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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。5 L, C) Z& b5 i# j. Q) ]
( G$ J2 G* \. V, i g9 M有大量的代码,我已经测试过它,它可以编译自己1A。% m8 H4 W! V. Y7 ^8 K5 e' i G
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现在会如此容易所有的C&P'en( h C4 R1 j5 o* ~' G; |. T: ?( C
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”% L& w( m1 q* W' Z+ _9 b2 M
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你说我成功,资源应该时装组合系统顺利运行。8 w. {: t% \/ Y
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首先是学分:3 C4 r9 U, Q: t" C
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Etioom(90%)% E! d* H) P- }, j
怪物(10%)' l7 w" F, b2 O# `' V, F2 y) |
/ D* x T8 E g, d( O) g5 I9 m- k
这里的问题,而是“不问任何小型或定义语法错误。”
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6 ^0 `7 |$ {( A6 K0 c! z唔够讲,这里是答应释放: randomoption.h- M3 j8 n7 D3 i( t" h
E* c6 c7 Z) J9 \5 i
在 public: 5 A6 T- q* x1 R- W' d
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); - d: l' B( p- L
void SetSafeFlag( __int64* pn64RandomOption );
0 G2 F, c/ \7 s. U3 k$ \ void ResetSafeFlag( __int64* pn64RandomOption );
9 \0 ]# R2 @$ N1 ? q // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
3 i1 B' b7 Q* {$ T0 g; L; r/ y6 K* l5 ^* ]; k9 j) j
这下面插入:
* X6 G# {! b* c/ U; `* h) L3 q( W) q- X2 Z
#ifdef __FASHION_COMBINE
5 X) o5 L, k! \; d( Y7 spublic: 6 _6 H: G0 Q! R7 q
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 6 q% `% e- w5 c. {
#endif // __FASHION_COMBINE , ~% J3 r0 H4 r5 `2 y+ U
* n$ O+ m4 Z! J4 Q9 A ---------------------------------------------------------------------------------------------------------------------) ?- P) O! ^+ z; k
randomoption.cpp4 B9 H, G3 b0 ~9 W$ t! e$ ?) c) K
9 E6 e. E' O) X在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
0 {! r4 s* `' O, d
+ p- D; q: O3 |& ] 下面插入 #ifdef __FASHION_COMBINE
! ~% [+ ~6 c1 S* x, oint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) " J6 x) Y3 u n
{
8 x. F0 _: |9 L3 p y int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
5 x; S" f( m' E2 |& ?' Z int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
, }# U8 Z* ^2 R, p( J. M) |3 w: k- U' N" B- c$ {
if( nMainSize + nDestroySize > nMaxCombinedSize )
) Q4 V. p C" r$ } return 1; 0 q( x T( R1 Z" ^
3 L4 y8 M) F6 E5 ?# e- H for( int i = 0; i < nDestroySize; i++ )
5 o' x' y4 w$ o2 ` { # f" C1 F4 F |% d9 n9 M
int nDst, nAdj;
/ `8 }, P9 R5 `+ x if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
8 ?4 z$ X5 G( ~& \* s/ n g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); $ A' Y' @& o( _ A
} 1 ^3 k$ h/ X1 n/ z3 k/ y* k3 n
return 0;
$ a3 `4 o1 a( Q/ W% `* E}
5 X5 x- O {9 P1 ~/ B#endif // __FASHION_COMBINE
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6 Z: \$ C! t/ K# B9 s% m -----------------------------------------------------------------------------------------------------------------------" u% ^; t( Y% \, }9 ^3 i* T' _
MsgHdr.h
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c$ \6 M. h7 |) y插入 #ifdef __FASHION_COMBINE
$ N2 q& z! j2 d$ _% O#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002999 o2 _' @# X( h8 {
#endif // __FASHION_COMBINE
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! A5 j& E7 }: G& n& P1 v8 J9 Z -------------------------------------------------------------------------------------------------------------------------" z1 K9 c2 X' l* \% Z3 m5 i& T
DPSrvr.h
# q' r" S, |! w" I0 `, L9 x8 o
5 e: B1 X7 z6 L* L n在 #ifdef __GUILD_HOUSE_MIDDLE
w0 m% ^7 @1 l% j void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" G3 C* h! U( R% k5 ` void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
* m- y+ ?6 B2 E } void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 j3 x! u8 N8 ^4 }3 N9 U, L
#endif // __GUILD_HOUSE_MIDDLE 6 z6 Q, f" a% x& { Y. o
/ u7 l* v; h0 l6 D- @, `- R 下面插入 #ifdef __FASHION_COMBINE0 P3 Y2 _% O4 a$ ?+ L; T
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , S2 o5 e% J. h- W. W
#endif // __FASHION_COMBINE
" x2 K9 v- b5 F9 [8 P4 `
5 }' M: h$ b; W" E/ m -------------------------------------------------------------------------------------------------------------------------
9 ?/ t& Y0 z0 O {5 `DPSrvr.cpp: Y1 S# {$ ?. ^$ ^5 Z/ J6 q
在 #ifdef __GUILD_HOUSE_MIDDLE
" o) y* T, q2 k' R1 f( ] ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
" X" X- |. i7 P" r0 F) y3 m ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 9 {) o/ Q" [$ I' i2 f4 v1 ?+ {4 ?
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ) w5 l) u; Y( b# ?1 _; @
#endif // __GUILD_HOUSE_MIDDLE
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& M6 \1 G2 m6 N4 Z 下面插入 #ifdef __FASHION_COMBINE; P0 b$ n ^/ ]. E
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
- `! @. Y! _" Z. h& ]+ O0 W#endif // __FASHION_COMBINE
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% i3 U0 { @; }" q! i1 p在最后插入
#ifdef __FASHION_COMBINE
2 C% C6 _6 G2 Gvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 6 I; t+ \7 \( _8 S# f# @* ^ |, U
{
7 z1 d3 Z& G& q CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); & [+ @8 x9 q" h& X8 |. M- B) a5 I
if( IsValidObj( pUser ) )3 M2 w; V: Q8 z
{
( f: i1 v6 q' o3 [# X DWORD dwItem = NULL_ID;
4 l3 j8 P2 I) _. ]. m- S1 h CItemElem* pItemElem[8]; ) G) t' T8 f( c. m0 o" u
! D, [ l1 @, M; V for( int i = 0; i < 8; i++ )
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5 e0 H% ^# ]% n+ k1 ?% ] ar >> dwItem; 5 g" I; E+ k; x- K1 X. i- F1 T
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
/ ^4 G# x C3 a" p! D0 Q. a4 A7 b if( !IsUsableItem( pItemElem))
6 b: {3 ?( t# a+ \5 n/ c. |7 i& T9 z return;# Q( C, @9 Q5 c* g
}
8 L* ]- ^5 _4 h. b! }) V9 H5 h if( xRandom( 10000 ) < 10000 ) # h( \% u" S6 r, @
{ 0 i5 p1 h- @5 J9 G% \
int nResult = 0;
( C) m9 H0 r% d. t nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); - w: G' X) d# `2 x9 x5 Z
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); , V( ~0 P. @: h& E! ]
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
( o) }8 d6 u; e7 G$ u9 ?* z nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 0 ]1 Y+ ]' t9 D) F
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); " z. f! a, A+ m1 S7 ?
} 5 {- p% G, C2 O+ E8 s( O$ b
for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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+ E8 P, f- V9 P) F pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
1 e2 g. ]+ ?) T# W' Y( m }else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 8 N6 a; _7 H7 ]) ^0 N
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 2 O$ B# s0 D1 C* X' i" h) K9 i% U
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
5 g: B8 z0 O7 @7 ^' w! ]2 U; q; V2 F# `; q- S0 ]( S
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ) s: C! z; a: M& @$ l9 w
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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1 F% p8 s! g, d2 y }else 4 D' w/ ^7 E7 l. f P
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
5 a0 H% @9 E. p# I for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ' J w+ B3 s4 U5 H! F
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}
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} ) B5 Z& B' L# U8 u* C
}
0 b6 g' |3 s5 n9 L* q4 L4 D5 c5 L#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
- v- h, y2 b, j! nWndField.h7 ~! [7 a1 x; s! ?, S6 s9 P
在 class CWndCampusSeveranceConfirm : public CWndNeuz ! g; Z2 j9 S; t" T/ J- l- o$ D% V
$ g' p% C, T- T- Y
下面插入 #ifdef __FASHION_COMBINE
! v5 f- O: {& Fclass CWndFashionCombine : public CWndNeuz
2 W+ ?: v3 \( ~( `; r* @2 g6 W! j{
1 H) W) ]3 D' V8 }3 Upublic: & f1 d3 t) @7 M2 l4 _' u, y* J
CItemElem* m_pItemElem[12];
/ F. c# k4 q/ m: T6 r9 Y CTexture* m_pTexture[12]; 4 u0 g) b( C8 E2 V
- Y' n$ K/ T' {% o$ `public:
1 V# K% h/ h+ J2 Y. ?$ z CWndFashionCombine(); 1 v) _+ K+ m7 W+ @7 P
virtual ~CWndFashionCombine(); $ W9 `* K5 r; f. E1 M+ \' @
7 I3 n% r8 w8 Q6 h* Q% X3 u5 f8 Z A virtual void OnDraw( C2DRender* p2DRender ); 4 z5 k+ E% S7 P% L L
virtual void OnInitialUpdate();
0 r. w7 C2 M- C0 J% X: r& w* S virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 8 N0 p" b V$ l3 Q* M$ ~% n
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
6 s8 R$ j# Q( l/ z9 o- | virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
" r- j: {# k3 b/ b& k1 M8 d virtual void OnSize( UINT nType, int cx, int cy );
u d% Z/ B/ ?8 ]& {8 A1 V3 N virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); {4 W9 N+ A8 {1 T/ L/ |: |
};
- `; M! ]8 L. c#endif // __FASHION_COMBINE + q- u" {3 t! `( b5 H
' `( e* w7 a; d* E& Q ----------------------------------------------------------------------------------------------------------------------------* Y/ @' C& c* A4 U9 g' u/ z
WndField.cpp7 N2 M; F. ]$ X% b4 c1 u8 h( M
在 #include "wndwebbox.h"
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下面插入 #ifdef __FASHION_COMBINE9 Y j' r( p- l9 w
#include "randomoption.h"
0 Y4 G+ R. H1 f$ c5 P#endif // __FASHION_COMBINE 5 _. U% z" b- d7 u& N) r+ W
' n' N5 j5 E: m8 \
就在最后:
4 C* `" U" t3 J) D# nPHP代码: #ifdef __FASHION_COMBINE
- T5 |$ z! H% s) ~. ^4 n \" t ~CWndFashionCombine::CWndFashionCombine()
0 g' j; ~) M: e/ J# C{
8 W# D# ?1 K% I9 \ for( int i = 0; i < 12; i++ )
+ i" F9 |3 h) q- M/ Q7 U1 A {
, }2 c$ H# m6 @& d( C' |% u m_pItemElem = NULL;
$ M) p3 u1 V3 \3 S0 [ B- | m_pTexture = NULL; . r; b) r1 V Z' U2 g; F
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));2 R0 v' p; H* \# R; v( p8 a0 B& {
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));0 H0 i/ k4 x0 j
} 5 y& D9 x: M- N3 p4 q
} : U! M8 W* _7 f! u
CWndFashionCombine::~CWndFashionCombine() 0 T. o9 \2 k: e8 R
{
6 c' B/ }+ t% _0 t6 H7 J for( int i = 0; i < 8; i++ )
9 w4 D# x F2 X# B n {
5 l7 l. ?1 a9 K4 O6 M/ Q5 H( x if( m_pItemElem != NULL ) ; T- I: S2 \) i4 T) Y
{
* Z$ R9 e+ z( u/ G1 A7 D if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 8 J2 o8 k3 D2 r. h; N9 L3 G* f0 O
m_pItemElem->SetExtra(0); 2 h/ p- D4 J/ e
} $ h% p: G4 S- E0 @
} & `4 L' A# X: H, a4 _
} ( W7 k* [0 t( `, V* f
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ) b1 T4 V( X$ A, z- e
{
0 k H8 y+ \0 {" }+ q0 E7 k LPWNDCTRL wndCtrl[12]; ( s) W3 o! r+ v; y A; K
' M8 \& C1 Q2 _- B
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
( _* ]/ p, r X# q+ ~ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
" s( p* {: F' f( d$ S+ @ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
% Z! v, I5 Y4 I5 b+ [& Q wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
# B" N) u6 N( g8 d. A wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 1 }) A/ W. S3 n# c
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); , G* U7 ^* ^8 c1 d7 J
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 2 A+ M6 B3 o$ l* s
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
; [: \& t/ j1 O/ a wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 2 p8 B- r- n9 F& c+ i1 K
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
+ R% Y0 n* d3 u$ R; m8 f wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ) Q& |9 n+ ^1 z* U
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); x8 ]; P7 ^; H# b
5 E& G5 ^/ {7 r7 A! u/ i for( int i = 0; i < 12; i++ )
; \+ o& r1 e# c1 b+ B9 A+ D {
. b3 O. e9 o& R; e8 c4 a# n" j if( m_pItemElem != NULL && m_pTexture != NULL ) 8 j. \: l3 m2 H5 }& O, l$ w
{
, k; @( M8 M d' \4 u m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); . s4 P1 N" C" J' @$ J- ^% H
}
; `- T7 r1 r5 N+ S @/ X1 b3 @ } ! W6 c! K7 b; E
}
( Y# R2 O# S4 jvoid CWndFashionCombine::OnInitialUpdate()
" Y' S& N; }: ]0 O0 R{ ' x* b6 v' ^4 s6 G7 P8 q: g) u
CWndNeuz::OnInitialUpdate(); $ X! N X$ {. t6 Q. Z O) X% P
2 T; F" U8 Y8 M s CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ! h2 Y9 d: G& O; k
pButton->EnableWindow(FALSE);
; ?6 U' D: h z" e% Z- h* U% G( X# N% N9 l
MoveParentCenter(); - p+ s4 k' t: M
}
; X! E9 P! C3 Y/ w9 cBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
5 U5 N) n i. L, {6 d{
: s7 _$ T' Y) k0 |7 i; z1 s$ O return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 4 o6 V& [2 |5 M) j$ b) h$ i& n
}
& c' p9 [. X1 @3 A5 X& eBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) & `) ]) J, h7 i i$ E% o
{ 0 G- `0 _. W' W: X+ |5 s& S$ Q
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ( z. s4 L4 @: \0 n
}
' r _7 d- C; q" Svoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
/ c: D8 g7 ~: y: M4 J+ H4 m{
4 ^( F/ M; R. e4 C CWndNeuz::OnSize( nType, cx, cy );
/ }4 V6 K" q) W' H}
: V. @- K5 h5 ^$ C& b' D8 x) \- f; w! ?
, i% k% {: @6 J% p5 C
4 M6 w) D$ K* ]: |+ V4 mBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 4 T W1 M. X3 ^5 G z
{
" U8 E3 O! S1 ^4 R CRect rect[8]; 8 }8 G1 ^) P+ j
LPWNDCTRL wndCtrl[8];
8 h. N: O! Y+ F. q7 N8 g: B! @
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); C3 C8 J1 \; ^( o3 E/ H
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
6 }5 |4 G( o' E5 X wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 2 i/ m5 B% p* v' C' @
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 8 U e* _9 i. ]4 H7 o" N
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); , i& n1 m9 Y! d2 }: A& h
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 0 ~& U& t/ | o0 Y
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); # G7 c$ \+ f1 L
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
8 y! c8 J8 V S: O( q8 H! l. [# w
/ U, }1 D. \0 O" |# o, g0 u BOOL bUpdate = FALSE;
- i/ ]6 E) V& H- S9 f) w$ |0 V% b! ?# E/ q7 V! T( |2 ^
for( int i = 0; i < 8; i++ )
; Q# ^$ e* {. g) m, E9 `8 M/ o" U. ~ { 9 [! _, J' H. _( U
rect = wndCtrl->rect; 4 j1 M" H7 i0 T- ^5 P
" g0 U" e' R' d( R- a. a
if( rect.PtInRect( point )) 5 r0 X( t9 o3 Y
{
$ U0 v) [* D! k6 m4 s CItemElem* pTempElem; 6 E; o) p T9 U ]" G) L' \, r
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); & R, k# s9 M, _ s% |% K/ ~8 c n
if( pTempElem != NULL )
* T8 `8 Z2 G' F { * u& d+ j5 k, D, Z* m- M
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
: S+ d, z( W" \! a$ o$ Z9 S {# ^( s" `0 J4 s4 R) ^# Y1 v
ItemProp* pItemProp = pTempElem->GetProp();
, e H9 M3 x# M
1 k7 v0 i' N( U9 H5 v1 L6 I if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
' @, } @7 q1 o2 z' {/ D# N3 c {
9 D' A( ^- m/ C- h$ I D' J if( i == 0 )
7 r3 r0 W) }* s Q {
: i' H3 ?* a1 q' B( x2 s if( m_pItemElem[4] != NULL )
" h" D" I1 L6 N* B- n {
$ Y$ L5 u: {2 H- u, y int nSize = 0;
. ?# i$ d2 B Y5 K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 `5 J& i, Y3 A; Y6 `) C) Q0 e nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
+ R, i/ L% F: }$ K& R, _- T5 ] if( nSize > 3 )
" J& y2 {; m9 N* b {9 B! Q( R% _' G' C. U
g_WndMng.OpenMessageBox( "oversize" ); " `: Q6 p+ Z9 a3 T
return TRUE;
' d% Z4 I* C( b) ` }else
( g4 Z! o4 V3 x4 U3 `+ r% z {7 Q4 T' m( ~, F
bUpdate = TRUE;
+ z! e. U, L! K. a }* Y0 ?* L% W5 \8 j2 d9 F# p$ m2 Z! F# S
}
4 k8 q8 {/ I8 F if(m_pItemElem != NULL)
% Z) N0 C! X+ l m_pItemElem->SetExtra(0);
: H( D, k8 W# y: `, h# \3 }* E% x# F' N$ }
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ d: j# q* x8 f+ W6 v) t9 d$ Z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 D/ V4 L0 X* M. {0 X3 x" e
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: a* `% c0 f/ e& y* f
% H( L9 p9 X: {3 q3 R if( bUpdate == TRUE ) 6 {3 J# L7 X2 x, n; s
{4 _5 m+ h* A. {
m_pItemElem[8] = m_pItemElem[0]; - N) }/ ~1 `; n3 |) C ?& t) q9 G
m_pTexture[8] = m_pTexture[0]; : {1 l3 b. D: C) b! {
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
! k- V5 U# N( E% u3 S4 l }
- t' @' Y% l4 ^+ {; I }
& u9 I& A; R. R$ s8 v6 h* B- w if( i == 4 )
+ N" i) a$ _- {! V( Z {6 F) b2 R! s8 v# y
if( m_pItemElem[0] != NULL )
P- K* b: `; u2 t M$ b: L' C& s {. L. z' n+ b h1 s! }" Y3 T
int nSize = 0; # a5 k* O) L U/ |: o7 ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , v# M% E' P# @5 O, Z9 X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
F4 C3 \# ]: N$ b if( nSize > 3 )
6 K8 z2 ~% y& E0 V8 j* U) V {8 e- }+ \% R1 L. i, _
g_WndMng.OpenMessageBox( "oversize" );
( i* h2 A/ S: U% t$ } return TRUE;
0 c1 [" y1 ?: W1 \0 D- b, U }else
! h$ ]3 `# h0 X2 `' l( R" T {
9 z+ v g2 t6 b2 X bUpdate = TRUE;
8 J. M9 Y+ p, B1 M x6 M! P }
, O- q+ D/ G% A! A* C) E }
% g2 g) n, ^! z A if(m_pItemElem != NULL)
) }3 n/ m7 n' m. y4 V- @, X m_pItemElem->SetExtra(0); 8 a! r8 f/ z6 {! U. J( {4 ^
6 r; s9 R) [& Y3 A# j m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + L( H. L* ?& U8 l" y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* {: M5 j }, y |- I- ^3 K m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 C$ x; r2 W+ t1 s- V( V9 S/ l5 {- |/ M; n
if( bUpdate == TRUE ) 9 R u, V* k" U F) Z7 X& w
{* l( ]# w1 I: W# c" {$ k1 @0 \
m_pItemElem[8] = m_pItemElem[0];
: o6 p& N/ E# a2 ?8 K m_pTexture[8] = m_pTexture[0];
! }* l" i/ ?. ?! {3 T // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );) g4 r$ i, d5 d1 [- ~+ M/ V& I9 S
} / ?: K- _0 I4 ]" {
}9 V& H5 q k3 @9 ^1 A5 ?# y" ^
}else
% Q/ h; M9 {4 g) n: @ if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
5 v; g( {7 H; Y( s {8 f) P4 L" }9 F# }
if( i == 1 ) . K+ e: `) Q: [. q' Y: c! W1 w
{; \3 n! q9 m' \7 C/ E/ O
if( m_pItemElem[5] != NULL ) ' z* {" n) Y, v. x
{4 D/ L; ?6 X% ]
int nSize = 0; : B+ E: @: u( d4 Q; m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! s( ?* R% M9 v& _% g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 0 ?# X6 v. d5 U" k7 f
if( nSize > 3 ) + @+ |! b7 A( S _& I! A
{0 l0 O) H! e& ?# E. p; E
g_WndMng.OpenMessageBox( "oversize" ); 9 ^ ^$ A& z# j; }) ?& |
return TRUE; " s" I; g2 V2 v6 V. d
}else8 u% m4 G7 t/ p7 o* |
{
1 B+ t4 k3 _. b8 i ?* L bUpdate = TRUE;
4 n7 T5 @; j( h# d# S0 j7 w7 c }
3 K/ b/ b# q5 v+ v2 G }
+ L. y, t' H+ g if(m_pItemElem != NULL) ) w: [. ?- G* N" G5 R5 ?0 X5 h+ l! E
m_pItemElem->SetExtra(0);
; @. Y% `) m }% a: H& K) ?3 t( Q+ u) z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' E' n1 N# m3 b2 V' f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* O2 z6 M- O2 K. D m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, M! F7 w: }! F1 h `& A$ [+ J+ v* R
1 G: X' a. r2 Y$ c5 j4 X, M if( bUpdate == TRUE ) & o/ F9 G9 z4 ~9 b' i' m
{
# A1 W! Q4 Z1 U+ ~! k; x m_pItemElem[9] = m_pItemElem[1]; ) D. J* M# _5 j. E* {( Z: f
m_pTexture[9] = m_pTexture[1]; : c% W7 {! P: p' f9 S3 s5 P
9 A. X3 H/ m2 T# j0 Z% ?// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
, y& \) y0 Q6 R' V. Y* A/ r. S5 ~- [; l4 g } 9 z4 t+ x% b8 c1 g0 Q
}
. @* Y9 t) e' k if( i == 5 ) + i6 J& A* a7 E& c' o$ ~! G
{" F& S; U. s! {2 P# {9 p9 ~
if( m_pItemElem[1] != NULL ) 0 ^. Y1 Z2 Q& R0 l
{
$ P/ ^, Y( ~: y int nSize = 0; ]1 } _) n4 O9 `2 w: |) _; W8 D) O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 r; Y6 b( M+ y8 ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
( h) s# s4 l9 ? G( Y$ W if( nSize > 3 )
+ P' K' e3 \! ~, B& k% g {2 \9 u$ i+ C) M) o; }
g_WndMng.OpenMessageBox( "oversize" ); + m2 X% {& r; u* C
return TRUE; ; ]. O r' ?% \. C
}else, N; I6 Q& p, x6 Q
{- ~9 l6 V! e/ \$ f
bUpdate = TRUE; : s3 l/ \% E, }4 B
}. @1 y( M5 E. i! _
}
) N% B7 g9 u( @/ v7 P- X if(m_pItemElem != NULL) 0 o& g& ^+ N1 u6 L
m_pItemElem->SetExtra(0);
: A, ^. }9 r4 @4 f; T- q/ o' Q! `( N$ |& s6 w- H( }3 g4 U; {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
E- L7 w5 C- e& G2 W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 `( H( \. a6 L B8 ]/ ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' ^2 D# Q% P6 `7 _/ M9 E
1 O8 `: I' @, _5 ]( M9 [ if( bUpdate == TRUE ) ! p f, x- Y7 S
{; {# \* ~; C0 n8 @2 d: ]( C
m_pItemElem[9] = m_pItemElem[1];
9 r: f1 ?0 w2 K$ Y8 z- d. t m_pTexture[9] = m_pTexture[1]; - }/ @9 l, M3 \. h
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );7 D$ j) |$ d8 h
} $ q: M2 t. l/ K ^
}
4 d: y3 L! H, S$ G! z: X- g }else
7 |4 m) `$ B( |, \ if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 4 h) a+ W6 Z( ]$ e) d6 f
{
0 L p5 x& N% R7 f' Y if( i == 2 ) 6 K% \) D0 T+ U. `4 U0 O
{
" e' r; e q: b1 _+ W if( m_pItemElem[6] != NULL ) 5 K3 h3 F! B9 y) N! \: L5 `
{9 l' z: [7 v' N; B# q8 m
int nSize = 0;
: d% i; |6 ?5 l; w- I) m: J$ a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 y0 m! v! X* A' Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
n4 v( m) a8 R0 r8 T! a if( nSize > 3 ) % ^$ g' |! k: n) C# d" W$ n
{7 I& J$ e6 p5 n2 z
g_WndMng.OpenMessageBox( "oversize" );
0 i$ f, v' n3 g3 U6 O3 E! V( U return TRUE; : e9 z( H2 J, ]# f: C! T+ R
}else
; a6 j! |' Q% A, ]0 v {% U1 K5 p- P8 L% E; y* H
bUpdate = TRUE;
* a0 h& d7 E6 O0 r8 |$ Z* s }: B( z/ H: N' K- s
}
- a: |* B+ a6 ~8 l if(m_pItemElem != NULL)
. I% O$ S" r; J: i+ m2 S m_pItemElem->SetExtra(0); , g( g! u+ E( h- |9 c* F
; u- `* B9 `" ?. T: u+ s- X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : D2 H; Y; }0 I/ }
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ {% y! W" j! T: u m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - h4 Z7 q6 \: r; k( {9 i7 Y
: c5 b2 m' t. `. J6 `; o$ N: B if( bUpdate == TRUE )
) x2 Z% ]0 ]6 b5 s$ `: b( A {* K: ?! M7 d- [& K9 J% C) ]
m_pItemElem[10] = m_pItemElem[2];
/ c0 R# d- H. B m_pTexture[10] = m_pTexture[2];
2 x* ?0 M9 j. f- _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );+ x. H/ o$ n& h$ }( D* {
}
: K3 }5 _; E- x- H: T }
! Z0 K' ]- N4 k5 J0 Y4 E( Q# y if( i == 6 ) 3 p K) U+ A- c. F3 {9 z
{
. o8 A9 E; H. c% F& l/ J4 P if( m_pItemElem[2] != NULL ) + J' i+ l; ?! \0 F4 D$ r) i
{
7 R6 b# ^$ n5 b" b: x9 f int nSize = 0; . `# p( m1 x6 M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 n" w' B9 f! S9 p0 E nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
* V2 R3 }; T' U, J$ I if( nSize > 3 ) 7 u2 f) c+ R0 w- v; K
{0 P# B. A8 l# l0 m" Q }
g_WndMng.OpenMessageBox( "oversize" ); 7 f" T6 P: j. X7 B
return TRUE;
, f; _+ \! S, }& f T0 H& r8 r& R/ M }else% R& T5 n& q! _9 E
{
. I+ F( K" L' R% u% b L0 R" } bUpdate = TRUE; 2 @% K( S& x y( U6 {1 D: {
}' N* `2 H1 s) o
}; A4 v+ K/ D5 d6 ~
if(m_pItemElem != NULL)
: Y6 C" Q! G2 A4 P m_pItemElem->SetExtra(0);
$ W" {' p' M3 e1 r* V
# A5 k$ r+ E8 @+ u) f m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* [( x3 r3 F: z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 d5 W* q1 H' a' p
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + \- l. n# `0 D) T9 y. \
$ V d+ T, p- i$ x2 n
if( bUpdate == TRUE )
# p" @) r0 |* g& |1 t6 T6 g- P; _ {9 t, M* v, Q( ^9 | ?0 d
m_pItemElem[10] = m_pItemElem[2]; " e: s( S8 r2 \' i ^( Q
m_pTexture[10] = m_pTexture[2]; " j$ o, Z! _& o1 O+ `8 a# w& Y
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
2 }( V v& b5 K% }+ i Z: M } 4 @ @) z- v0 P1 g- z
}. T; |" x; I$ x$ K* Y
}else
M4 t. E5 j; o! Q* T3 `) y6 h if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) % z( M. k/ E3 o3 D5 @
{
, d0 i8 O: x6 D! `+ t8 B if( i == 3 ) ) s/ o+ Q7 M; w: v% x
{
& d! K( Y" T& S if( m_pItemElem[7] != NULL ) A, O7 {; B* l. k% ]$ V2 t# H
{
, x" C! q7 H1 E% }" S X3 n int nSize = 0;
2 w$ q; x2 p' G- f nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . T- x$ m1 R$ n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); , k- y" l( o4 E$ C0 N3 ~' e: R% c
if( nSize > 3 )
" Q l* ~" I2 \# s {; z# Z' d8 S0 a9 U0 ?* b
g_WndMng.OpenMessageBox( "oversize" ); 4 m! U; P3 f" N6 J' k
return TRUE;
, `+ X$ p$ `, G9 p$ X. ?& u; ] }else! b" @9 k' `) t3 Z% u1 x
{
& J. U* F2 } m2 U4 y0 {. I bUpdate = TRUE; 9 |8 J) M x8 a6 Z/ `( B8 t5 ]# l
}
* V( @% X9 m; ]* ~/ O }
+ U2 G2 f/ F I' i+ e if(m_pItemElem != NULL) ( @& q! P$ w; T& g9 l3 R9 d0 P7 p6 M
m_pItemElem->SetExtra(0); ; y9 u" i2 B8 E3 z
, N. S) ?2 }. f7 Q O8 S+ ^& u9 j3 Z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 u5 M# {" I# {; p/ W( z1 r3 B m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - h' u" z d8 m8 |3 l# ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 R- ]# V9 Z: h4 p" m. x+ _* L2 P3 e9 o! R+ u4 E1 |0 z
if( bUpdate == TRUE )
+ c( o9 i2 H1 ?7 o. e, ^, [, F {
2 u1 T/ `0 W" @; u% y1 E m_pItemElem[11] = m_pItemElem[3]; 3 E: ^" f$ L' E1 @
m_pTexture[11] = m_pTexture[3];
4 h& ?) X( A3 [$ D3 c // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
8 W9 E$ a+ g8 k2 w6 B } # P3 r& |; H# M$ H! d: K8 J9 R7 B
}
8 s$ Z x- {! s1 z if( i == 7 ) 2 x3 t+ F* s8 I3 e$ O4 D- D
{* W7 w; J2 o; N: i: H9 o
if( m_pItemElem[3] != NULL )
i+ X5 @! Y, z8 @0 m3 O {$ R* C. s+ m& @ w) \
int nSize = 0; % z: R B2 r6 L
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 y* j. h$ C- P+ v7 k1 Y7 s2 \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); & a- Q5 q/ E" X, ]6 ^" j" K+ y
if( nSize > 3 ) 3 z+ |6 a4 {6 ~& T9 g6 T
{
1 N! _; z' _) d, T1 K; V6 d% i g_WndMng.OpenMessageBox( "oversize" ); $ a+ t* T5 e7 M" W
return TRUE; ( N5 C* |" J$ ?- B% O
}else+ o% O9 ]+ g2 E7 ` E
{4 k# o; T3 w& b% Q& T8 g/ X, I
bUpdate = TRUE; ! Z, c$ l. ]: [
}9 j7 y. Z7 v. I% Z) F& X( {2 A9 w
}0 E2 W, w5 t% f5 _9 U z0 c
if(m_pItemElem != NULL)
- W- d- `' e' ^8 q m_pItemElem->SetExtra(0);
' C+ ^& p- @2 b" X6 B# F0 W
0 R5 H$ E7 x* B _! \4 f8 S m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " W3 E0 D$ g, C& R- \$ `5 n% a
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 k$ j' V5 D+ a: m8 D m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( P. d* n$ o, e
. d6 ^3 p V5 b if( bUpdate == TRUE )
2 s# d2 s) p! i8 [% \$ P# k0 l {( p. |1 S* u7 {4 s& `) v( x
m_pItemElem[11] = m_pItemElem[3]; 9 g: l( o0 W: L, `' Z
m_pTexture[11] = m_pTexture[3];
$ V3 _, Y, X) |- \7 m3 b // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );5 A: R9 G% e- a) q" Q/ z
} : _/ L' @, c6 {
}
( h3 o1 Y0 B9 @) y; y }else6 }6 j# R) X: ~! s
{
! A7 x; | m. \# E; d g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ) t% L/ x5 Y1 }
// wrong tab / J% k" L J) @8 s, k8 w( A
} 7 T" b* ]6 `$ F
}else- p& ~; v$ [' A- Q2 L
{* ^* B% u) L5 l+ r# F* ]% k
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ! g. V% t8 \+ ^) i; r% H g
// not blessed
* W6 z& m" C; e) T# | } . q! K' w8 s; D1 U% m5 Z. K
} F, F n5 I! E7 l
}
2 M8 ~) `+ d- @! v) J* v } $ \( `6 V% q+ `+ V
; G/ Z- \, T3 U1 @ int nCheck = 0; + ^2 O" d) s3 @3 ~0 H2 J5 b3 F
for( int i = 0; i < 8; i++ ) : A5 _: d/ Y# R5 K0 a* I
{
* |& f' C: j1 O if( m_pItemElem != NULL ) 6 B6 \. S1 ?& ]4 B: o6 X) \) P0 w
nCheck++;
3 V2 Q8 `# V( T0 x m }
: j y; o5 x0 w0 g, \# O: \ if( 8 <= nCheck ) - B9 L K: U C) w" q" a
{ - Z9 H! o) j# A2 T
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
8 Q. a) k( {5 g pButton->EnableWindow(TRUE); # I9 w) p0 g9 S9 j
} 5 |4 {/ V5 f3 ~- d
return TRUE; * o/ W; Y# \3 z# q% Z, A
}
' M/ \% g$ ]8 K6 YBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
/ @7 d4 }. \* U{
! X! S* c y% {* |+ t7 M( B: z l switch( nID )
/ X! C. V+ S0 {5 j! e% a: e { 2 r1 T& V% f' P4 F2 j
case WIDC_BUTTON1:
8 q$ k9 w: o8 G6 t, q {
+ I* p1 W4 x; d- Y, {! B: c g_DPlay.SendCombineFashion( 0 }0 K/ L K9 E' z* X
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
& C% _1 B: E, P+ P, D/ i m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, $ x& q* ], ~( R' p3 `4 m5 _6 P
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
. t: S7 K: C! q$ [1 ^; W/ Y0 U m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 8 e9 l5 U; G$ Q D
); 9 v( { Q$ u+ x% _4 E
Destroy(); % f) O2 L T! [$ \. c
break; , M8 z# Q/ x% i, i" Y
} 5 P9 c' c# s0 ~
case WIDC_BUTTON2:
T: r" D. ?6 H3 x- ] { 9 D# r9 g+ Y- y5 S: g( ?+ `
Destroy(); ) _1 [1 [6 }' ?8 f0 Q$ m, U& z
break; 5 y! |& Q* B0 g. J! U
}
3 v5 \7 I1 i `5 i" \7 D } 9 \+ i' t9 ~" X: y: i% Q
return CWndNeuz::OnChildNotify( message, nID, pLResult );
5 ?% X- A; O( ~} ! U) g3 s3 M) \; F( _
#endif // __FASHION_COMBINE / D8 Q, A" h! x! ]% t5 T: B
, I! s9 M4 e" ? B) j2 A
----------------------------------------------------------------------------------------------------------------------------- B8 V( K% K4 K+ W
WndWorld.cpp1 m) z( j' w1 X, @& u
在 case MMI_REMOVE_CAMPUS:
2 V) y# S2 y2 `$ b$ e. [# \ {
' J. n: N2 [ g if( g_WndMng.m_pWndCampusSeveranceConfirm ) + [* w( }. x w! w! y/ ^' W& G4 T
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
; b; H9 e! q8 o+ ]: z2 R# @* ~3 [9 h g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); % `, @4 ~# U* x9 B( d+ ~
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
- }3 w6 R: T' n6 ]* e break;
" T+ H9 ^' c+ O( c B } 6 f# \0 e+ Q% y G2 q1 d
#endif // __CAMPUS 4 L* ^/ M6 c; ]
& }: n1 ~7 ^( c/ D, [$ p
下面插入 #ifdef __FASHION_COMBINE
% n0 a+ X% q' V q5 I case MMI_COSTUMEMIX01:
( M4 G: p; C4 F. x {
& [% J5 p- L* I z0 d SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ! }1 Q$ D9 x. n% ~7 p6 i
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 1 v8 d7 D/ J, z: u
g_WndMng.m_pWndFashionCombine->Initialize(); - D. ]5 F. [5 |5 J) X& C
} " V7 S) n- ]6 E- b W
break; 1 u7 j8 {1 w; A' h' L, T# O& k
#endif // __FASHION_COMBINE
( _& d2 Y) U; c3 ?0 {7 o0 W
3 P" ]/ y! S" o6 ^$ w2 |- [9 y, _ ----------------------------------------------------------------------------------------------------------------------------( w, S% \& t) ^$ _! d5 z
WndManager.h
4 F' M2 E8 j! h5 F; Q% p `: p' V9 {! e1 X B) m2 |
于:
4 F1 h. @, C% f* S3 wPHP代码: #ifdef __GUILD_HOUSE_MIDDLE2 F i& ?9 m3 J# _3 g9 ]( }
CWndGuildHouseBid* m_pWndGHBid; : a1 l, z1 P2 _' t' q% W
#endif //__GUILD_HOUSE_MIDDLE 3 o9 B7 s& Y* `1 a' m" v5 @5 Y
* H4 ?, e* B G( @* H 认为:
3 @$ B0 |3 S* U s1 m% oPHP代码: #ifdef __FASHION_COMBINE3 F/ v0 \3 f+ A( H, _
CWndFashionCombine* m_pWndFashionCombine;
7 D5 U/ i! v' O" a#endif // __FASHION_COMBINE + S6 W- k- q/ G6 N: @1 r4 Q: @5 e
0 ~8 i) d% x B: |" e
----------------------------------------------------------------------------------------------------------------------------
( B" B7 w& ?! D2 { C/ U& yWndManager.cpp: ^$ i: j* n% V5 n
* U% j- I* w8 l& R& {
在 #ifdef __GUILD_HOUSE_MIDDLE9 n) d& o! m$ s3 _/ n
else if( m_pWndGHBid == pWndChild ) / F+ J1 b* c& T
{ 1 w9 q& A; V/ H# q9 i8 ]
SAFE_DELETE( m_pWndGHBid );
; X+ U- U5 ]/ I pWndChild = NULL; $ R3 {! r) }- y
} - k; z. w+ T# ]3 Q
#endif //__GUILD_HOUSE_MIDDLE
6 w& O" b- q: Q& b% H8 V* l+ k% y( E3 s1 h3 ^0 q
后面插入 #ifdef __FASHION_COMBINE
; N, m4 B( V0 }' K else if(m_pWndFashionCombine == pWndChild) : c% Q1 _9 o% Z0 b: i& ~
{
# `, D- B, x, g7 {! [3 e SAFE_DELETE( m_pWndFashionCombine );
" N" o5 N$ s" U6 G1 C1 z q0 Z pWndChild = NULL;
. i/ \3 Z3 F1 P& F! U0 W% p! w }
+ j9 r6 g% x3 k#endif // __FASHION_COMBINE ! Z( j9 \/ k5 ?5 `* b; f& ]
/ C) U+ q: K, A" Q- w
----------------------------------------------------------------------------------------------------------------------------1 f* `& t, C8 C+ l3 K N+ ?6 V8 _
DPClient.h, e. W) Q0 d% u
" S. p5 m) n& n3 z% ], W在 #ifdef __GUILD_HOUSE_MIDDLE% S* T. U( g# b# P
private:
8 |% N% Y* i3 y- j8 d( y" o void OnGuildHouseTenderMainWnd( CAr & ar );
5 p3 a. m3 v( g, m void OnGuildHouseTenderInfoWnd( CAr & ar );
1 Z6 L0 R+ B6 l* n' K void OnGuildHouseTenderResult( CAr & ar );
& d! J) m% {- C0 i9 ~, U0 S" L. qpublic:
, b% r9 |3 p0 L; F4 I$ {- s0 M void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ) F. F8 {! t% |/ |. \& m
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
4 t+ s/ I% }+ z void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
8 f7 u3 C+ v: ~ i2 {! ?4 s#endif // __GUILD_HOUSE_MIDDLE . `! P: q+ ^& S
; [5 i; J+ q' X" X( r) o 下面插入 #ifdef __FASHION_COMBINE' p3 N- \& J5 _3 ^( A! E$ N# M. q$ ^
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
9 Y# k+ A9 R2 @5 d/ `1 M( t#endif // __FASHION_COMBINE ; f' b$ H* S% ]- g# Q6 x
& o- n9 [$ d' Z0 m8 j( p8 Y! k
----------------------------------------------------------------------------------------------------------------------------/ F$ E+ X% F1 ?# b' v
DPClient.cpp
9 i. i, K: A, V2 Y' E+ O1 l
: ~9 T- ?0 i: C1 K在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) + K& W% k" B7 K1 _: H( f2 u. e
{
" v1 u) r: B/ a. E1 ^ BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
0 D/ i# G; V$ d8 P1 O ar << objGHId << nTenderPerin << nTenderPenya; $ q( x& B2 ]" i$ T. h! x, @
SEND( ar, this, DPID_SERVERPLAYER );
! N! W+ {7 I$ Q/ n}
7 I. I- j( }9 }5 ~#endif // __GUILD_HOUSE_MIDDLE - @% d0 f# _# A" ]
, f7 T' p$ X* X) o- b# m
下面插入 #ifdef __FASHION_COMBINE7 b2 y; b% D8 m8 V) _
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 1 f0 S' ?8 H& T( n9 W$ W
{ 8 Y0 {, V# X7 `/ q6 S) o1 a! s
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); " V+ k) n" @2 }, ]) P
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
: J: s2 N" a: d! A8 f; w SEND( ar, this, DPID_SERVERPLAYER ); ( {0 w% A& E- D Y) t% R1 K4 |7 z
}
: I1 q6 c' R3 A: o9 O" _#endif // __FASHION_COMBINE
8 A$ C5 o# v$ o2 y# R0 ?- @, G
# V3 {9 X- F+ T! m ----------------------------------------------------------------------------------------------------------------------------
: Y# }5 b$ o* [9 [8 s# j
4 H# W/ S, \" {6 \+ W现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE + M# Z2 K! J; o% f5 { v. @
1 m: k0 U8 O7 _ o% S% m# s
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. A! E: U% D+ a6 ?1 ]/ k
! {0 T* A+ l7 ]/ i0 e4 o) s! f" a; f* X) L6 O* d
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。/ y+ j( r) G6 l) O4 {! I' S5 @* A
5 V3 @$ q8 T, J& _0 y
4 ~. n9 }0 g! `' ?' ~+ h! F
~怪物
7 z4 `& l4 b3 \ |