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莫因E * PVP( A* ~8 k; _7 {4 t! I
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) `+ D9 P& k' ~- R今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
1 n. q& S( q' c* s
3 D) R" ~: r9 k4 U1 s2 t. V有大量的代码,我已经测试过它,它可以编译自己1A。
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$ e' x) Q8 ?8 e现在会如此容易所有的C&P'en
3 |( M" I8 S% e6 V' `5 g% S% \, f9 A4 T% z( v
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
; C( X+ d! U, T. a' ^' u8 r* n9 t9 R* I
你说我成功,资源应该时装组合系统顺利运行。
* v, k& k7 H4 z
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( p- v: g7 c1 p: q, p6 O, m e: |( s* C
首先是学分:- O* I( k# P* F
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Etioom(90%)
" q, Z f, L4 v8 U. ^怪物(10%)
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% T0 l$ u. ]$ G( p0 ~/ }1 J7 N; W! T9 L. O9 q( E
这里的问题,而是“不问任何小型或定义语法错误。”
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% @' {0 J, g B. a唔够讲,这里是答应释放: randomoption.h5 P: K) p) i: N: z$ O6 ]7 x
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在 public:
' g& H' A/ d# y7 T8 t& o: A3 [" F bool IsCheckedSafeFlag( __int64 n64RandomeOption );
" _4 R& V% M8 y( m$ M3 { void SetSafeFlag( __int64* pn64RandomOption ); 3 R! u4 g, |5 x. h4 ^. H
void ResetSafeFlag( __int64* pn64RandomOption );
: G% |/ p: W& R: a& n9 h: O // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® : c2 T: L9 ~; b7 P, _
+ N" ?4 \& Q0 f, D( l1 l u
这下面插入:
) S7 `1 I% V" A5 |9 z3 B t6 v0 T |+ w% g$ e w% v1 d, O! b# F9 P
#ifdef __FASHION_COMBINE
5 T/ | V9 [% g9 Bpublic:
9 j0 }% h% Y# c" E# C' @& r- j int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
# c0 G* C! b; M6 W1 ~+ v; m3 g' G: v#endif // __FASHION_COMBINE
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; k! Q! b" r! @8 y ---------------------------------------------------------------------------------------------------------------------
, V2 v& g( _& w1 s0 X: X& }9 Drandomoption.cpp$ P% \# S8 P9 r# K3 f2 m
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在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
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9 r9 Q) `3 e& j) b/ m) s 下面插入 #ifdef __FASHION_COMBINE
x& o" U! C" z5 o* aint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) % h, v) X" q( [* l
{ & A" Q. F2 z% _ l9 w2 O
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); : K( N) o6 c- Q
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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if( nMainSize + nDestroySize > nMaxCombinedSize ) " V U2 E$ K7 \. Q M# i/ x- f
return 1;
2 b0 }# B$ R/ {5 m/ _6 ?3 }
6 `& O6 H( U9 w- e for( int i = 0; i < nDestroySize; i++ )
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& F2 h0 V' V& F+ y" t int nDst, nAdj;
( ?+ @& h3 N) w: p$ U if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 2 c- ]$ q$ U/ k" u" s* N
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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return 0;
% t8 t3 i( X1 \2 x* u3 q2 s; x}
7 P) F8 C/ O$ a( d& n8 ~" D#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
2 r5 ?+ N1 ]8 h. h; ]2 c: EMsgHdr.h
4 N3 ~1 L' T7 q7 N* {5 m K( j+ u0 u. A& @1 A( v& P$ X% ^) H
插入 #ifdef __FASHION_COMBINE: w0 j, {) G6 b0 r: Z S: r
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299# e# X6 |' k2 S9 R) B
#endif // __FASHION_COMBINE
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$ K/ x, n, s X& } -------------------------------------------------------------------------------------------------------------------------
9 L# s- h0 z3 l" z; GDPSrvr.h
1 C4 P& i1 K2 n- y' |2 {# b# [, B0 i. m0 I
在 #ifdef __GUILD_HOUSE_MIDDLE
" z% i+ ?8 R' B+ I" p, N void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ P5 o& G; I* M3 s
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( u% W0 @6 g7 _
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 V& e1 e+ K, G+ l6 F- ?3 s: x
#endif // __GUILD_HOUSE_MIDDLE * H! w# P7 |. H3 Q
! [! ~, V& K4 E8 y 下面插入 #ifdef __FASHION_COMBINE
8 T" H; C5 i: k4 r- H void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : m" @* g2 u4 \" l, k& z
#endif // __FASHION_COMBINE
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( h& L, R; |5 ]4 s. x d8 J8 d# e -------------------------------------------------------------------------------------------------------------------------* P3 U$ w M8 t8 q3 ~5 q1 D
DPSrvr.cpp, [5 q5 I. h* }! ^
在 #ifdef __GUILD_HOUSE_MIDDLE
/ M1 w( Y; _9 d8 A6 Q+ t2 b6 Z9 j: M: F ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
- E$ [, @. u6 i5 z; g, _ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 7 @4 ^9 e( s, C
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 1 {( r! w/ C, x' [+ u! b. i* s
#endif // __GUILD_HOUSE_MIDDLE # P0 C4 e/ t" ^& O Q- C8 N2 A
' d9 q- D6 g3 v6 U" h [ 下面插入 #ifdef __FASHION_COMBINE
% d$ _2 n% q u+ f ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
/ i( _5 c7 l6 c$ T/ [: ]#endif // __FASHION_COMBINE : q5 H4 m& p. y7 E" E% x/ ^
8 b6 C+ h6 k! }0 }% `, B 8 q& M' J/ j- ?1 v4 m
在最后插入 #ifdef __FASHION_COMBINE
5 ^5 E$ R! w& U7 `void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
9 w$ S2 V: v2 O if( IsValidObj( pUser ) )! k$ Q3 P% _- Q7 J( s1 p
{
( f6 g; s- U* }+ t DWORD dwItem = NULL_ID; $ r( N" J8 |7 e8 Q( l& ^3 P
CItemElem* pItemElem[8];
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" A: o+ T, Z+ }2 t& H7 s' U+ m for( int i = 0; i < 8; i++ )
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ar >> dwItem;
( J. M* H* N6 G5 l! t. Z3 W: y pItemElem = pUser->m_Inventory.GetAtId( dwItem ); + m) D! n0 |. H5 |8 o5 P7 i
if( !IsUsableItem( pItemElem)) 0 c5 ~" ~1 n& J/ ^) F; \
return;
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* ~: M, C) Q) }" Q; ] if( xRandom( 10000 ) < 10000 )
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) Y& ]( i2 x% G5 F% c* u8 C int nResult = 0;
- V w+ }7 A; ~* a3 F nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
+ F b# B) g5 J* Q7 L nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
6 A5 q4 b) s6 l; ] nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); # k% g! ? R$ O- \" z
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
+ U/ ~2 g. Q: J if( nResult > 0 ) 1 ]& j" R* W' F5 j) b. N; i, Q2 Q
{ 1 j: p4 ^ l% [# l3 |6 h: x% b8 S
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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9 {# h5 G, h0 \4 S for( int i = 1; i < 8; i += 2 ) : b# c9 H; L' c$ d4 [6 b1 s/ B
{
( [4 Y. }, ]( L pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 6 v) F# Z2 Z9 _/ t+ r
}
G# r1 m6 O" c" v2 j for( int i = 0; i < 8; i += 2 ) 3 p u3 O& Z* l+ j
{
$ ?% G6 }8 x# f2 L% P9 n pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ) _. A- @7 e! Y: J2 f
} . m' c6 ~0 ?0 s' C9 C
/ F/ {/ k5 q; f5 c pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); : Z, m/ D! \/ N& C! \
}else
: h" @. B: y. D6 F, v5 F {
* N. Z' N1 o, \4 \* L pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
; B$ M W: Q' A' F$ s& E if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
% n: a% e' B3 B: u g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); # ^ q, P- L$ c( @! e
0 @ w: b3 g! \1 V+ m1 [9 S. D if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) - z1 `4 U- G; d' Y/ J; b
{
. l5 ^3 R; S; i pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ! n2 | J+ c1 F4 S. S
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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) r3 v, Y$ o( h! T }else 5 Z- L* n! O1 z) ]7 q
{ # e7 u9 w8 e0 w6 Y& @$ c
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
' M+ b+ [ N7 Q, N for( int i = 0; i < 8; i++ ) 8 X% c! s, R' {
{+ N H/ y! [3 ]8 k9 m& M, u$ H
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 7 O1 _" T9 y& N9 C6 Y/ G$ ]
}- p+ K% ~# {: n) L6 D; ^
}
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}
2 @, f+ U% v' F) z# F) Y#endif // __FASHION_COMBINE
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WndField.h
( j) u' ?. ~. q% [/ c" ~# Z+ y在 class CWndCampusSeveranceConfirm : public CWndNeuz
, K- j7 j" p' N% b. i/ }
! X7 p; D7 I! W6 n( f5 P 下面插入 #ifdef __FASHION_COMBINE
2 ?$ o3 I$ H( V4 Hclass CWndFashionCombine : public CWndNeuz
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public:
8 y% I: M/ m$ G" X CItemElem* m_pItemElem[12];
( Q% C( v0 S/ d* w9 p CTexture* m_pTexture[12];
2 [& a+ N9 I' |9 Z+ J" C+ ?$ T" _. c y& _
public: $ l/ M9 d3 m) k7 r: C Q9 ?2 T
CWndFashionCombine();
, V% h; M" ?7 X$ F virtual ~CWndFashionCombine(); ! \9 V* x% ] y$ U# y
" n" n( }* r! o virtual void OnDraw( C2DRender* p2DRender );
/ P: ?2 B7 p" V. i1 i9 K virtual void OnInitialUpdate(); / p, b1 `! b4 f0 B
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
& {, b) n' w" n$ g6 I( d9 e virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
$ R, r0 A3 W2 v: t. a @. N1 ~ virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
3 g7 F3 G0 F- p* G3 C3 y virtual void OnSize( UINT nType, int cx, int cy );
9 J' V8 x9 f% C$ K! _ virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
. t* s6 z! k& B2 v* [: R( O}; m& F$ S8 k; j8 M3 @
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
6 k: g0 l+ V2 b6 n, j+ E2 _WndField.cpp
! `0 E! |5 G0 I在 #include "wndwebbox.h"
9 m& I& |+ ?/ R( [! q9 i! T' Q( c$ o' c% M
下面插入 #ifdef __FASHION_COMBINE H9 z3 p* B8 v+ O4 i+ O% `+ i. A
#include "randomoption.h" - v% i+ A' T, @! X$ c8 d2 p
#endif // __FASHION_COMBINE
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就在最后:* W2 R" d+ f" E; k* ]" S7 a) q
PHP代码: #ifdef __FASHION_COMBINE) c1 Y a$ V& `- X0 _, y* s
CWndFashionCombine::CWndFashionCombine() 5 l- R$ x& ^8 N$ e, h
{ - C2 Y# R# r5 x( m: T. P% G3 s
for( int i = 0; i < 12; i++ ) 8 {# O0 x: P, e/ f# P: C* e
{
$ f# d3 Z/ K! j$ [ m_pItemElem = NULL;
9 Y7 c: D" a) y c( i m_pTexture = NULL;
: \) F; [* [) n/ L# A% W //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));6 |- C3 h) i9 g# H
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
: j) \3 G, H6 T x$ z9 v }
9 Q) P5 i* R2 C" p( g} 8 A- L# u; M; p* O( a! `
CWndFashionCombine::~CWndFashionCombine()
2 a' E7 Z: v% K$ E{
4 v4 K; G- n9 S for( int i = 0; i < 8; i++ ) 3 s- n# [2 d+ e7 x6 K
{ . F' h7 \5 _+ T
if( m_pItemElem != NULL )
7 q! X s: ^& U6 O! i4 P6 B* ~; h {
, W( c Q/ I! F. M1 E if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
9 h7 N2 J9 H8 X0 V) X% h2 X m_pItemElem->SetExtra(0); 2 l: i0 T% _5 P' N$ l4 z
}
5 Z* I) Q7 d* @% A) x9 F } ! M' c F6 A" m8 @; T; a7 ~
}
r7 w0 C! G! g& x9 fvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
9 ^! e. [# X9 S: x$ [0 I* k [" n. b{
$ H; K9 h0 \$ d7 t: @4 Z j LPWNDCTRL wndCtrl[12];
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& y8 {8 B* {1 k% b wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ( ]/ n Z. I+ `3 n7 e
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
9 ^! I$ x, d6 u9 D- @: R wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ; v1 v* H1 r6 B* m$ I
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); - w& J' ]1 I' g7 `; X7 ?8 x9 |
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
5 @; |' I* S+ i# {+ Q wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
+ }" Z+ c7 ^+ @6 E; U6 p wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
1 t: f N; R% x" A wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 9 _7 j- R) z9 ^1 f G. c
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); $ Y% {& s: @ y" w1 l4 M6 g
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 2 Y- ?* A$ t9 |1 B7 [$ H
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
H4 n5 L9 g" ?; w; g wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 9 Q/ J! r: H" x
/ p$ ~' t L: G! u for( int i = 0; i < 12; i++ ) q! l' B; D8 `; U
{ ( @7 B; K6 X) C. X1 ?' N: s( V
if( m_pItemElem != NULL && m_pTexture != NULL ) 4 N& G& C9 s/ }; i; k& L' \, ~
{
- w0 o! Y# i0 M& W, f m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 2 u( Z& ]' `! `* M+ U
}
% u0 w6 u' ?: A/ Y6 U3 C } + w4 b7 U; M" I( ?
} , @+ W" E/ ]- S q4 f) r4 ?
void CWndFashionCombine::OnInitialUpdate()
2 }0 ?# T6 {& C5 }{
4 ~; d; X R$ I$ |' [7 X; U CWndNeuz::OnInitialUpdate(); % k4 s4 c: _& S5 |9 u! o
) ~. E7 s3 u2 f6 L1 _- M% a. J
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
' g! B \- }+ E pButton->EnableWindow(FALSE);
5 N; e3 n$ v% G5 ~6 I6 i
5 h6 j, J4 \1 K4 @# E MoveParentCenter();
! `8 |' \2 ?! I6 x2 A0 v6 N} , E$ E5 b- E+ c+ Z
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
1 O b+ Q- Q+ M% Z: C2 y! z% p{ ' D# i# h- {1 Q" B) O* Z
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
7 M" _% M# N# F- O6 ^- n}
8 H& O' h* u8 U1 s' f% l2 ZBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) $ u9 J7 Z0 O/ }, n7 t5 U
{
' e- \) r8 W& N. O& S2 }" L return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ; W* {* {0 a. c; z0 l$ \8 r. {
}
3 o e1 a0 }- G" d9 {void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
; s2 B1 p; I' p( A3 D+ E1 Y1 i{
! c! R4 [, m5 S/ u$ s" w CWndNeuz::OnSize( nType, cx, cy ); ) E" D1 r! l! ?
}
8 J# x1 H# @& m- ^; \5 a) N+ E6 }0 v! P! D
]: q, L: @& r/ s- v5 n9 i7 H; S3 B9 D
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
2 H, n& J5 |# W3 u. @' o6 y- b{ , n2 [- Q; Q& O1 l& l
CRect rect[8];
- K/ H: }( f# W LPWNDCTRL wndCtrl[8]; $ r9 P \4 y% A. C) G# F
+ r) F5 y. a* J0 Z$ ` wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); # g* I; U0 N9 ^5 b" `% | \) j
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
7 D" i5 @+ ]5 t% C: q; V wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 4 D8 n8 q! \1 i6 G8 T
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ^ E0 T+ @9 X* {
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 9 g# `6 d5 F. w9 d; t& O. j& u
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); : s6 [6 e$ [# i* y0 B4 ^. g+ u0 {
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
8 @3 M- M+ p7 c/ P) u* [' Q wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
2 I7 N E* ]( T; g p- U2 D" @
6 {% R9 u: y( D6 Q) O6 S# b7 d BOOL bUpdate = FALSE; - T' i+ N3 A% q4 x
+ p0 U) x+ \; G# S
for( int i = 0; i < 8; i++ ) ) x) g O& y. X- D1 ]
{ 9 D, {5 x/ v8 e, b( \8 C% u0 Q
rect = wndCtrl->rect; : `7 B4 g$ b$ j8 Z0 ]
. `6 U. G- H* z* R6 c" p
if( rect.PtInRect( point ))
* w: z2 I* h. L' W {
; `! Z/ S+ b k% x CItemElem* pTempElem;
* k7 M* ^( G: c5 G& V! Y& E pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); / Q2 O+ t; m- h7 W; q
if( pTempElem != NULL ) * {' _7 @( L& a9 P2 ]+ n/ t
{
% _4 D( q+ ]* H6 a if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
* G5 g% B, e: t& Z* b' G* u! ^ {
' f9 A8 v+ A/ A ItemProp* pItemProp = pTempElem->GetProp(); ! [, \9 q# }& Q% h/ I
: p6 ?, m7 D2 o if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 2 ?% s; H$ W$ B& w. D& T& [
{
) ^# O5 D. m4 }( q8 { if( i == 0 ) ( g3 j; ~; G: |, x
{
8 L: l' x. n; W. b if( m_pItemElem[4] != NULL ) , }; @; g0 e1 p
{
F$ Z" E* w: C0 ?* J4 _7 |, E int nSize = 0;
p( M; w; I" k+ s3 n3 g nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 o- b+ c2 J" j5 B1 y3 i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); " S0 E7 E9 o5 X( x9 H1 Y
if( nSize > 3 ) , g" e4 k9 b4 }5 j; d9 X7 j+ r- f6 X
{
: X" h: m' {: V! y; a4 P g_WndMng.OpenMessageBox( "oversize" ); 1 D8 B! T/ y: w) H
return TRUE; ' \; P+ }5 ~5 J$ a! j5 S- Y
}else
P- g, Q3 T2 A: S6 g7 _& `7 F% m4 X {
0 Z& l. y# q% t3 h" f bUpdate = TRUE; ; d* b% E+ A" K
}
3 N$ k, ?7 M" R }
, x4 C$ v+ a9 n5 n e; a% m if(m_pItemElem != NULL)
: R1 W, F3 Y. w) V6 u3 O* z m_pItemElem->SetExtra(0); 5 t0 d% D5 F- m3 j( Y8 G3 x2 o
4 N. @9 B c' Y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * o% X$ Q4 y4 M1 {" U: K) B( {: v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 b$ x% p; j" q: @3 @; `" f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / g0 U# c1 S( H% H! e
; s; a$ I$ b- z+ O1 E" k, e
if( bUpdate == TRUE ) + [! K8 H; ]' k }
{
% ^( D; }$ V: M# o% }/ p% n' ^ m_pItemElem[8] = m_pItemElem[0];
/ a& V" ] H% _4 ` m_pTexture[8] = m_pTexture[0];
3 `8 y, Z' Q. E! j5 T. E0 [ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );& U# o$ ~( U2 Y7 p; C
}
$ N P0 X% H4 Q) V }
4 t/ z: a* p9 V) Q! l. H if( i == 4 ) # @5 r7 L- C% @9 F8 J( l2 B. o
{! Y! f% q, ~7 f e4 u# z
if( m_pItemElem[0] != NULL )
* D* F& l, t3 T5 j# @ {6 P2 h, o7 \4 h( N* T
int nSize = 0;
% _, y0 a9 N! X ]& J" \1 D nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & n2 r* l; N/ I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 7 \/ ~& D8 @* n& A8 F3 L/ M
if( nSize > 3 )
, ^) g/ r$ G, i- i# }0 u {# r! J6 o; `; P( m8 K( u' X
g_WndMng.OpenMessageBox( "oversize" ); 7 x+ @: O: g* C! E
return TRUE; " k, ~+ D3 [" R
}else" @8 b6 i# _+ [- p7 {; [$ R
{7 A; ?* h+ F/ p g; B t3 V6 X- a% X
bUpdate = TRUE; 0 g2 Y; i. O5 o: N
}5 ?$ H8 L) Z# X' Z8 ]) K
}1 y7 r5 ~' u0 |- ^4 R
if(m_pItemElem != NULL) 6 o) u% V; v+ G) ~
m_pItemElem->SetExtra(0);
1 q! |+ ^# N- k* C9 N( W4 l) k* t* I/ h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " N5 a$ A2 q+ `: V6 R$ l* ?
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 {1 u, G1 \& ?7 n3 s7 A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 b, T d. Q( a* }$ h* N" K9 y' G, S
8 q1 C) S& O! b/ n$ J$ | if( bUpdate == TRUE )
l6 U& T9 |0 |' i) I% ^ {
" \; ?9 L0 o. w" k/ G m_pItemElem[8] = m_pItemElem[0];
1 r0 U; P5 _2 {: V1 A m_pTexture[8] = m_pTexture[0]; # o) B) w: C- W3 K+ r9 Y5 z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] ); \' n! x5 v2 K Q1 k
} # k: x/ F2 q; a3 L
}: d W/ B1 Q9 p( c; Z) p
}else) O% n; l* H7 p7 n
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) # h; N+ q6 a7 l9 E
{
' {# ~2 N% x) y5 B5 W if( i == 1 ) 1 Y' A( r1 u, E" }. R0 x
{
1 R/ x# e# Z7 r$ q# s9 @1 ~1 V" X2 [ if( m_pItemElem[5] != NULL )
. \/ k' _4 Z# t; O& l {$ l9 a7 l" ~" r0 T
int nSize = 0;
, |! Q7 D# D" n ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) p5 c' }6 G# X+ f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); * N: `/ t' |0 y3 C- {3 O6 a
if( nSize > 3 )
9 [8 _3 x* S. ~$ m4 [ {
9 W5 l4 |4 x" ~6 o2 M# b4 d) T g_WndMng.OpenMessageBox( "oversize" ); , d4 N6 Q# G- U' e% ~; O' Y/ M
return TRUE; + R% m( g) Z$ k( {/ [1 ~
}else
) P, @# p7 P' @$ }8 }3 \ {
/ m2 f+ \; _! T! k1 |6 B/ t( O bUpdate = TRUE; 3 x( \( b$ T& d" F% ~2 B$ }
}7 \3 E! t7 P) r
}
: F( D/ T: F' ^/ | if(m_pItemElem != NULL)
: r! | P/ D3 C N9 r T& r" { m_pItemElem->SetExtra(0); 9 k P8 T2 {0 v- `* M, x, I
5 N3 E( A7 r! D% \% G6 u4 ^ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 E8 }9 r- n f* m2 ]1 z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! k2 |7 ?: m7 n5 h) Y) X m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , h$ `) e4 X5 ]* U
F( R1 P) A% M; Q/ z if( bUpdate == TRUE )
! H! o5 _" ^% D# B3 [( E6 ] {
5 I# S. y. x( H2 v R m_pItemElem[9] = m_pItemElem[1]; + J# C4 h5 e% o7 k' C ~
m_pTexture[9] = m_pTexture[1];
, y1 D! W. n0 A+ ]+ H+ y# B
: c$ j! D1 b a! E# A0 a8 N8 l// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );) }' B* ^' \8 a, m+ }* e0 j7 n
}
+ V2 v. n }5 I; t( A. [ }
7 D& z% O9 {' d1 D. W6 \- F$ w if( i == 5 ) + l: ~9 F6 y, I1 J$ c9 \' E6 W
{
4 S: x3 {: m/ u if( m_pItemElem[1] != NULL ) # \ p7 D# }- V6 Q8 w0 f
{! F2 R4 Y& r3 D ~! A
int nSize = 0; + e" z( i+ a! f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , X+ C4 _) O) o) X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
3 k3 B* @: ]# m2 { n if( nSize > 3 )
1 p$ u2 ^! \1 T( ~4 q {
! I) g' `% H2 D g_WndMng.OpenMessageBox( "oversize" );
- |# N. Z; B! F: H& \ return TRUE;
3 ~* q7 ?9 K# Y }else: B" p( T4 h8 y# o
{
# k5 j' R9 \$ b/ _& a bUpdate = TRUE;
1 p# ~0 U% D* O* {; B( f/ [ }
; G3 u" G: D: \, t. S3 d# H }9 C y+ Q5 h+ w/ L @
if(m_pItemElem != NULL) 7 a8 ]' {3 g5 l5 `
m_pItemElem->SetExtra(0); 8 c- t( P% X8 T! ^- U2 W" i+ p' p o
& d* {* D( j0 \ u
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - ?) H2 j& J |5 E& _: i% V
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 r/ c" m1 z! E6 } j: J9 S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; l8 b4 V) }5 k" G
* k, Q$ u l: g: X9 i4 }3 i
if( bUpdate == TRUE )
J* ?; x; _5 J' |: [ {
. d! Q. M9 B9 m( _: o e8 L8 S m_pItemElem[9] = m_pItemElem[1];
; ]) R9 l6 X1 p2 ] m_pTexture[9] = m_pTexture[1]; * t9 W/ d6 L' P
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );( _$ ^2 A4 F9 p
}
& W4 ^7 V. X5 t' K3 I+ ^, S8 z }
/ p6 m* l( a: d8 o7 V! U3 a }else
$ O. }) g( U9 ~! }: J, B! F if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
; m2 ~1 d( t6 v" n! M {. C# n( Q* i) M# f
if( i == 2 ) 3 p% X1 \ a( p# L
{( I. J; k9 B- f+ s% [) Z
if( m_pItemElem[6] != NULL )
7 k7 m0 S, S& H( I" w, w: } F# G1 ~3 b {# y6 w2 ?+ F8 a7 y+ r
int nSize = 0; 5 X8 b" E+ e5 O) R+ ]6 w6 f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: Q- ~! {* i% A6 [3 Z+ N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); + s6 Y6 v' G2 Z; `
if( nSize > 3 ) * i9 t* j# }) V3 `8 Q9 |/ j6 ]9 x
{# t: b" ^3 c8 a3 B
g_WndMng.OpenMessageBox( "oversize" );
; r" K0 G b4 S( Z7 u! ~* G9 ~0 S return TRUE;
. C- g: j" H o }else
2 g7 M6 G+ ?& L2 k {
1 A! a+ ?. b. Q bUpdate = TRUE;
; N) h% w1 |' L }! q$ C1 W1 c, W, p" ~
}7 n- n! n S; D
if(m_pItemElem != NULL) 4 t3 m2 o' {& Z: @( A# j
m_pItemElem->SetExtra(0);
$ S- Q- z% O. w$ G
2 r' ]- z/ f+ v V4 o m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ x" o7 `7 J* l7 N* Y7 \
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" \: G7 L" |: Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 J6 y, W& k) a. C/ v0 M2 t8 D' b
, I: n1 o' R. T if( bUpdate == TRUE )
. {- O" s9 V; `8 } {
9 V) w) j; d. p. L7 a8 M# \5 J6 y m_pItemElem[10] = m_pItemElem[2];
5 L) A/ z" F% i7 |% N m_pTexture[10] = m_pTexture[2];
) @7 `( m0 Y8 W" {* d. ]! @) C, V // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
: I' m4 ?; y8 A3 N; j4 V3 h: K } . ?% p2 D* A5 y3 m0 O
}
( u, }+ w0 u% e0 W P- G: l if( i == 6 )
/ J0 V) @0 I; U& D5 P O {# Y) L6 z' W, ]+ d" z6 d" z" O
if( m_pItemElem[2] != NULL ) ) v, L8 L9 f( l6 n4 V
{6 B/ W6 S- `8 L
int nSize = 0;
w* O" z- x$ ^0 G8 V' W nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 {& Y0 ]9 t1 X8 [* ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
9 L7 \6 R% y% d9 D if( nSize > 3 ) e, [( C! s+ g6 s! X
{
# t5 `& N. q7 w' M7 ^ g_WndMng.OpenMessageBox( "oversize" );
; u O( @. n4 Q5 j& i# \5 ^ return TRUE;
- D- t5 e8 B: t }else
8 V# q! v! g9 G T& { {3 e) P5 ]+ w. H4 O/ }; ~6 Y2 ?; D2 a
bUpdate = TRUE;
" {" ]/ z( X& n2 C1 K }
6 L2 s" [+ g! u( a8 d/ c }
" B5 q4 @( h" p if(m_pItemElem != NULL) - c8 \$ k& _. P! I7 e+ g A! |: g0 g/ U
m_pItemElem->SetExtra(0);
( d2 z. ~5 R9 H/ D7 V N, T% D3 k/ |1 D5 X3 r
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 l9 h6 }2 j4 _' A- y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 O! g" D' m" O3 \% O m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / I8 O) ?; p: s2 d
" z+ ^7 ~3 u5 q
if( bUpdate == TRUE ) & v( Z1 a5 d! [$ A
{9 a- ?4 \; l* e3 m0 H; L- o
m_pItemElem[10] = m_pItemElem[2]; - \ J3 f9 z: F' t7 G
m_pTexture[10] = m_pTexture[2]; , [4 n5 c. p! i, q) {2 N
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );4 n) E0 C* |9 N) @
}
! K4 k9 i1 `6 |, ~4 } }$ |" G. H! z& S. ^
}else
! k) S: F. S, s# i if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
& `$ u! ^: t: x1 V0 t {
; X: d' W B2 [/ C- p if( i == 3 ) / f4 v5 j" l% ^9 V; ?- K9 G
{' u* J. X3 Z5 k8 s
if( m_pItemElem[7] != NULL )
1 |4 E* E" F" x+ ^1 K6 j2 a; E {7 l- `: v8 M" {
int nSize = 0; 5 O/ v9 m2 X+ L0 H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , ^1 Y" N2 @6 | o- j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); # n4 ]$ ]. H" P ]2 o
if( nSize > 3 ) + k! `- A J4 k9 }+ D8 x0 u
{2 f8 @" P ? x# F2 j
g_WndMng.OpenMessageBox( "oversize" );
9 {- d n: W( N return TRUE;
& I% P) \# T h1 D9 Y- Q" C }else7 ?# r5 J2 S* n( X9 g
{5 I2 l e1 `! Y' R& ~
bUpdate = TRUE;
' w% q, j$ }* _" Q. S4 S }+ U6 S m5 f$ e: ?% I; G1 L' ?
}
1 r" `& d/ I2 i# i if(m_pItemElem != NULL) 7 b. c& `: P) }
m_pItemElem->SetExtra(0); ) R2 ~4 w" y1 f: {
4 D# p c8 b( [8 Z, C' x& ?
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # v* t# J4 H% y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 x0 u- o2 o4 O# m. ^4 s m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : O4 \; ~5 C5 n" D7 p) H' _% L
) I: }! _* f8 J+ g2 g( F; Y1 n! B
if( bUpdate == TRUE ) ' a4 M- G* p6 @& e% d" I( M2 `3 g
{1 W* m. w% m" }/ k6 w
m_pItemElem[11] = m_pItemElem[3]; ' d3 ]0 v3 U' \+ Y1 `5 \0 z \
m_pTexture[11] = m_pTexture[3]; $ S. X+ V/ ~# ^ J# }- W
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] ); e, R# \' {5 }8 f
} % d% E4 E k% w0 j: P1 R5 J
}
+ A0 d z4 u# a) m l8 H if( i == 7 )
2 F' n+ j0 `7 j: U4 ]! G/ e {2 [' Z8 l N# B# E' E7 p
if( m_pItemElem[3] != NULL ) ) Y# N4 Z- L/ b2 c
{4 [2 k; a: p9 K# g* N* c `
int nSize = 0; 5 k# I; C2 t7 f) n1 w1 ^) }) R; t: V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 q! U0 e* a) n/ k- i# i" o# `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); & k/ V8 P' f4 k/ G [2 c
if( nSize > 3 )
! ?1 }. R2 ^) b4 I. {- U {2 `: F: z T0 s0 v2 I
g_WndMng.OpenMessageBox( "oversize" );
! n: ?2 e* \, o' I return TRUE; 8 J7 L0 K8 |( z" X' Y h3 w, g
}else
) E# n9 R9 G- \) T6 I, I' [ {
" `2 L7 D6 P# y9 u bUpdate = TRUE; 9 h/ x. Q. _0 B0 q" t D8 M
}- h+ o0 U' S5 b/ ?% F2 j: e' Y' L9 ?
}
# q' Y) B" L& E' @3 x2 I; E if(m_pItemElem != NULL)
) }: P1 R) u5 t m_pItemElem->SetExtra(0); ! D6 L9 | k, g1 P) s
0 C' C Q. _6 ^% d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 b0 U; B1 v9 {! n m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 y# } X9 T* }1 Z# ] m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) C2 i1 t3 w# |8 u2 O8 P5 ~$ P" I |& `# d6 s' D! v( ^. d
if( bUpdate == TRUE ) . L) X. ]" s1 T% N& b' `& f# K/ H
{' ?% Y9 T( n4 y& U3 q1 D3 ?( l
m_pItemElem[11] = m_pItemElem[3]; / P; W# }1 Q. E
m_pTexture[11] = m_pTexture[3];
- @4 V' E2 K7 y0 L# w3 h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
) _9 ~& j5 l0 z( {7 Q# ~$ B! C } 7 h# `0 i% \# C: R. \6 l2 x
}
) N& V1 X9 @2 Z( F3 O. t! K9 N6 y& L }else
: {6 H% s6 v! l. ^ {; c7 Y1 R0 ?3 b% o' S. b
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); - a, Q0 _$ b, B/ i9 p
// wrong tab % y$ s' J' B3 r4 \: S9 H
} ' m9 W, S1 C4 `, p, I8 O9 b! r
}else" v. ?" D) u G4 C
{- u" Y; Y$ @* M
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); $ s6 |" X! }: c; A* J; v% L. @
// not blessed - X7 v" T/ F1 L/ V; `+ k2 D
}
9 j5 h. f, m. ?/ n } 9 J, ]& r/ {, O8 U
}
9 G9 R& c4 j# I# r; i }
+ z4 d/ A0 A+ s# u5 O
W& G* |% t8 q0 `* A0 H int nCheck = 0; . S1 i) h% }! T# x4 `# O1 G) I% J
for( int i = 0; i < 8; i++ )
0 S, e# }3 L/ f9 A1 ? {
/ ?" M2 @9 ^+ v9 w. M9 o1 I2 G if( m_pItemElem != NULL )
' [% z( z! C* x2 q nCheck++; . D Q( N; a7 ~4 e# n9 }: B
} 5 Z6 Y2 A% I' K) r# c( I
if( 8 <= nCheck )
( Q |8 Y; ~; W% E1 N& x { . S) {1 y1 |8 n$ U( T
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 9 O$ Z$ u+ e$ N9 A2 C
pButton->EnableWindow(TRUE); " @3 D' @, ^: h
}
1 K0 H. d0 x( H7 r9 X+ U' ^ return TRUE; * `4 F: C1 }# Q9 `3 {% N1 {
} 7 i/ b, X+ _" a/ g+ U
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 1 h- I, m+ u# @8 [& R6 P" z
{
) g( ~9 j, Z1 f8 v- J0 u9 d9 M' L switch( nID ) ( z0 f/ }! I, ^* H1 }( w
{ ( P# e6 [$ I m, P
case WIDC_BUTTON1: v7 I: y& G( X# _6 g- F7 U; K
{ * e( @ v6 j" h. x5 E
g_DPlay.SendCombineFashion( 3 j0 m0 q/ E8 Q; P b
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
( H' o' o- a. b2 `& Y- r7 J5 [ m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
9 l6 r+ y& K: u9 A m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, " n) f$ M6 D9 c* @
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
) }( q7 ^# T' ]" H: z );
! D X* j. [3 T Destroy();
, H! D3 x) r( |) e- N; O break; * R! @# J: r Y, l/ r
}
: Y [0 J- V- s" c case WIDC_BUTTON2: 6 ?9 A4 ]# M$ m7 H, i( v: _8 x
{ . u& o* J3 R$ v( g) [4 M
Destroy(); + H" a6 Z# W1 C0 y& ?3 [7 s
break; / L' l) M2 `8 Y$ u5 n4 j
} " W7 }1 f4 Q j& j0 b. M
} 9 V; b# L. t( Y
return CWndNeuz::OnChildNotify( message, nID, pLResult );
- U5 ^( O6 {) W ^& @+ }$ B} 0 _/ H4 b0 n+ W+ Z! J1 \7 N
#endif // __FASHION_COMBINE
: D: _5 m- k7 c9 b8 ^7 j% k' K- j
( N4 H) r3 y, I( w# D8 m( H ----------------------------------------------------------------------------------------------------------------------------" k5 p# B1 k, v# n
WndWorld.cpp; z9 l5 _& a8 G( d) G5 r
在 case MMI_REMOVE_CAMPUS:
* J" b1 U* ^) r& x# N% }4 t- N { : t3 Q8 a8 v% Y u8 S0 B3 p
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 1 R7 @/ i0 m/ A& k
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); / J7 {- N' m! }0 Q+ [ g
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
- `, _, l+ W, J# d8 z% E" N g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
! z* b8 D4 u7 R) ~ break;
z! \6 r/ P7 g" @( f0 g } ! ]! E2 K, l! b0 y2 r6 W% N
#endif // __CAMPUS 9 L) B0 i, e* c+ k' H
3 h9 z) p/ W8 ~, F9 u' J" g! n 下面插入 #ifdef __FASHION_COMBINE3 c) {8 N5 A# Y0 z! ^6 w
case MMI_COSTUMEMIX01: # R- ]. a0 o( i% a
{ + S- J+ H- f, J) h; J
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
5 [0 z7 U7 }( i- |" n g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; : o7 X. F) h! K3 ?' Z
g_WndMng.m_pWndFashionCombine->Initialize();
3 H5 O; f+ i; H3 l3 @, Q& o3 H } / p% k, t+ h' B2 ^0 Q$ C8 {, t" { A
break; + c* K$ g# T/ N' s
#endif // __FASHION_COMBINE
* O3 G2 \1 I; }( t
/ `2 t8 y6 ^5 K9 o( E8 X g# M m ----------------------------------------------------------------------------------------------------------------------------9 n; I1 E' N( u- o, |# P( U, R9 R' S- F
WndManager.h2 V z* k& Z( c
J8 M% i. v& }8 o于:
a# g6 C+ p1 h4 ]. k. @! KPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
% U' C o/ l* I: C( b5 A CWndGuildHouseBid* m_pWndGHBid;
/ _0 [1 {7 f& Q$ A7 k# h#endif //__GUILD_HOUSE_MIDDLE & x0 S/ _. [# G( F' c; P
! ` {# Y3 b* ]1 Q5 v _
认为:
1 I% o- ^& u: p% F, M' ?PHP代码: #ifdef __FASHION_COMBINE& |. q$ \! _0 I7 H3 x
CWndFashionCombine* m_pWndFashionCombine;
9 ^1 ?5 |3 P% N" g#endif // __FASHION_COMBINE , d* I/ p/ f( M! ~8 M
$ U+ F* N$ h, H ----------------------------------------------------------------------------------------------------------------------------0 B5 G8 D" U. s% C3 B
WndManager.cpp
" E! }3 }& K: o' I; t# u! x
8 H- x9 i' E N6 \( {在 #ifdef __GUILD_HOUSE_MIDDLE
( n* N& |+ E/ h3 G: b0 w else if( m_pWndGHBid == pWndChild ) $ e- Q" G' R6 d7 T- I
{
) m5 R/ Z& m* _$ R4 V SAFE_DELETE( m_pWndGHBid ); 6 I* s5 h4 S# E: ?
pWndChild = NULL;
9 `' a( |3 x, @# h }
! G$ t: a$ y' V#endif //__GUILD_HOUSE_MIDDLE
( M& K8 ?) j+ [% h3 M4 T6 D, o; z1 K* V3 W* Y" x
后面插入 #ifdef __FASHION_COMBINE! V% ~' J3 T6 M+ Y s" v2 Z
else if(m_pWndFashionCombine == pWndChild)
7 P4 d y/ i9 i$ m$ [0 R! Z1 l {
9 ]8 z' O8 R6 {% G. y/ |7 w* V' Q SAFE_DELETE( m_pWndFashionCombine );
' g4 j" |- q* ^- c, O# @9 J. }" n pWndChild = NULL;
% ~/ h/ n, w5 J% }3 z0 v } 8 { ?" i, f4 e
#endif // __FASHION_COMBINE ; P* e8 J/ \1 V, l3 x
; o$ X3 a d+ t+ j8 s+ J# F" n ----------------------------------------------------------------------------------------------------------------------------
8 N4 B, b- G7 i) j9 M& ADPClient.h
" C* S# g- p4 s, b9 X/ V) S |6 w1 K9 F% s ]
在 #ifdef __GUILD_HOUSE_MIDDLE
. @0 ^ r# M% x p7 X: eprivate:
. ~0 {/ j8 l+ u9 m& K: V. }) C void OnGuildHouseTenderMainWnd( CAr & ar );
; o$ V" ~, S5 d4 h void OnGuildHouseTenderInfoWnd( CAr & ar ); 5 W9 T, b. ?+ m5 T8 r/ L
void OnGuildHouseTenderResult( CAr & ar ); ; V. _2 f- `$ L5 b7 }9 u/ c# g* n
public:
$ o+ b9 i5 q( ]8 u Y6 P6 a void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
# k- I7 k6 K+ i" W1 { N3 @0 \ void SendGuildHouseTenderInfoWnd( OBJID objGHId ); % o- m0 h! n9 |! A' K
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
# }& [5 s" D0 H# j% w5 i, j#endif // __GUILD_HOUSE_MIDDLE
: |/ H/ ` d' ]$ E
4 O( ]( ?* p9 h: W 下面插入 #ifdef __FASHION_COMBINE3 q u$ f& ?8 {* {& U
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
% [0 C9 t# ]- p% h$ t( g; W#endif // __FASHION_COMBINE
2 o' Y1 ^2 U$ Q8 Y* U" X
/ K* g3 \$ I# `+ ~+ j$ D ----------------------------------------------------------------------------------------------------------------------------
0 p8 x7 H7 a/ s! Y4 o5 sDPClient.cpp
% `5 f8 m" M* X/ G! r+ B/ m2 D- ~& O! w z" ^
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
! f8 i# A% W: a. |# L o* g{ 6 F, f/ ~- g# I7 k
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
7 \! e/ E1 p& K! A1 C ar << objGHId << nTenderPerin << nTenderPenya; - Q! c9 S. n" V0 F( w
SEND( ar, this, DPID_SERVERPLAYER ); 7 s: a$ L+ Q! E$ h4 G
}
; O o9 m9 e: _ J) R#endif // __GUILD_HOUSE_MIDDLE 1 x0 f& q! @- G: T
+ V9 B' v: S0 B$ a, x, E 下面插入 #ifdef __FASHION_COMBINE8 k) Z* l9 d) m) j
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) - W0 A7 j' ]. N5 c; W) Z
{ 9 |+ \- m5 M- h+ ]
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
+ z% z& u7 N* E0 \% U! t" N ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
5 H7 N, Q! ?( ? }) C) x! m. K4 G SEND( ar, this, DPID_SERVERPLAYER );
. g6 o- R2 ^9 u/ s5 T}
! U! D c" u+ N5 M- t) }#endif // __FASHION_COMBINE
1 q/ O6 v4 ]/ d) p, W8 s& S! q* t+ ~8 }1 Z
----------------------------------------------------------------------------------------------------------------------------
+ `6 B O5 `8 t$ C' j7 z, h( z+ c$ S3 U" A) D- D7 p
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE : ]# X' H; H; [3 s, d
D1 M: U; D- e5 k ----------------------------------------------------------------------------------------------------------------------------& p, z7 j! o+ i2 q
4 Q- Y4 Y& Z& F# ?
6 \; h/ ~0 n; P X
6 U9 [4 t) c& p8 d' G, x如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。: [0 L6 X; j! f. \( Q4 y1 ?) n
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/ k8 Q3 v! F. c% s! _4 H& w
~怪物
% ^- o4 r+ _6 a/ ^8 Z# G |