|
莫因E * PVP
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6 y) D1 X; t) D
& H- d" Q$ ^6 V8 t1 f( G今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
5 }! N8 V$ _% E% v# z. e7 x- X; Z7 s2 }6 o
有大量的代码,我已经测试过它,它可以编译自己1A。
- u2 y: A R% F9 |" R- T1 Z5 \% b+ G# ~( q* C- ~$ ~: [
& t' R- J+ U9 W4 F现在会如此容易所有的C&P'en2 g; y0 A# _- B, r0 t8 t8 E
: e8 X; a& w7 _5 y$ [" P
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
! X- g& |/ l: m* w3 `6 L( k8 W0 Z3 k; b' a2 L$ I) R
你说我成功,资源应该时装组合系统顺利运行。/ ^3 J. T; K- l* q5 l! g
' V3 U( s4 o, x5 X+ `! \( ?5 ^
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- e3 o; ]% a% D( G- T* m
首先是学分:" o+ c [4 V5 s# D
& o4 Q6 g/ ~- r" B6 ]6 f3 k1 m
Etioom(90%): |# B7 M5 C4 r2 P
怪物(10%)! S( n& S: V+ x+ g# E) s7 }
4 b5 J, Y( O; P& [
& s* Q, [% P4 O5 s这里的问题,而是“不问任何小型或定义语法错误。”
* J! C: c5 X: {6 o7 X. N6 a6 O8 j5 C+ Z8 \0 j
& g, B7 h: |/ p, |4 q8 _9 j1 _0 n- v; K
7 X* c9 o; s( O. p3 m7 D
唔够讲,这里是答应释放: randomoption.h
6 @6 {: ]# u& j$ {/ V; z0 W( t6 B7 c, Z+ \
在 public:
# H$ l. ^1 U9 m, ~" ]0 x' b bool IsCheckedSafeFlag( __int64 n64RandomeOption );
# H) F& V; q2 G void SetSafeFlag( __int64* pn64RandomOption ); # x8 i! }0 Q9 B, ?0 U4 z
void ResetSafeFlag( __int64* pn64RandomOption );
7 m: f! e6 C+ N$ y" K2 U // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® " F+ }" p9 D( w9 C
2 K0 U7 P2 }( E 这下面插入:3 g$ U! ]8 y2 h+ \, Z) q- ?
8 w3 c' p' A' Q4 J
#ifdef __FASHION_COMBINE7 N6 Y# b9 E9 |+ f& N c* k
public:
- B+ p4 W8 Q% `- w5 k+ b/ y/ e* B int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
/ |2 [7 y K3 M& R8 k9 X#endif // __FASHION_COMBINE 4 _( W5 b: r# c) i& [' A6 y3 H
\* A+ G( J1 U4 T
---------------------------------------------------------------------------------------------------------------------
4 s1 f- y: e) ?' t" irandomoption.cpp
4 F/ _. V0 w) U ?
! I/ k: x3 q9 e' I在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ; P" u' W# u/ c
3 z0 d3 P' l: h# d, f/ ~ 下面插入 #ifdef __FASHION_COMBINE
: N. C* j0 ]- P# c& q$ A/ tint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
$ m2 Q9 C5 p' R1 |{
, @8 h O) }% w1 b int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); % n, X) }: A6 _
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
1 f0 E \8 ?9 l! i& ~6 b6 t4 ~. o; p4 ?# o1 X/ @+ o
if( nMainSize + nDestroySize > nMaxCombinedSize )
* a% b4 A* v1 |. y) a: b: | return 1; & X+ i* d+ L: T* i/ m/ A; t9 i
* S/ \$ o: K$ i! W) c/ a: R( ~
for( int i = 0; i < nDestroySize; i++ ) N, G) P7 p, E `* L( v
{ 3 B. [6 B8 g& n9 w0 R& h% a1 @3 W
int nDst, nAdj; ; D) X' \. }( I, v K9 @$ v9 L" T
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
" E! x6 R, ^# o$ W g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); + E" H9 z) L# p1 f/ k$ L
} ! K. N F5 q$ b' e' J
return 0;
8 H2 U/ t4 p8 d' N: ^. ?3 X4 K}
, P. ^6 w! _& u& H, x# K0 U3 j#endif // __FASHION_COMBINE
% K) p2 |3 U/ r8 }" @! V6 I3 X) _& z! e! @' n# ~' u' o
-----------------------------------------------------------------------------------------------------------------------: G0 |" `1 ?" Q d
MsgHdr.h; R: @# A1 u R+ ^2 {% t
# G# `) |/ F2 b" K4 B% S插入 #ifdef __FASHION_COMBINE
5 z9 u4 {! Y' u6 J; \- v#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
# w7 E% C( b$ J9 }& ~* L#endif // __FASHION_COMBINE
( N% l+ ]9 Y& e0 N# k5 r3 E. W5 z! g3 j Z$ ^
-------------------------------------------------------------------------------------------------------------------------
0 N# l3 `% V, X( U; W6 Y9 s( SDPSrvr.h" ?; z" D. w/ E2 T$ n4 k
8 T2 h* D2 u& {7 `# V3 H4 n! y在 #ifdef __GUILD_HOUSE_MIDDLE
) o. x8 D Q" x3 I, [- A1 F void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 p) X2 e4 d% g9 d# e
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 7 f" X( q4 c1 ~0 m3 I
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& \, f+ \* f5 |- b/ Q( a#endif // __GUILD_HOUSE_MIDDLE
1 C8 }; y0 N8 H) o6 N/ p/ L; L! w
1 O! a0 {9 o2 i& O: R" a3 W H( n# p 下面插入 #ifdef __FASHION_COMBINE
0 d) p! r* N* u void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 v$ n( G2 K3 _; c5 v) v' Q#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------) L$ C7 s- j3 E9 v1 t' s$ z
DPSrvr.cpp
0 ~! `$ W/ {; L, r# M6 s5 s5 Q* H在 #ifdef __GUILD_HOUSE_MIDDLE
+ R8 Y$ L5 E' Z7 ~9 x$ r/ l ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 4 P- C- m q* L4 b9 h" _9 R
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
0 P# N9 u! u9 [4 x ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); : d* Y! C( ?7 [; L$ a
#endif // __GUILD_HOUSE_MIDDLE
6 e: j# t& \! U- p* w0 W) N- U" a- j. w' f3 r9 W# Q
下面插入 #ifdef __FASHION_COMBINE
* k [- f* i7 S/ U6 n' ^; g' M ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 1 ^9 p% W; V7 j1 t' P
#endif // __FASHION_COMBINE ) q8 E5 X1 @ D" K
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" e N: k2 }6 r3 U4 Q" M( ^在最后插入
#ifdef __FASHION_COMBINE J/ V4 M% V+ }7 Y2 A# ^! b; {
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) $ l' u2 r9 r2 x$ J2 c: Z# Y. |- _
{ . f0 o! {. V* ~' }& }9 `4 _
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 4 V4 ^- ~" l% z, v1 z) d
if( IsValidObj( pUser ) )
3 n2 H, w' ? P% E9 d# g y9 H { - A0 f+ }2 f, s4 _
DWORD dwItem = NULL_ID;
8 R- B' x% z( b" x3 Y9 p CItemElem* pItemElem[8];
- p& n( S$ Z5 F2 R4 u2 @9 A0 S# n2 Z9 \/ |
for( int i = 0; i < 8; i++ )
2 G* U0 P3 y5 H% R {
) Z' V/ F" J/ {3 P5 R* F6 R ar >> dwItem;
6 j) s# Q, W7 T& {, a# d pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 9 S7 Z1 Q# J5 {: _8 n7 @. _4 K5 F
if( !IsUsableItem( pItemElem)) 9 \ {, F+ L7 J
return;
# k4 Y4 M% e# l }
9 _/ G4 ?/ s0 l3 r; |0 q if( xRandom( 10000 ) < 10000 ) ( T! W- ?+ [+ G( j8 e. t6 M) v
{ 3 W! [# i# n' Y5 N! w: \
int nResult = 0; ' Y# o X' E' \5 m$ M, j9 X/ l/ F
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); : ?0 @% f1 [) {$ k( t8 U
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); & y( ]$ z/ U- _# V
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); + K% f8 B/ p/ x$ P9 u7 y7 Z
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 4 M( }. x0 B9 S1 F: @2 v
if( nResult > 0 )
/ N9 h, N* t1 h( Q {
3 X& S3 O& n9 s, B3 }" I: K- V$ u Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); + F+ Y3 [7 s$ Q" i/ E v
} + t& t' ]1 ?5 G' N* f
for( int i = 1; i < 8; i += 2 ) # m' |: g. U b2 I/ _3 J& O
{ / @# U8 M* t- s8 m7 _2 a. l
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
) }3 J7 t o1 D- V( z' z0 I { : h; y2 ]9 }9 p2 Z
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
. H: \, ~& r, x3 s7 X' k }
9 |. Q3 l$ \8 ~3 J( V6 V7 H" K
( U5 ~- o! A: R3 F8 q- z pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
$ N1 P$ v* m8 {, X8 _/ Y4 | }else 1 E& f0 s6 H, ?& ?# B- x% p
{
& n! E, F2 t' ^% }) i$ ^+ D( q; A pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 2 i3 h! x, ? U6 x+ V
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ; `2 k8 s" `( N4 e) P! [2 K
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
* Q9 S) G+ g, h4 U, M; a
% m" a% E$ i. B5 ^) U \1 K if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) " x9 u2 T0 N" S, P* v/ u
{
$ k( N0 K4 b8 X* \& H$ w pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); % I W7 g1 @* A# ^& ^5 K
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
. W2 H* H6 g3 m) `# @; V: t for( int i = 0; i < 8; i++ )
6 `4 p2 ?& ~" X8 n% s( \' X {
- ~, m2 V3 P7 W7 Q pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); : C2 A! `& N8 B0 o; b3 P. o
}
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} 7 Q5 w) l% z9 I
}
4 s6 K5 {+ y: u6 L. d}
% i% H& l+ j" N$ ~) s" z* _#endif // __FASHION_COMBINE 3 X0 B O# _+ w7 \$ B
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----------------------------------------------------------------------------------------------------------------------------& I6 ^9 r# }" x' s' P1 u
WndField.h9 }6 D8 E' n" ^8 f5 K7 e# H& m
在 class CWndCampusSeveranceConfirm : public CWndNeuz 6 _$ z9 }2 H k0 X
8 K) ]6 ]5 A: b k4 j
下面插入 #ifdef __FASHION_COMBINE
9 n- p/ c& G3 B& P6 Q7 Oclass CWndFashionCombine : public CWndNeuz + E9 ]* U X! k3 h" e
{
! F4 Y( V; B" D. Y+ ^9 Fpublic: , w" f O) }( K% d0 |
CItemElem* m_pItemElem[12]; ! {; g' H0 }; v, `0 ~
CTexture* m_pTexture[12]; + s# T9 B) y* E: E" N
: R* `4 ~8 q4 g# `public: ' y! Z3 i( h/ l
CWndFashionCombine(); 0 }0 g2 ], U$ U+ u
virtual ~CWndFashionCombine(); . B& n9 \- u2 o; |# r7 i; _7 \
. G7 F2 y; ^+ V1 v: V. m virtual void OnDraw( C2DRender* p2DRender );
& R; R2 ?, p& @4 i* C$ V$ u virtual void OnInitialUpdate(); % D" i- W n4 y, W$ i/ O/ M* A+ g0 k
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 3 C5 S8 g! K0 L Q' Z/ N
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); & a% i2 o( o) v9 d0 Q1 @4 B: n: f; u
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); # ~( y* |1 a2 e* W* \ `+ h* O
virtual void OnSize( UINT nType, int cx, int cy );
5 q# ~1 W! M5 p% ~ virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
8 X! F& n5 d( `- {. L8 y};
3 N0 d( G" A1 A#endif // __FASHION_COMBINE
$ u( L0 z, n. z2 \% J* }' g3 p% W5 ^) A
----------------------------------------------------------------------------------------------------------------------------# O) q3 I. a& r: W
WndField.cpp
3 L( K9 `& Y! q: B在 #include "wndwebbox.h"
( ]. b3 g/ A% b
7 J5 \7 K/ a, Q& _% f0 a% ? 下面插入 #ifdef __FASHION_COMBINE
: H ?% F0 l) H# t0 C& a9 T) Q% p#include "randomoption.h"
, w, f4 Q2 W, h8 ^#endif // __FASHION_COMBINE 6 @4 u- F8 s0 c. O" p! ?+ @6 @
- m9 }0 O1 R# j1 X5 Z9 m# B 就在最后:( Q$ Y3 o: x6 d: n. B ~
PHP代码: #ifdef __FASHION_COMBINE8 ~3 O/ A% D8 w5 U* W
CWndFashionCombine::CWndFashionCombine()
8 {8 O' G9 G# S; C( k) E1 n{
9 y2 x" b# H" B3 }& i) k for( int i = 0; i < 12; i++ )
5 f3 q) k0 R2 W+ M {
$ G4 Q6 k% }4 ]' |) b* a& @ m_pItemElem = NULL;
, g9 Z6 R5 ~ \9 J. h2 D. Y7 Y m_pTexture = NULL; 4 Y5 R. f& F& F
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));2 V+ y# D' g3 w4 [! P
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));) G. X# u0 k N6 p; ]- w u
} & k3 Y6 P- c0 T7 w! ]+ O" v$ y
}
: h0 j& B" q$ p/ JCWndFashionCombine::~CWndFashionCombine() & ]0 C) E+ i8 n3 V4 t3 e7 q* q6 R! y; P
{
6 I% F$ e! d( `2 w F for( int i = 0; i < 8; i++ ) 6 e! ^+ k' x& V% @! |* I5 L
{ 1 Z" B, ~& [ B. F8 U
if( m_pItemElem != NULL ) % { \4 |" O* o3 D- _1 F- B [' x
{
6 w+ _0 t3 Q% {1 Q7 _9 n if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) , e9 @' X3 Z" ]- v
m_pItemElem->SetExtra(0); + s; j" M, R' V4 D& K" I- ]& R2 b9 ^# ~
}
7 f! F3 r3 @0 T* @) y }
- K/ K; Z5 _ J' C) S: p8 m( z2 F}
7 @ V' S1 l# Z3 V# svoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) + [0 a0 c) f1 N% _% o
{ $ T0 z! c, X& B8 N3 R
LPWNDCTRL wndCtrl[12];
2 R; [% G: c) u" ?
- l6 c4 u- w9 T+ _0 N2 s5 D wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
- B; E, u4 e1 q3 ?: d wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
2 o. Q3 g5 |" C2 b- J+ ^ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 1 h0 s' k6 U/ z
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
2 N$ `$ P# `" h- G4 i wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
/ s( V% z8 P6 i' |* c- V9 k w6 g wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / f! i2 |/ _% u: G2 o% Q8 G4 L
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
; S, Q0 u0 `5 ?3 \0 n: f wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
+ m: ^( s8 R% }) O& j6 j! E wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
' d0 T: H- v8 i3 J wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 5 L% t* y5 Z N/ ]0 Q
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
! W6 s2 |& a3 w8 |$ e% {+ u wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); + M" t$ ?5 i9 j0 Q% {
6 e8 e7 a3 Y# C- E' C0 i" x+ x
for( int i = 0; i < 12; i++ )
# h; ]0 q! G* f3 ]5 {7 V {
6 V8 [9 U! v8 P* u if( m_pItemElem != NULL && m_pTexture != NULL ) 7 \* C2 B( V" I5 J! P( ~5 r7 V7 L
{ ( L9 a2 l: B) c4 ]& O$ n! k
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
; W! u$ d3 I: B: S }
% _* F, Q7 p1 e f# O- a } ! {+ D! U' g \* m& C
}
: C8 d6 b" S" ?' H9 ]$ w% @# c1 ~void CWndFashionCombine::OnInitialUpdate()
' ?- _2 d F8 s: B{ 9 }+ n0 S! b* f2 T* a* w- N
CWndNeuz::OnInitialUpdate(); 3 B* v+ `5 P( @3 y2 ?1 D
# `( |' C: }: p1 @" t! g/ D* ^" x
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 1 w8 z' {$ a" ^1 x- C' F
pButton->EnableWindow(FALSE); + Q5 t$ |9 {" i: o9 J
2 B" u- b _- ]' {! J& H MoveParentCenter(); + X/ k: t! C/ U; r1 ~* [; r
} 8 X9 [) P# R% {+ Q- Q
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
/ I* r; l& Z& V" l8 V{
" m' [( K$ d3 \( W5 @; F# [5 V return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
' r9 Y4 N7 t! J$ u$ D, @ X+ J* t* A} 4 S3 b" s _# T& S9 e
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
7 [# v- e/ c( a2 i( N; l# d8 {{ 9 H1 w; @/ k; o* l4 k, c
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
4 V/ |9 d/ T; `( p}
2 z* I" z# e3 B1 J' \void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
7 k0 ~: D! B; y) |0 n; {{ 9 [. J$ ~6 @7 N
CWndNeuz::OnSize( nType, cx, cy ); . j v5 `4 W% y V2 p( O
} 7 |/ D. s3 g* g# b# k
7 B; e# d% b6 i! R
* a/ _- o6 l5 \- U# ?' k0 b! M0 `$ b; ?
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 0 i0 @$ n5 u+ a: J# X8 k/ U: f
{
$ O0 f% G' Z8 W% z9 b+ R CRect rect[8]; ; p; Z8 o. t4 S
LPWNDCTRL wndCtrl[8]; " n- c' l) o8 `7 |- z- T& E
8 m4 T$ Q! Q% B' K- s* S wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
5 j$ K- g& ~6 k- ^. |1 ~9 @ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); # W% ]7 k# V( ~% p8 h. j
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 3 B- t2 t1 M0 {: s, P
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
& }: x7 Q. B0 X o7 { wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
+ A9 l; w* A4 @! H wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
2 L" y0 F- R M9 C1 J$ C wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
/ M7 x$ K2 M% N) E# ?4 |) p9 d wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 2 N3 e& ^' k0 I+ L7 _1 W
# p2 u. ~0 b! ~% k% @# i( J
BOOL bUpdate = FALSE; P h; K% K! |1 [
3 W# c [6 p: O8 b
for( int i = 0; i < 8; i++ ) , P7 S2 w' W, K1 f+ {; D- h7 B8 z" Y
{ ! j/ h0 ?: J/ L) G) d0 s2 D
rect = wndCtrl->rect; 6 N* X/ t% Y, q
2 Y8 F9 P* v; }5 d
if( rect.PtInRect( point ))
' w- S+ Q6 H" r" Q1 w { 6 f9 w+ o2 N" _6 [
CItemElem* pTempElem;
6 r8 e# q0 \6 m pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); + q" V( q: I; O# t3 r" a
if( pTempElem != NULL )
* Z( j2 a0 x! O+ X( k {
8 E* Y9 W/ m8 C7 X$ J, t# W! a if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
" W9 G' S& b8 f- n8 i, D {3 @+ j1 Y6 C, A6 M) a
ItemProp* pItemProp = pTempElem->GetProp(); 2 x# V6 T* E3 }. P; B
- J3 S3 E: G6 ^5 i% r' [7 k8 X if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 0 s+ R$ X; n/ P, {* N' }: j
{
* q3 _1 k" J( s/ B if( i == 0 )
. Z: O" W2 o( E. ? {
, W2 x9 l2 u+ j6 K1 k7 v if( m_pItemElem[4] != NULL ) / Q2 i/ O0 n; r
{ }! W) |9 H" ^- `7 t3 s5 l
int nSize = 0; ! {; U. T1 c. O6 ~4 i( u* z; X' q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + j- R* a1 b7 _/ i+ Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); - [7 }' ]& o) m$ S6 I1 X
if( nSize > 3 )
& A! ^7 O$ j% z9 E4 v {
# Q1 f g8 i% l! k9 B g_WndMng.OpenMessageBox( "oversize" ); : q! x4 j) Q9 l4 J" ^# r" c
return TRUE;
+ C' }( o% G3 U. l }else
. {) t+ B( T! m8 l$ T: D {
; N! P% b9 N+ T8 M% a% k( `$ B7 x bUpdate = TRUE;
4 Q( Q2 i6 O+ n+ [) _ }3 O- D; Q; k8 I! U3 U
}
( c+ m( n; q+ | if(m_pItemElem != NULL) # U; [: m4 W. b! @+ e
m_pItemElem->SetExtra(0);
: T4 N# T$ M: o4 I- R5 h1 ]1 Z' `1 q3 ~. |' A0 p- U4 [4 @
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! S* H3 r! _7 A5 i c D
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; r( K1 S% q5 d. w/ t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 \# Q- k! O {. |8 z- E3 c% |2 C( m1 D( J2 {% a. j/ n
if( bUpdate == TRUE )
4 \1 u( u3 C4 `0 v {4 j! n7 N( \ K. P8 k! S5 I3 q$ p7 a
m_pItemElem[8] = m_pItemElem[0];
8 d% W& r4 \8 Y9 W( b( Q m_pTexture[8] = m_pTexture[0];
! z" W. D T3 G1 n+ v // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );2 P. t- x0 R' P5 ^$ r
}
2 u7 J( V. T& ~) ?! ]/ w }
. `$ E* f/ C$ V+ R+ l$ t* j" T4 W3 v if( i == 4 )
' v9 A' F j0 P/ l+ }- m {
/ x- o6 `: K- E O if( m_pItemElem[0] != NULL ) 9 p9 h8 L9 O: m! I* s
{- D; a, l" W7 O0 ]* R# I6 Y" z
int nSize = 0;
+ Z9 x% K/ Z! y5 w& ^7 B) c D nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 t6 A: Z& N( y7 G: b. B7 L& |+ b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
+ L( [% D- j2 f; ^6 M5 z2 Y0 G if( nSize > 3 )
2 W! ^$ X2 [% e( U$ }( j {
, x) @/ }( ~. b8 F/ g3 a# N8 B& ^7 C8 U g_WndMng.OpenMessageBox( "oversize" ); & Q; t! j; {$ i& S0 w
return TRUE; 8 f h% z8 i" B6 _3 g
}else
+ k Y1 `5 I/ C4 o" c2 J4 q, l8 R {, `% m; P" S6 Z# S5 L- H
bUpdate = TRUE; $ D: O" x& j) K9 p% y5 Z, y
}
: ]) [" L; I, `: M }3 B4 w# b9 W5 A$ h! r
if(m_pItemElem != NULL) , _% C5 N1 s$ F# \8 A
m_pItemElem->SetExtra(0);
/ }" A$ S- s* u+ ~1 P. w$ \3 S% j+ F/ y" Y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , o$ n3 H: R ?2 l
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 c# y6 Q6 J4 J% } I2 k( `
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 T/ k4 n- q) P8 @
- r3 ]! _. q7 ]1 ^' h if( bUpdate == TRUE )
% U& U7 [2 p5 @8 Y) m h9 ^ {
1 Z/ F" J+ k/ i$ ` m_pItemElem[8] = m_pItemElem[0]; " U4 T. ]# }) _% l
m_pTexture[8] = m_pTexture[0]; ( Q) C/ e5 L' M% g
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
4 _# y4 B' |( q5 c" C: K0 H. Z }
2 [7 b3 c3 x/ M2 T. N2 Z2 \ }9 k u" x: y" B) c. R
}else2 \. i. ^4 x9 u
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 2 f; I a: ?9 a9 J7 m
{ V6 z3 P2 H$ M4 f. b
if( i == 1 ) 3 c( t9 x' d5 U' _7 @; }! y
{" p- n* P0 k7 X# q- i
if( m_pItemElem[5] != NULL )
- x/ R ?& v8 z( m' P, p {* {3 Z, H" p" ]: E) j; ?9 z
int nSize = 0;
. P P/ x/ B- @7 j; y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * ~6 v) Q# `3 K1 h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); : m* F; }; \/ O( m
if( nSize > 3 ) 3 d: H/ g4 F9 [) _/ p5 B `, ~
{) |1 ^0 ^6 W7 m4 u
g_WndMng.OpenMessageBox( "oversize" ); 2 \2 O" ?% C+ H* w
return TRUE;
. }/ J* V$ `) ], a) V( ?. n$ X; j/ j }else
! [3 R; G2 f: H {
7 ^8 ]+ w0 M' J$ a# H bUpdate = TRUE;
& E6 T+ @, v. l; x" y2 K }* B; [( w7 S% B
}- d4 ^, G/ }. G7 g0 X! p
if(m_pItemElem != NULL) 4 e9 r/ [+ o$ a% L x
m_pItemElem->SetExtra(0);
; d9 {5 M- }7 }/ v: ^+ a% N3 q& ?: a. u" ^0 ~, d8 ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# }, F5 @4 w' z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + q- ~2 X* z( O( W# J4 g5 y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : f6 M4 d8 z( o" K# s+ [1 F
7 i6 i- r" V( D8 @ if( bUpdate == TRUE ) 4 a- {6 r# v% `2 J3 y4 ^# l
{
9 s1 c ^$ ~% \. v% k% N& g! e m_pItemElem[9] = m_pItemElem[1];
2 e3 g1 V) N: ^, v* l m_pTexture[9] = m_pTexture[1];
7 s2 j$ N# B2 E
: x8 g3 k/ s1 p% |// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );* d3 @6 o3 ]2 M g" r
}
5 g. e; c" V3 n- ]5 y/ T5 i1 } }! D. c& u3 I. v
if( i == 5 ) # g. ~" o8 e- l- Q. }" \0 G
{
3 E" s+ Z) O( j+ f/ s+ b if( m_pItemElem[1] != NULL ) / W- _$ @! M0 p8 j$ L7 d
{
% v+ P. [+ P% x5 T& K int nSize = 0; 9 k8 R) I1 ^$ W! P. @& S S# \- `$ F# G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * O" Z+ W+ C1 P# {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
) g: B, V3 y& W0 M0 T& C if( nSize > 3 ) ; c; k' |" n9 S! L0 p) Q/ `5 j
{# @- ?5 ?4 V# h; ^9 y, C' ^
g_WndMng.OpenMessageBox( "oversize" );
! x. C0 _2 {; P" N8 G return TRUE;
# u$ d" Z) A3 @7 u0 F }else U/ X F; B0 D8 a- L
{4 v! h( h4 j8 E Z( j! J z
bUpdate = TRUE; 1 V5 w. G" C! `% Q* {& A/ S. U6 I
}
6 s- V4 p' O: {! ~/ G; q }+ M# g8 e# L2 B7 D, z
if(m_pItemElem != NULL) $ |0 p# U' c8 m8 s- ~: @0 _5 Q
m_pItemElem->SetExtra(0);
: }& X' e& m% f/ j1 t0 I
" f, x+ g* E6 ]3 W m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) m7 C' Q( d+ I* P; F0 Z# u8 C m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % `1 s% Q( @( T2 `8 Z. ]3 b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & k8 d% e6 E2 D6 |# _' ]0 j" p
6 }6 ~' Y& ]: [3 B- |9 C if( bUpdate == TRUE ) 7 s2 K! n) g0 \: ]# {) V' b
{* J( Z) V3 ?& `! V: j" q
m_pItemElem[9] = m_pItemElem[1]; 8 Z" `& R' r2 G' f! D
m_pTexture[9] = m_pTexture[1];
# ~$ t) x! v; N! \6 P: _ //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );/ K% ?! g1 ~) E# N
} ( F" s* e- l$ E1 d+ }% C
}
) ^6 o, Y* n" n1 m; [) L; T4 B+ c }else G% ]# ]$ q4 I2 k
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
. _: [7 u/ u t( G {1 {. m; @/ m) u
if( i == 2 )
' [2 Y7 F( Q: M' n3 ]/ I {
9 e/ g( @4 G- b0 W( d' @, S if( m_pItemElem[6] != NULL )
% N( h! ?5 C. }7 w! o {
& ?0 i. a; w3 R, [: d* W' e X; u int nSize = 0; , j0 S7 O/ v% A3 w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& x3 m: g9 Y8 l( R5 t* {% X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
) _& n$ {( ]2 M* h if( nSize > 3 ) * M# W: }2 ]" M( e% X8 _+ p7 B: d; ^
{6 e% K& Q3 t. h3 S0 y9 l- f! v5 ^
g_WndMng.OpenMessageBox( "oversize" );
. h8 [! A8 W* ~* O return TRUE;
1 d- Q4 e0 ^/ [& { Z) T6 y4 y }else
, k+ K8 |5 F& s R {2 r/ @) e5 ~, x- g
bUpdate = TRUE;
" y% q! C. P9 E }3 D, ^( Q& `' M) D) K* n
}
0 A. x% _2 c5 S! l if(m_pItemElem != NULL)
( _/ P- C# v- b" P2 J m_pItemElem->SetExtra(0); * g' J* t( e, B- |% D# `
- W% C, d3 ]& u% e" Z+ W
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 q; A6 |1 U: e3 w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; V9 ?/ x, v6 ~5 W; Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: r* T9 i) ~+ q" }/ x
: |# e8 p( _' \2 b5 ?9 ?: J if( bUpdate == TRUE ) ( s4 @! J% Z: W( ?+ R
{- w+ Q2 D% t; M
m_pItemElem[10] = m_pItemElem[2];
5 A2 U( o- P, [0 u3 X$ W9 y m_pTexture[10] = m_pTexture[2]; 6 d: o9 O" k! Y6 l7 ^# o8 |$ y0 W
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
5 s0 }, h) ]0 j9 z! T: U } ) E# S4 g3 O" q7 `2 k$ m5 W& [
}
; T+ C% _3 @& V2 Y, \ if( i == 6 ) 6 g" P. C ], W
{% x. J: i8 y9 \
if( m_pItemElem[2] != NULL ) 8 D8 W# u' M/ {2 x4 _3 J1 x! [
{
+ K! x# X. e4 a0 ?& s int nSize = 0; 6 b Z3 ]: v8 m( r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. S" o: c$ R3 b" C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
3 l9 y1 }2 u! G5 f+ n2 { if( nSize > 3 ) 0 i! @# i, s1 B0 B1 ]4 B7 T5 U
{
% C% |0 G8 B9 I- |' ~ g_WndMng.OpenMessageBox( "oversize" );
3 S7 Y, F2 Z/ P5 a; f return TRUE;
8 @5 K: m- b# ^6 s! \/ j }else; e( A: I7 o( ]9 z& H0 _" F! N/ Z; h/ h
{
/ ?4 `) T3 O7 W3 c( m4 | bUpdate = TRUE; 1 O; n- v$ h' B: s/ \
}5 r5 G& {6 i' W) ~1 S2 {( l
}8 [* \4 R; i2 w5 `5 z
if(m_pItemElem != NULL)
% R! Y- a( J; R! y4 \ m_pItemElem->SetExtra(0); & l/ V ]! f k: y& N6 x9 G( B) C
4 D/ \2 ^( }& b I# [1 A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! @* F9 y, x- W# x. a# W2 E* q3 q7 g m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* r/ y: N" k; a/ b5 t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 j4 N. s, \1 w5 U
! N; f: K/ h4 |6 \
if( bUpdate == TRUE )
( R: L: G" `7 }5 K7 ^1 `2 | {( N& ~7 t/ Y$ ~) A7 K
m_pItemElem[10] = m_pItemElem[2];
! \/ _, w% X; d8 ] m_pTexture[10] = m_pTexture[2]; ) f. a( S# j. z1 V6 t: w+ _ U4 G
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
, y% ~; e" U- @% d' m R } : ~8 y! G' r6 t7 ]' H, o- D% t
}
$ \' M1 [& G' m3 W! P }else9 Q; ?$ l7 A% p8 Z R, O
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ) G( z6 p1 _8 D; A3 r) `/ ?
{& Q$ b# P! F: X) h
if( i == 3 ) 6 |4 @8 d5 @0 e- F5 Z, ^
{ S; i2 e; e! d: B G% m/ K
if( m_pItemElem[7] != NULL ) + S* W% f. D y$ @$ D: y/ ]
{) l3 G3 [3 x& g1 ]9 T# D0 g: e; S
int nSize = 0; 0 L! c: U, m. D- F `! t- Z6 Z- u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ M* d0 g$ N. W9 _. F! u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); * p0 `; h; L w
if( nSize > 3 ) 8 m5 c2 c: Q2 Q- h6 }* l
{' z6 e( W y# v$ c& E. i' V& c* e
g_WndMng.OpenMessageBox( "oversize" ); 1 r3 p# H! ^) S4 B1 j
return TRUE;
+ t3 l+ b) ]7 E# q }else- s% [: F/ c5 g
{
d8 o3 z* S. a' H& ] bUpdate = TRUE; 3 R. r( E# l1 V, Q
}+ z; x; S( o/ b# O3 S& r, p
}/ F0 E2 n( l4 Z5 B" @9 x
if(m_pItemElem != NULL) ; X* x- U$ F+ Q
m_pItemElem->SetExtra(0); 8 j9 D6 Y4 D7 F# r0 F' ^
: H8 o3 D; P" K5 o m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 s7 F3 e D( u m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & c! I# {5 h% g% H0 i! Z3 E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & }7 s* D2 u( X- g! K) e
- d' ~6 ]0 P2 I7 c2 ]
if( bUpdate == TRUE )
`* y0 p. _3 i" A8 i# t; ? {
" V9 {8 I- ]1 d5 f m_pItemElem[11] = m_pItemElem[3];
' q3 ?+ x; l) S' s$ u. u0 r m_pTexture[11] = m_pTexture[3]; * c, A4 q* @9 }. X" S- {' Y/ J6 j! m
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );! R5 b" M0 d9 I
} 2 d8 I7 e9 y/ l5 s5 O( k6 S1 e( P) @+ M
}
; n/ }3 e2 c! U& D$ \9 g9 a# C2 K if( i == 7 ) , L6 C# e9 x/ `1 q' c/ _- |
{
+ N! y: d% {5 d; v if( m_pItemElem[3] != NULL )
! r U" m5 d/ O( S& h2 A; l! i- J9 e$ F {
4 H7 ?- w3 ?2 d/ X1 d int nSize = 0; # k' ^% v1 M% p; I4 q2 w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); i! g: b! ^/ ~& [9 ^3 W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); # q2 h6 J- G$ [1 N5 g* R# L; ]
if( nSize > 3 ) * h; J9 V2 t- `6 L! c1 {" X
{
) k" T" I: R6 l( @- V g_WndMng.OpenMessageBox( "oversize" );
1 L# Y% u- X* p1 q return TRUE;
" G( M: U4 g- x2 l; u }else% k! I% I* U5 r( O9 P3 T
{! x: m5 g2 C, C2 f5 R f% s: y
bUpdate = TRUE;
9 G1 q9 ^* a2 N( K6 `/ v; ` }
; z* J4 e3 x9 C, H4 { }. F U1 d7 z/ p0 V
if(m_pItemElem != NULL)
: U# f$ x5 e" x6 Q4 O3 r m_pItemElem->SetExtra(0); 9 Z7 D" v. _+ `3 |: d/ ~2 M
' M0 d# k( @* L3 Z( r0 r m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ F% W7 D% Y! C* B) m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ W( c3 d+ p9 U. Y6 S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + |; E" {( w- {
. g: C3 ^: {$ ?3 g+ e
if( bUpdate == TRUE )
8 S# C; e+ B# S) n5 a7 y {
" ^! U; L7 e: I# U- ? m_pItemElem[11] = m_pItemElem[3]; 3 L( Y0 J, W" [% o
m_pTexture[11] = m_pTexture[3]; ' h1 G2 Q9 }* H
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );( G8 h: a1 X2 i" ?. C* f
} 7 ^9 D& @" H4 T7 T; v! c2 G, T
}7 X9 ?4 G2 l& Z/ J
}else+ r3 I) R, d' z; Z3 @
{" b( j& B& }! ^" i( W& V1 F
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
& i% w( ?$ d# H$ I // wrong tab
- ~! _9 k; @: F8 I8 | } 6 U4 v' Z0 a2 X# i+ D
}else9 k3 C( r; J. S- }+ U! r; h
{" l `, h! X9 O
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
8 x+ e4 |3 w, M // not blessed
; `( u6 v3 f" h1 u3 ] }
( I6 f) z, M2 O3 z- I* L } 4 E5 [5 z/ t$ L# d; t. S
} - c% x) I6 J- f, D; V
}
6 ]( K( F* i' D' K' G
" P2 a9 m0 L% A6 P$ ?( {; t5 Q; \ int nCheck = 0;
' A" f6 F" @) ? }8 J! C- x/ G for( int i = 0; i < 8; i++ ) " n/ M, v2 J, W7 A4 D. r8 }# q
{
: e% A" P+ e0 a if( m_pItemElem != NULL ) 1 e1 J) W5 W2 j; `
nCheck++; 7 o5 w. y8 d: M
}
# |- y7 K' U3 ?3 b& J3 i if( 8 <= nCheck )
# h4 l! N. @* O" ?, D$ ^; D { . I& b- c b' \ g3 k% U
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
, J+ r9 F& S, M. p7 C9 e2 r pButton->EnableWindow(TRUE); 8 e/ O, j" ]9 k! x( `% I
} : p$ ^7 h7 p. t1 p0 I7 I z- Q
return TRUE;
7 N/ ?; I; g& V: G}
+ s) j% o5 w( f5 KBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
( |$ O( k/ h9 p( s{
( h' d7 R2 H9 W. J1 I switch( nID ) 6 }3 ]0 W1 w5 b
{ 5 `& z+ c' v Z
case WIDC_BUTTON1: ' |. ~, B! o- W
{ " i/ b3 Q" B2 S5 A& G/ v# p: y
g_DPlay.SendCombineFashion(
( \7 r* ^7 r( H m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
2 z) Z7 C+ x- v+ ~+ q e m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 7 e- c5 @0 y6 _/ q8 C
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, ' P: J$ }) F% x6 Y
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
, r2 h! [% ~/ _2 m l! c, l ); 1 M& F# T/ `7 I) X
Destroy(); - n' E+ S c X8 D
break; ; _+ p. P+ V _- @
}
4 [: A- m3 G1 d9 H2 n6 q5 L$ s case WIDC_BUTTON2: ( n% V5 k( {! p) C
{
) l1 a- ]: l; T' x6 u, C6 P Destroy(); + L N- n# L! `0 Y: E' X( K" K+ g/ z& D v
break;
@- W4 ?* I( Z2 v" B8 T. v } 9 F5 o& R9 ~. x; A, P& x
} + \& I; v3 H3 m
return CWndNeuz::OnChildNotify( message, nID, pLResult ); $ T( p! J6 e+ e( \/ A; a
}
% S- p4 w1 S" z! ]$ c#endif // __FASHION_COMBINE
' @" _$ E6 e, R" W# b4 u
0 d; R% O$ c, q; n$ q ----------------------------------------------------------------------------------------------------------------------------
: n1 q1 R- A" C- l& Q4 \WndWorld.cpp
+ F. [2 q$ y5 h$ d* @) t$ A在 case MMI_REMOVE_CAMPUS: # i$ t. {2 w) T' M! `4 }
{
! W0 e) d1 T+ n) H4 O5 i if( g_WndMng.m_pWndCampusSeveranceConfirm ) : a# }. w" U! r
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
9 ?* u9 M$ n' r( l' D g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
: X' B1 M: u9 k& _ g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 9 z K5 [' _) _. T
break;
1 v- S, A- u5 d o } ) Z6 t8 f6 D9 B' t/ Z* E
#endif // __CAMPUS
% M9 G+ g8 K9 S3 I* T9 e) F9 Z7 {; } \- ^
下面插入 #ifdef __FASHION_COMBINE
" ?" X0 b1 O: |6 h# K case MMI_COSTUMEMIX01: & m E: a H n* {* [$ W, ]
{
: i5 H' H- I6 { i8 J5 f6 T SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
/ q0 g% Y( R" `0 Z0 a# W0 X8 u1 C4 { g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
1 B9 L+ u$ J, Z' f g_WndMng.m_pWndFashionCombine->Initialize();
" f" q0 i% p6 W b) u } . s4 l4 y7 d1 R, L% o2 e9 q9 ?
break;
: L4 x- N8 @+ J- O2 v* Y#endif // __FASHION_COMBINE
5 c2 e/ x' g- h7 s
& c- \! T/ c+ U ----------------------------------------------------------------------------------------------------------------------------
0 c9 [1 ]; X S; |3 F) w8 CWndManager.h
3 ]! \. L: T3 U+ ?4 G) ?* r/ c' T- e
4 [, |- Y* I, I( `) N) ]于:
9 ?( m7 c9 H0 T$ y% E& `6 bPHP代码: #ifdef __GUILD_HOUSE_MIDDLE( j _# S9 N9 l: I8 ~1 e$ g
CWndGuildHouseBid* m_pWndGHBid;
% s0 \) b- F+ {#endif //__GUILD_HOUSE_MIDDLE
7 n7 j& ?; f+ V5 w4 i1 {
% z; N: K$ t( J 认为:2 J* Z! P: i1 Q" l
PHP代码: #ifdef __FASHION_COMBINE
0 r+ N6 \# B$ K& j CWndFashionCombine* m_pWndFashionCombine; : z, m4 M5 U. D
#endif // __FASHION_COMBINE
' I9 Q% l; q# b3 [* @
6 Y: _# v* A. R N2 a ----------------------------------------------------------------------------------------------------------------------------
1 N$ V& r- m$ ^* nWndManager.cpp
- {- i5 G3 l1 Q
6 d. F( N0 x' z1 |: Z在 #ifdef __GUILD_HOUSE_MIDDLE. A" o4 E! s: r4 J1 a; F7 q
else if( m_pWndGHBid == pWndChild )
/ B: v# @) }% v { " u& \! \% B1 }& D. X
SAFE_DELETE( m_pWndGHBid );
/ m7 C. H# S5 T+ k9 c, T' Z0 y, b pWndChild = NULL; & c1 w+ U1 Y" v w, v
} ! `* r% @: m2 q9 d1 ?0 t, s8 V4 ^
#endif //__GUILD_HOUSE_MIDDLE 0 U- Q/ S$ n0 `& T3 t6 X8 k! @* G
9 o9 ~+ Y% b9 S6 i
后面插入 #ifdef __FASHION_COMBINE
2 ]5 |# v% ^6 Q5 `. D else if(m_pWndFashionCombine == pWndChild) + }. w* G2 M: }. K4 {! r
{ 4 C+ |8 G; z; h/ A) X" ?
SAFE_DELETE( m_pWndFashionCombine );
3 b3 o1 z& M! Y2 U% a; B! j" Y pWndChild = NULL;
" v2 E& d1 n- ]: U# f } , T: n1 V1 H; w
#endif // __FASHION_COMBINE ' m. A5 _9 S8 G" Y, y+ @! Q5 w4 y
0 ^ G Q: k' M/ ]7 |
----------------------------------------------------------------------------------------------------------------------------
/ G& u: f7 _# `/ j. {DPClient.h
2 n/ @; b$ ^+ J5 |6 O _. M \( Z# W# l
在 #ifdef __GUILD_HOUSE_MIDDLE
: ^. `& z1 O! d$ W" U; lprivate:
- o# g; f- h9 |3 J" }* Y' n void OnGuildHouseTenderMainWnd( CAr & ar ); 5 b( E4 V6 T: m @# u5 \
void OnGuildHouseTenderInfoWnd( CAr & ar );
: s' H ^( Q J+ H# u void OnGuildHouseTenderResult( CAr & ar );
2 M/ W$ B8 W7 H: q6 q) Npublic: 8 G! u# {( }8 ~4 j
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
" @0 L& c4 J! w: h+ |9 w6 I$ } void SendGuildHouseTenderInfoWnd( OBJID objGHId );
: z4 D5 e. F8 O$ F1 N% z# i4 R* u9 x void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
' G' q: B0 l5 }$ ~( g! n#endif // __GUILD_HOUSE_MIDDLE
6 N$ V c6 O! ^; F: r, F! m' i- v0 F7 \# ]# ^: B& ^
下面插入 #ifdef __FASHION_COMBINE
- J9 R9 J/ P+ u" J void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
* f/ p6 l6 {# b# p+ [8 Y#endif // __FASHION_COMBINE
; D% u, h* n! M$ J, s& v, u/ ~- ]
4 k3 q5 j9 X" k9 l8 ]+ l b7 d ----------------------------------------------------------------------------------------------------------------------------
& ^$ r1 ?0 ~$ E& t! ADPClient.cpp
6 A; }/ [. V |! r' ^0 ? i: m- F, R9 {) O3 ^7 f* s+ s0 H# m' J# {/ ?
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) $ l! f/ A) P) n" V
{ 6 _* G1 q. r) o7 a' g
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); ' S; M8 b, |# L" n3 M; V
ar << objGHId << nTenderPerin << nTenderPenya;
( R5 l8 A+ d! u& O2 \ SEND( ar, this, DPID_SERVERPLAYER ); - G% d+ V# C5 i6 p+ A) z- R1 ?
} . f( O0 |$ {* ]) i9 x- E% \. d Y
#endif // __GUILD_HOUSE_MIDDLE
: T- u" v& C* L) B; Y9 c+ c" _6 o4 m& E& t
下面插入 #ifdef __FASHION_COMBINE! ~. g6 G6 W* T% f2 j3 O3 j: D: w
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) $ C$ ^+ c, f1 \2 a8 O- x
{ ( y& |# X% x/ m( O% R- w- `" O
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ' l! a5 s( }$ s: k p% m
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
2 Q$ F3 r" i) S( d) t( r SEND( ar, this, DPID_SERVERPLAYER ); 3 y( g+ N3 g- k7 j1 X) R; L9 A* m
} / w6 Q6 \4 Y7 d& f) @. M/ Q
#endif // __FASHION_COMBINE
5 z) X9 V E- r' q6 d }
8 S* E( F$ O- T! P* j; I ----------------------------------------------------------------------------------------------------------------------------% r9 r$ j: }7 A0 z8 N
7 C) B0 q4 X; A7 F( f3 s$ s现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
8 B" i6 H6 ~) E0 m; @, i/ k
& e( m8 Y" {" s* l B6 v ----------------------------------------------------------------------------------------------------------------------------
( g5 M# s3 W2 A- M
S/ O& H9 M* j/ Q8 X; O$ _
" t8 S5 F9 ?1 L# W: W# j
8 G; R7 d' W0 Z% U6 s如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
* v9 U3 Q2 v. y! G* h3 S# |3 g. Q+ m
# @3 [ b; J+ U; k# v. {* u
~怪物 / ~ a; E- r+ C) Y. [
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