|
莫因E * PVP
+ b+ E6 H9 |0 i5 r
2 q7 k1 y; u# A( S$ S; F1 p4 r C
9 d6 @) }! f3 [2 T* E% z9 ]
9 i2 k% g* A" Y! s( {1 e今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
x& g$ f e0 z: t: ^: g3 z5 Q; S' \# x) K& o5 }) `
有大量的代码,我已经测试过它,它可以编译自己1A。
9 r) D5 [4 I |$ _8 `* E' _2 ?/ d z& Q. T- T" F
8 | c2 p V2 [6 [; y现在会如此容易所有的C&P'en
( C) \2 p$ D# H$ e' \' E7 j# B0 |) g# m6 }1 f; w& f9 g( @
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”: j; J! @7 k* y, B9 k! b
, m1 i. K4 F' {2 j) N2 U
你说我成功,资源应该时装组合系统顺利运行。1 N5 _0 T# _* {# h, E' S' i
' T$ }0 E$ i* ] [* p: A8 |6 C* w( r( H
) a1 b9 ~: o# h6 {1 A$ j1 c& [) U% W: H' |; z
首先是学分:
. y7 K A' {: C* \" E( x+ t
/ ^' v2 c, C( N* A2 Z" n/ SEtioom(90%)
F0 m1 r+ C7 A6 l' }' {怪物(10%)3 U* P: K) N. t3 Z* }8 F
% Y" K# |2 L' d2 o' L
8 b2 S; V L3 ^/ I: r' q7 _) C
这里的问题,而是“不问任何小型或定义语法错误。”* ^7 R+ i( L- Q0 o& s v& b. Y
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* e6 w6 j) M( S. |: P) L$ D0 g% b. ]9 K, E
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唔够讲,这里是答应释放: randomoption.h9 h! R/ X5 s3 |
. I, {' u1 h3 y+ t' p( M% N在 public: 1 V- d6 @: |! [" F- r5 _
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
8 { P' E" n6 y) {# D void SetSafeFlag( __int64* pn64RandomOption ); 3 b5 O% S) O4 D8 c( N8 t+ N. \" g
void ResetSafeFlag( __int64* pn64RandomOption );
h% S. ~/ Z- n- C0 q // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® : a6 w3 d" z+ J* s, l. G, f |
1 T! z% s m# Z$ m8 W+ @
这下面插入:8 a2 b) c' J) x8 p% i# J
* X. ~6 p, p5 s% I) @- t #ifdef __FASHION_COMBINE7 Q' y, E+ c; S# a- i% [" {# F
public:
* q0 }: R! p- E int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); . f9 S9 y4 d0 t$ n* u5 F
#endif // __FASHION_COMBINE
7 b7 I) T) m+ t1 d8 v
: f8 s' K% x# M& S$ D3 d* y$ L ---------------------------------------------------------------------------------------------------------------------! {% ^3 X! k' L7 e# h- o$ {
randomoption.cpp! {8 {: A7 @1 I( e/ f1 X7 u
4 m' s/ ]/ @: h6 B L: I. E, t在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
! H$ ?% V; b, g- V) l& \ T6 P# z2 N8 A" `& a. _# x- d
下面插入 #ifdef __FASHION_COMBINE
% S. w6 \5 d# }0 I+ C+ Sint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
; N" [' |. h' u$ H{ , d* g, d# ]. E0 K
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); $ H( c; J# w8 ], `
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 3 \ E4 Y/ z6 {, W
1 E: |0 C" r* v$ v) x& z
if( nMainSize + nDestroySize > nMaxCombinedSize )
) a( z- Z. n( p) o( K' i4 j" I return 1; 3 u% D: {/ V3 { f6 D7 I
# E2 E7 s; Y. l% Z( e for( int i = 0; i < nDestroySize; i++ )
! n* v; C0 m* f A' s# x { 0 X5 N' E! z" \' Y+ V' f# P* i
int nDst, nAdj; # C2 c( J/ |4 a. h- | F0 Y
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) . X- u6 S2 f! X, D- @
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 2 L+ v" s7 L8 N% W
} % R' s$ |% N) x
return 0; % A- c" Z& `& ^- F+ f3 s7 B
} 7 T1 V" m3 E! B6 {' T
#endif // __FASHION_COMBINE
: r' A' L# L, b/ d& v+ V% t
; t# j0 M. Z8 }6 R) B$ D -----------------------------------------------------------------------------------------------------------------------
# {$ N: s( C' G& XMsgHdr.h2 R4 E# I0 K! \' X2 P
3 i1 ^ `0 \) ?插入 #ifdef __FASHION_COMBINE
7 K6 H) _9 O2 D M' f8 K7 a Z6 L#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299# m+ V8 w, r: f( A0 C4 G
#endif // __FASHION_COMBINE
+ h: J! Z0 ^& I8 D6 j0 p( P( ?' I
-------------------------------------------------------------------------------------------------------------------------8 h4 r0 ^7 S I
DPSrvr.h* U3 ]9 I; K% q4 {% x r" H1 h
* z5 U4 K+ ]- H
在 #ifdef __GUILD_HOUSE_MIDDLE
. @. B1 w- d( g2 N void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ `8 Q: S2 g, L( o+ \ void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 U0 ~$ B9 E& |6 e) y void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # u" J$ H9 m/ z% O# h; i" E
#endif // __GUILD_HOUSE_MIDDLE
6 k3 s! h' _1 m# o
8 y; H& P4 i7 D# Y6 [ 下面插入 #ifdef __FASHION_COMBINE$ n& u/ n0 _* g: l% W( V
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 c* Z, L% ^ Q9 f/ {' n7 W#endif // __FASHION_COMBINE
0 S& y1 W" J* \! G5 Y: V! K3 g( z8 L4 O" y% e! q- w8 o: ]; K: J
-------------------------------------------------------------------------------------------------------------------------
9 D% O% j \2 f$ W/ D5 U! T, Z9 KDPSrvr.cpp
: s9 B6 R3 S8 M7 z, H8 l在 #ifdef __GUILD_HOUSE_MIDDLE
9 l" p. A' v" k8 ~- P$ h1 r& E4 W ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
0 E" s! [; O* P ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 3 o: U# a% M f
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); + `" C$ Y' u) a! q5 }
#endif // __GUILD_HOUSE_MIDDLE * i5 L( K0 J0 \. k) @$ s9 j- ~! ~
3 F0 }) x6 p! x8 W' Q: l 下面插入 #ifdef __FASHION_COMBINE
9 p; a I( X+ p ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
f0 n8 U" v) C# \5 N- |9 n) ^; R5 `#endif // __FASHION_COMBINE ' W! K, p5 `7 Z
: p J4 R R1 T9 P
w0 u5 D: I: ~ w ?# ?
在最后插入 #ifdef __FASHION_COMBINE
9 P; k" A( c( t; Ovoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 4 H4 P. f3 `) J- [
{ ' E, s1 L8 \" c0 g# P, w) l) t
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); . [) e! {' X/ s5 M4 P8 _
if( IsValidObj( pUser ) )
- N0 L6 d2 Q5 n4 f. g3 j {
- [9 x) Y- s) m4 H5 y J DWORD dwItem = NULL_ID; 2 C$ ?0 i7 C$ I6 S) [% r* l; E
CItemElem* pItemElem[8]; : L4 {) x9 v( @
3 ^& x' r, U4 k for( int i = 0; i < 8; i++ ) 5 P; d4 h k, ?6 D, R
{
5 ~7 e9 R# r8 w ar >> dwItem; 4 a$ z. H o: R% F
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
& V& D: L4 @: t& b if( !IsUsableItem( pItemElem)) 5 S2 }8 I" l3 I* R/ ^4 W: |# N
return;' B% @! A* X9 P" P
} 1 x) V- O9 {1 p8 N: b) ?4 w
if( xRandom( 10000 ) < 10000 ) , w$ @+ e5 ~1 C* m/ F- F
{
" ?/ t5 n8 d: |; F int nResult = 0; % X$ _7 q: T, W1 y/ ]$ r* r
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); $ F3 g; B0 v0 [! j4 c
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 0 w5 d0 T+ i3 @, i$ P! }. D
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
- Y1 f4 l- Y# ?+ ^; O' S; e5 R! `: } nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
& M& s [/ }7 G if( nResult > 0 ) $ J: L- ~% d" @9 ?; q8 o4 N% W
{ 5 [+ q! P5 K' I4 V! n
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) . \& ^% Z/ T1 N
{ & f5 |2 b6 F4 l4 L) R) ~
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
% ~8 C/ B2 e i- _ }
/ p' w& B( w' p) l# n/ q' A for( int i = 0; i < 8; i += 2 ) 6 N+ ]! ]4 R7 y3 X
{
& F- z" j, w# Z* r pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
) q& G( F$ E* b2 n4 _ @ }
- `0 K/ l0 R% o6 K! W2 W6 L, v" c. ?: }. q6 K! f
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 6 ~# }! ^5 R# e8 F! l
}else ' W2 V- a& R5 k1 u
{
{/ y! a0 n7 n, W2 a7 I pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ' X- k& y' I' J# \2 G8 N3 X
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
7 U% l* u3 v$ v g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
) h8 W+ j3 R8 b5 E$ r, V% o$ q* L, j, S
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 4 K- B/ H! D0 v; w' C& u" Y
{
* J( F/ z7 }; ^ pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 4 Q |. q4 Z/ o# Z1 W, Q
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ! N- W8 W7 U" g
/ K" q1 W" ?# O* [+ ~ `+ R
}else
& w0 j9 Y8 ]. `3 R; r { . I9 q; C! y4 d" O3 q
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
5 ?' [5 \' m! {) J( H2 ]! Z for( int i = 0; i < 8; i++ )
1 j3 t5 l) |: c0 |4 B' T {
3 g5 a/ _8 V8 n pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ) R! p3 L7 |/ W# r6 U" P1 }4 ?+ n
}
: q+ ]6 Q. [9 R0 b h' r% Z2 t }
g: Q* j" w3 P+ T, m* ~ }
" M( U Q8 O/ t$ ^ }
o( w9 F4 Y: y: a P; s}
5 ]- Q! n4 y: W#endif // __FASHION_COMBINE
" M+ ~3 ~4 }5 e, a& W$ x) ?# J/ f D/ y! |4 }* U
----------------------------------------------------------------------------------------------------------------------------
2 x( e) K. E( B5 TWndField.h+ t* B. x$ `: Y5 |8 O9 I
在 class CWndCampusSeveranceConfirm : public CWndNeuz
* Z) `% W- r& r( s$ g- t4 q+ z& f j( `- g+ w- Z7 I5 T5 v
下面插入 #ifdef __FASHION_COMBINE
- f' I7 e* |! n7 Iclass CWndFashionCombine : public CWndNeuz 0 ~7 e9 f4 e/ W4 u
{
4 s# n; d F/ R& H1 R: {3 xpublic:
9 F; o0 F4 a# V, X/ m3 ?- I CItemElem* m_pItemElem[12]; $ y G6 s) }0 k0 H7 t$ R& l
CTexture* m_pTexture[12];
% g8 Y' i- b! B! i; [3 T
0 j. B, _ P* A% t( b, K* ?8 M8 ypublic:
; t) i3 l* x- f7 O7 w CWndFashionCombine();
/ U: o5 D$ t# f8 {' G' B) L virtual ~CWndFashionCombine();
( P. H1 P& m* a, i4 r
5 l5 F5 o4 q4 g/ r' l4 G virtual void OnDraw( C2DRender* p2DRender );
3 l% y# `: |1 _" s6 z. f A5 x virtual void OnInitialUpdate(); % u/ e4 q7 q0 y, G. U
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
3 A8 L* d8 a. k! [3 [% b! J' y virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
3 j r- y! v9 R; f' V virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 4 X" N4 O; y# g9 |
virtual void OnSize( UINT nType, int cx, int cy );
- l: Y. R& }1 `( s0 T2 G virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
( Z9 M# B! V, w$ b, k u, ]};
) ?1 E9 s' Q; f' x+ r. Z#endif // __FASHION_COMBINE
2 y+ j! m( d( Y0 V
6 U [1 F- ?9 J ----------------------------------------------------------------------------------------------------------------------------
/ h5 G+ G* x. V# h( B) EWndField.cpp* d7 E) O; O( R5 T2 R
在 #include "wndwebbox.h" : U, Q4 o& N; W6 c, u$ Q2 R, C& X
3 ?: W, b/ w7 J& I, i/ k4 i( ? 下面插入 #ifdef __FASHION_COMBINE
, ~2 H" C: Q2 j) E5 N#include "randomoption.h" 8 Z8 C0 ~% ]" x8 i2 }) U
#endif // __FASHION_COMBINE
% T" s$ p. Z! c1 \9 o; O; X7 z# l& O
~* Q. J2 y' }4 P5 U, B1 H 就在最后:
% t( S% T$ Q6 [0 d' s4 R i2 vPHP代码: #ifdef __FASHION_COMBINE/ [& K+ P4 l# c) B
CWndFashionCombine::CWndFashionCombine()
+ i: I+ {) D6 e8 a0 [2 A. |' `2 w{ 8 Q9 h3 l8 J: j* r
for( int i = 0; i < 12; i++ )
6 M. T5 p- F* | { ! D: t* o: k& L0 l6 i$ a
m_pItemElem = NULL;
3 d+ \# L8 N' x7 R1 D m_pTexture = NULL; 4 a6 l+ C' x& e8 w# `) s
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
; w/ U/ M+ r% R/ X) l, V6 m //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
+ O, ^/ B) I8 v0 ` | }
% J" Y, L t) V8 R. t} % v! s8 s( b" C9 u2 d, s2 L& e
CWndFashionCombine::~CWndFashionCombine()
6 p' P. [& t; M i$ _6 l{
* Z* S) B2 F9 M" g8 m for( int i = 0; i < 8; i++ )
$ v# M1 l6 W# n1 k# C# _, z { 5 _ {1 n: J. H! l) Y
if( m_pItemElem != NULL )
6 W7 h( d! y& U3 c& u {
0 b; ~% L8 x3 J if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) - L5 \- |( G6 Q! E, w2 C+ ?' n
m_pItemElem->SetExtra(0); ' w/ s& K! L8 C
}
3 B! g2 @ S# I: L } 4 M0 V, ?5 R2 G, E5 n3 W+ B3 h
}
; l1 E* l8 n; K; D/ j7 L, evoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) - ^5 ]8 h9 _( ^
{ - }2 h/ T* n( Z4 M9 A9 u. g1 c& S$ H
LPWNDCTRL wndCtrl[12]; ! p& r2 q3 ]; G, b) e
0 s8 r2 O* `" y1 J4 L& u- J! u4 _ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
k& j& B+ w- \4 B6 f! A2 } wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
' M I$ ~) _3 c wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); + y( }# }" ?7 Y' F( @) v3 r
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
+ f; x; F- [; n" i wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 2 e( B/ }: W( b% s! A R i N! @
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
" |- y0 _9 O6 p6 F& p/ F( p3 E$ R* G h wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
5 h9 t- o' d1 H wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
# ] O" s& I& Q0 [- }6 V7 ]0 a wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 9 }* v: d7 v7 P6 `- a
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
9 W+ v+ |9 V3 Q% N) J7 ~6 b wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
% Y6 R+ X" T! ~7 A* b9 T5 }' [ wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ) X' e! M* K$ a* C+ H) N" h" k
7 X* a) P( k7 u% t) [8 G for( int i = 0; i < 12; i++ ) ) S5 Q8 T [) j) c! o) `
{
( c: r2 @7 a' F# ~/ _, @ if( m_pItemElem != NULL && m_pTexture != NULL ) & Y( g0 A! X0 t5 r) h# X3 U
{
" ]$ E1 g0 d6 T9 D* F) v m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ; T+ ^5 ^* \( i7 @- Z
}
* Y8 U i. N8 h, U& e/ ^9 B# a& z }
0 b! }+ b/ `6 Z; R7 \6 L} ) g' n% b& k; c, j
void CWndFashionCombine::OnInitialUpdate()
1 e, a+ [& ~8 N2 N. R{ 2 ]# ?+ a9 _' `4 B
CWndNeuz::OnInitialUpdate();
: F: H. c( o5 B; B* G. R4 Q* n- [: i# \/ ]7 p( S3 w# E
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
6 B; [" U0 O& g6 ? pButton->EnableWindow(FALSE); & @) H) Q- }1 w; b4 {9 c
$ Z# j8 }, U. o" } MoveParentCenter(); * c& b0 F5 \1 }2 V) c6 G& X
} 7 [* k4 @# o2 O8 {: v
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ! W+ n* k6 m0 d
{
$ w) i1 w! D4 ], [, z+ e return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ; o; w1 S7 C# a3 ~$ `* l1 H6 J
} " s5 e3 Y! j; a
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
3 z& z# t5 S. @0 V) t{
0 B- P/ T3 p$ h p6 v return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
$ y$ i* k% Z3 t# ~* j+ W}
5 F8 e# O: V& Avoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 2 K1 d6 ^; v$ J! e
{
! h# m; b" L: o. y$ l/ Q CWndNeuz::OnSize( nType, cx, cy );
$ t) y3 h; E* m+ _} 5 P6 Q! \, ^5 Q* b( L
$ V9 z' J1 {) U$ E1 `- X0 I
! s4 F4 u. E7 g
2 z. ]* w7 F' xBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
' U7 Y" Z1 K- R7 x5 P7 i{ 3 b: q' f( h6 S/ `9 k
CRect rect[8]; 1 C* I3 Z9 |5 E/ l6 g
LPWNDCTRL wndCtrl[8];
- J3 e; J# }' F: k& v$ D( [6 r- E. w: j* J* m/ r
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); , I$ h& q: U& t) ~, N* z2 x
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); `5 o, p9 ?& R" e
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 2 g. z& Z9 v7 G' x. S/ V# y. A
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 1 l4 z1 |9 s2 [& F5 g4 Q8 Q
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 7 h% K( e' G' i9 L+ \
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
; U0 ?5 }- h5 Z0 F! d2 R! ~. k% e, ] wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); . i- d) {0 X0 `6 A
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
. w4 i" F9 n3 Y! u ~5 T1 d, Y' ?( s+ g+ N1 H) \7 f2 h2 j& {5 P
BOOL bUpdate = FALSE; q* D4 o2 @. d n: J. J
3 n) k) c( ]& y3 y3 Z$ x
for( int i = 0; i < 8; i++ ) ( H' O V9 A7 ?9 w7 D
{
& s* L0 ?8 s4 s% q" T rect = wndCtrl->rect;
! V* L* r9 I6 r3 ^ ! f- s @: i' f: c8 J. |
if( rect.PtInRect( point )) 3 f. g* P, z# `; k# L& x; w
{
8 I3 D4 f' n( X! o0 i. } CItemElem* pTempElem; % H6 |% T8 D, _& m# Z
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
& V1 L; D+ r- D% j$ z if( pTempElem != NULL ) 8 `5 b9 v2 r) N7 X" W$ U; w
{
/ |' j4 ~1 @7 A+ Q if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ; k* G6 M" m2 I# ~1 d# o8 R
{: c3 N& n( T# O$ U" }- z; |6 Q# t; J+ v
ItemProp* pItemProp = pTempElem->GetProp();
0 O4 K$ |: \* W4 [6 q$ o" X* [) f/ [' D$ ?1 Z
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) * R4 O/ N4 F }: x
{
# t8 E' J" q9 z7 }) b+ z if( i == 0 ) 2 P, F, `6 E8 k9 c7 K( n
{
! X5 `; m5 b: w. {( x+ o0 [1 d if( m_pItemElem[4] != NULL )
' v+ }+ Q" E R( p {. _ {, d& d0 a9 C+ X' f% f, |; I: K% a
int nSize = 0;
# e: k# }2 z% F0 H- Y2 a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 s. g( Q1 I; `+ k* ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 9 A: F- H$ r4 s0 h
if( nSize > 3 ) 0 J' }! Z; ~3 E
{9 G/ V( i1 g2 C# {
g_WndMng.OpenMessageBox( "oversize" );
" k/ P. n4 g' A2 ]8 } return TRUE; - f& l% o# o3 s7 @& G
}else/ g e$ B7 i( O2 f2 c* G4 L
{
4 G7 [, D# T$ n2 u8 Y8 o% O bUpdate = TRUE;
8 w+ f4 E6 j- H V8 @& F3 ` }8 D: Q3 |& g4 [+ Z# L# V
}4 Y( \0 R+ a! @2 {: k/ x0 {" F M
if(m_pItemElem != NULL)
; c* i# ?3 @- i) \0 t m_pItemElem->SetExtra(0);
0 {: N6 I4 |0 J( D1 {1 i6 ^) t6 B6 D |! E; a
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 m+ ~/ J$ w4 C7 o2 W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , E, X- \& u# C" m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* P t$ c% i7 k5 X
- m6 z8 n" X2 n/ e4 K if( bUpdate == TRUE ) / u& Y0 c3 C; O4 M* k
{1 t& g) D3 B2 B p9 \0 A
m_pItemElem[8] = m_pItemElem[0];
1 d t9 C. V5 Q1 i- A6 P$ o m_pTexture[8] = m_pTexture[0];
9 s6 [ H# S$ r; ~ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );- `: k* G+ f3 T$ S/ ^
}
" n; v% G) N& ^4 t1 T7 m }& I, H0 ?; f0 x0 O0 h
if( i == 4 ) ' [4 X6 ~; b' Q0 {" F* n# E
{, O" \0 q7 ?( I7 L* |4 J/ M
if( m_pItemElem[0] != NULL ) 3 [+ W: r, q6 ~- o, F
{8 f3 H' H* S" p o0 {* B9 x
int nSize = 0; 8 ]. N2 W# v+ i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) r v! m2 l! z* ~$ O8 O6 e8 j* h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
- w. x$ f4 K! u3 U+ Y" ?! y if( nSize > 3 ) & X7 V! a" z, I1 J0 Y* t
{- {) ~8 _/ T1 I1 V6 j! @4 c
g_WndMng.OpenMessageBox( "oversize" );
- ~3 f/ x/ n/ x% N) q return TRUE; ' w* `2 o. D! a9 e
}else5 Z8 b# F. `6 K! z7 {
{4 o9 i z$ q2 I9 B/ @ l% Q# `
bUpdate = TRUE; 4 g; i5 j8 t4 p9 U; u$ I# l
}
; o! j' e4 T B7 y. g }
$ w: v; @0 t! ^1 X) c" K if(m_pItemElem != NULL)
' P+ \. h9 z+ ]* `; n m_pItemElem->SetExtra(0); 7 T) Q: q8 {" u! x
' A s- w4 g: J% o% @# j& @9 G
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% m, Q7 k/ P5 ?6 z" {! r6 h* \5 T- Q' n m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' F! C6 F: m% p* @+ o! _% j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + \" e4 D1 ^1 I7 }( l) P) s: j
! a2 B" p& N' `
if( bUpdate == TRUE ) * _6 I2 F" B) J- }
{
# }% J. ], s- i' Y6 J& Q2 K* ~ m_pItemElem[8] = m_pItemElem[0]; 6 X: M8 p7 d* L9 K" n( \+ r
m_pTexture[8] = m_pTexture[0]; * t+ A& f0 T3 v; I% N
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
: R# m2 @2 V8 y$ U }
2 S" v& a5 j9 p" i7 @ X' X }5 t- m3 u& \! ]/ q5 s8 s' {$ _
}else% V8 z4 }- x( S& l
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) , T5 z/ h( S/ _% z3 i$ \
{
K. N6 Z4 E- n. `! v if( i == 1 )
4 U% _. V5 a1 w9 p# R! H& y4 h! W {
4 \# D0 q, ^. v! Z if( m_pItemElem[5] != NULL )
! N h: O$ | H# v4 L D* ] {
% w( U) g2 X t' E' Y" F' r7 h. k int nSize = 0;
$ u) f. ^( }3 b! k4 ^' V4 H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 E3 B4 R$ B7 C9 v- s$ E2 q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); # c0 G6 D2 `# z9 e g+ W- V" [
if( nSize > 3 ) ; p& M9 F6 A# a. Z+ k
{
' X# _1 K* h, a g_WndMng.OpenMessageBox( "oversize" ); * X% w' M$ Z/ ~
return TRUE; $ A' r' `% U1 D' I" J" \* v
}else
7 ]; W. C2 ]' f% E {) K! w6 ]4 v4 a, ~8 A( S* G
bUpdate = TRUE; 7 E5 h' E" M% W' R
}
# q- P: p! ?9 c4 N; _1 _8 n }
/ u$ H/ n: B Z$ x* Q6 o if(m_pItemElem != NULL) " B) e0 J6 h$ r! k% r, k
m_pItemElem->SetExtra(0); 1 ?0 o2 X, x" U8 E
0 _& U/ B3 L1 S$ h+ ?2 P m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. b- b! K/ [3 t9 Y9 Z; f6 C! Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 Z, |1 e2 T8 n. g" O, q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 L9 J, A/ Y! T3 v7 \8 h5 O# ~
+ I4 a+ m! E2 M" j9 X* ] if( bUpdate == TRUE ) & O! t- _4 r9 Z4 d7 f( h1 T
{
/ f' b* T& h' C% W2 u m_pItemElem[9] = m_pItemElem[1];
$ J8 K) v* P4 l0 G% N% p2 J ?- v- b m_pTexture[9] = m_pTexture[1]; , }8 A1 U4 k; @+ q, a
" y. @0 Q* J& h// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );8 {5 {: R8 G" v% K: i! h' m
}
' x& w0 @1 T' c" V/ r1 b r' \ }7 T# n4 O/ M8 l
if( i == 5 )
% P( W- m- d7 i2 T2 W& G* {* n- `! X( Y {% ]4 Q( Y9 ]" B! }9 i; W
if( m_pItemElem[1] != NULL ) * @* c8 I0 l. S3 }* C" S
{
( q6 M/ y7 J- U, @" m4 x) y; x2 F int nSize = 0; 8 Z1 l* L: Q/ F3 ?+ i5 A! Q! T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 }3 F* G% r/ \/ d% w nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
/ B$ Z3 p5 c8 @2 M3 l if( nSize > 3 )
1 u6 [3 o m# V6 c! [0 w {
$ M/ \5 L* q0 {2 f) n g_WndMng.OpenMessageBox( "oversize" ); / _+ H, y; w0 e9 F
return TRUE; 6 o! c+ ^( l B, i/ w7 ~/ f
}else
! W; a6 n3 P( X' P3 V, T8 B. O5 ` {! n# m% G$ I- k( C' ~' T
bUpdate = TRUE; & c8 o, x, o: ~ t" `! _$ @2 W
} y; i. V9 s) u/ u# r# v+ x
}
7 h! g( t# \. }+ ^) {" @ if(m_pItemElem != NULL)
' W7 E0 e& i2 D2 M+ p3 M m_pItemElem->SetExtra(0); 8 g% [8 v9 D7 R r
( o, D7 {# r4 q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 S {# E- C) g6 }
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! i* b, H7 B8 n
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 X% Q& B( A9 z3 {# W
% d1 \+ `# z+ L& f4 z
if( bUpdate == TRUE )
4 K5 ?8 R2 K2 j Y$ ]9 ^6 h3 A {+ Y: o& I) D: e* B Q ?
m_pItemElem[9] = m_pItemElem[1];
" F' j8 T& v6 L5 F. W7 C m_pTexture[9] = m_pTexture[1]; . x: \- N2 X# `
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );* h7 H2 R' H% w. H
} 2 T; `- q0 T+ t. E8 w2 S3 z
}/ [; @2 X/ d9 ]4 P
}else
* W# _! X9 |& T) \/ L, f% A if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ! v- ~( r% \1 D+ F9 b/ y! B. L1 C+ z
{
: L G, U& I0 Z, P% C w% Q if( i == 2 ) 6 W$ d7 {. z/ Y9 Q U: m* @( P6 g
{5 L% ?" q# G4 h) h/ s+ x3 z
if( m_pItemElem[6] != NULL )
4 L; D. r& e4 t5 W% n {- o# a$ E/ @, ~ `
int nSize = 0; R: {* P! u8 }, M2 n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 W2 b; g7 e# T/ X9 V& t nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
5 e: R$ F/ l0 T! M- o$ h if( nSize > 3 ) ) [. t; B6 D3 ?3 i& }! g+ z
{
7 D( S+ |7 ~5 c1 _5 Z& A* L# { g_WndMng.OpenMessageBox( "oversize" );
+ ?5 ^' o- q5 |2 g, \9 K return TRUE; * ]2 k6 _7 @4 T ]
}else
7 R' |$ |3 Y' ]! l* v$ w {! z0 U. p# V6 }) n& `( \. O$ a
bUpdate = TRUE; 9 P* m' M) v5 g: v9 ~) ?# h4 P
}1 ~ ~+ T( g+ s9 f# t
}
" T: S. _# j2 w% Q$ B$ \# C1 ~ if(m_pItemElem != NULL) / o( C0 Q- G; c% s6 f
m_pItemElem->SetExtra(0);
/ \5 R5 S: |3 o/ @. V. B6 z
/ J9 m- z$ g1 h- h1 {% P: o m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 k6 `) T8 A0 ~) l' {' i' L
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 S* p) ^) n' ?2 b. j& s m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
a$ T3 O) M/ h( I, k* i
+ x" U- o& x3 r4 E# X if( bUpdate == TRUE ) 3 H/ ~( B7 Z6 a. t
{
0 ^$ W3 r9 w9 H$ M, a m_pItemElem[10] = m_pItemElem[2]; . `5 P1 H; r. U
m_pTexture[10] = m_pTexture[2];
^8 I( m5 |% {4 _! b( A; L // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );& q! X8 T& W9 t$ G4 [% o! y: L
}
5 n0 T; i3 S4 g# h `3 e9 g }
h- [/ G5 K) g/ R! S( Q1 b8 e if( i == 6 ) # c6 Z. N) i) p3 G1 Z" M
{
* i5 K9 N( h& S: G if( m_pItemElem[2] != NULL ) & g7 y) H# j3 D7 A
{ j7 O; E$ I U$ n" P
int nSize = 0;
; B. e l7 g. m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / o) A( b) N1 G5 c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); , B! \, S% @1 }9 S
if( nSize > 3 ) ( ?& b& J s$ O" {+ J% p+ I
{
- ^8 ^* G8 ^0 ~) j g_WndMng.OpenMessageBox( "oversize" ); 8 k0 n* ?% X+ [) @6 S' F1 g0 V
return TRUE; " I5 T9 ^4 R* M7 ^. j- j& T
}else$ R7 F" V/ A* B
{
2 \( n: J+ J! H5 a" A bUpdate = TRUE;
) c$ B* G( _ U3 z }" N1 p! y- c5 ~9 D+ l
}
' c3 I; n# D1 P, ^5 [/ M9 j if(m_pItemElem != NULL)
- K' x) ?5 h! R6 Q ^5 K1 q3 q m_pItemElem->SetExtra(0); ; w$ V' J( N& X. ]
8 Q" \! v; b' V m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; u8 J/ j7 `% \+ E1 h8 Z9 i m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! G3 E& p" ~6 O( r' ]8 ~ \% j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . Z8 g' N; W) e6 {/ |4 ]/ L
9 _- m2 z; ~! r" L5 ? if( bUpdate == TRUE )
2 x/ }$ p; d8 n {
& [6 ?* C- M; k c6 n m_pItemElem[10] = m_pItemElem[2]; ! \* j0 p# d8 T& [0 D, D
m_pTexture[10] = m_pTexture[2];
/ S+ i3 _" I, c( q$ p) ~7 c. @6 [ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
/ h3 C j# x, {9 m }
& s* P8 H+ Y* {& U( I5 E3 e }- N# o g; B M' x, G8 @7 h4 V
}else% Q0 O! z9 X$ M/ z1 E
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
4 N6 X; w8 z+ P! q$ x% z {
4 \6 V- W6 u6 M V if( i == 3 )
# L; E" S( L! w5 W' y7 b, N {& F/ {$ e4 r+ o4 V$ c7 Y
if( m_pItemElem[7] != NULL )
% Z% \3 L, e3 U6 V2 g8 C* e {
& C4 h& x# y( @0 H* H: w int nSize = 0;
. T" K3 F; y4 j" C+ c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " y* ^; R( a% W) G# i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 8 R# `7 _+ L5 Y
if( nSize > 3 ) ' f; e2 R O" E) D) z
{
2 _! [* v9 p5 n g_WndMng.OpenMessageBox( "oversize" ); 4 Z! W$ W. C9 \) ]5 I: K6 [' M
return TRUE; $ V% A; q+ f) J# `
}else" p) K$ V# |" N, w* n6 L
{( S6 _" e3 z5 A5 M) l' D0 b
bUpdate = TRUE; 6 y+ [& z* ]" }
}. _" N9 z( q; |. V5 P9 E2 t" ~
}: x( ?2 l) A9 F& y D
if(m_pItemElem != NULL)
7 X9 p5 [( L4 d; O! u3 r( o. S m_pItemElem->SetExtra(0); * D* j: c) i0 Q% w
( p& Y5 V3 g; D' i m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / N7 L! I* ~' M! y% @' W5 }0 e
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : E7 `* d% r1 T4 t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 `0 x3 F7 S! x. P
* f% ]$ \( k; ]* c" i
if( bUpdate == TRUE ) 8 I b5 j$ p% r( }
{4 ?2 ]$ n) _4 E( W9 Q. e) a
m_pItemElem[11] = m_pItemElem[3]; & r: `, j; u, c* g
m_pTexture[11] = m_pTexture[3];
2 z" A0 V* a, u& X // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
" B8 T+ b3 t7 S0 |# i; I, b! s }
7 B8 `, ?& P5 V \ }
7 t& J4 X2 R7 a6 P3 s6 d0 C9 \ if( i == 7 ) " b- I) Z# g) |+ q) g
{9 _: n7 b- L( J, t
if( m_pItemElem[3] != NULL )
2 F1 z- W6 {- N4 @ {$ j7 @+ R7 \/ t H w1 R5 N; E
int nSize = 0;
5 o# O7 J0 x5 C6 A# z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & K7 y) d' B# m, k3 E, A: X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); " A$ x8 H; X Q J5 g
if( nSize > 3 ) 2 m+ N: `. ~/ s- r8 f5 w+ ~
{5 l* D% j2 f. E- c
g_WndMng.OpenMessageBox( "oversize" ); 7 d# j9 Z' `2 G# i6 G% e5 [2 c5 t
return TRUE;
) j: W$ b9 _( J% F9 C6 [: { }else/ C5 }* v! C0 ^- d! o3 {; X
{
: A& \; n1 W* L$ G9 U& t bUpdate = TRUE; ; l6 k& I7 d1 ?# w
}2 c# _( Y, V/ @7 g4 E" `/ Y
}
& N' T$ F6 w& H# C if(m_pItemElem != NULL)
8 ]. a# n1 J2 s+ x2 F/ D( E4 e m_pItemElem->SetExtra(0);
4 t" z8 r6 L' I4 ~( v9 {$ @
) G: {0 y0 A" _( X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & b* S4 @: ? B c# M2 @6 B
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , G9 l7 s! p) ~; y5 Z8 p0 |2 B. y& x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ o2 ]/ S7 ^3 S3 r0 U" X/ _
* H$ t$ {; m6 Z
if( bUpdate == TRUE ) ( D' W9 R' e0 s5 a$ K6 U
{" g5 h4 a8 c# @. U3 `5 I6 J/ \
m_pItemElem[11] = m_pItemElem[3];
: \8 L; s: t0 \- s m_pTexture[11] = m_pTexture[3]; 5 n j; }2 B, `* B* I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );! Z* Y2 S" A7 q; {
} 3 k8 t+ O. ^' i' [& _5 [
}
- _ C& x; t; H g2 N0 F }else
6 C3 m8 e" M2 Z* s6 m# p {
1 H5 \, a Z' i; A% ? g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
! q" D; E% f& I8 L) l( u/ Z // wrong tab
+ X* h& P5 i; p+ n2 Z$ E }
z k b5 c3 @ }else
; p7 E1 x7 a+ H) [# n6 w' A3 ` {
6 w' `/ \6 G8 V3 t% J) M# C5 b g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 3 H- C4 C1 ~7 C: {
// not blessed
$ g- O8 g5 ~8 _" A }
! V3 \ k. I) S: i- e7 ]6 R% }; | }
* [; x: j* t. M# z: } }
2 w* ?: _" N" z, y' Y3 ` } 6 s! C7 Y' X4 U: M0 B3 a
# Y$ J9 {2 [; z6 E: i
int nCheck = 0;
# k0 d8 L! M8 J1 _4 j2 ?1 C for( int i = 0; i < 8; i++ )
- B+ q$ T+ }6 R {
9 q; W+ W! M# `* @ e8 Q) V if( m_pItemElem != NULL )
( l) Y( _% x3 w. E+ r nCheck++;
. j( b# E7 m1 i: N } + `# p7 ]4 v1 J
if( 8 <= nCheck )
+ F- m# S$ O4 E5 P { ' n! ?. i6 e! `7 v0 ^, i* q4 @
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
6 A6 }1 i1 m4 H. r+ Y. G6 p6 p pButton->EnableWindow(TRUE);
) ?$ V1 r- G1 f6 S2 Y3 K+ o1 \, L } 8 N9 P. h8 K) o8 Z7 [1 Y+ N/ f% E
return TRUE; E; @; l' p l L
} 7 Y( Q* n0 Y% B7 [
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) . @2 x8 p' D! F, f0 C! n8 W
{ + Q" @! z7 z& p7 f. Q% H5 f
switch( nID )
) X D9 n- c% O5 _& q, _; } { 6 }5 ~/ i4 |2 v9 E
case WIDC_BUTTON1: $ D' S7 Q$ D( y& O' O( ?' H
{
9 [( M( A' s% x/ O& z$ Y( ~4 G g_DPlay.SendCombineFashion( 3 T- |( t1 f% J
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, . O7 N+ {/ ?3 v1 R
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 3 \; j0 O- m! W7 k# t+ \ i( Q# O- U% P
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
' C6 g( n- [ a* ^% w m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId & F7 v I, ^1 C% r5 r
); " c! ~$ y+ a0 l9 D3 o
Destroy(); ' g& k# b: e7 u8 d/ V& [) e& h
break;
" A& d5 S8 `" `7 { }
9 A5 n: }" Y# y- M$ Z case WIDC_BUTTON2: 4 W' i* C6 X0 c0 p4 i" @
{
* c3 l9 _) @6 `2 D, `3 G Destroy();
' K9 k7 A4 e$ j7 k break;
" y$ c/ N% z. Z7 {* [( j! ^5 d } 3 \* g* u1 Y3 Z3 w# _5 d8 P
} * I$ T5 w. U- U: W) H {
return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE
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8 A. F" _ y2 V5 t) U6 O) @9 z ----------------------------------------------------------------------------------------------------------------------------: p8 D m' [' K2 o1 |+ _; K! j
WndWorld.cpp
) @% q2 n9 K8 C, D- ]% Q5 a在 case MMI_REMOVE_CAMPUS:
! X; H) X6 q; t# [# g% P3 ` {
9 x# }. e3 C( V if( g_WndMng.m_pWndCampusSeveranceConfirm )
1 U% b6 U0 B, u2 U5 p SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 8 K e q5 t0 ^8 S. ^
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
7 a# R7 _) H. U g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
, `" D: h" p, K break;+ X8 [+ z% u1 ]+ B
} - i1 u4 |# B9 x1 } u9 ^. `
#endif // __CAMPUS 7 ?; T/ }. y. E* J
- _0 G8 @. Z/ }' k 下面插入 #ifdef __FASHION_COMBINE
, ^6 p, @& {9 o) T- h case MMI_COSTUMEMIX01: ! W( {# X4 Z% X1 Z: b
{ / ^7 \& N7 n& t# B; w% v
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); : M9 S$ l1 y/ O1 x8 m
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 1 a- _3 B; k" s; e& C
g_WndMng.m_pWndFashionCombine->Initialize();
( |6 w5 @0 h' v9 y4 D1 x/ r. O0 | }
$ r4 X% }; @$ \1 {. W. x# Q break; + {3 Q1 U1 O% Q* d" _& d7 R
#endif // __FASHION_COMBINE
& E3 @2 g4 E# b+ R0 K4 f" A
2 \( w7 P: l0 S. B4 O ----------------------------------------------------------------------------------------------------------------------------0 V& Z* G6 d7 o- D8 D, p6 v% n2 `
WndManager.h- \" C/ e3 ?3 |0 T7 E! I
6 M0 h2 F' H1 ?9 s& ]于:
5 Y& o& a; l% `/ q1 {# IPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
& n2 V2 a% J& D) }/ a+ o CWndGuildHouseBid* m_pWndGHBid; 3 L) F# Y4 n! o S
#endif //__GUILD_HOUSE_MIDDLE
- ?& w2 M- C( s3 l
& U/ ]8 F6 ^; r0 e* S5 v& \' ?1 m% ] 认为:
$ H5 U! D( p& L2 OPHP代码: #ifdef __FASHION_COMBINE* b O. v7 j E; e: P
CWndFashionCombine* m_pWndFashionCombine; 4 R$ p, P$ ~1 ^/ `
#endif // __FASHION_COMBINE : N& R Q. b$ `' |9 s9 u9 I
3 h) ^6 L8 s, H
----------------------------------------------------------------------------------------------------------------------------
0 R: F) r E6 s7 C! C7 z; aWndManager.cpp% Y0 _4 {) `8 F' b4 d4 H+ X8 l# s
y [. g5 C9 F4 x
在 #ifdef __GUILD_HOUSE_MIDDLE! k, y( ^% A+ c \% U9 Q
else if( m_pWndGHBid == pWndChild ) 3 U2 S$ O# b' g+ U W0 u% k; I
{ / K. T3 t' p/ y$ n/ \
SAFE_DELETE( m_pWndGHBid );
& R" N: r6 K2 g/ z8 ?$ p) y pWndChild = NULL; / k- P: c" {, T0 e
}
# X4 ?# \( `1 j; \#endif //__GUILD_HOUSE_MIDDLE
6 E* u# ]7 \, Z6 {0 d" w: Z7 B" j
1 m0 ^; y9 V, W& d' `9 J* o 后面插入 #ifdef __FASHION_COMBINE
* K# ^3 l ^1 H: h. J, q else if(m_pWndFashionCombine == pWndChild) % @+ j! m) e. d- t7 `
{ & q7 J8 ?* w: I4 R' }% C
SAFE_DELETE( m_pWndFashionCombine ); : E4 m# {, _% o- R+ Q+ ]* o
pWndChild = NULL;
6 s6 F5 m: y! E" H } ; F, y% x; f) ], W# n7 t1 J
#endif // __FASHION_COMBINE
7 v* `6 ^# _* `/ F5 q% O' _" B' r8 ^7 e
----------------------------------------------------------------------------------------------------------------------------) {, ?& R- N8 y) E* } {
DPClient.h+ u* W/ z4 n" n+ N: f
4 j4 o* p% _- `在 #ifdef __GUILD_HOUSE_MIDDLE$ @# P/ O! `' z, T9 f( i3 X
private:
, D4 q, D/ j) c" P void OnGuildHouseTenderMainWnd( CAr & ar );
. ~' _( k; F. {# Z' k: j void OnGuildHouseTenderInfoWnd( CAr & ar );
# G, b) o/ a6 A: W# `( |' i# B6 ^- V void OnGuildHouseTenderResult( CAr & ar ); 3 O |" P( R3 v6 l
public:
' Y6 |4 [( i$ u5 e5 C. W void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); , }: E. B9 s/ G) l1 p
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
5 W& v8 Y4 c7 s% }' ` void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
2 [0 u) W! Z' h `9 \; z#endif // __GUILD_HOUSE_MIDDLE
8 Y9 m; L- l+ Y N; a; d4 W4 }% y& ^, r5 ]4 N8 B6 L6 v# ]
下面插入 #ifdef __FASHION_COMBINE
! I2 A! N( I/ @5 R& J$ A& {( m void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); - u3 T I& {) s4 s+ ^! H
#endif // __FASHION_COMBINE
8 t1 ] z' a! G$ E
# u$ H5 ~% m4 [$ x5 g0 w$ Z8 v ----------------------------------------------------------------------------------------------------------------------------
" j6 J1 X$ S* X) \1 y# [DPClient.cpp
: K% e" T) m3 G, w! l5 D7 [; p/ c1 [. y" O$ `. Z: B7 r
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) * z* {% [5 D8 I2 y3 J; Q
{ % t7 M& s1 M5 Z' o
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 1 a* B, g3 E" F. L. b& l2 c
ar << objGHId << nTenderPerin << nTenderPenya; $ s2 r! v1 m, D1 u5 H+ O4 L+ K
SEND( ar, this, DPID_SERVERPLAYER ); 9 [. z) c: z( A; B, E' ~1 v
} 5 Q2 E& V5 ^' P6 O3 a
#endif // __GUILD_HOUSE_MIDDLE / M+ `" O9 z; }6 Z5 v1 w. c
' Q7 q" L- {/ s: h5 F( Z Q
下面插入 #ifdef __FASHION_COMBINE
' J' u, j' \. V5 Y7 t, `void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
) l4 F2 O% @* U$ I _8 @1 v{ : J4 K; ?9 S) g* `) j
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); : C* K8 W# I! r( M; I3 \
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; # T4 L8 v0 H1 k6 j! ~1 ]1 x: t
SEND( ar, this, DPID_SERVERPLAYER );
y" n. U4 W U' u# R} * J+ _* M0 g5 j9 G, Z. h
#endif // __FASHION_COMBINE
0 O0 ^. V t$ P# S* M' q, s
4 N5 B9 x, H5 b; D) a" E' o ----------------------------------------------------------------------------------------------------------------------------
5 S$ b5 l; v" y8 R5 a$ J
3 I5 H/ s- s* L, S# F7 b现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
# m% e: S) Z. B) U! F5 N/ r7 z6 f* a! G7 Z
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. O' G: x, m1 j& _) c2 [
, y0 O1 w- |" t
# [8 X) `1 D9 C8 j6 `' y* e( T如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。; a1 c7 l! S3 O* g! Y# H+ P: F" Y
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0 Q' v5 a0 ~# Q* ?4 m~怪物 # ^ d/ k* I8 z
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