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莫因E * PVP
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: e) Z! }* h* Q' Y. n ^0 r5 Q今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。4 z$ H! F& ^+ e
4 S# @' A& e- x有大量的代码,我已经测试过它,它可以编译自己1A。
$ m1 h! ]2 C" r; C' d( j& q$ L" M9 ?# C. ~- ]& {
7 j& O. ?' J9 m: q现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”! \* b' D: ?& O% x6 }
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你说我成功,资源应该时装组合系统顺利运行。/ X9 Q. M0 w! H0 j4 `7 Z4 x
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- W$ A6 L4 E/ I2 g9 I, [首先是学分:( h& B9 W8 _6 ~4 _
/ u" q, J: F* Z& B, n) aEtioom(90%)4 f/ S x9 D- r: |
怪物(10%)
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: w1 O) G4 O1 L X: T! N这里的问题,而是“不问任何小型或定义语法错误。”! @8 X: e- g0 g" L8 k! d
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唔够讲,这里是答应释放: randomoption.h) q% |6 |' e6 J9 [# G* Y9 S
1 }/ O( R- l- i4 z在 public:
" ]4 C9 u& @: Q6 _) z bool IsCheckedSafeFlag( __int64 n64RandomeOption );
: x- p$ n) p# l* u! |' g void SetSafeFlag( __int64* pn64RandomOption ); ( S1 U( t1 x0 D/ j/ {) H
void ResetSafeFlag( __int64* pn64RandomOption );
/ ?6 O ~+ X3 E' t/ T8 T // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® + k+ C, n1 q: w2 K; R: A
! J$ m$ q) l+ Q% ?
这下面插入:
* _7 J7 m; O) @7 l& t% N" s0 W& F% Z s
#ifdef __FASHION_COMBINE0 t- z- V v$ o( b! z" [% E8 C$ m; G
public:
( B& N- N2 e {6 A int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
; k& E2 |+ o' ` Q#endif // __FASHION_COMBINE 2 r2 C2 M7 k) C$ m2 i/ M
7 J, E& `+ S! ?9 _, |+ ?( t3 w
---------------------------------------------------------------------------------------------------------------------
0 ]+ b( P: ~& l# qrandomoption.cpp
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6 J& J2 r6 @3 R2 M# f( J* n- M在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 5 }& o. N4 p: ?6 B
0 k: r- }4 `' i. g
下面插入 #ifdef __FASHION_COMBINE* n" v/ ~5 ^' ]
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
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7 [3 D3 ^9 A' H3 a int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 0 ^$ r) Z% [& T! m5 ^+ |
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
6 A: p' h* A4 m% U. M
$ c' P0 M1 c4 S2 M8 I H) w I O1 T+ { if( nMainSize + nDestroySize > nMaxCombinedSize ) / {) l! L; j# `
return 1; 2 C- _1 E! T; T# A/ S7 ?, z
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for( int i = 0; i < nDestroySize; i++ )
# l8 s( k& M R- a% U6 u2 I { , o" a+ d- @+ T8 m! _% s
int nDst, nAdj; % W; N( N' o' }. @) ~+ t
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
/ S; I# \- P1 ] g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 8 I/ ~1 o' A9 O, L* l9 G$ C; X
} , _& G/ j. _ u9 \: J& E
return 0;
; _5 { c; u7 b8 T/ b- R h1 }}
" n" c( l/ u( N4 B2 i4 r C( F. L#endif // __FASHION_COMBINE & X+ ^ |2 e$ j
0 x. C# d1 v4 `& X6 U/ Q3 b -----------------------------------------------------------------------------------------------------------------------
- N [* h5 a3 q7 d* t9 jMsgHdr.h
" E$ V; ^7 S* f/ p/ C5 I0 u- P' s* q
插入 #ifdef __FASHION_COMBINE
: ?) T, a4 }$ ^, h! f% ?#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002990 ]& j" H" u V
#endif // __FASHION_COMBINE
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& y' Y" U% i' X$ _ -------------------------------------------------------------------------------------------------------------------------4 r8 B4 M9 W; ]% D6 W- ], l
DPSrvr.h
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在 #ifdef __GUILD_HOUSE_MIDDLE
/ T( \4 P+ Y9 o$ s# l void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 6 q( d! Y ]/ \9 M) m, i
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ) S- Q! D. F6 {0 P# L2 m
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 ?- L( V2 F9 r5 Z% P, L#endif // __GUILD_HOUSE_MIDDLE ) l% Y( _. Y; D: q
9 F/ f8 @5 e- l. P. P6 n 下面插入 #ifdef __FASHION_COMBINE* _. B: C% i5 s" M
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ c, a J' _# K, I$ _) u#endif // __FASHION_COMBINE
0 C- Y( M s. ]' n
5 I& V, t5 c# B -------------------------------------------------------------------------------------------------------------------------
' [9 I! y4 k/ E9 F. KDPSrvr.cpp, ]) c1 q9 T2 @6 c
在 #ifdef __GUILD_HOUSE_MIDDLE" Q( ^# y, v1 ^; R1 z1 h
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 1 q6 g; K/ M0 E( c# M0 z
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); & k6 @7 y L2 N& |# f% J3 ^0 l; M
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
6 }. M# `/ I1 T$ U9 ]& b9 y#endif // __GUILD_HOUSE_MIDDLE - E6 a) v% b. j- r, V5 K
3 T2 n. v5 o. |8 A3 S
下面插入 #ifdef __FASHION_COMBINE
. |7 \) [( p, Y; ~7 ^( ]# n7 d1 E ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 9 o( Q1 q Z- ~4 W; T
#endif // __FASHION_COMBINE " k! S! A9 Y6 P5 @+ E
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在最后插入 #ifdef __FASHION_COMBINE
+ e& l# j# b4 p% c8 ?' }" lvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ( p6 Z& J# l- m
if( IsValidObj( pUser ) )4 Q& f6 q, w1 n/ p
{ 8 _' y# [ a/ G4 Z8 g. u* | m
DWORD dwItem = NULL_ID; % h( q# j f, K
CItemElem* pItemElem[8];
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& f1 o% O6 `. P# E0 | for( int i = 0; i < 8; i++ )
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' e1 M: W. H. D- b+ f. I ar >> dwItem;
2 o) M: M$ J2 r, A pItemElem = pUser->m_Inventory.GetAtId( dwItem );
U% q8 _& t" y: x9 A8 \ if( !IsUsableItem( pItemElem)) & L$ G! D6 Q6 h; d
return;
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& Z5 g0 F) Y4 S" I( V1 `( X1 g! r if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
8 N$ v2 W9 n9 y5 o nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
/ M, }: \: |/ R5 F! {7 H nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
$ V0 [% @ E7 K& u7 o nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); $ f* Z8 ^" Z, B! X5 @
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); ' x* Y& W, I B y b5 [
if( nResult > 0 ) ) f1 z3 W, r- ~* V
{
% S3 H0 l3 {$ J) G Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ! Y: x- R _) ?) e
}
1 i$ i# R/ H- c8 j- ]1 D- ^2 O for( int i = 1; i < 8; i += 2 )
# j& ]. @0 `+ i x$ b {
1 g+ h. O) C% N) h& y pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
, k3 Q/ n& X+ h# ` }
7 r+ k! m2 w7 Z. F- R& G for( int i = 0; i < 8; i += 2 ) - W s% k' |4 `! ^; L
{
$ U' H; z; C$ W* i6 a: Q! [9 b pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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: I6 f$ m8 y/ _) d6 h8 q pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); U/ z- U* q7 A; |- p
}else
% t F7 {# i$ I: p) s {
/ H, H! H( ^. p pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
: Y5 c" o6 h. y if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 0 G" a$ K! C2 L7 o ?8 x
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
0 a6 z) } X) {( T( Y9 B( t, C" N6 D7 |% `& W2 o. c
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
$ H" u/ Q, Y. E' u" u {
, A6 n7 d/ ~' A5 n# i$ m pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
& E C X; }% p6 |! ` pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); + g5 q( R( B- a5 M
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}else % i4 Z% |6 e. J% L2 x# o) D- s9 [6 A
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
9 l* E# x, R$ a; I% e for( int i = 0; i < 8; i++ ) ( n! _) f& [, G3 ]3 r- j# H
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); : q+ R2 Z' \9 U8 `! U
}
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}
& z. H/ B! G0 W1 d. s1 `#endif // __FASHION_COMBINE ' U5 v/ }' x. @- N7 D" }" G
+ H- ^+ l, c/ r# n: s& |- }0 p ----------------------------------------------------------------------------------------------------------------------------
" C. v1 m D- K% u- ^WndField.h5 c- d& L; N+ I+ c; k2 F4 g6 ~% s
在 class CWndCampusSeveranceConfirm : public CWndNeuz , b) V% Q+ K* [4 J, l: p0 ]& Z
; h4 { @- C6 {9 L. j
下面插入 #ifdef __FASHION_COMBINE( @6 V/ H9 G) |7 d
class CWndFashionCombine : public CWndNeuz & r% g8 R3 |' U) l6 @$ y
{ - h9 a7 c. x$ ~' t: t
public: # V1 }0 b; [, g0 `/ H
CItemElem* m_pItemElem[12]; # h7 c, G% S+ i6 ?9 O# |
CTexture* m_pTexture[12];
$ J8 u7 z7 W. s ]4 x
4 Y2 c7 a! M5 B* u7 [public:
; a2 c! W/ n# b* M% M7 c. y CWndFashionCombine();
+ f) x- x% ^8 G2 l; X6 i/ o virtual ~CWndFashionCombine();
6 X, y6 a( o- W% o/ v. @' V- [' R/ I7 r- \. f
virtual void OnDraw( C2DRender* p2DRender );
- `4 x( ?* o3 J& t6 |! f virtual void OnInitialUpdate();
" [- b! Y+ F1 Y' M6 [* W virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
- ^; j6 w+ `3 N5 L* D5 ^ virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); . b' {1 L8 p! `$ `3 k4 r
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
p$ w* I. w6 S# e9 L virtual void OnSize( UINT nType, int cx, int cy );
( E2 \2 Y6 C: F. P: t8 ` virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
8 S. ^$ f) r- N' Y) @# W}; # I, p: \# P" z5 Q, Q# l) b. C
#endif // __FASHION_COMBINE
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5 O% p: l1 ^0 D- R6 c ----------------------------------------------------------------------------------------------------------------------------
# y& i% I4 C( h, R6 i! C, r& nWndField.cpp& F2 l' R8 L% l' N
在 #include "wndwebbox.h" - H6 w+ S6 N p! C! O, n
' V5 R+ [3 E% A& e/ {0 \ 下面插入 #ifdef __FASHION_COMBINE/ {1 L6 T3 U" h% u
#include "randomoption.h" & Y% Q" Q; ?4 [# A* x! L
#endif // __FASHION_COMBINE
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- R9 L" z4 M; Q* \" c 就在最后:8 H) p" g9 `5 e+ ^3 s3 `
PHP代码: #ifdef __FASHION_COMBINE% R/ V/ |! j- h2 p/ I% U$ Y
CWndFashionCombine::CWndFashionCombine()
/ E2 ^4 {0 N+ @$ _7 R$ V7 ]3 ^{ , W: g' r9 k( e" c$ A; p
for( int i = 0; i < 12; i++ ) $ o5 n. x9 U4 |+ h* w
{
* x# ^' ?% ]- m: C% a* s m_pItemElem = NULL; ; H0 k9 v- C/ v: i( C4 ?
m_pTexture = NULL; $ M0 }2 f1 V" f- y$ Y7 G% }
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));$ i9 U/ ?! f3 K3 ?5 R
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));: h3 Y0 a2 V) A
} - U2 F1 ]( l% |2 U
}
1 v7 x6 [% n/ gCWndFashionCombine::~CWndFashionCombine()
5 G6 y5 r( H6 f5 A{
& r/ |5 a- D+ W, k7 z) T' J for( int i = 0; i < 8; i++ ) 9 o7 m% u2 o B; n2 d
{ / r* x* S; B5 W, L8 U; q0 V
if( m_pItemElem != NULL ) ' @8 F, l' V F4 x2 [/ |
{ # N+ H E2 X' s
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) " A+ v+ m g+ [3 j4 M) x
m_pItemElem->SetExtra(0); ) W ^. D+ s5 Z- J
} $ b' A; ]1 Y( z) E. p; J* y! [. \
}
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2 {% a6 o% Y g" d/ a+ pvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
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LPWNDCTRL wndCtrl[12]; 9 S. d, ]( Y$ P& O8 |8 ~
, q$ w- j! w8 I$ U; R( |7 X8 ~4 X! V3 @ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
6 |4 Y2 c# o2 i* `% L2 l5 Q( ^* y wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ( U3 S2 ^! x% q, s" m
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 4 T* v* v( ^5 J0 I7 s+ U
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
7 E! c8 ^: d# X0 E5 B wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
( d2 i% G' X& m; {3 |* x) g wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
* v4 S4 @* o; |! Y# ~7 R: e wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
% t0 m v, H% n3 A5 p wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); * Q R4 D( l i1 F
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
1 ^0 `) T8 A7 x. e, V1 l wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); / \! i- K) s* m8 R8 d3 i% b' w! F: n
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); . h) n5 X; A, |% s% M( W
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
' F4 h8 W5 n% x Q6 Z% k1 @4 I$ d. g* \
for( int i = 0; i < 12; i++ ) # K0 ?& I' R4 T
{ % P; N/ ~& A& E* ], U
if( m_pItemElem != NULL && m_pTexture != NULL )
3 p4 ^# ?8 y! Y/ t {
4 d2 r, c6 F% N# } m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ) [9 N: G4 \% r, k# g! s" R# S. \0 o
} % z. o# A6 \' i5 I. M
} 8 d1 j! I) _1 [
}
: j: B2 l1 d: e& z/ Hvoid CWndFashionCombine::OnInitialUpdate() 9 s' R- x$ c5 [9 D0 ~& {
{
, W& @) A& L P! L7 G, I9 Q- i0 I) d CWndNeuz::OnInitialUpdate();
, c5 [ G; z2 x F3 S& L% _0 {
, I9 q) \( k- _+ r3 U( O. ` CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
0 S9 O4 @8 H. I) j" f' [. ~ pButton->EnableWindow(FALSE);
1 U9 ?+ X l4 C7 P, C/ J
7 f. ^' r% U* L' }7 P- U MoveParentCenter(); ( O F, D7 p* J# K8 \
}
' Y/ f, F! h) RBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
7 d" _- t, w# M! O3 y{
2 f7 o9 { x# v return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
/ d' G! \' f- n, ~} . Q/ b6 ~ `" M$ x/ T/ t$ P+ B
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
- {- k4 h. u: ^{
8 o9 |6 j) n7 ]0 E r6 E return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
, A% _5 u4 Q, a) Q6 t}
( x" u" |6 x7 U1 n$ f9 |void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ' l0 f1 p* G$ c# y& |
{ 3 R& p- @# L6 _$ g
CWndNeuz::OnSize( nType, cx, cy ); + ?7 M2 C0 l( u5 u6 A( {* \
}
4 L: G& \; s- s- Y
# r* L! F! N' R P
8 q- b( @' V. b. k) K8 {! O7 T( L7 v+ X. z; h2 a
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
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CRect rect[8]; 7 y5 j1 J: }( P
LPWNDCTRL wndCtrl[8];
2 ~+ |3 a# l+ v6 X
2 B7 s3 q F8 [- v# ]/ n wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
. M, V6 @/ ]9 V7 ?4 W% ^! |2 o wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
+ E v: N& @0 R6 Q3 B wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 3 b* I6 q) Q: p
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); - A& e: h; d( j' P
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); / G6 k5 c6 t$ x; Y, G
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ( \8 v2 ~5 a2 O2 p
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
2 S( M& I, ^% p2 { wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
# o0 {' t6 ^: J& q( X1 M2 R
! z% q2 F# [) p0 X! U' @: y: k BOOL bUpdate = FALSE; * h; \3 E3 b+ N% V3 B
7 ^/ O5 s9 ~/ M. ?& J3 i, ? for( int i = 0; i < 8; i++ ) / W! Y/ C0 G, B3 J
{
3 K1 B& ]' ~3 c A- R* y rect = wndCtrl->rect;
: o+ Z* j! F, ~7 t( {+ M # v/ P T6 p6 U& F0 Q8 R" t" \
if( rect.PtInRect( point )) / Q0 F2 @& ~- y, T" d
{
3 [+ J: v1 R; e. i% w4 Y CItemElem* pTempElem;
1 t6 o9 R. {+ N/ ~ pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 z2 [0 R3 l2 i B Z3 N; v1 F' V7 x
if( pTempElem != NULL ) 9 Y1 H! a2 _" v6 A7 _4 {! J
{ 5 P& D* z$ l7 l
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) - @7 B( s3 ]. J4 R/ D
{
) D1 s" A- H& r ItemProp* pItemProp = pTempElem->GetProp();
+ M+ {$ j& A" n* }4 E2 V( d' ^8 B2 S9 S
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
- W: [7 \/ s' d8 L8 _ { # i& s2 T1 G2 B3 [' ?; U7 G4 u
if( i == 0 )
8 i) |+ Z( M8 g0 z- \ {
- F x1 C7 d; G; X3 f" r1 m if( m_pItemElem[4] != NULL ) 8 b N" h1 H& `/ S6 b9 ~
{) l4 Q3 p& y, C/ E" Y+ T
int nSize = 0;
9 G/ b, d, ^- ]* g0 J; C nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 Y4 d, i9 W" K4 A1 }. B, g nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 2 }: P2 B- z; I
if( nSize > 3 ) 5 P" X7 A- a, B8 i8 y
{
: h, [/ V4 `- y- g2 C g_WndMng.OpenMessageBox( "oversize" );
& ^! P! ~2 B6 F/ ~% V return TRUE;
# P \ g- j1 a1 ^! g) t+ u: M }else
" Q: i/ n" Y/ R2 h# z( t6 m {
3 r* f; S. a* w4 G bUpdate = TRUE;
# s( n2 B' W. }" N }
G! k0 v, Q$ P1 h/ y }2 ?# a5 V9 ?: q6 g- ]
if(m_pItemElem != NULL) $ O4 A3 J& J/ B3 Z0 `
m_pItemElem->SetExtra(0); ( @/ @+ v3 Z ~9 z% q, B
; ?' c) }' a* p& r# B
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) [3 ?1 {" B7 z' M m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 ~3 n- j, T2 Y8 P. o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; z8 z/ W! E3 _$ n3 G
9 T2 h- r! r/ l6 b8 t if( bUpdate == TRUE )
; z( {) z9 J/ B! L3 i: \, F# s {) C, w, K! ^9 R' i7 w
m_pItemElem[8] = m_pItemElem[0]; & [3 ?3 n0 o& o" @( m
m_pTexture[8] = m_pTexture[0]; 0 R$ H [& r) j' m
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );% X) T; s. r. s) {
}
c6 ?7 p1 s9 D }
( F4 n" S d2 N7 n if( i == 4 ) . U1 q4 @; U6 @
{) J" e- Z2 f Q. C/ D; H7 `2 x
if( m_pItemElem[0] != NULL ) . z1 G1 r9 ~8 U( Z* d
{
) X; j* \# S0 f' p9 P5 S int nSize = 0; 7 I9 H9 t l% `3 r b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 L) I( ^% f( e# ~/ D. i# f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); , T- i- V0 [& ^ w; ?$ l# g: T
if( nSize > 3 )
% u" {1 Z# [8 x. A! ^ { R! v: A0 v6 X
g_WndMng.OpenMessageBox( "oversize" ); k) z* e) o5 A/ m- Q
return TRUE; & ]) ]5 P9 |" ~5 }: `) f
}else7 k/ ^+ B* ^& m! A" ?" O* ?
{; Q, G0 P" }( u, }8 L
bUpdate = TRUE; 0 ~# V( L1 T- s. Y$ W9 H- \
}6 q. j: y& D1 @) O+ {- L
}4 Z3 h2 I0 s! {% j/ [
if(m_pItemElem != NULL) 2 X& ^2 ]5 h9 ^! O; m
m_pItemElem->SetExtra(0);
' X2 |, C; W4 r' q- x5 T7 `
0 G; s1 r" y* j( X8 X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! q' d9 G c9 ^" G
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 L0 k8 ~' `) o7 \0 H0 ] m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . K* K5 e8 }( t( B7 ]* H
- I9 a8 D: m c- x7 s
if( bUpdate == TRUE ) 4 y9 Z: b+ q( p6 L% \) r* T8 j
{
8 T0 _, Q3 J. h d5 t, p6 @$ i m_pItemElem[8] = m_pItemElem[0]; . e2 A- x+ N' K' ^9 [( S' F
m_pTexture[8] = m_pTexture[0]; 3 e5 t5 @" r4 e4 Q @$ F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
3 D4 @7 X6 L1 Z+ I6 `* l+ U0 p }
; {" N' V, n4 n4 I8 e }, b! @% p: G7 W5 D7 i# J% Y
}else, x. B; ?) U3 N, [9 [1 T- g3 X9 [
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) : X" Y# |# I) P6 @/ i0 o7 b
{
4 F8 g7 |# L* d, f/ ~% H if( i == 1 ) " T9 s* \+ v0 |
{
: |4 R9 u" s9 V: H( t( z if( m_pItemElem[5] != NULL ) 1 }( U; T" q) L1 J
{) F" E' j9 S# Q- {; N& ]! g0 m
int nSize = 0; , O! v4 h: }3 c3 r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 e( f/ W ~ U) A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
) v3 y2 \' Z1 G7 J( s0 w! m+ J if( nSize > 3 )
: _. \% O/ N3 q: G9 y {3 M9 C2 C. W- u4 t: U! y
g_WndMng.OpenMessageBox( "oversize" ); 9 |1 R! H4 ]" E% u) c' P. K
return TRUE; 2 I5 w. C; `9 ]' r1 W
}else
/ m4 m( k' w3 W3 M N) N {: W& s& W+ R- S8 b
bUpdate = TRUE;
2 E% i1 H# E) ~/ I0 H; e }
3 Z) l4 b% \/ F% F }4 |" `# Z7 @- g
if(m_pItemElem != NULL)
, g$ P0 B& L7 ~/ P m_pItemElem->SetExtra(0);
2 w6 r$ U) O& R# Y2 W7 u& w) m& S
- I7 L6 g$ f7 h m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! Q' E$ ^" { X- v0 m m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% U( ]3 q* E1 O0 y3 [! g m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; y8 j! R) @, ?2 Z4 y
; p' }' [2 y5 H' r O if( bUpdate == TRUE )
! f/ A- q9 i T6 v( X9 ^. t0 [ {. ~7 i" `4 n; g$ w) F) x D
m_pItemElem[9] = m_pItemElem[1];
) D2 ?( M, y( M8 s) b, ^2 h4 g m_pTexture[9] = m_pTexture[1]; $ C J+ m' ?2 v' g2 H6 [% H
; G8 }- t& I4 N# A8 I5 W
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
# y* E7 b, @# m4 r }
h* ?: c; v% E; Q5 q }) p5 t: J9 u& g6 t! J0 ^5 m) y+ `
if( i == 5 ) % A N6 w1 {% Y+ E1 E/ \
{0 T3 s# z3 a" G+ w. B
if( m_pItemElem[1] != NULL )
3 q# \( |9 u) v/ i {
# O1 D; x* I0 i# F: X. \ int nSize = 0;
( H' n) G& Q3 N# ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * E% {# p H; Z5 H. D" J( _) x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 9 {6 c6 ^/ h: p I7 [
if( nSize > 3 )
) p$ J8 v& P2 u3 ^8 N {, O( `- q0 m+ [5 F$ R, c
g_WndMng.OpenMessageBox( "oversize" );
1 U; D: | S- M* S2 v; b- o5 } return TRUE; 1 o/ E* d4 m/ g6 v6 G* F( I
}else4 F6 N( M2 t! W, @ i A' {9 T q! g
{
. @6 D1 r" ~, u! A9 [* y d/ O bUpdate = TRUE;
% ]2 N' r3 u+ I }
1 A; l; C" H7 K% Q& \% @ }8 X2 f! ?! R$ E+ P
if(m_pItemElem != NULL) $ V% n# }2 t g% f
m_pItemElem->SetExtra(0);
) e8 U# d5 m1 x% v* {) g; [: V( A' ` p& U5 B9 L4 h) ^! [
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); k7 O. t$ S! ]9 [2 ]8 x7 a j6 n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 q0 a1 @6 {$ u2 E6 ?5 r
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; p$ c* q6 |! C2 u" b4 B0 I' e, v& T d2 a
if( bUpdate == TRUE ) $ V0 c5 L. w0 S9 \! Q4 Z# Z
{" y" r; E$ }; ]: s) V6 M
m_pItemElem[9] = m_pItemElem[1];
, M* ~3 O$ Q, r3 \8 |, L: H m_pTexture[9] = m_pTexture[1];
( a0 k! d9 ~, ^" w/ Y1 v* ?0 o# w //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );1 q6 i( H( \, P# ?; D
} 6 e6 W4 U# f! h* A7 Y
}( f! s) H8 F K% u( U( J; K" C! K5 ]5 k, C
}else
; ~4 N( h8 T2 {: l6 A if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) : \. M* {: M% i; z& |
{
4 k) w+ o- m9 G& r9 ?/ C7 z3 G if( i == 2 )
$ B6 V: b$ D5 F, y; V {
: X8 E* a& I! ]5 z, |) X if( m_pItemElem[6] != NULL )
: l6 r& {4 L) k1 E {
) y: W5 J! ?+ U& W' _2 x int nSize = 0; * j& B4 g0 ~+ h4 Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ z0 r8 c2 K- P7 V$ o# S; y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); , B. D( }/ m9 E0 {, ?' D. v5 r8 o! B0 U
if( nSize > 3 ) ' B& [5 u u; q% x, s
{# W3 C% w+ Z, X+ D+ i) P& q
g_WndMng.OpenMessageBox( "oversize" ); # C/ Q9 Q% T/ M2 B. H' n( l
return TRUE; * N2 {1 T/ f+ V6 n& \
}else$ V( l/ k4 M5 ~) b+ k- E0 L
{
& L: x% w$ a$ B; r bUpdate = TRUE; 9 i, k, P4 H$ Q
}
0 U9 h, g$ n) ?! y0 w4 F/ j& o }
7 Q+ J/ W; H7 Q% u if(m_pItemElem != NULL) 7 P8 x% _6 r* V. L) m4 q
m_pItemElem->SetExtra(0);
1 ?# V) |$ C0 D3 f
. v4 o6 h. m, K6 `1 ^ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" @4 G$ ]. X C9 C/ `6 Z [2 W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' L6 }5 { ]3 v
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; M2 R; C* b4 _8 G O: `( o7 U8 r+ u
6 P# z) b. O0 N/ B$ U5 ?$ t; E# s
if( bUpdate == TRUE )
. F! M3 K# ]/ ?, L4 v/ b, J {
. i7 X4 U: R1 d: E. [" a( d m_pItemElem[10] = m_pItemElem[2];
5 d) C" N2 p) d7 o! x" y* J m_pTexture[10] = m_pTexture[2]; 1 f8 i ^5 D# a+ o; z. Y k. `
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
# }4 k R' Z. I( i } 3 y5 G6 L- s# |
}
! f7 {* g3 t7 ~0 }) n4 E e if( i == 6 )
9 \6 V5 m' [% [. s# I {
8 w$ b$ Y# h0 g2 b8 v0 w+ Y if( m_pItemElem[2] != NULL )
5 v& |: m' f, A- C {
5 J6 e% I7 J% p2 |- c) y5 @: W/ o int nSize = 0;
3 ~' c( o6 \8 B7 e9 v: d5 F nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( K4 j" L: }1 q5 O' A nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
/ |1 C/ d3 ]0 a( z if( nSize > 3 )
% Z# x! A% ~& H1 G$ q" t% C {
) n9 v9 I9 P; y/ E! N9 W g_WndMng.OpenMessageBox( "oversize" ); 0 T! u' E1 E7 s- b8 I. D# ~
return TRUE; * m2 L; o0 M- N n+ d' M
}else+ w% @, r; S6 \" B
{$ |' T" j$ [- z( N; M6 x6 Q
bUpdate = TRUE;
' U" o1 D' k, s' u: J9 Q4 ]" A! L }1 @8 z; c3 i! Q2 ]0 X+ ]1 b
}3 \, |) E8 N/ R6 N
if(m_pItemElem != NULL) 3 K1 f6 q# n* p" J% H5 m
m_pItemElem->SetExtra(0); $ e T+ V8 s% h9 K
* y% `, b+ T+ U- {* k1 Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 S" _( [! L% J/ W$ L1 o- h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
f. ?' V1 l6 \; E: s2 _ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : v" X0 a5 G x- z( D6 I
! [# m. K8 y0 S" D' e if( bUpdate == TRUE ) 3 v7 v1 B( X- k3 E
{
- L, [3 S% B3 K% `/ j9 ? B/ k* w m_pItemElem[10] = m_pItemElem[2]; " j! T! m0 C* u+ j$ s7 N/ o
m_pTexture[10] = m_pTexture[2];
$ q& i( D5 p& z# g // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
4 \/ S- B% X0 d9 m' \ }
2 g% a. ^. T' S3 a1 h' |8 M$ a }
2 j- q& a; \& j" ^, v$ }$ B; t }else9 K' y* m: a/ I+ Y; Y: s
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
1 G/ u( I8 }9 u' z; z3 K {
$ m3 X/ g1 r# r if( i == 3 ) 4 _1 Z+ m; _: {# `' V- y1 @
{: ^2 z7 \2 W% A x- u; [
if( m_pItemElem[7] != NULL )
6 @" w+ t" y' M3 t; r+ Q {. t6 s9 u$ t0 z2 O, F, l% u( t
int nSize = 0;
% K# B% i% H, P( _8 D3 E+ A% T- m- w7 n nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - O& }# q7 v% ~: x, m/ h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
0 Q9 F5 a6 F2 E4 g; K) r if( nSize > 3 ) - ] ], b% n" S D& y' O) r
{
. b$ ] y: W$ v3 x- S7 n g_WndMng.OpenMessageBox( "oversize" );
9 ^: ^' A; s+ P$ s& }, [ return TRUE; - b( `) `- A" W, s0 d; h
}else T, v$ k! m$ V% B+ ~
{8 j- ]0 M; j0 n8 T, H+ ~7 T
bUpdate = TRUE;
$ ]. m6 V: m8 @6 t }
& Y6 `" v$ F) C- U }7 ]# M7 B. i/ W4 Y1 @0 {0 t% p
if(m_pItemElem != NULL) 5 a( h; L( D( W( x. p. _
m_pItemElem->SetExtra(0); 8 P# _# k6 w4 D) ]5 C
9 y* U+ N1 E6 l8 x! q' @# t" `' t m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : U+ e `6 \, y7 D* r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % f4 b1 ]/ D/ S2 E$ @
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 H! |) h6 A9 j! D3 z' a
. |: z" g g. `% E% z; j5 A if( bUpdate == TRUE ) 3 q ~& y( E" @) g
{! t# a7 m' {! c! P t1 w$ T
m_pItemElem[11] = m_pItemElem[3];
9 B$ u. J; N, C) G. a. F m_pTexture[11] = m_pTexture[3]; / o. W/ l+ O; _- N. i- l' ~6 r, i# i
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
1 u5 X3 r2 \0 x } # Y) j% U9 S7 X4 k
}! T& }6 A$ w. o9 c3 z* F% m
if( i == 7 )
- B- Y: [; M# g, B {: |! {- T+ }' p. r, c
if( m_pItemElem[3] != NULL ) 9 U, X/ F, n: }& D7 N
{
4 p' ~ i# `: m) }) u6 B" _) E int nSize = 0; * [/ L+ `+ h0 U- R$ w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 G8 W5 e! f' ` {% j5 i, Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
( R. n' e% m' C% O2 M if( nSize > 3 )
, D! J. I0 i* }6 O& }& r$ v {
3 ?8 h* @8 J% g g_WndMng.OpenMessageBox( "oversize" );
" _1 F# I( U3 ^2 @/ v4 J e4 g' q return TRUE;
! Z4 ~! w0 G; d; S& y }else! f* F5 Z0 A3 x; P
{
" I: g; I! n: m* `1 c" p' F6 n" W bUpdate = TRUE;
9 @3 R& R8 t/ l0 ^ }
8 r) N \* o* P }
: L# D0 y$ {5 y if(m_pItemElem != NULL) ' i) j! z/ Z* t5 Y
m_pItemElem->SetExtra(0); ! c( S* U8 M5 H9 M" c, {/ [2 r
6 z( ~# i1 l$ u! i( A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' _! r0 m# I+ a+ \, |2 [
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # k M3 c9 S% A* Q% C3 \2 ]
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 o0 t" ^" M) L! k/ m
8 c/ T, n: F; x& _ if( bUpdate == TRUE )
: `0 j# E L! x {
2 e8 B; y. n. D m_pItemElem[11] = m_pItemElem[3]; . x" ]$ Y; H+ Z$ S
m_pTexture[11] = m_pTexture[3]; 1 B" m6 h; N1 \( ~; T; B
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );! X' T2 U7 W8 }. P8 J+ U4 D+ e
}
" {9 d2 c* t& X- _% b! F* `8 O0 p }
1 u, C/ b( d( u- s, C }else
5 m1 g U: C6 E& T& c; N1 ^' I {
4 m+ U9 R1 y5 m* U4 D( ~/ d/ x g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ( n$ O- y* ~( z0 ~& V
// wrong tab
% T# c" A- k" a }
0 J7 Z+ W2 x' g! ~7 d* P. [ }else
1 ]3 F/ y$ J2 C, O {
" w$ O0 c5 w& J4 ~0 z0 ] g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
9 X4 K, f" w3 E- S: g8 L // not blessed
; C, ]1 U5 U" q& R8 B }
4 f9 k# G+ N9 B9 A4 f3 S } $ G- Z+ y( A- e& N
}
1 D2 D' T" p/ y' [3 G* I, p# y } 6 K" r: P2 K. ~
+ ~/ n1 [' @( X9 b) P int nCheck = 0;
3 \. `3 ?( J2 _+ `# P- ? for( int i = 0; i < 8; i++ )
* b3 T* y% I6 ~ { . o6 S: M% t: [
if( m_pItemElem != NULL ) * u* e+ d" x& \/ e- G$ Y- P, n
nCheck++;
7 `, i# B. P0 j }
! Q- d# O y# b- U if( 8 <= nCheck ) 7 Y. [5 Q/ q" k! t. X- m3 v s8 S
{ , ^8 V5 }7 E! [+ c6 }3 j% ~. j. W
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
0 j- ]7 y: f# w pButton->EnableWindow(TRUE);
. e' D. D1 d. m! m7 i& E, A7 Z }
" W0 M7 a4 E7 g8 K8 P. K return TRUE; ! \, {9 X! B0 k, O! e! O9 P
} 6 N9 l0 t0 f1 `# e) Q
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
8 n2 {& X; H# v' T9 R' i. k- j{ 7 h' _" y2 E" {& P- v9 }' U' f. q' b
switch( nID ) & s8 W$ k# y6 c/ Z8 F2 S# B+ }
{
) \; F4 W$ q n2 P case WIDC_BUTTON1: , v# k) V' i' M- x0 Y& c* M3 b! H
{
) |- z0 }" C- j, O- f/ Z g_DPlay.SendCombineFashion( ' M, u4 S' r4 A# c+ T
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
" J) a) D* ^& b* K& | m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, $ c1 s( A3 X. S. `
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
. Z# |( E' E4 H# F1 N m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 0 W+ W8 _% r1 V1 A- L W
);
$ ?( K8 c5 _* U% O, E Destroy(); 4 G8 q3 |0 q! D/ }5 d, O
break;
3 Q2 v' M! ]6 d% X1 c% c } 1 U! D5 `& s; R
case WIDC_BUTTON2:
9 k q; N, h; I4 J {
! e/ P: |& h: r Destroy(); 2 Y, I3 u, r4 S* Q$ _6 f
break;
* t# q; z. z" m6 G }
* u0 d7 ]: U1 a; o8 b& }# G% f5 W } ' v' S- o* m) M$ v. M( Y8 s
return CWndNeuz::OnChildNotify( message, nID, pLResult ); 4 w, q* H& W$ { D' [
} 4 a/ e7 ?0 i1 C& i, }4 L0 z
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
+ |6 a+ f0 \2 wWndWorld.cpp6 S4 j& H% _7 G; K
在 case MMI_REMOVE_CAMPUS:
1 y' R5 J0 g, u4 M { # J& F, g. F9 N: n3 G
if( g_WndMng.m_pWndCampusSeveranceConfirm )
9 S. ^* r! D; {7 q1 q9 u' O" G SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); # k, T) E: B# D
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
3 g: o( K0 w, H* ^5 z g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 5 J" p1 m6 A! c0 W7 q
break;# ]! f1 v: O+ O/ r
}
. j4 K% x$ V( K1 i#endif // __CAMPUS
& d; U7 w3 \3 }; J+ a9 U# g* I$ C' e3 ~
下面插入 #ifdef __FASHION_COMBINE1 I0 u/ G) h! D5 ^ N; v4 A5 f
case MMI_COSTUMEMIX01:
- N* M6 w0 @' W2 q& ]& S {
& |8 U$ R* o; `+ b4 ^" S% { SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); % i t# }6 R1 j2 u; r
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
' ?9 u& @, m0 B* I! M9 E g_WndMng.m_pWndFashionCombine->Initialize(); $ t9 q% ~! @! g
} ( j2 V/ \; I8 V; g }2 y
break;
! U' L2 ~# ]: C# O#endif // __FASHION_COMBINE
& B6 C' G! S/ M$ S/ V' n
* O$ J+ i% Z( f7 T! R ----------------------------------------------------------------------------------------------------------------------------( `7 u. j4 P) b' o9 `# u
WndManager.h! T8 Y* F& b9 m$ Z& }# E0 H
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于:' K7 A3 U6 ]& C% n& h. ~# ^
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE g" h, |& J( ^5 u3 S+ X8 K2 P
CWndGuildHouseBid* m_pWndGHBid; 7 p% W" L4 R0 x6 }8 @0 L
#endif //__GUILD_HOUSE_MIDDLE ; Q2 m- Q$ }9 k
/ [1 M5 S% q: v E 认为:
4 E+ u6 T* M' Z y& ?5 yPHP代码: #ifdef __FASHION_COMBINE8 n; X; C- G4 e$ @, z, e
CWndFashionCombine* m_pWndFashionCombine; . d& {) N' Y( a% e' E: u, f
#endif // __FASHION_COMBINE
. Q( Q& u; l+ A
' p l% k9 T- O/ `% W* c ----------------------------------------------------------------------------------------------------------------------------
$ c; w7 U" ^5 T, S \* H3 X L, _- MWndManager.cpp
) L1 r. t% Z! ?
$ R [$ P' S; m3 J( b' d! c在 #ifdef __GUILD_HOUSE_MIDDLE+ _( z1 R. V g: c4 e
else if( m_pWndGHBid == pWndChild )
4 G5 ]; P8 w3 b- P: X {
; U- B5 `% H( ], T+ v" N. K9 ? SAFE_DELETE( m_pWndGHBid );
$ { a: U4 l# P# c pWndChild = NULL; ! Z5 J u, {: D- G
} : S: X+ f" U0 C/ k( i5 @
#endif //__GUILD_HOUSE_MIDDLE
* [- R/ w8 k7 N8 C, K. ^, b% y, H' r2 m- Y
后面插入 #ifdef __FASHION_COMBINE4 N2 u, }. c2 f5 V. K; B
else if(m_pWndFashionCombine == pWndChild) 6 z( x5 ?7 Y, |: l k' I% n
{
/ s1 u- O" A1 `, V' | SAFE_DELETE( m_pWndFashionCombine );
' ~( q/ k) p9 E: ^0 V' K+ F pWndChild = NULL;
: G, ]0 J7 t. m" T6 f3 w) h5 z }
# G3 a$ v) l, {! V#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
. F9 g; I* e8 DDPClient.h( Q- g' w; J8 A8 ]5 c5 {' [
) L4 P4 R* m+ J2 o7 p; B
在 #ifdef __GUILD_HOUSE_MIDDLE/ M: m, X! j5 v' o9 i o2 {, T3 A" {
private:
0 O P7 S3 K; Q6 v- `( i' T. H- Y void OnGuildHouseTenderMainWnd( CAr & ar );
1 r8 J- x9 d# n. B' F* C3 b' F void OnGuildHouseTenderInfoWnd( CAr & ar );
A# o+ I0 R) b) P. c void OnGuildHouseTenderResult( CAr & ar );
/ p X5 j, V1 h, i; r, @, Mpublic:
! ~6 }8 M7 d" d# \5 p void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); - ^7 F/ S$ F0 S
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
7 k# L# S- r- b; ^3 V+ Y5 x void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); / ?+ e5 I& r1 b( C* s& K6 H+ z
#endif // __GUILD_HOUSE_MIDDLE
6 W; j p* M5 h- J, c6 @1 C$ K+ {2 p( g% ?! p. q
下面插入 #ifdef __FASHION_COMBINE
G9 c+ G: c2 _- [ void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
' P8 ?% b$ F: I" |6 e9 S$ E) m#endif // __FASHION_COMBINE 7 L, x9 u9 P; t( ?' B
; V- B( N* k4 ]8 B
----------------------------------------------------------------------------------------------------------------------------' e' Y! x) Y: p( E& T) ]; k; j
DPClient.cpp
6 j" _( E# d& O7 _$ D
{ w M+ p8 M/ J在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) + P, t# d) y5 ^ V
{
) K$ g! n. x( B' l- b BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); % H0 q# n1 h/ n4 @
ar << objGHId << nTenderPerin << nTenderPenya; 6 j5 p! Z2 I' `( k
SEND( ar, this, DPID_SERVERPLAYER );
$ A, a& Z( \# @. s& W} / Y; E8 |1 c5 {: N) k
#endif // __GUILD_HOUSE_MIDDLE
8 a& p6 m8 |& E7 ]( v* v5 { l* y
/ l, P. Q, V$ h* k% X" _ 下面插入 #ifdef __FASHION_COMBINE
* `: y0 r, ]% w: \; X4 ?void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 8 D& G7 z- E7 n
{
- K) } h. A2 c+ d) f2 Y( E% k( j BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); * D7 ]; S2 H1 w9 [8 e) N/ u) w
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
# _" `' J5 ^4 K* D: o SEND( ar, this, DPID_SERVERPLAYER );
& U9 Z) q! I3 y) n# M} - {8 _5 I J' t
#endif // __FASHION_COMBINE
% h S5 i: ~( n# ~/ L) N, [. c# W: K% x! e; w: Q5 f) X0 V7 K
---------------------------------------------------------------------------------------------------------------------------- m3 J$ t7 E# S2 D8 `" N
* u' B3 ^. x4 _) ?# u' t) X
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
4 `# \& O& S8 y/ ?3 {$ @
* O) U* V+ a* |1 Z2 W4 G' } ----------------------------------------------------------------------------------------------------------------------------
& h6 @" ^; _3 \( r7 X* a9 Q
3 L/ b% z' S% L" O9 w, [" g! _3 y
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如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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~怪物
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