|
莫因E * PVP
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" k3 z) e# r" O, ]: a' F7 [今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。4 j) B' s2 T+ |7 Y* v
& Z3 H) N$ d' o* `4 O3 k0 f. K
有大量的代码,我已经测试过它,它可以编译自己1A。
8 U4 O8 C# H" k# @$ d4 g7 G' c8 i1 v/ ?7 L
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现在会如此容易所有的C&P'en
: ?! i) v% [. l' m5 g5 c l F& m' m# j( k! T E& o5 L
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”! q! E' z+ c. u, p/ h& C! ~ r) Y
3 O/ ]* j9 z8 s1 f+ P你说我成功,资源应该时装组合系统顺利运行。. T9 I7 ~+ U- D- Z1 `
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1 \" M1 p3 _5 E! P, m8 w1 l' T$ y" c( P) M
' R: u& L0 c7 ^6 \( E M首先是学分:. h! e" `" k4 b2 ^/ X+ x/ i& _
# h/ e T6 \# R M+ u; a1 K! \Etioom(90%)
! x! Q$ E& u5 \怪物(10%)
! D, k' x, i7 x; }$ Y0 W9 l' {
3 o5 Z$ }* s8 I0 O3 n; E这里的问题,而是“不问任何小型或定义语法错误。”! W4 ]( d1 ?' O" \, o, Q% X6 r
3 O+ g1 b3 L. }3 [1 Z, Y$ E6 g! z
% s' U" ]0 ~" g/ P+ I
2 V8 A s3 f& ~. k6 M% E; F4 c& A唔够讲,这里是答应释放: randomoption.h
5 H1 a" ~' r1 p' ]( Y# o; T- m
3 |' H0 q4 y. n* @5 t5 z在 public: ; k: u* }9 n9 F8 R; V
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); # W8 @7 Q* k5 B
void SetSafeFlag( __int64* pn64RandomOption ); 4 D8 ^) I& y0 r0 m r# R
void ResetSafeFlag( __int64* pn64RandomOption );
! I% N4 B! A$ l7 q // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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/ k; H8 l9 s% g5 p6 h5 x& `( ~, C& l 这下面插入:
' f. F2 u% i+ N7 q! H1 e* w" d' E
#ifdef __FASHION_COMBINE5 d3 _$ T: \1 N# m5 |
public: ; R6 V: w- g$ P# L% ]4 a) _: W M" X
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
% f7 D8 S- w+ N) S( }# }#endif // __FASHION_COMBINE 2 n2 L1 q4 ~! Q( e% ^# z4 j4 ?
; [$ r% @" Z$ Z& `6 B8 m4 T# { ---------------------------------------------------------------------------------------------------------------------
7 t3 G: _; N5 g: g. r0 u) g. Trandomoption.cpp
& K& @' ~5 Z6 n/ b8 n0 q5 b6 d; k
e" V/ x& [; [; P2 `6 m5 Z% s在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
! Y/ X8 U$ @$ X& N5 g# g, Y
2 v$ H& f/ d9 X2 J 下面插入 #ifdef __FASHION_COMBINE; M! I) _, N7 O2 b+ k
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) ! u% Q% h S0 [' X' y; ]
{ 6 i1 g0 o2 D; @0 g# k& O( y$ ]
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
. F8 }* |8 K& C! W9 g int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 8 L5 m0 Z4 s* Z. Z: ?( G$ X
4 G0 l T! C2 ^. `: r4 F if( nMainSize + nDestroySize > nMaxCombinedSize )
}1 M: l7 g8 W return 1;
& E3 g# Z2 J+ t
# h) U% Z& d5 p' p& {( P; R! ? for( int i = 0; i < nDestroySize; i++ ) * c3 U+ N* ]+ ]+ u; a+ Q$ a' X* t
{
/ d7 O4 l2 t( d& A1 f int nDst, nAdj;
. U& f3 t% k8 \7 W, [9 i0 R if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
" _ m) ?% C$ [$ J* m& b* S g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
9 c. P# ]5 _ m1 }' p4 f } + m8 ?% H- e- D+ D
return 0; - s1 i% D0 k, J% V
} * ^9 F/ U) I, N; x R1 b7 Z
#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
( y1 j; A$ D+ j$ RMsgHdr.h/ [- R+ H% z: O
3 U) g& B$ m: t插入 #ifdef __FASHION_COMBINE
) B8 }7 j3 v' {. o! d1 E#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299" V" g- r. R( V
#endif // __FASHION_COMBINE 1 V! R {1 Y& H( ]' E$ h; E X9 T
1 G/ Z) u. u1 D0 e -------------------------------------------------------------------------------------------------------------------------
5 f0 o% h" s2 Q# _DPSrvr.h
! ] j8 k: Z9 Q0 A/ q
4 i: M# m( y4 C2 `) Q. q. V在 #ifdef __GUILD_HOUSE_MIDDLE. M$ U d* G. i3 M
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 0 A( S2 g: _4 S9 [+ c* d+ ?6 N
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ [% {$ Z9 Z% s6 ~/ O- g void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 1 U9 A F5 g4 l: e
#endif // __GUILD_HOUSE_MIDDLE 7 k5 S! R; N2 I% P6 f7 r
! A) u6 u. T% w9 I" `8 S4 p( W
下面插入 #ifdef __FASHION_COMBINE7 l! e! a3 y. l1 X' Y$ u
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 j2 M. X& T: s#endif // __FASHION_COMBINE # i3 U. d+ b! Z
5 e* `" I* W0 D
-------------------------------------------------------------------------------------------------------------------------! S5 r, |# e+ t$ t. w. w, n! P0 q
DPSrvr.cpp \2 O" v5 h" f% _" G- |6 U% `9 s% g
在 #ifdef __GUILD_HOUSE_MIDDLE
+ M% S" h% o; U/ Q8 P- x ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 8 E+ y4 y. k9 q
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); + P8 V, U5 A% z
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ( a; A9 d. b) v' C; U
#endif // __GUILD_HOUSE_MIDDLE + Z3 z+ D( ~( P' D3 E4 U# B# t% T# R
* }$ I6 s! P6 C
下面插入 #ifdef __FASHION_COMBINE p# `! a; j( v. D
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
; [5 d; P, ?9 {#endif // __FASHION_COMBINE
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2 ]$ F9 {: v3 a1 H3 z" O" ?在最后插入
#ifdef __FASHION_COMBINE8 t T) |6 z) O7 n2 F1 E9 J
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 7 @8 q1 t/ z$ [2 o
{ / Y/ f' X6 q6 P% `- H
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
. @. s" I% i: m" s if( IsValidObj( pUser ) )! N; q8 p, U* U2 a+ q4 R, c
{
' o f( n7 F' I DWORD dwItem = NULL_ID;
) z( w1 [4 n! ] D* I- e4 F/ K. d CItemElem* pItemElem[8]; ( A# B3 H1 n' L* n+ B1 }; Y( C
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for( int i = 0; i < 8; i++ )
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ar >> dwItem;
- e) Q) N# f2 P I, l# \ pItemElem = pUser->m_Inventory.GetAtId( dwItem );
; B; N% G1 \ z4 s6 i- V; H if( !IsUsableItem( pItemElem)) - r" C6 g. V% O2 U4 Z/ [
return;
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if( xRandom( 10000 ) < 10000 )
/ J% v: u$ X- U" @+ Z5 E8 ^+ s {
# a* ] @% @6 V7 m int nResult = 0;
) C- G6 i8 O6 L) W nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
2 g5 s% z) F' a4 O. ~ f nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ( h1 x: ~& O% v4 n- @( T$ P; q
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ' r, }) m3 t1 P6 G# l& W. M9 M) P
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); * r9 B0 N8 Y" n, V1 a1 }. Y5 O
if( nResult > 0 )
4 m& d" W0 \( [, B0 S5 W {
+ E! A4 W+ J" p( M7 R& D7 o Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); d! }0 H9 K7 |
}
( c) g. {0 V) t2 T+ \ for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ) _ a/ D: g8 H. w5 d- X
} - k& P7 W3 n5 y
for( int i = 0; i < 8; i += 2 ) $ U$ o1 X' G& e$ {1 N9 s* W# \
{
% x' _- S$ A1 A4 n0 t+ ^% U# N pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
$ W0 g8 G3 e, o }
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3 c2 j: a+ Z5 L8 F' e pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); % {9 f- J p9 A, S8 {5 ?
}else 0 \# ?( E+ B* E% x) r6 v7 t2 x
{
7 [3 n# {8 u# D+ [ pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
8 N' h5 f. i8 v* ]( J; H7 k$ g) u if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
+ H! Y. l' I% P2 m1 Z- R- E7 a g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 4 ?: u" B9 |- o+ Y2 a' R7 ?
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); . f6 I( T X# l1 D- I
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); % S G5 A% G8 K/ N
for( int i = 0; i < 8; i++ ) 7 f# O9 H" S' V1 I
{
4 A0 |$ o$ j% z2 g/ o8 O' S pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
+ y& l8 ? P5 m! @* l3 t" c7 w }
$ r; E; g% Z# E* \ }
% B+ v, f0 k7 Z/ P9 Y( A5 {7 u } . Z1 T) h6 {, d% \
} " Q/ \! A$ i* K6 ~) w2 J9 L- K
}
/ z% w1 h( M7 k4 }$ W#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
. Q* ]; ]3 c; m4 ?: }' xWndField.h
* i$ E" A' N( S在 class CWndCampusSeveranceConfirm : public CWndNeuz ' O( x) N# P" b; i9 J5 {1 c
2 [9 r0 G, ?+ b! b+ k 下面插入 #ifdef __FASHION_COMBINE
: A# ^' q/ h6 U; Zclass CWndFashionCombine : public CWndNeuz 6 P7 M1 A! k; A/ ]# z! B
{ - w q" H% k4 t
public:
$ M, H4 ^5 }5 ^2 M+ l% D0 ? CItemElem* m_pItemElem[12];
* M9 S; L; K! K) f) H& S" c; { CTexture* m_pTexture[12];
* {% B) |9 ?9 m9 A- ?5 q0 v4 l# F' x& ? B
public: ; Q- @: h6 D/ G. ~ }
CWndFashionCombine();
; R0 S# w0 L' c2 \: B virtual ~CWndFashionCombine();
! \; j) t$ P2 J3 D4 j' z' S/ C/ R2 ]8 a A$ C E: w3 j# H
virtual void OnDraw( C2DRender* p2DRender ); ) K. c% a% y- r! s
virtual void OnInitialUpdate();
. g7 A K7 X! V& k/ j! a virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
3 A+ H/ \: U/ ? virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); ; t" p% O! m1 I" Y( G9 i. T
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ' h" y! @- T* }& Q8 X1 ~, R
virtual void OnSize( UINT nType, int cx, int cy ); M! E; }! ]! ?5 G( U
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
+ W! w& A/ g( H9 \6 S$ m/ |};
; ?! t: s4 ^+ P( b8 ?#endif // __FASHION_COMBINE
: H0 }+ J# u# |& Q6 r3 s6 ^: d6 L6 I. r: g/ V5 S# t
----------------------------------------------------------------------------------------------------------------------------
8 G6 e$ R2 [4 C% A! A- JWndField.cpp
2 g- ~. s, U: Q在 #include "wndwebbox.h"
) X% E6 o+ a5 x, n y+ `7 f
4 K- u; g( E& _/ J1 k% ? 下面插入 #ifdef __FASHION_COMBINE
, c8 w. |& Y7 G# ]$ u3 ~2 l#include "randomoption.h"
; [% P: Q3 F5 ?7 j9 Q* G#endif // __FASHION_COMBINE
+ }4 K6 M1 Z1 [5 ~! r3 Y3 U7 ~+ q' r% [8 X9 F/ h; r
就在最后:+ l% b; N- s* \( H$ u2 p3 Y
PHP代码: #ifdef __FASHION_COMBINE
: G+ x- F6 A4 ]& HCWndFashionCombine::CWndFashionCombine() % p+ b5 s7 r& }; M# l% J* O
{
8 i9 s' P" A6 u7 q" {4 |2 d for( int i = 0; i < 12; i++ )
+ J3 P4 |. h0 Q" k8 y: \, y) n3 u& Y { . u7 ]1 d0 c7 N0 C) {+ z( _, ~
m_pItemElem = NULL;
- f8 S) _. Y2 W m_pTexture = NULL; 9 w! n" t# J& q. F6 V7 b
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
) u7 o5 B* h, M1 ^& \% z2 X9 K //ZeroMemory( m_pTexture, sizeof( m_pTexture ));3 X7 g5 c* q! T( O- i$ b
}
( y, T+ q5 S. @# M) W/ a4 y* Y} 5 n2 t/ M4 @9 T& u
CWndFashionCombine::~CWndFashionCombine() 5 y( I- n3 y- f' G4 c+ J4 D( |
{ 3 f9 c( v" m$ A" }! C# _8 d$ q
for( int i = 0; i < 8; i++ ) 6 z. B/ g. |/ C8 ~
{ . R1 u6 D' t' |7 F
if( m_pItemElem != NULL ) + R$ ^! d' W3 d! \# E0 s' Z9 }
{ 8 l. G( U, L, r& g3 d0 N
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
4 q0 Z1 q3 @+ a, E/ s! Z! g6 v! r m_pItemElem->SetExtra(0); . o4 X5 l1 ~/ e
}
* ~# _3 Q( B6 A9 G } ; v m( U; l# }, z
}
8 K. ?* A3 j5 e0 p8 A' uvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
8 y. ?- h2 ?/ j1 G( S3 O# L6 ?{ 4 B0 W7 f. P% G) L6 @
LPWNDCTRL wndCtrl[12]; ; B" E/ X$ N8 z* L2 U4 G+ H
2 I4 Z; J5 Q. `8 W: @ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 5 g, k4 j) m2 t. F
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
( A* X9 w* x& ` {, O. {, k% E4 r wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
4 d! t r" @! J9 m- G# V wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); / o0 ~5 E6 V0 ]7 n
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
; ~) T' j" x7 t9 V, o0 j wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ( M1 `; o9 a3 o1 s
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
( T7 v$ X$ U" J5 l0 V2 o+ h& h wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 1 W! i6 r$ O$ F) j( Q
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); * P3 w5 U* u P3 o2 e8 f
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 7 a) u- _* D8 K% f. O( Q
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ; u2 e: v* }' @% ?
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
$ s# J- J1 s1 o0 R; V P. Q* k
3 ^9 h5 n+ j7 o for( int i = 0; i < 12; i++ )
% u ~, l$ T* R2 ^+ Q4 f {
; Z) @" m# m: b6 V if( m_pItemElem != NULL && m_pTexture != NULL ) # \$ N% Q; A: Y3 P
{ ' C% d$ }2 ^5 w9 i1 x+ p, f; Q5 w
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); " Z& A9 |( I; ^/ T0 r6 V0 F
}
$ H7 ~4 i. A- F6 r) d& A2 z } 4 D3 i8 ?4 H$ ]( u ~
}
0 L6 l! n5 m: f* p$ M- i: Z9 ovoid CWndFashionCombine::OnInitialUpdate()
5 x( P2 A+ b" t% y+ l! \( {( x{
( Y0 Y& K- }& o2 C( h2 Z, N CWndNeuz::OnInitialUpdate();
x8 N) J- Y- x v' I6 W+ i" _% D C# v/ M2 c1 S8 a ]
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); $ b5 L$ m! M2 u) C' ^
pButton->EnableWindow(FALSE); 0 s% P D9 I9 o) c
6 T# e) j+ Q! \, c- U, M9 o MoveParentCenter();
# J& K5 R: n( j$ S}
) r( X b' H$ b5 i+ U+ F9 J' C& IBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
5 a* K7 C. E6 X{
) A+ p( d A2 B7 ~( \ return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
+ x2 f% Q5 x! V* Y& }}
+ Z& S+ e: R4 k9 R3 r$ m# CBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
# V0 B4 _* U! b7 X{
1 j6 n% [6 |$ D4 k( U* o* d return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
1 m- {" x9 Q) W" V% F- ?/ g}
0 x" K; F% _' Wvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) % m( S/ g% {* n1 n( ?9 C, {
{
0 O" K& W; ?: Q. Z CWndNeuz::OnSize( nType, cx, cy ); # i# W; j& ~) c9 ?( X4 q/ u
}
2 g6 [$ e4 D% @: s4 t1 ^/ ]8 I+ E! N$ c' ~
2 q Y: \3 }* _4 [! {4 f
5 y: r" Q0 T; }% W9 W1 zBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 4 R! V: M3 d5 ]! |
{
( d" d) t+ @8 U( u$ w7 O CRect rect[8]; 5 V* E7 M4 C6 D% T' v! ^, g
LPWNDCTRL wndCtrl[8]; 8 M! v$ ?0 f6 b; `7 u( C
# s* u, m& N0 V: q9 ^ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
Y1 p, M) I! E( p" ~, ^ P8 G* e4 I0 N wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); % n x I! p8 @5 X! {$ o
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
" ?% R. T. S, s2 M) L wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
; ~6 M, U2 y( w( }4 M$ O+ B4 W! h& { wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
: |% I) K+ ?' A. r wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / u; u2 B0 i& u3 o
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 1 G# s% {: G9 x) ?+ t
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); # l1 n- T) X; a/ c% w( {3 R0 Q
" d$ Y3 Q9 f/ J7 j BOOL bUpdate = FALSE;
3 D; C7 }3 u9 g& e5 E
! J6 V) F# I6 }3 X. _ for( int i = 0; i < 8; i++ ) $ M( `/ {9 i+ S
{
7 r- n2 N; i# o; L! y( d rect = wndCtrl->rect; : F7 Q* W# z2 d! M7 q" i, q
0 w3 A! E4 P1 u1 q3 w Z7 v6 H
if( rect.PtInRect( point ))
6 Q. J& Y& ]% T7 Y; M {
, @$ r; }7 F- M+ v3 V CItemElem* pTempElem; : D' e9 s" ?6 n$ `# a) n/ N
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
2 }. c* S, u9 v5 }( |) ~ if( pTempElem != NULL ) r$ | C, d3 f, g; e6 Q
{
* j) P. m+ X& ?; ~& z9 L. V if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ' Z, G8 t: [- d0 @7 H" }0 S8 Z( e
{5 F4 S$ m- \$ T( O3 v V& c
ItemProp* pItemProp = pTempElem->GetProp();
0 }/ J2 s" t5 @' y# f* H+ \9 y
0 F }8 F* d5 l if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) . x/ ~' X1 J2 r# g. `$ l9 `
{ " R0 @; b/ F; n9 s# P/ P& s
if( i == 0 ) 9 Z% e- Q; ~" S J
{0 t/ D! C2 l- [4 j
if( m_pItemElem[4] != NULL ) 5 ^( h% r: ^4 V/ N) t1 B: g
{
3 K1 b. o( A, W& p. o K int nSize = 0; + S7 M& v' t( _$ Y) s, \+ ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
}8 Q3 Y$ r% F nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); ( Y' i! n4 f' _8 `; b# h
if( nSize > 3 )
6 D" E( |: L6 r {8 z" V, h7 f d3 d( t
g_WndMng.OpenMessageBox( "oversize" );
' _! @- y* ?7 e! s& Z8 K2 a1 | return TRUE;
' I8 n# b' h' f/ l; N }else3 w0 n/ l' n9 j# ~3 }& A
{
. z; F2 O+ m0 E bUpdate = TRUE;
6 G8 A3 r7 S$ X. T" n }) `, X- z% a8 n+ S- I
}
4 a! {4 `8 `* u) w if(m_pItemElem != NULL) 4 Q* n$ d5 b" m3 |: \
m_pItemElem->SetExtra(0); 6 w$ K7 D2 ^% H: X
7 j7 D- i2 b) |' K) b" g7 g m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / P( K( N, u! Y2 w* ^# j
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ g) M/ H" u/ ~- I* b m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 B8 @- E4 }5 y; _7 x; l
7 F0 B3 U4 x% l
if( bUpdate == TRUE ) 0 ?1 y: A, q; n1 F+ u3 v. t
{
9 Z% \' a. O j( E" ^, I4 m! U/ f m_pItemElem[8] = m_pItemElem[0]; % L* V; C3 @ g# r
m_pTexture[8] = m_pTexture[0];
8 S( y' T$ J6 q: I // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );/ p7 m, V1 r( p* @
}
- b4 k2 O9 j' \: R! j% z. a. Z: ] }
/ I+ n( [$ M# x* |; n4 ? if( i == 4 )
/ u% K: I. G& t4 g {6 _" l9 t2 F% L4 j
if( m_pItemElem[0] != NULL ) 7 Q% W* H1 z1 ]
{
, X. Z, K; I- v' T5 ]+ h int nSize = 0; 2 v: w4 v% t) d/ q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- k" Y+ U/ }0 n" z$ f$ ?3 l! V nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); X9 u ] ~9 N! E
if( nSize > 3 )
% o/ i3 Z% }2 n( y7 G, s8 F { k/ }; Y$ @ Z C
g_WndMng.OpenMessageBox( "oversize" );
# l5 a0 `2 z& W0 b: `7 D return TRUE; 7 p/ d, s; ^6 ^9 V* E u; U; }
}else$ B7 \6 W) N) \4 Q
{/ Y N! ?4 Q! H% B( b
bUpdate = TRUE; 3 O3 |+ y% h5 L5 k# L
}$ G! Q" x" S T/ x; z* N1 i- E8 H a
}
9 }1 t: ~# Q; O2 ?2 W* e if(m_pItemElem != NULL) 9 d9 ]) F* M% S" R
m_pItemElem->SetExtra(0);
# F4 G) y' G. o7 S: _! |
& r+ n6 i9 J) Q6 A5 d m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ s4 [( \: V% q6 m0 F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ U4 A% [5 [; @$ ] m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 H3 l5 n% ~: P+ ~
6 _6 ~1 U4 x6 ^7 E+ L( j6 N if( bUpdate == TRUE )
3 X3 I# ^4 q X {8 s# ]; ~" @8 H0 {* |! b$ ]0 I
m_pItemElem[8] = m_pItemElem[0]; . a% u4 \9 a- l y
m_pTexture[8] = m_pTexture[0];
& v! S" X' A2 n9 K4 h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
\# K$ V ? M: S; ` }
: s0 @( M6 r6 k7 q1 n: F }; e0 i/ K2 Y$ I$ s
}else
$ t, m n- n2 ~; [. Q if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
9 S3 @9 c' b! N" W% a {# v7 X6 E' v" H; E- g L
if( i == 1 ) 0 j$ a7 O- D; r2 \" w6 U, Q6 @
{4 f, \( }" I: ?, g8 S% Z
if( m_pItemElem[5] != NULL )
1 s8 k& b4 ]7 f5 k2 O$ j: m# O; k {4 K% j8 p: v+ g6 _* ~
int nSize = 0; 7 }& r# Z' R$ G5 u/ f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . M V( s, M5 s5 S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
) s+ ^) O' \) N. U5 k3 | if( nSize > 3 )
6 l7 d- O2 k Y* H {
, Y$ Z; q4 h6 \3 [3 n g_WndMng.OpenMessageBox( "oversize" );
6 P# l, [1 L- j& n return TRUE; $ k2 G' b) v& `' ^
}else+ S4 B5 k6 L, L' ]; A
{
; x$ [4 i( C7 ]7 R P. u4 H- d bUpdate = TRUE; " @; C1 v7 h5 |! `
}3 M1 ~4 C+ k* G- Q' O3 F
}
* Z' t6 R. f6 j) q* {4 s! e if(m_pItemElem != NULL) ; h% n0 ~3 F) \0 j. d+ |4 s
m_pItemElem->SetExtra(0); , {( Z$ k, T+ W3 u; W: `; H
4 s7 t3 b4 X; A5 s7 t# m0 b" ?
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + n& A) ^2 D* z' d0 f& Z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' _' `( r: q! k; T0 A: r' z* o1 y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / S! q2 c- |5 @/ S+ U
2 ^$ o! L6 s0 i% C) U9 A/ l
if( bUpdate == TRUE )
- n+ }" i- q% i0 r; j; }1 ^- Y {1 `5 {/ X+ ^3 E K
m_pItemElem[9] = m_pItemElem[1]; . c1 l+ T0 ?3 `$ g
m_pTexture[9] = m_pTexture[1]; % j* e6 D/ c: j! T9 d! }: j
2 L+ O4 ?( r* v6 z6 J// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
# G+ x4 l2 D$ A; N. g }
& M, A. g* L: f6 |0 I0 W }
* @6 i: Z& Z: p6 q: P if( i == 5 )
+ u6 a" C* L1 @+ q; v5 P {
- H9 ]1 O4 S" @$ D$ ]; \ if( m_pItemElem[1] != NULL ) 1 |/ T7 w4 _3 L! E' g
{& K" s% F) G; |
int nSize = 0; , j, }' I3 R7 I3 [7 T2 h! U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 h& \! H. b9 r. N0 E: s2 a, L: u" x nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
7 K& z: h- _' {, L if( nSize > 3 )
6 ]- G {* r& x5 E5 ?0 _9 E! a' f' g {7 }/ T% h2 l: K9 {; ?5 E
g_WndMng.OpenMessageBox( "oversize" );
$ ]* h: {) b1 t/ x6 u q return TRUE;
% T# N v n; t9 p/ W# P; c" ? }else
3 F! T- G8 [; f) t$ h8 C% b& d) Y% M {2 b! L" Z+ k1 q; m+ h9 q7 v
bUpdate = TRUE; - M; m7 {4 ?# x4 S$ _
}
3 j/ p0 [0 E; N. H* k& `& s+ v }
& K7 {# |+ h' U" {# p if(m_pItemElem != NULL) ) F# w. i& t" J3 Y
m_pItemElem->SetExtra(0); + G4 [- }7 I: U4 E2 `
; H1 N( w* N! i7 j' h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' V }9 t9 E0 w' t2 S) R+ q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ G9 Q( E9 t3 I+ I! p/ v* P! W6 f/ G m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: r# X- O2 [0 o* ^& i5 [. L8 g+ K
if( bUpdate == TRUE ) & _+ {8 {, p( ~# ^
{
/ c1 S& b) E$ c) F* [2 M m_pItemElem[9] = m_pItemElem[1];
7 T4 F% V3 p( o0 w m_pTexture[9] = m_pTexture[1];
4 F! _% b H N. k7 h //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
& r* T/ G* V8 B! j/ ^ } / v; k0 r3 W$ o, L/ t
}
4 H: H j) ^7 m+ } }else' X. F9 e$ s5 I# G# N
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
& ^4 D# k2 y* ?5 b# k {
2 G0 z: Q6 ?$ }0 w if( i == 2 )
% v% X% c: v) P+ E/ t; \. ] {
) i( c0 [0 p0 \" S( f {+ l if( m_pItemElem[6] != NULL ) 4 o& V. K5 G& V/ C# K
{
4 J7 E$ K0 w9 l- N n0 b int nSize = 0;
& Q+ H4 Y: s) q# }0 v nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - {4 C: d$ F+ |+ b1 O/ U1 C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
2 \1 F( {. F) c if( nSize > 3 )
, Q4 e% \* Y2 z2 ^/ |% T, F {
; {3 L t6 |1 l, r g_WndMng.OpenMessageBox( "oversize" );
}% c5 Z; b; j4 e( m return TRUE; e. @" {' X: n: O% ^: W
}else. l# S& \& }, l, f0 N
{9 g C% v2 }4 z
bUpdate = TRUE; + n; [! R( N9 V
}
: ^" Q4 ~! H" _" X$ V8 l, o/ i# R }+ {3 F9 y+ J# g, b/ L$ P9 ~
if(m_pItemElem != NULL) 0 ]& P! F6 c' [' m1 z% S A8 ]3 ?
m_pItemElem->SetExtra(0);
; G8 u+ Q9 A& ~) H2 h
4 E+ M- I/ S. ~8 d m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 u- ^- [( B2 S- g& Z! S; D
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - l0 `5 \' q+ Z6 Z0 d7 D2 n1 A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + w9 E' w' p- e G8 I: u$ b
# G/ m+ E7 Q! K. z if( bUpdate == TRUE )
1 e- S2 M% P- G2 B, n) V2 T$ r2 y. E {
6 k' ?/ W7 y4 i9 T2 ^' p1 ~ m_pItemElem[10] = m_pItemElem[2]; 8 l4 w+ F- t7 ^& i2 K
m_pTexture[10] = m_pTexture[2]; - [' R. E. t3 K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
8 B8 d) | j& t% K) a7 u5 t% Y }
6 i0 Z# y% X' L! v3 J }- N8 w# u! m: _& \$ c1 Y! d
if( i == 6 )
6 i3 H$ @3 x6 t, A1 _) w0 }1 W {- m* [1 \/ l9 p9 ~6 ~2 [6 J# c, U
if( m_pItemElem[2] != NULL )
, ]3 C4 P v2 }2 V {
6 a& D; R3 F7 F* d! g int nSize = 0;
' V: @) u3 Q1 i) a: i9 b7 G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ q' ~# Y. a* K; n l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
, D! ?/ O# I4 n1 q$ ~3 U( ? if( nSize > 3 ) . c2 y$ L- L+ {& l, C' z+ i
{
3 I/ a8 Q$ P! ]5 t( p g_WndMng.OpenMessageBox( "oversize" );
( N7 n* g/ Y& C+ i W! m* u return TRUE; 4 [6 f; |5 R0 |
}else
2 B* B6 C9 o! U( w; P {0 ]7 w1 ?+ }: j8 E
bUpdate = TRUE;
' F+ i w2 U- c/ u/ a' p }* M! _' j& D' U9 {, [
}
. B% t: {$ I5 H# s if(m_pItemElem != NULL) . O: N* Q+ a% P/ j: r
m_pItemElem->SetExtra(0); 4 p, L! t; A6 l/ j
0 Y5 R b$ L+ o& j9 j2 C0 {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 P& k- b1 k& X' i6 C6 S5 u- i! R m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; s' W* Z& b2 D% G) y$ Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ p' v- i% c4 Z" O! E# o2 P7 a9 u$ R( X" e7 K
if( bUpdate == TRUE ) / F9 Q9 [7 k g6 z- H
{' V; [$ g6 b# C+ w& L
m_pItemElem[10] = m_pItemElem[2]; ( t2 |5 E+ X1 Q4 G: G+ s" z! M
m_pTexture[10] = m_pTexture[2]; 0 x; l. t6 b" z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );1 _# i8 ]8 w7 `2 W t6 U
} ( R( \1 P4 |, h+ F# O
}9 I6 }2 z) \, N. G' S! u4 b2 ~
}else# F2 X7 R$ `/ B" Y8 ~ C1 c
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
7 i! T( k4 ]8 Y5 R( P( f& S* A* h {) ]9 |! z. {& l9 ]+ x2 z: R: }
if( i == 3 ) . w5 m A% S" i" F5 g
{/ m7 D1 A7 a( P* z. D
if( m_pItemElem[7] != NULL ) ) q0 A( j8 x# R( ~ g
{
3 s5 w+ t) D2 s' @1 N& @ int nSize = 0; 0 y& g" \ k) S7 V4 t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 Z/ t7 x- D1 @$ u2 K" K1 f2 P nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); : G- _' H. s8 U( h
if( nSize > 3 )
1 G, U* ]& B4 D7 u( T {
: y) k! S5 g5 r5 [. G* {) l; j g_WndMng.OpenMessageBox( "oversize" ); : m7 K$ D- w, R6 s9 J8 \: i; _
return TRUE; $ `- p6 h/ z8 i6 _$ l% q
}else
4 e, h6 k/ b' ~2 c; V {
' N& n5 n& }" D bUpdate = TRUE;
+ B b. w+ V I: [7 I }3 s9 m, H' Y% {6 P
}
7 l2 S' j2 @5 z% H7 L( J( g if(m_pItemElem != NULL)
/ j8 q$ ^( D2 y m_pItemElem->SetExtra(0); 7 ~' @! E+ s) ^
+ x6 o6 @" \: A& W% J3 _6 n. _
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 U/ a4 P) X8 c: F5 n6 j1 x m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! }, a( y3 B5 c. |" B- P# t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % E. _& t# H( `) x& O/ c
6 S+ w8 i0 n4 Q4 c( ~! r0 t
if( bUpdate == TRUE )
1 ^9 _5 q# {" y8 g& k1 ? {7 t8 I6 n9 R; F* u9 I5 V3 h
m_pItemElem[11] = m_pItemElem[3];
. n, t6 R0 T+ g) y6 f m_pTexture[11] = m_pTexture[3]; 0 I2 P" Z k! N
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
9 n1 ~. T% L. V4 m8 \ }
8 M8 I5 u0 @7 }+ X& e8 F }! |1 C5 F# I$ G: f$ q
if( i == 7 ) ( t( W4 N3 G3 m7 |; d
{
' W4 O* T1 y1 W6 U if( m_pItemElem[3] != NULL ) / E/ x8 t$ Z) O! E( a+ V
{
8 d6 L2 C4 U% b int nSize = 0;
# ^# W, Z; j2 p) h) P* R" @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 k) l! o; D2 O! A nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
: t9 S7 H4 ~, i" N if( nSize > 3 ) % B z% I' V5 c
{
; ]4 y! h t5 Q V0 B1 y g_WndMng.OpenMessageBox( "oversize" );
* w' K2 q" F0 D N7 E5 {" T* u return TRUE; 6 i4 U% ~) E& m% W" ?
}else
. H& W* A2 r. s y {3 o3 T: \5 X+ b
bUpdate = TRUE;
0 O+ X. K; g/ \) g) D- V6 c6 X' t }1 {% q; U8 W8 z
}) E& B3 Q% W! I7 ]9 ^, S; x
if(m_pItemElem != NULL)
" @8 U8 ^" x2 _4 p% T, C9 h m_pItemElem->SetExtra(0);
+ n3 E9 |8 N2 p. c( [
, P3 {% j/ E6 v m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
^) _" p/ ]; ^0 m m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, L' @' }2 x1 R3 J, U/ l* K m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % l+ H+ c4 Y3 J) U" m- ~$ q1 a8 H
$ E# l$ _0 p( A if( bUpdate == TRUE ) . K& j/ U& j$ E. B, X8 O9 K
{
J0 B }+ h7 i, c3 K m_pItemElem[11] = m_pItemElem[3]; + p& P4 r1 ]) a
m_pTexture[11] = m_pTexture[3];
1 E; p- o7 Z! s1 C+ }1 H/ \" U // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
) [* C/ l7 w I- w6 } } {( e& o/ v8 W
}0 Z3 V& O, k* F
}else4 ?: Q6 }1 l( J0 N+ m
{: U9 B# h c7 [: v: L1 p
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
7 A3 r& Y4 P" e // wrong tab
: U$ \- r" W4 p2 P4 f }
: Y W/ i/ {% o1 d% Y }else
& z) \9 t, z* W7 o( f( O( n$ W' q {' y. x& a: @7 ~: l
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); , s% |# O) ?2 v4 O4 _
// not blessed ( Z3 }8 t) M4 F3 t1 i: b$ V; `
} 4 M9 c+ t0 r* H. v+ C+ [
} 5 }7 |2 t- z' B$ U( O; z
}
: k& a& W; E2 g, ^ } 0 f% d3 F4 P1 C0 s/ N$ t, s
3 ~2 {/ c9 ^8 Z% b: z
int nCheck = 0; : Q- E/ |9 a7 K# ^5 k
for( int i = 0; i < 8; i++ ) + c% c+ F2 J m7 V! W
{ ) O+ I4 w5 M: g9 a
if( m_pItemElem != NULL ) 5 V4 c' N; R* @* }
nCheck++; 8 }1 W8 I1 p: S, `
}
9 f1 l7 ~+ p6 u0 o l if( 8 <= nCheck )
. w: m7 ?- g. Q( H( o, P& N4 i {
+ o. [9 b; m' G" w" ~8 X CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
2 ]( l% C6 l8 T$ w$ V pButton->EnableWindow(TRUE); & x# S2 l9 h5 ~9 D- F4 G
} . f! F1 u; C4 b9 z. D- i3 h, X5 A9 B) A
return TRUE; / D/ Q2 p' r8 s' A; S
} + B6 \5 m$ X) B, A. l
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ( C0 s* R$ i, [) W& O, H
{ 1 ?( j* T, n: s/ m) I
switch( nID ) 6 [& q1 ~, _% l: s
{ 2 U% ?$ b/ l9 F3 _
case WIDC_BUTTON1: ( y% T' Z& U( Z6 r# Z
{ * Z; f' t% U) C: B& H2 Z/ C
g_DPlay.SendCombineFashion( 5 k) G" b* Q# f+ y" o
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, . r% F0 _5 @) h- o' Z
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
6 } } G# }9 P& R: Z& f m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 7 n+ ~9 k+ | Z; U* V
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
1 Y7 G1 Q; `- I# l ); : l, C: W' i) Q8 \% l- ^
Destroy();
~ c* D, e1 V0 C0 e, u break;
! `* | ^1 v; g+ ~6 r+ W/ V }
" r) B; M: E0 w t2 [+ E0 q case WIDC_BUTTON2:
: q1 s$ G4 s# _$ W { ( u2 j# v" Y. L& E: D# _% V P9 s
Destroy(); 1 q' `9 _1 H6 p
break; # _2 J) M0 m& z% m
}
- N1 O+ s* h+ ~$ A0 W4 I i7 O9 i }
" `2 j( ^2 }' d' @5 w return CWndNeuz::OnChildNotify( message, nID, pLResult ); 7 D4 ?- a5 S2 G8 M
}
: b: K# o& j A2 [" z- F#endif // __FASHION_COMBINE
) m0 o/ S/ B* w- K& g8 ]( ?7 v0 c8 {1 [
----------------------------------------------------------------------------------------------------------------------------
. C$ w- [( f' N$ p2 @WndWorld.cpp/ W" n& X! n: g8 s0 n9 o) H' B
在 case MMI_REMOVE_CAMPUS:
" @! C( D+ j' [: `. T {
0 l# U; W, C5 R* I& F2 Y F; |. t if( g_WndMng.m_pWndCampusSeveranceConfirm ) ) j7 P8 I' y n+ K4 O, }) ~* T
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ) j8 U( Z) z1 r2 b! ]# h8 `6 M
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); # \# Z% _- i/ w) V0 q4 B& B- ]' `
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); N/ H) l! J1 ^# v3 U0 B
break;
# o/ S Y7 X; q( \ }
& Z6 z( ^7 n: t#endif // __CAMPUS
5 K1 k* i% y4 \. Y9 Y# l: y6 W1 p y! i$ Y& a5 R
下面插入 #ifdef __FASHION_COMBINE
" B2 l0 O/ |( L case MMI_COSTUMEMIX01:
+ {. O. o" I3 h3 P { 0 Z6 d# C) E7 y& z
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); * J d/ e3 r- o+ s i% f
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
" _# y& O; r" z6 H1 L* E g_WndMng.m_pWndFashionCombine->Initialize(); - }% i4 e) H# W5 n5 a$ K
}
! N0 K5 t$ G: t( H ^ break;
( N+ Y. H/ u. F0 i2 |! N/ N#endif // __FASHION_COMBINE
$ ^6 N* S) L4 w: q) a: |9 _) ?8 w2 Z+ m! y8 j: y* w+ |: M& }1 U
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WndManager.h
& l. m4 x7 s: O% ]) c) T3 U. H& w" _) u! }
于:
& Q) N4 j* J9 fPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
6 r: e4 U6 k* `) T CWndGuildHouseBid* m_pWndGHBid; ' N& R8 l o4 T- E1 Z
#endif //__GUILD_HOUSE_MIDDLE 4 Y5 j# m- M3 [4 s L: [" f7 ^
; x5 c! A- E) `) R9 c& V3 T! b0 W 认为:
) D, I, e/ M; h, LPHP代码: #ifdef __FASHION_COMBINE% H6 A6 {. \/ P7 Z) `
CWndFashionCombine* m_pWndFashionCombine;
. \# ]0 w- w) n) X- |- |#endif // __FASHION_COMBINE , C) ?+ J% Q5 m! Z
! P4 e! y2 U& w5 Z2 R. Y ----------------------------------------------------------------------------------------------------------------------------! q$ z. a! M5 f4 I( ]- ]
WndManager.cpp5 `# C* g9 I7 J3 }
/ V3 S8 p0 V& C
在 #ifdef __GUILD_HOUSE_MIDDLE
) i3 l/ y/ _7 O- V else if( m_pWndGHBid == pWndChild )
]9 h" B* A. X( V, w0 f4 X: ?% D! ^ { 7 g! f/ s1 u! r7 o! @
SAFE_DELETE( m_pWndGHBid );
1 Y# X) t: r/ V9 m- L/ F( u pWndChild = NULL;
3 {# L1 `! B3 ?% j. u }
: n. x, K1 C; i/ o- z8 o#endif //__GUILD_HOUSE_MIDDLE
1 t9 d4 a! F9 P
, X/ a# P2 [3 _6 V1 I 后面插入 #ifdef __FASHION_COMBINE
6 l+ d' `1 Y: ^ else if(m_pWndFashionCombine == pWndChild)
2 \1 ]5 G# H) p* R' Y { 1 n3 x6 _$ r1 E0 C o7 u5 B
SAFE_DELETE( m_pWndFashionCombine );
4 k7 j1 N+ x) `& g: f ]# B pWndChild = NULL;
( r( B9 I' w. X' u0 ~4 n$ t }
+ s% d/ ^: n! e( ?0 N. n% G#endif // __FASHION_COMBINE
2 J9 u* F% Q* T; N/ {! H
O6 Z4 `; S! H9 M7 d/ F ----------------------------------------------------------------------------------------------------------------------------7 H& u. r# ` l) {) r
DPClient.h
$ i! x. e& R$ m+ w
5 \: O3 I6 G7 c0 `在 #ifdef __GUILD_HOUSE_MIDDLE$ v7 c. m# B9 T7 Q" ^
private:
9 g# k6 N$ s' M void OnGuildHouseTenderMainWnd( CAr & ar );
v* a; j( I" }+ I void OnGuildHouseTenderInfoWnd( CAr & ar );
5 ] ?7 X; Q+ y( F$ ^ r: B# P void OnGuildHouseTenderResult( CAr & ar );
3 N U1 G* C1 B" H8 h, |5 npublic:
' N+ H& w, j! x2 I0 G* X void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
1 Z, s7 d: g+ G2 Y$ M void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 9 ?8 n) B3 S( K2 ~9 @0 o
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
/ ^+ ~5 K# y0 d* Y- i R( V. `#endif // __GUILD_HOUSE_MIDDLE ' Y# B/ }0 O2 {* Y& `
$ g1 A! X) n& h* g! t) a; X 下面插入 #ifdef __FASHION_COMBINE( m/ q0 Y9 o( P6 j) Q
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); # T# H3 j" |5 J" Z" w6 ?0 m
#endif // __FASHION_COMBINE
$ N' @1 p% ]8 j" a/ t# V8 W! w, ]% Z; Z: B, t8 X+ L) m
----------------------------------------------------------------------------------------------------------------------------
v4 e& t4 \7 n+ Y0 \DPClient.cpp" w# z) q- |. P! N% j" m
, r# s$ U: K# ] r" n6 ^7 z在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) $ h8 c/ L6 p0 s# z2 [+ M n$ f# D! R
{ + S( S- S2 j6 {$ g
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
+ J9 v) T6 M2 \' R ar << objGHId << nTenderPerin << nTenderPenya; 8 s( x( w! }6 u, `$ C6 R9 L6 K& g
SEND( ar, this, DPID_SERVERPLAYER );
7 v$ m% R+ L% \; q} + g; {1 y- p A2 V7 ^
#endif // __GUILD_HOUSE_MIDDLE 3 ^1 G) s+ O1 t* V( V
$ g' k8 L1 i% A: Y$ s 下面插入 #ifdef __FASHION_COMBINE
2 E: w) q4 W% \0 e' rvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) " T, ?# w# h8 O* v* Q3 G) {
{
% O3 [' s% J- Q8 v BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 2 t" t) U' ]6 i8 b. P/ a
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; M) H" B2 _+ W- K
SEND( ar, this, DPID_SERVERPLAYER );
( r) R+ {3 K, G; ^/ z}
4 o- \* o3 p0 b4 K#endif // __FASHION_COMBINE # Y1 j- M8 c2 K( q. U4 u! l
& z* F. q: W+ \ ----------------------------------------------------------------------------------------------------------------------------' b: o" {8 Q8 |3 x: s+ Y) s/ \
/ q' T3 S5 c: f" _5 R& | [/ i现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE . T- N8 R2 D( c) N) r$ W" W
; l+ g- _5 W1 O+ i3 s5 T* z
----------------------------------------------------------------------------------------------------------------------------- w8 f v* I# f: W8 O: T0 G* j7 x y
- O E5 i- D2 d/ A9 Q
* n4 U( ^/ K/ H) j1 V- y% Q) l
7 t/ Z/ m+ ]. P% f. ]如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。3 l8 n0 W1 A! D) o0 P) h
0 n0 Y+ `6 a& h g7 B
* i. w6 O' E8 U: v* Z$ u~怪物
% _4 c, ~- L+ U O |