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莫因E * PVP
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, l! n. O1 L, ~% o: |$ C) N今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。# Z2 ~. _6 K3 a
, `- f7 ~+ W) v; H7 r8 _有大量的代码,我已经测试过它,它可以编译自己1A。8 f5 y8 g3 b- K# e/ k
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- [: u3 ?7 k$ F& U现在会如此容易所有的C&P'en" B8 e. q4 y: r, M& x+ T: r
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。
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9 }& {* P* { ]$ W% Z5 D' B O' n首先是学分:1 k" Y9 i, _ l
% B' K" h. i$ ~( b! aEtioom(90%)+ ^* s& R, [7 N# E8 e. b4 W
怪物(10%)' ~4 }$ A j1 T7 t' X7 w9 a
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这里的问题,而是“不问任何小型或定义语法错误。”
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# j( N5 ]" s: I0 j* U唔够讲,这里是答应释放: randomoption.h
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在 public: ) i% g+ T4 L/ D9 D1 @5 l
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 9 h, ^ z# ?8 ~! K0 O0 d
void SetSafeFlag( __int64* pn64RandomOption );
2 o$ K. L- w5 ~. R7 J$ P void ResetSafeFlag( __int64* pn64RandomOption ); & E ]1 c, b* `* t$ y
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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) @' U9 V- c$ k- k3 C3 S( | 这下面插入:
+ y- x" O, u0 `& [/ n+ w0 g: m$ r# Q. T1 s2 K* |1 F
#ifdef __FASHION_COMBINE% H6 ~% n$ m; N' L. x
public: 1 H8 [3 l }4 S5 I4 w
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); " t" V! l$ g. G! _2 |2 _7 l7 p
#endif // __FASHION_COMBINE
1 s! }. N$ Y+ z
+ J1 @, v* v- v9 V. a* \$ @ ---------------------------------------------------------------------------------------------------------------------) m r- M% W9 ^2 L$ Y
randomoption.cpp
5 C0 Q I4 }) V% ~4 P- \
5 |& ~$ s7 }; }. L: U1 ]+ }, k在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ' r- |7 V' c; O/ R& ?- D
( @* _* V0 d4 u b/ z 下面插入 #ifdef __FASHION_COMBINE6 l4 w" ^; M" D% z, ~+ M
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 5 L( q: ^7 h' n2 g' k; L% [
{ & Z* S) l- G$ y% M+ u) S
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
3 E6 t4 M6 D" Q& y G# X7 E' a0 l int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 7 e, ?6 p) A! B# H
# o/ u" Y1 H! E/ _
if( nMainSize + nDestroySize > nMaxCombinedSize )
( V+ f+ C! y0 {& z9 Q1 x- L! e return 1;
: {: z1 H9 ]# p) l) r( j v: O7 x& H6 r# S" {& a! v7 ^1 ]; E
for( int i = 0; i < nDestroySize; i++ )
+ O2 q5 O) ^* M {
4 q2 I4 ]% p+ \+ {" t int nDst, nAdj; 7 r2 i h9 |; } h `9 [
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) $ n+ j2 p; c$ {- `5 P! K: J! X
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); + o) b h. {# v% i- A9 L' w& G: s _' m
} 0 `& f _3 Z% F* ]- p
return 0;
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#endif // __FASHION_COMBINE 5 @* G0 n# m; a% L; ^, L1 H
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------------------------------------------------------------------------------------------------------------------------ D5 b) D( g! o# L8 }
MsgHdr.h- V9 a7 J5 I( v( `3 L; z- G
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插入 #ifdef __FASHION_COMBINE6 L+ }* C( z! i6 X1 M
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299* c( N5 M- c% ?
#endif // __FASHION_COMBINE 6 R- P6 h; ?) r/ U0 p, _- |
0 _0 ]6 U7 i7 K0 M7 h9 y) a2 h B -------------------------------------------------------------------------------------------------------------------------
2 P* K" [" W6 Q3 F$ ~8 x: rDPSrvr.h/ F$ Y! @! v, j) u* I
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在 #ifdef __GUILD_HOUSE_MIDDLE
! u1 q. C2 Q w) T4 }: u; R) D void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # r+ \; J% ^, {: z+ m6 l
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 Q7 U9 F! k2 Y0 O) b+ q void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 k! ?* w; Y9 P/ n, U3 b. T
#endif // __GUILD_HOUSE_MIDDLE 5 a6 f' V1 B: M( Q
" p4 F$ f, T. B$ K( t" p
下面插入 #ifdef __FASHION_COMBINE
, D+ }5 v1 N3 L. K7 p" T& m void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 j$ ^. Z1 s3 a! c: I#endif // __FASHION_COMBINE 2 t- Y" F- }( V. t0 T; D6 W0 P
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-------------------------------------------------------------------------------------------------------------------------
5 T: g; |8 {' b3 h/ d* oDPSrvr.cpp# X2 ^5 s, T2 b2 H
在 #ifdef __GUILD_HOUSE_MIDDLE
! }' t7 f, P, d" L' j3 X ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
0 W+ Z7 p; ^4 i ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
4 @4 R9 s6 u8 O/ l ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
/ ?/ {# Q5 X0 g( Y2 c#endif // __GUILD_HOUSE_MIDDLE V& D3 h+ L9 M8 \2 V
% @2 J1 a# l# R& |' i; {8 o v 下面插入 #ifdef __FASHION_COMBINE+ g+ B. K( t7 V' ~! F4 {
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 0 ^1 u" Z: X: A: u. V+ E: y* B
#endif // __FASHION_COMBINE 8 r7 A/ \9 [* c, A5 k4 g' G: ^$ T$ `
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3 j F$ r2 [7 f2 F在最后插入
#ifdef __FASHION_COMBINE* ^8 O, Y9 G+ H3 k) `! r
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 5 Q7 U. q/ Q- U1 z9 o
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); $ N# T i' e' f4 K5 e- S, R
if( IsValidObj( pUser ) ), J, I) o$ g3 b4 f& A
{
0 g3 n$ z+ G* L% j" x9 P DWORD dwItem = NULL_ID; : [/ {9 A1 A- x
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ )
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ar >> dwItem;
; L' o9 E6 z: G" a7 G pItemElem = pUser->m_Inventory.GetAtId( dwItem ); # x7 X2 d& S2 r. @. v
if( !IsUsableItem( pItemElem))
; y s+ R5 u5 j X n0 B+ r2 [ return;
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if( xRandom( 10000 ) < 10000 ) 3 X" K* D$ d R; x' S4 n
{
. D2 a) ?1 Y( d8 ^ int nResult = 0; / ~0 d0 h; R }% b
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 2 T/ `9 z# a$ q, A
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
5 m( r, n& }! P( V1 y nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ) y+ {, n; b( O+ j/ _
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
: A0 x4 n4 j5 i( }" a if( nResult > 0 ) 2 D3 M5 o7 w/ _8 g3 ^2 l
{
6 `( B9 G1 K. P' g6 ^) t Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); / Q; b7 ?/ }5 m H0 n" ?' C/ M
}
: l1 J- k, s _ for( int i = 1; i < 8; i += 2 ) 6 b& h \% u, V$ e' b
{ ) O6 w& ]& Q( R# N) y
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); - |2 O$ b( m% E( a9 u; W8 [! q5 V
}
; u) Q' ~" O3 l" ?6 x for( int i = 0; i < 8; i += 2 )
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) R5 |# D# Z0 Y4 Z$ y# h' f4 G pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 4 T( _3 }4 [$ f( y) M* p
} 6 ]; U" O/ X3 O3 V4 ~; _: t. E
6 w: m# B/ ~! G7 n5 E3 } pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); * y, i# N! y4 y! z; C% H2 a0 P
}else * Z7 A( D2 M& I: r
{
0 P0 c+ N+ d) Y8 z1 c pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
7 o" R1 ^! g2 P5 y9 a2 F if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
9 w2 p. a$ h) m g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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) v# e. R$ U/ o: r if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ! U% E6 e6 N7 y
{ 7 l8 k9 s; `' U( e* w
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
/ K2 v7 N$ f7 |4 c. p. u pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else 0 C; v* u8 L) H6 k. q) J
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); $ T' _1 j. j8 p! [+ V( I
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); : a( L- h; @! I' q1 ?
}
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}
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#endif // __FASHION_COMBINE
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5 U( E8 q6 ~% w2 k1 c ----------------------------------------------------------------------------------------------------------------------------3 `. I* x. y9 n
WndField.h$ G1 z; T$ N1 o" t* B2 I* x
在 class CWndCampusSeveranceConfirm : public CWndNeuz % L* i! q5 O9 ?; v1 a: ?
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下面插入 #ifdef __FASHION_COMBINE
' O( P E% D9 Cclass CWndFashionCombine : public CWndNeuz
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public: 6 P+ X# Z/ H' p" J7 t/ T: S
CItemElem* m_pItemElem[12]; ; V# {7 g) H, y8 }0 b
CTexture* m_pTexture[12]; ' V# W, |6 {7 @' B) Q% t1 @
`, O' [0 ]* } k) Dpublic: # P" f6 Y: c/ z9 T3 ?8 l6 g/ |
CWndFashionCombine(); # {* d, O+ X* j% `) e( m
virtual ~CWndFashionCombine(); 3 M& Q( Z5 E" q7 g, X' D1 p
' j% d! o: c0 x$ g; k virtual void OnDraw( C2DRender* p2DRender ); ' @) t" ~0 ?1 s( @6 k; @
virtual void OnInitialUpdate();
+ i, q; A% `3 h; E virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
" J& Y- m3 @: w) N. P1 @5 i, o virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); & u* w8 v2 P0 L- ~9 A
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 1 H0 Q7 R7 k& _' }) f4 E* a; A
virtual void OnSize( UINT nType, int cx, int cy );
+ ^$ b% Q: A: `7 r virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 0 ^$ _; @# w8 X6 Z9 X5 P
};
' U4 z9 s! b' S9 h#endif // __FASHION_COMBINE
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$ `# K% B) i8 }0 N; T, E ----------------------------------------------------------------------------------------------------------------------------, E7 ]$ Q! K7 |3 m8 U
WndField.cpp g i; I# |9 U6 C/ I3 p% N
在 #include "wndwebbox.h" ; W# E8 {" M7 C4 y( S+ s$ [) ]$ m
% ~# {$ O0 k% I% K' Z, j
下面插入 #ifdef __FASHION_COMBINE
! Z, P0 S5 @ Y' D& m$ ]#include "randomoption.h"
9 r, s4 X: [$ B2 K& P& n% m y#endif // __FASHION_COMBINE
5 j) m' e' ?5 d1 q) k9 i' [7 k2 Q5 e6 {
就在最后:
: O+ `7 [: b; `- }' a; H8 P# H) HPHP代码: #ifdef __FASHION_COMBINE
, R1 J- W9 n6 J4 gCWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ )
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m_pItemElem = NULL;
5 v8 K+ N6 x; T7 o m_pTexture = NULL;
7 X# G7 d# C% L% e //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));/ Q8 ]: U2 l; V3 v) D, a
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));% R6 C; _8 ?4 t4 N5 E0 Q9 z$ _
} / L5 z0 m; L* F5 l
} 2 J# e5 W2 S' e6 B
CWndFashionCombine::~CWndFashionCombine() 8 b, t- Q6 {8 W m/ O
{ 5 w* K$ c9 V/ p& H7 p1 G6 J
for( int i = 0; i < 8; i++ )
# Q; W8 e6 U* O' I; d! j {
# V; G) N6 W3 H# ]+ g9 P if( m_pItemElem != NULL ) . H5 h0 X6 h9 z3 Y; l
{ + Z# {" w% H4 W9 P( {. R6 d
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ; w0 A4 r( }+ u1 b/ ?# h
m_pItemElem->SetExtra(0);
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} 6 L; ]" R" o+ Q
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) # R. i- a4 Z7 w; Y* U7 @
{ 1 i) g Z8 ]. M5 Z- D$ B/ p
LPWNDCTRL wndCtrl[12];
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); . t! k1 n8 x8 E( }
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 2 \- l! e& S) A% ~0 ?
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 3 D/ d+ D- B" d- D, A1 {. s* i
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
# |: r2 S. D! i4 o9 U5 s4 i" _ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
6 T# a: W$ [& @5 k wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 9 L/ X4 T* j# O0 g2 Y
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 5 I* h& Z7 p1 e% w0 p6 ]" b
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
" v$ D X4 G. M6 F& M8 R2 A8 D) R wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
1 e/ {! T0 ~+ }+ b; ^! Y" X1 p wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
& a# W% L6 u% k; ] wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
& @9 g2 K& b0 K wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ) o; `4 t9 N {
8 v+ \: F! d" O7 o! m for( int i = 0; i < 12; i++ )
- Z( P: X" J8 ~/ g* ?+ o7 \ {
3 ?: O3 B' x0 ^6 u- g) q: l/ D if( m_pItemElem != NULL && m_pTexture != NULL ) " r! P, Y& F0 ?/ S8 z1 x" T
{
% z4 @5 d1 q% ^/ {/ M m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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}
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void CWndFashionCombine::OnInitialUpdate() # b r" ]" z5 m2 t( P$ J4 ?
{
* H" U4 {/ `5 M# S9 y4 H$ ~5 Z CWndNeuz::OnInitialUpdate();
) u; I/ j- x6 N! i
& F1 s* L# L" {2 O0 y9 O: q" ]1 ] CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
7 n/ X, C$ s* ]8 D pButton->EnableWindow(FALSE); 1 ^: l* M+ D; I" Y* [/ {
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MoveParentCenter();
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BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 0 m* c- g! O( r" J; g/ x
{
% |9 l$ L v) Y7 h4 a; V return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 5 R% C* \) ^5 C0 X
} 9 \& }5 \4 \# O9 W" J9 ^1 r- U
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ) C6 s4 @# C' ~0 x
{ 4 }& x r# }% C" @
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
0 g$ O$ { u2 X$ V& W" z! M}
$ L% S% ? ^" s; H% pvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
+ ^/ Z7 P9 Y; m6 V{ " Z( ]% a W8 E( A+ {
CWndNeuz::OnSize( nType, cx, cy ); ( A8 P& O" B7 l" K* n, T! O- n
} 6 H1 ~' ~2 e$ Q
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0 `) X& O: q1 y3 v) ^3 r2 ]BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
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CRect rect[8];
* x8 q4 ~' ~' s$ Q LPWNDCTRL wndCtrl[8]; " v {! N; [ z! r, m* H: o
N. H6 ^# b' O' D, n+ d" g
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
! R3 E- T9 e: m$ E" ^% [5 c wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
% G. [9 J" w, \8 ~4 _6 f( Q: ^ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
9 T" ]2 G5 J: t2 T, {- D4 ? wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
( D( R9 W3 u* L; a wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
: z. g$ y/ t; s2 q wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
( D# N9 x! K- ~; c* S wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
, n( I: a; S- C$ y wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
9 c/ l5 g" @, ^0 |) B
7 |6 s2 g) Q- U6 w BOOL bUpdate = FALSE;
g4 C: r+ t" v: X' y* J' M& h8 s9 F1 q$ b
for( int i = 0; i < 8; i++ ) , Y9 v- L* A$ T' R
{
3 @/ F+ i" ]2 e6 t4 e rect = wndCtrl->rect;
+ u; ~( W7 N# ]6 H I % W) N$ @6 F2 m% e8 y
if( rect.PtInRect( point )) 0 ?/ q7 y: ?% `" a
{ 9 Q. f$ }5 ?, J/ ?% H4 A) ~& g
CItemElem* pTempElem; 2 E% Z/ v. @6 X2 U
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); $ i3 r; N% o+ \! l+ e
if( pTempElem != NULL ) " Q9 b7 P; o% g" r( x' Y" u1 U
{ ' X# f6 f% {/ L4 p4 R+ Q# O: }
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
% A5 `+ W5 H6 \. P {9 V E2 b/ l0 h) y1 [
ItemProp* pItemProp = pTempElem->GetProp();
% L' ~3 P. S0 d2 \8 ], C$ E2 {+ d% J# Q9 M/ j [
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
# u4 C" }# H+ P& B( V4 h/ ?: Z { / C, ]+ v- W5 t
if( i == 0 )
" ^" t, A& U: n% ] {: b& w. `. O( M# z2 N
if( m_pItemElem[4] != NULL )
5 y b3 @, W0 Y v. N {
! C" `, t* m6 {' _0 B int nSize = 0; 9 H/ A7 w' B, G% K6 ]2 K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . p" C7 ]1 X# v: q i6 e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 5 b9 o3 R' B- ]/ Q2 H2 C8 s' q9 |
if( nSize > 3 )
: K) Y! X# e9 J( v; Z {4 Q" l7 a$ X( g) l
g_WndMng.OpenMessageBox( "oversize" );
- \: @6 h! }) N h: [% S return TRUE; 8 L$ ~" a1 {* P3 g* F$ w
}else
" l" A7 R( a7 R1 I. b. ? { R# t3 d/ ?$ B
bUpdate = TRUE;
$ ]7 q' G" |& y& u7 A, { }2 ^0 y# N- O6 |% i1 h
}" @6 c4 o/ Z4 S8 h- T
if(m_pItemElem != NULL)
: g! r2 D5 V+ t5 m# N m_pItemElem->SetExtra(0);
) C2 y: p2 A3 p' T3 F! E+ P1 h) J, [: m1 a- S
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " a7 Z" T2 O9 P) L
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 j' D' g3 S4 p0 F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 I$ Y# R1 P. u% B/ Q, k: @, Z& c# _) ~5 }3 l, Z
if( bUpdate == TRUE )
+ |8 S% C% b1 Z7 \# O {) f, E+ U8 C2 R5 w+ j
m_pItemElem[8] = m_pItemElem[0];
8 k- b/ ?; Y0 h B' p. M7 L m_pTexture[8] = m_pTexture[0];
$ W) k5 r: \$ @# ~& G2 k' R // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
; _: G5 S7 L5 b) G6 v }
& r, ?/ _4 k# {$ L }- Z! j% Q9 l# ^& N
if( i == 4 ) 2 t, U. V* l f2 y8 W
{
5 @" x' \' f8 }) O! y if( m_pItemElem[0] != NULL ) 9 q2 z5 ^* h* ?) b
{
/ c& l7 Y& u7 m& p/ S5 f8 b; ^ int nSize = 0; ( t2 I4 W/ G- G! W }; p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); h5 ]1 s* R k1 t& M4 L% ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
! m" f% [4 F) r1 o5 Z2 e1 p if( nSize > 3 )
: l7 ]! m( B: r1 k" F1 z$ i {- z9 K; X* s/ S, y) i- ^% b4 Q) {
g_WndMng.OpenMessageBox( "oversize" );
3 c: Z7 i3 Z/ d2 x2 @6 F& g. h return TRUE;
5 x; C. A' j7 Z* ?% {5 V }else
1 q' a. ]: t9 n( ?; e# k9 O {. f8 w. _0 h0 k
bUpdate = TRUE; ! }7 _/ K4 x( B9 i
}
% _* t" a6 L$ w1 c }
% H( i4 C$ x! n# s if(m_pItemElem != NULL)
3 f# I. m+ Y7 S: Q* q+ z0 ], K- Z- J m_pItemElem->SetExtra(0);
9 e" F6 O9 g1 O' x$ n: [
& D1 V9 `# i9 r( x9 |3 Y3 i" N m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % }. P" Y7 ^7 y6 h- C5 c
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 o& y9 ?& R$ a' |# D' C m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ k( l0 C% s( ]! e0 W! q
: _+ x, a% A; r% t/ Z if( bUpdate == TRUE ) , K; W/ r S; ^ \2 H1 ` _# P
{" C$ \2 t0 o6 ]. X; j; k( R
m_pItemElem[8] = m_pItemElem[0];
3 s' E2 F0 ~" P m_pTexture[8] = m_pTexture[0]; ) W1 @7 b* h$ P5 K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );# g( B' s$ ^- q9 r; y2 V0 s* f+ P, c
} 5 \3 S- c' T. ]) ?& A+ v# |$ y* j% @! y
}
b! ~. W4 t# t9 G3 M ~6 r }else5 Q# L2 v( i6 y3 q; t; o
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) " I5 r- |7 O! c" b
{4 h( f4 t0 \7 z8 Q, W, F
if( i == 1 )
2 x. ^7 x4 A$ x; w0 S3 q- e {
4 m" X" q/ C4 O; ] if( m_pItemElem[5] != NULL ) / }8 Y4 y0 A% `0 ]1 K8 \" t" V/ @
{
1 [9 O) g8 k# q3 I" O% y6 \ int nSize = 0;
5 _+ Q7 {& b+ ^; S: n, _$ W nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ [7 k. }; f: d9 L
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); % w# y0 E `* R9 D3 A+ w, ^
if( nSize > 3 )
# J! F+ k- }3 O# O& d B; J2 z) i {! _& y2 `9 p! @7 g, w
g_WndMng.OpenMessageBox( "oversize" ); 1 [1 p7 _' P1 V* i. ^& n$ [
return TRUE;
$ T/ h: C9 Q, l }else6 w" G; P x! E& K
{' o9 o! o" d" V
bUpdate = TRUE;
/ I9 O- o$ f' J }1 f" M/ V7 k. I3 H
}' o+ `* r0 ?. N
if(m_pItemElem != NULL) 5 c# M7 z$ O5 J5 f& A: m- y; y
m_pItemElem->SetExtra(0);
0 [; y& s# o9 Q0 {1 o$ b% r+ E; L) ` q; L2 M/ {8 R, `* A+ }# T
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 K+ U" h% Z% G) _
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
w, o6 W3 H2 R2 i7 m& @ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 z+ n$ I' D5 {6 y6 l5 Y( D X
+ a% U3 `% {/ b, U if( bUpdate == TRUE ) $ }# \7 ?# A- e. S5 i( u
{
' j/ t4 |' I1 z W! e6 d8 T; [ m_pItemElem[9] = m_pItemElem[1];
/ l, n, j. E, \( m m_pTexture[9] = m_pTexture[1]; }- A2 G( l2 Y7 [+ u4 I- K$ L
' ?/ t; \/ k9 P2 D4 g* u# e
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );9 l4 [- c' L5 U' F3 h4 M9 g. T" R7 O
}
7 `6 E9 E B; k: O }! m1 B& i9 K* v6 u, j
if( i == 5 )
+ ]2 Q8 A+ u3 @$ q. w+ B8 p {
1 i. E1 R- h0 F8 h% h' T: D7 q! I if( m_pItemElem[1] != NULL ) ! q/ B q& n8 S
{
; F/ X j( D. |9 }7 z int nSize = 0; O3 V: r1 L+ }+ j1 s8 {. {" F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% K$ ~! {, l/ f! A2 \- c nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
" f3 z- L B# p0 h" m if( nSize > 3 )
- p& q6 I5 E. j+ S {
0 J- d: F4 u/ n6 S g_WndMng.OpenMessageBox( "oversize" ); * v7 u' h# [( w* }. O; N( y
return TRUE;
. M& o- G8 N$ e6 y' J }else
5 Q+ r0 b( b- b* o& M {# K7 O& @5 [* D5 B2 |. P
bUpdate = TRUE; 2 L) Z' G$ ?3 D( a5 ?: r3 b) o) F
}2 W: @( q! p# {9 g/ x
}
' i1 E: h1 U" r z J if(m_pItemElem != NULL)
) f4 p0 w! A: _& q7 C% k9 `* N m_pItemElem->SetExtra(0); ' `" y* D- h! k- Z. O0 q7 P3 C
; X# O: Q( e! V- B5 v9 v6 C: y( ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; z7 ], s8 i# a d# d
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # q/ a# Z, t' b4 t* P1 t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" |6 `5 G% s4 {6 P2 C* }, R: k4 ?( T7 ~" m0 Z, K
if( bUpdate == TRUE ) ( D9 y$ z' s/ W# L' z5 j9 X
{
" X( c7 z7 d$ r9 h0 i7 f6 s5 K m_pItemElem[9] = m_pItemElem[1]; 9 b1 E4 H, A }) u$ p( @9 G
m_pTexture[9] = m_pTexture[1];
6 T s0 ~ C- a- x //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
1 I k/ g9 M5 a/ L. K3 [ } , N- u5 t7 D8 f2 o0 {$ M9 M4 [' D
}
% O* U- U. m2 b2 g- D) g }else
' R( h2 Y, z3 V3 A- ] if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
2 z/ u5 ]" j$ ?# f8 [+ e {, l( \7 S) a0 q' A4 f" q
if( i == 2 )
! |- T" M' \* K$ U {" z8 T( [6 n1 q. ?) H- {; X
if( m_pItemElem[6] != NULL )
/ z/ G: X/ |% s) Z2 q, ^" m* L) L. ~ {: k' W" \( }. x+ B P% ~! S, Y
int nSize = 0;
4 U& o- e& A. X$ s, S" E nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & T- |( x: e3 S7 U; F. R8 O. p# j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); / {( d( k2 u6 o$ R6 `+ O. B
if( nSize > 3 ) 2 f. M) R0 c6 X) w0 c0 c
{
0 @; _0 _2 Q2 f2 V. M g_WndMng.OpenMessageBox( "oversize" ); , k) l2 S" |& e8 B, E1 {
return TRUE; 4 r; S: ^# T8 }* r
}else% U) m" n6 d ?
{. ~9 k( O& Z- U% b5 @! P
bUpdate = TRUE; . t1 ?2 `8 S9 e2 p( {' }" V' x. x
}
& t: p6 r' f( r4 M2 y0 ^+ m7 K3 m }. s6 i8 |4 I+ [ p$ x$ m
if(m_pItemElem != NULL) & v) g' h2 t7 l7 P2 p4 ?7 e
m_pItemElem->SetExtra(0); , J, \) { P+ O. d0 s3 r- X/ b
0 a4 [# f' K5 l# l5 U8 {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' O. |) K- ?) @* O; @ |5 H0 q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( m1 P7 J% C1 p/ o5 Y5 F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 V& {/ U) F& }( |
+ g. Y) E2 q5 V @, M* b if( bUpdate == TRUE ) 1 l3 {2 n( ]6 g4 h
{
3 q, s/ B# X {% K" Z m_pItemElem[10] = m_pItemElem[2]; B1 N0 @; S; S% P2 x" Z+ l) x) _
m_pTexture[10] = m_pTexture[2];
; p5 u& k$ {" ]4 y B3 h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
, i# d# _* w) B$ Y! X- ~ }
/ M( d! L. D! z4 |' @) f. i D9 G }
5 r7 |; c( k' \$ `9 |* a if( i == 6 ) % i, [5 W, K) r/ r: v
{% e. k- C2 o- X
if( m_pItemElem[2] != NULL )
! s% j/ d3 h) H7 U3 o {6 j8 H" E9 d/ t3 Z
int nSize = 0;
4 A+ {- S3 w, ]9 @& P: f/ Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 W. }( T: b s5 v3 U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); # y3 B- R4 Q5 N8 A4 A! L) h4 X# ~
if( nSize > 3 )
$ X" a$ z4 v- k' t: n3 o( o; S {
( U, f- I: y- g2 y) J$ p g_WndMng.OpenMessageBox( "oversize" );
$ t9 E/ P* O: {8 j- c) m3 D" `( A return TRUE; 9 u# o2 L/ C. y5 T, O* a
}else
3 l: t) L4 v0 D4 g6 e. m3 ? {
' [4 E8 k4 T5 m+ w# n2 ` bUpdate = TRUE; & a$ s- D M6 t8 r- q" r
}1 U) d4 M! d# a6 L5 V& f( R
}3 l: n( O. G3 a1 h" {( \$ Q5 t
if(m_pItemElem != NULL) 5 f `2 ~8 _* w' L* R/ l
m_pItemElem->SetExtra(0); ' f8 y, I' {' J3 ]# W! f
2 H' G/ q) W3 {+ ?8 N$ K
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & n+ a3 W/ L& H' K( k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); H: v) b+ I9 J* d% ]8 F2 q% R8 x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ q/ r2 {; Z A, p* E: v
& q8 e( W/ M- o, O6 D if( bUpdate == TRUE )
1 Z; K. ]& J' |% Q) U, x. l {
8 [+ w9 F1 x& j5 C4 C m_pItemElem[10] = m_pItemElem[2];
% ~5 t2 V& A) |/ k; D m_pTexture[10] = m_pTexture[2];
: h" E5 F2 ?; o- o& V // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
, V; W* ^ Z( G- p/ n } + L1 ~2 f) W8 v# l; H" Z
}
1 o' d4 \0 R) ~( D4 M! l }else
& B7 C8 f7 @( t0 i) t" f# q if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) - t i) r' N0 z# p7 O; r
{
9 V% @& w# A. e5 Z, z if( i == 3 ) 6 B! ?5 t5 ^% b: ?
{( a) L/ T5 J6 H6 E. j/ f
if( m_pItemElem[7] != NULL ) + P7 \+ I( A: B2 o/ i
{
' B* Q9 V% @# R3 Z int nSize = 0; 7 W! x- j# T3 l3 j5 h7 _- A, h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , Y, g( v9 S+ Q9 P4 T( E, A/ j$ W* r. t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 6 R% R; H4 H3 s' k( A3 f( x
if( nSize > 3 ) ! S3 B# Z" ?: B* V* P. i. k& S
{) L: r: _" R* ^- L/ M
g_WndMng.OpenMessageBox( "oversize" ); . [) u0 k5 `/ S' W2 V& o7 L( s
return TRUE; ' k4 S: p% Q" F+ G
}else) O# r7 {7 o- v, x7 F8 |7 h# n
{# ]& u/ J) V" W3 c& i5 @! p4 |
bUpdate = TRUE;
2 @3 C6 k. p+ s% j }, }8 U8 B, P. C' X
}
6 U, N: B: N" W% V. s9 B2 X# t7 ~ if(m_pItemElem != NULL) : L$ A- o, o- g: Y) H
m_pItemElem->SetExtra(0);
" I& H6 C* _) @ g4 R
8 ]9 u* ~7 v1 i- s m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 j# H4 b8 i0 p @* p' F, Q7 J+ e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * V( ?2 x0 P4 h% u
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 [9 j; `6 y$ F4 x4 b3 z
1 B0 Z* j& f4 T if( bUpdate == TRUE ) : W+ J5 |8 r: J/ X- a
{8 X# S7 ^. v3 {4 k$ V" D
m_pItemElem[11] = m_pItemElem[3];
8 G6 c5 M8 k% q) \; D m_pTexture[11] = m_pTexture[3];
/ ~/ |4 s4 L% B' J) Z8 ]$ @) G8 v // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );$ J/ C* n3 T) ?3 m% m# r$ ]
} 2 H2 {3 A& \ \3 ?* D' w7 y
}2 m7 F# ~* ^% B( @; y3 S- i# l
if( i == 7 )
. N2 i) Y3 r3 u" S/ V8 D" I {) M8 Y: Z6 k4 a
if( m_pItemElem[3] != NULL )
+ ]; |: {8 g7 w- t/ R8 E {
% h% `6 E) Z' }4 W. k0 y4 |$ V3 M! E int nSize = 0; 9 f$ h9 \& ?; J G5 t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( B ?# Y7 r8 l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
6 V3 F. C' ]7 Q1 e if( nSize > 3 ) 3 p7 @* ^# J* {- ]* e6 D
{' P H1 g# a; c4 j; k. ]
g_WndMng.OpenMessageBox( "oversize" ); / [2 ^; P, \( t0 U( U* p8 [/ r
return TRUE; . M( I V' L9 o/ a6 F
}else1 c) H% u8 ~: _: G# o1 d( Q
{
' ?* p5 J! P" p bUpdate = TRUE; ; G; C# X& v7 r+ k4 ?8 s
}" l& F3 Q6 G+ r- s
}
. h7 n; P0 Q2 o3 f8 `7 }0 v if(m_pItemElem != NULL)
2 }- [/ w# X \0 \# h1 [ m_pItemElem->SetExtra(0);
\( x0 C9 g8 V; m' q) m2 k' Q" i& O
! l4 K W7 E2 }6 {) [9 ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # T: t# g5 i% b0 k9 n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 J7 t& s- N6 q2 R$ K6 r9 E m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 v: |, \( l* `: @
( M6 i% J2 t! K- t. C
if( bUpdate == TRUE )
# R/ W8 ~* \7 R6 i {4 R' j8 k" _+ c b, i
m_pItemElem[11] = m_pItemElem[3];
6 n! _1 `1 v$ ]1 z m_pTexture[11] = m_pTexture[3];
5 y' F% ]! h* ^ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );" Z! ~5 A$ Z+ i# c' j$ d! z$ g/ y. q% S
} 0 j, I7 O6 H& A7 A/ D
}
/ |8 S. X v4 E7 H" `! Z+ Y2 G }else# G5 r% K9 C4 `: N4 k% v! C# {
{
, t$ b8 ^9 j* Z; z/ \, V5 G4 _# g5 n g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 6 N2 Z- y# W0 P. ?
// wrong tab
6 E. @- B1 B2 n/ ` } " D) P2 U+ \6 [% L3 I# c2 H
}else
; W& i2 E/ ~& Y: o0 k {0 M# p* b9 i4 F& Q) p* K
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
, Y, Q" o5 v2 j9 L' z0 o1 H // not blessed " V- a3 t8 {# X& Y& h
}
5 h z6 y) j4 V' T }
6 C' `) k6 K5 d }
1 T1 L: r6 U+ @9 {9 u }
8 g4 h; f) [2 ?( O/ B0 ?7 o2 W2 I0 I# b- ~0 m, `
int nCheck = 0;
" N# r' l: g& Q/ G: B for( int i = 0; i < 8; i++ )
4 Y+ v; ]3 }5 V {
8 k* r$ w: {) e( ]- ] if( m_pItemElem != NULL )
2 c- n5 C5 ?1 E2 u) u! K nCheck++; ], ?4 _ }' K2 y
}
- r# ^$ t6 z# r( g, i' V: g if( 8 <= nCheck ) - m* U( J$ Z. Y
{ 4 v9 {0 e L; g$ `, Z
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
+ a* c2 m6 @( I pButton->EnableWindow(TRUE);
- [, X, A$ D" D7 @ } ' o# M, M+ I. w6 A e9 l$ f2 g: a
return TRUE; 7 T, A8 R2 n( y' _2 ]
} 3 j1 e1 Z; l: k( f
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
3 S' H' N' ]2 Z* r- J+ W) K{
; K; O% H4 x0 P8 t switch( nID ) 8 z c" e* ?# A
{ 2 s! W6 b3 W2 g5 x
case WIDC_BUTTON1:
" M# A: G6 i* w' Y { & e" S8 i- J. @1 O5 B, Y t% p
g_DPlay.SendCombineFashion( / K3 J* ?9 k' ?2 R! T/ _
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 9 u! w: a( `: k) H& t5 B$ G
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ! |7 M2 n3 d2 d2 h
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
5 R1 P% Y7 ~0 j m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ; S; `3 @; ~/ i; }0 w' F
); ! [( e/ R8 g/ H. o: A
Destroy();
6 b. V. C2 W* e! E break; ) D J9 Y3 s: D7 n' ~3 I3 ?
} # @. x) }9 {! o. d+ N% E8 D3 f
case WIDC_BUTTON2: 7 s8 j6 [: H1 z9 ^5 s; V, D/ _
{ ) P8 f( E- ~2 g/ {0 U/ ]5 w
Destroy(); , ]! f( P, }# j: ~& R
break;
/ l% B6 F& W2 f& K3 x }
. v& i9 ]: v* `" u# B- K3 r. k } . f! [2 Q- b- W: V$ q3 T
return CWndNeuz::OnChildNotify( message, nID, pLResult ); , l, f5 m3 f* o) F! ?( f. R* _" X
} 8 s& g% O. p( [8 y
#endif // __FASHION_COMBINE
1 d" ^' {( c1 w Z
) l p8 s5 \' J1 | ----------------------------------------------------------------------------------------------------------------------------4 s: Y/ Q9 Q! f7 L( I6 J7 K( }
WndWorld.cpp& x1 l2 ~4 _9 J
在 case MMI_REMOVE_CAMPUS:
4 ]4 d9 Y( r0 D+ S& A2 y& J {
: P$ x& X' p" E- ~/ a if( g_WndMng.m_pWndCampusSeveranceConfirm ) ) `7 Z% o9 E. _4 u$ m, E" Y( r
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ( S! D! v- N. f- }7 ^/ l
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
+ \( E9 d3 X: N g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
i, A1 z; ~; l2 L' G- |- ] break;6 ?2 O! \# [! C( p
}
, K( A! y0 B" f2 g1 ]#endif // __CAMPUS . l% c i- t2 H% j, h
. P5 ~4 G1 m8 x* }7 ?0 E 下面插入 #ifdef __FASHION_COMBINE( }' }- d9 W7 D# `
case MMI_COSTUMEMIX01: L8 K) b; Z. l/ a G' D% v3 \
{
g( t1 |& _4 H5 R* W8 } SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); i& ~% s/ U& [8 R
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 3 W5 y. s- a' `3 D6 U/ P+ z
g_WndMng.m_pWndFashionCombine->Initialize(); " q# J6 @: K. z) }# g
} - O1 A' n8 ~, Z' z; S. W9 ]
break;
" {: D/ E; Y- y! ^ g#endif // __FASHION_COMBINE
! v/ c/ k) ^4 r5 Z& R+ n( d
" @4 d% g* S- i ---------------------------------------------------------------------------------------------------------------------------- ?1 f- m7 K& Z" n8 o$ |/ J
WndManager.h( T- l0 p' }6 o% F% B" F S
+ T/ M, M* ]8 r1 W( U; ^, K. K+ s+ d于:- V5 \5 C. \+ i1 v$ V9 K; `0 D
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
. g3 O* _8 H$ l CWndGuildHouseBid* m_pWndGHBid; ; Q8 t2 S3 P+ ]. K: U; s' }1 I
#endif //__GUILD_HOUSE_MIDDLE
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认为:. b4 [* T* ~: ?' l9 h, w2 a0 v) w* g7 H
PHP代码: #ifdef __FASHION_COMBINE
% l5 E/ c/ E& v8 {7 ` CWndFashionCombine* m_pWndFashionCombine; 8 w5 Z! n& J, d" ?* K$ {
#endif // __FASHION_COMBINE 5 `" e6 j0 L# R$ p4 e
d/ v9 O5 L3 W1 R; n
----------------------------------------------------------------------------------------------------------------------------" b+ x& }2 m0 M6 r. ?* Y" i6 n2 O
WndManager.cpp) [2 i, e! u) X5 `5 D! ^6 W
4 G2 Q6 W+ b* _2 f2 b4 p( J8 U
在 #ifdef __GUILD_HOUSE_MIDDLE9 Y2 U! e7 Y6 ]+ v
else if( m_pWndGHBid == pWndChild )
. _! \5 E% i* f1 U {
9 c2 k2 R! W9 t SAFE_DELETE( m_pWndGHBid );
. Z7 F# o, }3 @/ t, K6 o- W pWndChild = NULL;
& o& k9 ~+ K- D& c } : @, v6 O1 L+ c& s
#endif //__GUILD_HOUSE_MIDDLE
- H6 F; a% a9 A# g! [ w
% Z& F. r4 ^! l& Q 后面插入 #ifdef __FASHION_COMBINE
& C3 q5 @0 w' G3 w& s7 ?& K2 G else if(m_pWndFashionCombine == pWndChild)
# b9 L. m5 ?1 }# l9 f; C* I {
" U* }7 N4 O# E5 e6 s0 Q! n5 [ SAFE_DELETE( m_pWndFashionCombine ); & q) t6 ^- F( L( k0 @1 w
pWndChild = NULL; : b9 c: f2 N" N% t3 f+ Y& j9 \' i
} * t, S5 p- A* k
#endif // __FASHION_COMBINE 3 s. h' y8 X$ G* h0 ]5 }, k
% Y/ J2 b( b7 \+ f" F" m
----------------------------------------------------------------------------------------------------------------------------& q% r2 X# s8 p0 z# Y
DPClient.h
9 g/ F9 M3 x9 K0 o; S) u+ T: l# `% e, A/ v7 R! o4 ?, U
在 #ifdef __GUILD_HOUSE_MIDDLE
1 v, R* {" `4 Sprivate:
# w. O( w3 u5 d( l9 `9 Y. s6 Z void OnGuildHouseTenderMainWnd( CAr & ar ); 1 [: o# a1 Y8 ~
void OnGuildHouseTenderInfoWnd( CAr & ar );
/ O. W( b, a. q, f; w. s8 r void OnGuildHouseTenderResult( CAr & ar ); . \# J) a j6 M: a) R
public: & r6 B- Y- Q P" l8 g, `) W
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
+ d' P" v: o1 ]& o$ O, j void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 7 V$ |* D% J" f' Z6 k
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
, O5 A3 a6 [& d& O: F#endif // __GUILD_HOUSE_MIDDLE
7 K6 X% x: s" [8 F% L6 }
5 ~ `) Z0 S p; v) {& g, F; O 下面插入 #ifdef __FASHION_COMBINE
0 ]! O( P& y/ H void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ! `% ]5 {0 Q+ }* z
#endif // __FASHION_COMBINE , s, M& r2 P# w" \3 z( D0 W6 i
& q$ X, x; V; z
----------------------------------------------------------------------------------------------------------------------------
: F, ^3 C/ {5 b" VDPClient.cpp
. M* h. ~; A4 R2 K& n( \5 \( f" }, e, }
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
- h! @7 j$ Z! _; _9 u7 q5 z% g( x{ & V9 b2 T- N; C0 D0 N, ?/ @
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 1 R. L4 C8 {8 o
ar << objGHId << nTenderPerin << nTenderPenya; * T! Q* Q/ h, ]' `! W0 a, I& {" C2 R
SEND( ar, this, DPID_SERVERPLAYER );
9 {* \+ L \# _4 `. |( U& B}
# e! ?2 |! N( L! X( z#endif // __GUILD_HOUSE_MIDDLE
2 n( f: A, v0 Z9 e _% g% Y3 G, u! {; c
下面插入 #ifdef __FASHION_COMBINE) l v. ?" d, q
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
7 t8 G1 L* S4 [! n# k# W+ R v{
9 U+ V6 U. f2 h+ {, G BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
& J, k+ N+ `+ H3 E- P ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; * e" w: s( R2 U, H
SEND( ar, this, DPID_SERVERPLAYER ); 5 X9 U. c7 S0 ^4 G0 L1 R$ a
} 0 F. g1 [8 ?3 w6 E
#endif // __FASHION_COMBINE
: ?- p2 ^8 Y2 u/ K
- u4 r* T3 g8 p( A- x ----------------------------------------------------------------------------------------------------------------------------
7 t) K3 J B, x( Q# T
6 A" y# b4 j3 z$ l$ S9 |现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE : ^, W; R" U% b# q" n% _/ R
2 L. V7 C& n5 p! g3 j* k ----------------------------------------------------------------------------------------------------------------------------. b' R# G5 k$ Y a5 n
6 A R+ ]" c5 \: g- W7 R5 S" F2 w) g/ Q; Q
. ~4 s) r9 R8 V! z
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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W5 A) u+ n3 b~怪物 7 u, c! s( b$ V7 L6 l3 u- x7 F
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