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莫因E * PVP6 F4 W# C% Q; A- G; D6 j
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) j0 K: k& G, M: ?$ R7 \今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。2 k7 R j3 y3 A& l% v
1 P# K6 f( U* b3 e
& I3 C H0 V1 M现在会如此容易所有的C&P'en" |, t% @0 D+ n, Z
, z% U1 u$ I K" M! B
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。
6 V$ x6 M% S j6 H' |. Y8 q* k
8 U9 Z4 S* ^- m9 {' q- Y0 Z
# [2 M5 H: T4 f5 u6 ^
9 b7 E; c: z. y0 ^& P! n首先是学分:; j3 y# R& b1 Y4 _' p# G
9 _5 H0 Y, e- k1 D" L. j6 uEtioom(90%)
" q% N0 c9 p0 m3 M! V5 u怪物(10%), X; R6 C" k% k5 U4 S- q
8 `7 O4 F5 c* ^6 K* T5 }
% s4 b0 p; Z' `+ V
这里的问题,而是“不问任何小型或定义语法错误。”4 L+ ~% x F' n9 e$ v! ^
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3 S8 s% x) G+ I$ d6 Y) c4 j唔够讲,这里是答应释放: randomoption.h' Z5 N n! U; s! I6 Z, r
* K8 o0 ~- y+ d" [# G4 Q
在 public:
! \& ~6 c0 }" p& G5 K& }* _ bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 2 h+ L- n/ {7 F8 ?- b
void SetSafeFlag( __int64* pn64RandomOption );
# A7 S, T. ?: c1 C void ResetSafeFlag( __int64* pn64RandomOption );
2 L' U8 f2 M( { d // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
' ^2 G! f8 i. ~: J. g5 p! Z2 A2 O5 ?- [" S" K3 [
这下面插入:
' ^5 Z. I$ _0 j' b" q
7 [- J \* A; T, S #ifdef __FASHION_COMBINE
5 {( n$ M; u. u, J; H O: B4 n9 }public:
4 D3 _, `: J( ~* l int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
3 Q$ D/ d7 q2 I% L' H#endif // __FASHION_COMBINE 2 G4 i! Z; C/ s/ `9 H" t, c& X
5 F& r9 ?! K6 w. l" L
---------------------------------------------------------------------------------------------------------------------1 m" S8 w; Z/ o" e# x0 Q, S4 U* T% `
randomoption.cpp
( i) m* y9 w- U7 H% R
1 q) v' f e) u- k* O% e6 P在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 4 m* [) d" o. |; M- p7 g
$ F7 a4 W9 G. G0 j3 {* H; h
下面插入 #ifdef __FASHION_COMBINE
. F9 }/ |: R! o' oint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
; o/ b/ C+ w* T& l* I1 M{ x4 R1 G& N$ M! I* m# |) n
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
! Z) F$ W) ?" B int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); - r7 T- I# ^% [) B
7 Q" H# d0 F3 q) S5 T1 V$ V- y
if( nMainSize + nDestroySize > nMaxCombinedSize ) " P1 w2 p, u1 H" |+ K+ @* B
return 1;
" {5 |/ Y& C f9 ^9 H% F0 i9 r: u, D8 ?: ]
for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj; $ ?7 D' G) H/ l) t- e' E! v
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 0 y5 z& e5 {: X7 Y
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
8 r' o7 t% r( u" C } $ o- `' g \& W: b7 C0 \+ _
return 0;
3 O3 U9 j# m6 _: O M5 h0 z' \} + c6 K4 z$ O6 q4 e i" M" L
#endif // __FASHION_COMBINE $ ^8 @! `: s/ V4 ]1 i( k9 ]
! G7 ~3 W5 z% Q! p- `8 M -----------------------------------------------------------------------------------------------------------------------0 N+ r* M4 Z5 a- }0 c9 D
MsgHdr.h8 B# h4 ]# s+ }+ T; w, {
+ z# f& m- k6 Z# _插入 #ifdef __FASHION_COMBINE
+ v4 M& _/ C4 h#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299) {7 t6 j' l' d/ U
#endif // __FASHION_COMBINE
" L+ Q* M. H# ]& C+ V+ A
- s' q2 Y8 H, @" p+ J -------------------------------------------------------------------------------------------------------------------------
4 v. Z( e8 Y8 Z: d% J1 zDPSrvr.h9 y3 H1 G4 @; o& G1 O, W
' I' J! d- O( Q7 u3 f& H! ^在 #ifdef __GUILD_HOUSE_MIDDLE' U0 F3 Y. y/ O! S) S! T: b/ B0 v3 o
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ F4 ]& t2 e' Y1 \
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 S, G2 ]' s% x- D void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 g# b+ F7 ~% g' w/ n7 t6 w
#endif // __GUILD_HOUSE_MIDDLE
+ |/ o, J8 i7 Q, n F5 o5 F
) p7 g7 N' X6 ? 下面插入 #ifdef __FASHION_COMBINE2 }; m3 A8 M& r8 r
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); / n( z. o* B1 Z- W0 [5 B' c5 u
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------! b+ d) j$ V6 d- h! k
DPSrvr.cpp
7 u2 ^! h' M1 a8 `; m+ b在 #ifdef __GUILD_HOUSE_MIDDLE
# H( d. c1 s- p, T N0 K" f ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); / F/ J1 R# g6 x/ z# N' h
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
7 c6 u7 M" ^0 N; W ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
! P+ J: a: R6 i V# K#endif // __GUILD_HOUSE_MIDDLE
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5 j7 r Z/ D. b4 R& \- I% @' M 下面插入 #ifdef __FASHION_COMBINE; X3 @+ k0 Y, l3 L$ j; z8 r
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
0 r5 p2 Q, [: Q% L6 x#endif // __FASHION_COMBINE 7 G2 j! \" t( y7 D
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6 c* j3 P( t6 d0 K1 G8 k在最后插入
#ifdef __FASHION_COMBINE) }8 N! ]$ q1 x# o7 I6 N; {1 M
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
1 Q& q* i9 P/ d% @% }{
3 T( U% q' i6 Z9 t CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
1 u t+ n/ W- i; B+ g0 \$ n4 w if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID; ' i3 }, c$ k+ U& {! O
CItemElem* pItemElem[8];
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7 F" [0 Q4 L6 C! e( A/ G for( int i = 0; i < 8; i++ )
3 f' t" ]& t8 y4 `. O8 Q( V( ? {
3 V/ ^2 r. Y2 G$ z! i+ U ar >> dwItem; % q0 g+ W( b' a0 S c2 {/ `& h8 g
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
' G) M; b3 Z" O' r if( !IsUsableItem( pItemElem)) C: d/ Q) |8 M0 H
return;
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if( xRandom( 10000 ) < 10000 )
( Z( j+ G7 a+ x2 Z5 n, G. j) e/ G {
n8 g/ v. Q' ^! I: | int nResult = 0; 0 A4 t {# h) d( {5 Q V% T* Z
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ( Z4 Z8 Z% S9 y/ z u
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
- R& q3 z( J' @. f/ w& Q nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
& Y7 U# q! V+ C! D* I nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 4 @1 v K) x C8 M P9 C! ]
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); / g# V2 x( N6 G) r
}
8 K! k" J6 _" L/ o* O for( int i = 1; i < 8; i += 2 ) ; S# s9 ]% L5 z
{
! l8 h6 I: G5 E5 `2 {% _% V9 M pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 8 q* a4 M4 X% N* u
} 6 E7 e+ J/ H- t5 r/ T& l
for( int i = 0; i < 8; i += 2 )
8 q% o; I, g e0 i# X- u# B { " ~- {* F6 `! r: ]% R7 g# ?
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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/ ~' D& ^) a( m& p5 g0 } pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
* Z' Z/ b/ ~! g A9 | }else ' w! K+ v- i, W+ e* J) c) X
{ , P, i. ?2 L6 z1 D9 \
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); % R7 `6 M |4 ?
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) + u1 s9 i7 s/ ~' H9 ]3 H8 C
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 7 a5 I. r$ b9 f( u3 H+ H
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
7 V8 u* ]0 x- n0 J4 u$ K pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); , b3 ^4 T Z: ? D) p6 h
9 _- }( P& [3 ` }else
2 H/ }: c& v! b6 @7 P: \ {
7 P t6 |4 Z0 o0 o pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
" C) g9 a! F" o# C- J) a8 o; N for( int i = 0; i < 8; i++ ) $ r/ H$ k& e. F5 d# A3 ^$ h; g
{6 o$ B$ H, r& M0 Z& y/ |3 M* F
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); # W0 \! O: Y, b! P
}
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} 9 X; {& J! f1 i
}
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& ]: W+ |' v3 P& H7 m4 `- F2 x#endif // __FASHION_COMBINE
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0 N1 G& T' _1 u- P ----------------------------------------------------------------------------------------------------------------------------) T a! Q; N" j9 D- c, H! `7 z9 q
WndField.h$ e0 |5 v8 K% V+ _! R$ }
在 class CWndCampusSeveranceConfirm : public CWndNeuz
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下面插入 #ifdef __FASHION_COMBINE+ X" v- |" j9 o" Z. [, J2 ]# b
class CWndFashionCombine : public CWndNeuz " V7 d& k$ O" K. w5 \0 B% x: Q; p
{
7 w7 A" R3 I: z2 Z! f1 }7 t9 n$ w5 Spublic:
/ i# E) y! ]- U$ N( G4 N! ^0 i* u! v; k CItemElem* m_pItemElem[12];
! K' g7 C( b) d6 ]' C: k9 k$ k CTexture* m_pTexture[12];
8 _1 Y$ ]% M( }! h; g2 {) B7 [
8 `6 a' g7 \7 `5 l9 y: P' S8 c% W& @public: 3 _2 W0 o" {7 Z* x; f
CWndFashionCombine();
) J! X% N' N8 a virtual ~CWndFashionCombine(); 3 L m$ j z, X$ M* i. L1 n
3 C2 A# S9 Z ]9 X+ @" I; Z( f+ E t virtual void OnDraw( C2DRender* p2DRender );
/ K7 f7 W- ~% C( e2 n& q0 I4 B virtual void OnInitialUpdate(); 5 v- _" I" L( g' o' x. `
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); " G- Q/ b- z# I9 a
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); - v: R! a8 j9 F( ?3 W% L
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
+ p) y% `4 U3 G. C/ ]* d% v virtual void OnSize( UINT nType, int cx, int cy );
0 V N7 R, E- b) b# _, U virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 8 m3 r4 ^5 B1 k* G" R! F: E" z
}; 8 G2 Q7 r' _ |) W6 B8 }4 F
#endif // __FASHION_COMBINE ) J& M' |% Y! V, }/ ~- U$ }
. T+ C) o3 B# j ----------------------------------------------------------------------------------------------------------------------------# y* z% E+ }8 Z+ v% E( p% d
WndField.cpp
( m1 A% B; n4 M) g8 i在 #include "wndwebbox.h" t" d& k: e: Z. X3 d6 Y" ~ y
# K2 d# X% M6 v- R2 a1 @ 下面插入 #ifdef __FASHION_COMBINE; _' l+ I' e. x) A# O# L
#include "randomoption.h"
$ G) g( |4 F7 E% {0 [9 A) f#endif // __FASHION_COMBINE
) Z8 `0 q7 Q2 m( b; d: u7 j1 B% k3 H' A7 E
就在最后:+ K% L9 }/ D8 W" V
PHP代码: #ifdef __FASHION_COMBINE; |2 e n/ l1 B( A, Q4 c3 M
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ )
$ t X+ V! w7 Y4 Q% t r { 8 Q W, J5 x6 b: S4 h8 T
m_pItemElem = NULL; , Q& D: q/ B) H' ]. N) S
m_pTexture = NULL; 7 k6 c q0 \1 q4 I7 V# w
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));) O. u: u( |7 f9 a9 n) [# B
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
; d% _+ l' D, d7 K) f: J8 A } , q) f7 h! d: O$ \
}
5 p% Z! y2 S& n& n* ^CWndFashionCombine::~CWndFashionCombine() 0 H0 B" k( D( D3 {- I$ {
{
& f6 q2 Z9 x7 F4 d3 ] for( int i = 0; i < 8; i++ )
, `8 `3 R/ O8 E1 Q: N: n { * O' w! ^9 h( v% X# B8 s
if( m_pItemElem != NULL )
0 g( f$ n- K; \! A% i$ ^ d7 e, q {
: A0 P% R- h6 a( h. {/ v if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
. m9 P/ |, D2 {3 \+ L4 r- v( b3 x m_pItemElem->SetExtra(0); ! b5 T. H7 y% d( H
}
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} 5 O7 {0 z1 M) F. B% f6 c' r
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
/ I8 E1 G( T# v6 P8 {{
1 x" b5 J2 {' P2 d' W LPWNDCTRL wndCtrl[12]; ! Z% @- _+ w/ }# E- d9 r
6 E- u/ _, D r0 k7 M3 ~ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); # v+ o/ N" U$ } Z5 F
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
- A7 U, U- `3 V2 ~& _" q6 j3 z wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ( \$ D: z. S/ W% {% w U8 `! q
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
0 j+ r8 @# P; u% \ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
7 t$ t& p+ H7 c+ {' l( H wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
& f/ M: H: u% k# s9 \( {/ E& Y3 h wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
9 ?$ V: p% t1 O wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); , b! c) x% i( O' t. I: O
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); # g$ W I4 E$ Z
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); / x3 r8 E* d/ a4 r
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 0 i) T+ B- S& T7 o5 p
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
1 g k" p4 A! b4 A+ W/ V3 I7 Y$ L' Z1 {( }% o1 N! H0 k
for( int i = 0; i < 12; i++ )
8 k" [" M0 m6 K+ ^- t$ m' S- P1 K {
x; w( j4 F8 N& K( r4 ? if( m_pItemElem != NULL && m_pTexture != NULL )
# p+ O$ t! G( @" e { * v9 _! d) t0 @9 O5 w) y
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
8 Y5 ~& @; s% Y" h2 S4 ` }
* w# w: D2 u/ @; @ } 9 K' Z# q6 a% w8 O2 w5 B7 K
}
1 G3 |- h8 O6 B; y3 t2 Pvoid CWndFashionCombine::OnInitialUpdate()
2 S0 L( ~* q, o+ a1 m c{
+ ~) D/ b" W$ n CWndNeuz::OnInitialUpdate(); 6 h9 S2 p; |2 m9 @; O
6 o7 G* t, v O3 ^) t
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ) [* k3 d) H* K$ j. Y( U9 e6 o* Z4 N
pButton->EnableWindow(FALSE);
9 w! d: Z+ j' h7 G/ [6 F- y, M# O& E# ?+ L$ h
MoveParentCenter(); N) ?4 [5 N C$ A! {
}
& O/ x7 l D+ IBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
* u" a1 E$ r1 L" I, j) t+ L x{
' T! M- h, A9 u% X return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
3 C% A- c7 y& G" r} , P% r+ A, k! m& h- l/ \% `
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) $ U, u, a( Z+ h: c2 |& j: P2 h
{ 0 G4 v8 W. a/ D s9 G6 E2 g
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
5 V9 m" }5 u! V3 T% n}
( ^" N0 t% l; t( h: V7 ]! f# ^3 {void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
" V& O ?; P3 J8 y{
% p" Y. N6 ~1 }4 y$ ?6 p CWndNeuz::OnSize( nType, cx, cy );
& B2 P* H. g: t/ Z4 X9 R/ X6 h}
- ~9 \) L; W5 E/ S
7 w: J% c5 a7 P5 N8 h/ }
, q8 }: [. j' C4 Q
$ T5 L$ P1 F Y P7 a7 oBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) , G1 g: k3 a! @. n3 X' N/ P
{ ! ~( H2 Z# S8 x
CRect rect[8];
F2 ^! w* X5 ^ LPWNDCTRL wndCtrl[8]; 8 Z/ E, S# o' ^' O6 A
9 G, E9 U8 c9 q+ {
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
+ Y3 n8 a5 N; O; d wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
. ~% b$ x j( p. E wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ! M4 B/ {5 H$ i. d( z8 t/ A
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
& u, ^7 |' n3 u- R+ K6 w wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
" Q( ?! r5 C/ \& ^ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / Z4 S; {0 W& N; s1 M
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 8 v0 x& P& S3 O! d( l( X2 @, U! V/ k
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
# G7 M" l* u' G; s Q5 N2 r6 `; }& {9 U. I, [5 Z$ J) Z* _
BOOL bUpdate = FALSE; # }! l! A* p: M E
- D' O# s1 a, r& X* r5 m for( int i = 0; i < 8; i++ ) 3 C* R# A* E4 C& B7 M, V8 v6 w7 P
{ , ]! U/ i# B1 ^% k5 M
rect = wndCtrl->rect;
- X# ]5 F8 a3 Z. _- q
; y, f V, }7 t$ N/ C$ T1 J& I if( rect.PtInRect( point )) _7 x7 e( v3 M y- ]2 p
{ 6 v3 j* Q( b+ k+ t
CItemElem* pTempElem;
. L7 h4 L( [( h pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ! K8 N+ M: _6 Q( ^- P3 F3 _4 X
if( pTempElem != NULL )
( d# `) |4 \' M& f7 U { - c. w" f$ W+ l/ p' d, b2 [* {
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
9 P. K+ d8 c2 [9 M, Q' t, n5 o0 ^ {
7 l$ N. J) t: J6 L( _/ m ItemProp* pItemProp = pTempElem->GetProp();
' V# s M1 K! k* X$ V4 s
1 t. Y8 u# _/ y, F7 R, h; b) ?5 ~" y if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 9 w% Z2 ]( C9 L6 F* |6 n
{
) H/ c+ _2 O4 D G1 n/ c if( i == 0 )
/ U/ Y% D6 E; D8 a! ~5 E {% Y# V, H7 ~4 q
if( m_pItemElem[4] != NULL )
' y* ?8 G: o( J1 G- P {1 T* J" w4 }, A
int nSize = 0;
* _' w' |1 y, L% d* \' \* u nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % ]. ?, ~( n4 {9 x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
4 D; Y: [8 ^1 W& [) Y if( nSize > 3 ) . J. I6 G) ~4 R5 B' S% N' M2 v
{
G2 v. b" v: F5 B g_WndMng.OpenMessageBox( "oversize" );
! H& c& S! d1 w- ^& U; S3 e( r return TRUE; - j+ \7 F% W% y8 H3 L
}else9 z, [2 B/ u' g; u1 v
{
) q/ n1 c) }2 T- H bUpdate = TRUE;
9 X$ p8 @8 I0 u# F* N0 `' j }' E% q$ ?( S! X& o
}
9 |3 G" E% z8 C6 \- l& L1 I6 q% @1 O if(m_pItemElem != NULL)
$ N' z, l2 ?9 d3 j m_pItemElem->SetExtra(0); ' [: W# n* S; }1 t6 C2 X
( W2 O" F4 s1 I6 H- Y. U m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 ]' A- Z3 ~; I- w0 a {' }
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , }6 J1 p$ c7 W8 F4 Z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; K9 l1 C) _; n( C& a/ y
! p& | H( A. Q y, H/ ^ H if( bUpdate == TRUE ) : Y2 X, R- v. F: o3 c% j
{5 M9 G7 o% ^/ s+ d1 f1 y
m_pItemElem[8] = m_pItemElem[0]; / q* }! S: s/ ]& t) A
m_pTexture[8] = m_pTexture[0];
/ Q( Z( \. Y1 D# M9 d& v // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );' Z3 n# Z- B7 l) D/ }# S
} 0 M* T+ {. I6 j( |3 ^$ k
}* E* l+ s) y& R# u( s/ {. h; W( n0 r
if( i == 4 ) 9 p9 B8 J2 {5 h) b1 c( J/ k
{) r/ F& t( O" s% n- U$ _
if( m_pItemElem[0] != NULL ) " V5 {5 R& u4 J3 L' f2 ?' n
{ P! n8 ^3 T. I+ K* A# \3 E
int nSize = 0; 2 }) Z5 R3 Q- x7 c3 b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * r! X* k# U) w2 X2 J/ d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); ( u7 D8 y' S/ C: }' j$ I, w
if( nSize > 3 )
0 r0 f1 X% ]+ ]* Y( v* P1 L o {
" ^6 D) B j% S/ s g_WndMng.OpenMessageBox( "oversize" ); 3 y: I, H6 a2 N) h
return TRUE;
; T! ?: E; C6 v" u | }else1 v `' Q% u$ q6 _, m# L
{
* P/ f2 m- a: H% E bUpdate = TRUE;
, y5 m _& z$ b1 H( W B( P }
! e5 g6 f5 j* Z. u. r8 o& f6 Y }% L- F/ p" Q' E; n5 v" q8 S
if(m_pItemElem != NULL) $ T C* T0 Z: d: f' w; l/ B
m_pItemElem->SetExtra(0); 3 Z+ {* L; Y( C+ \
+ c2 _5 D4 n' d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : H; {3 X( I# O/ @9 ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' S' k0 \: d+ B$ H+ W5 G* l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 F4 ~& I6 }2 X0 F; @, W. _9 m7 X! z: s
if( bUpdate == TRUE )
+ w8 h M0 ]1 H: o3 k2 m6 t7 O {) ?& B9 \6 B, }+ H2 @; C8 Y" I, e! ?4 J
m_pItemElem[8] = m_pItemElem[0]; + A3 Q8 h7 D. { D
m_pTexture[8] = m_pTexture[0];
! E* ]$ Y! w1 C7 g // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
" K/ ]0 p q1 d }
& `: ~4 n; w7 ?; f1 g( N% z }
4 `- r2 H9 G: C% i- M3 M( g: T& j% [ }else) q; [: G% ]0 \7 v) h7 q/ M; \/ k+ X
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 5 {7 Y- F' ~5 j$ @ R2 R: k3 Y
{
j3 J* [6 ]4 N+ D if( i == 1 )
- Y* O! ~* V" E* i+ z1 b9 k6 b8 G {
% H7 j3 ^4 t3 u- W if( m_pItemElem[5] != NULL )
}* [% I1 \0 f {& P' v I7 V" o
int nSize = 0;
* H) f3 S1 d) k9 ?7 l% o, m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 A G h: c( {# q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 0 U% d9 G2 I( ^9 K& e) N
if( nSize > 3 ) 2 j! x0 O, u4 C$ {4 W' s
{8 |3 I$ A9 z& V0 e' o, p) u
g_WndMng.OpenMessageBox( "oversize" );
1 |, _' G! _' w' _ return TRUE; 1 t8 b3 _! j0 e* y# g5 @) y) K
}else
1 i7 c& X1 N+ q3 ?. I {8 r$ B) r' o5 L! s: Q& w
bUpdate = TRUE;
0 m M; `5 W+ j! ^- m g* d% a$ K }) W* a K0 o: s" a( o; S @* e' v8 j
}) ]& w% S# ~$ I$ i% {
if(m_pItemElem != NULL)
! ?, p4 h% c% @/ F2 e2 t# A m_pItemElem->SetExtra(0);
5 I# m& A) w1 F- t8 t) W+ N$ x" r+ i- I
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 n6 { C: S& e5 v9 x m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 S. f0 x; U9 k' c0 a( u m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ K5 T4 s4 D. ~6 p( W9 e- d+ w- R$ C, v7 M9 o6 j& h
if( bUpdate == TRUE ) ( ^( X6 ^* @, X! S; @. I
{. m" c2 g4 U8 j9 ]
m_pItemElem[9] = m_pItemElem[1];
9 |$ ~7 f! D7 m3 `+ d& ^ m_pTexture[9] = m_pTexture[1]; . }! A9 J: z q( @( {1 y' N9 f0 I
, u2 u4 S" Z, t9 G% w// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );1 G1 ]9 a5 l+ U- J7 d2 `& f4 W
} 9 {0 A- a3 X& w* X0 _
}2 d8 p; b* U3 {4 g- @
if( i == 5 )
3 `/ Y# w$ c, s- R. d: x {( h/ ?+ R0 ~% i" {: ~
if( m_pItemElem[1] != NULL )
& _1 A" t; m# |3 g; L2 Q {
8 D4 p! l( x, t& n* W5 h O int nSize = 0;
0 e( [2 }, G2 p4 V; u$ G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) g9 N+ s9 @$ G! _9 M nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ' j- Q8 O! D/ \( ` j+ Z. @
if( nSize > 3 )
8 p+ q! T4 {! [3 S& V1 i+ o+ d {# q# A: c W* }5 |3 T* Q
g_WndMng.OpenMessageBox( "oversize" );
* x. Q2 K- Q2 |9 F+ W5 H return TRUE; % _% u) b- H j) S$ H& @4 B; Z. Q
}else0 M) W: H$ d7 Q1 a; Y5 N
{$ N0 U5 P9 x8 \! f/ p. v# P
bUpdate = TRUE;
% ~$ K+ A2 i+ d1 l+ y }
, @, p! f. k) A2 f7 h. l }% r/ W/ l1 @, c5 l- v; E% R
if(m_pItemElem != NULL)
, L/ e% A: s$ \- w% W m_pItemElem->SetExtra(0);
& v# Z6 p! U9 K' [$ s) s5 L4 Y7 S0 m$ O9 e4 T
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 |3 M% L8 w1 o7 K- b
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
e: U2 o3 G6 j: H9 i, M' ]: y5 I m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# Q6 ^' e3 C! i. b$ ]
& U% R8 I2 m N9 I+ k% c; A" s1 p: b if( bUpdate == TRUE )
- E+ B h0 Y8 U' W+ y% f$ W {+ ^) b4 D' W F! O( J9 v
m_pItemElem[9] = m_pItemElem[1]; $ z9 d) Z2 G2 D% r% s8 G2 m4 @& K
m_pTexture[9] = m_pTexture[1];
! e3 f& Y" F5 q& P4 _ //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
# z3 d0 e# `$ n# l9 q } 6 x" Z( z; C6 n* M4 c; b5 M$ k: ~
}
/ X( X. H/ I, P: C( n7 ~* O0 s }else$ h/ |1 H4 P) s. x
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
# l3 @& W- W- q; O {: X+ G1 B5 ]+ M& \9 [; [4 D7 D
if( i == 2 ) + t0 \0 c5 s# A, B2 \
{
$ \, h! H& v# Q4 v5 m' \# s+ k9 n if( m_pItemElem[6] != NULL )
/ U$ z ]) O% g3 O {# u% I4 R0 c7 z+ \+ S5 z
int nSize = 0;
* U" i" H* H0 d$ [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , ?. R" ^8 P8 _1 @; L4 K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
2 v& t% x& {1 U8 S8 @. V if( nSize > 3 ) 6 @" h! K% N0 }. N7 T& L
{) o& E V% e2 l3 ^' E/ ]
g_WndMng.OpenMessageBox( "oversize" );
* q/ D0 O8 J! h- g return TRUE; 2 L" {6 k& ^( A
}else4 } F( y' T: x/ B7 D" X( `8 ?
{
9 I! e( q0 a- h; ?, e1 K# c* Q bUpdate = TRUE; ! L( _% R6 s! H! X
}
% x, Q/ N4 s6 q/ s( _ }
% u8 A) y3 S8 d1 _7 c5 a if(m_pItemElem != NULL)
$ y, Y$ C# G$ e2 X4 l m_pItemElem->SetExtra(0); } K8 ~5 ^# _, F; u" P
* [: j. g* n" e+ l5 B" H6 z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; T/ T; z& H, |+ q2 [4 D
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 b8 M2 j: J! h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 A8 M0 x; s u( {# A2 B0 c# Z7 K4 r& s: M7 W: x
if( bUpdate == TRUE )
6 u1 f/ e! ^9 q; E% m; Q {
$ ^6 }5 K @/ ?6 } m_pItemElem[10] = m_pItemElem[2]; / _' x. \. D9 B6 _2 d' S
m_pTexture[10] = m_pTexture[2];
- l# \4 x8 M% ?& V5 L+ S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
6 c# p- j/ @5 C" T( s* m } ) @! v# j* M3 ?/ L
}
' }8 x; c2 l: n; y if( i == 6 ) / R. N% p0 ?+ q1 T2 t
{
- y( |% y( L9 W8 S if( m_pItemElem[2] != NULL ) & L4 i$ o. g# U$ j
{
9 M- H2 P$ F/ v2 ^ int nSize = 0; " I0 K) S: ^* P2 X7 t2 t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / q7 c9 a8 _0 h* V0 N3 {/ ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); + R) C6 Q' H0 U& M+ _
if( nSize > 3 ) 4 f2 f' f- N; h8 L& m+ u0 v
{5 J) f* N+ p2 x. t
g_WndMng.OpenMessageBox( "oversize" ); ; ]& E( [3 ^! r7 r8 Y* J, N
return TRUE; # P% p2 c7 ^7 w8 O# g, z7 O
}else* Z. L! D) ]! H8 G, N
{
; ]$ f$ M7 q. {, C bUpdate = TRUE; ; F3 n6 W3 h/ `$ _2 G$ v
}
+ k2 F R/ U( D) N6 k8 x0 \ }: E. x2 ?$ S# V7 P, X8 c- @' Q+ \. x
if(m_pItemElem != NULL)
* k& f, l5 p) H6 {9 l m_pItemElem->SetExtra(0);
2 e, B- {9 m' g) V0 G3 Y# C4 \! D$ W
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - O3 y: M/ C* |2 v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 h) |$ i* d/ j2 g7 M+ R m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 R$ O' J& f* y P, f# I
0 B6 n# P2 m$ k
if( bUpdate == TRUE ) - ~. K6 J# t$ b6 t$ t
{
% K+ w: R" [; p' O3 w7 m# A4 Q m_pItemElem[10] = m_pItemElem[2]; 5 p$ c' \$ u2 V1 a" d
m_pTexture[10] = m_pTexture[2];
' S9 e. \' f2 W, E8 X$ B' d2 f& W) p& n // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
: V4 K4 g! w, U/ y } - n6 q6 I1 I3 V8 \
}
- d% }2 C! W2 y2 I# p }else
6 O5 H- O+ D; Q+ W+ L if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
7 i8 ~* N+ o. x; v# j5 P/ Y+ j {1 R2 }/ O' O2 k0 x! c: Z' t
if( i == 3 )
" ~5 V: l6 ?5 F! @ } {
! T/ v$ M: M, d/ o if( m_pItemElem[7] != NULL ) 6 h" l7 _1 Q8 Z" N
{
4 p6 v- @$ |' |( z5 A6 Z! K. I. x int nSize = 0;
2 z2 u/ Y9 m2 z. D$ ] o nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& ` W$ h' d$ x+ i4 x3 a nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ' Q4 |- u& b* K+ C
if( nSize > 3 ) + ^' z$ s! v6 _9 J; U
{
2 Q5 c# U* f& b9 y g_WndMng.OpenMessageBox( "oversize" ); 6 |# T$ d; |% C6 X; ~3 L; x
return TRUE;
0 v1 Q$ y& G" t' {, T+ c" |9 y }else
/ G. W% _ U2 C; }$ g9 p$ g& H4 j {& G: [ {: C& J8 T J
bUpdate = TRUE;
' j+ |+ c6 w0 N2 P( s) Q }3 N: m; G7 S* s
}7 l0 F Y, |* x5 W O! G
if(m_pItemElem != NULL) ! W+ D* X9 U$ c. n: X
m_pItemElem->SetExtra(0); ) ~7 O* P5 Q K" T. n
: k/ a: `- o" T1 B7 Y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- P+ ?6 y+ f6 o/ p% t) M8 H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 Z- A9 ~ @* b0 A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" s# Z% g" g2 I4 A3 J' m N5 I$ l' _9 j) X2 M9 `+ r% P
if( bUpdate == TRUE ) f5 [2 |5 ^. i
{$ g- i5 ?% a8 v3 W s& D9 w& r3 @8 r
m_pItemElem[11] = m_pItemElem[3];
. Z3 R4 ?3 x& Z$ B# e7 S1 q* I# Y m_pTexture[11] = m_pTexture[3];
" d) X+ {7 l6 `: d9 k // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
8 m5 |5 g! P4 J% W H. v: N }
& s* w2 o1 r/ y: T }) w8 t2 U" o; v5 o- Z* c& ~
if( i == 7 )
% x1 M9 ^! K2 H" k' Z0 A: f# U' E {0 Q$ B: U% f' a0 a# s
if( m_pItemElem[3] != NULL ) 6 w1 i1 z& ~ [! J" d& I( M7 ]
{" m/ ~2 O5 ^9 T a+ p
int nSize = 0;
) `8 M2 N# c/ m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& E2 D, H4 F" H+ J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
: z4 `( a! b- O# p* N: ~ if( nSize > 3 ) # M" O$ f! w* L0 J: K/ X/ d+ g0 L o
{' b! l5 A2 a: D) e+ x
g_WndMng.OpenMessageBox( "oversize" ); . s# l1 Y( V9 @$ i' B( c
return TRUE;
: F& D5 v- S2 y+ r9 F0 N7 [- e0 v }else
! m& _4 ?: T; X# b- ~) L {3 F6 R# W o# l2 C7 V
bUpdate = TRUE;
) t9 X$ i8 B+ c) {- O. c }
4 B% K5 i/ E! Y7 Q2 w }# S. \) c4 g- |' m% } Y
if(m_pItemElem != NULL) 8 }0 ?1 q/ Q, K0 I( i
m_pItemElem->SetExtra(0); 7 T8 [) G& c! n% m/ l
* j, {8 j0 Q8 E) d, ~% ?: J' E m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ s' ~4 |% g2 R) Q# M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. ]+ N; l& Y/ H8 @$ C5 I m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; _; \+ p! `$ |$ V( h1 ^
* x. B( o3 T- ?: V6 q3 G8 j
if( bUpdate == TRUE )
1 v5 |$ ?3 b8 P% e, O" f" f$ T$ T {
' D5 R; f8 T, g* V4 v8 k m_pItemElem[11] = m_pItemElem[3]; / v+ G1 V5 _) j0 A0 F
m_pTexture[11] = m_pTexture[3]; ' m" O+ X: E" y1 j% [
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );6 m- k' |9 M9 V4 Y8 N
} 8 i& {3 ]6 g; Y9 l0 U; L
}, b. l4 b9 `! R1 J
}else
! R! G# l @: T4 Y. D {
# o9 L C& U0 m( M5 U- y, J g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
9 V4 P6 f( i4 Y! H. `/ } // wrong tab & i ~; S# X2 @
} 7 ^- | R& S9 T: Y
}else* j" N+ s% l5 E
{
2 ~) w; a# W ^0 q g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
. w* t& Z2 ]. V // not blessed : O/ _8 W/ }% l. f3 s& _
}
' Y: s( c3 [( W4 h }
* M# s0 p' b9 y2 e% o }
A& {0 V/ K6 O2 J9 Q } : T! C* d, D' R' _0 y: c5 s) C
( Z) F7 t- |- D int nCheck = 0; 7 H: \5 W o6 I' P. i1 Y
for( int i = 0; i < 8; i++ )
9 V x' a% {- |6 o0 x {
1 _ ~7 ~' L: A" I9 w3 c4 D* A if( m_pItemElem != NULL ) + @! g- i0 k9 i
nCheck++;
7 s8 S4 a1 J. F- C }
. S% `. A) g4 k$ c) Q. Q7 I* y if( 8 <= nCheck )
% ^3 Z! t5 l1 I8 y6 i. V( E {
6 z M& @# G3 N' U CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
+ X& @1 K* I" L- Y* d" U pButton->EnableWindow(TRUE); 0 R! c4 y$ w# T A4 v
} 3 P9 }% o& J( G* C1 V/ a) l
return TRUE;
6 T0 z% b9 G2 ~}
, Y( o; ^, i( fBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) , H. _0 J* g) d0 x: e
{
n6 w# `+ T' X1 `. u switch( nID )
I7 d( M9 }6 j4 O3 E+ q, k0 W { ! O8 j$ O+ m) I. m( d' o
case WIDC_BUTTON1:
" l X& c6 M W8 V {
c, t3 Y0 }2 W6 y5 y2 M6 a: d g_DPlay.SendCombineFashion( + u1 o( u# U1 h; Q; M9 [! @5 }
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 4 e4 N4 \6 u5 T- E. u5 Z/ ^
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 1 O4 ?1 m( B7 ^
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
6 S; A) f5 o# k" m7 n m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId . Y1 l& d$ E, a* a
); U& {# \3 r- {. d
Destroy(); & n9 {4 o6 l. B8 z" b
break;
; i; y8 M1 m4 D* b) `# p; X" Q }
6 E* b+ h: o/ h9 V$ [ case WIDC_BUTTON2:
% t! y( R- ^: c2 Y+ P5 j { ' X8 I7 T! l. R/ ?: f" r( D
Destroy();
& S7 z! ]2 G# |9 v5 e0 u break;
) b( h8 V1 h4 q$ J$ H1 ] }
9 i; ?3 i( p2 @5 U4 ~ }
0 k5 d. W) T& ^$ l return CWndNeuz::OnChildNotify( message, nID, pLResult );
) P$ O* |# C7 H( X) c$ V}
* @3 [$ J E @! Z/ f7 X9 b& s Y$ u* n#endif // __FASHION_COMBINE : _! f! N6 B. ~& J8 S
& q+ O) g- O; w6 S$ [4 E. i) M
----------------------------------------------------------------------------------------------------------------------------: q3 v) K/ K6 i0 V- C/ o
WndWorld.cpp
# [% L9 p7 k# Z0 o! i* a在 case MMI_REMOVE_CAMPUS:
8 X8 V" t+ P# _% Z {
- ~& _9 x0 b- D if( g_WndMng.m_pWndCampusSeveranceConfirm ) % G5 {3 p5 s0 i0 N; d. U2 Z
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
, Y& j5 K4 G; G+ e) K g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
; @4 t2 ^& k( A/ J6 K g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
C f7 G. L8 e. P% j) U break;) B- ~ k# J/ @( k; d8 W
}
; l5 z: A5 l( t: M6 {$ k#endif // __CAMPUS ! D9 q7 K& o" q+ s6 e( \
# B8 J% U$ S3 z4 l2 K! h! v! ? 下面插入 #ifdef __FASHION_COMBINE
5 g, J0 q- A0 P) V; \% B case MMI_COSTUMEMIX01: 7 s* p u# V; N6 j* [$ M
{
8 T. Q6 q. p& G$ n( [9 X SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
0 H H7 _- x$ _1 z/ I g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 8 t4 G* v0 q; K- j" N4 p
g_WndMng.m_pWndFashionCombine->Initialize();
, C9 \) F2 n: \ }
% u k4 A3 U' g6 G0 t5 s4 q& l6 ? break; 4 i7 d* t* [( H& b
#endif // __FASHION_COMBINE 1 [7 @) ~: q7 v I6 g
3 A+ |% U+ s, [$ t+ P3 W
----------------------------------------------------------------------------------------------------------------------------! \7 L1 {/ l$ x1 t
WndManager.h
! v# g* J6 O5 }( P% M4 a. k' h" r* r5 P1 N
于:
0 T! O* F! O+ N3 u" X9 r2 f9 yPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
* q( R9 o* H* q0 o; M+ i CWndGuildHouseBid* m_pWndGHBid;
6 b# C! s- X ~/ M8 N#endif //__GUILD_HOUSE_MIDDLE
9 @, G, w* o U; T9 v4 c
) B& L' W& D" B4 q0 T" N o, n 认为:# E" ~8 B2 s k) {6 @0 I9 C
PHP代码: #ifdef __FASHION_COMBINE; w" i, Q0 B! ~9 m7 l( B
CWndFashionCombine* m_pWndFashionCombine;
% C' x& B( {5 |. }: Q0 P; C#endif // __FASHION_COMBINE 3 V: b Y! y, p; F b+ ~/ @5 w, o
$ c' G7 e A! D) [6 Z [7 y7 W ----------------------------------------------------------------------------------------------------------------------------. P9 C. ]6 ~/ E5 v% v
WndManager.cpp
' M- e: u" E0 a1 o5 L7 L7 X1 G6 Z# A& k
在 #ifdef __GUILD_HOUSE_MIDDLE, G- _. C) k) l* s8 A
else if( m_pWndGHBid == pWndChild ) # W2 b2 r8 b( z; [. ]1 p& Y6 U
{
1 _% w% ~$ [: ?; t. X5 L0 u7 Z SAFE_DELETE( m_pWndGHBid ); 6 c2 T( _" h$ N+ A0 q% d6 p
pWndChild = NULL;
* Z9 x4 h; f9 D4 {( G }
$ H5 u2 D. Q. s7 J" c- M* r+ Y5 v% a#endif //__GUILD_HOUSE_MIDDLE
9 v9 {: ~5 Z" a1 `7 i- u9 u: _- k Y! B$ G& z+ n
后面插入 #ifdef __FASHION_COMBINE
2 M* R3 K- K1 }% R G else if(m_pWndFashionCombine == pWndChild)
8 K& d2 Q0 l( b7 s4 T {
' b7 |; h" M6 N SAFE_DELETE( m_pWndFashionCombine ); 7 I, Z# T* q! v: ]' A! ]
pWndChild = NULL;
7 V, K# w/ r2 V! Q; A( `- A! Z }
Y+ T0 G3 d: _* e; g) x#endif // __FASHION_COMBINE 6 N' E# D7 a' L/ ]2 _
% R X% A. D5 O* y8 i. @# F
----------------------------------------------------------------------------------------------------------------------------
% ]- E _ E! }4 R$ k; NDPClient.h7 S0 t P. p5 ?' j4 q
! y- I A: ^$ Q1 }% X在 #ifdef __GUILD_HOUSE_MIDDLE& p4 ?( i8 W% J3 c, A% W
private:
5 G2 @/ ]) G4 D2 j; n void OnGuildHouseTenderMainWnd( CAr & ar ); N3 r7 o S3 l+ a4 c4 w5 R; I
void OnGuildHouseTenderInfoWnd( CAr & ar );
* _7 g# `& v, X; b% u( } void OnGuildHouseTenderResult( CAr & ar ); 5 S/ z; o+ T$ H- |
public:
- F, q$ [" [8 S; ? void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
t7 f7 |% _% W# k; G void SendGuildHouseTenderInfoWnd( OBJID objGHId );
% X6 O! l2 k! s) v void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
" |4 V' v/ a7 g#endif // __GUILD_HOUSE_MIDDLE , B: j* i! p0 f, w6 H$ `. U# {) M! k' u
( h% a( r# y/ N- `: I, d% l 下面插入 #ifdef __FASHION_COMBINE
8 f% \5 m" @ Q5 B. y0 C& \& U void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); - T+ [) W1 z, ?, F
#endif // __FASHION_COMBINE 5 Z* W) a9 z J3 D0 ~) O
& U* U0 h6 w7 z; `3 R ----------------------------------------------------------------------------------------------------------------------------2 V! [9 n* L6 O( O: P
DPClient.cpp3 c6 j9 b. ^& b& y* \
) K' y! B4 J* q5 i! I. n
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
: f7 l9 ?. ?1 V! l{
, y7 D r+ K: g8 g; U+ R. [$ s BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 3 @7 U7 x+ a7 f0 s. d+ q" T; E! y, o% ~
ar << objGHId << nTenderPerin << nTenderPenya; ; }2 A& V: ?) [( @ {, G
SEND( ar, this, DPID_SERVERPLAYER ); - k% Z( r" n2 Q* h
} 2 K8 r5 i! s+ R- J1 u; P9 n; b
#endif // __GUILD_HOUSE_MIDDLE % j+ q8 v: f+ P9 h! q) O/ V7 Z
& o" U _: p& ?0 N! L6 v$ Y7 k 下面插入 #ifdef __FASHION_COMBINE& l E7 w8 V% ?3 B. a
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) : E# e! J3 r& C# a& [
{ , v Y/ |9 [3 i, J6 e
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
( L! R; m7 S3 p" O7 N ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
& Z6 e/ {7 f3 s2 v6 i5 k7 A8 r' s! B3 i SEND( ar, this, DPID_SERVERPLAYER );
9 h$ `$ }% z/ m& v) L7 H/ j9 m} 2 V( [* @. o+ ?' a) F, J
#endif // __FASHION_COMBINE 4 K* R0 N6 o- `# B! a. v0 _
5 r* a" J; H2 q& C8 Z2 U& I4 c ----------------------------------------------------------------------------------------------------------------------------) t3 E/ `" J; _7 H/ s! e$ F
/ q8 m. p- }" k9 Z1 Z( D现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
+ E% A: P2 d9 Z& u7 ], `1 R& Q# Q. @: _5 I2 j) x
----------------------------------------------------------------------------------------------------------------------------8 n7 Z Z N9 J1 G) m
* D( G2 x( [, g7 B5 n
& _2 r& i0 |0 E t/ g, o/ _- h6 R& X+ Z1 d8 p9 y. v2 b5 j
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。' m9 x# p+ v( M5 o Y
7 Q2 e& k! \/ A5 W" l0 j/ V+ [8 S' Q2 }* g6 O p8 C% f
~怪物 7 b: c6 S( r$ v& k% B G( b% t
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