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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。2 U" k7 v1 J) ~' z4 J/ J! v/ h# P
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有大量的代码,我已经测试过它,它可以编译自己1A。" v. y1 k/ P/ o! a' u
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, v5 N# `) ?' l0 q [6 l* l' |$ w现在会如此容易所有的C&P'en6 r8 L' C& O2 X9 h/ f* ]: i
8 H. Z( A. q& l3 C5 y: }- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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# ^0 d' u5 H* F2 }0 x& G* Q' l你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:8 ]. ~" l+ M/ d$ u- Y
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Etioom(90%)
! z2 ?3 u, O- T* o4 W' b怪物(10%): u; v# S: w5 m6 d6 Z5 j' U
2 p( q$ Z6 d- |3 D" W4 M
2 B( P& O! h8 N |0 }" j这里的问题,而是“不问任何小型或定义语法错误。”. b7 p8 d' ], \ t/ N/ `
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唔够讲,这里是答应释放: randomoption.h& ]$ H. p7 D2 I2 t7 m
6 u! [3 { [/ {! C在 public: ' {7 F; a5 |) O2 R5 p9 \6 S4 a4 u
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); - t. W+ S% s1 Q; i
void SetSafeFlag( __int64* pn64RandomOption );
* a$ @. a- X0 c8 U void ResetSafeFlag( __int64* pn64RandomOption );
* y" e, R- b0 g. n- C2 D% F // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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& s3 o0 Y8 H( T 这下面插入:- x9 _: }' T& U* ]
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#ifdef __FASHION_COMBINE8 Y3 {% T$ h" f, e/ e5 H
public:
0 a/ l9 c3 L+ J: K' y& U# s" r int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
+ z4 Y& r$ x* Z1 S" F8 }#endif // __FASHION_COMBINE
# h3 p5 h8 W8 W2 O
. q/ f9 a6 E* U8 j' t ---------------------------------------------------------------------------------------------------------------------
$ Z4 K, N0 B, Frandomoption.cpp
8 ^' r- G2 j! O+ b5 C& Z6 P1 }3 @. b
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) & e) }. i1 `: F7 v$ H( N' e
. H9 |5 K2 ~ [
下面插入 #ifdef __FASHION_COMBINE* C# P) k! Q3 }; ?, I# u
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) " H# f3 P! U ]4 |8 m, y# L# j1 ^7 s
{ " E0 H3 k' a7 v( g
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
! K U2 g9 V7 {( f3 _ int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
& l7 X# z5 j( r6 v5 o# q
7 q0 p' |- d% q8 ^) |% G if( nMainSize + nDestroySize > nMaxCombinedSize ) * }! l$ K. o8 v/ V2 `
return 1; $ y1 @6 N; C* ` {1 ~7 t# j1 R
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for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj; : \/ A! X R5 [! S
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) - g( p7 ~+ j8 n- E8 I# c
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 5 ]) v% N1 H& Y+ [, r5 Q
}
9 q: p5 _9 d! O3 {) k$ g return 0;
% E; S4 H1 t( X+ D: Y# Y}
9 J9 y. w; z* w! h3 ]#endif // __FASHION_COMBINE
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* S" v% O6 w y -----------------------------------------------------------------------------------------------------------------------
5 j5 N+ T- |+ B r0 l( t- L5 @MsgHdr.h' u3 |2 y: r, n( a
A' }4 ~: ~' k0 ^7 v
插入 #ifdef __FASHION_COMBINE0 F7 x3 S& c" P8 y6 W0 k+ D) y
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299! y! p7 t9 \& t6 m6 e( _
#endif // __FASHION_COMBINE ' G" e( K& b; n( e# b* F" X8 [
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-------------------------------------------------------------------------------------------------------------------------
$ @+ G9 V8 C5 O; hDPSrvr.h
3 i. M/ d* G9 f9 G [5 F" n! M6 Z9 v& }* L' ]5 V- M6 O5 u
在 #ifdef __GUILD_HOUSE_MIDDLE
. n. ?( `" a3 |9 X0 _) A1 \ void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 S8 B. z0 j1 \2 } void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 r$ h4 D$ [8 R# p; G* W void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 j f4 G' A- w/ ]; o" a#endif // __GUILD_HOUSE_MIDDLE 8 E$ J) z8 e2 K" m5 g0 _
/ x, ?9 s$ l) G' N 下面插入 #ifdef __FASHION_COMBINE
3 K& B0 U( d: p void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
* E1 J; `; A, @* O; {#endif // __FASHION_COMBINE
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a( p; u4 j, q4 Y -------------------------------------------------------------------------------------------------------------------------
0 {8 z4 L3 d+ i- ]) i4 Q% D% \DPSrvr.cpp
3 D0 K9 g% ?/ D1 s$ w在 #ifdef __GUILD_HOUSE_MIDDLE# a6 D2 T9 Q+ K8 W8 K3 E0 e' s
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
/ r! [+ Y: Y) H g: @# K' J6 Q* R ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 8 r1 S( f1 o0 t7 Y- o& g$ ^, H1 o
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 0 V b( \% Y. S# ?
#endif // __GUILD_HOUSE_MIDDLE 3 ?1 r0 C+ o+ Z N& }. Z& l
, b* N A1 D2 q 下面插入 #ifdef __FASHION_COMBINE, [8 n1 s( w, x% G9 _8 d9 ~
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); : R, B1 B8 p. [
#endif // __FASHION_COMBINE # G) b$ o" o1 a$ }' a# o
3 p3 A/ D" P% A* [2 W $ T+ Q" g T( a" F! `4 C0 J
在最后插入 #ifdef __FASHION_COMBINE
R! _8 Z5 h6 L; _& E2 u+ mvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
# F3 [1 ?+ e/ X' H9 V{
- b- C+ V, [& d% p' j1 J8 r CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); % {% O: n" ^5 u$ q" ~1 Q
if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID; ' ~* A% _5 [# W4 s
CItemElem* pItemElem[8]; ]8 @, B9 }' O; C
/ i4 Q8 F9 f5 o1 }$ ]# l+ v for( int i = 0; i < 8; i++ )
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ar >> dwItem; ; p, A9 X8 o! z" v, e
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
D% A G# v: p# @* K9 u if( !IsUsableItem( pItemElem)) * ?* i; _& X; P$ Z, b
return;+ \: M. G1 l% r6 P3 r- x
}
5 |3 {! N1 E/ H) n6 c, \ if( xRandom( 10000 ) < 10000 ) : a' i5 C/ `3 L* H, M, ~. l
{
. O$ l* O& E. u4 i3 P2 e! n! v! r0 h int nResult = 0;
1 \" N* a) c5 W& x% r nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
! w$ w* {/ P3 M6 w. q$ y; l nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
2 H: q$ `" X0 t/ D( e$ S3 N nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 9 e' t: g* H1 G$ s3 c
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 9 s. W- X& C2 ~$ R" h/ w& p8 S
if( nResult > 0 ) $ x2 I/ E) ^+ M. U. L$ x
{ % i9 Y/ s0 U' Q) b
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); . A' |/ {! ~/ z a k2 ?
}
8 [! C; B8 ~8 r* A6 V for( int i = 1; i < 8; i += 2 ) ; a B( L) H5 M. v6 U; [! q
{
0 c p/ A1 S4 v3 m4 I& H* a( k pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
* C" t7 V9 c. i' G( g' D9 v4 J" a }
. z- E/ B1 ?5 u for( int i = 0; i < 8; i += 2 ) * q' [2 ^/ O- N0 E4 v* h0 T& b$ O
{
7 q- ?2 f: r* g pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ! [. X1 \/ B1 P1 j9 C0 m6 ~( k% \
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); $ ]; _' e, f& ~) Q2 D8 Q$ m, f1 ^+ T
}else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
1 X# P( q. {; N. P6 L5 z2 j if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
& I8 [* m6 [; G: s' v* P$ G) W g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
" X6 h/ Y3 y% X
( L) P5 J( ~" A! f$ ^ if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ; \- |. n2 z( J/ C" {
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); : r- ?' N1 {* }" k
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}else : A5 D! M% g9 i
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 2 C y* b: N9 Z
for( int i = 0; i < 8; i++ ) 6 L2 s) z7 r* d" [$ ^3 Z
{+ A: s9 ~$ A5 W
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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}
0 N$ {$ H) @0 m: u5 K# O' O7 ?2 Q#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
7 Y+ C4 Y( H/ eWndField.h
- ?9 H+ U+ `/ d @在 class CWndCampusSeveranceConfirm : public CWndNeuz 5 ~2 i! x' ~1 E: \) P
( W6 u/ e7 M0 ~* }- v. Q2 {. D 下面插入 #ifdef __FASHION_COMBINE
: v/ r# o- b- b) Bclass CWndFashionCombine : public CWndNeuz & u2 h. L2 x K) Z
{ ; e9 J0 q+ w7 n6 n5 {) e
public: 3 Q- f2 M' V+ d
CItemElem* m_pItemElem[12];
2 l" q+ y d0 Q* z }4 h CTexture* m_pTexture[12]; " Q& U! {3 ~( O+ S# f0 k, o
5 @/ s% f8 r; E9 l" y
public: 4 v7 Y# Z3 o' ^. ]- g/ `
CWndFashionCombine();
V- z/ Z9 p6 }- U* m' U- p1 C virtual ~CWndFashionCombine();
9 x# u4 P& v5 z& r
! ?# D9 d) [! w& I* {: \1 B virtual void OnDraw( C2DRender* p2DRender ); 9 m% M8 B2 {+ y' `! Z9 a, K
virtual void OnInitialUpdate(); # P1 U, |0 D# N$ V$ w- ]4 m% K: R! L6 `
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ) l& h6 P9 {3 A$ t: H: s
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
$ }- K) H. W% E/ {% h virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 6 i! [# X3 k6 |4 }
virtual void OnSize( UINT nType, int cx, int cy );
4 w! o0 o5 \! \& ~) `* O l virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ' S9 x n) W9 G2 p9 G- I; \4 Z$ Y
};
* q9 C& Z% d# r! ^#endif // __FASHION_COMBINE
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& L4 K# u6 b+ o: w: s ----------------------------------------------------------------------------------------------------------------------------4 J5 _$ X. @5 m
WndField.cpp
$ t: S% a- l4 G6 @, p, v在 #include "wndwebbox.h" 9 K6 c) z5 V* w
- [, u- s) p* u4 z: }4 g 下面插入 #ifdef __FASHION_COMBINE+ ?$ a! p9 v4 i+ c+ t
#include "randomoption.h"
) i8 E2 ]* K1 n. G# Y0 ?; f3 Y+ A#endif // __FASHION_COMBINE : ?; e; ~7 N6 y1 A
, b% l- D5 Q! s' Z. c$ i- n' X( Z4 K3 V 就在最后:. \+ e9 [ L8 g: A4 F' X
PHP代码: #ifdef __FASHION_COMBINE
5 H3 v1 `' E. WCWndFashionCombine::CWndFashionCombine() ( U" E: P. v% q/ @. _5 n- Y
{ . B1 r A# x+ X0 K# z, b# s
for( int i = 0; i < 12; i++ ) ( x3 Z/ }$ O/ v! z7 m- ~9 F
{
7 l8 {" @1 K" s# ~ m_pItemElem = NULL; " P9 W5 N+ M- z! r7 Z
m_pTexture = NULL;
5 x6 T& [9 Z% m! \) ^1 _6 } //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));$ T' n% F5 X) Y$ K. z& v' t6 t) _ v
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));3 J- ^, s4 B- F2 X$ d
} 6 G2 B, e) r. \/ F0 w
} 8 }# |* U- s" `8 U/ |: D/ F$ S
CWndFashionCombine::~CWndFashionCombine() 3 ~3 Q: H2 Y( F; C. ^3 `1 t
{ % ~2 G) ^1 H$ G$ P: M! P
for( int i = 0; i < 8; i++ ) 0 L6 L* P- p# Y" n r- u
{ % I9 M2 v6 e9 _6 k; I! l8 g
if( m_pItemElem != NULL ) % l7 ~; V1 C; C: q5 N U
{
! p' o2 P9 V1 `7 f0 h6 a" _; r if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) * s6 {6 o' [+ _* E
m_pItemElem->SetExtra(0);
, i$ } f/ o, L `) m/ Q } ( O) O# j0 Y% P% {& q
}
* |. L; A- \' ^" R* ~! L( s- C& B}
" B# u1 ?5 I1 B& R& K& Jvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 7 M9 S, @5 w- n% ~) C
{ - a' s+ ?3 |1 o& o
LPWNDCTRL wndCtrl[12];
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ( u9 f! P+ J/ l( H1 J( Q
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
8 @; t6 F3 o8 U. o' K3 ~) E wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); " y9 F: j4 M3 x: j3 m/ }( e
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 6 Z' ~$ Q' {+ k* q( ?
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); # D1 D" \5 @* c; b% ] ]4 V8 w
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
" m. @* e: {) m ^( O- B$ K1 { wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
+ P: F1 T. t' {. o wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ! e6 D1 X+ t! {2 h9 o, M5 s
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); : q- F* U( ~( {
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
, r( d4 F. e3 g0 [; o" ~ wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 8 j- i/ Y$ G- b' M& ?
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); * [& W2 x2 s/ I8 D. M) C. }. z
; M# x' v" A# }) {. S for( int i = 0; i < 12; i++ )
$ v+ g0 g5 c: H- K8 X* u { ) ~! L) |' q6 @1 | t. C$ D' p9 L" y
if( m_pItemElem != NULL && m_pTexture != NULL )
~8 m9 U5 v+ g { # ]* j, \" o& u8 ]- X8 V! C
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 7 J ]; q( a* y' H' U1 u
} 7 k9 \4 F4 ?+ l% I& |0 t
} : a% i8 W/ g/ j1 j6 P, q3 A; \" A& T
} 4 Q) y, a! W* R' }
void CWndFashionCombine::OnInitialUpdate() & G5 D9 d6 \& r( R5 a* \1 {# |9 x
{ 4 Z1 ]3 j- a7 t+ ^' p
CWndNeuz::OnInitialUpdate(); 6 Z6 _+ w4 V& f3 ]
( q! D& W! u" @, U% D CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
) }# ^. f4 f6 ]' v' r; H% j pButton->EnableWindow(FALSE);
$ q' ^1 D3 o7 `# {$ ^( u6 i6 w; | i7 W' Q. w& e- b4 h" N
MoveParentCenter(); 8 z R4 z6 B9 z
}
- E/ U7 P) c2 J. k5 cBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
4 t$ S: c. Y! A; F, r{
1 D6 U$ F: w: ~ P: Q5 Y return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); , W9 ]. E ]! w" B1 T
}
2 M. {( ~" W7 X) YBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 7 w' k' Z5 p2 _8 h( P
{
' J8 I, m% k6 p return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); # ?/ H% n- T+ j0 S$ ]7 {5 M
} ! I( n8 k9 Q& b" R3 P" A1 K
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ; N6 N0 _5 ]) `+ D" k6 e
{ ( ?# Z- H' w6 w x* s( s
CWndNeuz::OnSize( nType, cx, cy ); . k! e# u1 {2 V6 v8 H y
} * O: Y; `) S- [( ]% M
1 H! d8 P M% s( B1 i
+ @& k% F! m5 ^: f* T: w& c9 B- g3 Y, p! {
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) + ~( M; U# s$ n+ z
{
! } |# ?" A+ m6 @1 Y- O$ f5 @ CRect rect[8]; ! c, J) R3 j( P4 m
LPWNDCTRL wndCtrl[8]; 3 X) {* T% _! ]( s+ a2 V' j4 T
& K: q' y( c2 y& U/ m0 \2 P4 ?
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
D2 X. e, X# j7 p) u wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 3 l) M, u9 o9 q* Y8 i) q# K& {
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
- |3 \0 t. q) z- W3 K wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 1 z" G7 ^1 J) p( B
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
( F* ]6 Q" ~0 Q0 D wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
9 R0 @' [& f) A' ]# Z wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
1 F$ p+ v/ U+ Z wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); - N( Z, t% q& c; c7 [- T9 i: q( n
4 q- Y6 w8 _; G' w BOOL bUpdate = FALSE; 9 P8 z1 }" B- U# {; O" F
6 r2 h! Q" M$ y# V1 R d7 @ for( int i = 0; i < 8; i++ ) 8 h: S8 H/ w' M& w- R6 E
{ ; Z! g4 w# h+ j9 R) _: E) q" q
rect = wndCtrl->rect; # i, U' ]# ?% Y; e
, H# Q Q, E9 ~& k. B. { if( rect.PtInRect( point )) 2 U: a4 E5 M! a/ ~" o7 b
{
5 z8 l- p0 s9 p& l N' ` CItemElem* pTempElem;
5 a2 S8 \: y& o8 P pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
0 Z( @) y9 n- h* d) D if( pTempElem != NULL )
3 |. T% j3 A0 H/ H. p* ~% G5 b {
2 e, x" `6 D ^! | if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
+ R2 f$ {0 c" r. \& M {& `' I# Y4 c) u% s$ V( e' U
ItemProp* pItemProp = pTempElem->GetProp();
: A- \$ A Q! E% w' I* I6 C1 V8 E, K9 U* }* E
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
% ~, X$ Z3 E2 |8 t2 r8 H" R) n {
% B& i7 r( H0 b if( i == 0 )
6 o& w: A* L; i2 K {
9 w( @; ] X/ v: B4 v if( m_pItemElem[4] != NULL )
0 {# r% n: D; f( x) F {) r1 Z' g$ M8 n1 }
int nSize = 0; 7 c3 ^: b. D3 z4 B* W% X5 I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ D9 o4 d( M2 O( D0 t! U nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); " `6 F# h/ e* F* g" |
if( nSize > 3 ) & s; ?( U+ ?; }1 \
{! c \( }# Y5 t$ S& h
g_WndMng.OpenMessageBox( "oversize" ); - k& e- M3 l( A- @) r+ J
return TRUE;
& n. W: C. Y4 O, B* o6 F% z7 I }else
1 a& \ t6 q; ? {2 o, }, u5 n% L& R3 b
bUpdate = TRUE;
/ ^) u% e3 R5 w2 x/ _! g/ s6 r }
$ L: L" A8 N( v }
! l& j% e1 q; \. J9 E6 q1 ~( i& p if(m_pItemElem != NULL) 3 ~; g6 B$ X: h: c
m_pItemElem->SetExtra(0); 4 h) e1 V) z) X# W9 R2 O. K
+ b* S4 |8 I" K0 M5 Y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ p. P* Q, [, Y) F/ `
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! s# ~2 Y( h3 D2 X' A( z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! _! p A8 E! I5 B" y% m
, B ?0 Q/ M2 ]1 W if( bUpdate == TRUE )
5 j# o5 y- F/ @, V {. X" Y _% x4 E+ o# Q
m_pItemElem[8] = m_pItemElem[0]; : ?: b7 i( f. b" o
m_pTexture[8] = m_pTexture[0];
4 i) h, {: F) I3 C8 P) V // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );1 T0 }. w5 d' F' k9 T. V2 |9 T
}
4 Z/ P( l/ x( O# e }
: L) E+ ^7 S2 t2 k' { if( i == 4 )
7 u1 g8 c- g9 v3 G0 I {: L: H, @& a$ @* K+ n9 u
if( m_pItemElem[0] != NULL ) 3 o, v* |* ~ d8 _
{6 Y( o4 D9 h8 S8 N
int nSize = 0; - R, x8 d7 [" Q$ k1 [7 H; b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 v# F0 r* S9 k! V# V4 E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 1 a- [& F1 A$ ]0 |) C$ B
if( nSize > 3 )
$ {; V8 _ y- @0 g$ b5 o {5 O0 f2 @% y: D# f- s: L
g_WndMng.OpenMessageBox( "oversize" ); + I8 L5 t9 D6 r
return TRUE;
7 `" @0 z7 G }8 ^& [ }else
$ _, W _) w& o6 N y9 f {9 V8 z3 c& i4 `, {( ?8 O
bUpdate = TRUE;
9 Q% T! E" \& f }! ~$ o1 X7 h; U! R$ c8 C6 W% R6 a' o
}
/ z a# D, w/ O1 k' R/ Y if(m_pItemElem != NULL) 5 w* S* ^" [/ _
m_pItemElem->SetExtra(0);
: J; t/ Q3 Y6 S i% a* j1 r5 h
' h, c- z* ?% ^* J0 y1 s m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : }" }* Y$ b1 g3 T
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 P1 C* [/ N/ ]" j. c' z1 ^( I9 @
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 Z+ H' s+ s$ t# P; g/ v5 N7 D: S
8 J0 D% @- M5 a' K if( bUpdate == TRUE ) 5 t0 Q$ v0 d3 x; F
{: G* C! i4 e% d2 N8 ^' O+ C# z
m_pItemElem[8] = m_pItemElem[0];
3 [& @. S$ R% d# J* R m_pTexture[8] = m_pTexture[0]; 0 p& j [6 M: d3 n! F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );9 ]0 s2 f+ v- V6 v' t4 d1 k
}
( |. d$ ~4 Y+ P4 K7 S9 W }
$ E7 U' T9 }0 h$ ?( T. U }else
( g$ j: b1 L3 S: I- X if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
& E5 L$ T4 u3 b+ V' j" P" n {' F/ k% M: \7 e! c) z& _
if( i == 1 )
6 D$ b r# X: C6 a4 c) E. \ {( G1 V Q# A0 F \& L& w% x9 X( o
if( m_pItemElem[5] != NULL )
' X- P( g2 n9 ?" i- |& ?: N {
) Q' O$ z# D; B. g7 p7 ?9 @4 K" Z4 k int nSize = 0; , p2 s- X5 E( P( @1 V& F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
F& _$ {! v1 E& V0 h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); " g+ T( j2 C- C4 j' K- F" n: a8 q( w
if( nSize > 3 ) 5 B& ?1 |% {; U+ b8 Q% c4 w4 g
{5 L& C1 b7 C+ d$ `
g_WndMng.OpenMessageBox( "oversize" );
/ r9 }0 ~; |1 @2 j v return TRUE; , H9 d7 B, a3 c4 Y/ Z* I
}else/ {; n/ {/ M' w1 t
{
6 a }* \0 o: I" p9 s9 T/ e0 i bUpdate = TRUE; + V' G, q4 ]$ \, i! Q3 W( v
}( ~7 i* X$ a3 C/ o9 S
}
" e! `! w" a9 Z/ d9 P if(m_pItemElem != NULL) ( W6 C0 W s: j; s1 T5 U
m_pItemElem->SetExtra(0);
0 E& W# P1 I$ y( B2 W0 e. f) w: D: H+ r5 d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( Y: }8 b! \( T) G6 m/ l m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * B. {6 x$ K1 ?4 M# i- T
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- V: b: s. Y+ V& F) h5 z' N, R! `" P0 n% @% H! {) a
if( bUpdate == TRUE ) 1 n$ @1 S- m; s6 n2 }5 z5 i
{1 D x9 j* ]2 W Y! I/ n: {' J5 \% Q
m_pItemElem[9] = m_pItemElem[1];
: {3 H: e7 _! r: W1 S, |6 r m_pTexture[9] = m_pTexture[1]; ! X) F2 f# X K9 G
5 t m. h/ ?8 M/ P. W( v
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );. F9 q0 ^8 _" v/ |; R
} # |2 V. k; i9 h( \; q { s
}
4 d1 R; N4 @$ \; f7 E. n! f; ?( k; y if( i == 5 ) 1 C H0 i* W/ b' S
{! |% o9 [9 B/ k- @! H* l# N. Y
if( m_pItemElem[1] != NULL ) $ \ M- s8 W6 `7 v% K0 A
{
% S8 X$ j( t; s ?( C int nSize = 0;
8 R( C" x! H" D) Z: j4 x nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " k) S. C# w8 k( D2 X& n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); / F; ^0 r9 Z8 A* d+ b# @8 K$ J
if( nSize > 3 ) 7 `( R0 q+ h* l: R
{# [% |: l" M! r6 g3 _) M
g_WndMng.OpenMessageBox( "oversize" ); 4 ~: C3 W# h; a9 ?
return TRUE;
5 x9 b5 l7 N! z7 A' u' F5 U }else
& m1 x2 `) L9 e% E! ] {
% a! \# ~/ E n7 @& m bUpdate = TRUE; 7 t" I( S& y7 S
}: n" e' [. m! q1 P
}$ b" y( H. m( y) a
if(m_pItemElem != NULL) . O/ G" [0 d! E0 F
m_pItemElem->SetExtra(0); 1 q+ \0 L+ F+ \5 w/ m3 Y& w
$ ?" r( J% L, n8 c. y; u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; I e9 U& U: \4 U7 n1 w5 y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# N5 J I2 z" V8 ^- s m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 a8 R0 i$ J. _% d8 r2 P& T
1 x( j. r7 ]& C0 d
if( bUpdate == TRUE ) & c- N" ?) Z: e ~" _1 b
{
* [0 h1 M( O' [' t$ L5 w3 _# L8 _ m_pItemElem[9] = m_pItemElem[1];
K6 ^: T% s! M. ~ m_pTexture[9] = m_pTexture[1]; 1 n% F& l% }* h
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
( S. ?8 B; e' q3 @0 n+ ^% c& N9 b( O }
& ]! R1 U8 ^' f# y }# ?: u( h. S. t
}else! X. I- F/ Q" K' |3 n( o
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
% |8 |: v- ^) @3 w# o {: k: X; P( ]& H5 B' H
if( i == 2 ) ) c, c- v' v0 E) R/ S5 F. x5 S( A
{2 |- a, z$ x0 ?8 J6 w; A% P' r
if( m_pItemElem[6] != NULL ) ( M0 x, a8 X6 V% g5 z5 _
{
+ \9 B9 ^$ G# Y, D: s7 F int nSize = 0;
' n# @4 X4 L! O0 U2 i' ~: k% j; K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) |0 X6 M* M4 E% c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
; s3 y* t; v% Z. V8 C* _( m if( nSize > 3 ) + w, K( U) J0 w4 }
{+ m+ ]# \+ o+ z3 k- V- g
g_WndMng.OpenMessageBox( "oversize" ); , M+ k. a# l" E4 s' e
return TRUE;
. `6 |+ w, g" g9 H7 x! c$ o1 z4 v }else
; B5 N+ q- Y, S& L {; _: h' c" q( [) W# r
bUpdate = TRUE;
, ` g/ {% I5 n/ f. u$ d }
/ n- T: z" t9 Y }
7 s3 ?1 j- Y( h! Y9 |0 S' d if(m_pItemElem != NULL)
: x) ~; s) R$ W3 [( F+ s& R m_pItemElem->SetExtra(0); $ O# p# c8 \& V) u
8 P' R) J3 Q. U% @, [ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! y3 ]4 I- S3 V( Z4 Z+ @ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : F6 B$ F3 r. {0 v. x: }6 Q5 A6 r* f7 B
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 K% L/ _0 [4 G5 q8 W+ M4 \+ M+ c* O' K5 E
if( bUpdate == TRUE )
E1 _2 i3 X. E$ |: V {, Z+ H7 s } h9 \9 X2 j6 [
m_pItemElem[10] = m_pItemElem[2];
0 ~4 C% L) H- R. L/ H/ ^ m_pTexture[10] = m_pTexture[2];
! j8 M' M# S7 O2 j# g // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );- o" R. C" u4 w5 z9 c
}
1 J4 }, j; k& R9 X% @1 I/ r. m# Q }
1 I) b5 V, _3 B: x& u% } if( i == 6 ) 0 ~6 A& r+ q B
{
+ t; u; k1 F/ b, O0 h: E. e if( m_pItemElem[2] != NULL ) 4 c" K0 ~; R% ]# F1 c) `
{
2 O X4 q& A, \9 [, V/ `& ^ int nSize = 0; * b4 s; T; M5 @; Z# J; S+ ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 J# c$ v) D& e& d# [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 6 c$ S7 B4 ~7 {- Q% Z+ w6 G1 |! |& N
if( nSize > 3 ) 7 x/ ~, C; e, P% `
{! {+ M4 r7 f! Y2 F% J% i4 S
g_WndMng.OpenMessageBox( "oversize" ); 2 {( O4 X e1 b% K3 z0 ^( W
return TRUE;
% c. n2 C1 c3 Y, Z }else! }- S& D U3 C, T
{
. m, t3 F. V: K+ h [6 q bUpdate = TRUE;
" R1 }# l% Y0 D0 i7 [( q) | } m, ?2 _5 d, [9 |, [# o
} n) D. n& l% |* C, l+ E. s
if(m_pItemElem != NULL) ( h! `+ N5 `% v) N1 r Z: m4 V
m_pItemElem->SetExtra(0); : R! g7 k5 m$ }% | F. k
% h7 `( D' J( i8 k: D' u, C m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& y7 g6 l- B# _( C0 N f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; p6 P2 N5 U4 ]4 {$ f5 Z* T1 ]: A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 P" |) i, H. d; q" V* p0 {$ {$ Q
- e. t# c+ ]" e4 P" _9 G2 z if( bUpdate == TRUE ) : B0 ~6 q% O. U3 T
{5 p; V3 O3 Q) E* F# [
m_pItemElem[10] = m_pItemElem[2];
5 Q6 t+ S, d& \2 O m_pTexture[10] = m_pTexture[2]; # t o4 R0 D! G7 ^
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
/ Y9 @) ?' O* H* o } 6 h- Z% z3 F* C3 U$ a
}! p$ e7 I( H R$ p5 [- Q r2 M" V1 ]
}else
% c( w! p) w. q+ ] if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) & E& j! v0 a& D1 p6 [& F
{
, ]. v* v( s' ?1 u: B3 X q* T if( i == 3 )
1 D3 G5 r$ Y) X {
' W' f7 e9 |- q, }8 ?4 H if( m_pItemElem[7] != NULL ) $ W" u4 f( `! \+ f( e+ K
{5 H: Q, Z% ]0 m& W% N; a& I
int nSize = 0;
) `7 L8 C' B6 r8 R nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 D7 _1 Q9 X* d0 Q+ }8 b3 r$ S nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 4 D, `9 k( x& m8 p3 V2 V+ Q
if( nSize > 3 ) $ k; L) l* ]( Q& L9 T# e
{
9 ]( C& r, D# w% M2 w7 } L g_WndMng.OpenMessageBox( "oversize" ); 0 x' |1 F( G7 C- z4 \2 c
return TRUE;
$ Y9 P' Q. ?7 ?) m }else
' i$ u8 _5 d" x+ e8 @" _/ q8 r* f {+ q7 h7 W6 K9 I- c3 K6 o
bUpdate = TRUE;
1 G# B+ O7 J" a, s+ _% v! I }! v1 p+ Y0 ^4 i6 A1 h, M
}
3 h$ v7 c" v% L$ p1 A; p1 X2 Q4 @ if(m_pItemElem != NULL) ; o+ `; [, b- X
m_pItemElem->SetExtra(0);
; q% L* f! [! M9 u% Y' e& `5 i* V( W
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& s9 [- q& ?2 m3 s8 j# y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 ^$ Z5 z8 R3 i5 V
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( ^0 z6 a3 j) m# v, M
/ O" w1 U+ O6 A" E; |: I2 Z if( bUpdate == TRUE ) _ M: ?7 y6 a$ d+ G9 |
{' A' g* V% U' v5 X& L, Q. Q/ ]& c
m_pItemElem[11] = m_pItemElem[3]; 8 x1 ?% n3 g' V" ?* k" j& V, D& T
m_pTexture[11] = m_pTexture[3];
; f" K: J7 y' k! ^5 k5 s+ I. r. e // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
. M9 B+ T; X) ~$ r }
9 I& N# i6 I; \$ Y( E0 W9 w) }9 | }
, y# x0 t n, b; h7 Y if( i == 7 ) " a A" U0 u9 y# W& }
{
6 J/ |: a3 _& l: t+ u4 X if( m_pItemElem[3] != NULL )
+ _/ X3 B: x+ N+ C4 S- U {! i* f# f; F% i) |! z
int nSize = 0;
6 n. O4 d5 e5 f4 _ j nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 B2 ^: R" U2 ]& k; f% G/ b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
- K" v# C" \4 f if( nSize > 3 )
7 f; v9 _- e5 a0 D {
4 R6 Z& l s3 Q7 ]4 t( b g_WndMng.OpenMessageBox( "oversize" ); * Z: U$ S( U) v1 c8 n
return TRUE; " u) T+ c6 s- |/ d( B: C9 @
}else* ^ B( l! o7 v3 Q4 u7 ]
{
6 s* A' H$ A' M. H1 f E9 b* z bUpdate = TRUE; y* z. X8 K5 A3 q. F8 U5 T
}! N/ e; E8 g n1 ]7 p% R# v. q* G; D
}% G$ B @9 Y9 V5 n7 |! Y3 l p# G
if(m_pItemElem != NULL) ) \; p x. E4 {6 J# H
m_pItemElem->SetExtra(0); . ^: u: c5 a: _" O* f
( Y8 I! S$ l6 K6 e$ l3 z) A6 t& H2 i m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( D; }& \3 l& b' o& O6 I7 [ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 {1 c# h" z n4 W9 z. g3 g5 |
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ Q7 F0 ~) B8 d5 h/ R X+ q: \$ \" I# N
7 n( P0 \' W- y9 |, ^- o" u4 ] if( bUpdate == TRUE )
( x5 |7 |! R( g: T {& W, l t, p) p( y7 r( o
m_pItemElem[11] = m_pItemElem[3];
! ]( o2 _9 S( B7 f' n$ w/ y/ N m_pTexture[11] = m_pTexture[3];
i/ Q) Q5 W/ L- _0 k a // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
) ^+ E ]9 T. [, l; A$ d } " h& O$ A) x# c' D
}
& z9 i$ V% e g& ~: [+ t }else$ i3 m+ g% H1 {% }
{' K( ~1 p2 z [) P
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
! C! Q4 S# \/ ^& V& h0 s // wrong tab 2 S% W) h8 j! G
}
- M0 K a* u7 F8 K( P6 j" s }else$ U7 T% c; R( Y; {& X0 X
{- X0 E, @4 `( c8 p: A
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 7 Q/ p" F6 W0 m6 z: k
// not blessed , b$ l% I- M2 D
}
- Y1 \" h0 t: G( _4 g4 N }
- V, `' [ q7 A/ M } 5 v8 `" |' i4 J+ p
}
1 Y, m% f) ?/ Q& w0 B1 O- q% n; g# R, O
int nCheck = 0;
3 O! W! J. e# P' w, `& x2 o0 Z for( int i = 0; i < 8; i++ ) + m6 J/ Z2 x4 Y/ d
{ / h$ T- w! f8 {2 R: O
if( m_pItemElem != NULL ) 6 D; d5 M8 [% S0 l7 [
nCheck++; - `! z! q% N- j
} ' @- M0 h3 `9 m( E, Y: n# u
if( 8 <= nCheck ) / @& U; l6 {! P
{
+ W& h; R6 [6 V, o" j CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
# ?6 E: `; i0 n. }$ ]! S0 n( _ pButton->EnableWindow(TRUE);
1 D2 x0 ^' F0 T1 p4 c5 o }
* O. O8 F! l. B8 D. C) B return TRUE; # a/ O6 s6 m/ h2 |
} , n2 |' S/ q+ E. i# r
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 9 g h# i, K z$ j2 @+ q
{
2 K+ N* X: X5 G$ a switch( nID )
# P2 O; B4 O3 b {
0 f9 ]7 I) Y2 ]- O: z) z case WIDC_BUTTON1: 3 Y8 \0 f; a6 T9 s% g! \
{ 3 u& Q. K8 \0 b7 b6 M) K: d
g_DPlay.SendCombineFashion( 6 X& b6 i' m9 t4 F# x" U+ e
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
: B6 N, v1 A9 b9 ` m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
& ^( p; z+ r! Y' e S m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
. |& F/ O- [, P/ a. T P% n m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
) w8 b1 ]7 t% l ); 7 b: }/ b* Q. E+ w2 K/ h
Destroy(); & A) }) W$ [: i; H
break; 0 Q, }2 N5 M2 Z& w! F
}
4 Z3 U3 q2 Q6 H3 j) j4 n case WIDC_BUTTON2:
1 G1 q# w, I+ w7 }" R5 A% D* U { / p3 J! j4 ~ a
Destroy(); 3 k. D3 H: f8 q4 L0 m
break; ! z% {6 o# Q1 j/ P3 Y+ N- ]
} 1 U% v" D7 j3 b1 }( X2 K: G
} : l, N# M3 Z) v6 k$ P3 ]3 |( w
return CWndNeuz::OnChildNotify( message, nID, pLResult ); 7 r: D( G, S9 h; k
} ' ?# N1 K$ B( ^0 k, l
#endif // __FASHION_COMBINE % ?5 U Z3 p, a! u
) F' o4 L0 H/ l* P
----------------------------------------------------------------------------------------------------------------------------
1 V2 x; T$ g8 UWndWorld.cpp3 [, i5 R- [/ B
在 case MMI_REMOVE_CAMPUS: $ i8 P8 C6 s3 \# \. J
{
4 L: ]' A5 f# _) x, @6 F4 E if( g_WndMng.m_pWndCampusSeveranceConfirm ) j! K7 L& R$ u0 n
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
$ z, H T2 F0 i" Q g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
' e `8 | C. o' z# q g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); & t3 F& Q" \$ l& e& C ]# ]
break;2 x4 j/ f9 \4 C: x
}
# o1 U H h. Z4 J/ h6 i7 b#endif // __CAMPUS
" O! N8 Y+ ?4 P8 [4 L7 \! u, @
! i3 ]4 A7 B a( g 下面插入 #ifdef __FASHION_COMBINE! ^. V w3 R2 s8 \- |% F
case MMI_COSTUMEMIX01: 7 ^' Y3 {* U4 p" B- z- Z
{
1 M4 ?; O L* o/ ? D4 e SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
% j; l0 M4 e& }4 z, r8 q8 U g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; " T- _ d9 H' O) U# U
g_WndMng.m_pWndFashionCombine->Initialize(); & b( }1 F/ o! v% ~4 s& y4 \
}
3 Z) s4 C, }# z" k break; 3 g, q+ y7 s+ K \3 C6 a; J
#endif // __FASHION_COMBINE
9 t% K: f3 S) Z+ \+ N: K! a
5 N9 b* T2 S" o% W% L; E, l ----------------------------------------------------------------------------------------------------------------------------
0 q$ F. n) K; m% g% m6 U* [WndManager.h+ X! q+ i1 C& f2 ]# x2 Z
8 m1 Z& |" `0 G6 Q# J' P$ F于:- ~, L# e( e- B5 V; c+ |5 Z
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
- P" ^4 \( G* b9 A CWndGuildHouseBid* m_pWndGHBid;
# ^( ~+ I o; e#endif //__GUILD_HOUSE_MIDDLE 4 z/ S- g+ _4 U1 q! u4 M
6 U" v. l& S' w: T6 i9 o3 } 认为:& D; f8 o' h) C) D& S7 f
PHP代码: #ifdef __FASHION_COMBINE/ y9 x! N. ~9 a" o ^ r u: ~7 M! n
CWndFashionCombine* m_pWndFashionCombine; / a% \2 d6 v6 _7 f( g
#endif // __FASHION_COMBINE
, t' ^' g) C, k
l0 g; c$ j6 R1 k( p ----------------------------------------------------------------------------------------------------------------------------
$ J7 Q! l2 ^4 S! |8 uWndManager.cpp2 M( `1 i" p* K1 M" W9 |, R8 j+ g: B
$ c" Z! ]# M8 N, B# J在 #ifdef __GUILD_HOUSE_MIDDLE
9 b: S! z5 e6 Q2 }* d+ d* ?" A' ` else if( m_pWndGHBid == pWndChild )
* V! b3 Y3 D- {4 `. W; p { / i4 n/ q' x4 v# Q/ F# C" D6 ]) N) Q
SAFE_DELETE( m_pWndGHBid );
, Y- z* D; g- E$ e/ F5 S; c pWndChild = NULL;
# q8 Y; F5 v. Y4 s. d. [1 J }
% F6 C, i) b1 y8 r$ ^7 I$ @#endif //__GUILD_HOUSE_MIDDLE
2 W F' ?# m* x" b) R
" p/ x5 `' {$ t2 k2 G& J, ^ 后面插入 #ifdef __FASHION_COMBINE' r4 I3 h5 X6 H1 T1 O. o
else if(m_pWndFashionCombine == pWndChild) 4 f6 N2 M, X: ?; @/ `; K9 X
{
8 Y3 i; B5 [2 a9 ?' P( z# `5 Y8 C SAFE_DELETE( m_pWndFashionCombine ); ! h' `7 O1 c+ `8 }9 I" }& M
pWndChild = NULL; ; K) N! U% b5 \) o" ^" a
}
1 S T2 D, Q d/ H7 x; q8 g+ H! E+ b#endif // __FASHION_COMBINE
; ]9 B6 C2 Z. S7 m1 G+ ]
# ], D& J) A+ V4 f6 o+ n5 Q ----------------------------------------------------------------------------------------------------------------------------0 o5 ~2 I# B/ G, z* ~
DPClient.h3 o- T; W2 U7 i! v
% p, b6 L2 F$ s2 F# n" k. h
在 #ifdef __GUILD_HOUSE_MIDDLE
$ d6 x: }9 X" k0 S8 Yprivate: ' d O# S; ^7 V
void OnGuildHouseTenderMainWnd( CAr & ar ); & D4 W& Q8 D# G9 e. w, d% e! b
void OnGuildHouseTenderInfoWnd( CAr & ar );
6 v, K9 }8 u: F2 X+ s. `5 u [, p void OnGuildHouseTenderResult( CAr & ar );
! i9 @/ |5 y8 ]2 b- P9 r8 @public: |5 O1 Y+ B# |$ w' s0 ]) L# {" Z1 A
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
" `9 a: Z! [; P; A( F. ^* k; K. W, D void SendGuildHouseTenderInfoWnd( OBJID objGHId ); : X6 \6 k1 @5 d3 x+ c
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 4 P- D1 W% C9 a4 q7 P& S7 W
#endif // __GUILD_HOUSE_MIDDLE
3 r; N5 {5 N6 y' t
1 d( c$ N- Y) U* }+ W9 z8 h% i* F 下面插入 #ifdef __FASHION_COMBINE8 z4 L& S- A. t! h
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
- E" U9 P& t V#endif // __FASHION_COMBINE 9 `+ I# Q, V8 b
& R& a$ x% H0 [; @
----------------------------------------------------------------------------------------------------------------------------
* P/ k: @# }- ` V) P/ l+ J! LDPClient.cpp
/ G" P7 C, F1 t) r1 p, V* _6 J7 [# a: N* {
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
0 V3 k; Z6 j: K! M3 y0 A& w8 E{ 8 S( D( a2 `$ `& p$ o. y
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
9 {. Z' H0 Y7 n ar << objGHId << nTenderPerin << nTenderPenya;
1 {. k j; ]8 a7 P6 M# ] SEND( ar, this, DPID_SERVERPLAYER );
8 q( e( s: ^6 ?! q+ K} : H0 x# D% ]: _3 ]! U
#endif // __GUILD_HOUSE_MIDDLE % ?& P- {9 _# t) P& D3 d& L
: L* s$ f h0 ^% {2 f4 U8 h' W 下面插入 #ifdef __FASHION_COMBINE
0 j: R/ t9 L' B9 f9 K- v! |' M ^void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
4 W* ]7 x; D4 _3 z1 R3 I1 H5 j{
! ~: ~2 y5 A" I# _ BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
) {4 [, j/ e# N8 S5 v3 d ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 5 \1 i4 j; n8 V" a Q% z' n
SEND( ar, this, DPID_SERVERPLAYER ); + Y9 P9 b$ N6 J/ Q2 |
} 5 F& N' u/ R0 X' L) K2 B
#endif // __FASHION_COMBINE
; I A* i" K2 j, X
0 A3 B/ h& _8 l/ h- b% V2 I) `; d ----------------------------------------------------------------------------------------------------------------------------
9 u2 Z( U8 Q9 h! R
; ^: V2 ~$ o' w! }" c/ ^现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 8 v5 t( `2 h! m: Q+ F! e
' s S5 ]+ C7 N- W, L ----------------------------------------------------------------------------------------------------------------------------
6 f) r# \5 {0 q9 B* W
5 W8 a# ]2 z; R8 @6 v7 \" r8 U0 i
. \# T, f$ U4 G0 ?% c2 k1 _如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。5 x+ a6 W7 C+ m1 y
; O$ `) K& {- L- p4 Y2 D# D
; E" m4 M/ J& C5 c5 l~怪物 0 |: Z- `6 K1 F/ g& k
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