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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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/ a5 e! O' ?+ y2 s3 x( `有大量的代码,我已经测试过它,它可以编译自己1A。
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+ N9 d, I8 ], b7 Z现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:
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: X7 @2 g( {2 H0 Q% Y7 QEtioom(90%)- l4 x/ E& `& y
怪物(10%)
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这里的问题,而是“不问任何小型或定义语法错误。”& f1 G$ r+ S, X! `; n2 }$ P* J
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: u$ z2 F( ~9 ?- ^5 ?4 Q4 J唔够讲,这里是答应释放: randomoption.h
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在 public: 5 ]! H3 f# ]: O C8 }1 w) L
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
, u; B R- Z/ c- U4 ? void SetSafeFlag( __int64* pn64RandomOption ); ( X( ~8 a0 y$ ]- j6 L
void ResetSafeFlag( __int64* pn64RandomOption );
5 T4 D% P3 z& f5 K7 [. l' K* g // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® , w4 U( F1 u/ V1 s9 E% A
9 Q3 l8 `, i4 D/ }; t 这下面插入:
# {/ `! H. L6 \8 F( S4 J4 L# k9 U) O% D+ ~8 ^% J* B
#ifdef __FASHION_COMBINE& }) M3 R: Q `2 o
public:
* I& V+ a/ i' e) |8 S' v R int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); * t. V9 ~4 z! \" k. M
#endif // __FASHION_COMBINE $ |8 V! p& X6 n, z1 t4 b6 | M0 i' ?9 |! q
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---------------------------------------------------------------------------------------------------------------------
# K+ W* `7 B5 B. K: @( srandomoption.cpp
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& b: r& s h+ u2 i) r. O0 o8 _在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) % E! r. @# w" x- T' s$ Q( R
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下面插入 #ifdef __FASHION_COMBINE7 L- ~( l% m5 i. g$ Y
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) & r" C1 f; `$ {9 o# G
{
( z) S6 @$ k1 Z5 {7 v8 l$ W int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
7 S) U$ r8 H" U- ^# { int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ) Y( O# |) s+ s# T- q
, [8 ]' b1 G% g9 D* m if( nMainSize + nDestroySize > nMaxCombinedSize )
7 ~5 F7 \- S/ H, i O$ ? return 1;
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for( int i = 0; i < nDestroySize; i++ ) : f, y( f* G, Y) k$ {& y! N
{ ) S! F' S; ^3 [. C$ Z/ K0 q2 a
int nDst, nAdj; 0 V! r2 B# p5 t
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 6 c; O4 V1 I1 }8 }4 p
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); - W- C4 U7 b8 Q, E
}
/ ?3 _! q" J: O& [# t2 o return 0;
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. ^, `, ~- r, C#endif // __FASHION_COMBINE 4 S* }# B! S! @9 ~- g* Q
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0 V8 F5 h1 }% l4 a; H" W" }4 OMsgHdr.h' H* x/ F; I8 G1 R
' z6 S3 f' X% o2 r插入 #ifdef __FASHION_COMBINE) G. u0 O) V% f$ M, s2 E
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
6 y6 r5 S* P% O" a7 W#endif // __FASHION_COMBINE
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& k- O- G. H! W8 l* @6 Z- [ -------------------------------------------------------------------------------------------------------------------------
7 b" g6 V9 T* \3 KDPSrvr.h# q0 y9 w# f, h' y' E) f
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在 #ifdef __GUILD_HOUSE_MIDDLE2 O/ a5 g; D" M
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ Z3 U% C# F5 B# E2 ^ void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); - _& k" t. K: i! I* Z
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); / h/ L/ V: D) y# C8 @) H+ u" v- `
#endif // __GUILD_HOUSE_MIDDLE
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3 X' C& s5 P* s2 L0 Q4 e 下面插入 #ifdef __FASHION_COMBINE. Y3 K/ L5 a; t: Z) n; {
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 ]3 z t- i' n& s1 Y1 d3 l#endif // __FASHION_COMBINE $ ?! L/ X/ Y& E; R9 k; G) z
/ }4 D$ _/ H& ^, M2 P1 K -------------------------------------------------------------------------------------------------------------------------
# A8 P$ r% k5 W1 Y9 H9 IDPSrvr.cpp @9 W* `1 q c% ~$ L( K/ \* k
在 #ifdef __GUILD_HOUSE_MIDDLE
2 e& n+ C0 s3 m ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
k7 K% r( v0 G3 H) j3 T ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); - [$ [/ E4 m- \$ G/ f
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
4 J b/ U" U+ }#endif // __GUILD_HOUSE_MIDDLE - C# s1 E/ g1 [
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下面插入 #ifdef __FASHION_COMBINE
8 G( e, U% i$ s+ M! Q Q$ h4 A ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
" l. d; H$ G3 p9 H3 z#endif // __FASHION_COMBINE
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, P1 f$ s9 N4 j k& R X# e2 f# ]在最后插入
#ifdef __FASHION_COMBINE2 J/ T5 X+ }) H$ y/ ~
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) / h6 e! Y3 i, C& {& R7 [( i
{
5 u3 {& ^3 o" B; \5 e6 @ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ! \. d% _, H5 Y' \+ J9 e9 V
if( IsValidObj( pUser ) )( e, h& u" X3 C4 s
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DWORD dwItem = NULL_ID;
* B0 Q& b2 |1 n/ V6 t( M- N CItemElem* pItemElem[8]; " e8 _5 c) i t& g
+ @7 {6 O6 H+ G1 H8 ]2 j+ N' M for( int i = 0; i < 8; i++ )
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ar >> dwItem; 2 c0 j5 K1 e4 W" {% Q; K0 i
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
$ v: i* h! a; }5 l7 z$ z if( !IsUsableItem( pItemElem))
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}
7 ~9 C8 G1 F: j* n if( xRandom( 10000 ) < 10000 )
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: Y0 r# a8 R3 S Q% p: v3 C; C int nResult = 0; 1 i/ O: D2 S0 N B+ F
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
4 h% c0 S( M6 k6 d nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
8 T8 Q! }% m4 X9 Q6 _! [ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
/ ?' `7 D; t& o7 Y nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 8 w+ }; _7 n7 r" r6 j- ?: }: X
if( nResult > 0 ) . i1 t4 l% z" u# i* w
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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% o& l# R2 d4 }! w for( int i = 1; i < 8; i += 2 ) " w$ i9 d# ~3 H4 m
{ ! |8 J9 J& s& i; { r) C
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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! H' x) u, }+ k; E. z1 _ for( int i = 0; i < 8; i += 2 )
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) m1 @+ `& g! b pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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1 i' b. G) _; u) O, N pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); + {; K; M" y: w0 T
}else 2 P7 u" A$ l# R- ?
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); * G' O8 p2 V' y* a
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 0 W) N* R0 S" Y( n# F9 Q5 J
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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9 y5 Y; i; Y' C$ U& j, C7 Z: E. V if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ! R- c$ i n* z: k8 r& x9 d
{
8 O$ z! ]% D1 g& y( n; ] pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
7 G% O: K$ V* n/ t: H( q7 w5 g pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
- p& y ^% e0 |7 z. k5 C2 B for( int i = 0; i < 8; i++ ) # t2 F% M: R, w" F+ C6 ~# X
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 6 a2 |" @1 v* G i: c1 [* z1 e
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}
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#endif // __FASHION_COMBINE
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. ]$ p$ `% X/ C7 o* i/ u$ c5 r ----------------------------------------------------------------------------------------------------------------------------
* X$ \9 p- D; F5 j7 `WndField.h0 Q- y* F2 e4 i+ O( Y6 b& q
在 class CWndCampusSeveranceConfirm : public CWndNeuz 5 J4 C) c2 Y; a$ Y! b
" F! t _, z1 O' l4 k; O 下面插入 #ifdef __FASHION_COMBINE1 a9 |1 Q' s+ w" i6 z, j
class CWndFashionCombine : public CWndNeuz " i; S y, b1 b0 R5 E
{
6 g6 y7 ]0 b7 C" Y' ~public:
$ }. ?, @. l8 T w' f# t CItemElem* m_pItemElem[12]; $ q( m3 n9 s; [1 r
CTexture* m_pTexture[12];
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public:
8 U0 X% v6 t% d4 T7 b# j1 W CWndFashionCombine();
+ q" p' V% o, f virtual ~CWndFashionCombine();
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virtual void OnDraw( C2DRender* p2DRender );
2 y( w r+ [( k virtual void OnInitialUpdate();
5 r' r! ^& J. o, | virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ( [( y+ @4 b& u) u2 M, H2 [ T( ~
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
; n2 D7 ~2 Q: L0 R `( p virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
. L5 j; E4 w* x, P' w6 w virtual void OnSize( UINT nType, int cx, int cy );
5 \' `5 ^; D/ {8 M8 ~( X virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
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#endif // __FASHION_COMBINE ! @& s/ J+ s& S& x2 n( _
8 U I# ?- x' Z: v. _2 x. P ----------------------------------------------------------------------------------------------------------------------------
- T0 Q- c1 {5 m! C; Q u L& FWndField.cpp1 f# `( V1 ~0 q. Y0 F9 h2 L4 _* n5 G
在 #include "wndwebbox.h"
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" y7 Y" [. D! z" {, c" R" |' C 下面插入 #ifdef __FASHION_COMBINE* ?" R3 b! j% M( i* L
#include "randomoption.h" 1 l4 w1 ]7 W9 r. i
#endif // __FASHION_COMBINE
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就在最后:, r2 m- `/ s" `8 ?: N* [. X
PHP代码: #ifdef __FASHION_COMBINE
- T/ I5 @0 h5 @4 bCWndFashionCombine::CWndFashionCombine()
& y7 F3 j) y" K( U& z{
- j. u7 Y+ b. [% r B, ]; [ for( int i = 0; i < 12; i++ ) 0 Y+ t) X( q/ ^# r3 P
{
. y6 r k; R5 l t# P m_pItemElem = NULL; 9 }( W- [/ S; h* I3 h" p* G" Q% E
m_pTexture = NULL;
8 V/ s2 ~* x, z, J4 b* B //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
' r {6 w7 w7 x6 j //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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CWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ )
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if( m_pItemElem != NULL )
2 R+ ~' k; h3 ]% u, D {
6 k4 ?7 n& j( P, K if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
1 {+ b, X' `; Y4 {% g m_pItemElem->SetExtra(0);
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} ( A' ]0 @/ t; i9 l2 v8 P n4 z# ^( i4 h; y
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
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LPWNDCTRL wndCtrl[12];
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$ P4 u! b2 f+ u3 w8 @ \ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 1 p$ X) z) C8 u: z
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
6 y+ p4 T0 t/ g; P wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); . c$ V' s% J: P8 j
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
7 x/ k7 v; U5 I& w$ ^1 s x9 b9 V wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ) j! t- m; B7 D* i; ]+ ]
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); % y( t- J6 B. ~3 Y$ z2 {
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
. B. G$ o& \$ z4 O6 m$ i) L wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 4 u5 m1 Q. F; e, P) C5 X
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 3 U3 N9 C5 H* \+ h/ d
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
8 [* ~$ Q! S e$ _: F# @ wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
6 p0 [1 c5 h: h wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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for( int i = 0; i < 12; i++ ) + ?/ M% X+ k4 ^# [. W t
{ * w2 n; [5 q' V. U5 o
if( m_pItemElem != NULL && m_pTexture != NULL )
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m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 3 a, }2 G9 L7 `( v$ |/ s
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} 2 i7 X1 S P/ y1 ~
}
) F) N/ i. j% i, p* p; Qvoid CWndFashionCombine::OnInitialUpdate()
4 Q7 @3 ^! p& ]{
$ v# P: J1 `5 M, { CWndNeuz::OnInitialUpdate();
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. c4 e) b& Z& ], b' ^ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 3 {" e& e" d/ `
pButton->EnableWindow(FALSE); , M0 C4 U) x( F
, h* l3 K! a' s7 I4 R MoveParentCenter(); R+ Y4 e" E3 Q+ i
} ) \# X: D$ S: R, K4 G* ] ]4 e
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
& w% ?3 C) V& r% M6 i{ R* K/ h) X: E
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); + [+ V) P3 {9 [, G
} 6 F, c' y2 s& m b; ]7 Q! M. [
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
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return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
# Z8 x5 C* F' h/ ^} 1 ` `1 }% H5 x4 T9 n$ V
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ) U6 F; a0 Y5 b6 `. t
{
, d! p& x y( z: v1 K- |/ q b' ]8 ~ CWndNeuz::OnSize( nType, cx, cy );
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# S6 o& s2 r0 M) I" v3 M0 |: p( s1 O) k0 h E
/ z& r. p1 `) K& |3 f9 JBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ( I* K7 C: R Z S" h1 A
{ - I- B. @7 x3 m6 G0 ]
CRect rect[8]; 7 }& \) q# Z+ z
LPWNDCTRL wndCtrl[8]; / _: \5 z9 n+ g& K3 ?7 m
4 h& H6 S/ }3 h! S) {! @
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
9 m% m; {- ?7 S2 h2 @! w1 p, ?4 Q4 u wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
. L5 L! \+ l4 J1 `; K8 T/ M wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
/ Y/ m$ i K, ~: W0 ~- \7 d wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
3 U5 Q1 F- t/ O! I! ? wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); : w3 X( E- @* Y) z4 p! o* k
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 6 O& P, r9 D( i% T. S6 O2 Y! n
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); - T" q# c% U% x; k# U& a6 l3 T
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
3 L5 L7 f8 f7 F# W( \
0 Q* B/ ~3 H- H4 g+ | A BOOL bUpdate = FALSE;
1 p* [) u+ {# P" I7 ]8 w* a6 v" R8 L& r% ~' S/ u, S
for( int i = 0; i < 8; i++ ) : q6 i! g& Q: w' f$ Y3 R: r
{
8 O! y% P1 F8 r- Q) i+ S% T* \" c rect = wndCtrl->rect;
; q' `6 S& B8 ?- y/ \! O
2 _4 p3 c0 |& y R" @ if( rect.PtInRect( point )) + p* x" r( u* L
{ + B! Q V7 a) {
CItemElem* pTempElem;
$ K$ G, d& B1 O( ]% e pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); / o9 P2 s8 B) A3 j/ Y
if( pTempElem != NULL )
( e3 G9 D- V$ Y$ n( @) Z9 u { ' ~* @7 |8 J+ m* B! o
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
. ^$ e8 c* L& b {9 G# @0 @; _6 t A9 ]- h: n
ItemProp* pItemProp = pTempElem->GetProp(); L$ B/ g' K2 J1 X! e# E
& l9 M5 g" s1 h+ x if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
z3 U3 @/ {0 J* S1 y: p+ R {
0 t9 H- j( ~' p+ W if( i == 0 ) 6 W% U% A( D8 F/ N1 i) _, a
{. f' r5 N* F; g0 g% D/ N5 b, L
if( m_pItemElem[4] != NULL ) 2 o3 L+ i: D& c1 ^
{
. R T9 \2 u' l {$ T int nSize = 0; ' q: I4 T5 n. p! j+ @1 }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 o; S+ n4 ]' Q# Y% L( J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
R: W) i& k+ P: o, c if( nSize > 3 ) ( O7 Z$ y: q4 l! @) K, B* X- s
{) z) g; X* f, U8 }5 p# Z
g_WndMng.OpenMessageBox( "oversize" ); 7 k+ n. D0 z6 x! i/ ~/ _
return TRUE; ; m1 V& q' U& d6 s& A
}else
0 Q, O8 {& I* v5 r' C! \ {, N5 A9 C$ w' L4 s8 G0 E
bUpdate = TRUE;
g3 l: ~" \* _' \9 n. w }
" o8 u3 i4 U" i% \* x( I }
- H/ p6 \* x% s. F- \ if(m_pItemElem != NULL) # x9 O1 L1 a( ^) Z% e
m_pItemElem->SetExtra(0);
) b& q5 g# \. l& K) K7 i3 f
`/ G! ]9 i; O. [ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' s, |$ d7 S% v( t5 a: w$ |- T _# @
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" C2 I! m9 D' w9 t* I m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & S; q m* T+ U/ g
' ?& T \. e' D1 }& w5 B4 A& W
if( bUpdate == TRUE ) T' T4 d2 s! ^* o9 s8 F. W
{
. t' l/ O) ]. t$ n5 @# z m_pItemElem[8] = m_pItemElem[0];
& S' B) K4 W9 ?1 S, Q# N m_pTexture[8] = m_pTexture[0];
( e! a& b. J, }9 b& s8 s // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
2 S- W( o7 |* [" N! n E }
9 P6 Y; z4 r, ]7 ^ }* g7 y% B5 X' G% C
if( i == 4 )
# l. E5 q4 G6 L; _% p: w {- S2 J9 f% p+ m# R" J
if( m_pItemElem[0] != NULL ) y( G* p7 G% J& G
{
4 z% C& O( N. X( p: ? int nSize = 0;
$ Q/ U7 y# P( G) y7 ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ F9 r. S1 t' Y! N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); / q. q) |2 R- U5 Z
if( nSize > 3 )
# O |' o1 D6 Z& S( w {9 W0 r2 j0 g/ F4 r( s& `9 F3 d
g_WndMng.OpenMessageBox( "oversize" ); , M; I/ ~( [8 H4 {( l
return TRUE; * E: D* J* b3 ^' w1 @
}else |# B$ Z, G: L
{
# k5 Y+ C0 L/ j8 L bUpdate = TRUE;
" [) r8 }7 N: @& g }
! S I8 x# M- b7 V% f; U }, n, @! p. A4 }/ b7 ^7 s3 X
if(m_pItemElem != NULL)
8 V+ ^4 X3 ^6 \! L1 @+ o m_pItemElem->SetExtra(0); 0 ~# |3 U' w. g# n: [+ m
3 I- M i1 x+ q- x$ W/ T m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; N% e* N7 K5 H# A9 v" Y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 @" q9 U" j8 U# C4 X! w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 z2 O! b- N- c, w3 r% m, Z* l: a+ _ a# s$ J! x) M4 l7 A k8 G" Q
if( bUpdate == TRUE ) . G. B: F% V* Y" y. g
{
H+ w6 F8 D; g( u ], P7 b' O) U2 C: W m_pItemElem[8] = m_pItemElem[0];
- `/ I9 g* ?( v7 o" X m_pTexture[8] = m_pTexture[0];
9 x! d) {/ Y$ I) s8 E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );5 g6 w k7 {8 b7 ^+ \4 g
}
! q# T# l$ E- `6 H! R }0 ~5 ]" e8 Y8 y" W6 {
}else- D8 Z0 Q _4 h3 i" X
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
2 v# u+ a# w3 `5 D {$ k5 H e3 }0 E) }6 Y5 @( E
if( i == 1 ) % U9 `9 _7 ~0 I% W! J0 g0 u* y
{
7 x+ J: N0 I1 Q& C! N# x3 R+ k" z+ C- { if( m_pItemElem[5] != NULL )
" S0 V" r! X+ G" W* d {
) q. B+ y: P1 P; R int nSize = 0;
+ S E% L4 C8 P7 h9 T; s# c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 D# G3 `% V7 U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
f. N" o8 L4 o! l if( nSize > 3 ) 0 m9 w0 ?$ d( |% b$ x* n
{ b; K- j2 e3 Z
g_WndMng.OpenMessageBox( "oversize" ); 6 H4 b8 D; d8 Q4 [/ a
return TRUE;
: W( [0 V0 W" Q- ^7 X, ], g }else
6 j& H8 w3 M! E; s8 x {
: }2 K9 s% _; { bUpdate = TRUE; 4 Y% A. W" R# _/ M7 c
}" F! ^5 [+ ^% b
}
7 H% \( R2 A" m8 d0 F7 x w if(m_pItemElem != NULL)
. O8 |7 p) ]# q3 \+ x, v! \9 Z m_pItemElem->SetExtra(0); . U( t/ E4 ~8 I( P* Q. k# n# n
- R7 h3 Y3 M' Z* D" P. K. E+ u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ {1 N8 }* ^- O$ r* P3 s: c m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- T4 f; J- c0 e% L m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , Z: i! b- Z2 `2 f8 `
K# z4 s- N" {; z& k& m" b if( bUpdate == TRUE ) ; O9 D: L5 S4 h U) v9 Z
{
* Q4 q7 E N. G8 `6 a% ?+ b6 _ m_pItemElem[9] = m_pItemElem[1]; ' p* d) A" B' k. j1 ]2 N$ Y4 V0 i
m_pTexture[9] = m_pTexture[1]; 9 _" ~' y% v, W
; H. r- n& T; A' D/ p3 ~// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );7 j9 ?, \8 p6 B% s* E/ T
} % d- O& l) ]' c! S1 d3 \
}, G* _$ y: ~0 }4 D# C3 W L! s! g
if( i == 5 ) ( B6 Y* j; d" e+ q
{' H$ R+ d, a( X: a0 ~
if( m_pItemElem[1] != NULL )
. n! O+ s1 [* ^! p, _ {) L# Y$ y2 i+ F0 Z0 @/ u$ [
int nSize = 0; 9 k! D! E- }+ P. U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" Z! ^6 V. P/ k nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
/ P% l- z* A, ~0 K7 @% d- t if( nSize > 3 )
8 o+ ]1 ~4 D7 o b1 u% N# k {( v8 n' t/ X7 H% K* c
g_WndMng.OpenMessageBox( "oversize" );
4 m+ y% X+ f% e* I% J7 o2 D return TRUE; / u6 j3 A5 H/ O: A5 E
}else
" e! b% |* W) b$ L+ r6 o1 h {' ~3 s" P2 w$ ~' s: R2 @5 c
bUpdate = TRUE;
. N+ l. Z7 T) t% ~9 _; \; f }# @4 ?+ ~: [2 v
}9 m- c3 }: c8 c! h; |* ?' H& D
if(m_pItemElem != NULL) " ^1 s3 ]; o( G& x' e' n' U
m_pItemElem->SetExtra(0);
' l7 i7 D- ^: Q3 \# E% v6 A) { e" e1 c' D8 U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 V4 p9 [: V. N: z5 n2 E* M& B, j( Z# s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( D, J M/ i& C) m: \" K& }5 V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ s7 F" G+ `; l4 N: G. c! T9 ]0 M# w" }% `* A- g9 e
if( bUpdate == TRUE ) # u) I* s7 T& R7 u$ T; E; X' h
{
- y% V' d- ?' \$ R2 Y8 Y m_pItemElem[9] = m_pItemElem[1];
8 Y( p$ f& u. e7 H* s. i m_pTexture[9] = m_pTexture[1]; 8 D2 U' u6 M# Z @ d D
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
! X1 ~' K3 ^* y, M7 _+ h l } 5 I, @* y' R# Q# b. _% d
}# F) w# s4 V. o/ i/ d `
}else6 a* H( _* Q7 h a+ j2 `
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ; g% u9 \" p2 I R* \( H
{/ `' Q$ K1 W& B4 \" B) e, X: b) S
if( i == 2 ) $ g0 ]5 w0 q) S" `6 Z. ~1 V! w
{
0 l# X, i- s4 i/ C1 G% F) S if( m_pItemElem[6] != NULL ) 6 n9 k" I+ E% A" I: M3 ]) e
{
9 R2 k( W- X W+ a8 `2 n int nSize = 0;
& n0 B5 S! P0 E# V: o4 N* \/ S1 @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) a( `5 k/ P3 i3 M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); ; A1 R4 ?- J0 q1 d5 u$ P! C* R" E
if( nSize > 3 )
% U7 h+ n- t. v2 N* t J" ^ b {
# I/ w9 K0 o7 t' J g_WndMng.OpenMessageBox( "oversize" ); 4 F2 @0 T# x, |4 I6 N
return TRUE; , ^9 t- Q/ t8 c# K, W& y
}else: _2 f& Y1 j6 Q b3 S/ a4 E" n
{
9 }" I, r. Q$ J0 C bUpdate = TRUE; $ G; a( O/ T$ w1 n) h
}
, b% i" M0 m, P6 Y! z# D | }# P$ ~/ [! u, W( N
if(m_pItemElem != NULL)
" T. ]* p; m R F3 g* a m_pItemElem->SetExtra(0); + V9 ^+ B8 z. h6 q% |- Z+ ]
( [! f( n) e; ?# F" C8 ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* U7 }$ G: p, @0 m$ ` T! n6 L' q9 b: G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
l6 y+ b( W [) W m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 O: l; U& }2 p. @) m" }+ }% T E3 Q9 k1 {* K1 n; ~' v
if( bUpdate == TRUE ) - G; M, B$ v( x8 ~3 \( I0 t9 v" s
{
/ D% F; a' N. Q$ c3 Z m_pItemElem[10] = m_pItemElem[2]; * t& n4 j B# H0 [& y" N
m_pTexture[10] = m_pTexture[2]; ) l* F" q" ]) h B- I9 j
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );: V0 m4 U7 t' z. B- c x
}
' e4 W& X1 Z% |0 `; o) d& b }
) N( v5 m7 i6 j9 w if( i == 6 )
% n, f* Q q; S) g0 Q8 D2 @ {2 E$ j- ~) ~. P7 T) W q
if( m_pItemElem[2] != NULL ) : P) f' o/ M; T8 F' ~
{/ \) y. J+ v0 J2 ?# Y
int nSize = 0; % i% s8 z; v0 t2 ]9 N# V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ G4 m+ I y s nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
/ a/ ~% k# E4 _3 i1 g) l if( nSize > 3 )
4 e# i9 j5 V: L0 S! a8 O {! G$ r2 t) f7 h; x6 z4 Q3 k
g_WndMng.OpenMessageBox( "oversize" ); 8 c8 K3 q% H: \
return TRUE;
8 x1 R, z# w A( g+ I }else
* x9 n. n/ ^7 R! f: D {
2 Z! ^) g8 k; G& c, p# ] bUpdate = TRUE; 8 X; ~% ~$ n, D- B9 }& c
}
# d1 P4 C9 w4 C1 q' i }' L7 Y) u# Y( a$ f; H
if(m_pItemElem != NULL)
4 T& a& _3 a' d3 A$ G a% H m_pItemElem->SetExtra(0); / A9 v Q; t. a) v
% D0 S6 p% p1 v6 U. Y) {+ D m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 v6 f& V2 Q# P8 m9 ~7 O* h m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * a3 i( P) R4 g8 D& l6 d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- n9 K5 P: d+ _' o& x" K1 `7 o) b/ ~
if( bUpdate == TRUE )
! t" i; {8 B. D- q2 X {2 N$ P6 v; z1 ~1 I
m_pItemElem[10] = m_pItemElem[2]; & M* \2 `- c8 ~2 I* e$ ?* M
m_pTexture[10] = m_pTexture[2];
& d+ z6 o+ r. n( D // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );- b' H6 p8 U' |
}
& k/ {1 x# o/ t, j D1 b, ? }
3 [" O+ G: v( l; ^# \6 B0 T! e" `9 e- @ }else
. U% B- V. y1 z% W if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
, q/ m3 y: E/ j {- x, D& Z: v: H/ N' c) c" V0 x
if( i == 3 ) P$ z0 v0 S. R
{
L' c! I1 M+ B% l8 y0 D if( m_pItemElem[7] != NULL ) Z7 c7 `0 m% R2 P
{( M U b9 o" k; z6 ?
int nSize = 0;
" o8 r( b& m: s' i4 i5 \1 i# u& m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ \; O4 O r3 _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
9 i! b2 t) q& E1 x) ~# k if( nSize > 3 ) 2 U P; a# i6 z; i3 E% L+ U P2 ` I
{
% M. x0 p. L: O G/ z- ` g_WndMng.OpenMessageBox( "oversize" );
, Z/ u) b. U/ }9 ^7 S. K" L8 U return TRUE; . q' Y( g& M* \) \" m; Z
}else
: X! i! B6 t! s' R3 v$ Z {3 L0 h1 H7 a- o* h B" D! H" A
bUpdate = TRUE;
! t3 p3 U( w# e& m' |# W, L1 x/ Q }$ M1 X: ^ @6 l9 P, |# }, \$ a
}0 ^% ]2 T" N/ G9 q
if(m_pItemElem != NULL) & n+ T4 c2 N& O# |
m_pItemElem->SetExtra(0);
! k1 c6 m( ?9 D5 X+ h$ s& t; }' r, z/ K* |1 L* Y. u5 E- a
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : g9 u* r& }8 i8 K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! D) \% J) m, H0 q8 \ O& b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 O N' @3 \& p) _
9 R' ]4 X8 o. m7 `( J+ e if( bUpdate == TRUE ) 4 \! X9 i( ]# ?, ~4 B3 q( i8 D
{) Q0 o" R* `6 s2 q2 J. ~
m_pItemElem[11] = m_pItemElem[3];
, K" @* z. r* S0 U! h; Z/ j, Z m_pTexture[11] = m_pTexture[3]; % F4 Q2 g% u) [! y- D
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
9 _: [3 J1 k( U3 c! [! \ }
9 p @9 J9 l- Q( L! M, t }
) W% Q$ J. ]; p if( i == 7 ) / a# _/ P6 x5 k- f' h
{ U5 A, N2 U+ x, E* F/ p3 g
if( m_pItemElem[3] != NULL ) 8 a1 ?+ t+ Z$ ~! R" b3 k6 h: v$ H
{
/ V- U0 F& J) ~! D2 ? int nSize = 0; 5 ~- a% n6 e7 u* M5 j$ x0 W7 O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , `* l! G& I5 U0 _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
' n. O& R! _0 k2 C if( nSize > 3 )
7 L7 Q* t( J! z6 o) Q' C {6 ]. F1 c3 V# I; u8 X# C
g_WndMng.OpenMessageBox( "oversize" );
- H+ P8 ] A4 m0 ~6 |0 R# B- b return TRUE; 4 h9 E9 m6 c8 e, \& b. _# U
}else
0 G2 F$ Y. f, [3 e) Q' ?" K6 W; k {& e1 J3 t/ O q# M& w& U" V) m4 i( n
bUpdate = TRUE; - e; a- N4 O3 c; Q' k* d. ]7 Z
}
/ z7 ^1 [) I, N; N }( o! Q) W# m- _! G& t
if(m_pItemElem != NULL) 8 X+ r% {( w+ b% s
m_pItemElem->SetExtra(0);
( z/ k$ l8 k" ^1 v7 b! k M, M1 Z% b/ A9 E
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( T7 w5 U6 r- M) E2 @8 p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - t4 E* ?; t! r2 K. X) c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 ~! \: A" T, Y0 m& c H
, i0 v! |$ Z. @- Z$ n if( bUpdate == TRUE ) 5 \' _ |1 a# O9 b% v1 `" F
{
" s0 d L/ X7 @* w! { m_pItemElem[11] = m_pItemElem[3]; ! p/ V( _0 \$ Y' I' w8 ^
m_pTexture[11] = m_pTexture[3];
3 ^5 Q4 ~' ~6 j' ?, e$ o // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
! }) J4 P- k! h c( } }
, ^3 l* r+ ^# b3 d% R% W5 W# r }
. c& n7 o" s/ i ]; \ }else4 A' J7 l( \# J7 R4 q+ @8 c& J
{
* B# R9 P0 `" X' \+ f g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); : o1 f, b7 f5 x0 r! e
// wrong tab
X# ^9 F4 P; A2 ]; G } , ]. a; N3 T7 ?
}else
6 C5 C+ w' A' { v9 @2 b% J7 I. T {% Q# M3 R6 ]3 _7 p& C5 z5 L( w) _
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # m9 W0 Y7 C/ C( f
// not blessed $ T5 \2 T2 i7 c& E
} ( k3 e- T' g& ~2 m
}
+ t R( _7 X' {+ j- j. L } . N7 I! {) n' X1 p" s
} : A5 x2 f4 y7 x( K2 o1 `- N+ W1 a$ B6 G
0 I$ w1 Y/ ]+ W( K int nCheck = 0;
, n9 q# \, S: h9 M& R: F% z for( int i = 0; i < 8; i++ ) ( Z* d: x7 K4 r( ]& ~, E( ~4 ]" K
{
3 l7 g& h+ I5 W if( m_pItemElem != NULL )
; ]' }0 g r1 L4 _% v5 D nCheck++; % J7 T$ W: Z7 J' a/ {5 \/ T8 [
}
# s; K: q& _9 e0 E/ d( V if( 8 <= nCheck ) * M- ^8 M! A! ^
{ 0 e- w! U3 x8 n7 k3 F; C, K
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 3 B0 o" h( x8 b; W- c
pButton->EnableWindow(TRUE); 6 M& H) W6 f8 ~; t# J# x& S
} : x( H5 p! Z! H9 Y! `
return TRUE; - E) q: I# H: z" V1 F
} : [( W! e$ e/ S# q" R
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
' s4 Q9 b$ t1 n! R0 Q{
. p R$ _! d. t0 g' S switch( nID )
6 D2 Y% S9 ~$ r5 H. D8 N' f2 G3 V { 9 W' C1 F) t3 c$ n6 Y9 W
case WIDC_BUTTON1: d8 X( s; t J
{
) g0 h; m+ o, Y! o g_DPlay.SendCombineFashion(
: S0 K! c9 r: V# B' F4 s m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, : |% l8 ]# |' F& \( N
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, h& w6 w" j r, O; k) b! L
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
! d8 r+ S( L8 A+ j9 ^ m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
4 N" y& S& W& \, F" {( b- X ); # N, ]4 n( w; ~, J/ w: k
Destroy(); % ~# z' w/ J3 r& T$ o! n7 {& b
break; ; k) i) ~/ u; r8 z/ |
} / l. O! o6 v9 Q8 q
case WIDC_BUTTON2: / s; I5 `& g0 [. b; B0 T. d! t
{ ( T' z0 ~; L& N; H
Destroy(); 4 _) g- v. ^4 T9 g
break; . [6 j& M1 H! o* B
} . V! A6 G- K. l; D( l
} ) x# ^$ s9 q3 f5 f; h- q3 O( }
return CWndNeuz::OnChildNotify( message, nID, pLResult );
5 e$ W1 K5 ^0 r% h% }5 D5 K}
9 C; @5 K; }" C+ l% l; \2 {7 U#endif // __FASHION_COMBINE
# P T0 m0 G4 ?" Q( y1 w) R, y4 w* p' q/ J
----------------------------------------------------------------------------------------------------------------------------
" K+ i3 V5 `4 S0 \0 x; Q6 c7 HWndWorld.cpp: f' T" ^1 _7 v7 ?4 {2 w, T: W) D5 z
在 case MMI_REMOVE_CAMPUS: 0 U( `" v( x$ t
{ 4 p7 J- e% _1 A7 f2 W5 ]! ^
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 6 j" Y* W+ D* N9 Z) H) `
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ; G3 `% I. M* {6 ~
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ; n2 ]" j+ {- E7 _
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
. J2 H9 w1 I8 ]* U) y break;' y% n6 h7 M% E
} 3 H" S6 n, `$ _6 t0 \& f C ~6 Q
#endif // __CAMPUS
- \; m* Q0 m1 f' V9 w! _0 E' g. v& g, w
下面插入 #ifdef __FASHION_COMBINE1 ?( K5 ?" M, `& k$ s& t
case MMI_COSTUMEMIX01:
/ h$ m k( i" D5 N1 ]" x7 l# x {
- u1 W: ^ o" e! L U* a8 G0 s" H SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
5 Q) Y8 u9 h- J9 l9 b' L, \* u g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 7 X4 {- Z! Y- S4 v" u
g_WndMng.m_pWndFashionCombine->Initialize();
" w. }0 a2 O `- P3 S } % w2 N% c3 t% W% ]) l4 c; ~ V
break;
; R3 U; G$ s# I, [+ D- b* Z#endif // __FASHION_COMBINE
( q1 d7 F, ^% Q3 V5 i& `4 _# `7 [+ g% t! Y% L& i
----------------------------------------------------------------------------------------------------------------------------) y/ d# p1 S4 S7 I$ C( t9 q. |
WndManager.h
[9 b' e7 g5 Y8 \0 O- N( {; F: |2 k
于:
o( Y1 g" z$ ~0 wPHP代码: #ifdef __GUILD_HOUSE_MIDDLE, k. K% f7 Z1 b" z1 B; X
CWndGuildHouseBid* m_pWndGHBid;
$ K) ]( O: ^! x' ?3 W- p# f#endif //__GUILD_HOUSE_MIDDLE
9 N" X: `% W9 O7 W) \0 R0 N7 X. C& D* [4 @1 m( v: m
认为:
- Q" M- N2 E8 N7 N9 ?. z1 H$ ?PHP代码: #ifdef __FASHION_COMBINE
% v+ M) l+ W. V4 D0 | CWndFashionCombine* m_pWndFashionCombine;
! O: S! Q8 Q9 I; M- e' Y6 o#endif // __FASHION_COMBINE $ S1 n) ~ J" c0 |& N& B9 x
8 r& {0 Z% U2 `1 D9 L
----------------------------------------------------------------------------------------------------------------------------& r5 H, r- w: W. _) d9 t R+ [- l2 t- W; Y
WndManager.cpp. I D* `0 |8 }; A7 T
0 s! [0 S9 M1 ?3 B
在 #ifdef __GUILD_HOUSE_MIDDLE
# e: u* t) }1 T, G+ S9 f else if( m_pWndGHBid == pWndChild )
- p- q& s g$ o0 | {
( j$ Z( o: M+ W% U7 n" Y R8 t- j SAFE_DELETE( m_pWndGHBid );
1 J$ Z7 f4 N" S. L6 Y6 s# `3 V4 @" ] pWndChild = NULL; ; F2 g0 Q2 B+ c5 V' M! l
} & L% ?- F! q6 u. J+ W0 N/ P
#endif //__GUILD_HOUSE_MIDDLE
( P- z2 U4 x$ y0 J4 C; P5 ^5 L
6 @0 Z0 w5 x) }9 ?2 I1 u- y 后面插入 #ifdef __FASHION_COMBINE
: y1 o; | X4 [5 S( D else if(m_pWndFashionCombine == pWndChild)
' h" Y" J# D, V) _, F9 Z { " w" W+ P) q& L4 @5 ^) c" e. l" R& [
SAFE_DELETE( m_pWndFashionCombine );
0 O0 ?* Q- _8 d pWndChild = NULL; 1 S% L5 m4 c2 R8 P$ z
} $ N9 o/ w6 ?/ y& r0 L | b
#endif // __FASHION_COMBINE
# \8 E: h/ ?! f/ N4 G6 h. Z; c4 S! {8 D( R# Y; e* Y
----------------------------------------------------------------------------------------------------------------------------- T$ [0 j& t, ^2 J+ l* `' M
DPClient.h* w# j+ S4 ?+ X! ]
# m6 ? m! [" M6 M# _7 n' a& z在 #ifdef __GUILD_HOUSE_MIDDLE! }) v. W5 B `2 U% P3 a5 |/ b
private:
! E: Q+ Z5 F6 G% K' z" @5 \# `6 f% ^, p void OnGuildHouseTenderMainWnd( CAr & ar ); 3 n5 ?# b+ x- i8 |4 Y0 W0 {
void OnGuildHouseTenderInfoWnd( CAr & ar );
( H+ l4 p& b- O3 d void OnGuildHouseTenderResult( CAr & ar ); 7 R! r6 w' `" [+ f
public:
( P: K9 S* E' b# x void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
5 H* }8 I, ^ m, T( H void SendGuildHouseTenderInfoWnd( OBJID objGHId );
( o: N7 J7 }2 V3 M5 S1 O void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 8 |5 ?! e2 c' i" ~: B
#endif // __GUILD_HOUSE_MIDDLE
8 v e# j; j0 \: H5 N1 q% m1 f* ?0 m1 o# K5 F M7 T
下面插入 #ifdef __FASHION_COMBINE
4 y5 H- g4 u& E& x8 B5 T% k6 S void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 3 ~( N R9 Z7 C9 D3 A& P1 P
#endif // __FASHION_COMBINE
' P5 D' \) ^, d4 K9 m1 O3 I" k/ Y+ A6 l5 [& \! r1 F0 \
----------------------------------------------------------------------------------------------------------------------------
; L, x1 w6 w+ D- z7 I, R/ IDPClient.cpp3 b0 A6 p [5 }* H
+ }9 B1 b2 e$ w+ e, U在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) : Y3 N; M ^" w: S2 ]+ ~& O
{
3 Q8 G* D6 F) ~7 }. ?8 w BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
( H# ]) H# Z7 n* u' Q: w7 r ar << objGHId << nTenderPerin << nTenderPenya;
$ }6 P& ^+ j& p6 @) E4 y# U7 R5 j* C3 Q SEND( ar, this, DPID_SERVERPLAYER ); ! e0 e! G% Z/ g
} / X9 N# n' E, J2 J9 a1 L
#endif // __GUILD_HOUSE_MIDDLE , J9 P; C5 I3 e- ^9 C8 j1 }
2 L: O" _" C( y ~, N 下面插入 #ifdef __FASHION_COMBINE* J: D2 q8 E+ N3 Y3 y
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
p0 e* {: v9 ~{
: |( _2 t4 h- K BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
& {- d4 [# G0 q8 @$ z0 A ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 9 o% X& ^- R, t/ [" k* V1 i
SEND( ar, this, DPID_SERVERPLAYER ); e, k- Z V# t# b @* | m
}
7 a. s! Y& ~9 C6 H3 Q#endif // __FASHION_COMBINE ( F' P( }7 \2 d& i
/ }3 h" a( F: L5 ~2 q# K+ G ----------------------------------------------------------------------------------------------------------------------------% v9 A; Q5 z' V0 l5 y$ H
" ?! e. W, k! Q
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
% ^* O3 ?8 w. ~% v0 e/ p" t8 }: b0 w: w) [4 y
----------------------------------------------------------------------------------------------------------------------------, k& q& L/ C+ |: a0 ]. @
6 {9 ?, ]+ Y0 S/ s) a
( k( [1 f) m" P0 g& a& W6 d8 c
. l1 z9 c( p% o4 l, |8 L i如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。. i; X' M# p7 _0 H
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