莫因E * PVP( u) B! W1 q2 z7 Y0 e1 C
( u8 I* l6 r; h5 c" Z4 }/ C8 S$ Q& R. | j
: D9 R P/ J/ M. n: B1 @/ Y( `6 Z
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。, Q# O/ \- f% `1 B1 l; ]' w
2 c i* A t* a! b0 Q f1 w% {
有大量的代码,我已经测试过它,它可以编译自己1A。+ E/ X T" U4 ]2 H
: V& }: f; n: x v6 M- w
+ p% O( E) }! e( e$ j6 x现在会如此容易所有的C&P'en
' ^$ f7 N; f/ ?2 T) `' [
. N- _6 e. h' w0 e3 W- 你需要的资源得到自己,因为我不决定一切你“推屁股。”4 h' l- Q9 d& e7 m2 w! y( W. O
; x. @/ h. t* f1 S5 x) X
你说我成功,资源应该时装组合系统顺利运行。
+ ~! J( v, P1 S* E, {' e' \7 W6 v0 d# Q% l% Z6 f
6 D6 o$ w5 z% ~% y
5 k+ l5 r9 r( y; [$ H8 a3 ?首先是学分:
! v$ j, K* a) i( ?5 s# {' q/ M ?, E l# C8 [- [
Etioom(90%)
$ |3 P5 Q ^5 v' A% s1 s怪物(10%)
1 X1 F% x$ K% N1 |: u; J5 B3 p* y' V3 |3 y" z9 G. |7 @7 a
, H/ H3 b- V' ^/ t% b8 Z
这里的问题,而是“不问任何小型或定义语法错误。”
+ J* u; k) }" ?) H2 U& g6 }" a
) c0 V. K& j' _7 s# c. _( b
& w$ J0 R* _' b3 r# O2 i) |+ s- F( r# J9 {( a
0 z5 O) v. T) U1 Y7 a
唔够讲,这里是答应释放: randomoption.h
6 @) \; l: |9 Q3 S0 b+ \/ B2 R: R; X
在 public: O9 n" O2 ?! p- F2 i) H
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
+ n& s7 A& V# K8 @ void SetSafeFlag( __int64* pn64RandomOption ); ) Y# b: v" b4 d/ I) S
void ResetSafeFlag( __int64* pn64RandomOption ); / `- H, [5 O1 s1 ? S( ~
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
3 U- D+ R+ ^6 R
3 T: q1 N. H8 u 这下面插入:& y% m1 ~ K4 k- J
$ n& h P/ E4 ^& p% v: n( R #ifdef __FASHION_COMBINE$ ~1 C5 `; M2 C+ C! f. ~
public:
; ^" F+ I3 m& _* R: n+ v! A& S int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 3 V8 T5 X- U( ~% ]
#endif // __FASHION_COMBINE
9 }( k, x% h, Q7 `1 H6 m( t4 ~ I" p9 m. w
---------------------------------------------------------------------------------------------------------------------: n/ I* x, L" M; G; L* {+ G0 F
randomoption.cpp
& p' j+ q& C' E" a" T8 z$ C
: a9 Q9 M" g U- A' R) r% j( G5 E& |" M在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) " j- R& _$ a1 @! y3 t8 I
' M* a: r% _ ~5 ^" j: S' V" T
下面插入 #ifdef __FASHION_COMBINE3 ~5 u6 B0 L y
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
" U5 _/ N4 g' C$ L: {{
0 T) U/ }8 m. L int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 7 g; D4 `! h( G2 \( J3 w
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
% @4 Y, i. y. f/ ^) F$ l4 I0 F
& ?* X% E( g" d6 c2 v6 r- T' ]% F if( nMainSize + nDestroySize > nMaxCombinedSize )
8 j1 U6 M6 |$ H, \. p2 @ return 1;
( T P- R1 b ^! Z& o4 L/ y7 d8 F# w; i7 U% g5 o: U2 d5 ]( N
for( int i = 0; i < nDestroySize; i++ ) 0 Y) F e' c) f) T
{
& S% |2 I: z9 J5 c) c& f g# h int nDst, nAdj; ; J2 j) _/ e' p& I. O& u3 P+ N) `
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) . O& o/ N' E: f+ U" U) r# s, U
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 9 P0 \/ u! @6 Y8 x1 _& @. P# e2 A
} # w: t( {+ ]! V. b+ Y
return 0;
9 Z; h3 b6 z( W" F8 J}
- d8 C/ h' O: i#endif // __FASHION_COMBINE 9 M: A% Y" W4 S% E/ @& r3 @
- ~! |- V: S T) ]3 k4 R
----------------------------------------------------------------------------------------------------------------------- `0 J9 h* W, W: c2 t o, g
MsgHdr.h
: c9 Y+ U* ^' y/ i* k& V _; y
D% T) A' [2 s插入 #ifdef __FASHION_COMBINE
9 ]1 A* J% ^4 I- z+ p#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
4 }% f4 c3 m6 u) t#endif // __FASHION_COMBINE
+ l6 @! l- Z1 H1 I; |' N Z: i4 @4 \0 T, n, c
-------------------------------------------------------------------------------------------------------------------------# B4 o% t f) |9 b1 i
DPSrvr.h3 V- H3 ]- t5 ^' t. {. o
0 l8 G) o# Z; h
在 #ifdef __GUILD_HOUSE_MIDDLE
/ ~) L3 R% U& I9 N: g void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( h2 S( ~6 Q% q1 C S) a void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 b1 j# W( H4 ~1 Q' m- T0 c void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- S+ p& b& _3 x. `* i#endif // __GUILD_HOUSE_MIDDLE
- B4 o4 k* d) S% k* u+ J& p3 N- _ K
下面插入 #ifdef __FASHION_COMBINE& N) J9 o& S- H! `+ z4 D
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 r( e! u X& q. k! D#endif // __FASHION_COMBINE " D" b* N* f( q& t9 F
( t. z& I1 g) i; O8 _# C0 i' o. {5 U -------------------------------------------------------------------------------------------------------------------------) p6 A" H' p% Y( x9 \# B
DPSrvr.cpp
( s+ L. j7 v9 I在 #ifdef __GUILD_HOUSE_MIDDLE
6 z- V/ x1 o7 V: ~/ @6 k8 _# { ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
6 S* Z, R1 T8 d$ R5 R2 K ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
* o7 g4 O6 Q- W1 X! | ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); : g$ g- K: v8 y) ?1 n
#endif // __GUILD_HOUSE_MIDDLE
& e1 |* D' F2 R1 U" K) G# V7 \' A2 J* H
下面插入 #ifdef __FASHION_COMBINE/ e3 i# N, M6 `% ^' d
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
* H* J/ j% a9 s2 d5 U0 y, J#endif // __FASHION_COMBINE
1 ?1 n t4 G, Y ^) K; c
% l; O5 a! x$ m$ p1 ]; I% { 4 R6 J, A) c* b2 s$ \" C3 u
在最后插入 #ifdef __FASHION_COMBINE( Q G* _* k1 p2 M. M& N" l
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 5 m+ ~8 }2 L9 _, q/ D% L
{
3 r6 x4 |4 E- c( J! b9 n3 ` CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); d' N0 `4 C/ h; u+ k# ~: o, s
if( IsValidObj( pUser ) )& k& Q d0 {2 k& e
{ * r0 S" x; v' u2 o; ?, ~/ N
DWORD dwItem = NULL_ID; % f* h) ?7 {/ C Y4 e0 ~" e
CItemElem* pItemElem[8];
: v2 [- P2 O# k! G' r' K. N+ f- B! a7 A9 D
for( int i = 0; i < 8; i++ ) : L- `. G% R& B4 X
{
9 A) i9 }& V: l$ @+ u1 u. x ar >> dwItem; 6 r* A) I. ^9 z
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 3 b+ n. N2 z% ?& U7 u- F3 z
if( !IsUsableItem( pItemElem)) 7 q' ~1 Z9 y6 d% D) D/ ~
return;
+ r( b' s t0 d5 e }
) j4 W7 X7 e0 i4 C* ?4 q if( xRandom( 10000 ) < 10000 )
1 o- t. y# h7 i6 f! q: Q {
* \ _; }* @& X6 Z int nResult = 0; 6 d2 [4 e! V- X) g
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); - d2 t+ z; n1 Z7 T& o
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); : Z w$ M4 z* u/ L
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
7 a" B; C% h* `5 i) w nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
* ]* ]& M) t! T# H/ S; u S if( nResult > 0 ) B; |4 u$ l- a$ z
{
. R% y( [4 H: I/ T# d2 H. _+ f Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); : u7 n4 T( ^/ W
} ; J+ L% w# {& T7 n I
for( int i = 1; i < 8; i += 2 )
a' L# ~1 Q0 o8 Z+ V0 E { ! E4 \3 ^; z$ ^6 W3 B7 I$ k2 @
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ! X! e" n' V' _3 ^
}
5 ?8 M* e' E0 w# }# ^ for( int i = 0; i < 8; i += 2 )
! f& r/ V2 h( \4 O) K { ' e, j4 l! z5 |6 v- H$ Q- @
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ) A3 V2 g% _& X
} 2 k/ ^/ y* K( \# t; t
! d+ j# E! K% o+ [% Q7 @# X
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
9 s/ L# b7 L% |: C }else 6 y5 P& D0 @2 H9 `' C
{
+ E" p+ P" d7 g4 v4 ^ pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
: v& T b6 I$ l5 C* p, U if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 0 d/ M% S: a u" F1 g9 I5 p9 J# R
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
$ d; |3 F* y0 a0 c; H1 [0 {# ?! U5 [; A9 }4 ~
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) & I) O \' l- ]* U2 x, d
{
* G( E4 K3 ]0 O# G( D pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
3 g% W3 A# j4 m. q( t, D pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ) o/ m, @+ v0 T8 A/ K' p1 w* }
, a6 F G2 w* R0 l
}else + O8 B' }8 W+ b1 b* j* I/ X4 m- Y2 ~
{
1 D- ~0 a, s+ B0 o7 `, G4 \ pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); $ [+ {/ l' _+ d' @- n5 w
for( int i = 0; i < 8; i++ ) / q' E1 h3 c" p9 C6 ~/ F
{7 S9 Z- k0 U$ F4 N
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
* k$ m1 u7 g5 e; E }
1 ], Y9 }$ S3 k- K% E$ D } : F" m, K9 p. R' f
} - X! |' f& n! H. D9 B# }: {- H
} " G, x7 A+ l; n+ }4 r1 ]
}
6 O$ C2 `7 [+ C& q5 f. n#endif // __FASHION_COMBINE
8 ` H, l. Y& [2 Z
' D8 P" e( J7 l ----------------------------------------------------------------------------------------------------------------------------
7 j3 O, s6 W6 e/ X# ^' }3 IWndField.h
! \) c1 X# k' _! {5 M( ^5 c在 class CWndCampusSeveranceConfirm : public CWndNeuz
5 W- d# z& g: j7 P; O6 X, g
2 k; u+ Y" C$ g. ^ 下面插入 #ifdef __FASHION_COMBINE
/ B5 q* d4 B" ?class CWndFashionCombine : public CWndNeuz ' i% l' b7 G+ y0 L; C0 f
{ 5 u& d$ ?5 |: c3 X, k: z, f, E
public: / E/ k$ i @. {
CItemElem* m_pItemElem[12]; & d. c P9 }% K$ L& L
CTexture* m_pTexture[12];
2 F7 u) v; a8 |" Y1 r! G6 R4 l! e3 G. |% [ o2 s
public: 7 W3 m8 i+ u2 j; v' B# d% m
CWndFashionCombine(); 7 r/ P8 @4 y% }) u n& g7 v+ O
virtual ~CWndFashionCombine();
: ?& o/ |# C3 F! B
9 g7 `; G9 `% C0 B virtual void OnDraw( C2DRender* p2DRender );
* F. |9 y! ]' U3 t9 n) K/ L2 M virtual void OnInitialUpdate(); / M. I/ V9 _# b# e. `) X
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
7 |& T- R4 |5 c4 ]/ G& H virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
& k# {9 @) E. q virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); % O* J2 [* d% i/ Z1 W, e" t: _! ?% ` h
virtual void OnSize( UINT nType, int cx, int cy );
* a* v# Z& g; |* ^+ P) |4 @ virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); & [4 N% i8 f) d% p. x
}; ! j( k0 C! k4 n f, N5 L
#endif // __FASHION_COMBINE : z X4 H; t+ f6 D
' |, t8 O& U# I7 k$ ~ ----------------------------------------------------------------------------------------------------------------------------
! t+ x0 p3 j& Z7 h. hWndField.cpp& o* | V( m5 w
在 #include "wndwebbox.h"
2 l3 M5 N4 Y+ q! m/ ~+ o% t1 F
; |6 y8 G6 b f 下面插入 #ifdef __FASHION_COMBINE B- c6 s( R. D0 O. K y5 g
#include "randomoption.h" ; i( |+ X e9 v( N
#endif // __FASHION_COMBINE + j- Q3 x5 G. Q1 w% p) ]! `4 @" {
3 s( d9 i. D. E) m
就在最后:
1 w* S2 g! x' T1 e& C8 pPHP代码: #ifdef __FASHION_COMBINE
/ \ K3 N- L$ N" |! e* ^4 bCWndFashionCombine::CWndFashionCombine() 9 d7 \0 s. j7 S
{
! M- Q# Q" [! v, k* k. \ for( int i = 0; i < 12; i++ )
/ B1 q8 e+ u" H6 q* a0 p! @- W {
$ P) O9 Y: N y3 i3 g5 v9 {" p m_pItemElem = NULL; ! a% R) t/ x- n
m_pTexture = NULL; 0 y: {) W8 I; M/ K* F% X
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
3 S2 p3 a- g+ s, D- T //ZeroMemory( m_pTexture, sizeof( m_pTexture ));9 \" h: I: ?3 F
} , C( [3 d$ |& d) e! P8 d* F& A, i
} & J: g* O& C& Z/ I
CWndFashionCombine::~CWndFashionCombine() : n% ~* o' [0 @. d
{ * t% }1 N" W0 D C2 | \5 {4 J3 m
for( int i = 0; i < 8; i++ )
# t7 K8 {8 l3 m# l* I {
3 p4 x# f2 ]5 C if( m_pItemElem != NULL )
) c5 P& r9 n6 a' \' j7 A8 w# M {
3 |1 ~$ D; t7 |# k: o" a if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
5 S0 N- r0 c4 A+ e7 z: H1 d, `$ U m_pItemElem->SetExtra(0); y; v! v0 W& L, ?1 ?
}
6 b6 U! R8 b4 t; p }
: _5 q) Y# {6 e: \9 x7 Q/ e( }}
8 |1 l! e$ N& j8 l7 Tvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 0 O f- D8 b. P* |* e3 t
{ + S7 u$ Z+ H/ y: t8 I3 d
LPWNDCTRL wndCtrl[12]; " i/ A2 q$ L: o; M" p/ U
?) @$ C$ i+ P9 i wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
- G- l( ~- R9 J. _/ p wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ' `7 L+ U# S( u$ D( \
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 2 `( J8 G, W$ ~1 D4 m
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
( i3 _2 t4 B1 U5 {' v wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
+ o. }5 X/ p' h2 I" } p wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); % R6 h; Z. M( ]7 g) n$ g: _& N
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
/ t$ F4 P8 ^6 X4 t [4 j' l wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
% {' Y1 R1 C6 {. i wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); M6 B2 N7 g8 L. L4 ^+ i1 k5 d
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 8 ^; s8 \% {0 T9 X/ N G
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); + B* S+ s- ~7 k
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
: g, `% M1 K* _, z1 H- Y" a+ G
+ |, f8 S- J6 E5 t/ I( X for( int i = 0; i < 12; i++ ) 4 S. w$ O( |. a/ D
{ & T$ c7 A7 D; S: q r' O T2 J1 U
if( m_pItemElem != NULL && m_pTexture != NULL ) - y9 F. [1 m4 K/ D4 ?& d
{
' W" @4 {1 Y: X" ~6 P0 D. g m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 2 }, P8 V( R8 `6 n# O$ z
}
# L. M& d5 [7 K% k+ `+ c }
$ d8 f3 x" }; A4 X7 B$ N}
+ s' {4 I0 h6 x2 cvoid CWndFashionCombine::OnInitialUpdate() # b% P8 Z! k2 `) F3 J
{ 2 Y( ? V% h$ x4 |8 O
CWndNeuz::OnInitialUpdate(); 2 }7 \' P5 ?1 D* M0 _- s. |
, G/ G4 t0 h3 I. g6 r
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ' ?6 F2 c9 |. t2 U
pButton->EnableWindow(FALSE);
3 K, ?, n8 f3 t8 h' ^/ m- G% } X$ L' i. T$ I1 C6 L
MoveParentCenter(); - c! i/ t6 |* a9 {# Q' W. g
} ! p, t# A3 w" ~7 A* q
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
3 _7 r: \$ m" c! l2 L5 A* F{
; Y6 ?% R5 {* S! o return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
. }- N+ h8 ~0 }9 x1 }}
2 t2 E2 e1 e& W7 tBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
; o. _ h7 V/ ~1 s{ 4 g' B$ |* R! l. \" [% Q
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
Z: R; z3 v+ a- _} 6 J- m2 d" F7 }: w+ t$ ~/ K
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
* t% ~2 B8 p- x/ U Q9 X1 L8 V6 n{ ! E% K5 t5 n- p5 g
CWndNeuz::OnSize( nType, cx, cy );
- b2 B- r+ H5 T' Z} # { c6 \% S& z( O; C
/ @: \; K) z4 ~7 h. j' O( i9 r! m. _2 a3 m
" k6 }1 `" n: z4 e
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) * Z8 H- O) i' Y/ d: t' q6 }
{ # ?2 u# s) R# j- I
CRect rect[8];
7 U& _3 W9 T) e% B' Z LPWNDCTRL wndCtrl[8];
3 [8 f) A" q2 ?8 m' O4 w4 q! j ]" _, ?# E! u, c. Z
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
+ [; \( H3 y; f3 I$ {9 @) P6 _) ? wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); - ~9 a* ^6 s1 |
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
, P }. N8 }3 `7 J3 A wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
4 O" [1 o% z( U/ Z/ o3 \) H+ g wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 8 f0 n! H" |8 n; t/ d5 B
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
, d: A; L2 q- [3 d, ^ wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); * g! l9 T1 \$ ^. h
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); * ]. ?5 M' R: v9 u8 m
6 Y1 N$ ~8 o! u
BOOL bUpdate = FALSE; " q" G* s. _; m1 P# F/ f, R3 H8 N
% Y8 N, I5 S/ z
for( int i = 0; i < 8; i++ ) # b S! ~1 F, q( z& |4 ]) ~8 M6 R
{
5 r7 q; p, t8 p1 K \ rect = wndCtrl->rect; % o/ f; m3 w9 X$ }8 d- R' T
* Q, j, O3 R: z( C. _3 e+ ~ if( rect.PtInRect( point ))
V. O' C+ D! I6 g {
, `1 [, i3 T. k+ V' u7 v CItemElem* pTempElem;
5 m' q) i! p! O. v# @( ?2 B pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 j0 |9 _5 I" v6 e8 d& L2 R: m
if( pTempElem != NULL ) 1 D1 f2 ]) m5 n8 X0 E- q2 _
{ $ \2 W' y# k: T% f) w8 ]# Q
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
% I. b% u# V! C! g5 ` {5 s% o5 B: s9 K {# _0 @& r
ItemProp* pItemProp = pTempElem->GetProp(); $ P- m8 E8 O- X9 ?: b# Y5 N
3 b: n# j9 |* V$ @
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
; ?- J- C$ e9 D8 Z& \" P( j* h {
+ Q! |" z9 z6 b8 S if( i == 0 )
: s7 i" F0 ]' p; k) \, x! Z% z {
( q4 R, v" w; [5 G, E0 n& i6 t2 D if( m_pItemElem[4] != NULL ) ; |% n6 }' q1 e
{* ^2 q9 P/ N3 k' L
int nSize = 0; % g. E" N7 ?* v" a, ~, W+ ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 `" ~ H9 _8 W( t nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
7 G# x1 S$ Z: @ if( nSize > 3 )
! y. R P8 S, a {
/ x5 u' T* i" J. f6 r g_WndMng.OpenMessageBox( "oversize" ); + D0 N/ {0 Y1 @, k9 E
return TRUE; 9 m* L8 Y, I6 W- a, S3 X4 j8 {
}else* F5 L! A( d+ P3 b' Z$ B
{
9 S; ?# D# H4 ?2 Z* e+ h0 k" ^ bUpdate = TRUE; r' E S5 g2 T% O( J- [$ ?
}2 u d; t) G% B1 @: i
}
. @( c% ^* |9 R, w if(m_pItemElem != NULL)
: y4 z" Y0 M2 }5 B2 |3 u m m_pItemElem->SetExtra(0); 2 T, l* l c, X: w! [6 y
# J, X3 U' O* ~6 p m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! L% @6 f2 P2 F ]/ Z& a& }& V
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / H+ V1 @$ `5 z0 ~. H! ~" y( x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 t; W% D( G% \4 U v# e6 F- C* _ q. D3 U( D( x
if( bUpdate == TRUE )
5 g3 J0 [* v5 m9 v7 R- x7 M& ~ {" h. m R# C0 @
m_pItemElem[8] = m_pItemElem[0];
- O# ~7 q7 R Q4 P* `3 a m_pTexture[8] = m_pTexture[0]; : I5 j# Q }& O2 n/ l# s
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );% A0 n+ O# K. W
} ! S+ h! i: T- ]) J% B
}
) }! @4 s6 p8 w) W- { if( i == 4 )
! {+ F2 r9 M2 _* G& P" D {# G. U6 R& c7 }% h1 O2 J3 X) E; v; r
if( m_pItemElem[0] != NULL )
* C( J. M" m" r0 D4 ]3 b {
( z: |: I- [' H" T int nSize = 0; + r$ w b( _$ d9 @7 G3 O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 `1 b, B" E6 x3 g6 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 5 `% K9 D$ `2 K. R
if( nSize > 3 )
: G! o6 V4 b/ m6 Q9 ]6 D/ @# n( t {
% L/ x0 ~4 ^& S9 ^* g4 C% `; c$ n7 _ g_WndMng.OpenMessageBox( "oversize" );
3 T1 X/ ` F) \# s" W( | return TRUE; , @+ C W6 i" j f- E
}else- s) Y, t7 J, g9 W" l4 M
{
& V2 ^$ h# b; R3 r bUpdate = TRUE;
$ m# a7 Y) ] x8 p5 v }" N* n' Z% F( O2 E
}
& S8 P& \% l3 o2 O0 A if(m_pItemElem != NULL)
- l/ l2 \2 |* k4 S3 ` m_pItemElem->SetExtra(0); . N2 B# j( F3 ]
' U& Y0 |, T8 z. @8 F/ b8 d1 L
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 M3 Y5 K; `8 M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 @% s0 ~" P# G! |1 \ r' r
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 M) d( ~; j' Q1 o( z
$ O3 i5 {1 P* P; R7 ]! K8 T if( bUpdate == TRUE ) ; |' O/ N& p! m( ?( X& }
{7 \+ M9 B9 W3 I7 X* c0 Q
m_pItemElem[8] = m_pItemElem[0]; ; I9 A* R$ A! o. i. |. o, X
m_pTexture[8] = m_pTexture[0]; ' j$ u+ }4 B8 o6 {4 G+ x
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
: w9 n: u- J% ^1 k5 V }
3 {! m' m+ x7 S4 Y$ M7 G0 y }
: i4 ~; z( r. |( U }else% f q% a, j+ Q% ?" q# P
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
1 @( X6 d1 ^5 ]$ d- R5 W {
3 ]& Q# n z3 r- B. M/ G7 ?1 t! F6 ~ if( i == 1 )
( `% v7 t8 l5 t {; h" f0 t9 X9 u( h% N: z
if( m_pItemElem[5] != NULL ) + l' J# P' p7 @# h# K( o) ~
{
* _/ O/ ~: b1 g/ k int nSize = 0; + d6 \' U" f5 V# o* O D7 y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . W" z8 W% i% t" Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ) s+ m" \& [0 J' }' H% ^4 z
if( nSize > 3 ) , h6 |1 b3 c, y
{
5 T& s7 m$ J4 B+ V7 J9 Y g_WndMng.OpenMessageBox( "oversize" );
8 N3 r& Z* ~+ Z" _3 p- B, _ return TRUE; & |6 }6 Q7 R4 r$ J8 [
}else6 o/ s0 o8 {" i* T7 o9 D
{
; n9 u' o/ C' L0 O" T bUpdate = TRUE; 5 O7 c. V! P0 o W9 I
}2 z7 o2 d" K0 Y; h% |
}
( I3 H$ A" X0 d( h' m) } if(m_pItemElem != NULL)
; q) R9 i1 b8 }" R m_pItemElem->SetExtra(0); / l# u0 w, i% C S8 }! F& Y
" H; r& H6 y* {- K! V% G3 U; E7 ~5 N m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( m. O* S' S# n m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' V6 Y( }0 w5 y; T& E; i1 f! ? m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- [% o5 M$ I1 ^- g6 I
5 v% c* P( H- K$ N, Q h if( bUpdate == TRUE ) 6 W- P5 H' J4 K1 d# E& `: F% |
{
% `& k* _9 q! o n/ o1 T9 [9 K m_pItemElem[9] = m_pItemElem[1];
0 Y! j: n! a& |4 K( s- B m_pTexture[9] = m_pTexture[1];
* Y4 [5 ]" ~" ]0 P% L" W6 x, W! }) t0 u4 s# k
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );, g8 S* f* j1 Z- c
}
1 E- A" p2 K. x& q; g* H }
# n1 i8 _* a- B: U- |4 y0 m if( i == 5 )
/ A3 S5 P" k3 X$ l" y. g {! }( _1 k/ D2 v' B' A9 a/ P8 i7 H* C
if( m_pItemElem[1] != NULL ) : w" Z: e* Q* f
{
# p0 K& `" f Z: s# v4 S. H; x int nSize = 0;
3 j# a" Z9 ?9 T nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 \) _3 N( A/ J- A6 A8 f nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 6 Q: p8 R7 O2 L. }! r/ p" \/ ^# ]
if( nSize > 3 )
1 {! {& D4 y; z& p {2 w1 n6 a2 e* z/ @
g_WndMng.OpenMessageBox( "oversize" );
/ I$ i3 ?$ q2 c& p return TRUE;
' m4 ?( V! w: D/ t% u$ n3 s }else5 G) v2 y/ W# R, s+ O3 G8 r5 n* |
{6 u) P7 r/ c3 D: B
bUpdate = TRUE;
# o- q. V8 u) a0 Q$ e, Z! b, g6 l) z }" z5 C; d2 \6 f. |
}$ L( ~: G* e! Z1 f# x; x
if(m_pItemElem != NULL) 2 c6 R* v) F$ g3 q& {1 v9 v; {" C
m_pItemElem->SetExtra(0); 5 W5 M+ D9 h5 y. v( p/ T
+ b6 _9 G# C1 ?' t$ g: L( ]* k* E m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , j' ]# ~( d" r% k b
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" O* S6 z3 ~( s m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : |( @9 @4 a: W+ k3 [3 R# j
2 N3 Y* ~4 Y7 c+ ^6 k
if( bUpdate == TRUE )
8 @3 ]( v5 U" J' t {
/ h1 m0 ? q, P! P0 t( N$ a m_pItemElem[9] = m_pItemElem[1];
$ p5 q2 |- o8 z m_pTexture[9] = m_pTexture[1];
( M9 H$ X4 X& h. o4 Z1 r2 {6 F //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
0 C) a' O+ y8 i } 5 H+ u! ~5 Q+ y
}$ [* J, f' v' \& v3 f9 A
}else
: L! }5 v; r. Z/ E' o if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 3 c% e" J% p2 m* R( F0 o2 R& P
{8 ]3 J* L/ O1 C( e
if( i == 2 ) * m! s% J: f: ?5 x1 N6 V
{
3 [/ V: p/ L4 E% Y0 J' g if( m_pItemElem[6] != NULL ) 0 z. e' ~7 w5 V6 m$ F- x
{! a- w# C# g0 p; _( U
int nSize = 0;
x* h: C. p( o" ~4 E nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , j0 W9 d& p" o6 M$ k, b# j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
I( `; \7 c5 G9 q% l* P% N if( nSize > 3 )
" }- A" h8 u8 T, l( n5 {$ E0 e {& C; s' X/ H! W- z3 y7 F3 G
g_WndMng.OpenMessageBox( "oversize" );
# I, _5 f8 ~4 D" f2 x: v) A$ p. O1 D return TRUE; # ?1 D2 K+ W3 x8 V3 o# O
}else
+ ?' v, i/ C- F$ W; h0 P0 C6 t {
, d2 J: D( O- Q, N/ d9 c# B bUpdate = TRUE;
* P. j7 `, ?/ C- {$ a3 m6 D }0 _5 \3 i* m; x5 }9 ~7 i8 r
}
5 r1 D5 N# g: G1 Y+ s% x7 A8 }% s if(m_pItemElem != NULL)
' ?( G" O- o& r5 N m_pItemElem->SetExtra(0); - ^& Z: a1 C4 e& b
3 f# ~( Z! D" ~4 p* o4 `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& l5 F. A D( E4 Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% a5 x8 G. H+ c% u# ] m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) b* q9 B) L7 A8 F! B+ O# B
3 S0 ^$ o' V, J& F4 y2 L% @5 l7 o7 w5 N if( bUpdate == TRUE )
5 b* G. @( y! l) M, y' T {8 \! N3 ^* B' z# M
m_pItemElem[10] = m_pItemElem[2];
9 K% p! g- t0 {+ ^1 `6 {6 T m_pTexture[10] = m_pTexture[2]; / P, I0 ?* R9 q( P- Q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );# h9 D5 { d0 D7 ?; m! A
}
: L0 P9 L* ^8 S* z' X } [" S6 [% |2 u/ q3 p
if( i == 6 )
0 n- B6 [; h# v; a {+ a- p6 ^; @3 f4 I3 u' N
if( m_pItemElem[2] != NULL ) ' [" D9 e ?" V7 {3 P6 T5 l/ I) x
{3 @& C. a9 e/ |+ f
int nSize = 0; % m1 r& g% u1 r, N* @) j$ Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . U1 S) e& A; `- a% F" W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
, q8 ^. ]: v6 Q, L+ |' [+ o if( nSize > 3 )
. i! {; h: ~6 K+ s$ x% O {1 G2 q0 x+ M8 C% \
g_WndMng.OpenMessageBox( "oversize" );
g6 n8 G3 P! C6 t( b' F7 L/ N1 J return TRUE; ! P1 [) z# s3 j) f- S) ]: R3 }' T
}else$ [% z$ k$ I* \# k
{2 z/ l" u7 C H$ i# [$ H& T
bUpdate = TRUE;
3 _9 N* X, p. V8 s5 ] }6 g7 A) Q8 {/ V3 ~: i
}
7 C; J1 p) Y! ~7 f if(m_pItemElem != NULL) - d8 O6 Y" N' w% G/ j9 X
m_pItemElem->SetExtra(0);
- v8 Q( L% p+ ?
& f0 |2 F1 Q$ j m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 f3 ~5 k# @5 P0 U3 T$ O m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 P5 G# Y' |2 m) C0 b- L$ z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # O8 m/ N! O2 b/ I
2 O% M* X5 h* T; G, O2 S# L) O* z if( bUpdate == TRUE )
* P) C% i7 \% f5 w$ c% h* @ b3 ] {+ @1 T. A9 _. q6 a5 ?- M4 M
m_pItemElem[10] = m_pItemElem[2];
* s( b$ T0 Z& @, K2 |" P" Y m_pTexture[10] = m_pTexture[2]; : p! S' H) _0 x4 i6 @ V
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
8 F& C* e" ~+ R }
0 c& f5 m. X9 l0 w }: u$ a7 J6 C6 P* t V- P) J
}else
' ]! h% z8 o" ~) x+ } if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) / f' i- {5 |* i! f8 y1 k7 h
{ @4 ?- w& n. L; H/ N
if( i == 3 ) 8 W: X% A2 Y; f* Q4 n; I3 `+ N1 [
{( Y5 L4 Y/ g# d" ]
if( m_pItemElem[7] != NULL )
0 j6 L% s- I* n9 v1 f; ? {
9 A% Y% Z1 C& C2 O% ^# q* ?8 f& h int nSize = 0; - x" D: q2 W! s5 ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 g' c5 H- [) X+ C: I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
0 C- v$ G7 f. Q: R% F if( nSize > 3 )
$ d' {& \2 U9 J/ } {
; }: u% m ~$ ~4 z& w$ e g_WndMng.OpenMessageBox( "oversize" );
4 R7 B7 f: Q5 e return TRUE; : m `, B' x9 T m9 R/ M
}else8 U1 n. b3 @# P3 |: }. x- K
{! q: S( f: D9 \% D7 O9 W
bUpdate = TRUE; 5 `: z3 w3 F, }: R9 ^8 d% E3 J
}; A9 s t+ Y2 a8 q x" L9 W* N
}) ?1 i) k9 O" [! j6 A* }9 I1 O
if(m_pItemElem != NULL) q) v2 ], {- w' N6 Z
m_pItemElem->SetExtra(0); . D2 N3 |$ W( P/ f% e* y0 G* k
/ O, U" l1 W8 u5 J/ M: o* s
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 j$ }9 q: A7 o0 P! X3 k m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' s4 Y. e3 s3 }+ W, f/ j$ q& a
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; g2 Q5 A" a! H- ~5 ^. u4 J5 K2 V8 ^; D0 l
if( bUpdate == TRUE )
$ N/ Q! Q& B* }! K% r/ b {: s2 F& |# v. n0 `4 ~4 D( d) [
m_pItemElem[11] = m_pItemElem[3];
- D4 @% ~, R! D+ v* @+ i m_pTexture[11] = m_pTexture[3]; & ] U8 E6 r, k5 s
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
- i5 r+ K- E1 }' Y' i/ y }
* |6 ?. M4 S# K }
8 u: V$ Y7 B% U Y( y* x, P if( i == 7 ) $ E* n% I% H8 i6 S' G9 ^+ v3 n6 b
{
& u# y6 d( v/ Z& `4 \ if( m_pItemElem[3] != NULL ) # u& h8 C; B5 w
{
3 q( ?. A3 x- @8 q' T. ] int nSize = 0;
8 _. L3 h, e+ D1 h) @0 f9 P$ y# A nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 V/ C& T3 b1 W6 z: ~ c8 m nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
- O9 l# o3 F7 P+ I+ X3 l; z+ X7 { if( nSize > 3 ) 6 T0 G4 q+ C% q5 K
{
" H' b1 \ I0 d( \+ h$ ? g_WndMng.OpenMessageBox( "oversize" );
! I8 C! d) p5 o+ K( c) b1 |! ? return TRUE;
& d4 o) ~5 O3 G: a8 z. i% y }else5 _; @3 `- o" o: U; C! x
{3 K. C" H \; |. n8 B4 l# w
bUpdate = TRUE; 7 c% D) {% r/ p+ p8 J/ ^# F5 Z+ e: @
}
8 D3 \2 j' y# \: D }+ W" l% H' B- j) S
if(m_pItemElem != NULL)
; R# k. u+ b5 z" t$ Z b& ~ m_pItemElem->SetExtra(0); 2 F9 z* H# O. E( L. D
. _' S1 c5 g7 g. C6 ]
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / X9 M* [# z3 d; T# i/ ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" [8 ]( J+ b( Z( y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ! o" L, |( o+ n7 A m7 @
" R# Q2 k5 E# F) C5 c
if( bUpdate == TRUE )
/ Y) H: Z7 s" Z# t" S {
3 g0 k# f$ P# q0 a, E+ G$ j& |% ~/ |* ? m_pItemElem[11] = m_pItemElem[3];
. P r9 S/ X6 M7 x$ M m_pTexture[11] = m_pTexture[3]; 8 |- [/ G) {: H2 u, Y: n
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
5 D/ T. r+ d- z) T' O7 R" r } : |3 \' u$ k; t1 b1 F
}
; Q: l) R/ X. P }else
# T$ Q6 j4 d& L, l0 W5 R {* N, Z$ Q0 D3 a5 D b
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
9 w# x- e: R0 ?6 E // wrong tab 8 r1 V4 g5 B. z
} 5 N$ S. D, @5 I* {* i6 P
}else4 U* c- Z0 [, m7 p
{
8 x, z! b8 r4 U* C' n( D' P g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); / H1 X+ d0 E3 X, g
// not blessed
8 X) [9 T0 I3 g8 d9 H# f } 6 v, U K9 y# _0 S; e4 a1 q1 }" x K
}
4 ^/ P( l; ]8 \9 t }
( g3 ~- V3 ~ G' W! ` } , `2 Y- g% i- B6 ?3 p: \6 O
) v7 h0 Y8 a- G
int nCheck = 0; ! V1 ]: H$ L+ c1 ^1 N$ v4 s. m
for( int i = 0; i < 8; i++ ) 2 X d" U$ z+ a$ I. `1 {: U
{ 7 b [ y. }4 q1 b
if( m_pItemElem != NULL )
( j% X, J3 x% y nCheck++; 3 o, n, B# A3 ~+ z. \
}
9 Z* R% l) B2 t8 K4 d+ q& f$ V if( 8 <= nCheck ) , a( v* x2 G, X
{
8 H- e, v6 M2 t- q8 ~* c) b; Y CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); * @4 Q* S5 i- q) g" A/ Y
pButton->EnableWindow(TRUE); 0 r ~& p/ E9 f, F" x
} & I9 y+ K, w: W! c) L
return TRUE; 3 e# n u9 A5 n# L
}
( o1 _- V! Y, o( B: Y9 YBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 4 n# j. t7 {* ~: I& u
{ % L) U2 G# C* C$ L5 q
switch( nID )
* @) \6 L0 e: W0 w {
# J9 W8 Q% D- \8 Y5 _8 l' J1 T case WIDC_BUTTON1: + F/ }- z Z' } _0 o6 B2 [4 P
{
6 }( z) H& E+ A( l: ? g_DPlay.SendCombineFashion(
/ S4 Y$ H; o1 u+ h m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 8 X5 r; T, ]/ H! ]1 H; Z
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, % E2 ]: K6 T t" g
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
" t. v) d/ L7 M0 V* H5 T9 d, q m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId + V# s0 B1 L' ^2 D5 b* M, v7 q
); , k# p4 I: J" a9 R
Destroy();
7 v. B& C$ u! S8 {) s# I/ E break;
5 O8 a2 U1 G; g( v- A } 7 y: ~/ ~& P7 W% R6 Z6 b+ t4 R
case WIDC_BUTTON2: 7 x% r4 u% N; Y" U
{
% \7 D2 K: O8 o% g. ?. b+ v Destroy();
/ ]0 L& L. w. _+ e: B) n break;
- X! ]1 @0 c9 [( ^, m } $ x1 J, w2 J( C1 f
}
9 y2 ]3 A7 w2 } return CWndNeuz::OnChildNotify( message, nID, pLResult ); - E6 P4 e7 c# ?
} * c D$ P8 x# X' R* Q5 b; t3 i
#endif // __FASHION_COMBINE
7 f+ B( y a4 O7 [1 K) g& G4 h+ B1 ~. X+ {. V# A( Q4 v( e5 w; o: {! h: \, M
----------------------------------------------------------------------------------------------------------------------------$ c: Q% {! Y3 r7 G9 m
WndWorld.cpp" Z6 H( B) u; d2 H
在 case MMI_REMOVE_CAMPUS:
) y! \3 u" a! i% U m# N8 ^ { + V2 ^0 r) {6 x5 S$ V+ ~/ g
if( g_WndMng.m_pWndCampusSeveranceConfirm )
: }+ c. o8 v4 `# P( ?+ X- u2 h SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ! m n7 ?- w: X# S0 R. q$ v
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); - y; Q5 ?" }+ w5 ?4 E
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
, o0 `3 t9 T" H% `: E; R break;
5 {: J# i+ ?7 H* a/ U } " s7 N( J& a5 a8 m( M5 I- C
#endif // __CAMPUS
1 u: i3 X- L9 U5 m! v8 U# X9 u4 a A V0 X
下面插入 #ifdef __FASHION_COMBINE9 ~: M2 m5 t0 G; G* d# ^
case MMI_COSTUMEMIX01:
6 i+ s- |/ [, r {
; N2 ~; y: J' W; T- ?- D SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); : h# l: n% e( R8 T
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 3 j+ P+ m" e' ` ^
g_WndMng.m_pWndFashionCombine->Initialize();
$ E6 Q0 m0 W; \ } * H) Y1 o/ ^0 ^+ c
break;
; X" a' M& k, V$ |* I7 [#endif // __FASHION_COMBINE ! `8 S1 {4 M) h/ P$ _6 L
) m) W: Y* \/ h' j2 F* W& e4 R ----------------------------------------------------------------------------------------------------------------------------
0 k" w; l. S$ N7 n/ e) T5 v9 eWndManager.h8 F9 {- h j- n3 g2 N" |# \
- J* n8 E" l" h于:
% ^. p F( ?. V7 v5 UPHP代码: #ifdef __GUILD_HOUSE_MIDDLE! s4 h F! q9 D! t. Z
CWndGuildHouseBid* m_pWndGHBid;
?5 k- s- N) s9 m/ _#endif //__GUILD_HOUSE_MIDDLE - W$ c) @. a# z W6 X
0 i0 z* O4 d+ v) Z$ V( I 认为:
+ z) }6 I: L, cPHP代码: #ifdef __FASHION_COMBINE3 @2 b# {" m7 c5 F3 v o+ x
CWndFashionCombine* m_pWndFashionCombine; ' p$ l# {8 p* _4 O# E5 D
#endif // __FASHION_COMBINE
& J8 O) d! Y0 D! q/ I/ d }# Y2 n1 b! ?7 X; X+ K$ m0 `
---------------------------------------------------------------------------------------------------------------------------- o) T. Z4 X. f6 D5 i4 R
WndManager.cpp
5 G6 a/ c% V; U N
2 B; b5 a# ^/ c" Q0 a! q在 #ifdef __GUILD_HOUSE_MIDDLE2 c/ i) I) a: R) I- Z- X
else if( m_pWndGHBid == pWndChild )
# T; Z! W& Y% N N& D9 A {
/ j$ A5 ^. n' `, D3 D0 Y' s SAFE_DELETE( m_pWndGHBid ); 4 Y2 W* Z( \4 e( N* X7 `
pWndChild = NULL;
B$ d7 ?6 U+ F' C } 5 w8 H# U( l) X' g; M6 R/ P
#endif //__GUILD_HOUSE_MIDDLE
! r6 ?7 f, E5 B- n3 x1 F# e6 G2 c, a* u1 m
后面插入 #ifdef __FASHION_COMBINE, l q* o# S- M5 @" ] g
else if(m_pWndFashionCombine == pWndChild)
7 |& O+ J' i; P v0 f' t* p { % ?( ^+ u3 c. U" \ k
SAFE_DELETE( m_pWndFashionCombine );
2 T- \2 P1 Q- u pWndChild = NULL; 9 V) y9 k: x% k+ P! ~
} * |2 {2 S2 C2 {& J% I
#endif // __FASHION_COMBINE . ^- a& V. {/ g# N8 E" k
8 J) o- t; y. [- h) a! k, G
----------------------------------------------------------------------------------------------------------------------------
4 R3 ]( d5 \6 w }DPClient.h* B$ t( M/ b: }, ?9 K
! H6 g! c. |; y% x0 [/ e9 m: B2 y
在 #ifdef __GUILD_HOUSE_MIDDLE
, s. N. q: L; B* D( A7 I' w8 Vprivate: 1 t$ _1 i2 F& F' J& M3 b; r. D: V. l
void OnGuildHouseTenderMainWnd( CAr & ar );
, ?) I# x. q \+ D9 W, M4 T void OnGuildHouseTenderInfoWnd( CAr & ar );
& I& K: Q. Z: k$ E void OnGuildHouseTenderResult( CAr & ar ); 3 }* s( W# \2 h1 s
public:
. F* s* y J, T" B; G void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
' N( } @% e, y7 V6 v: D void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 2 e4 B2 A1 B8 p, k7 a2 Y/ y
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
9 B# M( d3 z& D. B#endif // __GUILD_HOUSE_MIDDLE
! ]/ g7 R; R& x: h7 s7 f4 ^$ x: u% o& [' V, @% H4 o
下面插入 #ifdef __FASHION_COMBINE
" ?3 u/ N/ o0 w. F# F0 e; l void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); - S) K9 _/ m- N
#endif // __FASHION_COMBINE N8 L. U) N/ W0 M' C$ {
0 A8 z R" c1 W* ~
----------------------------------------------------------------------------------------------------------------------------. \, {; d4 c$ Y' X0 m. s8 n
DPClient.cpp
& W# @ [, ?- e* w* M3 V" H$ L+ c! B" k1 ^4 O" |+ S* }
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) , d4 E8 F( P& ?# ~; i' R9 `
{ ! Q- _' }! G5 |
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
! Y6 C6 t4 F8 R; g- ]- K8 @7 _& A+ l, p ar << objGHId << nTenderPerin << nTenderPenya; . z2 d ?! b0 D9 U' w' t
SEND( ar, this, DPID_SERVERPLAYER );
3 f7 a0 m( w: t. z} - Z1 G3 P9 f3 Q/ J1 L- J
#endif // __GUILD_HOUSE_MIDDLE $ }# e% M S5 ]1 }
" B+ v/ J" i" p0 Q0 n 下面插入 #ifdef __FASHION_COMBINE+ j o' H# N! A l' \; ]
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) - R" v% }* {6 H. I7 a* C. m
{
% K z% S' W) l7 F1 } BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
2 R0 Y* u& ^. v+ k ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
) }7 y+ {1 U9 @ SEND( ar, this, DPID_SERVERPLAYER ); : u; p; {( W) Q5 @3 ]; X& |8 O
}
0 E; ~* a- u5 r" R) }#endif // __FASHION_COMBINE
0 k, `8 c" A# }. A$ Q8 `: e% C0 i O& ]! c, }' `
----------------------------------------------------------------------------------------------------------------------------
, U# e/ w5 g+ ]' O6 A3 Z, T! K, B9 F
& A) O! s9 f( S# @7 B现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
! V1 V5 N" P0 M. ~
7 d* m5 k( x/ F# W' }) D+ g# C. f& l ----------------------------------------------------------------------------------------------------------------------------
* O) A, U: J5 N7 t, z( O7 _& X3 C% I( i- e2 \1 A& c
2 M2 Q- R3 z) F* | B3 S
8 X# w( j7 e! e+ f如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
' U( Q: j& I. n( c. e2 ^) y& `* _" H& n
7 F& K3 e; ^1 |' }# Q4 v~怪物
$ x& X: _5 T" j4 h. M1 _ F |