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莫因E * PVP) Q8 V; |, V0 L5 ~
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9 J0 Z5 J9 W" |3 E' U0 D+ M& w+ K今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。$ m4 E5 m+ U# k% {- T. p9 o
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有大量的代码,我已经测试过它,它可以编译自己1A。$ z0 d! h0 v" `% V8 H
) X7 t+ d. ~4 W2 o+ N$ O& @( W5 N% l( @! `) Y
现在会如此容易所有的C&P'en! I" d( ?5 Y* d5 Q4 p, o. V# D0 i
* X3 v+ t! |6 K& ^
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”& {! \. a3 r( r1 y
- \) \! M) A1 c! H. S3 w你说我成功,资源应该时装组合系统顺利运行。. R* j# o) k( j4 {
1 S) a$ V% n& ]- _" m; {+ @$ f
) G6 N" v/ V3 Q! G7 K/ i" N, c$ A
6 F/ S9 w V4 j首先是学分:
( \4 k( v4 q3 E9 {; F# ~# n& c0 h! y8 c3 P- L" {
Etioom(90%)
2 A' ^( r3 e" _% t: M8 l5 w怪物(10%)# K# o# N! J4 K) p2 b
+ p% G+ ^' H G4 h% \1 }% `$ V4 n. k- ]8 w5 m
这里的问题,而是“不问任何小型或定义语法错误。”
2 Q. h9 Z* ]) i2 S; _! N2 n& u4 ]: U2 Q: g2 K5 ^6 I$ {
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+ U/ A6 n% I7 }( K5 p
0 ]) a$ x" I: I6 W0 u) c
唔够讲,这里是答应释放: randomoption.h% d n, ?' c, z6 y8 m/ [2 P' X
6 E, d# h9 l* H
在 public: . B' q; R) f: h- ?$ W% Z* m; F! p; o
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 2 V9 ~+ I9 t1 o* d$ u
void SetSafeFlag( __int64* pn64RandomOption ); 2 x" H/ C3 V% u0 _8 h% r
void ResetSafeFlag( __int64* pn64RandomOption ); $ {' l s$ ?: \& E3 z) ?5 E0 c+ f
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
j* k8 H% X% D( K. t: I
8 k) ?1 }1 x/ u" H 这下面插入:
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; M$ l% L' N6 L7 f0 o* d4 [ #ifdef __FASHION_COMBINE
& u. M, D4 @! @2 i) B' J0 o+ Epublic: , Z' K6 q( S/ `( r" {6 e
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 1 v5 t" m/ v A* z
#endif // __FASHION_COMBINE + S1 Q' S$ T" s6 y
, d9 s9 w( a# h! n7 s; r2 G& W# a; b ---------------------------------------------------------------------------------------------------------------------
$ I1 g" n% j" a" c, F( Erandomoption.cpp
6 C* `3 d/ m8 T9 D/ C9 R! l% F) x3 R6 H
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) $ {. F; [+ j y6 k3 p& c( L% W0 \
$ W1 A! Y+ u' l+ S& Y9 U$ w
下面插入 #ifdef __FASHION_COMBINE8 g# [8 ^! X7 _$ P
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) / j3 Y6 S+ I3 F& p( z8 J! r
{
- M6 F, \7 z, U% O. q- \) U int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 7 i- p0 \, A4 L$ p/ ^9 J5 O( D
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); % a8 Q) W( P- h! i7 a W
8 m2 ?5 g2 X( z" b if( nMainSize + nDestroySize > nMaxCombinedSize ) 2 [# O0 M' z. o/ d) Q
return 1;
6 D5 ` }6 P' A* @5 Z; _: h# _( j1 x
& ]3 {% v" X3 B+ l! m for( int i = 0; i < nDestroySize; i++ ) 7 U4 n. ~4 V6 y) M2 G
{
' }* [0 f$ S) p* F& P" T int nDst, nAdj; ; \7 a2 w7 q6 ^) q- u) W/ H
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) % R- a8 T% N$ I( T- k% @
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 1 y4 Q& C" r' w j3 l# v
} 0 B1 [) e2 Z. w$ r8 J
return 0;
+ a* L; I% O$ z. {; j+ w}
$ }+ S& H6 @2 P) t8 `#endif // __FASHION_COMBINE
. s/ o+ B8 T, F* e; j( i$ W- D( |
5 v- v2 q' D+ i6 F. }0 g/ U -----------------------------------------------------------------------------------------------------------------------
* ?+ g- z- E" d# L1 p/ vMsgHdr.h/ `- Z8 s' U" C4 R& b
+ B k. l {) J& X! p6 i$ N3 t插入 #ifdef __FASHION_COMBINE
i( S$ N/ m4 C7 K: j#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002996 r4 m: T' N$ u E2 _- k) l
#endif // __FASHION_COMBINE
; w' j: Z1 C3 u# J9 k3 N
( P$ F: {! u# l) N4 m -------------------------------------------------------------------------------------------------------------------------
5 h2 j" [0 V5 N* }+ c' bDPSrvr.h
2 T( \$ \4 E8 w: [3 w* |; Z1 D
, U Z' \7 Q/ m! N在 #ifdef __GUILD_HOUSE_MIDDLE
* i4 L2 o0 V: w6 M$ k* o% Q void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); . |) q' V/ ?# y
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 2 M6 e) s+ a2 I. B3 K0 X
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 T& ~+ Y( _; G2 q0 V5 L' H% d; O
#endif // __GUILD_HOUSE_MIDDLE 9 _1 }. B; y4 l) Z/ b7 r( O
( a5 ^) g |% l& A. f- X; V
下面插入 #ifdef __FASHION_COMBINE6 r0 D& r8 I0 C' j/ |
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , _' m, ]' j1 F8 p: C! P3 U
#endif // __FASHION_COMBINE / l0 p2 H& k- `% g+ e4 P
: f3 A6 [, z2 p! W
-------------------------------------------------------------------------------------------------------------------------
! `, C: Z6 q! F. i# X$ g& sDPSrvr.cpp+ t* V+ }6 Y; q& P p ?
在 #ifdef __GUILD_HOUSE_MIDDLE
, M/ s7 y$ |' d5 N ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); / X9 Q) g; z9 R+ x& ?
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
- q2 r9 r& _& ~5 [1 _' L- P/ t ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
6 l1 d* l' o& ]% F5 v#endif // __GUILD_HOUSE_MIDDLE
3 `* {3 N* G; d" f5 w
# r- |! P }2 m' {) S- \3 \ 下面插入 #ifdef __FASHION_COMBINE
6 P- j: s2 d1 v; {. t ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); ) W) N& J1 C+ o
#endif // __FASHION_COMBINE
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: f+ ^, y' e1 a
在最后插入 #ifdef __FASHION_COMBINE
' D2 \( c7 R7 {9 C7 K; `void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
+ ]! o# L N+ v9 ]: g- U4 l# |{
! L j* `# s& H4 T, z CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
& a% p/ v4 S. B0 O9 N if( IsValidObj( pUser ) )& K3 s9 `3 z: D6 M, y+ t9 w
{ 5 P' x- K/ G; E4 a. m
DWORD dwItem = NULL_ID;
3 o( ~* b4 a% Q% G6 W) j$ L CItemElem* pItemElem[8]; , J: J6 H, r2 ^- x4 S
* p+ t3 [/ h f0 C/ L for( int i = 0; i < 8; i++ ) ' T# q% T$ |4 v. A
{
6 T% `. v4 C" q& u6 F! F ar >> dwItem;
: T8 \$ E$ C+ k, ?, J* [. l n pItemElem = pUser->m_Inventory.GetAtId( dwItem );
) K# b Q: f1 V8 K/ d. B if( !IsUsableItem( pItemElem)) 3 m; p v' j, V2 p" d" a# J
return;0 \0 P- H# P0 C2 {5 ^* d0 k. W
}
8 g& }9 K0 V/ `: F if( xRandom( 10000 ) < 10000 ) 7 c8 K: g' B- m' ]# i+ p
{ 0 X5 A, n' R) B' t
int nResult = 0; 3 }& t: k- B; r! M) P
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
( R, ^. r9 F, M% }, j& f nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
% P" K( z8 [6 E+ G \ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
: P# k$ w1 C. \ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 0 A% U7 V0 D" N, X5 U+ K, g
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
8 |* E- J$ z) T( q }
( s* N/ I) Q# C# {5 G) V9 ? for( int i = 1; i < 8; i += 2 ) 8 [' J* C0 ~) C6 _+ p5 G
{
2 C% @' z7 H- T pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) 4 V' P4 F" E( G6 a* g
{ 3 k. N9 w3 b! E1 |( e
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 2 q# o8 o, z/ x$ o1 }
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); & j4 P8 f: [& J' p$ X
}else 1 y' a( E" _2 ?( s8 ?
{
) \# V) o& M2 l& C pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); " u; z2 ~3 Z' ^) i) U
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
' W1 j9 }, {# f1 N g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
( q2 J# B/ M2 c# r" j0 p
/ }/ F: Y: y/ M' \' r0 @ if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) + G. d/ @$ Q( ^3 q; T* z2 R
{
, {' D2 M& V1 \9 u8 R pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
2 V% H/ R" L7 b) {8 S( c% g pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
# A5 N6 x9 V$ j+ u
% c3 e8 G9 |- G) g& e) r }else ! G8 }# a$ A7 A, F6 i7 Q0 E/ y2 C2 R
{ ; r& U `5 ]7 }; h2 F. {
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 6 C$ J) w" q; a+ D
for( int i = 0; i < 8; i++ ) 8 |! X d8 p9 Z9 C' ]8 z2 L
{
4 `6 g7 t8 i! I pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 7 U+ f) K" m2 [. M% M' ]- A
}! \0 k1 H/ P! F
} . {# s* m' j/ L N
}
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2 |6 T. m( q/ _6 C8 k- d/ I} 6 P, a: n; }- {* }# V" n- `* S$ M
#endif // __FASHION_COMBINE
m8 d9 _- `3 |/ q
- u- q2 E$ ~/ j/ W ----------------------------------------------------------------------------------------------------------------------------
. H* K+ M6 f0 w( ~+ AWndField.h. [2 p2 z) W3 F6 A6 y
在 class CWndCampusSeveranceConfirm : public CWndNeuz % T! r7 P7 u& r9 V& ?
7 I1 a9 N8 v, O* l
下面插入 #ifdef __FASHION_COMBINE
8 E: m& [, q" O; I6 j- B$ y3 S% oclass CWndFashionCombine : public CWndNeuz ' |7 u; v) O9 X, W* `& I( l
{
; W$ W$ b6 c( J& e7 [public: : l1 }! U! Z/ W+ ?2 f" `
CItemElem* m_pItemElem[12];
) y9 `; }2 I. N! L CTexture* m_pTexture[12]; 0 ^ n+ ?6 g) V; H& K
5 z8 ~! N+ m& x z$ [' ^public: 9 K% U" C% c D3 v, ] S
CWndFashionCombine();
/ O/ V3 ]2 `, }9 v5 K; _ virtual ~CWndFashionCombine(); 7 [* `3 X: \& `" R; J
& s( c3 f& x& l/ p: y virtual void OnDraw( C2DRender* p2DRender );
8 X1 H2 [" Z1 b9 }/ a: C7 s virtual void OnInitialUpdate();
- p! j6 J; v3 f1 Q o* B virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 8 X! ^; s( p0 P6 H' J" v: V/ N
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
: ^3 Q& T8 q, B+ K7 s X virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); , w2 w7 M9 e/ a
virtual void OnSize( UINT nType, int cx, int cy ); + o' ~9 \6 N9 U0 ?% X
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
) H; x5 z& [, C: p6 {$ u}; # V$ `* p+ F+ L5 p( z' y H
#endif // __FASHION_COMBINE
, B" x, n. G/ U' ~0 m; x ^1 j5 g# H( U3 u. I
----------------------------------------------------------------------------------------------------------------------------0 A2 D1 {. p! u( W: o C$ }4 R* D
WndField.cpp
5 O8 C5 P2 E/ Q# k在 #include "wndwebbox.h" / p- G! G9 R9 g. R
3 F3 X* ^8 U2 u$ I4 G; o' d6 @
下面插入 #ifdef __FASHION_COMBINE0 S* n# @0 |- X- l0 ~9 o
#include "randomoption.h"
0 _/ S& n/ U% _; y# G* P#endif // __FASHION_COMBINE - |5 E% O! t; K! P# N8 D) S. A) [3 U
( q; _- ~: x3 Y1 w% y 就在最后:2 W. v# g9 }0 T8 {: X( R
PHP代码: #ifdef __FASHION_COMBINE
' E& m6 R2 R3 `2 a0 nCWndFashionCombine::CWndFashionCombine() , A! Q3 Z% p$ |* l8 {
{
, j0 A$ G2 B& v& l for( int i = 0; i < 12; i++ ) ! j0 L% O2 I6 O8 S- b& f0 L5 W/ y
{
/ W) F7 T# C* d# g# T7 r m_pItemElem = NULL;
! d8 Z, p; x3 b2 V* U7 G- ^ m_pTexture = NULL;
2 n8 W$ g4 w3 O$ ~7 L& e //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
T( _& D1 a" ?% v( j; {7 x: N //ZeroMemory( m_pTexture, sizeof( m_pTexture ));7 A! b: M" J) }& [' r1 H
} & ?7 }* R0 z# O: h2 K* h6 K
} 0 u6 W/ f W W* o
CWndFashionCombine::~CWndFashionCombine()
% I' `3 Z. I, y3 o{ ! }- Q9 N" k, ]! I* W' j& z/ N
for( int i = 0; i < 8; i++ )
4 t2 j( ]/ }) m7 N4 C. O$ v, t {
& v1 `: j3 W# B% W+ ~, z: E6 I if( m_pItemElem != NULL )
# y1 L; f" o* H; b$ \ {
V" A- V6 ^: q# x, k if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
6 `; p& f: f6 L+ ] m_pItemElem->SetExtra(0);
* C8 v: k( N) d" G; t/ n }
) E+ V" V2 k! s+ x: y } , m+ o& e2 G2 Z9 X
}
9 W: Z( q' E6 y, d. |+ x6 ovoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) & ]6 Z4 I& i ?: R7 ?
{ C8 g5 x) F3 K/ m6 u
LPWNDCTRL wndCtrl[12];
4 O$ S B0 e5 o% P+ E$ Q S9 Q% ~! e% B/ A; c; z) F1 ^
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 4 C: f( y$ c2 ]) W: H- I1 `( r
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 3 a( D/ `' n( C* H% c h( y2 g
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 6 j$ ^8 |+ y! ~* V
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
$ a7 B1 t4 k9 y0 C/ u# j! L1 y wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
0 B' Z9 i+ [* ^ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ( x% X& S! v$ q* w* u
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); & d* @# O$ D$ c8 U6 c
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
) R% W$ P7 e6 g; h; i wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
. G7 N) x5 B) x9 r& ]/ X! |/ ?- T wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ( S' p, I9 N& I) X9 f B- l
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
6 n6 K8 W0 u& N& A wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); - ?5 e' y7 P, D9 C# z
+ m, b; x, G! L/ }# X% G7 [7 r3 K
for( int i = 0; i < 12; i++ )
2 X# M9 W& S9 G3 ~- P4 D: Q {
, D; [0 f/ `0 J6 ~6 q/ N' n if( m_pItemElem != NULL && m_pTexture != NULL ) # Z, U8 X& t6 e. O0 _% R
{
$ _4 N5 _ }/ b m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
8 o; F, _0 E) R- a- T } ' Z0 E: P/ E5 t9 D5 m3 u
}
5 Y/ m! X. v5 P8 u5 B% x9 F0 [} ' U' k2 Z5 Z: ~# {9 u
void CWndFashionCombine::OnInitialUpdate() . N6 j" L F" E- R: @
{ X) E7 Y6 T7 i; _6 h0 x
CWndNeuz::OnInitialUpdate(); 3 r) F, n% ]$ K3 e
2 a. y2 F" I$ Z$ a
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); / U# W$ B# ?- ?: D4 y& g& m5 W
pButton->EnableWindow(FALSE);
: {9 n8 q! `+ Y. j' c* W! O
2 \9 b( `) R1 O/ v$ m3 n MoveParentCenter();
; V" T" V, j2 [! |' c; {1 P& W8 @, `} 5 u, @* ?. {& ^& s- p$ k
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ) L8 r) Y2 F7 t! `4 G `' X
{
|" p( r. y7 g# D, E/ d: j return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); , ~6 s6 s8 ?, G& [3 K+ @( w
} * K2 X, [: u! Z, `8 K- @* C
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
5 N, K% T0 K5 G3 F% n# P{
3 w: f, g) O, k0 U3 ~9 F: c return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); * f; K+ s% z% r9 y% j. j* M+ J
}
8 ?9 v& w4 m, O% W" ?void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
` D* W t7 l8 A3 e' B$ [{ / ]9 Z4 J0 Q* K
CWndNeuz::OnSize( nType, cx, cy ); a; S) X5 F+ s( j9 ]* h, B. T
}
' Y# c* o$ m) a: B9 R A' n4 n" f' D; P7 w$ C8 f- E9 [
1 W* b) g y* z3 ]- W% m
: M# M& }8 |% z0 y9 GBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ; N. r) B- J/ ~" u$ A
{ % ^: K: f* `- g8 E
CRect rect[8]; 2 T/ A8 }6 F1 V" P' c" N
LPWNDCTRL wndCtrl[8]; + q3 n) z" u" c( V
/ {! ~9 h( R8 A! b% _) O wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 2 |! i* n) C( K i: ]/ x( ~! A
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
9 s' ~3 x. r0 h5 O+ b: Y wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
: b1 K5 s; E; a7 {' R) H wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ) |" D$ Z, L6 L. z4 E+ Y% z1 B4 I
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
( f7 _2 {. b, f; f; c. { wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 9 T$ ^4 e( P9 x- g
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
* A/ {: o& ~0 O' j1 Y2 m0 M wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
( t& O& |2 B* z$ ?2 C" I" N7 B
( ?1 n% a8 X1 D5 y) K BOOL bUpdate = FALSE;
9 X J: F+ M0 p" y
I0 ^: B6 B' ]) N" _- l for( int i = 0; i < 8; i++ ) : S# k+ T$ y- J# x& p
{
6 V7 |8 [9 [3 F; y rect = wndCtrl->rect; / T+ P# G" B G# l K
" X$ X' T" w! d& ]) x4 c) H
if( rect.PtInRect( point ))
. D% H6 E0 O4 z. S1 y/ Q( d { # b w7 W0 o# |2 _
CItemElem* pTempElem;
. g/ R5 u0 b/ ?0 D/ W# q4 F/ u pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
% A3 j6 J6 W7 @/ U- D. i! h if( pTempElem != NULL )
; M: J3 u: n- E9 W6 @, R9 r { ! O0 S1 h9 t) [) e7 E/ D- f! ?
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 7 }! I* v' v" h( Y; |& b+ ^
{
3 j1 x) l1 ^" i7 b ItemProp* pItemProp = pTempElem->GetProp(); 7 s6 ]$ K! _6 ?( e5 E2 r3 d o
5 m# D* z5 `* g: g, c if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
' B& J% J8 F5 N* A- d" p {
8 ]% f; S7 I; I8 [- |5 }- f f9 s _ if( i == 0 ) " @' J+ J' C+ w( `$ h% y- L4 k
{
- h& Q6 M. ?" U$ U; |' J! v if( m_pItemElem[4] != NULL )
' o6 T5 V) I- l" H) q {, b' |. C: C1 N; k5 y
int nSize = 0; . x! g# u3 `3 |6 F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 Y* q1 I v1 d nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
r( ^# M+ K- j+ [ g: m- \# T if( nSize > 3 )
- j, u/ Z6 @. j5 v; x' u* c {7 N, N3 X$ ~2 m+ R" K* V* M
g_WndMng.OpenMessageBox( "oversize" );
- ~) q Y* f. v) ]: U return TRUE;
' R# i( W7 O1 Z! i8 j }else5 \" n2 C) O- t2 Q) E" q: J
{( T. C# B$ }- h7 X) \% s" `
bUpdate = TRUE; * S* r7 c3 P1 h1 i( _0 R( h
}
9 V% ~$ [8 y3 t# m5 p: p# w, Y# o( @0 y$ N }2 e2 M$ \ R P- h2 w% D8 |+ l5 A
if(m_pItemElem != NULL) 0 k) d0 ~2 J; G0 c/ r3 z( B
m_pItemElem->SetExtra(0);
" _* E5 j& b1 c1 n% _/ N$ e1 I- P+ d$ v# e( h2 V6 [
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: W: I- S) d8 x: D8 J4 @ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, {/ T; M3 j# f1 _. t% I# e m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 ?4 e& [2 p! p8 t8 n5 l3 M
+ p7 D5 ]7 n3 g* C if( bUpdate == TRUE ) 2 ~* @' d& u2 @5 N. `% Q* `
{# u& o. ~; x: x/ p# B7 V
m_pItemElem[8] = m_pItemElem[0];
) S3 K, S) Q; `3 z) y m_pTexture[8] = m_pTexture[0]; # T" T A! R6 }5 V8 O6 `$ W4 ?* j+ {
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );( b2 Z* i& X$ |& M
} ! A) m- C) _" g5 ?2 }* E
}$ M! e7 @% t% u/ N
if( i == 4 ) % S. q" `( ?3 i! w" w) l& V+ b
{
! W5 Z* O2 q9 u: x+ Q2 s' B if( m_pItemElem[0] != NULL )
7 D" E. W6 s4 ] {7 a1 v3 _" ?5 }: k* y! j1 \
int nSize = 0; * j0 l5 g8 f! J I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 O+ t) g9 c# A1 n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
& W$ J5 A1 Z# C2 |2 K! A! E if( nSize > 3 )
' u+ t# {' I& i& I {
4 v* ], ?* N. {6 f$ S g_WndMng.OpenMessageBox( "oversize" );
4 q5 T, |6 D5 j( J" u2 N7 Z- M return TRUE; , K) ~3 ~" a) S, W% v2 ?/ O
}else* O% h2 _: u' X6 u! {8 @
{% _7 m H$ j+ X
bUpdate = TRUE; O% j8 e/ Z+ @! u3 P
}5 E( `8 f/ k2 p, l) K# a4 ]
}/ h1 u) O* j6 R3 X$ d! }# Y6 D
if(m_pItemElem != NULL)
2 M4 K1 z1 |0 e+ \7 ~1 G m_pItemElem->SetExtra(0);
- |; V" G/ v7 i+ |
, c/ ] C& n; \' d m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 S" T( u/ h; E4 C, n m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 I" l3 o Q, \
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , l5 `5 S7 S1 k$ J
+ q' q0 l& i; P if( bUpdate == TRUE ) . d+ a0 T/ j; n( U# Y
{
5 ^9 X! H! e- M/ ~9 n7 a m_pItemElem[8] = m_pItemElem[0];
0 f2 G7 @ f2 ]' ~+ T m_pTexture[8] = m_pTexture[0]; ! q/ k7 {; m/ I* l" V# |
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );' u1 a, C: J7 Y+ P) \
} 9 |8 ~. k3 T4 W7 i
}8 |6 G; q4 `( V$ h3 q l% P
}else
5 t) F5 j3 F# M* @ if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) * H, U8 @" F# u8 _
{' s% r" I8 v) L
if( i == 1 ) , Z1 z- D: P3 F! v9 C
{& D2 X2 F; r( W" E2 }% \1 `
if( m_pItemElem[5] != NULL )
% @- R6 @" g0 z a$ l {2 J! r; ~7 `2 r1 _0 Y- M; Z. e
int nSize = 0; + s$ Q: p" e' R4 Z0 X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 @7 p! I8 q# H/ l5 i2 M3 \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 2 i o& c; p) H% p. V7 d9 Q" G5 _
if( nSize > 3 )
3 F& @5 m! B- ~6 w+ l( W {" T) q0 w% j- }. |/ F
g_WndMng.OpenMessageBox( "oversize" );
, h' o- x5 Y% ~6 V return TRUE; ) s! d Z; c& w$ L% p: _$ Q
}else8 N8 |3 @% f/ p
{$ k+ w0 I2 A/ a2 ^' \4 t9 C
bUpdate = TRUE; ; n8 j0 f$ y1 g( w8 {/ }
}
1 n& R! F N2 `% C+ x9 Q3 y5 S# K- L }
1 \1 l7 L7 x8 R if(m_pItemElem != NULL)
" j$ L/ ~- w# p* [, }' _( g m_pItemElem->SetExtra(0); 8 K+ M8 n7 p2 _* K
9 k5 P8 ^9 o8 Z# }; ~; n4 W0 x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : l4 ~) o7 f) e3 N# |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: V7 n6 U& M1 [- G# k E* D$ H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* m1 G' w# L# z) Q
" A# x% O- R% t+ k% m. J. A if( bUpdate == TRUE )
2 u- g x+ Y$ V) g2 I! R {# t7 f) e" N o7 c4 e
m_pItemElem[9] = m_pItemElem[1];
! H# s. ?+ x# p! U m_pTexture[9] = m_pTexture[1]; ' r# L+ K( Y9 T# l3 z( c
1 }! M$ ? Q: Y) g0 b! Z X' }// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );4 a9 m+ w- k$ o/ U `: i, O/ ^
}
* V- H% f5 b, d6 y" i4 Q }
0 g1 O0 }& _5 D6 W if( i == 5 )
8 V# T+ h6 n0 Y8 X {
' I& Q' @4 K2 o- I* a& `2 p if( m_pItemElem[1] != NULL )
6 r* K8 V/ C2 } P) P {3 Y1 o7 n; ^! K3 [7 q, ^
int nSize = 0; " U k+ A: z/ x/ M; Y: {5 N8 \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , p+ e2 z) i! R# r* D' U5 [* D& N7 e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
& _1 E) }0 L* m6 T9 l if( nSize > 3 )
2 B4 k3 @* A) f {
) o3 M6 ~6 ?5 d g_WndMng.OpenMessageBox( "oversize" );
) Q0 ^, s& a/ ] return TRUE; ; n1 ^% n L5 w
}else
8 e) v4 I5 N, w+ y* x' R* S {
1 c; G6 b2 m( F5 I% G bUpdate = TRUE;
& q9 t4 P8 r2 ~8 {' p+ ` }/ V/ h- O" e7 o; s" I) I1 C
}* g2 K; J/ D X. N2 Z$ \
if(m_pItemElem != NULL)
. y: e8 O7 q+ B5 r m_pItemElem->SetExtra(0);
3 @/ s: A- J; o. A0 ~1 p( j) i% L! E0 x+ c! s
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 ]% j& n1 r4 I6 S2 l( z1 n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! p- p! t# B' ^+ \ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * Z `5 T/ h9 Q7 [9 M/ P3 I
5 I$ v5 G, F6 o% D5 X Q" l+ c
if( bUpdate == TRUE )
' a: v; W3 t) R- H# ~0 ] {# ^4 K* Q- c3 i7 X& b3 v& P
m_pItemElem[9] = m_pItemElem[1];
3 B" g& N! U% G m_pTexture[9] = m_pTexture[1];
3 i N. L$ [* {! H) C$ c //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );: d% m5 i3 A6 b( K! L
} : o2 b# ^3 U2 O7 K9 M0 ]' d {# P
}4 v! o9 d1 S0 _, B9 t7 B+ P, X
}else
% ?2 k) ^4 Z: ? f: L if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
7 ^ X1 W m7 X2 c% t9 d {) |5 S1 {- U' O, a: D& [( A2 |- {
if( i == 2 ) 7 V6 E" P0 v. T% l# p* g
{
: O- N1 k5 Y! y$ ]- k& g if( m_pItemElem[6] != NULL ) 7 H i( `( u2 S
{" {; r1 n0 N" W7 t/ R R0 \8 }
int nSize = 0;
$ q+ [6 i4 u9 ?; }$ p nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " T& a0 I! S% J9 R$ T& A! b3 {3 X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
3 ^9 ~" A0 S/ ^; R5 P B1 [ if( nSize > 3 ) ' g9 W8 B( G, F2 |8 Y! ^# Z4 k
{
6 ?* s$ P0 t6 K. D g_WndMng.OpenMessageBox( "oversize" ); : h4 H2 n6 c; P! {& |4 S
return TRUE; 7 g6 v4 w7 U7 m4 I4 m9 A" h. n. F
}else# h! o7 \0 C3 t
{
) L* o! r; R5 S ^1 z/ z# O( J bUpdate = TRUE; $ ~- U. o4 C+ \
} j1 S4 U2 a9 O. B
}
7 e \* J- M S4 V0 { if(m_pItemElem != NULL)
; l) o$ x" f9 C" v! ?) K5 q6 F0 c0 v5 Y4 m m_pItemElem->SetExtra(0);
* T" B; x: R, e$ ^2 ], a7 \, e/ n! t0 t% Z4 {& ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ V' i* s3 ~2 B7 J. e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 u% P, z; o# G/ t1 b' C) O
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 j# w) j. X, {/ o. X
- z( O- Y) e O8 K; J! A
if( bUpdate == TRUE )
' r8 s$ Q% Z, u9 w" \5 `3 } {
1 r. n, |9 c) S( Z' v& k m_pItemElem[10] = m_pItemElem[2];
& S, C7 s3 {+ g" S m_pTexture[10] = m_pTexture[2]; 0 @2 @- J- k9 n: o8 M+ j' A- d+ u
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
) o5 W7 g0 ~: C- L! Q5 |; | } / t# j' a# M0 d3 t
}7 k; c: }3 @0 u! o1 |7 d* Q; t- b
if( i == 6 ) O8 z4 b, x5 O; d, l* r* a/ ?8 C
{
/ N( A1 x1 X1 Q0 l8 w0 h' j if( m_pItemElem[2] != NULL ) ! _! K/ p2 @ y. L; ]
{7 j& T; |/ }3 M2 L
int nSize = 0;
# G0 l1 _, j2 Q( V; J$ g nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( S* F0 ]) F4 p8 n3 u% f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); : u- O$ ?4 z' r" z& t% D4 H
if( nSize > 3 ) + w2 v+ ^2 k8 I. @0 C2 E
{
/ ~" \4 B, x/ j0 P+ f" c g_WndMng.OpenMessageBox( "oversize" );
% V% s4 y4 }5 Z return TRUE; 9 i. j% P- [7 B( a4 F) D
}else
" R( A% n! K* r, V {0 d7 K: q9 t: g. F' Y' \' X; N
bUpdate = TRUE;
7 w; p) |( F% z( E1 G }3 e& X$ s9 Q( L1 L7 X
}8 n% ?) ]# e6 @! D0 h* z% I
if(m_pItemElem != NULL)
. o1 K9 p, k7 K% P4 I m_pItemElem->SetExtra(0); ! n$ l) F$ C- Y" K5 n/ f+ D
& }1 p" g) m }, J$ a! R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % \: r" q4 F9 D4 {6 s6 B$ C8 b" \8 `
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" t% H7 w/ @1 T$ m, S5 I. t4 |: P m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 }/ X( c/ [+ E( X' s+ E
8 X5 V# W6 x; D! O/ l if( bUpdate == TRUE ) * y4 q# n8 s* i/ E3 x
{# [4 L6 H7 |% v
m_pItemElem[10] = m_pItemElem[2];
8 a4 y1 q( _0 P$ G. d4 S m_pTexture[10] = m_pTexture[2]; ' g# c& q0 v+ z! ~
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
# d f1 z' C6 \9 }' o } * l1 C2 a0 J5 a: L4 |$ l- T
}
. U3 Q2 }+ \( P! l5 `8 g7 T }else
2 a" D Q0 P0 | if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
6 P. R4 v% P! ` q8 q0 P {
& Y# y n1 K; W if( i == 3 )
! V) ~9 z1 ]0 T/ }2 P5 ?+ A {+ V6 K/ ?( I+ Q# q, B
if( m_pItemElem[7] != NULL )
( z( e3 H1 B9 }- o {# f) G, [# W; V" Y( _
int nSize = 0;
% x. _" v5 y% v" i* x% x nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , a/ K8 r8 O& M9 Q7 g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
9 V0 K# }1 X5 n% ~ if( nSize > 3 )
: d C6 b- H8 B% |+ } Y6 { {
* R* T5 h& \7 X( E8 p6 T, [+ G0 } g_WndMng.OpenMessageBox( "oversize" );
4 y" ~4 V! h" w$ ~3 G8 j return TRUE;
" W" |9 ~, H) m, t3 O, q }else
# \+ B1 r6 L B& m5 A {
4 _8 w: x8 Z3 a3 _/ q/ } bUpdate = TRUE; ' Q4 b6 }2 X5 }" X3 u# u+ A: v+ Q: h
}% B% t( f/ H, `/ z6 H1 l0 F* a
}
) G* G! b5 B' e! e- @' U% ?8 S if(m_pItemElem != NULL) $ v% C6 Y0 g- C
m_pItemElem->SetExtra(0);
* S6 D6 B) U* l
" Q; {: d& A) [2 r: H7 u! e m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 t# ]1 m* K) J8 j' W. x6 H) @ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * `5 O& |% z1 D- R, k
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 I, G0 a. a. m. d: u0 y
, A; m/ k9 W. q- N p8 A if( bUpdate == TRUE ) 1 G. c2 q8 y0 p
{
2 \+ K2 P4 k* u3 `# S' ? m_pItemElem[11] = m_pItemElem[3]; & p ^/ h& r8 S7 Y
m_pTexture[11] = m_pTexture[3];
/ l! i* g- s6 k // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );8 Z( ]4 S& J( Y' V
}
* |% b% X; D5 U% j }
7 s0 T& b; \& A; [3 {. H# U* w if( i == 7 ) ; s: c3 n" b+ W* t ]* a
{: b# R* H; v. [- j: w- R
if( m_pItemElem[3] != NULL ) 5 ^7 y u2 ?: a% G" m# e
{& o; r) r- X! ]9 h+ a0 n
int nSize = 0;
) E% j- `9 K3 Y: `0 u9 [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' N- Z) w, J7 F* H+ l4 h6 Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
- E" a7 R( `' j2 s; z( @/ ` if( nSize > 3 ) ' t; Z6 [/ n) J$ W. [( y6 U) g
{3 q. A }$ O n& j5 R
g_WndMng.OpenMessageBox( "oversize" );
1 Y2 X4 Z: r+ E& I: T H return TRUE;
, @' ^8 x h% W4 C5 ] }else3 `) N& C [; ?+ n, N8 j
{
* X5 f! a/ ]% j" L bUpdate = TRUE;
9 p; K, Y; P' A; ?5 l }
]) s# t$ M6 `3 o! D9 A) l }! I7 [; l, u) q5 C" `
if(m_pItemElem != NULL)
|! Q6 S3 [/ V8 E$ x) v" Z- o ? m_pItemElem->SetExtra(0);
" s* l# m! z0 e& S
" R! M3 m5 `2 u* C" b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) K0 q0 `: k5 h m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 y0 R3 l1 E) Y3 D' E: C8 D" ^ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - B# M* p! k0 g* z& ^: ~% `& P
9 I: T' X; W4 Y* l% |0 B
if( bUpdate == TRUE ) 4 x" O% O( e, G! d
{
& |; c8 n* N' W/ G, V% X5 ? m_pItemElem[11] = m_pItemElem[3]; 7 u8 M7 R2 b, y) h7 Y% x2 z# e
m_pTexture[11] = m_pTexture[3]; / ^# H; F' b6 c1 `
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );0 v: i! Y$ J* d$ K
} 5 k! G1 D- e& U
}' g s4 e) V6 J9 j! F
}else
2 u) r: `( ~+ [. \; ^, h {
& J' C$ {0 g' [# O g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
" u9 v6 c# b6 I, |: \% W // wrong tab
2 \9 l$ F! Q I }
5 x9 j5 u9 O _4 f2 c; N+ N }else, F9 A8 C: [6 ?1 r
{
2 U: T+ S" {6 L! y0 _! F ?) | g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
. A9 Q, N7 p& Y) H4 q // not blessed
3 k5 f2 P* J9 d6 g: s } % f6 T( c, B( Y& h' K
} 0 y6 o# c9 z1 u1 ?
}
" d% P1 R9 u! A1 ~" ?' W }
) n" A7 \$ S9 w6 [: O4 K7 [- z, U- H+ U+ E) |
int nCheck = 0; 0 g. U0 i* J: @& n. w
for( int i = 0; i < 8; i++ )
, l T& N6 b' H { ; s5 u3 W/ o: `1 W- U& v1 W
if( m_pItemElem != NULL )
, p( p! _4 n j& s0 D nCheck++; 6 |: v6 D+ Q: W
}
. I7 n k' D/ C. [( L. y6 a if( 8 <= nCheck ) ; @6 L* N" U+ [
{ 5 K' k; L0 h9 n9 Y
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
7 |6 |; C$ I$ I pButton->EnableWindow(TRUE);
2 N6 O. p/ ]: F5 P7 |, x } , k; `' B' U$ Z8 k& @
return TRUE;
1 A' ]0 V. V% w3 o4 h O6 j} 5 ~' d, B9 {) Q# A" ]
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 4 E2 ?5 w9 ^7 |& | O2 y
{
- y/ Q8 ~) T$ ~5 l5 A switch( nID ) ! P* E1 y1 R$ v& r. i
{ 0 Y: ~1 b/ \" Y1 h; O
case WIDC_BUTTON1: ; \( d/ ^3 v$ v( x0 m* R
{
% c* z" K* ^3 h g_DPlay.SendCombineFashion( 1 ^4 X" W6 l7 o5 e
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
S; Q+ E8 M% ? m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ( d& N0 ?4 c8 o1 h) C! n' m$ S }
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, % _8 x. b, K9 @/ b! B! H0 t
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
% _$ ~, }) w( t( s1 {' d9 E ); c& J: Z" u5 R$ V! H
Destroy();
! k" n/ u* {0 ~5 ]. S break; & D6 R( Z% E/ h
} $ v- ~% `8 T2 U. _
case WIDC_BUTTON2:
* g/ F$ @3 |! q/ \ {
( L. f+ `1 r9 ] A Destroy();
5 w8 ?# K3 K# F; R, R break;
# T1 T3 F+ L" M; N! F }
8 V2 ?! o$ i$ C } 0 p& F6 G. o n8 K$ L4 A3 Y/ R$ y
return CWndNeuz::OnChildNotify( message, nID, pLResult ); & @* g+ i% r7 \+ y
}
8 W1 Q+ q" }% L) z2 A5 o# q3 J#endif // __FASHION_COMBINE
7 ^& w1 u5 u8 V5 ^! `9 s: b$ c1 r) m' J1 @% G6 G
----------------------------------------------------------------------------------------------------------------------------# c$ I5 B6 d4 n3 M' y; Y* p
WndWorld.cpp* F& M* s% r/ }3 W
在 case MMI_REMOVE_CAMPUS:
0 t9 B8 t' z6 G. _ { ' ~) L9 w( T, N+ i$ T& l4 K) R, Z9 ?
if( g_WndMng.m_pWndCampusSeveranceConfirm ) + V2 d: K4 Y2 B. R0 `0 \! @; F
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
7 J$ z, T! W& ` Q9 U) n g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); & k# p* T/ e! m$ B7 h( y
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 2 H5 y- m j F& i$ Z5 a# i
break;
: q4 R+ t1 u% p$ E. g }
2 g: y3 |$ O6 M- W#endif // __CAMPUS
# C' \) D8 ?, @# J0 p* N8 ^) q+ t) R9 u. Z0 [/ S
下面插入 #ifdef __FASHION_COMBINE$ A: r* W! ?- {, r
case MMI_COSTUMEMIX01:
( e8 Z- w+ c2 t {
& w* G/ N8 G5 i. A SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); $ q* g: h) {/ e1 o5 O
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 1 w( g$ d, [- ~$ [# V
g_WndMng.m_pWndFashionCombine->Initialize(); " @3 n& k2 K4 ~4 V, Q
} ( v; g7 C% Z4 L0 O
break;
. y G) D. z& O#endif // __FASHION_COMBINE 0 Q" ~8 e+ W+ R z
2 u, K$ j) y- r B ----------------------------------------------------------------------------------------------------------------------------
6 C1 u. u% }2 e- I( ]- jWndManager.h
! K# a: S) Y' _, q4 V. {" W
/ j, ?! B% W7 J' O于:
# m: t' Y9 }4 n. l7 T! aPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
" T8 o# s5 P$ _" Z CWndGuildHouseBid* m_pWndGHBid; ; B/ U* N$ X4 Q2 P' N: ~6 W) T
#endif //__GUILD_HOUSE_MIDDLE
J( {# Q% _0 d- B ~! k* O6 c! P( G
认为:
8 b. @# k7 V& D1 LPHP代码: #ifdef __FASHION_COMBINE
; {+ L! {6 P& \' u( G) F+ X CWndFashionCombine* m_pWndFashionCombine; ( ?( @: P# @! l/ K: J1 }7 [- ?) m
#endif // __FASHION_COMBINE
$ F f7 U. {3 a! T4 |# p5 }# r0 O8 O
----------------------------------------------------------------------------------------------------------------------------3 p7 C) l3 e) L4 @; S% w' g4 U
WndManager.cpp
( L6 x! i& e3 y& {. h
0 K! m) L7 s9 |3 C Q5 d' C在 #ifdef __GUILD_HOUSE_MIDDLE
" M8 o+ ^; L( d( Y6 m else if( m_pWndGHBid == pWndChild ) - u% k' @9 `; E& k. J/ @' C! f
{
# | I8 a& z2 U# \+ v8 J5 L SAFE_DELETE( m_pWndGHBid ); ' j* y8 c% U" `, d: p
pWndChild = NULL;
1 d% |2 J5 I; T! n5 P }
' [ l1 A$ R# j; @#endif //__GUILD_HOUSE_MIDDLE 9 _6 I8 k$ R* }; v' p
. i f4 T) a6 h* `
后面插入 #ifdef __FASHION_COMBINE4 D3 f: X7 W2 f0 [% Y1 x1 o- F
else if(m_pWndFashionCombine == pWndChild) 1 h, h X9 z/ N
{ 0 }2 @& z- ~- `( m
SAFE_DELETE( m_pWndFashionCombine ); ! c0 K3 k4 K( z% u
pWndChild = NULL;
* N1 ]8 y6 q1 t' A; F } 6 K! D3 m: _$ _
#endif // __FASHION_COMBINE
$ U; w- Z, ]& y: R. C' t4 i
, T* {4 l' o) E8 w* m% x ----------------------------------------------------------------------------------------------------------------------------
( F% F3 g/ Y! Y: v/ o. bDPClient.h
, R6 g7 N0 M& [' [3 ^& J( g
$ _" b& T& d2 L, A2 ~在 #ifdef __GUILD_HOUSE_MIDDLE
: I G' ]7 Q e6 F* ]' ]& V; Pprivate: 0 n/ I7 x* Y6 M3 b- r
void OnGuildHouseTenderMainWnd( CAr & ar );
O# Z& Z9 J! f' e+ w void OnGuildHouseTenderInfoWnd( CAr & ar ); 2 z$ H3 J9 n$ f( d+ ~/ ~/ l5 u
void OnGuildHouseTenderResult( CAr & ar );
M5 K! I1 y; }% h# Cpublic: ' v* p8 |# P9 ], ^6 w" H$ R3 b
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 5 s) h' Q m7 r, j
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
+ a7 d( G! _' q9 n% V! ^; M void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 9 u2 A: X8 E6 q4 ]& q$ c
#endif // __GUILD_HOUSE_MIDDLE
5 K8 Q3 m$ D, y$ m6 {- S/ _! n; `8 r# A ~. _0 Z- U8 A
下面插入 #ifdef __FASHION_COMBINE
9 A: |' A$ K6 _1 N! R. n7 i* }+ ] void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
) @# D0 _7 |% b9 R8 Y" Q2 K#endif // __FASHION_COMBINE
2 z" J( v- L( n1 b/ }" i$ ^& {1 Q7 m2 T( y
----------------------------------------------------------------------------------------------------------------------------
* }4 t2 p* a0 `' xDPClient.cpp
3 }3 V+ T: K# T/ ~0 g: e% { K
- h+ a& c. a5 g, D5 I在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 2 g, q& ^4 q$ l2 r6 A! X
{ 1 w! x9 T- {# [+ y% N
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); # b8 s! R5 [0 ]# _, ^' X! k
ar << objGHId << nTenderPerin << nTenderPenya; ) w7 J6 y& }, l# ?% D3 D
SEND( ar, this, DPID_SERVERPLAYER );
% ]4 |1 Q% F! F/ v! @$ c0 N}
: X7 K0 Z) f5 E: h: M- C3 u#endif // __GUILD_HOUSE_MIDDLE ) u1 i' l, I# ]% O
. W; T/ h! E+ n" T 下面插入 #ifdef __FASHION_COMBINE
" ?* p# u5 z% x- e" n" `void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) # N# G3 Z# C3 U# E
{ ! p9 G U) |( L* r2 S- {- l- D, U
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 6 }; L& T. b- p" r) Y
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 9 w8 q9 j7 C6 \1 F9 G6 L
SEND( ar, this, DPID_SERVERPLAYER );
$ {5 l0 V* z6 y' K; c6 u% E& U+ S: E} - j# D: l# n7 o- {" I2 [. {2 l
#endif // __FASHION_COMBINE 5 c9 N9 |* ` j' b
; i( j% }7 ?+ U8 C; f& M+ @6 _ ----------------------------------------------------------------------------------------------------------------------------" F# S) I& X' F; X7 d' ?6 W8 a
* R0 ?6 C+ Y3 y5 S
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
* [: Y& D+ u9 o! D- Q' x4 ~
4 ]0 N' t' v* g F) {; s$ a ----------------------------------------------------------------------------------------------------------------------------
) v8 v8 I. @6 u& ?* r
+ `8 F/ F- w" N; Q+ }/ i/ v& s3 a6 R' _" o1 r3 @. n
" n6 s! q6 [& ^# Y6 G4 Y
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。8 W6 Y0 C: P4 T+ E- f- ?
/ l7 G5 x) G/ M# k7 x# |
" Q9 E( m. @. R' B" Q* \~怪物
+ ~& Q6 w/ ~3 L4 @3 I7 V |