|
莫因E * PVP% w& Q, @( Q( S3 O% ]4 F' B: t
* c3 }7 i+ k1 w0 I' x
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& z' U# n0 L* r @, n% _3 j今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
7 N& v& l* z9 y9 [5 @6 E4 P# L8 f8 N2 x. Y
有大量的代码,我已经测试过它,它可以编译自己1A。6 q8 u1 w: W, x7 a# R, o. {
2 B3 V: |0 C4 f3 F
) Q7 `; f* f+ i: M' R现在会如此容易所有的C&P'en
- l7 `3 j8 Q) I! ^
, Q; s/ E& X3 Z$ w8 [0 y3 N1 Y7 n- 你需要的资源得到自己,因为我不决定一切你“推屁股。”% D5 ], ]( k k! D. c0 C. r( d
$ x7 L$ H9 T) r7 I* J
你说我成功,资源应该时装组合系统顺利运行。! L& P2 [# N, @
: b6 Z; |' u; D6 \: s) U
$ \$ @- [1 ], v/ @. N0 }
# b. e! v' R4 E D. s" o
首先是学分:
# X6 X4 s2 ?8 {. b D `0 S3 Z( q5 B2 ]- r4 ~$ \
Etioom(90%)1 Q6 z8 ]( \, A( [/ U, x
怪物(10%)
$ d9 N& p5 T- H, t9 J3 _; v
: i4 q) }9 `. Y, r$ @, I$ I8 C1 T# I9 e( q
这里的问题,而是“不问任何小型或定义语法错误。”
9 v5 ~1 ?. s- Z7 Y$ d. O! Q1 D
9 `( H8 @ A y( k4 t# j8 e5 P! ^# k) s- W" f
6 O& a" }: _! ?6 d' C3 Q
- J1 O) `' I% }3 Z4 j6 Z唔够讲,这里是答应释放: randomoption.h
) U1 |% d" ^1 K, I9 ]. n5 Y
! T% D6 ^( {1 T# D+ Q在 public: 6 x$ S ?5 Y& h9 `
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
+ y- p9 i: Z" a4 b) M5 Y& M void SetSafeFlag( __int64* pn64RandomOption );
$ s; i' P( l6 M# E: I void ResetSafeFlag( __int64* pn64RandomOption );
( e* E9 s5 b# Q // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
) x% d- S, Q0 V; A8 T. _* D( c6 P2 b# v3 {; _
这下面插入:$ W9 K/ M: Y) p* R7 Q* F
) V& \* Z( b8 H6 w0 @ #ifdef __FASHION_COMBINE! Z' f! W( o7 O
public: 9 h* u7 D, N' l* ` K
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
; k9 o+ @5 ]( i; H3 B' t8 I#endif // __FASHION_COMBINE ! T* p8 U' k5 k& `$ [4 `/ J
% @0 B0 y) N. v$ w
---------------------------------------------------------------------------------------------------------------------
4 Z) \7 h' d5 P9 Krandomoption.cpp
! l& s n+ z: c) y* R. b. C3 f# m( v4 r! j& k u0 L9 F2 B8 }* f
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) % C2 ?- x* n# U0 n' r
?& b. N5 V+ I 下面插入 #ifdef __FASHION_COMBINE
/ P3 H3 b# @1 w2 G, t) Qint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
( ^' m4 z' r) N! `! u3 ^' R2 b{ % K8 B! F$ U$ f
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); $ R' B2 g+ R f7 `4 C. ?
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 4 m; @9 p- |6 _3 T
6 o. d* ^: x3 i6 }$ T if( nMainSize + nDestroySize > nMaxCombinedSize ) 6 A/ A( j+ K. ~0 }* s6 j
return 1;
, z) L9 w* v$ V. T- r/ v6 H3 E4 O7 u- g
for( int i = 0; i < nDestroySize; i++ ) ; C& O: R1 I! R& U9 B
{ , m% ~1 V7 L7 V8 [. E2 z
int nDst, nAdj;
0 t# {8 Y* T4 ~) f. a. t if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
a! o' I: s& O& d8 _+ S g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 7 Y9 n% A+ K0 \- m4 |/ C
}
9 {! H. U% B' P# z return 0;
# Z( ?3 G) ]$ @7 _- v' u} ( `7 H5 @1 g3 g8 }3 ^
#endif // __FASHION_COMBINE
' w0 D4 @2 r& Z+ q7 E Q
/ c- w9 A* n( ]3 H1 o0 H! F -----------------------------------------------------------------------------------------------------------------------! I) K! {* K0 F* O
MsgHdr.h0 G: L8 N( T; ~: L
7 s* N( F( _. ~* ~
插入 #ifdef __FASHION_COMBINE) q6 z( w, H8 m6 d* [7 k9 b- n( {
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
/ d+ M; v! `+ k s2 m#endif // __FASHION_COMBINE ! D. G# l8 u+ e* r$ Z! n) G: ]: v+ P
) g, c, t% O2 n+ r. `: d
-------------------------------------------------------------------------------------------------------------------------
; K+ V/ ~' t7 ^DPSrvr.h
0 Z: l" ?; z! c2 ^
3 U; \' r [" B% I3 x在 #ifdef __GUILD_HOUSE_MIDDLE
* u. B3 x+ i3 S0 A$ D3 V* v void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. N9 P( r- y; g3 x0 z void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 g. C+ p U" m" e0 m2 `# U void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 2 h+ A1 S0 E: R/ k! X' T. h/ p6 a
#endif // __GUILD_HOUSE_MIDDLE
- G% d3 M6 y6 W
8 L+ M9 V( n: {" e 下面插入 #ifdef __FASHION_COMBINE/ d, _' W$ ]: [( r5 D! A
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); % d5 d5 Y5 h. u( a: Q
#endif // __FASHION_COMBINE
% m& _) Q2 f7 q9 A+ K" d" Q3 y7 s( e# f6 R
-------------------------------------------------------------------------------------------------------------------------% e2 _* `. Y" g
DPSrvr.cpp2 F+ P4 v( f4 u8 f* v1 g# I
在 #ifdef __GUILD_HOUSE_MIDDLE! ~# g# M! Q& T% R8 ]
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
2 l: ]- Q | r$ S/ G U ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); - a, }1 u, e Z, O
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
2 R3 @' U# ~7 b2 z1 d#endif // __GUILD_HOUSE_MIDDLE
# J6 R9 J- B/ n6 ?' P$ d' R2 j# b5 t2 r* Q
下面插入 #ifdef __FASHION_COMBINE, p* V$ u( ~ T9 K
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); : H/ x( ?+ O& ?/ P1 K, E9 c
#endif // __FASHION_COMBINE
8 G/ k9 G( r2 h3 B
+ U# ]0 d6 }# Y4 e7 K + M) r1 H0 t3 W3 K$ I" {' U
在最后插入 #ifdef __FASHION_COMBINE
- R8 a6 R% V$ [ q cvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) + k: K F- R J) f! n8 b, Z9 |
{ ( [% G) r9 h! q
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 7 J2 E% }+ f, p$ _$ `
if( IsValidObj( pUser ) )
' X" P' F, ?5 j1 t { ) t+ u8 ]( S$ ?8 r
DWORD dwItem = NULL_ID;
3 s' H: ~2 l/ M$ b CItemElem* pItemElem[8]; 6 e: H0 j9 C4 P2 I
, v% v! B! O' y0 ]: q& D7 f& Z; f for( int i = 0; i < 8; i++ ) ) K: ?% N- }: [' z+ B/ R
{
' k% z* I7 ^- @ ar >> dwItem;
4 k' K3 C6 R7 R8 s7 w z9 X/ T- j& t pItemElem = pUser->m_Inventory.GetAtId( dwItem ); : h0 f) F" z: A+ |1 A
if( !IsUsableItem( pItemElem)) " }( b4 u' I) U- f
return;& d3 ~' `3 p$ ^) M
} & b5 I7 Q* J% k) _6 A' r
if( xRandom( 10000 ) < 10000 )
4 U- Y% t1 m" K, m; }8 C- T6 p {
# a1 |$ M6 u4 d$ h int nResult = 0; 9 }8 x8 p1 \6 Q: E* P, Z
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
6 f9 ~3 B9 `! C$ d) @ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 2 T/ S' \$ k3 o4 k0 t
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 1 V& |+ H, x' {" z a
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
, y- v5 F+ o! I& S/ R7 c/ ?* u if( nResult > 0 ) - E5 N7 m0 n1 V2 T) l
{
1 G' V; V) i. C' H Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 0 U( T0 A0 s ^# H, b
} ) e* X( ^- C+ [2 A* K6 W# y
for( int i = 1; i < 8; i += 2 ) 0 c1 T, S8 u7 n
{ - }0 X$ ]3 A& r( R! H% A- _! k
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
; H: \" ]. W M4 [5 [0 }+ i { ( O9 C8 M7 E7 O. o
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 2 Q8 u9 O" X+ e
}
* J5 g6 D+ L( Z. S5 ~# E# l" O) T# G7 v6 F/ {! I% w$ p- @6 D( R" |
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
L+ M" h+ }0 f& c) A9 \ }else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
P" J4 m* Z8 n8 n5 U8 L if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) # U& \# s3 g( [1 ?" B4 y
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
5 V0 U9 @5 a0 O Q
$ E# _6 }- @: I2 X: N" | if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) + R& ^8 I: a" l% u& [' s6 j! E
{
: X5 Q! g- K! i5 O9 S3 d u9 a pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
% j! X6 L2 K; A* R2 \+ c" m9 _ pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 8 h. f7 f1 D8 {7 c) F8 }5 c
& Y, ^( G; a0 u1 ?2 U) b6 W }else
3 J8 f0 d# k9 ^' J* u { h6 {6 k' a: L/ O5 n
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
5 d% `8 c8 W5 b0 u7 H for( int i = 0; i < 8; i++ )
) I: f1 `8 w- B; E @ {
" W. V+ K6 W+ I9 g pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
" m8 [; k& N7 J }
: z( l% }& d$ c4 Q }
( Z7 y: S$ G9 Q5 f9 N }
/ s8 y/ q4 R$ O: k: T- [4 w }
$ \& g; j' x, G" G& E}
8 s# |5 Y" t' s7 K#endif // __FASHION_COMBINE
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---------------------------------------------------------------------------------------------------------------------------- t) ~% N! p4 y' F
WndField.h
4 s# E3 v' {9 n) |& S ?3 x在 class CWndCampusSeveranceConfirm : public CWndNeuz
# @3 M& _! G- P
" D' K6 p3 d+ ?" P9 Q 下面插入 #ifdef __FASHION_COMBINE
4 a5 a( o: L8 ~- y( @class CWndFashionCombine : public CWndNeuz
; Z, J3 t, y. q: [; R& L7 Z) e{
+ d: ?0 v- J# }* p' d5 hpublic: 2 ^7 \/ f6 X# J# o8 D s* {
CItemElem* m_pItemElem[12]; + C# S" X6 e" A3 H B$ J
CTexture* m_pTexture[12];
8 V3 J: ?0 Y# h, `# u w
2 ^5 W# S$ x6 f6 Q# epublic:
+ ?9 z- V+ n0 Z; ~1 ]( W1 E CWndFashionCombine(); ( m/ X/ \! O* I, D4 M
virtual ~CWndFashionCombine();
. F4 S* U" f+ s5 E. F* w4 S) w7 e a- \, {! j
virtual void OnDraw( C2DRender* p2DRender );
; w! ^8 c0 ^4 P2 Q5 ? virtual void OnInitialUpdate();
$ h6 A8 o' F: e, _3 A virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); , j& `( C# g* m& ?* F4 u
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 5 [! C' H% t B& Y
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); $ v w/ W9 q4 L9 W9 |+ [( i+ o
virtual void OnSize( UINT nType, int cx, int cy );
% U7 N s/ ~4 s virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 5 B( g. A) P: j4 n6 [. w
}; 2 R$ d7 n6 N" y4 ?
#endif // __FASHION_COMBINE # n8 ~. T4 a/ H9 f
/ Y( [! o$ m) N' x. }* e
----------------------------------------------------------------------------------------------------------------------------
% j5 e c3 _) ?) R. r$ ]% p$ }7 ~WndField.cpp" n' ^4 Z8 b. O" I
在 #include "wndwebbox.h"
/ b! q. n4 }$ d j1 T ?) {4 z# ~: I5 X7 M% i
下面插入 #ifdef __FASHION_COMBINE
3 a: U3 v) r- d8 v% h; n0 Z#include "randomoption.h" + B& O- j# r4 p$ ~4 s: w5 n8 w
#endif // __FASHION_COMBINE
" a( c8 _5 s$ R5 w
' W0 e6 ?9 y r" J 就在最后:
! Q Z/ H- z3 U' h$ OPHP代码: #ifdef __FASHION_COMBINE/ c9 N8 }' [8 h3 U2 t- q
CWndFashionCombine::CWndFashionCombine()
! t3 a m0 }- |7 G" _+ `3 o{
. f. S) A. O7 ^+ W! X3 v5 } for( int i = 0; i < 12; i++ )
& e, O2 M( q% G { * `! c Z( B- w ?
m_pItemElem = NULL;
: y1 k! H+ t# O m_pTexture = NULL; . m6 U; z+ b @
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));/ S* O2 B1 _8 _! K6 |+ d x
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
1 a( |) L" O, h5 e1 E. c } ; n1 m- C% |( D9 o1 d
}
* W4 z" e3 n' \1 ^5 e0 B1 k* ?. @CWndFashionCombine::~CWndFashionCombine() 3 ~1 M. b0 q" P
{ ! U6 S9 g: t5 m
for( int i = 0; i < 8; i++ )
6 c6 V- V$ e' N# T1 f { 6 h2 n- u3 W' ^! Z) L: q1 v6 \
if( m_pItemElem != NULL )
4 @2 f( `$ V+ j$ G. c { ( V! Q u: }) L+ T0 \. d
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) & a6 e7 v' Z3 x* M" Z' P/ v/ w$ X
m_pItemElem->SetExtra(0); # @0 G) a. _4 ]$ w* |8 x
} / ?$ w& [- N& T, s
} * P4 S9 r$ i8 o' a- Q
} 0 c. Y8 b" y' R' e. ?2 h9 z( V
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 5 \: v( s1 |* x
{ ; C m/ W/ |. a( L! d
LPWNDCTRL wndCtrl[12]; / I f' ]& J& T, i' g1 S
e* F/ ]. v, E- i: Q6 ?- j wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
- d6 f% O- J: i4 I: C- I wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); . F8 o3 m* p" u9 l( z: P; Y
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
! O. r% n: l1 i# y* p J; \ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
' f* F% W! ?8 a9 e, n wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
# f) Z# \$ f1 e/ \/ F' s$ D wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
! e }( C+ [. s Q- A, N/ g wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ' a* I" }- E! U" S
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); # B) g0 G9 H! q" o: v
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
. F* P' O1 y8 u wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 9 ^9 i8 k. P' y @7 n- N5 ]( L
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
' q" U8 Q% Z; E: g, \! E, C G wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
% d' k) r* [% W; j7 V. h; k" O1 I9 H: T2 G f3 J* ^
for( int i = 0; i < 12; i++ )
% @6 i# m2 R/ J' ^9 E) i, k { 7 V, D) H- F# N; \* l
if( m_pItemElem != NULL && m_pTexture != NULL ) # M9 b L. q, k/ c: P
{
p' X8 u" v! x% z$ Z m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ' o" T5 L8 h" Z
} / a, q$ ]& |7 A/ F7 T
} . N9 [# o, z2 t, c/ S
} 5 [. f& c7 J, K0 H1 R, K/ H
void CWndFashionCombine::OnInitialUpdate()
- ]9 v6 s1 L. D2 C9 L& b3 j{
7 O" e5 o1 H* A2 M& J# v( Y4 }, | CWndNeuz::OnInitialUpdate(); : ^( m# l9 L- u( E3 i% J+ y
5 z3 K: ?7 O Z% ^: o" A9 q% ~* t CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 2 W7 w* E* r& Q4 g
pButton->EnableWindow(FALSE); & Q/ d& S* V# ^- K& z
$ z( g. U/ Y2 f0 B5 e4 B% H
MoveParentCenter(); . {4 }5 ~, V" A8 J4 X
}
8 O! h- X2 E, _9 WBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 8 j( t3 C( L2 e# r2 c; s) g
{ & ^8 K P% }; n) p: e) f4 h/ w
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 8 A$ S! W* h. v( l& Y1 r& O
}
% G2 V8 E q" b( u bBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) $ s2 e- N9 ?, M1 C
{ / r1 ]* T; U k9 w" S6 m. v( K1 j
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ! V7 `8 F$ u! [9 W1 G( \
}
. n. q a3 D! K) W5 q5 Ovoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
5 K* c9 F `( x/ l4 A/ W- P{
V3 I f; ^% T$ h' O/ e CWndNeuz::OnSize( nType, cx, cy ); 8 B" {5 N: z T
} ' c2 Y4 v# Q% s3 N
5 P. Q) u* v% x4 v( @
; c+ }: j: o3 j- {3 ?6 y# N# G1 y E5 O# H
u% Y3 J: m: @ NBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
6 ?; k7 w! Q* C0 Y3 y{ 3 u# ]! O* ?9 s$ w* W( U4 b" N
CRect rect[8];
, f) V( D A8 F% r9 \ LPWNDCTRL wndCtrl[8]; 7 f& j' i. _8 W
+ { c4 O( W( x& h4 B5 b f wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
5 y5 H: c! G M1 |0 [& g; H wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); + x$ a! I' h! Z. D) d+ E' N
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
8 C7 G: A+ d2 b8 {9 g; F% u wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 2 ]) u0 H+ X' r2 z% C c
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); # Q" t1 }# l. i5 Q5 h' f
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
! i/ o5 _* E5 i wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 0 U" h3 N. ~- v; g, Y2 R8 }' D/ V9 ^
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 5 j/ K8 i; `; J. z
: M5 _/ y# \. S7 ^. s) Y BOOL bUpdate = FALSE;
- E2 v$ W( a6 H$ S% U/ a, j0 A c [2 u
for( int i = 0; i < 8; i++ )
" o* E. \$ L2 `2 M {
: r1 C5 ?7 z* v rect = wndCtrl->rect; 8 J1 F) V! m. B' {4 t& |: }: E S5 ]6 Q E
7 k8 m9 I( R4 w/ i, V) g if( rect.PtInRect( point )) 3 [3 @! u! G n
{
4 P- i+ e! W# q; } CItemElem* pTempElem; / L3 I- X4 a& `6 Y" k u% C
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
3 g/ d4 A2 v; j3 ^9 q, m if( pTempElem != NULL )
% g% N* c- ]! [; z0 F8 k { 4 {# X1 D! z- Y" b* j! d+ B
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 2 r& N" S4 h' J- y. s/ |0 ~
{
2 z& \) Y* N. R% w5 p" |0 _ ItemProp* pItemProp = pTempElem->GetProp();
/ a. u# L) ?) z6 D
1 P8 U* J9 g* J2 K- O if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
& e4 x1 P, [1 L# n8 `. N. l { / F- [6 }1 t4 u7 M) \% c( ?
if( i == 0 )
# Z$ J; K: G: H: Y) \, s. c {
* o$ M7 t" {/ I if( m_pItemElem[4] != NULL )
6 a0 U8 g( b& [. n {' B7 B$ S: Z' b
int nSize = 0;
% m9 L* U- i4 C: y, m, ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % W0 J6 u! U' l& \! ]% E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
' v. r3 Q0 U0 g! e1 R if( nSize > 3 )
. k, c& n2 X/ ^0 F {6 s& M9 n) n- `1 M: Q
g_WndMng.OpenMessageBox( "oversize" );
, A. E7 d+ f1 [$ R return TRUE;
; a% x& s5 X5 }$ z% m+ {/ ~; r6 A }else
! T) @) B& d* z+ X% [3 ?; K9 F6 } {2 e J5 o+ Q" @6 A8 [! V* d
bUpdate = TRUE; # ~: M5 m3 B- C: p
}% y) a! h: p7 `4 a3 g1 K
}+ p4 Y4 n( N1 o& t+ |! u
if(m_pItemElem != NULL)
( B4 ]/ s# p5 t6 C' V m_pItemElem->SetExtra(0);
: {& z' l; ^ U% t0 H
# S/ C6 e! x* h* Q- X Q) G7 v m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& H7 ~5 z# p; g5 d# w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . Q% e: w" m s" U
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! X# v3 I5 C7 Q6 I" O) m( E' q
% t/ Z: I; m% ]$ T- G0 r# ]$ T if( bUpdate == TRUE )
0 \! W7 R% p, c- `4 ^4 F- J {
/ }6 k5 m7 r% t0 C' v m_pItemElem[8] = m_pItemElem[0];
- Q8 u' v4 U5 l9 F+ D m_pTexture[8] = m_pTexture[0]; 9 X# R, N: a! B# C3 Y( N) B9 Q6 L
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
, `6 a M* V5 _6 U8 o } 7 u0 u% ^$ z1 g7 ^# z9 I
}$ A" e& z- [9 ], L" v/ b+ T
if( i == 4 )
# \. g) s* o! v* P* H0 y# ` {& x2 E2 D% n2 f* T% ~' D& B9 B
if( m_pItemElem[0] != NULL )
+ |4 S: y$ U) I% j, t2 _3 _9 C7 } {
. E. u- P1 M9 q0 E: \ int nSize = 0;
D$ e4 u( c3 ?. d nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, V$ O# J R% w/ R$ Z3 @6 L, [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
( h4 O ]" o3 F: X if( nSize > 3 )
8 @# Y. O, J: k# A. [* |' } {% o2 |( f: b& ?& _, ]9 C- R+ t8 L
g_WndMng.OpenMessageBox( "oversize" ); ! @& L9 T7 x, m: T5 K" `! |; h
return TRUE;
% q; F8 \9 r2 S8 ~: e; j L }else
; A/ Y# `+ E8 q' [( [( h, Z7 T {
) f4 u( v- X. H bUpdate = TRUE;
8 H7 _2 X$ z" Q. W }
! r& r7 q' H7 @4 m. `# \! O- H9 Q }8 F4 Z( Q! [& ^1 v$ u
if(m_pItemElem != NULL)
% m) _' Y1 F/ O+ B* K9 ^ m_pItemElem->SetExtra(0); ' m' u* o( c" f! S# u
3 T/ r! }& C; u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 Y/ T& H1 o; ^) _0 I H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 M- d" w& T6 ~* d1 n/ R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 p0 Z! v" q, v5 L* P: ~! G8 u) {7 s2 i
" n( {- Z1 f v+ S2 r if( bUpdate == TRUE ) t/ ^" d% x5 q5 g' h6 C/ P
{3 J4 {& Q1 g% y" l% ~4 m" h
m_pItemElem[8] = m_pItemElem[0];
8 I4 V @, V; J8 f m_pTexture[8] = m_pTexture[0];
$ Q0 g; n8 Z1 ` // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );8 e, v9 j# \, x7 T
}
$ ?. C* m) t1 a9 F9 K' K2 [ }
! a* j+ R* d+ M& l; o. W9 Q% x' j" R }else9 t! x, N' M9 f5 b$ g3 A) ?, L
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
( G% N' j! Y' W# y- _# l3 h. {$ L {% n. v g: e, K- o
if( i == 1 ) ) d; S( J# a8 d
{
( p; e2 g$ H! Q5 r7 J$ l if( m_pItemElem[5] != NULL ) 9 P* s! p0 g8 H# Y. O9 D* {
{
/ ]4 }: ^ ?9 Q8 j# ^9 P int nSize = 0; : i* I7 |. s% Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 G( C; P& b& _- Y8 B+ b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
. Y- G, [- j2 Z3 G if( nSize > 3 ) * \0 s+ W& w1 d! m1 [3 I4 d
{, }) \+ p7 E/ t6 S Z z& D4 x- P
g_WndMng.OpenMessageBox( "oversize" ); . c4 |( @8 O- C
return TRUE; 5 ?, g( e0 T# U% u v1 W
}else
5 |8 W* W9 d: Q% T; ? {8 ~. J7 z. v0 Y) c8 ~
bUpdate = TRUE; ! R) x6 `% P2 P% {3 A* W! R
}
7 B. Q9 k7 P I }
% K: S3 a5 h( m: ]( U; G9 I1 V if(m_pItemElem != NULL)
# G6 ^. H1 d3 g/ p: C0 P3 y0 f, c m_pItemElem->SetExtra(0); . L. [; L* S0 V% O. R
; I/ j" d# O' f$ f) a5 `, q5 c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " m4 @3 g* h0 F1 O3 L# q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 a- W! G3 L U% ^# J1 |' n7 v9 c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 x$ l) C3 l) Z4 j4 ^* f, O2 t+ Q
/ e4 I2 `/ a6 ~+ E if( bUpdate == TRUE )
8 y1 _ `: H- T! l {
/ P) ]+ z7 ?) T# p m_pItemElem[9] = m_pItemElem[1];
# s1 I) s: m; r1 } W3 q3 u8 e m_pTexture[9] = m_pTexture[1]; 8 Z l# ]6 M& P% Q& d" ]4 S$ V( ^; T
" h# k+ Y9 u* W6 k( o
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] ); Q5 f# `1 P1 K0 |3 N1 g
}
/ N: h; _; O; k; H5 h+ S0 y! K }
- m S0 M7 L) q; } if( i == 5 ) . t2 o3 M* R* J4 L8 a& W
{
' e G2 ] o8 K* s/ X* i" u" ^& _ if( m_pItemElem[1] != NULL )
- i: b: k6 @" W3 E0 G% ` x {
- w) J- @/ ^4 M: d: _. m+ `% ] int nSize = 0;
$ O9 w. d. g. ~9 v% W; S" z. E nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* r5 Y1 v u( J9 j# a( V4 G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
4 d9 v) p, _# g4 ~1 D$ B: l if( nSize > 3 ) % V. p& M+ [0 Z, d: ]
{8 [. ?/ ]: V- Y% s* w' Y
g_WndMng.OpenMessageBox( "oversize" ); 7 P% U8 ~- y0 }. R
return TRUE;
; E3 u. b& X. O6 \ }else
! q1 F; L0 e% J5 X {
8 T8 L9 Y6 h1 o* v5 t" K2 ^8 d bUpdate = TRUE;
: F3 x A% K; `0 d8 q2 y9 m }
0 U/ x6 I! a! N% O9 O p- D }
7 D; Q4 ~8 H, x+ }+ d if(m_pItemElem != NULL)
5 x* K( m/ @6 \. o7 _ m_pItemElem->SetExtra(0);
g$ Z2 U0 M1 P8 L7 D5 ?0 d7 {3 o9 k$ ]+ s# O* V
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 O {% W7 ~. \' E* _
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; Y4 O: H C; \ N+ W7 K
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& A9 V# I# |& S- j5 b7 P+ h# I6 }2 ]; I9 q
if( bUpdate == TRUE )
; _9 ^! J, i6 N+ p5 O {
3 g2 s# V7 n1 w; q: R* r m_pItemElem[9] = m_pItemElem[1]; , B0 Y5 |) j+ r. t
m_pTexture[9] = m_pTexture[1]; & G5 F+ o6 A; D! Q" a; H/ \
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );& O' M3 O; U1 {' X3 @: x
} ! M) b2 t( T; w- e& q$ |
}
& y. ^* C- V8 z4 o( K0 m }else7 w7 {- v! p* ?& I& X/ g
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) $ U; ^+ d' i6 p: O: g
{
7 B, ]. R' h2 T: |' n& y: U if( i == 2 ) 1 Z* C: f3 A$ C9 l& ^3 D p7 y5 n
{9 n/ [6 R- N9 D: b
if( m_pItemElem[6] != NULL ) $ y3 s) p/ u/ P Z$ C
{
' I; r6 h; K+ S' Q) o/ [2 ^% g int nSize = 0; 5 T" M, ~* ]+ B8 ]2 {# y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ e7 y8 d D& ]9 r( F nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); ( W f& K9 O+ }( A% q) C
if( nSize > 3 )
4 p, s/ O8 u/ w1 o( O {
% [9 X- e+ E4 M g_WndMng.OpenMessageBox( "oversize" );
1 b+ r1 M. w- \$ K, D return TRUE; 1 @$ x* x$ N- V% H, s+ \+ N* F
}else) |. e2 I$ W& o
{$ \7 A2 r& D4 V
bUpdate = TRUE;
9 k: Y& w8 x0 z1 m2 { }
8 q& k/ p, v( |. m4 p+ s }& a$ X6 b5 I. d1 \8 Y2 }
if(m_pItemElem != NULL) 1 g2 A7 |3 q5 ]0 v( S3 n/ J
m_pItemElem->SetExtra(0); ) Z+ N; K: J# y, l# }! f/ U
+ _' v* v8 u( H6 |/ A. H m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 G/ {: f6 ]1 t# S; h8 ^
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 T6 ]8 X7 E( Q0 @2 P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 W3 ]8 d+ [8 J% X6 }: S* ~5 d8 F9 M' U/ |: E& t& N
if( bUpdate == TRUE ) ) Z7 L! a4 |- r" P* g- N
{' |/ ^# w9 C5 X/ g# I6 G* O1 d
m_pItemElem[10] = m_pItemElem[2];
7 U, m: J7 Q0 v. B$ b. O0 p1 D3 `- k1 F; r m_pTexture[10] = m_pTexture[2]; 1 Q* x) k# u5 \* i6 y5 M% ]
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
+ j& H4 K# t& B( Y1 w }
2 m# N8 _9 v4 I! ~. C- j& k6 x }
% o6 c4 d! C+ N4 X5 n if( i == 6 )
* ?7 ]0 z1 }" x$ C& R {
) D9 L& N3 m$ i if( m_pItemElem[2] != NULL )
2 c* x$ |, n' v9 F" U {* }. ?( W6 b. T" ^& R
int nSize = 0; 7 K! R M' a* F# {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ X6 B* S# P1 A0 }0 d# O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
* h: E; Y9 D' K! \6 q if( nSize > 3 ) , t3 |6 o; _4 T0 Z" k7 z& x
{$ @5 N s" u3 g. x( e" X& [, ]
g_WndMng.OpenMessageBox( "oversize" ); % L7 v, G# R {2 M' O* G0 g- F( c
return TRUE;
3 y0 k% T+ d/ Z, c5 Q& F9 q& p6 @# X }else
( U# b! j0 [$ k8 L# n5 S2 u {. V8 C3 R) o2 o: q6 Y* t
bUpdate = TRUE; $ R8 g, K. p) N* l( D: Z2 K
}* |7 k' ? u; k# C
}
* J8 F+ Y2 i4 n if(m_pItemElem != NULL)
6 \% l% Z/ a0 w' u# Y% t m_pItemElem->SetExtra(0); ) u* Z/ o2 {1 J7 n( W; [0 [; I
: v: L1 f) a" T; J8 h m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 y8 b' m4 L- y w
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, A" C* C2 h8 j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 N/ b3 E9 g8 Q, ^$ F) ^! l& w `! a c
if( bUpdate == TRUE )
* g2 m0 A( n3 a1 n4 N) W( J { L" J" M6 G* Z. K+ Z! ?
m_pItemElem[10] = m_pItemElem[2];
8 F5 p9 {! s, j m_pTexture[10] = m_pTexture[2]; % l. G3 @, |6 y K6 _
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );$ Q5 H/ n" S6 Q
} ; n# D! e. E0 ^9 P+ }" {
}
/ y: s% g0 _% X! Z }else: j9 W5 v! k) G5 H% J7 m0 q
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) # d& o7 `2 T8 j8 W2 Q7 z) C# [ H% l
{4 |" P0 G) E9 _4 _7 X
if( i == 3 )
$ t$ _2 N% w. Y {5 U: f5 z( a; C4 N4 I, f4 u. H
if( m_pItemElem[7] != NULL ) ; C9 p/ H- T- e% X4 f- T+ R+ u
{
$ u' x! x$ O4 D# h int nSize = 0;
% }* k' e8 w! d' ]- u$ v nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 V3 b4 j; |$ ~: @' q5 i3 h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); , H$ y( ?) _) I! }6 D( N( k
if( nSize > 3 )
! m! |* O* d) X+ k/ P- b {7 O" a4 i: F% i% ~
g_WndMng.OpenMessageBox( "oversize" );
$ I+ J% `2 V' b% X& t8 l6 X return TRUE;
! }5 P0 ^$ }/ r$ L }else4 e d: W! ~+ U$ F y# q
{, w5 n3 a+ `1 m5 m
bUpdate = TRUE; , i1 u4 O& g! Q; L
}5 e; {8 O! j* X2 K" B5 c# r. G" Y6 G
}; a$ Q2 k+ Z2 |1 w$ V
if(m_pItemElem != NULL) 5 n# ~3 I# H$ }/ z
m_pItemElem->SetExtra(0);
$ S1 U& s8 u! g7 w
0 o3 p( I) C; N- M1 { m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' |- C7 M( w" G) A. V
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 o X) U r: N m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* [/ |! J$ Y, o* S3 K( w9 [. z. i1 x1 |' `8 Z
if( bUpdate == TRUE )
+ V3 [4 ?% m7 T& u" H {
0 m0 v3 O( n* U4 A( L m_pItemElem[11] = m_pItemElem[3];
( q" \/ g9 n" T0 Q- C/ z/ | m_pTexture[11] = m_pTexture[3]; 9 q1 ^- r3 n# S8 R7 J8 h6 t) D
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
8 a! [" x9 T5 d, _ }
- q% a8 V. f; y, y x$ r$ O+ f }
Q) Q' {8 _' m) L' a( ~! t if( i == 7 )
* Y; G2 `9 L7 g6 O, } {
# H& S) D6 |" F1 W if( m_pItemElem[3] != NULL )
* [; n) l8 R5 G) o+ }4 ] {
6 c' j; W* U0 M2 ?) o. J* F9 a+ m( s8 b int nSize = 0;
/ Z4 q; G% ?7 E4 j nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( t6 ?1 N2 g, c7 z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ! J1 n, z) I+ _, H9 w7 c/ U |
if( nSize > 3 ) , |6 o' n. Q4 a
{
8 f1 m; R0 X) j+ ^6 @& j g_WndMng.OpenMessageBox( "oversize" ); 0 g4 x: w7 a l6 `5 E& {- r3 [( ]0 t; H
return TRUE; $ f1 t* ^) G! `( @' F4 ?% N
}else
. J8 r3 |& B0 @3 q' }) O6 M2 A: c# F {! c& K& ^" S, e( Y; a3 _
bUpdate = TRUE;
* V* J; F# t l/ K1 f) K' o+ u5 n }
3 m0 ?9 c. e A& E5 @" ~( _ }
0 t; }, F' B* y+ y2 I7 u if(m_pItemElem != NULL) 3 a6 ]" ?6 v+ u+ O9 l7 I
m_pItemElem->SetExtra(0);
& l1 H4 H* T# `( X+ H0 I l' L
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + X/ F& s, u% T
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - `9 S5 k* f# ?! p! B
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ N! h/ {' Q( E: o; c- e0 ?# _: v# @" `
if( bUpdate == TRUE ) - ]3 a+ J# ?5 ~, b1 H
{
5 \" w* ?3 s$ j* F7 P' @( z m_pItemElem[11] = m_pItemElem[3];
+ _4 s/ D/ |' D: \: G3 e" N m_pTexture[11] = m_pTexture[3]; , i4 {! @4 o/ n. ]& G
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );- L9 K$ t9 S; l9 b# i$ O
} / H0 I C# R( T1 R+ e2 B
}
" J% O8 c; K [ }else
6 ^* b3 e* |, J0 j {0 f6 F9 }- @0 V/ }- p
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); / V( K) @* ~5 Q( l! V+ X Y
// wrong tab & @+ q( |1 G* ]) k& S- t' x
} & e1 i% P- E' _. A
}else: g& Z( n2 i8 \+ x* x# c" A
{
5 @# r) q4 M8 f9 N" a g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
5 o4 o ~6 d) C; L! y // not blessed
) O" o0 V" Z) e* H }
7 h7 U" o1 E7 O1 t+ p }
% d5 N& k- {% L: K" q' H } : c7 G0 d$ I+ \- P) x! j" w
}
/ ?/ u8 v, U$ L' i; D2 B" H$ y4 i: ]- p
int nCheck = 0; % g0 M% ^; y5 x* H4 q) @
for( int i = 0; i < 8; i++ ) * }" H' H! z6 F/ t: |/ ?1 g
{
) D# K' D. w6 o" u# m- Q if( m_pItemElem != NULL ) 1 r" E7 |( O2 ?
nCheck++;
5 a7 d; T( n% w5 J s, F } ' ^5 S. V$ i$ Z5 [6 t
if( 8 <= nCheck )
/ E F) K' ^. c0 E {
* y* k$ K1 X( p% ~' P: B CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
( x: _0 p* c/ ]; a2 Z$ h5 q pButton->EnableWindow(TRUE); ( U4 }, x. d" v Q2 {4 @$ U1 x% W
} , f" i, ]; ^, Q1 R# c; Z% V. T* e1 ~
return TRUE;
" [- u, [# D ?}
. b1 F4 Y5 }* @& YBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
- Z0 f1 \" U4 Z/ e0 y8 r{
- y5 A/ y- ]# c X7 Y1 A switch( nID )
$ G( N1 P' U& U1 E/ q {
V o: M$ K$ y0 n0 U% G0 j case WIDC_BUTTON1: 2 p) K% v- g7 C0 s
{ & W- E6 T, O3 k
g_DPlay.SendCombineFashion(
' ]3 D& G9 c; K: z2 z/ Z1 k m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, ! t: l' g7 j3 |, ^1 _% u$ Y3 ~
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, & C# W9 e; _4 ^) t& K& q* x% I
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
7 q. K4 T4 F/ ^$ D m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId : }! ~4 \; H/ c( Y
); 5 ^8 l9 M0 [. ?1 S. G- B* s
Destroy();
* I: Z6 Q9 t, I break; 2 P0 B5 C! h! a" b l0 Y
} 0 I9 t) Z. k0 o" Y% r
case WIDC_BUTTON2:
W) g6 S$ D' P2 D# X {
, r8 S' `* l2 S* `6 E/ @5 v Destroy();
& N' U- R, ~. K' h- N. d break; 8 u0 B S! D; G- l0 b& D) R% P
} / t+ ^% }+ {3 O1 P6 W
}
+ \6 c/ u* }& `6 g) i9 ?, E; [) ? return CWndNeuz::OnChildNotify( message, nID, pLResult );
+ o2 o( b' ? t M; h3 n- D w! w* i( D} : n% i1 i' T: B+ ?- e" R9 W9 x8 i
#endif // __FASHION_COMBINE . q. o2 \- h: b
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----------------------------------------------------------------------------------------------------------------------------
( }+ {" C5 w. k& sWndWorld.cpp2 J. B6 r% Q* c
在 case MMI_REMOVE_CAMPUS: + T7 f, `) {3 M* n
{ " C9 t" p/ f; Z; _
if( g_WndMng.m_pWndCampusSeveranceConfirm )
7 E3 j, s5 }7 U7 q6 x* G/ e8 e SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
# M; E X) s8 H! A# [' V2 ]$ I g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); * j, d7 V1 F" P3 [" a9 `5 z
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); . z! v2 M8 o$ U
break;3 }' c) H1 f# I5 {
} $ ^; z- P% P6 z$ U, r" k) Y3 `
#endif // __CAMPUS
& V6 X' i8 N t% g/ d0 o8 J8 ?! w7 n
下面插入 #ifdef __FASHION_COMBINE$ U' ?/ D4 x" w5 c
case MMI_COSTUMEMIX01: 5 i, N7 ~7 j5 {* Z6 K
{
, q0 h8 w+ _* U+ M% M1 R SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ! v3 a8 u. j( W7 o2 c! C6 C
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ( j3 M9 W5 }" M' ~- z* q$ R! \
g_WndMng.m_pWndFashionCombine->Initialize(); 6 H1 h" m. f: X9 F( I4 C6 x
} * }+ E- @; m5 C' U: C" `6 K# V
break; - E* Y( l1 d9 q8 ~5 X
#endif // __FASHION_COMBINE
* f5 ^6 f7 v u- _9 [ U
I. \6 }$ B. v5 M3 i+ L$ x2 q ----------------------------------------------------------------------------------------------------------------------------
/ \7 y9 j( @9 z0 @( {. hWndManager.h
( V$ ^2 h, b ^ m5 @5 M, W y' j' k' a
于:
+ Y y: `6 r* n6 BPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
/ r1 x5 K1 L( Z, I1 o CWndGuildHouseBid* m_pWndGHBid;
5 e2 f* D( H Z( y#endif //__GUILD_HOUSE_MIDDLE
$ x$ [. K+ w! M# G! i2 h' D1 k$ \5 e, ?" v, n9 @
认为:/ E! }) G" g$ e4 b. r6 q Q8 \3 I
PHP代码: #ifdef __FASHION_COMBINE
4 h- W c' Q' a7 I. M3 m CWndFashionCombine* m_pWndFashionCombine;
7 n% @, ]0 G8 t#endif // __FASHION_COMBINE , K% A! d1 S) E0 B! G9 A2 Z5 n/ X
) l3 Q# B; t( M7 t
----------------------------------------------------------------------------------------------------------------------------. T. J9 ?8 z0 ~" i
WndManager.cpp
" _; ^* ]7 T1 c6 ?% @, t0 b- h6 `" S0 z$ P' u2 k$ |+ q
在 #ifdef __GUILD_HOUSE_MIDDLE
8 I, Q5 y3 ]/ w else if( m_pWndGHBid == pWndChild )
8 J/ w4 x# ^4 u4 g8 I { 8 ^4 F' D6 F8 l
SAFE_DELETE( m_pWndGHBid ); ' b4 M- j" w- T8 e% k
pWndChild = NULL; $ p% P M1 R7 h
} 5 O4 a9 V4 n# \$ B# s% X
#endif //__GUILD_HOUSE_MIDDLE
! j1 z9 F4 \% W B* i- h9 u8 g: l4 B* C q1 S
后面插入 #ifdef __FASHION_COMBINE
3 |. X5 Y5 j! m: E) h0 e else if(m_pWndFashionCombine == pWndChild)
5 Q `/ z- A5 L: G0 N' U% X {
9 Q0 R6 d+ G# v4 Z/ J' j3 w; z$ o SAFE_DELETE( m_pWndFashionCombine );
% g$ P- W- j* C; R pWndChild = NULL; " }* y3 \7 G9 n7 ]' z2 E
} : u- T: Y# H- l7 `: I) _; ?' z
#endif // __FASHION_COMBINE
! _6 S2 j. M8 B5 h
! h9 d1 r' c( p& ~$ p ----------------------------------------------------------------------------------------------------------------------------
$ t9 z! g2 L" N6 jDPClient.h
+ f7 n4 r' n+ ]: c5 d- B
% \4 V. H* V) W1 \( ?在 #ifdef __GUILD_HOUSE_MIDDLE
f5 ^ e& b+ Mprivate:
! Y; l& b5 b; a1 U4 } void OnGuildHouseTenderMainWnd( CAr & ar ); # \6 O3 l3 h' m
void OnGuildHouseTenderInfoWnd( CAr & ar ); 7 d W# X; U. Q7 B% S# c
void OnGuildHouseTenderResult( CAr & ar );
2 V( R0 j( t7 F, P" Y* xpublic: 9 m6 F5 k f e7 P. z- ?9 Q& ~/ }# Z
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); - u T( i1 C8 O( N! K3 i
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
+ n! S R" e6 p( g9 i( l* E9 @ void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); $ \, d* B) s3 Q5 y" K
#endif // __GUILD_HOUSE_MIDDLE - {, L. s, O6 n$ `$ h8 H
" F0 k% r/ _" K; f* c# c 下面插入 #ifdef __FASHION_COMBINE6 Y2 J" d5 A' j
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 4 m: \+ ]: ?& ?* ^
#endif // __FASHION_COMBINE 2 o+ [- S8 m3 m- R3 C& e5 N
7 O0 I8 P5 Y4 e6 ?6 ^ ----------------------------------------------------------------------------------------------------------------------------; R3 t2 j" X* c( T# Z9 D
DPClient.cpp
6 x7 }* Y/ y2 a. |
M. F1 m2 ~& o5 z+ ?: ~" p( m4 D在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
. h* n/ o. l' c. C# Q{ ) h8 w1 [$ x4 s& U
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
) [( I" h* t" _! { ar << objGHId << nTenderPerin << nTenderPenya;
9 T+ b% _2 V( T* E' ~ SEND( ar, this, DPID_SERVERPLAYER ); 1 z5 D* n" V1 d# b
}
& F$ f6 P8 y, Q |#endif // __GUILD_HOUSE_MIDDLE
+ G& R0 g+ j0 H. a, N1 v& u
, ^. x+ o% l$ L% R8 T 下面插入 #ifdef __FASHION_COMBINE
P/ j- \$ ~- P# N4 tvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 7 G; \9 G4 L, Z( a% B4 ? L
{ % z/ `( H& Y3 s4 P
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); : a3 C( v& {7 F# @6 Q
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; ! C! y* M/ Y. c" x
SEND( ar, this, DPID_SERVERPLAYER ); ! A; x# S- V4 p' u% V9 l
}
2 z# V; [/ Z* l7 F#endif // __FASHION_COMBINE
8 M0 J/ H2 r0 j: P! D; a4 T: f8 v) _; J5 b9 V7 n
----------------------------------------------------------------------------------------------------------------------------
# S; P0 e) c* Z# V7 M
1 w/ R$ p" N4 p! d; n4 f2 w' |现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE - H7 r6 t p# C- E2 H) Y% M
! M5 S1 c/ a4 e" R$ P ----------------------------------------------------------------------------------------------------------------------------
4 w i' l2 ~. Z" G9 d0 d
$ z2 _9 i7 \1 W7 ?, M9 ^% H# O# f8 l- O r: R2 K" O/ c5 x' s8 {
8 o, c- G6 G h" j1 z如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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' [6 i8 d. Z1 b- L- A$ U
" g* m1 B, n+ z- T% ] l" G3 T" d0 m. V~怪物
5 R8 E# F8 ?: L |