|
莫因E * PVP
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7 b* [. J+ F& L, {" p$ I5 @* N# b, d
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。- ~* N1 t; R5 y; {
- c1 F( _, r4 U% n7 |2 M有大量的代码,我已经测试过它,它可以编译自己1A。
6 z6 j( S' J2 v$ l1 u1 o% j$ N) K' b) Z
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现在会如此容易所有的C&P'en
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) ?( v9 {% |) N/ A+ ^' C0 @8 A- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。) f l7 I V: i% k$ l
! \7 R0 |2 }% `9 f" V) a O g' ^" r9 x( U2 t2 O+ M
. x* {- u5 c& f1 s
首先是学分:- l' u5 {, g6 r. J4 [7 u. T
1 W& D" ~1 |/ S: MEtioom(90%)2 S3 p3 t0 A2 o/ @3 {9 S/ M
怪物(10%)0 D1 ]# s% Y. j, t3 ~
. [( {; N9 L0 \' \: p0 ?) Z
" {# r: v( Q9 l. D A5 d8 u/ m这里的问题,而是“不问任何小型或定义语法错误。”
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6 y. h. t/ q/ {, O) Y; T. u5 D1 |! O+ K) E2 c
唔够讲,这里是答应释放: randomoption.h1 z/ r. Z" P) C* ^. Z: q! [
4 d& z' [% F9 ?- f在 public: - y- Y7 W4 q2 v, @% ~
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
0 P1 H6 i3 }# Y9 V4 w; P void SetSafeFlag( __int64* pn64RandomOption );
4 w! M' W5 |. w. E' v/ i! p6 g' \ void ResetSafeFlag( __int64* pn64RandomOption ); : y. _ Y" a z, S& J6 e9 x
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
3 L0 J% Y/ P0 f3 K& K* q l; i g; L; p& s. L; _
这下面插入:
# p3 i7 Z7 l% M3 K+ J
& x$ d) C# [& h8 C #ifdef __FASHION_COMBINE
+ E3 s* ^2 S5 P" Wpublic:
! @2 c0 f5 m; b! P: e' Y1 I" u int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
4 c# p3 @1 O; \/ _! B, `#endif // __FASHION_COMBINE 4 k& \9 L) E0 x0 C8 U8 Q! r! V
! l. y) P* _6 E5 s7 O4 h# T- \
---------------------------------------------------------------------------------------------------------------------
U) p+ i. L# f% F5 C! D* v) Trandomoption.cpp
- b+ F2 @4 ~, ~) a2 O2 e' G B5 P. E }7 [# ^
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 3 o, z. r* z9 x: k% D
7 Z* G! r8 ~% P0 d8 q
下面插入 #ifdef __FASHION_COMBINE, `* ^( ] K( n
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 1 f. Y: g1 g* O! N+ b
{
0 ^( n" ^$ S, W' w5 } int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); " ^7 t% g* _ c4 ]
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
% o0 r* W$ V( V
o8 ^# c* i/ y, b3 Q+ p* y if( nMainSize + nDestroySize > nMaxCombinedSize )
5 O+ T- P$ o7 K8 t/ V& ? return 1; 0 Y) H7 E' q" D# G" i6 E
- n9 V4 H. h8 A& i& S for( int i = 0; i < nDestroySize; i++ ) + E: O& J: j$ W
{
X, w* h4 e+ M. Y2 _- G# T int nDst, nAdj; 4 P, c/ Q3 G8 f9 i! F+ V
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
2 I$ `; x& \% s% J$ `& G g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
7 `7 l* \) [* q7 t" u$ Z% t! n }
7 z7 M0 i6 R( e& ]* o3 W return 0;
* F* ^( F7 G/ \+ w( m: y} - c. |% z, S( x% }5 Z
#endif // __FASHION_COMBINE
2 Y9 O0 c; Y& e# W: Y- A& e" z; d3 Y
-----------------------------------------------------------------------------------------------------------------------7 S- G! X# l6 V* }( l6 S2 m, g# l
MsgHdr.h- j* B/ }+ m l
9 r* }6 l$ e& l* {3 s) Q/ l, X* o* V
插入 #ifdef __FASHION_COMBINE3 L% m* c& G, z7 H- o* I! @) X& `
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299# Z$ W8 [4 c }+ B+ a. C
#endif // __FASHION_COMBINE ) b6 I% z9 e# I% h' b7 \; B' b
A/ ]# z5 [$ D) c) y! }# q -------------------------------------------------------------------------------------------------------------------------
L- Y' S8 L0 i9 B- Q4 WDPSrvr.h
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( H, m7 _9 @9 f, t% a R+ i在 #ifdef __GUILD_HOUSE_MIDDLE% _4 k- A% A/ W1 S# x% W- L
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 i& K& K! l+ ~. @
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- U; R$ ?0 ~. C$ r2 W1 ?7 j void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 2 V2 L( k. @6 O0 H- s7 Z
#endif // __GUILD_HOUSE_MIDDLE
. ^% [- }) m( q
2 R) M# c6 k" C0 z 下面插入 #ifdef __FASHION_COMBINE- t) ]8 V3 h4 S0 d4 |9 m
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); . t* ^+ X: J& |" {! b
#endif // __FASHION_COMBINE
" E7 J# l7 y2 R4 K3 q3 ?# b3 V
4 ^6 V# V4 G/ @ -------------------------------------------------------------------------------------------------------------------------
7 V! r- I( T7 T6 a) C! _4 ~# e8 zDPSrvr.cpp
( e, t4 X; z, j1 {4 h5 X4 q$ Q* `在 #ifdef __GUILD_HOUSE_MIDDLE5 E$ V; s$ b$ P7 y3 N
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 2 F) w: E5 n# r% B: e2 V
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 1 O% F0 O' X+ k; e/ W
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 0 V8 j/ Y( j0 R* L
#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE# N8 n, k' V& K) z9 a3 i, P* ]! x
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
/ k9 ^) K" S! b( `' h; K- H8 U#endif // __FASHION_COMBINE ; W8 z$ G. B; p: `% o) l9 }
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. f) G9 J) M' E( s$ W4 T! B5 E在最后插入
#ifdef __FASHION_COMBINE' W/ F: |6 L; i# i( i- U* L$ u! Q
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ! b# @; h( C* M0 b% a
{ 8 K8 X7 G# J. T% K; L
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 |, c% `+ _ \2 _2 N1 j if( IsValidObj( pUser ) )5 Y1 P& i+ V6 Z8 K9 N- h" k
{ 5 R% K: r1 I+ w( [0 X# t# v
DWORD dwItem = NULL_ID; ! t$ j: H6 e# }( E5 v( f) J
CItemElem* pItemElem[8]; 3 f6 p' q/ l$ \' g
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for( int i = 0; i < 8; i++ ) m3 u% f0 W/ u
{ ; x" K) m* Q- b* v9 g r! H
ar >> dwItem;
' B6 G) u" n7 D8 Z pItemElem = pUser->m_Inventory.GetAtId( dwItem ); . C" F8 e* r1 |1 U
if( !IsUsableItem( pItemElem)) - J7 s2 O* v6 \7 T( h a1 y
return;6 ~& j b% A! m
} 3 a0 s9 U0 G K |9 ?
if( xRandom( 10000 ) < 10000 ) 0 \) V0 G8 w- ?4 G1 V0 Z' e3 M) c8 p6 G
{
e' h, U) u+ P int nResult = 0; 0 l U$ G: V/ k$ B3 o4 H" b. ^' R
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
0 L2 ?# g) U6 _, k' L6 l8 } nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); & J# v4 I2 a7 \
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
& d( t1 b3 ]! X: ] nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
+ z7 V1 s" O4 c" y# g7 I/ |: ? if( nResult > 0 )
2 c$ d8 C: j' Z7 Y. I { 0 L7 J' d9 {% v
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
! H& Q( s5 [# q, m# g9 k }
5 `" ]" D& M( w1 u( p. M for( int i = 1; i < 8; i += 2 ) 4 P- O3 N b3 ?' [+ e) P% S. Y/ \
{
. O# ?3 d0 z1 j: ^* w) Z0 _- F9 R pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
) ]; O& Z& K' ^( D, k }
+ F5 A* l1 ?) P. r: Y for( int i = 0; i < 8; i += 2 ) 3 }* i" [7 L' B$ U; k. [, [
{
, D8 M- q+ b! Q( E3 h pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
( O0 ^7 t, P/ y# w9 r) T }
Q" P4 ~' _8 k
7 e8 M8 U$ e& B8 M6 H+ Y pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
4 j& A1 m. g2 z9 `( D, Y8 a }else b! z. T2 M" A
{ 0 K# T# c2 J! H& D
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
. E. ?; e2 E. m6 `4 J. Z if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
- ?& X* a6 n, m0 t, A0 y G g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
' \$ X M+ X* N
+ B1 X; H9 Q( @, ` if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) : T0 s# c! f( n1 j
{
, J) v" V" ?; y pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
1 {. X3 v0 i+ m! P pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
0 S- e. p+ p2 k' H( X) p! Y) p, {- R8 \6 J O0 ~ ~: a- J
}else
0 u7 q5 {; a8 d; u" q3 }7 w3 _, A {
+ X7 o) ?3 t$ j7 y4 | pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
, p. q' M* T5 T! n for( int i = 0; i < 8; i++ ) " m5 l! l" X$ _
{+ V) U+ D- l+ t$ K3 `! l
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
* r' g1 _9 ~, S: x; u6 E6 E- W }
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} 7 m% D! b2 i: [# A. J
} h- M/ u" a& R+ s5 q+ G
} # {! I9 V, Z( G$ [6 o- g' A
#endif // __FASHION_COMBINE + F1 X* _) K( Q
+ K9 C; u1 |: K5 |3 Y
----------------------------------------------------------------------------------------------------------------------------
: Y+ J+ g, ?9 w ~WndField.h
# {: S- ^: x' A9 s在 class CWndCampusSeveranceConfirm : public CWndNeuz ! h( o- y( O8 C! g: @0 _5 {
& ~# n' B% T2 H* d
下面插入 #ifdef __FASHION_COMBINE
% `! }$ C3 {# o( J+ q2 e) V! A' _2 fclass CWndFashionCombine : public CWndNeuz ! r* |* p; h E4 K
{
' O! h* r. \6 X4 ^/ Epublic: - `/ A1 @- i1 q; a. k& P! [& E
CItemElem* m_pItemElem[12];
7 ], ]* \) x* x, J- |+ f CTexture* m_pTexture[12];
; [+ o1 K- b5 u
( v* H$ q0 L4 Y Q% d. Ppublic: 8 H) D. C6 w5 u% X& j' D0 ?
CWndFashionCombine();
( C' k; s9 U0 Q7 ^+ `. T virtual ~CWndFashionCombine();
* v6 o4 {$ D; d( K9 G. q1 o
* g2 _& [( k. _8 R; g# j3 t virtual void OnDraw( C2DRender* p2DRender ); ; m; Z3 K: _$ l; |8 D2 G
virtual void OnInitialUpdate(); - H! {5 h0 g" x
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
7 o0 A# o4 N/ C; N) h4 p* w virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); * F: ^2 e$ n, I# ~8 M
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); + `8 {5 D% ~3 _" n
virtual void OnSize( UINT nType, int cx, int cy ); 2 m4 `: w3 j- p ]1 B# i. ]
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); + ~7 U# u, a8 K0 t9 L
};
: [' B3 v4 n C4 y9 Y#endif // __FASHION_COMBINE 2 [1 g& e/ P' A2 Y5 w
0 K' [" W+ u! i1 m0 b# C7 L ----------------------------------------------------------------------------------------------------------------------------2 |2 I8 g7 N, Y% ^& y
WndField.cpp
! I2 M$ ^3 S, g2 y" A. c" a8 }在 #include "wndwebbox.h" . t4 }, U+ q( t) ]! Y# e9 ]
, {1 x( z0 T! I* W5 p4 X: \ 下面插入 #ifdef __FASHION_COMBINE
8 j2 A( x% J: {9 R8 o#include "randomoption.h" ) J1 h0 T+ }5 d, Z7 I4 r
#endif // __FASHION_COMBINE 4 o, Y" I* M- S& s+ R, l
! N. M# J/ _6 A- B/ H3 B 就在最后:6 I$ D2 s3 K' b7 D: h1 Z* v. R
PHP代码: #ifdef __FASHION_COMBINE
, a' j; t$ G/ I" D D9 v8 }" [8 A% \CWndFashionCombine::CWndFashionCombine() ! ?7 F) }: R# b
{
4 q C# j: h7 o, C! s for( int i = 0; i < 12; i++ )
5 S, N) v( j r0 L: N1 V {
5 W" m- y# Q+ o% r6 N m_pItemElem = NULL;
$ _ T2 q' t2 s; p" S# _ m_pTexture = NULL;
) j* s& U1 B' }, n6 ^2 e //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));3 ]! ^9 ?' }3 L# u: s3 `5 S C
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));) u' X& S. M/ r' U5 _( d
} : x( b5 A& {" [0 C* R. ~( Y H7 {
}
8 T/ g8 \4 }# m5 `# [. FCWndFashionCombine::~CWndFashionCombine() ; ~$ }( T7 k& z& j- B. ~
{
* R" x5 N9 }. k for( int i = 0; i < 8; i++ )
7 C0 z4 s5 q3 A) f { - n. {3 I' {5 E' q. N9 }
if( m_pItemElem != NULL )
; C" L. t6 W* V; k4 I0 r$ B3 g. {8 N6 t { 1 @+ g' ~9 [5 B5 C
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
, m$ x* Y3 ~7 h5 i# y m_pItemElem->SetExtra(0); * Q3 n! S' B6 B4 R# P: A% Z
} . k0 O, L; D( Y4 E) v* T8 N
}
5 [" W& }* y0 |}
. c- I( j$ B3 c5 N( A; b( k3 R! ^void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
% x# k; {: K6 `5 f8 I/ h{
0 \8 ^4 S) u+ ] LPWNDCTRL wndCtrl[12];
* S6 I5 Y& K/ `: J: n* @3 ^
& c* e$ ^& _$ @9 e& U/ w wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 1 ^/ K6 g8 Z( Z$ k2 y0 E
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 3 l0 _9 Z. n, f6 U" A
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 8 ]% O$ S( X9 d: l' W7 K
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 4 j+ I% J! v$ o6 }
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 1 Y. B0 s$ i. E+ S4 v7 z
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 2 K }+ Z% U6 f2 d3 q( k- p8 a
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
/ o2 z& v8 B5 H$ s' h- V( K6 G wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
; e! j8 S6 p' L I4 F2 s) X- u wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
2 s" P6 r8 b4 _1 T/ v8 W4 P2 G wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); W0 O% b- Y' F9 X' b" ~
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); , i% Z! A9 `, X+ T; Q; ~
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 1 L4 s$ h. p# u! m5 @
$ S5 r' y: N4 ^5 Z* r* o" X& i
for( int i = 0; i < 12; i++ ) ( z- C0 X6 b1 E' \
{
0 H* O' z" [0 C# `- l if( m_pItemElem != NULL && m_pTexture != NULL ) - n7 U- u# T/ y, k5 J! h
{
9 [, B% h2 _# H! A- Q$ S m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ! P* M5 z- a2 ]: r, l/ `
} 8 c7 q: N5 j5 Z
} ' u* [9 v+ C$ j r7 j( T6 b
} 8 l0 I& ]1 q8 `6 F0 }) D
void CWndFashionCombine::OnInitialUpdate() ) B, V' m4 A* R' E
{
+ V3 V0 W3 g! R* p$ \% R3 D M$ ? CWndNeuz::OnInitialUpdate();
3 X+ [, W m& P% P) Q5 U) g
$ k7 k/ h9 j) I& Z6 _ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 0 N2 Z7 }. [& l) |6 L. H( M2 x* \5 t1 ^
pButton->EnableWindow(FALSE);
3 _# N; D! C3 U6 _8 T
& |, I7 G- n- `$ I$ J# Q/ Y MoveParentCenter(); . w! T! q( k0 U+ G' I8 b
} 6 ?$ y$ K2 A, B n6 k: b
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
; Y Z) B& J6 s6 u{ " n" }8 S& Y; l
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ) O. `/ b2 G G
} ; n: g1 F4 W% Z2 A3 c( _* H( }% g3 X$ j
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
* M! J# |! v6 G' x& y{
7 c. a7 }1 ^# M. a return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
0 q$ ^2 Y. q; Q4 B) r/ \} 5 b; g W. k. z b+ f
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 8 U- ~! Q% B. B* @" I
{
7 n: ?6 ]6 I6 [0 i" r, G CWndNeuz::OnSize( nType, cx, cy ); . F' N1 b) b) v6 U: v1 F0 E
} - n& o! E8 T' j
* N! ?$ q! w" u) K! M0 P
2 T& R) U R( d& ?
( A' G1 \; o6 XBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
" n5 f7 y; E3 B: D6 {{
o& o ?* Q3 T# c! m CRect rect[8]; ' v2 s6 W8 x8 {
LPWNDCTRL wndCtrl[8];
- Z R% ?* p# {! e% Y. P# \4 P
% h: u% e V. b2 ^" o wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
/ Z% ^* u/ B) H' A, X8 R6 ? wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
: D! b n5 O7 l7 a- ]8 B' y wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
' a+ P, X, a* I+ t# ` wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); , a! z% L+ {* \. V' d: y
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); $ c# o6 P, u0 ~( h- s$ H6 v
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); : A. S7 a$ h: R' E5 Z( B
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 8 _6 |' |( D3 f3 u+ R
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
2 c1 f( P0 ]. G3 Y9 O9 J$ d; K' @- O! [+ h
BOOL bUpdate = FALSE;
5 t( U6 o, h2 A# N
* `, p$ ~9 y! s6 M( }6 [: Z+ H) j for( int i = 0; i < 8; i++ ) ' v( B2 _* H/ @/ Q" ] i$ q
{ ' ^8 W; X8 P3 ]3 r% T
rect = wndCtrl->rect; 2 ~* r, X( ^! J+ W' r% h8 z1 t
9 w& W$ Y' H- ?+ F8 K if( rect.PtInRect( point ))
. b3 y0 T. J) }7 {4 V9 G& N2 w4 H { ) N, |' {& q$ Y1 S {
CItemElem* pTempElem;
& F. l+ f# M* U3 v( g" R) @ pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); * N# t) m2 E1 [: n
if( pTempElem != NULL )
2 h6 B5 N6 }' Z5 k4 j1 b5 U { A( r- W4 n: i. J+ a4 c% E5 J
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) M' P0 z! v0 P# Y
{
! I v9 g( t6 s+ n9 G ItemProp* pItemProp = pTempElem->GetProp(); % C0 k1 L& U: D6 G
4 U" r P* M9 G0 e3 D* M- ~ if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 7 N' F# a; _ ?8 J1 }% e
{ * r O/ C& r3 k% ]7 E
if( i == 0 )
+ Q2 |+ O# p. @. } {7 {/ c7 ]9 a* o. v$ N' J
if( m_pItemElem[4] != NULL )
- v2 C [" ]" r8 r- m2 I {1 r4 u) z4 c& a" r* p6 ~
int nSize = 0;
5 i y8 {% N; H- m: f+ Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( A) m# p4 r" L3 r2 [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
( _ D3 K6 T' N4 [+ a' }$ ~ if( nSize > 3 )
* a) w- z% [1 u# P& `0 `9 a, ], Y {
0 X" [' F5 x: e% m5 f2 r g_WndMng.OpenMessageBox( "oversize" );
. n3 A6 c% ]) h4 x5 o ` return TRUE; 9 e- S8 R) ?2 w1 ?5 E1 T
}else
/ W! j; O, L9 A# Y& ]3 r. B7 M {
+ Z' f0 |- r' |+ o# b bUpdate = TRUE;
, ~1 h1 u. c6 S {1 A( \ }6 k4 g( `: Q# g0 E9 }& p: W7 Z6 m
}" e6 x/ G+ d3 E( b2 V5 v
if(m_pItemElem != NULL)
' Z2 {' n4 N. T m_pItemElem->SetExtra(0); . Z" m) y9 v& k3 A o% H
+ c5 i! s6 X. s1 x: G
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ v ~/ g4 W$ J. L m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 V' b1 b& J/ s6 P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 r, i1 L# g4 ]4 n$ ]5 r# y6 M$ t
if( bUpdate == TRUE ) . @# N8 T6 m& x
{
/ d& c) H0 s% N) R m_pItemElem[8] = m_pItemElem[0];
% ` w$ s2 f0 J2 X1 h m_pTexture[8] = m_pTexture[0];
1 L K( p/ p+ c# {; W // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
' T% G: m# A X0 L$ q7 C; G }
- u% x+ e/ `# w0 K A( c& ^ }
' s5 A& y: ^ j& f: u/ h if( i == 4 )
2 O3 O3 R {9 b. G: n. ~& \6 p# {) }3 ? {# R/ V" ~+ y5 `/ p5 _
if( m_pItemElem[0] != NULL )
9 D; L+ v/ R# p, i; }+ a' F {2 C/ U3 \2 A% Z' W3 h: Z O8 G4 E' o
int nSize = 0; - g; A* ^: ] ~& p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 o$ V8 m& X+ x! A& [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 4 y; Z- C9 G$ R* c; i, J$ h
if( nSize > 3 ) , ]1 h Q }3 n% n
{
I3 k, m8 i5 w9 u$ z$ b( K g_WndMng.OpenMessageBox( "oversize" );
! C9 p2 x& S' L( o; n return TRUE; ; Q& `8 l+ R& Y2 ~* z. N, n u+ E% B; P
}else
2 C% ]$ ^: N" ^+ r {
4 G! i; x/ A& V& l8 |4 H/ ~ bUpdate = TRUE; 4 j9 _( d8 ?3 R I9 d
}/ K9 `/ g8 P' Q) Z( J" b
}% h- o- m9 T3 Y4 Q6 g- P* A1 o
if(m_pItemElem != NULL) ' b: ]& d5 x& j6 U. O/ E
m_pItemElem->SetExtra(0); t( e9 e; H0 p
- Z& h. h* l2 @: j1 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ p$ }" z: c! [& z/ w/ C4 G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
b2 P+ f5 p1 O# k0 [8 O m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 B1 o+ |: H Q0 `! i
1 r9 g. n3 I7 h3 U4 }0 _% ~ if( bUpdate == TRUE ) 1 i9 z7 N, F8 n' f* S* A7 a5 E. x+ q
{& W$ p1 p& A9 B8 m# G
m_pItemElem[8] = m_pItemElem[0]; 7 N s4 @$ F9 V. V9 e
m_pTexture[8] = m_pTexture[0];
+ Q! w1 n( Y7 z8 t4 U Q! F% c5 U // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );+ S* ^- Q- x8 u
}
: G G: i! ?2 O. m }
! K( a% I V) s: h }else+ `6 D( ^, {. w0 o k. W0 }% `" a
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) # K+ ^$ d! \* r' G4 v; s
{; n+ {& P7 D' B' z, R
if( i == 1 )
0 _( h/ c, [+ o. u) E9 I {) P) O2 E4 m& M; K: ]8 l
if( m_pItemElem[5] != NULL )
2 g: X! J0 n5 |$ p {
1 F) F ]8 u1 ~% \( X' ` int nSize = 0;
+ n5 X1 s; F1 \5 v: n# t5 P nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ X. ]- Z7 x2 p% ?1 w* M P. r nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); * Q. C+ e" G$ Z* V* b- S5 T' k. l
if( nSize > 3 ) & N, ~7 [& |. z( X7 u
{& N8 z% d% B: F& Q/ c. @2 b5 I( y1 ]
g_WndMng.OpenMessageBox( "oversize" ); 0 j- b: y3 F0 @1 d% S, Z7 u
return TRUE; 0 C6 D* u" Z" c( F$ u7 U0 S
}else. Y, b; B0 S9 I; Y) a, j9 [
{2 [8 g2 m& e. m+ Z
bUpdate = TRUE;
( Y4 |1 K$ N" n8 f! r1 Z }
2 t9 n0 F2 y' R: B. P. W }& \ Q( G. G' U( k+ r, Y7 ~
if(m_pItemElem != NULL)
) X, ?0 [* q" R m_pItemElem->SetExtra(0);
m& Z* Z2 ^4 c9 X% \$ Q8 n
2 w Y. u8 h: ^1 \, m2 m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ f3 u; k: C+ W8 ? m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 _& r: q/ v+ ] m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 ^: d9 K @' C8 [5 f3 c" L( x6 ^6 M1 l3 I' Z" N! X
if( bUpdate == TRUE )
- F5 H8 g) ]& z2 |3 D {
2 b o" [- d7 [( u4 t m_pItemElem[9] = m_pItemElem[1];
" F4 H) D6 t" }; h) x m_pTexture[9] = m_pTexture[1]; ; g1 z' i, [$ D4 h- c) i. J1 s$ o: B
5 w0 y5 a& u7 P: {$ L* p! S
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );3 w) a2 }, R. j. ~" d) t8 B
} 3 e( M" D9 C$ p4 {
}: K* X( g' b; V' {3 }/ q9 E
if( i == 5 )
: t" [' z6 J* r0 R. Q1 h/ X! S {" r9 Y6 B# |0 Y
if( m_pItemElem[1] != NULL ) . m7 W Z5 i& U" m; F7 ]
{4 J- s, V' l* V# N" y' o
int nSize = 0;
! B* M3 Z2 s$ X" ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 T3 }# R; I, U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ! m4 |" w; \# N' n6 T
if( nSize > 3 ) ) E' ^( ?, _4 A, ]) D8 v
{/ y. u- t5 @$ w0 E- C( {8 n
g_WndMng.OpenMessageBox( "oversize" );
L+ Q5 k2 v" S return TRUE;
. ~8 K2 _; a, | }else! o F; s" B7 w4 [
{. ~; b! S v5 [6 b5 b) V' Z
bUpdate = TRUE;
2 j' |% J8 z! X) X N/ y }0 } a8 A3 ~5 R/ \
}
% C( i/ L$ S1 S9 b. e: W if(m_pItemElem != NULL)
. r. X6 d: |3 D4 t o9 k1 k& X+ |4 \ m_pItemElem->SetExtra(0);
, n3 E3 r/ o3 W( y3 U. v- d# x# Z( Z; ?6 X
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 x( X+ l% w/ G! Y' h9 f4 j4 v. f; A
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ E5 F. E+ \; \( u4 q! n m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& ?9 r6 \5 T2 Q7 L3 T6 R
( e6 b( J5 }) X k3 d; Q if( bUpdate == TRUE ) # v1 |5 v. n1 A" J) _& t
{
+ Z& t2 e8 v( y+ }) C; _+ a" K! B m_pItemElem[9] = m_pItemElem[1]; - @) @0 N* \' Q" \- r+ `
m_pTexture[9] = m_pTexture[1];
) R+ S9 R8 D+ \: N5 p //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );; _$ k6 N/ C# ?7 s
}
* K" ] t, p- s/ Q }# @* m1 K, z9 A2 {# D1 D* p
}else+ u$ G) m5 W5 s% U) }% j( b7 \- C
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 2 g" K$ i8 I5 k* o3 B5 Z
{& M6 p X; ^1 a- t6 n
if( i == 2 )
+ j7 K2 F: D3 @+ N4 n1 F P {& x9 v% E* V2 K4 E; }5 l. x$ U6 {
if( m_pItemElem[6] != NULL ) 6 G8 ^2 w' p2 S! M. Q
{
. m% Z, H' v. o" S( Q7 T" a6 j int nSize = 0; % ]4 v* W: w- x: P. T# a7 J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* h, z7 a& R0 G1 i! c2 {* q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); ) X ?2 p) x e( }
if( nSize > 3 )
0 F( o! u" x7 n3 T7 U" j {
, O9 r4 u ]" @ g_WndMng.OpenMessageBox( "oversize" ); " F& F0 l S: P1 P6 n
return TRUE; . i( l' z& r/ e. C, W- x
}else
4 p( {$ o+ K1 v/ P {% C8 I: f! g1 Q: q4 r
bUpdate = TRUE;
1 j2 ?/ {% l0 Y3 D+ J8 X }4 n* t. F H1 n, m8 c1 I* W
}! B7 [' c# O" g) g' s
if(m_pItemElem != NULL) / @6 f6 Y3 x" @% ?) Q
m_pItemElem->SetExtra(0);
: i' ~* ?7 z+ b% o7 P$ y. a, x: D5 @6 _& G% I) n
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; j( y8 c7 ]8 u3 m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 ~" A8 A& i7 C* h. A- E! C, P m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 M" ^4 ?/ k0 R
. C) ?$ U: Z/ h3 x4 z4 V if( bUpdate == TRUE ) ( F% G* I4 b6 j4 G4 o+ X- ?4 S
{
3 h7 V- C" p! L R* R8 y* o, l, }3 O m_pItemElem[10] = m_pItemElem[2];
6 c2 k% ^5 y0 i5 E- F/ _ m_pTexture[10] = m_pTexture[2]; + s! W& D! v: H/ h R
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
- @- S2 C0 | R$ u2 ]9 p0 [2 I } , L- M/ @0 o8 i7 ]% }( c
}
0 J2 \2 ~( \: |6 ]: n+ _/ R4 S8 V if( i == 6 ) 6 t- p9 i6 D' z+ M
{5 g% G0 R. z9 @7 T. H9 c
if( m_pItemElem[2] != NULL ) ; y$ w5 y7 z6 b. h
{
* n- C; { z+ o6 J% K/ ]1 n* X int nSize = 0;
1 L l; U; [9 i6 I2 W: k8 { n nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 U; J% X; w2 @+ Y. @/ l2 j1 z+ n1 l. R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 7 ?2 S, G- J& u6 [. [" Y) e/ ^
if( nSize > 3 ) & V, b& S# a0 [7 t5 h
{
. L& N9 i! V3 E$ U4 ?6 o5 C g_WndMng.OpenMessageBox( "oversize" ); ) T2 k; t% L. { E; U- L
return TRUE;
) @$ I& J+ k8 ^ R2 ^- y* ] }else
$ N4 i9 q5 G- r+ b4 e$ z- _ {. ?4 w3 K: ^+ D( Q e
bUpdate = TRUE;
5 o( l9 A+ O( ~2 [ }4 i9 j5 J/ q& t7 g' S8 k, Y6 R3 _
}
* u" u: Y$ m; [' S# l if(m_pItemElem != NULL) % l" t, C6 N8 b0 ?+ e: t
m_pItemElem->SetExtra(0);
0 [' Y& K1 x/ ?2 ?/ T- R/ T Z( }& Z6 u9 Y8 a. u' C, y7 l
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : X5 {* X/ x) e
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 W& S; S6 E5 c5 m8 Y) `5 G" S
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ W6 o. ^1 z3 a- g" N3 D+ x: [) V% M g- S4 N
if( bUpdate == TRUE ) ; b. h9 L( W& u
{
0 _" @& a3 o h$ I' o) f5 X B m_pItemElem[10] = m_pItemElem[2];
g3 J) Z0 c( c6 G% `. j# g0 i m_pTexture[10] = m_pTexture[2];
v; t4 ~' W) L' R- u% }, j // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );& T6 ~! d7 }# b# p9 B
}
% d7 w) m) r6 P V; E }
9 j( s2 {( P! I! I: t& x2 \1 ]3 o. ~ }else
3 S+ J' x. S' _! O# N# J2 _( `3 O+ r if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
# t$ P& k1 M7 h5 t# @) e ? {
* H* X6 [, f4 ^$ w4 r' e1 w if( i == 3 ) 4 H+ ]) w! }6 d0 u# [
{; s& `5 _5 m+ U& S/ G: z: x7 N
if( m_pItemElem[7] != NULL ) C$ P, {, V' @9 J
{
* U- s5 M d9 r( o( p. R& x$ o2 D int nSize = 0; . p2 y% y* M* s: z; b' r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); G' |$ \/ x/ |# P1 F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); # b3 R j( s }
if( nSize > 3 ) . f D& S% y0 j+ \( T# @
{6 ^* t) e/ u; u2 ?. x
g_WndMng.OpenMessageBox( "oversize" ); 9 Y* ^1 z$ A9 C! x0 `
return TRUE; ) r! F4 x+ w- v5 ~( c
}else
+ N. ^' ^" W% d0 w" q/ V9 m {& Y3 y2 {6 m5 B: s( e
bUpdate = TRUE; % h! ]" _4 G$ k& x; Q& W
}4 t" |# [% Z) r, s3 S
}% l2 E9 P! f2 a- Q& g! T- _
if(m_pItemElem != NULL)
2 y3 a* H9 J; J6 g* a: [8 w m_pItemElem->SetExtra(0);
& F. G4 r' S( T+ }3 \
4 m9 Z, m$ U2 w6 ~' L8 B5 ?" x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ v" k; F0 t! o8 h% T" o4 K m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' w! q! ?4 f/ T" t+ o m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ Z/ O/ L F' e% h$ n
1 J, \( Q4 f5 Q/ d5 L( T if( bUpdate == TRUE )
; f2 Z+ w+ n& G/ d0 l; y {7 H, S- a2 J, w. W) ~
m_pItemElem[11] = m_pItemElem[3];
3 N4 v2 i: m! d4 B1 a m_pTexture[11] = m_pTexture[3];
& P: @8 e$ x0 i8 K0 D9 ?' ?( n // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );7 Z5 a. @% D$ E5 N
}
" H6 a8 e1 y; @( Y% ? }
3 d* h" ^. h5 B" `+ @ if( i == 7 )
; M4 ^. Z. n5 U3 C! v {
- B! c2 t; a ~ if( m_pItemElem[3] != NULL )
2 U) H( a; f; s {. i* u3 A: f- R9 d" q
int nSize = 0; % q1 }8 @8 _5 L6 t, N. ?8 J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # h, b* n, }/ k9 n% R G, z7 G/ R4 q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); % s* t$ H4 O7 x0 j
if( nSize > 3 ) - I* g+ H/ Z4 T. J
{4 J3 l! e/ n6 c$ B4 a' a# \
g_WndMng.OpenMessageBox( "oversize" );
0 y# Z0 ^( J3 I( F) `9 P' ^: ^ return TRUE;
" L# k. j* l" x0 Q" [ }else
1 D8 C+ m- r5 s9 F/ N {& U7 p7 c) V$ Y+ m5 a" `5 S
bUpdate = TRUE;
" ]- B% W# V0 A. s }3 m+ f% W+ t/ U6 h9 b! \8 C& |
}
! u7 u4 w# B3 a4 o if(m_pItemElem != NULL)
6 `' v4 ^+ V3 b( k( p I m_pItemElem->SetExtra(0);
8 A$ h7 |5 y5 \1 P+ A
$ c4 o2 o& `* G8 i! z3 k7 Q2 g m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 H" H, u8 n) d m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 \1 h ?" p/ _4 s: ~- O" Q5 y ] m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 Z2 T; _, Q* Q X- a1 u; T
_( [) m2 f3 c y2 X
if( bUpdate == TRUE ) ( q K* ~% R2 @8 z# ^
{- b# I. S l7 G5 w4 q' g
m_pItemElem[11] = m_pItemElem[3];
6 ~1 y7 g8 M/ \4 @8 p0 L m_pTexture[11] = m_pTexture[3]; : j2 X7 k4 M: [5 Q+ R
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
9 w! {( |5 q3 \2 I- k }
! d! b# R! @% {) w! Y6 X: V }
B, b6 C/ ^. \! y# G }else$ k( `% L4 C+ M, o/ {% T
{; g! l" H9 C2 z- Y! r4 c
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); * `2 [) Q. z2 ?, i9 @% P6 V
// wrong tab 1 o6 ~$ r6 |) X9 y
} ' \# O* V. |; O( ~) F$ c7 s Z
}else1 e- N& n2 l% a. h( _: W' D3 H$ H
{
; d& X8 E2 h: I7 U) \% T g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 7 ?. r" y" w6 ^% w
// not blessed
: y8 H* E" [. v: o* E# B } 4 }8 Z" `0 K0 x5 \1 c, s
} 5 D3 M& C3 U8 c* B0 v9 g! f
}
9 W4 Y; {7 V7 g7 Z$ i1 B$ N6 t }
6 S& j* e( b- e. `5 r4 R) x1 N9 }) U
int nCheck = 0;
8 i! t/ G+ U, C" E; F8 s for( int i = 0; i < 8; i++ )
1 f% W6 F4 e% Z2 k" t { 1 W) b- \: a$ v9 b1 ^
if( m_pItemElem != NULL )
8 a3 M* R3 z1 ~ nCheck++;
! ~6 B/ Q. w" i" e } * F- K J2 w5 d; W* H/ a! b
if( 8 <= nCheck )
+ t' n9 Z0 C6 V3 z) c- } {
5 c! U& h; q5 l" l; Y$ S# e CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); * X2 B; z3 }& w i
pButton->EnableWindow(TRUE); " \/ j- F- m) S
}
6 T, k3 }( o, c( A2 Q return TRUE;
1 M% c6 \5 d9 L; `} , E: y0 Y; S7 A8 ^) T
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
( a* B$ @( I9 h{
9 E8 T" V2 g0 T& k# K0 m switch( nID ) 6 E% e% q* X3 v7 x
{ % l# q, s" o6 p$ y1 {
case WIDC_BUTTON1: 6 [- c9 X4 @- H8 n* H
{
( }2 N' O1 ^: P9 w4 c g_DPlay.SendCombineFashion(
- g% `3 X: p% L8 ^9 T! l4 e m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
8 q/ P; @* ]7 Q6 D6 p$ t3 M0 }! x m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ! i: I) f6 {$ N* p, }( J
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
5 U; i6 U5 E; v! N0 x! B" c m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId , O1 I6 x# q2 s' ?
);
0 F# g' ^ @9 v Destroy(); 1 m1 P* j/ C; d( E; i& H/ d6 m% N
break; 3 P+ B( u, F/ }' f) R k
} ; `1 T9 K9 N9 M
case WIDC_BUTTON2:
: ?3 }" I- W; m9 v t6 J6 U F7 k {
+ c6 X* b8 ?2 o; g Destroy();
. i( w8 k7 J: V' ` break; 6 [1 T* G9 R: e
}
4 Q5 H5 S& ?% O } * n) N+ ^' l# {3 p F- y6 q7 L
return CWndNeuz::OnChildNotify( message, nID, pLResult ); ; y# [4 `, [ p9 T- |0 v( G
} 5 K `+ O* U- ^7 V2 ^
#endif // __FASHION_COMBINE ! ~& f! N6 F) X! J: X7 W
9 p2 S- y& A, h: P ----------------------------------------------------------------------------------------------------------------------------
# X5 ~% I8 K" }3 q+ k; tWndWorld.cpp
7 H+ r/ D4 i( `! {' D在 case MMI_REMOVE_CAMPUS: ' Y+ N* y4 Y' j8 P
{
; a8 a$ y# ]1 }6 E9 c if( g_WndMng.m_pWndCampusSeveranceConfirm ) 9 m6 i) Y" p; T* |! I2 r
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
) K [: \8 P9 G/ o) A( N' Z g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 7 e+ j- S) y @1 D4 ]
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 7 `8 f) l# Y1 t9 n9 T: z0 D
break;9 p1 U) g: I5 n u1 f {
} 0 L5 Q- d& G$ }& S) r# V9 h
#endif // __CAMPUS 9 ]- L4 G2 |- r% z
, E0 k5 V9 v2 @# Q# M& ^( F 下面插入 #ifdef __FASHION_COMBINE
# d6 k! m o7 v+ U) X case MMI_COSTUMEMIX01: . b5 @% u" `/ y' i* ?7 g% u- D9 A- F
{ + d6 S; J9 h0 X5 d4 ?3 E* Y# e
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
$ w8 l/ _ J- D3 r$ C+ R) x g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ) q: v# i! C( A3 M
g_WndMng.m_pWndFashionCombine->Initialize(); , W" Y$ y" u& Q' y5 [$ j
} ( S- T3 n; }1 f' g B9 L! M% M% |
break; ( }4 A4 V8 U7 a- N3 b
#endif // __FASHION_COMBINE & I' V t& {' h
" s+ Q" u; \" J0 `
----------------------------------------------------------------------------------------------------------------------------2 V6 t; o' O. X: n) m, q
WndManager.h
8 n. G* n# ^* _8 q9 m u& V* T+ N* n! ~- i4 a/ B! P2 u0 \9 H' _% P
于:5 F# {$ ]4 X* G) v6 {! i
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
+ T$ R5 D& q4 k6 I' Y$ h" T/ y CWndGuildHouseBid* m_pWndGHBid; 1 i5 g0 e( `! P# w% G7 E
#endif //__GUILD_HOUSE_MIDDLE # N0 P1 P9 r) W3 ?* e& q
1 N/ R& z) h9 k& V* s3 e 认为:* E. _- r- [" E' M9 R
PHP代码: #ifdef __FASHION_COMBINE6 ^1 G7 L/ R1 O K
CWndFashionCombine* m_pWndFashionCombine; 9 l7 e# i1 V0 [( j# l
#endif // __FASHION_COMBINE & N2 W5 o8 r8 @ N, ]/ I; a
& H0 ^& [8 P! w ] ----------------------------------------------------------------------------------------------------------------------------9 J% ]% G* B+ F Y+ r2 U. A
WndManager.cpp
# g( Q' l9 P! y9 q7 Y/ F
& L' v. ]6 }/ p在 #ifdef __GUILD_HOUSE_MIDDLE, y* Q! ]) x7 n0 b
else if( m_pWndGHBid == pWndChild )
9 J0 ?; D* a8 d; ?8 Z6 ? {
) ?( k$ {0 ^; _ SAFE_DELETE( m_pWndGHBid );
E, A! u5 A5 Z& v8 {9 ~: {. j# G pWndChild = NULL; 9 Y- V( ?: k$ k v& g
}
% _ k. W! y- _7 M1 V1 I2 r#endif //__GUILD_HOUSE_MIDDLE
$ F6 e* w) ~7 d$ P
* g# Q& G) M2 G+ n% R 后面插入 #ifdef __FASHION_COMBINE
$ N9 f8 @- w4 I* E4 K$ {6 } else if(m_pWndFashionCombine == pWndChild) K4 D A$ @2 a8 b1 x8 v
{
5 ]$ g1 [( |5 J% }0 ^1 |2 u SAFE_DELETE( m_pWndFashionCombine );
, {' I4 K- d# P1 ~ pWndChild = NULL;
7 ]2 ?8 O9 p4 @ }
* D9 N) O+ C. X5 _! K- b$ G9 ]#endif // __FASHION_COMBINE ! z' i; h% \5 q, y, X i
2 e" q! E% O# f1 i& g
----------------------------------------------------------------------------------------------------------------------------
G$ G F D0 \6 s: R! TDPClient.h/ m* `) z8 \- T" H4 o
7 K C5 C: c, s. v
在 #ifdef __GUILD_HOUSE_MIDDLE- R, \0 u" R8 s
private:
3 Q+ E2 G( W3 I3 D/ h void OnGuildHouseTenderMainWnd( CAr & ar ); 0 \0 R: E' b' `) ?4 T: n" n
void OnGuildHouseTenderInfoWnd( CAr & ar ); " h7 z) N6 \% ^- g
void OnGuildHouseTenderResult( CAr & ar ); 0 d P; ^1 D4 }5 w* u
public: ( i, Q$ i6 |7 C4 ?) R6 Q9 T1 R
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 9 k3 i w/ J5 j& D. Z- i2 k6 {
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
+ y8 t V& ~3 r8 Q# U: a/ ^* b9 ^ void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ' E5 V2 Y7 a$ O$ a
#endif // __GUILD_HOUSE_MIDDLE
* u( Q7 }; Q1 A2 w6 I v0 ]
. |3 j# ?" i# k% }/ r- I 下面插入 #ifdef __FASHION_COMBINE- o$ p( S8 V7 \3 \2 |4 ]
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
0 ~+ I1 L! i4 k+ g- O#endif // __FASHION_COMBINE 7 i! O w6 r' v j3 C# f
* o" `* o; e s$ q& d5 _* @% w
----------------------------------------------------------------------------------------------------------------------------' c/ X3 r1 T! c2 E
DPClient.cpp
: ~& K: }1 B. `4 k# K6 y. f, Y" V/ W9 Z. y( [. T+ C
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
& l3 t+ A+ a9 G$ ]' r{
4 V9 t, S/ H, Z: q+ ]9 } BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
! F6 N7 V( [. j* ]% N ar << objGHId << nTenderPerin << nTenderPenya; , O7 U' o2 I f3 ~- g$ K
SEND( ar, this, DPID_SERVERPLAYER );
5 \/ Z4 e& `& U}
# h& n. M0 {1 c8 g* u+ J#endif // __GUILD_HOUSE_MIDDLE 5 P' Q- J( s6 s0 o. A- H9 P
$ X+ @$ W4 b4 M) I, S0 |6 v7 U% A 下面插入 #ifdef __FASHION_COMBINE e$ t3 u9 ?5 X2 ] w9 a! T$ w
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) * Q/ {" K0 \% r* B' v# t) P7 K
{
& G+ U6 I5 v* r' A BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ) q# x% u; h! r; z( V0 }
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 3 ]. s: Q& e9 _
SEND( ar, this, DPID_SERVERPLAYER );
* S, J; K% [4 I# h1 v}
L" F" S& x* d5 c9 q- X- d#endif // __FASHION_COMBINE . T/ R% g1 X { q
6 Q( ~- ]( _2 C* Y
----------------------------------------------------------------------------------------------------------------------------
" J* i. S5 y$ O# V. B3 J" o* N
' i/ s/ }# V+ c& Q现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE . Q, V. \; P. A, Y2 M+ e8 [5 c/ e
0 g: \ \* G& ~" o: r% f ? c ----------------------------------------------------------------------------------------------------------------------------
% `8 R' j9 U) M8 g. R. L- g
( c1 V8 p- A3 v8 G9 \8 Q5 `/ ]9 h8 o8 U0 c6 O/ b R# p0 ^
; f, i* I |7 n) `. v如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。9 t9 J0 `% o: ]4 b3 S8 a4 G
& B6 ]" A$ ?& b# A4 ~: B9 h9 \7 T( D( j. \$ Z* h) n
~怪物 , Z4 N1 r$ N2 Z! {# t; X
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