|
莫因E * PVP5 v# `! J3 ]; F; m0 b3 x* J4 k
& ?- G9 @' c4 m3 ]+ V, j
& ~4 L9 Y% o/ P( W' p& n$ g
, m- V" t6 ~5 o: x2 J# [今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
! v+ g# _ @8 f* C+ m9 f
+ w( R. r- i, q0 W8 R有大量的代码,我已经测试过它,它可以编译自己1A。
+ @) s6 N# f* j2 p+ ]
3 j7 O3 }7 R, U
3 K" R% S; i. P6 B5 E" V4 N现在会如此容易所有的C&P'en$ d0 i1 P1 E& _6 ~
' o; l2 o5 u+ B' j
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
$ m/ ~+ M& M; Q
8 z# e9 B; j* }' @' U! @你说我成功,资源应该时装组合系统顺利运行。! I" J8 {. C1 ]) t' ~* J
& v4 ?( V6 U' g0 X9 R4 s* p. r8 j% _; R8 j9 V" w6 u
" E& _& E5 Q5 b$ Y0 }6 ?
首先是学分:
5 j$ U% @4 h2 @& \4 X/ e: ~) z, i" u; T! g, @0 z
Etioom(90%)( H$ { K+ Z& g
怪物(10%)
2 f; @) W+ ]6 M" ^, K+ \. P: S! z) I o
2 Z# x1 p# q7 ~, Y
这里的问题,而是“不问任何小型或定义语法错误。”
" k# d4 f' y5 x _# V6 u T! H6 T+ O, T$ g2 Y8 W$ k/ @
7 A* P- _) X0 _0 O+ M9 M& A
! `2 c" j" H9 j" ~6 d2 _& j0 G. a; S3 I4 B' C8 C( T: s2 y; T# [* `
唔够讲,这里是答应释放: randomoption.h1 k: [+ R t6 ?# T8 [9 W
4 o3 X) ` p+ L9 u在 public:
& G/ u! P9 n7 k5 A7 c8 B" f: T4 v/ z bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 7 m: \2 S) H n9 M- }
void SetSafeFlag( __int64* pn64RandomOption ); & E+ z6 B8 Z- @, s0 T8 G
void ResetSafeFlag( __int64* pn64RandomOption );
& _% ?4 Z& C6 j8 l( |6 O // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
4 k" b5 _! o/ H C' P! g$ J# k- S" q
这下面插入:
. p3 ^; }8 E( r A/ o7 D
; S# \7 \' `; r$ W. B( o( n9 z. B #ifdef __FASHION_COMBINE
5 X9 O7 c" R6 T2 ?/ V0 }& ~public:
/ R5 [8 ~& s2 K2 l+ L int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
) t1 y; B! r5 l$ a) d0 N: l& w0 O#endif // __FASHION_COMBINE
. Q- \+ v$ a/ j; P `/ G+ C# x& S) O3 z
---------------------------------------------------------------------------------------------------------------------+ `: S( R1 G$ G2 }/ T: R+ o
randomoption.cpp
$ j# k& `" ~& z; h# Q8 W$ }4 c) I; n X( ~5 p* S
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
3 z; U; P# g* e# x- R0 v5 U' X! x9 g7 |& _" }$ F& u8 z' r
下面插入 #ifdef __FASHION_COMBINE
0 a( q5 J3 e7 ]6 yint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
% e2 D. g% ^, A, V' ?: b{ 5 f0 W: \: k0 X2 Q# h! |
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
: I) A+ w1 E% p# p0 b% N s& ? x( u" k int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); . J" z! j$ g& P- [
2 q# F" g ]! d$ T% s- w/ ]7 I
if( nMainSize + nDestroySize > nMaxCombinedSize ) & _8 k! V, \$ O7 s2 L! u. [- Z
return 1;
9 o( Y; G v* d: X1 i3 C% d! i) R# C: |
for( int i = 0; i < nDestroySize; i++ ) ; R& S( ^# f9 R2 q$ X3 j
{
1 C1 }0 F2 \1 s4 J% O5 V: n" K" H/ L! d" _ int nDst, nAdj; , ?8 \5 {& \ R
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) : V) U# y, g0 ]- X- M
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
! k6 E$ ?: E3 J* i7 W. U! ] }
+ b; N% |: ^# u return 0; 0 }* A+ Z9 U& ~/ v" t
} % p9 Z! u7 g/ @1 N
#endif // __FASHION_COMBINE
& |) H5 ~9 n+ @ W9 n4 `" Q
) u& z9 C6 B9 h' P3 o -----------------------------------------------------------------------------------------------------------------------
8 Z7 V5 E V7 [+ jMsgHdr.h7 t) Y& n, o3 R+ c1 T# P
H. z# t+ |/ \$ O+ T插入 #ifdef __FASHION_COMBINE
1 H" R. b1 j( Y1 P ~6 [#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
# `1 i- h) @) h5 B3 B2 V#endif // __FASHION_COMBINE
" F9 {. V" B6 }
* @$ d* d7 E" X6 U$ q* m B1 L -------------------------------------------------------------------------------------------------------------------------7 P- }& z" e" T2 D
DPSrvr.h
5 D+ W* l% Y) | |. Y9 B! W7 y9 J, ]4 i
在 #ifdef __GUILD_HOUSE_MIDDLE1 N; |2 P( V5 P. Y# I. k+ _1 S$ O; s
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , T5 X$ u+ U, }9 C) Z: w+ h
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 F$ D8 n* t8 N
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ) c0 g+ }( C$ E1 X. _$ ^/ H+ U
#endif // __GUILD_HOUSE_MIDDLE + t) ^) F5 E0 t% W( Z
8 i- o' y( d. @7 N; [
下面插入 #ifdef __FASHION_COMBINE
8 R4 J: q! n& w$ F* O- Y9 g void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , L- p) X3 c0 k
#endif // __FASHION_COMBINE ' q5 Y S; v) k9 `
# W; B- K1 C( ^+ a6 c8 b1 N8 b
-------------------------------------------------------------------------------------------------------------------------$ p5 _, a# _ B
DPSrvr.cpp8 L; ]0 J5 Y* N
在 #ifdef __GUILD_HOUSE_MIDDLE. t3 B5 n$ U. |+ e6 @$ d0 k
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
% S+ g4 a* h4 p" |# e/ j ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); # \. ]/ P1 M8 g# J
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); / F7 k) Z) l/ W0 B+ u4 O' w
#endif // __GUILD_HOUSE_MIDDLE
^: ?7 T3 i3 v- o+ I
' L$ b6 J* i, N5 o 下面插入 #ifdef __FASHION_COMBINE
, k3 G! ^8 M# U+ N: f7 O ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 0 S( ?1 O) c+ y) b
#endif // __FASHION_COMBINE
$ G. H5 A3 i8 B$ g2 k% Y: l, [$ W( a: r( \7 A. g
4 k5 y& v3 I$ `% c* o' O/ p在最后插入
#ifdef __FASHION_COMBINE5 g8 {0 D* m# a- v i2 P( Z
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) / D0 n6 F( W7 e, C7 X0 M& h
{ ! K1 L0 E. M1 E' q& z# j
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 9 i! Z. i: M8 o$ D- ]/ f) i
if( IsValidObj( pUser ) ). V: V5 H8 `; }+ L: B. y, S. n0 a
{ 4 T6 b( L: B/ e: i' R$ V
DWORD dwItem = NULL_ID; 7 D7 A5 Z( I! O) k6 _9 f4 f7 y
CItemElem* pItemElem[8];
& i& o) C; `" Q( d; \& g6 H6 {
% E1 \6 G; g$ Q% g- H for( int i = 0; i < 8; i++ ) 2 H6 h" a+ E. Y/ K5 c: S S- x, J
{ 3 m3 d H" R; x4 J
ar >> dwItem;
' W; r; ?- \$ ~7 z" o h n pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ) M8 A/ o9 [" p9 U9 X" P# X( T
if( !IsUsableItem( pItemElem))
$ w" u4 }/ U- o- S" y5 D: u+ z0 o return;+ [8 ~6 f2 ~, ^5 L
} : ^; V+ q& L7 Q% C7 w* L. S; w
if( xRandom( 10000 ) < 10000 ) $ G, _: R7 \, c& D: e, h7 A
{ # U9 [- M$ _& i
int nResult = 0; 1 z0 P% ]8 a. @7 N) E
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ; k) P( H9 K! @$ ~ k3 \$ f# V
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ' o3 W! Y7 Q: I" g4 A; F& s+ i
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 5 |. O* `; Y( k w) a
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
; O, T( G7 L9 R5 S if( nResult > 0 ) ! u5 p# Y( r% k; `
{ / q" X7 q: X ^! C, }7 ?
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ; G" G: k( _% i5 i
}
5 O k' O6 {" ~2 T, m0 D for( int i = 1; i < 8; i += 2 ) 5 ~, ]0 o/ q4 T
{
7 z4 {1 m9 T, p8 G, K pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); / N+ d% I6 Y9 w5 F
} 7 T% n- H" m0 V+ E, W; D
for( int i = 0; i < 8; i += 2 ) . b* Z. U5 b/ e6 B7 P F5 |6 Q6 @
{ 7 L& K$ `! p) W& q% F& A
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 9 f% G( G' J; g4 a
} / l6 J- ?1 l( y- U
6 j- _1 L4 V5 |: p8 _1 z
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); / `' N9 m2 ~0 V1 w' K% H
}else
2 S; W1 K2 [! ~% M {
( O$ T! @/ ?' ]+ Y pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
/ V9 r5 q$ {2 ]9 X% W+ q/ U if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ' a: q/ |+ e4 O* E
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
8 h) H8 j/ J1 T/ u1 P: [& f$ ?9 @% s* n" [* g- I# Y5 |
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ( C9 m5 D }- t7 c1 F! g
{ ! U" M6 J& b" G/ |
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
" ?5 e& ^9 C( f( r v4 [ pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ) U9 c/ a; S$ ?
$ s) N$ E$ n1 i; L# F( e! }9 w9 ? f
}else 9 Q" ~" _: D R* j( l2 P
{
# U% j o% e! Z3 a. _& R" H! i pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ' c6 `6 A. B/ h* _# c( p, {3 r
for( int i = 0; i < 8; i++ )
' C' w* z. [! h2 T {4 p+ _+ X5 _! U' c2 z4 V: G B
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); # y. }) w5 N d$ b
}
; b9 S9 M6 r8 t7 T9 z6 n } - d9 H7 v. O! A& [
} 4 s; f8 R0 V) [1 r d) p: N6 \5 Y1 r
}
0 c( O8 Y5 E7 Y} ( G) p. M. a) d$ d4 e- _
#endif // __FASHION_COMBINE
7 l' f% ^6 F. Z) L( b0 X2 e. O8 f; T( R
----------------------------------------------------------------------------------------------------------------------------8 _' L8 \/ w' F. x% O( N7 @9 D2 c
WndField.h3 x C2 X* H; m$ q- ^0 [
在 class CWndCampusSeveranceConfirm : public CWndNeuz
- Z1 V8 { M7 z9 G% b
" P5 r. I4 \5 n2 z7 m2 A 下面插入 #ifdef __FASHION_COMBINE& v" {7 N6 [9 y) f; {% u
class CWndFashionCombine : public CWndNeuz 2 \+ x8 Q8 _5 f1 R( N, F, @& [
{ . m) C9 c$ P/ F2 e- N. x/ @
public: 8 { Z0 Y" f/ G2 X, X6 S
CItemElem* m_pItemElem[12];
) \5 @- O" N: ^ CTexture* m_pTexture[12]; 0 q8 Y% L: i7 n8 q
$ H8 ]7 J0 ]+ Z; \* k# Y
public:
% _; b( h5 T4 R7 w# z3 i" } CWndFashionCombine(); ! w3 c' V( D7 }) I P! s6 Q
virtual ~CWndFashionCombine();
! H! g/ a; W4 g4 g1 i' X0 q4 Z+ p. p. a- Q. C: [+ n% @" k
virtual void OnDraw( C2DRender* p2DRender ); 1 W; m0 F9 {! h$ ^) v( h+ e
virtual void OnInitialUpdate(); 7 i6 {7 B4 [8 t+ n
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
+ @- G3 H* B! a! [ virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
8 u0 ?( }- ?: F' e, j9 t virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ! d {' l/ l& y" v; q& r& J
virtual void OnSize( UINT nType, int cx, int cy );
8 q+ F- J( @# U/ A* ^) G, Z# z% G virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
* x) F+ n# V/ W$ {5 b A# p4 a};
1 o5 h7 \0 p \$ _8 x#endif // __FASHION_COMBINE % p$ M+ e! m$ _5 S% U5 T+ [
6 @- M4 n, K, K# }& Z/ B) c; q
----------------------------------------------------------------------------------------------------------------------------# M" j9 P+ F4 f6 W; E
WndField.cpp0 _) d* ^' h& J
在 #include "wndwebbox.h"
7 | g; [! O% R5 o: V7 P" ?
6 q+ f9 L; O- { 下面插入 #ifdef __FASHION_COMBINE
: b2 B' X; |, Z5 @# P#include "randomoption.h"
& E, d9 Y6 ?4 q0 E#endif // __FASHION_COMBINE * N+ T0 k; e/ [, j0 E
+ ?" c6 u$ N( G$ h! w6 y
就在最后:2 j' i; p2 Y. B
PHP代码: #ifdef __FASHION_COMBINE
! }9 c6 n3 R8 ~1 Y) @CWndFashionCombine::CWndFashionCombine() , D5 b& Q i7 r
{
+ k! f, H7 i& p; g for( int i = 0; i < 12; i++ )
( u! n* {# ~2 J! s }- Z { 1 _) E) W0 W; f; R% ~( G
m_pItemElem = NULL;
* V! o1 I& l% M+ B e m_pTexture = NULL; 7 z% [+ M" m# _$ H) T( \6 i! {
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem )); \2 X' R- j- f- e3 L" V
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
' o/ S' L- ^4 E; h* r }
' Y; E( F# ^/ F8 W: B} 5 D( g. E' L" r6 }, M! s( E' Z$ U* {
CWndFashionCombine::~CWndFashionCombine()
% i" B X2 P" n: Q{
6 p9 ]. b R* r8 U7 D# c7 p for( int i = 0; i < 8; i++ )
. d/ \/ d( o8 K( i6 o3 ]/ I { 5 L# l: k7 B4 l2 F- F5 x
if( m_pItemElem != NULL )
$ l6 B& A! w+ { {
# z# e6 U/ r' j, j4 j if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 9 C8 F7 @% x+ f4 A
m_pItemElem->SetExtra(0); # `) m/ H8 X( L$ p
} 3 o o7 f1 o: d; t
} % N5 |' |' Z4 A0 w; _; m
} ; t: [1 w4 H) f* B
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) : B, s+ E9 a+ v t& F& a
{
0 x+ `+ I! H- A/ d* s/ D/ c LPWNDCTRL wndCtrl[12]; ' L, p$ K3 T& u& m0 @! ]
) x3 n- R0 i0 j5 h+ i- y
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
$ W+ e) }7 d# l6 |* o% Q$ @ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ( t; V8 R# C; _: Y5 ^
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
# C" ]; N" ], t, f9 f6 @) P! { wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
' y- {0 |* c/ v8 U; m; @6 p. K wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); " E" |6 B0 }1 h5 P5 Q' ~2 A0 l% I& g
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
: I# }1 [3 o* p8 N6 I4 m wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
; y4 T, p( r; ?8 d: S' ^ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
5 q- w; P1 }8 M wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 7 r+ l1 g' m* {2 Q" |* z" p
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); * e' U8 a; I, y" P9 u+ {: R3 r
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
9 i5 Y+ F( Q n) Q: E$ W wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
7 @5 T7 A2 N( R+ b4 G" g# u5 |; N; X- |* t2 M
for( int i = 0; i < 12; i++ )
; `4 l1 i# p3 @ { $ l2 K$ o5 Z, D- B
if( m_pItemElem != NULL && m_pTexture != NULL ) : v |! @8 Z: j r
{ # {9 s; j! s5 R& A- u! j, g
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 5 U @; C; T9 ^' N
}
" |1 I, t1 n! V: I }
& r- A$ d7 z8 N4 z. b} ]" O A$ v, r3 _* u
void CWndFashionCombine::OnInitialUpdate()
5 k) R# a2 h; ^: M m. f# n% I6 C$ S{ 0 `( j5 R. [- h& d' W5 Q
CWndNeuz::OnInitialUpdate(); - y3 ~) U5 C$ R7 {" K
* [8 F! B+ U/ b CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
. R- @% W) D5 x+ p+ Z" `+ Y2 E pButton->EnableWindow(FALSE); " C& I1 P2 w9 G
9 Q4 \6 ~& _0 a b; P- x6 W8 E0 i
MoveParentCenter(); : ?" o# A9 j+ ~$ O. c
} ) l3 L7 g$ M; ~/ N6 [6 v! W
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
) g$ e/ A" f' l* E6 C& V{
8 T0 J5 `+ p* @6 X( U% S" s return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
- _0 U! G# n$ {8 O} * @3 K7 t9 A2 [% v: g0 I! [" U0 e8 r. J
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
6 {% K- h t3 e3 b( k{ ! h4 w/ @7 H. X" U- C3 x$ c
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
/ `# G5 X w, E6 Z" c' t}
. y$ ]% m" [2 C6 b1 svoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) : ?4 {8 L/ z1 p" x# q0 B
{
- H' Q' c8 A+ M2 O) \ CWndNeuz::OnSize( nType, cx, cy );
6 [# q W! F; R# f' \8 G$ P. x} " d( G1 Q( i- H) c5 J
1 v, ?4 w) Z6 ^1 f z! | R- A4 s, C# r# X r$ W5 o
% n9 z0 E z" z2 SBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
( ]$ ~6 Q0 e1 A& N& c! N/ T! T- y{
* M6 _% [! K/ b( |7 p. D7 _ CRect rect[8];
( M! t/ J; b; w5 j! o LPWNDCTRL wndCtrl[8];
* F8 E- g3 F. O+ l4 l. ~ ]. X5 _/ k6 o7 U' E
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
0 `4 P; H U* {6 R wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 1 [( n4 k( J# I8 g' Q1 h. l9 b
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); * B, V1 z+ T' I9 W
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
3 _: ^7 X. O( x" [ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
& o* q2 p, c6 e* T wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 3 N8 w0 ^7 U0 Z6 a0 w# K( l
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ' l7 m/ w# }) `' U
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 0 k# q& W' _; Y# I
4 Y' X5 [! D7 O9 V3 u4 n BOOL bUpdate = FALSE; 7 ^! i/ l* O0 I- m) O7 z
7 l) m) D# z9 c- q) h
for( int i = 0; i < 8; i++ )
+ }0 [# j% f; O @9 ~% z! j {
- s4 e F; z5 g6 K8 } rect = wndCtrl->rect; 1 v% E1 \! }* |! k, s- m
5 g7 f `2 {5 q3 A if( rect.PtInRect( point )) 2 u0 r' n0 N- p, u1 F
{ ' s, v# Q! x/ T' N9 ^
CItemElem* pTempElem; ' Q9 g- H. k# r) L9 r* J7 ]
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
5 p( T. h0 n/ ~! x4 d if( pTempElem != NULL ) " c/ o# f$ A9 \7 ~, A+ K
{
# @' S5 T$ G# \/ z2 G4 t if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) $ b' D; ]: Y2 i* d, }/ r
{
4 K% h3 p4 w: C @ ItemProp* pItemProp = pTempElem->GetProp();
4 w- P# x& ~1 x. C' [# N$ m( a& Q/ t! |% O1 f5 i
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
0 f. ~) C) k, L, K- E) B8 H { # {5 K* `1 r; t' ^
if( i == 0 ) / ~6 G( k( B3 x" ]
{2 }* K* L6 j6 q; b3 p1 Z9 d& f
if( m_pItemElem[4] != NULL )
8 U {) n2 j$ q" O, e {
* T$ s5 g( a3 H9 L* ]+ N: K ^ int nSize = 0;
' D$ Z8 w) i2 l nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 ]" ~- Q6 |/ [4 D- l' e3 _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
; H+ [+ t- u( e; i' y8 G9 Z- f if( nSize > 3 ) $ K$ p0 J* o1 }
{
4 E/ Q% k1 r! k' O# a: b9 H" K g_WndMng.OpenMessageBox( "oversize" );
" h/ G$ m: b/ h return TRUE; 3 j/ K# D- S2 R3 g( v4 V
}else1 ^, }( [% ?& z" i- V) q
{/ R% |$ q; j3 Z% P/ L
bUpdate = TRUE; ) o6 ~! z; {4 D2 m
}
* E( {5 K* W! K# t. U0 f! s }: N- U% A0 `2 D: I
if(m_pItemElem != NULL) 0 u3 A% [0 }1 K
m_pItemElem->SetExtra(0);
! l8 ^" W' X( c$ d* s7 R1 a. b
( f& m' Q0 z% E7 ? K1 C/ C m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 ]' N& T/ j* e+ C
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 ^! l+ D9 u" x! X3 P# o0 a% ~) D m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ y O9 ?4 s8 j: @8 q+ @: |7 @
2 T9 B9 g7 T4 R! j7 a
if( bUpdate == TRUE ) 2 e1 L; B3 q% d( c/ D0 |) O/ W
{1 C( r- K1 c+ D2 A9 B7 {
m_pItemElem[8] = m_pItemElem[0];
; t$ I" |) X. T4 y" s m_pTexture[8] = m_pTexture[0]; 1 y }0 a& T4 W2 h( S) |
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );: `9 n( h" C# Z/ b6 d+ V
}
5 V4 P$ f& U" b; }( X }2 w$ G( i2 P5 w- s; |/ ?' t/ W
if( i == 4 ) ; T7 V, w* p1 C7 c" i& I t
{
* m% p! F2 O! J( Z/ Z if( m_pItemElem[0] != NULL )
4 |1 Z6 v `6 O( j; k7 N {# ~+ s q! r* X3 X! l/ B9 j
int nSize = 0; ! X) V/ s( J) K% U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 `. O1 @( r7 Z% ]6 {* [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); % d" o- X. u o1 O1 H' o' U
if( nSize > 3 ) c; F4 L, K, S/ L& x B6 M
{
9 X& Z( {# F! E# Q& i7 b+ I0 f8 g g_WndMng.OpenMessageBox( "oversize" ); 6 w d! B4 K: y
return TRUE;
8 H& k3 p* N$ K, H4 j7 A. i }else& i M! n& T3 a" d, v' _( V: _- E
{! D. Z: Q9 r' r) E1 b$ \. W
bUpdate = TRUE;
/ y# k# v4 \+ ~$ y- r }; c0 P, s4 q5 C$ n0 |
}
) Q `7 q& G: L2 C% q if(m_pItemElem != NULL) 7 r' ]# K) ~. @) F, M: p4 W4 }
m_pItemElem->SetExtra(0);
) }2 \& T8 |) H0 I) I6 s1 Y9 m& L8 a9 r! j! H
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ }0 O' W) p+ c+ j" w" |( \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 k1 W: `1 ^ A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ C5 X6 M4 l. t; x3 m _2 l) ?6 e: j. v* c) h
if( bUpdate == TRUE ) 4 x2 D: G0 Q6 { d1 `
{9 E4 q: D& Y1 v9 X7 y9 w
m_pItemElem[8] = m_pItemElem[0]; & W0 C8 C. t ]5 O9 T4 F
m_pTexture[8] = m_pTexture[0]; 0 c# F( M2 d6 a$ \# S
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
9 g% m+ _/ e+ a4 o5 c( l } * J! }% Q" X. z* D8 D9 u1 n
}/ x) y3 W2 S1 h: f4 h$ Z2 I: ^
}else
w" c: j2 T1 ^9 e if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) % W: k) j6 J4 c' H6 z; |0 c
{* B0 i9 v6 o; I% G g% R9 m& L
if( i == 1 )
5 N% w6 h. Z& w6 x, ~ {
5 m: r8 j. P4 K) V if( m_pItemElem[5] != NULL ) 5 q0 K6 ?0 V: O( W
{; h: r3 p! a2 B U+ o
int nSize = 0; - {+ T# H/ ^3 s" {7 P# G8 p) Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # ?# i+ u# D* n3 u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); . N8 d$ p6 G5 ]8 B( V
if( nSize > 3 ) 3 ?9 P4 g9 u' M2 s$ ~6 N
{
+ N+ ?. C- a) H6 A# H$ [ g_WndMng.OpenMessageBox( "oversize" ); 9 M0 S1 j {* a& n, r+ i1 ?
return TRUE; 2 @* T, ]/ S$ O
}else- h L% }) l% K* g. ^5 ~! C) w
{2 D0 u7 ?6 N, l( X& l
bUpdate = TRUE;
) \1 v/ ? K" L" ^1 V( h( x! ^8 k }
' E3 v+ ?$ g. m0 I, Q }
6 _) C" e+ f9 R if(m_pItemElem != NULL)
3 G' [" c$ b. |6 N m_pItemElem->SetExtra(0); ; {- t* V& ^8 S- G3 i+ h" b
: K4 s3 f" R" {& g2 Q6 Q3 d' G
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" B( L$ i4 D3 n, f5 y' L m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 ]* \2 K( a j: m; O
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! ] _0 F8 v( a8 _3 S/ J6 z
3 C3 X. D; L( Q+ u% y, Z if( bUpdate == TRUE )
5 o$ c" T7 _% @. j* ] {
7 m$ [/ C% `- {5 N3 z! v: N2 ] m_pItemElem[9] = m_pItemElem[1];
; h$ L% R# b, L' y! F m_pTexture[9] = m_pTexture[1];
0 S# D* a2 M% M W
) Y- a: U! L# c/ L// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );7 K* k' w$ s" q6 U, |
}
' P8 ], b. y8 m( Q2 F" l2 j5 h+ X }
! t# [ h8 ^* b if( i == 5 )
; M7 d) b V e: L' } {9 t1 d! h2 L$ T) _
if( m_pItemElem[1] != NULL )
2 [7 @ N& B- ? {( u+ W$ I" C/ ]5 ^6 v! W
int nSize = 0;
! S7 i1 Q/ O6 }: a1 r1 R nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' _( E6 r& m" a, n4 a3 _. N0 s# M nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
( i7 u* S( A* z if( nSize > 3 )
$ L1 @" A9 x( }, y: v0 G8 Z \ {
3 K1 @! @$ g2 x7 z0 v: V0 x g_WndMng.OpenMessageBox( "oversize" ); 6 I/ Y- E, C5 w! E9 s" _
return TRUE; # V3 t' k4 z% v' j0 g5 P
}else* @- k* B! K/ K; c
{
% w0 w- {6 T1 y" H: e bUpdate = TRUE;
7 h$ L$ e! I$ U. w8 i! D* H }; d9 i- ^" ]' v! n* Q9 K/ l! e
}
2 O9 T. f3 @$ {) e if(m_pItemElem != NULL)
& }; p6 u* ]! E6 K* `% y m_pItemElem->SetExtra(0); ( S) X4 a$ w: f5 H, Y' a( u
% P1 ^9 l2 @. m' V m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 D* q0 M+ l9 r; R- y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 q' R* U% v" c" T+ N6 G% R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 v* Y' v- g' W. g0 S. m
$ g: u5 Q! R4 Z: m0 t
if( bUpdate == TRUE )
6 m* } ?3 }' x# k( I p# h; b {
% e2 H' ~/ V4 K( G8 I$ x5 { m_pItemElem[9] = m_pItemElem[1];
- b, J: r! P- M3 q8 _; J$ R m_pTexture[9] = m_pTexture[1]; 8 x3 s3 H9 u# g B- b+ `9 s6 n$ M
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );. E7 W7 V& ~9 f' v9 L2 C
} 8 j+ ?$ j* L* \% ^/ G' v! [( G
}
7 P2 d5 p; l9 } J }else! O, n# Y* C' c4 u; N0 J( G
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
" z+ y i& }4 q% ~& ~ {$ b- L) d* E$ J; ?; `+ v( K
if( i == 2 )
, v* C1 z) q% L4 R% ]" a2 F {0 Q. j6 `) k! v
if( m_pItemElem[6] != NULL )
( ~; ^4 T1 D, a) @5 Y3 U1 q {4 P# a5 J$ d, Q* }' o+ u
int nSize = 0; 8 o3 Z1 T8 o' H$ m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , A5 m' W" E( m+ T" L5 w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
: v3 R% d) `" }( K+ d0 M if( nSize > 3 ) O9 G7 X1 W( S
{
: Q# z Q+ L1 L+ ]' ^0 \4 W$ u g_WndMng.OpenMessageBox( "oversize" );
8 d3 l' {. K \ return TRUE;
4 ]1 D; @5 ]" I }else
7 U# t; o4 B% n0 F5 f* p {5 v* e" @; C9 n; f3 ^
bUpdate = TRUE;
; X1 T+ J& t) c" @2 W' v }
; I. z2 V) Y4 n" u b8 i3 ? }
3 U/ j5 I: f4 [) b4 J2 s6 ` if(m_pItemElem != NULL) 1 M9 S8 o2 D7 n9 [, D+ g; N. E: r; x1 c
m_pItemElem->SetExtra(0);
D2 A, x: k- O# L1 q% s5 ?- g
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 |! R- l; Y, B5 X4 ]; T m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; h; U% o( P, i( Q- u4 f2 w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ x2 i* r2 n! H# {( l2 s6 ^1 ?
) |( v- _. n- ?7 c if( bUpdate == TRUE )
8 q/ Y9 L, h# z0 z! E {
4 ?9 h0 P2 L6 c8 U* Q9 E- ?% I3 G0 h( Y m_pItemElem[10] = m_pItemElem[2];
* [# p6 h2 ]2 ]$ U' w( j m_pTexture[10] = m_pTexture[2]; 5 ^; F, `3 ?" H! p) i2 |: K+ Q+ h- ?
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] ); k2 y+ _6 O7 P7 m! Y
}
" |/ W) P" e5 {3 K# T" {7 O3 A; h }$ B- w6 I2 z- `6 ?
if( i == 6 )
, b e/ c: y! A* k" k* j { C8 a% C; Y( C- p) T
if( m_pItemElem[2] != NULL ) + v- h( a5 }5 {2 l: G
{
# w1 r" {9 B0 a" U int nSize = 0; # K/ |* _5 w% n( `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 W# Z1 X' v9 M5 K# g# K9 i6 G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
! I \2 @3 w6 `% f9 _2 p, F if( nSize > 3 )
- F7 \- y5 \0 x1 s* U" Z {" |3 o9 H. k: ~) |
g_WndMng.OpenMessageBox( "oversize" );
# q& _+ z" G c/ ] return TRUE;
E) Z% y: P2 g0 y }else
( l3 p- N! w" w- p1 [- Z {
3 @, k: Z6 }* u2 d9 V6 Q bUpdate = TRUE; / r" z4 o7 C6 n7 h3 M4 p6 L) f
}
6 k2 P. G# D! G/ f7 N4 a* X }: _4 k7 h: h1 l# h7 v) r% T: Z
if(m_pItemElem != NULL)
% q7 Q2 N1 _ |0 D* F4 l; p m_pItemElem->SetExtra(0); * e' j" Y) j* x# N3 N2 W1 \- e
& G) Y* `+ I$ ]. R6 ~5 [
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( `1 w- {+ B8 q1 y5 J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 S8 B- k2 k- {# `) H
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 r3 m/ C( \3 D [
7 |3 B0 w; f- y( F if( bUpdate == TRUE )
$ M, @2 ]6 w, F0 g6 e1 d6 ~ {. u8 W5 K" l- n" u! C
m_pItemElem[10] = m_pItemElem[2];
" M, p) J# L) w/ J6 O3 p* ]0 q E% Q m_pTexture[10] = m_pTexture[2]; 4 p$ A, B% \1 u% ~. a
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
7 `! m5 v2 B. {9 k }
$ X7 ^2 v2 M$ G/ \" V }
( D5 f% J( m: ?8 V# Q, U6 [7 H }else
6 s/ v9 l/ y' q# o$ o if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 5 [% X. [2 \, x2 v- _ Q+ {
{$ s5 c: c9 ?1 l1 ~$ f: s; H5 n0 O
if( i == 3 ) & j* |4 k0 J- E6 o- I
{
, u, U# S% _" ]4 _ @* r, D; ^ if( m_pItemElem[7] != NULL )
3 J& d8 S2 k# f9 e& f) {8 G3 w8 u4 ? {
. H3 u5 ]: e, g int nSize = 0; ) f6 F: M0 u6 V) a, Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 B% ~! H( U% {9 z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ; Y3 m& k2 Y6 E4 x# F3 I: r
if( nSize > 3 ) 6 Q3 Q L; x. P4 {( J6 v; W
{$ O7 U+ j$ E# \# g
g_WndMng.OpenMessageBox( "oversize" );
5 @6 }1 y6 x4 i! h8 k8 z8 ] return TRUE; ) m1 S& L' z) D
}else4 U& _. T% j b/ Y+ _0 k; ?7 t0 Y1 t/ }
{
: @# p8 K p6 i) x$ L. Z) Y1 e bUpdate = TRUE; ) t8 K5 A( X3 C, c4 Q0 G9 M. [% I
}
/ `5 s& T& u; W* t2 X' l7 e8 T }
9 i3 ^* e4 G6 ?/ X if(m_pItemElem != NULL)
* G3 H4 p/ j+ ^ m_pItemElem->SetExtra(0);
9 ^6 i; ]1 Y, Y& _& J& E
0 m7 e: o) J* v' H% h) `* @+ r7 K5 U m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 V, U) _/ p* i7 C- D+ Y! Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - x$ k' P$ X+ K4 d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 t/ v3 o- T7 ^8 `# Y9 Y" E- l+ y( P3 G% |$ E" k* L
if( bUpdate == TRUE )
, W% ^6 `5 L+ z }0 R# }: g; L {
* h" a: p& c" `. M m_pItemElem[11] = m_pItemElem[3];
3 {$ O% K% ^' [* w5 }' {! O* y* Z. F m_pTexture[11] = m_pTexture[3];
" Q P& k- p) g. r% p* W' v // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] ); B5 `; o) k$ ?/ U
} 8 G5 p7 b; P* x' n o. _
}
/ ^/ P `) e5 R( c8 u$ ^" H if( i == 7 ) ! E8 f& Q% o. N; d W' U4 l% C
{2 A8 ]& b' j2 C( i' S
if( m_pItemElem[3] != NULL ) & C/ j1 r4 ~" A5 |# l% t
{+ l* r: t0 p5 d; S- C
int nSize = 0; & o9 k; U) ^# V3 j, N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 O! g. A3 M7 [' I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
1 |9 ~+ M* y8 g9 l, \1 W" g$ c if( nSize > 3 ) 2 Q$ N7 J7 L, D) z, o( a
{- k: d- ~: h# f1 Q
g_WndMng.OpenMessageBox( "oversize" );
" f; s' R) v% @! q8 E: Y. e0 D+ w return TRUE;
* l, }7 V* y" h2 U5 ^* F' i }else
3 t1 G N. g D$ a4 M: F {* ^8 q( p7 h& k
bUpdate = TRUE; ; f8 K% ^* y5 A9 [& }& l
}4 s$ ?& f; H/ B
}
' @! p8 ]* C4 s9 g& U if(m_pItemElem != NULL) . ]7 n. B8 h7 z& @* P3 c) ^& Y! [
m_pItemElem->SetExtra(0); $ ?' n; Q$ s, F9 T
/ Z: u; K+ i) ]. N- u2 ] m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 k" G! d1 H4 Z8 P3 w6 K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; {7 [* M) ?' @! M; f9 R- Z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ! N* ^! R! Y5 R# N7 q8 ~# {
4 ]6 `+ N: j- J7 Q+ f3 R
if( bUpdate == TRUE ) ( K9 e2 Q9 o+ H/ z
{
- ?: ~. ~& O5 Y2 G: Y, P m_pItemElem[11] = m_pItemElem[3];
( [1 @/ R/ G1 x5 D0 ]1 B m_pTexture[11] = m_pTexture[3]; - D# v$ ~" Y! _6 k
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );. G6 P8 o" K" J
} , Y `- w; |$ | g) P2 s
}, |) v; q2 o' `* l0 @
}else' c& ^* L2 L- A& E# b% c
{
6 J o5 t! z7 R; l$ h# j g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
' ^7 [9 z' G2 M& ` // wrong tab
, m9 {: G- [1 J7 G8 ?1 E" ? }
; f! @2 b# ]- i D }else
/ U7 ~- r6 Q2 X7 N. }& r {6 S, p& O. r8 i' q X3 ~
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); % U- y2 f. N9 c6 \" ^
// not blessed 9 ~. P( \$ J% ?* V0 T
} j9 G7 S" C3 a2 ?% z
}
1 \1 y: B0 F0 J; P/ {: v8 C } ! M, O6 z7 l8 X8 }7 J- }
} / c# z) v* T5 n$ {+ @ t2 b0 s- {6 @
+ }0 }1 b# g3 p/ Q9 c& F
int nCheck = 0;
( t. s$ Z v0 I: E for( int i = 0; i < 8; i++ ) H# x' S& l5 {* t& }" A3 J$ Z
{
* z6 [( n$ r; P9 Y" S if( m_pItemElem != NULL ) . ]" ^. X9 `4 z. D+ c
nCheck++;
; S- T9 x$ K2 Z; \7 c }
/ k" H5 Q$ d: @) m if( 8 <= nCheck ) : w8 d+ q$ m0 I- I) [
{ / D) R2 E4 l; A I$ N1 q( P8 L
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 8 U% j/ Q- Y# Q! t
pButton->EnableWindow(TRUE);
1 I! f$ _0 @% U6 I) I: o" U }
. `. u, L# L7 V: S% j9 I return TRUE;
2 p& j( t. g9 E8 T, n7 N5 D}
% V3 K& q/ I5 w: o6 W" ]" Z' eBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
6 D" P! A6 V; o2 v{ ! w$ o0 ^; N7 K' s
switch( nID )
; b+ T+ L" W" x. c { ( D7 h3 Z r4 \7 @
case WIDC_BUTTON1:
% P* R# a8 q7 A( D: Y {
$ i; @& h$ e# i/ a! k9 g g_DPlay.SendCombineFashion(
- M# f6 q( P: Q$ I% Y' U8 S m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
5 n2 N% |! ^; u) }& [ m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
+ g) W' q; o' r, B" u/ K+ W m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
; P" X( w: A* o m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 4 j3 B! L8 t G! R& s" Y
);
* w: F# j8 q6 K T Destroy(); & t, }$ n; i1 m
break;
, W+ U' B6 I, K4 z; F } + g" w" _7 W8 Y A9 N8 _
case WIDC_BUTTON2: . P# k9 j0 f _) e% t% ~
{ 5 \2 t. L) f9 _
Destroy(); $ Y0 Z: A# g U' ~
break; * D) I4 s/ P# L5 K
}
+ m* {( N5 u+ m; ~6 Z ` } , B. m- t7 Z! u8 {# A9 H
return CWndNeuz::OnChildNotify( message, nID, pLResult ); & x. f$ h* n5 R
} 0 z0 w$ N' Q9 [
#endif // __FASHION_COMBINE
# S' V& {; K; F1 t) Q! z/ |, m$ e) G' S. T
----------------------------------------------------------------------------------------------------------------------------/ X! t7 U4 t k1 q) B9 w0 v8 \
WndWorld.cpp& I" c4 \1 n5 }3 d. X% L( z/ a
在 case MMI_REMOVE_CAMPUS: 8 X9 s7 Y% r$ ~( k6 s
{
6 ~ I Z- j' J+ Z if( g_WndMng.m_pWndCampusSeveranceConfirm )
/ N1 _. ~( q6 G: a$ T SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); + ^" _& ?! b+ }' Z
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 6 t- a5 n: b& T6 X# t- N
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); + w! B: a% n& p2 w
break;
& P- @) |) G+ L3 [* q$ N* i, m }
& F& t; ~: w7 x#endif // __CAMPUS 8 R* e0 _0 M) i5 \0 S! r! z/ j* @
9 t! z Q I; J8 N8 }4 v
下面插入 #ifdef __FASHION_COMBINE% C0 K7 ~& H. I f' _
case MMI_COSTUMEMIX01:
4 _: e! c9 L9 H {
$ I( b0 L }# V I' ~7 e1 \% ~/ C h SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ( I8 u7 X0 h$ p; _5 b; K/ i
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; * ]3 f, ^$ k+ E4 R' s% W
g_WndMng.m_pWndFashionCombine->Initialize(); # m$ L# X0 w% j
}
6 D; {6 T! U9 @ break;
$ f I$ K' ]6 r/ p#endif // __FASHION_COMBINE . {; l6 m0 T, M" g
+ M g; X# L* l9 D2 s9 V' L$ d6 `1 n ----------------------------------------------------------------------------------------------------------------------------. u, X5 D3 }% q, O8 \
WndManager.h
7 ]7 U) L" |: h' s; L; ~4 d) `. e8 f9 B: l
于: C. s) |3 _( Z- {" ?+ H- j
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
* s7 d4 ?! F! }- @; v; u9 a CWndGuildHouseBid* m_pWndGHBid; 7 I. q' j2 a( Q8 ]3 P5 W+ Z
#endif //__GUILD_HOUSE_MIDDLE
' u6 B# J" c/ K$ f
) W3 n3 O+ g$ W6 M( o; A- b 认为:/ i. O* ]- x$ s* N) S2 P& o0 E
PHP代码: #ifdef __FASHION_COMBINE
2 _$ v( F' `- O: z7 E# A4 T4 v CWndFashionCombine* m_pWndFashionCombine; " _+ a: |7 j: g1 R
#endif // __FASHION_COMBINE ) G4 w* o9 C* h6 B4 c7 Q* U! C
4 D" M- S, z n
----------------------------------------------------------------------------------------------------------------------------
. K2 A6 ?! e& o0 W: V, h/ M$ M4 s! PWndManager.cpp+ E0 n$ a: v' i( U u j. {
) K' X; Y! U' s) m! _: V! l/ t1 [
在 #ifdef __GUILD_HOUSE_MIDDLE
3 Q6 x' J8 o( E else if( m_pWndGHBid == pWndChild )
/ n) ]6 b; r. |% Q { 6 A$ x4 i2 V3 Q: t+ |
SAFE_DELETE( m_pWndGHBid );
7 S4 N# I- e ^2 @& g/ {1 b pWndChild = NULL;
1 r, g; V: ^2 @ }
& c- L% z% |' g2 a. T9 a6 i#endif //__GUILD_HOUSE_MIDDLE 1 n/ D+ x2 d o+ l) h2 p
0 o+ P( J' }: [# F* P 后面插入 #ifdef __FASHION_COMBINE" p* d3 f- q! T
else if(m_pWndFashionCombine == pWndChild) 6 Y2 n4 X7 X P0 z* S
{ 4 G: g3 G( L; w, G6 S% K6 |
SAFE_DELETE( m_pWndFashionCombine ); - o! l. u, W( B% |6 _" |5 [" u
pWndChild = NULL;
3 j; D) F1 n1 [; r- U; v# v/ S } # g' B* d, e* e0 A
#endif // __FASHION_COMBINE ; k) v4 Y. y2 t. m: e$ X
. \+ P: c; E. H1 U% `
----------------------------------------------------------------------------------------------------------------------------& N$ ?/ B' O1 z& ^
DPClient.h
& w* ^' @1 J, r: k, ^/ p4 Z
0 B' x, m) b/ q在 #ifdef __GUILD_HOUSE_MIDDLE' L& P8 O+ R- [$ v. P9 y
private:
' v# ]! v' S$ R4 g; }' h0 ~1 I, k! D void OnGuildHouseTenderMainWnd( CAr & ar ); 8 _6 z% ^: f2 L
void OnGuildHouseTenderInfoWnd( CAr & ar );
8 P! Z5 ]" d/ x void OnGuildHouseTenderResult( CAr & ar ); 0 G: O; q# l; E" C; F
public: 8 \9 O) Q+ U% N- K I& W" W
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); : `. z$ c- v# O! _- Y' C8 f" W
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ( E# a) \& D+ V1 ~: ~4 F
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
( a! C% [& }# f0 a; C; U1 Z0 Z#endif // __GUILD_HOUSE_MIDDLE 7 F( P* f+ }. D4 N: n
I5 F2 ]3 u6 E
下面插入 #ifdef __FASHION_COMBINE5 P4 ?$ K; B/ u# Q& s' H, @+ q
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
0 r1 u7 ~# C3 }% R#endif // __FASHION_COMBINE ( }4 D- _0 ]& X. D
7 r3 [. y2 K) Y* u, d7 J
----------------------------------------------------------------------------------------------------------------------------
( |8 y% x5 x. P( F4 o7 k4 ?DPClient.cpp6 F0 r. a8 h$ M
6 _9 n% I5 h: ?+ z5 P; {% f
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 2 j* d. W6 @& K& d
{ , H* l5 \) O }* V$ Q& r
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
( X! K* H" S- b+ M' M! Q. A ar << objGHId << nTenderPerin << nTenderPenya; : I& ~. E- |. U0 f8 ~% I
SEND( ar, this, DPID_SERVERPLAYER );
0 g' N% \, ^8 Z" h& ]' A} ( @( l8 a% ?! n# D$ k1 J+ {7 n4 p
#endif // __GUILD_HOUSE_MIDDLE
% U" }* j( t9 Y; j# E# ]' x) |$ F& f3 {( E ~6 W- H! T
下面插入 #ifdef __FASHION_COMBINE. w+ a* }5 T9 J+ d5 |/ y3 J
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
7 ]1 a9 Q, ^9 Q( r3 a{ , S% s* G' F! S1 G+ D; D
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ( r# e: H' s' U
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
) [' c' W) u, Z5 _, a( S1 ]- J$ m SEND( ar, this, DPID_SERVERPLAYER );
; ?: f7 ~) A: |! I$ V6 N} 8 ~8 x3 ^3 @1 Z+ {0 x0 q: J
#endif // __FASHION_COMBINE 4 Q4 D7 k" ?/ E+ P4 m: W2 Q9 x
3 |2 }; k3 Q% N ----------------------------------------------------------------------------------------------------------------------------/ a u# P9 ^/ U$ i
2 z# c: z9 r4 R: G' ]
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
0 |+ l4 ?' j. ^2 n# B5 {4 a$ {, I; a3 t3 Z
----------------------------------------------------------------------------------------------------------------------------
+ |( D8 ?) z7 l9 y
( `1 T5 f. n1 e, g
5 K0 \8 p) F0 b, _, Z
* ~6 n3 a8 l% a9 x! p5 S如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。: j+ ~ |% p: T1 v$ z0 }$ u
+ a4 V8 a3 \1 Q4 C) D
8 n/ C7 _$ T+ |) C3 p2 q0 k
~怪物
: j' U0 |: t9 M) z. j# t- | |