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莫因E * PVP) M( l3 ~' b2 _: I- N% u$ _- K
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。0 Q Q. k6 r, _; l+ C+ L0 P
8 f; }: f+ j' P* x2 R( B) Z有大量的代码,我已经测试过它,它可以编译自己1A。9 p: R' S3 j! d3 n
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$ Q0 P0 G1 c$ t7 V2 ]. E- x现在会如此容易所有的C&P'en3 q7 h1 ^: t+ u1 P6 O
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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( n7 Z. U7 H* ^' d9 ?你说我成功,资源应该时装组合系统顺利运行。& f1 p/ K. W Y5 Y* ]. ]! M* A
4 O( } r/ S' @7 J! V4 T! h9 k) e- S) X# ^0 |3 O7 ?
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首先是学分:' c! a2 p* V3 t* H3 C6 g
7 Q( \7 W& h0 Y, o l5 Z! w6 M7 j
Etioom(90%)% q \( U* `/ v. k3 t/ L- Z
怪物(10%)6 C6 N% y7 P) i `" Z
* D4 A2 m7 I1 D9 h8 _/ f( ^2 G3 s. B$ k+ v8 ~$ D/ P
这里的问题,而是“不问任何小型或定义语法错误。”+ P2 K2 u: b% n7 c+ f
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唔够讲,这里是答应释放: randomoption.h$ y! W- o. s: W6 R4 ?4 v
2 u, [, u/ h6 B2 b3 f9 j' s; }在 public:
8 b7 ]: ?4 o( R; f2 ~ bool IsCheckedSafeFlag( __int64 n64RandomeOption ); # Y3 K* {& k$ ^5 U5 z0 s7 n3 ^
void SetSafeFlag( __int64* pn64RandomOption );
- U- Z% c6 D0 W+ r% R( h void ResetSafeFlag( __int64* pn64RandomOption );
7 S0 i; n2 O, j" U // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® ; j h s& T, P4 Z0 B5 x' d$ L
4 U. Y( O! ^6 y 这下面插入:
+ a9 p& F9 G+ [" F9 F! S8 d% f: z9 U% v( U
#ifdef __FASHION_COMBINE; m- d2 v1 T0 q: z' T$ J
public:
. n' q$ I8 U+ H' }0 y# t, [4 Q; q int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
. b" [: y" @3 H+ |#endif // __FASHION_COMBINE 8 P+ [% L! H1 ^1 K) S0 K8 i' F" ^2 ?
9 q+ X* d8 ^2 T' k+ N: ~
---------------------------------------------------------------------------------------------------------------------, w- d6 @8 O/ n P1 I0 b$ y
randomoption.cpp
+ v/ U7 d. l5 j6 [. q; @9 X2 D+ n6 K; X7 {
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) $ S o, |8 ?% M! w
& [! i& M9 L4 V8 N1 H
下面插入 #ifdef __FASHION_COMBINE& D0 }; F3 J" m+ Y1 u9 |- H4 }
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) b9 v6 _8 ~! v: A; m
{
" n8 c* s( X; w& {3 T% [6 g5 J; ^2 j int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
8 C1 k2 T0 k# G( s* }: t int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); g/ X6 \$ U4 O
, |+ Q a( S6 }% [+ W/ B
if( nMainSize + nDestroySize > nMaxCombinedSize ) , g3 N; a' `3 _& x3 ~* ^7 u% K
return 1; + k R" d0 k. w' Z8 V8 ~
2 F3 P5 t2 n: E: J for( int i = 0; i < nDestroySize; i++ ) + U% z/ v; { v* q) A
{
- Z$ t5 z- A* X9 W int nDst, nAdj;
H& E7 [# s" e# s* J9 `$ n9 S& k7 ` if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ' m4 b6 _6 R. Z1 G! w3 `' h" Y' I
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); / T% c: X3 ~* l2 `& y
} : b* W; D6 U. N
return 0;
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* E7 D5 v( c# |#endif // __FASHION_COMBINE
+ l* C ], H4 s1 P
; Z! q6 Q( s# i% J/ B) I! z -----------------------------------------------------------------------------------------------------------------------2 i R7 M; {( l9 X9 j# ]- c
MsgHdr.h& b% R! e0 Y8 {0 q! n% q; r- j
0 j! Y. Z& ^1 E3 r8 k" {4 [- h/ }插入 #ifdef __FASHION_COMBINE: R: \4 d, c2 Y
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
+ y& |/ {. }: X8 w7 h! S& @& k#endif // __FASHION_COMBINE + E( T' U4 n/ c1 J8 V2 a
" @$ L. r2 \+ I" r5 d K -------------------------------------------------------------------------------------------------------------------------
' P9 C1 z! f' V \+ vDPSrvr.h, s( P4 k' u! M* B
# Y& D; X( V+ \* w& F! X, R' ?$ Y
在 #ifdef __GUILD_HOUSE_MIDDLE9 ?/ f9 p7 H T3 g% y
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 Q7 [1 E* o/ `2 T7 B) i2 Y void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ D7 U) E, c) D void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 t* P ]% ]7 |! T
#endif // __GUILD_HOUSE_MIDDLE 5 F/ e6 p4 D; q# c) V9 R
4 L# V( S/ s }) i+ K/ B
下面插入 #ifdef __FASHION_COMBINE5 |4 S- T4 T. {( K
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 g% C" [ I G5 J#endif // __FASHION_COMBINE ! h- X) q E* h$ y D6 @
$ `* T. I U7 h3 E$ r
-------------------------------------------------------------------------------------------------------------------------
8 a3 n, b* ^8 K! |1 cDPSrvr.cpp. l& I4 [6 q9 Q& C$ m* m
在 #ifdef __GUILD_HOUSE_MIDDLE% M2 }. o! p. h' B. H0 F- x3 g
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); & u2 R6 S- c! y8 J
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
5 Z, [- F! L- H ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); % {$ N4 M. R* o; A; z. x7 R; h
#endif // __GUILD_HOUSE_MIDDLE 5 R' A. y O$ N+ C- ^4 O! L7 {$ |
# l& t& d) Z/ N8 |. U 下面插入 #ifdef __FASHION_COMBINE0 k; g8 p0 L- _ C5 s# m! k* J
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 5 ]: ]# L. @5 j. J
#endif // __FASHION_COMBINE
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E+ V7 B, N) | & q: u2 P( l Y2 @, D/ ^
在最后插入 #ifdef __FASHION_COMBINE
* V, q& r+ J% L% s; |8 c' j/ R4 R cvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
2 z3 p3 t: |7 N6 L! r' R{
; I$ y% W; a6 L+ R CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); w- ?* g2 s1 B" v0 _4 S4 ?
if( IsValidObj( pUser ) )5 j3 V! C6 K, P8 l" l" G/ M
{ * L5 e1 s: g- a/ I/ ^" M
DWORD dwItem = NULL_ID; # ]4 W; t" b% Y" B+ @2 ]0 D
CItemElem* pItemElem[8];
* {8 B' d* P; T7 M* t+ `+ O2 K# F, c6 m2 X; Q* p
for( int i = 0; i < 8; i++ )
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ar >> dwItem; 5 | _4 N, ^" G& j. d; z0 B
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
! n0 \/ {* t4 U1 _7 R; e if( !IsUsableItem( pItemElem))
+ k2 D$ F& x$ P& p) a; \& W" P return; t- l6 a3 e* v& j: O
} 8 y: W1 f s5 P
if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
& V6 T7 o" k- v3 W$ W nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 1 C+ a7 @7 Y" ?; W9 c
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); . q( ]9 `/ P! O1 r
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 6 D! q# Q( M J( V! R
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
9 k3 k, g; B' S" o! Z8 |: X if( nResult > 0 ) 3 b& d& o2 i. Y- a
{ 8 j" Q9 A9 m7 I: c0 w
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
7 K- K* E5 ~ z9 H# B: ]* m }
/ w+ \- U4 S3 n1 D- f for( int i = 1; i < 8; i += 2 )
; X5 v$ M( G2 s3 g# `5 s {
1 R7 g6 t6 c. y3 ?' G* X( Q pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) 9 j$ Q2 | z; z J* j, v0 f: Y& u
{
+ |0 ? O- e1 j' u8 ?& i pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 4 z t& x) u9 |, m
} * X( P C0 R* t [4 y+ k) l5 v: A
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
/ M% x9 {; h* v }else 9 X0 Z' {9 C1 |/ _' _
{
/ v9 _; A/ v9 D+ X8 j pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
7 Y& [8 [- e( w5 ?" U if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 0 C2 r- {" t, m( q) Z% Q
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
% Q2 M' B1 {( K" }9 D& C2 k( X/ j k: Y% r
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
' m$ x+ d2 _" E8 \ {
J% e5 |- n" O# s9 \ A pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 0 L$ `+ Y/ z; ]& j# Y
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
f9 T6 C3 I! I# A
. M* ?% g3 ^: `. t }else ; i. T0 g+ E; v+ ]5 J, j' v/ p1 k
{
/ K/ G3 o9 x+ H" X pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
2 j9 ^# a$ [1 s& e4 o for( int i = 0; i < 8; i++ ) # q2 ~7 H% l& @, P1 e, K; B4 @4 S
{# y; R/ @+ {2 F/ i1 P+ f1 @# b
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
# l( T0 o% L/ R3 Y P" H1 A }
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}
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}
4 K4 e" x2 U5 b0 L% n#endif // __FASHION_COMBINE - p5 k# ~+ C* h4 I
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----------------------------------------------------------------------------------------------------------------------------0 V3 j4 J( s0 H0 g4 P1 t1 ?
WndField.h. t; D: l' g. r, ^9 J u5 Q5 i# [
在 class CWndCampusSeveranceConfirm : public CWndNeuz 9 [- {6 V/ o3 e$ }
! a/ B+ P* q2 k3 o; w2 h 下面插入 #ifdef __FASHION_COMBINE; W5 W: L* c. Q" R% {5 s |
class CWndFashionCombine : public CWndNeuz 9 b w s# R! i
{ ; N8 s& i; L! l* h5 c
public: : Q% P. j; h; B2 A- U) x) b$ M
CItemElem* m_pItemElem[12];
+ H' Z; i5 D6 B0 c( `& n' [6 U CTexture* m_pTexture[12]; * R o* h% ]; P! q) Z3 T3 [
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public: ; U) Y( Z1 b) M) A5 f5 z
CWndFashionCombine();
) f. @! w8 r6 J$ d virtual ~CWndFashionCombine();
7 p( H) i' G' X6 b* }" _4 N3 @- ?/ I( y% A+ r
virtual void OnDraw( C2DRender* p2DRender );
( \! i. b5 e$ r [9 K3 F virtual void OnInitialUpdate();
8 E* k/ F4 o R" d7 _2 J& F virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
9 O3 {$ F5 y% Z. B2 C% j/ x+ i virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); . _9 [ F4 a( }* A5 \% ~7 R0 B6 `% N
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); & p0 T8 a' v: i
virtual void OnSize( UINT nType, int cx, int cy ); 2 _( r$ f+ {7 E/ [( w
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); . j8 | p8 p' t; V
}; , _# C, }: T q! w% K; A3 D& g
#endif // __FASHION_COMBINE 9 K- n! J! x, e7 c, d0 J0 G; y
3 G- n/ I; {) R2 P0 A/ Y3 C) p
----------------------------------------------------------------------------------------------------------------------------
, H% w( @) q g- [6 xWndField.cpp. t6 X$ K! Y4 K/ Z# i
在 #include "wndwebbox.h"
! t+ L2 o( B) U8 n& Z1 O9 z D# G+ \
下面插入 #ifdef __FASHION_COMBINE. ?3 Y* _9 z! l" e) X5 z& d
#include "randomoption.h" 7 G n: {" x. k6 G5 A% z
#endif // __FASHION_COMBINE ( _5 Y5 g8 @4 q& d. }8 C" u. V
0 u6 N/ j: {" X2 r. C 就在最后:
$ G, K+ g- {. y' h. F4 s4 A( {PHP代码: #ifdef __FASHION_COMBINE Q- A L( X1 V1 h! ]6 C& M
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) & h L9 k! s- n, Q/ q! O
{ 8 C: r2 ~( V$ R( q$ @
m_pItemElem = NULL; ; b- d$ `8 Y. e4 ^5 Y% _4 k
m_pTexture = NULL;
+ {: r: P m, P$ G& f# ~( b1 d( u //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
! B9 [ ]: k8 Y6 P6 S //ZeroMemory( m_pTexture, sizeof( m_pTexture ));# e4 N# ]( n w' z1 z6 x
}
. w1 h! z/ v' R( ?3 a} 9 F+ V# H5 {, X4 g3 t4 a. o5 {
CWndFashionCombine::~CWndFashionCombine()
* H5 i: q; q* [6 o{
! t. S0 c) I8 o: z" L, A for( int i = 0; i < 8; i++ )
z* b: }7 k) H" Y4 V9 P7 ] {
8 Q/ h; V5 W4 K0 T3 { if( m_pItemElem != NULL ) ! O2 m0 K5 k, T+ U3 A
{
5 _+ I$ Y, g; ]& H9 A% { if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
, K. F* s9 Q+ x* k m_pItemElem->SetExtra(0); / A- t, @4 q: Z* K! r% N
} 1 R w6 {9 U, [8 Y+ w: {3 [
} * o* m7 P! E3 H- }2 G9 A
} & K/ e- b" e+ Z) D/ p; U1 q1 P7 v
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) $ A: u- |' I0 e; r+ i2 n
{
# N. K9 `. r j5 c' S LPWNDCTRL wndCtrl[12]; ' R& \9 }6 E$ Z' N4 \
* q. L5 I; v* Z* @8 ?$ _' w
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); : @( z4 ~5 |" _+ E; [7 N5 T/ V4 u
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); $ i+ D4 D, ?9 P( `9 ^
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); y& Q& S2 {' w
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); , Y% L2 ~5 K R+ t0 H& a* }
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 9 [4 }. q: ?) H5 Y& n
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
+ d5 p4 U. K: F8 ?3 V wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
' W! a2 O7 \; M% { wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
1 Y+ g7 M( t# g& w- A3 e8 c wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
/ |) ~1 g0 N( I6 h( X$ I wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
: o2 I/ x+ c. d! c$ W3 Q0 Q, j4 M* ^ wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 3 j# q2 O q$ |1 j. N. q; _
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); $ f2 N/ j! h" |' s0 Q; P, W
4 h8 i; m! Z( r/ W/ d
for( int i = 0; i < 12; i++ ) & A1 f& V7 `6 M) T- U
{ , U- f& }0 ]4 k3 c
if( m_pItemElem != NULL && m_pTexture != NULL ) V. i. G& q/ j6 W) D
{
, k8 y3 X1 u& p) T0 J9 g m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 4 L! N# H+ `# u/ V4 \6 V" {
}
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} 0 g$ L2 _ g, a! `$ c0 D
void CWndFashionCombine::OnInitialUpdate()
: s+ P3 r @, w& v! f: D: L{ 0 j: m' C5 r# n) R4 X7 t6 o! Z) k8 v
CWndNeuz::OnInitialUpdate();
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CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 6 G f9 L" W+ F' q1 f& H: c
pButton->EnableWindow(FALSE); 3 a: N* e, o1 {; f J- O
0 o; ]' `& B q6 z$ K! @& G
MoveParentCenter();
+ ^9 y5 I+ m3 Q, _5 \6 A5 m}
\9 f- f, T5 Z4 XBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
4 n% q3 u# t( x/ g& R7 \{ 4 F; x; o3 }3 |, ^6 R
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ( Z/ F& }6 A9 l5 c+ ?
}
! s. m a. ~0 t$ s4 r d4 M& R* XBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) / w8 F7 ]& h- C( f1 v9 b1 E* Y
{
$ n" C; B" [& H. h3 r2 N( d return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
* F3 e- i( H I}
& G" H. f* E/ Ivoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 5 a6 p$ A# B9 V W2 o
{ 3 G3 N- f7 L3 e
CWndNeuz::OnSize( nType, cx, cy );
8 Q; t B3 Z2 T& d} ' B3 O' V( p5 O& R
. J0 V; f2 |1 U/ x( C
( D8 `6 J5 b) p7 t0 K; Y2 k
* p1 U# w7 X" ? f1 _; w# M( bBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) # T0 @% Y5 m" R$ o- s9 x1 i
{ - A# {5 s. i+ o1 V$ j( n
CRect rect[8];
% a4 L9 k# O' d. ~# W/ B; e2 g LPWNDCTRL wndCtrl[8];
1 ^) X' j5 Z+ a# W. a! V8 C
( `( a$ m( Y6 G+ R c- g" j wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 6 D+ {/ ~ n. C( E7 h0 L2 ]8 G* {
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
9 a+ x" p# s( w& |1 R* A wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); & u. b/ V/ w/ a
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
% \+ C: K$ p. o3 k0 `8 g. o; {6 E wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); % F% ?1 e8 ~9 ], @: d: h3 n4 u1 @
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); * l3 K! u t, g: o
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
1 v; S; n2 u4 i9 U& {, Y wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
8 q; \% ^4 m, g/ A5 O1 \
$ X3 ^- o) T, K H9 i* K BOOL bUpdate = FALSE; 9 H5 Y+ {2 t5 A8 c0 i+ C' E' b7 ~ T
2 a! y+ ?2 M; ^/ V$ p* Q& h for( int i = 0; i < 8; i++ )
0 V0 v9 {4 e9 v- u" c {
3 |0 C! A) V& `" b% t; s rect = wndCtrl->rect;
$ R2 \ L$ R9 ~
. x0 a( v8 O) r. S3 f3 ]) P4 i if( rect.PtInRect( point ))
- P7 o# W9 }" ~" h, h4 G' s {
" K* k+ A' u8 D- _# i$ |( o CItemElem* pTempElem;
0 x* _; O5 i3 ^2 m$ G pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); % J' X1 {/ [1 b& v( t N! k) ?, r0 m
if( pTempElem != NULL )
7 s, ~( o; I, v% }( P. D; b {
/ e! y. w, }4 f2 A( } if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) & ?; F$ {4 q% R* A ]( M
{
' g x9 v7 J, ?) @' Z" l. U3 t ItemProp* pItemProp = pTempElem->GetProp();
# z3 @; V6 o1 K
! L4 b! E, t0 u5 Z, g if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) , ~3 x( M( ^% |. ^. e
{ ( F' ?" q4 U, @% U) j
if( i == 0 ) " a1 s6 _' g+ {5 T6 G
{# Q5 {% ?3 Y: k1 `
if( m_pItemElem[4] != NULL ) ' S) e$ X$ D9 m* u7 s! `) h2 [
{
! F+ t4 d4 b. W% p" Z* V0 {0 v' D int nSize = 0; o5 U! {! ]7 [' F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # `! Y3 v$ w# z1 ^+ X: e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
) r$ {# \6 e' C7 P if( nSize > 3 )
/ h0 y# j& m& H% x% k {
! a6 `$ d4 z4 l* l/ U* E( Z3 b/ c g_WndMng.OpenMessageBox( "oversize" );
$ ~$ g5 K% U+ |0 N" o: O return TRUE;
9 f0 e) t- S( g6 E+ ~" m8 X& V: w" _ }else7 i# w8 z5 b* T; Y" z9 F" p4 |
{
$ l: z) L) w: J: t7 I bUpdate = TRUE;
B6 _7 `: [0 ~8 t }
' z1 v+ M/ X+ k& X( a }3 _( n, L# n- z9 S! n
if(m_pItemElem != NULL)
' `3 {4 V2 c) w5 z- ^$ N m_pItemElem->SetExtra(0);
8 S# b4 A/ s; o' |* B, k8 T: V7 Q' k4 G/ {# r% ~) K- E: t
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - z" F. R4 K6 v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 Q& y* g4 ~( a
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # B* u" f5 y- J+ J
# N: K! F% C7 b$ Q9 c9 @+ [ z if( bUpdate == TRUE )
6 b4 O/ x' E% @9 z4 L {
/ `2 E: x+ b' z& U m_pItemElem[8] = m_pItemElem[0]; / E3 l9 p) ?* ^# D9 z# G' u3 ^
m_pTexture[8] = m_pTexture[0]; # l6 C* ?- O3 j5 U; T! z4 r2 A
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );+ c F1 W( c4 e& O$ v
} " G/ R* }% {; S
}
( }/ \5 x/ R: L# \ ]- a if( i == 4 )
4 d( k$ ^# @" V# n {
$ G! X0 s, r- Z0 I# a if( m_pItemElem[0] != NULL )
4 E8 S) @# b0 N y2 t& {( f: W {; S% A. q# e2 ?
int nSize = 0; 5 \5 @$ ~) Y! p" {( m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 K% n1 J. y% S& `5 x! Z$ l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
! V W8 v' I2 Z( G4 k9 Y if( nSize > 3 )
! e2 D& T: G, C1 G5 h {. l- R2 ~9 \: I* B3 t1 c+ E
g_WndMng.OpenMessageBox( "oversize" );
% @! f& u% l; L J return TRUE; , `* ~8 b2 W9 T
}else( f0 f* ?& R+ k: o
{
1 F! O, D) l/ A; f/ e, o5 B/ m bUpdate = TRUE; ' X9 E6 h* Q* J$ Z
}
$ p9 ~, \8 Y8 A7 j" m* Q( C9 y# T% N2 ^ }
1 L7 S. w! O; t5 Q+ \, d if(m_pItemElem != NULL)
3 f' c, d, P; a0 Y8 T m_pItemElem->SetExtra(0); # a2 q5 A: K8 j$ Y, z0 b) U! ^
, A+ v2 S# W$ K( H4 R1 h [4 `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 e+ B, d' [3 i5 y% T' f r3 V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 T1 y* T& D. S% T& G
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) ?7 A2 p$ Y: B; p3 Q
* S! X/ s0 Q k. t6 s, x- _% |
if( bUpdate == TRUE )
* p% h2 @7 e% Q% `' A( X9 O2 @+ i( N { s5 b2 l7 ?0 z" D2 M& G. t
m_pItemElem[8] = m_pItemElem[0]; 1 W, w+ W3 b$ L2 i8 |; D+ d
m_pTexture[8] = m_pTexture[0]; 3 I! Z9 V$ G5 m& d' f/ A( {& b4 Z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );# X% ]# E( X5 B1 Y" ^
}
0 ^: w- ]; f+ z }
, o* r6 U" E5 ? }else
+ ]/ X% S8 w* r if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ) E( t# l/ G9 p- K6 N
{
1 @2 {. u$ ]: l7 f1 ]( i' o if( i == 1 )
) y9 x3 h! I5 p {
; A/ w% R; W7 }" V& Q9 y6 R) y' H if( m_pItemElem[5] != NULL ) [- W% O' U! Q
{
; \0 D# F, v8 j7 e5 G& ]' H2 T int nSize = 0;
7 X" |# Z% A- X2 Y* w( N4 H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - m; t5 v, [, u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
6 K" B) p8 @2 `+ A3 I: ? if( nSize > 3 )
0 T$ A9 c, ^* W% U3 e* [. ]4 ^ g4 g {
+ ^- y2 v3 Q9 B6 c g_WndMng.OpenMessageBox( "oversize" ); * f* Q9 ~8 ]' R# j0 e2 c% ]! n
return TRUE; * V* q7 N/ e# b% ]# R
}else$ M# v1 }' O, B! Z! e
{
- ]! h V( E; l bUpdate = TRUE;
; F7 ~* @5 e! A2 A7 Q1 R }4 V8 V) D/ t7 a* @7 B' M, f; @
}
- p) x* C' }* `* V# Y if(m_pItemElem != NULL)
+ R, C+ j1 w+ ?( j. c; E" e m_pItemElem->SetExtra(0); 2 G4 F0 D: \) B9 v
3 V. e( H7 p/ b& l5 W
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 |4 j- G- `0 j6 L5 Z" C! j
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 n: M$ M9 P" u7 d3 U! x" u; _ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : ^9 o) W! D" R5 L$ t
]; Y! q1 K9 h9 V+ c
if( bUpdate == TRUE ) 6 p2 g! J; j# Y" i9 D! k# @7 v& y' s
{
2 \! c4 }& a; `3 |4 X7 W% n% T+ F2 N" D m_pItemElem[9] = m_pItemElem[1]; / p3 K7 i' `' {& q- ] O
m_pTexture[9] = m_pTexture[1];
% q* y4 U A2 e# v8 m# |
( r: S& u3 H+ J0 S8 K3 ~! t) C// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
1 R5 V7 ] R" w4 S$ h" j } 4 s7 ^9 _9 L9 I
}
N z$ C3 A) s9 L" l if( i == 5 )
0 N: w; R5 o& A2 ], R: Q {
( O* L4 X4 A% ^6 S, J) j. L3 b if( m_pItemElem[1] != NULL )
0 }9 k; M; k9 J$ V3 P4 E {
4 o+ K9 ~& i) _$ E8 t5 ~ int nSize = 0; . N* b h7 D* a0 T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. J/ J8 H. f c nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); $ _* L3 M: h8 S4 ^4 i' V* p# C+ N% y
if( nSize > 3 ) & u+ D2 L9 O. C! y3 O
{" h9 m9 u1 F% B4 r2 M7 Y2 N2 H# w
g_WndMng.OpenMessageBox( "oversize" ); 8 t+ {* P; E$ [1 R/ r9 {
return TRUE;
* Q9 n; n1 u# T; ^9 G- p }else2 V7 @% U. t2 ^; ^
{1 \+ V8 ~% ?+ J. e* v2 m
bUpdate = TRUE;
" X! M& m6 H! I }
! c9 @1 f3 x U( P: e, v5 x }+ h2 }; \& Z9 D
if(m_pItemElem != NULL) 4 U7 }4 _5 D/ G8 ]3 i. i
m_pItemElem->SetExtra(0); . i2 |7 u! I1 ]6 O4 R
$ B. q0 c( O* T/ y4 ]( } m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 Y! D4 z! E- K2 p m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 D' ?5 ?3 | V5 w, u% S) R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
t+ G; F3 l# E3 J4 }( J
1 p) e: b) @8 z; o if( bUpdate == TRUE )
& n- ~) q: ~6 C8 d. r5 k) ^ {; p+ i2 Y' S3 \$ {+ l1 {$ {
m_pItemElem[9] = m_pItemElem[1];
# A2 ]6 J0 M0 D2 y/ Q1 Y; V m_pTexture[9] = m_pTexture[1];
* r: [! ?5 ?6 I$ I* ? //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
8 t: ~1 A8 A x# I; P7 r } ( I5 j7 P( Z0 S; k
}
5 T# \2 @, A7 s2 e& v+ c4 G$ l }else0 U; G7 T, b; l
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
, q0 ^0 }3 x5 t# ^8 ^! _) e {
8 J: x) i+ f1 u2 [# B if( i == 2 )
5 ^' v6 d) a0 @0 H {) U4 y" H2 z# |2 u" c
if( m_pItemElem[6] != NULL ) 7 R- I _7 k5 q/ P
{
; z" l* U. g3 b* n. p# x int nSize = 0;
; t- b$ L3 K3 t' Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- h3 w# L! Z- J. h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
; Z4 A* B7 O# I' n if( nSize > 3 )
, R! x0 ]+ a, ?' H/ i. F. I7 S" w2 ^ {
* P; v6 p5 Q4 E3 o+ y g_WndMng.OpenMessageBox( "oversize" ); 6 f y6 h' E n* S0 ?. n. y: S& q
return TRUE;
+ Q' j! V: ~0 _/ [( ~; A }else
' w& a' i$ I0 B5 d! X$ p8 B; g {% y) z! h1 {" E$ k" P9 P( m8 ~
bUpdate = TRUE; ; y9 t% v: a8 K' ]4 w+ R
}1 D1 v4 Y" V+ l) v+ M$ Z& q
}. J8 Y M: C% m; X! y
if(m_pItemElem != NULL)
q- A) p5 [- r* I m_pItemElem->SetExtra(0);
4 G$ b$ z( n4 p/ ~/ P
( r2 C4 U. u, G2 k m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% p9 ] o$ F U) W8 T2 U) m( s m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 L0 m y ^' A" N* f& s) e! H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& o; E$ @# @$ M
# y8 Q1 ^, ^: |( N7 j; b- c6 Y if( bUpdate == TRUE )
/ @) v$ q" I( E7 [2 z! Q6 K D {
+ Q6 J e: X$ W k: d& F5 v m_pItemElem[10] = m_pItemElem[2];
% ]7 C, `/ I5 v m_pTexture[10] = m_pTexture[2]; " z! g; `8 J5 h8 l2 I6 `
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );; H: L9 O9 Y6 ~- u7 {1 m
} $ r; M, |/ i3 Z' ?% P1 t
}
8 @$ I7 y4 n, j2 H+ j if( i == 6 ) / D! }$ A! i8 y+ G
{
( ]" `3 @: X$ W5 T$ u if( m_pItemElem[2] != NULL ) ' N) h; ?. f; P+ L* [
{8 F# E8 m3 ?/ U# O0 ~4 Z
int nSize = 0;
. O; R/ ]% o& m" f' ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , J z3 p2 G) Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); H. W( O5 k) i d
if( nSize > 3 )
+ C5 Z. L; r% `9 f6 ~! b {
$ `" }2 U: S$ |- h: j' ^! a) {0 V% k g_WndMng.OpenMessageBox( "oversize" );
( h4 F# l/ I. [4 C9 L$ b return TRUE; 5 C6 ]. n" z4 [
}else" z' H- \0 M- j. e' v( H( ?
{7 t' w3 k) i6 t% n$ J( _' X2 ?# u( S; S
bUpdate = TRUE; + x2 f# a6 l+ L
}9 ^! C) I6 v6 O4 ?8 g6 p; e
}0 t K, R7 V, Z
if(m_pItemElem != NULL) * u' _% x$ f7 t p! a
m_pItemElem->SetExtra(0);
4 A9 x( C! I+ f" V( w
! ?9 {, C- v7 O: T: F m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 I8 z/ m: e( ^ H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ \5 W; D- o+ g/ d' K$ y$ s m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + B: m* {" k* ?5 X+ {! z1 @% ]! W
, e4 E; B5 v! _% ~
if( bUpdate == TRUE ) / k* v# j0 L1 a' Q0 J$ Q% G
{: H0 `- @, J0 S! i6 A! {
m_pItemElem[10] = m_pItemElem[2];
; P% X" {: w0 A1 ~1 ]3 W m_pTexture[10] = m_pTexture[2];
" [1 E6 h& Q' H: H6 k1 D1 `( }3 [ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );) `& w8 W: f: }# P4 @+ \ x
} ) x8 [7 f7 f1 f( W7 Z
}
% X6 k2 U+ \0 _( c) \ }else
% z& l# D7 ^- E1 x! o6 m if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
. y- W: K' _/ A# s$ s) C" \/ s {
" o& p+ a2 q; k( F if( i == 3 )
) q' ]7 I y1 E( n2 l2 H8 O {* e0 P* Q5 U5 r
if( m_pItemElem[7] != NULL )
% n; b( D8 w( y: b {! {4 f; J D4 G2 a& x( |5 c
int nSize = 0; + v4 p7 }6 I! s i; ~' y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 L* ?8 ^" d7 \! a% C4 g7 U, ^, | nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 5 e8 D1 S1 D" C0 g
if( nSize > 3 )
' F. |% o9 h; z! ~ {! q% o: {0 u5 C
g_WndMng.OpenMessageBox( "oversize" );
% `2 ?( x) R7 D! V* z: ?/ \5 B return TRUE;
, o' ~1 D6 ~0 c, L$ W }else
. C1 [/ M- t/ [ M. {5 v- `* |; C {' F0 Q3 E' l3 [4 \
bUpdate = TRUE;
u3 e( i4 @: G; h$ m# F1 m/ K* N' n }3 I, S) |8 @( G$ ]$ x
}
7 |5 W2 N1 c- h. Z; O6 J if(m_pItemElem != NULL)
; _! b/ Z1 R$ E# b- H+ Z m_pItemElem->SetExtra(0);
* L% f5 Z" X& d0 f4 o
( W$ ^4 b6 a, n m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 D1 Y3 r8 b0 W' b/ i: @/ h: v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 \0 S5 A: t0 R" Q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " ?1 M0 d" y# u( X, D8 f% I
1 X3 g: [% M, `6 F if( bUpdate == TRUE ) ! L' a1 w! I4 y% m% z) L4 f6 ]
{% g( ]! E" ? k, M; y
m_pItemElem[11] = m_pItemElem[3];
5 Z# L+ W6 d$ q0 ]% [- @ m_pTexture[11] = m_pTexture[3]; 9 b8 C1 X* T5 V: ~2 o
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
2 v! ], o" y$ p. u } $ {% p: b( z& S/ N7 Q
}0 W, M1 r3 K: }% x
if( i == 7 ) / R9 r* d" W4 v/ v* V: k) y7 g
{
+ u2 h f/ Q) e( _% w if( m_pItemElem[3] != NULL ) " B' }6 ?, K& z* K8 w5 G
{
$ ? k& S9 f- V7 |' q" O0 Y% W4 } int nSize = 0;
4 Y9 L0 Z7 e6 e% L' ? u& H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' _) v" H! M/ O5 K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
; m$ u8 y9 o& t) ]. z( X if( nSize > 3 ) 3 F& G- V% |+ J, g0 ~/ a
{; K; x# B& [9 U
g_WndMng.OpenMessageBox( "oversize" ); / w" ^6 l9 Z' N1 g' z
return TRUE;
6 O: {0 w6 N& [& p5 K Z, Z4 Z Z }else
- ~+ S! Q* G# [. Z {
, m7 ]% V( R% a7 T3 T0 D* \2 ` bUpdate = TRUE;
9 b. U( D" m- ?, A7 g }( S$ _" Y( z ]8 H( E% Q4 i
}' ]; F0 w9 a7 w( Q& Q+ K) l+ K% p
if(m_pItemElem != NULL)
0 X6 G5 z! {/ v( x+ p m_pItemElem->SetExtra(0);
g8 ~, g q' W0 ^7 ~3 S6 v
7 h2 u2 e& H. S6 k& x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 `% Z/ F6 x9 v; `: p m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 I4 Z& D6 U3 u8 f( w. { m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 A7 c* e$ m: G1 h4 G q( a
' u, u! z' C1 o5 ^7 Y3 J
if( bUpdate == TRUE ) 2 E4 X# G& `7 N- D% D
{
7 _2 K) a2 v. ]- O/ i8 o3 }7 X& ? m_pItemElem[11] = m_pItemElem[3];
, q0 [& `8 v, A' `( U9 ?# p1 X- f5 v m_pTexture[11] = m_pTexture[3];
% ?, s" }+ U+ r( j // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
* N1 S4 u4 J) \: A& l- F) m } + t$ [* Y3 u9 D. o8 y4 g
}
8 X; ]* Q6 L$ J3 t t F }else1 n! W7 n' y; i6 q: W2 e
{
; `- C* x$ m y Z: [6 N d. C g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
) r6 B5 \- Q; X" j // wrong tab
: Z0 m2 |# M0 ]; g }
( @+ Y: t* `2 G8 [. r5 v5 o' r# D }else4 A2 ]* a" A, ?' ?4 |$ C& T' }, C* G0 v
{! E2 E4 H: ~: b
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
" ^! T: O$ d; e9 p // not blessed
) w, O4 ?. y0 {! [) l+ j5 w9 V5 |* G8 [& n }
$ O8 K8 a% A+ E" H2 U0 y! a } 1 W$ W Z, s3 R5 _; Y2 o" h
}
: ^" Y* q( _6 k } ( Z$ E3 z5 M5 ~" F' Y( M
' K/ r7 _, @% _ int nCheck = 0; M4 d( T, L, T0 O t) Z$ O
for( int i = 0; i < 8; i++ )
9 d1 ~' j+ H% r2 g+ O5 d8 B+ w& I {
9 |& O% e* w* q" M q/ O if( m_pItemElem != NULL ) 9 I3 u' a, M6 B/ y! K
nCheck++;
# q( N0 P% |9 Z( C& m8 b d; A1 t' j }
4 ], F/ M# X9 H7 j if( 8 <= nCheck )
! ~/ K$ q6 x' O+ s B { & e: |0 k; u; W
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
9 G; F! c! V5 L; O2 Y9 O0 Z4 j pButton->EnableWindow(TRUE); " D! p- R; z/ P, e, g
} 8 i* u4 d" r0 S. ^# d* a# c: I- L C( Z
return TRUE;
7 z' M* F( p2 G4 ^} 7 n; e0 S; I2 K& a2 ]
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
" Q2 {% R& v. s; n{ ; ] o5 F4 f5 N8 Q+ u# |3 {
switch( nID ) / F' K- _& E+ P% i1 V3 Z- A& [
{
' J6 Q0 d0 S- r) d case WIDC_BUTTON1: . {2 t" `7 v5 _8 U: v
{ 0 @# Q' M' k5 o, W- ?' ?5 X0 \6 E0 I1 v- T
g_DPlay.SendCombineFashion(
8 i2 t3 ~3 U7 L5 R; C; L m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
$ y: M! n q! m" w& N m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, - k& g) \& f& c" d8 X; r: G
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 0 I/ T2 g6 K* @. e
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 3 [! |( E- W3 g L0 c2 f
);
2 v% J, j# u+ D& ~' Q2 w" T Destroy();
# m/ p3 q2 E& N: A5 ^; V% H break;
9 h2 M) l2 a; j2 Z } : ~1 f0 L) R9 v( c3 H
case WIDC_BUTTON2: " E. ?( u. J" A4 ?& k9 o0 [
{
4 y# H' h" [6 L2 m Destroy(); # x4 B* V; z& V
break;
; u: y) j" Z# X/ m" \ } : h9 s# U6 H8 d* k! x4 y
} , x& d! s6 [/ M0 c
return CWndNeuz::OnChildNotify( message, nID, pLResult ); 5 h) S* L s: E9 @+ I+ a1 J
}
% L5 O+ Y E @#endif // __FASHION_COMBINE 2 {6 h5 n/ X Z. Y7 s
% g/ s6 X- G5 E# Q
----------------------------------------------------------------------------------------------------------------------------
: [0 M4 f8 x4 ?6 o# z2 nWndWorld.cpp# J) `& L+ ?2 Z- Y4 q
在 case MMI_REMOVE_CAMPUS:
5 _5 y4 ~! \2 }3 y- X0 `( c { ! G. o% z& W# p" d0 j' O3 m
if( g_WndMng.m_pWndCampusSeveranceConfirm ) . V: w( {2 k2 H8 a! T" j5 F
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); & z8 H( C9 [& Y" N
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 6 h3 V9 D* N! r( B1 o; {
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
$ f) `& a, s* D, D+ n break;
3 u& i+ a1 I: o8 H8 @ } 6 @4 t) D' O3 y E: U2 J! C" ^
#endif // __CAMPUS
{1 I0 D# y- F# M) d8 c* E& i% m. ^9 ~9 M& y# T0 o4 W
下面插入 #ifdef __FASHION_COMBINE& T7 ~ @7 k7 ^" x. d
case MMI_COSTUMEMIX01:
7 ?; F/ F, n5 { { ' M3 N# o5 u6 ?- a; R; n0 A9 h
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); # K" Y( k+ T2 F5 D- ~; A
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; " O! v2 e4 n* @# [; L8 k' Q
g_WndMng.m_pWndFashionCombine->Initialize();
& q# ~. {2 m+ P- i+ ^( c' G& k } & \! t3 k$ X# q2 @1 G
break; 8 E, {) P' x2 h, e( z) H( g
#endif // __FASHION_COMBINE $ F: W: a& A/ V& b2 d$ [
% N+ D. h4 E9 `* {! E9 O ----------------------------------------------------------------------------------------------------------------------------" |: ~; W: b5 ^ S) u) z
WndManager.h3 ?. f/ _0 W4 e' T7 M+ J
* I; f# v+ i/ b( [. B
于:+ X3 g/ {; H0 X1 G
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE; {- C9 X6 V) @) x3 G
CWndGuildHouseBid* m_pWndGHBid;
- n a7 Z# R0 [& V#endif //__GUILD_HOUSE_MIDDLE
+ @/ g3 O* \2 {' h( O7 q" X' k7 Z& V: c) J7 I$ Y# V* @
认为:, S* m" k' c) K3 @2 {- c; ^! l
PHP代码: #ifdef __FASHION_COMBINE1 X5 }0 C/ I9 t6 C* U# G
CWndFashionCombine* m_pWndFashionCombine; # S% E) _0 p" k- S, z. x6 d3 G
#endif // __FASHION_COMBINE
/ j& z; V$ B! J/ r0 p# E, n1 y4 [6 v( h' O& z, Z) N+ [
----------------------------------------------------------------------------------------------------------------------------
, T7 Y. D1 R! \+ ~WndManager.cpp( y" v/ d& q: T
6 n( N7 f& d/ o3 E! U在 #ifdef __GUILD_HOUSE_MIDDLE
3 Y# D* B& B0 z1 Z9 ]7 N; s else if( m_pWndGHBid == pWndChild ) 0 {3 r. O# K7 R0 j
{
# ?4 ~& T0 R" F$ o* s8 m3 W SAFE_DELETE( m_pWndGHBid );
3 C4 ]( s$ F2 D0 m' y# U pWndChild = NULL;
& [, W! U1 P' B$ j }
1 N: A8 r8 U+ p% z#endif //__GUILD_HOUSE_MIDDLE u' _+ `( P% y( y8 T0 C. @
# f3 Z/ Q2 B$ S+ L, V 后面插入 #ifdef __FASHION_COMBINE
$ b: q% ^8 [ v$ q( V1 D else if(m_pWndFashionCombine == pWndChild)
J8 y ]% a$ C9 Y/ b% P6 E {
& z% u" R3 r0 U$ E SAFE_DELETE( m_pWndFashionCombine );
+ n; N$ L( {- k5 ] pWndChild = NULL;
& s6 L; A( v X2 @) ^& }, K, R* l } - n# n2 O/ X, e' m$ k& I/ C
#endif // __FASHION_COMBINE
: Q! T) k5 S& h7 E
# A3 y9 x# |+ T% U ----------------------------------------------------------------------------------------------------------------------------3 F) z0 I3 y# j5 U! Z! B
DPClient.h
/ K$ R. D8 Q9 z, x
) K. ~6 B0 j( \+ [; Q在 #ifdef __GUILD_HOUSE_MIDDLE5 V% Z( X' D# j2 q5 m$ v
private: 4 X C7 s0 l) }6 Q+ m' _, f
void OnGuildHouseTenderMainWnd( CAr & ar ); 1 o+ `4 t" M* h0 L v
void OnGuildHouseTenderInfoWnd( CAr & ar );
- ?) @# N% t$ x void OnGuildHouseTenderResult( CAr & ar ); 1 ?0 h6 x H! }3 G3 W0 t6 y
public:
& H* x& J* \) Y; p9 `* i void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); * `7 a( g6 E3 ` K
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
5 _0 o) x! w2 C7 a+ v, _% @ void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 2 R* I/ f) R9 Q$ ^" f, r
#endif // __GUILD_HOUSE_MIDDLE
$ z ^5 r1 B" N- W$ f" S% ^
9 C8 A+ e9 ^1 a n& t 下面插入 #ifdef __FASHION_COMBINE/ }% S) N7 d2 Z. w, V5 E3 [! K- J
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
8 R- d i8 U! w' V+ i) K#endif // __FASHION_COMBINE 6 D0 b" C' q/ M, C
" M1 A0 `; w! R1 { ----------------------------------------------------------------------------------------------------------------------------
7 U ]1 f8 x$ s) L, d8 nDPClient.cpp
$ t% q! N B. L+ H5 o8 Y6 W' V& d( c% k7 ~" m8 q
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) . T! G8 @( ] m6 t5 S
{
) r$ h. y! S# Z& H7 V7 V BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
5 _( w7 P* b) x( U9 n ar << objGHId << nTenderPerin << nTenderPenya;
; \( v3 a0 u- `; r, I8 r SEND( ar, this, DPID_SERVERPLAYER );
. w- J j/ [0 `& Y% e) U! B6 H6 c}
+ \1 x5 P0 o, r& p& Q#endif // __GUILD_HOUSE_MIDDLE : _ E/ p Z6 W( s5 J
! X$ h3 l5 I+ J# n, O
下面插入 #ifdef __FASHION_COMBINE/ A2 u2 }$ x0 s& m- ~0 C
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
' u. u! F$ [% q{
( c9 [. Y8 z, x) b# q3 S BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 8 E( W. w% x* E8 ]& R9 O9 M+ Z
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; . X- _8 F2 `5 ?1 e* c; {7 K
SEND( ar, this, DPID_SERVERPLAYER );
0 T& V! S$ c% r: s) A" ]+ A}
& @) R% ^* X$ P0 C#endif // __FASHION_COMBINE 4 K# I5 [! ~% ]. U: q# \
7 s/ A; z; H" R4 M$ S2 \
----------------------------------------------------------------------------------------------------------------------------
2 N! w1 J, K0 E% e: C: D% B/ A- n; N/ E1 O! X4 @# n6 D1 ]
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
O' p4 X+ B& ?1 `$ Q- Y7 O. V
( v) M5 e5 c! u- \( L K ----------------------------------------------------------------------------------------------------------------------------4 h* U4 h# o& N1 p
) C$ Y6 E* S3 W) U# `7 p: m8 A M
; \: l4 v, {# L1 _4 ?3 `5 B2 k" Q" L" C, m6 f( l
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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) C* h; S' J9 D% j% d2 S3 B G" |; V0 P~怪物
Z2 w; s% C/ x; X" R3 d/ F |