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莫因E * PVP& H& O' _7 M6 e+ E' Y. W! Q
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1 u, g+ N; }2 k) [- T2 k
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。& k w* {% N5 z
1 x2 h! y3 o4 n6 K+ s' \4 j D" |
有大量的代码,我已经测试过它,它可以编译自己1A。5 S# d. P4 ~8 H4 d, B6 ~9 N9 h
1 }+ o9 v& e+ B9 R5 R
9 h {8 f0 E3 q6 h$ a现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。” t. ?# f: @7 ^- q/ y
- x1 Z6 i, ?6 ]9 n: j2 s
你说我成功,资源应该时装组合系统顺利运行。6 U# \5 } s2 N+ Q, D( ~
5 Q6 |. ~0 O4 a* A1 w; d6 j6 F
: Z! Y0 ~$ `( w5 z8 S7 }1 b6 l+ D' u
" ?- R$ q! v7 J# O. o首先是学分:
& }5 I4 b4 X( y; V0 b
$ P! e- B- M8 u; o, M$ lEtioom(90%)4 x. R6 v6 N3 V+ T
怪物(10%)
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8 c6 I3 {5 }/ f" V g( n* m0 q. B% i: W4 q) P
这里的问题,而是“不问任何小型或定义语法错误。”5 ]) _2 [/ F% q# c3 g2 B
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3 C4 j$ e1 ?" J6 Y* m: |& @7 W" O; I& a& B0 d. U# p" s
- W" {* h" g: z0 r6 k唔够讲,这里是答应释放: randomoption.h
2 ]7 ~+ Q6 V1 h5 z
* V, [$ Y1 M _7 d5 o" Q在 public: 8 x& x+ Y# Y* T r) z1 I( v
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 2 g, D: {6 e! a4 V2 L* i) w
void SetSafeFlag( __int64* pn64RandomOption ); % ]5 A6 Z) ]% K7 [8 a: @. V1 s
void ResetSafeFlag( __int64* pn64RandomOption ); & d8 ]7 {$ ]* K% G7 ?
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® , ~: H' }& o( k% T8 r7 V. |* D0 p
! ~) [1 v7 W+ x% W4 e/ r+ k4 Y% m) ]
这下面插入:% Y) | @# }( Z: m+ u9 \! O. _. \
. r2 Y8 R- v0 A9 Q
#ifdef __FASHION_COMBINE$ L [( w3 @9 M5 S
public:
0 M' M0 Q7 Z7 f7 v int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); + R7 F z& Z- n
#endif // __FASHION_COMBINE # J+ c1 m5 ~7 x# A
, g9 q' b7 }* k2 i1 }/ v2 e' Y! B
---------------------------------------------------------------------------------------------------------------------
, O$ Q, n# b; Lrandomoption.cpp
+ F; n1 a/ a: ^( @3 [. h+ l+ S# D0 n3 z
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) & N$ O. [! c+ f( |
" m! g% \1 @, h% w9 u9 _ 下面插入 #ifdef __FASHION_COMBINE
U6 a# e* h) r v$ ]7 c e* V; u/ Lint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 3 ?' C7 {$ B4 B/ L0 h: _
{ . c) {2 i' N1 w/ s2 v
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
, k% w8 j$ w+ V int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); * v" p$ S, R' c3 \
1 q+ p8 ^7 u' i& U2 C if( nMainSize + nDestroySize > nMaxCombinedSize )
0 p. J: B1 @7 |+ S return 1; " Z# ^% q9 z' r
7 W4 x @6 Q' C0 c
for( int i = 0; i < nDestroySize; i++ ) / K5 J0 \9 z1 A/ D0 |
{ 1 `$ f1 a' i. K
int nDst, nAdj; ) l+ z6 d' {1 k& ~ o) r4 b8 v
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) o" f% }4 I: w
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); - W# |- U, i6 F2 ?
} " }3 e5 A+ b; x2 `
return 0;
4 `) L1 v) w. s+ f) l3 s3 ]} - _1 O. X/ {+ ?+ e/ J
#endif // __FASHION_COMBINE
8 U: F L% U# V# [7 `" P" {6 E1 g$ e; s: Z: u- L
-----------------------------------------------------------------------------------------------------------------------
: ]' `1 F9 ~. f z, o4 r8 r" sMsgHdr.h
3 s' y& V6 S: P2 l$ n9 R9 p4 T4 n1 v8 @& I
插入 #ifdef __FASHION_COMBINE
$ c- J& t2 a+ l% O8 t% I#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299, |; ~$ A& K0 j; e4 u2 j% c9 v
#endif // __FASHION_COMBINE \8 `5 e$ f2 ]4 f# X( C0 o' @1 o
5 X1 @- Q* s4 D4 D, S! }* P
-------------------------------------------------------------------------------------------------------------------------, Q. m; f! L( e6 }1 x2 a; B
DPSrvr.h
8 h& B5 f3 t+ [9 F) w9 y1 _
0 T; K! g! x+ o! U; X6 M$ ^- K' J在 #ifdef __GUILD_HOUSE_MIDDLE2 n F3 f/ ?9 z' ]
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ V/ d' |) ?1 _9 J" z, V: ~/ L* X9 N void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ A" v' Q3 E9 Z, K j/ ], E void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: u1 I* x; Q" n1 N* A#endif // __GUILD_HOUSE_MIDDLE
. k% h9 Q$ K8 \. M' E
& X/ V4 T5 U. ] 下面插入 #ifdef __FASHION_COMBINE
7 j4 h4 g( m# Q% k5 T void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 0 H# `9 o- u* L4 v
#endif // __FASHION_COMBINE
. c3 E( X$ v8 T! q
( @' `6 ]( q$ f+ ] -------------------------------------------------------------------------------------------------------------------------
0 Y- X- {8 n% Y; K: aDPSrvr.cpp5 P. f6 Z0 R) [! ^# S: V' O; K
在 #ifdef __GUILD_HOUSE_MIDDLE
+ o; f# Q# A$ i ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
: N6 a0 e F. f4 T/ S! ^1 ?/ J ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
) l3 e2 ?. r1 u( Q; k ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 8 k4 L) i" G( H9 \+ E9 n- c3 A- `
#endif // __GUILD_HOUSE_MIDDLE
. |# W3 ]* y. j; H0 m1 D1 i) n1 u! I( m4 ^3 W- k
下面插入 #ifdef __FASHION_COMBINE
/ e+ ]. x- Q! R- |0 o ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); # K7 K. I: g9 o! M* b
#endif // __FASHION_COMBINE `$ z: t: X% S2 K% E
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% n% B1 v0 c4 v( ]" @在最后插入
#ifdef __FASHION_COMBINE8 f, h7 k$ f; l$ O( |. G8 Z
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) * p& s, ]3 q# b6 Q/ t( b: K# K8 d; o
{ 0 [6 ], O: }$ J/ i$ Z
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ( g: l F4 O- S( g3 U y
if( IsValidObj( pUser ) )4 X8 [. J) ]" j9 O+ q8 j
{
+ h/ c! K2 r( d! L1 { DWORD dwItem = NULL_ID;
* o, {2 `* U4 _* B9 D! k CItemElem* pItemElem[8]; 0 Y5 |+ h m* e% |
- `# f9 i! ^$ f7 F @/ v5 z7 s for( int i = 0; i < 8; i++ )
5 [9 F/ K: o, |5 ?7 v { ; g# ^, f3 }% I4 w) c) q( B9 Q; |! r
ar >> dwItem; . d4 [, r! Q) \: ^8 l
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
7 e- `" I; a @/ R5 o& q if( !IsUsableItem( pItemElem))
& n# Z7 T/ Q5 G$ W$ W/ a. d7 S! U return;
- ^9 [, X0 s' R: H } + Z; i9 X/ ?( Y
if( xRandom( 10000 ) < 10000 )
* `6 u9 W# `2 h: ]: F* |$ O3 ~ {
3 F0 C) H, A' j; P4 w int nResult = 0; - m* S% I; t- V# I
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ; Z' W. `6 C% ]- E) H4 k6 X& P, O' V
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
6 a6 _& k5 Y0 S nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
( l, O$ C, p" s( ? n6 v nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
9 B* `% i: p: S& |: Q# A5 i if( nResult > 0 ) ) _6 O( M' C- f5 [4 }/ E
{
8 X4 l% s& |4 A6 G! |2 H Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 9 r; ~* x( L, n J
}
7 Z1 ^7 x) \% L/ P) j( }; _ for( int i = 1; i < 8; i += 2 )
5 A) S5 g8 k" Z6 z1 x' N5 z { ' s) c2 F- ]# [1 r( ?1 x
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
4 T8 M# B: O$ W } $ T u2 t) ~2 c
for( int i = 0; i < 8; i += 2 ) ' {8 d, |& ^6 K. n
{
* O4 z* |( G X; r pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); $ X, G: V9 z$ C
} . u6 E8 |( X, U$ B ^2 ~3 a
K0 j k b; _/ S$ [
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 4 ~/ \7 P' S# P- O3 J
}else / M, @) P2 B) J
{
9 f. Q u1 i4 \$ @ pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 1 u v' J/ V1 C0 U
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) " E9 L- J% W9 K6 e. {
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); * D. d4 Q! V9 B0 C4 _2 y' Y
2 r) ?5 Y# ?* d# v% t$ F
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
5 F" p& }3 z2 J& q+ d {
6 s$ Y4 @( k# L# p pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); : g' F* {2 d- n0 @
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
4 r* X" e8 C+ v, A' C, t: e2 ?% g! R2 B$ G; \# M& x
}else
" ? _* n8 q4 d7 H- H9 X {
6 G# n' p/ }0 _ pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
. X A8 ? C U/ g4 D! j# n5 g for( int i = 0; i < 8; i++ )
9 Y6 g; H$ f, O. Y5 Z {7 R, e/ [3 z1 ~4 V
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
' z! b9 W2 j* x: S }
3 }2 d h. N, Q' ^2 Z8 ?# u/ u }
6 s. ^. Q) w, s# D } 7 b$ |% d: J4 F: g+ M: c
} ( P" H- w0 e# T* r8 @3 W
}
% O/ Q, _& z8 x7 v#endif // __FASHION_COMBINE 6 s6 t# v( t% G1 b) k$ |3 k
* G. ?; E: w; `' ^; R+ D+ ^ ----------------------------------------------------------------------------------------------------------------------------6 |7 n( n& s7 t# K1 n+ M( _
WndField.h
& N; \- u8 o; x- I8 o, h9 }在 class CWndCampusSeveranceConfirm : public CWndNeuz ! }: _8 G, p, d/ z8 P
4 N' K; Z3 m# y5 ^& `, O
下面插入 #ifdef __FASHION_COMBINE! G$ A1 [ f. W- a7 S& y
class CWndFashionCombine : public CWndNeuz
0 n+ P& ?- v! i4 c) a{ * g, _! U9 `+ } s2 Y' h9 b1 |0 C5 n8 L
public:
3 a9 c. Z0 b# h K$ R; X1 t CItemElem* m_pItemElem[12];
2 q1 r, \5 E. e( b* {! A CTexture* m_pTexture[12];
: p x8 W+ U+ j
5 r2 N0 V W, Vpublic:
% }6 l/ f* ]6 e6 r CWndFashionCombine();
* D- X, a ]3 H, C! G2 I+ F virtual ~CWndFashionCombine();
: R: p7 v, Q7 T4 x! z- F$ d3 g* K( D
virtual void OnDraw( C2DRender* p2DRender );
% P: r; k W4 L virtual void OnInitialUpdate(); / E1 R* c. n) X( r9 j) n" C* c
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); . s) W* P* _2 N, S
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
$ E( {6 O5 P! S1 r7 t( G. ~3 T virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
- A' Y( o O& z$ J( {* M; D virtual void OnSize( UINT nType, int cx, int cy );
1 ^5 W* b! E9 v virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); * l8 X8 B3 v/ D" s# g7 a
};
- ~0 C( t" }& U; _" w$ D2 g#endif // __FASHION_COMBINE
2 O$ z j6 R7 i
. W% J* w# g0 k ----------------------------------------------------------------------------------------------------------------------------! C. c; P8 N: K. I# V, q& h. c% I
WndField.cpp6 y/ x7 b) w* @
在 #include "wndwebbox.h" " J9 Z# S/ l% Y2 S1 {, t5 K4 P
9 N2 n, J3 Q# K. M( ~& O/ ~ 下面插入 #ifdef __FASHION_COMBINE
& l! Z6 I6 i A' _#include "randomoption.h"
+ ~% T* I6 J8 X' t#endif // __FASHION_COMBINE
- k' v( ^2 ~. I" W" O6 T. y4 n; b9 ~. V
就在最后:9 m3 M: y* C+ Q
PHP代码: #ifdef __FASHION_COMBINE G1 ~/ }3 s9 G, ?
CWndFashionCombine::CWndFashionCombine() / {" X! a2 g; k8 J3 _
{
( `. v2 d7 U/ X9 E9 N for( int i = 0; i < 12; i++ ) # e5 r5 W' V: v3 E. A0 K
{
* c7 }& n0 p% P m_pItemElem = NULL;
$ z. N% M1 B- C% X! F$ ~' k m_pTexture = NULL; ' P f4 O; w+ x# n4 Z: l0 V; |: @! K' k
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));7 f5 V2 e; y' Y( O
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
- O: c% K, m7 p5 f! f6 L }
8 Y2 }! C2 A9 g) Q, c6 |! A# h, v}
4 E+ y4 x: S: qCWndFashionCombine::~CWndFashionCombine()
9 p+ w3 r7 ?5 J{
7 k; B7 r( z" r' z" w1 s for( int i = 0; i < 8; i++ )
1 W( p( d6 K+ G" T- y" U- F1 t {
( d0 ]0 P) ^# J if( m_pItemElem != NULL )
7 \- U( B6 e0 T8 m { ; E8 u3 Q, i, l* q( v
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) + f( H; d5 Q, x% R4 g: I
m_pItemElem->SetExtra(0); : n# _3 H% f) h/ V O
} : `' H/ ^, @! d( b' b
}
5 C' w% d1 H! F2 H+ j. C# d: p}
6 D0 M) j& \3 F3 J) q" ~void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
6 M% x3 F) y1 Q9 g" o% ^* h{
! ]3 @* d" {; l- G LPWNDCTRL wndCtrl[12];
6 j; t: C7 i1 w- u0 x( M: V
; |& o9 y: S' d5 Z/ [# R wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
% U9 q( j) ^8 R& o; b wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); " j% U* ?7 {. J/ b. r; e, k8 D
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); % G. u% e* h' r1 a. I
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
3 T0 m2 I- M$ Y+ H; P wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); : y+ F( S- I5 m5 t* V: ^' U& J, U
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / p% |1 X( p8 O) x: W: G1 g
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
6 r% c. f, ^( u' v* z& Q) J wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 3 V, b2 E3 X! ]' r$ t
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
% B9 G: T* c: s1 h) f9 a wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
3 ~/ m' w8 o( K$ K2 f# f wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); / I" f+ m2 P+ {9 t9 ^3 u5 e9 o( `
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
5 B, x$ l- ]: i. U8 J# ^. z9 v9 u0 E
for( int i = 0; i < 12; i++ ) * Z+ V1 {! N8 @+ x- h5 R5 X5 w5 d6 F3 j
{
; `: ~9 x7 K# d if( m_pItemElem != NULL && m_pTexture != NULL ) 9 v% }" P! v5 @7 c
{
, Z' g7 F5 c! c m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); # o$ l1 G- P* q1 ]
} 6 H+ E6 Q1 H Y( u
} * E8 J0 x" n t; C4 n! J$ [
} " A, x& J0 S/ l1 Z1 H% x! U, a8 H
void CWndFashionCombine::OnInitialUpdate() 6 J, ~4 x$ ?! k2 q( C5 {
{ ; d8 J; a! `7 R
CWndNeuz::OnInitialUpdate(); - l( `% j( q& k& J& z1 W
& c3 N1 ]2 a8 }+ [( R6 x- i6 e CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); - P! \; z( u" w7 w! J9 c1 F1 s# v+ @" x
pButton->EnableWindow(FALSE);
7 `/ O* H+ M5 u+ q3 P3 \2 }2 Z6 Y. a9 t
MoveParentCenter();
; m" H$ E1 Y9 W- M( Y& E Z}
; H- N7 w* D. H& {2 Z3 P; TBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
4 y0 `, O: t& L# F4 Y' k& A- s* D. M* H{ % J" s; o, ^0 i6 ~; M
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
" U6 n6 o) M' R3 W [} 3 d! B* Z7 H: c2 H$ N E6 G
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 4 U8 C4 i$ S: h: m. c
{
' ~# [3 S4 q2 K3 R! I5 t return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); . n" c. A% K# @) f
} ( K1 S* D b( h6 c& y
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
F9 o$ Z$ @& O! x{ ) d( f+ D; m3 |$ S
CWndNeuz::OnSize( nType, cx, cy );
9 a- [& s7 n! S; x+ h) [. h}
% _; x" a9 D- a* j1 c* V% ]; t9 X; @
+ o: i$ e7 k$ ~ F5 Y; S( F) m
* N; b% U: D q6 }. U, h' OBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ! I8 I: j+ A9 s; F4 c% f
{
: I& [( m1 f3 E5 T8 _/ P8 n CRect rect[8]; " \0 f! P2 n8 }, A3 l( h D( s
LPWNDCTRL wndCtrl[8];
+ l! \% }! T, e6 s e& L* B. q8 k0 k& s
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
! M' y' t8 \2 G# [5 T wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); , @0 X. F+ ?$ I7 x/ Q* X
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 5 Q8 |& Y3 Q: N3 \( N a
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
( `/ T# ?( Z2 b5 O; I1 X wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); & A6 H" {7 f4 B" c) X! D8 H
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); & S8 d5 b( K- @
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
}9 k- @" n. H9 n wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
5 w5 s4 t# Y! g9 U, S# b8 I& Y4 z1 u4 N3 _
BOOL bUpdate = FALSE; 9 W1 H( ~$ d1 n2 B h
8 N( B& ^) V8 H
for( int i = 0; i < 8; i++ )
7 Y8 g9 Z7 z1 U3 f8 n; {/ y# N { 4 F+ u/ M- s" _% t$ N, u
rect = wndCtrl->rect;
4 S* t+ P8 |% m. D( B+ a6 P0 J + F1 V! C1 M6 Y
if( rect.PtInRect( point ))
& }: p- Z3 A h' e/ s/ m4 b {
4 a0 ^8 Y4 l5 @1 I5 D CItemElem* pTempElem;
1 y; h* }3 G' p5 v0 i* N pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 n) C/ S- a" O( h# X
if( pTempElem != NULL ) 3 {- O7 h6 _/ h
{
$ O+ G) _& u, _. z) [9 I! s if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
7 A9 H" F. X# E/ Q K' x- p {4 P+ E* B! `9 b3 L" e/ \0 S
ItemProp* pItemProp = pTempElem->GetProp(); % @% ^/ T# A0 [) ], V
' d. V/ N' @$ u5 t- v1 a, q2 m if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
% q9 @' s4 Z" X) W5 F {
7 l; X. u1 g! C$ C8 W& W* o- Y if( i == 0 ) ) G% j) {; U& B4 I, P4 S5 V
{
# b! j7 V# ]4 r) X* v* G, h8 H if( m_pItemElem[4] != NULL ) + y4 ?2 `1 H) A6 q& ~. p+ f" K
{
- L3 `4 v& k; c ^. _% z) A7 d& `/ y& j int nSize = 0; 3 p5 o7 Z6 J; c# W6 r4 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 i( p1 m8 n2 L. ^: r' f nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
9 L/ Z3 \( R& ~6 ?/ d5 @3 E! e! { if( nSize > 3 )
1 b1 R% `* l) O4 ^9 t0 \% W {
6 D4 t2 b: q1 V# P+ k g_WndMng.OpenMessageBox( "oversize" ); / h; C7 y- R' C7 P9 l2 W3 c
return TRUE; 6 W3 u! d! x3 r) G, j9 u5 v
}else2 g* ?# O5 d: _/ L% d
{
8 b2 X6 P6 H; u% f$ b bUpdate = TRUE; - o6 A- z. `, ]: a3 l t) ^; d% S2 \
}
. B. B4 b- t& t$ |) d3 o, m$ [ }
_# `- C$ i. O& J2 {- Q7 a/ o; q if(m_pItemElem != NULL)
J7 O3 g' b, u; o* H1 L6 Q* u0 C$ l m_pItemElem->SetExtra(0); # t( g/ a; d6 N/ M
. X2 F+ [( r. [& p! K" h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ U/ A& ]) D; f3 W$ w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , u+ b2 C4 A: _& B& v' o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . U" o# o3 f0 j- i
& Q0 I+ T' g {
if( bUpdate == TRUE ) 5 ]: b3 @5 ~) N
{( @7 B5 _5 t! M* |, n9 c* `5 P
m_pItemElem[8] = m_pItemElem[0]; % g" K! ] b, z' w8 v2 a2 F
m_pTexture[8] = m_pTexture[0]; 0 f0 c' W4 p1 R; F; d
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
3 x7 J* |8 `# t }
% Q+ }# k3 ^; W. J }
: j2 |7 Y' @* K: R! m8 G/ u: _. s# E if( i == 4 )
' e/ m) F& H6 B/ Z, {: ]) R {
$ T0 m* u1 |+ ~: V if( m_pItemElem[0] != NULL )
3 `" R y! ]' Y9 c6 e, k& G {% J' y2 o( Z- ]2 c3 V0 V# _( F
int nSize = 0;
' O5 r1 M0 p: x" ?/ _/ b nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# ^. _$ K, p Z) N% y3 ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); , Y" U0 _7 @( d0 {( O6 _
if( nSize > 3 )
) V- x5 B$ M; ] {& [0 y* G. s2 n5 U" }; a
g_WndMng.OpenMessageBox( "oversize" ); + k% _# j- J' R4 w) v& `
return TRUE; - j3 X6 w9 {% S; X* Z& { X7 F
}else, a+ d. n' {* F
{" k* K- M# |) R6 `8 w% D
bUpdate = TRUE; ! J: G7 T; C2 w
}
9 o% l9 U" \ o* s8 ? }
9 x4 r1 w" G9 f Y X if(m_pItemElem != NULL)
5 i3 {- W' e. K m_pItemElem->SetExtra(0);
: e3 ]% q9 h! r. v3 M8 ~# V2 f; O! A$ Z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 |* Q; i& a5 {. e1 M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; e% d. H5 Z o" Y! j P$ S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 o: s" D: S9 o' P3 l& J+ j3 G+ v2 ^
if( bUpdate == TRUE ) 7 a2 K; b) D+ B7 c
{0 V& `5 Q( j) j
m_pItemElem[8] = m_pItemElem[0];
& l2 Q& |/ q+ c2 R7 }4 W" j m_pTexture[8] = m_pTexture[0];
0 x* q5 M; B6 N2 u4 {) ^ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );8 s2 i `; Q* N; c9 W
} % U: N& x% \4 E3 j+ M: O4 O$ z
}
! w, ^) r! Y, J0 h( O }else
3 S% }; {3 H2 } if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ! a2 T8 E4 ~6 J8 R6 e
{- G( y- f+ q$ J. ^% t
if( i == 1 )
6 D/ s3 F! k+ S! x {( B! r! S7 ]8 L, P: R% ?) Y# ~
if( m_pItemElem[5] != NULL ) , l4 M) g Y3 j6 d; Q) D8 B
{
+ h8 x/ B; c, l6 d; G int nSize = 0;
/ X: l, ] ], i$ {, r6 M nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" J3 ~- x! p# k1 K m nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
7 R( Q! C; P+ \0 l8 K if( nSize > 3 ) + [+ Z' @3 ~! u w" }
{
5 Q* W& C! q& |, r; w g_WndMng.OpenMessageBox( "oversize" );
3 r/ A2 Q& c4 f) C& h6 y$ E return TRUE; 2 c( h. M+ g0 Y L8 w
}else1 [% K; i5 e: \
{9 x) c* l6 E( r; ~1 ?
bUpdate = TRUE; & n3 i" t5 Y6 g8 H
}
# n0 i1 F1 y) s+ G }: x6 z k, q1 c( p& L4 b
if(m_pItemElem != NULL)
2 b# d$ ?: B2 E: i m_pItemElem->SetExtra(0);
+ `6 t A8 ]+ s( ]) r( {8 F2 b* Q f& _% c9 X3 l4 G
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 `9 [% c9 W! l$ B m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- s. X5 s9 D4 p9 L( |" s$ z; o" W X3 T+ K m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # e# @8 {! g+ o! j- S6 c4 L/ D
2 a1 j- [% E- n/ _: [" ^ if( bUpdate == TRUE ) : h3 p* s ?% r7 b) a: M1 \/ ]
{5 Z5 W2 l# t$ R
m_pItemElem[9] = m_pItemElem[1]; ! _- h: V2 x# f; ?! E
m_pTexture[9] = m_pTexture[1];
2 U; r1 M+ G6 X
$ c/ \% E6 x' n. L4 X' n' t4 G, a// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );+ Z0 r5 R9 b1 W. }' N; ~# c' ]( V A5 L! _
} 7 u2 ]2 x4 t1 u- O |2 c
}/ X% _3 s7 B4 \+ o1 P% t8 ?6 v
if( i == 5 ) 8 ~3 P( K2 I7 l! Z7 g+ V4 C
{1 X% ]4 Y/ R- j
if( m_pItemElem[1] != NULL ) 4 d1 l! k' y4 C- j' `7 G$ X
{
& k; y7 e% c! ^- e int nSize = 0;
5 [3 D3 `' J( h1 K9 F nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( N5 R6 r0 f8 G6 s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
) M, p8 ?+ x" a8 ]& J if( nSize > 3 ) $ \' _$ I# u' X" u; S
{
( l7 L- u; n4 s9 X3 _, u3 C g_WndMng.OpenMessageBox( "oversize" );
5 v6 _5 y' ~0 d. p! | return TRUE; ) z0 X( Y: {0 T o) p
}else' b8 m# o; w k' ?
{
8 r2 W7 [. r2 Y8 K bUpdate = TRUE;
! T- Y# k: P; l y }
; T9 J4 | M! X4 F) R* W }
) p; L2 s- A* o# D w& l9 R if(m_pItemElem != NULL)
5 \) N4 l1 Z8 N& |) v7 X m_pItemElem->SetExtra(0);
" J4 Q: @; j) |3 c3 O! `4 ?; Z* }; S. J+ f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: e) P& f! Y& H- ~! v. X- n m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 c" a) K. S. A& @: x3 M
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ `+ O8 a; Y6 ~- `* t; p1 G. X: H0 y# b7 D3 |! z6 }: I2 ^
if( bUpdate == TRUE ) ' E: Z8 J/ y8 D; f: N
{
6 I' n( ~) F4 T7 [# d m_pItemElem[9] = m_pItemElem[1]; $ h9 h! z" C) d H7 {: ^
m_pTexture[9] = m_pTexture[1]; 6 Q2 Q* p: c0 C2 e0 ^1 f
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );; @! q# a5 U; t) b7 t
}
4 ?. A/ W, i( b5 y8 x% | }3 j1 A4 }7 G, e# o! B
}else
$ ^; x8 J! O% F: G% U2 s7 f/ e if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) + e7 f$ `6 y' `
{2 L* D, a! M1 r7 Z; {7 A5 I
if( i == 2 ) 7 _' z1 _$ ^, w$ I$ P
{5 s! Q. O8 O& x) N6 M
if( m_pItemElem[6] != NULL ) - d( x7 T% u0 n: ]+ ~
{3 P6 F- W' A" C7 D; u! @& W
int nSize = 0;
" F* Y4 }: K( p2 i: c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ w' N3 v! Y( t& ~ ?$ R: k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); ( x, Z7 Q% _* O( v; s/ F+ r
if( nSize > 3 ) ! |$ o; p' e8 y- x: f9 A V
{
$ c8 H+ h" x2 ^- Z0 R# N* } g_WndMng.OpenMessageBox( "oversize" ); ) V! t* ], n7 M" [7 ^5 A
return TRUE; $ W; V+ e2 }# [/ e
}else, z$ J) m8 ?" [5 K1 |7 g
{
3 A. W$ ?) K5 i* \+ M bUpdate = TRUE; 0 c) A/ R6 Y$ Y. z' C
}
7 s1 I3 d, U% T2 b% E1 L- P }3 V- Z2 Y: ]( S. W+ k
if(m_pItemElem != NULL) X* o! A1 J* b$ G' h
m_pItemElem->SetExtra(0); + _% o$ Y& D, q
) _7 p/ s# L- ^* k' a3 @' f" Q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% X) x& j: C. m: V1 y2 { m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 a7 _. f' [( K- U7 h2 o; T' P! P m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * v3 y/ M0 s1 w; d
5 V0 V+ Q3 Q- M4 c: Q" H% ~ if( bUpdate == TRUE )
( Z3 E8 z# M8 Y; J4 O' O {
7 s8 `. _' p4 p- s) ~9 {5 v m_pItemElem[10] = m_pItemElem[2];
: e! F0 c( P# k% i3 t m_pTexture[10] = m_pTexture[2]; * Z# |" J- z4 B! ?" z: Y9 y: W& F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );! c4 T- O+ v: F7 R8 Y
}
$ D) F4 E' w5 m' j" d }
0 W4 Y$ f" W+ ]) Z+ Z3 y9 Y. Q if( i == 6 ) . ~ i0 g1 Q$ L0 W
{
# c# }0 D$ T5 j. U8 _ if( m_pItemElem[2] != NULL ) : r) W3 ^; k4 @* d' n
{
9 g1 F$ n8 h% A( ` int nSize = 0; 6 U+ h; a5 N( X8 I D6 ?& u7 d/ t0 t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 m+ f' a K8 u7 z6 G$ A9 \$ I5 i nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
% u7 H- J; K6 l if( nSize > 3 ) ! t4 I0 {( l! A9 a* ^
{2 B, G- r9 v3 D, i# x0 T% x! i3 K4 _
g_WndMng.OpenMessageBox( "oversize" );
# ?- J" }( l4 U4 n3 K return TRUE; * I0 K( B3 F7 E$ Q
}else/ i0 d) F5 |- E: E
{
7 W8 Z( S3 @+ `, u bUpdate = TRUE;
+ q: R" I" e% m! N }
6 u$ t4 k2 s' u! Z( ~ }& m ]8 R. D1 E) p7 R8 ? f
if(m_pItemElem != NULL) $ f! x6 C+ C* @. C
m_pItemElem->SetExtra(0); + o% t" p J% {' H; q) F
; {# ?8 U1 k8 I, [* E7 x; c# u$ ?
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 S: x4 q& ~+ t, u' I5 z( o m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' H) n ^8 @5 R8 q. g9 w; c& G! D m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 B, y4 B7 N! M/ i( U3 H( s6 |6 ^1 m
: J; a/ N: ]- I, L- E0 n# ~
if( bUpdate == TRUE ) ) b, H- o& w' Q( E9 Q
{0 p+ ^, C) b# g
m_pItemElem[10] = m_pItemElem[2]; / v7 K- j0 I \2 R! b8 M
m_pTexture[10] = m_pTexture[2];
" p" g1 H$ M# R7 ~" w W // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );- u8 g5 U4 p% p2 {8 O% I
} 4 z. ?( \( d% U6 y4 v
}# {; Q' D P5 e4 W- c' @! Z
}else
9 \) E2 }, w+ u, w1 H. f4 {/ ?, D if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) # n7 P- H ?! Q: z
{3 r# b% [1 j5 V7 y
if( i == 3 ) N m8 q0 k* @1 T! x% ^/ I4 x5 i1 B- l
{
+ l1 p% n4 M/ k/ T: y if( m_pItemElem[7] != NULL ) , O, z+ P% b" }6 R
{
. ~" V4 X% N/ i1 e int nSize = 0;
0 r, n$ p* E$ u5 D( ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( D7 a( R6 I2 `" I4 l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
9 {0 E9 h: t4 K if( nSize > 3 ) & @0 W+ z) }. q: ?9 |, W' S
{
; k! n) ^5 _8 G" g! N" {# s g_WndMng.OpenMessageBox( "oversize" );
7 `# u x& U+ H+ n/ O return TRUE;
( {0 i5 U0 N7 x; R) p3 J4 Z/ R6 M5 V }else) t( e, k, M4 X+ q2 g0 s
{9 C1 T" V7 M% q% X; s
bUpdate = TRUE;
% B6 [) @: M* _' S }
- k0 g% u; L0 R- b }. P# Z# ]- [ X; V; H. ?
if(m_pItemElem != NULL) V# ?! A3 z. H5 R0 N& e
m_pItemElem->SetExtra(0); ' {% ^( ?" b7 r: x' O
0 ?8 {6 b5 b: h z: [
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 i0 ?' @9 o- R+ I# z. w' f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. _$ k' X3 S9 a- B m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 E$ }4 x: X& A6 t7 g+ D# a. ~
9 y# f* W; a1 `9 o if( bUpdate == TRUE ) . n% k9 f" u) C7 Q" R# r# @9 X e% W
{
" r m4 W( _* J3 s+ _% W+ Z0 N m_pItemElem[11] = m_pItemElem[3];
/ M7 T8 J0 J5 |% z m_pTexture[11] = m_pTexture[3]; 9 o% S9 r8 ^7 ?3 W
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
& W8 } p# e, N }
; c0 Z# z/ P# T" b6 U& j }
, ] F1 ?+ ^' }+ v if( i == 7 )
4 r, n* t# N8 @ {1 K: {, k+ u3 C
if( m_pItemElem[3] != NULL ) & [9 d3 v7 Z! P
{3 V; s9 r( n) h
int nSize = 0;
9 C* E7 j0 O( d1 }" O& C nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # @7 h' R7 Q9 z- x8 Q$ e: F- l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ! G" T. g1 @" ~, Q
if( nSize > 3 )
+ \/ J3 G6 H3 T# c( W# } {
/ u) _) P% z" K% T2 Z4 i- o g_WndMng.OpenMessageBox( "oversize" ); 2 m4 y& Y4 n* h$ B
return TRUE;
9 o$ N3 n* A/ O% ? V }else+ [5 l2 r5 [$ ^4 b: a8 f4 H
{, u; H4 e9 a/ k0 k2 b \2 L/ ^. L
bUpdate = TRUE; ( [6 ?, d3 i' m; E) T: Z+ T
}4 Q/ w x" ~% l1 y
}
) k2 } H z8 _2 q; D if(m_pItemElem != NULL) ' Z+ S* r, H/ Q7 _( t( U
m_pItemElem->SetExtra(0);
' M0 {& @9 H% z
6 C3 J' s4 X* Y" u9 ]. T3 a8 v9 u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % H) Z" }3 e8 t. a% K0 B
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' ^! X+ k( _; o+ S5 D" P m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 a5 P) R8 A/ d5 ^- w; o* M/ q
2 Q+ V! j5 ?& ]+ l( F7 L
if( bUpdate == TRUE )
$ `4 v* |8 F5 ]' E; Y V/ o {
' L1 Y* m+ k! Z- f( |5 a9 h m_pItemElem[11] = m_pItemElem[3]; 6 D& g7 S$ V$ D4 T6 K4 h1 @6 x& h
m_pTexture[11] = m_pTexture[3]; % d/ A+ v0 r. E/ r3 l( l
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
2 _% Q6 K; s( [. p6 d( Q } 3 Y$ K0 \, s8 C G& \0 v
}
" z3 Q3 `8 e; _! o4 J3 w9 A }else9 S9 Q9 I g! D9 v; W
{
! Q" l0 A4 _- m0 p g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
" z) R$ E4 t# K5 |9 u n // wrong tab
9 E* ]# O3 e ^ }
0 F5 _! B; z% O; @( v }else% I8 b/ v; _- h0 e: [5 _4 n% h! ? G
{9 ^% s/ r* ?. P6 i
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
, f6 w- A$ K) S0 x6 v m // not blessed
( o% P% K' p/ x9 V9 U2 J6 b, J }
, k4 ]1 j$ B9 t9 u } - |+ T @9 n6 E9 B/ I% E
}
) q" W- i, S* A0 T } 1 |# n) o/ d: B; `6 `$ J8 U {
! x# [. ? c: V6 y int nCheck = 0; 7 o5 O) E0 t, V7 B/ y7 }3 I
for( int i = 0; i < 8; i++ )
+ e% S, H. c# m# J+ |- x { * `2 I2 a0 k3 F9 R( \
if( m_pItemElem != NULL )
0 F" L, Q+ h7 v# f nCheck++; $ t: |6 n2 E3 q) d: I" K
}
8 R9 ~- t; b& I/ ?6 z* Y if( 8 <= nCheck ) 6 ?/ B; W v3 n1 K* G
{ 8 J% Z1 Y4 _% R: y
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 9 t' ^9 |1 T& C* H" \
pButton->EnableWindow(TRUE); " c% E1 g! f) o: k# B5 X4 i. `
}
3 Z5 _: K# b$ C) t- u1 N5 g! F return TRUE;
r) `2 C: W2 ~}
5 r; |' A* Z5 f0 s" b( YBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 4 O9 j- u, w8 |4 _
{
/ k' g" D2 P$ R8 F( _# P# v' X0 @9 f switch( nID )
. y) ` p' Q% S+ q8 d6 x {
1 d# v, s. a/ n# r case WIDC_BUTTON1: & e) ], f" U9 P/ C4 Q. ~
{
2 U$ [( N6 T$ Z; M5 l0 k% o g_DPlay.SendCombineFashion(
- e, d' M$ j" v. Q& f, A2 T( Q, E m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
% J- L7 c; w1 b3 o- j m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 0 Q: Y. B4 M: ]$ u( u
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, ' Z$ W& E6 H" j t
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId L; O' p$ y# r# q
); # P1 n; Z6 Z$ E h' u8 I
Destroy();
8 S6 n" T l5 U1 w4 O break; ; Y4 g: q: Y" ]6 b
}
+ o* m; V8 B% N( N case WIDC_BUTTON2:
9 X* ?( q$ ^3 M. A { 1 |/ M. @. d# ^$ [9 S* C! p3 r" J
Destroy(); 3 A- v" m$ R1 n
break; , \ A6 [; B( Q5 X
}
" n9 i7 ~2 _& J9 w7 L" W5 y }
& [" y9 ?/ [% ~0 f J, q return CWndNeuz::OnChildNotify( message, nID, pLResult ); 1 [0 g' d# W4 d. ~
}
/ U( D+ I- }5 `( D#endif // __FASHION_COMBINE
% v4 t8 Y" d. J2 W, @# X/ K# t4 c: r9 I4 s
----------------------------------------------------------------------------------------------------------------------------% u( a3 w' L6 T
WndWorld.cpp/ I, q1 ^- R8 g9 F6 ]* |) n3 u
在 case MMI_REMOVE_CAMPUS:
' g( A) G' j" R. x0 x) l# e { 7 ]0 E1 ]' b( v r8 Y' R8 l
if( g_WndMng.m_pWndCampusSeveranceConfirm )
% |" r7 N3 f2 o' c9 X SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
, `/ j8 e! [0 y7 ]0 Z3 V, [ g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
, p- b: G+ \- x% m5 P g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
: u j$ x, I p. E( D1 c# l break;- C# [5 R/ b: C5 y. h( W* R
} 1 z" ^7 F9 S5 c" d
#endif // __CAMPUS
7 W9 T9 x6 A; P( r. ~2 @4 A9 _# b G. A d% M
下面插入 #ifdef __FASHION_COMBINE
( A: p! J. C: u case MMI_COSTUMEMIX01: ( i1 H: Z$ ?2 S; J# Q4 V' }' J
{ {- _2 V5 @5 Z. ^0 L4 _
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
: I$ N/ \% S2 l5 E- N/ W; H% r g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; + J/ v+ V4 i% D2 \
g_WndMng.m_pWndFashionCombine->Initialize();
' p$ ^2 ?% o" s) N# G* w } $ i$ q/ M6 I# w' f. m- X' Z
break;
: `. L) ^6 x+ O! k! a" W#endif // __FASHION_COMBINE 9 Y$ G: V8 ]6 U* G
9 @* m5 H" ?* p* q% b ----------------------------------------------------------------------------------------------------------------------------
0 l2 i8 m* G; T, n( Y9 m+ i, mWndManager.h
0 l/ U' Q1 O/ P8 d# n' q+ p: p/ J
( [! Q* u3 v* g9 @于:3 X ?/ Z& _$ _* o3 ^3 C( l
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
; T) R+ D! ?2 H* F7 W! I) O e CWndGuildHouseBid* m_pWndGHBid; % c& G% Z* o5 C
#endif //__GUILD_HOUSE_MIDDLE ( k1 L, P. x' l
7 c9 y5 o1 }+ \1 F 认为:- E+ z6 l7 y' C/ h/ ~
PHP代码: #ifdef __FASHION_COMBINE% f) y, b/ v- o3 Q0 I& w5 x- O& m' {2 s
CWndFashionCombine* m_pWndFashionCombine; * v1 ?' r, m' c, N& X! L
#endif // __FASHION_COMBINE + H$ t0 f9 w( @* B6 n) X
: q1 J. o' C* `7 ^& V
----------------------------------------------------------------------------------------------------------------------------3 }6 W; A( N' ~4 H1 ?/ g) l6 h
WndManager.cpp
5 v- `9 }- x, j
/ W9 y) H+ Q/ v6 _在 #ifdef __GUILD_HOUSE_MIDDLE6 P; T6 D, w8 [; ]
else if( m_pWndGHBid == pWndChild )
7 }& T+ M6 F: P0 y* q% n { ; v" c$ q( D8 u8 h% h, @
SAFE_DELETE( m_pWndGHBid ); 9 m+ D$ x; A+ h3 m
pWndChild = NULL; 3 G- ]. }% X% K8 O
} * [& H) C) W6 V1 y# s S
#endif //__GUILD_HOUSE_MIDDLE / u! n& ~6 L( |
$ |+ y5 ?& w: Y$ Y: _% Q 后面插入 #ifdef __FASHION_COMBINE
! K1 O/ m* j1 @! l4 g7 P) E else if(m_pWndFashionCombine == pWndChild)
, b" d' f+ m2 y, ^2 V: P { 5 w) m( U1 N/ v* c
SAFE_DELETE( m_pWndFashionCombine );
+ w6 i) Z# I* g. \ pWndChild = NULL;
7 Y5 A0 O+ @ p( O9 ?$ Y: \ t r }
( ~& n' k2 N8 X8 d1 e% V#endif // __FASHION_COMBINE
+ K' x I6 r3 L) k+ y; h$ o, f# D+ T9 d
9 M# x, ~: j% x5 l# m9 f ----------------------------------------------------------------------------------------------------------------------------
! C* n+ g$ \$ n0 b6 Y) x( pDPClient.h M* P/ s# R1 H; ~$ n% F* z9 w P
) P5 b; m! }- `4 d; U
在 #ifdef __GUILD_HOUSE_MIDDLE4 C4 s* B; g, U8 l
private:
: p! z' r6 O. ~9 P3 G0 o8 K void OnGuildHouseTenderMainWnd( CAr & ar ); & m7 N' Y& B8 N/ d, t
void OnGuildHouseTenderInfoWnd( CAr & ar ); / R6 }/ \ W: ]7 { p) Z" u7 B
void OnGuildHouseTenderResult( CAr & ar );
- `7 K; O3 l7 m3 M9 g" B. F% Q5 bpublic:
! u" B$ D* k" Z* Z/ y/ \ void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ( F+ M$ Z" @" d' m- x! Q
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
- H3 x$ A! ~" j9 f+ q5 T void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 3 \4 s1 Y+ B/ P+ `; M1 w: ]3 V4 e
#endif // __GUILD_HOUSE_MIDDLE
0 \( \- g9 F# _+ V. |3 y5 n/ Z$ P/ X8 W7 j# i ^4 ?! M! n0 z
下面插入 #ifdef __FASHION_COMBINE
% b3 H6 h# F+ e8 X3 G void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); & _9 l3 y' l" P
#endif // __FASHION_COMBINE
' U/ U4 x& d4 W* o" ?4 n
2 U0 C" q3 j2 T: z$ J E ----------------------------------------------------------------------------------------------------------------------------' w3 W$ i3 R( _, F- X
DPClient.cpp
. ?( Q+ ]( q5 r, i5 `, f1 t. x+ B8 e e% b2 ~( {
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) + m! b8 {2 \# a& B
{ " e- j- c& n# B# t& w
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); ' o7 ?/ f1 h: L
ar << objGHId << nTenderPerin << nTenderPenya;
, S- u% W& u8 Y* m; T' e SEND( ar, this, DPID_SERVERPLAYER );
1 F/ p) Z& a# @- a# Q3 ?2 l. x2 s} N* n1 O1 r1 B# s& @8 v
#endif // __GUILD_HOUSE_MIDDLE : \- c: @% }6 }) o
- B$ Q+ O* I- M. g( `/ n$ U 下面插入 #ifdef __FASHION_COMBINE
% d; J" s% S Q" q7 x7 Y tvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) ( ` a9 K; V0 e4 T; n
{
+ w4 I, I# D' ^& ]6 S BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); : L" U/ y/ U* o& a
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
, n4 G( `' P# u: J+ g) ?: r; t: ] SEND( ar, this, DPID_SERVERPLAYER );
2 M0 m( H( V5 d* U3 _. u}
* z* F% I. u* d# {#endif // __FASHION_COMBINE ' P4 ]% f% m. e* g) J
% g4 C Y l: ~5 P5 N ----------------------------------------------------------------------------------------------------------------------------
, {* Q* L6 C6 h8 u+ p: i0 J) [5 K, y/ I! ~* w9 ]% n
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
! z4 q* \/ q/ V
3 f. \4 o0 C" e) K/ _" R ----------------------------------------------------------------------------------------------------------------------------$ L3 T6 C; z$ ~9 `& f. D
4 {6 k4 q! L% o4 F5 n' l# A
3 K C% x' |& a. i0 \6 f9 F* k: m# l$ F
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。. \/ b; v3 t9 P% ]% u2 I) O' ^2 ~
7 Y1 `7 `% |6 a2 u" X- K
8 N1 s# h4 f. C c, X$ G5 F1 |, e8 ^5 s~怪物 - k8 `2 Y8 ?" s- m2 M/ M( f
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