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莫因E * PVP' {" Q5 m) B' O' i
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3 _9 q+ H w) P! s, m9 b5 I2 u. O9 m. a+ ?- O: p
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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' h' B- H+ D. \ J- i有大量的代码,我已经测试过它,它可以编译自己1A。- ~" ]4 Q J) W# V: ]7 V
- I/ h* _ o1 I6 F2 V6 b0 Z3 M0 x2 ~$ @# b6 `
现在会如此容易所有的C&P'en. b3 l8 `8 a- S: }7 k! P
* X4 C1 G' Q- x! S- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
; I( _/ N& O, g$ [- W" v8 F( B: U! l/ L2 B7 @, t: {; R2 R/ a( ]
你说我成功,资源应该时装组合系统顺利运行。
8 P# Z4 |8 a" m# {9 b w1 `0 g* A0 f2 }6 i& D
/ x: r4 r; j8 {) p* S; h4 Q- s( M2 R! W* S& V
首先是学分:; n Q9 |, I B2 g
# i. e+ N/ ^8 o. o8 I oEtioom(90%)2 g& a h% x4 K
怪物(10%)
{1 e! m+ E! H) t% \( {; A
# Q) c/ y1 s( M* P3 P& x% l& `- I# d8 `9 v% ~
这里的问题,而是“不问任何小型或定义语法错误。”3 @5 Q$ K, H2 a4 d. X* R
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唔够讲,这里是答应释放: randomoption.h5 d9 g! W- D. T# ^9 Z% O
; p+ M& U5 j8 D2 {# S
在 public:
9 |. t% P9 H$ y" l2 V% u2 B bool IsCheckedSafeFlag( __int64 n64RandomeOption );
# y7 ]: ^5 W4 p2 t void SetSafeFlag( __int64* pn64RandomOption );
/ U" X5 b( V& u& \3 Z9 Q! K9 E void ResetSafeFlag( __int64* pn64RandomOption );
7 @0 S3 |5 [$ P // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® : U& A+ \9 v% Z; m# n" G, w7 v
" ], @ x) G1 a8 i2 _& F1 V: a8 u
这下面插入:
9 w8 t ?3 N. O+ v
0 H* y f7 I* V* b #ifdef __FASHION_COMBINE
0 i# Q1 ]/ h4 v# d2 L. Zpublic: 4 @9 L% c8 S6 @8 Q3 s) h$ M
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); " [5 U: m# T0 ]* V( A' p5 p( P; h
#endif // __FASHION_COMBINE
0 s2 }' K' d5 b, }- G& f: E/ |: o( U4 n3 p) o$ T: _
---------------------------------------------------------------------------------------------------------------------7 W, U# k5 `8 U! Y" y- `6 E
randomoption.cpp
- Z6 {8 a' \0 N: S( O+ u0 U, I
7 k$ a5 C4 u( O& p) y+ L% h在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
7 ^' K, c: H0 M1 m0 N% l4 [3 C9 I- L5 u7 o
下面插入 #ifdef __FASHION_COMBINE
( R$ o+ A7 k% i5 M V" mint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
& y4 _* g1 R% K+ Y, e. @{ 5 N8 I4 P* I9 u; e
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
# Y0 d) z" R& ^$ w( G int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
$ ]: J# m; [7 K6 {7 V8 L2 Q/ |
( }2 K" \- D# o/ X if( nMainSize + nDestroySize > nMaxCombinedSize )
8 e: @& v' }5 Y; V l2 C return 1;
2 f1 \/ E) Y5 W7 {9 u
# i* b; B. F6 c U for( int i = 0; i < nDestroySize; i++ ) 3 t, R! T9 W6 R; C2 v$ _
{
- o/ ~1 G& L0 ?2 V) _ int nDst, nAdj;
4 g+ T$ [# S$ E' ?7 Y2 G if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
* V( J$ i4 Y( p g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ! p1 ^# H5 y/ J3 b! H' |0 ]
}
" e7 e2 z! a( c; e+ T* T7 m- u return 0;
6 Y4 ^1 L$ Q3 I1 N" e} 0 a; x( ]* |2 z8 v& M
#endif // __FASHION_COMBINE
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3 H* A0 d# w3 D# H) p ----------------------------------------------------------------------------------------------------------------------- D3 i% _4 Z; q5 g# ?
MsgHdr.h0 d, ?. X" c0 m
1 d j9 _) \2 B+ f' ~ g+ c
插入 #ifdef __FASHION_COMBINE
$ M5 y' L# F) D- V8 P8 C6 A#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002995 m6 R S$ z4 p) g" w5 J$ m
#endif // __FASHION_COMBINE
3 ]4 w. @* l) R. r( h. Y" U% Y$ a- s* ^) k2 r4 t# i' T5 K4 j" s2 N: r
-------------------------------------------------------------------------------------------------------------------------) ]3 i& I& F/ N" L
DPSrvr.h% K: w( ]: k$ y6 Y0 A
% F7 j0 x8 |2 U5 i! L5 \0 p" `在 #ifdef __GUILD_HOUSE_MIDDLE
$ f+ w* S8 G) H; s0 |* M _$ Q void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) N0 |$ _- f4 ?$ y5 U* j0 V void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 Q& }# N* ?1 \" y0 N void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); % R( o9 ^ z1 G- \* Z3 w
#endif // __GUILD_HOUSE_MIDDLE
" b/ J; j7 L7 s) i2 F) i2 C; Z: e4 t
7 ]5 b% R _9 T' y% E4 ?) s 下面插入 #ifdef __FASHION_COMBINE# \& Y5 d* M' V6 o* s( [) [% J& S; q' J
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ P8 {3 N9 ` W7 C- v! n! {
#endif // __FASHION_COMBINE : Y# b; a6 [5 [/ X) r( m9 x
. L1 r4 n; U' w -------------------------------------------------------------------------------------------------------------------------
0 y. B- r1 `' M' c rDPSrvr.cpp
% l: o) I* f% d3 M3 ?, N在 #ifdef __GUILD_HOUSE_MIDDLE
/ t" }$ U% Y4 \; ~3 q ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); * H/ t1 g3 M4 F5 Y- D
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
. o% J2 o j6 U: K9 d! a. G* D ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); # x! M* ~# p" [/ ]
#endif // __GUILD_HOUSE_MIDDLE
' s" I' s6 y/ A0 {/ D6 t! H# V7 {& M
下面插入 #ifdef __FASHION_COMBINE& k+ E+ M* F+ R6 d. m
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); # x; Z3 q7 E5 ^8 ^. { E: ^* ^
#endif // __FASHION_COMBINE
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6 e* U9 W! O3 w! c( M( i* R在最后插入
#ifdef __FASHION_COMBINE
( ^& H: ] @3 }% f9 f+ e* rvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ( N3 j( v( g+ A* l! Q. L6 x. L
{ $ R6 i* y, K* {& Z+ D
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 4 h9 Y9 H6 i* S* `6 _) c" m) w) F
if( IsValidObj( pUser ) )
+ d5 M' A) |: z& h6 A {
3 M; u+ ^3 |- ^6 T E7 m9 } DWORD dwItem = NULL_ID;
0 N5 E0 W* x8 f1 J- ? CItemElem* pItemElem[8]; . D' _' c0 y/ G0 Q" j2 m, Z, Q
3 s& E" V/ l, N! p$ _$ U+ B+ O3 b, [ for( int i = 0; i < 8; i++ )
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ar >> dwItem; 6 s$ ] f' F( y- E% S
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
5 e+ r6 q" _/ X6 @' t6 v if( !IsUsableItem( pItemElem))
) h( d, {/ y; H' P0 E: \' Z% k return;. G& m0 ]: q# @* _; d& ~
}
9 ]: q' r3 s6 i if( xRandom( 10000 ) < 10000 ) 5 X6 E2 t! Z' S* d, J) q$ w
{ 8 G, }. ]! D* H6 J6 ?; L$ K- r2 T
int nResult = 0;
" H# x# i' z% V: I* O, c nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
: d/ G$ Y1 C. r8 V$ O* `$ |+ S nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
* ?* f7 s; J$ I7 V/ O- R0 _9 f nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
0 q6 U! Q ]/ R4 y0 o1 `6 K nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
/ S3 p1 h5 D# b& `; T: } if( nResult > 0 ) * H$ R5 h* b3 Q" x0 o9 g& P
{ 4 u* F, r0 ]! Z
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 4 z& Z% Q: O3 a
} " Q) P9 }; o1 E* l/ A
for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); / d4 M: d' o$ {8 ?+ o' t
} 3 s( w% j* y! g u; k1 l
for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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# y' m% m* X! P& d
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 7 q, l; E( q. p p- E
}else & M. ]+ p2 @2 t: `8 m; q; V
{ 4 O6 K# {1 m# O& }" C5 g0 L9 [- z9 w
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
: S2 Z% k9 W X( X* e if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) : a/ V; A' o$ ^% Y
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
/ h, z& u2 L. m
7 o; ~ H( L3 M' Z if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 5 Z' v5 P- u! [ t8 `
{
9 N$ c5 M8 [% L1 e$ Z: d pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 8 j/ [( B# `. k. g- m& d9 {9 w( q) X
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 6 u" i' k7 f( ?
7 [# D# {- b0 p$ z# J5 ^$ }/ v" {# X
}else
! T, @7 c5 {" {, n9 p' E {
8 \; M3 M1 t" {4 d X pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ' @" U$ w# J$ J$ _8 ]& W$ x* t p1 L
for( int i = 0; i < 8; i++ )
5 a8 | }0 [; |! t: r, B {
& _- c$ A9 U& S9 E pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); V0 N4 \) i8 n. H% D( J2 G5 Q
}
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} 8 H7 Y. ~: I, ?' T0 E4 ~8 d( i1 H
}
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#endif // __FASHION_COMBINE $ [% f9 x. ~6 | o/ m# j8 d
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----------------------------------------------------------------------------------------------------------------------------9 C9 C! G3 |/ ^9 G$ u' N/ r8 {
WndField.h
B' m6 U" q; Z9 S" u, s在 class CWndCampusSeveranceConfirm : public CWndNeuz a) q5 v; R G
% O- o/ t8 M& b1 d: `0 k9 x
下面插入 #ifdef __FASHION_COMBINE
' Q9 L' f7 S/ hclass CWndFashionCombine : public CWndNeuz E8 m& J! h9 Z- S, \
{ 0 `+ W. T2 E: x/ K; L* C+ J
public: 9 v2 [9 I- N& a/ a
CItemElem* m_pItemElem[12];
2 Z! M' P, _- w, z) n" ? CTexture* m_pTexture[12];
2 O! z; D4 ?2 t+ H
- e3 J. Y# a& s2 V; @5 o& vpublic:
. |! S4 J$ o9 s CWndFashionCombine(); 9 t) P8 h# \2 u1 D2 G
virtual ~CWndFashionCombine();
6 M c/ ^; @" H. r5 l1 A
" O' Q: M$ C; B1 O3 f0 `- | virtual void OnDraw( C2DRender* p2DRender ); : Z B; E0 \ p6 z' x# J
virtual void OnInitialUpdate(); * T2 s# q' o! ]3 x# W- R" I
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ' M' x+ @& R( v2 T$ t$ t6 e
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 6 e) C% A- |6 L0 T6 y/ t/ ]
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
1 r% ?9 C1 {, i1 ^; F virtual void OnSize( UINT nType, int cx, int cy );
6 M. W) X; f, E) _7 ^0 f virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); * [/ i+ y# O5 ?, J
}; 6 E4 \$ q. F) @/ c0 v0 S
#endif // __FASHION_COMBINE
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; r) |6 c! i# W- o( a ----------------------------------------------------------------------------------------------------------------------------8 r2 ?/ X! k% h- t
WndField.cpp$ v/ [! j- ]" Z3 L
在 #include "wndwebbox.h"
8 z5 K( U: } E$ Z8 r5 q& d' \) k5 B! S# N- e
下面插入 #ifdef __FASHION_COMBINE
5 m" B0 {9 ]' c#include "randomoption.h" / {' v% ~$ y: W
#endif // __FASHION_COMBINE
& w9 t! R R' F, h
' Z& c5 X o1 {% b5 W, R 就在最后:8 E! v2 f) f+ t+ v" D* U0 |
PHP代码: #ifdef __FASHION_COMBINE+ [& h% d4 _' F; t& U P
CWndFashionCombine::CWndFashionCombine()
3 p% R3 A7 ^+ A% h9 \: _6 h{
# C9 B7 K6 i# a$ H7 r, H% I; ? for( int i = 0; i < 12; i++ ) 5 M" K$ v ?* q3 U( u* i7 {
{
: ]8 C- r2 E6 \( K4 C4 b; I m_pItemElem = NULL;
# P" H: Q) s% k m_pTexture = NULL;
3 _- C# e1 R0 G4 N //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));7 P! Q9 M5 ]% Y8 e7 O
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));- H* R! S5 r/ t; \6 ~# s
} ) k) n/ s* g) K
}
8 j8 _: {. U0 w! [) rCWndFashionCombine::~CWndFashionCombine() 6 x. a( p# `! @/ B+ M- Z" u
{ 9 E( W" [0 t( j) u5 V
for( int i = 0; i < 8; i++ )
- p' [, h5 o6 }' c { 0 U( ~$ e8 ^2 Y6 o1 t0 i* m2 _
if( m_pItemElem != NULL )
, V6 }2 j7 A* o. L7 z5 T. z {
& S" V6 W2 _& O t; l' x if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 5 s- E5 u' P/ t0 x# y- ~* O+ O3 A
m_pItemElem->SetExtra(0);
2 N% O7 y; R( _* o6 n }
8 E$ V- A3 ~ ^, A' d( c) T }
% I3 x4 [2 Z7 x2 Q3 S7 W} ' D, M% L% i# l& w0 I
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
* S+ B( g( |. Y- W{ 5 z% M% ]) d9 D) V* X
LPWNDCTRL wndCtrl[12]; + x: |, C) j( T4 m' P9 _
3 N( `% A' v- M4 n- t wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); $ v! |* c; v% D: Y- O( n
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ( m" J0 `" e( i( D
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 8 s- R+ t) M0 ]; V3 C! M* `5 t& [
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
0 g3 K$ Z# D# j0 ` wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ' w4 s. I% ]# l+ g1 `4 ~5 {
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 2 a8 l# x" \- `- j- G7 V
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); + O% @7 E$ q+ y
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ! f2 S* Z+ Y- f" T1 z# Z! g
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 9 {5 W/ \7 A9 X- i2 m1 m
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ! v0 z2 Q: P5 w$ |) m1 F0 E5 n. ^- `
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); - A9 O9 @! h8 m4 F( c# O" z
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
; Y, S0 a% y. r- R0 S+ D
( l/ ?% o2 K3 J3 \% ~3 M! P6 Q for( int i = 0; i < 12; i++ ) 4 @ n+ ^; c: j+ `8 r @3 Q8 S
{
& ^" }. N" ~1 }# @ if( m_pItemElem != NULL && m_pTexture != NULL ) * |" k. b3 n% b) b% I9 D2 c, d) M% V
{
( G' v6 |1 y( I4 F1 ^& ?, j m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
- ~9 Y& w2 }3 b+ V }
7 V, i" R9 Q* }7 }, R# D: d: R }
4 e, p9 k2 E2 M8 j5 U8 S} ; v3 J7 j. e1 a* ~
void CWndFashionCombine::OnInitialUpdate() ! I8 e- W7 z6 c" a' v
{
& E$ o9 B+ U& q9 i/ ? CWndNeuz::OnInitialUpdate(); 3 E" R- A1 Q/ _" i" O" `5 j
6 l, m/ K9 C5 n CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
, h( h9 J' I8 T5 R, M: i5 Z) s" X pButton->EnableWindow(FALSE);
5 V3 o% n( ]8 V: n* e
& e" P: k5 ?/ C1 J) M6 {. ] MoveParentCenter();
* c; B0 s! f+ m4 ^. V+ E+ W+ O- D6 Z} / N) T5 C1 `1 Z" K$ {$ A+ o& s1 q4 y
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
% h, r& m, U0 t5 p( _{ * Q; }' I4 U4 T! V# P" S1 c( m% k4 @
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); " j6 K, L3 y' _6 Y) V
}
8 T; s4 q5 U, p, _2 {BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 9 p; H* ?% F6 d2 [2 k
{
3 r* @/ [% O$ Z, @, Q& t; E return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
2 N9 b) Q. }1 N: h; m5 r$ o}
0 n) H' ?" D" |+ {void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
! Z# Y' }! a9 L+ B) S* o* x{ . g0 [( {; B; P
CWndNeuz::OnSize( nType, cx, cy );
) J x6 V* i$ R3 ~( T0 @* g. a}
& [. e" Q7 i: x* s: I5 Q- _8 X% H: A7 h M4 ~' m2 a; u9 d H
8 O: |; Q1 r6 M) j* m1 x+ l0 g! S
; M2 @* `2 L5 ^# `# _# g
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
* v2 `& r$ I! G" O/ C* y{ - V) }, }$ ?0 D& r. d
CRect rect[8];
) @/ P9 @" t. ~5 {: x X. U0 o LPWNDCTRL wndCtrl[8];
5 h" i7 p/ j$ N4 e, F7 U7 Z; m/ G B0 ~+ q" V% t
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 3 p9 s8 c6 h- s, L7 q, R6 W
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
* l% e# a, B! ^4 s' |, k wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); " N" f) X; U, B7 ?' E
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); % w, S7 w' C$ s( ~1 C* v
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 1 X2 I. _- `( c E; O; {! w9 Z* }
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
8 t# a' N" Q' ]( k, Y+ y wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ; n' M4 N' J+ s, d. M' s
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
( C/ E& \. G; R# p' S6 |& ]* B- S6 _% N
BOOL bUpdate = FALSE; % P* e+ F% E, v' Z. F8 Z
" M2 \+ S% t! [0 R$ N9 p" g7 K for( int i = 0; i < 8; i++ ) q" K# T8 Z) i: `. |/ I |
{
% @$ W+ H/ ^8 b rect = wndCtrl->rect;
6 ?9 [) t9 \$ U3 s2 r% \! \" m% j
- Q. J4 @* D2 K9 s9 i0 w+ Y if( rect.PtInRect( point )) & b. S/ ?, d1 Z/ Y+ d
{ 2 v( o6 g1 \* y( @/ m
CItemElem* pTempElem; * o# A6 B* J$ s+ U D% B
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ( c' {$ c/ r0 ~2 w6 j
if( pTempElem != NULL ) ; ~7 X0 s8 j a# [$ c4 D3 c1 t
{ * r) q+ e+ z) L) J* e
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) / c3 [; U. _0 x/ d9 @! z4 E
{
) |# m' l5 B+ }3 c3 k9 k# W9 A6 M ItemProp* pItemProp = pTempElem->GetProp();
& Y- s4 `% B% u" _) P' j) w
) e0 v6 D$ B+ b- h5 ` if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) & Y8 w7 f( E3 W; r( |3 d
{
& w% H! p3 C' x& x6 l. C if( i == 0 ) 6 B1 Q6 c0 H8 q* J5 f+ W2 s
{
# \! L3 h4 R& F2 b$ v- m if( m_pItemElem[4] != NULL )
3 d/ j, V( G5 T7 \5 N" ~ {
+ j$ H. _7 W7 C/ v3 t$ a" _; I$ }* ? int nSize = 0;
) r( Q; z C+ p N6 F/ T nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
H* H) i* p% [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); ) A+ g0 ?1 E3 H
if( nSize > 3 )
R. S% C, u) d4 n/ b6 m9 r" O {
: S1 U2 \" y5 l& Y g_WndMng.OpenMessageBox( "oversize" ); 9 `* e6 E4 @* `' F2 Z5 q( a' L7 `
return TRUE;
5 d) Z: ]& |* }0 }1 Y, U: J }else
$ l7 H+ Z J3 l8 l) H: J# ?$ m {
4 U# I+ T6 I' r* m9 P% C% F) z- V bUpdate = TRUE; ) J+ x" P' ^ x1 M' E
}1 n( x' u, h) M: n& z
}7 z9 O! m/ Z; q& Y/ b
if(m_pItemElem != NULL) + | I& L7 x+ [
m_pItemElem->SetExtra(0);
0 x1 l: U: D/ n$ w" l% X: Y
3 W7 W: R3 ^. u0 F m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; x4 y4 |& \' t) Q5 X% S
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , z7 _' `7 f/ Y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - h. d* L. m" G' s
& [% {. w. y4 D' n3 t8 U% C0 k
if( bUpdate == TRUE ) 5 [) R/ z1 J" R5 i
{
7 G' P$ s6 Y6 D m_pItemElem[8] = m_pItemElem[0];
# u( z" ]+ `" p m_pTexture[8] = m_pTexture[0]; ; t" e4 I* m, \7 R( B
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
5 G# M! F0 [5 K; b5 d } ) k/ @& n9 R' L: D
}* c. {4 y! k' Q7 K/ j
if( i == 4 ) 4 Q+ ?4 e9 o+ P& b6 \2 x9 g* ~
{
4 }' n2 Y. S5 ?3 x8 r5 c/ b if( m_pItemElem[0] != NULL ) & ]! w4 f2 h- h4 V! j3 i8 w% u$ K
{, C3 n% w+ E7 `
int nSize = 0;
/ e _( A+ i8 O nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! l# a9 Z5 ^% | nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
" Y& u* q, M4 ?, E: ^ if( nSize > 3 )
. t; N; F8 K* m4 K/ F' r {
+ q K' B; G. }) _9 B1 j g_WndMng.OpenMessageBox( "oversize" );
% J1 X" d! C4 Z, s/ n4 ^: P1 P return TRUE; ; c9 Y! k2 p% ^1 H! ^$ X
}else
$ P" N/ F' B" I6 r {) Z3 m; o9 u' x( _/ j& J
bUpdate = TRUE;
2 @; m% B. f# f# j* F0 x. p( U }
9 ^! X- g: Y1 u) l4 d% C1 r; H }, e4 o' `; ?6 p
if(m_pItemElem != NULL)
/ W7 V. Z/ |$ x" Z/ E. ^ m_pItemElem->SetExtra(0); 7 N# u2 k; u* Q
Q$ y' w7 [$ _
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 M# n, P+ U* }6 }9 m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % j5 x3 v# P' d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' C. k7 q8 H7 H' }" r1 C9 y+ V; a& Z, b5 c. h: T: B
if( bUpdate == TRUE ) 1 L) S5 A X7 ]2 p( R# T4 K
{
9 b7 m" ~2 f9 A# J! D8 M" A* U m_pItemElem[8] = m_pItemElem[0]; 9 y6 M) |& g/ C _
m_pTexture[8] = m_pTexture[0]; . m1 ]$ \# u' g, ], ]8 D1 v
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );* h7 |, g5 V* J$ X
} ( c1 i0 U0 c, I
}
2 t: l1 Q$ ^% c5 H }else
% U' J6 t! Z6 o: g4 V2 y$ x if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
% l& ~; z) E" O {
- q/ k$ }$ N! P- ]3 q if( i == 1 ) ! s: W% _% k# C6 C5 e J- h- D
{
5 k. N& M# a6 n2 } if( m_pItemElem[5] != NULL )
1 i6 }4 N4 q( _ {; E( }0 e! ]& }2 V9 p* \: f. `, U
int nSize = 0; % Z7 n( ]; b1 _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 K- h, t) k( l& L8 S( i9 k) B8 N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
# ^4 O3 o* f6 J+ Z3 H6 |, ] if( nSize > 3 )
. f) Q; W) p: K) [, ^ {
& a! a8 G/ {1 @* \ g_WndMng.OpenMessageBox( "oversize" ); % l& F/ D) a% B; ~7 J
return TRUE;
$ O& i( R' X' j7 N( }5 u }else5 r% Y* N+ T- E- \3 R9 r
{* X% U1 J. p: n, ~2 F7 d0 `
bUpdate = TRUE;
" S- u/ {5 `- w) Z5 L) G }+ s; N0 ]3 z# H3 _* k; I
}7 N4 F, F" ~! }- c, t
if(m_pItemElem != NULL)
4 [% E8 v- S! s8 C3 S m_pItemElem->SetExtra(0);
( p, X9 A/ D. B9 ?' G
$ e* Y) z6 t" P5 i/ r: N m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" U- N0 t0 L7 Q( s/ O0 r" V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( m: H. l: N/ s7 E4 P' J9 y/ i m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ A8 L7 R: y I8 D6 k# P2 g: `8 r# v6 h$ O) f* n; ]! B
if( bUpdate == TRUE ) 0 `% C& N& L# \; S4 b$ s/ f2 ^
{
( m) V1 C# p/ ]0 k m_pItemElem[9] = m_pItemElem[1]; 4 g8 q8 l- |9 L* {: T; s
m_pTexture[9] = m_pTexture[1]; # f8 `- r l7 a: x
( {! n, I6 t0 u0 _! i" s/ R
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
# q3 n! X- |6 N/ e } 5 \/ r0 U# W& v& l2 l4 S1 _3 k
}+ z5 H( L) k& S6 {5 n$ y
if( i == 5 ) - k( ~4 |% J9 j4 i2 e/ l1 x5 ?5 T n0 _
{: ?8 g$ m9 f; E& @8 ]/ y! K9 [
if( m_pItemElem[1] != NULL )
1 y9 D" r: s l, h0 x {" M; V. W" Y2 I7 Y# @! V1 ?, z
int nSize = 0; ; g2 R% k% s2 B9 t! e/ Q u* G: ?# M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ ~% I0 q# L" \# z2 h5 w nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); : f" L1 f0 u& V+ P+ D& _; A. `
if( nSize > 3 )
/ }. G9 ` E9 v$ |) U | {
+ E6 F5 |& r" e g_WndMng.OpenMessageBox( "oversize" ); 9 M5 ^# y9 L3 m
return TRUE;
) _0 j( D$ k" H0 p, T' x }else
- L4 V4 d, r, x% C {
% m; x$ t2 W2 W bUpdate = TRUE; / a7 M# P9 w# X& W. Q. i( Z# q1 l' f
}
0 ~9 G! B* X: ?5 `9 e }# R m) s- T: ?$ k. E' X
if(m_pItemElem != NULL) 5 Q* B& \3 C9 Y1 ?
m_pItemElem->SetExtra(0);
- {( y$ G. ~; u9 d, ^$ V. m7 `) t# Y Z+ H9 n A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - q8 R% F/ R1 m6 J( H" o
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 W# e. ?6 D+ ~1 L6 F% n m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ r: c2 M [& U# K2 H* Q& o) r
3 P+ A/ ]0 J4 v" i: {& V" F if( bUpdate == TRUE )
$ a3 H) j" R. s( d+ Y% m0 t* l {6 H5 p2 C* I0 U5 b/ G8 ]
m_pItemElem[9] = m_pItemElem[1];
( T% n; H* M8 |1 c7 B+ A1 ^ m_pTexture[9] = m_pTexture[1]; 0 N! M+ e* I' I; `* Q
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );2 @" e( t" d9 I, H& R% c" R
}
% f/ I1 h/ d9 {8 V5 @ }& I) p C* W6 i" E; W1 _: X
}else
) A: D2 V* s1 Z1 S' u+ ` if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
" }3 R7 b- q* J. a5 |/ C) L {+ L7 @8 A. \9 d' z5 C; c1 m
if( i == 2 ) $ o+ Y Z& ]3 c& C9 b
{/ g x7 G( @0 m+ h8 x' d
if( m_pItemElem[6] != NULL )
: W3 \. O- u$ V3 o( t {# @) Z4 b5 Y$ E( ^; e: e3 w4 y
int nSize = 0; ( t u1 ^+ m( o0 m. v& K6 K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 ~" p- |% y f: E, k/ I9 J. p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); : ~) y9 C9 T. i8 R. _
if( nSize > 3 )
5 j" d+ V: y. G: X- ?2 P; | {
, `9 ~5 b0 Y( A g_WndMng.OpenMessageBox( "oversize" );
9 x' Z4 m z+ H return TRUE; 7 O7 A8 ~5 \/ S9 K: y4 e
}else$ U+ { W& i; I/ y ]/ `6 R
{
@. }" I: H, o) W" i+ u: a bUpdate = TRUE;
0 H8 l0 R. ~( q2 J! [ }( j! V6 J" o4 ]+ X! f: O& a0 R
}1 R% J+ {4 |: i$ D& Z/ m
if(m_pItemElem != NULL) K9 c- l3 D6 M7 t
m_pItemElem->SetExtra(0);
3 u4 f2 y' |1 C& }" e* }+ N" s
/ Q2 b# [- O& A m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . U0 y9 \) {* x! `( C L; b: |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % U/ t- e' u: E) e& }
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ i1 U. ~. s( J
. i* t! E7 s9 ?( H if( bUpdate == TRUE )
2 G, \) W6 r# |% p5 V. S {# X, d! ^& T1 U9 a: \1 n
m_pItemElem[10] = m_pItemElem[2];
1 l* z* E* g" Q* H' T, B. i m_pTexture[10] = m_pTexture[2];
7 U& L* ~; Z' G' l5 Q; t // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
~9 `0 i6 T* Y: r6 K } 9 `7 ]* c2 H$ O! O
}/ `) ?0 B' N3 R) B8 o
if( i == 6 ) , i. E, ~/ ~ L$ v
{* w$ @' g+ G O0 z* v2 e) ^
if( m_pItemElem[2] != NULL )
$ Z4 S% Z$ L+ S5 u# l {
- e# h' S5 g+ j int nSize = 0;
4 Y3 q+ W6 W! F8 U# n nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, P% c( f0 @! n5 ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
: S. f* [8 Z; |/ q0 M% |3 { if( nSize > 3 ) # h; k& c; B2 I! B) B8 j* [
{
; I# h! l0 u( Y) V; o g_WndMng.OpenMessageBox( "oversize" );
* a, h' i! P, w2 @6 r; d0 x$ T return TRUE; ) u5 r8 J! m) b0 a T6 Q# ^
}else7 I$ B; A- D: a7 R6 ^6 l4 e
{
1 f. e1 g; i# _' g bUpdate = TRUE;
0 `8 e; Q/ k! f5 B6 z }
$ \3 K# z; H; g9 |+ [ }
/ g6 U' J/ A$ l) _# Z if(m_pItemElem != NULL) 8 ^9 p6 m5 _/ b0 H1 @# |3 Y |
m_pItemElem->SetExtra(0);
8 r4 S' X5 k" X4 Z2 Z4 m" z6 ]9 Q0 Z+ t# E. e
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 B9 X9 _, T- x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 p7 U3 n* D I
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / E% v/ t6 n5 l* S5 [; m0 g
- T" y6 ?( a' k: \
if( bUpdate == TRUE )
( G# s* J" D$ j1 ]$ R( C {
$ f+ t1 Q3 ]+ b9 H# L7 s- T7 _ m_pItemElem[10] = m_pItemElem[2];
- S4 j9 Z& o! b J( ~7 j m_pTexture[10] = m_pTexture[2];
7 j; q5 ~# V3 V: O; ^. i // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );* ?- P R9 Z2 @2 z
} 0 k! _+ l2 M6 u# u
}
" K; p1 ~+ l, p! ~ B }else
[+ [+ l) q2 L- E6 T if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) . v4 P; n: c' K7 t/ g f* ~
{
4 L; f* E" r( I* { if( i == 3 )
' O) ]4 ^+ |. n+ Q P {. V0 n0 U+ N1 u& G
if( m_pItemElem[7] != NULL ) 0 U) N$ ~- n8 C
{ H4 {4 P5 _! q$ ?2 ?! E
int nSize = 0;
& A! A& {. ], o, T5 x# g( S nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % {2 w7 v) p- l1 b$ k: r: r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ( p5 l2 u4 Y, v4 S d
if( nSize > 3 ) 7 b# H3 c# h2 ~8 F7 X! T
{
$ Q* I" L4 j' E! K2 Z g_WndMng.OpenMessageBox( "oversize" );
8 _1 O# S& U2 b0 W return TRUE;
8 p' P; O, P1 J3 B+ Q }else& B* C5 v9 a, y: `
{. Q7 W7 Y) K8 r$ E- u( f
bUpdate = TRUE;
Q. V, c" C$ e6 A }3 T1 K6 v! F [5 c, n
}; G$ ^" p: B5 ]8 c' o9 N
if(m_pItemElem != NULL) ]' A7 H' X8 I( c+ J
m_pItemElem->SetExtra(0); ! h# N3 ^$ S; h3 Y( k( ?
; k# L4 i8 O6 i# q5 l9 T) x
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
^9 t$ i0 S Z# g- ] m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' ^% w( ]- X; Z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 D5 w9 i9 W+ y8 K. H6 }; j
' L9 \4 i% Y& Y0 D: e1 H7 ^( k if( bUpdate == TRUE ) * M- W% K b! m/ _- I
{
& ?3 l7 r) e6 j# _( v3 O% ~# { m_pItemElem[11] = m_pItemElem[3];
$ n: n C% G4 l7 l- j$ H m m_pTexture[11] = m_pTexture[3];
/ K4 E$ a" B4 Q3 N; m8 b // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
) [7 K! q2 u! \, b" B0 s' V } 8 O" J) ]+ i2 B4 X* ]* Z
}
+ y N$ c# P3 R# c9 x: q7 H5 |% W if( i == 7 )
3 P* p( G4 {! M6 x4 V* T) m {; t8 [! I, o% M! o4 ]
if( m_pItemElem[3] != NULL ) + w' J6 ?, ^# y( P' B( r4 U( i
{
' ^1 ^0 Q4 z. P& b& Y int nSize = 0;
: i9 a C! R$ P: J( ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ s, l8 b/ t) v0 k2 w: l% A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
) M8 {5 [2 M6 A! M0 v if( nSize > 3 )
0 V4 A3 @* Y& P( v: r0 `- b: H {
- w N) W- I Q6 f: i& }" f g_WndMng.OpenMessageBox( "oversize" ); 4 e4 F8 R' b1 H$ R$ F% f" k" I
return TRUE;
/ |; Z. L) r: Y7 ]' c& h/ j }else
, j$ I* U0 z! @( F, h- d7 L8 | {1 ^9 f+ K( S' ?4 e7 B2 |0 `
bUpdate = TRUE; 7 C, y, B7 t; z9 l# L5 }! G+ [
}7 |+ g! p6 A6 {8 Q$ x5 u+ a( |# Z
}4 E1 U4 x; q2 {- J% k" R( a+ E
if(m_pItemElem != NULL)
6 s+ p7 n6 q8 Y ]. {( q X: O m_pItemElem->SetExtra(0); l% U3 w( J8 I4 a
0 x* j, ]* M: X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , Q% e6 a7 t# z6 L' D. |9 N4 x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 A! ^. j ?2 F7 G# m& _+ ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" g- X1 \; d8 W! u3 w+ ]( q8 ^" ?9 P* Q4 c: V
if( bUpdate == TRUE ) . v" U+ P! m; H2 R
{
* P1 Y3 E; w3 L$ q6 y1 ]$ r8 [3 G3 _ m_pItemElem[11] = m_pItemElem[3]; - I8 T. z. [8 n$ F- j
m_pTexture[11] = m_pTexture[3];
& D4 ]3 B# T; x1 N' p // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
4 z- n; i+ h& Z$ @- u3 S& C }
+ m% L( _3 C: F/ O; G$ h }
8 _8 H4 a% Z) o4 y; [( b }else
* W6 u) Q6 s! }8 J. D4 M {& z- {0 z4 o6 [* o% D, q
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # E T/ V# W: `! U: `. \# d
// wrong tab
1 r7 _: G( l: a* ? } + T( p: m1 i; V7 G
}else
9 ]5 Q: {( B! D3 X' I% n% ?2 J ? {
+ ^( t: a) p) L9 x g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 7 T7 d. N/ s3 T$ y4 ~* k& k
// not blessed - ?2 c$ `) Y1 M1 f( S" r, ?
}
5 p8 X) t- S6 |0 X; | }
/ r& Z% s: u4 b. L; a' z6 ` }
: q. e" F f6 ?4 P' n2 z' t } $ t/ x( o. i; \2 x
2 l/ L6 |% e' f
int nCheck = 0;
. J* [6 [3 c6 m2 o @ for( int i = 0; i < 8; i++ ) 0 c( V; [) I. G0 U
{
' t' Q% K- t: n) b6 l* O if( m_pItemElem != NULL ) 4 {* \2 s6 M- S' A; ^# T7 A+ A, m
nCheck++; : h/ [6 O1 U( b; D( v
}
6 l) Z1 \7 t8 K/ L4 C if( 8 <= nCheck ) 8 L3 O4 M4 X# Z, X7 v- _! x! H3 e( L
{
8 X1 U0 D: {) ]* L4 k CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); % d' s0 L# C2 S5 h( a2 s
pButton->EnableWindow(TRUE); 6 d; K: R7 v; F% e4 |3 ?- P6 b6 L% D
}
) b9 s- Q h: Q" Z3 c5 X* j5 g return TRUE; / p% g1 M( _$ o' C
} : Y, g( @( t% y5 \
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 3 Z% |; @" V, x
{ 0 T% D+ S" g) o' i4 \, t
switch( nID )
% c! m% @/ n ]# y3 u { 3 l0 U$ d. j' J$ |! |- _' e
case WIDC_BUTTON1: 8 V3 K0 Q3 y; D. j
{
' V |9 [% A' C7 {% q g_DPlay.SendCombineFashion(
5 g4 g0 U/ Z, J: p: o) g m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
; h+ X$ I4 G9 W) [0 `9 k m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
! k" z+ F) ?8 h- B% T m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, & H) x- o2 G' p+ U. v% X
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId - c2 _2 {% U6 Q4 E6 c- E
);
# j( s' l" o& n I# o/ M1 B3 c3 D Destroy();
/ E5 ~* ]8 U7 x9 U break;
; A+ t8 R- l% q5 V# a/ I }
: P* \3 U# F8 D+ B. v& M case WIDC_BUTTON2: 7 y% D" M7 `; k" f+ ^6 v+ K
{
9 Y. P) u9 Q% i. ] Destroy();
5 `. D, s& e! W0 J break; ) @# Q( F6 T. n! v% z' ~3 N$ U0 o
} 9 w9 c$ W$ W/ Z+ L+ ^6 Z
}
- K+ |" M" x3 V4 X return CWndNeuz::OnChildNotify( message, nID, pLResult );
1 w+ b1 U) f/ M0 Q; C t1 o} 4 p9 P ~! F5 ]! _0 o; ?1 m
#endif // __FASHION_COMBINE
0 V% b, L( t9 h$ s2 ~. I+ k1 j" l' N9 C& K
----------------------------------------------------------------------------------------------------------------------------3 t& G8 ?4 g B
WndWorld.cpp
' \7 e, `- ]8 K4 _在 case MMI_REMOVE_CAMPUS: % z4 T/ F* m N v
{ , y. x! d1 E8 d6 ?' V$ g
if( g_WndMng.m_pWndCampusSeveranceConfirm ) % h: P3 x8 C! {- y# J, [+ i
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
, S% P x9 S' p* v4 A# J! ~, G- p. A g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
4 S7 Y9 h1 d; R+ O' j) \- z( h g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); $ ^! l, Y$ {& V$ y9 {4 D, J) z
break;& f4 d- [; R/ j3 I( Z
}
5 G; m+ Z( x$ w* i#endif // __CAMPUS
0 S4 _8 e* ^$ f7 [. v. r0 Z6 B8 u0 |% C+ p
下面插入 #ifdef __FASHION_COMBINE0 O2 X; x! d9 o0 V
case MMI_COSTUMEMIX01: / o0 a- B" {3 b, Q9 I
{
$ _: ]7 [2 ?$ e3 Z; W+ Z. \5 U SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ' Z `4 \! K( W. z4 s
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
. t8 |# j3 U$ C$ {6 h& l g_WndMng.m_pWndFashionCombine->Initialize(); 8 L5 M8 w0 F% a! K6 n1 ]$ i
}
/ Z3 f& I. o$ \4 ?! b$ i break;
' C1 |; b0 f! |; `4 S; I- ^#endif // __FASHION_COMBINE
1 F, E& C# y# H5 r0 R! r" g( q7 ? }$ C7 U- y, r
----------------------------------------------------------------------------------------------------------------------------4 c+ j1 S8 I$ t% h
WndManager.h7 t/ M( ]) V( ^& U9 e9 H* G( |
% a* {% H: Y) b. N$ \4 w于:
5 D3 J7 U! t8 _3 B* L/ |2 xPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
) P/ X6 o* @6 H9 \0 L& Q7 U7 e4 L CWndGuildHouseBid* m_pWndGHBid; - m8 C" w* I; w6 | `. I4 w7 w1 z
#endif //__GUILD_HOUSE_MIDDLE
6 C! J5 j: H* w
5 ^) i8 ^; V& a+ V 认为:
8 ?1 h. f/ F- w* F7 X" HPHP代码: #ifdef __FASHION_COMBINE
5 C# M e0 @3 _ CWndFashionCombine* m_pWndFashionCombine;
1 W, P9 @8 r' A# A1 X8 N" W#endif // __FASHION_COMBINE
( {8 `. N+ D: A$ y
3 [4 Y6 X- n7 ]0 n; P. n1 A1 V0 q ----------------------------------------------------------------------------------------------------------------------------
Z2 W" U& Z( F HWndManager.cpp
/ _; h; N4 V* V; U, d6 V+ x& ]0 t0 ~: s: M. h. J4 b4 D
在 #ifdef __GUILD_HOUSE_MIDDLE
' ]4 ~8 B: f6 \) I2 _# ] else if( m_pWndGHBid == pWndChild ) + j# @& I4 R4 X9 A6 B5 w
{
0 v# X. G! o. N ^ SAFE_DELETE( m_pWndGHBid ); 4 H9 \: i8 v0 [! T
pWndChild = NULL; ( c4 ~" d* n- \: x5 H1 z- O; `
}
8 |6 h q6 X+ F8 R1 { H3 G9 Q#endif //__GUILD_HOUSE_MIDDLE - B. `+ X. L$ v. N+ A
" F: s6 e4 W O) F( p7 S- N 后面插入 #ifdef __FASHION_COMBINE
7 B6 e# E- A* P4 x else if(m_pWndFashionCombine == pWndChild) & V0 c1 m" L& y- ~% t
{
7 Q. ` Y$ }5 I8 h9 e" t0 j SAFE_DELETE( m_pWndFashionCombine ); $ n7 b5 r, s/ l! b. Y4 C
pWndChild = NULL; ! W- y7 R+ \- z, D9 ]$ _
} ( ?# M) L! c, Y+ a
#endif // __FASHION_COMBINE 0 ] A/ R: A$ U( _) ~7 ]" l" m, d- {
; _& K- A9 y$ `5 ~0 A& k
----------------------------------------------------------------------------------------------------------------------------! k; N9 G ~# t p7 H
DPClient.h
# o- B, @! v2 [/ n0 z9 T4 O) Q e- H6 Q# U# J0 C
在 #ifdef __GUILD_HOUSE_MIDDLE
7 ]! P9 k/ I3 sprivate: + [+ B: g8 J7 h" @: T) y
void OnGuildHouseTenderMainWnd( CAr & ar );
& o% Y& g; v3 u void OnGuildHouseTenderInfoWnd( CAr & ar ); - b' X" I1 l" \/ _* I2 D( O
void OnGuildHouseTenderResult( CAr & ar ); ( i/ [; i7 r# K/ u: W6 s1 v
public:
; l) k; V* w W1 a/ r void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
! n, }! g, U0 ?- a/ E- E. \( z void SendGuildHouseTenderInfoWnd( OBJID objGHId );
8 e+ u- P) i, I: e# H7 D0 A void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 8 Y8 o6 K) |, h
#endif // __GUILD_HOUSE_MIDDLE
2 w! y% x4 u: [% ^' t9 T: _9 Z( @. e# d& D. a& E
下面插入 #ifdef __FASHION_COMBINE
$ K" e( Y& C6 d+ H) i+ a# m9 q, m void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
1 b" a/ P- e' L4 D1 M( ~! R#endif // __FASHION_COMBINE
9 ~( e) U! v! C; T, H9 A4 V e5 }/ k6 U7 Z- W2 r: I# |( ^) g* y+ W" D
----------------------------------------------------------------------------------------------------------------------------$ I5 [0 R4 v) U0 p9 | i
DPClient.cpp$ h- S8 c/ J R1 d( _6 f7 m" c
! X+ |3 E0 r' x+ A) ]在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 7 k+ V4 g' C' L0 \! b* o, ]1 y
{ . c. M; n" ~) o8 y
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); * M0 Q/ w9 y' m, c+ q
ar << objGHId << nTenderPerin << nTenderPenya; 1 k. X0 ~. z! S/ Y4 K9 X
SEND( ar, this, DPID_SERVERPLAYER ); $ o' c' n" G3 }2 e
} - {+ V6 y5 p% H
#endif // __GUILD_HOUSE_MIDDLE ) f* o3 d# y, i* G9 @) s
9 a7 C) J% o1 d) W, G" ]$ l3 I
下面插入 #ifdef __FASHION_COMBINE
- }1 F) S6 \% \. ]( Dvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
( {/ y9 g3 J7 ^' H" y( k1 R; b# q{
0 f2 O3 p- l0 p( Z BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
" K& ^5 z, C x, A1 ]" U ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
+ O5 z& K0 R4 t1 C- S SEND( ar, this, DPID_SERVERPLAYER ); 3 |# x! Z8 z9 U. @% `; T) M
} 2 L" Y6 T& E5 x, f' [' H/ k
#endif // __FASHION_COMBINE
F* ]& M* F; t0 }* p/ _" ~3 E$ c' i$ p& D& q/ y. Y% e
----------------------------------------------------------------------------------------------------------------------------
: _4 U- M' B9 [4 z( }5 J* ^* ]
+ ]+ i' U* {) d T- m, K4 j- u0 e1 m7 M现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE ) M% {" J* M" H6 @
, ]) |: d# Z: O ----------------------------------------------------------------------------------------------------------------------------" g0 b7 }0 ^" [ d
, e7 T: X" P2 j" h# K
) R2 \4 t% X$ O4 R6 L" x; e6 I+ Z+ }9 U" s5 \( y! M6 o
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。4 a; _4 T; C, }% G2 R
4 h5 f1 P2 j6 U4 x% v0 d
N4 q) l% ?9 _7 S2 x* Y~怪物
) D& n8 \7 Q- H& g! R0 B* o. {$ ? |