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莫因E * PVP) a, h: `+ {! N5 d) W
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! s" D! o9 l! F6 Q: i$ O+ [今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。2 E4 C( m# J- o- w" g
% V" B) a" q1 `/ d. y9 V
有大量的代码,我已经测试过它,它可以编译自己1A。1 w" `9 \( B: ^6 E6 L" r, e
( V T: ?0 n7 G) O' j. g
7 F; K/ o E4 n* I& n现在会如此容易所有的C&P'en
7 Q! \0 ^' o4 D) ?7 r0 k
4 F) j f5 O9 b0 {+ X' Y: B- 你需要的资源得到自己,因为我不决定一切你“推屁股。”' O! A1 [9 s9 }) [, {1 C/ U k
; W9 h; s% F7 D- G: A你说我成功,资源应该时装组合系统顺利运行。- r) J& n6 E+ W0 r( R
4 q2 ]$ F# |2 Y! w
: c6 L& w0 j2 G( o! M% A
- x1 e) A! v% q; A首先是学分:" L k4 j' P D& g
' d4 d) J* d4 X. BEtioom(90%)
- B" T% R1 w g5 A8 ^9 `2 O) Y怪物(10%)
& H# G) y+ @* Z1 I9 C5 r6 `5 h9 D6 u0 Y) z
) ]! I" H! M N( ^2 K* z/ q1 g这里的问题,而是“不问任何小型或定义语法错误。”
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) h5 ?. b4 ~& \3 @7 {4 [7 e+ C C
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1 Q$ ]$ }* G& t( l7 u) y% y& x唔够讲,这里是答应释放: randomoption.h
* {9 l+ L8 K) i; J, f, D6 e* R5 i' y j' V) t e" \4 ~3 F
在 public:
' G$ L- H1 @) ?' Y2 G8 J& S/ d6 V6 d bool IsCheckedSafeFlag( __int64 n64RandomeOption );
4 _3 q* A6 y. Q% Y' f( o, T+ e void SetSafeFlag( __int64* pn64RandomOption );
# Y# R; `7 [9 Z+ @ void ResetSafeFlag( __int64* pn64RandomOption );
. A: _3 v; D# T // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® # l( r1 w/ j+ I* g/ t, x
5 C) Y% a2 m, t4 N 这下面插入:6 K/ [# L" a* x& ]! a+ J
2 Y! i# h, z8 a' o
#ifdef __FASHION_COMBINE/ Z$ H2 H1 x/ A u/ S9 x! {
public: ( i. j& t5 ]7 j& ^8 ^
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ; f" G, U) |8 ?0 R. g
#endif // __FASHION_COMBINE
. |1 g! {- X8 K* N0 g) K+ k; g4 i b/ ?7 a$ {( k1 p5 r; }
---------------------------------------------------------------------------------------------------------------------
l; A5 {2 b3 X$ ~! vrandomoption.cpp
2 D9 s0 z' t# w, X% v. B: ?+ }3 }+ h* Y" e% H! W$ V
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) % \" r2 H2 Y |. a) Y/ u
' I3 o7 M" V/ c+ F 下面插入 #ifdef __FASHION_COMBINE
0 L! {) }4 t6 c5 {! d$ y7 |int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
0 a g2 e; |3 |# h4 H$ ~{
% a. `' A2 F6 n2 ~, H7 l7 D' Z4 g' @5 ^ int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); ) |+ r& `+ c8 h* C0 e1 k2 [+ a
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
7 Z2 ?9 n9 K* G% z! T; K3 O+ I. r- ?- i
if( nMainSize + nDestroySize > nMaxCombinedSize ) 6 D+ v8 Z+ c: ~1 \. d
return 1; 4 a& O7 f: I5 h2 p/ e, ]
, l7 f! G" F: m' X for( int i = 0; i < nDestroySize; i++ ) - h2 k5 J9 u: y# l0 i9 d _
{
}3 O; z* T! ~# o f0 l) z int nDst, nAdj; 2 G; b* } Y% O# H3 s
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) F0 s9 o+ D, J1 Q! {
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 8 g) b6 \+ v" n2 V# P0 l
}
6 ^& o1 ~% u( z2 | return 0;
" c" @: R- G7 ^" h3 S$ @. X8 g9 L% |} ; \7 X! n3 g2 `5 n' ~
#endif // __FASHION_COMBINE % t `& Y7 o6 {5 o
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-----------------------------------------------------------------------------------------------------------------------
) |0 w: G) v: O, t0 iMsgHdr.h
. A( }. m) q1 ]4 |9 a% K
+ X, K- Z# i1 M O插入 #ifdef __FASHION_COMBINE0 G" r9 ]2 P- W7 y' I; I) A
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299: Z0 J' ]9 X* K5 K
#endif // __FASHION_COMBINE 4 w/ l# n. F/ q8 d6 @/ N
2 X% x, |# U9 ^3 S -------------------------------------------------------------------------------------------------------------------------
4 v- g% E4 j/ V4 o$ MDPSrvr.h
. R$ N; l1 O$ Y) i& ^4 r3 [ U
1 X# P3 E+ x) N+ y5 [在 #ifdef __GUILD_HOUSE_MIDDLE
6 Q6 n3 G' y! H: } void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" }, i9 @+ o0 B void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; P: M8 l( m9 W( B: u; {/ \ z
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 7 @' }/ p M/ P) W& G5 z
#endif // __GUILD_HOUSE_MIDDLE
7 W, F5 Y, a4 f) n
( e( F* i L; H! l8 \0 _ 下面插入 #ifdef __FASHION_COMBINE9 L" p& x0 E; K" d( S
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# m) V/ h: O* G9 I7 t2 ]#endif // __FASHION_COMBINE
' v! X3 p( q6 \
- j) l& R; t. M9 z* x4 U6 g f1 \1 A -------------------------------------------------------------------------------------------------------------------------
1 ]" {5 C0 P2 e. h- a1 {2 ~DPSrvr.cpp
) b9 y+ v* ]- t$ i* @. _6 \在 #ifdef __GUILD_HOUSE_MIDDLE
5 a7 e7 y. O+ \0 b) B* m9 [ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 0 \2 L7 a$ i$ z8 k$ _0 t
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); % h( Q8 p: m! X/ N
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
# u$ y3 z8 ]6 _6 |( b2 F* f$ K* T#endif // __GUILD_HOUSE_MIDDLE , ], P& J' \! N$ _# V, U8 a
/ Z8 ], ^1 c. [ 下面插入 #ifdef __FASHION_COMBINE
& M( b, g: G: c/ A' E ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
5 p' ~: B+ Z* n: K$ x#endif // __FASHION_COMBINE
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1 W; g" h/ O! `, O7 ^在最后插入
#ifdef __FASHION_COMBINE
; J1 C9 D h0 R) u, k3 Jvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
) e9 b! A I% F( \{ 5 k- q/ a$ t' f2 m
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); # {9 w9 n, o6 C: y* [
if( IsValidObj( pUser ) )6 G) w* c3 k: i1 W0 k* w5 i& }
{ 0 ]* \7 G# W$ Q6 S/ Q `
DWORD dwItem = NULL_ID;
* D; Y2 j; `2 R& Y CItemElem* pItemElem[8]; " Y0 L- Z: F3 P+ v7 N$ B2 J+ _
. k( y9 I3 p0 H: l% k for( int i = 0; i < 8; i++ ) 3 H9 @0 S$ C0 }+ y# b8 r3 p
{ # `; r3 o' H- f4 ]5 O
ar >> dwItem; % Q, }; W7 u2 h' Y+ l' P
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
0 @$ C% A+ Q! ?9 t9 J9 J- K if( !IsUsableItem( pItemElem))
8 _. e% G( l" |" D/ F8 ?& N! q return;( f' y; E6 W8 a
} . N3 _: z p: @/ Q( s
if( xRandom( 10000 ) < 10000 ) / V" B: q0 `+ D1 b2 r
{ ! s) a" S5 f) }5 h6 U2 D: f
int nResult = 0;
7 ]5 Z; r6 W! K0 t9 r nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); " \0 z( l1 [* H2 I) a2 [
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
1 n L+ B6 x% u2 D. } nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 9 U& ~/ G0 F6 k" w; p# J
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); A1 p. e2 I1 f+ E/ J8 u
if( nResult > 0 ) - W" v/ v1 T- m: U$ M2 `
{ 4 |! B) e& V4 S7 s+ g
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 8 l) ] @4 R) w0 d
}
% R% w$ G: O' f4 n! r: n$ S for( int i = 1; i < 8; i += 2 )
' L) f( R" a5 }* J5 X3 D9 s {
d p! y m7 p$ `8 f pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ' i$ k& i2 t5 K& Y1 d5 Y2 K; g
}
: A/ g0 y: k3 B4 n* Z1 g+ @ for( int i = 0; i < 8; i += 2 )
* B3 e3 n- _# h { 1 i( B* e' \# F* b7 S5 C3 H! w( K
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); + ~ c8 Y q& k w5 K$ j
} - ?+ K8 O: `. C7 W$ J5 S+ X$ @) A
2 `" M" K3 |& C X- K pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
4 p' O' f6 Z, x, }/ ?5 G! G6 j }else , ]8 I. H5 S j; q' C! V2 c$ `
{ 3 k$ c- Z. F" Q5 s) w. s2 J' x4 n
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 5 {6 X; p9 k) q
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) % q( c: C) ~ ?* X, W4 L% _3 G
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 5 S% C8 v2 Z5 v- O z) b
: D5 ~7 k; b' ~9 {! i2 R if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
+ r, \/ i7 ?9 c6 ?& V( { {
2 E z* |1 y3 k' z2 }* Q9 H. V pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 7 d6 m0 W( x" @! U8 I4 P6 W
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); : {& k! a/ m, |" |- N' j" ^& z4 ^
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}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
- W# M- L5 p5 r4 N- c9 J! q7 t for( int i = 0; i < 8; i++ )
9 a5 |2 H% E1 F+ l# R) g) r {6 K! y+ ^5 ?$ V
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
, F8 Y8 s! [/ K1 P8 Q) C }
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} ; B2 T2 q4 ?& P; e7 |# I$ G) m
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------# X. q& }6 }* [0 S0 ]+ t
WndField.h
5 d2 G1 x& p8 @在 class CWndCampusSeveranceConfirm : public CWndNeuz
" A4 C0 B0 E( b4 a- O4 u4 e
% A5 w! S+ O" f) }: H/ Y 下面插入 #ifdef __FASHION_COMBINE+ n7 l7 c+ p+ {- p
class CWndFashionCombine : public CWndNeuz / x0 q9 y2 W- [5 _8 A9 a9 _
{ 3 q9 S/ d l1 [; M
public:
" \1 [# h% U+ U. I CItemElem* m_pItemElem[12]; 0 }3 ]5 r$ G2 @
CTexture* m_pTexture[12]; 9 N) G2 `" V6 i0 ?# Z$ S; k' K+ s
' u' M" v, Y7 p; d; f+ O* Ipublic: 2 E4 a0 W1 V4 t
CWndFashionCombine(); 7 o# q% o5 `& {3 G, X" O
virtual ~CWndFashionCombine(); 8 L6 A, B* V% [$ J6 |
?0 L+ I0 n" `: e
virtual void OnDraw( C2DRender* p2DRender ); $ n0 r" V( q/ I+ a; N
virtual void OnInitialUpdate();
# c( _4 }: ~' R virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); , ?8 `$ Z) ]/ D. j* J% X) n6 m
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); ?6 \$ C/ p W" m7 s6 F& Z
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 0 m" R2 L" X- i
virtual void OnSize( UINT nType, int cx, int cy ); . ?7 e* [+ {/ x' U" c3 D
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); , q8 s5 s( @$ ^
}; & }, V* `7 B k/ _( ?9 X4 X
#endif // __FASHION_COMBINE
$ `+ d2 ^4 X* l! F9 |
. ?5 C! K5 D" y k$ u ----------------------------------------------------------------------------------------------------------------------------
5 E) p( [! }2 {WndField.cpp* v6 v* H C u
在 #include "wndwebbox.h"
- G: I. q0 L; R; o2 [: G8 U4 K
3 U) p3 m& O, \: U; X* V/ N 下面插入 #ifdef __FASHION_COMBINE
& K j% e$ y' n; G1 ~#include "randomoption.h" 9 u" v% }" e- a0 y& ?! n0 n
#endif // __FASHION_COMBINE
4 r: _# q8 b, U4 R0 r# S
* h* M/ c$ i; e 就在最后:
' M) ^' g' w; NPHP代码: #ifdef __FASHION_COMBINE+ V) w0 _* D H& g. `, r8 W
CWndFashionCombine::CWndFashionCombine() 2 {/ k0 r8 L, W. ?
{ . v+ ~) h8 H' X0 Z- T
for( int i = 0; i < 12; i++ )
% E* H5 m, S1 ~* g { : {. Z5 U6 `+ A$ o9 X% h0 Y9 u; U, ?
m_pItemElem = NULL; 9 E5 E! I$ W0 l% o- a
m_pTexture = NULL;
8 o8 r) H2 O: I# g/ J+ P //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
3 C o4 A' l D1 P- G0 M9 X9 B/ _ //ZeroMemory( m_pTexture, sizeof( m_pTexture ));% a0 k. D% ~( g# d: |' o8 l m8 I
}
/ Y' M+ X) n' Q, T} 2 r+ M' g3 G) Y( c; {
CWndFashionCombine::~CWndFashionCombine() , }7 n9 T1 Q. S7 r2 s
{
8 j8 X. m0 ?$ C8 S for( int i = 0; i < 8; i++ )
% E7 ^. ~4 ^ Q9 C {
2 @* g4 ~: P$ k+ ?. W if( m_pItemElem != NULL )
6 X$ A6 J0 W8 x3 p* P, ]" V { : y: X9 f/ J, L8 o
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) B. N$ e5 I5 ^ |% P0 ~, T7 @. A' y
m_pItemElem->SetExtra(0); 5 L7 _$ Q$ q7 Q; u$ h N
} ' H5 N5 M( E1 B9 H3 L$ j
} ! H/ _; X9 w9 K/ L1 w; J
} . N: k# }* J' n) Y
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 2 z% p- X$ A: z0 \
{
4 r# M6 h0 w% i0 Y4 S# P0 G, r LPWNDCTRL wndCtrl[12]; 4 |% t/ \8 F1 g
5 j/ p4 ~0 o: `5 i$ n
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 4 n2 X h. w* F* O, C' n
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
2 A3 t/ {4 C. z4 ]) K" Q2 _ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
2 {- o4 L* h/ U- \ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
/ n2 D: F: F4 w+ N$ l wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 6 w" t* z2 i' Z0 E2 l! [
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); - t2 E4 t& X: N: }% G, A4 c l
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); " W3 g8 m2 P8 d4 R: a4 x; S
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 9 i6 E1 v$ |! ^3 v U9 [
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
/ H$ F( @* L0 M4 x9 B wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
- T6 M4 i2 F* w1 N" A1 T wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ! {, |6 u) R% n( Z. b
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 0 y& e2 c+ V2 r/ ]
1 r4 n# m n( R9 t F5 Q& L for( int i = 0; i < 12; i++ )
5 X" e# f5 ^9 l! { {
/ f/ h# W4 H( ], [+ V if( m_pItemElem != NULL && m_pTexture != NULL ) ! u7 s: ]. j! r* S
{ $ T, L* ~5 {6 f' x
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
9 z# k# X$ U- M# \! S } 8 p, z6 o& p& _0 M0 e- C
}
# V% L4 x9 N" }0 [. [/ H} 1 |& q4 K9 F! ^
void CWndFashionCombine::OnInitialUpdate()
! ^2 |1 o% H5 p6 T5 q{ . v$ d; Z0 ~# H8 Z6 T3 _" ?
CWndNeuz::OnInitialUpdate(); ; `# l1 K' k. z- p) M9 I
% w7 J. N) [1 y7 B% C& w y0 K
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 9 f5 n; m: y! j* V; }- W- N/ z6 L
pButton->EnableWindow(FALSE);
: O8 X: \# ^8 y, x# v8 \/ F: X' s. s- [7 ]( s
MoveParentCenter();
1 y! Y4 f4 Z) m}
) y( [- H$ \* P/ w+ j0 `) A# zBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
) l, J" Z$ ^ V3 Y) B{
; h2 x; _ [$ Z( b; {1 O return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
1 |7 b& Z$ U0 K. h$ k}
. F7 \) _: F5 ABOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
. Y6 ?- W, @8 `' H& H2 g9 t{
8 z/ |6 b. @( |" g return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); & E) {4 U9 z% {4 r3 u
} 5 j e Z. B! b4 D& x, L% W( L
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
1 n% V5 q ^( u; C/ U{
6 W2 X- O& @) _; Y8 i% q CWndNeuz::OnSize( nType, cx, cy ); 0 ^8 z/ v5 h6 }
}
8 R8 w6 p$ o. H; H* x) ~4 P' q, b8 W# L$ W$ c/ E# `7 U
5 q$ E( _" F2 v; i0 o
" z X$ U, S# G8 L; @% a+ _1 w
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 5 Q, w* e5 h) c- {/ ]5 `
{
3 e) |' B8 m" X6 J0 o CRect rect[8];
- b$ P, n% p8 y4 P4 D LPWNDCTRL wndCtrl[8]; + U( d. Y/ O S, w3 n+ H* P8 x
% Q) h+ X: Z+ Z3 R
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
# J, p7 U- T$ t9 t. H( E wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ' [& C: R! S. j4 ]/ f5 f" W, V
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
' L- x* S5 s: _# A wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 0 u5 v/ s: ?5 W4 f6 D
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); $ I; j( p$ u( v/ G8 D" |$ c
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
3 H9 t) i; S" B# D) l& M wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
" _4 V, j9 G2 n( P2 o p wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
3 m1 p+ L8 ^1 S" m2 j C* T& U; t. u; J j7 I0 S# ~& j
BOOL bUpdate = FALSE; % E' q! J+ N: |8 f. a- p
- }) |, c6 Q! q! b
for( int i = 0; i < 8; i++ )
, p _* u8 p1 T. |! c { 1 L n4 Q. V& }( \
rect = wndCtrl->rect; 7 \& j$ f0 s. L8 M" J0 M% H( c8 r
5 D3 u3 E# O$ `; C r/ `+ z
if( rect.PtInRect( point ))
6 x. H7 k. I4 I {
+ l- E* B9 x# l4 U- Q CItemElem* pTempElem; 4 q4 e: G! F5 M- I
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
$ M% _0 W6 \1 w& [1 T2 O if( pTempElem != NULL )
: ]/ F f* I0 p {
4 M, {0 g3 t: p- e" v& o if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 8 C# U- r% o4 l: E4 Y [4 E4 d
{
6 K# u3 c* s8 `( s8 f& e ItemProp* pItemProp = pTempElem->GetProp(); ) W% g* g0 q* a% h* [; r
$ \8 R) Y1 ^$ U/ D6 [; R% D" ? if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
9 J' b9 }4 T J, e* A {
, t. D- Y$ s0 m) {- l4 g if( i == 0 ) ; d l/ C4 \+ v$ x
{ C( c+ @7 K1 h8 M9 Y
if( m_pItemElem[4] != NULL )
6 V: \- p0 K" v& a. D, v {+ ?1 E7 H/ M: ^: k1 q" g
int nSize = 0;
5 D4 g7 H" V2 c' I( M! r9 N nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 n; z# D/ D, B' w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 1 @! ^% Q* j3 f/ }) I/ F
if( nSize > 3 ) : w5 \) z o+ r" v: x
{
) o- |$ R S9 c! X% S* `; Q g_WndMng.OpenMessageBox( "oversize" ); , {7 e/ Z1 o$ d
return TRUE;
2 D: c2 ?' s) w- }( s' ` }else
( d, n: A8 J1 ~; a$ t1 s {; I A2 e1 A6 r& X# v' M
bUpdate = TRUE;
5 K2 G! n. x5 F# `/ o }4 y3 D6 x( g: y5 d6 T6 y
}
/ P* W1 L/ Z7 c7 t7 o if(m_pItemElem != NULL) : q( S+ U4 C- C$ g$ z
m_pItemElem->SetExtra(0); 6 n( [" c# x( m9 ]# Y; ^; k% j
$ O& w L% K9 O/ E6 O6 P m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 S T4 [$ w9 y( m m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - |8 E2 T, S0 @! j4 T) ^- @
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' D& _3 j o2 {) V; ?, a2 u
9 R' F* v$ w! m7 B4 f
if( bUpdate == TRUE ) w/ t: t6 W0 E' G( @7 p
{( h# y D9 T% y' F e0 c: w
m_pItemElem[8] = m_pItemElem[0];
8 d- p$ n8 U" N* n+ D0 w2 | m_pTexture[8] = m_pTexture[0];
! T6 `! y, A+ E% l" f% ~ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );/ j1 f- E% h) O/ e3 Z* \+ Y
} " v; I$ R5 x) e* s" W0 `7 }: L1 _
}
) q5 S% M' o" |" G8 G if( i == 4 )
! g$ @! U! F1 C Z) U- H { B3 i+ |2 r( r% L) w$ f) t _2 E
if( m_pItemElem[0] != NULL ) 0 \, @. T% G( c
{* J/ a) V6 i* [5 B
int nSize = 0;
( W; B6 Q b N! d8 _$ B nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) X% C( Q% M3 K+ ^4 X4 \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); * w1 _' D' V; H: @- } b
if( nSize > 3 ) 7 M1 Q: ]# l! t; o" {1 G9 P0 j% T
{
9 J" s+ h- Y; k1 a& \ g_WndMng.OpenMessageBox( "oversize" ); 4 q. _8 S& W2 d
return TRUE;
: H7 R9 S' t2 d: f' o }else6 |! H) A- c# h4 s) p/ m
{% k6 }( l. S6 J N# S, h! U. Q
bUpdate = TRUE;
x5 `9 `& P% } }
! @7 L1 V7 J, ~2 B4 i* Z8 R }- I9 f7 {4 X6 x
if(m_pItemElem != NULL)
1 G- I- X- w! l9 x m_pItemElem->SetExtra(0);
7 ?* \. V) T3 c( k: D
# K9 d7 i$ p; @, O6 r) ?" [ X5 l m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ C3 z4 {4 m1 T* U* W4 [. o m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 e( f+ C& Z6 G' E. H4 C' Z f m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; G! r0 ~1 \- A: x1 K, j
% F+ z% ?0 A- z( u" g5 U
if( bUpdate == TRUE )
" a, ^9 f2 q. _+ Q {: c% `: G# b' }
m_pItemElem[8] = m_pItemElem[0]; 5 w6 X1 Y, y( A- p
m_pTexture[8] = m_pTexture[0]; ! O5 p$ q5 i+ V( J& m4 i& V& M
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );7 X+ t5 Z7 J- z
}
K7 q+ z; d; I2 m. r' h# P) E/ e }" J: [$ T4 w5 s: A) U% J0 A
}else
3 v4 [) @) Z% a) h. N if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 4 s* ?% f# T N# C
{
3 k6 \' D$ x. G( ^- ]1 G" r/ }' M if( i == 1 )
e8 i2 x& ^1 M8 G, Q {
6 d0 a6 J/ V/ z0 K6 { if( m_pItemElem[5] != NULL )
' a: `0 e, m) |' S1 \ {7 f, C% G2 R) _/ J! g
int nSize = 0; 2 {: o$ ]! y+ Q4 F E6 |5 \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 e% U$ \$ _8 ~$ k" Z( Y9 C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); # a% D5 ~* I5 e8 k5 D9 q
if( nSize > 3 ) 4 d+ B0 t4 I Z! m7 w& H
{4 R2 k& }% o! P( q; }3 l
g_WndMng.OpenMessageBox( "oversize" );
& @# `( Y+ n6 z7 } { return TRUE;
" ~) W4 ]5 f9 C }else
0 I; \& X0 e4 a0 l. _% G Z {$ t3 y" Y$ H% _$ B1 ]2 Y
bUpdate = TRUE; * F( v2 ]- P; F9 E
}
4 g- R4 q! c5 m3 H }
; N! T4 j5 l5 f! i/ p if(m_pItemElem != NULL) * c" v2 Q/ p9 r; Y
m_pItemElem->SetExtra(0); 3 |; V$ O- V. x
7 i5 I. t, S q |+ B1 r" t1 h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 \; ~$ q' l y$ \ {# n( P2 O! a
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 L' l- z( @' m. @2 V- i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , z/ E3 h& e3 H, x6 b4 o
8 ?& L* ~2 x6 f- S. ]. k* b if( bUpdate == TRUE )
# f! x1 E- W% c) Y {( |- N8 K8 p; r+ o% O# k, b6 U" F1 Z! ?
m_pItemElem[9] = m_pItemElem[1];
# M/ |! l: C2 A# z' x m_pTexture[9] = m_pTexture[1];
+ K, u+ E1 m. n/ w0 y9 N
2 l" ?% m( g# A// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );7 m3 R Y7 H u7 F, e3 H& C+ k/ Y! O7 y5 \
}
4 O2 X# ?% \+ g j4 n }) q7 } R, b' U. _) I! ~
if( i == 5 ) $ k- M; M* N1 [ X
{
; P8 d" W$ b: Z6 b if( m_pItemElem[1] != NULL )
o! ~& U, O, \7 \; ~0 Y! O% k$ N {& k% n4 o; d, O5 O
int nSize = 0; # ]( a4 F8 o# X0 g1 B# @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 s- }" ^9 ^1 Q* w. j nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); / L" [& L2 @# U4 E, j# B
if( nSize > 3 )
. i. J9 q7 a; Y/ F {
* P4 G& ^* [1 \6 D g_WndMng.OpenMessageBox( "oversize" ); $ }7 N' s d& o7 T
return TRUE; ( L) x1 K2 ^' b& u8 \# u
}else& s2 w2 L1 K- \
{
, _* W. P, G4 P1 r6 U6 }) c0 z- X bUpdate = TRUE; # g4 x% Y3 ^8 E8 h8 ]6 y2 d6 C
}
8 H- F, k0 T4 _4 m9 }8 ` }
# Q% }) j4 ~$ e( C! l5 l) D- B, { if(m_pItemElem != NULL)
0 ~: g4 u, P" U5 T m_pItemElem->SetExtra(0); # L) Z9 B8 q x$ r E) Z/ h
, i3 N. Z% O- G1 [7 { m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! o7 g: g& i x* D. i$ N
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 B5 a7 V! o6 `) D" F2 ~8 c m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 w$ D' h* K% G$ ]2 \1 I7 G% P/ j
$ c0 I9 @2 x& Z7 r M if( bUpdate == TRUE )
$ U O; L6 E; G6 z) \# l {
& { a! |2 n& @4 W# O+ @0 [8 M m_pItemElem[9] = m_pItemElem[1];
3 g- d4 x$ D2 t2 G7 L m_pTexture[9] = m_pTexture[1]; . G! C! W( d4 [( f6 N. K+ A
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );' W7 @' S9 N: d' I( ^( L H6 c
} " o' K& g* l- j# w5 i
}. k3 s9 _$ H- F9 ~
}else
- h& |+ O" G1 r4 c- ] if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
" I: i1 s$ X; P5 D. [ @: l) g {+ ^" H& }: v6 K0 |4 G G
if( i == 2 ) 8 W! Q( J+ m6 Q* f' u
{' e! y, J% ^' g6 Q5 d. @
if( m_pItemElem[6] != NULL ) 8 C( }% m$ z9 V
{3 W$ n; M$ \, b a; e
int nSize = 0; . G# W. b4 \5 b& g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( V" f3 L. ^: x; o) g8 c/ o9 `" U* u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
/ o h3 Q& v7 e& b7 k7 w% f if( nSize > 3 ) 5 }% d+ Y0 ]+ O
{
/ Z# Z* ^5 M( X, ~% o: ^% k3 j g_WndMng.OpenMessageBox( "oversize" ); " M7 O: M% G8 C! l8 o: W: f
return TRUE;
( V9 r7 |" g" p! F; e. Y }else
) J0 Y9 i l" l& y+ H& x {
: y! }; R+ t, R0 B1 u! \8 d bUpdate = TRUE; 2 _- @1 S/ \1 @# e
}
* `2 n5 c0 f; B/ ~* q) O }
8 s1 V: ~; I% f6 F4 v+ K: f if(m_pItemElem != NULL)
0 S) b. V. j/ s) n) @+ [+ j4 H6 d m_pItemElem->SetExtra(0); 8 ~# S" o* E( B' m
. L, t7 w5 x$ N' q! V! r8 ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 l; W+ m% N; M0 @: X I0 u
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . g0 T# p) v1 s/ j0 h/ D& W: e; Z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 L4 U1 g) N; v( {
+ ]( D. m, d; T
if( bUpdate == TRUE ) & ~5 f1 }8 w6 {: R# u. k$ |
{
5 x5 q6 j6 m# A* r' F m_pItemElem[10] = m_pItemElem[2]; - d! }* C7 ~% ^0 J/ l
m_pTexture[10] = m_pTexture[2];
: R5 U$ { A0 V8 C // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
0 k4 a4 X( V6 [ }
$ j0 m' u6 c9 O2 x }
/ Y# V/ y' ]2 q4 m& \: L: C+ z( ]- t6 J if( i == 6 )
, W3 |$ q9 C( b/ @5 n- v# e$ F {
: d) K8 @, a w2 u if( m_pItemElem[2] != NULL ) ' m9 `) H/ t- F' Q8 [* b3 ]
{! n! N* E% Z* o) R# q0 i( \
int nSize = 0;
7 k; d( l' n1 O. O. A2 \9 E- w nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) q4 i. v1 P- ]5 } nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); - w, ?& j. ~4 m" m1 J; I8 |
if( nSize > 3 )
. g- r1 g( a% H# E {2 f- E2 |2 G( o7 r" v/ s- i s
g_WndMng.OpenMessageBox( "oversize" ); 0 Q7 h) `, g& I
return TRUE;
3 G. i& B5 S9 a6 P; v, B }else
7 M! m8 z+ k& j. m0 E; |$ c' |9 h5 { {
4 c4 R" H9 Y; M' X7 e bUpdate = TRUE;
: ?4 s. W! ^7 L# q) q5 v }" V6 ]5 M" p `' K5 w( D
}5 c0 }$ h4 {! g1 |' C/ E4 L
if(m_pItemElem != NULL) 2 J) d+ V( T6 `* ^3 c
m_pItemElem->SetExtra(0); 8 c- L; y9 H7 J
! B% O( N0 B4 ^* B! P m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 ?, q( d* ]* t" B
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 J9 _- O- F0 @% L: |$ y1 i& j. _- ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 h" H! ]3 c: F
1 S* f3 h& ]0 T' S if( bUpdate == TRUE )
9 L4 e( T' W# J; x {
1 B3 H7 G3 c. A1 V m_pItemElem[10] = m_pItemElem[2];
0 k5 E, A! j/ r5 | m_pTexture[10] = m_pTexture[2]; ) s, W/ s0 h6 {2 i
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
h8 D" e# F7 z } ( {! v' F% i& s/ r( P
}: P, J+ \) N" e) v# _% l$ s
}else
2 g$ ~9 G' f0 o& `0 X if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
" N( k: G" r4 n: v) j {1 g. v$ T# C) ?) n! x1 E& e: K. H
if( i == 3 )
o* V- _' n! O2 h: w% [ {
/ D3 W% z+ m$ C p0 W! J! b; Z if( m_pItemElem[7] != NULL )
$ |4 ^1 u* R% b8 z5 P {
. w% M$ h- d) e, G Q' Z8 i int nSize = 0; 4 r9 B _) ^: b1 K. A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: L% c. _% B8 a& k* W nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
) n7 V9 Q8 D9 W: k- M if( nSize > 3 ) ' ~' }) T! X K0 n! {( N1 N5 Y
{- c8 o5 K a( U1 y6 N% B, A
g_WndMng.OpenMessageBox( "oversize" ); 8 R. Y! q# @ \0 y2 ~
return TRUE; ( @, F) j7 d( h, l/ [+ a1 L
}else* ]& z8 Q8 X% F" W6 M6 }
{- |( n6 c0 |: o- t; K
bUpdate = TRUE;
0 b7 q" @2 U; Y* H; _+ W }- C+ L6 F& i/ j5 m* b5 \
}
: I8 n. [+ i+ l3 Z if(m_pItemElem != NULL) ! Q5 v9 d8 u- G; S3 Z
m_pItemElem->SetExtra(0); 6 `. }3 Q. |4 B
- W8 k% E4 B0 G: R; l/ D" O m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( X& j5 y+ G% f9 \6 c; x0 C+ S/ C- p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ f$ ^7 }1 I, X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' c9 c( f- o$ G' x3 Q$ k& k; Q
" ^$ `# ~2 O+ h4 t3 o9 c0 c if( bUpdate == TRUE ) # I6 B3 x* f8 z% k( U3 `7 q
{
3 ]3 i/ K( t5 |" B6 w6 d m_pItemElem[11] = m_pItemElem[3];
! N' U* ~5 h- j# z m_pTexture[11] = m_pTexture[3];
' T* V4 E1 V& w" l // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );. Q2 i% X8 b& C4 m; \
} / V$ ?% S \2 `. K- z1 S5 [
}
( g; y2 g3 }6 Z- N if( i == 7 ) ( {, f* g) F! M& N
{& b- K- z$ c& d3 f8 L6 W8 x
if( m_pItemElem[3] != NULL )
4 d3 }' U5 g: {) C, Z; p! `% ] {
. ?( o% Y- b a int nSize = 0;
# b k/ B, {1 |# Y# N4 l nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , n! p% P3 l2 }; k, ^2 I4 v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 7 f$ F2 @" K6 X h
if( nSize > 3 ) & o* U- Z6 o! R
{' ?5 b" t/ ~4 r! m. n ]; Q$ K
g_WndMng.OpenMessageBox( "oversize" ); ; l0 X1 Q% B6 J7 t# r) R; T0 s
return TRUE; * |: }& e! @9 i
}else
, c+ X) @9 i& X! O& m/ q {
) }( T6 o0 O/ O: j, X; C0 v) o bUpdate = TRUE; 1 N- q; E! |) J9 l# X7 }
}3 }' o9 H }$ Y. h3 Y8 @
}
, q& G- u5 E. o/ m9 f4 Y if(m_pItemElem != NULL) # }. b8 n u3 {( t, s& h
m_pItemElem->SetExtra(0); - s- f9 b) ~/ L
/ |9 E( v# ]" w7 g1 w
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 n6 O# L' ]& ~+ V* P, J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' R2 J5 s5 ~4 r2 T3 T) C) T
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 \+ Z5 H, d+ |' I! h6 }- }) q: I
/ o, Z# U, T, F
if( bUpdate == TRUE )
; m2 N" |. j; O8 j9 X0 w. g {
0 J3 P0 K A, h, F, P3 j0 k) K: x4 \ m_pItemElem[11] = m_pItemElem[3]; 3 D: j2 s/ v% {! D. x, K7 W
m_pTexture[11] = m_pTexture[3]; , @+ N# f- q0 \2 ^
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );$ m7 z5 C8 N7 s# T; w
} ' R2 Y1 i$ a! t3 X! c! P7 }
}" S$ K- _) O7 S, ?0 Y4 h P& Q
}else
, X' b2 A! h' J X3 C {& k$ w0 J4 u+ A# ^
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 0 z. T5 j$ z i4 ]
// wrong tab
7 i5 j/ p. Q* |5 A2 S2 F }
4 Y0 U' w" @8 u5 D }else
6 N M: ?5 p c9 z# x {; C6 Y' a1 O, h2 E3 y
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); * z4 m; W* a) E8 w; h" G: [
// not blessed . Z' R I! |# ?/ b# g1 F
}
1 ^( R/ ]0 f1 ], w" ^ } % @2 O: a+ L, x: r
}
6 n4 ?) _6 u- \, W- @" c9 @2 u }
1 v2 o+ B8 A7 U& \
; G8 ?6 J. }' F) q; f int nCheck = 0; : X9 {) p/ k! @ ~
for( int i = 0; i < 8; i++ )
7 i ^3 P6 n& C5 y; J { " g4 N: W+ J3 q5 X# o2 g2 {7 _
if( m_pItemElem != NULL )
; n: }# @" ]1 k; Q8 P, l nCheck++; + B F T: S' R: M. \6 Y
}
6 c: D ~7 I# v3 B8 o if( 8 <= nCheck ) , R& ]: @$ V) X5 {1 |7 ~1 T+ t
{ " O% @6 D9 Y# \# R" l, q7 D
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 6 J2 b7 Y3 R8 v* P
pButton->EnableWindow(TRUE); 5 ^6 g2 K/ Y8 S G3 Z# U1 F+ h X
}
) I8 _/ ]7 K& x2 o) q \4 o9 Y return TRUE; : N5 G: N7 C4 j: v
} 9 V: b% R5 }7 H' z \5 A$ |7 B
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) . h# G6 A) o2 M6 j3 W8 l. l" I! f
{ 5 p$ U3 Y0 r6 \ z
switch( nID ) 3 N; a6 @, W; o0 z6 x u
{
6 [9 j* \! Q3 V6 k. \# q/ } case WIDC_BUTTON1:
4 c! k7 K8 H+ c! @( p { ! [7 g( A4 K9 y! e1 L3 }
g_DPlay.SendCombineFashion( 5 m4 \: n N- F* I' \ z
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, / @ c% K2 y4 L) P+ k7 w1 A! l
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
% d! f& y- u& j7 U1 t5 L m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 9 J1 k& }" _# \' @6 D2 A
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
7 N2 P7 @1 ]$ H( S! d% W );
& N$ {0 l+ X" H9 x Destroy(); 7 c+ X* S4 Z- \0 P q0 F# \
break; r2 @' ]+ K, _
} 2 M5 y3 d7 q- N ^3 Y0 a1 b' n
case WIDC_BUTTON2: " F8 n5 t& P, ?& a
{
; t% N. p' y# F# d; V; b/ d Destroy();
# q2 m* L3 p, ], q; F, `# r/ O break;
2 o. S$ z* H; G& N4 l9 b9 t } 1 }1 _2 C2 x! n$ C; t- d
}
' l5 h% n* `. Y/ n) Y# S5 A! y. v return CWndNeuz::OnChildNotify( message, nID, pLResult );
. V' m% L. R5 V4 ~} 6 d9 U7 M+ n) ]1 W, H9 {4 p% p
#endif // __FASHION_COMBINE , \: X* l! N) C( g7 `
8 ~$ E+ W( o# P |" D7 C7 X9 } ----------------------------------------------------------------------------------------------------------------------------, b1 i% j+ K- J2 _
WndWorld.cpp
. e, f5 o. X" r在 case MMI_REMOVE_CAMPUS: o8 e* U- z4 u" K7 `3 \$ N
{ 1 M0 w5 e/ k% z) w2 ]% ~
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 1 b' {8 q7 j j' Z, i5 U
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 9 H4 A% r1 r0 g+ f$ i( z' M
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
* R! D* ^0 [* w g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
" ^) I/ C+ {1 `$ f' V break;
2 \. n/ P% m) a/ y8 H0 B9 j } 3 c" L; v( u& v2 R( E
#endif // __CAMPUS 5 [" l) N5 w; ~! [. N, {( y
% M& `5 I3 {; f; u1 `
下面插入 #ifdef __FASHION_COMBINE& o/ h/ {( Z x
case MMI_COSTUMEMIX01:
; ?/ f3 i% A" ?5 Y$ W {
1 |, z8 E9 [* D1 r5 j# R SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); , y: ~, Q9 }# V' y4 G" \
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
( W4 \" h; B' @" c Q! p/ }9 x2 C' ~! s g_WndMng.m_pWndFashionCombine->Initialize();
/ V, x2 H. X( W6 M2 W$ k } % ?$ {! l2 }/ P+ i$ i
break; : d5 C* b- `4 Q0 t. W) O J
#endif // __FASHION_COMBINE - D9 W& m( r3 r
' H, k3 U; P, a! }' r" j ----------------------------------------------------------------------------------------------------------------------------7 T: q3 S3 C- f" ?' O
WndManager.h
! x" C6 k: o; [3 S" ]7 w/ S% x" @* S% E8 ]- a& _6 Z
于:- h) s. E r3 v
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE" ^) P) C# Y/ A" ^( s" V3 r
CWndGuildHouseBid* m_pWndGHBid; ( F2 H. k' i& m& o8 K7 z! Q: I
#endif //__GUILD_HOUSE_MIDDLE : }" @) H5 q: c1 ^8 s" t
( A5 k2 r; c9 }& `1 P- b
认为:
/ K8 F% X* k) FPHP代码: #ifdef __FASHION_COMBINE+ G' u! R* b% |( c/ Y) [1 U
CWndFashionCombine* m_pWndFashionCombine; 8 Y- ^1 l |# j
#endif // __FASHION_COMBINE
/ Q3 y; S* i' ]; V) n
T1 S" V, |* } ----------------------------------------------------------------------------------------------------------------------------
3 D- a4 v' N6 e3 DWndManager.cpp
) U! d" u. b) c
/ y4 b+ K' g0 u5 G6 f在 #ifdef __GUILD_HOUSE_MIDDLE
( [2 B% H7 m* Z& ?6 a else if( m_pWndGHBid == pWndChild ) * b$ `3 p/ L B; a3 m! ]9 w6 ]9 q
{ + r7 y8 }8 _9 U* g$ L, j
SAFE_DELETE( m_pWndGHBid );
* K* ]' F# I( C( [ pWndChild = NULL; ( v9 n7 E7 ]* S$ v6 r' M
} ]* s/ p* S: B! n
#endif //__GUILD_HOUSE_MIDDLE
9 r* W; Z* ~; B6 s8 O3 G1 ?( X+ Z2 \) H8 G$ j
后面插入 #ifdef __FASHION_COMBINE
1 r" O2 b1 b" p; ~% @' ]! K else if(m_pWndFashionCombine == pWndChild) 0 o; J, j- @( `+ y
{ : U# c7 T, O, w( e* f
SAFE_DELETE( m_pWndFashionCombine );
. K/ P6 R) z; c: F4 ] pWndChild = NULL;
" N1 [3 |, }+ Z }
; o4 @ {1 s, ~7 G+ p9 E1 K: e#endif // __FASHION_COMBINE & z3 H- c7 J/ D7 [6 x
* [9 [! m6 P6 M ----------------------------------------------------------------------------------------------------------------------------
* q4 d0 |: z& G+ mDPClient.h
" U/ y. V5 N' e: n, Q5 g, J$ f& C2 K* @
在 #ifdef __GUILD_HOUSE_MIDDLE
2 @/ j0 U9 {5 G: Cprivate:
; |( E1 j' Q9 x4 T! V void OnGuildHouseTenderMainWnd( CAr & ar ); . f! `/ v: C9 w* P |
void OnGuildHouseTenderInfoWnd( CAr & ar );
" H$ s5 c! t+ I! m- i void OnGuildHouseTenderResult( CAr & ar );
8 p C, W$ |( J$ Dpublic: ; q7 @9 Y4 X3 J1 y9 n7 P; N% x+ ?, B
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
. U2 ~( H, A8 M- ]4 }6 z6 |& E void SendGuildHouseTenderInfoWnd( OBJID objGHId );
/ ]/ P& I- W0 S7 W2 E% [ void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
, a8 y: G# f, e9 Z' J2 P#endif // __GUILD_HOUSE_MIDDLE 1 ^2 Z7 V7 D% m1 k: i. g
# P- k$ E& u+ f: Q3 H 下面插入 #ifdef __FASHION_COMBINE4 G+ d: F$ o" t
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); - f+ {- L; G9 ?+ Y
#endif // __FASHION_COMBINE , B; e- `2 }" Z: e. }% j/ F
# r4 A: b5 x3 l' j& S8 s( J ----------------------------------------------------------------------------------------------------------------------------
5 S* M& e }% r3 A9 tDPClient.cpp: T* W4 g) A7 e# R: ^; a
, Y+ w, h! `: o- k! _( h& @, ?
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
7 V0 Z. I3 Z6 E9 o3 A# m" q{ # q6 {" w5 {. ?1 J6 ~" {8 I
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 1 V0 x4 F$ @' p" Y
ar << objGHId << nTenderPerin << nTenderPenya;
4 M6 J% u8 w3 B% s" m SEND( ar, this, DPID_SERVERPLAYER );
9 z$ v8 v$ U0 V8 z& _, F# c$ A}
" u8 T9 T* |7 k" Y: ^. g#endif // __GUILD_HOUSE_MIDDLE
( f1 x2 v3 e! Z( v2 _5 T
4 t) i {5 A1 C+ H- @ 下面插入 #ifdef __FASHION_COMBINE' G" V6 ~( x) d$ b. w' p+ N
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
7 T5 b' ~6 ?% L' R G, ?* Y: c{
3 T5 V& h8 j/ o. |; Q BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 3 a* P% Y J3 M' R) K' m2 A: g
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
8 ~* |2 F- h$ v SEND( ar, this, DPID_SERVERPLAYER ); 9 l2 T5 m- v3 O
} 9 K6 T* K6 X7 E7 S" s6 v' u: z8 ]
#endif // __FASHION_COMBINE 2 Z& ]- k4 P# M3 e8 Q
6 B( ?$ i2 `; D% X" I) o# R
----------------------------------------------------------------------------------------------------------------------------
a1 ? F" V4 B- H1 q6 z, W- K! D$ s" |+ K" L' w: [; r5 |/ S
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
0 T% L w" M4 F# [9 Q/ Q9 S5 |
! p) q% L6 g& z! C; Z6 t ----------------------------------------------------------------------------------------------------------------------------
% x/ A0 i5 S8 `
9 X4 {# n" H8 g& I" a# |! |* a3 S& t# @0 ?! s. U
3 Y* C4 d- E7 A2 @
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。) o# I/ X, C. R$ P7 _( g$ N
2 t0 r! L. D. F- j. k; I% x. M3 h$ ^/ i5 f
~怪物
! W& E: g* _3 d( ~5 @' ]3 W+ v0 \ |