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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。1 A* Y! R) v/ ]/ J7 q# ~- I
4 W, t9 J$ w* f" P有大量的代码,我已经测试过它,它可以编译自己1A。7 O! ?& _2 u: ]( j" N" R
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8 D# |& V* a0 o+ G" O现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”* K. @* e- x, ^ c
' t6 O/ F9 }2 |: u" F你说我成功,资源应该时装组合系统顺利运行。, i+ | i9 _- Z- b, r1 Q) l8 w
+ ]$ n5 |. l" }7 x/ y- t
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0 k% E4 Q" o/ q: C) a% I! p首先是学分:
$ h; T* k# d0 Y/ `9 Z
. D& M4 }/ |# W* CEtioom(90%). X6 [9 o# c: E3 H! y" q$ e3 W
怪物(10%)
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4 E4 _5 m: q) P) v3 R/ E) N5 W: Z5 N2 O! m4 N7 I
这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h
3 A K' s$ R+ D# n, C
4 }& e) N# f+ u0 M3 x; n a1 {在 public: 9 ?' Q& D k9 P. ]
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); # R+ H" H5 o) G Q. Y
void SetSafeFlag( __int64* pn64RandomOption );
: r! d" u0 o G: R! F void ResetSafeFlag( __int64* pn64RandomOption );
9 Y4 V% ~8 m' s/ A8 K // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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% P% j1 m( u& X1 b) r& ]& L3 t* v" T 这下面插入:
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#ifdef __FASHION_COMBINE
4 [; b/ h7 g, P0 lpublic:
6 G9 f/ `. h: H9 ^) c int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 7 ?/ P3 E3 |9 ~. z; v- @7 R' _ r6 ^
#endif // __FASHION_COMBINE 4 y& r, V$ ?* n# w; L% m# Y3 m0 g
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---------------------------------------------------------------------------------------------------------------------( L% Y ], m7 ?
randomoption.cpp
3 E! r3 k7 d# L0 ?( P. _* x0 K) Z
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
: v' j5 Y0 Z2 V8 R7 y4 n) Y4 K" Y/ k/ e- \
下面插入 #ifdef __FASHION_COMBINE" e9 m/ @+ I5 ]& f$ y! D
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 4 m' [" D! T& {# r# r, }' f0 {
{ $ ^, ?3 o! o& l
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
8 ~( N& p5 j9 X, s+ s. M int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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if( nMainSize + nDestroySize > nMaxCombinedSize )
M" o' d: v$ {' [. q return 1; ( I. r, W$ \) U8 Q- B
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for( int i = 0; i < nDestroySize; i++ ) 4 Q3 X4 b# [8 q: x) C
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int nDst, nAdj;
. L2 J! M, C! l0 H if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) / Y3 c1 n6 r$ a7 Z$ `
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 2 f+ i) D4 B. c9 Q
}
; y* i3 C5 U& A& P/ M return 0;
& u2 d! Z6 q4 Q}
! z4 p' L- O* ?1 ` ?#endif // __FASHION_COMBINE : T$ A) w& Q: j5 H! W- y
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-----------------------------------------------------------------------------------------------------------------------* R: [( E+ M6 x; {. P1 s
MsgHdr.h( a, p/ R7 U" x2 R% b9 u& Z
- b5 B' x4 ^! @' y! A
插入 #ifdef __FASHION_COMBINE
+ Q! j5 Z4 V# ?/ ~#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
/ A3 R/ q5 Z3 Y0 z#endif // __FASHION_COMBINE ) y$ B3 G' e* G
# o9 D8 I' Z# K+ ~
-------------------------------------------------------------------------------------------------------------------------
9 {; t5 J" k) z8 g3 `6 f" XDPSrvr.h
; m) l" \! S- W% X0 D6 C; L/ |; m8 `+ _; a3 @6 [2 x5 B3 |" C
在 #ifdef __GUILD_HOUSE_MIDDLE
' D6 k$ d1 [! J2 m/ s& ?, i' I void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 \; b6 P0 y2 K# b- D" d% g, _ void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 Y5 L! O M+ M1 x% M* X8 B void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
C9 J, n1 N4 U% p#endif // __GUILD_HOUSE_MIDDLE 5 o- Y3 K/ S; t6 u8 H
- v3 {) r: B# T. v7 [ 下面插入 #ifdef __FASHION_COMBINE( X6 S- {! u: K+ Y
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : Z# P; g6 i: E6 y! ~
#endif // __FASHION_COMBINE
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. W) U, h) Z' d) n4 K -------------------------------------------------------------------------------------------------------------------------7 \) x5 Q/ _; v2 _
DPSrvr.cpp& B- S& O; @$ m) N
在 #ifdef __GUILD_HOUSE_MIDDLE6 a+ O) H7 E" n: H% c! q2 l! j- M1 x
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
( f' a0 } X4 D- u ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 3 b. ^, h8 T3 m: r' k1 ?
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 4 R) K1 [ _8 z. D9 R0 y9 L6 I2 ?
#endif // __GUILD_HOUSE_MIDDLE + D* Q8 V# b. D t9 [
* f0 Q) }/ u$ |! g+ u# } 下面插入 #ifdef __FASHION_COMBINE( ?- S* M/ U3 _4 R( ~
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
3 f* l- Y a: m0 r#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE& J( t3 r( V: A. O/ `
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) " G. l' v1 E8 [
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
, t8 c' T0 ]" b: e! ~' I if( IsValidObj( pUser ) )
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- I" f7 w$ ?, X+ w- A DWORD dwItem = NULL_ID; . t. T. w0 x( G5 b6 [
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ )
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]+ z6 ^* r" k& v6 z# k ar >> dwItem;
% {$ D4 a; P7 X! @/ y pItemElem = pUser->m_Inventory.GetAtId( dwItem );
0 g4 `4 s0 ~* W0 l! F0 d if( !IsUsableItem( pItemElem))
! u+ L6 a8 C/ F( B/ }5 n1 ` return;
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if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
0 y# i+ k7 c9 W/ B7 |0 m nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
7 Z& d w# g0 [( A5 \ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
' l- [2 | R, ~: ^5 F nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); % F0 Q* H) b M( c/ Z' c1 x& m
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
1 E3 m+ A& [; o* y# V5 j$ E( Q if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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1 ?! u! r, v7 d3 F* _+ k for( int i = 1; i < 8; i += 2 ) * r, M5 ]; n5 P0 m& R- V# V6 s
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) $ U# r/ ]1 L+ r4 U7 |3 F7 H1 n$ S
{
0 i4 O6 D' {+ O' E6 M" q9 d pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ) V$ s$ @1 f/ _: [
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 0 v" \1 d6 r4 Y, f/ x
}else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); : E( _0 Y2 @: h3 z8 x9 C
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 4 i0 E& ?7 U- o* P5 Q
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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% j2 g# q$ R: L$ e6 V# l if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
# Z- E4 h1 ^9 ? pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); # G9 R7 B5 \3 m3 |8 z
9 m' c" H2 C& W9 h# c& ]( M5 t6 {% L }else - z0 P' a- s; c8 ~- b5 h
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
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{
2 K, S, M- o# m. ]8 N pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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% y/ k) j, D; w( u- e3 A( f; e8 n#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------) O* o: ~8 O: A4 x- v w1 s9 u+ n
WndField.h
! u: T% Q& P) w4 W( p9 O( h# W在 class CWndCampusSeveranceConfirm : public CWndNeuz 5 Y8 N! R+ V5 @5 A1 y( a
. S: s% D6 w; h. r% J 下面插入 #ifdef __FASHION_COMBINE+ K: R) [* c1 ] p4 \$ d
class CWndFashionCombine : public CWndNeuz 6 { p$ D, [) m+ B; k, N) z: h2 d
{
* C! F' b8 H$ X9 ~$ \( Z) zpublic: 3 J" ^+ x2 F5 w: j* z( M$ f
CItemElem* m_pItemElem[12];
" H U n/ a% y R3 n CTexture* m_pTexture[12]; 6 z" G; M4 A+ z- C% F, o1 P2 @8 D
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public: ' Q3 h0 t, ]( I* c8 `0 f- v
CWndFashionCombine(); $ V6 E' y# o1 Y" A4 P
virtual ~CWndFashionCombine();
$ f6 m, _0 e0 {0 e. v' |& v, c/ Y j- Y# N J
virtual void OnDraw( C2DRender* p2DRender ); ; n( e6 F5 o) p, f" B
virtual void OnInitialUpdate(); $ F- g W0 j9 Z' ]4 }
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ( m0 y, B/ h+ C4 i
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); / X' k6 v0 [1 E: }
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
% R3 Z7 ~: z% i' |) X$ {/ G6 ~1 } virtual void OnSize( UINT nType, int cx, int cy ); ) N1 k6 T- B6 k% k% J; Z S, Y. z
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); & H1 S" c. a: |. J% f' B$ [
}; 5 U! H+ K& K/ J3 `. C. h- g- O! T
#endif // __FASHION_COMBINE
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+ U8 l) a8 M% I/ @9 W; m) } ----------------------------------------------------------------------------------------------------------------------------% i/ c, m9 `# c
WndField.cpp
, D+ K% c( d ~+ I# O0 w# ?在 #include "wndwebbox.h"
; C6 z; ?1 J2 K! {
# t. ]$ `) a& K# L: k0 x% w; q 下面插入 #ifdef __FASHION_COMBINE2 j3 }+ W$ O1 R3 w) |
#include "randomoption.h" % U: W- b n& k: Z5 R/ N
#endif // __FASHION_COMBINE
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]1 }0 G. U2 u# |/ g1 ^ 就在最后:
; U5 J# B5 _4 R( G, b4 \PHP代码: #ifdef __FASHION_COMBINE
" [# |' u& [& C( ]% \CWndFashionCombine::CWndFashionCombine() ) l" l" V% }7 q R. u" J. R
{ : Y$ N! I* ^7 v8 [. s n. ]
for( int i = 0; i < 12; i++ )
9 \: T9 B; N5 K# _; D$ q. [ {
- f, {/ y* S% A% \ m_pItemElem = NULL; ( X$ `- a4 C% p- f
m_pTexture = NULL; k* H7 ]$ Q* {" O
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
; T: D W7 H$ v& L: o q //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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CWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ ) 9 S" J" r& I; r# ], p! \( x
{ 9 {) @% a) n. e
if( m_pItemElem != NULL )
$ l0 X0 j: E6 a- k# o- ? { / i3 P1 D+ s" }( Q
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) % j1 T7 \# S' m( o
m_pItemElem->SetExtra(0);
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} # @: k9 i- R) ]+ b, P
}
; N2 \, Z7 ? O3 j. s# q5 m3 Y# uvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
# {0 ~) f! Y2 K5 {) V{ ' w' }0 l I r5 o
LPWNDCTRL wndCtrl[12]; % `5 o: q! F$ x, S- a1 T
: {/ c4 ]9 t) r# N4 U% X# ?0 t( D g wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); $ {7 U' j; {& j% d) X
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ) p) M# |+ j% z" A0 T; u
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); % P" B5 S/ j B: r+ i. g
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 2 n- \2 }* r* S9 Y6 l2 |
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 7 p1 A4 t, R+ a
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 1 c% a7 Y7 }" m M( N
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 5 y6 ]5 A s# t* h& Q
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 8 N% E6 `) r8 x3 n1 D- p' C
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 5 q2 f8 G9 E( ?7 y1 \+ \
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
3 m4 \ Y. [4 L5 j9 Y( \ wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); . o9 C) ]% r* H! N- c, H
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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( N# b1 d9 }; \5 J G8 p for( int i = 0; i < 12; i++ ) 5 w% Q# R6 h/ D
{ ; s- \1 X) C% ~# \) V4 z' o& l
if( m_pItemElem != NULL && m_pTexture != NULL )
3 }' n. [2 y% \) a3 p {
* \& S% D2 H' R m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ' J' _. E% S: W( ^/ D0 ]
} $ k2 l& |# s8 B$ L
} . \( V% o4 W/ P8 C: W* s$ |
}
; G7 \* R; M$ I' Ovoid CWndFashionCombine::OnInitialUpdate() + V+ G% [. Y$ n
{
7 \" d8 K1 }$ z" W. a% s, K% N CWndNeuz::OnInitialUpdate();
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( }2 f) j4 E- q4 N0 {$ d CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); : j/ N" }. ^! l1 |8 A5 l6 C/ V
pButton->EnableWindow(FALSE);
$ D/ x4 c& `* U& U" U% _& q' Z; {, u! B% [
MoveParentCenter(); # j3 @6 a8 v9 z6 g
}
% E: E9 X* r2 L) ^* q+ }1 ?BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
1 i6 J0 L# w7 |" R7 V{
: o9 l9 B# g' } a& A return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
( s7 J0 K& S3 t}
/ s6 s. d) A( u( L- s g/ zBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
, R& |) i E4 ]; }3 _{ , F5 b* A8 N# s# M9 M& ?! N+ k) e6 s
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ( l2 }# G4 d4 Q6 S! ~0 ^' J* K6 }
}
0 h6 `8 ?9 s H8 L2 Avoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
% R4 F5 x. R. J, c{ ! v- B- _' ^) e
CWndNeuz::OnSize( nType, cx, cy ); ! u c: i" O. s5 R! @, p4 U1 R
} 6 c- T' N6 j+ X
4 h# u' j$ {! p2 X/ v, V$ U" F. L% a. W+ y0 D8 ]3 }
* ~9 I* n$ D1 {- ^ j& v8 P4 ABOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
- L/ s0 j/ W6 ^. \( u; f8 q{ $ \+ y9 @ E( }
CRect rect[8]; ) F% z1 {6 u" n3 B m2 Z
LPWNDCTRL wndCtrl[8]; / U7 }; n& p# x# ]( \
/ N4 M7 I- N3 _ d! w6 D) a
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 4 O3 R/ b- X% O$ P
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); - r& F, _# M3 U2 O, H" X# e
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 0 V: E, f7 T0 A, v0 {- E) |( j) `
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
6 {* u; P2 z- S3 q wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 1 ^# N6 o, o& m. d
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
6 R z) S8 C' J/ {2 l, M wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
; V1 i' `+ D0 G1 t. F( |; }! }7 ] wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
9 F- x' n2 `5 ^% j& Z9 f) A2 T2 ^- q! E- n& _5 h% f
BOOL bUpdate = FALSE; n$ a% i8 m' B# c$ C" Y7 U
, k0 L% w. ^) C! X" O' V
for( int i = 0; i < 8; i++ )
$ M1 h8 z' Z0 d4 ~, Y; ^ { ) G2 O6 X0 S; V, y4 s$ h
rect = wndCtrl->rect;
- C. p6 ?- q' k- [1 j % y4 v# F8 A) ^0 p5 n" k' o
if( rect.PtInRect( point ))
5 [, h" F; b R0 Y/ D+ f {
; i8 `5 P! I& |2 Y CItemElem* pTempElem; - e+ K, C" b) m) d, c) q
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
+ {: h% [" g/ \. i# w7 G if( pTempElem != NULL )
' G: L1 r0 B$ g$ {# j { - e" H* v9 P. R* c9 \; y
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 6 z8 D$ f" H1 v
{
( \( b) `: `; ^/ ]2 a ItemProp* pItemProp = pTempElem->GetProp();
! G @* K1 [: z- K7 v, j% n3 c6 {9 E6 _$ O0 l! y0 u( ]
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ( t; g( {3 ]1 q1 b/ A* x
{
/ e) \" P$ B0 ^$ u+ Q if( i == 0 ) : @# N5 _! D5 o) ]
{
2 e$ q5 s5 [8 q* V9 V/ I if( m_pItemElem[4] != NULL )
$ E/ r" {+ }3 \$ P2 s+ d: H N2 w {
& U4 S: H( a" E int nSize = 0; 1 ^" K7 ~- l4 g+ O2 h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( A" x$ Y$ G" b$ B. H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); - Z" w9 O4 D( p) p9 e$ \
if( nSize > 3 ) 8 y3 [+ a# U0 z
{
& q5 e2 F: c9 I! g O5 t g_WndMng.OpenMessageBox( "oversize" );
* h) b6 q6 m% N return TRUE;
% T3 }0 u& V! T2 E: y5 s }else, Z. N; k5 I) `# Q& ^1 n2 j
{
; c, y ?( I3 r" L+ f* u bUpdate = TRUE;
! t6 s, ^% ~% R5 P }/ |* i( r! E A9 j/ g# a
}2 j9 C; T' j7 ^' M: t3 P$ O7 K
if(m_pItemElem != NULL)
- }8 g( M" U ^- H: t5 ^' l m_pItemElem->SetExtra(0);
0 {+ U0 R) \. {4 U1 `$ D' m" G( Q0 p$ Z( x% Z' |- Q+ c0 ?
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 ^, S$ d' z! T2 R% p3 h, v: s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( |+ z' X9 L% |- h# b2 ] m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 R: n* Y0 ~3 S Z
& D. B3 ?/ N7 b0 E) r if( bUpdate == TRUE ) 7 [+ f: K/ M, o! [$ M, L
{
& l+ f% e& v" w) ^4 ^4 d m_pItemElem[8] = m_pItemElem[0];
+ T. p; I% Z: s m_pTexture[8] = m_pTexture[0];
3 A! J5 p4 G' v% D3 D/ L // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
" b* w' \1 @& W2 Z' N$ r+ g+ R }
& I/ |( X2 G: p: Z3 n! G' P/ s8 k }
" g' r2 m# D: B @ if( i == 4 )
2 }9 x9 I' y; u; K3 T# n- i { N$ t% t/ ~7 a$ m
if( m_pItemElem[0] != NULL ) # G5 V* a$ b& r( f
{) f. |9 k% o' k
int nSize = 0;
( h, E; q6 d; H. V& k nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: r: K4 W( _- q3 c* c4 ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 0 \9 W2 e; F( G: B/ k
if( nSize > 3 )
@% U, J# S$ H {
. Y1 K/ O3 `) p, T& A. W+ c g_WndMng.OpenMessageBox( "oversize" ); / l; ], R0 A1 ^- s# k4 C4 o$ q
return TRUE;
( I! A. M" R- V& ^% c, E }else
, n: u- j% O8 n: G( a; [, j {
+ n: @4 z" F0 W) H6 F) |( |, N0 z bUpdate = TRUE; ?" @7 F9 j/ j4 E1 M
}! {0 {2 d, I( e) _: K; G# a
}
, H2 Z) | A" { if(m_pItemElem != NULL) ( O" L1 V/ p& U& e
m_pItemElem->SetExtra(0); 2 s! [/ v J C) ?/ T
% m0 \; `3 A/ `9 y8 y! a
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 r! K# m) @: H2 F& v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 F) a4 `* D @8 i2 J1 q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 t- D0 Z" G: p% w
) k* E7 D/ S& q( V! o8 \& p( q* e. K if( bUpdate == TRUE ) 5 \! E: U) t' i
{* L6 J3 v! J% Q4 n7 c1 ?6 t
m_pItemElem[8] = m_pItemElem[0];
9 E5 l' U, w( P5 i4 u m_pTexture[8] = m_pTexture[0];
- O6 Q" k! c! H& f3 t4 {5 } // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );2 a; f5 k) R. j9 k0 M% @0 J' l0 M
}
3 v8 W: E( d9 E5 c, i2 y }/ z, A" K* W; G, r
}else9 I7 H r h3 [3 n6 J" p6 {
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ! L t' G4 K" l0 I+ J# W$ F
{4 ?: {; c# r+ ^1 S, E
if( i == 1 ) 5 Z- n+ p) U9 Y( I
{
; ^1 \3 ^! K6 J% b7 q- E9 } if( m_pItemElem[5] != NULL )
- K" R3 I2 S$ X8 R {
- P8 t: b8 |# K4 ` int nSize = 0; 3 b) P& [$ C- u$ h& I% R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 E* n% ]( n" Z3 | nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 0 H" W$ F3 B3 x, c( h" z8 L
if( nSize > 3 ) , |4 R( p% w2 E
{8 R5 T: w+ y* p0 m
g_WndMng.OpenMessageBox( "oversize" );
4 V8 `5 P" |/ {; {" w) g return TRUE; ' L* g1 W- ^: h* Z! V
}else3 ]' u6 F0 y. M- l. P6 M8 i4 D
{% G8 ?/ g# Q/ [* E
bUpdate = TRUE; 0 D# x% Y: ]) ^! B8 }/ g' Z
}
a# l, S3 G9 z, R( ], O( D }
' D( }# Q8 Y1 d3 w# b if(m_pItemElem != NULL) 5 e# f: q3 |" j! ?& C, ]- y& z! K
m_pItemElem->SetExtra(0); / t5 o2 e, j8 z) J* g
- s! ]7 Q7 s- C0 T) V
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & r7 E5 A: R" Y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 t. Z3 D0 q k [ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, k+ V+ G! s: j% Q; J5 T: h0 A+ b+ e% x t& K, f
if( bUpdate == TRUE )
$ R# e j; r2 N4 l {
( p# N, U8 |1 h$ G* ~ m_pItemElem[9] = m_pItemElem[1]; 5 K6 _ k' b- X0 @3 l; r
m_pTexture[9] = m_pTexture[1]; i5 m' H, y( B3 \4 h5 M
( V5 u: m1 h# P4 ?// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
& W% P+ T" `. Y8 X& e }
- c, K6 x. y3 l y/ [ }' S* i0 K8 R ?) N
if( i == 5 ) / m/ t; d1 x4 W0 }( D( @1 @
{) m5 ^) P& _- ^0 U2 a( N
if( m_pItemElem[1] != NULL ) $ m! c* i K9 M3 A9 T
{
9 R8 T5 T2 Q* |4 v& ` int nSize = 0;
: u' @2 S. o: w8 O. a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 E! `9 i; ?8 T1 Q+ P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
8 V0 @2 c& R* q9 E9 a. ]& b if( nSize > 3 )
2 N/ C* M' V, O0 d1 F* p. ^ {
: X8 F9 b/ f9 G+ ^ g_WndMng.OpenMessageBox( "oversize" );
, D! e8 W" i8 Y9 {) D return TRUE; ' n$ Q/ t1 e' j" z! z
}else
& H7 o0 ^& M. ~! l! e% U0 U e7 ~ {
2 u3 X1 i N g! Z( \9 S bUpdate = TRUE; 3 \2 c2 J3 v9 I/ t" w, @
}& r5 k4 p% q! U3 c5 v9 Q
}; x& Y6 I9 Y" y' S" e' J% w
if(m_pItemElem != NULL)
* H0 j. J7 Z3 t m_pItemElem->SetExtra(0);
/ w& b3 O2 r& Z7 ^# ]
5 w8 _- Q6 G6 ?6 l9 b) v, ^1 Q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 s1 |) J" S d$ z$ ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); f, u9 D/ }! h; Z5 C
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 k/ o; H! H" ?/ Q3 F
" a6 @: g) u! u5 \! t if( bUpdate == TRUE ) $ ]1 N. c$ U% Y) o7 j4 g- N, I
{) M( G% y( M' d, K
m_pItemElem[9] = m_pItemElem[1];
% B: Z2 @) s7 }# H/ s* G, q m_pTexture[9] = m_pTexture[1];
- J7 P$ T$ u7 E+ Z+ R, Z& ^6 X# P //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
3 ^# N' o$ u: ~0 |0 R } ) b+ m4 s" q) f+ e
}5 }0 z3 Y% {# b, [# ?) c
}else
+ d* N$ u3 P; O. c/ S- Y" ~ if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 7 g! f/ v6 F0 R5 ]: m6 V
{
$ \/ _/ Y, A8 W4 T% t5 Q; q. F8 D if( i == 2 )
- W% @; u) j8 \5 ^% I {2 O+ ]$ J) m# d5 S' n
if( m_pItemElem[6] != NULL )
. e; o1 k' g7 L$ f. N$ [9 ` {" ], x6 ?3 u# \( }1 g
int nSize = 0; $ w$ `" {5 h6 ?' [0 l& S% K( q6 |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: ]& c) t3 Y" ]1 }- d nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
$ C9 P. y- N+ B" U- X0 ~/ R. ` if( nSize > 3 )
0 O6 d% w0 ~9 t! R; e6 ~ {5 f5 d* @7 G) _5 O
g_WndMng.OpenMessageBox( "oversize" );
4 Q( B8 K1 X, i! F1 Y- i return TRUE;
- E! d0 ?9 Z* H6 g6 { }else
& s1 `- d, E' ]/ c4 c& a- \ {
9 Y! _. F+ U" C. Y" `/ ^& Z bUpdate = TRUE;
- Y+ }" t( u$ R1 n }
' I" K; c% E$ t }( T: M6 Q- e0 B
if(m_pItemElem != NULL)
; z3 k: x) P6 _/ u% R5 s m_pItemElem->SetExtra(0);
( O( \, }0 U( E2 p8 z0 M5 a1 g# B; v
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 n: j5 s" ~1 q& ]2 _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / O( ~- |3 u' j/ W% n
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * R' n% F* l/ e
, G/ I5 r( D/ n% a, ^ if( bUpdate == TRUE ) 7 w+ d" o" Q8 W; N4 V! ?
{
- U- A5 l& N4 F6 T% ^. Y, H/ }* Z m_pItemElem[10] = m_pItemElem[2]; u+ |- A* U. b7 M/ o6 a7 M
m_pTexture[10] = m_pTexture[2]; 8 \ p: C. g0 g3 o/ e8 L* F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );5 `& F8 M' h4 h3 X* Z
} , G. l+ ]2 P: @2 R$ g
}
G: h3 d" E1 A) e8 g' a if( i == 6 ) 8 ~: {( ^) J- i |. Q
{: A1 f& f$ w3 M4 L _6 z2 o
if( m_pItemElem[2] != NULL ) % ]. H# H+ r( t7 `
{
1 q, _0 t3 q4 R6 R e int nSize = 0;
0 a6 W& g0 { o+ {5 `/ n3 M8 v2 [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' E& n3 D, b `: {" O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
2 [% {* a5 w' y w if( nSize > 3 )
. J8 j- h/ U$ Z4 b1 \ {
6 z* ^8 L# \. r* G: E6 H g_WndMng.OpenMessageBox( "oversize" );
$ u9 E# u6 o9 | return TRUE; ) G8 Z5 S# Y) {5 c# X! x
}else
% ?4 I1 W. ^# f {
$ w0 M* V3 ]7 t% o: v! ]8 J bUpdate = TRUE; ; e8 T7 |- u5 Q* H& S" |1 W3 @1 Z
}4 ]: W2 y& w7 s; e4 i
}
/ h. k- A. E1 M4 G if(m_pItemElem != NULL)
2 G v. `9 F. c m_pItemElem->SetExtra(0); 6 e- K$ M& j3 f$ l. ?- B7 _
0 v4 {: |. b, ?3 Y' @
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - T* `( E) k0 ^- l! ]' P: W: k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 O; A6 T# q9 \ D9 v1 ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 H- B2 {! ]( ~& Q6 u5 [' I
9 B% `( B- w6 A: n) | if( bUpdate == TRUE ) ! Z' ~# ~8 M }* n
{
. q2 l! [. P! x: S7 S; Z m_pItemElem[10] = m_pItemElem[2]; ) z( y/ l+ V# o' n7 Z' K
m_pTexture[10] = m_pTexture[2];
8 O8 `5 X) j' t! x // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );) q. G/ U8 R' U- t
} $ O, {$ U" G4 Y
}# d7 r+ N/ R/ w
}else8 M+ S) N+ i2 C9 Z
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
; H2 i. P1 N9 A$ i1 `/ D {
; C" w& n) F* \9 V6 g8 Q; a1 G if( i == 3 )
, A( z3 S1 p& g6 n+ Q& |, Z2 O {2 ~$ c/ C& m) w3 @
if( m_pItemElem[7] != NULL ) 4 X) f, H6 b3 ^2 C& u* ]9 C. B+ Y! X# g
{
|6 {( \* e8 w% }* q! I6 [; N. M" K5 e int nSize = 0; 2 L7 ]! k+ }% o7 [# J6 d: [+ ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# f/ m8 X. s2 O5 c- s6 z3 ~6 ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 0 @. F2 [! I, y5 i9 L
if( nSize > 3 )
: {( f1 b, p0 d$ J* T8 ^, P, K {
# d" v9 [- W2 f" d0 _2 { g_WndMng.OpenMessageBox( "oversize" );
4 H0 C" W9 L* Q2 n P return TRUE; & Y( H& Z+ ` z
}else1 i1 h+ I: B) D$ v Y- Y5 t
{! i! q/ m# _" M
bUpdate = TRUE;
8 t8 h+ d- n1 n; F8 O }
) B4 Q. D- _ h5 I }+ C& S7 D5 x; [" O
if(m_pItemElem != NULL)
0 _* z9 Z- _/ F m_pItemElem->SetExtra(0); ; J( p, R) `6 B; U
. ?! R: S9 o2 E
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & o7 k, H0 T) E% Z+ D/ O9 N% V7 ~
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % b7 |9 x( c% i$ d$ v Y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - V# f% U/ O( b |
% F) T/ n' L) c o if( bUpdate == TRUE )
' i4 P1 D( M! Q- `* F {
6 j$ |+ G$ G# @4 ~: J2 S$ L& L7 p6 h m_pItemElem[11] = m_pItemElem[3];
2 z C% k4 {- Z* [& q- x m_pTexture[11] = m_pTexture[3];
2 h5 R. S# _& `: @ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );2 B( i( `; P" I2 i' o$ M. H+ i
}
! R( O/ C. j9 r" x( ]' }% j }
]7 B6 U$ O. d9 a# g( j f1 Y if( i == 7 ) S6 u: z" j$ a: y! G5 T
{
: N0 T, F3 [1 b$ A* E( Q5 ~ if( m_pItemElem[3] != NULL ) # E. o" j! Q u5 n
{
2 @" W& K! c7 ~ int nSize = 0;
- {; S1 R% B2 n% k" r nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * X9 {5 H5 `9 w' i! [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
- e; L+ K$ z# F6 y7 M: u7 | if( nSize > 3 )
2 n/ G" r7 f+ P. o2 q {6 }" K9 p9 {% N0 l- X
g_WndMng.OpenMessageBox( "oversize" );
' L$ o& a5 g# k) q- r return TRUE; + Z9 I& W7 _% W* P+ i
}else0 o& y& y. B4 l/ u, }+ g
{9 Z5 ~, m! z3 {- {
bUpdate = TRUE;
, U* ^& P- x* F; G }
& d! {# W, s5 p0 n }
. f; p& V6 @7 ^) j3 _- X$ t3 v if(m_pItemElem != NULL)
, o, y0 r7 j0 ?- K m_pItemElem->SetExtra(0); ) i* H1 Y# [( D" e# L8 I
$ P! y1 B$ p V0 b _$ @& u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; R' R) S9 Q" L) i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ s( ]" Z' X" F# y" I; _+ n. G m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # z3 ?9 h0 t1 ^- ]: G. s) T
5 H2 i3 R4 Y# s, A. ^
if( bUpdate == TRUE )
! m7 R1 P: Z w {, x/ \" ^% m2 _9 s) y0 |
m_pItemElem[11] = m_pItemElem[3]; 8 F7 U S' `5 p' \3 I' j7 p
m_pTexture[11] = m_pTexture[3];
2 i+ H( D. a4 w( J3 Q& T // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
. N2 O5 B, n! \9 j* d } ( ?# n% A+ O3 D' {5 s
}
. l# A, F1 L$ |4 I9 c( r }else
8 u& q1 I2 [! [/ T N {/ `3 e' E2 V5 ~$ J( W; f
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
7 N# i" G, l* t% |+ ^9 {' I& {- H // wrong tab 0 j$ e( s- `) T
}
. R {/ d. H/ Q" u P, W }else, ~. `9 A2 y u, l0 s
{7 g; x9 a* [" R1 j* @
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
3 g" Y' Q: ?6 J- H4 N // not blessed
9 `$ T, v+ Q% [4 B- \% L } 6 U- e# r' d# T7 H7 q' y l4 D
} ' c" M' k: f4 \# O7 Z- a" L
}
4 i1 {# x% L+ A" D/ k1 G4 O' A }
1 M$ ^" v* }6 m4 N5 \: b) y6 H: [
int nCheck = 0; 5 O) D4 h9 y7 ?
for( int i = 0; i < 8; i++ )
" k. a& t2 Z" q* f; y) n { : K/ y4 x9 ]3 @: o8 B, x
if( m_pItemElem != NULL )
" p, h, G0 U% G2 O) v3 O3 ~ nCheck++;
. p) q) N0 P8 e! R } 5 t, @( q& I6 B' Q* Q" k! ^: G
if( 8 <= nCheck )
5 Z! v6 Y x1 ?# L# _+ A1 a) _ { 3 Q1 P/ J1 X. w; j; D" Q
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); - s. l/ I! I$ p8 h. ~
pButton->EnableWindow(TRUE); : Q8 A5 O1 W# B3 P/ d
} 4 G/ T! `# n4 w
return TRUE;
' a4 K# @9 B# q* E, {% E% ~, `6 Z2 w} 1 h |7 _, c( H$ a
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 8 f7 y5 M& J o( _* G3 t, X) O
{ # U" H1 r6 Z0 A$ ~' r* C$ i
switch( nID ) : P) S1 t( j% H; u1 H3 y4 R3 T
{ ( B+ Y0 g& b+ ~, i1 L
case WIDC_BUTTON1: 0 D' @" E5 l. z4 I \0 X+ Y
{ : E2 l4 }' ~* Q3 @# O
g_DPlay.SendCombineFashion(
+ o1 b6 z3 P) U W$ }8 Z, {9 W" J m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
) Y2 s$ j# D4 ?" `8 @ m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 1 ]4 f. |# k( Q
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
i) s, Z# K& O/ E4 I: Z4 y m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ! H( { ]+ x" |! b, H
); # H; K0 H; u1 @; s: ?6 ?1 Z
Destroy();
( U9 W" f! I8 P) ]- P$ Q break; # v( z# Q+ b S4 q3 N. O* T
} 6 D8 Y2 I/ M% m) H# _, u
case WIDC_BUTTON2:
; ^7 d: Y1 {$ u# G) ] S$ y6 G$ ] { z/ N h+ @; ]( { s1 L8 W, n
Destroy(); % Q! k" h" j! B0 L3 ?& B2 O( f
break; / I( M7 X* N$ n) U! R
}
8 a3 S! W3 n8 X% ^6 k! s }
* w3 W" ]% r; f return CWndNeuz::OnChildNotify( message, nID, pLResult ); ! b; K+ U5 k w
}
! k/ r, T5 S- N: K2 A: N: ?( f& b#endif // __FASHION_COMBINE
/ Y* {. J8 Y* e4 z+ x4 v% Y# H/ P1 |, g8 ~2 U f& q" E
----------------------------------------------------------------------------------------------------------------------------
. u0 m8 G8 T3 t6 i/ K) B C( ~WndWorld.cpp
# }- [ {3 ~7 |在 case MMI_REMOVE_CAMPUS: " M0 Z9 m& r/ Q0 a: n
{
4 P2 D7 B* W* i9 J; k7 U5 o1 e* t if( g_WndMng.m_pWndCampusSeveranceConfirm )
; A/ L) u- l$ q. K2 Z. P% p% l) | SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ! C$ b' |$ C% b8 ?* f9 \
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
0 Q6 Z! S3 c o! Y+ O) d& @ g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
, A, d8 Z5 Z4 A7 \ break;
6 T7 w; }8 f* h" u2 f5 M7 N4 Y$ ] }
r) Q6 G' v6 a& }& V#endif // __CAMPUS
5 O/ b% ]9 m/ b; |7 ^& o. B# s
$ @( R( E; K" L' A2 u+ w 下面插入 #ifdef __FASHION_COMBINE
6 E+ f* f& ?- ]5 R case MMI_COSTUMEMIX01:
4 Y L' M! X1 |) f/ z { 5 K7 G9 c' k8 y2 D
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
" T5 o4 G( z5 t% D6 [! W g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 5 c% E9 E) g7 w- |8 y9 d
g_WndMng.m_pWndFashionCombine->Initialize();
- N1 L4 s: k! v3 c! ]2 Y+ P# Z# c" Z } - N6 g1 w7 p5 l/ C& V0 I$ o
break; * K0 Y1 i2 V5 r, D1 h1 Q$ B! H* b
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------; C/ Z, K8 ]- R
WndManager.h
4 ]8 K0 k8 ?# P" ~" L
$ N3 N1 M" J# u. C$ T, k. F于:
# }1 k, B9 Q( \: E7 p7 d) jPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
- y8 K* J; F" O7 a" Y& K0 ^3 Y CWndGuildHouseBid* m_pWndGHBid; 5 a3 Y! s2 k) M) k& {9 ]
#endif //__GUILD_HOUSE_MIDDLE f* d! M x* Q- A) z
4 @" u! s& E4 I5 [
认为:' G( H: X/ @9 [6 K. x4 m, F
PHP代码: #ifdef __FASHION_COMBINE% N& E. J1 P$ ]4 h9 P+ k
CWndFashionCombine* m_pWndFashionCombine;
$ l- y: r; l9 `* H' l7 t# p#endif // __FASHION_COMBINE # M+ F9 B' Y8 u
# o! x8 I/ k0 i6 E8 r ----------------------------------------------------------------------------------------------------------------------------) ~$ @8 G: C; R% o- G, f/ b0 i( i% Y
WndManager.cpp
: n0 c7 X! ~; k& V) `- K$ q( n( ^. u
在 #ifdef __GUILD_HOUSE_MIDDLE
5 \6 H f2 b3 P4 e- f" d/ b) y else if( m_pWndGHBid == pWndChild )
- W2 r8 ]) f5 { J: I/ H. g {
! \: R9 R4 n/ `( z6 R5 {9 g2 Z SAFE_DELETE( m_pWndGHBid );
, d# \/ z; N, m# V pWndChild = NULL; : a! h' o' Q k* E. Q
}
" `' x2 p8 b- Q: \% D#endif //__GUILD_HOUSE_MIDDLE . [1 ~+ z! x6 J
! E% i7 x% y9 H4 S5 G; g 后面插入 #ifdef __FASHION_COMBINE
( H# G8 S5 ~- y else if(m_pWndFashionCombine == pWndChild)
% W1 \( s4 V3 ` { ; {* A3 S: x8 K. ]
SAFE_DELETE( m_pWndFashionCombine );
) L2 b3 [' E' P: c3 n: ~1 P pWndChild = NULL;
& ]5 @7 O" N4 \( O" o; W6 c1 ? }
- O* ~) n/ a3 h' Z# c5 ~$ k#endif // __FASHION_COMBINE
9 c2 Z+ e* Y/ v$ s; D& E3 W
; |% g' O% s! f/ {) F* s ----------------------------------------------------------------------------------------------------------------------------
0 f2 g0 c! V; _, _; I# O; JDPClient.h8 p7 \1 q& ~( P- E2 B* b& L
: M4 x, M+ {; H$ g0 s% |( v在 #ifdef __GUILD_HOUSE_MIDDLE: D4 |( L$ R; b- [: q* _1 C
private: / w b0 q; P9 u7 X
void OnGuildHouseTenderMainWnd( CAr & ar ); 1 }+ {( r) |" B, B; }2 g
void OnGuildHouseTenderInfoWnd( CAr & ar ); , ?- l U" T' e( o( z
void OnGuildHouseTenderResult( CAr & ar );
# Q1 F6 n. f; @: kpublic: , H; J' x* r% q
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ! b/ I+ y1 r1 ]* ?1 g
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); % I4 Q. J, {! i; T' P j
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); * M. [6 b6 U4 K O4 Z, c/ D8 v; D
#endif // __GUILD_HOUSE_MIDDLE
! N4 ^2 K }% O9 B/ _" Y# ?, P8 a& c* Q* R0 s' Y8 c
下面插入 #ifdef __FASHION_COMBINE& H3 e4 Z2 o& E q% f
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
$ d* p u( o0 o% D/ ]#endif // __FASHION_COMBINE ; X9 E; z7 _+ M; N9 l* E j2 U
, h; n' ~+ E# s9 d' o% E ----------------------------------------------------------------------------------------------------------------------------) p- [! `6 c3 V& I4 a% y- ^, }
DPClient.cpp9 ^1 Z2 p7 |# m0 T
/ U$ e7 I4 ?* e7 f% R" H/ E
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
. u- L. ^8 j J# M$ v2 m{
6 {! U$ v+ Q9 b! E' | BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 0 m5 d: S6 \$ U( _
ar << objGHId << nTenderPerin << nTenderPenya; + J" L& i" u$ W8 E
SEND( ar, this, DPID_SERVERPLAYER );
5 ^, u9 R- @- ^0 v$ o}
2 R4 _5 P$ p0 L+ F @+ {#endif // __GUILD_HOUSE_MIDDLE 3 [" x5 z% V7 X- i
9 y) M: H2 E% b8 Q
下面插入 #ifdef __FASHION_COMBINE
7 S7 f% p3 r2 R- b9 z2 l# m6 y" E4 Qvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
2 m9 g F2 U) z{ ' a; ]& Q3 Q3 u3 G# M
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); & n0 Q, q+ o5 L+ H
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; . n7 D8 e1 z! Q( S8 G; }
SEND( ar, this, DPID_SERVERPLAYER );
* \- r0 }+ s ~: R* g2 v" i6 ?}
% F }( J# ]/ L7 }7 ^#endif // __FASHION_COMBINE
& p) R: ^* \# j2 ~6 H N
" Y: S m s( e2 e/ d0 H4 R ----------------------------------------------------------------------------------------------------------------------------2 ]# R0 @ C( u8 Z- ?8 c
6 X! N! `- k, Q9 ]- b7 I" f
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
- W9 Q/ h! q3 m& C; N6 J8 |" \5 a& g- s- k3 Q* S0 C' L5 V
----------------------------------------------------------------------------------------------------------------------------
. |7 p; ~. }0 t8 G! ]8 B9 H2 `$ H6 \& j. F. D$ d( Q
$ z {. z) z4 ?, g H6 U m" P
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。- D, {; `8 ~) L7 ]2 }& f; C
% s$ j6 u( e) _ G1 b9 P, o% x
& j0 M/ u6 m$ ]~怪物
0 E; ~; i8 D; M# F |