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莫因E * PVP! N+ l- x l" T. I) E& ^
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6 p {7 R: ~. L今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。( Y4 \" E- K" o, \/ M6 _' e
% s p2 Q: Z1 D* `( r: }
有大量的代码,我已经测试过它,它可以编译自己1A。7 R' Z4 c" s& A+ Q- i
+ S0 u. E5 i; e: C# |( r9 E
8 K5 b2 ^% Q1 W5 q- c
现在会如此容易所有的C&P'en7 ^6 s# e; b* a1 S1 N* Z3 [8 j
+ {8 b' q+ E# x0 M- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
/ J9 Z2 M' B( l+ R, f1 h% j; U, Q% s8 ~! Q) P9 {( `" u5 |: _
你说我成功,资源应该时装组合系统顺利运行。
; o4 U1 H. j" H+ e( U7 B
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5 f/ j9 I$ h' d# p4 p) |
0 }7 z |/ d; k6 A9 q首先是学分:
% X% G) U) D0 i; K1 v Y# T& F" r( ?; Z$ }. n: z. R% f
Etioom(90%)
+ x- ]+ X7 | o- t z怪物(10%)4 v$ [* `. d5 x. n% _% e3 p2 O
2 }% c3 S. B: X! m& K, b
5 a% j j: E# [这里的问题,而是“不问任何小型或定义语法错误。”) J0 p" @9 u h
7 B( `/ i6 t+ o( [; I$ i
: n! B- i$ S$ Y
5 P: y. e2 l4 x! j& U9 L3 y0 O
% v9 Q. g/ M# ~唔够讲,这里是答应释放: randomoption.h
2 ~5 H. v6 B( J+ `/ I( q+ Z6 @& Y6 `) S6 Z
在 public: $ P5 z3 c9 H* m0 Z/ Y
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
9 t- ?+ Z# W1 m0 o- m% o void SetSafeFlag( __int64* pn64RandomOption );
$ q7 g+ ^5 M, D5 u) J void ResetSafeFlag( __int64* pn64RandomOption );
1 t3 @' H1 a- c+ u: H' V" J // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® s- N5 r* s- Y4 p) ]- P
0 m% n( v! i. E' i$ C+ t 这下面插入:5 p, e: f* Y9 M7 ^0 p
% q) @( ]) k0 o7 E2 S! K
#ifdef __FASHION_COMBINE6 Q4 P3 M9 q4 V/ r/ B) G
public: / \( k0 D3 ~/ m1 l- x2 t
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 1 {/ _4 t& k; o% C& E2 o; f% O+ E+ B/ E
#endif // __FASHION_COMBINE 6 e0 [( C: f6 x( B: y' w* }. H
% }! M$ d* K* I& i. u
---------------------------------------------------------------------------------------------------------------------
s/ b2 F. t; Z5 frandomoption.cpp
+ ^, x: e5 i) ] F7 ~& s" U, x% @8 h$ B; i% a, T' K
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
9 x6 s% O. ^0 @/ N! w. f
1 l5 N8 N* O7 X$ @ 下面插入 #ifdef __FASHION_COMBINE7 Q# [* \3 o* l& X: a
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
2 h" [( ?5 |* {/ ^7 _{
6 b3 z8 T- n; U% ] int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
+ k: B. y2 I9 Y. ~5 J9 n& b1 ^ int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ; t3 `7 b8 b7 p, Y g
" b2 I" I; U. \% K% W
if( nMainSize + nDestroySize > nMaxCombinedSize ) ; b" Z2 T9 p3 `4 l: e6 k" g/ D w
return 1; ; \* y( w0 o$ N* L( N7 A3 N
) m5 N% `; t% J y9 Y for( int i = 0; i < nDestroySize; i++ ) 6 T/ R+ ]9 _& X/ I. T$ n
{
/ U; S. }" m+ H6 h8 T' P int nDst, nAdj; : A: _8 z P1 g( O5 y& M( D
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) " z/ G1 |9 ^0 a1 y9 i0 [
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 7 W7 _' ]' `( `6 V+ Z6 k6 v
}
7 Z& P3 l' a' v6 f: D return 0; ) Q+ w9 m( l9 @+ F% m. x9 y3 a! n
}
/ C7 Y, }: S/ E3 u9 x, C#endif // __FASHION_COMBINE
. f5 N& D9 ^/ I8 p! K, s/ x
$ J- B) i( \& m" h -----------------------------------------------------------------------------------------------------------------------
- T4 v5 o \/ m K6 }$ C$ bMsgHdr.h( o5 o. E# ]: f& A5 ^+ y' p
" a$ j9 f' @+ T6 b. ~
插入 #ifdef __FASHION_COMBINE, ?2 C- j) o2 ~$ X& @: p# G* ~
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
, S1 q& X; u. N8 r) ]#endif // __FASHION_COMBINE " `0 U; r/ i2 {7 G$ j
, {6 h* ~& Y, ~; \# u8 X+ f0 s
-------------------------------------------------------------------------------------------------------------------------7 J. j, I5 ]! I6 H# @" y
DPSrvr.h
8 b4 Q" g# Z/ X. i0 ^& ~$ C5 j
, a" ?+ Y" W4 k3 g( B# Y6 V+ T在 #ifdef __GUILD_HOUSE_MIDDLE% o6 q0 q6 A5 p+ x( F' B( h
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, a! }. F( G5 u& Q void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; D& c4 `/ ~* @) z" T) L
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, y' l* r- m( i7 m#endif // __GUILD_HOUSE_MIDDLE
" G. M/ j7 J5 N1 R6 H
: M( Y& Z- Y( N! J1 _1 a 下面插入 #ifdef __FASHION_COMBINE
3 q1 p2 X7 {+ y r. r void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; P. }7 I# v! ?4 L, P f
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------+ X6 a9 ?5 x" i- o
DPSrvr.cpp) \5 c8 X+ K5 m) ]0 C( }0 a2 x
在 #ifdef __GUILD_HOUSE_MIDDLE( y2 X# ?, l, V, G& @, d) P) [
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
3 X: N1 ~+ T" L7 \) X. g7 Y ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); . G* M" j9 x% }8 w
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
- Q/ J7 x/ B. E* @/ T$ `#endif // __GUILD_HOUSE_MIDDLE
9 A; D+ D0 y: w8 N) q5 _7 X2 b
% S1 k4 O5 L% q' n* [/ v 下面插入 #ifdef __FASHION_COMBINE8 P" {) h- n# d/ e" g# T
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 6 K# u1 C2 Z8 G6 s1 d0 |% U
#endif // __FASHION_COMBINE ! X8 u! n& D; K
, N! Y* o' e; W4 R3 | ( ?4 V* G' M" y+ u' Q% S8 [6 J
在最后插入 #ifdef __FASHION_COMBINE8 ]/ S& o3 y, T) t: s
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
/ |! V6 S( X) [4 X) N" q4 j9 P1 d{ ' K( g8 Y3 Z( x& E( A% v/ K, O7 M
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 X, |) z7 P+ ? if( IsValidObj( pUser ) ): W/ i# n% p. w2 R9 j
{ 0 t! ]: n7 n2 {
DWORD dwItem = NULL_ID;
9 _( J8 D" n: ]0 q- Y, S, a4 `3 v CItemElem* pItemElem[8];
# y5 p6 h- z% ?" l+ y" n6 |' y, E, P! _: c# s
for( int i = 0; i < 8; i++ ) / J* r6 J3 r2 T7 D5 D& ~
{ , r+ f3 _ K0 V8 A9 A7 j& Z" X+ Q9 n
ar >> dwItem; h6 f1 G& Z: `! U& `& I* [& _
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); , D( _# Y( `9 K+ i7 }3 f
if( !IsUsableItem( pItemElem))
6 T, p% J# a% l4 y return;
# O: M; N# [6 ~: b2 u" P } . K6 G* C+ ]# l9 m
if( xRandom( 10000 ) < 10000 ) ; T/ b j6 I: I6 J- b) E
{ ! h$ g6 n ^2 k5 S j2 i
int nResult = 0;
: G' P' W4 @8 J nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); - q# k2 X7 H* O& r
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
% ?4 A- I! `- A* i6 p4 E nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ! I7 o1 E/ a' n" g8 I& e' t) f0 c
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); ! H9 b2 J$ _8 M# `* V/ {4 b1 S' J0 [2 k
if( nResult > 0 ) ( f1 U- e; k; ^; S( |1 t
{
3 B4 {/ B7 b) O g Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); % d( h3 A; M0 W; D
} - Q0 y3 J6 c- T. _$ l+ U& E
for( int i = 1; i < 8; i += 2 )
4 V# u$ a5 t+ k( r2 M. D {
/ ?0 b, i1 G3 x' \1 X: d( B pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); / f, E6 y S& [5 r6 ?$ U& B4 z% w
}
4 ^! x8 o/ A* R7 X for( int i = 0; i < 8; i += 2 )
' o9 w" ~- [# d2 i% B. b {
" P) Y2 l' V$ L% A( G pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 6 s8 y/ V$ C3 N( J, Q& O7 n
}
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; B: r% P0 G9 F! n pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 7 s+ @1 T( @. ?( a1 A. X
}else
4 D a" ]. D: w' n( ]- d {
I9 M0 B, a6 k9 @' }# F& y# _: ^ pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
, }5 a, G0 M5 Z4 I if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
7 }- I+ W& a1 y; z/ z. E `5 B g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ) n4 f9 z9 b$ Z; m- z/ S
6 l+ j* Z* D9 N) C2 d! h8 O# ^6 H if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
/ W9 s) w; r$ Z- ~$ C4 x6 o) }, c {
' L6 m- J$ [5 N, S0 k @5 o" Z pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
* v5 I b f) P5 a( Y! V. r& `1 W pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); , ]& m9 ~/ _* z' Y
; u' A3 B+ c: {
}else
' w: B" H6 u$ F; {0 g {
0 q2 \5 }! {. ` pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); , U) A5 h1 E) P3 V# r; `" A0 i
for( int i = 0; i < 8; i++ )
& b6 H% L1 z3 i' c1 c# v6 @- r {* M! @' n* N5 B0 E$ B; [. p
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ; T" |; ^1 T* m1 B
}/ ?6 {. d9 Z; f) o+ j
} ! ^6 I( n. } H/ t
}
+ m- m" T# e R I) N/ } }
. ^9 a6 U7 W7 |0 W6 ^! W/ m}
2 I! a$ p& ?4 [#endif // __FASHION_COMBINE $ j6 l+ Y; Y; l) b' z3 c. L
6 ^& m* g( a7 l; i6 @7 {7 H
----------------------------------------------------------------------------------------------------------------------------
+ i0 V: T4 b4 _7 H& B* ?WndField.h5 v# [# q L" H L
在 class CWndCampusSeveranceConfirm : public CWndNeuz 5 z( G3 w; o0 D
2 f5 F# g, b# \
下面插入 #ifdef __FASHION_COMBINE
& C1 |! u" k* y. {- f4 y; N4 gclass CWndFashionCombine : public CWndNeuz / k: f, t% a g
{
; e9 h U# d- n4 \- Spublic:
7 ?. W Q( J0 X7 ?& S CItemElem* m_pItemElem[12]; 3 N: K! W8 c4 s8 w1 K4 X/ h
CTexture* m_pTexture[12];
$ M9 i ?4 e0 ~# S2 @2 \8 a S, Z6 u- M* O1 }
public:
- H# R \, r( H0 v' t& l, O CWndFashionCombine();
- k9 n' ]" Y: ^! E, e virtual ~CWndFashionCombine();
. _7 y/ M* T1 R, c. [2 r. _2 Q3 m" k( `
virtual void OnDraw( C2DRender* p2DRender ); G- T2 m+ Z1 i6 _3 m: E4 L
virtual void OnInitialUpdate();
5 _ W% u& Y. k1 a" F8 G virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); % i v5 s, B, K- v) g
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
5 }$ }# d4 S) ]) r. w virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
- F/ M3 ~. j9 C! ?6 | virtual void OnSize( UINT nType, int cx, int cy ); # E+ ~) M- I8 m' _: u( l" y1 ^- f
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
, }" I, ?$ O% L/ v# N2 K, X};
2 `- ]/ k- C z# b#endif // __FASHION_COMBINE
* @( B* l) w" f1 s
F; P1 Q: ~4 K& C2 A C9 Y ----------------------------------------------------------------------------------------------------------------------------
2 K8 }# Q9 U5 H: e4 L4 E" s# B1 zWndField.cpp& L" x Q8 L9 e& L( n
在 #include "wndwebbox.h"
% ^% M+ w4 C% _/ |: r& C) |) u, ?' I$ {9 j3 z
下面插入 #ifdef __FASHION_COMBINE8 L2 v0 P, g1 |" f+ ]& ~3 @
#include "randomoption.h" 0 b1 k1 r E3 m5 O; C
#endif // __FASHION_COMBINE
4 m; Z1 ]* j8 K2 \+ D9 U
$ M& d ^: d: D% v! E 就在最后:6 ?% W) e5 j. A' f4 ~3 g v, C) q3 w; D
PHP代码: #ifdef __FASHION_COMBINE( ` K9 x$ a# Y, [) D
CWndFashionCombine::CWndFashionCombine() 3 E+ v* M' ]! K% g: T. z3 h
{ ' T2 C3 N+ H6 ?
for( int i = 0; i < 12; i++ ) ' R$ y9 E+ z3 b! {
{
1 ~# H- n; p# c! U9 p m_pItemElem = NULL; " B% G4 u5 ]% ^( T
m_pTexture = NULL;
) I4 I0 F' Z! N/ z5 `7 v8 u% X8 s- [8 N //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));- H0 b* }. Q+ b' ]' R
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));8 `: Q- i3 m1 R% n4 Q0 H$ w
} # t$ u6 |7 s2 X. ^) f/ \
}
: M! U6 M% {! H% Q& E& n5 j- lCWndFashionCombine::~CWndFashionCombine() 5 ? e) [9 K# |' j
{
# Y1 j0 s5 n5 d1 C- W1 h& M for( int i = 0; i < 8; i++ )
# ~ p. e, U! S6 a+ D1 v {
' c% z: i& ^) b3 M if( m_pItemElem != NULL )
; \, u2 \3 q0 h' V, x { # d9 ?) R6 K& |$ l$ X# }; r4 j* G
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) . [& P( u1 E; j- F( D& U
m_pItemElem->SetExtra(0); 7 @% I5 b C- D3 m
}
8 x% d, m t' O% ^9 C9 h" ? }
6 r! T1 V A* F}
* }6 E5 N8 |, a4 G ^9 ~void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 9 N! n4 W( R- p
{
' H+ d- C6 O( Q/ b LPWNDCTRL wndCtrl[12];
1 k& P( T1 h& H4 `2 L* N! P4 }+ P# N. j; t/ A. L
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ' j# m8 O/ q, p8 C
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 5 a5 t/ j" E3 }6 c/ B. l
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
+ N" O9 g- h6 { J wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
" y6 ~# u( v0 F7 w) l: ^' v5 U1 ^ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); G. I b0 F8 J% O* y( o6 b4 ]
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
& d( R7 T/ M5 v+ b' ?& r2 r: R4 e wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); w+ v) y- Y! T- V. M
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); , M7 K7 ~0 C6 R4 l
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 0 K0 f6 X+ N S/ M
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
& k3 j- k6 V: n8 o, P& B6 n/ C wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 3 F4 y$ ~; P4 s( u C5 w3 S
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
* D. D' w0 b" i Z+ Y: h
% p4 T1 K5 r% B3 M8 j/ E for( int i = 0; i < 12; i++ ) 3 \& K! x8 [( }5 k) {9 \( |7 a
{
F9 T' [8 ?; j, R( {9 y4 F7 l8 c if( m_pItemElem != NULL && m_pTexture != NULL ) 0 H3 N! o: \+ C+ a
{
( B1 ?9 l2 g6 c* @: ~4 }/ {0 ? m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
* L1 q& A7 J. {. F8 l9 M } m% r" O5 o1 s4 u
}
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void CWndFashionCombine::OnInitialUpdate()
7 V# `( m3 ~% P5 x; I{ - z: O: r8 \2 n9 u
CWndNeuz::OnInitialUpdate();
! h. z6 M1 C- A, m& ~; l/ ~, E, ?* u
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
) ~# w) X" i3 @: M pButton->EnableWindow(FALSE); ) H8 w6 y+ B4 a _
$ @4 b! }5 A5 e5 Z
MoveParentCenter();
4 R1 t+ c5 w& U2 K. b( m+ i} 5 {1 \3 f7 ]* W) d
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) # A3 J8 ~" i, d. F) i
{ ! ?' J4 J4 a, `2 Z9 |& \
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 3 O0 K5 {5 j; I2 X
} 6 r( C7 S: m# I1 W) q& o5 q6 e8 A
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
: k7 I9 x4 g! ^{
8 e; }' u# i* V) M" V return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
- j% n. ~) H5 d; T. R7 A; x} ; s8 ?2 l7 d g/ Q4 q6 F, [4 V
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
9 B9 R# s6 }) C) W" C) M/ }{
4 K% Y2 r) b% C CWndNeuz::OnSize( nType, cx, cy ); - M% W6 f- i5 D3 o7 d" o, [6 b
}
9 N5 v! M! D3 n# E' j
3 [+ n, ~! D) m$ `! P
3 u) ~9 j% ^+ z" d
" V. ^2 g2 K& C7 p0 GBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 2 ?1 {* F. j/ R
{
0 s- K6 o3 p( N5 V+ @( {( f CRect rect[8]; 9 G* O- d' X9 Y* H0 }3 I3 X8 S
LPWNDCTRL wndCtrl[8]; - \( {. O' y. Z3 w! Y5 i x
5 ~* g1 f5 C2 R1 C wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 3 M/ G+ ?* A; J' e& e9 z
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
% H% C( x& A$ r6 H. Q+ N7 k wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 7 A0 D: _/ f7 e8 `
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
" E. V; V" a h+ d: J. ^1 q; ^0 o wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
' {1 `) c, ~% x: e& e wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
! `9 j4 N1 a; h8 I wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ) R" i$ \/ z' a. d4 N7 \: P
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); - G- C6 H0 x( e# j9 r' x5 V- d2 A$ t5 |
1 C& y1 a2 I$ K4 T: u& s3 h
BOOL bUpdate = FALSE;
8 b/ L+ t, ^# J/ Z- _) z+ {2 A1 l k5 |, C+ a$ Y3 I ^! C
for( int i = 0; i < 8; i++ )
- X4 A# _; F9 W5 p3 g2 v$ Y# |1 ` { ! G1 Y7 Q1 G$ E* q+ q4 ~
rect = wndCtrl->rect; 4 }" _# q' l i/ n) f3 a
% p# ~9 M3 k D$ {2 ? if( rect.PtInRect( point ))
/ @1 n9 F1 d! Y1 r N4 q {
" z& l5 I$ b+ O4 s' R6 B3 M CItemElem* pTempElem; * A7 ]. i+ F1 _: B1 q; ]
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
) ~: g" N: b; H7 d( X: G if( pTempElem != NULL )
2 }; L3 b% P3 d4 a { . Z- _& r+ T3 b$ M' f6 x
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
$ v# l' M* d3 ] S& L b {
; S( ?0 V' \! c- @ ItemProp* pItemProp = pTempElem->GetProp();
1 h& N) K4 A2 }! N
4 \' }: L& |4 H# P) U* W/ }$ ~! i! y if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
$ W# d3 ^3 i& m% {2 t& U* K; l {
$ K! R! S! V" X, J1 E5 \ if( i == 0 )
' i+ a& e2 W7 U* ^* L, w+ H {
# _# I) i) n$ x) O if( m_pItemElem[4] != NULL ) ) Q4 P" _( e8 L( K7 B6 m
{
8 A* }5 x& y- k( @% E int nSize = 0; ) }, j; }- R/ z5 d1 V+ ?0 U/ W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , t; g+ d. |7 }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
" e1 R9 k! K, h' V" d) ?3 B if( nSize > 3 ) " n& \$ ^5 @+ F. ?2 |% } `
{
) S0 T; X7 J+ Y8 V. N& l g_WndMng.OpenMessageBox( "oversize" );
$ X- L+ y# n6 S [3 D% p% _8 { return TRUE;
1 Q0 P- P( K; |9 W: R) p8 P }else K+ ?' v/ P/ L7 ]
{
) x1 ?) t, v; a bUpdate = TRUE;
. w! Z8 p' u4 c6 R, z }; Z# Q! ~. T, @% S
}2 I1 o: A' P: v6 C; o% q- h
if(m_pItemElem != NULL) 8 G& u4 \7 @: p0 x. X* m
m_pItemElem->SetExtra(0); $ O7 ~' s2 D- a a6 p9 P
% ]3 N* B K8 i9 Q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, |) g; j+ p J$ A. t m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ ~! f# R8 c8 C+ ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 h! r, {" F$ n' O! Z- m/ L% m0 z* D
! V7 l7 M) B0 D5 s8 u. M if( bUpdate == TRUE )
i1 q1 g6 B$ [9 K6 G. `8 k5 c4 g {
: z7 u4 m5 o9 d3 E6 o h) j m_pItemElem[8] = m_pItemElem[0]; * y0 R! \& x& o# L3 N0 V
m_pTexture[8] = m_pTexture[0];
/ _' F \4 ?/ K p, Z9 n: { // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
! M( `1 N m% Y } . K1 ]; L/ S; D( _
}/ W0 i5 j% C5 X
if( i == 4 ) % [% ]$ c* N5 {! `
{
2 B: w% ?& J+ h& V8 m: s2 }- B if( m_pItemElem[0] != NULL )
$ s2 ]& o0 H5 E% i( @$ m. C {0 H8 \, @3 B6 U& `$ W) E: E% K0 a
int nSize = 0;
. t; x7 T% e( K% X( D, }" J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 z% F" r' ^# s3 Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
# r5 r+ v* R$ [$ j2 u& R3 V if( nSize > 3 ) 4 w9 A4 x! ~- J' W% z$ m" t
{, O( ?3 V6 u: Y W
g_WndMng.OpenMessageBox( "oversize" );
. y( d2 \4 \; k9 M! g d return TRUE;
" B) _ z& ]8 R( ~( l }else( Q& B& {) a+ d9 I' s" U
{
% F, `, g8 P) Z3 n( R' t- q9 w bUpdate = TRUE; 3 A0 v* @' a+ a/ l0 `" t
}$ i3 k' a; y$ r& c/ q: t% {. y
}6 m. e: ^ O/ e8 R% F6 a3 Q
if(m_pItemElem != NULL)
, [6 Z% ?- W+ f* T1 k$ ^+ q3 w m_pItemElem->SetExtra(0);
& M: s3 J1 V- v: Y
1 z/ x6 z, h6 `8 ]5 X7 G' A. J m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 c: ^9 b8 M( D$ y' L' M8 W# V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 C+ x: ^; R4 t0 z3 h( n
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 g' |5 \% ^5 {, C9 F( \! e; J, @9 l# @7 E ^
if( bUpdate == TRUE ) 8 ]) g/ S, y! f9 [* z& o2 G8 n
{
1 G1 v# c& | ?6 F+ ]9 P2 i m_pItemElem[8] = m_pItemElem[0];
9 _- v0 m+ R* B; w8 A- u m_pTexture[8] = m_pTexture[0]; ' v9 z8 M X" N/ T2 r. O1 K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
$ ]' Z; ~, ^, F/ j- f" }1 S6 ` } ; s% b. r8 h' [9 k, {6 G7 b
}: ^. V$ [8 Z! j) t
}else
) X# u! f& n+ n5 W) f if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) i `& O; g h" C
{
4 W3 }8 c) u5 I- Y4 [ if( i == 1 )
X6 O% X6 P$ q {
' D2 @# k- i, e& c# w if( m_pItemElem[5] != NULL ) & k" |$ G9 x8 q* Y2 U/ s& C
{
" y, y4 b. o. Q2 A' a' u5 Z+ T int nSize = 0;
8 Z2 |/ m$ L: D7 C% [, [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% r- W; H. \2 g. O: r nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
- N/ D7 J* N! G2 y; `# [, O if( nSize > 3 )
5 A" P# r2 P u: o {+ d" Z" f2 q+ q3 m3 m% N" y
g_WndMng.OpenMessageBox( "oversize" );
4 S" S" i* j& x) x return TRUE;
* H5 q9 a. {; J" p* I0 c7 |6 b9 [4 U }else3 V: @5 F7 ], N9 H! {; T
{/ {/ o* \! U! Q( K, L
bUpdate = TRUE;
# r3 }0 t( r! r }7 i7 i! W* ?/ f- L% Z* i+ d4 c# q! h
}
5 w. s5 d$ H; P- N8 u- L8 I1 l if(m_pItemElem != NULL) 3 L1 A/ w" f9 o4 C# B0 q
m_pItemElem->SetExtra(0);
( ~5 K# Q5 `/ T5 S
9 J' P) q; C* x+ q5 ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : [/ R9 Y0 K$ R7 ?
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 j6 t# L! v1 K, l. E' p9 [ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / U2 j- h( e1 C
2 D; ]& i& Q0 G, `; }$ _5 b4 J if( bUpdate == TRUE )
6 r1 V7 S' M1 b5 B" i" V6 a5 q- G {
% R+ b X" K' w3 s% L m_pItemElem[9] = m_pItemElem[1];
; w2 e/ e# i f G" L m_pTexture[9] = m_pTexture[1];
% J" ?. B0 O, |$ M9 b W2 \3 c t5 W$ V
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );7 B; n3 G6 m* D
} 0 y, n3 n: |, D1 C7 f( ~( v
}! F0 p' V1 W Y( B8 v9 N
if( i == 5 ) $ z p3 C. q x+ {2 z8 ~, ^8 G) c0 u
{
! {7 N, Q; a) A! h if( m_pItemElem[1] != NULL )
B5 N5 u. K# T3 ^4 N8 c {
y' `6 r( H8 A int nSize = 0; * p$ |! D2 N! m+ f; @% z- X2 ?: e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 N6 F) J( k W9 U0 F+ \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 6 e7 s9 z% m& d& k. r0 I" k
if( nSize > 3 ) ' a1 G* z1 k \$ s
{9 [$ e" Z* n* `. i
g_WndMng.OpenMessageBox( "oversize" );
6 f" c4 d& d' c7 ^& P5 _ return TRUE; : m9 u5 q S3 J S* A& ^7 Y
}else% C u2 D) K& H0 }! Q2 U @
{
3 B( G6 C2 J5 s6 U ^+ S+ M0 t bUpdate = TRUE;
- o" H1 C+ w3 { }2 F& b9 N; t' n" H7 d5 w
}
/ ~" J; p( {$ u8 r6 i8 } if(m_pItemElem != NULL) % L& h4 Q! S9 V' h ?
m_pItemElem->SetExtra(0);
4 \7 P3 o# |5 Q/ _5 _8 Z* @- V
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 H" a2 q( ] s1 x$ M3 u0 o! \) q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' t3 o+ D- i. n0 U! e m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - C) M. B% a- m6 f3 V
$ W% G: s6 [5 i* p! S if( bUpdate == TRUE ) 9 j' k$ W( s* t) _( z( @
{) V9 z( |, ^$ v* E* }
m_pItemElem[9] = m_pItemElem[1];
; L# `0 f n- C/ V m_pTexture[9] = m_pTexture[1];
1 ~* @5 w; x) o* M //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
4 ?4 m M& u9 }! R5 ^3 v } ; w1 f9 C3 o) ]0 C# _6 I7 C
}
: y/ y) Q. b0 K* L }else
" \: P) L+ I, U) c+ V1 ? F if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 8 }0 o$ ]+ B1 L
{
, Q1 z) V; X+ s if( i == 2 )
8 a+ O& x; e1 f9 Y6 r/ z& ?* s* u {
$ C& ]6 u- `: l. G" ~3 V U if( m_pItemElem[6] != NULL ) 7 K, J: }6 Y8 R* y5 ?; X
{' F b4 H- f D4 V- c. @- R
int nSize = 0;
# z: m% `+ c1 R4 \+ H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 _: B3 S1 G; ~/ V# \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); : A' H3 G' e8 j: O
if( nSize > 3 ) 9 T2 J& |& M& T7 Q" N
{! P$ x$ ^ L' Z6 Y2 C
g_WndMng.OpenMessageBox( "oversize" ); 4 l6 e$ A1 ^- k4 J. }" L
return TRUE; & o# E5 A0 o ?. v) g/ _
}else
* S& b0 \( B( V* W2 y/ D" ^: p {# Y% w8 B( Q$ G; W& K+ ^
bUpdate = TRUE; + x% J7 X5 Q0 y5 O6 d- r
}! v' V( X+ i* ^+ S$ ^! M3 m X7 s
}
+ L: a0 b: ~) w o5 \ if(m_pItemElem != NULL)
4 j# U& H5 N7 a4 ]* A( ? m_pItemElem->SetExtra(0);
! k* F3 s+ g4 \% ~- Z6 R+ x1 _8 }; Q( C$ S/ C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) q. @: U' C* z! s1 X7 D
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" Z& ]1 [" f, r8 f, B m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: ?: h. a5 b1 z' r% f3 x
, D( D/ X9 J$ k7 C if( bUpdate == TRUE ) ( p8 J9 @, Y# ?3 B( p C7 ]
{
. {/ q( m9 M& g* M. I) T m_pItemElem[10] = m_pItemElem[2]; 5 E$ q, k/ x% I" i/ `
m_pTexture[10] = m_pTexture[2]; 0 H F' p6 |, s4 e* u0 p3 Q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );! b* Y$ D3 r, H; r' x9 G! m' p
}
+ l* G$ v% ?- O }
& |" _9 R: y7 K5 D( X4 o if( i == 6 )
' J# { K0 K# i {0 S" c1 T+ R- @- @: f5 y( `* M
if( m_pItemElem[2] != NULL ) + K+ F; k+ ]9 z& d( \
{
$ O- `/ a, M1 b int nSize = 0;
( B [2 G5 X) a4 G5 U nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ F' K. V/ K$ N0 \1 J h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); - w" K) ^$ b9 r# }" @
if( nSize > 3 ) ! ^) j& q+ }6 F: K3 B& w) s
{* H) |$ r' s$ M& H! L7 \
g_WndMng.OpenMessageBox( "oversize" ); , ?2 l. F' E! h8 s
return TRUE; ) ]1 X! `, }4 X2 z* |
}else3 }& c/ K9 s" I8 e* `4 C2 L* j# k
{
: C j$ _1 r2 v: ~8 }6 |5 n bUpdate = TRUE; " G' e% I `% {6 G2 C8 B7 O
}& Q) Z2 f1 F5 `8 J4 @) I1 X6 D/ s
}
( ?& q' b! b, z, v2 z1 p if(m_pItemElem != NULL) : j, H' K% B( G. H* W9 e
m_pItemElem->SetExtra(0); 1 [) I9 s' g5 v3 ?: I
/ n9 q) [; D/ M- q2 p$ v. X U8 h" J m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 Z3 H" G5 M- _7 \5 T+ x m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 _, ~6 i- V# R+ P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 d" i2 F3 z9 d4 T4 Z0 A2 `5 j: I6 ~0 @7 W8 v- M
if( bUpdate == TRUE )
- ~$ H. y/ @. n: [9 j+ ? {
+ O0 ^* p+ l& T4 N0 n m_pItemElem[10] = m_pItemElem[2]; 1 ?! u2 x* P# C) L$ C: J, u
m_pTexture[10] = m_pTexture[2];
( f& k' f! V2 U2 \0 Y) k% H; V // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );2 G3 L, H% \% _, B/ U7 d
}
& A4 c* \# U. x$ F }9 I+ O$ C5 L) z" N# A, z
}else
4 \. `1 ~% {$ ?' i; d0 d) M if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ( h# ?4 M: b( M, u* T! z
{
4 K0 h* k0 \7 q if( i == 3 ) x2 y. P1 L+ G8 @- n; [% b- M
{) C. ?8 H; L& A! F8 O
if( m_pItemElem[7] != NULL )
5 y( p6 y: D* s: ^* V {% @1 ?; l$ c6 Y$ R# \
int nSize = 0;
\" U$ Q3 O/ ~) J, ?. E' r: i6 O nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" [$ _( k) W! i" U, x nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
- `- E1 S4 l' H) ]& L if( nSize > 3 )
k. K0 K5 O# f) V2 d& t5 Y {
1 ^% n R* `# c) W g_WndMng.OpenMessageBox( "oversize" );
' b3 L/ v; d- J8 G6 d0 U return TRUE;
& J, _8 u, a# b }else
1 B' y9 c7 O) W' X3 e" T7 n {
' u! V5 ~6 b1 q6 Q8 Z bUpdate = TRUE;
o3 x5 t) i) s& }! o" q }0 G% k" H0 F% K
}: S' Q* t, z* B/ e) k* P1 A' H" D& P
if(m_pItemElem != NULL)
% t; _- @" p- C+ D m_pItemElem->SetExtra(0); ) t( w9 M2 f2 N* Q: J
/ z" M) P; v1 G: X
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ V, d# G7 V" K8 ?. `5 c' k m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* V/ C( n0 X" j6 w% N m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& p1 m7 G6 Z! H
5 | M# }3 B; j$ Z2 ? if( bUpdate == TRUE )
9 C I6 Y5 u* h( M: a) i6 Q {
! z7 x- @8 R$ M) o m_pItemElem[11] = m_pItemElem[3]; - w3 j2 Z) Z8 Y |( v
m_pTexture[11] = m_pTexture[3]; 5 m- N2 ~3 S% |7 Z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );$ b$ d) K) z7 _4 g: H: c
} + d+ }/ P: L, q5 ?0 b
}3 b6 Q1 [2 K: w$ a
if( i == 7 )
$ ]% E7 T: v# j( [ {5 l+ Z5 M# P& W
if( m_pItemElem[3] != NULL )
- v/ G& c7 x) O9 J$ D {/ Q3 A: |5 v9 i3 |* ~+ w* F' s, j- n
int nSize = 0;
. `/ B; r' Q$ n( I nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 J; Y# u# Q K0 u* \9 X7 I6 ]7 p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 8 V- j5 {; q m2 m! r$ u0 O( X& Y7 |
if( nSize > 3 ) ; b# ^0 l) x$ O# p) c6 C0 S8 B# n" Y
{
8 M. Z# Y# L9 K g_WndMng.OpenMessageBox( "oversize" ); 0 w1 I5 P" {' M7 D! B" s* i
return TRUE; * e+ u4 Q+ L$ p7 Z1 }% B6 z( N* b6 y
}else
' ?2 q( L6 x% x( Q3 l. f {
5 K/ {% H) ~, z9 G bUpdate = TRUE;
5 D3 n9 H+ f! Z! q5 B: d, A) W4 B$ o }
( m, v2 a) s5 |# _" c }# D+ ~3 A1 J, ^' o. D0 e% ]. R
if(m_pItemElem != NULL) - m+ d8 q+ T. {' Q$ P- i" Y5 P6 T1 _
m_pItemElem->SetExtra(0); 3 j! O7 s2 q# I7 i9 L- m3 X, O( c
( T( A6 I* E! V: R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 K; E2 p' T# x: X0 k4 ?
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 z( t" U" K7 V9 |; q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
g0 S) o9 @1 {% }+ g/ J$ i, y" U8 L- P% M, I9 {6 f7 @
if( bUpdate == TRUE ) 8 d+ J8 Z2 I7 C4 U/ e
{
3 o3 Z" b) g8 y+ R m_pItemElem[11] = m_pItemElem[3];
5 }0 L* ~* z. Q( Y m_pTexture[11] = m_pTexture[3]; - z# Q5 S7 x: }7 k) ^7 c9 E6 D
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );6 C1 r8 [6 g8 Y; N0 O x
}
$ W5 y5 R0 T! V) T3 R4 D+ m7 Q }
6 [' D8 U$ p. ?* L" g$ M$ w }else
% q0 n/ s* e% B ^ {
/ K# |( D" H' v. a5 G2 p2 o- r g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
% L3 @7 h' M% a# r( D$ m n6 r // wrong tab
4 }0 I! V6 T0 [) r/ _/ Z* K! g } ' Y( {! R7 V. S% A6 k
}else* N# t' s# m' B2 W: g$ I
{
" @3 F2 F" ~7 e$ v! _6 i g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
. m5 K: J( R* Y9 u, D r // not blessed ; F' j4 v7 f% P
}
! ]: z- o9 ]. B) R! j! x( ?9 w4 h } . H( }) i" B! g
} ) E+ l( |! i+ i9 G
}
/ j: ]" n# {2 q1 [0 L& a7 ]# _3 C" |- C0 ?' i' x
int nCheck = 0;
p. [" ]2 Q$ u# p0 M& ^2 Q3 F for( int i = 0; i < 8; i++ ) ' X% V1 G0 ]; P3 `8 @) y
{ * q6 q. L* a' T9 M7 ]
if( m_pItemElem != NULL ) |5 \; x* S4 x3 P5 h4 Y( ]
nCheck++;
3 q8 ?8 `& J! n" ]: R; r }
7 {1 n7 w/ ]5 P2 X3 E if( 8 <= nCheck ) 5 l. r3 m* Y$ c
{ 2 d+ h, k+ n) j& i
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 5 C! T5 D* Y/ @
pButton->EnableWindow(TRUE); 6 a6 k! B t- A& ~
}
( T$ Z4 D1 k9 g" N- L) E return TRUE;
: V2 l+ U4 V! a2 l1 w/ k9 ~8 a, E r}
' U* N' n0 q0 b% xBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) $ T3 g! A1 W+ ~: \" x$ M
{
5 Z6 Q3 e! e( G( D# v$ K# r7 c switch( nID ) " y Z: C& [' B+ \7 a
{
) M9 F, S% V* @ case WIDC_BUTTON1:
W+ ]& l! Q0 B {
4 H; y# H4 E, E0 V- M g_DPlay.SendCombineFashion(
( Z5 C% @3 k0 B4 u: n: ^* M m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, % T6 d; E7 O U M! L# b
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ; I) B9 k n7 W, m0 n1 v
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, " T# c% i5 M% [9 K
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
* P( V, t% H6 W( n1 B) @# q ); 4 J4 r3 _; j: @1 v4 b+ k: f% Y
Destroy();
5 i) k' F+ e/ h) o break; 7 O! D% y0 F9 y$ p7 S3 F% O# H& F
} 8 M8 [8 T/ U8 Y+ j# C/ s
case WIDC_BUTTON2:
+ j) N3 U' Y9 e- y- }# o {
$ X M4 P! \7 X* c Destroy();
. D8 B, g! ^% V3 v# V: o break;
3 N5 l9 U7 c+ s# ~5 W. c I2 X }
; E" K' h8 B8 n7 C }
4 g6 {& b" |: M' u7 W/ K: T; P4 `3 }$ Z return CWndNeuz::OnChildNotify( message, nID, pLResult ); ) V( `! m7 {# V7 ~1 K( v' a/ k
}
2 C8 z, I1 }% `( H8 J#endif // __FASHION_COMBINE 3 W5 J; K# [% B% v+ }
9 y' ?" X4 M# v* j ----------------------------------------------------------------------------------------------------------------------------. S8 c. K1 x3 E, g% V
WndWorld.cpp
: N. `/ R- p# @ l: L在 case MMI_REMOVE_CAMPUS:
: z5 a0 |5 @- ~" B3 E9 O% g( V {
2 X: } [4 [9 N: N. E if( g_WndMng.m_pWndCampusSeveranceConfirm )
8 f* V5 r/ e5 x1 m1 B SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 1 ]4 @8 U7 y- u" a1 q6 _% n B
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); + Y" E, X4 X. `( Y8 m2 c3 d$ x; h
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
/ H, z1 [0 p! R% `2 X( t break;: h# @ V' I7 Z; P
}
' @' i* @- V8 t/ M; @8 S! W j6 y. x#endif // __CAMPUS
: y9 w' w8 b6 i: B2 g. h. p) L* V3 W6 {$ F/ X" E1 g/ R
下面插入 #ifdef __FASHION_COMBINE
$ j! g- ?7 \* ?, q case MMI_COSTUMEMIX01:
2 s% @- A9 X0 }' x9 H# p* ^+ B {
3 \) r: B& O) G% Z SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); , O8 G! N) {% v, w
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; " M5 M0 g8 F& k! _6 j
g_WndMng.m_pWndFashionCombine->Initialize();
% ? s+ t8 b1 ~7 k } 5 W; r2 O; ~. X S9 `% Z" A
break;
/ `9 o5 {* t) z' A( ^#endif // __FASHION_COMBINE % i( K3 g9 q# s; m7 _* u2 Y
; C3 M" |3 x/ [# r; m ----------------------------------------------------------------------------------------------------------------------------
0 n9 k6 z+ o2 q2 PWndManager.h& x# V R$ s/ d. ]+ F
, b" j) g" i7 x3 f3 e9 a于:5 ?# d2 a; k3 W& b4 _
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE# M. _" d! q D
CWndGuildHouseBid* m_pWndGHBid;
5 |! i. f6 @- [ v5 v' m! K1 |) V6 T. Z#endif //__GUILD_HOUSE_MIDDLE
5 N o& W7 N6 c% R! ~9 \
H7 j1 H# [! n# j* |' C( a) ?& X 认为:
" c& r" Z6 g- ?# @0 j2 F# KPHP代码: #ifdef __FASHION_COMBINE( Z0 [: j5 }! C3 r- t) E" H
CWndFashionCombine* m_pWndFashionCombine; : N& Z0 M" L7 q
#endif // __FASHION_COMBINE : a8 x. H9 }( S( Y, P
- b5 \6 r& M W# d# { T
----------------------------------------------------------------------------------------------------------------------------( I) \) S) D9 Z H k; D0 @9 O
WndManager.cpp2 h- l; V/ ?5 ?
' I) \$ Z9 i% E* I- k
在 #ifdef __GUILD_HOUSE_MIDDLE
; k6 ^% f* Y4 B* U" S: X9 g else if( m_pWndGHBid == pWndChild )
# i& [* T2 H) v# q6 A O* l { # \$ D }; [9 W$ G
SAFE_DELETE( m_pWndGHBid ); / q8 b9 l. V" r! P! |; x/ a2 ~) q
pWndChild = NULL; 7 ?1 v3 d3 a& w, O9 `- Z5 E
} , T3 T" ~- b n- b6 z
#endif //__GUILD_HOUSE_MIDDLE
6 c9 w) T, u8 x
0 N, e- I* Y2 R" _ u# I! z0 Y 后面插入 #ifdef __FASHION_COMBINE4 c) S; l, ^4 @; J& m+ T l" T" i
else if(m_pWndFashionCombine == pWndChild)
4 L, Z! a+ b& X0 G" P c { 0 `7 N' y$ e, v1 d
SAFE_DELETE( m_pWndFashionCombine );
& l* c) Z3 i$ n7 p3 t {) ] pWndChild = NULL;
8 k5 O7 D2 ^% h8 h } 5 K' O. z' j1 X: d! d' F7 e0 z
#endif // __FASHION_COMBINE
+ c- Z) S! O, ~ o* N
: C/ Q3 [; N% s% ? ----------------------------------------------------------------------------------------------------------------------------7 g; G! k# p- M! c
DPClient.h
! {; h9 ?- E& P# i0 W+ T! L5 n1 }5 m1 T% @3 o
在 #ifdef __GUILD_HOUSE_MIDDLE
: g- ^* Q& r* B% P! }private:
+ z& a7 H' l9 Z. M' ]+ w void OnGuildHouseTenderMainWnd( CAr & ar );
: n! |" B# O- Y }! X( ^5 M( e void OnGuildHouseTenderInfoWnd( CAr & ar ); , }6 d1 s- y% W7 X5 R4 b4 e4 X4 _
void OnGuildHouseTenderResult( CAr & ar );
8 z7 `: k0 l- _ p5 E( vpublic: $ e. j7 k( _: z7 W$ v- s' U$ ~
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 9 p4 g4 n& ?6 r c3 S! T3 D t
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); : J, A$ q e" \, Q
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
: m' y5 o; J; U# d V5 F#endif // __GUILD_HOUSE_MIDDLE 6 i+ ^0 F$ f- Q7 @' R; X' h
: g/ w S( u8 N2 h
下面插入 #ifdef __FASHION_COMBINE X* x% S$ K; K! `$ b- O+ x
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 2 y5 P8 L5 r$ u# a
#endif // __FASHION_COMBINE
; Z2 @9 {6 V' u. v n% f2 g4 ~; B9 l; n' h/ I
----------------------------------------------------------------------------------------------------------------------------
7 j; b# B# y2 y# c, ADPClient.cpp
* P# F0 `1 F4 h6 _; Z. t( F/ s8 |- N& m6 Y. ?8 j2 C
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 2 n5 |) h( @) n
{ " P. \ \# F# t8 p0 n/ j0 m( S' u
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); ) t! `* o. l4 {* D. }; N
ar << objGHId << nTenderPerin << nTenderPenya;
9 ?/ d8 `! z) B; A2 v SEND( ar, this, DPID_SERVERPLAYER ); 6 Q; g1 }8 d& K
} & I4 z, I" f/ w! Y; H8 }( ^) J
#endif // __GUILD_HOUSE_MIDDLE 9 e9 V* v8 S4 w% i, l' r2 G4 t
) T) a- | h# n7 l+ A- _
下面插入 #ifdef __FASHION_COMBINE1 I, m: d0 q+ ~' @0 ^- c4 i+ j
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 7 w/ m8 z2 |, `6 t' B- l* h5 B
{ : I8 ~9 t: [' T% v6 A
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ) d; @7 _6 |( ]9 E) R
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 7 [; i4 |3 i1 W( B* z
SEND( ar, this, DPID_SERVERPLAYER ); 6 m( @+ b/ s) q& c! A9 b
} - s" T9 I) x, k: t/ u/ ?# g
#endif // __FASHION_COMBINE 5 e$ k+ e+ v7 ~
7 E& U8 r( [6 i/ Z ----------------------------------------------------------------------------------------------------------------------------, J$ f1 A. G% n2 @$ {
9 ^' V1 E u+ h2 Y* ]. f1 d) h
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE % m# Q, u# d7 \4 B, q: ]/ ?9 b
+ } W" o0 w8 o2 g ----------------------------------------------------------------------------------------------------------------------------
# Z% V, @" P" V% P8 k, u* A( L2 B( }0 `; k7 ^/ O( ]4 m: _; |
8 I" z3 b0 T6 d# U8 O8 q
5 G( V/ B L8 ]( v# g! d \如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
/ L4 y3 {/ {; v( r4 J d
- u/ }) h0 u. I+ X4 _/ X- \+ @0 `
+ g& H( g' V/ x. A3 z5 i8 X$ W3 _~怪物 , E! o' f9 \7 H$ g: c6 e
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