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|
对于那些谁需要它 - 谷歌缓存FTW。 :$ |2 f/ \$ r: [; C
如果我鼓掌纯粹是我复制错误时,D
, g+ A' `. W3 ^积分当然Pumbaaa。5 \' P. f. t" e, X. Z
@2 r l2 C% T/ ? v, ]
FuncTextCmd.cpp:2 U1 S0 P1 U# B
" t5 Z# S9 s% Z代码:
% A. T: b$ B7 V' }#ifdef __PARTY_FIND' o8 F B; G3 K% V# V- z/ o$ u
BOOL TextCmd_getparty( CScanner& scanner )
" i5 `9 y9 H% ^6 C o{1 z) M) Z+ s) _! g- m; |
#ifdef __WORLDSERVER) t+ b3 D; @! a$ ~! X8 {
CUser *pUser = (CUser*)scanner.dwValue;' E! W8 D; {( U1 U2 d d+ M
if( pUser->m_idparty > 0 )- I6 J. o! ]( a
{
6 M) |0 ?9 i" F3 p5 z0 I pUser->AddText( "你已经加入一个公会。" );+ ?/ i' t& V) K" v& t4 |
return TRUE;
& b% y% g& B- E# U2 W, Y9 ^( m }& B, [% z' G( V% C7 `3 u
CParty *pParty;1 W0 B6 A/ n- r7 b" o$ F5 z7 z2 E
pParty = g_PartyMng.GetPartyFree();/ A/ M' v- c4 [# y' T
if( pParty )) Z7 u9 ]4 E9 F; q9 k; E
{, W# f3 c# z9 h
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );" T, J9 D+ ?+ H
}else; D& `" D6 {1 ]6 ~# n& I
{
8 U/ r# [3 g9 d, H9 }" P! a pUser->AddText( "抱歉,这里没有任何一个公会。" );( M- P1 c; h5 M( a, v2 e
}" |+ M0 t+ V. i+ B
#endif
. N) R! n l$ y2 c return TRUE;
/ [: P$ M1 ^5 `9 Y7 }}
6 J, l# B- F2 i: J" O#endif //__PARTY_FIND5 t' k* D. c: t5 n" u8 Y: u
. W2 T% Y9 v" x; |- j代码:' j/ S' x% c. Y, |) _
BOOL TextCmd_PartyInvite( CScanner& scanner )* b4 a5 ^" q1 |" Y: A
{
* H1 c$ c1 R6 T+ ?#ifdef __WORLDSERVER( g! a* {6 h. V# Y# g
CUser* pUser = (CUser*)scanner.dwValue;- R9 z, H) d; Q: R/ y& U; l4 @, u
MoverProp* pMoverProp = NULL;
" \" h1 x$ [1 e3 o5 _ scanner.GetToken();
7 R* K3 u3 J0 J" q5 U- ~' D# n) C#if __VER >= 11 // __SYS_PLAYER_DATA. R3 V- f" O. |0 \& Q
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
2 }) G. n7 t( x$ A' D#else // __SYS_PLAYER_DATA' w& S, Q) ^; C* q: h
u_long uidPlayer = prj.GetPlayerID( scanner.Token );) F: l! A& }6 w9 D( @+ A4 {
#endif // __SYS_PLAYER_DATA
' Y" d; v) `0 Q$ \! U: Q7 w# W if( 0 < uidPlayer )
_- R, z# }1 v+ h- X& }: E2 D* S { K+ s% r C& h! Y4 i2 N
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
. X1 z2 {- T, m* Y% J | if( IsValidObj( pUser2 ) )
$ Z/ a ~$ ?' [& C3 T#ifdef __PARTY_FIND: V9 s: p7 o9 t! L) ~5 t& o
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
- y" h* g3 `9 w& r0 k$ y, s% P#else3 m9 Y# d3 Z# t5 r
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
7 D3 A( ^1 z6 Q2 Q& i- F4 e#endif //__PARTY_FIND; g$ M; j b# c
else$ g5 a/ W4 ^6 ?$ P: Z
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
* e9 [5 d7 _7 x }
- H9 f' T! V& `) b else
# j( L& t5 C, k% {/ Z% h! k {2 I' w( R( ?1 Y) T8 d- z! ?: j
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );$ ]" U& f* X/ e* W8 u
}
, y5 \+ I% a% |# K/ E. j4 J#endif // __WORLDSERVER$ i9 L3 ^5 x3 ]/ X% E
2 X" E8 |4 _2 y' S. [ return TRUE;
8 C" l7 O2 T, B3 Q! W& ?5 x) y}2 u1 o# {# s2 d2 ]
% [( }* ~& @$ K# H) o代码:6 i! Y" \ k ^8 B: v' G- v
#ifdef __PARTY_FIND
$ H8 w- k' M3 R. C7 u$ D. ? ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
7 O. P4 q/ D0 o5 w' K+ M; }; q" k" d#endif //__PARTY_FIND
0 ~7 ^# D- `1 N( y' n- xDPClient.cpp;
9 D9 S, q I2 M5 X; H" HCode:( X R% T! |# ?: t6 u1 w! k! e
void CDPClient::OnPartyRequest( CAr & ar )
" ^7 l4 L; U W{
/ o4 v$ C8 o' w& }% z u_long uLeader, uMember;
* w% Y" N9 b8 k- J* |! |6 x0 h' f3 n9 [- S
BOOL bTroup. Y7 F1 h+ d. L7 _6 X
#ifdef __PARTY_FIND; h8 J7 } ]; ?
, bPartyFind+ u" }7 G1 l$ W: G2 g" a
#endif// __PARTY_FIND5 X4 Z7 [! I/ t8 v. R
;/ G8 A. r* ^2 K7 u a0 F4 [2 v
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;- W# p& E! m9 E- \, s
BYTE byLeaderSex, byMemberSex;
' o! Q2 Q. F K, C# T# l& _" U6 \ char szLeaderName[MAX_PLAYER] = {0,};
% X" x/ c( c" I ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;* s7 u( U8 O; }7 C$ ~6 y7 h, _
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
9 r* q) K6 a* a4 t" f ar.ReadString( szLeaderName, MAX_PLAYER );
% l; o1 X6 e0 W, M: u V( g7 C8 k! E# g ar >> bTroup' I {* I/ r" i* m
#ifdef __PARTY_FIND
/ u/ L# d" k* [2 k% O1 Q! U >> bPartyFind5 L9 G, N b/ M! p& ^" o& F8 C4 m) ^( C
#endif //__PARTY_FIND
* _7 D+ |3 C: W2 k ;" X9 Z! \% O1 I; Q5 c
9 I& r# D2 t/ W* Q8 L7 \ u if( g_Option.m_bParty == FALSE )
% G8 u: Q9 W' V/ g' S {4 q/ R* X5 r- c Z0 X0 d8 S
SendPartyMemberCancle( uLeader, uMember, 3 );
8 O: u8 o6 E3 N: X( \# a+ c return;1 k. q) `' q( s* i) x# B
}
" P6 I- m i g" |1 j) ]; y; B2 m7 @3 n6 W* U5 _8 m4 o+ D
#ifdef __S_SERVER_UNIFY
/ I! k' n4 g2 [5 c; C* [) j+ } if( g_WndMng.m_bAllAction == FALSE )+ Q8 B' Z* H, u% r
return;" ^1 X) w# G7 Y* K( R4 z+ b2 @
#endif // __S_SERVER_UNIFY
% B% w8 W2 N) L- g B( I3 j1 E# d# q: `. u& h) F
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
* o P$ B$ {2 N
/ I% ~+ h( m* K a- _; `3 [* y- b- h! l if( pWndBaseBuf )
+ u( `' I% `* _( h- d {
0 ]3 O3 c/ \1 L. e$ C1 { SendBlock( 7, g_pPlayer->GetName(), szLeaderName );4 t- T8 X- A Z* }" f. \2 V/ D ]
return;4 ?+ x* m7 s" J. _
}0 R9 H# h* N4 ?, i
#ifdef __PARTY_FIND( u% {4 o, ]4 {
if( bPartyFind )0 @$ o5 S( T4 }/ ^( J% M' q
{8 q' {2 i9 [0 ~4 G- A8 O
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );" }( `, [. |& l4 h
}else# T! r. f+ m/ S) G5 y [2 B
{$ a3 {: q( l n$ J9 M4 S8 z
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;, s: `4 }" T1 Y6 O; }3 j
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: [4 l' z8 a( F5 A9 W' B
g_WndMng.m_pWndPartyConfirm->Initialize();
& P9 E: o0 J* P5 {" P5 l4 i1 J6 j }- m; v9 u: C) b7 M8 X* Z
#else( i2 b1 _8 F$ A! v
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;/ H) M4 D$ F, t& B4 \
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 r' i) H" j# f4 V' k
g_WndMng.m_pWndPartyConfirm->Initialize();
1 a6 Q/ {/ }: N/ M) s' _#endif //__PARTY_FIND
) z5 m# F/ v5 b& L}$ R% J- d2 \" T
1 {$ P' T+ h. H0 l ^代码:1 d7 p" B: Y$ @ M6 N
#ifdef __PARTY_FIND
! G9 z4 G4 D) @6 zvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )! a2 S8 O- u, x0 L/ d w* v
{
- A) R- J$ _/ e: y' |5 B BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
" F6 U* p. x$ s+ K9 j5 d ar << idLeader << idParty << bAllow;
" F7 {9 Y) Q! x0 Z SEND( ar, this, DPID_SERVERPLAYER );% t$ B7 N- D6 }* x* [
; G6 l) ?- G+ X- s3 E) f; P% |4 I: I}
' ]& {8 S% I6 M- Z' dvoid CDPClient::OnPartyAllowJoin( CAr & ar )
. J: R; U3 Y; o# \; X! ?1 K{2 m$ X7 U( }* [, H, d; o0 Z
ar >> g_Party.m_bAllowEnter;
" E; E9 W/ d. ?}; b8 `7 a* |/ K" D" O) C
#endif //__PARTY_FIND
% a# b9 E8 R/ O9 CCode:5 |0 u% h. Z8 Q8 [/ T
#ifdef __PARTY_FIND
( N2 H. u/ A( K) Z' [, ? case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;8 ]" C# W* ^2 g/ E; d6 N
#endif
; x h/ w( u+ \, `7 S3 ?+ e2 A
1 K2 \5 T& G6 N# N. vparty.cpp:4 q" x' h$ j5 ]" j2 @
代码:6 R2 P, l7 r# Q8 J& _. K
CParty::CParty()- i4 P1 {9 ?+ N# W
{( @/ v' l+ C+ [: s4 N5 i
m_uPartyId = 0;
5 a% O# E" A. t8 ?% |5 O* Q; C m_nSizeofMember = 0;+ R. A7 O- f& p# E6 c8 v
memset( m_sParty, 0, sizeof(m_sParty) );+ t" U) Z' X7 D0 s, _# L
m_nLevel = 1;8 m f4 r2 \7 a/ u9 u. n
m_nExp = m_nPoint = 0;9 T0 H4 z' C8 d; q+ W
m_nTroupsShareExp = m_nTroupeShareItem = 0;# R' Q0 S9 ~6 V5 q- r- H" h
m_nKindTroup = 0; // ????9 Z- @0 {$ N7 O+ ?
m_nReferens = 0;% |6 i4 R$ H: f% i6 T" @; N
m_nGetItemPlayerId = 0;
( }, G8 X& o0 B2 b1 {: M5 R#ifdef __PARTY_FIND0 _( q4 T& ~2 T! v/ N9 F% e# q
m_bAllowEnter = TRUE;
, q! G. P( `1 D |#endif //__PARTY_FIND2 b* o& ` E7 X0 A4 I- E! k
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )8 F& Y, n& L3 y' H
{; x/ Q, _) a; w* U: @
m_nModeTime[i] = 0;* f) v; K; t/ x# j+ {- Q
}+ G2 \6 @4 r" |$ m B
m_idDuelParty = 0;1 p6 i7 i( A9 v s* j; Q
#ifdef __WORLDSERVER
- i6 ?% _; N, x, F m_dwWorldId = 0;2 C4 U" i6 X1 N! U/ C
#endif // __WORLDSERVER
& B* H( f# [) m- }/ {}) f. F/ r) X. v7 e4 \( j
代码:
6 c5 M- f0 N5 K9 A1 a) u2 J0 Fvoid CParty::InitParty()
. o0 g( R' T( k. Q' `5 Q6 u6 w1 e{; A; Q r: j! Y% F2 X3 n
m_uPartyId = 0;
* _- ]8 O- o$ e: S7 g m_nSizeofMember = 0;
% ^- l7 j0 t1 v memset( m_sParty, 0, sizeof(m_sParty) );3 l) f8 z6 A7 Q) ^4 R1 t
m_nLevel = 1; Z& _' R1 W/ G. ?; C- {1 O
m_nExp = m_nPoint = 0;
6 q$ k4 ^8 N; v1 B/ l7 i m_nTroupsShareExp = m_nTroupeShareItem = 0;2 y+ s: F/ ?( l0 T1 |6 g
m_nKindTroup = 0; // ????' T3 K5 C& m" o7 V
m_nReferens = 0; + ]1 k- \9 c6 u& m# {
#ifdef __PARTY_FIND1 [; x) r& _3 J, \. B0 N
m_bAllowEnter = TRUE;
) Y6 R7 \9 m4 D6 }/ z7 E; ]#endif //__PARTY_FIND
/ m' T' a$ U% [% W' v; ^& ]# Y7 P for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
$ L4 o) R, h) N# _! k- t& s {
4 o" g4 g- ?4 b* m/ e6 _ V m_aMember[i].m_uPlayerId = 0;8 ]6 D+ q, J7 M$ t; A
m_aMember[i].m_tTime = CTime::GetCurrentTime();
' e9 _) a; f, L m_aMember[i].m_bRemove = FALSE;' o: s. t) q# z9 s, k1 L" H% o
#if __VER < 11 // __SYS_PLAYER_DATA
9 f& |+ H$ V, ~& [6 q: J9 R4 Y/ Y m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;7 h# [, W, v" k* R
m_aMember[i].m_szName[0] = '\0';+ P3 v% {8 v( m, x1 e5 N
#endif // __SYS_PLAYER_DATA2 P8 E, s* _" G+ @
}- I8 L* w S8 n3 G( q- b" x
}( q! \/ e$ x! Z3 @% o/ F- b
代码: j& d' `6 u! P! a
#ifdef __PARTY_FIND
5 ?4 V) U) |$ X/ u" @CParty* CPartyMng::GetPartyFree()) J: t7 E" W, u" ?- W& d1 T' x: @
{
7 V, q3 \9 P$ I: s, ]+ h- f1 G2 c CParty* pParty, *pPartyTmp = NULL;
$ T0 O" A/ I5 \! [5 \7 |3 H! n if( !m_2PartyPtr.begin()->second )
, W0 T$ \5 `! R' K" [ return NULL;
* I$ u1 }, C1 }* E0 F* p" c BOOL bRan = FALSE;4 G3 r' {( g3 f# ]" ]0 v+ t
DWORD dwRand = 0;
! E0 x% H3 E7 ?% G! F if( m_2PartyPtr.end()->first >= 1 )
$ ` t% H ?* w" l7 } v! C DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
0 h6 K+ G9 p6 v& F c, S& I3 c" \: z7 ?
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
3 R$ n3 c2 |& T: [- b. y {
2 t) v6 y% W* V pParty = (CParty*)i->second;9 P- b4 x7 Q% L$ |1 y q; {1 ^
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
2 O. l/ ?9 V7 P' k; I/ y" Y& [ { c, I. P/ _( ]; n" a t" v9 w
if( i->first > dwRand )3 w4 y: X9 a1 r/ ^4 ^$ R1 j
return pParty;, U. c7 u {; h$ P: } ]5 B
else
7 Y0 e( D4 C; } L1 J/ { pPartyTmp = pParty;) i1 |6 M3 f& C$ N1 b ]/ T" R/ g
}
" K7 a% ^3 m& ]8 U2 @9 M4 f2 d* S }
; U' v# l) j5 B& y% ^, c0 a$ T9 b* G return pPartyTmp;
& V5 m$ R$ ]1 N9 O- G}
1 ]0 G8 P* D: t( t; D. w" }#endif //__PARTY_FIND
$ w' O% \0 X# A7 m3 ?# x7 l
9 e# Q) a4 m6 s" j) }DPSrvr.cpp:! _% n: Z2 r) l8 s+ Z
代码:
U) y7 c, y; W3 s: A& M. ]! X#ifdef __PARTY_FIND5 M/ P* o& ^: f. B, L% H: w% N
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )& i. c+ x8 c: S# G& W6 @6 K
{
8 |1 M1 L6 _: e% O2 H CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 M9 w2 h$ e+ }, L% q' u3 L( y, z if( IsValidObj( pUser ) )- J" {, }2 M& C/ g
{
* E1 T+ n) e& Z$ x! n5 U [ u_long idLeader, idParty;, H8 i! `" Q7 P! f, J9 }- f' p
BOOL bAllow;2 J- o2 j) i" ~9 `
ar >> idLeader >> idParty >> bAllow;1 s- a7 ~/ |' s4 c) d4 w
if( idLeader != pUser->m_idPlayer )/ w) }4 o- a! U8 C) b
return;
1 r. ?( E7 z2 M0 \5 W0 K CParty *pParty = g_PartyMng.GetParty( idParty );
0 }) J; |# T' N6 {$ _/ x if( pParty && pParty->IsLeader( idLeader ) )
4 p3 y8 e: O8 f! _, S, j a pParty->m_bAllowEnter = bAllow;
9 ]: A$ f- X! c; @; b else5 q/ ?" P* y) H v) r
return;
4 c% n1 a a5 B* L' F* I0 D* ?) u+ y
' f2 x6 B- R& ^# F! ~0 j. j CUser *pMember; T a2 ^ f4 j7 W$ r
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
2 T- T; ^$ Z- S4 S { ?0 Z4 ~5 e8 [5 G: k2 a
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
' Y4 c' Z+ i) G3 }+ Z9 e4 r4 Z9 J4 N if( IsValidObj( (CObj*)pMember ) )
( B" P' h' W1 x. g: V3 F pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
7 G% Y8 Z- N# G* T7 D% ~) ]6 A }
X' p. ?2 g: J2 O2 f& m }2 A# M* y. ^0 @9 ?, a" a" g$ w0 Y7 D
}
. n* i/ N) C- Q#endif //__PARTY_FIND
; }7 V8 _) `4 P& N1 I" ?( i# {2 s9 b. e j9 I! L# f0 K2 a. u
代码:. {% X( p" `7 ]- z: U, f3 a
#ifdef __PARTY_FIND( z$ `) X6 f$ d7 T- I- [
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );4 C; H& n' g- L$ D5 L
#endif //__PARTY_FIND# t: y* O' L6 ]* J) ^& x
. B$ |7 M# t7 t* ~7 z7 F, r
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ); h' u% k+ l0 P. g' _
{9 k6 }6 R& ]0 Q( V7 A! X" r
u_long uLeaderid, uMemberid;7 ]# d$ A4 i, O |5 l
BOOL bTroup;% D0 H7 k* R; n+ |& R) u
ar >> uLeaderid >> uMemberid; z4 c; H% [* ^* E
ar >> bTroup;
! p; x2 @6 |/ g$ q, @% Y" y: A
0 I# B$ j4 n P* `! e& l* m9 ~) N CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 S% R4 R* N( k8 D if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )# U6 ], T9 x% c: z) S
#ifdef __PARTY_FIND |2 N, }' t, Z8 t
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
6 c) q* J7 o+ O: \, ^0 z#else
% K$ ]/ c# q. a InviteParty( uLeaderid, uMemberid, bTroup );/ F& g/ h/ \" T! x/ [) Z" m! j @3 l
#endif //__PARTY_FIND8 \8 x2 t( L. T5 W% L" W# Q% ^6 M
}7 M9 f) k! l! J8 ]8 [
' V& `9 p2 d$ h8 F. J( c/ r( a
代码:
1 {0 B; H: g( v#ifdef __PARTY_FIND
- N% ]5 F9 y# q; S) }void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ), U$ u( A. @3 F3 t3 S
#else9 y1 `+ m: h2 Z+ D% ^! ` _4 _7 E
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )4 _7 C, X0 j) J6 R* [& M
#endif //__PARTY_FIND
: B2 ^. I4 j7 j" `{
% D5 e$ z! I7 ] u9 S2 R8 p CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
1 }0 b9 X, \4 i- C C9 r CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );0 Z7 k" A7 G/ w# }( x* |5 B
+ e3 P, _% `4 O% o; l7 ?1 I if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
# c# X2 m* n& g0 J. |% [) ? {
, R% t+ c4 b6 ^6 x" c' ] if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )! C9 S8 R3 ]! z
{
$ C6 V, G6 T0 p$ y5 }% s if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
* f" Z7 M, r1 O+ R {
6 c# T; q. n- V/ b- \ x pLeaderUser->AddText("没有足够的权限。");8 b5 D# H! f+ H6 ?
pUser->AddText("没有足够的权限。");
) c% j8 [. A, n. d# ]! N return;( H0 k! g9 Z; d2 t9 ? x+ j
}( o7 P. W2 a% g& G* F" V
}- b, V7 w, M! \5 T X! k
// ???? ? ??? ?? ????.3 a. |. V5 J# D. D S
CWorld* pWorld = pUser->GetWorld();$ X* U2 Z5 I+ ^4 i
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )# d K ~1 d7 q+ `
{
/ R' Z5 H" y* n; b$ y6 f pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
' s+ s# H5 v$ W. W/ K return;
) l0 F; ]7 J; ]) h }
9 T( A1 M+ {6 w/ X$ i& M F" y9 @#if __VER >= 11 // __GUILD_COMBAT_1TO12 l4 Y; J! f' j& R) e
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
5 J n1 W9 [" L {2 d4 _0 U4 E! H0 |. ?7 ]+ B
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
! k4 X4 f, z. V7 Z return;
3 H- b8 @4 k; a1 s! l }* H: ?- Q# q# f3 f; i f) Y
#endif // __GUILD_COMBAT_1TO1
; u# Q* _- w9 B3 C* h( c, o, J' q! D/ y4 Y3 M
#if __VER >= 8 // 8? ?? 061226 ma7 P3 m% C" e7 r( R, v9 {3 G
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )% g/ U( K# y8 {0 ^
{* ]( n3 n6 W7 O
return;( `- K6 o. c' j- |8 V+ \! Z1 s5 |# j
}
" \8 `. m- I# s6 u( }3 o3 G* U#endif // __VER >= 8 // 8? ?? 061226 ma
; K# }) C' `! p# Y4 b
9 C' g9 @' R8 I% I; S- S% S if( pLeaderUser->m_nDuel == 2 )* B2 V, o3 U4 B' ]4 D8 |) G. Q2 J
{
) ^+ n! G. B) J6 J; z pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.! ^* L( S! w0 _3 M- q8 e. E
} 0 V4 }3 y" t+ o
else
% g7 N0 E4 D) G {
+ l7 Z" F8 Q# ^1 }9 l/ _9 ~, Q if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???: B3 c7 C3 _' J7 o: Y
{
, F2 {5 N) I7 R5 p$ ^3 N pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );6 C7 w+ n- k0 K- }0 C; ]4 j& |. R. A
}
3 P: F# J9 b/ S" G3 t else) f2 m) E( [7 W |, L1 s
{
: ?/ P3 W% _' g if( pUser->IsAttackMode() )7 c3 h+ d) ?8 z1 a9 S4 S. R
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
$ r, y: A' ^% t7 A7 n: B p8 D* o else
( N9 x% |' m& ?2 m4 I#ifdef __PARTY_FIND* t" M' E/ U& P
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
% q4 D/ M1 G$ u6 A: v#else
* P/ Y* q: J& m0 y" _& l( Y pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );% d( q2 y6 q% N! X
#endif //__PARTY_FIND e# T' D, ^1 V
}
! I4 @" Z& k" z% s' A! S, k }2 D6 i9 `6 J/ `( A
}
6 o7 P. }& I2 E; g else0 r! |) G8 z; p
{1 g. M6 j+ ]/ f1 Z) |6 S% s
if( IsValidObj( pLeaderUser ) )
5 Q ^, b; G* u3 L( x1 N6 j4 z pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );5 D4 Q5 T7 P: P) J+ v
}8 o! l6 q5 b0 [
}
# Q+ c* A7 f2 ]" c. t" x) H- N1 {& o- D, N; a4 J. c& k
User.cpp:
' t8 M- A9 A& L. F1 c6 q代码:; t5 L' N: q* b1 V* N9 }% S
#ifdef __PARTY_FIND
: L' Y7 D& M4 o: W' ?void CUser::AddPartyAllowJoin( BOOL bAllow )
1 q* w( g6 n5 E( C Y+ B{3 p& p, m) O$ {6 z9 d/ Q5 g6 ~- Z
if( IsDelete() ) return;
! S9 N% k% q4 s/ i7 [& n7 z6 P" \1 W/ g
m_Snapshot.cb++;
( X9 K; A, w8 q, |* x# y m_Snapshot.ar << GetId();% J+ Y, ]% S' a1 g4 L+ c6 I3 N
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
6 h3 `) q; k$ v! _7 o m_Snapshot.ar << bAllow;
5 p. p% x; c% n6 B}( i) v' `. X0 e# d: l& x' j% ?
#endif //__PARTY_FIND- i2 t6 P" J7 o; ^ ^( d
n6 p$ p0 Z" F9 a* v2 j- p5 g
代码:' V& R; ^! u# P; F( O: G* c. M
#ifdef __PARTY_FIND
% v ^) V# Y. Dvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
A2 z% x1 ^ k1 _2 H; L! O#else. m q2 Z- s) [ v8 x: Y& }
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )' q" K5 ^1 e# f; L
#endif //__PARTY_FIND- x, H% \7 U' {9 M
{
4 l- m* E# P. j: C: {# C if( IsDelete() ) return;+ C i: r+ ?! M# m
2 A6 T A/ M( U- p% t
m_Snapshot.cb++;
, v( |6 p8 O+ k7 O, f: i: I9 f m_Snapshot.ar << GetId();
' O: u6 n! ~) a5 z9 }% E) E3 B- F m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
5 h ]1 K. Q, f' H& S5 Q D m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
. w; L6 c" a3 ] m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
" Q( w1 {# m6 M9 c% v, C5 M2 ? m_Snapshot.ar.WriteString( pLeader->m_szName );
/ @' {. ?/ k! _8 u+ W2 ~4 A m_Snapshot.ar << bTroup
* |* G. v( ]0 E#ifdef __PARTY_FIND6 w/ i, @' w& C. r
<< bPartyFind
: c5 i _' |4 C#endif //__PARTY_FIND; z" S- \) D3 p( R' `* n8 T
;
5 Y7 h9 z) v2 Z
# q( x1 y& T# V7 ^}% H+ k6 I; h5 f0 { E! m7 |
( M! L7 l2 u/ x3 m; G1 Z
DPSrvr.h(公共范围PLS)
5 [% u, b) D! r4 X代码:
1 k, t- |: k9 y9 [5 I#ifdef __PARTY_FIND; D W% b& m' w n# E
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
/ N8 e* j; y1 W( ]: ~8 y#else
/ @/ D; I) e) v% o1 P$ N, j2 e, t void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
3 a1 n. v1 v: | z% k0 H#endif //__PARTY_FIND0 k6 v5 g \3 O3 V* b, P
* p. u) ]* R5 _, T' }# x% F8 q
代码:
, \/ f; D+ h1 B( r' N+ e6 z#ifdef __PARTY_FIND1 X3 Z ]. d# B" G8 P
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );8 n+ u; q7 t! \: K$ W
#endif //__PARTY_FIND# U+ z2 w/ Y1 f
; [+ z9 E/ o, ^4 c+ h0 y
User.h(以及):
) [; U7 p( E {7 e5 V; G- H' p代码:
. v& }' O3 N+ N- {( V#ifdef __PARTY_FIND
% K; Q# K6 j, m1 r1 D1 A- f b void AddPartyAllowJoin( BOOL bAllow );
+ B- A2 b Z/ O& a) t7 B* s. T9 j void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );9 j0 ^6 J* i& x
#else2 a% q: I/ h/ ~& o6 O
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );0 G5 l9 N- g" d; v, S* ~8 f
#endif //__PARTY_FIND" |$ w- y& Q( P& Z$ v; H; p
! p h3 V9 ]/ s/ Yparty.h:
, ~$ Y/ T: u2 }1 G- R代码:
n" ~/ Z+ m2 n4 k) Z4 I: L0 U5 _, E#ifdef __PARTY_FIND
( o0 V, w7 `! ~! M! M5 v BOOL m_bAllowEnter;/ a) u; X, M% l
#endif! i6 g: u3 ^; Z$ R, K! u: h3 E) G
+ M8 k' N4 O5 R% k2 J1 {, w代码:
; K$ N) y, o' C5 l#ifdef __PARTY_FIND
& d* `+ V- _3 L: o+ h' X9 z$ X, C CParty* GetPartyFree(); q0 d5 I j; D4 m: {
#endif
. y W: a8 i6 Y! t# m. L( ^# Z% v2 Q1 t; e2 @3 q
WndParty.cpp:
- g( |: t! d7 P# P. COnChildNotify:- X8 Y* g2 p, _2 b# J& B3 N
代码:
" m9 r' F3 O* O# ?" w#ifdef __PARTY_FIND2 H' W) W+ U9 Z1 K1 G" G- ]
else if( nID == WIDC_CHECK1 )
4 G/ Q. \. o- X4 W6 M { x" ?( M) v, b. w. s
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 e# A$ B* z+ i0 y5 {& R& I {0 r1 O u! o9 J: v6 \
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 B9 q( W, m/ A7 @- E+ s g_Party.m_bAllowEnter = !chk->GetCheck();+ T( K8 d# G4 }+ ?4 z6 }4 }2 h
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
: D. u8 f6 p4 R }
4 r+ X5 P+ B9 P- G9 C' I } ]3 g$ o. F* I- w- P0 d0 ~
#endif //__PARTY_FIND. [2 B( }' \& I, n
0 c$ ?9 M: \$ u' B代码:
* I4 P+ R' R, H! f) _6 f) k s! WOnDraw中:
2 K0 l& Y( K+ B% S代码:
/ o* V- Q- L0 T# E! o2 u$ C#ifdef __PARTY_FIND+ E+ |& z: s7 \! M
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );% h+ M- A) r/ z5 s) M
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 i% u1 c9 k! |3 u: m# n+ o
chk->EnableWindow( TRUE );# S5 I/ ?! }) {
else6 F& A' |$ U% {8 p/ w9 U
chk->EnableWindow( FALSE );) O, y* I, A5 }& X3 r- f' n
chk->SetCheck( !g_Party.m_bAllowEnter );8 ?+ R# e4 a( f$ S5 G
#endif
8 Q* \7 \: ^8 b) D
$ G1 R- L0 ~/ s* D9 N S3 bDPClient.h(public):& V4 F+ `3 W' k/ h
代码:
* O t% l* a8 ]# y$ F#ifdef __PARTY_FIND9 c& O. R! o$ m0 Q. ~0 a% S
void OnPartyAllowJoin( CAr& ar );
3 M* o! H5 W* p+ j0 U$ A void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
- j% Y5 ^' V8 }8 t2 _& Y" p. \#endif //__PARTY_FIND
& z+ ?# F9 P; i- l8 M$ `
0 `/ w% S4 O- {& _, Q+ b' V# o$ T2 c
WERS hinbekommt没有,请让赫克的权利。# p) o5 u b0 f4 o2 o
不支持左右,所以难不...
% }7 r$ n1 v8 Y党k的Windows NT甚至编辑它自己。
( N; U9 m, R) y, Z包也,因为我不erschreiben进一步如果我你的。3 [' R+ f0 I- M H
由于缺少Quantité k n个代码是什么升工程前。
" |7 t) K# c( Y7 d6 C, x7 k如果是这样的。请发表。5 {3 k9 h* C! I* z( ]( u
到目前为止,Pumbaaa
$ [9 I3 {' @+ \+ r C0 i 3 w* d: F1 y0 b- f' p |
9 x8 m2 D& Z pMsgHdr.h
$ h1 K6 f9 C" I" s, n#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
7 X2 _3 S1 H4 ^3 D#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
$ P! B( ? h' Q6 a4 i( a) s4 |. X8 c/ k
8 m( U' e/ | r, v3 a% ~( |
3 G2 S8 c7 H, y! K- k, d |
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