|
莫因E * PVP
" Q- ` w8 U* ], Z4 e) {
7 S& n# p Q; O( o5 U/ X$ a+ H! `6 P) e' ]) u# Q
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
) E: [8 |. R+ `; m' m' o. I
: K, T) ?( Z2 p- K有大量的代码,我已经测试过它,它可以编译自己1A。$ s: y+ j9 h+ ?: g0 k
5 }, C+ _: E5 \; A! h% [
% f3 K; b, Q1 r$ v现在会如此容易所有的C&P'en! K7 Z) R' c0 J/ Q2 O' P8 f
$ F3 ~' ]2 c- a( P& E1 ?, n9 b& m7 T- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
1 l6 a: ]2 O: }) \, w$ P( V4 D) y5 |8 J& \2 |$ K! ?0 D
你说我成功,资源应该时装组合系统顺利运行。
6 C2 d5 a1 @+ Q. `6 G! {9 f; S2 |- a" K" x% P
" z* }) [$ @, `: Z) y
9 q, N" B! v4 w9 `首先是学分:. ]2 S) x0 g0 a3 |$ H7 t
7 g1 N4 X' h9 d( G6 tEtioom(90%)
: h* S; A3 g' e" `- |. _怪物(10%)
6 {( ^" \0 i% o) {- o' e& n" l% h( U# B+ @" x& d9 F# |2 {
# p2 i' H8 p C9 _7 _9 S3 D: t
这里的问题,而是“不问任何小型或定义语法错误。”" X+ Z7 n1 V6 \; ?9 y) c
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唔够讲,这里是答应释放: randomoption.h
) k( y& }) ^- q3 Z/ C. `* |: ]# n6 |/ H
在 public: ' j: G3 }' C, z6 Z& F
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
7 q3 i1 n) N* c/ Y void SetSafeFlag( __int64* pn64RandomOption );
1 O+ ]' [9 G9 x) O0 B, u+ _ void ResetSafeFlag( __int64* pn64RandomOption ); 7 `3 y* F( ^/ p9 m
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® + o; C8 A% R& k. J& L/ ~
p3 o2 m% y: g+ N! r# y
这下面插入:
" ]# t: x1 \( o1 G1 ]& c9 J; m: q% b, k; Z! L
#ifdef __FASHION_COMBINE
# f* @; a. y: k/ V5 K) \0 _9 vpublic:
. t4 I: E5 g2 X! c' j b int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
+ ]' _# k7 Y" |1 G6 ^#endif // __FASHION_COMBINE
3 J$ P2 A) b0 b& I$ m
% f( K4 u5 E0 p8 ]- G ---------------------------------------------------------------------------------------------------------------------- z" `0 a% b) \
randomoption.cpp
. ~* d, S+ O; I; @4 V" G* z
/ P) {# F: H" R在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
4 s: I' n4 o* s+ @$ L, M4 J- H5 l
- C: j+ y) R8 x, J" f: C) Z 下面插入 #ifdef __FASHION_COMBINE
. ]# h( q/ r4 t1 Q1 xint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
' O# C7 b; }; p4 e* K{ * w& y( m, w( u9 \) y! i
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
& `+ e l. O2 W k- q) s int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
' m6 z' E( |. N" K8 b$ W! h7 T" D G) g5 A) f: P
if( nMainSize + nDestroySize > nMaxCombinedSize ) & q5 e, v# f& j; y
return 1;
( v9 N. u( \9 Q. [# O3 O. l+ I! Y9 {( o9 @
for( int i = 0; i < nDestroySize; i++ )
; Y, j+ ^. O4 s! t# a C5 u; X { : ]0 ]) L; D1 O* t
int nDst, nAdj; 7 J, ^3 M( [. y, I1 d- Y$ l
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) l8 E6 J; A6 z! e6 [
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); , r3 |+ g. d+ d4 B/ E6 E
} ) E( a8 J* [0 _, B
return 0; 1 j6 @' F2 b% u* w) t1 P* m# q
}
* Z# u" @2 s# A' l( a. M#endif // __FASHION_COMBINE H, W/ b3 r& V9 [0 g
- R J. j0 e6 X( |1 [. `, ]
-----------------------------------------------------------------------------------------------------------------------( I3 Q% e4 w+ D* A
MsgHdr.h
/ O0 u$ X& i; ]# E+ B9 g/ D: u" [+ ^5 |8 L, ^7 D
插入 #ifdef __FASHION_COMBINE& v) D; [( D( P. t$ B5 b3 f
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
' |9 I+ ~" J n* W. F- f#endif // __FASHION_COMBINE # u3 H! G' j; s' r+ _+ p
) s0 T' s8 L ?4 n" u, j/ o
-------------------------------------------------------------------------------------------------------------------------
1 ^/ K+ ^8 ]% G1 N8 v1 ^7 GDPSrvr.h
" n) \" z9 y3 g- B! e4 j/ M6 y
' f. w' V& W* k在 #ifdef __GUILD_HOUSE_MIDDLE
; r8 ?1 J. a( i9 W8 m void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 E0 v n% t; [6 x {, J void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
* G7 N8 r* f' \ void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" {* Q" O( F' g+ x9 r( ^ j#endif // __GUILD_HOUSE_MIDDLE
6 x- ^, N2 U& {3 F" i# n" I7 b/ i4 k2 F$ O6 l
下面插入 #ifdef __FASHION_COMBINE
! H. C9 F) l$ ^; M$ \- U void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); Z7 X0 v# M+ {; W
#endif // __FASHION_COMBINE : ~+ k. Z6 [% A% @* x+ Z: ?1 Z
0 b- A7 a1 L, ^6 |3 ?: x -------------------------------------------------------------------------------------------------------------------------
6 C: a S5 @, v( ~' [DPSrvr.cpp
) b- m" j( X- a8 c6 N& {在 #ifdef __GUILD_HOUSE_MIDDLE& ]! q: A# Z8 W! _4 L
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
* h1 H3 Z/ z; l% O& x2 o& B ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 3 F4 N8 Y. r; b8 w
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
) a2 e- I$ R9 }% a6 H#endif // __GUILD_HOUSE_MIDDLE 9 l0 Z8 o: X i+ D4 I
% e4 `% S% H' n& Y$ l. i+ E$ H 下面插入 #ifdef __FASHION_COMBINE* a7 {( c9 B$ g9 U6 w/ f+ M
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); # H& T/ |$ C" P/ g. G
#endif // __FASHION_COMBINE / h1 v) X7 V; F X1 r1 R& l
3 D% s* C* y( B3 s6 B$ Y- q7 J! ]
. K1 @9 ?6 f" P" p% N3 |在最后插入
#ifdef __FASHION_COMBINE3 H4 C- Q4 T1 {0 i6 ?
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) & }4 V; }5 J$ W+ f5 z' F3 h' h
{
. c0 }: l2 U' T ]) j! \; ~ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
$ w* m9 ?& r& e8 H if( IsValidObj( pUser ) )
) {. y, c. _: ?) ]9 C { $ M/ s! @' W( O& m! y3 C
DWORD dwItem = NULL_ID;
& q6 O7 s1 f% i3 _7 t y9 I CItemElem* pItemElem[8]; # O1 e4 q) g0 W- u5 X0 g7 J1 r- W
; N( r* Y Q. |2 S0 l0 u3 i for( int i = 0; i < 8; i++ )
* Z4 M7 a( y6 f4 A, M' }4 l {
8 H$ T% K2 U. z0 _ X' s ar >> dwItem;
" C! t& J5 E( T `5 M* i pItemElem = pUser->m_Inventory.GetAtId( dwItem );
: F7 l q3 R" r# l6 R1 W if( !IsUsableItem( pItemElem))
% x2 J8 F( p6 h8 A. e& A y0 E return;
* g5 ~" D8 G, p: { }
2 u+ r0 H) L3 q! @) `# p1 N6 K3 P if( xRandom( 10000 ) < 10000 ) 1 f0 O/ a/ H3 ?% u6 K) }2 W! h
{ $ Y; T+ W6 Z- S3 N: }
int nResult = 0;
( s: E7 W4 v! l, l nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 2 s! L8 J5 }: {. D
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 1 b2 y0 Z/ S$ Z3 f
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); & O1 q( H" q7 {& h D
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); % [' h* N+ }# v* c, M" L( h
if( nResult > 0 )
+ z" N4 f: h( G I; d9 C {
2 E1 z7 ~3 b% o: X3 i: c Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 1 ^6 q6 u U3 @% `$ R" E: l# v8 ^
}
+ m; e w) F9 v- j# }* } for( int i = 1; i < 8; i += 2 )
& {# h# G+ Y/ o" A! o4 Z7 A k { / C, O- L* ?" q; i. ^' e
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
! ?% j) D! p0 _7 @- _7 f( a n }
' n3 n9 G! Y0 H for( int i = 0; i < 8; i += 2 ) 4 Q. W6 Y1 ^$ J: H. {
{
& i) w, b: E" H1 {% i: p0 r! `# ] pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 4 d7 k2 }% n6 Z- q( Y" T
} : P4 o7 y3 N* G& m+ M
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
: q P, ~5 v: ?' Q# W4 ?7 ^ }else ( n+ a9 Z1 U: P! b+ ]9 c
{
5 |; j9 Q7 n+ C* g" o& N7 I1 { pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
0 u8 x+ M0 G$ { if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) * O# E H4 J, @% X( @* v- a7 u
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); % A$ w/ x3 k/ G
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ' c# T7 {* M6 C P3 H+ i3 T
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); - K, ?' f! v) {' t* q: U
0 T# h+ k, @4 |- r9 q7 P& \" M }else 5 c$ `$ V3 h7 W5 \
{
! b h5 S7 i% ~4 s D. b pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
6 f d! S' ^" k for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 4 _6 {7 K) ^' N$ f1 ~( [; v% D
}
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} ; m& y9 F% a8 ?4 x4 ^
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} . j' G& J( z- \& _9 a
#endif // __FASHION_COMBINE
B. Z( R4 E5 a7 m" H0 B3 B
, J0 a$ d6 ~; O ----------------------------------------------------------------------------------------------------------------------------4 o+ X9 A+ |; \0 k
WndField.h$ L# Q1 u. T6 i |4 P7 [ y) b) V
在 class CWndCampusSeveranceConfirm : public CWndNeuz - j( O' x! X- g
/ Y! E" T9 u' w; X$ y( A5 L! k
下面插入 #ifdef __FASHION_COMBINE7 m5 Y5 r0 U5 h3 H& ~' m2 E
class CWndFashionCombine : public CWndNeuz . f( K2 P+ e k" R! V" V/ n
{
) F% y9 x- {* y. o1 ~5 u0 Kpublic: ' h/ O3 t' z- f" |: V
CItemElem* m_pItemElem[12];
5 q. K# m; F& r, C CTexture* m_pTexture[12];
5 [8 k: J T! z0 h! o! z' x& ~3 E/ E
public: ; w6 E M4 S! A. }- z
CWndFashionCombine(); $ r+ I8 r+ r6 k8 N3 `( W
virtual ~CWndFashionCombine();
' _! W; d, Y3 i% }' Z. a
" p2 Y- [: `6 w- m virtual void OnDraw( C2DRender* p2DRender ); 9 g# [: m. O2 \
virtual void OnInitialUpdate(); + o# v! b7 j7 y
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
$ x& t* W( Z; T5 a7 W! H, O virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
; E# l# J4 z- f virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
& I3 i; c- m" X5 O$ d virtual void OnSize( UINT nType, int cx, int cy ); # M* A/ h% R% w. s b0 z1 E
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
0 i$ Q& h& ^% o2 O, n};
5 u. r; p O5 p9 k" ^* H6 W#endif // __FASHION_COMBINE ( a+ P2 B$ a# T( x
4 F! T: w% f* t# |! J$ M3 e ----------------------------------------------------------------------------------------------------------------------------
0 a. Q3 ?6 W& j' dWndField.cpp
5 O7 ]: R1 H) e在 #include "wndwebbox.h" 7 C; [7 T7 @/ v2 K g, k/ {- F
- ]7 u$ ^: m- X" `2 w 下面插入 #ifdef __FASHION_COMBINE
& `0 K1 ?; Z3 f% M! b#include "randomoption.h"
& B! Y" i' r" ~: \$ D#endif // __FASHION_COMBINE 1 k% s4 H/ ?+ L' a" N, n/ U
+ `( _5 L: C# R2 T 就在最后:1 i0 e% i& v+ A1 E9 @* S
PHP代码: #ifdef __FASHION_COMBINE
, R9 c$ O. }, _CWndFashionCombine::CWndFashionCombine() % R: k4 X* u- w
{
/ `/ W. {$ M2 a2 v. @# N for( int i = 0; i < 12; i++ )
) W% h6 C8 |' c* Z" D, I {
. K3 v8 R z; l! v. N4 c8 j m_pItemElem = NULL;
4 n5 e1 {0 H6 u. {" ^$ h+ x) U m_pTexture = NULL; " ]; u2 w; h5 J7 l; }6 Z- u
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));! Y+ {7 v0 t( B; y3 O7 J
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));; f: z A* u5 }, N" W/ z! I
}
0 e ]: K6 S* z# D' `, Z. e}
6 k9 P, @6 ?( }% y' xCWndFashionCombine::~CWndFashionCombine() ( w5 D7 X7 o: C8 K0 a# G3 ^
{ * y* }) b [ @: l+ \9 r/ J
for( int i = 0; i < 8; i++ ) % s" _0 \. Y; c2 }' `
{ - N/ P* q; x5 Q4 g4 U8 g
if( m_pItemElem != NULL ) 2 X. e9 W/ }1 N, u p
{ {7 {& U. f2 ]& [7 b
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 9 m- D0 L, j1 B. H; n8 A
m_pItemElem->SetExtra(0);
* D. E0 A: G, q9 `: j) j } $ X5 e5 d- q) W/ G9 C' D% s- I6 u
}
3 q6 \. l* [: y7 Y: D& [}
2 E; T4 c: p! ]% v2 F1 Fvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 4 ]& X6 D( Y2 F2 r& ]8 i
{ " j$ W8 b- \! j9 a- B. V8 `* J5 N
LPWNDCTRL wndCtrl[12]; " V$ l+ t3 H6 w7 i) v2 {( j
8 N4 W: E) k4 ?- H wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
9 b) l5 z1 E' L. G wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ( z5 U, `$ k& A* F: f1 s
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); * Z3 X, _4 I( l" B0 [
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
( l; z) ~" \7 u3 T* q5 B. x wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
' I7 w! w [8 C, k9 k- y7 z. Y, T. F wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / R0 ^( x8 T5 `. g$ F
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 7 ~8 W$ f2 Z: [
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
5 z- B: d% }. p' E% p A8 P wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ; Q0 I$ Q( D& i( Y! L3 m7 P4 C
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
3 X0 h, a. X7 r wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); - j7 F* x5 W9 z2 x
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
7 k# L2 O7 m* g8 S/ q7 v F6 O0 w! w. n1 e
for( int i = 0; i < 12; i++ ) ; I" C. i# H9 ^. q% p' w" N5 b
{ 5 _( i) Y0 X; D4 k
if( m_pItemElem != NULL && m_pTexture != NULL ) 0 l* V' b) z9 J ~! D6 A
{ 1 g. ~. ^ c l- F% {
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
: j p- D7 N6 f } 9 S: g" y5 j* K& x6 m
} . ~9 `& o+ U9 m
}
6 l/ f- ]7 H7 { b! h5 s- fvoid CWndFashionCombine::OnInitialUpdate() / G8 ~; h, Z6 m6 y3 v3 T
{
! s1 c. ~4 o) L- ]3 W3 y8 P CWndNeuz::OnInitialUpdate(); 3 ~. ?+ p K2 ~% ]8 ^/ V0 q
1 U6 {6 r: u: h) c
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); - C2 | }0 m: u
pButton->EnableWindow(FALSE);
( c4 y7 {8 E5 r: _* K
/ u- R$ M" j( _! o' Z5 X MoveParentCenter(); ) H$ z2 i! {5 Y8 i
} ( C) j7 z2 x3 S' ?6 d4 x& l
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
9 a3 A% U6 G# Y5 y{
" o/ y6 g4 @5 b return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
/ D+ X& J2 Y" E. q6 e9 V6 d} 5 W8 V# w0 T9 T1 F, s9 L
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
2 Z0 u* C3 Z$ p& _$ X{ - o9 H' k8 N- n( S
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
- {1 x H1 d V: ^( Z: F8 I* V} - l( N* g: H( r% r! @3 P% H9 O5 E$ G
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) N- n% {- p+ h0 r
{
. P' N1 H; q: C CWndNeuz::OnSize( nType, cx, cy ); $ S6 p, s. L2 v9 Q: M1 B
} ( \/ n0 E# R; h( o. ?) I5 {- H9 N
- G7 w. i, H o7 S
B+ V. n) R/ r; S" r
4 j* H( X4 W* P1 k, A/ w
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) h2 ^3 |& d+ v7 E/ s# x
{
0 j& C# b f# }% V- Z2 v CRect rect[8];
( S0 [$ z; M8 ?9 ~( }) B, ^" \ LPWNDCTRL wndCtrl[8];
' |5 h2 e4 d$ ~8 [9 w5 E1 l3 B) s0 A/ b, s. B( Y: V* U) N, |
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); % I! {. T* ~- ^, r: _
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
* `/ t5 i5 K# ?! P0 P$ v5 Q wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
! I* g' l0 L5 S7 \ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
( H! U% H; I. e0 z# T! Q* }. G t wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
$ u- d4 m) K3 B( q& X8 f5 d' Y wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
/ G U( e6 Y* Z0 N wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); , f. N! _: ^7 O y) U) `9 Q
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); $ z$ Y" U4 w+ c5 q
. _ T1 K9 _9 z$ N0 f8 d
BOOL bUpdate = FALSE;
q& U, w4 C8 f J" b8 A3 E, x% w g* Q1 p: D) Y9 d
for( int i = 0; i < 8; i++ ) ' ]8 r5 k* ]" X' [& V) R
{
- N# e; O1 ?8 J! ]( `3 [. e rect = wndCtrl->rect; % w$ ?, F1 b. @; u- d
4 u1 A: J! v, O& h
if( rect.PtInRect( point )) : S- h. I- N T* Y
{
0 v5 w; k+ i7 N CItemElem* pTempElem;
4 q [, F$ s* e pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 T. k+ }& L0 c% E. k
if( pTempElem != NULL )
5 @+ z% ]5 W3 }/ z1 f8 S {
# a' S8 |, G- a8 c4 r- j: l' G. | if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) " Z% P9 {; i/ r _3 j% P' S
{8 g% `5 |( x/ w' a
ItemProp* pItemProp = pTempElem->GetProp();
2 r: _7 O# o; d, w, a( Y, ?; B7 }* i& F4 a
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) & F& F1 }. M, W2 X' `; [
{ ! A* ~1 U. q/ u
if( i == 0 )
6 c1 D8 _, P/ |" o+ \! ^) v+ \. a1 G {
" ^+ a' G+ {. A# ~! {7 j if( m_pItemElem[4] != NULL )
4 g! n9 Q- Z) ]- c$ M' r {' y6 M$ W# C4 [/ N8 D' ?7 x1 V
int nSize = 0; / n5 G3 f$ K2 A8 J. I% Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ s2 F. X) p) J$ p6 O( _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); % L( j% o9 j# P- t4 E
if( nSize > 3 ) ! ^$ u5 U3 e; n! Y9 \
{
5 J, L2 T8 L: \ g_WndMng.OpenMessageBox( "oversize" ); : i- g) P. N M/ C. X2 s
return TRUE;
( L; U1 K7 Q! _; |7 T- F7 f7 @3 u }else
- s6 X& n& x) q9 q3 C {
$ v/ E; ?- G! n3 p r bUpdate = TRUE; 7 ^% p# d8 T7 P% n% T# V
}* R" X! E" p$ A% Y1 T
}
: i3 K+ g: z% e1 @; ^* Y1 m8 c if(m_pItemElem != NULL) : u1 w, Y0 y# z6 J
m_pItemElem->SetExtra(0); / u$ H ]$ f; u- Y
7 |" p) o! z7 h/ c1 m$ H) o+ Q; X$ z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( k, T; P. [* R# {. _0 R& c2 M) Y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( _' P( Q: B& S! c( w m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); C: f+ T! f$ Y2 a; s
9 P0 T [$ b' k' `) o
if( bUpdate == TRUE ) + i X) w5 }+ D; N: I: D4 e, F
{" [# }9 e; n; B) r
m_pItemElem[8] = m_pItemElem[0]; $ D- W0 v4 `( ~) |& m8 J+ X+ n
m_pTexture[8] = m_pTexture[0]; , z+ y! x( U/ v! C' g. `/ W
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );7 q# \' X2 U" G7 m) ]+ W+ b8 A
}
& @2 a3 X& L3 E) Z& U/ b& g }
: s) X' r* ] r# p; I( q/ g if( i == 4 )
0 G; s# b* T! _" L) o, B1 l: n7 o {
4 u5 |" I3 j8 i1 c/ T if( m_pItemElem[0] != NULL ) 1 q3 ]! Q7 I- H2 n6 | z# d% T) m
{( }+ o! d5 K: X0 S4 h. t( J5 S( o& @
int nSize = 0; , f0 o- o: X- t0 k. Y0 \. R" E( F" k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; x7 a" f0 W/ J! k6 ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
! \1 V/ i, [. D% i if( nSize > 3 ) 4 X% ?. u& \- B; U' ?! C7 F3 ?
{
3 F/ {1 _/ V/ b* S3 r* g g_WndMng.OpenMessageBox( "oversize" ); ) |5 P! j; _, p
return TRUE;
3 N. I* G" h: ~ }else
/ J# Z: r3 O3 c3 N {
8 G1 @" Y, P# u, {% y6 j bUpdate = TRUE;
2 {( y' H8 F8 R2 K# U# Y3 k1 W }3 y$ }1 l9 l9 @' L5 L: r$ P2 b L
}5 T1 o5 \! N9 F: L# L
if(m_pItemElem != NULL) 0 r1 S6 [ k' R0 i% y. `) S
m_pItemElem->SetExtra(0);
' e7 E9 O# v2 i* Y y2 {( O
$ t! Z5 @7 N0 N% C5 F2 O2 H m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: C9 Z7 \' V, ]2 u; T m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 g5 |: Z+ K' t' i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " {1 m6 T& Z0 J+ U+ g) _1 u5 T" z
3 o5 ?2 e) d, |- F+ Z& K/ }6 k5 K! B5 d
if( bUpdate == TRUE )
o& J6 w$ [% W+ K! H7 F) v/ a {
% p; U6 U3 F4 ~: ? m_pItemElem[8] = m_pItemElem[0]; + F3 n; N& x- @2 @3 y9 I5 S
m_pTexture[8] = m_pTexture[0]; # V' P0 w- @+ z! B. h! O5 R' X5 t' z2 Q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );, K1 ]( d( f& R" _9 F0 m @* R+ N: q
}
; y0 y( k0 E5 J4 o6 u6 @, i# _7 p }3 y; J; ?; S4 F. {4 [$ Y1 b1 F. P
}else
) p' d1 T* P! C! J- d7 u9 Q) \ if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
0 P1 {6 ?6 j' ~, C1 a {
2 ^! m, u. p2 ?# z0 i" x if( i == 1 )
~+ w5 C/ n) {" H4 d8 c/ W7 q {
$ V/ e4 w% z% @/ r) l if( m_pItemElem[5] != NULL )
0 M2 c" z, a. A6 H {( V% D# C2 c* n% }( \. R9 o
int nSize = 0; 9 V- ^5 v) T0 o0 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* X! R5 u8 _# ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
2 |1 `; q1 c6 }* Y8 B2 y( \/ { if( nSize > 3 )
h* H/ g% X; b7 d {& n% X+ q+ X: |4 A) R4 S: ~0 b9 O8 M
g_WndMng.OpenMessageBox( "oversize" );
# j* [/ C% A7 o return TRUE;
' f1 [, D/ F2 m9 V }else
' M) v$ F0 K: s' z# ] {- U* ?, o$ l4 ^3 A" v5 r, y( O! k
bUpdate = TRUE;
* s4 i: a1 j6 c Q3 J- S# T, L }+ P3 }$ I. W# O& c, Y! u
}
- V/ i1 @" t4 w if(m_pItemElem != NULL)
, B' T: [9 ^" _% J3 b0 S7 D m_pItemElem->SetExtra(0);
: P6 D% Z( v/ W4 }: ~) C3 a8 D9 v
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; b; I" `( c" v# H$ x V' Z5 \" b8 v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % l2 ~: k6 y/ \: R4 ^* H; s
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ i& u" w2 U- } @4 V8 J- q& S6 `( Q I4 @* D
if( bUpdate == TRUE )
9 x) n& s0 i5 L9 H6 l {
/ Y* M& _ _% g; ^6 ]. Z: z, f9 r( L5 h m_pItemElem[9] = m_pItemElem[1];
& {( n0 @" O6 w- q0 X m_pTexture[9] = m_pTexture[1]; , {: S- p' y& {4 l
! Q; D _9 X( p, x8 r) A
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
( c1 d( ^2 w, { h }
, _8 D, H* ]+ O4 m$ i4 s }
( h# @6 ?2 q2 \: s if( i == 5 ) 4 H2 N. {% X; T5 I
{9 I5 S3 L( j( h: c6 i/ i
if( m_pItemElem[1] != NULL ) $ Q2 m" f3 l$ b- {7 ~, |( s% ^3 d
{
$ p5 _$ q' b* f int nSize = 0;
$ E9 B, b/ r. V, I; E2 q3 B' X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 E* e8 S& h' c' v2 n5 o2 j# e' a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
/ j. w0 {! U7 `4 {: V! V if( nSize > 3 ) 0 @6 Y& S" g+ U" z' Q2 J. F, v
{. V$ ]5 b+ H* O. ^0 N/ k' t8 R0 @
g_WndMng.OpenMessageBox( "oversize" ); ! G, x. P4 n8 Z4 ?2 X0 ?" u
return TRUE;
4 e& g4 L3 d/ c4 k }else
" T6 J( m7 T; u+ @ {
6 X9 X. j% P2 {* P bUpdate = TRUE; : \8 ]7 D4 p+ _9 ^% ?5 h9 H/ v
}9 k" G( D# I+ K% ?
}$ E8 w1 a% E, O$ [' w1 Y
if(m_pItemElem != NULL)
7 A+ ^ O3 @; ?* O! i m_pItemElem->SetExtra(0);
M( B7 _$ e2 T5 G
3 a$ J' G( e' d5 }$ N$ R! A m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
o7 |# w: l0 p. g; A: b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' \2 T+ `+ L% s N m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : u- O% I7 E; y( J, N
/ N/ M9 Y) C1 M! R+ D2 W2 i! L if( bUpdate == TRUE )
9 }- K9 Z5 @$ B6 o7 Z, y: w/ A7 @ {, v( o! D- U" A1 c& _
m_pItemElem[9] = m_pItemElem[1]; ( U7 n+ p4 s& ?4 y
m_pTexture[9] = m_pTexture[1]; , S# W: n. h( T
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );$ q2 A8 o$ H8 u+ \
} 6 S% f' J" E) b" g
}6 H, S9 u- Q5 ]5 A
}else
7 H/ W8 [- \5 M0 W( D5 ^ if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 3 N W; E/ a, S3 C* l, v& s6 [9 l
{' N" j2 P3 O( f
if( i == 2 )
( R8 N0 r- ]9 y" N S! x3 j {$ a7 g# O- Z" l! h* q7 s
if( m_pItemElem[6] != NULL ) 2 H1 }) K* V, L3 E1 ~, V$ G' ]! S
{4 n# F/ r+ R7 g, c$ \0 M# X
int nSize = 0;
: N5 Z; Q# p$ U* @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * ~* b- C5 s; d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
: G' s* V, E: i+ Q3 F% Z, Q1 B if( nSize > 3 ) 3 u1 o/ e7 p; y
{
% a5 e! `4 g4 r+ R2 o+ |0 k g_WndMng.OpenMessageBox( "oversize" );
' `/ t9 a/ ^+ M1 Z r return TRUE;
8 r4 U1 a1 r& g8 O4 X$ H2 j4 d; S }else4 t0 {- K6 {1 r! A* K/ P. y
{& Q! g3 l1 G+ I' ]7 _ I
bUpdate = TRUE; 6 p3 H- R( I' H/ O7 k1 u9 c8 L, C
}
9 g7 k' T1 b7 A6 y0 E% \- t. N* x }
# m5 L" y* {# |' \0 h3 X. [ a+ p5 w if(m_pItemElem != NULL)
4 ? Q; X0 l$ h9 T+ b& x m_pItemElem->SetExtra(0);
' a! ?$ g W; w4 v! B5 W/ U, G3 n |5 Q+ f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) r/ K- K: U- U) c/ V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 }7 V7 ?! _$ b8 c1 u2 m m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ W2 n3 T0 ^3 j# U4 |! ^
; s: @/ y0 R) Q. t* T if( bUpdate == TRUE )
$ }4 D& r9 s! _/ C; ]+ L {
0 p8 {3 s$ q. O( g, W, D7 F" B7 [ m_pItemElem[10] = m_pItemElem[2]; + o! Z2 r: z* M/ T' W6 a% w5 J
m_pTexture[10] = m_pTexture[2];
7 T9 }! x& w( Y: R, D // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );! S6 y" T% H& k
} ! D5 }, ?2 l" q5 T
}8 M2 Z+ g8 C+ B) i
if( i == 6 ) $ j# K( q- j+ E2 C. U- G
{3 z; T) k; R8 Z J: K
if( m_pItemElem[2] != NULL )
, d6 W8 m# |9 J0 t7 q# H2 } @ {; y! }% K/ R" ~" x! @
int nSize = 0;
1 H* P4 C9 G4 [' \9 e$ o6 t nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + R& U2 [) n- A% K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); : H! E' y+ ~+ z- w( Z# n
if( nSize > 3 )
, R$ [! Z* {7 b {9 H' d. B! q$ A j& |
g_WndMng.OpenMessageBox( "oversize" );
9 o2 T! t( A& R) W4 d, M( z1 J return TRUE;
@* G s7 b: c! K! C }else3 @& D# Q B* f$ E
{/ F0 B( i& t4 n8 f; h7 k* m; U1 P
bUpdate = TRUE; 0 @. t8 u5 \8 V9 F, D2 B/ O
} G3 {. D5 N: }0 I k
}3 C9 S8 e4 L) ]6 T% B- l9 L2 t
if(m_pItemElem != NULL)
* R+ R2 S+ d" [8 o m_pItemElem->SetExtra(0); 6 {/ j* @2 [! O: M
: [% U6 G; ~$ d4 S y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . U ]# s/ @- U5 h X
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / K! y0 h9 n: ]. a7 f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. E; k, P5 g/ Q
0 w- K6 h) {% I' c( u: T+ q if( bUpdate == TRUE )
) _7 z# j$ ^5 w; m% ^2 d {7 U8 p& S7 x& j7 x
m_pItemElem[10] = m_pItemElem[2];
& l9 V6 Z, ^( ^3 I v+ @ m_pTexture[10] = m_pTexture[2];
6 }) U; B3 A" m // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
+ a/ G: p$ W3 Z }
" |8 X' r) w |- \& _3 ` }
- ?6 i2 z! L4 f* B/ v }else- G5 |/ Y' X6 {; F( `
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) $ p( p& n/ k+ W8 n1 z0 D/ p
{% z) X: r" J3 Q* L4 H- K, {
if( i == 3 ) 5 s) t- Q4 u5 l8 z% v3 v8 a
{
+ W1 I. E/ Y" |3 | if( m_pItemElem[7] != NULL ) / T) J9 m' ]- U& _# ^
{
, D% S$ Z" J" @ int nSize = 0; . @+ U8 N3 m/ \3 p' Y. e5 ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( R U u; D& d; j. g nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
! Z0 M3 Z. J3 p if( nSize > 3 ) : L# D- i1 k+ [! E8 L; V' [' ?2 @
{
7 w; I- \6 I* m0 T9 @ g_WndMng.OpenMessageBox( "oversize" ); , u1 m6 b* V, |: U* B0 i
return TRUE; ) p4 `8 ?2 L& U, Q# M6 v' r
}else
' k; ^3 f; q' F+ r) @1 p {4 R! @; _% {2 Y& L+ N" y4 ^
bUpdate = TRUE; # }0 r5 V5 C# l/ T& g
}( B \0 n) K9 ?$ T( r
}
% h; c+ x3 ^$ s% D. j5 P if(m_pItemElem != NULL) 4 Z. ^% ? j- W& P6 D* f
m_pItemElem->SetExtra(0);
0 E! H4 }7 H2 C" y5 S( z
1 }& l3 l5 b" U6 i% B9 c9 j" {7 R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 d4 n6 {4 z0 \! M2 q* B& D+ k m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & q; t4 k2 W, P3 f! }
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 h- t. U9 @1 `! F+ \1 Y5 E( g
' j; z) _2 E# G# a5 Z. | if( bUpdate == TRUE ) : S J" v& N' p$ L! D$ D3 Q
{
- \) F& {, Q0 p0 v m_pItemElem[11] = m_pItemElem[3];
9 z8 t8 a+ Z+ [$ _/ H: W& o8 e2 n m_pTexture[11] = m_pTexture[3];
% ^9 A6 \( |3 A- t% x; ]1 m // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );7 w4 H) b3 J+ y1 z# D1 {
}
- B* R- h9 y! I! ^# W: S( x }* e9 \4 f" A. ?5 h& R2 L8 H S
if( i == 7 )
) R% Y: [- `# G" [$ f( E {5 }- Q( J! h7 Z( E: G* z
if( m_pItemElem[3] != NULL )
2 r* o* L+ g9 D, b. n {; H) [ s6 H7 T, W* b
int nSize = 0; Q+ Z- V/ F) h$ L+ B; s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 Q8 s/ S' J/ H& m1 S, Z& z6 u nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); " {1 F6 V- t) t& V- x0 f H
if( nSize > 3 )
f5 K+ r. _# ~: ~6 l# z {( n8 T! v: o4 c3 Y
g_WndMng.OpenMessageBox( "oversize" );
1 k! ]) Y+ i/ A) D return TRUE; 7 m4 a2 g* O# I/ F) P* J
}else l: x6 D I/ |. T' r( |
{# p! A+ I+ c. f' W5 R& w u( h3 h
bUpdate = TRUE;
8 [2 r( h, S$ a5 w2 { }
+ L; J9 R) e2 m }
3 |* I$ [' p7 J if(m_pItemElem != NULL)
3 A6 F9 q3 n; r1 D2 \ m_pItemElem->SetExtra(0);
Q7 \: J: \9 y2 G/ B$ b& B9 u3 Q! D" q7 |& i
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ k+ h8 j6 [" P% f0 ? m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 a" n9 W: C4 i9 ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) L* a; C5 {( G" X: o* v) F; S* [# {% T1 |# ~
if( bUpdate == TRUE )
4 W3 ^6 _# I. }( y {$ i5 K9 S5 ]: b8 T8 l2 Y
m_pItemElem[11] = m_pItemElem[3]; 3 m; p* J3 ?# _& ?
m_pTexture[11] = m_pTexture[3]; % b& {# D4 }" @( ?5 V* g
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
/ Z' k1 p$ ?5 C, C) ?3 `* V1 _4 w } 2 T0 X7 Q4 ^) k
}
- j% t) u/ o6 { }else5 L# T4 ^3 U! [' ]6 R! g# `
{
, G4 \# B# g# R% Z; u/ g/ j g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); . e# y8 E. M, I" t) q4 J8 \
// wrong tab % t$ X d4 ^2 v: A6 }1 ^
}
9 b" A* E) v3 b9 I6 U/ [7 t- Z3 Z }else6 B& I1 V2 L% J5 N
{* {; {% Y5 F+ H/ `5 |# P8 @: d
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
9 T2 ^+ X; W+ H8 @6 h // not blessed * j) j2 a; ^; d* V' y
}
9 |# x0 o3 @+ E( b+ u. D } ; \* Z+ p6 O$ r4 I4 p- ~
}
, U' i* p0 P3 B, k l- o1 W }
, P+ Z% X7 T- Y9 f5 T* J% \/ c4 s0 V. B
int nCheck = 0;
) j; I( a* N) k for( int i = 0; i < 8; i++ )
6 {7 ]0 l( p6 w! ~' X { + E. l( ?& ^" x8 w3 M- L" k- x
if( m_pItemElem != NULL ) $ J, \2 [" W2 }4 T# k, J* X
nCheck++; 3 Z4 m. S; _; D8 V+ V
} % ~6 K9 M% Q* x+ z# x
if( 8 <= nCheck ) ( k" G7 z4 L- h& ]# ?" t" F
{ 5 [/ |$ M' P |, ~! I
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
/ I! ~; b$ w3 e. F9 F pButton->EnableWindow(TRUE);
. Q# r9 o3 p* u# O* A- m } 1 D1 l) Z/ F7 n1 C6 W4 d" z
return TRUE; 9 P ?9 }6 V+ i1 P' c! \3 I
}
, e0 w4 v; `( m7 C4 e" jBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
; Q; t# ~& [- }0 b1 L% D{ : s2 u- j9 b( n
switch( nID ) # p+ f6 K; A2 K# r! R
{ 7 p( |. B/ g# k1 X
case WIDC_BUTTON1:
& D( J' j5 r0 v0 P/ j5 I6 x% K4 S { 1 N* i, u* [2 f$ t$ p6 c% m; X8 P
g_DPlay.SendCombineFashion( ! F2 E% h1 x, H8 h0 O0 V# _
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
( e9 ^, i1 T8 z' D5 {' |) p9 E- C) F m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, " c5 R/ B7 r' a! l/ P
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, / f% R# |' E; u+ \) k9 H/ Q
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId . L; D$ p: q% u, c. G; d& h
); 7 Z- I6 |8 ^' ~. R6 R, I
Destroy();
) J. M+ p1 V1 j5 f4 b( m9 g break;
" o& M3 }. n6 [( Q# Z) P- C- g }
- W% x& x* }% s6 Y" A case WIDC_BUTTON2:
% L( Y% `% |4 P6 K ~! K8 A8 I { # \7 c/ ]- @! P
Destroy();
( q+ \, ], ?' o( U break;
/ U, P% F! {4 ^( J5 P3 W$ J- I }
* e1 {+ P7 ^3 ~4 s } 3 @- X( {0 @6 E+ N1 r" z% t
return CWndNeuz::OnChildNotify( message, nID, pLResult ); 2 G9 I2 Q* n1 P, ~
}
3 O b `2 z- a0 l1 ?! g1 l% s- w#endif // __FASHION_COMBINE 0 ^0 S4 b5 T( h. k3 o
& U( n E1 i) z% s5 `0 P- w: K ----------------------------------------------------------------------------------------------------------------------------
) m e- N" i2 U/ p7 d% ZWndWorld.cpp9 e0 v. \1 f# S
在 case MMI_REMOVE_CAMPUS:
( Y% w) }, R2 j! k { $ _5 G) L9 }+ @. j1 _/ s
if( g_WndMng.m_pWndCampusSeveranceConfirm ) ' g& n% j- O# Q u C. d* M: k
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
+ _8 g7 q1 u* g! r6 Y* p% ?6 W g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); . h H2 l* {, Z$ n
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
3 J7 E2 A. @6 |: S break;$ s& M4 D8 R! w: ]' j0 I/ `4 |2 H5 n o
}
* \$ p" i% V& l' q9 }+ D! E#endif // __CAMPUS
7 F0 h3 x" J) |; [
w) v! _, B$ m" E& g! c 下面插入 #ifdef __FASHION_COMBINE
4 }8 n% q& }# Y( ^! p) h( B$ O case MMI_COSTUMEMIX01:
3 r) E& k# S3 p! @/ n$ Q {
- _1 c2 D- T4 E, T6 J SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
, R$ `' m- w; u) f F5 R0 e g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 2 m/ B' n+ Q8 L2 R- U1 i* A
g_WndMng.m_pWndFashionCombine->Initialize();
: j& }% C* i- D } - }" o2 Z0 E2 h
break; % m" X3 R+ H7 V8 G& K$ C
#endif // __FASHION_COMBINE 4 o9 j1 w$ h: o Y4 Q% e
! b5 ]) U% V, z2 y
---------------------------------------------------------------------------------------------------------------------------- ^+ D8 B! h! ]2 W
WndManager.h/ P& K p9 D5 { }0 h
' \3 N. Q$ ~; k; b& n' f5 g, `
于:
8 Q0 ^; K6 x1 W( Z: k# G# O7 p5 c) pPHP代码: #ifdef __GUILD_HOUSE_MIDDLE( d+ t% Z5 o: l2 ~/ }' \7 d
CWndGuildHouseBid* m_pWndGHBid;
7 m9 g' R& e* [6 H, l% D#endif //__GUILD_HOUSE_MIDDLE
& P! j( b3 x0 I% M, }: r9 H8 M* h* a1 _+ T1 { `
认为:2 P9 I- t9 [, |/ [2 g- K
PHP代码: #ifdef __FASHION_COMBINE
( a* {) w7 t o7 C3 P9 Z CWndFashionCombine* m_pWndFashionCombine;
# C! D2 b ~" j#endif // __FASHION_COMBINE
6 j, c2 x5 M2 k$ r8 k7 Z! g) c) A$ d
---------------------------------------------------------------------------------------------------------------------------- q+ F* y$ U4 I# k0 E0 c
WndManager.cpp
3 n) D! M1 L# c! t" }/ o$ E: z* R7 P/ L$ C7 w0 v
在 #ifdef __GUILD_HOUSE_MIDDLE, |/ S$ a2 F2 u' R) O; h$ X. m2 e8 P6 z
else if( m_pWndGHBid == pWndChild )
: x% u/ }$ {& p/ k9 Y6 P/ z# s1 M7 ~ { ! A+ S$ j4 E3 f# r1 o! w# y) z. N, h
SAFE_DELETE( m_pWndGHBid );
2 W' c: s9 v' r0 M0 ~& F6 U pWndChild = NULL; , ~& y; w& Q6 T2 y
}
/ N5 u- \. V8 A) _! e1 o) k7 O& `#endif //__GUILD_HOUSE_MIDDLE 7 P8 Q* ?. r3 F& k7 k# e
" N/ N" a1 L- V' W 后面插入 #ifdef __FASHION_COMBINE" c6 D* x; ~; F2 D) ]7 b9 {: O
else if(m_pWndFashionCombine == pWndChild) 3 U% p3 X3 i+ X+ l, w& l
{ # z0 {9 P+ V) L( }, [+ N
SAFE_DELETE( m_pWndFashionCombine );
5 e) u) _9 D( V pWndChild = NULL; / `; P" e; g/ Z5 X- @
} 8 m+ p& e( V3 T# R, Q
#endif // __FASHION_COMBINE
/ j4 w. E) b* Z5 j+ G1 n% ]- m
% A+ n8 k# A& o: P ----------------------------------------------------------------------------------------------------------------------------
- e; T7 V0 g8 D2 |! TDPClient.h
* v& B, h' ~, j& a% Q O# N& d! u5 M5 l8 Z- C, O1 |( X
在 #ifdef __GUILD_HOUSE_MIDDLE6 Z+ A, ]$ j1 o2 q4 u5 b* K' B; J: K
private:
* Q8 s; R7 u) A! `4 j void OnGuildHouseTenderMainWnd( CAr & ar );
+ W9 ^. A* E' s0 o6 T' u3 q void OnGuildHouseTenderInfoWnd( CAr & ar ); ! t/ t. ] h9 Y9 y# k& `
void OnGuildHouseTenderResult( CAr & ar ); $ u3 g5 Z# t1 y& U
public:
. M6 }% H( A) d3 a void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
; ?; F1 ` M4 z2 |* {0 {3 M k void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ' \% o" N, [6 d$ [0 V: U( W* P2 r
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 1 a% `) a. `3 I, z
#endif // __GUILD_HOUSE_MIDDLE
6 b/ E' _6 I, i9 v$ D7 U+ i G R4 n, ]: j
下面插入 #ifdef __FASHION_COMBINE
1 B9 }; T5 V! o6 }9 c" h void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
/ U9 D# z, \4 G- @. |#endif // __FASHION_COMBINE
0 j" w2 L7 W2 D2 d
% H4 n4 I! F- T ----------------------------------------------------------------------------------------------------------------------------
9 ]: l" {8 y( h0 O5 M9 ]8 ?DPClient.cpp
% E* m f: `- U5 ~$ g/ S0 h' U* k
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
8 U$ b$ t. ]/ t B; `! b; q{ / W% w' e, Y5 \7 h7 @
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
( g; Y2 C+ ^2 Z; ^2 p: y2 g: f7 Y ar << objGHId << nTenderPerin << nTenderPenya; q+ Z( Q" c! j" ]% {) G
SEND( ar, this, DPID_SERVERPLAYER );
5 e2 _& }2 n. ^7 k0 @% e0 k7 c; c s}
2 Z& W7 _( W( n8 S. [#endif // __GUILD_HOUSE_MIDDLE
6 d+ `( Q' q* b6 [$ n& p4 M1 }. E Q7 h4 Z, V' r7 T
下面插入 #ifdef __FASHION_COMBINE0 A5 K* S4 z5 s8 s- C) b* N; P
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
7 c; c- R9 s0 S{
/ f3 V% i- i2 S BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 1 l% o' H+ [! N- o% I7 X7 H
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
% E `% n3 _" h! O6 a SEND( ar, this, DPID_SERVERPLAYER ); 5 Y+ y( ?* h% Z# D
} $ @. Z" b; Y" Y3 J
#endif // __FASHION_COMBINE
V1 n( D" K" S
# M! M7 F& m @! K7 w) y5 o+ S ----------------------------------------------------------------------------------------------------------------------------
$ ^ q4 n9 z! F5 u% _
E+ u) G- ]; R1 N* r$ i现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
& a7 K' c1 o" n
" e. g4 I0 e# B/ b& z% s, \ ----------------------------------------------------------------------------------------------------------------------------
2 Z5 Y, U7 X" I; v8 j/ G2 s& ?7 V: _; E$ y9 m
9 B9 P! e6 f. g. {3 k6 w4 q! g- B# b( R9 q6 A9 C
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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$ Y% P1 R: m' x' T% ]8 U, j8 B6 `+ C8 ?9 \+ t$ J) Q+ \
~怪物 ) w$ E. q- A! Q* B( T. x4 O) p
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