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莫因E * PVP
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% N; B5 r! v' o- r: t今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。' f- _* Y& H5 B( Z' T3 X
% [' C. g; r: h2 H; ?9 o; n" R& l# t+ P$ L
现在会如此容易所有的C&P'en
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* |! u" o1 _, ?- 你需要的资源得到自己,因为我不决定一切你“推屁股。”, h& G% ~- f: w, ?
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你说我成功,资源应该时装组合系统顺利运行。' Y O& D6 d6 }( j5 k; L
& r9 F2 m1 p) `. \/ ?8 a% w8 G* N. O' e( }7 J# V: w$ ]# x1 e: s' W
6 m8 p1 C" A7 }# e7 ?
首先是学分:
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1 {5 E0 N+ |* l1 kEtioom(90%)" _3 B0 \% l' W
怪物(10%)% m/ Z; ~1 w' a1 t( Q3 ]) R
2 [3 W# m5 k# X; ^. R0 ~
6 n. o$ s6 \" T/ ]+ T5 D- A h
这里的问题,而是“不问任何小型或定义语法错误。”' ^# k1 T1 h' |5 D
& v3 a4 D$ ~, A2 ]1 T/ x- N- @& W& a/ e( R J7 c4 k+ b* p
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唔够讲,这里是答应释放: randomoption.h
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# X6 z- W1 v4 ?0 B2 a在 public:
2 r0 |, d( ], q. p3 A/ Z bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 8 g- g* h j" f$ X% c3 R8 L
void SetSafeFlag( __int64* pn64RandomOption ); * ?' U2 p: ]! K* }
void ResetSafeFlag( __int64* pn64RandomOption ); ; ~: [3 ?6 o9 D: i
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® $ f: a! R( Q# z1 u% X
: _3 L0 u( b$ @# k: a3 d4 O 这下面插入:' b4 ]. |3 @* I2 ?/ [
/ Z; a! T. I+ T/ e/ ~
#ifdef __FASHION_COMBINE' E+ r( ~# h' z# s% Y$ {/ k
public:
. p9 p( a0 {' Z0 O* r \ int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
% d! m! X8 e0 I0 B7 e#endif // __FASHION_COMBINE 5 M' O; Q4 H2 a, M4 d# }
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---------------------------------------------------------------------------------------------------------------------
2 p/ x4 X& i, N3 ~3 y& |randomoption.cpp; e' C5 C9 Z& \* i( d2 x; r4 K' l
1 l9 ^' v( I7 h在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
8 W% t' j9 L# }* A. ?7 x% g
8 {' v$ p! N+ _; m1 @9 \ 下面插入 #ifdef __FASHION_COMBINE
% c* X4 s1 ^; k& Uint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
$ @' \* c8 P5 X4 R& Y6 A{
9 h- N& K. L2 s5 I6 ^ int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
# I& Q- K, s9 W9 {- X int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); - X H# Y9 {5 W8 ^) o
6 y" z5 X. c7 E- o& o: ?
if( nMainSize + nDestroySize > nMaxCombinedSize )
& r7 C1 ^6 l* \) l return 1; 9 O0 B% f. _2 J8 b8 V
& v; p# W, N# u8 ]: p t for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj;
3 d; Y& G" \/ ^' i) U if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
7 p, V" z7 X( R o: O0 z' {3 b4 l g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
+ c- N: b B' C }
. F4 o; D1 i+ ^; p return 0; # r$ l; e1 s3 U
} - A6 m; P+ J6 C# I" U2 c, u
#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
$ \+ l5 ]" l& a/ y/ j( c" fMsgHdr.h
; f. V/ \/ U8 d/ ~- _3 k
: M' v$ W( Z# B( B$ b6 E" n4 a插入 #ifdef __FASHION_COMBINE
9 b$ n4 \$ Q# r: n#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299( A: g2 c( q8 g0 J
#endif // __FASHION_COMBINE
% J* ^. [5 J: u# @0 e
3 K* y! j+ {% z1 S1 S( L -------------------------------------------------------------------------------------------------------------------------& \3 u4 s( c$ M" u( @4 h
DPSrvr.h
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0 \8 g( S) e& |# G" m) a5 X在 #ifdef __GUILD_HOUSE_MIDDLE
. Y8 y$ s, y4 G6 I, p' I% K void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& S$ W4 ?* B4 T$ Z" ~ void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); / G: a4 H y4 I! w
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ U9 R. ?. K# p; O
#endif // __GUILD_HOUSE_MIDDLE
# }! R5 j( a( c( B" m! m, {# z# c% m
下面插入 #ifdef __FASHION_COMBINE
$ n& g/ R# H/ e1 u3 s0 z void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 ~9 v1 O" E ? C" t2 P/ R9 i; |
#endif // __FASHION_COMBINE
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. \8 @ e! t0 S/ J% x- K -------------------------------------------------------------------------------------------------------------------------% B: l1 M% v0 h ?9 F- H1 f7 n
DPSrvr.cpp7 c* n) [0 p3 @* I1 C9 T3 m
在 #ifdef __GUILD_HOUSE_MIDDLE6 H* E2 g4 o/ |8 Q8 J
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
2 J! Q/ a& E7 M4 }% F7 D# b ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 2 \+ L; C3 S/ ~% T, h
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
) p0 B# f2 d0 z8 z. v' \( A#endif // __GUILD_HOUSE_MIDDLE , Y6 B0 E8 L5 a! B \, s: S
. G3 V3 r: z( l$ e6 L 下面插入 #ifdef __FASHION_COMBINE) E* `" h8 @& D ^: P
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); ( k% v9 F3 Q$ k/ H ^' r
#endif // __FASHION_COMBINE 8 D5 B4 _0 p4 X' g9 i
# y0 ~+ s1 b9 |( C ?: q3 W/ u ; k* e3 c7 T a/ N4 Z) W, }- f
在最后插入 #ifdef __FASHION_COMBINE
: k6 H/ x' `2 T0 }$ ^0 h7 ivoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
* [+ f- Z5 {% R& n3 A{ . L% _- T( G; C. t7 t4 l
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- o1 h. l' {4 l* n if( IsValidObj( pUser ) )1 Y' g* m: i t- @6 Q5 F& {
{
6 U" h. x/ U, H! y3 L DWORD dwItem = NULL_ID;
7 ` @, c% x/ {* Z4 d- x CItemElem* pItemElem[8];
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1 C N1 m' f( \/ y& ? for( int i = 0; i < 8; i++ )
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ar >> dwItem; 6 }; b2 C' r: @" l- a* r0 T% D
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); $ ] U$ q$ O- w5 n
if( !IsUsableItem( pItemElem))
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} 6 R* w, G* r- e
if( xRandom( 10000 ) < 10000 ) , m( r7 P: ?4 [/ ?9 |3 w {3 y/ B
{
5 K8 Y- B4 y1 l7 ?/ h$ n int nResult = 0; 6 m% x" ]2 U1 B! i0 w
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
: X6 B% N) W/ c h8 J nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
3 }$ {8 ?- }2 w nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
5 N ~5 r9 \1 c. P: i2 ?: k! b- E nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); . D7 D2 H8 n- M' L! {; S5 M. y
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); + ]; R6 L6 j& T3 ~
}
7 Y7 [( ]* ?/ _: t/ H% ^ for( int i = 1; i < 8; i += 2 )
0 u" _+ p( ~7 h) n1 a9 F6 ^- n* F {
/ _' `8 m% C1 u$ m pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) , D* G6 }; t& h5 W$ B3 V% ?( Z
{
& n4 _% {# m/ b4 v2 h: s( h pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); , s' x. w6 G" N, `8 J
} & Z" r. C' ?/ P3 h m% I- \
0 X7 @$ i2 Y' D9 B" t pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 3 H. O( B, e/ H S% r6 E3 p( t, I+ Y
}else % j; f% ^: A0 @! Y$ S
{
# u- K7 j2 Q+ O) H x pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
! S, e3 b- M' e if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
X2 w9 R& B0 f) |% i g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); . H8 T2 W: l5 ?5 ~+ Q8 |9 D/ E
' G4 d: S4 g# R$ p. O- g! h
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
+ P5 q# x! h- ] {
* k. C9 b# n" q2 o k5 R& L pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
% M5 B) `# H. }! n* V/ Y pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ) a% ?) r4 _$ ^
+ Y9 P! f+ v$ p9 R6 b2 { }else
- X" T3 u$ [) u B# v {
/ `+ i/ J6 b" S" j" E pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); * h; F# q% I2 Z" ~
for( int i = 0; i < 8; i++ ) : i4 T) l# ?0 ]" F5 e( `0 G
{! e5 F% }) o% M" Q6 ^ ]
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); B3 P# i L% W, U5 N
}
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}
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6 z' j! z0 R5 q7 k#endif // __FASHION_COMBINE
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! Q. h: N' \4 J# e ----------------------------------------------------------------------------------------------------------------------------$ x+ x" d4 o; E" l K& X+ m
WndField.h7 s1 ]/ w% {; N2 ^! }
在 class CWndCampusSeveranceConfirm : public CWndNeuz
$ k% C" l) n6 y2 |; ~6 C' V5 |
7 a8 `6 G$ p" D. |) Y; | 下面插入 #ifdef __FASHION_COMBINE
1 m% f8 Y) U+ C) s3 H7 Gclass CWndFashionCombine : public CWndNeuz 2 }1 c% ?0 f" _3 i
{
: P& I0 y3 |. Vpublic:
$ H. n3 ?4 s2 X1 ^* C) W) u CItemElem* m_pItemElem[12];
% C9 h' C/ I3 h CTexture* m_pTexture[12]; 4 A3 o4 y- W, w6 d+ m, v+ m
w5 G" W7 D! V) ?public:
4 @$ K- _2 ^( B- u2 b% e8 T# L/ a CWndFashionCombine();
: f5 l; K) G0 \# g1 `6 n virtual ~CWndFashionCombine(); / Z% ]: i' ?+ ~: P* l+ R+ k6 ^3 _
; ]5 Z6 D4 X9 _; W
virtual void OnDraw( C2DRender* p2DRender ); 2 `& b8 `( f' Z+ C) ]" m' p
virtual void OnInitialUpdate(); ' O$ }6 o9 P8 _ z" l
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
; t# C7 `* ] O, y0 s( T4 E! T0 Y virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
% @% }3 h: A+ K! [9 j& P virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); * G% O% Q+ ~* q9 U) D
virtual void OnSize( UINT nType, int cx, int cy ); 4 C Y4 d! W: l4 s9 g2 _
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
4 U+ T: N/ \# F3 c" P+ I+ X};
% i: S) v' E& {( N4 ^! q# V- U#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
_3 M0 @) h, G8 X- s" r) }WndField.cpp
- |% J7 B% P$ Y; p1 @在 #include "wndwebbox.h"
2 k) x" G5 _! K& j( a1 o
- x8 X1 M# V b l* d' D2 p0 `4 g 下面插入 #ifdef __FASHION_COMBINE0 @. @0 j: q( O+ U6 \, K/ |8 \
#include "randomoption.h"
; c3 f0 p. d* n, V* M9 U+ s$ ]#endif // __FASHION_COMBINE , R. D; x/ d! u0 N; z0 `+ Q
$ r( T2 G2 o& p, Y$ v 就在最后:
1 q9 K! L8 a" wPHP代码: #ifdef __FASHION_COMBINE- L2 z+ @0 v3 V. E
CWndFashionCombine::CWndFashionCombine()
; I7 C+ Q3 H" E7 {- X{ $ U1 u6 |6 k* D. O
for( int i = 0; i < 12; i++ ) 8 Z( `3 O; m4 J9 R, ~
{
( q; |2 k9 B' P% D' g d0 u m_pItemElem = NULL; : Z5 |( Q" ?9 I1 |& x
m_pTexture = NULL;
U% u+ Z- h" H# ]3 H" E //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));2 e- \. \. Q; f% _+ z" Q) C
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
9 e! b5 A: H( p v" c) G }
& v n @: n* e0 {8 j}
Z8 Y# C) L% l$ e7 FCWndFashionCombine::~CWndFashionCombine()
. V( l8 U8 m; w, _0 T5 e) s& r{
8 [( b) |4 Y0 b6 o# n! a for( int i = 0; i < 8; i++ )
& H% A9 ~# Y3 N+ T# [ {
- J! _+ e* _4 q5 f& V/ C0 L# M/ W if( m_pItemElem != NULL ) 5 X( L, {# E% u/ ]: G
{ % K; K. g0 Z8 p: ]/ u3 J2 D. i
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) % I( P' D8 d$ f
m_pItemElem->SetExtra(0);
3 j U: s4 F( T; B } $ e& Y/ b1 D2 }+ O& {& l4 p
} 2 r! W; R7 b- U7 b( [% C, c; D6 r
} + X0 m: `9 E( c% j7 L# O
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 1 e9 G7 \+ t& g! f& e5 u
{ 3 f7 V" v7 g: s/ A1 q" J L2 ]
LPWNDCTRL wndCtrl[12];
a. j: e& H5 M6 K* y6 `/ D
) o* }, i0 D" J$ T wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); $ x* {3 b5 h$ f" W# P0 L, b, u
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
& s' m* Q2 S2 ] wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
* s: ]5 F6 w; H4 g wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
# H& V: b' V! p wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); - \% k: s/ i) g# h
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / F& f @! Q' e& m* k0 `7 H- S
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); $ J, M/ C1 {+ r9 e9 ~2 p2 v
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
4 W) _2 W9 P- s+ D5 v wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); # u- M- A8 r# f( O. `# F
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
* u5 u) T% J. T: x wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 9 s0 @% B% o8 J1 w9 e
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 3 p# a$ H+ ]3 o9 ~7 Q% v% W
& B9 \6 ^2 F' ]' u3 q8 ] for( int i = 0; i < 12; i++ )
5 l, {, Y8 c+ @% H {
" |# V3 E a- D' B; C1 ] if( m_pItemElem != NULL && m_pTexture != NULL )
4 M+ _+ A5 z) ` s8 p6 v {
. o) F2 u, q7 y1 v3 ]7 p m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 4 f; p+ G6 [3 p6 [) f6 B: N
} + X; O+ d3 d% T: [1 C
} 6 Z- a" }3 @9 A; _+ b
} , X, m {! c1 X% \8 G
void CWndFashionCombine::OnInitialUpdate() ) `3 a6 ~3 r) `+ Q* X1 w
{
! W ]3 K- C: e CWndNeuz::OnInitialUpdate();
6 l8 v( p# J4 c
0 d, b( u( O$ x CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 7 O, |* J) c3 w4 F1 ^
pButton->EnableWindow(FALSE);
3 m( m* g7 J2 g9 H7 m* H3 |! c' G1 p7 _
MoveParentCenter(); % t1 ^0 Y! `4 T3 d
}
1 O- C6 Z1 o/ C ?BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
$ @$ p. z+ O( y{
: N, w3 C: ?" L return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); % o; z5 t) ^' M$ J; a
}
, |, f: g T2 y- p4 o+ \BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) # w) Y! G2 A; u
{ 1 ?6 g1 |0 v0 E0 \& @$ V7 T
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 0 P# w% R/ K$ x) i" i- j* I N2 |
} / p7 ]' H) E" C! J
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
# O; B# [; O$ X8 d( M- J1 g/ b{ ; x$ M/ V2 @( q; a# E% J4 k! d
CWndNeuz::OnSize( nType, cx, cy );
2 D0 e ?) g: {' c9 o# u: z}
- T) m2 v- x& w/ S" ~. i2 [9 i2 S2 Q# G
+ G- x: G2 ^( C. L# z0 w" B
8 R) |5 p6 d: S; @2 S1 L: @; CBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
" N- _ _. B- ~2 ^1 Y. y4 o+ @{ & K3 H% r9 h+ _6 i( y9 S
CRect rect[8]; / S( h$ u. L" F: P2 A0 T* ~. c8 f
LPWNDCTRL wndCtrl[8];
. N4 V0 ] C1 W m. e$ q& O7 q2 L8 `* Q
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); % L& G5 b. c3 H; {0 V
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
6 p, l( \/ Y1 k) Z% A wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
) ^; l+ {+ {1 \' [ T" o1 z wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); , k1 A, |2 P/ m0 j5 F. ~$ d
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
2 ~6 b* f: P$ M9 x& H% a3 A" e6 Y# A wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 0 X% r. a/ Y6 i: T0 }' Q
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
; J2 l2 E! K/ t) ]4 v" C5 W wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 7 ?3 [: a/ [! G2 {% }9 b/ `( g
0 [( |3 A% P/ n, x BOOL bUpdate = FALSE; # v/ p0 h6 r# T5 o* H
3 \: K! m! ^: l" G6 `- v" b. J: w for( int i = 0; i < 8; i++ ) 0 I. D, O. \- @6 [, [+ g; G
{
' l1 U8 t, N; w rect = wndCtrl->rect;
) Z% C% A/ X# |3 _ B9 c
6 @& |; T% n5 k8 @8 y if( rect.PtInRect( point ))
( Z1 U# P$ i. C {
6 |- J; o' S1 y6 { CItemElem* pTempElem;
H/ _0 z/ v7 l8 k pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
, }% W$ ?6 }1 d* F7 P: x if( pTempElem != NULL ) % v) f7 y* q+ u4 J& B. j
{
' A' M& E6 A. m$ V if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ( G; }, P0 V/ O' j8 y
{
6 ^4 Q7 G& W0 P$ T$ w# Y ItemProp* pItemProp = pTempElem->GetProp();
7 ]1 n& v4 E2 p1 Q- y: ?& F9 a7 N/ H) t; ]* r
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
( G% w4 ?5 i5 ^ {
- d" }! a& s* ]: y/ l( T3 l if( i == 0 ) 8 f; ^* t- B, u/ L; I
{, _- p2 M) W$ {2 x: Y2 G9 x
if( m_pItemElem[4] != NULL )
& U: `- R) w1 w! `7 m1 o/ I {
9 e: V: N# H, G$ S9 S% C, w int nSize = 0; 8 C0 q3 g5 H6 o, G8 I! U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 r5 Q: _; B: O- }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
- z% H4 x/ Q6 ~5 M4 ^6 M; |" L if( nSize > 3 ) # | x, [0 G2 s s- e0 J2 [
{
/ X$ o- ~; ]8 ~7 B' |2 h( i5 B; m" w g_WndMng.OpenMessageBox( "oversize" );
* w( `0 k+ ?" }3 U) c6 ` return TRUE;
/ b* s2 i, s) K1 m" ~9 N) M3 K }else) ^6 V6 X3 A, G& _. N7 s; K
{* e% e5 J( [' E F: }5 {
bUpdate = TRUE;
0 t" s0 \* \) z# u/ k2 d }
0 ]7 ~% }1 f$ ^, F }3 v, ?+ z2 Q+ U9 {
if(m_pItemElem != NULL) ( `" Y3 d, C# Y3 p
m_pItemElem->SetExtra(0);
# k7 }$ L! g) z# \* N$ C8 }% k( L. R' W4 `; {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' ?5 O% x, u' y/ _
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) m5 x3 B+ v9 V& J9 O/ y% v8 y6 j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ Q7 m, ]0 [5 N3 j1 Q% W
1 M' ?) N- O/ y" I$ \& a if( bUpdate == TRUE ) 6 W: ^" ^2 L. T" V; ~
{9 X8 V2 l' d, v
m_pItemElem[8] = m_pItemElem[0];
: ]0 H) s% T$ R$ j6 T, d' r m_pTexture[8] = m_pTexture[0]; & V) L* F0 U- N; \1 h
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
1 h- \. V) O) \) Y- R9 ?) W4 C } 6 \/ q4 t0 o' X3 I9 ^3 m3 ~' e
} H+ J) d1 _, i& l* W1 K! t
if( i == 4 ) 5 p4 `7 B n4 p( m& g9 E2 f
{) j( `$ n2 r* |& q( Z. B8 z
if( m_pItemElem[0] != NULL ) 5 B& n8 N& l. ]* w! d
{' \# ? _* W- G
int nSize = 0;
2 D* `+ u' l: B! p1 ^' v nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) x- F* d: m. W' w, D% } g+ X2 Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
! r5 m/ r- q% P, k- ? if( nSize > 3 )
1 G, o+ I4 e2 i% s5 Y; D$ w H {
9 o! T' }# l; p* Z; {9 i g_WndMng.OpenMessageBox( "oversize" );
4 ?# a$ B# I! H+ b return TRUE; 4 J! w8 v3 b1 K6 F* N+ N7 B, F) t" f
}else. `6 g' C) s( [7 N, y' O
{
- F) m! S( p3 L! E( F+ Z bUpdate = TRUE; . s& \7 h# M, h; ~
}: |. I6 P" {* {, Y( E
}
! |8 E# _+ f& s# r( {% R9 e if(m_pItemElem != NULL) ; y8 G; n% A6 I
m_pItemElem->SetExtra(0); 1 t& v, o3 Z1 E$ O) ~; _% v
, u; K. d4 h" c7 F
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 s8 N. V3 a* E+ W
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 U: X7 J- [: c `' c. j! s
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ X; |4 T7 x1 h$ L
" a7 G$ ]8 k1 x% `$ `8 \2 K# m6 {: H- S if( bUpdate == TRUE ) ; B0 t. X) z2 g' j: }
{. e% e c& x1 X' @. I1 U1 U& o
m_pItemElem[8] = m_pItemElem[0];
/ `0 B0 y- Z2 m8 G m_pTexture[8] = m_pTexture[0];
3 o' M) V0 z0 b; e0 [- \ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
; i- s" R* j1 c' F; V }
" g1 j! ?# ]9 n- w/ k& }4 U }
* a1 @ }% |9 b) a9 l }else
' F3 j, a# B7 z1 b+ V! ~ if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ; u0 e% ^ e9 K6 L4 \
{' A, h# m' o* I9 d
if( i == 1 )
1 @8 ]. q- P" a, L9 f {5 h4 Q# L) ?5 D8 S/ {
if( m_pItemElem[5] != NULL )
' Z5 _' E, } m* E3 ~- s& e {
6 M5 A2 b* ^1 A8 X4 E) v int nSize = 0;
# H2 G4 n- e/ e nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- E, ~1 Z( d* @9 X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
* e( d- Q6 @' h/ m$ B& u' D' B1 h+ q if( nSize > 3 )
& D! h3 X+ }, h+ W/ { {
/ K, q7 J8 A7 T. E* H: { g_WndMng.OpenMessageBox( "oversize" ); % r- D; |& {6 I& ~3 B0 L
return TRUE; : J3 ~9 J# ~# }9 u" L& f
}else' n5 z7 [( l9 e( x" l h9 B9 o
{
0 u8 V/ O( U8 l; _1 @& F bUpdate = TRUE;
7 k! D' Q' a! H) k8 @, A6 m }
6 _$ \* m& `3 m! T6 C. V }) X$ a0 n" v" w6 z2 T: g2 K
if(m_pItemElem != NULL) , h7 v6 v+ ~. V9 z+ g
m_pItemElem->SetExtra(0);
% g; w! ?+ S8 m" [4 G, n; K( m
! e1 J* G5 @/ L+ ~0 Z% U { m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , Y" f# R: W3 S9 b# ]7 @" p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) x. @/ V, W9 r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 O2 l- x5 V% |2 K/ z
6 f6 ^' E$ i B; O3 J if( bUpdate == TRUE )
7 Q* [% W0 @) C. b8 Y" H& F" k" Q {7 N- t9 Y" ^% N( \6 V2 u9 A
m_pItemElem[9] = m_pItemElem[1];
) g7 D( E& W$ [2 S, k1 ^ m_pTexture[9] = m_pTexture[1];
' [' R) v9 q5 \% W/ r4 o0 ^0 w$ ?2 N% y# V/ K, D8 |( s
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );% H' G* g4 z @7 F2 k# ^4 O9 k
}
# n0 \! V/ [9 K }
; r) m5 b% @2 D" |, C0 C: Q- y# I9 J; { if( i == 5 )
L/ W. O( m/ }: t {
# ~/ X- U7 E( Y: B, W, v if( m_pItemElem[1] != NULL ) : n# |% t# {* v3 a, x% J3 I
{! @" l7 l7 e3 M" `
int nSize = 0; ; t: X3 j7 T. g6 W( M7 T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. p! J8 h* `8 K m1 Y$ C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 6 T( B7 x5 e5 `1 x/ c7 t" N
if( nSize > 3 )
6 Y3 {& {- f9 W# ?5 Z3 d) @ {1 g4 k, q7 G5 }
g_WndMng.OpenMessageBox( "oversize" );
# D, t& q& Y( V! m# r7 X% d return TRUE; , j* R) b$ s9 J
}else
% F1 H( N5 Q& g$ s( ~ {0 n* ~1 W' f+ X
bUpdate = TRUE; 0 @, v2 z% u; u. n2 i2 p
}
/ R& ~4 Z& E3 f% p D2 }# E0 V! f }
2 E) \! U- ]8 E0 O" L if(m_pItemElem != NULL) 3 |3 B3 r% l: k# F* [: e
m_pItemElem->SetExtra(0);
' L% J/ X7 F2 A) {) Y( f: m$ Y2 Y7 \, {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; R, U" ~( B7 ?' Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + W0 [; L; c( p& Q8 j C
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( n" }9 X" [, ] P! I8 \: R
% a9 K5 Y/ q1 q) v9 {4 u8 o
if( bUpdate == TRUE ) e( D! c, D! }" N
{, |! o" g) A' i9 h- h
m_pItemElem[9] = m_pItemElem[1]; ; M! q# k9 n' Q4 S1 w7 }
m_pTexture[9] = m_pTexture[1]; . ~4 U: p- y, A& \" l1 X
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
0 Z- A6 X2 j) N% e1 `+ F }
" g1 X' ?4 S6 c! b5 C$ H& i- l }
) D1 c% Q! p1 i1 A }else+ A5 f: S5 \% g2 E6 e9 J7 v' i+ s* l$ A
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
. ]- p; t% ~- `: ]9 q0 N; Z8 _ {
5 s# B0 e( D: Z0 o7 v if( i == 2 ) 8 I& C* R0 y6 @( |9 w
{3 s% K7 w8 Q6 @/ e: X% [
if( m_pItemElem[6] != NULL ) 3 d2 S: C0 {% U1 c
{
9 z0 w3 R* k+ K& ?6 f* G- L$ N% M- V! S int nSize = 0;
7 g8 Q& e! J! z3 A+ H' H5 e nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* o$ T; f) j. K d6 d: n o6 X3 [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
$ X9 e; I3 Q+ M if( nSize > 3 )
9 [' w! _2 q8 h9 E. D( h- X# [ {% @7 {( b4 W6 j+ H, G! B" J
g_WndMng.OpenMessageBox( "oversize" ); ( Z) x, }. b% l
return TRUE;
5 o/ ]" s+ O0 o9 J* ~6 T" c# N }else
, }" V& O7 l; @: P% ^ {
2 {( R6 i' F5 ^; c' b i- l/ V3 \ bUpdate = TRUE;
( G0 |! z! r+ j4 l+ n) ` }
# `. Q; _# b! w% _6 n3 ^ }
. v; G# R9 p4 a if(m_pItemElem != NULL)
: t5 ^ S7 c: ]; ~ m_pItemElem->SetExtra(0); % T) k$ ?) w5 z, Q2 H# l
, x7 H! X" F/ }
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - T1 [# B O A- Q3 _
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
R% N& A* t( V7 J. e m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 O& ^; g3 s5 I* A4 p8 |& o0 E
. P- E5 Y' \/ @3 \7 u$ k8 A if( bUpdate == TRUE ) % Y* _+ ^* J5 W" J' ^" x* h1 J
{
* f6 N7 X! j) S! k g! p# n( e7 U m_pItemElem[10] = m_pItemElem[2];
5 U# q0 e( L; J m_pTexture[10] = m_pTexture[2]; 9 [* `* F# m. n" R* h% x
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
: ]( c/ o- D. v/ q0 C3 V, w _ } 9 e. Y5 G7 W* u* v- X! X
}
* `6 n/ P' |5 w6 u7 R- r. X if( i == 6 )
i6 P1 I% a* s# `+ l {2 t" x* o6 {% \5 ], L* x
if( m_pItemElem[2] != NULL ) 6 i4 u0 _+ E' n" B/ \' H
{+ y; R# |; W9 L/ F
int nSize = 0;
$ ~0 I W9 F" t0 L$ K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 Q( T1 ~9 L, t/ S: J# R6 f2 s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); , U+ D8 c, M" O C
if( nSize > 3 )
* R7 c) b, F( e6 T8 M/ q7 {5 _ {
8 A& M* }$ t: t g_WndMng.OpenMessageBox( "oversize" ); ! J4 J% s9 g p& u9 T& ^5 _
return TRUE;
4 g- }9 ?- Y+ x5 l, c8 c }else
; N0 A" J5 [8 P# ^ {5 n t3 z$ e3 u k& @( e
bUpdate = TRUE;
" K" D- J5 M" h0 V7 \1 K6 t2 u- d. D }
; W4 g; V7 m u! L/ v/ d0 l. a0 k }
' n8 N r, Y3 n if(m_pItemElem != NULL) ) s5 \% C2 D }: ?5 J
m_pItemElem->SetExtra(0);
6 [$ {: [ J# T" T/ l, d
; v+ S6 }/ k1 T3 c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 V- u* I' D. S+ P1 ] m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. R! e" y7 l& ^$ U. e/ G m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 t5 N1 H, R& L
% P) \3 s; S5 X: i
if( bUpdate == TRUE ) 8 L( H' D: `( K9 [
{, O7 f/ `6 z4 g( J
m_pItemElem[10] = m_pItemElem[2]; ( @, h l) D# s3 K: i4 y+ i: `
m_pTexture[10] = m_pTexture[2]; R7 _0 L; E$ p8 K: e1 d3 O
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] ); d% V+ b, m" F/ N
}
0 p8 \, j, \7 y+ d) V1 J' U }/ {. b! l4 D" H. R& x V0 c
}else0 a- ~: ]- |+ {* x
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
. i& c9 m4 v5 V3 @. y5 z {
, s6 A% E1 N4 _ if( i == 3 ) . ?, T; a, Q( z5 K3 |
{
0 |# K8 d2 J. E0 t+ M5 H/ ? if( m_pItemElem[7] != NULL ) 1 {% R% T o# n, V6 H: @
{3 z8 a. L! ?) @. ^7 n
int nSize = 0; 5 a, K. ~# u$ q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 k) L; w% \8 v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
$ L! x" `$ J, e% S6 Q- z7 D& m* |: g. a if( nSize > 3 ) 5 { g4 d- ?& @4 g, @$ o0 O
{" D) H: F* ?# H- P$ r# ?# u; R
g_WndMng.OpenMessageBox( "oversize" );
! c: ]& J& Z6 H% l" d! t$ e return TRUE; $ V# |; D e. {! H6 H+ N
}else
, r/ l+ C! s( j) ^- w {
+ a. ~* y4 X d% j8 {" f( G* F: e bUpdate = TRUE;
, D6 r3 @$ `1 u# a }7 ^1 N1 I; c+ L- g
}
4 Z5 u+ v' }# Y" f if(m_pItemElem != NULL)
# L& ~ ]2 ?4 [* S" q m_pItemElem->SetExtra(0); . O3 x7 z7 }% [- o9 e3 v
% g3 f/ T; F* e" P) [- a
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' |9 [: R# F8 U
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
y/ y4 A2 T& }) S* a, V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, i3 @+ Z: r7 \: E: f/ f2 e+ d: A* t% n# `8 n3 |
if( bUpdate == TRUE )
7 T" [! w* w; ]- o q" I# z {
# e T: G2 c3 p* V! y m_pItemElem[11] = m_pItemElem[3]; # X% P) d0 u' M f9 S2 L
m_pTexture[11] = m_pTexture[3];
0 I' j4 l% W) k5 o // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
6 M- k2 Z7 X; F9 N$ ~1 R8 E F }
( ?: ?& k5 S) j; e }8 ^; o/ |% E, ^, m. H1 W: j
if( i == 7 )
8 U; L, U$ x5 A1 y1 v+ p/ W/ t {
4 t4 k- d, t3 Y# F( T% h if( m_pItemElem[3] != NULL ) 3 {) I+ ?, x: M! E+ _3 y
{
& ~+ P: {1 {# ~ int nSize = 0;
% w6 }/ }# G2 _0 Z7 Y" T nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 O x5 m3 ~* o# k/ }. V6 C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 2 i# D+ }1 Z V& b
if( nSize > 3 )
. |8 C% J ~+ C6 ?4 M+ | {3 Q1 ^, p8 A4 z# H
g_WndMng.OpenMessageBox( "oversize" ); # o3 M8 K) x7 p. p2 T2 I- ?
return TRUE; " H2 y+ v/ J7 k4 ~
}else
9 q& R0 B$ @0 \1 T; X {/ }: d5 F, [6 Y- p# l2 s
bUpdate = TRUE;
2 k. f! _+ n0 }6 ^2 U1 S; s }3 U' T' t+ X3 r0 o
}1 e8 t4 T5 t# t0 W
if(m_pItemElem != NULL) 7 j/ w. ?# I$ d( M1 p/ |( v0 }9 j
m_pItemElem->SetExtra(0); : q0 g& b2 P N
4 S9 O- c- x+ q8 I8 v/ F( b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 z- V- b4 H( W* i2 {& ] m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 U. m* g$ T3 K9 F( w6 t' C8 U
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); m, K$ T( n" Q. L/ X, \9 }* S
( F0 [2 L- X- ?3 v
if( bUpdate == TRUE )
7 `" b# N9 ~1 m3 m {, q9 {( C0 A/ l1 ]0 B& I" I
m_pItemElem[11] = m_pItemElem[3]; $ E+ k# p/ y4 C) g8 c# p& r9 h
m_pTexture[11] = m_pTexture[3]; ' |& w F- ?% F/ M: |% Q" T
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );& o! @! @( F8 u. K: b
} ; c9 W5 t% ], J4 l" j1 {+ s/ Q* T
}
) g2 p% w' @" e D+ I$ ? }else
7 P6 r; k4 u/ w7 K$ o. O" ~4 d {, i* a. @% h4 u1 u
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); " W2 {/ Y$ ~( G" ~7 Q
// wrong tab + P1 k: m0 M7 W
} & v# R' ~$ w& }2 [
}else& U1 o/ b7 {. b
{
# s* }) y, D% C6 g% F g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); - R% Q8 y. _* \
// not blessed
# i: e% y0 f5 J& Q }
2 P, t9 F; \3 [ }
* J! k3 A k3 `# v5 s7 V }
+ J! m1 ^! P6 Z }
# Y: N8 a, o# O+ |+ F) z" |
$ I, t t& R& ] int nCheck = 0; ; e- \1 {/ c2 \) ~: _/ k$ e5 k
for( int i = 0; i < 8; i++ ) 7 L7 [" F$ V4 l! H( e
{
4 F% |! B5 O0 K; B if( m_pItemElem != NULL ) 3 ^- n$ ]- ~; V: r4 Y: z
nCheck++; ) B4 W# i2 c4 l" I
}
3 n6 v5 i2 ~" ^, ] if( 8 <= nCheck ) 9 p4 F0 l+ v" U' O+ U
{ . B; T M) `& ?2 g9 ?$ K
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
) H5 Q$ A& x2 j4 Y pButton->EnableWindow(TRUE);
. |) `3 `. Y I W" ?4 X% A }
* {3 N& @4 a" X return TRUE; i: [5 I9 a0 M; M. B& E$ w
} 0 S& v; s) e" f; E( ^7 ^3 {
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) " w9 I3 B4 c# x# `! q b7 p
{
1 d1 E. V$ T. I t1 N! H switch( nID )
& E: K9 k7 l0 R1 C { 7 ^/ b3 @1 i9 C3 E6 v! i
case WIDC_BUTTON1:
, a7 }" K/ k5 \! F {
0 ]* _2 w8 t( [1 t, h5 b* Q7 f; s, V. Y g_DPlay.SendCombineFashion( 7 D% X9 k' G" X5 M
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
3 X9 s: |. o3 k. B; h m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, . k3 X1 U, J$ A# N/ C# y+ F
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 2 k, {: `8 f) w H# k* I9 C, ^0 X
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ( d4 v* C1 |9 T7 p4 o, }
);
3 _6 ]$ c& Q/ D7 i Destroy(); ! D+ w5 c7 v) E
break; & ]+ ^, c6 u* P. o M4 [$ C
}
- e- s6 {) m7 q/ q7 W$ F case WIDC_BUTTON2:
) Z/ p, |5 A2 n, Z* h {
z1 D/ C; p+ ]1 H Destroy(); 9 w N1 R& P3 t. \
break;
+ _6 F0 U) ?. }( G9 I2 X3 \ }
# M8 @4 k' ~3 S; A# H } ) A! c m& A5 _, a) d, `
return CWndNeuz::OnChildNotify( message, nID, pLResult );
! X5 r, F2 ?8 ]' }* l}
4 F+ t, ]9 n( Y/ c/ D7 d/ W#endif // __FASHION_COMBINE 2 c+ Q+ v9 a8 `9 `! N3 K$ {
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----------------------------------------------------------------------------------------------------------------------------/ H) M0 v3 Y( S9 D! y7 w! d
WndWorld.cpp8 A+ O. c6 N3 S* H; I% }
在 case MMI_REMOVE_CAMPUS:
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if( g_WndMng.m_pWndCampusSeveranceConfirm ) + N; \7 x# q+ A
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
3 k0 M5 D0 c& G g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
2 M: W/ O! p( M g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 7 L* Z- v! `, ?: K) X
break;
" v; i# p3 u4 ~8 H7 d }
8 H6 F; C% N( X#endif // __CAMPUS ! E. X/ S6 M+ Z7 A
0 ^4 _$ ]" M/ q+ }7 [
下面插入 #ifdef __FASHION_COMBINE# F1 E- v8 B4 A, p' p
case MMI_COSTUMEMIX01:
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SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
2 m. B3 O9 ]" @, S; v! [& k0 g$ c3 [ g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
0 ~/ p2 K' u9 F g_WndMng.m_pWndFashionCombine->Initialize(); + k( F! `' l- f$ I- ^: h! J
}
4 O9 c" V( Q5 o+ c0 x* e break; $ B8 ]8 ^! E/ ?8 G6 P* S9 ?- c2 z
#endif // __FASHION_COMBINE ) ~7 q% M* u; H8 B# ?2 x
8 G8 u7 y$ T% E* g- O ----------------------------------------------------------------------------------------------------------------------------, `7 \$ v8 S5 S4 T, ^, {
WndManager.h' \% q& v% Z5 ~) G8 F
9 Q6 K0 f& ^6 r6 j$ K. j9 L1 `. a于:5 B; u! c0 x. y2 E' A# ^3 T
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE3 p; ~6 j5 C' F0 ]% u* _; C
CWndGuildHouseBid* m_pWndGHBid; ! }; l4 i% S: K! W) S
#endif //__GUILD_HOUSE_MIDDLE 0 E5 m; @: G5 N" r2 q% ?
3 @( m' p4 d* y/ v; m
认为:
2 f6 i( j; M6 r: W1 x8 ]PHP代码: #ifdef __FASHION_COMBINE
7 W- P1 l* I; N! c9 H @' {5 `$ j1 w CWndFashionCombine* m_pWndFashionCombine; 7 s H6 ]! l: d, N5 G) ~, }
#endif // __FASHION_COMBINE
" B5 x6 _3 Z; o; i7 R! F; @, ~
4 l, t+ b$ ~5 T2 t& P4 @ ----------------------------------------------------------------------------------------------------------------------------
/ [$ R! S! K. D& vWndManager.cpp. Z3 d* a8 e v* `) E
f! a$ h2 U# P% e1 g7 l% u7 X在 #ifdef __GUILD_HOUSE_MIDDLE
- f2 n' X+ `5 O( r/ C else if( m_pWndGHBid == pWndChild )
- N7 d- x, p8 d/ B1 v { ) s3 U$ X' K* ~, d. P% A6 a& }- z! w. ?
SAFE_DELETE( m_pWndGHBid );
3 D- }- N% G5 k! D pWndChild = NULL; 6 T9 ]* i$ k, c( B) z
} + d) i3 `9 C3 U; Q y' @7 h
#endif //__GUILD_HOUSE_MIDDLE & C6 X( @2 L, b0 a+ }6 v% E3 z
2 Q$ }4 i5 h( v( X* N
后面插入 #ifdef __FASHION_COMBINE- V7 b# s( C7 A) u
else if(m_pWndFashionCombine == pWndChild) . Q2 p; g+ B6 P I
{ $ x* z# L' ` H7 v3 ^
SAFE_DELETE( m_pWndFashionCombine );
9 W- m8 r% C S2 i6 Y, @ pWndChild = NULL;
: r* d K6 a) u% A7 X/ W+ Q" m } . n/ O& z% P/ ?* e4 {+ c% Q+ D; o
#endif // __FASHION_COMBINE & v: { r3 i& y
- J- V4 i) h5 E% K! Z% v' x' l
----------------------------------------------------------------------------------------------------------------------------
2 E8 v% v! K$ W9 d: zDPClient.h
8 H; S& C3 i- r7 l
- ?9 F! x- d- l5 _' M& A在 #ifdef __GUILD_HOUSE_MIDDLE
3 }5 j& v5 s6 s% iprivate:
# F( m6 g1 P& u3 r$ s4 h void OnGuildHouseTenderMainWnd( CAr & ar );
. P, G1 j4 W* o/ s* `! j, }* f void OnGuildHouseTenderInfoWnd( CAr & ar );
% ^3 Z" o4 j! |' W, t* a/ u) j4 w8 e void OnGuildHouseTenderResult( CAr & ar ); 2 o2 P& X6 Y+ ~5 h7 a6 {
public: # A5 Z; K& i! v- q8 X7 Y' z( Q- [
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
. b9 C) J% D- i. q# } void SendGuildHouseTenderInfoWnd( OBJID objGHId );
0 A) ]( n# b+ m& ` void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 5 K9 X# X; M6 v7 E. u
#endif // __GUILD_HOUSE_MIDDLE
* A, \( l6 _5 N) `* u' c: ]5 F( K( t# T' n8 Y5 Z" Q7 r/ G. D4 l
下面插入 #ifdef __FASHION_COMBINE
! Y2 z! `) ]" {" U' H1 s void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 3 U' X- t: b2 @% H- ~
#endif // __FASHION_COMBINE
: a: f# K0 x2 Q% g3 H; T: }5 K, i' V5 h% f" u! E6 M x& l' A: {9 I& D
----------------------------------------------------------------------------------------------------------------------------8 V- f' J. |9 @2 D% D! l
DPClient.cpp8 _% `, d" ?2 ~6 n# t1 S
" E. m7 g* E. A4 G9 ~ k2 K在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
. c0 O9 @# j+ j2 G! w9 l/ R" ~, \{ ( G* |0 v- H+ B; M) \) X1 C, v) }+ `( N9 L
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); * S$ o# |: {7 y8 h/ @* O
ar << objGHId << nTenderPerin << nTenderPenya;
& m- r# n5 h3 P" U SEND( ar, this, DPID_SERVERPLAYER );
: H: O: m N) g( P} F) y% D6 |# p3 N
#endif // __GUILD_HOUSE_MIDDLE 8 L5 }4 s8 P" Z+ E( H, P: d
5 _0 e1 [! r) p& P9 X1 M2 w4 X
下面插入 #ifdef __FASHION_COMBINE
) h( }" M, n4 A5 e! ivoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
6 {& ]/ h" {9 ?3 Y- H{
* S$ M6 O; \8 U& o9 i- D4 V" o9 i4 L( r BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); % s" c6 U) F# v
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
3 P/ g" l5 |3 u0 f1 C3 f SEND( ar, this, DPID_SERVERPLAYER ); - a5 f2 \" Y, L: E3 { m4 h
}
( ?2 {0 g, U5 t8 }+ @#endif // __FASHION_COMBINE 1 M! G: y# s9 i" i; H* R3 C
, X5 A& z3 O( y" f9 N0 j2 o c
----------------------------------------------------------------------------------------------------------------------------6 J3 ]! L/ l1 b( m" | k
( N, e5 w0 ~" _& P现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
. N4 h# |( n: a1 }: Y2 o
4 q8 @% J! X/ f! c+ i/ E H% V; r ----------------------------------------------------------------------------------------------------------------------------$ g! m7 |2 n0 b, y
% a6 L! g( ?# o. D) @7 }
3 t) j2 J, {, L1 @1 n, ?
$ g% N! k. u n2 W5 x如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。3 f/ I0 B# ]9 l( J
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~怪物
4 [7 d4 D4 O/ a1 J# e |