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莫因E * PVP* Q. x0 B4 T; j, F: k. t
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。% d1 T+ v: Z6 u% o, J: w
' B- O& S, @; Q有大量的代码,我已经测试过它,它可以编译自己1A。
5 p/ F. \! R; N. B7 ~# O4 W# E4 |4 F3 N2 @3 ` w; _# D
! b* X* T. {4 W" s* o现在会如此容易所有的C&P'en9 R; N$ M$ O$ i" z, S+ O/ J+ u, Y
* O% I9 g$ g) J: Q5 o
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:' U# H5 ^6 i' k8 Q; f0 S. s& j/ \
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Etioom(90%)' k/ b( [3 d. t) q* K9 @0 }
怪物(10%)
4 d3 h9 t5 y' n0 r2 J( d# S
9 @! c; C7 g3 ?7 ?; q% K/ @, Q$ c: X2 E
$ p( D/ s, |8 ^* Y: X这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h( u! ~7 C- c% J! N
9 V3 |$ ~ K" H在 public:
' G( o! Y$ y- f; o$ r bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ( x3 d" w+ g! G" }% _
void SetSafeFlag( __int64* pn64RandomOption ); % o: C. j1 B4 v% \, N3 M
void ResetSafeFlag( __int64* pn64RandomOption );
; V2 i3 m* o- x* U // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® / n d# ~: z! P' k! y/ |0 a
) t6 z6 c* Q1 b8 r 这下面插入:
) g* W, w& Q. r8 U9 U; t. n7 @% Y1 D+ V1 V/ W7 K
#ifdef __FASHION_COMBINE) ^% s5 p! X6 O5 E/ w
public: , l" _; O$ ?! |( H: E0 a" V
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); S: @% M. F. b/ V; d
#endif // __FASHION_COMBINE
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$ \* X2 V8 J& U4 T! h4 d% ] ---------------------------------------------------------------------------------------------------------------------
! q* Y- |8 @! m0 T! }: y6 lrandomoption.cpp
4 s) h, m b& `! e8 b/ e
5 h& w" ], M k在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 2 C, V0 m7 P% b* V7 \
, A G- _% \# e6 o0 g2 C' E2 R 下面插入 #ifdef __FASHION_COMBINE9 D' u H" Z# i- o3 w* Y
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
& ]% I& i- z! m5 ]. j{ ; {: s8 R0 W- S$ b( N( R7 N
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); ( K1 H" ~+ l$ ~' S+ A
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); k5 R' M& K! I9 `% B- Z" h0 x% W
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if( nMainSize + nDestroySize > nMaxCombinedSize )
& u+ f Z! X" r1 G( e U D# ]+ o return 1; { [4 ~. y) `6 u5 s0 X _* L
0 [* G3 ?! m+ A. A8 |" B for( int i = 0; i < nDestroySize; i++ )
& [! i) i s7 d' {2 M3 _, b) N n { % I) d. o2 U) P8 [- i
int nDst, nAdj;
) W3 u t. X m if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
1 b' P; A! o& z- e5 h8 x g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 8 Y* A- D7 O3 \; j7 R+ L
} * C+ p. a, o. J
return 0;
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#endif // __FASHION_COMBINE
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8 i: h. i4 a3 ~ -----------------------------------------------------------------------------------------------------------------------
7 q" s: U% ?) n% |% WMsgHdr.h
6 \/ Z0 e& }# v4 X% s: h5 j, N) t8 |
插入 #ifdef __FASHION_COMBINE
- z1 f1 ?# A& b#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
) A. \( k& o9 V. T1 {#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
: O9 p" V& f2 \# yDPSrvr.h& b6 i8 O" X! Z9 y! d
! R% Y5 R; n4 v; J" `) g在 #ifdef __GUILD_HOUSE_MIDDLE
- g% o# w0 i9 J0 v2 d- d T/ y& r) n void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 6 o. j* A* K5 h0 s! p- y
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 k% |! f% y& [ |
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 8 U& f# i! C( }3 D5 y
#endif // __GUILD_HOUSE_MIDDLE
! N- O% u. x8 p% x- y
) ~9 y+ e& i$ r8 L d4 D' a0 K 下面插入 #ifdef __FASHION_COMBINE
* |& }9 }$ |' B3 `4 R$ _2 ~ void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); + P0 I, g2 W5 Y: H& B2 i3 `
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
0 \9 b$ n0 D+ VDPSrvr.cpp
- j& ^* @/ u4 x+ _1 S; |在 #ifdef __GUILD_HOUSE_MIDDLE
. @$ n, w9 h% r/ T& U. d ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
" ^! z1 Q7 {7 ^/ R8 L* H ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 0 H0 B$ J# a0 H- A$ W
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 7 l5 r r, B, f0 ~" e
#endif // __GUILD_HOUSE_MIDDLE + ?' F( }% q& G/ j8 T
, j4 F) j: M8 }/ L 下面插入 #ifdef __FASHION_COMBINE
6 Y! Y) v/ d* z4 W+ s# i ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); : o7 k& X- k/ d6 F' R) B' H
#endif // __FASHION_COMBINE
# i/ a8 m- j' Y- A' }0 u# X2 e" Q1 w( `7 w, Z+ K2 G( z
) a8 P9 b5 y' f' l8 t) s
在最后插入 #ifdef __FASHION_COMBINE
. j) e0 l0 F, Y. U* `! W/ w' lvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) + v% k( p0 p7 l. i" ^( O6 J
{ $ T- T1 o. Q' m4 n1 x0 C
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
$ s/ [ k" E+ c1 f: Y7 O% s. t if( IsValidObj( pUser ) )7 [8 f8 h% r. L7 |& y2 \
{ 2 |* t8 D. y x
DWORD dwItem = NULL_ID; ' _" d+ S* g/ f& Y* n Y5 f0 X- G- z
CItemElem* pItemElem[8]; 5 q* e. j- K6 I* t* x8 n" X5 K
! H: r3 o$ s) R' X: j. |. T for( int i = 0; i < 8; i++ )
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/ U6 D; S0 k+ E! ~( n! M5 V0 s& D ar >> dwItem; 1 X7 u1 A. G% y6 f# p9 Z' \
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); + [9 h7 z! E: B4 s
if( !IsUsableItem( pItemElem))
/ n* D, O1 V) U6 a return;
' \3 L7 T& I8 k) Z! n }
* E8 o* f8 k: i7 G' F if( xRandom( 10000 ) < 10000 ) + `% [2 m. Q3 J2 Z M1 q' Z
{
! _9 i) m% ?" J$ F6 d( e int nResult = 0; ( L5 w: U1 q, C' v9 q- p8 o
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
0 ^2 p# h' U d9 ^/ K: q nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
! [0 V3 g5 y% H+ L$ M: U nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
) x+ n. }2 |9 \. o, x3 Y nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
5 N; t8 K, a( Q if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 8 R' q) N, G# h2 B C' L" |0 ]
} ! e4 @; d" l3 n, w |
for( int i = 1; i < 8; i += 2 )
1 V( r8 A! O* a( c1 _7 ?# c& ] {
% N- y% w6 c& `/ \/ p pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); / d" M2 f- E: |+ B& i; i1 d
} ; Z" ~3 }2 |; c; f1 U# B4 W$ w( m
for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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8 `& M/ u( u5 A" z3 k pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); : z, K2 F7 K8 q0 ], B6 p
}else
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D+ p* Q# a* m2 S pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
# ]5 ` r Q+ I: i) w: D if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
: f7 g. k# j" d3 u g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); # A: K2 o4 D6 V# `" N
! e2 o, `2 m: X+ F3 g' ^ if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); . Z1 y$ I" _2 _, T, }; W
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); * F/ ~' j/ o! O f
, r* X7 d: c3 L }else
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* ], R4 T" ?, l% N: M' k6 N3 ^ pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); - E8 ]8 A% s- I" D% j! N7 S* X
for( int i = 0; i < 8; i++ )
2 E# b) v( j- o {
5 f6 J3 B) w5 e/ k7 W' v% M pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 0 M7 v& t8 F% G/ x* m! Q0 O# Q
}
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}
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} ; X6 Q* p, A. R5 ]
#endif // __FASHION_COMBINE ( z' J6 N, ~0 }( H+ t
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----------------------------------------------------------------------------------------------------------------------------; W1 P: W& @ u: _
WndField.h( K2 l3 |3 S3 G$ _
在 class CWndCampusSeveranceConfirm : public CWndNeuz
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( H- E6 `7 [* `& ]) E2 v" x2 { 下面插入 #ifdef __FASHION_COMBINE' n! Y: ?8 n% E: r$ }" l* m( f+ }
class CWndFashionCombine : public CWndNeuz
- o( h* F2 B+ Y* t4 V# w{
; i, G+ |$ @3 ]+ a+ A5 bpublic:
& G3 b& n5 R$ C [ CItemElem* m_pItemElem[12]; $ ?3 |6 ?5 k! `6 A; v! k
CTexture* m_pTexture[12]; ( V6 B) S0 Q( ^8 }, E5 W) w- H1 f$ M
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public: 6 X8 z) @4 d! e* z9 Q
CWndFashionCombine(); ' Y2 R) y+ t2 W4 T
virtual ~CWndFashionCombine();
9 |0 C" u( K# }3 T8 |
% f N, ]* ]* U' Z- D virtual void OnDraw( C2DRender* p2DRender );
# b+ ]8 j6 x ?* E virtual void OnInitialUpdate();
% \8 E5 |/ Q1 d+ O1 @5 n2 q virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
" E8 J% y$ x7 A$ e0 i8 Z6 c virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); ' V, i4 o8 f1 W& H
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); . m1 C6 N; Q8 H U- e- @
virtual void OnSize( UINT nType, int cx, int cy ); 3 [% E/ A' z8 y, Q
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
! v2 N5 P ~, N1 P# O}; 3 B$ H' @9 i1 o; |1 W2 w/ M3 n
#endif // __FASHION_COMBINE 9 f1 T# a) z8 \5 Y
; _! H0 x! K; R ----------------------------------------------------------------------------------------------------------------------------
9 _& S5 c( l% X" A+ l6 e. I# M6 IWndField.cpp" j: V- D# o2 H- j
在 #include "wndwebbox.h" " Q* ?1 [+ t/ e9 ?( q
- Q6 k k6 u& X( V0 a' d
下面插入 #ifdef __FASHION_COMBINE
" n) o# B. K1 r#include "randomoption.h"
8 I* L; b2 K. e: o9 I' T8 {1 L, i$ |#endif // __FASHION_COMBINE
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. N$ o6 w, l0 X- f, l5 l 就在最后:; U( h7 F4 q" b8 Z( f- z
PHP代码: #ifdef __FASHION_COMBINE3 V. g* w# b. t; e* P x
CWndFashionCombine::CWndFashionCombine()
# N' W; l* B' g: U7 C{
# r2 L3 c( q1 H8 B' L- a- K for( int i = 0; i < 12; i++ ) \% ?6 S+ o( G9 W1 f3 Y8 N
{
0 H- S4 W8 u! } m_pItemElem = NULL; " H$ L# N7 R' V; d# e- ^; b
m_pTexture = NULL; / O. r" F$ r) ~- Q X
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));' Q" i# b8 c8 H& C3 h4 t. G% ]" E
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));) ~' `, M5 L X
} E) l* h! [9 ]1 e" Z2 R2 p
}
' k4 `5 N% E! z5 rCWndFashionCombine::~CWndFashionCombine() ' U* ]/ h0 v$ ^6 ]+ ?
{ $ ?$ o; V( ]% t# g2 K2 s8 b3 W
for( int i = 0; i < 8; i++ )
7 ?' V7 R1 w! s2 s; R) @- ` {
3 v6 t6 Y; a% T; O if( m_pItemElem != NULL )
. Z0 q3 [0 j/ {% ^, m( ]' T {
+ f6 h! i# R7 r2 ?3 H if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ' Y. {' p w5 k2 w" h8 m
m_pItemElem->SetExtra(0); , H1 g; S6 d3 L* D. F
}
2 j U/ R# S4 v }
# x% t3 p0 Z* v% |/ Q% v1 _}
+ Q3 t' D8 B0 O9 P; Cvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) " l5 i# |4 F- K( F: m% [! A) A
{ " T7 N4 F+ L7 g- D) J, L
LPWNDCTRL wndCtrl[12]; 4 A7 {, U0 `6 S" B7 P5 Z; c5 Y
% {9 g Q4 @9 P+ M
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); : N1 T" m* Y a9 |' D* a. w
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
: w& q" N* v0 g$ D" Y wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
1 ~/ p2 \1 C0 g/ b wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
' H. S4 ^% O5 p. H9 s8 v/ T wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
/ j/ X; n; p( B5 b' d wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); . Y9 ?3 M6 A) b# z% C; K1 Z6 k2 F- t
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
# b6 z# f9 g( d% N* v wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
- i' \" O" a4 T" h1 T; l wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 7 X& w* X3 i2 \+ l
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
+ i$ Z1 w+ g3 N" i6 b wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
# n8 y2 O* W* o( y5 o wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 6 O. a3 U: l H: W9 e
0 L2 Y* }, Y6 X6 a8 g+ u for( int i = 0; i < 12; i++ )
1 u9 B/ I; B+ a: Z' A { 9 I& W6 `3 e4 n3 a% W# ]% a. W3 q
if( m_pItemElem != NULL && m_pTexture != NULL )
7 s! m8 \$ @) i6 W" k6 K8 |1 ^ {
8 \% o+ t/ y" F5 c! S m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
) Q1 _9 [8 f& @ }
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}
% w1 \9 i( k5 a' r3 ?+ Gvoid CWndFashionCombine::OnInitialUpdate() & a, E" C/ ]5 p0 ~1 i
{
1 U3 N' s F# ^0 d3 V( K CWndNeuz::OnInitialUpdate(); . _/ H ]/ ]5 ]
; B3 u& ]! z- [& u) t2 ~# q4 a* ]+ z CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); & y$ R& W" G% i- O
pButton->EnableWindow(FALSE); ( X% N9 N# h; K2 r4 x- b5 g* y
1 I e+ T- Y/ O" J
MoveParentCenter();
. u8 L, a" X/ `4 B} 6 A. `; B+ B2 k# D! ]. w
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ( G6 X4 X8 C7 G2 Y# ~/ j
{
8 k$ P6 h1 t, m1 C return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); # g: y- m O- m3 a
}
1 Z; S1 e! [1 l' X- c# `& }4 Z' ?BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) / n4 f$ c2 S" B
{
; {, {8 D& R3 w- r( b return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 7 o, J8 {# P X
} " o: N! n, q+ N: N& |
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
. ]" @1 p- m3 V; _{ * z ?* f: I7 c) T: ~4 h: ]
CWndNeuz::OnSize( nType, cx, cy );
) y. v' R/ E) V: { T& d+ e# J: {2 ?. D} : C$ A7 b8 y9 r. c* x
0 I, a1 H1 \* P- k
% Q1 r- j' W) _: o. M4 w
8 R$ J/ M' B$ {/ D" OBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) + }7 Z( e1 u# i! E0 _
{ # [8 I+ O* U' x8 S
CRect rect[8]; . @+ [2 U3 P) Z; v# m. S
LPWNDCTRL wndCtrl[8];
+ P d& Z: ?/ G1 F9 e% ^
3 b7 |; p! m8 Y3 w wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 1 R5 y9 a* Q/ l6 |( v- N9 t0 x+ Q) K" w
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); & M9 \1 X9 u. g) M0 I. g
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
5 B% x! @* H1 j v wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ( A- P4 j+ R0 H$ h$ R4 A
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); % D2 d* ^' w. i2 j% z/ }' B$ L- R
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); . _5 P1 U; ~" L
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
, B8 `! E9 }. R) z7 P: | wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); & T' j. f8 u6 F+ `. y
* y g- X. u" H% W2 R
BOOL bUpdate = FALSE;
. p% p5 r3 t- s9 Z& V( t M" P4 F4 q
# _! g8 C1 E$ Z: V& E5 ~4 K# p for( int i = 0; i < 8; i++ ) l* d; Q ^0 ~$ l9 R' s$ ?/ q, U
{
# [/ N' `. x" v& N% l rect = wndCtrl->rect;
- l! e2 s- y6 c* Y- `( u 6 J6 Y# k. k8 T. m- g
if( rect.PtInRect( point ))
3 A' c2 s- d& d# [$ @ {
) z% v. q5 e: _, j# i CItemElem* pTempElem;
. ]3 t2 T& K$ }# T( R9 g pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 T# \: h9 H! j
if( pTempElem != NULL )
# y0 V0 C' v% X# y {
' g! D" t9 [( Q: D1 \4 L* ^ if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
+ P: _! }0 [5 ] H @: [ {
$ i5 H/ ~/ k$ ]9 h) Y4 U5 D ItemProp* pItemProp = pTempElem->GetProp(); $ ^; y7 Y0 C* q+ X6 Y% H! G5 y1 ^
* W& ^- r0 Q* L0 h( ]* g; R. X
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) , l- }. @" t4 Q
{
8 A) z8 ~* h5 A" u# x( L& H if( i == 0 )
h F7 y& E& K( L {* S6 t- q8 i c# V, E
if( m_pItemElem[4] != NULL )
Y o! S$ E u3 K {
: a' p i5 h+ N9 \4 g( \ int nSize = 0;
& V9 e M! w I# o0 H! n, j' S nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 ~ F- m5 L5 } H8 |/ B4 s nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
l2 e1 p. r* t5 p* R if( nSize > 3 )
( X9 R7 p2 ^: |3 [( f {! A" G1 g7 u" M- E/ q6 p2 ^$ i
g_WndMng.OpenMessageBox( "oversize" );
; B5 @2 V1 d% @% d return TRUE;
3 p/ C# C, k; ?9 z* X, @5 H! F* P }else! M6 d0 V, K+ ]/ K
{
5 O9 H% M2 l; U- m' c- M1 ^) e4 a bUpdate = TRUE; % n9 S) e! C ~) q- R
}, D) L* Y5 ~7 F- a
}
! ?+ A6 h2 W+ |3 @/ ^5 h& ?$ R if(m_pItemElem != NULL)
. ]9 P' s9 _+ s6 k$ ? m_pItemElem->SetExtra(0); - n$ v) w6 _; f. P5 R- j8 o
3 G5 g' I/ D4 _. p
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- q7 j8 d' Y* U; K* l% ?2 L$ o m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& u% c% f$ H. a& l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: p" {. ^7 i# G7 Y* ~6 d" a" f$ N% k6 x. P
if( bUpdate == TRUE ) 3 L* a6 q- Q! k1 P) F# ^
{
7 w1 F9 d& W, c) |: T' x' n7 v m_pItemElem[8] = m_pItemElem[0];
- q* E. Z# F8 e6 p9 q m_pTexture[8] = m_pTexture[0]; : N5 u, V$ t, X [. Q. {* e% B
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
5 [8 e6 ]8 x4 p8 d* C. @' E }
9 D- c' D( [' C. S/ N6 a/ d* i }
; F3 Y+ ^* o- y; b8 b# I if( i == 4 )
K; r4 X" p; D3 C {/ A' w; C: X( @1 g9 l; q; k+ P9 M
if( m_pItemElem[0] != NULL ) h+ `' r- c! h9 P9 z6 w
{
- T, D S0 o; _ Z6 t* [& j1 I" P int nSize = 0;
- `! @9 |% O/ Y& L# ?1 z! J0 j nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* B5 r, j& |. }7 g5 Q* X4 ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 2 Q1 k/ t0 |% ?* [
if( nSize > 3 )
" s0 i$ r. b$ h$ j, E {
- T2 n" q B& V4 X g_WndMng.OpenMessageBox( "oversize" );
& `* z C+ ?. W) i' p- q+ a* i return TRUE;
1 P" h5 e; ?$ u6 @5 K9 i1 X8 w" g }else
& C. j' J3 x5 _* E4 r9 h- g {' \5 B9 O1 B6 v' \8 X/ B
bUpdate = TRUE;
! C) I% o Y( N2 N: p- ~/ r7 S }
7 i0 l$ z% C: P }$ n, W! S2 q7 P2 Y
if(m_pItemElem != NULL) % `) S: C% W. o4 X* Z
m_pItemElem->SetExtra(0);
" s8 b% m C8 r" \5 b% R2 L* k2 V. Y3 `5 N
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - d7 G" c2 o' I" c+ Z! G
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( p$ v( w: p: G) @: @ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - u# d# ~6 a1 a) r( b
/ i+ Q% t0 U% S' @
if( bUpdate == TRUE )
8 @4 X3 L; L9 [8 y; j' ~ {9 B# _3 u/ C) B
m_pItemElem[8] = m_pItemElem[0]; , O# f7 k; T: F7 T% H8 z
m_pTexture[8] = m_pTexture[0]; ) N7 e& O# W) n
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );7 _' _0 _* f4 _: S# \) ^) Y# o2 n
}
- e& R7 t+ w3 e }
. J+ |" P6 L/ L& ] }else2 V! O; J5 j) `# E! s6 ^# l
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
2 J- n2 A. Y7 f! r {; e4 Y. o: K! J- M4 n2 k
if( i == 1 ) % {/ d! T! Z; [+ X* O" K
{/ ]7 p1 t2 e: C( F% g% B
if( m_pItemElem[5] != NULL ) * L2 i' T' e$ S: L" r
{% ?+ Q' h' ?) ?+ r# G& u
int nSize = 0;
! J% u! o2 ^& @3 ~2 H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) I2 }# |5 z/ @% K# \) O0 x$ X7 I nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
8 a3 C$ j/ C& p% I' \0 S4 t if( nSize > 3 )
( [9 h; _. m8 } {% I; u6 k& e* W# }8 S# n/ z
g_WndMng.OpenMessageBox( "oversize" ); - }7 a j( P* w& y) f6 Q. _5 |
return TRUE; 5 @2 o1 @ R( R4 ]' z
}else
( z. M* W, j! O6 V {
2 Q- S3 @9 ?: g" ?3 [5 ]: j$ V2 f bUpdate = TRUE; * \* U. K* M8 G: V7 y& d
}
% x8 \2 z$ X4 H- f0 t. Q0 n6 e }
5 o& m2 Y: {0 A6 D1 Z- f. K. _ if(m_pItemElem != NULL)
. R+ E* I7 u9 {1 v) [- ^ w m_pItemElem->SetExtra(0);
' D! f4 h6 N) z6 u" C# \
5 Y1 I9 S0 o& v4 A4 B+ W* o8 ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 i3 V9 x1 o& J( N& |2 C( c% n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! u4 D( l \) ? W& e
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , _2 N1 y) P# d5 |1 A; s. A9 x4 b
]( G9 Z' r( C: q0 X3 y- u
if( bUpdate == TRUE ) % k6 o% }; s8 z$ ~
{! J# a, W8 p1 t/ n
m_pItemElem[9] = m_pItemElem[1];
! {. b! _9 W' s0 e# _+ m( s+ R m_pTexture[9] = m_pTexture[1];
/ L7 s, O4 H E
! e% H" u6 j7 U0 k6 [) ?+ C// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );+ ~- f( J2 o8 m) K7 |$ Y4 q
}
9 W1 |* k/ |" j) _) {1 _0 } }& ~6 z$ {8 \; v& ~- D& _7 N+ N" L. i
if( i == 5 )
( x4 @: I `5 s3 D* s" o) W# S {2 b+ Q5 Y2 ?& N3 X6 o" H6 e
if( m_pItemElem[1] != NULL )
3 \3 @( v: N# ] {+ B7 m! E- E" g/ {" _
int nSize = 0; 6 I W6 C+ x5 d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) R( g3 N- v6 @& t2 X' C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
7 j$ ]* M5 }9 L. y. K& Q; z if( nSize > 3 )
1 q# \0 J: q. k; c: A$ ~- B, F: T$ t { h% v% u! P, f% q m4 y, P
g_WndMng.OpenMessageBox( "oversize" );
& l+ I, z& n: ]& P9 y1 |7 X+ K return TRUE;
0 B+ ?2 }" q; k% M& a' ` }else* n1 T2 \4 f" f( e8 R# ^
{1 W: N' U1 d( `3 g3 n" q+ Q6 G
bUpdate = TRUE; ; n: N7 |7 J. \
}' [' L. J# O8 q( a" l+ k' Y
}
: Y7 n( d1 Z/ s8 o if(m_pItemElem != NULL) / }& M, P4 ?+ k- M& c
m_pItemElem->SetExtra(0); 4 q) s0 o: x' \4 c# \ A2 r- k, r
* G* J4 [8 k% A. N m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 E4 u8 B0 c4 ] j# @, ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* q: o. h, c' b5 h3 f. a+ M m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. x7 ]/ T+ S: Q& T+ D: T6 t
: [! b$ x1 z7 p& I9 Q- t+ e if( bUpdate == TRUE )
2 O: C" ]2 i: O8 ]" Y2 u9 Y5 F {* o% m, s! l+ s$ b
m_pItemElem[9] = m_pItemElem[1];
, o$ p; \$ A" M# N8 n m_pTexture[9] = m_pTexture[1]; 5 Z* J0 o: j4 ~( t& Q2 j% m
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] ); \/ j9 \& J5 @/ L9 b' Q! o
}
' _ H' j. \$ y( j. \8 x4 y% ~ }, x3 y3 o, N( ^6 q
}else: f$ k( |5 K# p5 C
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 0 O T7 g; L3 G9 |; [3 n1 {) e
{
1 b2 c5 \: q4 K, p9 _" V if( i == 2 )
+ Q$ d8 N; R) `2 d# e% k z {
6 Z7 }1 H5 W# \ U if( m_pItemElem[6] != NULL )
5 p! L/ I! T* n5 I# d2 i0 ?# R( ` {, w+ J o8 K/ j! b- b+ S5 K
int nSize = 0;
, Y& O- Y( e* d1 M' S E) g1 ^3 Y# @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); A, t" s7 M/ r+ B9 v4 g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); * \. `. t" p$ v7 x; P
if( nSize > 3 ) : M# s- `3 K! Y
{
/ C( k7 C2 i. R5 |0 d g_WndMng.OpenMessageBox( "oversize" ); " O n8 u; z, O. `' A. b% f+ w+ H$ v
return TRUE;
$ A7 p% p+ B( c1 Y' Y0 c! d7 X }else' _+ _# x6 c- Q" R
{
" ^1 l' e# C, y4 _# M0 p bUpdate = TRUE;
$ L9 M$ d5 d" u3 A0 X/ { }7 c r' e/ r8 }9 Z0 @1 A
}
' x: q6 @' c7 v, M if(m_pItemElem != NULL)
4 h& ^4 O" b" s4 p3 ^8 Y m_pItemElem->SetExtra(0); 3 G& R. H5 ^; X e0 i
! O3 |) [/ y L( k# Q( `: h# | m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; _0 k! y: V; l m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( o5 @5 q. d! K3 j5 c8 a
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, `' R }0 L2 Q% h$ ^$ D$ e2 s9 P- v) k+ c4 Q
if( bUpdate == TRUE ) " _2 D9 t8 o! r
{( N, Z2 a" ?1 r
m_pItemElem[10] = m_pItemElem[2];
8 l5 e" A8 K" j m_pTexture[10] = m_pTexture[2]; 9 I: I1 g, F! V3 A( T: N* f# Q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
" v2 [4 z2 ?1 a3 g1 ~, Y9 k3 c } 7 c" X8 x/ q3 ?% v4 B
}
8 q7 s! p: K* h' }5 E3 f7 ~: ^ if( i == 6 ) + ~" `8 z# @6 C8 L3 W
{
! I2 T: e0 Z) X if( m_pItemElem[2] != NULL ) 7 j Q; i% A. E
{# d( K7 g* M- w0 a2 c, \! Y6 ~
int nSize = 0; ( G0 e0 m7 ?9 r4 M& H7 D9 j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ l5 X- B% S( P* k; [% k nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
8 W+ p, q/ u2 s' f7 Y3 J7 S8 h if( nSize > 3 )
/ ~9 K, ]) B$ V {
& n/ {7 X7 A$ ` g_WndMng.OpenMessageBox( "oversize" );
& O& E s Q: k1 ^5 G/ G0 F return TRUE; " i/ |5 t/ I& c
}else# v& r* n& ^7 [% ^/ i
{! O. g- l! W% }3 v/ b+ o0 l
bUpdate = TRUE; , `. C0 `, i' O' ~) H
}
+ Q3 v+ e) V2 _# T* A2 m- G }
' N9 t* T P7 B( K, {& _ if(m_pItemElem != NULL) & A. u) k0 G- Q/ b6 F% |: N
m_pItemElem->SetExtra(0);
) ?: R/ K! V8 {% M) s" B" ]8 d( {! ~- w7 {. l/ h" s2 f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, V- l7 z6 Y! `* c m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" v0 F& r% l+ n; b+ w [4 k5 { m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* z( a1 ^" `7 K5 h7 M% `; j3 F/ R2 l5 N8 g0 P$ v: d3 h
if( bUpdate == TRUE )
, {6 @1 r' Y% N- B/ G6 X {
% G% l/ ^; q5 [2 y) ]) t+ {% i1 k1 z m_pItemElem[10] = m_pItemElem[2]; 8 U+ l2 L, w$ ^+ S1 E
m_pTexture[10] = m_pTexture[2];
0 r" S+ ~5 G3 w2 }0 u1 a4 [3 i! r' _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );- ~0 x# r6 ~+ w* n( q) F# G: R2 ?
}
& U$ B! U/ J, j/ e8 _; f3 n2 J) D }% L4 r9 O( [1 {0 k( F5 P
}else) M; V; u8 _! q. B) o7 o" O6 ]
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) + r2 e* A7 ^3 z, z9 d
{) }6 ~* O3 n6 V5 w1 L
if( i == 3 ) : J# _+ h; H M- C4 G& m% a: D
{/ x) b. Z r+ _& u+ O
if( m_pItemElem[7] != NULL )
. S" B1 i: D- F7 l! l {
& K& `7 t' q3 m" k9 v int nSize = 0;
0 o3 g% I, R2 T, x& G% T nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , ^& Y3 n; w# f+ x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
6 D# y; c* | e& W if( nSize > 3 )
/ O; U2 I* B( O3 y/ j {6 z* h) [3 ^% f2 Y
g_WndMng.OpenMessageBox( "oversize" ); $ y! }& i# E+ d# j5 _& W
return TRUE; a& ]: G. P6 y* K( _1 ^! W* m$ l" Z, f
}else
8 E6 O1 q! g$ C6 _/ e {
3 E7 b. M/ i2 i G+ k/ t bUpdate = TRUE; & X( u" Q4 j, m. a& U9 w
}! Q" `! D8 S5 i
}
p. ~2 }8 E1 N4 q$ E if(m_pItemElem != NULL) ~& y& J5 G) s$ E1 ~$ a2 k
m_pItemElem->SetExtra(0);
. C3 U4 h! _$ Y# o
9 a; z) t; ]+ ~4 M, C& w I m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 \9 r: y8 g( E0 c
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # `: d; Y$ }0 T7 x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # s4 T0 U- E8 |) g
* K$ ]5 h4 [7 |! I if( bUpdate == TRUE )
$ u5 R8 ^: z% R) }$ F, o7 W {
u7 ?2 P# m( q8 H m_pItemElem[11] = m_pItemElem[3];
7 e, d6 h% {, V2 P& F# r m_pTexture[11] = m_pTexture[3];
% \ W4 m6 C' c6 J) r8 f& A ] // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );5 V9 y. n4 l& W7 U) |& K
} # K( H3 z! C' ]1 A
}* z4 C& f2 O" i& ^, Y$ O6 i) [$ X( h5 v
if( i == 7 )
+ J! b/ E8 l! q4 S. ` {+ m; c ^- L# `) K! T( t0 S( n
if( m_pItemElem[3] != NULL ) 8 x, j* L1 h [5 w( c3 O4 c4 i3 l
{* p ?) r9 S# X+ b J; ^5 f& P
int nSize = 0; ! A, P" ~& g& ?% e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 k9 \7 z6 ?. k9 K. D6 b- R nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 9 P4 h3 \6 p# N; i' {! W' C7 ^4 m
if( nSize > 3 )
`; W( B, |0 S {
$ y' g5 G W4 c6 Y2 q g_WndMng.OpenMessageBox( "oversize" ); ! J9 f1 h& ? h7 [- ]/ }
return TRUE; 6 Y; ?6 I1 _) C( c7 v
}else1 M% f* J8 s- @& i
{6 ?+ H& N3 A# a/ d) Y
bUpdate = TRUE; / M: g4 I; F, p4 O2 a
}
( S0 @9 W( ~6 [" y" J }
, j* \' Y$ E5 ~% [0 O( M: N if(m_pItemElem != NULL) - w* @9 T9 B7 T& c) o4 @3 ~
m_pItemElem->SetExtra(0); 7 ~ Z$ x% M' f/ H/ _6 z: d6 W9 U
! C/ o/ y2 f! S) y0 F m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 U0 V# u3 H- ?; d9 J8 ~1 S3 j* h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " T! x6 |7 r+ l2 N+ e
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 l) [. ^( j& V: Y n8 `
% B3 \3 V$ R; t$ p( \% [; w if( bUpdate == TRUE )
$ s5 _9 O* ]" p {
$ m6 Q; _* k* r5 x% ] m_pItemElem[11] = m_pItemElem[3];
: r. Y# R) z8 i! C8 s0 T m_pTexture[11] = m_pTexture[3]; % h+ v. G: ^' d2 r3 G m1 c
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );( t. n! v9 n3 o3 H. `5 \5 B; V. u4 C
} ! O# k, Y: V: E3 D% F
}
' I+ [* `' X, o: T/ g }else
* C, g% S1 ~; s+ { {( v; |0 J8 }( x5 z. I& j
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
! e9 c- N6 g% k k; S/ S7 F- x // wrong tab 3 h% C y: L% S- d) d3 w1 [, S
} * ^: {( I' Y$ o' m8 _7 P0 v
}else4 @ l: z: S: K0 a6 O# T1 t
{9 h( i' ~: e' H/ e
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); & R+ {+ N1 E- h* u6 s9 K
// not blessed 3 |# ]0 Z$ g! i
}
1 j2 o0 F+ a" V }
& B9 l! U% u2 e- B- E1 L6 I$ W9 A }
1 W2 C: H' \5 n+ o5 P: w }
9 O: }) j' C2 {$ K3 J) |7 L8 o% {
int nCheck = 0;
2 `" w" U# B- N) r. v for( int i = 0; i < 8; i++ ) 2 V( C& G. ~6 B0 A4 z* v2 B& I
{ ( y! n8 m6 U9 F. y7 Q) j
if( m_pItemElem != NULL )
- E3 E# f) Q& D# e, f! \. L7 W nCheck++; , t7 Y' Z0 @2 J* Z7 w
} 5 r0 o( P4 h2 x/ U/ L P; h0 D
if( 8 <= nCheck ) 8 s/ l& y1 M" u4 x5 g0 i
{
; [" w0 d# z' h, }9 G0 A2 O1 M" C) m CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
, k3 W" B# o- _; u$ d pButton->EnableWindow(TRUE); , P3 L8 S5 t8 t! @7 }0 x
} 6 ^# T' X% h: y& e b
return TRUE; % M& N z. s1 F: l* @% s$ A; d6 Y
}
3 c7 `0 h& Y, ^BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 6 _) y7 |' D w: K$ g0 ]7 C" w4 S
{
_. V/ h. ^5 \9 q switch( nID ) " k8 U$ M) V' F, e" ^; H* ~! j) r
{
6 k/ b. X$ m4 Z' x/ b P8 j case WIDC_BUTTON1: % m- j" Z# A" ^" L( A% w
{
6 O* n; X+ n9 a- H* H, ~ g_DPlay.SendCombineFashion(
$ W1 N* g0 Y! U4 \ m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
+ t* C0 T; _* K m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, , w' H% C( R# U0 J- g% k( j7 n
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
) T1 w5 \, j& U m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId # ~ [- k6 v) \- ?4 Q
); - w/ u2 D) n& C, g c4 W
Destroy(); 1 x E4 G1 v* }% S1 y% i
break;
0 z) R/ u% M- p }
. V1 w% I6 _& }: T1 w9 S# F* \1 R case WIDC_BUTTON2: ( W& u* E1 ]4 W5 ^2 m2 \
{
3 Z# q; M, E; k" F/ `0 M3 f* _, @ Destroy();
& }% y# m, @9 E- E% ]. P& u8 ` break; ( A' o! Y7 z" K G6 M; o; j! ^
}
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return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------5 M( b c3 o% g4 ^0 H4 _8 S$ Z, w$ z2 I
WndWorld.cpp
0 S/ W8 j/ U3 j: g& S在 case MMI_REMOVE_CAMPUS: 3 V$ Q; e1 v2 {7 K
{
( {* j5 L' |3 T2 z0 Y$ e- a! l if( g_WndMng.m_pWndCampusSeveranceConfirm ) ' e. ?, N1 t8 `
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); % I& i3 b: \2 D& Z- Q
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
& A7 x% R: r' i5 D; K g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
( W' J% w L. ~7 N% i2 V+ }; A break;
) R4 O& P' [/ W4 Y( j0 p" _ [) I1 @2 M }
3 Q" Z4 W# } L6 [; i1 H#endif // __CAMPUS
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下面插入 #ifdef __FASHION_COMBINE2 f0 K7 h b1 X9 s) j. a# Z! w
case MMI_COSTUMEMIX01:
- m) u# N1 t! Q B {
) E' a6 X4 O0 ~8 E7 s" Q5 Q SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
$ M( F f+ b1 g" Y; Z g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
2 {6 D! {# z% w: I- \+ k g_WndMng.m_pWndFashionCombine->Initialize(); , S5 e! u1 P2 k- h
}
7 A2 O }# W' Y1 C! J4 g& W! k break;
0 D- F7 }$ ?% r. s3 _, b" b5 N) V9 E( G#endif // __FASHION_COMBINE 5 F0 j! B% G' x/ I9 b
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----------------------------------------------------------------------------------------------------------------------------
9 |" w: A3 h% K ^8 S- {# b: PWndManager.h
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5 Z! t- c/ B4 i. K/ O8 }* C于:1 u0 o2 Z0 u$ S6 Q5 ^2 ~
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE7 G9 O: h: P: ]; A
CWndGuildHouseBid* m_pWndGHBid;
2 L% u" S8 o) x5 c9 r#endif //__GUILD_HOUSE_MIDDLE / r8 A& c' }' R' `0 ~, g+ E( P
2 W+ b9 E: I1 a, U7 w 认为:
; m% T7 o( S$ T+ P* {! JPHP代码: #ifdef __FASHION_COMBINE6 r) o& i! q/ a/ b) b4 Z
CWndFashionCombine* m_pWndFashionCombine;
3 E7 M( r7 U1 y$ s$ A7 `#endif // __FASHION_COMBINE
+ d2 y3 S7 \6 v0 L. ` Z" b0 N/ g4 J: a
----------------------------------------------------------------------------------------------------------------------------$ ? Z3 T9 D3 ^ B9 N' ]# r
WndManager.cpp
+ X5 J# |; v7 k7 l5 O
& s$ b: R9 [7 ?0 r! i& C2 E在 #ifdef __GUILD_HOUSE_MIDDLE
% e; ^4 o7 q* z( D$ e& v0 X* {6 } else if( m_pWndGHBid == pWndChild )
9 l8 m/ H- }: | {
3 X9 C; m( F- y# k0 l) t' ? SAFE_DELETE( m_pWndGHBid ); & B/ H9 R+ E$ Q; R
pWndChild = NULL;
+ v" W2 T& O! C4 m# @1 Q4 f& C } % o* A) X- j" ?6 N# v* T; e
#endif //__GUILD_HOUSE_MIDDLE G, q" y) M* o. l1 k3 {9 K
7 O- g) X! q1 a( Z. _! O9 |3 ~( u4 m
后面插入 #ifdef __FASHION_COMBINE
. S! ?; S# m- _ else if(m_pWndFashionCombine == pWndChild) 5 j9 r8 |: n L
{ , ?+ a c; k- C" U
SAFE_DELETE( m_pWndFashionCombine );
}4 F, X. G; q. ^+ M1 T1 P: W1 u5 \7 @ pWndChild = NULL; 8 E& N3 z$ G$ z/ j" j6 i# i' w
}
( }) w' L" u) q5 ^3 d! v2 z, U2 L#endif // __FASHION_COMBINE 6 X- s4 S, P, k t8 i
' F- i# L* x& ]2 Y: \% _$ Q ----------------------------------------------------------------------------------------------------------------------------
; B# q/ C/ a' @0 zDPClient.h
; n% @- @/ [$ Z7 s' a* j, ?
# T. b2 W/ Y* h6 ] k在 #ifdef __GUILD_HOUSE_MIDDLE: x) u, H/ B9 \! X1 H
private:
3 y; M7 ] ^2 v( I6 t5 p void OnGuildHouseTenderMainWnd( CAr & ar ); . \7 Z) P9 K: T" _7 ?
void OnGuildHouseTenderInfoWnd( CAr & ar );
& z! q, V- C- H# T void OnGuildHouseTenderResult( CAr & ar ); 1 a% B3 ?9 ?. J) y( {. j
public: ' M% Y1 p* }3 d5 I2 [0 X% a
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
5 |5 ?% Z" v& ?6 G9 N! V) u& V void SendGuildHouseTenderInfoWnd( OBJID objGHId );
7 @- J7 p, z$ s6 O9 _* w" _: o. O void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
; B9 A! n- u# d#endif // __GUILD_HOUSE_MIDDLE : x0 c0 k- i! N1 H. C$ M. E$ C
+ ~" K; X4 q$ }3 E5 e
下面插入 #ifdef __FASHION_COMBINE H4 P! t, p% x j" j' Y
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 2 Q6 f8 G% Q5 ^9 e' C
#endif // __FASHION_COMBINE - H N+ u: |* A
% O$ P7 S) _# i7 b8 P
----------------------------------------------------------------------------------------------------------------------------9 m- e% p4 A$ A i5 |
DPClient.cpp
3 p2 {) E- j$ V$ G& o+ _; l$ m( g$ h" D: [4 b$ i0 z
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
6 a/ F: k2 ? a/ |{ / m* K: J' W( `- K& d2 M% Z
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); ; o+ \5 L& i* m( W
ar << objGHId << nTenderPerin << nTenderPenya; + v9 `, O3 ]- u2 ?
SEND( ar, this, DPID_SERVERPLAYER );
/ `, ?* T; e2 ~& D, [/ `) A} / b3 E" q- C. ]& F( @
#endif // __GUILD_HOUSE_MIDDLE # P9 J+ l) m2 X
/ j" E, \3 _. j& E- H1 s
下面插入 #ifdef __FASHION_COMBINE
: j4 y5 e0 M4 Gvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
! X( c; t3 `: }. e a- [{ 9 g5 K+ v9 i" y) J0 Q! m5 M1 g
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
1 L3 K8 j- Q0 u1 ? ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
+ t; X" }$ b: q a7 N- ^ i. b SEND( ar, this, DPID_SERVERPLAYER );
, \" i$ `2 j5 o! C. v: f$ p}
, s- U7 ~" `( q#endif // __FASHION_COMBINE
0 I3 p+ G/ p8 ^2 ? j
6 j/ j- ]3 S( `, } ----------------------------------------------------------------------------------------------------------------------------
/ |- k5 k/ _" j% u& o/ {
# d2 I; e3 Q2 r+ J9 Y ^现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
) h `" a% `8 o6 r$ P( J0 k G+ S) G! P
---------------------------------------------------------------------------------------------------------------------------- r# Q4 J5 p% C8 J: h4 j
" c% e% J' d3 l! ]+ ^
& D7 w. Z- z( O4 Z* r- m" h" K3 h9 P) W% H2 V8 I
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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~怪物
7 z/ V% ^# H, b. }: G |