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莫因E * PVP ?' V" R5 O: i, H! i
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
: ^1 m* z( o$ Q* L1 s
) |) Z6 D; R( c有大量的代码,我已经测试过它,它可以编译自己1A。: e b3 B w* N9 w( H( z: j# R
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% a2 x" j7 l, c: X( ]( Q7 T& I现在会如此容易所有的C&P'en
% O% K5 n: K$ b- I: h2 ~5 e M0 j# _, ~/ H' m
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”& G/ h: ^6 ^: T8 m( [" x
9 Z" d5 U3 g8 u; P% O% f2 J2 Q) q你说我成功,资源应该时装组合系统顺利运行。: l6 G- Z# I- p6 L: O
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首先是学分:; ~# h% A; p4 H" `0 _- j* D
& j& G! Y" o# O1 P) Z" zEtioom(90%). p; u4 I9 t3 A
怪物(10%). u, w) ^3 m- C! y* R
5 @# z4 l* ?7 `+ B" {1 O+ r
# b1 z1 v( u4 p. a! P [2 N' m这里的问题,而是“不问任何小型或定义语法错误。”' }* ~& y8 m$ b4 t% |4 U% [
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唔够讲,这里是答应释放: randomoption.h
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8 A' }& S( ~9 G+ f" j6 J+ y在 public: $ ?8 F$ e9 ~4 |9 C! \9 P
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ) @% Y4 o4 `$ U/ R7 z# ~2 Q4 ~
void SetSafeFlag( __int64* pn64RandomOption ); * h% [" p. ~+ Z! [9 c, c* W
void ResetSafeFlag( __int64* pn64RandomOption );
( ~: x, `( w- _( I- F A/ K5 L% I+ j# a j // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® ; Q, O1 v2 i2 o' c- z' R
2 d- w5 x( R1 j: b/ G* W
这下面插入:4 q$ s3 h- [/ j# ?4 T& X
' T, Z/ Q) m/ Z( v8 V# K #ifdef __FASHION_COMBINE; s3 E& w9 s" J4 s( r5 L+ B
public: " D; U; ~/ F- O \, @. x
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
, v3 g+ H. V5 ^% G! M#endif // __FASHION_COMBINE & }2 H9 N4 L b% N
- E* A- _% i# X' p- C8 c ---------------------------------------------------------------------------------------------------------------------
6 H/ s8 z- w/ g' r4 V) y* m) brandomoption.cpp) c. M7 h6 F4 e7 a
* f- U: M4 P: r* k1 C2 }) S5 ~
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ( x+ N& Y+ M5 s1 F7 V* N9 T# \- P
4 U i: O; @& f) j 下面插入 #ifdef __FASHION_COMBINE0 z' C" C$ ]+ N) b2 X
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) ) I8 q& y: Q% y9 y+ m% \7 n( L
{
6 K2 r% B8 P3 p+ t6 g6 j int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
- m* E% k9 q2 n9 z% e int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
% j( Z! O) _3 z4 U3 I. |& m" d# y! u% t7 o, I
if( nMainSize + nDestroySize > nMaxCombinedSize )
( O+ O4 w- C$ D( c3 z$ @/ H% u. s: ~, t return 1; 7 Q! }# p8 x# V+ B9 I
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for( int i = 0; i < nDestroySize; i++ ) 9 E2 e8 ]4 B; i, ]4 }
{ - s& T$ ^- j/ ]8 U- y1 |4 T
int nDst, nAdj;
2 L' ^* M) F; h8 t" D if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ' h1 z/ S- @- u7 d1 b
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
: n" _* y, G2 d' I) U" h n5 n. b }
, Q! y L' o7 b* k return 0;
1 W+ C) B2 C: A; X# ~" q2 {}
; {9 Q& Y: ~ w: n% j#endif // __FASHION_COMBINE + p5 D0 v& ~, \7 l8 W
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-----------------------------------------------------------------------------------------------------------------------/ i5 h; v7 W1 ]: ^: q5 O J0 i
MsgHdr.h g, e$ f- t: a! `3 s4 p3 J
9 x& J: _" @' l0 V# F) `3 N# t插入 #ifdef __FASHION_COMBINE0 y3 Y' l" x" A# j
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
3 g5 H+ k) v8 |#endif // __FASHION_COMBINE % E* M7 G1 T; C* w6 W4 g1 z# I
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-------------------------------------------------------------------------------------------------------------------------: X8 v0 T6 S7 I3 `: U
DPSrvr.h
- n# `* ]0 y# ]# v+ B" ?% d" j) ?' x: `' Z5 L: w9 s# z% }
在 #ifdef __GUILD_HOUSE_MIDDLE
; _3 n9 |9 J, u% G9 J void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 5 a$ i! M! Y) g. k! \
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( z1 k. C+ H, R" }0 t void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * O0 ?7 `' F j) g" Z* X! D# {8 V" J3 ~
#endif // __GUILD_HOUSE_MIDDLE
* s0 K$ O+ C: H+ j& [* o) C0 Y3 ~: z1 Z; K, i) \. W+ H* w
下面插入 #ifdef __FASHION_COMBINE% o3 R8 b" @9 L, K
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 0 ^* z4 B" u" M/ l) e, u
#endif // __FASHION_COMBINE
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; x% F, q* z9 g- ^! n -------------------------------------------------------------------------------------------------------------------------/ \; S" }2 v" K2 }1 K6 r% l& ?
DPSrvr.cpp
/ U- e E; R/ g2 u在 #ifdef __GUILD_HOUSE_MIDDLE5 K% }3 e; ~) F# j
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
2 Z, E. _& J/ ~ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
! w7 x! c" X9 X, }' W' H ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
9 y7 C: k0 h3 h6 b B# ?#endif // __GUILD_HOUSE_MIDDLE
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7 z8 X5 l8 }$ v; E% ` 下面插入 #ifdef __FASHION_COMBINE( Z. p/ S& Y: N6 G
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
6 B! }( S n+ ~! O9 h#endif // __FASHION_COMBINE
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1 X3 c& _$ J0 i! A在最后插入
#ifdef __FASHION_COMBINE
' f0 g6 M# ]3 y1 Mvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); % }9 R4 H4 n: m; b
if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID; 1 k8 l7 {3 m# b, U
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ ) , j2 S- W- j! N9 Z3 E6 m
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ar >> dwItem;
% } O& W% c4 ^& f0 I1 s/ ]2 H pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ( g! }8 F; V$ Y9 {$ W
if( !IsUsableItem( pItemElem))
8 C& a6 j3 Q3 } return;
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: i+ P! \! a7 n! E if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
3 n1 Y9 s7 `8 S+ V, X/ G nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ' S8 ]: _, V8 Y' S L- i: y% Q
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
' x) ~5 `- _1 k! M' ~9 N nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); . C Y8 p: r8 u7 M( n7 [$ V6 \9 l
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); ' }' A; e4 _% B( u8 A( S( X2 [
if( nResult > 0 )
6 Q* @+ b/ \+ H8 @3 S- e) H: t: _ {
0 X6 Y. p9 Q. A7 p Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); . H8 o! e" D2 l( ?; v
}
1 i% A3 l# ]! U for( int i = 1; i < 8; i += 2 ) - w+ O( t+ E5 ^& w
{
( ~1 |6 c$ H" V3 ~+ w pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ' y n5 X' C/ t# l+ N: z2 B
}
" K8 V" J6 b/ d1 U$ \6 g for( int i = 0; i < 8; i += 2 ) . e% c3 V* ?0 U6 J9 D6 R
{
S, a# `8 O, U2 H4 b pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 2 |. ^3 y' Z; G) o: Q
}
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- l' m; r, u# {6 r- i" ?5 A/ r pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ' I4 ~7 P1 T* }. g$ ?) U' ]1 q
}else % J) d u, O" z0 V( M/ w/ X
{
/ E+ T! T5 u. ]* p D, h9 I8 H5 e pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
o" \8 Y4 Q* t8 H6 V, L. t4 r, R3 D if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
0 q; K0 L t; G- E0 F0 n: Z$ k g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); " m2 a2 U' e/ B. D( Z6 M
) l' U' N/ u3 v* h if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ' F' K4 r3 v' y, x5 L
{ " b U) E; d/ G W* U4 ~# a7 e1 U/ y
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
) f7 {6 r* N* e1 U4 _) g) b pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
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( ~) h& E" r. J* H6 S pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
3 V" a; [. }$ Y( R for( int i = 0; i < 8; i++ )
+ S% L3 K+ g5 @& s {
0 W# m9 A# t# l. A& ] i! I pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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2 _% C9 N& s( J, C' k |2 P7 u5 T }
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#endif // __FASHION_COMBINE
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. Z( g7 z6 S8 Y ] ----------------------------------------------------------------------------------------------------------------------------
) Y" Y% x9 X% r8 M: L) J8 F3 P' nWndField.h- ]. `; y- z& H' d) d+ v# N
在 class CWndCampusSeveranceConfirm : public CWndNeuz
$ V7 p X) D+ U: W' D; A4 r, {% ]' w9 B% t6 Y7 c
下面插入 #ifdef __FASHION_COMBINE
M" w- h% i$ _class CWndFashionCombine : public CWndNeuz $ k% J# P) _4 j$ s3 K/ N& t/ O
{ ( s2 n% }8 U5 H* G1 i& h' ?
public: % O" D! \0 E# X) _6 T3 {) S4 x7 i
CItemElem* m_pItemElem[12]; , w: x% c {7 t: c
CTexture* m_pTexture[12];
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. E1 N# }6 d2 O3 A+ dpublic:
$ e4 l- k8 l N* F CWndFashionCombine(); # R+ w1 K/ `5 ]# x, E
virtual ~CWndFashionCombine();
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virtual void OnDraw( C2DRender* p2DRender ); $ f7 u$ {- x! w; d
virtual void OnInitialUpdate();
: ]1 y. W! `; P* C6 P% R& | virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 1 O/ t+ T& K3 V2 c" _
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
3 ~) ^6 W t. m' m+ H7 e virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ! n1 K# C, X1 Z" e" j& I
virtual void OnSize( UINT nType, int cx, int cy ); 6 Z4 ?" z) f) h
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
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#endif // __FASHION_COMBINE 0 k& L) T* m2 h1 q+ i1 B) X; X6 _7 W
! i0 v. p4 f* e a ----------------------------------------------------------------------------------------------------------------------------
, ~8 A y6 W1 a0 M7 uWndField.cpp2 Q2 P% C: F" G( U( G) c0 S3 @& \% X
在 #include "wndwebbox.h" 6 z& v7 Q. {$ Z( s1 T5 ~, M3 Q
9 ]) M. Z- f' t& h! w0 `4 Y
下面插入 #ifdef __FASHION_COMBINE' f4 c/ R$ A! L6 I7 R
#include "randomoption.h" ' l) Q! K% {; a: f1 ^
#endif // __FASHION_COMBINE
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就在最后:
; ]1 ^7 f$ W/ N* WPHP代码: #ifdef __FASHION_COMBINE5 W ~4 ?! ?1 n. f! B8 `
CWndFashionCombine::CWndFashionCombine() 1 Y% r' y: k- _- c A; ^) w" j) `7 N
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for( int i = 0; i < 12; i++ ) 6 U" c4 D4 [' W5 r
{ + i1 z2 J5 e4 G) f+ K) L
m_pItemElem = NULL;
' C- ?) R3 _9 }9 T m_pTexture = NULL;
) o2 l* X- |( d' o" k# T //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));4 B/ O* T/ K9 e7 K+ H' k
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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} * M7 z% r5 N0 k1 h) q- _
CWndFashionCombine::~CWndFashionCombine() 1 [( Q! Y, n+ ^( \8 `& j
{ a6 d) C2 E) T- o" g; O! u
for( int i = 0; i < 8; i++ ) ' c7 `. q; w; V
{ 1 H2 s8 t. [& t- E/ s
if( m_pItemElem != NULL ) / L, z+ D& B8 i D! ]4 a' r
{
& X) U9 [% f0 F2 l! @+ x4 S$ q if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
$ w4 F$ N B# q m_pItemElem->SetExtra(0);
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}
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
# Y, ]2 c! Z/ |! W8 n{ 0 I+ p* d2 J( K0 @( {
LPWNDCTRL wndCtrl[12];
; i/ o! |( V8 L) s7 A$ i, z k: z z" ?! D# Q
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); , q* _2 h8 z7 ?3 O* `: t
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 8 C7 e* y! N6 \: I3 T1 T' N/ S/ R
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ( `: Z' U. ]- J# ~0 u' H
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); $ o* d' b5 u# @5 h% v$ B
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); # _% S9 [' V) J* V4 z
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); $ I7 n8 j# E, n$ X0 j
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 3 L. F# y: F0 S
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
# k7 ?0 v- X7 n( h$ ^ t% x wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); , |/ Q; @8 s' j+ P& C' b! ^
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); - g3 K# L; M, V* a* b/ A w
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
3 q' m- p' ]6 b/ o5 z wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
0 n4 o/ j C a2 c4 c& S+ n/ X: v- c: O% D& v% {* b
for( int i = 0; i < 12; i++ ) ) S- ~( j& H4 w4 _# {
{
" \- i3 F' c: k if( m_pItemElem != NULL && m_pTexture != NULL )
4 E3 r1 S2 \) q3 |3 v% V% O% C* R {
1 \3 l8 u" {. }& Y m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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}
6 m$ V( ?) E1 _( M \ P9 ?2 mvoid CWndFashionCombine::OnInitialUpdate()
1 b( l" S. o h4 {% i+ K0 ?{
* ?/ B( C0 O( k. H* C CWndNeuz::OnInitialUpdate();
& P6 z) ?- j: k/ _ _: G8 s+ j& n
4 w2 C( ?! _, R8 g8 K; C CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 0 z. l. ^' N8 Q1 o/ u2 R
pButton->EnableWindow(FALSE);
8 ?, P" w. W) ]' K9 x$ S6 v! d, m) W. j! y2 _
MoveParentCenter();
+ `" l6 f1 g8 {( B6 G) @} ; w0 Q8 l9 ]; i- l( T
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) . e6 @- G0 X3 U+ C' m7 o
{ 1 S; E; Z R2 v& Y$ ~, E) `
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
6 W) S. |* `5 z9 E) `}
& W6 |% @! `) Q) r! C" ]- P4 IBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) , ?0 Z5 w9 ?8 |) k) _
{
2 X3 ]! B; F* R4 N' l return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); : V* ]$ ^% K5 B+ r5 ?( f" W
}
/ Y) z7 `; p7 c6 p/ K1 lvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
+ ]! Z, v X( `8 ?/ r! J" R! \9 `{ 8 @8 ^7 \( O- x
CWndNeuz::OnSize( nType, cx, cy );
B6 b# Z$ i6 O& I% B( g. ^ z}
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4 T/ Z2 ?1 F# q9 i: _
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ) v0 |; n& x5 G' ?6 V
{
0 d# `# z: _# Z8 q' N+ g& f' ` CRect rect[8];
. F/ x, w' X4 m, Y LPWNDCTRL wndCtrl[8]; / F" o" r7 |! S d! v! B: s7 e
( Z& }6 d4 Y( f) l& ^3 i
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
" i# E9 z$ C2 ]- O* Q wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); - |; m a1 V: f |
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
& F' X& u' q3 M l& b# k! w# g# @ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 9 J- y/ G* }. F G
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
7 d9 u6 D2 J' J8 y$ o wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 0 c3 N- x, c) r- E" @8 ^
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 1 n+ V- I6 e8 m2 C
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
" m; P* F& |$ g
; A7 ~! m7 T: K5 S BOOL bUpdate = FALSE; ) I# t7 f% [4 T/ ~, @% {
5 {# @: d7 X Q Q+ [2 F2 A q for( int i = 0; i < 8; i++ )
& `2 s: i4 C$ ^$ w0 a {
5 Q! S ~# t& I rect = wndCtrl->rect; 3 _0 t* }4 E# \/ @, m0 D$ W
; \1 Q4 Q6 y2 [) q if( rect.PtInRect( point )) / F! f( E) Z8 x! [( d/ z
{ 1 |: x; C5 V( T& w6 ~- ^
CItemElem* pTempElem;
5 r% Z# t, q5 g+ [7 l! ~ pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
6 @: e8 ^- E1 x# p/ K/ M& X if( pTempElem != NULL )
6 O. [1 ?! }+ i4 y) E { 7 A7 \, d, h% t1 m
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 9 `* D5 K5 D! o6 Z4 L# F F% Z5 R% E7 s+ c
{
' O1 D3 N1 |. s0 @8 ~+ X ItemProp* pItemProp = pTempElem->GetProp(); ; ^' N* S9 P! G7 `) `4 s
' o, D6 e/ G! y4 \
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) . ?$ y' d2 o: y
{
/ z# g: q7 u3 a, P4 X if( i == 0 ) % P/ c& z& {( H J* n
{
% F) F V# z C ]8 s* V+ D if( m_pItemElem[4] != NULL ) 0 z3 T! A8 o$ K$ W- }6 \7 x( U
{
. X' y2 w4 m5 J% a! M! T int nSize = 0;
/ b9 U* e; E- Q. l; K! c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! V4 _ f* K: q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
# D$ D/ e; j" A% b% Q if( nSize > 3 )
C2 S; u3 [7 q' X {2 K/ S6 t- u& V7 W0 l
g_WndMng.OpenMessageBox( "oversize" ); ( z8 s7 o$ z/ U+ Z5 r
return TRUE; ! ]7 h7 k# a2 `
}else- n' ?5 j4 d- |& @0 r3 m
{5 }5 s6 ]' A: v% q0 R/ _1 D9 X
bUpdate = TRUE; 9 ?- W8 u4 |3 F" K! f' l" i
}
) q5 l( }$ ^. F3 ` }
" Q% b# }, m3 @' @/ n1 q7 y if(m_pItemElem != NULL)
4 E( m: ]' o* r. j5 I x m_pItemElem->SetExtra(0); ! [0 j; e& S) g% _( d- m
: m n) N) T# f5 x( B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; u7 s4 ~% z! ~6 N; b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) t! _- V- d( c+ |% n5 e# ? m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; L, X; V2 o) ~; H. ~
8 u8 ?4 o; L$ @. ~6 d* H# H if( bUpdate == TRUE ) ; c8 x! _1 S" M% G6 F. E
{
$ k2 N" h) t; s" ]- X" P6 i% H m_pItemElem[8] = m_pItemElem[0];
9 E" B5 d) v/ Y7 i, X m_pTexture[8] = m_pTexture[0]; & G* Q6 T+ N* Y6 u, N* e* [" F! D
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );- w4 U3 {+ s6 t1 G' b2 F
} / L" \ Y2 `) W
}" V( n' s3 p- O2 q7 Y+ P
if( i == 4 )
# e; _) I% `$ Z; t, n$ B; X {
( }& `. t- t% V; X4 r F5 { if( m_pItemElem[0] != NULL ) 0 }# K" O% O) A/ h$ C
{0 z" M8 |) e6 I9 u& }
int nSize = 0; 0 {* ~# ?' T3 e; F1 K' W5 W: A( z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : o% \1 u, h' ~9 @. x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
/ D, R6 f$ \- K+ F7 p5 X% h. n* x" s& o if( nSize > 3 ) 3 [; M( P7 c. @) M& U# U8 w. Z
{
, d; G9 k1 ~8 F g_WndMng.OpenMessageBox( "oversize" );
! R* _; A, q8 N# i return TRUE;
1 L/ K+ x, D; \" E+ L) l' t }else: X" D5 A8 I" G8 D$ `
{
9 J& j6 r2 G+ M& p0 j9 c bUpdate = TRUE; 3 o5 n7 ?2 Y( x7 W0 j3 i c
}
! O& o H/ }) Z1 i/ ?/ \ }$ o/ W; k6 i. u. _$ \) y: ^9 i
if(m_pItemElem != NULL) 2 S" b O3 F2 D7 @& w# U5 F
m_pItemElem->SetExtra(0);
; x% H5 @) V$ y8 S' m" k- {! g! }' A7 \7 t! o' a0 i4 a& u1 b
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ b. z+ ]& ?2 C6 f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
p% d) J7 X! K0 A( s% h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); c6 `/ x( i* o1 z
7 f$ B/ a; g; w0 C/ p, i
if( bUpdate == TRUE ) 9 O7 S; }& b0 M* L4 y" Z
{
0 k! q: c0 o3 V; j9 q9 s m_pItemElem[8] = m_pItemElem[0];
/ y1 S }, Y" t! n5 }' t) V m_pTexture[8] = m_pTexture[0]; 6 E; x1 }! w, O1 @' i* X& x
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );& ?. V4 {7 Y6 {) v4 T6 [" Q% G
}
1 ^% _- j( ?- n$ | }3 p Z/ \! [) F; u+ ?
}else
. P. S1 ?: J9 @) w7 K# U' o if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) - }2 @ l! t! q% Y7 T' |/ V' G
{
( p. ?7 L' l/ T0 t! X' w: d if( i == 1 ) * n) Q+ j5 i; @0 f6 Y, B+ @) n
{
7 m. Z, L9 p! K; _& |/ h( q* d if( m_pItemElem[5] != NULL ) " V$ J! H4 n& W
{
- ]. |2 s) G4 ` int nSize = 0; 9 m" k1 t. c9 d5 E& i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ [ M3 S) h( `, e) X0 X' b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
8 W( |1 ]/ W/ d7 ] if( nSize > 3 ) 6 j5 O9 D. V" I( R0 W
{
, ]( n( P6 N7 l; z g_WndMng.OpenMessageBox( "oversize" ); 0 y8 I! m+ I& D; G; D
return TRUE;
1 H8 D! j7 @8 A' F4 h }else- G. W$ F3 J& ~1 L
{" i9 B8 i1 v) s+ h U9 ?% \! i- \
bUpdate = TRUE; + f1 A+ {9 _6 a1 j
}' ^ n! M- L- E2 X; R, R
}
& i& g7 i; w- T1 v if(m_pItemElem != NULL) ! o9 [0 J; l0 ` ^. h! z4 B
m_pItemElem->SetExtra(0);
* O5 }5 ^3 Y6 x5 {/ B# y7 M8 h) J t+ }- e$ @2 z( W c
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ I8 o! g3 r! t8 Z) ^
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % ]; B" d; s \0 T& m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 x3 i. C3 g0 y5 k
; P. I, u: m1 {3 e- O4 w if( bUpdate == TRUE )
3 m' z: @1 W* Q# b" G {0 Z* c& M& q/ ~& s0 t+ X/ k" N9 \
m_pItemElem[9] = m_pItemElem[1]; # |. o/ A5 L8 c. h4 j$ L
m_pTexture[9] = m_pTexture[1]; & A4 ?8 F- ` ]3 X+ n, l4 u
4 p8 a2 r, H3 W
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
4 h [( s" Q L1 B }
4 q% l" M2 P' w% c }
$ o U; T, G8 a& g2 q if( i == 5 )
/ w( z& n2 V3 I! I) \) Z& ` {6 x C/ i/ ?" b" R6 D6 [
if( m_pItemElem[1] != NULL ) & }: I8 j1 X/ x# e. j+ Z. H6 v4 E
{9 B2 x5 Y+ g. k# x* [. b
int nSize = 0;
- }5 e' g& O* a+ n: ?- e5 Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 r: R2 a! x: ~5 M; _" Y. T. ?/ a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 3 t8 {) V- C5 I. y1 `
if( nSize > 3 )
% ?7 {% V) E; F: C' R" H( b {
! p6 ~1 Q3 d$ [, u: N7 M g_WndMng.OpenMessageBox( "oversize" ); ) X. \: Z; ?# @% ^5 \. r
return TRUE; 2 w/ K/ ]5 K' q% [* m: v) }1 I* S
}else: C* ?/ A V+ H/ E' |2 G
{" {( a! e% F0 d0 ~2 u. x
bUpdate = TRUE; / V' i2 X4 O$ V U" M' P$ {
}
, L9 ]! n# A |8 y0 |4 Q }+ d0 ]6 `. s- `% K' F8 F
if(m_pItemElem != NULL) ! S6 ?; h0 c7 n, q
m_pItemElem->SetExtra(0);
6 X) w5 q) d8 N n7 m0 t0 g% O- N9 \/ r/ A+ c& M1 L
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 Q: a/ ]# F: V2 H: e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & X4 X# p9 O0 o: F$ J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , I0 Y4 S6 V' H8 ^* h
2 }% w" ?, T7 [9 H6 b if( bUpdate == TRUE )
% k# @( @7 Z+ s( t, w7 F. L {
$ |4 R8 q% Q" T- i( [1 Y" c* U m_pItemElem[9] = m_pItemElem[1]; ' E, l5 Z3 y9 d9 g
m_pTexture[9] = m_pTexture[1]; 5 c3 |/ y# v8 i+ G
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );! `1 s, ] B/ c k3 z7 C! q5 d
} . l' H0 P. y1 a' ?1 g! J
}
( R. x4 @; p! d! ~' H }else; M+ E2 P5 Y% V9 d1 @6 z, p
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ! n. L$ x, L3 c; g: a* F) w
{
& S: a! H K* Z if( i == 2 )
7 `: r5 v( @; Y; P( t' L8 A; l0 ] {
7 Z0 C5 b( ?2 I5 P, Q8 t3 R U& l ? if( m_pItemElem[6] != NULL ) . r, ~; V; _3 D O( ?/ |4 I2 _
{
( S5 F4 e0 u8 i1 d1 }, j int nSize = 0; ! Z3 M6 n! ]9 K+ ^( Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( Z) x9 H: d$ C* O, k nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
& s7 y, }7 G. U# G2 F1 m if( nSize > 3 )
- u$ S7 _3 |0 I8 o- O {
; `7 r+ U$ u! \) b0 \; K g_WndMng.OpenMessageBox( "oversize" ); ' }: o: s" }# f+ b4 X' I% x
return TRUE;
: L+ H( m* ` r6 s4 U8 r }else
' G3 ?8 ^1 {- P2 L. ]0 } {
+ {0 d9 Z" T. Q2 u bUpdate = TRUE;
9 Z& B. }! h+ U1 L @; Y }. @. L' k. j, z8 Z$ @2 u8 S
}
5 a1 A4 [0 B N, E& N9 Z if(m_pItemElem != NULL)
9 d# S: m1 D$ m$ m m_pItemElem->SetExtra(0);
: p: f' H( B$ t& [
5 ^9 r% p* {% d ^9 P: N3 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 F+ h* A4 Z4 x4 u
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 N5 n) O3 K* F& q. O, q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- E. z$ N3 G5 k7 \
- U; x/ L" x5 _5 v+ V if( bUpdate == TRUE )
% D0 \$ L, A4 v1 A1 B- j {
) p) b/ o5 K' ^' X m_pItemElem[10] = m_pItemElem[2];
) ^& D; B5 o# z( a m_pTexture[10] = m_pTexture[2]; 0 m4 i7 q0 P$ ^1 p( |3 y. `/ l
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
8 x7 A& V; f* _/ ~- m } # J1 `2 k f' B+ [$ B# |7 w9 X7 `
}
6 s" O9 }# ^+ b+ n if( i == 6 )
n f0 n: E% @. h3 R( R6 f& z {
: a; N$ S, o% G0 S% {1 K if( m_pItemElem[2] != NULL )
6 o' S& r8 l ]" C2 f4 z1 T {, J' d$ E- c; D9 q7 r7 r: g c7 r9 p
int nSize = 0; % O( W7 d3 Y7 i }' L- ^5 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 I) |2 r0 ]" K4 B. m ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 5 k+ ?/ |* i3 o4 i2 D' e/ {
if( nSize > 3 ) & H+ O1 @; S" E- X: C4 }3 f
{% L9 t% o( t) B1 S) y: {
g_WndMng.OpenMessageBox( "oversize" );
' ~; T$ e7 o, g2 q$ w2 d return TRUE;
" ^$ q/ |% h+ x6 S% l }else
# A9 ~( u8 s, d3 c5 P' m {
( n+ `0 l/ [4 g/ H5 g; q" _1 P$ ^ bUpdate = TRUE;
- _7 X3 T7 x/ w& E! {! d }
; L" U2 F. K3 G/ G1 k' L( z }- J! O! I7 Y6 \. [1 B2 a; L
if(m_pItemElem != NULL)
% A: V! p9 [: i* Q& S9 h" e m_pItemElem->SetExtra(0);
$ e0 j7 ~: c; O2 a- K* l' Q$ a4 Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & }% c. ^1 n$ |0 `8 `1 r6 J* n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, e* p" G. q4 f: `& _; d; e$ w m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , {% ~5 k# p& _; r- w, {6 l8 B: M
: V& W" i. k+ Z% s( ?2 d4 W# ?9 C if( bUpdate == TRUE ) 7 Z, F$ B1 `2 |% R! M+ C; C
{. }* z" I6 Y* Y; V/ m$ s
m_pItemElem[10] = m_pItemElem[2]; _# t9 ]+ f. P- d/ H: n
m_pTexture[10] = m_pTexture[2];
/ f! o, `9 H4 m' f1 h0 q. t // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );1 _2 Q, s2 |& k$ V; \) [
} 9 \0 I7 }) o% Q b! }
}# W' T6 D! t( u6 W
}else
% S; ?; i4 R* u! j* R. p+ p | if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
( b: y4 Q; [' _/ _1 i- l {
! l# m0 N( A; N) ^9 X9 b4 _& s( A if( i == 3 )
( c/ j8 J* ?, S+ ]+ Y' e% l( a {
+ f2 l) T( h4 D) g9 D5 a/ T if( m_pItemElem[7] != NULL )
3 f& j7 ^" f9 y C {
+ L! z4 o; O* M( o" m int nSize = 0; 4 [/ { U# y: I }' A" _* }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( K9 X3 Y# h# C/ g% P& I) J+ V nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
/ z( t8 \" ?+ F( Y- H if( nSize > 3 ) + u& f' Q) O2 D* L
{+ S1 u' X/ L' o- j% f
g_WndMng.OpenMessageBox( "oversize" );
' p1 A' q+ W! o$ x. ~ return TRUE; 5 N* |9 D2 N/ H# i
}else
1 \' @! ]& q9 x {+ F/ c6 S3 {" ^9 T
bUpdate = TRUE;
& Y# ], @( O3 ^1 M }/ e* F: m" j9 N
}6 r; o0 r: g- L! I! d: {2 d$ u1 D
if(m_pItemElem != NULL)
/ X1 U# S1 c8 z X9 q* S m_pItemElem->SetExtra(0); % F7 R" j- a O! T3 V& T7 D
* [- Z- W+ Y% [/ g2 q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 @5 b2 [( i) \ C m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - K' g, d* \9 W5 w# X7 |( [
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 X! k6 O, g* _: V. A
4 u1 k" d/ v1 x: M( j5 {% m if( bUpdate == TRUE ) 2 E: H& g/ \, ?' ~- V
{
9 ]+ T5 X- U" ~- ~ m_pItemElem[11] = m_pItemElem[3]; ) C0 S6 j6 x9 D+ i; Q
m_pTexture[11] = m_pTexture[3]; ! Z8 H& q& C1 \1 c( s; ]
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );( L u$ `- H; l4 Z7 }4 A
}
1 c" l% h0 J1 i- L/ x2 j }' I1 d+ X9 n! X, m( e8 c, Y: w
if( i == 7 ) # E' u: u+ i- P
{
1 P5 k) d* q8 e if( m_pItemElem[3] != NULL ) 4 x" s( S, {/ U- }! t2 J7 z
{
- T/ k& \! x5 a int nSize = 0; " X. s9 }" U9 V* s* d7 J K0 R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 v! B; r/ x$ o1 d7 M nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
9 z! ^5 S; Y4 }5 @' k# J% q if( nSize > 3 ) , y; P* ?2 u+ a7 @; @ m
{
" L% \+ F! f$ {+ n3 }& S& w g_WndMng.OpenMessageBox( "oversize" );
3 n( I, r* }- z4 } return TRUE; : I9 U: |- y- W' S* v
}else
. y3 P v1 {7 G" w( T {+ G: |/ I5 v! E0 I: o; l2 A+ J# X& P' S
bUpdate = TRUE; # S: J) _( N3 Q0 t+ m$ B9 z; g
}4 `0 G" | }: U, D5 G# i8 \
}. m* u# P* I" D# P7 j0 v" x
if(m_pItemElem != NULL)
! G+ T1 n4 s! |/ O( j m_pItemElem->SetExtra(0); % f/ {! g+ X, T3 [; m, J8 ]' W" F
4 `) @+ w& r& n
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 C U& J' H& C6 m0 ? m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); \3 H f/ H" }% s
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
F. o* v. @4 L7 ?7 ]% b# N7 e7 I3 A4 ]
if( bUpdate == TRUE ) " R& \0 e7 [3 p: p3 t" p$ @; C* |
{7 l( O* B8 ~# h5 [, p
m_pItemElem[11] = m_pItemElem[3];
' H4 S: p6 C# p9 C* N m_pTexture[11] = m_pTexture[3]; 2 b6 w' \! \: B v& L/ M: v: H
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );2 ~; V# A& l- R5 O
}
: n7 z! W# f3 J5 ^ }1 s& `9 ]1 J5 a( |: A
}else
! O* y1 G( E! s7 I {
, S# W3 K Y2 }3 _8 `, } g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 8 w x1 j! k+ @/ O5 d
// wrong tab
! M2 S# i! w% A; D- |' b l } 3 f7 b) e+ `3 V! Y( y7 n4 J
}else8 H/ C9 o4 `$ y$ C, }# e3 Y3 ~5 W
{
, W! m9 a S; @- ^0 G! K g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); . L% X0 n. r, F8 M) z
// not blessed
, o3 K6 `9 P" ~- `3 j } 9 g" e1 N5 X4 l
} . ?) q7 o9 S/ s9 k8 e, a
} a# h& G0 N2 L1 L, [4 p# K/ D5 V
} 2 K* M3 m* d" ]6 W8 w
) _* j! l \+ S N int nCheck = 0;
* D7 ]4 J( W0 L+ O- P* _. ^ for( int i = 0; i < 8; i++ )
+ [, [2 H4 @9 C8 s6 P0 d { G5 O+ H1 f$ {3 I7 ~. j
if( m_pItemElem != NULL )
k- e6 J; c: B0 g8 d nCheck++; ! j' G. A3 D4 O# k
}
" b9 j) x! u+ e2 B5 E7 q if( 8 <= nCheck )
! o' l) M7 b: S {
/ V' v( {* e7 Z: z5 p9 k- d! {- g CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); % K" K s) v6 _7 L8 q* f
pButton->EnableWindow(TRUE);
6 W, S: |% q& X7 v% j8 \6 f3 v }
% B5 S/ O7 g4 V return TRUE; " ]7 J+ @6 v3 c0 @+ D/ t
} 5 {& s& I/ _" U* B# v
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 5 v: u! Q9 n: f- Q' B* W+ a
{ 3 T4 M1 h; [6 d$ g
switch( nID ) # F- f! X3 X1 V$ s ]+ e3 Q$ E w: j
{ # H" \$ X/ F' a) V! I% Z5 c# x
case WIDC_BUTTON1:
2 q6 Z1 r' x* n: D' E {
9 n& U0 ?" N9 P1 m g_DPlay.SendCombineFashion(
) t+ z- j) {! b2 M# o m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 7 g1 m7 `$ S2 J" V6 a
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
4 ^/ V4 G9 _9 ~7 r" u m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
& g) ?* [* T: y! C m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
5 `$ c* m& `; b. T, ~# b1 n ); 5 h* c% a* S! A- V3 m) c9 \1 b0 \0 l& i
Destroy();
) w5 w" H/ x: ^# N+ p break; 7 b3 W, n, Z* E! B0 c2 {
}
8 O# y- S5 y+ x1 n8 [4 w case WIDC_BUTTON2:
' W; a0 m' a7 b0 `. o1 [" C* I {
s1 Y ^! ^: I0 v+ i. C: i* o Destroy(); + q% {4 c: I o( a% j4 s4 c* ~
break; % e+ ?( [% ?& D
} 4 Z# W7 y4 m8 j" s, v
} 2 c+ [ ?; k2 S& K+ N* C
return CWndNeuz::OnChildNotify( message, nID, pLResult );
& G6 n; E- @3 E! w& P}
" c: b# N/ B/ q( |( }' z* V#endif // __FASHION_COMBINE
6 f6 C ?7 E3 b' t1 K0 @- W
3 [8 e& P8 \7 T ----------------------------------------------------------------------------------------------------------------------------5 |' x3 ?/ B& O: n& x
WndWorld.cpp3 Y8 V& [! e' | h
在 case MMI_REMOVE_CAMPUS:
8 d- A/ k' G: u3 `# O$ O { , `$ m6 J+ s n
if( g_WndMng.m_pWndCampusSeveranceConfirm )
& U6 o2 X) T! v) ?' L SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
* x" Q* G- W+ C) C( U6 `. i g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); + j( t0 s( z* ]5 j' D+ A
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ' l/ w: m7 E" s" O' P8 {
break;
( T3 \$ ^2 ^7 A+ J6 X }
$ J2 g7 @5 |0 \" d7 y6 Z#endif // __CAMPUS
6 W/ }( m0 e; q* E3 Y9 M$ g# V6 ]5 T
下面插入 #ifdef __FASHION_COMBINE
3 i, L+ P/ Z6 ^5 ?9 x0 _ w case MMI_COSTUMEMIX01:
. W8 u0 J( F* {0 H- f7 o! S {
% a6 i2 Q+ j( M, ]( t! w SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
! U O9 x3 v7 {1 {8 c5 I& w5 F g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 3 W. b4 V5 Z% N3 V$ E0 G$ e1 P4 q J
g_WndMng.m_pWndFashionCombine->Initialize();
( w+ b" h$ X, B" k1 m' f }
q/ i: X% B% }' W6 M; I3 W% S break; ' q% R9 N! K) a1 ? W
#endif // __FASHION_COMBINE % j1 N4 D8 x- {) v' u
& Z6 y1 m: C2 L
----------------------------------------------------------------------------------------------------------------------------
1 T5 X* n- l; dWndManager.h2 I3 i. n+ N$ M- ]: W+ Q
) s6 d6 I( u9 q于:. v) a8 @$ z) [! z
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE3 Z" f) Q. J. _
CWndGuildHouseBid* m_pWndGHBid;
3 j9 i! i/ }6 y$ C, I3 p% Q# |#endif //__GUILD_HOUSE_MIDDLE / |7 E, x. D7 k
8 V+ f6 g3 \/ Z8 } 认为:0 T3 b4 M/ b4 f
PHP代码: #ifdef __FASHION_COMBINE3 J* L/ R# i# h1 c1 C# y* q
CWndFashionCombine* m_pWndFashionCombine;
/ @) S3 C" ^. j9 k4 z2 z# k#endif // __FASHION_COMBINE / r: X+ e( G0 {% p9 Z
& }2 j3 d1 f" Z4 n8 J- o& [0 r/ d
----------------------------------------------------------------------------------------------------------------------------! S6 ]( q$ L2 e% e
WndManager.cpp
% |% v, Y- H/ X
5 N: _- W4 z- }& C在 #ifdef __GUILD_HOUSE_MIDDLE2 B1 O1 @$ r$ \) P
else if( m_pWndGHBid == pWndChild )
) f& t% d8 t1 N( o/ ?- z& _$ S+ @/ H {
% M( [$ H: M, c, M l! |1 M" w SAFE_DELETE( m_pWndGHBid ); ~1 } o1 F" q% P5 D
pWndChild = NULL;
9 j: U. x- ?# v+ x8 `) u }
4 @4 E. x- V1 }#endif //__GUILD_HOUSE_MIDDLE
, V" d: {2 |5 ~3 @( G8 x, b+ w8 x( F! J- {# ?
后面插入 #ifdef __FASHION_COMBINE, K" g% v1 S' {0 y0 O- ^$ u
else if(m_pWndFashionCombine == pWndChild)
* H9 O- w9 y$ ]9 \ { ) s/ a; ]7 P. `* G# K9 }6 Q
SAFE_DELETE( m_pWndFashionCombine );
9 R& A& B4 d1 |6 g" { pWndChild = NULL; * J$ R) K& s: n) W& O, e3 k
} # A2 S& A5 A- V m
#endif // __FASHION_COMBINE $ T( z; S8 \. T" m" R
4 ?- { O' Z4 a; s4 a
----------------------------------------------------------------------------------------------------------------------------
, y# h2 Z0 o$ ?0 ?" s: _% H A/ kDPClient.h& j% m0 f1 c6 T9 r, ]" I+ Y
; @7 @% G# W) \在 #ifdef __GUILD_HOUSE_MIDDLE9 I8 a9 ?, K4 Q. D0 c# y
private: / l+ ]; z( r. w% B. r- s' U( }
void OnGuildHouseTenderMainWnd( CAr & ar );
0 j+ O9 J# Z& k N void OnGuildHouseTenderInfoWnd( CAr & ar ); 7 O9 m+ a( t$ ]" J* j2 f& e
void OnGuildHouseTenderResult( CAr & ar );
. @/ ~% Z. B Vpublic: " u2 ~4 r" o% k+ U# P" z: M
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ^7 r/ j* A$ b* E9 ?
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); / [2 k, k8 H0 ~7 i, i
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 6 K$ U! }# x+ {) h& G2 T
#endif // __GUILD_HOUSE_MIDDLE
7 _4 |$ q1 P2 x( _0 M& }) D
- G! L- s; X R! w' Y 下面插入 #ifdef __FASHION_COMBINE: B7 z+ M* N5 e0 R
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
# ^% {) p* h# X: Q7 r& R+ v#endif // __FASHION_COMBINE
) ?1 O, `( N0 U5 ?1 I2 \ Y
. ]( s7 B7 @% g7 T# W- D1 u ----------------------------------------------------------------------------------------------------------------------------
, K: y6 w' v& |) uDPClient.cpp
3 q6 x1 J5 f* l. P% ~- v2 _: P9 R3 a6 J3 x1 P% z" K: F$ U- `
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ) o5 k" o z* A% A8 A! R7 \
{ & }) o: E6 I' E: w
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
7 v) [% ~: n* a- n$ T7 W8 d3 J4 H ar << objGHId << nTenderPerin << nTenderPenya; # T7 n; I4 j7 _
SEND( ar, this, DPID_SERVERPLAYER ); % n: V. o: I3 X" V
}
7 C+ B. k! s$ i2 S6 o#endif // __GUILD_HOUSE_MIDDLE 4 c4 w6 f( i6 F* V: R
$ W. q$ d2 Y5 W% l. E( s 下面插入 #ifdef __FASHION_COMBINE4 T! ^/ U2 ?$ z: H7 p" M2 C
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) # p5 v5 ]$ ?* A# O
{
8 Q. q8 A$ F0 `2 y BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
& l. C3 W$ Y1 G* k ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
* X6 v: C' c: ]: \. C0 T& O9 i% ]- S SEND( ar, this, DPID_SERVERPLAYER ); 2 w7 e r1 E% C c
} $ E6 ^& L0 n6 G2 B
#endif // __FASHION_COMBINE ; w1 @$ ?# c% D0 d2 `
- V% o" T; \! W4 @8 l. \, L. w) r ----------------------------------------------------------------------------------------------------------------------------
& _. b2 X. k' e( _& g" h9 z5 e4 D
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE ; y" M3 p7 B( q9 m/ v! O* B% [0 @* v
3 l# e. ]8 M* E0 ^# F4 }) E8 L& q ----------------------------------------------------------------------------------------------------------------------------& H* G9 y9 _" s5 V
. Y+ d2 O9 B) v! ^7 v
$ t, d3 G! H) Z
4 z8 s$ K" h2 L如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
; G. c! q- i* [7 D& E6 d" A9 f: H, C5 p) `$ N* I' `7 P
* g& @& J$ ?& Z. m+ c/ l0 N0 Z~怪物
! f, j' M: n; O$ {, B2 C: f3 | |