|
莫因E * PVP
/ b; y- v, P+ R2 m, A) ]3 Q3 z* a- f0 ^2 w
' E( h$ N! L# y. ?3 v7 X
5 g* }8 R; L5 ^# Q今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
# F! [3 x* D; l
1 [+ ]* P6 B$ b有大量的代码,我已经测试过它,它可以编译自己1A。
. [9 Q4 |& `5 T" H+ z
! ? Z, F( q* J- b/ n( a3 e1 u
: N! w. B9 ]: m) I: G现在会如此容易所有的C&P'en! T1 _5 G( a' L
8 u% h9 R% q# a! X. j- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
0 z9 w2 h7 _4 k, c% Z& I9 h) v$ t* J$ a- J; Y7 D; o2 o% p: P$ U
你说我成功,资源应该时装组合系统顺利运行。
% R& c9 d( U1 l$ l: p3 Q0 J. |8 s# C; ?/ u5 ~' ~$ z
* S7 n9 u0 e/ H2 h& `0 s: t3 N* ]) f6 [7 ~& D4 m1 F
首先是学分:
0 i! S" P# B6 Z- C6 F! {) G0 W
; H% e6 ~6 p0 `2 u8 yEtioom(90%)
. R9 I6 p! p& U4 [( G怪物(10%)# B8 B% b# L( M7 G9 n: F! O* f; j
- Y% s s8 t- l# h$ {) s% e7 a0 L. w7 A$ h' P
这里的问题,而是“不问任何小型或定义语法错误。”- D- Z3 F/ [) f4 h- I O0 Z
5 G8 J# ?* H* g0 o x$ e
/ N' v$ ^: { Z6 d/ r+ ?6 l
3 K- n; b: a' u4 Q6 u4 [& i6 D. @* }- m* p# O8 I" ^2 d
唔够讲,这里是答应释放: randomoption.h
( i8 t% b! y: u9 r8 J, i" X; W0 _( |8 }' j8 c, E# h& w6 e
在 public: " N) ], K8 a' a( [' Q
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); : q; S8 C, @/ H" s) h2 _
void SetSafeFlag( __int64* pn64RandomOption );
) v4 {( {+ G, O1 a% o void ResetSafeFlag( __int64* pn64RandomOption ); / P$ D( ^1 T5 I$ }
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
5 G% g! z5 Z, h2 E a; J
! {" I; F4 K I" Z: _6 m 这下面插入:% A6 L: O K% L/ M3 q- q
' [8 c/ c4 l. o% j4 V0 ^
#ifdef __FASHION_COMBINE
, [- f% s/ ]/ K/ X2 {6 Lpublic: 7 N6 m! I# \/ C3 g t Y$ G
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
5 l# R( O. y. y3 S+ G#endif // __FASHION_COMBINE
6 b4 @1 Q( P5 q4 X8 D/ e% `) `* t) L" V
---------------------------------------------------------------------------------------------------------------------$ `" n* v2 v% W4 j# N' r
randomoption.cpp
. B8 S# Q) X% g" W* w0 w3 U; V- n* d+ J
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
2 `( Y% k9 ~3 t* G0 L% g# @
a# \: U- ~: D8 E 下面插入 #ifdef __FASHION_COMBINE; |8 M0 F9 v! A
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
; F2 x. _# X2 v' `{
5 D7 p. \4 j5 g. E: F int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); # B2 y; p. A$ I( ]
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
1 V9 X; m; S) W; z7 R. o; {* Q3 u0 I
if( nMainSize + nDestroySize > nMaxCombinedSize ) + }2 w) P+ E6 g0 m! Z5 D) v
return 1; , s/ [/ o/ J6 N0 |+ t
3 M. z- _4 z5 J+ r8 [) {
for( int i = 0; i < nDestroySize; i++ )
" y l5 \; S6 ^1 q# W+ T { ! K6 ]; q4 J: G9 C5 F; [8 V
int nDst, nAdj;
: w. o" J/ e! [4 f' S" Z j5 [ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
* ~( U4 ~6 H: c2 N& ^" P( |6 Y( |- x g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
`; g. ]$ Y# k, `1 J0 ^6 u' V! Z }
( z+ N& | R/ V, L+ V0 Q+ f return 0; 8 F3 O6 t* i% e
}
) d9 @5 h9 d" _, B. d' m: G u0 y% R" W9 [0 X#endif // __FASHION_COMBINE 1 D9 I$ e" Q' \4 C& y3 O. @
0 j. [% {; P5 a- A% `8 ` -----------------------------------------------------------------------------------------------------------------------, ^; p4 l5 _ f( Y, B
MsgHdr.h
5 O% S5 b* F9 ?
! \' d$ {6 V6 A) ?插入 #ifdef __FASHION_COMBINE
6 q' ?, R% p2 o8 z7 ?#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299* E6 ~. j( c, y& n
#endif // __FASHION_COMBINE
9 m5 b; _2 A3 a: h8 d; ?- P9 u7 y5 l$ [
-------------------------------------------------------------------------------------------------------------------------
U8 `5 l6 }/ s3 s. P1 KDPSrvr.h; O! o+ F7 z" d( M0 l1 R
4 t) p& j, P3 G! K8 K
在 #ifdef __GUILD_HOUSE_MIDDLE+ u4 m& E- ?' ^# j8 v |9 d
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 s5 @9 n" e) n; W: j" I; F! J
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) B# n2 h; e5 E* p8 a! a void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 8 k& k1 ~! Q7 a# ^/ x& y
#endif // __GUILD_HOUSE_MIDDLE ) @! F; |8 A4 [+ F4 ^; I- y
[8 k) A8 \ l, I
下面插入 #ifdef __FASHION_COMBINE
& o2 i0 o$ W/ f0 I8 g3 x4 L4 ^# Y void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 5 F4 e3 f5 X: `2 s6 T
#endif // __FASHION_COMBINE 9 c. Q y: B# t9 A c+ {
" f! g7 w7 W5 ?( ~
-------------------------------------------------------------------------------------------------------------------------
. T; F$ s" O e5 aDPSrvr.cpp
/ I+ `! _3 ?/ ]5 z0 z; x/ R @) t在 #ifdef __GUILD_HOUSE_MIDDLE$ }; {! f# r' W3 X% ~4 r* Z
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
7 H' D* @! ]! ~1 a ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
* z( d" q Y% G1 c) T ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
8 ?$ H1 `9 O5 W#endif // __GUILD_HOUSE_MIDDLE
. I2 S4 T! ~2 F$ p- Q* S3 c, P& p- v- g% I) Z4 Q8 m
下面插入 #ifdef __FASHION_COMBINE
+ K# z1 h& [7 o9 O. T ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); ! J% Y$ K5 O% E
#endif // __FASHION_COMBINE ; j! x" ^% c& m: Y) {
8 ]' f6 a6 _, m. N( U# a' f6 x & a4 _9 `" t8 f) @8 G5 J
在最后插入 #ifdef __FASHION_COMBINE
! N% r( N7 C; y3 I& ~void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) . y& J/ F& t( ~" f" q
{ $ W6 {4 ]! c/ h4 h: a
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; x' |8 L F" Q4 Y5 t3 j: v if( IsValidObj( pUser ) )
* H: N J7 d8 f' n, t4 s8 u: l% r {
- [- M9 W. T2 J DWORD dwItem = NULL_ID; . T8 g* E! P9 R" D
CItemElem* pItemElem[8];
6 E. W( f# o* `# }. |: A. \" W# L2 z
7 l4 Z3 T" k* y* o0 I; B for( int i = 0; i < 8; i++ )
2 k3 x3 C5 W2 G$ P { D9 K, n) i% L7 e8 d2 k
ar >> dwItem; ( M7 M: M, J* c4 b
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
y- l" x3 e* s1 R0 A$ K" w if( !IsUsableItem( pItemElem)) # I& {! Y3 o# j2 \5 M1 W
return;
9 r4 M3 p" W. t6 k# e. m }
! Y& T. u# m) y( Y5 ?; ? if( xRandom( 10000 ) < 10000 )
& E1 D$ h, M6 j1 f+ ^ { : p" e% u# b' Z8 p+ L3 R$ Q/ K4 j
int nResult = 0; # g# z7 `, A4 y$ d: G$ I+ v% s: j. k
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
' q/ Z; W' L4 k# T' {7 d7 M5 z nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); * r4 n9 P0 g( D+ z2 x$ {) @
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); & k5 r" {) [) _, N u: S/ ^
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
; I: u; l6 n+ T. M M$ D1 {, s, { if( nResult > 0 )
+ ~! U4 ^, E4 {( ~8 e# k {
9 P$ F3 G+ Z7 m% Z0 A8 C Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
& j4 q( h* N" M( Q: u }
5 L B0 K# _7 j* l: A: b, Z) k for( int i = 1; i < 8; i += 2 ) P( f5 N/ E9 T( ]5 _& D; J( |
{
5 n+ W2 [" {- K& P1 x pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
0 T- p/ e# z, h8 m } . u# V! _/ p- z3 ~, }
for( int i = 0; i < 8; i += 2 )
8 C6 w# g! }/ X6 a3 [" ]7 B) j {
2 \( F! J6 E- ~ pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
& V1 g2 f6 o8 l }
5 C3 ]' o2 ~" }$ J4 _
% D0 s' y9 w9 C6 y* g pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
/ P3 ~" G# _7 y }else
( e% r# ]1 E* o3 |5 q {
( i/ P. }& N$ @; ~2 ` pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ' c3 f0 Y" G5 Z1 l) A$ r2 h
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) . C% G! `- M0 K; k' {* T/ r3 o1 b
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
- e; ^) T3 D( @% B. |0 [$ z9 I8 {" S# T
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) / D8 Y0 }4 R+ b; v# |
{
7 P0 f. K; U! `: L% ?- c pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); * D! g% }( s$ l
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 6 c" w' W! `4 }0 S B
/ \) \: p( [9 k
}else
+ n5 f' ]# v7 l; O8 x {
+ l, ] x+ F, a% N5 ]9 }4 J pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); & W6 V' {8 ]8 `
for( int i = 0; i < 8; i++ )
2 ^) ^! D! ?" _* w) }3 p& H P {
* m! z4 r* [9 ]- K" k/ m/ o pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ; ~* u- W8 Z$ n8 |3 B
}
: x' z% ]* U3 G: n) [& E7 C5 s* d } + h: h$ y$ S w0 U
} 6 w' ]% G4 @0 z7 `$ S
}
" I# P$ n# u! w3 q9 n4 s5 \} 1 I) M1 A" K/ F
#endif // __FASHION_COMBINE
4 l; L! N$ k D# U( P4 g: g X! W8 \/ ~: p! d
----------------------------------------------------------------------------------------------------------------------------0 F7 F$ X8 H. j& @$ x
WndField.h
& K n! v: Y) {! _- q在 class CWndCampusSeveranceConfirm : public CWndNeuz - E/ @7 n+ u: R( P& Z8 ]- p% ^
7 n. @4 d& |3 e! Q$ v6 O. Y
下面插入 #ifdef __FASHION_COMBINE
& h" a _/ E* C: I) Wclass CWndFashionCombine : public CWndNeuz ) g& [0 ?& E% S5 B" w6 |9 x( v
{ ! t, @7 N, X+ Y4 \& X2 H5 S
public:
, y; t% H7 O1 z {4 ~! A+ I! l+ Q CItemElem* m_pItemElem[12];
" |0 d& e9 B3 f( ]" J) G8 }# F+ Z9 X CTexture* m_pTexture[12];
. e+ d2 Q k3 \# }* T5 f' m
4 n6 N9 O0 t- l4 t5 Kpublic: / R' l; N( |, M' j
CWndFashionCombine();
- i* v7 o5 j9 A+ m2 }- p virtual ~CWndFashionCombine(); 6 C) \' |2 `0 B" G! P: j! ~
2 W* V( a! o8 ?; i
virtual void OnDraw( C2DRender* p2DRender );
# G' N! g' ~( J5 i" g( }& h( l$ a virtual void OnInitialUpdate(); 1 O U; r9 E" }9 M) U
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 3 ^3 c5 s# Z& ~6 X
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
1 X& R# N* C' C& D' y3 o virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); & b: M* }7 O# h' p
virtual void OnSize( UINT nType, int cx, int cy );
4 h- I: x& \8 t, d. z3 Z' Z virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
; r5 [3 p! k4 n( @- S$ b( {$ }}; 6 u$ o; `% \* G+ k" ]
#endif // __FASHION_COMBINE
& Z/ G" a% z2 h& L3 |9 ~, T8 _1 x% ?% J" q2 o/ f Q0 }
----------------------------------------------------------------------------------------------------------------------------
0 J* B8 }! F0 F7 _WndField.cpp
2 Y }/ ]# K1 Q! H: C" U5 r6 H% H在 #include "wndwebbox.h"
0 p; l4 A) P# M: H, T' K, ]! Q2 t
N' S$ n* Q& c+ S# z 下面插入 #ifdef __FASHION_COMBINE3 W' n$ H; S9 Q, l, _+ u* y4 l( `
#include "randomoption.h"
: B( @. X! y6 k% V3 C5 l" z#endif // __FASHION_COMBINE
* X! N: a& m3 x5 ~9 g
- i3 b( v: L; p( }6 Q 就在最后:: g2 S" O" H- e! ~
PHP代码: #ifdef __FASHION_COMBINE
* j4 e B- b* i9 N2 f GCWndFashionCombine::CWndFashionCombine()
$ ^$ [4 A8 {% J8 [ Z{
- o) V9 `7 ], g" B% j( ` for( int i = 0; i < 12; i++ )
; U* F* k& C% a! L {
$ F2 C2 K6 F( F m_pItemElem = NULL; 0 [- }0 K6 v( A5 r! X4 W
m_pTexture = NULL;
. G# P& M7 P* t" E% }- F: V //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));5 d% ^8 u1 K" D
//ZeroMemory( m_pTexture, sizeof( m_pTexture )); d, Y, A2 \$ M' |# _
}
- X: a6 Z7 T8 v6 `- B} $ e- L- \$ `; c, {' q/ F! D
CWndFashionCombine::~CWndFashionCombine()
2 ~4 H/ ~9 ~ p* v4 Q{ 8 b/ Z& h( N1 B; G, e! Q9 E
for( int i = 0; i < 8; i++ )
* F) C3 |- |0 [ D5 x1 |- g, r; E {
; n! U# R4 J& g+ ~ if( m_pItemElem != NULL )
1 B+ I8 G/ x: q: ~2 v9 _4 u { ( s. z; S; U9 _" y2 r' `
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
% O h; U6 N, n) A4 v( ^ m_pItemElem->SetExtra(0); . A% U7 e G, @, ]6 ?$ c$ |
}
/ D! I" x# X Q; r% M$ t1 L }
6 `* z2 K1 W' {5 z' d/ U, F}
6 _; ]6 z1 V: Zvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 9 {. y v* v9 b# J6 e7 c, r
{
$ A* V9 ?; j* o E5 N ~ LPWNDCTRL wndCtrl[12]; * [9 [# g5 ?) _' N, I" `/ e
0 X9 w* P6 ^% s0 S+ F1 |1 S wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ; F d$ u' C( g) b9 A/ f! }- V$ o$ q
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); & J; n) a) L5 s; U# m7 p8 r
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 6 a- ^2 `) u) |# n, g, L
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 3 t% |! O8 I: i. W9 J, L
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
" N: H' w; ~0 b0 O7 P7 f wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); $ }" c5 d' ^' h* N4 h6 l
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ' Z. x2 |; y7 [5 {; \- d4 ?
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 5 A+ q) c. i) s5 h) _6 t
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
' Z5 c+ H3 x$ a7 ]- _2 m Q wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
! ] r) Q4 Q' }4 x: k: r wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
9 ~, Q: q: c& u' o- B wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); : a2 c" B. R A: H: \
8 s" O5 m- j- j: _* \, g for( int i = 0; i < 12; i++ ) . y, W8 Y7 [. r9 N% m4 F+ @5 `
{ * P# x8 L/ I; N8 g
if( m_pItemElem != NULL && m_pTexture != NULL )
& C" [# d+ b, R7 ~ o { . j2 j# T5 v* c
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); & t( k h B$ N/ f+ A. O7 ]
} 2 x$ x3 ?) v* n1 w9 C! d
} , b E2 f! D5 k# T
}
1 M* g# T" `7 }2 x. o' n3 Pvoid CWndFashionCombine::OnInitialUpdate()
7 g x4 j' R' O' B1 a, O3 R{
- x! i/ D/ `* C CWndNeuz::OnInitialUpdate(); ) L/ ]. c$ w4 A
7 A8 Y% L8 Z1 O CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 6 s1 L) j! Q9 t/ l
pButton->EnableWindow(FALSE);
7 t u0 L% x9 ?( X$ }( L7 L% T8 k
; l3 R2 a8 {4 y. { MoveParentCenter(); ; F4 z7 O7 n4 [9 K
} $ K! D1 d& Y' ]6 C, S6 d
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) % [5 D) p( A6 c5 p% D7 }! l
{
' ~$ U3 l& Y; B( _ return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
) `9 D! r# s& X# `, \} & }# N1 F7 x# J( F+ I
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) , `' D3 L. g3 G% i! c6 n
{
6 l/ t3 _- N) `6 t" I return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
2 R- {3 J5 {; g- e5 W: p} . m6 C6 f% [9 V
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
! X+ i" H! w7 P4 c* D{
7 b' d- W& ~& {' x0 n; v* x4 F; u CWndNeuz::OnSize( nType, cx, cy ); % B3 s" k9 }& t9 j
}
( o( m& ?- Z Q8 n
+ m) q- S8 d2 [2 G- `& Z9 ]# i) g, B( m: A3 h) k; x2 D3 {. Z/ ~+ \
( W$ a7 x- y* L* p, ]4 u$ JBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
" I/ [$ {& k$ A) t4 U{ * Z/ P; S( Z6 u5 u& K$ o( y
CRect rect[8];
* A7 S; a3 }4 v. b LPWNDCTRL wndCtrl[8];
: Y* C1 W- \6 o3 R% W- T. N2 u; Q5 V+ Q! V
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ( X5 s& @9 e n* e* e t n8 n
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 5 f8 j; ^& I; `4 R
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
* J* x! n( q. ?$ P9 G% v0 L wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 6 c9 i! P, [4 O) h
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 0 f f: m# G% |! a) N" P/ p8 E6 G
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
! l3 w+ ^! @4 {, x wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
* C! s- j2 k ?3 Q7 R- \0 d wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 4 M3 |$ C) u# Q6 D. N9 D$ s
( F( ] R5 Q# |+ a
BOOL bUpdate = FALSE;
0 c0 a |+ W" O9 @7 X4 Q7 T. R. h' y' \. K" P) e9 D7 n/ b) K) i3 c' J
for( int i = 0; i < 8; i++ )
/ F! L* S0 H) V7 G' w6 g8 z- T { & T" N' q/ `/ D/ B: G
rect = wndCtrl->rect;
9 }1 [: C7 q, g: V2 P$ Z7 B : N6 |( O$ K8 I' n S: M% ]) K
if( rect.PtInRect( point ))
0 a- y* k7 g# U! W3 `+ c- @& k { 7 w/ P/ E+ y7 m8 k* Y
CItemElem* pTempElem; 5 l" c, i/ s% }% {3 U$ N" _* Q1 r" F
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 c' b9 n6 w* T/ b: T7 L
if( pTempElem != NULL ) + _8 }0 t5 P: x
{ 2 B! n; }% _9 `2 R$ n$ [
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
& c& X6 [: ^) F5 g {
`$ j! K& L4 M$ s, W ItemProp* pItemProp = pTempElem->GetProp(); ( t& |0 g% @9 X* z7 H
5 K- v' Q9 p6 J" X/ ?# v0 B+ a6 X" D
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
# C# k* \9 Z! N: ?; q: D {
+ a; j8 J7 U) ^1 ?8 H+ S if( i == 0 )
/ ~7 q# K- I4 W r( n4 G/ S {3 P# I/ Q% c/ l3 i
if( m_pItemElem[4] != NULL )
9 [; I* H8 L- Q {! D4 f7 z6 x% ]3 j1 q( j
int nSize = 0; - G0 _: w) B0 A0 T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; }8 O$ E/ |* t9 }/ a: | nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
t* M1 q/ [5 P) F+ J G1 ^, D, H if( nSize > 3 )
, u9 h8 a4 J' r$ O6 M' p4 v E2 p { Y8 C0 L) m2 |6 f S! {
g_WndMng.OpenMessageBox( "oversize" ); 5 @8 ~9 J6 D8 P" T. @: `
return TRUE;
8 P8 x& l% I/ p7 P3 J }else
5 S" F$ F8 T( V L& L" D1 p {
8 h2 N) G+ I, |' `, X$ t* Z7 e bUpdate = TRUE; 6 ~: |7 W+ P$ V- l: T( @+ P* M
}
. J% s* p+ s8 o+ w( W! X/ ` }3 S* J3 b8 \& I+ c0 t- R
if(m_pItemElem != NULL) / `( l3 t }% [0 _
m_pItemElem->SetExtra(0); 5 j7 J1 [6 {: K0 J
9 b' G( G0 A7 K7 Z& Z3 l& S; |
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 H+ z- J9 H- O* R6 l: [: J. ~
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" G0 g [) M7 j" b5 N' u r% C m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% ^ y% @4 n5 s4 J* m0 M( d* _, u- H1 R! `% B, Y( x* r
if( bUpdate == TRUE )
$ e8 T- {1 @' Q$ S T8 F3 B$ T5 y {
X. ? M6 e9 F% C" b& t" X m_pItemElem[8] = m_pItemElem[0]; 0 y' P0 g# Q. m# l% ]
m_pTexture[8] = m_pTexture[0];
9 p( X6 t. M0 o$ v7 ^4 P1 T // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
/ O# g e6 u6 V8 }; f }
7 ^$ o& x! q. g2 E }
. o7 F3 _: l! r, \/ {1 F& p! @ if( i == 4 )
v7 h9 j! S! z9 d; f {
; d5 z$ w _' o c if( m_pItemElem[0] != NULL )
' m% W" @* _5 |% U5 u {
9 ^2 x4 p6 M0 M6 S) I# n* ] int nSize = 0; 1 s( i, g( ^; X% I: F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * D9 `4 _6 X. V( b" R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
( [* n, w: z0 d6 s; y! I if( nSize > 3 )
# U7 C- u) r2 T5 ` {
& Z" d) k$ N# Z( z+ Q9 t g_WndMng.OpenMessageBox( "oversize" ); . }" L/ x+ g) [" _
return TRUE; ! }" p: x4 o0 ~ {
}else
7 E: Z# V, Y7 t H6 k( D {
# }( {& b. X# N7 F; ~9 L+ t! | bUpdate = TRUE;
; x O1 ~- L( F) z }' _ D! ?' X# B5 u% ]& V- I
}
4 @6 o; U6 s+ g& k2 }& [4 Q if(m_pItemElem != NULL)
?, a8 q q+ I' y+ t( f9 R m_pItemElem->SetExtra(0);
: |0 X" J; y% |! V5 F# P- V
( s: H3 f; \: `* I' d3 T9 o- f m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! S3 @, I4 ]: G7 a7 f& m6 Y) ]% J
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* n, V+ m! a( S* t$ h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ V! M- s% y: M# f
8 [0 m5 }2 A4 t9 L: Z( q/ V if( bUpdate == TRUE ) 7 f+ j3 W% y q j
{4 j% X$ m1 \$ Y
m_pItemElem[8] = m_pItemElem[0];
6 }7 k' y) a6 ^2 d m_pTexture[8] = m_pTexture[0];
! q5 q' R# ?( [* F // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
3 w' k( B; }2 {$ V+ ] }
8 ~& W% G* c& K' i0 j# |) R }. d" `9 i. z9 q/ W0 a
}else" Q' |( J* m2 p7 q: ?
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 9 U! R; C( P" q/ ?1 m% I! S
{2 N) _+ t9 ]/ m+ h- e
if( i == 1 )
- N4 _5 P9 E" d Z, ] {' F# b9 L" ]7 K ~! b
if( m_pItemElem[5] != NULL )
2 A# x6 b+ a* ^, G {
! K2 v" d* g( m5 y int nSize = 0; ( i4 ]6 ~, [/ J% A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 [8 Z, @: I# X) q% W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
* R+ j* W' ?1 D/ e& q& r0 E if( nSize > 3 )
, ?+ N G* A6 C0 L: K {
9 H; s! u. q- k Z! U: {1 I" d g_WndMng.OpenMessageBox( "oversize" ); 3 p( w- t& d/ m
return TRUE;
8 }; A5 f4 w/ s/ y5 P% O5 s }else G* ?( f6 X( m( R$ I! e2 _
{
1 o8 L' z! J; t8 f7 |0 Z" V/ a bUpdate = TRUE;
! N3 r9 u) n* \- S0 N2 z K }
0 h4 W7 G0 a6 y) ~7 H! P4 Z3 a0 d }3 `; I! d( r( n% A* A# H
if(m_pItemElem != NULL)
' C3 o g# _6 y2 [# H- E m_pItemElem->SetExtra(0); : I8 J% x" @9 N K4 D$ M+ N
$ f6 q9 R. h: ~1 X2 }4 c; B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 j+ J/ t8 r2 W
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! a* i2 j) k$ Q5 o. f m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 W0 ` T1 ^" X, I- N
! s% S& E% u/ d3 X9 o8 K if( bUpdate == TRUE )
+ S- A( o2 {8 J4 C7 v {
( E7 F" q$ u+ q/ Q2 ?/ d' K m_pItemElem[9] = m_pItemElem[1];
4 z/ _# l2 c0 T: G% V3 W9 Y m_pTexture[9] = m_pTexture[1]; 9 \- k- P- m. {! \) F3 \5 r
5 O+ M$ L- a; a: l
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
. }7 v0 V% S3 u# n$ a9 a+ m } ! ?- \7 Z2 U* f, Z u, Z
}) w4 e/ x- s& U' z8 G
if( i == 5 )
( G+ O. u1 C# m% } {+ w8 K7 D" S" ?" a9 m s# m
if( m_pItemElem[1] != NULL )
z, `# O* N0 r7 m {
) \* L: ^- b& B0 Z7 Y9 [& w int nSize = 0; 2 e \- g0 N7 v! i4 @, c2 U* I6 t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ V# _* E$ b6 |4 L. Y, }5 T- _; j nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
; Q3 \4 V, E0 p( C$ \* L if( nSize > 3 )
" s% F' w4 S& ]6 m' a% Y {
5 N' W7 I! M {* W( K g_WndMng.OpenMessageBox( "oversize" );
5 p0 {# r. ~) n, L return TRUE;
j+ R8 L4 v- t( g9 `5 g/ e# i }else; Q7 P$ p9 n. f
{
& b" s6 _' b0 W9 c4 a bUpdate = TRUE;
2 ?& p8 u0 S5 [) z B }
) B4 U; S1 j# g4 z* W }
9 ^0 D" d! m7 f! f if(m_pItemElem != NULL) # X; C$ G- Z& \: J, }3 D6 D9 {
m_pItemElem->SetExtra(0);
8 ~$ \* W5 m" C8 M( T; ?
& K* I& M1 h0 V; S m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 b* N$ [1 J5 Y V' M m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 o& M. Q) z7 V9 h- B$ D, m( P m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# v3 C# Y/ e; i: S! U. ^. `4 K9 ~5 E# _7 ?& {/ f4 v
if( bUpdate == TRUE )
3 q3 h/ |, v# I5 O/ K0 D' s8 Z' n* \ {1 `- L8 `& P! i# I
m_pItemElem[9] = m_pItemElem[1]; % x, t' ?' I7 P- i+ I: I& w
m_pTexture[9] = m_pTexture[1];
/ u8 n1 z K2 S! ?1 F0 P7 l //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
! U- R& O% X- q* ` }
" T( G2 t; u5 T: f S$ a }
& J. ~3 e( ^) V' f* }, ?! j1 y' M' T }else
0 B5 a* _3 L# } }/ Q$ { if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ! o# u1 o0 }2 X, C0 o! c2 d& q3 }8 s
{
" g& \6 j+ e8 c( @- p$ w if( i == 2 ) : H8 F# u* s) R9 Q
{/ U4 G( `# n' @5 A
if( m_pItemElem[6] != NULL )
2 [# s, |5 ^; O {2 g# e0 f. q% p8 N x( a% U
int nSize = 0; " H1 C. i) n0 E# f5 z" t: T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 }4 U( [" h+ C) }, R' @' O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 5 r# ~1 S' C- e
if( nSize > 3 )
. b% z. w) Z! e {
. Q0 l- \# _% ~, S g_WndMng.OpenMessageBox( "oversize" );
3 v s: y+ \5 z) k# o v return TRUE;
^% F( O( @+ P1 H }else
; _( ?6 h) ]' V {$ t8 }' E( Z( ^; Z0 f
bUpdate = TRUE; 8 S. t3 I" d5 ]" C3 N
}
9 n' `- W3 s! ]( c }' p- `3 |* F, u
if(m_pItemElem != NULL)
. S" ]' |+ ^ {( B m_pItemElem->SetExtra(0); 8 X4 ^7 f' h' h! u2 V1 A
3 U) X }7 Q) ~4 ~7 }( \9 y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( W! s) {. K% |! s5 ] m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' Z% Z9 u5 k8 g6 f! i& Q9 z7 K m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - V% b' M4 T4 E `- ]* j$ B
. I# x4 J8 q# a7 a if( bUpdate == TRUE ) ! U6 {/ e6 Q: w4 W/ A; E9 W
{& k1 i5 e- C( i1 l# j
m_pItemElem[10] = m_pItemElem[2]; ; N; g1 z$ A) s P" M' l. D
m_pTexture[10] = m_pTexture[2];
6 x4 K; [9 D2 M! E: ~ o // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
" _. W0 z5 V* M } ( C' X1 x" W& _- X% a7 n0 T( C! L c
}
0 h0 ~2 x5 Y% ]. V/ Q0 a# ` if( i == 6 ) 0 G9 ~$ j% t- B. D8 h& K$ L
{
4 i& o" @7 U( T5 Z+ o/ \% q+ b" w if( m_pItemElem[2] != NULL ) ) j( R% n1 b" T1 j
{
! d" d7 h7 z% f1 r4 Z int nSize = 0;
5 I3 ~; ^# V% D3 [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' r2 ?4 C9 a8 n8 T+ a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 8 s8 s% v: ~& a3 X/ D' t
if( nSize > 3 ) # l$ V& G. J! i5 M$ p, R
{' @) W, _2 s% l1 i" U
g_WndMng.OpenMessageBox( "oversize" ); 1 o/ j0 t3 g$ o. u& m0 {
return TRUE; ! j* ]" c( _1 Q4 A/ y; n h
}else: T( r/ f- p X! H1 O5 ?
{
# e) Q% D' `0 r1 x. r# v bUpdate = TRUE; / z$ Z p, t# F
}8 u: D- a9 z4 n. ^* l3 M3 D
}
& h! Z: H( U' a% B0 J9 w" F if(m_pItemElem != NULL) 1 }* f7 a X9 J O, W
m_pItemElem->SetExtra(0);
* t/ q% i1 J. n& l. |7 _8 Y: C/ g5 u9 [
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - j& X9 ~, K- g+ B
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 p# A* Y; S- `- _1 s' H) Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ U- D- o3 P8 b- E# G) D$ k7 C! W7 w! E
if( bUpdate == TRUE )
! T4 p1 @) D/ u5 C" {) J" ~ {; N7 |% u0 n+ N8 v
m_pItemElem[10] = m_pItemElem[2]; 0 u! b4 y: v" ]8 p2 T7 `! B
m_pTexture[10] = m_pTexture[2]; ! Q- H2 x$ x. u, Q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
" |. \! s$ k" w# |4 C: w1 J- Q' u }
. b3 ?* b" ~, i' l0 b4 v I3 k8 u8 Z }9 h U: s+ j) n. @
}else
7 R- E, M, ]9 L if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
0 m0 Y. d; E! }0 {$ n {; r! }9 \1 ]4 @1 Q0 C8 C* F3 {7 X# p
if( i == 3 )
; q0 S+ j) @3 m, M& S. n {" }8 I+ F+ n) W) o
if( m_pItemElem[7] != NULL )
2 F6 j. K4 U/ r5 q) j5 r5 K {
2 f+ |0 d. x# C& ` t @+ g int nSize = 0; 7 x) @6 e9 h: F+ V+ m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 o; `9 ^' N, ^3 H0 ^- k/ n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 3 @* L4 l" q9 s1 J) D- G
if( nSize > 3 ) 0 ^$ q. D) O4 e. g
{
2 V8 I8 I* r& w( P; @3 F g_WndMng.OpenMessageBox( "oversize" );
. o8 B( p1 Q1 @$ b) n return TRUE; ; G5 d8 d& L* u* z; a
}else
: l: }! r) U( m, ` {
% U2 n, _9 D$ C5 l2 }1 r bUpdate = TRUE;
: n4 v3 z/ Q( b: k } M: l5 Q8 v- n: k
}
0 ^+ D9 r' l3 Q2 G; W% p: b if(m_pItemElem != NULL)
% m) R7 Z6 i) t! z( T m_pItemElem->SetExtra(0); 0 j( \; B+ X" t+ x
. b/ {3 j9 r7 g m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* O: {" z6 [$ f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % ]0 u. q ?) `9 d/ R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. C6 B' x3 o% G; S3 l& H. {9 H& O. K4 f* w+ W+ V
if( bUpdate == TRUE ) * F/ Y% l7 j' M, A+ E! T: h
{4 Q J# K. S9 y5 D9 n* ?6 Z5 t# ?
m_pItemElem[11] = m_pItemElem[3]; 1 U) I/ V% O, h, f4 F, h. R
m_pTexture[11] = m_pTexture[3];
2 k& C1 @2 V/ u0 A // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );( I2 \0 H) n/ K( {* C
}
! b2 H, h: H6 C }
7 C+ i0 J+ y9 a+ G- M& D: q. S9 o, F if( i == 7 ) 9 n2 a/ E% t! z5 S2 \( s4 Y/ N
{4 m4 r# P) C+ t
if( m_pItemElem[3] != NULL )
. v1 ~) @+ q- o {
/ u- ]* U; A1 G- x/ h6 g8 b; x int nSize = 0;
! [ n5 i9 {8 g L+ ?) X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 p, R* n q2 y% U0 f7 P6 ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
4 r T1 S$ D y, S if( nSize > 3 )
2 _& W9 y' _8 S* J% I- W+ I {
! r5 R9 ]8 k8 |8 l1 q8 m g_WndMng.OpenMessageBox( "oversize" ); * F2 S6 l$ d: g
return TRUE; 1 Q& j" Z& b, i
}else1 C2 S- e) {7 [! n
{
) `* {* u. ]/ D L9 I) p9 J+ D bUpdate = TRUE;
]# P% z: H" y L7 S) T) `, ? }* A8 B2 ~; z) _7 T& s$ [# B
}
4 R1 s5 X" O( S, c3 ] if(m_pItemElem != NULL)
' X4 @! k7 E9 }) n6 y m_pItemElem->SetExtra(0);
! _5 n! k1 k6 g& u w9 Q8 G: o' e
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 Z# ]- p& `# b3 R: ?: u
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - u8 f3 M6 X2 A& G0 a
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 |) @" y# l5 |& Z) Q6 o; m7 K' l8 R( _/ Y K9 F( b8 r$ u
if( bUpdate == TRUE )
7 Q9 i1 |. A1 Y1 G8 S; w {6 F; T3 B- @% p
m_pItemElem[11] = m_pItemElem[3];
8 }6 Q \" \* l7 R" e' Y& n m_pTexture[11] = m_pTexture[3]; 5 x% w2 k P Q; O M& M5 w
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );* {3 m) m! a2 M
}
: |% g e1 E3 V) s$ Z% Q }
" _' N# v& z! ]6 i* n }else
2 O* }* {+ H* u0 B! J0 \8 d {
+ F; H8 u8 I& a$ h& Y g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); $ X9 @7 D8 E; i
// wrong tab
1 H5 E6 f- C @. u }
" b$ u6 E/ i+ j }else+ D1 p) Y4 `5 ^$ V* S
{
1 e; k- S( G+ D" N( M+ V9 x g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
$ X0 c S( Y2 \) S // not blessed
, H/ g4 G" p4 }. C1 X! \ }
5 t# D7 K ?& J( g- Z1 F' C V }
( |& r/ `+ Y" a. F }
# ]" j% D- t. l# ~5 Y0 x. } }
: a6 J9 L/ X7 G/ ^5 j4 ]& H4 _: e
int nCheck = 0; + p( ]9 o3 B- F; H% V6 d
for( int i = 0; i < 8; i++ ) 1 a& I2 n" s4 _6 k
{
' t( `6 k& I3 y9 k" ]& O7 L if( m_pItemElem != NULL )
" o: h! ^# B6 O nCheck++;
: P L9 Q e" N } / J5 E( X5 o; {$ h6 ~
if( 8 <= nCheck ) - n8 g# H( W* A }9 b v: k
{ , Q' B& B, r# E) t6 I
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
6 W% p; Y& Z+ [% J0 M( x/ @ pButton->EnableWindow(TRUE);
* L6 O# {: I" F. p7 `$ g } % a- b: Y) A. x* g+ V$ l! \
return TRUE;
8 p$ A, y V3 |7 m) [}
6 Y' T: N0 K6 B4 E4 M& w9 R3 x! cBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 2 `! U+ ~+ h8 ^5 Y) N
{
1 Y3 K; o- v9 s! \* a1 [ switch( nID )
* W+ e9 I$ Z+ {. c3 H' X: g { 7 ^4 b" W8 g! z9 i
case WIDC_BUTTON1:
0 T/ v, D# }! s9 K. z2 o) U. f9 F { ! r# a& O0 |8 a: N* ?: i
g_DPlay.SendCombineFashion( 2 b' o' s8 }2 A* [4 ?/ Z( K+ o
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
* ? A: ^+ H4 C% D! v- \6 Y m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, # U& s" \( E# X( d9 O/ @6 K) c, ^
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
3 ~: t1 r) f, g- k* H m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
! {# y9 x1 k! e- W9 m );
: `0 \) x" e) ]* M+ Y Destroy(); ! O: c8 Y/ ]4 N
break; & }( B7 A0 i; w/ S9 l
} + K, o3 P) C( c0 I9 I c
case WIDC_BUTTON2:
. K6 _& ]( @2 `6 O {
! {( z) S$ F* b3 u Destroy();
" J$ M3 X; ?, T+ [1 |% G/ r3 D- x break;
$ a. O' `9 i# g }
9 x1 u6 ^; G, U5 \9 V }
/ Z7 u2 p, w. P$ a% k return CWndNeuz::OnChildNotify( message, nID, pLResult );
4 h6 b3 @0 }0 {! r. k; j: | u} 0 M* j6 Y# S. X& O0 Q9 A+ q
#endif // __FASHION_COMBINE + w2 U. E K( Z; k, e
. a' b5 z! D( g2 B% H% b& `7 y4 }! u0 E
----------------------------------------------------------------------------------------------------------------------------. f& @+ S" |: h! H9 `1 ~
WndWorld.cpp
# m, C4 k, ^8 y在 case MMI_REMOVE_CAMPUS:
, W0 r/ Q# ~' }2 T) d { 9 B; F1 O( o) [- n) q
if( g_WndMng.m_pWndCampusSeveranceConfirm ) ( ]6 b7 j: z. ]+ e9 }8 U! i3 n
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
7 j' p) Z# q6 D1 ` o g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
* f& Y2 N4 P4 e g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ! C1 {9 n/ _8 @
break;
/ z5 p N. }( ]- o" `: Y- c }
6 k# N) _' G9 E$ @) B6 {" @7 H#endif // __CAMPUS
. t# L" l/ V0 U/ H; g% t7 I
2 w% P8 m( y- Y' u1 T: [7 P 下面插入 #ifdef __FASHION_COMBINE
; L4 Q' I1 N Z2 R) } p) f case MMI_COSTUMEMIX01:
; y* }( y" i* v0 u; n9 O5 [2 ? {
% j: E* u5 F V7 p SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ( f* s2 s' t0 s' `
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ; |& b4 D' z% Q
g_WndMng.m_pWndFashionCombine->Initialize();
2 Y; |1 y, a' d) A% u! T5 y: u }
- l" k0 F! u/ c4 |1 U break;
$ {2 r6 ?2 }' s#endif // __FASHION_COMBINE
5 U( f+ I2 c" B3 a* ?- R- z9 Z: H* O8 r! x
----------------------------------------------------------------------------------------------------------------------------9 K% `8 f3 Z7 [" M1 ]
WndManager.h
* A( U- p5 \) S; J1 |, H4 o! O( |# F6 F, c1 J" m
于:
0 g4 |8 u$ E' W& {5 {- a$ x& oPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
) r- a$ z! t9 J( `) M CWndGuildHouseBid* m_pWndGHBid;
- `) @! S* b# x3 J& S#endif //__GUILD_HOUSE_MIDDLE 1 k0 O1 H+ i# U2 i. b: r
. n$ }0 ~; n, S! E% N( U3 b 认为:
1 i$ Z8 G4 k G- o1 A+ m, ]( P$ LPHP代码: #ifdef __FASHION_COMBINE9 R. q9 N/ }' I5 } k8 h
CWndFashionCombine* m_pWndFashionCombine; 1 G. W2 V6 g; a' }( I3 c; _6 Y
#endif // __FASHION_COMBINE $ S/ ?" H3 v# g% I
! B" A9 b2 @8 s' ~. Z$ R. A ----------------------------------------------------------------------------------------------------------------------------0 \# ^" l/ m5 |2 t- J& q4 g3 M4 {
WndManager.cpp/ T8 p+ w$ a8 o. f/ `& x; l# f
- K5 B( R' {- F. M
在 #ifdef __GUILD_HOUSE_MIDDLE
5 [3 b! @& Y& F* ] else if( m_pWndGHBid == pWndChild ) - @; D$ i6 `4 J8 b, _$ L5 u2 J' P
{ # m; B) Z! W# }9 }7 P
SAFE_DELETE( m_pWndGHBid ); 0 K& o; O# l% k- r2 D! Q! b9 L( m
pWndChild = NULL; * |: p* u# L# m* h+ k4 v3 q- K
} 8 G5 I) S' I( B& {5 [ N
#endif //__GUILD_HOUSE_MIDDLE
/ g5 p* ~( N0 x8 V2 C: u
" a, d* i. P- P+ ?! f, T) K- y 后面插入 #ifdef __FASHION_COMBINE8 M' q8 Z+ s% b( \, {
else if(m_pWndFashionCombine == pWndChild)
( |6 u7 ?8 X; v( B) W2 W& N2 S {
6 T/ U, i3 I* g& H1 \( | G: \ SAFE_DELETE( m_pWndFashionCombine );
# t, N& O5 i7 A& V pWndChild = NULL; ' u) x( T0 {0 Q. X
} ; i* c. W9 B; q6 y3 |3 e7 ^: \1 I
#endif // __FASHION_COMBINE 7 H6 g R M9 p4 U4 {
9 H% g2 O% ^% }' |6 n
----------------------------------------------------------------------------------------------------------------------------! z3 H8 y2 ~ }4 W9 F* ~9 X6 c
DPClient.h7 x& _0 i v/ L, ]
8 F/ B/ I1 a, e( r4 I6 I) e& s
在 #ifdef __GUILD_HOUSE_MIDDLE
) R4 ] R: l/ tprivate:
5 y* x) n9 m# z0 q' B void OnGuildHouseTenderMainWnd( CAr & ar ); 9 E; x8 v3 f1 Q7 k
void OnGuildHouseTenderInfoWnd( CAr & ar );
$ N* J% i/ i6 ~) C$ R2 o void OnGuildHouseTenderResult( CAr & ar );
$ r4 T! N9 s0 @' \. ppublic:
+ L0 T/ \$ m5 b5 ]# w void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); " h/ d/ d3 J ~5 h5 Z! u! Q6 q0 l9 O1 G
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
g, y! R( L( A/ a. W3 v void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
: p$ d# }# W+ E: i) L) b9 {#endif // __GUILD_HOUSE_MIDDLE ; K, @+ @( h1 A% d9 v( W
* b( P* [( b+ y" ? 下面插入 #ifdef __FASHION_COMBINE
# F; Z' ]+ Z. |' h+ d2 U4 \ void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 5 w J) M5 |7 f! g i. S7 w$ Q3 j
#endif // __FASHION_COMBINE , J/ x" K0 y: @* b' u/ Z
/ m- o5 ?! W5 S+ R
----------------------------------------------------------------------------------------------------------------------------
6 h& Y! A# i' J XDPClient.cpp
$ ?8 n1 e/ B8 G0 U, H8 F/ D3 G
( C3 o4 e; X& o& l; Q/ V在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ! j* H' s2 V$ k2 |4 }: h7 }
{ 0 C1 T+ e$ ]* V ?( s9 w: ~1 `
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); % R9 m- l& D$ t6 b/ d4 x7 s
ar << objGHId << nTenderPerin << nTenderPenya;
+ y' d* G, O+ o8 g, `: s SEND( ar, this, DPID_SERVERPLAYER );
& g/ U0 J7 U/ }. v$ E$ l} ! E: ?5 _ p( B0 b- Z# s! p2 E
#endif // __GUILD_HOUSE_MIDDLE ! g. F4 i- q- ^7 ~% [4 }
1 c. {' s4 Y& R 下面插入 #ifdef __FASHION_COMBINE
% O% M) ^2 u/ y5 N7 _5 \void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 9 Q0 X# X# ?+ [. m' L+ I
{
/ ~/ c. U, Q/ d5 h; q" T BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ; F( A5 }0 x& T/ v
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; z7 B0 S$ W# K' X
SEND( ar, this, DPID_SERVERPLAYER ); " P- ~: l7 n% h7 Z0 [8 \ s' }
} & l! n3 V& x% s, ?6 m
#endif // __FASHION_COMBINE
% \1 t( n1 I* c/ S* S- p$ u, J2 N8 S, h- x0 u9 @
----------------------------------------------------------------------------------------------------------------------------4 K. f# G5 w1 ]* F5 C# G5 r2 B
! ]( i& s+ w# A现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
3 ?( M6 Y* P* f ~( k
# y2 l; C. @; W: p! h2 O ----------------------------------------------------------------------------------------------------------------------------
1 e8 _% q* p9 Q; t9 B _3 `: p2 T4 ?$ P! k% }& [$ y/ U
5 U8 p" g$ O2 R7 l' D: U& Q2 M1 l$ F1 Q; Z+ d. g. w
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。! _% l% e: Z$ H/ y
. ]7 j) J# T' Z. U! D. f
0 G: i$ }+ r; B2 r- O1 j~怪物
% i0 N G4 M8 M4 e: X! u- `- { |