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对于那些谁需要它 - 谷歌缓存FTW。 :
; ~6 u% P. n/ T' H如果我鼓掌纯粹是我复制错误时,D2 Y H) j4 d0 u
积分当然Pumbaaa。
# J4 n9 k$ @/ U: c" f5 e
) q1 r' u ?$ Z. B! SFuncTextCmd.cpp:
- h( S6 D( g8 J3 y3 \! N- h! s
代码:- I6 ?6 P. s1 v% K( J& e. t
#ifdef __PARTY_FIND9 j+ Q8 ^! ]# B' [. `- \
BOOL TextCmd_getparty( CScanner& scanner )
! i/ l( \, I7 Y6 d( a{& b9 F3 A# s6 d. H
#ifdef __WORLDSERVER5 M4 P# Q/ `, v2 a; y, w
CUser *pUser = (CUser*)scanner.dwValue;9 j5 T7 h; C2 E f' p& q! P
if( pUser->m_idparty > 0 )
7 `# s4 l. R v5 C6 @9 g {
5 u4 z2 v( o! T6 C pUser->AddText( "你已经加入一个公会。" );
( t+ \8 s1 O2 n) L$ R; J7 j8 y return TRUE;
7 ]9 b/ W! U' k0 d$ Q }; y$ s% u/ i f, U% ^( y
CParty *pParty;1 P) x+ a1 t7 t8 A. o0 D6 a
pParty = g_PartyMng.GetPartyFree();: ?; M7 h$ x- N6 ]# r
if( pParty )
2 |. b& k) K4 L& T+ Z2 Y {4 j* w' s" `6 ~! C
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
2 ^6 T2 ?7 N' m7 H- d x }else$ X F/ i8 F: T/ T8 W* |
{; d# c# f$ G1 F% p: {
pUser->AddText( "抱歉,这里没有任何一个公会。" );# `" H# f/ J/ D8 Y+ u& m
}
$ E) [* a1 S# K, w- J7 I* [% D9 `- ^#endif
' T$ j/ P- f/ B4 Q* l/ @" h return TRUE;
) n8 x6 A8 H: L1 m}
/ z, C) a$ @4 y( d! P) p# R#endif //__PARTY_FIND6 w5 H' ~3 H2 o: h
& q" G1 A5 ?3 E0 W, |4 i X/ |
代码:. W) w+ V, l1 j& U
BOOL TextCmd_PartyInvite( CScanner& scanner )
; \4 `: A# ^! L3 P4 g) M{7 L6 O+ u) M9 x5 m. T
#ifdef __WORLDSERVER
6 `: F& n0 V+ n CUser* pUser = (CUser*)scanner.dwValue;
4 s% [6 q2 I: D0 E MoverProp* pMoverProp = NULL;7 v# [2 r1 R0 A' O
scanner.GetToken();9 t4 K- k0 l, Y+ T; d
#if __VER >= 11 // __SYS_PLAYER_DATA
7 j, y3 g4 f/ e) u% ] u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );; t0 F$ h: @# a+ _2 u: m% c, ^' Y9 m
#else // __SYS_PLAYER_DATA
. g* C: J: w$ ]3 q! Q9 c, @3 u u_long uidPlayer = prj.GetPlayerID( scanner.Token );$ {3 w" ~& X1 |
#endif // __SYS_PLAYER_DATA
' \& Y {$ t. ~; ?' z) r if( 0 < uidPlayer ). w% i7 w p1 G1 A$ V1 T
{- y1 c) ~0 F J# I4 u2 H$ P
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
* W k1 U# {7 E$ T H, e, V if( IsValidObj( pUser2 ) )
W. F9 }5 u9 `# A9 q#ifdef __PARTY_FIND
8 O/ Q) g& L/ m g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
+ c6 [# K, t/ f$ \#else
0 y* W% A8 w) j8 [, c# @ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );! A* {$ j1 K0 G, q
#endif //__PARTY_FIND% n. ^& ~5 L, a& ~* q
else5 {! z' \! j5 g
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );( a1 m) h- \5 ^ U
}4 L/ a% @9 Q% B D
else, e* w& M; z/ v5 w0 Y, h" x2 E
{
r1 v- f; v1 i6 q$ L( o3 ~ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
7 K: _. b3 m$ e; w; B- D& {& f+ d }0 _ k$ j7 @. O# q5 l7 i
#endif // __WORLDSERVER
3 _. @& m0 I V* @
( r7 W2 O. B6 q' G return TRUE;
$ V" t* a9 Z. h3 T9 k) @% M}
6 `# E: _- Q: w* V/ k5 I8 p
) `2 L6 ?$ i$ W3 a代码:1 T7 `$ y! y, e/ M
#ifdef __PARTY_FIND8 O( e2 A5 t S7 h: [
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
4 Q/ l; M3 Q n3 M#endif //__PARTY_FIND' U2 k+ z1 O" Z2 t
DPClient.cpp;( x2 ^: ]# _8 a% t! G7 N7 v$ Q
Code:
6 |) s0 U+ J' m6 P( w1 ~void CDPClient::OnPartyRequest( CAr & ar )
w% U/ L t" }7 f# w A u. X{
# I. a2 @+ m/ Y, j U, }* F u_long uLeader, uMember;# n, g$ }- O5 j( G# l; L% J
+ A& @- S( i" N+ n, ~! o# j
BOOL bTroup
& p+ I9 `* V2 Q#ifdef __PARTY_FIND, Q" e( |5 s5 x% `
, bPartyFind
5 W/ {5 t. m( \/ n#endif// __PARTY_FIND S1 F9 i$ s* i$ |) S `
;- d- ^( G" J! x! @
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob; [2 v3 O# w; B: m9 g; v
BYTE byLeaderSex, byMemberSex; Q3 X, y& j: w; B) I$ N
char szLeaderName[MAX_PLAYER] = {0,};
- v4 X% m, z, p& j7 k4 i ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
' P0 L+ b+ f9 M) v6 m ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
9 `% `1 B& R& v+ W! m7 i% Z* c ar.ReadString( szLeaderName, MAX_PLAYER );0 s" @; L3 t( G' H
ar >> bTroup
! R4 @: \# P- U- _#ifdef __PARTY_FIND
8 v' U, s: l. m6 f# X >> bPartyFind
1 n. s" n- ^8 {+ e4 H#endif //__PARTY_FIND
7 a3 {/ O' `% A2 y g# }: P/ ]% @ ;
+ _, C6 l; A2 l
, q+ k( O8 m! w8 c3 r" F6 B if( g_Option.m_bParty == FALSE ). E y! S g* }/ y- A& g
{
4 ^- V. ^' G, m6 s SendPartyMemberCancle( uLeader, uMember, 3 );8 [# P" T5 @" z0 e* O
return;& V0 x7 P$ d1 z$ a2 L
}
( V! W/ Y0 S/ p. X* ~+ D6 B$ f4 j1 f9 _2 u# g; v
#ifdef __S_SERVER_UNIFY/ z j$ s7 w( s% S: n
if( g_WndMng.m_bAllAction == FALSE )
4 E F! ^3 M& _( N" _ return;5 ? U" l- q6 j) h! O& ?: Z
#endif // __S_SERVER_UNIFY: X. E" H6 e7 U8 X3 _3 @
- e. k8 |5 @, f1 m" [9 s CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
% Z8 o2 I) Y, v3 r - @( n; t- t8 R' {6 R' W9 u; _8 T
if( pWndBaseBuf )0 R, ?% r( P4 A9 I9 K# I
{# B! Q: a- t# K1 ?# z
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
1 P6 `- `9 x' X, A& d. g) ~2 C: { return;
3 a6 u3 Y' z/ @% `; {5 f1 t }1 l$ ^; s) ~! M7 F3 B) S* p; n& Z
#ifdef __PARTY_FIND
7 |' z% j" T( D& U! d if( bPartyFind ), S, x& _' L5 I+ T+ U
{. j# L+ U c5 ]& Y+ X
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );: a$ L! e3 J- n. T9 n
}else7 V; ?$ w' U8 y. S0 R5 b6 h
{3 Z. l& A6 U6 z" j6 b, Q
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ g6 i: m2 e; j9 E g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
; N; {6 v9 N: }/ h2 p" x+ A g_WndMng.m_pWndPartyConfirm->Initialize();
7 b9 ?& I- f* W7 {/ C }
( P$ }% h1 o8 c9 q. {7 n# U8 J#else
. Z2 } i: a3 T2 n- ^ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;# n3 F* {& O) A' H2 }' G* S
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
- ^ f& @ Q2 Q* F1 e S g_WndMng.m_pWndPartyConfirm->Initialize(); g* q9 P9 Q1 ]3 a, X
#endif //__PARTY_FIND: c4 M; d# T h( M# B' @$ d
}
; u2 w1 T3 j2 @
, t1 C) l2 w z代码:
! g: [7 L$ ^3 s, X#ifdef __PARTY_FIND- k( f7 D) _2 {% ?3 Y* ~
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
: z) R- z L7 X$ w+ q{
6 i+ O! b- ?. w. W! k5 [& B BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );) ]0 r- g2 J8 c F' @3 L. Q# C
ar << idLeader << idParty << bAllow;9 E! |. O% J6 u$ K! h
SEND( ar, this, DPID_SERVERPLAYER );
2 q2 u8 }) T7 W4 d
7 i( Y7 p, Y0 @. `}
: y, T8 F5 G9 r- \void CDPClient::OnPartyAllowJoin( CAr & ar )0 }! C! }; I: I' _: _$ b: `& O# q, a
{
' _; |: D6 a5 G! @ ar >> g_Party.m_bAllowEnter;$ v, i" n; n1 j1 S% B( Q5 n$ @
}
' D/ G0 W. G6 ~& {4 ?+ e4 ^% G0 O#endif //__PARTY_FIND0 k7 I) V& i( i. ]+ b
Code:
5 I5 ^2 i. S6 M$ F6 b# r0 x7 z& a$ P#ifdef __PARTY_FIND
" _- ]+ Y* k/ |! E! ?# J* z case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
; y: Z, i) I! q% w2 g1 E) b+ g#endif
0 I" q( w# [7 S q
- _2 ^- j4 H3 j5 ]5 Pparty.cpp:
/ H0 y& N9 K+ X2 ~: g代码:
4 U4 ]9 J/ \3 OCParty::CParty()9 ^! D# r% A6 E# k# |( J( s9 z
{; ?% W* w& ?' D2 S
m_uPartyId = 0;/ f& u* M9 o6 |; E
m_nSizeofMember = 0;, J& k# n+ G+ n" m
memset( m_sParty, 0, sizeof(m_sParty) );
x% \& B. C; [! P& q& u1 s m_nLevel = 1;
" y2 c% z& l% X- ?; j, l, M m_nExp = m_nPoint = 0;
: |: B& h2 N- ]& P m_nTroupsShareExp = m_nTroupeShareItem = 0;
1 m6 j' ^4 V* z: f& v% k m_nKindTroup = 0; // ????
) D5 J% u* m; A% J m_nReferens = 0;
+ B5 n( y' }8 B, \ m_nGetItemPlayerId = 0;
/ h. [1 J1 c# ?- C8 [' j#ifdef __PARTY_FIND5 y; f5 _9 g$ Q2 T2 k
m_bAllowEnter = TRUE;
. p" k- f% C a. K6 ^2 O#endif //__PARTY_FIND# G6 E2 v8 t0 l8 D q
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )* N1 y3 N4 b) J8 U
{% G+ J( i+ Q1 q+ p0 U+ s
m_nModeTime[i] = 0;# x: {% Q7 T: J1 W
}
, q! `6 ^& k1 Y( ?2 o V$ b m_idDuelParty = 0;; [: ~3 Z& s8 L$ x4 q* e
#ifdef __WORLDSERVER
1 W) J' O' l7 N+ W2 g( `/ K m_dwWorldId = 0;
2 g" T! S; E Q* A. {#endif // __WORLDSERVER
6 _% X @7 P' X( o3 i}
/ a, Q! Z( P0 u% `代码:% e, D& L% @5 R
void CParty::InitParty()2 @( F) r/ H+ \: ~
{& p' Y7 @; `& j" d2 u
m_uPartyId = 0;
! y0 B: Y- A( Z' I m_nSizeofMember = 0;1 E ?7 L9 d1 b- t+ i# X1 Q
memset( m_sParty, 0, sizeof(m_sParty) );
5 d( _$ g. s4 k: N v% Y/ o m_nLevel = 1;
4 c" P: K! k5 M: _* f) x m_nExp = m_nPoint = 0;4 _3 o6 Z5 w! o ]/ P
m_nTroupsShareExp = m_nTroupeShareItem = 0;
( a# u# E! t( [) W& ? m_nKindTroup = 0; // ????
! \7 m) } x b9 Z8 v) W6 ~( g+ S m_nReferens = 0; ( C/ c, Y+ X5 K$ S" M8 B
#ifdef __PARTY_FIND
+ P& ?! ?- c8 X6 Q. t m_bAllowEnter = TRUE;" ]! R1 t2 ^- P6 h! }
#endif //__PARTY_FIND
7 [) ~. L( Z' @- [% u8 I for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
x, f W. E% D- L# n4 K1 | {, P$ z' e1 ^% A. q; R' _+ A
m_aMember[i].m_uPlayerId = 0;
6 N) X6 p& P& c9 n, R! ~ m_aMember[i].m_tTime = CTime::GetCurrentTime();
, d c2 U! M# B I m_aMember[i].m_bRemove = FALSE;
9 q- E/ k) p1 O: r8 W#if __VER < 11 // __SYS_PLAYER_DATA
8 W" t. X$ r) z8 W m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
+ Z0 |3 |& h1 ?7 `" Y m_aMember[i].m_szName[0] = '\0';! W2 Z3 V2 i# w1 u- M
#endif // __SYS_PLAYER_DATA/ P( ?# L( f0 x/ T
}% {; X3 w" P6 y4 ] r T! r
}
) m+ Q# N, T0 k1 U6 M$ p: r: I/ t代码: E- A3 P1 |4 R
#ifdef __PARTY_FIND
+ r$ s) c. [( g" n8 xCParty* CPartyMng::GetPartyFree(). L7 n; {! k9 @- g$ m, W v
{% T+ E8 C( Q& y* n, |
CParty* pParty, *pPartyTmp = NULL;; U& u: h, t/ ~# Q" i
if( !m_2PartyPtr.begin()->second )) S: V, v% M3 z2 V
return NULL;4 r5 e7 X4 s1 i" h- Y- o. V
BOOL bRan = FALSE;
, o6 Q* A+ h0 j" ^ DWORD dwRand = 0;
1 V+ r/ ]; _( u* c if( m_2PartyPtr.end()->first >= 1 ): l9 E) _/ ]+ F
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );* @- L5 b! S2 \9 T
3 W b- G3 c! L) {8 x `7 S for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
0 f: I) s% o. | {
& u, u- g @) E0 I9 N pParty = (CParty*)i->second;( c" X& v. f5 L! M$ W) h. G/ W' q
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )5 A: g6 t3 E9 A* `; ?0 N$ I/ F
{$ @8 g1 |' S- K; C
if( i->first > dwRand )# X" E* n" u% ~1 G0 S! c
return pParty;
4 b8 \$ b B& ~5 u4 S+ a else
2 ^7 L# i! Q% F pPartyTmp = pParty;/ c. `3 T1 ?+ P2 p) ^7 t, J* B) p
}; f% x" R( w% P4 ~
}/ V# i9 |. ]* X( d$ V& V
return pPartyTmp;; W' ]( p& p0 B% m( A, v1 e
}7 C! V. r2 ?6 f$ w% l& o
#endif //__PARTY_FIND' e# \' y* h% L( [( u% U1 [ B* w# w
& q* I9 T3 s. X
DPSrvr.cpp:
! {) G# _; ?" \0 j/ Z+ L" K代码:
" a p' G- r* l, j9 j#ifdef __PARTY_FIND
5 y. ~3 Q5 K5 S: B6 C" R" e8 r l6 avoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
F( V* a6 @0 b& O v W/ N{* h+ u4 B5 p( e# K* _& S
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );2 V3 @$ B) ?$ Z% y+ ~$ b2 T
if( IsValidObj( pUser ) ), K- k$ S1 G4 g7 K* T/ }
{
& ~! |5 W$ k: z& P; N3 y u_long idLeader, idParty;5 x4 a" z9 M8 Z* y, g
BOOL bAllow;
* \8 \, P9 `. m- J$ ]+ I% r ar >> idLeader >> idParty >> bAllow;1 Z' ?; Y4 ~" j+ i
if( idLeader != pUser->m_idPlayer ). p' d4 l8 c1 a- R
return;, y& T, G% D |
CParty *pParty = g_PartyMng.GetParty( idParty );
% _. ?2 K& K3 t- A if( pParty && pParty->IsLeader( idLeader ) )
0 ~' }( K6 c8 g! G- W3 I pParty->m_bAllowEnter = bAllow;" P2 Y* x* R) N$ x
else& u( d' V5 J; @+ q
return;) L( k( ?9 f5 h. _; R
: O: c# K% i2 y2 l9 F, d CUser *pMember;- v2 Y, a. X, n: \0 ^
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
, V3 _* x9 ^1 P$ Y1 Z6 t {
$ J0 f3 k+ q! N pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
# i' f+ l) F* _. t! T1 r if( IsValidObj( (CObj*)pMember ) )
) e3 N0 L2 l9 L0 s) S- x) d9 K1 a+ S pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
Y6 T5 P) J2 m }
" X7 |% ~- k& K T1 s7 h }7 s5 {! V5 n$ v j4 q7 e" V% W1 P: B
}9 E* m! i& O1 v) L
#endif //__PARTY_FIND0 e! n8 s4 W) J
9 ^: J4 d) ^. ?7 T" k" S7 u
代码:/ F" A% U4 y' P$ V. Q+ w) o+ S2 r
#ifdef __PARTY_FIND
7 @3 f! d: V5 [9 ` ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
9 D/ \/ W2 Q9 R! J* s: S#endif //__PARTY_FIND
( p/ H4 V# K7 P6 f: F
0 e8 r: X' t4 L" X7 E8 m Kvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
r7 E7 Y: U& s3 ^# ~; U! i" p{ ~( t1 L+ J6 ` {8 m
u_long uLeaderid, uMemberid;
9 D) `; V4 m) ]7 L BOOL bTroup;
$ [+ V7 m1 c; L8 Z2 w ar >> uLeaderid >> uMemberid;
- S, _/ p% v% G; q- O4 w. H ar >> bTroup;3 J3 u+ c! h& R9 [0 E& P
7 G0 T) P" [; c! t& t9 _& s
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
3 D" i9 C& c$ `& M" m if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )' P7 E. U. Q, }5 b. ?& L
#ifdef __PARTY_FIND: h7 N- [1 K$ F) _7 v
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
. }1 l7 w0 W( p8 F+ k2 r#else
1 O4 \" E- W7 W1 T! Q/ u. w InviteParty( uLeaderid, uMemberid, bTroup );
6 P o/ p/ w# `& k! a. m! ]8 p( N0 h& W#endif //__PARTY_FIND
$ D2 w+ L. `( z6 r3 k: h3 B}; X5 f/ v% _7 v% B/ B. k" g" L
. p0 j( b* q2 R% {
代码:
+ O# Q3 { \# L' F1 z% s1 Y* x5 @#ifdef __PARTY_FIND
! K8 f+ [) O) w1 }4 t+ ]) H6 Rvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ); _0 [3 G1 e1 _6 x' @, a# w
#else7 |1 I! P: w0 J9 G. g) F( C
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )6 T; ~ B; M6 v4 n
#endif //__PARTY_FIND
P5 T0 Y8 r' o" Z6 L* P. F$ n) G: l{3 u2 k# u* {! s2 }
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
- e) w& d9 D' ~& Y/ P, L CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );0 _( U' c: ^9 p* S
1 r" _; U/ H$ e8 u. t4 R if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
+ @7 J7 g; \1 ?9 p {; x% M* o4 S9 P9 r; p; `
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
& m' \& [9 z! H9 S# b {
1 }0 F1 B4 b1 O+ i1 m if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )4 _8 W2 d3 Q3 Q2 ^
{( }% x: A3 b0 o$ K& E$ o3 l
pLeaderUser->AddText("没有足够的权限。");$ Q" n7 D4 [1 r: F* L
pUser->AddText("没有足够的权限。");, G% d- i! ~6 `
return;* T4 s) Y' w! _3 h3 W* V
}) a0 j) j" _9 D* ?. j" T
}
: `. A* D' H7 m, B7 b // ???? ? ??? ?? ????.
: E' b$ Y/ X7 o" T6 i% ]! `2 S CWorld* pWorld = pUser->GetWorld();
5 }5 O4 Y5 F5 i7 `0 A9 ]: \ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )$ ~4 ]) n. g. ?3 ]
{ : C( r H% `: `0 H
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );/ s! r1 Z% m3 Y* T1 E& k4 X
return;4 D& u' _; c( K, ~8 I# d) H
}! T2 Z+ B) J8 X% S; ]: i) s
#if __VER >= 11 // __GUILD_COMBAT_1TO1
+ W; D+ T" d- L; B/ j& }8 e% U% @ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
B M: r* }. Y: Z% N' `# K- d {
( Q4 b8 g6 v2 ]3 F: H$ ?5 _, \ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
! @9 K5 L O' g3 U, l1 f+ J return;+ F" @- f; s9 t4 {: ^. N
}$ p7 k6 q& ]- N2 u
#endif // __GUILD_COMBAT_1TO1( ^7 x; ?0 y& h5 @6 q: z% {, [
# t. M2 L% t4 o/ w
#if __VER >= 8 // 8? ?? 061226 ma
6 H7 M0 l! }4 w" S- ~, T if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )$ C1 X' y1 [# W, L' t+ Y: v
{) J7 ^0 w: ^& w
return;8 V7 v' p; }! z: { n2 Q" c+ Z' b
}% K% k1 Z+ t- [4 J
#endif // __VER >= 8 // 8? ?? 061226 ma
+ y4 x, k% `# X9 S
1 Y7 S3 m) g; P. U" Q2 G7 `1 G* x if( pLeaderUser->m_nDuel == 2 )4 Y2 J. I6 \* m- z; k, I
{ # Z: x$ u3 y# Q( P- ]( v. \2 g
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.& x$ K7 X/ s5 s+ |6 \
}
7 Y$ a+ Z" l7 i else5 f: N3 n1 N3 L0 V; j
{
+ E$ N! K4 o$ W$ H" b if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
- N8 Q/ L' }9 @& H3 t+ p, I {
" M" v: n3 b8 d: v pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
; A; y3 r, Q1 r! E2 J/ g+ S1 K D/ u }, |$ |5 C3 |# |: q1 O
else
/ C6 Q& Q% |7 g7 `" {/ z; l {3 p* E+ F' N3 l, L2 [1 C% c! {
if( pUser->IsAttackMode() )
, g* s# X- Q. Q9 O" k2 g pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
V3 d0 z1 N( n% d2 L else0 i4 `0 [4 n8 F" h* |. F
#ifdef __PARTY_FIND" s* V& F7 ]" r9 a% @% j
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
P, R2 {! Q" r e5 k$ G/ v: o#else
% J- X- g: l+ K" H2 e) K1 Q% v" P pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
/ x" t8 l3 z9 z& m% x" V& u2 _" q#endif //__PARTY_FIND
$ w) w+ j! f6 g/ A }
: ~0 D; {# H5 z1 Z; V, X }
1 L$ a3 I' B( G( k6 |8 d }/ h" F* Z1 l7 G; U& {# a! W6 f
else
9 h* k# B& G D) | {
! j9 P" {: _' d8 @6 ? if( IsValidObj( pLeaderUser ) )4 r7 Y$ E( p: P$ |
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );1 w& C# r4 i, u3 d1 t6 N) ]
}. X2 P9 ?( A! u% a t# a
}' t% T% Y: f7 o- }- s
) q) J* m6 K' Z. xUser.cpp:
9 g( @% A3 ~4 b$ ?4 @& P& ^. A8 [/ A代码:% w* E$ ]- P; a% L
#ifdef __PARTY_FIND3 U; u+ Z7 G8 _% L7 p N: `5 H
void CUser::AddPartyAllowJoin( BOOL bAllow )
3 X4 i0 w A$ s! w3 S5 P0 F{
/ H$ L/ r. T5 E, R- \3 w' B, X2 A if( IsDelete() ) return;
! u3 ^- p1 {* z. z) `& A" O" d" F/ }2 U; I: I$ t
m_Snapshot.cb++;2 @ u. |8 E' B; a, L
m_Snapshot.ar << GetId();
- t. S; W' Q1 l& }8 b1 Z m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
( d; p; E V# X2 G! e7 Q8 v( W7 J" V m_Snapshot.ar << bAllow;
( `) N, V1 O: W' V0 Z: `* E}' u( S8 c( O2 b {. I4 H7 K
#endif //__PARTY_FIND7 t9 ]9 L9 M1 ~5 J+ p
, ~) X6 n& K& z5 D2 E7 n
代码:, c" Y4 c1 H& e6 u
#ifdef __PARTY_FIND
2 Y$ l) p! ]" f" hvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
, N/ \! x" {" |- f& n! L#else) |. X% Q T( `1 `
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )$ `) A4 f: l$ Z1 t" W# k; H
#endif //__PARTY_FIND! q0 `1 m- m4 i; ^
{
3 T! u; @! C- q; a, ?" T if( IsDelete() ) return;" m: x% K( r( s( W2 \: |0 p. K" O" [
: G+ U9 W7 @* R/ ~
m_Snapshot.cb++;0 a0 b4 {, u ~/ t1 W2 s1 @' M0 V+ q
m_Snapshot.ar << GetId();
8 P4 J" t) d( |' m. W3 }' u m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
7 W# U* b6 v- r1 M: \% j+ l m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();: M; N2 [8 J$ E; D' s% ?# p. b6 @9 t
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
5 Y5 z4 Z+ D0 w ] m_Snapshot.ar.WriteString( pLeader->m_szName );
* F) D; _. p5 C3 X9 d4 X m_Snapshot.ar << bTroup& I) C# b' ~( s6 o- ?2 ~
#ifdef __PARTY_FIND
8 G% R) i$ G" ]" Q6 C << bPartyFind3 A9 F+ C6 T1 }# g4 l2 Z
#endif //__PARTY_FIND: W$ F9 r% H6 ^1 Y! D* L* r
;
: |, Z9 B/ z0 H1 k% F( G8 G! p * v* ]/ r7 B" M* U5 b
}
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DPSrvr.h(公共范围PLS)
; ?$ x% s+ i+ O$ I代码:
* ?3 |/ {9 t# Y% b#ifdef __PARTY_FIND% R3 q* a6 y' j, y7 l' ]
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );3 j& T- h, d" f5 i
#else
$ y0 T' ~% u$ e. m m, [1 { void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
& w9 x0 s% S, A/ u#endif //__PARTY_FIND
, p" y/ q3 R5 G+ z9 H# ?
& c6 ?# T! x- g代码:( a: W* j Q- o! K0 O0 \) X0 `
#ifdef __PARTY_FIND) r$ P4 V2 u" K# A8 O
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 M7 l& G7 \! @, E( X( B6 S#endif //__PARTY_FIND
8 o# z: B4 G; a/ f2 G% B8 K
1 T+ _# k! `+ g: i. R6 wUser.h(以及):: }; N& G8 H5 n5 t0 X4 H5 K
代码:
- `1 k# V& ?1 U. M) {! M `#ifdef __PARTY_FIND9 R" b X- n$ I0 c
void AddPartyAllowJoin( BOOL bAllow );
) l! \) {. l2 Y2 D9 F8 G+ ~ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
. s4 x- R; E" r# S7 j#else+ D7 p, A( }) e9 C2 _+ E
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );; O2 Z) w" }/ C# h3 w
#endif //__PARTY_FIND
) E) e1 X% k; c9 X$ B
& M$ U4 s* k& r* L9 k- kparty.h:! D+ y; o$ l6 [$ l) k! \# k1 f [
代码:+ @- v% ^% d& G D
#ifdef __PARTY_FIND
, d& w8 M/ V4 w+ N" C2 j BOOL m_bAllowEnter;; I) b" @8 B0 R% g8 U7 d$ i
#endif$ G+ e# }: s h6 n1 H
: W! {- ~0 K5 Y" V$ K代码:
/ b9 z5 H( c+ D3 x2 I2 G9 l3 @#ifdef __PARTY_FIND3 D5 m: v- [$ i% g7 m' |
CParty* GetPartyFree();
# C' ?0 Z: t6 ?* l' ?# Z* D; j#endif
: Z' d* P1 w% M; ?' Y% H2 @6 L$ D0 O6 E1 T6 T* M
WndParty.cpp:' i3 v/ I) f: S+ t$ o: t" @* `+ y
OnChildNotify:
) n) U b* F4 I代码:, V# q; g* ]& K7 e' W$ q. ]
#ifdef __PARTY_FIND
/ u) y, Q f: |) u: p2 l; ]: B5 V else if( nID == WIDC_CHECK1 )
$ x0 D2 }9 X9 G; ~- l/ K9 \! ] {& T0 C& b; q; b
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
5 O+ o b% P' Z# P6 ^/ f {) E2 k: j- d# A- @6 c
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );) y; j J5 \+ r( J% b/ N+ e3 j0 ?1 ?
g_Party.m_bAllowEnter = !chk->GetCheck();
7 q* A4 A0 U! X* A& A g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
$ M6 g# h6 p' ~" V9 ^6 q) ]. ]2 z }% c1 o6 I0 X" d y
}! V1 {0 O3 {% m- v
#endif //__PARTY_FIND
b' I5 M; ]* x5 e" U
6 h7 G9 D# f9 V. ]2 `' {0 X2 @代码:) Y; ]& y1 D. W/ d5 D: i6 y
OnDraw中:2 j" K& S3 b3 F* S! r( P
代码:
! s4 ]( N! m4 G( f#ifdef __PARTY_FIND
5 B! S! p4 d( z f0 ] CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ Y2 c u' N" l if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )3 n+ J( b. v: f! t p! m5 G
chk->EnableWindow( TRUE );. Q* N* J% B/ ^7 P, O. n
else
& \ S! a. _: V s$ { |( \2 b! e chk->EnableWindow( FALSE );3 D9 B# ^* q; o, Z% S4 u# O+ d
chk->SetCheck( !g_Party.m_bAllowEnter );
- r7 N7 ]0 T2 _4 F2 T( p0 ~#endif
6 ]1 R) c! V) Q6 S, |! B% F) N
4 {. T- o$ S6 S, J9 T( l6 i( f, X: X- eDPClient.h(public):4 j) g( H! }7 F( M7 |, Y
代码:- J1 ^9 }# ?. `4 Q# o: p
#ifdef __PARTY_FIND8 I! G+ q! K r( t
void OnPartyAllowJoin( CAr& ar );+ d1 V6 I# N7 t+ W
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
3 K; q N" `4 V+ y9 I# x+ |#endif //__PARTY_FIND
+ N# d4 f; a4 U$ f
6 c2 W I) b8 C3 L' J8 g% p! x8 h/ W6 l4 M' D J& Q1 }* F3 X
WERS hinbekommt没有,请让赫克的权利。* y; Y+ v3 O+ Q! x2 i8 E! J
不支持左右,所以难不...
. k' f. c& I1 R6 z& l9 h党k的Windows NT甚至编辑它自己。0 F" d; B( g3 y0 M* k
包也,因为我不erschreiben进一步如果我你的。
7 ?* m& y# |. `; N w/ g- }4 M由于缺少Quantité k n个代码是什么升工程前。
# E# r7 `9 c9 G1 h3 P, m) n如果是这样的。请发表。0 ]! X, l' N! Q: _
到目前为止,Pumbaaa( |, m! W/ x6 H6 p
4 D4 W6 G3 P1 H% {' Z) L, U$ K( {
. o; z+ k& s! A9 fMsgHdr.h
0 o+ }" }0 o' O! f- B. g" ]#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
0 y5 t7 v, M1 _: o#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
* h$ @/ h* [/ c9 p
9 ]0 k' O4 ~6 a2 j
7 r' I ?9 D& Z3 P! n
* q6 ~6 Y* @) P$ o1 A |
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