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莫因E * PVP# [1 X- j* o6 j. n& e
0 [# v4 G/ w2 v F2 m2 u d" B9 V1 q+ P! q$ [& A9 T
. }. Z* M, w. B今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。
. w2 a, I$ H. @3 J1 l- d$ P! O, U5 _& h* [3 b) Z
6 F( g% Q/ I' }! s* R现在会如此容易所有的C&P'en
4 g9 X& R, W$ ~& e" b5 i/ O. g+ x" X* `
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”: o0 _. w3 v0 f: e' N: J {
8 x9 F. l, B! n! y/ X9 w
你说我成功,资源应该时装组合系统顺利运行。
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2 Z! c& O' ^5 X) q; j4 s5 \" Q; e4 n: }* F6 r
首先是学分:7 I$ Z' z0 [$ f) M$ \/ J
% H0 a8 A( F. f' W/ F2 O/ A; VEtioom(90%)
6 t( r/ p9 }. F" s, Z( l怪物(10%)
1 l) ~. N; o8 T( o& I! L5 m; i
: m; K3 @* ~3 O6 r/ Z; C$ O% F, \
这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h) S1 q& B# z8 L/ I1 p7 I
, B) \+ r L; b/ e/ Q
在 public: 8 n0 L5 p$ T2 C
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
' \8 n3 \3 ]7 q r1 h, M: J5 P- o. M void SetSafeFlag( __int64* pn64RandomOption );
4 I8 o% k2 ~8 Z. P void ResetSafeFlag( __int64* pn64RandomOption ); ' H" o* D/ ], l8 f
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® / J* V' R$ r$ D7 Q" |! G# c
9 C0 Z! ~" j+ Y8 y 这下面插入:
6 [0 ~( }- }2 l k
/ G" S& ~/ ~4 t5 I- u #ifdef __FASHION_COMBINE
- J r% ^* y# U1 ?3 f/ y, upublic: ! x$ ?' i) | n
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
5 E; j5 A& i7 U6 m* `#endif // __FASHION_COMBINE
3 G. r. ~+ G9 E. j v! X
4 X7 Y. T$ r0 g ---------------------------------------------------------------------------------------------------------------------
& t1 } F; P7 _randomoption.cpp8 X! W$ n4 a) B! V( R6 Q9 d
/ p9 k9 D. `0 m! W* D
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
( _; e/ _6 K$ A# q$ z. p! i
/ d7 G# @/ m8 S: f8 h( u' C8 @ j+ Z 下面插入 #ifdef __FASHION_COMBINE# G; H1 F5 F" x& e3 F- _. U ~" k+ h
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
) p8 w* L x; O$ S3 P{ $ ^ E' i% ]8 k
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
. F* M1 x' r, f) M int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
7 Z# L2 [, }0 D
# ]8 d- E E7 j/ J j. C1 Z if( nMainSize + nDestroySize > nMaxCombinedSize )
* e3 s4 H+ G( I return 1; + s' V g! o; U V
% F8 ?6 P5 } I
for( int i = 0; i < nDestroySize; i++ )
; G; a. j* C8 Q4 N0 I7 [# N, }/ P- b {
1 g+ v, O" d6 F; q f- s; x2 f, M int nDst, nAdj;
, t% q' \5 K& V7 ]; { if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 0 c$ d. b/ L* I( d& ?3 ?- h n- V
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); + g; Q' p( E& b9 z" m+ |0 R
} . b' {' l. E" ]4 X5 p0 W
return 0; , a; w2 p7 ~2 O, S+ w! P$ U! H
}
8 Q4 d, j3 d+ x' M2 P#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------$ l& q4 y: M6 M) t
MsgHdr.h
+ C- V. B6 q4 @! ?) ^7 ^- G. d% A+ y/ } W4 }3 `# a l& L
插入 #ifdef __FASHION_COMBINE0 {, h) l, f* J8 Y6 R' c# w8 V
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
: Z/ h6 b/ w! T0 Y; p# \0 D#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------* h2 @9 r0 l* w% }5 g' f
DPSrvr.h
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# m/ M, A: a: K3 b1 }在 #ifdef __GUILD_HOUSE_MIDDLE: q7 E( W5 m; `, O& O$ m" l7 h5 j, L
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; h7 }0 l- U5 \( X
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; A7 R ]1 ]3 D; g$ w void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. p) _. H: }! F# |5 L8 z#endif // __GUILD_HOUSE_MIDDLE
3 q/ m7 Q8 Q6 P( c( D. A/ I
! R( E0 ^5 n3 b! k 下面插入 #ifdef __FASHION_COMBINE7 Q$ G- y& ?# ]8 t, _9 }. Z6 l
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 Y% M, |5 j/ b* d! u0 b- B#endif // __FASHION_COMBINE
1 |7 r8 x% s9 H' x8 a! ? m5 T5 \7 \" V n6 [! Z
-------------------------------------------------------------------------------------------------------------------------
' X- B$ {3 L! K) w V* n+ {6 EDPSrvr.cpp" i' l# |5 }; J& A" R1 P
在 #ifdef __GUILD_HOUSE_MIDDLE
3 f }" X1 Q. V! G ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 4 H C8 p4 u2 K P5 y0 _4 \+ y
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
* }3 c) Y9 e/ Q- u# A! g ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
. @0 e8 `; L3 @/ X#endif // __GUILD_HOUSE_MIDDLE
0 O& r' ^0 c/ @
7 Z/ U* i$ q5 I l2 E: p: D- U& p I 下面插入 #ifdef __FASHION_COMBINE
) m; E* B2 d6 B; S" w/ h. M ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 4 l4 [1 f+ E( y0 o
#endif // __FASHION_COMBINE
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6 e) l( x6 q* W. A' C6 _! N在最后插入
#ifdef __FASHION_COMBINE
- N5 B* T# R. E J7 i! K; R! S$ fvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
2 @& s9 f6 z u: O9 a if( IsValidObj( pUser ) )$ U2 K# P1 m) ^
{ # r$ j" _! w8 b5 a9 z& u
DWORD dwItem = NULL_ID; 6 x) {( D7 H7 |- U2 o. g
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ )
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ar >> dwItem; * k% `( y# _3 {+ ^8 w/ d
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
' {$ u; v# o: l5 [7 P# X6 i4 w* Y8 R$ E' u if( !IsUsableItem( pItemElem))
$ T) C/ X; n* R1 Q4 ?$ C) j- W: j3 k return;3 ?: v4 D0 j) N# a1 I! g8 n
}
* c3 g$ b- Q U6 n! t if( xRandom( 10000 ) < 10000 )
: w2 x: K: N: T4 Z {
. @. o- j# O8 X8 u1 q/ K& Y% Q int nResult = 0;
; y, k6 Z2 }$ E( } nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
' @! ^: \9 I* h nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 0 e" W( ~8 C/ a. Y* A; i8 o
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
0 X( _' o3 o$ H- i3 Z nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 7 h+ |7 Z- r! m
if( nResult > 0 ) " B+ o3 K& U; s* a" n2 a
{
4 ?- M1 `' ~/ e; g% v+ V Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) " W3 A% t6 b$ y, ?5 f
{ * v/ J. w Z; \
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 2 z3 s# q! \$ [5 d
} : \ a8 l" i( d- d, y, X
for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
5 p: N+ z/ J6 M }
% O0 J3 \/ _* Q# e6 x
5 F3 `7 i: U8 O4 C pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ! m4 G6 f" N, |1 h
}else * d% |. x7 o% y d/ C1 S
{ 1 S& T& w* `" v: D
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 1 V ?: M7 {" q/ V. j3 F! }5 |
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 7 R9 x2 T* h3 y7 q
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); : U3 j) R: y. W" u
" ?& E5 n9 ]( t3 k) d3 {
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) * n; f1 {( E* w) ^
{
1 P* G5 i% C; }. C0 B( O pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); I, K4 Y5 m6 X3 D
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 4 N, E8 s) h9 u+ L: w! G& F0 Y! i
) Z p# U; W5 R; v: E }else
0 p4 V* D1 `& e ~$ r/ G {
# g' x; M9 k8 ~3 q8 N pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ' r7 r n @6 j& l6 ?3 C
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} 2 h- E e7 m+ Z, U3 Z {' I/ |- n
}
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#endif // __FASHION_COMBINE - v) u! ?: ?/ M: {$ S
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WndField.h0 \0 f' Q( @% e4 |$ A
在 class CWndCampusSeveranceConfirm : public CWndNeuz ' `* g2 l9 K2 ~7 a6 @' R3 ^& P2 A
9 J8 P f! K% S; h 下面插入 #ifdef __FASHION_COMBINE
' H# T! } Z) b# i$ \$ H; ~* jclass CWndFashionCombine : public CWndNeuz + m1 ^0 x" ~5 M. Z; M# V3 [" e
{ " N( R, }% P& [% l0 r d N
public:
% R, m9 g4 N( r* M" e CItemElem* m_pItemElem[12]; & z' t7 }$ r6 k; \
CTexture* m_pTexture[12];
9 `) N) h; g s1 w# X4 G' i& d) Z3 Z3 V* t2 k) a
public: 6 N- M" j1 b F+ z7 H; N
CWndFashionCombine();
1 N$ p, ?5 U$ b virtual ~CWndFashionCombine();
+ {" v0 n+ Q) [$ ?$ M! K9 E9 U: j$ j
virtual void OnDraw( C2DRender* p2DRender );
" F5 K+ f- e5 L& h virtual void OnInitialUpdate();
: N) u# G$ O- k# `9 Q7 M virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 7 F$ k8 d a+ X, V; U6 Q9 }, t
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); , c4 V' M7 q5 h/ P% s, k4 _
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 4 Z, m3 Q* |7 Y$ n/ W; l: o
virtual void OnSize( UINT nType, int cx, int cy );
( t' m: d& I4 p% \. c* x) V* X virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
8 U D& v; u1 U7 I7 _}; . _" w2 p1 c6 M4 g* F- @
#endif // __FASHION_COMBINE 8 F2 }& S$ \/ L# C) {! l
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WndField.cpp8 \7 f- u( x( ~0 y( }$ S3 r
在 #include "wndwebbox.h"
- ^$ C- E3 Z5 \4 u* n2 d/ G* J& J: a" s; o5 A/ E+ k
下面插入 #ifdef __FASHION_COMBINE5 C) v" h5 x) { Y$ S
#include "randomoption.h" . i% S8 B- k9 `0 r; |+ n' g
#endif // __FASHION_COMBINE ! ^( p' w6 W6 u' O' |; w! ~
: q3 P) |* b7 Y: I- Q
就在最后:
% g! X+ _, O6 c7 o' OPHP代码: #ifdef __FASHION_COMBINE
1 |- X' ]7 u& N* ^/ t8 t YCWndFashionCombine::CWndFashionCombine() $ N e7 B$ O& M. c; c1 ^5 l# z
{
1 m7 y9 Y) J0 V1 V* W! j for( int i = 0; i < 12; i++ ) / W# E+ y4 }# R, k4 B
{
! {1 K& M" H7 b# y2 W$ X m_pItemElem = NULL;
: u3 {) H3 ]' A) G m_pTexture = NULL;
( t3 q4 k3 {- i4 I //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));" Y7 E% j/ C5 S" _4 u
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));8 o% K# H/ Q7 F5 }8 {8 I( X
} 5 c7 m9 }8 b9 {6 o' X
}
1 P3 y* Q1 p/ |: p9 X# jCWndFashionCombine::~CWndFashionCombine() * h+ y1 C! p6 A& z) S
{
( u3 n+ V8 z5 ^8 T: r8 {: a2 q for( int i = 0; i < 8; i++ )
$ U2 n- n4 \+ B1 d; A. W {
4 e6 ]( r$ O" O& ` l- C. F if( m_pItemElem != NULL ) " X) J/ K- E* L/ \) R, w! J ^2 b
{ - t. i) E* N1 T/ A; V6 a
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
9 G. U, B2 E5 s& ~ m_pItemElem->SetExtra(0); ' {. F4 ?7 S8 r3 x$ D6 K" r
} $ P0 }% ^ D1 _: n% L* c0 E
}
$ ?8 |: z) L6 l( m6 u} * d/ N* D$ D, ?/ F J. i/ P
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
( f; D V! T; {7 f8 @{
& e* q. r8 q' u$ y' W4 F LPWNDCTRL wndCtrl[12]; & b* q' G3 b: K A; e+ |$ Y- W. X
( W8 y* o4 c: K) T- C% W, k wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
$ H5 }8 S9 t. D' p( X& j0 u/ j wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
7 { \& U; E/ ] wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); * N2 B0 W, S$ \/ m2 T2 H# @# |3 h- T
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 1 m; L6 I- ]% B; a- u
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ! \5 H c4 i- |( i
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
3 E& \1 H& ~; M wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
- ? X/ P8 E$ l, ~ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
" H0 z- d8 X9 Z wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); . L2 a# V/ y4 u; E \
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); {! N# H- N4 ^+ T2 b, s
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); * K4 E1 P2 O$ J
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
/ z# |0 u: b! {5 e/ _- ~+ X
: v$ O5 v' _% e( v for( int i = 0; i < 12; i++ )
) g; M9 l# l4 x( c( O {
. M% h5 v8 J& X9 q. f6 _ if( m_pItemElem != NULL && m_pTexture != NULL )
: u* q6 p- d% |# ]4 f' `) E { ' L5 X. |: O0 `% W$ S
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
. Z- m3 l" P1 O* P, z$ d- t }
" Z* u" l5 ^0 M }
. J$ V9 [; |$ D0 E}
/ r" G# S, T9 f0 K/ C; R; b( F/ Nvoid CWndFashionCombine::OnInitialUpdate()
3 L4 p! n, g: v" M! f{
# ]/ U+ `7 S7 s; v* j' T CWndNeuz::OnInitialUpdate(); 3 X8 o# A( Q& R- R' q; Z
# ?3 N% ]! M5 U+ ?; } CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
/ N5 X% S8 @* b4 [+ u, i pButton->EnableWindow(FALSE); 2 ~; i$ j- H \5 Y
. V! H! ]9 R: a' ~" X! C
MoveParentCenter(); 2 c% Y8 N4 L+ L& G
} * W0 |. f( F- C7 p1 s7 p6 `7 f/ x/ ^
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
# ?' ^7 W& D# {) k/ J{ . \, N3 M' V U4 T9 U3 S1 _. m/ B$ |
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 5 J* A% P G" O5 |# l, L
}
- L7 G/ s. \+ N5 C k" l7 i* IBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 0 _- _7 f) s. ^! Y' P
{ 4 ?& P+ h9 i: ]! {5 n/ I0 h1 E
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 0 }1 a6 _* k8 S
} " D! D; @- C9 Y& ~3 Z
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
& |0 W2 F$ w. y{ ! m$ G( N" o+ T/ N/ I
CWndNeuz::OnSize( nType, cx, cy ); $ r" G: R. U8 R9 a- t
} 6 C/ U: [% Q& _2 ~7 |
( M' W* z P& C6 ]/ U; J
! w5 W& ^& ^/ h
7 [) S+ @1 o/ T
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) * Z/ O# d, R! z5 G
{
3 m1 y9 \( W) A* ~4 h6 o% y CRect rect[8];
1 s' Z* B8 @6 ~8 C$ u+ g+ O( E LPWNDCTRL wndCtrl[8];
/ }" r9 r2 C% j' Q# T/ Y1 n6 t4 h' m9 Y
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
2 v; V8 s, [# u* t2 N wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); : V" g4 H* a9 N. H1 {7 |
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
# I4 x' X- h& G. s* v wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
# _+ j5 V8 a! [* L. h) Y wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ( n) V' q! f8 q6 l8 b/ A: P( h
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 6 E" v/ T, B( w2 S L
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 4 n' n" m( ^9 @5 `6 j
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 4 t+ Z( T2 R! P* u' ^$ K w; \
/ u3 Q# \& T0 H, m, s BOOL bUpdate = FALSE;
0 z3 Y+ t* f. e/ H4 @
' [# s: y/ P$ w) c! _4 H. E for( int i = 0; i < 8; i++ )
: _8 g" a# I l7 F: |5 ] {
6 y! n7 a0 s9 Z9 A# _& P }6 o! K rect = wndCtrl->rect; 4 ?$ e. [7 X' H2 f/ N+ m
& q* q2 [# z1 O+ }7 X if( rect.PtInRect( point )) 8 f& M! M# c6 w" ?; h: |9 z
{
! ~2 Z/ ?4 U" r5 F6 n CItemElem* pTempElem;
4 O& X- T7 d1 H3 Y pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); * l8 F2 J; a, m: _* t4 W
if( pTempElem != NULL ) / ~+ k8 `& X1 j) T* q) W8 c
{
% r: Z$ |( [0 W! _( j if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
! H1 h$ h' z$ O1 ]- C% M {
u& |8 B' ^, r) x ItemProp* pItemProp = pTempElem->GetProp();
: H7 d" a9 D) H$ c" n$ z7 m3 X: \0 b8 e' X8 Q* p5 @/ F
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 6 E `/ v, B* A8 ^* `( ]5 z6 q0 C
{ . n% u% P# r* n8 @
if( i == 0 ) 7 s' i9 L, e% a* ~3 u" k/ L
{4 B' l5 W+ @# ?$ d
if( m_pItemElem[4] != NULL )
6 y, O1 ^9 [# H2 z: E, { {
+ _1 k7 M- D: u+ e$ A$ H* o& j int nSize = 0;
- a% P% d0 D0 Y5 i4 |; I# B nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
]) q7 I* \$ _/ y3 E3 I nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 5 V5 B4 x' q$ Y
if( nSize > 3 ) , X+ n8 R6 B u- t
{
1 |. y0 ~4 M8 w) m$ ^ g_WndMng.OpenMessageBox( "oversize" );
( m; K$ ^4 _, R4 V% K5 t7 I% M return TRUE; ; t- t: M3 C/ ~: w# b. Q( m, [
}else& n1 d& e! g J2 G7 j
{) O( _/ t) a; k' V- m' O
bUpdate = TRUE; 7 E+ K6 K/ x9 W4 a R
}
2 k% u4 p$ h) M$ c: B }. S9 W t t, S2 L
if(m_pItemElem != NULL) 0 [7 U) j8 F# a/ W Y" {
m_pItemElem->SetExtra(0); ! T: w' j) `* ?7 |, f
- F& f4 J3 a* r7 B. u
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; B/ w% Z; h* ^; z3 E9 i# e' M4 r m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; P, P" J+ n+ S* [# L
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + u) j( X. W# p. R; B
( W2 P# K5 V1 c# n
if( bUpdate == TRUE ) 6 p, f7 C9 F$ F$ Y0 u o4 F J6 z
{- [. m) J: p* T; b I
m_pItemElem[8] = m_pItemElem[0]; 3 \4 Q& P0 q9 M+ P, b; U
m_pTexture[8] = m_pTexture[0];
) @3 S' a. s1 ~, z1 l |3 S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );9 F6 ^. h# C& Y& I5 z
} % Y. R6 T; ~$ K9 P; W
}8 \7 }- M1 Y h1 K% D
if( i == 4 )
6 U6 r& t' p4 T: P) ^" y {
; Y5 i, {2 `% H& W( d- R" J8 f if( m_pItemElem[0] != NULL )
/ X: h' ]- r8 g1 y4 g$ r, b5 S {: K3 x8 f& `# A# f8 C: N& [
int nSize = 0; ; c# q! |! l; K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + @" P' V- I+ ?9 A9 E4 F( ^& [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); , g/ m8 _7 u$ e. s( J4 R
if( nSize > 3 ) % _0 \: p! ` ~/ |8 h8 o; Y! ?
{
' O7 |0 ~4 |0 R, Q g_WndMng.OpenMessageBox( "oversize" );
; v2 e/ z% H2 K9 R$ [! z" h return TRUE;
& a& x9 q3 Z( N; o q }else
8 Z, u& D, A. X0 h7 M, o8 D7 A {6 j- y8 L- e' E: z$ e- _
bUpdate = TRUE; ; P' ~0 ~8 K+ X4 q3 }/ Q8 b! u/ I2 ]' z
}# a: C. o1 ]' y$ u7 O. E8 ~
}0 g! L2 c) u6 f1 o) _ g1 [- x
if(m_pItemElem != NULL)
, i0 d6 D$ J0 `: i m_pItemElem->SetExtra(0); 4 U7 u" g( K5 ^: Y, i4 x& j
1 a2 k% y! N" U% q% }7 C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 k5 a$ o1 q4 r4 u m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / D' K* U/ L: K
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% W) h1 X+ v" h6 a4 k
( [: l: d8 N, d# ?7 k1 k if( bUpdate == TRUE ) $ l2 F" M. ]; ?
{- \: M6 p" @ z1 ]$ r G) |
m_pItemElem[8] = m_pItemElem[0];
" |& W" o' ]1 y- t4 c6 Y m_pTexture[8] = m_pTexture[0];
3 n+ ?$ }( X( ^, c; ^1 n4 A4 ^ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
& y- j" M G: c, [+ u5 v# i } 8 q0 g$ ]1 \9 K+ B0 L
}8 g% x6 B( r" E, T" O, r0 G8 j
}else/ b( I' B( P: g% E( X
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
" t4 E( H1 l8 Y/ \+ c& c! @# o3 _ {; g* T$ Z* H3 _$ U. F
if( i == 1 ) / U; u+ w5 e% n- W- G* K( A2 {7 A
{6 X+ q7 L' S. W, ?7 I
if( m_pItemElem[5] != NULL )
3 _) Y7 o% S% e) H* P7 q {8 r4 k% J6 u/ x! R+ z
int nSize = 0;
: W& T) v1 `. E3 Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! U5 E# T; `5 m! j* |8 T& H: a6 _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
: `! L$ X: G8 g! C* L& h E; e if( nSize > 3 ) ( x, e3 a7 _7 B( n
{
+ a# k, }6 S0 b6 o g_WndMng.OpenMessageBox( "oversize" ); - m: C8 O4 y. v7 P
return TRUE;
) v: s. u* y1 W8 Q }else2 ?+ @ O0 M' L a) T6 G9 [
{
9 N, ~7 _( |# z+ {2 p8 A$ ?: Y3 [- u bUpdate = TRUE; 7 C& E5 I) y& s* ~
}
' J/ Z& V% Z$ `2 p( `) z! G }
) l( r% m% {) M' N5 J) ] if(m_pItemElem != NULL) % A. U! d; G' w" @- [8 _) A
m_pItemElem->SetExtra(0);
# s: F% ^4 N# e( D7 x E9 `6 ~- i- m* @9 q" B- c6 c) q) S/ P' j
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 b4 L! ?' c. X" j3 z% x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) _0 B7 M& |2 a( _, P6 c2 w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) f) {* h) |8 _( ?
# J: @; A' D* a" a0 |) {9 F if( bUpdate == TRUE ) / F6 \5 A; s# j6 p* I
{& P# \7 l1 w* M6 Z2 u* o
m_pItemElem[9] = m_pItemElem[1]; 9 t$ F: W- G' f: [/ V3 F+ I0 B4 H
m_pTexture[9] = m_pTexture[1]; * }, F# A k- I- ]8 [ R' U$ ]
( o/ T1 S% A( Q& i! T
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );' f! P; Z# L# }5 J
} 3 ^: Q. o9 u$ _7 K5 ^' d q
}
# V5 L& v _5 d, Y1 D1 A6 T. |( g if( i == 5 )
! k/ k7 |' T& { {+ T8 |7 g" Q& o
if( m_pItemElem[1] != NULL ) b2 a& ^! L0 r
{
9 ^. _1 b8 l: D) y) o int nSize = 0;
* e$ H1 }) J4 W( R. K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* z+ z9 C* P& ]' a( k8 ^% v0 d( h, T nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 9 |% u( l4 I; t8 e" H
if( nSize > 3 ) : F8 G9 Y5 i1 V3 M1 ~' |2 l F6 O
{
1 O& S4 H7 ]0 P* z3 y$ Y; } g_WndMng.OpenMessageBox( "oversize" ); , d: |# w5 ]. g2 J& i4 I
return TRUE; ; w, u" ?6 O& @( Q( A. h
}else/ U+ a: F# C+ [7 B
{
# F# Y X2 ?" t2 b bUpdate = TRUE;
% w! L* p5 G @ D }, F# H6 h$ L* ?0 I0 ]) H$ f5 }
}" \$ E5 }) V9 Z
if(m_pItemElem != NULL) & K9 g. f1 ?! N3 R
m_pItemElem->SetExtra(0); ) R4 h! X# N( h
o m9 x( ]+ \; w5 ?! f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - X/ ~) u: s( Q; g) b* r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ X6 c+ ?% |# |& ]4 ~ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ E/ i8 q& p. O! n$ c4 q- z" e
0 @# w3 H- @. a4 F H/ K8 g if( bUpdate == TRUE ) K' V' H2 V o5 s: d
{( I! f3 {# f9 f' U
m_pItemElem[9] = m_pItemElem[1];
1 X; V6 O: o+ `9 l m_pTexture[9] = m_pTexture[1];
* m& u: V% T2 p- ]- ~$ ?) l; Z //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
# \ e5 a: F( \- Q# h2 C, { } ! G5 u0 b1 k" H+ o/ p: ?7 p
}
$ G( p) [& P! x& ?% w4 X- _ }else. ]/ v0 x2 ~- g# }+ u! b2 i
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ( Y' K: n) g: F9 Y9 \6 I
{$ D( Q, H1 ^& R3 e: {, P$ N9 j
if( i == 2 )
# l2 d4 N: x' _ {
# A5 Q% \* T! G" K- {# y if( m_pItemElem[6] != NULL ) 5 W6 o4 q; l/ S/ f9 b
{
- H4 ]' p8 U# S- S: i: U int nSize = 0; & E) T: A# _3 p2 r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 |2 @, D4 C: E% l2 p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 7 z% B y; g1 I+ p# i; m% v5 z) q
if( nSize > 3 ) ; e. Y7 P$ Y- k) V* F
{3 z8 l6 D) t4 A& @
g_WndMng.OpenMessageBox( "oversize" );
5 p* Q# ]+ ?. m- L8 q return TRUE;
7 i* t$ M0 b7 e8 Q) z# \2 \ }else* u6 a5 _% o" v# A8 E
{
' T9 U2 N! u d( G5 f bUpdate = TRUE; 8 O2 e' K. S7 e9 J
}% f4 {; u, p4 r" j
}0 q+ M& c3 R3 z( |9 e9 m
if(m_pItemElem != NULL)
% f) J; b6 q9 B2 A4 L m_pItemElem->SetExtra(0);
& N: p _) G* b) K, _) U/ ?* _9 V
( d/ G0 d0 Z7 G& o. i$ X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ I3 L" h% M/ Z; l! g. e2 r% w$ i m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 y! A2 j8 k! N# Y9 Y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) W0 K5 N* T" k3 H) ]8 }- ?: n3 @
+ H: a* t9 ^9 u4 j# s
if( bUpdate == TRUE ) ! o/ K& ^; i" g2 Z6 s* `8 w
{
7 Y) M3 h$ N+ @+ l2 i+ o- h m_pItemElem[10] = m_pItemElem[2]; ( `5 L5 B9 X8 A5 P7 |: K4 k
m_pTexture[10] = m_pTexture[2];
' r* L, F- T) ]( |' d // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
; q/ n% Q' g' {; } }
+ F4 Z6 M* r' f V9 ~- `( g } m& \4 X( z, q. V$ c0 P1 c
if( i == 6 ) % h" X+ F, ^4 K: A- C6 [
{& W" U. {% A9 L* N; T
if( m_pItemElem[2] != NULL ) 0 s6 R2 N. {( \1 g/ e$ ^
{- C, Z6 c- D8 Z9 L
int nSize = 0; 3 r! I* @, g! V2 v# N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& E$ i# e3 _$ J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); , ]5 C: e) Q5 x. t, R- C, r. d
if( nSize > 3 )
( P. m1 g! _' q& N. R, T3 ^: O6 F {
; n: |, k( y9 R a. z: D. \ g_WndMng.OpenMessageBox( "oversize" );
4 u) [1 ~/ m' w Z) Y return TRUE; ( h. i& }0 Y w
}else$ T) I' Z, }1 g( Z8 ^- j
{
$ C3 I. }0 X. m2 @. S$ p' \. | bUpdate = TRUE; , z# }5 O+ O# z5 g4 I( o/ b' G
}( `# j. n2 x7 h7 G
}
" p% R2 B9 N& ^$ ]9 {( g( X5 Q5 x if(m_pItemElem != NULL) . [7 M5 |5 i1 c! ~
m_pItemElem->SetExtra(0); 8 }) M& O4 `& \4 i. n5 u/ I
2 I* K% U- Q3 a6 Z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . R& E% Q# g) Z& t( m* e- G
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( B2 i3 ~& _9 I6 y/ B& w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. G% ?) F. Z5 x% b9 ?+ \ j, Z' A& m" x" ]/ y" d
if( bUpdate == TRUE )
% U8 X( d: h+ d. Y; v4 K {
% e4 y4 [! H& ^. h6 @ m_pItemElem[10] = m_pItemElem[2]; , ^& g; _1 L# l1 ~7 {% L& m
m_pTexture[10] = m_pTexture[2];
' s" ^( Z6 h# o // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
3 G1 x$ M t' n( p5 @% W: s' L }
! L1 _0 v/ {7 q+ \6 i }
, [7 @ b3 B" ], E' q8 [2 G1 B }else5 l. e/ t0 Q' Y, B0 k
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
0 F% z; d* B, l3 _' Y& g {
4 I: U! [# u f& h if( i == 3 ) & V. W7 v( g1 l5 U
{* x7 r" a) z( V0 x! v
if( m_pItemElem[7] != NULL ) 9 C8 ~6 J1 e" {0 o. f
{, e1 r. H4 D/ r8 C
int nSize = 0;
. }7 E; D* y1 V) @, w; d nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) M* O. V1 c; K! a6 O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
3 i/ J; f. X, N/ i: k& L if( nSize > 3 )
6 M- {. k+ j, B M; b% v {8 Z: ~9 x) ]) |% f) n7 |
g_WndMng.OpenMessageBox( "oversize" ); # `. w7 U9 ^+ B6 Y* z
return TRUE; " ^ K( u/ f3 g; ^$ T `
}else" z4 R2 W% F8 U8 y. J: o
{+ I) _; O. b+ t
bUpdate = TRUE;
L0 d+ f+ i: R' B }
' X9 ^# c Y0 B" f }2 _, n$ O' k2 Q' w+ g3 B
if(m_pItemElem != NULL) G1 X E& v0 p- D3 M# q
m_pItemElem->SetExtra(0); 8 o9 p) N% x( n
3 ]& }7 i: b7 J m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) A$ Z; m2 k, m5 P9 ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 K% Z& J* y+ J5 b- u ~4 t7 e
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* \* y: h4 R" L i9 \% f% _ r" W
if( bUpdate == TRUE ) 4 a3 Q4 g) t+ D) m) r, Y9 x7 U/ w
{
; p/ V& @3 J) M, ^ m_pItemElem[11] = m_pItemElem[3];
' Y: B# X3 I- ?0 \8 @1 ?" {5 L m_pTexture[11] = m_pTexture[3];
/ g% u2 i; u1 K) [! n% w // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
& U( g+ Y' N4 P' z$ P9 F/ z } # l' A% G+ U1 b g0 ~6 d; x7 M
}
+ e) E, D w' G if( i == 7 )
: }+ c1 h! G/ A) X {% A6 k; s; t; S3 K6 I
if( m_pItemElem[3] != NULL ) ' n/ k5 N5 ]6 C- B4 ]0 n& a
{
4 F# R! ~% i8 ^* B. a' H0 B/ p int nSize = 0; & d! e* e5 F- ]' w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / R" u: r7 E3 c; u) y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ; @" s' x- g" |# N+ |! t
if( nSize > 3 )
8 Z4 _6 N- ~' {) C4 } {8 Q6 m' |8 ^! b: P
g_WndMng.OpenMessageBox( "oversize" ); 9 E6 [( n- }$ `4 `' s
return TRUE;
! a" [1 L# V Z, L8 X1 J* C }else
* M: I% L4 M) D {
- s+ v5 J& u9 L bUpdate = TRUE; * w2 l, z0 P: A5 }/ w ]
}+ w" ^* z$ M" N. y a( \! j' t
}
1 r8 C J: m) w; u) w' [ if(m_pItemElem != NULL)
0 d. `# s2 K2 B3 ^0 ?# \, b* n; f m_pItemElem->SetExtra(0);
' }* r z) c. w( f6 O: j/ i
! |+ q& C# g; [$ m8 A m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, g6 S5 u' o5 Z1 C# U/ A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* H3 g0 \: J% \0 @$ e6 v m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + a; T, W; a' d# q3 R& r8 j
6 g7 V+ r: i, e& l4 Z
if( bUpdate == TRUE ) # C4 y' f4 V" ` I) }4 \
{
, g. K8 r/ n8 `- _ m_pItemElem[11] = m_pItemElem[3]; $ \6 f, A$ K3 v n) _5 A3 S4 g
m_pTexture[11] = m_pTexture[3];
5 A+ A+ j( ~0 Y+ G* {! s // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
! q. l5 s) x% B! I' y } : p0 d& d. l7 m' [) \# v! M
}
/ q2 a9 E9 _3 v+ u" _5 g }else4 z9 e# E9 Q3 {; L2 R* j/ t1 t" G
{+ S. `4 p1 j( J/ W6 v' `
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); + \+ p% ?" l7 a
// wrong tab / _6 y2 S- ]- o2 g. C
} ' L% W8 J$ b" l6 d8 e3 [1 G
}else. P5 r; b5 m/ f2 I `2 _0 E+ ]
{
6 N( a6 ]! Q. ]- G3 N0 k# D8 m g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
$ X- I$ y0 l1 d! D& Q% k* A3 { // not blessed
/ P. b8 X4 c3 X* {# S! g7 q2 |% ] }
. w! B2 q, l0 a- [: Z- u0 ?! t, D+ i } # J* |" P3 k4 C. x E- G
} . r' A/ @. E0 L' X# Z9 h2 E% X
}
: `5 P8 {. |. M
0 d! A$ @0 \; d' l7 i1 p int nCheck = 0; , q7 ?7 G( f1 e" M/ v6 ?
for( int i = 0; i < 8; i++ ) - y0 V% V( e! Y6 C* t6 A! x
{
' B8 {/ ]5 W) ^ _ x) n* L5 h if( m_pItemElem != NULL ) / }8 O0 E; s2 M" I5 {5 V
nCheck++; 7 w: \+ ]& }# |4 b6 h! Q
} 3 j; i' H1 t) E' y. S- h
if( 8 <= nCheck ) 1 M( Q; |4 S j4 b
{ 6 [) P* w% i6 c [# j8 {
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 8 \' {1 U4 a2 ~: C- h* q' q1 n
pButton->EnableWindow(TRUE); 1 z, U [' F0 ~: C- @( l2 Z+ T
} : S- E, e4 j V0 t& |! y
return TRUE;
+ f' `+ p( g7 U2 G}
( S" t- n# j% f: ]% P- tBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 0 G; J- u9 L+ h
{ 6 R; d* F" m) {0 V3 w/ v# z5 K
switch( nID )
) {2 |+ ]6 B5 m+ G7 o1 o3 i# C! _ {
3 O& K2 a# g4 a) X5 e case WIDC_BUTTON1: ; \. g* ?* V0 d7 }
{
" w- O3 A2 P5 t. \ L; u5 C6 S g_DPlay.SendCombineFashion( , O' E7 v3 `/ d* _1 E
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
3 w( ^: P3 |- x { m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
2 `) K* t5 @- l* [) f! Y( Z9 [5 E m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, ' v0 U0 O+ @* P1 w: L! E
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
/ _& j+ K# E( R );
+ `$ r, b1 c* V& L {" ^/ O Destroy(); . y" O8 a6 K# s( H
break;
+ e8 m8 Y9 e3 \9 K4 H4 n }
; }8 I; T) L) f, k case WIDC_BUTTON2:
/ H" Y. {8 } v& u& F% t {
% d* V+ L: m( h Destroy(); " [9 k; M- Q6 P
break;
9 @: g- g) w" h' B1 N9 O } 1 ^5 ]( N* }. m
}
/ Z! z. I: J5 D3 E0 R* T! U return CWndNeuz::OnChildNotify( message, nID, pLResult ); , P; D& I& g( {. C3 B3 j, U, ~
}
1 J3 ]# {9 s$ h+ z6 B* l. S#endif // __FASHION_COMBINE 4 ]* a) C v- b( I; k, b# l; w* w
! R' H+ u0 L$ Q ----------------------------------------------------------------------------------------------------------------------------
3 w8 ~, \( y8 y% L. @/ OWndWorld.cpp
* V7 L1 r, B9 L- C9 k& }0 @在 case MMI_REMOVE_CAMPUS:
# r, X8 g5 L T6 d$ x {
$ o# p; p$ C. Z if( g_WndMng.m_pWndCampusSeveranceConfirm ) 9 r1 O9 v- V2 j
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
t' t& q' a1 m9 _4 @9 k) O, f# O) ] g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
' K; @& s; ?* \ g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
" E: X* `& m* W# a break;
5 X' E, q, X2 h r! p! m }
7 K0 {. D. `! {#endif // __CAMPUS
9 p8 x5 f6 e) }3 Z* Z, q8 b' Z: _- m8 O) N0 z5 S1 ~4 d- G
下面插入 #ifdef __FASHION_COMBINE
5 ?, b# ?& R% `3 l case MMI_COSTUMEMIX01: 0 ~ @1 Z% X) ~0 Q3 Y
{ & a* w. E! R6 R- l
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); " g. v( f6 n! v3 K c
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
+ ^3 u& M3 x2 C0 m g_WndMng.m_pWndFashionCombine->Initialize(); / S, `3 [9 [& W9 F# Q
} / D9 V0 |4 B9 r1 F. Q! R$ V, L/ B
break;
! ?8 v7 l1 S# T' X& \/ r: R, n#endif // __FASHION_COMBINE
. W$ _" @3 d+ @; k5 a7 `' U R8 a" u5 o7 H0 f
----------------------------------------------------------------------------------------------------------------------------. ?5 K) `4 ?) V
WndManager.h- s0 ]0 Z6 _% L- t; H$ h7 }3 ~
3 {. C5 f/ |. c; M( A
于:
0 |0 n; ^) ^* W0 pPHP代码: #ifdef __GUILD_HOUSE_MIDDLE& R$ C- u# N; m
CWndGuildHouseBid* m_pWndGHBid;
0 ~3 S) D' Y3 o j) c8 }2 x' e#endif //__GUILD_HOUSE_MIDDLE - d) ^ L# ^" v/ u7 A! a
! b% u- O3 n. {& E( y
认为:
" F! ?7 }- |% ZPHP代码: #ifdef __FASHION_COMBINE
- T& A( d# U8 }' j CWndFashionCombine* m_pWndFashionCombine;
! u6 h" I/ ^" l' H, v* F#endif // __FASHION_COMBINE ) E! F. R# I; Z9 Q0 M0 m
! s# r6 R, J* U) I1 \% I; v ----------------------------------------------------------------------------------------------------------------------------
/ p$ e' H; W7 e @WndManager.cpp
# ]9 {; n0 N% G& v. D; S6 S4 i3 V2 _- j# j6 m
在 #ifdef __GUILD_HOUSE_MIDDLE6 g# L1 o% R( b' O
else if( m_pWndGHBid == pWndChild )
5 ^, A4 @8 [% }' t3 |7 x { : K8 J2 ~* d7 u8 T3 n9 j
SAFE_DELETE( m_pWndGHBid ); $ j; d: i9 }8 m9 I
pWndChild = NULL;
$ h9 @1 r0 ]" ` }
0 H( c# C8 B- z0 H, P#endif //__GUILD_HOUSE_MIDDLE
9 f+ I+ n* n) W! n
( c; V7 O& v6 f" i; ?1 q0 W 后面插入 #ifdef __FASHION_COMBINE
- v1 S' k$ D2 m7 t# b& y else if(m_pWndFashionCombine == pWndChild)
4 d$ Y, |2 ? ]( s+ Q; } { & L" C; R7 l% E
SAFE_DELETE( m_pWndFashionCombine ); 2 ~' O w, |* ^
pWndChild = NULL;
3 g+ p8 E: T5 D2 F) q5 \) X }
# a* ~$ `. @! E1 \4 ?1 q( b#endif // __FASHION_COMBINE 4 K/ f r+ V/ p( c) C
7 W; v5 P' h% |0 L" B$ F) v ----------------------------------------------------------------------------------------------------------------------------
/ t) P* b' Z! j7 s sDPClient.h
; \% g! a( y2 P; D1 L
2 l( s8 x, y( D/ F) {* S1 d$ ]+ q/ l+ E在 #ifdef __GUILD_HOUSE_MIDDLE% v9 a$ L- k4 P5 n4 q7 ]
private: 6 `% e! G! Z5 V: S
void OnGuildHouseTenderMainWnd( CAr & ar ); % b1 j+ J' d. a
void OnGuildHouseTenderInfoWnd( CAr & ar ); 2 p4 u5 r4 I! r2 E
void OnGuildHouseTenderResult( CAr & ar );
Y$ g; G/ T/ r% h. a- y) spublic:
1 W7 O e/ R! l" i) G void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
, @3 v( ^% `7 f void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 0 D* j" c; ]6 A( x4 {8 S/ t; t$ H" U
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 1 L7 `- Y: E- `2 V/ a/ m
#endif // __GUILD_HOUSE_MIDDLE
4 _/ K! `) W! N( t
. j4 o! W0 T% M: J- _7 v5 ^& H 下面插入 #ifdef __FASHION_COMBINE
' h; w" \5 U3 x void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 7 m4 z8 Q* n$ h7 ~
#endif // __FASHION_COMBINE
) K7 N: ?7 j- }+ C6 e$ v( A
5 T9 ~1 M' F! s; d$ E+ ^: J' J+ [ ----------------------------------------------------------------------------------------------------------------------------
4 O, [( ~" K6 q8 T0 g: ]0 DDPClient.cpp
/ ?- V4 v" C& D& M- V3 c& M& C u; o4 {
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
r, J" q3 _4 X7 n3 s9 ^3 t; ?, P{ 0 z# h, g% R' R! f
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 7 C* o0 U3 {) r+ e) {/ L
ar << objGHId << nTenderPerin << nTenderPenya;
# i" @" R/ L2 T. m" s" w, \ SEND( ar, this, DPID_SERVERPLAYER );
7 V! M! p, Z( E, n1 s3 f} + U7 N6 N) D0 I7 Y. o' O
#endif // __GUILD_HOUSE_MIDDLE
& P" R8 B- ~3 f9 Z
: C5 t' s8 G+ h 下面插入 #ifdef __FASHION_COMBINE I$ F3 L. y7 C# n& F
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
, U! X& V* \% w$ g' N& j7 z{
0 ~7 |4 |9 r4 {2 H: A) j BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
& Q5 P7 K8 z) P3 H+ C# T+ _/ Z ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
4 ^& D. y5 @; s! _ SEND( ar, this, DPID_SERVERPLAYER ); ) Q3 s! m( b% p; V
}
E( g$ P( R) v V" c#endif // __FASHION_COMBINE
7 h: B' `9 g5 |2 o6 h% V5 n! Z# m; R8 D0 {8 z2 b2 l0 z/ x# }
----------------------------------------------------------------------------------------------------------------------------
( ]2 s3 J& t: s
) T0 x) D( j. f/ o1 ]* u% |$ j+ D- N, c现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE % b9 {9 ^4 I( w) _5 T3 K
) W! q3 `9 c& I7 G5 I/ C ----------------------------------------------------------------------------------------------------------------------------
# ?! ]$ z! X* Y8 K7 t4 Z( A3 J+ C+ `2 R/ |! @- E$ d4 ?
6 h6 a7 F/ Y" e; ]2 e8 u% Y; \
9 R, d+ ?" V7 `$ N) K9 I如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
5 c; Y# @* H+ |, a, |- m/ E% P' I( I+ U1 U5 x8 a( s) O
3 _7 O7 l4 Y8 v5 ]7 |1 d~怪物
" X: Q S6 K2 f: C, ~9 x+ O% w! c |