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莫因E * PVP u. m$ D! W8 r
1 L! n/ L! n, J( j! O' l- e3 u" j5 g/ s$ k7 c7 h
( D; Z$ b0 _0 Z: d+ p: C今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。* T+ Q9 o6 c' C
: F6 W5 |/ }' E) h6 M4 v7 K有大量的代码,我已经测试过它,它可以编译自己1A。6 S% B! F( r5 R1 d3 n% M
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- H$ c; u: a7 g$ c6 t# I现在会如此容易所有的C&P'en$ `5 q$ D5 N+ w+ g+ y, L
/ y5 F& J' N- {8 O( a- 你需要的资源得到自己,因为我不决定一切你“推屁股。”( e0 _; R- f6 [# ?) Y/ N
: w* |5 D0 B7 ]) M s2 B: |9 X你说我成功,资源应该时装组合系统顺利运行。
# S, N$ E% i0 U& G
& R, }( \7 T# X9 t4 j, G# o
: ~: ]2 h1 _7 O, O% s5 _) e* i, P3 {1 r) t6 p
首先是学分:
/ D7 g o7 d6 ]. [7 u
. U- k% z# k) ^9 t: A, w( t. ^Etioom(90%)
: V! g5 V! D7 c& j, a$ G( C$ M怪物(10%)# f+ X. m. _. v/ p! t# v. b
" {/ b. H$ P( w- N( l
. l5 |* z9 I* g9 X( d5 Q这里的问题,而是“不问任何小型或定义语法错误。”4 K/ ]9 q# T; m( o' |4 z
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7 w, @7 T; P" `8 N6 C o4 p4 f3 X
唔够讲,这里是答应释放: randomoption.h X% M% e S) l- Q1 m7 Y
" c3 g2 o4 U( G在 public:
: A8 k' ?, S- |1 w bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 6 ~' _" ~. X2 L1 m/ ?' y
void SetSafeFlag( __int64* pn64RandomOption ); 5 ]" Z+ Z) j$ m- @" c8 ] p
void ResetSafeFlag( __int64* pn64RandomOption );
, r6 h' g& g1 j. F$ _- I2 A // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® ( S+ H0 W6 O3 }2 P' H+ L
7 R/ Z$ |; I/ m3 F' f
这下面插入:
& y* f$ a+ B. @1 E _4 B0 Y9 h/ O3 Q0 L; N, A- c1 k
#ifdef __FASHION_COMBINE9 R. v9 n* O6 d5 K% ?
public: ) M0 M6 j& x2 ~0 d5 i$ t, w; p' H; P
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ) U! i0 U0 B+ E" `+ b
#endif // __FASHION_COMBINE
" r* U% P" f' Z) m8 Z$ R; n0 k
! N2 ?" v2 W+ _: s ---------------------------------------------------------------------------------------------------------------------
. @1 |" u8 _8 w; A) R8 ]* ^randomoption.cpp4 E# @. [, s |" B
' ^- f, e7 v0 l* V/ C" I' }4 E, X' @
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ' N- @0 R+ N8 n t& p, m# O) ^
5 [& S$ e+ r l" N% L* L
下面插入 #ifdef __FASHION_COMBINE
* h0 J, t, d* o' X4 Yint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
7 U. T3 Q5 B t9 X; l{
4 r" u0 \, N3 U( i& i# {( ~ int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 3 { |0 \' q$ K4 D i
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
1 e( t4 R+ ^) U7 F# O
* ^9 G! P* K& [2 m: J1 E: p( L if( nMainSize + nDestroySize > nMaxCombinedSize )
8 y$ r9 R9 c4 u& u r* J return 1; 4 e1 P/ t$ M C. g4 ~' d
- @- T( i w/ j, z- `$ e. Z3 Z; n
for( int i = 0; i < nDestroySize; i++ )
9 g$ M" a8 `# t {
" g) v/ q% ~ k. @2 G int nDst, nAdj; 9 M$ n2 h; Q( R$ N" E. ^( T! ]
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
% n3 v6 D' D3 l, C7 Q g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
5 A+ O& w" ]( P: w( w6 m& ]% T } 2 X2 f `/ l# R
return 0;
8 l0 J8 F" T' | v C) ~} 2 f ]) I: l# c
#endif // __FASHION_COMBINE - Q$ e/ ]; O2 f
) x+ V8 {; j' a5 n0 z -----------------------------------------------------------------------------------------------------------------------
! n( U1 f( r- g# ^) F* gMsgHdr.h
; L) G, M) ~# k2 Y: ~, Y; h1 X5 M" o$ `1 N1 d# }# J
插入 #ifdef __FASHION_COMBINE
6 {* g7 `1 u1 e0 a. y#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
8 j& @& y+ r* [, d ~/ X. ?#endif // __FASHION_COMBINE : g% }2 }/ o( A q* e0 ]" r( N
- ~: N9 `7 h z( R0 m) \1 Y J -------------------------------------------------------------------------------------------------------------------------' N6 C' g# k ?7 f3 m6 p
DPSrvr.h
# x) h9 M: t2 {2 J6 f* ~8 ^; @: Q0 |6 I' z1 E
在 #ifdef __GUILD_HOUSE_MIDDLE4 g2 }* I4 O1 S5 ]6 X4 b
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , k: p( F& ]" n, W
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 6 `4 J/ [7 T& \2 o
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : }4 X) C r, E
#endif // __GUILD_HOUSE_MIDDLE ) z- b% z5 ]# Z z
. T+ M0 R, F: k! \. z" _5 v
下面插入 #ifdef __FASHION_COMBINE
U8 F6 b% e/ J) n+ E0 O+ a) j void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# `: ~1 l8 l' u3 p: Q5 Y. J#endif // __FASHION_COMBINE 0 V0 P. _. t1 j! ?
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-------------------------------------------------------------------------------------------------------------------------4 L# u. q3 ], O9 g% U6 F& E4 \
DPSrvr.cpp* P! s$ e7 {3 x! i6 z. A
在 #ifdef __GUILD_HOUSE_MIDDLE$ N) `0 p) i! j1 u+ _
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ; w3 x! Y( | B* w
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 9 P/ R9 C7 n. o0 ?( X' n. k0 v
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); % m) l, M+ _- U/ ]. Z5 k
#endif // __GUILD_HOUSE_MIDDLE # I; F- [' e$ ^+ t9 X$ Q
. i3 E( x. E- H9 G- @2 }/ a 下面插入 #ifdef __FASHION_COMBINE
$ q" E5 `$ ? o ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 0 B$ ^* Y& B& h1 O% e, y
#endif // __FASHION_COMBINE
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9 w& x1 c& h: d! B6 V6 ^0 ]在最后插入
#ifdef __FASHION_COMBINE
: N: A$ K, C- rvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ; P9 s- d6 s, R+ D7 a
{
, k b) Q6 G! M* d: g2 F% m CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; o; v- E4 a; X; M |: d$ G if( IsValidObj( pUser ) )7 T+ J- b- m* x
{ ' t2 M% W I0 V# y7 J" S/ X' n
DWORD dwItem = NULL_ID; * o9 m; K* m9 B7 W- }/ F
CItemElem* pItemElem[8]; 5 l5 e$ {. e- G; E& d
r! T! [* c _& c# A1 M* g) h9 L for( int i = 0; i < 8; i++ )
1 `0 I8 e/ v3 ?) U0 R {
' l/ y9 k/ s5 Q! p8 {5 N7 Q ar >> dwItem;
9 p) c7 ^6 b* l" g/ r) d pItemElem = pUser->m_Inventory.GetAtId( dwItem ); % y, E: r7 E6 s5 M4 |" s0 ~; ]
if( !IsUsableItem( pItemElem))
+ T% E5 F) X+ E1 K' n return;; L% ^! m" @4 L5 r3 Z0 ?
} ; v" k9 w& ~! S
if( xRandom( 10000 ) < 10000 )
A2 _* e1 j; T6 ] {
5 y6 v$ p' e' n' k! M. M1 a( E int nResult = 0; ! V8 K- X6 x. h% E6 M$ v+ O1 h2 M
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); % Y; |8 G6 U6 N- s& q4 V6 d
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 3 j" t' @$ N3 O8 f6 ~# x
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
3 ?" Q* R5 P4 }7 e5 S nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
/ K0 m V4 s! \ if( nResult > 0 ) 9 V5 C. P9 E# ^- b
{
. p3 `7 D) M# C/ g9 f, H0 G, P7 t Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ; ^ H- g6 _# a2 t
}
$ e, ?9 k2 u# J9 D1 _' k/ e. j for( int i = 1; i < 8; i += 2 ) 9 m- Y8 I% c' h% [5 g& K( v6 q
{
3 V1 u( b) Q# O X; J pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 3 V# d# C: t0 M2 W- p' ~! l
} 6 d% R! i8 h( C: S
for( int i = 0; i < 8; i += 2 ) 1 z" J# ^) b" m1 N8 a0 w
{
5 r% x7 R* l3 Q2 b0 |8 Z pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); $ _2 K; k+ c1 ~
} & I6 t* B5 V4 @) U3 L* k
2 p" E8 @, O! W
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 5 c; B# w$ c% |1 \' _, o" k
}else / x! n: A2 l7 Y& m4 \$ |
{
" {' Y& i6 m2 J( `+ q% u pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); - n% z0 {- m- p, r4 l7 A- w
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
$ Z, B9 \& ?- L5 Z/ y g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); : n+ j3 h7 X+ }/ o3 J1 Y& h. A
+ w5 {9 [6 b% Q& w if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
6 Z) Z* Y. P! R: A. H7 Y { - F, y Y9 z& e+ f( X) Y
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
* r, k& p5 g. V+ j0 _ pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
- f' ]* e2 Q. f- g
: R" j/ P0 U1 P Z/ X4 ^ }else + B6 C% c3 E0 S# a" H$ ?, X+ h. S# }
{ 4 T! U; k2 g! }$ m+ R
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
8 M0 S) @: r! N7 Y for( int i = 0; i < 8; i++ )
1 H4 P& ^# {5 s, Y { u- ~+ r7 L/ F# W% L( A" a/ G
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
6 ^6 a# p0 I- s* Y } * C0 F) c. B- Z8 W5 k J
} $ u) p# i& ^: [( m& d3 |% m: g
}
. y( X* r5 J. M#endif // __FASHION_COMBINE 2 c" x2 t- K, ?
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----------------------------------------------------------------------------------------------------------------------------1 b m Z; J/ } o# }
WndField.h8 E; P' \# ?- ^& q1 [. |+ c
在 class CWndCampusSeveranceConfirm : public CWndNeuz
. t# e4 A8 U% {" J2 d; [
2 x* |: E4 l: d* b' s- g3 K 下面插入 #ifdef __FASHION_COMBINE
% J4 G* G' `3 r4 |0 ]! q( F1 |class CWndFashionCombine : public CWndNeuz + x5 l4 d. L& m; ~; h8 z
{
5 P; j4 w* E4 n9 V+ `public:
) x" `: d$ k" F CItemElem* m_pItemElem[12]; 4 m. A. n# S" C! S
CTexture* m_pTexture[12]; 3 \7 K; G0 P ^; y* Q' I, N
8 _2 }5 v9 T& N' ^( j- _public:
; n2 q7 ~, @3 x. G7 E CWndFashionCombine(); 6 m" c% [! ]; F
virtual ~CWndFashionCombine(); % H' H" I/ o2 a
, |7 a \( s- e: p
virtual void OnDraw( C2DRender* p2DRender );
) E! w; h. u8 I+ z virtual void OnInitialUpdate();
& M- ~# E W7 y. G9 N# A1 c virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
/ p! J' q4 ` T( x9 Q virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
$ V2 A4 s3 G. A. f! @ virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
3 P% s6 B+ W+ D( ]7 p virtual void OnSize( UINT nType, int cx, int cy ); % l; F% P6 B, t x3 C
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
- z g o/ Q t; K, M5 ~: a};
6 w/ b, e q5 e: c#endif // __FASHION_COMBINE 3 f! L2 }9 q. C, o! P6 w
4 v/ v: a0 `% y6 ?( V. C
----------------------------------------------------------------------------------------------------------------------------: v* Q0 @6 v+ T8 ~+ k% s" b! p; P& R
WndField.cpp
+ s. K! U6 N% P" {0 P在 #include "wndwebbox.h"
2 Q7 g! {3 k7 `+ u+ W
& ]$ W* P) Y; x 下面插入 #ifdef __FASHION_COMBINE2 n" |, _0 Y6 I* m1 R, w2 L7 D
#include "randomoption.h" # Z! a. X4 t$ y7 k! K" k6 ]+ X9 V
#endif // __FASHION_COMBINE
: q1 i* E u( y% {% |" r0 ~* j5 O2 N
就在最后:
& ^4 l! A: q$ w: q) N% Y* p/ E. z UPHP代码: #ifdef __FASHION_COMBINE3 g* b* y" F N1 k
CWndFashionCombine::CWndFashionCombine() ! g; F6 D9 k. z$ h9 q0 F
{
' a$ h' F) \" F" \8 ]1 } for( int i = 0; i < 12; i++ ) ) S8 ~: C1 d$ a# f
{
# c8 R" `5 B' Z; C5 d& o/ {. { m_pItemElem = NULL; - @! s$ u+ P4 M) Q% ~1 V/ U
m_pTexture = NULL; ! A8 a/ ?6 o! T
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));( w* u' w' F, y; j- _
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
% s6 Q$ u2 k5 g2 H5 q$ H }
' }$ T; @: X. e/ ~! `}
. B4 c2 P+ ]0 LCWndFashionCombine::~CWndFashionCombine()
6 e8 ~( q) o* z: S6 @! P{
) U$ G/ Q8 J& U- e4 B9 B for( int i = 0; i < 8; i++ )
0 W5 W! j: O @7 O+ j% `" \: m6 _ {
/ j8 l1 k% x6 k4 L& {) H if( m_pItemElem != NULL ) # L! r# Y0 o7 ?
{ / j k9 s, O! k( f) Y7 t6 ?1 O
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
( I- j7 V9 N3 b' v% Q7 m m_pItemElem->SetExtra(0);
2 B& `' H0 B: W7 i" W }
8 c2 Y5 `- i1 M8 C$ I! u3 z- _4 u } " Y3 i$ N! \0 S
} 1 A7 k1 I9 p- `) C
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) # q8 A& J: ~8 x3 K
{ . U# v, @* W3 D- u4 w$ Q. n
LPWNDCTRL wndCtrl[12];
, O3 {$ H8 u) k( \1 x5 s/ J
" y0 [$ _! |9 [4 H wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ! n6 D$ A1 M2 D
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
5 R; N9 N9 ]; Y$ p, O1 A wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
) f9 D% }$ S8 @" K/ q) K% f+ l* X wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
" A" v8 Z6 S; T wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
$ O1 y, |* j( ^5 C) G% ` wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ( X* d! I& S3 v5 N; E4 R+ C
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
/ ]6 C- t" L, |% {8 S# N7 [ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
$ i! z e- d! U9 |0 e# C wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); * P6 X5 A5 N3 }7 H7 S9 W7 Q" R* D
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); # p( r. D/ q/ f- ] O- ~, V1 `) Q
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
: \* k8 x- F7 [ w2 k wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); - ]5 X4 o. k5 {5 E2 M% Y7 s) I
7 L. T' n1 j$ E' k, S
for( int i = 0; i < 12; i++ ) " ~0 [7 q# b' `- d1 T
{
: @, i- ?, b. q0 w$ x% ^ if( m_pItemElem != NULL && m_pTexture != NULL ) % S" \8 j) _& B( N% L
{ 2 g: T" @7 q* A# A6 J; N& v! P" X' g
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
( d; p) t+ I {* t } 1 Y B9 B" K- a* u) {5 l
} . R- m0 ]9 i2 u* { e7 ?% E
}
+ M/ @% v. l% b7 Hvoid CWndFashionCombine::OnInitialUpdate()
* P; C# g3 p3 D+ @& M{ " b6 x. a( X& H! S
CWndNeuz::OnInitialUpdate();
$ h& E' c. B4 E+ R9 h/ |& k4 ]- ^) d% t k5 l" G) Z
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 3 a( x+ \5 [/ r9 T9 @0 C" w$ ?
pButton->EnableWindow(FALSE); " `: ~% G4 ]( I; S+ a, S
& R) ^+ J1 ]. u+ z& S6 q
MoveParentCenter(); 8 A b3 p# b3 K; B
} 9 y6 G$ z: w7 L; w" n
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 9 v' h4 D6 P8 q/ e5 \" c
{
& Q5 \. I! _8 q8 c: e% f' s3 e) j return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
3 M6 u* a2 [' C1 R. j1 |} 7 r) n& G7 S# |, S
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
; ?' c C+ t4 S# v' U- Z{
) ^- b% _+ ^# a6 f9 {, D7 A; |' ^: y return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); % i. Q5 b% [% L3 d
}
; o, n$ Z- W3 W V9 J* F! ^void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
/ ~9 G4 n, \4 K' T( r- b{ L$ `1 N6 v* c# A
CWndNeuz::OnSize( nType, cx, cy ); & e' T2 W6 q% R, t! n
} 1 b `% z3 _. L9 Y
( p4 n; v# D; o. i' F* b. F
8 V+ d4 f" k: n
# Q( w2 v5 c5 f& z# ]7 m! L ]BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
8 d& @1 ~& s& V5 \ ?/ v{ , e+ O( m" X3 s; d" u. v# k1 y
CRect rect[8]; : n. P4 Y; m1 D! @8 e
LPWNDCTRL wndCtrl[8]; 9 Z* j6 I3 U: d. b. S3 n9 H
' b* Q( Y1 ~) X: e* w
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ]; O4 P S" |9 _: f" M6 P
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); / ?1 k! J5 l4 C& N' Y8 {
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
$ M& R7 Z* B6 g r) e/ ?. B1 b' L: f3 h wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); " m1 b! p c3 ?8 ~+ r
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
1 T( T) u- Y; l wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 6 `" I+ A! J6 T% A
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
3 D! E( P, b5 K8 n! v. N) l# \ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 9 [* O# d7 H$ p9 t* d6 Q3 i! k
9 \" \! W4 `( |6 A+ @ BOOL bUpdate = FALSE; 0 _! D5 \$ P2 y8 E- \
. l9 o/ d" B3 n! F9 X, d4 b6 ~ for( int i = 0; i < 8; i++ ) - r7 G3 C) {0 R8 k+ K' g4 S6 O7 w
{
9 z0 [- k" z5 P& n- a rect = wndCtrl->rect; + @% X7 V, N$ P
/ p7 n. J' R- b) B( Q
if( rect.PtInRect( point )) 4 j/ f. R& ^* {' ]
{
- b P1 S! _7 ^; E3 ]! P CItemElem* pTempElem; 5 D3 e; h( m, o ^+ D9 A
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
$ Y r' f/ Y2 `& k- }% T% \ if( pTempElem != NULL )
# v$ n' r7 C7 g# v" K& D4 u {
8 r# N; T: C3 j% V if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) + ]2 q$ ?4 ~) ^/ s7 {6 c
{
, v/ y, A% Z9 \4 i P% M! C; k ItemProp* pItemProp = pTempElem->GetProp();
( q+ X2 `) U: n4 V4 l' D# o/ P) s" g6 P" @
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
3 ?# h, K0 p/ x- j {
- B4 c; \2 Y/ J/ o3 l7 B if( i == 0 ) , l; V9 \# M+ Z% G& V' {
{1 r8 r# U( ~. x
if( m_pItemElem[4] != NULL ) ) l' l" C F8 z( V0 r' k
{( Q$ d5 \' N8 V
int nSize = 0; ; f; ]- V3 S! X8 j8 }8 G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 j# U# {3 @) T) d5 s/ Z+ ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
1 z& F, B/ b1 `' Q* Y3 M if( nSize > 3 ) ( v& ?0 [4 K: b6 x- Y
{% z0 I+ E8 y$ J0 K9 c+ `9 F
g_WndMng.OpenMessageBox( "oversize" );
b+ B9 i, Z. F2 H return TRUE; ! T+ N% s1 Y3 f* |/ B
}else8 A; ^$ \# Y" `+ v. L/ \ V
{% H% S6 t* `0 J2 z
bUpdate = TRUE;
, n/ V5 [0 ~/ X8 ^ }7 E3 S0 p' ^8 D/ a
}
# g$ E5 u" b$ z2 c e if(m_pItemElem != NULL)
3 D5 W4 h0 e9 t$ V3 R m_pItemElem->SetExtra(0);
, Z6 f4 {# A2 ~1 e+ }$ @, H
* Q' h. O6 d: q1 U W- f; u8 h) R8 p8 R- t m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ }& I, Y8 I, u6 ~: r m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 x z- C a5 K0 F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" i: V: \; V. f: k( b; I% E( [/ l) F- b
if( bUpdate == TRUE )
: K9 O" {7 `! p% v n: E {# B$ s$ E7 m& E) f3 E4 B
m_pItemElem[8] = m_pItemElem[0]; ' Y4 A" H3 P+ t* p9 N) U
m_pTexture[8] = m_pTexture[0];
- r' R0 Y, h0 |/ }: a8 J // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
1 y# z: d" h M- k4 B6 m0 A9 T6 Y } " ]; y2 M5 W8 e9 h) ~
}# D3 N; V+ v. d. S: z
if( i == 4 ) ' I! l6 o, L6 W/ G$ L0 M
{
5 V9 M" i5 X' i a' O if( m_pItemElem[0] != NULL )
" x; ]- E" M. E1 ~ v9 L+ r; x {
- x5 @8 }$ ~5 B int nSize = 0; $ f9 @: Z; p2 g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 T; c# i$ M& |, D! N. m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); n) M9 |- B2 J r! |& I+ b
if( nSize > 3 ) " s, b' C! r1 s6 L( R- T( e3 a
{
. S6 y8 w( j9 b( S1 C5 } g_WndMng.OpenMessageBox( "oversize" );
; V" H2 G/ i. Q8 g2 _* H0 |. H" j return TRUE;
5 u* | }# s+ h( K! x. T' p" y) D }else8 s. f4 N- O. F b
{ ^1 p/ q! B0 g6 l0 ^7 l6 _
bUpdate = TRUE;
# c' J' t( U0 R6 Q& W$ M/ o; t1 \ }9 g" b+ e1 s! f& D3 A% r- l* @
}, v6 a+ R b% I/ ]0 q; e2 n- H8 O; N
if(m_pItemElem != NULL)
& E6 s p% P: ^2 c2 p- r, y! ? m_pItemElem->SetExtra(0);
V5 u4 O8 ]6 w( E+ a( [# o6 r
5 B; X( ~% X P5 v2 L7 z. F; P m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' \3 _' e! d3 M! t, L7 D
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 W% T Y3 F9 |5 L4 a* Y/ E/ q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# W2 A' o( n9 i! U8 e/ d u
6 Y* A& K/ f6 \" z/ {$ N- L if( bUpdate == TRUE )
! F2 ~8 b. N( }* x( q4 o {- q' l. V% I2 f0 M1 l
m_pItemElem[8] = m_pItemElem[0]; ! e* m+ l' ?1 g6 U
m_pTexture[8] = m_pTexture[0];
: s8 {6 u2 w) N4 X1 t // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );) j6 S A) ?7 T& M$ `8 W/ j/ F& c
} 1 d- E# N' `" S$ t" `: ^9 }. Z
}
' H& j+ t. \3 D }else
# y& L% [4 [- b1 }& Z; i9 G7 h$ x if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) $ O$ X9 H, |4 X F4 w$ P1 l
{* g/ n; Y! a: i" F' Y4 s4 |
if( i == 1 )
2 p$ X8 Z& O/ s3 c {
* Z4 [- l( @2 m; c if( m_pItemElem[5] != NULL )
: }' Q J, T4 Y1 F0 u! ~1 m. N {: U! K" \+ x/ O7 U/ g
int nSize = 0; 2 H) V4 i1 P) D/ V0 {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& ?- b0 E, Q3 E' B! Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
8 K8 s8 t; y: _) R; @* R E if( nSize > 3 ) 8 p, b1 w5 d* Y+ T6 `9 k0 P3 D
{/ ?. E. N8 |' B8 h, g/ ?6 u
g_WndMng.OpenMessageBox( "oversize" );
! S6 F3 K5 G, \ return TRUE; 4 f/ D4 q3 y t1 T. V! p
}else; @& |/ x, E' x, \
{$ U' P' l `) n1 @
bUpdate = TRUE; , `8 h7 K; m7 m w- C0 w
}
0 R* o: N7 M3 e4 @/ m7 m/ m }
; X. K) |0 t+ J( |1 U if(m_pItemElem != NULL)
) {! d) x) Z/ [" V m_pItemElem->SetExtra(0); 0 B0 [/ t2 ?4 G
; b% G# K: a- N" C$ r1 X( K
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. J( ]" U9 k6 P) R m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
G. G- ^" Q# n# W) B$ l( A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 t; b4 E3 H/ r- i8 K
. V. J' P8 C5 U! f( P% _ if( bUpdate == TRUE )
9 m4 C/ ~1 o8 L* M# C* ?* \ {
, V0 X" J8 c, t/ G5 B' ] m_pItemElem[9] = m_pItemElem[1]; 1 Y: T3 e& a% x# U
m_pTexture[9] = m_pTexture[1];
6 d" u' P$ l+ c% Z% i" ^- P$ H6 p; ~& l# V
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );, N8 v$ K. C$ ~ I- c
} 6 }, N1 ?& e1 a0 z& Z, H
}2 Z; r; d! k0 M% z
if( i == 5 )
- P, P( ^+ }& G {. J% u- {7 T' C X/ a
if( m_pItemElem[1] != NULL )
b3 M" r1 t# c8 d) T {
# q# K# y! U8 U& T- U3 I int nSize = 0; p2 M+ A% l4 o3 _1 C; A# a" h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : o( ]& r; z" T- M. X: y/ P9 [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 7 S$ B# ~% h0 b1 i: L6 b
if( nSize > 3 )
7 t" @/ F: C2 M3 F* C( m$ w {! R) E/ H, g% B5 |- p. O
g_WndMng.OpenMessageBox( "oversize" );
; C8 c# t. A0 w* Q/ J return TRUE;
5 A+ k M" g7 w8 ^/ b# O4 r5 H }else
5 a; S% q; {2 y3 P {
8 l" Y0 v; d% z9 c+ H bUpdate = TRUE;
5 y+ q; D, w$ N4 X6 F$ ? }
- ^! N6 @) Y' C4 C }! V' o. m6 N, n# A0 W
if(m_pItemElem != NULL)
! `0 A" ?; O+ G3 R" K m_pItemElem->SetExtra(0);
5 ~! t/ E$ D. v( P# S
& Y6 P; k3 I# X. G7 D m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 u( u$ _+ F6 K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); j! c# f7 V& B d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ y' ]: ~1 e2 }6 z2 s( S$ @. U; C6 d% b0 d4 n
if( bUpdate == TRUE ) - K9 }$ ]5 |5 w1 T9 p
{ H/ W$ G5 Y. [& E, q& B0 M% @& M! L
m_pItemElem[9] = m_pItemElem[1]; 3 S3 F+ ~7 w1 Z {
m_pTexture[9] = m_pTexture[1];
' R' A' s, j8 Z6 A; m; n+ y& ~ //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );& m. L6 d# h+ ~0 L
} 8 \) a& z5 O: n8 g
}
# |- E/ n. r# L6 A1 E" R; Z }else" H9 M+ \1 V% V( }6 U5 f* F8 L5 N* R$ Y
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
. ?, J5 Y1 ]/ u {
6 I4 k4 B8 ^8 Q if( i == 2 )
* G7 B# z" Q! w- w* E) o U5 i/ b {
% j; w, Y9 Z" g; S# E, a) B& n if( m_pItemElem[6] != NULL )
. Q& p. `2 @" e) b& W {9 U' U# R) C& ]9 l+ S. Q
int nSize = 0; 6 c' t& a/ U$ C; k5 e5 \! ~# P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. S- [$ g9 f- e# w+ N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
9 @1 T+ K7 p# Q+ T- ? if( nSize > 3 )
7 \7 d# b2 ` n( j! Z l {2 [4 ]. {' c6 g( g2 x o
g_WndMng.OpenMessageBox( "oversize" );
- T% X1 e) d! F' X+ ] return TRUE; 8 |) R1 Q; [- Y( t0 V# S% B
}else
$ n$ V1 u( M2 e" ?: V {
3 [, l; V- U# M6 W5 `: V& ^ bUpdate = TRUE; 2 U8 B1 r$ B) c) U1 j7 I+ Q
}
; t# p7 t1 w+ W* b }0 i; j4 D( G# d) z" Q. S- T
if(m_pItemElem != NULL)
: i5 O- I5 _$ W; i m_pItemElem->SetExtra(0); 2 o( O$ L* ]- n! ?
7 r# j g- L1 w$ J+ p( \ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. U3 r( M3 J5 r2 @ U! ` m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) E# ^- @0 m; d) x. `9 t6 W l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 C. ~0 _& K& n; [
$ C3 k- }1 x) p# M/ }
if( bUpdate == TRUE )
' e4 V. B9 W2 u {
. z" j$ c/ u0 M m_pItemElem[10] = m_pItemElem[2];
& _% U+ p8 u4 M$ f' K3 V- e( ^ m_pTexture[10] = m_pTexture[2];
1 Z, |1 q2 P$ U9 W' ?7 s+ _) ]9 u1 n // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );+ O' ]: _& i: j3 L6 R! o) E: y9 ^/ j
}
( \; |2 A% `# e8 e7 x) v3 x, d+ F }4 @* t7 |; P, E( ^
if( i == 6 )
" f _; S# M, v: @: t9 r; o {# q3 {3 b' b3 g! b4 V- o V
if( m_pItemElem[2] != NULL ) ) i d4 C, x" z1 R
{
) a0 O3 M4 D# z2 z+ _ int nSize = 0;
+ A7 ~) }- ~; E2 e nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - `9 L9 a: r0 C. o0 R# Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 7 S1 o( j' q& v5 Y) E5 Q7 t
if( nSize > 3 )
: f8 N: z7 c8 q$ T9 B* @' w, R {
) M z* x0 `3 |5 I8 A% \ g_WndMng.OpenMessageBox( "oversize" ); % z7 \4 k* m+ }; @/ \( c: F4 k) E( V
return TRUE; 4 f' J7 n; b: j% O! g! |
}else1 J% i5 _ {, ?% ]
{9 @' G X8 F0 r# N% m
bUpdate = TRUE;
2 O/ q- k; N) [# ?$ v+ B" l# B) J }
o1 p1 H3 _' K* Y- O }- ]0 g! G7 @5 d r& u& R
if(m_pItemElem != NULL)
. H; ]4 ~* Z+ ^ m_pItemElem->SetExtra(0);
3 I- z7 }' e% X
7 x# J/ X$ X9 k! C4 a" E& M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' p" `$ D y7 S% |+ ^6 m. N# D m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ K/ p& b: C2 k: ]- D$ E m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * W. u l D7 t' f
& {/ ` @" S+ [ K, a; ~7 T0 {& { if( bUpdate == TRUE )
6 _4 c/ X+ b: t* f' a4 e3 B" [ {- B! Z J9 h1 R! I6 E
m_pItemElem[10] = m_pItemElem[2]; . R/ x4 }% T4 y/ w3 q
m_pTexture[10] = m_pTexture[2];
; U9 j4 g, _* u) I- ~: C9 c // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
9 H- l3 d& _6 \/ i: M6 F7 w9 ~ }
1 f0 b5 d; j# }1 m6 b- t- v# Y3 g& [ }# N' q+ h' d0 E
}else. `( q& {( j# Z' o! k2 R
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) $ A+ i- P' Z0 G( I; {
{
2 ^+ k* H) @3 W3 g6 r if( i == 3 ) # j2 y6 `+ W- _! n: c! l
{
8 A: K' p/ f( z5 U if( m_pItemElem[7] != NULL ) & l9 L6 k0 k! u, G
{7 e) j. |: O+ S% F" S4 r% x
int nSize = 0; % O8 t% ?6 ~6 M4 [; O4 T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 a. J! S7 ?* u' f: Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); N: E4 \ X, t9 Q1 Z: c3 P
if( nSize > 3 )
7 ^4 b( C& q/ h. n {! w [# F i$ {! t5 H* s8 q) M
g_WndMng.OpenMessageBox( "oversize" );
8 D: f; X: C0 X+ A return TRUE;
+ F. s6 h$ s: E. `8 o8 P: b }else% e5 R% C w/ V+ x' X2 t4 e9 `9 J
{
; P. _+ k/ U" _( ? bUpdate = TRUE; " N& ~8 ~4 A1 B. P
}* M$ F3 D$ S, x* j ^
}. b* p3 t* Z" Z' ?/ ~+ o8 M) D
if(m_pItemElem != NULL) 6 ]- U& K3 S; L) N
m_pItemElem->SetExtra(0);
0 f) [9 P) X: h4 l; F( d
8 p% a" n" S& }5 C+ v6 d m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 P5 \* D! M4 L% ?4 G$ N5 t m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, N% n3 k2 I" D0 P m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* U" O; o, A' W; t
% n8 I2 d: W: c" s- ]9 X8 Q if( bUpdate == TRUE ) 6 {7 u( U" j0 O( T# U5 E
{
' i& M8 ~1 L0 W! f- B m_pItemElem[11] = m_pItemElem[3]; / r& r! e6 T' ?* J; }5 B% _
m_pTexture[11] = m_pTexture[3]; / M+ O- X' d: p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );% Q8 f/ O3 N, l% m' ]& D
} & M" P Q/ E- c0 a
}4 \- i. E3 Z* S5 j4 \
if( i == 7 ) ) E9 P7 T% w, y9 I* c+ H
{
# y" s+ f2 f% b9 g0 A. H" q- J if( m_pItemElem[3] != NULL )
# F6 c' _ z2 C! b( H {
M+ @ Q. x9 p! k3 ~1 h int nSize = 0; 5 I& P% Y$ V% K$ `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* t- \0 C! F8 F, n nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
; k2 S: `1 N1 |- Z/ l if( nSize > 3 )
" M; y5 S+ S1 T! m; u {$ e2 t2 t; M% {" ~7 X) g) N+ |1 J
g_WndMng.OpenMessageBox( "oversize" ); - D* w6 W$ U4 @ w* {0 `
return TRUE; : W- t6 q) K0 Z
}else
4 G: P+ l. @- n- g/ \& S- K {
( c6 p5 G) P9 c2 T V bUpdate = TRUE;
7 W C# o: B( C# h2 b4 A+ h }
! i: ]: N& P5 |* I4 G q2 S4 ^ }- `. }7 Q4 s- f( S" H( \! x1 F6 G* [$ |
if(m_pItemElem != NULL) 0 n# @7 O$ W7 K) Y& ~
m_pItemElem->SetExtra(0); . a: j0 m' x. {& S0 P5 g: P" m6 u
# j4 i) N9 p( X# @2 [5 n
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! M# W0 U' B$ Q; f& o+ j+ B- v2 @: K7 S
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 ~/ z" E( D6 ~
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % d2 o* s" o# I1 w5 l! V+ Q7 d
7 [2 A; h/ _ y+ E2 c
if( bUpdate == TRUE ) 3 l {/ }, E1 i
{
; U* t4 N1 ^7 g m_pItemElem[11] = m_pItemElem[3]; 1 U+ b% W+ I8 ^2 y4 {9 E) i
m_pTexture[11] = m_pTexture[3]; : Z4 @, E3 j" X1 P- J' v
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
6 k) ?$ H4 ~2 | }
/ k! ]! p$ ^' @7 B; c }
# t+ X. r7 q- C. {) r- p }else
: p0 n. h2 m* M {
& j, R1 d! W8 l B1 K g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 9 R, H. M6 d! t7 N9 ~3 t
// wrong tab # K" E2 S6 H2 ~# g
}
7 v: d1 j& w9 A/ h% x }else
: c! s8 G# n. p; i {
5 y5 s( ]+ ~ E0 ]0 ^ g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 5 m% q5 b8 r. c
// not blessed
6 x4 Y3 H2 V k6 |+ R. T }
$ w: a- P8 B: t' b5 }. B }
' b4 u, |$ U3 i }
6 b1 v# O9 r4 E/ f } ( l8 L7 w' |$ P8 d9 t
9 P" c+ M# t9 ^! N; q) `
int nCheck = 0; N, k, ?; p; P2 M% a) z+ x3 n
for( int i = 0; i < 8; i++ ) ( p; Y) r, V" D/ t; a+ M
{ 1 o7 }6 y$ D8 _- E# P
if( m_pItemElem != NULL )
- n4 F( {( ]$ s, {$ N nCheck++;
+ I, p: s! h N$ F6 x }
. j! I, `/ q. F; A0 M/ ] if( 8 <= nCheck )
6 X* @ t. O6 t/ Q3 K/ @, H2 G! |/ j; D {
7 {# [ O4 r8 Y, n CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
- c" t2 `5 Y2 U9 `+ N$ j! f pButton->EnableWindow(TRUE); 9 @! G6 I. B9 o0 l
}
* b" s6 Z, Q2 d7 r/ P" J8 i; O return TRUE; & x: ^; k; `9 m$ }/ @; X
} 0 v7 m7 ~% b! w/ a
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ) `4 `' z; R( T8 } x7 f
{ ) M1 u- h' r8 ~4 `3 T+ F' X
switch( nID ) # j2 r' F3 }6 V; @2 _* S* h& T
{ / r. R$ f8 @ m& k! E, m% S
case WIDC_BUTTON1:
0 Q2 q; X+ N c' i9 F" }6 F7 C {
$ J: t. L/ s& J/ y g_DPlay.SendCombineFashion( k; O% n8 `* ~$ R% h( A
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
/ x( d( \) ]0 a m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ) ]( ]8 [1 q* m. o& T& J# l# @& z2 m
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, + j m0 g" T2 a& K
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
8 C+ a& L" Z( F% j4 k/ |, i0 { ); & M/ \9 S8 i. l' c2 b' a: E7 X- ~9 `
Destroy();
# z1 f+ n. y' `: o8 u3 a& q break;
+ H4 \4 O2 t' I& C# F }
$ T! ? D* ~: S3 u case WIDC_BUTTON2: : N8 T- t& f4 ~$ l+ x: P$ m
{ 6 |/ ]5 R5 p5 N$ X8 R& K
Destroy(); " f. E( k; ]7 z/ r& v
break;
0 V+ F$ F1 G2 a7 ^0 T- p }
- G6 ], c0 I& |7 z/ h }
4 y6 ^" e, g% [( p% [2 k2 g return CWndNeuz::OnChildNotify( message, nID, pLResult );
5 L- o) A) o6 S! F4 f1 d3 {9 j}
+ A4 O+ H! U* Q) N' O#endif // __FASHION_COMBINE ) l3 d0 U6 O( n, X6 `8 A$ Z
( P* n3 M9 g8 g8 f' `# V/ }' F ----------------------------------------------------------------------------------------------------------------------------
6 ^/ T/ x5 K) S, Z1 r& cWndWorld.cpp
( Y5 N _8 j2 z: H/ q在 case MMI_REMOVE_CAMPUS: 9 f5 }- Z' W1 E. K
{ . F) }3 ^. O: H. M M
if( g_WndMng.m_pWndCampusSeveranceConfirm )
- ?5 k$ c& r* D1 T SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
& E& U& g/ x/ r9 Y* R- `, O g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
9 E; w m& n4 u( V$ M g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
& }4 X2 t) N3 ]7 F3 O( U7 ? break;: Y/ N, t" x" o* Y
} - c1 u2 j3 Y }/ L
#endif // __CAMPUS
% y; V2 h& y, B1 U& r) M, P( T' r+ V- E" P3 l' n6 |
下面插入 #ifdef __FASHION_COMBINE9 g9 {, }; _$ }, M& z8 N" O
case MMI_COSTUMEMIX01:
- H" C+ `5 G, K k6 O6 S5 C {
! {0 B2 L1 Q- m% Q: o9 N3 D SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
9 e* u8 {. y) ]3 G6 m* I; Y* C g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 3 a7 u% n/ ?. M
g_WndMng.m_pWndFashionCombine->Initialize(); , K$ q$ s3 _) E8 ]
}
2 J" h0 f, m, d- V1 K' d break;
/ ]! h# j6 h) F#endif // __FASHION_COMBINE
& u6 Y5 I/ L q# @0 s
; j" N% G) U2 Z: w4 E, |' H! F ----------------------------------------------------------------------------------------------------------------------------
2 P2 L; z4 k2 {, a- uWndManager.h" v% X. b1 x* I" E+ ]1 p# l
5 Z0 h( X- H: ~# A$ C( j2 w% C
于:
! k) L) X9 t |9 k" }5 FPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
& i# u. s# U5 \# o CWndGuildHouseBid* m_pWndGHBid; 1 {. ^3 U% @8 `
#endif //__GUILD_HOUSE_MIDDLE
9 o1 W1 d; R% T$ A* ?+ f: m3 s
& g4 l! h$ A) p" V/ s( V" l0 z 认为:
6 F8 L& Z# L- w& l) nPHP代码: #ifdef __FASHION_COMBINE
# J- f' i) M4 [ CWndFashionCombine* m_pWndFashionCombine; ) F( n) a; @7 ~) U; r2 k- Y$ c" C: W& `
#endif // __FASHION_COMBINE * N6 ]# [5 D+ y$ }8 _
: C \* w9 l6 ?1 G6 r ----------------------------------------------------------------------------------------------------------------------------
M" r: P. |3 Y- P$ Q MWndManager.cpp
; z" x% |& O! h- `- j! ~' Q- n9 J
9 O) M7 k K( h8 Q! N* v在 #ifdef __GUILD_HOUSE_MIDDLE) ^0 O# b& C; q8 \
else if( m_pWndGHBid == pWndChild ) 5 x8 A! S4 @" g
{ ; P% F- m3 _2 M+ p9 ^
SAFE_DELETE( m_pWndGHBid );
% b8 O8 I9 `( M9 ], J. B: Y pWndChild = NULL;
: ~3 u# `% V) {/ p/ f } 4 B4 |& c8 e6 d* ?+ @9 g! R
#endif //__GUILD_HOUSE_MIDDLE X: @2 R: t. Q3 [; D: \$ M% H1 m& H
# _$ W1 I+ ?" d4 c+ R
后面插入 #ifdef __FASHION_COMBINE4 @. _$ U( n( I7 o+ {+ R+ R
else if(m_pWndFashionCombine == pWndChild) ( x* U1 `5 M# z. i) ~: `
{ 9 H0 S" I' s9 f
SAFE_DELETE( m_pWndFashionCombine ); 1 o/ K6 J$ _( b
pWndChild = NULL; + E; k4 T) D) \9 x9 p
} & H/ e a+ l" z- M1 f7 A
#endif // __FASHION_COMBINE
/ n( p/ I& U' }, ~4 h! P, z+ u1 ^$ ^9 a- S! w0 `# D
----------------------------------------------------------------------------------------------------------------------------% s( ]6 Q0 v/ T" U' v6 S8 [
DPClient.h
) R7 Q# K8 D: ^9 U9 L3 l3 G
1 N2 p2 p* f9 o* v- Z ^在 #ifdef __GUILD_HOUSE_MIDDLE! w9 M* D3 T) B( g
private: 6 |8 U1 [" V. d- b+ o, u; S
void OnGuildHouseTenderMainWnd( CAr & ar );
- `0 ]9 S6 k! n, s# Y void OnGuildHouseTenderInfoWnd( CAr & ar ); ! t, |; b L- J0 X" q
void OnGuildHouseTenderResult( CAr & ar );
) _! X5 h$ V4 i. u- q0 apublic: , m# P1 l3 f3 o3 ?; ]
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); $ D9 E! k X& E$ h) J) }# q& f
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); , ?! i- p5 E% R- h2 s; L
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
6 r/ Y ]& m1 N4 F6 h#endif // __GUILD_HOUSE_MIDDLE & g* @& I1 t" j
- P9 Q6 W6 ~+ l# n4 X: F
下面插入 #ifdef __FASHION_COMBINE
/ ~& K# a" o' U8 S; h" W1 q void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); " J) o7 W* H' a5 Z! U
#endif // __FASHION_COMBINE
: b5 ^- I) X2 o4 U' B% s U5 m) T6 B9 U
----------------------------------------------------------------------------------------------------------------------------
4 r4 C: s0 x: {( Z m- tDPClient.cpp' R$ Q$ X5 R z
0 W- e, h" Z& b" [5 t" O* p+ ^
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 9 K; K, n5 i& y, F+ o, _
{
7 W8 l: `8 Q/ y: k BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); & F6 d* l4 W0 T+ x
ar << objGHId << nTenderPerin << nTenderPenya; 1 B0 i; k! j" y' O( v( s8 E
SEND( ar, this, DPID_SERVERPLAYER );
- R, O. `5 j! m9 x$ C1 Y5 q} $ g6 Q! B8 R* U! Q+ X j+ `: H) x" b
#endif // __GUILD_HOUSE_MIDDLE
+ f( ]7 e( [' V+ s3 y% Z6 ^) _! Q9 r" \, G' N
下面插入 #ifdef __FASHION_COMBINE! ?+ J7 S5 k) o- W- |$ C1 h' h k
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
# I! s" l# A% Y$ q9 c{
3 D3 c; @: q" A* R( u' T% r6 {, B BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); m! L& q: K5 `3 g7 B# G
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
. G H9 W5 X0 r8 h1 z SEND( ar, this, DPID_SERVERPLAYER );
8 N w$ {" J( a- |} ) S* n ] m' Y" e$ C- X \
#endif // __FASHION_COMBINE / o0 G+ `5 A7 r0 J
: [8 G: m/ {9 |5 c; ^ ----------------------------------------------------------------------------------------------------------------------------
1 }, I7 H k3 O3 K" V, O
2 x5 ^# ]0 a5 x4 b, t- [现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE ; s! d; ^; e, K
( R" n/ F: K# \6 G1 R8 g& g ----------------------------------------------------------------------------------------------------------------------------4 l( k9 |. h/ o9 Z1 Q5 D
" W8 b! B, U1 _5 q8 v( }
6 E9 N% r5 r* ^3 G" K3 _6 t/ L% e- E7 Q" G: r- A3 j1 R
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。 A6 f/ ~: \, Q H0 M: N X5 X
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1 b# [; H4 w2 x6 c
~怪物 : j, w |7 G/ U; J6 g
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