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莫因E * PVP( W" Q) A0 X, E' R8 _( F M
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# d& @2 @, ^, A" m今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
& w* B) v; j7 z, ^- G0 v5 d
; _. Z0 y4 Y8 p0 x+ R# f5 h& |) B有大量的代码,我已经测试过它,它可以编译自己1A。
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" ~, u/ {* a% c% u# @; }' J0 _8 }' v5 I
现在会如此容易所有的C&P'en
6 }( s3 I6 d+ _; M- x! K7 W: {4 }5 c/ }8 E* b+ C
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
! |. X- A+ D6 d
: K$ S% Y. @: e1 [+ o; j你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:
& e B5 R8 w8 ^ u) `
4 k* T V& O ^3 ~4 W$ }' l3 lEtioom(90%)) z% [0 k ?( q: p8 R' u% b, ]
怪物(10%)
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2 \/ V/ f% E$ I# L5 S3 |0 W/ C+ I7 T4 L5 i3 T% J; w
这里的问题,而是“不问任何小型或定义语法错误。”5 \% }3 [3 B* h; D- q
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. I/ |3 c% F' s3 {& E; y! p唔够讲,这里是答应释放: randomoption.h
" r& y5 Z5 @; e
^. s; j0 W: S在 public: { P1 z: W( b! f' s+ [
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
$ z$ H! S7 r) A" [ void SetSafeFlag( __int64* pn64RandomOption );
: {6 X3 |( B" q N* ` void ResetSafeFlag( __int64* pn64RandomOption ); % u# o$ G b; S
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® # c. S+ i& y$ T
# L8 V! \8 `( C3 v
这下面插入:
* @- M# E; _+ a8 @ t5 P, i* D3 D, k8 G/ Y+ p8 e- W
#ifdef __FASHION_COMBINE. W% }, r) P# [* n' A2 c4 C. W
public: ; `- X) b: f O+ t; a) K& x/ M1 M
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
5 f& a/ Y6 \1 t+ A& g#endif // __FASHION_COMBINE ! I7 E: f7 ~1 Z) a( @
7 ^$ @$ L4 t) w8 ` ---------------------------------------------------------------------------------------------------------------------1 |3 g# b4 A( O6 C1 k& R. k7 r
randomoption.cpp
. C* \ l# h0 M/ l$ m+ y
) q3 {8 E' K, F" P在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 7 s- J3 E1 i7 {( M9 H+ \0 a" E
1 a1 C% b4 H' k1 o4 ^1 V 下面插入 #ifdef __FASHION_COMBINE
3 k5 n: Z' p) {: n- @+ ^9 w% Xint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
. g4 [, |9 _$ t2 }* j7 c{ . M5 Y9 h. }( o
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 2 e: Y' d0 v% ?$ T" T/ e! K
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
5 W' F9 L- i' V
) w1 v4 B0 G/ h" B if( nMainSize + nDestroySize > nMaxCombinedSize )
! i& q3 K1 {$ Z4 I* H1 ?3 I9 K return 1; ' d* a" j; b, U @/ d
4 O: }$ [& `3 ^) e5 g3 a
for( int i = 0; i < nDestroySize; i++ )
: h/ K( {2 l9 O5 x* k { + a2 v' a3 W4 n% h2 W
int nDst, nAdj;
4 E2 B4 a9 b# `. Z% n1 G if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) / d) A' h/ t0 s' S+ H8 N
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 5 Z6 S8 d% z. S- Z6 {( R
} 5 c6 s. ?1 j2 n4 ?, Y8 G( C- p
return 0;
8 [8 H5 t1 A$ l}
7 K* d q- V7 h9 B4 W#endif // __FASHION_COMBINE 9 t9 c: }/ t0 }( ?2 d. b) H' a
4 a# m1 `4 y b -----------------------------------------------------------------------------------------------------------------------
& g, {7 y {1 M/ h7 j/ bMsgHdr.h
: }. k. o! F; p" [, t. G+ p }* [/ @( s& Q
插入 #ifdef __FASHION_COMBINE
% t0 ]2 h$ F4 F- \4 j#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
$ ^5 X& ^9 j3 y# S6 Y0 p6 ~% f#endif // __FASHION_COMBINE
1 M. Z$ ^ z7 a4 X5 `* ~
! C! `% W! h# ]# N8 c -------------------------------------------------------------------------------------------------------------------------
3 U; A8 e6 @$ K" TDPSrvr.h
8 i$ `5 m+ e5 {( a% ?. D# g9 T0 M: c$ U/ ?; @8 T; J
在 #ifdef __GUILD_HOUSE_MIDDLE( n, D" ~. w8 k( m% B, _$ s1 D
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; t4 o4 r+ Y7 v
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( Q0 p4 b2 ^% d H [+ a& a, F void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 5 f7 r1 Q+ `/ y- q" X0 ]* U
#endif // __GUILD_HOUSE_MIDDLE $ d: k! L0 ]" E) X& p
) \6 I. A, Q- I, z# x( S' x: o' ^
下面插入 #ifdef __FASHION_COMBINE# I6 C3 H( M0 {5 Y% ?
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 I7 D4 c; p% E% j#endif // __FASHION_COMBINE
/ y. g' Z" a) n2 O# s* g9 F
3 w6 j5 [6 P6 A: M -------------------------------------------------------------------------------------------------------------------------
* ^, w- g6 ?+ W5 N/ ]+ fDPSrvr.cpp6 L& u( T2 d3 X; C5 m; z& c9 N, @
在 #ifdef __GUILD_HOUSE_MIDDLE/ g, Q9 M1 ?( _* d5 l/ Y+ H
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
) }# \5 w, I8 R5 H; }3 v ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
9 K# g8 _; k/ Z$ L* Y ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
! X, B9 N% o7 H7 k: P; A' W#endif // __GUILD_HOUSE_MIDDLE
* f' n9 `$ |- y/ h. U9 m+ ?6 g3 C/ p7 M1 T. p) G+ m
下面插入 #ifdef __FASHION_COMBINE
% p6 P T2 C& i, B" { ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); m" |" U( Q! j- Q6 r# `8 H
#endif // __FASHION_COMBINE
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i G2 i! a* @+ @) u# T/ X在最后插入
#ifdef __FASHION_COMBINE: l% n; r0 N4 _
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) , E. I) U( p/ N5 D
{ 8 I* Z: S2 a' n5 |3 m) k
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); , Z7 z) o7 ^1 t% Z
if( IsValidObj( pUser ) )
( \) W3 ^4 o2 c' Y0 r# i3 A8 z5 ^ { $ `* ?$ m0 p# L2 k2 b `
DWORD dwItem = NULL_ID;
9 `! e8 w4 [2 n5 c% \0 x CItemElem* pItemElem[8];
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+ R% N( Z5 P5 K for( int i = 0; i < 8; i++ )
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ar >> dwItem;
! d8 p p1 h. i4 q/ a& t+ p& z6 S pItemElem = pUser->m_Inventory.GetAtId( dwItem );
( J" s8 u' w# C5 ]* b* m if( !IsUsableItem( pItemElem))
, X. A3 F7 w% J @+ ?& S# A return;+ \5 \% L7 {" u' w% v! s" H! P
} [& l$ u( Y1 a
if( xRandom( 10000 ) < 10000 ) % b1 ~9 |) o B5 D4 ?8 p
{ . m7 W& U9 B* f$ e( _6 |6 E* e
int nResult = 0; + J. A- @0 V* Z5 J+ d
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 6 t R8 O" y! c3 N
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); , B4 `' k, i9 X+ h2 V7 l
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
4 ?# Z3 W" H+ i8 ~4 G% N nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
. e/ N: C% l0 |" u6 Y1 p+ H if( nResult > 0 ) $ N C0 g, s' i1 W8 D6 O
{
+ v* n5 j B6 H1 Y1 k( B Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); . X7 ]6 Z6 a$ e+ A+ ]$ g* E+ e8 d
} / L8 K) w. ?9 [5 Z
for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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0 Q' \* c0 Y/ l/ H- K5 | for( int i = 0; i < 8; i += 2 )
/ X' _: m# A" _ {
/ h; s _5 y7 A# a6 n0 w pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
# o: S% c. ?- n. y/ Z6 w6 n } ( S5 r9 X/ [; f/ E
$ w$ C: \- V; S$ [! v; p* q5 w pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); / G. a5 H7 }! P) a) G
}else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
4 {' [1 Z8 S U3 D; \ if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
' ]1 y& H" t/ p9 `) @1 C- x" \ g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
7 F/ H6 Q3 o4 g; ]9 A; A {
2 ?3 j ^! Z9 }( `% S8 M# V pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); , Y, F3 X* I, R. ?1 R- Q
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ! } E' A; T. \$ q
% W: Q7 E* K" U) o. E5 O$ M1 e
}else r$ P- G' J3 y9 v
{ " A# g% n ?3 K/ X( Q) l! T
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
7 e6 s# y) d) d* }; f for( int i = 0; i < 8; i++ ) ( b6 x# n7 ~5 e# x& G$ p0 ?6 q9 {" |
{. C) a i. N$ e
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
- h( ?$ C& p5 G: i; R. o#endif // __FASHION_COMBINE ; S2 \" \" v" f9 y }8 D O( ]
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----------------------------------------------------------------------------------------------------------------------------5 y& o2 g* ]8 D1 b
WndField.h
( }) t% P4 p! e8 O0 O P' n/ e在 class CWndCampusSeveranceConfirm : public CWndNeuz
& M; l0 U) i& \0 Z/ s
* H2 G7 p$ ~; j. }; U) E 下面插入 #ifdef __FASHION_COMBINE. e9 }* i, g% S
class CWndFashionCombine : public CWndNeuz
% |# a J/ R. e- n$ f{
6 l! T, m+ u: E/ a/ ?* epublic:
( P$ ^2 c$ F w+ X- r. ^4 {3 a CItemElem* m_pItemElem[12];
4 l8 z/ G2 u+ S. A CTexture* m_pTexture[12];
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$ M* q9 H2 k Y9 r! M6 V: Gpublic: : N0 Z% t7 u& R u4 e; D* ]
CWndFashionCombine(); + y" x Z6 O/ J8 h6 J1 Z, p' P* q
virtual ~CWndFashionCombine();
* U" p, e5 O. n1 ^9 x- W8 b0 [3 O% N
2 g) [: ^. n L& Q5 [% E* [ virtual void OnDraw( C2DRender* p2DRender );
7 t( @( o/ W" e8 t virtual void OnInitialUpdate();
; C2 r2 Z1 R |9 V) z! K9 _* ]+ v* @ virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ; N- D9 @5 u v" T
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
7 i$ z+ _) @9 ]4 ~% C7 R virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
0 K( p* c" Y2 \' d7 z virtual void OnSize( UINT nType, int cx, int cy );
3 C+ l1 [6 d, c k8 \! M$ Q( e virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
+ ]% D/ z- v2 ^: m+ h8 e}; 1 y7 E4 O" E% U+ @4 w
#endif // __FASHION_COMBINE
5 {8 u0 K+ f! [3 b( ^, d8 N% m! \* a2 l2 j
----------------------------------------------------------------------------------------------------------------------------
# z% T" B" V' M3 d9 I$ z( SWndField.cpp
! K. {7 i m$ {3 \' l" ]在 #include "wndwebbox.h" + @* N6 n/ U2 Z5 [& D
0 l6 `: \9 `- `. L6 O, ^ 下面插入 #ifdef __FASHION_COMBINE
, W: H8 a( B5 t, K4 s#include "randomoption.h"
4 s' n+ z8 z* l6 D+ J8 \ ]. u- o#endif // __FASHION_COMBINE
. J. L( u' W6 @, j/ _. p" @4 T4 ^9 o, h K/ M
就在最后:8 _- `% f( S! |0 x5 C0 E; I6 D( {
PHP代码: #ifdef __FASHION_COMBINE) F5 s$ \, q7 D* u
CWndFashionCombine::CWndFashionCombine() 3 ^! S! l0 S/ T0 _4 u V
{
9 D7 o7 S" K& L* W' y for( int i = 0; i < 12; i++ )
0 u& b+ a8 G1 @! Y1 h {
$ g( ^, l- M$ K9 w) z1 i m_pItemElem = NULL;
& m8 A( G2 N9 P( q2 H' @- l6 h m_pTexture = NULL; + M; J/ C2 M+ X; O3 Z
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));4 Y- \' M! j8 g" }/ h% I) K# Y
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
1 u# P2 s5 S" }. e" | }
+ M* Y* h, r; h4 q* F# e}
2 X! o) C* d5 ?1 F0 PCWndFashionCombine::~CWndFashionCombine()
: m( [0 A- l" i{ 3 ], h3 ~$ r6 q- K5 R8 w1 i; @- s
for( int i = 0; i < 8; i++ ) / F5 Y- e2 o K
{
3 `' d$ ~' ]. |" S7 b0 G6 s9 U if( m_pItemElem != NULL ) - d9 T4 o3 i( @% F7 J
{ 4 Z, ?/ x3 S% b# z& x5 r( z
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) , p5 E1 H2 z% Z6 J0 q
m_pItemElem->SetExtra(0); ! `) w; x! p) z# L' [" z
}
, b' E. q8 n" n+ n }
2 o' M/ B. l ~ h( N' E}
; N5 A" Q' Y, J' \' Z, rvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
' o0 z* f) h6 D' ]{
8 G ]; c' \/ m3 r6 @6 C LPWNDCTRL wndCtrl[12];
' I9 D4 v4 A9 T& n' I& C
$ c w4 ?5 Z9 q0 ~: w* ~ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
# V- Z* J0 e) Q9 \2 p9 |) R wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
+ s3 v1 _/ R9 F6 \: q wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
. I5 `5 u" R4 @( e E8 e wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
: C! Q/ l! k$ `9 y& P. ?& q- F- { wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
/ {* y1 d0 _$ M% B' l wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
Z1 A8 g2 f! a wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
8 u2 ~& ~: f8 }" h1 g) d wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
- {4 ^+ R- I$ ?" g# w wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ! z9 |6 q0 g% K' ^! u
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 9 [: d1 t/ {9 r
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
, u/ S) h6 C" R) `8 b% _ wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); " g/ C7 p9 N& U
. }+ }, ~. }- v7 U/ P @ k for( int i = 0; i < 12; i++ ) + ?8 g0 ?5 r# j. }3 t2 q5 v0 R
{
" v9 O0 S, [1 |2 M6 B. I if( m_pItemElem != NULL && m_pTexture != NULL )
! [: Z( L4 t9 g( F { 9 ^" K9 h8 y' l: [! j, K
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
' E2 {$ P$ Z- y$ p }
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} % o9 e, L5 I1 h1 d& w l
void CWndFashionCombine::OnInitialUpdate() 9 P q) B* X8 T& F# t N2 e2 c
{ : i+ d" E* m/ P
CWndNeuz::OnInitialUpdate(); & e6 O" \ o; Q, J% l( ?
# C4 m( E) `5 E8 ?& e CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
5 h- i* o1 u. U+ Q pButton->EnableWindow(FALSE);
9 G; _# Z1 H4 J. h" [% _. C7 F) g
; v1 \0 V( Q; O3 C. q MoveParentCenter();
0 {+ x* B& }2 X5 ^) Q1 K8 j}
& k) Y/ U6 L/ L6 R2 Q" q7 J: wBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) # h& f2 N0 y4 Y# j' T
{ 3 w7 _8 Y# q* J/ ?& \
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 8 q& Q) m% ?, }7 [- p
} - p" q' C1 I& W* P
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
# l* q- D! u, v$ t& ?0 @{
R( B9 h( c! B& I. ~) d1 g& F return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
# M8 h6 R$ ?8 y4 J& L( R" K" v. s/ R} 7 d) @5 J$ E) h9 k" ~7 ~" P Z$ e
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
# M5 r3 s# T7 }1 c D. {{
6 J* J4 m7 D. H5 c6 ? CWndNeuz::OnSize( nType, cx, cy ); ( j$ z d- T2 z
}
$ A1 |/ Z% W2 N
% E/ w2 |* n% N& K5 h3 }4 g& \ B) o2 z5 p" J' o0 o5 M% o3 \
; C+ U0 h: j& I9 j4 w8 KBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
; Z# D* R q8 @* b2 ~. o. |/ |{
( f' @2 w2 d! g N% m' s CRect rect[8];
9 Q& {6 H( ~& f% I! p$ ~. G5 @ LPWNDCTRL wndCtrl[8];
8 V4 C: ?9 F5 c- d% I4 W; s. e; O1 T |2 j
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
! i2 ?3 x! e1 C- ^5 y# @ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ) E: ]3 F8 D( @$ f
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
8 d P# F( h t. ^' R+ N wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
4 u0 n1 x- @( |7 g wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
3 }. x2 o' y* ^ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 3 z; N3 o" y9 Z* u
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
) y$ ]) c. ^2 X6 }; R wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 4 s1 ^' `$ Z, r
/ I" {+ T' Y% f0 b# o2 u
BOOL bUpdate = FALSE;
0 m# C9 |, V/ L# v, Q7 N) N$ z( H- a, o0 o% {
for( int i = 0; i < 8; i++ )
( O) }/ q* x6 o2 i; K" W {
# W! c% {1 i2 ]. y; f" j rect = wndCtrl->rect; % Y$ L, n/ v; K) Z
7 D4 e5 u0 U$ `
if( rect.PtInRect( point )) ) s; d! D$ U$ |1 h
{
. w$ {& w+ ], \" O D, W t3 Z! N CItemElem* pTempElem;
5 e* @ N) y3 y( x) R0 e pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
* E& W# W% F0 P: n J6 c if( pTempElem != NULL ) $ ]/ Z1 P, ?6 R% i6 C
{
8 k( [7 k6 E' |/ e4 C' O& Q" s if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
; V1 K3 \3 N6 e* B! {' \; T {
0 r( D( O2 i$ {0 ] ItemProp* pItemProp = pTempElem->GetProp();
3 p3 V* k5 v1 x, y' G
: U j, L! d$ j: G! w0 c if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ( v" _1 C7 B. V2 ?
{
Q. `( [$ o9 D' g if( i == 0 )
/ ~) T# ^, T: x9 }2 ~/ O { d' V0 E+ M# a- ?/ _
if( m_pItemElem[4] != NULL )
% R: A0 D# p8 t {6 _. U+ I! r: O% C1 h. D
int nSize = 0; ! e$ w* K1 y% @" K$ X+ {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 q6 h" B; C) a: n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
: L" l# B% ?' o; }- u1 w if( nSize > 3 ) : j2 C4 z$ P/ G
{
- J8 h5 Z/ }# f) H g_WndMng.OpenMessageBox( "oversize" );
( H$ k4 \" j# u return TRUE; 6 J8 e% L7 I! v$ z5 r
}else
7 w7 s' Y" f. y! N/ Z {
! t/ l$ r: ]2 r2 g bUpdate = TRUE;
7 ?# h: F! g+ T }
; W3 g' X9 q, \- t! c. ~8 ~' j }& k! U7 c h; [2 p! Y
if(m_pItemElem != NULL) 2 {- [% [' n5 N4 Q! H
m_pItemElem->SetExtra(0); # i% S* d" ]- [ r* X: x* `
. N) q; T9 O6 L! ^) D2 y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 w5 @, a+ L9 R$ Z0 |. } m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) i4 A# Z: L" E2 [
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % E3 z) M" `4 H
" Z- Z* r* F3 \4 [
if( bUpdate == TRUE )
, y& u2 H! l/ `4 W2 l$ I {
9 r- v2 @5 P, y3 y( y- Y; B) |4 X6 Y m_pItemElem[8] = m_pItemElem[0];
+ b$ M. F R4 ^$ C ~ m_pTexture[8] = m_pTexture[0];
( i/ ~! k3 m& W8 p3 F. A // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
% @# x+ [- Y+ k* i& t }
/ p0 W6 I; R& X8 t6 M }3 n8 ~( R# P/ W) J- I! n6 {* {
if( i == 4 ) 1 q! D3 N. M+ n) s o
{' {* T/ l+ H1 I, e7 w! y. N2 X
if( m_pItemElem[0] != NULL )
: T4 R6 q* S- a9 n! b* l* U& I& [2 N {
: p2 F2 J B7 w$ p' p' ` int nSize = 0;
" | w. d2 u6 u! v3 I nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! k# H- I5 D' n) g4 N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
' r- i( z- S! `) B if( nSize > 3 ) % X$ B0 _; k7 o( i0 o! Z
{
/ j; b/ C9 m; d) j6 f g_WndMng.OpenMessageBox( "oversize" );
7 Q, Z1 l" e& f1 Q5 L return TRUE;
4 Y8 F: W9 X6 K5 V* H }else) X& W7 p; g" v; e
{6 G1 Z- _% J7 W4 [' t" w4 a6 {
bUpdate = TRUE; 7 C# y$ m1 K- ^
}* l1 U `- L, E2 \2 H
}
: ?3 Y4 }, ^3 h; R* ]: b( U if(m_pItemElem != NULL) ) B5 c3 Y6 c6 Z2 ?7 j$ {9 f* {+ |8 |
m_pItemElem->SetExtra(0); - n; z9 ^9 `- C5 [1 m
) R7 M0 Z2 D% T
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ ]) N' [1 Z& z O$ J. ] m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! {$ }4 B7 D) p. Q/ Q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; {3 S4 Z! ]% K
4 g0 [8 C9 `4 u$ t2 ^ if( bUpdate == TRUE ) 7 U* B+ g% f3 F( G0 L
{! m# I1 j$ b6 C3 d$ D+ e+ G: g0 b H
m_pItemElem[8] = m_pItemElem[0];
/ n+ L; r: o' ^/ s9 y m_pTexture[8] = m_pTexture[0];
+ F/ r$ q+ o( ~6 h7 r // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );! r9 C' X: Y) A! d
}
r0 l1 I2 T9 M7 x. j3 C- _ }
, l9 d6 l8 l2 c+ `, J }else" ^6 }) {6 c$ j. z* w* k! i" D
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) " q8 Z5 Q7 U V6 l5 Y1 X
{" c, ]% h9 Q; @9 x8 ?$ A5 U: \2 u
if( i == 1 )
z& [" g$ S3 I. }* P {& p) u' {$ ]$ h
if( m_pItemElem[5] != NULL ) 0 d% D5 ^, U: g3 @8 G
{
5 g6 l l' M+ o+ d8 o int nSize = 0; - G. V2 H' o5 R+ n* N( f7 H( |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - q9 e; `' }/ v0 s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); " v. P" D* v2 `0 t6 P
if( nSize > 3 ) # T0 O9 q2 [8 W1 E
{
) @/ u/ D: k' [# n3 n g_WndMng.OpenMessageBox( "oversize" );
' I& X% f5 |* q return TRUE; * ~' O2 |) j' k, K: R# ?; u
}else3 R: l1 q4 U; @( x# M
{, n' _. c6 Q% s" S
bUpdate = TRUE;
" g9 s/ S; Y, a. m3 X }
+ t3 l, i3 Z0 T& w/ k" [ }/ J% x4 D0 r- e2 ]
if(m_pItemElem != NULL) 6 J8 k7 b; e, P% @
m_pItemElem->SetExtra(0); ( X/ ~6 G, x( T
' F9 z+ x% v. S+ B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 k4 f! J6 J7 b, x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, \6 K8 ^' @ [3 P2 ^ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 S' ?" {2 Y2 k$ ]6 ^
: ~3 U4 M1 K; W6 e) O8 k
if( bUpdate == TRUE )
- |. w6 B' @% u1 ^+ X {
; F. ^" d4 j, U m_pItemElem[9] = m_pItemElem[1];
4 x, H# ]1 H9 j& E% n4 v, Z R m_pTexture[9] = m_pTexture[1]; 3 L0 ~! `+ v0 y' K
( Z X) c: {) x W/ x
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
% K5 P1 x# H0 L } / C- f* P) R! j, _+ L) z. K
}% [% U4 ?2 q) W# U) N
if( i == 5 )
$ E X/ R& Q. B/ R! c3 h {
$ ^2 s* @0 e) p: D# m7 z4 _6 } if( m_pItemElem[1] != NULL ) 5 I8 [# H2 S3 F. T4 o6 w+ i
{4 K. f* A9 ?) ~- l+ ]7 I
int nSize = 0;
! K/ x9 G$ p: G% s2 X* Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 m( c* l {- l+ w5 ?& s2 M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); O2 M$ A2 a! y4 R1 b
if( nSize > 3 ) # _4 {& i, I$ s! a
{7 [0 ?( }, ?* B' w8 o, Q5 R5 O
g_WndMng.OpenMessageBox( "oversize" ); : w+ l* `/ |3 M
return TRUE;
$ \2 ] }( Z7 n5 Q7 \ }else
6 Q8 i, j6 b: k: c2 B# `: I {
# Z/ {4 O! i/ _/ j* f; Z bUpdate = TRUE; , y9 n! k8 s/ h
} j! s* s, f! b1 E
}
5 `- f$ k# c& ]0 L if(m_pItemElem != NULL)
5 f/ Y: ?2 j6 I m_pItemElem->SetExtra(0); 1 A! ]0 A- B: {& l/ R$ l
9 S* v5 p" B5 L( G0 a
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' @- r/ q5 L+ _% a2 l$ T m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & o, O; b4 h! D% f% A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 ^, q% W6 P/ c+ T
( j; |' D: A6 {* p; X' q if( bUpdate == TRUE ) ' ?/ v, W6 ?. b! A
{
E! A! A- |5 A k" d m_pItemElem[9] = m_pItemElem[1]; . p, }. ^& N5 w7 @
m_pTexture[9] = m_pTexture[1];
- |, n$ q. Y7 ? //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );& P5 Q) S: x1 \3 X6 F# ]6 Z
} 5 g$ n4 B3 E% F* T" ?: o
}# h' f2 J3 ^7 |5 t6 v
}else
4 `/ H8 h& o( N- [ if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) # D/ F5 T6 H/ _2 [
{. Y. A( [5 q- S) t, T ~
if( i == 2 )
: i v+ B! B" w0 b {6 T- _1 l5 B; O/ ~, M* A: u
if( m_pItemElem[6] != NULL )
4 K( Z6 u3 {% F) W/ J( y1 Y' [* j {
9 @2 g/ }! Q. y int nSize = 0;
* }% K" D( ^6 C$ P7 W' N" e2 n nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" `! t* G/ Q2 A8 e7 V' I nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); ! d$ F( X; N9 m$ y/ p
if( nSize > 3 )
- u6 x0 j7 b% a5 f6 v) j: f {
; T* m( `1 m0 n9 ? g_WndMng.OpenMessageBox( "oversize" );
/ P& N& J, t$ I return TRUE;
* x; k, s- t0 ~0 r- ~& d. k }else3 R0 o% @ J0 ?+ g; v8 S4 e. a t
{
' ~& a5 x( z( ^9 K& M! `7 ^4 n bUpdate = TRUE; ! \, x3 z, m8 y8 @# D: C( z
}
- U# E+ J* q; f, a* F }4 r# l/ o: ?4 \( j$ _- z# f9 A$ ?
if(m_pItemElem != NULL)
( V X6 {0 J% m, L+ c: B m_pItemElem->SetExtra(0); 6 V! _/ |; e- m. V8 i. e d
6 |% d" x" f7 m5 s m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . n6 L* W: {2 c) M% _
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( _! y, o) }3 t- \- _2 x0 d7 q( Y. k' w m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ X. K* C6 r# }9 _# [! f7 P) ?- a
if( bUpdate == TRUE )
( Q4 L* l+ i0 B( s {0 ?4 P; d. r9 p
m_pItemElem[10] = m_pItemElem[2];
8 k5 g* a$ r; U+ y9 ?$ @ m_pTexture[10] = m_pTexture[2];
@) a2 _9 \; k i! C5 f. T // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
1 G* B2 k" Z# S } 9 q; ^0 y( t. E! H
}- s5 N' @$ Z, w, U
if( i == 6 ) # @, x1 L' i, }$ X$ ?" L+ J
{1 t. v" O6 V* D
if( m_pItemElem[2] != NULL ) # U9 O. z$ l2 b' r# ]& U
{7 ?$ U: y, J9 A0 D4 f. x! P
int nSize = 0;
* q% B A/ C1 g' L' M$ Q9 Z. { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 J# T, l; m, y. E/ C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); b1 Z% h" t* A" H' ?
if( nSize > 3 ) 0 v: J5 O; v" ^6 Y9 V
{* A/ Z. n' o; S- G6 p: `( D
g_WndMng.OpenMessageBox( "oversize" ); ; r4 w" ], f+ K8 \
return TRUE; ; m4 f5 E: [8 S- [+ ~
}else' d( [; b, l z; M# f1 l, u
{- U% H& M& _$ @/ b" K, a5 Q3 h
bUpdate = TRUE;
& c6 r v) {4 q/ @ }! e4 r2 Q/ l) j
}- }9 n9 r) ]- q$ @( T, \
if(m_pItemElem != NULL) 5 O5 x: X* \; q4 n9 V0 ]/ A+ K U
m_pItemElem->SetExtra(0); + d$ K5 X1 q+ x9 v6 Y$ }; }
# A0 ?& n( o' }& a0 v m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 I5 Z2 B) D+ l& {1 @" m m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 z1 J7 D; z1 t e2 i! B m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + L; O' C; o/ \( X+ w9 B$ b" w1 l
9 `% l4 Y/ k3 T. r, I& n
if( bUpdate == TRUE )
3 ^- b, p- m' l4 G6 L7 [ {% v" P( W% W x
m_pItemElem[10] = m_pItemElem[2]; 8 A e* J/ D4 I9 W$ E7 W
m_pTexture[10] = m_pTexture[2]; ' |8 g7 U5 P/ _( ~
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
+ M0 r; g- }. L) J) @' E } 0 q; o% A8 G7 v! D
}3 K! k0 v. V8 E3 Z3 n" G
}else4 Y3 t, }* }$ S5 y0 Z
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
! I8 k5 p0 P7 b1 o( r {
+ X* j1 ]8 b5 m# l: h if( i == 3 ) : r+ ^; a1 [. A2 U9 ?
{9 H. x7 p: @/ a* n% r
if( m_pItemElem[7] != NULL )
. a7 ?1 r! J0 g* v9 ]! R {& Q) r/ h5 j! L; z% z& L/ ]" h5 g" d
int nSize = 0; ' E: _9 L: a {6 [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 Z& o1 q1 \! [! |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
6 |$ C8 n$ G' o0 Z* e+ h$ o+ | if( nSize > 3 )
, c! [8 N/ o, p5 z# F. s" R {& D1 s8 K6 I1 C4 g) [
g_WndMng.OpenMessageBox( "oversize" ); ) F+ `$ E" m' p- ?6 Y6 r
return TRUE; . W2 X t6 h2 b
}else
( Y( W( A7 S8 k$ u v {
/ D1 j# {$ ]( r* i* F. k bUpdate = TRUE; / `+ S+ b6 G+ k) e0 r
}% a6 ~3 P! \ X
}$ ?1 g8 c0 t# \7 N% Y y
if(m_pItemElem != NULL) 8 H* J6 ~2 g N9 [) C! F
m_pItemElem->SetExtra(0);
6 A8 K L% o! C
( O3 e3 z7 o1 k6 L2 k' P- c: k1 B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 ?5 P2 ?2 y* r9 V$ V. M8 _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 M1 O) }/ e4 t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( [# Z6 F3 E7 t$ X: F0 P6 e
" e" _) p3 X, b9 k4 Z/ E if( bUpdate == TRUE ) ) Z8 w( U" p- ^) q/ l
{% G- z, ~% G! m5 ]1 [1 {9 i
m_pItemElem[11] = m_pItemElem[3]; 0 ?$ d; q+ ^- K6 E% y4 D' I R
m_pTexture[11] = m_pTexture[3];
7 ]0 }( e) a+ l8 F" \ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );; O, [9 Y) C! ?2 u8 J8 m {1 o
}
1 s1 k) E( l# ^ }
9 A- T2 W8 k$ J& U ^ if( i == 7 )
" D3 Q. h1 R; N f {; }2 C# }! F$ x! y
if( m_pItemElem[3] != NULL ) # P4 n# G7 y5 a/ X) H9 i
{7 {$ [, X7 b2 h& C
int nSize = 0; : o3 C! D/ A2 I; u, S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 f! |3 k3 r! _. n: ?( ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
5 y- K7 |1 r& O* y if( nSize > 3 ) 1 j& `) u, F! P, c
{
5 ]; \4 ?7 X- w" P p1 I9 s @ g_WndMng.OpenMessageBox( "oversize" );
6 a8 U# ]+ T8 o" R% T2 m9 m return TRUE; V$ I+ L# ?) i( J
}else6 m3 f3 \/ v. Z( N* l5 S+ e' V7 D) S5 i
{7 A$ s1 S4 p5 O
bUpdate = TRUE; 9 W: z6 U( o1 ~7 {- Z" ~
}0 @( Q$ K+ u8 `% U6 p
}9 L# R4 Q7 M$ B2 f
if(m_pItemElem != NULL)
^$ Z+ g- ]9 i, [& J m_pItemElem->SetExtra(0); - A% H4 x: \5 y, [4 k e) w
# J; E% O" O; }% S: T" H4 x
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ Q G0 c8 d! D* X1 U% p. _& C m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ p$ I4 n0 M4 I: @0 S+ Q9 ~ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, P4 r/ c6 {/ q% {+ D2 { ?) f& C+ ~, R0 v3 f
if( bUpdate == TRUE )
, E/ F0 G6 {) D$ i9 ?- G {! K& q$ h& S" ], B9 V6 L
m_pItemElem[11] = m_pItemElem[3]; 4 q, t6 }' m* L6 o7 E" ~: T5 I2 g' |
m_pTexture[11] = m_pTexture[3];
2 m4 e& e B- x8 Z. J" L0 W0 v // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
5 d- z8 T& p. E H, S; l } - T5 E! X6 b0 t
}4 A; T3 `/ b+ C9 r. h" Q5 [
}else
0 |1 g' k8 |, h a$ h7 T5 m2 d5 _ {" ]' s6 N/ f$ Q
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); + l6 c; F( F" [! H# {
// wrong tab 5 b! }9 I/ R @
} 1 J) f1 u0 ]' S' b, h6 V! K
}else
# k; g7 e0 p+ \3 B& O {
1 E- ~2 w" e" R' Z: w# t" T g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
8 l1 [1 P8 S* G8 ^% {& w* | // not blessed 3 `. N* t O( } k$ A4 K
}
6 w0 @) L- z' e% S }
5 o$ A4 j, ?$ J9 p8 z1 j: V/ x2 C } ) c9 t: w% u( L3 J; `6 U
} : M0 w$ ], O4 {6 u$ R& o
D; [5 ^+ @6 o int nCheck = 0;
, ~2 q& P @* \ for( int i = 0; i < 8; i++ )
* q! h- b7 J3 x$ q( X { " C, T: ~! `, u2 g5 K
if( m_pItemElem != NULL ) - N# W4 ~: }" A# G" H: T
nCheck++;
' s' T3 C- `2 r* T5 z- Q* h; f* Q }
$ p- m9 D( d: }1 r1 d if( 8 <= nCheck ) - n" M4 |! H3 c) G
{
. q: h$ X& b4 v/ O# O9 d2 _' r CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
7 b# }: @: M" t# O. b2 K pButton->EnableWindow(TRUE);
% i, f) E1 j7 O. x1 t9 Q } + _+ E) r0 n, _
return TRUE;
. {4 s2 H1 x6 V0 `0 k# e, O}
% Y; j8 @+ e% d+ yBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ; }) B! z& V/ F* j9 `
{
6 O$ e9 A3 W1 ]+ l+ T& h switch( nID )
! V) p0 F7 \) \+ X; O {
; x( X1 H: ]# j case WIDC_BUTTON1: & `6 r( L9 u" R/ t# a/ W
{
! x: a( r& a9 |. N/ b6 j g_DPlay.SendCombineFashion( ^+ k" b' d/ }7 o3 `: C' G
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 0 T( R5 D+ S6 }& {
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
# A; f& m* D; V2 X, @& Z" R4 W& m0 r m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
& P* q' P% r; ^) k m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
4 A, F! G# E+ K' g4 k8 _ );
, J5 o5 G/ k! _0 @ Destroy(); * W% H" s) o1 ~8 a
break; - P8 ?7 p" C( ^. Y: e3 G Z9 G
}
0 |1 R8 F2 l6 S9 ]. U& i' ^ case WIDC_BUTTON2: & s, g' a5 e+ l( O0 q" a
{ % v2 v% W4 e; d# v; {8 @; t
Destroy(); ( D+ C) W9 f( p( u: d& ]1 i
break; 8 _9 l) A4 K0 q: F5 r& M/ t
} " t V: G& n" b5 Z9 ]
} ^/ h" j8 Q# l, Z' X* \% Q
return CWndNeuz::OnChildNotify( message, nID, pLResult ); : X6 m4 ~7 M( v
} ( H& t- N% w }1 ~, Y) \3 h% V
#endif // __FASHION_COMBINE ) m4 S; J- ?5 e3 k5 a
+ L. [; u+ U/ g
----------------------------------------------------------------------------------------------------------------------------
# x" Y5 z7 _' r1 gWndWorld.cpp
, u* T0 z8 O9 k) o! S在 case MMI_REMOVE_CAMPUS:
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if( g_WndMng.m_pWndCampusSeveranceConfirm ) 6 f% d! ?# b* g! F: ~
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); : T% d& G, E3 j- A
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
5 a# H7 |) W, f/ R" d- j g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); % \9 _2 H8 _1 F3 a$ A5 S8 @
break;
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#endif // __CAMPUS
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/ R3 p) I1 `! w 下面插入 #ifdef __FASHION_COMBINE& C) u0 s! ^: W+ W" Q$ F4 S
case MMI_COSTUMEMIX01: ! S, H; R c* U* V/ p
{
5 j9 g4 F) y6 a% T! C2 w3 [3 x SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
4 w3 X+ z. s) Z) V( X g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ( y% U8 }* ?; [# k" [" y7 [
g_WndMng.m_pWndFashionCombine->Initialize();
/ y; X. ~0 y% g6 s }
/ l o% i) O% L. z& s( i5 Q6 B break;
) c& l. J/ a- @% y2 e& v0 G0 i8 U& N#endif // __FASHION_COMBINE
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WndManager.h" f; Z/ E$ d- L& W
% V* Q. P5 a* U- Y/ L于:5 ~% p, j% n. e% r( C3 |
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
! P% L& C4 Z) f0 P) I4 R; J CWndGuildHouseBid* m_pWndGHBid;
* k: {' b) n3 x: C- {#endif //__GUILD_HOUSE_MIDDLE . h5 i) O( B3 V* a* H1 f: r
* X$ r& W2 |0 \) N 认为:# n; z8 K" ?: G. J+ t
PHP代码: #ifdef __FASHION_COMBINE
% M$ g! s* v9 ]- C2 Z CWndFashionCombine* m_pWndFashionCombine;
, v$ F5 b5 D, `) [8 I4 r# X- a#endif // __FASHION_COMBINE
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5 C1 z' \1 N4 @4 w ----------------------------------------------------------------------------------------------------------------------------, R( h3 k/ T% ?+ |2 f
WndManager.cpp" b/ A0 T* x6 `$ p, v9 s d# `
2 H' E- n' g7 N1 Z; H( p e在 #ifdef __GUILD_HOUSE_MIDDLE
+ I% q3 D8 M* D4 r. K, M! J8 T& f else if( m_pWndGHBid == pWndChild )
8 \! ^9 a+ w+ p* |4 y {
& g1 b# l9 J4 K7 X7 v, ~ SAFE_DELETE( m_pWndGHBid ); + m* |7 h4 C4 W: `) h$ U5 {
pWndChild = NULL; " R! Y! c3 Z& C( p. |5 f
} 1 f+ g. q. V! D9 p
#endif //__GUILD_HOUSE_MIDDLE * P6 j5 ]9 a0 `; j. z+ s
r. m% J6 Q8 T3 P; H$ i% d t6 Y
后面插入 #ifdef __FASHION_COMBINE
/ `' Z& J4 h% M else if(m_pWndFashionCombine == pWndChild)
' J1 L; ~& w3 A' q; o {
" H8 w: t7 f9 d+ a SAFE_DELETE( m_pWndFashionCombine ); ! ~' |3 k" V5 ?8 w8 O9 q8 v, k
pWndChild = NULL; 9 L$ o& E! f, [
} + S; {9 ?, l+ A( d+ S% w: U! i0 H
#endif // __FASHION_COMBINE : v! }( m+ [0 d; {. z
) V4 M, V3 q7 I" ^( |1 o2 G% a% z* \ ----------------------------------------------------------------------------------------------------------------------------
* _& R8 p( C/ p& }/ ZDPClient.h/ ], c2 a( H- |8 q/ q
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在 #ifdef __GUILD_HOUSE_MIDDLE$ O8 C! r/ g. F" L( @5 C
private:
7 N( Z& m/ Z3 A5 ^0 |% _ void OnGuildHouseTenderMainWnd( CAr & ar ); ) I' `8 m7 l( u! N
void OnGuildHouseTenderInfoWnd( CAr & ar );
& ], k4 G7 ]( g& C: Z void OnGuildHouseTenderResult( CAr & ar );
) _2 {) i V4 gpublic: # i' k( G2 h. x, I
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
: d6 l7 }: s4 s- L6 B void SendGuildHouseTenderInfoWnd( OBJID objGHId ); - d) o6 Z' q- ~% V( w1 s
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ' V8 j5 l0 B: r
#endif // __GUILD_HOUSE_MIDDLE
; o. N( q- Y/ S$ k# i
, q$ m( n/ i! N) L- r0 P: c 下面插入 #ifdef __FASHION_COMBINE
: j5 O; f( q' \( T void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); * @) R, j- H& s8 A- I8 @: _
#endif // __FASHION_COMBINE - D6 g/ |& {1 F. L
: J4 i* }- H2 Z7 } ----------------------------------------------------------------------------------------------------------------------------
# E& R N0 {+ ~2 Q/ \0 Z: O, \) GDPClient.cpp2 T5 e+ K0 m! ~( Z9 O' ?
; y' y, y- A; T* z5 e, |7 [在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
6 w7 a& q3 ]1 T' ~& J2 b{
$ G/ i: Q3 q' o! A" N' ] BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 8 a; L( q! n C( y, C
ar << objGHId << nTenderPerin << nTenderPenya; 5 z1 z. w2 k& ]
SEND( ar, this, DPID_SERVERPLAYER );
2 T @: r, h ?4 h}
) A2 U6 N, j* C$ B5 M) ` v) s1 f#endif // __GUILD_HOUSE_MIDDLE
0 O v! F5 e6 F7 n! [9 A& p* u. o, J0 S K3 q' D) O
下面插入 #ifdef __FASHION_COMBINE! Q2 ?0 p K' Y: v
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 8 l7 K4 a# n4 c l
{ 2 m C; z( N9 X4 b4 v
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
* V V- |; p8 v) c: E9 e ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
7 Q. P) i7 G2 W7 @' c SEND( ar, this, DPID_SERVERPLAYER ); ! g" Z( a/ X& _- m3 S: k
}
% a2 u* Q1 j$ j7 A+ e _$ L, n#endif // __FASHION_COMBINE : @: T8 l4 j# T6 n/ Q
8 e+ H0 c! J8 L! H7 u! D( L" J- c ----------------------------------------------------------------------------------------------------------------------------- d' L7 Y( L9 L* v5 r" i
. j7 x6 P- O9 A i( @2 P' V现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
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0 E8 Y! i v/ v5 B% a/ Z
8 A& u7 L: D& ?3 u, v如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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~怪物
+ Q2 I& y/ ^! D) R: e- c- x5 G( E |