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莫因E * PVP* q) y: c3 Q8 G) j; Y
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。" P* O5 i5 l7 ?
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有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en2 ?5 K; `+ Q/ J! M" u b7 i) z
0 l0 m; G( L1 ^4 q9 I& r3 D+ [
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”% o9 c0 F+ m% f! i$ N0 A' L
6 G! a9 R C& }' ] ^, A' N8 F3 i8 l你说我成功,资源应该时装组合系统顺利运行。
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. p+ F5 Y( ~) r6 F* z7 s首先是学分:
" ]1 ~3 t4 k8 C
5 [4 o; A$ K/ ^' EEtioom(90%)
: n1 v7 X; k. g+ y9 W怪物(10%)
1 o, T7 N8 {* |+ K4 J
0 Z; _( V, W+ p' a+ c+ u) b1 k! A% E- a" i9 q- d' i# i
这里的问题,而是“不问任何小型或定义语法错误。”/ o2 @0 r& U2 u& o2 v
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1 w/ y3 U/ f0 l0 l, ~唔够讲,这里是答应释放: randomoption.h
# r# w& M5 {1 b3 N/ h' S. }
; s w; s9 W* Y G" v- Y6 J8 n j在 public:
% _; b. \; t# \" V. _% `) J# C, G% u bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 6 s n, x* k }) P6 ?
void SetSafeFlag( __int64* pn64RandomOption );
* }' j/ \: o5 \( c void ResetSafeFlag( __int64* pn64RandomOption );
) m2 N/ G7 v* ~) Z; a, I+ p // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 3 F" q& G, m; Q5 l* {1 b
: G5 t4 @, U6 p0 P2 s6 O) [ 这下面插入:
" D- m/ M: ^! X0 K! l3 Z C) F4 J8 Q) J2 g
#ifdef __FASHION_COMBINE
4 p s4 \/ M: a( K' f' apublic:
0 @) S# Z7 M/ Y int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
* t2 ?& P; A* A) c E#endif // __FASHION_COMBINE
! r) t7 ], k* |) [% o
8 O2 v7 Z7 l B( w7 O7 B* ` ---------------------------------------------------------------------------------------------------------------------
5 V) ~! B8 O b2 ?* l* b( Erandomoption.cpp
. P4 i% @5 v2 N/ p# i: I! V6 b m: C" n5 N7 ~9 `: U. ^' ^/ h
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 1 l9 X3 P# h# h$ l0 ^0 a
2 ~3 I! X1 ?* O( G+ p/ C. B 下面插入 #ifdef __FASHION_COMBINE
1 z& E9 k4 z% ?1 n3 A' _int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
# Q, ]- p9 H% S+ G7 n{
. u/ `1 {% O H% [3 h8 e& I4 q$ o int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); . ~( `. e3 c* s
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); & d, [* p) v9 ^% M) g7 t
1 t3 a; f2 L) o' ^( |" [% Q if( nMainSize + nDestroySize > nMaxCombinedSize ) 4 d& t( j0 Z. o, t4 |
return 1;
2 w* ?3 g2 g. ?4 {( T" l: J1 A5 O: f
for( int i = 0; i < nDestroySize; i++ )
1 K$ E) `( _! s- {( }9 B( Q {
4 ?) `$ l. t+ F int nDst, nAdj; ! G* [& N/ y2 h0 t0 F
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
* Y% K8 W( [7 C: ^" `; K g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 6 x2 c( V- T% D2 D" |# F& a+ ?
} - c" q& p+ G1 Z, A
return 0;
: v6 r$ a8 D7 H- M% v: }}
! X: p" G$ P* {! I4 |#endif // __FASHION_COMBINE ( a1 j! D( }. _! x: s
" h' F1 E$ k3 f' @2 [ -----------------------------------------------------------------------------------------------------------------------
7 B+ Q4 q+ E/ A- n. c. r/ EMsgHdr.h1 S3 z. H& m' _+ @ S7 V
4 h2 J* b( o$ Q+ U- E( |% _6 ~/ H插入 #ifdef __FASHION_COMBINE
: [2 ? j* I" f#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
+ l) o. S5 M+ P1 n. r+ M0 F" k#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
# j- \, `. `) i7 K/ mDPSrvr.h
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~6 L, Z& N! `/ |$ x2 h在 #ifdef __GUILD_HOUSE_MIDDLE
6 ^) u: c4 y) l4 Y6 Z0 E5 G void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 ~% ]% g- [9 }1 C( G3 S$ D/ \0 `$ K2 w
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
* Z; }1 Q. j# z0 a4 w# i5 C void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , A7 E# i- M2 ^- a) C
#endif // __GUILD_HOUSE_MIDDLE 7 F: S9 u7 d/ f. p+ g! v+ n7 F
* x: P' |: b, W! i
下面插入 #ifdef __FASHION_COMBINE F8 L1 L! n+ h0 a5 H- |" P1 X: l
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); . J2 h5 g5 u+ x- T' J/ Q
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------4 {' Y3 `' n1 p4 x1 z( l
DPSrvr.cpp. q7 M$ @' L$ ~8 H$ |; T
在 #ifdef __GUILD_HOUSE_MIDDLE* f5 y( ^& g, e0 E9 _/ H
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 2 Z8 B# v- ]! M
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 2 Y' M% ?! E" L# `" I
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ' x1 X0 a7 B0 s8 H; s- @2 P
#endif // __GUILD_HOUSE_MIDDLE
# B: Y: Q* l; F8 z" b1 d2 q4 h/ `3 Z# p3 W* s$ b/ L+ V
下面插入 #ifdef __FASHION_COMBINE
* w5 \# v- m8 n1 [& c4 l- f ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
9 ?$ |5 y% k5 v9 o+ h' C# _#endif // __FASHION_COMBINE 3 v2 G" c7 V6 [/ d
z4 Y# \1 Y& J4 o 8 K X: \; u d( n" g
在最后插入 #ifdef __FASHION_COMBINE
. J: J5 ]+ G+ f( Nvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ; L8 \0 W% ]$ W* ?/ y% a* o
{
! D1 D, ^6 y* A/ L7 r4 E3 _& A CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); " \& o' U5 d% A) b
if( IsValidObj( pUser ) ); j) d5 A8 O" X2 [) N: I3 x, d8 O
{
" @! w8 A$ x6 q4 V DWORD dwItem = NULL_ID; 6 }# @# B& Z% {% V4 w9 M K
CItemElem* pItemElem[8];
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* i- p& Y- F6 K% d ` for( int i = 0; i < 8; i++ )
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X' g1 [4 a8 Y2 _6 N( ^ ar >> dwItem; & N+ k: J) J. @ Y k1 J
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ( d f+ F8 F, j8 P. T3 _
if( !IsUsableItem( pItemElem))
# ^4 U2 ?" Z% W9 _6 W2 ^ return;
+ u# q# h9 q- Y( `$ F } " ?" ]: O# ^# T$ C( ^
if( xRandom( 10000 ) < 10000 ) 5 O9 [6 [ u& A9 U- n0 H2 f& [$ u
{
7 c; D6 R5 {, X; U4 V+ K5 X int nResult = 0; 1 z9 C3 x8 `* Y; Z
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
' \! C5 I8 r5 ?3 i; ` t nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); + s7 I: F( j7 f: v
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 3 [8 P2 u, |7 E9 m' N6 j
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 1 I9 m. m! a7 E9 V% _% Y2 A- {
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ( {* }" D& d' N: {. P# g5 r
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for( int i = 1; i < 8; i += 2 ) + q D1 N: m, [5 g1 N0 s! Q7 t
{
( l+ }6 A+ e1 e) i pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); - b i/ a6 B9 o% S. F/ t
} $ R! w' }( H( C6 A
for( int i = 0; i < 8; i += 2 ) ; }4 X0 r. Q# h& U! K2 y# c
{ : K% ?+ _2 [1 i8 B/ R; V; y' ?; ~& `
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 0 k6 N& Y, a7 ?+ u
}
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' \* R/ d. o% { pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ; V1 U4 s6 X, m! c6 @$ X
}else 2 N+ J8 b @3 c$ i
{
* |4 q! {# O9 E; |$ X' @ pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
0 H9 u) U7 d/ P if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 1 w6 k% o8 H" M2 _+ s8 I
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) + T$ L( V' w# O- F8 @8 G$ D! p1 \0 O
{ + m* l) m7 }( B6 ]' [# |4 I/ n: q% Y
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 3 {9 P8 s/ C7 y- P! B% ^7 D
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); " v5 V1 x8 b8 \( B W5 \
) v" p& k" d6 z3 f9 | }7 h }else
: G0 b1 s8 p: j, z8 J; O {
$ A2 Z) a: G( S4 [, @ pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
) T" y x& P" x/ ] for( int i = 0; i < 8; i++ ) 3 I+ J3 I- T+ X1 X; p. J C4 P
{
8 }) x3 y- f- v pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ! v' c: R( e; ?4 I) ~( m( |: o+ Y
}
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+ O6 j5 q2 Z0 I+ {/ E! Y) a }
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}
0 ~9 u6 S; _* x/ ~#endif // __FASHION_COMBINE
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( K1 P0 M4 Z$ b7 A; d' c9 c, ` ----------------------------------------------------------------------------------------------------------------------------- [3 T4 x0 j2 d, e4 C0 p
WndField.h: b3 y# g7 R& z( M! }2 e9 B, x+ l
在 class CWndCampusSeveranceConfirm : public CWndNeuz ) ?) O/ E; z8 l- n- M' C# V8 v
; U) X) L, X$ G8 t0 y( R3 N! c 下面插入 #ifdef __FASHION_COMBINE3 \: ~ W, m! E
class CWndFashionCombine : public CWndNeuz & Y3 l" @+ z0 `+ Z( e. @& m
{
" |) {0 j+ t7 E( V) j8 i' Vpublic:
. T5 O6 T) }9 ^9 ` CItemElem* m_pItemElem[12];
( ]' B9 T) }4 H9 a) S CTexture* m_pTexture[12];
* c( A/ d$ l- n$ T! l
; `8 U3 V( M* _! W, @2 u2 ~+ [public:
8 \" `& Q; H5 y2 V. x CWndFashionCombine();
( c F) e2 ?- R' m( P7 g virtual ~CWndFashionCombine(); 7 u# f9 |3 {- }
0 {7 V* o5 q" _: ?3 A" s
virtual void OnDraw( C2DRender* p2DRender ); & ?2 w8 b4 e3 n5 I
virtual void OnInitialUpdate();
& S; u' F5 e( S: Y! r4 N% [& E virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 3 Y. f' x- b# i: z4 o
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); ! C8 C6 {4 U. x J
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
# }; b2 T: g$ u- k6 K% h# ], _ Q virtual void OnSize( UINT nType, int cx, int cy );
0 o. J3 F4 Q& a virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
! c2 P Y4 \9 T0 E; N}; ; m) \) L" _+ d
#endif // __FASHION_COMBINE
3 S) q0 e5 p* O& V `9 A' ^- Y2 j, l8 f
8 M( k8 X5 M3 I- e8 s ----------------------------------------------------------------------------------------------------------------------------# {* K; i7 D' ~- I1 ]- d# ]
WndField.cpp
) s6 x# c* a" y% N在 #include "wndwebbox.h"
& h+ }& [% ?. t! s) p3 E
, w" [7 E/ J, Q5 U: Z# M7 { 下面插入 #ifdef __FASHION_COMBINE
& c9 C5 U3 w) L Q& }) S#include "randomoption.h"
2 i+ x) ?/ p( V3 e) c) D#endif // __FASHION_COMBINE + l Q Q. Q' \9 b
$ a+ e$ Q; ]( `) l' X8 P 就在最后:. Y m# |' M) A9 ]$ x1 X& o/ [7 D! e: w
PHP代码: #ifdef __FASHION_COMBINE
9 Z; {7 p" M0 W& F' W+ OCWndFashionCombine::CWndFashionCombine()
1 C+ G: m$ x3 S `: ^/ Q7 G, |{
% g: O7 D6 o) i# q' r- t3 V for( int i = 0; i < 12; i++ ) & n$ o+ j5 }6 f9 K
{ : y6 X1 V/ y1 h
m_pItemElem = NULL;
, a- c8 r; h @" G, U$ c, A. {' L6 W) r m_pTexture = NULL;
% N1 z, L5 k$ H7 Q. `0 P& O7 r# H; a //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));# W2 W E+ H `$ l& @0 q" C
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));9 n! |% G' D5 S" Z
}
0 z% r4 L( ]9 t, b Y+ M& h}
0 `! i" s5 }# O3 d" {. tCWndFashionCombine::~CWndFashionCombine()
+ ]+ r* Z* z) n5 Y$ r7 @{
. @0 z. p) z; p4 J: p% u M for( int i = 0; i < 8; i++ )
8 i, Q, j1 k# M/ B {
3 ]6 `0 P' F( B& @. \% r& A1 h, B if( m_pItemElem != NULL ) 1 a/ k/ x8 S8 h, }
{
! g+ m* _: s" g* a- a if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
+ ~0 _4 q/ c9 Y9 r0 i' `) a9 j m_pItemElem->SetExtra(0);
: p4 @: ? [+ O9 d7 K }
9 E4 O# ~8 v$ y- q/ C3 I0 Y# C# z F } $ ~2 l! E, [- V; B4 X5 B, F
}
2 W( F+ R0 b0 Y+ b5 hvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
3 O" C+ L1 V% L# v M( m{
" r+ B2 ], X$ h% B3 }" u, d, J% W LPWNDCTRL wndCtrl[12]; 8 M8 g6 y+ \' Y W# n' x
, B- N L& q; b! e wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
! o+ `9 N) m% _! Y, O& { wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 3 O3 e% I8 { O
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
! @ x7 G# H3 E. t* }3 T: @8 \9 i wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); $ l5 h* e3 V, S! |* w
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
3 c v. p& x z4 F4 X( ` wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
0 j, T- G2 S3 p% Q& U4 [) R wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
9 t& ^2 W+ R Y) e. j wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
5 u( t' y3 v7 ] wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ; m4 M4 B/ r$ b1 K* A% p( @6 \1 Y
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
" g: W4 f3 ]0 C3 E wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); " n; V7 M5 |; ?9 l
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
+ `% u2 \ Y. P9 _5 J
4 f; l9 s# N1 \ for( int i = 0; i < 12; i++ )
E) q* u- w$ e! O; j { 9 M% w& y: T+ A- l
if( m_pItemElem != NULL && m_pTexture != NULL ) # |, b7 \8 `- [* e Q
{ 3 e; z" B% K. P& T* K/ o
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
7 Y1 ` M2 T; p; o$ \! {" D }
8 b; |/ A6 p- m } / n! D* X* a$ D: n
} 3 W6 H' x- o. E5 F" Y# q H
void CWndFashionCombine::OnInitialUpdate() 4 k; g' i7 K: A: k" C x+ Z$ o' t
{
: H( H9 A$ I8 Y; E# T/ a CWndNeuz::OnInitialUpdate();
M3 ~8 n' w% ]1 D7 S' h: c
2 L8 D0 @( D7 y CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); " E. C9 P% ?1 n3 n
pButton->EnableWindow(FALSE); + q6 T/ D- n3 A2 f% G# t* p0 W0 k
9 S# o0 t" [% i
MoveParentCenter();
: c' R0 y8 G$ N* t}
) t2 L+ M! h, S* d( n# w9 pBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 6 V4 f+ W. E: M) V+ d- z
{
( K$ u2 c7 Z% h3 o7 y' v return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); " A- A4 l+ K& `: [
} + C+ {8 m, C9 B, I4 j2 L; N
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 0 D/ }) Z+ e- J* Y) R
{ $ ]6 l; p7 F2 c0 X6 e7 f
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
U/ X: Q4 ]1 i# u3 p3 h/ v}
! s3 Q" U7 c; y4 v4 d2 uvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) / e$ j: v7 ]$ q! x ~6 D0 o' P8 X
{
0 a4 C! ^, D$ l. u' G* N* K CWndNeuz::OnSize( nType, cx, cy );
* y8 x8 {& Z j. Y0 T4 i, Z5 Y" A} 3 A2 k. D8 I6 L, ]: h* [
/ k- a) B/ B0 \
: n" n; Y" Q. k8 |2 y& ]8 i( {( N1 U4 c6 x* S% ]( r
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) + o; V" A! M! [8 a
{ % ~! i1 L% T, ~8 M& s- {
CRect rect[8];
$ _# P3 P/ U, m, n LPWNDCTRL wndCtrl[8];
- @ e8 ]2 M2 s7 ], \& h
2 K, n" |/ Z8 a5 [1 n5 d: ? wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); & {$ C M) J3 g: l% ~) P
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); - ^( O4 \+ m/ U( z0 v9 s, D. ]
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ; o( I8 @ ?0 ]% t4 j- k3 Y
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 2 `- v4 B* F+ \" f1 z& ]
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ( K3 D/ X! C9 g
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
3 ?3 N$ U, e& E, U5 n$ X) s wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ; E2 h1 n- X% |; t
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); , Z9 I' i; N% b1 V7 }
: i2 P" B# k3 E) w/ m# J" R BOOL bUpdate = FALSE; 1 C9 Z! ]# R+ P, }- _7 \9 Y
U- m5 r. Q+ c
for( int i = 0; i < 8; i++ ) ; M4 E9 d0 {' h4 A' q Y
{
: e6 y: {3 q0 P8 _; [ rect = wndCtrl->rect; ( p, X! I- q3 y5 j3 z; q0 l. y. t
4 {, ~$ h& W; D$ D8 u4 f6 ~6 T6 P
if( rect.PtInRect( point )) ) G* r( _( |# Z7 _; T
{ / q- s( A) ^4 Y. }- ?8 ?0 M
CItemElem* pTempElem; 5 x9 q6 _+ M" ^& H# |0 ^6 ?3 V+ C8 j2 W
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ; a1 q" J+ r6 [. j
if( pTempElem != NULL )
1 g. y, b! {; O {
9 n _# C* Y% U9 D: x if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 6 G% |1 O" `- ~2 @! p. U; U' z G
{
1 b# W4 i, w; o1 e# U8 k ItemProp* pItemProp = pTempElem->GetProp();
7 t- g+ U- Q, ?* e2 m( P2 v: y: l& S# \& n2 l4 x8 v' z3 o0 b
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
% x8 V2 {* Y# L- o {
1 X, u5 a! D* W- Z if( i == 0 )
4 I# k4 @9 c# `, k' I! T% t {9 M& M( K' t t! y7 {" C& L3 o
if( m_pItemElem[4] != NULL ) 2 u. g. O8 T) n* e# Q" F
{, [& z2 B: s2 T$ L" \' e' I1 s; X
int nSize = 0; + q* J3 @% p! H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , n8 f; U8 f. s: g; w5 R" b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
( S# L0 T, O0 k8 q" } if( nSize > 3 )
. c6 B; K9 P- F {- r( ]% c6 L. ~
g_WndMng.OpenMessageBox( "oversize" );
: }/ o( f' T/ w/ g return TRUE;
7 Z+ r' C; s- \% f/ S% A }else
: H" Z D" l) C$ b: n" } {
5 x4 s4 v9 S( h1 L9 ] bUpdate = TRUE; / t- K1 E$ t: x4 q1 t* Q/ y3 A% Y
}
9 B$ F- {) e) i }
& L4 F" l; z6 n+ f9 U5 e$ G! V/ J- [ if(m_pItemElem != NULL) . m: f& S3 n5 _2 m
m_pItemElem->SetExtra(0);
* A& p" }2 M, W# d% p2 C5 e4 R: s, a# b2 |3 ^9 \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) b2 b4 H' t" {5 E! c8 f4 b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, B c* c. d! [" j/ a5 r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & \+ H9 z# u3 }6 i2 h
! K# f- Q- D% m; N, c( Z
if( bUpdate == TRUE ) + ]* F' P$ q6 r/ Q* W1 L
{2 d8 r8 s. y0 n, `6 C
m_pItemElem[8] = m_pItemElem[0];
8 `0 y7 y" c2 n+ I/ d, d8 ^0 R m_pTexture[8] = m_pTexture[0];
( ?1 D0 f& O. h- J6 a // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );1 }9 G% g6 `" |. m6 v: z! ?1 f
} 2 D( @ E2 p# ^
}/ f. {3 e; ~8 [3 |" W
if( i == 4 )
! v2 n0 V5 w Q9 [ {
1 q0 O: U4 K. l! W1 |, a8 R if( m_pItemElem[0] != NULL ) & d4 K& x$ N0 Z( C4 ]& [* ^5 u/ q( X
{
6 R8 B/ L B5 `6 G int nSize = 0;
9 ^% P( T0 z: d( X! F1 }8 P nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* V- q# Z6 N$ t8 V! l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); . `& [) J8 p6 h4 l6 \% Q4 w2 k
if( nSize > 3 )
( L# {# Q, y$ l$ a+ D( o, u# D5 g {
9 j- b; Z! t" t2 W' j' ^8 u% g& M. i g_WndMng.OpenMessageBox( "oversize" );
; k5 X8 ]: Z1 p return TRUE; ) |) x9 l8 _; p" u3 C) h7 S
}else
% E% H3 B/ j: a& T5 V {, f {
- I. s8 n" s& O8 k bUpdate = TRUE;
) G. w' a) J' C5 m }
& Y" s' H, D X6 v- w- b5 C }
}" D: M2 |1 G" Z0 _2 U+ @& H& I( T if(m_pItemElem != NULL) % L; b# L0 v. K0 A/ G- B3 m4 P
m_pItemElem->SetExtra(0); " J. n- r: Q/ x: T
3 B7 C3 o5 k9 a9 C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ J9 z M1 X B. @! n t" \) ^! i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ K0 r! t6 ^2 V F2 i/ M
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - P% ^% H! V* f
3 `! r/ b6 W3 Z) ]1 T s if( bUpdate == TRUE ) . ~2 k; [- c- f% T) Z% H" i( Q
{# x7 l* A7 C: x- F$ u% A
m_pItemElem[8] = m_pItemElem[0]; 8 s8 u- L# f# y/ W
m_pTexture[8] = m_pTexture[0];
/ g" o R& H6 m4 I // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );% O/ ~7 o" u: @% w/ D7 c
} ; Z! i$ d7 G' |
}
}. g; X8 t- t4 @9 x$ g }else4 w. S6 |9 g( {# V% @# n, d9 a
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
( B- ^$ X# D/ X$ u {8 z( w( P2 c( u. |
if( i == 1 )
0 `" n* c+ a+ B3 i0 g" j1 z {
' u- j# I+ W8 j+ F4 ^% p6 d5 c; D if( m_pItemElem[5] != NULL )
+ v" v0 B' I% V {
2 \% B, \; G2 C3 L g3 p" ? int nSize = 0;
, b4 j: Q% C# j nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 v( F9 K* w: O) o, z7 n5 I/ }% H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 9 B' t* J: v L. r" C( x
if( nSize > 3 )
5 Y1 U1 g1 m- u* m6 c- X* M8 f {& K ]0 I# X6 { ^) N8 z7 P, ^0 Q
g_WndMng.OpenMessageBox( "oversize" );
9 j& ^4 j6 d7 q/ A1 D) s return TRUE;
. f% }+ F. F0 R ^ }else
q0 ^( x+ y, O- u* U% M4 i {
$ X$ ?( J: j# q5 q+ e bUpdate = TRUE;
8 ?4 j8 F& ^8 E& M }
6 X3 u: [* f' w4 S: X }
3 B- C! T! W4 u% G if(m_pItemElem != NULL)
1 t4 I) b2 w+ S- L) P% o' t8 q m_pItemElem->SetExtra(0);
% w8 ?9 t. C+ H% }3 s! b- N2 I- i* Y7 z, l4 L
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 \2 k3 N M( b% F' E9 V* z" Q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * x ?5 U$ m, w2 f: x8 X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ g( p3 y9 O2 i- n x' g$ l& @' s* b" N$ h1 L5 s" P
if( bUpdate == TRUE ) ' G& o2 ^, }1 g! H! T1 M, I6 d
{
; K, w. n8 U. P: g& f% a m_pItemElem[9] = m_pItemElem[1]; + {( S. _! H. C+ B% I
m_pTexture[9] = m_pTexture[1]; " W8 z B* \' K+ {; d' x5 |
Y1 m! ]# U+ {8 `
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );2 e) V+ h6 H9 V8 u1 V! p
} ' F" w* y8 { N6 F
}
/ E6 g& g6 w5 P' A% y$ Y if( i == 5 )
9 g6 v1 `- t @1 E' ?. u {
3 x" R* U/ a. x* s; x% r4 p if( m_pItemElem[1] != NULL )
8 A/ `8 L3 o3 i( }9 {& n9 W {7 n/ t: D# l% R7 D# @# g' p& e. w
int nSize = 0;
" V+ `! v- @& \4 z3 {6 p* D nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ Q$ |) s2 b# D' r" z, a* }8 K7 q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
" o: l+ s5 X1 \ if( nSize > 3 )
. b3 S( w M' }3 t0 m {" a {; W R7 ^ H( B
g_WndMng.OpenMessageBox( "oversize" );
1 w! E6 d# ~6 b2 ?3 k return TRUE; 4 O% l% ^: |9 ?2 I
}else
! Z- S- H' |, F+ g {/ p2 ?* z, n- g" Q' v
bUpdate = TRUE;
$ Z; _* ~, h2 @5 H1 c: m) i7 w+ Y }/ n" Q9 X3 X1 h& ~: h7 C
}! R1 W- w2 e0 Y. [
if(m_pItemElem != NULL) " |/ U L) O% i" I0 n
m_pItemElem->SetExtra(0); ) l9 F6 s) N2 ^$ }; ?: K
& w# w, ]+ P1 n" X
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 u' P$ G! f, Z, d
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 a' s; u1 N" m m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' S) r3 t/ o& q; d7 F) B
! i" o+ k0 y' R& P- Y
if( bUpdate == TRUE ) : D- G: Q3 S5 A. e9 V4 Z; q
{; k3 L: w5 v3 n/ B0 H: H
m_pItemElem[9] = m_pItemElem[1]; 0 Z, K) j) [. B V# P- X; ]' Y6 S
m_pTexture[9] = m_pTexture[1]; * T0 R/ [! U# `1 R
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
L2 x5 c. q* u8 X) s7 N: P% s/ O$ G }
' k3 {" a! b3 [1 G/ H/ j: H1 y }
) u. h4 d. z9 U! ^- R1 e2 ^- ?1 Y }else
' G% F$ f! M; {2 n if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
0 w3 Z+ h* b& p$ E {
! |( X0 g/ e/ X6 s7 X/ d9 `/ W0 P- a if( i == 2 ) / n2 o4 _7 ?; k" G. m3 b' Z
{
- @. u7 h6 X7 i# ^4 r# N7 D if( m_pItemElem[6] != NULL ) 5 m4 e5 i' W2 d9 F9 Y5 X3 t
{
+ q/ e4 V5 R" v* D j. F+ ]- { int nSize = 0; , X! V1 x# |, A( n- m$ t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 R M6 m# e1 N' E* f0 o2 x" Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); - P; E, Z6 i% @8 a# ^! c
if( nSize > 3 )
# C$ |! ^9 `1 x {
; p: g! E8 H/ T g_WndMng.OpenMessageBox( "oversize" ); - m0 c/ `/ @; W6 h! C
return TRUE; 6 s" \6 g% \. j1 I) c# {8 _3 W
}else
. F7 R! U8 p M' f- [ {
: }/ X& D. w0 A( f4 C bUpdate = TRUE;
8 q; L! j% _& i2 i5 ?. L; z; w% f }: f9 }: q' f% t# {9 h
}% Z' W; h$ ]7 x$ [
if(m_pItemElem != NULL) ( K& W+ \: a( I: p
m_pItemElem->SetExtra(0); x& ?6 M) k9 C6 w# N1 N X
# X( W' z1 c+ ^ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * V/ t, o% S9 V( r0 @" k: b; f
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) K. J4 y' w& y6 e
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / d! g% @ y0 L
' w" u4 H5 o. o" `" f- W
if( bUpdate == TRUE ) % c" l/ ~/ n) N3 c: D% W
{
5 v/ l* e" y! K q4 | m_pItemElem[10] = m_pItemElem[2]; ( ?% _! k+ W) X, _& W& {% N) p
m_pTexture[10] = m_pTexture[2]; 0 {; y" \ {) t$ ?7 S
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );% l* m6 H8 l; B5 ?
} ) m9 I4 }7 z: G% N& Z/ m$ {; m
}
7 A+ {! Q1 j! w+ o5 F' B- e if( i == 6 )
3 _" V! Q! ~2 r+ G7 `8 d+ C( a5 m {
% D, d U* b, l+ h4 s7 z; f( {, ? if( m_pItemElem[2] != NULL )
' m( R- S* u0 C. M {: V, _ d+ j/ F) M0 ]- q
int nSize = 0;
3 M! W" i3 T9 }& z! | nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 M2 g; Q( m* V/ |$ d. O' N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
0 S4 M0 h5 q0 V: w. n$ ` if( nSize > 3 )
: E8 a2 N/ ] y! S' _ {
+ ~. n* J+ f0 F5 x! B* w g_WndMng.OpenMessageBox( "oversize" ); 3 {) Q* D9 A; N6 ^6 t, ]1 P% J* p/ s
return TRUE; 3 B7 ?" R" ~$ ~ q7 ^
}else/ \" }$ u- b* b& a2 T. G/ D
{
% @# A+ N( W1 b, S! j- v/ i1 z bUpdate = TRUE;
- g! ?- r7 E: e, ^: R' F }! v$ U- v$ f2 C5 Z: B: ~
}
0 w9 N* K- Y$ ?( e if(m_pItemElem != NULL) 1 d; I" n; i( Y4 Y
m_pItemElem->SetExtra(0);
- Z. U9 w0 ~( ]
4 a V1 I: @/ ? m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ M8 r- ~( t/ g4 d m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) |; H. {8 P4 y! u m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' L, @. S" O& V5 G9 z" R- V. @
( j, f: P! x9 O if( bUpdate == TRUE ) + K3 ~2 c) T/ l$ }8 }
{# }8 U( `$ h6 E. v
m_pItemElem[10] = m_pItemElem[2];
, L2 N% D- o. F5 F; j9 Q$ H/ b m_pTexture[10] = m_pTexture[2];
4 c& s0 A( `7 v: M9 y% U! z0 Q // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
. _7 b3 x& @2 W: @0 O3 p- f) q! [ } # f1 U2 w. E$ S- q9 B; t3 [( d% t
}
1 Z. h$ L+ S: y) q x6 u }else
0 [$ m5 k1 D7 Q if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 6 B( W9 }- W t/ j1 U ~# c: e! {
{$ ^7 e, S0 O1 \0 N d
if( i == 3 )
, ?* C. e q9 [4 T7 N$ M {
4 q# n: ^/ m, C* B: w if( m_pItemElem[7] != NULL )
. _7 G. @! P* p% W4 \0 D {3 u) X1 w6 b! Q
int nSize = 0;
2 G4 W: B/ D# c! h& p nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; d9 y1 s; o/ O$ D+ i4 Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 7 q% G! X7 f4 [) b
if( nSize > 3 ) $ M# m3 e- x, M
{6 m1 f1 a& m, n7 z) I& M$ b3 x) O
g_WndMng.OpenMessageBox( "oversize" ); & H5 r8 d4 Z' g* P
return TRUE; 3 q9 g2 e% y: e8 ^+ \* I9 V% ~
}else# E4 l( B# C3 M! v' }! L$ ^
{
1 U& ^- b, h4 I" [ s bUpdate = TRUE; * r9 O1 |4 Q/ h
}
4 f0 g" |5 L' z9 H4 t }
, {3 B9 Q. A Y T; H% b- | if(m_pItemElem != NULL)
: U. J1 a0 i* V6 y% [( ]3 R m_pItemElem->SetExtra(0); 7 K4 V1 r: _$ c( s* D
3 |* X1 a* L( H2 a- \! A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - N4 O' \6 d+ K0 b1 V+ H5 B
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* L/ W9 j+ b, F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- x$ u" Q# T* L; t3 G# w6 u
5 p+ F( ?: f, P+ i. {; E if( bUpdate == TRUE )
2 I# C# _7 P3 w1 P/ C/ z {; c, J9 J0 I k# }" j: A
m_pItemElem[11] = m_pItemElem[3]; # _% l' q- ^9 t. i# E: O$ {
m_pTexture[11] = m_pTexture[3]; J& X1 }$ o$ I$ [& K, _- }8 ^
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
( w* ~4 u' E# [+ ~- r* g5 e }
/ H5 j, e& y0 h5 |% j }
/ g2 V/ E0 r+ ` if( i == 7 )
/ y. A. _1 e N3 I% y {
$ m0 E& Z" d" u" U# ^! {+ @ if( m_pItemElem[3] != NULL ) , t" a: u( Z0 A( q8 {/ b. Q
{1 P- N8 O2 v o4 j8 `0 R
int nSize = 0;
. @8 b: l6 x! _5 c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " M3 u" @$ Y$ h5 Q w8 Y! n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
9 a2 W8 _( B% G' W7 I if( nSize > 3 ) 8 y4 R2 T4 m" L" B' W
{
" A' l: n: v! {7 \# r g_WndMng.OpenMessageBox( "oversize" ); . q) T! B! A! ]4 P
return TRUE; $ F- O* l7 r! h, E% h
}else
( C7 @9 B& j, {% V {
- S9 o6 _* Y2 ?- ]2 k2 o* x bUpdate = TRUE; ! o& X6 Q0 r0 c
}
# n1 Q, i. o( p% X6 O$ y7 O }
. p8 a# K' ^, u: U" J if(m_pItemElem != NULL)
) w" I, m- v8 g f A& y m_pItemElem->SetExtra(0); & \2 I* G. Q( @/ a
7 ]9 D, t) a6 _0 Y/ V
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
E' J {# R' i6 u T m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 w$ ~& ?3 W F% J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ B, S" H# q# G, l0 w9 [
1 n# m# `. t* B if( bUpdate == TRUE ) 0 y, \! p% T5 T9 e, Q1 [
{
! z8 ^6 \* s6 P( H& \0 S m_pItemElem[11] = m_pItemElem[3];
3 |% `8 G- `4 @9 G& r- X m_pTexture[11] = m_pTexture[3]; ; l- `0 v0 ]9 K) \
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );6 W! g( n2 g; P) o7 K' p8 Z
}
; B( _6 t5 s8 g' } G3 P' Q$ c }
1 r7 ]2 P2 ^7 T" O }else! g1 b# d6 @" f) g# n. _
{
% M6 Q5 e6 U: J5 w( t7 g* E! X# i g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ! A. _5 V5 Y3 g# |4 t
// wrong tab 0 z( a _ R/ e
}
9 ]2 v, o! }" k/ c. S+ { }else
; V7 B5 P# X% k( N4 F3 S" } {9 B+ ?- [. \6 \2 y
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 4 o1 v5 [) \8 z: a+ y8 W
// not blessed
- l/ ?, t" A( r. H } " r0 F o: f; A+ T$ C/ J/ O7 S% w
} 8 m. h& d+ Y* J' K* g
} : q7 w* n8 z1 `1 q4 [
}
% X+ g' E& z& N( b3 i$ H' j. e% u# f; ?8 n0 D/ [
int nCheck = 0; 7 J l" u4 M- S7 E! z, W% ^
for( int i = 0; i < 8; i++ )
3 @ \- j! z* \6 _& _9 O {
0 J: l1 L0 H+ O, T- I if( m_pItemElem != NULL )
. k, A8 m7 a9 Y8 G: Y' ]4 } nCheck++; 8 d+ A- b0 Y' i- B
} ' ]5 e; X2 a+ S8 j
if( 8 <= nCheck ) $ z( ` W" m, A0 Q( s. ?, j$ F
{ & A, Y3 _5 d: o2 B
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
- o e( O* X6 C- R, n, e7 g pButton->EnableWindow(TRUE);
! u' \ w+ Y' U) g& O# X6 m }
1 K0 N! x; X6 i3 A' [+ H7 c return TRUE;
1 G& r9 V: F& ~% ^! B}
" g' w0 r$ I. y! d! CBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) % \/ L" O" Q1 O2 ^2 Q
{
% o4 v# V1 b2 s; D6 y3 H! R$ ? switch( nID ) 9 z4 `+ G/ z. Z4 G& Y
{
0 C- G* D. O* X# m' d case WIDC_BUTTON1:
+ `8 g. d, ]: M, `4 R {
}0 R. p/ _! d9 I! ~ g_DPlay.SendCombineFashion(
$ Q+ v) {/ c- B m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 0 s g, K2 j0 K% w$ F
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ( Q6 O" S$ t, e* U: \, I, e
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 3 C n7 _& O0 E( \9 o2 c/ G$ P
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId & z0 H* J3 n# S! {
);
2 [2 Y; z# `% D$ q, J Destroy();
@% x6 E8 ]% R6 L+ P break;
V3 {( c, M" Q. `8 x } - o! }5 V) Z2 k+ u; A! N
case WIDC_BUTTON2: 7 g/ a% t$ i; [; S& l
{ - n; ?! Z( c3 y0 i) D
Destroy(); * W E' R" t4 h6 w5 ^
break;
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( |4 P- s7 E2 d* ^2 p! q8 H+ [ } + B' S5 E6 M7 ]% F, M& ~
return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------4 _3 n5 \+ _0 H" B1 K' l3 u
WndWorld.cpp3 W' I0 d) z0 {+ H
在 case MMI_REMOVE_CAMPUS:
8 @& o+ t9 b5 i2 Q0 f1 R; }7 p {
" Z* w! d0 h7 {3 F0 E! m if( g_WndMng.m_pWndCampusSeveranceConfirm ) ! p1 k8 Z4 Y( d" e. N
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); / O! }" R3 \# F
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ! K( p+ @" p3 S0 O, U
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 4 J& r8 q$ n- g7 @2 P) Y3 I
break;
$ f, N/ f* \: L$ H }5 y0 ? } 0 _2 u9 v% B8 L7 H9 L, l
#endif // __CAMPUS ; k9 u2 O7 W0 C& Z6 B* L$ k: X+ ~
% c! o+ D" [4 V" n+ {, Z" d 下面插入 #ifdef __FASHION_COMBINE" \4 Y3 ~( T6 n" D; Q: O
case MMI_COSTUMEMIX01: & S3 L" N) I: [
{ 9 N! z3 K- t J6 p) ~
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); / |, ^/ ~4 F! O2 D7 r! O: @
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
' B" m' _& [/ Y) R g_WndMng.m_pWndFashionCombine->Initialize();
/ N& E: i, W1 X- G/ s } ( Z# `' x2 r" u9 l8 L9 e( p$ t' T( o
break;
) o+ A3 Z6 g, s4 M9 R4 O8 y" e& B#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------$ j( R/ u" t2 b0 r5 m* S# }* [
WndManager.h& h8 e: _6 e x2 O# c+ f5 i F
/ A+ J2 a* N0 i, j+ n% S `! I于:
9 A! T# C/ o* g2 }PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
8 L: Y# F7 f8 _3 W* f CWndGuildHouseBid* m_pWndGHBid;
- |& B4 u; }6 |6 Q+ k#endif //__GUILD_HOUSE_MIDDLE
3 g2 K# e1 r4 k* l% p$ O- G. e4 B' h [. h/ T8 w# \: n% ^# o7 \, A
认为: x: I- H) X/ j2 b
PHP代码: #ifdef __FASHION_COMBINE8 _( b; b, s- |, k: Q
CWndFashionCombine* m_pWndFashionCombine;
# W9 f0 T' K5 u6 p3 I" {+ f, |#endif // __FASHION_COMBINE
A" s8 V; u. `. @* V9 C4 ] e x
) R. ~7 E! v; r# g" b) H5 ^3 L ----------------------------------------------------------------------------------------------------------------------------
4 z3 V5 Y0 t9 r, } U3 k% i; ]WndManager.cpp9 q% h. [, ^0 X6 i/ i$ ?; G& p7 }( W
1 Q5 y. h7 C0 N! M6 M" T2 q
在 #ifdef __GUILD_HOUSE_MIDDLE0 `6 I) M1 _( R% C5 o+ h K2 h" k
else if( m_pWndGHBid == pWndChild ) 2 P& c% R7 w6 N
{ : G9 X: b6 \1 p9 e A# {; f! W! y
SAFE_DELETE( m_pWndGHBid ); ) C5 n! t& o' \$ }9 F! E) Q, B7 G
pWndChild = NULL; ! {0 \" L$ @7 Z& D) C& z- I$ [
} + ]$ P" Y9 r3 x
#endif //__GUILD_HOUSE_MIDDLE
. o9 \6 l+ a' c6 C5 |* \ E& N' Q$ A- }+ N' F0 b" O$ |
后面插入 #ifdef __FASHION_COMBINE
/ h6 S1 r1 C# b/ B else if(m_pWndFashionCombine == pWndChild)
- c/ \5 s& Z# E+ W, C, | { . B7 X8 ?6 ^9 B
SAFE_DELETE( m_pWndFashionCombine );
7 z6 p- f# K- @# v% ]! K pWndChild = NULL; ; v9 H6 _ |* B+ r
}
0 M( O, |; N1 N* K#endif // __FASHION_COMBINE
4 q6 |; J% j, U) A
, k1 }; p0 ]( I; _ ----------------------------------------------------------------------------------------------------------------------------* |8 h$ ?. n% y! K; v
DPClient.h
. t0 s% p+ n9 l, c' b" Y
p7 |1 l) ~# l5 U- o% T在 #ifdef __GUILD_HOUSE_MIDDLE7 P5 c. d$ i$ f. L# L! `
private: M9 {! E: M! y' k* Z- K
void OnGuildHouseTenderMainWnd( CAr & ar );
7 G4 m( [6 \. Y' `8 E! P void OnGuildHouseTenderInfoWnd( CAr & ar );
1 H F! Z# J4 t5 e0 e. e3 ~* l void OnGuildHouseTenderResult( CAr & ar ); ! h) i, Q5 _0 h9 n9 F' z+ W
public:
% D% \# t; q7 a+ o4 l8 ^+ s: L/ N [ void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 6 l6 B: o# E) ]& v, \/ E
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); - k8 L) h# a% D" `) P V& h1 O
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 3 G6 c$ ^2 B( z
#endif // __GUILD_HOUSE_MIDDLE
& J9 ^" X& E4 Y1 q! {3 C6 i" {+ G6 x/ H8 O6 P- E8 o, P
下面插入 #ifdef __FASHION_COMBINE
8 F, s; [+ g( V- V void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); h1 k9 c/ _& w" I$ H) i9 a
#endif // __FASHION_COMBINE
& @( H6 m e6 \2 F, Q, c% x1 ?7 ]' H1 {
----------------------------------------------------------------------------------------------------------------------------$ q e$ N: p% i! f0 L$ \5 g
DPClient.cpp9 W5 d; |( f3 [6 \$ a4 R5 U
- O: Y* l. C& }- c4 p, v& ]. m2 B
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
$ M. h0 a6 m% A; }( o2 Q; g{
. Z2 q) u0 }1 j BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); " K2 [: A- H: d2 }5 n# X" L7 s
ar << objGHId << nTenderPerin << nTenderPenya; 1 ]: ]- X$ Y8 }( T
SEND( ar, this, DPID_SERVERPLAYER ); 9 \+ }, w" U- @0 s
} 2 ]! i6 f- p% N6 ^
#endif // __GUILD_HOUSE_MIDDLE - O( H/ K9 M6 [9 o/ s2 O+ g q5 n V
; g3 [/ L' O1 b2 y) P( V7 i Z 下面插入 #ifdef __FASHION_COMBINE
; h2 T7 i+ \+ w3 pvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
: u" z3 I+ ^" n, p$ N{ 7 H: X4 }) _% `* R1 f# j
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
4 v* U' d; K2 Q5 ~ ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; ' Y, I) r$ x6 m3 b- K
SEND( ar, this, DPID_SERVERPLAYER );
7 k' B8 U- }8 E7 `} 6 }0 s3 m4 D4 G8 K
#endif // __FASHION_COMBINE 7 B! K0 c& g; j
5 e( f9 N/ q3 i2 p4 r* X' [/ i
----------------------------------------------------------------------------------------------------------------------------
! O/ |( F- V" G$ F7 g, a* G+ O# t( w1 t3 t
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
0 A' o+ y: ?! e3 k4 m$ ~
+ g5 ? o/ b! G' B o ----------------------------------------------------------------------------------------------------------------------------
4 A, W D4 P; R& J$ q; s* h5 ?9 U
! }7 f% |/ i9 W
}% u7 ^8 q) k/ {. V+ D9 ?% V7 x, r7 B+ [. k8 _
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。- M. E. [& J5 }$ {1 Y, w; X* @) ~
9 M# @% ?* h0 X' |7 _; U9 R& B
\5 e+ C. v# u8 B8 a1 t/ v2 e~怪物
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