|
莫因E * PVP
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! ` l8 F# }! `+ V# C1 ?今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。0 H& e, \: z! i4 P2 s! S
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有大量的代码,我已经测试过它,它可以编译自己1A。
3 f! u; N- A: Z e- g
$ c; r" t K3 \ q7 [* D1 u+ q3 o! [/ G$ J6 k
现在会如此容易所有的C&P'en7 x8 r4 H' n1 d" y) R. E
' \3 Z0 h" o# G, r$ g- A
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
5 @, W5 S) @7 z8 O% `9 g. d' w/ ?/ G
! q( U4 ~& a" w5 c3 J你说我成功,资源应该时装组合系统顺利运行。
* w" c. j( p5 ]7 `3 W; p3 ~/ M3 o, U4 q7 N5 C4 P9 y- z' ^+ m5 h+ S
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, R8 a7 Z8 z9 w/ n" p: j! M9 B首先是学分:
6 M, G0 M4 ^, M. y. ~! O2 g7 L% w' d( R
Etioom(90%)
% Y$ J% W/ a2 r% L怪物(10%)$ w7 {5 `+ f. z; n9 \2 }
( H/ r1 V; Q( {# f, Y8 R9 L& Q5 i' T8 @2 O
这里的问题,而是“不问任何小型或定义语法错误。”
8 T/ X6 b0 q( ?) d u, P7 d' t/ b; K, T0 [6 D1 R$ K) O2 F
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' i: a- V+ Z. L- |" U% n1 @唔够讲,这里是答应释放: randomoption.h5 e: S* X! s) H3 ~
1 f. O6 i1 G- f4 D5 w( T# P/ E" R4 p
在 public: 9 |, A) G2 \+ F* ]
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
3 H! J$ ^2 P+ H' \ w* E void SetSafeFlag( __int64* pn64RandomOption ); 9 o3 k Q8 o" s% G& x# Z) e6 w
void ResetSafeFlag( __int64* pn64RandomOption ); + A8 s& }8 O; K# w) L" M8 W0 Z$ R
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
( f" |( a# P' z3 a. O4 O5 a) [- l/ q0 w3 R' ~
这下面插入:
6 p/ D7 H0 @9 q9 J( f8 N0 V; j5 q: ~3 i$ e/ M* ? A( D3 ~. A
#ifdef __FASHION_COMBINE
& P0 K% Y* X; ~! l# l* i Gpublic: : a) ?3 g4 t1 \' A- x0 _
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); - X- `2 @% ?& R; m) z
#endif // __FASHION_COMBINE 6 F/ Q8 T: v7 @# E( J/ K r/ [
0 @0 r6 _9 I+ o9 Z) _. y2 e4 x ---------------------------------------------------------------------------------------------------------------------; a) H, ~, A6 B! j
randomoption.cpp
+ q( ^: _/ ]1 I) m; L3 Z( E- A( ]' Q1 u
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ! E/ R& r" Y% x9 T2 z6 x4 @7 G
. F7 }3 p" @6 \& [+ O
下面插入 #ifdef __FASHION_COMBINE( j3 t8 k* N% W0 H
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) # L/ M- A! h8 Y5 u) x& p/ a5 i
{ # r/ v; |% ]$ K
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 8 F+ i8 r% D& K- `- }. A, Z
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 2 m1 Y' L8 K! Q2 x& A" D0 y" C* U
3 J- x9 A- v0 y; k, ]1 g/ f- h if( nMainSize + nDestroySize > nMaxCombinedSize ) ! k7 B' h) [# h& T1 q' N
return 1; 8 O: j; Z! e) M# x) o# X& t
1 V+ {# y$ p1 g for( int i = 0; i < nDestroySize; i++ )
7 r5 D: R D4 r {
' _; j s, g& `# e1 O( I k int nDst, nAdj; % \1 R3 Q# v9 I7 o
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) : n* W) M4 R7 S& W. S, i* z
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); + K9 m9 B j( ?0 k1 F! S3 `
}
" ]3 Z2 }# h" [' f0 a5 i9 E return 0; ; j! r6 F. |8 ^0 F! J
}
. u0 i9 C6 M4 ~) z. L; ^#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
. B4 @4 |. N! B; X& FMsgHdr.h- q/ i/ Q) M& {
4 I4 ~ E% ^0 C* i4 E
插入 #ifdef __FASHION_COMBINE& w+ r8 P: l8 V6 F
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
. S7 J& o9 Q2 Q#endif // __FASHION_COMBINE
3 S4 Q3 l, V; T' ?
X3 W+ d2 C9 i5 b! ~. X7 | -------------------------------------------------------------------------------------------------------------------------! W+ R# |0 m' K& ]) o8 R
DPSrvr.h, g9 \* |1 _6 P% z1 X
$ V: _1 h( c. w$ z
在 #ifdef __GUILD_HOUSE_MIDDLE3 p) _8 Z9 [0 ~* Q2 R. _' K3 x
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; R+ Z) H# h# I' ^2 w) T
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); % y' s5 M2 k9 S$ ?1 \/ E
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & n) B( g4 @( c# ] n! N
#endif // __GUILD_HOUSE_MIDDLE
8 g: o& x; J4 h
% u, l6 R* n! d- f1 K2 y$ N- X# s 下面插入 #ifdef __FASHION_COMBINE
' S. f( t- d9 O! w$ a2 x void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 7 t8 }( ^6 w$ [
#endif // __FASHION_COMBINE
) `; R2 ]0 R% K+ Z8 v: B' z( V5 l' @$ |6 p3 y
-------------------------------------------------------------------------------------------------------------------------
, Y4 q% j- k- f( l! M, hDPSrvr.cpp
5 t# \5 n4 Q" C/ o3 D) h% }在 #ifdef __GUILD_HOUSE_MIDDLE+ |6 X: t: X4 q% g: ?. V
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
# i" w& l2 h3 z: O ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); / s$ R1 I# J( t
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 3 b; w/ S9 T, c G
#endif // __GUILD_HOUSE_MIDDLE 6 W8 ~, E" _% P1 H! I
. ]6 Q ?6 w8 k |, V1 u
下面插入 #ifdef __FASHION_COMBINE* D2 l- Y; P- K0 `( \+ H) j
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); ; h# D6 A) R7 z' V$ u M2 b9 Z
#endif // __FASHION_COMBINE
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. ~- u8 e7 {5 x8 A在最后插入
#ifdef __FASHION_COMBINE# z, t/ K$ [+ Z1 f \3 F
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
1 v; f9 o% I% G{ & ]% N: L: E: n( k- f8 {
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
& k# l X/ c. U1 \& E1 ~2 O if( IsValidObj( pUser ) )
: u9 h% H2 q: J! x) K {
; l$ y) G1 j' X( g" F# x3 j DWORD dwItem = NULL_ID; & x# Z" `; R8 t
CItemElem* pItemElem[8];
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+ {; R3 B( t" ?% Y; i' F& S for( int i = 0; i < 8; i++ ) , I/ b. c- U r- F$ @- ^" [8 S% r
{
7 F) y9 ~, E% y* k/ f: q ar >> dwItem;
# J, t1 v' d$ h$ y% w4 _/ O pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 0 o3 u" |8 n g% s; X
if( !IsUsableItem( pItemElem)) * B0 ~ a, b4 Q$ y$ H& U8 N0 v
return;
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if( xRandom( 10000 ) < 10000 )
: k9 }- w0 k! e! C; Z. n& e( Y {
# x. s' j% M% d$ V) a int nResult = 0;
# j% a, Z3 \# [* t* U nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 8 c0 M" K% L- M( j6 }0 a# W2 Y: i9 b# r
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ; ^ b) _" G: C% z8 z
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); . d8 M; j4 {0 \
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
M- M# n7 w+ z* Y if( nResult > 0 )
: u$ f6 d4 h& Q8 V" I# H: M# ?" j {
$ u i9 }6 O* c6 J {" _+ e Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); & F5 H0 _6 | E" J$ h2 u
} % G" b6 p6 ?( `- [9 k
for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); * ]9 r' d% N: a/ ?* _* x
}
/ u/ R; c) k* P0 k- L for( int i = 0; i < 8; i += 2 ) 3 p, u9 l4 S# B4 [, x( V
{
7 U6 h# {5 r9 \6 p. A) y$ E/ a# M$ b pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); & l0 t' X: w2 J* \2 N
}else 7 X: P+ O9 v5 I
{ $ v: T7 H/ S$ _$ ?5 Z! P# V
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
# I. p( Z% O; g" T if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) t9 z6 b5 `6 G+ r
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); M) [# c+ l! x/ q! ?
; n( U- T; L$ }' F" D5 x* c0 y if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 0 f7 @( G) h% z& [* }5 B8 J' w
{
! Y# Z# E9 h0 C3 d/ ?, B pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 6 s$ M7 w2 w1 z
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
T5 y, s8 |$ Z9 W$ o* R
- D1 Z/ K1 i0 C" x; C }else + U6 x$ {; W6 w# q1 E6 t2 o
{
7 |: A# `8 D; c* o6 } pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); # T5 a0 b! G+ O) p
for( int i = 0; i < 8; i++ )
/ Z" R4 d( A9 O7 S9 l$ S0 _# k {
) z$ l3 \# Q# b: V! L pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); " U( I! q! z5 m# W! Z
}& k( \; W! M% m. ?+ z Q# Y
} 3 [ P# f/ ^3 t3 x- J2 c
} - } A0 G6 a# k* ]& i4 S5 V
} 0 P( V/ H M% D. C; G! ]
}
$ ?6 ]; |+ A: R#endif // __FASHION_COMBINE + t2 g L! h% S7 z" O
4 Z2 g! n: m! @: N" ` ----------------------------------------------------------------------------------------------------------------------------
9 ?$ C' ]* U# r0 Q2 Z: _7 p5 `WndField.h0 Q& @, U& i& b& H' h2 @1 t
在 class CWndCampusSeveranceConfirm : public CWndNeuz
& x* W/ {. r* q5 V% U# u' L
' u; e* |! P7 t; @ 下面插入 #ifdef __FASHION_COMBINE
$ {* t- L, G5 L! bclass CWndFashionCombine : public CWndNeuz
( _ ] Y$ m& t* j% ]/ T" i{
1 z; f7 g. L$ ?9 t$ ?- q# Z9 }public:
6 R1 }. {4 o0 O CItemElem* m_pItemElem[12]; ' q/ J. c. I E/ A( O; P# f/ e
CTexture* m_pTexture[12];
: a( U" C* I! _& a7 z, S# j% c" J2 A& `. D
public: % H% T) F" f; b- i+ E) i% G/ w y
CWndFashionCombine();
2 l& G# c7 I( u: q0 ]( X$ r( s( |: m virtual ~CWndFashionCombine();
1 s* g, ?6 P w' \1 x6 t4 E+ g0 f* m0 }0 f; ]* s7 R* S
virtual void OnDraw( C2DRender* p2DRender );
; j- F R d% F) V virtual void OnInitialUpdate();
0 `) ^6 ?4 ~5 L, @ virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
1 N* d O! m0 F& o9 ?( w0 y virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
# {2 J$ w* X( o3 _6 j f o virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
7 k6 f$ o" G1 d8 a3 J virtual void OnSize( UINT nType, int cx, int cy );
7 } Z; |8 b# E d( D/ X. z virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
7 P0 M6 E8 C/ f7 U1 t};
& _) w( ^, V) c7 ]1 n" {#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------4 Q* J3 V9 z! X4 M
WndField.cpp& @, ]; @; X0 e% y/ }
在 #include "wndwebbox.h"
( W7 K% g" J9 P8 a
' I4 o& [( j. q; Y. F( @, j 下面插入 #ifdef __FASHION_COMBINE
) K9 N, A% P& P#include "randomoption.h" $ k* P4 x. s2 ]% E
#endif // __FASHION_COMBINE
8 ~, }7 S4 A8 Y. E; N# M
/ z) M9 F3 ^- k6 l% ^" _ 就在最后:
. v# ?9 T6 {0 l9 Y' A8 R$ TPHP代码: #ifdef __FASHION_COMBINE+ p" h" T( {' R+ j4 Y3 p
CWndFashionCombine::CWndFashionCombine()
8 `. u! I% D3 V{
4 i( l: w+ @" v: S$ V2 b8 Z for( int i = 0; i < 12; i++ )
. x" D/ i( s! c2 _" `, O: J {
1 a9 S, h) [3 Q9 v; E! w m_pItemElem = NULL; # n, s& `0 V1 \. l: a" x3 N
m_pTexture = NULL;
3 S7 x$ J8 D/ W) y3 g/ p# j: z# j //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
; b" D/ X3 ]8 X S1 }3 v8 e //ZeroMemory( m_pTexture, sizeof( m_pTexture ));; W- a0 T$ V5 S4 o4 R4 H2 H! d
} 3 i& \0 Q: f5 |2 U# ^- m
} & X' A& f5 X7 ?, R* N$ t
CWndFashionCombine::~CWndFashionCombine() & N+ n5 Q+ Q7 l* z
{ ( u! s7 k0 f9 e/ \( D* h
for( int i = 0; i < 8; i++ )
& ^, Z9 R. Q" | { ' Q( w1 U6 F/ X) I5 Z" y; q- Z
if( m_pItemElem != NULL ) 7 ]# A# B$ L9 o+ |" l
{
5 p$ x5 I2 n" F2 } if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
2 _6 Q' Q7 i( u$ _9 ` m_pItemElem->SetExtra(0); 3 {3 J" X- w5 a# x
}
/ c& G [- W7 w) e" _4 _) A$ q) z }
- |1 u, i# `4 _6 l0 R' s}
. K* }1 j( L0 R! y# nvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 6 [! b3 j6 L0 ? x# e# V' Y8 Y
{ * g+ x$ _& b+ {* w) V4 P
LPWNDCTRL wndCtrl[12]; + l m4 {8 U; l- C8 ]9 d
; P8 _* s0 l3 m' l wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
; x$ s& L" b- ^; x5 B wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
( A& K% c" |* t wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
- S5 l) S$ j6 Z9 ]1 ` wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
; g0 u) \6 y2 I [6 i! G2 E. \' C wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); * @, A( g* o; _, i
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
) E0 w" I8 J Z+ v, R wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
0 O) v" U9 z+ H, S/ w; W wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
$ X9 s! S9 G( W/ T8 F4 V wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
3 j* }- n$ q' j8 u2 B7 r wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ; [' y( m& K$ {8 R0 f
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
+ @- r( N7 a! m' u L- ~ wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
% F* f8 H# V0 u& [
9 @, ~9 h* @. r' ? for( int i = 0; i < 12; i++ ) @- w- y$ _3 m& u: b- u: D) I
{ $ R& x7 [* U. d
if( m_pItemElem != NULL && m_pTexture != NULL ) K9 K2 J m! d4 s6 z2 r) X" \
{ 9 p. e) i9 a3 @, B/ J
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); . t# R( y" h; N! P' \% R
}
* M% X. n5 q! a* D; _% m } $ L7 ?! j& G* ?5 C
}
6 O+ b4 J8 ^! l5 H# Rvoid CWndFashionCombine::OnInitialUpdate() , M( n) v, t5 c; F8 d
{ & T# p6 f1 e/ b' s; p( Z
CWndNeuz::OnInitialUpdate(); $ L$ l, `# j% _5 M5 e
, ] x8 a5 K' p2 X: u+ `. [2 p
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ) x: j: f6 z7 ^1 W$ f% T3 Z
pButton->EnableWindow(FALSE);
2 U- h# u( v& m+ X% n$ |; w: ?! K+ O+ W) N+ P u/ u% h# L
MoveParentCenter();
1 r4 v; e7 ]. a, f, I$ z, j# G} ( }/ N8 x, B4 @: ]& X
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
6 D! w$ I: w) Z( u+ s{ ! r9 X4 ^: I! |- o7 [+ B: I
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
* o _( L8 a3 Z8 R3 W! e}
! H$ n, C2 Q d/ C: u9 gBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) . L- m( w6 w$ }& \- u+ g
{ : `& N2 C! q; G: h, N
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 7 m. [5 @; B+ R) |& s
} / {3 ^% g- o' l. C, i$ _
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) . E z. H. G/ B, O, w
{
. y; `7 {& Y5 v; L CWndNeuz::OnSize( nType, cx, cy );
3 a. e# o& C5 y, I* [} ; A0 I6 j! g5 f, P ^
! R9 h: T$ M+ n- ^/ o$ ]2 t. L6 F4 ?, [) ^- j7 j" O
6 L+ d- c1 {! a. e7 FBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 1 A$ D, z0 c* [: p, w+ F
{
6 S: U$ w/ F9 P& u: z CRect rect[8];
) C) T) Z- a2 s8 i: _9 ? LPWNDCTRL wndCtrl[8];
6 K1 q0 m, K; z' i7 u6 A* l% J; \; x* m7 q) X; {3 [
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
: M5 G% v: D6 Q- F5 X* _ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
$ S7 ^1 W' V3 @* z wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
6 o7 l } Y4 g/ @) h0 M) s9 r2 ^ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
$ y) ^* W: i, O# P$ m4 b wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
6 K, C0 N' l6 V% C4 z# F. ~ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); . }1 T/ I0 @7 ^' p$ \
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
: f$ R8 A+ f$ w) z& X wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
5 m+ c1 o( z0 G3 v8 u- B* @" T1 ]7 o4 k& L* u6 r
BOOL bUpdate = FALSE; ! Y/ D& U% i& Z, m* F
' h- C1 t. n( t! M v+ G
for( int i = 0; i < 8; i++ ) ) M# V, ]" G3 x& G
{
4 W5 V( Z/ l" H, \; {& w rect = wndCtrl->rect;
. h9 L- n5 p; ^# P' N
) H$ c' Y$ d( R8 \2 P; Z3 v% c8 [ if( rect.PtInRect( point )) . D$ A1 F- \0 X' o+ D- Z U& g
{ 3 W# @9 u) ]0 v" I: j
CItemElem* pTempElem;
6 P. N0 g9 x1 O pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 b& }2 [% V' u, _% P2 _
if( pTempElem != NULL )
; W- p! w& w8 `2 A+ ~ {
& b" ]0 ?0 \4 \( |2 i if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
8 G+ D3 C5 L% g- p8 E6 [9 T/ e {7 m' ?5 P9 `! L% k
ItemProp* pItemProp = pTempElem->GetProp(); 2 b- D1 M7 p1 V) \5 a. t( i8 Q
8 M! C' R4 r: h+ }: v/ P( z8 v
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
3 D: Y5 N/ U( n0 o6 r* k { 2 [, ? D8 y) b6 R4 @9 H
if( i == 0 )
& v; N5 F1 P4 K0 c8 ^' a {
+ E3 N8 x( H$ E5 Q) b7 z: @6 | if( m_pItemElem[4] != NULL ) ( q9 s. T9 D% d: N8 e" S3 c
{! e0 v& ]- c2 ~% Z& L
int nSize = 0;
! `3 @/ G& {( h E nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( ^: f5 T$ k* ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 1 b6 `; h9 z3 `
if( nSize > 3 ) ( F: P1 O) [0 I ?* b" I/ ^
{
" u2 F8 p; R4 U9 O* k$ H g_WndMng.OpenMessageBox( "oversize" ); - _- O6 Z& S! w! `5 H, P
return TRUE; 6 w: O- |$ s% \- ?
}else) n) x* `$ Z8 q* J: G& z
{7 C/ f# _, [+ h5 N- m; p% l
bUpdate = TRUE; 1 D: d, M& u: k, o( R9 z+ [
} f8 x, e4 e! J- @9 Z! R, U
}
2 X4 q; o% l# [/ Y- p( k L if(m_pItemElem != NULL) " V& S5 W) |0 f0 [) W
m_pItemElem->SetExtra(0); 3 e4 b: W( |' g& d1 G
) W! J X% _, h0 ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : R. e# p: H B8 I2 U. u3 s- R2 g
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * A' `7 I l0 j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 P1 i! p- p* M! r# X
5 `$ `$ T! @ c: M5 b* p if( bUpdate == TRUE ) % h; D" H8 a2 k( R4 |
{
4 F6 P3 p- G: r. x d% Q m_pItemElem[8] = m_pItemElem[0]; ' O/ I( k9 [+ b0 X3 d
m_pTexture[8] = m_pTexture[0];
# i3 r* J7 `* [! i- r; x // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );+ F' i; _) G( s7 m' s" s+ i
} 2 Q( L- m7 D2 s1 s
}( ~# M2 [' E8 M4 q! t
if( i == 4 )
6 g8 J5 b4 E# o+ o0 W" T; I {
1 u/ g, f; c# J) H5 e# ?: H1 r if( m_pItemElem[0] != NULL )
' U5 |+ _- P1 u6 h% d! x+ w {
" f; f) k c- q& Q# N/ z9 Z- f int nSize = 0;
( [ n3 d' L, P4 H& X4 w; n+ a# ?6 U. n nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 J J) j% c3 _# R nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); n( v4 M' o3 s
if( nSize > 3 )
! W4 Y7 L T9 }5 W0 Y {9 e7 _1 O! e7 Y' m
g_WndMng.OpenMessageBox( "oversize" ); 6 c" T8 F! X5 @- \- Z6 c- B
return TRUE; 6 H% v/ e9 _) v
}else
& b: T* i- h2 n {! L/ j) W# ^# |; r2 G5 P
bUpdate = TRUE;
# g3 J% p: r6 \; J) | }
6 }; q0 g, V$ o }2 X" X5 z* j0 c
if(m_pItemElem != NULL) 1 K: P3 N; Y# [3 N9 D7 `! e; O
m_pItemElem->SetExtra(0); ( w7 B! d4 }/ H: T: |! J% |+ o
' x- w, T0 l! e6 `5 \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 z: T4 K" @- t4 G9 P
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" E: O$ J% v9 X0 f m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 c& Y! {3 m r# |* H
1 T) ]0 a9 c; c2 y9 b' G) K& S1 f5 X! N O
if( bUpdate == TRUE )
( u1 O6 X3 j: q% `. t& p {
8 p" r/ W) h, ]' z, z. b m_pItemElem[8] = m_pItemElem[0]; 7 b; k- E! i2 N/ r2 j0 [; q- \) }9 P
m_pTexture[8] = m_pTexture[0]; & e5 S4 c. ]2 \6 K( `7 Y- a) @
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] ); V. g6 r3 m% K; }8 |9 z) u
} ( b3 ]: J! t# Q8 D& S4 O
}
' z( A8 G. _1 \ }else
. B4 x) R! C% z0 ~2 I if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
. A6 @4 V3 Y2 m* m; `* C {" n, n1 i2 s6 H; Z& v+ G
if( i == 1 )
: T9 }3 a1 B1 `& B3 V {6 L' h2 U/ m9 _1 t3 q
if( m_pItemElem[5] != NULL ) & ?5 x [0 I- `! |" j' b
{+ `# S& S% [- [# l9 W7 f3 M) F4 V
int nSize = 0;
, D% `, c1 W; \- i3 m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) K# X1 V4 b) y7 b9 C( @$ h/ ]' t nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
9 c1 E, i0 c2 ` if( nSize > 3 ) 8 c) P. M7 q" W
{
$ z8 z, U7 c4 c: D2 f3 A& m g_WndMng.OpenMessageBox( "oversize" ); - I: I a# |% O, X* E4 q( q; m
return TRUE;
9 q4 P( m7 C) W* r" A3 S: S) l }else! O9 W+ y, L: i1 S7 Y8 E
{
) C# O" s6 V9 g ^! {$ J: d+ r bUpdate = TRUE;
4 L, x+ K2 c% v- m }: m- [9 `/ b' r0 w( o$ z" f
}5 _2 W* V% r' [$ ?$ T+ D6 t F! H" u- m
if(m_pItemElem != NULL)
' A( F& } Z- c( i7 _& ~. ? m_pItemElem->SetExtra(0);
* h* |2 Y( R- e( B
6 r( @6 z; l8 X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & p' H0 m Y4 a$ ?7 N) \. v* h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 i* Q1 ^ _ _8 {; S2 j* F x m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 d& O% |6 d9 U5 D; C$ Y+ u
* w G$ t) }3 w f: w) e
if( bUpdate == TRUE ) & M* w0 z' k* E6 L" U8 A
{$ k @, h( O/ F o3 v- V4 l( I6 v
m_pItemElem[9] = m_pItemElem[1];
$ y! h6 G e4 f m_pTexture[9] = m_pTexture[1];
[& i) q. h# d% k
0 z, r% f) r4 {! N// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
/ r" @" y4 ]8 A0 D } 8 j4 O; s. y- ~8 l: M
}
: Q4 K- _. ]$ o7 |" l* } if( i == 5 ) 3 ~2 L3 B- @8 t) p& T T e' Y8 J, E
{. J( N& v" H% O
if( m_pItemElem[1] != NULL ) 3 n: K$ [, Z% r1 f
{
! t: t5 V$ |6 e; B& U int nSize = 0; , a- |1 X5 e7 n: |9 y$ K# X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ X5 ^ A5 o4 Q) [9 V* ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
9 x0 _6 ~$ \. R& a if( nSize > 3 ) 6 o' u- K, F7 [, Z4 W! C
{
% A4 }# D' r/ W* t g_WndMng.OpenMessageBox( "oversize" ); 0 v: [9 C& Q! f; C0 @ h" G- P$ M3 x; p
return TRUE; # a7 @/ K: h F1 S" e6 i% M& z
}else9 V' F# `& L6 F p
{. D5 G* [. F `/ J
bUpdate = TRUE; ' w7 X5 w' Y: W; y# e
}* o& c5 \! ~2 k
}
) s- f! `, M# T6 G# K" l if(m_pItemElem != NULL) 0 S" n( c5 B0 f
m_pItemElem->SetExtra(0); , |: F! [3 W4 {+ X0 M0 D
/ v1 O% V' K8 ~+ q! r m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ k" Z. v8 O7 a9 ~ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 A, {* [& B }
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : H& u6 i: h4 z m/ x
6 Q7 d6 x! ^6 V' X/ G if( bUpdate == TRUE )
) `/ G/ y* i! D7 e) A {5 g2 Q J) u$ y! V( K, U
m_pItemElem[9] = m_pItemElem[1];
9 c7 q% ~: F2 [ m_pTexture[9] = m_pTexture[1]; & a- x9 U/ f) h/ f2 \
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );" z2 N/ t/ a! i: B! O9 \7 @$ e6 e) m
}
2 [, h2 { _ u9 [5 X0 A* c, P }
~0 s1 `. `! v/ j3 V }else
/ M' T( t j4 K7 I% y S, j2 K, { if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) $ E. u9 ^* y( q% A8 e: U& K
{
0 b. P9 G% q% P% f) A' W if( i == 2 )
- }5 x! ]+ {9 \ {
+ k$ ~0 M. b6 T; t" ~- v* P if( m_pItemElem[6] != NULL ) 0 s- }( H! Q# @( j( f% p
{
2 p- \8 N0 e& F9 W$ B int nSize = 0; $ [& g9 y+ t; L6 W4 r( c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ S, `1 A) m# a: I nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
; `5 }$ \' ~. f1 U if( nSize > 3 ) 6 w) _/ @9 C! p& q4 h8 a
{6 ` k$ |! B) ]$ o! O: P3 r9 W
g_WndMng.OpenMessageBox( "oversize" ); & V9 A: u* e7 k3 r8 U
return TRUE; 3 s8 p# u5 e9 x- g! k& W
}else
8 ] C/ {& N( @. ?* B. F% Q {* f; T7 q; x- ^ \: [
bUpdate = TRUE; 9 J. _/ L6 j. e' B
}" _9 y. F: y9 T: s4 n
}
1 ]. T3 h( H( S9 }8 r; N- K; G if(m_pItemElem != NULL) 2 L2 T3 d2 y$ Y& B- O) K9 }8 s; j
m_pItemElem->SetExtra(0); , a; k, j% V9 {0 o& T
; f/ o2 P" x% [# A4 Z' e m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ _' c8 s% z' |" l m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( v3 y/ W2 Z& E( _ [$ u* M
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); u* v, Y2 R, g. E. m
g* Z- T1 @1 I, r* c, l if( bUpdate == TRUE ) 1 w+ c q2 {. }
{
- b. ?% V9 |( x9 E# R m_pItemElem[10] = m_pItemElem[2];
- B/ \; V. i( T9 O8 l* b m_pTexture[10] = m_pTexture[2];
5 N+ r l: F! X // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
3 j: k2 t9 \4 g } % E/ X5 |( H- r8 [$ D2 T$ ~& [
}
# c8 k4 w! J* y. }9 Y2 k K) H if( i == 6 )
. f% B" n$ E& b7 u+ M {
$ b' W2 {* i& J if( m_pItemElem[2] != NULL )
& M* t! G4 W. ?9 Z1 H: { {
Y6 d% X2 ~. E) K& V; m$ u int nSize = 0; ! M$ g9 S/ b) \5 p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - ^" o! I/ ]2 M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); o! u6 c6 [9 K. P, ?! I" }2 X
if( nSize > 3 ) ; M4 ^& g+ e! K% ?) d
{
5 W/ |8 v$ _' @3 {9 T g_WndMng.OpenMessageBox( "oversize" );
% S/ j3 B5 x k5 L" g return TRUE; - m- |; D# P7 r$ h* m
}else6 q3 z# ?/ |4 f: r( J I
{
/ ~( q! p1 _ ^8 j% _! F) e bUpdate = TRUE; $ s# P) q* b; I4 B0 _3 v+ p
}; `2 ^5 A2 r0 D4 x
}! P) B$ s B1 ^
if(m_pItemElem != NULL) ; G3 }! C( P6 E5 n# V" G6 V, F3 u
m_pItemElem->SetExtra(0); 3 b, r) k" S( y6 P
- q1 M @" t: H9 e9 x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" z5 Z' O6 j1 O, Q6 z c; [* [ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 {* ?' i b9 s( {& ]2 s V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 a. R+ N) o% S' i- M+ k( W& ^" V) p F3 V/ f- `
if( bUpdate == TRUE )
6 [0 o9 H7 O2 i* M5 ] {
4 y5 _: k0 N) D* [. z m_pItemElem[10] = m_pItemElem[2]; 4 s3 b( B/ m/ v5 V
m_pTexture[10] = m_pTexture[2]; / `. x4 ^+ Y% g+ F* F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );* F5 ?. r8 w) F9 y. l
}
: `+ l% |) X- N( X5 D! P }
& O$ p% r/ I" \. @1 l6 j& o }else
( `' J6 D& B# H& ]0 C6 w if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) & b' G$ [- W% c; ?' ?' v! t
{+ ]3 l: M {" k( c' z
if( i == 3 )
9 J% j' m+ |+ Y" n/ N1 @ {
* T/ z# P8 W0 ] J if( m_pItemElem[7] != NULL )
/ Q, K2 t5 G* |4 [2 O {* i! h9 C5 N& O* m4 H/ _( b
int nSize = 0;
/ S- H, D! q R6 F% h nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ i$ [) `, N* x9 u nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
% j/ U' Y+ n) w$ Y3 _+ W) _0 Z if( nSize > 3 ) - p" M/ V! h' N: B7 v0 }+ g+ N
{$ n( r1 r$ z! T. ^/ f( I
g_WndMng.OpenMessageBox( "oversize" );
" G7 U' Z7 |( A. ^ return TRUE; : @+ T# H' n# N; H! v1 Z( K
}else
7 d$ g' l3 i% e, y+ A( J6 H( q) y* h6 c0 \ {
; C8 i8 I5 l3 W- q# h bUpdate = TRUE;
* o" P- e& `% M' G }
- ~, z7 V% I, [9 [! `4 E. Y }
Q7 F. ^9 l6 d, X1 K; X7 a6 m if(m_pItemElem != NULL) 1 e, A* {0 }8 R
m_pItemElem->SetExtra(0);
) _) l$ x% h, G/ I& v& V) z3 d, [* t/ @
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 M7 l8 D. f* N* n b5 V4 |- q; \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# V" j5 }3 X. h- f% t0 N0 b m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : t z# Y9 F' x, a: X6 {( o
6 _ J6 W8 S$ m ^) k if( bUpdate == TRUE ) " N6 A8 O& ^# K
{& t8 [& W1 w) J# H m. V
m_pItemElem[11] = m_pItemElem[3];
! v; E: S2 d( y# P m_pTexture[11] = m_pTexture[3]; + G! V* k" D$ E! V/ y+ ^: o* I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
3 t8 Y- d; A, g6 t8 X, q% s/ e& j }
: A1 [3 G' G# e1 A# |, S+ ^2 ^ }6 B j6 A% @+ u# P, f
if( i == 7 )
: l+ g# n+ J' p& V {1 Y+ L W8 m( ~
if( m_pItemElem[3] != NULL ) ; N+ ^) D) Q2 A, w. U( f
{
0 S2 x/ W$ c; Y+ s6 s+ { int nSize = 0; , ?! n7 `1 Q! W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + s. T6 J" t( X' j4 z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
% I6 L; v& ]9 ` if( nSize > 3 )
# u8 V' ?6 X- Y8 x( L; w) z4 a3 m {
* Y/ k( U- \& v g_WndMng.OpenMessageBox( "oversize" );
5 q; M/ v" U0 Y" h8 l, I0 C Z3 ` return TRUE;
; \. v5 F, M. C8 P( i }else
" {. I8 Q* F2 L+ K: E. u {
- w% R" z# C% {; P0 l. U bUpdate = TRUE; ) _+ F( J0 I7 Q% H
}% o3 D' a! e- V- B5 e2 D8 s" N! Q% {
}
6 H# s; @ U* Z' p2 a if(m_pItemElem != NULL) 8 U: g+ [/ F. @8 {
m_pItemElem->SetExtra(0);
" V6 I4 T& @& l; e6 D* M$ r7 @6 S7 X
- |1 a7 [, u& _, ?1 j" { m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( W+ k% F$ y/ {- ?( d3 k2 |3 n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; t r) k* g, ]8 I2 T# C7 r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % X6 Z) {/ d" t# H$ E& N$ ]' s
6 d8 v- E/ Z. N: l if( bUpdate == TRUE ) ) U4 W; m6 x% c9 N; R$ v
{" \) E" p8 T! Z5 E
m_pItemElem[11] = m_pItemElem[3];
8 e J) {# x9 L: ^) v8 n m_pTexture[11] = m_pTexture[3];
6 ]6 \; l7 |* F0 T // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
9 k5 ]! m% _# a! G: e } 4 H/ n! L2 Q" ^5 ]* m4 m; u. j
}
+ r. u$ a$ r+ w7 i& ^2 J8 C }else
4 g1 @: g5 z" y6 T! Q* K {
4 F; p5 x8 l8 F K o: C y+ x8 ] g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
6 d' F" e" q& u4 j7 T" t% S* u, n5 U5 W // wrong tab
# F) j) j/ y& A# l# u, s } . u. m) ?& H- P& n( L& X
}else/ v- O7 T0 e7 _, `2 U$ A
{0 ?7 X! o, e/ Y" f* x
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); - {( _, t: G+ \; r$ }$ Z1 o. u1 M
// not blessed
, M& l6 b* I, i, c3 u2 Y5 \" Q) r. f }
4 ?' M- g- E2 Z2 D0 x } 5 k6 l: ]/ O/ X7 p6 W1 w! \
}
# I8 C2 F4 g C& ?. q } 0 j6 Q8 b7 i5 A4 D, E
& C& q% f& X( N; U
int nCheck = 0; 5 q1 O" k- F; G& J+ M6 ^+ u
for( int i = 0; i < 8; i++ )
. p' f* b" r2 J8 v( e$ m { ) [$ `8 I x! t
if( m_pItemElem != NULL ) * r5 i" F }) _& W6 ^( @* f6 n
nCheck++; ' P5 m% m# X0 l( g: ~
}
% a3 c9 k) X& k' \) `& n. q! E if( 8 <= nCheck ) . V! K3 c& P; I, W
{
: e! L' C; H6 b CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
4 J2 F4 ^- ?" ~ pButton->EnableWindow(TRUE);
* D- q6 k4 S4 Y }
4 I5 C. G$ w" D return TRUE; # g/ o) {$ H' p9 p
}
0 `9 X! O% u2 L' R0 [8 R [. p2 c o" hBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) * R8 w/ A+ _0 }. b% h# V/ l
{
! z, X# j- y& D switch( nID )
( G3 A' }3 Z/ c( I+ M7 t# r) ]6 @ { ' E. N3 ^' m( u" s0 D
case WIDC_BUTTON1:
+ ~5 H+ n4 E' l& W" ^ {
% o' F" u! w+ {# g1 l) S g_DPlay.SendCombineFashion( ; X' r* _9 \! c. ~/ D
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
) ]: R$ K& y4 ]8 J m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ) c- E5 N( I. n+ v
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
# f D2 }5 n5 B: }8 g1 ^. y& T: n m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId I0 s$ y3 q7 v$ U0 U- W; ~
);
: Q, f& v, q& B1 L! h Destroy(); 8 |( c! Y% y5 ~* n
break; " S6 L) v: ]6 q. y+ i6 g
} . w5 P% X. o/ u! j# Z0 v
case WIDC_BUTTON2:
. w5 i. \9 Y& o! O {
1 m# S9 [: q. W4 A Destroy(); ; y! t6 [( K5 C7 F
break; # d% z% I9 O- T) g+ ?2 [
} ; Y" X: v; ]* g0 k( ^( K( h' P
}
" x) h$ w- a7 _& R5 @+ Q" ~! S return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE 6 g) o- p, u. |& u" t4 E
' [( b! B/ ]/ |9 V/ X! e! B3 V
----------------------------------------------------------------------------------------------------------------------------5 i; B+ \& @2 A
WndWorld.cpp! c/ |7 m6 M4 F1 a* E! Q7 Q! _/ e5 e( w5 Z
在 case MMI_REMOVE_CAMPUS: . K$ Y9 h, K' i* S1 f
{
( T) e9 Y+ V2 u if( g_WndMng.m_pWndCampusSeveranceConfirm )
8 b r! O5 `( i. M$ W% G) y- j, \ SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
4 c" W+ k; N: E4 z g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ! A7 O+ J C/ z1 }! N2 ~
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
, g: {9 J" C: L* V break;* d# ]: m$ @( z; y& \9 ~6 |8 C
}
- g- d% L' |2 D+ A9 Y6 M5 I7 i#endif // __CAMPUS
8 p1 N- O0 T/ ~5 J+ G( t, F9 C& S( j3 Y' \' U
下面插入 #ifdef __FASHION_COMBINE
; X* _; i- b- \- [+ L; t: F; o! Z case MMI_COSTUMEMIX01:
+ K" h% t! c& Z/ V { & C+ R9 i5 d& d/ |
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
; r! p) l$ u. `1 ^1 v g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; $ Q$ N D* U4 F+ D4 x: A& |
g_WndMng.m_pWndFashionCombine->Initialize(); / F |" l/ a# `7 Y8 H
} v& X0 w% C G7 e" {$ w2 L
break; 5 T* }+ k1 } z2 V& Q
#endif // __FASHION_COMBINE
: C4 _, y4 j4 g& ?# d( P
|/ Y& ?! d( p' H ----------------------------------------------------------------------------------------------------------------------------6 N& N1 u3 j7 Y" r- t l. W: `
WndManager.h
5 [1 j" v; I) k' l$ E5 Q9 \1 ~# ^; E
于:
2 M N6 x9 e) u* Z5 n' ?PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
6 C, Y. q' S( O( W/ e( @ CWndGuildHouseBid* m_pWndGHBid; & E1 U( u. c' M" | K" Z7 A2 z
#endif //__GUILD_HOUSE_MIDDLE ! _- c4 q* z. e: D0 }( O& R
0 Y( J& Z( I* e9 a+ B# }6 r8 Y
认为:% T7 Y: n) v% F" }3 H- H8 I
PHP代码: #ifdef __FASHION_COMBINE9 d* {' t' t5 H" k3 R
CWndFashionCombine* m_pWndFashionCombine;
& k( Q8 ?; [) j" X; c#endif // __FASHION_COMBINE
# y$ g$ W3 w5 r# u, `& R1 A1 @" r" Y/ T6 n( b* ]5 c+ t6 T. V( B
----------------------------------------------------------------------------------------------------------------------------" S/ B/ H7 \% Z1 t8 m% p
WndManager.cpp) ]* d6 j3 x) O; W5 x
0 Q, w) ?# x2 g: H- r
在 #ifdef __GUILD_HOUSE_MIDDLE- q8 D( t# \2 T4 `$ S
else if( m_pWndGHBid == pWndChild ) 6 u! k; M+ Y* z. x- \2 q
{
* ~7 ^, I- o, W SAFE_DELETE( m_pWndGHBid ); 3 |7 b/ v4 |2 T, N5 Y) y
pWndChild = NULL;
+ g* \0 G( w0 T6 v$ [. f0 z } ; ^7 f% f+ ^7 i: L+ K0 E
#endif //__GUILD_HOUSE_MIDDLE
- v! f+ F: d$ }. ?
- d& I+ d0 ~ ^' q3 z( k% A 后面插入 #ifdef __FASHION_COMBINE
) O8 T" ?: x7 d else if(m_pWndFashionCombine == pWndChild) : E0 H4 C* z; C# \
{ 0 X& q8 d5 z7 _* Z. c7 ~0 ?, u# Y
SAFE_DELETE( m_pWndFashionCombine );
" @* M+ b ~7 \* B pWndChild = NULL; , z) L/ Z7 d |& H1 `
}
0 L F# p% i( e- y#endif // __FASHION_COMBINE
5 T1 \% {8 K: N( e$ I9 r1 g# z; |7 W( O
----------------------------------------------------------------------------------------------------------------------------
5 u/ d1 E9 z$ V' e W- U+ b! eDPClient.h
7 n* C# e1 L6 Q- q) @
* b0 X: X* Y4 z4 A- S: Q在 #ifdef __GUILD_HOUSE_MIDDLE
; ^8 k$ n$ L$ i! _6 A2 B1 O( `- yprivate:
. k" D9 N1 ^- Y void OnGuildHouseTenderMainWnd( CAr & ar ); 7 M1 f9 p# k, v: z6 y
void OnGuildHouseTenderInfoWnd( CAr & ar );
$ M4 _* D4 Y! z) f C void OnGuildHouseTenderResult( CAr & ar ); . y/ s4 Y& C" k9 A9 D
public:
8 K" |, a" r, M& S7 c void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 1 d7 ]$ n" @8 { y. S" o4 U+ `
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); , S) `0 J; z+ ~% j
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
1 Z& w& `$ y, a" K. L( S$ J#endif // __GUILD_HOUSE_MIDDLE
7 y) r8 c2 e: g: _. X
. t0 _1 A0 h: c( C3 V 下面插入 #ifdef __FASHION_COMBINE! d" R2 K7 S) X1 `+ U( g
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
/ g2 k* H; ^9 g6 A, x#endif // __FASHION_COMBINE $ p, k5 e1 u8 T) e
! |9 V, U/ V0 A* i& B
----------------------------------------------------------------------------------------------------------------------------
% C2 c, H. D6 O) PDPClient.cpp3 C4 ^" s/ \6 K
$ r* _. y! F, Q/ f8 o6 {在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 4 i1 i/ E% t+ C/ x* C
{
3 E5 c! \3 ?/ Z& k1 v BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
- }& e- B- S& G# l8 E) u ar << objGHId << nTenderPerin << nTenderPenya;
+ e! u# D: g) n+ f SEND( ar, this, DPID_SERVERPLAYER );
' s7 K, w4 t9 w7 z$ I9 Z4 c} ( b" \( L, o+ }) M
#endif // __GUILD_HOUSE_MIDDLE
* `2 @# h ~* q, d0 b' |% b: [- j5 V9 a6 M+ \$ Y; h& v
下面插入 #ifdef __FASHION_COMBINE
- F; P9 z# I: t. k* h8 c( Ovoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) " U4 Q5 c, B0 k2 p; p; c
{
1 l& m5 W; X) W6 N) F BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
8 N6 t+ w: C0 q _+ v" s. D ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
) ^7 ~/ @0 U' D6 m% ~8 a- |1 O# b SEND( ar, this, DPID_SERVERPLAYER );
Z# {$ _7 R+ E}
% z" V i! V5 N; C#endif // __FASHION_COMBINE
& t, ~+ Z6 Q; O* |) e S% _0 l3 i/ F+ d
----------------------------------------------------------------------------------------------------------------------------
: W# k) K. F4 Q
" N6 v4 T& H- w+ I1 H现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
# D- E- e$ P- ?5 _* ]& u( u/ v k5 s, W0 ]) ?5 ~3 ?$ B
----------------------------------------------------------------------------------------------------------------------------4 ?) I6 j% y/ ^, V! M) Z# c. b% q
- f+ G! t" ~& k
: d9 h" `( B+ \ f& _0 t
: q1 B5 C! t' _) r' a2 `7 b
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
9 x2 S* P3 b' U& k) Z o, e" h- J5 } i
' P0 @+ R5 S0 ]7 c5 ~: H# E- s~怪物
5 x5 v7 `0 |) C8 X; [ |