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莫因E * PVP( M# L, g$ h6 o' w/ v) Q
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。8 `) U7 T+ n/ w
. ?$ I0 Y8 z& f有大量的代码,我已经测试过它,它可以编译自己1A。
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) C/ U9 x0 N: X! J& \6 i* T# R7 m! @现在会如此容易所有的C&P'en
$ D; t# a) E7 @2 I
$ E7 R% r$ v5 P- F- 你需要的资源得到自己,因为我不决定一切你“推屁股。”' S4 V& {4 f$ R, ^! ?
5 f1 w- _2 R. e( k4 R你说我成功,资源应该时装组合系统顺利运行。
6 |2 {) o" N4 ]
% E$ V' W/ [2 g$ q& _4 G+ s# q9 ? L) E1 f3 Y+ r2 U
' p% J7 t0 G8 s) U3 ]% Z0 T首先是学分:8 S7 v; {' b; c) f0 j' R; E6 I
/ j8 k! f: N/ ~" P/ F, V# h
Etioom(90%)8 Z; B6 V% M1 j, I
怪物(10%)1 u. @, u1 D9 ~! Z
+ u$ m5 `# R- |
$ V2 }* R, l/ e1 T这里的问题,而是“不问任何小型或定义语法错误。”
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) F8 a5 ]$ o, B! X唔够讲,这里是答应释放: randomoption.h# P: r9 u1 o/ @7 U/ ^; @' o* U7 l
% y) j" m. {" |- }: l- l G
在 public: : z% w- g5 [; T* V l( L) r
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ; |! K* F- |' W5 I
void SetSafeFlag( __int64* pn64RandomOption ); ! M! |3 m+ \ e, F) a$ T3 k
void ResetSafeFlag( __int64* pn64RandomOption ); ( F5 X( N* \8 A+ b9 E! t5 C; [
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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1 L4 K4 u Z2 {8 U9 E0 N F 这下面插入:. n, q; O0 Y6 n: {# \- a; k) T
+ N0 T: V5 m0 J6 z7 J; [8 J6 Q
#ifdef __FASHION_COMBINE! r/ m- R/ q1 a, a, v
public: ( i8 I, d' Q* q/ n R' r3 d
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 4 P% W$ W5 X# z! z& |. F
#endif // __FASHION_COMBINE 0 T) L7 H3 F2 I
7 {+ Y% d) D U, d: J' j ---------------------------------------------------------------------------------------------------------------------
. G7 e. y. m3 J" @# u7 d) Orandomoption.cpp( T8 G/ X+ ] M9 H; A5 \
; R: r# D$ T6 G7 W! h5 Q- K在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
) _, s* B4 X( I" A
! C# A) e: [1 [1 z- K 下面插入 #ifdef __FASHION_COMBINE; }6 B7 m4 B( `$ b {: ?
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
% Q5 Y4 \0 i) Z{ + Z1 R. [7 N& G* o- e
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); % t- K i" t) G, u
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
0 g# Q8 ~$ w( x* q5 L% g# D( Z& o9 K2 m
if( nMainSize + nDestroySize > nMaxCombinedSize )
' J3 c: `& S( U' B) a return 1;
N3 h2 H$ C" ?' g( w+ V4 m0 l; j
& d7 B8 O3 D$ r- q for( int i = 0; i < nDestroySize; i++ ) 3 h# ^4 U* X* D' w! p5 \) d+ a
{
7 {" i$ U. J5 w* H$ n int nDst, nAdj; 9 o: o5 b2 c+ @) ~0 g7 A" }
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
: w. ]$ S7 S4 R. u% n7 U g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); & d G0 D6 m8 _* I6 |- W* n
} " F1 v+ p2 F9 y4 _5 \
return 0;
% j# z- r+ l9 v1 p9 N} ( q1 U: V" I% d
#endif // __FASHION_COMBINE
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% g2 r6 F+ E0 F' M! R2 w -----------------------------------------------------------------------------------------------------------------------2 i; x) x- A. g
MsgHdr.h |& f: h5 n' k: r
$ q% V: Z8 z" e$ S! T' Z插入 #ifdef __FASHION_COMBINE
: O! S4 O/ J& ]% |3 |1 ^. v4 Y#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
) g Y: b* |& f#endif // __FASHION_COMBINE " l @) d) Y9 y5 I7 b( y
# N! r% ?. o! ^4 B) L: O
-------------------------------------------------------------------------------------------------------------------------0 \2 k) O) q4 X$ K% ]
DPSrvr.h
; U5 B* K% ]; z! h7 r
6 @# I* o% B0 l3 ~* c- h* X0 B在 #ifdef __GUILD_HOUSE_MIDDLE
5 N, v( B# i. w+ g2 g( k void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 q! h8 O: \7 x/ Q* @% m1 U5 g void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; k6 H$ J7 c/ v- w$ k9 X! x. s
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 ]: ~$ z6 O+ P6 x* }/ g& C
#endif // __GUILD_HOUSE_MIDDLE
" R. V6 p9 t2 k; E3 g0 G0 Z3 m) v: j6 x% W! @
下面插入 #ifdef __FASHION_COMBINE
# g/ E8 J' P! T void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & @, l }4 }+ q. p/ l2 N' J/ o6 Q
#endif // __FASHION_COMBINE ; T# v, P, F2 B5 y7 H6 F$ M2 z
" \. W$ u3 x' S3 k) O1 D& B0 `0 A -------------------------------------------------------------------------------------------------------------------------
& s0 |6 g+ T/ `- M5 CDPSrvr.cpp
" d* t$ V J7 }; {8 d6 c5 U$ R在 #ifdef __GUILD_HOUSE_MIDDLE8 }! u U# M P
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
' y7 P+ v; `! P$ Z- Y ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); ) K0 P1 h* W# g3 p9 m8 n+ P. j
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
4 c4 G1 ]2 o3 Z#endif // __GUILD_HOUSE_MIDDLE
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1 u5 Y0 D# Y p0 t7 ^ 下面插入 #ifdef __FASHION_COMBINE
, c0 Q2 i" p! U* d ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 9 f5 C0 A5 a1 d. n" t. v* w
#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE9 |: \/ B1 r" X/ Q" c& x& c
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 1 f" p* w) V5 T }
{
) m. S3 h( A1 w CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); & h% N8 @% }) }& r) G( R- \# u1 h
if( IsValidObj( pUser ) )- S I6 ]2 ?$ S: H
{ , ]; ?* L- S, J2 G# P3 N
DWORD dwItem = NULL_ID; & n: m0 b( C& z P d
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ ) * F) `+ i$ s) ?& v* W- w
{
4 A! n" a- O1 j$ s) M; C4 B ar >> dwItem; ' l r+ y% ^ f, v+ Y! G
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); / L$ L* o+ H. F6 R4 M
if( !IsUsableItem( pItemElem)) 7 Q- r* f y9 _1 o
return;
) o5 E$ h$ K- g1 f }
+ M6 k. d+ o, ~' k( M7 M- B9 | if( xRandom( 10000 ) < 10000 ) 2 e6 t- M' f# U% c1 ~. q. G8 b
{ + _4 n/ X d7 ?) i+ t( o) U9 @
int nResult = 0; ( ?! B* _) L2 L
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 5 e+ x0 C- n: G7 D3 ~
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ' _% q# Y/ ?9 Y' K6 y ~
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); & `$ r: _, S/ K, v. |8 f( ^
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
; x/ f$ s9 k B$ i+ } if( nResult > 0 )
+ ]: g. S; J3 i {
0 s' [5 s1 v, B& m0 S Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); + S x5 i: P: x- `/ x4 M, l
} 4 [% H+ ]1 g# D1 Q( p$ G7 V* Z
for( int i = 1; i < 8; i += 2 ) 7 Z- _( ]; I- _
{
! t, u9 j" h4 b: K' \& w( {- J pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
# b% {, }6 p: j0 M4 f }else 6 I" Z- c% o: N' [: [
{ ( S( v) \/ U- z- G% p4 f
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 8 f& t2 v# B& A- k/ \
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 2 x6 t: ^: F5 A$ }& P' F9 {
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 8 `4 Y. q8 Z; r$ \
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); . ~" V) d. i1 \. K# G( u
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); # X6 D' _! i I8 [ l; I
0 f; Q, {) r. B) P5 y! F1 z }else
+ i% \ j* t* U; {3 Y9 z; r {
& D: C. E# u8 A pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 7 Q) G; j/ A$ U$ N
for( int i = 0; i < 8; i++ )
: x7 l- K4 O. q; }! p {
6 ^/ l/ u' s# g" u0 A pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
' Z% v% U( w5 d$ C( \ g# `/ q }
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} : |4 |' ?3 ]( x" y' j# K
}
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% v7 D+ \. s P* _. D% M#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
0 a6 H; U: D$ U: qWndField.h, U5 y( J. | x
在 class CWndCampusSeveranceConfirm : public CWndNeuz / }! B' ]" L) ~3 O
7 |9 l$ \0 H& x2 O' l- W# c6 o9 w7 C 下面插入 #ifdef __FASHION_COMBINE
0 K: N# G" D' xclass CWndFashionCombine : public CWndNeuz
) v9 r. k/ e. Q! `% j3 v/ V{
" p1 T$ z: {. U% V) C- S. l5 Hpublic:
5 S B3 t" m% L* b$ M) ~6 X2 s# ]% [ CItemElem* m_pItemElem[12]; % T I: m( l4 w8 ]9 C4 @9 z$ X
CTexture* m_pTexture[12]; : Z3 R/ a" i( H$ n, k
' p/ f# h8 a# opublic:
9 I9 b) W* c6 t8 [ {( Y CWndFashionCombine(); * k" B5 D1 w4 _+ W9 D6 G6 \9 b" c
virtual ~CWndFashionCombine(); # d0 B6 b$ j0 E3 c6 D
) k6 {" q+ f% G T3 ]; {- H virtual void OnDraw( C2DRender* p2DRender );
B H& L# Z) P" b3 _( k) o virtual void OnInitialUpdate(); ) n5 o( ] U" s! X) J
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
7 S! k" S% o& ?3 p3 Z virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
& X* ` p: S( Y7 G9 ?' a virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); " [9 \/ R8 x5 x( C# H
virtual void OnSize( UINT nType, int cx, int cy ); 4 k9 D* h. v' a: M$ m9 {
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
$ L# @, e, ^* M. p};
4 c$ W& r# ^, f#endif // __FASHION_COMBINE
4 s* x) H P" |$ }- l6 P8 \: U3 C( T' a+ m0 l6 }4 h
----------------------------------------------------------------------------------------------------------------------------
, X. W- F5 t; F4 [9 Q( R9 dWndField.cpp9 F+ P/ c3 _5 x q3 z- h6 p( A
在 #include "wndwebbox.h"
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2 b: d& O9 N- R; C$ t( O4 E 下面插入 #ifdef __FASHION_COMBINE2 r0 e9 i$ Y. @1 o
#include "randomoption.h" % n/ H8 w% [5 j9 v9 `
#endif // __FASHION_COMBINE
j( C6 ]7 B, x/ v
9 |% O6 X5 [- h [, e 就在最后:
5 V. [: h4 I0 }- {PHP代码: #ifdef __FASHION_COMBINE3 q. i/ m% b; i2 }, z9 E! F, {
CWndFashionCombine::CWndFashionCombine()
. Q8 ?' I$ D) O% _$ A0 M& S( T{
. O6 C. ~, k9 z for( int i = 0; i < 12; i++ ) % c1 c" a; m0 G d- y+ Z% T
{
2 K( v* s6 d3 m; r. ~) m m_pItemElem = NULL;
( @. Q9 U/ Y* b) }# i" o m_pTexture = NULL;
3 f+ l, s# X8 u; V& [% d3 k //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));4 j/ N H& h; [' I& g+ c
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));: W) K, @- x1 m* v
}
# N, H( [! W% D, X* ?} * ^- M8 U) ^1 o+ ?! ]& q8 o
CWndFashionCombine::~CWndFashionCombine() ( }. f3 d/ N; W$ U2 W, t
{
1 K8 Z. o: }) D5 x& l for( int i = 0; i < 8; i++ ) 2 H6 ?( a3 }: X
{
: \8 a z" n2 }3 q6 y if( m_pItemElem != NULL ) ! o# P4 B& y1 s, Q" O$ |4 y
{
p6 S9 r F7 S) H if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) `1 B5 o3 g% f) @
m_pItemElem->SetExtra(0);
( Z9 h# A7 o* \' u: I }
7 z( U8 a0 [2 I( s$ y9 q }
1 R# o& v: R5 |* }} ; ^$ `% v4 ]& V }. t
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
' M; z. I4 b8 i: `{ 6 y/ l5 ?8 f" y0 z J
LPWNDCTRL wndCtrl[12]; / D0 h! O( N2 }+ O
d ?3 L% O8 `* E
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
. o* F H4 `; q6 \, N+ x wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
, m- A7 |$ I6 X- Z4 ~ h) b$ E: J+ P wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); & y1 N& f0 ]3 h; |% z' v1 y+ @
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 2 p- G9 B# @; |- Q+ G0 b
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 7 d! b3 t' i0 ~0 f( c: \
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); * l3 Q: [- h/ X# H/ C
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
' `$ ?; ~+ u" R, ^/ x wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); $ w" w8 q# f K; M
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
- L& ~! m6 P. L" _" Z* H wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
" ], _5 ?7 @% s/ l7 p wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 9 X: V3 P6 w; }+ u
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); # L) O) h* r- R
6 f$ a( C+ G/ @ F+ }+ a8 F1 i
for( int i = 0; i < 12; i++ ) + K3 T- u1 m: F y
{
# H' [: E8 f" g if( m_pItemElem != NULL && m_pTexture != NULL )
, H6 z& Z* C2 c( l* [* `3 Z- z8 C: Q; z {
1 ]: q" V- t. B4 F8 s3 K# b3 s m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
" M; [. H+ J4 D& S- A }
; Y3 a9 [, W$ l' u } 5 c, D' _6 \0 Z
} - ~* H! P7 d2 D! W' J
void CWndFashionCombine::OnInitialUpdate() : Z4 d! s$ ]* w
{
/ @3 m# T B4 e" a1 Z6 s8 l: a( E CWndNeuz::OnInitialUpdate();
& a2 I, G5 b% f) |- A8 n0 M6 @* ?$ v) t
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 7 d3 e3 R2 g, M( D6 y: g- u
pButton->EnableWindow(FALSE); 9 ~7 H( j. r) d ]; m2 V
1 M5 N1 y! ?( C. Q# _1 A) b
MoveParentCenter(); ( `; ]$ F z# ]+ [8 T+ u
}
! N/ c4 Q" p5 o& aBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 1 @ L8 O X2 s0 k: n0 I& T
{
' T3 x t9 g% k% c6 t return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); - w! t! j3 i, a2 w! P: n9 O4 F* T! `! R
} # @& B% J2 q7 T0 `7 ?0 c5 G
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) " d. b: \0 J3 D8 ~: i
{ * P" i2 [% I+ ]1 N+ t
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ( _ Z) o; M+ m+ |$ }7 c! n
}
6 z( t! f/ [& b7 ?( Hvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
% P& W# a& E6 c- B( Z{
! l" g; f% N; v. y& d P CWndNeuz::OnSize( nType, cx, cy );
. N+ p/ W8 r* e, N5 h5 ?# i- {} / D) X1 r- _% u6 `- i) x, H8 z
: ~9 O% D+ U1 B9 a( J7 R+ x0 q3 c' g0 S& Y
2 [8 I! x6 J2 w' e$ x2 q1 |BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) $ b- R6 F3 E6 x& P& g' u
{
, M4 n5 x; w" X CRect rect[8];
$ j9 Q W4 |* n+ A& O2 L: R8 J4 S LPWNDCTRL wndCtrl[8];
. B: b/ t' c5 E N$ p% T. k0 g% o" ? @" r
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 3 h9 a9 S9 c# r- x
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
1 B; J8 f8 R0 V( T wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
% X) `/ c- h7 S wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
( G$ z. k& G( g( _" ? wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
+ X# \, J+ X3 c! w: H wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
( l: Z$ K/ J# K7 x wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
& T. o9 _& x6 `+ ~ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); - q4 M5 F# q6 ~: c" [/ |/ D5 {
: ]9 X" B! s& Q2 u# |9 @# }/ \1 Z
BOOL bUpdate = FALSE;
3 l9 T* x1 ?" g, M
}6 h% E" q) \ \ for( int i = 0; i < 8; i++ ) Q0 I) g+ |) \0 L/ M# s
{
1 ~% |9 m" e6 K% x0 p rect = wndCtrl->rect; ' n9 P5 S/ s% R! |* K- Q/ D/ [5 H
7 ]; W0 ^( i% p3 s
if( rect.PtInRect( point ))
# [- B- b7 z) D! T. w! ^ { - B4 z$ U( Q' [7 G
CItemElem* pTempElem; ) f* L. [7 p- M U' l4 @1 ^8 z& w
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
' l& N j" _% q" v9 G if( pTempElem != NULL ) ( f8 M0 J9 u" e# g+ o. }. N
{ 8 y" O: H7 K3 O5 W" {2 W
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
* N E, A4 i4 z# X2 P {3 ]5 ~% V" ^$ y- \9 a
ItemProp* pItemProp = pTempElem->GetProp(); 4 s! e7 m) b* X( E2 m$ n% v
! ` H8 P3 D! ]9 i+ _
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
/ _) v' G) a5 p/ |$ g( k { , F- u& W( p! w
if( i == 0 ) 8 D5 e. `+ D0 A; X, Z. R! N/ [
{
2 u; j7 l6 k+ h+ _+ _ if( m_pItemElem[4] != NULL ) + I3 E5 U0 j& e7 y. f; |
{
5 m( e6 [$ j5 J& D/ F% T6 P, v int nSize = 0;
7 w& g6 E; }/ J) H5 O nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
T0 Q+ a/ O0 m( _0 E nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
9 O H, R9 e* p$ J+ v- r if( nSize > 3 )
_, {8 |6 H/ w: a: Q% ]! z {
4 P7 J, i7 r, u* C' P g_WndMng.OpenMessageBox( "oversize" );
. v. y6 {/ Z N7 s; P, ?$ V% o return TRUE;
/ k0 i: i' r. p }else
9 U# Z- G6 U$ n {$ ^( d7 X9 w- I* J$ {
bUpdate = TRUE; $ f& R9 _7 j7 p! G/ f2 c
}) d: {1 c8 g' g) W3 F3 {8 Y
}% Q. {4 H9 ^4 f# t, o* h! n. R/ x
if(m_pItemElem != NULL)
, p+ Q' u. F* b m_pItemElem->SetExtra(0);
+ t- K% t: z# T2 [9 _* p2 R% Z( D5 y( M9 X6 o" N; T
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ L, [3 W* C4 r2 B m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 p( D5 g, z. K; U, k0 H! \
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ r" J8 z- Q8 N' ?9 H$ a! g! q1 K. h. M6 u6 i
if( bUpdate == TRUE )
7 s t# _# Y" n& {3 U, Y" p; P- I6 [* B {
& H, f* a' M8 ], H m_pItemElem[8] = m_pItemElem[0]; , W! a1 [" S4 t! {3 V9 x
m_pTexture[8] = m_pTexture[0];
4 }, D( E1 V) ~9 q4 G // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
5 C( X- P9 S# v0 D/ y0 C }
! K* b+ E* V: k! `0 k. u }" y7 g8 V$ O: x( K3 e, _
if( i == 4 ) ; i# n1 U. z6 a) F4 m. A! N
{( N M4 {2 c$ b5 g
if( m_pItemElem[0] != NULL ) 6 g6 o$ R$ M' V0 ]
{4 n: D, T" f6 s' F p
int nSize = 0; 1 p/ D4 A! P; ^; K' e8 v' V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # H$ W0 b" ]! G* m# v9 i% n2 G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
# A0 H6 { C( ]- M+ f! d$ [ if( nSize > 3 )
7 R' ^6 q; ], H( s( `5 @* j8 {9 { {
) J/ q( \4 E) L. y. W) p5 O g_WndMng.OpenMessageBox( "oversize" ); * a; S; b1 ~" Q+ P# u3 ~
return TRUE; , @3 A7 y& e2 R6 b% |8 W# w/ _. u
}else( `+ n5 d* j4 `$ h9 T
{
. s6 \8 \$ C( k bUpdate = TRUE;
( y/ B# U3 k0 R# l }& p6 X! T0 k3 z# ^! ?
} L) M7 ~- d/ R- X+ _
if(m_pItemElem != NULL)
" ]6 v3 ~: S' [" U: C m_pItemElem->SetExtra(0); 1 C5 b& O% k+ ~
8 y2 Y' X* I7 k( c- b6 p* t% \, w
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # t1 A: R; f0 [! ^$ J' p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ \0 `! q7 Y; z' o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; ~" m% H$ [% i
' }; {* z( d7 I+ ^% k/ m- X if( bUpdate == TRUE )
) Y$ `; x% I: D6 q) o: t {6 d- t3 r- Z8 C" J6 M
m_pItemElem[8] = m_pItemElem[0]; ( @. p7 I2 w5 v" W" g' a3 l
m_pTexture[8] = m_pTexture[0];
& R/ X' b& r( ?( G3 x" S6 e // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
: i& ~* [; c; p$ C } 1 y* T1 u% k I5 V
}0 T- @ s i& l
}else# T1 p; k' @- i
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 1 {' o7 A. |6 V* s; q F( t4 I- l
{. I. T/ c1 h& E2 o0 E
if( i == 1 )
$ c$ y* ~+ D- c6 T9 Y' p {
, u$ L7 x9 N4 g+ D1 R( J if( m_pItemElem[5] != NULL )
6 z+ | c4 i! \1 \0 h; x {
: m1 K+ D$ b' o" B ? int nSize = 0;
, |1 o: i3 e) A5 R. ] w" N; B nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* |8 P4 k; A4 K1 x1 e* T8 B nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ( y2 z- h# g) C: |$ O/ G7 j' w
if( nSize > 3 ) ( ?6 C9 n" ?* D8 o
{( ?+ _2 r$ Z7 r* w/ D, [
g_WndMng.OpenMessageBox( "oversize" );
+ e2 ]' [3 p$ p3 {/ m) Z$ }" R return TRUE;
F. U4 d: _+ V$ J/ E }else* @$ I6 G3 f5 e' s% q9 V
{
$ q, K2 l( j; A. S- r0 I0 S+ ? bUpdate = TRUE;
* Z1 N: H) @+ K# c3 Z, ? }3 P" r' Z7 ~1 S: u; f2 S) }
}
- Z9 B0 A, l* b% S, T& `4 m if(m_pItemElem != NULL) $ o2 P1 L5 a1 p, k: P( n
m_pItemElem->SetExtra(0); 5 r' Q0 @ _1 o* H
7 _% E5 c9 H7 v* N4 P5 E
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 v& I- r& w% C" S. \3 `8 c6 l, @6 e, k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; q' ~+ I6 T6 k# f$ Q% S
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * \3 Z% L8 x. m& p" X
' i4 V$ U4 O& s* Z$ I if( bUpdate == TRUE ) : X6 m8 [! t E- H
{
' p$ M, T" X. F9 X) q+ { m_pItemElem[9] = m_pItemElem[1];
" z3 D. o- }: Q( P m_pTexture[9] = m_pTexture[1]; - I2 F5 W% I8 E7 r* f
! X+ _" g; [ I. P& Q1 `
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
; v: @' ^- }7 M4 y2 N g } x) H. s+ u c
}* ~, @% |8 f; J' ?/ s$ C/ Z
if( i == 5 )
. }4 b. F$ b/ e& d/ z { e6 x, k$ @" S
if( m_pItemElem[1] != NULL ) h$ c, X9 a1 x# N' W7 c' V$ b9 u
{8 w8 y+ W0 ~3 b. w
int nSize = 0; + o! L( D& @0 }; [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 ?5 F; k8 K: j9 {- w! s nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
8 F7 E8 b- j- D9 D/ i4 l& m" M if( nSize > 3 )
( g+ y3 F& Z" l8 x% Q {
) {/ A5 m8 O4 Y- ]. N g_WndMng.OpenMessageBox( "oversize" ); . d- Z' ^) T5 w7 a2 Y5 e9 L
return TRUE; 8 ~# M4 B( q) d/ f* K+ P
}else
0 P& z6 e% F( n* }& M$ z7 k6 U {
( i* T! c, D; O/ O: ^ bUpdate = TRUE; 3 M9 }; E+ |. p9 |8 K
}
6 z- n2 ?: x# x6 o7 M" {6 [ }; B3 `% d( T; T
if(m_pItemElem != NULL) , r7 }: l# H w9 A
m_pItemElem->SetExtra(0);
' E, Y: O$ @4 G# y: W! d& w7 b
6 d' m2 D; `7 P$ A* s m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ o, ?' \+ s9 N R$ f2 h m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- L! Z4 p& m1 v( S) ~ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; `; c* j7 n; Y& K8 p8 B# I. l
( P0 J$ S$ B8 ?6 ?7 p5 ^9 v& ~
if( bUpdate == TRUE )
2 ?& Q) s2 O* x" e {+ J: W" T+ S0 @' @+ k, J
m_pItemElem[9] = m_pItemElem[1];
( R# y3 L* G! W' ~ m_pTexture[9] = m_pTexture[1];
# m; s+ v: i8 k- I //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );1 e7 {, T3 j$ [8 n# Q; {
}
" H$ j; I+ m( v4 d5 c: y/ f } w% l4 v8 j" G1 f) q* h
}else
, t; ?+ W) S, x+ s8 v4 k0 Q if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ! B5 H6 t, y% c, E% \5 Q% @: o' O
{
+ a/ }( W" \2 z: X; k, C$ ? if( i == 2 ) - Y/ Z% L* G6 I4 M/ \. v. s `
{
9 r9 |: n2 h8 h0 S if( m_pItemElem[6] != NULL )
# |: e; k$ H4 M {
' @+ _% _% w: ], J int nSize = 0; & l9 k$ m" G% I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- O. w+ w6 w% |% ]+ r/ o7 D' D: K nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
7 E2 Q0 T% V- X; | if( nSize > 3 ) - I& Q( e' N" R' P+ H$ F% R
{
) B) \+ x: M) l B g_WndMng.OpenMessageBox( "oversize" );
( L7 x4 B1 Y( m' A o a return TRUE;
?/ J. f0 o/ F ?" K* A6 O }else
* t+ D9 ^9 g5 w0 ~9 \7 G: V l- h {* y1 K0 B- k. r6 Y- Z* I
bUpdate = TRUE; / i, p" A: O4 }3 n6 U
}
* U i' l& X( m" u& G2 M: p }
0 k! m; H- v, c* f' l9 J if(m_pItemElem != NULL) X* a. }, J6 ~( w& `
m_pItemElem->SetExtra(0); % R3 {$ k9 _8 y8 j- L1 M
& A1 [. _7 ]4 u! E2 Z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ g! |, `5 I6 z( ?! N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ i; O; ^- @5 m m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 D6 A9 h' ~9 E
/ _" X5 L" }" g# k: C5 A if( bUpdate == TRUE )
# o7 G( h1 x3 A/ a' l7 A6 r {
* L4 p5 H7 ~: w m_pItemElem[10] = m_pItemElem[2]; 2 F) I9 n3 y$ v5 k; a' A
m_pTexture[10] = m_pTexture[2];
; a( ]. {; @% o% M4 v // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );4 z6 R0 M5 l: P: T2 V7 n' O
} ( H' J* q4 t! c9 H
}
3 N B7 k3 v4 Y/ A, a% [) A' K4 Q if( i == 6 ) ' S7 i, s2 d3 o! m4 V* \
{; ]: y) K8 U1 G4 ~
if( m_pItemElem[2] != NULL )
& m0 u+ I* |% C/ i {
3 R4 j- a: ^, X. i) k. \ int nSize = 0;
9 r7 |5 x" K# F8 N+ [( b" g) g. G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 O6 f' b( z* _- y6 R nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
1 L' p7 ` A, T+ [, c* b/ Q if( nSize > 3 ) 7 W1 Z$ h' ^. A; N5 c0 j' I9 l
{
% Q2 i: Q' ]' K" K! H g_WndMng.OpenMessageBox( "oversize" );
, n7 i( T) X$ R1 N return TRUE; 6 u# }! }1 N$ E6 ?2 q( P
}else
1 w( S# c. P3 H( I* P {
' A) c1 B- s, v% w4 Q! t4 b* |. l bUpdate = TRUE; , E) y9 u B6 K: ?; k* G
}
% E( [ k1 Z" X' V" v3 z5 m } V" E' d- V/ v0 D7 W
if(m_pItemElem != NULL)
4 k2 P8 a! J# a0 ]( o1 |; S m_pItemElem->SetExtra(0); . A# V0 ~# R1 G: T0 G5 d
! A& D( B2 g0 S7 O8 s3 H, g( |9 B
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 }, ^& }% J: r$ e8 E m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . t" l, a" ^& y5 t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. M/ r- d; {! B/ c. r' G$ Q7 `4 E: {( O' C1 o$ S" E2 G- \
if( bUpdate == TRUE )
. b& m# z2 @; T! J: W% l o; d {& `( @$ _4 [5 d# U9 K8 H* U) n
m_pItemElem[10] = m_pItemElem[2];
|# A% z+ q1 {" O0 I m_pTexture[10] = m_pTexture[2];
( Z0 R2 c* ~9 W* J, h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );& Q( V b/ M N; J& Z
} " p0 x+ n, S& H7 N
}
, \$ ]( F$ f* i8 m }else6 B( s' j/ C h" x8 i
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) & ~; R5 U) \ {
{
( ]% W, Z" g4 i& e. F if( i == 3 )
! e! Q- K" j" l! o! r8 g {
- t5 e4 q% O9 P' E! o if( m_pItemElem[7] != NULL )
% N$ y: w0 k! \# B9 R; e) _ {. v5 n+ H5 j& \8 E# W) f( t
int nSize = 0;
+ S% r& j# F' }( G3 b nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + I9 X1 N \" @* b2 E# ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); $ x2 H) n+ |' ~5 l* y0 U
if( nSize > 3 ) % X9 }1 z3 ^& Y. s9 e2 f( q: K
{( g1 Q3 r0 ]9 k# ]0 F
g_WndMng.OpenMessageBox( "oversize" ); 8 ?: `$ v$ F C& i0 @
return TRUE;
G) Q4 D0 `, T" c" L+ ^ S4 f }else6 H/ n8 e% q1 Z# v; I: E
{
2 u, V- |/ j' m& I5 t bUpdate = TRUE;
/ m* Y3 B0 r& M }0 Y* k5 _" D7 j) h# |! K- M
}+ t5 B6 E6 V* N$ B) O4 n
if(m_pItemElem != NULL) * d5 S% F8 e7 G) v# ~$ X
m_pItemElem->SetExtra(0); 3 m9 \/ s# ]6 c$ f
' S7 u+ N! X% d. } m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 r( t5 F* M- v* Q5 e, f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 A1 c4 l# r& M4 l, k% h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 @5 I0 z+ w; x
% A, Z2 ^" Z, c- t/ J$ E$ q$ ~
if( bUpdate == TRUE ) 3 {% S( c) o0 X1 Z
{
- l1 A' \& ]" k) D# w: K1 `( q' B m_pItemElem[11] = m_pItemElem[3]; 0 @( c0 m; V% h
m_pTexture[11] = m_pTexture[3];
: M; {! [" W4 `5 K6 N0 D5 D // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );* o3 s6 c9 t' P* x& ]4 \
}
% A2 _ c& V9 H ]' k4 ~ }
* j7 j7 b' N) y0 `6 I9 v if( i == 7 ) ; }3 l+ Z; l- `+ a1 P5 y
{- N4 X5 L( G( N2 w, M- L
if( m_pItemElem[3] != NULL )
2 A/ Y7 M. _7 c; ]' b% ^ |* L3 Y {
+ M0 ~4 d. a8 Y# W- d$ k int nSize = 0;
1 k5 D: u' R6 h' _" P. Z* J( t# s nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # E7 {! T# I: h; N6 b4 Z c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 3 s; P" }+ c, _# a# w
if( nSize > 3 ) % P* j5 r( w: i0 l- C. W: k
{) T" m" C4 I3 g; f2 N0 q! d
g_WndMng.OpenMessageBox( "oversize" ); ( Y3 A' n& ^, Y! I* R. k8 Z
return TRUE;
, D. A# \0 x8 p5 n6 p" \3 K2 V }else n" D X: m! [+ t: }' U5 i: p3 o
{
4 V4 A8 v! V9 @% M' i bUpdate = TRUE;
k: d) V' E, u( D& [' Y9 b" C2 s }' R4 h( U8 Z3 \, {, i& w
}" R( m; F. i( e+ O
if(m_pItemElem != NULL) 7 L* i; y! S4 K! _
m_pItemElem->SetExtra(0);
$ o; j5 L. W3 T$ `1 n- {
: M8 \7 m/ N4 P) | m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % `# D d5 C$ B: s# w8 H
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! c' ~- {6 q2 I0 V- M
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- c: L9 _, f# T7 l Y. f" r3 V9 h
9 l# ^3 ?% E# { i) s if( bUpdate == TRUE )
U+ Y) i0 ^4 i; L5 I; g. N6 i/ G {
5 A+ P" y9 R8 y) ~: v' u m_pItemElem[11] = m_pItemElem[3]; Z" s0 J& s6 ~( ~' X8 Q( {5 m
m_pTexture[11] = m_pTexture[3];
: S; x' ~" g: K9 P // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );- u# T& k8 {1 O, r7 v( b
}
4 }& \- [( D& g3 o, G/ H0 ]6 t9 @ }
5 |; c4 R! I" y7 k }else- q& g% ?2 Q# Y
{/ b2 R) F' E9 y" e+ f/ y. L. t* ~
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ' n2 t& H# _8 Y5 I
// wrong tab
! G7 w) \& r! c; a }
; z# D5 s9 a) R }else
0 p1 A$ x1 [5 m7 E) B7 r {
7 q2 p6 l9 P8 c, t g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 8 W) T3 F) r2 t: s
// not blessed + q: I G% A, m; G; k
}
* Y& ? ?/ o. L* y; S7 B } 0 u" C, ~% U& F u% ~
} - l6 d3 h" X0 P$ R6 Y* v( h
}
8 z$ g; ^, k! A" J4 b
* n4 y( p1 f( I' c int nCheck = 0; & J( K, s8 o) Y
for( int i = 0; i < 8; i++ ) 0 X4 ^; |' e8 y+ e& h
{ ! p) c1 P: x) f* p" S7 M
if( m_pItemElem != NULL )
! I0 V$ f! N7 s nCheck++;
+ x. k6 C. o+ F: k4 _/ G/ E }
; L; T; x6 J9 p) S if( 8 <= nCheck )
) Y% j: Q. _! `8 [" M { 3 @& x: M; v6 _
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 3 A! j, j$ V4 |) T' H
pButton->EnableWindow(TRUE); . b) X ~3 B/ _% |) s+ l4 [' ]
} M' g2 @; ~/ v5 B
return TRUE; ! b. ?: T$ P6 y3 @3 m2 m& Q
}
/ S q) ?# Y. y% B. e% jBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
. I1 r7 o; A+ I! K }* r7 V{ * q% u( B* x r9 d
switch( nID )
, A' A- H$ @$ E2 e; l { , E& r" R9 h3 z. m5 Z; j: t: w
case WIDC_BUTTON1:
% @% f5 {, u- Y2 `, Q { , M4 D4 u3 i6 b m
g_DPlay.SendCombineFashion(
# X x( Z5 |, I' V, m+ z+ D m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, # y7 R6 `7 ]$ T' v
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
$ h& ^$ W+ B: [+ p4 D& u* p m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 1 T! H0 x+ E5 u( `$ Y
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ' U* u/ u& U" |; p/ |( w: R+ f: ^
); : ^9 D% ~8 O; P6 x' X
Destroy(); * t/ T$ K& w: _% Z0 m2 V
break;
! M3 U0 p! Z: ^4 w0 t$ @8 h/ H } ; v6 Z8 ]3 ^+ u0 u( Z) @
case WIDC_BUTTON2:
4 C# ^0 B) y. V( } Q { 6 g7 z, t$ t& D+ E
Destroy();
* y1 A" f+ f: E break;
& H' y. l+ T; D& g3 N& D" m2 z } 0 B4 y* e; ]2 C3 ?
}
* D" ]5 N6 X! Y$ B3 T: e return CWndNeuz::OnChildNotify( message, nID, pLResult ); , U. a; ]/ g# s
} ! i4 Z( _0 q7 W2 c6 l
#endif // __FASHION_COMBINE
3 R8 I2 i. \: _. x/ c) l5 G' h
4 g3 E" P. F9 l1 D7 ] d0 K% f$ ` ----------------------------------------------------------------------------------------------------------------------------
' g. C& ?; U& a( r/ |5 QWndWorld.cpp6 X0 q: x4 S* B7 |7 W
在 case MMI_REMOVE_CAMPUS:
$ u* s1 F8 P" h8 F6 A9 K { # x ~; T" F$ b6 o
if( g_WndMng.m_pWndCampusSeveranceConfirm ) : B3 x B/ _1 b1 D, H2 j
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); $ x$ t- K( r* B$ G
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); + w: `- ^9 v/ E0 ?/ [- H: C8 q
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); % @9 U) o# R3 J) n
break;* `* m) h/ X. Z6 P4 F3 d! U
}
4 c8 R; q# Z+ u: T; s0 g/ i3 p' I#endif // __CAMPUS
9 k' |* x/ c2 \& i( p2 y9 m* w8 W. m8 _* N; K* f; R
下面插入 #ifdef __FASHION_COMBINE- X; Y8 j' w8 E& C! D- W3 D% U3 i; t
case MMI_COSTUMEMIX01:
' u& E5 |& J8 m) y8 ~4 }) @ { 5 G1 t2 p" p0 A6 F) H, y% Q& ]7 M
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); % ]* q2 E' V, [& y/ j
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
B a% r6 g: G# j: C( W& W g_WndMng.m_pWndFashionCombine->Initialize();
0 H8 Z8 o$ z' t } ; ^% W$ T# y# `0 m$ k j: R+ c
break;
$ b w* l& M0 [ S! I; z#endif // __FASHION_COMBINE ' R8 F9 q0 f* R# p
/ ]1 G" m, g8 m+ h+ K) g
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- j- c9 m2 _3 `% gWndManager.h% S2 K1 L2 r: o$ I# F5 a6 y0 E5 s
# q& c5 G4 D z7 S' ?4 R; C7 m( H j; n0 z, U于:
' ~# b. y7 ]3 sPHP代码: #ifdef __GUILD_HOUSE_MIDDLE9 l- G- r! d4 ^! \) |
CWndGuildHouseBid* m_pWndGHBid;
% t( Y; B$ x* [, e* i#endif //__GUILD_HOUSE_MIDDLE
2 j! z0 c& e2 S" s* k, ?
# x( J# K3 q# H* P 认为:
" S3 _; c7 Q( j4 f2 _PHP代码: #ifdef __FASHION_COMBINE$ ?' ?& N2 ]3 h" ~- l9 J
CWndFashionCombine* m_pWndFashionCombine;
# S% p/ {1 D) ]4 A0 S; m#endif // __FASHION_COMBINE 3 N, {$ d0 l% v# x: I5 U0 L" y
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----------------------------------------------------------------------------------------------------------------------------& g7 f4 O# \$ b, u/ `3 B
WndManager.cpp
4 C: f+ U& ]) B% ]( }8 T$ e W8 D, l5 C! t. V
在 #ifdef __GUILD_HOUSE_MIDDLE6 [, \$ Z. s9 z8 z2 l5 {( Z
else if( m_pWndGHBid == pWndChild )
3 `7 }# n- E/ C" d, z { 4 i1 T3 R/ p5 X3 b" ^& O
SAFE_DELETE( m_pWndGHBid ); : \0 _2 I6 [, O, C
pWndChild = NULL; * m( E4 ]* }# \! \9 D: h
} 3 E& o( q$ A) n: |
#endif //__GUILD_HOUSE_MIDDLE + p# W- N4 i4 O+ z! t. d% \: b( H+ S
3 `# Y" L0 t/ q1 C; |. L% m/ R6 H
后面插入 #ifdef __FASHION_COMBINE
% P8 G' k" A8 W y( P+ Z else if(m_pWndFashionCombine == pWndChild)
- e2 ?, s( u; m* r/ D { + [2 ?/ E! J g8 R9 ?
SAFE_DELETE( m_pWndFashionCombine );
3 g9 i e! z4 {2 p7 o2 C9 J pWndChild = NULL;
1 m& U7 m% X- z( G% ^ } 4 o/ r3 p0 @7 u0 C; X7 l3 ~8 k
#endif // __FASHION_COMBINE
0 p1 }- y% ~6 e r* N
& k) w! ^3 g9 W& A ----------------------------------------------------------------------------------------------------------------------------
& j3 E' v" B0 ` n2 u N, [DPClient.h
+ K' _% v6 U, \( ?9 Q" m! a* Q. f) Y# E: G( e; a
在 #ifdef __GUILD_HOUSE_MIDDLE7 M- _0 s7 q5 r+ t+ n1 L
private: 5 Z2 A0 S) f. o2 d
void OnGuildHouseTenderMainWnd( CAr & ar ); ! W# _+ U- q# a. {: \- O
void OnGuildHouseTenderInfoWnd( CAr & ar ); # l& D0 {: y( w4 i# E
void OnGuildHouseTenderResult( CAr & ar );
! f' y* \* t4 w+ Apublic: 6 ^5 Y/ A# }: o2 B4 M$ b8 T$ x
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 8 x" ] `3 j+ R7 q7 o
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
6 [0 c. P8 Y6 y2 c% P( ~ J6 g void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); B4 E" p" C' l' Q) Q
#endif // __GUILD_HOUSE_MIDDLE
' T8 Q, G1 \) H8 _. E* G6 @. c w9 Q5 L% d2 B' n+ N- P8 c
下面插入 #ifdef __FASHION_COMBINE# q+ K/ L7 a/ ^& Z" B) M! F5 F
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); & s, J. u5 B) S& I
#endif // __FASHION_COMBINE
a7 u# d! s6 u! A0 F7 k
7 N$ Z% G9 [4 v# }$ A ----------------------------------------------------------------------------------------------------------------------------
5 {7 b/ v# E0 V: M2 mDPClient.cpp
" W: [; |& x- h6 n) [
; q d; S9 M1 {4 y3 f: |+ ~在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 3 p! {, F7 y( B1 Q# B: ^2 K
{
" y7 o' s! ~; U a1 `; J( u BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); ; b6 k/ x' j- ?* X ?; J
ar << objGHId << nTenderPerin << nTenderPenya; 0 P) x0 u. {! P7 c
SEND( ar, this, DPID_SERVERPLAYER ); 7 j4 `3 Q; `) A
} ; G2 T+ o% H8 Z0 ?) r7 w
#endif // __GUILD_HOUSE_MIDDLE
# }( [1 I( ~6 [7 t* K. K# L" ]
& }6 B' l3 D0 o: B. z& x 下面插入 #ifdef __FASHION_COMBINE
1 N! ?3 F9 @- N' k3 o5 Kvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 3 Z2 _; y5 d, j. _/ Z# Y
{ ( k- i& V6 E5 v# x: \1 |
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); + b, W! e5 F' d/ R' `1 R
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
+ U" a) B8 f8 [2 M: I SEND( ar, this, DPID_SERVERPLAYER );
; T1 L3 X1 a4 D9 y0 P}
\6 T7 H" ]$ z3 P+ f7 ~* Q#endif // __FASHION_COMBINE - D$ }; Z8 D3 m8 C; H4 ^
5 P5 `# F) [6 r# g5 B
----------------------------------------------------------------------------------------------------------------------------
0 Q G3 ^, m6 c9 l' ~) Q+ i) j+ J4 j3 [
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
+ a/ G5 ~& e- Y( @# ?0 c- D4 B: q" ?9 z9 D$ k
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4 s" ?. [7 Q' t& ?% J* w2 p7 G! F+ H' d! @) T) x! t
- o: c" L" t1 h& ~( u: P. Q/ T: P, `( d3 q8 m e* d7 ]$ L0 g
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。( B5 D1 T1 |1 I& t
/ Q" M6 D O9 q4 e1 G1 _: W
5 Y) _- T) i2 `# M~怪物
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