|
莫因E * PVP
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1 U! |# x: g5 Q5 T" ^# W3 F5 n1 H0 @+ r3 P2 r& R8 j
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en
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% Y+ v% V. O1 `6 T/ d$ |- 你需要的资源得到自己,因为我不决定一切你“推屁股。”' b5 C8 T$ U) a7 q7 h ^
; U1 q! `' I2 q% j你说我成功,资源应该时装组合系统顺利运行。/ U# G4 ]* `4 _: ^, M% W+ C
" ?) Q B q' k5 m# T1 U }/ F+ A2 y+ ^ S: O4 u
! ?7 b0 C8 h* i首先是学分:
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- [0 m& ^8 \5 V/ B. f8 QEtioom(90%)
1 _" G8 @- z8 u! ~# q; }& N怪物(10%)
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这里的问题,而是“不问任何小型或定义语法错误。”
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/ \% A* u6 ]0 J- h唔够讲,这里是答应释放: randomoption.h7 T" n* q' \! n- {. R. _. B& ]
/ Y' V5 l" v0 ?5 R* b在 public: 4 Z1 G! z; u+ R! o. i8 O
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); & x+ v( D, P: }0 j4 n0 Q9 L
void SetSafeFlag( __int64* pn64RandomOption );
+ e1 J& ^, D, @0 D3 z void ResetSafeFlag( __int64* pn64RandomOption );
/ g/ e+ j1 L. z, H // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:
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#ifdef __FASHION_COMBINE
: j4 c0 O7 K% ~6 z% |public:
! G4 A0 x. M# A6 Y9 k5 [1 t int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
0 K! w" s! }5 p! t( P#endif // __FASHION_COMBINE
7 W& ?/ c* c H
: U$ n2 i& }7 ~- x D ---------------------------------------------------------------------------------------------------------------------3 k' o5 W* a" R# x; j
randomoption.cpp
- j: E8 a4 x+ F" \
- _& q9 Y' M) P8 |0 U在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ! B: G/ d: N) f @$ d/ ]/ N
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下面插入 #ifdef __FASHION_COMBINE8 b" t( y. w$ ^/ d' y0 q
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
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int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
0 b8 T# x6 ?# G8 p int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ) x' u1 X% K- f# \" {; O, S; b
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if( nMainSize + nDestroySize > nMaxCombinedSize )
. M6 @4 Q0 v: o- A return 1;
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for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj;
' s4 u6 r# Y5 M2 E [ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 7 [8 D' E5 X) n
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 4 x: f8 U9 K( }
}
5 U6 l& q& o- p8 T! B/ r# g8 ` return 0; . C8 p, [' B* V4 z
}
$ W+ e* l; M- r" h, h. J. h#endif // __FASHION_COMBINE ! i+ C! N/ A( c" d& ~2 C+ @( k
0 P7 t9 u" s) |8 C5 Z -----------------------------------------------------------------------------------------------------------------------' G% H6 w$ s# ^
MsgHdr.h
/ J+ {" R, L0 G3 S5 m9 H2 o; o$ [+ X5 `9 W, y' j* H: c
插入 #ifdef __FASHION_COMBINE6 Y7 T2 `8 c8 s4 M4 q( c0 ^
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002999 L! d& Z* G8 D' ~! A
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
( z: F" r5 f* b: _, }2 qDPSrvr.h
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8 M! h* z1 r$ L- F在 #ifdef __GUILD_HOUSE_MIDDLE
% e6 {* i4 X/ Z4 E) X void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 8 v. D) E0 a( \
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" |6 |1 G9 y8 r6 W8 Y$ ^9 r# j void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: | {. X/ L- k4 E% m9 A% ]. T#endif // __GUILD_HOUSE_MIDDLE / I$ u2 z8 v5 h! D
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下面插入 #ifdef __FASHION_COMBINE
9 l1 ^* b: Q& c" i' F# B void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); m+ d/ t/ L- p X2 G/ |2 O
#endif // __FASHION_COMBINE
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- H; L2 L3 _; ^$ z& Q -------------------------------------------------------------------------------------------------------------------------
. C' J& A- }+ qDPSrvr.cpp" ^8 Y5 M% T" `4 s& U
在 #ifdef __GUILD_HOUSE_MIDDLE/ i) t: d# F5 f& f* B: \$ G+ w
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
" I4 U% _) I4 r5 _3 w+ W9 H6 { ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
& a4 @; R$ G. {# d ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
9 J/ T) m- p- l6 A9 y7 }6 ?#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE& Y' m: _9 m, `, L9 C
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
* G8 E) r' e; R, q#endif // __FASHION_COMBINE 7 v) q: ~) v8 a* L! c
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在最后插入 #ifdef __FASHION_COMBINE
8 Q" Y+ m" u7 w! F( Svoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
' w% I# J3 b1 o. f if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID;
4 T% m, y2 H! K: P4 x CItemElem* pItemElem[8]; & ?: e2 B0 V& W" D
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for( int i = 0; i < 8; i++ )
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! T" G' T& _' j7 e5 D& l ar >> dwItem;
" {# s( f# I: b2 U0 L2 o* ] pItemElem = pUser->m_Inventory.GetAtId( dwItem );
; Y$ I+ A$ S) z; n; i4 y if( !IsUsableItem( pItemElem))
. u+ \" S2 D) O& i( i9 N0 s return;
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4 B& ^; w- j$ r2 s3 c$ c% k if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
0 ?: X, C, [; u8 `5 q nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); - `& s. R. C/ P ^
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 3 [2 O( K5 N! V e
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); : h5 E& c3 l9 Y" |, V T
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
, Y' U. w# n, d1 T5 o+ ~) N. y if( nResult > 0 )
* w( E; _$ x0 K) m; b6 I7 S& f {
2 k1 S( f& }: U& A Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 4 {1 R( D/ Z/ p) V5 H2 O
} / N3 p; D/ u( F9 H+ B/ x
for( int i = 1; i < 8; i += 2 ) $ j' _0 d' [7 v" t
{ 2 Z: z1 t( t4 {% T, H6 P
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); $ `4 m( j' B/ j* S- s3 Y* F9 h8 Q
} ! v- U5 [! ]: L; m4 ?/ E& ]( g: z( o
for( int i = 0; i < 8; i += 2 )
# ^1 O: [9 Z% G2 C {
3 @! n6 `5 U% e pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); , E' q7 ~1 ?% Y4 M; J8 B. X
}else
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: \1 q, t0 v6 R1 t: ~ pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); " W: h ]7 `1 A! |( d: P0 H
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 4 A/ l2 y0 L* F/ }
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 2 ^7 ^( o0 D* i, X
h, G- I. O# ~2 \) L if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
, \- i. e: k$ u {
* z- I3 m! @) q* k# \1 e+ V9 } pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
1 O/ U s% x2 J! z pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); * C$ q' `4 \) ]9 a; F3 x
4 ]7 n: L) F& w* ~' F- I, B. m1 `4 E
}else
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. G% Q+ z$ [; L% i pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
( R5 s* e- l0 y+ k for( int i = 0; i < 8; i++ ) 3 Q# g6 R* a* c/ G9 D
{
# a7 b9 @9 _ E6 { pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); " j9 ^9 _/ j' N
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} ' u' f/ ?& e' c
} . u4 q( u4 z( |9 [
}
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#endif // __FASHION_COMBINE
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/ w# |: ~# u% f1 k/ e4 s ----------------------------------------------------------------------------------------------------------------------------
/ a ]" S6 t i6 e3 D% U1 b3 |WndField.h
# o2 s8 E4 E" ?5 m; c3 Z$ M/ g在 class CWndCampusSeveranceConfirm : public CWndNeuz 1 n7 D4 M, v8 b/ h8 S( P4 d
% F! t7 L1 ^9 ^6 D- l, | 下面插入 #ifdef __FASHION_COMBINE% f) F+ i. O* r* U) _; C
class CWndFashionCombine : public CWndNeuz f( U+ z1 u4 O2 g F# P
{ $ x0 j0 o" z; m7 K. G- D
public:
* a: T4 Z7 ?0 z0 j0 R CItemElem* m_pItemElem[12]; % f3 x6 F# r2 ~5 [
CTexture* m_pTexture[12]; 2 `( h* A1 n: W1 j
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public:
5 l, { E: \# f7 R CWndFashionCombine(); 2 G8 k) R0 O3 F: O: K5 D6 i
virtual ~CWndFashionCombine(); / a* y- c0 A1 K. S) k
& o, R7 E& }, E1 v/ S: z virtual void OnDraw( C2DRender* p2DRender ); : `5 U6 s- U9 ?3 u7 T* T- Z
virtual void OnInitialUpdate(); / W5 c5 P$ q# j m* Y, ]
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
2 Y: N& b/ ^0 J s+ i5 j( E virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
. r4 x F P& K& w) k- U0 ^ virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
- Z" k H5 G$ }/ o3 g C G virtual void OnSize( UINT nType, int cx, int cy ); * @, n6 g3 [$ e d8 m m
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); - |- e$ E4 ~/ J; G e6 p1 _8 n+ y
};
2 _* K* a9 w# V8 M& j" F2 u0 T#endif // __FASHION_COMBINE ' Y0 B# q: Y8 j. d5 Y& X" P& |8 \
+ W @; v4 {2 S3 x8 G* x- k ----------------------------------------------------------------------------------------------------------------------------
- t+ I6 t5 d& g! |5 EWndField.cpp6 H6 p6 c: ^7 v8 p( {) j
在 #include "wndwebbox.h" ! S: y2 g% Y' }- T7 u
- y+ o0 L$ B4 f7 { 下面插入 #ifdef __FASHION_COMBINE
1 ]0 Y* W# C9 o#include "randomoption.h"
7 D, @% R7 ^1 u, h#endif // __FASHION_COMBINE
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% _4 r" y$ T' h8 X& p/ V 就在最后: U# x* l$ Y0 }% {: j
PHP代码: #ifdef __FASHION_COMBINE! d: H7 }8 ^4 i8 C+ L/ t# H" A
CWndFashionCombine::CWndFashionCombine() L6 ?8 m8 I, x- c8 d! P
{ : }/ G& L6 O3 J+ b- n! b/ ]9 v
for( int i = 0; i < 12; i++ ) - b/ f4 J, x& @+ }) F
{ 3 R$ C! }( H6 J' Y+ U7 B# k
m_pItemElem = NULL;
+ y0 n$ ?3 e7 z, ]$ B" u m_pTexture = NULL;
7 `5 k7 [7 _ n$ V& ~6 r9 k //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
; z8 g$ X/ x) B6 P //ZeroMemory( m_pTexture, sizeof( m_pTexture ));- O p+ h' b9 |6 h& o# X' n
} 1 w* K: [& `' f+ l6 v
} ( l7 P' N" T0 ?5 e- ~/ l; w
CWndFashionCombine::~CWndFashionCombine() 8 v$ W4 {; l9 e
{
" o7 \3 X8 @6 h% i: r Z for( int i = 0; i < 8; i++ ) ) w: {& p4 J6 \
{
9 A5 T- E; W5 G$ O% y if( m_pItemElem != NULL )
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if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 6 v, Y: C p! L/ r$ @ [1 Q1 I
m_pItemElem->SetExtra(0);
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} $ |2 ] _+ G3 X$ h, [
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) D/ C" r- _9 U4 H$ i* `. ^5 ~7 |
{ & L0 u: z: `' t/ \
LPWNDCTRL wndCtrl[12];
' ?6 K4 v; u. p1 G
0 y7 y' \. o; y, A! u wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
/ f- o- x" J$ N& B5 S$ f wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
. O M" R& h0 u wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
+ k. ], O3 |4 h wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); & b" I+ U) O% n& q7 H7 ]
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
2 z; t3 \" F# _* Y wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ! A& M+ q" B8 k. s5 j) G4 r2 n
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); * H( x [; V' J) q; |7 a
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ! i5 h' h$ Y9 |5 E8 w
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
' C1 Y! q$ C' p1 k* G wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 3 \ r3 L) N6 U: e! L ~' p
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
9 T7 _& Z2 E7 h7 ]0 {! j$ [+ q wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 2 E M J- U8 }5 y
% ?3 h; q$ T# K for( int i = 0; i < 12; i++ )
j; ?; Q6 F7 }7 I8 l { % x. z$ h/ x w8 ^, j% H6 p+ V
if( m_pItemElem != NULL && m_pTexture != NULL ) P% \+ ?- |4 u6 C; _5 I1 a4 x
{
0 U E9 _9 f, _, k6 _0 m/ B- o& g m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); % Y# x/ Z1 d5 R- d$ `5 T; W
} 2 W- B5 ^4 x7 ?- u& e5 y6 r9 n$ e
}
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void CWndFashionCombine::OnInitialUpdate() ' m' f& c# E Y3 I7 \. V
{
* C( r3 }# V, ?3 V7 A; {3 { CWndNeuz::OnInitialUpdate(); A2 X' P* f% N- U- J) i
0 M f' L( S! E( o% Y CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ! g: r& J/ E3 P4 z5 ^; D# q2 j% t
pButton->EnableWindow(FALSE);
: F7 D1 J+ V/ ?5 O) t2 A9 ?
/ k$ [; U5 n: x0 [# c5 { MoveParentCenter(); 6 \& O8 P' |& E) q; H4 ?. p
}
- r3 l3 _5 ~, q2 rBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) x% V6 f4 y' R( A5 A
{
" Y# j+ G" s9 ]9 z return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); * W4 O9 l; B1 L
} : Z7 [8 x' O& x
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 3 h! @% L* ^+ T( c5 H( V$ [
{
- O+ ~# [% A0 ]# x9 o return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
: V- `& f& K7 l% j# A, w' j Z- o- [}
; ~/ v) s% ~$ P! i0 e, Z o1 ^void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
+ o; ~3 G. i, P3 ~{
" V9 e% U# D# [' S7 } CWndNeuz::OnSize( nType, cx, cy );
' u" w1 i( B% |5 F2 Y}
) A9 l* b3 L* Y. l9 {
w1 p1 E& |, E% J# K8 N
, `5 m+ V% s) r8 E6 ?6 b
( \. [0 N) _; M, YBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
5 I* h8 A) P8 ]' b: q2 O: e{ ! M: h* z( X' P& g7 e6 C+ l
CRect rect[8];
- Z Q: x8 G& h LPWNDCTRL wndCtrl[8]; ! R; Z' e* t( Y7 h; \
. N2 F1 E: C; \8 c
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); , h- ], S* {+ N
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
# I4 e% P* C: v1 { wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); n8 o3 V& x- R- e* K/ r
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
, n6 N6 x: B2 }, f1 ]; { wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ; @/ w$ [: q. m) C$ r4 x" c
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
% ~9 G$ g6 e* @- b0 T' R9 t wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); : c8 [! A$ b2 l( \
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 3 ~, Y" ^- u# `8 N7 {' b
5 a3 L6 g& X/ O/ H/ B; t
BOOL bUpdate = FALSE; $ y- z4 Z* Z) @7 c
0 @# O7 p; F; d. T6 `; J! u for( int i = 0; i < 8; i++ )
. J# g& Y' C3 z8 ]) i e {
4 U& i/ j; f; [* }' [! _" n rect = wndCtrl->rect;
$ A+ t0 S( Y9 u4 r$ L $ I( i- d S2 k2 ~0 K
if( rect.PtInRect( point ))
. R4 B' f, A# D& i1 y3 M# L% q { $ P' D& M8 Q) @7 Y; R$ E
CItemElem* pTempElem;
) S* f: D( `& ~: X6 p5 X9 f pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
, x; J1 [: j4 T/ h* O1 n if( pTempElem != NULL )
. V+ ^$ z9 H# a { : i! @- T. T5 T) a: j
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 2 B4 @" g6 X: y: A" W2 K
{
& k+ Q ]: y# ~4 ? ItemProp* pItemProp = pTempElem->GetProp();
6 l2 D8 F5 i4 b) C! s { n! o j9 ^3 D2 ~
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) / S% ?( y: I' I' t0 ^ r, Q* `
{ " @$ i/ O' P# y! I3 f3 j
if( i == 0 )
+ p, p! X$ ?8 a/ L ? {( ?) d# t5 ^& y
if( m_pItemElem[4] != NULL ) ) X+ y, f% |3 }: V5 X0 o+ h1 R
{
, A% d& v& @5 Z- i2 _ int nSize = 0; 8 k8 K: H% A% D1 A w* P% }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 v' W5 H* G: h& X* B% s* H' K0 \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); " x. G) m2 d1 l& J Z4 X- c
if( nSize > 3 )
. A/ c* N" r. w+ K {
! \4 `! H0 M& m- a% @% ] g_WndMng.OpenMessageBox( "oversize" ); ! m1 x7 _& R! K+ o
return TRUE; 0 } X; G5 X/ W; a
}else
" i9 J$ n' Q/ C* _. G& x, E# E {
5 @) e: L w* n7 W* @, z bUpdate = TRUE; ! J! G9 |" V }' r" K/ U1 o
}% S7 V/ e3 |' K2 @' ?# y
}
! [6 \4 d1 H* z8 P5 M1 L if(m_pItemElem != NULL)
" z/ K0 O" ?3 ~' _ m_pItemElem->SetExtra(0); / i, @6 Q' Q3 Q
0 Z4 \7 {6 l/ k" A9 @2 [: c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 Q# w- N- d1 E' r9 [
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & Y0 B: u& l9 k D, B0 C" z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- q. s0 G3 i/ }) w- x, J2 K( U5 m5 A
5 r& t/ D, x8 n" l& R if( bUpdate == TRUE )
, B3 L n R3 r4 }1 R" r2 v8 | {' A. L) I( B' B$ x
m_pItemElem[8] = m_pItemElem[0]; " s5 {9 `. D/ a* X/ I. V
m_pTexture[8] = m_pTexture[0]; f: Z1 F, Q3 N5 w* l
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
3 d) t, V/ g. W! P4 Z [ }
- i2 t g/ d, P }
# d# z0 q( s6 f0 u if( i == 4 )
4 {, t) W' d9 r. L9 F6 u8 z6 u {3 x* X' \. A2 h4 F" G$ U; s9 b
if( m_pItemElem[0] != NULL ) 9 p8 k4 X) J$ i
{- s8 P1 U7 R% V8 V2 W9 [6 W- U+ I1 W
int nSize = 0; ]8 `% E( @3 ^' X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) t8 H u3 T# ~$ ~# }' G2 f2 q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); - M8 a( l/ Y; u. s4 t. j9 P
if( nSize > 3 )
* D9 Z+ i+ d4 c5 O5 b {
- ?! ?+ W0 a! q9 T) f g_WndMng.OpenMessageBox( "oversize" );
3 \( k- v/ p; Q return TRUE; 3 c3 b6 w7 P F. m
}else; P# X, X+ {! I- o% {
{( q; G5 z; h. y2 j# ?; R r
bUpdate = TRUE; ! t3 F4 [ c$ T7 N
}% H- O2 { K' p% g
} r5 G7 E3 R3 G1 ?$ l5 [
if(m_pItemElem != NULL) 5 h6 ]4 P$ r+ s) J U, B
m_pItemElem->SetExtra(0);
& `3 P: \7 @0 x1 T7 A% ]( [( j/ I+ _+ Q8 S4 c: |) d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 ~% G" R5 o4 u4 F# B. B$ D m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& C0 ]0 f6 @1 I* ^8 U m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) B) q$ @; o( [5 e2 Y
! O# \5 |* ~( v u
if( bUpdate == TRUE )
1 V+ z% p: R2 R+ g* ?( G {
: r$ b, B: I1 H" Z. ^1 |7 p) L6 P m_pItemElem[8] = m_pItemElem[0]; 3 X4 D* K7 E% r/ a* |0 g; Z& `
m_pTexture[8] = m_pTexture[0];
/ a9 n2 p7 a/ s$ b& E; }# @; g // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );4 |9 E3 Q: ^: f& [: r+ {
} 1 z% K' r3 W+ T6 X8 g. x
}9 o4 d& Z/ D/ [, T9 D+ B
}else# \+ j5 ^; d, z1 _. R/ q0 A
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
# t( j; V( W. w; n+ P+ j6 S" s n; u {. e8 @; v5 [6 r/ Y' n
if( i == 1 ) ( r0 T# X' C& e1 f4 J
{
& R* N6 t1 a% {9 i* U4 u if( m_pItemElem[5] != NULL )
/ @6 q4 p7 d+ x; d {* }" y5 Z6 {7 Z+ ]: Q
int nSize = 0; ^2 x4 l2 V2 k( d; S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # j4 V/ B/ w0 Z+ @+ c# z" [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
( @. c& j; s* F# ]* o" s if( nSize > 3 ) . u! R0 [/ H7 j
{
: F7 @/ L, d/ T+ u5 U g_WndMng.OpenMessageBox( "oversize" ); . Y6 ], N5 C( p/ ?9 @! a% i0 k+ _
return TRUE;
2 N- G0 x/ f8 w3 e2 m3 q8 o3 u }else
; |9 s+ }, h3 t) t- q( M {. L1 j, G$ ~# n1 \
bUpdate = TRUE;
, s- }1 j6 @' V! S. }$ v5 g }
) G% z5 W, {2 j' t& w# x }, ?9 l: I- a' y2 K! J4 ]* W
if(m_pItemElem != NULL)
, S2 Z. Q1 i4 Z+ g' ]. n2 }% D m_pItemElem->SetExtra(0); 6 {( @1 }# p$ _8 {: f& @
& A* X# e: K) e9 f9 q% }* b$ k7 G, U m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! o: V6 S5 C$ V! R m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 q2 G: e" i3 S3 z6 s/ A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * [! W8 D, r% d+ {
& {# ^9 N& K! U' P5 }0 q# S) T if( bUpdate == TRUE )
2 t7 x$ r- ^: {+ X. j" g) I' C) c {
, v; ~7 \# a7 f; p. t3 ` m_pItemElem[9] = m_pItemElem[1]; / o( V% Z! u/ w$ t
m_pTexture[9] = m_pTexture[1];
g6 i. c" N: A. G
9 ]7 p k [% c// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
; d- q. E5 C) ~' i K" i! Q, P }
& o, H: w+ V( e, o' l4 Y }
8 U2 a7 L W5 v6 Z0 w& A8 { if( i == 5 ) i* C' B" w) A1 {* J5 |6 e" G
{2 r$ J/ @& w9 n3 N4 K7 {' ~
if( m_pItemElem[1] != NULL ) 7 _8 c1 N$ V) X% C6 U9 O/ W
{
, ~7 a# u: I9 \- \6 p9 P int nSize = 0; I% A( z2 j/ M9 J& Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ h8 u2 l/ ?9 E% r& X" p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
* @& g0 O/ n/ h0 o9 B if( nSize > 3 )
* F/ c6 a' R+ g. b4 p* ^2 } {' y3 w' X" B* [6 H
g_WndMng.OpenMessageBox( "oversize" ); / u; W0 D4 U P7 @, p
return TRUE; : T* E k' }! b# Z3 T
}else* X/ ^" T" g' I6 P" I# r: t' s& [
{
, n5 Y4 n1 U' Y1 H1 s% Z4 Y+ g bUpdate = TRUE;
0 I3 _" U: O. J2 k0 [2 a }
5 T, a S1 U! W4 v, t* E }
; V" N6 b/ j1 R6 o( }0 P if(m_pItemElem != NULL) 1 B! A+ M, y8 ?9 R* \2 K, ?
m_pItemElem->SetExtra(0);
# m# }* E4 l2 z" ?' V, z& O* v
. Y$ v! c# W5 ~6 e m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( C: S! j! r+ k& q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- ^! \# b. {, n7 n) Z" L& H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- H; W# R6 T8 ~
$ ~0 V8 B. s! ~0 s if( bUpdate == TRUE ) N. d0 {: r1 U
{: g& l8 b8 a2 V1 w- b m
m_pItemElem[9] = m_pItemElem[1]; & E* q! r4 t. |( A3 e
m_pTexture[9] = m_pTexture[1]; & Z, j# u8 L+ f+ U; r0 K
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );' Z3 k K9 I0 [7 y* s7 k& r
}
/ S! }1 Q: d! Z, Z5 P }
% X* U# D& `' ~: x }else' u7 X3 z7 v0 L' c1 J
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 8 X. Y- L r; N+ v+ u
{, t# j4 e& i v1 D, i
if( i == 2 )
* h ?8 h- \/ z* h {
& e+ |) s" u4 |4 y; V if( m_pItemElem[6] != NULL )
: F# P8 y I) T+ m {9 \+ b9 {5 k3 ]4 ^3 s$ F
int nSize = 0; i! S9 [7 A7 x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; n. K8 K2 n) f) C. g# A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
7 m+ h! l6 d8 \1 r& h2 i if( nSize > 3 ) " m" J+ I5 Z& r( }. L1 b& ?
{& g7 y! w+ y5 m2 |) M8 J- i
g_WndMng.OpenMessageBox( "oversize" );
- C) ~( M2 I9 k0 K# E return TRUE;
3 _; C" ?( Z% W }else$ }/ W9 O. G8 b
{
( E5 n5 I4 \! u. }9 n2 n" @ bUpdate = TRUE; 3 S6 s4 L; v I# t
}7 M* Y7 v& R4 D2 J `5 J- D
}
0 ~5 s6 |# |& \ q) f$ S1 y/ k if(m_pItemElem != NULL)
2 C9 v, x, D ] t0 c m_pItemElem->SetExtra(0); / h, a' u7 g, v* `" w' ]
/ A- Z3 o" o8 }* z W6 Q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 Y8 t8 t) ]7 L V9 c. X9 ^9 M m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( h ~+ y% U) A4 a! u m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 Y' J2 a( U1 E! o# M: w7 A* V
- ^; `1 X% G0 d5 E; O) ? if( bUpdate == TRUE ) & ^2 C8 j+ `1 ~, Z' P) ]
{
& V6 T, C- g0 d m_pItemElem[10] = m_pItemElem[2]; - i- G0 T% I2 G! W( }
m_pTexture[10] = m_pTexture[2]; , X# u" j3 T6 {
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
/ R5 l p+ j( ^- p+ h } # M$ f- L0 u6 N3 m. d1 N" h
}
* u, m3 i( l- g4 v! ^ if( i == 6 )
8 w, o2 R5 ?9 {$ M {
/ d3 s4 `0 h% q6 X8 ? if( m_pItemElem[2] != NULL ) - a- e' q4 T2 A
{
8 A B( R8 L v- K( {- ?, B; f int nSize = 0; 3 I0 B; L# \" z; Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / f! ` z9 i3 T4 B+ a5 ?; B* l7 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 5 s3 R: f+ Y8 j! Z7 b3 V! g
if( nSize > 3 )
" S, ^4 K& ]% w, W" U {
; {) O I9 k8 ?5 K W) x g_WndMng.OpenMessageBox( "oversize" );
) U6 B! _. `6 h. K% k& [ return TRUE;
' [. h$ N/ b+ e }else
& r8 {3 S8 T8 ]# O M7 P s& s7 L {$ ?9 l6 a5 }- u5 F- I
bUpdate = TRUE;
; M5 q F- q. c& { }* s4 ?1 Y, |& O/ S% y4 T/ a' k/ q
}: C, ^; l+ c, j; L( S9 h7 V
if(m_pItemElem != NULL)
1 b* `- `3 S6 U+ t) p( V m_pItemElem->SetExtra(0); 4 [. A/ ?. O4 J+ C3 _
8 U" @7 C# Q- t
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 `/ C; T7 D9 ]8 C% V. U2 \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 ^3 F) ]+ {4 C. C& d: v$ I m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 ~0 Z& W* b1 X. X4 D
# Z. r+ U+ Z$ V: r4 Z if( bUpdate == TRUE ) & I- ]9 u. S$ D, K& g8 v N
{
) o; b4 _( U- d# E4 ` m_pItemElem[10] = m_pItemElem[2]; , w4 h0 f- Z Z* A W0 y
m_pTexture[10] = m_pTexture[2];
3 i7 c+ w* M0 m" H4 ^6 ] // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
5 _0 E3 K2 Q3 R! B' e3 e r& T }
" `9 }, }& F0 c }, B2 r4 U' H. v/ c ~
}else
% Z4 F% [# y- ?0 @. s7 U if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) + D% n a/ f3 ~7 T$ {
{
9 w2 D/ \2 l- a7 B. v d if( i == 3 )
" V2 Y/ ?1 j4 m" o6 n' T1 M {+ |4 }1 P' L; U: P6 O! \* n) O! Y
if( m_pItemElem[7] != NULL ) 0 o: b, j: n% Q
{$ c3 K2 q2 `, A
int nSize = 0; " i5 m( P9 ^7 y# c) ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! C% @# t& k3 v F& K/ Q4 o: B nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 1 w% F3 T, B5 R5 D1 A
if( nSize > 3 )
! d- s# x& {+ \- o* A' t {
8 @) |' B; J$ l0 z g_WndMng.OpenMessageBox( "oversize" ); 9 m8 G! k+ B1 G2 x
return TRUE; - |) U/ f! D& X; Y/ C% B
}else
/ U/ [2 u6 W% D9 S3 \ {
: D1 u- j J1 Y) P# y bUpdate = TRUE; $ k( k1 z$ Z& n
}$ g r4 d/ S; H( J" d* M. u% c
}1 _% o7 v" M7 r4 T
if(m_pItemElem != NULL) 4 t8 g! I; D% U1 H' j7 D2 H
m_pItemElem->SetExtra(0); 2 g% O, Q3 d8 L# |$ p
% r7 D- w' n4 ^; Y/ e. ?- M/ p& O9 |
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) V1 T9 H5 M( O
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- Y0 R9 }* J7 Z( z, \ ` m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # _+ Z* K `- b" p" g& w; Z' i- H
' ~$ x" }& C F: H' u* X. | if( bUpdate == TRUE ) . n0 \ C+ s }/ K0 f8 K6 }
{
' R$ ~: T9 q0 F m_pItemElem[11] = m_pItemElem[3];
I0 i% K2 v0 ^ ?2 ]2 S5 t m_pTexture[11] = m_pTexture[3]; " Y( x" _8 Z7 g; @
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
0 s* s) C& H1 k/ n } 2 X7 @3 E" Y/ u+ v' B8 J
}& R0 C8 _( P' S6 w3 Y
if( i == 7 )
8 A, a T& ?+ C& ` {
2 W6 w8 T& h* ^5 x) F) ` if( m_pItemElem[3] != NULL ) 7 S9 b4 I+ g g4 [5 L7 M
{1 d2 p& u& ^/ K0 A! I$ t
int nSize = 0;
v F5 [- W; ^9 k2 ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # j6 d* F3 l: h, z9 r6 V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
3 N4 o6 p4 s, K4 q if( nSize > 3 ) 7 z& Q( j6 |* Z! _8 x+ _& X( r9 V
{0 k2 {: T% g# C+ q% H
g_WndMng.OpenMessageBox( "oversize" );
6 p- X: W3 c O$ j( ]1 H0 n return TRUE;
+ J a3 Q k( i' C/ f) N' L: S# ` }else
3 ~( p3 c( c: s$ e {
, T: w6 k! @6 T& H8 O* n$ h, K bUpdate = TRUE;
1 T+ D1 t* _) |! B- Y }
( V& n7 e( m- }1 e4 x }0 b: y. `! {" X2 i9 V
if(m_pItemElem != NULL) 0 ~4 L; }, M. Z% ~0 M
m_pItemElem->SetExtra(0);
8 \- W+ s4 W3 }- ]) ^! U0 q. f0 p' m0 @2 q3 c( x$ f& n; j
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- d# ?9 }/ C. y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; V: L9 b/ {3 S7 B1 h1 E- \2 R* g m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 g/ D" u T, M- l, w; e( `) O. [5 a5 r
if( bUpdate == TRUE )
; r# {+ x+ g7 l$ ? G {8 O4 b: N, ^& q2 S+ s! }7 @
m_pItemElem[11] = m_pItemElem[3]; : g. ]+ p: S8 f
m_pTexture[11] = m_pTexture[3];
( P( U$ K% q- q3 Y // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );% c; n8 I% h1 e' Z( t4 t
}
( a3 J d& X6 ]5 e3 G4 S6 p }. b: K2 Q2 G) q; i9 p( q2 {1 }
}else5 k3 C3 H+ N% j3 D) i3 _7 M6 H
{: o! D2 L2 H8 {7 g' K! H4 }
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
3 Q+ l& M1 F3 I7 G9 @5 X // wrong tab ) m5 o2 Z% d1 n% ?
}
6 y/ t- ^& L- v# {: } U4 f }else
\$ Y0 M: q, @4 O {! O) s: m$ G, C. v& K( N1 r6 f
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
$ z1 j. v ^/ M! \* g. ~4 B // not blessed
5 ?/ c* S; L2 s c. Q } . m- J4 H* C" |$ i/ o) m7 H
} ( X" X: }6 X9 F) W' S2 N+ V
} 5 z: l, t, m7 R9 K2 C. ~
}
2 G+ F+ F, Y5 ?' @& _# j( `+ c3 g% z8 y( b+ k9 M' c7 _& C
int nCheck = 0;
4 U8 h3 t( `! Y for( int i = 0; i < 8; i++ ) 2 [* Z% i' E5 F$ a! e0 q
{
! h* V% a& D' |: O2 p$ U" b if( m_pItemElem != NULL )
" g7 y" n2 B% m. }/ ~/ [( C8 }0 @2 w nCheck++; 3 Y3 v4 |, |5 T
} / g" e9 w% c9 p. j/ D& N% B9 l
if( 8 <= nCheck ) 0 v' d$ T; y3 k
{
1 e# I* j) ]7 n5 c/ I9 O/ m5 | CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
% l/ Z+ r; R) d, ?" E+ N. B pButton->EnableWindow(TRUE);
# N; E" G2 h( u8 P$ @4 C, u } : D; U- @6 g7 ~" E9 T* w
return TRUE; : l$ E7 r& t2 x) O
} * l# n+ T# u) H' _# s9 g
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ; e* q- `4 m. a' n# ?3 q" {8 ?
{ 2 p: X4 t6 v' [1 e
switch( nID ) & G' S, t* g2 M+ a0 |( B
{
- L2 C, H- i4 Y/ n8 a, n case WIDC_BUTTON1: 8 F7 d U+ j) P. Y
{ : Q5 q _9 T6 L0 L5 ?) T" p7 Q
g_DPlay.SendCombineFashion( : p7 ]( H/ v. l5 g& \
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 2 `! o% Z/ p4 U; [0 Z" V" Z
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
) f) Z( A. q0 Q: N D2 k4 O m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
! o! r" z3 O2 K) U2 r5 W9 z m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
! ^. R0 T/ w" M- M! N* H, `. X ); / R1 B( Q5 E* I/ I+ O: r
Destroy(); : J: J& e+ H/ | Z
break; $ Z/ s0 e: T5 y0 j6 q
}
& [4 X: ~: a+ o6 O9 O3 {. v case WIDC_BUTTON2: & ]; [8 T$ t3 q8 j* Z6 L
{ ) n( C: b/ ?% W3 k: i5 X
Destroy();
0 ~; y. L& {6 |" u4 C( h break; 8 M7 d: |" _- J. p8 Y+ a
}
& z3 X& ]1 @5 q. g9 s) } } & G0 l/ z: Z! E! {/ A% L
return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE , W( X5 x( c4 V+ R' y/ u0 V
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WndWorld.cpp
7 J- x, J& l; K- {; S+ C在 case MMI_REMOVE_CAMPUS: & L) \" u( ~) J" d/ ^) g6 V/ y9 @
{ - I( d+ @' B; v* M! i
if( g_WndMng.m_pWndCampusSeveranceConfirm )
7 g- z$ P9 q2 u$ k. p5 S- L, Z% n SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
0 X+ T* c6 P e. y g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
+ T9 h# W# Z7 [* F1 K/ i g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
' u" v; V( p8 }# x' k break;
9 r- G8 V2 t/ s+ |7 | }
- p" b) @2 n! l- R r. r9 x- Z#endif // __CAMPUS ! N8 x2 ^+ R9 c* Z5 e
2 _- z0 V. a/ F! L' d 下面插入 #ifdef __FASHION_COMBINE3 G0 Q+ E; ^% }) r
case MMI_COSTUMEMIX01: 2 l7 v& h: g; l6 N0 N9 I
{ ) A" H z" n$ p# b
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); . N5 u" w( j( h/ D) ^" W8 p d) h
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
. q9 _6 S) t @% a, o0 O g_WndMng.m_pWndFashionCombine->Initialize();
S, E4 f& u# q2 I5 G }
( Q% ~, N' `' P break;
+ D) N4 \' L6 f4 \% F/ B#endif // __FASHION_COMBINE * f _3 I2 g. Y: m! ` ~. g% {
( [ U, N. f3 `; `4 Z3 p
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WndManager.h
2 y; [6 U2 `4 w+ a7 C3 t) t, N2 H
1 O" O u a" G" T于:$ Y* A r! G; h7 o: z e2 r8 J
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
) {3 T" U0 J( x. s. ?, r CWndGuildHouseBid* m_pWndGHBid; $ X8 N/ n/ E) ?
#endif //__GUILD_HOUSE_MIDDLE & k& A8 ]1 ~0 W8 ~& m# U' @( c
/ L0 n- K d& e- d, G 认为:; w! F; l2 F- l) t G0 V- P4 p
PHP代码: #ifdef __FASHION_COMBINE+ e# r4 }) Q6 G$ b
CWndFashionCombine* m_pWndFashionCombine;
" J. ?$ |1 l& T/ y& b9 Z# Y#endif // __FASHION_COMBINE
{/ p7 m' \' \5 \5 E) n# L8 r y# G( ~. g9 x2 ^1 U, _; B& b6 {( Y
----------------------------------------------------------------------------------------------------------------------------
) F; ]1 Y1 \) N- O9 O, n4 b: PWndManager.cpp* x% n5 W" R! c' y
" t( j3 J" h8 e在 #ifdef __GUILD_HOUSE_MIDDLE7 P) ]7 Y3 H" Z! b3 }! Y
else if( m_pWndGHBid == pWndChild ) $ |/ J. K( P) ^
{
0 V, M2 f n; R: K* b; I* R SAFE_DELETE( m_pWndGHBid ); ( R r4 U- Z! \9 n2 K3 p
pWndChild = NULL; # F2 M/ ^) _. j) X( e- m2 W
} ; G, {. o0 r$ r' I
#endif //__GUILD_HOUSE_MIDDLE ; w+ I0 [3 R4 g0 Q
3 E2 Y9 P7 I" v8 x2 }
后面插入 #ifdef __FASHION_COMBINE
6 j/ G1 i3 d1 x8 b, z# D2 n else if(m_pWndFashionCombine == pWndChild) $ \: B) h6 }# x
{ 3 k5 p; k" }5 V. O* Z& H4 p
SAFE_DELETE( m_pWndFashionCombine );
2 M8 S; ^! b5 k5 | pWndChild = NULL; : i! j1 j& H1 c T7 x: O; \
} 2 k' A) v5 L) i. S% B, K
#endif // __FASHION_COMBINE ' Y9 U1 x% K+ ~8 A$ c8 x# _8 h F' n: Y
/ f) Y+ j" u! { i1 q& E9 t
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DPClient.h- A. L1 T4 _8 i: l
: W7 T# _% g9 C# ^4 C* }3 ^( N
在 #ifdef __GUILD_HOUSE_MIDDLE
8 G9 `/ A3 Q9 h5 t7 Y1 Tprivate:
: _, Q- g* Q, l( N void OnGuildHouseTenderMainWnd( CAr & ar );
+ G4 D) U2 M( X% i7 t" a# y% n void OnGuildHouseTenderInfoWnd( CAr & ar ); : F a W7 l. ~, C
void OnGuildHouseTenderResult( CAr & ar );
# W' \) \8 C5 i) p0 U" O' ^public: " |, {8 k4 K3 u _5 C- F7 V9 i1 |
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); . h: f: D; p+ \1 I% s- I0 K
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); / R& f1 N# B0 R, r. n* P/ L
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
* j* G* L- a( ` |' ~) }2 |3 e3 m#endif // __GUILD_HOUSE_MIDDLE : V# g4 z$ {' h6 N6 o: ?+ c# w( {
: `. T9 Z7 ~" D ~
下面插入 #ifdef __FASHION_COMBINE
+ M8 V' m, B! l1 n void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
6 K' q9 @" D; f$ z/ h#endif // __FASHION_COMBINE . F% Y! u m, Q9 o9 r
$ z5 u, Q2 z) S" Q6 ]) K' V/ |# p
----------------------------------------------------------------------------------------------------------------------------( n' V4 o6 a% D& V3 o0 t; `
DPClient.cpp
' o- P% T0 T) [
( a1 Y5 n2 r. |5 j6 K. ^在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
& }3 k" H* y* P7 D5 x{ - f1 [, ^' H5 O5 ?/ G' B& N( {
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 8 S; P3 w; p4 R5 ~
ar << objGHId << nTenderPerin << nTenderPenya;
9 `: I, U, G: Q! {4 U SEND( ar, this, DPID_SERVERPLAYER ); # G% j7 _2 M4 K3 R/ O- u- y
}
6 }' D) r. [( u7 o4 V2 q; a& Y#endif // __GUILD_HOUSE_MIDDLE
; R8 `8 I! |% S& S6 P
3 J! N, B- x! f, r9 E. T8 ? 下面插入 #ifdef __FASHION_COMBINE d, B1 h$ o1 O; L' N
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) $ \9 ~0 p! w$ ?" K) @6 ~4 k
{
* G; v' c* f) m; Z0 F; ]( a BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
1 I% t) y/ A/ I/ @+ g' O ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; + Q W' g A+ r. G
SEND( ar, this, DPID_SERVERPLAYER ); 7 ^4 Y% D4 d7 ?- q
}
/ \6 R8 A# I" M7 i! m#endif // __FASHION_COMBINE % P5 H# V8 m+ k
" a5 r) j" @9 h1 M0 u! E$ p
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2 F" K; ?0 k: m+ C& @3 `3 |9 \7 P& |8 Z& y
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE / N' y ~' Z! B! o5 Y3 B
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7 O8 s( F+ @: J, S! W* }. a2 `# A |# `1 N, F* ^6 s
6 @1 y2 C; }* c4 {+ `7 R$ T; |- ]
( u; J( `1 Z5 d1 u如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
1 h3 x% e" T6 R; G' B* L
: M2 k7 A/ C1 X+ b: X. Z) n# T1 f: o E
~怪物 ; T* h' n; C @/ [$ A7 \/ ]# ]
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