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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。6 t& j N6 g" ?
$ D/ O6 W5 t; L/ H/ ]& k# w. b2 A有大量的代码,我已经测试过它,它可以编译自己1A。# P8 |1 {$ r( Q! n2 t
3 C5 ?5 {- s7 }% Z5 `( a/ ?; ^
- t o5 \% X/ s, q6 u现在会如此容易所有的C&P'en) u: `0 Y! Z7 m! K# C0 S
) R5 c$ P- z& o! k4 L- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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0 I h& A7 R6 B! ~# ~6 U! }! [你说我成功,资源应该时装组合系统顺利运行。4 A& }% Y1 D/ Y, \+ z' y5 ~7 o
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* A% c5 E0 h/ f& A1 G+ B# g首先是学分:
* v3 @: W# A' g* c( F8 @* G Q9 k2 f+ e9 ?0 `
Etioom(90%)
6 X, D5 D' ?5 }6 [6 `# w" b$ S怪物(10%)' I: C, b8 K6 L2 b
% w/ W1 F& x. N: v4 `- O; O1 H0 f. a% c
这里的问题,而是“不问任何小型或定义语法错误。”" a) I1 I6 @, V$ I, i3 e4 Z4 z. e
" j, B6 G% V* e: b2 L# D4 {6 ~
3 U$ C5 x6 g. P! e* `
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唔够讲,这里是答应释放: randomoption.h
0 J" K) |7 M1 @! x- K9 i+ T+ p) Y2 P# R2 Z8 y& t
在 public:
, g( F. U9 o- F b2 s7 ~ bool IsCheckedSafeFlag( __int64 n64RandomeOption );
, [* e6 b) S' b0 T; o/ V" K void SetSafeFlag( __int64* pn64RandomOption );
4 }) x( m- E& v, K, x# E6 \/ ` void ResetSafeFlag( __int64* pn64RandomOption );
|5 L Y7 Q: z/ ? \/ `0 D // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
* a# G9 f7 G" n- @$ Q; g0 u
7 k: c7 s8 d1 W5 @/ V 这下面插入:
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0 [* S2 Y/ ~" O$ x5 A) U #ifdef __FASHION_COMBINE
" M' Y+ I0 i2 Epublic: 1 j9 |. u. z: E5 U5 }1 E& V
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); * `: M& h+ \% e5 f' A
#endif // __FASHION_COMBINE 8 @9 k! l0 S" {1 b" w5 `
* P; z5 n+ U; ]- ]; R* A9 L5 s. _ ---------------------------------------------------------------------------------------------------------------------8 z) c8 ~/ j4 G5 h! }3 h
randomoption.cpp4 h7 s5 L5 g8 n3 a8 I/ b
8 g5 y8 W Q" u在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
0 E! X4 f( p' q9 A
8 D& i0 |. v0 N7 \) X 下面插入 #ifdef __FASHION_COMBINE
$ W/ G4 X9 [% h& ]4 n: {2 ~int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) ! Q* W0 |+ @+ Y X' q! Y+ K/ V; M: E
{
( z) D! L; Z v8 T4 Y int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); ; W0 G/ v* L( `. f2 Y J1 _* r
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
4 C" e( v0 H+ P( u7 ?4 `, N# Z
5 {0 y+ T) E% ] y" v if( nMainSize + nDestroySize > nMaxCombinedSize )
3 A" N. k8 E4 p X return 1; 8 x8 b) V6 ^5 S
. g. r' E" a# U# e9 H for( int i = 0; i < nDestroySize; i++ )
2 B3 T3 s5 ^; w; n3 E. } { 2 r8 H- F$ v6 Q% H6 ^) V& p4 V
int nDst, nAdj;
- q1 |+ j& ~: x+ ?8 i+ I$ l9 @ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
. D F( D0 h1 f; g4 ] g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 4 G7 X" ~3 E$ `% ^! e0 m
} - v, M: j! a, F: d; d: f9 _) l
return 0;
3 M* x) e- O8 F- A} # O/ j! p: h" p" K" @ e& t2 R
#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
# k% x0 F( V4 Y- _' |: ~MsgHdr.h4 P& f3 |2 b( p1 v, Z# R
" [9 e2 D7 { M$ d" q& n插入 #ifdef __FASHION_COMBINE
, C; `' i+ _7 [' `; y b#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
% J% t% P ?. y1 W0 n#endif // __FASHION_COMBINE
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& t, t0 R8 k2 `. k2 A9 L -------------------------------------------------------------------------------------------------------------------------
7 f1 }7 e) z+ k) G2 Z2 u" N9 `4 vDPSrvr.h% U6 s% S& C9 D% r
5 O5 k7 G% U$ _在 #ifdef __GUILD_HOUSE_MIDDLE
5 Q2 k) G C/ T3 ~$ D# ` void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & `5 b0 D6 y; y2 e; {0 u6 n( _
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 N3 A1 K9 M( M; \7 w3 H void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- d/ X3 _0 t: z" I#endif // __GUILD_HOUSE_MIDDLE & m9 A8 u: x f3 U4 f5 S
8 B0 H3 ~4 N0 A 下面插入 #ifdef __FASHION_COMBINE
# f2 J, M2 Z ~# H- L5 x3 @8 D void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- [$ i( v. } Q#endif // __FASHION_COMBINE
# u/ e+ {: u9 S" O( k: R# E8 K$ ]+ j5 A+ g
-------------------------------------------------------------------------------------------------------------------------
# L1 ]* M) j0 wDPSrvr.cpp8 ^4 m9 h1 c: x9 n
在 #ifdef __GUILD_HOUSE_MIDDLE a: T& v; o& I
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
# M+ ?' d3 I1 k' a0 ~ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); / a* L7 Z& s( }" _
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
9 Y" @* ?# |; V7 o/ h/ N) p#endif // __GUILD_HOUSE_MIDDLE ( ^; \8 |! f1 B) P( b" x; N
, r* f( y+ ~6 D6 b
下面插入 #ifdef __FASHION_COMBINE
& X5 ^! m' k( I3 O G ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
/ l7 }1 q9 e8 C& K0 M1 G" Q/ v#endif // __FASHION_COMBINE - i x. M% j4 i' r% i
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8 B% F1 }: h( ]8 `在最后插入
#ifdef __FASHION_COMBINE
' X% M4 @+ }9 ?void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
) K' D8 N4 h0 ?% y5 o{
6 e$ |* ^8 n" w8 u CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 U" C2 E' B `# P% P if( IsValidObj( pUser ) )9 E8 s6 m3 K2 ^+ u1 |
{
& }8 b7 L6 J" B0 Y2 p1 ~, b, z9 k7 z DWORD dwItem = NULL_ID; % `6 I4 R& U4 S) z8 s$ j. M' _9 ?
CItemElem* pItemElem[8]; 6 ^, j# m* k O8 i# m: i* s6 x& r
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for( int i = 0; i < 8; i++ ) % |' O7 g: U& E4 x6 h
{ " M+ W# B# q9 r- S
ar >> dwItem;
. W* }7 l& i9 {$ i5 y. X pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 8 x/ r, c9 P. I2 Q
if( !IsUsableItem( pItemElem)) " i4 W( d- a+ w9 {/ l/ a; M
return;
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if( xRandom( 10000 ) < 10000 ) ! ^% p8 l" G" |; y; S
{
1 |$ U8 {8 K O- }; r int nResult = 0; 5 S2 C! f+ N: _' X! X
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
0 R2 v! @, R! n nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
; m9 [; x9 C7 g nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); % Z0 ?2 w/ ~7 M2 [( f9 w& k
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); ) |/ N3 m& R& x/ P8 e [ L
if( nResult > 0 ) , x: a5 I; k# S4 o3 r& i
{
( c! ^ ~' O- w# C Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 5 o8 I, @+ Y8 X7 }: s7 e
} . _! x* V \3 r
for( int i = 1; i < 8; i += 2 )
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S+ f* Z* N2 @ D/ y" z pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); - v- E7 X; F9 a& D" Q# ^
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for( int i = 0; i < 8; i += 2 ) ; [& G* z0 b& ? V* x
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
4 S1 G ~# d5 F$ s }else ! ]: Y1 M( m7 J
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ) `+ i, L& w2 Y5 _
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) + `/ f, y6 r: G* J( E# T: F
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
5 C: X; M" _0 G { 1 d, z1 }+ s1 x: m. ^5 O' U
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
; s/ v* ~. W( J9 _; Y1 k V2 o0 E# T pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
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& f% Y6 I; A8 z1 K+ N pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); & a4 B5 m: w) X
for( int i = 0; i < 8; i++ )
# Y5 X+ Y$ X& N$ m7 m9 a* x {
. c; U) `8 ~: u9 d/ B4 Y! L pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} 4 `8 N2 J/ @' n' M+ ^ ?
} ; a# O5 K0 V) [- @
} + U4 U: _( W7 U8 W- V
} ) q. a q1 D1 A' [3 f C
#endif // __FASHION_COMBINE
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4 I2 m. x1 \/ k! [$ { ----------------------------------------------------------------------------------------------------------------------------
2 T8 y% `; w$ y$ Q- ~4 |, vWndField.h
, l6 z: j( H4 x5 x- H: n9 e3 R在 class CWndCampusSeveranceConfirm : public CWndNeuz 4 o. `) s+ T! B1 X: e) t4 U9 ]" G
* s+ f9 `# h/ Y/ J
下面插入 #ifdef __FASHION_COMBINE9 C: J2 }' l" K! A4 O% x
class CWndFashionCombine : public CWndNeuz
4 G* d+ J- R4 j- H: |8 h{
5 k# k, e6 P3 h5 f- [public:
. s6 j$ M& D4 \4 l8 O1 E& H+ E2 l CItemElem* m_pItemElem[12];
i% L* |' x- k2 A9 N CTexture* m_pTexture[12];
/ F0 @% Q: S( _6 b
9 ~( L& W- l1 [) N$ g& s$ V, L% kpublic:
: [) ?4 \+ [" c) t CWndFashionCombine(); 3 t. W: l/ n7 e4 q& T5 _; l
virtual ~CWndFashionCombine();
% v2 w: h5 ]1 s" P; I7 p0 U' L! F& \1 C
virtual void OnDraw( C2DRender* p2DRender ); $ _9 m# V: ^$ J0 m( S, J$ Q
virtual void OnInitialUpdate();
* ^' o+ a2 I1 e# i virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); # k& e) j: X7 r! W( W
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 8 X( Z& ?5 }, \0 ?# W. p) j2 X7 C
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
2 Z9 i0 w3 F. s virtual void OnSize( UINT nType, int cx, int cy );
6 b+ h8 {- ^8 D) ^# O; w virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); $ t( h, {, Q0 ^ \ i
};
# z# k" Z9 ]1 `( |# i' u3 j$ z#endif // __FASHION_COMBINE 6 j# B( P9 U/ p1 \5 H0 C
3 Y/ o- \5 K/ W- i- I2 w: y/ H- |9 i- D. ]
----------------------------------------------------------------------------------------------------------------------------
/ j5 h# M8 n' J4 _# z1 }8 |* mWndField.cpp O% e9 R8 I5 r3 [2 C3 V
在 #include "wndwebbox.h" + a& L% X; v+ G% R6 a3 q
: z& j. n2 h" |: ]- E; O) ?
下面插入 #ifdef __FASHION_COMBINE# N$ s+ p. u( A/ q
#include "randomoption.h" N2 ^" |* P. D+ x. ]9 z
#endif // __FASHION_COMBINE
" b0 z" ^5 |; m U6 I0 B |( I' e# ?& I( O8 a
就在最后:9 c* w2 Y0 u) I8 A) U' N3 w
PHP代码: #ifdef __FASHION_COMBINE* _& {; b6 ^+ L. A1 b+ X
CWndFashionCombine::CWndFashionCombine()
2 w. @4 e! N$ G' E3 Q/ z2 _% H{
/ ?. A3 A3 a |1 l) | for( int i = 0; i < 12; i++ )
: v. R+ O+ L6 E/ W/ a {
1 u0 g& \8 I% f0 W r: g m_pItemElem = NULL; 7 C' G* J) f8 F7 E$ C. U2 T
m_pTexture = NULL; 2 b5 D/ }+ U9 I6 g4 P* S
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));2 F0 W3 J6 j4 L. a( q
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
- K3 y- t1 h& e }
6 q% N/ B- Q5 j, j: c* ^& Q& I}
1 x) |+ b9 ?% r* u% ]' tCWndFashionCombine::~CWndFashionCombine() 3 k' D$ }* H! O" |( w2 i% G9 u
{ ; D3 L) e9 n% h6 v: H* u S* U
for( int i = 0; i < 8; i++ )
8 M6 q! c9 ]5 k1 S3 L! d {
3 L; ^* ^0 D0 T/ y if( m_pItemElem != NULL ) - a2 S3 B" ^3 U5 c: E# f
{
. W( @) Z; Z% T7 M# I. Y; |" I+ B9 { if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) , Y% L6 Y# F0 s1 {; c6 r9 [
m_pItemElem->SetExtra(0);
+ j* J4 q8 \7 m }
" k1 T2 T& Z8 m+ t6 }7 z/ R, P/ F } # O# X5 w7 ^( j
} : r& q6 I1 y0 b7 k- @* l
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) : h8 y3 b$ s* e" W# s
{ 9 X' v& \& d6 Z0 M0 ]
LPWNDCTRL wndCtrl[12];
" a$ z# L/ ]+ g2 _, t6 Z, o. q, S7 o2 S7 G7 D, i8 S _4 f
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
, z L+ j1 c+ o/ T: U0 E, K wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 2 I9 S3 q! X% M8 @ t
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 8 I, s3 @" Y3 \! U8 |
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
9 ^5 x& ?, Q- N! w( ], M# M5 o6 b wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
}) E! }1 K9 O- Y( @- q wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 2 O! m4 ^& Z4 L# D" x$ L& b
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
* x! E1 J3 z$ R, K. ~7 R. L wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ' X3 s1 O3 ^9 h; x/ W
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
) T$ ~! ~4 `/ m( f; R wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
/ ]2 ]# W' `! b8 \$ T9 h8 A wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
0 J- N8 h$ q( c. t" I- [ wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
" r- ^5 y- z$ h: p m) u* ?; r6 \2 ?( m, p+ ]0 q
for( int i = 0; i < 12; i++ ) 4 \# f! [/ _& Z F1 e
{ 3 e( T5 y0 h8 ?7 o( s
if( m_pItemElem != NULL && m_pTexture != NULL ) , e$ {+ ~6 C" q0 y. t* @2 Z
{
1 z) [% J& i5 Z9 w5 _1 B m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 6 V) Y" q) t9 Q1 b6 l- H8 \1 ?
} " y/ R% |0 y/ {; @" l
} 1 u; M9 y0 d- ]
} $ L3 C! j5 d3 k# E
void CWndFashionCombine::OnInitialUpdate() 6 G; ~$ `" V3 Q4 e! D6 ]; v% O
{ 9 k; J& S* W! I% ~3 r2 e
CWndNeuz::OnInitialUpdate(); ; e: {5 \4 g4 M A5 K9 p9 g+ y
, [9 e( A# D9 P CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 5 _6 P4 q( i0 D! d9 c7 {
pButton->EnableWindow(FALSE); + M" K5 n y M6 k8 e/ h1 D" d
% G( x# Y; j" d! d
MoveParentCenter();
! b( e( f9 b' x6 i% a2 `, \9 d6 ?}
L0 ^; C9 L; c4 [BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
, S0 \9 c! |9 D3 @( `; Y. h8 l6 l. y{ ) U( e: ]: u( p$ R6 H! k: ?9 G
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
; {8 q7 T2 o6 B4 y# `} - v: O8 f$ u5 w# ]; h3 _
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
, E% s5 m5 p) d, A" I* X; g{
: [2 c2 H0 k* Q4 l$ ]) u, p8 V2 U7 l return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ! L' R' {& ~3 q
} + [4 r) n+ E- `0 |0 ~8 y* S# S3 q5 \
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
( Z W4 r5 x# a, I6 [7 b9 h5 ~{
# ~+ y& O5 m( v# p4 f CWndNeuz::OnSize( nType, cx, cy ); 9 r% V* T A5 A! m# M% \# m3 c) u
} " k# t* M, P' ?+ s2 s6 J, Y
8 c+ l% c& a2 v" S% [
0 u+ b) Y0 z+ M" w3 e2 _8 f+ L. k! z T, i
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
1 b5 [8 P* c( t/ b. B% ~" X{ " J$ b$ i# P5 Y: M9 q
CRect rect[8];
3 N- `: m; T, g* k3 X# I! P LPWNDCTRL wndCtrl[8];
8 D6 c$ h% W( D! z% k6 G+ ?6 F F" _% A
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 2 c2 o3 f- r$ e7 A
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 2 z) d0 G! h& u: |
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 6 D# y: p% W! S4 n% B7 }. k! m& t3 z
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ! _; q2 G" _, G+ A
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
6 c/ F3 s n# W* V wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); + S* F9 r/ L% J
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 6 J5 k3 b2 U" D& w! U% E
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
* N9 N+ G$ c( ^& {7 E
) i7 V( l4 g, k$ C BOOL bUpdate = FALSE;
& ]/ ]1 I+ c$ i( Q9 i) C) |7 _' T+ E: Q
5 ?% I! l! Z& P7 s: q6 a for( int i = 0; i < 8; i++ )
6 P1 ^4 @- }* W5 p' J, a { 5 F0 m2 y2 s ^" ?- u) G* U: ^: @8 A
rect = wndCtrl->rect; 2 u/ F# h$ e7 X4 q9 f! P5 |
2 p0 ^( G3 T! T, h
if( rect.PtInRect( point ))
! g7 H5 v# b2 Y e; P( w& j, h { 6 U* G: \9 C; _: m7 o
CItemElem* pTempElem;
, O1 i, D1 j: ~4 ` G: i4 C$ } pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); " b- |% k: G: m
if( pTempElem != NULL )
# T& l: i1 j5 E" r& k {
2 r% J t" `4 y9 g7 @ if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 3 v o& K( O0 s2 o
{. F1 j0 C* M$ ]; [
ItemProp* pItemProp = pTempElem->GetProp(); / E7 d5 H6 ? E; b
* w1 ?9 E9 G6 w; s* z% y if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
% D# K/ i1 {- ^# n% B* E { 4 I0 u0 i- _3 @ i7 Q0 C# n
if( i == 0 )
4 n j( i9 o' j$ c {
9 @2 |' f2 ~6 _; ~ if( m_pItemElem[4] != NULL )
& y% o( L7 W4 |' G* j6 `9 B! I" h {
' g+ `" j; {6 V+ A int nSize = 0; % z) ]" x* G* U+ n9 o7 o" m6 E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # o8 U6 A( t/ W8 j: U2 a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
% d0 T/ A7 b9 @, q; u if( nSize > 3 ) % T( ~& t6 f+ a# S4 R
{
5 ?( ~8 R# N4 e {3 o( P g_WndMng.OpenMessageBox( "oversize" ); : [! H" R8 C1 D" g
return TRUE;
6 N4 W% ~" U3 L# j) J) d& O- B$ A }else4 R) G1 Y! [" A: O2 _
{; R: Z) ~- ~5 @ L
bUpdate = TRUE;
( T* |) y5 p9 I' _( f( ?& ~4 N }8 a; F1 l$ b& {3 ^* E
}
5 _3 T1 ^! o! x8 b if(m_pItemElem != NULL) + m x7 G. A$ \: s
m_pItemElem->SetExtra(0); 6 }' G. O' X/ U/ d: L0 U
& k9 G$ m- P3 e m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; \6 c# ]! T, q+ [8 e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; Z% J/ X. J8 P7 Q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# Y+ O, H& e5 i5 X" E. Z: d" j. v8 ]- ]& }
if( bUpdate == TRUE )
) T! E1 Y$ ~. A7 o {
5 b# q4 e6 F2 `- s [$ r m_pItemElem[8] = m_pItemElem[0]; ; ?0 b5 x; g' z( B
m_pTexture[8] = m_pTexture[0];
" E1 U, ~ w- J/ A: n; u) Y @ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );7 z3 Q1 e! E' B
}
+ V" ^7 h9 ?& w- J2 V. P }
7 m4 O; y1 S& e0 ? if( i == 4 )
. V; H% g* h! O# O1 T5 O. S3 b {( d c( ?8 U& X7 z" W% G1 k$ L# l
if( m_pItemElem[0] != NULL )
5 _2 u8 J6 M }5 G C$ G {
- p0 K' o+ c) [$ d5 t' E int nSize = 0; % o1 o; J- y0 W* N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 v. |! W" S# c! a9 A" W* n+ j nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
Y+ r2 j# T" s. Z$ C* B if( nSize > 3 )
# \8 ?, ~; w. u) \4 j {
" V2 Y1 _- r2 c g_WndMng.OpenMessageBox( "oversize" ); + ^) O5 R" t& R3 e
return TRUE;
7 ^& ~, c7 D$ k) o! T }else) j3 i& e0 Z0 @" O8 ]
{4 W$ N& I% y' n
bUpdate = TRUE; ' f' \' m9 _2 ]* ]0 W9 f) `; G! J- O
}
: ]% G; i5 Q. V, m" |+ j }
& Y' r9 L0 M2 g+ `' ^ if(m_pItemElem != NULL)
' K/ f5 t/ s. C" ]4 [7 S b m_pItemElem->SetExtra(0);
; i* H! q, y+ | V; N( n, O5 A. k' `; [3 |
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + `, q8 y$ M# X
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 e7 Y$ J6 X, m+ |$ X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 e" l6 i& _6 a: }1 J! O* ? k
. Z3 M# |! d0 ^ if( bUpdate == TRUE ) , Q# i7 T& o( `0 F2 g( J
{
# ]9 e. b- _6 L m_pItemElem[8] = m_pItemElem[0]; 8 } B, `: m: K
m_pTexture[8] = m_pTexture[0]; 4 J# _% B$ P0 z* h% X# u W K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
" m+ \0 B8 O/ P- J* m" ] } [- p* H6 u& E% S! z9 n
}1 x4 K4 e* g- F: t) Q- Y: ^
}else' c \' B2 x# c, t0 l
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) * j$ u$ P; t. r6 M* q
{+ }5 F% H& g6 n
if( i == 1 )
* L6 Z- [' z- s {
. f7 ` \& g5 l, X# i& Q" Y if( m_pItemElem[5] != NULL ) % W. b. d, c6 ^; H0 v' M- b
{
; I4 r' a# R$ s8 n6 X int nSize = 0;
( j$ [( U" a7 I, B* m. K6 V- C! H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 I g9 o7 U2 p1 o6 ~5 Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
! e& P& ~( V8 l/ K N" b/ W if( nSize > 3 ) ( N, A/ E7 x# u8 E3 W* {& I- E
{( S3 T/ G$ P2 d8 O
g_WndMng.OpenMessageBox( "oversize" );
4 }; @* ]* t; b6 R$ R return TRUE;
& }) h0 v- E4 \( x- Z, c, u& L! [ }else
% p" q U$ l1 n4 o3 H" p2 T* \1 f {( a8 a+ w; l& B) T
bUpdate = TRUE; ! t2 ?! @+ K M6 O1 T) x/ r
}
; X, s7 ?: q8 D! @) D }
5 i" m$ z9 M0 G8 U if(m_pItemElem != NULL) + |9 _2 A, U+ n, ^
m_pItemElem->SetExtra(0);
" x0 h, P- x9 r+ G# J* T" H. v u/ i( s7 j( l
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 h5 M, t3 M2 s! D) L" A; W6 k# W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 V% ~! y: x; R2 R# R% Z: n0 ] V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 I) j$ }, V: I3 h% Z) W! P8 K# t
' _; R# S& K1 t0 i8 X if( bUpdate == TRUE ) 1 T/ I( @2 i: T& M c* @
{9 L8 v4 e7 ?! v O3 }, v% I d+ j
m_pItemElem[9] = m_pItemElem[1]; 8 F7 J6 I8 I" w% K* U- M
m_pTexture[9] = m_pTexture[1];
! C& l8 ~% Y8 W" `2 k
/ R8 x+ a# ~4 C" k, Z. e; ]// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
4 @ ?& R( n) [& Q }
$ R9 c# z4 k u+ M' X }
/ r/ L) V0 |7 A' d7 n if( i == 5 )
y& L$ ]% D4 R/ y: D7 I {
7 @# }% }' O$ c, _. _ if( m_pItemElem[1] != NULL )
6 D( i x1 w. x1 o [ {7 ?" r4 W- f1 ?# z& z) \
int nSize = 0;
; p# N( Y# _2 h5 r nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# w7 s2 K6 V1 w% P nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); # j2 ]* s$ O4 C* j, ?9 x3 G' q7 W
if( nSize > 3 ) 0 X1 O6 X+ P' F' V
{
7 u& f1 g9 t$ U g_WndMng.OpenMessageBox( "oversize" ); ; M9 F3 Q- T4 k J( T/ ^& x4 e9 r. i
return TRUE; . d* m& ]- J5 `' \6 n. _! g; W
}else
" t( i* I# m9 V! s' v {2 f$ x5 h8 \ G. [5 I
bUpdate = TRUE;
1 T: R: c2 |) t }
) o# w3 z# d" A0 o P }6 B* Q1 F5 g$ Z3 P4 }$ i( N
if(m_pItemElem != NULL) 2 c$ K* k% _4 g( G$ G0 v v5 g
m_pItemElem->SetExtra(0); $ Q. t- { U! F% l
, v+ q6 j" h0 }; f6 Q! c
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & z0 C0 o, M6 ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; S4 k& z3 H3 G9 j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: U3 s% T! a; V) q$ h, m# Y4 V
) w8 Q& l/ m% m! _ if( bUpdate == TRUE ) 2 o3 ~( n( | X! ]: Q3 L! z; h
{9 s0 e& O7 [1 }9 S- j9 b I
m_pItemElem[9] = m_pItemElem[1];
) _/ e2 B7 d5 N m_pTexture[9] = m_pTexture[1]; ; W( N. Y$ z: a, X* {( K
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
5 K% U8 Z" Q0 L# O, b+ P' q; ~ } / w" @( J: A- }" a
}
) r7 c) d! a6 m9 W1 K. k. h3 k5 z }else: b& l7 }( g8 m/ e+ o& H: O
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
/ o. _' J" H2 x! j$ t. c {
% k. ^, M9 \& o* F8 p% G0 W if( i == 2 ) 4 O: i4 I8 J% L
{
+ }* z( e9 ~& }4 c& {* r$ r' r% y% @ if( m_pItemElem[6] != NULL )
! c3 J1 H1 Y" c {) F7 a% P* _8 d p( N+ E" D0 O
int nSize = 0; + z3 a" \0 S& q$ L; l1 n( t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 M2 z d- q: V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 3 h8 ]; z# y5 p
if( nSize > 3 )
- b0 q5 T' k; w# m% R { N( O% f5 k& D) T: K
g_WndMng.OpenMessageBox( "oversize" );
5 k1 ^. A# V! E return TRUE;
. h' e5 L. R+ X$ { \7 Y; i }else
3 }6 @9 K8 G* x {' e4 f$ ?# A+ F/ p6 H+ x
bUpdate = TRUE;
! X7 W4 D* r: [, Q }
2 [7 w$ T- x6 j. C& T( a+ i2 K2 ~ }
5 b# \' E3 Z: A, w$ P/ H, g if(m_pItemElem != NULL)
$ O% d1 w9 ~. D: V* }9 l% E m_pItemElem->SetExtra(0);
7 h9 ^: j1 s3 K/ G# L+ F8 r. n7 B( s. |' n- t6 ^7 c
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 I$ g4 N7 {5 d" } m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, V5 J0 E) w; a) V. v5 i m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 D: z) m6 O/ D$ W1 @0 g
0 o; ]" Q4 p- k1 t0 H9 e if( bUpdate == TRUE )
" d, R' D5 k2 F {
" l4 i* }) q% m, }' Y8 I4 } m_pItemElem[10] = m_pItemElem[2]; 1 `4 F" X7 M: G* ?! h$ G J
m_pTexture[10] = m_pTexture[2];
8 Q/ b. p. S2 L% K2 \# r; h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );3 T+ j/ }$ j W. x. m2 y$ G
}
2 P$ {3 c0 ]3 j( c, @9 u8 R }
. N, v2 G5 \3 I5 v: o7 K1 y+ o7 N. R' T3 q if( i == 6 )
7 r6 Y& k8 S6 O" [' {8 D {. T2 I2 t% x% K* z, |: X' g, G& C
if( m_pItemElem[2] != NULL ) / ]: G4 [1 T" U% E) T
{
% i$ D- i9 x0 ]& H. H int nSize = 0; ' R- y9 i4 o1 ?8 j# V( d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
h- y( c3 V! `6 O1 D2 I4 M. w nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
9 y. E; f) F& S- Z* O if( nSize > 3 )
3 d) s* h5 x. _1 S0 ?3 W" R% r: W {' t% d- l4 ~$ m4 Y- s2 u+ H- F& j6 ]" T
g_WndMng.OpenMessageBox( "oversize" ); 1 }6 c" | l+ R o- B
return TRUE;
: T- V4 b+ Y* G$ ?: ? }else
1 h# h* N+ x# ^( a7 X {
, S3 Y: X# Z7 s/ B5 l8 B bUpdate = TRUE; / L+ \0 Q6 K+ [0 E* y
}
D7 Q5 j: C9 \% C4 R: n+ N- T) K }
/ E/ ^3 e3 U' ^/ ?' }; H8 Y if(m_pItemElem != NULL)
' u {" a! t% w4 v m_pItemElem->SetExtra(0);
% N0 u" |9 T& a7 ?3 ?; j7 T/ K
]+ F0 I0 O! E1 [% \ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 ]9 q# V, P: J, ?9 L" k, \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 b5 I( q2 y* q* J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) F$ ]6 B; M* A- b8 K" G
4 U1 L' @% x, {# g# {5 U) q% W
if( bUpdate == TRUE ) . t' A& m4 \! h4 k' Y+ U: T3 h
{ P# O2 v, {" K8 `* n6 d5 J; z
m_pItemElem[10] = m_pItemElem[2];
# ]; r- a% n* |5 w+ G m_pTexture[10] = m_pTexture[2];
$ L2 h% J4 s. n+ V# ?. P2 a // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
+ h4 q) X' Y6 n, ^; }5 u } " K" l- a% c* j+ K# x" }/ R& j" M
}
) \, R) H! B/ J& S! H \ }else6 M9 V3 d& g# o9 n& Z" S
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 8 Q w3 q) @) \, I# ^5 x
{* ^- O' a k5 o) m9 ^
if( i == 3 )
6 j; f! N7 Q ]$ g7 w' E {+ [, ~$ m X0 q$ `
if( m_pItemElem[7] != NULL ) + U+ v0 B, w* w" `+ p# n
{
0 q# q6 q. Q+ E" y1 P; W int nSize = 0; 8 r: M8 `7 v+ P' v8 \- q: c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& g& C' O* M' x6 p/ H/ J1 R- O8 B5 p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ; y1 @" _4 ~ z. M0 Z
if( nSize > 3 )
: B1 D* F6 u& v9 K/ D" s( p {/ r, f, m6 a$ a* {, O- O% l
g_WndMng.OpenMessageBox( "oversize" ); % T% [+ a/ O, n7 m8 T
return TRUE;
" O+ a; V0 v+ k2 q' g+ P1 ~ }else+ c( s5 i# B6 F# ?9 N' B
{
4 ]! n- P" c% s: n7 i2 B) v bUpdate = TRUE; # v; B2 \7 ?" [, G
}
' _! R% |5 \0 p5 O }1 z+ i5 i6 A' q( G+ p' z- o9 F
if(m_pItemElem != NULL)
2 H/ ]# l0 S* Q5 u' A; M2 D8 l0 E m_pItemElem->SetExtra(0);
3 I$ i1 r8 s( w1 O3 j# ?
+ W8 L& N" [) N, y/ q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; _2 _& I5 R# S& c* i+ i, { m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" k5 }; i7 e1 }- O9 Q+ }+ R8 ]. r" E m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # y( _8 R7 m1 L. @0 i7 U
- Z+ k) z$ f; W7 A1 ~. s if( bUpdate == TRUE ) + E! L7 }& |8 X; M
{( C9 ], Q( A+ I8 ^! q
m_pItemElem[11] = m_pItemElem[3];
2 D0 s: d) \* b+ O: v0 t m_pTexture[11] = m_pTexture[3];
$ ?, Z) A h' I9 c5 c$ X$ k' B // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
+ q! ?8 I3 E/ f; p$ L3 q5 P5 Q }
, R7 a9 [8 B9 ^6 V8 k7 i0 p+ G }
- r' p. z! t5 f if( i == 7 ) # Q4 e8 V. ?0 J4 b9 s
{9 J; F6 o( V4 w7 [0 B- q
if( m_pItemElem[3] != NULL )
0 b# ` W# z" Z {
; ~: V7 l2 s! B; P) f) c, ` int nSize = 0;
( C3 D, i! x% ]! A H7 q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; [- g8 @, R+ m7 A* U" Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 6 n2 B+ s; j D8 \
if( nSize > 3 )
1 @% [' e% H5 l8 @ N% u6 [- x {5 D1 U9 D# B* _. j: y0 A V% z
g_WndMng.OpenMessageBox( "oversize" );
+ r6 j" X' \7 L9 J return TRUE; % d( P7 F8 J% m
}else* r3 P0 V8 u1 [
{
3 Y/ N, U0 f; a3 B' A bUpdate = TRUE; 8 y$ L+ `1 i4 G, c9 a3 I' H
}
0 c- U/ T8 S& g7 t; t. _ }
+ G/ d2 M4 Q( e/ l if(m_pItemElem != NULL)
. H9 M6 A; b6 U: Q' y- ^5 }0 S% x m_pItemElem->SetExtra(0); * [0 [! s* f! U6 e7 S, x" \
: ^9 j2 n# g: w# y. ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 v' q' q; o+ r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % V$ s# k7 d' d+ G! i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , ]2 ~& X! h# @( d
) o9 s- G9 {; H
if( bUpdate == TRUE ) M0 b0 S( b t8 g) R# K
{7 S% {9 N2 C. ^2 t2 f S
m_pItemElem[11] = m_pItemElem[3];
: T. U' v; S0 \/ M; ^& q( U, N4 Z m_pTexture[11] = m_pTexture[3]; $ F! b7 q; C4 _* f
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
- n, l C' l& N8 h5 i" H }
0 Y: Y" b9 T" a$ W" R) m2 }' i }+ N- C ~4 r7 n- L# \
}else) e' Y. W9 Z" ^: w6 p4 p& k) H d
{! f6 K2 o! F- D4 v
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); & H7 x4 q0 C. k
// wrong tab 2 q1 j/ o0 V' J" C# `, K
} 3 N8 }" s% W/ p5 I/ L
}else& X1 v( G) j' [1 G
{
5 r1 Q3 s& `. U( a! x, V0 @ g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
5 E" P2 S% C8 O/ o# n // not blessed 7 \2 k1 e; T* ]8 V
} , Z' q" N) ?/ W+ }0 U F; @
}
4 H" r5 |1 n* ] } - @" r6 l9 X0 J( O0 ?" t
} ! Q- R# |. E8 R6 M3 l. E7 s
/ R6 ]' Y3 a8 u& @) Q/ c+ ` int nCheck = 0; ! O6 ]) P' v! F$ c2 q
for( int i = 0; i < 8; i++ ) 6 u) w$ I" r% {4 u( d
{ , _ A: M2 I# D$ O+ r" B
if( m_pItemElem != NULL )
0 G* c& }/ k5 x! |: ?, r nCheck++; 1 t T. t( v( f& }* l
} ! ?7 w0 T8 }- h" j7 F
if( 8 <= nCheck ) $ {# c+ ]0 e! Q; Q" p0 }
{
+ l6 r3 j$ ?. K9 G8 F, O/ Y CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
3 _* }9 v" v6 T/ I! s8 `; u pButton->EnableWindow(TRUE); , P. C" ^( }% k6 d
} 2 u8 G5 c( i5 v. W# Q! |9 |
return TRUE;
( y+ W! f" `, ~- S' O} + e0 s+ x N6 n* R5 t( _. V
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 8 g: @5 s; b7 r. h/ I
{
0 Q4 E0 Q. _7 Y" R$ ^* Z# p8 {* L( ~! M switch( nID ) , i5 ?7 X; v" s3 Y5 R7 v) ^ A
{ - L4 K5 ^+ i* n! {0 M- w+ c
case WIDC_BUTTON1:
+ }0 e" |3 g3 V8 `/ L! z+ P* ` { . y2 P, x' w/ q2 Q
g_DPlay.SendCombineFashion(
5 N; _3 N- O% ` m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
9 L" P2 ?. {: S# ^ m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, / H' C' a4 d5 b9 j, Z
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 2 _5 B& d0 e: x) t
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
- e! D: k; L0 s4 H ); % O. T( {. j# P% v
Destroy(); / n9 q) [) w& l; ]5 X2 M& w! J
break;
2 T0 E, o% v% d* Z& h, e* z } " i8 z7 a$ h3 q
case WIDC_BUTTON2: 3 u6 \# w- `& p2 X! T
{ ; z9 c0 ~: D1 f* b7 J, O
Destroy(); 1 H- K6 M1 @# c4 o
break; * E6 {8 z3 |% F5 g! _
} & m) k1 x/ p4 ~
}
' n% o9 h; u, n6 n return CWndNeuz::OnChildNotify( message, nID, pLResult ); J& C# w" m7 _0 | n
}
, g3 o$ U x3 }" H#endif // __FASHION_COMBINE
) ?0 g2 _: x" t. D; R# ]) V6 a5 v7 o. H9 I1 X. r
----------------------------------------------------------------------------------------------------------------------------
8 ?6 m' K2 m/ K) m6 H. UWndWorld.cpp. E5 W d! d- x: A
在 case MMI_REMOVE_CAMPUS:
& d* Y. @5 u4 `3 g0 j* _ {
+ a2 S" Q: D1 v. j p- L% _ if( g_WndMng.m_pWndCampusSeveranceConfirm ) e0 u, n3 p, e5 t8 S& L
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); % u, w) i0 f1 Y( C7 i( I
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
0 E/ a/ W6 m) P v g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); * G9 Z% k) k- c
break;
. Z _' ?6 O B) R } / z5 Z) I0 v+ y$ K5 Q! S- P
#endif // __CAMPUS ( [4 @5 k' W4 D4 ~/ [; U$ L2 ~ Z* |
: Q# v# m+ c. |; d8 N) d# ]7 x 下面插入 #ifdef __FASHION_COMBINE! T4 K% ~% Y% y, d: R
case MMI_COSTUMEMIX01:
! i* }( R0 O+ ]% ~) J( a {
4 i6 y( f0 p% A9 Z8 x: R* a SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
3 I$ j Y0 _3 a g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
& @* @! N/ @2 k3 } g_WndMng.m_pWndFashionCombine->Initialize(); ) c1 O# z$ E) y$ Z9 t
}
" e8 C. q6 o, e# a break; - o: V V2 v" c k, j3 X2 J) B s
#endif // __FASHION_COMBINE + |+ A& j5 l8 A) V' Y* A O
- ~1 L8 J2 I; o5 M6 Q; k$ X' T. b3 ]
----------------------------------------------------------------------------------------------------------------------------5 ?! w- i# b; U
WndManager.h$ M J( X! E! o4 |
" a2 x& b- [ e1 c& I/ t3 N
于:2 Y7 l6 h: G, c, Z8 _( Z+ F& k
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE4 v& |: g* \# r+ f3 K# `
CWndGuildHouseBid* m_pWndGHBid; 0 v. n- } ?5 h$ r$ d Y& s
#endif //__GUILD_HOUSE_MIDDLE
" e6 C' X, y4 ^
+ R) w* h/ g% r: F 认为:, e5 }1 z5 z8 z L# P; v! H
PHP代码: #ifdef __FASHION_COMBINE1 y/ f4 k: C5 H) y( d
CWndFashionCombine* m_pWndFashionCombine;
X" n/ ]) V7 c0 t( w, X" \2 A1 `5 z2 m#endif // __FASHION_COMBINE
5 z3 O6 j) e! |+ P f# u" `
5 E! x6 g E" Y* v4 | ----------------------------------------------------------------------------------------------------------------------------& k4 W3 s8 A- b1 k
WndManager.cpp; {# R9 a7 ^9 b# P
9 P' r% Q% \3 G0 t" ?' m
在 #ifdef __GUILD_HOUSE_MIDDLE
F3 C3 F( z6 K. D! `& {8 F, L else if( m_pWndGHBid == pWndChild ) : p# Z3 [8 y/ R( r( M |
{
% p1 _: G0 k( L SAFE_DELETE( m_pWndGHBid ); 9 r4 R' x2 R2 w2 j
pWndChild = NULL; ' j7 P& u# C# u
}
~% ]- n: K0 ?9 W4 Y#endif //__GUILD_HOUSE_MIDDLE 0 d- D: o% \2 w1 l
" E7 n9 l( \1 y
后面插入 #ifdef __FASHION_COMBINE+ ^* Y" J3 V8 T" i
else if(m_pWndFashionCombine == pWndChild) 7 ?5 P& w- G a* d: R! u( Z
{ ) \( Z" H( s( `3 X" u0 |4 H
SAFE_DELETE( m_pWndFashionCombine );
# G% Y o4 P( U0 ]9 m4 S pWndChild = NULL; & I b- {' l- N, p% B" w
}
8 A2 B" f* @8 S0 w4 t, @#endif // __FASHION_COMBINE 2 ~. G" b0 n0 }: Y
+ s; _- A: H( \- J D3 A" M$ H
----------------------------------------------------------------------------------------------------------------------------( p) R Q f/ u6 U3 N) m
DPClient.h
6 s( h& i3 y0 V5 i( a
8 M6 R3 t& \( z( S2 X' l在 #ifdef __GUILD_HOUSE_MIDDLE1 v% U" M5 D: j' ~- \/ t
private:
: t7 Z: |) i' q! j4 Z9 l7 j, z void OnGuildHouseTenderMainWnd( CAr & ar );
) B% @4 Q$ B. e3 L: T void OnGuildHouseTenderInfoWnd( CAr & ar );
4 D. t+ k$ Z4 Q7 \2 | void OnGuildHouseTenderResult( CAr & ar );
% A; \$ h1 u) p) C/ Z% A* |( r. ^8 qpublic:
* _9 l5 ?# Y& ]+ j void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 2 W% c4 w# z+ ?& P2 ~+ W
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
6 o/ n0 G2 }) [4 k0 ^ void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
& i. q' z: A" s1 k* z* V#endif // __GUILD_HOUSE_MIDDLE 0 F( Y3 R; s4 w' w9 X: m
) t y$ H3 K/ \1 M( j: ]
下面插入 #ifdef __FASHION_COMBINE- V0 [) a( i! f9 q% e# ]
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
7 I7 u4 C! I& \ b @#endif // __FASHION_COMBINE # C+ G! x0 ^& r: \
8 ~! X1 _3 c6 T1 i! W0 z
----------------------------------------------------------------------------------------------------------------------------) l7 E" o0 i: ?1 g
DPClient.cpp
& m9 t; U- U- p( z6 E
4 @( B& Q0 W- B在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) $ C! Z# @( A* f. A; u
{
, j" t: g9 W9 E4 A; \+ D BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); $ G4 r5 U8 R5 Q! Z5 l1 U7 B3 i
ar << objGHId << nTenderPerin << nTenderPenya; . n4 p0 _. x' N. u7 ?6 h
SEND( ar, this, DPID_SERVERPLAYER ); 9 u8 d4 W5 g1 R; _1 F/ A* u
} - Z* @: @$ l( X1 l; [0 n. O2 e
#endif // __GUILD_HOUSE_MIDDLE
4 U( w6 W" a" h! [9 f% W% q( i1 V5 ?# h! M
下面插入 #ifdef __FASHION_COMBINE
8 R3 s7 r: a( P! c" A, rvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 3 g2 e' D, H( T
{
9 k' ^# T3 x, c& n7 u BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 5 q% J2 z" @; q% t L! Z
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; % Z1 v4 x3 Q; O( S% t
SEND( ar, this, DPID_SERVERPLAYER ); , W( Y" o1 z& O9 P' s2 d. v
} ' q2 x7 Z% z4 f. R$ j, @
#endif // __FASHION_COMBINE 2 X! E) b' q" w( g6 j2 C7 ~+ g! M
) v4 q1 s& l) Q1 ~# e* B/ t ----------------------------------------------------------------------------------------------------------------------------; @. l% I0 n) h" E% r4 p' F& T
4 O+ ~( z& C3 E( d) ]/ C现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 6 p) t& |' u# w$ _3 ~5 O, E
1 t( _/ D" I$ } z" ~' \
----------------------------------------------------------------------------------------------------------------------------& O5 u2 h1 |2 X _! p
* d* b$ H2 s" s
5 P4 G, P, z s5 G$ t3 m( B' n. v" ?# }$ ~% M" S0 o# y
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
4 C3 K8 q" T( c1 W( D2 g) j5 [' G2 @) A& m4 \3 W* @" B. L% q
$ w2 X" ~; p" k& e8 X~怪物 3 z3 d0 S; w8 `+ O$ ]! v- x+ e
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