|
莫因E * PVP
J! W' g! Z5 x" s
3 l: j* P* S7 u5 n" M- P; A. O! y" y7 ^' Q2 T% N! C3 Z1 `# [
' g9 g0 I7 w7 q: T# t( N
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
& L0 p( X8 n3 s: w0 L! a$ S) c9 x1 q# E% p @' N
有大量的代码,我已经测试过它,它可以编译自己1A。- H! H9 f8 {! _- {2 T# R
2 O7 g' F, @: a- W0 t
, M2 n9 }( c" V4 b# @2 X; `9 w* i
现在会如此容易所有的C&P'en
3 @- b2 a0 C: ]1 b3 ~% i5 j' l6 [6 u' C) o: r$ M
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”) o$ B, n6 t+ n3 V4 P7 Q( ~
1 X% \. h; C. a* c2 c9 @0 j! Y
你说我成功,资源应该时装组合系统顺利运行。3 X9 R- R8 k! K$ A0 A
7 y# F, P$ W9 R! F- ]" C) u z0 W# R2 |8 {( W
! l( P6 Q- r# S7 r6 `
首先是学分:
( I6 D, [ s o1 a% m/ a/ Z; U5 i& I, ~; M% O, L& E+ z! w# ]
Etioom(90%)
) C0 [' X' G& G4 c8 n$ H" J怪物(10%)& C0 T+ t$ \# o4 y% V3 f+ x6 f
$ r& E/ V- D! [8 E1 E9 ]
9 C2 K- p. K1 S
这里的问题,而是“不问任何小型或定义语法错误。”8 M ~% o- I; q. W) ]( G1 d1 {/ U
2 B& K, J& W% u) {. l0 I7 D2 D2 i4 v T0 b3 d4 N; ], [
/ \1 A# ^6 `, A' S' U9 n/ q1 _
: a$ Q& t+ ?0 g2 K) } w3 v唔够讲,这里是答应释放: randomoption.h
( ^5 Z j7 p: v/ E1 }$ V& G
: \1 O0 B/ O' Z( t$ o: G) {在 public:
$ t( E8 U& e) S" b0 F5 A8 T9 } bool IsCheckedSafeFlag( __int64 n64RandomeOption );
* ~' d* Y& I: G& f' D: M3 m* M void SetSafeFlag( __int64* pn64RandomOption ); 2 [- M' n0 p$ G
void ResetSafeFlag( __int64* pn64RandomOption ); # K3 ?; J% B2 B1 Z1 l4 |8 R) F4 b5 v3 l
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® + |% g* s5 A3 T1 o0 T
7 o4 D2 h" x/ q- f) w. k/ c 这下面插入:7 u2 R _8 }' V6 U0 _/ k
9 w) \7 U0 C& j6 V, e #ifdef __FASHION_COMBINE
- d8 u* l- y/ [7 U8 \& zpublic:
7 l0 Y5 Y/ W/ r+ b q9 P int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
8 J7 I5 y0 V* B9 a$ U#endif // __FASHION_COMBINE
: k/ e4 \/ k$ A- Q. b' w
9 A- N& |6 |! M: d: i ---------------------------------------------------------------------------------------------------------------------
& d3 y8 @( P: o B brandomoption.cpp
5 D+ Z! ~( N5 {; p5 B! S S
+ z, _, d: p+ P" ]) }在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 1 P% `- C; h! \& o1 b" Y3 \
! _8 M% _' R2 W e
下面插入 #ifdef __FASHION_COMBINE/ t) K) m' k$ u. A
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) . O' w6 F2 t5 p1 J5 z$ g
{
7 ~7 v$ z- D2 A$ G int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); ; y# {3 w) K8 I. p# L
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); % u! @& l3 C4 f- p( O6 o
8 K" m1 r1 ?' o3 d) P" g) b, a
if( nMainSize + nDestroySize > nMaxCombinedSize ) ' K& N) F) F( q- ^0 Z
return 1; % z6 A2 b; [5 e& {+ y' Q: n: H- u3 t$ n! P
) \# X4 D# `2 _. S3 I: }" K( k5 k, M for( int i = 0; i < nDestroySize; i++ ) # W% n+ b# F! R; H+ r
{ . G! ?7 h; _% D9 L# U# i
int nDst, nAdj; 0 e$ w: E: |* m1 f3 T C% q
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
# L/ R* |1 L( T& `" \4 O g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
% X# Z& B& A8 o7 I, v }
9 D0 N, K: F2 D( M6 @+ O7 j1 W return 0; 5 q' u _5 k" n$ b
}
! p* {9 k* V6 m& F#endif // __FASHION_COMBINE
/ e) X2 F$ s) L9 d) c3 G% c
5 S- ^: D. w0 \, v6 U/ V2 i -----------------------------------------------------------------------------------------------------------------------
3 X" G- Y8 a: @, A3 n8 RMsgHdr.h
( D6 i& i" r; U! u8 H+ ^* O' E7 Y4 m8 h7 j! N4 |
插入 #ifdef __FASHION_COMBINE
: H9 x# T: J. R9 A. |/ m S+ \5 V#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
1 z! F$ g6 D- Q! l, P( ~ }#endif // __FASHION_COMBINE
* q0 x; d/ n) X1 V0 u* ^8 x' x# \4 k6 B+ m
-------------------------------------------------------------------------------------------------------------------------
+ n3 T8 I T% _DPSrvr.h, f/ X2 ^. U# X2 c) k: ]
( Q- l( n2 x5 f; p! G1 A3 q8 D! D. K6 V
在 #ifdef __GUILD_HOUSE_MIDDLE# s! \! @3 ` ?# o' P
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% }( L2 ^# Q/ {4 \1 @. d void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; Y- @( y0 m: m C& h6 O) ~
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 x0 z* S/ s+ h9 L3 [! `" n
#endif // __GUILD_HOUSE_MIDDLE
3 L$ a3 b+ s/ P" `; E" M$ R* c( X5 X
下面插入 #ifdef __FASHION_COMBINE- S# B2 d+ d5 Y; i7 [& ^' C) l; m
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, J% q8 {2 K+ X#endif // __FASHION_COMBINE 9 d; c: ^; X/ J$ B% a# ]
; A C3 W& K- j5 L9 M6 V! {) t
-------------------------------------------------------------------------------------------------------------------------) T. U, W$ w, H; Q+ C% ~) P
DPSrvr.cpp
: n! L/ @9 R2 q在 #ifdef __GUILD_HOUSE_MIDDLE/ n1 w. o( F+ E8 d
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 9 f- v7 V# W2 f+ W
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
7 s0 `1 J% p+ ~4 W0 I' J! U b) f ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
6 \# f! l; d3 I# T- f" T#endif // __GUILD_HOUSE_MIDDLE
) h3 Z, c# E8 R# ^8 n% D0 y7 x. x! e2 p7 P: F/ C
下面插入 #ifdef __FASHION_COMBINE
1 O- x) r" P, t1 w' z9 g ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
: ~% ?# e! H! ?* t) f' r#endif // __FASHION_COMBINE
' G z, R3 {3 n% ^$ |0 _) x
; T# @' L' u. ~9 W2 b3 p ' B2 N. x, s7 E, E0 ^
在最后插入 #ifdef __FASHION_COMBINE
5 P1 W) f* _; P: |. |4 zvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
9 l6 Y X! M6 U2 [{ 9 I8 e, O' l7 I* r3 Z* d8 O) n
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); : z" h! o2 ]2 G
if( IsValidObj( pUser ) )
1 N( e% D% S1 d2 j/ G' m4 n {
" J) c7 o) B# G3 w DWORD dwItem = NULL_ID; : V7 A- r) w* Q+ y0 R
CItemElem* pItemElem[8]; 5 l7 @9 L1 x; d j; U# r
, x$ [" p" P6 Q' Y1 |! M5 i
for( int i = 0; i < 8; i++ )
! p& ~$ P( h5 l6 D { . s* t* ^2 t$ H C) m/ O% k3 U
ar >> dwItem;
' t- R' H* h1 A- t1 O6 r: \ pItemElem = pUser->m_Inventory.GetAtId( dwItem );
) z& E1 q8 i. G& ]: \* I if( !IsUsableItem( pItemElem)) 9 D# x$ o, E a4 I, g( K3 N
return;' Z) Z) U3 M5 L1 F
}
( Z; d* a+ F$ v% K" k1 Q' H if( xRandom( 10000 ) < 10000 )
* c h' g6 k( }5 L; L x {
2 v F2 ?" r2 Y; u. \ int nResult = 0;
$ v+ A- h. P# a, w4 B nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
; R2 a% `3 K) u: ]- x" ? nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); . P; V2 O4 O; h+ g1 H+ W
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
8 _( @6 ^; l( F$ } nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
# M, L. p8 E/ J if( nResult > 0 ) ) x1 P2 [/ a. }; |. N& }3 L4 r
{ 4 g* M! Q+ \! i R9 @' V
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
3 ?2 m; S3 f# R6 t1 Z9 Y" ~ }
; C: M7 C. N4 d; i# r, ~8 L for( int i = 1; i < 8; i += 2 ) * ~/ e' H+ [, \$ W6 k) `
{ : [7 u, m0 I' w
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 9 R) B) ^3 K: L' T
}
l$ V* O- ?; v% M, h9 K1 y: D for( int i = 0; i < 8; i += 2 )
% S! x' p# y5 i" I {
& V8 o! j( v, A7 j1 ? pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ' T- i* V# r$ Z* X
} ( [4 y1 y. T. I* A8 r9 ?- w2 b F1 K2 ~
: \, ~( t5 O7 v- R+ ] pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
) i9 b) f% l' n1 t3 K' |4 n }else N( w% F5 K% a$ ?
{
* _5 R1 _* o7 P pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 8 s' Y$ m+ C) z6 G
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 6 r0 M- s' p* r; Y
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ; n5 l1 B# o: q; T% z! K8 c" T1 l6 Y- N
* w0 i! ?: ~" A1 C0 @& G
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) # P% ~$ `, F, t9 h
{
0 A" b4 L& X4 g2 N H a pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ! ~' s5 c% U" y5 b' D5 e U1 i
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
+ N0 f1 Z: X' S
. {1 E, m2 D8 z" y4 e }else
, ?+ f6 K% }2 s/ I; [: } { \1 @5 E/ |, _; R0 ~; x5 ~
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 8 m( N+ C# `" x: \
for( int i = 0; i < 8; i++ )
4 D+ a6 T& g* C' `5 U, o" Z5 B% F {
3 |' J# U ?( X4 [9 F8 x2 R' W pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); * C0 a5 j& b* [2 T* o
}
' {2 @) q m* x. g6 f* X } ! ~4 |: _% ~* R! z
}
" }! W3 ]: M" o- s3 B" Q. l' F }
% L. L. h6 s7 a$ `: S2 n}
7 z6 l$ S5 p9 t5 u) L- i% K, v8 o#endif // __FASHION_COMBINE
$ t3 a2 [. ?' K
$ E- ?8 K- ?0 @; W9 M ---------------------------------------------------------------------------------------------------------------------------- c j4 p# ?# `/ t0 b
WndField.h! x; \8 n6 Q$ V- d: K7 g+ l
在 class CWndCampusSeveranceConfirm : public CWndNeuz Z5 w, D" }3 h: ~# e( f' Q
1 A/ v* b' U$ c# a 下面插入 #ifdef __FASHION_COMBINE, ]& \' g/ W$ ^: @' t
class CWndFashionCombine : public CWndNeuz
5 l. I. m% m; p6 Z& c{ 7 R4 {: B/ b8 n( W7 L
public:
) j( m$ A- g* Z) p7 s CItemElem* m_pItemElem[12];
# F+ W: _/ e D) j' E6 Q2 I CTexture* m_pTexture[12]; 0 m C/ ~' y" o8 }: w9 A
$ w. ?' y1 {" f" l% d' I, Gpublic: . a, o1 ~3 ?) h1 D3 r& C7 q4 [2 l
CWndFashionCombine(); # R" d T9 c5 g4 w; n
virtual ~CWndFashionCombine();
; l1 X) z) P6 F4 j( F4 N `& t9 j4 M. X7 F
virtual void OnDraw( C2DRender* p2DRender ); $ P3 ]" z4 ~5 \4 {+ |+ |
virtual void OnInitialUpdate();
1 J5 }1 {9 U0 J virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
$ l5 A- [/ j& m/ I. L virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
, h+ c! y2 t/ l* C; w virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
% `! U5 [* O) v' r9 w+ [ virtual void OnSize( UINT nType, int cx, int cy );
! T3 Z8 v' X& K3 W6 }5 Z) E5 X; s virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 4 _0 H; a1 f. X( q. T/ ]& g
};
$ j: V" o+ Q* s# O#endif // __FASHION_COMBINE ; d, A; g& I" V1 a0 O; Q- Y
0 H' i0 |7 E8 P0 \( T: n/ {
----------------------------------------------------------------------------------------------------------------------------/ p; a% e$ a9 J& X6 j! l0 u
WndField.cpp8 f. m: B5 d3 H
在 #include "wndwebbox.h" . \- `0 y: U8 g0 w. Z: @
: q# x! M- s9 @* _' n
下面插入 #ifdef __FASHION_COMBINE
' r' y# z" x2 ~/ n/ @#include "randomoption.h"
% h8 p7 t1 G7 J# {2 X#endif // __FASHION_COMBINE
# e/ o1 h5 G, R: X5 s$ J0 p5 g8 j/ A- N& @! \
就在最后:3 _4 s9 E# ^& Q* @: ^& Y. q, q
PHP代码: #ifdef __FASHION_COMBINE, t& H- L& v& q2 R1 e0 `
CWndFashionCombine::CWndFashionCombine()
' P' p5 S3 _" |* P( _* z{
) y% R0 `4 j$ E9 r' B u, z! }* d for( int i = 0; i < 12; i++ ) 2 K, V! O# L% C Q- }* T: W6 `0 c
{
. B) c0 @8 H! A$ |6 j: V l m_pItemElem = NULL;
* i. @4 A, n% J3 {( ~9 k' w m_pTexture = NULL;
( y& D' j/ v- G2 ^: W //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));6 J1 X. U( G9 t0 f
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));' t1 Z u% h& y# F( J
}
5 |! y9 d4 Y0 I/ t/ e}
; E4 }+ J# Q3 @0 j1 ^CWndFashionCombine::~CWndFashionCombine()
4 q a9 K$ F( m8 V. G. Q{ 0 ~: V3 R, I' L. W2 Y
for( int i = 0; i < 8; i++ )
8 Q; h a' u1 p! Y5 v {
4 \+ h& O" H# R/ v if( m_pItemElem != NULL )
& \) k' V5 O9 n5 _+ V. q5 }8 H { * u4 A/ X4 u9 w6 A8 {) V( k
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) & D9 f5 V% l$ {
m_pItemElem->SetExtra(0); 4 d. R6 S* U" D: G
}
! Z0 C" c0 p" [6 R }
V* ]; d: W- [} ( T, ?' `/ a- J9 S& o! i
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 1 S/ F$ X# E; k8 Q: ~& Q6 o
{
) [% A3 D5 }% B+ C1 ^- E, S LPWNDCTRL wndCtrl[12]; 4 x5 [7 Y9 _9 B
( r3 I ?: @) d( t+ Q. t- I+ {- m6 J
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
" [- B/ [; J1 v! g ?9 i$ U y, {7 T wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 2 k9 h9 p6 z; X1 c; k
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); $ R5 F5 F- W# S1 f( I+ a$ F# q
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); / C) ^7 U! s A3 z
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
+ H' S: e! ^0 }2 [9 i: D8 J6 Q" m' Z wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); & T2 [% v# i6 N+ M4 X9 _9 V& e' C
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); " |. T$ Y! C, E. \2 s
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 6 ^- e0 X% Q0 d7 a x1 u; g- c
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 3 p' X1 H% l% Q6 i; B' W
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); # w1 t' q# E2 d1 [
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
0 N7 Q4 _6 q+ v+ k9 M5 F- \, Y wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
3 Q- `" |, e# x% h# |( _0 c Y0 \4 I2 Q
for( int i = 0; i < 12; i++ ) / t S0 @* W5 O8 {
{ * J/ x: {7 n @1 t z$ i
if( m_pItemElem != NULL && m_pTexture != NULL )
+ H# C$ F! R& }6 g9 X% }. s" R+ Z5 Z { ( J- _/ ^: L! H
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 4 A7 U* S$ M4 L# p5 c) @4 P+ {
} 1 E- o* E& K# h
} 9 A) U) K; J5 w/ `2 H1 \9 z/ m& O
}
7 O9 ~3 H0 u2 Q& K& dvoid CWndFashionCombine::OnInitialUpdate()
: ]4 U" K+ j8 Q Z3 @{ 5 {) f" M. }5 u g0 O9 f
CWndNeuz::OnInitialUpdate();
, h7 x' v: W w
+ y) m/ n/ w6 ]$ W h- u8 b | CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
$ k/ D& a2 g" P* D! Y' p( g pButton->EnableWindow(FALSE); ; a# z/ |. Z& Y: x0 n1 c) I- i8 Y
+ v' |( S# Z( j D* P, C/ `5 b
MoveParentCenter();
1 `2 S7 |6 ^8 ]5 Y8 z/ b6 S} 0 H6 O2 h# l( _, A7 D( q
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) - ]0 k& _2 N, a' n1 h/ y8 E
{
9 W1 ?, y' |" C! n& j( y) I return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); : ^" F" }7 k8 m- L$ N
} & x! y. V& F5 b0 N# B2 V
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 3 H! u0 p8 ?$ W/ K
{
0 d6 |0 P+ J7 k4 A- ~" h9 E return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 7 s5 O4 W, u& z
}
) t2 L! f _0 K% `4 L8 ?1 [* kvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 1 B9 h4 G* j( e$ `6 a% \ o- K
{
/ h9 w; u1 W4 M2 T3 K CWndNeuz::OnSize( nType, cx, cy ); : g( J, P7 E( y: A2 O( A; v
}
3 \9 r) A1 J2 }
4 Y2 w" W: s; @& [' X" S1 e
: I" Z7 a) S, Y- j' w% F3 V: d( V5 J
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
7 I$ B7 }- v+ [4 l9 J/ o{
0 I( ] Z$ [& B7 M( q e$ l: G1 v CRect rect[8];
5 E# m3 H% J) r/ q" r LPWNDCTRL wndCtrl[8]; 4 r$ ~4 T% A2 K2 p z
, J3 Y' E8 Y8 M3 v' P- x! `# L wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 0 ^' v" E: f+ k( M. q- f, X
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ) L+ L2 b# G. A" ~3 i/ f& `
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); " s/ Z% S* d6 S
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
8 \- P2 m5 v! y. U/ N+ `0 J9 f- O wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
; H6 I3 M1 Z- K/ g) }/ `9 B wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
8 t9 G7 }! U+ K3 o, u wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); * x! U: w) ?4 ~ x: s1 ?
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 6 H: e; P- U3 f! L* g; y8 O
* N! l9 m6 u2 N" c' \. G$ e
BOOL bUpdate = FALSE; ; _: r7 e& M, H) M
- o6 _. B$ Y, [, o9 r' b
for( int i = 0; i < 8; i++ )
+ P$ j5 j8 g7 R* } { : E. F( z2 ~! j3 B
rect = wndCtrl->rect; ) A! }- L9 d& u8 M
+ S1 K2 l9 J' d1 F. ~8 ], x if( rect.PtInRect( point )) 4 `) ?3 o( @, S3 V0 w# F3 m2 X
{ $ D4 \ c, Q1 G; w* x0 n
CItemElem* pTempElem; # C2 K# ^* z9 F, f' o" U: r; Y
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 j: |: y. t0 G2 [/ i
if( pTempElem != NULL )
3 n2 g5 ?" s" h& @) V, X {
% }4 w# x, Q- [ if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) & k: R9 v! v6 L! J! H; [6 S
{
; [2 g6 e; U0 r8 u% n+ L" N I" _ ItemProp* pItemProp = pTempElem->GetProp(); C1 Z& t2 {9 o2 w6 F; ?/ C, c
5 y: O0 d1 F+ O( L; r
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 8 w2 @3 b M& Y1 J# a
{ 2 f. `( H7 I& c/ S
if( i == 0 ) $ |2 q+ A8 c7 g
{/ V7 w" [# I( M, v. k L% s2 g+ x/ G
if( m_pItemElem[4] != NULL ) ) q0 e* n4 V- T! m
{
2 b R8 a! }( K0 a6 @ int nSize = 0; $ l: u" `, W. m* r. y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / y4 l# D/ j8 Z* \8 ]. z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
+ T* R/ S6 w1 S. n/ Q if( nSize > 3 ) 3 m v+ i' H6 w' G
{
& n" V/ i1 W& P6 \. B& z' z% n1 D* | g_WndMng.OpenMessageBox( "oversize" );
) S1 [" l& W( o5 q6 P, H5 \( @, ] return TRUE; ( c P* R1 ` ~2 R3 ?+ } w
}else
, K" r& f/ M* P# X/ k2 ~ e# o {
" N+ N; K+ \* g2 a4 D3 B) y O bUpdate = TRUE;
8 M6 d* T2 f1 N) O }) `) x" z" y9 h* t; b+ o* Z; _2 h
}
6 T2 D2 v: E) E2 F( K" q$ t0 G+ ^ if(m_pItemElem != NULL) & d* i1 Q0 |" b7 w6 t. `: g. C
m_pItemElem->SetExtra(0); , Y; ^; {) B, k, l
7 Q2 Z% d' w2 C- R' E- i& i
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 Q) f2 l# N9 h. h1 T5 j m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % P$ F R: d8 G* S! [
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 d' r( }& _9 b j; P
2 ~3 z1 v) g5 x if( bUpdate == TRUE )
" t4 ^5 n( {9 W {/ S3 @4 f3 l3 y
m_pItemElem[8] = m_pItemElem[0];
* ^9 }1 S* Z' Q% C m_pTexture[8] = m_pTexture[0];
3 Q: q; {4 D- u- a$ m3 _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
1 B; _7 @% _6 V" ^ } 3 W ?" K+ n" a- g2 f+ i: o
}
, v$ j! O3 y* z" Q5 _& |! e5 R' s if( i == 4 )
0 p1 m! j4 o9 ?/ V- o- F4 [# E {
" Z& M; X d$ I" b9 u: O% u- {* [ if( m_pItemElem[0] != NULL )
1 ?5 z2 c$ i: E/ a {- M9 J6 f/ a3 p7 ~0 k. t
int nSize = 0; 5 H O1 Q! L+ D( o, {2 `+ I# I: R+ {+ N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) V2 E3 V% E4 _; d nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
1 i8 G: ]: A; w if( nSize > 3 )
1 V, I. B. H, o) R {
1 B+ t! d9 q+ T, \% k7 q' @- w g_WndMng.OpenMessageBox( "oversize" ); " [* a# [) `, p4 c* j
return TRUE; ( X- x9 M. {$ {( L7 Z. p# R
}else
5 }) L ~7 l# C8 {& U! L" G) L {5 F8 F) W! A( Y; K
bUpdate = TRUE; 3 w; i; H; h7 ?# Z
}5 d) \2 r5 B3 _6 E* d3 d* X
}9 T4 Y0 g$ W# ^( J+ D% `$ S( G$ w% J
if(m_pItemElem != NULL) P2 x$ I; U( t8 s$ O
m_pItemElem->SetExtra(0);
, |' j6 r9 l Y3 Q6 T/ [9 E) b# n& R% m0 I
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 g0 F% b M% o9 [& W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * q6 U8 {6 ~' c( K' o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 d9 \# B3 k1 [5 z2 n* ~- t
# c- g1 R! z3 y, x if( bUpdate == TRUE )
2 p& T; X. w- x {
* j" k) }) X) Q3 k& H* C m_pItemElem[8] = m_pItemElem[0]; * g$ |& b. Y% E) _7 I! G1 a
m_pTexture[8] = m_pTexture[0]; . y5 ]( z f; F: G( T5 ~
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
+ X% D8 u+ W& W) X- B9 Q } d; F- m# S I: S
}
7 ?$ d; l B7 l, k- I }else
! _8 C/ y9 q9 Y0 ^# B1 i/ m if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
4 t9 W' m0 q8 }- f8 x9 [1 W/ ] {/ s* o" O3 G" X1 I! J8 }: a* k
if( i == 1 ) $ `& S" y0 s" x }
{
" q% C! i" d# h: M+ @- w" ~4 T0 ` if( m_pItemElem[5] != NULL ) " d7 I* u/ J) p7 \
{
( c" n/ f0 Q) ~( V/ F) | int nSize = 0;
. @+ A# v4 }0 ~- V* `$ b# X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 ~) G$ n( E1 V: [# d nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
$ T8 M' n2 W: k# j* D: x; ^9 q if( nSize > 3 )
% ~- ^9 h# h g) [3 @4 ^6 P: ^8 d3 X {$ C$ c" T; N, V# E. Y
g_WndMng.OpenMessageBox( "oversize" );
2 V- Y; P+ K" { return TRUE; . W' Q# b" v3 K: i* x& L
}else
3 W) E! u) Q! `" ~0 W: p! M0 ]# O! m9 |; \ {! a! F) G& c' ?5 R9 j. t* q
bUpdate = TRUE;
{. y5 i# e0 Z }
/ y& \+ \& ?$ h/ q }
$ B$ C) X# h: X& L if(m_pItemElem != NULL) 9 k% X: V4 }$ f- I
m_pItemElem->SetExtra(0); - t/ I P3 t e8 O6 [& W
0 B( [; Z- U F6 U3 a
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% A# ]+ T$ y, ]2 \( O m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# |3 w) F5 P+ B m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 _& N" E h$ V2 H: g- K! J" t" E8 j
6 m* i w: U. v) M0 X- v if( bUpdate == TRUE ) * N- g% F% H$ Q0 @: x0 d
{
: o+ H' M7 B0 } m_pItemElem[9] = m_pItemElem[1]; 4 { H/ |& m1 e7 T1 Z0 L
m_pTexture[9] = m_pTexture[1]; 6 K9 s# T& y3 w, x
% e2 M" \; c' m& |: Y/ _- N// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
& _7 Y1 ^* ?: Q } - P+ V$ Q; s, I3 h2 ^
}
X' v. W$ ~2 H if( i == 5 )
1 g6 l3 T( H" O& y! G0 [ {
! G2 C4 V5 n2 [6 ^1 t: g if( m_pItemElem[1] != NULL )
( a- i$ {3 G4 x {
$ `9 T# c; Q- g2 @ int nSize = 0;
, o, t- L# y* l' S3 `. [, ^. h nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ A8 h; p: K5 _, `2 B! o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 5 G: D, t6 W# d% H* R4 {( `
if( nSize > 3 )
$ k: L9 g9 `4 @4 Z' D8 [5 j {- ^) a/ \ O m: _" ]5 E* H6 a. u" \( z
g_WndMng.OpenMessageBox( "oversize" );
. g6 `8 d- Z/ V+ E6 j6 V return TRUE; , s) ] d o1 _! n* K, S
}else
2 z3 b! P T# _2 x* c: Y$ a0 [ {5 o5 E |- d) C9 j; s
bUpdate = TRUE;
/ u, ]; u& ?$ y: p7 g }0 ~8 }, Q/ w4 C. X
} v- X: O# X! ^" V! }
if(m_pItemElem != NULL) * C* D% R7 s$ z3 L5 p2 j
m_pItemElem->SetExtra(0); % u R9 [/ p( u; s/ G
6 K4 f6 l; g: Q& r+ I
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 g& O# V. h4 U2 y1 F0 L4 K m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' s2 Q# I8 H2 W: V+ o: J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 C3 T- o' h7 u" I% K6 S2 a! f8 v5 V8 A7 G! ?0 ]* w* p
if( bUpdate == TRUE )
7 X) z; I- W# s7 Q {
; f4 d- s* K& r L" k9 f+ T) c6 L m_pItemElem[9] = m_pItemElem[1]; # A. m3 N' r" I) u: m6 H; S" p
m_pTexture[9] = m_pTexture[1]; : {8 n( w9 D2 \# K8 l, U
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );, O: ^- x. P8 t% C7 F# Z% Q0 x
}
' L: p! I3 N# `( Q) _- N }. q, x7 ~9 h0 R+ k+ T
}else
( u) D5 P. n: |, K% j if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) # R) |1 x5 Q" K1 x) e: M
{
; c0 v% H' o/ G- Q. I if( i == 2 )
0 m9 I7 [+ V/ M, I/ L# K {
7 ~" h- \. @ i4 M3 ~$ s$ h if( m_pItemElem[6] != NULL )
3 }- ?% n) ]7 B( d2 G5 b/ @7 q( b {/ A" r: F# r: w; q, T
int nSize = 0;
: s* F6 D4 R. K2 u. Y" K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: l; l# ^; S% e5 S nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 9 ~6 L5 j& F" p% F2 n1 ~
if( nSize > 3 )
( [3 Y' I/ F- i; W0 w; W1 n/ y {' P, ]0 ]7 q1 s& @- d7 R
g_WndMng.OpenMessageBox( "oversize" ); ) a4 e( e5 H2 a6 V s
return TRUE; 2 D% C$ U+ x5 t1 r, h& X3 E
}else" M+ @5 o+ c* H$ y4 }, q# b- b
{
% g+ T3 T7 S M bUpdate = TRUE; : }% u; G% _4 Q+ S; R9 G; ~
}& @; s A' m; }. [9 c% o
}
: ^) ?% l7 V/ V$ t& q if(m_pItemElem != NULL)
" a# X$ N: N! r& g8 w* ]% a m_pItemElem->SetExtra(0);
! P- o8 g, D! g( Q9 ^5 x
: H; k* T) X5 H- u+ Z5 q% O m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 Y$ j9 J* B5 H9 y2 c4 _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: p! c0 r0 W5 b% I m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 v L: L; c+ k9 g- L I6 S
. e7 d4 O5 @; Y if( bUpdate == TRUE ) % q I" |5 B9 S# D. y
{8 F- m0 V D& B$ a8 q/ L
m_pItemElem[10] = m_pItemElem[2]; $ Q/ R5 ?' V+ z+ _: `4 t5 Q5 @+ W
m_pTexture[10] = m_pTexture[2];
0 p ~* R" t. e // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );" _. g7 \/ P) K" K
} % f+ e- L3 [6 Y2 u( ?( r, O2 V
}4 u& g2 a" K3 e- z1 S
if( i == 6 )
. q# W0 J" _9 E+ P: | {, i G' N% L. a; H" m
if( m_pItemElem[2] != NULL )
) b1 u7 p: ^5 W0 D( b8 w. W {
0 Y7 W3 K6 y3 @9 P9 D5 w int nSize = 0; & C) N. ]7 ]" R: H# E5 Q$ b, \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% r( a& W& A# F: C; G9 a& { nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); % O( q" H% t# S8 J4 o
if( nSize > 3 ) - t w E+ j4 w r j6 y
{! Z( @5 k, Z4 V# o/ M4 K/ H
g_WndMng.OpenMessageBox( "oversize" ); 7 M% \. A. j# H0 C9 D
return TRUE; 0 A- J% K! c0 P4 A
}else' J1 K/ n+ ?8 I
{
l- r5 w% x5 P4 T) ?6 w* B bUpdate = TRUE; . C9 |8 k$ l8 ]
}/ {; u( ?3 P4 x+ P. W
}4 I- k& z( c: z1 J$ k
if(m_pItemElem != NULL) / F- O+ ?# f! b' G; g
m_pItemElem->SetExtra(0);
5 ^' I+ D( N! v9 w! v2 H0 E0 `. E% K- _# K6 K- R7 J
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 ~3 c; Q/ B- ~ U* u3 v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 v% v) s- j; V
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; O( O7 U' a+ K0 F9 O
3 y, E9 _. \1 R8 X `0 }, Q if( bUpdate == TRUE )
/ g1 r: q! S% P, _. X {% i, t. `% \/ N8 G0 ~0 \
m_pItemElem[10] = m_pItemElem[2]; ! d+ c7 ]) m# R- Q! g
m_pTexture[10] = m_pTexture[2];
$ A+ Z6 q1 k4 D2 r // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] ); \& d& X& i1 n; V9 @
}
/ p! y0 ] d, g7 T5 H }, h7 |! `5 j4 O9 i2 r3 {: r
}else
& ?1 r5 X% F$ g: x if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ) E' o! k5 U$ y0 w0 Z' m+ T
{' k5 W4 m$ F' g8 u7 }- m$ w
if( i == 3 ) * x, B6 X a3 Z' k& ]8 j
{
2 U* H7 }+ A" k/ t3 K! t if( m_pItemElem[7] != NULL ) 0 ]6 |! p) [; z4 m
{5 }6 w' V2 m2 A
int nSize = 0; , ~6 |9 W1 ^1 q: [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 F' f9 l) T# J+ i$ m8 w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); * Z& W. ?+ Q: i' v, l$ W) i
if( nSize > 3 ) 0 b0 F* D3 Z! x9 v
{/ Z! e5 i7 X1 s( O
g_WndMng.OpenMessageBox( "oversize" );
) |2 X; h3 b4 j! \$ ?4 h1 q% ^: a return TRUE;
" ?1 N% O+ s3 T! r& o4 ~- g% G2 V }else
4 C2 y) z& m1 E/ N {
4 S; ]9 ?/ [1 o2 Y% n. H bUpdate = TRUE;
& x6 e$ G$ a3 ~/ {8 N- E }
S9 o, Q# G$ j0 w; R9 H& ^ }
5 [' J: c1 E; l4 v$ s if(m_pItemElem != NULL) 1 U9 q" B% x& ~ N) \/ u
m_pItemElem->SetExtra(0);
9 S7 p. e8 c4 l3 @
7 y9 L5 \: y4 [8 T( D m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); |6 w2 _/ |6 @# o' {/ W
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * _, y# P) G" G3 @
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 J7 K+ {4 K3 F
?& l3 r) O& B7 |
if( bUpdate == TRUE ) 6 ]4 L+ Q0 U7 E) d+ D$ N
{
0 G! J3 ^5 _5 _% K: a* c m_pItemElem[11] = m_pItemElem[3]; 8 ?1 F) ~9 P# ?, Z h7 a6 u
m_pTexture[11] = m_pTexture[3]; 8 X5 s( t1 K0 n: J/ m7 H* } J
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );0 D" W7 A7 e6 Y- }! f
}
a* Z. c0 u ^# {8 h( p }! `5 R3 G9 v8 U; V3 i3 f, h
if( i == 7 )
# ~" H- g1 m. U* K. S {1 J( P4 ~1 p! `
if( m_pItemElem[3] != NULL )
8 U0 y! P+ c$ L% a {
* z5 Z0 T# h* I9 ]7 M int nSize = 0;
[! f% v( X7 i a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * w: m1 C7 W7 H9 o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); " |$ x1 X& k6 O4 q( ~ R4 f5 v: W
if( nSize > 3 )
- I5 R( U, B F! n {
% d8 N- E2 q! Y6 e" [& ` g_WndMng.OpenMessageBox( "oversize" );
" a" h* x% y) n7 j return TRUE;
: }5 H- e# O4 G! M- X }else
$ Y& m( T9 b R; `- l% G {# `9 N' h; O; B0 H4 s+ U v7 Q
bUpdate = TRUE;
3 T3 {0 |: k* e! L }; n4 f* d7 |% o- F$ v# W, C* X% ^5 L+ P
}4 \# k7 F# k( h7 f
if(m_pItemElem != NULL)
1 {# e; @& Y3 \3 V R% ~+ f* u m_pItemElem->SetExtra(0); 3 s6 Q6 d6 g6 b7 H. y( g4 i8 P; z
) Q/ m0 s9 T7 O) U" j% [2 S/ F m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, j( T1 l7 b9 Y2 K B! M2 f( e' U m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! b# n N: `& p& u m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ e; _7 K/ q! B/ h( N
. b0 t7 `8 J+ K! ~; K4 Q( a
if( bUpdate == TRUE ) : J G ^) [4 e1 M0 R
{
4 V6 H8 f1 q, I1 G m_pItemElem[11] = m_pItemElem[3];
% [) N# L4 Z' _ m_pTexture[11] = m_pTexture[3]; 5 c9 s! |$ M6 @/ k& p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
: h9 ~6 p9 w( d( \1 I5 B8 ~$ Q }
" ?! W1 E; y0 V* u: e# S& P r* n }' B& [, l+ J* j3 O4 f' \5 U" h
}else; ?5 @4 P- ~3 W2 ~6 E1 k: z
{
. B' [, a2 x' G, f( @) P g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
+ I! K6 B- z7 p& A1 L/ C( @( ~ // wrong tab 9 {5 @0 i* H0 \" \
}
. ]# P) |0 ]& b# f }else
0 A$ P' s% a: `* |3 i f/ h3 o0 H {3 r& x9 [' o( A; M5 J
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 1 q) W8 b! V7 Q% s$ `
// not blessed ' j6 q/ ]) L- ~- e+ O r
} % N! X; p* }# T; e1 L- ?+ z$ i
} ! @5 @3 i( {/ F9 H
} * E' i2 ~. t) C7 D
}
( v; E+ |' z. y$ f" Y' M1 e; y; K' f
int nCheck = 0;
/ |& x, q6 ~; i- n) H+ s for( int i = 0; i < 8; i++ )
' Q' n# p3 t' U! k3 G2 I1 {5 j5 ?4 Y { ! m! V: M5 e8 L6 S
if( m_pItemElem != NULL ) ) l; _9 A* h3 c# t4 m
nCheck++;
+ e0 B* h% ~! [* P* B3 d } % U( O5 y/ O) S
if( 8 <= nCheck )
* c% x, c6 g2 \6 G6 X: C' q {
- C% s8 @8 o8 ?. q CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
: f3 p5 O$ t; ~ pButton->EnableWindow(TRUE); ' r) [, m( K K2 N) e
} & F( A$ H$ `) u& Q
return TRUE; j& m& d( y v2 n0 `4 z( D
} / q7 l8 B0 U: |3 `+ U/ ~$ |
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
4 {! a9 d6 w' t. X" x! ?4 P' _# r{ 8 g) _* a. f& x7 g% l9 ?* V
switch( nID )
) |6 d0 e4 L# `! k% Q6 A- C {
$ I; o& r7 ?" s2 k case WIDC_BUTTON1:
' |+ [5 `5 l3 I4 p E) }3 l { ; u& Y4 F6 p8 G- m$ ]/ H, h9 o4 @3 K
g_DPlay.SendCombineFashion( ' V* m9 i6 l8 H' t& `# M/ @4 c
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
# }. G3 f& h! s, o, o4 b& l+ ^ m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 2 u. L9 ^- x9 J# A) j0 w+ O) O
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
+ K9 r" d( u. o( M: M8 ?. G/ R m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ; u6 g7 c; ^: U7 T; j: R' E5 Q
); U2 S# w8 k) J
Destroy(); 4 c0 R, R- U& K5 g) m9 y
break;
$ r' h7 @6 ^8 r3 L3 i7 `- Y) m } 0 h, X2 q/ b- U: R
case WIDC_BUTTON2:
3 I) H1 K6 x7 _; T. h {
* R/ c( H- W6 a7 j4 k Destroy(); # a( R8 z) A* O
break; : i. \4 P5 {3 _8 L0 S6 T
} : M( ]2 m! l! f/ p) s
} ' f* q, R0 T+ D9 `
return CWndNeuz::OnChildNotify( message, nID, pLResult ); ! b6 x- w3 [" }$ m3 ?+ o4 K0 v/ Q
} 4 E' Z4 ]: q/ M K
#endif // __FASHION_COMBINE
9 n) U. i9 b0 q/ R" ~+ \. r8 q
----------------------------------------------------------------------------------------------------------------------------
+ p* K5 x" W' |1 |WndWorld.cpp
7 o _% r0 x% i$ n, y在 case MMI_REMOVE_CAMPUS: , ]1 q! s1 x) G. x
{ + y( i! q$ Y" W2 @1 S" C d9 |1 d
if( g_WndMng.m_pWndCampusSeveranceConfirm )
8 G) N# M1 J! G2 q0 l0 Q SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); / c; U8 t. |* p$ t, \# ]
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
: x7 |4 J9 v$ P! N g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); - x3 p2 L* {. x7 D/ [1 ?- B1 E; g% ]
break;
$ k' ^& b6 t1 |, F, C2 }" g }
' B; X( M3 s. q, v#endif // __CAMPUS ! x( P! Z0 q7 L2 i y+ E6 C
1 O3 }5 Q& ^$ `% n+ [ 下面插入 #ifdef __FASHION_COMBINE
2 o) U9 {: f' s. f- ^: l7 B case MMI_COSTUMEMIX01:
, S- f# t, Z/ O4 V4 k; u- q {
2 f; G1 {3 N! A SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 7 ?4 H: Y9 F2 @/ g3 l
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 0 s+ r) f& s" B7 `7 O, E; {& A1 n+ q
g_WndMng.m_pWndFashionCombine->Initialize(); * o, y9 ~, T. W! V$ |, P$ F7 l/ _# Z
}
( E4 O1 x8 k' e$ P1 t4 G/ t break;
& J' Q) `: @* N3 l, {( v#endif // __FASHION_COMBINE
9 U% v- R0 ^" f0 O
4 j: W0 m$ o' D/ U* T ----------------------------------------------------------------------------------------------------------------------------6 s* ], [# e' a: g5 p8 b: c8 n& t' }
WndManager.h
- w; ], d4 o5 m4 |" _7 } k) F" K0 `9 F0 k4 {
于:
# ~! C% W1 c) C) bPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
7 _6 G. `# v( n9 g5 C% o z CWndGuildHouseBid* m_pWndGHBid;
# a5 u( A3 \3 ?# p; Y$ \#endif //__GUILD_HOUSE_MIDDLE E" U+ O* \- Q) Q; y
- P2 Q0 z* W9 N- v/ l% w 认为:1 X- ~6 X$ |1 Z
PHP代码: #ifdef __FASHION_COMBINE$ x1 g3 `3 b$ C# k! Q. ?
CWndFashionCombine* m_pWndFashionCombine; # N- j% p! b* }+ p# J( {4 J$ G- `
#endif // __FASHION_COMBINE
. \% L7 h. p$ \% u
: f; `2 c0 d7 z# p" _- d+ j ----------------------------------------------------------------------------------------------------------------------------. M( m/ W6 U. ~# R, ?
WndManager.cpp
. |8 J) ], }7 ] e
; b& h; V% f. p) }+ `. `) ?( G q在 #ifdef __GUILD_HOUSE_MIDDLE
8 f8 u# E) K3 J8 e else if( m_pWndGHBid == pWndChild )
; C' i% l( B G5 T# W* T {
- g/ q9 d: ^ r- T, D9 k7 n( A SAFE_DELETE( m_pWndGHBid );
, s, ~3 o* A2 L" u" |4 W+ R2 f pWndChild = NULL;
4 l7 h& y1 u8 J: ?" D } % h7 k5 M, n8 V# l. G. u
#endif //__GUILD_HOUSE_MIDDLE 8 N* f, V: `$ f* r9 X/ T
0 U p7 _1 k* ?) ?9 g( k+ ]! O3 L4 y 后面插入 #ifdef __FASHION_COMBINE% r+ M1 a1 `1 h% ?0 I; D. V; I
else if(m_pWndFashionCombine == pWndChild)
! m- M; G. Q- K+ g1 p" `1 Y {
6 c l' z f- D5 n2 N SAFE_DELETE( m_pWndFashionCombine );
q9 z' L$ ?8 g pWndChild = NULL; 2 T/ ?+ \0 R# V$ x; L
} 7 t- o3 K: K" A6 E
#endif // __FASHION_COMBINE
2 R* R$ J j1 T/ [3 E$ L: k, E: {8 D8 [0 w1 A3 y
----------------------------------------------------------------------------------------------------------------------------
% S) x+ R5 z6 b& @DPClient.h# A' F2 k4 U3 Q9 E/ |3 X: @
0 w2 z( t0 @# n4 m/ Y
在 #ifdef __GUILD_HOUSE_MIDDLE" |- B3 R1 R1 i: Q! O" J
private: 7 X r6 ]- k0 O8 o% g2 J9 c
void OnGuildHouseTenderMainWnd( CAr & ar ); n% l" Z8 j+ R: }
void OnGuildHouseTenderInfoWnd( CAr & ar ); C- c% B; M5 p0 y' d& ^
void OnGuildHouseTenderResult( CAr & ar ); 6 m- s- @4 s) S2 B
public: % J+ L- @. w! W9 U: E* \- b. Z7 X' G
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
' d: `6 L5 l# ~9 g void SendGuildHouseTenderInfoWnd( OBJID objGHId );
* @; g \$ z' k; m. G5 S n3 n void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); : Q- j/ X* U" a, I9 V- t
#endif // __GUILD_HOUSE_MIDDLE
# e4 V. A- z8 H3 c, j! j( y- j- b! b; O9 @5 A4 ?
下面插入 #ifdef __FASHION_COMBINE
8 T& {7 s' @3 q k4 r void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
3 f1 g, s( \) }+ T7 g$ t) C#endif // __FASHION_COMBINE ! D# n) N- F8 l& W
0 D# w/ Q; Y9 p ----------------------------------------------------------------------------------------------------------------------------. R0 O- ^) K' R" K
DPClient.cpp" M$ G1 ?- \! F4 v
6 J4 w! r' Q8 A在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) . G- t4 U; G, h# {
{
% A2 M5 b, [6 b& F5 }9 w4 I# Z# Q BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
. s1 C( B8 U" u9 J" h4 B ar << objGHId << nTenderPerin << nTenderPenya; 0 ~1 s K0 h' c: H/ j. d" }
SEND( ar, this, DPID_SERVERPLAYER ); ' o) z+ d, O0 E& w+ R
}
/ h' ]! q7 s9 i#endif // __GUILD_HOUSE_MIDDLE
# X1 C6 _0 Y- l U1 N# {* \& t! T9 [6 D$ |/ {
下面插入 #ifdef __FASHION_COMBINE, ^" W% X1 N. D' L6 L+ M6 i+ k
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 7 C7 P, ^/ g; l- D5 `3 q" A
{ & G7 r8 k* _& ` p% N/ v
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); " V! e9 R$ Y3 a- x
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
. r6 V2 A$ r7 e' u SEND( ar, this, DPID_SERVERPLAYER ); . Y2 r( L* q. O/ z! f
} # W) b9 r6 A/ P$ x' }( f2 m
#endif // __FASHION_COMBINE
- \: }& ~* @3 p5 i3 x5 I j1 o1 c1 B& r& s( R
----------------------------------------------------------------------------------------------------------------------------
" A+ @3 z) A2 t W* G, b' U
7 t4 ^2 z+ ?. _# T1 n现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 3 l$ _3 D9 j7 l6 F! A1 ^
9 o6 M; o# k- i" L/ s ----------------------------------------------------------------------------------------------------------------------------2 R" y9 M( L: W6 N) C; w Z
- v' M0 w; J0 E$ D
& g( ^1 }5 Y6 ?: ]" O" k
" r8 J/ H2 Z% O7 s; `7 x如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
& e% F; t5 o: P. G4 V$ g; L) @$ i2 E- @9 r& ~/ B
9 l' n$ O( d( C' J5 G' E( F: S
~怪物 2 d7 S6 f/ u' \- t5 s
|