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莫因E * PVP* F+ S' T1 F4 r( n: Q" p
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。- f/ @5 J& S: @! n8 k, r
0 V! U+ n* a2 g. a$ Y3 N# W有大量的代码,我已经测试过它,它可以编译自己1A。
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4 H9 O7 y3 Y" f. k
% _6 z5 C# {% j& h& b$ Y! f现在会如此容易所有的C&P'en/ i1 S+ _1 s4 Z; r3 o7 w3 J
6 j! m j- @4 J; f+ k- 你需要的资源得到自己,因为我不决定一切你“推屁股。”0 U# ?: ^1 Z7 U, i3 Q
. @/ x" L, r8 s E! @0 x5 b7 n
你说我成功,资源应该时装组合系统顺利运行。
- R; R' o& [2 N4 R; N' C, r2 @; V$ |) O. j
0 ^) I* T* [2 I" ?& ?4 {% {# N$ H
. {% X3 N) V& \4 {1 V; k首先是学分:7 T' j5 t8 w' R' w: B S
8 A: d; l- v. K% ]* nEtioom(90%)
3 M* o R8 r+ C* @* Y怪物(10%)
$ {6 c2 ]- |$ r2 V+ S8 i; w) {- k6 E9 } ~
- S8 J" Q! M- X; h& T这里的问题,而是“不问任何小型或定义语法错误。”
0 L4 J2 s8 L) z. @/ G9 f$ ]( }8 K* J2 k+ C' ?( [
4 Y# }* W% ^+ x" X4 g8 ^
. E; E- a' R' P8 ] Y9 \1 m0 U9 s/ X
唔够讲,这里是答应释放: randomoption.h
$ m" \( u" O. p9 B6 x# |% ?8 t( x8 V7 e
在 public: 8 q% F$ e" x, ^1 l
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 6 E! U2 |1 d5 u& X1 U
void SetSafeFlag( __int64* pn64RandomOption ); # `5 t3 j4 n/ V, G
void ResetSafeFlag( __int64* pn64RandomOption ); + W( ]) t6 P4 i- l
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 4 s/ L( M4 O! ^3 j* R$ W1 P' a) }
- ?$ ~3 ?! G5 ^2 S0 c/ R% {& v
这下面插入:+ j" `( `8 o/ a+ l9 `( b1 n5 o( g
# |+ m9 G! _& j) d( X
#ifdef __FASHION_COMBINE
0 u# W/ @$ E5 ^8 E, ~! }# X2 ?public:
5 |! U* s8 W$ ?* } int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
, N: o6 @" K1 _- w6 h/ ]#endif // __FASHION_COMBINE ' s' a: v& l m+ }* e/ g `; ]$ ~
% v& B6 y0 J7 b; p8 W2 S3 q0 K; d0 o
--------------------------------------------------------------------------------------------------------------------- w/ |8 s& b! g/ ^% C
randomoption.cpp' I' ~3 R, w$ A& g" o* F
, C1 g; m) i( _在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 0 T. X' S) [8 X
7 O7 x% ~* I' I
下面插入 #ifdef __FASHION_COMBINE
+ O8 p9 W u ]- j4 D4 fint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
) C+ l* u% N* l% k" q" Y{ : T9 J# L6 N# n+ m
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
3 [" z v% K% o- a- C" P int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 8 Z+ H( F N, h9 `; Y% }
# e3 O" Y* e4 k5 a
if( nMainSize + nDestroySize > nMaxCombinedSize )
8 e# N+ S- u5 _8 } return 1;
# c2 Y2 W) V5 i' |" S: ?7 B. p& }
for( int i = 0; i < nDestroySize; i++ ) + j% o4 G" k! s/ g( T( [0 g
{
' h$ i0 a5 H0 ~4 q/ K int nDst, nAdj; # U l6 {8 ^1 I( N5 [- D
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 7 F2 `' j6 Q$ C q' `! `
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 3 l9 t% \( r: p5 N) Q2 A
}
* t6 ^( T9 E$ L4 T return 0;
2 \; R# I3 ] Y5 T}
9 e% ^3 r* G7 ?) a, Y! {& j4 A' ^; o#endif // __FASHION_COMBINE
) ?5 O% K. `0 J ^6 Q' D& }) \2 a2 I* i9 ?4 q' c8 k# B1 Z' R- h
-----------------------------------------------------------------------------------------------------------------------
2 s/ ?7 C k( q: K: s+ ?0 ]; M: B, FMsgHdr.h3 |- f! ^1 t, N5 ~) e
0 T& |4 R- U( S- }/ ~3 t' I
插入 #ifdef __FASHION_COMBINE
0 M. x& T' P( s+ z" @) i#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
$ i( j5 J; K* h% W#endif // __FASHION_COMBINE
; W8 O- p9 _4 f# f7 z8 q1 H
* ^% i; @7 g6 [ -------------------------------------------------------------------------------------------------------------------------
* |' _6 H2 S6 \% X: w5 U7 W( q( J4 GDPSrvr.h
0 j' w; {; l5 `& g6 b: h: \( j7 \: b9 V; w
在 #ifdef __GUILD_HOUSE_MIDDLE
4 i" c$ ^# G o& H- F void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ' [! a- l$ n5 y" Z) e2 y2 w2 z& W
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); r( O& C# A4 P
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 X1 V! f* c$ H#endif // __GUILD_HOUSE_MIDDLE
" K# `) H% _; d0 P
2 j$ e+ M2 T+ j+ B' Y 下面插入 #ifdef __FASHION_COMBINE6 s+ f) `9 k4 [/ s
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : G) A- o" e& M
#endif // __FASHION_COMBINE : w5 K0 R) }: T9 C: T4 Y
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-------------------------------------------------------------------------------------------------------------------------
$ L0 n( N5 w8 X# GDPSrvr.cpp9 V1 F( {- p5 D/ w0 ?9 i8 L
在 #ifdef __GUILD_HOUSE_MIDDLE- b5 |& x6 |) o9 C9 i% w# }
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
8 y) \- s& t2 H$ e9 I3 I0 a+ j ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
& N* c$ n. B7 }! ]% h. Q5 r. j ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); , f# M( W6 @1 G' {; S- w- {
#endif // __GUILD_HOUSE_MIDDLE # z7 f7 s. @/ [: v) J5 y" |8 i
7 t) H- A. U* |. ^+ A+ M
下面插入 #ifdef __FASHION_COMBINE
# L+ R( P9 g: s+ j- F ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
6 I6 d$ {0 @7 B0 p6 E* }1 P$ ?6 F#endif // __FASHION_COMBINE * O" `/ B& W, m/ o# l {
# I$ f, |7 \( z5 z
$ n0 i0 j8 V u3 r6 E( ?在最后插入
#ifdef __FASHION_COMBINE7 I- F) h3 r. R( X! e! j
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ! q+ ?: G& `) W+ L% d( p' u. D7 ?
{ 8 s( A. P2 i3 [1 n% V' A, ^2 [) D' y
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 2 \1 @5 b% Y8 v" s# s0 P
if( IsValidObj( pUser ) )' ]. Q8 c' n4 S, c9 u& `/ t
{ / ?8 N' K& {* a9 M( d- }
DWORD dwItem = NULL_ID; + y! Y) U' A& H# Z4 r* t: A
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ )
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ar >> dwItem;
/ A; `+ ` p/ R6 ~' Q9 ~. d pItemElem = pUser->m_Inventory.GetAtId( dwItem );
. z7 H$ g+ x: o if( !IsUsableItem( pItemElem)) ' r% m3 S% J- L. g
return;
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if( xRandom( 10000 ) < 10000 ) 0 _5 k9 M- G# ^* p: h
{
/ @" M2 w2 } E' [1 G) u0 s int nResult = 0; {6 M) u, N# P4 @" [
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
r+ g3 P! }* R nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
1 H" i: q- I( T: }+ p nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 0 f( ^5 S" v8 r) ^5 m
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 0 X# O" d6 ~+ ~# C$ C
if( nResult > 0 ) . O) k/ Y% F5 I" N
{
5 u# b$ x8 k+ D Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 9 m0 X/ A z3 x0 n" I6 N( ?, S$ @
}
+ @, f# l1 T9 w9 q for( int i = 1; i < 8; i += 2 )
2 v) k. W) Y; d4 ?4 h% g {
) l* G% S% R0 N4 ]: S" t pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 9 Z5 Y1 J: j- J m4 X0 P
}
: G2 d9 O ~/ E3 R; L for( int i = 0; i < 8; i += 2 ) 3 L$ X& r$ [* z) T% u
{ $ e6 s: ?5 S$ j2 Y# ~3 I# K
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ; N" G# a) _# M/ H9 a0 ?% ~
} ' C9 [- V0 f( { |9 z- S* k) @, w
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); % K; J M s: K! @( q
}else m0 s" j+ E; p! |4 B* u
{ 6 w3 I5 N; I! y3 o
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ) K( W! g0 m" y) f4 _4 @" d+ i
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
M4 M0 Z$ q: z1 n% @9 j g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); $ z( D7 [9 _9 a" d+ ^
0 r3 r2 a+ K: M0 ~
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) . c/ s3 k1 X2 M# }! q
{
* h6 M( J- q) s9 ~/ H pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); , I- S4 k% k7 ]8 e% ]( _
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
0 i! [- n, @, c9 Z: O5 B1 Y1 ] { 3 R9 I: w( U' b5 I! U3 }8 x* [" x, m
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); # ?' w6 Y4 K0 l2 u& q0 D+ s- R; d
for( int i = 0; i < 8; i++ ) + C1 G# v4 d* D# K) x+ R
{/ m; g2 q! S/ L Q
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); }, E3 Q! y \( z
}
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2 U- A4 b/ C& r3 ^ }
0 x3 ]1 s2 B, ]" O0 }+ l& ^8 p } 5 I* j/ F% M V3 ?
}
: u: [) C/ \6 E7 P4 R8 a#endif // __FASHION_COMBINE
6 K4 t% C8 Y7 m- o @+ p( j4 S
* r/ y0 [/ n9 l; F+ \1 i. ~ ----------------------------------------------------------------------------------------------------------------------------
8 ?3 q- ~, I% F- Z ]" F1 rWndField.h
5 S3 G1 }) {8 q在 class CWndCampusSeveranceConfirm : public CWndNeuz
6 `' ^# P5 u5 z, r5 r7 s5 h: P
6 d1 M5 Z+ M/ _- M" V( d4 c" m 下面插入 #ifdef __FASHION_COMBINE
- g, s/ u; e3 m, U. ^class CWndFashionCombine : public CWndNeuz
' |" e( u) z6 f{
, [4 z2 R! F4 v. A. `public: 9 V% p/ b8 X# D% Z% B$ x
CItemElem* m_pItemElem[12];
& Y6 Q1 B! {+ t0 o2 t* D, e CTexture* m_pTexture[12]; ' A4 _8 d( ^. ]/ J" c
; U! |6 q Q( |0 c8 ypublic:
1 R8 s: e5 n( W$ p4 _; n% { CWndFashionCombine(); 9 i3 U3 Y" g; \. ?5 l$ h" W3 P
virtual ~CWndFashionCombine(); 7 s# w4 K9 n/ ^3 w# Z
* j% s, i( K. j& J2 n3 J0 x
virtual void OnDraw( C2DRender* p2DRender ); 2 P9 F0 f! f' Z' y! T* o
virtual void OnInitialUpdate(); 7 [- I7 Z5 H: I- y7 D
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
, w! F' o" P4 v2 z: Z: T; p2 ] virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); . L' i/ R) Y: e7 O8 n
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); $ `. K6 K1 m& Y/ h
virtual void OnSize( UINT nType, int cx, int cy ); 4 Z0 @ f- c9 R
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); # ~; b9 Q$ h9 U3 l! R9 q0 H
}; $ z; x/ m; [# [
#endif // __FASHION_COMBINE
7 V5 D( Y4 T+ d7 g7 m! K2 z0 D
0 |6 A. N7 a: ~1 R ----------------------------------------------------------------------------------------------------------------------------( J2 V2 b; m/ e O! O! a
WndField.cpp
, a. K, i2 e. n# Q在 #include "wndwebbox.h"
6 x1 p4 l+ \; h/ K0 @+ w* F0 F. J. G7 _6 c% Q* h( ?9 [
下面插入 #ifdef __FASHION_COMBINE0 R2 ?/ a! j% T3 a9 I7 D M8 i/ `
#include "randomoption.h"
' E% c+ ^! q0 B# {5 D#endif // __FASHION_COMBINE
* u! U7 Z7 J: M
3 c3 j7 K9 L. l1 V _$ m" X% U/ g 就在最后:
( J& {( c0 W! Z6 R0 v. k9 APHP代码: #ifdef __FASHION_COMBINE* S# \; @' i; s' p- o0 B" ~6 E
CWndFashionCombine::CWndFashionCombine()
: s5 d* `! |) o; U7 Y1 i" U& I{
6 G$ p7 [0 h1 e; E( {$ d s, e6 u for( int i = 0; i < 12; i++ ) ) b) x: l+ c3 ]# L. v( s
{
, f u7 d6 Y* J9 r m_pItemElem = NULL;
" b! Q2 z u, D) P' m( b m_pTexture = NULL; & R5 f( V' R1 Y( c" }, ]9 U
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));8 P {8 m3 W0 d2 O/ r
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));# n: }/ z& M- N* p+ O3 Q
} & a J. S* E7 ]: ]: L6 h
} - e+ n, ~! o7 s: t. s, L
CWndFashionCombine::~CWndFashionCombine()
8 V/ R2 o- |9 C5 v/ i# y& p% N& p{ ( y* ~/ l9 x K# E7 I
for( int i = 0; i < 8; i++ ) $ n3 Z' f: y+ p
{ . n2 W- q# T6 ~8 S9 x
if( m_pItemElem != NULL ) , l" h2 _& t, t. |2 Q+ T
{ ' G. l0 {3 ]1 L, h
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
6 F! @1 J' L7 L4 _ j1 J, ` m_pItemElem->SetExtra(0); ; T: m: ^4 h. H( P6 n: ~; F
} # @+ X* H2 W8 ~% |& B9 z
}
7 z/ [ e* K3 \- P}
0 b [2 o7 l3 u' m% X$ @% i6 [void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) . f$ K# z$ [3 Z$ k( r
{
" {) R$ M; @' h LPWNDCTRL wndCtrl[12]; 9 M: R1 V/ x1 V# o N$ Z4 }
( V* F( e( o1 Y" f1 d
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); $ i k8 R5 I; |
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
+ n& ]1 [- _8 h( j wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); : c# M* E D: [8 w1 D$ z, [) M
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); # c U$ @& U& I
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
& g5 F/ L4 V4 e5 `, C- P% N wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ( I2 P/ v4 N6 U* w/ V) Z6 h
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 4 F w6 V+ P2 q# }
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
5 ?' u. c6 |" `" D7 O wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); : E K/ l( |1 V: C$ Q) _
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 1 N3 U( i* V3 Z( \$ k% _
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
( n R& H4 F: b! m2 M wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); : H r& o. t7 j3 ]7 f
6 o& [7 V2 }0 L4 q7 L for( int i = 0; i < 12; i++ ) 8 z8 Q1 m5 R# B1 V( U0 h
{
6 \4 m; u1 H8 V+ ] if( m_pItemElem != NULL && m_pTexture != NULL ) % t2 M8 P0 V) |5 b- T" |& |
{ : \0 A' G* o+ U( R7 ^% P
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); - E, T: d. K4 P. F' i3 {
} * g$ n9 Z0 x6 x' r2 l' i
} ! N, X) s' K# T! w* ~3 \0 N
}
8 t/ w) v) ?$ z& W* g1 f3 g5 Lvoid CWndFashionCombine::OnInitialUpdate()
. r: p' R: H/ u2 y% X, h5 \{ ) N; n* w# g# a% Q! ]1 n( t
CWndNeuz::OnInitialUpdate(); 6 o5 I& Q j; m6 u
6 U! {& C( ?' K" S0 I CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
7 x* F! @+ k" i! u; S pButton->EnableWindow(FALSE);
# s9 O k! v, m- s+ `
; C! x9 ^4 A" `. v D. ? S MoveParentCenter();
. O0 J& q- c1 ^3 z} & N1 F9 D% @' M8 D; _3 N2 w" [
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) & r% E' ^1 b# I* l6 g; @: y9 e
{ ! V3 m) F, B( P
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
- u$ m0 g' n' L8 K; C9 l} 7 M* o) W6 J5 Y* x6 b) g
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
; c. @' Z: H; e ^# v, \{
S! p5 E6 g8 h# l) D8 T) g$ D return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
" ]1 ] U+ Z# B) t$ @}
- f( _: i& S- K' C- evoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ) L) h7 ]' w2 j2 c' C% _, o
{ : h; @$ c* Q! ~/ Q1 j* m
CWndNeuz::OnSize( nType, cx, cy ); 9 l- C: K. b+ s% w" M3 K
}
1 R) y8 _' I& D0 H8 [: z/ F' c5 H7 A6 p, n7 m- Q! r" D( [/ E
' u4 B6 G5 S* P: ?9 F0 S
4 H) N3 q2 K1 p- q* UBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
6 J/ N. i% r. r1 U; [{ / \. H9 T# k% q
CRect rect[8];
& L Q4 ^ I) P* {: A# M LPWNDCTRL wndCtrl[8];
4 e! v1 P7 N# Q1 M' H
! _3 c% [" y" Z( T) Q! s; W wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); - E4 t! p) t! E5 `6 g; A
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 8 T8 D7 M# e# {) ]' l5 X
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
0 l" m1 X4 \' M2 ?4 M wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
5 A6 v5 t2 r& o/ C! w& C wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 7 y' I/ N+ r4 ?. x
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 0 W t% K( W- P# z d. t9 R- P
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); + Q n( F* u3 l, c. s
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
4 m) w0 b, h0 W
( N G& O9 I% ^ BOOL bUpdate = FALSE;
0 I% |4 B! i9 l
$ y: w7 h' n5 y" \1 ?; e$ _ for( int i = 0; i < 8; i++ )
, Y+ q* ~* d1 s4 K; | { # o) p4 S- i! L( J
rect = wndCtrl->rect;
9 r& m' v3 a/ o, d: ?; Z
& j- @+ P$ F) H" D if( rect.PtInRect( point )) 6 ?* X$ u/ l- ]8 J2 L& w
{ # v1 S/ ]" ]1 S
CItemElem* pTempElem; : h$ J/ j* v- B1 Z8 m: r" H
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 s* W* f; ^ S, e
if( pTempElem != NULL ) 5 ~+ T: o, K% t" I
{ 0 [1 t0 Z" z" Q+ V, y: M
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 6 A1 F# w/ A: x9 {5 k+ H+ _
{# f; `: N: Z' e
ItemProp* pItemProp = pTempElem->GetProp();
_5 j% Q$ ^9 ~$ _
: K5 W8 r5 y! w3 d8 M! C if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
6 W3 N( @: Z% a* R { 9 c& E3 O! |, R- F' W5 m Q, \/ Q
if( i == 0 ) ' m7 U' v* X& y( Z
{
) B$ P* Q+ c, I& M if( m_pItemElem[4] != NULL ) - ?) Q6 L; r0 a( s" @
{6 B1 H" x3 Y( [2 I
int nSize = 0; ' p- h4 m" ^; I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 v0 ^/ B: Q0 t i nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
; [% w- o. a' r0 w if( nSize > 3 ) * a+ B' K% h8 @- K' n5 y
{+ K" ]+ u- k/ A- X3 r3 n* j
g_WndMng.OpenMessageBox( "oversize" ); 1 o8 V' E, c& L+ u
return TRUE; / v" e( P. K% {- z2 K% ?
}else/ G7 m& Q) A' F( {
{! F: F5 a8 x& v$ s
bUpdate = TRUE;
$ D: W: S' [) t0 X7 J* C, h0 |- h }2 y. U6 @) h& p7 F5 e
}: Y8 N( u: t; S, z5 e6 J/ |" o
if(m_pItemElem != NULL)
% C1 i* e3 V. O' e( a m_pItemElem->SetExtra(0);
: e, }! `- c! A- S
; }1 X5 Z A, V- T! i m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" q7 Q( o$ k$ F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" f- n% [0 Z8 K/ R5 T7 C m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! r( a/ n2 }! a% p9 V
& \ J9 C# t* F! \ if( bUpdate == TRUE )
7 o+ s# v: i0 _/ j L9 Z- r {
p/ Q B6 \, l+ u% o7 Q; \1 Z' z m_pItemElem[8] = m_pItemElem[0]; ( J/ _# h) i, q: w
m_pTexture[8] = m_pTexture[0];
8 Q8 N. y- a& W // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
# C7 l# [+ i* [: j } 2 Y8 P; g+ k, m2 n
}
% y, g0 k% B! K2 s1 M0 ] if( i == 4 )
) Q B7 d0 O: O1 q4 E; Y4 P6 @% T {! l9 b& R- U6 u3 e0 f. O* `$ U
if( m_pItemElem[0] != NULL ) $ d' @8 ?( k* t$ H9 G7 Q% F
{
+ O p: X% M/ f. J# ], ? int nSize = 0;
0 ~5 \ {; B8 T% e5 | nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! b k- |8 a9 A4 B nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); k3 l* i l( O: c+ c# C
if( nSize > 3 )
" `5 v; I3 f. S" ~ {( W/ ?0 U, |: G8 n ]6 k/ t
g_WndMng.OpenMessageBox( "oversize" );
A% i% y- |# I6 i return TRUE;
0 q+ o7 i- m% W3 ?" \$ u }else
! x8 y1 L8 r7 D" ?+ D# [ {: e7 |9 h0 r( m+ M
bUpdate = TRUE; , j$ J$ V/ I$ a, w c7 T
}. `7 C+ q% t2 q9 X* \
}$ p( E, R1 p8 y4 `5 p* t+ k1 t
if(m_pItemElem != NULL) 5 [5 c2 m+ y( B9 ~. S# m
m_pItemElem->SetExtra(0);
) V1 l; i* s# q9 k3 s7 @0 x/ i& J: R+ s) g; P. W
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 N. f" h; R$ `) z) c, b6 m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - ?2 `& I* S+ f( D$ k! { d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 {% Q% b3 o; p2 w/ }9 w. [% ^
; O( Z. \* L8 X8 z, B+ f if( bUpdate == TRUE )
0 b- K: U2 m; S5 |7 d K/ w {
! W0 {$ `4 @9 I3 y m_pItemElem[8] = m_pItemElem[0]; 1 B" \2 t9 p$ @$ {
m_pTexture[8] = m_pTexture[0]; r* Z6 w7 [- y/ i
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );% y/ z% V2 y4 W) K* w+ j9 h
}
! E. t3 h8 u, c! e" e& @ }- q0 k q3 }8 Z3 n' f8 G- d
}else
8 E9 w( t2 J+ s if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
9 N8 Z4 Z' R+ B {$ d, I( ~2 b% M1 u) W: t
if( i == 1 ) 8 W0 Q4 y0 L$ @6 a+ J
{
; M! b( R6 j7 F Y2 _) T$ [ if( m_pItemElem[5] != NULL ) / S* ]1 W+ C5 j* ~" t+ y4 t
{
% w3 M- ^$ `2 d5 E* M int nSize = 0; 8 ?8 s1 _6 M- p/ _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' t- y1 M9 i2 o: V0 m$ e) \6 r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 8 M+ u8 }$ p- P' d1 D0 S
if( nSize > 3 ) 3 J% ?* e3 Z O; d: s. J
{
9 Q' x& ?& r4 C" _& V g_WndMng.OpenMessageBox( "oversize" ); 7 N4 x& k# s, P" E" Y" g- l& }
return TRUE;
( U3 x e+ {5 j7 f6 r) M }else: l, n- Z6 S, x! E& p
{- d- ^( T; H' w& f
bUpdate = TRUE; " ~" h: B1 I1 I8 l% d ?- C
}
& u- n' S6 {0 y* K1 j3 x }
" e8 o# C, Y" \ u: A" z if(m_pItemElem != NULL) : E0 f! D# g# i% C
m_pItemElem->SetExtra(0);
7 O5 [: V# h2 X# \9 I5 d0 S8 j
6 Z+ L$ h6 }3 t" S m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' t; R' i5 H/ [" m. ?, R+ y+ R m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 c8 q. o- f* o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ u( d3 P6 \1 ?+ m1 \* v
+ t& \3 F% Q8 }3 x9 t- f4 m! M if( bUpdate == TRUE ) ; k/ x6 t) C+ c( ~) s9 r/ d" W
{* K! j6 _- A+ w. d. I
m_pItemElem[9] = m_pItemElem[1]; + _9 }0 M6 u1 A$ Q1 d6 s/ }
m_pTexture[9] = m_pTexture[1]; 6 a& A4 O/ V K- A
9 \4 f) z6 n' {: D3 z2 K// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );' L) H/ _7 L, ~* m7 v+ A
}
) B8 O7 K% C4 X6 S* ^8 O) ]' H }
* H6 a: l5 K' ~6 r" M if( i == 5 )
. d4 y0 P$ z! o- [* x- e' ^ {, I' N/ p4 _% P
if( m_pItemElem[1] != NULL )
, W E/ {4 v) }+ D7 } {6 E( w" W& a( c6 g% r5 X, Z
int nSize = 0;
# V' \2 X( N- a9 j0 m7 d9 Q* x nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 c. i1 U# P/ u& C# y# c0 Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
8 R# L4 ~9 Z9 b1 f) K H7 e1 e if( nSize > 3 ) / Q" G+ f' p& T1 P/ r
{$ d6 q: Z _" C& I
g_WndMng.OpenMessageBox( "oversize" ); + c- z2 }: m) ]6 j4 w: n) R4 @
return TRUE; % Y4 N7 x" W r( {
}else0 ]. q8 s/ r+ B1 W( e7 g
{
/ d+ Q3 o2 b" N: X+ O bUpdate = TRUE; , ^& @4 F! X6 Q: ^) Y V. [
}
- o) \9 M! M. @: X }
4 j, d6 o% G* ?; u3 Q# t) F7 s if(m_pItemElem != NULL) : x/ }: k" N( _7 O U6 z
m_pItemElem->SetExtra(0); _+ R/ M& J7 g2 e
, w$ I' a. G7 I o: c" b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 w# n7 N0 @% |3 E( [+ N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & a2 s# W" S" {, f0 c1 z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 x% K4 {; {5 U9 ?" ?) A4 A
8 A. O* }/ k d% b: V" c if( bUpdate == TRUE )
3 J, g9 T) A y& b* q {
: ^$ N L2 R) l3 V- m m_pItemElem[9] = m_pItemElem[1]; + Q& ~8 x3 `9 i3 T$ e. P1 X
m_pTexture[9] = m_pTexture[1]; ) e; F/ _; ^* P( c7 e/ Q& O
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
( p5 l7 C* i6 E8 M$ }+ {$ I } 7 ^' w1 E0 u" Q) H% V$ M1 p* [1 Y. o4 @
}2 t, R2 X; M* |! f% x
}else" l% w# |% K; ?- F' y! t/ O2 a* t
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ) g/ H0 u; f# V( @$ b
{: t3 `6 A( ?& A, c% T3 e
if( i == 2 )
" c4 y) i! V' A2 Q0 N6 ?) H {
% t1 R/ ?& d: I/ d: C ~ if( m_pItemElem[6] != NULL ) ! @* C( u+ |0 t
{
% j1 \1 K* Q/ ?3 K/ X. x d int nSize = 0;
( u7 K9 S- a7 k; { F nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # ^* V! n' K, {2 ]0 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
+ x4 K) O0 G4 U; L2 q' f0 b if( nSize > 3 ) ( v* U* T ?' r
{
2 R2 n+ K- p: h$ N& ~$ q g_WndMng.OpenMessageBox( "oversize" );
+ D: |* t/ `( Z- L5 m7 |" P' m return TRUE;
0 L2 s9 K. p( N+ _/ b; D }else
9 m) r! D$ z2 c7 Q- M {
$ l, G; q; |0 s bUpdate = TRUE; ! b. X" i3 v0 \6 i% q3 y4 f
}
, D4 W- H7 w2 k- h1 H- L# W8 N7 n }) n* [4 Y: Q G! ~- U
if(m_pItemElem != NULL)
) B, ^5 S$ {1 `' x m_pItemElem->SetExtra(0);
* U7 b) B, t7 S- q1 g$ z1 ]) }6 t' I( ?0 j% i. B& j- |3 s
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 u* z) x# }; V2 }; I3 E m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # g3 a# l- y( w# S
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 k H+ f4 `% k# E" p; ^
3 n, T; L9 S* W+ e1 p% F' y! m if( bUpdate == TRUE )
' S" ]$ R' e$ Q. l4 B# O {; w6 P/ g1 k9 f+ T5 o5 R( j/ `0 \
m_pItemElem[10] = m_pItemElem[2]; ) R/ F9 F8 }& Q
m_pTexture[10] = m_pTexture[2]; 0 y9 H; x: M8 {# Y( t1 j3 `' l
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );! C; A/ [% {- m" |* o
} - U. S9 b- R* S+ C! ?8 G: U) ?
}) a; i R* }4 M& P }8 c# w
if( i == 6 ) ' m2 z- }- g: k1 d. h" O
{9 A1 z9 N) M& J" ]
if( m_pItemElem[2] != NULL ) 6 \: G |. k- g1 k! `" c
{4 v) w" ~. R+ ]1 g# d
int nSize = 0;
' f: _; S o( F" V! _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : d, {6 c3 ?* P. g4 s$ a( j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); , X9 T' O6 e' s1 j; M
if( nSize > 3 )
' z% |7 }+ w1 T' w {
& d! b/ R# w1 K5 ?/ L g_WndMng.OpenMessageBox( "oversize" ); . ]' _/ V% L; f; [0 [2 M+ Y
return TRUE; - ?5 K8 T' G6 ?: V' E4 U9 G
}else
3 k% b" _) P' r/ f; U; G {/ M8 u; `- H! q7 V5 U9 P# D
bUpdate = TRUE;
/ M$ k' ^" f0 b* t! G }5 l3 w, u9 T8 c/ x N' e
}
- A6 {0 o- k' u. u2 H if(m_pItemElem != NULL)
5 x P& V {* T) I m_pItemElem->SetExtra(0);
* u) R: o5 |7 m+ Y- b0 x7 j+ C' j6 ?% C/ x; a/ X+ q7 ~: a( k8 j. Z( v
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); B" f+ k# |9 V
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " h4 o7 G! }1 A% @) F
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; q* B- K4 d) ], u1 N: P7 ^5 B
3 V5 Q2 Q+ m. K+ ~3 V8 P6 H* O9 r if( bUpdate == TRUE ) 6 ^# Q! [; \" I; B" b
{# |: e t2 ~) j4 w) Z3 H
m_pItemElem[10] = m_pItemElem[2]; . T5 ~2 |. [! X. a4 J% \0 A2 P% A
m_pTexture[10] = m_pTexture[2];
7 V1 ]4 ~3 y4 Q1 c: A! L. n' {6 I6 Z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
7 X4 z& L! ]5 } f- _ } 2 J4 N4 O% y8 Z" C4 l' W- g! L, o
}
( C) T C6 c5 R' `1 ]" ?; Z/ h }else+ Z' V$ e& ~" f" }" ]! X7 V
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ! C4 Y2 g" z& c9 a0 r! A
{
1 V% }# V; E f" d if( i == 3 ) - i" e! t4 ~3 W/ V. d1 d- O
{
! I+ F u) s! V' C, x+ i! V if( m_pItemElem[7] != NULL )
, _: O2 h7 }% m) N! @ {
$ u8 v# H6 x( |* F; m int nSize = 0; ! {+ {$ |6 @1 J: k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 V6 @4 r( Q; c nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); . ~$ z( w& @2 n7 k
if( nSize > 3 ) % J" `8 i$ _7 c/ K: a+ X( i
{1 d# \/ E/ d3 n2 i' n6 w7 _ J+ [
g_WndMng.OpenMessageBox( "oversize" ); & t1 |2 Q9 x1 [" u# h
return TRUE; ' i/ M d9 L/ _4 @! ~* d
}else+ J' |- L5 J4 e' [2 R
{- a# n; q' q( a4 C- O
bUpdate = TRUE;
$ ]" {3 K2 @# J6 N! @/ ^ }0 B3 g7 Y4 l; M* N" Q
}
P1 L Y; r5 a, o* r if(m_pItemElem != NULL) 2 |! {6 u; B, h- M8 }$ U7 S3 e
m_pItemElem->SetExtra(0); 7 ]9 e- J; x- F
4 F' \+ R2 J; }; s; t* E
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
S. z' s4 g4 P# `2 ~# N# S9 x m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' L: Z# }. N/ Y. f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' L" Z* V, W) L( X6 c
5 Y/ I; g8 u2 [) e6 ] if( bUpdate == TRUE ) ( q7 M$ n/ K* \, o# j
{7 T: v( R3 ~7 r: X
m_pItemElem[11] = m_pItemElem[3]; : z5 F8 z- s R# ]9 F, v
m_pTexture[11] = m_pTexture[3]; 6 {; M: J/ _' F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
0 W0 t$ y& O: t2 v2 i } ( P- A& H3 E1 F% J: g' t
}
) r6 h- v$ Q: u# a; y if( i == 7 ) $ M8 K2 J, G. h* v4 K5 Q6 k2 }' H
{
5 Q1 m" b" R3 K7 x* I if( m_pItemElem[3] != NULL ) * d, {' E5 q+ e! Q3 G! H
{
, `% \2 f/ y! l8 Y2 \ int nSize = 0;
$ j9 {4 ]+ X+ d( G" F6 R/ { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . D3 L4 ^- K: p) A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 2 T6 b! b# Q) Z& T3 o6 _) \% T
if( nSize > 3 )
8 Z" [# [+ ^( B1 A {
! A) ?* S# B4 t3 k3 ]4 `( h g_WndMng.OpenMessageBox( "oversize" ); 5 x/ p2 e7 Z; X
return TRUE; ( v' t' J/ j9 x' \ \7 k
}else
1 W- j( d5 {; F {* w9 ?: W- ^3 ~/ C
bUpdate = TRUE;
& H, h" R+ }+ ~# X* q7 }5 [& \ }' V4 v6 M3 B' @; r9 w \; Y( ^
}
0 |' L& ]5 p4 L if(m_pItemElem != NULL) 1 k# T& j* R. i$ r3 ^) y% T* y* u
m_pItemElem->SetExtra(0); 6 N/ J8 b* C. U( J: C) E* j
; A0 N9 }7 G6 b# O2 ^$ C; c) _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 ?) W3 }6 ?/ \3 k m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 ]" ^* ?' d e4 n6 m% t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 y {; l/ I1 U# f5 |5 T+ e4 V) h. X/ ?9 @; A+ j
if( bUpdate == TRUE ) , t2 }8 l( ]5 C# Y) i: V
{
. K! x+ ?( S& | m_pItemElem[11] = m_pItemElem[3]; 0 D+ z& F. Y% _* |
m_pTexture[11] = m_pTexture[3]; : c: ~5 O7 w" J6 b1 C5 i. s- R, c' Z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
* b( V- l2 o7 S } % p5 x7 ^ x" S! s
}0 N& x% w" T2 v& e0 n
}else9 a1 X' w+ n7 k0 U3 {
{
4 Q6 ^+ C' i% i% ^; f9 x4 K5 i g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); % ~5 l4 G. j6 K: ~1 o7 k: s9 D# N
// wrong tab 3 B* b+ O& Z. @/ L: P- {9 u6 K
}
2 O, I; {2 O# _. f, n9 j# Q }else
" |& U' Z' Z# B' v( ? {& Y! k' Q' J" `" J" H7 f" f9 {+ [
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
+ Z6 e) G$ j' p6 n/ j7 k // not blessed 5 \6 x8 D* T, {5 k& G
} ! M( _' h$ M/ y2 }) I* M0 w
}
9 T5 u& e. G, D3 j" Y }
$ Q& c4 H9 O' p: K" U } 1 p* b( e" {: x( x4 p
/ x% }, Y3 ?5 H i: O# \0 U
int nCheck = 0;
% `, t& A4 m4 u3 {1 v1 R for( int i = 0; i < 8; i++ ) , Y. X) e& b' ?/ \% C$ W
{
' {1 k: V1 M! E9 ~5 ` if( m_pItemElem != NULL )
+ l; |9 S4 ^$ }% E/ z0 C nCheck++;
B0 m9 O' X/ `: ]: N }
3 j; \1 E0 [$ g \4 K if( 8 <= nCheck )
6 H. g! X6 i u1 w {
* g; _9 x3 S# K$ u: {$ u" k8 i CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
. L9 H" K- A) X1 f. \# o pButton->EnableWindow(TRUE);
$ s' y4 g$ x* [. S* F } * k$ M8 G5 O( e- S9 a0 K
return TRUE;
: m" D, S7 x* d+ o6 j' f}
) d5 m) m& E# O# S% l0 T6 g( TBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ' M4 P; O6 ^6 u
{ 6 a3 P, V" f9 E
switch( nID )
3 N& {1 i9 g; W4 ?& p# G; G8 L { 5 e' F4 C/ U6 T: K* I, N6 p' `
case WIDC_BUTTON1:
+ t0 v0 S! L# m- ^6 Z7 k& L" } { 6 ^' z3 r9 U' s/ g/ I
g_DPlay.SendCombineFashion( / [) M5 C/ I% Z! g
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
# r$ N/ T7 R; k3 c& y m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
3 K8 C/ j4 }- t/ w. \4 j B" k2 R6 {+ u m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, * p6 o2 ~* A7 ~. x* }
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
. Q7 {" o+ s ^9 T ); - |1 Q1 c/ Y4 M0 u
Destroy(); # j* z* o8 }) ~2 V' v: a4 `, R
break; 3 b, N7 @, d8 ^4 |
}
* z) R) H9 e& f. V, }5 P0 I; F/ H case WIDC_BUTTON2:
! t: {% Q a% C% @+ x3 Y) ~ { $ Z {9 X9 l7 C5 o7 q" z
Destroy();
n3 c( Q2 l/ O/ _6 W) \ break;
7 A q, Z& J; `; Z }
( x' [" o$ `4 V7 h } 3 x8 O3 D! i+ Z" A5 U$ Z0 _5 o9 ~
return CWndNeuz::OnChildNotify( message, nID, pLResult ); " P: s% i& b' J& }" C
}
4 e) ? O5 \, g# o% u! j#endif // __FASHION_COMBINE " Y: u' l% K4 }
4 ]2 B9 N U4 V9 ^: q: _
----------------------------------------------------------------------------------------------------------------------------
% w0 r0 R1 ^; IWndWorld.cpp y$ \1 R6 b0 O9 b
在 case MMI_REMOVE_CAMPUS:
* u; C; q* E" B3 s {
/ i( H7 |0 R0 Q, m( f. L if( g_WndMng.m_pWndCampusSeveranceConfirm )
5 l0 S) H6 s* \4 u9 T6 t) k/ z8 G SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
: d: C2 a$ h# u g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 3 b/ g' j4 w) z8 \4 B2 {
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
+ X) Q7 V/ O* Q) w V break;
$ ~. p( Y: S o' R* g+ t7 ]+ b }
8 l. _$ I: j' U( H4 T( U) a6 V# d#endif // __CAMPUS
- ]& H6 Y+ S: x1 } ~' o/ K3 _" V+ |
下面插入 #ifdef __FASHION_COMBINE$ S) A2 @1 a$ q( ^- L8 g2 V
case MMI_COSTUMEMIX01: % \* ]0 _( A A+ e* c
{
3 W5 `9 E) u4 c9 k" C' Z SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ( q% p/ g* }6 U' P
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
* I* y; Q6 @" E, E/ _ g_WndMng.m_pWndFashionCombine->Initialize(); + v, [% k. I, e6 U0 S+ `8 ]- ^
}
" \3 i o! `6 M* t% l1 j: W break; 6 a9 K) n5 F4 L% ?3 ^; X, Q- O
#endif // __FASHION_COMBINE
6 s) C) A# k8 H5 |$ P5 g( O/ `7 C
/ F1 V3 s( k5 u- z* n3 n ----------------------------------------------------------------------------------------------------------------------------
: ^+ M" t4 W% Y$ bWndManager.h
. ^3 z8 @: Z! U: a. V
% Z M3 W( X& U/ X6 m* @于:' q3 o5 d4 M R* B$ ^; V
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
" z# U5 k, s) j# j7 E/ c0 u CWndGuildHouseBid* m_pWndGHBid;
Y$ W- Q7 P/ m5 V#endif //__GUILD_HOUSE_MIDDLE
P8 B& y1 M" U: T; _) X1 }
2 u/ @" j: b/ l+ b3 t) N% B 认为:
( H7 T$ _+ l1 w8 a$ R/ oPHP代码: #ifdef __FASHION_COMBINE
' E: m4 b5 w) h5 o V CWndFashionCombine* m_pWndFashionCombine;
9 Q6 R& w' B3 ^5 a! W# v#endif // __FASHION_COMBINE
" c1 d$ E. M- ?2 N1 B, W- [4 K( _( e. j' v
----------------------------------------------------------------------------------------------------------------------------
4 ?6 V$ L+ {- s, o% x; pWndManager.cpp" t, A+ O& ^) t+ F3 r3 U
; U6 ^; S8 J4 P% {
在 #ifdef __GUILD_HOUSE_MIDDLE
% L# V; k8 H, u& X" e; o6 | X; v else if( m_pWndGHBid == pWndChild )
$ a# e* A* z" s6 @7 m1 d {
0 _4 `$ X! y1 B; g* c SAFE_DELETE( m_pWndGHBid ); 0 `8 T+ Z( |# Q# p* X5 m$ g
pWndChild = NULL; ' x+ ?5 y2 N3 z6 x- {
} % D O& G. P+ p" r+ W# I+ B
#endif //__GUILD_HOUSE_MIDDLE 1 k" t" H; e9 V$ \6 n' j: ~
2 J/ R; q1 O2 t
后面插入 #ifdef __FASHION_COMBINE+ A H9 E0 J3 `! Q2 M0 }
else if(m_pWndFashionCombine == pWndChild) & h: W7 o1 h" q& W
{ 4 B/ D: u1 O. t! B1 H) ?$ [% e: l
SAFE_DELETE( m_pWndFashionCombine );
- L* t7 J0 d; Q1 v pWndChild = NULL; " e0 d- G' j$ ?1 K! M6 [
} ' W2 n3 S" l* A/ R4 b) C1 a: R
#endif // __FASHION_COMBINE
0 j+ z u, K/ \8 j# z; C3 M5 o
$ h. {3 h- M& X ----------------------------------------------------------------------------------------------------------------------------( l0 j: I7 R) P( d: c
DPClient.h" r" q/ B2 ]& T5 j0 ^0 H# p- O
0 J, D7 O1 o) @# k5 Z, N2 q w在 #ifdef __GUILD_HOUSE_MIDDLE' a c5 R- X! [, V/ W3 T V. u2 W
private:
$ Q/ k. ^% R- f$ b7 H* ~ void OnGuildHouseTenderMainWnd( CAr & ar ); 5 @4 [& m' E8 M6 n7 H/ e' v
void OnGuildHouseTenderInfoWnd( CAr & ar ); 2 C" @+ ~9 m4 V$ Z
void OnGuildHouseTenderResult( CAr & ar );
- h5 c$ H5 y* Y7 ~public: " U: L5 }% w: v0 n% k5 R
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
; v; z8 r5 r+ \1 J3 M& } void SendGuildHouseTenderInfoWnd( OBJID objGHId );
; Q* j: \ o8 e void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); : D+ V" {4 x$ ^, h4 O5 T
#endif // __GUILD_HOUSE_MIDDLE ! x3 K7 S( Z- j+ J: Q
; M, \2 w! R$ w( Y
下面插入 #ifdef __FASHION_COMBINE- @. d7 @2 O3 U ~/ d2 u9 G- s; G
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
: X8 @( c6 A! j: o% E8 g, n, Q! \#endif // __FASHION_COMBINE
9 [4 Z7 W3 c- _0 o0 b: J+ D( Z& U j" S9 J/ S6 M
----------------------------------------------------------------------------------------------------------------------------
3 @7 U1 d1 z, E" Z5 QDPClient.cpp
: Z( a {$ Z7 @8 Q/ G B. K
- _/ X+ x5 N6 v$ S- ^4 |在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 3 ^. x4 r3 g9 V5 B/ b% V2 \
{
" f) \1 s+ R" D/ s) |6 q6 v' H- H BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
4 r7 w8 w& R0 R( L4 z( A4 p8 R1 x ar << objGHId << nTenderPerin << nTenderPenya;
$ z2 ~4 Y8 }" S SEND( ar, this, DPID_SERVERPLAYER );
5 g/ _2 F! X! c! z8 r0 F6 M- j}
( ~9 O) u6 d k' \#endif // __GUILD_HOUSE_MIDDLE ! V: I) u2 g( Y* m. q
' H9 U9 s7 h$ t) x( m' r+ e
下面插入 #ifdef __FASHION_COMBINE
! o, @& ?6 H/ {$ a1 Q8 x4 e* ~# Dvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
7 }3 t0 u e# C/ n- a/ q* M2 k{
`, b, w& X, b, \% e BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); % d% l/ c: T8 L
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; ' e: E ~( \7 H$ |( ^$ z
SEND( ar, this, DPID_SERVERPLAYER );
) q6 e/ s5 f7 d7 x) E} 2 U0 K# O1 `7 w! r _! S* z L
#endif // __FASHION_COMBINE ' u# \0 `2 b$ H, P$ @
! P8 a4 U' ]# q: f' h* w% Y ----------------------------------------------------------------------------------------------------------------------------
6 |7 n* O4 W' _* G: T- b9 ~, P ]0 {* T8 ?1 x( S
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
9 H, P5 G7 F" I
- }; D( `( S0 h7 f ----------------------------------------------------------------------------------------------------------------------------- j4 Z. ^7 F% v$ Y
( U5 n! X0 l2 |: c, ~' Q
$ ^# x/ h8 T1 s0 o
# H/ [) V5 v2 v6 _3 z如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。- H; s/ M2 T6 H6 {1 `3 E
& d( {) G' k% {6 _; p
3 E5 T2 x/ i9 K% A, w3 U~怪物
2 b8 Z: {( u# |% Z9 F |