t% i$ v
#ifdef __PARTY_FIND
2 z; k7 f& D& u7 X1 `) f3 z case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;' c, |% v) h8 E* h8 I8 }
#endif* |' q3 Q8 Z$ t8 \
0 ]: v3 ~& t" n, @$ W2 E% @3 v4 K) e
party.cpp:" a' d7 q) V. [, b- n9 \9 v1 [
代码:) v! t2 J& A3 y Z! D
CParty::CParty()
^( K: K9 }; a! e{
4 ]( t6 {( H" p m_uPartyId = 0;) n9 C' k7 {5 R5 t
m_nSizeofMember = 0;
. ?. T. l9 _4 i' k9 P: N/ J memset( m_sParty, 0, sizeof(m_sParty) );0 @0 b/ r: m$ i& V; Y7 ? a
m_nLevel = 1;4 c8 ~% B7 M8 ^' z, b( y" u. r1 j
m_nExp = m_nPoint = 0;
# @& R6 h2 [( v) z: P m_nTroupsShareExp = m_nTroupeShareItem = 0;
0 D7 y4 D9 w* D5 t m_nKindTroup = 0; // ????, N0 q" b: T% \- b+ y
m_nReferens = 0;
$ G# u) g6 p6 B) {6 W6 l m_nGetItemPlayerId = 0;
4 A) t1 S* c0 v. b% O/ G#ifdef __PARTY_FIND8 _7 U% P( o6 L! ]) h
m_bAllowEnter = TRUE;
+ Q1 J+ N+ D, r; v2 y' H, r/ ]#endif //__PARTY_FIND/ [3 Z1 \( S$ ]/ r/ v e
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
; m. E$ i; l6 r5 G {: y" t* x; s5 Z7 G" I
m_nModeTime[i] = 0;5 c7 B9 w7 q5 I4 Z2 Q4 n* M9 H
}+ O# I( |$ t6 {$ \# e7 M; B; p
m_idDuelParty = 0;& d; v& D1 f5 ]/ Y
#ifdef __WORLDSERVER0 K! M' g* j- I
m_dwWorldId = 0;
6 x3 M% J( k9 @4 ?#endif // __WORLDSERVER
8 M+ O9 ]6 I0 k}
7 Q3 m" S" q! g! Q代码:
- ^5 W9 R4 q) E7 N& S7 v6 A; Vvoid CParty::InitParty()
* }, x! q! c: u3 Z; U# R{
9 Y. Q; K$ e! |, m% z- p9 t m_uPartyId = 0;+ K/ E7 r% w5 l n, R) O
m_nSizeofMember = 0;
7 b7 h$ p2 D6 B' V- b memset( m_sParty, 0, sizeof(m_sParty) );
4 v4 h; L3 r/ o, Y/ d) a m_nLevel = 1;: D0 e, R# \. ?
m_nExp = m_nPoint = 0;
) ?" n3 E( B: }- o3 H$ o& S W m_nTroupsShareExp = m_nTroupeShareItem = 0;
$ _& q k: _+ v i. J7 y: e% m+ w m_nKindTroup = 0; // ????
5 L+ I+ K: Z. H* E# s( Z: j0 O8 s m_nReferens = 0; 8 u0 J& Y7 j: o; c, T4 Q
#ifdef __PARTY_FIND& T9 \' F. q- z. ]9 X9 Y) p
m_bAllowEnter = TRUE;
5 S1 o: ^, ?" A5 [$ K#endif //__PARTY_FIND+ C- P+ C9 [1 t/ K
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )- c# p/ G" c$ E, ^) v9 D" z6 O
{+ T* |" n( Y, p! E7 j7 j1 l
m_aMember[i].m_uPlayerId = 0;7 F& C- [0 M: _ b* M4 [
m_aMember[i].m_tTime = CTime::GetCurrentTime();
) i9 \ l) M2 j8 P* U m_aMember[i].m_bRemove = FALSE;6 y. ~4 _) i, a2 h6 e
#if __VER < 11 // __SYS_PLAYER_DATA; Y# f! ], A/ F* Q& V
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;( \, u) e% u! N* T; b5 ^3 T: K' ^
m_aMember[i].m_szName[0] = '\0';
7 Z' E, I& y: `2 \* J. V#endif // __SYS_PLAYER_DATA3 a: K: G' c' k% J: E* n+ u
}
* P; d! v K4 F; F$ E; X}
; J$ X- b% Y; M2 d代码:
5 D* k4 X0 g+ c8 q0 g#ifdef __PARTY_FIND
( K1 m# k6 n0 o- t- ^+ t/ _CParty* CPartyMng::GetPartyFree()+ ^4 f0 e( X# I. A J0 b" a, ^
{, M" C$ A2 c) v4 f( i2 J% U% N
CParty* pParty, *pPartyTmp = NULL;
$ t: N$ h/ V! e) r if( !m_2PartyPtr.begin()->second )
`" I T' |$ U |9 R; L- w9 u5 s+ s return NULL;
v/ K+ [( o4 c9 z) J' N: W7 r BOOL bRan = FALSE;" ^( @4 M& G/ h9 r
DWORD dwRand = 0;8 P, X( v0 M* v) [* C2 x* X! T% W
if( m_2PartyPtr.end()->first >= 1 )2 n+ A3 T- k$ S' X
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
" P; {) O3 Q6 m# x' ?$ x% [: N& ?1 k' w, s2 S8 c' X
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )6 i( U0 j$ [2 B) @; a: [6 `
{$ M( h. {. ~' l0 I3 M7 R# u
pParty = (CParty*)i->second;
' H; U" Y; o+ X2 S$ G, X if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
0 C Y2 X! U! K4 m" d( ^ {9 Q- _1 r! y/ h7 O! i2 z
if( i->first > dwRand )5 q/ F$ a' @. `
return pParty;, ]- w) H' Q# R% j6 q. w: L
else9 z8 p4 f* y' E7 ^
pPartyTmp = pParty;1 z- A% [7 y3 p7 a0 s% I
}
. J5 ^3 Z3 U* a1 b1 } }/ a$ e7 H. T w/ h5 w& Q- h
return pPartyTmp;
4 ?7 ` `4 R: A& ]" K}) A. ]. u, i; L
#endif //__PARTY_FIND2 k% j# N5 K% _+ l. x+ x2 E
- d/ q7 L# e- X9 B- n
DPSrvr.cpp:5 {' S- w* a" G. Y/ V. ]' U* a
代码:
. ?4 @( W2 `5 ~4 H+ f8 ]8 c#ifdef __PARTY_FIND
( Z3 Q; G' d6 O6 kvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
# p/ `8 d2 S$ W7 R8 V4 G{
3 D8 E5 |5 i3 Z: F2 m9 ^ CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );( B9 Y( \# {) \& t
if( IsValidObj( pUser ) )
, E# B; c5 T! M; D {/ T' s* V" L8 \3 j8 Z0 X% A
u_long idLeader, idParty;% P2 ^* v) D! {9 R
BOOL bAllow;( \( K, [5 f9 ^9 V% u" D
ar >> idLeader >> idParty >> bAllow;
3 C+ P1 L5 P* X, n+ O if( idLeader != pUser->m_idPlayer )
* o/ y6 U- Q: I f+ \% z return;* T$ y3 M' h9 {) h6 [' G0 w
CParty *pParty = g_PartyMng.GetParty( idParty );; G3 G$ g! R3 n# j5 G+ J2 S
if( pParty && pParty->IsLeader( idLeader ) )1 J, ~+ i* ^% C- t! M
pParty->m_bAllowEnter = bAllow;: \2 o9 o) L; Y5 }2 U: b$ v
else
5 Z- k. J9 I/ U! X- u return;
; N5 x. D* V" m6 g6 R" M8 O0 z) V6 e7 E4 {3 j4 a2 Q) T
CUser *pMember;
, E& S4 R0 ~& N" x for( int i = 0; i < pParty->m_nSizeofMember; i++ )% [ N. B# h; i# Y( Z/ H
{* X: }# [* U- G3 R6 O! X
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
/ K/ G% [) a# ]% x d, z1 @ if( IsValidObj( (CObj*)pMember ) )
* O: K6 ~& z6 `! n& f0 d pMember->AddPartyAllowJoin( pParty->m_bAllowEnter ); l- Y/ [9 B8 J" Y( G1 A' C- u, A
}
4 p; B1 {) m9 V }# N }; ^6 S' y7 ^8 D
}
f3 Y( j1 b3 {4 Z1 b: f#endif //__PARTY_FIND5 J- v" s- R8 c# G) ^0 j
9 h( x6 s0 E% ^代码:
; l# q: c9 d* M#ifdef __PARTY_FIND) [6 c) }9 b# m7 h' `1 `% [
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );" M8 y: b" w* V5 b8 V
#endif //__PARTY_FIND" q8 W3 ~9 \- P: j# K' j
J Q! M, ^2 Q$ w2 V! avoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )* m6 G7 j+ i* j4 Z8 r3 d* g' }5 K
{
2 X; q! d0 r0 z0 y/ W' { u_long uLeaderid, uMemberid;7 ^5 G! Z/ q2 z9 \0 q8 e5 r
BOOL bTroup;
' s" N2 {0 w# W; n- G3 @) a: k ar >> uLeaderid >> uMemberid;+ l3 j( s& {, P: E
ar >> bTroup;
_( h7 r3 n/ [' u: F$ Z* n5 w& _" p/ c
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );6 P( e% i+ @. t0 Y& t8 A
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )0 O4 P! H/ c% l7 [ t
#ifdef __PARTY_FIND7 _. f- R2 N% K" x- E8 n
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );. W+ C& u" F y. {7 z o
#else; ]. z, V. Y4 e/ K N4 f- ]' S
InviteParty( uLeaderid, uMemberid, bTroup );
# K3 J2 }" X1 S* q#endif //__PARTY_FIND# \9 h0 p! L( O5 A2 q
}
* B- e8 X0 {5 Z" e3 ^ Q+ j6 ^. D6 L q" w5 x2 _
代码:
+ V6 o% j! d( y. ~& `3 w#ifdef __PARTY_FIND7 y- m& r0 \4 l6 m
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
! r) c- c# [& v#else
; w4 ]7 t6 |$ n `* `2 cvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
; r- Q2 d& c" |. r; G. U#endif //__PARTY_FIND) X8 L6 N0 d4 I9 T
{7 C' C( p: T, _$ a: L
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );" o, q# q. d8 P: B8 {3 X9 Y
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );, I( Q8 O0 \) y9 U& h
; b1 @+ \5 {7 z3 Q. \$ V# Z
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )/ S4 b' _, G* W: q
{# {0 g; I# m$ Q3 y
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
2 S' D9 j7 D' h$ M5 F4 M4 v, `& l {
4 g& K& O: Y P3 F% f; `2 S if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
( X2 J( Q4 }( [: [( z3 @1 p {
' E+ N: n9 g) b4 x3 q3 V1 [ pLeaderUser->AddText("没有足够的权限。");* o o/ ?! G# _; l0 e; T2 |
pUser->AddText("没有足够的权限。");
5 N3 M- ^6 T% g# o return;
& {: L$ o; Q% Z% X% C1 e }
# C. Q; \1 ]$ l! z8 O Y }
# Q( H' Z3 M( {* z( x; y // ???? ? ??? ?? ????.
4 q. f7 f$ \6 `- h4 Z CWorld* pWorld = pUser->GetWorld();
' n8 P: a1 N- O0 x if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ). t$ w# E6 f( X1 {
{
8 S7 n2 V2 Z8 X$ Q- e+ M+ n2 \ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );+ u8 L" w, ~$ m# q& V- y8 n$ R
return;
; O0 V: k* v# d* r0 r }0 h2 }3 B- c T
#if __VER >= 11 // __GUILD_COMBAT_1TO1
/ `- [/ j, c7 O) A% ]6 o4 O if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
) Q4 u; y6 w* t/ ` {
$ `9 n7 r. ?5 P pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );: O2 S3 X8 s0 l- ]* x
return;
q1 L3 H9 }" `7 e- C8 \2 ] }0 y. h, g. R( s
#endif // __GUILD_COMBAT_1TO1! c1 B! I. A: S, D; b
0 n8 ?4 |$ _9 s6 \8 Y1 }#if __VER >= 8 // 8? ?? 061226 ma3 r" ?. [# o& N, P/ t9 \
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
8 S0 {0 I2 K" B, z# f% O3 o2 p {7 d% r! _! u" @3 T6 P* |
return;
- J: h) A$ Z8 O( \ }' [7 ?1 I' h, q1 h
#endif // __VER >= 8 // 8? ?? 061226 ma
6 M. v, b8 P* l1 ~" n
. g* d9 q! Z7 _" g5 f. G if( pLeaderUser->m_nDuel == 2 )
% y+ ~9 N" [$ y! s5 t% O5 j { - X6 S/ P% t* @
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
! h' I {2 D$ R) I3 Y' Z$ j8 S } 6 m( _5 t) P# ?5 d! l- K$ }0 x
else$ t6 ^: z' J+ T
{
, s' S! a) y/ U- m K if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
$ d& l( Q: o- x {" ^# ~6 E5 \2 _: U+ U
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );% M+ S# Y6 O( {( O
}0 x9 ]8 j y2 t \" s4 `2 l
else" f8 A/ l% {2 e1 R: p. w
{% J$ k1 u; z/ A8 H7 s) b
if( pUser->IsAttackMode() )
- C/ g; P$ C# ^ pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );8 G0 S T' V5 K! C" l* Y
else
7 u z, f1 x( l2 G4 _# y#ifdef __PARTY_FIND
; @' F7 ^, `; k/ k1 Z" R: z pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
" m% L7 D5 U' x1 H8 l& y1 c#else
% t$ x3 q0 N3 |: d0 R4 p pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );) B4 O# y, d: j
#endif //__PARTY_FIND
2 Q7 |7 i3 a( `( N }
7 j) F5 K3 R. q4 q6 R1 g }: W! @+ S( D/ j' U$ i# @
}
9 R: F! t. M7 J( s" F0 n2 ]; u else
7 o! m/ U/ T* s: g& C: H {% m x/ M3 f1 h l# o0 K- n
if( IsValidObj( pLeaderUser ) )+ F- H; C; W. @' A. V1 r8 l
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 ); f* f, M( P5 h& W1 G1 {3 }
}4 x8 C% ^! M/ n. ^- v g
}
8 H9 M# r1 K! G6 E4 N- a: L% V& W) O [$ L/ K4 O
User.cpp:
% A2 \; ^- V' Q9 e代码:
5 N. T8 M1 z2 `+ [6 T#ifdef __PARTY_FIND0 s6 W+ z. y9 k: }3 B
void CUser::AddPartyAllowJoin( BOOL bAllow )
1 O$ A8 R5 D; t2 z- V9 w; h8 Y9 N" B{
6 E" _4 f1 X W if( IsDelete() ) return;
5 c# g: W/ P8 W( Z4 N3 a" F9 G( Y, q4 j! N6 A# [5 O- [1 R! \
m_Snapshot.cb++;& N& f* i3 e8 q) X k/ h9 D/ Z$ n+ W
m_Snapshot.ar << GetId();
1 ?. f+ e& c" M m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;( b/ Q' F; |( A( I/ O
m_Snapshot.ar << bAllow; S% Y2 a8 _0 E1 Y- n( r' s
}" G+ X: K6 [# X/ S2 d( w
#endif //__PARTY_FIND, ]2 p% B7 S! a3 z3 g5 j' x
+ z( U9 P' r& d6 L4 W代码:3 E& P' q l2 G- w5 r
#ifdef __PARTY_FIND6 u4 C9 ]& k: }, K/ h$ Q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
/ h4 \8 t" ]8 P8 s5 O4 i#else
2 [ z7 R( O" E" f9 Avoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
8 T/ z( M" o) O( r! U#endif //__PARTY_FIND
2 t4 ]" A6 x& D; l- \6 q{
- e1 G5 z" @1 f# r/ }( ^' ~2 \, z if( IsDelete() ) return;
0 u! }. @& h! N% y$ M* Z D, E
9 n# t9 ?4 ~ C# N m_Snapshot.cb++;+ u* }9 N9 H0 q i: y9 f& K% S
m_Snapshot.ar << GetId();
1 Y$ x3 h! K1 ^4 H: |0 c, }* E m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
9 B* S; h" Q" x1 x- s m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
0 l! i% E( r' z m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
( u) R6 B# T# a3 A: h7 C( ~) N9 { m_Snapshot.ar.WriteString( pLeader->m_szName ); v9 `3 `9 l3 S+ T
m_Snapshot.ar << bTroup$ P- F/ }' z* M ]( f% t3 | y
#ifdef __PARTY_FIND
( k: U/ T' A1 l; J. D- I << bPartyFind2 n1 B- ]7 ?" J1 z$ G2 J- h, L* z* z
#endif //__PARTY_FIND
/ |/ ^/ a8 W. v/ a8 a ;
7 c( l. n$ q0 P 7 @# V$ i. S7 y; c5 f
}) ?( D0 ?. M+ @; m- [
- w1 ?$ P7 L2 W/ J8 F, {
DPSrvr.h(公共范围PLS)% G% M+ R$ }8 b0 D7 n3 e0 d
代码:
: B$ x0 g9 z" i* p$ g#ifdef __PARTY_FIND
" H, E: _6 r, ]* H: \: s4 U void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
( ]0 [2 D1 X; X+ [# p# P#else' y% ~# w$ w# h) n% O8 i
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );5 \4 o) I7 Q+ e% L% p4 T( X1 y
#endif //__PARTY_FIND
9 d2 i- O1 B# h6 P/ y- k( y3 T
! H* K1 x( t5 o4 @1 e9 E代码:" K$ I& ]3 a0 w6 T u
#ifdef __PARTY_FIND: ^0 E) Y1 L. w/ ~% k5 T
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );; J: r1 C- Y' g, |
#endif //__PARTY_FIND
& U" @9 y3 j4 V+ L$ S- U8 F% N' s" a7 B+ g3 |5 v1 `3 T5 c2 Y1 E# M* I
User.h(以及):# s7 g+ O8 K& C i- P
代码:
2 i- ]/ o x8 x0 I; `$ K5 y#ifdef __PARTY_FIND8 W/ j6 s) { W) B# d/ D
void AddPartyAllowJoin( BOOL bAllow );- f+ `4 D. e" v3 D8 @, U$ i1 {
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
' e$ z; s2 {5 _* J: `: |( U#else
1 Y* L5 J& ] _( U9 S9 G9 d void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );, y9 {7 ^) `0 `3 [, L9 m$ I+ q
#endif //__PARTY_FIND
: N( y% V1 s) B
- h$ L# R- C4 H8 uparty.h:
% G z' H7 u) k$ \2 C# c( d J5 }# b代码:9 o+ s$ V. y4 P5 s
#ifdef __PARTY_FIND
# R5 M! h9 C- n BOOL m_bAllowEnter;
! Y# A' u) M! |#endif' \& s( b" A6 x" B5 b6 I
* X# M& [" u6 s) q. p
代码:
7 J1 ]2 t9 q+ a$ h( Z1 s#ifdef __PARTY_FIND
. l; W- K0 H8 L* B0 e# H: K CParty* GetPartyFree();# s5 r- N4 L7 I/ ~8 p& \
#endif
% l f5 g, _8 X, I, C
1 t, l* y, C: N: X3 W8 oWndParty.cpp:# q0 C: U1 Y# S0 G: N. i
OnChildNotify:. f. n& S" U/ ?1 T5 k# Z
代码:+ a/ C* o- r1 d* X1 e; b
#ifdef __PARTY_FIND
. Y" R% g. o, W- o! U9 v- s* ~1 ? else if( nID == WIDC_CHECK1 )
( m7 W4 @# [: P: ]9 N {
; k9 l8 U9 {% h4 k if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )6 i% v3 J7 [, C) V f; ]3 z/ Z4 z
{
: c8 _9 n+ Y; d0 Y% s CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 t9 X/ @4 n5 P g_Party.m_bAllowEnter = !chk->GetCheck();
) ~. T+ a2 Q; k- q( o" g1 G( h g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );% e$ l5 R F* n S* ^
}
8 A% {3 R: ?. X; G5 W' J6 u }7 ?5 q: ?# z2 N- ]; g. r6 d
#endif //__PARTY_FIND
9 _ x; w+ C, `( M4 U& \, J1 p. F- w+ d7 y k+ i* h% k
代码:" Y R. ^3 P% M0 |3 D3 h
OnDraw中:
( j; T4 j" d* A$ n/ c) R代码:8 W5 x+ X* p' Q9 J( [0 g$ h) i
#ifdef __PARTY_FIND
/ c" {' V; H. z# W CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); `% B2 o% j, t; M( R
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )' z+ |# m9 T4 E: F8 x3 U4 Y
chk->EnableWindow( TRUE );# H+ G4 k4 k4 [% v8 e! n2 D' w
else
8 P/ W5 |# E2 A6 L2 Q+ i$ W" h chk->EnableWindow( FALSE );
: `% F2 s D% s* S3 x7 x( ~/ h chk->SetCheck( !g_Party.m_bAllowEnter );' X/ n% g* h0 @* u
#endif* c) D3 Y6 d Z( |( h( p
% D" k. d2 j/ v% |' _
DPClient.h(public):$ i7 Z1 N' f* S$ z5 h0 T% w
代码:
6 e: B/ s# L: P {& D9 C r, L#ifdef __PARTY_FIND
: @# v+ k# q6 U* H# O5 l& P# ~% E7 B void OnPartyAllowJoin( CAr& ar );! {/ m/ F/ C9 i
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
" L# Y) y2 q& k) [+ i#endif //__PARTY_FIND0 d' }0 X: v" ^7 _9 {0 h, W6 ^7 u
- y6 ^ V B9 m" ^3 h7 a) K
0 |9 V; M# Z7 j# I$ K7 q& I+ e$ oWERS hinbekommt没有,请让赫克的权利。
; S# i5 R, _6 c8 E" h1 S不支持左右,所以难不...
7 R, L, G& n9 }# W- z党k的Windows NT甚至编辑它自己。
5 e. B' k8 |4 M* z; n包也,因为我不erschreiben进一步如果我你的。
@& C0 |$ d0 \, H由于缺少Quantité k n个代码是什么升工程前。0 G' O5 F& l- [
如果是这样的。请发表。
% q H3 S) ?! B) i5 R( o& G到目前为止,Pumbaaa
' [& C# S/ w" D 4 s. S3 e) S6 t& j' H* I! k
) E* t% x" S" J* y% g) p
MsgHdr.h$ @6 |6 R* L& a& Q' o. k
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88633 F. `6 k' }. U$ @: S) Y$ ?
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243! `& _; r- ~' P
" g( }* M. S# [4 i- E2 i
. J% T) z& Y% ? @1 L( @
1 n( x0 e$ [6 ]5 P |
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