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对于那些谁需要它 - 谷歌缓存FTW。 :
* s$ J1 N* q f4 L如果我鼓掌纯粹是我复制错误时,D% c) }' P( I8 \ S
积分当然Pumbaaa。
" E$ f- v; Z% c! r2 A5 N; T6 ^! |4 S
FuncTextCmd.cpp:! y9 w2 p, j3 _1 D: R
& U2 w8 \6 p' k& y
代码:
0 }+ C$ z9 ~' |9 j( \#ifdef __PARTY_FIND* }) e9 w* A% I! l
BOOL TextCmd_getparty( CScanner& scanner )
. C( U Y' X& y7 u0 @/ I{
; G8 `! O k$ S) k: O4 ]4 U#ifdef __WORLDSERVER6 Y# P7 |, c& a! J
CUser *pUser = (CUser*)scanner.dwValue;* N4 R( ?1 W: E" U3 u. @* Z" c
if( pUser->m_idparty > 0 )
* y8 R+ i% w" Q- P+ N% D, ` {
, g: N! \# W; _; x1 l+ J/ I pUser->AddText( "你已经加入一个公会。" );
, j( f9 ^# O4 N5 g return TRUE;
. h* h0 ]7 M2 ^ }
, `+ ]5 x6 l" P( M# S2 n CParty *pParty;8 t: S2 `( E7 z5 j- c' I' D
pParty = g_PartyMng.GetPartyFree();( l" C1 u2 _7 r0 K( y* x
if( pParty )6 p, e. ` `6 e& Y4 T X0 P! r' J
{+ }1 x- ^9 _9 i. o/ Y$ H
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
7 I/ G: \0 j( P% g: F9 S2 ~ }else
7 Y' A9 n. `5 ~) W# Q" j {
3 c. ?, i" t) U* @( ?: _( } pUser->AddText( "抱歉,这里没有任何一个公会。" );- g5 r' I* D0 k- O
}
6 D9 D- C5 Z3 D. a( Q; S2 G- N x#endif
9 a5 R# f9 `8 O" v" w- M6 B$ f3 D return TRUE;
: C9 L. W* P" |" J1 {2 Z}
6 i$ A9 m6 i6 G6 u#endif //__PARTY_FIND
3 F2 H$ T, s6 A- M* Q7 e! D Q2 N. M3 b% Q
代码:+ N( x: m1 b7 ]# S
BOOL TextCmd_PartyInvite( CScanner& scanner )
r* o8 K' h7 p0 r K{
" F3 t- D0 Z) o4 m8 U5 h#ifdef __WORLDSERVER
2 G3 ~, _# p: m& z8 Z' q CUser* pUser = (CUser*)scanner.dwValue;. N& F+ [7 a$ S: P
MoverProp* pMoverProp = NULL;/ B3 w6 X! }7 v, e7 Y
scanner.GetToken();7 r$ t' K9 b1 z8 X
#if __VER >= 11 // __SYS_PLAYER_DATA
8 {' e* A$ `8 a4 t u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
7 X7 n9 w" W, v+ U#else // __SYS_PLAYER_DATA
# |4 f- y) f* ^: i2 j/ v* } u_long uidPlayer = prj.GetPlayerID( scanner.Token );8 B; `- R& B& f4 v
#endif // __SYS_PLAYER_DATA! o& [4 t6 j$ C
if( 0 < uidPlayer )
* p3 S0 X8 Y" V {- g+ j% n8 \7 X5 Y) X3 V- ~8 K
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
* K6 X& x2 _, N0 G+ I7 v if( IsValidObj( pUser2 ) )
/ _% S c# i3 e1 p$ t2 n# k2 {+ z#ifdef __PARTY_FIND
9 `, ]. C' l2 C5 H, E& p g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
3 r9 C1 k! a& Y" F9 f#else$ w6 Q9 _9 P- a) q
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
0 o% ]% t3 m0 _% |( c) H#endif //__PARTY_FIND8 v" m+ t4 p' O5 r2 B/ G ~
else" Z6 Q* ^: ?% A4 N* H$ l+ ^4 s2 M/ C
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );9 t1 {- S0 B7 s% N
}
: |3 Q7 o" n8 I& p- b else
2 d. n6 q& o8 \# c- t) W8 {$ C {
& g# h1 X1 Y# a, j pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );4 ?) v/ I/ W: L( p6 s
}1 S2 T+ O0 g( g
#endif // __WORLDSERVER0 F, |- m/ X- e
2 H; |) V! \# P9 i
return TRUE;
, a# e6 T2 v8 l7 A- Y/ c5 s( D6 R}1 q s+ z( L9 A
3 E% y( w% \2 |' D/ `- D5 b代码:1 [& a8 g9 n& Y7 ~1 h6 o$ _
#ifdef __PARTY_FIND
; [7 h( a [% H# y ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )1 @8 N/ A+ C n; r1 R% B D
#endif //__PARTY_FIND
- I* o$ v; L9 Q$ ]DPClient.cpp;
# y* R/ v' Q& ~Code:8 }, Q4 j1 b, z3 d7 D: I
void CDPClient::OnPartyRequest( CAr & ar ), b2 K; |' x+ o7 B: f3 q0 K
{
3 j. k4 o! P8 B% m1 {5 E$ ^ u_long uLeader, uMember;+ u0 x: j; `: L% F$ d
7 ^% x' M) b- Q3 Y5 }
BOOL bTroup
i( `$ Y. Q6 ^9 s' J8 C F#ifdef __PARTY_FIND1 ]; X2 D8 g( {, U# d! j5 g
, bPartyFind
2 i/ M; G/ y: z! m. N) [#endif// __PARTY_FIND
# g% R6 A; o7 F; c. o- K7 z ;
! O0 C- z: E$ a5 Z6 g) j9 a+ F- M" g LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;4 W: R# y1 X G; v# Z
BYTE byLeaderSex, byMemberSex;
- n! N9 y' E$ X char szLeaderName[MAX_PLAYER] = {0,};
* R* S9 I8 {5 k+ u( X3 G0 D5 | ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
7 c$ m( d ~3 A* C6 L9 i! d5 P ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
; g1 o$ g& q6 R: Z3 d2 H u8 z ar.ReadString( szLeaderName, MAX_PLAYER );7 `; A0 j: Q4 d/ }* ~# c
ar >> bTroup) K% U) [& [% J. J7 A3 O
#ifdef __PARTY_FIND
4 @7 J# `! T/ d; t' o9 K5 A7 q >> bPartyFind& f$ T V( e2 W7 e0 M( @: G
#endif //__PARTY_FIND
. D# t t C+ ? ;
! t+ l! `6 a; ~' L, h9 o5 x
; j0 \! V8 b; r, D, K5 { u# Y if( g_Option.m_bParty == FALSE )2 O2 @1 V) Y! N: R
{& l* Z# B1 u8 p2 g! M0 I5 b
SendPartyMemberCancle( uLeader, uMember, 3 );$ h0 A6 W* T' M0 T' y' O
return;
3 y6 i: x% r+ s4 z/ i }8 g( A7 o/ b& y- M0 `
) L# c3 L3 X% Z#ifdef __S_SERVER_UNIFY
# V5 s6 Q- T4 K# _8 e5 S0 Z if( g_WndMng.m_bAllAction == FALSE )
- B* {3 g* ]% d/ t' P# } return;4 r- v7 F) ?' S$ E
#endif // __S_SERVER_UNIFY# }0 f) [' y( j) t& M
p6 I# T% O% U# j, D7 ]# Z
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );9 ~( K. q, a; y' J1 O7 p
9 K. S# v. X0 F& j. C( J if( pWndBaseBuf ). a. |' Y& z$ L
{
: j, ~0 E' j3 f5 ]& g, W% g7 r q SendBlock( 7, g_pPlayer->GetName(), szLeaderName );7 a5 ?( }4 Q- s u; e: ^
return;
* O6 H. \! X+ k3 Y3 a+ E2 l }+ l( d& w+ f0 q: p# b8 T" R
#ifdef __PARTY_FIND0 b+ |4 n, v4 F b
if( bPartyFind )
' V6 ~# x1 D& H- B6 t% t {
) J: e) N! L1 |4 ~ SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
3 L, K7 r( K% K4 J, m0 U }else) n9 [/ C" p/ B- v
{
( a2 [; ?4 Q* c% j. N; r g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
7 B/ E8 E7 i" G& F6 a g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );! X9 w- v# v$ w. H4 y6 b) Y
g_WndMng.m_pWndPartyConfirm->Initialize();2 _+ g; d, v5 u9 Q
}
: o5 y# E0 P- g" i, G# A+ y3 y#else1 i; s! p( W m4 J
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
& h* I! g# ]5 S( X g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );0 E# R7 Y( |- z$ @: s# b4 P- @4 y* o
g_WndMng.m_pWndPartyConfirm->Initialize();
' \9 Y0 O7 j" E( n* o$ J$ y#endif //__PARTY_FIND" c3 d; j. E0 [. \! l4 o# j
}
2 L, b% b, D1 j- R; g+ I5 b+ m3 Q+ _3 N: g
代码:
4 v4 k- J( S) B#ifdef __PARTY_FIND1 I& Z, L! x5 t2 Z$ q8 t9 a& X; p
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
6 _% @+ A) \$ u! n0 O8 H3 G% G{
1 q0 Q6 j5 U' ^+ X% F9 M BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
2 X4 }" g6 e% d: W) e ar << idLeader << idParty << bAllow;+ @4 R# m* ^2 \* Y
SEND( ar, this, DPID_SERVERPLAYER );
+ ?1 l+ P! J' z+ m b7 o" n/ M) Z. c* f4 |
: D" |% }7 ]" ?6 |9 X}& K) _1 P( S, a
void CDPClient::OnPartyAllowJoin( CAr & ar )# ^. U7 W! Y( O* }0 }
{# x( _% N1 s2 L; c" P" K: H
ar >> g_Party.m_bAllowEnter;, |) ?5 _ k- s+ m0 F
}/ ?4 W+ ^( i( L3 m) I1 u* X1 J( |7 b
#endif //__PARTY_FIND( s r+ p) | {8 r
Code:7 }& P5 R* l2 ?2 m
#ifdef __PARTY_FIND: K& | \ ~! }6 f1 e7 _
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
. S2 e) h& c4 B6 Q#endif0 n, n0 f4 J! ~8 f+ h4 b. E+ R i1 I8 q
: h( w; Q! D+ Z8 L) uparty.cpp:
9 U: D( S/ L# [9 J8 S' X2 T2 g9 a代码:
- ?# l7 ^, \1 l& B8 Y/ w4 MCParty::CParty()5 z9 |: u# r4 S K4 b; C
{
( f1 F. a. ?# ^) z6 B U( I m_uPartyId = 0;- r3 s- Y9 [. Y
m_nSizeofMember = 0;
) b7 w3 G% a2 P. Y. B memset( m_sParty, 0, sizeof(m_sParty) );; a$ `7 h# h4 I& W' [
m_nLevel = 1;
3 u& T- q4 F3 P# h; p: Q m_nExp = m_nPoint = 0;% [; ~& |# c; S& Z
m_nTroupsShareExp = m_nTroupeShareItem = 0;
7 }+ f; w% V" K( ] m_nKindTroup = 0; // ????, [ q* H( Q* j& ^7 Y5 p8 `
m_nReferens = 0;
7 g, m1 T. h+ Q5 n m_nGetItemPlayerId = 0;
( D1 \0 ]- x$ U( ?, [#ifdef __PARTY_FIND) v- a' {) c4 I' r
m_bAllowEnter = TRUE;
5 c A" O( G- W% A! o8 B* X#endif //__PARTY_FIND
8 p V# r; C6 z4 U" p! J# C for( int i = 0 ; i < MAX_PARTYMODE ; i++ )0 c% I$ f$ [, v% O" h
{& d3 d8 h/ ^' K, {% W. _! M
m_nModeTime[i] = 0;
0 S) m2 r' F/ j6 d! Z }
! R' B1 C! {, N" q% ]9 u; Q m_idDuelParty = 0;
9 J7 L5 f6 ?, P' H7 S/ U#ifdef __WORLDSERVER
# C' J4 B2 ?. P m_dwWorldId = 0;
2 j1 e' x5 A& w2 J. ?2 M$ z' ]. t#endif // __WORLDSERVER) u7 w6 S5 q1 j. [ v& Z N
}" u3 L) M+ H; x# E
代码:
0 F2 y9 C. g" B/ ivoid CParty::InitParty()8 f: G% }, }# \" P1 X$ C, ?
{
, P/ @1 J' }: X. s- ^ m_uPartyId = 0;
+ F& U5 F8 m, O m_nSizeofMember = 0;
" N8 H, D# R7 H+ e K* @ memset( m_sParty, 0, sizeof(m_sParty) );) u1 |0 r6 e/ ^8 ]9 M
m_nLevel = 1;
8 ^: k" ~8 ~( E5 e m_nExp = m_nPoint = 0;+ w! ]; O% U$ ?7 @2 v3 E2 M2 Q7 i- s
m_nTroupsShareExp = m_nTroupeShareItem = 0;
! ^5 A% r' w- w" Q! j/ ?7 m5 B U1 [2 | m_nKindTroup = 0; // ????
) X- ]" r; E* o+ {' E6 }4 Z" Z m_nReferens = 0; 0 I3 c8 g/ R" t) D4 Q: q2 d! K9 s
#ifdef __PARTY_FIND2 y- B! I8 Z9 `% A
m_bAllowEnter = TRUE;
: w7 C* g+ T2 w: _% l#endif //__PARTY_FIND
! l' u* {/ R! _4 b5 c4 R( a" i for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )& f, P# _- {/ y( q5 W3 d
{
9 d6 p6 ]+ g5 P- V& e T4 {6 B# S m_aMember[i].m_uPlayerId = 0;4 y- u4 w0 w5 m+ B0 e; ?
m_aMember[i].m_tTime = CTime::GetCurrentTime();
# p- \; i( R6 ^( s7 m$ E$ W; R m_aMember[i].m_bRemove = FALSE;% ~& l4 n% ]: o( f/ d4 S! x
#if __VER < 11 // __SYS_PLAYER_DATA
" v" ~0 K, p* _* t* X" F+ x m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
- P0 ]- y k& s9 j- x m_aMember[i].m_szName[0] = '\0';) b# e4 @9 |" U1 Z# l8 b& w, k9 L I
#endif // __SYS_PLAYER_DATA6 k* d! g4 e* l2 K7 D
}
$ k0 o: M& j! H( F; w6 w6 F}
) P# y1 [/ r) Q: | @代码:
7 o4 R9 S0 [0 c/ g#ifdef __PARTY_FIND
: I# R! @2 b2 i5 oCParty* CPartyMng::GetPartyFree()
* Z* E# l( [1 E' s: X{
) W2 I" Q( q" Q# [( F, ^& J CParty* pParty, *pPartyTmp = NULL;9 q( v9 v. D& B2 E
if( !m_2PartyPtr.begin()->second )
3 e! }: h3 g7 K) j+ y. L' u return NULL;" G: @/ f3 w* |! U) `$ A
BOOL bRan = FALSE;6 u8 e" {7 U2 S, J
DWORD dwRand = 0;
4 ^' P! g4 _8 y: d6 r/ ^ if( m_2PartyPtr.end()->first >= 1 )4 U" _( V# C& I2 L K6 _: E0 ^
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
7 }" y+ D1 E& A0 D8 I$ |4 j( \& \4 A
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )/ G4 A' ~( X- [6 @5 @; i
{. ^/ n( Q; [9 z a ]. d
pParty = (CParty*)i->second;
+ z, I7 J8 b. c1 S7 M1 g if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )* `5 @6 X5 g @7 }! k
{# l0 E$ W; O7 m8 W/ S! M
if( i->first > dwRand )& q6 X6 j/ a# b7 ^
return pParty;) S$ R& p3 j5 v* X: |
else% W" y2 z9 e* |* ^( ?6 k
pPartyTmp = pParty;9 V$ ~; L% N" x* f; T R) R. D( C
}
. r4 c, F/ O6 H: B5 T+ y+ F }
- G4 f* M% q( i- c ` return pPartyTmp;
8 W% s0 q" n! L& p0 J}
+ I% E' @& b' u9 L* k5 e+ o#endif //__PARTY_FIND0 v# ?( o/ d! h3 m7 r
3 t% _) Z! p' s: ? |+ J. T2 Y$ [
DPSrvr.cpp:2 D* Q/ o+ U( l1 P6 Z4 [+ r# L
代码:1 C e0 N* Z7 ~
#ifdef __PARTY_FIND
9 W( O a; H/ ~$ D4 U5 gvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
! V( N1 P$ r a9 {! i$ N! j{
% ~% e/ ? _3 @5 s3 Z6 O l CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
1 `. [$ r& E0 D" |- I: A/ T/ R! i9 W if( IsValidObj( pUser ) ); n) b8 W6 M& s( S( F" d
{
- ]& B. J5 c! r* G u_long idLeader, idParty;# h2 Y' y7 X1 T) K3 ~
BOOL bAllow;
+ n l1 H5 s4 G3 `) S% G" O ar >> idLeader >> idParty >> bAllow;5 v& A, m! z% `% M$ u7 j- F7 G
if( idLeader != pUser->m_idPlayer )- }' S2 j' M! `( a
return;
* L2 t, g2 L1 }0 k: r CParty *pParty = g_PartyMng.GetParty( idParty );
$ j8 P% ?1 t1 g$ [ if( pParty && pParty->IsLeader( idLeader ) )
9 Z; g% ^) G9 h9 V8 M pParty->m_bAllowEnter = bAllow;
8 n2 Q) l, }' W! @7 V else# R% h! F! {+ U0 V3 m" ^1 R" h( W
return;" j+ Q2 q% |; Z) l6 C9 W4 S. K* |
- O: g3 n$ H! m1 q; W CUser *pMember;
$ b) D2 D/ L* @ for( int i = 0; i < pParty->m_nSizeofMember; i++ )
5 Z( ^% p" f" P, W {
" z0 p+ M, q3 E4 F6 Y pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );8 \* g9 `1 Q+ a) |7 x# O3 E( k# M
if( IsValidObj( (CObj*)pMember ) )
* F7 S. S f/ z! |$ _ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
3 `3 q- W0 q7 X! \# f. H }
6 E( _; v% {$ x7 H }
, X' L! x) m7 D}. ?0 L6 |0 w0 M
#endif //__PARTY_FIND" |! j S" F: Y }
( \3 |% K- P, u$ |2 X" d' @1 L8 ~
代码:2 _) w; k+ h+ M+ x+ f5 w
#ifdef __PARTY_FIND
0 ^7 q( ?+ `2 D: J ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
' ^( Z4 E Q* B. G( S5 q#endif //__PARTY_FIND4 e# s0 _( D! b; o. u
3 \8 D Y" Q2 v, \3 C) X8 k+ A `- evoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
% t5 a) K1 a8 N0 X3 X{
+ \! U/ }% x7 V3 [. v( U) C( i u_long uLeaderid, uMemberid;0 H; _: B. ^2 h) f5 z- {' d
BOOL bTroup;8 I% t, ^7 w) d
ar >> uLeaderid >> uMemberid;
) r3 t" H) r1 I- d/ V: C9 z& D ar >> bTroup;, @8 B1 d+ ^( f* m U4 N
- }3 z, |# h4 v' ~. L CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );/ e& ~9 i: ]; H( D2 }2 q
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )) G3 A2 t4 L+ x+ e) U$ B
#ifdef __PARTY_FIND/ D& n- K( X; P) e# t" S& G6 C
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
; V% c( `# N2 s }) k) v#else
+ n" z6 q1 E, h6 } InviteParty( uLeaderid, uMemberid, bTroup );7 p# L$ e0 K0 e# ~. e2 ?( O
#endif //__PARTY_FIND
3 U9 P' U% W, m7 K/ ?3 H}0 |' I5 T" l: i
6 T. H" d6 g g" r
代码:
3 r2 I3 t6 D9 w! {0 ? N* J#ifdef __PARTY_FIND
8 E" b2 g$ c! R# N& [3 q. _) vvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
- g* T0 w( e, t#else
* m# K! C$ H- h p' t7 B7 e8 a# \void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )$ z/ c" s/ ~& `! K" y0 x ]* n1 Z
#endif //__PARTY_FIND' `; J7 E" l- t& C% [
{
# I: n) {4 m5 g CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid ); l) {- P) V% N% t ]
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
( `" [! ?9 V- ~ B- `5 e
* A2 q) n# l# n if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )5 g9 g- g3 a7 o/ T6 u7 N
{+ ^7 E2 f: _3 B4 h; @
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )3 E, J$ _) z9 V( r
{
" G0 {+ y% E. k8 }5 X9 H if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
$ B& R/ U& S- i5 Y9 O# M- \ {
7 z' k1 q" e3 n* P5 @6 W6 L pLeaderUser->AddText("没有足够的权限。");4 i D0 N/ k( x/ }/ |1 N
pUser->AddText("没有足够的权限。");# H" k; C7 n2 N' C* J6 g) k
return;- r+ C3 {9 O; H e3 j
}
j3 E7 q5 N7 |2 ]% [! ?# _) Z }8 v" `) c: w! W' i
// ???? ? ??? ?? ????.
* {& s; | v& e6 s1 e CWorld* pWorld = pUser->GetWorld();4 p4 S: w" E2 {
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
! u& m+ A2 o4 d+ N {
* e* }# U) ^4 H7 |' b8 F pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );9 h7 x7 h- o2 X9 q
return;
7 T( A# Q, x' M: B }6 O* N' o5 v, F* H
#if __VER >= 11 // __GUILD_COMBAT_1TO1, P- T0 O. d0 S( \" Y+ @. Z% U) f
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )* g) d3 l7 p1 W- h' g% b2 S) c
{; p" [8 j9 J' Y2 u& S8 d/ a" B/ F
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
) K! R* [: c* T. X5 _" W return;( \1 `7 V/ r( z% i% o+ n. b- A
}
$ |5 J' q3 p( S7 ^/ e( o: N#endif // __GUILD_COMBAT_1TO1
* r0 }1 h' |7 W2 t g( O' z" o7 t6 U# @5 Q; t; c
#if __VER >= 8 // 8? ?? 061226 ma
9 a0 [: E0 }" X: N if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ) \" H2 j; t% |3 U
{4 Q( u) x" A- B2 N; h# C" R
return;& Y+ a; ?( z7 z. M: Q+ s
}# U+ w% `4 U2 f4 Y$ r
#endif // __VER >= 8 // 8? ?? 061226 ma
: \" Z) c* j9 A
! [! E H5 R' } if( pLeaderUser->m_nDuel == 2 )$ z) k3 ^& \+ r$ d# e% F# E
{ , B/ o' E$ z& ~! D4 c# i
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.+ t& e8 S+ @ ?) V! ?( O/ R, u
} & D- B1 m$ z$ d, D4 l- W; C$ o3 o
else
, a0 u/ R; z; c4 B# d, _ {( q3 ~9 o6 i' E& U
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???0 G) S( h5 A/ w, b0 S2 W: l" Z
{
+ y2 ]3 E$ y/ |+ l9 k3 C pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );) M7 G' F/ E; e( ]
}; Q8 C2 K. i) ~. J0 X" D3 q
else
! t5 f" m5 }6 o' }. ?6 s7 d {# }! ^$ |! i0 z4 A2 w- y, t; `" B
if( pUser->IsAttackMode() )9 x7 T" R8 T0 {; c
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );: G8 _' ^, z: O+ j3 f" v
else
9 T# Z g# E4 a" W+ D#ifdef __PARTY_FIND* y j& f6 Z( V2 t2 e6 v: j2 ]9 S
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
! Q, p ]) s# g#else5 {) b$ G. n* C: T5 A0 R9 |' h
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );% t2 p. h; p* w! u
#endif //__PARTY_FIND3 `4 g9 @" x1 l- ~. ~
}
# @( K- m U: v: x! M$ x }7 D; A3 E0 `. U4 v9 `1 ?4 A
}
1 }& k7 S4 P" R8 Z& V else
+ n7 {6 R) p0 M0 @ {
$ N2 w3 c8 X. r; l( O if( IsValidObj( pLeaderUser ) )
2 V5 r& R a& y pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );( e& T4 C; X1 i) O% w
}& Y9 L1 l1 h% h" k0 D
}
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User.cpp:
! b. h. Q. p, S! L; b$ T# x代码:
7 `$ H7 N* E3 t# p" u#ifdef __PARTY_FIND
) v! R( L k$ t$ W' L, h) p, e) b9 Svoid CUser::AddPartyAllowJoin( BOOL bAllow )
) T8 t& g4 o% w{
, b: n% @( p' r9 @% s if( IsDelete() ) return;6 w t0 j6 C! p
; i# R: f8 G0 r$ c" o1 Z. p m_Snapshot.cb++;; v/ m6 K5 o5 [* E9 U2 v2 q X
m_Snapshot.ar << GetId();
8 z( D5 t+ l; ~$ Y% s m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;& m: z5 y% ]# H' B2 ~
m_Snapshot.ar << bAllow;3 g! v# f) f! {& g
}8 P- \$ ], ]+ D2 J$ y' V0 B) L: V
#endif //__PARTY_FIND4 _9 O5 b% {( x, K9 f% l
F( g2 e- Y+ N
代码:
3 g0 m" y. ?( S2 v6 ]* S1 k#ifdef __PARTY_FIND- i3 d* n+ @1 T
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
) c6 w6 P: K+ P+ l& M4 k3 R9 D#else
4 o1 z3 p9 e: v9 v* c) D: svoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
1 z7 w2 M% M. {0 L% }6 L2 E2 t% z#endif //__PARTY_FIND' m7 a* h0 I8 P% F
{ B4 c; g% w, f* k1 O
if( IsDelete() ) return;" Y( R) {+ ~* [
' r v! s K7 V* P; ] m_Snapshot.cb++;
( N d) O. l, a$ Z! @ m_Snapshot.ar << GetId();4 _) N) R3 P3 i* ^( h( S' t
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
, P" C9 T. Y) ]8 s m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();. Z& V; n; a# m# B X
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
5 `1 ^3 y7 J# B! Q m_Snapshot.ar.WriteString( pLeader->m_szName );
' l; ]! C2 L, [/ P5 U! A0 U m_Snapshot.ar << bTroup& N$ ^3 ?- t0 s0 ?$ U5 G W, E' D
#ifdef __PARTY_FIND
. {' p7 d. I" q- E9 ?6 _ << bPartyFind! `2 L( V, u4 f- w; N
#endif //__PARTY_FIND1 A! y9 o4 |5 M; {' {
;
5 {) I) M- _8 I. e! E% b
3 M# E V" K& h}( u- z8 u. B1 e7 D$ O
- Y. X ?* O# P# o) j2 BDPSrvr.h(公共范围PLS)
6 H* R3 m$ y" z& e2 X代码:- w! v* }8 L$ {& J! B
#ifdef __PARTY_FIND
1 o$ {! u2 q& F9 s) l void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );0 p- h- e. w5 b# V0 I; z
#else, ~ d& x$ ]- C9 a8 }
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
5 x6 Z+ v, u$ v0 b4 A. q% e# j" [#endif //__PARTY_FIND: ]: c$ s" M& {6 J% q. f$ ]5 x
5 g& e; { G0 y& j代码:
+ @6 a! s O/ T& Z) \#ifdef __PARTY_FIND
0 `/ L- d. M, [. r8 ^6 H void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );! r" x' k8 Q2 F% ^
#endif //__PARTY_FIND, `/ U6 r- V" X( A0 J
0 P/ F% O/ p" s( X: k" Y$ x5 eUser.h(以及):7 g9 }! q4 U3 H3 [2 K2 q
代码:$ H1 r3 A! @; t' e0 g1 ~+ d+ S2 H
#ifdef __PARTY_FIND
+ c g2 u, l2 D* T# g' ~: a void AddPartyAllowJoin( BOOL bAllow );
: {: c* r, R" r9 I void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );: |( _( E( y4 R. M. w
#else
1 S' Q& F7 {" G8 `( c! r/ w& B void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );; v8 s% c/ Y" Z- Y
#endif //__PARTY_FIND) g5 H$ u2 X5 p
) j- e: ?1 a" A& vparty.h:* L0 D/ b) ^) N# ^: `+ y. s
代码:
- A0 C9 j# c) o#ifdef __PARTY_FIND
' e; k/ j) G3 Q BOOL m_bAllowEnter;
$ Y# ]$ t* C Y+ O3 M9 k#endif
) [6 L8 d8 K% h# a0 X! X' Y9 `! G: T6 }) ~# r
代码:8 d$ d T+ G5 C8 {. U9 o3 b$ }: q" _
#ifdef __PARTY_FIND
+ k, ~! J6 T3 N/ ]9 ~3 A6 H CParty* GetPartyFree();
$ @8 @2 s$ ]+ h4 U3 V#endif; L" ?9 o: j' @* G
: X* Y0 Z1 z6 z) u/ b. e5 H
WndParty.cpp:
+ X& g, m* L6 l4 F* _- i6 f$ F' j# {OnChildNotify:1 z: \0 y7 K/ [. ?7 Q9 [& i
代码:
u' q0 M7 n8 _5 B8 A#ifdef __PARTY_FIND0 [+ c6 J) i( I {/ V; Q8 ` J
else if( nID == WIDC_CHECK1 )9 u6 O; g O, Y; w7 u: v1 C$ A
{( a- H: C* t3 a, d+ H+ B
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
% c8 @, w2 p8 x u$ z% d {4 k* C1 w( I3 N8 T, A! p/ l5 Z8 r
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 ~) r7 k Q% K0 M! O
g_Party.m_bAllowEnter = !chk->GetCheck();
2 g1 z! ?4 Z0 o: x6 K' D. r g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
! X. q7 Z* [4 e1 j( \9 o$ i }
# |2 F% u2 J8 v# } }
; C6 r5 s4 Z, l#endif //__PARTY_FIND
" l. S. z: F8 b7 L! H& B: Z) }9 ?0 b. v. G+ C
代码:
r* ~8 ? q7 V0 _2 u' MOnDraw中:
/ h& c1 \. l; @4 j( v0 U' X代码:) T' G6 w9 S( G$ D- h
#ifdef __PARTY_FIND* G: _" s8 w0 f1 F6 }0 G
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
- z2 P, [6 R: A6 _ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
2 Q& o- F" x0 b H$ Q* M: {: g# q chk->EnableWindow( TRUE );
) {/ r9 D' g) M: B$ U else
r+ t _" d6 P chk->EnableWindow( FALSE );1 G# C' o# M2 V# e/ ~: X
chk->SetCheck( !g_Party.m_bAllowEnter );
; m2 n# j4 G# G) G#endif
5 M( r" J1 q7 L6 [7 T! q; F# W" y" W3 N, v8 ^) Z
DPClient.h(public):
0 O, N- q4 Y8 R- o8 i5 x Y代码:, @% m" [! ^* K0 d) G/ @
#ifdef __PARTY_FIND8 T: y$ F* r' _8 v, l0 E
void OnPartyAllowJoin( CAr& ar );
+ b- J& P: r. S/ r void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );& C5 d" v( T# R- k! c
#endif //__PARTY_FIND1 F2 y- R6 j. U9 S5 r" Q4 U
9 l' K6 T6 H+ c# c/ O' Q- B/ N% T/ X9 _2 V
WERS hinbekommt没有,请让赫克的权利。
" n" U8 T& Y, t. q不支持左右,所以难不...
# B- `5 y+ q e- i3 e党k的Windows NT甚至编辑它自己。
* w# _! Q# B& \- H1 ]( C包也,因为我不erschreiben进一步如果我你的。8 c# A: ?9 N$ u6 K- V. S
由于缺少Quantité k n个代码是什么升工程前。, } q% E1 ^8 f# X. M$ E9 T( E% m% t
如果是这样的。请发表。* E) V" f T7 _; j& u' B% g
到目前为止,Pumbaaa$ E( z" u0 @: Z5 f& i9 y1 R# X3 x
5 f1 U6 w: B0 \; i8 G" S/ h% h
) d3 N: R7 m+ }+ cMsgHdr.h
, y: J" Q/ h) `& a( H' G8 r$ a, ]) `& o#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863" N$ Y0 v3 Y: b8 n9 U# J
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
8 ^, U/ H; X8 w+ z( Z' _3 t, I, v& `8 U+ w" {4 F
; M5 c" ^, p2 y9 |; I3 I
+ D; `! q5 j+ C6 p2 O |
|