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莫因E * PVP6 Z( D( l& [- z3 B& H2 `& `
+ ]4 h2 P' m! k6 r" Q0 J( R V
- Y% ?1 V! ?5 Y
& f- e& r. q4 E: X) L今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
) t3 x/ P; x$ `+ y" w* b7 `( v+ j* r$ d' W0 |9 z
有大量的代码,我已经测试过它,它可以编译自己1A。
* F& y3 }8 @- Q+ \/ p3 S# J& e4 ?: \6 e! D
7 t- e& a2 v8 E5 j% i现在会如此容易所有的C&P'en2 ]- o, e" t/ X* ]; |/ @% b; A
9 \- E6 f( i) v2 i
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
/ d' U7 ]4 c; r2 a1 d3 h& n) K j5 q/ J- m0 o
你说我成功,资源应该时装组合系统顺利运行。
+ @9 { H7 _* _
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9 O. X$ S+ B- S3 E2 V7 k
& u6 F q1 e$ v# L4 V/ b! f首先是学分:
# o. _- m, r1 k8 ^
$ n8 G) ^0 \& A- _ v" m- s7 vEtioom(90%)
; F. o5 x+ \3 P. ^. v2 O6 A1 S怪物(10%)
! U4 [$ @' M- F, ^
+ a0 R {& N/ g: |) ~3 [' J3 |0 `. q \9 a" o1 x. t! T# j
这里的问题,而是“不问任何小型或定义语法错误。”) A' B7 J6 Z3 d- `4 o
4 Q1 l& L- E. H5 @
3 l. O8 X2 G* m! v& d8 n
. L# ^8 f; w2 g4 y# q# Q8 ^& w/ L7 V9 s' f# }6 g5 {
唔够讲,这里是答应释放: randomoption.h
+ g" y# `2 s9 P! \, n4 |* }
: }2 B4 [$ z; ?& D在 public:
. m# y: c* R3 ^ R) L bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 3 I& X# K# Y4 ?! p6 Y' H o) n) [
void SetSafeFlag( __int64* pn64RandomOption ); , p! q) m& ^7 a- A v/ K5 g
void ResetSafeFlag( __int64* pn64RandomOption );
! l6 H6 x, g5 b$ q* ? // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 2 N1 S4 H! _8 d. F9 S% X
6 |2 i0 D4 o/ N- F3 l, H
这下面插入:3 T4 d. Q1 k7 i* z( n
( ^( Y6 \, X5 \
#ifdef __FASHION_COMBINE q. \0 P$ v& c% w2 b6 z' V
public: : h9 p8 U# z" s, ?; g1 f3 c
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); * P' m$ {/ R9 ^! c$ f
#endif // __FASHION_COMBINE 9 F9 y% u/ ~, y
5 A/ i& M+ J& G% z" D% |' h ---------------------------------------------------------------------------------------------------------------------
+ o4 r U, G4 ^( Irandomoption.cpp
9 J* v& h" [. w: Z* t( z! d9 H/ G
0 C, ]' @7 u: V+ J4 s在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
2 _. J/ i6 c4 u9 ?1 N% H( ~: F# a3 ~+ V. X
下面插入 #ifdef __FASHION_COMBINE
0 \% H1 u! A% v5 Tint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 2 l' q. @- \ ^( V9 z5 ~, a
{
2 a0 j& o: W3 T int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 8 r5 U# _7 l q4 P) Z- t, i$ P t& P
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
3 L- c' t. u7 K
8 k/ }0 v8 |& }" t if( nMainSize + nDestroySize > nMaxCombinedSize ) + ~% Z" _: H& r6 d! H" [9 f* r/ Q
return 1;
7 d. a; V+ d: g! h0 k0 E
; m5 C% I! S7 Q& _: l$ V for( int i = 0; i < nDestroySize; i++ )
1 u1 I2 i3 q& [- H$ f# m: k {
, V6 T5 V3 |1 U. ^# I int nDst, nAdj;
* M9 h, s$ c" B E# Y+ G if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) n- o! x1 E9 l$ h% s
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); # W' P4 g! V8 Q6 B
} 3 d+ b, Q# }+ t8 i$ D; |5 d+ X+ _) N
return 0; 8 z6 x* g2 `! i5 Z s7 ?4 v& q
} & [/ e k# V8 l4 E5 y1 q
#endif // __FASHION_COMBINE
7 Z' _7 N+ O6 l; l2 ]$ g
! e' _3 `& f; [( [ -----------------------------------------------------------------------------------------------------------------------& Q/ B/ w" V# T' q
MsgHdr.h5 }3 V& i) Z; r3 e E& x
1 x6 f0 n) G/ l" e6 v, |
插入 #ifdef __FASHION_COMBINE) c) m. e( E) [5 n
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
# O$ F5 ~5 G7 Q. J( _#endif // __FASHION_COMBINE
+ ?% [5 R4 X4 t# E
* q6 A; O, k% N: ~8 e -------------------------------------------------------------------------------------------------------------------------. t+ z$ E, Z" m" l* `
DPSrvr.h7 ^! k% [3 `" `/ D- ~& _
# y, E1 M3 e# m( C1 K% u在 #ifdef __GUILD_HOUSE_MIDDLE+ J; p1 t: L v# y4 q% K+ B) J
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ s' k! L+ }, U void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 F5 N! H! D$ @ void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) o6 @! H5 G" W6 U1 E, g# \#endif // __GUILD_HOUSE_MIDDLE
( S# z& l2 q* d: @% T" ]. J+ Y0 K0 K/ c, {! X
下面插入 #ifdef __FASHION_COMBINE9 a! g5 O+ S" w6 b3 i2 W
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 6 Q! |5 {- n8 B& y' S- Y A; w
#endif // __FASHION_COMBINE
2 m# W. |' `; Z% Y' x0 O% g5 z# U% y! @7 L) S' m! n8 u
-------------------------------------------------------------------------------------------------------------------------
# d1 z) b9 N: A8 Q( ^DPSrvr.cpp
1 `& x! p" I& L在 #ifdef __GUILD_HOUSE_MIDDLE
& }& @3 Q0 f4 R. w/ R' J ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
) u/ i* ]/ u8 u4 C1 M' ` ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
% w9 h: {* e7 k7 K ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ! a& l# o# ^9 e: X& G- q
#endif // __GUILD_HOUSE_MIDDLE
% G7 P. t- @' S4 z* ]) u& j5 F T7 P! p5 p
下面插入 #ifdef __FASHION_COMBINE+ m6 N) F) D9 U- z
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
/ @5 w6 ~- g* U. X+ h( H#endif // __FASHION_COMBINE
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4 X3 c- N* I) e) p9 a }3 a! d
+ E @- }2 r, f在最后插入
#ifdef __FASHION_COMBINE
p/ J0 T0 Q' F& H/ {/ V& cvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) : l/ ^6 n3 K( X# G& e) K
{ 4 B$ \8 g2 R6 A4 E1 P
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ P' E8 t& J- @+ }* z; s if( IsValidObj( pUser ) )
) \6 U3 c E4 i& f$ A n+ o/ { { 5 m$ a% o6 |4 `' L6 F
DWORD dwItem = NULL_ID; ! j+ t* g! O7 w! q+ e! a. o
CItemElem* pItemElem[8];
9 |6 Z% `+ Y- Y% l
# I5 Y7 {) L) [; _" u6 l+ I( e for( int i = 0; i < 8; i++ )
, R* S1 ~8 O( V( Z7 _% { { . ~" b5 J6 E( P8 ?- o7 A/ J2 g6 O- Q
ar >> dwItem; 9 `; b* |( _ x$ h
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
( k) ?# o( [& v7 K2 M! g ` if( !IsUsableItem( pItemElem))
* K7 A1 Q% X$ W+ a return;5 R* W% r9 L# m. y
}
: ?% f+ {& D6 `5 n if( xRandom( 10000 ) < 10000 )
! w! I: K2 W% E9 K3 z/ K( E { |8 H" D3 ^9 Q/ S! o4 U8 Y
int nResult = 0; 6 V; H, G0 C g% N7 Q
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
% W' [) z$ k1 z2 R, `+ @( y nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 8 t" I7 \1 R$ N
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 8 g4 g0 F7 e5 H" F6 w2 k' {
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); & g; m3 C) ^( T* i& S7 w# P* u
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
, y2 f0 s# t4 V0 } }
9 U: q) X1 J' H9 |, u for( int i = 1; i < 8; i += 2 ) 6 B& b: E5 `0 p5 o2 ^/ x
{
* Z5 p9 Q/ P8 b1 r6 H0 ^ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 2 p. A5 g* ]& C' y5 m
} ; I5 f& w( j/ J$ `
for( int i = 0; i < 8; i += 2 ) # o5 ^5 ? b! m& X+ G
{ & G3 K! c9 x ?' D1 q
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); * V) E$ J; }6 S; c2 o1 X4 B
}
- Z7 H: M- V; c, o8 L8 D& n1 ]6 X* q: p3 u! P
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
% i. r. s" L# A% ~8 u+ J3 L }else
) Y+ m- a3 H$ _% A! e* q+ @# V& k { ( l2 s' K' C+ s% F7 F# a
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
9 t6 g- n8 R. }7 Y7 v, m if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) # d: y( m% r$ o8 j. u6 O
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
, t6 m( n: e5 t% c2 ?$ D- S7 h7 X0 F# }, ~' @. I* e
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
% u+ S5 m" Z" s- C2 r2 q- D { - v$ C' \% O _
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
1 t* U" \* p1 q0 P5 Y pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
8 T8 w+ J3 t' A; N* p7 c# Y9 A: Z$ A7 W+ ]+ c* n8 b
}else , q2 U b% r' U. d" a
{
$ ]9 m9 J. @7 `; H+ Q0 Y0 N pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 7 w2 ~- g. H$ u9 T s- c
for( int i = 0; i < 8; i++ )
2 v# u `. g& S9 ]% `$ d ` {& |2 O9 q: m. W9 r3 O
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
! Q, c. A& Q a }& [4 k; l+ E3 u% z
} ! X- W: p7 L( L" G, ?
} 5 T% s$ n: J, a8 Z. u% A$ e. ?& S
} & a: M: x) u/ Q+ O6 T( z ~& k
} 6 d, Z2 @+ _6 B- Q
#endif // __FASHION_COMBINE $ g7 C1 l7 v! A6 i# G
# X! g. ~ ]/ `, a+ ~# U
----------------------------------------------------------------------------------------------------------------------------# L B5 v) C3 F% s% t
WndField.h, T9 D) Q- W* i4 I% e9 B
在 class CWndCampusSeveranceConfirm : public CWndNeuz . `' V2 ?2 y; d }0 w
% `* A+ k/ w% d! ^ 下面插入 #ifdef __FASHION_COMBINE
) `# Z% _. E0 \8 e! D- hclass CWndFashionCombine : public CWndNeuz ' u+ h' ~1 e3 ?0 {
{
$ h [3 `+ b3 \0 K( Fpublic: # ^- C. H: x: W: m
CItemElem* m_pItemElem[12]; / ^+ a9 N S1 W3 h- h9 y
CTexture* m_pTexture[12];
: E. {1 M3 i5 U5 @9 a) o: C
; v1 `$ G* _, {: X. a: ~public:
- u1 F4 y; T1 Y CWndFashionCombine(); + l; G3 C: M- p* V6 y. O: H, I
virtual ~CWndFashionCombine(); ) w& }& u% k+ e: n
7 ]7 J" @1 `! \/ G virtual void OnDraw( C2DRender* p2DRender ); 7 p* e; l) f1 ^( M4 [; {
virtual void OnInitialUpdate();
# ]( q4 n0 h% W, b5 z% z virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); . O4 _. h$ T/ Y P+ o. t
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); . L1 l5 `" V- C/ m, [
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
/ c/ g5 P) H+ n- W$ d virtual void OnSize( UINT nType, int cx, int cy ); ' S( m4 f6 r) ^
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
& V. H4 L% a6 I* I/ z. f+ l; F};
5 {5 t& x! d$ G7 |#endif // __FASHION_COMBINE " n+ Y, _* M3 ^
6 _5 ]+ b- {+ k! O B* ]
----------------------------------------------------------------------------------------------------------------------------
9 p& O/ _( s/ cWndField.cpp
# n4 }' q2 F$ b- ^+ j% W) f在 #include "wndwebbox.h" - f8 e! }3 H0 [% o' _; [
* U1 L( t3 l7 z7 x6 g n! S4 Z
下面插入 #ifdef __FASHION_COMBINE/ T- @* l! q* ?1 ~, F. m p) w
#include "randomoption.h" % ^1 y% ]# g" X7 ~: ^9 m9 l9 y
#endif // __FASHION_COMBINE . r* Q' u6 M4 a: ^
" w) R$ S2 C+ ]) i v
就在最后:; }4 r N4 }* R2 M4 j" A) O4 _; k
PHP代码: #ifdef __FASHION_COMBINE
3 `( ^- _6 v r* t1 BCWndFashionCombine::CWndFashionCombine()
! \9 ]2 H1 ~6 g l# H6 c8 N, i' t{ ) }( T. O/ N. y( a) T) v
for( int i = 0; i < 12; i++ )
; i0 T- W: o, R& a" g {
7 \3 t a E5 a$ W) r m_pItemElem = NULL;
: V, s3 L7 \" l; c9 Q m_pTexture = NULL; 3 p* {5 i# I3 B7 l a
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));. L! V2 K1 f! h! S
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));/ z2 a2 ]' b8 A2 j2 h
}
; \0 C% L+ g' {, I+ E' |$ |+ B) V: N7 \}
4 E- Q! Z& i w7 t- h9 y; k+ iCWndFashionCombine::~CWndFashionCombine()
& f9 Y5 q% V+ g$ j% ~. D; m{
$ V. Q" F3 i% F5 F" X' s; E0 k for( int i = 0; i < 8; i++ )
m5 P n8 z' N' I) r( z3 a {
3 d0 j5 z. O( p/ ?) l if( m_pItemElem != NULL ) $ p( @% K- S( s9 d6 F6 ]+ ~
{
' @) m% I! U/ Z+ C if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) # d2 S) P; L @) Q9 b. F- T
m_pItemElem->SetExtra(0);
+ s5 Z! j+ |& n1 @3 R9 O6 ^ }
& y8 A/ \4 K# n4 Z) X1 q } & D% T1 n4 k7 r# F+ V) o( o& U
}
O# |% h9 C3 R7 ] v, z0 ivoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
; `4 g4 F( | ?# u; [/ v{ : O0 W* t2 M) L# R0 e4 ~
LPWNDCTRL wndCtrl[12]; + ?4 k2 t0 t, j
! j+ n4 z& `7 b3 c, a1 Y7 F6 j7 `, p( H
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
7 Y2 i' Z3 r: P a. R, S- p wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
2 B) I$ G) A0 k3 N wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); N9 ?2 o: [) T( [
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
- ^1 f$ Y9 B6 i! K! ~7 M' G wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); + v+ i2 @# ?/ f' I( f$ p
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); % d7 K7 V8 A5 }0 G2 s
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); / S8 L) U' @4 @8 Q& f7 n2 X
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 2 {4 p' V8 I4 Z* ]( A. F; q
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
8 D# w3 r3 Z% }; e3 W wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 5 U- i3 P1 `0 Z
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
! L/ ]% @% I1 H wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 5 x4 U. K5 [: D* V) c' T. p8 b
* u; k8 m4 H; V1 G: ]$ c
for( int i = 0; i < 12; i++ )
! Q* k+ s1 E( S( j8 O { 2 {9 I; J9 ]; M8 F9 P* U- ^2 G3 F5 @1 x
if( m_pItemElem != NULL && m_pTexture != NULL )
' z& \( i1 T* t7 P4 e7 O7 q {
) [5 J3 k. n" C0 P m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 8 E! z+ A: {2 m$ y6 X$ F: m
} 2 y1 A% w" b& |0 Y6 Y0 R
}
2 B; D* }9 n& c0 a+ Z& V8 ^}
6 r( n- U) E1 t/ M! u# q: J; Nvoid CWndFashionCombine::OnInitialUpdate()
0 Z$ t* c: c$ G6 j: f7 ^{
7 D5 v Q; O2 w3 r CWndNeuz::OnInitialUpdate(); ( V _; V! h Z/ A" Y" g2 R
+ Y" o! ~7 \4 ~6 F* W0 O6 F8 O CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
5 }/ `2 M' S8 I' \/ Q+ r; T pButton->EnableWindow(FALSE); 8 Q y, m# w ^) f2 x7 x
7 Y2 U* \2 Z3 j5 M
MoveParentCenter();
7 A9 L) l+ P1 s$ C4 m2 g} $ h4 V( k2 W( K
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
. J2 e! e7 P- v4 v: c' O{ % n; D$ S! b& k7 T' T. a
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
+ F/ r2 J G& ]* @}
* n+ a7 k: H: g! QBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
, h) v w0 i8 ]8 ~/ x: l: \# o q; p{ . }% d! h# k1 l
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
2 m* G8 e( l1 T( v* y}
! e- [- Q* n+ Y; [; r0 ?( @: zvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 4 R* G' Q: H1 H! {8 Q* D) S! r
{ ( ], O0 c3 e+ V( x. c) D
CWndNeuz::OnSize( nType, cx, cy ); + n+ d) o4 K# O2 _& p0 x% D
} 8 W) v% o. P8 e8 B& W
: L9 e: [& T0 D2 ?% L: P- f- {& v" _
9 V& T$ G* h+ U9 E" a# C, Z! f: ?! P ~* T K, e
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
. J/ W6 i+ Z7 S2 }/ V! w2 d{ 2 Z4 B+ P$ N. A9 g% h& [, I; t @
CRect rect[8]; 6 r" x% O* p# D4 V4 ^7 b! z7 g! X; q
LPWNDCTRL wndCtrl[8]; 0 D, H t5 I0 X$ D* Q9 ?, f0 h
& [: _. u& [* r& a: y! B& F
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 0 W$ U8 a1 |. X [9 Y- m& {
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); / z5 w- A( ]9 T
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
# D" |+ e5 {8 ~ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); $ v1 m: |* a) `* [# |% v0 k) d- v
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
6 e: T( w. [$ O* Z# G. T wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
# t/ k T0 R/ Q wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); / m9 u! {! R( |7 n* e- ?0 M
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
: R( d" w2 ]+ K9 A& N2 V C N0 B) V# \
BOOL bUpdate = FALSE; 9 m- I% S6 B+ O n9 D
- `- J F7 F0 |7 g5 f0 R# ^
for( int i = 0; i < 8; i++ )
6 r) M0 ?( z1 K { 2 K' \. y+ B# y+ s* L8 [0 [
rect = wndCtrl->rect;
% K. w1 R/ ~& }3 V
6 \( y F5 \! x7 T0 A if( rect.PtInRect( point )) ( T/ c, E+ c, C% a# l: Y! {+ L
{
4 ~! k: y' z# j0 X. v* M CItemElem* pTempElem; 6 M- }4 ?) r& _2 N( t- [" a& o
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
/ K" Y- |: @! t* m6 N2 l. O if( pTempElem != NULL )
" A. |. G) N& c7 ?% G& X5 t { 3 e" o' C- }' G/ Y
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 2 R9 ^8 u; C$ ]3 A, }7 W! l- ?
{
+ l3 C4 t- \( ^7 J3 e" V ItemProp* pItemProp = pTempElem->GetProp(); 5 M$ G1 ^. d, w+ M( ~6 T
" _' Z4 O8 `1 i4 o/ j$ g9 h
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
/ j7 j. M2 G' Q/ `2 k {
: v. G' m. {, B8 z. ]+ A if( i == 0 ) ; h+ n7 s% Y: U+ G5 ~) R
{
9 Q |) V: J- k& E$ Q+ B& U if( m_pItemElem[4] != NULL ) 9 [# Z# t- u. X7 S3 O
{
! ?7 i5 n W7 |2 |' n6 Q. _3 c) N int nSize = 0;
6 L0 D6 e' M x+ Z* v, z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, e6 C; a0 w4 o9 x9 {& A: O2 b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); # r1 ?. y8 [3 u h
if( nSize > 3 )
6 y) |% ^' c3 ]( \6 c1 T; h, D5 ~- V {& E: N0 H- \) `: T0 \2 a4 C
g_WndMng.OpenMessageBox( "oversize" );
- h7 L/ K: w% j" Z' | return TRUE; 2 \2 w6 p, C; o3 }& j# b, U& M. F; I
}else
9 {+ W6 C2 v9 Y( }: E L2 P: B {6 ~$ y6 |: M* F
bUpdate = TRUE; 6 G# x" s+ T5 n; ~3 u
}
; H0 K7 Z# d9 z l }
2 y I/ Z5 i) z T. _+ h. o! L if(m_pItemElem != NULL) 8 h1 {1 b8 Y3 e! ~: C( M5 B& ^0 p
m_pItemElem->SetExtra(0);
* l" e8 M0 n* f2 t4 _0 u6 O
. V' ^4 {/ x1 K1 a m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
n+ I( Q" G% x1 G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 r; ~" N: G$ w6 ?9 d/ L/ i# z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + Q+ l; F2 r3 f" U2 u$ C6 m. |# G
5 m5 x4 L$ G! e' c$ @6 K$ r& ~4 _ if( bUpdate == TRUE ) ; T! g2 M4 }( Q) b0 g
{
3 R' z8 I( \; X, H1 h. @, X3 |( f m_pItemElem[8] = m_pItemElem[0]; & l# T) g; P$ G5 w
m_pTexture[8] = m_pTexture[0];
) y. I' I4 I7 ?; ]& I' x& R // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
' c3 \6 v: J6 r' H } * r2 ^6 R: [% N+ Y7 ]1 S8 _
}
3 g( Z% x7 z( d/ L if( i == 4 )
( T8 U7 r. _8 E0 Q2 R& A {
; Z! g3 h* L* g- m5 _( r if( m_pItemElem[0] != NULL )
5 Y, A4 t. L7 d {
" c7 o" ?4 ^" q int nSize = 0; ; S: v( i$ h" i+ f4 a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ d4 K: f, C/ {3 z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
0 Z3 u+ p# I1 ? if( nSize > 3 )
( t# t: M) r+ E5 Y% B& d8 b {' U7 F; o$ V) o2 u! q6 x5 E
g_WndMng.OpenMessageBox( "oversize" ); ; y$ Q, N9 `7 V* ^$ r# |$ E( A+ s
return TRUE; + d2 ^# R; C1 o' L
}else
: \! u- w4 \9 F7 l5 g# F7 `4 s {
) Z$ D" G$ O9 L, K0 X( L8 m( P bUpdate = TRUE;
0 g0 w; n; ~9 U# g }
1 P& [4 \# G5 Q M }( J1 H% C9 c" b6 K Y) N" X
if(m_pItemElem != NULL)
4 O2 O+ P1 E6 G m_pItemElem->SetExtra(0); , V9 s* p1 \7 T
' a9 q& s7 { N) x5 j& H
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 T3 M7 l4 W* C Q+ o
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ ~/ s! Z& U( X- I) k6 f/ g m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* s6 T$ c8 ^" }) s0 _5 x/ i _% K8 H+ x: Y5 V
if( bUpdate == TRUE ) 1 U+ e) l( ^4 ^7 ~9 m4 i
{2 f: Y% B( M! D1 @. n
m_pItemElem[8] = m_pItemElem[0];
, ]# M9 s$ |: v5 Y! @+ q- c m_pTexture[8] = m_pTexture[0]; - J. I g! m! L4 i
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
5 L4 P c. P# B } / i+ S0 w( l$ D- F% Q
}4 t! \" S7 @) T8 r% V D/ E
}else
0 ~* Z4 }' k0 ]' [( h8 M! X if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 6 K, l. g1 n' r
{
8 K6 E# \; j5 q+ K if( i == 1 ) 0 a* Z+ q: ]- A9 B/ U% X% ~7 ?
{# B! ~# r1 c' r9 N/ S: M
if( m_pItemElem[5] != NULL ) ' ]6 e! m6 p0 ^$ k6 q, p
{7 w- d2 }/ z$ M! s
int nSize = 0;
% `: e- S. i( e4 Y5 j% r( } nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 q' O1 x* [6 H) J9 P R6 ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
6 Y# p% G5 O6 ~7 U S9 D0 e if( nSize > 3 )
' `& W9 O! Y2 D; d% R$ O- ^# |$ r( { {/ n& V& n' B( }3 q: A
g_WndMng.OpenMessageBox( "oversize" );
. m; v2 Z) @2 v! b3 z return TRUE;
) I& o! P! n2 Y, a- Z }else
. l* |; K! ^7 G4 c6 E5 h {- L/ {2 r" p% ^3 X6 W6 w
bUpdate = TRUE;
2 [) s6 u) c8 e7 m, [$ K0 p" q }( m0 S: D0 B4 c: a* T
}
+ y9 r& f/ \$ l2 s if(m_pItemElem != NULL)
' h N; b: m5 G* i) p/ A m_pItemElem->SetExtra(0);
, [ X. v4 L! w n' j. h
* t. C& L2 z1 S v m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* V. S5 w2 C( _( a4 [2 V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 Z, p/ i6 `1 \2 R0 R4 G% k
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 B* W9 u! ?- E& t
% j5 o) H- T. n% ` if( bUpdate == TRUE )
8 i- L) C( C* R( ^ {7 i& E8 L" a2 a$ ]1 t. k& n
m_pItemElem[9] = m_pItemElem[1]; * Z0 ?' N" Z7 a6 D' s9 H! {
m_pTexture[9] = m_pTexture[1]; " ^! d# [# q7 n, g- a9 C
6 y& B9 i$ f, u* i# z9 R; C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );0 n* w( S9 ~$ U
}
* d: R* Y: b5 _% E! W }/ }% D) G( j( ]+ |
if( i == 5 ) ' [& n4 Z% l2 D/ r0 t$ j" v
{
$ g# a% u+ J5 A5 {0 n3 y if( m_pItemElem[1] != NULL ) 6 Z2 U" Y4 b8 J6 k
{) R" j% ?; w/ {/ t, o9 {6 B, Z" ^
int nSize = 0;
# ?1 B- k' g' L nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 L: [9 r* H7 S: y& u4 q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 1 Q) B# E5 s/ E
if( nSize > 3 )
# ]7 p/ ^# D; {' I8 @ {3 x! j+ [! _/ W! w: o Y
g_WndMng.OpenMessageBox( "oversize" );
, E d& M# ~) d& Z return TRUE;
3 q9 ~9 C$ ^- |; i: t1 y9 e2 n! { }else
2 N" _8 x; B. t7 t {( n& j. n$ t+ \/ F/ K
bUpdate = TRUE; % v0 s4 f: S6 e9 m2 r- b/ N: m
}
- z( W0 C& h; \+ N" |4 c+ B7 p4 ] }
3 d: h/ D+ o k! P$ `( l if(m_pItemElem != NULL)
$ ?/ V$ M1 A& e, s0 U/ A7 s1 H# p! B m_pItemElem->SetExtra(0); + Z Z2 ^# p0 g
/ S* ]- y; Q, M% _, b% i y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 c3 c/ H% Q9 \8 ^. t' A# K$ S
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. s% p. O- y A* h4 O$ v7 D5 u m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 \6 t, f- c) P) ~+ q Z
" d/ X5 `+ g7 _" b5 M9 T7 U if( bUpdate == TRUE ) , U. @. S9 S( |- t) o
{; D- a) {9 r' |; d# k7 J7 [
m_pItemElem[9] = m_pItemElem[1]; ; B. ]9 I# H3 ^4 }
m_pTexture[9] = m_pTexture[1];
$ E' J0 z2 ~6 R! k" | a4 I4 ^# y //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
/ f" Y% K, u' ^) L } 2 H9 Q d% F7 Z2 E: E
}
( h* @5 h+ U& E8 p$ c }else4 p$ V8 f) }0 @: |/ C
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
& [7 O2 G# `' O4 b7 g1 z+ i {
9 D! E5 i q! R; Y& u if( i == 2 )
7 `; d' Y4 e1 A2 H {0 y% @' V% h( T T
if( m_pItemElem[6] != NULL ) 0 X1 R, R8 o+ q- s8 O
{' U I" \6 T' i" O4 R' \' s
int nSize = 0; : E% m, ]" B2 \7 r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * }' f5 Z/ A0 p9 j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
. l6 S, P/ W d; z1 R7 U5 l if( nSize > 3 ) ! ?8 q* E+ n: d* v6 j
{
6 @5 I6 z9 k7 k! o* f g_WndMng.OpenMessageBox( "oversize" );
# `' c2 l7 q, ?; U return TRUE; & d8 T& _* Y4 N
}else1 S3 g: V8 x4 H2 U# e
{
# ^: O! c. ], s4 X9 t bUpdate = TRUE;
! |2 s$ K: \3 ~1 f2 C }6 P; m# ?7 F+ O& M
}5 A. s& O0 |) S
if(m_pItemElem != NULL) 9 E, u" @7 |( Y
m_pItemElem->SetExtra(0);
( t( Y4 X$ q! v/ W1 i5 Z
% n; O; p: }% S- v% L3 B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( n! q0 ?, q, N; H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 ]" I: d- f# W Q8 `6 b5 v
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 W0 ?. k1 P. c1 Q, i" ^- ~
2 D7 P% U& p! p2 v; `& b, A* P if( bUpdate == TRUE )
$ }' T+ X4 i0 N2 c' N% Z; g {. U5 A7 R" D( c1 D' r
m_pItemElem[10] = m_pItemElem[2];
5 S1 }0 C7 `3 {5 n5 m ]% z( k m_pTexture[10] = m_pTexture[2]; $ b, ?, ]; K$ p& \6 ^( V6 ]
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );# {/ Q" P6 R$ q) O" H( r
} ; N% ~5 X8 p) P
}
# p% Z) R' ^, [$ r Q4 L1 m if( i == 6 )
! A( o1 t" j& H) r {
& u. \6 J2 D8 j if( m_pItemElem[2] != NULL ) 0 T; c: ~) x1 ^5 L
{
& x9 }; T! @/ X4 E int nSize = 0; + o, `) H, a7 q6 J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 f( f$ t! q& A: g7 N. @! b, A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); ! H# W/ `6 L( y. p9 L
if( nSize > 3 ) ( n7 H" j6 t8 b. |; Y! L, G b+ ]/ W
{
9 @4 h9 n8 G0 q8 i9 O8 t g_WndMng.OpenMessageBox( "oversize" );
1 E7 X. I% E% z A% {& [! V return TRUE; ' N; t& Z/ y2 ~- j
}else& \* s$ y1 J* v* X e7 N! W# j
{, ?. X& ?: M( B" `
bUpdate = TRUE;
' s" j# w0 g I) N! x( @% r }
* Q4 T7 \5 t7 T. z3 W# S1 D }
+ T: T. ]2 w9 H) ? if(m_pItemElem != NULL) / r( g w3 C% s5 E. h" k! [
m_pItemElem->SetExtra(0);
$ c/ X% A4 Q0 h9 s* {; `# ?8 I
# {, f2 E, t/ U+ U2 @% b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 ]* m! y* r# t' F+ C
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 R5 Y' Y o s9 W N2 c& B4 h
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 X# g, p z, S& Y4 P
4 R3 w% C% x& o4 _, ?, E0 Y8 Q
if( bUpdate == TRUE )
" j8 p) I; H1 S7 y* J. N$ b( V, a {
+ a- v/ Q' ]' W m_pItemElem[10] = m_pItemElem[2];
0 u9 u5 C7 L1 n% M m_pTexture[10] = m_pTexture[2]; ! ?1 W h7 {7 ]6 `4 k; A8 {
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );0 V P4 Y2 s; h' L# g8 b9 s2 ^
} 7 O6 W, y+ y* |
}; A* y! o: b9 r( Z& L% |3 Q
}else
y7 w* k5 N2 S c+ u if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
6 h1 L* ?1 L. `9 \ {% o! a5 p5 ?7 W+ ~
if( i == 3 ) 3 H+ T1 C. c0 s# F/ `
{% u. `2 I1 o3 H4 m2 k8 M4 r
if( m_pItemElem[7] != NULL )
: C: U4 R" d8 C- v$ F5 y1 M- t {
& j" L! q- n7 Q. ]% Z% P int nSize = 0; : ~% ^* d6 r0 e! t8 p* d0 B8 b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- F6 |/ O. r- _7 @0 Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
( u1 P" j$ _& Q3 f: K! B if( nSize > 3 )
" u( Z# _& M! Z, v {0 {7 L5 B E( T: g; T8 |
g_WndMng.OpenMessageBox( "oversize" ); 4 K& C, i- R5 {- d# n
return TRUE;
! o* q! s; P. ]9 C( ^6 p1 s, r( ^1 B }else9 h8 k# H2 N4 X3 c3 R/ I
{) c9 o; V# C% N& |. Q6 L0 o7 r7 p
bUpdate = TRUE; ! E% ?' N6 E6 F0 W2 b, F
}
' |5 p5 [* h" n$ @5 q }6 Z7 t4 t. f! `" ]4 @3 V( x
if(m_pItemElem != NULL) , I2 ?2 s6 L# C6 w2 ^( A
m_pItemElem->SetExtra(0); 8 [3 I, J% m4 S$ g, t( L7 o2 G& F
8 | R& a9 d. Q, G' z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! q+ |# [8 \* K r! T$ s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + T1 P8 D% x! A; f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + |0 Z" X7 @- r! s0 Y9 b: X/ C
3 d& W. f% u8 |4 g. E! b6 Y' v
if( bUpdate == TRUE ) # r, n6 j' P7 o& }: w
{
4 Q |+ g; _+ U ] m_pItemElem[11] = m_pItemElem[3]; 2 n, E" n# B0 R7 V' v- c
m_pTexture[11] = m_pTexture[3];
( ~4 e! Y5 ^5 k9 T+ o // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
* [' w, Z# E$ ? } 9 x X9 ^9 d% |1 Q
}7 x; _" a% P& z6 D5 u
if( i == 7 )
- v9 D' O0 T8 E% D6 d$ ~ {
: _; t* n4 h$ F# u if( m_pItemElem[3] != NULL ) 0 f5 c; j( z% e% i' K: R
{( A( }7 f" f3 E5 c
int nSize = 0; & Q" h% }' x. S8 y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 x. @# m2 O$ V" Z- } nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); & A9 a6 v; ~) U* c3 w
if( nSize > 3 ) 8 g0 t3 e6 Q! t0 ?; G0 F
{
& B3 T/ y& |) r8 x g_WndMng.OpenMessageBox( "oversize" );
) \! A% l+ W# \( G: E4 j8 z return TRUE;
4 x, s/ J( d; k9 W }else7 }. A+ }, ], i1 Y) A
{
" _- s# V) s f/ q- C W bUpdate = TRUE;
# O M" n: h, v }+ K, L+ Q1 F X5 [+ S3 o; @
}! }+ x# X6 @& v4 k4 a( n+ T$ A$ v
if(m_pItemElem != NULL)
$ u) i2 f1 @1 E$ i& |# c8 e& r$ j m_pItemElem->SetExtra(0); ) M# X3 j+ j7 O
$ x0 x& r& J5 G4 x
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - }& K7 K) j& B: G, r& n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " ~8 Y+ m7 v5 X. }* K
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * K# I3 c1 ~ S! N) N
6 S q J+ h4 {& \/ r
if( bUpdate == TRUE )
6 b, a' o+ H5 L. M* }! S" J {
; ?; f, M( g* z2 m m_pItemElem[11] = m_pItemElem[3];
3 P& Q! o$ {/ k+ m m_pTexture[11] = m_pTexture[3];
. X3 k" Z) P) N q$ @ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
c" I2 `- q' W) M. r }
' X: _4 E8 B2 |, q8 ]. P }% U) T6 t7 O7 t
}else
2 ~3 |2 n4 Z7 x+ n6 _/ v {
; H% n6 e" r! Y% c$ n g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
- V2 |8 N5 [. B! g // wrong tab
+ p* M n5 o m. x: k. ^( { } 9 ^- s) f" W, _# \7 U' J
}else5 q3 s0 H# N& U' Y( z
{3 E9 O* V/ O8 q/ u
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
7 c) V/ H+ v' [ O& `4 o // not blessed
4 k K/ N/ H; v- z) S% N9 i } 7 @& i8 ~( S7 b
} ! A9 L: |6 o/ B4 O- I
}
* N. E! y" T' Q. R& E } ! ]; `3 O6 G# u8 ^
% o5 W2 F; X: H- N int nCheck = 0;
. _7 k% n* L4 u; {+ P8 h. u- G3 q for( int i = 0; i < 8; i++ )
: }. L) E V9 Q& ^0 f- z { ) ?9 m6 v `# B; o
if( m_pItemElem != NULL )
0 a7 F& p/ d: Z8 _ nCheck++;
" a$ J' o( X: Y6 N9 x5 G9 r3 W/ H } ; `1 S. f5 q5 P( `! ]6 d3 X
if( 8 <= nCheck ) 6 [1 g* {' @- v) v. [: `& M$ H: K% J
{ & H. A0 i+ Z+ I) n D. k! I+ f& Z0 ^% B
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 6 T# |2 d2 \) }
pButton->EnableWindow(TRUE); ; R; |9 D( c5 Z% }0 L+ L5 D
}
9 Q% R3 B9 K* k( W @' H( h return TRUE;
1 s. w4 {6 `% D5 L8 p7 y}
' e J' ^2 l9 n! w: O1 } c+ uBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) % B; } p/ |, G7 O' h
{ : _1 m: g* T- ?6 d. k# U
switch( nID ) ( i7 S+ U- J- B( M7 ~& ^
{ $ |1 {. x1 o! g- t* G
case WIDC_BUTTON1: 1 J* ~6 P( R1 y8 `
{ ; _1 T) G8 l- n
g_DPlay.SendCombineFashion( / \2 J5 U! g' X
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
" I2 }' Q: m" Q$ z- z1 i% S m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, c7 ^' e: }2 W+ q/ Z; ]/ ^. Y
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
) o5 ?! J* c! Q; \1 f m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
6 U' `. B0 c0 k, f ); 4 r/ l% }. [2 ]! V t" c. g
Destroy(); * S3 g( T$ d- |/ P
break;
4 V# p/ b% ]& y2 K; U0 H3 q } ! X* i9 o9 w0 A
case WIDC_BUTTON2: ; I* f7 m- q+ u/ K+ Q- C# K1 u5 k
{
4 z ?$ m, w, } Destroy();
# |" c9 y! h, t# O5 j* { break; ; [3 U# E9 `5 s" M! J; G
} # K, u m5 B# i% T
}
5 p- Q, X* H2 c: |; e9 ? return CWndNeuz::OnChildNotify( message, nID, pLResult ); $ \! V9 }1 K" i/ D! m
}
& q: J; z& | t3 P- `#endif // __FASHION_COMBINE
4 j2 [+ e) v0 }7 x+ B7 ~: e% M4 o2 W: o
----------------------------------------------------------------------------------------------------------------------------
1 O$ h' v- Y `3 z7 @WndWorld.cpp9 J5 i2 L* u6 P: [
在 case MMI_REMOVE_CAMPUS: ) E. c5 b- a6 V) r" P% ]" M
{ 5 v- q6 }6 ^8 h
if( g_WndMng.m_pWndCampusSeveranceConfirm )
# i/ y% N3 g; E2 X SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); * X3 |" z* g' j) I
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
7 e; f6 E7 @* v! F8 J& S g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); . [* E% @. _ P
break;
+ }; Z1 o0 Y* t/ S4 G$ | } . u0 D! c8 _5 N& y0 g b
#endif // __CAMPUS
( n& ~) K. H8 N9 ~8 r4 P- x
, |0 }; ?7 v& E5 J* ?8 v 下面插入 #ifdef __FASHION_COMBINE
2 G1 h+ M( a, z& r5 T4 C case MMI_COSTUMEMIX01:
9 }) L6 L3 \ ~ K4 s {
; R6 B( e- o0 r- {' u SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
K1 s z, _* X1 X g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
' a z' V* p, l. v g_WndMng.m_pWndFashionCombine->Initialize(); ; u6 d# T0 Q3 E: B3 p" X) v% z% `
}
- m j U' f3 X" e! @9 s2 F break;
$ K" p4 Z" d! n- g$ d+ s#endif // __FASHION_COMBINE
' U6 t5 D& o0 X* h! X, V. y
1 e I: O6 L5 P$ }$ ~. C) B. u* t ----------------------------------------------------------------------------------------------------------------------------
# h2 O* q/ P9 n C6 Z9 AWndManager.h
0 V6 g( s. r+ k/ b) S" i
* {, N6 e' u2 `2 D# b# Z于:1 }6 f% I" e1 ~! c
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
4 K- v9 i- y/ J9 _4 t& t& X CWndGuildHouseBid* m_pWndGHBid;
3 Z: s {0 f& f$ L( y3 c- [#endif //__GUILD_HOUSE_MIDDLE
+ ]2 m7 U1 j8 f8 j1 q: A) B6 o7 r( X0 B* z+ f5 X* W1 i ]- w/ p
认为:
7 N4 _% c( \4 W$ c2 dPHP代码: #ifdef __FASHION_COMBINE! t6 Z2 Q0 z( N4 G$ p @! f
CWndFashionCombine* m_pWndFashionCombine; 5 h; P; E) v! y; L5 q( m
#endif // __FASHION_COMBINE ; I. M( N" m, v$ u. Z% C7 n2 Q
5 l. r" s# @ \ B f+ Q' d ----------------------------------------------------------------------------------------------------------------------------
# L, v9 L7 d, t, ]# q. PWndManager.cpp. n1 S! F% @7 C0 Q# u4 O L: }
A! M( t+ M3 f& G" p2 g
在 #ifdef __GUILD_HOUSE_MIDDLE. o( |0 b& h; C' x5 O# T
else if( m_pWndGHBid == pWndChild )
9 n4 T3 x# r$ X: u6 y7 ~% h { : D) d7 k& `- w4 [2 W1 K
SAFE_DELETE( m_pWndGHBid );
2 A9 z6 Y; x3 x" f pWndChild = NULL; 8 S: s6 G4 _/ g( x/ a- _
} 9 U! f7 `' X' h3 I" i, t
#endif //__GUILD_HOUSE_MIDDLE
0 F# s) O7 R3 O- P- v) d1 I6 n. W; T
后面插入 #ifdef __FASHION_COMBINE# r" W5 o% B. n$ q- z- W- p. `
else if(m_pWndFashionCombine == pWndChild)
5 I) {8 a, x) ]6 _ { & x9 W6 t+ J7 @/ U
SAFE_DELETE( m_pWndFashionCombine );
6 h* A- k: H8 I5 b% O$ ?# [ pWndChild = NULL;
, Q$ f9 g0 h7 C, D) `: j( g }
( k, p5 x! \& [& e/ @3 h" Z e#endif // __FASHION_COMBINE
5 b. e% K8 }, ]( X/ T5 d
% E' a1 `* A+ S, i2 N; J ----------------------------------------------------------------------------------------------------------------------------
& }2 w: @4 S) @, SDPClient.h
5 ^9 k# \! I( J3 X, g& H7 R# n+ f2 T5 E- B, V1 [
在 #ifdef __GUILD_HOUSE_MIDDLE
* Y7 D& K- V! v9 uprivate:
9 T. x! E4 k0 ?' s void OnGuildHouseTenderMainWnd( CAr & ar );
# c' p/ T0 V2 I0 N) e; S void OnGuildHouseTenderInfoWnd( CAr & ar ); & B+ U: z$ c1 l g( B
void OnGuildHouseTenderResult( CAr & ar );
' u- I% n, _2 A) A4 Mpublic:
# {' e4 d( D4 P+ f void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
2 c' [7 r! A* q2 H1 D2 B void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 3 x6 c: C% S3 T- s8 A/ ?
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
) u8 y9 Y" Y9 z#endif // __GUILD_HOUSE_MIDDLE . V$ A( B- v* j5 | X
2 \% E G3 ?& _# i4 y% t- {/ o% ` 下面插入 #ifdef __FASHION_COMBINE1 R; I- h4 v' ?; U1 g" J" b6 |. t
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
. [6 V4 V5 Y! G7 z#endif // __FASHION_COMBINE
& p# E6 Q/ a! e" ?& k! _4 n# W- ~
----------------------------------------------------------------------------------------------------------------------------8 R/ J9 ?2 Z$ i' T% b/ l% t
DPClient.cpp
6 F! l- J4 H% X' @
+ w; d' z& t& ^. D1 i在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) * n$ D' ~# t5 E, S
{
$ w5 Y$ e& c) p) ~5 S BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); ! {6 e: N1 z, c. v3 s4 [: U
ar << objGHId << nTenderPerin << nTenderPenya; / P. [* O) ]: ~+ @
SEND( ar, this, DPID_SERVERPLAYER );
; s8 y: |' y x5 b, C- x}
: \( f, V- E1 J* F#endif // __GUILD_HOUSE_MIDDLE E9 j* s. |7 e$ L7 ^; t
" _5 k8 d) @6 g6 S3 H
下面插入 #ifdef __FASHION_COMBINE
1 I2 `( w, u( D, Vvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) - `1 k( i7 R- g7 a' W
{ 3 z4 c( D% [; N4 ?8 |
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
2 r" j4 c z0 h3 F ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 9 V% O" W) D% u1 e4 s x
SEND( ar, this, DPID_SERVERPLAYER );
5 k$ W! a& M0 `6 m" y3 e} ) T3 ~4 C% U3 F- V# I
#endif // __FASHION_COMBINE 6 T, u8 j; m5 m! k4 b# L
* b% `0 d' L- J0 d0 D2 y4 ^
----------------------------------------------------------------------------------------------------------------------------3 ^4 [* G1 w7 D7 t! s0 ?
3 f' O# J' M- k0 {- ~现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
- Z4 d' I" y/ b" K( w3 e1 g# ~) w4 v
% g' p& G6 m! W" v ---------------------------------------------------------------------------------------------------------------------------- d2 M% i# I% i. v# G7 O0 m) }
1 D) C% {- ], V1 Q( [( o8 ?! [$ v$ [ x
# {! @( k9 S3 o" T) k" t, y
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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' O' ^9 W! _* t6 ^7 a+ b* s# j+ d) w1 L$ U1 J5 n1 g
~怪物 : [8 P# v* o: r8 y$ p: V$ L
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