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莫因E * PVP
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& a0 t3 m3 u" g" L2 D6 {9 w今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。8 H3 x5 U$ d* _$ `; D7 a8 J+ T
# r# \4 I, N9 }' Y! [ k) I
有大量的代码,我已经测试过它,它可以编译自己1A。
3 r# u& T0 w1 l; p7 B
; o5 o( f( B0 C) C6 m
. F+ F$ q1 N- I- K1 R& }, x8 o现在会如此容易所有的C&P'en
# w5 l$ e! ?7 U5 k2 u
' r; ~' r6 {; g6 G- J- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
* k! S q% T' h7 L, |/ d* d% ?/ z* S5 a/ h
你说我成功,资源应该时装组合系统顺利运行。
, J5 v2 p! X; x) A/ G6 [9 K' E0 Z5 _2 [- \0 t4 I
+ J+ W- F. d. n, m }3 h& w
4 a5 E6 a( g) ]; p- @# [8 x' ~首先是学分:! h2 d, ?8 v& Q
- X" d- t* f8 ?5 P4 ]+ FEtioom(90%) W$ G% q* ~2 R% ^! J; N
怪物(10%)# B! y( N" ~% n- i) F
. U2 F- n- j( M6 S8 c" L- R4 f
* Y6 M! O3 w9 R; M; x" K" c# n这里的问题,而是“不问任何小型或定义语法错误。”) b4 J* z2 Y) A4 G) _
% g' e1 F h" b4 ^9 n! v8 X' O
0 P/ U4 h( S* Q' {1 W( t$ u" {7 k0 M. w& k. y3 z, C
$ Q; D6 t7 z& p* Z3 P. l唔够讲,这里是答应释放: randomoption.h# i) {6 a4 k+ v
' P3 u3 X* ] s+ p3 C' q9 F在 public: / P7 Z8 t5 I" C7 f! x$ b
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); & f: N6 [% k3 H$ k
void SetSafeFlag( __int64* pn64RandomOption );
5 y A2 }. f, f$ X$ ~6 t void ResetSafeFlag( __int64* pn64RandomOption ); * x, e. z1 f$ S! ~* i
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® ' g: Y5 C: R2 ]! X9 k
0 I/ e3 Y! i4 h( i! x. S9 l4 J; l4 B
这下面插入:
- G. G9 a$ _; p, q- w1 Y
9 ^/ y# v2 k# G0 O+ v; n #ifdef __FASHION_COMBINE
; c# u$ O9 b+ i' M& ]public: 9 Y! e( i, z8 b; {1 L2 V
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); : D1 l! w5 g# r8 T/ w+ F
#endif // __FASHION_COMBINE
! @8 h! X$ C* {0 F
2 o4 U5 h6 N0 T, A; k# e ---------------------------------------------------------------------------------------------------------------------. }: N: z9 j; i: d
randomoption.cpp
5 k, l; ?. [9 f- s- U7 ]$ ^! z; m8 g9 q5 P% j
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
/ P$ m8 S3 C1 w5 _8 Z
$ d& \: o6 T, K$ m' \5 k- Y) T 下面插入 #ifdef __FASHION_COMBINE
6 Y, E4 G" M( l E1 L: |: A% nint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 9 l: y* e, }! ?, T
{ . k! B5 D0 z( X! W
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 6 C+ q3 ^+ g, J6 u$ \6 A
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
7 U/ p+ T9 Z5 l" a6 R( M
5 c/ G* D! i" y' f H2 X$ H6 b if( nMainSize + nDestroySize > nMaxCombinedSize )
( t5 T" q4 n! a: S return 1;
2 q8 ~) l* ~- C7 h& X0 I' I! D' d
; E7 q! r- ~8 E! D3 p( Z for( int i = 0; i < nDestroySize; i++ ) ; F# D" Y* m$ p
{ 9 a% t3 P- c8 |. D" m5 W+ j( b
int nDst, nAdj; # b0 [0 v' E9 _
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
3 M8 a5 n* o, ~: c% m g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
% O. H% K1 E6 } R! v0 o8 o } & h0 n/ P, D7 X: b
return 0; 9 M2 ?/ S, ]) z: K
}
1 \( r- }/ N- P& w" Q#endif // __FASHION_COMBINE
0 M i& t+ Z3 l5 c( J% F9 X
8 g# q, K1 E' v9 T8 e0 X! f* M -----------------------------------------------------------------------------------------------------------------------$ f) v8 g: b5 [3 d3 E6 R$ q
MsgHdr.h2 f* l3 s* {* {; F
( M: ^6 n( I6 v1 Z
插入 #ifdef __FASHION_COMBINE
; r9 M9 p4 u" C; y$ i#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
, q8 v/ Z {9 X8 Z4 F#endif // __FASHION_COMBINE , m/ D/ [3 ~5 ~/ [
% G( A! B& ~- w7 F! c
-------------------------------------------------------------------------------------------------------------------------" J: o$ z6 w9 {: ^9 i9 r; H' n6 n
DPSrvr.h9 }: ^- u$ K* Q
+ S) S" N. k/ s$ z! E" ~) \在 #ifdef __GUILD_HOUSE_MIDDLE
- L; D: D& b1 ~ void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 7 D0 y8 u Q- g
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); % X! T3 N- c3 n. ?
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); + R" u# u3 g- u( L% |+ f
#endif // __GUILD_HOUSE_MIDDLE
% X' a9 s- D. [, X# Z
( n) f$ a% g9 I+ D 下面插入 #ifdef __FASHION_COMBINE. I$ Z9 e' O5 X1 {
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); / g4 g/ y! P* m
#endif // __FASHION_COMBINE
) \. F, o. g: u
; {7 U8 g( B& ~ r3 O- B -------------------------------------------------------------------------------------------------------------------------
( ^$ H) [6 K O6 ]' D# a) Z) z* pDPSrvr.cpp* O9 v( I6 \. [
在 #ifdef __GUILD_HOUSE_MIDDLE8 M4 O9 N' m. a
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
) M3 }, U2 @3 x9 e* \$ g5 Z* O/ i( o' \ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); * X: Q3 ~6 Q- _, C' v, H; g4 ^
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 1 l# F7 [7 |2 @4 v( j3 P
#endif // __GUILD_HOUSE_MIDDLE 2 ^4 A( I7 p. V* U( U1 Q) B
' K% Z8 e( H1 h& ?* \) Z
下面插入 #ifdef __FASHION_COMBINE
( N: ^. L. ]6 z' W1 F ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
1 q! Q( P# g" w7 }% f+ b#endif // __FASHION_COMBINE : W# Z9 H2 o$ D' ~. o) {
6 m$ }7 z, ]% } 9 O3 o- `4 s w1 H# b
在最后插入 #ifdef __FASHION_COMBINE
$ L+ H! \ i- e6 T$ pvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ! W* {2 f0 B( j/ m7 v
{ " g9 l& S9 [/ x8 E9 s8 I" Q
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 9 l5 S: v9 K) z8 [! l
if( IsValidObj( pUser ) )4 |+ M# E7 y) C( \* R
{ / ^5 w& Z$ C' {: X# e/ i+ x
DWORD dwItem = NULL_ID; $ S+ x$ ?9 {( \9 W, a
CItemElem* pItemElem[8]; 6 _. [& [; f9 W3 O- H/ S
6 y% g1 `+ D$ g& y
for( int i = 0; i < 8; i++ )
" _9 `% I2 i; u6 e$ ?# j {
% b4 V; O2 E0 |, Q0 I ar >> dwItem;
& h* n9 m7 i9 Q# D; R0 C pItemElem = pUser->m_Inventory.GetAtId( dwItem );
/ T, Z, G3 d J if( !IsUsableItem( pItemElem)) * y: E7 D3 n U3 p5 j5 x: B
return;* z& _( \+ o# b2 V/ ]
}
) {3 C5 p' L9 z if( xRandom( 10000 ) < 10000 ) 3 S4 J2 ~. x" C# M: W% T" G
{ - u, C3 g+ ?% T( D3 x
int nResult = 0; % w4 K( ^1 Q. [4 F
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 9 q) Z4 Z# K+ Z$ ^; q% C
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 5 z9 l) `$ }7 u
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
) X! ]8 M# S; Q nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 4 M/ y/ F3 C; X" J- N
if( nResult > 0 )
. h5 a: L* S! h8 V7 C: e: O5 z { - U' k* Z" h; H( U
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); - a7 ~0 x5 F3 H# \5 |4 W& e
}
8 _7 Y; c8 p, X+ o0 I f for( int i = 1; i < 8; i += 2 )
) |% {* A8 ]: [+ h8 @ { 0 E" @3 z8 v8 j
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
' h2 w9 x9 ]# |4 G7 P- z } . u W f% j+ C1 B- @4 F: `1 }
for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); : n, e: d2 K& F) q: ~$ I
} ) w$ }6 Z* i; p7 J
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
2 `7 i6 h) y- N9 ^8 x: x }else 8 j3 }1 Y) ?3 i
{ ; [' c' e+ c0 O, p9 ]* Q5 u, M
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); " N4 B( D# _& G9 n9 g( f* F
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) " G" O% F7 O$ E' z
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); . a5 c, q4 T" M+ y& ~
* R( N* c7 }& ]& X* ~& S( n" R if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
; I2 G, K6 ?$ b" x6 |+ b1 ]/ N: j {
! x" y3 @( Y9 f, M C1 B pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); $ \, R0 c9 E5 J6 T+ I& Q% ~' ? Y! s
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ) M6 `# }* M" w9 v" [
9 f( {1 x" w+ i U) G2 ]+ }
}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
8 Z/ C. b9 _4 r% f3 ] for( int i = 0; i < 8; i++ )
7 d+ ~: j, Q/ m/ l: L. X+ H& ~2 E" s$ k {
: i3 f p: o: w pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); - b7 H! ^$ v& h
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} 6 W7 y! A3 m# S# x: t
} - J# o# u0 a% D, x' q2 j8 U
} ) Y8 A' g/ i1 m1 \" ~
} 7 _6 w% C1 P: j+ o4 e" P& ^1 @( r
#endif // __FASHION_COMBINE ( D* x. y. J9 Z H
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----------------------------------------------------------------------------------------------------------------------------
/ R& Z9 j: }( h; e; \; I" AWndField.h
) n: V* U5 q+ [在 class CWndCampusSeveranceConfirm : public CWndNeuz
% K6 T: ?# y0 q- @6 L9 k8 f9 y% J$ h7 k' z9 k$ U x
下面插入 #ifdef __FASHION_COMBINE2 h5 Z4 B! n; ~5 o
class CWndFashionCombine : public CWndNeuz ( i3 U" P/ q9 c' o
{
- d& W+ N% A2 Fpublic: + }& K4 x: u1 O" ]/ N
CItemElem* m_pItemElem[12];
! f* q2 C6 c6 u3 w5 ]* @ CTexture* m_pTexture[12];
) o9 l, F# w! Z/ i& c
( x0 s! }2 |4 G9 L& B0 zpublic:
% N) }3 \2 m" W" x% X) u CWndFashionCombine(); * Z5 x8 W9 m* m
virtual ~CWndFashionCombine(); , x0 Y' ^: ]: j; Q- v3 Z- x" L
/ R% d$ a) D: H A virtual void OnDraw( C2DRender* p2DRender );
6 l7 B! M( {0 I( E7 q; G virtual void OnInitialUpdate();
0 q, e. {) c7 w* w/ q virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
" H8 \- l# M$ W% p virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 3 Y S' E) l- M
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 0 M3 P0 }2 ?2 D% ]+ _% b
virtual void OnSize( UINT nType, int cx, int cy );
# ~$ S% q2 _; E( f& c' \3 u: b virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 6 h! x4 Q$ A& a1 z: X
};
! W) k9 c7 N6 ^: h/ M+ _0 D#endif // __FASHION_COMBINE
' s5 ?. _, z) n* M. l9 L8 I) x7 j& b& n
----------------------------------------------------------------------------------------------------------------------------+ Z1 |3 Q! |) A- s8 p
WndField.cpp" m; x3 Q# D4 E, ^. @
在 #include "wndwebbox.h" # n6 Y6 \3 x# O) }) J
% y" d* ^# ^! |+ O; Z 下面插入 #ifdef __FASHION_COMBINE
) ^) ?. g$ _6 `& o% L, U#include "randomoption.h"
& O; R; F7 }8 c h. e#endif // __FASHION_COMBINE + P0 d% [# g& c
w& ?' P9 T$ g4 O9 F7 X9 | 就在最后:
8 P4 g, X' {, S% S( ~; `PHP代码: #ifdef __FASHION_COMBINE
- c5 ]7 N0 F' m7 w$ aCWndFashionCombine::CWndFashionCombine()
) O9 E8 ?2 K" T/ A/ a- y0 b{
0 P0 u3 c% N3 _! P3 q for( int i = 0; i < 12; i++ ) C8 D a9 N! [# q- ^
{
# c! H! Q) P$ W0 ~ m_pItemElem = NULL; 0 @% ~6 x% E0 X% r$ ]
m_pTexture = NULL;
2 A7 ~" Y4 t P# Z; C+ S //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
3 O" v: P# l% L7 `. g! I% L //ZeroMemory( m_pTexture, sizeof( m_pTexture ));( O0 T% d+ B' O2 K. Y
} 5 V j7 ~) S* V7 J
}
- B+ B6 s2 v( g. n6 L/ }CWndFashionCombine::~CWndFashionCombine() % f( c, b% p9 V4 X* k9 |: J
{ * T5 t% |' e; [+ E3 `+ v7 E
for( int i = 0; i < 8; i++ )
4 E3 H! N! `5 y4 M! _ {
8 M/ l) J' y q( ?. ] if( m_pItemElem != NULL ) P1 m- \7 n# |( U
{ - H5 m. ^) T2 i( U
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
9 U6 Q, b; }) C! U5 J } m_pItemElem->SetExtra(0); 2 Q5 T1 A+ u) v, @: q( G# d
} / G9 U8 P! Z5 m1 x: p6 x G2 g
} ( [$ U+ ~9 t l/ v3 e
}
1 D+ b9 B! U d% a; H" B1 cvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
2 R% R- I" p) ?* G4 F" z{ 3 w2 Y/ z3 c1 ~- [4 I
LPWNDCTRL wndCtrl[12]; , Y2 ]" X% i; [
' p# {1 z Q2 H. x! t9 M+ g/ R4 D wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); , e+ q0 X3 c( a# u/ ^
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
3 U k6 ~! p: w! { wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
0 G+ ^9 u8 v* _# {' Y wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); - j5 S1 V$ U1 ?( x
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); : S5 J3 y+ j3 s8 h- f
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 6 D* B/ A7 X, D: Y% [) _
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
8 C. S! ]- l* z1 S1 o5 k5 H wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); $ H4 V, g" o: E; ~; w& l/ Z
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
& i3 b; W4 ~ V( p wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
# E7 { \, K6 t7 l wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); " R+ |: n! a ?0 D& U+ F
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
) n; Y4 e4 j. l5 n" p0 @+ M2 E3 l+ _4 B( d. R) D- }8 I
for( int i = 0; i < 12; i++ ) % A# |" I+ T" [8 p/ D
{ 9 y& w: G! N) o/ Y8 m7 ^0 {5 A: d7 {
if( m_pItemElem != NULL && m_pTexture != NULL ) & W5 G2 ~) I2 D K, }+ @
{ 9 p. R6 F2 G$ q
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
- [2 ?4 P! d+ z } 8 D/ u" N7 S5 C3 o2 ]/ P# K0 P
} 2 y+ M3 y" v" \6 m' p
}
: D8 j& R4 Y w t' Svoid CWndFashionCombine::OnInitialUpdate()
- m6 n# a% `9 R4 D$ R; ?, n8 t{ ; ~3 O. b1 Q4 n) T8 D
CWndNeuz::OnInitialUpdate();
# z6 g* N) F7 N2 l$ {7 t) k& H8 J+ J" [' C7 k/ j" }
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
: G: t$ _* {$ n. j* I- C. b pButton->EnableWindow(FALSE);
4 x* x& ~" I& z& T! T( b9 {2 W* `
( m; x& m) s$ C# H0 m MoveParentCenter(); - B- T. a5 ?+ ~' a6 |6 N! I
} 1 J! T; T. n$ b6 X
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ( Q+ {4 \# d% W {3 F$ t2 A9 G
{ % ]% w) ~/ z8 A i% z2 G0 J
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); " R5 n* _' F. ?% K: O: H: g" X; |! H
} / I: }) R, v' A
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
8 z+ W4 |9 v+ I$ b+ Y: ~{
, C; i8 c. g E, r5 T# n1 T/ f return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ( n* |2 n/ r* e/ ?5 H) E
} # V' ?- r7 b" y: x$ }2 i7 i1 @
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 2 ?+ I# Y5 |* d: N7 t1 y2 Q7 A
{ 4 ~6 Q4 _. O) {) | V
CWndNeuz::OnSize( nType, cx, cy ); 0 h' N e' L: m! P, \
}
6 {' c' k1 a% f9 P/ m5 I: \/ I. v
E( `' U C& {6 t# N2 W
7 Z' z9 ?# h. S# k1 k2 W% G+ A9 C2 |/ a. M' o$ A* L
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) + | C3 y; S' ^* }% j2 w0 }, @/ @& U9 m
{
3 Z4 @; Z& w& V7 Y CRect rect[8];
( k: _. g+ l: j! M# S4 Y. _2 P j' ` LPWNDCTRL wndCtrl[8];
: r! S& D5 e4 o F4 d" P) |( |
- [/ X6 i3 M' |% ~+ D wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
5 a+ ]% P& r* R: Z, H wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
# E# u8 U7 e* r. k+ L1 ?1 @6 U wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
% _7 \! H% Y. M- ^ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
( o. ^6 q }, [ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ) K7 ~, A j' @3 m
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ' |+ _5 T1 f( Z6 `
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); # Q2 r! V5 j, S9 S/ @" K# I& x* H- u
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
4 O2 L* |! P' W; w3 s y' _# S$ b p& m
BOOL bUpdate = FALSE;
& Q2 c$ I: B$ g1 Z4 v! x) R( Y
4 J2 }6 o* ~' A for( int i = 0; i < 8; i++ )
3 p& I6 s- e* P3 v {
) o9 N7 |1 y0 [1 W+ k& C rect = wndCtrl->rect; / X: p3 b: F* L/ p
h, |8 _ {' X! b0 m* v0 S+ e# Y
if( rect.PtInRect( point ))
* Z! H# h& I* E& ] { 2 B4 r. `5 s1 A: U* d
CItemElem* pTempElem; 0 k. J! _& c. d- _5 ?+ E, t e
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
& m/ x5 f* `( |- I- ~4 B+ ]% p" v if( pTempElem != NULL )
+ e# v( Q6 N; w {
# w: C$ N" F% b/ Y if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) " X- P+ z. m4 s, V
{4 W, Z2 {3 \, r& m6 D
ItemProp* pItemProp = pTempElem->GetProp();
6 x6 A( h( S- C. d+ ?5 ~7 I' g4 ~9 T+ I0 C
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
" e: a% P8 o7 W1 D {
9 o2 B9 ]! ^2 O/ ~& ]% X if( i == 0 ) & m# v% y- b5 a
{
; B% \4 N$ J5 R( n3 ^ if( m_pItemElem[4] != NULL )
$ k: _+ c: N. ~+ x: {2 Y {
9 G* S% z5 J& }* D N int nSize = 0; / ]+ q, g' o1 i! P% Q/ ~/ V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! H- }/ c5 P g) d& s- A nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 9 a0 r0 V! ^& K4 p1 ^
if( nSize > 3 )
& A7 Z3 {3 r# F6 O5 _- @$ `( r j, k {( `1 J0 \3 I% v" @7 k; e+ {9 c
g_WndMng.OpenMessageBox( "oversize" );
# V" k; |: O' `1 b return TRUE; 5 g" ?4 ], K3 c+ j% U
}else2 F9 ~! D* w( G$ G: r" a
{
" R1 d# w2 H3 A9 }8 C& w bUpdate = TRUE;
3 u: R8 F0 p. L9 A) A }1 N0 C+ q2 y4 E/ z; [/ ~
}
! E! r. E2 {' I! s# H/ _5 T if(m_pItemElem != NULL)
3 S0 T5 u( P3 p: t% J" ^8 ^7 r" b) d& S5 Q m_pItemElem->SetExtra(0);
0 ]# ~! ? P, T
7 _6 p+ U& h" c) O m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 N7 Q, o( a9 ?9 c: s6 ?
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; p _1 F. ^, r1 e m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: Z) @+ X* Y" ]5 x' J. a2 n0 Y0 I, b9 L8 P. x+ w; v/ ~
if( bUpdate == TRUE )
v# {2 s9 [( R( z7 `# O& T' w/ N" O {( J w2 C' h3 w: H' n z( o3 _
m_pItemElem[8] = m_pItemElem[0]; 4 a8 I) ~6 K% n( y! C* u! g
m_pTexture[8] = m_pTexture[0]; $ |8 ]) S+ h2 V8 N5 _6 l" r5 f
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
! Y2 n3 G1 m# h+ [( i6 Y, h; J } 0 }6 w# ~" l. d
}
+ P* D- w, y& [& {+ l$ B+ W if( i == 4 ) I) x1 }) l t- r* P4 Y
{: d+ n# F4 Z6 V3 x$ a: ]- B R$ C
if( m_pItemElem[0] != NULL ) : B" o2 l( u# C0 B! M: A: ?. L v
{9 L; {3 M3 r: A1 @
int nSize = 0; ! V7 o, [/ {8 W7 y" f: N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . M7 q9 a0 d0 w' t! o" b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); % Z" a/ H6 ~/ x* D. t
if( nSize > 3 )
1 P }7 r4 q8 Z {7 \* t# r# H1 f% t
g_WndMng.OpenMessageBox( "oversize" ); ) f) R, C1 _$ F
return TRUE;
: w6 E' c* g5 \/ O- U3 t( _1 M* M3 ^ }else
+ A, @8 h5 r+ ~7 |; h5 Q {
. ^+ Q0 r3 z5 W& N bUpdate = TRUE; $ E2 d4 I6 x+ H& M- K. @$ X/ I
}% |4 z1 V b! c- F- N
}! ^4 p' G1 r2 z4 v0 S3 y; ~
if(m_pItemElem != NULL) # {# P; m$ D: g/ u: h3 p
m_pItemElem->SetExtra(0);
- j" Q4 r* n8 j) G* q8 X4 w3 k# C" f% L w% v( A' G6 s) U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) `6 ]! l+ C" u# x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- t9 }+ z6 B% F& d, b ?# ~ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 Z6 ]& a w9 D; S9 p
/ t8 G. I7 U8 [6 w/ y. U6 [ if( bUpdate == TRUE ) : |( |9 j9 L( Y& K( [& O$ j
{
' Q3 i2 S! [8 N# [ m_pItemElem[8] = m_pItemElem[0];
+ F4 l, f" U5 q m_pTexture[8] = m_pTexture[0]; " G2 k- p2 ?$ \
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );- z. @3 u3 Y/ @- _8 d. ^( x3 |0 g
} : z' ]( F( I" f2 c7 W* y! C: l
}
. O6 s6 `7 z {1 A& G' ^ }else7 [+ M. Q; M" Q; R1 [% P/ G+ q
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) " s7 u. j- s0 B1 N
{
9 U; g7 Z5 q2 @2 L8 E if( i == 1 )
% H+ |6 u6 o, g% f( W4 |) A {; ]' Q& o6 q& m9 T1 q+ m1 I7 }* Z
if( m_pItemElem[5] != NULL )
5 y8 _/ E7 j) k2 F! C {
2 {* ?+ i" w# I; ]: g int nSize = 0;
- I: _- d1 S/ Q3 S1 q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 G' L& S# H8 ^+ {2 |, l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
& ]' b. ?) G; F8 G2 V6 T* I7 D if( nSize > 3 )
5 x$ Q% e: O8 T/ ^ {* W6 \3 a% F$ t. L
g_WndMng.OpenMessageBox( "oversize" );
/ p( }7 I" o0 E return TRUE;
) W: F' r1 D, ]2 y& ?* l! ] }else
. d: b |9 L3 C$ p9 O W {7 T3 h0 L6 E: B4 o
bUpdate = TRUE; % \. n8 c0 B# U0 `; M7 c# b. ?
}. g p2 O9 i/ l8 a' ^0 q: y
}
# K* x( U+ `8 N: y/ Q- [1 w" y if(m_pItemElem != NULL) + ?, s* l$ Q& L* Q) q
m_pItemElem->SetExtra(0);
: n% }3 @/ a6 b0 j3 e* z, c0 A, L( _. X/ d# H( M0 S
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 h/ }6 p& g0 o/ X m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) Q! D4 A7 D) k m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! c2 t G: O1 y3 I% m- W* ]/ p t7 i7 H6 D' b5 v0 e+ f
if( bUpdate == TRUE )
- d" w) i$ l- |: R, ~ {; Q) q2 `2 y/ O) G. I
m_pItemElem[9] = m_pItemElem[1]; ; j3 f" O* [- x! w: F, n& b B# E
m_pTexture[9] = m_pTexture[1]; 1 ^ z5 H) Q* V& o0 Y. V0 F! W
3 \) M, |; x8 e. H( B0 [8 H% ~
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
% g- f K: g) t6 a } , e+ j' h. |% B8 R5 g
}
) `" X" A! e% n9 F% C) e. G. J if( i == 5 )
5 g4 K$ @7 D7 o0 o O" f+ Z! F {4 h, @5 T L3 ^6 R
if( m_pItemElem[1] != NULL )
1 \+ j. |; s. S1 K7 ~5 n {* k; r3 R& {$ r. `4 Z" j
int nSize = 0; + Q) M0 V7 ~- D7 r! w* G( P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( ^' Q" q" C% T: H1 R% a nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
& Z; c+ i) Z4 s) ]$ E if( nSize > 3 ) a4 U" V: m3 S
{- r+ m/ C, H" d, H
g_WndMng.OpenMessageBox( "oversize" );
8 j0 S- f% d9 c: |8 q, L; t return TRUE; 5 a3 |( s8 a( F4 z6 S* Z7 ]6 f! {: P+ o
}else) g" [, |% h4 I
{( A+ S1 h2 c: W6 r6 U, r, l
bUpdate = TRUE; 5 I& _- |4 g) j. b$ [
}
: m, @# b9 V7 `, R: f8 ~$ z9 H }. I6 m2 G' `6 {. v2 \$ ?2 p
if(m_pItemElem != NULL) " s5 a# h7 ]9 f+ b/ ]
m_pItemElem->SetExtra(0); + n- Y* u& i2 U* ]
3 z4 D; p+ u( i- T m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 _/ w! v) }# W* m8 n8 ?; i- N ^
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ B# R9 e9 E# x3 a m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 q. e0 ~- i4 H0 W) N6 R
" D L5 w' v( A8 z4 ]( A if( bUpdate == TRUE )
7 \, V1 r" g }9 i& d' k/ }9 t {
. {3 T& C! M& ~0 m) `: k5 m* f8 A( o/ C m_pItemElem[9] = m_pItemElem[1];
! e1 H( d7 T, y/ f. Z7 x3 V% ] m_pTexture[9] = m_pTexture[1]; + B1 y7 b% A" D7 J9 Z
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );7 J0 t* L& B, j( E: H* J
} # A V$ T4 Z' f# y: I% V+ b
}6 D: ^) s* Q. b( g8 w* |" ]& @
}else
+ {" v( E% G) m; h6 ^" q if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ( t7 o3 V3 n8 I3 k' N& {" l0 _
{
' t: I% Y. l+ ^4 E. B if( i == 2 )
* ^, I5 a' `$ r. \+ _" V4 X {9 E" H8 t. Q& k4 a& n) v$ O4 v! ^
if( m_pItemElem[6] != NULL )
4 k0 v: P' x; o {
- [* J' p# B& ^9 ^" W int nSize = 0;
. ?' z% A; B: {4 v nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 \8 x- V# Z0 A2 q+ I4 e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
6 y/ o7 `# _/ T( N if( nSize > 3 )
: f" A' N1 V1 S {, i6 b( ~" n. S1 n
g_WndMng.OpenMessageBox( "oversize" ); 6 L# C7 e: r' @2 Z% v0 `' P& O
return TRUE;
5 F( G( J0 X; a6 i C }else5 l) C1 [+ e) ~
{
' n- C$ S3 z, W! X" D bUpdate = TRUE; 1 f6 g0 i3 E, | N( B: ]
}* c+ F* e. t8 A9 ?0 F, ~
}
# B/ @! [$ a8 [' e3 v* X6 x if(m_pItemElem != NULL)
2 s( N2 ?2 V" q% f& j+ z2 a m_pItemElem->SetExtra(0); 3 ?0 G3 e; D) O4 W
X0 e0 l0 O4 `. _; N% m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 U# n3 Z' U2 `! L& j7 R
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 A: `: v2 Z8 ^4 y1 |: F" ~+ L m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 Z9 P! ?" @6 T( f: U" U( q
; y- a1 V# H" Y. w/ X( { if( bUpdate == TRUE ) G, ~3 F- T. \0 l7 [$ y: x' Y
{7 p2 @' i u7 e5 f
m_pItemElem[10] = m_pItemElem[2]; " g M) k! s& @* N* r
m_pTexture[10] = m_pTexture[2];
- n: \6 `7 I6 P* ]. e/ ? // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );# w) S5 h H+ m6 s% h: }, ~
}
]* i q: W3 r' D, {$ c }3 o6 u% D( q/ \$ Z
if( i == 6 )
1 C& b$ P5 T+ `) u {
5 \- u6 o+ H( Z4 D/ v$ ~ if( m_pItemElem[2] != NULL ) ; @/ T1 U/ I0 ~, _. q
{% H3 N( d; w" ^* g C+ f7 x% V
int nSize = 0; 6 u X. S" {0 K" q2 r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 |: z8 |# F8 _# W4 v" m% O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
' ^( a8 r: a: }# Q# w, \ if( nSize > 3 ) ; i3 J9 y0 i w* I3 H- u1 u+ m. B6 q
{
4 d4 W! n$ d: h8 F4 u7 d4 f g_WndMng.OpenMessageBox( "oversize" ); , z% L9 Q* m$ E+ m
return TRUE;
5 E+ f: q8 l$ M2 w }else& @& s5 J5 M: {! l/ N2 `- p# x8 g8 T
{! O% K! G6 F- V: W% h
bUpdate = TRUE; ' V5 t. |' [4 N4 Q3 T
}0 j) K$ g/ P$ U9 _5 E/ D
}
5 k0 O! Y" j/ M1 }! K if(m_pItemElem != NULL)
5 _# S* \$ ^: G+ f. D m_pItemElem->SetExtra(0);
+ M1 w. o A/ n2 A! R. x3 E. c R. @( {# g3 M. k
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 N- R. g$ Z1 f' a
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- `) i8 x8 U+ d/ z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # o, j* y' j+ p) @! U+ b! U
6 P: g/ H" Q' z# T if( bUpdate == TRUE )
" z6 ?+ }# c7 I, l {
n3 e4 t$ T, n0 R+ ]0 M" ]3 B m_pItemElem[10] = m_pItemElem[2];
9 X* s+ {1 a5 p m_pTexture[10] = m_pTexture[2]; 9 H& ^" C5 t+ W$ l$ w! k0 C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );1 m5 C$ V9 I8 q# t0 g3 P0 g) r
}
% U9 |* K W- p% F3 g }
0 l: {* S4 u6 u2 Y% ]2 N7 H6 H8 q }else/ C6 X+ _( V8 s& _% {' q
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
( _0 {/ X3 |% c3 H) ]- U {+ V" f% {6 x2 E3 t
if( i == 3 )
, y9 Y2 j% i: V- @6 p8 B! z" p0 Y {
1 t# m) I' ^3 Y: W2 d if( m_pItemElem[7] != NULL )
! c7 Z9 W* `* E. q- J. H {
/ P- W. X4 K% ^6 l. Z0 e int nSize = 0; 6 v" F" ]% M5 _5 g4 [# s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : ~. _' I1 W2 z5 c3 x& W2 P5 S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
& z8 s7 I S' S7 U8 U; v. ^ if( nSize > 3 )
9 Z$ J9 E9 G6 C {: x) h3 q, p' O( p4 C
g_WndMng.OpenMessageBox( "oversize" ); + t( u2 Z8 j$ n6 F7 Q+ K5 ?
return TRUE; $ ^2 ~! u+ c5 l0 Z! C( l
}else: q. x8 X; C4 B. _2 C/ X# ~. N
{ N& X; Y; o. }; A
bUpdate = TRUE; 1 U1 b1 B0 O4 T% p
}5 y# h! ?( o T
}" B$ c& @7 C1 v- B
if(m_pItemElem != NULL)
+ n( `$ c' c% ~- t) W! ?# | m_pItemElem->SetExtra(0);
3 q& |3 E. O. `8 w8 _/ G
- O8 t c4 M5 A" C# C ^! V m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 ]8 V$ r/ z# \+ L3 E
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - E# T8 J4 `3 P! C" J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# h& `. S9 g7 Q% o8 k4 T
) [) x6 ?8 @( p0 o) o4 U if( bUpdate == TRUE )
$ t/ L" V; e8 } {& l# F, m- g# Q. f! W8 V4 e
m_pItemElem[11] = m_pItemElem[3];
! P3 J* B; N6 B1 F: ]/ E- W) q m_pTexture[11] = m_pTexture[3];
- G; F: ]: R5 T$ [9 p8 l) y7 g // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
" Y, a2 t1 D# T3 t }
! T7 ~4 D1 y( h6 k0 |! B$ ] }
1 k2 S, v! w) d2 d6 R3 k; M if( i == 7 )
( |: r k# J; M* |! E c% b. H {! J& s+ f: t' V- ^
if( m_pItemElem[3] != NULL ) 7 R" C$ s; c' p" S' K' d: y
{
2 W) W' R" u3 o* E* B int nSize = 0;
- O1 W( w- o8 x+ R& Y' @* W nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) J% J% R; T9 H0 M9 V' b# V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); : r% y/ W% ]- {
if( nSize > 3 ) ( S: b* r' A G% c: h4 B
{) }4 z" v5 y6 A; g% X. V
g_WndMng.OpenMessageBox( "oversize" );
. x' A2 n3 a H; h( Q4 q return TRUE; d3 F9 W. `4 ]0 W, V& \* i
}else' J7 Q- s# A8 Z9 t
{
0 I) D7 M6 ~* g2 X M/ _ bUpdate = TRUE; ( R. h" @. u4 h' E9 [2 c& b3 I
}1 O8 V+ z* J/ @+ a
}
* y, w) N; P6 i2 W4 r& F) @ if(m_pItemElem != NULL) ! f6 b5 l7 ?# d, }3 Q
m_pItemElem->SetExtra(0);
' M) I$ b4 u9 R: m5 k! D# d
1 B0 n, g! w, {1 N. W m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); p2 o" L, _* l8 N
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ v# [' L! f' R1 d5 B+ H- j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 f9 h$ A( Z% y1 p+ o, [3 ~9 V+ \$ o9 u: z. l% I
if( bUpdate == TRUE )
4 s6 ~ L# M1 i) p# f, ~( ^3 ~ {
q$ y3 x( P4 S8 K$ u0 j7 m m_pItemElem[11] = m_pItemElem[3];
6 `5 Y. _1 m5 o" e3 P m_pTexture[11] = m_pTexture[3]; ! _. [; U2 l" T& ^6 X
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );7 K' A5 R% G" r+ i3 F" D; t
} ; v# T" F) \2 G2 p$ s2 K
}5 N- d- @; x. E2 S5 J
}else5 a5 t& |2 m/ n
{5 @5 J4 E, C( [) b
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
: h* H* X) B1 ^ // wrong tab - C. P& e4 n4 T9 V& g& {8 A
} + m# I9 x, c( ~$ U
}else+ H$ [+ \/ e3 }3 [
{
: Q! k* g0 X' r3 s g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 5 B$ ]0 U# Q; ^0 z5 X
// not blessed / ^4 i; C K6 w" A5 I
} 3 v5 Q; i9 o. G5 M' D
}
' }" h: Z6 \1 |2 {+ y. h6 @! s% g }
# n) M' t6 |9 d+ ?- Q: v) Q# c8 D }
( R C$ w% L. _9 w
% H0 A3 l# d! x' _+ t4 r int nCheck = 0;
% x6 I' I" X! E1 X1 B for( int i = 0; i < 8; i++ )
. g5 ~* |5 U% K& d! r3 f _ { " U3 H. _) O) U
if( m_pItemElem != NULL ) : x- B6 _3 d: z6 J$ j
nCheck++; 7 T9 E( g$ [' H
}
% w% ^% M( I' Y; ^2 o if( 8 <= nCheck )
6 r! w# h' y% A, s8 S { , k( o" v( N* s6 y/ x7 ^
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); % O& |. X6 _3 p- F9 F2 B) t
pButton->EnableWindow(TRUE); , W9 Y" u4 V4 E3 m- N, i
}
5 M+ U& O: M g5 p7 a return TRUE;
0 r6 F5 k. G& [2 s9 L} 9 b/ E' u K+ g( b/ P6 Z
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
( }$ \5 K. Z' O# R7 W6 A& M5 w{
% {/ J+ {- M5 P* S3 `" P switch( nID ) 5 i' U8 Q2 j" h, [ F: n8 `3 `. v- d
{ $ ^2 p6 T/ Z) _" {% F
case WIDC_BUTTON1:
" k. x T0 E7 ?4 }( V* L/ O) o {
) i' p. D0 |% J$ G4 M0 h g_DPlay.SendCombineFashion( & d2 G# q! \6 w/ I) H0 _- _
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 2 y5 G' G: e. d5 H- H9 H; [
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ' c2 R8 D; b) J& \
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 7 m* F$ }) `. r9 }' u% u5 w* b" x3 {
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
1 d2 C; b+ T) N6 V! @0 a8 V ); + e9 }1 d D; i+ A
Destroy(); + E$ L; S1 x3 v
break;
4 n1 q+ U& s' m" B+ [ }
: R# `5 X, F6 y- g# } case WIDC_BUTTON2:
- D) x1 z8 B5 Z4 [' S {
1 \- E7 {# x& s5 j; h$ T Destroy();
; |1 z( w0 X, \) k& G( [* N" N( Y% q break;
5 f: ~7 B7 Z* c1 W# ?1 ~2 g }
" F; O: }. C. B } - J F8 z9 K# O7 q$ J
return CWndNeuz::OnChildNotify( message, nID, pLResult ); : s9 @0 A s5 Z
} 5 N% B% L- O. N# N/ h
#endif // __FASHION_COMBINE
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+ ^' X" E/ [8 v$ k' v9 R, \ ----------------------------------------------------------------------------------------------------------------------------# V8 a& V8 |2 I% W
WndWorld.cpp
6 ]: |3 ]0 l5 e( H/ W5 H7 a% W在 case MMI_REMOVE_CAMPUS:
; s; Y( Y/ J: A( @. n( l { : a- e" ?8 [$ t, I; v ^8 V
if( g_WndMng.m_pWndCampusSeveranceConfirm )
" W: P! C' G3 p# h* R SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); - i% g) C6 l3 ]$ l$ \6 l
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); : O8 G/ V' [3 x, l; e5 E) e8 Y7 o
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
7 Q( R9 a' e. t. K: ~. v' [( g7 r break;. p0 a q( T2 P+ D% d" B3 {! ^
}
( W- E% w# q/ X' [& s; J' o#endif // __CAMPUS / |* M3 \* K; h2 W' o% H0 \+ {
% E' y: G# {; ]0 @9 S 下面插入 #ifdef __FASHION_COMBINE
6 a6 {' E1 b* i- Z case MMI_COSTUMEMIX01:
( @2 s8 S8 u$ ~/ r% {! K- x% q) f { 6 G) F M& M' F& e
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
2 n7 o, v$ B# G y: X g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ) ^) L# f" K5 u# b2 \6 d
g_WndMng.m_pWndFashionCombine->Initialize(); - g0 l' X6 C6 V1 X0 T
}
; _8 ~# O4 |: I- A' e6 O break; $ ~. [% V) R8 A- a
#endif // __FASHION_COMBINE 9 }' i/ c v2 h% a, d _
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WndManager.h* X: Y+ w0 ~& [0 S# Z
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于:
4 y$ O, N6 ?0 l/ Z7 \) e; F4 G8 TPHP代码: #ifdef __GUILD_HOUSE_MIDDLE% }( D" Z* ?% E* }3 a
CWndGuildHouseBid* m_pWndGHBid;
, e4 k% l C! r; a! ] L#endif //__GUILD_HOUSE_MIDDLE
* _6 ]9 R) f6 t! m6 P6 X6 F0 N5 t$ s8 t9 ]9 Y$ {% O- T+ h
认为:/ R& i; q% L& X. A7 a! E- N
PHP代码: #ifdef __FASHION_COMBINE
. \" @6 H3 h% V) D2 K CWndFashionCombine* m_pWndFashionCombine;
1 w0 t* R3 \6 T% c, L! x#endif // __FASHION_COMBINE % y9 I; Y( d3 L4 L' g# I
# C$ Z4 }* w$ u ----------------------------------------------------------------------------------------------------------------------------
" E0 l, V6 E5 @WndManager.cpp" }7 O: f: I% |8 D3 g$ l
& O0 B1 A2 Z# U& G$ j7 A3 E
在 #ifdef __GUILD_HOUSE_MIDDLE
, H* t/ }, S) g* v. P else if( m_pWndGHBid == pWndChild )
2 x f/ C- m& M0 r { " M* G6 { M! }
SAFE_DELETE( m_pWndGHBid ); - ?( U: H, ~' B# m+ y3 z; W! O: j
pWndChild = NULL;
2 l, Q( M3 p/ R" g# @ } `) u8 z+ T u" x9 I
#endif //__GUILD_HOUSE_MIDDLE
1 d- o2 m5 k7 S" [0 H6 y! x% m
' c+ r6 N5 i; W# O/ K Z, I9 f) T 后面插入 #ifdef __FASHION_COMBINE6 Z! d3 E% a5 h+ p2 q
else if(m_pWndFashionCombine == pWndChild)
! \- T" u" {+ `& n# [8 J: c" e {
4 j' P8 y+ ]; U* c* V2 a8 Z SAFE_DELETE( m_pWndFashionCombine ); ; V! W/ z0 E u2 M0 {# z
pWndChild = NULL;
3 k- X* C# m- R% ~( O3 s7 D } . \) n+ W, G& _0 q/ w* n$ z4 v& x
#endif // __FASHION_COMBINE 0 t; A1 ~8 U2 {
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----------------------------------------------------------------------------------------------------------------------------
2 R9 P) R1 C8 eDPClient.h8 j' J2 u' |6 K
4 q" ? i+ D/ n$ B/ p
在 #ifdef __GUILD_HOUSE_MIDDLE+ K% [. z* F6 R) ^. Y/ \$ [8 x! E
private: 0 o! D1 K4 j( D+ Q
void OnGuildHouseTenderMainWnd( CAr & ar );
8 ^ ]5 S$ n5 o! l void OnGuildHouseTenderInfoWnd( CAr & ar ); . C8 |5 x0 c- x% I1 D+ a
void OnGuildHouseTenderResult( CAr & ar ); ' d* M k# ?% B+ [4 Y+ u# A
public:
, Q& W+ u" |: Z; c! P void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
8 \/ D1 l$ _$ F. n, s0 q void SendGuildHouseTenderInfoWnd( OBJID objGHId );
& k n0 X9 v8 b1 Y$ {# Q7 k% P* c void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 5 `& v2 u% D9 d/ d' p8 Z
#endif // __GUILD_HOUSE_MIDDLE
4 R, t$ m7 f/ ?: G9 S9 v f4 e& f9 s8 o
下面插入 #ifdef __FASHION_COMBINE
/ a3 j3 n9 O! e, G4 ] void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ! T. M- E' ^3 o* E/ u
#endif // __FASHION_COMBINE
8 M, r2 z9 S% t1 [1 T& z+ U w, ]- u7 {; H+ Z
----------------------------------------------------------------------------------------------------------------------------
- m0 F% |9 X! U" r6 N2 r0 K/ jDPClient.cpp
) U; S- {9 e3 a$ y5 t2 d: V1 H5 k$ i5 o; n* Y6 i0 F
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
7 E& _2 w& U5 r{
$ F0 |# \2 t# ?. g BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); $ x# {0 H7 }0 o/ H( q% O
ar << objGHId << nTenderPerin << nTenderPenya;
* y5 e5 t3 \! L' O1 k; n. E" ]$ i SEND( ar, this, DPID_SERVERPLAYER );
# e7 I- {0 S, F} * X2 ^ q$ g( C, D
#endif // __GUILD_HOUSE_MIDDLE
0 o* }! L( w4 O5 y* k( W# c
; {. X! P# K! ^ z5 z$ B 下面插入 #ifdef __FASHION_COMBINE
4 T: p, ]9 B0 b) Wvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) " f4 v6 m/ W2 v1 e, M
{ / e5 J, i" D4 k" |0 l
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); * U7 y: j# K) H
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
2 [- x( L" t' t# f* [, l, a SEND( ar, this, DPID_SERVERPLAYER ); & C. z/ |% b" H+ L# C
} F" ^! A2 M1 w: J: A
#endif // __FASHION_COMBINE
( ]& v# n* u: c" S2 _" a8 V" f& t5 h+ Z
----------------------------------------------------------------------------------------------------------------------------
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* `0 z# F" {3 g# u9 p1 B+ p# d现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 1 s, R' o2 Q& Z& ]9 l- ~0 R4 C% o
% P4 i; E$ \ s' U ----------------------------------------------------------------------------------------------------------------------------
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) G4 q/ s w9 O( Z7 K: L6 v L2 z5 s( O
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。5 x% F F( V$ p- g" m# Y+ q; y5 U1 f
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6 ]3 d' b' ~2 X* B( b
~怪物
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