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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。- K. h1 ^6 ?0 W+ Z$ g- [
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有大量的代码,我已经测试过它,它可以编译自己1A。% y4 f: `- l5 e7 E
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9 h8 G' F% u6 m+ C# k. e现在会如此容易所有的C&P'en
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! z, c& H; b9 M- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:/ M" L2 B$ Q: D5 _- d' U
# `/ c3 Q) Y6 Y [4 P) y3 D) q4 R$ UEtioom(90%)
/ E5 \% K% \# L- Z9 X# o1 @* ]怪物(10%)
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1 j4 C1 T3 B6 J2 F5 p3 l
$ T% {& w, n/ k7 X' o这里的问题,而是“不问任何小型或定义语法错误。”8 g* `6 z' G6 ]; x( H3 }0 |+ G
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# Y7 v5 _! T9 W5 V! [9 ?# a# W唔够讲,这里是答应释放: randomoption.h
1 p- J# M9 R6 ^# c
, U0 D" l9 q D8 H在 public:
+ k, B( r: d6 Z# Q, F1 P bool IsCheckedSafeFlag( __int64 n64RandomeOption );
/ u6 k6 o% `& S" ]% u$ i void SetSafeFlag( __int64* pn64RandomOption );
% Y1 i* U3 l' D# u6 H5 J0 k9 \ void ResetSafeFlag( __int64* pn64RandomOption ); . P7 U9 l" f, \* W
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® " Z- o2 F% X/ P1 u5 M1 |( g
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这下面插入:2 d$ k: ]+ y/ T$ v* Q( v
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#ifdef __FASHION_COMBINE+ C( j7 x* y% T! e" x; K
public: 2 L6 }; g5 Q% _5 K/ m# d
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
8 b. f# L6 K4 M9 R; _+ t* G! o) H5 E#endif // __FASHION_COMBINE
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# V2 |; J8 B& A% U* B6 V3 g4 j ---------------------------------------------------------------------------------------------------------------------
/ l7 t# }. P* ?( H' |2 drandomoption.cpp
$ G' q8 p! }0 Q+ j3 X3 D0 N- Z
$ g8 R- j( {4 E1 y. U在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
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* d" j" _; _/ m/ C. P, c 下面插入 #ifdef __FASHION_COMBINE
+ _% m; ]; k& G' o. ~- Aint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
* e1 h" c/ O& E$ y9 d{ ' ~! D F) ]: D4 W$ Y+ k
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); # D" D( S) r* u0 I0 F$ o$ A
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ; @# }9 ^% O4 c7 n3 j
2 h& _9 |9 c0 D% `- G7 |; l: U+ W if( nMainSize + nDestroySize > nMaxCombinedSize )
2 c) A* p6 {5 q4 ~ return 1;
1 j* E1 ?* J. {" G3 Z0 p9 V6 U. W% J9 i$ J, R" |2 a% M
for( int i = 0; i < nDestroySize; i++ )
H& H5 S; C' ]- B* o7 Z; u {
! W* n1 V/ e5 D U8 i int nDst, nAdj;
! @. P( f! K4 r9 l- _$ v if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
2 e3 p- F& ?% a5 ? ]. g. m' X) t1 v) I g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); & {3 N4 ^; c) i! _# `
}
+ a1 X# {+ M1 U0 C, g return 0;
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#endif // __FASHION_COMBINE & `9 U* i/ v4 ~! w, N$ x: V$ @
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MsgHdr.h$ ]6 r0 H! p1 R ]
) o8 z) U8 W' C. A K8 g插入 #ifdef __FASHION_COMBINE4 e( a% Q; F: t. X0 c" N2 F# x) T
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
; [$ G9 d2 q5 r5 ^. w! X$ _6 r#endif // __FASHION_COMBINE - E, ~' g8 V& h( W( h
5 P& d) M( g1 D -------------------------------------------------------------------------------------------------------------------------5 J& t1 ^# n% T% ~; h: e
DPSrvr.h
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& m- j. p N8 v在 #ifdef __GUILD_HOUSE_MIDDLE; f# I7 A4 r+ @1 \% Y; ?
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( @% g- Q# R; W' @" W3 y: t/ x
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : T4 n( Z5 }0 Q: r
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
9 B( e6 y# Y$ `#endif // __GUILD_HOUSE_MIDDLE
7 e0 p5 ^0 n* q: C
. I. E# K2 u$ T8 I0 Y+ K8 d 下面插入 #ifdef __FASHION_COMBINE6 @$ x' V- t0 q
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ K( J, O1 l- _3 [
#endif // __FASHION_COMBINE
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' C" r5 @: n& R3 X# b& L" h* |7 _ -------------------------------------------------------------------------------------------------------------------------
/ }4 E2 K+ n* `3 ]DPSrvr.cpp+ _3 ?7 W, B# q4 m. u( n/ T
在 #ifdef __GUILD_HOUSE_MIDDLE
) H& h- D4 h2 J5 q+ u ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ; s9 ~. r# ]$ r2 T9 z& b. w l6 j
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
7 W& O# N- k! d" h- U ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ) [/ X7 H5 U3 \6 w0 R% I
#endif // __GUILD_HOUSE_MIDDLE
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; {) @0 q$ K: y( o 下面插入 #ifdef __FASHION_COMBINE
# D% A/ ^( n% v% r ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
1 p# k# P9 y! B9 h a#endif // __FASHION_COMBINE
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& q3 m: g, u9 E' f. ~- N
在最后插入 #ifdef __FASHION_COMBINE
( O8 b; b, t% H' F* _3 N7 t, mvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) * X2 E$ s2 l* ^% b; l+ f \. l- w
{
: d% t( U# U$ b8 K CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
! i) i% D$ L1 P% n: Y! w if( IsValidObj( pUser ) )
, O( I6 t7 k" M7 N: o y/ ~ {
6 m6 H' D: r! L! X5 @ Z DWORD dwItem = NULL_ID; , Q. u. T) e' J( ~% Y5 E+ L6 W$ K
CItemElem* pItemElem[8]; " s6 [. H0 e w& ]4 g6 {. S
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for( int i = 0; i < 8; i++ )
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ar >> dwItem; ! i5 j; x) n+ M/ V
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); : _) A' J7 S, |& ]8 Y
if( !IsUsableItem( pItemElem))
7 W0 h- ^5 U# ]. I. I( a1 ? return;
$ U2 G* E5 T) J& h+ }/ G } ' z4 {/ v, z: |5 f
if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
% j& j# T y$ u3 h: `$ X( ]. P, H nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); & U. ]9 q7 n( v Y; `, y8 k) z
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); $ H$ g/ a1 T. v( H: w% j% {
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ) N2 p. g0 ~9 a- v# _# A' s4 p
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); `) X& i. J. c6 o
if( nResult > 0 )
% {3 ?) p& L M+ T7 ]' X3 A {
$ {. K) M. Y% i; x" y2 m/ H0 p* F Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
. I! x4 f5 g7 S5 N }
3 E+ Y* O$ c! R3 { for( int i = 0; i < 8; i += 2 ) . c3 m, Y: M) z' |- a
{
3 V8 S" i, T, b/ J6 Z! I pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); . K& a/ L/ C; a' D( r5 O
}
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0 V$ X' h9 Y0 Q* w* N! f& B6 v pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
( X, \4 B# @. w9 B6 L1 J0 D3 X9 ^ }else 0 l: b* M2 W, m
{
2 a" A# u4 ^2 W pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
* T2 t! b5 U8 ?& @' u' a if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) " C! \% `: }8 o+ u2 D% i/ G
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
4 Y5 L; z i7 p! ^4 _7 l+ t pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); # j, |! w! f# L. a# W
+ q: g, P( F9 W, ?( s) J; \$ ~4 q
}else 1 E1 N- I3 k& \+ E7 R
{
+ L9 S+ g# P6 x8 t$ T pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ( |- \6 s( L2 o9 R5 B
for( int i = 0; i < 8; i++ ) / L9 U" z; L0 e( ?$ R6 K- K
{
/ `* I4 Z' f& J) ~, z" Y3 @ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); % |- P* _! u" Q+ Z" D
}
7 [- V; v; q( `1 h1 W }
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}
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, V T v0 z. l; @: U#endif // __FASHION_COMBINE 1 m$ W4 w2 x& O
G8 U+ t* ~1 o0 f8 C! H# m ----------------------------------------------------------------------------------------------------------------------------- N/ E6 l9 W2 b; {- m1 e
WndField.h9 O7 j+ L0 h e& c' \/ X
在 class CWndCampusSeveranceConfirm : public CWndNeuz + O6 h9 ^, k7 O( b. Q1 `3 Y
2 ?. L. Q/ v( d! y& U 下面插入 #ifdef __FASHION_COMBINE! g7 M7 z) n& O1 Z4 ?/ f8 d
class CWndFashionCombine : public CWndNeuz . U% y/ P$ w9 p$ b7 I: h; R
{ ' W* I; E$ C- [7 D
public:
+ R( I9 M( q3 S( o/ I2 A CItemElem* m_pItemElem[12];
E3 \ u0 x6 Q, |6 ? CTexture* m_pTexture[12];
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public: 7 t3 _7 N# j: X7 U( d2 V9 f/ b
CWndFashionCombine();
; C; W1 t9 Z: e! ?- l9 U& r" X virtual ~CWndFashionCombine();
% u3 M7 L6 Q9 s# V3 Y4 P& J, X6 g4 r( R& ~2 v% P
virtual void OnDraw( C2DRender* p2DRender );
5 P- o7 o$ d& y6 W5 H virtual void OnInitialUpdate(); ) J6 R4 J7 \" \
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
' f% c0 z* T) z5 }% W7 j# I virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
# \, r/ }( O4 X$ H* P virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 2 i* K6 |- t7 e* U* Y9 H4 g
virtual void OnSize( UINT nType, int cx, int cy );
0 \: r* V7 P: X6 Q! H/ n virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
! \' @# |! _9 N" u& I" Q- ~, c};
" r& u1 V4 G$ g1 K4 h#endif // __FASHION_COMBINE . J# \6 y. L/ A+ \
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----------------------------------------------------------------------------------------------------------------------------
1 a" `5 a0 T4 E0 }. W2 |WndField.cpp) v( A- o! A9 h7 ~ J- z- B9 {
在 #include "wndwebbox.h"
+ N' i' D A) ^. Y4 O! V- a. j0 r* u* \# {
下面插入 #ifdef __FASHION_COMBINE
5 ~! {1 Y/ T% N/ P6 s#include "randomoption.h" . q! M& ^: c& |$ O: E9 H# p
#endif // __FASHION_COMBINE ! a: F! F- R6 ?2 Q& V4 I- ?
& z# K: p* p5 d' M$ b/ B& a 就在最后:
" ]. R- D0 t' @ \PHP代码: #ifdef __FASHION_COMBINE$ e& G( }7 J0 y2 g
CWndFashionCombine::CWndFashionCombine() 8 z/ b) x! J6 C" j4 o1 L0 w
{ " [' I2 E% o; |& ~7 a
for( int i = 0; i < 12; i++ )
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m_pItemElem = NULL; 9 X }' N* M+ c8 ~
m_pTexture = NULL; 6 x' u1 ~6 `; e+ b
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));% K3 E H& l' Z
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));+ ?+ N w: r4 y& o$ C# v
}
* u! s( p& f: _}
- k5 k* B$ L1 J" [3 I o+ ECWndFashionCombine::~CWndFashionCombine() * f3 J8 p t. D1 w' d: p
{ $ M3 J( R) N1 n' g5 v
for( int i = 0; i < 8; i++ ) ; R, f b( u/ l8 f8 m
{ ( L- j3 V3 u+ I$ C, J/ t
if( m_pItemElem != NULL ) 7 |8 _( E& [; s5 t# D- |$ {* B) S
{ + E0 K. I# d* ~
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
% X9 b8 a* Z; Y) i0 ~- I3 N m_pItemElem->SetExtra(0); ! l2 _* x% s @- [8 b( i2 u. V
}
- O8 \' q" Z: g }
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( e9 w# d: y) bvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
4 a" l* x+ B7 R0 X{ 5 \8 B, K, q' r, A; H
LPWNDCTRL wndCtrl[12];
' X( ^3 h% |' E& I
! D% |5 r4 Y# y' ]5 o. n wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); : p3 [& v' ]0 y) x: r0 K
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 1 V/ {: Y4 M& F, X. b4 g
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
, n6 a( s6 y( D* ~ r wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 3 t( l& P% C; T3 }, }
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
# w v, X0 I7 x' b. A wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
* F5 f( q, z9 l* J9 H5 w& \1 S wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 5 k3 I! v) ~- y7 M
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); & [" J6 [# a- w8 V/ c7 w& t
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
' p: }, `, L/ @3 t wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
' F# Y. h9 M; W K% W: m wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); " ~/ a( p( |+ E: E" L1 P( w: K* t- F1 E
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
2 r5 B' K& X7 J5 V
- h* O8 Q7 |' e7 n. ]; H for( int i = 0; i < 12; i++ )
% t- P7 x3 V* h' T x {
: V, }. d6 l M4 u if( m_pItemElem != NULL && m_pTexture != NULL ) 7 ] o) x+ y1 ^' w# S" D# ?6 z
{
% t: ^* ~* K. p. ?& B, m, ^4 k m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
4 Z2 D( r( `1 J8 i } 2 J4 k. \7 Z0 p- o
}
! n+ p4 V G. f3 j2 A" U}
5 h3 J& J/ _' Gvoid CWndFashionCombine::OnInitialUpdate() ; f/ F& x4 D; X: M9 y! y
{ + d* X' p8 _" R( }) p Q# F2 @0 X
CWndNeuz::OnInitialUpdate();
$ Z+ F, ^0 T4 P( f& M! V6 G9 L; g
! N$ y# D5 E2 J8 i CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 7 j% F4 d# T% l
pButton->EnableWindow(FALSE);
3 h7 B' d4 e; q$ K+ k0 g- y/ @( b. f% g% }4 t4 D
MoveParentCenter();
4 {; J8 L3 r* Y}
5 O1 K1 k, |. vBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
& p! E& E' w9 V k5 Y9 G{
( E2 V: z7 R- S* w1 f2 T return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); # ]8 ^- ~' K4 l2 A: o% ?3 H
}
% Z8 t8 A6 Y @, q+ ^0 ?3 lBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) " v) {6 N, \, h7 j; A" s' o% g% R3 z
{
) o; m r. G0 J+ ~$ B return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 8 a( g* }. z. Z7 u4 q( C6 Y+ C
}
" W4 e& _# s; K, _( F& D0 [9 Zvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ' j7 H' `6 ^+ Q, m: A
{
4 W; T) Q' o1 V( C! P& y. a CWndNeuz::OnSize( nType, cx, cy );
9 o5 h6 b" p. P& m0 _ z" R9 _}
( ?! [ v" V( v4 s% [$ w0 m7 m) F/ v& F7 [1 j
: l7 F8 `. C* H! K8 \0 S. k5 Y
" S8 I7 S& s) T. r( b' S0 U! uBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
6 J3 m3 q' M# t( f. q{ % `6 R- ~7 }" v
CRect rect[8]; ( _6 k; F3 Z9 t* x6 j& i
LPWNDCTRL wndCtrl[8];
& t2 [- _+ t% F$ F
+ m1 Q! M" y/ C# |* ` wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); # G S8 k1 I6 C: [! @
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); : N/ m- u" p' X$ V' \
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 0 c) f+ F6 U% t& Y- E) p
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); , E+ E4 I1 w( B) L% [+ _
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
. x: @$ W5 F- w3 j8 Z& ]! K. w wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
" b9 T6 E; H2 _$ u wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); c- k8 F+ C5 {6 q
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
1 [; E2 X/ f- m; N- B
; w# ?' t9 U1 a3 ^# B BOOL bUpdate = FALSE;
8 t- W/ Q5 _/ J# n) W/ h% J' D# I
for( int i = 0; i < 8; i++ ) . f9 K1 I: ^2 }7 O
{
6 @) M; z' s7 b0 p: d# j8 F rect = wndCtrl->rect;
2 J4 { j! W- M. k/ d 1 Q$ [& S7 [+ R, I
if( rect.PtInRect( point ))
5 ]( t6 }+ g- }9 U {
u9 b# O7 ^: I1 @7 u CItemElem* pTempElem;
1 @: z* z7 y* N0 A" \; I( i pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); # o3 a' l* D1 x: j, v( w x
if( pTempElem != NULL )
( L* c$ N& E: V/ l% ~ { ) ]6 r9 I% S0 v# }6 L
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 2 [' A& I- L" F" J5 N1 G3 u6 {6 y/ F
{5 K1 _* U0 }8 h. i
ItemProp* pItemProp = pTempElem->GetProp(); ; n, _" c A. m& i
: x/ q$ }; Y6 Y% y if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 1 K1 S! t' a; u( T8 L2 U( Z
{
9 @# ?3 S6 F3 k y6 m0 t1 h: ^, C if( i == 0 )
8 }! s2 s+ h4 ]! f1 N {) ~$ x2 g" ~9 P) N4 V; Y
if( m_pItemElem[4] != NULL ) & ]) d x# k& W5 z/ \7 X' U
{2 x! p& s" [7 B& k6 n
int nSize = 0;
0 s. p7 N6 k1 M8 j: W8 U nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : _! O2 c/ Z4 X* b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); ( [# K5 e1 m2 H" V9 X
if( nSize > 3 )
, s* g/ h' H( S {) P8 D/ |( j7 j3 f& R' C4 I
g_WndMng.OpenMessageBox( "oversize" ); 6 |# {, o7 n% L5 |; c) I/ o
return TRUE; & U; [9 }& o1 Y" _5 C( h, O+ X
}else5 a7 M8 ~1 l; ^& L3 q
{/ a$ l! x3 x0 ^
bUpdate = TRUE; - m) d7 d) ?4 f4 x& ? u# q9 ~
}
8 }0 ?; y- o5 f3 v }
7 P+ s( M8 ~/ M- d if(m_pItemElem != NULL) ! Z; F( `8 V+ N- p* t5 X$ U" V
m_pItemElem->SetExtra(0);
$ K$ @4 z. M; R5 L$ E" v1 } [, m1 u9 m( o3 j
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& j; ? D3 h, V% r' G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + Z& K$ i) E J- z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 b2 f% b, f. q# J: i! h0 Z2 i. ~
( q* ?- K9 p2 Y4 b& R
if( bUpdate == TRUE ) , U9 l) Z4 w5 _) S
{
0 V( ~+ m1 o% s/ w0 W$ ?2 @# }7 I/ | m_pItemElem[8] = m_pItemElem[0];
* A' M: K# ^. \5 ~% V# `/ W: R m_pTexture[8] = m_pTexture[0];
6 q }2 e ~) P" C# x! }' ` // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] ); a! O5 `: @: a7 P; b4 A
} ! D! G2 H4 J% y' H
}+ b Q3 Z) F E; x, X$ i& Q9 n
if( i == 4 ) ( A6 |9 L& p: i* h/ E6 u8 B% v7 N& Z
{+ l8 Z$ ]0 [( X( p( S& ]
if( m_pItemElem[0] != NULL ) : U! z: ^( }2 _, H
{
. T- L$ T1 Z3 p }7 ?9 a9 D/ L2 Q int nSize = 0; * ^# {2 ^! D/ V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' m4 j/ a) L3 Z5 o* {( @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
5 g' j2 D6 J2 ~; r if( nSize > 3 )
, W) S V8 q( t, ^ {
# k& |9 }. M- @4 Q8 Q1 B9 d6 V* G% u g_WndMng.OpenMessageBox( "oversize" );
5 O, o& B k; t8 u$ X; M return TRUE; & T6 I B' J- r, D
}else, ^7 s& X, y6 }# ]8 Z
{6 [, f* j4 X( l1 s- O- r6 X5 ^
bUpdate = TRUE; + B! d$ A' y' F7 q* {/ R* g
}
. v3 j2 l* I7 o# Z; ?. w! m }
b% V1 }* l' d! E if(m_pItemElem != NULL)
. K+ j0 M5 a/ U* u& J m_pItemElem->SetExtra(0);
4 |8 Z1 K! [5 Q& m% ^1 Z ~3 U* d) H6 [/ r0 }6 y1 `+ T
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' G8 h0 m1 Z0 L5 q- u/ Z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / E2 R: W# \( w7 k
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; c9 c# w4 \, c8 g6 E
. P8 f0 V% p" u2 @9 X9 D9 O' b! { if( bUpdate == TRUE ) 3 h+ T9 P4 g! r" g! z
{- {6 L( Z5 o8 I/ I6 y& e
m_pItemElem[8] = m_pItemElem[0];
8 _: T1 Z! f! Q5 n( k1 _; R- L m_pTexture[8] = m_pTexture[0];
2 r) h, V) m. M- c // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
- }+ G" R5 \" L! |1 C- n$ x0 s5 k } - l# C% ]& p }, r/ }1 [
}" |: y. [; x& j% e! W1 h
}else
( ]+ _7 {) D7 @( }- W if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ' \) v2 y& b. H* [' R, F$ B* R
{+ L* {( g; ^( \, f* L' d/ c
if( i == 1 )
8 U9 v: L$ r( P1 J {
3 y% i4 {' u" y if( m_pItemElem[5] != NULL ) 6 Z7 L8 w+ [0 r; U- S7 E
{
9 P: {- H; S. U# E: q7 @# P int nSize = 0; ; s7 F" F9 D5 j- k! ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 E; A5 C3 z; D$ V: U% P nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 4 W, S9 _; _ h5 g! G, r+ D
if( nSize > 3 )
9 P' c- p/ j: X o2 N- v {
# k7 `7 R: E' O g_WndMng.OpenMessageBox( "oversize" );
6 I, z, w1 z# O7 X N return TRUE;
8 w' I8 M- n% ]3 E0 b( y }else+ Z' u6 C0 ^1 Z0 m
{" V. k2 _ i" c2 `' ^! J
bUpdate = TRUE; + m1 s$ g+ x6 }) Y
}
g/ t4 b1 B( L2 b- a9 n4 ^ }) U) k; e3 y8 U( j3 @
if(m_pItemElem != NULL)
# g5 B" z6 C! g! O, j! \& c9 ^: }9 c m_pItemElem->SetExtra(0); 5 W( Y, s$ @' k4 O. X2 H
* _( G/ h4 Q, u4 c/ B! h5 h) o) B+ x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 z& M; v! t8 G! e" \, S. z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 a+ j5 h# t( }' ^; a/ K) s8 n
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 [# i4 P% A" l% i' S- |
* k. R1 P2 }% R' ^ if( bUpdate == TRUE )
' P/ g5 j8 r$ | {
. F, k, X" u* U4 q4 ~2 g' ^ m_pItemElem[9] = m_pItemElem[1]; * a, V" B, i- v; `* N
m_pTexture[9] = m_pTexture[1];
4 Q( i0 j& C( d* {
d* T: |+ N- K! y+ n// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
, h+ |9 W4 J" ]% k8 h }
3 A. ~8 E6 p5 E) @+ y$ ~& B7 y Z }" K6 \8 ]& X7 O. H
if( i == 5 )
$ d4 a" W9 Q1 @% c# [ {
& `5 O1 `% S6 m3 A if( m_pItemElem[1] != NULL )
9 e: j. ]% T( H! f" U0 E$ U) i {
: B7 K) s7 f$ G( n; O8 k int nSize = 0; 6 {3 M' J' T: Z( i5 x; V6 N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# u6 f7 s# X, M. A nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ) g* D0 X' o% @0 a$ U
if( nSize > 3 )
6 s4 }; I/ K& e5 s {
7 n0 ?2 v4 P/ v4 L+ W# ?/ I; X6 b g_WndMng.OpenMessageBox( "oversize" ); 1 F5 a" f, J: C. K1 R# e
return TRUE; ( L' I5 q9 B9 c$ d4 {
}else
/ P0 G: q% Z# X v" V5 F, q! @ {$ U( | ^& g* [, ]
bUpdate = TRUE; # e" Q6 e }+ \2 [: ~) A; T- T
}9 D p7 J! c3 G/ b3 p7 P6 b
}
( ^- c8 w& n4 p& v# U: v& i if(m_pItemElem != NULL)
& [& l7 h# y6 E) h- J* i m_pItemElem->SetExtra(0); " Z2 P% b% n9 s2 { ^ n! j
6 }( ]( I; H& p- n7 H6 [% q! G m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 g6 a( j# g# u2 K' M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
f4 ]$ d' c* V; G2 d m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % o" f9 y/ i- n7 W) @8 C% I
# K6 @: V0 M, k8 {5 d if( bUpdate == TRUE ) 1 E4 j+ U# e$ M% N2 e, y. [
{
5 ]9 M( v6 s9 ~# A" o$ \ m_pItemElem[9] = m_pItemElem[1];
: ?$ h9 I* L- l- k$ T W' z m_pTexture[9] = m_pTexture[1]; ' T4 {5 ]0 Z& f
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
* X" X2 \* ]% S* r } + U. M, {; E3 Z
}3 P( a$ ^. V. E
}else& a/ u3 \9 o- f$ @- d
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
0 B0 u$ _7 z, ^) Z {4 u, L+ a) k! x- g
if( i == 2 ) * I: n$ B) t g; p% k
{
. m8 C# D+ e0 Y( p if( m_pItemElem[6] != NULL )
/ U0 D) E% W$ ~( T+ c6 r {
+ R: N6 _7 p: v& \! j$ V int nSize = 0;
# w) b( b3 T/ w. t/ S nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 E/ G* P6 I$ u" N5 [4 Z. ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 6 J# {' h. ]( S" ]) \4 D" t
if( nSize > 3 )
3 k* p1 _! z0 o! G( G7 [ {
6 S) w/ ~/ B1 s! j/ |3 v g_WndMng.OpenMessageBox( "oversize" ); 2 A k d+ d% z! q* f
return TRUE;
. M: T) N" W5 R; K9 |$ Z$ C3 S0 U/ ^ }else" b; }$ e, y) ]; E) V3 J
{
+ N7 S5 h( }8 O+ |% R7 b% P bUpdate = TRUE;
) I$ _: Y N, w, [' G }4 Q) u* P3 d" Q: F0 y
}
# K6 O% p; E; d& X% M4 b if(m_pItemElem != NULL)
0 Q6 I4 O% f$ U9 a9 b b+ R9 ^8 J m_pItemElem->SetExtra(0);
: q D! c' F1 u9 m# {5 M5 s: R O0 n! o
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % e {& W6 ` y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + o( M0 O0 s a& p# B0 h, X7 _- G4 f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. J; j" {+ W+ p# M: K" y( `, O+ l; i- D1 k
if( bUpdate == TRUE )
9 U, l# f% m* I; I! m3 [6 r {
# U% U9 V/ z5 d- I m_pItemElem[10] = m_pItemElem[2]; , x8 f- _: J5 \
m_pTexture[10] = m_pTexture[2]; , }+ F- D+ `$ \$ t- J. P; U G2 X
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );4 ?# H" O( }4 E: v7 ^2 o9 W( v
}
. S* B1 ]9 f/ N7 [% o/ a0 A7 ? }4 ~; ]" T2 I6 {1 p- @! ]
if( i == 6 ) 3 c* ]/ H& S- m0 @5 [' \- p9 N) Z
{
/ T* [4 B" g7 l6 b if( m_pItemElem[2] != NULL )
4 C' D3 Z# |9 y9 L! q {# C1 {& `3 J9 T, Z* O0 B4 P
int nSize = 0;
+ t' S; X/ H6 m* a: _/ x# p nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 z& ]# L; w0 R: J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
% Q8 ^; V( U6 Z& D \/ ?# o if( nSize > 3 ) % ]) F N8 I/ _) w- M) m4 d$ `2 y
{
4 B7 Q1 |+ u( w$ r6 {& T( P8 {8 B g_WndMng.OpenMessageBox( "oversize" );
2 _1 _7 j4 e' H. `# w7 C* U return TRUE;
2 I% x* ~: J: l( a% S }else
5 n9 t; ?7 m8 W0 p {
4 C9 z# _( w1 {. D bUpdate = TRUE; ; b/ {4 h. f# ?- T: j7 {( }0 c, w
}1 e! l+ e: s5 \2 T* B
}% c/ _% N$ b1 j7 X( L
if(m_pItemElem != NULL)
" r* j' h" D9 }; a; H m_pItemElem->SetExtra(0);
: s8 t3 K( m' C9 E8 e
3 _$ }; U' s9 G) Z! x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 a+ }$ V. Q( l" }! Y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 e9 l# ^% a9 t0 p8 R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 q# h6 j2 s2 H; S# i8 [2 i
- R2 S$ O N* R1 T2 u3 S if( bUpdate == TRUE ) ) N$ ~! B( `. O
{
" y2 u0 W% T) Q. _ m_pItemElem[10] = m_pItemElem[2]; / u5 p! |0 v: Q: ~- I" N( f& y
m_pTexture[10] = m_pTexture[2];
$ m( B7 V* Q8 ` // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
9 | }% u w% i4 t+ \# v }
8 I5 S+ A: y4 w }
6 W( Y& M& L2 f- x! q% X+ P }else
2 s- U. o* ` `; b% m. B) u# \+ ` if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 5 ?$ {8 t! ] A/ F
{' \ J! J7 c/ r, |; H
if( i == 3 )
# T9 ?/ ~# y% ?# F' d) [1 \3 T {* t" p: ^6 L3 l/ e
if( m_pItemElem[7] != NULL ) `. }! k6 o+ p4 `# Z
{
* v& @% k4 |* l( H$ @ int nSize = 0; z% U x* G$ M6 p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
j5 z2 N, B& `1 K9 w$ O! X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 2 _: U+ h' E/ ]+ Z
if( nSize > 3 ) 5 W5 a U% S" \( K, l! P/ ?* v4 g
{+ b) |. T4 A1 i" }" K
g_WndMng.OpenMessageBox( "oversize" );
" q' X: q# A/ n: G return TRUE; 1 j- V: ?6 R ^. m8 X
}else
/ |; g9 i% K; C5 y! p Z# H {. P/ \; S5 }% x- G
bUpdate = TRUE;
: j O- h$ r! @, r/ [$ \0 f }$ B( P- d: ~1 i8 W! g# G
}8 T7 c7 D1 D4 X& q3 G
if(m_pItemElem != NULL)
, c! k. b5 W0 m: h7 p; P m_pItemElem->SetExtra(0);
' f* d" q5 J: A, V2 I
\% f# r% c$ N' j- o m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. V' H( U+ u2 |- N: @ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ R) R* Z4 M1 H; g( } m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # M4 N$ e3 Y8 ^
- T7 d; N3 q2 v* f4 R6 D( G if( bUpdate == TRUE )
/ P) A% _- X$ B p" |3 A' z9 i {1 n0 ?3 I6 {% P; u3 l9 i# `6 U F
m_pItemElem[11] = m_pItemElem[3];
3 }3 c! Y6 i0 o! r1 { m_pTexture[11] = m_pTexture[3]; # O8 ~7 L/ U* a# N8 \
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
& O0 |9 A6 y+ I+ f }
$ b% Z; D/ y5 J) m: U }
5 F) J. p0 I1 m4 x3 s. v9 D if( i == 7 ) $ Y! r- O% |: y' B* Y! g
{' l3 j0 L# N' M
if( m_pItemElem[3] != NULL )
! [' \5 X4 z+ X: w {; I0 u2 ], n& B' M
int nSize = 0;
0 [ O' T( j* W P) T nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / r+ u0 i2 I4 V5 k$ w" v9 z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
* m9 }. d* U+ h- ^! K if( nSize > 3 ) * t5 |% ?. Q1 u6 _& d; q% P
{
8 ` [! r% O D/ `) d g_WndMng.OpenMessageBox( "oversize" );
Z) p+ G" ? K+ Z( i3 E/ z. R+ w+ } return TRUE;
0 R7 z) Z4 [8 ?0 M) O/ A }else
5 N Z1 d3 G! _/ f$ V& d {3 A# F8 G0 y# g+ w" m& ~
bUpdate = TRUE;
" \7 b. R' m5 |3 [/ o0 Q+ R }& r. L- z0 p% z. ?
}
/ F3 d5 s! D" d0 ~ if(m_pItemElem != NULL)
4 z" }$ N n# `) h4 K' O& x2 `' i m_pItemElem->SetExtra(0);
0 |0 B) h1 }$ I- u1 k7 l+ V% O4 e6 A/ }. x6 ]8 a
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) c, M) z+ R& \
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' i$ n9 s' X% D6 d% P" ?+ R% T
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! P0 m- e; S) K! p9 P+ g( A# Q4 V2 E0 n& D, u
if( bUpdate == TRUE )
: m; W8 g, ~1 V, i {
K3 k+ r L- L. ~+ e3 U6 M m_pItemElem[11] = m_pItemElem[3]; : `7 w" G B1 `" q
m_pTexture[11] = m_pTexture[3]; $ r- }4 l M7 s: u1 U; g
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );6 Q# X9 |; [2 j% T: h0 y
} 8 G; }& g$ S I" J/ v" ]# t
}
- \% A; `6 O+ ~7 Y* ^" X }else
# g6 A- E5 N& D7 J {
. d- X: s/ [# z: s/ p- I7 w g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
6 j/ Y* Z0 I' k // wrong tab & V; z5 w6 h @0 N
} 6 i, G& g; r) S5 D9 |
}else
% W; g/ B0 s* E {3 F% V7 l4 b6 x% b
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); % c1 o6 b. S5 K6 N+ J
// not blessed 7 y0 ]8 v" t1 S) G. o
} + \% c% {' }( R4 }& s. X9 s
}
+ a$ m$ b: p* ~ } - }4 D% _) N1 h# k' Q
}
) S/ m) N5 A" N |& E2 h
, D* g B0 m3 u( P. v) t; Z3 W# c ?+ m int nCheck = 0; 3 ?( F' p" H5 y5 @
for( int i = 0; i < 8; i++ )
* s* B/ N- \% ?4 w/ J# e: a4 n7 h {
1 v# d7 t3 O6 W if( m_pItemElem != NULL ) 7 Q" Q O- b& c2 H
nCheck++; . w4 F- x0 ?" C. o4 [! W1 I2 W
} . s6 V: u) C8 r
if( 8 <= nCheck ) $ ]9 B- X9 g9 s% h8 E
{ ' H. N3 s% C% E; |5 v6 e# p/ I; e' W
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ' b ~: X' Y- a4 t8 F/ g' Z. u/ W
pButton->EnableWindow(TRUE); ' B, w% F2 P, f0 S
}
5 w/ y3 C# W& a3 u return TRUE;
6 ]# ?" N2 i3 ]* D" p/ ?# X4 [} , J( j6 R, x9 \. a, E
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) " U9 i0 U5 N9 i# e9 z
{
: W2 @# k3 Z0 ]/ g. d switch( nID )
2 c* J" x0 ?. e ~+ _0 }. f {
& y0 c* p! N5 f: A case WIDC_BUTTON1:
* U& Z) Y; p, X" W8 Y) B {
8 i5 g# n6 ?9 m; S& B8 t2 c g_DPlay.SendCombineFashion( & F8 f6 v' B; F( Q* D
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
8 v: g; Q. d3 x4 } m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, : i) U" x3 H' T4 ^6 v
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
( ~+ f1 \2 y Q( F; c m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 5 f' V$ P( Y* Z8 t6 j8 l( \' T3 U
); 0 J& W, _+ J+ l
Destroy();
]5 T8 w- t- b: @* k break; - p6 X) ]( l( x
} $ R, K0 s' t+ v8 Q
case WIDC_BUTTON2:
5 R: d5 j7 o; t* k0 C% g5 _/ I { ! F; u2 {0 t% {/ ]& S8 { H |' V K
Destroy(); + u8 m9 f4 o! z# F1 r* x3 f+ O
break;
+ h0 i' E5 M- g! |; Q; h8 {7 U } 4 T9 [' J+ X5 W8 p0 C- ~
}
& D8 s0 g+ U& O! k+ C( X3 ?2 o return CWndNeuz::OnChildNotify( message, nID, pLResult ); ! M4 u3 A1 [& n; l- \
}
% W( p) R- |4 v) m0 [0 _#endif // __FASHION_COMBINE 6 `" j6 b1 l/ u/ X% K6 {6 _
7 i$ M0 P9 Q' w, k
----------------------------------------------------------------------------------------------------------------------------
T! N9 I; e# }3 q% TWndWorld.cpp( B: ]' ~/ P2 F. b
在 case MMI_REMOVE_CAMPUS:
( o. y$ |2 W, `' r9 L) L, L( z: Z6 P {
( K! n6 L7 b: L+ L/ e9 u if( g_WndMng.m_pWndCampusSeveranceConfirm )
# T' r/ n2 J7 o% m0 u; l$ d$ _9 F SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
; ^6 U7 R# |) N! C* V g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ; m& y* F' k: O: _, F
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 7 G* C+ m+ A& A- Y; `3 z/ [4 v' y
break;
2 u+ F) `( p" d/ d& s) \. ? }
! f) N) G6 ~7 l) ~! |" h) J#endif // __CAMPUS
+ e* ~1 T- p9 X6 j6 O- A1 j2 ?- i
下面插入 #ifdef __FASHION_COMBINE) Q+ C/ H, E v7 V
case MMI_COSTUMEMIX01: 4 `) `' Q+ ]/ m# L! `0 E" J; z
{ 5 O- |0 ]( H; W4 G3 j z
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
3 \, [$ N1 H: B/ F0 V& D5 x g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 5 x! J$ L0 w6 E* D: q' O# L
g_WndMng.m_pWndFashionCombine->Initialize(); , I* _9 y8 W, k) \- i3 V9 }, k h
} * z9 E! q# m# a
break;
, ^1 ^* K+ x% R#endif // __FASHION_COMBINE
S* _' @# E$ u; i' S* e2 Q1 B
" q/ @& ]* N0 X; r I8 r ----------------------------------------------------------------------------------------------------------------------------, Q8 G/ }" M2 S
WndManager.h
1 _( W p% T2 L$ }9 ^5 Q0 ~# L3 P2 { c
于:: c3 S0 D! E* z# ?7 N
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE- X/ b1 r9 S+ e' C
CWndGuildHouseBid* m_pWndGHBid; 7 ?" K% K$ S: Q
#endif //__GUILD_HOUSE_MIDDLE
2 Y8 A* y+ [$ r ?0 a8 v- ]. E7 J |0 u9 Z+ ?3 z& ?0 w# h
认为:1 g1 q# X; r& c1 i! t8 E! k* n
PHP代码: #ifdef __FASHION_COMBINE
' O1 Y5 k& N2 c% y. R* z$ O T; ^ D. Z8 Y CWndFashionCombine* m_pWndFashionCombine; * R) |1 Z4 Y& ~9 U" g
#endif // __FASHION_COMBINE 3 b$ U0 e9 ^! B% I) \7 J
" O4 M- ~; R. \: ?6 C
----------------------------------------------------------------------------------------------------------------------------3 M$ Q5 o3 F/ x! |) r
WndManager.cpp
% Y+ u- a! p# R2 t! T- X( ~9 w6 |( z& n j0 S( o
在 #ifdef __GUILD_HOUSE_MIDDLE
* F, |9 O& H+ v( d- g- z else if( m_pWndGHBid == pWndChild ) 1 o$ q8 j0 s2 l% X
{
( S3 K9 u. n5 M. }3 j) {1 s; Q SAFE_DELETE( m_pWndGHBid );
( ~* A) D6 i' v- s" F pWndChild = NULL;
& c! @( k3 t$ a }
% P2 L% y9 U& C( d J; M8 X E#endif //__GUILD_HOUSE_MIDDLE
& q5 u+ s0 h6 l# o# W: J, J$ s0 z: B! V. f3 l5 t
后面插入 #ifdef __FASHION_COMBINE
. s: W/ B# B/ b e else if(m_pWndFashionCombine == pWndChild) 4 W( r8 h5 [+ I( p5 b [" h
{ ! [8 k, y' y4 q3 h' E& ?
SAFE_DELETE( m_pWndFashionCombine ); , O5 D( A h/ ?9 [' T: R% ^
pWndChild = NULL; 6 W, A8 Z# J* F7 s
}
' f; t; p1 ^ Q7 N' i, d#endif // __FASHION_COMBINE
- \ u. A; n3 y( s5 E8 k
_1 S5 ]" J: Q% w& p ----------------------------------------------------------------------------------------------------------------------------7 z! q" A( b" I/ O) X7 u ]
DPClient.h
" |1 e1 W5 Z4 Q& a# x. ]
8 A* {1 y. y7 H9 Y. D$ o( W在 #ifdef __GUILD_HOUSE_MIDDLE* l2 ~/ E$ P, U7 q
private: 7 C: S$ @ e% j) _7 X& E
void OnGuildHouseTenderMainWnd( CAr & ar );
$ R# W$ w) l* E" b& ^2 q" s void OnGuildHouseTenderInfoWnd( CAr & ar ); - m5 \+ f5 c8 b8 `- v
void OnGuildHouseTenderResult( CAr & ar ); 9 W4 G- e" G$ n7 J4 T
public: " q y9 z8 S1 j
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ( [1 u+ k! }. m3 Q* M
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
! b. S1 r4 ]- I2 b, v {) X P void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
0 P3 [7 x$ r0 R: a$ n5 h+ r, L% P#endif // __GUILD_HOUSE_MIDDLE 4 l7 `; s8 [# r1 w9 Z6 G
1 ^% Q7 M: M8 w# v 下面插入 #ifdef __FASHION_COMBINE" Z* [! Q4 \4 M, I! `( ^& c
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
' C' Y, _: ?. o* |+ l2 H, L#endif // __FASHION_COMBINE ; x- b8 O- o! c. c) Y* m
% `0 m0 a3 D* N' ~
----------------------------------------------------------------------------------------------------------------------------6 U! X3 s- I( W2 o
DPClient.cpp7 |; A0 Q: y! z& M2 S
& k! @% l6 U$ b4 {6 R
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
+ I$ N- H$ Z9 b) y5 A/ \4 m0 w$ T{
( H) _0 V- j }+ Y' h9 [5 A ?0 h$ d BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); + z4 [4 x5 }$ Q3 f5 w
ar << objGHId << nTenderPerin << nTenderPenya; 7 d3 g+ I6 y3 a9 m. b2 H1 \
SEND( ar, this, DPID_SERVERPLAYER ); g& u" y% r* y; U. q* m
}
8 ~" W' Y6 \/ @0 }% F#endif // __GUILD_HOUSE_MIDDLE
( e8 E& P6 _/ B& p2 ~- X4 `! a# L
6 ]1 Z4 _0 T5 Q- @7 H& f 下面插入 #ifdef __FASHION_COMBINE
# Y6 T, R% [, e( @. [void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) / I8 m: t) V. x" x- ]$ Y
{
" V8 w& v S D) G. f$ e9 [ BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); * l# `+ P/ }3 i: {
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
& Y: k: k3 @9 q+ a SEND( ar, this, DPID_SERVERPLAYER );
# Y `: z2 E# U& J% i7 }+ |}
E% j$ P0 g' m) t* }5 E* M#endif // __FASHION_COMBINE
, k% [- {3 l" v) h* t0 f B- ~
0 L. U$ f5 M) g# y) I0 }3 ? ----------------------------------------------------------------------------------------------------------------------------$ n2 v( h0 T! n9 b; c( a
, S, f! c9 U. ?# M现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
5 S% q2 O$ t1 @4 _
k6 |+ B" }+ \9 n ----------------------------------------------------------------------------------------------------------------------------
# j) K, c1 e @ M* @0 E
% J. \7 I% V* m6 l. \
, I O/ I7 H/ S; |8 g- x% p. k/ l! {
4 o* T# E/ E, ~; o* G如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。. b) _1 {. |+ |! J0 I7 X; r+ j* E/ e
3 \& c# J+ q5 u# _1 U5 u1 V
J' ~6 A: J- g. c. g0 e~怪物 4 ^9 O( }8 f' [6 X" a* e& V t
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