|
莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。/ f8 O+ A' i% t& T
: R8 P( Z% s3 m) K+ v' f: x8 t有大量的代码,我已经测试过它,它可以编译自己1A。8 U w% t9 R1 ]! G" `: o
6 q0 M# p6 N" z2 x* J' N" h* a$ {3 s# ?$ D0 v% |& P& W& v
现在会如此容易所有的C&P'en- V" [9 p# b% p3 c9 E0 Y
% k( Q* z+ o+ {: J6 \
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
1 f( I9 N+ B! A1 g" y
Y+ e$ C$ t. ]. r5 y# B# s4 u你说我成功,资源应该时装组合系统顺利运行。
( t' V: }( m4 q5 p7 `8 m8 Y. D" H" |/ t v x# o& Q$ o
3 H3 n9 @) b+ w: {# O. a: ]& t/ |5 F7 R, @
首先是学分:) Y( _$ [4 Q2 L$ u% J0 X2 p
& c6 Y2 I% e; m; Q6 @Etioom(90%)
5 V* I- [2 x1 A. _; }怪物(10%)
I9 i: i7 Y* H- V
7 Z2 }- A8 E; x0 N# Y" ~
' d) y5 {, ?- X这里的问题,而是“不问任何小型或定义语法错误。”
- X6 M- V" \9 o0 a) _8 P9 |. J8 Q. d6 n4 C2 Q( T# m6 d
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* n% t2 o9 n% z6 W& S唔够讲,这里是答应释放: randomoption.h1 O7 x L( r" h0 N5 M, ]. X7 E9 @) G
* G+ z. i+ v& O
在 public: 8 b; P/ K% l+ G$ D* Y; Q( c% t
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
N5 E+ i" s+ N void SetSafeFlag( __int64* pn64RandomOption ); ' G" B a/ J3 S. P
void ResetSafeFlag( __int64* pn64RandomOption );
9 |( h) ^) M7 ?$ Z // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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" o3 |: j# J% z+ z+ R5 X 这下面插入:3 N+ i3 w5 V: y) J
* h" U/ x: @; L) I
#ifdef __FASHION_COMBINE/ C6 {4 m$ c# u7 D/ X8 H' c2 x2 `
public: . J$ Y: {. [3 ]; y# V; I8 j2 U
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); , U/ ` l9 X# S6 l
#endif // __FASHION_COMBINE 7 D' T7 ~7 @' b) F0 ^! s X
1 M: h* Z+ z- y: p% A! {
---------------------------------------------------------------------------------------------------------------------
- e+ F( q# e4 ]6 D4 q( `7 M$ Trandomoption.cpp
( d; _+ t5 h) F. R
7 c- }% l9 y( m' t" P/ K在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) - P U" ~8 B2 F o6 p3 c
3 @" s3 C g! P3 x) p+ C+ A
下面插入 #ifdef __FASHION_COMBINE |2 g7 h5 W- y' j& h. X
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 5 B% {' L( t$ [" C2 |; l
{ , ?3 Z* q$ j8 M# c3 w: |% M
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 6 j$ V/ X! q4 I, ]% A; G
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
2 V0 z* N0 t; ]! d, T" V! w/ {$ x& ?* I: h! s
if( nMainSize + nDestroySize > nMaxCombinedSize )
1 @8 V# G3 {9 ]5 x6 g- I4 ^ return 1; # C: X) l: H+ U& S4 i% h
" Z3 y6 v; N/ _6 Q0 V4 B for( int i = 0; i < nDestroySize; i++ ) 9 i: E4 e+ D, l3 a5 P- y1 r
{
( j: U& e( g& t- t+ d9 d$ A' y8 H int nDst, nAdj; $ V: Q0 D& F; \" U+ d1 c5 Y w1 G. U% g
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
% e5 j; `% [/ @- H" |3 a g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); % C' z+ x0 S9 N3 a/ \# g2 K
} ; _" Z: n: Q& R! D
return 0;
8 `8 Z, o5 M; O3 h}
! Z7 k; Y1 \4 [+ [4 o#endif // __FASHION_COMBINE % ^3 L) M% Y9 H1 }4 E
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-----------------------------------------------------------------------------------------------------------------------4 _8 L0 x* D/ B* B9 J
MsgHdr.h
, m" Y5 O- r* ^. Z& F! x# ?/ `
: P' L( ~; c% E- `: u5 |& t2 d$ H插入 #ifdef __FASHION_COMBINE
( X b/ w+ K9 m; |- K9 K#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
3 E# W9 B$ a* m! t) Z$ B#endif // __FASHION_COMBINE
+ @7 [1 h3 n# L( Y& O+ h0 z
, [# X+ k) R- l, i6 r -------------------------------------------------------------------------------------------------------------------------
! k+ p6 r, n) B& nDPSrvr.h
, c; K! |0 }2 u# P6 f% Q
+ r7 x8 I3 A% _; n在 #ifdef __GUILD_HOUSE_MIDDLE
8 X. H, j4 Z& C% G void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 J' F) Z! P+ n* q* ` void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 8 M8 g: [$ _& v7 j r* ^( R
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 5 H, j6 x, ?) V6 p
#endif // __GUILD_HOUSE_MIDDLE
* g9 ~3 B, f8 U! }1 \& H9 c) {/ G' M q' R: q: K, B+ x
下面插入 #ifdef __FASHION_COMBINE
0 m# T% a) n/ { void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 f! T: t3 m: V; y) w/ x#endif // __FASHION_COMBINE
( i; D9 M1 A6 J7 F( F& t- i
% r# |0 q" a: z4 o! M$ Z -------------------------------------------------------------------------------------------------------------------------
7 y% D" R% Y7 A: z) Q! PDPSrvr.cpp
* I: O6 | t b* ~3 X在 #ifdef __GUILD_HOUSE_MIDDLE
# _7 M7 G& T- ~. T" R8 g1 W3 w ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ! q6 b9 o2 e" G# b! O1 Z
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
' J) _: y2 D6 T! S ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
$ |; j6 I0 q B/ k+ P8 B! }# B#endif // __GUILD_HOUSE_MIDDLE + v0 d% O! `9 z. @4 O
2 l6 O4 j9 R1 e) C0 V& u# n* X
下面插入 #ifdef __FASHION_COMBINE0 i3 u# v7 T: D% y
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
5 Q8 E* E& }, H. q2 h#endif // __FASHION_COMBINE 6 @! p7 ?0 Q8 Y4 P: h
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1 h$ b2 [5 i E2 N0 D6 K. P: Z
在最后插入 #ifdef __FASHION_COMBINE
" ~& V& f& B4 M4 |5 u* M) ?: @void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 2 r1 K: M! ^2 e/ R2 |' D
{
. ]: z2 i/ B# a' q2 w8 C. Q6 [ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
2 c `; L8 ^9 z% k7 n) Q5 P if( IsValidObj( pUser ) )
* @. f& F: L0 i+ q- i { ; I* S* r+ i3 a; i
DWORD dwItem = NULL_ID;
; A+ c5 _3 B4 z8 R8 H CItemElem* pItemElem[8];
% `3 T& F5 i# i/ ^ s% O1 d+ H7 L2 l3 d0 Q J
for( int i = 0; i < 8; i++ )
$ J: T& Z5 G* V6 u; k' @ {
$ Q/ U8 k, I. H0 u8 p' M f; O ar >> dwItem; " b, r* x W/ G; o% w
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); Z/ m A n" [8 k
if( !IsUsableItem( pItemElem))
: O9 Q$ X" ^0 t; }7 P1 K& Q" ~ return;
0 w+ u! g$ v& j4 z* o. y$ w }
$ _: p0 V) Q- u5 i. N if( xRandom( 10000 ) < 10000 ) ( M s4 H' g9 S, j8 {- W
{
4 F+ L+ H2 f6 h( S( @ int nResult = 0;
* ]( u6 y; K7 E( s3 b5 t8 A nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
& e, n6 L6 O: d- m5 A$ V nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
, w' g0 s: l% ` nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ! H9 U; J' d6 m) z$ V& }; }- ^
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
- a- Q4 Q3 [- \' I if( nResult > 0 ) , Z" b: N' r' C* J! t$ {
{
U' }" t1 z% { Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); {! z5 l" k0 q) I9 W
} $ {& @) b# o* M$ |) T
for( int i = 1; i < 8; i += 2 )
" @9 z& N- v2 T G* ~, Z$ U+ s' Y8 G {
! m! u+ _- I, O, O k pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ) J9 f/ ?" {0 l' r9 z
} : F9 e. [) w! o' b4 Y
for( int i = 0; i < 8; i += 2 ) 8 z3 I1 S# G9 }& u. h$ h
{ % d" C$ x" w0 B; N9 ~6 }4 o
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); - A; r, A3 W9 P! }" K6 V# f
}
' }5 Q% ]1 |" @( @$ d3 @9 m- n P a; ^ o, F2 J: A( q8 _
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
. G0 E) P, Z% ?. C }else ) j' C/ t! Z% A# d
{ 7 }; [/ }2 j. n3 h# t- q. C
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); E8 ^9 x$ O8 `6 M X" B
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 7 m) `& n! E r/ K$ i! }% E
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
3 E% d" m( K) ~: L1 t, f) X/ V, c# E* B1 V- ?
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 6 M6 x) W- c1 h% U
{
9 U" U$ e- r2 N. N7 Q9 Y3 W, t E pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ' F) Q k. U# S
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); n3 J x# @$ M+ g' s
z3 }+ E5 K1 P% g' Q' F }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); % ?2 a( X3 t/ g
for( int i = 0; i < 8; i++ )
9 C) u; E0 L; g/ K {
9 H5 I' K) L7 r pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ' I9 L2 l* g) |1 W/ s( A- U% `7 O
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} 4 v. E( x+ f+ x( W8 G
} 9 y1 w7 N' i& P- W$ E8 _$ Y* n
}
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#endif // __FASHION_COMBINE - b, B% U/ C0 `* b
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----------------------------------------------------------------------------------------------------------------------------
6 @4 s/ E0 m+ s* `1 I j4 ^/ NWndField.h
! F! y6 {! Q6 \ c' n% o2 h在 class CWndCampusSeveranceConfirm : public CWndNeuz 0 P/ D& T& _) D! k8 M- |
8 Q/ s* b2 B, z) O( i( Y6 ?. \ 下面插入 #ifdef __FASHION_COMBINE( Q8 Z5 t& Q" J8 U
class CWndFashionCombine : public CWndNeuz ' A4 H- `9 J: y, C
{
2 l$ |& i( ]) ]. ?* V9 tpublic:
( `7 W+ I5 p5 v8 { u CItemElem* m_pItemElem[12];
! ?) E! y) I7 T( R7 P2 L CTexture* m_pTexture[12];
5 v2 M0 w9 P' ~! T; L+ i4 \3 s z
public: % u9 J+ p+ @$ m7 I% V4 T5 s7 Q Y
CWndFashionCombine();
/ Q6 s8 V) Y- Q5 K, \9 ^* r virtual ~CWndFashionCombine(); 5 \/ K% e$ b9 i( @0 x! l
. V( f& p+ B/ g5 ?
virtual void OnDraw( C2DRender* p2DRender );
. z5 e6 T4 a: ~. F9 L- o5 C virtual void OnInitialUpdate();
0 z, M/ ]% H9 X0 E+ i; s$ D, Y# i. V virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
- W8 `; z& K7 \9 O4 X6 Z8 p, @ virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
* U3 M3 A" w9 G. J2 l virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
# @; B, ]. _* h& @$ {$ j virtual void OnSize( UINT nType, int cx, int cy );
7 z k3 E( D9 n. ~+ G; G virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 7 D5 l& Q: a+ g: i! {) O8 W
}; 1 }( _; H1 k* s& v' q' l
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------- u# M! ?" H4 y$ f, A
WndField.cpp; c, w }; }. }9 D
在 #include "wndwebbox.h" E1 ]% i% j# `+ o
& ^- t+ e$ X' R' \& S$ Z9 p* q
下面插入 #ifdef __FASHION_COMBINE
) S i# y2 M. Z* G |" W& K#include "randomoption.h"
/ {/ b# M5 y( w- @% |' p#endif // __FASHION_COMBINE
, e" ^) m% ]- I( e @: G$ }
% v9 ?+ W' z: ~( s* N+ V: _: {8 B5 k 就在最后:1 {+ M; T6 L3 Y. T- ~7 a) {
PHP代码: #ifdef __FASHION_COMBINE
9 P( B, J! o7 g* H0 l4 tCWndFashionCombine::CWndFashionCombine() 5 a4 x" i" e4 z7 L
{
5 ?: T! N7 T3 _; B- }+ d0 i for( int i = 0; i < 12; i++ ) 8 E9 A2 @1 I m; c7 S
{
4 A, H" v2 ?' n m_pItemElem = NULL; 6 k+ d# K+ ?2 S( i3 j
m_pTexture = NULL; ' v0 F6 J2 w9 V, |6 v
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));7 _* n* {. R7 E1 g6 N8 T
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
/ r. D: x* `3 F: [4 l7 y7 i: [0 f } $ V9 E2 J& a; I3 U+ m
}
3 T7 ^6 v/ M& [1 v2 v( B! Y& C8 ^CWndFashionCombine::~CWndFashionCombine()
& Y& O+ Y* I6 \; P" W$ d/ t0 d. R{
% v0 {4 z7 [5 c, p for( int i = 0; i < 8; i++ )
0 K; {, y8 P, j) _$ M* n' \ { ( w/ g/ B8 e) b3 W8 g; B' k
if( m_pItemElem != NULL )
9 |) m m4 `% x5 e8 o {
* W1 p0 @' d0 k if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
: ~% \ w. T% Q# \9 V6 J m_pItemElem->SetExtra(0); / O0 I" _# G W3 y
}
& w) F& S( Z' B z+ J, ^ } 9 d: ?8 @- [" y M3 r' A$ f) J( j
}
" w I9 e: W( K3 Svoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 8 ~+ n3 U9 N1 Q! b1 Y R
{ # G3 V% m% n3 _0 ^
LPWNDCTRL wndCtrl[12]; $ | K& B" D9 @+ |8 x! u8 F
F1 i# x* y% E! D+ P1 V wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 4 S1 O5 O9 \+ ?, v2 b# G
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
( B! `$ b+ N$ v0 G* |+ x% R/ I+ Q wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); / }! y6 M. _0 u# j% ~
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
( b0 Z! ]9 `& J( J wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
' \% Y5 J6 _% G( A2 B1 d) `1 _! h wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
5 [' j& N$ S8 v/ n: v& B, w) e w wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); / K. o$ b. i y# s1 e6 K
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 4 S( g- K4 Y. P5 R+ A! p1 a3 a* Q
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
% p3 V9 }9 J @* b" ]3 d! J8 O wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 3 n* {$ t0 C2 ^- I. v2 a& ?2 } [: O
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 1 v. k0 I% s) i
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
. `8 q; v) m B* m. F- g# G/ a+ l# j/ X6 y9 L# L
for( int i = 0; i < 12; i++ )
" ?9 p" j8 w5 f, ?' g {
5 u4 E- F& {- ~# t$ Y; h if( m_pItemElem != NULL && m_pTexture != NULL ) . p9 H5 Y1 x- F2 d: q9 m
{ 4 g U$ g# C: L" U% ^
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
6 W, x# ~" ~* e" F+ ] } & J1 k* ~$ z) X" P, p5 L" k
} ; O% a2 y f. k# h! P
}
; T/ V/ W5 O1 n7 lvoid CWndFashionCombine::OnInitialUpdate() - w+ M! @; L* V( c; O% W( L; U
{ & O0 v. U! [' ?+ C
CWndNeuz::OnInitialUpdate();
, v' Z8 `' Y# x
4 _: R3 e# d0 ` I# o5 t CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
( |' p8 x- h' a7 H( Y pButton->EnableWindow(FALSE); $ Y2 r' [0 H1 ^" t+ {) v
5 H& g* K7 N! }3 [9 L, k
MoveParentCenter();
; m8 N+ V. Z( O2 X+ i0 ^" P}
/ L/ d" A4 v* X) Q7 J, xBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) & r) N: t; ?. K5 b
{
3 w9 j0 D+ z. M" E) o; ^ return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
* C. i, c. Y. k: w; h8 e2 [}
4 p& |5 U) S4 B9 D, N( _0 V0 W" `BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
2 ~) I7 |4 D! E+ l* m X{
6 M. z! I4 z/ Z8 U- V1 ~9 f return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
% h% K. b$ o, u' n; j/ \% P}
3 Q' ^. C4 @7 n gvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 8 g, w( f5 V5 S/ h- N
{
" i( X9 H1 D) }. w+ C# ?0 c CWndNeuz::OnSize( nType, cx, cy ); % D, q, s+ h' u5 ]/ X1 b# N
}
) U# r9 |9 K" ]. d
0 c7 T$ L, y s
: ?* O5 b/ n* V* F9 R5 T$ F/ e: H
% ^- K6 ~9 u5 v2 Q$ j# V1 s0 W) ~4 S) gBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ! {; w( h) z+ T' C( r( o
{
$ N, ?, ^# u4 ~5 Q/ H3 e: k CRect rect[8]; 5 ~* r/ Y2 h% c4 c
LPWNDCTRL wndCtrl[8];
% r* {1 P/ g, e9 U/ N0 _9 Y7 M5 J
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 0 b2 {# H3 }! U6 {& @" q
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ' V+ M! W* C: Y+ ^
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ' |9 [9 l4 _1 z. l2 c4 U
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
& S! j7 a1 b; B wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 7 W8 I T" T+ l3 \2 ^
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 5 ?$ _9 K# V8 U" {/ k$ A$ u
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); + f {" h6 |7 F- N
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
2 F/ O$ C9 @6 T: R/ y9 o' D
7 ]4 z4 F6 r+ z! y; I7 t BOOL bUpdate = FALSE; / H9 K& p7 N$ E% s7 s0 t( [
! |7 V( X! E9 [6 w; M5 x1 A& p1 g6 W for( int i = 0; i < 8; i++ )
! ^; }; S- D) f: M" B! U4 J7 z {
$ F, D9 q9 c2 K9 }4 B; b rect = wndCtrl->rect; 9 E, s5 a, ]/ ^# ~# v) [1 M2 c4 B
" `9 r3 r/ `' G if( rect.PtInRect( point )) * Z- W! l6 j) d6 N) g! L& ~
{
. @6 G. U/ m3 ~3 _ CItemElem* pTempElem;
6 P) w$ Q: \; c- V- S pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ' ~" J. @$ G% |7 W6 u4 y: ?
if( pTempElem != NULL ) 5 w" G. g ? } ^ `3 u
{
! S2 A+ a# B1 P8 U" O6 C if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ' A* w& w w7 y/ i6 [1 n5 T _' {
{
; h7 ^9 x% Q# u9 p3 f( k! s7 X ItemProp* pItemProp = pTempElem->GetProp(); # `' L, g3 o: C
& Q7 s6 b8 b9 J' [ if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) - u. ^9 }' q8 w& `; i
{
+ {2 D2 o. x, o if( i == 0 )
- u5 R) J! ?& Y- w. A0 F {
9 n$ q ^5 e& }3 g5 I0 @ if( m_pItemElem[4] != NULL )
' ]/ `3 J& [% y% {& A/ l2 k {3 J) z" f8 }% G8 V
int nSize = 0; + o7 M" B$ l. U1 Y. |3 Q5 ^" U4 `2 a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( `' N9 M! \- P; X. } nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
' V' u0 D) f: B ?* s9 P if( nSize > 3 )
6 g( }5 Y1 x7 d0 s5 m& ` {
5 s9 _; H2 s! k' {1 R/ l3 ?+ Z g_WndMng.OpenMessageBox( "oversize" );
# b- j! j! O* S$ z1 ^" D return TRUE;
3 e, P+ V9 L: Q( ~5 B4 ]- d }else! z5 O1 t# M# B" ~) c3 Y
{4 _0 j: I7 ~" w, [% Y
bUpdate = TRUE; # V! i" `6 C9 m2 }: M. S
}
4 { |4 F7 O9 G! b# Z0 r4 x }* f9 h4 F7 \, X8 T# T- R3 L
if(m_pItemElem != NULL)
9 {& V! I2 Y" D7 P9 r m_pItemElem->SetExtra(0); " P: Y6 R/ w4 I
, `% `% |/ y9 B( I
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- a! e0 j' j0 G6 i3 ?+ N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " s& ~& f; O! o E9 S8 [: c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 h/ Z- d" D' G. o5 Q4 S2 r" {: O% B
2 |$ C7 s! u5 _# i7 W; G+ B
if( bUpdate == TRUE )
9 |0 A3 [2 K" f7 S6 A {8 C; u5 X K. }: c0 |$ a, G9 S7 }( |
m_pItemElem[8] = m_pItemElem[0]; 6 {" b" P# B4 R2 g) a4 ~
m_pTexture[8] = m_pTexture[0]; 4 c1 {+ c5 ?/ Y4 x
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );$ u8 v6 m. k1 O( O9 c
} : z& p3 R- x. T+ `: Y* _* ]* U
}6 w( I: Q# v0 B
if( i == 4 )
9 H/ e4 E( P9 e: d. V {
, z* [3 O5 J/ E2 C6 V if( m_pItemElem[0] != NULL )
& u$ f8 e6 B' y {
+ f' L a- N& o- e( O int nSize = 0; ' s( C6 S- o. m! X W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; P- P7 S! ~; \( z1 m' k, V, k9 M# W nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 0 M- q% Z) X4 z* w$ r: L+ d
if( nSize > 3 )
$ M$ G" u% Z/ ?9 }( d/ F {
; V/ U( T2 N; t7 Z g_WndMng.OpenMessageBox( "oversize" );
6 e" N- V% E) R) F; a return TRUE;
0 h2 |. A7 \8 R4 M0 S5 S }else
( ^7 a. \& l% p" K {
7 M$ z" Q7 }, B1 ^/ b bUpdate = TRUE; 8 c2 c2 m3 N6 M$ R! i
}' { z( K/ @ [; L
}8 L: E' E( R+ U+ x
if(m_pItemElem != NULL) # B9 {8 {# D7 F8 ~! D! q
m_pItemElem->SetExtra(0); * W7 x* @6 K4 F
( p/ d4 V6 H0 H1 b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 s: d5 v7 i/ b! P0 r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & v# d5 Y" A" S- X; Z7 q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* F+ x9 k& i7 Q, v, `, E# n7 C2 ~" r r" m6 G( D
if( bUpdate == TRUE )
; l# z# l) V* p: A4 o' c! I {
- S' u' {0 q( p' v" h2 M m_pItemElem[8] = m_pItemElem[0];
" Z9 u* {% ]6 t0 M m_pTexture[8] = m_pTexture[0]; . I, E4 L' c& A& r+ c! ~1 V3 H
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
3 A% u3 @# e- S5 o& l0 G+ W } 0 J! E* N. i" Y$ I
}% e3 C, q5 n- G% m5 n
}else
9 `$ d2 g# w7 Q' o if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
+ v" y. z I" \ {
( [9 g4 ^8 o0 S- s; i* t if( i == 1 )
# H- l2 y! `7 f# R. I1 e; J+ x% H {- z1 Y8 r& E C3 P- _
if( m_pItemElem[5] != NULL ) ) r+ K) u) _ ?5 o. f
{
% [: h" T0 ]! X, J' S4 |6 G int nSize = 0;
- g4 m8 ~: J, q6 K* W2 U& B( T8 O nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
S2 } B! r7 l9 \( D nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 7 H; b V1 Z3 e' c% P4 Q7 [- v H
if( nSize > 3 ) % S# \8 S. v6 j! M
{5 V( n# p# h# L7 p! T& i
g_WndMng.OpenMessageBox( "oversize" ); - R/ M6 P4 e! u6 s/ m1 ^
return TRUE; 0 o/ s! F& f9 m& S. y
}else# J5 q) ~ C$ h" C
{
. l6 G/ @1 R7 b- l/ f5 r bUpdate = TRUE;
5 H: d9 ]" h( ^1 _( }) V+ e5 z$ L }+ k+ H3 E: p& d6 g. t
}
, O' j2 q2 h. c( x+ l# R if(m_pItemElem != NULL)
6 H* W, F% I$ A" d) I" n m_pItemElem->SetExtra(0);
, j) K+ p. s6 q# k+ ~% j" d% O: e7 L% s
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 J7 i( W' T. { m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 c: Y, h- q! x( G+ t9 k m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # g+ G) x" I" S) D
& R, C6 P3 k; z* _. L+ h if( bUpdate == TRUE ) + m8 ]: i; t( k" A* s/ d9 q
{' H+ i, @/ n+ G0 k
m_pItemElem[9] = m_pItemElem[1];
. q! }3 T& V+ b0 H) k& q' A m_pTexture[9] = m_pTexture[1]; 0 F& o5 {& ]; \, s, l, F% t: H6 |
* h" |8 n& K8 L, i0 V' q) I// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
`, o( h8 r' S2 B x" G }
/ j0 r5 L0 n& Q8 C) _3 G: s) ^ }
8 D+ X) u3 O9 s- p" F4 W1 ? if( i == 5 ) + Q1 x: v6 c n
{ ]" d9 h/ J6 W2 J; V! A) q
if( m_pItemElem[1] != NULL ) & _( Q; v. L: k/ E9 O; J
{
- H3 }3 n8 w* V& } int nSize = 0; 3 B/ U( c5 i" f& Q, o% Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' a6 F, b, V" E# i7 J9 K nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
2 _) ?6 L4 z! K$ @ C. O* u0 F8 S' t if( nSize > 3 )
3 G1 ~- u: k3 Y e- K# f" P {: T1 l* ^! H) D
g_WndMng.OpenMessageBox( "oversize" ); / D# Q# x' c) b, H' W! z; K; s
return TRUE; 9 H/ Y% F* e' o+ D. g# T8 [& v
}else( k) {$ l E% j' y" O v/ V! _: R
{9 Z$ O, t" F, q# j& J" k- V
bUpdate = TRUE; : }6 {% Z5 k L: b* i3 ?% N/ w
}# F4 w: U- z! a! d/ g
}$ k. U- A; J3 `( q0 c
if(m_pItemElem != NULL)
/ O, {" N% Q8 h" \& Q. N6 l m_pItemElem->SetExtra(0);
6 o \- J" {% r0 n/ C
( I% y Y- w+ |5 b3 n m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 `8 H8 t, M7 B6 N8 c$ J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 T6 U, i1 C5 b1 D, d, _* e
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; P7 n. l" i/ l; D& r, g
. s" [/ {* a3 x2 i: ?
if( bUpdate == TRUE ) 9 F* H' ~7 P$ q3 B2 L- W
{% e _5 b' u* B& c) ] A6 `5 b9 _
m_pItemElem[9] = m_pItemElem[1];
* d" s8 h6 ?3 S+ R& ~ m_pTexture[9] = m_pTexture[1]; 4 r) h+ T- R* C( P* a; \
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
( X0 p. J2 w7 g/ |# w. O \4 t } ; t9 E/ F7 o5 ^' y
}6 C' W, v# S, d
}else. j- J& T6 O0 F5 @ C) w9 G9 y! |
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ! d5 C% F- ^: R4 n
{* F! K* j7 X; j7 C5 b* u
if( i == 2 ) " ^- C4 `9 a# n+ D; }) m0 ?' h
{
! A. X' `& M u+ v if( m_pItemElem[6] != NULL )
- Q) _! F8 l. a' D {
7 ]" w, D6 v- C V6 T int nSize = 0;
( C3 i( J# A9 r5 O* ~+ I. s nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( X; f! t1 W6 g6 m& P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 6 e3 O, H& U- w6 d& K. |# v
if( nSize > 3 )
1 D2 k! R+ d% V3 R' N E6 v {% A8 N. E: Z1 Y5 T& D
g_WndMng.OpenMessageBox( "oversize" ); 3 x! z$ I8 r- D% d- E i, f- G
return TRUE;
( Z7 x, x z3 Q$ c }else' [1 U0 G. K( J. |! N8 q# r% U
{
" M0 V- p6 k5 X bUpdate = TRUE; 4 Y1 d5 C9 t1 u* P- a' Q
}
, |' v& T5 Q W- Z- k6 o5 i }/ k k: A$ S0 J+ l7 f
if(m_pItemElem != NULL) : z$ Q! h5 ^( R# ?' A% a3 F
m_pItemElem->SetExtra(0);
" G6 z( I0 w* D) u) C
; L* p9 A$ m! w( p3 E% B6 U m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * ~0 C3 }4 L2 B# J( K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & L& e% x. S* I/ b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; Q* |: x! X8 y4 @: k" g, w% d6 h' y/ U v
if( bUpdate == TRUE )
& }2 B" a0 a0 T4 j n1 h/ P2 n {- |. X( D1 y7 z( w! N- Z
m_pItemElem[10] = m_pItemElem[2];
- M2 k% P' e, n3 e3 r/ M m_pTexture[10] = m_pTexture[2]; % N' V: u. K$ J, I/ Z$ L! D4 F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
( ]% h6 ]5 v$ U, b# \+ ^2 U } 9 T* u) m) _$ P6 m$ }
}
5 G( I/ D' S) W0 B7 E, a# X) ? if( i == 6 ) 6 M; [. k" d" r% p- H. z, P! y( C
{" b& ?% L; j# D' d8 S" I* H
if( m_pItemElem[2] != NULL ) & `! n* k9 k. o
{! D& z9 _" W# y) b$ b
int nSize = 0; 2 C+ X9 B: o& C- A. C( H$ _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' `3 P1 I) t: l+ W( P0 | nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 8 ^% O0 x7 j c- J+ g
if( nSize > 3 ) : U& @; _# F9 I4 j
{
6 V" _; U& v/ Y- L+ n g_WndMng.OpenMessageBox( "oversize" ); , @! M5 i, P9 l1 d1 b# w+ n* H( Q0 C) Y
return TRUE; 6 V& b, g5 ?# Q u
}else
E/ [- z2 u8 }' b { c* @5 U# [1 f7 {' H" J4 V. j- _
bUpdate = TRUE; , q) v1 \: K3 x8 n
}
$ P4 ~# @0 w, u2 |' P1 [# s }6 J* K5 C+ p% K1 i4 l6 m
if(m_pItemElem != NULL)
. {' j! o- v& J# G5 @ m_pItemElem->SetExtra(0);
, ^; u4 K5 g8 w9 c9 z/ M
! F# @6 K7 u' p0 }; l8 u" I m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * W" m) x/ ]1 X7 n- Q: h' \( c$ z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( o5 B- J6 h i+ D% V
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ N: W; I M* X( j$ y
( c. A# H0 b! M H; Y if( bUpdate == TRUE )
/ [$ t5 h0 J! r+ Y& { {0 o- J8 M" ]* x/ U" r
m_pItemElem[10] = m_pItemElem[2]; / ~( t' B- l" c; [# |! q( G v
m_pTexture[10] = m_pTexture[2]; 3 t6 Q4 o' p2 C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
8 u# T' a; n4 ^3 { } ; P! c3 j3 a, y% A* A0 `: @
}9 d$ a7 h. S) l: ?6 F8 n
}else* \& q2 ]+ I& ^# G& T: S6 M1 l
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
: S x8 Q% w8 J7 U/ H, H {- s9 u5 [! h$ a# j. ]$ r8 G/ I
if( i == 3 ) 9 y- H# f7 b5 L) M) w. O' J0 u
{
: q p9 Q ] { N if( m_pItemElem[7] != NULL )
; c( D' `* ?6 O% a {* M# e3 b: m0 h# c s: }$ M
int nSize = 0;
: j+ h9 j8 w2 ]: w, A nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' Z8 G% C6 }' Q( T' e. D# ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
( ]+ m, [* W9 v7 A2 B; |( X if( nSize > 3 ) 2 S$ k/ ^+ i# {" Q$ l; B& b; y+ S
{8 n5 N# r: N6 }- p% B+ C
g_WndMng.OpenMessageBox( "oversize" );
/ C! B8 _. `. k return TRUE;
; o! B& j! |, K7 m6 G }else
! j0 H# C7 L) N; a {
) M6 V! J2 c2 ^1 K7 O0 {" x7 \ bUpdate = TRUE;
. M! ~$ M0 I+ ?! o, y3 Y% z }' [5 C0 B* S0 @- O) H
}3 ^8 b$ a; E! G/ Q* Z8 l
if(m_pItemElem != NULL) ; C% o! G- s) F& I. \# j
m_pItemElem->SetExtra(0); , F% J l4 P7 d, x- q
1 A4 a! `+ E, R- F/ h$ O% M ~
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / }' @9 r: v, q; C' a3 N
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - n, U0 ?/ w$ v( H
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / ~8 f' ?' q& i, l4 K# H
8 r2 Z9 Z. f% |. b$ l if( bUpdate == TRUE ) * m: v' h; G$ A$ p3 m
{
1 c# F/ r1 d* O l m_pItemElem[11] = m_pItemElem[3];
$ t' [ T; ]6 ], b m_pTexture[11] = m_pTexture[3]; 6 [" A8 w$ a, f7 l; a
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
- J, x& o. A X8 |' r. F } ; b0 B4 x2 T: u% ?7 d8 t0 s
}: ]+ {/ ^2 h# P
if( i == 7 )
! I/ x) O' Z8 r2 C: l& S5 | {* V% {( @) k' M1 K4 o/ p- H
if( m_pItemElem[3] != NULL ) + I8 e7 U' q( Q1 g1 \
{
) ?5 l0 d# |" R# h, c% H3 ] int nSize = 0; 2 y! f' h$ [4 n& b* i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. r, N) S$ E2 z ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ' b. z- z! N' \7 O
if( nSize > 3 ) 9 q' t$ Z% j. f1 |8 d
{/ x" {- ?4 k. X! `) d G ]* m/ W
g_WndMng.OpenMessageBox( "oversize" );
7 @) x) Y4 {) E' V! ~8 ^ return TRUE;
* E$ a6 w; i; e. @4 ] }else
1 r0 ~9 V9 |2 I$ D {. H% R1 B9 q& x/ m/ r& _- |
bUpdate = TRUE;
2 H# {' E# L6 t3 r: x }: s/ n I" N4 Z% W% d' s, p5 D
}) s# h. T, Q) W$ B' s/ i
if(m_pItemElem != NULL) . W$ q3 s" R; O: u6 [; j, G- t# E
m_pItemElem->SetExtra(0);
( N0 \+ n/ I7 { C) [' D7 _! N: ^8 l& y. ` g! ^5 d0 ?
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # Q. `& ?9 o* C
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! C5 F$ v2 w" w6 E4 S8 l
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . n( ]" H' b8 l- ]4 B$ v* o1 ]$ D
2 v& I% j5 z- |) `9 `
if( bUpdate == TRUE ) + w$ e7 Q6 ^" }1 r( J! \. r
{9 V0 V0 J7 Q; \; b
m_pItemElem[11] = m_pItemElem[3]; - d! i4 V" M! R( @
m_pTexture[11] = m_pTexture[3]; 4 J1 c6 x p$ S4 i2 }$ }# ?
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );7 p, P9 l, T; m% s. c4 t% \
} 6 X0 ]3 d1 U+ \9 z- Y5 r
}
( E6 g& N' L. }& ~ }else
6 I, S# w$ w" m. ]# v4 w+ }0 j {9 r/ Z3 I! C( }" I: f
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
6 x# |9 R+ _/ V // wrong tab
`7 q7 ?$ q& |0 Y6 @: @ } 7 I$ {& ~% b5 X( } m% e; F; s* ~1 I
}else! O& Z0 |: M, J( R. C5 r6 j
{- F1 g9 J2 ]0 {
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ; ~: y& l; I' t- m0 T0 ^* m
// not blessed 1 {8 N" s8 B. l
} 6 w6 g$ }' J2 v, [1 n
}
9 n) s- x( C; @- U/ j }
9 Z1 A+ s/ ~/ {5 _8 ]- p6 k }
- l2 X/ t7 p/ Y6 R0 Y9 r
) x4 X2 ~+ ]8 W& e; ~5 C2 R int nCheck = 0;
e: e3 {4 I! S, x7 Q for( int i = 0; i < 8; i++ )
z! J$ s+ I6 P- T2 }$ D { 4 X1 }+ \& H! v! r
if( m_pItemElem != NULL ) : y: Z G: d' ?% K) O
nCheck++;
- j+ o3 | a9 P8 H, r5 f } 0 q" O! h0 d3 T& j* I: k
if( 8 <= nCheck )
2 d e, v- h' W3 W" q { " h9 `& k. a1 b' l9 b8 g! ^
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
5 ~& @, H) P$ |! ]2 Z( A. q pButton->EnableWindow(TRUE); " p0 \0 t B) E% L" e
} , J# E$ U' z5 p% \1 f% ~! p6 {8 L
return TRUE;
- f/ `; v( t2 k, _- j( H}
$ p+ d4 M& ?0 y, \* T1 VBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 8 Z) t. k+ ]+ q$ n# y2 O) O
{ 7 T7 c$ W7 O3 x% @4 r& Q
switch( nID )
; n* e0 j3 g- k& d9 [9 D. K: G { 2 J. i6 [" W t$ e: Y) C
case WIDC_BUTTON1: . f8 i4 o* r: Y' J8 Z
{ $ N5 k1 L) M! s
g_DPlay.SendCombineFashion( ' h; E- J: M1 K4 ?) a" Z$ c) J
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, , ~3 w ?: [- g" P6 }
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
! h3 m1 B4 X. ~; o9 ^% t% {# H m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
q3 \. h1 C* M7 W" p2 J) D m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
; u+ `( c. v0 o7 j ); " v' o$ u4 J+ I7 z
Destroy(); , n" @5 W3 F2 G1 K% a- _
break;
0 X: `: D2 g, k( N! A" d8 O }
1 Q) \+ B9 C4 E7 M; R7 \% Y case WIDC_BUTTON2:
& Y6 T- m0 f# ^5 ? {
+ _! g! i% @, R3 ] Destroy();
3 w, l5 l: h. c, N+ b& d, } break;
2 ?" N! D8 C. X- Q& h- z } / a; c7 N8 U% B3 E L
} ! k6 |, `+ ^2 G; X2 Z
return CWndNeuz::OnChildNotify( message, nID, pLResult );
: c7 F& @! ]$ x1 a}
8 I! D+ P z+ P# q#endif // __FASHION_COMBINE
+ y+ H+ A/ S, i( Q& j- I5 U9 I8 a
----------------------------------------------------------------------------------------------------------------------------. c8 x: K' g+ C+ p9 x6 Y/ A
WndWorld.cpp7 z/ W! K9 ^2 [9 [; V& V
在 case MMI_REMOVE_CAMPUS: : B, K. [+ P, |# a: f
{ 1 x! a% h6 P& g0 P3 I
if( g_WndMng.m_pWndCampusSeveranceConfirm ) ( e$ O. W' l- x5 ~+ u) e0 o% a6 w
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
, x9 S2 ~6 F2 R8 S* m, H g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
4 m' J% G9 k* |; V g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); % g# x% x& ]; Y' {2 N) y& X3 u
break;
1 l; Y+ U5 j0 S" g } 0 e( q) } ~' u, u
#endif // __CAMPUS + g2 ?" Q1 E3 v
. O* F& G6 q$ }! |* N8 C) s 下面插入 #ifdef __FASHION_COMBINE1 R* @0 C0 P, T0 M p% N1 A" Q3 e
case MMI_COSTUMEMIX01:
0 v5 t& s$ C2 Z& J5 \5 A) ]' O {
) b! J: I r& A/ ] SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); . Z' r# s5 {( A- r$ Q% O( I
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
* Q: p/ |; n; p* v, S/ I g_WndMng.m_pWndFashionCombine->Initialize();
4 D# X8 U6 T2 \4 H/ |/ Z& \8 W } % s' T! b$ v6 m- [1 a N3 X
break;
0 I7 q7 O5 ~4 K+ f; Y6 o- I8 u#endif // __FASHION_COMBINE : j3 Z9 Z \' _; v( }% }
- P( t2 ]: O% M- T8 M- E
----------------------------------------------------------------------------------------------------------------------------
0 V# R p q% zWndManager.h7 [6 n' B% A: G K$ \6 M, J8 Y
; I+ e5 ~; ^ o$ L) e/ g" d
于:
1 g! y5 g1 `: G/ {- v- KPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
+ X9 f5 B0 W8 |+ s9 e+ A& w CWndGuildHouseBid* m_pWndGHBid;
" e5 h' \0 C# H5 b4 m- A#endif //__GUILD_HOUSE_MIDDLE
" s: r6 h# B$ e7 w6 C' c' l! [# P+ C* P$ @' C) X3 w/ Z! ^3 ?$ {
认为:, }( W }' z0 ]" U% z! x
PHP代码: #ifdef __FASHION_COMBINE3 L: v; Q6 Q9 g: c% N9 K; o' L
CWndFashionCombine* m_pWndFashionCombine;
8 k7 r/ d/ T* E" }6 S, {#endif // __FASHION_COMBINE
4 i8 \% K; \+ f. \. |$ S& p1 p
5 ~! S& g" v, m+ a4 ^9 s) p ----------------------------------------------------------------------------------------------------------------------------
+ v8 D# c) a; l- ^. xWndManager.cpp
; z& f: _' s' i1 [- Z6 M
6 R' P) f/ v) B' U- _在 #ifdef __GUILD_HOUSE_MIDDLE4 H! h; m' @, y9 R }- u$ J; ^' c' w
else if( m_pWndGHBid == pWndChild )
" E7 e- F) y6 y9 _0 d { ( N" t ^: f" ]5 D5 g5 F. n
SAFE_DELETE( m_pWndGHBid ); 0 N+ G& k s% `. J8 G8 v
pWndChild = NULL; 9 Z9 E) f/ ?3 `. ~2 ^% D v1 a6 T+ u
} ' ?# x4 I I: v5 ?+ g: B; i+ q6 }: w
#endif //__GUILD_HOUSE_MIDDLE
2 w8 C8 i. Q2 j1 s& }: L8 n# A. p% i) S
后面插入 #ifdef __FASHION_COMBINE
! K6 b. [+ p ~: @ else if(m_pWndFashionCombine == pWndChild)
/ M# p# ?+ C: v* c {
- c/ |' U, N4 M& K& u$ l SAFE_DELETE( m_pWndFashionCombine );
- K% Q( m8 n' P$ A2 [- j- q pWndChild = NULL; / j( Y/ L- C; i5 R4 y% C5 v; n
} 4 r+ s( B& P6 S' P0 u
#endif // __FASHION_COMBINE
6 c. T6 I6 v( u; x; i
$ W- Q; L( m: W' i ----------------------------------------------------------------------------------------------------------------------------
* K" n9 a) Z5 g- B: CDPClient.h3 e' \/ p3 T# G
# t+ }: V: q* H: k$ U$ t/ y- J b$ T8 `8 b
在 #ifdef __GUILD_HOUSE_MIDDLE3 @" P$ E: h) {: L
private:
4 ]4 s F/ \* k2 z: ` void OnGuildHouseTenderMainWnd( CAr & ar ); 2 l5 F T6 _ k3 U: w) L" Y. n
void OnGuildHouseTenderInfoWnd( CAr & ar ); 1 V; P2 P4 n0 N7 |: Y
void OnGuildHouseTenderResult( CAr & ar );
1 A" A- Z3 I3 _4 opublic:
" ^/ V4 M" B) u2 y4 [. h X2 |" Q, _ void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
& \: z% A- ^# w0 {/ h3 S void SendGuildHouseTenderInfoWnd( OBJID objGHId );
3 Q2 w+ h T# l6 Y8 R void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ( k' }$ l. z+ q+ w8 I# k0 ?6 d
#endif // __GUILD_HOUSE_MIDDLE # o8 x3 j5 ?* \
& S& ^+ Y: M* i! w% h! a4 u% v! C 下面插入 #ifdef __FASHION_COMBINE1 G4 k% @) z! i Y `, T, }# B# H
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
9 D. y7 n& r6 A) j5 \) U; E! L9 p) s#endif // __FASHION_COMBINE 0 h$ X# m) ~ G& w2 G R( S! W
3 c7 s4 ^! u( l8 ^7 O' F
----------------------------------------------------------------------------------------------------------------------------
5 K" w" R7 g3 M$ W3 o: ]! iDPClient.cpp
Z7 R# D, k0 j M: ?! C
" K2 m: h8 N$ l. r* X在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 1 W9 S* M2 @5 U8 V; e5 U* g
{ * P$ M, z7 W" O' T/ l8 f
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 5 `% P: P- c+ f% t9 S6 \. ?7 z
ar << objGHId << nTenderPerin << nTenderPenya;
. N: J! `8 y. v5 S$ E- f% Y4 J/ _$ q SEND( ar, this, DPID_SERVERPLAYER ); # s" y% n. k' S) ?! C; p
}
* S8 y9 Y' u9 E" u7 o#endif // __GUILD_HOUSE_MIDDLE
; r% ~0 B& k3 G# {0 o3 @8 L( E
+ q* a1 Q. B& c2 c 下面插入 #ifdef __FASHION_COMBINE
8 I) i1 d8 H Q* x8 e3 t6 t- E7 {- r6 fvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) + h# @) r- s3 S3 d# T
{ + L* ?2 e! c) p" G
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
1 l# \! r1 i8 U! }* B: O" D# j( ^- N ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; $ b; l7 c5 D) B5 G$ S
SEND( ar, this, DPID_SERVERPLAYER ); ( T6 T. [) t2 g
} % x1 O9 Z/ n8 X2 k$ X1 @% H
#endif // __FASHION_COMBINE ' G2 w3 l+ s I" s* x
4 m m/ M: u- b7 r* {, F: ? ----------------------------------------------------------------------------------------------------------------------------
/ j2 ?, c+ a9 E- S2 d+ O, d
* D3 O( L( E C% h3 l现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
: s! p# Z% @! u) ^, q* \" x/ [! S, X: U, Q8 Z' \* M
----------------------------------------------------------------------------------------------------------------------------6 [- Z" r1 [2 _) B: S
m$ o3 Q- X9 d" V8 S/ A; Q/ P \% P0 s: [" X" {% U- k
9 A) L& i/ e$ p, M0 {5 r如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
% j8 Q1 n6 D- \! l9 L+ k( g/ Y; ?6 b5 c) K4 \
% C. b+ a! M7 z( q& l0 g3 F
~怪物 . V: I; K3 r1 e( `) ^. g
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