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对于那些谁需要它 - 谷歌缓存FTW。 :
9 |( `: l; V1 D! K如果我鼓掌纯粹是我复制错误时,D
' T# W, y' F/ K& X0 t4 W积分当然Pumbaaa。! s$ }8 k5 v: m$ z( R
( j4 n& V% |9 ^/ bFuncTextCmd.cpp:
# x% @+ H6 z- m1 [8 ]
; O' E) q: }# B! @3 U. u代码:, H! v. [2 l3 f& E( J7 \; Q% G
#ifdef __PARTY_FIND q5 }5 h. N1 C) _. ?7 D
BOOL TextCmd_getparty( CScanner& scanner )
! m. o2 h7 m' D, M) u{
2 q- W7 t9 N- P7 F) D3 J+ g+ g#ifdef __WORLDSERVER
" c0 u4 Z' p& [3 Y$ ~2 g- z CUser *pUser = (CUser*)scanner.dwValue;+ J9 q0 O1 c w. w; `
if( pUser->m_idparty > 0 )
/ s( Q0 b3 L8 G. g! n( e {. M' c! a# Q3 K3 q) t4 O, z/ J
pUser->AddText( "你已经加入一个公会。" );) K- y$ L5 x& Z, @! s+ |: r
return TRUE;( e; S& B) b$ w) K) y% R0 s# ?
}
/ x& V0 r% u( ^5 q& [ CParty *pParty;
2 ~& ^7 U4 N1 O4 d# I pParty = g_PartyMng.GetPartyFree();0 K- Z/ ?: h& u$ I# K
if( pParty )3 X6 Z- e& I0 G' @) y. b
{/ g' M* @9 X1 g. W
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
$ x, U0 P% D1 c$ @ }else! o! @. ^2 r$ i
{
, c0 J% u/ ]. H! \$ A3 Y pUser->AddText( "抱歉,这里没有任何一个公会。" );
: P/ V9 I* O1 X" I }
9 |! y, f$ U& a6 h" [#endif
0 a' _; l/ V# H9 ^: V5 E return TRUE;
& S2 l. R6 U1 P2 S" r}
9 N2 E6 c' E+ n$ P/ n# |#endif //__PARTY_FIND
H+ E8 [$ A9 A9 u; [7 x' y% X0 p+ b' j* o5 e4 [" ^
代码:
) V, {( f8 k. x3 {9 oBOOL TextCmd_PartyInvite( CScanner& scanner )1 Q' g( q/ x' b: d5 F
{
2 c" @2 _5 X' x1 ]#ifdef __WORLDSERVER/ c" U* ?# c2 i ~
CUser* pUser = (CUser*)scanner.dwValue;
9 q( B T# M# p$ c MoverProp* pMoverProp = NULL;- J: f5 y: o7 p0 J
scanner.GetToken();. [! }( C3 m( Q) P, O: q
#if __VER >= 11 // __SYS_PLAYER_DATA
" w( s0 k" D2 [ u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );4 U$ a9 Y, s) z
#else // __SYS_PLAYER_DATA' d0 ^' T/ G2 G
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
& l: M$ n1 p9 ]9 m' \1 \. Q; I4 J#endif // __SYS_PLAYER_DATA
! A8 }$ H* y1 c, }7 r if( 0 < uidPlayer )
' R% h% V$ U& Y9 r1 g {
) [, V2 T* I% H9 P1 a' j CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 8 ]9 X+ Y- y) G5 F) ]9 \2 E/ b
if( IsValidObj( pUser2 ) )/ j+ T$ D' y5 `0 K. A
#ifdef __PARTY_FIND6 f; {. @ B: p' B* r; D) g2 x5 D
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );. |, q6 j$ D5 u& }/ R7 G: k
#else$ k8 }$ ~" c! M4 e: M
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );" F8 ~) |6 I2 Y( o2 f& Q% ]
#endif //__PARTY_FIND
( w0 P; m' R) o8 k* b1 ~: G else. ~2 A0 K" \+ B: }+ j" A8 m/ H/ Q; J
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );! d F. j" z& x7 b
}
! b8 j9 b7 T( \# ] else
) b) o R2 o, d L8 F {
) M% m# c) e+ ~3 l pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
$ L0 P' X; m' k2 ^6 N }
/ `& H: Z+ u4 c& r7 K, L#endif // __WORLDSERVER
4 H8 b0 j& M" M
, x' r9 N/ N) y$ F return TRUE;
' e- I i% w, C( z1 V$ Y6 d}2 l* n& T. T, |( l
: O4 H. S1 U! b) p' q
代码:# s4 | |% h; B
#ifdef __PARTY_FIND. R. w" ~$ B2 b: y$ G- F) S( a- H
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )/ Z, E, t8 c( M& `$ \/ C! ^0 e: U
#endif //__PARTY_FIND2 l: o; L R5 r& y2 b
DPClient.cpp;
8 |! ~+ i4 m5 A5 X& z) c- ` ~9 |Code:0 o6 R) s2 e! N: F0 P( R3 i. a
void CDPClient::OnPartyRequest( CAr & ar )# r4 O, {, r$ N, I, E
{
9 B! d4 U+ N7 k: B& L9 l* u1 m6 @ u_long uLeader, uMember;
5 w; c" p, r' m2 Q% i
/ i: g0 G: t- V9 h/ l) z BOOL bTroup8 {& _1 K2 f1 K& \3 |' e v3 {5 d
#ifdef __PARTY_FIND
" n( C; @& v' o* g/ o , bPartyFind* C- r1 v4 L# S) O& `$ r; c8 @/ h* u& q
#endif// __PARTY_FIND
r- |6 C) u. h0 G; P ;- D x; r T1 n; P
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
0 D b; u9 ^) @% i& N BYTE byLeaderSex, byMemberSex;2 o4 X1 }- N8 D1 x+ E2 Y, r, @% X
char szLeaderName[MAX_PLAYER] = {0,};
, U+ k( I3 p7 H: X- c ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
/ e2 a+ ]3 E; ? ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;% Y! x5 S$ S! T# E. S. X! |& f
ar.ReadString( szLeaderName, MAX_PLAYER );+ n% S& _2 q* s3 [! J+ U: P
ar >> bTroup o4 F8 [9 N* S: L
#ifdef __PARTY_FIND
8 F/ K) }9 a* l+ Y" |3 C >> bPartyFind" i5 |6 R' P) \6 m) [. F4 Z& r
#endif //__PARTY_FIND+ d4 x' x( q0 f' I: B
;6 }2 Q: B5 e2 k1 x+ Q5 S& J) @% {+ i
7 S% N; i$ y8 M/ m if( g_Option.m_bParty == FALSE )
# R! o2 U8 Q$ B4 ?% D) {" \ J6 q {. q; ?- N- z2 J4 k$ y; Z
SendPartyMemberCancle( uLeader, uMember, 3 );& P% o, [, N+ t6 Q
return;
; f) _) j3 J" l: l0 _ }
; O' G, @$ b6 o2 e3 ~
6 N" ]6 W2 W6 p#ifdef __S_SERVER_UNIFY) F) _5 a8 P5 a n
if( g_WndMng.m_bAllAction == FALSE )3 Z3 v" e$ ~2 _
return;
0 E, x3 n3 y U4 F% S. A#endif // __S_SERVER_UNIFY
, _. X# w: M; G& {7 u2 R) v% V3 f! }' Z7 z0 ?
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );) d7 ?# Z/ Y3 r+ r
# B( j/ M& C |! ^% q7 v5 y M if( pWndBaseBuf ) a8 B. T8 g' ^* ?' T2 }
{/ }/ R9 P8 K& @7 j# ?7 v! C
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
( Q8 f; j: n6 x1 A0 Z! ~) J; O return;5 Z* L% e' g: l# ~
}: X% ]( b: O% d3 a, O) e9 }2 X
#ifdef __PARTY_FIND) d" h5 O3 i) `9 f* s
if( bPartyFind )2 [, |4 f0 ]+ h3 ]
{
+ T/ d6 R1 p; @* l/ l( B SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
' l7 S2 D5 g- Y. { }else) l$ K0 w/ D8 |! o/ C9 A
{
9 ?$ ?, d) H+ j0 ]. T g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
3 Q, q6 t, m: Q; d/ Q2 f g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );9 Q4 c/ T( L, ~
g_WndMng.m_pWndPartyConfirm->Initialize();; O5 j- ~% ], E9 [
}2 i' V$ n9 d! j0 ?' V4 g: v5 R
#else) s) U# r/ A( u! M% ~/ S
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
2 g1 q0 H/ ?' R& H* o g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );3 Z- z9 c7 |/ J* o# l
g_WndMng.m_pWndPartyConfirm->Initialize();. q R9 Y% R, W! T
#endif //__PARTY_FIND
; |4 Q& q: ?: S( \* Z' Z9 J( ^. d( @}
8 B& G7 j% u1 b: Q, f% a8 w5 [
/ ^+ g' w V' c+ N8 a+ }代码:: ]8 d4 m" @5 C% ?1 m% h
#ifdef __PARTY_FIND- u5 C" O: t# K1 l4 k' A
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
1 ~! s4 x. s/ ^7 c* y4 N+ ^* {# z* G{% S0 ~/ ?3 L2 x2 v$ t9 D0 }! s
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
' w0 O* [8 x2 }& n ar << idLeader << idParty << bAllow;
* d* S/ n7 o, b# @! ~8 p SEND( ar, this, DPID_SERVERPLAYER );: ^0 m4 Z) i6 _
7 {, A( r4 D6 S4 F2 R# H
}
J5 p7 Z" Z( V3 K/ W# l; ]void CDPClient::OnPartyAllowJoin( CAr & ar )# A! {5 `) I# Q7 D8 w
{ K2 k0 _: } s2 W+ a/ K m
ar >> g_Party.m_bAllowEnter;, J8 Y) _7 Y4 y5 f
}
5 z6 } z! R6 x8 w' I1 B9 V#endif //__PARTY_FIND; S5 M8 Y8 F# G- P
Code:
e/ c: k3 ~ R, [$ G9 f8 ]( n* W#ifdef __PARTY_FIND
. h6 ?* h( l; p5 e9 A2 d case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;$ d' d' G$ \( i2 R/ ]" R
#endif
$ K% H+ k! ~9 l' ?% r0 ?7 C/ D, E( n% A! f, B! e2 c
party.cpp:
9 R5 j' t. k1 D& H5 r6 i代码:; g+ H: r7 N" R; H/ f
CParty::CParty()( `6 z2 W5 g5 O' ^/ ~) F
{1 {+ D N' S, e( S4 ] k. l
m_uPartyId = 0;
6 \( x$ w7 M! p+ S' [) F m_nSizeofMember = 0;
2 F5 i5 `; @+ B+ N3 v4 P5 [& { memset( m_sParty, 0, sizeof(m_sParty) );
- Q* f1 p4 p' @, _ m_nLevel = 1;: q0 Z8 K0 @7 E" k! w
m_nExp = m_nPoint = 0;
( f9 x( L! \+ `: [( a8 W# H m_nTroupsShareExp = m_nTroupeShareItem = 0;4 R2 m7 r# C5 N! l- b" W
m_nKindTroup = 0; // ????
/ u" ?# G2 \. V# R m_nReferens = 0;
/ l% O8 n R4 f, w- ]2 k' G m_nGetItemPlayerId = 0;
/ Y2 }) o' y9 ?. j9 s% ~#ifdef __PARTY_FIND
0 A$ ]+ [: H# S) w* Z; v- L! Q: i m_bAllowEnter = TRUE;% [3 `( E- W7 B6 O8 n# v
#endif //__PARTY_FIND
* J- \" }( _0 D: d6 g" w for( int i = 0 ; i < MAX_PARTYMODE ; i++ )1 v0 K+ [1 R8 X4 w5 Y
{
5 k/ E ~( I( B8 v0 E2 M- F1 G+ Q m_nModeTime[i] = 0;
% j9 }0 M9 r, \4 ~ R$ _2 R }
k5 P& ~5 Z# J2 ` m_idDuelParty = 0;/ [- h0 U6 v- m- G( x# p* ~/ d
#ifdef __WORLDSERVER
' n. }+ r* [* \ m_dwWorldId = 0;. @7 M( S/ A) x/ f
#endif // __WORLDSERVER
0 T+ u( M4 f% @2 l}
. E7 _1 P# h8 A( O代码:
: m0 n& ~5 Y* k8 h3 w+ D+ @void CParty::InitParty()5 B# n% G. J& M0 K% k
{3 V0 `. k; D+ U% o. w5 O
m_uPartyId = 0;/ [6 \8 `6 I, y/ G8 W
m_nSizeofMember = 0;
0 K5 K+ Z2 ~/ A/ h. ` memset( m_sParty, 0, sizeof(m_sParty) );6 k* D0 L1 c- x: D
m_nLevel = 1;. d* z# ? V, A5 W. Q; V
m_nExp = m_nPoint = 0;4 K/ z9 A5 ?" U: `: M3 M( P
m_nTroupsShareExp = m_nTroupeShareItem = 0;
# S, o% V* n6 F: q1 X4 e m_nKindTroup = 0; // ????
6 v1 t% M) g+ ]2 d: z: k; j( z m_nReferens = 0;
% t9 h6 w: _4 V9 E+ J. E#ifdef __PARTY_FIND
/ ^/ X: {9 D7 S8 i8 J- L m_bAllowEnter = TRUE;2 K. H" r' G( U- {
#endif //__PARTY_FIND
. c% B/ l- r% c' Y3 I for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )" O0 @; g& [3 x0 Q) ~- G
{
% ]& f/ H8 z& J& c3 j0 t+ y m_aMember[i].m_uPlayerId = 0;8 n' t5 o9 e5 l1 L }- N3 e
m_aMember[i].m_tTime = CTime::GetCurrentTime();2 o6 H2 _4 c4 G9 \% q: p7 ~9 [
m_aMember[i].m_bRemove = FALSE;
& ~) m- q) s2 b0 u6 n#if __VER < 11 // __SYS_PLAYER_DATA7 c8 m1 S* R2 d+ [
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
" d0 C# A5 V4 E8 [- W( Q8 d8 s m_aMember[i].m_szName[0] = '\0';4 n" ` N6 j9 I5 {
#endif // __SYS_PLAYER_DATA
2 c ]0 \4 G. H) G }
$ B& ^: M, n) [8 j0 {6 t( d, {}2 b* ~/ t/ d# S1 r+ b
代码:" X3 v7 U D6 j8 P( I t" J
#ifdef __PARTY_FIND
. t# V5 i0 [. k ]9 ?: S) ECParty* CPartyMng::GetPartyFree()
9 b/ C* j0 A' X9 m{" {; J) I. @+ o7 A
CParty* pParty, *pPartyTmp = NULL;$ r3 f. E+ I: F# L- S& X ^+ B
if( !m_2PartyPtr.begin()->second )& V' \! g$ k) X" i* U" U
return NULL;
C4 q: A' v; I. G9 i/ S BOOL bRan = FALSE;8 N A4 i0 s- U! k: u+ B5 x
DWORD dwRand = 0;6 f6 r* k' H2 K* X% b2 Q/ W! [
if( m_2PartyPtr.end()->first >= 1 )
: \: P& _. N/ O' h/ e" f$ D DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
) x# A3 `. f- ~ q
: y3 R6 n9 |5 [3 h/ { for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
; |, K+ T- S. H: u" d4 L9 c {& F% j$ X* I7 j
pParty = (CParty*)i->second;# J/ [4 T+ Q9 l1 e! d- Q( o
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
& l9 Q1 n! H% }# Q {: `0 ~7 x. v* ^3 t
if( i->first > dwRand ); Q# |5 ?" Z# v
return pParty;
* Y( U k7 i! t4 m7 G2 Q9 i else
: Q9 ^: e1 X6 P8 k) \3 e pPartyTmp = pParty;; f) G/ S* y0 x% B/ T
}
" F* H( ^$ k, E }
0 c: ]6 l9 z. ~- V. b# |% _ w return pPartyTmp;
l, h# T7 h7 U, I/ q% h}
- p7 K/ L) Y I8 e/ P8 o* a& h. u#endif //__PARTY_FIND
3 k2 L% o9 w8 O( ]
( b9 m0 E6 N O# ~, j0 s" u9 uDPSrvr.cpp:
L+ m4 V1 o3 {* z代码:1 Z k6 ?, X2 c
#ifdef __PARTY_FIND
6 g! F2 ~: d7 A7 u( B3 b2 cvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
- }* f8 L% e0 v5 i+ g$ j{
4 k) I4 S9 N/ v7 Y5 R CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );' l. a$ |5 H. n6 X! r) N, B
if( IsValidObj( pUser ) )
2 I- O, ]/ X' | {# I4 y" m- h/ j j# r" p
u_long idLeader, idParty;
( D, R1 X, K$ L) @9 e6 p BOOL bAllow;, i, Z# r$ N" d- _: k* G
ar >> idLeader >> idParty >> bAllow;
. z- D: l- `) q, t if( idLeader != pUser->m_idPlayer )- R+ S' f) O- d+ c
return;/ T4 C- k7 ~& \7 V( X5 k$ a
CParty *pParty = g_PartyMng.GetParty( idParty );
: c; c1 f: b5 O5 x8 |7 y7 ` if( pParty && pParty->IsLeader( idLeader ) )1 F/ L; @0 H: Q
pParty->m_bAllowEnter = bAllow;
- m% }% m, y7 e: O else; N& |9 N& V& b
return;$ \: j) j- @9 }) `
. l# l/ c3 h$ E5 r* t+ U- S CUser *pMember;- Y0 }% L( U2 C5 W" Z x
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
R9 ?/ }% ]4 ?$ J {1 i3 S% Y8 ^6 G: A% {. @
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );& R0 Y! z/ ` b) V
if( IsValidObj( (CObj*)pMember ) )
" U0 u* S& ]- t9 Y' G pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
0 G* o3 t: Y; J* j; f }0 p$ `. D* b1 q9 h3 p: V9 p
}. `8 G" S, T' T: i; _- O- |4 }
}
1 T# u9 @5 g; {* d#endif //__PARTY_FIND1 j1 @' M3 f- x4 Y. Z, K, X
8 o& ` e j' V# `: [1 v c6 O+ E( `
代码:
5 l; x* {8 N3 f#ifdef __PARTY_FIND
# o" v$ p$ x; Z+ H( I6 m" { ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty ); S& o5 _1 V' |+ |4 }- B/ F
#endif //__PARTY_FIND5 s0 L1 Q7 q8 v2 ?7 P4 |' r- L
' n8 U1 {: c- A! ~4 t7 l! ?6 ovoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ) c5 s( Q. o( ^' M* K6 \) Y# u. B; b
{
9 X+ {* x7 J1 \4 I& p u_long uLeaderid, uMemberid;6 H( E& c" j: h. D7 Q" v
BOOL bTroup;
4 B; b0 B8 k2 p5 z ar >> uLeaderid >> uMemberid;
! b: x1 M6 G6 m/ |$ f! c. m ar >> bTroup;
# ?: G& T6 M1 U1 H
! s5 D; Y* k3 v# L5 t3 v5 {7 N CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );! N- I0 j3 |( [; ^' {: K
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
- @3 A- u. d8 i$ i% k, y#ifdef __PARTY_FIND
* x+ K8 K: D/ u6 Y+ R* B InviteParty( uLeaderid, uMemberid, bTroup, FALSE );) |3 q; I. O/ {. R, {
#else
L$ g& p, a# k! ^6 [* `' Q" ~ InviteParty( uLeaderid, uMemberid, bTroup );
1 [7 M' I: ~5 \! R( t#endif //__PARTY_FIND9 T$ C; P( O6 i7 r7 f$ ~7 M0 ]3 i3 E
}
- I! J: n5 b, a: Y7 ?6 U
1 j# a. r! s1 [& T代码: \* M8 T0 g" {+ j1 V8 P
#ifdef __PARTY_FIND
- ]1 f$ j; B9 z/ ]/ A2 ^void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
2 _- G: P, ~" c& ?' O2 q4 w#else/ g( D4 M4 R4 ]9 `' o- Z
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )4 d; `$ Y7 H0 s% O! y; x
#endif //__PARTY_FIND
8 A; B% z% W/ H2 A6 V. h7 I{( R0 B; A: Y' `6 O
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
( D6 d( J* N: B3 \5 D CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );5 j+ N+ \9 M' H9 Z% w: P/ p
6 a% g! R9 n3 o: s f4 i
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
4 c+ Y w( n" \6 z {0 e |4 q5 F: F5 q1 \
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
$ i( E8 y1 N7 o T- ~$ T {
. l* f* K) ^+ Z) N8 E4 I% a7 z* B if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
" F2 {( Z0 H' D3 W9 f! L( d {: C- c& x/ B! b, t7 O6 K( M
pLeaderUser->AddText("没有足够的权限。");
4 t6 Y @. `( U8 {! [- A0 b pUser->AddText("没有足够的权限。");
: L" N5 B4 Y1 r, K# U' o return;$ l* u+ {7 e! \) R4 k; F
}
* V$ _) h! s7 ^+ P; @( Q }; k3 W( {+ s5 ?! N/ Z( J
// ???? ? ??? ?? ????.; @: @5 X, F% T( d( }! ]! E1 `
CWorld* pWorld = pUser->GetWorld();
6 g8 Q0 l9 O( @8 L9 } E6 j! B if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
% Q+ y' C, ]0 H8 S1 `- e% r' T {
2 V9 _0 z z7 W/ {7 U7 b pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );: }$ b, ~2 ?3 V( M; o
return;+ t) B/ v3 C% T
}3 Q* z: c _0 U6 q3 i: ?: Y
#if __VER >= 11 // __GUILD_COMBAT_1TO1- }) |3 y: ]# d( H3 Z; c
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )( l; N+ ]9 g% f+ w/ o
{
* G. p% ~# l5 G( x5 J S1 Z pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
|, h1 l: q' ~ R/ r/ Q. K% z1 U5 V return;
9 D( {. a. Q5 s. ?) ?" H3 }$ Q }
; O$ H3 o- W) d( X5 L#endif // __GUILD_COMBAT_1TO1( R& I1 S: a8 t% k( R/ ~
& J% C' g7 [ X' R* P! o! @#if __VER >= 8 // 8? ?? 061226 ma; F$ D8 k" _# u1 J* F) u/ T
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )9 K& z4 J6 ?; ?/ S' Z1 j+ W0 v. h
{/ D2 [! V! V( ~/ {8 k; I
return;) ~: K5 N9 Z- I8 @1 o8 Z
}
7 [' Z4 I5 b% ?3 W. }- l; x) g#endif // __VER >= 8 // 8? ?? 061226 ma( W! u# e7 X0 E0 d& F
+ ~" r1 w" A) O8 p6 O if( pLeaderUser->m_nDuel == 2 )3 g$ m g3 n2 j6 K, x5 K* Q$ t7 z
{
& q8 c$ C7 F0 w pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
' {! p- k! A! P( O# T }
7 ^' w! O$ d- U( e% A else
" U u* b- x( V, U5 O- `( Y {
+ U$ t# C2 j* e+ H if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???- E( Y6 w3 n" V5 U o% o
{, {% W2 L4 v6 L8 V& g& ~
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );9 R* M/ _/ X+ U! I- x% m
}
9 m, J/ |: t; \5 R+ f2 p7 f1 C: T else
8 E! E0 D N- p; L! o; l {4 U% n1 ~5 E! z: D% z8 W9 j0 l9 L
if( pUser->IsAttackMode() )
! _6 _9 q ?" h8 E- H+ x/ C; \; a3 H: D pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );" Q0 q$ P9 X$ U8 T! Y" u3 |/ n
else
% x7 e$ o* Y' h, \5 b#ifdef __PARTY_FIND1 A* h5 [; e( r3 l! \) ]
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
% v8 J0 I% \) v$ i( d#else
1 m1 x: \5 d) e pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );- l1 a( O0 h, J. A ^
#endif //__PARTY_FIND9 m* m" J O5 g8 V
}
; o# z& o+ y, T$ L4 T$ D1 Y" ^3 Y5 A }
8 T) n1 H' ]% U+ B$ z% R }
+ t4 y& W( ^9 \ [* J B else: d/ S0 }2 q' o. e) z. o& o
{
; q. b4 u0 @: c if( IsValidObj( pLeaderUser ) )
4 e/ X) D; }% N% S2 `; l pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );5 X% ^5 H- d" U. A8 k: D
}$ j3 J6 `" k% q- |" z
}7 T& f b) |) Q7 A! j$ w
) p, ?& t$ {4 F+ g1 C2 G1 L6 MUser.cpp:) \ r6 Q2 Z9 D5 g t; ?8 D
代码:9 O' P4 g9 t }3 |1 Y* H# l: Q
#ifdef __PARTY_FIND: F9 q# p, z6 d% A
void CUser::AddPartyAllowJoin( BOOL bAllow )6 F# |" }/ U' o6 I0 ]
{
" E+ b$ `% @) w& r8 Y& U if( IsDelete() ) return;
" i- j5 ~! T& [" M. o, Q* y( W) L- _: n
m_Snapshot.cb++;' Z, }, p# c5 J7 c
m_Snapshot.ar << GetId();: U6 h% K! C" r7 D* x
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;: e, D! Q1 I& y" h* p. }. k
m_Snapshot.ar << bAllow;
; \$ |: }/ X! U) j}
+ e7 S0 L. `4 b#endif //__PARTY_FIND
) s( P' z. s5 L# @1 a3 z7 e3 D: ?
代码:' o, J7 |9 r& T
#ifdef __PARTY_FIND9 k0 o3 N* X P; G
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ), ?# ^+ N. z* [! A1 I' ~
#else, Q8 E5 m* o" H& y% v
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )9 _% E/ z. D6 x
#endif //__PARTY_FIND6 }( k$ C* [2 |, v' |0 L/ s- `6 c
{: e+ ?! H; ~; l+ @: T- G3 H! C3 |
if( IsDelete() ) return;' E( m- W9 C7 s, Q9 a
3 e2 S0 B* L. m0 s9 r4 J ] m_Snapshot.cb++;
, B9 N3 w [1 J+ A3 [ j4 y m_Snapshot.ar << GetId();
* l5 p( q, O" e) _. M. \; l m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;" M% q9 J1 m x
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();+ ?8 ]! }! I9 k0 h* _8 t, k- ~
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
; Q2 W$ S* U$ |& Y4 ]& q5 A! d m_Snapshot.ar.WriteString( pLeader->m_szName );! E6 D0 F5 P+ s
m_Snapshot.ar << bTroup9 ^1 a) h0 s4 A* H
#ifdef __PARTY_FIND% h: B3 [0 I) f0 [" m/ K6 M- r
<< bPartyFind% V6 s5 l+ [2 y; `( D" J! Z% T
#endif //__PARTY_FIND8 K% x3 p% n2 `5 n8 A
;: n1 Q# I/ _; E3 w
) A9 G) R& T& J! f+ r r
}. Q! W( @$ Y# G- a" `! j Q- S7 j' s2 s
4 Q" c* ^9 h8 z* U5 T; T" x( _# BDPSrvr.h(公共范围PLS)
$ p& {# O" C" c$ R4 C代码:
5 c# m8 V% V$ y9 q9 T/ O2 |! s$ p- j#ifdef __PARTY_FIND6 l/ @& o6 G7 R
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
# [: h, X4 m' q#else
2 _$ [- V- E3 x% N/ Y void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
9 S$ r; Y. T/ h4 d#endif //__PARTY_FIND, U% J9 L" W3 H( L
, [5 U6 L/ g/ P$ `; j# j代码:
0 A, w( V ~; W#ifdef __PARTY_FIND. T. i( u+ ~& ]$ R/ v6 r* n( j
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( F9 H& O$ j( @" U1 o$ i#endif //__PARTY_FIND- t P$ m! q( e' a. \ E( `
: k) _6 G! }& I8 F& c& sUser.h(以及):
- g' p% h2 Q3 g8 ?$ P代码:9 H; e" I8 ^! U- }# ]
#ifdef __PARTY_FIND
' n. H. `% |- I' F void AddPartyAllowJoin( BOOL bAllow );9 X7 p$ E- f% c" A0 o
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
# q1 J& e! h/ L#else
- o# j4 h/ Q/ L! _7 L void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
g3 u& U7 n+ @& y2 j. x0 o8 Q#endif //__PARTY_FIND- _4 k( m( g. p& A! y
- z; x- `! N: F6 c; B" p
party.h:
2 `' o: b. ^2 J' h+ b: W% f代码:: q% o1 b. S. j. F. |
#ifdef __PARTY_FIND$ f0 a+ w) M) [# C- z; O) v2 p8 M
BOOL m_bAllowEnter;1 Q* ]% ]( F% F! j- e5 R$ s
#endif- j9 L* U3 K' P4 k! L3 @
! L* d- k' x7 z( w7 V7 ^) ]代码:
; U/ m$ n7 W: m: j4 M#ifdef __PARTY_FIND
7 Y% U6 M) m" ]+ A CParty* GetPartyFree();
- v. y( g0 C3 O* Z0 n2 M6 r8 ^4 a#endif
/ E7 @- Q& y2 e. X, s
9 H) @! W2 ~0 o7 f. H4 A4 X( AWndParty.cpp:) `$ ]) e! J4 q% H5 S. g% R
OnChildNotify:0 [$ h0 d- `" ?* M9 O) x
代码:' J7 t2 o7 E( k9 g8 X* T
#ifdef __PARTY_FIND, c4 A! T; B+ ^+ X
else if( nID == WIDC_CHECK1 )
% |" Q1 r5 c7 f T6 Z5 J! W {. e* w* N3 g! Q- L
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )5 Q8 z5 w0 Q; ^# A; r0 I* f
{$ c1 {2 x4 ~& j% n; {& }
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); m2 S6 O2 k# k( J$ |" C
g_Party.m_bAllowEnter = !chk->GetCheck();% d" Q; b; t$ g
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );) t5 X2 M G5 {2 E x4 l( }3 |# t
}4 i* D( B4 _! c2 W9 ^
}5 z! X; b J4 ^
#endif //__PARTY_FIND/ [7 B+ h% h6 g- {0 A
1 Z3 Z0 v2 T1 {. W# p! Z5 J代码:
0 g: Z ^' O. d- N* `7 ?: z% wOnDraw中:
- V! ]/ K+ ^# C' y7 l代码:
8 C+ y" |, b3 G [) K5 }4 v#ifdef __PARTY_FIND
& ]" y# G {8 B' G CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );1 C( H6 d% p% q9 h' j$ y! s
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
7 o% Z2 f+ E6 v4 O chk->EnableWindow( TRUE );
( R# \) K! a5 u: i' \2 q/ W. q, S% J( @ else
- g( d1 T' I6 T; X8 k chk->EnableWindow( FALSE );" A! K5 s) s7 o* U6 |) v( R
chk->SetCheck( !g_Party.m_bAllowEnter );+ e& Q4 q" |8 e; m$ t/ F G
#endif
. C9 V7 D/ b8 E8 [' B
% b) Z( \+ P7 S/ A* r3 H7 qDPClient.h(public):4 K% i) i1 m5 Q/ m
代码:
5 e3 d4 @0 Q' F3 f#ifdef __PARTY_FIND
: W( v: u; q, \ void OnPartyAllowJoin( CAr& ar );
" J, @/ H6 s% f- C void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );+ d/ \0 R( [3 T' ^
#endif //__PARTY_FIND
& b T7 q7 H- N+ _; s: d! y% L1 ~* s* B% _1 ?. j; r8 E) I/ a4 O
9 w. H; I K# c% c' c
WERS hinbekommt没有,请让赫克的权利。
* [; [" D! h: [8 V3 i不支持左右,所以难不..., z- m7 k6 b- D0 j
党k的Windows NT甚至编辑它自己。" a9 v5 G* f2 Q2 j7 E8 `, t6 z
包也,因为我不erschreiben进一步如果我你的。
6 V1 e! p0 R$ k- u H由于缺少Quantité k n个代码是什么升工程前。
+ ^9 Y. P4 y% V如果是这样的。请发表。1 z! H8 ~( y3 s8 ^/ ?0 G, M B
到目前为止,Pumbaaa
% j0 k! u9 h8 L1 {' c) N) K * t! T9 p# `0 I( O
; g! D m5 U. c6 {- GMsgHdr.h: I* g% r E; r4 G4 T
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863( b& M- L" D( h6 @
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243( D) j1 m0 j$ n* V: g& ]7 r
' {, [. ]! S/ h$ v n
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