莫因E * PVP$ v Z; Z, G+ O( W
+ ~, J, c0 ~9 K( g1 k
5 ?& B% J# _" m' Q4 i5 Y2 t8 I# B3 x+ |6 k
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。0 @( m/ K7 s: ^( E' `
4 y- P- @( N6 i, X0 N有大量的代码,我已经测试过它,它可以编译自己1A。1 x+ s4 n( q9 H/ H( S$ c
$ V- |, V& c) b2 N) c% M$ `
- Q. F' ^( a- T: S" p现在会如此容易所有的C&P'en
3 v! T1 X! f: ~$ q. H+ R o
( w: P" J4 N# w5 i" w5 z- 你需要的资源得到自己,因为我不决定一切你“推屁股。”& c: H" n q$ ?
+ @- b7 H' S- u
你说我成功,资源应该时装组合系统顺利运行。( O* }- X* \' r* E3 J' b
; N4 ~; t3 U0 [! l0 Q: d- Y" \+ X8 c
' n4 q% s: p, I3 v0 \4 `
首先是学分: E" p% _9 A* Z3 c M5 c
# G: G- e+ h/ k ]' z$ EEtioom(90%)+ J: W. O y& W) p
怪物(10%)
# ^0 |* y# p k% Z8 A! q0 h, ^ a5 ?( L
! j- @/ t+ x1 j) o0 ~这里的问题,而是“不问任何小型或定义语法错误。” D. J) u& J u2 _8 y. t
+ K2 ^+ g( N& f2 m
0 q, }" Z0 t& p8 G$ h
. a- M3 N. P' g3 s5 B7 H! d: Z, W X- I [5 Y
唔够讲,这里是答应释放: randomoption.h
8 \8 z8 X- F1 f! X% u
) E: w: H+ Y0 [) N/ v, @在 public:
* d6 D3 h. @1 r6 z9 n- C9 R) j7 Z bool IsCheckedSafeFlag( __int64 n64RandomeOption );
0 J3 P4 k: R9 E: Y void SetSafeFlag( __int64* pn64RandomOption );
0 [7 L% a1 F# O void ResetSafeFlag( __int64* pn64RandomOption ); 1 ?" Y# U5 {7 c$ h
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
( y( y2 v0 F' c/ R2 K6 g& e( c2 u6 B3 h; a e% K. K# c6 R
这下面插入:' L/ c! I7 c/ Z0 u
% J5 k2 k' \1 |5 y' w
#ifdef __FASHION_COMBINE
& p& f, ~9 N! C" R; j! L3 d! Ipublic: ; k) T4 ~9 Z$ S% v
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
5 U4 \0 d" D4 r' y+ v J#endif // __FASHION_COMBINE / F- K* k6 x z# a6 W
" z% N$ ]: t8 S3 v9 L# N ---------------------------------------------------------------------------------------------------------------------' N; u7 W+ C8 C! ]8 N& [7 y
randomoption.cpp
/ F) |3 U6 c9 m! G7 e C( t6 w. d/ L6 W( Q* t
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
$ O' E% f; s( @7 R
- Q6 q9 W2 f0 t 下面插入 #ifdef __FASHION_COMBINE1 q% e1 P: O! H3 A6 Z$ }) f& [
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 8 O. O9 G# U- P; J ^
{
) m: T2 z# n% S9 ]/ l+ ]1 e int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 1 u a% ^2 [. ^7 W0 V) W
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 1 b! I* z; o `( P* ?% B
9 g8 C7 b/ l# e/ h; j
if( nMainSize + nDestroySize > nMaxCombinedSize ) 3 s" Q1 |- y) v
return 1; 9 _% j6 Q" k/ m% i2 _ A9 v9 [
: H9 ~# r% \1 ^: k) s for( int i = 0; i < nDestroySize; i++ ) - v/ n# L; R0 ^1 y
{ % U( A$ ]( j1 k6 L4 K; @3 }2 o! d
int nDst, nAdj;
1 z* E# B" t' r' J if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ) h1 T9 G+ t. `- E7 u7 U
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); + f5 X0 \0 w& A
}
6 }0 B7 V. r1 Z1 `4 f( m! d# B2 ` return 0; 6 b ` B+ e# ]% X' G0 E
}
/ o6 y# n7 t; Y) H* [: O) I#endif // __FASHION_COMBINE
% w& m7 G: i8 X: _7 [# d& f* R6 v: c W( n; H
-----------------------------------------------------------------------------------------------------------------------7 ~9 X9 y, I1 a. Z, x9 l, ?
MsgHdr.h8 v8 ?3 p: n7 V" D" R) p
6 Z4 A; r( s2 C& |) g! U% U, k% O
插入 #ifdef __FASHION_COMBINE B$ J, U. t k7 R$ W) m% o
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
) i+ O! D3 N; C7 w% p& Q/ q#endif // __FASHION_COMBINE * o) J/ ^9 l# S% x! u' p
- U9 r' `" b2 l% c7 v% p
-------------------------------------------------------------------------------------------------------------------------
4 U5 P+ t( h! j: pDPSrvr.h
f; F- s) ~% t- L$ Q8 v3 g! @/ ?8 P" j* Z' Y2 \
在 #ifdef __GUILD_HOUSE_MIDDLE' ?6 o- a8 o+ F3 F% G
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); % A. F5 L) A( g3 Y( j& T$ O6 M
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, l7 u2 d# F' r, g) ` void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 R2 o; r. e5 z5 F- J# ]#endif // __GUILD_HOUSE_MIDDLE
" W, ?: m7 n/ }" Z8 }5 A8 l: z. \2 R! E
下面插入 #ifdef __FASHION_COMBINE
3 b4 @1 ?: B* m7 s# y1 o void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # f& z5 Z$ C1 Q" w7 R8 [
#endif // __FASHION_COMBINE / y( T# I5 z1 X: r. c: x
: H- C% o( T- C -------------------------------------------------------------------------------------------------------------------------3 `/ W& W1 D7 }1 M' l
DPSrvr.cpp8 A; C) Y( f1 s3 @3 h( L0 H+ l) ^! b1 X
在 #ifdef __GUILD_HOUSE_MIDDLE
: `* r2 y% E# o. U& ?2 x. ~ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 4 ?5 @ t0 G; s" b
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
/ c: p9 K. n; v5 ]2 Y1 Z1 } ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); , [0 b. H$ P6 u! Z* e
#endif // __GUILD_HOUSE_MIDDLE ; W9 s% N- r% y( d, w3 Q3 _3 N
" }+ [9 B) N9 T
下面插入 #ifdef __FASHION_COMBINE
" S0 q# w g' j: v1 x7 Z5 B% e/ e7 u2 L R ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 6 [; G' |( U; L. I
#endif // __FASHION_COMBINE 9 r+ ~; e; N" P5 D; o
8 n+ o% Z9 p! g+ B8 C 0 m# W$ L1 [4 { S
在最后插入 #ifdef __FASHION_COMBINE. m1 R3 h7 M+ ~& X$ e$ x) g% W! ?1 q
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 5 @. n- X7 R) J" i
{
^: [( G3 t* Z* k0 ]% q: V CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ! A1 o3 k/ M& U( R% @
if( IsValidObj( pUser ) )
3 f0 M. m& R: Z+ G5 K* J6 K# S {
7 N8 |, x" }- B; W DWORD dwItem = NULL_ID; 3 |# r1 C) }/ K" r
CItemElem* pItemElem[8];
& C. H3 G. ? @$ O) ?) y% Y1 m1 @
2 ]* I6 a% E5 T- R1 m for( int i = 0; i < 8; i++ )
- S1 |4 n- H6 R y) V4 U, }. X { * `$ v3 U9 }3 Q: p# H0 x' J
ar >> dwItem;
H k; F: d; R5 S# _ pItemElem = pUser->m_Inventory.GetAtId( dwItem );
' _( i! H4 j& L& {! V if( !IsUsableItem( pItemElem)) 8 D/ j' O0 g7 L. k, i4 ]
return;, d0 x4 L' w2 ]5 p* z
} ) s1 j. {* Y- G$ P- P
if( xRandom( 10000 ) < 10000 ) - l1 N3 W. X1 u& `
{
, J4 D0 D% e5 n- t; V w$ {9 c int nResult = 0; # c+ t( L: J9 b3 W: X
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 5 \ w. [+ r/ j; {5 t1 z" V8 |* X
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 1 } a6 P/ N [0 J) V4 x
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
5 Y# _. P: q" g& s5 a- H: l( v nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
% p) P6 e0 {$ I" `2 _4 R: N4 [ if( nResult > 0 )
+ c) o6 \1 {, n$ E7 C. Z {
; o" ]/ U, u6 X. F- z& k9 L Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
5 n G$ }) B6 n) v }
6 B& S2 O! O' C for( int i = 1; i < 8; i += 2 )
1 y# `: s' Y+ t' u- x {
# F) W+ ]; {: b6 F0 e) x pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
. V, j8 h5 C3 a } 1 ?" e4 l* s0 N4 D+ z
for( int i = 0; i < 8; i += 2 ) / i: w. _. L( t% @" L
{
( [" M4 U! E- D" J pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); , V# Y' w) q( |; v" z* M
} 4 X r7 g2 H+ Q, Z2 T* M
2 A; B- c0 t1 {: d pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
2 U: x R; g! e) a Y' Z }else / k0 w4 S# t+ S3 U9 t
{ & z: K4 r8 B) F3 }/ Q4 ?
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); . i2 W# _ C5 ]& x
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
h+ a) p2 a9 V! q% A g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); : g; E3 o$ h6 x L$ L6 A" e
: r- [* Z- \" ]: O/ l$ \
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
. F# H# k: l: T1 O2 E$ q { 9 G5 ~' d0 V Y8 H9 }* a) G9 S. \
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
6 a% x, m* i9 p1 I# b1 K5 J6 u pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); / W7 y; I( p- d" {6 |3 E, Q; i
9 i5 D! k* B2 Q* Q8 \7 o }else
3 S j( q* f4 q0 B { - ]; C% c! K+ O1 y
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
" N p: L/ O6 t) l' i for( int i = 0; i < 8; i++ )
6 ]* u$ E( V- }8 S$ u {
j* `4 Q: x4 H1 n8 S pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
7 @* ? T8 v( z5 r6 t8 G }
6 C0 J' o. g1 Q7 J {0 D v. K }
6 I' I8 ]: c* }1 V+ u } , e- L7 ~1 |! \: k# w: \
} . C* H: F, H* D; s
} - o1 \# h" `, ~5 E( \- h7 t
#endif // __FASHION_COMBINE
$ Y5 j' L5 L+ z6 H! X: K) {
# y( v4 [4 u0 j3 I: ]0 t. t ----------------------------------------------------------------------------------------------------------------------------5 g: c! P+ a" `( k' Z- s
WndField.h
; A5 N8 ], o, q在 class CWndCampusSeveranceConfirm : public CWndNeuz
8 J$ B t+ |4 h* C# ]7 }, P; W
. r7 D& s6 m G- N$ v8 z 下面插入 #ifdef __FASHION_COMBINE
- o o% S; P, L$ {0 I8 a0 oclass CWndFashionCombine : public CWndNeuz
6 r+ D- y. B: u{
% F0 O; @" u& d* F3 b5 Ipublic: 3 t: I. Z# r* q7 `1 I( \# ]5 d
CItemElem* m_pItemElem[12];
5 B& S: \" u$ ?( e: H CTexture* m_pTexture[12]; 0 i4 }7 z7 s* W G) T/ W
* u3 R- }7 P: p" \7 I# d
public:
3 w0 \6 b( T* O3 T5 r$ Y CWndFashionCombine(); 3 k0 W! u5 M& A3 x8 d
virtual ~CWndFashionCombine(); # g5 m8 E6 J$ w" ]$ m) s
; z7 Y% G4 b0 Z4 y
virtual void OnDraw( C2DRender* p2DRender );
, q2 Z: L) q+ l' i virtual void OnInitialUpdate(); 0 O1 ] e( S2 A- c$ A
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 4 j; w4 K& U, o [+ T. P
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
5 q/ m/ Z: W+ e0 u; w. _0 I& k virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
6 h4 N8 Q! V6 I1 x% J9 R0 z/ v virtual void OnSize( UINT nType, int cx, int cy ); 2 s0 O+ S( D( P6 P$ H7 t# C
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); , p4 c+ F+ L! R b
};
! n! x6 f" s; n/ O. @" e+ ^8 |4 u#endif // __FASHION_COMBINE ) y8 h+ A R6 l1 R. V/ `5 J/ A, e# z
0 ~6 l8 s- g+ t5 q0 u$ ?$ G2 a o
----------------------------------------------------------------------------------------------------------------------------
# s- h) t9 S. l4 p( h% AWndField.cpp
; w8 j+ T0 g M& v1 x. f7 @在 #include "wndwebbox.h" V6 G! G/ {( f4 e/ V n/ M
@' D2 U1 @1 P9 V: h: u4 X
下面插入 #ifdef __FASHION_COMBINE
% t/ w2 n* s. d1 |' I" N#include "randomoption.h" ) I3 s1 \8 v, K J" j% l; i& R
#endif // __FASHION_COMBINE 2 o- J( ^) Q: \% a5 t/ c, V$ @$ t
4 I8 ^- S% |- a0 J 就在最后:
: |. c3 [' K9 ~- s1 e( c cPHP代码: #ifdef __FASHION_COMBINE' z8 r* ^, \" h" M$ j
CWndFashionCombine::CWndFashionCombine()
& }8 K! F7 w& ?) ]" N" f# {" k{ . ~! u9 w- T* c# p8 m) l$ ?( ~
for( int i = 0; i < 12; i++ ) + F" I$ r! J+ |5 g
{
& [1 G. A% x* R- ?; v m_pItemElem = NULL; . X) Y$ \; t. j& N* p' I5 ?: l5 D
m_pTexture = NULL; 9 w8 _2 B+ G2 W, E- a9 h4 Y
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));9 e) K/ _& D; g; K) \
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
; w! {8 B! E7 L }
6 R- m' e$ H9 U3 d4 @9 @, D0 u2 o}
6 M, g( W* E4 I8 S% yCWndFashionCombine::~CWndFashionCombine() 7 w# w- m0 o. d' X) ^' d
{
/ A& A: W. c; k' I" W for( int i = 0; i < 8; i++ )
6 R$ Y7 @% ~% ^' U* c# ] ]' E9 u { " \4 O- H; P, }& Z4 ^( k
if( m_pItemElem != NULL ) , Z. _" k8 B0 c
{ ' `! G5 o7 g% F7 x$ M1 F. I
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) & [. s( [; C. T. M
m_pItemElem->SetExtra(0);
9 O$ Y3 w8 Z5 q4 i5 u: u( r/ V } 5 e$ e3 g3 ?$ U c; g' Z! h4 e
} ) P& O1 B1 K! I7 n8 y$ T
} . F. L+ f, }# S h0 |7 O
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ( Z+ m7 I X7 i3 [
{ ! Z: H3 i' Y5 h5 Q; M6 e% z% Q
LPWNDCTRL wndCtrl[12]; @0 O7 N& M5 c2 C# D
0 R. R$ B0 _7 z" q* L3 v2 u
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 9 S4 `* f+ k* q7 v, I
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); - z8 D+ ?1 P. E" Q* L% r0 j
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ( N2 s; j1 I9 k
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 6 j5 {* T- |. ?( T, x# B
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 8 _' W, d) l7 j
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); : s2 }$ i1 P" ]0 _
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
5 g2 y0 P" z0 j( m* H wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
! ?; W7 E4 ?! o+ \2 z wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
/ o1 X) W6 i5 N; g wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
: p( G1 ?$ n' w6 C wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
5 g; P$ Y& \) F2 x+ i/ W wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 7 \0 s. _' S+ L' O0 I3 v
, q( j% K0 ^+ r for( int i = 0; i < 12; i++ ) 6 m9 ?: A$ o- r& M9 Q- N8 A9 O0 r
{
7 l7 h9 y: m3 P. _# T" V8 b if( m_pItemElem != NULL && m_pTexture != NULL ) & m& @4 d$ a% a' G. J
{ ; K- H' S! H* _* h1 m+ D
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ) u& x% W' j' F. I
}
7 d! ~5 _3 n" O }
8 i' Z4 k6 M% K' X- e} 1 y; K a# N, e
void CWndFashionCombine::OnInitialUpdate() 1 p. f* L: x) z0 @/ J& d
{ 7 c" |5 W+ F* c8 e1 N4 ?
CWndNeuz::OnInitialUpdate(); ) ~3 N. i/ }$ D5 b! S5 b* B7 G
$ g9 `1 T: P. z9 C) R$ W- i: T CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 2 t) W% K4 a# I6 z
pButton->EnableWindow(FALSE);
: l, p4 q1 r1 j! t- e# r& T" g) x c6 g$ I5 S3 Z( |6 i
MoveParentCenter();
9 P/ n& H3 h4 H: l/ W3 _* u' C} 2 r$ g0 O; Y. W) s% Z8 e6 x# a
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 3 b5 L1 j4 {: y9 _
{ ) L& x. t( ] B; |; U* C/ _
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
8 j: P r/ q- P2 K: e' W} ; l0 S9 g6 G# y7 l3 a5 w7 ~
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
# G. ?% q R$ r( V2 I{ % C9 E1 A* M7 A- d7 l3 T& c
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
& W3 J* a8 I3 }}
: A1 u# R) B2 J; Vvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
# ^6 S9 g) I. `{
: s9 Q: R+ }5 k7 F2 k' O CWndNeuz::OnSize( nType, cx, cy ); [6 g2 ~, u% r) F/ S, o1 ?, A
}
( G3 e0 n7 z8 A& O3 z$ {: v- F/ J
$ a2 K( j9 Z# Z7 }! v/ S; ?$ V5 O7 m |6 l8 Y, q6 T
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
3 {& z, w* F& n: a{ 6 b2 Y1 i3 j$ F$ B7 b
CRect rect[8];
- T8 B3 |* A" r LPWNDCTRL wndCtrl[8]; 1 R5 r- F. c1 f6 W S6 o0 G8 v+ e
/ K$ h4 M/ J" }3 C* K J1 ~ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); . {, u- ]1 Z: K: X) D
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); % {) [+ u& s! L5 {* D
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); $ x- w9 g# a: s9 t' H) G, |
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
3 l5 W+ U" W6 Q+ K; V2 ^9 I wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
; S& \5 Q" v/ i1 H% T" s8 K wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ( o* s! c$ l1 @2 w
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); " r4 e' o- c9 J4 @4 N) ^
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
% I! M% T4 U6 x# G' B6 `/ h/ P/ M; v, f
BOOL bUpdate = FALSE;
# B5 ~; v2 c$ Z. e- [5 K9 n% _, H: x; F1 y9 E6 z
for( int i = 0; i < 8; i++ )
. f p8 \8 b& U4 e; w( h& _ { 8 |+ S f% c) l1 n- c
rect = wndCtrl->rect; : G0 ^( Q* v2 p x) I. \9 ?2 ~ z
. v7 M7 z3 v+ i6 ? R- P if( rect.PtInRect( point )) ; z0 a0 }: {( _
{ 8 a- u! j3 a) o$ I
CItemElem* pTempElem;
9 ]1 a; f( ^9 S- W pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
% v* c+ r9 t: M7 D4 f# Z) o. n if( pTempElem != NULL )
4 h/ ^) w) n" L$ {8 n6 H {
* u0 J/ R6 U, Z" w if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
* C. A# u$ D0 z. I8 o! j1 f {: ~" d# c' C3 p/ n1 H
ItemProp* pItemProp = pTempElem->GetProp();
E$ i7 Z! V% O' d, P# {1 }* M: g7 @ d* J% j. `% q
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 1 ^; T6 n/ @' i7 o& t- t
{ 2 b' w/ ]9 e' ]: a% z$ s
if( i == 0 ) , K9 x4 T/ [# d
{! g# `! t2 H1 _4 ~5 C
if( m_pItemElem[4] != NULL ) + p3 g- l* H; {: |$ h) U/ R/ }
{
! Q" v, c( g% v) \; C6 I int nSize = 0;
7 o: i$ \! [' I. U$ V nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' U( }$ e6 p5 Q( X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); # l s4 A6 Z0 F
if( nSize > 3 ) $ f+ T: K. P6 @* w
{; w1 f) a# t+ \5 x# T* r6 V& k W5 L
g_WndMng.OpenMessageBox( "oversize" );
2 Q; l4 c" ^; k2 P& p& T- b return TRUE;
, O* q) F X! @5 g }else
4 f; l8 B+ G7 k, E6 r* u5 f {
+ ?- Q5 H5 I; V" r1 v bUpdate = TRUE;
5 _9 r% h& r* j2 l) E }* t. F; e4 `& `, r( D' X5 `5 ]
}2 H2 n* e* T$ A+ i0 v% a2 I
if(m_pItemElem != NULL)
8 v# j6 r' b0 Q m_pItemElem->SetExtra(0); + z6 D/ }+ E2 N8 [+ P
5 x) |( E+ U, J# V7 ? m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / b& }0 j0 _6 `3 ~4 C
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 S0 \" D8 S5 I; E2 C9 y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 Z0 v' M2 \) L5 l( Y" W- b
3 o! ?$ p! z2 C4 s
if( bUpdate == TRUE )
; D) u) u3 G$ d' [ {
* ?' Y5 r6 Z3 \ [1 T9 p; s" ] m_pItemElem[8] = m_pItemElem[0];
W& ]: P* y7 Y- c0 Z m_pTexture[8] = m_pTexture[0];
! w* Z0 _7 x6 E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
+ k" ~/ P! t* L" Y2 T( b }
& y' u4 P% B# | }4 C. g. T9 k$ v, K$ |
if( i == 4 )
0 W: g# }6 P; i2 f y {2 Y- a! g% [; J C, ~
if( m_pItemElem[0] != NULL )
/ J- W) ?. W- \# Q" Q3 H {+ ?, o4 l1 X0 A$ N v; G
int nSize = 0;
0 R6 n3 q; m2 N$ t nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% a! ?; C/ K( }& v+ h0 n8 C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
2 x" S/ b$ Z; I# } if( nSize > 3 )
9 o, v$ }) p# j# c6 L, q {2 o, w( N0 u4 R6 H2 ] m: u
g_WndMng.OpenMessageBox( "oversize" );
6 g/ t) ^7 X( g' ]& V; u return TRUE;
2 U# j% m$ f9 X+ u. V4 M }else
3 T: l! s6 z/ @ u$ q5 k" E4 a {
* N) C: b+ R5 L* k bUpdate = TRUE;
3 l; Z. K; m0 h( {. J: X* K) Z }* ^ z D7 d: F$ ^( X% `( P8 y
}
|1 f5 m) d @- n$ g( q1 H! k9 M if(m_pItemElem != NULL) 1 U3 p, p) D1 d
m_pItemElem->SetExtra(0); 8 c4 o2 J' Y% G( R0 t: S1 M
, k4 W! h- n8 w5 P2 e( D/ X
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 n3 p7 \% T0 Q7 }0 h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 p' e2 g) b& z: s, s: d0 v m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) x" r5 m" e. F0 M% u$ k
0 s$ e. r& s% Z/ Z R/ k; `5 M. K# e
if( bUpdate == TRUE )
! _3 `5 \; n e/ ?; u, ?) L {
; ~, R9 P/ d* p* z4 V. Z+ o9 |7 Y m_pItemElem[8] = m_pItemElem[0]; 9 Q2 c$ u- t0 } c: y
m_pTexture[8] = m_pTexture[0];
4 r& ]4 l: r* Q6 ? // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );. X0 V2 B6 ]/ ?' ~/ l8 l0 A$ i: @
}
, S8 D* s0 @: f5 b0 w+ t }; E$ T) ~; |* s* Q
}else
' ]# `1 \0 Q/ g0 H9 [/ }. ` if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ; P1 T5 S* U4 i% C2 Y
{
% q& M$ c( E1 J! }$ n' W if( i == 1 )
: D' } }4 d+ z4 U/ g$ A* i A0 e: Q) T {
4 [" }0 f9 y$ F if( m_pItemElem[5] != NULL )
: ]4 Q" d! v+ a {
$ U+ r, H: ]1 v int nSize = 0; " y$ q$ c/ C# F$ j8 K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* [6 D8 Z' |. K* O6 q4 { nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
& ]) v8 p: @! j9 a, n* X3 O if( nSize > 3 )
5 B( y) F7 x6 D3 R. S! |8 z {
v2 d* }6 K0 ^1 A2 N1 i g_WndMng.OpenMessageBox( "oversize" );
+ ~; j9 F: b7 }# L1 w; r( v return TRUE; 5 J y5 z) l) m8 y! j4 F
}else6 H7 y& f" c( r; \+ A
{- {* X: I& ]& ^" U: s6 n9 C) [+ m) \
bUpdate = TRUE;
( ], ]8 C7 W$ Z" K, v }
8 L( A0 ?2 }) I( x" f& _ }) D2 T0 L7 }! p+ d! y3 R% T1 F
if(m_pItemElem != NULL) 1 B6 P1 _2 `6 u4 _4 @
m_pItemElem->SetExtra(0); + M& X3 P6 F) G3 ?# s
& W1 A# m4 X4 k! I* B- ] m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ R- q1 E! ?5 \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) T0 D& R( h) r7 ?( l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / b- ^: M9 l7 ?/ |; x7 Q. g
% ~" d0 D& B5 T
if( bUpdate == TRUE )
' S' _+ q& P- H y5 @8 _ {
7 p$ s# Y' ]9 h5 c0 Q( n% J m_pItemElem[9] = m_pItemElem[1];
7 N) L) ~( B8 s. k c m_pTexture[9] = m_pTexture[1];
+ v3 J! ?1 I3 ? A+ I! _$ K
9 P8 C5 r' x; `- L// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
8 ? R- c ]2 x& A# K1 Q- W5 _ } ; y/ D* Y$ z% B3 ^ _4 v
}; Y% h- Y# F$ Q; \0 o+ ?
if( i == 5 )
3 ?7 |" ~7 {$ `0 P6 l# C {
8 K4 w3 n5 B& u4 X9 }7 _( A if( m_pItemElem[1] != NULL )
4 {6 [1 q' v& L/ Y8 Y {
: ?# m+ l: a8 ?3 e int nSize = 0;
4 }- d$ j5 Q" E6 R& s- } nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 h% R5 P6 f& H8 s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
8 J% _" A% ^4 i: {5 [& z if( nSize > 3 ) + r& Y3 }8 I& o! [* F0 W1 _& [1 w
{
0 H7 C Q' ~0 g0 `) i6 A5 v g_WndMng.OpenMessageBox( "oversize" ); * G6 c+ c$ N7 Y3 ^ i3 d9 E
return TRUE; " P* s& I+ v- _ o5 b& \
}else
: d) G1 N* q$ B9 U/ K$ p& T1 Y {" i! N& ]$ @3 ~# [
bUpdate = TRUE; ( Z: u$ x6 C* e* _- p( j+ W' S
}0 W6 T1 n) F2 O
}
r1 A$ S; T6 K% j2 W5 Q if(m_pItemElem != NULL) / ]8 G7 U. U! F4 a6 G
m_pItemElem->SetExtra(0); 5 w% ]4 I- j; U( R& e- R; p# k
; w# I/ `- z; S2 \) A1 v. a! E m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 Z; Y+ q+ |6 g e+ [% A# F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : q" h5 G) b) m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 m% |, a; ?" h( d3 B
. H. l8 {2 z0 D7 d3 N if( bUpdate == TRUE ) 1 _& K4 E* ?' T# `* A( C2 d) n! j
{+ i5 A# x2 o/ F5 Q' w! N
m_pItemElem[9] = m_pItemElem[1]; / i3 c& h; B( c* x0 P
m_pTexture[9] = m_pTexture[1]; $ A0 c: [& u2 k. p
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );% o- u6 e. ^ ?, o: \
}
: s- [- z! \4 [. D! f- ~ }
/ Z. R8 t* T! j0 I+ W0 n) j }else
9 i% _& c2 N1 i* f& | if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ' c+ r, k7 w) q: C3 x( j
{6 i) }. S; H7 @
if( i == 2 ) " w( O( \: T i3 A1 \0 O) W
{, Z4 a d% _, U# O6 X, s
if( m_pItemElem[6] != NULL ) # P3 o7 F' M% G4 n4 }+ W
{
* y1 O& h2 L4 s9 @5 I3 x: I0 ~5 r3 `# ] int nSize = 0; 4 ]" a A: U; e/ s0 O. K; J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 w# G8 L) ~4 M/ K6 |0 d nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); - i* k7 ^1 U5 {$ e4 a6 ^
if( nSize > 3 )
% O: A- @2 F3 X& g+ U9 I: W/ r8 H {6 J7 Q. m/ Y. ^4 S& G6 r* X5 T2 P
g_WndMng.OpenMessageBox( "oversize" );
9 b) e/ y4 h& I$ k/ b; F* b return TRUE; ) t8 Q& S& ?5 l5 B1 R5 H
}else$ q; |7 q& y/ {& Q
{7 X6 J0 g2 N) m$ Y1 \4 E' y/ D
bUpdate = TRUE; . P+ p0 A+ i+ S( e8 K) s
}- l% ?+ d1 S; D* ^+ v
}( N/ x/ Q: g) A' Z
if(m_pItemElem != NULL) + e, t( o6 \/ C6 A8 r: Z6 W
m_pItemElem->SetExtra(0); + z9 ^* V4 c& _ M3 z
% N) d% ]7 S, z. N6 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. t- H8 u6 A. v5 a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 Q, Y5 n% {, W- u( ~, l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ X: q: `% H6 x6 {) u6 H8 j( q6 @- {2 u+ [
! |- [- K( p: D6 Z. k- z if( bUpdate == TRUE ) ( a* x* i+ J7 @5 x6 o9 |' b x
{( J) l! {8 u7 V! z- u9 L6 C
m_pItemElem[10] = m_pItemElem[2];
+ [6 \# g4 {) V) ?5 m% Z, L1 g m_pTexture[10] = m_pTexture[2];
6 n g2 V$ f2 x8 V5 _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
4 P/ q: w g, n& r0 e" n } + W9 V: t$ {% l
}
) X: {0 g7 _; ]: V! n if( i == 6 )
* |* K$ B6 b `1 o* g2 d {+ y3 x8 W, l B# U% |& X! n. l
if( m_pItemElem[2] != NULL ) % W, k$ I4 U% P4 N# l0 |# g
{
+ C2 w: s! C; ]& A; B9 T int nSize = 0; ; W2 b8 w& e3 w& u: |9 _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " Y( s) ?$ A$ K1 N4 g3 v9 K$ g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
2 r. f. f: F7 Z if( nSize > 3 ) 0 q3 L k/ _6 o) J- K- j! w
{
2 j+ Q [& ~/ q* ?$ X8 l. P g_WndMng.OpenMessageBox( "oversize" );
# r/ z! t: G, Z8 j. ?% o1 Y return TRUE;
/ Y& }5 b+ D$ | }else2 S U8 A" ~0 f. k4 b% v J
{
' G9 r! X X: Q/ R; U v" { bUpdate = TRUE; 0 [# m6 o& r. ~2 ]
}
' @( x6 X$ H# w4 ^" l5 X: E }
! S6 ]. K0 O* e1 I if(m_pItemElem != NULL) ) I+ e+ |% ~4 P8 q: }: Q3 T9 D
m_pItemElem->SetExtra(0); ' _# [4 W" j1 F5 w% }! s% b7 P
1 R1 X7 v7 e; |! m: Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 q. ^, [) @ D/ M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - r9 i g8 T8 X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
Y2 \1 Q1 o$ |& \- o+ e- x# Z5 k6 S! k: s: K
if( bUpdate == TRUE ) , u& n! o$ K3 ]
{
+ @$ b1 n! B( h# {3 h. Z) B( v m_pItemElem[10] = m_pItemElem[2]; 0 _9 G$ y' W F& w) h& [
m_pTexture[10] = m_pTexture[2];
7 t* y! z3 W: l( f$ d // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );3 T% i; Y% l L5 S. {/ M( F$ L9 I
}
& A1 j" h3 P0 t3 i }
- U8 o5 J- ]# @. x4 B6 `$ q/ f9 x }else
0 R/ d5 V$ G: P$ \1 h/ F if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
# K" X( Z6 C9 E! c4 g {) N. q) W' L$ ]
if( i == 3 )
& F+ H7 z; H5 K9 k8 l6 P) K K {
6 \: `1 ?; |4 L8 p0 U if( m_pItemElem[7] != NULL ) " b' T: w' Q6 |+ y4 v
{* g6 O* q f. K' ` {4 i
int nSize = 0;
* ^4 L' e# I8 e$ [; Z' b nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 a z2 Z0 x7 i+ M' {- {( }5 T nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
& z) q2 K; {6 f; [8 ?* z6 q. ^ if( nSize > 3 ) ) J# k3 y; Y& g0 d7 m
{
2 Y$ r( a0 o+ M/ l g_WndMng.OpenMessageBox( "oversize" ); - i# y' J& ^7 K7 J2 O; H
return TRUE;
: L; _2 f0 ]$ C6 ]3 G8 E/ Y u' j" S }else5 T$ Z+ N$ ]8 T9 S' s
{
% L+ x% ^$ Y8 l" {- y/ E bUpdate = TRUE;
! p5 g4 E8 J7 W& l- [8 Q# f! | }
% j2 n( g3 e; u+ j, d% j$ ~ ] }* W+ j% q* M9 D# J3 z
if(m_pItemElem != NULL)
& o, A* y/ |: d$ E, n m_pItemElem->SetExtra(0); / @2 J1 g6 b9 m" }# N
2 e5 Q4 h1 T* c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 h- O' `! M/ n4 z! U0 K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 ^* v! u/ K* f( W- y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 ^) Y- j& `5 ]2 @! \
) e3 x8 d; ~6 ~! r
if( bUpdate == TRUE ) # Q0 D* b6 a5 G1 d$ N* L$ `
{
; f" Y: q U% `. `7 r m_pItemElem[11] = m_pItemElem[3]; . [) K7 Z. V9 t5 @3 d' [% C+ S
m_pTexture[11] = m_pTexture[3];
7 m4 u* Z9 s& w7 b) M7 n U/ b1 K // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );8 c" l7 W* K$ f
} 4 u a8 F; P4 f
}3 R7 t6 y- l" G% c
if( i == 7 ) 1 I( C4 |1 q+ L, |
{% h% i) j/ w, B: P
if( m_pItemElem[3] != NULL ) % c( a# ~8 \2 d
{
4 O9 ?+ H( h" c1 h6 D: A int nSize = 0; 1 L0 L3 `1 A8 u; L! ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- j" R1 E. p. l# y M8 f4 u nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
( N8 {& q! D6 `1 O& q1 f7 o5 H if( nSize > 3 )
( X, S0 _ e- B8 {8 F {
. D2 ?; v0 K, W: Q2 g: X g_WndMng.OpenMessageBox( "oversize" ); 3 {4 a0 O% I- ~* `: ]( w
return TRUE;
: ]; ?( e% }) P9 e4 V8 D& [+ Q }else
" x5 f( [9 g* Q( F$ f% B" I {3 @+ T5 X# b3 f; K, h! B5 r
bUpdate = TRUE; / H( G0 F1 o0 z9 n
}* `$ e* y; C6 [8 u- p7 f; ^- {$ D
}
3 I4 e0 W4 z. e& h" G+ Z% [ if(m_pItemElem != NULL) 8 X M* w8 {0 Q1 Y2 w0 y! Y
m_pItemElem->SetExtra(0);
3 c: h3 N7 r, `( Q* V
& c$ \3 Z1 [" S+ ?9 _& O7 W m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - x4 O/ h$ p4 d
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ c) e- P* x" r4 C" j/ k. Y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / P+ s, ^/ @3 e4 Q- ?3 X0 y ^
6 k, o: O" ^( R3 H if( bUpdate == TRUE ) 0 {& J) U2 z/ h+ a/ X" K) L
{' d- P9 v1 ?1 X% C* c& ~
m_pItemElem[11] = m_pItemElem[3]; / Z/ e; I4 O# p6 ?
m_pTexture[11] = m_pTexture[3];
, k7 E n2 S3 T, z4 [- F // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );2 ~1 d: b- _7 A& d9 R/ Q& }+ v! { s
} 6 y d+ @8 V" ^; A, u, Y; c
}
; x2 M* r1 Q- `" z }else( I7 H2 G* }3 g3 j0 p
{
* R6 K4 P1 `2 S& h4 t g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
. n3 ]$ v' d& X$ W" l9 J9 s // wrong tab 5 k G* d# q; E
}
/ U6 o6 f) c$ J+ _4 l }else1 e% f4 `1 s+ e! M8 `. s, |
{; I& O: M7 c0 m
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
* V; q6 p# s7 R* l* V0 z% f // not blessed
* \, c, M6 O O/ u; |' h+ ^2 G4 }; H } 2 @" ]: r# i/ ?6 J* p* O! s
} 8 _0 `0 L8 \. L
}
4 H2 b7 g: u% }. X2 V2 b }
( k1 F8 @) J2 X8 ?$ H \1 J L' s/ r: H( x! K$ I& ]
int nCheck = 0;
' E0 k; V6 p+ }" l; m for( int i = 0; i < 8; i++ ) ( Z/ P# a, D3 @9 h- R
{
4 {! k, b- e# x8 n2 S1 ` if( m_pItemElem != NULL ) ( I8 U5 s; N7 G3 w" M- m
nCheck++; 7 o* G, W8 ^, m1 W4 D
}
/ J; b8 g1 I X# _& ] if( 8 <= nCheck )
6 }; i0 ~; W; f5 b# e, T { # |& P9 f0 V6 ^, G' D& J7 o
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 6 ^; a/ x% W! y) S- X
pButton->EnableWindow(TRUE); 3 `' o7 @% o& f0 ?' l* }
}
. N( e8 \6 f: K2 J# M) O1 o return TRUE;
+ e8 z; s& d, F8 U8 v} & m7 d0 |9 o2 c" N( \7 W( r
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
- e7 y/ [$ r% o9 _{
7 P% `# K {8 I0 J" r2 Q4 b! ^- f switch( nID ) " V' D: @! F' Y% K1 N
{
, m) h0 l3 L4 S7 {1 [ case WIDC_BUTTON1: * Z- V! W9 |7 e. W5 G- s7 {8 n
{ " b( ]" l- J% ]! r& e
g_DPlay.SendCombineFashion(
" B: j3 z n+ f0 X M m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, `* C# g- |8 F9 G6 c( T' ?& U
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
7 {0 v' O2 `/ \+ r! g) z8 x m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
3 R: S; i+ k* y& L2 w m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId & e6 A0 Z" }9 }/ L: S* c5 d4 D
);
7 t/ `$ j1 X w* B- r% w Destroy();
9 j" n9 W) ?4 K0 y break;
) d) z2 P: Q( Q( X }
6 G: `0 ^& ^( ?% {' R3 L case WIDC_BUTTON2: & ]2 a9 \4 _1 R! I( P0 @+ E# c7 V; ?
{ / ~$ Q$ n; P2 T R. A
Destroy(); 2 z, x& J9 h8 ^
break; ! `. L1 e! ^% ?" E: m. r) n8 H$ `
}
, C& g" S$ w" M% c& Z1 @ }
7 D1 ^. D1 y$ E w return CWndNeuz::OnChildNotify( message, nID, pLResult ); 8 @+ U; R4 v' t$ ?' t, Q
}
6 ?. Y' \/ b) s k1 w#endif // __FASHION_COMBINE ' N6 N1 [- r0 p1 X0 w* G
& u+ j$ s! e. j: w. C. ]# Z ----------------------------------------------------------------------------------------------------------------------------; P: c! B& G# y) \
WndWorld.cpp" v7 i g: G, A6 t' e2 K3 i
在 case MMI_REMOVE_CAMPUS: / L8 w7 l& e% G
{
6 F6 H( D1 y3 S0 p6 g2 H+ C' p if( g_WndMng.m_pWndCampusSeveranceConfirm )
( V$ G$ s# E, s* m6 ] SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); * _2 @+ I* r/ \5 V
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ( C& G+ q( g3 x% s) Z/ H' o
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
- t4 W1 E) i8 s! L break; j) @3 L$ V$ q* X
}
- q! \( A. L- @7 w* y H#endif // __CAMPUS
3 L( C0 x w3 e t; v+ i* e2 r |: I) c6 {0 e0 k
下面插入 #ifdef __FASHION_COMBINE
4 L# `( B0 c3 t p5 q, ? case MMI_COSTUMEMIX01: ( b" l) h: `1 r& T2 E4 u
{ 7 H! G/ Y0 O2 M5 S
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 3 t! f8 E0 x' N; |8 L
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 4 J/ O% H, G; `, ]
g_WndMng.m_pWndFashionCombine->Initialize(); ; n" H3 v1 z; F
} % o& Z8 ^( n) S5 i* T( O- }+ q
break;
7 s$ A9 T$ W+ I. C6 e) f#endif // __FASHION_COMBINE ; p' g6 j, w5 T* B1 }% e
! h A, x/ [5 B$ [6 X ----------------------------------------------------------------------------------------------------------------------------/ G* y# p' t8 t, ?3 f! r
WndManager.h, K, }2 u* p* M0 \4 I. B; H) @
$ W! H! O9 L+ K" O0 u& j于:
3 {6 ~* w& e0 y V. H: ~3 UPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
; B- S6 g( E0 `, O6 n* c CWndGuildHouseBid* m_pWndGHBid; + }' ^) {- _+ P7 t) Z
#endif //__GUILD_HOUSE_MIDDLE
: G% R2 v# o3 b x- |: r' L
' r3 x! }+ o1 O2 M8 F$ o9 L8 N 认为:
4 ]% c! f6 y" |( p- c% wPHP代码: #ifdef __FASHION_COMBINE; K: ^/ Z% d# d4 M3 f% z3 ?
CWndFashionCombine* m_pWndFashionCombine;
" k5 M; ]& @& f+ c/ Y; }# |#endif // __FASHION_COMBINE 5 [' J+ P1 ?. s5 S' G6 {( m
$ Y& t% t& i4 T) ]! N' w4 j9 q
----------------------------------------------------------------------------------------------------------------------------7 X, H% u1 n8 ?5 P) F3 L
WndManager.cpp; v6 c4 z5 K! J, Q+ z
0 Z7 F3 d+ b8 }3 m
在 #ifdef __GUILD_HOUSE_MIDDLE: i$ {- L0 Y J$ F2 X
else if( m_pWndGHBid == pWndChild )
E8 E- A3 j o3 p* v. I ]: c {
5 {. A( ~: @9 ^ SAFE_DELETE( m_pWndGHBid ); 7 ?5 x* R* k; ]% f- l" l& h; l# j
pWndChild = NULL;
j; w j: y* R. T' _$ M6 ^ } , n( h: g4 o0 j: I/ q
#endif //__GUILD_HOUSE_MIDDLE
) s( ~* T; v8 Z, B+ `+ D1 L# {. @0 K4 U$ ]8 U
后面插入 #ifdef __FASHION_COMBINE
0 H* E" N1 w" m* t$ y7 F% P1 ?% m8 d else if(m_pWndFashionCombine == pWndChild)
" C' d/ ]% I5 x l; x5 R { " _/ A# c. P% H j0 n( x
SAFE_DELETE( m_pWndFashionCombine );
1 G- }4 m& p) b8 Y8 f4 ? pWndChild = NULL;
N0 q: g E) e( [ @ }
1 W, |' c( \& F* z* ^#endif // __FASHION_COMBINE ! R# _( e4 C0 w/ f$ c
: t* l* S2 G% _8 ~' A ----------------------------------------------------------------------------------------------------------------------------
/ b" L6 i8 x$ R7 h5 J4 sDPClient.h! l F2 \! q6 p/ J( c" A
2 p0 N C' k' L! W' y5 x* i
在 #ifdef __GUILD_HOUSE_MIDDLE- u, j! S6 k2 x% R6 L# ?
private:
7 W8 e0 L# L) ^9 o void OnGuildHouseTenderMainWnd( CAr & ar );
! t3 D( X+ Q( B, G0 ?* N, t void OnGuildHouseTenderInfoWnd( CAr & ar ); ! y% v7 i& h3 n; h& x% h1 s( b
void OnGuildHouseTenderResult( CAr & ar ); . t) w% C4 r5 |/ D+ p6 A
public: $ `- P3 H5 ]; N' P. M* m& c: M
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
; d. {. ^8 @5 O) j, r& K+ h void SendGuildHouseTenderInfoWnd( OBJID objGHId );
' F8 R+ F+ i' f/ f void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
( p" |, f% L+ g$ {#endif // __GUILD_HOUSE_MIDDLE
. Y' R5 L( D9 Y: m+ l$ P
8 ]$ |4 [0 A) X. [+ l 下面插入 #ifdef __FASHION_COMBINE% ?, r3 u5 _9 n
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
, c; f# h' y) z6 w#endif // __FASHION_COMBINE 7 p) e4 i2 T D4 o
1 Z5 H/ w9 ]. x- M/ i8 y/ d3 A% d ----------------------------------------------------------------------------------------------------------------------------
; P, n4 v% Y$ jDPClient.cpp
) y* c! {: u% t6 f G! Y& T3 h. R, m) l
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 9 W2 h: ?8 r5 a) o F) ~/ X; ?
{
, L ? F* a; t# z" }$ k8 C* `8 | BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
6 Y5 F" L' U7 G' V# h$ T$ C6 R6 S ar << objGHId << nTenderPerin << nTenderPenya;
, d% s7 P3 ?6 b* ] L' { SEND( ar, this, DPID_SERVERPLAYER );
. c; T) i& v0 ~. Z M}
- r; {* W$ \. W# e( _#endif // __GUILD_HOUSE_MIDDLE
, s( M4 u, R" m& _4 V3 q# z2 C' X
! s$ ]6 |# P4 f! L 下面插入 #ifdef __FASHION_COMBINE
3 A# P( O/ ~+ i& Zvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 1 b) h$ w* b0 r0 @4 B- T
{
* x. q+ j3 k5 S x( h, j BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); . w. d# C2 U( g, X. R
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; / f0 c& s" p/ z
SEND( ar, this, DPID_SERVERPLAYER );
* u2 J! Y8 y7 d2 w* B( N' V}
, q8 F( }, ?# `8 O( B/ _2 v' T#endif // __FASHION_COMBINE
7 ~# s2 J; C3 `: T, j$ m: `+ L4 U6 ?; w
----------------------------------------------------------------------------------------------------------------------------
/ C( W4 m( Y6 a! { I( y8 r- S5 {
' E' F+ `5 i ?* Q% v/ ]* V5 i; G3 q现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
+ j3 L$ _) J! A; z& Q! s0 J" z/ j& T3 q) B
----------------------------------------------------------------------------------------------------------------------------9 ~& f. i7 F( \2 V! I3 x
' j& d# `- R% T8 W' W$ h
" o" H5 m8 k+ t, A8 r: Y7 Y1 j
. N2 r- w, T0 X% s9 S如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。 F0 F9 w% ~% d6 ]4 _) ~3 ?
; j2 n! k' r4 _" C: q" n! m' B! U6 b2 [ j6 s7 p
~怪物 3 f' D8 t3 b3 F9 A
|