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对于那些谁需要它 - 谷歌缓存FTW。 :
2 }- e0 M7 u$ n9 i如果我鼓掌纯粹是我复制错误时,D- r8 I5 [$ Y7 }4 J
积分当然Pumbaaa。" S) u7 ?0 z z- _- [7 t& ]
& L1 d( ]7 f# ~0 G& y, ^$ S1 FFuncTextCmd.cpp:
' D* w+ @$ b4 i" Q0 `. {
& \" x6 ~& B& [9 n+ f6 i7 g代码:) Z# v* E, |7 S v- [
#ifdef __PARTY_FIND
9 n1 O I& X3 J- C2 j$ R/ U" WBOOL TextCmd_getparty( CScanner& scanner )
. N, z% S" Y3 W- s1 q. f{
# v4 `, K3 S9 h' W3 b- J; w9 L4 ]#ifdef __WORLDSERVER) M) a8 x& z7 K' _
CUser *pUser = (CUser*)scanner.dwValue;6 g; t& N4 Z6 S
if( pUser->m_idparty > 0 )
5 y1 n0 u$ L2 y( x7 u: P4 M {
3 \/ V' m |4 W1 r2 V/ u pUser->AddText( "你已经加入一个公会。" );% ~0 X1 G1 L0 m* i9 Q* e
return TRUE;
4 t& B* A, Z q' V' A }
. y+ g# h, @$ k& N6 {/ C/ R CParty *pParty;
Q9 {. Z" {5 C pParty = g_PartyMng.GetPartyFree();" P4 x5 a; E4 L# P
if( pParty )
2 \$ X% ~ `7 C0 \& V: e$ S# k {
* i- o( B: d4 X% D2 ]0 G g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
1 R. T4 m0 a- a% u }else6 V0 z/ N* ?+ x5 V4 A3 e
{4 U Z! U2 c( p3 f$ j4 M
pUser->AddText( "抱歉,这里没有任何一个公会。" );
+ l/ x8 v) U w' [4 q6 L }
# W R- F) e! A+ Q8 ?9 W#endif5 x& U0 B6 p. ?
return TRUE;: \) L) ?% U/ k2 \
}
/ H: ^; X4 |1 c; j j#endif //__PARTY_FIND- ]6 k! `9 [) J- b& j
: ~6 V# r; o" ]7 _$ w
代码:
. z7 H' Q7 F2 \BOOL TextCmd_PartyInvite( CScanner& scanner ); f! R, o" i' l& W0 j. \
{2 I( E, V8 H# t b7 G5 i
#ifdef __WORLDSERVER
9 S. i7 K+ N0 l CUser* pUser = (CUser*)scanner.dwValue;
* n: O, _/ m! F# S MoverProp* pMoverProp = NULL;
, j4 ], I5 |+ [/ _) c0 d% K0 W scanner.GetToken();$ Y+ d0 E/ O# V# W( Z* o5 E
#if __VER >= 11 // __SYS_PLAYER_DATA, @+ N/ B. O! M+ O
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
3 E: X; o j( S+ D9 N8 p( D#else // __SYS_PLAYER_DATA
- T* J( S; d* g, t, F u_long uidPlayer = prj.GetPlayerID( scanner.Token );
2 I1 X& @' b. O2 E, L: I* v5 I' i/ c#endif // __SYS_PLAYER_DATA! u. C' c; ^) @+ C. m7 l9 b: u
if( 0 < uidPlayer )
4 j) i* v( C- R. K {8 `* V; ?& v0 [ d9 U" M
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
- X% l& |1 `. y" H* E ^! P- R if( IsValidObj( pUser2 ) )6 Y7 E( a5 A- p7 K7 F/ [. X
#ifdef __PARTY_FIND
& N- o2 P: L h/ o3 C: B& ~ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );$ i$ K& i2 a6 C* }8 H _: k
#else! j0 U' |, p% t1 X: D
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );+ Y* P) e7 o. m) O g
#endif //__PARTY_FIND" \ k/ Q1 ]" D% d2 ~9 a) M- J# m
else
0 b2 \" }* k$ h5 V pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
! m4 z) ^) _( a* x- P Q }
% G7 p+ n( n5 V1 C3 @, N/ E else6 p0 z) |3 I3 k; x
{1 | F3 U [8 t; ~8 ]
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
' l# R7 K+ \' s: z+ U! \/ \, c# a, L }
: n( X# b7 [, U% D' e7 g#endif // __WORLDSERVER7 K* j% B5 ]- D' X5 f
1 a3 e$ X6 }; b3 o, C) G return TRUE;3 T4 j2 T* t8 o0 V
}
9 d e8 N; f+ z% {- r' c. @: l8 P9 Z. w
代码:1 ]" _( K# I* k" Y
#ifdef __PARTY_FIND9 z+ i! i% U1 ^& Q6 W# x
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ): b; T5 n0 g L/ W2 ~5 {
#endif //__PARTY_FIND
% H! h$ E6 ?" B; q, b# _/ |DPClient.cpp;* w6 P" `9 F( h
Code:
- ?3 w; g% v9 [! p! Ivoid CDPClient::OnPartyRequest( CAr & ar )9 a0 R7 w( w% N0 g
{1 ]1 A ^% @ x8 D6 }8 ~& ~
u_long uLeader, uMember;
1 Y) t! ~. B7 H
$ t/ U3 n) e }) u BOOL bTroup
. |4 |: \. [: Y4 _' k6 E M#ifdef __PARTY_FIND- X c) Y; ]8 m5 z
, bPartyFind3 U" y$ f, R' }% [
#endif// __PARTY_FIND
/ v$ ]! D5 b5 g ;
# I) Z2 N+ I( {& [ LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;! J, ]' ]- D2 i$ ?
BYTE byLeaderSex, byMemberSex;! r% B6 [& M) b! W/ k
char szLeaderName[MAX_PLAYER] = {0,}; O1 b9 Z7 s/ M8 Q, O" U
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
" N, o; H* v; I Q& i/ M ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
9 M* P( `0 B2 R& S. a {4 F( @# M ar.ReadString( szLeaderName, MAX_PLAYER );4 R7 ?4 f9 n5 W/ u+ a- v! c
ar >> bTroup
: F& O. ~9 H; D2 j, f#ifdef __PARTY_FIND
4 K) S% h( c* m. P9 ~- d/ P; @ >> bPartyFind# i* Z; G: o M
#endif //__PARTY_FIND2 |7 ~" e% k5 Z
;# k9 r N ?5 T; W" a9 i8 s. M
) O& o& v$ H0 \
if( g_Option.m_bParty == FALSE )' m- k# O3 {" G8 @3 ?
{8 W8 r& {) c& x. C3 s, m( o0 b" Z9 l
SendPartyMemberCancle( uLeader, uMember, 3 );
( s+ q% c2 F D( s return;
5 Y$ k5 Z$ h* S5 U* S% \ }# h- u4 ^) h, J w2 J
5 L4 _9 `! H7 O4 b#ifdef __S_SERVER_UNIFY1 J/ E! Z1 H& s6 W# G
if( g_WndMng.m_bAllAction == FALSE )
& b* B+ R; J8 o% j6 O+ ^4 a! ~ return;7 ?6 T" C. o O% h( P7 O0 U8 n0 n
#endif // __S_SERVER_UNIFY
, ~7 h) ~9 }/ j/ {1 N1 j+ f; {( ~( K6 k6 |9 y u, S
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
: h6 F6 p3 k3 p4 C7 S' ] 8 @/ ?5 ~ X2 L$ u8 }* i
if( pWndBaseBuf )
. A4 g" \* m; \+ @$ v {
: |3 v6 }# f$ Z0 I9 i# F. ^, g SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
4 p$ ~, v2 v, J" V J$ V& E return;; K* ]- J5 H6 \) w) X) F
}
7 X6 t' N* X; P! h/ X0 q# o#ifdef __PARTY_FIND/ d' ~1 M- A( x0 T* T, T2 F
if( bPartyFind )0 `/ e, k/ [" u; t0 k6 K
{& s: a, B+ p% h
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
; R0 f( p5 z% _, t9 @6 U }else
% c% ^- T0 Y d) f" S1 q L6 L {
. @; ~& E* y' L; C e4 x g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
3 U9 f4 U' u( V0 j! }% t) d: R( r) w g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
( ?- T) }1 G% q2 |4 c! s4 u g_WndMng.m_pWndPartyConfirm->Initialize();
3 X" W, C# |; O- x% H+ B }; s2 l, H+ N% _: j5 [8 t
#else
1 ?+ W0 }) k6 b3 {6 g g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;( R+ ]$ L5 r' q& b9 i
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 D& f* F/ u0 Y- c+ `: i
g_WndMng.m_pWndPartyConfirm->Initialize();- F9 k/ U6 r! b4 Q/ }
#endif //__PARTY_FIND
3 X! j+ B+ l0 Y/ H' z" H}
6 J& G# F% F" a2 }+ o: d$ g* \; V6 `7 c( @
代码:
1 ~ _. z3 B7 n$ ^& {+ B z! l, ^" [7 M- a#ifdef __PARTY_FIND# S$ p5 U* E) z9 u7 d: a& e$ D, G
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )$ J9 w" o1 e! u3 K5 K
{- i0 R! Y" }# m: G% W
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
- h6 ?: m ^" u* s ar << idLeader << idParty << bAllow;
/ E7 H' @& A8 k1 L SEND( ar, this, DPID_SERVERPLAYER );5 W8 M4 B) O1 d6 ^
* |$ G% E3 f" ?& @0 e. V4 T: |" {
}( o2 I% C' J0 z8 U4 L7 h+ C
void CDPClient::OnPartyAllowJoin( CAr & ar ). R- M7 | ^7 x a) G& q
{' ^8 Q1 _5 U3 n
ar >> g_Party.m_bAllowEnter;$ x6 c* w# y; _2 V* k
}
0 [) K) L0 [. T#endif //__PARTY_FIND0 t9 j. G1 ] v6 {
Code:
! Z4 C1 J. F# n& t9 e2 J#ifdef __PARTY_FIND
- Q5 Q- S# j" `) `' L" @' { case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;' ]; k1 \. O. {, Q4 X
#endif
' ~6 a+ Y4 {, s+ L; w/ H+ b$ S! ]" R$ U6 L
party.cpp:
; V7 q! m j! v5 o, y6 K% l) R, o4 {代码:% e- g- j3 k2 J; K/ G
CParty::CParty()
! _ Q$ `% X6 [1 l% ^9 k{+ ^8 F% u2 Q9 r
m_uPartyId = 0;
+ {: R, L/ M7 F! t- y3 T3 e, m O m_nSizeofMember = 0;7 u+ M9 e" d. [+ P
memset( m_sParty, 0, sizeof(m_sParty) );$ R7 E4 p' t% V: z2 |8 ~+ Q
m_nLevel = 1;6 n; ]: n! ?* S) @. [4 [# {
m_nExp = m_nPoint = 0;6 q3 ^& v' J+ I( q4 N `+ I
m_nTroupsShareExp = m_nTroupeShareItem = 0;
6 j" {: ?4 u2 p m_nKindTroup = 0; // ????
' h) k0 V" b v8 g- K m_nReferens = 0;/ M/ O4 C; B0 d2 |. |5 s
m_nGetItemPlayerId = 0;) x j% B; Y+ O6 ]
#ifdef __PARTY_FIND
/ Y4 U3 z, f1 ]2 x8 W( Y m_bAllowEnter = TRUE;
- e8 q U3 b' L# I* o& a9 |& q#endif //__PARTY_FIND0 s) L, K( H5 ?& b3 }5 d! N T5 `# ?
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )# N: T+ U1 j- c: X* W$ T7 A3 R0 E9 [
{2 N: Y+ |4 l2 u0 C
m_nModeTime[i] = 0;) @5 R3 |. \! N; P4 |* U- J
}1 a9 S$ E( |0 O5 j, K4 t) ]
m_idDuelParty = 0;
. D' P4 r& r6 G) u#ifdef __WORLDSERVER/ G7 x7 T4 c7 R* Z5 c& V- D
m_dwWorldId = 0;4 m) f8 }7 }6 r7 X( f2 w4 D) I
#endif // __WORLDSERVER
+ t8 v2 a+ }& s" ?" [}! L$ B8 t8 b# B n/ r) f
代码:
: p" L9 s. v' Q2 bvoid CParty::InitParty(). I* a& c: I: y! t
{
9 f- p3 x/ X0 u+ e) |4 e5 q+ p m_uPartyId = 0;
: _* ]: q( L( q0 R9 S m_nSizeofMember = 0;
: C4 w( p2 X: j" V8 u* n" d memset( m_sParty, 0, sizeof(m_sParty) );
( E6 _, a# [3 n1 c( b2 x m_nLevel = 1;
" i, o. h, ?8 E3 p1 F m_nExp = m_nPoint = 0;
! L. d7 ]- a! c5 R$ F% ]# C' G) N$ p m_nTroupsShareExp = m_nTroupeShareItem = 0;
6 I" `9 U' N; P. l1 N m_nKindTroup = 0; // ????
6 S& N8 n. B2 m5 W0 o m_nReferens = 0;
1 f, u3 F. r: i* P {#ifdef __PARTY_FIND9 L: R+ x3 L! V/ F- Y
m_bAllowEnter = TRUE;% I: e6 r6 ^; k
#endif //__PARTY_FIND! j! K5 E* K+ U6 w( R& I& v
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
1 c7 p4 X( F+ ~, ` {! S! k, i1 Z3 R, h y3 S
m_aMember[i].m_uPlayerId = 0;
1 Q; n, E* S* G9 h* \) s, s m_aMember[i].m_tTime = CTime::GetCurrentTime();
g& f5 J% U2 L! [$ n: h; X+ R/ ^ m_aMember[i].m_bRemove = FALSE;" _+ g' b3 ]/ j! I, Y
#if __VER < 11 // __SYS_PLAYER_DATA
: V$ o6 h6 D1 Y m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;3 w0 U9 b: M. s9 y, j
m_aMember[i].m_szName[0] = '\0';
: P3 [2 O2 x, ~+ i#endif // __SYS_PLAYER_DATA6 a$ ^; e1 L7 K
}
# w2 u* O' v4 C* Y}
$ | Z- M! U3 v% O- A6 U代码:: x- K! `. f& a1 V% V
#ifdef __PARTY_FIND
0 u8 }7 W& V$ Y0 }0 t4 \( f; |CParty* CPartyMng::GetPartyFree()% V" O3 v8 A a6 J0 w" F6 Z
{
9 E$ @0 _8 x9 _% O CParty* pParty, *pPartyTmp = NULL;
Q2 h5 y1 f- p, `1 E if( !m_2PartyPtr.begin()->second )
4 D+ J1 m: b* p5 C( w9 J return NULL;3 P9 d0 T% f% \$ x8 r2 M: Y3 |% W
BOOL bRan = FALSE;+ y* _1 a( V3 G+ i
DWORD dwRand = 0;( M/ i3 N* L3 _4 R% _; ?1 y
if( m_2PartyPtr.end()->first >= 1 )
5 C; H/ z1 c, G' t9 ] DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
1 O! ^- O' y: @6 f
6 u9 {7 d! X2 A+ ^- y) N7 G for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
4 t4 j( y% A) ^$ E {3 q* R! _' C& B/ o2 r
pParty = (CParty*)i->second;
* r$ m% Z) j2 ]1 \$ O1 |6 c if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
/ E8 H' X6 I$ r" U; ~ {
$ b, O; S4 C6 ]8 p& e if( i->first > dwRand ): M8 f/ R# R1 Y1 u0 }3 m# R. t" S
return pParty;. U6 c" Y ^! Y! M3 u: e
else
, f' e" }$ ^7 ~: U. J2 h3 T pPartyTmp = pParty;
# c( C: ~& x, C; D3 ^, G( m }1 U4 z! ^7 D8 o! b) M5 B7 `8 ?
}
- o3 O! k9 {, p/ h return pPartyTmp;* _% L7 M; s: V2 k; Y, j
}
6 o6 d2 C0 e U/ \ p( [#endif //__PARTY_FIND
- x8 Z. j! X) N, H' B# F
& z8 @8 b2 r# [( FDPSrvr.cpp:
~1 t9 L* O/ G7 z代码:' G- y6 P# B% g1 c9 Y
#ifdef __PARTY_FIND
/ M6 c1 S6 I& o! G" ~void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
A& l* v- m l8 i' o{4 Y6 q' G+ r( C' D. @6 q
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );6 C8 {; P4 G. t/ A" Y' g
if( IsValidObj( pUser ) )
! x4 {/ T/ l' K {. j0 X. D& \; C& q" z5 ] [ G- l
u_long idLeader, idParty;3 r# L$ z1 I6 X3 e
BOOL bAllow;. k$ s- n2 Z) _# h
ar >> idLeader >> idParty >> bAllow;
' J4 x! {: p; [7 h if( idLeader != pUser->m_idPlayer )
2 r2 P* M z) R5 T- W return;
9 J& m% D. K* H2 G# R5 }% g- H" ? CParty *pParty = g_PartyMng.GetParty( idParty );% y# D9 t5 A6 o$ R/ G: m* a; C* N. d) }
if( pParty && pParty->IsLeader( idLeader ) )* I- d) p E+ S, I; j* R
pParty->m_bAllowEnter = bAllow;: R6 u& z& s9 X& D" f8 C+ y
else
" H: T' U& a6 [ }0 N' ? return;
4 G2 z# I3 C! F/ b" h" [* o; T) ]1 t( V: h! w. I
CUser *pMember;9 j# F" t+ F0 A3 {8 Q
for( int i = 0; i < pParty->m_nSizeofMember; i++ ). K0 l! l1 O: v
{! u% f' H3 d/ ^7 T
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );0 A5 f& W0 y1 D) |
if( IsValidObj( (CObj*)pMember ) )2 R. |9 G* x* s- e
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );% Y' M) V8 X0 S8 A5 K/ \8 g! P6 P, h
}
. N0 p+ D. U) T9 m) k; o }
0 i( Z* R/ Y; D& @; s3 K5 U}& y& F4 U* z( W
#endif //__PARTY_FIND
$ r& Z3 ~5 U7 F* p) B' }7 ]; J) ~! k% \2 D6 ?
代码:
8 g9 G n7 M$ @' p! q6 O- J#ifdef __PARTY_FIND
# X& j0 ?, w5 @! n, i2 r ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );& C L2 h5 f* R, ^8 J
#endif //__PARTY_FIND! W" f" Q+ g/ ]8 H) ^
4 \. J, S# m6 T+ j2 \void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
) ~" e- B2 S4 H{
/ U P( G- k2 C6 g( s/ Z+ F u_long uLeaderid, uMemberid;7 w+ L7 G3 E! _; Y0 _
BOOL bTroup;
9 V( `( ]9 c+ r4 [0 e, y. h ar >> uLeaderid >> uMemberid;8 i2 a, y: i3 u5 y/ w* \
ar >> bTroup;* e* Y9 U& {+ k# x0 n8 |9 n3 t
& w: h) I" L" \: R3 C CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
, k2 F2 w6 D8 { if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
+ y# j: ?! m: p: N9 K) r& J" m+ Q& @#ifdef __PARTY_FIND* @" v; m! k3 b/ `- e& w
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );" b7 j! a3 F) a& P g8 O
#else4 W& a4 m$ `; u% v
InviteParty( uLeaderid, uMemberid, bTroup );
5 v r& u- m7 c% {#endif //__PARTY_FIND% B9 q! t% D' `
}/ x$ d4 x. G3 J( |
+ z5 n, b5 t4 x7 l
代码:
9 N7 N* E8 @7 ~& r5 a# m#ifdef __PARTY_FIND! |. v; s: v* |+ D7 i; J
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )/ @: a. X, B* [) x' p. ~
#else
/ j6 W/ {" ~! {+ a: I Nvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )) b M" @5 k) i! L. ]2 |/ A
#endif //__PARTY_FIND
7 a& n {/ h' t- K{9 i8 w; k: |5 ?3 W) N1 `1 @+ {
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );0 ]1 Y5 C% `% x
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
; ~+ Q2 Q* o; r0 q
: W% I6 H' C+ x- m& p2 k% R% ?! D if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
6 i7 I0 }1 N. z# b# v+ Z {- _2 n3 @) ], Q
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )- e; R; [/ V; Y# R
{1 L9 x* W5 I0 N: u* ^0 ]
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )! g) F% ~! b! {6 j
{
0 e4 m5 I! L1 \; h! p' {6 L1 Q" j pLeaderUser->AddText("没有足够的权限。");
. J6 }; W, B3 J9 j- u pUser->AddText("没有足够的权限。");1 {2 U- s$ c. ~0 |: R7 J
return;. L! T& Z) I4 n" q( J- r9 G+ v
}
* i" A B9 r! H) T3 F; t! | }
. U" k8 N M9 J0 w0 Q9 m // ???? ? ??? ?? ????.
% \% L5 M1 `: E* B& K CWorld* pWorld = pUser->GetWorld();; v# {9 K( A/ |8 P+ | U& F
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ). G6 `: O% [7 V0 _ M. b. ~
{ " ^* e9 y% F B) E& X/ O
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );) Y$ @# B0 X) d
return;: ?/ B8 ^$ g+ X
}
) d! B8 w/ L r# m' [, m/ o. b#if __VER >= 11 // __GUILD_COMBAT_1TO1( P* O6 M1 e* l
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )1 \4 p- K2 r1 ^
{7 b* ^( H' f. Q% ~2 |
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );6 k1 V! m- f0 n6 _5 W/ h, e
return;7 g. r4 `& Q' L5 w
}) j1 m6 C) P1 w1 v6 m6 n
#endif // __GUILD_COMBAT_1TO1# I! S' w$ }( O" ^
: V* B$ q& \ \; x7 \ y" c#if __VER >= 8 // 8? ?? 061226 ma9 B* R1 s# a" q* o0 r
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )+ H9 I9 i5 ?" l9 C
{: z) ?! K3 Z4 G/ ? M v4 t
return;
5 c! Z1 C5 _9 T* z! ^; R4 w; K }
, @6 r' a' W6 ~0 Y#endif // __VER >= 8 // 8? ?? 061226 ma7 D, ^4 A( |# T
& u' N- x/ p% |9 }8 B/ e/ y& z" D if( pLeaderUser->m_nDuel == 2 )
: k3 [! v; {4 Y( {4 B! C: D {
- s6 J) Z) t, s pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
8 n0 I1 [9 P2 g }
0 H$ E4 `2 L, q0 D8 f6 p; K" v! }9 u else
5 W4 Z0 |3 S5 G5 j+ ` {
* s+ I; z; z3 W( b2 Q: _ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???, V# G2 R& [4 d. s
{
& l8 Z+ q: ]" J( v$ Y) ? pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );1 j# X+ M! O/ ^ Y
}
) N4 v5 \3 _% M' z+ t+ |0 m else) Z9 M/ b8 |+ P
{
0 [# j! A+ F0 e9 I8 A if( pUser->IsAttackMode() ), P4 [8 U$ K6 Q; z6 |8 j
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
6 t0 T; P; b# _* V else
' P* t$ m- ^7 y#ifdef __PARTY_FIND
4 d: v: D0 Y" h pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
! D. N9 J, R( r- B+ _- s& n. \#else$ T/ P4 o! l. W3 I9 {
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
5 B3 L' Q8 j" I5 }, I7 U4 K#endif //__PARTY_FIND* G2 Z0 _' v+ `) Y- E" s9 @8 r+ y8 m
}
6 Z; z, T/ a* `" M' Y! h }
' j) ?( f, ^" c$ @5 P* u. }5 ~4 \ }+ w9 A" T- H# e
else) U8 ~9 z8 i$ j ^) }1 E+ j
{1 W! K, d- c! z& A- O
if( IsValidObj( pLeaderUser ) )( W' W8 [5 m) s3 A( H/ J0 k2 ] d/ T1 X
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
! m; t+ A) v' J, |5 l: J }" R6 f5 t0 o; d( k3 \) ^4 Y3 W2 W% Z
}$ D7 `& I( ?# b2 L! O- I* b
" o9 \6 n) @( U
User.cpp:0 G9 t$ |3 ?: S: Y5 w
代码:
; p/ }2 j- `- a: w! U* O" @#ifdef __PARTY_FIND* J& K F' D; M" K4 P5 k
void CUser::AddPartyAllowJoin( BOOL bAllow )
4 N4 }1 P% ?, N' O7 S |{. L% w2 l0 H/ h% L
if( IsDelete() ) return;
8 T% q. ~( Z. Y. A$ t
\8 G6 _& P* x( N* Z m_Snapshot.cb++;
1 o7 w C7 ^3 h( R- { y m_Snapshot.ar << GetId();
7 Q' j" s% b! D9 G% A5 ]( Q m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;8 b/ a# }; T3 O5 {) Q- \
m_Snapshot.ar << bAllow;
|7 F5 R8 B/ x) g; `: X}
* \, i1 N: y4 I; Q, j6 x#endif //__PARTY_FIND
9 B: A4 I& }" [# W% @, |. T- p5 V9 R/ q0 h
代码:
$ x1 j; g$ i9 ?: k4 G#ifdef __PARTY_FIND) `) m* y; ]1 v/ a# X7 d
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )5 f% x+ r: i3 A8 x T0 }# T) q
#else
8 n$ y; _2 q4 R8 v( h% \void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
/ z+ z- O% s, L& B6 R#endif //__PARTY_FIND Z6 m& g! @# V* j9 X; {2 ]! n
{% H( |/ ?/ M, }! o
if( IsDelete() ) return;5 L0 f* q1 l" I, f1 S: z" O
/ z9 G& s: P% D
m_Snapshot.cb++;
4 M$ U4 x9 n L+ K m_Snapshot.ar << GetId();* o) O; o' x: g% w9 ~1 R3 y
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
1 u$ i$ N" z+ X7 E m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
' l1 v, H) b( ? m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
# K5 C2 j4 u% C1 y m_Snapshot.ar.WriteString( pLeader->m_szName );
( K0 { M2 x; o$ F) U0 f m_Snapshot.ar << bTroup+ }# `% e; s( n3 w- u
#ifdef __PARTY_FIND) n- q3 M9 u- @, y( ~
<< bPartyFind! s \6 o) p; @5 M8 E* a
#endif //__PARTY_FIND% [ f0 S* Y9 D
;4 }: b5 a9 Q: C$ m$ ^; l
& X8 M9 I+ k+ M5 A$ e}
. e7 P/ H9 W3 e; i4 }, Z4 b" d7 p' {/ h
DPSrvr.h(公共范围PLS)* S& S6 u6 l: k
代码:: _5 R+ l4 M& x7 d
#ifdef __PARTY_FIND# D4 L P, u# B8 ]0 l! d
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
+ c3 `8 k# c' t% {+ z#else
$ j# i* {+ S* b1 h$ \ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
* O' V$ Z; d% x4 D$ e& ~; _2 \#endif //__PARTY_FIND( f; r: z' @1 P3 S7 O, E
; L" G5 L$ |! @, O7 d6 U3 o# r
代码:6 q+ V6 h; F' A
#ifdef __PARTY_FIND
( R! h0 K6 d. H void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 p: R! ]1 Z5 f7 E- A% S#endif //__PARTY_FIND+ M7 F- w8 s# _0 j, s
% i% Y( V, w- @- C) f! ?User.h(以及):6 M& M, X, g' v; r* p4 Q9 o' E
代码:7 b. V/ w9 W3 @6 i8 \8 B" g
#ifdef __PARTY_FIND
8 R2 L6 d X( ]8 R% ?! Q void AddPartyAllowJoin( BOOL bAllow );2 }; r3 v; m: G% V6 u6 y3 W0 d
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
3 O; o o3 {, X0 S( u0 U#else
6 B8 v- N5 @9 ^ m' p$ Q8 [ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
9 ~, ~0 y$ v) I$ S#endif //__PARTY_FIND9 {* T1 p6 C9 j1 j) d( L
! Z t& u+ A5 E: `party.h:" i$ x0 x0 u& d& e
代码:
- P; l5 w( N+ S$ k. T% s/ @' @#ifdef __PARTY_FIND, C1 Y% o3 X& I6 j9 y( H1 h
BOOL m_bAllowEnter;
1 q1 T5 A+ P- _$ Z# W0 z+ M#endif$ V5 t' E+ D2 v1 O# _+ D
2 E2 A& F! c1 g$ t+ {/ r
代码:
! v* a- a# N- Y+ c3 a+ G' q) ]#ifdef __PARTY_FIND7 b" ~, X# r% V- x! P# }
CParty* GetPartyFree(); S7 O' A7 S' H) [% {1 ~: t" M
#endif
# w) g* e- B: d) H ?
$ o& i4 N# P0 ^6 AWndParty.cpp:
( g5 ^/ R, P0 w/ E- N3 `OnChildNotify:" S1 I; b+ @9 P% @
代码:
+ P; W$ t" U- E' z. i5 O#ifdef __PARTY_FIND* I: n% `' z$ c. g9 c* f1 G
else if( nID == WIDC_CHECK1 )
F2 [3 E8 h% U2 } {: s6 ^( x: p' S' S# n
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 c. P3 q0 w; M& m9 ^0 g3 V" O7 I A7 h
{; D: T9 y! F7 U; m+ X) ~. c
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 v' C' r: q9 ^3 O g_Party.m_bAllowEnter = !chk->GetCheck();
6 [$ r+ _7 R+ W2 c" i$ ^9 S1 P g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
/ D) S! T2 C$ W& B } R8 t( |, i; q! p; p5 f
}6 a% S& U" R# J# D% r) Q z" A+ ]" L
#endif //__PARTY_FIND
0 P! s5 n9 e' y( J l3 S3 c
6 i; @, |. u8 B4 S代码:: ]6 H) e! e* `/ Q o+ m
OnDraw中:
. L5 m8 W) e4 e# L9 Q1 _: U代码:
" m! c$ a1 ^2 E; s#ifdef __PARTY_FIND# r" z- V2 Y# U3 E% N3 X9 r
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
6 g5 d! C9 _# g2 p1 @- `1 C if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 S- ^5 y3 J- c1 Y! N( ~5 B$ W chk->EnableWindow( TRUE );- X; d+ O1 E8 d
else' |7 \* L, b/ Y9 Q' Z3 p
chk->EnableWindow( FALSE );
9 z7 x/ i6 d6 H6 v. S chk->SetCheck( !g_Party.m_bAllowEnter );
2 `4 l) Y, S6 r#endif
6 G" P' G4 n3 d- z8 _9 j: [, I+ o0 W: ~+ r1 j6 B& M! w
DPClient.h(public):* r- u: \+ q0 m U) K; H
代码:% p/ y4 `* v9 J9 U$ c
#ifdef __PARTY_FIND
" P3 m# }+ E5 u9 G( L4 \/ T: f void OnPartyAllowJoin( CAr& ar );& z7 d! e+ J \1 E
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );' k7 I- \/ m+ ~7 {/ K
#endif //__PARTY_FIND& d/ U. n% u1 Z* {5 Y
0 t$ l2 v }' n7 j) H/ U
) W$ a' {9 C% s6 p# R& l' S$ T* YWERS hinbekommt没有,请让赫克的权利。
+ b6 z& ^5 U; z3 \+ k. S不支持左右,所以难不...+ D; f1 h, i X7 g
党k的Windows NT甚至编辑它自己。
' j! q% n$ O1 J8 Q: [包也,因为我不erschreiben进一步如果我你的。
Y3 B6 R" t+ b5 G/ b* W由于缺少Quantité k n个代码是什么升工程前。
9 W/ j# T% Y/ K& p如果是这样的。请发表。
9 u$ y, \# b# m5 v到目前为止,Pumbaaa
3 T: a; d& K' }, d, Q/ R _! }! ~& u8 R$ L0 B5 V
- \4 z0 M4 T- e* f9 ~MsgHdr.h
* d3 X2 u& N; W" Y, C#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
2 b" \! J! d# a2 R; w#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002431 \: X0 d0 ?, i
0 Y E8 a, ~) B( a0 s) |( j" |
0 r# n+ D) P2 V: {7 Q3 @
8 E9 |0 x/ Y* A4 G! | |
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