|
莫因E * PVP
, ~+ F- B& b- v- ~" z' ?9 L, Z( f, l. X5 ]1 Q0 J
# o z; f, i1 J* R9 w6 K" I
& Y0 ]0 C4 M$ `5 P
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。1 O/ e3 Y9 X& k, _& d3 g4 g
1 b5 X2 Y/ N$ d, k7 s有大量的代码,我已经测试过它,它可以编译自己1A。1 q, g1 r5 v3 Y' ]* b- z% c
" L8 ^3 J1 e. Q, m" q+ w X
2 F2 I, \6 D. K" \7 _% O% x3 Q6 x J
现在会如此容易所有的C&P'en
1 f1 t i5 v9 R9 M+ b- H8 M, O" W) o
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
. @) h1 c8 _* Y$ S4 ?
# n6 J' z, T T4 M& f- O# Y( j' m3 ?你说我成功,资源应该时装组合系统顺利运行。
J) A: N* x5 M' C9 M0 V; _
* i* s0 a) @+ z
7 u; ? H: v. X4 r( i
' r9 \: z- D% } N3 A; k0 K8 {首先是学分:
6 w! |) {9 O. ~0 w) Z. ^
) {& Y/ ~) c4 pEtioom(90%)) y; o. ]: l1 R
怪物(10%)% i' P; f" D4 s+ R+ C% M0 ~
8 y" K" H- m/ P+ `& d
3 k( U2 k) C, n
这里的问题,而是“不问任何小型或定义语法错误。”' D/ P X6 W& X( M
" r5 t8 d9 ^. N% g2 [& Y9 Y9 z, i! ]3 R( {
) W/ m! s2 P) E0 h8 J: C7 y3 ?5 j3 k G- Y6 y' `
唔够讲,这里是答应释放: randomoption.h
, E4 l- C% ~) h, v$ Z
6 ~5 _7 e" F) r/ K在 public: ' S- t! l% c7 v: Q$ ?
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); + m i$ b/ q0 i6 _' t
void SetSafeFlag( __int64* pn64RandomOption );
* X* n/ q8 D. J+ s. |0 V7 T+ w5 Y void ResetSafeFlag( __int64* pn64RandomOption );
3 v9 z3 n/ K L, v7 L2 l" o // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® : c4 T3 }1 F, i4 x0 h) ?
. n6 v- M/ o3 s$ m& \, | 这下面插入:. J" L, g _& V7 z! O: P0 n
% @% S& H7 R' y0 y* l- v/ y g #ifdef __FASHION_COMBINE
1 {3 A2 G; s2 z3 c! t# n# spublic: $ J; L! ~6 k& \2 q
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
+ |0 G* u% S' M3 A#endif // __FASHION_COMBINE j p- C; \ O
; q: B: q! d% m1 }+ x; O( ^ ---------------------------------------------------------------------------------------------------------------------
3 W/ L3 M& x" P4 H* u; xrandomoption.cpp
+ l0 W/ |" ^8 O- C5 o! q0 F
. ?. m! S" x6 @: A3 w) Z' U在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 7 ~- \+ L4 m0 l! c+ f- R- n
1 B- _" e3 w/ E5 m9 F2 ~1 M) e 下面插入 #ifdef __FASHION_COMBINE
4 F) Q5 `# L7 h" K: Cint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 6 D! |+ J* k8 u/ M& ^1 O
{ % H L4 [1 k! w1 P; g2 S8 \
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); & k* u* }- [/ C2 o" P! {( n
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
3 w* K6 [- ? K! X& ^5 S& j* X9 s) T& ^" a# p K2 F
if( nMainSize + nDestroySize > nMaxCombinedSize ) $ _0 Q9 }" W0 h8 _& d" s
return 1;
! h) N- [% G+ I h/ @& G( m& c8 R. B3 W% [0 `1 y& q9 j+ D
for( int i = 0; i < nDestroySize; i++ ) 3 C" U8 }( b4 N3 t3 K* T
{
1 m% ^5 i2 z0 F' k+ j4 s& r: U int nDst, nAdj; # e2 f! B8 v4 e3 R( C, H% N3 X
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
* c0 y3 ~# u; i/ i, b3 E g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); : O# h- y3 A' @* h0 d; g/ @% M
}
' y+ ?$ q5 f, m w+ E" r6 D7 A* N. _( F return 0; 8 w. e8 V8 Q" Z4 {! }, `7 j$ W
}
) Y5 D. Z. D1 x+ n#endif // __FASHION_COMBINE : j2 A! }, ?% N _! @) ]
2 m1 p3 d2 O$ w0 X) F F3 B6 ^
-----------------------------------------------------------------------------------------------------------------------
, P6 k0 M4 \0 D) J3 }0 AMsgHdr.h
& B# D2 @$ i7 V" T4 k) B9 }! K( M( `3 H
插入 #ifdef __FASHION_COMBINE& V' ?7 F, X$ y- `6 z: a
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
: X% T8 I3 \4 @3 s/ y5 }#endif // __FASHION_COMBINE ! L2 B6 f8 C, S* ^9 u) A
, N8 ]- B6 n h, ? -------------------------------------------------------------------------------------------------------------------------
. N3 ^6 R$ t& L# F/ a. TDPSrvr.h
( D: j; b& L* C) B* d& D0 O/ y l6 i
在 #ifdef __GUILD_HOUSE_MIDDLE! x$ ?* ~7 g. x# t/ V
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ) o1 |7 V# K+ r. |) i1 F- j- Z
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 0 I' P- R) T' [! h1 w! C! C- v
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 H! i8 P8 x$ N# r w- v0 d#endif // __GUILD_HOUSE_MIDDLE $ s. }) y# g( O' k
& `! Q8 g, X: Y+ G% I
下面插入 #ifdef __FASHION_COMBINE
1 L' {6 h) O1 A void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; V0 B0 e: e7 R* t: ?#endif // __FASHION_COMBINE
7 a; p0 W. M$ Q+ N: R3 G- Y$ M. _- F9 n7 B& |
-------------------------------------------------------------------------------------------------------------------------
% m. i0 p7 z5 S8 pDPSrvr.cpp0 h3 ?0 y2 Q; O9 n) b! K' ^
在 #ifdef __GUILD_HOUSE_MIDDLE4 ?( W3 L% d, n
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); K+ {7 \' b, k3 @: F0 z% Z
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
8 L; K( e" |0 y5 p ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); : R2 v7 G* ?5 U: x# Y
#endif // __GUILD_HOUSE_MIDDLE
4 A5 Q7 N( Z5 U- A8 O2 p9 T1 A9 j) E) I
下面插入 #ifdef __FASHION_COMBINE
& m; Q: Y4 @3 Y9 X' \# l; _7 _+ j ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); ; d& l( O" B. A% G1 A
#endif // __FASHION_COMBINE
: A4 k7 x9 {9 t! y1 G1 y3 N: g* U U1 L, p+ k- z9 e; T
& [: p2 x/ m4 Z, i) f! O( `
在最后插入 #ifdef __FASHION_COMBINE7 }: w1 n$ x0 A$ {( p( C$ u9 G* o
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) # a" ?$ v' S8 J+ `
{
: E; i2 G; _& a1 N CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 b' L/ P: A( \6 K- p if( IsValidObj( pUser ) )
9 [2 ~4 ]2 R+ O! B" K { : n! q9 W7 F3 j( q5 d; X
DWORD dwItem = NULL_ID;
7 m9 f7 u% x8 t8 O% @" g CItemElem* pItemElem[8]; 2 p) S$ C) t0 x( Y( q
! g& h5 b0 h# D8 V
for( int i = 0; i < 8; i++ ) " o! {6 x, B* k- `+ ^3 w% ?) [% h
{ , P5 z8 m1 @& s; C! v
ar >> dwItem; % W+ I# n1 z1 G6 K
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
" E$ V4 S3 c5 \" F" n- k' X2 E if( !IsUsableItem( pItemElem)) 7 F* ~5 }3 b4 _0 c, q
return;
8 h5 s+ }* J2 I1 V/ D3 W } 4 O2 A% F4 C" L5 x% ^
if( xRandom( 10000 ) < 10000 )
5 g) a" E8 T7 C& w, p {
Y( {+ p4 n4 j( C+ W) S) C int nResult = 0; ) c% W1 Y( l* x7 h9 k2 P0 ?
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 2 w; C5 z3 f& E! ^
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
- g- E1 _. G% T$ ~2 m2 ^2 r) ~0 x nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); / F' I$ \. R7 F7 P( t7 O: C" ?( c
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 6 L0 |2 u) X- Q% h& p$ P
if( nResult > 0 )
( i- T" T. {( a- m$ z# q5 b- F { ) ~( N. Y( c$ [* K5 `, p4 G
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); % a1 [+ ]" g+ {: K( _; q# Y! o* M
} + j; C9 D& ^8 {4 L4 y! R
for( int i = 1; i < 8; i += 2 ) F7 H- I6 o( S5 a1 ^
{ 7 ]9 @6 M! q0 E1 d6 d- C
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
( K1 p/ x( Z0 C } ; R6 a- g" y- a' l
for( int i = 0; i < 8; i += 2 ) 2 Z0 d4 w2 o& V& d# K! D
{
. k6 {+ u7 g& I9 o3 P2 q pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
: b3 v# K3 d; E& k( ~ }
/ B* l7 D% B$ l' P' V2 M# ]7 o6 i4 g; u m$ N' S0 o
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
. z0 b, _# P& q- i+ w }else
) e6 j4 W. P8 d+ L# q {
3 y I$ f9 Y/ n2 z8 z) f- k pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
: `8 T" d5 ?* ~& A if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) # I0 s6 }' J" L
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 1 H2 {* d, C3 s+ G
, n% x9 ]- `3 f! q* J if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) , i) F1 q) v, ~" m# }- [
{
# p" F$ v8 y: Y$ T: e3 Y: a2 E pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 5 p: }3 e9 r, Z
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); # M. _4 W9 X/ j, y0 w
1 M7 C. v" G' ^. t4 ?
}else 9 }3 z; P C2 X N; ]8 F% _( x
{
3 I2 i5 E, W. J& P3 Q- J pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
8 |, g# A$ C+ b. n for( int i = 0; i < 8; i++ ) " S1 V. W1 s. u7 G
{' X5 a) [0 H [+ l3 u
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
9 v, o9 _4 Y0 D7 H2 @* o! @0 p- Q }" M. e9 u1 }8 k0 N
} % f) S" g. s: S, V# v" k
} & t/ R$ t9 ^ W$ f5 x) f
}
9 I% ^5 g( M1 T6 p2 G}
, ^1 W% {/ U8 |; k#endif // __FASHION_COMBINE $ E6 ^7 v5 ~1 L$ q
$ ^ I/ s+ k. Y* i" [( V ----------------------------------------------------------------------------------------------------------------------------" h! m! x. [3 Q! @" k- O+ l
WndField.h
- v) M7 B# s$ C, d9 C- A% s在 class CWndCampusSeveranceConfirm : public CWndNeuz
; }7 ?2 l; U( l& u. O
k/ o; V" ~: m, J) T 下面插入 #ifdef __FASHION_COMBINE, i1 h; U ^3 @4 _$ R# W( Y" _
class CWndFashionCombine : public CWndNeuz , c# ~8 X f9 h" w# y3 u8 q
{
+ C. L) n6 b7 n7 Qpublic: l/ I3 W. ]1 A( K) V( A
CItemElem* m_pItemElem[12];
& a( M' g( p! M3 a u3 d9 c; X CTexture* m_pTexture[12];
. m" f( H/ M$ R9 H
3 a* |! Z: @( p4 n+ w* n \public: 2 y* G* w5 z* @# F- N
CWndFashionCombine();
2 o* g$ l4 g# X0 | virtual ~CWndFashionCombine();
+ L: ?! x/ K6 p# t# W7 G, w: l2 s% i& a. d, V
virtual void OnDraw( C2DRender* p2DRender );
T. b1 U0 m, s8 H8 ?8 P virtual void OnInitialUpdate();
- N8 W p# Y& D5 n0 {, S virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ( Q( `+ e' s/ D+ ^: F
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
/ A% i' |2 Q0 @, q virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 9 M, L: I# g- q) q( L# g2 b
virtual void OnSize( UINT nType, int cx, int cy ); 3 I4 n/ c7 A# v( Z
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 4 a5 S) t: u- ?( v# X$ J
}; ! @7 j( A" B8 W$ |- J' X& N P
#endif // __FASHION_COMBINE
: C5 G0 w4 t. Z7 X Q! z J: F7 G# f
----------------------------------------------------------------------------------------------------------------------------8 H3 e& ]6 l% P# n- P
WndField.cpp$ l! K! D* b1 U7 d- {: R
在 #include "wndwebbox.h" : d+ s. d0 T* Y9 h: l
" m1 i$ ~3 w! P0 G& e4 V
下面插入 #ifdef __FASHION_COMBINE7 F* B5 E) S5 j$ N* B) a
#include "randomoption.h" 6 u7 F& U& D3 k6 O$ ~; f# _
#endif // __FASHION_COMBINE
3 y4 |/ \& j2 z4 d5 X- d5 F
; X/ G8 s, v& F, R' ]5 \1 M. o 就在最后:6 b0 e& @' m; [' ^+ |
PHP代码: #ifdef __FASHION_COMBINE c; E) y4 I7 K# @2 r2 d
CWndFashionCombine::CWndFashionCombine() 5 p- I. O( s- V$ F/ @+ O8 b v6 U
{
- T \" E; l9 h d for( int i = 0; i < 12; i++ )
5 R( t/ t- B2 T! m- ]( n {
/ g/ Q+ u4 n# ~) ^ m_pItemElem = NULL; " c5 ?) j$ }, o1 [, Z( S
m_pTexture = NULL;
; A2 k- s- y J# t e5 E- s //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
6 ~5 w7 B8 x2 x //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
% F/ X) ]2 o. u+ T } % t% V5 Y( {& _
} # N/ ^& U+ ^. V& m* \) H
CWndFashionCombine::~CWndFashionCombine()
7 ?# ~; F" J6 G) H( X' G{ $ Z% f7 N. i% C* j u: u' `6 J) R- b" W
for( int i = 0; i < 8; i++ ) : Z1 g8 O0 H/ @
{
' k$ T+ ]. E0 m: x- i9 f" B4 D if( m_pItemElem != NULL ) / B; g8 ~ R4 V( ]% o0 d
{
6 w! e/ ^$ e+ o Y# h if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
6 h$ p+ f2 m6 g" S: y8 }/ Z m_pItemElem->SetExtra(0); * z6 Y) V, O: e5 f; c/ K7 j1 u% F: c
} * V; i# Y' x( `
} * D* X+ {4 V5 x2 s( G) I
}
% ^8 F ]( @# [; r( c+ j- kvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ) L& @! d K+ r# } c2 e- t) u3 M
{
' ^: M/ e3 F$ {2 s1 ~, h( A LPWNDCTRL wndCtrl[12];
Q. _$ u0 ]" }. k' _! _9 m! `9 o1 F
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
s: \1 n7 h1 q: ~" Y; M' _1 N* n wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 6 ]% n9 \; Z+ [. ^) c1 p1 |" ]
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
+ `# p5 @8 i7 f$ O! N0 B' i wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
; c, y6 Q; K" G' [8 g wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
) i% K- v# H" D( a1 E7 p wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
% H5 M$ E4 A) ~, ? wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
; i2 o: L% x/ C wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
+ P) q% {3 l# b wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); % P! }; Z# M$ l& R! P2 I6 C
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 9 |5 i7 [& x( s2 z2 u$ r/ J/ a7 A9 L; }
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 4 I1 x7 f7 j9 V8 D1 k( [
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); # ~: x8 E: ]4 s: k$ T* }
9 ]2 A, o' r m for( int i = 0; i < 12; i++ ) ( o! J, j) j& w* @, W
{ $ Z- P5 l( `6 E. B* o
if( m_pItemElem != NULL && m_pTexture != NULL )
# q8 A" e N1 T. k s {
- C3 ~( Q V: M! T* `+ c m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
& ?$ }( i5 ~" s6 z4 L } 9 z/ W9 `7 d/ t( N# T/ ?/ H; I
} 8 T: `- v% N8 @8 E% J9 g
}
* ^- J! ]/ w- R( @4 B2 qvoid CWndFashionCombine::OnInitialUpdate()
6 [7 w( @# y! H v{
, [. @3 _$ j2 o; H/ V8 r2 r CWndNeuz::OnInitialUpdate();
8 M9 G" l2 h4 m; h' y! P5 ?8 Y9 `9 U' i! {$ d8 E& F
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); : N1 y& Y+ [: z* z- k, M7 |. }7 Z2 x
pButton->EnableWindow(FALSE);
! t5 |& e% Q% p4 m
( ~6 b7 D! s# Z% R/ P" z9 O MoveParentCenter();
6 R1 f" P9 s( M- ?" @: ?* o}
' l+ v# ~+ V9 n! _7 R9 T' CBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) M( }4 @# d+ ]9 w# W* N
{
2 E$ ^1 y% r0 ~4 u( M8 s return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); / C. W* K, t) o8 U8 `9 P0 F* l
}
) i8 K, s4 S& ^# i6 d8 SBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ! C% B# z: U; v/ }7 N
{
( }: _: s4 k! j2 n5 S D return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); + P$ k/ b& x& |% D
}
1 F7 k* S( e3 G* Pvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) $ S4 C1 D7 E3 x# G7 e! B1 {8 Q) z
{
6 X- w3 O, t7 U) ?: E/ T4 S CWndNeuz::OnSize( nType, cx, cy ); ; X8 e1 Y' B! p) |( m
}
" M! D" O- D Z8 I- B* b% m+ \: q* }" f0 F
& h* M! ]6 B- r
4 A$ J3 k* m) qBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
. m% S! b8 L8 C( I a e, E{
: u% v' `6 R+ L/ [' B CRect rect[8];
' q' m4 K0 g3 }' I$ S) j* C8 m. Z LPWNDCTRL wndCtrl[8]; 8 Z, w( ?5 ~! ~
" Z# Z+ O. p; I$ {# a- ` wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); $ l6 D) ^! c# c3 @& v* I; E' e
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
3 ~5 k1 _" }6 h# J5 y wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
6 T% y* ^( [; ~) B% f wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
4 ~) G1 ?' A/ d( h9 l3 T- [3 o- u% X wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
+ X0 c2 ?/ {! y0 D$ |# {0 o wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); + V* D( u: e' @
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
: X; e" h7 d/ p6 o& t, D' j wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ! i* |4 p5 O m
$ Z. E5 i, P. {0 v; e" L
BOOL bUpdate = FALSE;
. ]/ ] \4 j4 t/ V1 B/ L# a: r% I9 M: T+ r& Q9 Y
for( int i = 0; i < 8; i++ )
( I/ b. m3 ~3 }5 \7 [/ I' @ { , O$ Z, [' H8 Y" }; ~
rect = wndCtrl->rect; ; E6 d. _( ^7 \0 W B% I
6 ?6 j: k5 R0 d8 M
if( rect.PtInRect( point )) % w! ]" Q" K9 J& t& Z I2 n
{ 1 r% z- A9 E d- Q; i+ I
CItemElem* pTempElem;
0 L. ]. F* L8 a3 `. X- Q pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); - R# v+ U+ q, G0 h- L5 A
if( pTempElem != NULL ) 8 n/ o$ }+ E, a, s* a' \
{
- e* p4 R: {$ d- w- h0 h$ Q& u: A if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) - r" l; P) o% q, m& j- r' |
{ G+ q/ F, H7 |
ItemProp* pItemProp = pTempElem->GetProp();
" @9 e. k. P0 t7 O6 e9 M6 {% J1 \# J# j( H" \+ C: b% d( @& o
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 6 i" O8 Q+ D) L P
{
. B' t) s- S2 d6 F if( i == 0 ) + V2 f3 ^* D' f6 G0 l/ I
{
' _/ e2 P& q! L" i% q; c if( m_pItemElem[4] != NULL )
" l5 {" E* G2 p; B- B3 p) S0 A' v {
& Y( C& w9 Z# d1 N! l n int nSize = 0; . N* p* n( Q6 M% h+ x M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 z0 ~6 _0 e; [9 J8 l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
+ a7 K: z. X; R8 E5 ]7 Z) ~ if( nSize > 3 ) 3 t) F; R7 m$ [" [- J
{
: \5 W" d/ @, j g_WndMng.OpenMessageBox( "oversize" ); 8 S; u8 m4 R2 M
return TRUE; 7 @) _9 @' U$ R7 h: }
}else$ ^: j2 W! L$ k
{# E' O6 J, Q( K7 O7 X& r, k
bUpdate = TRUE; , k7 N9 w+ b: `$ ]) ?" e) C( E
}0 K9 y0 w5 L7 C* r
}
: d% L3 c) P- v* |( R1 I5 m if(m_pItemElem != NULL) 1 ?. `+ j' ^' g' O
m_pItemElem->SetExtra(0);
) M9 [3 M- U$ `' p# g3 W z9 q6 m4 Y3 K- i# |+ G
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & _) B1 s8 x. |( A: y( T; j$ l
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- L) K3 f% F% f( u( L% | m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) @3 X% F+ _+ }+ u: X
! \3 k& Q# ]; |$ e% Y& T& ~, L if( bUpdate == TRUE ) 4 [. q" [5 T l7 O+ n
{
4 w8 h* c8 ~! W9 \0 r m_pItemElem[8] = m_pItemElem[0]; : Q5 ^9 X9 _) c2 M/ h+ Z: Q7 R
m_pTexture[8] = m_pTexture[0]; 3 K" L# U% S! ^( Z% c
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
% v# k! u) i5 y1 `5 Z7 K# w } . ~' d3 C+ k2 f5 U0 s, l
}) S1 f- ]; d! c, ]! c9 f8 ^' y
if( i == 4 )
; x9 m* Y: z0 _6 C2 N" A, P; U+ x& X {9 g) m- e7 t' ?' E5 I: k
if( m_pItemElem[0] != NULL ) ; ~- X; Q- H; S( b, Q# N$ a( A
{! R. Y7 x+ N$ c+ r6 m$ q8 ~
int nSize = 0;
9 i, h2 r6 v% g: G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ q+ W! N/ {$ j8 [+ {! N: t! }$ B5 y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); + \+ a; R3 f, K f: D
if( nSize > 3 )
3 N; E$ ]- Z: U- F {
2 Q' u* Y( O6 y) ]3 e, e+ Y* T$ } g_WndMng.OpenMessageBox( "oversize" );
& V& D7 e9 t' B4 _/ ]; Q return TRUE;
9 h9 x, Q: @$ l3 n* n. l( |! n! U! I }else
7 A5 v8 o' a; k1 F4 n {% z. z7 l8 N% e5 V2 v0 c3 l% ^+ M
bUpdate = TRUE; 5 h; G/ L' `0 B G* F
}
1 ^- T& C2 Y6 S; ]# e$ g! X }! P5 T9 n3 s" p8 {8 R6 D1 y/ I' j
if(m_pItemElem != NULL) . Z* I3 s7 ` ~" F% T& K
m_pItemElem->SetExtra(0);
) R [1 q9 O" I9 W8 q# ?
, C) T: G7 H% n" }( x) { m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; O. t$ @8 `' S) ^; e; R# d" e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) i7 a% ^- D* p# [ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- n1 T5 y; |4 O) l& e& x2 y6 H' H) H+ d! T
if( bUpdate == TRUE ) : z7 H# c$ G; y1 A, E- p5 ~
{" C: _( c" r w* R* D; O% R# h! }
m_pItemElem[8] = m_pItemElem[0];
3 \1 O* Z, h5 \* y2 J, c; Z: l m_pTexture[8] = m_pTexture[0];
6 E+ N- i$ m+ C7 E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );# T' q' [* z: v+ G% m
} 4 p N q; J1 i4 h8 Y, X9 K
}
& o$ m" y, L. F/ Z }else/ I7 K8 T$ C3 }! [
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
( T7 E6 N# x: U" W3 V/ X2 A5 G {+ N% z0 ?4 X/ N% D
if( i == 1 ) 1 a6 _5 m. S; ?+ t$ D2 U2 }) c$ e
{
- i3 O5 w$ V9 P if( m_pItemElem[5] != NULL ) : }3 p* b3 z) f
{
; ?9 i' m2 U \5 P7 j int nSize = 0; : L: k$ q( j8 ]: O' {5 u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' l: U" a' D4 f4 v$ w$ k1 s nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
% j" i0 \" y9 n) n3 R' _ if( nSize > 3 ) & \1 Z: x! v" {1 m" A$ U
{
+ |0 C4 o* o4 T/ F! p( j& x g_WndMng.OpenMessageBox( "oversize" ); % I+ ]' c, i! j2 \' T
return TRUE; 2 k* F2 N) I9 h( [& D8 N$ m) y
}else
6 C$ C$ d6 c8 |$ l) f {/ S0 H+ l4 ^3 ~2 [# o* t! M
bUpdate = TRUE;
/ i: C* n5 I+ k% ] }3 E5 }9 ^0 p, J+ N. p# M |; I
}
4 d- z2 H" Q' h) h' ] if(m_pItemElem != NULL)
! N( R; y# z( R9 I; } m_pItemElem->SetExtra(0);
- u" Z+ k9 X6 U2 {$ |8 Y2 Z4 s4 v0 z* d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! M% ?: G o* p9 U# Z" ]9 v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . n. X! J/ }( T2 [# `0 A. X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); y0 `) ]8 J" [+ t& W/ ^" U; V+ |
+ V+ r1 Z {3 t7 {4 f/ I if( bUpdate == TRUE ) $ K# h2 L% q- l( K# r
{
2 z2 r0 y) A6 V: {4 z m_pItemElem[9] = m_pItemElem[1];
, |% y' s1 p. X$ Z) @1 y m_pTexture[9] = m_pTexture[1]; 9 b7 s& V" {# p9 r! H5 E) H
p( J: U. }3 b// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
/ a2 n9 H6 S' k. K: ?/ j }
* ?; w9 m6 M& q$ c } Q* ]- {0 K' _4 r
if( i == 5 )
6 `) k- ~, E z& ]2 A' ?9 q) [ {
8 c! Q& g* e2 s( p if( m_pItemElem[1] != NULL ) 9 N7 `9 ~/ C% i% k/ B; \
{) C& Q g* z8 m# V6 D. l4 c/ D* X
int nSize = 0;
" \1 u2 m; x1 }0 ^: t! n nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 I4 q0 ^( {0 d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 6 `1 S1 W1 Q2 J3 O/ g
if( nSize > 3 )
( S" z% q4 H+ G$ J" E1 g c, A- s {
7 P9 \9 i) B: r9 k/ s1 \) i g_WndMng.OpenMessageBox( "oversize" );
2 H+ t/ _; H f2 b1 j, F return TRUE;
: z8 Z3 F1 R& ?# {) S; j% |. N }else
/ j; X \/ g# B# i1 l1 ~- } {* W( b, c# c9 T4 Y# X. q* h
bUpdate = TRUE; , q% r* c. M1 }8 X7 I
}' V" y# S- [- ?- n6 L5 a: U8 i+ P
}
# S" y- c4 X9 M3 ~6 ~0 H" _ if(m_pItemElem != NULL) 1 i( c* g% f0 n0 }1 R! Q
m_pItemElem->SetExtra(0);
8 Z5 I1 |; s3 s. Q( l
* {; W2 a7 f& `" p m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 b- J# K) T% g( t, D m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# n) Y; y5 W6 C, y- S8 U+ M m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 z+ b' D6 }! E( ^) n: e2 w: B; ~! C1 L: p
if( bUpdate == TRUE ) " N: l# i$ Q% _
{# a$ M, i! Z+ [4 z# j% L( E
m_pItemElem[9] = m_pItemElem[1]; 1 A. x# K# s2 x2 \
m_pTexture[9] = m_pTexture[1]; ! g: _9 V) k* z/ i, s0 d0 S
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );$ V) A, t; z1 V/ b
} ! F$ X1 I# x* }
}- Y: t. a# y% _; S' b# T/ w& a
}else
, Q5 t( Q/ N. u# d) `2 y+ q if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) % e2 Z: G& }/ `" ~ g% Y# w
{
: K; R% A$ S% W) o9 M* Q, e4 q if( i == 2 ) - \8 r/ e: K* ^8 A) Z3 S
{* c8 @1 l0 a7 C, q" n
if( m_pItemElem[6] != NULL )
8 |& L6 ~8 ` @: @/ d$ N" ]; i8 D {
c. K6 B* f- C7 ]; F int nSize = 0; 5 \# ]: \! V. q0 ]9 j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / z; c3 M% W. r$ o+ m9 B9 I" }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 9 E1 M9 l. X3 o% O s- P! K
if( nSize > 3 )
! U n9 c# S0 o7 S {0 h4 z4 @% z6 [0 S8 A, U
g_WndMng.OpenMessageBox( "oversize" ); # E) H1 x' f' z' {- q
return TRUE;
, W$ S4 Q* u* w8 I6 y# N }else
$ ^0 N1 ?1 J x4 Q' i9 L# W {, F5 a$ \ o- j! a4 d' {
bUpdate = TRUE; ; u4 u5 I0 h3 v9 H/ _& B0 V
}
; j( t% R: k4 W, w% ? }0 ^1 c' L$ |% V! D
if(m_pItemElem != NULL)
* P1 q6 l. A. d$ w. S3 @ m_pItemElem->SetExtra(0);
6 A8 |5 _, M& G$ ^* F! Y2 M, m7 X
& Y5 p+ W! s! } |& R0 g" f- t2 x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 F \, m8 E# Z7 O) m5 B( F; W: Q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" B: ^2 Q/ x; k1 P h) c1 s m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 s. r6 s# i+ E; I; |" ]) P
; X$ O4 L6 }6 k+ r* ~9 ]! d, N if( bUpdate == TRUE )
1 v1 p: `( o- K. \/ f* u" i {, L3 P) i# p: o8 m
m_pItemElem[10] = m_pItemElem[2];
; o9 U0 L$ r5 Z. h2 ^ m_pTexture[10] = m_pTexture[2];
5 _% [# R6 z# B. Z$ K& n // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );6 T c0 z/ ~; x r% v/ P* K7 V
}
. t) R$ {4 P- I+ Z$ `1 @6 Y }
3 N' `1 v ?$ b/ E" ? if( i == 6 ) & V+ T: M' M9 T3 [3 K
{
8 e- G8 c9 k" m% y" J' | if( m_pItemElem[2] != NULL ) 0 o6 C3 |0 B. s' O9 o4 I. ?- [
{6 I# o5 B/ o2 `; \1 A7 O
int nSize = 0;
* R# l9 P) |) t4 G( g nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 n$ ?* X$ H1 P) v' c3 y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 2 N% L3 M8 T6 M. T/ h" j
if( nSize > 3 )
6 |. T+ S3 q* e5 v7 @8 w {5 i) M' m! w5 B' K N
g_WndMng.OpenMessageBox( "oversize" );
) K6 h6 H" F' V/ Z W$ M return TRUE; ( h/ \8 X+ F6 G
}else: r8 g) l7 ^1 V3 M
{) O( E, M1 s7 J6 \
bUpdate = TRUE; 9 t1 X0 [% ^/ A5 G+ p6 {! s
}% W, x* _& y' n2 Y8 b! C- [
}1 r0 W8 N! B3 R4 n
if(m_pItemElem != NULL) - U+ S7 ^4 x9 L
m_pItemElem->SetExtra(0); - ?5 N! R. U8 y% O( b. B
8 s( E6 B# c, I0 v, W7 m4 N: E m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 w5 o Z' q! d% T$ d
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! r7 o! {7 {8 n3 d+ P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. W- `" V# s8 h0 _
6 c: h! z5 g6 F if( bUpdate == TRUE )
, l: B2 k/ U5 N K# ^) U {! C7 }% o; T7 W
m_pItemElem[10] = m_pItemElem[2]; 4 V# j" p( x: x% B
m_pTexture[10] = m_pTexture[2]; ' m1 W9 F, d5 g& _5 G
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );+ r: U! W+ I2 E# q+ W
} 9 ]' ]8 B' j% L- G0 f. w
}
, K* Z% j. w! E' c }else0 f, ~3 Y# a8 l2 z3 N( c; v
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) " E4 U2 W6 u" p% c8 u
{- F1 D" U) }9 H0 c, X! l$ ^5 U5 ~
if( i == 3 ) - r: M6 Q4 T0 P, }% v$ ^! r# J
{
) V8 c8 K. O8 r2 N4 r if( m_pItemElem[7] != NULL ) 2 D7 E5 u9 P0 e1 y
{
& t" \! n- `- g" M int nSize = 0; + M: m" w" ^) d* T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. _& S' J# L5 ?8 x; E9 Z2 b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
8 H; i, s6 r+ a. ^% d1 u if( nSize > 3 ) ( Z& ^0 N4 `& J6 s0 n
{3 D2 O" y7 B0 _; @ q- C0 p
g_WndMng.OpenMessageBox( "oversize" );
* Y: e& s; v! h; X) ` return TRUE; + B( E3 b9 r4 @+ J
}else5 Z* q( v- W- t/ }* Y
{
5 e' {9 G: I* N' s0 e* y4 _ bUpdate = TRUE;
/ b$ o( x3 L+ B* v9 m7 _. b }+ a }1 V2 J( s' c* {( P0 `3 g( Y
}
! H! y$ C( Q m) m if(m_pItemElem != NULL) 8 l! Z* ^: P. ^4 f7 O: I
m_pItemElem->SetExtra(0);
w$ N0 Y D& j5 q! ]
8 G9 E% F- d3 I+ i m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 ?2 n8 u, v# s+ ?3 y. ] m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 @' v9 E. p6 @6 U; A9 @ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & `0 R r, \9 L& W7 z
+ f- y( ?+ s$ C9 d: G# f6 J if( bUpdate == TRUE )
) j8 U' |5 y) c6 r: I) | {
9 _$ f3 V% m2 w) S7 D% E" x m_pItemElem[11] = m_pItemElem[3];
) a% A7 a4 y4 k# T m_pTexture[11] = m_pTexture[3]; # W. f6 {8 q9 w) d
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );+ V" J, k) V. C
} ; S' M7 M$ y9 l' @+ x- ]9 g' ~
}; j6 ]4 F$ [0 q9 h- s
if( i == 7 ) 3 R% u% w: w$ F8 \7 S: v, i& U5 d7 b* ^% q
{+ l c; \4 p8 r/ {" x
if( m_pItemElem[3] != NULL ) ; |( d+ J" F& P" s
{
0 j: a# }7 T" ?4 {- s int nSize = 0; 2 M) X. Y, }% u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# l& H' @% v0 p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
' O/ ~( z6 A/ B if( nSize > 3 )
4 ~ J+ |; Q0 E e$ n8 f {2 A+ z5 C; F' l4 T; [
g_WndMng.OpenMessageBox( "oversize" );
2 B" D( Z( |( x8 Z8 z return TRUE;
4 n9 d+ f& [) o }else5 Y3 b% w0 n# x8 L
{
5 [3 g- ?/ j: J0 G9 d bUpdate = TRUE;
1 F2 ?) |% t. q7 `6 C# s }: J) z b7 J4 H: S. H8 }; ?
}3 S6 M( D, D. x1 N& Q
if(m_pItemElem != NULL) 9 s3 \( b; J0 v0 f$ Q
m_pItemElem->SetExtra(0);
6 v( a( _# R& F2 l( }( {- R- D' q. {5 E4 D* c
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + L0 o+ S* X7 @- i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( ]. Z$ {; [6 P! o8 q8 r
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " z- R2 d" b9 m' M/ H
B; q% [' v0 ]) k if( bUpdate == TRUE ) # m( O( E/ g$ f3 U) |& u
{7 d) `1 k: U/ W, F# z
m_pItemElem[11] = m_pItemElem[3];
3 Q; N6 I2 i2 k m_pTexture[11] = m_pTexture[3]; % [' c$ V3 u3 u. _! H
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );, w) r& W+ f. {5 w
}
5 ^1 H& V S* `% n+ Z# F5 T& K }
/ F9 {( o! c1 @$ P' ?! Z, r }else
. f% ~5 ]5 m5 ^: W {9 g/ l$ t Z+ Y+ i* L& T6 v8 t
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
; q3 t4 p% R8 W2 U7 N, R // wrong tab
1 ?! [, _% T* V5 q } $ y! U; ]$ P5 X! @: n
}else
7 O, m" Y! B: R% |7 b5 \5 Y& \ {5 O7 e9 d, B7 r' v
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 1 w4 B3 N" Y5 o/ u* X
// not blessed
7 f- c; W0 }& I2 d; V \" Z* j! u* D }
q2 a9 X) r+ K7 R" ~, O5 k+ F5 b6 G } $ }$ s/ O. n$ |# p
}
{6 k: S. |: T+ V2 H- \; c% t }
7 m# L P7 \2 M% y' X
/ c) ^3 n" B) K n int nCheck = 0;
& \4 g6 ~2 z0 c' {2 {" K* R for( int i = 0; i < 8; i++ ) . z+ y$ m+ p# i: i/ _
{ / g# D, ?- P5 s, i, L$ x/ {
if( m_pItemElem != NULL ) ; a2 U: J/ D: r
nCheck++; ' @$ | x) R$ F8 `
}
, J: c, Q* i4 S if( 8 <= nCheck ) 7 W) U/ I- p2 S
{ % C! H8 f6 a6 T+ c7 F
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
0 L' Y$ W! W- O- E; n2 p# A, X pButton->EnableWindow(TRUE);
6 l0 [) I5 u& [- l) v } % X! B/ h/ T5 o: k3 I! V
return TRUE;
" Q i" d' W5 H" b, W- D0 f/ n+ m}
# ^. m; o0 t! b" R- _) N7 p& XBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) " }2 `1 q6 u# ]5 A; t; ~9 }, U
{
7 o! L1 v4 s2 V5 ~$ |) N3 ` switch( nID ) # x7 w2 s' j5 ~" ] S# ^
{ ) z- s; I2 ?! v% j4 R) j7 L3 b ]
case WIDC_BUTTON1:
6 _ |6 y9 N( m; p1 E8 \4 f {
) i0 u w1 E; p+ M3 w g_DPlay.SendCombineFashion( # g4 _% Z0 W" V3 q7 }" t7 x
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 1 m( H( m8 }3 f: K( }
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
+ n7 M2 c0 U% \ L m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 0 i+ f. e6 q0 c) _* b" g, [
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 2 Y4 u$ i/ A: w6 X) E9 y
); $ V/ r7 I8 s: y: {2 R: l
Destroy(); 2 M! @6 d* e9 S; Y7 G1 c
break;
: R" o F5 c) u3 t1 [- |+ j }
0 M, }( a# ~5 Q; A3 T Z2 R case WIDC_BUTTON2:
, E; [" r: i: Z/ W+ A3 a {
# k/ x N$ `4 P. D' i Destroy();
: Z" ]5 V6 G& B# F h) [ break;
7 b+ c6 l6 M' J" ]( Y }
8 U5 g1 x' o) \: {- I$ h } 7 D$ l! a, d. k* z' r6 B7 d
return CWndNeuz::OnChildNotify( message, nID, pLResult );
. ^/ V& c% h8 d+ ?} , g' f; D5 Z3 F' ~) l9 P8 E( [
#endif // __FASHION_COMBINE
9 | _8 a; w! p, C% l! `
) X ~4 K& S4 L% L6 E% a/ X# A ----------------------------------------------------------------------------------------------------------------------------, T+ I0 ?7 A3 \2 r4 D9 z7 @
WndWorld.cpp
6 P0 J. s3 z% {$ S" ^, n2 v在 case MMI_REMOVE_CAMPUS: 3 k0 ?2 y) R; C- Z& a' \
{ ) B/ N7 D/ `. u9 f. |( w
if( g_WndMng.m_pWndCampusSeveranceConfirm )
( s5 S1 k. h2 I$ c, m SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); & B! L5 X4 k! [' a
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
- R4 F/ o8 Z4 b, J g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
/ L( G0 ?+ ]% G' N- o! s: P break;! u4 X+ ?8 `# l6 i" g
} ! A" L. p, r# K! F
#endif // __CAMPUS / S) r" _" C2 V- J. C6 J J1 f" n" }
) l( p' o, t( o7 {) v
下面插入 #ifdef __FASHION_COMBINE( q/ e; T* Y9 @8 _- h
case MMI_COSTUMEMIX01:
$ g9 X: X5 b. m0 J { 0 J6 d! S, l% u+ R; N6 q! L
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
/ @; n: {6 S' r \; A g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
$ j# s9 K; L3 z2 T& s2 k2 A# P g_WndMng.m_pWndFashionCombine->Initialize();
1 s4 u7 f7 o, X1 y4 @" E# t/ ` }
' E+ Z0 f, U9 b4 Y$ | break; ' u( f; B; h) t- I. N( e
#endif // __FASHION_COMBINE % ?, Z, f7 V( y! q
( e7 O9 l6 ] R0 s
----------------------------------------------------------------------------------------------------------------------------" _2 B/ p8 K0 H7 P5 N5 Q5 K
WndManager.h
# S6 |0 L- u8 X9 @1 A) {* I) E% E* m+ e" q& m* J% g- T
于:! n* S* N* g( t) [$ x8 ?
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
/ _8 d3 l& d7 o1 u) t5 a) n CWndGuildHouseBid* m_pWndGHBid;
( ?0 G! i7 S/ p7 [9 j- a) N, k#endif //__GUILD_HOUSE_MIDDLE
# x% b! ^3 P% T* {
) c1 `1 K! z+ a% c0 c) S4 |. {, w 认为:& \' M1 n$ R2 U9 ^7 p* m+ S
PHP代码: #ifdef __FASHION_COMBINE6 I s% K) b/ P2 y& O/ m7 q
CWndFashionCombine* m_pWndFashionCombine; ; |* B, c7 M8 q" e
#endif // __FASHION_COMBINE $ B& m; D1 c8 J' G: J! N
0 X% Z# X$ ]* G: [
----------------------------------------------------------------------------------------------------------------------------
7 h+ P+ p w* v: _9 E- v4 UWndManager.cpp% y+ r1 e$ y* b+ l
8 C& f& k1 X/ e2 j( A在 #ifdef __GUILD_HOUSE_MIDDLE8 A7 p0 Q; k7 Q0 f# m1 B! L
else if( m_pWndGHBid == pWndChild ) 0 K+ v& K4 g2 g# [& a9 |! x
{
3 o+ J4 }+ y" N0 h0 X% n SAFE_DELETE( m_pWndGHBid );
" O1 ~5 a' |0 | pWndChild = NULL; & v" ~0 i7 h" S
} 6 }3 @) M7 }4 @- ~0 f B
#endif //__GUILD_HOUSE_MIDDLE - a& {# G) ^2 I% R
. b& |) Z7 H" O1 N: w 后面插入 #ifdef __FASHION_COMBINE
4 O" ~& O# [2 ~' Z; u else if(m_pWndFashionCombine == pWndChild) ' A; ~9 i# T" g
{
: s, x) c; f) ~2 { SAFE_DELETE( m_pWndFashionCombine ); ; X; s3 q; C4 _4 y/ a) K$ q% |
pWndChild = NULL;
" y' R" J/ [' T7 L( k0 w6 i } 8 O7 W/ ]0 V% ]
#endif // __FASHION_COMBINE
. n8 D* Y2 z& I+ C* E5 `/ n
& n+ ?5 `- N |6 }$ V: o$ F' O ----------------------------------------------------------------------------------------------------------------------------
! L7 g- Z8 H. Z. F/ A; a/ U4 S$ bDPClient.h
: T. n# h- u! p! W' h# n; U3 X, a% ?: c- ~% V$ [" Q
在 #ifdef __GUILD_HOUSE_MIDDLE
, @ O* {; ]% O1 Q+ ?private:
m) S, i3 {& E& p$ N. } void OnGuildHouseTenderMainWnd( CAr & ar );
9 N y, F% V6 x& n& C+ R/ h void OnGuildHouseTenderInfoWnd( CAr & ar ); : W' M. S+ m, l; D8 x7 G. T
void OnGuildHouseTenderResult( CAr & ar );
; g/ c7 [; K4 jpublic: ' n* _: i9 y; m1 r+ [. F
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); $ P1 n1 x: z! C [% R; j- m5 S
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 8 h! w! `; j. x2 ]. V5 S
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 4 f( M2 I0 P4 ~, V. D
#endif // __GUILD_HOUSE_MIDDLE 7 N8 V9 O1 e$ X
" @! v# L* c5 f 下面插入 #ifdef __FASHION_COMBINE4 L2 l' \4 J4 ^6 Y; |
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); , B- B q2 o; ^) e
#endif // __FASHION_COMBINE
1 d- p, a0 Z' }5 ? L- a+ W" |% u% t$ d. C
----------------------------------------------------------------------------------------------------------------------------
, [% s0 {0 \6 y4 `5 fDPClient.cpp; c% V' y" j( m) x# i
/ _% u% o) L/ [. `: v在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
: k- [( Z: ^/ K3 e0 z! N% V{ ; l/ J8 J5 e2 b: g& @& f
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
. T2 l: \) @* T ar << objGHId << nTenderPerin << nTenderPenya; " I# ~! t! s" T/ b W% N
SEND( ar, this, DPID_SERVERPLAYER );
; h7 t! W1 t8 v7 x$ N& f} % k, A- A, @2 m5 d9 d# V% x
#endif // __GUILD_HOUSE_MIDDLE 9 {$ C" I h1 v4 B7 O- k0 @
* a/ I/ X& ^* A- _1 n+ E 下面插入 #ifdef __FASHION_COMBINE
' X1 Z+ f# V6 vvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
/ |% ?+ P0 ]- d1 W1 c# j$ X: j{
3 @6 e2 d: c. h4 ^# q3 X" k+ ` BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
5 ~5 t& u- k9 P8 L4 q ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 8 h2 g1 p2 F$ [' m# |# f8 Y1 g8 t
SEND( ar, this, DPID_SERVERPLAYER );
& X' W+ C( a& q5 V- C} 7 V7 Q& s4 n: O1 A L, u1 {
#endif // __FASHION_COMBINE
6 p6 Y) G# ]+ d4 U
$ p# G |+ y+ @$ _) ^/ l ----------------------------------------------------------------------------------------------------------------------------- A# p/ @ V: y' a e& E% X, H
5 l6 j( |3 X) l: g3 \
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 1 h' s; N. `, Q* q5 e; O, G4 N
3 ~9 I/ C$ R7 o/ v3 E! ` ----------------------------------------------------------------------------------------------------------------------------
: M, K3 f. S1 s4 ^3 _1 Q2 G: l/ G
* D$ q0 S, f$ i; b3 }5 Q* u2 c$ @1 Q" R% h
0 z4 ?) s9 t U2 T
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
7 T( r ?" q' I. ^" R9 o1 D5 r& T2 n
. b3 |/ { M) y
~怪物 + i/ f2 z; Y: n8 {9 I+ F; @
|