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对于那些谁需要它 - 谷歌缓存FTW。 :
& A) V& O% Y6 r4 V+ Y' K如果我鼓掌纯粹是我复制错误时,D
5 W2 g8 I* \& q4 |$ A- x积分当然Pumbaaa。: r+ L: N' d9 n `7 n i1 ?4 Z
d( \7 p& [# r0 d Q. p* f
FuncTextCmd.cpp:/ L- U z2 a8 S7 F
, g# H! Q7 E* ?4 p" c/ @% o) h8 E代码:, g+ ^$ y& F! _/ Z3 z0 S
#ifdef __PARTY_FIND
5 I$ h& S9 M/ ]1 r3 N- M/ ~& NBOOL TextCmd_getparty( CScanner& scanner ). K% j7 ]+ `2 K; j x6 l
{9 u' H, e A, `: z: t" C* I1 r
#ifdef __WORLDSERVER
% `- X& T G( ?& |( C8 e6 x6 r CUser *pUser = (CUser*)scanner.dwValue;
+ X/ a3 O% p5 _+ ?3 O$ K3 V if( pUser->m_idparty > 0 )# s b; Z, a$ G( C5 |
{1 N `2 P1 `, l9 I; y
pUser->AddText( "你已经加入一个公会。" );" p6 y7 c9 b: q1 t+ h6 f" Y
return TRUE;$ S4 O8 ~ p* E% _
}
/ E2 Z/ Z0 B0 Z CParty *pParty;; _/ S% x: X ?: e7 N
pParty = g_PartyMng.GetPartyFree();4 h& D2 N" o) |8 {# R: Q
if( pParty )" N* h& g H: M; l& y/ `% K
{
, s7 G! k( [# C! q1 g3 n& V g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
' ^: z. H$ l; J }else2 m8 e5 g4 ` X: S y: j1 J
{
5 l: M- o! e% C- d. h% y, T1 P; Y& o pUser->AddText( "抱歉,这里没有任何一个公会。" );
6 B6 _, m' f! d }
" j2 H6 N7 V0 @+ I5 y0 W: x#endif
; b" ~& q' j w! A+ O return TRUE;
! b0 W) s2 x. j# y! ?' x}
- g8 d2 W8 [7 w& ]/ ]* h- d- P5 p6 `# ~#endif //__PARTY_FIND
& A! Y' c+ t- n9 T% U# l6 M1 u- ^6 J0 `+ R9 N( H
代码:; V* S( y( G) _6 G; T
BOOL TextCmd_PartyInvite( CScanner& scanner )3 O& t9 j$ W! {
{
& {7 s# A- m7 i#ifdef __WORLDSERVER4 B m" K1 w* e& k( W* d3 R
CUser* pUser = (CUser*)scanner.dwValue;
+ H* j# m1 K) _4 G# S0 f MoverProp* pMoverProp = NULL;
8 Q( f( F! h4 a9 \7 E scanner.GetToken();
+ d* `7 s/ ` k' z' V3 Y$ J# T#if __VER >= 11 // __SYS_PLAYER_DATA1 F, Y, `0 L9 |+ v& [; M$ D T6 V
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );: U |: n8 U* o1 {
#else // __SYS_PLAYER_DATA
5 k: D. O& x5 Q! w8 G$ k. r u_long uidPlayer = prj.GetPlayerID( scanner.Token );
5 S. e1 X) {4 f- h e ^# [" S#endif // __SYS_PLAYER_DATA3 F! b4 d' ?1 j: \/ L/ L
if( 0 < uidPlayer )
- F2 o) a( z. U {
) `0 m2 i: y- k! w CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); - b2 v- s- e% |& ~
if( IsValidObj( pUser2 ) )
! Z, r4 w2 u8 g: \( M {$ v#ifdef __PARTY_FIND
$ J- B" x* Z( ]) _2 l g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );( O* ^9 l2 f0 W! L2 o
#else
6 |% M' K+ e7 L6 \8 }- k g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
u# i! u C3 Q2 m& n) w#endif //__PARTY_FIND
* L( b, p! ~7 m* T1 z- T' T" r, z else
) @5 |7 h& ?1 \" H7 e3 I: F' c pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );) Q H6 G; }' f" w1 E" G }% l
}
/ z- h+ U1 d* X/ n7 v' k- n else) J( o, i) ~1 l0 O
{5 p, a& A x. A5 p1 |! t" z
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );: D) m. ~# X' x1 ^! p' T
}
9 A/ a5 l @7 z2 O#endif // __WORLDSERVER
6 i* B) r6 O& o- g8 j2 r) |4 G" H2 C3 M) S; E: x5 L6 ^ H
return TRUE;6 }& Y/ E7 e( C- m# W/ x2 S+ D
}- p2 Q% K1 P9 Q5 R$ E* ~7 S( R6 x8 L
% O" L0 Y( L( X7 B
代码: M# L9 A% S {* U( Z2 _
#ifdef __PARTY_FIND8 j& d3 ?$ }. c3 N
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )5 ]# O; ^& N/ i. e4 O2 W& ^
#endif //__PARTY_FIND, A+ A) h. h2 l
DPClient.cpp;" y$ q, I% y+ u
Code:
. t: x- e) i2 I) d5 Rvoid CDPClient::OnPartyRequest( CAr & ar ): O1 P6 ?. t/ x y2 k. D( [
{
! O1 A: T# w3 Y2 Q u_long uLeader, uMember;/ G- @6 r+ o d
; ]4 k7 L" m" R, p3 H; Z BOOL bTroup
" s. M& r; O# w/ d9 [) K#ifdef __PARTY_FIND* H2 M. k' ?- ^ B* ^
, bPartyFind
% Q) l% i7 R' s/ Z; L, x2 r+ X. j#endif// __PARTY_FIND
# @0 J) C8 g; Y- b! s; P& ` ;1 m6 k+ w; p, q+ p0 i
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
- ^2 S" C' w, ?- r9 M6 i BYTE byLeaderSex, byMemberSex;
! B! z1 y" ]2 O7 E char szLeaderName[MAX_PLAYER] = {0,};
. S& }7 H4 x8 `' _ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
& P& @) {9 B; R K8 t8 P ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;! Y4 l& `6 k2 t6 H
ar.ReadString( szLeaderName, MAX_PLAYER );7 z9 s6 K' Q% a; f1 ]
ar >> bTroup
8 p5 E& _* ?3 e' u# Z, G+ d#ifdef __PARTY_FIND
5 t2 V9 b4 O0 ?% U, g: Y >> bPartyFind
6 w$ v# ?/ j! y" p9 y/ Y#endif //__PARTY_FIND( g2 Y! D6 o; R4 N
;0 S& J6 R, x9 l
1 p6 T" q$ H6 G1 @& o
if( g_Option.m_bParty == FALSE )
- ~: ?: `; h, Q% O2 m% X( [: ~ {( Z/ b0 ~+ Z! H1 L
SendPartyMemberCancle( uLeader, uMember, 3 );1 B2 e0 l8 j& g0 m
return;8 h3 s, ]0 [0 b8 V$ W
}
+ Y# x8 P% i; ]3 M
; B. {7 z7 G/ G& q# _#ifdef __S_SERVER_UNIFY3 U/ N% a) b& ^% r; t0 R* F
if( g_WndMng.m_bAllAction == FALSE )) x- e! U6 ]- H, W/ S# q
return; ~) C- n2 V" o% i* ^* u
#endif // __S_SERVER_UNIFY1 L# q5 _2 N" v! C7 R# I1 [
/ O6 H6 T0 K7 d, t! S( V- P
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
( ?" K# z6 B6 U" s2 G
! d$ q }1 p( a" u if( pWndBaseBuf )8 x7 D" _9 X+ z$ [# I* J
{- X" x$ k7 j2 f# E+ N, y. Y
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );9 E, E% {$ o' R! u
return;
$ S- F+ h3 l/ C3 m, c3 k, k }" o; r/ \0 W# t" g# f; s+ |
#ifdef __PARTY_FIND2 s' @6 W" B- A9 l A/ a* l5 ?
if( bPartyFind ); m' K+ f F( D8 D
{5 B L d+ Y, k( f) g: a
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
6 W, Z" A3 T" }: S! P }else
* @6 t0 O: ]8 d {
L. H: I4 ~( \/ `/ }5 { g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;8 W e& U9 q% ^+ i2 s
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );$ ^# \9 m& p$ A: w6 U# ~4 P
g_WndMng.m_pWndPartyConfirm->Initialize();
- F; U9 ?( v; _ V. H. X }( }8 X2 }; T$ j6 \* R0 h
#else
8 y* S2 ^) C$ [0 I G g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;2 Y5 `( M: f9 }8 v
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' J: V( L7 H: N5 Y& w3 W! a; C g_WndMng.m_pWndPartyConfirm->Initialize();& c/ |2 ?' W0 P5 v* a8 ~* J+ |
#endif //__PARTY_FIND
, W8 z# ?9 I' J& ], D}
7 y- z% l) F6 K" w: C6 U- z& F, Z4 S! U- Z
代码:
5 @. f$ v& W$ b1 B6 n#ifdef __PARTY_FIND
1 M2 \6 S0 {: G$ n' E( L" r4 ], zvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
+ x2 {/ T; I5 @* W1 t{
& D$ I+ F( ^; Q3 m. h BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );/ ]2 l& s' I7 o* h: M
ar << idLeader << idParty << bAllow;
8 y" w4 q, P4 q; `8 }$ J9 Y* X SEND( ar, this, DPID_SERVERPLAYER );
4 k! @: X9 ~+ F1 O N5 U$ P
- B! B# p1 R) e9 T}) ^: p* q7 O. m. I" Y
void CDPClient::OnPartyAllowJoin( CAr & ar )
( G. n: M) [/ E8 T{3 \6 i( H2 Q0 W \
ar >> g_Party.m_bAllowEnter;5 g2 m1 @: p1 ]5 `' p
}
; J$ V' d8 E# |, E, ]" S. o#endif //__PARTY_FIND' w. G2 M4 r$ z
Code:" }' u# E7 ~5 v5 z1 Z9 `
#ifdef __PARTY_FIND, J: v0 C/ v5 z& H* C2 A) H# X' y1 A
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;- p8 m. N& k# n \& D
#endif
" C8 j: w5 I8 h; Z6 D" B* G9 E3 \4 p5 a7 e
party.cpp:% j, Y$ u; ~# O0 e3 e
代码:4 ?$ x0 W/ c& X- O' s& x o; g
CParty::CParty()6 m- z: }3 L( h3 C4 N/ K7 M
{
# T, K7 T$ D# J W" r, F m_uPartyId = 0;
$ g; w# {% g- g$ f# x! j m_nSizeofMember = 0;
' O' [- Z; i/ H# F7 n memset( m_sParty, 0, sizeof(m_sParty) );
" Y) R$ r4 S8 s8 Q; m$ E m_nLevel = 1;0 `, F, d8 y, k9 e
m_nExp = m_nPoint = 0;
) I7 \# f, S% s z% x7 W& M+ n4 p m_nTroupsShareExp = m_nTroupeShareItem = 0;
2 Y7 _% T- C1 A! D G g" [. P L m_nKindTroup = 0; // ????
8 d5 o% z+ b2 e9 T1 k m_nReferens = 0;
4 O& E7 Z5 o, T/ Y1 ~0 z m_nGetItemPlayerId = 0;
' Q: a- }, r1 B1 O#ifdef __PARTY_FIND
4 t! d* d0 G/ v r m_bAllowEnter = TRUE;% ~9 Y5 R, }; Z3 f2 G" [) u
#endif //__PARTY_FIND- _& l# r% `* h2 o
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
7 M/ W4 a* m& h- Z/ r) N1 L {* n ^+ g7 f* a* f
m_nModeTime[i] = 0;/ G4 P3 x, `' i+ S, c8 \2 K) o0 z! Z
}
" D0 H A0 l) n6 t+ j, |6 K5 N& x m_idDuelParty = 0;3 K1 }: X! w* q' m- ]$ B
#ifdef __WORLDSERVER
6 E8 n8 T. I+ o m_dwWorldId = 0;" m: m+ H1 ]" @2 x0 Z0 g! a( w
#endif // __WORLDSERVER
8 `% q- f# W1 `3 {4 w}1 K8 Z( ^" V. E S, A0 p8 D3 |
代码:
: l. n% y( Q$ w# _3 G; }5 i3 Pvoid CParty::InitParty()
6 x. X2 W7 ?9 @+ P" Z( K{: T% H2 j, B$ ~' o, |- i
m_uPartyId = 0; k! W k9 Y% S2 X# v
m_nSizeofMember = 0;
: R# V6 F* Q, x" u. D memset( m_sParty, 0, sizeof(m_sParty) );3 F; c% ?8 {3 _4 R: D9 N& {
m_nLevel = 1;- r1 [ R1 s2 x, {2 ?/ e( c1 r N5 S! Q
m_nExp = m_nPoint = 0;
+ }1 W1 `2 g5 E" { m_nTroupsShareExp = m_nTroupeShareItem = 0;1 Q% Q& l4 s2 H8 y
m_nKindTroup = 0; // ????
( O+ D" l9 E7 f) M m_nReferens = 0;
& F$ C5 _6 h/ |5 P+ O; |, l6 o#ifdef __PARTY_FIND/ w3 y( B+ d L" @1 I
m_bAllowEnter = TRUE;
1 E4 k" V) } b E#endif //__PARTY_FIND& M7 N* U/ A6 S" J4 u8 r( w A
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )9 Z' ]' G P, n$ A+ ^) k# x
{5 c. e( r/ \' j% N L% D4 O5 ]8 C& T ?
m_aMember[i].m_uPlayerId = 0;
" {4 G3 m8 k6 P$ T1 T; T. L/ l m_aMember[i].m_tTime = CTime::GetCurrentTime();
* s; v# N0 E. f1 p m_aMember[i].m_bRemove = FALSE;( E" b- W6 _" @: e z! ]( I$ k# z1 a
#if __VER < 11 // __SYS_PLAYER_DATA
8 D) V/ g1 r, `8 T, J# X m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;! x( D5 D: g3 m. {6 G
m_aMember[i].m_szName[0] = '\0'; f' d; u# H I8 C
#endif // __SYS_PLAYER_DATA
9 N4 B, W/ g' R8 Q7 @8 S, V }
0 s# p4 J6 S ]; g# j( h$ T}5 x# p: U+ a5 { d
代码: Q6 }* e/ i( L& i) N
#ifdef __PARTY_FIND
1 P. p4 C' b! m) |/ `, PCParty* CPartyMng::GetPartyFree()
5 P. V% O2 N# Y& d7 M' d5 T{) C/ O9 A# j6 @6 a
CParty* pParty, *pPartyTmp = NULL;
; Y/ K5 W0 p' z; Z! h' k% a6 V( q) O if( !m_2PartyPtr.begin()->second )
4 u8 u0 N$ e; {$ j5 s" R1 T0 O8 a return NULL;+ D6 F3 _' f4 k, Q4 E
BOOL bRan = FALSE;' n, a. u7 ]' ?7 l% S, L# i
DWORD dwRand = 0;
3 D0 s% Q4 h) P3 o' ^) x5 { if( m_2PartyPtr.end()->first >= 1 )0 t( D9 X' R) q% l, X9 Z
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
$ H5 |- c+ @- l7 j$ o5 \( g
0 l& M: J6 A; K/ _2 V for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )- R; [5 Y: v: |; L
{6 b& w/ Q3 b4 J; |) W
pParty = (CParty*)i->second;: i# |# z7 Q3 i4 l, \' J. B% |
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )& ^: ^* C0 i! H
{
: Q5 q6 X( v1 `$ b( f% {9 t if( i->first > dwRand )
% I1 q, e M( l! N return pParty;/ t8 a+ q6 f" t) ]/ |' b! V
else' L. z! }1 q: t' [+ D
pPartyTmp = pParty;
' U/ z& j' t2 F( t9 X }8 c9 l/ `& P* l8 Y3 b8 K
}! u% i9 `& D q& e& Y% E
return pPartyTmp;
5 x/ L2 Q: E3 x$ `$ O) e, ^}7 E' u2 u; M7 V9 A7 ^
#endif //__PARTY_FIND8 j3 ?; k5 y/ V. d: F% j0 x
( C, B) H$ f. C: p& [
DPSrvr.cpp:2 @0 l+ ?0 X2 |1 ?
代码:+ @, R. R# S, D P
#ifdef __PARTY_FIND p3 V( k+ m( H# m
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
% V3 n8 c; |6 Y! N0 W# f{
T: ~7 T h! @$ N: m+ } CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 x" }) f7 F0 G" j1 Y+ Q if( IsValidObj( pUser ) )- F% S7 o* C0 |. W; L, J3 Z
{+ U% D3 o' S+ l
u_long idLeader, idParty;& ~) ?0 {. }2 Z! Z; V0 S; _
BOOL bAllow;
: }1 U b( t6 G' Q+ W ar >> idLeader >> idParty >> bAllow;
6 A5 L0 K# Z+ v if( idLeader != pUser->m_idPlayer )0 ~% G0 L9 ~$ K. q5 [
return;5 T2 S7 n) Y# }' B
CParty *pParty = g_PartyMng.GetParty( idParty );5 V' f/ B) c7 a/ f3 P
if( pParty && pParty->IsLeader( idLeader ) )
' ?4 D+ i! B6 `% L. ^# e" m; h pParty->m_bAllowEnter = bAllow;6 O4 X! e" _- p1 ?
else
1 `; ?% F4 g! c5 e# h6 b return;. R/ V3 h+ [: |" W" e5 |" q
3 ^) e: j, \' o* A1 s- [% H% k CUser *pMember;
3 f6 _8 @/ L: m% o for( int i = 0; i < pParty->m_nSizeofMember; i++ )
7 b% x l9 S6 x {7 F1 s5 H$ A- ^1 @& ?
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );: }( G4 w+ ?# r
if( IsValidObj( (CObj*)pMember ) )
5 g; c3 R* z0 }4 z5 }. ` pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );0 N! H1 ]2 ?7 k: A9 ]" y
}# h7 c' G" [; O; J5 e' R
}' ~$ z8 {% N+ a0 b U; g2 ?
}3 U4 U' k* J1 o! i0 s& u
#endif //__PARTY_FIND
; `7 f/ V& C, ^ Y- Q
: S: [3 [: l6 b5 g4 E7 i" T代码:% y; Q7 } j1 }1 c7 k Y H
#ifdef __PARTY_FIND+ K% P. E. |' W$ B- J
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );8 ]0 `, ~5 s0 u: y. R3 a% ?' t- Q2 B
#endif //__PARTY_FIND
# ]" N2 M( S+ R3 N- i/ T
( r9 x$ U( T8 ^( }void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )# B2 n/ V9 f. |
{
) r4 l4 R' V* I' a( D) Z# C! J$ V$ J u_long uLeaderid, uMemberid;* P" x, F( p3 S. W( V
BOOL bTroup;
2 _2 ?# r, M$ j9 U6 b$ R' K% F2 v ar >> uLeaderid >> uMemberid;" D5 f, @% [& D/ S; c
ar >> bTroup;
" Y2 Q) o' K8 @/ S d3 X" R" `& |. O* l; i: L% D$ c( {
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 V# `8 R: ~2 x if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )4 p4 [7 g' }$ V, o% G2 c
#ifdef __PARTY_FIND
* P- b4 V c. o0 ]5 O InviteParty( uLeaderid, uMemberid, bTroup, FALSE );! \; r4 C% E% k% z: l
#else
# s/ \2 _# X6 r5 |& ? InviteParty( uLeaderid, uMemberid, bTroup );' | g' r; w) I- s
#endif //__PARTY_FIND7 m# u; n3 m+ U. o' W1 Q
}
. S/ j1 k ?( z& i6 B% t6 ?- G1 k8 v' E# s1 l5 `8 @
代码:
, G( p9 W2 [; p3 U: h#ifdef __PARTY_FIND0 Z& {/ e. N0 ], C1 Y! Y) _
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
: q/ v+ R4 O0 J7 g& k#else
1 x. L7 b5 e \( S' _/ r, Q. S" Xvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
$ d7 i% z9 i* v9 N#endif //__PARTY_FIND
) p/ J, c) m% S8 N& l9 W{
0 i/ B E: s% Z# l CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
! p3 y! |9 W; `, Y7 Q4 A9 G: J CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
4 A B! _; s- L) ^" O
- O; C% C" ~; H# C, M if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
0 S x1 ]7 E' T$ D" F) \ {
% F2 P( i, l$ S5 N if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) ), |4 N7 C- v+ e$ j( q3 o {
{
" Z5 J! n4 q& ~/ [ if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )% k; s i0 G) d! I
{8 I: [7 E9 n6 K( E2 ^: J4 n
pLeaderUser->AddText("没有足够的权限。");
* {: P4 g$ M* L pUser->AddText("没有足够的权限。");4 f ~6 N; e0 N+ N# x, g
return;
- j0 R- s' Y8 Q2 b# l. H }
. ^/ i. o- X+ C' t }' R* y& U0 [! \
// ???? ? ??? ?? ????.) I* \: H, ^0 j% Z1 i
CWorld* pWorld = pUser->GetWorld();
! D7 h; F7 \/ g9 M) I% M: q if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
2 }. F g) v2 O/ B {
0 h% u- H# [! `" J! w+ i) g pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. c+ ^' B/ I, p) X" F* { return;
! u s8 I" [' O }
" \$ \& ~. |7 T( F5 I' h+ B#if __VER >= 11 // __GUILD_COMBAT_1TO1
9 A* O- d( }. S+ Y i if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
3 t/ `+ Y6 f5 ~, G0 Y5 H& B {
5 f$ ^& t3 G$ {4 Z# C pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );3 F7 e9 U5 G0 F9 g& }$ z
return;3 Y2 h% `% I; \" \+ b$ }
}
% j3 O7 F C9 a$ t#endif // __GUILD_COMBAT_1TO15 J0 ?" g' T2 _- l a1 X. Q
( _$ T" H% X5 D" x#if __VER >= 8 // 8? ?? 061226 ma% \, F. z l5 Q7 Z" j, {. m
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
$ k, I6 A8 O W) I8 R, u& H( ^ {, S3 f+ M) ]# k2 H
return;
$ D" i5 k2 z5 S5 B: k E0 l% n" j }( b. p6 G- F" @6 @ k) c& @5 o
#endif // __VER >= 8 // 8? ?? 061226 ma
9 ?) A! @& h8 t+ a; X7 d
7 |: ? [, V6 s" I6 p% P( T if( pLeaderUser->m_nDuel == 2 )7 l. h3 P2 s p! h$ e2 o' g4 b% O# u
{ & [0 _& y/ [3 ?
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.& ]$ e' o: N7 _$ L9 k* g& M
}
: f1 K" D6 y. u7 k% c- | else
; M6 g, P, J! b2 z" S6 A8 B! V {
: { H+ F! \% z5 D' c' ^- u& Y0 J% w. E if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???* j Z2 t4 N' y3 ^: ~! x
{
: \0 r$ f9 E9 _. Y. j# | pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
7 P- }/ `8 t- B. c1 z: n }* i5 q4 [7 L# \, j
else: G+ ?% V: |2 s" @# r7 d$ W9 @" q' t
{
( z' J/ K) w" z9 \* w if( pUser->IsAttackMode() )
7 ]: o$ p5 R# G8 Y7 U pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
8 a( H2 H: \& A5 D+ ^- [ else
! }, _5 J; e$ u7 k1 ?* E2 \0 l#ifdef __PARTY_FIND1 [0 S$ N9 A8 N
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );2 v: y. _9 t" O3 g
#else5 ~( u. i) q4 f- t! i5 C
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
) H6 u0 G. |- \$ A7 H1 V1 \#endif //__PARTY_FIND) T1 i O. l5 j8 k& m. M7 c
} X1 L1 r1 p! K q% p8 h# t! [
}
' N% T( j: U( d3 g$ ~" f$ i+ O }/ V& C3 S6 ?' B+ M) @
else
: n) e! v4 @8 O0 r: g {; `$ |3 E1 k5 Y& g0 S
if( IsValidObj( pLeaderUser ) )
, H8 g o2 [! H/ q% B. A; Z4 U pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
4 n1 _' h& H) |" j. ] }6 K: j6 v& ^9 K! L6 s% t8 F9 [
}
4 x+ c( Z' X. H, i- ~
2 n5 z1 D( j0 i* c3 }' W vUser.cpp:/ J$ r* L5 _- a
代码:" ?6 t6 |! \' a( n
#ifdef __PARTY_FIND [2 v" E. C& p0 i ]
void CUser::AddPartyAllowJoin( BOOL bAllow ) N& f4 C: ^5 h1 M; F2 }
{" w, S0 A( _0 s, C& M# L; e2 `
if( IsDelete() ) return;
7 }' w8 n. Z7 r' n5 t& V: w& j& o. ]7 V6 [, r! E& E
m_Snapshot.cb++;7 ~& z! u( F5 R! D: [- `
m_Snapshot.ar << GetId(); W$ C& Z1 R. k4 o! i& p/ g( ]
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;$ a+ W4 G# ?. e% E
m_Snapshot.ar << bAllow;" g$ H- v2 N! {) ~% I
}7 T( q% @5 b4 H. k! [: \, j
#endif //__PARTY_FIND( c! y3 E# ?8 f
. s; t8 m; e+ ^$ ]代码:! W7 Z: h" ^1 {1 N( a" h/ n
#ifdef __PARTY_FIND' k& Y* H5 r0 P/ S
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
9 Y# u. l7 r- ~#else
+ F: |; @$ b; h: ~, ?void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )) s% D8 z; [% t5 |7 R
#endif //__PARTY_FIND
/ E8 j) w. ^2 f5 [, v) G+ O{3 b0 L* _4 J, K/ u" O" U K0 ?! Q. h$ \
if( IsDelete() ) return;# I! o, A. p% \! ]
( p; {/ \# W+ a; ~
m_Snapshot.cb++;
+ ]- K: M/ v. x# R8 N m_Snapshot.ar << GetId();4 b7 ~( V' a5 ^9 s# Y Z
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
7 r, l3 ~: {* y) B$ C F% l m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
. z6 Q/ Z' ~- X5 E/ q3 C4 Z9 L m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
/ t8 ~0 W: T) G( x( _7 r$ o m_Snapshot.ar.WriteString( pLeader->m_szName );
" V0 J% @) I6 b, i* } m_Snapshot.ar << bTroup7 z2 Z+ D' w% M
#ifdef __PARTY_FIND8 l( t0 v8 ~2 g' e
<< bPartyFind
' y) l# e9 ]% y, i+ {/ V. f& N I#endif //__PARTY_FIND
J7 R( O# Z# M6 j, f, `4 }% X ;
3 [6 n. A) }" Z [( W' J. b + r; I& E5 }% _1 }
}8 k8 J3 }0 q) l) g8 ^$ J- J% m' k. {
; e* {4 X& L' ?4 G- c T
DPSrvr.h(公共范围PLS)
% v' J) J1 W, i4 Z$ k代码:
# D0 p, H. i; Q, H; I#ifdef __PARTY_FIND
% d7 w( L* `" R void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
. G3 p n" Y. F* W#else
) k; f' N% J% M6 `. H0 x& U9 ] void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );, z; Q$ J7 r( B' p
#endif //__PARTY_FIND
3 {; Z* X4 u4 O, j( W$ ^- E3 \
; h4 q4 @' y; ?4 o# U: \- h代码:
6 o6 y, H A! Z8 e#ifdef __PARTY_FIND. M9 v0 r/ [4 L/ Z9 `& o( W) A
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% n$ w& C" f9 T% F#endif //__PARTY_FIND" l$ c6 O3 s% o2 l+ p3 S- x3 L
8 M; j# s: R; S" {( l3 e9 M% g
User.h(以及):1 S2 ^* p9 \ ^# r/ C. ]/ L
代码:0 g! y* B! D) R: J4 Y
#ifdef __PARTY_FIND3 w# e! h }9 y* I/ d( N/ g
void AddPartyAllowJoin( BOOL bAllow );0 x6 W% t1 B% h& V( S( `' J3 W
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
1 v8 N, F* n( _9 H#else7 Z1 c( k2 l: z- {" d
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
5 Q" a* h$ I1 `% o#endif //__PARTY_FIND
" ^. j4 [( r4 K9 a
! H' `' A, r8 R$ Dparty.h:# l! [$ X* X W3 V9 j
代码:
8 e [; Q7 T8 d9 Z$ q#ifdef __PARTY_FIND
1 ]" K: F/ {8 x: N+ {9 C2 r4 M! B. w# p* _ BOOL m_bAllowEnter;
0 Y" Z; ~3 t0 Q/ v9 G1 `#endif" F, z1 Z' J8 X8 L& K7 ?
# k) [, e( `, Y2 y6 j代码:2 {" e: g5 V+ i
#ifdef __PARTY_FIND
5 }% Z4 U$ ]1 `4 }9 c! m; {& o# ? CParty* GetPartyFree();# D5 E; I9 I0 I" P
#endif4 u, |; p0 \) G) v( ~$ d* D' X
& M3 U3 K O8 W6 q/ N3 }" F
WndParty.cpp:
+ w- I. l# ?# {8 Q3 `: u& WOnChildNotify:+ l" v: a8 i7 P# X
代码:
: o/ e3 k! m; ~! F#ifdef __PARTY_FIND
5 K7 Z2 J; G5 L! l1 j else if( nID == WIDC_CHECK1 )' n" L4 q% [) h: a- N x
{
}9 e6 ^% U" Y( q- J2 w if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ m, O( H9 p$ i( ~0 F' e {
$ _) I4 L& n& `# I CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );/ w J2 E2 N6 U/ e! y3 ]2 y
g_Party.m_bAllowEnter = !chk->GetCheck();
! a0 {) Y& M$ }! D7 [ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
' @7 u/ x5 s( z2 y/ Z/ L) g }
5 t2 B0 u3 @3 z$ u4 n, B @6 v }$ E4 T1 q7 _) d
#endif //__PARTY_FIND
2 }( q4 _8 T$ I
1 y2 p7 s8 o6 W3 `代码:
% X" N3 l: D" g/ OOnDraw中:! ~4 E1 Y9 Y3 T% P
代码:0 s6 Q9 f1 s! D" }5 f B' ]: |
#ifdef __PARTY_FIND
. V. q3 @9 \6 A; N CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
) f) t% }1 M7 L& { if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )7 s5 T3 A- f7 M8 M0 z" i
chk->EnableWindow( TRUE );" g7 i1 }9 f. U4 n0 {, {4 M
else
8 ]0 G4 U' b: i4 B/ Y' z chk->EnableWindow( FALSE );; L4 [0 _* A3 ]0 i! e8 D2 _
chk->SetCheck( !g_Party.m_bAllowEnter );% D+ W) s( f4 g3 z7 N
#endif5 H/ F4 M$ V5 [0 P+ w; W" Q
2 W E+ o8 g1 T4 f
DPClient.h(public):: a$ |) v$ F' I/ y; _! ^1 C
代码:; K* R+ C4 {4 [
#ifdef __PARTY_FIND
/ x, k7 u% ~! R2 L void OnPartyAllowJoin( CAr& ar );
9 n, ]" b/ _, m6 b2 ]* H2 N void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
& f& C# E7 j4 R" S! r% |#endif //__PARTY_FIND
. o5 n- o+ c1 F7 F% {$ R+ q# @7 K3 j* y8 P
! h) y2 c9 ?$ R% V XWERS hinbekommt没有,请让赫克的权利。
: c% `( g, _# k8 D. @" p: _不支持左右,所以难不...
+ T9 _& S( S. @: E# v+ I1 g, K4 _党k的Windows NT甚至编辑它自己。3 L$ }! b5 V: m
包也,因为我不erschreiben进一步如果我你的。2 Y: g# i# w# m: F
由于缺少Quantité k n个代码是什么升工程前。3 q# q+ P$ |& A* l! w
如果是这样的。请发表。$ y! P" N4 g0 u8 p- j6 V- z
到目前为止,Pumbaaa
, t3 B0 i" o' t7 ?3 c$ b
- Y' B1 ]' ^3 m2 t
5 j- P% A9 K4 O [9 c7 XMsgHdr.h
: A7 O# E: L+ n! _6 C" P#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863* P+ W' ^! w& e( L& y
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
6 O. n% l; ^! F: a5 [! q
& G% ]4 R) h1 v1 ~4 b' s" z4 Y- u0 g% X8 @
4 [) q' L& w3 ~& s* z7 g, X
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