|
莫因E * PVP1 ]4 p: W( c" M
5 T$ G6 i& M9 g- {& {( k* J, H( y
$ h T/ [5 n0 m8 Y" q# B0 Z. x! c% C& |7 b' E+ W+ p
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
! g6 m2 S: M; l6 q, `7 W& o$ q3 z+ r* }+ f
有大量的代码,我已经测试过它,它可以编译自己1A。
4 b* k# G+ X( Y
" M+ I! I: C, h+ C( O' f4 d
: l- v; ^% f B& |3 Q# d7 Z现在会如此容易所有的C&P'en
$ `) r p4 \# G& `- y: A( O
0 M5 R+ U- v- X" ^- K; O- 你需要的资源得到自己,因为我不决定一切你“推屁股。”" o' S/ M& T7 E! C6 C% C( c. h
- E0 G, u& k1 T5 r% R你说我成功,资源应该时装组合系统顺利运行。
\1 `; i: t( |5 P- a2 @7 ?2 l' `
: {: V; i1 X. s6 E0 p0 q+ j
, G9 Y/ X/ E. P- m" ^' Q# m首先是学分:9 u" C: R0 | F5 c
( j; J+ h( b8 _/ R) qEtioom(90%)
$ V& N( K4 M$ [# t- r2 f, U怪物(10%)* A5 g( N0 z! u: ?7 q5 D& m
. J5 X% Y- I5 W1 Z; m( ]# K' c9 X# o1 P3 R7 k" _& }
这里的问题,而是“不问任何小型或定义语法错误。”
* y# e: E" {8 Y7 T
) G* Z" L+ |7 Z2 V6 }4 [7 ?- X6 v- h5 ]# Z8 d3 ]* K8 x5 p
$ x# L5 x1 z3 \$ ~+ r$ r1 ~
8 J `2 h! `* F; h2 [' _, I
唔够讲,这里是答应释放: randomoption.h
* K: Y: {0 b: N$ W1 s/ t6 n0 i4 y- s4 `9 G$ h; y
在 public:
; P+ c$ B8 E) p9 O* Z+ u bool IsCheckedSafeFlag( __int64 n64RandomeOption );
7 S. z) y) _* _; X3 ~ L void SetSafeFlag( __int64* pn64RandomOption );
7 A" K' H( Z; L0 R6 n8 H void ResetSafeFlag( __int64* pn64RandomOption );
4 m4 c+ h; l. R4 y // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 5 K( p% e; e. K( H8 p2 _0 U
; w. Z; d3 |% C1 s$ b" X7 h) b
这下面插入:
) x" a0 l: J1 c8 H6 V; ^# f1 \$ F* W0 ]2 n8 D5 }# r1 e
#ifdef __FASHION_COMBINE8 k* J3 M+ [1 z% g! d
public: ' f" ? y6 r9 Y5 k& c5 |& j
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 9 h- w. H; d. _# _6 U
#endif // __FASHION_COMBINE
- S" s( V2 l7 J3 t9 Q; k" \1 E6 b( m. S
---------------------------------------------------------------------------------------------------------------------6 f, j8 q* \$ S* K" D) e
randomoption.cpp
5 \! j1 X3 J+ ]$ _6 K# }8 _6 r7 b# L% }) W& l9 _
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) " p, N4 R# E7 d" m
% l7 x8 w& Y' j b6 s6 V) f
下面插入 #ifdef __FASHION_COMBINE
' j& C* @) R9 X9 ?8 M& v/ mint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
1 x0 |0 F6 Y- [+ C% i/ d{
3 j) W# U) u: v/ Y' k5 { int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); ' _; M; n1 v# T0 Y
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); * z( v+ c* J) `4 P N
% g- R) F6 k, I% d, Q1 e `( G
if( nMainSize + nDestroySize > nMaxCombinedSize ) 1 V- m% l# q$ q+ L
return 1; / X& H1 e' Z8 b2 {2 M) G, O/ _
' B( f* c) A9 t' G
for( int i = 0; i < nDestroySize; i++ )
4 \0 X; ?2 R; g P7 f0 @ {
+ C$ c4 U! x3 n int nDst, nAdj;
+ A \5 i" d4 |$ y* O+ t if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ( e+ b/ g3 a" l! t+ `
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
' o& l; Z, k1 Z) r& Z5 e: M } % } j( P9 [- m
return 0;
% `; v3 S" Z* @4 U+ B5 X} 1 T- A1 D/ E7 ^
#endif // __FASHION_COMBINE 0 {1 U2 B' a8 K$ D
6 N; w" b }' N' d7 q
-----------------------------------------------------------------------------------------------------------------------
5 Z, V% O6 B5 uMsgHdr.h3 j4 k; {, G! X' }* O5 c3 l" u- B: Z
5 u: i- O) g: d. u5 o- B. t插入 #ifdef __FASHION_COMBINE! b. |% c& w& k" M/ d
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299& f( {( v) j m( W8 B9 z( W
#endif // __FASHION_COMBINE & P" ?8 }, B! L
0 a. a2 f8 u2 i9 m" q4 W+ F) E -------------------------------------------------------------------------------------------------------------------------6 O0 d# K4 c8 n9 g7 V: _
DPSrvr.h% k/ [# ?( K1 M
}4 z% T* n4 n# |% i在 #ifdef __GUILD_HOUSE_MIDDLE$ Z+ l) P) S) o! y# d
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& m# B) H' J- b- _: J, A! D; C void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
9 f3 w7 X: X$ Q void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( f" n6 F: `& [- z4 \. a0 n* A#endif // __GUILD_HOUSE_MIDDLE
2 \+ V2 F# h% b% m' j5 ]5 t; Z
) c. u$ }% q: Q' e- Z4 D( w 下面插入 #ifdef __FASHION_COMBINE# ` c2 G7 ?- a1 ~/ b
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); % Y/ e9 Q6 g: e& p8 j) a
#endif // __FASHION_COMBINE 3 Q7 M0 c0 s5 p
3 V1 d5 v6 S, C8 S -------------------------------------------------------------------------------------------------------------------------4 H0 q+ ]' h A" ?* J
DPSrvr.cpp/ P& _8 m9 J' h
在 #ifdef __GUILD_HOUSE_MIDDLE7 R% h* B, [ ?$ M% ^
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
- f0 F' @: V0 z ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
; m- F9 E) Y" z o ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 5 M e) y3 D. E% T
#endif // __GUILD_HOUSE_MIDDLE 5 o0 U6 a. @' m2 g* o
4 d: {" t' C6 W# ]
下面插入 #ifdef __FASHION_COMBINE4 L( r* ?+ g( P0 D9 {
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 3 J6 j a) | e8 c
#endif // __FASHION_COMBINE ) Z7 I b0 l! K8 u `. m
6 H0 t H- X0 S9 C
% C# t+ u# E- t# }( M
在最后插入 #ifdef __FASHION_COMBINE
) U7 m3 ]8 ^% U0 N+ n0 I$ X' p# i Mvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) # `* |/ p# v7 ?, u* x. X
{
) J0 X3 h/ d6 x& w; T CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- f# d- a, [7 c" ^# z if( IsValidObj( pUser ) )! U( K5 ]$ X/ o8 v
{
4 M4 g3 j% X! B( {. K& s DWORD dwItem = NULL_ID; , J: G& u4 b' \$ U5 t
CItemElem* pItemElem[8];
3 T9 J9 a4 @1 m( [- d
, k& V% U# B0 h8 ^4 D# k1 U) y0 M for( int i = 0; i < 8; i++ ) , ]; o( _1 D. K& y2 P% B# H; R
{
# p/ u" ` R3 s0 i ar >> dwItem;
8 J3 @9 K4 _6 \* v5 N4 D- i pItemElem = pUser->m_Inventory.GetAtId( dwItem );
7 `( Z" L) O8 q$ Y3 m if( !IsUsableItem( pItemElem)) + [2 I0 \/ |; f" a5 Q& O
return;
% V8 U5 E; h8 y' `/ s$ B } , p9 n y0 X7 X) J& \ N/ u
if( xRandom( 10000 ) < 10000 )
- M' y0 _, P5 ^9 [( X, t4 J- J v8 i% ~ {
% w8 H! z) |$ o% q+ h4 ^; q int nResult = 0; # r7 I! |. M! S6 C6 F, G
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
% c8 D% x9 Y+ w# ? nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 4 N$ X4 c$ L. J) ]
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 7 n! Y+ i& I4 Z% c6 K
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
; X2 Y- C7 ], r- K+ V if( nResult > 0 ) 1 ^+ B8 X; V2 c0 ^" j
{
2 x6 x+ x& y6 r" B+ Q# e9 [ Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); & y! a8 _* c& D* B/ Z7 S5 b
} / ^* U2 q: M- |6 t; y7 F! F" V7 {4 B
for( int i = 1; i < 8; i += 2 )
2 G& M$ L5 j& G6 h3 x: r! [ {
' V2 j4 o, m" Y$ z4 [: a5 b pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); # J+ a3 s w6 E2 H1 {9 l
} ) Y8 K/ |* \6 v7 C. S7 ?' X
for( int i = 0; i < 8; i += 2 )
- \. A/ a0 `/ U/ @) W; o { % Z0 F T: ~* {: [8 i
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); - B/ k y$ X+ a
} 8 O4 ~/ I& Y2 v& [4 i7 e
& w i7 g; |; I4 W7 d
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
3 O& O1 b6 ?9 N- f# K' B0 m }else
: [! r7 r( V) o& m {
) m, `( U5 Z$ N/ V- P+ W/ { pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
2 Q4 ~7 t+ u6 z/ ? if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
- z- s! O4 ~# V: P9 r& g g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
Y, j; g& V. j1 K3 i
4 i; [" L) V3 w. R0 Z if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
3 p7 N! p3 \( Q* {7 x- U+ s* F, @+ ~0 s {
7 e/ Q& i8 j: Y1 M1 O' N$ m pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ! A2 W! j$ {8 u: g
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
. }2 j1 W! a! T0 t+ x! Q/ q
* d- f8 }, q/ c& t3 q }else 1 D. i8 X; _; }7 O9 F
{
4 L3 b- Y) ?4 ]/ e+ @0 Y. Q- W6 ~ pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
7 y; A# B/ G$ D* I6 I$ C+ }0 R for( int i = 0; i < 8; i++ )
2 [3 N3 R# U) \& C- Q0 c9 h; v {
, {0 S% {+ r$ k- r0 U- W3 h* j7 D& } pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); % L5 _; H1 t% z6 S
}
9 r- O" P! }; `, A% G }
C/ `0 P( d" p$ O; \) @9 L } : ~ v( t4 B* c$ o) w! X2 q: B
}
: ], k9 O4 |; v! D& f' |2 M2 `}
3 k; ?. h3 h. D! K#endif // __FASHION_COMBINE " z' n! l: e _
" J. @. ]+ {2 x5 e& Q4 x
----------------------------------------------------------------------------------------------------------------------------2 B( B+ f2 C* o0 @& b
WndField.h
' L A- x4 D9 e% ?% g( r) M在 class CWndCampusSeveranceConfirm : public CWndNeuz " `9 ^0 G: a- V& H j
* y# q+ ~, i b- U8 e
下面插入 #ifdef __FASHION_COMBINE( Q+ u% S0 B( D) y) f
class CWndFashionCombine : public CWndNeuz % j7 Q) d6 u" n
{
0 G& @% i. ?( K$ B! s* \ K% V! f; r! rpublic:
$ [+ E5 s( p7 }/ v4 M& p7 c CItemElem* m_pItemElem[12]; , Q/ e u8 k- u. J U6 P* b' g4 N. L
CTexture* m_pTexture[12]; % P# }! R% y4 C C5 o
) `! L: I" E O0 i/ X8 o; w
public: ' t& g( V. j5 s
CWndFashionCombine();
) L% p9 Y5 y/ Q8 i3 u- D% L virtual ~CWndFashionCombine(); ! B& X$ e$ D( R0 c, y& f D& y. M
& G5 o- C! j0 l+ `0 }, O5 T: V2 G
virtual void OnDraw( C2DRender* p2DRender );
' J9 m9 |& A/ ^) g virtual void OnInitialUpdate(); . Z2 s1 q5 R; \7 F8 d
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 9 N' j2 Z& N1 Y: d" ]3 m
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
# m( f- d4 u' O/ s- Z* f! `" N virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); k/ W% I% M# A2 r: O2 R7 r
virtual void OnSize( UINT nType, int cx, int cy ); v' q' X; n9 z, W
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); / a c& O r% X1 J: w
};
|( W2 V- C' a, _' {5 V#endif // __FASHION_COMBINE
1 {' k! m; G5 k$ k* N! d
" W" p. A" s, h/ _: i" ] ----------------------------------------------------------------------------------------------------------------------------5 ^& d+ W* e) h5 N
WndField.cpp
, |4 f: S( q0 D+ i$ C$ I在 #include "wndwebbox.h"
, p, y3 Z) W# V# f9 _+ [3 _& O
# g/ R9 G/ ~' Z& X 下面插入 #ifdef __FASHION_COMBINE
' T( d' o D8 O/ J9 T2 F- o#include "randomoption.h"
% r5 O. K$ X, d; L#endif // __FASHION_COMBINE
$ g' p0 f: k2 c# N/ [$ m2 G) K8 A2 z+ u* J' `5 r: a3 E
就在最后:- _7 R- ?% V4 h$ g. j; X
PHP代码: #ifdef __FASHION_COMBINE+ O+ {/ I6 J& o$ ~8 T: u# x
CWndFashionCombine::CWndFashionCombine() % |3 \( F4 o# V
{
, ~' W$ ^7 p3 k9 p( y for( int i = 0; i < 12; i++ ) 3 P* P H1 `9 Y) Z
{ % l1 ^! @4 }/ i" v. P. e: G
m_pItemElem = NULL;
- x- Y9 ~" J h' L( Y4 a m_pTexture = NULL; * ^6 D+ `% s) G+ [
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
2 J* @4 g8 M9 k' P1 f2 A4 a //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
& A( l' M+ |+ K. U3 S& X1 d+ O1 p } ! \$ l! K- o2 u2 D8 B
}
( w' _7 G$ j/ {7 V5 v: wCWndFashionCombine::~CWndFashionCombine()
2 U( L% ~0 e: [/ t5 n" w" z+ c/ U8 d{ ' w" y5 y0 P2 i& ]. v+ T X0 Q8 W
for( int i = 0; i < 8; i++ )
& y& ~2 V! p0 x5 d { 9 e4 |: n: l; E9 ]1 g
if( m_pItemElem != NULL ) - i5 }3 L3 d( o$ n3 Y
{
* C3 E! W9 R2 q if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
/ q7 p( M/ M* w7 w z c m_pItemElem->SetExtra(0);
7 ?! r- r' a- p( |/ r1 _/ y2 \ }
4 m! O9 }3 [ Q6 A) x) d. C } . {' Q9 `/ g8 U$ {
} , g0 ?% b! W' @+ F- |8 C' d2 {
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) $ x1 L9 G4 I- d- Z) O* r# z
{
/ ^4 q2 I/ J- C0 C LPWNDCTRL wndCtrl[12];
3 h* |( v3 p; q" V6 S
$ m1 G1 W5 s4 L# a' G N7 Q- ] wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 7 ]. h7 _& f; z: h7 d2 A
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); . A. M0 l1 }- F) a, B. o" c5 F. X
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
2 w7 M6 q; a/ m wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
7 |% V% y N: v, t wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 5 w; ? g. I9 o2 K6 g8 A( x
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 6 S: _4 t3 E* y% b; w* g) K
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
, u7 C. t. P; \% e" D! ]) x& Y+ y wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
& F8 D, H$ u1 S9 a* I wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
+ }% ?4 s3 W$ n% X2 B3 x' Z wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
& T" n. }, {9 N" | wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); " j5 f) C5 z2 R2 J; ]% ~, O7 M
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ' A0 d/ ~& o. H: h1 w" m
6 Y9 G: i& [+ F+ {$ m) M for( int i = 0; i < 12; i++ )
9 d$ z/ I9 G8 @* \, K, v7 |, ]; o { % Q. N9 i6 t' s3 T2 O9 G
if( m_pItemElem != NULL && m_pTexture != NULL ) 9 B0 ^7 {) z, V2 f9 m
{ 3 Q. _( b- s6 s7 d9 X" B* r
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
9 X- M R% Q& e4 b } 0 W7 ?' m& V" O- v- j+ E
}
! b- H; g* q* H6 n9 a3 l( y: K} / b) O; A4 K; T: Q
void CWndFashionCombine::OnInitialUpdate() 3 {" N9 E) D) h+ K0 u
{
- F9 j! e$ e' s6 m ]5 T CWndNeuz::OnInitialUpdate(); 4 R$ ^ B$ N( X/ @' K1 Y: G/ a
& U$ M x7 P6 c$ V2 v% [3 _ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 7 X. R) E; O7 q! X5 A4 ~, p
pButton->EnableWindow(FALSE);
( c# k. J, @- H; u- f
+ ~) a; r% m+ R& E8 }1 m MoveParentCenter(); % B' i+ k: J# c6 z0 E; ~
} 3 v' H* V- n% o8 N& {6 S1 a
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ' m( r8 W8 T3 K0 l: q) U
{ + y# {8 c, X+ n
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ( R( C9 k5 S. Z) _9 M1 u% J5 u
}
1 j' U" K. k; C: Q7 u8 Y. ~2 f3 g! bBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) * F# E) K; f: y) f+ w3 R
{
o& C V: n2 j, N8 G# M return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); $ u# F' E7 F; ?" p( E r: g
} # l2 T. y G* r! t- }
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
5 k6 u' |! G7 d/ y{
, S+ y+ M6 H/ X6 F7 O" M CWndNeuz::OnSize( nType, cx, cy ); % _ S) e& S7 \, n: t* T
} ' i: k/ f9 J3 d% J% n' O' G( v
, }4 v% H4 `% k H
9 Q1 C, ?3 r) h) c( h; v$ _
0 c; I+ X' S, ?; zBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ' K! A; d: I# K: V& c0 z
{ 5 Q1 \( E( ^+ |$ g4 T h
CRect rect[8];
& U8 l$ w r z. K: k LPWNDCTRL wndCtrl[8];
% W' q- H% t6 F, t9 t- C, {. n1 k) I; S7 X$ m! z6 S
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ( b$ U; L8 [ D. Q& I1 t
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
5 |5 M; |1 z% s' O( e wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
% W& ^% a$ d6 J6 \. u0 d/ Y& o wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
4 K& m/ F: x3 Z, b+ w. N( o! d wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
. L; p3 t# U+ |9 z9 d# t6 ^ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
2 ]' G- d6 I0 D# t; B4 g wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
# A8 [8 z1 O3 S( w, }9 C" A% D wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
1 l" C0 t/ Q0 ]! _7 M) e: E7 V* f. F0 k. y0 N
BOOL bUpdate = FALSE;
- F5 z3 I. L" J* ~, M3 Z: `$ h. G* a* N& A# m9 a4 Z( `
for( int i = 0; i < 8; i++ ) " [) E" Y; E3 v% E/ V6 @5 q
{ # J5 m, A5 Y ^) A2 \7 D
rect = wndCtrl->rect; , f* z; Z& p; A8 ~ c2 Y
" _. O9 c5 W* X* j/ B2 \* p6 S6 ? if( rect.PtInRect( point ))
' E9 y7 l4 K. g4 i1 U1 _ {
, ^$ ^4 B/ N% j CItemElem* pTempElem; + D* L, ?3 y# E# a6 @6 K7 R
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ! k! c* g& g" x2 b
if( pTempElem != NULL )
! E, V+ J4 }6 q5 z' e8 i4 o {
) P* f, G0 x5 l0 H) \ if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
" J0 Y0 @. y4 N# Y, I4 { {
V! d0 `: l: t1 Q$ }: h- \1 Q+ w ItemProp* pItemProp = pTempElem->GetProp(); y$ q2 s9 Y% X3 Z
/ I# j% c( p0 c+ f/ J" @5 o1 S if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
* x1 }" h3 O+ c { ( p' D; I4 ~% g( k
if( i == 0 ) 1 z6 q9 D. f, V2 ]+ R; J8 f" W2 H
{
" a! G% Q! b$ F if( m_pItemElem[4] != NULL )
. M" A6 L# o4 c3 y# y {
* x! `" c" q1 p. P6 {( ] int nSize = 0; - m1 T) `- h( u: \& r( _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 z. q" E2 g9 y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
) |- C, ] p2 E [ Y! Z& a# }( ] if( nSize > 3 )
0 ?' o8 ^+ q. I% @- ^/ y {
/ i% p. |1 ~. T& a" E" x g_WndMng.OpenMessageBox( "oversize" ); $ X/ d" n5 Z5 t) s
return TRUE;
/ k, U% r9 a/ _$ p! t6 O }else! Q# Q" ]+ ^& S% o3 Q6 f& `
{" q2 a: ^1 @+ v" V& v. m
bUpdate = TRUE; 3 m+ b I, X+ B. O& C
}
( V- A0 _9 z/ R$ D) Q }( x k2 _- A, X
if(m_pItemElem != NULL)
8 [7 r+ S* f5 x8 T1 B+ s m_pItemElem->SetExtra(0);
$ R* H$ n2 U/ D
# _; b h- Q Q6 a0 z9 Y) v m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 L0 E) j9 ?7 w( o6 r/ a
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 ^ }- L! r' j' b1 E3 Y( C$ P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 j& e* @% ]* f& V6 Y$ T; W( x2 f
+ I% }9 P! z& }4 a. J- Q( a if( bUpdate == TRUE )
4 f- }) T5 P1 Z; |# t O5 F; m {
7 z; i5 b& x* E U- l m_pItemElem[8] = m_pItemElem[0]; `! v5 N6 N& h- ^/ e* t
m_pTexture[8] = m_pTexture[0]; 1 G* |+ B- H; }, {0 I- o
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
5 {+ g; o% m& i; D, r l1 i$ @ }
* k- Y% c3 H1 b4 _; x+ K+ @ }# w9 @6 |1 W6 _- W' Z
if( i == 4 )
; r5 D9 M6 \+ I7 D {. J& v0 S% L6 e$ ~' k
if( m_pItemElem[0] != NULL )
% W$ D+ Q r8 I, H, E2 I {# D0 B( j: J, b/ D
int nSize = 0;
& i3 z5 Q |$ M& d nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) u9 U) C* q7 P# L7 o8 X* s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); : s) ?0 f1 I4 [3 R2 E( w7 [5 @" ]$ ~; s
if( nSize > 3 ) * g% J! }# S9 p, ?' G, y
{
" g7 [ N+ {/ E) o5 E" h) v g_WndMng.OpenMessageBox( "oversize" );
9 I" ^- F A" l/ Y, p6 V) F return TRUE;
`. A! a' {. c, Z# l S" B$ I. h }else, c; V* |' v% S d% R
{( ~; z" J( f0 Q
bUpdate = TRUE;
! W, h5 ~; s5 n+ ~/ N+ b3 f+ E }
9 A2 q+ J% k6 ?4 X, v# \; Q }
& H$ {3 s8 u# `& m+ c( O if(m_pItemElem != NULL) 0 q) Z/ T; M0 ^+ \1 G2 E) a% O) a$ h/ X
m_pItemElem->SetExtra(0);
_8 v; t4 f. H+ _/ R1 C
, j2 W D4 M9 y$ Y8 y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / I. w6 G7 J9 j; N# A U1 q4 B4 R/ v' ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 k( H' }9 h- o/ F( }5 I5 l
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ E0 J: T; w7 k0 `. d" l
8 w; Q/ ^3 w, D1 D/ w) X1 B if( bUpdate == TRUE ) 2 m- `5 p4 d. j+ E7 A0 S- h
{9 A' E S/ h. R+ F1 T& c# P$ e
m_pItemElem[8] = m_pItemElem[0];
: _4 A! `1 d6 C9 b m_pTexture[8] = m_pTexture[0];
2 U1 Y" x6 D$ W' r( k+ l // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
# _4 v0 y9 \- H } 2 g4 D, T O! |. x
}
( w; A+ H$ G2 E+ a1 f! S# s. B7 \ }else
2 c# V2 k. W/ B! M3 {4 J if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
+ s" S. }0 T6 h7 q! j1 D {
7 X: {7 G* S7 r if( i == 1 ) # y* `1 M4 e ~6 z; q9 o; v
{
- P3 P# ~) i- R. m if( m_pItemElem[5] != NULL )
# Q# {/ {0 C, ?0 z4 D- ` {
5 O$ T: n- t! m int nSize = 0;
7 n# q( W! T) M) s( i' m7 H. C6 Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' z+ D- Y8 @' M; N2 E T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ' C0 h$ X1 ^; o7 D( X H2 r, ]6 j
if( nSize > 3 )
! ]" G$ E6 I" j# Y& T" { {( k# ]) B( G, T" G" A l6 u5 _0 S
g_WndMng.OpenMessageBox( "oversize" ); % s& `, m& u+ p4 W( j
return TRUE;
) R m9 r/ p. o: J7 m' n/ J } }else
. e2 E, m* {+ l7 ]# I: ~& E. A+ X {
, Y4 ?+ O: b1 H+ J* K bUpdate = TRUE; , k! N! L( U7 [/ ?
}
' j5 j. c- [( l' q8 N" i }
3 m- B0 k# }4 M' L$ U1 c if(m_pItemElem != NULL) * [2 H% c4 ~& b/ d' I
m_pItemElem->SetExtra(0); $ X {" e+ n1 b* i; [/ Y1 r0 a
- {( u- D3 S8 G( ? [1 b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 R" j5 V% ?4 ~9 `$ I3 c. S, C( b: n- @ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" H+ P ]6 Q. C/ K$ c0 { m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % h' A/ A# Q' H- l$ D
5 {8 S& a* q- ^ if( bUpdate == TRUE ) * v$ n# e( @2 G
{
! n" v& c9 K) Q! Z- Z5 o9 [ m_pItemElem[9] = m_pItemElem[1];
/ P3 `% L9 P' w/ U2 [6 c, R3 R0 B m_pTexture[9] = m_pTexture[1]; 0 ` W" [- l3 l
9 e+ {3 r: B/ e! s% g. Z/ @// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
3 }6 d6 G# w8 h2 q J }
: s3 C5 W5 C" q' T$ ~ }
3 ?7 N7 j$ ~8 h$ \1 ~8 V if( i == 5 ) " Q6 O! V2 b6 ?, q
{( ~ B. v% A# l4 o
if( m_pItemElem[1] != NULL ) ( d3 K! L) X$ ?9 L
{
: B. O9 {- a* ^& c7 T+ `8 o int nSize = 0; 0 t# l$ K5 s- Q9 o& Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' @" Q2 Q7 {3 b9 C7 Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
, e, q- v' e7 E9 z6 ~9 c if( nSize > 3 ) g$ n6 L+ l9 ?; t% J
{/ _- f& f; T/ \; U
g_WndMng.OpenMessageBox( "oversize" );
7 c* G" @% k7 A- w) r return TRUE;
" I T" }' ], k" j$ S- w) ? }else
; g' i# {& H' d7 B3 J9 h2 F {; \& q/ D: I4 r2 I; c
bUpdate = TRUE; ; [& _6 q1 M! \9 m$ j$ {
}; U# e: H6 s+ e/ E# R5 E) D
}( E' K0 @& k6 [2 X/ P
if(m_pItemElem != NULL)
+ I: o5 i" | m; Y- `( X m_pItemElem->SetExtra(0);
7 w* n% V0 Q+ R9 u" ~$ _( Z
0 H9 C. p: C3 ~; F: \ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 |. Y' t# m4 T) V( r; E
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- d( m( k G6 s0 Q( g0 H* } m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - F5 G y: e0 P' M) k1 E' z
, r# P1 e l/ {- ~- e# L
if( bUpdate == TRUE ) $ A( t$ h T+ X( u' A& d3 H
{! r7 F, E' o% [5 x; i/ S8 t d# {
m_pItemElem[9] = m_pItemElem[1]; $ Q: e. Z! ]! N" Z9 k2 \3 N
m_pTexture[9] = m_pTexture[1];
0 v7 C: X7 b! l# ^7 U' o( ~ //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
: J }; H- C, S9 W& Y$ k3 M7 ~ }
2 A- K# p+ T# X% q }+ C" h) ], C& |# c
}else: `6 o% c- W0 d6 _4 w
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 7 V' W/ b- o. X) `7 g( _- C; x
{8 y4 ~; ^* z/ z [+ Q' m% q
if( i == 2 ) ; k4 a- D* x1 L6 @6 I
{. [- r+ \) _! {' C; \# r0 o
if( m_pItemElem[6] != NULL )
4 Z0 g6 T0 n5 |9 |( W- @: L4 s {7 r) @; u; r R! m& n" Z" {' s% K
int nSize = 0; & m9 G% X: o! A/ a7 E0 s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ f \7 o ?: j nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
7 H! u, L& h& D. u- l if( nSize > 3 )
9 v! p# l) L. d {
3 \# p3 E8 u5 A$ B6 ] g_WndMng.OpenMessageBox( "oversize" ); E% j3 w" ?7 K6 j9 J% B3 o# l% h
return TRUE; 0 U" K' Q8 }1 j( R8 E
}else. l& f$ x% l& W- y- Z1 |6 O' N0 D; D
{
6 {, q7 i) C* I4 F. @8 ?4 C bUpdate = TRUE; " ?; x% }7 W( x" o$ P8 z
}
& H( b" ? ^, b$ y }
4 U+ ?; r; K5 x- g- v, r if(m_pItemElem != NULL)
$ {6 S5 X$ Y2 s% \ m_pItemElem->SetExtra(0); : T- T5 T: k, `9 z9 H c; S
& a" f3 Z" ~# }. _) o8 V m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 q1 O. v6 S" d/ {
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( ?" R; |4 G2 ]0 G m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 S/ P/ J5 I) Q
+ c2 r) O" i0 x z; F: G if( bUpdate == TRUE ) & C2 ]( ]: }& b! h
{
& S6 u Y" m+ u9 u. i) Y m_pItemElem[10] = m_pItemElem[2]; 0 C5 h# \4 c" M& s
m_pTexture[10] = m_pTexture[2]; ; L ]' R* ]* |
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );3 q8 c, ^! h5 e2 P
} - i8 n; L) p$ `$ @2 e# e% k$ E
}' U% k5 j$ V7 h( j: p; x8 p
if( i == 6 ) : G( H) I/ T0 ?! M$ Z
{
- t: O5 F/ F: b$ C if( m_pItemElem[2] != NULL ) / H/ A- }7 `4 a; q5 U
{
! h6 [+ b8 F" ` N t0 ~ int nSize = 0;
' _" F5 D7 @- F: m1 c' I6 K, }2 m, }. g4 Q1 I nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % m$ d t }( i* ]1 A- L4 F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); . `6 e6 f+ q7 g
if( nSize > 3 ) ) T) j+ P2 h3 _0 R( q
{, r& I8 G' C% U* b
g_WndMng.OpenMessageBox( "oversize" ); ! a2 l7 d' U% o2 T% g. H$ d
return TRUE; 8 L3 l& W* ]# Y U9 k# J
}else
) c- j& h3 V" ?, ?0 i0 K {
9 ^6 L2 R8 ?0 _2 W bUpdate = TRUE;
; w. @# R3 G ~3 V! W9 g' o }+ }3 `+ k. T8 M9 n# h( y
}* ]. g" S/ w- t% l& [
if(m_pItemElem != NULL)
' @- ?& p# \1 }: t m_pItemElem->SetExtra(0);
7 X; w2 W; d, o. O4 t, l7 [5 G9 L
. n3 j2 X$ {+ {5 h m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , i, Q# T @9 [* j; Z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 T; m2 z) W$ o' x. V
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
e* h+ g- z0 I. l* F* J; A1 n1 z* z+ ^2 \. [
if( bUpdate == TRUE ) . J; I* h) \2 u# M- \0 D: Y. \4 p6 q9 `
{! h! j+ v( G. f
m_pItemElem[10] = m_pItemElem[2]; $ Z: N& t$ ~1 X; X& K1 V
m_pTexture[10] = m_pTexture[2];
9 d+ r: l7 |/ V' s' x; d b% u // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );4 P0 F$ a2 ~9 t
} / P2 Y' D. q: \ J4 F
}8 w) I4 I; Z. U& G7 T2 t3 E$ ?
}else9 w) P7 e2 x s: t/ D/ W
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 6 J+ g! l5 ?; h6 Q
{
f0 s F# O/ x+ r if( i == 3 )
, M9 f( y) q- K; U- r; M* u. U z {
- r4 K1 g% n! W4 d* c4 G if( m_pItemElem[7] != NULL )
. v& R6 e' ]$ X K6 ] {5 d) k; g" o( |0 v
int nSize = 0; ' r J" C% k# w6 L% r: C7 n% _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' k$ G& v( C$ j5 ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 6 C5 K* c, a# l6 c9 ~8 f
if( nSize > 3 ) / { ~% ~5 q3 F4 j( r* U* u
{. W3 M+ o/ t. N
g_WndMng.OpenMessageBox( "oversize" );
9 }+ h. B. H0 Q8 d( r return TRUE;
$ u. O$ H9 o+ z7 S p( } }else& U' C( a1 u/ M* p: C
{
2 L2 r t- Y: B( ?* `+ Y bUpdate = TRUE; ) Y2 Z' n- Q) w
}
9 M4 F1 B# v4 b* K! ]3 f$ | }4 y2 e9 ^+ }- J( d) a2 Y
if(m_pItemElem != NULL) ! u" |1 f& S5 j+ g) h
m_pItemElem->SetExtra(0); ) ?) I1 U8 Z/ |
4 o$ @6 O2 c, y, L7 {& M0 R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - w0 Y& h- j; }3 P9 u* A. w* p2 h' e( s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 C& B6 q& k0 |% r; |# P m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ G3 N. I( F" T& V6 ^# }' O8 R$ Y
, P. j" k5 w5 S4 ~* S/ f if( bUpdate == TRUE )
& E1 E, `" m8 k6 r {, u4 R" h) H' _' v1 `
m_pItemElem[11] = m_pItemElem[3];
5 Y. a# c% Q' p. C8 | m_pTexture[11] = m_pTexture[3]; # _4 j F8 o4 }
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
6 R9 }- K& q5 y) \# s5 l }
, a6 E6 z6 Z- T4 e" Y }- d/ | \+ Z- \, W
if( i == 7 ) $ o2 g8 T7 @" j, |
{# w5 D6 R: j: z
if( m_pItemElem[3] != NULL ) r5 K% p9 V$ q
{6 Q8 o3 p7 Y5 {3 n. I
int nSize = 0; # g2 [) G: O( s) t4 J" {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # ~5 o3 n5 m2 p1 I4 n! }# S4 h7 O* G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); \/ d W9 E0 M
if( nSize > 3 ) : u8 d6 G2 F$ _2 o# J ]& d U
{0 y2 A# y( {9 G4 o( x. N6 ~
g_WndMng.OpenMessageBox( "oversize" ); # |; [6 t8 i# R5 h1 E$ P
return TRUE; % y7 @, P% z7 A
}else
m( M# b' N% ^9 h0 O9 [/ V' _ {4 R8 P5 B7 g7 ^) A' w% ]
bUpdate = TRUE; ( B0 Q0 U6 n2 p& D
}9 w$ a: u Z8 p c( F" U2 x
}
! t1 }% k( ]/ x6 y if(m_pItemElem != NULL) + M; _% M' b) D U$ f. Z' R
m_pItemElem->SetExtra(0); 6 y m. K. u! X
1 t# G" }+ E# c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " U0 d! F+ \/ h. v% i7 T+ k& s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; ~# `9 k: u; i- d; A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : H( n$ t, m' P4 o7 k4 X! E
6 Z. F) n+ z) Z if( bUpdate == TRUE )
5 h, f( Y$ d( Q1 x$ M {
/ x1 _) _9 G% {. U: X m_pItemElem[11] = m_pItemElem[3]; : Z, e4 G% N1 d2 `
m_pTexture[11] = m_pTexture[3]; % B% _ X6 v$ W2 d0 N; ^
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );3 [4 v' Z; ~2 }) ~: F
}
Y* o. I, r2 M }
* N$ b4 R7 n# i- w# Y2 k, Y2 z }else
/ p$ ?- t6 v4 U2 @1 I+ g {3 K+ U- P0 ^ a0 ^8 Z
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 9 s+ s; D- {* A1 J0 B8 L
// wrong tab
* [& ]" g" @0 ?! [0 E }
& X+ `( r% Z* ?. A3 D: F2 W$ o }else( A- P0 `6 W6 L1 F. R
{
* c$ w" f3 M5 \( S g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 9 H' ]9 ?& U3 ~" m4 D: R
// not blessed * `, r6 i. Y" c2 A! \. B0 e
}
6 S) {+ T: i6 c8 c } , W: g9 b8 ]1 E2 t5 K
} : \6 r, P1 d/ Y
}
$ U0 _& O8 z% _0 D! u# C- |) H
int nCheck = 0; ( a) a; _+ Y" D/ ?: H- k/ _/ M. R
for( int i = 0; i < 8; i++ )
$ H' A" w( V" S* B { $ W5 \4 z+ m! u6 |
if( m_pItemElem != NULL )
( @4 ^& Q6 I9 F: O1 V- C M nCheck++; 8 t2 o. C: }( R7 _6 G- W
}
& D# i" A9 F0 f: P if( 8 <= nCheck ) & v2 W7 R+ ` \* {$ G& n1 ?: E W
{ % o. y5 k. E; Z( T
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
* t: x, V5 g" v M# h; ^: Z9 I pButton->EnableWindow(TRUE); $ F) K1 M+ ~5 }# v# k
} * d+ y* k$ X% D7 u
return TRUE;
) j* Q% } D: G0 |/ e}
% B( {0 E: {* H5 e. T4 F* OBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
1 [/ s" ^) _) ?, [' @2 u0 ^1 R, H{ 2 E4 r: d* ~; d
switch( nID )
( L8 R# j3 |; {! p a3 n+ A {
" {% N9 R/ @$ V$ v3 q5 w/ K0 S case WIDC_BUTTON1: 7 x \- H3 [* h8 y
{
0 m: h* A1 p& Z, T# [ g_DPlay.SendCombineFashion( ) @" g4 O- m+ T7 C {. O
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
9 K+ D4 ~ D- b9 I7 h6 z* k3 h m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 7 H# L: S6 I' _8 M
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 8 o, m# y% h! W8 t1 p$ t
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId % y7 \* n+ {' a. k; Y. B% B8 L- X
);
. \! i$ M$ t2 v, I Destroy();
, ] `9 c/ q/ i" g2 P, y9 A break;
8 O2 w! j4 o, N }
. Y- @, Y) ]' _2 E1 D+ m* a0 o case WIDC_BUTTON2: $ R8 n/ u* t1 b% A4 ^' a2 z3 m6 {5 ^0 |5 F; X
{ ( ~9 W! e) D" c9 f0 m) `" ^
Destroy(); , Z$ L" x2 H* m, a3 P3 V# p2 Y5 X9 v$ S
break; ]! E, r" S5 G. B, }
}
. @6 \! N" g: b( V2 m/ G } 6 J: ^6 ^( g3 h% ~( a B
return CWndNeuz::OnChildNotify( message, nID, pLResult ); ) ~( t6 o2 e7 E! [+ b! l
}
$ C- d$ c6 _. i! }9 l#endif // __FASHION_COMBINE
' S2 z4 L( y' l: |& @% k
+ h! S8 j. I/ l" c# \ ----------------------------------------------------------------------------------------------------------------------------
- H6 g/ r4 [' d6 dWndWorld.cpp
4 V ?! ?2 s% B在 case MMI_REMOVE_CAMPUS: 3 h4 G: e5 `! V! M
{ ' k; y. b K+ a' d2 b
if( g_WndMng.m_pWndCampusSeveranceConfirm )
' `5 f& N5 p: t4 ^! C& ` SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
" o. I& j; V9 E5 y g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
6 [$ e; z( L$ P% W |, s g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
) O2 y# X5 O5 P) B, U+ a( Z: {& a& ~ break;
1 z- x: I/ u( X/ j0 L } 5 k9 \6 H. n, x& e
#endif // __CAMPUS
; l6 b7 A% Y3 N- d$ ?' K) t2 ]2 x/ l0 H# q& z2 |" P" K
下面插入 #ifdef __FASHION_COMBINE6 `8 G% c- s, N4 L( q
case MMI_COSTUMEMIX01:
! J5 ~$ ]% _5 `* n+ S* g {
0 l$ g5 B2 s( L3 ] j5 x. s! q7 n SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); $ a( ]. u! t2 U5 A8 w0 k' r
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; / ~$ y. A2 N: b' l
g_WndMng.m_pWndFashionCombine->Initialize();
y4 W) S# y1 Y; R }
8 c O* z$ s$ B3 |- ~2 J1 r break; * i2 N t8 S# U" }1 p* G
#endif // __FASHION_COMBINE
n3 n `. } }' L1 X- y u% @# i/ h. d9 j/ v- s
----------------------------------------------------------------------------------------------------------------------------) |1 @* r9 i( [, a! `
WndManager.h
- X0 }, @8 ^0 Z% R z9 P3 {1 F* F( y' g' ?( k
于:3 N* q/ r9 P& E
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
; X D1 }5 o8 A) o) G7 Z CWndGuildHouseBid* m_pWndGHBid; * Y7 E0 v9 D; }; F
#endif //__GUILD_HOUSE_MIDDLE
' t: R2 ^1 d) h6 L. d) B
7 m7 G. D6 W6 i4 {3 R7 l! l3 X 认为:& c R+ y8 H; N# Y0 N% L, h
PHP代码: #ifdef __FASHION_COMBINE1 J# s9 Y4 W+ e T% w1 w% n
CWndFashionCombine* m_pWndFashionCombine;
1 Z4 v% J0 ?, i6 {+ m4 }$ ~8 k8 w#endif // __FASHION_COMBINE & k g, H* v& e3 W$ \
6 {. `* i3 l+ o- c+ W ----------------------------------------------------------------------------------------------------------------------------5 q$ d4 l7 O$ ~4 _! P5 t6 _
WndManager.cpp
+ L$ [6 E B4 W! J8 j: v! Z1 e* S: m$ l! x1 Q$ }; y
在 #ifdef __GUILD_HOUSE_MIDDLE& `+ l, k# P3 @* w
else if( m_pWndGHBid == pWndChild ) 4 j c4 \2 m9 x' w/ x8 a* ^5 J/ m' I
{
5 N) b P9 ^' {0 q3 q" J/ B SAFE_DELETE( m_pWndGHBid ); 1 w" Z% @2 k5 i. O0 c9 r. j4 y
pWndChild = NULL; ( K" l* y( _7 A5 t# F9 l
}
# R+ }: U# H; d3 x8 q#endif //__GUILD_HOUSE_MIDDLE 9 ]1 f( _* ^$ _$ q$ u7 D( H' Q
, q* l) ]9 ^5 a
后面插入 #ifdef __FASHION_COMBINE* L4 q8 O" m" G
else if(m_pWndFashionCombine == pWndChild) 0 _2 X+ D) t H8 _
{
% j8 z3 {6 e2 o8 X* M7 a/ ?8 n8 Q SAFE_DELETE( m_pWndFashionCombine );
: c0 t: I% p+ ]1 O! I' {" i2 S pWndChild = NULL; 6 \$ ~& C0 N" @- q
}
) x v7 d6 D6 w3 s5 M) l#endif // __FASHION_COMBINE
, X9 V: V P8 ~% b) D( `$ ^, D3 i/ a
$ ~. o" O. u9 D1 x6 M$ s ----------------------------------------------------------------------------------------------------------------------------5 c% P! ^" a! a' o: @' \
DPClient.h
6 q( z" Z7 S1 F: k
5 \/ ^8 H: m7 J在 #ifdef __GUILD_HOUSE_MIDDLE
# S6 F. D( n4 v1 vprivate:
2 B# O5 b: p5 M5 u( r void OnGuildHouseTenderMainWnd( CAr & ar ); . _! Y8 ~/ z6 M( E1 H
void OnGuildHouseTenderInfoWnd( CAr & ar );
8 K, j2 ~" p, P void OnGuildHouseTenderResult( CAr & ar );
$ K+ B& [( \* U8 X0 c7 ~; L4 xpublic:
. p5 z$ X6 l1 |6 R& ? void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
0 l, O% ^- P9 K' P; n! y& u void SendGuildHouseTenderInfoWnd( OBJID objGHId );
9 A; ?9 w5 z3 d3 @ void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); " s/ Z0 a. D6 q T$ h
#endif // __GUILD_HOUSE_MIDDLE
. H0 t4 d2 _. I5 J" P8 T, L
) z$ M5 o l) C9 M* F 下面插入 #ifdef __FASHION_COMBINE
3 b" k5 ~/ Q' q/ c void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
/ Y+ [; C% O; D#endif // __FASHION_COMBINE ! C: c5 N5 y* z4 h, l- M1 }
- A9 u1 h! |% z
----------------------------------------------------------------------------------------------------------------------------
{. J% a# h3 l4 hDPClient.cpp* R1 G# y! y& R9 y( s$ g" F
, \' c) b! |$ j3 I6 E
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 6 ^0 ~6 U- `, }& {& l6 n2 \
{ + V5 O' }2 _# c+ c1 |
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
' ?. R/ ]' y4 T, X ar << objGHId << nTenderPerin << nTenderPenya;
" {( N& \- M2 ]5 L SEND( ar, this, DPID_SERVERPLAYER ); : Z' i! d) K& K8 y4 i! ?0 H+ S; _
}
: n! E H" Z5 a' X#endif // __GUILD_HOUSE_MIDDLE - b; O- V$ O7 ~9 }
0 G' \% |; b# s' \ 下面插入 #ifdef __FASHION_COMBINE0 U5 w$ e9 U* s& r% z
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) ; H; ^9 z) y3 }! t
{
; S) g1 M* V1 N% ]& ~ BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); * \7 F# F5 W+ B8 u) u' }$ l& {
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; # g: w; n2 q1 X: G0 t8 \
SEND( ar, this, DPID_SERVERPLAYER );
# \# z6 w0 u5 A k; u}
/ m& D3 `( a$ y& I#endif // __FASHION_COMBINE
* z1 B8 @' o+ I6 k& F0 A3 I( O r) K, u3 C$ u1 {; I8 ?
----------------------------------------------------------------------------------------------------------------------------/ s0 r& `+ M0 F# C1 E8 o
" l7 k- [1 l+ K" h- ^
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE / \, t7 ?5 C4 ^- W, S. t
3 `* J* t- ]% z' ^; Q$ u8 H
----------------------------------------------------------------------------------------------------------------------------
4 N$ J4 h/ T3 }% g' D w
. ?: x2 }( s$ F) [& j, M+ G/ p. S% G4 f. \
/ ~% J9 \; C! r. s s如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
, A" [; }0 j& A. [0 N: w1 e+ }6 Y$ J6 H
+ S* F6 i8 i' d8 @! t~怪物 * r; t8 S" p! @+ x- V' E
|