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莫因E * PVP' `% r6 x7 i4 [
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。. m2 E! h0 L9 | l) E7 i9 Y2 w& o
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现在会如此容易所有的C&P'en8 M `! L+ Y" f4 @
8 |. T6 Z m# ? E- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。) l# i: w* Q; u3 G
5 Z+ i2 g$ ]0 U( {/ |& x3 a- y0 z1 W$ E* W: M5 ]
1 {; Y: r, g! I+ P3 E首先是学分:9 j. f2 c! D/ ]1 i0 q
0 b4 H# [+ f' D0 H& u$ G' w8 `& C
Etioom(90%): f' F+ N4 ]5 R5 S# q7 i
怪物(10%)
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6 c- r: W- F. E- y" o
这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h6 o. R4 g) }, @
1 S0 r" G+ s1 ~3 w o4 V% }
在 public:
$ e; P7 i5 K4 H7 T% ] bool IsCheckedSafeFlag( __int64 n64RandomeOption );
" N, H+ ?* _. D5 j void SetSafeFlag( __int64* pn64RandomOption ); * @6 f6 I; s3 m# u2 b$ X
void ResetSafeFlag( __int64* pn64RandomOption ); 3 O$ ^; D: P/ [5 ?. r- {
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 8 i5 D1 U" f% X8 [2 q0 {
6 j( l" t0 i4 Q) c9 v- `
这下面插入:6 @; Z3 Q' H6 A9 d
. |: H1 d v' {' J, M #ifdef __FASHION_COMBINE8 j$ I+ F- Z6 g( h8 K2 ^
public: ) g% N( V# l- f9 R: y
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
& L. y+ u; n- l; q#endif // __FASHION_COMBINE 9 c& y* @: _3 b
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---------------------------------------------------------------------------------------------------------------------' [' m7 ^/ t/ ]/ @3 D# p$ ?
randomoption.cpp
' {7 @' r/ c9 `5 w/ b
2 g5 q! M* j* e$ v% b' ~在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) , Y' |) W! m- H2 ^9 H. _, ^# a
& D# [, h6 _) l& J1 `2 h0 E" b 下面插入 #ifdef __FASHION_COMBINE3 S; s# N* t- e
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
! `! x/ y) L, V) r3 I{ & D# g6 `( C, }' R5 Z
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
1 ~1 N# y9 d: ` e1 n" J/ j int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
7 H" ]& ^) b" H9 _+ \6 k/ C T% l, _$ q- h
if( nMainSize + nDestroySize > nMaxCombinedSize )
5 L0 y) x4 b8 B2 k8 z( d% B return 1;
9 ?9 U5 o1 {+ ^; }9 ] ~. I1 l* J7 z. @: d; |
for( int i = 0; i < nDestroySize; i++ )
* i+ l/ h% i) {% Q { ; _+ B5 X( l" d; k1 E' v, F
int nDst, nAdj;
5 O1 l; U0 ^' g( }+ ` if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
: h5 Z" t$ f4 g: p3 I* {, d9 `7 q g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
! b; `' O% a' e8 v: ?$ B4 I) q8 f }
6 v/ V3 `# B3 a; [ return 0; : x, ?/ L8 ^" y% A, C# e
} : p2 g3 I# L; D Y
#endif // __FASHION_COMBINE
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1 E1 M0 m5 L: |$ P v) Z9 a -----------------------------------------------------------------------------------------------------------------------7 @" V. x y" L+ W i" M# t
MsgHdr.h; V; |( q1 Z& N- j; u
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插入 #ifdef __FASHION_COMBINE
; D2 u" V) T. k- h/ b#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002996 N0 Q9 O- }" ~3 o
#endif // __FASHION_COMBINE # ~! p; Z6 {2 j7 l/ s8 s% K q
Y! {) W) q- R$ G. u) B -------------------------------------------------------------------------------------------------------------------------
- g5 K8 v2 x- {+ PDPSrvr.h; F) n0 w4 a1 u+ |7 d2 C; c) y
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在 #ifdef __GUILD_HOUSE_MIDDLE" a+ U$ R0 v# i+ R$ L
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 B$ U G4 i; v: F- o! \+ S void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; Z2 }. y" h3 ]. x/ ^% o0 q void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : Y9 Q1 B3 p N
#endif // __GUILD_HOUSE_MIDDLE 0 D' a% D+ O& Q+ ~' O
9 D K* W O' p4 n2 R9 ^4 K' v( A 下面插入 #ifdef __FASHION_COMBINE$ O8 ]( k* ~! S, F, D
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , C7 x1 p0 h. z8 S" p% _( B
#endif // __FASHION_COMBINE 9 {$ t1 F8 `" W
5 Z p4 [5 g+ ]! n; F -------------------------------------------------------------------------------------------------------------------------4 \! }' Q/ }4 k/ Y# {* Q
DPSrvr.cpp, u m I g: g4 i/ p
在 #ifdef __GUILD_HOUSE_MIDDLE. i* ]6 Y5 k% u3 _ z0 j7 p
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 7 j( ]5 v0 a7 x8 i7 Y4 {! ^
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
. [( N7 k. d/ A6 P2 S3 M* t ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ! X7 @. i. K9 ]; c6 ~& N! m
#endif // __GUILD_HOUSE_MIDDLE 5 E# U% P9 s K. k1 Z" } j$ O
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下面插入 #ifdef __FASHION_COMBINE j/ T% t* J! W- }
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 2 O" b& Y! T( r& C0 t7 S2 |
#endif // __FASHION_COMBINE - H% \+ q5 y8 G9 w E; B
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5 y; F, N' f0 g在最后插入
#ifdef __FASHION_COMBINE6 g; J1 ]' f% b" S. ~/ k/ h- x
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ! b5 ], W3 V2 I: C
if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID;
$ [7 B; o2 C1 S ~# S CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ )
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ar >> dwItem;
& b1 m6 Z( B- b pItemElem = pUser->m_Inventory.GetAtId( dwItem );
( P# r: f& ^' ]) V3 Y; n: L' v# j9 f if( !IsUsableItem( pItemElem))
4 t: e4 \0 H' k8 I& M+ V; o/ q6 M return;
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if( xRandom( 10000 ) < 10000 ) - H1 \) w8 R' p/ c* E$ O1 R [
{
" H7 t/ O: u: ^: o5 y int nResult = 0; ( l% t% y6 m$ R' H! C6 Q# y
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); - q& u" Q$ d& f, I% R
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
e5 P( u7 V4 b2 l1 Q nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 6 O1 C/ Y4 F0 X
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
. ?: L/ z5 {+ k+ M- h" e/ u# M if( nResult > 0 )
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& u A/ d" Y4 b3 I3 E% L0 f8 p Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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( a3 E R; ]% \( _+ n. b; r/ S o for( int i = 1; i < 8; i += 2 )
2 B: N, {" U a' K3 x' K6 i& Y; Z* ? {
# V; i+ V2 k! m3 {" ^ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ' P, n- n5 m9 z1 r
} 4 m1 J0 H3 s+ a* Y
for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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5 N% C, W8 O6 W& N( A pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); " p4 G0 W0 K# o
}else ' F. I3 Q9 F+ v+ B
{
8 R. C: j" j# S- m pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
: i# {) l7 A/ S1 \4 |( ~: b if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) : [8 s$ M- }( H; q' M* ]1 \; B
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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@ ?( b' b% o0 f if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) . A8 z- e! g9 V, F8 Q
{ 9 ^% [# R2 K5 L' y
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
7 K( y$ k/ g0 W0 l2 T, T pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else - L- e! Y4 y( g4 D7 v
{ - j+ v$ w$ g* I
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
; x A9 f6 F! h1 G! {# Y for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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( G) ^. l2 @9 p#endif // __FASHION_COMBINE + f2 p/ h+ q# Z, \1 o* X$ i8 L. e
) D# @) X" ~3 b ----------------------------------------------------------------------------------------------------------------------------& I0 g9 c+ E; c/ M) l7 w
WndField.h% t5 ~/ Q- t( a& D4 ?& @5 p
在 class CWndCampusSeveranceConfirm : public CWndNeuz
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下面插入 #ifdef __FASHION_COMBINE# r: E$ A7 x& A8 k0 A
class CWndFashionCombine : public CWndNeuz 4 ^, _: R6 X* ]) P) R) i4 C3 J
{
, r9 s! o8 r v# g2 h/ `) upublic: , P( m6 i0 s) p
CItemElem* m_pItemElem[12]; * m! \0 X; E2 W4 ^, s0 m5 C
CTexture* m_pTexture[12]; 0 r# G p! R3 t" \" t+ j
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public:
; i/ n% T) G! W- z( b% j6 E; f CWndFashionCombine(); 5 e; P" e# i( U$ w# I' y0 Q
virtual ~CWndFashionCombine(); 3 Q, d4 T7 k: [) j7 {6 X
5 Q7 E) ]( t) A' W5 q1 n6 e virtual void OnDraw( C2DRender* p2DRender );
$ V6 \: Z. w4 Q/ {# R$ B6 E. p virtual void OnInitialUpdate();
+ A/ ^. f8 a) D- E' _: ]8 H+ j& T virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
4 Q% B( K9 E, E& ?+ n virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 7 R7 p6 S1 U# |' i" j3 M2 S
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); & t, }! S2 V9 _0 [* R% V
virtual void OnSize( UINT nType, int cx, int cy );
! o9 C2 F! N7 p6 y/ R virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 3 n1 @. _9 M0 t+ v* w$ u+ b& Z
}; 9 @: z# m* p+ O2 X! b" l6 V! y
#endif // __FASHION_COMBINE / j/ q0 M2 E# i7 K8 J1 `
7 k$ g( @# \* F- O' a ----------------------------------------------------------------------------------------------------------------------------
: O9 ]; ~7 d$ \( X' k# xWndField.cpp% x& u5 y9 z7 B8 a! ~4 j
在 #include "wndwebbox.h" 7 s$ a8 [3 w4 X. J% z' f
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下面插入 #ifdef __FASHION_COMBINE/ r4 p- v; H8 n& J
#include "randomoption.h" ( Q' N6 a8 p7 K
#endif // __FASHION_COMBINE
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就在最后:
- v% r0 Q, e. @PHP代码: #ifdef __FASHION_COMBINE# i: m8 [; F4 X; u0 _0 r; E
CWndFashionCombine::CWndFashionCombine()
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7 _8 W2 r# U+ J: w for( int i = 0; i < 12; i++ )
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m_pItemElem = NULL;
5 Z! P; Q* w! S m_pTexture = NULL;
. @. Q( U" }- h9 H4 ~* t E //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
+ R0 e: l [0 O D, \ //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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7 T* p9 t. [9 b$ ~}
* n# D% {1 C5 m$ _3 @# l2 r* CCWndFashionCombine::~CWndFashionCombine() 4 v; M% v- ]' e% `
{ ( `4 t+ D k. C: ~$ w( v9 M
for( int i = 0; i < 8; i++ ) 2 Q4 M! Y% X+ f2 g j8 Q9 u8 ?. a
{
! m/ V" J+ h! U) l. C( ^ if( m_pItemElem != NULL ) ; D. n7 f9 y( u( _# D, `/ ~ c! y
{ 1 F8 w1 Y. r1 h9 v% i h% g
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
% h( A7 L# @/ J( `; ^) e m_pItemElem->SetExtra(0); 0 u- [: A/ E! g% p8 K
} $ s6 {! a) K; `7 _
} 2 m. M8 ]) P" S P1 U1 s- _3 ]
}
' `0 g3 [- Y7 B& A! wvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) : ?: X1 K8 i( ~9 o# j9 }
{ ) h4 M0 Q9 t* l
LPWNDCTRL wndCtrl[12];
6 c/ c/ M, e# P8 L' @. j
+ U3 p5 D, v" f% Y5 b$ W) X wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
9 d& i/ }: L9 V" p4 I3 ~$ c1 ? wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); $ `5 d) n! \ O0 O. E' b
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); & ?. s% E& I7 q" [+ d/ e
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
, }' O# j. M! h; H7 s wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 6 c* t' X ]4 n. ^: a, F5 J
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 8 j; { i4 q3 V; J- b) [
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
& M! \6 u7 @; \9 ` wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
, w6 r; V4 X+ k8 m8 E wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); . c/ C; p1 E) [4 c
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 7 _$ }# }+ l9 x
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); # m+ N" c+ l! i4 Q6 c B4 v
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); . r* W( k, Q- q/ [6 ? _! p
5 e2 W6 f7 G, X5 `; F for( int i = 0; i < 12; i++ ) . K9 { A; w( m6 f4 U4 I7 R2 @& T9 j0 a
{ 2 C7 J; E- U$ u. _
if( m_pItemElem != NULL && m_pTexture != NULL )
% x6 N5 H3 ]/ e8 t/ B4 Q {
* e% v: Q0 p% G- x8 b" ^) ~ m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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}
. B2 d! ?# P) J6 rvoid CWndFashionCombine::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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# A- D/ x* n0 j, P! T5 q CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
$ G" h9 Y! ^2 l0 K3 a, f) I pButton->EnableWindow(FALSE); $ w# A; j+ }# n1 `
1 n$ ^+ X% X8 w" b- t+ D$ P9 Y
MoveParentCenter(); q/ W; z2 n" D7 [* W
} / r& }( y# m5 |3 w
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) / F0 s% \+ Z' C8 E% ~) R
{ 9 `; B& C7 T- v( S
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
/ F. j0 ^6 J* n. N* z4 s" T}
: a# X% I- q# JBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) # l' f X3 b* g" h' U8 V$ S2 ~+ I
{ / j3 ?' N5 M3 ~9 A5 |( ^! g% U( f# Y
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
6 t/ a$ g1 R3 N" o: L} , U! n7 U" ?: H* o4 X( x
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
0 u6 S2 s* w- w9 K/ p; e5 o{ 6 Z- o5 ] U( l+ \ o
CWndNeuz::OnSize( nType, cx, cy );
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- x" ~1 P7 b1 l0 ]1 n C$ _/ V, {! A! ]
2 b& I% T3 m3 N, v: ZBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
8 c! p# s- A( _2 Y; S' \1 R{ 1 M" ~4 h& C& D6 A# z( y0 K6 q3 B4 h
CRect rect[8]; 2 m% E( d5 r/ W% t# N# N
LPWNDCTRL wndCtrl[8];
2 s a! ?7 @- ~6 k/ r0 V% ]0 W3 n) i! d: O4 l
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
: D; C; g6 i/ P1 C3 P! X' y* e wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
& D3 x/ A1 v4 U" B& U5 \ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); $ J( E% U( g9 B# n
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
& e0 i( \0 |. \" ?/ x, _ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
# F, ^1 S" ~: G9 a; ? wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 2 K! B! X- f% B. k% {* w# t
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 7 [; F, A8 e' l9 l
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
w& I* d, g) X( a+ P! C8 x6 M& K( M% x% r
BOOL bUpdate = FALSE;
2 X# Z! {/ }$ {& g, W6 e8 x M
. ?7 f: A) R2 f6 i1 Q; f for( int i = 0; i < 8; i++ )
* N- X0 M, ^3 r* C! P. O6 _ {
/ z# @6 r2 m4 v; d rect = wndCtrl->rect;
+ `1 |4 i3 L3 g7 J
' u! ], B2 H+ j b, W if( rect.PtInRect( point ))
8 l- J- K3 l9 a { " ?7 v$ l0 E$ b3 m4 C. V- `0 D
CItemElem* pTempElem; 5 o8 _" @6 x. c
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 J3 E( v) n: ?7 [- u9 w+ v4 {9 G
if( pTempElem != NULL )
( B$ s) P8 K7 ^+ S2 H3 }% z {
3 @* b7 U- P/ i5 M& J if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
( L" @9 \1 o$ C! ^: B {
! c* u2 [, U9 E- ]" M' a: ? ItemProp* pItemProp = pTempElem->GetProp();
- {( k4 Q0 k/ s E: u5 ^6 [! |1 y/ K A
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
& l# r4 b7 W2 e {
/ h4 _/ U/ O9 t8 u/ J! n/ a if( i == 0 )
& t/ v# t1 }! x- c4 U3 [; U {, u& ]% O7 u4 x. z# ]9 R; R4 S
if( m_pItemElem[4] != NULL )
( Q/ u' k0 O: D" F" Z {
& m7 Y' K9 U5 c' p1 I2 W: }7 H; ? int nSize = 0; " @% E+ m) |: y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ Y& x1 i3 j& g nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
/ J0 g; ~' x5 g+ ^4 R0 y+ A, r if( nSize > 3 )
2 ~' K8 |3 {0 w) I6 X7 y {9 r3 z4 s4 e: D4 d
g_WndMng.OpenMessageBox( "oversize" );
' _) q, ?( O6 E! r8 z return TRUE; % V3 l4 i5 m) r
}else
) S7 D* y y" L3 j0 X/ Y {0 i, i* w" |- g) ^' i& l
bUpdate = TRUE; & o; D' \( _# }* R
}/ Y1 B! F0 {- D! C
}8 @5 D5 i% T4 {( S8 M
if(m_pItemElem != NULL) : h9 r# ~% y" u' I9 v
m_pItemElem->SetExtra(0);
1 f. d: d7 d2 u8 n% t8 E, U$ B* x ^* _. u3 L) R8 d/ E- B
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ {: S z" p8 b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 x* U9 F; r' G6 ? m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; m: N* H" J2 E. ]: M
/ p5 G# A" U2 G$ D7 W if( bUpdate == TRUE ) 9 j1 d) B- f2 w m6 T0 m
{
$ j4 l0 d+ T i s& E3 Z1 z2 [ m_pItemElem[8] = m_pItemElem[0];
3 S/ i* m1 n$ f3 v1 O$ u; z, Q0 c8 W m_pTexture[8] = m_pTexture[0];
7 v" T3 u% J4 I7 Q9 ]; M' w8 H2 _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
+ l( p1 _* F2 ~2 E1 B5 a2 P P& i, l } $ g% G/ Z5 {* D
}
6 O! ^. k( o5 y if( i == 4 )
; _) S, d6 b% N! l' | {
! G' }9 X( n1 ^. z1 @ if( m_pItemElem[0] != NULL )
* r4 i) V" E1 g4 F" Y8 u {8 N# |. `0 i: O5 E- T4 [
int nSize = 0;
( a& ~! g* o8 x0 @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; ]* j8 ~' a% L; O* e: E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
( }& M- u5 v$ b if( nSize > 3 )
! Y" S* E! h. V3 R {
8 a! X! U5 v* \3 Z g_WndMng.OpenMessageBox( "oversize" ); 6 w. J! B1 I* C: a+ `8 [! @- r
return TRUE; 3 B" d- ~9 R, y
}else
2 ^6 s4 y- H. u! N* }( U {
) @9 O( v0 m* O" g% W- X& I bUpdate = TRUE; $ `7 |, L" a* C& R8 v, ?
}
6 K [( Q b( ]* H6 b }0 Y! ~0 A% G. N* L! o3 U4 B
if(m_pItemElem != NULL) , k9 h$ B* `0 z+ h+ j1 W5 L
m_pItemElem->SetExtra(0);
: Y) }' Y$ T, y7 ]# Q2 s( b, ?) W* k2 [1 W/ q0 f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 t. i/ N' l( U; t m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) D9 b: e- l0 ~6 i N7 p
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) s7 Z4 u$ W1 |, L2 v% F2 ^' B0 g4 _
if( bUpdate == TRUE ) / E# S1 Q7 `# P
{! U1 i/ R) f8 _
m_pItemElem[8] = m_pItemElem[0];
( P1 x6 y& _6 J5 f m_pTexture[8] = m_pTexture[0]; - e1 E$ ^, j: Y" H* l. _% b
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
$ p, e# H3 v* b. s, l } # j- d( R9 G+ H" z! W5 Z. Z
}4 _; w# T, T# ?3 q( @8 H
}else
4 z4 j6 h$ A. j% K9 i if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ( t1 e. I5 j* M. F" f, O' m
{
6 ?$ _! v- m |: `, S1 _. M if( i == 1 )
% l$ |+ ]8 Q" h2 m S+ W2 I {
& c: Z# K( A) `$ l8 V if( m_pItemElem[5] != NULL ) 7 r* U0 J2 O% ^! {3 H
{
. D0 V: ]" k+ f" k" E9 c1 e int nSize = 0;
8 D2 k6 ^2 r1 c( j nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 W6 T: R$ r( W- T nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
. v$ `) k; M1 c$ J! h$ \- f# S if( nSize > 3 )
( u& F( w; O+ W E8 w {, X; x4 l) V2 b+ M+ P1 d' k6 W" E
g_WndMng.OpenMessageBox( "oversize" );
4 n7 U U& y: e7 u# M return TRUE;
7 `1 m/ u% k) r8 ]5 x }else
f T5 @) ~( s. v {$ F" u8 {, o( l1 g4 I g. D
bUpdate = TRUE; ) D8 U7 e9 A; u- h4 R; U, C, t$ j$ }1 S
}0 V/ x0 J0 J, l! X0 b. r
}0 {* U t) t2 g) E- U* E9 `4 s
if(m_pItemElem != NULL) 0 E. X; v" l1 w) U
m_pItemElem->SetExtra(0);
; A6 \+ ?+ Q, ~' a6 c6 s7 o2 a( |" v
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ D3 f2 \" z4 T) Z! @( G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * `0 |( x }8 b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ! t- k! ]2 D" f: R/ o& n* h
2 y6 C# H) Y7 { if( bUpdate == TRUE )
; G1 v- d: W g6 {) d {
. G9 b$ @. m3 x1 b! A% U4 m m_pItemElem[9] = m_pItemElem[1];
" C$ Y. b' b/ f0 B/ M m_pTexture[9] = m_pTexture[1]; & [7 K% J- A% }$ H
1 R: k+ b; |- B" w7 v* h
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );, \0 @3 m y* x- G
}
2 p" m d& } [ }( t r, N! H6 J
if( i == 5 ) + }" T& {/ r! `* P U
{( L1 l; o* }0 o8 r L
if( m_pItemElem[1] != NULL )
4 h R1 i& o" O$ Z {
& O$ ^% d& \" R9 D- Y8 d) P& H" }4 G. G; T int nSize = 0;
- Y* G5 m. h& y) X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ t! J# d; ~$ E8 ^5 A" R2 j nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
- e( A- m9 h' ~; C, K if( nSize > 3 )
2 U5 M( K; W+ J {
. F0 u9 ]" p% d4 T# [" ^ g_WndMng.OpenMessageBox( "oversize" ); : P; E7 D& n6 ~7 J3 @6 f# R
return TRUE; : V; ~" S& `1 c: J. t% M
}else6 L. C7 M8 r" s0 S& ^
{+ \1 S* B2 y3 b
bUpdate = TRUE; U3 v# P. y* p
}1 Y* _, H( z# ^. b' D! P
}
y) c) d: L! E% n if(m_pItemElem != NULL) - a4 e, @8 i! @7 @
m_pItemElem->SetExtra(0);
% K/ `* i) i. j7 y7 o9 @; T& h+ X% @ M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 P6 F) G5 _* o' f: x- b' S
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; j9 [% C, ?$ U; Q0 W m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' K3 b2 p, R# w, J* L3 J: p+ a
, p8 ~* m( f+ |% c& K: q
if( bUpdate == TRUE ) & R7 Y1 o/ n8 O; o/ \" K# r
{1 g2 c! M; p5 F3 j) @2 j' T( M
m_pItemElem[9] = m_pItemElem[1]; ^7 V0 e5 B$ {% n' A. G
m_pTexture[9] = m_pTexture[1]; 3 p- v- E+ s1 }% g. d
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );& p' E' l$ _. \) w
} ' t( `$ ~" x W3 U8 R5 c
}
) U4 R' t' N3 s6 r, h+ q }else
! d% | t, ?# }3 n( r# h6 a8 x1 w if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
9 l; j6 S) r$ E" Z7 r0 D+ P- ? {
+ `& \- |' l& m3 U if( i == 2 )
1 ]) A& b; p# l {
2 H2 l6 E- m8 E8 J7 p. L if( m_pItemElem[6] != NULL )
8 W6 n/ W8 p$ P B0 M" s" Y, E {
* A% ?- n$ x, E) u# I int nSize = 0;
; V7 a/ g0 v$ q! M2 f4 m/ E% W' {( s nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) s1 F3 W. l" I& i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 0 s* n( Z# ]1 T" S2 h' I) x3 N; t. w' N
if( nSize > 3 ) 5 `* D" b5 b% C7 y+ W
{' \$ j7 u2 m/ Z4 t) B
g_WndMng.OpenMessageBox( "oversize" ); 4 d/ b6 U8 h5 u4 y9 K+ a8 i# Y
return TRUE;
6 |" o8 {0 Z$ f! O! E7 Z U" r }else( c1 Q w/ q/ ` j; X. p; L/ z
{
' ^4 @) _- N" E. d2 l8 l2 W bUpdate = TRUE; / \* n/ w; @: _! i! q
}/ z* S( c5 K, c
}8 G+ ~6 q, X. A
if(m_pItemElem != NULL)
5 r6 | i# e% c8 g m_pItemElem->SetExtra(0);
h5 [# ~0 ? {
5 v! l! ?' a9 A m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " v# g, Q( K. O& }4 P4 E
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, ~4 f3 B+ H) c% ^* R m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 C. m; h* }6 l+ K0 _& G) r" G- S: j2 c1 R
if( bUpdate == TRUE )
) P) T! j+ @& W& _4 V% o: p {
& t; C/ p, g( E! l m_pItemElem[10] = m_pItemElem[2]; ' Q9 L3 T) X/ O8 ]0 i! L
m_pTexture[10] = m_pTexture[2];
$ a3 Y! E6 z4 x! g+ V& M* j. ~- w& _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );# p8 ~: G3 P( C/ @& z# |8 r
} ! U: |; k8 F# v. N+ [
}
3 j" y) {& V' Y4 { if( i == 6 ) % R0 Y8 G, A' z( Q5 ?
{
; M4 d/ j' n q& z/ F if( m_pItemElem[2] != NULL )
' t6 \/ b5 R! M# O: _; x {
6 _5 U7 A. e3 _- I6 q" Y5 E int nSize = 0; 6 V, H8 S, P2 V/ A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 i, O! ? U. j nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); : B* I: F7 t- p! U
if( nSize > 3 ) : G7 L! v' Y' M1 j2 N* f8 K! u
{) [( E a5 a0 G, l* W* I2 z3 K
g_WndMng.OpenMessageBox( "oversize" );
; Q& k) P4 m) z6 f return TRUE;
* ~$ ^. f @* D) p }else$ F8 v: }; i# _& \* H
{& J5 `5 O- r* \6 _& j
bUpdate = TRUE;
: j8 p) F y# o0 u+ O' a }
% P: G4 O1 w& y" J2 p }
9 f! U5 C$ V7 ?: k2 c) N if(m_pItemElem != NULL)
5 R/ V0 g8 U/ n2 b5 a p m_pItemElem->SetExtra(0); * m8 \3 A# K8 H' R- ]2 X
$ F+ V4 m( Y0 ~6 q/ Y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . \, L9 t! J) Y9 z: F. r, _( V ?
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
n; N/ R! L- h2 P. Q6 u m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: q7 t* o N2 z
/ b0 K, p& O5 V4 h if( bUpdate == TRUE ) 1 j* m8 a2 a( ~5 y9 ?' B* E; o
{! N: C6 K' h0 [' c* q
m_pItemElem[10] = m_pItemElem[2]; ! X" k) |% A4 j/ E1 J
m_pTexture[10] = m_pTexture[2]; ) q6 O- b2 H2 p' K( Q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
/ i( l& t$ b# {1 H7 n8 M }
5 M3 b0 V4 I7 K, `" C: M }5 Q8 P# Y1 S$ F! o9 \
}else2 ^. E' @. }/ ]' K
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) - U: d6 G; k& ]8 _ |
{. O6 Y+ `$ V0 I2 x4 w
if( i == 3 )
6 V1 t; h6 w- |# s {7 P8 O E0 v2 k! R+ }
if( m_pItemElem[7] != NULL )
9 s3 m E" s0 A {1 {6 N# r+ U# p& A; ?- z( W
int nSize = 0; ! x4 a0 W* Q) Z5 Z- [; q8 ^% M8 d s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) A7 V0 `4 A. y5 x* z/ i2 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 4 L$ v' T( i P0 q6 F
if( nSize > 3 )
6 ? c4 h3 M1 U6 X$ m4 ` {" c9 x" i7 X+ u' P* A. c `
g_WndMng.OpenMessageBox( "oversize" ); , m5 O2 H! E' W) H2 i1 P8 L
return TRUE;
1 Z+ F. J9 j: O }else0 l$ E0 p4 l5 z
{ D/ @4 m* A X4 L, Y# u
bUpdate = TRUE;
8 n& m, \4 l6 f; ]1 \' F" @/ x }
3 Z2 P! r8 L; e: Y+ |, U }
. Z- D2 A2 p, G$ `$ W; W; a2 P- I& I if(m_pItemElem != NULL)
* l2 [* |! b+ ~ m_pItemElem->SetExtra(0); 0 m: S$ G0 Q2 z( U. j1 k/ X+ P
+ q! ]0 a8 P3 m4 P5 V; d& @! [/ D
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 R4 G# C5 w- E" g) T7 \; Q" n% L- i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : y! A U2 H P8 h0 J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 I& Q1 O* v8 T( K: ^; a
Z' e: n3 R* j$ g' Z0 b2 o, \4 x if( bUpdate == TRUE )
) X @0 K% B P" z( } {
7 Z8 Q& b- L8 g) w; y m_pItemElem[11] = m_pItemElem[3];
. q# |/ F6 m: ~. p0 _" N4 I m_pTexture[11] = m_pTexture[3];
: C. \- @' k" ] // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
5 M. s5 D ?) [ } * ^4 U5 [: j2 i- d+ _" Z$ w
}
, V* Z) h/ T: A1 t0 K9 w6 l: ~ if( i == 7 ) ' w# ]! s4 r5 P# \2 [& Q- [
{
# ~1 [" c& \2 c: d- D' h if( m_pItemElem[3] != NULL )
# z/ s( Z+ K- e7 P {
6 B( B p' n( t5 J int nSize = 0;
" |. `6 H: I# v5 @9 G+ R nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " g6 u1 b0 u7 s1 ]& ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
! K) T- t1 i- X9 a1 g0 T if( nSize > 3 ) % u/ c4 I) P! o8 r( {
{' [- d" v% y/ X) Q% }9 R# n Z9 A
g_WndMng.OpenMessageBox( "oversize" ); 7 f4 a# G# m2 f5 a6 F3 ]
return TRUE;
* l- E( }: S, @8 X }2 t* J& U }else
' o. X7 h h- b, K D; o* }# s/ e6 y4 f5 l {
+ J0 _ d, E) z; Q* u1 o& {4 d* O bUpdate = TRUE;
+ C$ n7 y" _, v* d6 ] }0 B& H) R* _0 Y% _
}/ n6 f. h( F# S; S
if(m_pItemElem != NULL)
) z( b# u+ S% B1 E; g m_pItemElem->SetExtra(0);
3 z: y5 c7 |% I8 k2 H1 B# l0 ]
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , \2 H# g" {/ I% |9 d
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" v+ v) Q- M9 C; f# B& w+ O/ u& W6 Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% K' h7 n# x# g, @& x: @$ G Y8 I
: N' ~2 R0 _) [+ \1 z$ F if( bUpdate == TRUE )
0 I) j: n* K0 Z @5 v {
; u; d: A9 s. A2 o# H* i- } m_pItemElem[11] = m_pItemElem[3];
* T& H7 h# M& m m_pTexture[11] = m_pTexture[3];
3 j- } `# |, [# @- @ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
6 C. J9 n8 H6 z) r: y }
/ S4 G6 R# ]1 P% Z5 X' M5 N }5 H$ O$ F6 V2 i: O$ O4 D
}else
6 u$ h8 G5 s, u; t, H {
7 ~: I2 ?* n8 p" q! P+ A7 ` g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
+ t& _+ y5 G" j. B8 s4 U; O4 \; b; n% b // wrong tab
3 Q- s, `1 x3 h$ f } 3 D0 K) V5 A8 h: C- W1 z, I0 W3 L
}else9 l8 n! T. L7 i) ?
{
; e; c1 X' g( I0 m: d g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
5 ~2 q6 p9 h# V- r, s2 c( n9 O // not blessed 0 ^: x3 T8 |/ m" v$ ~3 {; K9 S
} " ?+ _% U' q [! V, ?7 ^' I" a V/ b
}
3 i# Q- K6 f+ ~. v- R } / {1 S0 L, V, _4 A
} - m$ Z) a) H+ \; M4 N
; [5 M4 B' k6 o
int nCheck = 0;
. T2 j( ?2 h* |) f. z for( int i = 0; i < 8; i++ )
' n. c. ?7 i6 O, s { 7 U8 K: K# S: T. d" R7 Q& a0 t* p
if( m_pItemElem != NULL )
: c/ v- g4 [# H7 T% N nCheck++; % z" G) _* g3 E) D4 a6 D" n7 ]' O
} ; d8 e% @4 o' i5 x8 X8 k& b( r+ z
if( 8 <= nCheck ) 8 i& K7 K- W5 _# R! \! {
{ + C* ]8 ~4 f3 K1 }& m1 a
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); : a) l( W9 ~ [; K9 G. V1 }
pButton->EnableWindow(TRUE); 0 F8 t; @/ I8 h) p( m; a1 Q. `
}
- q* @6 E, @' c) c/ s/ J, _ return TRUE; " b2 ]% v( l5 E2 r( X/ b
}
4 B) n1 a$ f2 U L ]$ }6 U. [; nBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) " `% S- t0 u. c( r/ t) m
{
1 t* s( l, s! Y switch( nID ) 6 _7 {! ^7 ?8 g1 y: Q0 d
{
) v) O; P6 } a7 H case WIDC_BUTTON1: + S% s+ |) M" t- H& W* B
{
/ { R* m& P1 T" q, a g_DPlay.SendCombineFashion(
" K0 J3 Q u( U$ e; L m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
, F. _& U6 F9 U. i7 g m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
& F; o* s0 ?6 [4 u m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
& A3 o$ q3 `* D! Q9 g- ] m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId & h) |! p# W- i- E6 ~! J
);
, C7 @. [8 F# S$ S; A& U Destroy(); & h2 z6 W5 r+ f
break; 7 o- T3 J: J' z2 l! G- D
} 6 J3 o" Z. x& b) Q
case WIDC_BUTTON2: 4 `3 a4 q2 u; S' H
{
: `# L, P4 w% w' q: R( Z; K Destroy();
$ ` I8 ]7 }: E! S4 X break;
+ \# a6 v- N H9 J* s. i }
1 u0 L8 N0 t' K" Z2 W } + D0 q* o( M9 P
return CWndNeuz::OnChildNotify( message, nID, pLResult ); / [! X/ i; k% m8 Z: y; D
} 5 \4 O3 d- V; c) V! u
#endif // __FASHION_COMBINE
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0 U/ g2 b/ k7 y ----------------------------------------------------------------------------------------------------------------------------2 K1 o" {8 g' v; D
WndWorld.cpp
" q7 P+ e/ e- W在 case MMI_REMOVE_CAMPUS: / n5 F8 \' T8 ~( k' O" [3 U h% I7 W' z
{ & o4 ?1 A/ ?7 c; Z+ l ?
if( g_WndMng.m_pWndCampusSeveranceConfirm ) % n6 r: ^& S9 }7 \# ~
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 6 J4 Y1 ^ C- x9 O5 A
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); + |; ^$ N5 J( E3 ]0 A$ X
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ; B6 k+ v0 }+ \& c, {" V: M
break;1 ~3 L+ Y4 }9 {2 M! r7 n
} ; t Y$ M* U, q9 s# b0 z0 p. k
#endif // __CAMPUS . P- r1 _8 i& e# P' O8 Z
y% _2 b& m7 `6 |7 z) y
下面插入 #ifdef __FASHION_COMBINE
! G' ~3 K: V7 |3 O) C* Z% A case MMI_COSTUMEMIX01:
( r5 Y5 O# G; u$ u/ d {
3 R/ I! ?) p, J SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); P6 J& `' \9 c* J" E7 Y* N8 K
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 1 P8 g5 W0 {! w/ {! p+ G
g_WndMng.m_pWndFashionCombine->Initialize(); ! Q) e/ \) S/ h; d% s
}
+ P: X% k- x' v break; : x$ b6 S: w) x1 Y1 [* x/ N; G. U- Z
#endif // __FASHION_COMBINE
# U/ \6 o- G7 C! ^5 j: \; }7 P3 B. Q. W/ m
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WndManager.h( L4 S0 |3 z1 p' C
/ x- z4 q9 o, l/ ?于:8 J! }; ]9 K u
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
/ ?- B6 v$ I4 E6 L5 b CWndGuildHouseBid* m_pWndGHBid;
. G6 y' w: m5 [! w# k' s" i#endif //__GUILD_HOUSE_MIDDLE
9 [, x$ i. g! b/ C) k1 v# Y X
' B# ^! E1 U( x% g/ [; \ 认为:4 E8 O0 i: h5 v) \
PHP代码: #ifdef __FASHION_COMBINE0 r5 O2 {% S' h! w
CWndFashionCombine* m_pWndFashionCombine;
: `& D2 c! d }) X6 [#endif // __FASHION_COMBINE
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WndManager.cpp
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1 I. J! a+ u& I% S0 A/ y6 t( r在 #ifdef __GUILD_HOUSE_MIDDLE5 F1 S3 F$ y7 j# @( v0 Q
else if( m_pWndGHBid == pWndChild ) . Y' d$ E8 O. ?! g0 X
{ $ @" b, Y: a. Y! n! @
SAFE_DELETE( m_pWndGHBid ); 2 H# M2 w5 q+ p3 G/ I
pWndChild = NULL; & z# r' a9 ~4 h: F5 r. d
}
0 U: @. M; W6 E; b; u% }7 f: f#endif //__GUILD_HOUSE_MIDDLE
. n& j! g3 ] P ~* v; i4 k' j* p4 l" x% O) E. H0 y7 `7 y5 u
后面插入 #ifdef __FASHION_COMBINE Y" q9 T( s& G, M
else if(m_pWndFashionCombine == pWndChild) ! K! M( l" E0 Q1 C5 ^' A
{ * E# O$ E8 g$ u7 H4 w
SAFE_DELETE( m_pWndFashionCombine ); 3 K& g' J5 b0 h$ R
pWndChild = NULL;
% D' J' B: O) K4 A0 e } 0 g/ h. x8 w' D+ o7 f0 X0 C
#endif // __FASHION_COMBINE & r) L {' l, U1 f' C5 Q: t
1 F1 b+ Y; d* P
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DPClient.h
6 @( i' U* l9 ^ @8 s: V5 [& z. e o& Q" Q, G1 p: C
在 #ifdef __GUILD_HOUSE_MIDDLE
) {; Z' Z8 L4 W, V+ U: a5 L2 s) P0 fprivate:
$ |4 \/ W( L: \9 _" c! v, b6 ~4 C void OnGuildHouseTenderMainWnd( CAr & ar );
3 k0 d2 ]1 w9 r- X* b: A void OnGuildHouseTenderInfoWnd( CAr & ar );
6 a; t) |* d1 e3 Y void OnGuildHouseTenderResult( CAr & ar ); ' y0 s+ o; F- o# U: u
public: + K2 W8 A) i7 @: Y1 a T
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); M5 E- g) B2 M. b0 J5 I
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ( R* X; G+ _6 N
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
8 B& X7 F9 M: b0 N0 D- V! G& q" W#endif // __GUILD_HOUSE_MIDDLE
' J" \' q2 H- k( l
% |) G# a( R' e# T' u1 u% \ 下面插入 #ifdef __FASHION_COMBINE, h4 O4 K8 Z' j7 o+ V( A1 D
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
+ s: A5 P' l, x) n+ q#endif // __FASHION_COMBINE : j5 N$ g5 y e( l
6 C! u) ?0 X$ e: K F
----------------------------------------------------------------------------------------------------------------------------* N# I2 R, N; @
DPClient.cpp
/ C0 F- F* c9 G
6 e' ~' I- V. {- O/ h2 U; g1 x% T在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
6 V# m9 w6 o. K3 _9 y5 {% A{
5 i% A$ I4 Z1 u4 f) {4 G BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
5 d$ z5 |# @9 D- R! ? ar << objGHId << nTenderPerin << nTenderPenya; . M5 n4 W! q5 N' q# t; r% T
SEND( ar, this, DPID_SERVERPLAYER );
, d0 K: ]: e' t4 B+ `} , s( D+ m2 l4 }4 m. q( S
#endif // __GUILD_HOUSE_MIDDLE
4 e$ J6 v4 J3 C1 ?# z
8 e# r7 x& s- X+ m$ T9 S3 S 下面插入 #ifdef __FASHION_COMBINE$ W# b/ o4 u. V. i8 `$ ^
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 0 x. W. { {$ O9 z' T+ i
{
3 Y2 ]( y* L) R' N BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 9 I* v; e/ g" K0 ?# S
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; ; e! l. }1 A, {$ |( h
SEND( ar, this, DPID_SERVERPLAYER );
+ C! c' z1 A! c+ F5 q: c}
( k; K, G) ^$ ]1 {' n#endif // __FASHION_COMBINE
) J- ]/ y# h5 c! o' x _$ t/ B9 f/ C8 M: l
----------------------------------------------------------------------------------------------------------------------------1 L/ P$ d! E% [1 G ?$ z# n$ R2 g
- E, I. |9 u1 D7 ?8 U" L
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 2 \; L7 H. M5 Z% A3 Z
& q& k% Y* a% ]( g5 w ----------------------------------------------------------------------------------------------------------------------------
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0 U! f# }! r8 D2 |3 Z
, N1 y" I8 N( x3 L: k; e9 G5 X! g
1 C; }; D5 c* r' O" _如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。" z% ?9 b+ c$ q
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- e3 S' H2 M9 S~怪物 % c. E- ]2 P; T" F
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