|
莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。- h" u4 T: U& I& V% M; C; N& L0 @
" g! c, |* l7 Y; K有大量的代码,我已经测试过它,它可以编译自己1A。; S" U _1 a: i+ M9 |
& E; V S8 B( A7 d
/ X* c% e; X0 x1 }现在会如此容易所有的C&P'en
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2 G) t4 u3 q" K- 你需要的资源得到自己,因为我不决定一切你“推屁股。”3 p- B2 ]5 I/ ^3 f2 u) F
n: p5 d& ]8 ?! R, `你说我成功,资源应该时装组合系统顺利运行。, L8 Q% M- E! \ r9 ^8 X
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' B% p% }+ B- N8 e7 l' v首先是学分: g& T) v0 k7 n: T; ~2 y9 c
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Etioom(90%)) O0 k# `% ^9 p4 R
怪物(10%)& M% |# L" h! K
5 v- ?1 w" N0 [; I6 J4 i/ S3 `$ w
8 l% C6 n9 z. y/ H* L" @4 v这里的问题,而是“不问任何小型或定义语法错误。”
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+ y5 a2 \& Y+ x; n' ?7 C( x
唔够讲,这里是答应释放: randomoption.h
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在 public: 7 V$ q, {! [( a7 e- h% V; r/ R( ~ w# E
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
3 T8 ]4 M4 n3 [; J, i void SetSafeFlag( __int64* pn64RandomOption );
- t: `! M8 C& a9 k void ResetSafeFlag( __int64* pn64RandomOption );
; z4 P8 r+ b! F. q8 J( h7 l // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:
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" a: c1 @5 q" f& v: D* I6 _6 Q #ifdef __FASHION_COMBINE
$ n) |* R' N# \. {6 spublic: # i) p: F! u- u& m
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 2 q% X$ a4 l" s4 [' l
#endif // __FASHION_COMBINE
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1 E$ Y6 D( k8 |; L n5 U6 S1 F4 U% P ---------------------------------------------------------------------------------------------------------------------
$ \, v- H T0 Z" @) [! C$ {" F# d. hrandomoption.cpp6 J! w# I; x9 S
! ^" M% V# f& ~& |
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
* [! i0 |7 g1 {) p* |% {+ Y( G% L1 t" q" T0 _
下面插入 #ifdef __FASHION_COMBINE. G# l( g6 ^1 ^3 y
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) N1 E& n# H5 D
{
% ^% G' \) Q% E( G5 T, T8 K/ A5 K8 U int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); ; c- s" B2 ?) G& {+ }0 X5 q; B
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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if( nMainSize + nDestroySize > nMaxCombinedSize ) , ?+ |% J9 N" Q
return 1;
2 J3 m1 I2 R1 u/ c. |$ j; Y
9 W) f* x* c1 ]3 ^1 I for( int i = 0; i < nDestroySize; i++ ) - V3 w. t. L7 w E6 ?
{ ) }8 y/ \: V- B- _- y8 K% L2 D4 \
int nDst, nAdj; 8 o% R0 ~7 x3 m; |6 G- ^
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
5 ~9 O. ?* N L) a' o% Z g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
3 u: f2 ]0 H4 T5 Z& h } ! Q! W- V: ]7 f1 Z! q5 w6 H
return 0; 4 n- }/ Y- v; s5 O
} % k# @# }& G5 P) F
#endif // __FASHION_COMBINE ! m; U& q1 j8 s$ C+ E0 r$ T
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----------------------------------------------------------------------------------------------------------------------- ~: Y6 y; k8 B/ I' |$ s
MsgHdr.h* m1 ~" g* Q' C+ L* P" |" A
, p7 C( ]' y5 H3 `/ ?' E6 F
插入 #ifdef __FASHION_COMBINE3 K/ P8 X* X5 I S2 I- N
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
& f; Y# U' _6 x" G' I5 S1 i* i#endif // __FASHION_COMBINE ) d `0 G3 j- Z4 P& o9 A, @/ [5 d# ]
8 K$ ]8 q3 c3 E& U4 Q- q ------------------------------------------------------------------------------------------------------------------------- w9 ]! R! w; q) _- L e- D" j8 ], H
DPSrvr.h0 w/ ]2 Y! o9 W9 h
* E* Z; V' f5 |7 B在 #ifdef __GUILD_HOUSE_MIDDLE
1 \/ |: a8 W) F& d! w& B: C% ] void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# C* |* u' N9 S void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); + K; T! l# ?1 {# L5 u: T
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) ~# ?2 W) k1 S5 b2 ^: ]- @/ R# P#endif // __GUILD_HOUSE_MIDDLE
u1 ~0 z% ^! H) V! Y# h6 E8 f; a- k* a: h
下面插入 #ifdef __FASHION_COMBINE- R" K/ \; R# J4 t3 M4 h( O
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ V% p; w: [) L. X g" D#endif // __FASHION_COMBINE
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* c6 {) W# F1 [; P- v1 L -------------------------------------------------------------------------------------------------------------------------
4 e7 p1 l6 Z8 k2 P) xDPSrvr.cpp
9 m5 S# n% e( X4 d在 #ifdef __GUILD_HOUSE_MIDDLE, B4 m# `1 W/ G% u# @5 y+ D% Z0 x* n; T
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 7 F# G- Z/ R: _2 r/ Z z
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
3 y% ~2 s) \9 c: n: d5 V0 u' Z ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
/ j/ F; \ d/ H' W#endif // __GUILD_HOUSE_MIDDLE
- |9 d7 |5 A3 ?' }7 W: C, G A) c4 E; v$ T& ?' j/ t! Z
下面插入 #ifdef __FASHION_COMBINE
* y# D; x/ Y+ h/ c6 Q- N- h ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 6 `% p4 V( t6 \' u0 b) W1 `
#endif // __FASHION_COMBINE ) C7 l2 k) v8 S1 v9 V
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# k d1 v5 z+ l( H6 N; e在最后插入
#ifdef __FASHION_COMBINE
( |7 }! ^2 X4 F8 Svoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
! }+ L) D3 A6 k% `! m0 E- o0 }1 b{
! Q( @( `# W8 Z4 F CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
' H9 @3 L) p6 _( y( ], q3 Y if( IsValidObj( pUser ) )
# N p) f/ Q9 j/ c0 i) O {
/ Y% p) P, \$ ?* i! ~$ Z DWORD dwItem = NULL_ID;
3 ~3 k1 [8 |+ _% ~ t; e6 R. g CItemElem* pItemElem[8];
% `- D& T; H9 E& b0 ?6 |# U* [! h" e+ P8 r; S# Z
for( int i = 0; i < 8; i++ )
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) l7 B: _7 z% L1 L1 h6 z& X ar >> dwItem; & A& }* x' r2 Y, ~2 z* U
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
8 E+ c5 Y# B& E4 ] if( !IsUsableItem( pItemElem)) - @2 \3 N* R* @# F
return;$ u* P0 l4 h! R# g6 n* J: \( U& ~
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if( xRandom( 10000 ) < 10000 )
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int nResult = 0; 8 ~+ e# ^2 m$ U0 O5 j0 _
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ; o+ `& K! V. t; a& G
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
0 j$ m) V" A/ O6 m nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
5 T& `% P) D! @' r! ~ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
9 I0 ~' b* {3 S- L8 D p if( nResult > 0 )
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/ w! R7 P" A3 z ^( S* m8 O/ Q# H Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 1 _1 S4 b$ b9 u- h V( U# c
}
0 k0 P9 @* A& U' s- T for( int i = 1; i < 8; i += 2 ) / Y4 z, l I5 w5 L6 K1 D
{ ) G6 a8 f4 o: w( m
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ; D$ z' r- ^: ?( q6 s3 H
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for( int i = 0; i < 8; i += 2 ) 6 ~. b- T& Y/ j+ e
{
# Z/ M) I: R A: o* ~, Q pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
) C! \- p" J$ k: n' R }else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); & h& s* w8 w P v3 E
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
( i$ [' y4 l) C) D g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); " H0 b9 Q: K: G6 `! Q
2 r! Q* z- K; w- D# R& d if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
" x7 F! u& n8 Q$ U5 X {
+ _% ?5 H% G# A5 f% C1 Z pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 1 ~" x7 {" c& c6 w
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 3 u) x2 N' f: B- i$ A8 \
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}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); $ {5 ~2 l+ _$ w* E) Z3 N
for( int i = 0; i < 8; i++ ) ) J) E1 p- c H J+ l5 ^
{
, z, E$ D/ h8 O3 O pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); " M( t& Y, |$ N
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}
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}
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#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
! L y1 ^0 o* y( ]3 {! KWndField.h
4 O. Z7 S5 j6 n. Z1 G: B( n在 class CWndCampusSeveranceConfirm : public CWndNeuz
7 p! Z1 ~ a+ ]$ D1 U4 u1 l) Z$ x* ^! q" c/ e- E
下面插入 #ifdef __FASHION_COMBINE0 z7 ^2 y5 o; p' a: n
class CWndFashionCombine : public CWndNeuz
- r$ s( S8 [0 v8 g: W( I J4 |{
$ b$ z: [6 _# U- t; fpublic: 5 g! [' H1 o" {2 K
CItemElem* m_pItemElem[12]; , G$ U5 E* ^9 i; g' @! `8 K
CTexture* m_pTexture[12]; % w# Q7 \5 X! P' Q3 ~0 S ]5 c
/ `. N( N, {' v9 O: Mpublic: $ I" y8 p! ]& o/ b5 m
CWndFashionCombine();
2 ^. b: T+ O4 b" R7 Y8 }4 \ virtual ~CWndFashionCombine(); 1 I- P( p$ P i2 _! n' r6 \
" G7 P" e9 h8 g Q% k& @ virtual void OnDraw( C2DRender* p2DRender );
8 N D$ V8 [5 Z6 Z' }4 j, h virtual void OnInitialUpdate();
& U# A0 B3 i o( N; F: {$ Z virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); & W$ g# w: j) e* d' `3 s9 w
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
# Q1 u* [/ i+ l: T8 J virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 2 z' v; R5 y) |7 Y, `/ m- m
virtual void OnSize( UINT nType, int cx, int cy ); , M5 n2 @7 ~" I- b5 d, N8 t% f9 v
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); " Q. R, d9 ~3 ~8 s
};
( a7 Z& O0 x: c7 Q/ [& K#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
2 v; F# |+ h; [" b+ [: i1 qWndField.cpp7 f q8 a+ q/ P0 e
在 #include "wndwebbox.h" 4 X5 _ I" J* Y4 ?% ?5 z5 n' W
' _! ~) ~# k, A2 }, |. x 下面插入 #ifdef __FASHION_COMBINE
" T# H( R6 p1 o3 n% w: F. ~#include "randomoption.h" 1 T- m& l. P; q: T! x9 b9 y! j
#endif // __FASHION_COMBINE
6 M+ \1 d" W; V) q4 \5 B/ E5 A4 _' u7 }# C" ?# r
就在最后:
" C/ a/ w8 L/ m4 v ]' hPHP代码: #ifdef __FASHION_COMBINE5 D' [/ `/ Q$ k7 K' v( I- I
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ )
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m_pItemElem = NULL;
' Z, p5 v, |+ q/ d5 K: d- T/ } m_pTexture = NULL; / u$ j& l0 K/ B; S
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
2 j/ ]# E; M9 T2 g //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
& h( J7 M3 F y. X4 e3 e9 m" f; u } 4 h. @+ Y, r5 M6 p' w' z2 E
} " n2 c2 Z# d9 m- T! Q8 K7 I
CWndFashionCombine::~CWndFashionCombine()
B3 R$ X0 [5 C4 \; T{ + }9 ~+ U& V2 E& C# F3 G: E6 W ]
for( int i = 0; i < 8; i++ )
( }5 X9 {2 d4 U) w- K" G! X {
0 |! v$ N5 k% @* R2 w0 J if( m_pItemElem != NULL ) 1 }3 c6 t! N3 {5 @- f
{ & X0 w; d1 U4 P9 j
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ; L* ~& T: F a$ v4 {+ v8 _
m_pItemElem->SetExtra(0);
, j1 I- M2 W; }7 S9 u4 ?7 E" P }
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8 b+ Y( X7 b9 D+ q; x+ C0 @% t}
& T3 W6 Q6 h2 v: E( }% rvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
9 \* E+ k: a4 j2 Y3 Z{ ! z P' T! z" _8 w
LPWNDCTRL wndCtrl[12];
( s/ ~$ h0 c" {$ x
5 I. i: Y }, [4 @# s wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
0 c6 f% X+ \% D/ ?4 ~( I' n& y/ [ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
7 D1 v& T1 B9 L! e wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); + X3 W2 [2 x% c! _
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
) K$ g4 c) H, \& a9 \ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
# J. p3 k) M& m% H; {. q wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
& ]8 J x- _- a wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
; J1 ~2 ?9 M1 H. V [ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
& d% k& Q0 ^9 q' \ wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
# u. D% m8 U# ~* l3 D wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); - a% y" n `; Z5 _4 v, p0 l) _& o
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); " @! ]2 [2 q' J% a6 i0 O) S- a5 ^
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
( z" I5 o$ c3 A& c
1 m: ]0 w* I2 m# V W for( int i = 0; i < 12; i++ )
5 d6 m& z2 b5 e6 e" R- K% o {
' P1 N3 C8 j7 f' \5 ~& G$ `1 u if( m_pItemElem != NULL && m_pTexture != NULL ) + E5 _* _' Q6 T, F ?
{
# z0 B8 ]" q- p6 H& c) {( p m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
0 q* i7 v5 P, t' j$ u* K }
6 `: j2 K- Q# N) ~ }
1 S5 `/ W+ f6 L" Q8 T} 6 m' W' s& g& ~2 V9 G) J* Y. u
void CWndFashionCombine::OnInitialUpdate() + H+ D5 P. a5 |$ g& s" w
{
( }: M. U* A4 L) r: u$ a1 P" a; \% z- h CWndNeuz::OnInitialUpdate(); , m& |5 [0 ?4 t/ X# x9 K% g
( b, C' M6 t% h$ }. a' p CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 9 Q6 w2 H' A/ [; ~0 a' n$ a" a& a
pButton->EnableWindow(FALSE); ' n, F! N2 v) H0 g, v
8 e( @" G' ?; [4 ?5 p. t% Z MoveParentCenter(); 8 E" ^ Q$ D3 I4 q$ V
} $ L" e7 G! G1 v9 c
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) : b; L) f9 t! D, L! N
{
1 R; L3 g3 {' M+ | return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 1 W: M6 @5 l# r* }( i7 P- J& e
}
, e7 y! i/ M. l% Z6 YBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
5 D0 c' x9 Q4 L# e% e" s7 X. }: c8 }{ 2 R$ P7 I. Q- |5 A
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); # k* L" d4 n$ k( ^% |) l9 @
}
! z3 d; ^. q1 V9 G. F7 X# |void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 5 ^9 C: U. f& W
{
/ o3 w* _' t, I0 |8 o# {3 d CWndNeuz::OnSize( nType, cx, cy ); % e# N2 H# R f+ u. ], ~+ t$ r
} 2 {. S" L# z* U# }) J# ^
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' r6 G9 ?% `6 ]6 l# C9 N
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 3 a# B4 t$ W& b% \. k5 w y
{ . b- d/ w/ i, O' W
CRect rect[8];
6 y7 b+ c: H3 |0 d' W LPWNDCTRL wndCtrl[8];
+ @$ h* I) I4 m p$ z5 A! {8 N: t* c1 ~0 w( K1 [
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
; u5 j. r/ S, C$ f# v wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
6 P9 B) J! I1 w wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
N* o; g/ e m# @" B7 y wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); . j. T: ]- _7 e! p' U" X0 A
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
. z3 a& @$ L/ u4 n& I4 `! @ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
, M: O+ r- q1 I! u6 G wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
3 D6 q; h& m0 w wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
[' D% u, e! _7 e# Q$ m) c1 v0 x' ]% `+ G$ {# j$ D
BOOL bUpdate = FALSE; 3 S8 r2 z* k% f# \( W# x
# E3 N4 ^0 F+ g9 p# \6 b: ~
for( int i = 0; i < 8; i++ )
" B$ W4 ?) ?5 E2 l5 [ {
8 r0 [' j5 ?% e. f8 s rect = wndCtrl->rect; 8 ?% X4 L, ^# T
0 W( e* e8 k% }4 R* J. L if( rect.PtInRect( point )) 6 o6 }. U3 A* |' [* C# _
{
/ _2 |1 [6 E4 Z CItemElem* pTempElem;
/ j( Y+ G% C% j [8 f1 t* a3 Q: m pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); & o. E: J, x5 ~" Q
if( pTempElem != NULL )
/ O1 E, S7 R: J$ C8 w( ~6 R { ' q6 C6 c, |+ m9 W% F+ S! D: X# U
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
3 U) x y, z6 C1 \/ }: U5 N8 r {
! M* q' d5 a0 X/ B5 }( q ItemProp* pItemProp = pTempElem->GetProp(); - m" [4 E! r W
" d, o- ?4 l; W0 u: p7 l
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 0 L1 k Q; P# w4 _
{
4 _ X( X/ o: s, j if( i == 0 ) 9 G8 Y) i/ h, Z7 j) g
{
7 C- N) q- `0 E) p if( m_pItemElem[4] != NULL ) , m% z% }1 ?5 C$ c& V
{
, Q1 x+ D6 ^: b4 ? W* P int nSize = 0;
. F2 M; b/ ], D& A4 e3 D% `2 J) C nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , `7 q& ^4 K+ o* N; ~1 \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
3 E; ^* t1 a; d! `1 l if( nSize > 3 ) 0 e* K+ U' r/ [
{% s2 a) w$ I2 X! C- i
g_WndMng.OpenMessageBox( "oversize" ); 3 v( S" l5 R. d& {
return TRUE;
7 d6 Y5 s& _( t0 P1 [9 [ }else
, A1 ]* ^0 R; J4 l0 `. e$ H {
5 ] e, F% k0 C4 H bUpdate = TRUE; 6 Z% ?! h3 z: X! e0 K, \
}
: ]& Z1 T4 ~* [: u: L }/ U% e p! A7 h
if(m_pItemElem != NULL) + o$ O+ `( W$ p+ H; V3 l8 J+ w# r! [
m_pItemElem->SetExtra(0); & ~( {4 \5 x% v, ~/ P
0 v3 i# y9 M: a; H2 {1 H" w/ p m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 r6 k) }" z/ g* D m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* z# @; p- `( O+ a, @+ U) \* M m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) ]' g* z& v* L. U+ }
0 I) @ m- C3 L( s if( bUpdate == TRUE )
, D; [6 I2 S* Z7 F3 X5 [ {% x z: l F& \+ T0 o9 u" e' |8 _% h
m_pItemElem[8] = m_pItemElem[0]; 2 N! E) Y; F4 d1 ~. Y
m_pTexture[8] = m_pTexture[0]; 8 B* S- \) ]) A
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );7 u4 v- M5 M: ^$ H! g& J
} & S- ]% K# ?4 H3 _" w
}
% x$ v7 N6 F- f+ [ if( i == 4 )
# v q- P9 I% e& U1 c {
' x& _8 O; j, u. [ if( m_pItemElem[0] != NULL )
1 r+ S- s( p; e {2 M$ c- b4 R, u! t6 J" _, k# |$ a
int nSize = 0; ; J# Y; V, I( [7 G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. [. ?8 \' b s+ s) C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
9 R6 O* l. r p m if( nSize > 3 ) + K& U- d/ m" b, B6 l$ x
{) \0 I0 b1 g3 c/ d
g_WndMng.OpenMessageBox( "oversize" ); 8 k- R+ F% p7 u2 @9 K+ u* c2 y
return TRUE;
( C( A& i# P$ } e! e1 R }else
* d- b" ?5 E2 @) ^5 l {
- o: `! J2 r; w: a" e bUpdate = TRUE;
& G! Q1 C1 r+ a5 n }
, W4 c: L+ @& G8 Q$ Z$ @$ D }
9 @) n! V# R; |* d, N8 }+ e if(m_pItemElem != NULL)
% P6 N6 C5 C H$ D5 H- l" @ m_pItemElem->SetExtra(0);
! [8 a8 i- K! @4 g
+ X$ ]7 H/ l; A: F9 b1 g0 B6 h( M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
T3 a! ^7 v e D# H% {; q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 V5 D z# S$ X; y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) a p& W O$ W# ?" o9 b' p; @" j" b/ b5 g4 b7 k B: V6 F
if( bUpdate == TRUE )
0 J7 B0 r; @( _( d( Z$ t, @ {0 V& c5 v% q' h I0 I
m_pItemElem[8] = m_pItemElem[0];
# d# w8 m* S8 N# @" { m_pTexture[8] = m_pTexture[0]; , y9 M2 s# J' G( a- k/ r; o
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
& ^: ^8 ]0 D g% @ }
! g" \9 E5 {5 m! W+ B1 U+ K& r }) c6 o x) n& J, B4 B6 B, U
}else
8 j) P. C1 B* Q5 Q* a( W O if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
; A' [' Y: p9 J1 H* ?( Y y" P {
) }" P6 m; `! w& P: y5 P3 @: |$ B$ P if( i == 1 ) 4 ~1 j$ b J, t" Y( u: |
{. f7 G" _6 p. d& f
if( m_pItemElem[5] != NULL ) 2 K6 C. U1 m' H* \
{
/ e( H7 K) t. ^: p& S) a int nSize = 0; ) q& m6 P0 z; B& n1 S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; Y7 j l1 K2 y/ r0 m nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
. u& T6 e3 `0 F1 ] if( nSize > 3 )
" \3 h: }; m" z) p. Z, J/ e {
) A6 M1 [- n9 O8 A1 n g_WndMng.OpenMessageBox( "oversize" ); + K% z2 `. ? J4 v3 ~6 K
return TRUE; 7 K& J, n& g# Q" y
}else
* p. E/ h h/ K {6 T9 T ?4 T1 ^5 u; _5 j
bUpdate = TRUE; 2 @! J/ H" b9 m Q h9 Y6 v7 H( F
}
! ]) ~% `/ Z) O }
' w0 R& s1 C0 Z: N1 J if(m_pItemElem != NULL)
# W/ y S2 S" o3 T2 z* [# z+ _ m_pItemElem->SetExtra(0);
! y. C7 J5 X: [2 q0 m/ g2 w1 s; d S- X7 ~+ c S: ?* Y8 m e( N1 k
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * `) y' E2 q' o. }- n: o3 y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( K9 d. l; k+ B7 \- {2 G Y: g
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 j9 V- v' O+ a' o' `( g4 Q* ~4 [5 S I' a1 ?+ @, t
if( bUpdate == TRUE )
6 ^, I. ~) Y0 S" o5 w {% ~' g/ Q6 X/ q- F& Q k
m_pItemElem[9] = m_pItemElem[1]; * r# u! X9 s3 e/ c6 L
m_pTexture[9] = m_pTexture[1]; 6 P* f+ L$ ~/ Y+ U7 z
+ {3 h n% K: _ ]8 N" [; }
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
) d0 ?0 a7 k/ U; W1 | U6 O7 i }
- y: u9 B c! j7 F8 U* j: Y2 ~ }
& H3 v" o# s' E. z if( i == 5 ) + `. B& \. K+ M) o. i: v
{
& D# j, O* M+ P, }' y7 _ if( m_pItemElem[1] != NULL )
0 @; Q& V* ~6 Z3 t( ] {3 @) J& \ L0 e5 E% n1 U
int nSize = 0; % {3 |9 v+ L+ }* b% e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; B; K4 r+ p# N. D S8 G( S nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ; L; D& {9 d: X7 o" e
if( nSize > 3 )
. ]/ l( I" N& L, K {
/ b+ \8 e" F) Y& N0 h g_WndMng.OpenMessageBox( "oversize" );
- B) L3 \; S# w) ?& Y, q3 ` return TRUE; % X _, P3 k# v3 v9 L! M$ E% |: B
}else% t. P- n0 m' ]9 J" P, Z
{
' Q( X0 V, ]( L: ]' u" O9 A bUpdate = TRUE; ; Q8 @6 L/ r% T# O6 o0 A3 w
}
+ E, t {' M# \& j7 m } {6 F& z: K8 H3 H. {3 R9 @
if(m_pItemElem != NULL) $ d7 J2 t9 U$ C4 I2 j
m_pItemElem->SetExtra(0); # J7 x$ G; d5 w9 a' L3 v4 [/ z
1 b2 g5 G, e5 w9 f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 C) ? e: T- u% j5 K m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' |# p3 s9 K3 ~/ H) p
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % N/ W7 a0 x' p6 M. C1 W
& Z& k" m5 A" v6 n if( bUpdate == TRUE ) 1 C2 |* a ]; ^
{3 T8 b4 D+ a$ I! D1 U1 w
m_pItemElem[9] = m_pItemElem[1]; " a; m8 V- t( f ~: I& N: F
m_pTexture[9] = m_pTexture[1];
v6 Y6 p" a1 V) v //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );# r* B; U, R5 [, o
} 2 B' G4 y" \' h$ O9 p
}
% ` W9 O- X4 [7 J( g }else
4 O2 }: ], d8 R( p* C6 J" u X if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
+ O, l# u- }9 c) J$ f {) O& @# B3 S& b7 k7 a c
if( i == 2 ) 2 `9 m+ A% k$ g# P& o$ H+ [
{
! m) m1 s5 G- ?4 W4 \ if( m_pItemElem[6] != NULL ) ; K* C0 F! C0 l
{
4 o% H: ~- Z& Z7 i- P4 a int nSize = 0;
1 t- f( o" [3 p! E+ `3 e0 g _* b9 f nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 B9 c% w4 R0 g. G' e W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 4 R. e6 y! q2 |/ {$ Q
if( nSize > 3 ) 8 s/ h( Y L+ H. Y5 E
{+ Y$ N: ?5 \/ m% M& {# P% h
g_WndMng.OpenMessageBox( "oversize" ); 9 p! k' G( k$ o Z6 G
return TRUE;
! X. {9 l/ e6 E }else( L/ |( G6 p/ o b% N" p
{
) O& ]2 {* ]/ b6 g8 r# }% K( Y bUpdate = TRUE; 5 @, C, }* m2 [/ Y, r Q
}. k2 f/ K0 w0 y9 b* K# \7 w
}
1 I2 @# Z$ R4 I# z if(m_pItemElem != NULL)
/ M8 ?; V7 J" P g) c/ f, }: b m_pItemElem->SetExtra(0);
+ x3 V$ \" J7 r7 l" z1 l
2 a5 z# F0 @+ t! x; d m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 c9 m. \5 f" @% D& G$ a( M) I
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & I; u" U; g# a- J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" f' G% _, ? a0 J/ I0 u: \ o- h* Z! D/ S( {+ v6 ]/ o
if( bUpdate == TRUE )
) F9 Z0 M( l) a! m; m+ C* R {6 z/ `$ ?5 k9 ~3 v- u- z% W9 C
m_pItemElem[10] = m_pItemElem[2];
- H) j- r; x4 |5 ~! H9 I+ S m_pTexture[10] = m_pTexture[2];
( ?: M( b% F" [; x: o+ I // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
: w0 ^; `/ Q2 X, B$ M# Y }
6 f4 ]; q" D0 r9 e. o% H" Z }
7 R3 c( b& S" Z. m if( i == 6 )
3 c' C& u5 D7 c+ h8 L {* p# y, @9 B/ X- R
if( m_pItemElem[2] != NULL )
) F: L( S" w# }7 W {
: o, ]+ V) j" h) X! H. Q int nSize = 0;
C5 ^# Z, D: _% U1 c4 t) S nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 u5 w) l# o4 g: x7 l% C, g+ y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); , X3 B/ C3 V9 h/ T- B: k
if( nSize > 3 )
! H1 J, Z) c F) N4 G% h {5 b. {9 d( O! T
g_WndMng.OpenMessageBox( "oversize" ); " e' i" c# @* P1 G- B9 _6 `
return TRUE; 5 [5 _2 J" k0 R2 G5 T' [, o
}else
' _: i) H. X h+ K8 ?- _ o4 X {2 H' a$ T# f) K! y7 d3 \+ _" D
bUpdate = TRUE; X @6 r8 g* R3 ?. [ k8 L
}0 {" j4 |) m' @0 x( t
}+ [* y; b% C( N, a( Z' h
if(m_pItemElem != NULL)
8 c1 f E( V: Y9 F4 \ Q m_pItemElem->SetExtra(0); % m) X* K! D% s- Q
! r- f1 i& O5 d; C! \$ `8 `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 h6 |2 P# ]" d8 u- j" r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % ?- z0 T2 u7 `; @7 T8 X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* g0 J, O, v! s! Y1 K
T9 J$ @6 P; T8 ?6 a* \9 I if( bUpdate == TRUE ) 6 v8 U* R0 H" k ~
{
. r% c! d6 s$ M m_pItemElem[10] = m_pItemElem[2];
8 |! D! M% s$ y- q8 l3 n1 E# V m_pTexture[10] = m_pTexture[2]; ; r% n( ?9 v8 m, u
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );( w) c- t9 Z5 b) Y
} ! }7 M0 Z( g$ P$ Z* C
} @/ V7 x; u- j' Y
}else
+ \7 o) a# Y9 J# J& [- V( \ if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
2 Q7 |0 P0 N* u* x/ S% D/ |6 y& X$ e1 x {) ]' i" L0 O& p
if( i == 3 )
, U: Y$ _- o- k& M4 N4 I; @ {- b# ~, n1 V6 {, s" R/ S
if( m_pItemElem[7] != NULL )
2 Y: N# v* I, }$ T6 _1 I+ W {! Q: J4 T7 `/ `: Z
int nSize = 0; + A! L4 Q, l! [6 D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! ^4 X6 R3 p4 r9 S9 } nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
- C: s( w, {. }( F7 s& y7 _/ e if( nSize > 3 )
) f! b6 ~: X+ ^" j5 [ {
5 s1 k/ d, R+ n+ @ g_WndMng.OpenMessageBox( "oversize" ); ( S6 k/ @1 a2 ~3 d3 p4 u4 m
return TRUE;
' U) l/ U/ n' }' ^* M; l6 M: C }else+ C# K0 v# d! H; |) x( d% ^
{6 Q2 E5 T# v9 B8 U% X" j0 U
bUpdate = TRUE;
5 p' F" E8 z& V, Q( L! H }, b9 K ?0 x0 g, n
}. z/ ~1 Q7 h" ~1 ~8 T% ~
if(m_pItemElem != NULL)
$ D. ]. W" J6 l7 {' J. l; X m_pItemElem->SetExtra(0); / g: N4 e; N: k1 {" D3 J( J
& F1 T3 x; I7 z7 i1 u' W6 `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 d6 o$ t" W! X w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. Y+ N' O0 g( B P- O" p# C m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& R+ T6 m; v. w; u( t) `% S3 ?3 _5 Y/ g
if( bUpdate == TRUE )
8 r d8 y, O( r ^/ ^+ M/ \$ Y0 Y {
( Z6 p# t+ q: T* J" L# S m_pItemElem[11] = m_pItemElem[3]; . P! J; j+ j9 v6 S
m_pTexture[11] = m_pTexture[3]; 3 y2 V$ V3 I1 p0 ^) n9 w: F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );: _) P2 a9 Y6 U R: c: X& m
} , J5 n( |$ i8 N n# ?9 s! U4 |
}
. a( W7 w" {" H8 f# f if( i == 7 ) ; V R8 [$ S4 Y* y1 m6 @: K
{
M$ V4 r: \+ j I5 ]0 X, [7 U if( m_pItemElem[3] != NULL )
' i" {0 O8 r U7 m3 z- Y9 c {) z8 ?/ Q7 X( W( N
int nSize = 0;
. L' y8 H: A1 u nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! Y: L, G& G6 m nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 6 l+ J1 o. U1 U; p
if( nSize > 3 )
! R' J% y6 e3 r9 J1 e7 c {
3 }) k0 B4 K8 c8 L0 i4 B7 K: y g_WndMng.OpenMessageBox( "oversize" ); ; l3 M$ T$ y4 h N& Q
return TRUE;
( S4 S9 J% e8 {0 h1 g! z }else
& s3 K! _0 b) a" C0 M {
1 r6 J) |( a8 q4 n7 P$ n8 J: V- |" T bUpdate = TRUE;
9 a, W* f" |2 |0 T }, F# V0 N. C2 s0 G8 D; v
}; @& Y, ~# Q# D7 u& `( q1 K
if(m_pItemElem != NULL)
# W2 g- ?( Z# d% y0 |" S' n m_pItemElem->SetExtra(0); 7 v% p: d# _& I8 h. G( v
3 `9 v( Y! P( ~0 x
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* E, W5 w, _, y9 c8 K) s! A" j7 N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ b. i2 E- m) p0 |# v; V* J, V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) `- t9 X3 p. N1 k9 @, V+ S7 b6 p# l
! I, Y/ p" h* t6 g" i, p. V7 z if( bUpdate == TRUE ) , m! ~6 e' h4 w) {# J4 J4 l
{
' J- I c; {$ K8 K$ c1 P7 L2 I- \ m_pItemElem[11] = m_pItemElem[3]; g' V f# ~0 V/ ~- |6 Q6 O( e
m_pTexture[11] = m_pTexture[3];
+ ?2 \: E$ Y2 o) }7 P! x // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );! W$ }+ j8 j9 n# s1 \; S( ~
} , G: _5 B0 q7 o* i' N3 l4 @6 G
}
% f8 I0 q6 f) S' n- ^ }else6 e$ n: o- _' \+ [
{
$ W% y; s: z' Z- A9 V& k g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
" @$ c) u# g' S w- J6 Z0 F // wrong tab
+ Y" h; ^& D6 N: [' Q6 K+ P) | } 9 k; x4 x5 Z* ^' D+ E! h1 F" o
}else
* A ~1 J9 e0 R {
" z+ h9 t# z0 W% g+ r. I6 N2 B g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
y: o" N' A. }( R- F" J$ @ // not blessed
- x0 f' g5 x* Z) _! @9 D }
3 |/ y* V0 s- q) O% C C } + i1 t( m- \5 D! R p! ?
} 1 \0 p. s) {4 J) q5 a
}
+ Q0 Z" {0 F, E! R4 X* [. W" R$ H" q! b
int nCheck = 0;
/ d1 e3 a z! l/ ?& M for( int i = 0; i < 8; i++ )
X% A% O6 Q1 F" Q4 U! h- ^ {
$ j, M3 k4 y" S9 {3 A. Y/ V& d if( m_pItemElem != NULL ) / @ g% d/ \9 U8 A4 L9 h
nCheck++; 3 a( C8 r) C8 {/ A% ^( i
} + d" L1 U. u) X2 {$ s
if( 8 <= nCheck )
, c( M0 K) U N2 Y2 t8 {& }1 P {
& B. }2 p% O" h CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
9 f) r6 W4 Y: H$ `! ^0 @* |- ]# v9 s' u pButton->EnableWindow(TRUE); % u! Y% F, m% m0 r
} $ t, }1 p1 D2 M1 y
return TRUE; X {- T, z. J# p3 S2 {
}
g6 A. [3 r/ O4 u8 v3 u5 uBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
- N* Q# t+ G8 _% I& l/ E{
. ^6 G" q; h; `6 U$ U2 E/ u# R switch( nID )
) C3 e, C) C, @* j: } { 6 {+ O# h! W; H0 F2 L
case WIDC_BUTTON1: : {2 E: R" ]0 {0 W& R3 N) }
{
3 B; t9 |- S9 ^4 [7 E$ u% h& u g_DPlay.SendCombineFashion(
+ y8 p- Z5 f, E* I5 ~2 }2 B" @5 L m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
. S$ T7 p! s# v' B7 p7 e m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ; t* D0 P) u3 @+ P
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
# g3 i2 D+ [7 g( w m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId " @7 y& L2 j1 @5 E
); ; G& p3 v r _( ^% v+ J4 e) j( Q, m
Destroy();
+ B; u4 h7 q8 ]8 u: T/ S8 K break; % z- C/ l4 [# X* F* ~; N! i8 l
} - D. r* `4 t1 {/ d1 f' C
case WIDC_BUTTON2:
. |1 d4 c* i; L9 o {
! v/ }6 z# ?; X# G; g$ ] Destroy();
6 q% D' Z2 {9 i. I6 ^/ ?4 V break; 7 |- |3 L4 V" S, U- q
}
2 j1 i$ [" g& \* s. e) G }
+ ^- y2 u- {( s3 _) S' v return CWndNeuz::OnChildNotify( message, nID, pLResult ); , ^2 v, x5 s9 t- F& I
}
2 s1 J/ ]# |- O$ L9 g& y#endif // __FASHION_COMBINE : J# `2 ~7 `; d9 ]! X2 e& i" }; s$ T
7 y+ U- f) j! K% C! {5 U! T
----------------------------------------------------------------------------------------------------------------------------1 G& j Q: f7 V6 t7 J% \
WndWorld.cpp
7 W8 k8 M' X' `, @7 M在 case MMI_REMOVE_CAMPUS: % ~2 e4 r2 n/ \ I
{ 8 c. [4 _, p& h; z# \
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 7 t5 z+ v6 r ~& c+ @: o
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
: ]8 n u& M8 q2 k5 G9 N g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
* ~" b" @* m8 v+ }/ k9 w g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
! ~9 p- f- N% z6 ` break;3 s9 H/ a: U* p
} 0 ~% I1 b% g2 @% k
#endif // __CAMPUS
* g$ _+ u, \9 q, ~) Q" ]5 d1 W, e+ e# @* J! g, o# @& H
下面插入 #ifdef __FASHION_COMBINE
3 o8 E, d: e# s) X- U8 v case MMI_COSTUMEMIX01: ' c! D8 E& O: Z& e9 c
{ 0 N% u. B% i! t2 ]
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
+ Z0 }3 C8 a" u" }$ x g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
+ |8 ^/ B) I% d* B- \6 G% z g_WndMng.m_pWndFashionCombine->Initialize(); 1 p4 m7 A& n. A8 g7 Q
}
+ A* N. N# z9 w S break; 4 K. s6 B) N% I' B" r
#endif // __FASHION_COMBINE S0 W- S, d2 }/ o
! q/ U1 ^, y8 r: j" K2 ~
----------------------------------------------------------------------------------------------------------------------------
' y. n% U6 W. E' c& ~! MWndManager.h
$ A& p+ ^1 T9 Q0 Z+ N! o$ K2 c; \3 F( _0 I; M/ |2 U0 h& O
于:
4 r7 ^& d* ?$ N: [( zPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
( ~, o I! L2 \- S/ M CWndGuildHouseBid* m_pWndGHBid;
2 z# n$ G6 q v" @. E#endif //__GUILD_HOUSE_MIDDLE ) g) Q, \3 M) a
: n6 ?4 p0 f9 @5 \. L: }
认为:
% W$ `/ T4 q9 y7 _4 APHP代码: #ifdef __FASHION_COMBINE
) D l( [5 `8 r, h CWndFashionCombine* m_pWndFashionCombine;
! L# [( w* ^! [( U# J" s' l#endif // __FASHION_COMBINE
! M" y3 o {" _; e0 V# u5 f0 a4 x R9 J5 j1 v- N8 f
----------------------------------------------------------------------------------------------------------------------------% Q% J4 [. N6 r, B
WndManager.cpp
8 a8 V0 O* i u7 `5 G" H4 p+ D0 D6 R7 I
在 #ifdef __GUILD_HOUSE_MIDDLE9 k! H1 B9 @# c' f6 d+ z+ h! a
else if( m_pWndGHBid == pWndChild )
; B! A& n5 d- r) ^3 e+ w' V2 Z { & h; u3 x$ C7 O! {
SAFE_DELETE( m_pWndGHBid );
/ H/ F: F. s2 E+ x5 h1 @) P: A3 D pWndChild = NULL;
1 d: q: H" s! ~# d$ I- u }
* ?- H7 L; z8 I- m3 {: H1 z#endif //__GUILD_HOUSE_MIDDLE / Q. [; j$ b! u7 M1 [% j) ?1 \
( k+ R$ j" c# L( T9 u4 T T" r# A( E; H 后面插入 #ifdef __FASHION_COMBINE
% [. V/ w+ ? C+ z3 P. e. Q d1 o else if(m_pWndFashionCombine == pWndChild)
4 n3 K$ O& S9 a- K1 w" b2 a { & w* L0 l" u! M7 u, o8 O+ ]
SAFE_DELETE( m_pWndFashionCombine ); # H. @" k- j, _. }4 u1 T) O* C
pWndChild = NULL; & h6 N, {9 _: O
}
$ M/ p& [" l0 j/ p3 b#endif // __FASHION_COMBINE : X- V: U1 f2 K( X: g& U5 L! y
% b( @8 K$ m) [5 T) K2 j3 \ ----------------------------------------------------------------------------------------------------------------------------
( N' _. [ E' L0 xDPClient.h" A* N# i) r7 c$ h# d- ^
\- B) n* s4 j+ S, y* K" V$ {6 J
在 #ifdef __GUILD_HOUSE_MIDDLE+ T J; L6 s* r: L' |
private: 5 F9 e3 _# ` F& g# k3 C5 o
void OnGuildHouseTenderMainWnd( CAr & ar ); ' f0 C4 m3 `; B" v! [0 f1 l
void OnGuildHouseTenderInfoWnd( CAr & ar ); ( h( Y ~$ o8 m3 r
void OnGuildHouseTenderResult( CAr & ar );
4 K* T6 n" R$ L3 f% v% l* r- Y. Ppublic:
2 i6 {. @& |& t+ W void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
; ?! U# P1 N( w7 \. L void SendGuildHouseTenderInfoWnd( OBJID objGHId ); . f; K4 l' l& n+ r7 b0 C. f
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 8 T; ~+ H& }8 [ ?: C
#endif // __GUILD_HOUSE_MIDDLE - I$ x7 x7 }! x# J, P$ A
! V( f6 m# K" q1 n! f! s& `; q
下面插入 #ifdef __FASHION_COMBINE
6 G: Y' ~' |6 v- u j void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
0 t* E [1 y7 y, F#endif // __FASHION_COMBINE 5 K+ p y9 H, g T! |& b) ^
$ U# e! q3 [9 e" a) G" N8 w
----------------------------------------------------------------------------------------------------------------------------
9 z# p- q: |7 wDPClient.cpp
0 m" w6 n7 S4 b
+ U3 s6 y( A3 {% n. B在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
' u$ L1 J# j" ]" ^4 W( t. q; ^{
1 q. J; |3 `- i! N BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
7 B: b1 r9 N, ~: `% [6 O+ e ar << objGHId << nTenderPerin << nTenderPenya; & Q( x1 G, p6 J$ [6 z
SEND( ar, this, DPID_SERVERPLAYER );
) }! o! c% M. t* m$ t' A. z}
; G) s& g9 X' ~, Y#endif // __GUILD_HOUSE_MIDDLE , {- E% e/ v, G& p' k5 [
& G- v# _ i, y
下面插入 #ifdef __FASHION_COMBINE
, ~1 M4 _$ G8 P; p, V, O, tvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
( q8 s1 R2 \1 V% b{ 4 ~4 x" p5 i/ N4 Z6 V: Z
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 3 K' m$ C/ Y" L; h1 G
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 9 G* P' [- C6 C, X7 x$ y5 u5 h
SEND( ar, this, DPID_SERVERPLAYER );
& H0 F0 Q, g9 \2 }& y' c9 I} : I, f. ]' ?- _0 M% ?) K! ?
#endif // __FASHION_COMBINE
. A) x) R4 L1 k7 A# ]2 G1 Y9 U0 d3 W
* y' S- p# B Y8 E" p7 z* c ----------------------------------------------------------------------------------------------------------------------------
4 A* T( C% W2 J; x/ J3 l5 O
) k4 }2 U# ?# A/ M现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
; u8 A; N4 h. K' p: H# k$ S6 ]0 r3 j9 }2 n c' F
----------------------------------------------------------------------------------------------------------------------------8 j- K. v0 G. y; a9 A" s
9 f+ D) X3 J% b7 C4 q" c0 t8 V! d3 F6 X& k# l
0 A- n: _6 E: v" i5 e* O* ]
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。5 ]: q3 @% t2 E4 B/ O( R
3 c- M) a, k) b' q. v. b5 z( Y- h$ S
~怪物 3 P+ |+ A" J% Z( A/ G
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