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莫因E * PVP- w: R3 ^7 S: Q: W
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# N- z( a+ R5 m# L3 e今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
3 T4 L c0 K- x2 ~5 J' ?
) U% d3 s8 r! n有大量的代码,我已经测试过它,它可以编译自己1A。/ F& N4 J" e; v4 ]3 X
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4 f* X' M* B5 C! U) [
现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”& c' K5 s$ s( M5 ^" t! K
$ w" X* }! | v A7 N% O* ~ E: {' X
你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:
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Etioom(90%)
; u- v% Y3 _3 W3 ~ g* l怪物(10%)
. A, _7 _' j9 D W( m0 G. Y
& M$ d& j- I( E' E: P
- o* t! j$ n4 Z$ N9 r2 N1 D这里的问题,而是“不问任何小型或定义语法错误。”9 P* E$ m+ x X: l% _) h, s0 {
4 U$ B) I4 C$ I! O! P2 j" Y
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+ V9 ^( O( p4 O: d# m% t唔够讲,这里是答应释放: randomoption.h/ c( h s$ S* X3 ^/ G
' V4 e5 S3 \: d1 f5 |
在 public:
$ |; m4 ^3 i; H bool IsCheckedSafeFlag( __int64 n64RandomeOption );
, i$ ^6 S: D+ u8 `, |5 W void SetSafeFlag( __int64* pn64RandomOption ); : h$ x9 K; {% _9 {
void ResetSafeFlag( __int64* pn64RandomOption );
2 ?1 h7 h. b# l5 a; H; g+ o // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 3 I' ]5 S6 s5 D8 D
+ d' k' h7 q! I; p$ T5 j g; y2 ~ 这下面插入:. C* l3 V G R( S
& q# H& ?3 ]1 |! Y; K7 O
#ifdef __FASHION_COMBINE0 Y% t0 d- h* P
public: 4 G2 C) S! s" S
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ( K; [' v6 U/ f7 [3 R* k
#endif // __FASHION_COMBINE / [. @! W( H0 J5 N6 N8 k% i
+ ]2 E% Y4 p' {. }2 ^- `
---------------------------------------------------------------------------------------------------------------------4 E# t# f) o# u3 v2 n i$ N
randomoption.cpp, C4 s+ q& }. {9 Y
1 Z C0 T6 \; n+ @/ n% X; q$ S2 e在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 6 s- v/ J R1 D- c
; C6 ?( q9 C; ~+ Q
下面插入 #ifdef __FASHION_COMBINE1 q2 [- b1 g( A+ j
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 5 h$ W7 n/ M; M" i5 a) |, E5 K
{ ; v# {% I0 w' ]
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); * s% n% C- U- L, ]
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); o# E/ _" v2 m( V
' l5 d( p/ h3 w/ n, d+ m if( nMainSize + nDestroySize > nMaxCombinedSize ) % p6 _7 @. F1 K, k; m
return 1;
" h, `, [9 M" o$ ?0 G% Y' _
4 d3 E9 E) U7 _0 L8 ~ for( int i = 0; i < nDestroySize; i++ ) # t, I1 S6 V. r! f2 t
{
5 }8 \6 G/ ^! ?: i# e' }5 V: G# X int nDst, nAdj;
& j" R% m5 s4 S0 S. A if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
! K' r! `5 f& E4 ? g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ) n# \) E/ N, o9 o& }3 b
} - z- Q2 k' C" Q) d f5 J* A; X
return 0; , e4 a) b. R# X) s! \
} 9 a0 o& Q5 e. }* n
#endif // __FASHION_COMBINE / X1 P2 K" ~' q. r4 F. }1 J
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-----------------------------------------------------------------------------------------------------------------------
Z" }2 |+ n6 p. e" IMsgHdr.h8 f$ I3 K+ \4 p
f+ p$ C7 S3 w$ c9 B- h
插入 #ifdef __FASHION_COMBINE
5 E/ `! E: x6 C! y#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299+ ?/ d7 N2 O7 m3 ~7 o1 V1 ~- b
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
% Q2 D4 d* p, a% s+ {2 q1 fDPSrvr.h5 q- A0 V# {, w4 j/ o* w/ \
8 }4 Z5 H/ R+ |1 N
在 #ifdef __GUILD_HOUSE_MIDDLE
9 q/ O6 M1 N" [/ S' V void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! G( Z; ~& p# G4 S* x3 V void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " ~% F3 |8 g ?$ O. \0 Z/ E
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! p/ N# h5 x1 H4 l5 I! N#endif // __GUILD_HOUSE_MIDDLE
0 o$ s$ M0 p* w7 X: o! `8 n! q$ E$ Q% v: b% ^1 O, B: g
下面插入 #ifdef __FASHION_COMBINE
- b, W$ C0 D% P% p) S' i5 L void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , V8 }; r1 E0 S) c! l
#endif // __FASHION_COMBINE 6 u' [7 s+ }6 \( |3 M j: U6 {- ^# A
8 C( W% D% v( Q: B4 F! K) q -------------------------------------------------------------------------------------------------------------------------
0 i) M0 ?9 O$ ~" w; @0 ?4 C0 KDPSrvr.cpp
: y( h. M7 Y5 {( Y$ i在 #ifdef __GUILD_HOUSE_MIDDLE
2 z" O) z# N& Z ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); * d4 |1 P8 n* ]7 B
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
. M0 @$ V5 _! {0 }0 Z2 A ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 4 p& n* j4 `; h; |8 a
#endif // __GUILD_HOUSE_MIDDLE
# k' W. Q3 s% J+ T' f9 I- G" E+ k
" s7 D, n6 Q1 u4 L 下面插入 #ifdef __FASHION_COMBINE
U2 C% k# Y( Q ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
1 D# P7 X4 @2 l8 s6 d; X1 a5 Q+ Q#endif // __FASHION_COMBINE
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* V Y. r6 S( p7 e! f# X
+ t3 u0 J" e( _! |/ D在最后插入
#ifdef __FASHION_COMBINE
- T4 q/ f3 n; | ]$ R2 V* w3 k& `void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
" P$ o0 `& ^2 y2 Q{ % \; H V! ^( m' j! U4 D
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 A- h ?: t- B& M if( IsValidObj( pUser ) )2 q) {2 M, Y0 b
{
7 q8 K, E D1 P' B% m: S DWORD dwItem = NULL_ID; & w( t4 m0 x4 O0 A# }; H
CItemElem* pItemElem[8]; - E- \ A3 w, B. G; l
4 K4 c8 ?( H6 [# m( B n2 K" V, V7 [ for( int i = 0; i < 8; i++ )
g: F. [" V5 w. B { ! j! a9 d! h9 {' z- s
ar >> dwItem; v a. V# u/ f ~6 b# r6 \
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
% R- I, ?9 U+ x: z4 A1 G if( !IsUsableItem( pItemElem)) % I6 S) Y9 j4 a6 ?8 `& P
return;. C/ l% V* ?! e$ l% n6 y: D" D
}
6 E% n, d& c/ X3 U% c if( xRandom( 10000 ) < 10000 ) ! `3 Q$ i" f- d9 M0 Q% C' d$ o
{
. u) n. \7 H* v" ^8 t! [" S6 ]- ^; M int nResult = 0; ; q2 B5 {* v; h2 U, W, h
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); & u# Y3 [$ J0 v: y9 \/ o* _. \
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 0 i" Y* \, I. ?- Q& B `! |5 V
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
' @' s' b* D( _: z( x O5 [ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
0 Q) n, e; e1 F( f1 f+ M if( nResult > 0 )
7 y4 k& u' K8 [9 c- O, i7 v { 7 t: F+ L# N i+ ~( q3 l, U
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ( F) R4 r. F2 T+ A7 z7 a
} 5 `7 S$ [5 Y: B; {
for( int i = 1; i < 8; i += 2 ) ( G1 E4 S1 V6 Z1 r! m
{ . h8 Q3 a* N* u v. i4 g
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 8 s5 q+ [/ J# Q. I
}
" _3 T; r+ p# f+ _ for( int i = 0; i < 8; i += 2 )
) \$ h4 q8 G5 p: \: O3 D {
6 r, K/ G( \7 B) G4 q! \' ~ pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); & H" r) V" y2 h* ^9 _+ a
} ! Q; O1 e* @- a& f# l; l
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); + [9 T3 p; ?) W* `, _
}else 4 B& t/ j c) q x4 n4 O
{ 3 S1 ~' O/ a$ @9 N/ P. }, j
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); : c- q2 Q7 j8 D& {3 C6 j
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 2 H7 T" p2 H# l" [
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ( |9 O* U. ^7 o& J) c
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) " N J+ h' t* o. F, A
{ 7 i( e3 {$ G) G: i% {' W! |
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); : y3 p* N; ?! v4 V# O4 S) b8 ]
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); R7 P h5 \* F9 o/ S" u
# ^( a4 w% P5 \4 F/ R' M- a7 n! w7 M B1 f }else 2 N$ [; G7 x5 | Y9 o' b
{ . ?4 n$ L* E9 x. N
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
6 B( @+ c( S4 z) R3 ]; z$ n for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
, }; u4 H! C: W2 t }
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}
" b- K4 Z6 J2 \" b" z- t#endif // __FASHION_COMBINE
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8 d% e+ c, J8 f A3 c, }" @ ----------------------------------------------------------------------------------------------------------------------------
9 e' A0 b- w. }& ?' I8 N- h# H' mWndField.h
0 [! g, _) N' ]/ N( V; g0 q, K9 S: T在 class CWndCampusSeveranceConfirm : public CWndNeuz : l; q4 }% W# \# N
2 b$ e4 b2 M! o( W# `, e 下面插入 #ifdef __FASHION_COMBINE
4 u/ Q9 Q! v' nclass CWndFashionCombine : public CWndNeuz - e- @& P& i& z4 o: v3 T9 @: H
{ 1 W8 B5 u# n' z( s. ]$ j% y
public: 7 {# O7 m" x# o" J- k( T% B
CItemElem* m_pItemElem[12]; 7 X0 E4 X, @& J [7 G( U8 s6 u9 O
CTexture* m_pTexture[12]; 2 ^+ ^/ l% H0 [( M; S
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public: / `+ ?. H! V9 Y z* `% _ ~; e4 d
CWndFashionCombine();
' U2 t$ n4 r! o0 P virtual ~CWndFashionCombine(); & c7 [# ?% t) K! T5 `
" J* F0 q% v! I4 X V% Q) K6 B( S$ i M
virtual void OnDraw( C2DRender* p2DRender ); u9 U1 Z* g% y/ o% U+ G% w
virtual void OnInitialUpdate();
9 ?) Q6 ]7 W. W+ n; Q% I# l. @ virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
* U, i7 J2 V" c, `' e8 O3 P1 C virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
* x9 l; m% Z& o3 b virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 3 W* ]0 _ S$ B
virtual void OnSize( UINT nType, int cx, int cy ); , ]- a+ l8 a5 O. ?
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); . p& T; M% q, v
};
! t" Y. Z# T& s$ i4 z8 n" m#endif // __FASHION_COMBINE + f/ K1 y+ g& p5 S8 O
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----------------------------------------------------------------------------------------------------------------------------
' l1 k/ z3 z% i3 O$ _WndField.cpp
/ b& A* y3 B% Q# M7 @在 #include "wndwebbox.h" ; w) M' ?# D& k
0 F9 ~9 }8 [. A; F
下面插入 #ifdef __FASHION_COMBINE3 f% F# t. H% t" x* C
#include "randomoption.h"
3 c2 w- s; f, g! J" o1 I* D6 { h#endif // __FASHION_COMBINE : e3 {. h/ }4 Z1 L- Y
: J( I- B* O5 ^1 Z, `! E1 F+ n. w" n 就在最后:5 ~4 P* x z% p
PHP代码: #ifdef __FASHION_COMBINE
9 |! V3 P+ G( p# J, w0 Z7 E7 M# eCWndFashionCombine::CWndFashionCombine() e9 d! I9 g8 r/ z) G+ v, c
{
0 J' l, q) w( L1 \+ V( V. p for( int i = 0; i < 12; i++ ) 3 P7 h' Z9 p6 O. V- e4 |# L
{ ! |0 g' G1 w) f/ E4 B, z
m_pItemElem = NULL;
1 r/ u7 q; f- O' F; n7 r m_pTexture = NULL;
8 v+ ]( n2 V) V: Z //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
. p3 I* o8 i. w0 U8 s //ZeroMemory( m_pTexture, sizeof( m_pTexture ));+ `" K: a1 C8 b$ _4 F! f: j; l0 w
}
$ L; }. Q. X0 u} & ^+ R# U+ B% |) S' ?( n
CWndFashionCombine::~CWndFashionCombine() + c# z# Q& X* x7 c( K
{ 3 H8 M) P3 |6 K4 G1 h
for( int i = 0; i < 8; i++ ) : F/ s4 D5 }) c! [% W
{
# |( {$ R0 |, f- {7 z; x if( m_pItemElem != NULL )
7 e7 H! @% W$ r) f/ ~, M9 G1 x { ' o% }6 q3 r! @- P, s
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
+ E( ^6 Q& i# i! p: N* v3 g m_pItemElem->SetExtra(0); , [0 n) t3 r1 k/ K2 k; ^9 k
} 9 _9 r6 f6 C3 |, C3 R1 |" i$ M
} m1 j- C$ G3 D2 p0 {
} % l4 q' B+ t; C8 e2 F
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) / H( [; h3 c7 ~( V
{ % z. @; v1 H1 F' \
LPWNDCTRL wndCtrl[12]; 5 V5 L U4 Z$ b8 g# o
( \. f# o. P1 G3 _ x. p6 O
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ; P! N A$ _0 t
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); + X j: g: n8 q8 W9 I6 D! c
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); / ?( v) O9 Q2 A. x; K
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
e! o* u) M+ v; m$ i% C2 j wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
2 T8 ~' V4 y5 {2 l9 Z+ a- ^8 b% N wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
% a; E/ ` n! } wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); $ o2 r" L( D5 H; @5 [
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
/ i7 L9 V! S( a$ J* @ wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
$ l# R# E3 g; H. l3 G wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
- Z( F! q& u- k8 w wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 2 f2 \; d0 c( I/ X' U8 x" x
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
5 u/ W, M4 C) n7 q3 M6 a0 P8 v# m/ S. }) h7 o
for( int i = 0; i < 12; i++ )
6 B( q, m; d# l7 X$ M- M# k {
* N% y& A6 o4 x" I0 { if( m_pItemElem != NULL && m_pTexture != NULL ) 4 M- n+ N3 e9 M! e" F% q
{
% N, F1 s1 Y1 {6 c P- D/ R m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
" D+ Z& }7 L+ [5 F% N } : S' w6 j' c! {2 b' h
} 0 H8 p1 B* ]6 C" @2 A( P( \
}
& S# @- A5 [% ]1 z& Svoid CWndFashionCombine::OnInitialUpdate() , t5 P) n# N7 P
{
5 \, V9 Y# z, v" l8 Y) ~4 p CWndNeuz::OnInitialUpdate(); , ?6 W% A# b0 R2 X3 l* `
- Y: S" v0 m$ `
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
) ?$ M$ i C( r+ k" ? pButton->EnableWindow(FALSE);
7 x% ], _: j' P) P5 @( O, W3 x" P {! F% m1 ^# a- S _
MoveParentCenter();
! U( h4 X& Z/ N) q& J! p, \}
, C/ E& O: J2 Y4 XBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
& }! N! V+ F" E- H) F{
8 W) c. ]8 ^6 s; Z0 I# B# i return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
: L9 V9 i/ r+ `) T} ; V# B) m H: k Z6 p9 I
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
- R3 c4 w" z; W3 U" B/ m{ % q/ i+ \; m; S/ N1 P5 W1 B
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ; G& E' R* V0 h5 O4 W
} 2 d3 p1 @' d' {; K8 p
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 3 }" P# D: v' T: y* x( H
{
9 E; @# j6 l% q' E CWndNeuz::OnSize( nType, cx, cy ); 1 @. E- s! g( }- H5 s3 ^. e
} & J$ T( W; f+ J3 H# j2 a! N
[2 H2 x2 Q2 ~8 E) N" g7 u" ?+ W& ^; n0 I
. u# t$ v: v. l- e$ b1 W1 {BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) $ V3 t! j; v" p
{
& u' W% L3 m* A0 {; k( z7 j CRect rect[8];
1 e' }: r* s9 h) U7 w$ c LPWNDCTRL wndCtrl[8]; ; r& ^$ E o! ?/ g: D
# }# ^1 y% t+ _3 |2 s6 M
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 5 j& \. O# r' Z$ o" [4 Z7 C/ u
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); # k1 u2 e, |% P4 q0 o+ E
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
2 G5 _' K8 j! A, V wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ( m0 L. B. z7 b: o# o6 \
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ! h4 X- m0 P* E* z, z# T% R
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); " W" p. l. M6 \; H3 M
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
5 g/ L1 O7 N' } wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
5 F' k$ C: K+ h
. I( Y8 z5 r3 m, {: m" Y1 U BOOL bUpdate = FALSE; : [0 E% z/ }# n( u6 t
% h! P+ x2 ?& V. T3 i V- M. W* v8 W for( int i = 0; i < 8; i++ ) 3 h2 q# J% n7 V7 q( m$ q/ T
{
: E3 w# }+ h0 f, m% t rect = wndCtrl->rect;
! t9 {8 J6 G: q4 n- T. t$ ?6 x 7 T: u7 h7 ^2 E0 L5 u
if( rect.PtInRect( point )) ' p, I, W' E: e' ~3 J% q
{ + S3 r9 y5 ]( N: C" F
CItemElem* pTempElem;
" t' y1 M! Y, Q5 S$ V( W pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); " d2 W% v2 z7 m' r: Z
if( pTempElem != NULL )
0 i% f% k- ^" k5 T, E1 i$ B- ~5 v0 }7 x3 Q { % ?( f% R6 w2 ]% K( I7 e
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) # _# t6 `4 T( O# \) |4 {
{; Z6 @1 D5 V4 Z7 Z/ Y( s
ItemProp* pItemProp = pTempElem->GetProp();
. {* S+ k' D7 C1 p, m& M8 F# _6 T. C" R2 K% Z1 i
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ( f% D! b( `! ]$ k; X- d( j
{
) f7 ?) Y( n$ \5 h9 K' i if( i == 0 ) 5 J3 {! `: L* z' f# J
{% }) ~9 h/ A) v! k8 ~' ~2 w
if( m_pItemElem[4] != NULL ) " T6 X! V T) X- ~
{. m9 q, D; y/ Y1 u! C1 X
int nSize = 0; . e1 M7 h; m5 U, v$ O0 K4 `" N3 v: i( d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 Q' ^: w/ ^6 v nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
4 ~. q( ]6 x+ z$ s7 C/ U if( nSize > 3 ) $ ^* T0 W; t- Y9 F @6 a
{
9 `: k# I, P) a3 N5 M; I$ R g_WndMng.OpenMessageBox( "oversize" ); / Y, t: ]! S) c7 m( i2 W
return TRUE;
4 O! Y" R0 M# m ~& M7 O# B }else5 w' T- Q' L3 t$ \+ G0 z
{
9 G0 R! M; N/ `* Y( K0 h) |) h bUpdate = TRUE;
; a- k0 c& [0 P% `$ v" z2 x }- z U) ]3 ^9 n" Z
}0 T( r8 D( _" w0 c
if(m_pItemElem != NULL) 6 L9 }$ l+ a- L c( |
m_pItemElem->SetExtra(0);
1 V& c0 d9 ?' Q
8 g$ o7 p2 o7 T" u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - h& Q3 X: ^: i7 [: h2 ?* v+ k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( e1 e- ?' I5 {3 y2 S+ {* R# z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 G# l) u# F" L; w* d2 J
# e+ p/ e1 Y% Y/ L* j2 F
if( bUpdate == TRUE )
& Y( F/ ]. s8 e" U- u3 } {# s9 }, D! G# s; J% |: M8 M
m_pItemElem[8] = m_pItemElem[0]; / S3 A, Y9 {8 `- g
m_pTexture[8] = m_pTexture[0];
7 l! N# x; V0 B$ j0 T9 M M/ [ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );" D. F% R) X3 E& ]4 r
} & B7 E4 Z( t) t
}
" Y3 y* u; \, { if( i == 4 )
. `$ K- ~) i1 S$ C {
# E4 |7 B+ T0 x( h/ X6 V if( m_pItemElem[0] != NULL )
& b) f; x" C5 V0 W {
; n/ r3 [5 E6 ?7 e n int nSize = 0;
# `6 z7 U7 w% Y; U; p nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 ]" R! @. l1 f* F nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
4 [% f2 _0 I; N. H3 b if( nSize > 3 )
3 k! J; O4 h) I+ g" G: _ {
, q) Z; j$ e' ?7 C: w g_WndMng.OpenMessageBox( "oversize" ); & L6 I. l; ?6 d
return TRUE;
4 r2 J# P _8 h! T$ Y5 E }else
+ P. \' J% b, U( o, m( W' i% }; s { k8 D7 N: z8 e# s7 ^2 \
bUpdate = TRUE; / N- q5 {: N: p' u. j7 }
}2 ]4 X1 Q3 n1 A) g# q C
}
1 B! p8 m( V: a- b if(m_pItemElem != NULL)
4 C7 d$ c' g, G* i/ [) ?6 D. A m_pItemElem->SetExtra(0);
, i) `0 n3 A* E E% o! X* E, [
& F+ b: B% j, }9 O# j5 w$ t m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 M6 X. P' X2 ? k' i m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 T) N7 P# `7 j; q; g. b8 z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- w) ~( t" c5 p% I: u
4 }: i' z# P4 P, D2 v if( bUpdate == TRUE )
( l. A% h V9 y( w {; @- V8 l8 a* \# u7 P/ g7 ~; G
m_pItemElem[8] = m_pItemElem[0]; # [; ~2 y" P7 C, n, A
m_pTexture[8] = m_pTexture[0]; 9 a( x- W. _) Z1 w, [
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );% E$ T, p, f3 f M: o, w
}
7 t) y0 u3 W+ Z( Q p- B }
; a: J2 X% F9 s2 [3 _: ?4 ?7 W( c+ D }else
+ i6 T% V0 Y4 }* x, Z( i( B! f& K7 a if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
3 m. x7 B8 q! t! P! u' ~, V {
- {* I6 z) [- X0 t1 d" Z, H if( i == 1 )
F, o& L2 k! V- ~8 {+ ~ {
& R. j! z3 H) ~; b s1 D if( m_pItemElem[5] != NULL )
( Q& a( H+ k" y& s; n& [$ u% p {
1 f+ a P% C G5 W! f6 K# P int nSize = 0; & h, H: r+ D, z' ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) Z9 W. q! q! }) N: p s& Q4 z7 Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); " P5 h' |" W3 @8 l
if( nSize > 3 )
$ j8 L7 R) M+ D4 }+ h8 ] {
2 Z" M6 H ]" Q! a$ |* k+ v g_WndMng.OpenMessageBox( "oversize" );
2 P4 i+ E6 |: h; U! X return TRUE; ) ~* y! d: N3 E3 ?' ]* x
}else2 x) Y" x9 ?+ Y8 A8 E
{* P$ p5 J* _& a; Z; R
bUpdate = TRUE;
6 Y- a# ]7 g( H& J) K+ m! z }
" E+ x/ ~+ {+ U8 ` }
5 h: U6 X6 n6 j if(m_pItemElem != NULL) 2 J- X2 L" R* {' O1 R0 d
m_pItemElem->SetExtra(0);
/ A2 z% a3 j9 N& M% ?
. J* Z. G) S4 Q/ i$ y# P m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 h5 q7 F* _% ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - y i& ^0 X F) V
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# E- _: u* }6 u ]
% k9 Q# a2 d/ z if( bUpdate == TRUE )
" A9 Z. }! B$ t, }. y8 x {
) ]+ p' l3 T9 Y% Z- P m_pItemElem[9] = m_pItemElem[1]; / G4 j; |, ?0 k7 Q: f2 Z8 f
m_pTexture[9] = m_pTexture[1];
* D0 r& ~( I/ k5 M- N5 C6 O* ^/ @( D* r* `
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
! D2 A5 v2 O7 Y: u2 B- M9 S. O( j }
: ^ N% O! O' J# U }
6 T8 {# g& I0 Y- A if( i == 5 ) # K" f. s/ ]( B- ?* b
{" ^( R3 ]3 v, A
if( m_pItemElem[1] != NULL ) ; c# p* K/ s+ ^4 h' F* x7 ]* t
{
& s6 q; D( ~6 H int nSize = 0; . y: N# ~9 W7 x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; k* O, y! p1 {9 a nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); # e: J3 b) d( V% `* M
if( nSize > 3 ) $ Q# ~. m2 [, E7 L' X8 q' |
{
) F9 u3 @3 W V+ X0 l9 T" W g_WndMng.OpenMessageBox( "oversize" );
8 d0 q( s' ]7 ?% _2 g. f return TRUE;
* I- ~7 U* A" v }else2 D" G1 e+ J. K
{
' d& Y# U0 U. p5 M: K; G bUpdate = TRUE;
# I) ~' u) [7 _3 m+ o& j }' i# U. R, D, n! ^( E
}3 g2 a2 L( ~2 ?& s z* x5 w& g
if(m_pItemElem != NULL)
. t" |5 u# r5 j4 ^- i \. q m_pItemElem->SetExtra(0);
/ ^7 w0 c* P0 I/ A3 Y, k) I" C) j; i
3 Z# ]/ o! a6 j. k2 Y6 b! _3 m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 R5 r; ]% ^9 T5 e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' B% O! J/ Z& _) }4 J' D! f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & `' f, C# @, x7 `
1 w' h5 p/ }, _$ u8 C2 _6 Y
if( bUpdate == TRUE ) * J+ J- _& {/ x- F" f: `+ Y2 Q
{! @* }7 y5 g7 }! g8 }+ I
m_pItemElem[9] = m_pItemElem[1];
4 K7 f) U( a; H) l1 R$ @ m_pTexture[9] = m_pTexture[1]; & l; x" ^) u# `* q0 |
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
7 G' t3 P% f; v/ K/ {: r9 p }
1 M9 C9 \( a8 h s! @+ h1 ] }
; F" H5 q% M* X. c/ y# y# m }else
0 u9 K% d& o7 Y; n5 j7 {3 P if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) # [( x+ W. ^( C- S0 t
{
0 A, K4 [+ k, d% N if( i == 2 )
2 ], c( `: N6 b& X% Z' a( {. o {
- s( l& A) X N2 p0 P& z8 J if( m_pItemElem[6] != NULL ) 5 @3 p8 k- X9 T3 c8 N
{
; @5 d0 {! j% s int nSize = 0;
8 H( R I' @# H: D( a- J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) S0 R7 k+ q a( E$ F nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); # x1 _0 G% v& T7 P/ ?# N
if( nSize > 3 ) ) \6 _4 C( B1 Y% r: E
{
/ s1 A8 d) G/ q$ @: ~ g_WndMng.OpenMessageBox( "oversize" );
/ x2 n4 Y; ] ?( o$ N: M$ k+ p3 i return TRUE;
! _$ Z3 U W2 V: m: I }else0 b5 o' n) {6 I& @
{
3 v( ^; j" M! F bUpdate = TRUE; ( s" p/ M! r& I: s9 E9 m) r
}/ k6 H/ f2 p# d1 k# N6 l- o8 R
}; e1 `3 L% ^% H) F0 j5 P
if(m_pItemElem != NULL) $ P- A6 L0 L# R, t
m_pItemElem->SetExtra(0);
4 H3 z6 p# F) L) E" J# f
4 D3 j, f5 Q0 l m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! d8 s6 y8 o$ i$ }6 t6 Y: f0 G2 J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % m. c7 I3 ?' v. f2 _5 D$ W
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ U/ U( t: T7 a; J$ f/ ~+ y% M* X% i( [( _$ E
if( bUpdate == TRUE ) 7 M) `9 A: f) \4 X; r N0 r$ h
{
: R/ `8 J* [5 P' e! q# p6 j5 ^ m_pItemElem[10] = m_pItemElem[2];
: j. Q; a# J: s2 D' s h) C9 z m_pTexture[10] = m_pTexture[2];
8 L( \/ r/ I1 t; P' X7 ^. d // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
1 T* i- K3 h" k: g } 6 J/ w7 S. G: W
}) J1 x5 x; h5 a! C8 u- f6 X1 f
if( i == 6 )
& E+ x$ @$ G, v: E9 ] {
) \& Q# V U5 i+ G* a$ v' { if( m_pItemElem[2] != NULL )
1 E4 d: A) p+ x: Q {
" r2 r/ b5 D5 o4 Q5 E0 i7 L0 b int nSize = 0; - l- h/ _+ y' y' y9 R3 ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 \3 `; f# G- E- Z- f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); * c& b3 {+ I, b3 k' g. l( s' o$ f
if( nSize > 3 ) ) B+ Z2 H+ d" Q. o0 `* S
{: ], v& n7 K: s" ~$ J: Y" s
g_WndMng.OpenMessageBox( "oversize" );
# n& |' q* W8 p8 B# J2 O; o return TRUE; ( E+ H0 H5 q8 p- `+ Q1 j) k
}else
% o" f4 M, `" D! T' o& O {0 E5 a! I! I, N
bUpdate = TRUE;
& h" @# t% |# ]5 T K9 e, C }! z) J, Z/ H0 x" c) B, I
}/ r, ?7 D' P* v) i( Z0 j/ ]
if(m_pItemElem != NULL) 9 W/ ]/ K. V9 @$ ?! S5 J9 u$ r: }
m_pItemElem->SetExtra(0); & H/ b" T3 v1 U- U& j
, f( B7 n0 d" n: X; T
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. `+ N* U% v! M, N1 {3 U" |1 | m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 W% l. t' n/ z0 b9 I" p m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : S, K4 \( M- z% A. o
7 s9 v# b0 x9 a I if( bUpdate == TRUE )
9 O: ]) h; K* r/ R {
$ g1 r; M1 d- G! \0 D g" c% n m_pItemElem[10] = m_pItemElem[2];
$ p( x9 S% R) b* v! e: p m_pTexture[10] = m_pTexture[2];
+ R7 y& k' t8 u# J* U+ p7 I // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );/ C- t2 A K# m; r3 u U* Q+ t
} 7 Y( q2 n" P9 _2 \
}
4 q& Q0 L: t0 V* D9 C }else0 \4 J1 H3 I5 }! E, |
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 6 k/ X% v& [; o* y2 U
{; |4 F. `+ n" | `2 {
if( i == 3 )
. u4 P+ Z( G7 G: L- W {
3 Z9 S' R4 Y4 y o! Q6 ` if( m_pItemElem[7] != NULL ) + ]) \, J, ?7 H7 G
{. U! U# p" f5 M+ j+ f J3 X. h- H
int nSize = 0;
2 K% G8 G0 j& _9 o# C( P nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! C, ~3 U) h, b9 N4 b) D& Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 4 ]7 T: Y1 @) J5 B K- p) s6 s
if( nSize > 3 ) 9 ^- g6 X/ w% g* L4 _
{
8 \; f: X& N3 B g_WndMng.OpenMessageBox( "oversize" ); % r, X @0 i& s- h
return TRUE; / e% h+ C; v/ }/ d( o
}else# t% |8 S. y9 p+ t, h0 m1 u
{) K* ?) L1 e$ R5 G8 C
bUpdate = TRUE;
& |- k* e) u; _/ P3 K1 U& v; c4 T }, ]$ X4 Z5 E$ |! E% \ K
}5 I0 R8 j' y: ~. P5 t( k. \
if(m_pItemElem != NULL) , Z) y `! A- ~& P/ V" F
m_pItemElem->SetExtra(0);
' W7 A4 i; U1 r* ~! ~
2 V' A* p3 p4 h! A; @6 K) V& ? m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( V2 q" z6 O3 d m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" V0 u2 B' C- A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 r0 u1 U7 X) C1 c8 T2 ^" A. o) V7 ^! `- j
if( bUpdate == TRUE ) 9 w: ^ k, A) y, w
{
9 _$ [: @* T: `+ c, E/ e m_pItemElem[11] = m_pItemElem[3]; ) U6 E5 y' h9 `, s
m_pTexture[11] = m_pTexture[3];
6 o+ p% } V5 P& G$ E9 F+ n8 g# ^( J // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );9 {8 F0 e- j& e! x2 F; T
}
8 _$ A: n `* Q p [ }% h1 E* y" f0 p2 ^2 V
if( i == 7 ) 3 _8 @% P! E0 o2 A; ?. M
{
: l$ U9 U4 Z2 s: H3 j if( m_pItemElem[3] != NULL ) $ S' `" Y# C5 A2 l
{
$ W+ ]# c2 l' t6 A; |# | int nSize = 0;
+ v# V' C+ L# g nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 b) @) I% T# [$ y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 7 q, o' `* [& z
if( nSize > 3 ) 6 v( H5 r2 e; b
{
" p) E' @* S. V: S6 M g_WndMng.OpenMessageBox( "oversize" );
( f# ~2 M; u2 Q; y2 ~; a return TRUE; 8 o. S$ J1 N6 V2 }/ r0 b
}else
9 p/ [: \8 [. A" } {9 C1 V8 c" S' A9 l
bUpdate = TRUE; ! k/ H. _8 j4 L, r& D( _
}3 C$ s/ q" ^7 Q; e3 G2 {
}
3 S ]6 B* U6 n4 m9 C" V if(m_pItemElem != NULL) 5 q Z1 E1 l1 v8 P% v& G- g6 J
m_pItemElem->SetExtra(0);
, e) v: e; R/ @& \* w; T
8 j* m0 F9 p& ? m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
m0 h4 ~. o% A" e2 F3 q9 Z# N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / g1 N+ L6 i# K
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ! ]6 a' l5 Q: ] C
. l% y5 X+ G7 j- \4 X6 h if( bUpdate == TRUE )
1 \9 t s' K6 J& d! M9 ~$ Q {3 [0 H" B. _6 L8 S+ h
m_pItemElem[11] = m_pItemElem[3]; ! D6 h8 v, S1 f3 K5 s7 y
m_pTexture[11] = m_pTexture[3]; 0 E/ n5 `. Z/ r4 o }, H3 z# z/ ~" g
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );" |& ?$ ]5 L/ a0 m9 j4 u
}
/ g4 {2 d* |5 N }
/ W3 X' _) B" t: u% Q2 g* r" F, m }else8 x8 ^% a$ y0 I# K( p
{8 e# {! e0 j% S
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); - d! [& \6 U, S+ V8 ?
// wrong tab ! w' ~* T; R7 b) A
}
e/ O3 w1 ^ z& E7 c& O8 k }else
4 G% K' m2 i: j- W: Q! l {
+ S7 P- E7 ?9 {1 k8 s6 W& O2 C g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 7 @6 n2 f, Q: C1 X" l
// not blessed
7 T1 k" z0 O5 C0 x; q } 3 d, q/ s% m' m
}
- L: q$ s' D& s2 ]; | }
; n7 b+ Z ~# {% L; r' i- \% k } : u2 k- I# L: q2 b8 Q$ P% C! }
4 F# c3 C2 O4 a
int nCheck = 0; ; y- @: d$ a. Z; L' I, U
for( int i = 0; i < 8; i++ )
- d( }; o" Z* K7 S$ R6 Z { & \; _" V" z {+ w9 X
if( m_pItemElem != NULL ) 1 L/ K5 @& X! h) y5 y$ P2 h
nCheck++; $ A; E3 f1 S* ]; J4 c5 S+ }* F
} ; I, G0 G9 n! w2 \+ _7 N$ Y
if( 8 <= nCheck )
/ z+ V! F$ u3 U2 c {
& m% T- F D' S CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
" c/ F( x+ ~1 Y; T" l pButton->EnableWindow(TRUE); # N2 ~7 B# F# i; w
}
: E* D$ e( Y3 B; \# [( r return TRUE;
9 u4 [- u" B6 g# }- j" Z# X% Q}
2 M" `2 T3 _* h+ G( w" iBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) E: f$ B: A* x3 j# v' m
{ ; J# p- x9 I/ w: d7 { x
switch( nID ) 4 ~) `) \7 g3 c& b- _0 T/ @- }
{
% V; V% E9 d3 y, I" c7 B* G1 t case WIDC_BUTTON1:
( f3 V, O" @+ t, C0 Z+ Y {
0 X4 c9 q8 q9 f7 j* u/ T; U3 ^ g_DPlay.SendCombineFashion( " y, _3 I$ k" e. y4 g7 A2 Y
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, * l: e7 o- L. ]6 T, T
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, - `4 J' M z* O" [- W5 _
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
/ D, `9 i7 h$ B m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
' a! k3 W2 {. z9 @; ?# y# z );
% I9 c* F) @+ n: H, D: I6 Q7 l Destroy(); " g \1 e7 y# k
break;
; L* R2 A9 |; w }
# _2 N3 w% O9 W; [. u+ t case WIDC_BUTTON2:
# g0 I# ^' }" q) x" U. g0 b) t { 0 ~' e% v `$ f6 s
Destroy();
$ T* I3 g% `) s- s; r* |4 {& a break; 2 M( s" r% |6 m3 p% x' f) F. n& W
} : c# Z$ V& u! N! y( h$ O+ g
}
3 I% w& [9 y/ L4 a7 x return CWndNeuz::OnChildNotify( message, nID, pLResult ); / }: M# G$ i) i9 f( }" c, t
}
9 C# N1 m! T y6 u5 ~1 ?" q$ c' }#endif // __FASHION_COMBINE 6 c2 p- s; D/ a/ }# i! j
0 }2 g; Y, }' \* e( f
----------------------------------------------------------------------------------------------------------------------------* B- s* o$ s% q; x* S* ~
WndWorld.cpp
) V& q* Y2 {6 Y9 J9 _, u在 case MMI_REMOVE_CAMPUS:
9 X6 K" E$ m* h* P2 o, P" k { + S9 F/ _2 q; L$ w4 X
if( g_WndMng.m_pWndCampusSeveranceConfirm )
) e! s$ c3 u4 k5 L& a& ^, n7 |5 L1 Z SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); - ^& N: f' S5 I" P% u
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 8 a7 e& ^( Z. Z# v5 k1 V
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
% |1 Q1 R# \$ g' \! B break;. ]" T5 V! M3 V
} 4 U4 r9 j! {6 }3 Q. _, r& Y+ S0 s
#endif // __CAMPUS ( p4 v: w) G9 |' o6 g$ q
% P: a3 R8 B4 R
下面插入 #ifdef __FASHION_COMBINE# {7 X, z. Y5 N |" b
case MMI_COSTUMEMIX01: ) f! w: a9 N/ g- \% I& C' \' f
{ / ~! Q- }9 r2 t( t; A, h
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
& G4 T& b( i. w1 r ^ g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 9 `2 i% A b4 o3 x! s1 `) j; b2 a
g_WndMng.m_pWndFashionCombine->Initialize();
1 u* _, k, \ U3 T }
6 ]9 y& m L; k5 n% Z8 N break;
9 h) H; F* g% c7 I, c+ E0 j#endif // __FASHION_COMBINE
1 {- @' p0 Z: p n$ L* {# D
+ z) G( D( G" s; e8 }5 @ ----------------------------------------------------------------------------------------------------------------------------
- l o- ? N k/ F7 a7 mWndManager.h; Y! X( U, v: ?) s% E$ T# A& Y2 H
2 D: \3 @+ S ~( \; d2 j1 a
于:
2 u0 U. ?. e% H& Q+ {7 pPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
9 x1 z, _6 x1 t9 k% Y CWndGuildHouseBid* m_pWndGHBid;
1 |- b, q$ m- B+ M#endif //__GUILD_HOUSE_MIDDLE i- v* R3 Y5 U' h5 N! F7 E
: m8 Z% ]# }7 p" F 认为:4 I T7 _) ]7 l3 D2 ?0 g. F
PHP代码: #ifdef __FASHION_COMBINE2 {( p6 m$ g$ F# g, I
CWndFashionCombine* m_pWndFashionCombine;
8 J; m/ Y' J* o#endif // __FASHION_COMBINE
k2 y1 Y* f# M- ~' |' }" K$ P: r* f* z
----------------------------------------------------------------------------------------------------------------------------
% `# Y& ], F/ V' y2 ~' C3 TWndManager.cpp
( ?7 k; ^4 B0 l% _0 L0 z6 c/ G$ D/ ?. C2 {" C+ p; w' a
在 #ifdef __GUILD_HOUSE_MIDDLE0 n' i6 Z# v7 c" _. S! c9 D
else if( m_pWndGHBid == pWndChild )
4 A1 V/ `( L7 D/ M+ ]' m { y+ D: [) N! R$ }: J
SAFE_DELETE( m_pWndGHBid ); 9 X% \, u8 V2 ~2 ]$ U' D
pWndChild = NULL;
, L* H! l+ I# Z+ o8 N+ L4 u }
: x! m+ @0 b# b& t# e#endif //__GUILD_HOUSE_MIDDLE
% V3 x8 i! F y3 s5 t
6 M5 t. v& H( }* v6 y: H 后面插入 #ifdef __FASHION_COMBINE3 w+ X- H: n, L; Y7 A0 A* l
else if(m_pWndFashionCombine == pWndChild)
3 j" g5 b8 K3 e2 _5 ]2 e% G { 6 u& v) u& R, V8 J8 R" i
SAFE_DELETE( m_pWndFashionCombine );
6 B9 ` }5 R# {+ w+ N4 q6 ~ pWndChild = NULL;
4 n# W7 R$ {% t8 v+ G }
7 A2 I, d; ?7 {, g#endif // __FASHION_COMBINE
7 M) `5 [3 W5 j7 n1 a1 m9 s2 J
----------------------------------------------------------------------------------------------------------------------------: L ^1 s7 e- c( p" z* P. I
DPClient.h) k' G% Y8 T% q U1 y6 P7 r
; c9 ] R( v5 W' M/ x在 #ifdef __GUILD_HOUSE_MIDDLE
+ f( p8 v0 f. F8 tprivate:
! N+ g) P8 {' M& w% ~ void OnGuildHouseTenderMainWnd( CAr & ar );
5 ?1 w2 m F, g' h/ ` void OnGuildHouseTenderInfoWnd( CAr & ar );
6 f$ w, S) p1 d! T void OnGuildHouseTenderResult( CAr & ar ); 1 x0 b9 N$ Q% F) X" B
public: ( S$ Z, _: I5 H }
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
! D' @/ o, l3 B3 a3 m; t' A void SendGuildHouseTenderInfoWnd( OBJID objGHId ); % t8 H5 |7 m5 r4 c/ `' G- V5 F6 D
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
* v, C( w \2 d6 A: h" A' I#endif // __GUILD_HOUSE_MIDDLE
" s" m3 D: A; M' m* F7 \7 ~4 T# u4 ^
下面插入 #ifdef __FASHION_COMBINE6 n: C3 e }) U! b: i% J
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
" y2 y' `* S2 ~5 E2 @#endif // __FASHION_COMBINE ' Z: z! {1 g6 w5 r- E
$ b+ y1 i% P1 N; `7 o) m2 l5 a
----------------------------------------------------------------------------------------------------------------------------- x. u; U I6 n4 v- E/ s
DPClient.cpp7 h7 g! S! j( s- q8 M/ e4 w
- V0 s0 p" c2 ] {; j1 F0 E, G q1 ?! p
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
) x' P- G$ n. q( a0 |! f6 t{
+ Z( E) p3 v- s( m, I BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
! |7 y) U( `/ M C ar << objGHId << nTenderPerin << nTenderPenya;
- l# {" D- ]' v SEND( ar, this, DPID_SERVERPLAYER ); + B5 R6 g+ ^' Z6 M5 s4 Z; g$ Q1 ?" s
}
& F) _4 c! t, F" |#endif // __GUILD_HOUSE_MIDDLE
7 q" R% E2 ^$ v& n
- W) b2 T M# f. Z$ j5 o 下面插入 #ifdef __FASHION_COMBINE
) H% k" j( X1 r9 _8 G* w% avoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
) W! R8 r5 ~5 Z{
# g( O6 ~+ Y5 I! b% d3 R BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); % Y& B0 }) c1 W6 r& |3 I* y
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; A# F+ n6 y; X0 x+ ^
SEND( ar, this, DPID_SERVERPLAYER );
+ V* q' M* C- G3 N/ U} ( S% E& ]( s- f- Z; v* S
#endif // __FASHION_COMBINE 2 m4 W) B; ~' Z7 ~6 y3 A
7 Z* I$ M$ Q* P9 F3 ?% T! v ----------------------------------------------------------------------------------------------------------------------------" L5 O2 l5 u3 O! F$ y
* P N# |! j; X
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
0 D1 k, j" i( m' K' y; k1 Q3 o
+ K d+ S. U; Q ----------------------------------------------------------------------------------------------------------------------------) g, Q) y7 m0 [2 O
% {: t- v/ A0 y
1 ^% O5 r0 O+ Y% d' `/ {% Y1 J, m( }" H7 D- r9 T8 u2 i6 r6 |( Y8 @
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。. }1 v+ D; F+ H6 n3 n( G/ A
* m* }" J5 q' ~+ b7 u4 R. r* Y) }8 A$ c0 B
~怪物
5 c% _2 M, r/ J |