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莫因E * PVP
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& H1 `! t+ R' g1 W% }0 I* n$ ?' V% f
4 W, f! ^) V5 o6 ]5 J, n2 F今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
+ W+ O! K7 F+ \( B$ ~
! t( w# c% K1 a2 E- d. s' h有大量的代码,我已经测试过它,它可以编译自己1A。7 `% z0 {" B' A) x y) |% Q) p
3 T, L Z! e* X* T
% b& Z& g% Z d* R# j2 t& P现在会如此容易所有的C&P'en8 N/ T. D9 \' H% m+ t: y
7 c9 c' r7 x+ h4 b; p
- 你需要的资源得到自己,因为我不决定一切你“推屁股。” a, m. _3 W4 J) s. y
& i/ f7 m! p9 w! e7 \+ y你说我成功,资源应该时装组合系统顺利运行。
. Q4 ]% F% [5 ]: z) [1 I( {( a F8 h: U# [8 ^0 r
- {9 e: A4 K& ^# y8 m
3 N+ T7 |; W; B首先是学分:7 L/ m Z& ^1 M y" G% S
, o5 |0 m; c9 r6 L) W
Etioom(90%)2 R' S; P1 b$ X9 ?$ j/ i
怪物(10%)
8 V, `) v% |6 I+ q) N& H7 @( E1 |
% q! O/ f9 f! d& i/ s
$ s8 \1 m) X6 l, O) x c' s这里的问题,而是“不问任何小型或定义语法错误。”7 ]. B' [( O3 N7 p
$ h2 N+ b6 t: N% i8 `
4 |$ D; v( r3 f5 X0 s, t$ \' w; Q7 u
\) f8 S! }4 N9 W i: y唔够讲,这里是答应释放: randomoption.h& M0 G' P" x! R6 m# A
3 N- |& q1 K6 S7 ?) v! B在 public: 4 {; H1 a2 ^% y
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); # Q0 \1 s* M- ^- u L, x# \
void SetSafeFlag( __int64* pn64RandomOption ); % e; i' y$ b7 E
void ResetSafeFlag( __int64* pn64RandomOption );
/ g- w. p8 J$ H" ^8 K* l // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
, H J* {. |+ ?9 I4 C5 d' P8 w) a! @/ g
这下面插入:% E4 Y0 C4 G* H& ]; V
1 d5 l/ }0 s0 P8 b
#ifdef __FASHION_COMBINE1 o3 K- ?' ~! |3 j7 C; N, J
public: ; d; b. u# a( ~* B% Z" m2 P
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
& O- E! E* p! C, G#endif // __FASHION_COMBINE
* W# z. F5 V, P% {- D0 n* N$ Z! j H- b! _3 m. d
---------------------------------------------------------------------------------------------------------------------4 ]% ~7 R; {. g8 I
randomoption.cpp
; I. S8 h# ?& P
% h5 J" Q/ W6 g3 B/ ?5 Y* P$ {在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) : l2 ]' ]1 D1 _4 }. o' V
& [* [4 A6 \3 I' \ 下面插入 #ifdef __FASHION_COMBINE
( ^3 |0 j3 R3 d$ r ^5 lint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) $ G' q" U, Q& e8 L8 J
{
% e; Q% n$ A3 O g int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 4 P* u: U! g, J+ M6 n. ?9 S
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
6 J8 |: ?" L; I# k+ [8 O% d" G6 q6 }! t8 H: \
if( nMainSize + nDestroySize > nMaxCombinedSize ) / A7 N1 E4 c' T$ w' b5 D q
return 1; ' A, T7 @, `- L7 e: I0 g: G( s5 R0 U
: u# S7 F8 N/ P5 J for( int i = 0; i < nDestroySize; i++ ) ' w$ h( s$ A7 j) z1 f' i! f& h6 I
{
7 K" o2 l" \- l a& M8 ]6 S int nDst, nAdj;
8 ^$ a+ M$ s2 v1 \ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
, F+ a$ t o e- b) X g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
7 X6 K6 v u6 U0 A4 Q1 I }
: Z+ B5 T( J% i' { return 0;
9 w( t1 q8 \8 y}
- G. k: v4 d8 g/ _2 J# ~#endif // __FASHION_COMBINE
) S# G P4 c& R! }& f1 T9 \ b3 M) w# |" J- i6 p7 t' d" v
-----------------------------------------------------------------------------------------------------------------------
* X' ]0 _" k) V' ^0 z, OMsgHdr.h7 b9 p/ Y; {7 h. u8 d; M
4 E m. v( T( ]9 W8 V" B4 j插入 #ifdef __FASHION_COMBINE
$ |% a# t: G$ U- w0 {#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299( [& V" G! x; t3 Y& Z5 l% K
#endif // __FASHION_COMBINE
2 N# V" V! [1 l; b; M
- r7 H% m L- I5 k) }" y9 T -------------------------------------------------------------------------------------------------------------------------3 ?: X$ j h$ n$ l
DPSrvr.h1 ?+ ~5 t% U9 O* U
6 k$ S" H( b* {2 I% H1 _在 #ifdef __GUILD_HOUSE_MIDDLE6 a" W* ^7 G8 X, m! N8 [3 N
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " a; P7 g2 U6 x- L- Q5 ?- B
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 8 }" } E( Z m2 e& P( I7 `9 z
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 1 P( z$ m3 S5 B q; z+ c4 g8 m
#endif // __GUILD_HOUSE_MIDDLE
7 a5 R2 D# F+ A- T; |- }# @
" r( Z( ~3 i- m1 _7 ] 下面插入 #ifdef __FASHION_COMBINE
$ T i6 y1 A. ? q9 {+ b8 k void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 [3 O, e1 _8 r( c#endif // __FASHION_COMBINE % }# W0 G0 A# ~; i9 ~' A: Q( Q
2 j, O: H" _$ Y0 i -------------------------------------------------------------------------------------------------------------------------: H' l7 p+ d- l7 B; s2 _
DPSrvr.cpp
+ h7 l4 G1 A {" `; z4 M在 #ifdef __GUILD_HOUSE_MIDDLE! \- ?" [# A& u; R! D5 |
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
+ t8 U) H9 u6 a ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 3 p% q) G, C) T& z! v# y0 @
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
; V, |0 Q, A0 P& R, s4 M ]. i; |#endif // __GUILD_HOUSE_MIDDLE , ~) ]: t1 C+ L1 E( e
2 I3 N# z/ D1 ]7 I) W! ^% }
下面插入 #ifdef __FASHION_COMBINE
4 f- y# K; F, Y5 B- ^9 O ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); ' V; G7 C* [+ c1 M9 g2 O3 m3 H3 g
#endif // __FASHION_COMBINE " o1 c0 J6 Y5 O8 s$ n( m! b3 i
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$ y3 O1 C7 J1 z8 z3 n0 f8 Z1 p在最后插入
#ifdef __FASHION_COMBINE+ M* f6 {# s: C/ K2 ]& T4 D
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
8 {: Q" \& ]' i5 N{ " Q8 d. c. ~* `( w( @ R' ^; Q
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 4 `7 E( @; ~* A3 `: v4 y
if( IsValidObj( pUser ) )- {# o7 g! n; j* t8 I
{
: S1 S6 b+ M7 O. n DWORD dwItem = NULL_ID; $ y c6 p k- M( I+ b) a' m& E
CItemElem* pItemElem[8];
# F4 M4 B) E" r' B8 r
; k9 j% N' f3 R) e for( int i = 0; i < 8; i++ )
# F( T3 h* d0 L. H {
& I$ F0 I* i! ~1 C' c# p6 P ar >> dwItem;
! ^" _4 W0 `% I3 }, Z pItemElem = pUser->m_Inventory.GetAtId( dwItem );
3 z( g, F( R6 F* u( }% E! A if( !IsUsableItem( pItemElem)) $ \* r' k$ d2 D0 f d
return;
N0 r9 K) u3 F. v2 e. c; S }
5 V8 @7 |6 v" o8 k7 N- N if( xRandom( 10000 ) < 10000 )
# x" @/ ?: ?) @* { { - I) ~% f, _: W0 d. z3 F7 k
int nResult = 0; : r+ l/ _9 i% U' @
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
O P4 G! E, E7 A. K0 C1 | nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
1 ^( J% s& V" {4 F, t nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
, G' }* n5 M" X& F( @ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
; m) E+ W, s+ a. U2 j if( nResult > 0 ) ) G( l. a& P3 A; L4 L
{
% H' B+ ]/ i4 U* p Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) 1 r$ C6 r8 m/ i0 \! g2 Y
{ ' x. v7 V. N; {) n4 o
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
2 _" C! M4 |7 u. _ }
# W- W6 Q& C7 b C) i* Y$ x0 s for( int i = 0; i < 8; i += 2 ) 2 o3 }# v1 F7 M
{
& `3 K2 K# s4 A" |0 p/ a8 [ pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ( {6 I5 F* T' I# {
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
( X/ g* I: e* ` }else 0 a$ e x4 Y! ?* E
{ . |, Z5 S) O) `1 e4 {
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
' _- X0 r X* Q0 p if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
) b! I$ v! o B! A6 R3 [6 g8 i g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
% ?3 s9 o: ?/ v5 x$ F
2 p5 ~3 @8 q* t* K N if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
# `/ X$ R2 @1 @- L5 O {
! n+ j. W( R9 ~, D8 g9 ?0 ?- R pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ) |1 Z- Z y; B3 N+ y7 h" n
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 9 j Y/ ~# e1 q
" `: ^6 u) B6 V* z2 I
}else % W. q% a( E) B: w- Q
{
' D1 A$ o/ i& s, A, R. g, n: z pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
5 g# t# d! x$ C1 a for( int i = 0; i < 8; i++ ) $ Y, @* n% l9 U! a; r F0 I
{" L3 Q! O2 \: J, V( j4 i
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
8 I$ ] e6 t( p }
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}
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2 f4 q; G; a I, X+ Q- [} + a" P+ e: b& \1 ^1 n1 L9 V) G' s
#endif // __FASHION_COMBINE : k# A- ~. s- T- j5 x& D& y6 K! ?
+ x+ `6 x- p/ e' V3 Z, J v6 r ----------------------------------------------------------------------------------------------------------------------------
5 @" Z' U, I4 kWndField.h
( }" ~1 w4 `% f/ g在 class CWndCampusSeveranceConfirm : public CWndNeuz
3 r/ k2 t: a( G( Z; R8 U5 t
l I. Y& c$ j# q3 T9 O 下面插入 #ifdef __FASHION_COMBINE
& V d. [# |$ C) K5 sclass CWndFashionCombine : public CWndNeuz
! ~! d8 n& b2 l; z3 q{
. z0 ^, C5 t9 z' [ ypublic:
& o8 f6 { Y# ]9 {$ j o CItemElem* m_pItemElem[12];
+ z: m, ?) g1 G) e0 e/ B) ]/ j+ p CTexture* m_pTexture[12];
* A- ~! }# E) {. L+ H; Z9 {
2 j/ u# A3 O) A h# npublic:
" v, e8 D8 w9 r0 T CWndFashionCombine(); % H) J, [" w1 Z: u. Z
virtual ~CWndFashionCombine(); - @8 e$ T4 |6 h% L) x
- {" A0 W' ^* a4 M$ l4 _
virtual void OnDraw( C2DRender* p2DRender );
1 o* c; K+ B' H2 A# \0 p virtual void OnInitialUpdate();
) o% Y' b: l( Q- Q( @+ ]& X virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 6 j3 {( T" C# B, Y
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
' Q* G8 c' w9 B% [+ y* T8 m( d5 g9 z virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
# |5 @& I! u, G! H7 O3 `6 r1 V virtual void OnSize( UINT nType, int cx, int cy );
1 l" C9 N; h1 t1 r virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
0 a; l8 {8 N" m( d p}; 7 I" d9 ~ p" r: v5 I0 f1 g, F0 E8 _
#endif // __FASHION_COMBINE * \; N" y' `8 ~7 q# i. `
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----------------------------------------------------------------------------------------------------------------------------0 A8 F, F, [& G1 m& e
WndField.cpp
, f; e. e: P, h6 P- R1 ^在 #include "wndwebbox.h" }; h T! }$ P7 D" {4 R
5 n) K9 F# I }& n# R7 Y: L 下面插入 #ifdef __FASHION_COMBINE4 d% W7 k- `$ @% k% C
#include "randomoption.h"
/ [' S5 Y4 U. N4 l! ]5 M0 C+ t#endif // __FASHION_COMBINE
! c5 r* i! ^/ ]0 G
; T6 |5 R) x/ C! H: E" @ 就在最后:
9 ?; @6 S- ?* w& R$ ~4 t/ rPHP代码: #ifdef __FASHION_COMBINE
* t# m" x$ x9 `7 V V& `CWndFashionCombine::CWndFashionCombine()
; W* T+ Z: w" @( d0 U{
; _2 I7 w, d9 D5 m: g& M for( int i = 0; i < 12; i++ ) * o" _2 X1 ^3 V- H( i" p, c: u8 d8 x
{ 6 ^) D# m5 D& ]5 m
m_pItemElem = NULL;
0 Z, l& l S# `' W/ @; ^/ @8 I m_pTexture = NULL;
. O. o2 `& r5 H I# u4 P# @+ A //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
$ }8 C& ^. r- V; E9 Z3 n2 x //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
: ^! m, a( X! f* O( q4 [) } T } ; C+ s5 \5 @+ e3 h# E
}
' }' b* ?% P1 m' J: E9 r( {CWndFashionCombine::~CWndFashionCombine() . l- f# o/ f, W' D( P6 r' r7 {
{
M/ c- j! O/ @6 N( H for( int i = 0; i < 8; i++ ) & O" P! x& G, Z8 E# o- d
{
0 h9 q: R8 J, H6 x2 R% `4 |* C. r if( m_pItemElem != NULL )
& U/ j1 c) q* A4 r' x3 i! K { + R+ s) t& t4 M& |6 A4 T
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 6 z# d. k8 I( P- K- T3 q9 F5 F
m_pItemElem->SetExtra(0);
! `3 `( u% m. a+ X- s+ V5 N5 g } ' v% d1 S; |0 N* j. F4 U; E
}
! A* F& J ?. U; N} % ?3 ]1 O! d/ R" g
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 9 r. c( U! S4 k8 f" e2 \! Q1 [/ v
{ . j5 |# L) B& w% o1 @6 T6 Z4 s
LPWNDCTRL wndCtrl[12];
; f! ^0 U" ]) T( `& i
7 ^; Y! a) V* H/ C1 Q: M wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
i4 E6 _5 ^( G9 H2 n1 B, X wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
' s1 W2 p" y. [. I; W! |: [ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); % p& _2 N) V. d* P- k- G+ _
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
$ m8 m2 o! O& X/ j% v. P wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
* t. B, W4 l4 U0 e* ~ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); + |$ a2 _9 n* x, _5 B
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); / ^, @, J: M: I1 W. |+ a
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
" Z! i+ v* q2 @8 J wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 4 l4 E; \' Q. J2 }! s" E6 ]+ ]. B
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
* Q; @' f7 D! B6 Y8 I; H) Q( ~ wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
& A% _! _! d: x7 L) F; H6 k wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 8 ?4 L7 s0 N/ @5 n
7 \4 D, n# k- [! H; ^ a! l for( int i = 0; i < 12; i++ ) ' ~2 I3 @) B5 ?
{
# ? i- J/ d- W: k- S if( m_pItemElem != NULL && m_pTexture != NULL )
+ z/ ^0 }, \& m k { 9 \7 o$ g8 t5 s" \: |
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); - O" y: e6 Q9 h5 R1 Y, f
}
9 B2 _ l1 v& w; N8 A } 2 F# N4 n2 m7 |
} . ^: j6 ~; d! M5 A, C
void CWndFashionCombine::OnInitialUpdate()
# p$ {. O2 \3 l" g( v; ~" w2 e1 R{ , U$ D% F6 m5 g- D
CWndNeuz::OnInitialUpdate(); 4 \3 w5 d- J3 Y" u4 b: R8 l
" p# ?8 |$ F( V8 a CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
9 k# w, O8 v+ c: B$ j# k pButton->EnableWindow(FALSE);
. h4 }0 [8 t* r R: j; Y! K5 H
3 r8 |% @" E( X; H MoveParentCenter();
j5 k. U" z0 C} # R3 ?2 Q) i% C( O
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
7 {* J' h* ^4 N3 Q{ 8 c5 v; I2 ?8 M0 n2 R. A% r \
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
0 W% B+ f* e7 f; Y; ?* h6 v}
: I) i1 ?) I9 ?3 I% o9 ABOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 7 I& H& ^6 _: n0 u& f' a/ [
{ $ A. j4 \1 p2 k) V* k6 q q% U
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 6 \( W5 M6 _/ h- C) ^ G0 N
} 0 P+ ^0 Z' A( r6 L- v( O! h
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ( u2 }" S" r) B* X' o, Z
{ - b0 N$ i8 O; Z
CWndNeuz::OnSize( nType, cx, cy );
1 U4 G) n) N& D} & j7 F+ l0 z, i' H% p- }# b
- I6 e p2 ?7 J1 o
9 s- d" Q7 V5 h; X4 t2 J( R" R1 T9 |$ [/ |; D, A
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
; I4 e+ @5 v: k9 f* t{
* T" Y# n6 p) A* V8 w CRect rect[8];
" z& l7 n4 {) D& U6 A) J/ J( } LPWNDCTRL wndCtrl[8]; 6 d9 u' H" C6 l
6 ^+ F% _* @. R3 X, A wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); : Y3 E- W+ J. I; m$ Y' T/ H
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
+ \- L3 W- W8 m( A, B% v- [ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
# x; X: U1 K4 R: m, x8 l wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); " y1 b% {" R) O" k( s! k9 i9 V; Y
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); / _' j$ H- s& Y' g8 o& ^4 h- }
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
3 M8 ]& x; p# h3 w1 @' t6 e wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
0 {$ Y) D% }9 \+ P; | wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); . `3 l$ V' b( D. j( a1 i K: i; ?
+ B- A% n- T& u( U: c7 j) C BOOL bUpdate = FALSE;
6 G4 U |( y: }3 O- X1 b0 A9 ?
9 A% [7 N7 Y+ G+ e1 C( L" c7 h for( int i = 0; i < 8; i++ )
' s+ a! @% L5 b {
. Z. u4 u v2 A B1 } rect = wndCtrl->rect;
! o+ D7 \7 J0 Y
" b& A6 z5 S6 F( p if( rect.PtInRect( point ))
1 D* N+ r, z/ o( I! _. p, v) k5 A; Q {
0 T% C6 K9 L2 X/ `! } h% [- Y S! o. s CItemElem* pTempElem;
7 K! d# y% o* n: H1 w) j pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
/ P1 P1 H+ E5 B8 | if( pTempElem != NULL ) 8 c. A6 I6 X/ b N
{
, s5 X+ R3 `/ A% H if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) % k/ i4 J* m) Z: W- U( {9 ]7 ?
{
0 j/ W! W9 z7 F7 j7 y2 g$ { ItemProp* pItemProp = pTempElem->GetProp(); ; B9 W; v* f' k7 e" N' t: S
( e C/ ?0 F. ^- w/ S
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 9 [( K1 s1 E: a$ Y5 x
{
$ ^2 K3 U8 { N3 ?: h+ X' k$ s0 ^2 _ if( i == 0 )
5 t' I& @9 v0 r {+ J, l; ^/ B0 i) n6 f+ K4 T! [; X3 u
if( m_pItemElem[4] != NULL ) g6 w$ r, p2 Z) y6 F! `1 O* f
{) u+ d( {: w( F. e( s" C
int nSize = 0; . x0 O9 l' r& P7 j- U o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 [% X; N4 b% t6 x) s1 T nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 6 Q3 f2 i: V; l; p4 |8 N' E" z
if( nSize > 3 )
2 J' b2 O( ?' _; n {
& z$ ]$ V1 U' \0 y, i- A g_WndMng.OpenMessageBox( "oversize" );
* y9 P! t6 i& f/ Q4 t( w return TRUE;
6 w0 C Y- @; `* ]9 w' J" | }else
q: s+ W* b @" f. ]2 @ {- t. `9 y' A9 z. {
bUpdate = TRUE;
' k! [1 q- j6 K3 o c }
0 ]" R: G& J8 J3 V6 h0 y, n }7 b! h+ d- i8 j8 ?- \) S
if(m_pItemElem != NULL) , f+ S0 P. g' n3 L" D5 V
m_pItemElem->SetExtra(0); - K6 _; [6 w e6 s
% A* C- r+ Y; e, }( T+ ?" r m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & Z2 @! H- A3 Q, A! s, J; [6 b8 n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 j0 V) z! n8 w! G4 l7 D0 G9 h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" ^& c' I" R; X5 i) N/ B% ^% ?5 d) g' v: z$ J+ d+ u
if( bUpdate == TRUE ) : E7 m) F' h( {# c" [
{
/ @& [( v0 Y t' V m_pItemElem[8] = m_pItemElem[0];
% ~ N( b2 V- J: }! x m_pTexture[8] = m_pTexture[0];
! |, u; e- q: G- T2 S _9 [ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );- G* H8 M, ]/ l3 i o
} ) `* p) \5 \. [) ?$ l: o) O6 A# ^
}
) {1 v( Y' N1 w if( i == 4 )
/ }, D9 M6 o7 @9 F9 \! N2 I( \ {
- B! g, Z2 \' C& i3 f if( m_pItemElem[0] != NULL )
( t5 `, q9 j5 j1 }- P {
# _ u6 ]' ^$ q int nSize = 0;
+ I( B. D2 G4 k5 d/ H5 j$ v7 i nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / D' i, b7 o$ j, P" z# k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
$ g8 D" j N: t, x if( nSize > 3 )
) T$ Y% p/ _) ]' e9 {' N$ ` {9 N3 T, q( K* x0 g4 a% ^4 v
g_WndMng.OpenMessageBox( "oversize" );
8 r! Q0 F6 w0 ]8 b return TRUE; & p$ y8 \4 G- B; y
}else
) k c1 Z3 B T( A3 m {
1 B9 r, B) d" J bUpdate = TRUE;
- f {! o8 P1 G/ q7 s; `$ N' i, r }+ T7 |, W% K! p5 z) Y' I
}
% j- x2 m! k# k: ^3 s if(m_pItemElem != NULL) 3 ?0 s5 J4 c( a( Y, B3 Y8 m
m_pItemElem->SetExtra(0); * x: m$ U- ~4 w+ y
9 |6 y, ~! o6 u% @6 E! G3 r( }
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ ^! h* P6 L7 G( d1 e/ r0 m) t m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 G! I( _$ ^0 W v+ M1 \" r
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ }" [3 ?3 Y8 k9 S' L8 f) ~/ b
$ Z1 Q2 h! \ M; B7 Y4 r if( bUpdate == TRUE ) : \* ~/ p2 u( s2 m
{. p, _2 K r! Y% [9 W: K8 U# S
m_pItemElem[8] = m_pItemElem[0];
1 r# R+ V( m; S w, j ] m_pTexture[8] = m_pTexture[0];
7 J1 j% |$ X( L/ p# [: h* K6 a // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
; L" J4 Z3 B t, Y, c* x }
% y4 u" y: ]8 a& P) f7 ? }% J* `6 |& C: p* f
}else
" B* w1 _ h }% Z4 q5 f if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
2 R8 S6 X8 {! h. c m! B( z( H, i5 y {
* g5 W+ t- P9 k) ]# O# F1 E# I Z if( i == 1 ) # _7 f2 J$ C' M# C
{" O* F- Y5 @, Y: Y& M9 ~; y
if( m_pItemElem[5] != NULL ) - D2 T6 {9 q9 ]$ n: e/ u7 t
{
. t. h+ V Q5 ?$ o- z; j3 _! A int nSize = 0; # R3 k% I- K- r$ R! u1 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# Y, P- s! o1 [6 u3 G1 T8 } nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
( Q2 Y& N" \, I* k/ t+ @! G) y* P if( nSize > 3 ) " c% r# T) r* u5 \5 q( N
{
& j( V9 m. l+ H& r2 r, e g_WndMng.OpenMessageBox( "oversize" ); ) y* p( [+ I d! r! n- [. o
return TRUE;
4 h5 @4 E) Q0 Q, q, v7 b }else# v% {7 W8 f3 Y
{
3 z7 z$ D' o6 S) @ bUpdate = TRUE; 6 H( {' S/ L2 b
}9 p# v! H7 u- P4 s
}
- h$ t. j! O$ O3 u" y( [# U& d5 X; ^ if(m_pItemElem != NULL) & }$ l; N7 Y7 @0 k) Z0 E* h' ~$ ^ ^, k
m_pItemElem->SetExtra(0);
6 w$ X; U% a: e# U m7 u6 a2 ~. X( _! }- K0 h e$ F9 G1 E% y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 K M& T( j) B& e) O3 K& S" \2 A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& R: Y- O* x( e) r8 n1 W, ^( R. ` m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " }! ?. G, R9 k$ w" U; n
6 E V% |* }- M |
if( bUpdate == TRUE ) 4 b. w. X' {' }/ \2 r
{. g1 G- E. ]* c8 |" Q# F
m_pItemElem[9] = m_pItemElem[1]; 9 V9 X) K$ N' v6 L
m_pTexture[9] = m_pTexture[1];
& I0 U# J' Z! T6 _; v3 m) r+ {% O+ W# c Q5 \' u9 f3 L
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
' E" v. s' S/ K }
2 t& l+ Z, h0 ]' o+ t }
& x; U, A1 x+ T' y) F if( i == 5 ) $ e3 c- b% t2 C
{8 P/ I% {; u- o* @9 t6 B0 f- M
if( m_pItemElem[1] != NULL ) * m X7 s5 @" F
{1 Q8 A" c) f0 w0 L% T: R( ~
int nSize = 0;
8 J* G& a/ u$ S nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ b$ O9 c6 I& b) C3 @3 h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 6 f: ]% r1 U" G5 ?9 s( B% _) u
if( nSize > 3 )
s- M A/ @! `1 {1 k# Y# P5 g4 C3 c {" S' \' G! W( [& R+ O7 R. v3 w
g_WndMng.OpenMessageBox( "oversize" );
$ q! M' g+ o5 x Q8 c! B @ return TRUE; ) l3 g) v. F$ A5 c
}else! X& n) q' W1 g; J6 N' W$ M
{! E# t5 x& f G* b( a; {
bUpdate = TRUE;
! C8 l; \/ b0 r. L4 {- n }
1 ~1 b! h& B. }" g2 c2 |' d' H: y }( ]/ D2 P4 \! c
if(m_pItemElem != NULL)
0 k5 @5 M { y- D, \* H0 @% q m_pItemElem->SetExtra(0); 4 m. X/ L# H0 }; f- b) H3 K
% ~4 }( I' Z0 I- c# f+ {% f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 C! i: m- e- _& S. j0 G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " x/ h+ A7 J" V- @; o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! K$ `0 a% R( S1 y* M0 B( s) `% v% e; g L5 \- I# m% H7 K
if( bUpdate == TRUE ) $ h+ b' l1 f1 A
{) o# E3 m6 X& E
m_pItemElem[9] = m_pItemElem[1]; $ D* {5 _6 O) I
m_pTexture[9] = m_pTexture[1]; % {$ V+ A/ z7 ?- \. l9 r* R$ W
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] ); ~# c# t8 M, F4 g+ `$ d
}
4 b( q; v) d9 [6 Y }* x* I8 D$ u/ l* {
}else
$ Z X( ^. h: c if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
2 d4 t. B! [6 l2 ^' d {* G9 }& X. V( V9 e8 H1 A( R i5 r
if( i == 2 )
" C0 s) K# R7 Z6 ^3 C; ~ {
( U+ p' u' L! D if( m_pItemElem[6] != NULL )
! q* H/ x+ F1 U" e {0 D' T# U! p6 j5 l7 L4 T$ k
int nSize = 0;
5 o' _5 s: C+ t! U2 y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . n' |0 `! Y) ?, g7 k; E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
+ C6 ~. E* R5 A+ H8 M4 `# m if( nSize > 3 )
0 I7 M. @, D [6 @, \+ [ {6 x0 O/ G+ |2 n( J( C6 I- j
g_WndMng.OpenMessageBox( "oversize" ); : F: Q5 A, H: t" Y; j; T- P
return TRUE; ) r/ B' |4 h) x1 l" H" o
}else* x5 F6 d5 T, T6 j: V7 W0 |! f* u
{9 `1 K( k* f S4 i* Q
bUpdate = TRUE;
D0 J5 H2 d2 g% P% h% e5 M }: k; y0 @3 o6 j; @' y
}
6 W! k8 {+ n+ T- m. ~& i% M& {4 d if(m_pItemElem != NULL) D) ~3 y$ i1 ~
m_pItemElem->SetExtra(0); ( @5 I! T! p* T
5 Q( c4 c b* r$ q0 r/ [ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# l3 M8 w9 T9 u1 X m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * |" C$ H3 q" f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * c/ y2 {0 n3 Z$ Q
* T) I B5 s" T8 ?; [: b9 H
if( bUpdate == TRUE )
7 Z4 V' v* ]: k* b' L1 P2 X4 ]3 S: G {* G% q( S( _, `5 ]6 @3 R# O
m_pItemElem[10] = m_pItemElem[2]; W9 r' Q9 r& _" H: \ Z1 J
m_pTexture[10] = m_pTexture[2];
: a' H. g0 Q1 m: N) f2 E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );6 z5 n6 Y% g2 v3 S) z( w
}
. C- s/ T# O+ }9 y }* b/ m2 J" A4 C! n
if( i == 6 ) 6 b! k4 d% i7 c6 z( ]1 {% w. O
{
6 ]3 z7 S) y) W) v* h! A, h: c6 |7 [ if( m_pItemElem[2] != NULL )
& J2 P3 L' e4 Z$ z% \ {
* q5 D# t# J9 ~ int nSize = 0;
/ {1 r; {9 c& l/ q# ~4 C# d nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . G' O# D- K1 k) a( q/ h1 f$ @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
4 m6 t6 l6 B& S( j2 R if( nSize > 3 )
Q5 C3 G; S$ B. t {1 [0 W8 B/ u5 f+ a+ d. u1 @
g_WndMng.OpenMessageBox( "oversize" ); 1 R( u; l# B( g) r0 h4 _9 ?
return TRUE; 9 F/ s' L8 L5 k* Q
}else! M$ L: | N$ U% J
{7 @/ V' b5 N8 m! I
bUpdate = TRUE; - ~8 @* G0 v* E7 w8 h: {6 O$ U
}& c9 k! W B' T
}/ h F. j: t0 r! i
if(m_pItemElem != NULL) & H) Y6 N1 F( H8 F0 E \7 b, E
m_pItemElem->SetExtra(0); ) A, E. Y( s" G0 ^8 y6 ?0 x
) ~) E4 q) {# m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * o3 k6 V# ?! i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 l# @5 ^- r, S% o m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( \! Z8 r; q* \% ^0 H/ t# q
: o6 p: E: r4 [ if( bUpdate == TRUE ) 0 G; I' p, Z% Q/ I' Q2 j+ P
{
7 E# }: [" P1 ^4 k' U# J5 j0 a m_pItemElem[10] = m_pItemElem[2];
! X: B6 D* Q- v m_pTexture[10] = m_pTexture[2]; + i" M. D- H0 P3 c" W- \: M
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
0 L% z- b- v% \& M% Y } + z3 m0 h' @1 _7 u
}! Z/ m, C7 ^0 y' l1 i
}else
7 F% h/ S" N; Q9 a0 d/ D$ u if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) / R; J+ r% x8 _
{0 I0 U* g. u/ a/ \
if( i == 3 )
) W0 g1 O Y. J) B0 r- N- u; F" ` {1 U0 ~3 k- w9 u: l2 r: r1 d
if( m_pItemElem[7] != NULL ) 3 ^, y1 r+ J! a' E! A9 m
{
% b( d9 S \9 U* L, X int nSize = 0; ( P3 t! v2 b/ f) @ K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! {! x6 @; \1 G9 M: J: p0 p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); . L9 t$ g! ?% y j
if( nSize > 3 )
- ]! n% A" g9 z6 d' h5 @( E {; ?/ I O. W/ l4 J) a) O
g_WndMng.OpenMessageBox( "oversize" ); . y" i+ v0 s# C6 |( F
return TRUE;
/ Q! N7 S+ F8 f% r }else' b3 v" `; `# w+ a2 X) c8 A# r
{
6 {( M4 {: T6 c; I( i4 y; ~' X B bUpdate = TRUE; + W/ w/ f' c: }6 {( L
}
, @- a( U; S: M& U* Q }
V+ }: j/ |! f, ^3 F if(m_pItemElem != NULL) + e) b! [# l" o5 g% T1 Z2 g
m_pItemElem->SetExtra(0); , ]8 U. s9 h" J3 @( _
$ l N! ?$ _9 w! J" o
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & G& J; D' X G; W4 B) Z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 F" Y y% D" g- |! E m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * v9 g: z5 l `5 \' @" Q3 n
, t' _6 d0 ]8 L& m) V0 G
if( bUpdate == TRUE ) " s7 g0 U, k2 z; M; }: Z4 p
{
) Z0 S$ D X/ E+ b7 [ m_pItemElem[11] = m_pItemElem[3];
( T- |/ K/ g, y: C1 a m_pTexture[11] = m_pTexture[3]; 0 g0 S7 Z) \5 e3 {' E
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] ); c2 ~0 K' t: e! N! ^/ H
} w( L4 M1 x8 N+ e- A
}
* S: W4 H! }" }& I( h# {9 ?; ^ if( i == 7 )
& B1 n! d6 a. B( z {
0 J$ L6 }) ~* p! V2 O' J if( m_pItemElem[3] != NULL )
/ o6 c7 T; l: J0 Z6 M {
" A% v) W5 Z( d int nSize = 0; / H' ?- @! i6 ^' T/ w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: c* J9 Y4 Z+ ?6 A2 Y9 C3 y5 w% Z6 g nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
4 B5 H% ]- H8 I3 b) O N, k if( nSize > 3 ) ) v% `$ R8 Z3 C! e0 s2 x
{5 _* [! r8 Q+ N" b: i
g_WndMng.OpenMessageBox( "oversize" );
& Y8 Y0 W- ^, v return TRUE;
3 H7 s5 a5 f- u# V) |& v; I ~ }else
3 x. {) ~/ f7 D1 O5 @. d" m {" m7 l1 H' u t
bUpdate = TRUE;
) q7 ]( g; [0 A( S- m }
# q% m; ^+ S% l, t7 D }* e+ m1 G& }: o5 P1 I% C8 }
if(m_pItemElem != NULL) 2 I* Y; J1 E6 l
m_pItemElem->SetExtra(0); % W* a# Q- f n/ ^% F- E) r
' i6 D) s- F- w, i) R7 A" q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / j, ]; E" U0 P0 J) z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 B& Z5 ?$ f- G( E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 B- T7 h* F' g6 e
0 C- f7 i/ P- V/ c6 U- _
if( bUpdate == TRUE )
" {! V) P2 D) e' |( u# \& n8 s {
5 R D6 s# ^# H+ x( ]+ L& ? m_pItemElem[11] = m_pItemElem[3]; 0 P( D, p1 {8 {7 S# L6 w2 K
m_pTexture[11] = m_pTexture[3]; : C8 M! `, P& K2 F* ?
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
2 d; C8 ^' v! O; s6 z } / q. ~# ]/ C% O; y+ a( X J
}1 f! g) C/ U3 e, @/ W
}else# j! {. h7 ?7 n: f& ~7 l
{
d) `% H+ _7 y2 _" P+ `6 T g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 3 R9 m) M( b1 v% i# j
// wrong tab
$ `2 A; p- C3 G2 _4 n+ s }
: ~& p& l# S h; v2 o }else* Y4 y. t% K' U. {2 b
{; d+ p# `! o# \
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
. Z/ L% W$ k; M; O4 A! | // not blessed
+ t# V! J' d/ y+ _6 c6 m } % p8 a( g1 B( G
} 2 Y, J: c7 x" y3 I2 p+ F8 a( \
} . t9 \# U0 c) F E
} 4 m6 H4 s4 J& v& R
! N! x. ~$ ?) ^8 s8 [8 l% E
int nCheck = 0;
' S* S+ T, V9 g6 @: M, M$ Z for( int i = 0; i < 8; i++ )
9 u; E) K. }- m9 q+ z# M {
$ `" } P+ g3 o- Z" T1 D" z if( m_pItemElem != NULL ) 8 s6 u& H! c* p) F
nCheck++;
' F' w1 v1 H$ ~( w }
5 K( |! U y7 w) K: q. ]) J if( 8 <= nCheck ) ' {% U: q% F. t* q/ m
{ 4 R- ^( b1 E) q8 v7 {; M7 f
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); # W0 W; y2 R5 r! P
pButton->EnableWindow(TRUE);
* n3 ^9 ~8 h7 D+ i' q" ?, Z } % ?# j1 U! _, P- x6 s: d+ z
return TRUE; ! }; f% c6 q A+ Z" J. Q2 o
} , r. w. \" R' E9 b
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) / q5 T4 m1 T7 J7 z0 [
{ : o' {! |2 ~4 b3 C
switch( nID )
0 ]% x( d' D2 ]: G- p# V! H+ A {
, a" M0 z+ R& G Y case WIDC_BUTTON1:
4 [5 b9 R1 U! Q { / d" G2 \4 [8 [6 U
g_DPlay.SendCombineFashion(
+ n5 r' h: y0 E) \2 w0 I m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
2 j* x7 D: G% }) } m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 2 N. T2 ~6 @! B* N7 f
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
, y; E) h6 r* H3 T- H3 E m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId - E6 u, {0 s/ f1 q1 e/ w
); + B! M$ n& i; }8 L7 q
Destroy();
8 H0 w3 l( I) `) h break;
\5 K2 n/ R/ |; a4 M+ X. K }
( G( E7 Y) q5 I case WIDC_BUTTON2:
7 P) {' j, S1 Q% n {
+ j" l) V" b% Q Destroy(); 0 s% y; K/ o& ?* ~) k
break; ! _% `! m! `' U" D9 }
}
$ x: P; a: b/ J, O- ^+ H- q3 N* F }
* p& O& Z [) u' L# @4 @4 d4 J' f return CWndNeuz::OnChildNotify( message, nID, pLResult );
9 m! s, l' r9 `, D- }} : f+ q/ a4 c4 W- [
#endif // __FASHION_COMBINE
9 S1 O$ N) L) `& `9 a% U2 ?; ~+ E. K5 H) Q
----------------------------------------------------------------------------------------------------------------------------
0 @$ J4 e" p" [* g4 W) QWndWorld.cpp: U/ n9 r6 }3 ~$ E3 i
在 case MMI_REMOVE_CAMPUS:
8 ]/ t A2 w% d! x { & q% B e3 R' y4 ^
if( g_WndMng.m_pWndCampusSeveranceConfirm )
2 T. g) {" I& m2 b SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 4 ?" f( w* q' R( w* _
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
" _- H/ B p" R6 E4 ]7 W g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
; L# Q' r+ B5 g" e* @( R. Y* X break;
/ z6 r! G1 \0 p6 k0 a( g }
: i) ], ~9 `4 I5 c, R#endif // __CAMPUS
# W) S3 L9 g+ z _
( l& m, v- ^7 a6 Z" M% q) j) x, I 下面插入 #ifdef __FASHION_COMBINE
; {/ g. z3 t1 s/ D$ Z9 E% u4 b7 S case MMI_COSTUMEMIX01:
7 V1 W1 @+ X6 I6 I+ U* |7 ?& G {
# N# \0 V; ~4 [; x9 q SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ' M- P/ L6 J! A. @; q2 B5 J
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ! H5 {! @* i7 @6 D" w9 Z
g_WndMng.m_pWndFashionCombine->Initialize();
3 e. |9 |! Z7 F4 m$ S& p7 k } 4 |2 f0 a# Y% t- _4 z9 m9 ~* n' v8 p
break;
" m! ~! l, z! p# s5 v2 @#endif // __FASHION_COMBINE 5 D1 O0 I, h" H! N4 s( m
. A7 \( g5 M) J& X4 T% k ----------------------------------------------------------------------------------------------------------------------------, Q; |/ k/ n# m# n3 t: p3 q
WndManager.h( i% ]' X/ M/ |( b0 W8 y' @4 d
) [" b, R& h' s: h" l9 A于:8 a1 I, A& b; w4 T$ d. w! Y; L
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE6 A7 o6 V3 S) u/ R6 @) b0 I
CWndGuildHouseBid* m_pWndGHBid; : X1 x3 j: Q3 |/ ]# X. {
#endif //__GUILD_HOUSE_MIDDLE ) I t! o( x. C/ @/ D
1 n5 W/ Q) P& \$ E 认为:0 v# Y) Z! Y9 Q F: [! h
PHP代码: #ifdef __FASHION_COMBINE
, @' q! L7 K" C CWndFashionCombine* m_pWndFashionCombine; / z% C3 J& S8 I
#endif // __FASHION_COMBINE , L; M' Y/ E+ Q; D H, B! C: G
$ } H3 G M, K' J$ P ----------------------------------------------------------------------------------------------------------------------------* j; |0 w. r# r( S& |
WndManager.cpp
. e3 H' Y9 L/ x& d- }5 R6 V% n1 ]6 U% m6 e d- [" `
在 #ifdef __GUILD_HOUSE_MIDDLE
& U( M* V, r% L" ^9 X else if( m_pWndGHBid == pWndChild ) ! E0 |" }, P! t
{
9 N2 e7 q/ r1 Z) K( Z4 p SAFE_DELETE( m_pWndGHBid );
+ e5 Y. @6 P: z$ l1 `3 o pWndChild = NULL;
( \/ W" ]0 {+ j' o } # d' P9 H; y3 [2 w+ |. o
#endif //__GUILD_HOUSE_MIDDLE ' R! t4 ^1 r7 f
! @* z l. X% s$ i" C 后面插入 #ifdef __FASHION_COMBINE
8 U" e; C2 O [) \/ g/ N& N else if(m_pWndFashionCombine == pWndChild)
* O [% ]0 H* }6 m7 K; z { ! [+ P1 B* p; {; E6 _/ C. P
SAFE_DELETE( m_pWndFashionCombine );
6 _! a" s, g H: |1 ] pWndChild = NULL;
1 p5 O! M' k- D% m/ d: T }
; y w1 f9 }2 S. \$ ?# E#endif // __FASHION_COMBINE
5 g$ }2 V( G8 q7 J% R2 F& h% u+ I$ W1 G- `- c* V1 B; z
----------------------------------------------------------------------------------------------------------------------------/ E8 |% Z3 ]0 v9 Q# V) R% `8 C
DPClient.h) r( T" \0 \# e
' t% }! j9 ~) Z+ p
在 #ifdef __GUILD_HOUSE_MIDDLE
* G8 D2 y% }1 E, Xprivate:
% g- ~2 F8 D S- I* S+ d6 u& d void OnGuildHouseTenderMainWnd( CAr & ar ); 6 ^3 M* i9 u% r9 H% O8 t
void OnGuildHouseTenderInfoWnd( CAr & ar ); 4 F7 M1 h- u8 z/ f
void OnGuildHouseTenderResult( CAr & ar );
_- Z; T8 i, M) q8 C% R: i$ ]public:
" H- |+ F0 n0 p4 e% k7 F void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
/ f3 b5 o1 u# V" m/ {7 k6 T void SendGuildHouseTenderInfoWnd( OBJID objGHId );
0 V& O! e' @, e' q o/ N' T6 N+ O void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
8 Y6 K( L! D4 Q' Q7 ^8 K$ R1 t#endif // __GUILD_HOUSE_MIDDLE
! b% z x1 x6 q
6 E& M/ g; s' [7 k1 `7 y 下面插入 #ifdef __FASHION_COMBINE
) s' V+ B/ _) h3 G- c8 [ void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
8 a" [" k, A) x9 j#endif // __FASHION_COMBINE
4 m( E" a6 [3 k+ m
% d7 c5 g! v. Y0 n0 N- k ----------------------------------------------------------------------------------------------------------------------------
# l" @0 Y$ _! d2 G- ^DPClient.cpp
) p; _6 W5 w+ p( g' N3 n" R; j# W$ Q) L+ J" |" G; y7 g
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 3 N6 r8 m: X$ v& ?- f) c# p1 P* y
{
9 \3 Z7 }! p1 C2 \ m) [, b BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
7 L3 \! H8 ~, s6 r9 s+ f ar << objGHId << nTenderPerin << nTenderPenya;
; R" t- H( e. V SEND( ar, this, DPID_SERVERPLAYER ); - P9 U3 y- {) F
} 3 m9 d! D1 s0 k
#endif // __GUILD_HOUSE_MIDDLE
8 i7 N* `# q0 P1 e
k) u7 @' w7 s8 | 下面插入 #ifdef __FASHION_COMBINE
6 O. {4 O: h& t& vvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
4 A$ o$ U8 v: l{
4 X% G& u; E2 e# I& f BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
2 x1 l0 Q0 o; k0 Q6 X8 F ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
$ x- V, i' _" j4 Y SEND( ar, this, DPID_SERVERPLAYER ); _/ `4 G8 ?# l3 a5 m
} ! G& N; J, y2 z# A% M
#endif // __FASHION_COMBINE k( ^3 |/ h) e. K5 F2 @1 B
) j5 o3 X# s2 T4 U
----------------------------------------------------------------------------------------------------------------------------, S7 r: |$ U' ^7 u+ f& N% P7 w* H
5 a2 e a* n: ]" r/ L j
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 2 z0 \: S- _+ K2 q }( {
8 A! G; W1 p2 E5 T ----------------------------------------------------------------------------------------------------------------------------% D2 O9 u# Y9 a. X8 M
3 J' a, z' p. _& D0 E. C+ }
/ J/ ^2 G+ O# l7 M7 l2 O3 v* k w+ m+ U7 N
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。$ b; h, a4 C* s) ^$ x$ y$ }$ }
3 h" Q6 S* D" a/ r( D2 y, W9 E; T: `1 x8 C, h3 N+ p
~怪物
7 [' q& P! C: Z4 v |