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莫因E * PVP u8 C( B& ^7 ]1 D
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。, b w9 N. z% f6 Y
- A1 n; I, m: D有大量的代码,我已经测试过它,它可以编译自己1A。/ ?7 U$ T' c3 [0 E* C/ U' E# r
$ n6 R8 b% e( ?7 A6 O+ J5 f9 v \3 U; \0 d0 C& I* E
现在会如此容易所有的C&P'en6 \1 l M* V/ k( Z H: s
6 N: t$ I7 b& k' U3 D, {- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
! f+ `: h2 b6 g3 [( y9 p3 x$ U' \( s3 l. k+ o. u8 Y
你说我成功,资源应该时装组合系统顺利运行。
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$ {$ H9 r: L+ r e9 [- |% y. X* Q9 m7 b9 t) L9 `4 X
首先是学分:
1 H0 D& e# N6 l; y
# H; e5 g# H( G3 A tEtioom(90%)
4 o! |$ @# y& D0 C# n怪物(10%)
3 [6 q0 Q% g3 X+ g; W3 m, \; o* t R: } O
v2 [! s/ Y \; x+ Z7 D& W# c这里的问题,而是“不问任何小型或定义语法错误。”
7 Y+ I; X* ]4 T& L7 T6 _5 _6 X: m% Z) b$ ^8 `9 H' }
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* w& j% d' t& k/ S2 ~ T/ o唔够讲,这里是答应释放: randomoption.h* q- G. Z$ Z' Y
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在 public: + _$ L: v6 T! p1 T- i3 k* Y
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); # E* D% L# H7 N: P6 B
void SetSafeFlag( __int64* pn64RandomOption ); & [2 o$ [6 L" w8 s
void ResetSafeFlag( __int64* pn64RandomOption );
- q5 k( I( q& H9 ?: g // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:
5 l6 W6 J5 g" D
# i/ Y5 K# K9 F( A0 B #ifdef __FASHION_COMBINE
6 ?9 j7 }8 o. n% Zpublic:
# H* N: T6 ~# Y: K& N; s int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); @/ h& u J& y5 L' @7 x
#endif // __FASHION_COMBINE
F Z Z8 T* T' _% I X# p; q( y# W9 }
---------------------------------------------------------------------------------------------------------------------
k' M; F6 m! `! u% [randomoption.cpp
, F* ^3 O' D9 e. M) l, z; t) d! F- i9 Y; Q# B
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 8 R) ` \! P$ f- \/ M- M! y
+ h( u; r3 v" `6 n1 C
下面插入 #ifdef __FASHION_COMBINE
% a; ?; H d o7 E; I$ o* _5 bint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
: a9 y- ^, P( J9 ]1 D& K$ |, z{ , a. f3 l% Q6 E) w4 _! j
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
- Z! f; Q- ^. e! e8 k int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ) @ ^* K. Y9 K$ D
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if( nMainSize + nDestroySize > nMaxCombinedSize )
, f' m% X' {5 ~7 x7 D return 1; # |$ e1 e# V( Y! F
) C3 ^2 X( [( \3 d for( int i = 0; i < nDestroySize; i++ )
2 e) E6 X, [& Y3 v3 M" b, _ {
4 A8 J$ j0 Y9 J$ [1 O! N ^ int nDst, nAdj; " |5 B2 N" i, x3 q# P
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
) [4 r% W S" [9 p9 O g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
7 p1 Q/ d7 B9 F) T }
# F8 x$ H! O& z% c, o* ^ return 0; 6 {1 _' ~* X; J/ O" S
} 2 A; X. Z) B5 ~8 g! \4 h( M! L
#endif // __FASHION_COMBINE ( i, a& ~5 v1 k8 n; X. S; k
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-----------------------------------------------------------------------------------------------------------------------0 y% w* n9 e. D8 h2 ~7 }. [
MsgHdr.h
7 g X& D6 p- c! S% R! l _' K* T, ]' U8 @* D) _4 U9 d
插入 #ifdef __FASHION_COMBINE2 m+ K2 _& {+ k$ n0 o* I- }
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299& d; l5 p9 p1 k+ E, X
#endif // __FASHION_COMBINE
6 ~5 y+ f5 a& a' ?- T7 c
! b9 y$ q0 R7 K7 p4 y: G -------------------------------------------------------------------------------------------------------------------------" l- }4 C5 U& p+ D0 ? i* H p0 E
DPSrvr.h1 `; @! R8 E5 H: i$ k
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在 #ifdef __GUILD_HOUSE_MIDDLE" w5 v; K# q7 [8 V
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. w$ D6 r6 E% Z2 W void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& Z1 W- O& H) G1 ?6 T void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 c3 @: V+ C% y! A. i6 Q8 E; B, S
#endif // __GUILD_HOUSE_MIDDLE * y+ X# Q) w/ o4 Y: w( [! J% R
3 i, w3 h2 {% y: l: i 下面插入 #ifdef __FASHION_COMBINE% g1 P/ J g# `$ ]4 y: F) x
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & C* M- U: q8 n% Q+ r6 e5 Q
#endif // __FASHION_COMBINE
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+ A1 b; ~" v( R! i4 F -------------------------------------------------------------------------------------------------------------------------* G2 F6 h. A9 j4 z/ u
DPSrvr.cpp" U& h1 e0 U: r6 Q+ M
在 #ifdef __GUILD_HOUSE_MIDDLE
1 }) W7 ~; z5 T8 h: C! M. ^: f! J ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
9 |7 o: N1 B C6 ^, A0 K ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
) I3 R3 e2 G- @3 w5 K' U ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
8 r2 ~' n4 E7 O& Y: a/ _9 w#endif // __GUILD_HOUSE_MIDDLE 1 T Y* e# W4 C3 E& w# T% ^1 p
3 ]/ \5 H E/ D, }+ N& d) G& V
下面插入 #ifdef __FASHION_COMBINE/ \6 `/ n8 M+ Q/ g4 I4 T
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
# o: s- b8 z) @# i#endif // __FASHION_COMBINE
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: y# D; Q: D' O s% \# D# ?9 ]4 W在最后插入
#ifdef __FASHION_COMBINE
- ]& b7 W7 w! L. ^+ Mvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) / j1 [) A5 L3 a m$ |* L$ x
{ - A p1 S3 k6 u9 d3 M
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ' U6 \, L, m7 n( ^0 b' h0 I
if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID;
; |' e: A' m# A CItemElem* pItemElem[8]; + N( U3 R- q1 r$ S& `5 c
B8 a$ [. j7 [1 z2 x' u for( int i = 0; i < 8; i++ )
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9 m- ]3 X% B7 x$ r5 n/ X ar >> dwItem;
r3 f* a! v" {* q* f pItemElem = pUser->m_Inventory.GetAtId( dwItem ); - Z6 {( Y0 x7 D( B. a
if( !IsUsableItem( pItemElem)) : l4 Z/ l: |; n) O5 R. j
return;6 r7 l8 \" z: |( H4 O
} & M- B+ V7 m$ Y
if( xRandom( 10000 ) < 10000 )
; J4 k# r, ?& A {
& i+ X" t; z6 U! f% a. V$ g int nResult = 0;
' T0 _1 Y5 y6 w* _8 [# S# D+ } nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); w# ?" l: D1 P1 O& Y+ D
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); $ m9 R5 x) D! }. s! n8 m
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
6 c0 N c! R9 Y' q nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
+ i* h5 M) Q) t8 z/ Q" F' M if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 1 x9 N5 ~, F: b/ Z: C) {
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for( int i = 1; i < 8; i += 2 ) - u6 I+ C2 L) l8 T9 N% @+ k# I
{
2 r: c2 M3 _$ R7 g, l, l pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); " n- ~ M* p b3 E0 h
}
/ a5 o- b( B$ E3 U; _+ Y/ x) o for( int i = 0; i < 8; i += 2 ) 5 U3 Y" P; Y, b. F! a9 L
{ ' N. ]! w) E8 a
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); % x7 o+ x2 z% d1 ^& [ t% y `8 R
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
5 B+ |5 I* p9 m1 [( R% N2 S1 w }else 4 n" \3 R) f" L4 ^
{ / _# t0 H0 a2 h. n
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); % R; z+ ?+ J$ x+ ?4 p8 \8 p; _
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
- o$ b- n. h) Y3 t2 O g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); * V$ Q) L$ @ z% t/ I, a8 }) |7 k7 t
: F6 I% m; r( _, T; l. C1 Q' D if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 1 }9 [3 t) Y2 K3 c1 \$ h& _
{ # G* d/ n( m \8 t( w
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
( o' q- Y. ~: o5 C pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); o" w9 z; i$ @
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}else 7 f ], @" E2 i( F1 o/ V; V
{
3 k, u6 o& L: S2 H pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); + L5 ]5 {6 o5 O5 p S2 @
for( int i = 0; i < 8; i++ ) + D$ h2 B Z7 g
{
% J$ L2 T- k; H) } pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 6 w+ ^( f4 v0 X; ?- j% j6 a7 v `
}
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}
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) M7 Z. X5 T% e/ V' m7 \#endif // __FASHION_COMBINE 2 i' u- M1 U* r& J+ y$ j% R) Q
& ^3 D+ z% v6 \ ----------------------------------------------------------------------------------------------------------------------------
8 O4 j1 V( e. N4 O1 ]+ w3 s7 ~WndField.h
9 p7 X" T2 h2 x& O! H# ]8 p在 class CWndCampusSeveranceConfirm : public CWndNeuz
G" I9 f8 K; N; B; B$ E% c* U
下面插入 #ifdef __FASHION_COMBINE) R; e! d% S) P* o& U
class CWndFashionCombine : public CWndNeuz 7 h% e& `/ X8 r' ^7 }) S
{
6 C% ?3 d( I+ J8 }6 ppublic:
& O) x m- \8 {+ ]" O( |8 j( P CItemElem* m_pItemElem[12];
+ ?( d5 t7 A. d CTexture* m_pTexture[12]; R% B( { B+ Z5 {! d- V& Q
4 x0 \8 I5 f T0 {
public: 7 p+ n8 E4 [' n7 @7 g
CWndFashionCombine(); 6 D- u, K; [1 Q' X- W% i! H
virtual ~CWndFashionCombine(); 8 p# @0 i& t4 D6 E3 s- d; C: t
5 r, ^2 P x' Q0 F) j& Q) @ virtual void OnDraw( C2DRender* p2DRender ); 6 f7 |3 m2 C8 D
virtual void OnInitialUpdate(); , z* o4 R' F% q8 Z8 D4 o
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
/ B3 V4 N$ e; D3 J virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
# P: x. f2 v0 [0 C- t' m virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
; `; p3 A2 k" q9 I+ s; { virtual void OnSize( UINT nType, int cx, int cy ); # v# P8 h$ _5 M G- P
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
. D# K) a& R# C0 a! d' w}; * C4 }: U3 W& ?( Y7 c6 K( e! X4 Q; A
#endif // __FASHION_COMBINE : Z' D( o3 c' Z! E, ]7 N
' ^1 k" I. H; P# _3 | ----------------------------------------------------------------------------------------------------------------------------
w# E e$ H1 J( P5 M0 RWndField.cpp
( t+ K' w3 Q( i2 @在 #include "wndwebbox.h"
3 J- w+ R3 p" c$ _2 W* a W# @0 j* E& [: l
下面插入 #ifdef __FASHION_COMBINE
7 t9 X- Q5 d3 S6 N* G Y#include "randomoption.h" 7 D# |6 v0 j; H3 S. m: g6 H! v3 B
#endif // __FASHION_COMBINE
9 U! D! s- N m% w7 o
\+ N0 u+ @& I/ Q! w4 ?6 s s: x9 a 就在最后:
0 e% q- w9 d$ L. r# e8 iPHP代码: #ifdef __FASHION_COMBINE6 ^# C. L) z, B v) E
CWndFashionCombine::CWndFashionCombine()
2 u# M/ T9 H* W+ v{
) p6 z8 K2 y9 C+ w. d9 Q; `, }* A for( int i = 0; i < 12; i++ )
" U) F1 B5 ~5 U a! z: r4 Z {
& q+ Q. }( w3 w2 m m_pItemElem = NULL; / q+ E) ~( y4 c5 q7 r0 C& Q5 T% U
m_pTexture = NULL; . F5 [6 [$ T% h' X3 T
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));$ y" g' P$ L5 B. w9 F" j+ Q" {
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
+ x* Q9 P0 P5 m6 k } + Z: `! \: W1 t# _# a4 z$ G1 E2 n4 |
}
+ R; T' g; [0 D3 n8 WCWndFashionCombine::~CWndFashionCombine()
z/ s W, [. c w- B{ - {# i/ K2 p/ j$ g
for( int i = 0; i < 8; i++ )
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if( m_pItemElem != NULL )
% r# n+ \ `2 L9 I) u { " m5 d: D1 m4 W. j$ Z! f( g
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ( `3 w$ T0 U5 |( F
m_pItemElem->SetExtra(0); 1 c# f( |1 I, X3 x: S; Y5 r2 L
} 3 K0 e; R# f# g' E
}
, K+ k4 K1 @% o+ O$ b6 Y}
! g4 |2 B& [% c4 a5 O0 ?void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) + S5 s! }' w2 d; D- q1 }6 V
{ 6 A/ P* C9 m/ ^8 {) Z2 c
LPWNDCTRL wndCtrl[12]; ) l/ g! L7 A4 X$ ]0 O
# d( M4 X8 d8 M7 A
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
( q# I6 o, m, b wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
1 t5 f, N( U4 y6 U( Q wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
, t, g* C1 I1 n2 ^ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ( }6 u( W( O7 o2 |
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 8 v# i5 w& l$ L& i+ N
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
& Y: U0 M" t" ?) I3 m wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
: U* Z! }8 w$ r2 `6 ^ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 1 ?' M& P" z! e+ ~7 _7 Z3 I5 N
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
- A, C4 _1 o7 M9 _; @3 i wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
2 l0 X+ V" e, A& J- x wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 2 w& \0 W4 ?$ l& P7 z+ a
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); % O9 z; W( ` t: M' Y$ k& Q$ q
, z! q2 W+ g3 k, _) ~4 s" M
for( int i = 0; i < 12; i++ )
3 Y$ Y1 k6 [1 f5 ?# E { / I" Z5 g6 s7 D A* w
if( m_pItemElem != NULL && m_pTexture != NULL ) 9 k: ^. H, Y0 K5 \5 A+ J" @/ p
{
: k8 d; G* a% Y/ t8 z! y4 [$ k m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 6 d7 R9 I- t) r5 v" i
} ( A) ^" c7 u, y f6 D1 a
} + w5 _: X8 Z9 Q6 X8 v5 h+ U
}
7 `/ q! B0 `4 v+ t6 Y! yvoid CWndFashionCombine::OnInitialUpdate()
$ o' k9 ~0 {& a; O3 K9 G{
! H! v+ [) H# ]7 n! B# G# m CWndNeuz::OnInitialUpdate(); + H5 y; J$ x( n* z3 ?- g- p! d" D( W6 I
! ]; L8 P! Q& l* w% I1 ` CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); & B( W2 w% F- Q' t$ g' {
pButton->EnableWindow(FALSE);
6 K, L M; c V; i; t3 ?% _* x3 J3 j+ j& y
MoveParentCenter();
0 h$ n" ]# f" H+ b& R3 T" }} 0 U' @7 j+ ?. Q. R+ k5 ~
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
w7 X+ F4 G4 i! ?* g{ + G+ U2 d) M. u# \* Y7 V
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
( @* S% L- z; M4 x} . m5 |5 }9 ^# m
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) T1 R$ J# G7 D4 r' i
{
3 w/ A% w8 o X7 _ return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
9 y* L3 }* M9 |2 }. s- _} : D& J, s$ U( E- a' D% V& f/ r0 N. R
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) . E, p6 S1 q! \9 A+ w" X
{
' b" Z* e# e. U9 h/ S CWndNeuz::OnSize( nType, cx, cy );
+ }; T& U3 u y! F} 4 N# C# w2 d$ C" c
* g2 p# U& o0 T8 [6 A. }" X" }) l2 V# G
9 m% Z- I6 _% P
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
2 A7 I A9 E9 j! d# v2 V{
7 D( e$ W% m) n7 ]& J) U CRect rect[8];
. x( u) F* d9 z$ r8 b3 z+ A0 g7 a LPWNDCTRL wndCtrl[8]; ( F d* E1 ]+ i
" v9 X; _, S& ~2 r' G wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); & F9 G. c& ]3 Y* e0 b
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ; x* p& Z: e; _/ D3 M8 Q( P6 V8 D6 a
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 7 s# L4 t" \. c/ e* E( Y
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); / l- r$ v4 v% z
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
: E8 g1 L' Q& M# n wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
3 _" ]+ w9 E- ^1 ~ wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 7 J7 K% X( t6 { }1 t$ r
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
" I9 c& y9 O. H/ x* _" O
7 G" G# m2 |: ~% I3 q BOOL bUpdate = FALSE; + U, B6 |# c4 D- V; h
" J V. h* N: Z3 c; Q# b# ?0 s& K$ V for( int i = 0; i < 8; i++ ) ; w$ {7 Y' ^% G4 m
{
/ v; g d. ?* ^8 p) G, y& K rect = wndCtrl->rect;
7 U) U& ` T e" G% N9 h! O 3 m y. k! R9 K( D$ U9 w! q
if( rect.PtInRect( point ))
; ~# r/ V1 F( R& V* J {
" h# y! x+ Q$ z4 h5 I- [ CItemElem* pTempElem;
: O+ a+ ^/ I$ t+ S pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
/ ?/ o- w- j& {4 u if( pTempElem != NULL )
- I2 k. h* e: Y+ X* U { 3 g0 A* k) r, ?# o y( q$ g
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ! ]1 I4 \. W9 n
{
' n# `4 C/ R3 ? C3 O! o5 Y9 y ItemProp* pItemProp = pTempElem->GetProp();
' ]6 _7 V, g- k8 [, W- d6 {( i/ h& w! V( s4 J
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
2 Z4 J y. U; @0 l1 u5 q { q/ j" n5 m0 b+ B3 J0 _
if( i == 0 )
% L5 g6 z8 g: s! w {& x' {2 _- ]. {) h& u1 k- g
if( m_pItemElem[4] != NULL )
4 `% L" ^: }* r4 V+ j, V {
S" h9 P" T! ]3 c int nSize = 0; , G( ~, M/ [1 f: f8 R, \3 E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ h( z; Z* H+ @, O4 x" y0 ~/ K7 p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); ! b" X; E( s: f6 ]0 y' }. B8 G7 n
if( nSize > 3 ) 5 Z7 T6 m! L0 B/ `" N
{0 r B/ i- V% Q9 o( {% r/ t }6 M1 N: |, C
g_WndMng.OpenMessageBox( "oversize" ); 5 [/ o3 t2 ~3 w, c
return TRUE; ( ^3 i8 }& D' p% ^' |
}else
1 B7 D# l6 f- T; p' z) D" I h/ Z5 V {1 j' b) T) Y3 H+ W. z/ J
bUpdate = TRUE;
4 X; `( |. j- W8 M9 n }! y6 {8 P6 M' X
}% I- j- [0 Y5 _/ P0 i
if(m_pItemElem != NULL) " w$ m! {/ {/ K- c/ y2 H& \
m_pItemElem->SetExtra(0);
2 m7 ]$ }. m+ J1 u, ~4 n/ a' y) y
- a* e9 f6 b( K; ]' ^& i$ R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, T+ |2 L6 a4 D" V+ j4 V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 t; {$ I% O. g4 k" o7 A( p m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , E% T/ }' u) z
# s) ]3 O% t$ V+ @) u" W if( bUpdate == TRUE )
5 Q3 A: V+ F6 F+ H, v {; e1 N! Y, \; c& K8 k- c& i7 |
m_pItemElem[8] = m_pItemElem[0]; L* }6 w/ v' n5 I% P. K
m_pTexture[8] = m_pTexture[0]; + S, p! X3 I1 L9 m/ T' D% Y- z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
9 n/ O8 P& b J8 ]- r } " u# R$ n4 x# G, ^. r5 z
}
, V+ j. r" j$ R7 [* V if( i == 4 ) $ n6 q: K; ]+ W
{$ |: w. X9 B- V+ M3 A. W
if( m_pItemElem[0] != NULL )
% J% I3 }% g4 n5 `+ g {! r) t' J) @% D! a7 p! r
int nSize = 0; : a. K: {: f c) c+ C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " l4 g7 ], ^3 Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
, w' G4 c+ c; `$ ~4 d if( nSize > 3 )
. x, Q8 j* r" Q! N& T+ h- w! I {
/ N" b" @, I' Y2 l5 n0 I g_WndMng.OpenMessageBox( "oversize" );
9 i* s5 u u: \9 U return TRUE; 9 g, G) Z# t; h
}else
. S; ~4 O) @- V6 [8 X* X1 @ {
, K2 `8 g0 _/ s+ F$ G7 j) I bUpdate = TRUE;
( O8 [1 M% o5 }" s: q }
( o' N' W( M: v" ^5 V& H. U6 k- ] }
( F2 H7 A5 Z( \- H! ^9 I# { if(m_pItemElem != NULL)
5 B) C! m1 U. L6 r G m_pItemElem->SetExtra(0);
/ F$ R& F) |$ q' I
/ ^! F$ B' M1 U! ` ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 H& P: _ M! A8 Y3 Y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" B5 {1 e) M- M+ ? F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " w" x C# G& ~0 N6 Z
1 Q! s$ N" l8 [6 j1 v6 h/ u6 j
if( bUpdate == TRUE )
7 F/ J% g3 }7 Z1 r( d {
, r$ m+ O8 s5 h9 f. x- `1 K m_pItemElem[8] = m_pItemElem[0]; 1 F9 r2 f% G6 E, `/ G; M) m' K
m_pTexture[8] = m_pTexture[0]; 2 B7 C- C& R% `' Z+ v8 o6 V. {
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
0 D8 A1 d( ?! Z+ H0 K }
0 _. N* h" R5 V; h7 z+ Z: W }5 C/ v. Z) W8 i* C. s( Q
}else
5 g2 f+ a) y/ O! t1 c4 ? if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
& G4 J! a. O, I( m+ E {" Y1 j9 {, l( S3 g' |" C
if( i == 1 ) + W/ N- w# V& l; `( W- ^
{- [0 ?% o$ n+ G* a7 z/ O
if( m_pItemElem[5] != NULL )
% P9 q/ N3 [! j2 I' N0 m% { {' U/ S7 `( s. b' T* l
int nSize = 0; 5 h- C6 o- O7 y1 z, e- b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 u0 {+ K! X5 b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
7 F6 A+ T. _0 t; P1 g/ p7 d! r* I if( nSize > 3 )
+ ~. d: Y4 q% A9 \! G2 @ {
: [0 I: w8 N2 y2 F. |6 |4 ]2 G. W5 r& z S% E g_WndMng.OpenMessageBox( "oversize" ); " `0 d H0 ^; m! m- s
return TRUE; 7 u+ }3 M5 Z+ b4 s& V
}else# K, ^7 ]% k7 z9 y Z
{
) ` r5 y4 I1 {/ @( k% m bUpdate = TRUE;
/ s5 w/ {0 c& i9 `" `4 y }
0 M0 f0 i" h; x9 M+ N7 \9 ~ }& a' h* X# \: D% C/ b7 @3 b% {% d
if(m_pItemElem != NULL)
8 Q9 J$ T0 s4 Y4 O/ |+ }5 E m_pItemElem->SetExtra(0); ! X% n1 T- \& L
/ l6 j; b0 X- ~5 y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ |/ `" i7 T% e5 i( B: ` m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ _8 r1 S2 o+ F& d3 V3 E- \ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 a( h8 e9 @% x# B' M0 z
& F2 V+ v+ m9 d7 a: x
if( bUpdate == TRUE ) # E4 V/ `, n& ^ c6 M h
{* S! U6 v( l' x: m
m_pItemElem[9] = m_pItemElem[1];
) H& _5 B9 {- z1 ` m_pTexture[9] = m_pTexture[1]; % E$ d) R' k4 y8 X' M, R% _" y
! F/ G- w6 z$ ~6 G: @// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
* `+ r) ~9 u. R# x8 H0 Z }
& W) r* P7 s* e* | }, Q5 M8 p X, r# l( ?1 ]2 R$ w0 X
if( i == 5 )
7 s4 r9 U9 u+ E* N {4 i5 C6 Z3 T7 @" V* a7 M) P& ~
if( m_pItemElem[1] != NULL ) 6 q& K: x$ R9 y1 n# f5 a: _
{* w- w+ s+ K8 L$ h& M' F5 [
int nSize = 0; 7 W6 h! @ N5 i3 _2 L3 G4 g3 O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. ]1 ~# @ U" L/ A nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 0 Q3 w* P% P' V; b8 x# f$ T; @% s
if( nSize > 3 )
j+ g/ h5 g' u/ O/ G {
: }) k; B9 }! {: b g_WndMng.OpenMessageBox( "oversize" );
5 T; z" U3 [7 K return TRUE; , X! F8 h. [. b( s, v: h: w: s: @
}else
4 \9 Q! Y4 ^: `$ _5 a {
$ x3 Y9 p+ m. f: x! |$ k bUpdate = TRUE; 2 R4 e, C+ p# B
} M7 D1 [5 \. G3 A4 U# e P
}0 r# J" E/ V8 E; _. W5 U" m8 W
if(m_pItemElem != NULL) * W! j+ C$ a/ }% F) s
m_pItemElem->SetExtra(0); y, z0 i* T. ? {& f) t, c, X4 ~% o
4 n2 Q6 G& S" W* H6 d' h m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( ^7 ~: m* g$ C% D5 P u, Z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , \+ d- u5 V+ J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ! j' u# Z9 X$ w% ^( I
. g5 m7 Q1 [/ x0 d h( v- b5 x
if( bUpdate == TRUE )
+ i% ?; J! _8 O' \7 \: ?) S# e {( n1 X$ R' K1 ]7 `* A3 o% E' R! k
m_pItemElem[9] = m_pItemElem[1];
$ W2 {1 i( n2 \ m_pTexture[9] = m_pTexture[1];
. o7 M/ E4 k1 ]1 C //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
: |) i7 \/ S2 S b! O4 }. Q4 q } $ B( u. z# H9 J3 F
}$ _% }& r4 ~! D4 [( ?
}else* F2 l4 a+ m4 [, I0 m" @$ X
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
) Q# C8 C2 v" x2 x {" ^: z) H8 A: k; k5 u2 s
if( i == 2 )
# H3 O* }# _" V3 ]' F, w {
" o$ N6 } ]- f if( m_pItemElem[6] != NULL ) ; y2 q6 l2 K( @9 D l0 \6 j) z: }
{
- N& |4 p) z6 Z* w2 r$ l0 i int nSize = 0; : U' ^, ^+ m- Q: p+ F# q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - }0 r" y7 M k2 ?: z" d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
) I& w( k. s& l% F if( nSize > 3 ) 8 l4 n8 a+ s: v6 ?% _. F! i, g+ V, b; W
{
. G2 J0 R8 e% n& [8 F' { g_WndMng.OpenMessageBox( "oversize" ); / ^, O& ~/ j0 R6 ?4 ^( D1 t
return TRUE; - n+ ~8 K( W+ m- E8 d6 v6 G% z
}else; n) v; ?9 ~- K2 `4 Y
{
( [6 W+ ]$ W! d* X& Z bUpdate = TRUE;
7 C$ {* L) |% U' J; W }% H* m. H9 P) C5 }/ x) ]
}
2 f( h4 K$ X( z5 U; k if(m_pItemElem != NULL)
3 ~& I- \/ n3 I. F. e m_pItemElem->SetExtra(0);
! m7 R ]: U7 K3 r* c" Q8 h
! P O M# F! W7 M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; ?0 |# f! ?: D2 u
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 Y) `* B6 B% n/ t2 E- E m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: v- v& B$ C- u8 |7 `& N" R( R; y
! M8 m$ A# j, G6 {: o% c if( bUpdate == TRUE ) / N6 b* h: O n) D5 k
{
7 {+ K! {8 ~, c* c. p4 k5 ^ j m_pItemElem[10] = m_pItemElem[2];
8 l2 w$ X' I5 Y m_pTexture[10] = m_pTexture[2]; 8 K! I6 g' l' N. l. u
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );/ O$ s' c/ E @3 _* a
} , K0 s2 c& F" r
}9 t1 J+ O( g% ?$ t% s% p9 G) D6 H
if( i == 6 ) + o% @' d+ v7 l( c+ ]! U
{
5 H8 C+ o& [$ R7 P' m if( m_pItemElem[2] != NULL )
_9 X! V+ a- a' {) d v {
5 J2 P q$ u4 X/ N int nSize = 0;
4 c& J9 w, B) B7 @4 H% N. h nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 Q; r) @3 k( v5 L- O3 L- Y. T$ z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 8 w; ?( |/ i) s7 T
if( nSize > 3 )
/ B, a( j, W% K) R {
! C. C5 W5 z, {2 S5 S0 o. a g_WndMng.OpenMessageBox( "oversize" ); 3 `" x0 @# K: w. C; C5 g
return TRUE;
( e( W, B- Y6 D' ]5 W }else0 U: A4 h( i; U8 ^6 V
{9 P6 H! O# Q: I& m/ w8 v' A
bUpdate = TRUE; ( G; k. p5 v, O1 n9 u4 n
}
6 U* G$ O% V6 K* L- @ }+ T+ P; f6 C$ G# R# i
if(m_pItemElem != NULL)
9 a! u3 _5 m4 f' a m_pItemElem->SetExtra(0);
, l, b H. l( O$ l
x3 P* t C q' D( y9 E+ ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; o C2 G k7 q i% N2 q5 L
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( O3 {9 V( {+ _/ T$ H4 F' D
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 }4 i9 k' i A2 N( |8 V9 H
! C$ u: s0 v$ o* ~. y5 l
if( bUpdate == TRUE ) 7 x; D' w' Y# l- A; T5 z4 ?- x
{' o p! Y; F0 ]$ R( x
m_pItemElem[10] = m_pItemElem[2]; " r* ?- }( [5 p$ p6 ?6 M
m_pTexture[10] = m_pTexture[2];
. `; b# v+ ^4 E; W // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
R) ?; h4 W/ Y } 3 [, C9 U& C) E7 x
}
/ `. C- ]8 ^4 z }else
5 H- g6 Q9 `% Y if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
% X- s6 u+ r+ c7 m" Z: X {1 L" u: h! x+ P7 l) }
if( i == 3 )
1 T$ _$ H0 Q& N {: N# l6 F5 ^; p# K0 W
if( m_pItemElem[7] != NULL )
! R g7 E7 `7 h8 c4 o9 R {
2 Y, L" ]# ?# d ^; i7 ^ q4 U int nSize = 0; 0 E& h$ d' |* ~, M& j5 B' `9 _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( H5 ^" P3 @3 p- H nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 0 @. l; c" ^/ j& W# w3 q9 z" Q8 P- K! V. O
if( nSize > 3 )
. R% k4 ?! [' I5 C3 _3 D. K0 M {/ \) f4 Z7 `& \& U
g_WndMng.OpenMessageBox( "oversize" ); 8 k1 P$ g0 I1 W! {3 \* q t8 X, s
return TRUE; ' v5 ^. Q; m& W4 N
}else' v) R* [. |& [4 ^1 K9 q5 T3 T+ {
{
" W( j" c" m. l2 _% ~% c bUpdate = TRUE;
0 W4 J9 F8 w; a9 V+ ^$ L }3 U7 [! O6 {: i( \0 \7 X
}
r" r8 c9 L8 v! ?9 s/ a3 w2 ^ if(m_pItemElem != NULL) 1 t1 p$ a$ _1 V- X
m_pItemElem->SetExtra(0);
( w) q7 q; u8 k
2 }" c8 {8 Z1 F1 n+ h$ p m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ t8 p& j. \9 x: O- J& k m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - c/ n" S, q+ W) T6 ^3 T6 j% B; P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) I8 N3 E* n" y. T
0 u" j& m5 `3 p" H if( bUpdate == TRUE ) ) m; Z3 D8 b, d. t% F: n
{6 u' W4 I5 p9 ]; q
m_pItemElem[11] = m_pItemElem[3]; $ F7 G! q) D+ m9 s% Z
m_pTexture[11] = m_pTexture[3];
9 f* Y: v8 _2 d; k" Y' K8 _( ? U // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
5 k- A- V* a* t/ D6 q' R- U& N } ( }8 I% x ~1 K
}# G! Z7 ?/ A' ]9 I
if( i == 7 ) # _* M8 G2 v: F& q2 x
{, m6 A0 W+ O3 i! s, ]* {
if( m_pItemElem[3] != NULL )
, W1 l( ^! _# I- D {/ E: B J+ ~3 Q7 E# {' Y; d( u
int nSize = 0; + S3 o) U# F) `+ W' [6 d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 d) [$ W6 m% Q m# m nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
- e( W/ `2 x" T( P J if( nSize > 3 )
3 D5 I& H6 u( ]4 v$ ~$ ]% Y8 ^ {
6 U) v+ V; u% j3 r3 y7 }& O g_WndMng.OpenMessageBox( "oversize" ); ' S- K1 W0 M" E
return TRUE;
" S9 {0 _" W) a" M% C }else4 R& K, }9 o7 ~$ t" ]0 h' ~( ^. @
{
* c% J D+ \" u0 }( E7 g- P2 p bUpdate = TRUE; 6 e( u2 ` `1 B8 d" L/ J
}2 t5 O: x; w7 G- y; m$ v @
}( B9 v2 n( Q1 V9 O* {
if(m_pItemElem != NULL)
0 p; a% I4 Z* x3 `/ M; V m_pItemElem->SetExtra(0); * v. \/ A+ I4 }9 K* y3 U
% |! I+ U2 s9 A* I4 A& ~ _* ?% z; O m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! J' Y8 O8 { C! ?
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 |: G! c# Z4 B
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% u* y: X5 F/ G" E; k9 A5 i6 G
/ D2 L$ I }4 k* N if( bUpdate == TRUE ) 8 Y- f1 u7 K4 I- W- I
{
# [6 U* C+ j2 Y' m) X7 n! j! a m_pItemElem[11] = m_pItemElem[3]; + v: [1 C* Y" d( M
m_pTexture[11] = m_pTexture[3]; 7 f& Q3 w2 F6 D4 l% \& D6 J ]
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
* n3 u# t8 Q$ J }
' \0 N8 v/ j6 [0 q* U }" b) A! Q. }# S) L- ~2 x* A% [
}else4 K& n. ]0 o x7 I
{' x! s$ [6 {$ B3 s9 D
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); . I. y) w1 W0 h8 q% i/ y7 z" p
// wrong tab
! z* q; V6 W/ V: p. e( T } / S) [* ^- W; y7 t0 y$ I! }
}else4 {7 l% k3 d' g9 z0 Q
{
* W% x( `! |3 M0 K" w g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 9 D! M8 k. s3 G" } f$ g l
// not blessed
. y' T# g: g0 j4 E1 D }
: k1 H& X6 {- u8 d3 B# y9 p }
: I0 B7 K+ F9 v6 t! o } : L: M3 u+ o) L `
} ; B$ V$ z2 _; K$ A. |5 r/ |
0 L, x7 A+ X3 O* H
int nCheck = 0; 9 \% I% P: d3 |1 C8 J& [
for( int i = 0; i < 8; i++ ) 4 H: P; r+ v5 b( F8 S7 c% `
{
* b+ `. i& z, D if( m_pItemElem != NULL ) 3 d+ ?# ^ R, o+ r7 L3 e, N9 @
nCheck++; ! l; ~9 z- ^3 X1 P0 k' T6 p. L9 ^
} ( @5 b1 r, H: w7 X
if( 8 <= nCheck )
- \" P8 M3 _; ~ { 9 p2 e- J7 K, Q* C4 \8 y* x
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); , d# ]( @# m" D* }) k. z
pButton->EnableWindow(TRUE);
" ~1 ~0 O6 {7 x w/ d, s2 _ } * i% E* h6 z; {
return TRUE;
/ w7 F T \0 {} . G) a9 {# }* z) Z
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
+ P# ]* D' t8 Z w1 ^5 q2 V{ % e! c& m/ E2 [3 B
switch( nID ) 1 j$ g- [# K0 q3 C
{
' g. o0 F7 Q; x; m2 G1 a2 F case WIDC_BUTTON1: + O- z# x8 ~# |) y
{ / i0 H- W3 F6 Q3 g! N- ~. O2 J `* V
g_DPlay.SendCombineFashion( * a4 i7 h* h4 b2 c7 c/ j9 j- C2 ~+ [
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
/ m; \2 g; v% t m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
# U5 x: J1 w2 r7 T: R2 j: m m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, " @# j1 I" i- D( h$ P# \
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId , C& b! W6 ~- ]7 ]+ s, J7 z
); ' K8 H$ w7 f7 D6 `& p
Destroy();
* N0 C- ^7 p. Y' T% k8 L break;
. D0 u6 Q! w4 R& t }
8 d# X; R( F( s case WIDC_BUTTON2: 8 a/ g* T7 Y0 T
{ : e1 |9 w( y3 \! S
Destroy(); 0 i9 H J& E3 M" j, S% |/ e
break; A# t- r. y! i8 \' a% a2 p/ K
} ; @# ~0 @9 X$ r: K% F% n7 R
} & H( \4 ]! g! V& Z
return CWndNeuz::OnChildNotify( message, nID, pLResult ); : A8 g x( A: ^; l7 n" K9 ^
}
! [; G& w3 t5 ^8 i9 m' d( h#endif // __FASHION_COMBINE " t! {3 L( h7 G5 t( l8 d* x
: L1 R" p5 }# W# t ----------------------------------------------------------------------------------------------------------------------------
* s5 [) |! ~: p/ d5 X: yWndWorld.cpp2 R( ^9 s# y; s7 m" A
在 case MMI_REMOVE_CAMPUS: 6 ?. P% q9 u1 ~" B2 @$ B p7 J; F+ o
{
# N1 |1 g) k2 G0 p% v: }+ @ if( g_WndMng.m_pWndCampusSeveranceConfirm )
8 F- S! [9 R I) L' D0 m. c SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
' r6 d5 K0 [5 q g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
0 L2 i6 K1 Z8 \ q# y g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 3 ?) Q V: k8 ^% D
break;. Y3 W) F, K. @5 T2 N8 t$ A
} ; k0 ~0 o8 [' {' s" i# `
#endif // __CAMPUS ( B+ F0 `2 H- E- m# H1 J0 V/ L2 K$ q0 l
3 ~# Y# K( E! s
下面插入 #ifdef __FASHION_COMBINE9 m, h, `2 i/ c0 a) n/ T! N. m
case MMI_COSTUMEMIX01:
3 J6 u: p) r; v- \( u3 x9 g {
+ e# c3 `" a5 J& T: I. F3 l SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
1 E, u! |0 ]& Q3 {; d g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 9 ~6 l- U; K' U- L
g_WndMng.m_pWndFashionCombine->Initialize(); 6 L! g D& H1 W/ m4 b" W+ P! y
}
7 Y" k6 D$ U# C& u( P break;
3 g# q. m% h+ a, v; I, v. ~# G#endif // __FASHION_COMBINE $ w2 I. y! D) A0 Y
8 j2 y) f2 w+ C {, o ----------------------------------------------------------------------------------------------------------------------------
# ~, U* f3 A% X! z3 G7 L. gWndManager.h
0 F' }3 O ?3 L! u% \( R" D N; G6 m
; b9 I- B+ v; c9 _& |8 o/ E于:. {3 u' \' u, C
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
: Z! h( t" Z8 G$ u3 Y1 [0 d CWndGuildHouseBid* m_pWndGHBid;
7 s# I! C1 h. H+ h#endif //__GUILD_HOUSE_MIDDLE
( k4 h- W5 l; @3 v. K/ O1 V; }+ e5 k; B2 _
认为:3 u7 K, u& B+ S7 f+ k" c
PHP代码: #ifdef __FASHION_COMBINE
9 z \# n+ @; G& Q' _" Y3 z: z CWndFashionCombine* m_pWndFashionCombine; ; l9 [% j* {+ P! n
#endif // __FASHION_COMBINE 8 i( x$ T) Y3 W$ Z7 @8 H
3 p4 h" z/ K! Z1 o D$ \ ----------------------------------------------------------------------------------------------------------------------------
6 t! ?, s5 K/ ], Q5 W2 M$ f" pWndManager.cpp
# t3 t0 |1 G' v5 J, F$ s. _9 ?4 d( G0 F: D. ]* V5 r
在 #ifdef __GUILD_HOUSE_MIDDLE
6 ~% e9 g2 L- {& @* P else if( m_pWndGHBid == pWndChild ) ! S4 Y2 o0 M O+ ^
{
6 {& ^! }( ~$ A* n SAFE_DELETE( m_pWndGHBid ); ( G" @- l0 F5 u* e6 `) ]: n' R
pWndChild = NULL;
" f7 O/ ?' M- A6 U: @) e* T! }+ Y } 3 g5 Y" ]) ~7 g+ }
#endif //__GUILD_HOUSE_MIDDLE 5 W/ z1 Q9 @) t f! J
3 h, i {5 p9 W2 B" ] 后面插入 #ifdef __FASHION_COMBINE
0 I5 b. G V. O* L' K4 c- Q else if(m_pWndFashionCombine == pWndChild)
* G8 @) I: X6 p {5 ] M2 V; z { A0 D% l6 D2 t) ^- u$ c& z" _
SAFE_DELETE( m_pWndFashionCombine ); 4 B( d% y7 P6 ?* F* k# z
pWndChild = NULL; 0 Q3 A$ O" {5 ~7 T1 j
} . b3 w+ m) W1 L( k- U8 f5 z
#endif // __FASHION_COMBINE
# p) Q1 M2 t @& X& x0 N7 Z7 x. q* M3 _% i% t' A
----------------------------------------------------------------------------------------------------------------------------
9 i6 f7 y( Q2 B' j1 FDPClient.h+ h3 p) @2 H J
$ l( }: E" S5 {/ o
在 #ifdef __GUILD_HOUSE_MIDDLE9 H6 d; y! }' i8 i$ E0 M
private:
% n# i, n' L _8 I7 t3 N" b6 c void OnGuildHouseTenderMainWnd( CAr & ar ); 6 i7 l' ~2 f$ v
void OnGuildHouseTenderInfoWnd( CAr & ar ); ! W9 h( e# I9 b; o+ Z+ p
void OnGuildHouseTenderResult( CAr & ar ); . j1 [5 Q+ E7 ^9 o: m0 N7 @
public: 5 S ]* y; U* S0 V) t
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
, E; r* n& o+ ~. M: A* I void SendGuildHouseTenderInfoWnd( OBJID objGHId );
1 z" h. A' X, L3 ` void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 4 _& P5 |1 x2 C" _$ b" p
#endif // __GUILD_HOUSE_MIDDLE + K. U. n1 o: X3 ]( v
3 C( c# t& Q! U9 _. D4 b" Q
下面插入 #ifdef __FASHION_COMBINE% I7 @1 h e+ Q! k4 x
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); " t# U8 }7 u5 }, Z$ D' \
#endif // __FASHION_COMBINE & ]: d: n& ]9 F
, Z/ x6 j6 K8 M8 U5 I; }" h
----------------------------------------------------------------------------------------------------------------------------
! {8 G& h' h- ^/ x% T( A: e# M: ODPClient.cpp. k- J6 J( K( y+ D4 |0 l
0 @! ^% _' ~; t; \, M9 s在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
% k/ N+ x4 n4 k3 b. I C* T{
. N6 w) p* @9 _, y BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
5 [6 m' H& n8 J7 [ ar << objGHId << nTenderPerin << nTenderPenya;
+ y0 `8 V2 X+ H( N# O4 K/ K' { SEND( ar, this, DPID_SERVERPLAYER ); ; M) b7 l# ^( V" s6 z5 _* Z
} - Q5 X( V% I9 e1 G U% _
#endif // __GUILD_HOUSE_MIDDLE ( ~/ O" f& s% n* w
3 r0 r7 N& P3 U' P5 q3 B
下面插入 #ifdef __FASHION_COMBINE
: g' x/ S8 r/ v* Q. tvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
: s4 Q Q% C5 v! q& F) j. j& c{
- c: C2 R( [3 ? BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
. U, ~2 ?/ J1 D( R" `; A ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
# F% L# M/ S* W2 f8 j SEND( ar, this, DPID_SERVERPLAYER );
0 Z' x7 M0 @! k8 N! v% m} ! B% G. I" i( W: x0 ^
#endif // __FASHION_COMBINE Z; O% P) ?0 l8 }$ o( ]
! ?9 R0 s; K/ K! E# g2 y9 ?! k
----------------------------------------------------------------------------------------------------------------------------8 L% z) b; Y& p! D- ?6 k+ D
' h0 B' n# ? k$ Y& F: y* i现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
$ i3 r) @. s; H3 x" [
2 J& [* p L C, E0 }& K, v* \ ----------------------------------------------------------------------------------------------------------------------------8 B- {+ r" o0 [: p% A8 M+ f
7 B# X5 t. |* V7 s
" j5 j; v! Z# y6 v
3 e& l$ }# [9 J3 r+ {* n如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。5 d) M! r+ R% d. L4 P3 U: U0 E+ i
, U7 }2 H; r% ^/ K; @$ E4 |9 C" D" s$ T3 R) h5 ]. d2 V
~怪物 " z3 d$ T$ m [# E% ~9 X
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