|
莫因E * PVP
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: R9 q! |7 t4 R7 R' G4 o4 X今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。5 |% s j, z# y. [
9 z4 D8 h; H/ c# {* u1 Q# g有大量的代码,我已经测试过它,它可以编译自己1A。0 e# f3 d* D! s; [0 a" k% c# p7 i
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+ k3 O( H" c1 ?$ f# ]$ G现在会如此容易所有的C&P'en" A" { J9 L) {+ U0 H7 e$ A
; i- e7 U& J& s0 Y2 ~% t4 ]1 d- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
p% K" `/ x- n7 k9 V8 B% o5 w5 B% I* |) }( S
你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:" [* f: o/ d& _. E5 U9 B6 I( w
* ~% _, N1 a* P7 D# }
Etioom(90%)
# p. q* b( @7 _9 |. p怪物(10%)
e8 S! N! @( o& W
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这里的问题,而是“不问任何小型或定义语法错误。”
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1 |; a! H8 r) z7 V唔够讲,这里是答应释放: randomoption.h
7 R9 e' ?2 g5 i1 `) [; k0 ]2 J+ f: c8 g% r8 b
在 public: - A9 u/ U& V2 R' f$ |4 B. F
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 3 J6 k+ t) J9 C& V( _+ j8 w
void SetSafeFlag( __int64* pn64RandomOption ); 9 p4 P: P' P- P; U8 x! G% K& h
void ResetSafeFlag( __int64* pn64RandomOption ); # l7 M8 _' \! k# S( U( v6 |
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
4 x* R# v" a" V+ L+ U
. z2 F; X4 y# s3 |& d- T 这下面插入:
' X2 i0 Z4 L: O' S9 E
. ?# o h% D+ p! t. { #ifdef __FASHION_COMBINE
/ C1 `) x% i( O2 opublic: ' e9 k9 Q& r' |' J0 K6 X0 c
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); " F7 P; d4 f) V
#endif // __FASHION_COMBINE
7 P, h( q! Z3 n# l) L$ I7 N' i# X/ \- W( _
---------------------------------------------------------------------------------------------------------------------
/ k, L' ]7 O5 U! i, I; S# t0 m: f2 irandomoption.cpp0 D: e$ l& v4 X5 U& k/ a
- a" g; ~; Q7 e; S% x+ K
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
, w0 B1 Q" C* y" O! s$ P0 k+ C( h0 g
下面插入 #ifdef __FASHION_COMBINE
4 K( E" _3 W. t. A& R6 P/ |7 Rint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
1 [% Z. l2 J$ I( B7 b# @) D{
, V$ F% T! l" x3 x$ L0 T1 S int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); / ]8 P6 Z% [8 Z, y
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
& x9 z/ o1 q& ]& S! Y- Y1 H+ v8 _+ m0 J9 n, \% A* {5 Z/ Z6 z
if( nMainSize + nDestroySize > nMaxCombinedSize ) / l# {, e9 l! V% T5 _& S
return 1;
+ V$ g$ e ?: i
$ j$ s; A' ~' U5 G for( int i = 0; i < nDestroySize; i++ ) 4 E( x& z0 m( M: R9 ?3 }2 y# Y
{ 6 \( d2 {* i" W5 o$ I% q8 Q
int nDst, nAdj;
5 j# P% E0 i1 M/ E if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 3 X L( K* s. }, o- B
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ( I q! r+ U% E& r4 S
}
4 x$ S! M8 L: i, }. j7 P; O+ U return 0;
9 W$ N2 t& r5 t7 A- z! U}
* c1 P$ g% \: \9 ~0 h( R#endif // __FASHION_COMBINE * ~3 J' T2 V/ s( j [9 L
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-----------------------------------------------------------------------------------------------------------------------
( ]0 g3 k7 e' v- u& \; e" ^MsgHdr.h" f7 ~, ]2 {3 [; w4 }, O. J- g0 d0 ~
0 h7 r' F/ F1 e% f" p/ {插入 #ifdef __FASHION_COMBINE5 ~. `, ?7 ^& Y1 \
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
' A% s' O1 I# S" z/ A$ q: x#endif // __FASHION_COMBINE
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DPSrvr.h
5 Z5 K% a- X" s$ F* l9 M+ f. w/ i8 r# `0 Y& o
在 #ifdef __GUILD_HOUSE_MIDDLE0 o2 M9 S& R1 [4 |# V( A, s9 l
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 R7 ~4 h- \$ d: r, R7 J
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 1 h6 J+ x8 @, J3 a, H/ a
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; `! u# D. j7 ~' i+ W9 K$ d/ f3 G#endif // __GUILD_HOUSE_MIDDLE
# ~+ r# |8 ? P( I( {
# j+ z9 z$ U: ^, J& Q* S 下面插入 #ifdef __FASHION_COMBINE, x5 m5 @0 F! A. j6 Q3 r) m4 E
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( u! F) Q6 ~1 o) p8 U: ~5 `
#endif // __FASHION_COMBINE
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/ K' m$ p; q0 ^ [ -------------------------------------------------------------------------------------------------------------------------' ~& R% k8 q x
DPSrvr.cpp
b8 ~- c, p; u M+ J+ ?在 #ifdef __GUILD_HOUSE_MIDDLE4 ^7 A/ N5 W- D& j! W4 `# G5 G: O
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); , T2 Z/ a) S8 T& d, T3 q% q
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); * z1 C9 Q8 r- B+ ^! h) W
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ) A! ^7 ?/ n2 w2 O) b" D
#endif // __GUILD_HOUSE_MIDDLE ; t1 U' b) g" b! H" l; d0 H5 O0 W8 a3 H+ N
+ E/ E! t' J6 A/ K, Z# c% u) @
下面插入 #ifdef __FASHION_COMBINE
# b8 C8 m: Y4 u4 Z/ y/ Q ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
' c) u: V# c* \! |. n* H1 N#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE
& I4 I2 [7 L* i' w0 w0 Fvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) . Y4 H" x: v2 W& ]" v) U- a0 K* V
{ 2 F7 \+ H; q3 p. \( n' A- g% N
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 0 M( X$ I) g: `
if( IsValidObj( pUser ) )& d, _7 J- V! V6 U) d6 J$ O
{
( I! u0 Y, R% T4 e DWORD dwItem = NULL_ID;
+ k8 {- o! V& v% M CItemElem* pItemElem[8];
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; p$ j# Z [2 ~3 B H& H for( int i = 0; i < 8; i++ )
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: b! p/ k; r) n5 j- E2 @/ I a5 ^ ar >> dwItem; ' x7 d9 f+ [8 A: L7 U, @6 F7 H
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ( U- [ t D" O$ a `1 }( ^+ Z
if( !IsUsableItem( pItemElem)) 6 |' Q* J# M9 [# Z' w# i
return;$ R* p, o' M M) M
} ( m/ [ a. G" A$ D& ^' N4 e9 S% P1 C o
if( xRandom( 10000 ) < 10000 ) 4 p1 L! {+ A( l
{
4 Q" n) a+ q, c+ A7 |/ }7 C int nResult = 0;
; l' a Z5 N8 i4 S# |. N" |7 w. H6 b nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 8 Z9 T. S3 ~8 D& T
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
' C* T$ Q R0 G( Q/ K' m nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
5 E8 j- |1 o$ r9 Z1 O0 G" z( K nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); + B$ m/ f2 L: M! i6 ?' ]
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 2 @; n& Z8 L; x/ s. }7 N
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for( int i = 0; i < 8; i += 2 ) 0 M& U& H6 M9 |1 q! }3 A
{
# f$ E$ T0 t; T8 ?! B; U ^3 V+ Z* p pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
: ~/ S+ `) y" D }
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9 r U0 a$ k6 f% u/ ]$ |6 y* a; A pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
[5 n5 E; @" V: J! U* B0 [, [ }else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); - l: D* P4 R' ^& }$ H% A
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
4 I3 }) }5 E0 Y3 m g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); , }6 M: C9 \* ^3 O0 L( X, N
; B: |/ O1 _- U* w- i' L$ l if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
I* l) C/ C) s( T0 ~ {
/ {$ J+ R5 l7 P8 Q+ k) q pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
- Y+ z% k% {/ v7 m. O* o) K/ L pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
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# ~2 y$ ]- M' f0 x; M) m5 Z' _ pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); # R5 _9 ]9 D8 ~) E( o I
for( int i = 0; i < 8; i++ )
% {/ r6 } w& E {
/ D9 ^% ]2 h: _) r1 T pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 6 Z7 E5 D; W9 [$ }' {
}
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}
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* c$ Z5 w- z! d- ^# N j#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
# c6 K; E+ i' m; n+ Z1 t4 ^WndField.h
( c" l" d/ f( H* ^+ f3 q* d+ @在 class CWndCampusSeveranceConfirm : public CWndNeuz - ~/ X3 f2 R; C* P+ D: q; _
' F0 p/ s- C. @) Q 下面插入 #ifdef __FASHION_COMBINE
# h5 y% [* s( J d3 ~$ |$ hclass CWndFashionCombine : public CWndNeuz
. [& Q% p2 B2 r) b* [9 A{
" k+ H8 n" }. e; v: u% Cpublic:
, }. o. g# u Y CItemElem* m_pItemElem[12];
$ R$ o9 V9 p2 i# ] CTexture* m_pTexture[12];
P* R' k: ]: X$ D4 ?% B& @0 ]* a
5 f% I0 c2 e( Q1 Z* G7 Z9 y3 ]$ Qpublic: ! p! ^. ^: {& |: I( V) _
CWndFashionCombine(); $ x5 _) ~$ d2 L) ~
virtual ~CWndFashionCombine(); 2 |7 f! t; O, W3 a% f. l& u) S7 P
' i$ @' U( G# Z virtual void OnDraw( C2DRender* p2DRender ); 4 m2 Q$ ?, w7 \( y
virtual void OnInitialUpdate();
5 _; u4 E& J0 O4 o7 V E virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ; \$ q# p, ]. P g# \8 g
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); % j' p9 i9 ^( _# |- d
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
& j7 O1 C% ~/ R. ?- P7 c M virtual void OnSize( UINT nType, int cx, int cy ); 8 i4 }9 i+ `3 A8 ]
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 4 a+ R3 o, \1 {4 B& Q! ^- G- j
};
' ^: q# [$ @6 z#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
' b: q" y7 L; W) bWndField.cpp* |$ C8 ?7 p# p) F. t
在 #include "wndwebbox.h"
0 S+ r- P' s/ l0 w$ ]9 b S
8 s, l5 p( |; M: s) S' l 下面插入 #ifdef __FASHION_COMBINE
2 f- [: @6 b) E) U#include "randomoption.h"
9 I2 B" y1 V( P# e3 S3 q#endif // __FASHION_COMBINE ( j U& q' w( r1 e4 q
) K I% |. C( D* z' m. ?; _ 就在最后:
- V8 e4 h" g& C/ ~5 p8 G" i2 o/ o2 Z RPHP代码: #ifdef __FASHION_COMBINE
! T ]# y" A8 _. {6 N3 dCWndFashionCombine::CWndFashionCombine()
9 p. c* f! M2 Z{
. W# Q$ D6 E: @7 \. S for( int i = 0; i < 12; i++ ) 9 b, J1 D. m) y& T ?4 l
{
! [/ l2 z8 U1 w; Z2 A m_pItemElem = NULL;
" g: _$ v# \7 Y; ]* V7 w m_pTexture = NULL; $ k4 d0 g: z7 `7 Y9 i1 ?
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
8 l( L6 W7 [- l3 \( v& k //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
4 d& G3 V4 {% r }
s& z$ Z- ?1 u}
. Z6 k6 h- ?6 B1 h, H4 Y: ]9 eCWndFashionCombine::~CWndFashionCombine() ) M2 k" m: F7 L9 D4 b4 V
{ 0 n7 U5 G. U- {2 @, T! W3 @
for( int i = 0; i < 8; i++ )
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if( m_pItemElem != NULL ) / n6 n/ d' [# t5 i
{
. U$ |& q" x; r5 ?2 V if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 2 H* Y" O6 h! j+ `- a" F s6 o
m_pItemElem->SetExtra(0); - g( L. |' }6 O7 M
} , E$ K: a8 c' G. n- R5 ^9 B0 @
}
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
, h' T2 g4 D/ k3 x5 g{
. d3 Y( j3 e- X) n: l% ` LPWNDCTRL wndCtrl[12];
v* q4 f- u% d+ N
, n' ?9 i$ W7 g9 R* {) P" p4 w wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
1 e9 L8 _) k/ F7 I* Z wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); $ Z- @2 A6 S9 x! ^# b4 u- R" q
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); . S3 I3 a A5 L3 j
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 5 Z S" n0 e, L8 y2 k J
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); P; @. {* B& y$ Y
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
4 y6 N/ R* k/ n wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); % D& \9 Q% g% t' Z2 Z3 f! c; v% h
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
8 K! Z: N. I6 ~5 F& h) {& s wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
- _! W8 `' C$ s9 M. Q wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ) j" J1 I# W5 k" S" b+ \5 ~
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
$ k$ M6 U, t) P) K' {5 x wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
/ s9 A( |. {! Q+ h0 s# L4 ]! s# J) j
for( int i = 0; i < 12; i++ )
7 `5 l1 y. w* G/ U6 ` { 3 z, @6 M; y, b3 v5 u# F( O
if( m_pItemElem != NULL && m_pTexture != NULL )
/ [& V- b/ T1 l; a' B7 S4 ^ {
# c. B) Y2 X; U m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 1 S6 N( q: F0 j5 e3 Y7 k# H7 v
} / v/ {8 j6 G5 p5 u9 r Y: f1 ~
} * e4 ~9 j" j% d$ p' f6 s# e7 X! I& _
}
" k9 O" e' E7 u1 K' lvoid CWndFashionCombine::OnInitialUpdate()
/ V5 u6 A6 h8 r. l{ % |- I2 w0 n( M$ A' f" O
CWndNeuz::OnInitialUpdate(); 3 ~$ h' i3 D/ a, D! `; ?$ f: P
# g* z* ?* l; W5 b/ x1 D CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); , K) h% ^5 Q! C. E9 Z4 \
pButton->EnableWindow(FALSE);
! {/ p5 U: A N- O6 K, }6 |5 N4 ~
- C" s. A5 P1 l! H8 U! z, f3 W MoveParentCenter(); - X5 [4 Q5 g5 H1 e5 u& |+ X5 v
} 9 I% U8 X" _( m/ x6 ^, n: Y k
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) x% L. O# ?) a
{ ! n# K! ?7 Y v/ g# B$ _- y
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); $ ]2 j8 {$ `$ u2 k
}
R- I* ?. ?8 I/ C- N8 Q( L* r4 XBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
# }1 V [9 Y, X{
. S: Z) }9 r2 a: `4 f% A' T return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
& K9 j0 o @% N! Y* e6 c5 Y3 ?} . _9 X1 g) `8 u
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
0 ]# k b+ Z4 M1 P( A+ I{ + q9 ] O, h6 P
CWndNeuz::OnSize( nType, cx, cy ); * F# v% ^8 M& ^1 s, q; ~: g
} " S' n( ~3 X0 G* { C
{7 X5 y- P# F6 J5 G! _
! X9 H8 ?0 K# |* h9 a' O9 A1 C
8 W5 }) I6 j( [- U9 V* Q4 ABOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 9 s- i# A8 v9 r( `- p7 x
{
# C& @$ E6 c4 {7 ^6 A CRect rect[8]; * i- ], r4 ?3 O
LPWNDCTRL wndCtrl[8]; 5 v# ]+ k$ |6 m# x0 o- `3 X
7 `, ?) Q: M$ A' p" V
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 3 |9 ?6 k% b9 }9 F7 W) ]. ]
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
0 c$ k& c% h& T3 l! q wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); $ V; F9 k, ]1 Q5 x, I
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); * r0 i1 G* Y5 @& G- J$ T% x1 w
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ' `. n6 y% G7 u
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / V/ I% o1 K" |; Q
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ( _; [# C/ M/ @( J
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 8 B" M! H7 x6 m
5 p) ~3 l E* T- o" i! s, J BOOL bUpdate = FALSE;
8 b# @0 N/ D6 b8 P. n/ F5 r" }! j0 H) q
for( int i = 0; i < 8; i++ )
; @; |7 d( Q D* A9 F { $ X" |& c/ O5 S- e' J6 c
rect = wndCtrl->rect;
" j! J# X: Z3 z B/ V; S' k . U; q2 o! j2 g
if( rect.PtInRect( point )) 2 J6 E, E, q/ S: N; v! B7 D
{
+ ^5 e$ P3 O; S8 b9 l9 L CItemElem* pTempElem; # H+ W) E& H. _5 k7 J3 E' g( X
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
2 V% E9 I$ T$ L1 J3 X if( pTempElem != NULL ) p) N' @9 \ B4 [2 q+ P; W
{
; `/ h" o2 ~( \* }1 g: a# A6 O5 O if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
* s" @* v$ S1 F, |6 U& Q# F6 f( ] {
) o, d: G: s3 s! J ItemProp* pItemProp = pTempElem->GetProp();
7 E* ]7 u+ M8 n: v% k
; k0 ~4 Z$ i2 } if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 7 m, I; h/ A: d3 j' [% g( B
{ . w: i. P. v& F. Z6 \9 a+ f- h4 m
if( i == 0 ) " N+ k; H" R+ Q/ d9 C) }
{0 h* w ^, M* a2 p/ l$ I! C* j
if( m_pItemElem[4] != NULL )
9 l8 s2 `/ X; g1 P1 d" r {
8 a, n9 a& _: H int nSize = 0;
- {4 H5 B) H- z' A; y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! P+ w8 t$ u0 r6 k! f7 z) V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 3 {" T6 D2 Z7 E/ g
if( nSize > 3 )
) F% v: s+ Q6 ]. y5 O* o. `" x. ~ {: V5 x" _* q) O- d/ @( ^6 z
g_WndMng.OpenMessageBox( "oversize" );
% [* M, z& C: g% ? return TRUE; ' ~6 V; X, t; R, ~( I0 n$ O+ J/ D
}else! N6 ^, y( M2 L& o# z) H9 i" |4 c
{& H4 t& q$ j$ {) Y- v2 D9 q
bUpdate = TRUE; ) ?5 T5 M6 H+ P/ H
}
" ^" `) ^' A! X }
4 w, \* i+ \# X- K* F- | if(m_pItemElem != NULL)
4 Q+ q% D2 G' H m_pItemElem->SetExtra(0);
4 l+ R2 M; \6 E9 {' j% \
' i% }, }0 F4 S3 B* T9 m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ e) V) R1 d+ H) y7 C/ V; y2 ^ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # x H4 L- M# W( K1 t- n
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( c; E9 y! T P! f: J: x
c D/ i ~. y5 Z- p/ n if( bUpdate == TRUE ) + d/ {; z* x! C3 J! i4 z( c: o3 X
{
' T6 Y8 q6 Q( C K m_pItemElem[8] = m_pItemElem[0];
) |3 i$ A8 x- ~: q+ f. j m_pTexture[8] = m_pTexture[0];
8 G( h W# Z8 W! f2 o // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );# z0 E" |, y/ z" k- B
} 6 p# ^. |$ S( ~. L2 v. X
}! I; C$ ^& |+ w* h9 k
if( i == 4 )
* ~$ ^+ L, K9 x' ^! ~ {8 u# b1 n, X9 i4 V! G
if( m_pItemElem[0] != NULL )
& m5 l& j& `, r: C! r {6 z$ C% v# Q J' B* u2 z
int nSize = 0;
Q( X* _$ H0 A l- g0 q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( i' P3 Z3 p* R1 X; @# e5 g5 d nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); $ D# {1 x' Y2 f( R9 ?/ ~
if( nSize > 3 ) . u5 @% y7 w7 g6 w/ r
{4 ^; C5 N; Y) o6 {9 e3 Y7 u
g_WndMng.OpenMessageBox( "oversize" );
0 H# B. ~2 ?# X return TRUE;
5 t1 @1 \" f, \- Z/ _% r% J( G }else0 M1 s' \7 u4 T6 D1 k; K# k% O
{
9 G- g( N3 Z' {/ C" o bUpdate = TRUE;
& U6 D# @3 c: y) r4 R }
# ]# ]) |. r# B! Q3 f }% p+ ?$ c) v S+ I4 y, w
if(m_pItemElem != NULL)
$ {; t& i3 V6 B) d* A& h m_pItemElem->SetExtra(0); - s) x: N' d/ G3 F; {6 ?
; s8 O# E& D* N2 j1 x7 E$ p
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) N0 [; ]$ x) I. d( |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
`- V7 q. t& S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 O, f9 }6 M$ u! J) |
4 }; [1 R5 w6 t8 G# R% G1 ?) { if( bUpdate == TRUE ) % g+ S: ^0 D5 k( a% O( U& x9 ~" g
{0 [' y: A# A; z0 b7 ~/ p
m_pItemElem[8] = m_pItemElem[0];
2 c+ Z- ~/ B8 t' o- y m_pTexture[8] = m_pTexture[0]; - U$ Z2 T) D, p( C( a
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
w: c; Q! w) C* z) @ } 4 V. U& j( n& j1 Y
}$ ~: x6 l' i' i9 r: q. B' u
}else
( M; c' J/ @" T if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
. w( F) M' }$ C, |" H- p {1 W* v4 v& j1 O( p$ v2 m' d. t
if( i == 1 ) 3 t% v4 Y- W) b0 y
{
1 c* D- F5 b$ Y# E/ T if( m_pItemElem[5] != NULL )
; ?. _0 L$ k% Q0 P, M {3 }. g' `/ X. @: ^ p
int nSize = 0; 2 U: _7 R, N6 x* O1 a% S9 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % f3 M0 W$ u8 f; A" u& `& v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
; T D" ~3 _1 U4 C# T6 j0 a! ~ if( nSize > 3 ) 9 h! S7 f* }3 g1 y. C
{
4 }% `( ]& o) @5 k g_WndMng.OpenMessageBox( "oversize" );
, Z* \+ Q) o1 ?2 y return TRUE;
* h" B. m" W( Q0 B' o& P' v; H6 b }else
- f) b! c/ t m" q1 t: E {% h. s3 z8 g+ j, P+ r D3 v* j
bUpdate = TRUE; ! F$ }. a; m1 T* V' ~, e
}; Y. ^# Q5 I- }2 A0 d9 C
}% [* u# E/ {) R6 {
if(m_pItemElem != NULL)
+ H G( Q- ^) \2 o3 k m_pItemElem->SetExtra(0);
2 ^ R. x/ n4 g( j( l! K s
' l5 Y# S/ T* E Z1 a6 j7 ~5 A m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 b7 x8 s7 i3 _% i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 u6 N: K( X9 S& V, O- o8 \) B
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# G: J# d/ r! S8 Q2 D1 W+ M" b9 s6 E5 c) T( a# }
if( bUpdate == TRUE ) & g( r5 t9 D$ G+ i9 b* E
{
* [. [& T& a* {# X1 W: D) g m_pItemElem[9] = m_pItemElem[1]; . Q6 s( E3 l% P- O4 J
m_pTexture[9] = m_pTexture[1]; # V6 g7 N h* I: P
! w2 H6 Z2 z4 I* a
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );) s9 H& V$ t. b; t; f
} 7 Z' x3 K; n, f, T# I" R
}2 L9 M0 J+ s. O! I, g1 X( u* C
if( i == 5 ) ) m" m- h. x0 }/ j# a- B+ _6 h
{' L4 P% U1 l% J
if( m_pItemElem[1] != NULL ) ; P7 q m) j: v* r" Y& {
{
0 {3 o3 ?! ]& T$ |3 R( S int nSize = 0; 6 B3 e: g8 E4 ]) I8 @) A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 G8 V1 v/ R4 f) I. Q; F5 s nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ' i' k( H% A, o/ A( s' v! ~1 e z
if( nSize > 3 ) 8 A+ b _1 u. |2 a( B
{, j: f; ~" {6 a8 M! m* w0 [) p
g_WndMng.OpenMessageBox( "oversize" );
- V# i8 r! H+ I# Y# S6 I return TRUE;
5 j/ |' c& d ]& u3 o [ }else h1 ~5 h4 Z( Y9 H! G$ }6 C
{
, G) s' U* A! A( w bUpdate = TRUE; ! N/ S; d6 E- A) D8 P, W
}
0 \( P' V! V# }1 S9 u0 ] }6 F, {) F7 b/ a0 F8 n
if(m_pItemElem != NULL) / a0 z. q! ?- y* f9 T
m_pItemElem->SetExtra(0); ( }$ U0 j. L- F6 [- S% h
0 i# G+ O( d. M, I! i i9 r0 M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # j1 o3 i8 x' S8 e0 W# U
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 Q( f* w2 k" q0 l! ]: j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- `% B6 d2 l Y( d9 V+ Q2 d1 `) h/ J& K" v) |5 v
if( bUpdate == TRUE )
/ O2 L) B( F5 a! o {# G6 @7 f9 k+ _3 Y, p% ?/ q; S: J
m_pItemElem[9] = m_pItemElem[1];
2 t. e: r2 V4 T9 a, m0 f+ I% j m_pTexture[9] = m_pTexture[1]; 0 y ]; K7 ]+ K" c4 I/ _; D
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );. X# I4 ?' y" H4 g1 e) o, c) n4 {
}
! n9 l4 h0 s7 t9 ^ }
& Y2 h7 L! u8 f+ I* h# b }else+ S c2 N1 Y) n# p
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ; y" {6 C8 P0 u$ e0 _
{) v! K5 _: [: i# k0 ~% t& D/ }! e1 V
if( i == 2 ) 3 G3 |+ M) V* T. l; O/ U
{% R' G: S- V0 b7 e
if( m_pItemElem[6] != NULL ) 7 U. {, q8 s; M4 G9 }* _2 T2 j
{
2 |! _8 L* B- d9 @ int nSize = 0;
3 y* |: }; [ T ~% ^% S nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" R7 w7 L: I( A. d. I; L+ u nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 4 V3 m& u# r: Y# q6 |& s. a1 B$ I
if( nSize > 3 ) r4 n E/ \7 v: W# j
{8 Y4 t5 v: `/ n- l$ S, V" ~
g_WndMng.OpenMessageBox( "oversize" ); ) O2 u6 }; ^: S; k
return TRUE;
! [, L6 `6 P- J2 d6 C8 X }else8 K9 |- @# i7 F( {: y/ u: O5 F
{( f! ?/ n3 _& {/ {4 u5 P! B
bUpdate = TRUE; 7 e9 T, d( a5 S! k% p
}
, I; I1 Q. Z+ U, X3 M: n+ F }
' u7 A" T: U0 }* k; Z/ n if(m_pItemElem != NULL)
1 f$ j" D e; E9 Y m_pItemElem->SetExtra(0); : K; L* ?, @7 v j6 S4 z) |
4 G0 t% L* I( ^6 r7 L F0 C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
H- v! a( w- {) _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' I# g1 F4 C p m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& k' n5 F5 I- K9 O
" f1 y3 _, s$ ?& _ if( bUpdate == TRUE )
1 N1 V3 Q: K/ _$ B {
, p' M n6 W# a0 ^/ Y, { m_pItemElem[10] = m_pItemElem[2]; # N8 x/ m6 r7 b! M$ I
m_pTexture[10] = m_pTexture[2]; % t3 A0 Z. }# E
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
5 J6 f7 Y! w1 C1 ^ } # F( I+ v- k* Y$ h1 x
}
1 k3 H' {% c" R0 ]6 k5 V if( i == 6 )
& T3 `& H! ]) J& O {
) o1 E( c2 z _9 i1 Q/ u if( m_pItemElem[2] != NULL ) 6 N9 u3 R' u% n, k$ |9 ]$ l
{
) J7 G9 l6 G3 ~* _9 \ int nSize = 0;
: t. R0 J; X: d4 [! I nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 l* h0 q! s% ^' s3 C! {2 E" A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
) F/ O; C- M ^+ J, \ if( nSize > 3 ) ' n1 n& `% i8 S; K* o* M
{
. {2 ^/ i( z) m- h. M2 J' q g_WndMng.OpenMessageBox( "oversize" );
$ ^( s& z- v. n return TRUE; # V; S$ g$ `+ w+ n. j
}else
( ^! A. V! B' z, u8 o% Q; ]! v {
4 M8 J8 ?; d( U# k2 |$ C bUpdate = TRUE;
5 d+ u+ d8 a* ]- n$ e* \( @/ P8 J }" N; ]# ^# l" t2 f: g
}
& }& ~7 q, M m' y% N if(m_pItemElem != NULL) * A+ U+ v2 F, d4 V
m_pItemElem->SetExtra(0);
2 y" ]. G- ~1 q+ E+ i! x# I+ d8 O
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " h% v# A/ N, o: |$ ]8 g" m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 [! U9 S7 { `
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 O5 {8 w; G( W, q8 E+ k6 W9 e) I" U0 W1 H( l
if( bUpdate == TRUE )
2 f7 t; t( O0 ~1 L+ z& |" r+ Z# K0 m {3 S4 u. u( z/ F# v9 X
m_pItemElem[10] = m_pItemElem[2]; * b0 J1 ?" q9 U8 S) l( n$ U
m_pTexture[10] = m_pTexture[2]; U. \1 a) Y( r+ C7 L% y/ f
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
! E- n( K, \& | }
2 v8 v! `2 o" Q, }2 ?5 f4 F }
2 t8 X" T5 ?+ f: f& U% X; u0 ~ }else
( x% I' R) @- a) v# G3 w if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) & Y* X4 l7 B# G O8 y! e" ^" m
{9 ?- g2 ^# N% ~3 ]+ }) f7 z
if( i == 3 )
, t; G$ o# q0 g( t" ~7 s& ` {
- J2 a# x. [" G5 C# P9 I if( m_pItemElem[7] != NULL )
7 o# Z/ [+ B. F- Y/ J2 V: j6 @( | {4 e9 j( D# }3 q9 C& d+ I
int nSize = 0;
e# ^9 v! g2 V8 t. p7 R nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' |: v! V% G" X. @9 S# u nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
+ M6 R) [' G& Z" G5 T9 S if( nSize > 3 )
! P4 D: k) Q& B5 R, @! ?4 |9 Y2 Y {
3 B5 A* X' P6 _* L; S& l7 `( h g_WndMng.OpenMessageBox( "oversize" ); ) X) W* [1 R3 ~5 t' C
return TRUE; & D3 m! r! C# q/ I- y8 h
}else
0 u+ {6 o! ]% c, `( E; ~: F$ l {5 c9 p6 j# S6 f* A; f
bUpdate = TRUE; 7 H/ l1 C$ K7 C9 j* x0 _
}1 z* L, }; j3 @6 q
}! A7 L1 L4 O0 ^" f1 R" p" }% e6 l
if(m_pItemElem != NULL) 0 z- L( q1 B7 ~( W
m_pItemElem->SetExtra(0);
% w1 P' \7 Y0 D6 H; C* v( x7 X+ I& u% f) z4 P& Z& Q1 v# _8 c6 ~
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ l* h9 Z9 J/ H* b6 b
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . H7 ]6 l w/ Z* V
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) { P$ Q& f* D1 k
. S) d( b. O( c4 M* P1 c if( bUpdate == TRUE )
' J l% b3 i) c' s( n1 ?6 E {
6 S5 ~6 c( R0 o$ g) _ m_pItemElem[11] = m_pItemElem[3]; $ {+ f* \8 G, @5 I' X' Z2 T. A B4 i" J
m_pTexture[11] = m_pTexture[3];
k. k+ @( H9 {$ w // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );( q; F0 Q/ \2 e, d+ O( l; {
}
( P0 n. g- r+ ^ }
! W- {, P3 ~+ r, K" C0 ]2 R if( i == 7 ) # n3 z/ v# [( E. c, k- S
{& y& V2 C% H. L( p3 v+ r4 j# v
if( m_pItemElem[3] != NULL )
" l4 A( {' [3 b0 ` {
# v4 N- Y: k. |, x; f int nSize = 0;
9 T, W X P; f; E+ t- P) P nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: Q1 g/ w1 c Y x F: ` ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
/ N; h5 [/ h1 {% S2 S" Z if( nSize > 3 ) : W. i+ m' J* G1 R; Y* n
{- ^1 X8 a4 s- h T
g_WndMng.OpenMessageBox( "oversize" ); * ~+ o: p3 |1 r5 v: w6 M
return TRUE;
/ R2 q# V* `4 G2 w }else
" i! ~+ Y; Q- {" _& ? {
7 g) s s2 U6 e& _/ I& S bUpdate = TRUE; : b# J# c2 L- Q2 }
}& n% o. B. Y( e; ~; K* a
}
0 I$ |+ O$ Q* @) v" Q5 @9 j if(m_pItemElem != NULL) ( A+ w, R4 V" G% E, |
m_pItemElem->SetExtra(0); ) w& f; Z$ ?% F3 e# `
1 K0 w! k6 |. Q! D6 v m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 k6 V5 K* o. }5 ~6 J/ B m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; e9 u/ @# \! t7 ]5 A+ O: E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * s$ z: s' s7 r# N N
! U2 e, ?; k f; u' p: C# e
if( bUpdate == TRUE ) & M* N8 h) |8 B' E/ `1 m
{
D6 c: i/ A6 h2 d m0 ]! t* } m_pItemElem[11] = m_pItemElem[3];
9 x ?. T" S1 G; b: k( W# ~ m_pTexture[11] = m_pTexture[3];
" W. a, l2 s9 i // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
+ h* v2 G5 b, r( j }
$ m8 O) {& G0 d% H g }9 p2 `9 S; v z/ y
}else( p- H3 V# L# j. @+ J. D( N
{
, B/ ]0 F, v# U/ x g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
( D/ {% I! S0 B; k7 B0 @ // wrong tab / {; P2 T- s- ]6 r5 M8 g
} ) Q' p- D9 S$ y e. s; y
}else$ _8 D5 L$ H! K2 O5 l& _
{
. Y% }) I& B( T1 j" `& p g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 4 p$ q# k2 ]4 b0 H5 ]& [6 C. d
// not blessed 1 }, [. q8 c7 t1 p% J% v
} " u- x, I7 y, d: B L
} # W3 [# x% Q0 I$ }
} * z N) ~: }. @; f2 q7 p
}
0 j/ ~/ @( N. A; o$ Z. @. {, }9 O1 G
int nCheck = 0; - T8 h1 `: l. n6 x; B
for( int i = 0; i < 8; i++ ) + i6 n' T) O2 `' G4 l9 a# n5 q
{ ; X9 K+ {, u) J8 ` C% {
if( m_pItemElem != NULL )
m, P/ ~' R E4 W1 ~ nCheck++; ; ?6 e) u8 g. m: l
} L0 S. c& n2 x2 ^
if( 8 <= nCheck ) $ _# L' U9 C$ m9 c+ }: @
{
H1 p, R, w) g ~ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ) I9 Q$ o! O) }( d
pButton->EnableWindow(TRUE);
5 t0 D3 w t" `6 x* j& u } + l) W( p1 V: t8 W! T1 w s
return TRUE;
1 e# C2 ^2 C3 I( a& @7 b9 J/ `+ ?}
1 H: N3 K' _ ^' g2 gBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
% [8 C# w; O6 Y$ v/ ]4 D! s; I0 k/ g{
( z9 x& x% x* O2 W7 A6 E$ o switch( nID ) - |, V" ^" n9 X0 h p" u. p! h
{
4 p0 e9 V( J6 S8 i' ] case WIDC_BUTTON1: " X5 ^$ L) S& ~/ E; `4 S5 w
{ 3 }9 @0 @7 {) N0 [1 \0 f
g_DPlay.SendCombineFashion( 8 I$ U$ g5 \) s2 |# C+ H
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, L; l# e- L9 _6 R) s( V' O0 o
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
* c$ c/ Z% a; m# i4 e m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
6 v0 K$ f& s* P& ~8 o! W m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
( i1 f$ ~+ e) l L# }8 T );
( {* z/ M* K7 j/ B8 G3 C, j y Destroy();
! a; D3 b2 C; k y break;
! O; e! L! m, a' c$ U9 X- |8 S* J } 5 J2 M$ D6 V* i8 G! G
case WIDC_BUTTON2:
% l, F- U5 I# p* Y" b- x {
% F; l, n2 G5 x4 z3 Y Destroy(); 8 l5 R, [, G/ m- e& i
break;
* Y7 H# @7 N' P& t8 ` } ' j; B$ O+ E* q2 m, g, F
} - r6 Z; @1 M% w; z; V3 @
return CWndNeuz::OnChildNotify( message, nID, pLResult ); 6 [$ Q6 d1 c! G. E C O
} 3 U5 e, q! z& |& l& B o& j2 x: S
#endif // __FASHION_COMBINE
0 {( d8 G/ _8 h
; T: w9 B# g& C' y ----------------------------------------------------------------------------------------------------------------------------/ k& f* |" }/ g: O" b
WndWorld.cpp3 N \$ G; q7 g3 I6 J
在 case MMI_REMOVE_CAMPUS:
; s) X- G- p+ z( N7 \' m {
" J6 m2 h7 u+ V8 P/ Q6 ^* R: p Y if( g_WndMng.m_pWndCampusSeveranceConfirm ) 7 E( X- C' X2 L
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 4 u) V b8 Q0 _! q' b) a
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 0 k* G* ~) [; H+ c) x- e. f2 \! T5 _
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); , r* J" b9 d: b, {
break;9 c! t$ G# V2 P9 @: T- v0 Z
} - K4 l% |. k# `
#endif // __CAMPUS
& K9 f; p. q$ h3 x2 z5 v! X- p6 l$ [3 T+ V2 G0 ]5 k
下面插入 #ifdef __FASHION_COMBINE7 @: C- i4 y7 J7 R+ T" R4 r# y" d" s
case MMI_COSTUMEMIX01: $ F4 `! S* }( P" C3 a" o: i9 T
{
9 D! g6 H4 C. C% M+ P8 u SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
- x' b1 t! R1 h% R8 `) h& Z g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 0 l/ F [- B: K1 j4 b2 m
g_WndMng.m_pWndFashionCombine->Initialize(); 2 ?' l; ?" }4 ^/ i7 c
} & V: W3 _" E; H8 U) u+ Y+ X! X3 x
break;
! r# A N" Q4 R% B: S! j2 s#endif // __FASHION_COMBINE ' ~' s0 k, `$ L* h: `/ d8 E
% m( J! C& q% P. Y a, [
----------------------------------------------------------------------------------------------------------------------------9 @0 P7 ?4 i5 i
WndManager.h
`% {6 Z# N# _. t9 ?7 Y" M$ Z* K, T5 y5 W
于:
" G* X. e z' m# _$ APHP代码: #ifdef __GUILD_HOUSE_MIDDLE
9 G4 q9 |# }8 ?- g CWndGuildHouseBid* m_pWndGHBid; # a: O. w- T* C3 x/ g; k) b/ N( @
#endif //__GUILD_HOUSE_MIDDLE # z# w3 a) Y3 F
6 Y% t3 j1 e/ x! V0 ^9 M 认为:
, b. I. M9 z; [# ?# X6 m6 z! [PHP代码: #ifdef __FASHION_COMBINE! i7 k4 k+ |4 t' a- I# P2 |
CWndFashionCombine* m_pWndFashionCombine;
" m1 ?: d+ g* k$ R- [+ T) q#endif // __FASHION_COMBINE 2 B: a6 X/ t1 v3 t
0 @) b7 l; `! j! E9 f: [% e
----------------------------------------------------------------------------------------------------------------------------
8 q* ]& F: I, U' U+ Z) T ?6 x$ k9 `WndManager.cpp
; ~' U* |3 a& v# Y& k( V3 \
2 C, Q8 m5 J9 U/ x; n+ |( J; b在 #ifdef __GUILD_HOUSE_MIDDLE
- J8 T% `3 E: H5 E$ ]" s else if( m_pWndGHBid == pWndChild ) ' f+ m4 }% ]+ U* Y& X& K
{ ' m# w% H0 ^$ ~
SAFE_DELETE( m_pWndGHBid ); & ~& F% `, `4 T7 }2 a5 k8 R. a N, H
pWndChild = NULL;
$ h9 M: {5 ^) g' I' w }
. o }7 }) ]; s#endif //__GUILD_HOUSE_MIDDLE
2 J {8 O4 V5 Q) G( u
# [" ~6 H" w) r) D$ e: v 后面插入 #ifdef __FASHION_COMBINE3 |+ _5 u2 z- \7 u
else if(m_pWndFashionCombine == pWndChild)
+ a& M+ t- l0 b0 _2 o+ q" m4 o { ! X# I Z" _1 V- u! ^
SAFE_DELETE( m_pWndFashionCombine );
" h8 j( _7 R6 ?4 c; P, i0 J pWndChild = NULL;
. k4 J; C, m" P j' D& t }
, m* x \& j* B5 W: ^8 s% _) D#endif // __FASHION_COMBINE
k; b3 Q# w2 v$ H( o7 U* k% z, U7 q6 @' L9 C, |& i0 q/ T
----------------------------------------------------------------------------------------------------------------------------2 _" W; D: r: j" I$ ], |% H. M
DPClient.h
5 S6 F i$ P& x9 y' M* Q# A2 Z# ?% i1 X( p/ Q
在 #ifdef __GUILD_HOUSE_MIDDLE
# T7 ?$ T4 W6 Zprivate: + F& g6 x" Y n4 g- r2 I
void OnGuildHouseTenderMainWnd( CAr & ar );
! B& S$ N& \' ]# Q" Y' a void OnGuildHouseTenderInfoWnd( CAr & ar ); 8 Y" K! f; c! v) g0 Z; v9 n
void OnGuildHouseTenderResult( CAr & ar );
' v. U" _8 B( ?/ S- u) \4 ?) vpublic: ; A& K# U: t0 u/ F
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
5 w! t% {! A# u/ v void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ) H+ v. Y) O$ Y5 _9 x
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
* I* g) v$ d1 j#endif // __GUILD_HOUSE_MIDDLE
' Z5 m% T- j5 ~7 t, G2 ]1 r) S$ i o/ }# ^, T9 L* k4 [7 G& x
下面插入 #ifdef __FASHION_COMBINE7 G! o/ a( Y5 Y0 J: x
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ! h, r* e* f: F" [& R
#endif // __FASHION_COMBINE
! j+ n- H g; b/ U) Q# K
$ y: ^5 g/ P. f/ ~ ----------------------------------------------------------------------------------------------------------------------------
. V0 y4 i: h/ o3 A% ?DPClient.cpp/ c. ~5 Q/ ?' }3 ?6 U
) d3 [8 z# j. L* P在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
: ^' Z8 F7 P: l* ~+ S' @{ " e7 `) ` i4 m
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); - b5 G! y' |5 T
ar << objGHId << nTenderPerin << nTenderPenya;
$ g0 Q, ^" k/ q" e+ b+ A5 P SEND( ar, this, DPID_SERVERPLAYER );
7 Z! W( C# w. f- Q$ v% B} 1 K. I {3 l L9 q7 F! d
#endif // __GUILD_HOUSE_MIDDLE
2 k- v. X# H3 H( k
/ }4 t8 u. I5 ? q 下面插入 #ifdef __FASHION_COMBINE' h/ G$ ]& I* J5 r4 Z
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) ! _$ G7 _+ v- y G+ p( e
{
5 _% }# j" Z8 D# y BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
; J7 N2 h U4 m. l# E& C& Z ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 5 o9 y: j V( F( I5 s
SEND( ar, this, DPID_SERVERPLAYER );
- o# h/ b5 q$ t9 ^& I, o}
8 }9 D; k7 l& `/ M#endif // __FASHION_COMBINE
0 B, P; f# P- k6 Y6 o, P, j9 i6 @" @2 K
----------------------------------------------------------------------------------------------------------------------------4 X/ V( o; M# e# Y# J" b
, r- R7 g8 w* R4 c) ^. G$ k现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
! X- O$ ` S# V" p; Y8 i/ v- ]8 P" M5 s
----------------------------------------------------------------------------------------------------------------------------
5 c6 r3 e( Q% c" i$ ^. a4 v, v; k1 Z5 g( R* e( x4 l
! x- x. z5 S' F4 k; Q4 O' v: {9 `! p( ~" K, v! M: L, k; v
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。2 R0 i1 Z K3 `5 q7 ]
0 C3 {# h3 {+ L4 B% _" |7 b* K1 q
4 Z5 x0 b4 N/ d; s; L' i
~怪物
6 S$ M5 Q& m- V9 q |