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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。/ H& P( b- D& x4 w6 O# m/ T
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现在会如此容易所有的C&P'en- i. p" p* s; p& d- C
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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- K+ n0 @% g- ?* m你说我成功,资源应该时装组合系统顺利运行。) p) ^% p8 U; t) z) o& V, c* s, l, D
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首先是学分:- Y* x$ c+ z& q4 v6 Z
2 p* _0 e% k S `6 U! WEtioom(90%)
- G$ V. }% y' @3 C" r怪物(10%)/ c, B1 k( i) K+ f
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这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h
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. M( v+ z& J& M3 p0 L. u5 t! T在 public:
& V1 \* [9 e! j: N bool IsCheckedSafeFlag( __int64 n64RandomeOption );
8 @0 ^ C' ^) L1 q0 } void SetSafeFlag( __int64* pn64RandomOption ); # v$ z: N! _# M& ^0 \
void ResetSafeFlag( __int64* pn64RandomOption ); ) r, o. @2 ^$ O7 r- p
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 6 O7 W. k6 K9 {2 a# i$ h
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这下面插入:
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; Y8 f$ \# _! ~% B" g6 c6 \: M2 @ #ifdef __FASHION_COMBINE+ a6 v' f7 P e; l
public:
/ |: Z! u; s$ B8 c! A5 Z int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 5 T, Q0 r; Q' n0 [* Z: D. L& n
#endif // __FASHION_COMBINE
4 x2 e: G2 h, L' L( m. ^' P
5 J" `4 V# r" v ---------------------------------------------------------------------------------------------------------------------; _' N5 g" D% I+ G. D4 F4 Q
randomoption.cpp. m' x2 r- \& R" i
, H$ Q* _; N9 |# U. Q( w6 l) S7 ~1 ]在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
6 q \0 C0 ^9 B3 ^: U* c# }0 S5 i
# ~2 v/ s# W( a+ K! q) {2 U, j( [* O 下面插入 #ifdef __FASHION_COMBINE
' r, l8 o* p7 j% P+ q8 mint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) ) \) t; W! W' O4 O5 y
{
n7 L/ t9 @) J, X4 ? int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 3 c6 }' o6 {7 s) U# X* {3 I
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); : G1 Z* r$ p7 q9 a ]" L# B
9 g; _& _3 I% Z6 q! S% c3 U if( nMainSize + nDestroySize > nMaxCombinedSize ) . {6 n( z x$ D$ ]0 L+ c
return 1; 4 y+ K w9 h! c/ h
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for( int i = 0; i < nDestroySize; i++ ) 3 I4 @$ }+ n9 \ @' r Y- `
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int nDst, nAdj; 3 t1 s$ @. z- e5 Z0 C' n
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ) S& h1 F# h+ z
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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; N1 l) d3 I% T+ \# F, d return 0;
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#endif // __FASHION_COMBINE * h7 V6 z4 h" _7 ~- _! ]
2 f! K/ `* [6 O3 h -----------------------------------------------------------------------------------------------------------------------! }+ b% \6 L% Q
MsgHdr.h* [3 |8 ~2 o1 r/ m
- }: h2 p' V# N/ z9 Z' L4 A
插入 #ifdef __FASHION_COMBINE
' r3 q+ v7 l6 z$ g& s+ a8 G! S#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
, x& e: c$ h9 c8 d. W6 h. |#endif // __FASHION_COMBINE
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1 ]- L* A7 [* d$ I9 Q- s9 n8 g -------------------------------------------------------------------------------------------------------------------------
, P3 e/ [+ V3 M) E0 g0 `DPSrvr.h- [, g: ^/ b! Y& [9 n: C, ?0 {- O8 z
# ^0 i; \8 A& }1 R l" N# f }在 #ifdef __GUILD_HOUSE_MIDDLE/ ~1 H' b& V" ^
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! r* ?* F6 m* X' I" f6 e0 s* K void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # q2 y. B3 R5 v( r
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 J( ?, z8 C3 N) x
#endif // __GUILD_HOUSE_MIDDLE * K! H- X+ I2 l9 P
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下面插入 #ifdef __FASHION_COMBINE
8 J$ u' y" h+ t9 D( P( l) u6 J; g void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * A& K) }5 n- ?) v' x$ |
#endif // __FASHION_COMBINE F+ i" x) m, H$ X
) Z+ I2 g$ }! c/ O; R -------------------------------------------------------------------------------------------------------------------------
) L* \' z: q8 m' {. lDPSrvr.cpp. L+ e% ?$ Q" u
在 #ifdef __GUILD_HOUSE_MIDDLE
# A" r4 L& E2 N( h1 f* j: N" ? ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
- \) {3 V2 l+ n0 B1 V2 e ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); ( P$ R) g( o! Q) W
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); q( U0 c4 q8 [2 f; Q
#endif // __GUILD_HOUSE_MIDDLE ; _ ]$ w' Y3 R$ q) n4 `
/ }# ?. z# c' } 下面插入 #ifdef __FASHION_COMBINE' H7 L, n1 ]* l) J/ B
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
, G8 ^ Q5 H; }- v* J#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE p. J1 [3 I" Z+ T' i% ]
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); / D2 z& S) Y, [# _% j
if( IsValidObj( pUser ) )
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7 Q7 U; f0 [+ i DWORD dwItem = NULL_ID;
1 o- Z6 o! h5 L9 P+ h; J CItemElem* pItemElem[8]; 0 V# E( L: @4 [! h0 |
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# \! T( C$ e" A! x( X& ~ ar >> dwItem; " Z: g: D9 E1 M7 a
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
- c- T9 }8 V$ f4 g3 b; q if( !IsUsableItem( pItemElem)) ( K( h% M% M& p. X. B
return;
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if( xRandom( 10000 ) < 10000 ) 3 n. v8 \8 T1 e5 ~" j$ w, j/ z
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int nResult = 0; : O+ f M n+ u0 Q
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); . I* q y/ T5 z2 S2 H- U/ d. y7 n
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
3 M- ]+ D5 N; ^ ~+ |2 O nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); $ d& Q l) l: q" g; W
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); Y$ ?" W. O4 C1 _" v
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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; g* j/ R4 B1 q8 S; O- @ for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 8 C" ?6 F) A% W( J
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for( int i = 0; i < 8; i += 2 )
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+ }+ w% {3 U U+ o! O) q) L- [ pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); . U1 ~& {: I5 o8 m8 I
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
5 G) h: X4 n, V, ]2 G ] }else
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+ [- E6 H% E% K1 w pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); - S% z$ Q& ~1 O$ p& g1 m
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) . o$ W# U: D4 _3 A
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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3 A0 |2 t- L; f/ N0 G4 U if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 5 p r }! B. @
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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7 k7 v6 e8 O2 V6 ?5 ~) L C }else
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8 {' U( }! B; u$ Z8 V( c& ^% p/ w pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 3 f1 R. }( S$ z& h9 _% Y' A
for( int i = 0; i < 8; i++ )
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9 M% W. P. s0 Z9 [& _ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} ; ]2 W% n. T* V4 @6 L
}
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#endif // __FASHION_COMBINE
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. ~4 U. O9 `6 L ----------------------------------------------------------------------------------------------------------------------------
H6 S* `: x i. E1 O6 r# @WndField.h7 l, {' k7 @' O' l g" O! q
在 class CWndCampusSeveranceConfirm : public CWndNeuz + A" r4 Y+ t" M0 r
* y3 m5 H, L L; K S) V, v; t5 Q 下面插入 #ifdef __FASHION_COMBINE
4 Q+ D2 Z4 {4 f- Aclass CWndFashionCombine : public CWndNeuz 6 P6 z) o. J5 E$ G
{
) c* n( a0 ^8 Npublic: , z! z+ F$ Z; Z) B# F5 ]/ T6 T/ \
CItemElem* m_pItemElem[12]; : Q2 {4 Y7 z1 j! @7 H) Y& P
CTexture* m_pTexture[12]; 9 [: f* D0 I: p4 B I3 x
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public:
4 Q5 p0 o1 R4 U0 X% V CWndFashionCombine(); . [" k+ Q7 d+ j# b
virtual ~CWndFashionCombine(); 4 n: ]7 ~2 d: b" N% o0 q
: I+ |1 ]* g# _7 K' N8 n. D# }' `4 p virtual void OnDraw( C2DRender* p2DRender ); + z4 w' Q5 X2 _
virtual void OnInitialUpdate();
5 o! i+ M# E+ a% q virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 4 C3 `( f( k5 E, z: ?$ |* v% c m F9 N
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); $ \& U( R- @# h" ^* w7 ^) H
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ' M, |) E5 J. S0 i
virtual void OnSize( UINT nType, int cx, int cy );
2 R3 A6 ^ Z; ]( k# V virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
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#endif // __FASHION_COMBINE 6 A9 S6 {; M/ c" j! O
' i* L, W# x( O. w% m0 G4 h ----------------------------------------------------------------------------------------------------------------------------( E. V% N( {6 G, \. t
WndField.cpp
2 g2 Z8 N/ _ N" r, g& M6 H" n在 #include "wndwebbox.h" ; V- l( f' H1 {3 K
1 m3 e) M+ E& q3 ?" I
下面插入 #ifdef __FASHION_COMBINE
1 S9 L- g% H0 b& h#include "randomoption.h" ; @* m0 E) k( `9 `" d7 H8 J
#endif // __FASHION_COMBINE / } A/ R) H- S+ ~- Y) t- W- k
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就在最后:- U- g9 W0 ]4 b" @ D* E
PHP代码: #ifdef __FASHION_COMBINE
4 X) ~9 i. E, Z9 GCWndFashionCombine::CWndFashionCombine() " A2 P$ D& S5 {6 |" u1 H
{
2 g: n; u. f7 P$ ~& G for( int i = 0; i < 12; i++ ) 8 ], `: X' c* Z' \
{ 6 l" \, _& N0 a7 E! C. ]
m_pItemElem = NULL;
- ~, r8 k4 X7 a# P m_pTexture = NULL;
6 |$ y( B- d, x7 a; d8 V //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
# W9 v- A6 p# y //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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& N' f+ G/ j( ]}
/ q3 d: G( ]' k x1 zCWndFashionCombine::~CWndFashionCombine()
7 ]4 G5 ^3 I! k G{
' f" _8 g0 U7 D; @+ N# W for( int i = 0; i < 8; i++ ) ' M% u2 ^0 T+ A6 ~2 L9 d1 r, u
{ 7 l- Y+ H' P6 Y/ p' e- F/ B
if( m_pItemElem != NULL ) ' N* U0 |4 G1 N% A0 u1 |
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if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) - L& l E- e0 Q2 ]9 Q5 a, `
m_pItemElem->SetExtra(0);
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; |+ C/ e# u; C7 S Kvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
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' e& M: g6 C3 H6 F2 P LPWNDCTRL wndCtrl[12];
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
! D, e; ?7 |0 a+ F, R9 ^ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
7 {' S, Q; J' l$ f4 g* e wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); $ u. }' [$ h$ }6 k( A
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 6 a7 r3 Z7 P1 x
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); + z0 K4 A @. l1 T; b3 Y
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); & `2 d3 |0 x* g i `6 _$ Q
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
; _+ }/ x6 m# I wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 4 w. p6 i. b$ s5 n4 a
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); * A. s! W: G% I$ w3 A, y' s
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
' o( f9 D& y0 m$ J% H9 s8 z wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
+ F1 m/ @ I7 f: x1 w+ W% m4 V8 z wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
/ A7 ~! u* W4 ^' T# ]2 ]
. Q V1 C9 x+ D, o for( int i = 0; i < 12; i++ ) 6 C6 G5 N9 ?( J0 W0 t
{
3 f7 r1 U" y W: g5 P& r if( m_pItemElem != NULL && m_pTexture != NULL ) ' P& F. C' _9 S) x# b" n' |
{
; |; S) z' [& U- ^$ ^; V* J' J/ Z m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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}
: A: ?* D+ X1 Z8 x4 \) wvoid CWndFashionCombine::OnInitialUpdate() 1 u- Y$ P# H; A& V9 o7 o) }: F2 s
{
1 ~" B3 h9 E: ] CWndNeuz::OnInitialUpdate();
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r0 }9 M% x+ [4 Q, c" t CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); % C2 l& F0 b" B+ A6 D
pButton->EnableWindow(FALSE); * q: z7 ?; \. F9 R, y6 c Q" O
5 ^. \) y* u' S+ w) a/ p; { MoveParentCenter();
4 W1 e/ n2 h4 w, `$ v6 v$ x _! Q}
) y& @ f4 Z5 t9 `- c, @- C9 ?5 yBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) & y" T9 P! Z b1 D- S
{ 1 K, b9 p' J/ z8 J' {
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ' O! }9 Q8 n$ k
} * D0 n) h( p/ v3 U9 d" S( L6 X3 E
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
- V2 e7 J1 c7 K4 F5 x+ D2 ~{ 8 v" }7 {5 K' e; U; ]! E7 E6 f
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ) z, u$ I7 }- p$ y7 G" t
} % o* U. S8 \2 B. w* W
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
& J& e6 F4 K7 V+ h) e/ P$ z' [{
g L0 G! M8 y$ \7 Z CWndNeuz::OnSize( nType, cx, cy );
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BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
* z( X1 q* p/ J! F. P& F{
' P' c2 D7 @1 j* A( q" C. p4 ^# Y CRect rect[8]; ( N$ F+ }+ h! h: D- k3 t3 w
LPWNDCTRL wndCtrl[8]; # z& Q; ~1 f3 N% V6 c
" i* p/ y+ b; i+ m. z1 _
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 6 d0 P A+ y- H9 c. F
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
/ t+ ]& N8 b# J, o wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); & p! |9 Y* V% ?- ^
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); . Q+ G% b" K6 ~1 g: \$ A9 u: i
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
s: u' N5 q- x; r wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 5 B9 @) A% Q5 k4 A/ e9 |
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 5 e; Y- L( `( }) s
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ! f* M1 s" Q: D! f6 v, Y% ~
# j- t0 ]7 j0 Q BOOL bUpdate = FALSE;
9 a7 C4 G: x9 Z- p; M! b
/ d% ]/ P# t5 q7 w9 }' d for( int i = 0; i < 8; i++ ) 0 n' h0 c# Y; a5 v% F! ^
{
2 M% n \4 L4 V( m, U7 ` rect = wndCtrl->rect; 1 {; \3 t2 x0 k- ~+ w3 o( r
% d& |7 }0 u' e% `5 H% A! Y3 |
if( rect.PtInRect( point ))
: G) X. {9 x) F( |" ]1 ]+ v { ) |# t8 B( s4 x3 ?; ]1 v: G8 p6 t
CItemElem* pTempElem;
5 z1 D3 J0 ]! {' Y1 M pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
5 \1 a: ~3 f: s& u if( pTempElem != NULL ) 3 q2 f3 g/ _! `, V( q
{ 6 c/ R+ V+ J" o B, b5 ~% Z
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
/ R& M- n4 J+ I/ u: l* ? {
5 g8 X4 y9 D2 j: m; N' r ItemProp* pItemProp = pTempElem->GetProp();
% R# _3 m5 `5 c0 Z8 n. }# x% o) @% {
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
8 C f) O8 X- y: o6 U$ ] { 7 X, f, { l! L7 N( I
if( i == 0 )
$ H5 b; t. y: h {
- q0 M! @% s6 [, _$ L2 T* l if( m_pItemElem[4] != NULL ) 7 \4 e$ ^! s* Q
{' }2 G8 o5 J' c' x& g, q) d6 `
int nSize = 0;
7 h6 l+ f7 n9 i4 S; y0 n% E; P nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 v4 w9 d# I9 t5 b" j; D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 8 E4 w+ A' L! f, V ?
if( nSize > 3 ) 0 z3 k, D( ]1 I F( ]0 W
{% F& j. u) q; v: U( h2 {/ D
g_WndMng.OpenMessageBox( "oversize" );
5 ?# f1 L1 g% x/ f2 H) R8 |# f: F4 X return TRUE; % h% `, y4 w; \* w
}else
: C; P8 h6 P$ s( C9 _6 p {
! ^3 x1 W7 ?2 q' _4 B- a. S bUpdate = TRUE;
) P: k2 K( M/ e+ p* C t }
' P, c9 f* Z' b/ L) Z" L' Z }
' c% P# f/ d# K W* m# ^- @ if(m_pItemElem != NULL) % o8 b7 E2 t$ n: m! i- c4 @
m_pItemElem->SetExtra(0); & ^) i5 B6 Q* \
- `5 {+ p& _/ M5 }) ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ L0 u0 ?# d1 ?9 X5 S% S m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
~; O$ j" m2 B. z+ L m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + w( a1 q) E* t7 I% r
+ W: T8 f! n1 K9 f, a- i: {4 ^ if( bUpdate == TRUE ) & r- ?7 [* S0 G% o. `
{6 [7 c% i. v+ ]$ H. P5 Z( \
m_pItemElem[8] = m_pItemElem[0];
3 `( J1 k6 {7 e/ y& q; \ m_pTexture[8] = m_pTexture[0];
/ {; Z- D# C2 q4 k, v // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
) W3 A0 E: |; O } ) Y- F5 _" R$ Q! V; X6 F
}7 j+ J7 F7 o% n* Y
if( i == 4 ) . c+ V8 A; @/ G Q5 [8 B6 ^
{) O4 O4 n# v& R2 l+ [
if( m_pItemElem[0] != NULL ) ' q( t% ~ Q* F, a' T9 ?
{/ _ [& L; k5 c: L8 F
int nSize = 0; / g8 o5 H o9 }+ R3 H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* s+ D8 N: N. b' m7 K nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
# k; R6 d5 D& K& L if( nSize > 3 ) ' U' P( X( ?. Y$ E
{
" l. G8 v# Q* E" P; x- q0 a g_WndMng.OpenMessageBox( "oversize" );
. ~3 L: y+ a3 L. q \+ F% e4 i return TRUE;
7 u- Z0 ] v: G' G }else) i9 i2 G' }- r
{
7 t. ?9 F8 M. Z" W, @0 I; ^- A bUpdate = TRUE;
( n& p0 x$ e" V' T7 _7 Q+ f }
; A3 |9 v1 o2 W* S2 o# p" l/ W }
0 g* x3 k' G# E9 j1 p if(m_pItemElem != NULL)
# n& r( B: v" ~1 T m_pItemElem->SetExtra(0);
2 H) f5 q- `$ m" N: R3 _) A8 i. B# \/ T
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' @- }% @% u1 q" o; a, L m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 W5 H6 \' W' g5 p% w% J% e* c) N m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, F+ ~4 @1 r! Q1 X) f2 Y' n* b1 Q; @* D
if( bUpdate == TRUE )
/ n, t y! z) e- x, C$ a) [5 q {
$ R) s i& N1 H% g m_pItemElem[8] = m_pItemElem[0];
& H! a. p2 J3 o2 Q9 d/ a1 `0 x } m_pTexture[8] = m_pTexture[0]; 4 u- q% F! ]% q2 _2 n1 J! b) M
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );4 T6 o* S u: j% D: _7 _1 I' ?
} / U7 v$ q0 g# Q5 y& g
}5 Z$ k# y1 ]7 D# P% v% L' C# t
}else
8 m, _) s2 u2 g2 s if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
x: D, j- |# t+ X |8 Y8 V {5 x& g+ S \( N
if( i == 1 )
; ?, \$ B# w8 G V7 B {! W! ~: G+ g# B) @7 y( A
if( m_pItemElem[5] != NULL ) ( @' q* Z1 U- B+ R: f3 h' x
{. U& Z% |7 J' n2 X" \" p
int nSize = 0;
! r) _. C. m0 J. }! m6 U0 M' E nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 }2 m1 e8 ^& ]4 r# {) }- s# M$ E nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
3 ^/ b: O0 C% g) ~1 | B if( nSize > 3 )
4 F i# m* m7 k& l3 c9 C {; [- D% `- `; b6 b, ?- K
g_WndMng.OpenMessageBox( "oversize" ); N, t0 v; v( V1 \9 @' b9 K3 ~
return TRUE; 2 C5 H, ~& M& ^4 i
}else
5 N6 G( s3 I, i7 O; U- [ {& N7 E' _ @$ l: u) C
bUpdate = TRUE; : N7 | [4 x: K- M2 @, }
}
! R9 f3 d3 q `6 s, a } t3 t4 e6 y4 J8 K0 F6 R
if(m_pItemElem != NULL) & o$ o1 @: c+ b* K& S
m_pItemElem->SetExtra(0);
/ C* u1 b2 z7 l3 z$ _2 h2 s$ d _4 g5 t q3 n
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 R' w: A3 a+ T$ _7 f& A; G N5 _
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% b' `8 h8 R+ V/ r2 X m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # f% }9 z. M" Z# y4 F+ V: _
; [# M' X$ n' b, y- ] if( bUpdate == TRUE ) 7 b+ H' _& F0 D) h
{
9 C" R; W5 O3 S" J3 l: V) ` m_pItemElem[9] = m_pItemElem[1];
0 Q) V, w. f$ ?3 c m_pTexture[9] = m_pTexture[1]; 2 e! ~3 ]2 h1 u9 r2 L
6 F6 J/ B6 `' E* l7 Y+ W+ ?0 r
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
. L0 m% ~ V, H' H4 p) b } " `6 Q/ H0 H1 b! h5 C: m) _
}
& C! b# A2 s$ E g if( i == 5 ) # s e1 m! P$ G- D, |: V) i
{- \$ g+ N+ l9 d2 J# ?0 ?
if( m_pItemElem[1] != NULL )
4 Q1 V) Q( A3 ?- f {/ t$ K- U# ]" d# c
int nSize = 0;
$ z# e5 ?9 T: j" F" k7 \2 h nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * y* j7 l6 T* f' O% B' o! O3 c% K% N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
) ?& Y4 u1 X6 I5 w, C, m if( nSize > 3 ) $ f8 m' p$ _3 r1 }
{9 ^" W" Z* s4 p4 I2 N. ]0 @
g_WndMng.OpenMessageBox( "oversize" );
1 f |, S# a9 F1 `3 A return TRUE; % k& p% h8 q4 g
}else
) U' z+ w& l9 [" t3 {5 E# w. C {
1 }9 b, `# c# Q bUpdate = TRUE;
; L3 f% ~$ ]8 F- X) e& ?0 |6 p$ e }2 c T, ? `2 t) r1 U. f
}
- ?' _$ J1 e/ O3 j1 d if(m_pItemElem != NULL) / Q8 A, E. p4 Y8 s+ `8 }( I
m_pItemElem->SetExtra(0);
0 i4 z1 Y( A9 v7 ]. I5 t4 y" j; J, [! ~/ r
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 ~; d: r2 p0 L) l0 V& v9 ^
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ R' {$ |4 @9 d+ A/ d! C' D
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 a! O+ w% O- M) X% U! l" y
. z% c& v' _/ N$ H2 N if( bUpdate == TRUE )
/ A7 P% @# w" _* G) x {$ L- g) a" l ^/ n+ l4 D4 u9 h( C- }0 ]
m_pItemElem[9] = m_pItemElem[1]; " O/ B5 {. k0 j
m_pTexture[9] = m_pTexture[1]; 4 o" l# t z, o* P5 x
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );, B' u! p1 Y0 J. H4 Y; ]
} m$ \. K3 ~& m4 ^4 R; k& t
}0 `, R l' R6 I
}else- m3 B' I% y: Y3 ^- u- z/ T3 \
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ' w0 O# b- u& h! Y6 M6 e
{) a1 r6 X, }# {0 p
if( i == 2 )
0 B% P8 d# b: n; F$ x1 |* Z {, Q/ Z$ d5 _1 {/ ?& C+ N
if( m_pItemElem[6] != NULL ) : g) w% B/ W8 s+ f
{
9 U4 M! x% q7 `& T8 w7 \2 p; w4 k9 _$ E int nSize = 0; # s% T3 ^; Y* J& I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / @. ~/ q1 D1 p% t8 @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); # X; {& X1 i" Q3 A" ~# X8 L
if( nSize > 3 )
0 |3 q- ?% H6 W$ {( Z# C3 g {- ^" S) Y9 Y, ~- E
g_WndMng.OpenMessageBox( "oversize" ); / T6 i% ?& |- q* ^+ R& }
return TRUE;
+ \4 G: G/ O+ x7 g0 _ z6 o- x }else3 P6 u% Z0 D5 ^) ~9 ^1 J
{# a) K# G4 k& t0 q8 x) o/ z
bUpdate = TRUE; - h Q) z- u' D: k1 @/ P+ a# [
}8 R) a8 u( C! G$ E3 V; {8 D# `" @3 o% o b
}2 c, k1 @4 z! H9 @% H% `
if(m_pItemElem != NULL) 9 @9 g9 A6 s0 g2 J1 E# |8 Y
m_pItemElem->SetExtra(0);
# ^$ ~+ h! R5 Z0 L& d4 g: Z w* N# o- G6 C2 _0 Y1 u
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( p" {' G* ]0 y; u2 S' F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- @* r* g- `3 a% b# _. W$ a6 w/ b4 a m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' |" m: h- t9 D
. M+ }+ E! l& Z" C if( bUpdate == TRUE )
4 r# y5 n* R X( v {% N) e% @ O- _+ C* Y! @
m_pItemElem[10] = m_pItemElem[2];
" j$ c, c. ~$ C5 N& Y" H ] m_pTexture[10] = m_pTexture[2];
# \) ^5 e5 ?' h9 O& B // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );- s: r) I; B/ s. v9 j" E6 ~
}
* ?3 l f/ u7 F/ i }
# O8 |: f4 ?, S! p F if( i == 6 )
# T6 O+ w& o6 r: X0 f4 }# y {7 ?; |- g5 Z5 T8 X. b2 s. _8 E
if( m_pItemElem[2] != NULL )
0 ]/ n: g* e: ^/ s: p9 n {
/ e, o8 E9 |2 ]! h int nSize = 0; : N& B, [. b2 h7 g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( J( [ `; |/ }5 b1 N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 9 E3 V( ]- k; W) V3 G. F
if( nSize > 3 ) . p3 H, b% ^$ h7 z
{
' @) @6 O; a, H; e* t, H: e g_WndMng.OpenMessageBox( "oversize" );
! `* P/ Y% d/ p& D return TRUE;
& X! ~' g: r" i3 D }else
) @( q/ e0 r! a8 C {
& E2 L. } g/ u bUpdate = TRUE; . ^! ]3 Q) w1 o" B n( a
}1 j1 T v, u& l- O
}0 p- r, i9 Y% ?' D6 P) M- V6 l
if(m_pItemElem != NULL) ! x3 A1 O6 r+ N$ J% K. `
m_pItemElem->SetExtra(0);
' m9 H$ J& i* m, x; r1 L" z6 Z# ~! r! q) O
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 i9 O" e) s/ K' x* v m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( \# O, q/ N$ a. k% d7 {% @! N/ Z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); I1 O' a6 V U' Q6 G! _
$ b+ p% E( |* g/ i if( bUpdate == TRUE ) , _0 O+ }1 Y4 B
{
P" X* H/ K9 ^5 ^ m_pItemElem[10] = m_pItemElem[2]; 3 Z: Q* v- _8 |9 ]
m_pTexture[10] = m_pTexture[2];
( S4 v) X1 B7 [- s* K' e // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
0 i" z' c, X- j- x, V! u. f) x }
, ~" ~; ^# j! Y# u2 e! ^6 Z* Z }
/ _$ {5 i$ w- J }else
0 w6 u( e+ y0 q if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 8 O: x- Y# `; f7 \1 ?
{4 L$ Z! R1 k' a; q. y1 j
if( i == 3 ) " p) j- S2 X) n0 A v/ ?( J
{
8 I9 r4 a0 b* Y+ {) p& g3 g, l if( m_pItemElem[7] != NULL )
6 V4 W5 B6 ?' l S5 {/ o) F3 j+ E {
8 _7 p1 |- z) V int nSize = 0;
+ t+ K( `# j ]8 P* g0 R nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 ]) ^+ b, f- h4 j9 m& o# D6 E nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
/ t$ {& |) \! q. Z( T# B7 [ if( nSize > 3 )
3 A W9 z* x) q+ t$ N- l5 M {, V2 r+ ]: a* Z! U- p: N
g_WndMng.OpenMessageBox( "oversize" );
; X& z- h1 Q7 g: u& \* A return TRUE; * H. a( Z2 V9 l& S, t
}else
" s, z* {- R4 {6 ?5 r! v {+ _7 J2 N5 Z4 n1 r! F! W! Z7 ]
bUpdate = TRUE; 8 \- N0 {# S# d) B1 [
}& |! l7 b+ F; c9 q
}
! M% d7 F6 M. J- R7 G/ o' [: S7 F if(m_pItemElem != NULL) 1 y8 E+ r: |; [- i! I; g: x, t
m_pItemElem->SetExtra(0);
2 P0 z5 {6 y9 o$ _, W, c9 k7 n. q( X. @' j5 A. U* D
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 L1 u0 J4 D, [4 p; m& Y) N3 r( s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- ]( n: I0 b' ~2 b+ V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * A/ E+ n* Q9 s* Z! b
8 I! p& A8 c3 F9 `. [
if( bUpdate == TRUE )
: a, c/ W% x$ w: v {
4 Q3 v, u. \) t; l m_pItemElem[11] = m_pItemElem[3];
2 j/ c/ V2 l% I. `8 [2 m, n9 t. P m_pTexture[11] = m_pTexture[3]; 7 X1 j' V/ [, x$ i
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
- t; w$ H9 m% P$ Q) C% q G; g }
# C$ ]! M5 U* q# E }
7 L" `6 w% W1 S. U y/ q" N5 e; D if( i == 7 ) % Q2 r6 T. M1 ^3 e8 S+ u! g
{
( J7 R9 j5 x: G5 i3 U$ }, c if( m_pItemElem[3] != NULL ) + g* ^4 c8 f! O6 J
{( W Q4 L9 q& s8 t: [8 R; ?& I5 Z
int nSize = 0; ) b0 H2 t5 ~ c" o6 y. u9 m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : d9 R0 V# Y5 S' P2 S" w# ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); - I6 Z* d$ z. M9 ]8 o) T
if( nSize > 3 )
0 W" i: T6 g. u- ?5 _ {. f5 c& J( b6 t2 Q' ~
g_WndMng.OpenMessageBox( "oversize" );
1 _9 O) A# G, a% `- W& Z; }, } return TRUE;
+ Q, \/ y9 g4 P6 H% K; n; s }else
/ }6 v+ j/ X: g+ K( [5 E5 n% f8 T {
1 T- z3 t: e3 k+ [* `. e bUpdate = TRUE;
( n5 R7 [0 m, r+ n } z* ?- V7 b- d* K# n2 u4 q5 S
}2 G# p" n1 i+ S: X5 B8 W' f
if(m_pItemElem != NULL) $ s% C/ q" B# G' @
m_pItemElem->SetExtra(0);
" h; `7 t: s2 Z3 e+ Y
" ]$ {! E! n- R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * D& l: `3 `) C9 @, ?$ t; ~
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- L# B. O5 } ^9 M$ C( C m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 o: {( t Q/ r7 g" F! t
( }& n( ^$ `) @5 z& c9 P& m
if( bUpdate == TRUE )
, e. U+ I w, B: d {
, X* D1 H7 s1 Y3 v, m; Y m_pItemElem[11] = m_pItemElem[3]; ! U9 A2 u* q8 M0 D" a
m_pTexture[11] = m_pTexture[3];
2 b1 N; N0 G$ G% z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );% [+ w+ f5 W; g. c d
}
+ p) R* e1 i/ Y. z" C: Y }6 S& p! f1 X0 a( E
}else0 y- R/ [0 r' u( |2 s& u
{) Y) z" g" ~' G# N, S; @/ t" I% P
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); p+ \+ f* b% g; F O
// wrong tab
, ^$ U9 |. z D+ x+ d% y8 F1 a }
/ U" y9 Z4 x) [ }& d7 e }else8 g H J4 b* V0 \" V# }
{- B0 m) s4 f9 a; a& {1 _ S4 ]2 o
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 2 k- m! U2 E2 f( ~2 @
// not blessed 5 s m+ @, ~3 `8 x
} ( F3 U) ^$ g+ Z$ C5 a
}
0 e; V- k9 _1 q+ n }
. B! U! `) u: [% b# s3 E) \4 U/ X: K }
* ^2 O7 C4 c- q0 Z8 g) }$ z) y- h, ^! Q1 _+ r5 I
int nCheck = 0;
- H' V+ a6 O8 l2 _ for( int i = 0; i < 8; i++ ) ; w+ I+ _. Y* n# J9 Z' U6 |! _
{ 9 e- H4 @5 U5 g/ }
if( m_pItemElem != NULL ) " |6 ]2 m9 ]' f
nCheck++; 2 D9 ?) g& M: k ?, f k
} 0 l1 U3 U0 l) j; G/ x- @6 q) ~
if( 8 <= nCheck )
4 R. V% |# {: K% Y( M8 ~- Y {
5 g9 H+ l) O7 {7 i CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
4 G, X% [7 G+ ]) i$ Q pButton->EnableWindow(TRUE); d1 ~) P, z* W
} 4 @; x4 x" k- g6 y8 }
return TRUE; : S, H( r. f7 Z' E/ U# o; E. E
}
" d3 V5 d9 c* D2 C: `BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) - L# P; I A1 h) S, z3 _
{
; s/ p0 ~5 T# ]1 m! C) x9 Q' b% X switch( nID )
" o. ^1 J7 C) o$ c8 b { * e0 L. Y! d. B4 s H" [
case WIDC_BUTTON1: * K. o; ^ ?9 j0 L1 m5 {" s
{ 2 Y; o( }+ J# \5 }& ?: P D; X
g_DPlay.SendCombineFashion(
# q3 B5 b5 d( G& k0 W' I& H, J# c m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
; m" m# ?* [. H, M, F m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, / W& W, W2 s7 }( `% t: w- }; ^6 D
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, w4 N) }9 N- V3 s. |" g
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
9 P Q! o! `/ ~; T% V );
2 }9 l9 k! d$ V9 w Destroy(); 2 B2 Q+ Y" _0 s3 A& s( y
break;
/ P V h9 ?+ ~( S R }
' ?5 Y. I5 g3 }, e" Z) o6 S case WIDC_BUTTON2: 7 g8 Y, j8 z R& V6 c7 L1 C
{
9 t" W+ P- K( S0 b Destroy();
3 x: R d: l( j: i! P5 ]8 D' g5 O break;
4 W# E* x2 s! `6 F" K }
- G5 W3 B$ j! t' T+ k5 U }
i6 f) @2 q2 w* b$ C( [ return CWndNeuz::OnChildNotify( message, nID, pLResult );
% H c# Z2 { @; ~8 {! a" Z}
6 F( [. z2 C' r% n6 U#endif // __FASHION_COMBINE
6 D5 S' n1 Z; V/ ~8 _$ _
P$ u+ }- ?; i$ O x ----------------------------------------------------------------------------------------------------------------------------% Y8 l }: I4 q$ q6 L8 Y
WndWorld.cpp
& p! J" E, c t/ L5 p* j: V! W在 case MMI_REMOVE_CAMPUS: % T' f- b+ e* f% H
{ 2 ?9 v5 f- B# Y! ~6 \1 ^. |6 I0 b
if( g_WndMng.m_pWndCampusSeveranceConfirm ) . P6 }- g* _" h$ L$ P4 P
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
6 z+ G$ H/ t: E' j g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); # ~ A& i1 T9 t- i0 Y2 n: J
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
* X, [- I" V5 @0 @( V- S break;" H5 i. u) [' L% k6 o, J# `
}
% e9 r& u0 O6 Q! K3 {#endif // __CAMPUS * C4 k8 j- M3 d+ C% z$ M
0 X0 b: w, } C! m8 ?5 r" y 下面插入 #ifdef __FASHION_COMBINE; k: B; x& A) V: @7 }4 k
case MMI_COSTUMEMIX01: - W3 v6 n" x5 d+ i" g' m( j! s8 e
{
& @0 e" g- | F0 d+ \2 @. r SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
- o( V/ `% Y+ B! ?6 z g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
" R' ~: p/ D8 G' l5 k: Q1 G g_WndMng.m_pWndFashionCombine->Initialize(); / A9 m* t( X- Y
} + K3 d, {4 e/ y/ f$ I/ k
break; " ?8 {3 }! x! j/ S3 `+ X! c. M- F9 ]
#endif // __FASHION_COMBINE / v2 \5 o/ @0 [* D" Y
, T8 s* Q2 h8 [- u) k. m+ A ----------------------------------------------------------------------------------------------------------------------------. P: b% x* L# k4 |4 `
WndManager.h
+ X1 E* k( C0 |2 ~' {/ f+ t/ Y2 M4 h( t2 q: Y* n
于:
6 Z7 x* M! ~3 V! c. Y& b; l0 lPHP代码: #ifdef __GUILD_HOUSE_MIDDLE, C7 ?' k* D4 f# \ v, j
CWndGuildHouseBid* m_pWndGHBid; & t. l* A8 U. B2 j
#endif //__GUILD_HOUSE_MIDDLE + j" G4 W: I4 A3 v$ d5 ?
1 X" a. T `+ b. K6 P 认为:
7 [2 _" t8 G' ^; j) B7 p2 i" Q* nPHP代码: #ifdef __FASHION_COMBINE
- r9 `3 Q4 D/ l* _, c) R CWndFashionCombine* m_pWndFashionCombine; ; I- E5 D. E1 p" r6 v
#endif // __FASHION_COMBINE & h/ Q z, e$ q* U
' W/ G2 g% Y5 w' b- d2 m4 z
----------------------------------------------------------------------------------------------------------------------------; f4 I2 N+ N" P* r/ L; m4 L
WndManager.cpp f3 y; b) i; z8 z4 [7 z7 e
$ W. H' S4 ~ Z, A8 @2 J) S在 #ifdef __GUILD_HOUSE_MIDDLE; [5 m3 j& Y' u( ~5 n, Y4 E
else if( m_pWndGHBid == pWndChild )
! V m3 p W, b& Y { 3 @$ c3 N& K5 t+ Z
SAFE_DELETE( m_pWndGHBid );
6 L. U% ~' ]$ L' J pWndChild = NULL; 1 D7 ~5 L0 ~0 X1 I" v& ?
} ' }; i1 d0 s' k: _* b! Q# S
#endif //__GUILD_HOUSE_MIDDLE
/ s' C# s4 g4 U: p! x; o
3 U, H6 o7 n/ I0 }/ r 后面插入 #ifdef __FASHION_COMBINE
2 }1 Q7 g H8 M% q* f! y else if(m_pWndFashionCombine == pWndChild)
7 F9 F% ?7 ]/ N. I8 V8 i( r. i {
$ t) W; \" X+ c8 X SAFE_DELETE( m_pWndFashionCombine ); $ b+ @$ X8 \ A7 i
pWndChild = NULL;
8 d9 v2 w5 m/ z( b# R }
* P! s+ P3 d; n' Y9 ~6 s6 G#endif // __FASHION_COMBINE
- z2 p+ I1 a+ ~& W% j
$ S* w8 h2 @% P8 [0 P% G ----------------------------------------------------------------------------------------------------------------------------( t. [3 C7 v) ^2 o5 Y
DPClient.h
2 Y- K/ z* z- x C! W; X' @ n. j. N3 s) W1 j1 t9 Y8 R
在 #ifdef __GUILD_HOUSE_MIDDLE7 l! K7 l6 p7 e0 p
private:
) a$ V" J( \3 V8 A$ @3 J void OnGuildHouseTenderMainWnd( CAr & ar ); ' f: ]8 n5 C' `5 H
void OnGuildHouseTenderInfoWnd( CAr & ar ); ! o" y5 W/ {1 {9 f3 D( D
void OnGuildHouseTenderResult( CAr & ar ); 8 `4 q! i2 x" D, c; e
public: 0 z/ t. o6 c& g
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 1 ]$ \; I/ k: `+ p, }- r. C
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ; b8 L6 p9 m) p- r
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
3 p Z7 g( T8 W% O5 {& o# c9 A#endif // __GUILD_HOUSE_MIDDLE 4 F2 w- x* j2 ?- s# m, ^' Q! q
3 z5 m5 K% c. g7 o% d2 ` 下面插入 #ifdef __FASHION_COMBINE
3 p G) o3 l: i- k" l$ h void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ?! m5 R$ {# l7 c
#endif // __FASHION_COMBINE
6 L6 L) \/ ]4 M, H" y3 F: ~- {0 r; K( D* m
----------------------------------------------------------------------------------------------------------------------------. o2 w6 o4 c0 d8 e: Q
DPClient.cpp
+ L& _: p9 v3 t1 e, U& r8 F. i, X7 f
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
7 ~" H* Q. `5 }2 g, D' f9 U{ 5 e) G% y% g1 \% b
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); # O1 M9 e/ ^, x
ar << objGHId << nTenderPerin << nTenderPenya;
2 D: \2 A! q& W1 O SEND( ar, this, DPID_SERVERPLAYER ); 4 ]2 l$ C2 U. {- R
}
" ?- e. B P: O: K( ]8 q' P+ Q#endif // __GUILD_HOUSE_MIDDLE
8 G* e2 C4 @- r7 s4 ^8 f% L3 M) \$ c4 l8 q/ Q) Y1 s* E4 O
下面插入 #ifdef __FASHION_COMBINE
1 o5 V# T* z: }9 u, E9 S( hvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) % u% j( P$ i, \& l! w3 Z0 l
{
3 N) }. C3 r: C2 g4 x BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
9 ]6 I& ]# |$ r! K% a: {9 ] ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; / N& ]7 m8 p2 B+ s$ Z
SEND( ar, this, DPID_SERVERPLAYER );
5 }* P7 G* T" G- X+ i4 v9 Z& p}
& [' Q1 d6 V$ K1 j#endif // __FASHION_COMBINE
- S3 P- p. q) ] E5 N# z5 u, t# K3 Z6 h2 N) `
----------------------------------------------------------------------------------------------------------------------------4 C. _+ r' ^9 f% l
3 S7 N3 @/ \, A* T1 b, x& C. t现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
' u t) S. W- u8 ^, B+ o4 P ~9 I2 Y
----------------------------------------------------------------------------------------------------------------------------
1 d S# {/ n, D+ N
, ~( S- ]: r4 v8 W [: i* t/ u- @) z. Y# Y
) b# f9 N. U4 n% ]* _: w如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。# b3 V9 h" o: {0 z( ]5 J
j ]3 j1 W4 P( ^ g) d
! Y, e) |; d0 }: T( j- R2 x- V~怪物 ) `( M) l8 T" L7 j
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