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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。7 P1 l d4 H: V
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有大量的代码,我已经测试过它,它可以编译自己1A。
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% r9 Y% E& u3 K$ e" d7 T现在会如此容易所有的C&P'en
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" w, h% E0 t3 t K! z( x5 N3 Y# N1 R- 你需要的资源得到自己,因为我不决定一切你“推屁股。”9 f& h& h2 a8 \" S4 _' s+ r/ M7 d
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你说我成功,资源应该时装组合系统顺利运行。' H) g$ W9 a; S) c
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' E& l8 n, d0 E% k2 D' Y首先是学分:& p# e/ `6 a$ y4 R* g
" k8 C8 A9 s p6 n+ V2 _& i
Etioom(90%)( y- t# L L* ^2 |# \3 [% S
怪物(10%)' O9 Q9 p- V' W u9 L& t8 f( n
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这里的问题,而是“不问任何小型或定义语法错误。”
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0 F0 b1 ?, s( P; G1 W% C唔够讲,这里是答应释放: randomoption.h
( I! u( s' t4 ]& k; T8 a! n. N a& e; v( h3 x+ z+ j/ \4 t
在 public:
0 y1 M. N2 h+ g( ]2 h, e bool IsCheckedSafeFlag( __int64 n64RandomeOption );
; G* ?1 i4 C, |6 R void SetSafeFlag( __int64* pn64RandomOption );
3 L* @% |! B/ l: ` void ResetSafeFlag( __int64* pn64RandomOption ); ( u$ K* D- Q8 S* @3 Z) v- K( D
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
5 D- C* \2 P: K1 _- s. v) Q1 v5 T+ ^! t6 q) U) Z: \3 j p+ i
这下面插入:7 @0 U" Q9 A. X& q
: @" B- X" T1 h' G. d1 R5 \. ?4 F0 p #ifdef __FASHION_COMBINE
& E' N3 t9 T! Y, }3 \public:
* [. J$ E, d9 q! D( y int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); * x0 T8 Q( p; `9 h% ?
#endif // __FASHION_COMBINE
& S& D& _. m* k) @1 `
! g3 R; \, x' E& u* ~ ---------------------------------------------------------------------------------------------------------------------7 p p/ t7 C! U- }
randomoption.cpp
; c4 M8 E: O; g5 ~- ~# A8 |' g5 i) t5 t8 Q$ n1 S! a
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
0 o0 U8 ~; k% R/ n3 d. d, X: M( f3 e* H8 c0 A& M
下面插入 #ifdef __FASHION_COMBINE& V# o" c: e. O; {
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
% O) { e* }7 r+ c J6 |{ ' J4 x! F! O0 x) w
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
- S- u" a* P0 w g2 z3 _5 V int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
" S5 ^' L4 e/ O# u2 ^) i
2 y- h# D5 `2 k1 A/ F+ q* u if( nMainSize + nDestroySize > nMaxCombinedSize )
4 s" L- j" T" x3 M4 _) A return 1; 1 M0 N4 w& ?/ m9 G: D
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for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj; ! C7 l" l; ? N: p6 n, g; ]1 P
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) N' {& P, U: M+ W/ W, [
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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return 0;
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#endif // __FASHION_COMBINE * c( I/ ]+ Z: n: R
. L" s2 H2 f$ J( ] -----------------------------------------------------------------------------------------------------------------------
6 r) x" K4 P4 _MsgHdr.h
2 @" R+ U K, b( S- K8 E' z
9 z5 A5 s& g6 O& G插入 #ifdef __FASHION_COMBINE; K6 V3 B/ V+ O& a7 u; t
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002993 k+ M( V( a3 k" a1 w% r2 Z1 I5 S! U
#endif // __FASHION_COMBINE + b9 V2 g5 p4 F, L# H; e7 h6 }
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-------------------------------------------------------------------------------------------------------------------------
: F- T2 [$ e; w$ D k" x% eDPSrvr.h
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, d' q1 n% s: t5 d& V! [2 R在 #ifdef __GUILD_HOUSE_MIDDLE! ]% r: E0 S8 a2 B' M
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ u5 O; T# g$ q$ h' c4 Q
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); Q8 ~7 F& I- A* A; n( A @! Y
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ) w6 W2 J) r l G) O9 Y+ c g
#endif // __GUILD_HOUSE_MIDDLE ( \! C' t3 {" `/ b" ~9 q
$ h- M7 T( x6 d; c- d 下面插入 #ifdef __FASHION_COMBINE
2 P, d" v9 Y! y+ x% l- D void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 T# `% k6 f+ y, z* c+ M#endif // __FASHION_COMBINE 7 ]) ?7 i; B/ c& ]+ k; K$ e$ z
/ D5 f& q: Y( ^2 R. B( E
-------------------------------------------------------------------------------------------------------------------------9 c) v. U) g, [. F2 `3 \% G& J
DPSrvr.cpp0 l3 F$ D* A: }, b
在 #ifdef __GUILD_HOUSE_MIDDLE
% W7 {: K+ ?$ @& g8 M3 t& A ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 4 l& y- y, v# b: v, a8 Y6 V2 I
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
/ D) o. s2 G5 J- A ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
+ B$ T4 i4 `; v* y ^0 j c0 w. d#endif // __GUILD_HOUSE_MIDDLE 7 y. g( i! W. ]$ p: P
2 ?2 o# A, ]. C5 F, i5 Y+ W 下面插入 #ifdef __FASHION_COMBINE
1 u0 ]3 l3 P+ @6 ~# K/ W! a- b3 k ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
8 J6 N i6 D! F! D: P& p#endif // __FASHION_COMBINE 3 s( X6 K( n( c
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" s4 s# a1 }# s3 v- |* B( F/ c在最后插入
#ifdef __FASHION_COMBINE
$ }5 B4 }4 U; ^1 M8 zvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 8 `! X# V+ a7 ~' E! G" i" Y
{ ( v) |2 Q- V( z' b
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ; L) R, E) o0 X8 Y% W+ U5 T
if( IsValidObj( pUser ) )% o% a0 Z1 r: V
{
, F6 J! R" I, q DWORD dwItem = NULL_ID; 3 y! i7 X! U" H7 d" Y" m. s8 h
CItemElem* pItemElem[8];
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" S2 O$ ]6 w' Y, {( N ^3 H for( int i = 0; i < 8; i++ ) ! @% X; D7 P% T: y4 [3 M
{ ' d3 `) C9 E: v! \6 A3 i
ar >> dwItem; $ I% Y X1 e! X
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 9 d7 z, P; k* S6 e) f# _! O
if( !IsUsableItem( pItemElem))
% @* {0 t% y1 V2 E8 t2 J F return;
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' Q! c5 F9 W# c9 e if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
" d; m" g) `" H* e5 R. P; `4 |6 a nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ( U: k# G5 e3 p- \
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
9 X& k z6 H; c7 M& z nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); # H; r: U5 {" n; b* M& k: Y' j/ a- G
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
1 k4 m: `# P+ u0 P( ^ if( nResult > 0 )
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% P! k; d+ i6 K2 n5 q Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
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* w7 y' D- o( g7 a# A6 q pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) 9 s5 V5 J, M' ?* {" Y6 Z7 w
{ # S: h0 o) x( R c( V
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
8 |* S! f1 v6 U M! e }else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); * \. L3 s( Y' J) e( o9 n7 H
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ; i% B" n/ E$ f* Q6 J5 W) j
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); D8 {1 z7 Z" Y' I
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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9 U" M& R+ u5 w; L6 E pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
3 C1 E4 n0 |) ?6 U6 O. k9 H4 O pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 5 [4 `0 `& K% Z6 \! F
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}else ! B0 K i* U9 D* H; x" U
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
9 n i# m. g% y" f: J: h1 a for( int i = 0; i < 8; i++ ) ( O7 a3 H# r1 z* \/ r: W
{2 s- a; }9 T7 H9 ]
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 7 o5 a6 N3 ]( _# \( Q* V
}
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}
( Z9 y1 p, g; J#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------7 ~) o( p$ _9 P; Q. v# L# {4 q
WndField.h1 b# F0 e: s1 e8 S, _! Y1 n; ?
在 class CWndCampusSeveranceConfirm : public CWndNeuz
8 |0 l+ |1 F: s+ g% M
" _9 ?6 T# C* ~* n( a 下面插入 #ifdef __FASHION_COMBINE
; e# o3 i, f ~1 [, a; |# vclass CWndFashionCombine : public CWndNeuz
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public:
: n& Y$ Y0 S, O7 g* ? CItemElem* m_pItemElem[12]; 0 b7 ]( I: x, J3 @0 t- e
CTexture* m_pTexture[12];
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" S L; N! l8 K0 z7 ]public:
8 }: {* t0 c* K% h; u CWndFashionCombine();
" @1 u# i2 W8 a$ V) U, q virtual ~CWndFashionCombine(); 4 t& r( Z) S/ C
+ D# Z4 Y, B1 d0 P d9 y
virtual void OnDraw( C2DRender* p2DRender );
$ }, ]5 W* ]3 O- Q+ l; z$ I virtual void OnInitialUpdate();
6 O0 i5 O8 l6 c& \ virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
+ x9 ?7 B, `6 q) S virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
- D. g5 D, s3 I. C' Y0 ]7 o virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
2 V4 q" k: ]4 \! n. B& _) [' U virtual void OnSize( UINT nType, int cx, int cy ); ) _& P$ i) }6 c# B0 r
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); , r6 V+ m0 \) O, K* i7 E
}; / `/ Y/ u2 F0 P$ c+ f
#endif // __FASHION_COMBINE - N' T2 o, z7 y8 a0 H
% v+ k& ^6 o; g2 U* Z1 Z' @ ----------------------------------------------------------------------------------------------------------------------------
; B- G+ S0 ~; L! V" B: y8 d% ?2 A/ _8 FWndField.cpp
& F. ]6 s. ^: s/ C8 {- d0 P在 #include "wndwebbox.h" " L* F: y; Q, [; `0 n4 v
& S' P0 ?. a- G 下面插入 #ifdef __FASHION_COMBINE
: {: P$ h: i, {* R7 S, D#include "randomoption.h"
& b: ?/ ]2 q% q7 k9 v( k s#endif // __FASHION_COMBINE
- s e. D& i- D* s0 c
2 i E6 Y. P4 u* U: R0 @* Z 就在最后:
; T0 x7 x; i4 [, N- OPHP代码: #ifdef __FASHION_COMBINE4 N# B5 z; d% C& O* [0 Q+ p& {7 M/ @
CWndFashionCombine::CWndFashionCombine() s* P8 B2 t, z8 l- L! {2 G9 I1 f
{ # Q. t5 [# U2 J& u6 O" M
for( int i = 0; i < 12; i++ )
4 d: a( g/ n. h% f {
) N6 h$ h6 Z, S& T. a9 n m_pItemElem = NULL; / h/ q0 C6 M! O. a5 [$ U5 E3 {" A
m_pTexture = NULL; 8 q" e, n1 A, b+ V
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));% S. c6 s7 g# c$ }3 B
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));6 k3 r: G+ s) i G/ h: K- _) V
} / k' }: a' k8 e. C5 W7 m+ D }
}
# V1 T w$ p6 [& N# z5 x- RCWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ )
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% z8 O j: @; H S( E: \8 G: l& F if( m_pItemElem != NULL )
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if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) * M; G0 W& g# |; q6 u: v
m_pItemElem->SetExtra(0); ' Z3 b( _0 k( D& e
} 3 |' b3 g$ b" n" [0 f* O8 O/ e5 {
}
# T# {' t9 Y: a5 D6 H} 1 d2 y; a7 N1 d4 z N; |
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
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7 J- U/ ~" M" ^8 H; A) I LPWNDCTRL wndCtrl[12];
5 D1 t+ N% y7 P
. V1 j9 [ O- |) E* @: C9 R wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
, s3 a. ~5 S- S E* q' L# ] wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
" C# G5 ?, I" @7 d0 a wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); * q2 P/ u3 b1 }5 g/ Q
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); " v( j, |: O. F- d& O% f
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ) l( T4 v& T7 o6 v
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
6 }/ Z% j* i9 q! o- I+ F wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 4 D n8 V9 O: M1 \
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
' r" A/ _# [5 r wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
0 x: O) t: s9 @: c1 N S% v6 R wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
! k; A7 T' j" \! O H) N, D wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
2 Q0 C/ \' j; N wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ! R+ r$ d" K9 r3 [
* }5 V7 ?' q3 A- z1 d for( int i = 0; i < 12; i++ ) ; a' z( D: L* [! \5 P7 r& O
{
8 F. b) o$ _9 v if( m_pItemElem != NULL && m_pTexture != NULL ) 7 x" S- `: Q* J/ V' @
{ . @* T- ]( u9 Z! Y# g
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 3 y# \4 X4 k3 B% H
} ' ]) L0 N- g; A" I6 G/ O
}
- X" ]% U- [$ z C. b}
1 [) l3 L8 y, L8 A6 zvoid CWndFashionCombine::OnInitialUpdate() 5 w2 I: ^8 i( ^5 [- F7 k% M2 O
{
+ X: N- z1 B( }2 n1 @4 \ CWndNeuz::OnInitialUpdate(); 9 _; K( P- y8 G
2 {' r" K) k, \/ n CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 0 m$ Y1 f0 N) t8 G/ d6 ?( G& b) `
pButton->EnableWindow(FALSE); + h7 z2 e+ c* y3 t. a
8 o7 v/ Q4 X* i" G. I MoveParentCenter();
1 D* s, j6 A( h: ^1 M% w! u9 h}
3 N+ Z- F- M0 v9 z4 @BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
# _: K0 F+ T/ K8 y! @8 h( ~{
* D, i: R/ p6 e& P2 I: ]# I a return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 4 k9 {1 m% B, M5 G) C( K, n7 m& l9 {
}
8 p+ U m' e& Y! x6 M; L: CBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
, O/ F1 ^ Q' ~( C{
# @* @( W8 J( [! ]! E+ i& C: a+ E+ \2 m/ I return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 7 Y% C; D$ z7 V# g8 a4 N
} 8 G; o. E% ?4 X! _! \/ F) T
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ' d# t7 V% f8 S: v( ^
{
! [" ]: x2 \5 s* _ Z4 R3 f9 | CWndNeuz::OnSize( nType, cx, cy ); - s! `5 d5 ~; @/ z$ C
}
7 L" w! [9 D; Z a9 ?, F. }8 Q( m" k: E
& ~5 p1 T! x& o) a, x! E- X
4 W; t& R+ o9 g) x; B% cBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 6 [* O6 G5 Z1 w8 X2 Z4 ^
{
1 w7 _! P, l1 ^3 U' @( v4 f% Y CRect rect[8];
2 z; _( ]4 Q& D9 Z% o% ~ LPWNDCTRL wndCtrl[8];
6 ^+ Y1 t1 P- @ X4 i' j2 w- J6 c+ Z4 ]! I
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 7 o! w8 D% L$ | R8 Y
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
$ n; `' J# V# K& _- S wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); + S" \# v4 ^- c S" q7 X. c
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); / \7 ?' ]8 v' A! W& ]0 w7 l* h
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 0 K3 v: O6 @. ?! G* g' k/ f
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); * v1 P- r5 i0 P4 A, t
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
# ?( k% V2 F$ e( d1 m* R wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); * x6 U- L0 k0 F3 H: T* T$ }/ H( _6 H
, S. e# M. k/ C0 H
BOOL bUpdate = FALSE;
% _% G5 C. D* Y7 V6 G& @( z+ ?2 n9 H$ j, c! e
for( int i = 0; i < 8; i++ )
- p3 q b0 m: H {
, ?1 w, i% X6 h rect = wndCtrl->rect;
7 d+ k2 M% Y8 R" R$ m " _/ n1 J b0 o4 `: ^7 H) W
if( rect.PtInRect( point )) # d9 d" b( Q) L* f
{ J# g2 R: _0 O7 k
CItemElem* pTempElem;
% }! @2 ]% s6 T$ f0 W pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
0 o7 A: L( N O1 b9 Q if( pTempElem != NULL ) $ s" N. R% u8 [
{
5 h; n. r: x& b/ o! ` if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 4 Q4 b# k% U7 _4 I5 E" p0 |+ d2 C
{
: e' Q: p7 p& W2 Y! z ItemProp* pItemProp = pTempElem->GetProp(); # N0 k; R/ L c/ C( V0 v
' M! j6 c H! R# P( O1 |% o if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) `% N, R, O* O, m6 y
{
* n* `* @0 @ E5 I if( i == 0 ) * E l$ t- `! r+ B9 p
{/ y E1 ?1 o7 C- U
if( m_pItemElem[4] != NULL ) Y; @5 Q h; Z* Q0 `6 e
{! w: G/ z5 _5 k5 z8 G
int nSize = 0; 8 C8 h- ]/ Z" |% G- O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 O" J+ p: ~4 P* |" g$ |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 9 [6 L7 C# y# u; ^. B k) U8 n
if( nSize > 3 ) 1 `: O/ L1 x3 N! @
{
. {! |1 l' C! A0 R N9 ^ g_WndMng.OpenMessageBox( "oversize" );
+ n* E+ i y: I+ k$ @ E% H return TRUE; 3 s# F! z/ n _: D* ^. K" I! C
}else
6 Y. ~0 ?7 n, r, G/ I; T {
% T# ?/ ?( e$ ~# K7 | bUpdate = TRUE;
$ ?. O5 _1 Y9 ?0 H6 c' q }
1 t) j2 l/ d+ U7 v" E) Y }
6 |. Y5 S0 H& L5 _( Y7 v7 a1 U if(m_pItemElem != NULL) - V2 H+ m v9 @8 ^' }9 x7 l( j
m_pItemElem->SetExtra(0); ) x. {/ j1 G& l4 A/ A% \. |
% a/ D9 P4 h7 q* ?$ U# s& Y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 Y+ k& M1 `7 r5 U( M% r! T# s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 Z1 y9 E7 L; J/ H V& C, M
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 Y3 {1 `2 u( M
) @* X8 X2 w& w# O; d* _ if( bUpdate == TRUE ) - h4 D2 y8 x, [9 p1 i
{
* H B: P1 g, W0 m8 J3 C: z% p m_pItemElem[8] = m_pItemElem[0]; 3 l) Y- r% J. ^* R( g* x
m_pTexture[8] = m_pTexture[0];
U+ X! _7 x7 ?+ z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );8 c$ Z; X6 T6 u4 I8 i3 n
}
# Z( S* X# u1 X: _9 o }
9 J: e! V: d* k2 O, ` if( i == 4 ) 6 n) q, F' R! t1 I( C% [6 G# s
{
5 H0 I! a$ Q1 A9 D1 c# f if( m_pItemElem[0] != NULL ) 4 ~$ D' j5 n" [, h4 b/ `
{
3 C$ b* V) }% h0 L7 H int nSize = 0;
4 g. e. J3 d4 h* X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: F' i- h# u& c0 `. p9 r nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); " B9 U$ |2 \+ _/ y9 ?3 `2 Q
if( nSize > 3 ) $ M( V* d4 n/ n9 n! `
{* m. N. A- f+ |. n* u3 f$ B0 n/ P
g_WndMng.OpenMessageBox( "oversize" ); , o, e1 j# F8 |! h& \) R
return TRUE;
/ o; {/ h+ i( a: R% U q$ W }else
0 E: o# ?- w3 u; M( K. Y# Z {" R1 z0 n5 o. }# Y
bUpdate = TRUE;
, C3 o9 \( i, j" k }
7 j9 I7 v- H( b0 E5 u }2 w# p. q* B6 ^+ s; R$ _
if(m_pItemElem != NULL) 0 K1 y/ }! X2 S! C5 Z
m_pItemElem->SetExtra(0);
( y5 @3 m1 ?. w( x0 v/ n, |0 l$ G3 x2 {" O. v+ e0 W* J
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: P: v. S$ U1 f) ] m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. q: f5 i6 m: h1 S3 W- b4 U m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; O7 O0 n; y" k& F; M0 V8 W; H" f0 j9 D
6 c" j% E/ W. U: h& M9 r& v& A9 w if( bUpdate == TRUE )
6 Y L. |. T) ]: X4 R4 f {
. w" C* m' Z) Q- W/ G m_pItemElem[8] = m_pItemElem[0]; 0 a$ C3 u9 G; B0 B! h% r+ |
m_pTexture[8] = m_pTexture[0]; 8 J4 C) Y+ C# n4 f; x1 D6 G% E4 m, p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );( z+ p& E5 c, a6 s, k" I
}
7 D) B; ~+ J" E7 M3 x% \ G }, ~/ ]: f% m: L; R
}else) Q" ?# Y+ C, M! A7 r7 c8 G N
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 3 z- B/ w, q' j Z3 Z2 N
{
: J: n4 W i8 g* U5 ?* e& c if( i == 1 ) ( v1 f& S/ c0 C0 B
{
+ w$ M% b* t; |) i* t; v if( m_pItemElem[5] != NULL )
6 i) ^( k6 U/ U% G5 P {
/ n p: S2 Z+ k4 K6 ]; n8 Z int nSize = 0;
, }: t" Q2 c/ i0 |- L nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / r5 x2 A b8 \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
' Z1 S6 X3 c7 f1 o6 b if( nSize > 3 )
0 a" a* X3 _! z% I$ ` {
* A. [) G! h/ i6 B0 ]% n9 \1 f! m g_WndMng.OpenMessageBox( "oversize" ); 1 k$ W# m2 | F% I+ i( f
return TRUE;
8 f, w1 F9 N8 U$ \ }else
1 D0 n1 X% S2 V8 v: b {1 F0 d1 D( Y* A. \# b6 b/ H
bUpdate = TRUE;
6 \+ I2 c7 W$ e) ^ }! U1 x2 |( {! E% j
}
9 x/ r1 v# ^7 l* u9 q: l' A if(m_pItemElem != NULL)
9 j8 ]6 N" T& k3 M m_pItemElem->SetExtra(0);
# x( ^! ]& F9 u' F$ m, Q9 R" ~6 e# h! B$ J8 h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 y/ ?/ n. h/ W! W5 F" ^$ ?; X m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 b8 Z8 q( k9 k/ l: n. U2 R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; {# M( H% d& K2 I3 m! ~7 T: L' P3 h6 G
! s, g& K' l4 ?& V if( bUpdate == TRUE )
a# O) }! w+ h {4 v! V' u$ N: ]! E. t0 q4 s' |2 J, z
m_pItemElem[9] = m_pItemElem[1]; ; X* \( F! Q: l" ~. ^# g' v
m_pTexture[9] = m_pTexture[1];
3 B/ h4 _* ~& }- U& C) R6 v! p T Y, D8 D# X# y7 N+ D
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
# j0 a3 z' }4 u# E } ' G" ~: q" f2 z% w) R( b+ r3 H
}# p, y6 Y; W* p: P% c! l {- o- G
if( i == 5 )
7 ]+ p2 |/ v: B3 l5 n {0 ^3 u# w0 N! F: N6 V R
if( m_pItemElem[1] != NULL ) $ `6 C" j* U" `$ `
{$ Q6 U" g% X& u2 ?
int nSize = 0; - z" I) S# e4 h G6 y- ~! f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 r2 R+ A3 u2 o+ i2 v3 v- \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 5 V3 \& D( {6 k$ ?' z& ~) T/ R
if( nSize > 3 )
; h/ H1 D, ]& a' ~& B {
. @9 w% a K6 Z0 `" t g_WndMng.OpenMessageBox( "oversize" );
8 } d0 e' s- E+ f$ ^+ X( i return TRUE; ' F* v: p9 y1 @) Y( Q
}else" ?( ?; X1 d* Q T) u
{
" m4 Q7 I* A0 v6 m, [, Z' a bUpdate = TRUE; 6 v6 x0 ^' C: p: c- F9 z' ~; M# x
}0 V' ~0 @% ?% e# g* w( }4 A& Y- a
}
: H% M' [- L* o) _ if(m_pItemElem != NULL)
4 F9 [9 x }3 W. H' q2 t m_pItemElem->SetExtra(0); 5 s6 @" H9 r0 k, s" h
# ]$ X. H. n6 a% j2 q) ?. d% [ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % j ^; x) u+ R" o% Z+ n8 |! ~( U
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; b$ q0 c. Q' M( p& s/ `& J- G
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 J9 c- J8 i" n5 ]6 Y; x# c
+ @3 z. V$ I, c. L if( bUpdate == TRUE ) 2 C. W5 B# @) {
{7 {# n3 `. q! k E2 [) C
m_pItemElem[9] = m_pItemElem[1];
- S, l3 @( h2 E/ D( q1 u: D m_pTexture[9] = m_pTexture[1];
& e$ Z; X$ _- F5 [" \ } //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
/ D; N( }+ T7 [+ i }
" X2 I$ S- ~) J7 h ?' g }
1 D; P+ |/ b3 F. u% Z( v }else+ {8 X, h: q: K! N9 _+ w i
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
; S- O+ G, T0 i/ e: h {1 w% q5 E5 I, J3 u4 | h3 `8 W
if( i == 2 ) 1 b9 [5 J; F4 i! W9 Q
{4 \# z$ F* Q; Y5 c2 [+ m
if( m_pItemElem[6] != NULL )
. D6 A+ g. z: Q0 y {
! [$ o# E" x6 v* { int nSize = 0; 4 P+ @) Q# g, Q& r, O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 b1 z( S2 {- X+ ]9 i4 o$ g nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 1 V$ o/ d) x5 W9 U+ Z* `( [
if( nSize > 3 ) ( u: K9 b# x2 C
{
6 u ]* L: }" u- f+ T g_WndMng.OpenMessageBox( "oversize" );
9 m+ A' s0 ?* E+ P2 o return TRUE;
- ~. C# ?5 g( l% m }else
" s$ U( A% M- R! c ?( G- V& L6 y {
* Y& |. k' k% A s bUpdate = TRUE; : Y5 P+ r1 O$ Y( L0 f
}6 P7 w& f; k# X
}
0 Z1 }3 n2 W. L' E- q1 N if(m_pItemElem != NULL) 7 m# K+ I6 y% p8 R
m_pItemElem->SetExtra(0);
0 o; C0 E7 q, }" k; U* }) o. X
$ w( z/ S. X, b' X2 q* w" X2 H m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 ^# b& K& y4 a# Y# F, x+ ^* | m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 D a4 Q1 m$ S# j+ q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 A7 s- ~7 Z; i+ P2 j& V4 G3 S5 m
9 V! n! ~. O/ q if( bUpdate == TRUE ) ) Y& z3 m6 D9 A2 x4 Q$ i; o
{& T; V- y$ |, R) A9 b+ m* g% I6 F- P: ^2 a6 |
m_pItemElem[10] = m_pItemElem[2];
# w8 R0 _- `9 ]5 B" \2 ?- x3 S m_pTexture[10] = m_pTexture[2];
5 @4 [2 \4 M! o' m7 @0 \ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
- N6 \! P8 _& P. l, B' [1 w }
4 W M* x& j2 L3 @ N& F0 I( @( h }
u6 H' b J' {3 |& C1 }3 L- z if( i == 6 ) 2 ~" C* R. ^! m2 X; t/ U
{
( R) N, G, b4 f/ R* ` if( m_pItemElem[2] != NULL ) 8 G, k6 f }6 f/ N( V/ x& f
{
( X- C+ z0 q- l' r0 w4 M int nSize = 0;
, I4 q- w9 U) B$ @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 V0 D# c( Q6 ]$ l) Z' x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
6 x+ o0 h& w/ H/ ^, o. a if( nSize > 3 )
6 }, k4 ?- g3 a {# a' O1 c9 S5 K) T# R
g_WndMng.OpenMessageBox( "oversize" );
/ b: E" h( \- O) ` return TRUE; 6 A& {* j& N7 m; m& V! q$ Y& H
}else
. u9 n w# d5 H3 ?1 E' ^2 S {
7 X/ ^8 w# N2 R; L bUpdate = TRUE; 7 |3 h/ V; V3 E. S7 V( e
}
* M/ |/ k+ r7 S# _! G7 s5 l6 H }- h9 H2 s7 q( V6 B; p
if(m_pItemElem != NULL)
3 o h! J" l1 B1 X m_pItemElem->SetExtra(0); 0 \: I" R7 \5 K2 w
% p' A- f: Q* s+ ]9 o9 C j
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " Q0 S# G" d$ I
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 i6 A/ o; P J! _& U m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( C5 b! T" ?3 Z6 s" ]8 p- D6 ^. a
if( bUpdate == TRUE )
+ {0 x( Q. u$ I$ t6 `3 e {
& T( H1 I) E+ u% s m_pItemElem[10] = m_pItemElem[2];
/ @# _- E+ f% x m_pTexture[10] = m_pTexture[2];
$ Z7 I. r) Y5 Y. J% o4 s7 _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
! \' J* x- c1 h: V+ M# ? } 6 Q5 e( R3 d( |2 W
}
# ^# @+ h) E0 J }else/ K: s) ~4 @' M
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
( k( F* Q* C: |; W {
$ ^0 Z5 {' f/ |+ M if( i == 3 )
1 }4 i5 y2 } W7 I. e' {/ `: G: X {
: O2 F9 s6 K( i0 c if( m_pItemElem[7] != NULL )
3 y$ `' N% S' X) M, q/ U+ x {; D$ i; M6 k! u/ c. f4 b
int nSize = 0; 5 v/ C! A$ L* C& z; M6 d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; G6 m9 I; j# K' W6 A nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); % I3 S! _/ }' j& j
if( nSize > 3 )
$ r6 r( a' h! k' h8 O# c {
0 C( F4 e2 w% U8 O# _ g_WndMng.OpenMessageBox( "oversize" ); / T4 g/ F3 N2 I
return TRUE; # e' x) g" ?8 F) `, B
}else' i3 U6 R2 E9 v
{" s2 L0 K- [9 ~" J% O$ p) H) l+ ^4 q
bUpdate = TRUE; 5 h% ^% J1 x( p9 p
}2 e& `0 B; [* w2 B! l4 Y7 U
} k6 {, W0 S4 T7 F' } D* F
if(m_pItemElem != NULL)
, ]% G2 ?* N6 ?' ]5 f1 s m_pItemElem->SetExtra(0);
" {; b3 L/ w$ ?: @7 K/ Z: f- P) _8 d4 I7 n' T2 K9 @ y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* _# \5 I t B# ^2 ~8 U$ J, Y7 B m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 s! f9 R5 b1 L E+ S; ` m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 Z f1 f6 x z: H/ F3 |: {- ?1 r2 Z, T" y4 y. i: A4 C
if( bUpdate == TRUE ) # Q: M9 g! g6 W7 ~7 w
{ |# ^( }# j& e! z4 p8 {) F. ~
m_pItemElem[11] = m_pItemElem[3]; % R& Q0 o/ J) l4 B8 A/ v) c0 B
m_pTexture[11] = m_pTexture[3];
) L( v# Y/ `8 D# `# l // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );# w: Q1 K: o. W( B, Y
} * C: L$ I4 c, D
}
7 h: j! }6 W) _: b& ?( ? if( i == 7 )
+ L; d. H8 h& o% d- g8 Q {
7 V0 o& p; o; G7 `& p if( m_pItemElem[3] != NULL ) b+ G, U# c9 ^
{
% N7 Q2 x b7 c; A int nSize = 0;
* ~( V) v0 U" |* M0 ?5 O0 U, o nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / n% C1 j2 S: K ]# _# |+ q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); % n6 n5 Y7 Q. i' R) J9 U2 i# c
if( nSize > 3 )
) K6 F6 q0 }6 e) ` {, q' I* T; w, K3 f( O; h# a9 s
g_WndMng.OpenMessageBox( "oversize" ); ( W) }; R5 ?% d1 V& v3 g
return TRUE;
( Q/ N, L4 S; v) D. {& F# j$ Q1 a }else1 O/ ~, d- P$ L. ]+ K# [
{
3 n5 e* z" p: M1 h bUpdate = TRUE;
" C" j7 c4 P& G1 p: ^. ~8 L" ~ }. N+ z# W: Q R
}- i( |* Z3 o8 k( t1 m8 E
if(m_pItemElem != NULL)
6 X4 }8 |; M( K" L% x4 j! S m_pItemElem->SetExtra(0);
9 T+ }1 H) T/ ^ i" q& H0 V0 W3 Y |4 A7 P
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); J& m8 `9 F8 ~, C6 o Z$ u
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . @ g7 E6 p6 Q0 a }2 ]! E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 b2 \, X, A- `: L9 R# G
! q8 i# o3 Q9 x if( bUpdate == TRUE ) 9 L7 k' y: z8 f2 [
{
" x: E3 S& t- A& z# B4 Y m_pItemElem[11] = m_pItemElem[3]; & @1 |6 ~9 ?0 v' w5 @
m_pTexture[11] = m_pTexture[3];
1 ~" g7 V9 J% ` v // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
S+ R! T/ Z8 W; A) Q& s- I/ Q }
- _1 e# N5 m+ ? }$ X4 \# G, v5 Z% k% l
}else1 J1 ^/ T; Y5 m" Y
{
" f7 f/ a5 z1 e/ B g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); + e* `; d* O, z- h! {2 s
// wrong tab
7 R$ o2 Q; A( O9 k& e: \ }
! i8 m# b( B: O/ w$ C- `0 @1 ` }else+ Q! A3 A( h( s) e$ p
{+ N" W* U2 S& X4 F4 P! l. z
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
- r; K; U4 _. c; u" ?* r // not blessed 0 C$ `" J. ~3 X3 P. R$ m3 s$ R
} 7 H! x$ e4 Y( \1 c3 P4 B
}
% O4 q9 G5 C, X( n8 g# | x/ G: z } $ x( V) z: s0 N8 ?. K
} 9 S% f# h& L m6 |+ a
8 m& d6 j3 @+ z3 L6 t% F
int nCheck = 0; / P% b3 }* E( W& ^# T" O# ?& e
for( int i = 0; i < 8; i++ ) # l1 J- I. t$ x0 r
{ $ `+ P( B: ?8 H
if( m_pItemElem != NULL ) : H! K. d* T; `; M( _9 l3 V- R
nCheck++;
7 l O# ^- [* n% p& d9 p0 o9 ^ } % w. r8 P0 p9 x: h) d& J
if( 8 <= nCheck )
; q @( c6 g% m; B {
& j' l( L0 Y) K2 [ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ! C2 j$ y6 U- e( G& S& o2 ^
pButton->EnableWindow(TRUE); 0 d) G4 H+ M3 o2 v$ j Z k
}
, d, i+ {; _% b* o# M. p return TRUE; 0 i, |- u+ s/ x" @
} % C q1 P' F3 k" X3 D+ v
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ' k a' C- E+ g
{
8 o7 a; K @, O$ O0 s I4 A# d9 g switch( nID ) 8 C: P; J# R6 M/ k2 m& {7 L+ \
{
- S% |4 u( V# Y. K9 ^1 R( l case WIDC_BUTTON1: ) y K7 o6 l7 r6 l9 ?3 {
{ $ r0 d5 Q! k: ]5 Z8 _; G: J
g_DPlay.SendCombineFashion(
' H( p$ j! {6 \; \ m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
s: j/ O, S' f/ a& D6 h m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 2 G) g5 Y; g+ I f% u
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
+ f! V9 F$ g S0 t: v" o$ u m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
& Y+ y2 T) x/ j8 U: @ ); 3 ` z" S0 r5 v+ Q( s% j/ p0 h; E* U
Destroy(); . G+ x" |3 a" }9 T' N* [2 A4 ?
break; . {6 b% H" u$ m9 q* ?% n' J
}
# P# v1 X4 A/ t$ {' \ case WIDC_BUTTON2:
u" s# S4 S$ p) z { , J, r+ ~, l! E/ L7 Y3 B1 N
Destroy();
+ @5 b2 U) Y S1 Z+ _ break;
; d6 n3 E. Z+ {1 }: f }
" d7 _0 g2 b5 h! I1 k }
; P9 `8 ]$ I A* k/ W! \# X, q. r return CWndNeuz::OnChildNotify( message, nID, pLResult ); ( t/ Q2 s* M# E- ?; L
}
% J9 O9 _% @" |" A( {- U5 R% c#endif // __FASHION_COMBINE
- y/ z3 k1 T6 x4 M: N. R$ I" k- ?
----------------------------------------------------------------------------------------------------------------------------
" ] d# k, U9 k) KWndWorld.cpp
% z' H5 @5 ?8 }, \( @在 case MMI_REMOVE_CAMPUS:
- j& `5 }5 ?2 d# ~9 r! R { 5 y" w1 L- b" l8 R
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 9 z6 T. S) V1 m ?2 i3 X2 w2 ^
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); * J- a, O, K# Q
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); * d+ M' z- P8 C0 f7 O2 C* x
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
, e3 D7 [5 A; a+ [0 d$ V& L C break;
3 k& [ g3 n& U @# q& Q }
! C2 q$ v! `6 P" Q) Y9 I#endif // __CAMPUS ' k) q/ }4 X0 x6 t$ [
/ S9 B8 G& Y) W) o
下面插入 #ifdef __FASHION_COMBINE: P$ R! L. x7 G8 I
case MMI_COSTUMEMIX01:
, d; a9 D7 g% p4 s2 k {
* }8 O* P3 T6 |5 G( ]( v& ^ SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
' e9 ]& \/ M3 M2 z. f5 J P9 } g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
7 a! p# [2 E8 L2 S1 Z: I g_WndMng.m_pWndFashionCombine->Initialize(); 6 G9 i( x8 J9 @) b! Z
}
6 I1 F2 u0 n$ A9 q4 }" U break; ' k8 b7 l' c) J
#endif // __FASHION_COMBINE # ]) L$ @5 L; }2 \, H% I8 w1 l$ A
3 {" o+ w7 D& k# [
----------------------------------------------------------------------------------------------------------------------------
" S: z$ a, k' J" G5 n" qWndManager.h
0 \/ \' W' L3 i. |: U
7 n2 ^ }0 r2 Z" L L0 |于:
6 I* N0 p1 B% `# b1 m# JPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
- S. \8 H6 g7 s! X CWndGuildHouseBid* m_pWndGHBid;
; x8 y$ E1 E+ t" ^#endif //__GUILD_HOUSE_MIDDLE
0 d8 E3 L& `/ P* y! F8 p! J: c# W% Z8 A! d: ?! C
认为: U4 ~( ]. J4 I5 Z; X( u% ]
PHP代码: #ifdef __FASHION_COMBINE9 q: a5 u% o- j! P9 f- L, _$ A
CWndFashionCombine* m_pWndFashionCombine;
8 O9 d& G. F6 R# Y9 j#endif // __FASHION_COMBINE
4 U! E* R0 Q% }5 R; X0 _ }3 w( O. c0 p2 W
----------------------------------------------------------------------------------------------------------------------------
5 p+ z' ?5 Y. T; q8 F. S! i+ ~WndManager.cpp- @" o. V. M# A# m5 i
) C& |) f7 ^% L& Z G在 #ifdef __GUILD_HOUSE_MIDDLE* F9 ], |5 W' e/ f* e) K" f
else if( m_pWndGHBid == pWndChild )
3 C7 e/ Z1 M, S* y {
9 N# k3 `/ i4 h1 Z" Q. ?, l SAFE_DELETE( m_pWndGHBid ); ( s8 M `0 f8 v6 `6 R
pWndChild = NULL; . h& t' n& l9 o
}
4 q9 `' ] j; v' z$ t/ ^#endif //__GUILD_HOUSE_MIDDLE " n/ _4 G7 g5 Z e, z/ ^
! C& v9 X B5 T0 X! ? 后面插入 #ifdef __FASHION_COMBINE$ D2 b7 f) l, w6 a4 b( T; l
else if(m_pWndFashionCombine == pWndChild) # u: X# r# M" Z: r5 J
{ 9 J6 W9 u* r8 }) ]2 p3 Y
SAFE_DELETE( m_pWndFashionCombine );
$ G8 ^; z4 z, c B2 L2 r pWndChild = NULL;
0 q2 U$ h7 ?1 F4 e }
1 k; o" z. P0 y4 M2 q# z#endif // __FASHION_COMBINE
7 V( J% |+ X9 f+ q% W9 m" A. k! A4 W/ Q7 ], R
----------------------------------------------------------------------------------------------------------------------------
V y" H0 x/ JDPClient.h( \8 W& [3 Z# b/ f( g$ S- F1 `% \$ }
, T+ n* q% a' L在 #ifdef __GUILD_HOUSE_MIDDLE6 J+ g2 A& ~$ i; M6 w
private:
: s, m1 |: b3 |) z void OnGuildHouseTenderMainWnd( CAr & ar ); % h/ J% ?) M7 M7 {% k
void OnGuildHouseTenderInfoWnd( CAr & ar );
5 j( K; r2 d6 [" A" I void OnGuildHouseTenderResult( CAr & ar ); * r! ?7 O' R8 _% z' n
public:
; ]/ L: y1 [0 U$ Z void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); % J+ Z. _0 M1 S5 }
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); " t- F; k/ Y8 }
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
& W# g1 Y/ k+ M; |3 [#endif // __GUILD_HOUSE_MIDDLE 9 R/ X1 A3 X/ h8 g D9 ^
! P; d. x. L1 m& f
下面插入 #ifdef __FASHION_COMBINE
B& l4 {' d- P3 Q7 n void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 9 T7 ^; p0 K% @ l* t! I; z
#endif // __FASHION_COMBINE ) f8 ?0 B9 M" K, {2 E( f% Y
/ I$ ]' v3 v, v' N ----------------------------------------------------------------------------------------------------------------------------7 a6 E% y' j; I" c1 c
DPClient.cpp, C: N, t9 L9 j. s
2 C U1 Y: u* U) [# p2 B- o- I8 d
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
! q1 R/ e) M& C+ t* `: U7 ]3 p{ 0 x' Z9 q. I7 E) k
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
% N2 K# A1 d5 ]6 U( o) R9 I ar << objGHId << nTenderPerin << nTenderPenya; ' ~9 O K. W$ O/ i
SEND( ar, this, DPID_SERVERPLAYER );
4 C4 e& O6 p' w9 x* ~} ( H3 ^1 {2 s7 Q5 p1 g9 ` t Q
#endif // __GUILD_HOUSE_MIDDLE : D( j$ o/ R8 ?; v+ V" i
9 L7 J- {( ~. C* {9 U# I3 r 下面插入 #ifdef __FASHION_COMBINE
9 Q$ Y9 h/ }1 U8 w7 Q" N' R1 T6 gvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
! W+ P Q' i# J{ ( w$ ]; h4 G) n& O/ |- f$ g$ C5 l
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
7 y* n' w! v' h3 ]8 Y" s ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
; M% F7 O3 O. W8 f- s- i( j3 ?7 _0 B/ l- t SEND( ar, this, DPID_SERVERPLAYER );
: Y1 a2 _# {0 f$ z} 0 S' `3 b, H+ k* q, N9 o: Q
#endif // __FASHION_COMBINE
, j- f. H# B/ j7 d' k
$ e. J9 P0 q5 w/ v3 x ----------------------------------------------------------------------------------------------------------------------------- E; C1 f' j6 ~' l$ d. [# Y3 ^
$ m7 V% i% F% w7 ]) m' @* e现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE # Q9 j" o- d+ q% ^ K. Y/ P
' U* G, p+ p3 d; ~9 A3 c' C ----------------------------------------------------------------------------------------------------------------------------
: M Z: l) ~9 M+ k! x
& |$ o6 |" A5 _! u& [+ o7 o+ Q) `5 J! N% s0 N( C
$ Z: c- e1 J8 S/ B' |
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。" h; D* W# Y. j# X
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5 V O0 O$ {5 i$ w+ k! h~怪物 0 X x( U! Q Y; _/ R8 C
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