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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。% r$ ?1 {, Z% B# L0 r% M
, ?9 x2 E$ x$ l; w% S2 K! D, O1 d有大量的代码,我已经测试过它,它可以编译自己1A。
$ K! m0 h1 z. L! c- Y4 _/ J' G3 R* U6 v
" h. _4 k) b2 L% C; l: l现在会如此容易所有的C&P'en
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+ G' J% v# A9 X. s. a. X, S- 你需要的资源得到自己,因为我不决定一切你“推屁股。”- |" U# Y- b0 m7 c8 Z* |/ P. r
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你说我成功,资源应该时装组合系统顺利运行。' [+ i4 {7 a- f+ y4 B6 S: n
: }2 _- {+ I: ^8 C7 Q7 D2 k6 K& q9 f# U( \; D
9 L- b( d, O! t# \( ]首先是学分:/ d. S( y% g+ m; S6 g# \9 k
6 Q B- }, U! [: i& \6 J5 eEtioom(90%)
Z9 M5 M' @. I+ g& r怪物(10%)
+ _ [/ \% j/ b
3 K; }3 E( z% S8 l) R; W5 A6 c E; P0 i3 ?) ?7 W, O
这里的问题,而是“不问任何小型或定义语法错误。”5 i# `6 @ m; V# F ^
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8 e" s/ Y. o4 p: P唔够讲,这里是答应释放: randomoption.h
$ ]- q# M9 U1 J$ Q1 I8 }
9 p% t# O M. J, f2 y在 public: 8 W8 g e( S% A
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
( B% I2 L, \& W8 ~; X$ L$ @ void SetSafeFlag( __int64* pn64RandomOption ); ) L5 T4 v# z! [
void ResetSafeFlag( __int64* pn64RandomOption );
/ x) g. l; f" y' Q2 K3 w2 A5 b // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 7 S' q7 p- I7 r& v
. A5 S8 ]) t, c! v. j 这下面插入:) k& q, h' C# f
7 S! H ?* i0 D% [- r
#ifdef __FASHION_COMBINE: ^6 w* \ `3 t8 a. C
public:
) Z- k8 A( h% S: I int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); # i: j6 {1 e/ ?# k
#endif // __FASHION_COMBINE - U- C; {5 Y( s$ Y0 i3 {" Z, m
0 l$ _/ @+ d- \* r/ } ---------------------------------------------------------------------------------------------------------------------
$ b; U2 B0 q4 l* k' ]( yrandomoption.cpp: v% a% r a4 z6 m
3 t8 o3 R' w$ {) g n
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
! \4 v2 y" z; P' q, ^* |* @- h& h4 q) r0 v" R. ~
下面插入 #ifdef __FASHION_COMBINE
% t( G% y" G0 Bint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
% B, D3 ?/ H) N3 K. I* c0 Z{ ) Q: W6 u5 C+ J
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); : `# d4 ~4 ~* u
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
* F6 G5 v( u* D' G
; ?6 ^" B! a$ i; i if( nMainSize + nDestroySize > nMaxCombinedSize ) 2 _, B3 S0 @5 P1 ^
return 1;
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7 }' k6 h* H$ E- B& \4 N( _! S for( int i = 0; i < nDestroySize; i++ )
4 a/ z& G$ `0 X; i! I. H { 8 Q3 g* k& z- E
int nDst, nAdj; 1 g+ Y7 \0 f6 D$ i; a% j
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
2 b0 y9 p: o+ S8 F6 L! M* Z) q g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); " K& J7 G) Z7 i r
}
: j/ P9 h" V+ _6 ]+ G return 0; 2 l) n. E' Y8 c+ I$ m& F+ I
}
* Q0 ], F' k/ @# Y8 N* |# I9 r#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------0 D9 t8 Y' E3 }" E+ {
MsgHdr.h: c9 D2 x% i6 r) f; H
; a4 n) {5 v$ }插入 #ifdef __FASHION_COMBINE$ E5 c( S) [9 w5 c% {) R
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299 t1 C9 W3 s# d7 b3 B% g/ D- B
#endif // __FASHION_COMBINE ! \5 y" O* N) k Z' o% l k% l
- k1 {# M; a6 Y0 z: y1 \ -------------------------------------------------------------------------------------------------------------------------' g5 H" P% s- B3 n5 B
DPSrvr.h$ Z# \+ E4 Z" M
6 a7 I+ q- f( a6 k% H
在 #ifdef __GUILD_HOUSE_MIDDLE
5 k( N* l( G# d4 @& @ void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& j" M- \. U" H" w G void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" C% b* }3 b- G. J5 M void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 2 Z5 ], C: h, l+ j. R1 s* y5 G
#endif // __GUILD_HOUSE_MIDDLE 3 l R% D. e% {' Q3 R
+ s6 l* |- u, C7 S 下面插入 #ifdef __FASHION_COMBINE0 j0 R) T( \8 @* x1 T" [! I
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 _9 B* H/ C! i#endif // __FASHION_COMBINE
* K6 b5 ]5 Y7 N1 G; L- \. A0 s6 t3 }- S
-------------------------------------------------------------------------------------------------------------------------- S& Y ?$ I6 M
DPSrvr.cpp+ @* v5 m( y' f2 p1 w* j8 R
在 #ifdef __GUILD_HOUSE_MIDDLE# a6 J( I4 N: |; M+ [, v/ J8 i
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
4 p h! u0 |) A D3 U! G ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 2 Z$ {! C: [& B/ N$ B
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
5 v& { |+ _2 L. g#endif // __GUILD_HOUSE_MIDDLE + o9 Z( e2 N) q- S
+ q* S) \9 x# t2 J
下面插入 #ifdef __FASHION_COMBINE
6 b3 S/ Z( T/ F# q; I2 A, X ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); $ w Q: p5 ?: O
#endif // __FASHION_COMBINE ]& _1 ^2 f$ _8 \. d
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! Q6 ?$ D7 ^" q5 I( u4 e- e在最后插入
#ifdef __FASHION_COMBINE
( ^$ }" ?# h' g" T) N9 P4 Svoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) % a# C6 u( r! S3 C9 @
{
: N5 H! M, ^' s CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); : r5 H2 \. y2 s; m
if( IsValidObj( pUser ) )/ ]4 l5 [6 e1 h; h1 H. ^9 w1 F# l
{
|' W. l9 S: G$ |2 a3 ] DWORD dwItem = NULL_ID; * R. ~9 z! C1 q2 S6 l- _2 k
CItemElem* pItemElem[8]; : ^8 V) t8 `4 X) R
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for( int i = 0; i < 8; i++ )
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ar >> dwItem; 9 Q7 p9 ?! C* q: y7 j+ a
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
# w9 o v7 V9 I1 h- }4 c if( !IsUsableItem( pItemElem))
0 M) t$ }* g( `" k return;6 s+ @) p& E$ y0 J# H
} 3 Q( \, ]- T6 C" l% @+ T
if( xRandom( 10000 ) < 10000 ) - v- q7 T% R* w4 h' `6 }! @
{
2 I6 B. ~- F# s. ^9 S# d6 E7 n int nResult = 0;
I2 p" k d% _. ^ nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
) ?: l4 J( A1 D9 N0 z" f8 D nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
: H+ i3 Z! I7 L/ @% t nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
: i2 n* u! S( F7 H/ X nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
% ~6 U' ~8 X6 z+ {: | if( nResult > 0 )
3 T; p: s, h, d9 Q# P {
4 n* m" c+ |( n/ s \, X, {1 i Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) 3 L0 Y7 F8 n9 Q( `, _+ _
{
6 f# Q& A5 {9 R$ @. u pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
; |" a8 `% M% G/ W- X } : _% j% _: d6 h2 ?2 H
( @/ V$ h7 o3 t! B+ ]' `% X* e A' N pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
' o4 c, N, X; e, k6 J }else . _/ D. x4 z3 C: j2 [9 m
{
# S' K( [* o7 S+ y* U! t+ g6 _) q pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
. A/ F" n) h8 w; d if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ' `2 f( ^4 t) Z
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 7 x4 m! U9 T' v3 d! \/ C% C
' y/ x# m& K; C$ N0 @1 D! T, g if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
3 {' @& j4 e; T* K pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ) l; ~8 \' y3 P+ L k4 Y6 b7 M
0 q, e- j" i# H2 s
}else " B' O( E+ U$ D' p0 b/ N
{ ) a# I+ {( }6 E0 Y3 k, c
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); / M4 z" R8 ~3 {. K) q* ?
for( int i = 0; i < 8; i++ ) ; P7 ~# }$ v, Y2 |( N
{" x4 ]/ ~1 G5 Q2 C
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
4 W+ c, x$ v, S7 e/ E5 h }
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}
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+ V( o0 b6 y3 C/ _: q#endif // __FASHION_COMBINE
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! v8 s8 ]% ^3 {* B% [ ----------------------------------------------------------------------------------------------------------------------------) [ z1 Z! s$ y, y1 K
WndField.h( X2 M! D9 {- X+ N; |! \8 j
在 class CWndCampusSeveranceConfirm : public CWndNeuz : j5 F1 B5 w, [
! q9 G" q$ W) ]! n1 B+ D5 |
下面插入 #ifdef __FASHION_COMBINE3 O* r4 T8 v0 o7 C4 o: ]
class CWndFashionCombine : public CWndNeuz
. t3 I5 Y5 N( Y8 a8 }0 q6 [5 v{
s0 E+ }' Z" r; t1 _public: 3 \. i# s1 J, r- [* T) F9 C& Y
CItemElem* m_pItemElem[12]; $ P4 T: F+ t0 u/ q3 {8 F9 D: m
CTexture* m_pTexture[12]; 4 |( k8 @+ |, a9 f
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public: & ]# g, A* W5 C& G
CWndFashionCombine(); " E' c7 l- |/ X! A) }
virtual ~CWndFashionCombine(); 4 t& z% I9 _/ y5 N
* E2 h3 ~1 X- }1 Y! Z% Q- F h' C virtual void OnDraw( C2DRender* p2DRender ); 7 ^! k1 i( y9 l2 B* ~2 M
virtual void OnInitialUpdate();
: N/ d) c" g2 H6 q2 e5 R virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
* F! H4 v, b( W virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 4 k7 [, J6 V4 L4 s" w4 }
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 0 O8 t! N& ~2 h; Z! |/ ?
virtual void OnSize( UINT nType, int cx, int cy );
& R1 c$ c3 o" K virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ; S1 l5 @! r1 V" X6 ]$ N1 s
};
# D z0 |; _7 C$ A3 C5 \#endif // __FASHION_COMBINE 0 Z, e2 E S8 q. ?2 n
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----------------------------------------------------------------------------------------------------------------------------
) D6 G# j) }# [8 D+ [WndField.cpp3 x( Q9 x5 ?0 E# F7 E
在 #include "wndwebbox.h" 4 [, ?+ ]7 ?, {! l. B
}$ T/ e0 |, L$ \ 下面插入 #ifdef __FASHION_COMBINE9 n* L W9 c, z8 Y8 M9 C
#include "randomoption.h"
5 f6 y$ O, F) U! K#endif // __FASHION_COMBINE
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就在最后:
5 ?' \& V$ c! d6 d$ s; oPHP代码: #ifdef __FASHION_COMBINE
3 ?* P& ?- m$ z2 m% BCWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) : ^2 l8 X: K' C9 [$ [) ]" F
{ 3 Z6 H# o* E2 _* m
m_pItemElem = NULL; # g$ u1 t( W' s3 }9 O( S
m_pTexture = NULL;
0 h6 v3 N' J, I- v7 x) u2 B //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));9 C; Q8 k5 `: \' K& y
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));/ g" S; ?/ G! L: R0 z
} ) _1 Z* X) ] ]
} # O; l$ S7 z' X
CWndFashionCombine::~CWndFashionCombine()
, ~5 q0 S: o6 `{ ! q/ a8 z' O/ k) a _% z, `
for( int i = 0; i < 8; i++ )
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if( m_pItemElem != NULL )
2 v( W) {9 j( _$ j9 n { 5 @ y4 J8 h- t: U
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 7 \7 q Y; M2 X1 A: w$ _ ]" k
m_pItemElem->SetExtra(0); * C* r7 l5 z6 j; n8 x& H* b7 O
}
; L8 o) G' r7 \( i# r$ N% K3 ` }
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
& O2 j# G! p6 r% q$ o2 w- h{
/ V6 i6 Q8 B- X. {5 o, i LPWNDCTRL wndCtrl[12]; 5 \8 f- ]! `" K3 ^* `
& X( _. ~# F: ?) G8 X wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
& F1 K: I4 O! @/ f3 b' }7 s: z wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); b8 I4 n% ?, f5 M2 B$ g4 D, O
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
- @0 F" N/ H p1 n wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); % `+ b/ Z4 J/ c, m6 F
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
4 Q: Z! z" T- u wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); # a2 a& {; L8 W2 s
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
+ _5 p; }. U1 ]/ ] wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
- d, K q; y( M4 R; F3 U- A/ { wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
" P9 l3 c" @( g wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
6 C# x' K: v2 b/ R; M wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 3 T1 B, K5 g0 U$ Y9 \+ |
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); - l; {. C5 x; F7 [( {
( g7 g( k8 B0 P F) @% B for( int i = 0; i < 12; i++ ) ; c& J& o& V9 h. e) _! N. z
{ : @3 K; @% C5 V1 p3 B2 k
if( m_pItemElem != NULL && m_pTexture != NULL ) - [, W; K# R' m+ G, g% y% G
{ e4 m3 q* l7 l1 S+ U/ N4 k: \- c
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
; T. S% _: a1 r) w# v } . _: W, J, f' t, |' ~- c
} ' F, `1 C; R5 B& u" e3 f: U: j
}
) L# r) X# t0 _! w$ [( \% avoid CWndFashionCombine::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
+ g. x; ^5 t9 R' v+ s. T+ J2 \6 z. j3 Y" I$ k* ~+ Y
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
) n/ |9 Q6 Y1 V1 {1 i/ | pButton->EnableWindow(FALSE); + m5 E+ c# Y4 U3 N& l+ E% p
* v3 E. O6 g4 {/ F* N8 S- c MoveParentCenter(); , R1 C+ [) V* y7 D. k3 F
} $ ^& z. |! x& G- R3 l
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
, X4 O/ Z% L- ]( y/ w{
L( N% `! Y" X8 M return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ' p2 z( n2 h3 o3 K6 l
}
! L+ ?- q% z6 Y' y0 V9 [BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
$ ^& t& @; C/ F1 ?: R2 F{
; V9 h. F9 W0 v% G4 `7 u5 P return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
2 F4 R' P. y( ]4 p1 J: v, e3 v# u; H} & e$ _5 C5 L) u- G
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
0 z% }" A6 T! T{ ' m. `6 C% o% R' ^9 Q7 l
CWndNeuz::OnSize( nType, cx, cy );
( p" `, d4 M0 w}
1 o B7 k( V: M8 r0 [* R8 k( f; T7 a1 _
4 b( N' W# F9 q" }
5 Z4 ~$ R0 m. L* _
" B4 C' u" H! n9 YBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
% l* u( J# y9 _0 s& }7 z{
# k$ `* Q' F! a" ~- u CRect rect[8]; # f2 n( S, \& k A* g( T5 d
LPWNDCTRL wndCtrl[8];
7 w8 J5 d( K2 W1 w. O: g, C c' `! B$ J+ p, h
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); # h! n2 R2 C7 I$ M7 A2 P
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
B I; R0 \7 i# P, X; v* f wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
" s% \5 [1 e8 p h6 \) H: r8 W: x4 f wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
0 G( C F( s! }$ b; k3 | wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
7 W' a7 N, S5 a/ Q wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
) {7 [/ M* O# n' m- B% R: h wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
; c l" v8 x- E# n# z m wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
/ ~5 h" c8 Z f' q& d% ?
`0 @$ B5 O& D5 {" q0 G$ P1 X( P) T BOOL bUpdate = FALSE; # {1 M+ u" B/ z
' Z2 V' v! J/ A2 g" r+ T9 x for( int i = 0; i < 8; i++ ) ! n: k4 k% N; B/ l4 w
{
' b# G6 G2 y: \0 Z1 F3 p+ S rect = wndCtrl->rect; 8 |0 B# T l$ }7 M
# o C% H* X" y if( rect.PtInRect( point ))
1 b7 L! ^5 ]6 v% I ` {
& c- d5 E5 [, @% v) g CItemElem* pTempElem;
( r) L* E6 A, P u pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
7 R3 V* V9 v: R if( pTempElem != NULL ) ) k$ p6 a0 A; \) f/ ~: c6 m; z! p/ _
{ ! r: {$ }$ ^/ p: J4 r/ N( S
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
: o( [5 t/ |# B& r& c6 Y {
& N0 Y! E1 w2 H5 L+ z! D/ W" x- }9 ` ItemProp* pItemProp = pTempElem->GetProp();
3 p- D2 A& C4 S! T# m# K) S0 I( k' M o3 h2 I* e
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) , z8 z2 } V7 g9 P' y* e! M& U/ O- s
{ ( f$ ]$ y! k, Z3 _
if( i == 0 ) 4 X4 v+ d! z( w1 G
{
& R4 |. w( O9 r6 R9 d* F$ U! D if( m_pItemElem[4] != NULL )
) z) ~6 _& @$ v& j7 u: B {% z6 u/ T$ f0 w" K& b% H& F
int nSize = 0;
9 N+ q& _: s, w nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 D* U0 ^; i4 H9 `: w9 r& \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
0 @: ]+ K6 F2 C' u1 M2 e if( nSize > 3 ) 4 q0 m- K* o2 U( g, o
{1 Z T \$ s* u9 ^1 R& D
g_WndMng.OpenMessageBox( "oversize" ); , r1 z X2 ^# O: z
return TRUE; $ T, `5 Z1 E0 F: X( M# ?& n
}else
% t$ k& d- F( q! L Q' R1 s. A6 Y, ] {
, q* a# n/ ?8 a( m, ?9 w bUpdate = TRUE;
/ s2 d' T' P% z& G6 i) W }
) Z" b$ @) \$ L) C& j# u& } }
- P) N0 v5 T& X9 D8 D7 x! T if(m_pItemElem != NULL)
" b, a- h! k! @, U h m_pItemElem->SetExtra(0);
2 e5 S, q8 d! X4 H1 K; [7 |- q" D* v) _. j% k2 n
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . N( Q$ Y/ j( s+ t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 m; J# S- `" E4 l5 b m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! {3 g1 u, G. R( Y4 { Y: q6 c# C1 p8 V8 S G
if( bUpdate == TRUE )
+ j5 c/ n5 ^, h3 a8 F! { {" J3 {# ?: F" a: l0 J/ p- Q2 v
m_pItemElem[8] = m_pItemElem[0]; # w4 c7 t) H9 o9 N
m_pTexture[8] = m_pTexture[0];
% X1 _8 \# m! G, Y: B8 O; l // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
1 @/ b0 e, r ^ }
' ~. S; B6 q9 X `" D, i }
9 z' \4 v: @+ p9 y# _ if( i == 4 )
; ]. F9 |5 j0 U {
) _9 \# L- m$ G2 S$ g if( m_pItemElem[0] != NULL )
U3 M% e1 F+ Z3 b8 [8 J {
' c8 ?/ N' z( F9 V+ k- W8 a# N int nSize = 0;
& [) }9 j0 P d nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ e- R2 ^* S3 P+ E; C+ T9 ?( e nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
$ O5 O+ K7 M6 D! N/ r Z if( nSize > 3 ) - f! H$ D* q8 I y; l
{) E' q* o7 p; O# `, Z5 q/ B
g_WndMng.OpenMessageBox( "oversize" );
* R/ H& r6 q' O4 o return TRUE; 4 y& f3 d! w0 j, _- z
}else& x7 K6 i y5 s! D1 F( Q% R7 p
{0 l" ?& h |; A8 R5 ^' b! C
bUpdate = TRUE;
& Z( C3 X5 v6 t }
7 H$ h& e1 B; A }' q9 N) }. K) i- P0 I1 U) o
if(m_pItemElem != NULL) 6 v* d8 C2 L) Q$ ]0 l' r& J4 s1 V1 L5 i
m_pItemElem->SetExtra(0); & s0 @2 p' |! Q/ U
; F: ]3 n' ~. g+ W% N0 c! o
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 b p# I' C1 E0 u2 D m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( x7 j8 |1 Z. x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* R; K6 h2 G4 y* f, C7 i/ b% |" Q* Q
, L0 M Q# z4 d" l. E1 s if( bUpdate == TRUE )
; B% b& Z! K/ e7 n, W: O/ M {
. y9 N; r% D# E h0 ] m_pItemElem[8] = m_pItemElem[0]; " E% V6 C2 E, H4 Z2 @
m_pTexture[8] = m_pTexture[0]; 6 ~4 x9 {- U* ^& \# U9 d) u3 T9 p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
3 O' X/ J* B+ Z, K/ g } & a6 G, [2 x$ f/ [
}. M& A S! A9 a4 j/ V! g
}else6 m& ^4 e! }5 D1 H
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
; j& E! R: | i. f$ P" W {
7 K1 m8 u: S2 @7 N; b: u) [ if( i == 1 )
( ]8 c& b. ^' ^, x {7 e) u5 ]/ k9 V( }
if( m_pItemElem[5] != NULL ) * O# Y A+ [9 n4 C6 W: g# v
{8 F4 ?. q( W Y) @$ |5 ?
int nSize = 0; ' x. x) [3 D$ [+ ?5 V& C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 `8 `. p) P' B4 }: A) r& D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ( g7 f* p, _, Y
if( nSize > 3 )
% T) o. A- X) j {: ^7 U& u0 g/ c
g_WndMng.OpenMessageBox( "oversize" ); + Q- ]4 V- M- X6 g$ {! T4 {/ W, K
return TRUE;
1 D2 w' ?& F @8 L. e1 a; V A6 {6 b }else
5 M/ `, i$ T$ s& H z; A) R {
) t; [( ^0 n( o0 U bUpdate = TRUE;
- z0 i" \% l; w% k4 e( V, X }) P0 l C" C( q4 m, k7 M) k
}
/ h# }8 u, R( {, I* u' f, ] if(m_pItemElem != NULL)
" W5 n( h' o* A+ c, { m_pItemElem->SetExtra(0); 3 b R" q" ]- J& E, s# x
$ Z8 D; x2 n8 u
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . ]8 S: a, G, S. H' y k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 q; D* Q$ B( b4 m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 b4 ^0 q$ b3 Q, A0 C0 a9 T
4 r# E1 e2 N) e- U: o7 D' Y
if( bUpdate == TRUE ) : A% E; Q- m& \; Y9 j' U U
{, x6 V6 R; H- `; j! J/ p2 M, g. s
m_pItemElem[9] = m_pItemElem[1]; 5 w" {" d7 i: q, L2 w9 f$ y
m_pTexture[9] = m_pTexture[1]; / {) H, Q8 {* g2 z: V' n4 S
* V( j5 w; `0 t
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
, b% M* B) M0 k. L+ ~ } 9 n5 z. i3 R, P4 R: @( M
}/ |/ K, Q: m! a- Z% r
if( i == 5 ) 1 e# n; a4 H8 q5 g
{3 }2 G/ N( i# f3 Q( o9 }
if( m_pItemElem[1] != NULL )
* s3 ^% L) s6 t {9 t) [. l% r/ ?& @) d5 V
int nSize = 0; 8 ^/ J( H3 Q. f4 B& f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 \9 w5 t0 S* F nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); : O# p3 F8 P q E) G7 Y$ f% S
if( nSize > 3 )
% q t8 Y; d% R9 b: G, r: M, G; T {3 M/ t) u: t+ r. o/ T' V' `
g_WndMng.OpenMessageBox( "oversize" ); 0 _0 g- s8 `% ?' [% ]9 X& b7 o- s
return TRUE;
# X) A5 @1 |( }4 A( n2 p }else5 C; J& U) J/ d' c4 U& O
{( ]0 o+ B- l1 s! u2 p
bUpdate = TRUE;
" H2 Z1 N( q3 N }/ l, q& ?3 v `# D7 L. Y7 q% h
}
4 A7 }0 k6 @' @8 A( l if(m_pItemElem != NULL) , E8 f" c. v7 a W# _7 B
m_pItemElem->SetExtra(0);
) a$ F: {8 g0 T1 |
( K: u0 B/ V+ x" Y4 A' G, X4 i m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 ~ U' K7 S2 `: f3 l9 ~ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 Z3 y% n/ }& ~' u% C m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % B/ y0 P: Q G! {* h, R% u
) Q3 H% N* R: | if( bUpdate == TRUE ) # E/ p& G" C; g* `
{
# O% H* U# z1 B4 T2 a m_pItemElem[9] = m_pItemElem[1];
6 A5 J8 t+ ]# @" m" M+ s m_pTexture[9] = m_pTexture[1];
% S5 y. i) K* n. w //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );' [6 L7 J: O$ x" p7 w
} 2 z) k9 z3 ~8 M" _6 d+ A9 x
}6 b" b8 [5 }; D: |1 C5 I
}else! a/ l, w7 o, X9 r0 }! g& T( ]: e
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 1 ~3 q" z0 }; p! Q- j
{
1 v$ L# k, ~( W' [- w7 \ if( i == 2 ) # V* n+ R: z+ k2 H8 Z* V
{
( _0 ]# k9 {! Q2 m) ] if( m_pItemElem[6] != NULL )
* n% K& I0 J7 Z* w. D {
3 b+ V. u( e+ _/ B6 O5 Q0 v S int nSize = 0; 4 ]8 K* L0 k, \, S4 `0 N; z0 z9 Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 T/ }% H& s3 X' H5 t( E nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
" q6 ^1 h* W* f( i, F if( nSize > 3 ) ! D: F$ f9 s) |0 P
{
" Y" v) R9 E/ E, \5 c g_WndMng.OpenMessageBox( "oversize" ); - @' B5 c( A, B3 K2 k# I+ W
return TRUE; % S" I; ~: I% a; G% t
}else
% G/ m4 z( b* @3 D {
( P2 f& O* R1 q, [ T! m! {' O bUpdate = TRUE;
; P; |, g% R, P& T! f }
8 P3 K, N+ m% _! B. Q( E2 b) d3 P }& R- U2 J6 M+ y+ ^) l
if(m_pItemElem != NULL) 8 a4 L! T6 c. k
m_pItemElem->SetExtra(0);
7 V5 d- v4 O) D7 H; t( D7 m x- z9 ~
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); J3 Y8 D) T8 r; u
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 G% \7 A8 h; ^% }8 E$ Z& f& m' r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' p' k! R" ?) D4 l) z$ E& @- B3 G4 |: E4 M j7 v$ U
if( bUpdate == TRUE )
1 @" u( n: |8 I, w4 d {
( m4 _- K y% P' ] Z) G m_pItemElem[10] = m_pItemElem[2];
& e [# h; h+ N m_pTexture[10] = m_pTexture[2]; 9 I3 I5 N0 F( ?2 @8 n5 K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );" C( _6 \" m( r% q6 N
}
# t3 l+ J4 B$ ~ }
! o1 O" X# ` d5 c if( i == 6 )
; g% B2 J8 U, e/ Z* U$ i {/ p" E8 L5 z+ r, c$ M) r( Y
if( m_pItemElem[2] != NULL )
, V; ^ D. n5 P5 j# P {
1 _: M: K* h: v) C7 p4 ` int nSize = 0;
+ c7 g# {: }0 t7 }9 I, ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" O: m" D& o8 Y7 `: x+ G( I( _- G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
& z+ s, h4 u! ~+ H if( nSize > 3 ) ; a3 z7 L/ E F1 B% u; G% P
{
8 Q7 I! m3 k* w! k. z6 W6 j g_WndMng.OpenMessageBox( "oversize" ); 2 r7 H3 c, v! |7 p/ }( n, }
return TRUE;
4 i* T9 o2 ^" z% K }else5 J+ B5 A Y. A3 B( @" t% n3 I
{
( p0 z5 K+ M( V bUpdate = TRUE; ' s! Q6 ]9 @6 g- i
}! e3 S0 n3 N5 B
}
. D1 u& c [! i1 k6 |& { if(m_pItemElem != NULL) \% b) d8 o# B
m_pItemElem->SetExtra(0); 6 |6 r7 r) k3 ?
" T5 G" A7 {) j m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 X1 S5 t& C' E5 a: \8 O6 _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! x4 y, r# ^5 M+ Q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . x$ j* \, u2 m1 e
$ B# A) J' b8 g; s, g7 V; F if( bUpdate == TRUE )
8 A0 |2 Q) V7 I# g {
) \+ M: x# M. q m_pItemElem[10] = m_pItemElem[2]; 2 b3 d, K6 u/ W( q& v7 e
m_pTexture[10] = m_pTexture[2];
. F* t7 f1 [ ~" Z. n // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
9 [4 v7 ]9 a& @$ | }
1 {7 T4 Q3 C/ K6 ] }! ^+ U c5 \$ g7 Q
}else( Z" }6 G t. }7 a8 e* M7 F
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
" I, j1 I8 D2 Y {$ M( [8 ~1 F, {
if( i == 3 )
- s& E% T0 ~. _) ? i4 G {5 K3 }: A7 ]& o% Q3 y
if( m_pItemElem[7] != NULL )
7 h: w" e6 r1 _, B* } {
8 @3 w, x. V$ D int nSize = 0;
; l1 f9 B$ E7 L3 y/ p nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! _% J8 ]; b, g; q( B. q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
: M2 y; }* y) K7 \ if( nSize > 3 ) 5 j, g* a- c; o0 ]2 t
{0 L! K5 ]( W" F! a$ X" a
g_WndMng.OpenMessageBox( "oversize" ); `! J" J& O5 t& X1 m K
return TRUE; ) m8 J; c+ S$ b& S) g" U$ W0 k: N$ Z
}else6 J# ]: J m% U) [5 y, U
{
( i1 c8 j5 ~) w5 S" v+ { e3 @ bUpdate = TRUE; % `9 q' @0 V% r" L' k& y
}- t3 J2 Y, }* x( {' H4 B* u3 H
}
8 h4 f1 O9 \+ F/ \6 |) a* r' \ if(m_pItemElem != NULL) 2 M- ~ R9 C( g# O
m_pItemElem->SetExtra(0); ! J5 G' ?! n. o: `
" x. w5 D% p! L' j9 B8 i6 j
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 }+ P+ K( L! C3 E0 g3 T# p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 _% s4 h$ z$ `" G- r. f' r, j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 n' J0 B: d6 T' z1 ~6 Q+ t# ~
: S. }5 i8 N: U7 N: \! A if( bUpdate == TRUE )
- X/ I7 {+ {5 Q2 i Z {# z$ R" e s p8 p
m_pItemElem[11] = m_pItemElem[3]; 3 u/ l% o" h, {6 T/ l$ X" A
m_pTexture[11] = m_pTexture[3]; 7 r5 x2 Z! m, i0 Q5 W
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );9 p9 c! }7 @" k( F j. G0 W$ F! P
}
/ X) `9 o: p/ n( |, P }5 j0 H6 s$ W7 Z6 d
if( i == 7 ) 3 L/ Q: B4 _. I( p% {% P
{
2 E) e9 C+ @$ g if( m_pItemElem[3] != NULL ) 1 j$ x( B" [: G, x2 S. v
{2 N7 ^1 M N. O8 e
int nSize = 0; 1 m1 p1 B: U) q1 r- E) b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* X) ], h) L, c$ `0 C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); # T @1 p% ]+ X% y4 b
if( nSize > 3 ) - b$ P2 a2 U9 D& p2 M- U7 e
{
+ o* ]2 W! p, V/ m; N6 v g_WndMng.OpenMessageBox( "oversize" ); & K% z* X6 t9 i& v8 T
return TRUE;
& o. r& |2 R- k6 e }else
, s! B4 u4 ]- F( [0 D- i+ o ` {
0 @5 W3 Y( X I bUpdate = TRUE;
1 n F! e8 l9 c+ _) n9 O: | }
! ?- ]! I: J4 [! H1 K N4 ] }
6 Q1 Y6 i1 w, P. I( N if(m_pItemElem != NULL)
3 F$ N$ v' Q8 Q3 N" I% F; C m_pItemElem->SetExtra(0); 6 n( }% [* t6 G; ~: z
0 Y1 c" D4 V! _4 d4 u5 ]+ k) U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 k" j/ R( i( }3 i3 k+ ~+ s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 m3 b8 O) V" Q1 T m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 t. q" G/ I5 i+ m" a5 `2 u/ I# ^% O% d
if( bUpdate == TRUE ) 2 L8 E$ _% A& p9 J2 V a3 F( z
{- f& r/ W( C, F) i# {( u" q( R; H* d8 S
m_pItemElem[11] = m_pItemElem[3];
! h6 s2 L; ?! N4 r( G9 f2 ~: q m_pTexture[11] = m_pTexture[3]; 3 e+ L P, B6 }) q8 V H- w& V
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
1 o1 B. D4 l+ j: E' l- E } ) a4 @ k3 U# d0 r
}8 ~2 R6 I) |! P) f |# J5 m [! J
}else( @- W4 n* g" Y- S; l! k
{; J" _1 }2 \+ B1 U6 M8 y/ t
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
+ R9 s, W! M+ B$ A // wrong tab
9 F$ w3 ~2 B6 S0 i) P7 e, g7 J }
& J5 V8 ]* P4 \+ _ }else
. I9 |4 ^1 D7 d6 t {* m; n+ N$ B% {
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # B( {9 W; ~# Z
// not blessed 1 G) `7 k) y( t0 M
} ) D" s0 v# Y2 h. h/ [ v
} : N! S) s7 D1 J I
}
; W- r0 q( ^! {- j. o. s } 5 P. [8 R/ @( ~ R
% |" b( _1 @0 @6 [
int nCheck = 0; 0 n6 l, E4 P; I( T
for( int i = 0; i < 8; i++ ) ^# F& F" f; \. J' G3 T
{
' d0 I4 C8 k6 F* y if( m_pItemElem != NULL )
Y! d2 @( q5 V ~9 {+ r nCheck++;
0 A% ?3 I. _; v8 ]% u7 H } / P9 E/ E2 M9 d0 u
if( 8 <= nCheck )
6 W& M8 N4 e7 `1 ~" o {
+ p: k( i6 X8 e* k/ o8 A CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
) F1 ~, s) C* ~9 c1 c$ @: F* z! L pButton->EnableWindow(TRUE); 4 ^) Q5 E+ f4 i* o! E# K
}
( o7 u! f# e9 [ Y return TRUE;
0 N. L$ g6 \! }* m7 p& k+ Z, {} & B: K* W' t( A/ t+ Y1 L
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 1 O. B+ F' h( r# \! n. r3 k
{
/ T9 Z5 {4 N- @4 E( f switch( nID )
/ @# y2 Z+ E; \4 n5 C5 f1 { {
. R2 f4 z: C4 G2 Z5 c case WIDC_BUTTON1:
6 e7 @/ E& u7 L$ ] {
1 f3 V r: ~) }* h' V# d) k g_DPlay.SendCombineFashion( ! m# C B& I" @# e) S6 o
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, / R2 F# |, ^" ] c# s
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ' v4 A; g- U Q) x
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, " [: L( u; d0 q% F3 u* i
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ! d8 s( v; x$ M& W" c
); ( z& c9 w4 D3 }4 p/ R
Destroy();
: [; Z4 h* l% T, E break;
7 y+ N2 j1 t! E9 I" g }
- s6 o: G, p$ v$ x8 t, J case WIDC_BUTTON2: 7 d; {- d! a( b% @+ P
{ 8 a& r* M) M3 U0 W- o8 q
Destroy(); / C6 K3 Z' _ v
break; : R) O. \% {2 s+ M9 S1 [" e
}
7 t, Y& |, `; c( Y# X }
/ S' {5 D4 k' p7 m& B) j return CWndNeuz::OnChildNotify( message, nID, pLResult );
& F% Q3 T" @" p( I- e/ _2 W}
- p, \6 W# e, d* ^/ f( q#endif // __FASHION_COMBINE
+ E/ a* R% x3 z' Q3 P% v
, }: d. d7 e [5 K, P3 [+ A3 Z2 u5 ` ----------------------------------------------------------------------------------------------------------------------------1 O4 B6 b* `$ a/ `) T2 Y! h$ G! k
WndWorld.cpp
9 ~( I3 H) j' y4 y, x在 case MMI_REMOVE_CAMPUS:
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: X+ u" u Y `* h6 N) {3 w; \ if( g_WndMng.m_pWndCampusSeveranceConfirm ) & \9 @" x" @! z# E5 X
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
# K1 q. C1 H `3 ]# o g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 9 C' G3 ?* g4 ~- [8 X2 `7 v% o1 L
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
1 F/ w# Y: Z7 ? break;
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; \+ h( c# P5 e/ Q1 {, U#endif // __CAMPUS 8 N" j7 `$ e) v+ m
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下面插入 #ifdef __FASHION_COMBINE0 O; l; j% c) q& Y2 {$ C: z
case MMI_COSTUMEMIX01: ( D. ^" ?8 f/ m! y" i
{
* X, h" ~' l# G, o5 i# z2 ] SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
4 z+ }% O% p0 {" `: F g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 5 r8 ^* x$ I, ^6 M: F& D
g_WndMng.m_pWndFashionCombine->Initialize();
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* y9 M T$ c( y7 M' v' m% w) Z. ]8 S break; 8 G7 c S# [3 R% u) {7 w
#endif // __FASHION_COMBINE 9 j8 ]4 c: ~ R! X) b
- R& M/ W4 S0 y ----------------------------------------------------------------------------------------------------------------------------
4 X1 j) d# I. P8 @* Q* VWndManager.h
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* m" H: i! n2 D% V* |4 e: {6 I于:
* o: e- l) N6 ]2 \% {7 KPHP代码: #ifdef __GUILD_HOUSE_MIDDLE6 C* C6 b% V7 z. s4 m, n
CWndGuildHouseBid* m_pWndGHBid; 7 G `9 g/ k5 n
#endif //__GUILD_HOUSE_MIDDLE / ]3 v& F' ^! f' F2 } \
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认为:
7 o# k: l% [8 [8 D. iPHP代码: #ifdef __FASHION_COMBINE
/ p3 Z) O! j% q9 P" Y2 f. |- o0 X CWndFashionCombine* m_pWndFashionCombine; w' x: ?+ U7 {0 s# `! d
#endif // __FASHION_COMBINE
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* p2 n1 m7 S2 g/ o$ O9 K ----------------------------------------------------------------------------------------------------------------------------
+ k$ k2 C: x$ X- _* eWndManager.cpp
% s- S3 g8 H* H+ V- \% F. E% U9 m. }6 U# F ~
在 #ifdef __GUILD_HOUSE_MIDDLE
$ I$ m0 ?) b K+ ^ else if( m_pWndGHBid == pWndChild )
$ K" e& N, L( e' D, L { 6 h# a7 z0 ~2 h" N: c& C. v: B
SAFE_DELETE( m_pWndGHBid ); 2 o. a9 z' a5 I1 Y# c0 x: p# M; x
pWndChild = NULL; , m0 K7 U2 f$ k2 y1 D' r6 D
} # }, ^2 j. {& s7 ~) \% X
#endif //__GUILD_HOUSE_MIDDLE
4 ^( E# j; C# f4 p# I. H. [/ n4 k( \/ _
0 u6 G3 F1 ?# ^; m3 E 后面插入 #ifdef __FASHION_COMBINE/ A W. u7 j# J, ]* Z
else if(m_pWndFashionCombine == pWndChild)
$ K! W& d* x- f, @5 i5 ` a {
. V& ~- h4 `7 }6 T SAFE_DELETE( m_pWndFashionCombine );
# C1 ?* b+ r" n' F& Q/ j: e pWndChild = NULL; $ X( |" _7 x* U1 o4 L
} 7 j. w" f. M' C, y$ E. J- F7 D' h
#endif // __FASHION_COMBINE ; a# N3 D2 }$ M) D0 P
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DPClient.h/ g, R( h0 F) y$ g" \' |+ m
/ R1 D. Q. o0 F在 #ifdef __GUILD_HOUSE_MIDDLE
/ b! a) V2 n. ^private: 1 v+ ]6 T+ P3 |8 K: U2 b$ L
void OnGuildHouseTenderMainWnd( CAr & ar );
0 j4 H7 I1 J+ i8 }) r& M* K) c void OnGuildHouseTenderInfoWnd( CAr & ar ); 0 K+ c- j9 f# r
void OnGuildHouseTenderResult( CAr & ar ); # o4 F( g- A4 }% s7 X+ W
public:
7 Y" s/ R- H5 s. I: W9 R4 ` void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
- [. Y2 }; t; H( ~* Q void SendGuildHouseTenderInfoWnd( OBJID objGHId ); # C' N& t7 P+ O
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
0 Z- _& f2 Q& t' O; t/ }& d#endif // __GUILD_HOUSE_MIDDLE 8 K; Z; V# F; |9 T- N# D" T
9 C. J' O- ^ _# g: p! @+ x6 U 下面插入 #ifdef __FASHION_COMBINE
7 r3 u" x; C" z) ]" \ void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 2 a8 I7 G8 _, q6 y! A, k9 i
#endif // __FASHION_COMBINE
5 {% }; l/ h& A ]9 H" o, D! V: n5 P9 |4 s# L
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, ~6 z4 u' \" L2 [9 W# G7 SDPClient.cpp
4 C9 T C3 M- N. z! s6 h: r5 ?6 M8 ?0 j- H A$ v2 b
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
! I: m! \7 R1 t3 U& O" Y4 Q3 o{
+ ?- x2 j' e; Q) S0 I BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); - W4 a& [' J; |- z. c& |
ar << objGHId << nTenderPerin << nTenderPenya;
9 m+ z% z' ?7 C5 P SEND( ar, this, DPID_SERVERPLAYER ); : Q7 j, i7 ?6 R/ r6 a, f
}
% K# Y% y9 c) V5 z& g6 G#endif // __GUILD_HOUSE_MIDDLE
, d( \1 o$ I: ]' d' R7 V! a
, i- H1 X+ }* [& L$ ^5 v# F l 下面插入 #ifdef __FASHION_COMBINE. c5 }8 D; r3 q7 e9 T: e
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 7 ]' h( T, n3 i$ Z2 k
{
! t/ b" i) P1 j8 u BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
5 F/ }5 _( T( y2 M9 U( h ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 4 b' a1 N" i, B5 I7 S
SEND( ar, this, DPID_SERVERPLAYER ); 0 J' B) A$ \3 G) F. \' |
} 0 Q( w: Q n7 T' R# H: w$ q' R
#endif // __FASHION_COMBINE
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/ V3 U/ s {5 R% C# p. e- x) V6 \" e* s; i' ]- k
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE . S2 v' p) Q+ I5 m" R5 ?- l4 N, w
- ?9 f @' e" j ----------------------------------------------------------------------------------------------------------------------------
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* f2 A# C& w+ g& L O1 z3 b9 W+ x' {3 o8 N$ s
; b" ^1 E( v- c9 n! R1 P如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
1 F% h" m M9 B2 b) j1 f ?* d5 N. m+ U" M$ Z* H9 c9 i
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~怪物
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