莫因E * PVP
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' \7 o8 p' S- @6 _今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。
1 f) H# u5 c7 j4 j2 q) `1 f8 o! x# ?0 \
4 U* |# Z1 b3 O3 X/ i. c3 z( s现在会如此容易所有的C&P'en" L8 V5 _+ b w% f! h9 L
4 |5 a7 x. T X, ?; N7 I- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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3 p' h; P3 l% D" C) t你说我成功,资源应该时装组合系统顺利运行。
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- D) q+ K' ^8 B8 M$ H. q" ^& I- s首先是学分:: a {) k+ V" l/ u. i2 V( ~: `" d
: ~$ a$ o8 L! |, E: `* tEtioom(90%)1 H6 ~; p' Z5 N* t. Q
怪物(10%)2 Y/ f; G1 B# h1 a% T( J5 m
2 ~# j9 v- a6 d' Z. U7 M! H0 P( e3 `5 T) J8 q; g5 s
这里的问题,而是“不问任何小型或定义语法错误。”8 [ s: a" ~" o3 _* F4 g) @
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唔够讲,这里是答应释放: randomoption.h
% m- C* j$ @+ t O1 d4 a
% K& z4 \) w1 B2 I1 g8 h在 public:
+ s: f( W4 W E bool IsCheckedSafeFlag( __int64 n64RandomeOption ); & D# E- ~+ e U, O/ N0 {
void SetSafeFlag( __int64* pn64RandomOption ); 5 v1 o: I3 b0 b; h; J% P P) d
void ResetSafeFlag( __int64* pn64RandomOption );
! d0 M) M) J w! B j* Z1 J // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® " \- s. R8 J3 c7 E# U6 w' {3 d
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这下面插入:' n3 x% V4 \4 ^% I$ L
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#ifdef __FASHION_COMBINE, n5 c( U) ]) O* \ d
public: 3 z o& _9 B4 ^
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
$ i. m9 M/ q2 t2 B- h; |#endif // __FASHION_COMBINE 0 s* f: i& i: s+ Y
2 P+ `! k) R2 |& A+ Y8 Z8 Z ---------------------------------------------------------------------------------------------------------------------
0 r. q4 @- D$ Q7 krandomoption.cpp2 y/ ^5 n Y m+ n# E
% d$ G+ I* U) o: E0 Y" D* b
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
1 Y- y( O. m) E/ X( Z r& p0 t3 X( [1 ?- ~# n7 P( ]
下面插入 #ifdef __FASHION_COMBINE; g9 d9 c3 s. [9 s+ y7 |$ k& h3 s
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) % ~0 ~3 f- W5 A u
{ & }) V6 o( Q! c- b* Z
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
0 j/ b1 Q- n8 W- V Z; A+ E int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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if( nMainSize + nDestroySize > nMaxCombinedSize ) B+ P: \4 ?5 V# `2 o/ h
return 1; $ i# T+ D7 s7 t5 w3 B
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for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj;
+ r0 q1 V) v8 i8 P# j if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) / G: x' G/ _- v
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); : Z2 I* n7 T# a. P( o f8 D4 E
} : l" x* `: @7 G, c! q
return 0; 8 f# D5 `0 A4 p
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#endif // __FASHION_COMBINE
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( {1 b7 g- k! v% b -----------------------------------------------------------------------------------------------------------------------
: {) S! c3 S' ?' xMsgHdr.h* l. s$ h$ {) y
6 ?$ |0 e- K- B
插入 #ifdef __FASHION_COMBINE. Y' `& H( {- O2 J( ?( q* l
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
3 a% F( h! l$ a; ^9 N6 R: j- J#endif // __FASHION_COMBINE ' h3 ` _( Q: t* @
7 Q1 B% L' k4 J, P3 k1 d -------------------------------------------------------------------------------------------------------------------------3 d) }/ V, e1 T& \9 P
DPSrvr.h
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, J, B) P, ?* H2 @8 d在 #ifdef __GUILD_HOUSE_MIDDLE% g: m9 [/ C& j4 i3 a
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
K O# i& \- _& q# e void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; E1 G# U3 s5 O5 Z1 z) l) C void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); % R5 v. W! a# d# v3 F
#endif // __GUILD_HOUSE_MIDDLE % Y- ?9 W/ c# F; E7 ^
4 ~6 A4 }1 y) a 下面插入 #ifdef __FASHION_COMBINE
% y( M# J& M0 i! K& f+ v. M9 ~( X( b void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 8 x/ W0 F6 v% q8 k6 S j d; O
#endif // __FASHION_COMBINE 1 d3 l- z1 ~: P2 ?7 l
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-------------------------------------------------------------------------------------------------------------------------
) I J$ x& V. k# t, F4 {DPSrvr.cpp' Q+ R2 f5 h# c4 ` j( F3 t
在 #ifdef __GUILD_HOUSE_MIDDLE
I5 U; y: V; ^5 t ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ' M( }8 T! h6 [
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
9 {, @, S9 R- w9 e* ~9 E! B ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); # P f5 w8 f, z7 _
#endif // __GUILD_HOUSE_MIDDLE 2 O) f: L9 d* ?9 @) k8 D7 C- B
! x. s8 g. ^' ~( o, x! G 下面插入 #ifdef __FASHION_COMBINE
0 }" C' o b" M; o" a ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 9 D% F- V4 t0 K# C
#endif // __FASHION_COMBINE
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0 n3 W' _" H1 D2 Z: c : k" r3 |/ L# V2 H
在最后插入 #ifdef __FASHION_COMBINE+ D! g# Z6 I0 l3 T# y4 @8 |
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
: |! y6 M- {2 \+ I- L6 C if( IsValidObj( pUser ) ): ^, O4 W1 b0 }4 [+ l! H( B
{
8 v' p5 F& y G2 l DWORD dwItem = NULL_ID; 3 I! s, F7 }- r0 V9 \5 g
CItemElem* pItemElem[8];
# S3 t3 O" g! g7 B
( N' v! E7 b5 t3 X8 ]) z# i for( int i = 0; i < 8; i++ )
1 F8 m' c5 N2 \1 m. I+ ] {
1 o2 Q. D4 H* q' b% i) u; r* H, E ar >> dwItem; * A+ a8 [! _. c* L; w
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); * K3 f) k8 @8 e" f8 b
if( !IsUsableItem( pItemElem))
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}
: m5 R8 g b) H# J0 A8 ] if( xRandom( 10000 ) < 10000 )
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) o2 b) \, g! t) I% D {/ _3 U int nResult = 0; 3 }* V' ~' Y( U, j" R! h
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
4 {' ?2 n" |" V# c: [$ a( c nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); % \* C1 `4 H. w0 t4 f
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); - c3 ]8 S) e! i5 g) S- S
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 2 u5 G9 L \% F
if( nResult > 0 )
$ n) d1 y* |' v: ]9 F% h {
( J: ~) o! z8 Y% k3 }: Z Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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: F: Q# z6 N4 @# X: n, I for( int i = 1; i < 8; i += 2 )
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9 m# N9 f2 e0 U9 s& e pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ' _3 W* u- g/ }' t
}
% l; H, \1 _: S# D' I for( int i = 0; i < 8; i += 2 ) 8 V( V+ d( _8 w) c3 t
{
4 y' F; Y- J2 g+ |5 c' n8 | pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 0 p9 k+ [5 x, p& W$ P, P! y
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
9 j' C3 k8 F' [; _ }else
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& I; M' Z |7 ?/ r+ B6 I% {6 Q pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 0 Y9 t: F4 g& @& H0 i/ h
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) , _5 z6 ?! \% U8 ~7 c, U* l
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
* E) p; W k* O& W4 T {
# d0 u3 o5 n; m. ]; N3 { pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
0 p+ q& u4 x/ l$ ` pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else 3 ?) X. h- Y3 S4 S+ d$ ^
{ & J$ `* n, n9 D; ^
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); / q5 H; U9 S4 g7 }
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ) n$ V+ i3 \# }
}
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}
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#endif // __FASHION_COMBINE $ Z4 J' F- d/ C8 i
: }. g- Q' g6 t1 @8 K# M3 x1 I ----------------------------------------------------------------------------------------------------------------------------; m, ?7 @/ K$ z. V5 B" Q7 d
WndField.h
( a3 ~8 e% {* A. s8 t1 B) P+ N在 class CWndCampusSeveranceConfirm : public CWndNeuz
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6 m% q3 S2 ?- B# l2 a 下面插入 #ifdef __FASHION_COMBINE! u' `3 g- G3 X$ [4 S/ w2 S1 m
class CWndFashionCombine : public CWndNeuz
7 V! \; v! K( w{
" K1 e3 q6 h3 F! h1 _6 D C/ ~# Rpublic:
9 L4 j) Z' u+ M+ |, w' S' @ CItemElem* m_pItemElem[12]; 8 t: U3 U: [6 R, M
CTexture* m_pTexture[12]; + s6 {9 R$ z5 J; \; V, H& S4 ?
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public: 8 _) \5 S6 V" b2 [; O- B# Q7 S
CWndFashionCombine();
; x P9 q% n0 |: S virtual ~CWndFashionCombine(); ) x& h- q" ] {* g+ ~6 Y
1 A$ ^ p J X+ q0 v( N i( `) `
virtual void OnDraw( C2DRender* p2DRender ); 7 i: l/ F% p8 l" }# Z$ j+ M
virtual void OnInitialUpdate(); 9 e( h8 s5 U- V# v% ?$ ~! y
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
6 X! ~" }7 F l" [- S: E0 d virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
9 m: g. Z* S0 G" {5 }1 o virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); . j. I! J6 x0 X
virtual void OnSize( UINT nType, int cx, int cy );
5 u+ @2 l9 n1 H: B9 l2 e, L. R virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); % i: Z/ h8 V6 I' _! j
}; " n5 I. F2 @3 A7 {9 t5 |3 T; ]
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
( C3 j D3 f, M _- R5 eWndField.cpp; s* I9 L7 O( \
在 #include "wndwebbox.h"
0 R; x# X: F2 y& L
; z! R, x1 L- J 下面插入 #ifdef __FASHION_COMBINE" U* d3 s8 z5 v0 t( K9 T
#include "randomoption.h" ' n( y6 }. ]8 X( |9 K- B. {
#endif // __FASHION_COMBINE * o5 ~% Q O3 i9 ~; [7 K; Z
V: M! v) Q3 Z6 o; a. x" T 就在最后:
6 F `, h, ` S1 `' ~/ I2 RPHP代码: #ifdef __FASHION_COMBINE
$ i% ]0 F9 e( i- e. [! R$ _CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) * | ~5 ~; ?9 J# j
{
8 D1 G$ b3 K9 L4 T m_pItemElem = NULL; 2 T, ^* A5 U' ]
m_pTexture = NULL;
/ G& R' x A2 r7 H, T; h9 B3 U, r //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
: P3 I7 M& Q2 b" [6 e8 h //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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} % F+ C0 ?7 P, N# L
CWndFashionCombine::~CWndFashionCombine() 0 a: u( G; W V* y8 Y, l5 [
{
+ e, U. u+ u0 I: g for( int i = 0; i < 8; i++ ) 6 }4 B/ o" w( _% W. ^2 Y+ n$ B# k
{
) I5 c3 k$ P4 _) r1 ?2 p if( m_pItemElem != NULL ) + N- L4 Q1 U5 c# {& F( l0 {
{
) U' a# }. F3 ~* K7 h if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) * [) w( E4 J, u0 s
m_pItemElem->SetExtra(0);
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}
9 o5 m: R& r0 \$ x) _void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
9 X! B: g! P. H B9 k3 [5 L{ . _3 P) @* n6 ]6 J4 h5 @2 Q
LPWNDCTRL wndCtrl[12];
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ( f# S: e, v; U. [. A) A" Q
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
8 `$ }+ G m$ ]% w: c, _ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 7 B% M. b# [, a" `! F$ \% l' I* \: b
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
6 w4 f# C9 ^4 T# _" ? wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
3 V: u: ^% X1 b" f) T9 F2 @ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
$ f/ j* p; e2 @$ L6 z wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
l+ {% l3 D0 \# s% f, ~# v. N wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 4 z0 H2 O4 W% k/ p, J4 O( M
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ' }( g/ x9 G: R. \, l! Y5 u
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); & o& E7 S9 o7 h8 T' s1 m
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ' h5 p! M. H6 T7 w2 [& X5 n
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 6 m( u: m [% Q n3 Y7 w
. Q7 b2 ?! m p: @ |, N
for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL ) & h4 H+ v, W+ V1 J1 C7 a
{ # v% H/ l" b( G( t
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
_: R9 n4 {# `* P5 M9 W } : r+ T* {' ]. i) ~$ Y+ `
}
( [0 D/ F* S4 H}
6 u$ y9 C% b9 u5 j5 avoid CWndFashionCombine::OnInitialUpdate()
) A7 C }: f! a( K{
' z* }1 X1 e) u' a" Y5 k: D% ^& v CWndNeuz::OnInitialUpdate(); + ]7 t+ j1 l [1 ]
3 p1 f. V8 m% s4 X% L
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 5 \9 l& G3 Z. m+ I' o6 w7 P
pButton->EnableWindow(FALSE); 3 }2 y; u0 x' a/ s) r) c# J
7 m3 W/ P* Y0 G( [3 B
MoveParentCenter();
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BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
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return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
& h; f. o, d+ F}
) d }4 m" t/ G$ t9 d8 ^1 I3 K6 f2 ]BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ' J# s* N' d+ e
{
6 r3 q9 \4 E' z4 o8 Y return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
# d1 W' @9 O- F6 p( p2 K! Q}
5 _5 E6 k/ n6 l3 ]! m# Rvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
/ t0 F% h! U. l{
9 v7 ~8 h" M `1 h; w" d+ K CWndNeuz::OnSize( nType, cx, cy ); " [, H0 R7 ]7 J6 l$ u6 \$ ~
} " M+ Y4 i3 W9 s" u3 m
! a5 ]/ p% U% A1 T
% D( `9 D0 x. M& n6 O0 [7 q8 @1 y T% s( S3 e9 v0 T
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
1 i* {6 [" d) j/ J{
[' @) c, n8 Y- i: z8 z0 l CRect rect[8];
: j# W% a, i& S8 _0 R LPWNDCTRL wndCtrl[8]; 3 `2 V& F* l. _: n' G; S* m
" ?/ M: C6 b% A, |* X( G
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 1 } N- p p: v. M( @3 L7 T3 c
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ' e) m1 M0 X. w% \' z/ h0 U
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
8 @) |" |7 w* O) N' t X% L- Z wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
! F" y$ ?3 e* {, S4 } wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
4 ^' i: Z; u5 p$ d9 j wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
. b6 [+ R' H" |# a2 [6 N; q7 s wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); * e6 d7 P' C, r# Z/ n
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 0 h% c: A. D; G0 c8 @" i
' t5 f* \, U+ E9 l3 c
BOOL bUpdate = FALSE; 9 j+ C) m5 M: ]
$ o- K4 j/ ?5 Q- \. M0 P for( int i = 0; i < 8; i++ )
x* y( s% R7 d) G {
' }; P6 |& u) ]- N0 W* v1 E rect = wndCtrl->rect;
t6 \9 j! ]" ^ 1 ?" |7 g' r2 Z8 Y0 t( z
if( rect.PtInRect( point )) ' h; {& V6 E8 [! [" l9 J8 n
{ 7 ^5 i. O& K" s. |" o& ?
CItemElem* pTempElem; " F, H% ^3 \0 J* g @8 F1 A7 I% C
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
* n, G; R5 V' O: M3 W0 j if( pTempElem != NULL )
* c! ~/ A2 i$ p {
2 F, k( {) L/ u0 M$ Q( x4 x/ n if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
5 @; F) @( [, h' ^ {
. H1 s* @/ y( g ItemProp* pItemProp = pTempElem->GetProp(); # u" E, G0 O& }0 w: A
7 D# V% m; H1 |! e2 @; y' X/ g' z if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
" ?* v( {! {, {* } { " h: _4 n- d1 N5 f
if( i == 0 )
6 {5 P4 @8 o5 c {
- `5 E; o3 m* b5 x3 Z& n if( m_pItemElem[4] != NULL ) r: z! i9 P% T: T* g8 M' m
{- a* E" i# `1 [+ W4 Y4 Y
int nSize = 0;
8 l+ q2 i. |8 v- J3 i nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 q w. g; K' O0 j6 m/ n4 c* S nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 4 O7 w6 W/ J+ O/ G
if( nSize > 3 ) . h& S7 a* t9 r8 ]& A: n
{9 u+ b) v" ?" M& g
g_WndMng.OpenMessageBox( "oversize" );
6 B. G6 J6 V6 v' n) J return TRUE;
4 b4 b% X U! V$ U }else
1 F' b$ n. j1 V) C8 Y {% d2 T5 Z9 y) R* l& a. _
bUpdate = TRUE;
' E0 `( `, f; `0 W }
) p4 K4 p8 e$ B/ x5 L8 k }2 _$ x: u4 `$ N
if(m_pItemElem != NULL)
) z- ^7 W/ g' J& v6 b- `1 A* ~# _: ], c } m_pItemElem->SetExtra(0); 5 h/ Q' A( R: ~( Y
0 n( Y/ t( j3 O9 s" A; _1 s2 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 N5 a$ l% p3 [1 \9 S) G1 w
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ n* A5 V" ^3 x- h/ l* [ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 x. l& |/ Z0 N. {$ N
8 [+ k% ?$ B6 v- T* S) n if( bUpdate == TRUE )
: B5 `1 ~! x- |8 Q$ y$ Q8 w {
! H( A" f! m7 H4 k! R m_pItemElem[8] = m_pItemElem[0]; $ k8 _" {+ A6 ^+ ?4 a+ x p
m_pTexture[8] = m_pTexture[0]; * Y( ^8 }9 M2 ]( H+ S
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );) s* J& o' {) N; W& m5 u# C: S- \
}
+ x: @6 V7 a2 Z# q+ H: ]0 @ }
% `/ m8 @! n" v! z- |; f if( i == 4 )
. c( r. ]7 f" t( U L {
9 Q W s& f1 R, P* E" M" g) W if( m_pItemElem[0] != NULL )
& G1 V3 o) I6 b% {. u {
" S3 h7 A+ \! C% z int nSize = 0;
4 N0 I* [- Y2 n. K' N# P nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) Y9 a, C/ h5 k* w* i+ k/ y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 1 X7 T7 G' L8 J. J
if( nSize > 3 ) , j& P: ?3 m. A, X H/ h
{6 q L- ~" H8 q
g_WndMng.OpenMessageBox( "oversize" );
* u1 w+ E7 Y: \& r return TRUE; 7 q6 v5 e/ ?9 s5 ?
}else$ ~2 l6 ?0 z; h, n | c
{
t+ @) X& ~" D bUpdate = TRUE; . [/ l7 v' B$ j+ V2 U& _
}4 J* q# m" }8 d( w7 W7 P: }
}2 {0 N" z5 Q' |
if(m_pItemElem != NULL) & ]: h/ j+ }4 X' ^7 V* W; W8 }7 P
m_pItemElem->SetExtra(0); 4 f" z; b. H4 E u, g
' X! a+ F w1 f; r2 e8 M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
W2 ?- J4 d* s6 Q7 W2 t- ]: ?0 S m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) ^7 k s% w- o7 ?4 r* u, n m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
n) S5 i& _7 M! ^2 j" _2 w) g3 t% p! U! {. N
if( bUpdate == TRUE )
5 |& b3 \" o' G: x9 C {" x( ` e1 w! @/ ^& K: x
m_pItemElem[8] = m_pItemElem[0]; i% R% v! @% r1 |0 m2 W/ U- R
m_pTexture[8] = m_pTexture[0]; # g' o# Q* W1 ?0 q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );3 {4 ~4 F& x- _2 i" z
}
2 p4 L, K* A- T2 ?2 I }
/ e, ~# e% r$ H }else
* ?3 t( H' s- ]: M& W& ~2 U& } if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
& K8 `) N; z+ g {
7 Z3 H% }5 f6 a$ P if( i == 1 )
1 ^& F+ R3 F- |5 A/ M5 H {
1 k# `9 s. B' H" Z1 e; F( G if( m_pItemElem[5] != NULL )
4 x$ j" t3 i- ~8 n, H5 _ {/ t% O. |- E8 x% q: j4 Q
int nSize = 0;
1 @1 G1 K) y- n; T1 H4 ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / U/ `/ h2 q0 M/ _. E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); : S/ ]: z/ c h: W# u2 \, A
if( nSize > 3 )
* V" s, F0 d/ r$ F! l P {
+ @/ {+ O6 _' N* Q+ G g_WndMng.OpenMessageBox( "oversize" ); 2 }4 C g0 a1 D! q& R
return TRUE;
% ]7 H2 N* M4 `' N. ~ }else' D6 |) X' l9 e+ v
{
* A! k9 H( i9 J4 U) |" w, u) a bUpdate = TRUE;
7 H# I; Y# h/ R" z/ u+ k1 r4 C }$ \+ R1 }, r7 U/ `
}
5 W; ]3 F" x' l& e+ k4 ?" T. J, d9 [9 K7 y if(m_pItemElem != NULL)
6 m+ w. l- |% }9 i3 }+ { m_pItemElem->SetExtra(0); ; n' N4 Y" m0 s" R
6 K5 B- M, x* h7 j m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * ^; j4 Q( `% I) D$ ?. c
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % L( j: w/ A, Y* T0 Z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) }. X; B" X5 t$ j" K& L* N2 P& W7 H6 Q
if( bUpdate == TRUE )
" l1 K5 _) Y: H) ?4 B {5 v' @- T: [) b6 e
m_pItemElem[9] = m_pItemElem[1]; % K* A; `* [: r) R8 Z
m_pTexture[9] = m_pTexture[1];
* o' f$ w3 b0 V7 S. C$ ?$ n6 `8 j: F0 I' _
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
. d6 t+ C# h* M! N7 B a } ! z9 P. t2 Q0 _" R- C: k
} ]" l& I$ Y/ Z8 n; [: x8 \! Z" V
if( i == 5 )
! U" m& U8 A7 d1 ^2 ~0 Y2 K/ \' {9 I {
3 I; V, z6 T/ m6 @8 q if( m_pItemElem[1] != NULL ) ) M+ n( ~' D& t1 O6 s
{
. _- V. R5 f0 P, N+ |. z int nSize = 0;
0 ], R3 f# p, P# Y: e nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 w+ J$ A7 Z1 C( D nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 2 M" `) t" y# @) u/ B; b) @
if( nSize > 3 ) 1 o6 \" ~8 `, n3 ^9 A
{
P& p$ O- `0 J$ R" ^ g_WndMng.OpenMessageBox( "oversize" ); & I3 f( O3 K9 |5 J
return TRUE;
+ c4 F% |5 L& g$ O }else
& I- Z3 {7 d/ Q$ r! g7 p {' [7 X! Q: y7 O" x
bUpdate = TRUE; 5 g d5 I0 D; A2 f. B4 j$ O
}
1 y+ l1 ^% |$ j# X: x$ e }
: B3 u2 b0 T/ E6 v$ @ if(m_pItemElem != NULL) 0 K& s/ g/ z! O. _* |
m_pItemElem->SetExtra(0);
+ u7 \+ V/ v& x0 N) t, F2 O! e, E5 _( G# v+ e, ^ J4 N2 q) R
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# Q8 m: z4 G, o8 X m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 u$ c8 n F' F7 [# r# n m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * v$ \$ [; \9 `2 L
+ M+ h0 u: v$ T/ q8 U! o. K if( bUpdate == TRUE ) + M5 s( O: `2 M. s
{
( M" O6 v' ^: V( C m_pItemElem[9] = m_pItemElem[1]; 8 O# n# p! A/ D5 n& x3 v: ]
m_pTexture[9] = m_pTexture[1]; Q0 Q$ ~2 f o5 V* W1 P; b
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );+ c6 x+ W- v) w6 W
}
9 A3 s: F$ L! {7 u$ H, v, e" c }/ E) m) ?6 S$ ~' C' X0 W9 F M
}else
# L1 E6 @: V/ R# T, o2 b" D* b( y if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
+ B, Z* ]" Z6 g1 O5 e {/ w! L9 I( |8 O1 G/ d8 r
if( i == 2 ) * [" \% O. k* i* O! C9 E$ T( {
{# o8 t6 R B: ]5 m! Q0 K/ G: R. {9 p
if( m_pItemElem[6] != NULL ) 1 g, d: F( r% C" J# I, M1 [& q- i4 l
{) F* M/ l, J; t1 u/ d2 \1 u
int nSize = 0; " T, s, y5 N" M1 t! \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( D3 o. a) l' _- Y; t9 o. f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); ) k# v- A5 e3 y9 G+ n7 @# z
if( nSize > 3 )
: N7 D+ ^$ H3 `# R {
: Y4 g( o8 ?* E2 O- u, M& D/ z0 ^ g_WndMng.OpenMessageBox( "oversize" );
+ F1 y- _: i# B4 I return TRUE; , a0 j+ @6 [ P+ L) G
}else
N! J2 Z6 a5 f; _ {* [" _1 G5 V% |& q
bUpdate = TRUE;
5 U# a1 G( b, o4 ?/ a1 D+ ?- Z* a7 L }# u: ?' J/ p3 X2 d4 ^) u) z
}
2 E' }& r4 ?5 ]) u$ e6 N if(m_pItemElem != NULL)
7 w$ l. Y8 ?% r2 R3 T. N+ b m_pItemElem->SetExtra(0);
" k0 L m5 l8 t9 Y% c# A8 s3 o
( I9 n5 W/ c; ?3 A+ M" X$ `( V& ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 z3 u( N6 o* {" K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 D; `" H! X8 T: a5 u5 r) Z4 G0 m2 J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 o5 E6 y8 t7 h- p! Z- n$ [) N3 \- A8 C
2 }* K8 I2 O; ]! ?. G( } if( bUpdate == TRUE )
2 f7 \' s6 \6 H, X {
7 I/ U* a" f& s( E7 t7 {" g3 q! ^ m_pItemElem[10] = m_pItemElem[2];
2 O, Z8 @4 g5 h3 t7 K1 T m_pTexture[10] = m_pTexture[2];
5 P9 D7 n4 d1 U' c- G" c: s2 s0 r // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
0 x' L) Z' ?/ [) t }
% t/ j) c$ l( S+ g! u }* E! ]# ^, W# W, E( {
if( i == 6 ) / _+ e8 d" [' ]- _0 r5 M5 x
{
, x, f9 y8 q$ D. R if( m_pItemElem[2] != NULL ) 4 p9 J' Y! S8 }, F7 b* r
{
, @1 ~, M \* a+ {) e int nSize = 0;
# o" |) p: x' w4 E1 K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! _- W0 E- ?! w: @0 F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); + A0 R) R v$ P+ A+ T% ~$ X. C
if( nSize > 3 ) ! \; w% b3 `, l a# l6 _* M
{
/ N: l3 z1 C6 l. Y9 b: a/ z) g g_WndMng.OpenMessageBox( "oversize" ); 3 k3 }7 _" M' N) q8 I
return TRUE;
' i: M2 D+ @, q* w, B }else$ ^& v9 m5 D( j ]" z. B6 w& L0 @5 f
{ M; j; r. b& g. t
bUpdate = TRUE;
8 S" J4 z% Y( i$ z% \ }
' L. h C f, | }
% h0 n5 u6 A" j3 s; Y3 } e& W! c if(m_pItemElem != NULL)
" c# C" z! g* b M4 _1 d m_pItemElem->SetExtra(0);
- Q* X) _, i- G: A. ^8 F
+ j1 B* I9 g; t9 q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 x9 A& b+ I' l" f2 y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); K# |6 l4 g# a! v
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % ?! ]' p! g# u) n& V
7 L0 B* Z% T$ m; Y0 p$ N
if( bUpdate == TRUE ) q+ a# e: k' N
{
; W' y! z0 r- W( m6 n" V* y9 t. K m_pItemElem[10] = m_pItemElem[2];
# B# O0 B' l' m: D: B6 ?/ E m_pTexture[10] = m_pTexture[2];
. ?4 n1 ]0 M1 x1 D5 R // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
: f! _# b' ]! M J# } p } . `1 _; R: @; h/ y! L8 O! o
}
" O T0 q7 c: [1 O& X$ i }else
8 O! W8 l+ W7 ?* y8 C9 }' X if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) Q8 J( X) x$ R" S4 F; ]! E/ j& ?6 i
{
8 A/ A2 T4 C' J" o1 ] if( i == 3 )
8 Z# @- O& e" S8 ` {
f% A+ F- ]4 {1 y2 y" q if( m_pItemElem[7] != NULL )
" v$ c7 ] u) ]2 P4 s {
" H# d( Z. D1 |) i7 t1 u int nSize = 0; " J# d, y: U1 R. ^$ Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ S8 V% v& F% \8 j3 m7 s nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
; S% \, h7 k/ O* v6 c if( nSize > 3 ) * j6 `; W2 d) S& r# S, W8 F6 S c
{
+ t0 P* _9 U) F% b" Z3 ]. f g_WndMng.OpenMessageBox( "oversize" ); 6 v! W$ ?9 X6 l. B* C
return TRUE;
- j9 ?& p# B0 p- n- p* o D) @. ]; k }else
, P) `2 u3 L( q- P- S {
. C$ |) N- [; }9 C, p bUpdate = TRUE; # k8 E3 e0 Q4 `1 _4 l$ Y2 n' ?
}4 W" c9 e" s" {1 D" I1 ?7 ?0 w
}& Y1 }% h# N# p6 { E
if(m_pItemElem != NULL)
, F- ?" O/ v: B2 ^! l6 S m_pItemElem->SetExtra(0);
- {! N$ G3 |! l7 R( B" `1 Z; |2 z/ s9 B
+ b: [2 U" }. |4 J' @5 V1 m& S. _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 m8 r+ ~& C+ v m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ U0 v9 j5 r! i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 J& B% n; g: t3 d* g6 Z' Y" z7 o; |2 z' d' l6 i2 r
if( bUpdate == TRUE ) * f" n7 w, D2 v7 n" I
{6 @0 H7 R" m3 @
m_pItemElem[11] = m_pItemElem[3];
7 E, h/ P# N1 k. \) C- j m_pTexture[11] = m_pTexture[3]; ], J, c2 D7 Z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );6 @* n9 N+ I9 `. ^# @
} : c7 j2 s8 x4 h" e
}
4 W" Y8 X5 P6 M7 O+ F+ t if( i == 7 )
$ e) H/ ]6 H$ J/ w { N4 ?/ j) _/ | h1 o, t+ S) Z0 \
if( m_pItemElem[3] != NULL )
8 |( b3 Q0 J* \ ]0 D {
9 B3 o+ \1 C) B3 _5 r- V, e8 S" j3 w int nSize = 0;
6 i- _2 a) n$ x2 C5 e nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 @& m, j! D- c0 N& d+ O7 l% K nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
/ j+ t: O3 P5 K if( nSize > 3 )
8 w* A! ^- O: r, M {
: T1 {# H1 d' `- h" p( U6 z) o9 d g_WndMng.OpenMessageBox( "oversize" ); 9 o) u5 V: `- P# S% S4 [
return TRUE;
% Q/ m: u5 K1 q( ~2 k# X6 T }else
/ F2 b' J8 e6 \! ^) `0 [ {' p& K* m& ?* O, D; s
bUpdate = TRUE; , h* b+ ]% p0 K" [0 O, z
}
2 p) V8 g* f3 ?' o* Y3 g. k8 J }
% h2 q, ]9 k7 Y8 `; y% r if(m_pItemElem != NULL)
( f+ c1 r3 \6 c0 J- m. C" W m_pItemElem->SetExtra(0);
0 }# r6 M% [2 \8 i- v0 D# G
0 O- R+ U. e( i/ l" N m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ F# o' b2 `7 L" |( n& X m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * T: J9 I$ D0 b# \# v) |) h3 E$ X6 P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: l2 D m9 x/ p, I' j w; O& Y
6 C% ~0 b; z" V if( bUpdate == TRUE )
* P& v: W" I& C" g {& o( w' i3 p9 o! B
m_pItemElem[11] = m_pItemElem[3]; 7 }+ d0 g" B9 [ x
m_pTexture[11] = m_pTexture[3]; 1 L7 Q8 u1 X9 Q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
7 X5 g: {. @/ R1 h+ V- w' y }
6 C+ |) o) o5 {$ R5 s4 p3 u5 U }
6 f# v) J7 T4 n( e: H) J }else7 E2 [" T! M3 L8 ^$ K* l9 f
{
! M5 W6 v+ b& b m6 F# p g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
6 e. r- k! u, H4 w9 V // wrong tab
; Y7 a* s$ U9 j! R' k$ I2 b1 [ }
$ V" O" L0 V4 A4 Y5 S }else
5 f& G' Q1 L6 w' z& i8 u+ u {
! B6 U+ p1 A5 M1 h g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ( O4 w7 R1 ?, D4 s- J
// not blessed ! w& ^/ f, q/ z4 s a' }6 L, {
}
, a! @; ?9 v0 Z* A5 t% h0 ^ }
! Z7 M }$ U M ~' `8 s. c }
2 z5 }8 s% O. d. B+ a } . `- d+ a D) H- N5 o
; I% g3 \2 {- a9 U! H8 n+ l; q3 K int nCheck = 0; / X) G! p' a; o" M' e
for( int i = 0; i < 8; i++ )
9 I; ?" `) q9 G" [6 ~ {
7 C3 x7 i( w, V% y if( m_pItemElem != NULL ) 5 J1 F1 T6 y9 R
nCheck++;
9 }* e. Z) K" f2 o8 z }
6 C0 `- `1 C q' G) F+ ? if( 8 <= nCheck )
2 ~! o8 r D R; |% R { : \. q0 w& i0 q! o9 M
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
/ W) ^$ ]' t) C- l pButton->EnableWindow(TRUE);
, N- x1 S! d4 {" V5 p- |% n } ; T! E2 A3 s9 v8 k6 a3 ]. s
return TRUE;
9 v" h8 ^8 q# s} 3 K2 K1 y3 \6 R3 e. R
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) % Y! `+ h( P4 D- J8 L1 V% e
{
# S! r, C4 C4 n; O) w7 p switch( nID ) 8 t! U+ f* ]! i$ X& Y
{ 4 Q1 m5 W& H7 r9 i0 N! |4 X8 J
case WIDC_BUTTON1:
3 V, k1 H; S! V; B3 N ` {
3 [- I! y0 x7 S' | g_DPlay.SendCombineFashion(
3 P1 V: \+ M2 G* A8 {# S! G# d m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
) Z8 {, P y4 K8 l m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
n. d1 K" E1 R$ O5 U m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
) o6 z/ ]4 x: b3 A1 c3 P+ X' p m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId . f5 W. ]$ w2 ~5 v0 G0 f
);
$ |5 I4 c+ `" t& o Destroy(); - G# [& V9 b7 { I3 e1 Z7 g
break;
/ U- M1 ?4 j5 d" b1 \% D! l& S$ n } 7 D0 p" q+ F0 ^/ O6 b
case WIDC_BUTTON2: / y& \( N# b) V+ a, M: G2 S D
{ ) n. w7 d3 N2 N: _$ l
Destroy(); , V& w0 |* K( x" E
break; : |, A" g$ ]# ^2 _) m# L
} ; y. U$ m2 V# u" ?4 P3 V3 A
}
' J# O6 ]5 \6 B$ x N# i& M return CWndNeuz::OnChildNotify( message, nID, pLResult );
' V6 z6 z: Y6 P8 O; T4 J5 O: H& B}
( w: O9 I! Y, R; E0 d#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
6 J) o: N' J# g- AWndWorld.cpp$ M5 ~+ l! ]7 Z9 ^
在 case MMI_REMOVE_CAMPUS: $ J/ I, p# S7 {
{
/ I6 {3 t0 X/ ?: m' j+ F- {& c if( g_WndMng.m_pWndCampusSeveranceConfirm )
: @; Q: ^! M4 }- `8 u SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 4 D1 V, b! ^+ F5 h" x
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
2 o: W4 H' Q7 F; X: l" j2 J! Z g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
- ], p$ }. ]: Y2 o r7 d break;% n9 m8 P( _& o; g/ v2 X. v7 |, }
}
2 l/ T* C: }$ i! n#endif // __CAMPUS S" O4 r6 P9 A
/ }* Y0 v0 F* L. C6 D% |
下面插入 #ifdef __FASHION_COMBINE1 r8 m+ o( q; |: e& U
case MMI_COSTUMEMIX01:
2 ^: X- x0 h9 t9 P. x {
; h9 p5 |* M3 v7 D; N4 K7 ~' a SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
# X! D7 ?$ g: p' g: K1 @0 p g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
% A& _' \, T- s9 Z: _9 X4 q! ` g_WndMng.m_pWndFashionCombine->Initialize(); 3 F9 W1 k- f1 U" M. ?4 Y% C9 W
}
, o$ a0 {2 m+ {# o% ~3 P break; 8 G; @/ I# Z1 Z$ R3 E' C9 Z
#endif // __FASHION_COMBINE
# `9 f$ {8 K1 m' j/ k# V
" G& \( z3 |, s5 p) C ----------------------------------------------------------------------------------------------------------------------------
3 \+ ?7 F# s- i" u" P1 hWndManager.h% h. c5 L- H# z4 G! W- @
% `4 P0 l- H! c Z' l6 M
于:. W7 h5 P* S- P: M
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
' O6 V" J, ]+ p$ q1 k& d F CWndGuildHouseBid* m_pWndGHBid; 4 A" a' @$ d' K# V2 x( h( q
#endif //__GUILD_HOUSE_MIDDLE
# H7 l4 K7 Z, l, t, e ^' W8 O( @+ v! \" M4 `7 G7 A4 o( f9 W8 \
认为:
2 ~9 K; H6 {4 S+ B8 GPHP代码: #ifdef __FASHION_COMBINE
4 y) x: r$ g7 a+ F" }! l7 z CWndFashionCombine* m_pWndFashionCombine;
4 B0 A9 n/ k. h ^& V#endif // __FASHION_COMBINE & {3 f3 g1 @8 {, _
0 F1 x0 ]0 M. ?0 W ----------------------------------------------------------------------------------------------------------------------------1 X0 ^- l# B/ m3 F7 q
WndManager.cpp7 U1 y3 W6 w7 J9 u
1 D/ W- `7 B. x3 {
在 #ifdef __GUILD_HOUSE_MIDDLE+ P; @9 s8 i9 {8 Q7 S) q
else if( m_pWndGHBid == pWndChild )
; U9 w+ h ]! l' K { ; L3 t. W6 Y( i$ C7 p
SAFE_DELETE( m_pWndGHBid );
6 B3 u6 \' h$ ^1 g pWndChild = NULL;
' l$ [" E1 b0 g4 I6 ?* w7 w: k }
4 J. W: }7 c3 B' x5 L+ T% h1 ^& h#endif //__GUILD_HOUSE_MIDDLE
7 @3 h4 Z; k! ^0 Y; v' V2 v0 x9 X w! k4 o- @. X% X1 E* a
后面插入 #ifdef __FASHION_COMBINE1 }$ ^3 q5 T$ `( ^# _2 ]: _
else if(m_pWndFashionCombine == pWndChild)
0 c0 j% q2 g( i/ K {
1 S4 o( f' t% K. g4 U4 Q SAFE_DELETE( m_pWndFashionCombine ); % E3 {" {6 @+ S$ T n1 X* h
pWndChild = NULL;
; H1 u' C7 v3 t, a7 I+ A } : |% ~& ]" d0 r2 k6 `2 g
#endif // __FASHION_COMBINE # D$ X* D+ `, g6 K1 I* U& G% O9 h
; `# Q% Y( `, {; f3 E ----------------------------------------------------------------------------------------------------------------------------4 i% J4 |& c- Q* E. K
DPClient.h
, ?9 \* F. |+ ]% `/ s) X g4 _, e [. n% o1 B2 C
在 #ifdef __GUILD_HOUSE_MIDDLE
" C) M3 w8 C; g+ N1 ?/ ^private:
* u# Y! M1 c: A void OnGuildHouseTenderMainWnd( CAr & ar );
- V8 B5 T2 C7 L2 J6 I( I" m void OnGuildHouseTenderInfoWnd( CAr & ar );
/ I5 h1 G' `7 x4 X7 Q void OnGuildHouseTenderResult( CAr & ar );
/ c+ t, [' f1 e: R" A: c7 {public:
( a7 e) e: @. L8 ^ D- C void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
. Q: l) ^5 X( l% r0 C void SendGuildHouseTenderInfoWnd( OBJID objGHId );
6 j, u* p* ]7 D$ R* B* E/ F, [! n void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); " V! p3 z E) {- j
#endif // __GUILD_HOUSE_MIDDLE Q' i: q4 ?# W1 [
" N6 }6 k2 U6 S8 P) A! K
下面插入 #ifdef __FASHION_COMBINE% w$ `! d) e5 Z- l$ u9 l; M
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); & _4 U/ B7 `; k* I3 s) a. R) ]
#endif // __FASHION_COMBINE 7 \ x/ ]) m- W9 Y
( e* j* l5 S8 U2 y: h" }' ?
----------------------------------------------------------------------------------------------------------------------------- u2 B n; T0 Y j* o
DPClient.cpp
. W; C+ H# d4 j: j
% |5 W) A8 F# L, Y( }9 @. l在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
. I, v4 X, I9 i, P) L! N{ 1 L& r9 S) L& s- {6 N) ?
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 4 D; v: Y) q8 i+ ~# H
ar << objGHId << nTenderPerin << nTenderPenya;
% E3 E; p' _ k& i$ s/ q, p SEND( ar, this, DPID_SERVERPLAYER ); 5 p, s. x( o- w4 W: p! n! \' y0 ^
}
& T4 v% n; X4 U! ~4 y#endif // __GUILD_HOUSE_MIDDLE + T/ ~7 l0 ]/ B7 V
% q$ v. p$ v6 ~" H$ s6 ^- Q' w
下面插入 #ifdef __FASHION_COMBINE
3 G& e @9 t7 D2 s0 A; t/ Fvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
N( b: ^* w7 ]) z- u6 U{
! j) |+ G) m" A" u- q BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
# R. u9 B; A8 {, z4 O+ u1 y ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 5 U3 Y! q" @/ t! {! h8 A
SEND( ar, this, DPID_SERVERPLAYER );
3 b- ^! I* J' c2 W' X} 7 U {, j; W4 N
#endif // __FASHION_COMBINE % q" [# d9 I1 S& {
) Y$ k8 K) m, F; L
----------------------------------------------------------------------------------------------------------------------------6 h" S3 Z. f8 E' m" a. B( k
" R- u) g1 J* J* S
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE - J) O' |8 B" Q; n
$ D8 G" v$ _# t% A
----------------------------------------------------------------------------------------------------------------------------4 R0 l4 U' _& B7 G8 }/ N
- i$ d, Q& S$ q
: C4 o# ], p5 x: L2 ?/ m6 r4 L0 \8 x. S# X [2 A- y+ x
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。! R, j. d& p# O9 m) Z
& s j' ~ M+ x! ] N0 y
+ O! N8 ~# Y5 r: n8 A& d* C
~怪物 5 T- _% R( V, r$ b3 b
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