|
莫因E * PVP) |8 r9 k1 q7 y; F# B3 R! x
- S; y4 Y7 M5 ~/ V2 M, w* ?- B3 x) b) `% d' z8 D
9 s5 [) K h' m今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。* a6 R$ e# I7 e" @
1 `0 k4 ?& k; ]2 O
有大量的代码,我已经测试过它,它可以编译自己1A。
# X: M9 o% L' H, d: [$ S' U' M5 r6 [: P& E0 r" u& P% b; s/ N
$ C5 g* \4 P& ?% @7 v! [0 ?现在会如此容易所有的C&P'en
+ {8 D% Q. y% Z2 u
7 B9 j, O. \4 c# ~- 你需要的资源得到自己,因为我不决定一切你“推屁股。”, p, D8 K) |' O* ^8 \3 X
. [ Q. A) g* B
你说我成功,资源应该时装组合系统顺利运行。
; N+ d# }4 k3 a* Q8 |1 o5 N0 @$ B- w; a# u* Y+ n
* F/ t' W' B( P) H" I
# Y8 ^# e# r# Y& l0 ]首先是学分:2 d( m& M: Z; s5 ]/ l# @
% h7 i" N5 A( R' K& l, P- V- B
Etioom(90%)
+ s3 s4 g3 F- M6 }$ G# E怪物(10%), ]2 [6 _9 ]; g
5 r' I+ t0 x) T" P( A/ Y0 @
3 s5 {3 ~8 m( x& O( \2 V! e这里的问题,而是“不问任何小型或定义语法错误。”
; w' M' V F j% ]8 j) n) n
1 a0 ~' u/ A$ V p& j. G4 b5 M* X* h: [: ^
8 B/ @2 [0 b% s- Y, j
# ~: X" S4 T: W @0 U( ~唔够讲,这里是答应释放: randomoption.h
! b7 n8 j0 P9 ?, t( v) |% q. q8 l- s* D# l8 [1 f
在 public: , h. E# h3 b$ W, r3 g+ P( g
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); $ C; v% p3 w, ^
void SetSafeFlag( __int64* pn64RandomOption ); 8 k) a' _+ x7 Z
void ResetSafeFlag( __int64* pn64RandomOption );
: n5 g( w- I& A# L // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® / R: G+ E4 n- Y& w
* {4 ?% x4 A6 k8 L/ j 这下面插入:
, [ t+ ^* |& R3 p9 P' N
1 H8 I' N+ q! d$ i& D7 b k #ifdef __FASHION_COMBINE! B3 t) c! B5 o" h+ r6 f
public: . @( t! \# f( c: x; e7 ^
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
( J3 h* E6 N! a( T/ V- a#endif // __FASHION_COMBINE : L% m Y' j+ _ `# g% D+ Z7 J
% N" R B. M/ M9 Y ---------------------------------------------------------------------------------------------------------------------( I, ^# V1 t: i Z
randomoption.cpp
& _4 y' V( T6 W0 P2 f; y. l+ Z% R) T+ ]4 F6 T4 R/ _4 X
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) $ n3 S& u+ v0 G) o
- ?8 C) n2 l. `" X! z
下面插入 #ifdef __FASHION_COMBINE5 `7 V5 v, \2 S; u8 W, u
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 1 s% p! ?4 ~) `% ~5 q- Z. J: @$ T
{
; Y& P# y2 t H1 M- { int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); ; Z% _. ?' u z
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); $ j* v+ G; P. V) e* k; J9 ?* ^
' k. [) W3 L- N5 _8 Z/ H7 T1 t
if( nMainSize + nDestroySize > nMaxCombinedSize )
5 o- Z; p7 ]; g# H* V% ] return 1; 0 S7 K( g4 n: U3 N: ^7 ]
' K# a, | d( u `( a& Z
for( int i = 0; i < nDestroySize; i++ ) ; r# N) i2 H) y, Y- a0 l% J# q
{ ' u. a$ }) \6 [3 H6 n* @9 H7 n
int nDst, nAdj; * A( k& r. a$ U4 ~% I$ a# r- v. H
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 7 H D' Q+ {7 p3 T4 h
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
2 ?% y8 v6 k T% ~1 U2 _; r8 H5 H } - b4 q2 y. b' D
return 0;
) I7 v" p# u: G$ R7 g}
2 T( a2 w" S2 u5 L1 a* a#endif // __FASHION_COMBINE $ p1 q$ @: A0 L
, F& i, d' d0 f* L* |) w
-----------------------------------------------------------------------------------------------------------------------/ ]$ C* |. a% Y
MsgHdr.h
* p- O( d7 X& Z! x5 v& a' V6 }# d3 u Q+ x# b U% {
插入 #ifdef __FASHION_COMBINE
% E- P+ h6 c5 I/ ?% t#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
: y+ } i0 g2 N$ U9 }* R$ Y' u#endif // __FASHION_COMBINE
2 X' o9 r1 O8 ?/ i1 r I$ o$ Y* U& {% j( C" S% ?1 T
------------------------------------------------------------------------------------------------------------------------- D6 Z4 Z: U, q4 ]
DPSrvr.h; t$ ~ _# I! D" H/ G* `
2 A) V- I0 \* j' G
在 #ifdef __GUILD_HOUSE_MIDDLE% k# z9 F5 F& z8 V
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : F% z' M0 E4 X7 H, H
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) U5 t4 C+ v4 e6 ^! Q+ Q9 Q0 q6 w void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 8 b& u; S0 r% x) {
#endif // __GUILD_HOUSE_MIDDLE
: h+ P' C n( N ?; v" f1 K' s2 z2 d2 m; B3 [ j7 b
下面插入 #ifdef __FASHION_COMBINE; q, b: D6 }. E8 a- r
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 Z3 p) v+ m1 W, f
#endif // __FASHION_COMBINE + `: ]( G- q# [
5 Z$ O6 C( k4 R- F4 V7 b
-------------------------------------------------------------------------------------------------------------------------
: C$ s; ~' t* G; { z J* T7 @DPSrvr.cpp- a8 x( o9 y1 t' @; I
在 #ifdef __GUILD_HOUSE_MIDDLE
0 D- @0 d( D: M3 S ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
6 B8 G& a ~! }' i: [ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 9 ?7 Z0 B0 x% @. Z) @# \9 Y. R
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
4 S! o4 } X- n5 G* K#endif // __GUILD_HOUSE_MIDDLE
$ M e2 |* K; V0 P4 B/ v! E( E, k* Z# H) U0 j) q+ c; R5 |
下面插入 #ifdef __FASHION_COMBINE$ r2 `6 D8 C+ O: d
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
; X/ F( @9 y% N$ V2 U4 E* ]#endif // __FASHION_COMBINE
7 D3 F6 q9 r: i
$ C% H* {# i5 Y, m6 V0 s$ q5 M8 [ : N* L$ ` Q: b! F) ?1 M8 `
在最后插入 #ifdef __FASHION_COMBINE
3 i. ~: A+ o8 c( P. ?5 V8 Hvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ) b: m, E" e7 c
{ % X, N2 ?9 Z2 U6 k: m& c! V
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ; C& z7 f- k& |6 H3 ]! w
if( IsValidObj( pUser ) ); U5 Y( n& A( t5 I# e, d
{
4 g) D8 m0 {; A# F: u# S: Y DWORD dwItem = NULL_ID;
" N7 A( g4 U0 e$ j$ u1 p# K& a! W" _! N CItemElem* pItemElem[8]; ) Y1 r8 W9 O. w9 t
p' G+ X- C6 K1 V) B* p
for( int i = 0; i < 8; i++ )
* m: y* G& `+ S# a c5 v3 \9 H { - g# z9 l. k- b# i1 N
ar >> dwItem; 0 ]+ Y* `& H. c3 O- i2 v2 h1 f# K
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ! I% p# C( V( Q& P- G
if( !IsUsableItem( pItemElem))
9 U* \* a/ H4 G" ?) ]4 u( |, L return;
, E2 U3 t1 L3 |( V2 }7 x } 3 B' }& {7 l' M* }( n( r3 K
if( xRandom( 10000 ) < 10000 ) 5 I/ M: ^$ m3 ] l+ o
{
. m8 t" Y- [" h int nResult = 0;
1 p* s. d! }; ^0 X: h nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
- E* k2 z( I2 ` nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
{4 U3 ]+ Y% X nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
$ e7 k" A1 u8 ^; I& {/ G" | nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
& ^$ I5 O# H* B+ ~* @9 D% f if( nResult > 0 ) , Z# Q# i: z6 Z2 E
{ ( X* S1 n) u% T( d* g2 l
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
. y& Q& Y* d Y2 @ {
& B+ i# n: g) r3 h6 m pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 4 b0 M: h8 p6 z5 ?1 @% ]: u; D
} % E* v& u" P1 h0 g1 f9 N3 P) v8 J, u
for( int i = 0; i < 8; i += 2 )
6 B: \8 T" g' i" _/ k. w1 U {
9 K7 I; U1 b. c$ q3 T pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ! ~* p, K2 d/ E
} * ?3 v' Y/ d, t" Z2 j6 t; l
( A6 a* i" F6 F5 U/ W0 i
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); * c' ] ~3 d' t2 I7 X
}else . t# T3 m9 M# F8 C5 s& R# A9 `
{ # F, ?4 H4 T4 G
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); # I7 l$ ^ Y% L
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
C$ v l6 Z' k/ V g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); d4 j# ?/ D2 _9 h' f8 D
* V* t0 e/ b1 l. U! X4 w if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
- Z* o! p- i9 k! k- a8 D+ y3 G3 `1 ] {
6 }4 f' s c2 M* ~ pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
3 `% ? F% B3 W: h1 o pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 7 M, E* N+ h! F+ v2 h' E, s$ m
. R" P9 Y$ b T
}else , |6 x. d' e5 q7 m) x* t6 C9 b
{
* F" E, Y" R! F$ K2 L- x pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
2 k: B& f" [% v1 L5 M for( int i = 0; i < 8; i++ ) ' R* a! m* J2 F3 ?" n# r9 h
{% D% q, Q ?3 y4 T
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
g( \6 [; o4 |2 V6 {3 N y" g }. w! x6 z' R9 B0 O3 p0 t7 [8 O
} ) j/ [3 d9 U& I% ~9 c1 ^
}
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} ( U* \( a+ K2 t) N' \
#endif // __FASHION_COMBINE
! M7 k, e, e* P' [ k. ~8 r3 n0 x
/ p- }2 h7 N2 ^4 E$ g" h8 n- P ----------------------------------------------------------------------------------------------------------------------------, ?8 _5 G3 G, g4 A/ v" N
WndField.h k, L4 p0 J* w2 }; G7 u/ a
在 class CWndCampusSeveranceConfirm : public CWndNeuz 2 w( Z& c( b+ I
6 x" S6 \& ?' o5 O( z. ]* B 下面插入 #ifdef __FASHION_COMBINE' d: i% d$ K6 q3 I
class CWndFashionCombine : public CWndNeuz . h$ Q/ }' ~* W' A) P/ }
{ $ X7 ?+ ^4 L( Y) {
public: 2 B. B4 |" B, h7 k6 ?. m$ z% z
CItemElem* m_pItemElem[12]; * c2 l: m1 f J2 m/ m8 V- Z& C/ |
CTexture* m_pTexture[12]; 2 M2 e5 R) E+ f- y
" u2 J4 `& Y, ?& g
public:
! D, _8 w+ l' H$ S$ o' I% b CWndFashionCombine();
) ?' z1 V. t! {, j- _ virtual ~CWndFashionCombine(); 0 g9 y1 ^% ?/ k! J# [
1 R4 M1 m: E. c0 y3 C4 R
virtual void OnDraw( C2DRender* p2DRender ); ! S7 E0 B5 Q$ m
virtual void OnInitialUpdate();
0 s% ~& {+ v5 z% [4 C virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 5 {* Y" s* Y7 N
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); " h% X2 \% T. |0 F" _: M0 @& P
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 6 N+ L7 c0 Z- U9 a8 d7 L" U5 R
virtual void OnSize( UINT nType, int cx, int cy );
0 j# U4 u5 }% j$ R+ \9 I virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 3 w8 W6 N+ f1 y; K4 b% f+ p0 }( \
}; 0 ~* u0 r% S" w6 o' @
#endif // __FASHION_COMBINE ! z: F8 ]/ x+ s. M
% O1 g! \2 e: [; @* ~5 y/ w1 ] ----------------------------------------------------------------------------------------------------------------------------6 x) [& ?) I _4 N$ @8 J( K" j
WndField.cpp) d7 ?4 ?* ]" {/ }' Z$ v) q
在 #include "wndwebbox.h"
% X& _& M, B7 A/ a4 A# y% k Q3 w- [" }$ E q
下面插入 #ifdef __FASHION_COMBINE3 f2 [. ]" g; |4 r
#include "randomoption.h"
9 v$ G0 `7 ^' Z: j+ s#endif // __FASHION_COMBINE " C9 @* V" A& n x3 f2 [. B- g
( e6 O5 D; i5 R, m! D7 A5 b$ i 就在最后:/ t2 `6 s& t1 C/ \) {
PHP代码: #ifdef __FASHION_COMBINE, i7 t7 v1 F+ w0 }0 k; s' `0 Z
CWndFashionCombine::CWndFashionCombine() . n5 N/ f4 M9 k- s
{ " U* J9 O: J: ~& j. h
for( int i = 0; i < 12; i++ ) I1 W+ Z! _/ o. ^- X7 e8 H! Y. [% m+ [" G
{ 4 s6 u5 H( w$ e6 ]) D) Q* c
m_pItemElem = NULL; 9 M! \3 t3 U' G3 K8 j
m_pTexture = NULL;
! V) U6 O: ]' J //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));7 f7 [& v$ Q# h- a* s( V
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
! Z( \% L6 ^4 }6 t! H/ q5 N; U }
+ f: y: i, ?# M2 g' ?} 8 s+ |9 X8 f5 p+ q: ]! p
CWndFashionCombine::~CWndFashionCombine()
' }! @& [* a& X2 \{
" u! C, {& C) ]" N, K, e/ J for( int i = 0; i < 8; i++ ) / O( S+ y& p, @9 C; n, p
{
8 L" s) [* T0 N) g if( m_pItemElem != NULL ) : V$ U% C( x5 x/ c# x
{ " z# Q0 w$ f' o0 x: r
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
6 g2 i1 }. h. H ?: p& h m_pItemElem->SetExtra(0);
]" @- j. U3 u2 d } 4 @; T4 o+ E) i8 p- x0 @/ b
}
9 D) a' m) n" U! E% V' P} # D7 c% z2 ]9 u: n. h, K
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) % @/ \ M$ c4 b6 B: E
{ $ ]2 h8 ^5 r1 \; o3 A7 `0 C9 p; ]
LPWNDCTRL wndCtrl[12];
2 I! d' H* d# [& U1 ?' r) p8 R2 v
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); : H7 F+ \& s V' e+ F4 p
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
& n3 {; G' P. W8 t8 [) g) `: J wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
) y8 ^( z: Y5 Q wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
) f/ z$ E1 c! o2 A# { j wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); # q* c/ K! i/ c- x) h O
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); % `! m) Q; m& I; W9 @* S& h
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 5 m V7 \, b' Y3 c8 m
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
% e5 j. P g1 c v wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
( |/ [2 R9 k& |8 Q* L wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); % e' Z, Z3 ?9 t1 P5 \- L" G
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
* F. B) o8 K3 P ]' h3 a- L9 W) O wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); - p1 f, F7 X( N0 M1 P/ g4 B r1 W
" Q3 {% I0 t* N$ J4 g# h for( int i = 0; i < 12; i++ ) ! h( g: W, o" j/ Z" p3 R8 s4 U5 Z
{
& s2 R3 W* |% C( l if( m_pItemElem != NULL && m_pTexture != NULL ) 7 |( f$ T6 _) }3 Z& u
{ 3 R& R- e! F8 X, L9 J% I
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
8 E5 C8 f4 y3 Q) N" h6 g9 F, W. C }
5 u; t. ^, B6 [4 ~+ @) N7 J7 m }
. v" t+ Q+ q1 g4 M N}
" x7 Y" Q! `. r* f3 z$ {7 T O. N0 qvoid CWndFashionCombine::OnInitialUpdate()
# c) X, b& L) A% {/ m: E! p{ ( B- o5 m" t$ G9 m
CWndNeuz::OnInitialUpdate(); 6 s# v3 a, J2 q6 R
& @* G: q3 w$ [. @- {8 ~3 v! Q" @ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
& t9 o. ~( i, T) S- D pButton->EnableWindow(FALSE);
$ z6 i" Q+ y8 S
0 c6 B3 O7 a. j9 Q. Q* H O# ~ MoveParentCenter();
3 U: k$ ]3 f2 H' X7 m5 q( @} - P! O* \* r6 _! J q8 E% U# B
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
: l' r0 A% {; |# @( y u) L7 v% V& X{
' i& L- N& K/ ?6 L3 T# i& l return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
' i$ [8 s' X; x' |9 u( w+ ~} % O2 X; i$ `- b! c: N. [/ L I
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
! v! n: @" a; D- R5 Q2 Q{
% Z9 L8 h7 m) }% H- j9 F) M return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
7 A3 p G4 o I+ ^4 S} 8 s4 {" W Q0 {% v8 w- ]8 L. Q
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
' U K& @, U5 C* N{
4 M) _( d9 W9 e4 g1 U# M+ I- ? CWndNeuz::OnSize( nType, cx, cy );
# o9 P7 O* d& [. U}
2 _6 P3 r; W1 _6 V6 [
* z# ]) j% R3 u* x8 k Z7 ]" L3 `" I& K
) w. M4 W7 l$ c+ |! `BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) - x7 M l: w. @
{ 9 s$ j5 f9 w R! ?; y8 T" S C. b
CRect rect[8];
$ I+ U3 c$ j B LPWNDCTRL wndCtrl[8]; ( S6 G/ Z! Z9 i+ l/ `
" \" E7 a" n: B/ r5 @* U wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
% @7 M4 q9 P Y- T wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); - r, d z# X @3 Y; O
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
/ l8 K& _$ c- A V8 ? wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); * N! w* [" d; V8 ?0 [0 W
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
& x; K" s/ w0 o" m" q wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 8 h1 k' ~5 p- N1 p& W4 p
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
+ e2 a% Z* ]) k% c {3 s wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); : i! H" V/ K# _1 f+ x( b
$ `; m& K, U B* d: @3 L( i/ g6 C
BOOL bUpdate = FALSE;
8 v8 [ |1 e1 S
% ]( q( [, ~7 G! V for( int i = 0; i < 8; i++ )
; M8 I' O, J' }1 O# M. g( N { 3 Y) S8 E: g/ y0 z4 Z
rect = wndCtrl->rect;
. l' J0 c6 c& P6 Y J4 `5 ?
1 l! {' t- B7 J if( rect.PtInRect( point )) 0 m9 C5 y3 A8 x3 }/ J: t5 n/ A
{
}, ?: A. ]) d) W1 `1 D CItemElem* pTempElem;
$ L5 J) n% h X7 I, t0 }/ p pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); # m3 M( K& S ?* ?6 [8 y9 ~
if( pTempElem != NULL ) 7 m5 N! k) `6 ^7 I8 u$ O
{ , [: {1 Z8 k# s
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) " g/ z' c5 S, a; f. P1 a
{
5 T& x5 J: j, j5 @+ M; E, Q ItemProp* pItemProp = pTempElem->GetProp();
1 w: W0 r8 _$ @0 `/ ~% t1 m
* B9 r9 k! F, M5 T# t, a if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) " H2 y4 U6 u/ I$ w. r+ \7 B
{
/ B5 Y9 u, p( R' R if( i == 0 ) ) V$ o+ A" y7 V g: L) p
{
8 ]* ^. m1 }0 W if( m_pItemElem[4] != NULL )
% q6 l4 y g3 X" w- `% o6 i2 P {
5 a0 @, i! M# m! M9 j; y- y int nSize = 0;
, L* O: z- q4 f! L9 _' V* { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: q& M/ p& k. @9 ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); . a& m3 X1 \' W) e
if( nSize > 3 )
: i5 }; }1 V7 j" b0 n {
% }9 w5 k+ L( l9 w g_WndMng.OpenMessageBox( "oversize" ); + V0 m% ?, O. l6 V r, ?5 }$ ?
return TRUE;
; V( i v; F% ~& _ }else' L H; w. M# H }0 n3 P* t$ C- b# Q
{
- S% m0 B( I9 D8 h bUpdate = TRUE;
5 [) L8 T) b- w }9 G- O: a# z1 G) \9 K9 D$ t1 i
}
( o$ N/ q1 r8 U% m8 z if(m_pItemElem != NULL) 3 k! j+ K+ \8 N5 N
m_pItemElem->SetExtra(0);
5 x' O$ N7 r$ g' ~# {! C/ e
" Z' u5 T; ?; F/ } |/ e m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " O9 y8 F$ l( r) t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & }% n& Q5 c# X" w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , ^8 _ _& P6 O1 }' e3 e
" o, }! v' A' @' `, ] if( bUpdate == TRUE )
, m$ K) m2 x' O7 E5 f1 Z {
# Y) b4 e1 `+ X% c$ W; z- C& ? m_pItemElem[8] = m_pItemElem[0];
3 v* {/ S+ l( q5 N1 O6 { m_pTexture[8] = m_pTexture[0];
: n/ p7 l3 k9 n: p% o. @ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
/ z' n( A! K" y% _# F }
. |! A0 A3 h7 A+ n; I* J/ R9 r }
) Z6 O+ R9 d* p# x7 e2 Q7 j if( i == 4 )
# s7 Q2 F' v. y: J4 _ {
2 G D- W5 |3 s4 [& `; o- R P: n4 f if( m_pItemElem[0] != NULL )
+ T2 ^% [# K% L0 e {$ a. x$ g6 t! j8 o ?
int nSize = 0; & Z4 X/ e8 ^ A9 H0 @4 w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ g& m( i7 p, Y @7 W6 r- _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
2 V% o* s5 J% l r* o/ n9 h if( nSize > 3 )
$ {: G l* V- d" J' t7 y2 Q/ \$ W- _ {
7 q; H4 k) P4 T P, f g_WndMng.OpenMessageBox( "oversize" );
. s* s2 f2 N5 `9 Z- y; k$ W return TRUE;
4 K- d5 s* G3 i) e }else" H. |( c" x) Q3 M! b) S4 ?
{8 _, N% X: I% ]4 [/ L/ ]
bUpdate = TRUE; # l* E8 v9 F$ m) ~
}: M6 J1 L% {( _' \: a. {
}
- l8 N! O! u+ T { a, W if(m_pItemElem != NULL) * e' y) Y1 I D- u5 e: L& u$ C
m_pItemElem->SetExtra(0);
/ x8 \$ G9 d( B) W- L
1 N: R: e2 q$ M n+ b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 W. g' D# P G) s6 l6 b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 m4 c# V* H. F5 _! A" E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ D" t2 A6 B c4 G- D
* j5 ]# y% Q/ V; { if( bUpdate == TRUE ) ' o- c+ ^ g" u/ I, K2 b/ R3 o
{7 `, \* R F4 A
m_pItemElem[8] = m_pItemElem[0]; . T f0 A# W2 @& t
m_pTexture[8] = m_pTexture[0]; & U# ]# y0 Y6 l( k/ W7 q, O* r* |! m9 E
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );0 N" l' j! @: H0 E
} ( d, E2 S* [) C; N i e+ N
}
9 T+ r. `% z& ` }else
- }# C* p4 a6 P& V2 _# c/ V7 e if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
% \3 P) o5 `* C' Q4 P {; x2 I z4 {- w. }
if( i == 1 )
D8 f1 C" S+ o; n' J {) \' Q8 Q1 @0 M; k
if( m_pItemElem[5] != NULL ) b1 j$ y2 U# V' T `' D6 [
{
: j6 {7 H0 G) O3 [5 E int nSize = 0;
' p& j. t+ v# u5 k% o- a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - W1 K, U- P/ a6 T: `1 x+ x# Y/ q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
. J# J; s( K! P: t1 J if( nSize > 3 ) & ]' f2 ^9 D2 [$ Q. O
{& [7 _+ b$ t/ t) X) Y# X
g_WndMng.OpenMessageBox( "oversize" ); ; f* s( O: }7 h7 f) A
return TRUE;
1 s( v) H6 w* u }else1 o+ B) D; H' }) t
{
, I9 r5 }. e, _0 g8 k) s' ~ bUpdate = TRUE;
8 t$ i# g6 D- S6 ? }$ X! R; h+ Z D; \3 J
}, b5 T3 b a* n! T$ h; F3 F
if(m_pItemElem != NULL)
7 y- v+ s7 \) o m_pItemElem->SetExtra(0); : b/ f: y/ m. B; b
) z& T' r1 R$ }3 \7 [' g/ Y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- s$ t$ o. R T8 }- N: G( m6 v m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ B/ P7 X9 B. x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 |4 l+ [; O$ R w" Y8 J, l0 @3 e9 q
if( bUpdate == TRUE ) $ U5 O8 l/ K$ w7 ?& K! H' V
{! l& P/ Z2 C# Y4 y$ S
m_pItemElem[9] = m_pItemElem[1];
, `- T, t( e* n4 ~# s! D; N m_pTexture[9] = m_pTexture[1]; : _5 w% n, q6 k$ j" K7 {4 V
_, \& t+ h8 A# ^, @ J
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );7 K( x8 ?% A1 }+ V
} * o# }1 O6 e# T# k# E |( ^
}
) Q4 L0 M' F9 ?( r5 {) C( I) l' i if( i == 5 ) ! V2 C) U3 g$ Z% v5 y( m
{
a, p. C4 o; c/ \0 v+ f: z" p( ?. m if( m_pItemElem[1] != NULL )
# |: G8 s* J1 q& C! E) c7 X8 | {
7 i" P: C0 _) u* t int nSize = 0;
$ e6 b5 y' Q! a4 Y( ~9 B. f nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 |* ]6 L/ O5 N( X! i nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 4 b2 m, j, J. \$ H$ F3 A
if( nSize > 3 ) ( |, k5 E, t' n* L, _
{/ _+ _: C! e! B" R' G9 ?6 b
g_WndMng.OpenMessageBox( "oversize" ); 0 J+ }+ j1 q" J/ a" W$ c( s
return TRUE; ) [9 | ~: a- P
}else
( X8 a9 m* o2 ]$ O2 w8 u {8 h5 c# K5 F- I7 }
bUpdate = TRUE; ) f. ^3 L& F; }% d
}- R7 ^4 r9 {9 Y
}3 E/ E9 B2 ~" ?' s4 m# U7 X/ U. N
if(m_pItemElem != NULL)
2 Y5 u& r9 X0 b- R M m_pItemElem->SetExtra(0);
3 m- H9 H6 w I; n, [, Y6 m4 ?; \ u- v, ]1 M0 U. ], H
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& t/ F3 v& o$ d. U0 N' s m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 t- `; W+ ]( {
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 |$ D5 ^3 `) x! o4 V7 T2 w W' H
" w3 ^& W* U! U0 J% ~. U+ K. D. r7 M if( bUpdate == TRUE )
, Q1 L; L3 I- C6 B) A( d {
$ I) Q6 c% ?4 w! }& Y6 h m_pItemElem[9] = m_pItemElem[1];
( X8 s, r2 M5 _' n/ y m_pTexture[9] = m_pTexture[1]; 8 }% D$ @8 H" k5 P# Y4 g; Y2 ]
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
( J9 N& |0 {/ E }
* L# \+ A4 c6 g$ M6 M }4 W7 x# o$ {% J( U" j9 O) J
}else. ?% p, t& R& E. q
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ; ^! F5 O5 D3 O+ k+ o) p7 a7 g3 O. v
{
: i" A Y( d9 C. U5 r/ B if( i == 2 )
0 n) w5 R1 t6 T' d6 _- Y {2 v' b# Y7 G$ U: s2 h: B2 b9 N! x0 b
if( m_pItemElem[6] != NULL ) ) v2 v5 y6 l7 j& f, T7 m
{( E6 `7 ]# ^0 D9 \+ l* Y( g
int nSize = 0;
: a" {6 M3 ]+ t' p nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 k. d) l" L! C* l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); + T; W& F3 M! ]' C% [: U6 q( O) l
if( nSize > 3 ) 9 a1 U% g N0 W! G: D" a
{
* `8 w/ U. c g# d* h8 c g_WndMng.OpenMessageBox( "oversize" ); ) }6 o6 e$ E) `4 G& _1 l
return TRUE; 1 g0 g t' s& k- U2 ?8 U" n5 j
}else Z" v- N. R# c0 _& v, R; \
{* {6 ]! Q# q$ T: B1 t7 G2 U9 K/ @
bUpdate = TRUE; , y1 B4 B8 u! i9 N B
}
+ h! K9 S7 X0 }/ l }4 `/ N4 \4 n1 l. Y2 p( P3 d6 c
if(m_pItemElem != NULL)
' Z1 q6 J. |$ u: q. s, p m_pItemElem->SetExtra(0);
2 S |9 B# \ s; ^5 }4 Y. e
9 a6 z7 Y1 f2 j m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % b+ L& q4 P; m: R( p p0 j7 W
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 |3 r9 u/ E; m m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 e4 K2 W; M# b; k( Z {
F/ D( T0 O- m5 _( o2 c; M/ Z if( bUpdate == TRUE )
' z* _1 U" T2 ]2 t* c0 z {$ W& M! O; v! z/ d. l
m_pItemElem[10] = m_pItemElem[2];
" B* }. X3 J( R m_pTexture[10] = m_pTexture[2]; / d8 e9 o; _% \% _" |
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
4 B" M* h2 v9 B3 w6 j/ u( \9 J } 4 h3 ~- z9 m: T5 ?) V
}7 E; @% M4 t# X3 x- ?/ x* K
if( i == 6 ) * F6 J' y8 R; n
{4 A! Z' c, ?( F( s$ M: V: F& V
if( m_pItemElem[2] != NULL )
8 \. f6 @% L0 w t {& A% r; x% @$ h, g6 ^: P4 m
int nSize = 0;
( f+ o* n+ ~$ v6 A nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( B s( s- R3 R/ X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
( Z* K3 x& I- W" D3 K if( nSize > 3 ) + F% u' H/ ?/ L7 X/ i+ y( n
{
6 N; w) ~6 j! J* G$ L g_WndMng.OpenMessageBox( "oversize" ); ( ?- t0 s# Z4 ~/ Z! }
return TRUE;
# d; T8 B: w0 G$ }4 d0 G) N; b+ I3 ^ }else
& o G- H D& i3 Q& [- _, F0 a3 N {
7 A, D. {' n( M j# p# { bUpdate = TRUE;
( Y2 k, X/ ~& c1 K1 F% m }
: {. w5 o+ o B( l4 b3 x7 b }
" i; }* C3 p* U if(m_pItemElem != NULL)
) i5 W) @; O5 A: ?. q0 U* x m_pItemElem->SetExtra(0); / j( P$ n2 i( X; ]6 d
( `8 l4 t; V1 [) t' p# u- Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & G2 w. `2 Z4 ^ S! z' U
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( W; n! T9 h1 n* f5 @+ [ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , E+ |& p, C6 @) f# x+ R3 D0 ]0 C! E
" b5 p# o' b$ h2 ~
if( bUpdate == TRUE )
* k" n2 Q0 A! H ~* c8 O: I {& n+ O/ R& f; Q
m_pItemElem[10] = m_pItemElem[2]; 6 o+ H* c, @# Y6 C+ \. Q1 U
m_pTexture[10] = m_pTexture[2]; ' f. n' S: T. h* M8 I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
- K! ~0 c0 O' G& k. e2 A }
& o! p9 p7 M" k6 J }
" x& U7 T5 |& l5 x }else |' I; M, S( h, }# }
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 2 ~4 k2 [8 f" T& h" f
{
I3 s1 G# w: ~ if( i == 3 ) . T9 j/ m4 ~" |# O
{& C7 K) T( m/ o; t, V* Y! a6 t
if( m_pItemElem[7] != NULL )
& G! Z& p9 [% p, @2 Q/ j9 @& K {
/ ]8 x6 V: y. m1 U! @0 Z int nSize = 0; ( u. t8 h$ _1 k% R( G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 z8 g* r& c) ]: M8 }$ [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); & o8 f0 d2 v$ a3 q. ~3 ~
if( nSize > 3 )
( Y; |0 S" @' Z! A: z) ~1 X E. q2 W {
5 f( `8 }6 z' }" Z9 C6 V g_WndMng.OpenMessageBox( "oversize" ); ) W2 w+ }0 [# w( r
return TRUE; / }/ z: i' _ H$ j8 H4 _' _# n
}else
# O3 Q* Z) f- R# _# L {: i, o. E3 w3 I9 P
bUpdate = TRUE;
2 O6 a7 Q, ^9 \) {/ f) y: W }
5 E1 P& t+ y' R7 {9 C+ e }! [) y8 s5 l! o/ @+ k" |
if(m_pItemElem != NULL)
" F) B; a/ [* r% g, {/ s+ d& o7 \& M% V m_pItemElem->SetExtra(0);
7 @! f" b# N/ a, F
V& y3 o* G: h+ W, @6 J9 V m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 w/ S6 R; R/ [) _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 a/ r [5 \& z* A5 R m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 G9 m4 ^: f1 p& }/ Y" e7 |! ]
4 W/ W, b+ ]+ O B/ j
if( bUpdate == TRUE )
: z7 ]( l' _/ b& c$ I {
K0 @9 _( k- a0 b% b m_pItemElem[11] = m_pItemElem[3];
; H ?$ V& i: E1 ^$ y: n0 { m_pTexture[11] = m_pTexture[3]; 7 {0 t" g) |0 V6 I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );% v1 |6 u. f2 o& q5 T+ X* `2 ?
}
, K* @7 g; X2 t* w4 N; _ }6 p, R& k" a, F1 E) G- }
if( i == 7 )
" t/ A( Q+ n; K2 D8 ^ {
{5 t N5 i$ N if( m_pItemElem[3] != NULL ) & G' B' G$ }4 z1 ]9 V2 L0 E
{
% s6 E* _2 b" _! A& c+ D% E( K int nSize = 0; 4 P: m% E: [8 O1 _* |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 Y. `; A* G% R! w# ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
& v8 p8 v2 C2 Q/ P if( nSize > 3 ) 4 H4 A+ f# H% P2 O6 E& u/ R
{
! p3 W# w8 T* [+ Z6 n( _6 ]# P g_WndMng.OpenMessageBox( "oversize" ); # Y, Z* F! ~) O% c" o0 g: {
return TRUE;
( g' q3 t1 c: `1 N8 n! e }else
5 Q7 ]$ E. ^: A T {2 n2 u( L3 I# l+ l2 n( m
bUpdate = TRUE; , u: q" Y* ]7 m, O
}
1 p( ~0 `& @% g }
; F* }" |$ d6 k if(m_pItemElem != NULL)
4 o' |, P$ O) B$ F. t m_pItemElem->SetExtra(0);
- B" ~: R2 [# w, l4 z3 ?, Z
5 [2 u3 i7 ?# h0 R! l- [& d m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) j' x' `& {- B5 N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; b! c" r) `" j# J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
q) A- z3 u: ?# X
4 H: c( O) {& ?% @ if( bUpdate == TRUE )
# B) G3 ^* Q$ N L& C2 {" s2 \ {
$ y, `8 ^! G; X6 P! `% u' u m_pItemElem[11] = m_pItemElem[3];
0 N# a# x' _& u: P! x) S; _+ h m_pTexture[11] = m_pTexture[3]; ; a6 n' s) a7 P8 ^
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
" I+ d1 L% ~) E2 n- L3 A& z7 Y } 6 w P6 [4 @' j" ]9 v" o+ J
}3 ^) G B o9 K# X) T5 {
}else
" X9 w6 u$ K6 G! f {
4 j/ e& Z; i! O1 Z# ` g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); U0 C x9 C; G4 K0 b
// wrong tab % a( z# l2 n S! L" o+ e; B
}
7 O- e) l' ^ a9 F( ~ }else
- t( F- c& T& n7 o2 l$ ` {4 g% R! D$ ]% M+ R+ K; G) P+ b. e$ g
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); * H+ ]' f" d! y8 h0 K1 \7 ^
// not blessed ; d! v" M! M( M% F9 c
}
- U3 h4 ^0 l5 _5 b: A' S }
* F0 w; U" r( c* l g3 ?! e7 G } s' ~1 A# u5 N4 V2 D
}
) L; O& m0 b5 g2 O/ i% t
, ^4 D- R; H! A( p2 r3 v int nCheck = 0;
7 c0 ^, b& \3 |/ T @1 G" V for( int i = 0; i < 8; i++ ) 7 _6 H% o) [% y; |' |
{
1 Q! _ a0 C8 z4 d if( m_pItemElem != NULL ) ' h# ?. `! p. l9 k/ n6 A
nCheck++;
; x: @/ J3 N# W }
& t9 l1 K6 E- D2 k' Q# c if( 8 <= nCheck ) $ x5 N- w9 Z: i; b, v; t
{
8 n) I' j8 C% k+ [ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
% X' ~& c, K3 N3 K( h pButton->EnableWindow(TRUE);
/ v! o6 Q* B6 \* x) r } % @. U; p6 c2 ? X
return TRUE;
C% o5 ]4 k `" D; g f6 }' f7 H}
' Q7 U: Y* C- n, p: FBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
4 R5 t$ x# n; R5 W{ 2 O+ Z9 w9 X3 L
switch( nID )
# x8 ]) b+ R( C$ {( Y3 D- A6 [* ? { 1 s* f: Y3 O/ s8 e8 d( ^
case WIDC_BUTTON1:
& `/ z0 ~: V0 r! Y6 X4 K/ g {
' s0 F2 ^. |0 u6 [2 @) P, x- | g_DPlay.SendCombineFashion( ( d# _* @4 I! W; k
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
# I' i4 N# ~7 D" x( e9 ` m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, . l Y* Y0 O+ O$ R/ b- Q2 t3 g
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
! w& R2 B& u# a5 v# L1 h m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
- G. T9 z4 `& J) }3 T+ e ); 6 R" X$ J( j3 W+ K" I0 B0 w8 f
Destroy();
7 V6 n9 R, E; o! a. \ break; 3 `* N- e7 d9 E# |! {* c- l, z1 n
}
. M- P% q/ u0 ^) V8 Y$ a8 C# X case WIDC_BUTTON2:
; h- f" F3 \; s {
( [& C7 W$ e2 t- L Destroy();
3 N6 ]5 Y+ c3 A7 x break;
7 c# g% K* g7 v. R1 n$ Q8 F) M }
1 H, y! h3 a/ @ O2 J6 ~ }
: j3 f' | \& \ return CWndNeuz::OnChildNotify( message, nID, pLResult ); 5 a. W' S, a- ]; e; n
} 8 |2 e& r: r y2 U
#endif // __FASHION_COMBINE * Q' C: S3 ?9 K' m0 K
. g$ |. u& |, i5 o4 j' I$ P
----------------------------------------------------------------------------------------------------------------------------
* L/ D3 O4 k3 b4 X' k% xWndWorld.cpp
0 U/ w% P2 N6 ?7 ^在 case MMI_REMOVE_CAMPUS: 1 Q, k3 w# E( x+ ?, _/ b% u
{ : h }0 M: v/ m
if( g_WndMng.m_pWndCampusSeveranceConfirm ) . M! ~# P, n4 N/ i4 p/ u) k! P9 Q
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 3 d" v1 ~6 U4 L* T# i- z
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
3 y; X; U1 Q! X$ }1 l' Z$ l; d g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 7 o9 w. ]) Z& Z0 ~- Q5 C9 } _& e
break;
& v5 I8 U+ f `& `" u5 F }
. ~( U; ~9 q. U. p& e& u9 h#endif // __CAMPUS
" L$ r! o0 p- e
. c4 `' R: |7 A3 W8 Q+ } 下面插入 #ifdef __FASHION_COMBINE0 ]8 ^$ \+ F: e" a6 x- @4 ?! v0 _
case MMI_COSTUMEMIX01:
9 O3 \% _6 Z, W) t8 M7 W { # @+ M" D8 E0 f$ l8 j
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
7 w& B; w5 _$ R9 s* U g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; # r% b0 ]: Y. [# w: o; G6 b) j* w
g_WndMng.m_pWndFashionCombine->Initialize();
{: E' I2 m- Q8 j) u } * \, z+ u- t2 {: P! e; @$ _
break; 6 y G5 v* _: X) Q( X) x) Z ^
#endif // __FASHION_COMBINE * U( E( C4 b, B7 O9 T4 |
# I+ D1 V, q$ K Y: B
----------------------------------------------------------------------------------------------------------------------------8 g+ \7 ~& B6 Z4 D+ [
WndManager.h' x9 ?: ?' T9 g1 P4 ^; ?9 ?7 K
) K8 g; \* t! |' W2 K9 p n" n1 S于:6 ^+ F: B& k3 ^) W7 D4 Z( A
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE' Q6 x! t+ z( `
CWndGuildHouseBid* m_pWndGHBid;
6 U$ ~; i/ q! i+ d- K/ g9 h% d2 l. [: l#endif //__GUILD_HOUSE_MIDDLE
7 [' o" f8 d- }7 L' C
* \" X6 G( x- Z7 ^ C7 E 认为:
2 v' S; f% s+ ^8 m7 k3 \. W8 b8 xPHP代码: #ifdef __FASHION_COMBINE
8 o* B5 n7 g1 ~5 H9 B8 z CWndFashionCombine* m_pWndFashionCombine; # P8 W' {# L+ R/ @
#endif // __FASHION_COMBINE " p2 E8 _$ R. w+ |# S: N
# {+ Z1 K9 d, R# e, @ ----------------------------------------------------------------------------------------------------------------------------* E; m* [9 ^! q. t e% I) a
WndManager.cpp/ Y0 H* c, }+ o
3 y$ L1 l5 o" s# o9 m: c. e: \
在 #ifdef __GUILD_HOUSE_MIDDLE
% h! e- x/ \5 z6 ~( w$ C else if( m_pWndGHBid == pWndChild )
9 K( A' ]( `3 q* g6 a3 X. l) I+ c {
: w# t. N- l' W7 U; y SAFE_DELETE( m_pWndGHBid );
; |* w \ a7 H5 j) X4 ^ pWndChild = NULL; + ^1 I, l" j E" P, \( g, C% n
} ) Z- T) a) N# I( G) W' ^& r
#endif //__GUILD_HOUSE_MIDDLE
/ D! f) X! s( G8 h0 B8 o9 r
# B! p4 b0 l) m+ I% i 后面插入 #ifdef __FASHION_COMBINE0 t' s2 Z! Y% w/ a
else if(m_pWndFashionCombine == pWndChild)
& M$ Y1 c- m% @1 I$ b {
& Q4 k0 J7 n8 B: J: j0 C0 g* U SAFE_DELETE( m_pWndFashionCombine ); + ?5 M' f1 l8 i0 j; K2 X1 {
pWndChild = NULL; . Z5 k) q+ O9 w+ P& I
} ' K5 F: a# r) Y, g( ?' w
#endif // __FASHION_COMBINE
5 d% y# t% z+ J% D7 v
5 {$ H5 y- y, n3 P ----------------------------------------------------------------------------------------------------------------------------
, l# p/ I- x. `0 x$ _0 b1 |" k0 |DPClient.h5 Q) Q' w9 B" w. T5 U% ]6 _
0 E/ z, s% a w2 d& k/ L- ]$ ]在 #ifdef __GUILD_HOUSE_MIDDLE" l0 w$ \" I8 b! @4 @/ P
private: 2 E$ y- O6 H0 A
void OnGuildHouseTenderMainWnd( CAr & ar );
& d, c; ~4 R3 Q' s& t+ A: b$ G6 N( f void OnGuildHouseTenderInfoWnd( CAr & ar );
! w" W' m$ n' c- t. m. Z void OnGuildHouseTenderResult( CAr & ar ); - X- g t3 ?9 B! X7 v/ W
public:
k* }! u) b' }9 }) W3 l9 T void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
Y& e' O8 T5 r$ v# h2 H void SendGuildHouseTenderInfoWnd( OBJID objGHId ); % k* h3 w( f7 p5 U; d9 U
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
2 \( r4 H" g" B. m% w5 s) Y/ ~$ F#endif // __GUILD_HOUSE_MIDDLE
! O/ Y r8 x+ m2 u) \; }8 _. v5 T& e
下面插入 #ifdef __FASHION_COMBINE2 ?1 L, l. _, A4 G/ Y0 F6 u2 r
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
# `0 K" x' X0 H- ]9 k9 `8 q) s#endif // __FASHION_COMBINE
+ u7 D0 H% P' l3 m% A% ^) { i
----------------------------------------------------------------------------------------------------------------------------
2 I) M) X) o9 _' A" o5 ADPClient.cpp
8 n3 W8 o* f6 s. j, P- P
' O- z) ]+ [( ]. i0 B在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 5 e4 ?4 m) `/ A! }" E7 I# a
{
2 l( B' x% O% c BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); ! h/ y5 ^+ h& `; N0 L" ~( ]& h- g
ar << objGHId << nTenderPerin << nTenderPenya; ( A6 z* W! i C$ H- O
SEND( ar, this, DPID_SERVERPLAYER );
: W- e2 Y. n+ w4 ~& k( h) W}
4 G+ A, \4 s. H8 {- {2 n#endif // __GUILD_HOUSE_MIDDLE . ^, b, @$ E' g% @; j5 E
5 N& `- V4 m7 U: _6 y% ?
下面插入 #ifdef __FASHION_COMBINE
8 q) [" d. P2 V( i$ mvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
# k" a# a. b, @3 w5 {& R: h$ V: Q$ |& ^{ , m' e# J) e3 ^( t
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
- S& n( O/ k! N$ y9 l* ]1 }# I! E ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
& P! U1 q9 X+ J% U! @1 t SEND( ar, this, DPID_SERVERPLAYER );
/ [ k' \' S7 v; n}
! a- o1 f+ ?4 {# z; w7 F( S#endif // __FASHION_COMBINE
9 R+ x' X! {: [5 Y5 T1 \/ N
$ Z/ a1 a; h! M7 L& |* p; ^ ----------------------------------------------------------------------------------------------------------------------------; I) P8 ?+ J. i- A9 n- j3 k
I y3 f1 t1 n: D/ D现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
5 ?4 A9 a! d. Q! a7 E' A. ?, ?
$ L8 h5 ?) z: x. W ----------------------------------------------------------------------------------------------------------------------------
! e2 G- W) E, v& N( A% Y4 k- e+ D" v* i
) q0 Q9 T7 J: U: B: T, Y8 Q/ ~9 e, Y: ^
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。' D' q* H( g5 o5 Q% d. [, w
1 m' R& z/ G: a! R9 u
# Z8 M# s/ `3 `* A$ N
~怪物 ( C/ X2 x8 W: }4 T
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