|
莫因E * PVP$ O9 W: A8 |+ e% {3 s. b; z0 U
" Y# i: i) E: r$ R4 M
8 U- s) `# d+ f8 e
7 w# m6 `9 A% z7 u今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
4 I3 Q! |" f3 R( s. Q/ c- m
" v* J7 v, A' ^7 }3 Y2 n有大量的代码,我已经测试过它,它可以编译自己1A。& y% @# \; s8 N/ N) z
$ K6 {& \ T; W+ q' e' n) Q) X* {
现在会如此容易所有的C&P'en' |* I H' Q3 r( J
) Z/ i. W5 Q& ?3 r* [* G- 你需要的资源得到自己,因为我不决定一切你“推屁股。”) i7 E% ]" Q; e7 g) W, s6 Z
8 H+ e& p8 {9 G8 m8 H/ u, D
你说我成功,资源应该时装组合系统顺利运行。& m1 {& j0 d2 ^8 p
0 a+ s2 M5 G- T6 W" T" y/ s
! s8 a9 f8 [- U' z: A) r
6 v% t d: x: o' x) x! Z" {
首先是学分:/ g, [8 t: A' x- M* t J. m
6 W R/ G" y9 rEtioom(90%)
1 M* ?- e: p# S/ o8 A怪物(10%)5 J3 r( [0 H+ y8 F& `# [7 `# f
+ Y/ z$ ~: u3 y. k, @
" C) [" [. V, p! r) r/ a y6 e
这里的问题,而是“不问任何小型或定义语法错误。”
- D1 ?5 |$ ]9 m5 x0 E, Q( g+ r9 Q( e; R7 l% v2 p. G( z
; l( h9 l* }* O0 B6 W
; o: C4 i0 `# l5 q& x! Y: ?) f* k9 O8 O' P+ l7 A
唔够讲,这里是答应释放: randomoption.h% D& ]4 y, @( q' F
/ `9 ^+ {5 t/ c4 a在 public: 3 Q+ t; b- d$ h7 _' L; i
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
# ~2 |1 m( Q+ J5 C/ O; G& f& w' N void SetSafeFlag( __int64* pn64RandomOption );
5 d7 U0 ?; Q5 R' n: A8 T$ Q void ResetSafeFlag( __int64* pn64RandomOption );
3 |' e) o6 E0 O) f5 W // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® ' Q. {+ K+ e) ~. C! X7 [# y7 t2 a
$ b: [, L$ s L9 r s* p# w
这下面插入:; T: u' p7 [) P* c. x, k8 w$ q# _
* `/ Z! u: S8 g" F/ Y #ifdef __FASHION_COMBINE
7 e( Q" R; D6 C- u& D; ipublic: 2 G- Q- l/ k+ s7 ^6 o- m
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
& P, X" A/ \+ z" w- m9 S: Z$ T#endif // __FASHION_COMBINE " _+ Y' L) x- q
8 Q6 J O1 S1 q
---------------------------------------------------------------------------------------------------------------------+ b, j( A7 T3 N' y
randomoption.cpp/ R p! h8 Y. p7 ^
& E- U8 e# o* z0 d1 ?! ^$ N' X, X0 r6 D在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
# ]+ W# V* `2 O& q* i0 x( Y' g! ~. b9 n' R5 Q' b
下面插入 #ifdef __FASHION_COMBINE
* F/ }& g# k w8 Yint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
. c( P* B! R5 U: p! O% n) U$ i{ : u; b4 W9 T; {, s4 E1 e
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
% u/ r9 ]' G- i: @ int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
/ @; y5 N8 J7 X! n7 z0 U! ], W; t3 Y( P/ w
if( nMainSize + nDestroySize > nMaxCombinedSize ) ! ~' j7 h$ t7 _
return 1;
0 v; x1 H* E- _8 K1 }6 p. v6 u8 U* b3 c2 [' i M
for( int i = 0; i < nDestroySize; i++ ) - w' o( j4 q% \) |0 H$ X
{
: u( A7 \8 U3 Q int nDst, nAdj;
+ b$ H1 n5 i9 i if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
4 f& ], L& Z1 O' H% k( _& }2 k g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 1 W! \$ Y$ U y
} ; S' o$ `9 i/ F' W& l8 }9 m5 u" _
return 0; 1 z: V! }% P. X4 z! f
} Q" v+ g- T$ N6 C: J
#endif // __FASHION_COMBINE
0 Y2 Q' [* `% B: z7 ?2 R
# S9 H: O$ q1 j1 h/ l% S j -----------------------------------------------------------------------------------------------------------------------
) K, g0 P7 | FMsgHdr.h
1 o7 R _, u- r l' m: K8 c- a& O6 u7 q
插入 #ifdef __FASHION_COMBINE+ d% D9 p. f9 ]& |* `0 W% @
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002998 R8 q [1 V7 m
#endif // __FASHION_COMBINE : [: b* n: v. }/ g; o
/ L8 t. V5 x" I6 u7 E9 q
-------------------------------------------------------------------------------------------------------------------------
& v' R0 z9 H1 D1 q3 ^DPSrvr.h, q+ A: {3 @( Q0 v& d1 U
7 |1 ~; ]/ B, C2 r5 D2 B E h( y在 #ifdef __GUILD_HOUSE_MIDDLE! D& U2 \. B$ X5 A$ Z y$ X8 p
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ! [2 F q! b+ H, {$ e
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ ?( k/ e: d# ?3 ?8 I) ? void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 F8 n/ g# {8 M2 N) g7 h- G
#endif // __GUILD_HOUSE_MIDDLE
X4 P8 m, h* d4 i5 p& I
- t9 a, ]1 c' S. Q 下面插入 #ifdef __FASHION_COMBINE
# E6 \; g/ ?/ e0 j/ ~6 \ void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 r' _( i; w' E#endif // __FASHION_COMBINE $ c5 I1 p9 d8 f
" i9 _6 w' O) b -------------------------------------------------------------------------------------------------------------------------
5 c! n: B$ n7 H0 iDPSrvr.cpp% e5 `5 n- M+ g& b- `: `& p
在 #ifdef __GUILD_HOUSE_MIDDLE+ w4 _- G/ c: `9 s/ k; d) e
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ' F% p5 m, U5 \- k8 x$ k; }
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 8 o! ?) v$ }; v' h: G( l# V" Q
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
; G; o. ?, [6 s" J2 s! ^7 w#endif // __GUILD_HOUSE_MIDDLE 4 ?4 F$ C+ `( k% K* A" R
_' e6 H" Z# c6 N* d$ ?
下面插入 #ifdef __FASHION_COMBINE
6 q+ p) A4 O& C5 m. [ ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
6 H* P# _1 I4 {. R) e$ {" ]#endif // __FASHION_COMBINE / r' h1 B! B; Q
3 A7 A. e9 C' f0 B8 O * u3 n! M1 s0 L' I9 c9 C+ `2 d! j
在最后插入 #ifdef __FASHION_COMBINE- J. }$ p6 M. @1 A
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) " b0 O% b+ C: I- m0 n/ P. N- ~, A7 p$ A
{ % x: P$ h: m: \+ k! t7 K1 m
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); H) u6 A, z# n! S2 A+ D% ~
if( IsValidObj( pUser ) )2 D" ~1 e" H3 B! r+ G0 ?
{
) z" b! d3 ]% b4 T" i DWORD dwItem = NULL_ID; 7 A3 k C+ `! C1 o
CItemElem* pItemElem[8];
6 E: [- y! a# B$ n: n
5 p2 B: T! C0 W- @) K" @ for( int i = 0; i < 8; i++ )
% n6 C0 F5 |! U }: |' ?) F: M {
# }. H7 c7 ^# o0 L6 | ar >> dwItem; 2 V5 c9 {. m/ ~
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ! j; l8 _; C, b3 p/ o3 j2 I7 A( y
if( !IsUsableItem( pItemElem)) + x; A% K" W' L$ v7 ?6 y2 L: H
return;* z# N8 d* u4 I3 c% X
} 0 b3 h; G& u* P0 ]
if( xRandom( 10000 ) < 10000 )
" H* V- N j3 @3 V {
( x5 @ l2 g9 T: m- J3 J int nResult = 0;
1 c9 H/ K- R2 k! x: ]; C nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ; j' q$ \( Z) x' {$ ~- v7 h
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
3 E3 t# |4 C$ N* b2 a2 C nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ' H/ o% k( u) L- A1 Y
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); . ~. o: X2 C7 g8 _# e, R, [6 Z
if( nResult > 0 ) ) i/ O* ]; ] x/ N+ N. Y% ?7 A
{
- k# h1 m& [* [. i% J6 ^ Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
# t; ~( {$ D0 z } ( d/ q1 i8 G* q- K8 f! s
for( int i = 1; i < 8; i += 2 ) 6 o, r; @, D$ `
{ ' M' f. j1 U7 X' L$ R& }
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
% E2 Z! g/ Y3 N e: X7 M }
6 V/ d$ }* |* l3 ~ for( int i = 0; i < 8; i += 2 )
8 W; u! t% k. b$ [# l% b {
1 d& F; e- k- w% k, } pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); $ ^6 ?7 G# b# A, h" @ q
} 1 u. y" |) i6 j$ B
8 R% A. N4 t# j. g. A' I3 x/ J pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
; E7 s. ]+ X4 B7 H* Q }else # J8 Q! }. F0 a- w0 J* } }. m
{ 9 g( M- {/ T1 \! R, G
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 4 E5 H, n1 `9 }# Y8 a! E
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
2 T( v1 W- |3 u0 T g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
0 L! x9 `: {! T c! b0 L
; ?8 T* C. F, d5 r! {# F+ u n if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 5 `3 b7 V8 F8 @- y4 m
{ " T) U8 H% H' R' r
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); " @. H& I; a3 F" S7 w8 C4 u9 J/ g
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
# J; G' i% s7 T! b" r+ k. l" K! a0 e4 _0 K
}else
4 p% o+ e3 m) c0 x) C6 L6 ]9 n { 6 d. R" P" {' ` p
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
$ S1 k+ L0 c0 j4 } for( int i = 0; i < 8; i++ ) 4 f* e% l2 s7 P# h+ M
{7 h+ W7 v4 M" T& q# L S) y
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
; Y0 P: c$ W- z# e' g% y; }' S }' L8 g0 |- E: e+ ?
}
+ W" a+ I# L% m" X' `: g2 m' [5 _" c4 [ } + K5 T+ H8 v& [: C5 g( x
} 2 f6 g, p3 D" {0 a8 t+ Y
} - L7 K1 L2 `, Y6 k8 D
#endif // __FASHION_COMBINE
, n% x! Q( {" j1 ~7 Y3 G g1 S, u) U5 e4 w& N" `) Y
----------------------------------------------------------------------------------------------------------------------------. s8 Y5 g# H* H
WndField.h
i- h. G& f2 q* s" [& g, D在 class CWndCampusSeveranceConfirm : public CWndNeuz
1 c: v3 q& S% P# b) d$ N
% P7 d& S7 e. T. d9 p# A 下面插入 #ifdef __FASHION_COMBINE) H8 Q. G3 s0 f; t! h2 e
class CWndFashionCombine : public CWndNeuz
' {/ d7 y+ m0 J& g{ - p2 p m/ G3 c4 `
public: ! I. A) U6 P& m1 ]# v
CItemElem* m_pItemElem[12];
- z8 L% u; S" n% R' P CTexture* m_pTexture[12]; + w2 a- P: y3 K% E) A1 r
) E* P8 P3 j$ R( ppublic:
, t* x% y3 V- @8 U0 c% m( g CWndFashionCombine();
' r; K/ T$ L X- X virtual ~CWndFashionCombine();
5 F. [) O. i4 Y7 i% M7 G; \( p b7 T/ } {! ?8 p; p( q2 a- i
virtual void OnDraw( C2DRender* p2DRender );
$ P9 t/ Z: p6 r" @/ N T1 B virtual void OnInitialUpdate();
" M/ c5 |3 E: }% G1 r! T virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 7 [' R9 l( S( _! ~0 Y) Q# B
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 7 s3 @' n; U) |
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
! R% o( N4 V" W4 S# f8 m7 @# U M virtual void OnSize( UINT nType, int cx, int cy ); % k8 b4 M: D2 R" J; x' R
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); / A4 v. |. s/ B' v- |* q
};
( t7 F# s' S8 x#endif // __FASHION_COMBINE 0 ]+ q2 Q* L4 U6 k. r! H" F
+ |9 `! C) ^9 O: C ----------------------------------------------------------------------------------------------------------------------------( h# G, m" R; ?6 e
WndField.cpp
5 K, p( F' J) ?6 b4 E/ ~. H, U在 #include "wndwebbox.h" 7 x: K) C5 C; {/ q6 }
$ V' `) y3 y. T
下面插入 #ifdef __FASHION_COMBINE
& X- u& q/ U+ P#include "randomoption.h"
! \: o, k, ~7 c1 L#endif // __FASHION_COMBINE . a) W& n5 i9 A; ]: T
* Q) W, Z, Q& P# _' B5 l( r3 ~
就在最后:
+ P/ @4 X ]' |7 x, R6 P( b2 s1 z, mPHP代码: #ifdef __FASHION_COMBINE- |0 W1 p) i2 |5 [+ }7 u. q
CWndFashionCombine::CWndFashionCombine() ( ]+ Q: o7 E; U. d0 x( V9 K
{
/ l6 G/ n% f; P) q8 n, R' g for( int i = 0; i < 12; i++ ) 4 Y n, n+ ]0 C* b" D% \0 S5 C1 U- z
{ 6 k: q7 F! n, L! U7 S
m_pItemElem = NULL; , e& e: s- S9 S* N) ^: i
m_pTexture = NULL;
. `- a: { X+ @% w) h //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
; o$ {) T! h( s6 [! Y! N% g //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
) G4 G9 ?3 u: f" r3 F4 f }
8 k! F y! n1 j+ X$ {; ?' q, q' r}
( M G! x$ {: a9 } H0 X' `8 iCWndFashionCombine::~CWndFashionCombine() 2 ]* H. C/ `( o$ b, l4 {8 w
{ . C' N) q) A; M; b; |
for( int i = 0; i < 8; i++ )
, u) l$ Q5 `1 w; o) I* ?8 L {
0 G" g0 i& [) y' n8 ] if( m_pItemElem != NULL )
& @2 n K; E; g { ' v7 l0 N5 y/ i3 X% q
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) c& j5 [2 j7 H- W
m_pItemElem->SetExtra(0);
/ w! x% ?, C; h6 ] } 1 I: n4 B# A# x' @+ g
}
! t# S: A% N- n; o7 c}
5 Z1 _$ k) g( A. U1 y' L6 K! U5 zvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
5 [0 P |; ^ J" R{ / n% n( x a6 ?# }
LPWNDCTRL wndCtrl[12];
: E2 a0 Y, i1 q0 ?& u0 q5 H3 n4 u" M
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
9 W* _! \; T2 a& [( \; a wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); & k2 ~7 i0 u% ^6 ^3 f. N6 N
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
' ^# H' j9 u ^# M" F6 { wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 7 M) E; C) G$ k' ^- Q @
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); " f$ I+ B5 G; q/ u' \" L) P
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); % ]' z) ?3 v, T$ U1 ^" R
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
+ r" l4 P6 K" [: u# v0 h wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
* f$ \' ^6 T" R; e5 b wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ) X/ `; V$ C0 e( W) \8 L
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
! l$ [9 q9 F+ C* m; A$ p wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
9 y' I: z" ?/ O wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ' ~3 \/ F# k% b1 j( W
! X( V" W8 v/ v/ D
for( int i = 0; i < 12; i++ )
t% T* G" n+ z# w$ g { 6 R) J2 n+ d1 H& z, Z2 l+ _/ s
if( m_pItemElem != NULL && m_pTexture != NULL )
1 f9 [2 }2 e/ F- x e f {
! u2 V4 F: v' } m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
6 j" B+ V8 A5 e0 B, e$ ?$ K } 9 a8 w& V( m% M: I: R* C0 g0 G
} 3 K$ _- U* l/ h
}
' x. b( J3 Z% X2 E9 ]3 N" X, Cvoid CWndFashionCombine::OnInitialUpdate() * D4 n/ c v) ^5 A: Q
{ & _* O" C* F3 i2 `& k# `
CWndNeuz::OnInitialUpdate(); ( W2 w7 L! j7 q- a7 z$ x
3 g% n0 j& K) R0 f7 o+ [
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); / [+ }9 M6 p3 }$ T
pButton->EnableWindow(FALSE);
% E' z! H ?' |' {7 d4 d8 p
, N! G( R. d# B5 j* |5 V5 O6 C. k4 t MoveParentCenter();
! o* @+ M- x1 G# G4 r+ Z, V} 0 C) y C/ i) |8 A# t
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
9 W" s! B0 z, f. s0 @6 `; H, S{ 4 u1 C+ {5 u H& K9 _
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
J, h6 Z- k/ T, L} 9 d w3 c3 ^6 n G6 q
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
% _" F9 @. e2 L8 }1 B# O{
( p9 \' ]9 F( A return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
0 ]( Y3 b* `' {7 k) _: x}
( R; c( O8 I- e4 P$ g3 V( L, T5 t Evoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
: w, V/ `( ^$ t; S# ^5 t{
$ i' j; D- N! }5 d! x, C CWndNeuz::OnSize( nType, cx, cy );
$ y' u4 D* S% f& L! ?} 6 _! F; n+ A% P: V4 X
' o: y* [& B5 @
; M+ z3 s& D$ I B7 Z! {1 y( k% j" _. N$ Q# @ a- f$ u- n7 ~# y
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
2 p! R- Z e }" {% ~+ p3 G{ / l# y* Q! Z& J$ k* R
CRect rect[8];
* i2 t. w7 y4 J LPWNDCTRL wndCtrl[8];
1 I m6 q2 ~+ ^. x' m- g7 e, E2 T: k! I
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ( n* z, Z$ b* b" v" ^
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
0 g: w, @( l8 G wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 5 n* X: t, F9 }4 L
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
+ N, m/ E/ _7 s2 |4 z1 y3 V s wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
4 P( Y* J! B- r' z( U' Q6 G. p. C5 }7 ] wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
, I h+ T% m& N8 Z% O5 F wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 5 C+ U K9 {) ]$ v6 C6 m2 v2 L- @9 |
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ; }6 a+ \- `7 B t7 L% h; Z
: J: Z0 W) _% `4 G5 R; f0 @" C
BOOL bUpdate = FALSE; 2 w A! U% K5 J, D$ o
, J" Q2 o% f; S1 T5 {8 ^, M2 G3 S7 A
for( int i = 0; i < 8; i++ )
" ]6 R& N4 ? ^ {
( {4 D; k' R* G2 L rect = wndCtrl->rect; # j* C. a! C7 y: T3 u0 {& F
: J$ p' U$ |; e
if( rect.PtInRect( point )) - N; l9 \/ h8 D: f4 [( T" d" Y
{
0 A! X8 B7 e& L, Y- V" K CItemElem* pTempElem; & r4 w& p! I1 j4 c" F; B2 m
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
+ d* F5 y+ F8 S; }9 D if( pTempElem != NULL ) / s! H- z1 y, S9 t' ]
{
7 y8 ^ G* b4 T2 @- j if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
$ `1 e# k# W; a4 z {; c4 K% B% z3 u3 L
ItemProp* pItemProp = pTempElem->GetProp(); ) a. c- B; U+ s: \: p! _, W2 V# t
6 z" y' }- C* i d if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ( A4 [ i, @$ q! {9 g% w; j# O
{
D6 t- ?! E* `$ L if( i == 0 )
`0 L/ y& g7 W. ?* L0 |2 w {* k' G5 S1 A& ]) R/ F. F
if( m_pItemElem[4] != NULL ) ; e# U" [" k3 {( z/ b8 R$ e% H- M
{( J' h4 H! h- Z& W; r
int nSize = 0;
. y$ k3 K* L; ^! z5 e; B nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 _3 r: U! Z2 J- q4 ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
. C' h+ W* k3 m4 d/ v* w8 s t if( nSize > 3 ) " W) Y- u6 I; X' s* l0 G3 |" }
{
/ w, A1 e! V% Y" m( f4 h3 D g_WndMng.OpenMessageBox( "oversize" ); 0 P& ^/ w6 j5 L& G
return TRUE;
( w. X. J u; ?3 _: d! z Y }else
9 |: t& P6 e6 P- N. H, h* q3 a" x {* F4 K! f9 a$ R5 }. X8 M; p' G
bUpdate = TRUE;
2 v4 H( a9 D6 P! } F- ~ }
3 H1 k4 S K. \+ e- \ }- k+ e# s i( @; a' r
if(m_pItemElem != NULL) 9 c8 A; [5 v, d: _
m_pItemElem->SetExtra(0);
n7 i% q( p" R( g2 r6 }# M/ ~" Q) O4 D8 x7 |. d. P
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 r9 F- q. G; k+ b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 Y3 g: S K/ j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ @, E6 M( v/ J& [/ V% H/ B% L( @: h8 E. [
if( bUpdate == TRUE ) ; X2 L) _0 k* [/ v1 g8 b
{
1 W& y+ T# i7 n/ l/ n- ~4 ` m_pItemElem[8] = m_pItemElem[0];
0 v- i0 m7 Z( L" \0 @/ { m_pTexture[8] = m_pTexture[0];
" J5 G7 |) k. i2 e- t // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );5 W! [0 q1 H% r) X% p3 x
}
: ^: K ` U1 E& S1 Y4 ^. N+ r" u }
( f g& U' O+ @6 v if( i == 4 ) ; N! B$ S) n& w# Y$ Q& f2 F
{2 G' D8 {3 V$ s6 U u, ^: `
if( m_pItemElem[0] != NULL ) $ N( N3 A* K, ]! R/ ]
{' K) _7 ~( r2 z3 L3 L
int nSize = 0; 0 p1 a1 ]8 `9 @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 v( }9 Z1 S6 U2 f7 ], C ]1 f# s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
H: c r2 W: y9 {# S if( nSize > 3 ) 4 W$ V3 E5 j$ H$ S x: U- ]
{
0 C$ ^6 Q! e/ e g_WndMng.OpenMessageBox( "oversize" );
- B4 W' Q& P& h/ J return TRUE;
) Z0 P! ]/ `( ~! I }else
$ M' a0 A, V. U) G {3 {+ h0 U* V0 X. M& `
bUpdate = TRUE; 7 U6 h" B" t. j& S
}
$ Z: [$ h! x9 Q9 j% @% E+ [. I/ d }
! a3 @% J/ L+ `. }( C; h; v if(m_pItemElem != NULL)
/ c5 a. P% ? z w m_pItemElem->SetExtra(0);
9 \! f1 P7 }6 A a1 e; [
( K0 @- K) p& x5 ?1 E- X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( b3 o7 x( ?' V0 q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + c0 I1 N9 ]. I r, X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " v- e- c+ p' l: l ]1 _# i
6 m( L+ c& O/ I* h
if( bUpdate == TRUE ) % u: P: y' \, _4 }8 K
{
6 Y1 B! @- ~% x9 S5 l3 s m_pItemElem[8] = m_pItemElem[0];
$ c7 H9 L( b+ E. P7 |1 ? m_pTexture[8] = m_pTexture[0]; " ?$ K+ k4 b, h9 f* z& K: Z" v+ `
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );- |) d+ s M( j: S2 l+ o$ P
}
4 q2 x1 _, z. H( O: e8 V/ I4 u }" E# c+ Q* g1 J6 `# v9 v
}else0 Z. Z5 F, l6 i9 O! ?
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ; M3 s% A2 S8 H. d7 D) g- R
{
r5 k0 k/ L8 S7 P( D$ l0 q if( i == 1 ) # X& `0 i& f6 M' ?9 Z0 S5 g) k
{( \$ j9 \1 t1 g( `& G- \
if( m_pItemElem[5] != NULL )
5 |% V u& J) [7 D6 { {
4 X5 X( @* s0 | int nSize = 0;
& P/ r1 p# v, @) `' c! v nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( d/ n' D" i* c4 c9 ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 7 j) ]. d' T$ T+ j0 J
if( nSize > 3 ) ' Z J3 e5 a4 C" [( ~ P
{2 m& B5 D) j) {' J0 I$ f3 O
g_WndMng.OpenMessageBox( "oversize" ); ! t2 N% {6 @" g, N' S& Y1 Q
return TRUE; 6 k" ~$ u: l; _/ V. ?: K
}else7 N/ H3 q0 A3 [: |% P; c
{+ {# M. r8 c3 ]! d# n. R
bUpdate = TRUE;
, I( T- k6 T/ a6 z }; B, t0 g' d# p. S
}5 |7 A0 _+ u0 }- @* R
if(m_pItemElem != NULL)
9 `' x; k D& A$ G( a% ~ m_pItemElem->SetExtra(0);
+ ]* \2 N* j( }) g* c2 m
9 |( K9 }9 F# q, _0 y6 J" S m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! _* v& {* I* i' `0 e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / W c; \. P9 y+ X7 ]/ i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, I" K) }: R7 q! b$ o- }( }( f' q
if( bUpdate == TRUE )
# h3 t; d. V6 x0 m( x3 Q! P {0 @ C1 C7 `+ G* c
m_pItemElem[9] = m_pItemElem[1];
3 L9 [. @& r' |: e3 K T. k1 N0 E m_pTexture[9] = m_pTexture[1];
$ C2 I. M2 G+ c3 F
! y8 t- T6 z/ W" \0 h' Q1 n// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
9 z) N5 q" A" _1 j1 ^# q }
9 I7 ?, m) v$ |2 T+ h0 C }
3 M5 @& W) z6 r8 _ E l if( i == 5 ) * W6 P4 o1 N5 |$ y
{5 s& b) S/ n" q
if( m_pItemElem[1] != NULL )
5 j ~+ f/ t a6 z+ r {
2 K5 D# G4 N, \* C$ Q. n# M int nSize = 0; 3 [$ x* s& w; B: R' j( ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 f& [8 v2 C$ h* U4 W( v nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
4 Z/ O* `5 ^$ G, p* o if( nSize > 3 ) 2 w0 f$ F7 G8 S
{
$ `# R. i6 {( A g_WndMng.OpenMessageBox( "oversize" );
. b) y) e% z4 `( ^4 L0 T* H return TRUE; , D5 L# m3 d$ z8 J2 V: S) H' J
}else0 r D6 z+ J e! l+ o( J& _
{7 T4 g! _& _ M6 U- V @
bUpdate = TRUE; & v5 c0 ~- n& o$ d( c/ ?) _
}* Y" W2 ~, F; T8 H1 i$ }
}: B6 ~" x* u! F8 E, {- o+ n
if(m_pItemElem != NULL)
# z* C4 M" Z' ]" w4 \ m_pItemElem->SetExtra(0); , Z% b% a# \# N7 V8 Y" ` r
/ G8 V! B7 x0 f. a m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 f# Y% }- ^& d7 G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, u7 }% Q4 _ m m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 M& O/ y- M3 A
0 i. g' h8 x' c& R
if( bUpdate == TRUE )
, `+ u; X- e$ V! d& ]7 w {
1 }0 c7 J7 N2 X, h6 l3 l4 A m_pItemElem[9] = m_pItemElem[1];
& h3 H+ i8 T' F# e2 {# I m_pTexture[9] = m_pTexture[1];
: q5 U: y# P8 k+ ~1 z/ T6 D //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );; B; K2 }0 d7 h# r$ D
}
1 ^1 q8 I! n6 S! b% K. V5 K* g }
* M- s0 E% W2 n }else
5 Q* ]5 c0 j# z' {$ y. l# H/ g if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) $ v+ T: P" p' z" w: W$ k
{
+ S! x, f# ]% Y* O if( i == 2 ) , n* T* Q$ A: K: V6 w
{: o' j7 ~+ k- v0 g! [
if( m_pItemElem[6] != NULL )
* Z0 d# B$ ^6 l: V* V' e$ Q {8 i$ z; F/ X* f" n0 G
int nSize = 0;
! l+ a8 m" q! R! I; e& f nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 q. H! h9 ?- R2 q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); , `. Y4 p2 ?, L5 l2 t) s
if( nSize > 3 )
1 S* I* m# k% v3 T {
4 \+ |. n8 \8 Z& D( A g_WndMng.OpenMessageBox( "oversize" ); 7 K0 _8 L; \1 o0 g6 N7 P9 l
return TRUE; 9 j9 A' I1 O. S; O' A
}else/ l! i! V$ i+ ^, O
{
" p' D; d* n; a bUpdate = TRUE; 9 J2 T2 r2 x# w! p* j
}
; X& v! t/ c/ H8 M }9 _1 O7 p, E, z# e$ V! s
if(m_pItemElem != NULL) ! P o9 s k/ c! `/ _6 G; a b
m_pItemElem->SetExtra(0); 1 w% L' c1 m: D1 T9 ~: X
^8 q' N- I, X$ ^* F m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . O9 m" Y+ Q$ ^1 s! F( G
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . T: S: t+ F% T8 u% r6 u7 b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % _( e" a" e$ q# F
+ N* o! H; A6 W+ q) v) P% Y if( bUpdate == TRUE )
6 e8 z% R% l0 \- W/ Z$ U5 E1 { {# _. f/ O# v* [" v# K1 h! v
m_pItemElem[10] = m_pItemElem[2];
) `5 @7 A! ^8 b$ q. D4 H m_pTexture[10] = m_pTexture[2];
# ~- i4 I, ]! }/ r! ^2 Z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );* T' h1 q W8 \+ p2 G, I, p
}
d# e5 v1 v& N }" o. ^- N" t5 V% g. @+ j$ T
if( i == 6 )
H) I; o2 }* y! T {
, f6 {: k: Z0 B e# ?- n/ C( J; X if( m_pItemElem[2] != NULL )
: F, U/ @ A: d6 i9 u# t {
0 _0 }, p. e9 w' R int nSize = 0; 7 B! t. a5 ?0 }* p1 w' s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 B* s# u. @3 C! L& k$ W nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 7 n5 f. ?: O+ N5 p
if( nSize > 3 ) , W: G* n/ R+ q: m+ d
{
* S5 W! {0 N3 z g_WndMng.OpenMessageBox( "oversize" );
3 o9 e! R5 b3 F( e% ]# V/ w( n return TRUE;
5 }& y1 {5 l3 y# q) _; H6 E }else
. {% p5 C' f# x5 Z {
" t* h& @2 ]/ C" B& U6 z bUpdate = TRUE;
3 S. I& \" s+ p }1 W( G2 Z* N$ o+ u# t9 [# g; ~
}, N" D6 p M* R9 z
if(m_pItemElem != NULL)
1 K L( B/ }) [6 E m_pItemElem->SetExtra(0);
/ r5 t+ u+ [, _9 X
. D) I; s7 \; i4 f3 ] m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 E+ v( m9 I7 S) c5 K1 T+ ^ H& s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! @8 p4 \& `# S" @; Q2 B, Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; q! ^7 f# W$ k: S' V( h5 _' k, W; c
if( bUpdate == TRUE )
u' T, [5 e/ D" |3 Z {
; @( j) m2 Q; O0 ?4 C m_pItemElem[10] = m_pItemElem[2];
# L( E% l# V1 E* X! ? m_pTexture[10] = m_pTexture[2];
) }, R' c( X* x' ~7 G0 g9 A; R // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
* B9 ?3 n4 m0 T7 X }
- I- s0 @* O( _0 j! l, y }
8 c0 g& ]0 ]% z+ z3 C* V }else4 k% \; c2 X. z+ Z9 \. _6 M3 L4 L
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
3 }/ g- h7 x8 n5 c# G! t {$ H/ P$ d5 Z ]! ?: x0 s
if( i == 3 ) 5 {# H5 q9 C$ |6 K! D" u
{
: C9 ?/ k8 b: I! ? d" { if( m_pItemElem[7] != NULL )
6 k! a! r% g F# w {
) t% q1 @% }. U# @/ ~" G/ E9 } int nSize = 0; 2 ^) f" ]' e1 ]! }8 R$ F/ A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 O; a3 S# m; ^7 g4 u8 x$ s2 z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 4 Y, o: @' ?8 b/ T+ ]9 a
if( nSize > 3 ) : Q, Z9 m- p" E: [9 v, F
{6 K% H5 @# c/ Z9 Y# M. R4 \+ k
g_WndMng.OpenMessageBox( "oversize" );
4 i/ g. N" ^$ p return TRUE;
$ n j+ m- P& }" e7 z9 I+ a }else* T% l! V* f: E, {) X2 p
{
& e# P+ H" K" e$ D0 R( I, o! o bUpdate = TRUE; 2 r J& d6 }" T( r# x
}- s$ a+ a E9 ^, _" a" S
}* I u; `1 O7 s+ o) s
if(m_pItemElem != NULL)
: }9 S0 { S( q7 T f; F0 h6 M3 n m_pItemElem->SetExtra(0); : z2 d7 w7 O' J" T3 ^' X9 K
! `$ L' ]8 o. l2 [
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) X4 ~7 x4 e$ f, x1 f. [ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : v; {; j0 { ]+ Y9 B
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' w) o3 Z; W8 ?1 J' Q$ L1 e( |( Q6 N6 o. R
if( bUpdate == TRUE )
) Z9 v/ r& g# E+ ? c {! Y) V5 b6 d4 N5 ~
m_pItemElem[11] = m_pItemElem[3];
$ d. n9 H& ~' s, D9 [$ T m_pTexture[11] = m_pTexture[3]; ) U( Y0 k: [4 S9 i5 b
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] ); j9 a8 Q- \5 v" P
} $ I" \0 g* }( a _% _/ a! o6 N
}
" r# H8 e4 N3 y if( i == 7 ) + Y! x) S. g* t1 l5 ^
{
( b. ]8 ^5 w! D if( m_pItemElem[3] != NULL )
$ w0 h- m$ ]8 k0 M. S* g4 _3 f {& `3 h ?; I) }2 {( |
int nSize = 0;
- N; y) ?3 \# T. Z6 }$ a$ H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 S$ g6 O- T' ?1 L& E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
& g" O( b( n+ U# n; ^ if( nSize > 3 ) , k" \- }* V6 j5 @
{
% A2 o5 V% w; T* M- G; U$ Q. \+ t g_WndMng.OpenMessageBox( "oversize" ); 7 k! X' ~ J' d
return TRUE; ! x) q) z' o. }6 E' p. v* B" p5 A" L
}else3 _3 @( z! N$ @6 J+ v: v
{: b% G4 m, }: q- f6 V
bUpdate = TRUE;
7 K5 ?# D9 F- e: P! ` }' v' n& Z5 p/ _- O3 D/ M7 y W
}7 v+ V- ? r, w' S% S4 y
if(m_pItemElem != NULL)
_# ?+ y2 F1 m$ T" s m_pItemElem->SetExtra(0); 7 l+ g$ Z( u, K+ ~8 g$ f9 _
0 [# |7 M' |# B/ t5 v
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 k; n: _( K6 [( t+ d7 [0 l1 Y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; r5 U" e8 L6 f" r- k m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; A1 |! g1 P/ T& @( D- ?: O, i4 X, e* ]8 z7 U5 M5 o( O3 z+ C0 U2 Y8 W
if( bUpdate == TRUE ) ) X/ d9 T: r- g& n
{
, g0 R. z( T$ \9 P m_pItemElem[11] = m_pItemElem[3];
, `6 | m3 e6 E! O m_pTexture[11] = m_pTexture[3];
2 |0 s V7 w4 I6 L. @( q/ f& N7 G // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
$ t5 n: J# ^' F! m& U }
# M7 q/ q7 ~& n; g3 i! l }" j# @4 y, a% x3 z- j
}else
' g0 P0 f4 x+ l) v5 | {( n! E+ A7 \7 n) s. ~1 N% V, [
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
# o' r5 V9 Z u6 a) h // wrong tab * |# s! U7 R4 w8 D5 n+ i6 x/ H
} 3 y' B. z( ~: ]$ _! W/ U
}else
4 C8 i5 }# P) @ g; g/ K {
+ _/ W/ g6 P5 ]7 U, |' }. P g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
; e. Z# T! U- y3 H z5 W // not blessed " W1 S3 d1 |2 i8 w! S1 R F4 k1 e
}
& M7 h2 K0 e& U' L! s } : o h! v0 ~# ^& k' ` A3 n1 Q H
} $ m1 Y7 p0 Q, }$ C" `
}
; Q5 I p" ]+ q) V0 R
6 v8 q8 D4 Z! F) M int nCheck = 0;
3 T+ v- ~& A# W# c for( int i = 0; i < 8; i++ ) / [4 j( f, D$ ` _ R! Q
{ 1 h0 K9 ~+ I9 P4 d# L
if( m_pItemElem != NULL ) 8 Y7 r1 i( S* m" ~
nCheck++;
2 ~/ p& V! m" x } 5 B; O( b. A6 V9 G0 ^
if( 8 <= nCheck )
3 b" y3 b, B& w& F. |7 C/ L1 ` {
5 q) K3 x% I; n- j' R$ m CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 8 I i- d7 k( v" m. h0 x
pButton->EnableWindow(TRUE);
. `- r G, J6 v4 v/ C } - ~% ~$ S' |; q4 e# C
return TRUE;
. G: n4 q7 n- k e} 5 _4 b3 g) O( o" c5 v: O7 \1 w6 w
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
* U8 a8 W" m/ V" t7 O{
, H; _6 ?( z- S3 Z5 m- H7 Y switch( nID )
- D! W( A2 L) a5 k8 I( Y7 w' V { / {7 P1 }* p5 x3 G" p& E5 F
case WIDC_BUTTON1: 8 U! ^/ q/ d0 ~2 |! z0 c
{
' K% Q9 A( i6 E3 k g_DPlay.SendCombineFashion( + C. K8 F$ l$ R
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, + E* B7 W- X; H( |$ N& \. M
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
) w+ _2 ]! o2 E( U- m; ?% O" @( t m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 7 w9 \- v6 X/ U+ ~
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
1 ^ V4 w3 l8 G1 P2 E );
; g, z, ~" l: e Destroy(); ~5 i. t) |3 U4 D9 Y7 X6 l
break;
" ^5 e3 R0 |1 f: z# v } : A) e+ X s: N! q/ z) Q3 N2 G. m7 i
case WIDC_BUTTON2: ( I1 h/ P o5 Z
{
" O9 r# c: @3 j" m Destroy();
6 Y+ w6 V/ P3 s: d0 \* G break; 0 Q% H; Z( \" t9 w3 H3 a
} 4 J4 g, O: s. k4 \. M* q
} 9 f0 a- {9 m ^7 I
return CWndNeuz::OnChildNotify( message, nID, pLResult );
+ K/ a2 `7 y4 t3 P n* C} 0 ^ m# T9 Y1 C% Y4 X
#endif // __FASHION_COMBINE % o; g5 j) H- V. P: V: S1 ?5 W( d/ e: q
0 K" b/ K: }8 O m7 M
----------------------------------------------------------------------------------------------------------------------------
" _! F4 y g8 y: J4 ~+ @8 SWndWorld.cpp
0 C# j( z: g4 u: `, f在 case MMI_REMOVE_CAMPUS:
7 A/ w" f% Y" h( B: R/ ]0 X+ J {
j) H8 Q t/ ~ if( g_WndMng.m_pWndCampusSeveranceConfirm )
/ t+ F4 x0 d6 C# Q# x SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
) g: u2 f- Q5 O. ~. e g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
4 I( W' j0 d8 p3 ^ g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 5 \3 Q" n, w( d" B4 H0 z. I
break;' [' M8 M" K1 o# p
} " N2 A; _( M$ b* F. F0 P' I' H
#endif // __CAMPUS 9 t, f3 A! A, `
* r: ]9 J: \- D4 U% u u: ?
下面插入 #ifdef __FASHION_COMBINE
4 b9 J2 B7 X3 _! b% {. x9 J case MMI_COSTUMEMIX01: 2 P+ r4 K; h% D& `
{
, c+ t. a k1 R! d; E1 X SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
) i# b9 p2 k5 g* l% m3 Z) } g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; $ T b7 }& @, D" y+ n2 I" e
g_WndMng.m_pWndFashionCombine->Initialize(); 9 c: U8 o. I1 @- G8 V) d. W
}
2 c0 I4 @+ R3 ]# H% u9 D9 m break;
; Z5 d p; C" i1 P8 o! H#endif // __FASHION_COMBINE $ S2 I; A- j F( M+ X" @: z
% [5 Q4 _# C, J0 l2 K, S* k/ n6 @
---------------------------------------------------------------------------------------------------------------------------- p Q! y: ?% t
WndManager.h9 s5 o8 \7 W. j* G/ c/ ~" ~7 Z
$ `! v4 ?/ z X
于:
1 h. u% o1 U) E* ePHP代码: #ifdef __GUILD_HOUSE_MIDDLE
6 i1 M$ Y2 w7 o! q1 U( V CWndGuildHouseBid* m_pWndGHBid; ; n2 @1 v7 m f6 l/ M" ?* l4 t
#endif //__GUILD_HOUSE_MIDDLE
& O9 n, \; Y) h9 c2 l( Q- f
7 a# p3 U+ c* x 认为:0 \+ G7 i! @! w# t5 a7 G4 R* p
PHP代码: #ifdef __FASHION_COMBINE
* @1 w1 z' f5 k0 w2 a CWndFashionCombine* m_pWndFashionCombine; & ]" T" e6 [, l Y& |4 y
#endif // __FASHION_COMBINE
1 A5 h. x9 g4 a7 a
+ Y5 G! U! \* }& N. [& s% V ----------------------------------------------------------------------------------------------------------------------------# r3 c1 ~+ x6 S. S
WndManager.cpp
( _" G7 v& X3 b& M, w/ n# r3 A+ P% ^1 X, T. J" ?6 U" E; |' L! F H$ m! `
在 #ifdef __GUILD_HOUSE_MIDDLE
& U; X' [ g" E9 b1 w else if( m_pWndGHBid == pWndChild )
3 b( M3 L7 N- j: w6 e {
6 k- Y9 f2 w. g* z- U2 g- v+ Q! [1 ] SAFE_DELETE( m_pWndGHBid ); 8 t3 T% j4 g! y$ b! G7 h+ ?! l
pWndChild = NULL; % m, Q# q5 D4 Q* f
}
9 q7 H7 I0 X/ B0 A#endif //__GUILD_HOUSE_MIDDLE 9 H" u z1 D5 G/ }- I! J. U
2 F6 j7 P! h3 x- i3 A; v
后面插入 #ifdef __FASHION_COMBINE$ A/ P( C4 t- F$ N
else if(m_pWndFashionCombine == pWndChild) 1 ?) X' ?( {' t' Y& H
{
" m3 |9 D3 T& _) n- x7 o% j/ Q) E* r6 M SAFE_DELETE( m_pWndFashionCombine ); ( o: g: v! p& N# ~$ F$ }, B6 E! V
pWndChild = NULL;
- F: b; G/ q% s( ` } . Z% d+ q4 w" u1 O" J
#endif // __FASHION_COMBINE 7 \9 f% ]0 r) q9 _# F& c
8 ?/ ~9 Z0 E3 `& E0 ~( X
----------------------------------------------------------------------------------------------------------------------------- s) M8 Q8 G" r( ], v# P& e
DPClient.h
3 }/ s: Q4 |- I
+ X) a' i) B0 o5 X' k, ~在 #ifdef __GUILD_HOUSE_MIDDLE: @2 \+ Y, F& ?
private:
8 J2 K, ]+ x, }1 L% n, b5 O, L' E void OnGuildHouseTenderMainWnd( CAr & ar ); ! r3 E, I7 {; D( d( z
void OnGuildHouseTenderInfoWnd( CAr & ar );
9 W, c) S5 j) k# G void OnGuildHouseTenderResult( CAr & ar );
+ n5 f6 n; j4 }1 C3 r( C {public:
% H8 K: g- A( b" K+ i void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 2 T# W; u+ X, Y: K/ h
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
4 y Z2 t8 ^6 x7 |3 C void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
& I2 j; W+ L9 G, a( h0 _0 @#endif // __GUILD_HOUSE_MIDDLE : o4 e- q2 i R# ^+ a- C
3 A: E6 v8 }9 s" R2 O' t h, O. E0 P 下面插入 #ifdef __FASHION_COMBINE
% } K" G4 j3 L void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ' A* |/ b; X" x5 D2 U3 x
#endif // __FASHION_COMBINE + j3 h& B# o" [$ i9 \9 k1 |! o2 k- `
: ?1 M# l: t" n7 b$ i
----------------------------------------------------------------------------------------------------------------------------
2 |$ L" l& h) |3 u$ h4 {DPClient.cpp+ c) }0 q& t+ a- f' G) y& j
7 {0 R& n/ U! P3 c/ D, W) g0 i
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
1 ~* p, A( C) K F0 x{
# r! b3 D, G- f" P" g BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 1 c! Z. t* f0 i9 O9 D& H
ar << objGHId << nTenderPerin << nTenderPenya; 7 g8 T! w: O7 p% a2 B2 a8 n
SEND( ar, this, DPID_SERVERPLAYER );
- y! ?+ d7 z% h* K' x2 V! m0 I} ; [6 K+ V5 q. s
#endif // __GUILD_HOUSE_MIDDLE 8 c0 h7 u2 A9 b6 E9 s
, @" r+ K& p# F/ z' u
下面插入 #ifdef __FASHION_COMBINE
) Q, v) d( _# Mvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 2 y/ J% }* ~" ~4 k9 Q# ?6 b/ m. Y
{ ( V2 K6 f1 ?: M; D' d3 ?
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); & _5 W3 t2 Y( \! K* d" Z! A
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 7 R4 D; a8 i6 F" ~" i8 }
SEND( ar, this, DPID_SERVERPLAYER ); ; r3 Q R& L/ ]& J3 }8 `; U ]
}
/ W, F$ r; u5 G; v9 I, S) w#endif // __FASHION_COMBINE ; m: R$ v( ~& Y3 h. L2 o, v
( X; T3 G4 G2 z& y; B5 I8 q
----------------------------------------------------------------------------------------------------------------------------! \1 r+ }& d: ^) J8 B9 [6 G4 _+ S; L* K
0 Z% L: J3 z5 I9 E& P现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE * n4 B7 g4 Y- |0 Y
1 I# G! @9 X5 s% c' e+ }
----------------------------------------------------------------------------------------------------------------------------
7 }7 M$ o: n8 y: J
' }0 e+ O% }+ j8 y' m* s! I* z( I( g6 P0 G7 {
- i! k. I; D2 C% Q' {
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
4 H' P/ r1 n! g$ i, |5 ? _8 v u$ `
* C5 r. C. A; F/ s9 c H5 \( b6 c( p: G j2 N
~怪物 0 V: Z, B$ o) o% `
|