|
莫因E * PVP
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# V0 C/ L4 l% [$ S& L5 \今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。- O5 M! K" D+ ]5 ^8 K0 {
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有大量的代码,我已经测试过它,它可以编译自己1A。& m4 A+ F7 B$ R4 p
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现在会如此容易所有的C&P'en. ?4 a- M- g. j6 ~. m
4 s: l* n' [1 C4 D- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。7 X7 l J9 J% X, \9 g) y( N' p
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" V$ v7 p% ? w: \% j首先是学分:& h9 i9 ?; v1 a7 ]4 Y! c1 ` v
' w" X/ c8 K/ V: q2 VEtioom(90%)
- Y6 a% q4 e2 o V# j7 n怪物(10%)
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- u1 j& i9 _1 d9 p0 ]6 s$ }1 T5 C' y( s% @! t1 n2 i2 _1 `6 I
这里的问题,而是“不问任何小型或定义语法错误。”+ ^& l, k) Y- S0 L8 t- \6 D
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1 G' a9 c7 c# m唔够讲,这里是答应释放: randomoption.h4 Z+ X7 Z5 Y8 Z7 D7 B" N5 s
3 T5 \0 p6 L# X# y& s" ~: z' R
在 public: * W/ h5 S3 L, Z1 s# F3 N( W
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); & I8 }$ S, W. C, c$ g8 i
void SetSafeFlag( __int64* pn64RandomOption ); & r) \( w1 K2 e. d
void ResetSafeFlag( __int64* pn64RandomOption ); 6 ?) \. ^4 q; P. ^+ G
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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/ u- b$ ]+ I$ z. @ 这下面插入:# \( m2 o" v5 E. Q
# N, d$ q, F# [. M
#ifdef __FASHION_COMBINE
( L; z$ O2 W% v: O& @- n( i Ipublic:
) s* J% Y J' r* Q int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 4 v& N I: V( a5 H! x
#endif // __FASHION_COMBINE
8 M2 g! \/ F; N7 C5 e
* W6 H0 t2 _: } ---------------------------------------------------------------------------------------------------------------------
) c0 P+ s. k3 W/ y# c. {randomoption.cpp
3 r$ T7 U$ T( W- n) W! X2 O1 H) }) k) [( s) K7 `# d
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
0 I3 k9 j7 W/ O" {. P& x" D3 M* L1 `
下面插入 #ifdef __FASHION_COMBINE
4 e" v; \) V ?# I+ P+ h$ C: w: Sint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) # c( b1 ~7 `; R& Q) D
{
. S; r& O: ?8 J' @7 t5 N7 W0 \+ D% _ int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
- B/ l" x% [& A: f) D! D9 u) K int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); P: Y! [/ @: Y/ O& U% V9 O
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if( nMainSize + nDestroySize > nMaxCombinedSize )
% r9 @1 _( K! D1 l" r- v E return 1;
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for( int i = 0; i < nDestroySize; i++ ) # D/ {: H' B% ^
{
0 T$ t4 { Q, o) N5 S int nDst, nAdj;
! J- L8 F+ L& n; p7 p/ [ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
3 x; f0 p! I5 N$ j9 E# k g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 3 w8 C; J! v$ Z, }6 n
}
0 y9 \% m4 B) N$ _ e+ f& M9 B return 0; 1 g k' A0 y* o
} % S# C& Y8 t6 ?# B- o
#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------) Y4 _; \! b; u9 p( N3 t( v
MsgHdr.h
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% e& P( f d- A插入 #ifdef __FASHION_COMBINE
1 H5 K6 l& H9 E' s- z, i8 {9 ?#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
9 O' x/ s& w% a#endif // __FASHION_COMBINE
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8 \( W1 U6 o5 i+ Z7 g$ N( H# `) g -------------------------------------------------------------------------------------------------------------------------
1 C0 W, E. I2 |' N" L$ wDPSrvr.h
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在 #ifdef __GUILD_HOUSE_MIDDLE/ v+ ^3 g* ~3 g/ t
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); C2 _1 O9 ]3 i
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; z/ g, `- h% G. I7 S4 g9 I void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( x8 X# L: ?- ?7 k
#endif // __GUILD_HOUSE_MIDDLE
b% u# x! w0 U' L4 q0 b8 {( f) N* ?8 `) D% B. [
下面插入 #ifdef __FASHION_COMBINE
1 \# _: N' ]( } void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 f. W8 [7 |/ `& n6 S#endif // __FASHION_COMBINE C3 c# C- q! l& `; r! q2 ?& Q
4 B% Z- v* J4 T$ ^; H8 n -------------------------------------------------------------------------------------------------------------------------1 ]1 c: s( g0 y$ l$ ^8 }7 y/ ?
DPSrvr.cpp( D9 |5 I3 H# P6 B& V2 J2 J4 d1 x
在 #ifdef __GUILD_HOUSE_MIDDLE: P& ?% [% f) @4 i1 U; y2 r/ k
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
; ?- K8 p+ l+ y" D- R ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 7 |/ l6 `1 i% Y6 m5 i4 P5 m! I
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
% ?$ B6 I% }; v; n) Y#endif // __GUILD_HOUSE_MIDDLE
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5 [. R9 U0 E* y$ H% [- L 下面插入 #ifdef __FASHION_COMBINE
+ q' {# U" L2 b0 c5 K ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
! t; z! i! U5 S6 _; | u! S, \#endif // __FASHION_COMBINE l6 B+ N0 G. a5 Y! ?5 K7 f7 f
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7 |% N7 g) T# ?! @7 B O5 U2 R3 V在最后插入
#ifdef __FASHION_COMBINE1 w4 X" d& Q6 ?
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 3 a& G' I) L' a d/ Z1 u
{
/ R- f' p# ~* ?" j$ \' v CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 7 e- T7 P( J- H' p3 h6 C
if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID; 0 b7 `6 g- u) G5 q; z/ u8 S
CItemElem* pItemElem[8]; 3 ]* c) { C2 K( Z
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3 k4 Q: Q( D# } ar >> dwItem;
0 ~ G" | ?; i. ]( [ pItemElem = pUser->m_Inventory.GetAtId( dwItem );
2 B2 f) K( Z$ g( l2 J8 J9 m5 x' A if( !IsUsableItem( pItemElem))
' q; S _4 U; W: [ return;
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if( xRandom( 10000 ) < 10000 ) # n( a4 F e" ? \; K
{
/ J b5 b) C7 E9 z int nResult = 0;
! z O7 Q& w' K0 d4 h nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ^+ `- ]8 ]; O) e
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ' R: j% a9 m, Y; r1 b5 E* m
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
7 v& u! [7 l1 {( t9 ~6 { nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
( x- k: H0 e3 \( E; T/ y2 C if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
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) n' t0 @3 L5 h: y3 Q, U pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 9 D6 C" b: n! Q2 U7 K% A' G
}
# [+ e8 ^% _$ k7 H7 ]" x7 W for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); {! w, V/ l3 T5 A4 p, j" S
}
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" e8 G6 A, w5 \, H9 k/ {* _: e: r pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ! A4 j2 l) h9 ]( s. @ D
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 1 ]& i4 F% `! y* F" q3 q
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
+ B2 b' X) Z) u O0 L; z+ x {
9 d/ @) U& Y" Y. J, Z3 z+ ` pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 6 m+ N& L) v+ R+ w/ i, k
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
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6 @/ b( R. ]# v. k* A9 R1 R pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 9 N- _0 |2 s% |# q6 l& w
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
, Z& N- c! F4 X4 S% @0 R#endif // __FASHION_COMBINE % ~5 C7 [4 e8 D& ^8 y5 S7 b. N
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WndField.h
, B1 P) Y& \4 y5 x: C, U" d2 U. C在 class CWndCampusSeveranceConfirm : public CWndNeuz " a/ N0 M& q2 B5 r
* B% A7 @& `% S- H2 _% W9 B! a 下面插入 #ifdef __FASHION_COMBINE$ ?+ F+ `: [2 h( A( q% u; A& Y
class CWndFashionCombine : public CWndNeuz 7 ]5 f9 N8 R2 N( w# a' M
{ 9 e& m8 y4 Q1 L
public:
" R% m, z0 B$ c# b CItemElem* m_pItemElem[12]; ( m% |, T2 h6 _& [, t# }
CTexture* m_pTexture[12];
* \: a; N0 F7 F/ _8 s1 u0 a
j" |# D$ ?* S) ]public:
) A9 a% r6 X- v2 Q2 q8 { CWndFashionCombine();
0 A# X3 B0 H( T9 e0 x' v virtual ~CWndFashionCombine(); 4 m8 J6 `6 K) k, j$ z7 L, L% u) w5 Q
/ s5 E& A6 q8 } virtual void OnDraw( C2DRender* p2DRender );
- z! n/ g5 z0 M+ q6 a% Z% I3 Y' L3 K virtual void OnInitialUpdate();
# P# _" a! X7 ?+ y6 Z9 Z& M virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); . l1 ~ L- G8 K5 f8 g: D8 {6 |
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
1 |4 e! h/ W' M virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
: {/ V! b4 b% x; t9 x virtual void OnSize( UINT nType, int cx, int cy );
% q; n$ l: E: w Z% g virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
' h4 Q! W! ?, Z: `# c}; " o% d, m0 ^6 T3 V& g' O
#endif // __FASHION_COMBINE 2 |2 s4 P% s+ a
k: G& N& s1 c4 T: q2 D0 K ----------------------------------------------------------------------------------------------------------------------------3 O5 s; ^+ K. i+ O8 `8 F
WndField.cpp1 s3 Z# A' v- @' x
在 #include "wndwebbox.h" b) g" x g! K% w6 f
p6 Z$ K* E% v% X3 }
下面插入 #ifdef __FASHION_COMBINE" D' X& Q8 H1 ~% ~0 ~! c
#include "randomoption.h" 8 B% |1 k' l( S) W/ X: t2 j& e& C
#endif // __FASHION_COMBINE * J- x; Z! g/ g; }" E0 K! m( X B
" B2 [) D4 {, C' R 就在最后:: H3 { s0 h6 F+ m7 T+ m
PHP代码: #ifdef __FASHION_COMBINE8 G+ g+ n3 Q5 W/ g9 }
CWndFashionCombine::CWndFashionCombine() 3 Y( j+ F- \; p# C* S: T4 p
{
9 L& j9 X, ?2 F" Y' a- } for( int i = 0; i < 12; i++ )
0 W* d' I; E+ \ f) u( ? {
8 t4 N3 V5 @+ c4 W: _$ U3 | m_pItemElem = NULL;
# h- o3 T1 B, N+ B m_pTexture = NULL;
' k" |1 C, T$ j P$ m2 y //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
8 e9 r9 m, ~8 w6 Z8 M1 M) C- @ //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
; i m' H4 j4 c7 K } % R | s5 ~9 x; w5 L4 D
}
' A4 S: H( d4 E3 ^3 y8 S4 VCWndFashionCombine::~CWndFashionCombine()
# B6 @9 Y9 S) U @( {{
) P) T% o7 Z+ d% I0 t for( int i = 0; i < 8; i++ )
# i4 ]. N& B0 i# n6 w" T {
( o' x# W9 y7 C5 z8 H if( m_pItemElem != NULL ) ( I5 k3 s, u' _: H4 ~/ U+ ` m$ C
{
# H" U2 D# p. n( h8 I% z if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
& |, J- D: U& ]6 ~. B m_pItemElem->SetExtra(0); " T( C5 |; }8 c. h1 @
} # i+ u" Z6 Q3 w
}
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3 G7 L3 c g- W( k+ a: ^7 Svoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) * e) G" l) l" v" o( j+ D" e' a
{ ; ?1 u# w, { W2 B
LPWNDCTRL wndCtrl[12]; 7 |. F7 K3 ?- }
6 _+ _( t7 r& W% C/ X1 S- z
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
3 d. B% f$ q d0 E; E wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
9 T P5 e( {* F* Z3 y& S( l! f wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ' \5 b" O0 y- i6 F6 P! i
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
. e9 U, S2 }3 ^ m% C wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
; R& g$ h' n8 Y W0 K wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
2 b) h5 J" M9 H& h wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); * z4 H8 m0 O3 j F b+ [1 z3 U
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); % `3 k2 M' E* b; C' [
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ( ?3 u! s- a6 F' M6 s2 z
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
& j8 y3 D- V8 _( |5 ?% ]1 ] wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
' H7 r9 c/ Z8 m( u8 f! a5 t wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 3 A2 _# s1 {: V2 ?( S: g s
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for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL )
2 \" [6 d! a* r5 p: ] {
' A) v! f- j; c( e m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
# u% A% h5 @+ n3 ~) m! E" I) U } ( v' g# W6 w2 ~0 y* @; M
}
+ C! `/ Z3 B' W3 v; ^6 d}
$ D9 W9 b( p7 a, c# Yvoid CWndFashionCombine::OnInitialUpdate() , P* Y' Y7 F# F0 T. _
{
/ R# S8 G" @' ] l CWndNeuz::OnInitialUpdate(); * @9 E8 M/ x8 v8 @9 {
9 s# P) j! \* }0 ?& f- a
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); V4 Y% ?" a$ L s+ i
pButton->EnableWindow(FALSE);
: `+ K- o ]+ f# _5 p3 g3 F7 l- m; r# U) u
MoveParentCenter(); + r+ ?% G9 i0 ?7 H
}
$ I5 K ~% r* Z, PBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 0 I: j( N% V0 g6 b# T
{ . f8 R1 b# U( F* y7 a
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
: G4 q( a1 \) w7 F9 g) A} ' x. ]7 a/ H9 L" U" f+ W$ |
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
/ l# {) M- C+ Z# L{ 8 F3 I; [! P% Y
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
1 l. N! h; ^8 g! u9 g. u: @} * y( n: @. g9 v/ V1 @$ [
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
+ X4 m& `) s# f9 g{ 7 {8 D+ O. r& T1 N* N
CWndNeuz::OnSize( nType, cx, cy );
% m- T' r0 |$ r+ L} + ^; N/ n$ [3 [
2 [5 {0 f7 J2 j9 t2 Z+ e$ Z \
6 Q0 A& `- ?# b' Y, {9 b: H
# K+ f }. ?8 e, F% ^BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) % X" l: o3 e' ~ Y6 s+ ?
{ - Z7 w2 c. ?% f% T6 J5 \
CRect rect[8];
, _* E7 L- M7 [9 s3 E9 N. Y3 S LPWNDCTRL wndCtrl[8]; 4 n* O3 a+ U7 o- e; _- M
; y, N( p! ~7 x$ K3 A! o' h+ v
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); # L. M2 b9 }1 h: b: j# c) y
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
. l2 n& x7 l( | wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
3 B& k2 p0 c- C" W. U wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
! H6 E) g6 f5 L wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ( w6 w. Y5 m# D, x: D+ z! L
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
$ `& h6 J0 M* L! ~, l5 e wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
% a$ {/ p, X4 a$ a wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
; }" D# `* _1 x0 Q6 A; W [. o- [% B- g$ T" A g
BOOL bUpdate = FALSE; , v* E/ p$ t8 @) I {6 q, B
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for( int i = 0; i < 8; i++ )
! ]3 y" i1 c: n5 R4 K {
* o' ?& t- }0 O6 j: ^5 f9 E rect = wndCtrl->rect;
' l# w& b; C; O( j
8 a5 Y, B+ k2 _, j if( rect.PtInRect( point )) 3 a- { l4 x) G
{
$ V! K/ g& G J: g6 F/ }, l2 ]% t CItemElem* pTempElem; 1 V: S3 G3 e O
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ' D3 H2 W: | `: i: ~
if( pTempElem != NULL ) / n3 N- O+ Y" t2 r7 ~
{ D% v: y! u" A* P3 t+ b3 A
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 3 f. L+ M- f6 @* Y* `
{
1 ~& E: M" K Z" n4 J$ m+ |0 [ ItemProp* pItemProp = pTempElem->GetProp();
4 e. y; ^0 e3 y+ ~) ]$ a8 s* V
8 _2 }* Y' u9 y* a# h2 A" } if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
9 }6 u2 L `8 e6 a { ' I6 |- l9 U# j2 s! x- ?
if( i == 0 )
' o$ Q. d. v- @& H' Z6 P {" _: [) ]+ o3 y. N
if( m_pItemElem[4] != NULL ) ( ^! Q6 H z% C# n4 }6 @& z
{, c$ s% B* P% k$ ?0 ?3 M% w T
int nSize = 0; - x; n; x. {8 G9 q$ e4 ^4 S, @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); H, D* v9 @* ?/ Q0 n: ^9 o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 3 c/ d5 ~/ g) K
if( nSize > 3 ) . v2 X- k/ ^# K& T# u
{( G/ W% m& ~, W3 U1 o! s
g_WndMng.OpenMessageBox( "oversize" ); 5 t2 e1 G) C+ p1 F# }
return TRUE; : K4 i) ^; _3 `2 O
}else
: d. D0 ^2 u6 t4 q- f {# N0 v3 f8 i8 ?; ?# K5 k
bUpdate = TRUE;
5 \, {8 N5 S6 b }
2 ^; j6 s) ?3 j: F8 z- K5 D }5 K4 P: _: K" D# b' W
if(m_pItemElem != NULL) ( o& Q5 q$ Z0 b
m_pItemElem->SetExtra(0);
7 Z7 L+ Y( s- A% y; i- f9 m f9 R4 p( z0 |6 |# d, i$ x
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ f6 |& ?( h& |. j1 D
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - F6 |- x8 b! Y) N
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 h2 T3 l7 d1 w. {
5 w: G- m4 a; w. A if( bUpdate == TRUE )
( I$ B" p# Z2 m/ j {5 Y( i( f! z1 n0 S9 `/ r' h$ ^
m_pItemElem[8] = m_pItemElem[0];
. B0 }/ s% C3 u5 N. k m_pTexture[8] = m_pTexture[0]; " A2 O& a& G, d* e( ~
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );2 V; C1 P# M) O) ?2 }% N/ W, m9 t
}
0 R% B' x5 Y3 e8 j5 Q" j }6 G* y/ D% G" m, c
if( i == 4 )
0 R( w0 ~' Z4 ~5 X* m% @ {) D) {8 R# d5 E3 }1 g
if( m_pItemElem[0] != NULL )
, E& R* `& Y! t- A6 Q {
+ }, p+ R- ]0 ?6 j0 k j" d+ H( H int nSize = 0; + P4 L7 q$ {- l8 d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( B) b& @+ e% Z# s0 ]" k nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 5 C0 w0 C& k1 ]; \
if( nSize > 3 ) ; \. L9 C/ k: T- R
{
$ m" i$ t; ~! Z4 i# z# {( H g_WndMng.OpenMessageBox( "oversize" );
7 s# [6 c' V/ T2 a. ]5 D return TRUE; ! J# F* j9 d% O+ v i) O( a! q" Y
}else
9 |* t3 V7 ~9 y2 d1 u {; }9 ?- g& R1 F" L! Y
bUpdate = TRUE; , f; u: W) `& ?- H
}
9 h! L5 U3 x; @$ k# F3 o5 ]; T }
* q% Q) b+ F# r+ l if(m_pItemElem != NULL) 1 D& y* V* s3 v
m_pItemElem->SetExtra(0);
/ X1 q3 ^) ^& J- o4 _7 ?# t$ u& a6 {9 @- p" M, P- i. {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- |; `4 S p* p) E! F2 ]- w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 Q: a0 }* x% A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 `+ v* l2 i' S4 Y" S, e3 g
# \/ O+ q1 }' a1 O! s if( bUpdate == TRUE ) 4 F3 ?8 h9 o9 x" P( ]! \
{
: A" F* i" X! z# i( |# W m_pItemElem[8] = m_pItemElem[0]; " e; `5 j, ?) b- Y, ^0 w- v
m_pTexture[8] = m_pTexture[0]; 0 ?1 F3 z3 L. f* `* B' c8 a) X) e8 B. \
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );) @" w5 F7 Y3 I; W* d0 Z# k
}
$ b/ z) V0 Y$ _$ M& ]6 P, B }
4 p* e9 C; ^3 {, h/ @' S( { }else
: l8 S3 S# X" D3 Q# R5 }; X if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
4 w* f4 {( T! _$ q' `- [" Q* W {% F- ^! B3 ~- a
if( i == 1 )
0 b% q4 c4 b& f! {# t- U+ B8 d$ [ {( h* m: K8 a9 b% f
if( m_pItemElem[5] != NULL ) ) v( I8 w5 D5 u* v6 i2 }
{
( s8 X1 p/ f2 F( } int nSize = 0;
, O! A* s/ k' I4 e nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! H1 p6 ^5 d2 O" P5 a- A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
4 @1 V1 g$ A0 J if( nSize > 3 )
6 Z1 H" L' C! _, |1 W {
. j6 X6 p1 p E3 W g_WndMng.OpenMessageBox( "oversize" ); : k. A: ], G! W# q% f, |
return TRUE; ) T5 r. q, h9 d5 A* B
}else
6 q' `; v( ?% W4 D+ i; x' R) L {
1 ~$ j( }2 H. |- w1 S# ]$ M8 } bUpdate = TRUE;
) H; H T% X* s3 x# o& v }
' s/ x+ G' X' M }! r$ W% U- F) r
if(m_pItemElem != NULL)
3 g( j1 C/ e2 ?2 X m_pItemElem->SetExtra(0);
3 m. g1 }. f9 L2 W8 T
5 w* F- s' \7 f2 Q: h, ] m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ G4 R, h+ M2 k5 X! b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , I& a' X! J" L6 |
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # a& g4 I v9 n' A4 j0 j0 f& |% c0 p
, p6 B* U! x3 l! |- ]$ L6 t( s
if( bUpdate == TRUE ) 1 S- A7 L ?7 l$ k( B$ o: i
{5 W- s4 J$ @) \- w
m_pItemElem[9] = m_pItemElem[1]; 1 h2 b7 l( {1 S. f* N
m_pTexture[9] = m_pTexture[1];
" l4 M% `' e/ h& e" D4 Y" R0 y$ L7 G& I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
4 }& r' D2 _% n/ Q } 8 g% M. w0 ^- ~/ M& t
}
" k& N- c. k3 U x& L/ Y if( i == 5 ) / C# x1 W# ]" Z1 n0 Q3 N
{
/ Z m- u. ?( c if( m_pItemElem[1] != NULL )
4 Z, C% R) E7 T$ H6 M! o {
: F6 f8 X6 U1 }( u, M& D3 v int nSize = 0; " F( o4 t2 m4 p" ~8 L# z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * p: a, c* y8 I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
0 w( [. I; t+ i7 H7 T1 E; q, a if( nSize > 3 ) " Y' s8 ~: x6 }6 F! Q$ G
{
- e* L, g0 I6 T4 b8 Z g_WndMng.OpenMessageBox( "oversize" );
( f. Q0 R) R8 K2 _. Q+ g2 B4 r. \/ Z return TRUE;
. v+ S! Z& C0 k" E9 _ }else) |$ C/ P( j! I+ @9 ~* C
{
: W8 R8 c: w! A& }/ W; n1 B bUpdate = TRUE;
! j3 o/ o j" W' e }& F5 {6 F" b! m* z/ a3 h5 I& R6 ^: L
}9 S* Y4 g9 O* W( N9 y. z Q
if(m_pItemElem != NULL)
; _$ }( w& d& A( d. Q- }3 }/ ^' C m_pItemElem->SetExtra(0);
+ ~' X: a( D; o+ O6 V9 U& s
- c5 X7 n1 T0 P2 ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 D! h4 { }/ N! P7 X m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! n r- s1 G, J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
u2 C8 Q" o+ y5 \, l+ S/ ~$ p! D E6 j
if( bUpdate == TRUE ) @5 P% ^: c& C9 F0 [. \6 f, E. a' ?
{3 r5 }) `* \. S4 A; a
m_pItemElem[9] = m_pItemElem[1]; $ y/ I4 B2 @7 k7 R2 K0 V, X
m_pTexture[9] = m_pTexture[1]; 2 g7 P4 O& s$ i0 t( ]" K& Y8 B
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );8 W8 r7 ]3 l0 P8 U$ H. \5 |- t
} ; x2 k# d# f0 T" ]0 @
} C) @. ~9 K( d2 i/ L; ?
}else
: w6 @6 x0 m# A# z, b3 ^ if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
+ q- |7 \; ]7 e5 ~- F: I# K9 Y {
: n( f0 u4 j" l. w3 _# c if( i == 2 )
+ e% J1 {' q0 x) n5 U# Z- W0 d {) Y% t M; l" O
if( m_pItemElem[6] != NULL ) % |/ a1 S; p4 ]4 |
{1 Z7 O8 c, c7 P) `. U4 y
int nSize = 0;
0 ]& J, o5 ^ n nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- p( U, | N- x+ P2 l3 H$ ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
/ G- n+ l2 H" L( v4 M if( nSize > 3 ) " v6 j& y/ G( j" | h% k2 W q; {
{1 N6 r. H- P0 f
g_WndMng.OpenMessageBox( "oversize" ); ( |6 n2 g! ~6 d' L6 _
return TRUE;
2 M) u+ P4 v/ _' o) j }else
. K; `2 z: X1 x! z0 m {
$ L; a8 M6 L, ] bUpdate = TRUE; 4 r. R- J- X$ g" Z. {3 I S& F% `
}. _; a) q+ B# z" t/ h
}. O) i1 \' q+ N* k' ~* U
if(m_pItemElem != NULL) 7 l# _& u e- u7 q* ?$ c" ~7 |
m_pItemElem->SetExtra(0);
; _5 M* b8 P& P* Z
) d8 S# U4 Y5 y- r. u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ [9 L4 V. D5 K9 O: G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - b% ~# ?- g9 R }3 m1 Z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 l8 D: Z, V: S7 y2 j- e+ l, e9 M+ H! X/ l) a% N. ]. [$ {6 z% D; C
if( bUpdate == TRUE )
# `. i; i& F( ]$ |& v* n* K, ? {
3 d$ W1 ^8 C: z: c1 t; S; n9 j m_pItemElem[10] = m_pItemElem[2];
8 a! k4 h1 h; N) o2 C& S m_pTexture[10] = m_pTexture[2]; ; H; C) [+ S3 f# C& R# c7 a/ o$ u U
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );. @) Z* {2 p- Z- J5 p4 d
}
( y1 U9 p2 S, Q! a' j; s } U, E; @6 O4 |( R( l% S
if( i == 6 ) 1 J# o o! \! A, h. k. J) i
{
; P: W- c- z0 X6 Y) ~4 N$ ] if( m_pItemElem[2] != NULL )
2 ]: a; L3 q- q4 ^5 {- i, i {
, ^! V0 V& X, ] int nSize = 0; 3 p# H1 K9 z# H1 b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( B3 p: t6 D& \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
" `% F1 C2 ~( p1 D- o9 q8 w) U if( nSize > 3 ) - |7 Q, t2 M7 l: }
{
$ C: B H2 {6 g% M% I g_WndMng.OpenMessageBox( "oversize" );
# O: ]2 Y/ @' \1 ^9 U return TRUE;
( K, |& {# C) C- R+ | }else" H. `& F5 z3 ^! O4 V
{# a9 m7 m, d$ y/ `4 e2 h
bUpdate = TRUE;
?8 E" X0 d7 x7 E8 I% C }
7 U" m: Y m. O8 |* ~7 G }
* t0 l3 f4 }* _$ j$ b8 l4 L if(m_pItemElem != NULL)
* k2 P0 Q. V: B! }6 i m_pItemElem->SetExtra(0);
\( g+ b8 d5 t, J0 Y0 _2 H' C* W4 s6 w% }8 R, ?( n
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ j U+ D8 C/ B
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) o5 _- ~ U* I" j2 v( ~; x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. E {- l5 c3 |% O3 f4 y% s
' W$ T3 [% e& }4 v2 p if( bUpdate == TRUE )
1 @$ I9 l5 E% t$ H j0 V( J {
! V' C8 s; W, p; @) X9 e m_pItemElem[10] = m_pItemElem[2];
) B$ ^ r0 n# F7 { m_pTexture[10] = m_pTexture[2];
* `6 j" ~8 x! `! { // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );0 ~, w: V# V+ k1 D/ X( K
}
. ?. u# D, k( G A4 e% c8 c6 ?3 k }
) O- A. ]. S# L( i. t" F) A }else1 \* J6 F, `# g$ a+ H6 w
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
* G* l0 C8 z2 f$ ?& r6 B {
! j$ `7 w9 X s6 G( m/ w' R if( i == 3 )
( E, T H: r7 ?8 t: ~" L( C3 e {( ?3 R& ?* o# H4 A% A+ G* A5 L _
if( m_pItemElem[7] != NULL ) . w% d* o) ?. }; I& O
{
& H8 r; `$ k! |0 @ int nSize = 0;
- N2 M8 u7 {$ q+ S nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. v, E; W: Y5 G0 N1 q8 i8 o* ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
; r& T2 H0 S# | g% `" n if( nSize > 3 ) / g; a/ c% o! E) O5 J
{
: K$ U: r/ }0 ]2 i0 ? g_WndMng.OpenMessageBox( "oversize" ); 0 R% u. A0 ]# ?
return TRUE; 9 s0 |2 k7 f/ L9 u9 L- z
}else
/ a' m) C- m2 n! Q7 @: p {
0 I4 ]6 ~0 `! {" F* i/ A! u, ^5 h bUpdate = TRUE; ) f) i. ~2 @- F# I3 c
}
& Y5 b; {% {( f# |( A }: s0 ]5 |, Y2 q; t0 i
if(m_pItemElem != NULL) : [% T [. U! X" m) H9 p
m_pItemElem->SetExtra(0);
- \1 U l* I+ {: q2 o3 Y
, Z! d4 V/ W6 V. v; b% B q4 @. d/ p/ ~ y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# M% I2 n; T) c6 c, r7 N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' B! W1 b# \, d8 Y, n ]" V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( e! e! c& ]: x; X4 Q, k( w; l! d$ T& h+ m0 O" e
if( bUpdate == TRUE ) 9 q0 v6 |' I. P0 \
{
~4 M; K# c8 V, u; I m_pItemElem[11] = m_pItemElem[3]; # \+ K% \9 D# x$ g$ Z
m_pTexture[11] = m_pTexture[3];
1 `( Z$ @/ c& V# _3 X4 Y' o- S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
) ?0 G/ v- U& X, a }
* }; z5 x* z" i }/ `+ g6 t k5 B$ s, Z* {( ?
if( i == 7 )
! x' [3 t2 W2 [" g, u {
. p; h& b: }% K& g! l4 p6 m$ | if( m_pItemElem[3] != NULL ) 5 K* N8 v2 t, O: _- W6 b
{
* p) V$ f4 _& R int nSize = 0; - c' Q! p" N9 a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: o9 Z- L, Y% p8 O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
4 S' u4 u6 [- y; v% `1 q if( nSize > 3 ) / q+ P0 b) V' @% n
{; z+ e% I9 N% Q q% ~2 v
g_WndMng.OpenMessageBox( "oversize" );
5 S# [" u P: ?4 V7 U return TRUE;
. Z+ {7 n" u8 L }else; S! x8 H% Q% t0 M- R
{
! A6 z. R( [! g: f5 E bUpdate = TRUE;
; d/ F/ r% ~: _ }) Q. `- ~/ |& g2 \- P( I
}
/ \% b" g/ N( H* j' {1 v if(m_pItemElem != NULL) ( _+ K- U+ S* x; `$ G- n$ i1 O
m_pItemElem->SetExtra(0); % |' b: ~! v- Y. _4 L4 B5 n
6 H, U; u1 B( ~1 L1 \1 o m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" J1 {' k: W; ? m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 c( ?/ K9 \% y8 l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- z+ [& j, Z6 j7 a$ O; C1 E+ t* r( w! o u+ t( F i
if( bUpdate == TRUE ) ) N2 Q: x, {! K3 g5 o( B
{! p9 ~) h& N3 [& w; F2 U6 e
m_pItemElem[11] = m_pItemElem[3];
3 d- p$ v" h- K2 e; t+ [, J m_pTexture[11] = m_pTexture[3];
1 ?3 ?% N! J+ d( p // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
7 D" M1 [9 n* v9 |. B8 C3 g6 Y$ [ }
' p! f: l1 ^# M! J2 j } K! {, |8 K7 r q3 b
}else# R8 f- a, y2 _! `) R4 J$ x; R$ {
{1 L. q0 A- v: u0 Y8 }9 H
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
: l' m# o5 p6 I& U/ W // wrong tab 1 r4 F1 h3 B$ H; p# d/ t! \: j
}
9 ?+ J1 U& y% ?9 q }else
6 Z: M! H9 q( r: z: G3 Y8 u6 y {
. Z3 _1 y& `% Z# { g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); - w3 r+ Q* g* \" F) r) y9 E6 _8 s
// not blessed
: W$ M+ t. Z# ~+ {% P }
" p: @0 m; f- z/ F, { } + w6 l6 R4 e( x. h0 q5 e- _
} 2 {4 N7 A+ e N- [: J; g
} + v% ]( I7 r" L
; F5 M! v' i+ E! I* d. N
int nCheck = 0;
+ c8 N' [2 s0 i! @: G& c for( int i = 0; i < 8; i++ )
: S. k( Z4 R) v* [/ V* K {
9 @, @/ c9 `! y) H2 R K if( m_pItemElem != NULL ) 9 G; A- _1 ^7 r1 ~* z3 F* ^
nCheck++;
6 c( M9 L6 K9 a+ d } $ K( q% m, n* V! ]0 O5 ?
if( 8 <= nCheck ) 4 h. b! T! k/ r& C% \2 T- {
{
; C$ M3 N M; }8 | CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); $ P0 g* S+ O& c) g) u
pButton->EnableWindow(TRUE);
# B! o8 p4 U3 S: e. a$ ^ }
( u7 _0 }: m6 n8 F8 B* F, e% j' k return TRUE; 1 l' C v9 |& R
} 2 k1 m' }4 \. v |! r: f
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 3 Z9 @! _/ k. h" q
{ ) `7 e" o8 E, e
switch( nID )
9 T2 i, U% _7 x { - W5 M4 \8 V* P" ]+ J" Q
case WIDC_BUTTON1: # E1 ?; V% D/ ]
{
- k' ]. e" E) o3 F' | g_DPlay.SendCombineFashion(
' j4 e- b7 [7 o m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, % ^) W$ {: t9 l; {5 y4 G
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
) k+ q$ A" m# M0 m7 k+ t m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
( {! E3 w# I6 @% T m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
' m8 [* f% d/ U$ n- q );
' c' \4 U/ P: v8 P: o Destroy();
2 I- `( w, S: F* @/ s. K break; K8 ?% U, P- o& [6 u" K) i( H `: o
}
8 C8 {- r1 B1 R- g' {" J* m case WIDC_BUTTON2: V a' f! N1 m5 T, S. M
{
+ V' Y$ e4 R# k" Y Destroy(); v4 \2 K$ U0 i L1 [4 ?* G- O! A
break; q- Q$ ?1 u" M5 F5 P* F' W6 | E
}
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return CWndNeuz::OnChildNotify( message, nID, pLResult );
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0 H8 ^( |2 }8 O: R1 b#endif // __FASHION_COMBINE 5 V; q9 `- U& L9 O! n4 d
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----------------------------------------------------------------------------------------------------------------------------
: G5 f0 H* u' g, y6 ]& XWndWorld.cpp- P5 D& ~/ c `* I5 O5 k; u
在 case MMI_REMOVE_CAMPUS:
# v# X% k& H5 s4 q { 0 z/ Y0 H- i# g+ z9 o
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 0 M: p; L1 M% D* n& Y2 H
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ! d4 Q1 V p! ~2 y+ M
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
" K* Y( e1 W9 @" X4 W5 V; E g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); + b( q% l9 e; b" j
break;2 F* b+ ?6 R' E, s+ C
} $ F8 }: O0 y! Q k% w# E( v
#endif // __CAMPUS
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下面插入 #ifdef __FASHION_COMBINE6 u3 F: ]. T* w, e% L
case MMI_COSTUMEMIX01: ' T+ z1 y/ [, g0 N
{ # b6 j6 B! \- M# ^6 h% j' n- t
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 7 @& J; H7 e" G# Z& y
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ' e6 ]* y4 n& E7 e& r- A
g_WndMng.m_pWndFashionCombine->Initialize();
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break;
{' {+ e$ L; z: x( i#endif // __FASHION_COMBINE
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2 h I8 Z& I/ C, E* _# @5 Y2 x ----------------------------------------------------------------------------------------------------------------------------
" B4 |; [/ o+ y/ {! {WndManager.h
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9 m8 q# @& l8 Q: w6 f3 |# v- L于:& s3 ?- d: W I; u# P
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
2 v. c& X/ \1 V$ i* G5 W' x9 b8 G CWndGuildHouseBid* m_pWndGHBid;
; M7 t+ J9 y: R' n* Q6 I) _' a#endif //__GUILD_HOUSE_MIDDLE
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认为:
, u) S5 F& P: c+ f: x0 n) |# i& `7 wPHP代码: #ifdef __FASHION_COMBINE4 |, U2 k2 i; c% W$ B9 m3 x' a
CWndFashionCombine* m_pWndFashionCombine;
0 f5 m5 T! w5 [) h$ a8 F& A3 B#endif // __FASHION_COMBINE + D! l1 C3 l: e* S* A
8 ~8 b5 k; C3 Y% ]' \ ----------------------------------------------------------------------------------------------------------------------------" |1 b* p6 ^0 l% [. u" O" H, ~
WndManager.cpp, n& Y! ~* B0 T2 t
' }9 r+ ^$ @* Y" m4 l `
在 #ifdef __GUILD_HOUSE_MIDDLE2 q+ I }& ~$ I5 r% p
else if( m_pWndGHBid == pWndChild )
$ {/ }, p: p6 u! X4 l3 D {
% X" P- ^& b/ {" B0 i) q SAFE_DELETE( m_pWndGHBid );
\$ m6 F1 Y7 V7 F6 B- l. h pWndChild = NULL; 2 j9 |5 o% W2 n$ L3 }$ C
} ; E0 F% [, f: v p5 m
#endif //__GUILD_HOUSE_MIDDLE
1 X1 [$ F& P) ~# H2 E+ G. k# K! n' V1 ]) E1 j9 h
后面插入 #ifdef __FASHION_COMBINE
# U g9 j5 T5 S9 q( ?- J- d9 s' f else if(m_pWndFashionCombine == pWndChild) 8 `. f0 A! e$ y8 l3 q6 T
{
- Y, u8 G6 l. x! ]* Y) j! \: O& q SAFE_DELETE( m_pWndFashionCombine ); 6 f6 c" o t; x8 q! [7 k
pWndChild = NULL;
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#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
2 W4 A4 ~5 t$ X: D; `* m% ?DPClient.h
& t2 {) _# h" N( {7 b& |9 g- |
U, |( F% ` Q$ @* A$ d* _9 X在 #ifdef __GUILD_HOUSE_MIDDLE
, t6 e2 S8 N4 ]' B# Wprivate: ! q/ ]2 R9 V% d9 M+ `/ W
void OnGuildHouseTenderMainWnd( CAr & ar ); & c' B, X% m A' o+ ]% h
void OnGuildHouseTenderInfoWnd( CAr & ar );
1 a4 v0 s+ c, F0 W, B2 Y- d void OnGuildHouseTenderResult( CAr & ar ); ! _ s2 o& V* V/ f
public:
1 Q) g& @- { V5 Y# g& T void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
) U. B0 U5 X3 v5 [ void SendGuildHouseTenderInfoWnd( OBJID objGHId );
5 i! @# ^7 d7 M; E void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
* y/ n. F% P3 U* K/ C#endif // __GUILD_HOUSE_MIDDLE
) e7 \. r- I( U& }2 @) o' w* @; W3 n$ M# U3 H, i
下面插入 #ifdef __FASHION_COMBINE
! [6 q4 t( l1 c- C' E: R- v void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); / g9 J1 J4 m/ j7 r6 C; m
#endif // __FASHION_COMBINE * U; c) J4 t$ S+ M0 M$ n) N
" b4 W: ~8 v+ `! h
----------------------------------------------------------------------------------------------------------------------------% J5 `% U4 R! @ X
DPClient.cpp
7 H% V: m+ T* e9 f4 j+ z% e7 I$ y& f0 ]/ t- @* H
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
* t; u0 @9 l9 O: Z{
# g% Y* Q3 k* k' S BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
* V% E$ u6 E- H3 a7 } ar << objGHId << nTenderPerin << nTenderPenya;
% x3 q2 ?; {1 o2 m SEND( ar, this, DPID_SERVERPLAYER ); 1 B- _* _0 w! f
}
U& h* h+ @0 z4 Y5 k#endif // __GUILD_HOUSE_MIDDLE ! H$ ^9 v' @1 V
6 Y# M P% j9 W
下面插入 #ifdef __FASHION_COMBINE! b$ o L1 ]) h( Q. _
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 6 K# P* i1 v# B" ?: g' x
{
) }% ^" r- h( z8 t& } BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
2 \& `8 i' l. G ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; + p! y' b7 l( i% Y
SEND( ar, this, DPID_SERVERPLAYER );
% U4 N7 w3 X$ B& }- I& l7 Y( _}
# w' |) c s) m& k4 b: }' I+ l#endif // __FASHION_COMBINE ) y: O; y1 C$ K
! ], a8 L" _. y5 _1 E
----------------------------------------------------------------------------------------------------------------------------% R5 ?; f; }( e6 @( U/ b+ b
3 s) Z/ A% }8 e5 _# R+ g" D$ M
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 6 ?) s8 ^ O; y, M! y( m
5 ~& w; i9 V) ^- q( p/ ?6 n3 L3 E ----------------------------------------------------------------------------------------------------------------------------
: i6 L/ U4 {- |* G. h$ v3 m9 y9 L; }& w( z$ h" P/ Z
1 {. q; a$ k- Q9 R. t
Z% M5 i' x( F2 d
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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~怪物 - i& B$ C6 [' q7 S* i
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