|
莫因E * PVP
+ b3 f( Y: B+ [6 g; Z e8 l, V2 W- M7 ~$ [. P4 G/ \
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% \2 l8 V8 ^$ j `0 ^" \0 e今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。0 q3 y- X- g: [$ h
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有大量的代码,我已经测试过它,它可以编译自己1A。
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' @; C. y$ B+ r9 ]. [0 O0 l6 h
) Y4 o! @3 [+ y现在会如此容易所有的C&P'en$ ?9 _$ y$ y, a& P6 E( b+ T
9 Q% P3 W( Y. H6 c( k3 Y
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”: a( g& ^3 @9 h6 A9 S: A" Q/ k
, N; O1 M/ I/ I
你说我成功,资源应该时装组合系统顺利运行。$ Y. o6 h) H. ?% n
+ i; K6 ?7 q( ?" h! x
' W, w" E ^4 G5 T# q8 u2 |7 a: Z) {
首先是学分:
- t1 d1 D& U1 ?3 k( \6 Y+ T" [ e4 A2 q, ~- D9 N5 T7 m5 v
Etioom(90%)
" w0 \- u& ?/ Q7 m1 I0 V怪物(10%)1 W- K9 ^! C; ^
' H7 x. k# c0 r- X W3 |2 m
6 K: y; k$ j8 E+ G& q- `9 _/ P这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h
1 l; ` ^7 q) m- J O- j& l4 `' t* P% X. G, H+ r( m
在 public:
# k, n& U. U$ _" L; D bool IsCheckedSafeFlag( __int64 n64RandomeOption );
; }/ {( h5 A- b+ W: C) } @- m) _0 } void SetSafeFlag( __int64* pn64RandomOption ); 5 A! M; o1 h- t! F4 Z6 s" q, M
void ResetSafeFlag( __int64* pn64RandomOption ); ! `1 V- e% `, p0 }2 `" Y
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® $ I0 v6 t7 T2 |) i/ s
2 j: I+ m, U9 f+ M5 x
这下面插入:
, w' l$ ~6 M; e* s! v! }
6 E+ M) C8 ]" M# v #ifdef __FASHION_COMBINE
$ o$ u8 X" i, R& ]) ]6 I) p4 Apublic:
4 H _5 G# E$ J5 F& ^8 a# f" ^ int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
5 f& @1 M& O. M- G( H% u0 D1 v#endif // __FASHION_COMBINE
! d2 t& @9 l! L4 S0 Q6 y/ Y' y% t8 e/ _1 s5 }; r$ R- n. T
---------------------------------------------------------------------------------------------------------------------
# f$ | c- ~/ ^4 Y6 f0 j, erandomoption.cpp3 |. [, N% @# k; B' E$ p# B4 V7 t
, q/ @. ]9 T- y/ q, l8 I% V3 \8 O在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
! S3 F3 h1 Y+ R" [$ p
# P' p9 G8 d& B" C0 z 下面插入 #ifdef __FASHION_COMBINE7 F, B3 l. h6 k7 Y4 _
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) * p, w2 J: H; r, u5 l) t* i
{ 7 T0 [# C$ u0 o" g" {
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); " [! U$ g& s" v) J6 B; N
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ( w1 w F1 Y0 ]7 B
], z4 r$ n0 L% p4 m# \2 `
if( nMainSize + nDestroySize > nMaxCombinedSize )
& D" c8 A, A6 e O return 1; ( X( r$ K! A( ?- h# j
. w- Z1 W0 X, t- A1 j5 m
for( int i = 0; i < nDestroySize; i++ ) ( P0 B/ v J. U6 x& ~
{
& o- E. M7 ?$ ] ~- b int nDst, nAdj; # w- V! Q+ z1 t: R' S, h4 I. T
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) , t8 z2 V2 B1 I6 W4 y4 s
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ; v% Z ?2 {2 H
}
: @% y* M; ?3 t, {; g- U( {! G3 t" W return 0;
# U& u' Z, K$ m& R8 R4 b9 n- u} 5 P% d1 j: q4 M5 }! J7 ^! Z
#endif // __FASHION_COMBINE
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: C' p9 ~( r4 \1 ~ -----------------------------------------------------------------------------------------------------------------------
C: C ^2 l9 O, n6 {MsgHdr.h
/ g7 o e% H, \/ L; q
8 w' L. p$ O0 N" }9 x* W/ _插入 #ifdef __FASHION_COMBINE5 v) J0 j- W) W1 W6 ]# o
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
( f# Y+ ^6 P: e1 q0 T9 s#endif // __FASHION_COMBINE 3 Y7 Z- C: R# A
5 P+ @, L- M* Z; H; ]8 b3 G -------------------------------------------------------------------------------------------------------------------------
: g- W& E& Q$ x6 o6 C$ |9 M; kDPSrvr.h1 x/ m. c0 A$ @" { a
- c) P2 k9 Z) L; R- |: z5 B
在 #ifdef __GUILD_HOUSE_MIDDLE
7 ]$ c+ n& L; Q4 e void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( d9 N0 N$ q c8 n, ?+ ^6 l; ] void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 6 V3 m6 U( H* o6 N% Z$ n. d
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ T1 u" }* r' J8 v: G) K2 r
#endif // __GUILD_HOUSE_MIDDLE
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: X% Q- ?) ]8 b' s' O; t9 K( q( {" C 下面插入 #ifdef __FASHION_COMBINE
% k8 E# Q: R5 B6 |5 x2 v void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " O: ~. P4 j$ u6 R3 V, H
#endif // __FASHION_COMBINE
: G. t+ z* _* [
\8 t+ t, n8 ?' z/ I5 N S/ E, O -------------------------------------------------------------------------------------------------------------------------$ Z# _7 B8 m+ M4 ]7 x& C
DPSrvr.cpp
- y2 r$ j, `% o" u$ `在 #ifdef __GUILD_HOUSE_MIDDLE+ g0 A; _! W' x4 p. O
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 7 P0 \) S" M' R
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
' F5 U: \* i- ] ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
2 q2 z* n* l( b! M#endif // __GUILD_HOUSE_MIDDLE 7 n1 L; A4 x. L2 F8 u
5 s5 |( K* M+ P0 [ 下面插入 #ifdef __FASHION_COMBINE, ?* Z+ d6 V/ U+ O/ y; s P c
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
- Z2 G5 I0 q" P. e9 c8 m#endif // __FASHION_COMBINE . M/ h, B* d: f' g% n
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, @- D+ k2 ?' z5 q( A2 W+ Q1 `在最后插入
#ifdef __FASHION_COMBINE
6 Z# K/ z* c+ a- [void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) + ?/ @6 p& e# a, w
{
9 k, B& m0 D% ?1 V9 F" y CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
" \7 H- P! M) W* F* F+ V if( IsValidObj( pUser ) )4 |6 ~4 w/ s) w# `% c
{
! W+ i/ Z% [ z4 ^' G DWORD dwItem = NULL_ID;
' ^0 V* x$ p2 S/ {1 ] CItemElem* pItemElem[8];
" Q1 k" Z+ G, O2 K8 o* c/ X2 n6 K& k; o8 C8 i
for( int i = 0; i < 8; i++ ) ! O) L7 p4 e. W) i& A6 Q1 T: p( ]
{
' [( w; I" _8 C3 H/ ?" P ar >> dwItem; 4 v; o; F* H7 u; t$ Q$ V( L
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ( a, g$ {4 T# t `# ~
if( !IsUsableItem( pItemElem))
- l, G7 p9 O5 P" ^# k1 e: [ return;
v9 g6 Z% _6 e) C" T3 n } 5 g0 [! h0 H0 S0 B* P$ Y5 i# M
if( xRandom( 10000 ) < 10000 )
: h# ^2 l( K' p8 z/ o# ^ { ! {) l! \1 F: t% ]' A
int nResult = 0;
+ n$ p3 ]$ L* ? nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ( }9 w! V% d: i' ^8 k) @
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
! c, M( c6 T# _ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ! I2 P5 M: n1 ^/ N( y0 |4 X
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
3 V- W, G X% P, B& L if( nResult > 0 )
9 }! i) M3 I' M {
0 X3 G6 \" C6 M1 p* U8 }$ }6 \ Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); # {3 A9 s8 w* H- H! M
} ( e8 _& ?" U C6 @' X1 {
for( int i = 1; i < 8; i += 2 ) 4 |5 J, G2 T: W* {6 e8 I, z
{
; F/ q$ s( q: y& @6 y pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 1 z$ j2 N. _1 D3 r1 I' s, n
}else 4 p. S6 |2 V0 U8 h6 s% a
{ ) m( C# B9 x! A/ Q- z R
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); - D4 d7 { _7 ?; ~" p
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) : U" F9 }% d8 [. ?- U, b
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
4 A) c( t9 j5 O
% _- j$ ]; N0 B$ O1 a if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 7 f1 b7 W4 b. m3 ]3 h' @9 Z/ i! P6 L" h
{
% Q. ^0 S) z* V pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ; j# K1 r# X5 A0 P0 U U. _$ `- r
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); , S# h: Y2 C$ f# K" o; X
# Y$ Y" c9 m! ]2 l+ R, F2 F# m. Q
}else
+ @9 d9 Z! N! Z8 M7 }1 ~ { 9 s7 S1 T$ Y1 e W& g* r5 A
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ( g, d, R9 y$ a' W8 L, c
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} $ u! M8 n; V6 I! X; S2 @4 l
}
9 [: L Z4 ^$ L- u. Z; Q } & L7 G) z% H8 p$ Q0 S( Q6 e
}
" T7 x8 i4 t, C# e" N#endif // __FASHION_COMBINE
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w) O, ?3 y1 H/ Y F ----------------------------------------------------------------------------------------------------------------------------
/ K* a( c' `1 O/ zWndField.h& C; f/ U3 [7 x( v5 _7 {
在 class CWndCampusSeveranceConfirm : public CWndNeuz ' N$ M. D+ e: q4 V+ B n) t
" Y }/ O- x7 S; T1 W0 ~$ W 下面插入 #ifdef __FASHION_COMBINE6 x5 u7 M* f9 @
class CWndFashionCombine : public CWndNeuz 7 L% `/ Q1 N i1 `
{
/ R* e1 R" d% y. o/ i. vpublic:
. s+ b7 U# o' Q J0 E$ o& Q9 Y CItemElem* m_pItemElem[12];
4 O0 j0 h: b& l, M7 E6 Q/ y4 U CTexture* m_pTexture[12]; / d' t0 w' X! H U) V& v1 }
% X9 R* r9 z I' A$ ~public: y+ _* l- \$ L2 @
CWndFashionCombine();
* \' q5 U$ K+ V: h virtual ~CWndFashionCombine(); * |# n. o4 P8 g7 |# p% G ^6 s5 X
8 W+ s" N4 t* |- X; S3 K virtual void OnDraw( C2DRender* p2DRender );
9 I0 b) [0 P) G9 t! D/ d virtual void OnInitialUpdate(); 7 r/ B1 i C* K1 k; C* D
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); . ^2 S7 u/ Q' s* U# F5 q
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
7 ^5 g# R) C( G* L6 |# U/ C virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
7 A% b. O4 A0 I* F/ `! x# W virtual void OnSize( UINT nType, int cx, int cy );
7 K4 P3 Y& z5 e5 w d; }, w( ^ virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ! B( u3 g! m# Y, Z4 l9 c- [
};
. W \! s' B% }% C#endif // __FASHION_COMBINE 6 F* c" Y# b/ P- H# z4 J6 U
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----------------------------------------------------------------------------------------------------------------------------+ G( {: V4 i6 E4 E* K
WndField.cpp4 s8 A* \1 @( w: d1 a# J/ q0 u3 T
在 #include "wndwebbox.h" - P5 u' ^/ o' A5 ]6 L9 i( q
: D5 O/ M' B" U% Q# t
下面插入 #ifdef __FASHION_COMBINE
8 F+ d! r* \! ^0 V! z2 Q#include "randomoption.h"
0 }5 | O, h' z6 _. }+ e9 Q2 L#endif // __FASHION_COMBINE 5 p: i% D: p8 N4 S9 A
' b5 N1 C' ]6 I4 m 就在最后:
7 W: f/ L% h; _) F! DPHP代码: #ifdef __FASHION_COMBINE+ T( W9 {4 g; O
CWndFashionCombine::CWndFashionCombine() w3 h% s, w3 p, T: V7 @
{ ! u; ^ H: ?4 I7 Y# F
for( int i = 0; i < 12; i++ )
) c% f* Q5 Y' \* L6 T { 2 }5 o; C4 q X: D5 `6 o/ }5 f
m_pItemElem = NULL;
4 O# S/ H# o$ @* q: y m_pTexture = NULL;
9 q w c( F6 C7 Y //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
2 q, F( y! _& E( A0 I$ D- I# @9 _ //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
5 r7 ^( z$ q( L& z. ?8 R, B } % Q6 f8 Y8 S6 ]3 X3 Q+ b6 M
} 0 B' A+ C3 h3 U% B; X
CWndFashionCombine::~CWndFashionCombine() 4 t1 G) c g; C3 }+ a! b! h
{
* A8 m) e3 E |7 K/ _ for( int i = 0; i < 8; i++ )
0 k2 b& v" V5 \1 p. W. i8 t {
& s8 ?: n2 l3 v if( m_pItemElem != NULL )
. I( q) H& F0 g {
4 `, E6 ?, U/ @9 Q9 y$ V if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
+ o5 s4 _0 X+ \+ D% H" N m_pItemElem->SetExtra(0);
+ u$ \: ~' e- K2 _) e: Q$ D } 5 h1 @6 L& _: v2 z- O. x
} 5 B5 T( P4 E* N4 H' q: H: U" A
}
7 Y4 s" k, G6 {void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) . c7 r0 |5 L5 T3 `# I3 V# o# c0 _
{
6 H' q, _; H5 r$ j3 v$ I8 y LPWNDCTRL wndCtrl[12]; * ^; ^1 I( G/ }4 e
V. ~ w& |+ T' M8 M* i3 J7 f wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 1 J% ]4 v( I8 M
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ' M" w$ T: w+ c( y# z4 w
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
4 D8 a# N4 R+ x: s) l% k; e wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); . \/ O# ?: A, b" @7 _7 f4 `, i
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
7 t8 ]3 g6 S. N wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / r) J0 s) x+ H" l$ J4 F! e* u
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
8 W: v$ N9 z6 T" A wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
8 l$ |1 O# s' e8 ]0 ~$ E wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
, W) c. u |. J5 ^. U4 M6 k wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
+ U* ^+ K9 I( M wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ! N: E: a, I; G; S9 u; O
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ) p% a0 V& a; W% I
& m! l9 A! \0 g3 B# X' S
for( int i = 0; i < 12; i++ )
# z- e Q( b! {* Q {
" ]2 s2 v1 _# m' h. X6 o if( m_pItemElem != NULL && m_pTexture != NULL ) 6 r j- j9 B/ m0 W* g! C
{ 8 r4 I8 x( @& N4 O% v
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
. y3 Q2 G% T" t } : M0 ?5 P" y( b3 Y, d- ~
}
' @) S3 i$ s6 ]1 r$ ^}
* D; n! [# G/ w- k& n4 K/ ivoid CWndFashionCombine::OnInitialUpdate()
; u! ?" P6 `! E) F- \0 }% U. @{
3 j6 ?" O) V/ w8 r5 Y0 K CWndNeuz::OnInitialUpdate(); 4 r$ g1 j1 g2 e: \
* k. p1 C6 V: \1 |, C" D CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 3 O! l, Q0 |8 a7 S; P& p
pButton->EnableWindow(FALSE);
l2 M+ i# H/ v6 V0 @: D
" x9 \4 s! Z9 a: j5 t MoveParentCenter();
5 i# j1 v' ?( f! r; B}
- O9 O# P8 V8 k6 G9 HBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
. D' h6 N3 \/ ]. T5 [# ^+ g! b{ # v. l7 v) [* N5 S+ V) @
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
3 h0 k- B+ h1 Z: v4 c+ P1 k} & E! ?8 a) y0 x, [5 E9 C+ c
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ; m1 v3 s6 l. C- N
{ + Y8 S5 o) |- `6 E$ b' g+ Y
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); k+ U2 B K2 r- I* N6 _" m
}
; p* m( e9 q5 B5 d$ E0 M) [void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 1 O4 o2 k$ K: Z! }" C5 I4 P
{ ) {: K0 d% d. N$ W$ h5 [0 @
CWndNeuz::OnSize( nType, cx, cy );
+ R% S) X2 l0 z7 V1 [0 f} 5 b( _. d0 c# y6 P! o/ I4 C' H+ P
' O) ]6 L& y, u* }, v
/ f9 x4 T8 n& ^0 [
. Y" n* q7 C1 z' jBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) , b. V+ c: [0 E, `- g4 A+ C
{ ! G/ Y7 M3 k4 @% b8 T, w
CRect rect[8];
9 o6 F. L( ~6 C7 M- K! s LPWNDCTRL wndCtrl[8]; 7 z5 Y# y& S I
6 B; v$ K% { _. a0 @9 Q9 ]
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
0 V: n: y3 a' G! h wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
0 e/ d$ W' m V! b6 E wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
) \# `! ~, j% ]& `! h7 v( H O" R% O wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
' K$ D d' X0 I3 f2 [7 q* Q wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
7 H# ]% N, c b9 k# R* e1 [0 B wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
0 e9 m" D4 V* g4 u5 _; W7 j" l' y wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); # p& z; X2 L6 r- X6 ?5 @
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 6 h' @( e" ]: `3 J3 i7 P* T
1 J( m( g! o4 I* G9 U BOOL bUpdate = FALSE; ( T# X0 x2 Y0 U# T
5 p7 Y4 B8 U6 {, L) B for( int i = 0; i < 8; i++ ) 1 U% S) ]6 r' k( a! T
{
: V3 N: {5 o- |3 b( r; [7 t. M rect = wndCtrl->rect; . W; u5 }" n6 R" y& J" {
( |6 z+ e8 s6 ]- J. c
if( rect.PtInRect( point ))
. A, k" V& y$ j0 `- B+ ^% o# N { 5 }) g& E3 _% ~. N; R4 p! O# E
CItemElem* pTempElem;
k8 F( E! s! `) f1 K. \* s- P pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); % @& u0 V5 o% k8 H8 X4 y
if( pTempElem != NULL )
; n: k% H/ S! R, P1 K1 y5 K { . l& w, `2 i6 f; s; \
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
+ u# \3 l2 s" A/ C; o) K {
7 G _$ t$ ^' Z: I5 E ItemProp* pItemProp = pTempElem->GetProp();
+ }0 W# p% I, p, k+ {' e
% n3 i. \4 i E) U if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 6 `' P- U! W$ m
{
) A* E. j$ R- H, w3 K if( i == 0 )
3 c2 k$ C8 b8 S8 N: U3 s {
1 Z/ X. ^& R+ _ if( m_pItemElem[4] != NULL )
& U) Q5 f$ p9 ~+ e& [ {4 }6 [ P7 v- W
int nSize = 0;
7 T' o; c( _. r8 m/ q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 v4 O5 I c$ C! a9 _, e# ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 6 j: o4 ^+ ~9 R2 a+ c) ]
if( nSize > 3 )
* n6 E& d- _: Y {
6 Z- c" b$ u7 [5 j g_WndMng.OpenMessageBox( "oversize" );
6 t* A5 o& g% X0 k j return TRUE; ( w+ [. N, ]8 f- x
}else, H+ J1 N. L3 l) l6 W1 G* s+ q
{
; A5 w6 n2 d/ b+ w+ E bUpdate = TRUE; 2 i) \2 z0 f# i6 P3 @& }: L
}3 d( F) r! S0 C4 u0 u; e
}+ r% y9 y2 b) M2 \
if(m_pItemElem != NULL) 6 ~* s2 W$ {' q( {$ L7 G
m_pItemElem->SetExtra(0);
0 H% G- ~7 w4 Y8 W& }0 S
5 E2 I! k0 B# X' E* B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 i8 r5 P/ u4 H( _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* h5 S; o; ^0 ]6 g( F; v2 e m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , u& w5 p/ C3 D, q# h+ H
/ s% ?* ^2 {( z) z if( bUpdate == TRUE )
5 P0 N- M; I$ y' ^& F8 m N {
7 O1 R" I/ v( ]* u3 Z( `* \ m_pItemElem[8] = m_pItemElem[0]; . l7 U' d5 Y$ N2 L
m_pTexture[8] = m_pTexture[0]; . @. }$ a# g# e$ p; I2 O" o# C1 \
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );5 o& P0 ?' Z, ~) D! E; C
}
. ~6 {. @. a& ]3 e% H( X }- g" w1 y0 y7 F9 g' i
if( i == 4 ) 0 |$ r7 Q' ?* I' L" z8 v
{) N E" \7 U' V& [& z$ S( W2 D* x
if( m_pItemElem[0] != NULL ) 5 z0 r- X! `/ b5 j7 N. j: [
{
' u' \6 C( P8 O. G int nSize = 0;
9 T( Q$ u- U$ F/ y: g: ]; c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' d: N" a) }8 O5 A4 F9 n- y, R+ |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 5 [% a$ H6 Y/ o
if( nSize > 3 ) 2 K2 x D+ q5 ^! J1 o% D, C% i- N
{/ w, Z& v3 ~4 e- G) Z
g_WndMng.OpenMessageBox( "oversize" );
2 N) v9 R+ d: N* V* I* V% a return TRUE;
9 S0 v- B. A9 j5 Z+ t }else
9 z3 J2 P+ Z9 G) F6 C {5 c3 b. k& T3 C/ e# f, H v
bUpdate = TRUE;
3 R9 [ S8 o9 W5 ~ }8 d2 {, z$ c6 L+ s$ B( T% Z
}0 D& [ b/ B3 {$ v% v1 l- W, m9 G
if(m_pItemElem != NULL)
" d; }7 r2 ~$ t! F m_pItemElem->SetExtra(0);
$ [- \. z, z% K7 w$ g* I7 B
/ P* W3 h( A5 ?% S- i* w2 E m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * p' x/ {- a6 k9 b0 h( x; V1 Y! j
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 ^- |$ C4 b4 [7 I, E+ C: U# c8 { m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) s% L1 Q) _/ N: t
1 Q( Y7 M/ \6 C o2 F8 ~) } if( bUpdate == TRUE ) $ f1 W- t3 l# H: x; y, ?
{0 I9 F, G. b: ?2 c7 K" r
m_pItemElem[8] = m_pItemElem[0];
; B# h' C+ a, n$ z! f m_pTexture[8] = m_pTexture[0]; & i6 d4 _) O$ v
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );8 ]' |4 l8 T( X3 V* h2 i
} 9 K P5 |0 b/ ^* I
}) Y4 b8 [9 }. ]1 ~$ O7 Z
}else
! Y$ d4 w4 N1 M. f' E$ | if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) . K: N* _2 \5 Q N/ @
{7 y3 f5 f9 r9 O1 q9 ?: m& P
if( i == 1 )
1 V ^. @7 R' \) W) c, n {* x; s* ^0 j9 h% D5 N& x) K
if( m_pItemElem[5] != NULL )
$ \8 ]- C3 c4 o9 E# @: x {
5 y; o# I- N* {) Z% X# m int nSize = 0; " [5 x. [/ K- W: |: T# ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 j# _* a$ A) Y# n% s* }3 Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
. V0 `' D& R6 c4 ?0 ~2 i! H if( nSize > 3 )
6 G- Q* [% `, z1 P! p. X {
! @/ s# y, T+ F; C1 Y/ l: g g_WndMng.OpenMessageBox( "oversize" ); ) n% S u6 m7 t6 ]- \9 z
return TRUE;
: l9 x! v( g5 q4 W* | }else- u5 t3 `. r R/ R: I5 e+ j8 Y
{: l3 n7 V' O* p1 N- T
bUpdate = TRUE; ) X$ E, v g- I1 c6 f+ {- Z
}
8 [% g! z @; [: X4 m; D+ J5 h }7 T6 z7 P( ?; G* c& U) m: O9 [
if(m_pItemElem != NULL) 5 M$ A/ v7 e3 Z4 [7 R
m_pItemElem->SetExtra(0);
% r$ C: {; a- U+ R# X: {- D2 U2 Z- W4 E2 B9 d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . V( A( c h- p' W, U- `* x) J
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 Y x, t; Y( A1 X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& z4 C" u4 N4 ?5 Q9 H( Q+ ?3 d
9 I: t, n b6 i6 U5 C2 g if( bUpdate == TRUE ) , m7 @9 E6 R! Z5 j% j( }
{
- @1 A# }+ w" F8 T m_pItemElem[9] = m_pItemElem[1];
5 w; p. K5 _( l m_pTexture[9] = m_pTexture[1];
/ K+ ]7 t8 r& g @7 O0 ]0 Z& L. b+ N; Y! Y6 p8 r8 ~
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );, `5 D* @+ r" i& r! ?8 Q7 k$ ~
} 1 A$ _7 V( M! g* Y
}
8 K3 W t8 i- e; w if( i == 5 )
, a! W/ k) u7 n* K {0 M2 _9 u Q# j$ O! b
if( m_pItemElem[1] != NULL ) 3 n4 H% d( Y" q, X
{% p6 c& R8 x- f
int nSize = 0; / N6 E: @% J' }" d$ R, g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 Q5 d( c8 J; J- C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 1 I6 v2 L/ ], B/ Z
if( nSize > 3 )
: @( J# N; t! r) G$ f- a" ]& g9 C {
+ L8 g9 _- h) i& _ g_WndMng.OpenMessageBox( "oversize" );
9 n* ^) c3 C( a. }7 u7 L return TRUE;
' ^' A& i7 a- W0 A6 r8 T* c' W }else
F# q; s1 a7 H: z {
' `9 o+ X/ g3 y) ~) Q, O: o% ?% b bUpdate = TRUE; 0 ]& A) z% m9 V0 ?
}
7 |1 E' L2 a9 F" I3 R }
! m+ Y5 H: Y2 |- V if(m_pItemElem != NULL)
6 [0 Z' y) Y' X2 s2 E; t9 K; D! m& W9 d m_pItemElem->SetExtra(0);
% l! V {7 e* U' V% N, e4 ~
$ f6 C3 D& k/ \& z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 E' i5 q/ s( b/ {6 R+ M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- h5 ?, c" a1 c+ A7 u# s$ g2 A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) [1 r! P* A& {- w8 |7 v5 C
% s9 s) H2 j$ {' B if( bUpdate == TRUE ) ) ]/ P) W/ B, ~: D+ [
{
' c3 a9 `; w! x1 c* Q3 M* C m_pItemElem[9] = m_pItemElem[1]; ) m+ i+ Y/ x/ }5 k" v1 S& B& U
m_pTexture[9] = m_pTexture[1];
2 C8 e8 N; X# n0 K+ H //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
5 }) I. b" W; F/ O5 U; V, q, B } V/ q0 F3 w. d! e' }( e9 g W ]" b
}
8 \9 I8 A/ i2 m7 i8 W+ t# G i }else8 i- q# q% F1 |( S4 ]7 U6 ^- m
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
9 I: X. s, c# z1 n4 w0 d( w ^! C {9 ]5 ]3 X! E& b0 u4 I) m
if( i == 2 ) ) N& b/ h. M4 q
{7 a3 U2 N3 Q$ Q) b- v! Z/ c: q! Q
if( m_pItemElem[6] != NULL )
9 I$ D. I! B4 W1 w {& x' ?/ i7 e( w8 @1 o1 i
int nSize = 0; , {+ z( P' f2 D4 @' Y- w9 I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: B5 ^- l2 X7 N9 [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
- [. X: a0 g7 g7 ]0 Y& I# Z$ H if( nSize > 3 )
3 l: Y$ B/ {* J7 I) V {
5 g7 h5 C6 T4 M# J- J6 t0 a" a% t+ P g_WndMng.OpenMessageBox( "oversize" ); 7 n$ Q9 @3 i/ v$ {
return TRUE;
& o6 P$ C' d& V# } }else
5 }4 s& x+ y6 D" D3 W {
9 ?$ C) G0 t+ f) [; D bUpdate = TRUE;
: j/ d* X, p/ }6 g }2 V5 _7 {$ O! k# J' {5 ]; W
}( B. C6 {- d' {2 C2 P, w0 p( ?' J
if(m_pItemElem != NULL)
/ ]! d" l2 v) p. A, E m_pItemElem->SetExtra(0); - P h* c4 e: G5 b9 e% r
& ]; V, f' ]: ? Q% W3 a' h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 O7 {# m2 ^6 R& h1 E- G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! f: C: o+ I9 [
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ! q O: s2 i$ }
" q7 k+ d6 B6 L4 R/ \: J1 n if( bUpdate == TRUE ) 2 ?, @0 O# C* J
{
3 G' L2 K9 K* M4 g8 D) u m_pItemElem[10] = m_pItemElem[2]; & K8 j/ `) u1 s5 V
m_pTexture[10] = m_pTexture[2];
- H3 J. |/ |8 m; |% C- k) E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );! P2 H$ ]2 t. ]8 ~" i; d
}
% C# ~, v" I/ A3 _8 ^6 {1 F }' T) J/ ~3 H; w1 c
if( i == 6 ) * |+ ?1 G, {/ |# T& C) O
{
& F0 p( v# Y/ y if( m_pItemElem[2] != NULL ) 1 W# J* o- p7 w! W) d7 w
{
) m' D$ H, n* \9 b, H" {& K int nSize = 0;
a# n8 n' \+ P' J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : J" P. Z- M- H, @8 |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 0 ?+ S3 H0 i/ x7 `0 m+ H
if( nSize > 3 )
& J' _6 [0 O6 V; x: i3 s0 h {
: l% O: n& D' o+ Z g_WndMng.OpenMessageBox( "oversize" ); , \- ]; b$ c8 A1 | U
return TRUE; ( j$ U! I- o2 }' P8 s
}else2 d% q+ o5 ?8 x' }2 X* u! n2 {
{3 g% Q+ e: J1 j
bUpdate = TRUE; $ A' x! q% Q2 w+ f* k
}
T ]: o5 x; H) Q% \ }
) m! ^0 f1 z( r4 L+ o( d) @ if(m_pItemElem != NULL)
+ J- o( B* |' |3 K- S/ W3 w. N m_pItemElem->SetExtra(0); ; g7 V' x! d2 e8 z" S. U
+ G8 }$ N3 A, z$ Z! F m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " l7 e* r5 Q* L# a0 L" L2 s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; Y, ~, c# a; D; E% x* S& v, }
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; D5 U% P& X$ {6 y
: e+ ^9 M: v0 [4 [# K( n+ c if( bUpdate == TRUE )
- L8 e9 g3 I4 L- w9 M {
. p7 ^, s, |3 j6 g' Y- D l, S3 a m_pItemElem[10] = m_pItemElem[2];
6 C) }8 D3 }. d0 l m_pTexture[10] = m_pTexture[2];
- p8 z/ A; ?( {& v% b, \+ M6 J // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
$ m+ E8 A9 L+ ^7 Y) m+ O } 7 C2 s. Z/ E9 q! w3 P, m
}7 B7 b8 N* \* O5 Q# P- }
}else. `, \4 B) t, d" ~" g8 N7 L
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) # b! v1 m/ u3 t% v, ^( h4 S
{$ \' X1 u% K7 z- _) J
if( i == 3 )
X y7 Q$ p; C# }. a {3 Z B5 G* i2 O: h& b m
if( m_pItemElem[7] != NULL )
. Z( @7 U# E" k, W {( \" t O+ e8 E
int nSize = 0; ( U$ K& b- m+ G1 j+ O9 k& ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . X7 k) o% s! t$ a9 ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ( W( r" B1 M! j; W* f6 _5 w
if( nSize > 3 ) ' P* i# D" A& \
{
4 @1 u* e! ^+ e- s) Z( Y g_WndMng.OpenMessageBox( "oversize" ); ! j, }$ t5 D% ?. D' Z; }8 \
return TRUE; 0 a( M A$ i* X4 B
}else
. X& W. N9 E2 B& P; H3 o( @- e. r {3 {; l3 o3 f# U
bUpdate = TRUE; ( b) V- l! B1 z+ z6 h
}( V5 V2 V; l0 a
}* q) \. Q% V* V; i) Y
if(m_pItemElem != NULL)
% I1 ^. i* N: k m_pItemElem->SetExtra(0); ; v) ]5 [8 a$ ^% U$ }2 v# D
' U! v3 ^* t1 t S2 S) ? m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 V2 j \5 |0 v! v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 N3 o( I1 {, p3 ^3 b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 X: M( F+ v# G9 \: I0 Z6 v
. i+ P( {8 O; \" A. ^0 v
if( bUpdate == TRUE ) 1 i) [; c7 }5 |7 [$ M3 p
{! I& R- `/ @8 g3 H$ d1 j
m_pItemElem[11] = m_pItemElem[3];
3 N# y& w) F& G7 c" V m_pTexture[11] = m_pTexture[3];
% A9 O/ u. \3 ]5 Y3 Z% { // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
5 P( }+ ?' @6 Y& i; P# C7 } } * r2 ~+ L+ B5 B
}
- C9 c# C9 q/ C if( i == 7 )
3 [2 Y! q9 a+ H) c+ b9 W' S2 { {- q$ O* f0 T$ N: o9 L
if( m_pItemElem[3] != NULL )
) H$ Q. n( L `& S& l" t {; E1 P3 `+ z @7 A1 \
int nSize = 0; * s8 |3 D8 I0 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 y0 B' w% N/ [, Q* {. y2 w7 Q+ f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 4 j ?. M% W8 V4 T3 j6 i' V
if( nSize > 3 )
' h1 B* O, c# T% e( f; d {; d# ~( D+ S9 q7 U
g_WndMng.OpenMessageBox( "oversize" ); N6 F% F4 ^) C/ u
return TRUE;
& T3 ?1 E4 V$ ^4 S; Z }else3 W# x6 m4 b C- T
{
4 H: C. l" J. }4 K6 o! p bUpdate = TRUE; # k" U1 S- L* @6 M
}
! S3 c" [/ J+ c1 H5 Y8 u# h }2 n' f# v' g) F! B
if(m_pItemElem != NULL)
8 S# j* d6 `$ ? m_pItemElem->SetExtra(0); 4 h3 g, Z4 Y; V( B2 e( H! O/ `
3 F& H% C8 L9 e0 M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 R& c* Y4 P! p/ B
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 h- g! j( {3 ]) G1 z) f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' K, e8 h( D+ _ _
, x1 I* e7 S+ L9 S+ @8 \
if( bUpdate == TRUE ) 1 N9 I6 g: h4 ?9 D
{
! m f* O' w' I, @ N+ r9 A, `( [ m_pItemElem[11] = m_pItemElem[3];
+ C4 q# u+ o8 n" T7 e/ B# X m_pTexture[11] = m_pTexture[3];
% u9 u) C$ V8 l7 V+ F$ T- o // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );; h# ]5 h; a5 m& r0 o( w% D: y
} 7 h! y" p) e9 K- _
}4 j& }' o7 p0 f( e m T% U6 i
}else, c; m6 V' ?8 e6 D4 j
{
( A }4 X3 ]* r; y/ ] g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 1 n+ p7 {2 Z# Y& b# J- [
// wrong tab
- _. m% r- i6 d }
3 l9 P) T9 X& @/ |) e }else
! B0 U8 Y& v* m" f' t9 K1 ` {6 |: H7 Q& q' f
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
! P& K: `+ s8 R: w // not blessed 4 X. i# l, B: Q
} 1 H' i2 R' e6 N/ x
}
9 k) X; U& k( F _7 }5 M: B! e Y }
. ^; R2 f1 ]; G8 z+ b! z, w" C/ t }
5 A: o- w& F& d, _5 I
3 P8 `' n/ p E8 _7 i1 V1 p int nCheck = 0; 2 v3 ?4 p# q: ^4 }" A
for( int i = 0; i < 8; i++ ) 4 }; z' D R0 e4 p7 N
{ 5 u+ y' S, _" G6 h& q4 y! H3 ~0 m
if( m_pItemElem != NULL ) ( R$ a' q/ m1 M+ l- Y: K0 P% ^
nCheck++;
4 M8 [7 ~# o, c& G+ x+ U9 T }
$ q: n" S F( w+ O& ? if( 8 <= nCheck )
, a- r: M: T4 ] { 5 ^/ U r" O: N3 I: h) A
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 1 n3 t! f; {* e$ |
pButton->EnableWindow(TRUE);
( i! Q# L6 {6 p( y, {) m } z$ d$ B3 f3 G+ q. f1 m7 u
return TRUE;
c6 g7 l/ y) O) }' L+ P1 y9 k}
9 w7 W+ \2 e1 A6 YBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ' {( P3 a; s: F5 A0 K% K6 D9 R
{
+ \& o5 ]3 F& e8 ?5 ^' v, G switch( nID ) 8 R# T1 d: F3 Y5 ^7 |6 I( W
{
3 N6 a9 S; ^5 w3 U+ F* |4 L, _ case WIDC_BUTTON1: # ]# ~8 e. Q% b: S6 N* w
{ h" m6 }! U: M/ U# y( E% n
g_DPlay.SendCombineFashion(
7 z7 V; y2 E, H' r1 L7 ? m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 9 b) d5 b, ~: N) _% @
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
& s( l8 J9 {4 W9 n9 r m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
/ n% N6 H, v: h1 h4 u8 K: ] m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 0 L) A, @( u& Y! z) O: a8 T2 l% `) Q
); " }1 b$ A2 E7 C2 B, ^4 X. ?
Destroy();
6 ?( Z" z5 Q: ^' U1 @- w3 K break; + l: R( J/ V3 v) H- h
} : _+ N+ b, \5 o# Q8 d% k
case WIDC_BUTTON2: . L/ W5 a* K: p' a$ Q
{
9 F+ {. {- i2 s" S Destroy();
+ t% O5 Y9 `- [. n break; ; o/ d/ {6 u4 b
}
! X6 n% F5 v* P } . }4 B- }7 Z6 M q {. f5 O) [
return CWndNeuz::OnChildNotify( message, nID, pLResult );
& w) x- K8 n' K# t- Q( I( T/ @! U) |}
7 X6 x( g% {/ c% l: F#endif // __FASHION_COMBINE
* |* `/ z1 r, X8 N9 k
1 U B4 p6 V# ? ----------------------------------------------------------------------------------------------------------------------------
; j0 D7 k" {' c5 T/ H# z H VWndWorld.cpp
( f. ^9 u% h; V# W- R+ j在 case MMI_REMOVE_CAMPUS: 5 g/ C: N5 _, [& x+ E. H. Q; b
{ " Z. ?! W& ^' ]% S6 p! U
if( g_WndMng.m_pWndCampusSeveranceConfirm ) ( B) g5 Q, l6 T3 {
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ' E+ q% L3 }, y/ @" y5 x9 t
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
/ V. ?( G z' M/ z4 u g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 2 p* N4 K! k5 m+ C5 P
break;
* [% Z9 P& R9 g! `$ r4 O! Z } 4 s% t: X$ i8 @% O1 N3 I u
#endif // __CAMPUS
" A4 I3 _& E( C8 D M s' u2 A( K+ c$ `3 h$ n. t4 j ]7 ~$ u
下面插入 #ifdef __FASHION_COMBINE1 c/ M( z6 v$ o4 }% \0 y
case MMI_COSTUMEMIX01: 1 U: s R# o9 i/ l }% f: G
{
8 N5 P4 h. S0 {; X SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
+ [! Z* P9 i0 v g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
+ h9 B3 [# d& U" c g_WndMng.m_pWndFashionCombine->Initialize(); ( q4 a+ c" r/ |( b! M
}
4 E9 M/ |9 K/ s2 K8 @, w break; % j/ k4 W4 [' u* y! {+ W
#endif // __FASHION_COMBINE / ^: j# j" y: @& \! \* r
* Y7 }, G4 T/ H! M, J7 O4 F* t9 v
----------------------------------------------------------------------------------------------------------------------------. a# U1 V, E+ Q
WndManager.h
N7 | K j4 S1 T7 T# F' r
- N. A+ k% C% t9 X于:9 c, S* K- h. R/ I3 d2 H
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE2 B+ r" Y. y: j/ l' O! Z7 }
CWndGuildHouseBid* m_pWndGHBid;
7 c( n0 V5 v: n0 y ^#endif //__GUILD_HOUSE_MIDDLE
0 {' k! o; R" N
8 A5 p0 C0 i8 j, u 认为:
: p. e7 c: o# D9 h1 ?% y% WPHP代码: #ifdef __FASHION_COMBINE) c1 d0 m4 t) E. _$ ^( u$ ]
CWndFashionCombine* m_pWndFashionCombine;
; `; P2 p) ]. v& p% q3 Q) h% F#endif // __FASHION_COMBINE
o- A1 h; z4 k5 Y
" H1 O9 I3 D+ ^' _. d ----------------------------------------------------------------------------------------------------------------------------- J0 z0 z- P4 ~4 q- y- q6 ?5 e
WndManager.cpp2 U: X8 \. T- R+ t
8 ^4 a+ w# t( q) E. @0 L+ U; E* O7 ^在 #ifdef __GUILD_HOUSE_MIDDLE; S7 ]; R! Z$ n6 L# S, f- I
else if( m_pWndGHBid == pWndChild ) 8 C: M$ n3 }1 _
{
( c, \2 \4 C' [2 I ^ SAFE_DELETE( m_pWndGHBid );
) i$ D6 n s* A# a pWndChild = NULL;
' Y. X* {% H. f6 h } 8 r; h9 u# O1 W X" q5 h
#endif //__GUILD_HOUSE_MIDDLE ' C d8 Z" M+ x) O' F$ X, r# V
5 {9 n& a$ k8 x$ g
后面插入 #ifdef __FASHION_COMBINE6 E9 @2 v" l* z# j+ ?5 t, B9 y
else if(m_pWndFashionCombine == pWndChild) , u7 F7 m' R: x3 Z; _; A* ^
{
+ h$ E6 \3 ^5 U& a1 d2 N SAFE_DELETE( m_pWndFashionCombine );
0 z7 C0 u3 w2 D7 Y6 M& P pWndChild = NULL;
2 q) t( \0 t6 ^; s; i3 b$ R }
, W+ K1 z1 t' W2 \#endif // __FASHION_COMBINE 9 E, L# n5 g) e$ L% P
8 Z% u7 O; k( ? j- ` ----------------------------------------------------------------------------------------------------------------------------
" Z6 x7 J g5 N0 i* O; y& ?- hDPClient.h% ?% D8 f# h- G. o; j( p$ V$ Y
6 L3 U8 W3 y2 _% |在 #ifdef __GUILD_HOUSE_MIDDLE
' y8 N/ @* C3 \: t: p! o9 B9 Rprivate:
1 u) L. a8 F2 D6 F+ ?% \3 Q: g void OnGuildHouseTenderMainWnd( CAr & ar ); % i! p& W; t% X9 s6 r6 a. S) Q% W/ K
void OnGuildHouseTenderInfoWnd( CAr & ar ); 3 x' p# W0 b( A' {+ R
void OnGuildHouseTenderResult( CAr & ar ); : [9 z% W8 P9 h; ]# I, L
public:
; w# s5 Q X. }8 S) J! T x void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ' I% j$ o+ Z0 [9 `) ^
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
" r9 |7 L4 e! Q% X0 K* \: S, r4 C void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
; p0 u( B: v, E" y' y1 c#endif // __GUILD_HOUSE_MIDDLE 0 d$ A: }5 H) f2 s: V
) m/ x6 i; i( q: p: [# H- Z) O$ V 下面插入 #ifdef __FASHION_COMBINE" K3 f; U7 v; q; C& i7 G2 Z5 S) S" j
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
/ X! a1 E y2 ~" x: Q( m+ l/ w#endif // __FASHION_COMBINE
, W6 ]7 N x: M" d, Q1 D# M q! v: J/ W( s2 X4 @+ t2 J' N
----------------------------------------------------------------------------------------------------------------------------( o" w$ u7 b2 q8 P0 n. }# B3 T& c
DPClient.cpp
* K1 E7 N5 s( S' @6 n5 |" l) Y
- P2 E0 I/ S6 c在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
1 x7 B0 v' T" s$ u- S4 X/ E" A5 `{
2 N" ~- ?$ v* }. m. o5 ~ BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); ' P6 {4 C' E; f0 n4 {" b( B- i/ D* A
ar << objGHId << nTenderPerin << nTenderPenya; ; {' H. G, I. m _
SEND( ar, this, DPID_SERVERPLAYER ); " e# z' y5 M$ ~( J! h
}
* ^0 R0 n$ |8 ?; M#endif // __GUILD_HOUSE_MIDDLE
( l% [, N. u6 z: D& N- P: j8 ^( T; V k- {3 }3 p
下面插入 #ifdef __FASHION_COMBINE
# b/ S: R9 o" S" `5 F$ b2 l7 ~void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) S0 K- R1 t# }
{
7 B, \ f8 N9 w/ `& ^. J0 W4 O3 A BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ; W( J' L0 E/ {! s
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
! [9 a* ~+ X8 k. A- ]* | SEND( ar, this, DPID_SERVERPLAYER ); 8 q4 ?7 M+ U/ s6 _ P# A
}
0 `+ [) Z! C5 f; r& @* J( E#endif // __FASHION_COMBINE 6 V9 o; A9 ?; y: g; }2 L
9 k1 ~$ o. d& \9 \# x" C1 @ ----------------------------------------------------------------------------------------------------------------------------, `4 m+ w! B/ E5 g8 H h. w' H
+ \" }" i7 I0 l& a! K/ n现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
' A: l4 y2 c) I2 m" y; H* T. c
8 N+ @# ~8 J- }9 {& k ----------------------------------------------------------------------------------------------------------------------------
) K, x/ D. o0 B/ ^# O
8 {; `! ]7 g+ S$ K' K0 {& t* ^, ^9 S) C3 n4 Y6 T$ M% e# X' ^" {6 W- f3 Y3 H
. ?3 o7 t) k4 V1 u! c
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
8 B% d# k' c7 O+ k
0 G9 Q* q) {: c* f
- w0 b) {' C- u~怪物 5 i" j3 m2 g; Q9 G. u1 S* g
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