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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en
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+ P1 o7 h- a1 c" E0 ~7 n _- 你需要的资源得到自己,因为我不决定一切你“推屁股。”# k1 J$ F8 I( s; q _# t+ g
( h G5 |- i) U4 N& b你说我成功,资源应该时装组合系统顺利运行。8 ]% z; f/ E, N% G
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首先是学分:4 {6 |0 l2 V+ r3 l' Q0 p& J3 f
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Etioom(90%)# p( W2 |0 E/ a" [2 P" g
怪物(10%)
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这里的问题,而是“不问任何小型或定义语法错误。”
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8 B, `. e) v' m. ~* ]* Y' d! H唔够讲,这里是答应释放: randomoption.h
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, {9 B" {0 j7 S0 E/ B在 public:
9 G% W, n' p$ S! {" k1 A bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ! b; H' Y" X r6 ^2 n j, p
void SetSafeFlag( __int64* pn64RandomOption );
1 }( f: ~8 h* X2 q5 K& b+ K2 n# J% O void ResetSafeFlag( __int64* pn64RandomOption );
( q$ v x" ]8 Z) X4 Q+ K0 T$ P! @ // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:. j! H9 m. l; ~0 X
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#ifdef __FASHION_COMBINE
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int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
) d- g+ k. i! _3 H, `4 p#endif // __FASHION_COMBINE
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---------------------------------------------------------------------------------------------------------------------
3 z, i, j @* J8 \! I6 Xrandomoption.cpp
% |/ _ @" ^4 K: F% J) a6 A2 p8 |$ e
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 7 ?0 ]3 A" k ]1 y7 U8 R2 v8 m
" a2 O! s7 {/ D. Y* H 下面插入 #ifdef __FASHION_COMBINE
' u, q( r4 t& p! {( x, Dint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
: a5 F8 n( c9 S{
4 \0 M& v8 [) u! a- r0 h# Y9 I int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); & J0 |+ @7 J" N! c0 n
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); " r# C" {" v* G0 B( W- b! ]1 Y
% e6 g: @! h3 p5 e1 W1 o4 e if( nMainSize + nDestroySize > nMaxCombinedSize ) " U5 i/ J1 z- r2 `+ M
return 1; * J" R+ ~" L8 i4 E i# B1 `4 Z
7 b9 S- q% h4 ]$ a$ ^$ G# u$ H for( int i = 0; i < nDestroySize; i++ ) 7 X: M' {6 b! L8 [" z6 S# z7 d
{
9 d! r4 ?% N# L- y) P int nDst, nAdj;
6 }$ `1 I# S0 Y4 p if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
: j- B2 K( M$ c+ ~1 g8 X g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 2 K$ H9 v$ N$ M: V/ i
} * a5 p+ Q9 P+ P! f
return 0;
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#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
. ?. w2 s& Y7 ?" S! Q) H: WMsgHdr.h
$ d" A0 a1 O3 Y$ Y* G/ u. J. c( a, L! i9 s: ^; c7 s- {# i' L1 @
插入 #ifdef __FASHION_COMBINE
9 o0 B& _* ], a& A4 J7 u#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299: k( \/ s1 z5 \* H: v8 u: a# N
#endif // __FASHION_COMBINE
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; d' ^- _3 y. F, L -------------------------------------------------------------------------------------------------------------------------
6 X, h9 \# J- C2 s, e1 X' \" l( NDPSrvr.h3 F; O, h8 A+ D* C. U3 ~/ ^3 }
( C! k2 g( a9 N在 #ifdef __GUILD_HOUSE_MIDDLE/ z* o8 ~5 n6 H
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : i1 G8 X) z8 ~
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # N& ~ m& Z7 ?, O% A h
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
C) w4 G' h; S; A' F, j* E#endif // __GUILD_HOUSE_MIDDLE $ M6 }4 q! k. E1 r, c' p: w/ z! A
; @: V V1 }/ {. ?! X# N5 A 下面插入 #ifdef __FASHION_COMBINE7 P j `4 `* F% E3 @- P
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# |% J; a0 s8 a% K4 j#endif // __FASHION_COMBINE 7 U5 E' E7 d9 i a- V, o4 q
) K2 ]1 @' U+ k7 j2 b1 C1 o -------------------------------------------------------------------------------------------------------------------------
) ^/ S% A8 g, M: \! v- yDPSrvr.cpp' k" P2 m7 @$ d; P% f
在 #ifdef __GUILD_HOUSE_MIDDLE
' f1 y5 @9 ^0 E" L/ r2 F& M' } ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 6 x5 t2 U/ a: H3 @- E1 D: {
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
C* L, e% ]5 x/ Q) i; ^" Z ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
: O& G4 k% S* C+ s/ D4 G+ F0 ^#endif // __GUILD_HOUSE_MIDDLE k: w" L/ l9 b/ D( G: a0 a
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下面插入 #ifdef __FASHION_COMBINE9 n+ n2 j' z7 L- B5 X; n0 h1 ]
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
$ x) `' W% A' `; i. I8 @1 v/ c3 o#endif // __FASHION_COMBINE ' O% W7 k6 u$ z' D% B! ^
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2 h& N& v2 x) u$ H2 n9 z: F G在最后插入
#ifdef __FASHION_COMBINE
9 T2 ?1 _2 }0 M$ J4 fvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) % ]! l3 Y; Q, K/ y
{
- X0 ?/ X/ |7 ~8 M3 C CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); / P% N# v! j8 J" R0 @( s' ?
if( IsValidObj( pUser ) )- P; e7 |8 {! J4 V$ s
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DWORD dwItem = NULL_ID;
?/ @" Z; [5 i+ q! a CItemElem* pItemElem[8]; ! U8 d$ f/ o$ b7 ]# M$ Y7 w. T! K
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2 q- ]1 X. o' |; ~5 V ar >> dwItem; * w2 p3 |- k0 I* n9 g4 S
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ( h; Y' _9 f' u9 ? v* _1 c
if( !IsUsableItem( pItemElem)) 9 B8 s, i; u* {& O- y/ {& ^) H3 l
return;
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* u' U7 {/ N/ q: h$ s) ^8 ? if( xRandom( 10000 ) < 10000 )
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* k9 [0 t4 _& } int nResult = 0;
" @0 f6 @+ c3 i4 C* x! m8 D0 M nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
0 P9 n8 E* \# m$ I: i nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); / ~- c1 T0 j$ S) k/ {+ L& O0 J5 C9 j
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 0 p4 v+ n7 ?7 ^, f
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
" L" }9 p/ y4 z1 q* V9 I3 o4 K1 o if( nResult > 0 ) " T9 x# x9 I7 E- e( l; ^6 X
{
4 K4 q- Y' D) k9 m Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) 5 M" s% ]* `7 D
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 8 f7 t& h1 x6 P+ v* f, ^0 G/ P. _
}
2 S* X. G7 C3 ]5 Y! N) N for( int i = 0; i < 8; i += 2 )
& o% _9 [/ K4 o, {& W. g {
t1 e' ?& _3 ]( h5 z pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 8 K ?/ ^3 c2 K. `* z
} 8 R" p" f. ~, F Q
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
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{
% e1 Q X! @4 Q! E pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
& O/ \8 e0 n% } if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
) s& Q& a7 [) \+ Q9 z( w" _ g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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- a, h" c0 q8 i8 x& j if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
, c6 u) M( s6 `9 e5 ] {
/ x& K/ F7 g/ Q2 N# ` pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 7 f4 U% Y. v, I) @* X
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ; Y- w6 G; n* P% _9 |- W
! S1 c* B0 y# _6 n6 z I' M" @ }else
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- {, F8 ~$ O. |7 Y: C" M5 L pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
2 }: d8 Y+ G/ L! N+ ^" u for( int i = 0; i < 8; i++ )
: y4 i, m P5 \. L3 n0 H/ c {
# o1 F& u3 e( A1 \1 z4 d pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
K' e, A2 u: i }
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} + X0 h6 h4 d' i$ H
#endif // __FASHION_COMBINE * D& D" A- C# F
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----------------------------------------------------------------------------------------------------------------------------+ Z. Z, t4 x a& o6 e
WndField.h
4 Y7 d1 d" k- \7 k) b: a( e在 class CWndCampusSeveranceConfirm : public CWndNeuz
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$ s& O/ M4 Z1 Z q& ^ 下面插入 #ifdef __FASHION_COMBINE
, H- b. }& C. d3 M u- Y" J* [class CWndFashionCombine : public CWndNeuz ; N( H0 s& Y/ a# V* Y* g8 O- x9 v, Y& {
{
0 p2 G1 C( O3 xpublic:
$ e0 E5 n$ \8 \3 V7 P3 Y+ H CItemElem* m_pItemElem[12];
" u1 d8 u- F" O; g4 ^3 P8 S' G CTexture* m_pTexture[12];
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0 W; o+ U3 j, D7 o4 y N: Mpublic: % ~ \- Z! ^5 F; S0 n3 D2 C
CWndFashionCombine();
: Q/ i/ c: F% b1 C$ j$ l1 S8 w virtual ~CWndFashionCombine(); 7 o. y; [/ D/ J* p3 X0 _& p% g6 g
, r+ L% D. z0 |8 u: P* A
virtual void OnDraw( C2DRender* p2DRender );
9 \- ~, D/ H' m% \% j- n( ~ virtual void OnInitialUpdate(); , V' S0 N7 J3 Z/ {3 ~# | K. }2 g
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 4 _" @) W! a! H3 S# w
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); / A- [: s0 D& B* d# v; ^/ Y* G j
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); . o9 y' W7 ]3 Q! R
virtual void OnSize( UINT nType, int cx, int cy ); # M; `" S1 l, ]( i% r
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
% g" z2 [9 u# @1 ]5 G};
( I* E+ I' M* L0 z- R, \#endif // __FASHION_COMBINE 8 n4 z) H! d# k" Z
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----------------------------------------------------------------------------------------------------------------------------- R% c7 Q4 j- u x- p! `
WndField.cpp5 \: K: a% y3 D( l5 O
在 #include "wndwebbox.h"
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" \8 p0 R/ C% u7 { 下面插入 #ifdef __FASHION_COMBINE
# I( j5 A- h* F0 y. x#include "randomoption.h" * H7 b a5 @4 H9 B+ Y: j1 g% [, m
#endif // __FASHION_COMBINE
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9 {" x* L" w# V7 O( u) L9 Q 就在最后:
" h2 B5 S8 D uPHP代码: #ifdef __FASHION_COMBINE
5 G0 ], m) ]2 k3 xCWndFashionCombine::CWndFashionCombine() 8 j9 o4 \3 R+ L4 \; @) b6 b
{
1 @2 V% P- Q, p8 _2 ^% H7 \ for( int i = 0; i < 12; i++ )
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m_pItemElem = NULL; ! `7 I3 w: Y5 I+ u
m_pTexture = NULL;
# ]# k% `! H7 ~' r: e3 O. @' h //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));- E% ~ h# S* D) K: q
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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} % c! [% F b8 B3 _% F# M; o* Y3 ^; y
CWndFashionCombine::~CWndFashionCombine() ! f1 t) n1 i4 O$ d v* O- C
{
+ p; I" _/ i- U! U! o7 O$ l r. U for( int i = 0; i < 8; i++ )
2 |9 M" q# m1 e% u( F {
5 x6 P& i7 b) s" e- `% S+ U9 S, ? if( m_pItemElem != NULL )
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if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 0 w: E$ ~4 T+ ^
m_pItemElem->SetExtra(0); , }+ M( F) }5 d& f' F
}
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: X+ T7 U. j4 ^+ ?" O}
: ?, C7 r( I! V% J% ~5 q( pvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 0 h( G4 w! v$ F- Q. z0 ~
{
. k# b& ^- f5 \1 L6 q' Q0 W" z LPWNDCTRL wndCtrl[12]; , p; R! Y0 B# U! _2 ~ u- A6 Z) \
* p) d4 c; W& B wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); , k9 K* ^. s# a
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ! A7 e2 R3 b- _. P
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
* H, h% j w1 r# A wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
! e% g+ x3 `2 D8 s( N6 x wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ' f* e- J& j$ b3 @0 m
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); % q& l5 R- `. Q
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
' I( Q6 A8 ]- a0 c& z wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
5 _& l: X) N2 i2 }/ q3 P& l0 c wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
; d6 Z# ` s5 ]% {' ^5 W wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 0 h) g4 N+ {8 F$ q$ U+ Q. |0 O- X+ ]
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
: j3 t! E# Q* o wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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5 A; w+ R3 N5 H4 Q( U for( int i = 0; i < 12; i++ )
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' Y. [& m- Y5 y- C" o4 y1 o; P if( m_pItemElem != NULL && m_pTexture != NULL ) - z% o- O9 ]* b: ?3 `8 ~# T
{
% a) }& D% M% W( J2 N m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); : W7 ?) U0 E) Q+ Q4 a8 a
} 6 @3 o6 [( [+ A! ?* C: e
}
3 Z: k" n0 d' M2 I2 D4 q}
) \1 P& e3 s7 avoid CWndFashionCombine::OnInitialUpdate() : \9 H4 f/ D# t0 u' X
{
6 {& p5 E) ?; Z' R7 _ L CWndNeuz::OnInitialUpdate();
# a1 a1 D s* d! y
\ f4 Z$ l. ^- }7 r! F( c- D( ^ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
7 x* H$ c! t5 Z% U pButton->EnableWindow(FALSE);
[# P0 k2 S* Y- Q- E9 M( W: \" U2 g
MoveParentCenter();
7 {. F7 U9 q5 `0 B} + V/ |# T6 Z' e- c/ f
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) - i" e. N G0 l2 |$ b, b
{
3 H% s+ J& v. G, Y7 ^% L6 U return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
- g9 h2 D: j8 {} 6 x( A. ~1 {: Y% _
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
$ D8 D: S2 u$ F _{
* K! D! e2 K4 n u5 Q8 y return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
9 H K/ V' k, V7 a }6 u}
! _* s2 ^- K! M; f4 B% B/ gvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
: K$ |4 o+ x5 l8 V0 W' z1 z{
( P; U& d" M3 s$ t+ T CWndNeuz::OnSize( nType, cx, cy ); + ^4 v& _& l9 O8 W6 j
}
: _5 U% E' y# u8 w- p" E# T2 Q1 l6 o" k4 m- O+ V) B% M
* e2 S7 j6 ?2 N% E5 K: `5 C
4 Z5 ]1 m' Q- }' p4 @BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
! m! y) u2 c7 H+ ~{ : q2 U9 m B6 j" A4 ]8 V
CRect rect[8]; 5 E9 J- F5 z# a1 y1 ^. T
LPWNDCTRL wndCtrl[8]; ! q7 H3 q: F+ K+ D( ]5 }
* X3 u" h) O, F# P% _+ s" n wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
3 g! N' s: R1 N Y1 q7 ]0 n wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
5 v) G- @) F1 W wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
# j( t. v7 h; Q/ x R& E wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
: E6 m- \ L& h9 `$ \* Q0 o wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
2 x; Z, u0 o% E" [& {, ^ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); $ ?) x) x/ ~" {( N
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
: A' `$ `; S4 m( J+ v1 ]5 v# n/ [ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 4 q$ u0 Q, x$ `2 b
5 |% t4 l: R C' h( C+ T
BOOL bUpdate = FALSE; 0 S3 V' u3 v3 x/ Z8 E
4 @$ h' M; P+ m4 k! k for( int i = 0; i < 8; i++ ) " i( u6 R% \4 h+ ]
{ 7 L0 r2 T. z7 |: G: `8 o Q
rect = wndCtrl->rect;
' Q( f8 t- ^* `3 l ! Y5 G9 ]& l, B
if( rect.PtInRect( point )) - _7 l+ g- Q- ^, c& _! U4 Y
{ {4 {: R6 {4 {$ U3 ^% W# w6 }8 z
CItemElem* pTempElem;
" ~' M3 C8 o. |- i pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
% O. [; ]2 I. M; _7 {. [ { if( pTempElem != NULL ) 3 F0 L! Q& K2 e6 d5 J2 z
{ 4 [2 a; C g' o8 K
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 8 S3 m$ B/ W) b% U
{2 E( H" O. R) ~: F! V* f. Y
ItemProp* pItemProp = pTempElem->GetProp(); 1 o$ Z# l$ y/ d0 n9 u* m
+ ]6 C2 V" R, ?! ~
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ( c. L4 T3 T4 p( Y8 G* i. L
{
7 B1 c) o: t" I. m+ B$ H a0 C if( i == 0 ) . M4 u7 U7 H0 @% W1 d; E3 x
{
! u, n8 D6 z* |& d5 q if( m_pItemElem[4] != NULL ) 7 d0 ~3 u! `4 [) [8 ?
{
: F3 a( g: c8 j: P& C int nSize = 0;
5 x/ {9 p+ p! [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 e& z' u0 q" v6 n9 \7 A" J* F nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); $ l8 O6 Y1 }9 k8 h) Z4 X, H
if( nSize > 3 ) # X$ J& | j( m6 Q( u1 l& \
{
% ]' f* j- B; p5 { g_WndMng.OpenMessageBox( "oversize" ); ; Z) u/ F1 n8 L2 R- _0 v% |# E
return TRUE;
) e' U' S Y/ E! M4 r }else
( p8 s& y5 w3 m2 Y {$ d4 v: J; }3 Y# M$ v' ]9 i' R( R
bUpdate = TRUE;
4 U" e! o( E8 l }
- n; W2 v# C/ p1 @- G }
& `7 \* @. Q( Z( r, a3 [# N if(m_pItemElem != NULL) 9 Z! S4 F- b- K5 ^) A2 o; b
m_pItemElem->SetExtra(0);
h- ?5 S4 g {2 H1 g
2 `$ [ M, U" K1 R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. A7 n% ]8 ^' ? [% ~ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ R. H( v6 E: j) y5 ?. t. m; s | m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) Y! a5 W. p& O- W% D ]0 I# D
8 M, m7 J3 a) H if( bUpdate == TRUE )
! u5 L7 l* D/ T9 Y {
3 X; e- d' A% U% M. f B m_pItemElem[8] = m_pItemElem[0]; ! J. A/ s! L" }$ g7 J
m_pTexture[8] = m_pTexture[0]; 7 D. N: k- h4 `/ r2 m
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );' m- x" `7 x' h* q5 g8 Q, D
}
/ m; y9 J4 a/ E2 L }
P* K% W8 U% E3 d" H; J% V if( i == 4 ) 8 F9 l7 h" C/ a$ U+ b' A7 L
{
% J* ]+ N, b. i/ }# V if( m_pItemElem[0] != NULL ) + z/ T# K4 o2 [: }% v. P/ L
{5 f& A% y0 l5 E" X0 Z- G3 H, W; _
int nSize = 0;
/ W G) H' b# c+ ~; V% ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 g7 B; [" i q, V3 D nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 1 }2 R s: r+ l" d% `
if( nSize > 3 )
6 X z3 Y0 x, s1 X3 d {
a1 Q* c; C# N0 c2 r/ ^7 _ g_WndMng.OpenMessageBox( "oversize" ); 2 i5 @: ~9 U! \5 D2 c8 Y; @
return TRUE; . P8 ~3 ] b+ T: e
}else
: K# A9 p" b( D1 c3 d4 m; Q {5 s1 y3 f; S; H
bUpdate = TRUE; : {/ G- T$ P3 b/ o: X& i
}9 y# M; a' K- G- D# A* t" n1 E7 y) [
}
( S8 R2 S7 R% @ if(m_pItemElem != NULL)
3 Z7 d4 Q- O/ U( w) ^1 Q m_pItemElem->SetExtra(0);
. e4 o/ E2 c; K3 k. z! \1 ?+ R3 W c2 u4 L% p
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% I) O8 A8 a) J; h( B! B- X# s9 K m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 k. v& R: u i& P: P. X2 R. l- m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : _4 e; W0 q0 ^" N
2 Z6 T, W1 k: m& \0 d4 w
if( bUpdate == TRUE )
' n% _8 \5 J6 r+ D$ U9 A8 T9 u {
. F2 {; f O, m6 s* C m_pItemElem[8] = m_pItemElem[0]; * u$ X( t0 }' J3 ~6 @* [2 i
m_pTexture[8] = m_pTexture[0]; N$ q; p; [ a7 G* `; _5 i
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
1 c1 m& z9 B7 Z% O% @4 N } , p# H$ [' Q; ^6 h6 m
}
" D, a( u6 z* K2 r' l0 X }else
. T4 ~; L; Q- b6 ~+ ?" W if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 1 M7 k/ ^! d! a/ v1 e
{
0 T' N3 T t" V6 I7 B6 P if( i == 1 ) ?( T! b# t! g
{! E) N( `* Z4 m$ E9 Z& E; f
if( m_pItemElem[5] != NULL ) ; w" S" o/ @! h3 D+ z! ]! j
{4 w, r6 F1 K6 A8 ^* j- f/ [
int nSize = 0; + t1 J( @; W5 j9 `- L
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ F$ s; M8 s# ]7 l7 Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 3 s# Z0 S9 d7 U m5 c" \7 m c
if( nSize > 3 )
( o* n0 V4 i( `7 O" t! v( D {4 l) d$ t6 W. X! \5 e
g_WndMng.OpenMessageBox( "oversize" ); 1 I% A* g% |2 S4 Z# Q# E- b
return TRUE;
, x: e1 a \7 }; N- J+ ?$ V) u }else7 ]4 ]' b% I: m/ O
{
: C5 S+ q. @+ a0 o; n: d4 W T bUpdate = TRUE;
; C+ s. x# J- D- ~1 s( G }6 A# O9 k) F: ^# g/ J2 t9 ^
}
/ X, T; J- m7 j. o) [8 u0 Z' I- h1 C if(m_pItemElem != NULL) & W" p/ K* e$ @! c/ F7 |& I
m_pItemElem->SetExtra(0); " Y; R) Z3 ~3 u" v
: t J1 d; ~; B* W9 ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( g' d1 J1 A3 J! \! Y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , w3 F( Z' k2 U
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 ]1 u9 P8 O4 Z( I& u6 \ Y2 p% N$ Z' S0 Z% g# ]6 K: Q
if( bUpdate == TRUE )
+ \$ j5 W9 C" p {$ p: R. {) w, [7 ^
m_pItemElem[9] = m_pItemElem[1]; 8 l& }! Q! ~4 O+ o
m_pTexture[9] = m_pTexture[1]; * n* R9 z! T, E* ^
( ?4 H- l& E# s
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
# K" I- G9 f2 r& Q6 Z, `& m } * I/ i& D; |2 c( q/ Z" \$ |
}
# U* X0 P7 C. G _+ K if( i == 5 )
" h8 @% @! l( N/ y2 ^! x( [; ? {
" e2 z' q% z% J$ |% E0 ] if( m_pItemElem[1] != NULL ) ! ~( j# l& f3 X: [( X
{$ g( s" O' P2 G9 P6 v% `6 M
int nSize = 0;
1 @ b! `3 K. k! J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) k$ F7 y9 e; H0 R P( \% ~- c nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
. x1 Q: L' _- H if( nSize > 3 ) 0 Z" w/ W" M- `" z4 f
{- u5 B+ m+ @' K; ^. ?) x
g_WndMng.OpenMessageBox( "oversize" ); ' O2 N6 v: M; }7 r: N7 q
return TRUE;
, Y. T+ |2 u" w9 @9 N& [# r }else
7 h6 d6 e# Y. D' D& J {
3 W S4 F* F# W, \- z$ x" f bUpdate = TRUE;
$ V0 r0 ?: X( P& d5 ]( Q* f }
% r2 f) c ]- c* A- }, ~5 ] }
: n& O' @* l+ b) c. O. \ if(m_pItemElem != NULL) ) {& v& }/ Q$ x) ?, @
m_pItemElem->SetExtra(0); 8 R+ z0 ?' A7 E$ D2 [
( `. L& ~! ?1 z/ {7 R4 H" ?% Y7 z$ \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( V5 {1 B* H. O% I; w. M7 d m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; J) i* y7 b0 T+ p m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 X; h! c7 G |
5 J9 C$ E* w& i: Q z if( bUpdate == TRUE )
* I# R: |; c- @: k/ m1 Z- E {
+ u" L; |" a. b: r3 v m_pItemElem[9] = m_pItemElem[1]; & R) V7 z# `, y* u! h
m_pTexture[9] = m_pTexture[1];
' B+ T \* V" C. C$ z8 o2 o8 S //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );- j. m( C5 I+ J9 a# C
}
% P5 F" Y! @9 }2 i. y }
1 R1 C/ E* R$ I# Q% g+ v) m9 U }else4 \7 M4 b( b5 N
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) % u6 x2 Y- K3 z% P8 ^& |; v4 k
{
1 }+ L- X# u0 Q* U: } if( i == 2 ) % u, ~, D( X* x
{& R- z8 o2 b1 n8 c3 V
if( m_pItemElem[6] != NULL )
/ d; t& l0 M- c$ e3 V, }3 ~3 d t: t' u, v {: @; F: [' h2 |
int nSize = 0;
, c, v+ o8 b2 ], ?% |4 }) b( Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 c& I8 E% ~/ Y6 r nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); % U. T( R, }, a C9 E- _# _
if( nSize > 3 )
( z' K0 S! I- k: }! l {
$ O( l% D# p" q6 h g_WndMng.OpenMessageBox( "oversize" ); * G3 @1 [ D( b- @) q
return TRUE;
# O9 _, e/ y4 Q. a! a) m& c$ w }else5 v# Q; h e* F: b/ L* t. M3 G
{: n2 ?$ E: A% ?4 G l u: Q
bUpdate = TRUE;
1 k/ i( u/ `8 X9 ~& e# h* s' H }
* C) s7 r/ l4 r9 O, I }
. E% K# a7 I6 x% w& }% W if(m_pItemElem != NULL)
- n$ p- g1 U) \# {, S0 s1 e- a m_pItemElem->SetExtra(0);
. `8 \$ J% S' s) W4 Q! u* i" G* \2 Q5 o# l- i" k
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ V6 e% d9 k/ k+ m+ d5 J: |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 h# X- z8 S% A9 M; x5 m2 ?3 G m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 O5 U. U; M3 f8 u9 K
$ [* D% y" f8 J( y if( bUpdate == TRUE ) 2 [0 F1 y1 N" y! K7 H! z2 ?8 K6 _" f
{
" [' h) T% [$ R7 X9 S m_pItemElem[10] = m_pItemElem[2];
$ U" W0 X1 F( O# M" p s4 W2 f% L m_pTexture[10] = m_pTexture[2]; % A; t8 s. e$ F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );# F* `* _- B5 Z( `9 Z
} 0 b2 |# [1 f5 M
}/ T$ @" W, t2 h+ {! k( ]0 f% C
if( i == 6 )
' [( I, E2 T; o1 b- L {+ f4 J! K$ r! z$ l- x4 U. j' n. s
if( m_pItemElem[2] != NULL ) % H& y0 R$ x; N8 K T1 C
{
; s) g7 I1 C3 l+ x& B) k) h int nSize = 0; 7 m; N+ }- s( V5 o5 U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / G' u) P0 \( {3 g( d8 v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 3 p' E8 @/ u9 I
if( nSize > 3 )
/ j9 s/ s6 @$ |) ]3 \) r C! A5 j {
7 j* V2 j$ ]. L6 } g_WndMng.OpenMessageBox( "oversize" ); 1 F6 [; O8 R9 {7 u6 n0 H
return TRUE; ) F) b6 X# g# |. z
}else
- ]& Z" J. I3 y5 c4 S; F, R {
6 p5 G; \: p! h: W3 I4 o bUpdate = TRUE; 8 t0 j& [! P9 E' u: w
}
! W, r/ u0 c2 _) \% W }, J8 m# p& T0 N% u
if(m_pItemElem != NULL) 4 w2 d4 h' B7 W& G4 l$ G& O4 u
m_pItemElem->SetExtra(0);
9 z/ |0 I- d; T4 z! A
; D% _: L6 t! ~. q+ ^ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) n4 f% t7 \4 z: M1 k' |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! W- N5 t+ \" E: F$ B
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 e0 A, l. \# |6 c
" V4 Q; _; c) U# R& e1 v if( bUpdate == TRUE )
1 x* G3 h( D7 D% K6 z3 K/ \ {
# j5 q7 r3 }6 a; B. k: r- S* r m_pItemElem[10] = m_pItemElem[2];
* |2 g2 @( p7 l3 K! p2 N$ k m_pTexture[10] = m_pTexture[2];
; C1 K" h' w/ _( Z8 C) r // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
3 q! O( h# e1 j! S }
) H6 ]) a3 e+ p$ F& t9 T8 O }% s/ O+ U+ x8 p* Z9 S
}else( _+ T+ o4 o: z( s5 \! a8 z, T% }! d
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
" X# @7 J& V3 F* [; {9 {0 [ {: y/ Z7 C* }& e. P1 L9 p
if( i == 3 )
' D! M2 o3 x4 y" s- l8 { {
$ j6 h8 L& M! s* a1 } if( m_pItemElem[7] != NULL ) ; C* Z: C# T A1 K' r% p
{
* K3 ?" Q. e4 J7 k# x int nSize = 0; ) D! D6 d% G9 Z. v) B5 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 }$ W- v z6 ^" `0 N1 B# e" v nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
9 z- z- q6 }: `& _* N( ~( ~1 C: ` if( nSize > 3 ) 0 k) b# i* @% O9 k
{3 ^8 z) f7 ^4 k2 Q& O
g_WndMng.OpenMessageBox( "oversize" );
5 R7 c0 n2 f7 }/ Q# Q" G7 M. c return TRUE;
3 g% g5 M1 W$ Z" s: [ _ }else* C: q; w6 n2 d, E' P1 b
{2 b0 s( }! U/ y5 q6 _& O
bUpdate = TRUE; # r; z& p9 S4 c& v* X
}
( X7 P4 c3 \8 p% c) U1 B }# D1 B/ S: W* ^6 _/ O: V4 K u
if(m_pItemElem != NULL) ; f T# ~& @1 S9 W
m_pItemElem->SetExtra(0);
]2 Z0 N" W: T$ m' Z( M) U B Y2 r5 h; x
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 |3 d5 C2 y# w4 x$ E m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! p0 o8 {3 ^; K6 C
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- K, i$ L( r) r" }% ~- j( s: p; H' B8 T
if( bUpdate == TRUE ) ' R! n- Q5 q6 s$ I( a
{
6 u& L! |, R m* p% Q& l* X m_pItemElem[11] = m_pItemElem[3]; ; Q. e& D- r6 H2 h. H
m_pTexture[11] = m_pTexture[3];
/ F' _1 T4 J% b! F' p // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
1 S; ~) C4 M2 ^ }
+ y& A! z6 [; T2 ]/ `8 w" j }5 s7 N+ y: e5 A% _: E. s& W
if( i == 7 ) 3 d' ]( G7 ~4 L1 [ y; u1 \
{
* s/ Y+ i2 J9 F5 A: h( \ if( m_pItemElem[3] != NULL ) ( [. O1 ^* C' l) m
{
5 o+ b: r! z: L0 \8 | int nSize = 0; " A, r: i; S9 W! w4 n' ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % z) L7 D% s2 ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
& t* n1 Q, U3 P8 p3 B+ P2 S$ | if( nSize > 3 )
! e% k1 t& b0 i {
+ E$ T5 H) d" v1 v/ L; K g_WndMng.OpenMessageBox( "oversize" ); . S4 u. C. F4 Q7 o! z! a
return TRUE; + P/ s4 L$ t; O% l/ O$ w& b; G6 |
}else
9 J5 o4 @0 ~: | {6 k: ?* a5 R5 g- p z: J R
bUpdate = TRUE;
# O* v( U1 A) f }
# U% x2 D' H6 ^ }. w& ]6 l% @3 v
if(m_pItemElem != NULL)
- v$ m* g! K' { m_pItemElem->SetExtra(0); 5 n, @- Q& p+ V) N; U z, ]
4 s/ |0 k; ^( @ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 c/ m% K. w2 x7 W4 ~: J9 r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 k3 f4 Q1 O. q: Z$ A0 d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 t' |, D- i. Y4 T5 R( ~: _
2 a0 K9 p" x5 o) G if( bUpdate == TRUE ) Q. O0 J% G9 z1 G& W: N' v
{
' W) j; H/ W) t3 @3 z8 S& U m_pItemElem[11] = m_pItemElem[3]; - e# |4 r0 M: h- j; `( \
m_pTexture[11] = m_pTexture[3]; + f( F3 s, F/ O3 k& C! q0 M
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
4 ?3 I S/ q' Y" u7 ~ }
7 i k$ ]) Z8 N, V }0 u% \. n2 H" O' }
}else
' j3 U/ s. H2 Q1 D {0 f8 D* O. \/ }' S
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
$ m+ ~, Z2 w8 l // wrong tab
8 J1 [! R6 [* ~( F- @4 S }
; E1 j6 G2 }: X$ `/ ^1 q, i }else/ L F0 s0 E5 @ t( h9 j0 |
{4 k. l$ U. b; [1 c/ R1 i3 R" X
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 2 |+ H1 z- v0 n# h$ Q" E" A! y
// not blessed
; G' u; O% _+ a, X }
8 |( `: _2 D% |7 l }
) W8 K' H- F9 x2 W }
+ x' t+ H& z8 l8 ~4 P+ p7 E& e }
. W1 b; x3 G$ h# Q+ F6 K4 z% \# i9 ?. b% Q. ]& z) W) c( m
int nCheck = 0; 5 w) Z* y- Y; r) r( _: p/ n3 [
for( int i = 0; i < 8; i++ ) . | p: h/ Q- @# S0 _
{ ) X* \0 A2 I# A' v) o0 D
if( m_pItemElem != NULL )
( ?! Z9 ~. s7 k" W8 h nCheck++; % g: u/ c& T8 W+ n; c
}
6 h4 \8 g& p# B if( 8 <= nCheck )
- k; b# W" P; L: O6 ?/ d$ g {
8 |) R5 u% o {) M9 W7 P CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
. e/ ~5 S$ \9 _& S- m/ b pButton->EnableWindow(TRUE); # W- W5 }3 B; {# Z
}
4 M ?8 c( _$ ^& d( y1 Z return TRUE; ( }$ W G7 ?0 y+ p- e! K1 ^
} ; r( P0 n2 n* ^% y% F% Q; v
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 2 ?" `" N6 K5 ^$ @% g
{ 1 E7 D5 T4 F- X; A
switch( nID )
9 s# g& F2 @5 F, [" Z# p {
) Z/ I0 u+ Q2 {9 ^" m case WIDC_BUTTON1:
4 H$ I( R! l' k0 w' o5 s g9 S { ) Z! B4 s8 Y4 |. p' `( ]
g_DPlay.SendCombineFashion( 9 f- |8 i4 E5 d7 d+ X; J8 w
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
6 x' s' @9 d3 p' m! s6 O8 G m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ) T( P0 v p2 l) M
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
4 L' n& |8 W0 A3 I0 s m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
1 z9 [3 W. G2 W' s );
, ], h, b. c4 t! Y7 `) E4 } Destroy(); : C: s, _! S4 \: `5 a9 e0 e
break; / R# d4 _, C& c5 A1 K. l5 Y
}
" A7 V' u2 H4 V6 V8 L- s case WIDC_BUTTON2: 4 ^1 r9 e1 G% q0 j
{ 5 X* q: X% O3 j( R. J
Destroy(); ) B4 R" l w. Y. r
break;
# O% L% L0 E3 a% B }
& y, B( I8 p; G& m( ^+ X } " a* h# g9 U: e5 K
return CWndNeuz::OnChildNotify( message, nID, pLResult );
. }' r' H1 M0 W- x. l}
* S: e( s6 v* X1 ]4 {#endif // __FASHION_COMBINE & u u0 b. F+ D# \4 W# n% o3 N l
( V2 | H% ]1 f/ ^
----------------------------------------------------------------------------------------------------------------------------: Y- o7 }: w) D( E/ o! f
WndWorld.cpp
( m' ~8 z4 {, M9 [( } ^; d在 case MMI_REMOVE_CAMPUS:
* _4 O6 F9 }0 @. E {
( l/ Y- f9 R# ~ [ if( g_WndMng.m_pWndCampusSeveranceConfirm ) % w; {. E' Q# G; O
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
6 _) i6 `, I& |. p& m8 } g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
9 `. p! W1 S! C$ L+ P/ r G g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 5 S5 k- h. D/ T: H( }
break;( r" s. w g+ [8 O
}
& W3 }' @' H: k#endif // __CAMPUS - g: K3 ^' [+ ^1 K
* k$ _0 D5 P! I) Q1 C! N 下面插入 #ifdef __FASHION_COMBINE
" F! P1 e* z6 j5 d; d case MMI_COSTUMEMIX01:
5 k& z+ k d6 h* T" Y4 f; Y { ) b+ G, E+ {/ n1 t5 o& h
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); , w8 C) t7 L W. g( h v" e4 a
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; # u. [( F- F: m
g_WndMng.m_pWndFashionCombine->Initialize(); # ]9 R4 p, x6 |/ V: G' C
}
9 E7 \5 N+ o/ h1 e* z# ~7 M break;
( N% { p8 O- ^$ o1 r6 J#endif // __FASHION_COMBINE
7 R/ r5 O; x- F8 Z C! j& ^$ M7 | z4 z
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WndManager.h
+ s& I+ [+ B+ L+ b* }% M. c4 ?! r4 ?/ J2 K
于:+ d/ C0 a; J; v3 v/ `
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE" L5 p6 A. q+ ^0 Q- t+ m: o
CWndGuildHouseBid* m_pWndGHBid;
/ C1 ]7 A: ^9 a% @; X#endif //__GUILD_HOUSE_MIDDLE , T( U2 U; Z" J! Z2 z
( I& p* `$ ]$ q: N 认为:! N ]9 J+ G4 V. o0 L, i/ F
PHP代码: #ifdef __FASHION_COMBINE
' b$ U, K: N0 k, `& R CWndFashionCombine* m_pWndFashionCombine;
0 `: N' D" [1 G! d+ {#endif // __FASHION_COMBINE A0 P* ]/ _ B( }5 f
4 n: G: | e9 H7 G" U
----------------------------------------------------------------------------------------------------------------------------) t! G" X+ D8 |1 h3 A" j
WndManager.cpp
3 q1 a2 r" j- H, I
: w/ U _5 i$ d' E8 i. b+ X: [% A在 #ifdef __GUILD_HOUSE_MIDDLE: A$ z: r# C7 P( N& w# _
else if( m_pWndGHBid == pWndChild ) ) F* W7 g/ _- F* @9 r& ?, t* M% u
{
4 x+ \2 `5 n5 q& c0 { SAFE_DELETE( m_pWndGHBid ); & z% N7 D! N: L+ n" Z& ?
pWndChild = NULL; 3 {6 v! S' A0 B; `2 _ f
} / \! C9 C1 y3 Z y
#endif //__GUILD_HOUSE_MIDDLE
+ I: |2 ?# {* J5 [% t4 B4 F4 P3 K
# T* D9 [; |! C) D. Q 后面插入 #ifdef __FASHION_COMBINE
% ^- B6 s1 H7 O- m else if(m_pWndFashionCombine == pWndChild)
+ N9 Y& m% S, X7 K { / @( v# t, v# h0 c% W
SAFE_DELETE( m_pWndFashionCombine ); % x+ [- L$ a; O& W/ K& X" d; M
pWndChild = NULL; 3 [3 W. M+ C5 Q2 ?6 a) N
}
& P, J/ }3 \. F% W#endif // __FASHION_COMBINE
1 f8 T5 P! i, m* w9 u7 u4 a$ R, f; T2 s& a7 c
----------------------------------------------------------------------------------------------------------------------------
" A }: D" z1 `6 m. Q6 TDPClient.h
6 G& K6 O( v; t) D* z. U2 O( J; A" P5 ]7 ~% R0 ]' B( O2 d
在 #ifdef __GUILD_HOUSE_MIDDLE/ F, M1 L4 {" g* O% ^, D% `7 T
private:
: x: Z s# y! p! w6 |# e void OnGuildHouseTenderMainWnd( CAr & ar ); ' _2 O. H2 Y8 U; `" @) j2 p
void OnGuildHouseTenderInfoWnd( CAr & ar );
2 C1 z) I1 R9 v8 x- S! H" z) } T void OnGuildHouseTenderResult( CAr & ar ); 7 Z5 f1 R. L3 A# x% E
public: " ~! G6 h. H8 u; S
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
& O! M8 x; `; F( N6 x, `1 d void SendGuildHouseTenderInfoWnd( OBJID objGHId ); + E. @ R1 Z) M: a
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
( n4 l3 K1 v G6 C, k% Q# T#endif // __GUILD_HOUSE_MIDDLE * y" m: L- t4 O) k
" ~5 P9 X# {: N& J9 Y5 z. R
下面插入 #ifdef __FASHION_COMBINE7 {6 m( U$ M! s0 B) G6 z$ R8 K3 Y
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ; O" M- t( r* w% R2 f3 l
#endif // __FASHION_COMBINE % |- c% t) j4 w" y
! }% [6 T7 E9 k5 @: W( n. r" O7 h
----------------------------------------------------------------------------------------------------------------------------
6 Q t& Z! g2 D, Q# F8 kDPClient.cpp0 B1 }0 c9 a; M0 y; B
- B4 K( k6 Z& s: W) E3 r在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ^- s1 S: P3 F" k* h
{
' A& N3 P( w) H) P BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
6 ?# o! I6 @6 J6 s' W7 l5 w/ u ar << objGHId << nTenderPerin << nTenderPenya;
+ ^: \0 S3 S, _& q" c% P SEND( ar, this, DPID_SERVERPLAYER );
/ r Q! x8 I J1 Z& o} 4 O: S5 W3 F- l7 V0 s
#endif // __GUILD_HOUSE_MIDDLE * A) M# b9 x6 {# W+ j' R6 Q- e5 k
/ A' e# B$ {" Q0 n& N) C
下面插入 #ifdef __FASHION_COMBINE
: \( l+ B1 A( ]6 M, F5 cvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
0 [, M) e7 t' {% C! g) f K5 G* A6 I{ ! F) k1 N. _/ O! o/ ^
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
! d( d$ e6 O6 f9 z( r8 ^5 Z ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; . t& y7 B8 f) a$ g. i3 z
SEND( ar, this, DPID_SERVERPLAYER );
4 L1 v7 ^0 c, ~6 I! b}
! N4 N( E# O9 m. ]# W: I- E#endif // __FASHION_COMBINE
1 \0 s: T$ u. w H2 j. i
2 c# i2 N3 _% ]& l+ M2 d& z ----------------------------------------------------------------------------------------------------------------------------1 l5 j1 b5 d' ^3 T% b L
s0 u1 f7 A; x4 |4 Z+ ?+ a% v现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE ! K y1 b% Y% w6 L5 Q3 a
3 Q. x! a! }" O) `, \
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6 U+ C1 U% F% n! h% t* P7 l) v$ |; d" a1 n5 a4 A0 q9 V) h7 S# T; k
8 X5 C/ V* S7 q7 g- o5 j$ W! v
0 d6 Q9 Q: u: Q, x" O如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。9 K1 l3 V! O& ~/ f% q* U1 y( b
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1 z" ^3 R* ~7 ?& Q ?/ c~怪物 U, U2 c2 Y) @2 K
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