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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。$ E$ K1 F$ ?1 P$ O, P, f
: y& y/ E4 c, v- \1 K& W有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en. V/ d$ A7 G }: {) i9 |& h
2 G- p9 E6 ~- p6 _# c. A& d2 f+ ]- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
3 Z- T5 Q5 P/ a8 P9 ]$ ~% Z8 o7 d
8 T3 p* j) G. V8 J2 n# B你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:
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; q8 \$ ^: U. X5 E! g# L: `4 fEtioom(90%)8 V+ d h) k, D& j9 g0 k0 i
怪物(10%)
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这里的问题,而是“不问任何小型或定义语法错误。”7 _4 G3 U9 W/ b8 s7 p/ z! `& ^
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唔够讲,这里是答应释放: randomoption.h7 A$ _) |* l! x4 ^# r
5 A2 |+ `" |" w: }( Z1 R. @% M在 public:
, b9 [% I9 K; c1 e3 q bool IsCheckedSafeFlag( __int64 n64RandomeOption ); / o0 R% {) Z! a2 l
void SetSafeFlag( __int64* pn64RandomOption ); 6 W9 K, _& @6 O' h
void ResetSafeFlag( __int64* pn64RandomOption ); # e4 Y5 R, Q% Z4 \
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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% W/ H. B8 v" w& I& Z1 h5 }$ F 这下面插入:
3 W% ]" t; D4 p+ b2 L9 k# Y& G! t: x0 i: e) \* m$ h x; C
#ifdef __FASHION_COMBINE
8 {) Y" a1 T, j! mpublic:
, V. l# E& U: a4 P% A7 h" n int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
9 I I2 v% i$ S! W* |#endif // __FASHION_COMBINE ; l. [" g% A% R- B% v. G
( U( D9 P0 U: u" f7 c- J ---------------------------------------------------------------------------------------------------------------------
( v1 l& {9 k, S, }6 y+ Hrandomoption.cpp
3 e' \' H) D: s6 h9 ?' k% z6 ]- f. _( F2 r% F5 _! I
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
_- w7 t( `* G' @+ b$ X0 m- e
' [( ^! {$ o4 l W! \ 下面插入 #ifdef __FASHION_COMBINE
3 G. }& E4 F" |( e2 ^int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
' m- A1 Z* U+ X ]{
2 p' \4 Y9 I; K- J1 l$ w3 k int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); & J; k3 [# X0 J0 n) q) Q" I
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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if( nMainSize + nDestroySize > nMaxCombinedSize ) + t: ~4 u! @: L; C% {' o
return 1; ) u/ \( Y$ }( \% {
/ b% w( @9 n/ j9 w for( int i = 0; i < nDestroySize; i++ )
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* ]" W3 a! U- |$ z/ ~- B int nDst, nAdj; & @. [1 m9 w( A% `. |
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
2 i+ B7 S+ i/ _. k4 H% K8 a g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
+ t2 @0 i, l. P Y4 c }
! i, t4 z" h- Q6 n( M4 {( K3 i0 Z return 0;
2 `; v* n9 N' a) `/ k! ^8 n3 l}
9 B9 i5 L( F9 [; o! S#endif // __FASHION_COMBINE
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- O& z. j- W: g- Q5 J* FMsgHdr.h
+ ]% n* \' x6 O1 L6 w3 E1 O- v: |3 c9 r+ _: R6 d) @9 B
插入 #ifdef __FASHION_COMBINE! c: C( g5 z$ e$ t
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
1 T, h' l M& D1 n* ], I. G#endif // __FASHION_COMBINE
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! g" `; \; ^" E. t! _9 h -------------------------------------------------------------------------------------------------------------------------
, R' t. U9 p& b$ X. o. i p! p% GDPSrvr.h* k/ U* W! S @9 i, y6 R4 {1 c
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在 #ifdef __GUILD_HOUSE_MIDDLE/ }0 A! i& @- w; W# u* y
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ' M& z$ H- T R; T' k
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); u" T& O! `7 E5 Q9 s
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
x( J' q1 X# D#endif // __GUILD_HOUSE_MIDDLE + l/ J. f J! K* |
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下面插入 #ifdef __FASHION_COMBINE9 s ?: t K d' n I8 ?+ ?$ C! M
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & |9 n, {8 n/ f" E- t3 E
#endif // __FASHION_COMBINE
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# G( K/ ^$ h( m6 V -------------------------------------------------------------------------------------------------------------------------
2 j8 y/ ~" Z. xDPSrvr.cpp
- O( R8 S6 F, Y! ~7 b在 #ifdef __GUILD_HOUSE_MIDDLE- P' H# `: T3 I* r
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
/ ?2 o& e! z3 T8 m ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); & B& N+ o, J5 O+ }8 a
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
( o/ Z& p- j- n/ M7 j) ?#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE! t. c% j1 C( y6 T
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
& E/ V4 P& s8 a% n! e#endif // __FASHION_COMBINE
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5 `2 R0 z) s- ~% v在最后插入
#ifdef __FASHION_COMBINE( `, ^; V/ b( M7 Y
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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3 f/ h( S2 M7 p1 I0 } CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ; ^% \" }0 [9 r; w
if( IsValidObj( pUser ) )* U7 M3 T% r3 M6 `' G+ P9 q
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DWORD dwItem = NULL_ID; K( w8 X0 r/ [' G4 M8 a' M
CItemElem* pItemElem[8]; 9 j' f8 ]0 |. {" D- I/ Z# L4 [) e
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for( int i = 0; i < 8; i++ )
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% u3 u& a2 @ \5 D: Y$ n: W ar >> dwItem;
+ G% @- D- C. p; [ pItemElem = pUser->m_Inventory.GetAtId( dwItem );
6 G7 r2 d8 ?% P9 G, X" m6 v: r if( !IsUsableItem( pItemElem))
; `- e, ]- S% c1 w7 q return;4 y7 I) C9 O; X: w: c2 w7 ]# t2 \
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if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
- O b0 W3 p2 t; Z4 H# ]/ b nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ( F4 U* L' h. s" G9 m8 ]0 V# _) ]) R
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
# H; ?/ A0 g v+ Q' I- C8 l nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
+ N* s7 R- ^# k' e nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); , [0 B% `. ?3 o7 Y6 H, P
if( nResult > 0 )
3 Z" n3 x. e9 m7 x {
! A/ }: n9 x& o; x2 q8 [3 U2 N: b! G Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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# Z6 P" A; x Z% \ for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) 5 I- n4 U) N e: {! {$ e* {8 U
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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* R8 {; s" P7 S pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); x2 O* w3 Z4 ~0 D
}else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
/ R3 G9 Z: ]6 ?5 s if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) " u) p, u6 v2 q1 _! Z* l& v& Z# `
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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0 o5 s9 b3 p7 o if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) + x+ B# x: F' |, i( y/ ~& d6 ]
{ 4 h) N8 o: n2 W& [
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); / @/ q( U) x7 [) O* z* e4 A. l, z* c
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); + j5 A; \0 p- t" Q! Q
3 _. S4 h7 K: V4 ?" g" ~, E }else % x) u9 _4 Z; m& i6 e* A$ z' \
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); - o* z; a( e8 g
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
* V3 s/ w) n9 ?% B2 U/ }}
* H+ Y- o$ b9 K2 j- w8 b* E w#endif // __FASHION_COMBINE
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WndField.h) o2 Q2 Q* f; j8 `6 w8 a: v
在 class CWndCampusSeveranceConfirm : public CWndNeuz 3 w9 ~2 w3 R* V9 V) g
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下面插入 #ifdef __FASHION_COMBINE
& X+ S4 {0 }% R4 x3 uclass CWndFashionCombine : public CWndNeuz
6 p& N1 C1 g' q5 Z" a{
. Y) j$ v" D, Q( kpublic:
- k- X4 s5 p7 R1 D+ u8 n CItemElem* m_pItemElem[12]; / b) {) U) F- i, G1 M# P9 {
CTexture* m_pTexture[12]; 8 T2 M" {: ?" l1 e: d" F7 B
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public:
G/ n/ k( D0 ` CWndFashionCombine(); + u- y/ N$ P/ p0 R' j. N9 r
virtual ~CWndFashionCombine();
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virtual void OnDraw( C2DRender* p2DRender );
8 p0 ~' n: ^$ f4 p virtual void OnInitialUpdate();
4 B$ m. s( i/ M, r/ C" a3 b virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
/ c- K% Y5 i7 T3 |+ I virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 7 C5 J( _+ ]! j- }4 r
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
+ T" Z& A( n& T% t5 |- h9 H virtual void OnSize( UINT nType, int cx, int cy ); & j. b9 ]/ c3 q, D( }
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
9 W8 }; W) e0 y6 W& G6 ^};
2 K, E* N5 A4 N#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
1 B2 e8 P8 s0 _4 f6 W/ s; XWndField.cpp4 ^( E( F, Z" {" u: i7 J; b
在 #include "wndwebbox.h"
% Y7 X2 M+ H( J/ G. N
) M8 L2 b9 a( V2 ]( S9 P 下面插入 #ifdef __FASHION_COMBINE" f+ N( a1 }6 z* H2 n E, I
#include "randomoption.h" / Q( _. `" ~( y7 ?# H" w
#endif // __FASHION_COMBINE
( ^- ]- v+ ^% k5 @/ ?) u6 ?
3 K& S- S' \, u+ E. N 就在最后:
( q9 b3 g, K7 G4 W" \) iPHP代码: #ifdef __FASHION_COMBINE
" R: J; \7 ?2 K8 `. ICWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) : P) d7 [7 z* S* L
{
+ Y0 Q( j: ^3 b K' U. D' k7 V m_pItemElem = NULL; 3 K( ]7 c: e/ `$ L U, N2 X
m_pTexture = NULL; + M$ ]" o5 d$ ^8 r, f, u6 ^; M
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));3 m' F% Z1 _+ y5 G
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));9 G7 D g/ F G& e6 D
} + O- Z/ n5 H5 l7 |7 O9 U
}
1 }3 s7 B3 a$ f5 o* a0 k$ R) v3 rCWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ ) 0 e" R! U( n& I1 \5 W: A6 E
{ , Y: }0 b8 K5 b
if( m_pItemElem != NULL ) 0 F1 T3 E. l7 {9 R
{
2 }7 k7 k6 d/ N6 f | if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
0 M: f5 z0 F. y7 ^ c" o$ [6 T m_pItemElem->SetExtra(0);
j+ o7 k( l; b% P3 T$ } }
$ o7 ?* Q$ [5 F' ` } 3 t7 k, \% \6 C; W; p3 T
}
2 o" Y, k( M' I# t! L) k# |void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
7 J. V0 H7 R9 a" O0 K9 K R{
1 c. ]" M b( b$ ~" z4 l, W LPWNDCTRL wndCtrl[12]; 0 B+ x9 Q4 O3 }' X& w3 G
* K7 X6 G3 R4 t5 N
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 6 b, ?& X5 | t3 S7 Q
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
* t* |) Y- Q" z; Q5 X8 @' q wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ( H/ }* l- a4 {# ]1 a- |9 V, c
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
) `7 g7 i! O; Q" v3 u, ^7 m wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 4 C& L* E3 X! \3 n- d" s# [( g
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 4 m8 I) ^3 J) Z1 p0 X& v
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
4 ~$ v k( Z; u wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 0 _6 L7 P8 A5 J. @& @' n1 v
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); & q `6 q& Z0 C. g+ e% H1 z3 _
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
1 M/ e6 y3 h- F1 C% w wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 4 [* C) C6 V$ k- i& f
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL )
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m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 5 b8 a& A) y! s/ R) C" u
}
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void CWndFashionCombine::OnInitialUpdate()
/ w* }% y& Z+ E! C{
. `$ e. E, b. M! ~1 J CWndNeuz::OnInitialUpdate(); 1 L$ k ~) C' }- {- r
" A2 x8 t( l, F; i1 g CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
m8 s* t2 M: h pButton->EnableWindow(FALSE);
4 Q! h4 H& r# R! X; z6 l: e# n% [+ T# R2 A6 Z; z) A0 ^! T
MoveParentCenter(); 0 ?( W- E7 p* s! Y+ }. }
}
7 T e# Z! b8 TBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
6 i7 p; |! [2 J! |. t0 Q+ G{
9 v9 q1 r8 b. H$ v \: ~ return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); / a/ d* x7 T2 C
} ( r* q/ M0 G# u; b4 U: I$ L; I% i
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
) a8 |+ l* z. d! d# n{ % e2 j9 b& I) {3 c
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
$ |# Y$ Y* g/ n8 e, O} $ ~( e+ G1 d( ~1 h7 j
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ! P3 V9 q/ L6 H
{
; ]- E8 w' x9 H CWndNeuz::OnSize( nType, cx, cy );
" w: _, ?* _. {}
& p. e' v% N; _5 U& L- M
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( M/ R- m3 B1 K- `! o! GBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) + X4 \/ G1 L9 x
{
# R1 q% [' {' @& t6 \7 |4 }9 n; k CRect rect[8];
! L& b# {- o4 }$ N3 u2 w- O LPWNDCTRL wndCtrl[8];
. }8 s! B+ S/ u0 x5 H% N! }& @/ T5 M- l- j
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 6 U( \* l m* s/ A* i, z* k0 u
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); # t( y' s& R& H$ X+ b& K' |
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
: [& D0 j# {0 H wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
9 G: F# r: _3 E) k& R. U* z' x4 j5 N wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); / X3 P7 H8 V% W9 |/ d4 o4 ^
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 6 u l4 ~% J4 B4 \
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); - \3 Z- \9 o* R3 u
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
' \1 @4 J; }. M0 z. _, c0 F3 l/ M( M4 C3 X
BOOL bUpdate = FALSE;
9 [# \' {1 Q: `: N& \7 x9 V$ Z" |4 l _2 ]- G
for( int i = 0; i < 8; i++ ) + B1 D! l2 @& \# z
{
- V# [/ K$ n6 k9 d" p3 n rect = wndCtrl->rect; / o' z; _' h9 i. D
0 V9 n1 f, \* h" C9 O& M ^! o
if( rect.PtInRect( point )) % }7 _$ O8 o8 c
{
* K7 @( Z) q9 `/ ~8 f" ? CItemElem* pTempElem;
- g( ~2 o! U9 m pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 m7 r1 a) W) S- w# w
if( pTempElem != NULL )
/ H* [4 D1 ~+ L { / v+ T" K" L) S# K4 }
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 5 I! L: X) M) f+ e% f7 e
{3 F. D, `$ v3 p# b+ B$ ]
ItemProp* pItemProp = pTempElem->GetProp(); - s- V0 b. L0 b4 w. M
0 A) s7 T |# R4 Z if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ]# z n* o* A; e8 b$ m& R
{
; g1 ^3 o! g7 |: e+ ` if( i == 0 ) . \0 C9 k5 x- X, U! ]+ M2 _
{
5 ~" h% Q- b+ z* l if( m_pItemElem[4] != NULL ) . I, C) V# s& U, f# l
{6 A# N) \" a$ G x( O" @1 [
int nSize = 0;
2 m' Y9 a! _+ ?. J! h nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 M. E- N4 F/ U Z4 p I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
2 B# o% l# P7 T/ S if( nSize > 3 ) $ `* [1 P' B p. V+ j; Z2 ?3 G
{
5 }6 ?! [3 x5 R3 c g_WndMng.OpenMessageBox( "oversize" ); ; N1 v& H' `& d/ q: ?0 s4 l( e% t
return TRUE; 8 w0 h) ^, `1 a% W" [- Z& `4 l
}else
+ V. I6 a9 y( w' H3 F$ ? {2 q. S" l% P+ S. U0 o d0 z
bUpdate = TRUE; * e$ w6 J& x5 p' j
}5 g8 N) W1 \+ h
}5 ~1 m. |! n" Q) B) o+ O W& I
if(m_pItemElem != NULL) 9 Q7 I8 T6 p( D+ `! ~; @% q* E
m_pItemElem->SetExtra(0);
: l% n- g) K0 a: o ?* \0 ~% ~. @, u% y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 s# ?, v) U N: t: W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & K. R# x& H0 n. [
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 U0 O1 p! i: n' {
3 M* a f4 K4 }# e7 p- @ if( bUpdate == TRUE ) + d% {7 W" Q9 D5 ]8 q
{
, k* {* t' L$ N. X m_pItemElem[8] = m_pItemElem[0];
0 f# N2 v1 G3 c3 h" v m_pTexture[8] = m_pTexture[0];
" O" c) g, W1 I1 v/ E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );2 I) `- M" [0 X1 Z2 G# K
}
+ u: z; p9 ~+ x' a }: W$ U6 y4 D- z9 t) i
if( i == 4 ) & n' O$ F6 v, ~, m( G( l
{! o+ m) p; u, S m
if( m_pItemElem[0] != NULL ) 0 A( E2 r7 h: r: [% W# e
{* q, o9 k; W. |! Y
int nSize = 0;
' s0 ]5 H/ O3 o$ s, L9 B nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; Z7 e- p1 @! i' u; c nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
6 |8 _) D j/ z! G. _2 S( |/ j if( nSize > 3 )
7 `& S' d: h0 B. F8 Q. G3 o; E6 ]" V" J {
# f" ^. Y7 w$ F/ x: J. g, H7 d g_WndMng.OpenMessageBox( "oversize" );
& p8 `' ?1 p/ o: j/ w& k& y return TRUE;
% r6 S. @. I$ h }else3 j% f* v1 X4 W9 d/ x' }6 T
{
0 _$ d& Y1 R$ r5 s* K bUpdate = TRUE;
# F9 J' m: u) Q1 U3 K- X+ O- k }/ A7 H4 j: h9 g1 W
}
) r. C. O6 y8 C \2 q if(m_pItemElem != NULL)
+ I1 e, \* r& {% x* X6 q6 \$ H m_pItemElem->SetExtra(0);
3 @ T5 g4 V' A$ `8 E9 Z. R( }5 G
+ W5 q& |, o. \6 W m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . o- M7 W# ~# T& d1 x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # I8 I3 t) T+ O
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: {& q* \) U! }' L0 X2 x! t( J( n" J1 H$ O. |
if( bUpdate == TRUE )
/ i4 J" j) Z: a6 H {8 c2 R* X# V5 M* `! V/ M
m_pItemElem[8] = m_pItemElem[0]; * N& V& D ~2 w# K& k8 h
m_pTexture[8] = m_pTexture[0]; " h8 G$ J6 z/ U
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
+ f* \# Q1 {$ c* M7 r$ J, a8 N } : E* Y$ k. _# B: k- j
}
) X' x: ?2 S( D6 d- D# z }else
$ s" v) z' b& B1 b' P8 H1 d if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
, I, S: g! i. s; O, ?1 E; b4 E3 a {
! w6 `" G: P4 a) S if( i == 1 )
/ r0 ?9 h5 M3 }0 s6 m {0 Q9 Y5 o: N6 `$ D7 P6 D' E
if( m_pItemElem[5] != NULL )
( t1 G0 g0 x9 k2 { {
1 u% I' q- m Q! v Q int nSize = 0;
& d8 Y3 E0 J% f9 a5 X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, C! t0 C( J5 c, R6 m5 ` ^0 ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
+ u& X% Y5 L8 ~& Q if( nSize > 3 ) . S4 B, J( B$ p- N" A) x" a$ V% h# e
{
8 {; i9 ~' C0 h, b* \* z1 g9 \ g_WndMng.OpenMessageBox( "oversize" );
1 H- B; E- z2 O: Y* M+ e- h. }' ] return TRUE; 6 [1 Y m& h3 V: R
}else. |6 U; p' p6 ]# \4 \: R
{
2 v. d5 v7 J& E9 c$ n2 L; P; P bUpdate = TRUE;
4 y5 s5 Z; Q5 d7 f }
8 x3 c- { S) {; y+ L# O* S b }
2 N- {) ~1 A# T) n% |" l6 O9 @' z2 n4 P5 | if(m_pItemElem != NULL) 9 ]4 [. E( H; H8 Y g) E+ t
m_pItemElem->SetExtra(0);
9 D. q7 B) q" }: {7 y! u
! J; l& N n, Y3 Y; O' S8 Z W m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ P1 T* E% n4 v* L8 p! q3 a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . h; I# @9 x2 U% w" }/ v
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # ?. `$ Z4 Y2 ?4 L( l
* ]; O1 G; i2 f* O) ?6 c5 y if( bUpdate == TRUE ) % n C5 G8 r) N) c
{/ o X4 l8 {' P3 v) J9 S' D7 m
m_pItemElem[9] = m_pItemElem[1];
+ c6 J1 M9 f& H$ D m_pTexture[9] = m_pTexture[1];
, T( K# v1 L7 ~. T' a6 _
: K4 C: ^6 F7 g J% h* V// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
' t; w0 r/ p0 n& \2 I9 C } $ |* X4 w/ c" O
}6 R/ G$ H" U3 q$ C9 k
if( i == 5 ) 5 v7 C/ k- Q+ @
{
: F0 ]5 r5 p2 D& J7 u) z( Z if( m_pItemElem[1] != NULL ) / {' V9 }/ x$ E5 T; b* S
{( m# Y& x7 o, h0 ?% O' N* S) S D, r
int nSize = 0;
3 ~2 Y9 p1 \6 K+ A# L nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % j1 b6 M- E$ c4 ~3 k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
% A% f5 \7 O7 T: ~6 ] if( nSize > 3 ) 2 N3 N- t8 `8 g; u& U- x; J" k3 n
{/ v7 @' }$ d1 G* z
g_WndMng.OpenMessageBox( "oversize" ); : m- Q1 n4 w5 H" t) @" B
return TRUE; 7 a4 R9 s. g( A. k& }3 _
}else0 l' p q7 ?6 ]( g
{
4 x: t, D, J3 W6 z8 y7 X6 u bUpdate = TRUE;
# Y& g+ I1 T- U0 j$ N! _ }, i6 O/ n/ D% q; u' @
}
6 x# Q# C6 p! M if(m_pItemElem != NULL)
! L7 b' S5 Q0 |# V9 r m_pItemElem->SetExtra(0);
1 Y- t2 p8 ]5 u* G4 b5 x$ c
. }( ?( i6 D- Z2 _8 C, K1 [8 X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 X# I" s/ g7 D5 d m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; I7 {- G8 k4 b0 M+ s9 u" X m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& c+ u" N+ {" s8 B( U4 n4 }" W3 t+ i( k! D3 _" Y* k( g# p5 h
if( bUpdate == TRUE ) ( d# ]! T" {9 @- ^# Q
{* V' A0 A @ d2 ~! S/ M# g: S! f
m_pItemElem[9] = m_pItemElem[1];
& f3 l' Y. ^8 J9 x4 h m_pTexture[9] = m_pTexture[1];
* L/ q- m* a; S. [/ D1 ` //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );' w" q0 V$ j' |3 F
} 3 l* D& b! v% T# e
}, o' U8 k' @- z
}else
3 B' F% i, D2 M; a- K! p2 E if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 4 ], M( s' W. z
{
+ b# W G) L( g) B3 U6 f if( i == 2 ) 8 R" x, a* g; r" n6 L( h
{
- k% r$ V: l2 _0 t# r; y if( m_pItemElem[6] != NULL )
* U; Z& [$ N4 M {8 T8 _9 F: k. U: c) }. U
int nSize = 0;
. l( J6 a" }* A/ [5 [$ e5 Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - B( {' C4 O# i9 p3 \ k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
0 p/ V7 p( S- t8 s$ l( z& r! i if( nSize > 3 )
; E) ~% C' r6 j4 D. Q. m% r {
, O M* E$ g$ [: z2 `# p g_WndMng.OpenMessageBox( "oversize" );
8 [0 V7 _ |5 m% I1 Z: S+ d return TRUE; " O* X1 H6 s$ S. j# h, s: [
}else
- Y( j. K3 @4 j1 d {. Y7 f! j) L2 r& Q' \+ \
bUpdate = TRUE;
X6 ~7 \* v9 `# i }, }. b/ q6 v( M. h0 d8 J
}# {1 M5 u: X! c- D d2 C
if(m_pItemElem != NULL) & q& q8 ]8 T; r' u4 u
m_pItemElem->SetExtra(0); 9 }8 A- x" R# b! z4 v4 n( S
# B( {! t9 ^; g, E X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( k5 r4 H8 V- a% { Y/ ?0 h% [ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 f7 z* W8 J7 F1 _; ?& x7 J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& c0 F T+ L R+ P) q D
) y! m) E0 N! Q/ P" ` if( bUpdate == TRUE ) , C- i+ P5 `# s$ |* ]( ?8 V$ x( e
{( N! @- i/ }) L0 ^! \" t% ?' ~
m_pItemElem[10] = m_pItemElem[2]; $ a; Z& o, E: c/ h1 f# T# M
m_pTexture[10] = m_pTexture[2]; 9 A$ z3 w G% c+ |3 v% }: |
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );/ Z0 Q3 y$ x; Q+ h/ m3 ?. B+ H
}
! V3 F% N/ E# D$ Y2 u; { }
6 ]+ A H G; k4 m. K if( i == 6 )
2 u7 w7 L Q2 M" u% ?1 _3 X) U {. T; O& @+ \$ o' S+ K! {
if( m_pItemElem[2] != NULL )
/ u S% k9 k+ q0 b/ c {
" O/ _2 o! _$ x) |, U7 a int nSize = 0; I2 w( y" a5 |" F, ]" O9 ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 Z) h+ Y2 v- c4 f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
# J/ c5 w5 a9 t9 i if( nSize > 3 ) 3 s* V1 I3 c7 e) }, ^5 c/ R
{
* o& a3 ]! l3 M2 K( s g_WndMng.OpenMessageBox( "oversize" ); 9 r5 p. V/ t! e( J" @: a
return TRUE; 9 a8 q9 K7 ~: Z& k. E& q) g+ i
}else. b2 `* W2 d# K' X
{
C7 z( E) A; Z. d bUpdate = TRUE; 7 }* N, h' H/ N5 q, C4 B, {# V
}
% C' [* k3 G2 V6 _ }
" V& B6 Y% ?4 g8 N6 k if(m_pItemElem != NULL)
, H% x0 t4 d+ } m_pItemElem->SetExtra(0);
S) C& l$ G% ]; `2 q( i
- }2 C9 a) I+ j$ ? m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 i: I& D9 Z: o' N* S m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( i7 @& E1 U8 A2 N" R m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 A! j8 E* \6 N- e' ]: d p( \* f5 c* M6 l8 l; A
if( bUpdate == TRUE )
1 O; _: t y, F4 R0 k {
: e/ y/ t. c7 k% \( S8 { m_pItemElem[10] = m_pItemElem[2];
* D& E& ^0 \! j! k" K m_pTexture[10] = m_pTexture[2]; # Z( `: L2 r: f3 c6 B6 x, G/ I% d% Q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
' e$ b0 L& m) ~' T7 e }
$ t1 R/ H. {, j }
! v+ D5 t8 K' q! ?8 y9 V* c# a4 [ }else3 P$ w. g; i' i3 N; Q0 E
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) # f4 P; ~. f: ^' k i
{
|% p6 B! K1 A1 Q$ t4 T6 j if( i == 3 )
; X; u0 H! ]2 W6 H" V {- j5 u) k7 x7 s9 U# l0 T
if( m_pItemElem[7] != NULL )
# B, s0 ~, \0 S' j+ ? {# y6 N7 X% S) K! W
int nSize = 0;
# g, D5 w2 B& P7 O4 W% x) S) Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , N7 S- f* W" f+ ~+ `% U8 _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ( r3 f& N5 |$ E, e J: `
if( nSize > 3 ) ' J/ B. |/ ` h4 k- D; L
{8 S. G' t" J V- p! E5 N
g_WndMng.OpenMessageBox( "oversize" ); * { c# Y2 ]% V
return TRUE;
/ C( M3 A' L- s# ^% y }else+ E. R2 O. t2 [8 z
{% S' K4 E3 R: r0 t8 h* S
bUpdate = TRUE; 4 A0 O$ a7 f# C c: S, @3 u" ]0 \$ _
}
% K! z% t7 w% p/ _' Q" w) J4 P }& w' l8 H# v7 S* f7 x$ k
if(m_pItemElem != NULL)
( N* D& \9 k& Q# y' q5 E m_pItemElem->SetExtra(0);
+ H5 l }# C- `/ j* G2 }6 T7 d
* j- H8 g( j7 L) U# g m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 R c+ `/ ^, Q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 X/ M2 q; D- h: y$ E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, S# J4 ^% ?* B" E) v( x, f. c: |3 e& F1 e8 E2 U
if( bUpdate == TRUE )
& r( U! }' Q, l7 ^ D4 N { T" E3 L. n3 e8 p: ]# ~
m_pItemElem[11] = m_pItemElem[3];
" _6 `8 f, G/ W- | t: _ m_pTexture[11] = m_pTexture[3];
5 s _" W( }& v, E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );4 C* X6 k) x/ V# F
}
: G9 d; a: o$ z6 S5 c }
% U, Q0 v% j4 B if( i == 7 )
# W& W, I, a7 V, F3 _9 d5 L: V {! r, n* \6 T0 Z
if( m_pItemElem[3] != NULL ) ( r! a. M( {( D3 `' y
{
' k* y) Y! O# D: u7 o int nSize = 0; 0 G: H5 n1 G4 H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + \# B. l! u$ ]/ S# ?) J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
' `) n. I$ u w# |3 |5 J7 }% l: | if( nSize > 3 )
- A" K7 o! c0 J1 p3 o {5 U) ?6 o+ s9 U* n! S
g_WndMng.OpenMessageBox( "oversize" );
' Z% H( C2 k' g$ _ return TRUE; 6 _) n1 @6 \3 p) X6 o
}else; V4 R. k& a7 |; e- h, _
{
: e, y2 Y4 H- U0 @ bUpdate = TRUE;
9 u- \ C Q& ]. d }
# E! l, | H" |8 |9 a1 {9 @ }
5 x; Y$ B0 l2 _8 _ H5 w. q6 V% h if(m_pItemElem != NULL)
& h& C& G: h4 C6 H m_pItemElem->SetExtra(0);
+ y0 H7 ^" S @
' ^' c* x2 x1 I: \' K; n/ f m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. x; g |) m: k m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : ~# l. e# T% D+ `: O1 H
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # V" d, U- d; S& A# r! u( y! K
8 ^% s/ W) T5 i if( bUpdate == TRUE ) & K+ ]3 v0 \+ E( Y) L
{& b" M( ?% E/ J4 z4 y. u
m_pItemElem[11] = m_pItemElem[3];
4 O! [5 _) f0 t; y( b; `$ L+ n m_pTexture[11] = m_pTexture[3]; " C3 {5 Z$ a) H) U3 C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );* K& K' m+ S) s" f$ k9 A- c# _) z
}
: ]. ~6 b3 z7 r- l; b( A. z2 B- { }( g; ?4 f% b9 L3 |3 o
}else
, B: V$ \" v. r5 ^* R' g) S {
$ ?: P' L# {6 t' C# N' d* p g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
& {$ D9 _1 c: K // wrong tab , U) i$ j% }3 m& W7 o: Q! }( D) E
} ) O5 z6 F2 P7 M% k$ w9 N2 @% Y
}else1 Q/ R8 [. L0 m3 u% M3 y
{
) z e$ C( _9 t: U! q g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
4 P) R, S" n2 @9 X1 g5 H5 v7 T; m // not blessed . w* [- k+ G5 D8 O2 k
} ! |6 [0 V; j1 K
} & `' J; y( O% L7 h
} s% R0 _6 v; S+ B7 W$ D3 h
}
# ]* q3 N+ j) d
) _* ]$ h! S) F' E int nCheck = 0;
5 ^3 \0 O! j* C3 h1 K9 D for( int i = 0; i < 8; i++ )
3 ]+ |" Y+ A* }1 N& l! ~- G7 X {
( B; `! C5 Q! ? if( m_pItemElem != NULL )
9 i f/ M8 W2 `" t nCheck++;
9 u* w1 x- U, F }
8 Y0 D1 B8 b5 n+ } if( 8 <= nCheck ) 9 ] t4 g/ B' D4 B% {
{ 3 L' W% n. p+ I) d$ N/ F. r
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
1 i- q/ l2 u, Q- N; a8 ~ pButton->EnableWindow(TRUE); 4 h! L) @# X" j8 j0 ], H
} 1 m% g) L2 W4 m& G( F3 k$ @
return TRUE;
1 L9 a$ S/ n3 R& w}
% D3 M! s }9 |& P7 j( R1 {BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ! ~# Y2 n8 ~4 z: v
{
2 L& K% v+ r0 m+ ` switch( nID ) % J" Y" I3 R' w" h0 R4 Q
{ 2 O5 b G! b8 c6 ?9 t
case WIDC_BUTTON1: # k3 S j0 r1 B1 b& o
{
/ T+ v: {$ h, e% q3 P; f5 o6 I g_DPlay.SendCombineFashion( , g. T6 l% V. D1 [" G2 D8 i
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, - b' ^' B3 u" s) \, W0 [5 P: y [% q
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 1 l/ Y0 X" }9 s6 ?% k
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
* t4 E+ ?& e& t! x m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId % E8 S) p% A" |. Q9 }; H! M
);
- }& B3 R( Q) h6 U4 I Destroy(); ) Q- v0 \. m* G: v
break;
6 Y" J5 k6 f0 d. w+ p } 7 ?4 m m0 @7 e3 ?% H, s0 {4 G1 v
case WIDC_BUTTON2: 6 N- l8 e- \/ L r
{ 6 V: m2 {4 j+ g) a( }2 i- F
Destroy();
; I. t4 {/ T+ Q- [ break;
* ?5 {- `5 @* D% ]5 j! g } 6 s7 H) v1 ?3 a
}
2 N Q0 g8 Q$ ]' e3 g% ] return CWndNeuz::OnChildNotify( message, nID, pLResult ); - r( Q9 I5 V" _6 M8 H6 q& V
}
" ~: V8 m. g! B' W, o' O6 M2 |#endif // __FASHION_COMBINE ; A* d# H5 f W/ `8 y3 O
2 v, K. H: F" w% v$ p# @ ----------------------------------------------------------------------------------------------------------------------------
: _! O* l3 ~4 t @6 y5 x/ JWndWorld.cpp; K: r; Z5 H5 O' k5 z
在 case MMI_REMOVE_CAMPUS: 1 _7 B% z* h% D2 h/ y; a& O, ?& d3 Q
{ ) i+ g9 k7 h8 u3 I
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 2 q3 G' }" W5 A7 B
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); . k; A$ e; m+ p/ i7 I+ A
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 4 R& f0 |* e q# s4 E
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 7 C$ g8 l& `' l" ]+ t z
break;% _3 R( ~0 }7 L- J
}
& y- [% s( a& b) w0 L) Z4 T#endif // __CAMPUS
! j+ e, Q0 F3 p; }! V4 [8 X
: P d0 t& ^6 r w) Z/ l 下面插入 #ifdef __FASHION_COMBINE. T, z, M, w4 V: v8 k: _7 }) Z9 C
case MMI_COSTUMEMIX01:
3 a7 P: m0 R1 o6 Q, l: R, J { , ?2 ^: h( [* L( f: P0 @" d
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
5 R' D, c. p2 c g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
; |/ i( M9 [( l' X/ r& D' m/ O g_WndMng.m_pWndFashionCombine->Initialize(); * N6 b/ R+ [+ b, j
}
+ {9 F0 d( d; N: R; x break; 9 W; w8 E$ z: {# B5 H9 [3 T V8 U* C' R6 f
#endif // __FASHION_COMBINE
- X6 P8 g2 |& ?2 G L6 ~. k/ Y/ u2 @8 ~% {' x( R$ h4 J8 P1 ~
----------------------------------------------------------------------------------------------------------------------------
8 ?1 K4 v+ p' rWndManager.h# P0 ?0 ~6 e1 G+ V; ~- ]
+ P' O L3 k6 n5 S+ d4 j
于:
2 u$ g, C* l- n, J1 yPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
: L ]1 M- ?* B5 Z1 v CWndGuildHouseBid* m_pWndGHBid; 3 n/ L' X& ]. }3 W) T: x8 @
#endif //__GUILD_HOUSE_MIDDLE
3 P4 t, g- l H$ v3 O/ A% ]% `. f& b. r G% T
认为:
% s& r6 L" ]# j0 \PHP代码: #ifdef __FASHION_COMBINE K2 T1 f \7 v- c8 K- L9 H
CWndFashionCombine* m_pWndFashionCombine; 6 F, o" O9 s$ k$ J6 w* c; K' |
#endif // __FASHION_COMBINE
. c6 H; I$ ^" a' A# }/ m: k" a% C7 B: k7 t/ U6 G, P0 f$ _9 N
----------------------------------------------------------------------------------------------------------------------------* h7 N9 ?) B5 W& Z' \, [1 G
WndManager.cpp5 G" K; C: [. T$ H( ]; d; \
/ P z4 T! G+ s3 m# G; ~% }! G# b在 #ifdef __GUILD_HOUSE_MIDDLE) j C- @& P3 I9 ]1 ~' c' d3 D
else if( m_pWndGHBid == pWndChild )
1 \' J/ v) f- e {
* Q7 U* F0 N) H+ m SAFE_DELETE( m_pWndGHBid ); , ]* o8 O5 t# W; C
pWndChild = NULL; & a: W0 l1 c1 ~/ H. }5 ?
}
0 X9 y7 w1 q( H2 U' A' |#endif //__GUILD_HOUSE_MIDDLE
5 j) q- J3 \' L( N6 a4 Y
- h/ i( j1 D0 C, I0 A) T 后面插入 #ifdef __FASHION_COMBINE
) R" e; [7 F9 \( s, e7 V else if(m_pWndFashionCombine == pWndChild)
7 U3 P, i- F! D9 w1 \. x { " h# `7 x0 G; j4 H1 X
SAFE_DELETE( m_pWndFashionCombine );
7 L/ r# J7 M4 ] pWndChild = NULL;
# |) R# {6 A/ `- @: n }
, _% }$ @4 M4 D Q7 Y: y#endif // __FASHION_COMBINE
+ T% i( j. w# r- g, d- _; e( ?- I/ A @% d3 d/ a
----------------------------------------------------------------------------------------------------------------------------) Z) M( l4 S- G1 V: D& g
DPClient.h: A. r! W6 ?! O1 ^
. m$ G5 Y3 i" D/ L在 #ifdef __GUILD_HOUSE_MIDDLE! U8 r. l2 m& e9 l
private: 7 M9 E7 j6 t* G, m
void OnGuildHouseTenderMainWnd( CAr & ar );
/ j8 \! g0 R7 e2 V- M void OnGuildHouseTenderInfoWnd( CAr & ar );
3 U1 i. }. p- D' @ void OnGuildHouseTenderResult( CAr & ar ); 2 n: U% J; F" p+ a: Z5 Y
public: 3 N* e( U! T' a& f% v: C
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ) C) W4 J# I3 U4 I0 @" @9 ~/ p
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 4 }' C6 ^5 s9 P7 y
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
4 d$ ^ D9 U0 C9 Q! Y- O#endif // __GUILD_HOUSE_MIDDLE
1 F" `; `9 |& w* w5 p/ q/ v+ o4 `, W. C) D
下面插入 #ifdef __FASHION_COMBINE
8 x: ]0 E; s% A void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
2 R$ C, @0 \' L4 b! G#endif // __FASHION_COMBINE
# [- X; ~1 z% f9 K* ~) R5 p9 l- z1 x" y- W% @& }
----------------------------------------------------------------------------------------------------------------------------
6 a# X1 y9 S% D2 uDPClient.cpp
1 z. [! \( y2 w! `- K/ a
6 q/ o0 ^5 i0 s+ j) g! W在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) $ @* j% c+ B2 L9 F, |4 o$ C
{ ( w+ m6 g+ |6 i# G( O% u
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 8 w- x2 e* v9 |* Z+ J$ N+ A
ar << objGHId << nTenderPerin << nTenderPenya;
. f8 L- L- H7 T1 w, Y SEND( ar, this, DPID_SERVERPLAYER );
% ^7 |% h8 ^( A% v} * a2 X x9 @" j( i7 {% @6 E9 a
#endif // __GUILD_HOUSE_MIDDLE
& P: V) v ?4 U% n2 F$ e, d# U3 f2 j Z4 V- a2 B9 C
下面插入 #ifdef __FASHION_COMBINE: B- s# t6 m# p. F
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 6 n) r( ?3 [6 [, |
{
% P- m" K3 T: R) z BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
/ E0 Q/ i7 q9 c8 {- D. B ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
! i) x7 i% t7 @' e SEND( ar, this, DPID_SERVERPLAYER ); 8 ~; h* |, A" K2 j9 S: H6 E6 r
} ( c2 j2 L' V" z5 Q' G, v
#endif // __FASHION_COMBINE 2 C+ j: Z; P% _1 i; B
$ J' ~/ }* X- P K$ K& G ----------------------------------------------------------------------------------------------------------------------------
$ [- n. X0 q. R% S" z3 I4 l
& b3 j; W' L& I) O- o2 f/ G现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE ; [1 A/ B. E8 @ ]( F
$ d" Q, S, ~6 E4 ]* l5 p ----------------------------------------------------------------------------------------------------------------------------( M3 `1 e `5 `+ m+ \
4 `9 T: A5 l8 f
* l4 T4 G# b. c
! M, a& X4 `: h2 |5 w2 v9 A
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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+ {: d* L" J7 }3 x' w# V) P~怪物 % ?: K9 `2 R8 U
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