|
莫因E * PVP
3 ?5 ?* [& [! C$ ]0 F5 Y3 ~* n
, n2 e' n3 a, E1 a! L% Y9 W- w5 a! K* A2 R/ k0 ?' f" Z! I" L9 b2 Q
$ B9 @1 P. `5 f! ~2 L" H& x% B+ Q
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。/ M+ e+ n" ^2 ^
, s$ Y H/ r0 e- v; B8 D$ W
有大量的代码,我已经测试过它,它可以编译自己1A。
$ B/ i& h" w E7 s) u0 u) d9 X9 z3 L% m# \' b! I/ X% z4 d
: P: e8 n; s" D现在会如此容易所有的C&P'en# ^. p" f; N4 q9 S% b8 f6 }
6 t0 d; _/ w; U- X( O- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
, E9 u3 I7 a# Y2 m1 C: I" Z. ?" ?% q0 x) W+ }
你说我成功,资源应该时装组合系统顺利运行。# `2 ^: Y+ T: {3 z) H' J
+ R7 _) B/ G9 b9 g8 i
j2 Q6 Z O7 F! A7 S
7 [+ J, G3 ?' G' \# G+ E8 d' H x
首先是学分:
5 t( X% ^! F, E' A; M5 H7 `. @) c! i1 ]2 f' W# {& `- Z) U0 L
Etioom(90%); d: _- N9 Z0 G# [) [
怪物(10%)
. j! F& Q- P: ] m) J, S3 l3 ?
1 R2 |4 H6 d) S; X
* j) b& V. z- E) ]* c$ d; X这里的问题,而是“不问任何小型或定义语法错误。”9 t- B8 K r# F8 x7 p: R* {
+ u0 g7 V4 m! O* m# ]9 W5 S
' b9 {# E- f; t, Q6 a: F% M- o
0 B8 p) y% k4 j3 {% D
" L9 J2 _ ^6 N! F唔够讲,这里是答应释放: randomoption.h
8 ?, c1 D" |9 z7 W) G! c1 A4 B& Z" m( o
在 public:
9 ^4 P( {& \; ?" l9 B% A5 e bool IsCheckedSafeFlag( __int64 n64RandomeOption ); . h3 D$ L0 Z# q8 t: _5 \% k. _
void SetSafeFlag( __int64* pn64RandomOption ); , E+ g6 t- a3 Q* m
void ResetSafeFlag( __int64* pn64RandomOption ); 7 W! f: S: @7 b
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® # ?+ ^$ g; u) J' T
: c- I, b7 j) F/ G1 P 这下面插入:
- ~, _, z' j; v) A( V5 ]3 [- l" N: p
#ifdef __FASHION_COMBINE
3 R) D5 S' `! x- jpublic:
" e- @4 f- e/ V) X int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
4 s$ O1 B" Y! F) P& v8 u5 {4 z#endif // __FASHION_COMBINE
4 D0 c; a7 \8 r+ ^9 {% A ]/ P: u+ s" |& K
---------------------------------------------------------------------------------------------------------------------
% w6 V+ `7 I& |randomoption.cpp
% n/ x6 E3 K+ r) X( G. B2 _! K8 _- T: p d* k
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 3 [6 r6 M! V6 S" P
9 T6 s/ y; x3 f 下面插入 #ifdef __FASHION_COMBINE
9 N; u$ p* _7 d1 Hint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
+ [) d" J$ \+ x8 ]% x/ E$ z) i{ ( T' Q5 v8 `* @3 v% F9 a! g
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); " y: d2 B, f2 T- Z4 E! t4 U
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); " C) O9 f( m. [# w! i
3 J% D; e9 Q1 u& p
if( nMainSize + nDestroySize > nMaxCombinedSize ) % d5 B- @* l1 ^1 S) K. `4 F) L1 r2 w. B8 w
return 1; ' M, B4 m& Z; o; _6 Q% D
/ k. v# y, j8 x- n
for( int i = 0; i < nDestroySize; i++ ) 0 a, r9 N' v; {
{
6 Q& W3 z6 e; Q* @' }% p int nDst, nAdj;
) j, P8 D$ R' H w1 K3 n if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
, i, b& K" x. \$ d0 W/ ? g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); i( p: T! S: D/ N: S4 C
}
. H3 G* T5 i1 B w$ Y! m' X return 0;
- Y3 i' Q1 J6 h& Y5 u+ ^} 8 z L* T: w8 k' p4 j
#endif // __FASHION_COMBINE
, v# ~2 @8 q1 R, V0 ~6 v1 R
( z- M1 y$ w0 T& z* P: k; e' P& D4 Q -----------------------------------------------------------------------------------------------------------------------, }- U0 S i7 w
MsgHdr.h
' h- @" |. n8 ?% n3 {& ?' r& B# ~; V k$ K& \, y
插入 #ifdef __FASHION_COMBINE
8 D. x1 q- `! a% r7 c7 M3 I) h L#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299. S1 }0 b+ O( A8 {; q
#endif // __FASHION_COMBINE
- F" N c3 A, z0 l
) j) P5 r8 x1 F. M -------------------------------------------------------------------------------------------------------------------------
/ M, ?8 Y- A( H& j0 e! \* vDPSrvr.h
! |! X9 |' I2 ?2 Y% s+ |' V( {* M1 E- d2 d1 H, n1 C& W" A9 j" Y
在 #ifdef __GUILD_HOUSE_MIDDLE
2 v' l( ]: B- z: z6 q4 j void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( [9 p( x' W7 F/ r( _
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); . H9 Z- |* B& i+ X" l. q
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ C k; e, |3 L* O
#endif // __GUILD_HOUSE_MIDDLE
6 h9 `0 G, [; A' i! s; U( P/ @7 W
% V/ ^* A5 N% G! \8 v3 B; q6 E8 ? 下面插入 #ifdef __FASHION_COMBINE
9 V1 a$ W! T7 a6 u# l, m void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ) n! y7 i/ N3 T/ ?, t5 S# h0 B
#endif // __FASHION_COMBINE % S# @2 n6 t- C' [; u5 E2 |
( P* v/ U2 C1 Q J8 Y -------------------------------------------------------------------------------------------------------------------------1 q& R7 U/ I' e* x! j1 a( W. V
DPSrvr.cpp( C8 L H- f* @) g) B% Z% ^ y
在 #ifdef __GUILD_HOUSE_MIDDLE
+ T7 ~" B2 L; ^* u6 L: [ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
5 u4 c8 W6 h% a ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
! | t" \' h4 _* z$ E% i. S ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
5 k( q: j: a+ b' e1 d5 `# [#endif // __GUILD_HOUSE_MIDDLE + w2 H* [$ A4 h" m
( G( P1 k$ y, m& F) ~9 r, w 下面插入 #ifdef __FASHION_COMBINE
/ b8 C% B7 w1 X+ x6 z ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
: ]9 `1 N) C* j- E. r#endif // __FASHION_COMBINE 6 L4 E6 D3 j# w! F6 Q5 c. l
- y9 ?- {5 o! I) W/ x3 L
: |6 Q6 i, F2 T在最后插入
#ifdef __FASHION_COMBINE. s9 k; r& X* n$ h3 m* j& ^0 y
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 5 W) A, E( B" U* `! q( M
{ 7 \! Q5 K$ R3 v9 b( e2 {' \; y% `+ w
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
" B6 @; M. e) h7 ^0 M0 M5 d if( IsValidObj( pUser ) )
. ~+ c8 M3 y5 G, ~' \ {
( K! C: f* q- H1 G DWORD dwItem = NULL_ID;
# k) } J/ H1 v9 z) u CItemElem* pItemElem[8]; - m" o0 s2 G$ j/ ?" d7 d
( M0 ?+ g1 W9 }4 ?+ y/ r for( int i = 0; i < 8; i++ ) m8 Q* g8 ~+ u* j
{
7 g$ V& O$ A. Y- V. v6 s7 l1 d ar >> dwItem; / E6 e1 ?% I% T1 Q
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); / R! R+ O7 g- x; @' A
if( !IsUsableItem( pItemElem))
1 N5 }; \9 `2 Q5 w, @ return;
6 w2 C: x4 F4 C( i. g0 |3 W } 0 r9 I# m$ r6 r1 n5 t( U
if( xRandom( 10000 ) < 10000 ) % Q+ V0 l5 W: K
{
9 z. j; ?% @% A8 g( [ int nResult = 0;
( L# _' x# V4 |$ L1 D: | nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 4 A- y& R5 z5 r6 c1 b& t! G
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); / j5 y! [# r6 U9 G9 e! j: x; L
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
: u5 |* D R( R3 d9 S3 q nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
1 g) e' b8 j" B2 C3 B2 [ if( nResult > 0 )
0 S$ b; I# \# e! {+ w# W { 9 \) L/ Z6 h3 \/ Z1 G% H- m
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ! ^$ Q' l+ L2 o4 Z6 _ L v, S
}
1 y0 m4 q7 ]8 { U& \* K for( int i = 1; i < 8; i += 2 )
6 j0 T- _. F5 a1 z4 S0 | { & b3 J4 B3 c, d3 e
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ( g5 E9 F# x$ B1 O8 O
}
5 [/ i: {, a" g% ^ for( int i = 0; i < 8; i += 2 ) 1 n* ]5 k/ ~" z, G2 y7 C/ w
{ $ A- L% w5 {& m( R3 q' ~$ u$ a; B
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 6 _& [0 S! \0 ^/ X; Z
} ' M" c' I/ v, W
S* T, A5 Z+ F1 [4 H) Z
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
3 x/ M+ x& b# t6 W) p9 o2 F }else
8 Q5 v5 S3 v! Q0 r- h { 1 T8 K; T9 ^& t% V
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
3 [- g( x0 j; ], I if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 8 H6 u ]6 E( g5 @
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); + f9 V0 I' }3 d6 G/ ?
! s5 K/ p- h/ x if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
- Y& H9 W; Q; |' W* v { + Y& M. S: ~: m, C5 w1 N' g
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); " `+ W g: i! M: h& a4 r& p/ k: q
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 5 H) ]+ I5 Z3 G6 o8 Z, F( F% q
) ~. I; g" ]( `2 K1 T. T1 M }else
t& N+ Q3 _; H) Y- d4 z {
6 {' q0 h# |( B/ H: N& e pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 1 b5 O. x8 j! V0 y
for( int i = 0; i < 8; i++ ) 0 D& e D. ]( p
{
3 `3 t5 C6 e+ i" Q5 G! I pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
) s) s6 m4 s; A }
3 U B8 |: F; e } , O. C8 s9 t z4 x5 n5 a9 w
} ' H& u$ T8 K! ?
}
7 c+ I' d$ d# k7 V# Z: @} " U4 h. u4 b s, o+ V
#endif // __FASHION_COMBINE 7 ?5 H. O+ A- D: R& V" w5 P. _
9 |, h3 L# E, A" J ----------------------------------------------------------------------------------------------------------------------------2 N* H3 Q8 s. n9 ~4 Q- ~; Q
WndField.h7 Q3 z, q8 _* |) l
在 class CWndCampusSeveranceConfirm : public CWndNeuz 6 p/ u- J7 {0 ]3 q, B
$ f; I3 D: e* N' F
下面插入 #ifdef __FASHION_COMBINE
: v" h _2 t" E, C: N7 ]class CWndFashionCombine : public CWndNeuz : E! p) S& Z5 l! n" `- e" G
{ 1 }+ P0 t2 R( }9 W x
public:
9 \1 @3 N7 a# o# n* X: b CItemElem* m_pItemElem[12];
! e1 m7 k5 Z0 F$ `3 K CTexture* m_pTexture[12]; _6 s; e, `- \1 ~! j6 Y
6 `- L/ R5 {. z5 E: M) X! epublic:
: S8 c# A6 b; U+ D5 k* g1 o CWndFashionCombine();
5 J6 q( v Q' h% _+ C$ v virtual ~CWndFashionCombine(); " A8 l3 n- ]+ E
8 L$ { ~& Y$ D* E( \
virtual void OnDraw( C2DRender* p2DRender ); % X3 I. v; y% t3 B7 |% Q
virtual void OnInitialUpdate(); . r& P4 Z# M- U# {
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ' |' c) j+ N' |( M- M7 R+ y
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
2 v* t- E9 z" R virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
" k) y$ w! f( z9 M virtual void OnSize( UINT nType, int cx, int cy );
1 o9 I" d8 ^. L# \' u6 s virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
2 {9 e& b4 k9 t9 U}; . c2 J* l. _6 O( D
#endif // __FASHION_COMBINE ; h) P9 g' q# @) H6 |. o
9 e+ B. r* v1 W* e ----------------------------------------------------------------------------------------------------------------------------
4 |! @% I9 ^( d. u" F" ]3 v& v3 ]WndField.cpp: j3 D& E4 `. a& U, `& s
在 #include "wndwebbox.h"
9 F9 [, X, v' N! z
( _2 q( ]9 c7 d4 r/ I- x 下面插入 #ifdef __FASHION_COMBINE. x, G+ x0 ]$ |1 A
#include "randomoption.h" , h7 b) B9 ]; {) e: z3 A7 l
#endif // __FASHION_COMBINE
. i5 q, ^) h7 Y5 c. t; n0 V) ]. j f+ ?7 _
就在最后:4 |% x' ?! S" s' s
PHP代码: #ifdef __FASHION_COMBINE
- D# \/ i' [. PCWndFashionCombine::CWndFashionCombine()
% X2 \' ]( ~' M+ S0 d3 c7 B/ C/ x' G$ f{
) P6 c, u& \; U9 w3 R6 y) G: z* Z for( int i = 0; i < 12; i++ )
7 ~- ]9 k2 i7 b/ ~ { - m8 |1 f1 ~# @5 A9 s! k& p# H
m_pItemElem = NULL; * O4 ~0 v, Y/ {" _& C9 j2 {
m_pTexture = NULL;
' W8 n8 S$ _( V/ D' \! D! l //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));6 H0 Z+ K4 E! D- Y- J1 m
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));& H o8 Q; U0 F, H: D, r+ r' N# |
} , w( V) Z- i% |# G8 \4 q
} - n. P/ ^2 a- m8 L1 T X
CWndFashionCombine::~CWndFashionCombine()
- ]( t3 _( b$ m2 t) j9 V. o{
: m2 I V, M& }6 ]$ D5 p: e for( int i = 0; i < 8; i++ ) ) ]0 t$ W* i$ g0 J8 l' I& D
{ 9 H Z8 e; r/ ^% x" a
if( m_pItemElem != NULL )
* i) B. b0 a' K+ E {
8 c& B4 ?+ }5 l* H6 v; z) I; l if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 3 V% @# C4 R! f$ z
m_pItemElem->SetExtra(0);
1 D* h8 h* r9 y K; U } 3 j7 [4 L2 @9 k; [, ~1 O
}
9 U0 c0 n d& V) T( y: P+ ]0 R}
! O2 j/ g( V6 B- Fvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
3 J- l: C1 Z% ]+ r# G1 N{ 5 }( N: D; k3 a8 H6 o
LPWNDCTRL wndCtrl[12]; 7 G0 U1 B9 @( A; A8 Q: E6 ?: y
- e' {6 b* a; ~7 v; o& T
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
: U8 T4 q5 a: D6 U( z4 F/ l1 L+ z# s9 f+ F wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); $ j, Z* h9 I) e- r2 d
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
9 K2 D8 u+ o9 I/ u wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
& k, h, c: G- J d wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
& `1 X, p2 C, F* f) Z) \ A# p: ~ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
7 W- P0 ^3 `4 t wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 7 d y0 S- Y; S! z3 H! P
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
4 u# p. q8 q' p# }) K- G wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
3 R I9 c& c# \* f, @ wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 1 [* g0 j. p$ e
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
! b& z" ^+ \5 n5 E% U _* D3 g wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); - U8 T# W6 [0 \) P
2 ` f; P$ k U) U" \
for( int i = 0; i < 12; i++ ) + C1 W% R' [ \
{
2 g) T7 c/ |* z' {* S1 g* n1 i& _ if( m_pItemElem != NULL && m_pTexture != NULL ) 3 }. V" }' k8 r5 P
{ / ^) V8 m& L! ^0 n, h/ x4 {
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 9 Y5 f2 V+ Q; A6 d
}
% _% @! L9 \ Z+ d } 0 a7 E5 p1 g' m3 E
}
. O ~) }" i9 J" d$ \- q! mvoid CWndFashionCombine::OnInitialUpdate()
/ @/ w% ]8 m% l8 T! [" S{
8 r7 D. O/ z& `, j' C& I& E+ l CWndNeuz::OnInitialUpdate();
( ~, l8 l# w( ~! E: y0 L
* E4 b3 M" K- g! g% ~ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); # Q. v8 y; n) ~- e) U
pButton->EnableWindow(FALSE); 4 ]& S1 C+ l6 C
) j3 I, E7 }9 v
MoveParentCenter();
7 |) h2 R( o5 p1 f. s" _ _}
9 o9 T1 F1 J; B5 R0 OBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) % p( v, Y _2 L+ ^8 v( P9 }
{ 2 x0 |, k2 V7 F" R
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ' J0 g+ E" `6 o- _$ f2 ?! ^6 _, K7 t
}
- v/ _4 r" N5 T% ^( M6 jBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 4 Q6 ~$ u2 ]6 R+ v
{ # m8 ^, J4 T k! V. f3 \
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
# D( F! i0 }6 A/ J4 v}
0 x. ~2 P0 N( Ovoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) / v: A6 o/ ~ G& K d
{
. H' u! d" r9 P+ v7 L2 O, h CWndNeuz::OnSize( nType, cx, cy );
' w# X( @6 ?' Q& Q3 J4 t}
6 v& d; s }( y: L- Q8 Y3 B5 ? U# S+ r P( M8 e" t! U$ e2 m
- m! L. B# w9 H/ h0 {3 M" _' o: p$ W! @. n! Q
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
. k) D* h7 }1 Z! [{
; {/ D# g% B7 L1 P& _5 N CRect rect[8];
" n: c3 e' c" D6 m u LPWNDCTRL wndCtrl[8];
: ` Q: r' j8 z3 D6 _
# k- U% z6 j1 z( t! d wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ' x6 c% C$ T* N" @: H3 H, G
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
4 f# m9 M. u& G0 k) N1 m3 @ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
! N4 ?* y5 r: v* } wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
9 V1 j- `: l3 k( P6 y9 W, Z wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
. q( l! ~ I; i2 H5 t6 e wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
' w* f) P1 s d7 C) j' @: F wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
9 @' q0 p/ j! H. E8 h; D5 \5 C wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
$ j% v( S7 X0 B5 p# T1 D* }
j) a% Q, o( T' h) T! T: [ BOOL bUpdate = FALSE;
/ Q4 i) f' ~# X( \, `. L" w5 I1 w) n
for( int i = 0; i < 8; i++ ) 5 @8 z6 i+ W7 J3 P
{ # y# E9 I2 L1 b0 O
rect = wndCtrl->rect; & u( a8 `, [3 t- b
5 |1 I. `; c" ^. n3 u+ j& T- N if( rect.PtInRect( point )) ( T l7 l) r! `5 F. L
{
9 ]. K$ v, J0 B) ^ CItemElem* pTempElem;
0 H' d! X* I# u4 I0 {/ t! s3 M' j$ i pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
f% V* A& Y* ]9 T4 X if( pTempElem != NULL ) d$ d6 X' K/ K6 g d2 R! ]
{
, x( _. f6 s) i7 ~* N0 J, Q! E if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
x. w4 e/ G8 f0 l, v, T {
' O3 H' O* f+ ?; b4 i ItemProp* pItemProp = pTempElem->GetProp(); 6 H3 V8 q1 n @
* H; n& n! B2 M# I' m# w* R
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
" O: Z2 _/ `! {8 \+ C/ j4 \ [% x { 3 x. o6 b, u) S* N; R
if( i == 0 ) 8 O8 c9 b' q' z/ G1 p5 Q1 r, t3 x5 n
{
# D5 G6 a: x" X' A( z2 Q# i if( m_pItemElem[4] != NULL )
" u; x) C4 _, d* y4 j& A( L {) F+ M7 @4 Q, t/ \8 e* c
int nSize = 0;
# I l* a# j0 r0 }( ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * z* K, C/ ?& C. f$ q" y- q5 K5 Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 8 J, R' c, s' s' p3 E( Z
if( nSize > 3 ) 5 t: h% w5 O( B! ^7 F3 u
{
^ W5 _: Z* s! e g_WndMng.OpenMessageBox( "oversize" );
( Q# D7 k5 K( c* s; r return TRUE;
" ~( D" o! l$ Z! U0 d" T- G/ q }else
( t/ E0 }/ w& O {2 s: l1 }' c' b9 | g. @3 ~
bUpdate = TRUE; 6 f* u6 l/ w9 Q% k3 z; H" Q
}- r' }# @/ ?- u( Y5 K& l. K& f
}
& q& v" F/ j! x) a M8 _ if(m_pItemElem != NULL) 6 N. L3 `: ^- o6 q( G8 K5 Z
m_pItemElem->SetExtra(0);
+ M4 O+ v C5 Z# s, l$ _2 l9 q* E6 h' K2 `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 ?2 B$ ~) z5 }2 Z) R, U
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 C: h, B% ?) s
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) `; t- w5 o/ O& D4 j
8 q; w: k* ^ G if( bUpdate == TRUE ) / ]3 }1 Y, G4 n4 s
{
% n. b" x0 [# d- \3 _8 n. n m_pItemElem[8] = m_pItemElem[0];
9 j `, P; x$ W) n) O m_pTexture[8] = m_pTexture[0]; 7 ?4 F- h. i# N \
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
1 F# F! i) [& y9 F } 5 B4 d1 ^" L D: V
}; I4 H9 p: N' i' e$ J
if( i == 4 )
/ ?9 j% ^5 w$ ] h {$ q" V+ ?/ E5 ~' h8 H0 W! P( z
if( m_pItemElem[0] != NULL )
; X+ p7 R3 W1 n% o3 o {
; I, v. }$ }) N4 p( Y' q9 Q, W6 G int nSize = 0;
8 }7 p7 O8 G- w# b' n. R nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) v7 `$ F4 j( ^1 y T; b# b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
* v+ |. z; f: y" u2 u, t# F if( nSize > 3 )
0 t% i: l' E+ H' J1 U2 H) H8 H( e {8 {; x1 O) i/ v. C6 X- e/ ~6 I
g_WndMng.OpenMessageBox( "oversize" ); 7 ? o* I# K% W% _
return TRUE; ' k# [! v! f5 a. [* p. \
}else
+ j0 D: l! {2 N/ B {+ { X4 I; L2 F9 d
bUpdate = TRUE; " ?# ^# S6 X; ?* q
}' U9 q- `/ H. P
}
4 d. z, |; \! U x if(m_pItemElem != NULL)
3 B# l0 S3 m! p. g1 ^ m_pItemElem->SetExtra(0); , ~ x' ^- i) e' E0 G8 O
+ N- R. q+ k) J3 n6 G
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 ?' D7 c/ G4 i2 _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# u6 y( U$ _- D! w* O6 m8 T; g/ r$ S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ R2 M* x& [1 ^7 ^; T) t) a, B) v+ i, y
if( bUpdate == TRUE )
+ w& p& w# N3 H- | i2 M' u {% F0 [( k/ S% X2 x0 D
m_pItemElem[8] = m_pItemElem[0]; ( A. S9 A& V) ~* A8 n
m_pTexture[8] = m_pTexture[0]; & I7 q6 d. f. z9 u, s" M0 G+ d
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );. U+ S `& |2 L6 Y
} F; H0 b+ o: ~/ S3 B
}* c' \2 T/ {! c1 [# R6 ?
}else
0 y% ]8 z% H3 l9 i if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 5 T$ g# p2 V0 M( ?
{
, `9 ?! e. d d( v% w" [- a if( i == 1 )
. z# ?( T2 ]& \0 Y; f q' j {8 q9 `5 ]. s: X/ A9 I2 w! |2 }
if( m_pItemElem[5] != NULL ) ' L' ]) U% K1 @& c1 s
{. r6 G6 g7 N% @0 u$ @
int nSize = 0;
8 a1 S9 j6 \4 y4 @% z& q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) v% k0 a7 n: J: d7 y# u& ?" g nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); $ m4 y4 o6 Y# H) ]* \; N7 O2 a U- a
if( nSize > 3 )
* c. ]0 V: g- m {
8 s- ]1 @, i8 g8 G# d! C+ } g_WndMng.OpenMessageBox( "oversize" );
+ n* q" k- R; r7 C7 A& T return TRUE; ( j$ K) j9 o' y- w
}else
u, A8 s# G" r) `8 D {
; C! O2 s' I" Y& S% q3 u0 x7 U bUpdate = TRUE; ; G/ k. V. j- ]7 X# g! E* l
}
8 ]6 k; B! ~, P, x$ y* @6 O3 b }% {4 v2 H4 M/ V3 ^0 N4 P
if(m_pItemElem != NULL) 6 Z$ J v5 d2 H2 P+ F( ~
m_pItemElem->SetExtra(0); 7 m, a; Q1 z/ d8 i {
: T4 U8 v/ i8 P- f: i m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # F4 V2 P9 i) q0 O; i$ g6 Q$ I
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) N3 y3 W6 y- M7 s- v G m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- ?8 }( r; D1 W. A; l v; p. D! l: d
if( bUpdate == TRUE )
9 K5 }0 I$ y4 S; n {
7 R/ q- E1 F5 s" ?* @; n m_pItemElem[9] = m_pItemElem[1]; $ J/ y+ c; W1 v- V2 ]. |
m_pTexture[9] = m_pTexture[1];
- R3 L3 r7 x/ P; E7 E% g( d. m \ C# `/ P: y# Q5 Y; X
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );. _3 f7 P8 `. V6 U
}
8 s9 U% u( {, @1 U5 U }6 y8 }: j' X# u0 g3 o) p
if( i == 5 )
0 k) H0 H/ g6 ^: E* Z {/ f$ V% C- l. ?& P9 ~9 _
if( m_pItemElem[1] != NULL )
/ K" F% ]& r2 {+ G {" ]$ ^/ ?. D2 o( a v5 S
int nSize = 0;
( y# ~: V4 U# x nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 Q0 |4 g5 P% ~ h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
/ x7 A6 F* S: Y3 W6 } g if( nSize > 3 )
$ c* S. z$ y; p; P+ K" ] {, _* d% q0 l8 N6 l6 L) H- v) M7 U
g_WndMng.OpenMessageBox( "oversize" ); J& F3 |; Z- u7 s
return TRUE; 8 v- L; v# n4 R% z5 R$ ?. F0 X# v
}else( ]7 u, `7 H( ?$ H9 v
{5 y' j9 M; `9 y/ Y( b2 z9 x
bUpdate = TRUE;
1 h3 u+ G- g- c8 V$ U+ n }0 T9 ?5 w' ~( v% Z; ~
}
% K) f$ t- t. ]% t& `. W* b) J if(m_pItemElem != NULL) 6 `# U" V- h1 a
m_pItemElem->SetExtra(0);
0 ?/ P8 o6 t- @) K8 i0 d9 S6 [" @) R6 D2 x2 d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 a+ d& w( v6 Q, h/ m! u5 x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 S( O. {1 o% V' f% Q8 g; F' r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, J% q$ x# E# u' Z- u v- o" h
, f* A+ o1 W4 ?" c if( bUpdate == TRUE ) 0 i" w. o" V- O6 M; | A4 q* N
{& z" J2 h J2 t+ r
m_pItemElem[9] = m_pItemElem[1]; : ?4 e& B2 I( T: R% l: G
m_pTexture[9] = m_pTexture[1]; , F& y% Y3 J3 b. I( V
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
2 A" X4 u# U7 k# K6 K1 p }
/ G, w" P5 a; [) U. @ }
0 ^6 Z- C& W j2 \( E4 O, H/ y }else
! b; g: Z2 r3 o- n- Y, R2 Y. w if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ; ?, y5 V+ o# f! c3 w. m
{
2 F( p' ]2 I4 n- x: r if( i == 2 ) : b# l' |% ?, q7 P1 M. I
{3 @5 J, I0 V4 ~7 `* Q0 k: _
if( m_pItemElem[6] != NULL )
0 G- T- D* s( O7 ?' B5 \2 @. g { Z1 |8 K- q. a0 G3 c
int nSize = 0; ) r$ o- G2 i/ M' k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& m$ ?! D3 \" ?, e nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
5 r) q1 x9 z2 d6 n" M if( nSize > 3 )
" A/ c B( O. [1 p, E6 g {3 m3 |& m2 Y j- ]4 L, ?
g_WndMng.OpenMessageBox( "oversize" ); ) F) H. Y) F g7 r' z: }$ y* a
return TRUE; / A3 i( G) m7 e6 l* c: I
}else% x" ~$ p" x% s1 B: ?. u
{
$ W4 Z4 L7 B; f7 J. @. p bUpdate = TRUE;
* b) x/ D+ c( Q& v% a }
# q' y3 M4 T7 f) Q4 i, D }! V. U I6 V8 j7 ~- \, b
if(m_pItemElem != NULL) * R0 Z" H5 D; j" k4 k3 r- l
m_pItemElem->SetExtra(0);
7 d7 J. i1 N+ P* W8 s' Z% f! ^ `# e: n+ f r, `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 x% v9 V$ \9 F
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # h; u0 g# T' o0 M- g& Q% i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, z8 d% o" L- x+ K( N# Q. F v' q7 [
* L+ z% k! [4 L+ c, |& D& r% e if( bUpdate == TRUE )
a, u# ~2 ^1 |4 N- L; C {
7 I. n b4 i O m_pItemElem[10] = m_pItemElem[2];
/ }! t; o; L" _. w4 K m_pTexture[10] = m_pTexture[2]; , H3 {4 v' H. V5 p; l
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
; h {$ g- H$ _: V, W; @0 m9 R } . ]2 Q a) V0 s, s
}
: {1 ~6 K# P2 {- ?/ g+ b if( i == 6 ) " P, A# w3 Z4 k1 P- c' h, D$ c
{
4 t8 I* X# [! I# p8 q- t if( m_pItemElem[2] != NULL ) ! l* R0 r% F Y% `, M8 }
{, @# M9 D: W; z I+ H$ F9 X; F
int nSize = 0; 0 b* u! W" n g6 J; L n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 `0 r$ p1 o9 k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); ) }& ]$ }4 D" U; g. @
if( nSize > 3 ) ; @% l$ ?/ K! c0 f
{
) F* n0 e, O! W A% ^3 ^ g_WndMng.OpenMessageBox( "oversize" );
" |. u; q( P* X* N0 r5 K return TRUE; 2 J1 ?7 D* q* |8 e- U
}else8 h' y8 r( J+ @9 \
{
1 @/ ~. [9 L* F( p; K8 A: ^ bUpdate = TRUE; % a& Z: o% y2 U# \0 w6 f
}! l6 h# n+ ^, x' w
}6 O2 {% J% K+ r) u% `' f6 L4 X2 ^
if(m_pItemElem != NULL) 2 E4 F T- G/ J' ^. l
m_pItemElem->SetExtra(0);
+ ]$ S# s6 R" d
5 B" o3 ? n/ j0 J) E# f( } m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. T" b- X5 r" q k( z0 D7 c) Z. q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 |, h: `2 R0 R* O3 v. d m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
Z. E- D+ ^5 a& j) r: t1 e' ]7 x5 e- B t3 ]: u. I
if( bUpdate == TRUE )
7 q% s3 N8 H, Y' W1 O" x( n- K {
2 |* m2 _0 V2 k# D! h1 E/ i, C m_pItemElem[10] = m_pItemElem[2]; 2 |3 \ k/ y+ L X
m_pTexture[10] = m_pTexture[2];
" B0 t& W3 e- m7 C# d% c // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );+ q4 x* h2 O( p0 W$ [9 \' L
}
. s- F- {; B$ W! C) T }
4 Q5 s& J% ~. M' M( L. X& D1 }9 s }else. }7 o+ e/ ?; o! N `
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 3 G% _& U ~; |+ s N. k' B
{% J! ^7 \4 d+ A% X2 R. z
if( i == 3 )
. `+ J3 \* j/ G5 o1 I* V9 m {
! U5 I0 y2 g" q& r% u: [* O if( m_pItemElem[7] != NULL )
5 i' h1 D7 u9 O0 L& L+ O- o$ p. l {) m* @2 F) C3 p' @2 S/ ]
int nSize = 0;
* O4 K. b% C) O9 |1 t6 R nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 O( \7 J3 f, p1 J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 5 D$ R/ q( w# z% s a. ~/ ^3 X
if( nSize > 3 ) " H# D2 s9 B* T a( ^* U* g
{! b* P7 F/ L, j- M" j
g_WndMng.OpenMessageBox( "oversize" ); ! \$ i- ?. l# |2 ^% h- d
return TRUE; : [% ?8 V4 e0 V
}else
7 V4 d/ I: n( [2 n7 J) |; D0 ]4 P {2 j# | G& Y& S' }8 v, \( f
bUpdate = TRUE; 8 m* a$ [6 Z" Q. y+ F
}" |, K6 Q2 |4 m, P* @5 \
}
! u: B4 h5 H- L; E8 k if(m_pItemElem != NULL)
$ {- j& a1 D) X. r% z& Q5 \- x* Y! u) y m_pItemElem->SetExtra(0);
; A4 W* M K% \* f- N3 a; t
5 S" D6 Z7 O7 h n" o6 l* ^ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ @6 ^& ]7 G/ H2 O# i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); d& O+ C! D0 k1 c+ J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; L- J) ~% @ l! S, `+ O1 g/ R5 z a) U3 t6 W; d3 D( ?' k
if( bUpdate == TRUE )
: {1 X# ^, Y) m4 y' y( Z {; J1 K% A6 O! k: A5 ]
m_pItemElem[11] = m_pItemElem[3];
: O' _! c, j- c9 u7 R m_pTexture[11] = m_pTexture[3]; 1 _6 t5 Q( l2 ^1 X( L
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
- m9 R% m) R6 i }
3 @# t3 w2 \: S( y }
) g' q. w& g: }- f if( i == 7 ) % B- r9 H6 Q. a$ y; w
{' N; _; ]* q& d5 N& m2 R% N/ {! y
if( m_pItemElem[3] != NULL ) - O1 Z y$ E/ @' O
{7 G- Y3 O" @* M/ K! Y3 d0 B3 E
int nSize = 0;
1 v! @# @+ _2 H, @& y8 N nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 Z4 n* G- O! e: [3 M nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
1 ^1 Y3 U2 x+ ^4 f, g if( nSize > 3 ) 7 ~4 f' y0 _6 S5 ^4 u) B
{
% H% w# s [' E5 t: E g_WndMng.OpenMessageBox( "oversize" ); * s9 z2 @: d V' w" h
return TRUE;
, i( Z- n8 v4 }/ }2 c9 J* Y3 l }else
9 O5 p' ]$ B) r g0 W* G" Z) R% ? {
2 A' f' v/ l* ]" |* c bUpdate = TRUE; 6 ~5 [1 q: E5 I# }; j
}
5 X/ Z' [7 ?5 c8 g" X }
/ k, u& A# A- h: r if(m_pItemElem != NULL) & _* U: h: f6 q* h0 R* w
m_pItemElem->SetExtra(0);
2 ] D% A, R. r( q- M1 F+ ^; F$ T7 R. v ?; v
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 ?4 f* c% A2 P1 v7 | m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& h6 K$ a+ O6 P5 h4 C! M6 s8 Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 R% i& F% b0 u0 `0 x9 N- S9 P
3 u5 o3 J" a4 C6 _; O- A if( bUpdate == TRUE )
% H- K- W! i) v3 x( V5 ^ {6 ]9 r0 k& V6 L; l h
m_pItemElem[11] = m_pItemElem[3];
) P4 _# ?, q- e; ]9 W, N7 @ m_pTexture[11] = m_pTexture[3]; " l1 g! x) m3 l2 _3 s3 A2 }
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );) e# n& t4 p2 Z
} # @/ R2 y' s/ A, Y- `$ z
}
F/ [/ \; O; g) ~ }else
9 `. ^: ? @# Z- Y; u9 ]8 K {4 H9 l6 H* S8 F" S7 ^/ h/ T) ]! b
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); " P4 i4 N+ y& L4 |7 m
// wrong tab 5 h6 Z, t1 N! h. s5 M8 S. s
} 2 ~1 V% _; |" i+ |% \$ f5 f0 C& K
}else
$ M/ C6 ~2 z/ y0 }. L {
: K. v. u$ [; `& ]' ` g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); @: ~) s. F$ U e
// not blessed
7 z: W1 ?* n6 t3 U4 F" @9 _ } 9 X- `/ Z" N6 K; _% o q
} + U. }7 i+ n3 t4 q/ z
} - s/ Z% r% Q# c( [3 p
}
! F9 W0 f/ R) u3 b3 U+ k) X3 {, J& D% A) e$ L3 d' j" _
int nCheck = 0; # f/ T( V# L% B0 Q6 v
for( int i = 0; i < 8; i++ )
0 X3 C. E0 n' [9 [& w {
; D- g- N9 C$ C- I) `/ O: i if( m_pItemElem != NULL ) ; [$ j: Y" v! X. g! i
nCheck++; % i9 R7 J# [1 z) m' m# I3 w1 o
}
: l7 V: C" [$ F- E4 p( | if( 8 <= nCheck )
; \5 S& E' K2 e3 L {
/ L2 F P+ f% J4 g. f$ \ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
# g" ~+ p$ o3 {/ H( H2 w. P pButton->EnableWindow(TRUE); 9 _8 o7 _- V( @3 N
}
, n3 d* ]: q Y( v return TRUE;
% L6 L/ }3 X! V, L& N} 6 K. {& ^* {. R# Y/ w
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
R1 N) a* \) m3 d{ ; U% ]% A0 S4 B6 ~/ r. e. p8 s
switch( nID )
7 O$ u( I4 j$ J8 r: p5 G2 P7 u; e9 u v {
& M7 f2 ?$ Z+ a {0 m# T+ @% I case WIDC_BUTTON1: ! X- j6 @7 g# d9 J2 z7 q
{
, i5 V/ T) h9 i g_DPlay.SendCombineFashion(
% f. O( E+ @, A* E- i1 E m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
/ R" M( h2 T; n4 M1 y; S& k m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, , C% D( r, y6 F& j) v" P5 g
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
. [! l8 r; ?* C r9 |$ x* r9 o m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
9 J' j8 Q* w& [+ X; [+ } ); ) k1 Q: U+ j' G" m; i
Destroy(); " M* l; o K' e! l1 X
break;
% c( K9 n: f9 O) C$ @. {9 b+ ^ } * m% b- @- ^0 t# b+ B- T
case WIDC_BUTTON2: 7 N# o( U5 i1 z, y0 B: ~
{
! N2 s. @- L" K' I3 h Destroy(); - w( W: _# C' U# y$ n
break;
) d6 B) L& k7 [+ t9 R. t }
# s7 b! _# v2 O/ A! O. @ } ( j O1 N# x4 E4 R
return CWndNeuz::OnChildNotify( message, nID, pLResult ); % ?, s. l9 P/ s
}
! L# o6 V% C" X#endif // __FASHION_COMBINE
, z" o5 L x) q+ ?2 ^; D- l3 l6 M! C5 q/ R$ ~3 N+ c0 E3 m
----------------------------------------------------------------------------------------------------------------------------
9 _# n" p! g5 D: I8 s4 E, p/ J; o7 ZWndWorld.cpp
% u% j% k t/ T: I a0 x在 case MMI_REMOVE_CAMPUS:
- y5 S5 t% b4 n* L: |1 v6 ~3 t* L% q {
( o. n! O% x8 a% T( W if( g_WndMng.m_pWndCampusSeveranceConfirm ) 2 [% `7 p+ w0 }8 j
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
3 j+ I5 ?$ ]% n6 R0 V3 z g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
4 p6 V4 Z% ?/ v A g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ! Q( [& ^: d" j7 L1 ^
break;9 y+ c" N: J& M
} 6 L3 y( O8 J; @5 S- j* a8 n
#endif // __CAMPUS 6 @ P% n4 t7 j
- l6 B! q2 X m- ], n. a) T 下面插入 #ifdef __FASHION_COMBINE0 S5 ` v* \& O; V3 O
case MMI_COSTUMEMIX01:
6 F% t6 o7 O9 Y8 Q/ S, g/ V { ' j3 s$ h9 F; S# i. V! j/ F" p4 O
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 3 F' ^+ N5 ~6 ~& Q
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
$ u) k8 R; ~* J0 r g_WndMng.m_pWndFashionCombine->Initialize(); 7 ?9 G0 D6 c( ~! m) _6 q; q# z# T
}
" D8 j; ?- M/ h break; - X6 G8 r2 c* g( U" D; P4 v) M1 b
#endif // __FASHION_COMBINE
2 \& r6 t5 b* Y+ P
: g- Y; W; z1 O+ g ----------------------------------------------------------------------------------------------------------------------------) T1 N$ \# E( L4 G( l% N
WndManager.h( Y) C( N, C8 Z4 }# A+ `4 b
$ W+ [5 a: w8 Z: O
于:
1 G/ \& c$ r/ o7 x9 D/ ~1 UPHP代码: #ifdef __GUILD_HOUSE_MIDDLE i, t: K& O- Y9 t' |& F' N' o
CWndGuildHouseBid* m_pWndGHBid; & S! o0 L) `3 ~2 H# d
#endif //__GUILD_HOUSE_MIDDLE
3 y: ]% S# O$ d. q" O
# J3 c* m+ o" T3 p9 r) H+ k$ j7 U 认为:
( Y7 B0 l) y5 g* ZPHP代码: #ifdef __FASHION_COMBINE
" C: ~5 p' ^3 d* m* Y$ Q" x CWndFashionCombine* m_pWndFashionCombine;
5 j! |/ u6 L0 F1 N3 R' a- b% @#endif // __FASHION_COMBINE & p6 e! i; F7 E& X5 O8 [
" [% x5 a0 {! i$ P1 F ----------------------------------------------------------------------------------------------------------------------------; e! S' \3 @7 G' o% ~+ k& D
WndManager.cpp( L" F+ H( z2 x8 ]- q8 I, \& \; A: x
8 n1 c. i1 ]* ~# H" x在 #ifdef __GUILD_HOUSE_MIDDLE
+ c0 e7 D6 A v/ b# v- y else if( m_pWndGHBid == pWndChild ) 2 w( m1 f5 O6 N! \. ^: G) ]( n
{
1 F, W+ T6 w1 J# M; t SAFE_DELETE( m_pWndGHBid );
0 ?& N e5 d* n* @. E% I/ I, Q pWndChild = NULL; $ O& z2 L8 c* o+ v% O+ ?' W
}
6 w" G9 M. z+ X4 | K( J#endif //__GUILD_HOUSE_MIDDLE 0 I) I A# `% k6 o
* L; T& m+ p3 U# g
后面插入 #ifdef __FASHION_COMBINE0 N# [# b- K$ b5 X$ M! z! X; c
else if(m_pWndFashionCombine == pWndChild)
3 a! |, N4 j( _ {
/ t. b H7 l1 N9 k3 s SAFE_DELETE( m_pWndFashionCombine );
8 x1 J6 ?0 J' ?) }- f4 e; ~( Q pWndChild = NULL; ' R+ V; f1 W" U% s* R. f, `
} , L! [( D/ k @) e& q( t
#endif // __FASHION_COMBINE
2 f4 M Y+ _$ O5 ] t% y+ \3 L
----------------------------------------------------------------------------------------------------------------------------
% V S% v- i& dDPClient.h
- z, Q; \+ H0 a z3 x r. Z/ w6 n) S: @0 [3 J
在 #ifdef __GUILD_HOUSE_MIDDLE
3 \' v) q- Y7 z4 ~, Gprivate:
* r5 G/ m2 M5 j6 C6 y( A void OnGuildHouseTenderMainWnd( CAr & ar );
' _1 S" I0 f+ @( ]! b void OnGuildHouseTenderInfoWnd( CAr & ar ); 6 ~2 u5 @% l- g
void OnGuildHouseTenderResult( CAr & ar ); % J! R) `4 R/ {# P) t1 `$ L, L' C+ X
public: " z; k5 G# i! u
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
9 A! j" V9 b' F6 U" |% h void SendGuildHouseTenderInfoWnd( OBJID objGHId ); # U% \' m4 r T
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
3 e" `8 X) T8 t+ b) b4 |9 x# q& X7 M#endif // __GUILD_HOUSE_MIDDLE % o9 x' r1 j2 J ?
, F6 P( u3 ? E- `
下面插入 #ifdef __FASHION_COMBINE
% S6 m4 F% k8 [ W void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
, w# d' p% w. h X: y$ V: _" L! o( q#endif // __FASHION_COMBINE |* L1 S! I/ ~7 ]( | x
, B+ @7 v; }' _3 X
----------------------------------------------------------------------------------------------------------------------------
( R3 F+ m6 R8 T* [$ XDPClient.cpp9 z1 {6 ?, B# |9 {; V) u; W W
1 H4 K+ `& x X! U; V
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 0 \$ F. r. o- H5 ?6 D7 d
{ 2 i6 `4 W) M- h! M' D2 h
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 7 ?4 z1 @& [4 i# Q$ D
ar << objGHId << nTenderPerin << nTenderPenya;
. y" }, N9 d8 i SEND( ar, this, DPID_SERVERPLAYER );
8 O4 V8 W2 s" O# ?) P/ {5 R} - f4 q8 l$ k2 I. O7 m$ I# X* S
#endif // __GUILD_HOUSE_MIDDLE
# u ~6 g3 P+ n6 E4 \
1 U5 O8 F2 x3 s: W% I8 |# h 下面插入 #ifdef __FASHION_COMBINE
3 o7 Z2 d% q' {0 Ovoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
- m$ c- u8 o$ h+ _{ ; P# \2 R+ o) s9 p5 d' c
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); : l: Y: i/ H' o# H& Q# g8 h' f
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
) i" I: s0 Z4 ^8 E1 z \5 Z SEND( ar, this, DPID_SERVERPLAYER );
( R! f9 ~, U6 P% s6 Y& d) |6 a}
3 b" d3 e% j( \) X" @" w# h( x#endif // __FASHION_COMBINE % c5 T/ b) F# s8 @- R& g
3 r% |: w4 s& `8 ?1 f) O
----------------------------------------------------------------------------------------------------------------------------
. L: s" S( ]/ y& k; z, ~! M5 n& o$ z( q8 i- f
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE . \8 U# [$ k, t3 V; l
+ C! L0 @# R$ w1 p% ?7 B ----------------------------------------------------------------------------------------------------------------------------
5 H$ I0 r2 N/ n6 N! C: E2 |4 M3 d8 M3 _8 h" D5 O
, T* f+ ^) a6 k) s8 t1 G
O+ f2 m: o- q7 t( Y+ m5 q如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。) Z2 H. c/ u) _! f
# V& q3 B4 `" Q- \% W/ G7 @7 b B1 u8 ^3 b4 k' f x! K# a
~怪物 9 Y* e7 n# U" x2 j& g
|