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莫因E * PVP/ p4 e5 h9 m; s e6 Z( V
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1 w$ V, _: @8 |% b0 L0 \今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。8 N* H4 k7 {, f1 T3 }
4 m# v% d- V6 H) H有大量的代码,我已经测试过它,它可以编译自己1A。9 X3 ?" u4 K* [4 h
9 i9 B, P. J8 r3 T( R* \: W- s! }0 f6 J/ N; O
现在会如此容易所有的C&P'en. L1 u+ S5 f8 e
* l, y7 Z" R5 r2 `& d+ P
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
$ p* V$ i3 i( ?' [' `& ^, v" d5 v
) X- g# r/ `* p$ J8 Q- j$ O你说我成功,资源应该时装组合系统顺利运行。" p" n5 T5 w# S1 s5 P& `7 \
# r( p; g( K! ]3 i) U2 K
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首先是学分:! k7 ], c: {( }2 G, M0 ]
) Q2 Q* L4 @% T5 h0 S2 L) I3 i; BEtioom(90%)/ t7 V! G& ]2 `" t& m9 T
怪物(10%); N' z7 y6 H) S" P4 i5 \9 D) ^
( j# v8 C$ M; M0 k
+ ^8 J; _# x4 T) _" p5 L这里的问题,而是“不问任何小型或定义语法错误。”
# d1 g( n, x, I6 o; A0 @/ V/ Y; W* K* ?
' @1 \! o- r9 c9 g2 [; g( r$ v/ `7 ^
# t8 l1 l# j1 G# H4 {, U
7 {6 [' p% B5 ^+ L- n- \" p% p
唔够讲,这里是答应释放: randomoption.h3 D# a6 J( U z* ?1 {7 B% I. W
" X3 z! Q6 z% y% H( A" e* G
在 public: $ z* ^; c0 v3 e/ \8 m
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 2 \1 ?. K9 c* m9 ~: V/ U) U
void SetSafeFlag( __int64* pn64RandomOption );
) c4 ^: B# J# m8 G& e. {! W void ResetSafeFlag( __int64* pn64RandomOption );
9 e/ u/ A: Q! q- ?" u1 e( v3 a // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
) H4 h0 C2 B4 e; U9 {, m5 d
$ c: y: y8 t; f3 W 这下面插入:
% I3 P2 v- I" l( l6 A
, T B4 x$ a% Q8 i7 T3 s #ifdef __FASHION_COMBINE
+ t, {3 n" L7 ]public: 3 s$ ?4 [$ H- c* E0 }( w, R
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); : }# i: _# x& D: w9 I
#endif // __FASHION_COMBINE $ z0 X& S! n4 Y" W! P
( r9 a# j; Y, u ---------------------------------------------------------------------------------------------------------------------
* V6 y# l9 ^# W( frandomoption.cpp
' [7 Y. W. N" X5 c/ T2 J& F! L/ |
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
$ \ V3 l& ?: U# i' ?
. @8 P6 b6 |* t+ i2 { 下面插入 #ifdef __FASHION_COMBINE
" {& P- v; B0 g9 n4 B! v6 Cint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) * c' D9 A' s, W- m, y" ?
{
5 a) w; K4 l8 V5 I; h& B0 c int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
7 I& s1 q: O, X# T; Q. P; E K2 r" Q: B* I int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); * P. Z+ R0 W$ ?; U: u; ^- e' g% w
# m% A2 X9 ]+ F7 s, [# t1 A if( nMainSize + nDestroySize > nMaxCombinedSize ) . `4 I( \: H7 S2 n3 G
return 1; 7 j ` _$ G; t5 W
3 u8 l& M- T4 G+ K8 d) z& a for( int i = 0; i < nDestroySize; i++ )
8 ?# \' U8 k' O* i" t { / _6 @" l, B( Z# F6 p
int nDst, nAdj;
" G2 p$ C, r- E1 a if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) : k5 {7 n/ W. f6 F6 B, B! B7 Z
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); $ e8 c- W" F( l, R( ?" ?( @2 E! U
} 5 w5 O5 z8 u! V5 e" ?
return 0; 7 G+ Q9 g' a T! G4 Z J. ?
} o* \7 G$ _7 t
#endif // __FASHION_COMBINE 9 U8 k f( N' p) u4 x( u
) d1 d; v H% B) i -----------------------------------------------------------------------------------------------------------------------
2 }% n/ S' B9 i, d! z+ W' H! AMsgHdr.h9 D. J3 y, B& n3 n
$ ]5 A* f1 B& y. l/ P# M
插入 #ifdef __FASHION_COMBINE& T( H7 k. @! i
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
2 h0 [7 y7 }0 A* Y#endif // __FASHION_COMBINE ! T0 C" o* s. h4 `
V" n& g; g+ Z1 u( y -------------------------------------------------------------------------------------------------------------------------' V. \2 o4 N# P8 x( \5 J
DPSrvr.h
& A! a+ P0 d2 W; W* S2 Q8 ^5 ?: w7 q* }, U
在 #ifdef __GUILD_HOUSE_MIDDLE
) d0 ~/ G o# P$ p7 m( T5 K void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 }0 K. c6 f1 e3 z+ v5 }
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- Q4 D8 f) R7 }3 s3 Q6 `: N void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 e& ]- Y# P' m! z#endif // __GUILD_HOUSE_MIDDLE
) G. L, x1 s: L' E* _' L) P3 X- \8 r3 \0 @8 M! x: O
下面插入 #ifdef __FASHION_COMBINE6 n' y5 N9 H3 k. a
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " _9 b# P u( k
#endif // __FASHION_COMBINE
8 ?$ e \: K5 }2 O) L5 \8 D6 Q: h, S* k9 p6 g9 b) K; `
-------------------------------------------------------------------------------------------------------------------------7 L8 J( g: j U% I4 d. j
DPSrvr.cpp
0 m7 ?4 |* I2 P& u2 T在 #ifdef __GUILD_HOUSE_MIDDLE- d( Y1 D1 i! G$ l* ? b
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); # ]( O6 k5 R1 `+ A9 `. Q
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 3 \ V* B+ b# S; W
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 2 ]; v2 p$ r: g4 x9 c
#endif // __GUILD_HOUSE_MIDDLE
/ \4 [* c. s% ]) O, @% ]5 J% C2 u+ m6 L2 W2 `: e4 v
下面插入 #ifdef __FASHION_COMBINE
5 n+ R1 R8 K: q3 o# x ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
: ^5 H3 i8 _7 Q0 Q4 r#endif // __FASHION_COMBINE
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3 h5 s% l3 s" k, a& x$ d / d7 {& D9 ]% j) y9 B% i
在最后插入 #ifdef __FASHION_COMBINE
2 k! l3 Q! [( U' g1 c7 V! lvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
0 h. n* g) n2 Q/ F* T{
: `2 Z+ O# G: L6 i CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); & x6 t( s! N) u; N
if( IsValidObj( pUser ) )9 n* u, N7 ]6 n9 C" i6 O! P) T
{
/ x. ~; V4 q' e" w. p/ } DWORD dwItem = NULL_ID;
9 v7 m% D3 o1 w! ~! j! E% [ CItemElem* pItemElem[8];
/ e. {( P. d; s; Y& T V0 y: C0 v) X* W5 ~( o$ R4 g. a @
for( int i = 0; i < 8; i++ ) ! r7 G8 ] a# w1 N* y& s
{ ) ]9 L- n0 _$ u2 s s+ i
ar >> dwItem; ! @# _' R/ _4 m6 f, W$ k
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); * U& e$ I; {1 E# `/ |* H; Z+ e) S+ V
if( !IsUsableItem( pItemElem))
" u7 B& o: [$ A6 _! ~ i L3 x return;' P. G" }& {) @7 y$ G7 n% Y0 j% }
} 8 W: R' n/ I q/ o# ^
if( xRandom( 10000 ) < 10000 )
% T w2 H, l5 K$ `' F9 ^2 @ { % |* P9 E4 ~* o q0 i+ o- l
int nResult = 0; 5 X% A: ^* |: ^4 g; _3 p
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
8 h# h7 c+ {/ | K O$ B6 | nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
! m3 y3 ~/ K" A' i nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
4 S( v2 |' k _, Y9 z nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); * F2 i. n4 z5 ^, u0 ~) `1 y" I
if( nResult > 0 )
0 z P9 l+ _. |' Y% s) ~4 Y+ f" h { ) n/ K2 N$ e3 a; |1 P
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ( O5 R9 Q4 X4 [
} ; P: u( C: v6 d
for( int i = 1; i < 8; i += 2 ) ' O- k* f& a1 K G) @/ @
{
E9 j2 `& S! A! j0 l8 A, T' O pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); & L1 v N3 C, `) z0 ~
}
- g5 L, O4 v8 K) P8 c for( int i = 0; i < 8; i += 2 ) * ^4 s2 V f9 L7 Y+ u c5 r: V
{ ! E5 d0 F" p( D% }- ^+ u
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
6 x" X0 @6 T& ?/ N }
* s) [4 g* y2 T, ?0 U7 r( O7 D, Y, j$ ?# R+ J- u" |' ^ C
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
* y" ~0 t# s/ l4 i! `, |. @& ]" ?8 c }else % i7 g* Y* M6 Q
{
& D* l. a) g h5 A* ~& Y: C pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
: w/ B3 |/ M0 |. o% f if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
, m5 m- B9 o" L! r" m g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); # ?" B M* `8 u' L. }/ ^
. N( l( A) C" z' i6 d if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
z& v! s9 l! x8 j8 ^ {
# ^6 O- h' \0 P( R" G% _9 Y pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); - [ M. j0 j0 U: g7 b" i
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
# ^- w8 N1 T& l' r# y) v- E/ s) {9 S- w& ]. W2 w7 }( }, P
}else
* P# k/ B$ O1 d/ q+ x/ z {
7 K# L8 _$ I ] pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
, w4 c. b" \, V9 w/ z/ e/ h$ y1 | for( int i = 0; i < 8; i++ )
& i( t/ Y) C$ a9 w; D/ w- K8 T {3 p! R8 T) a$ d; @( m6 B/ y6 b
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
# U( f" @) Y4 S1 [7 y } g% N/ T) z4 L- }
}
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} 7 y: Q- u; t) F2 _& f0 I& L$ I
}
( Z" j# X: k; d$ L4 H" Y x; P7 B" l+ l#endif // __FASHION_COMBINE ! z) l+ e& p+ |0 s7 H' S' O( j8 H
7 ^; K$ E4 q5 C
----------------------------------------------------------------------------------------------------------------------------
9 _) P' f. [) U% G: kWndField.h5 |; w3 Y0 t: r4 a* h$ h3 F
在 class CWndCampusSeveranceConfirm : public CWndNeuz ; u/ F0 f" l( ?6 z5 }
: h4 w3 U, f3 @; d( S# i" ], L! I9 p
下面插入 #ifdef __FASHION_COMBINE
3 p" u4 b4 M3 M& P: `% K& \: \class CWndFashionCombine : public CWndNeuz 9 M9 l' W/ t( ]$ p
{ 3 R+ W# C: J! Z: O. {
public:
& B A' f9 n- A1 [* _ CItemElem* m_pItemElem[12];
' S6 b$ Z1 M' j0 d7 h CTexture* m_pTexture[12];
2 Y, u L" T& F- y, d! |4 H1 w: h( l) [
public: 6 x* V/ b2 K* _1 E+ Y
CWndFashionCombine(); 8 R& M+ m i& n: H% T* m2 e
virtual ~CWndFashionCombine(); ' p6 x* ^2 X) F" G
9 r4 p. i5 U, D4 F( ? virtual void OnDraw( C2DRender* p2DRender ); ! K$ a& c4 v1 B- I7 G$ h
virtual void OnInitialUpdate();
) C W! Y0 j& s- {- X+ |( v2 t* K virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
# E$ u0 Y/ u X+ w. Y! v. L# } virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
! P* G/ u2 `8 `( J virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
E8 Y& {9 [0 Z virtual void OnSize( UINT nType, int cx, int cy ); & m8 _2 X' |$ Z3 j# _$ j
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
3 P- I" p0 R: I0 f) w. ]) [8 |# V};
& g) x+ s3 a( ?0 z! S; b+ y7 e#endif // __FASHION_COMBINE $ m. w! k; u, l
; a9 U8 v( O; m, V: M& B- n4 Q& o- {
----------------------------------------------------------------------------------------------------------------------------
$ w- R( ?% {, u8 X% c4 ZWndField.cpp! u9 G0 [9 Z; G! j. |
在 #include "wndwebbox.h" x) O R1 ]: N0 ]" `( T% w* f
% a9 z& o% f3 j, X, j: ^
下面插入 #ifdef __FASHION_COMBINE' R+ r$ Y) J8 g$ {
#include "randomoption.h"
6 I/ W4 w1 U. @#endif // __FASHION_COMBINE
/ w/ e0 x% n# r3 M, v, ^3 f8 n9 z
/ x' }% \ z5 z! A 就在最后:
0 }+ n. a9 U" l% k3 V, yPHP代码: #ifdef __FASHION_COMBINE
% I2 m& |. ?, D2 kCWndFashionCombine::CWndFashionCombine() 4 [4 o. U- ~/ J1 ~
{ 9 R0 r, w+ b) |. t8 N! k+ d; y: j s
for( int i = 0; i < 12; i++ ) ( J4 X- c; K( Z% T3 ?- y( @/ M4 C
{ / C: T- a/ k$ ^0 { x% a1 F
m_pItemElem = NULL; 1 t3 c: H3 N; O6 Z
m_pTexture = NULL;
" k( |. Z* A3 u% V0 E //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
1 x. f3 a1 L3 {+ u' c //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
$ B; N4 R p. t# C" J# ] }
( A% X" ^% m3 p3 f) t4 k} $ ] E: Q+ \7 {7 M e
CWndFashionCombine::~CWndFashionCombine() ) Y0 r. f* v' o/ j0 e
{
1 Q5 I$ Y( q$ |4 Q& F1 p for( int i = 0; i < 8; i++ ) + O8 \) V# T4 `/ L7 H; `$ I* O
{
9 \3 J, H+ G! w8 P( I7 n5 {' u if( m_pItemElem != NULL ) - I1 _7 l. ]7 s& J" L
{ 0 ?2 {$ a0 d3 z( b. P3 |
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
1 ~- E, \6 A/ ^4 Z: C+ P m_pItemElem->SetExtra(0);
( `8 i2 n- j) r l' K } : m) i9 ~- Y1 W. _5 g6 P7 j8 N1 o' A: z$ B
}
* P5 O: r% ?5 }( u- |}
; l- Y, Q6 j( u# y" C- Uvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 2 K# `4 `, k7 W( J
{ 4 W( R: u5 K; `5 Y: o2 {; ~, r, e
LPWNDCTRL wndCtrl[12];
6 c8 l% T: i+ {7 a7 i: z* ?
) A1 G- _8 g/ H/ o1 K wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ) `+ R. v1 z! k* M
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
, O: T/ A9 r6 o% q) J* C" G' V wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
/ [0 r" _; x6 V- @ ~ G9 `2 ` wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
- F9 ~& m/ n4 n) H; G wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
9 j. ?# F3 U3 P/ y: H wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); p- j7 Y* Y5 `9 Z$ i
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
|) l4 m0 E0 C% r$ f# R wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
% G! \9 ^, H3 w( \6 s( z2 c( g3 m wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
" `3 Q& r1 Y+ m- \; B4 b0 Y wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 1 U. d9 }$ T; @2 h
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
7 h8 n8 A0 u/ a9 f: P wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); * c5 k& s5 o; k5 h+ q: w& t+ M0 _
" j# j! y; `! ^2 Q, s. C
for( int i = 0; i < 12; i++ )
- _% l2 ]% J" K, l4 D { 9 |' \. E2 j9 R; r
if( m_pItemElem != NULL && m_pTexture != NULL ) 1 S- D' S7 w( W
{ . v: r. E+ ]; ^( }
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ' y$ b5 `8 o( b/ J1 m
} , c) t1 x" D2 V! B0 W
} 7 B0 U& I W, H) q. D
}
! I5 u- L- x1 {9 t% L; d" n, zvoid CWndFashionCombine::OnInitialUpdate()
' Q, n0 F$ V2 M. Y- K& x, s{
' S5 w# @% y) d. @- v CWndNeuz::OnInitialUpdate(); 4 B2 X5 k2 q5 W6 M9 x
1 G/ W+ C1 C3 ?3 \- O) N
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
0 k8 K' h. _9 f2 i3 f" E pButton->EnableWindow(FALSE);
+ @7 g1 v2 i$ @3 ~0 W$ L0 S$ B3 c9 @7 M3 K. C
MoveParentCenter();
6 M$ ~* D+ [/ V2 E0 ^8 R}
* Z. m5 {( f+ W( aBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
- ^) W- ^' O6 G; e{ ; H5 @6 J$ j# F8 i3 p% ^1 i0 n
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
. w& `$ K: x2 z9 [' j! X8 r}
8 K9 X: @. m. \6 M: Z) ZBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) * S' S. K3 o# ^+ G
{
4 y/ f2 n ^4 O; Q, H- ~ return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
" b# A% N0 X/ y1 z. _- C0 i}
- |& a1 W# j2 u2 U/ yvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
" f4 L, u. x/ s0 ?{ 9 ?4 Y& @0 O" v4 f& a% m; d
CWndNeuz::OnSize( nType, cx, cy ); * k0 M" A5 ~" |9 |6 Z
} , S7 ?1 k, U y! T7 P7 j, h
( X, m8 B' k' m
" M3 s8 Q* B% \6 U! H! c
5 M0 @& ]% \) v$ e# _. G6 k4 S# D
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 4 K& B* {) O4 N# N9 h
{
0 ~1 n5 J. P. x7 m CRect rect[8]; 4 G" Q" `5 T4 G
LPWNDCTRL wndCtrl[8];
/ w; t1 D4 }) J! W1 Z$ U6 o H3 M/ ^3 o, b. i$ ?
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 3 h4 ?+ _' G- l% r' W$ x' D9 h0 l
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); M# L$ b- ?' C) V5 Y
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); # j' h+ I/ F+ N. {( a
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
9 l' M' w4 B2 O2 r8 b ]4 U wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
F D1 s) c! _ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
1 W8 j, |( F" C) g6 s1 r2 g wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); # P( }) L$ l, v! r! Q
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
1 W3 `$ u4 k1 Y# ^, `
% S a3 p9 d2 r2 g$ m/ @7 O BOOL bUpdate = FALSE;
1 b4 e [) J& o2 r1 v+ r, k( w# s" o ^
for( int i = 0; i < 8; i++ ) 1 K- x+ c/ [7 A9 R7 v, d
{
) ^4 o8 S) ~; L9 K rect = wndCtrl->rect;
% M3 U! l: G& G F3 Y# U
; V5 F" G1 X' i+ ` \. {& n if( rect.PtInRect( point ))
2 j/ O' b5 K" E { , O" M' q" U8 I$ W
CItemElem* pTempElem; 5 e0 j6 | }/ `* S1 n! I" m
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); , l5 d9 M. M1 t1 [+ \/ a8 I# Z
if( pTempElem != NULL ) 2 L+ i9 {4 r4 l
{ $ R4 y& z: n5 t: n
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ) z$ w5 P, S! G# u
{
* X# F; f( y, Q7 r3 f: D ItemProp* pItemProp = pTempElem->GetProp();
( [' v% F! V i8 l2 Y7 o( l4 [# h% Y# U. }" C6 ^! q: T R
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) . J3 A0 j, g1 x! s8 V- U
{
& R0 j# D, }% W* k* m, Y if( i == 0 ) % ]/ E2 s1 N0 L7 E
{4 g% {0 F2 h- e( i% @9 c4 c- S
if( m_pItemElem[4] != NULL ) % r' c2 w/ j* j1 }$ v
{0 e3 ^* C. W! G* A+ M& }' C
int nSize = 0;
7 c; s+ {! t& j. W) M% [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' Z! `( X Q% j( C1 z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
8 \2 h E. L. X if( nSize > 3 ) ) u& U8 x/ i k) y L
{
# l! |. G {/ _, ]4 J5 D- ]# j9 P$ h g_WndMng.OpenMessageBox( "oversize" ); , m# j4 R$ |; l( w' k6 I* r
return TRUE; 8 T: p) y4 `, o8 }# p1 l4 Z
}else4 N( Z$ j! u* G" B" [
{7 X5 R& w, S; v5 F: i
bUpdate = TRUE; 4 |/ K6 V2 ^( J; _9 h; b2 B1 ?
}
& y, F0 W! w4 U U+ a$ g }0 |" q/ \5 l% m3 W
if(m_pItemElem != NULL) % ~2 K- o& I) F
m_pItemElem->SetExtra(0);
0 Z- V- {3 v- Z& D& L
$ ^1 W- @7 t4 P7 Y% Q/ S# e1 \ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' Z" w5 G/ Q9 }+ ^ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ A; _5 h Y d3 r2 b- n# r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 N; Z# P* m" _$ a3 a2 z
, g- F4 Y8 ~+ b/ ~$ {0 t d6 n# M if( bUpdate == TRUE )
, o6 _+ X9 \( S0 c9 `7 E0 g {
0 n2 b+ j- ]+ Z. A3 F m_pItemElem[8] = m_pItemElem[0]; + V7 h: G% D/ k
m_pTexture[8] = m_pTexture[0]; 7 I, }! ?& @2 t3 a& R7 e6 t5 o
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );* O2 V5 x7 ?- d: |) v
} " R5 d, J. D4 A c/ Z x8 a+ R
}3 v0 }8 j* ^7 Y
if( i == 4 )
7 r; k8 e; B# M0 W {6 S( ^& h' B4 `* ]; }
if( m_pItemElem[0] != NULL ) 4 g/ @! }9 Q; O9 J) b: [
{
1 S, h; w; a! f. b6 K4 D) _% F8 v int nSize = 0;
3 {, m" b; ?8 {; \( q A. } nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + s% u4 ?2 i6 l. T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
$ t `6 F2 e( u, ? if( nSize > 3 )
( \6 u; R% g9 b5 h {
/ E, Z) S# R3 t% e! g g_WndMng.OpenMessageBox( "oversize" ); f. @, D& p' |$ X& j' j$ }
return TRUE; - l8 |$ h6 d$ c* }+ g, c( I
}else
' R6 j* w$ H4 ?" c% c4 f {
% Z* N+ h& \3 F$ J) T2 k ] bUpdate = TRUE; 9 j q/ H- R- q5 T) d3 K3 b
}* m% N" e: d6 [3 r W+ _
}% t' H9 I1 v6 v- R
if(m_pItemElem != NULL) + K- Y5 {3 p$ G
m_pItemElem->SetExtra(0);
0 |$ T/ V9 r3 `( u
* n) s- ?+ X; i1 B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- c% n- G5 u8 Q$ ~- A) b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # k" Z. a. f, H Z! x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 G# K0 v3 D% n4 m8 ]5 A0 @; `# n
$ N9 L, a: O8 C/ g/ Y& ` if( bUpdate == TRUE )
- F" R& T' ^( S& |' h {* i, Z9 Z2 t& r6 K+ d. L
m_pItemElem[8] = m_pItemElem[0]; ! U$ i. @9 t4 z& g
m_pTexture[8] = m_pTexture[0]; 9 b' f- D: E* S5 F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );. _: E. u; W4 u
} - @/ W' R( V# |$ x7 K$ c
}
* I; `, h" @$ L }else+ U; Y V3 I7 A/ y) i
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 4 V, G) }" X, q' K$ `
{, R1 b" I5 F; Y
if( i == 1 )
m4 N4 |- C- l8 U0 |; t. I( e+ \ {6 F, _( c0 B" I; f9 j
if( m_pItemElem[5] != NULL ) # k8 @; n9 V" e) x' a2 ^ v
{
& T& ?6 g0 |/ v9 ]( l5 i int nSize = 0; : m6 n6 r* w+ b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % R; C6 V1 \. n5 h* K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
- x6 K3 u, Q' @% g% r* X0 ^7 M+ T. l/ E if( nSize > 3 )
# I0 E: B+ {5 g( _; C {4 _3 S. a7 H8 ]( H9 l( T5 a
g_WndMng.OpenMessageBox( "oversize" ); : {8 C4 T) f0 i! G, Y
return TRUE; + F5 |' A- s' x1 p" ?2 f" W( [
}else
5 v( G/ W$ Y' |9 ?5 |+ X {: E2 U( C$ h& k8 g, _
bUpdate = TRUE; ; s# J* U. l% D1 L: |. ^
}; i% `1 t# I+ j5 c5 d8 @
}
) D$ @- h9 q6 v7 F3 c if(m_pItemElem != NULL) 3 I L: r/ {- @5 h4 I0 J$ B
m_pItemElem->SetExtra(0); 3 o$ P3 }. a2 L" k4 s* e
4 F! B+ S% M& g0 V& x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. Z1 H' G' H: M m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 L/ u; C: E# o, E4 K m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # ~/ U) q+ ~2 X1 \$ `9 P
6 K$ q# N6 J( b: ` if( bUpdate == TRUE ) 6 y7 k7 z$ P, R. o4 }# @
{
' m Q/ M8 a7 a8 I7 x4 | m_pItemElem[9] = m_pItemElem[1];
! Q& h" E+ k0 r/ u m_pTexture[9] = m_pTexture[1]; # L$ G$ K) ?8 N# W" h) z/ o& n
. n& r* [! E0 X/ G4 a+ P. f! Z# b// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );7 N% `0 Y) L2 E7 H0 u) O% K
} ! Z8 [- }1 X1 S% j9 G1 J
}5 x) Z0 V) O+ \ X$ r+ t- U7 \
if( i == 5 )
s1 @; }: T+ B, h {* G: k" @( ?5 O$ U3 W. m
if( m_pItemElem[1] != NULL ) ) u& c" h$ V+ j% g2 i* v2 k1 E9 g0 z
{, c4 m) l: w8 c9 W5 \; k
int nSize = 0;
3 e7 P% h. W+ P: e( K& y$ m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : C+ u) s5 _, w+ ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 3 g9 b% h1 y5 B: Y
if( nSize > 3 )
+ m: b" p7 K4 Z {
' y o0 P; p% X4 h4 b4 J1 q C$ @ g_WndMng.OpenMessageBox( "oversize" );
+ h* j6 ~+ W- @1 M, X return TRUE;
" L- \3 q/ V) t k5 A d* y( S }else- Y9 j+ j$ t/ r. A6 D6 F
{
: M( ^& v6 _7 h bUpdate = TRUE;
3 B% r3 t2 V3 I8 k }* o, g- w$ d7 S6 S! Q2 L+ n$ b
}; R7 I% ?$ E* h- V C+ Q
if(m_pItemElem != NULL)
; w4 j* t% M5 J2 H. i m_pItemElem->SetExtra(0);
/ p+ V' T0 U& G9 E: K( J( O
2 Q! }: v# |# V) h2 l9 J m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 a8 K: A' F4 y4 |, X$ \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 J0 E1 ?, z' L m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * |9 n, q8 \9 c; g
# A3 j& k/ S# a6 F6 [
if( bUpdate == TRUE ) ' y( X8 R0 E4 ~6 l2 G4 z- k' H& s) W
{4 |3 e' p1 |; Z. u3 |
m_pItemElem[9] = m_pItemElem[1];
4 f" [2 i8 f" I n2 B9 e m_pTexture[9] = m_pTexture[1];
8 w; g3 G6 {* l //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
! p/ y" _0 ?5 G- f } & X Y3 ~/ W2 N
}
) a9 m% C: k5 d7 b6 D- x }else
% ^% e! c* M; \* e) i& k k if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
# Q4 }) P9 O+ Z1 ~6 i {4 B0 b6 H1 Y& }, @8 i. s9 {
if( i == 2 ) * c! L6 c5 ]* Z m% J
{3 M% n; c: H- D, C d# c6 l
if( m_pItemElem[6] != NULL )
, B2 b) C3 `; Q3 t5 w {
8 j* C+ q6 W$ s0 \" c* D int nSize = 0;
) f- \" V( W+ \* E! j) A) d nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 \$ b0 n7 w0 R9 Q7 c% F r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); & B5 ~* x3 c7 w0 g7 V; V8 @: P
if( nSize > 3 ) 0 f9 s0 |, s1 T7 H/ i7 P
{
6 p( Z2 y$ S3 R- J g_WndMng.OpenMessageBox( "oversize" );
5 @( a7 b1 \$ \ return TRUE; 9 U6 j" o6 ?2 g0 ~5 t! g, s
}else
6 W" D' A* E; {" U- S {: X$ Z) o+ w+ ?! I9 Q2 e/ y& i/ F: k
bUpdate = TRUE; , t' W9 M) z0 x3 O' g! |
}
" a& {0 a4 z# o( J5 J n) e$ ] }
( I/ b$ j1 g- M6 R if(m_pItemElem != NULL) 3 m) S$ L; { x
m_pItemElem->SetExtra(0);
6 x" _" _: V& X6 I7 Z- C6 k U5 l. f1 F4 c2 r+ h) J/ @
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / g, I* J4 u8 R! k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 z2 ~$ i2 l3 G! ^: c" u8 F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 N6 ?& O9 Z( I; q
: }& E+ Q; L' B! S. N7 Q if( bUpdate == TRUE )
# o+ F: E! w) u4 F% V" n {) p) U/ @$ y4 I% x4 I' ]2 J
m_pItemElem[10] = m_pItemElem[2];
: Q: m1 C3 d, v$ H0 j m_pTexture[10] = m_pTexture[2];
7 @( V5 W8 c, v% U9 H // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
9 r: y( F7 J0 N8 J% @ } u x+ r- ?- E, Q" c3 C& B
}6 ]' G1 r0 Y8 H, A* r: a/ G$ b
if( i == 6 ) 0 a; x) E' A. Z5 M
{" N m4 N8 Y" Y
if( m_pItemElem[2] != NULL ) 5 E! y( C7 H- w- {! P3 Y) R
{# v( Z3 s# N B9 u6 e
int nSize = 0;
" y* a3 G' g+ t6 Q7 B1 D$ m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 `; Z/ P) q# R) ^8 V+ s3 C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 4 S9 y" a0 D# Z
if( nSize > 3 ) ( M# }9 e' A1 m* p. |
{
- `" K, U$ B R% O2 A* V g_WndMng.OpenMessageBox( "oversize" ); : o( M q# N. p
return TRUE;
2 X2 ~9 j6 p( q4 y3 \ }else0 q. ?5 r) e9 a' Y$ L6 j
{) l) Z0 w: ?# I1 \) W3 Q
bUpdate = TRUE; : n" \/ @% x) F: f1 w4 Y7 z
}) Q" T! N' ~7 u$ ^9 x; U7 F0 @1 Z
}
7 b* N- A. v9 E if(m_pItemElem != NULL)
" [( N9 f+ Z4 G m_pItemElem->SetExtra(0); # d, A6 ]# ]" C) K
# M- H# q( `. ]8 E! j m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( B) f' f7 A* m- M! S1 j' f- t, P& \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ z Z; [3 f3 e& C' X9 | ?2 {6 M m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 u( @/ Y+ N" x: n4 h* t1 z5 [' M, C1 x2 k1 l4 l/ w
if( bUpdate == TRUE ) 1 m2 l( T2 |, G) w* F0 q: f
{ Z* u! Z6 a1 f2 c d* p: [
m_pItemElem[10] = m_pItemElem[2];
) k% m( Z, P9 f' o m_pTexture[10] = m_pTexture[2];
; G' a4 `) K* K) } // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
( s4 [1 m; V' Z; U7 {6 K4 q } & ]+ v9 W# e5 a
}
- `8 h- Q3 S# v, X% v8 u* d G }else
( P& _4 y0 F' h2 r5 v! m if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ! P2 G8 e4 ]5 M8 A
{
7 e# D) x7 a0 C" {* i2 c* x if( i == 3 )
% O" R! u& H+ \2 F {
* q0 I9 Z$ c9 j3 ]8 W if( m_pItemElem[7] != NULL ) / Q( G3 r0 i r* ]! [
{5 t% g+ O" s& B: h# C) e/ H
int nSize = 0;
+ x7 c, D3 X( |/ h: o nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) Z9 Y# h f1 P; @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); , A+ L. s7 R; o- \* J/ X
if( nSize > 3 ) . k3 D2 N9 X: R8 Y
{6 a4 Y& N8 k' m8 p: s) J
g_WndMng.OpenMessageBox( "oversize" );
4 y% @$ e+ G( L$ W8 R- l return TRUE;
, ~! v0 s8 [) D! v5 g. [. t I }else. f' r4 N1 y/ v; V
{
5 f! n: Y7 g3 C3 h* q bUpdate = TRUE; `6 h. Z# u" R& Y
}$ D) B- ?" N, w G
}
- k: K# R6 Y! ~" Q F4 T% @ if(m_pItemElem != NULL)
% h/ V; O3 j% Q" L3 \8 O; V1 c2 m4 | m_pItemElem->SetExtra(0); 3 w; Y) c: c5 y$ b. }" ?2 f0 `
( J% u J/ }- j8 d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 r+ i# P a+ F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 {( U8 o# R. j5 Z# I- E6 v
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 t- s+ e1 l. W4 A) K# |. a3 o& M- A
if( bUpdate == TRUE ) ) y# Y" P( Z9 t6 p6 u
{, k$ Y7 |+ @; {' x" t( n" E/ A
m_pItemElem[11] = m_pItemElem[3]; 5 n4 O0 S' C# x5 J, P
m_pTexture[11] = m_pTexture[3];
z3 j+ v$ u2 F# O1 ` // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
( _$ @+ t* H' r% h } ) w* \ G: \! R9 ?8 f9 m
}. u. b. h. \; r k& [/ m% [
if( i == 7 ) / s- l/ N4 x5 G5 E/ ]8 q
{
$ B) Z& A- `6 [8 S& `. T if( m_pItemElem[3] != NULL ) + e) P* w$ t% w0 L& A3 a
{
6 a. ^& p1 A+ }+ Q int nSize = 0;
- B) ^& B" g5 j$ r: E* i/ ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' [8 R& O7 P+ t" ~! F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ) T+ w( a* ^2 r' ]& ]
if( nSize > 3 ) 1 E5 {0 g" T- t/ U( h! a" \; N9 \9 g
{
9 N% Q; e9 Q+ B3 P0 h7 G g_WndMng.OpenMessageBox( "oversize" ); 7 k5 u& m: B% u
return TRUE;
7 B- i! v) s+ [4 @% m" G9 q! T a }else
+ s8 d, Y& q+ z% | {6 t# @$ Z* B/ v
bUpdate = TRUE; 2 O9 G) M0 u2 B% f& M
}& s9 ^1 C" k; l7 W+ n) w+ H
}6 b5 b$ Z$ o& `" M
if(m_pItemElem != NULL) 6 Y% ]5 W: L9 i) K3 F4 S
m_pItemElem->SetExtra(0); " C; s% I2 u& O) X5 u6 _, l; j
# t- M4 E$ T% k5 d m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 m# x/ ^3 v+ g3 f( ~- ^/ w+ N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % d! B# s5 @& k3 c4 V
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( t9 Z7 _/ a' F1 q$ x
! S& ]( h& H% `# `4 S if( bUpdate == TRUE )
1 h4 g) Z5 H, `) l" g( N& f" P {# p# @; B( q q6 K9 m3 j- v
m_pItemElem[11] = m_pItemElem[3];
! e6 k8 l* C" W m_pTexture[11] = m_pTexture[3]; ( K5 f/ k* K( M5 c
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
1 j' q1 r4 U; `$ ~ }
# H G& H: O* h" t) l }) d; A a, P: N$ q8 F; I
}else1 S4 H( J* Y1 {! d* Z3 S! f0 _
{
, \! D6 g+ j( p0 c g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); - o4 B% r9 N. w, @. V( E1 P( F
// wrong tab 1 c* A9 x$ D# Z6 o0 }
}
2 a, _9 m8 Z% p }else; {+ U9 J$ ~2 {& G9 V: G3 C
{
4 i1 D# T, } ] g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ! ^ K( d8 T. C- q2 B. M0 S& N* r
// not blessed " U `& _& ^& E* p* j% T8 R" w
}
9 O4 {) z* m( L4 l } 5 p+ U& n* i, d! w1 M# l$ H& L" _
} $ L0 V; ?1 S' N% z
}
+ R* n+ j- C( e/ w4 J9 F
* m2 d' ~$ j6 l! s* \9 ~: a7 \ int nCheck = 0; # y- ?3 ?( `+ h; q' x) W1 z! j
for( int i = 0; i < 8; i++ )
4 ^, ?4 Y# c& W { 9 j z$ N5 h8 [; A
if( m_pItemElem != NULL ) 2 O" K" }' N0 W! I
nCheck++;
) b* Q9 l8 I" A6 _; x3 x; l0 x; W }
2 `" Q$ s* d9 j1 { if( 8 <= nCheck ) . M' w" s1 v! y# U" h
{ , H$ e% L- t# p' I1 h# B$ j
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
# H- f) h3 x% i1 s pButton->EnableWindow(TRUE);
5 a9 D: R5 R1 S1 Y; i }
; D, n( K6 w3 s% q) \ return TRUE;
: g! N- Q) I" f V}
2 Z. @# ?3 S. p( R( YBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 1 U; l# ~, C* t" h3 L
{ 4 h! g0 N$ l# ~ u y: m
switch( nID ) 4 [, |& n$ J2 o; ?
{ 5 }( H9 K8 f7 b* B( m
case WIDC_BUTTON1:
( t- K, r( j% u4 Q8 `/ b6 E { 7 G3 Q& u8 M. Q) s1 j' d( s3 Z
g_DPlay.SendCombineFashion(
4 ~0 [. x3 I8 ] m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, ! j: `, ~8 l/ a/ [' `
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 3 y, z7 J" {) ]8 b+ j
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
/ K# u& r" `! U m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ! i% x* b. Z% l) z! J4 o$ q0 Y
);
! v6 Q3 O$ F. [8 a' Q; u6 R Destroy();
2 o; x! N4 C- F& J break; ?+ N! S2 H, ]8 B# E8 _' m5 B% B
} ( O2 {% o4 g( P& b
case WIDC_BUTTON2:
) Z( |% \4 S# A { : v) M! D5 ~; B1 `" P* |) x& y
Destroy();
. q N9 i3 @) D) H5 D- x break; 6 O7 E7 R6 b5 G1 \3 Z4 v
}
$ u6 I) A5 i3 x! K }
3 `4 `6 I) T' Q3 T8 C return CWndNeuz::OnChildNotify( message, nID, pLResult );
; _7 W/ f- f% b% U8 k}
" n9 z8 Q C( @% I( G0 \' [$ i8 p#endif // __FASHION_COMBINE
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7 w1 b/ }" u, D% }- Q' F ----------------------------------------------------------------------------------------------------------------------------* A2 ~1 B% u. B( ~9 \
WndWorld.cpp& n; [9 T9 F2 t8 R% S* D
在 case MMI_REMOVE_CAMPUS:
, ^/ N0 N8 g6 d7 S- ] { ( n$ d3 z( }3 D; b6 ^( W5 N# d" e+ d
if( g_WndMng.m_pWndCampusSeveranceConfirm )
: O6 ?4 E) A2 }+ s" t% I" ` x SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ; H1 _4 R1 ^, Z$ c
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
( h- \" ]& M# p g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); / D% x9 _% h7 S+ U( `7 M, d
break;
/ p q( b. a i( Z+ j/ d; X# Q F }
6 C0 G7 K* _* O& {#endif // __CAMPUS
' ]8 W9 J7 n- i4 T% X; @* Q# Q+ i' x# q5 L; h2 W6 c1 U- J
下面插入 #ifdef __FASHION_COMBINE% ]7 K8 Y0 E6 o O% a% o+ S7 B6 E
case MMI_COSTUMEMIX01:
- q }( G3 v G) O F7 k {
% V9 f/ F) q, R/ q% k" x+ a% W SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); * ~' w7 j# {% I5 h* x8 X' o3 _
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
8 T/ H b3 ?- X7 m9 d" \, X v' K g_WndMng.m_pWndFashionCombine->Initialize();
* f* ?0 d5 e6 \( T C; W } J% ~6 w/ P9 N
break; # e b1 E. k! a/ C' G+ A
#endif // __FASHION_COMBINE 9 M/ Q7 w7 ^' d; t5 O9 f" w
4 {5 ?4 V" m. V7 {. ]6 T ----------------------------------------------------------------------------------------------------------------------------
& j+ n; \$ E# U% N, rWndManager.h5 b$ d) @* y+ W
5 N" z% D1 R' d% c. f/ L* D
于:* O- K. S) F6 W C6 ^' }/ L7 X, T$ V
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
T1 k. g0 @. \1 s CWndGuildHouseBid* m_pWndGHBid; % ~# M4 p7 [4 M, K3 g. S' D
#endif //__GUILD_HOUSE_MIDDLE
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" U3 B. \2 h! q3 A+ D& W8 P( W 认为:2 L" Y/ |- B X" e" b$ w a
PHP代码: #ifdef __FASHION_COMBINE
, ^: T* `% h1 |* e R$ a CWndFashionCombine* m_pWndFashionCombine; S8 G; ]0 N" w, W5 F
#endif // __FASHION_COMBINE ) ^+ A4 m' j' Z
$ u a5 S0 Z1 @ ----------------------------------------------------------------------------------------------------------------------------
1 H. T# b8 q: E7 @" o t7 hWndManager.cpp0 J: x6 l, Z) [8 [6 S1 [
+ C4 ^6 g, o; h% S4 \3 G在 #ifdef __GUILD_HOUSE_MIDDLE
4 s0 @, q5 |; ?6 Y* I else if( m_pWndGHBid == pWndChild ) , [+ a) k4 y( ^, b! |" z l' U
{ 9 M6 p5 X; g4 x4 P! X% I
SAFE_DELETE( m_pWndGHBid ); + I! Y! d2 b* Q" t
pWndChild = NULL; " |2 M6 U4 n4 \$ k9 \
} ( R# N0 W ]# V! L7 ^3 v- q
#endif //__GUILD_HOUSE_MIDDLE 9 o0 P& r% P v) U8 D( m( C
4 v9 E( u3 X1 L 后面插入 #ifdef __FASHION_COMBINE# O% P& M# |% [# i0 v) Z
else if(m_pWndFashionCombine == pWndChild) ' C1 J% Z! b* c2 Y
{ 1 L( T( C/ `# q) v
SAFE_DELETE( m_pWndFashionCombine ); 5 l" k/ M7 M) j9 E! ^
pWndChild = NULL;
. P7 O) o$ Z9 S7 w- N* e4 W* H } 3 J( Q, i+ q4 A+ Z9 Y+ B" r
#endif // __FASHION_COMBINE
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; b1 q3 R/ G6 t& r, k( }7 JDPClient.h8 c ?* @3 W2 G' f$ F
8 O* n( C% T' ]( x! i) L ~" G0 t0 y在 #ifdef __GUILD_HOUSE_MIDDLE
6 e0 t: ]- _9 ?4 _& j( X5 S( ]$ Sprivate: 3 c r# }6 `' X0 w: w
void OnGuildHouseTenderMainWnd( CAr & ar ); * \( \: Z. K, V& h
void OnGuildHouseTenderInfoWnd( CAr & ar );
1 n. Q9 A. P$ ^5 ~3 {& E/ G void OnGuildHouseTenderResult( CAr & ar ); ( }4 o' k" X+ f2 I
public:
0 n' s8 g# Q$ S% [. g. M void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
9 j' D5 o6 [) h" I! z! Q+ S3 l9 l void SendGuildHouseTenderInfoWnd( OBJID objGHId );
2 u6 ~$ Y" G( |) B void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
0 ?- J- D5 g2 I( @#endif // __GUILD_HOUSE_MIDDLE
8 G4 w& ?; j' O5 i0 h5 Z& s+ Q3 \6 A& i
下面插入 #ifdef __FASHION_COMBINE! G5 {. _+ u. f: r# y) {+ U
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
3 S. \! \5 K r$ B6 Y5 B#endif // __FASHION_COMBINE
5 {5 d7 e# ?6 J3 _2 d4 I; n" d( w
3 c% g; B7 q/ J; o$ v5 b0 a ----------------------------------------------------------------------------------------------------------------------------6 D; u# j# z9 i" |; m( j
DPClient.cpp+ l, e) E& `0 j$ i! j9 d8 v
/ ^& B8 s+ J% E( U/ i" C0 p在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ( V% B' t. U, g
{ ' V% }' P5 R7 o8 O5 V* X
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
- B1 g" y1 V# p8 p# u ar << objGHId << nTenderPerin << nTenderPenya;
9 V2 N8 ?1 j: N% N7 i% G SEND( ar, this, DPID_SERVERPLAYER );
9 x. V5 V, Z, ]7 A' r} # X8 G; [9 R) b, l6 x
#endif // __GUILD_HOUSE_MIDDLE
, o/ O) q# b' t. k) c# \- p( W8 X, N% r
下面插入 #ifdef __FASHION_COMBINE
9 v5 n; K% A0 @- O4 f& l6 Rvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
0 o! R; d, \6 W, U' w{
" m. u9 T& V4 w) c) z8 y BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
# v" r; p K7 T( }% u ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 5 Z. f5 W8 i4 M. D9 N3 m6 e5 O7 p& X
SEND( ar, this, DPID_SERVERPLAYER ); 2 f3 C$ J! I2 A% L% `
}
0 h& h: }% w$ _#endif // __FASHION_COMBINE # ^* M" T( B! v5 t
p2 t4 O4 W% Q& v% W
----------------------------------------------------------------------------------------------------------------------------
$ Z0 w3 d2 r* @/ |" I2 a }% ~, ^, T
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
: o1 j4 h9 c/ B3 B( g$ F' _# h6 q) H6 p! @% q4 z' O& ?& ?9 {2 l
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+ `3 y( i7 ?; y `6 |: e
, {, s, X/ d7 {: L9 a# V
& `4 ?( f0 z9 ?7 ~3 F
' C, ^( N3 h0 A+ h% a- u如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。! h) g& |- O' m! L+ Q) |# a
3 o, c( H2 R, `' |) G% _3 l+ ^4 `5 k. n4 r& d; y6 r
~怪物
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