|
莫因E * PVP
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4 i& G1 I* \, H0 B/ @4 R6 |今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。) p1 S+ G4 _1 n& ?
$ ] J0 M8 { g& y5 a! S) t5 Z有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en& j# _. q" C- c
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”9 H# o) K' S% o5 T2 M, T
D% `* X$ F' @. H! J. K
你说我成功,资源应该时装组合系统顺利运行。
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" D& r$ E2 C$ O0 I9 M- c6 j B* n4 |首先是学分:
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Etioom(90%)
% p8 ]$ T8 y$ h' y怪物(10%)
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$ _7 y: m) U$ I$ T- N2 w这里的问题,而是“不问任何小型或定义语法错误。”
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( {7 R o1 ^& ]4 @ d3 q唔够讲,这里是答应释放: randomoption.h' N; u# j9 P) X1 k; e$ S1 i) X' i
( K/ @1 r: ]& [0 Q在 public: ) f" F) a# n: ^( Z
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); * E$ V8 c# q n9 c+ s$ a; c
void SetSafeFlag( __int64* pn64RandomOption ); 1 v% [' t! w* r! j) A5 a4 m
void ResetSafeFlag( __int64* pn64RandomOption ); ! l+ |8 c+ v9 c& e( P5 j
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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6 |; Q0 X2 p" ^' z; @2 B0 q4 h 这下面插入:. R* V/ l, z% C' e/ [6 R* W
0 H) X% b5 `& `/ D, X/ a #ifdef __FASHION_COMBINE$ H2 o# v1 [3 C2 d2 O. y4 ^
public: ) B. Z! r! d6 G g6 q, u$ I3 P
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ; @- M L1 R. J: R
#endif // __FASHION_COMBINE 8 @1 y$ L. {4 i! w7 V. w5 W' i
$ S/ M6 F0 v* E+ J# W" t- h ---------------------------------------------------------------------------------------------------------------------0 D j8 C( x4 w2 w& W) b
randomoption.cpp% u* X" q$ \( J/ Q
9 }, ] o9 W- c1 E
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ( z1 p" N; H- p; L$ E; B$ {
, x" O, j$ {+ f \/ c; G8 H6 J
下面插入 #ifdef __FASHION_COMBINE
8 F" l2 {6 p' a; {int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
) u0 [: H1 a: L7 u7 X{
( y' Y# t4 X; F0 y8 S% Y/ x int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
; r5 {) H3 Z5 |7 d, p int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 1 ?$ ^% |2 m( o# N2 A# U* o
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if( nMainSize + nDestroySize > nMaxCombinedSize )
% u+ L& @/ m5 n, G return 1;
3 r' h" @) n' p% _6 G: a2 |3 o8 `& R& C4 v1 ?3 L1 T9 A! O# m
for( int i = 0; i < nDestroySize; i++ ) ! _/ e0 M5 T4 U4 I. @& Q
{
& x0 T" I A3 r v7 Y, e$ S# q int nDst, nAdj; : J a% z- E: j5 M7 l
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) k1 }/ p+ k6 }
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
& \' D, i7 f5 x) f. r1 O+ j4 J }
' _' L! M: D- c6 Y: L. O/ [ w return 0;
2 D% V, o' Q. ?6 L2 `} $ f, _7 J9 u: N; o9 B& x/ F: Y" e
#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
$ J( h) b4 H4 G4 \- Z" ^0 ]MsgHdr.h
2 g8 }4 P1 v f2 W3 ~" e2 }8 ]" }6 ^$ J- n
插入 #ifdef __FASHION_COMBINE9 I" V# G1 o! S0 z+ E" g; `
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299& G$ g3 s; v) f$ Q4 i, T2 I3 m
#endif // __FASHION_COMBINE
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1 p9 \# `* H5 a+ E/ A/ w* Y% F -------------------------------------------------------------------------------------------------------------------------
# X* S# }6 Q" O2 J$ @3 k" @# EDPSrvr.h
9 n$ U$ f. H6 M6 f& F7 t* n1 o/ e$ h. f( ]5 s, A- j1 n6 X
在 #ifdef __GUILD_HOUSE_MIDDLE
9 c% x3 i& S- a/ N/ [. C4 \ void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " e- T, w, h# J
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); + k6 T7 _8 ^) D' R# q3 t
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ! D4 Z* f$ P7 N7 h8 i8 ]9 u5 w6 z9 X; F+ p
#endif // __GUILD_HOUSE_MIDDLE , _( D2 ?. A) G3 P, E
$ e8 \6 R/ @3 Y6 T+ f8 Q$ n 下面插入 #ifdef __FASHION_COMBINE% n0 i- M0 b7 Z2 a- h: }
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * r1 v/ T5 y$ P
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
' ~* R: E1 V. J: \DPSrvr.cpp3 Q2 ~) m W& n$ k8 v4 S/ |6 m, Y( a
在 #ifdef __GUILD_HOUSE_MIDDLE
1 T+ R# s2 Q8 \! |0 a. P ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); , j- z7 X5 |. [5 Y& a. T
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); ! y6 Y& Z# l2 ~ H
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
P. \) i9 Q! n q8 P4 x/ }+ H#endif // __GUILD_HOUSE_MIDDLE
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5 [4 @# x0 Q- P 下面插入 #ifdef __FASHION_COMBINE6 Q) v/ i% D7 s' ^( K
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
8 F9 |% T9 X* L9 U/ C$ D8 i7 @ x#endif // __FASHION_COMBINE ' ]4 r0 @& z9 H5 X
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+ S( Q# C& }$ V3 M [在最后插入
#ifdef __FASHION_COMBINE# D9 k' @7 C- Y& \2 S, b4 S
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
W( B% |" b9 L* K* d- J{
2 x% O! \5 h& B% @8 z/ E/ |% m CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 |7 H) C: C2 G& I. F) \" M if( IsValidObj( pUser ) )3 B6 h3 m+ Q) f' E
{
8 H3 f- W8 X N1 @$ r& H DWORD dwItem = NULL_ID;
; c) m$ O' J; I u, O CItemElem* pItemElem[8];
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+ q7 l, z, o) x: i8 D for( int i = 0; i < 8; i++ )
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: B O5 ~! D, r" V+ s ar >> dwItem; ( V5 @3 e+ b9 U" ]) @& t) J
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
0 X$ f+ H& p8 M; j% ?% ] if( !IsUsableItem( pItemElem))
) b5 w& Y7 }! I# E return;/ Z/ Q6 U, G* R: ^$ L1 ?
}
8 F% Z7 \# [& f if( xRandom( 10000 ) < 10000 )
2 G- C9 Z+ f6 _ {
: Q% m4 [$ h% d4 v8 t. u( U int nResult = 0; & m9 g0 ~. t' e( W
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); / u8 Q& ~- u5 A1 [" w6 F8 h
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
" n$ S" t- R1 M6 ] nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ' v* d2 m/ ]0 O8 J1 t2 y2 X
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); r1 \/ Q2 F, r/ f
if( nResult > 0 )
+ ?5 y1 ^% _: I# [9 | {
) I. g/ t3 Q" S/ ^6 L. J7 q Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 1 E7 q9 d% z3 o- U2 ]
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for( int i = 1; i < 8; i += 2 ) . y! P% ^# R7 g+ D2 m7 m. w
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
* N" k) J/ h6 X a# ] }
" E. ~4 U9 i, E7 `$ @" ? for( int i = 0; i < 8; i += 2 )
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- z" t( O& x( w+ J. ?4 | m$ b! ^ pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ' [3 K0 A0 u3 J d8 u* J8 H& \
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
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{
4 y/ {( r0 |7 J pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 4 n$ b+ \4 `" O5 }# n
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ; n( [2 [3 D( N$ o w
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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4 _& S& ] x6 R0 `8 M4 n( I, }$ r( q if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ) j J* r3 x3 Q
{
7 |& q: \2 g& R1 F3 R ?1 o pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ; V% K! ^+ v# ]+ a1 y5 @5 X
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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* t7 h [7 o- h* {0 w }else
; i { Q2 e& f! J- A3 o1 k" v {
2 r; e5 w1 f W pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
4 |! |: D, i W1 ^* i# |8 j for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} 0 y2 [: f/ ~2 D" V9 M" {
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} ( X1 B0 `$ g, k0 p: r0 s0 d0 H4 L
#endif // __FASHION_COMBINE / a3 E" C7 M/ S! A) ` h* Y
; t7 J3 ~. q \1 i5 L ----------------------------------------------------------------------------------------------------------------------------- ^, T9 z) S2 X. W8 J% A
WndField.h
# H, W* y/ [% z3 u' f0 n* j在 class CWndCampusSeveranceConfirm : public CWndNeuz
+ n! d# d& R. X* M3 l" s9 }" q" l2 [& A: I. X+ T) t6 V% Y
下面插入 #ifdef __FASHION_COMBINE2 b0 m" ^7 ?, Q3 x1 \
class CWndFashionCombine : public CWndNeuz
: W( w$ `: c1 T7 S{
6 n" {, @8 R( ppublic:
( r5 ?6 q- g8 U1 z' q0 Z+ v! Z CItemElem* m_pItemElem[12];
5 z8 e8 Q" O. ?& s# T CTexture* m_pTexture[12];
# S+ b* H Q5 k; w; d" M |+ A4 D& J8 V
public:
, z: F5 c) w; c/ P' d; |7 {: U CWndFashionCombine(); % m9 ?/ }0 `$ F" n- p
virtual ~CWndFashionCombine(); N0 F8 ?0 L- L5 J3 {
; D9 C" }* C3 ?+ U! `
virtual void OnDraw( C2DRender* p2DRender );
* F( P4 {1 e" f virtual void OnInitialUpdate();
$ f$ F6 a( g' h2 a( A virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
4 ~% S8 `! P- _6 C virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); % r8 B1 T% L$ a/ f! n0 z% B9 B$ z4 D
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
, {& y# n, ?4 n# x9 Q virtual void OnSize( UINT nType, int cx, int cy ); 6 z2 P2 H" L3 Q3 K. J) S
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
1 R2 z. X; i8 z) u2 L' _) w7 u2 S}; / ~2 h3 Y8 A& G: E1 x& H
#endif // __FASHION_COMBINE 4 | T0 v- n9 v9 i B
; V& g, A% p; R) L ----------------------------------------------------------------------------------------------------------------------------
3 f1 g/ Q# L, Q; b( ^, Z; N' PWndField.cpp
* e* \3 `5 q) M5 \4 B' G$ H在 #include "wndwebbox.h" " T2 G n& a- v" I. t# N& F) `
! r2 X( D5 m' z) Z 下面插入 #ifdef __FASHION_COMBINE- A# L. C0 `% P! Y" O
#include "randomoption.h" . S+ R' K4 o$ h
#endif // __FASHION_COMBINE / I( E3 l9 S' h3 Q
# z, E0 c' \/ [/ |# k
就在最后:
0 j) C9 j* O" {2 [( lPHP代码: #ifdef __FASHION_COMBINE8 U) |- |2 c, C6 _2 J/ A+ ^' X. V
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) 3 Z: Q' V* u, [& ~
{ $ k. w0 c+ } z& X7 o( n3 P6 K% o
m_pItemElem = NULL; & x. y. `: C9 V4 Q9 x4 [ L
m_pTexture = NULL; % g& L7 p" q5 L: A1 z) z2 u t
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));1 [6 O. U y' o; e1 r
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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} & _+ ]2 [9 M3 j+ Y4 S3 l
CWndFashionCombine::~CWndFashionCombine()
" S- R& x5 j# q, Z{ . n+ m7 a# |+ J
for( int i = 0; i < 8; i++ ) - H+ |& n) P8 u. y ]
{
4 |! z$ T/ n! ? if( m_pItemElem != NULL )
; }6 V* w1 [2 U, f! ` { ! [0 s+ X9 ]3 B M+ r! h' S; a
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
0 P/ I, i9 G; y! |. i m_pItemElem->SetExtra(0); " B& n" g' \, K4 N- G: y
}
2 o0 b6 ^6 B# l/ y d* e7 D }
6 K9 u5 h# U: `+ }. j/ E r}
4 q0 B& q s% N7 dvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) , W1 S* P' L7 e$ G- g& b
{ 0 b5 G& t8 v% N; T4 p; R- r3 v, x0 Q7 H
LPWNDCTRL wndCtrl[12]; 0 c3 i7 ^4 c/ l! w
" U3 N o6 J! A. c# G wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
5 B5 i0 |. K$ g' T" K wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
, F4 B0 I6 [9 I6 R wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
6 Y n* ]2 E2 ]: K$ | wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
1 v# G2 e* l/ h- V0 H2 Q+ Q, |$ [' | wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
" x, r# H w# s1 x" x2 ~7 } wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
6 t! @. [% i P/ d% g3 z8 ` wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
9 q1 p% s4 A0 ` wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); i$ Y: A+ z2 c& j
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
( r5 x: p- P+ Q( T wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); " s% L" C, W7 s W4 s
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); $ D" r! w+ A% g: X
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
* K1 |% J& q y9 v- j0 \- k! f. i1 r& \/ K
for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL )
* X6 P4 ]5 X! R9 m; I { % T/ Z& d: h0 T; c z
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 7 ]# y. e. n+ I( k
} 9 M# D8 O z9 n( V$ ]* a
} ( z8 Y) n! } N l" f
} 0 H2 Y' v. Y* T+ n( a# Q. [
void CWndFashionCombine::OnInitialUpdate()
- {# k8 |- ~; y V9 E{
4 W2 _6 q& R! q( q CWndNeuz::OnInitialUpdate();
7 O: X! d, Z0 E
8 M8 V/ H6 Q/ l4 s$ M1 ` CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
: ^6 u. E5 [4 O) F5 C pButton->EnableWindow(FALSE); 2 h, g, U' V% W2 }1 ]
* Q2 m; _% G1 C/ |& z
MoveParentCenter(); 7 x n6 \6 ~3 k& b3 f
}
; Q/ b6 x! l" s- e" DBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ; n! r7 R( }/ Y i* V6 `
{ ' {; K' p3 t6 W8 l
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
% ~3 N4 J+ V8 f1 O& B# f+ O}
/ k) m) Z$ a+ d5 C V2 v) k4 [BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
/ P+ i0 z. [ W: }) O- z* H: W{ # s- u$ o5 ]$ D7 P! [+ s; K3 O8 A
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
4 x. M5 S/ ~2 R. _# |}
0 d% F+ |) l; S* @, Kvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
+ `/ {5 d4 b1 a' ~8 H{
3 ~2 L5 `# ]9 ^$ c CWndNeuz::OnSize( nType, cx, cy ); 9 z0 F; C/ w' l5 e" o1 o
} , ]) Z f0 Q8 h
7 ]2 H0 B1 s: b+ B/ l, w8 b
( O8 c2 Y- y" E3 E2 Q8 z" G# p: v: x- j% f- X& b
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 6 ~ a6 M$ X9 z4 z7 A+ V
{ 7 o# {- A5 ~% u2 I
CRect rect[8]; ) }& V1 y( Q) N0 [# n& j# v; `
LPWNDCTRL wndCtrl[8];
$ b6 O7 T) X- }% c. u
}9 I# {& z$ U! Y) x1 V5 E# P, [ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
( y7 e" p& [, \- @( d; U T wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
1 t+ E9 v, Q7 v* p# `; x wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); . U3 o% E$ g9 ]6 C
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); # E4 \; X& S( T, D8 Y) y% h
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
4 [% i! U1 M! s, ]3 C) L# i wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 2 e4 a8 \' z0 x, _4 U2 T
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 3 v" F* v" U0 H' q+ S- i. B
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
9 f5 Z0 @6 I% C- T* m1 z: `% u8 w$ p. d$ t& e
BOOL bUpdate = FALSE;
: m& {/ G* k, Z9 I, z6 l% g( T* c* L) ^( K3 w6 ` ^6 F
for( int i = 0; i < 8; i++ ) : Q7 j1 E" B0 ]8 d- q) `
{
& ^% K$ |! v: q5 ? rect = wndCtrl->rect; + Z# \, i( b7 Z
* @! t& P: ?7 h6 o' d: R; V2 d3 m
if( rect.PtInRect( point )) : Y/ u% B+ R9 h0 m$ s0 s
{
% y3 i1 c7 I0 I( u& N CItemElem* pTempElem;
- l1 K* r: {: B! {3 J, [ pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
3 c! S1 g1 R1 i) Z8 o' ]. U if( pTempElem != NULL ) $ |/ F1 e$ e+ o+ ]8 U3 P- @
{
, R! }/ r# `+ U# {% O" C: ? if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
* l; _# P! _: W5 A {
- G( h# I* v J% X( y ItemProp* pItemProp = pTempElem->GetProp(); % Y, Z/ Y5 d$ ]/ l" v9 d9 s* E. X! A
2 M0 @( X/ \5 W- |/ f; H7 I if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ) A. |+ ?. _6 s: ?/ ?! K
{ : R; A, M4 Y$ _0 ^" X7 T, N
if( i == 0 ) ' A, C9 Y1 _3 z. b; @
{
. F! P# U+ R, p if( m_pItemElem[4] != NULL )
+ { S# L) m; f {
0 \; g# M4 X: m( G$ _) h int nSize = 0; / G# U2 E U' i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' r" l; i6 z2 b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
6 P5 }+ f, g. m% m4 _8 R0 R if( nSize > 3 )
$ X5 J, i8 R! }0 | {3 Y7 H1 d/ N) D; {/ T( Z
g_WndMng.OpenMessageBox( "oversize" );
; V6 o! D, |/ J" v, x1 R8 o; _ return TRUE;
2 E" p7 |0 ~0 M1 k0 @: k' T0 Y, w }else7 l( P: g5 D" q5 a; v
{+ u& R! Z6 u8 L& N8 f
bUpdate = TRUE;
( e* t/ ]- m) Q }
5 q% O4 g' @5 W' K b }
; d4 k t) ] j# d/ n; U if(m_pItemElem != NULL)
+ k" |9 n; g" b9 `$ R% j m_pItemElem->SetExtra(0); 4 S* C1 N* o4 U. p4 v: t. M
# @( n; [: Y- q1 t' U/ G0 h m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 M3 W+ [ y1 ]: q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 G+ B g) |7 N, T7 |
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 \6 K3 ~0 e9 O2 x D3 c t
- `2 @1 m* a- L* y2 N1 d if( bUpdate == TRUE ) ! G' a) x( P4 L5 i
{+ N+ j6 A+ n% U/ g i, {; H
m_pItemElem[8] = m_pItemElem[0]; 5 T0 z$ H- w1 e& i0 l. Z. t* F7 H
m_pTexture[8] = m_pTexture[0]; 5 ^" c% b8 y/ q. G
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );1 C" v- a6 o3 D0 @8 @" M& [
} 9 d/ z# Z2 S y# p$ \
}
' x: D$ r! q( g8 q* I: c+ E( J# z if( i == 4 )
# a0 K5 q0 E: f: h0 m& u' x {
' ^5 }7 O/ p, l. A9 M4 J$ h" h if( m_pItemElem[0] != NULL ) + T" R5 B+ V' b+ W- ~
{- s8 y6 ?- Z1 A) [
int nSize = 0;
0 o+ j/ A! T: r, y/ m: t# H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' d. N* |$ j# t' x nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
/ [6 k. m' z; C6 U6 S" [1 Q* c if( nSize > 3 )
6 _7 s, p. k0 x {
# H9 q$ W4 P: r0 O- J; |/ T% t g_WndMng.OpenMessageBox( "oversize" );
7 ^) o* \+ ?( c* `' G3 h1 [ u return TRUE; 4 i6 }, V% I2 f% O) u: S- x/ G5 R
}else, \6 }& J5 o6 p
{
$ O3 ~1 J8 \, @2 H bUpdate = TRUE; ; c. ]( p. D2 X" n1 \: |
}
3 f1 D5 ?" T. h# D5 ?6 ] }
! ~6 Z$ k8 i; x2 _ if(m_pItemElem != NULL) ) O! s# `, U6 I/ ]! q
m_pItemElem->SetExtra(0);
( {# j1 k5 [3 v1 T, j$ l& W; ?9 V( I- q4 \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( R$ N( g5 L4 {2 E m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 h# Y4 y: s& `9 p0 f( @ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, i) }. K T' I+ J# J
- T: ]& W1 D: Y, k$ C4 _ if( bUpdate == TRUE )
8 Y: u$ d+ L' | {' Y1 Z2 r3 l; ~$ H7 u
m_pItemElem[8] = m_pItemElem[0]; : m0 o8 J1 p, q3 c6 F6 f' v# [9 D2 A* v
m_pTexture[8] = m_pTexture[0];
H0 i0 b& `" K // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
! R/ D t& N9 k+ o: q2 ?4 s }
7 d1 |* x0 B9 s4 ]! B }
( ^* H: h, ^/ k3 b }else8 d3 B# q0 t# n, H
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 5 c$ H4 ]2 I4 ]1 d0 r- Q% _
{7 w* x2 ?( d% }2 D* C
if( i == 1 )
* u. G+ A) @9 Z3 R/ I {5 K3 {5 V- ^4 K* Z
if( m_pItemElem[5] != NULL ) : ^0 C/ Q" v. e
{7 i8 v6 k( c; M
int nSize = 0;
/ ?: j8 V4 v- ~: Z' o2 a T! u nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ {$ Y8 |% Q0 s( c0 ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); + A5 C- B. m q+ J7 v
if( nSize > 3 )
9 s, S1 `& C2 j+ M5 \. z {
; X9 A2 ?5 e" a5 F0 l: ] g_WndMng.OpenMessageBox( "oversize" );
) u5 h, E- `$ ? return TRUE;
1 _% v" a/ y5 a1 C" U: Z/ g }else& w& W$ n" t* V+ y" ]7 Z* L* C! H ]
{
5 {5 Z. W1 g0 E* ? bUpdate = TRUE; ) ]8 d+ k' |9 l+ @, Y) a
}; S) U% m. y* n9 X
}( O7 J* M( P, A U4 J2 ]! @
if(m_pItemElem != NULL)
! e- Z, s3 Z7 Q& `$ e. _ m_pItemElem->SetExtra(0);
8 W# h4 t7 h$ t* W) d' M r+ W7 z! K$ I. _
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / d/ Z* t/ U, O8 e
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 Q+ _# o3 H: f* J+ |/ F8 \9 }
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* c% X/ T. }: c& ?+ u$ `4 ^) u, y$ V+ @: s9 p# y
if( bUpdate == TRUE )
" H7 S7 T; X% Y) } c {
( g0 x& n3 N- H" }1 ^ m_pItemElem[9] = m_pItemElem[1]; 8 H1 h* p. d% ^2 Z2 z# i
m_pTexture[9] = m_pTexture[1];
# U( i+ s4 b2 O. K# k# p
( M8 S" `3 |) a% |& o* [// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
! h. g4 J9 [5 n }
+ \ V" ]1 g. c( a6 i }! ]( e' L& Z f- \7 r/ z, R: R8 z o
if( i == 5 )
# R$ T N O8 O% b$ Y: y {1 S% v# B. [) ]% Q5 s: R
if( m_pItemElem[1] != NULL )
: Y; e" ~3 H5 t3 c% ~# D {
* F4 X( ], H+ ` int nSize = 0;
% p4 Z; w5 o4 m2 l nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
p0 }5 D9 x x nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); I6 B7 C% B. x. V
if( nSize > 3 )
9 s2 P$ f( E! Q. X6 R6 S* Y {" B1 f9 C! T* R1 F$ h; q! m% @# p
g_WndMng.OpenMessageBox( "oversize" ); - ~$ i0 r5 Z! V" }6 p" B d( o
return TRUE;
1 V Z) O/ a1 @* ? I4 r }else, n- Q8 d, l1 ~; ~% X+ x
{
* m" M: i( G( W0 m bUpdate = TRUE;
5 r7 q4 l3 p7 F, x }
8 Y5 Y& ]8 M3 ?$ X# j: d8 V }
7 t% ]- I/ X& b0 h5 L9 f$ a' M+ v if(m_pItemElem != NULL) ( c+ Z7 Y, W+ J9 ^
m_pItemElem->SetExtra(0); " S" ^5 P8 `9 `2 ~4 E& V: M. c
/ I! _; E( N# k; G# A% Q' v
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* o6 y7 h, S# h7 P( t m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % R7 Z* J5 `3 U( d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 Z) ]; j3 G! m
1 O- W9 }8 V( J3 a8 | if( bUpdate == TRUE ) % Q( r; c( w' c- V |
{
: F3 d7 J. [3 L3 U m_pItemElem[9] = m_pItemElem[1];
3 Q0 \+ E7 h# u- w9 V, w' ?( S* s1 k m_pTexture[9] = m_pTexture[1]; 5 ^0 @% _0 z4 H
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
! C+ z" h4 }5 u' Z: m } 7 E1 `( E Z* J) d
}$ ~8 P! ?+ Q+ `6 S5 [( g
}else) J5 H; [" ?9 d% b. S/ d/ Y" o
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ; A/ a+ }- W+ U2 y
{) l3 V7 {4 P2 m2 L- D* I5 F
if( i == 2 )
3 x8 {$ E1 }) l# C {
. P6 ?. l7 O! o i, d if( m_pItemElem[6] != NULL )
8 o0 Z; l8 I7 B. _ {
3 Y: p( o1 ^8 c( }9 G. } int nSize = 0; ) g( g! l7 ]; ^! k: E& c4 A$ Q3 U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * x7 N/ f4 M. B- ~- U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 2 I4 p1 X7 f9 [2 E+ y# ?
if( nSize > 3 )
7 {0 L0 u! Q, C- y {, c& o7 Q3 ^5 [% l" [4 X/ C
g_WndMng.OpenMessageBox( "oversize" );
: S3 n7 y9 U. T* f return TRUE; ; Q7 j% J# J# z1 h8 I3 j! A9 y
}else
! ^2 _# X6 n& x5 m' j& G( `" c( e2 b {
. P$ [. m7 V% [: } bUpdate = TRUE;
j. F& w2 E) `& z) r0 j4 |; W5 L' s }7 F9 v, |; D0 S) P" r
}0 @4 H P0 t7 L7 P$ `
if(m_pItemElem != NULL) , s6 o) _2 @% @0 S }
m_pItemElem->SetExtra(0);
% V, N+ g& \! j0 \# T% |- i9 z% W8 u" Y% Z3 h2 l( Z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 o; L+ C- T& |( N* V% j, v; ~! ?
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 K* t1 }6 F5 A: _ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 L, ?$ R0 M: W
J8 y$ L! k8 W' C( B
if( bUpdate == TRUE )
% o+ ~. f5 g9 q7 {$ G: o0 g {
4 A& C; p- m, T) x' Q3 W* a, Z m_pItemElem[10] = m_pItemElem[2];
9 O- t0 U1 M9 q0 F+ @ m_pTexture[10] = m_pTexture[2]; ) H" g q S5 D" ^' H1 [% a, |
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );, L7 w* s7 F! s$ J) p- A2 A/ a0 e+ U
}
$ k& @4 s$ l, J0 ?- _% q }! p8 p7 x* X, K" v; z: Z
if( i == 6 )
/ x7 N: u* \0 h' d4 h {) @4 J- L. b0 W3 h3 o! w! ?
if( m_pItemElem[2] != NULL ) ' i6 W* r/ N! a8 s) X1 {2 N3 d: e% n
{2 M3 D @' Z# ^6 K7 h9 Q
int nSize = 0;
5 D" J+ t* t: I( E0 g nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 \- E- P4 C4 q: Q+ A+ E* I nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); & a2 C; O% t$ {/ ^0 h+ h
if( nSize > 3 )
! s4 i0 ?! t* G% Z {
( S5 N O+ a$ ^$ \/ O g_WndMng.OpenMessageBox( "oversize" );
. ~0 f8 D# p6 G2 k, l' k- H. ?0 |: a return TRUE; ( v- @9 L4 B& G5 A' G/ J4 n
}else
4 W( U7 t3 D) o2 n ^ {
* X' g, }" C4 e7 h4 [( f bUpdate = TRUE; / ^: g- z: B. j I) |6 u
}
1 I4 c+ N+ g5 n% D6 j- G) ]4 } }
% G' H2 ]3 M5 @ if(m_pItemElem != NULL) " l# e; B3 b( r+ q* ?; a
m_pItemElem->SetExtra(0); * x* L; {8 a/ ^$ b* H* M* l1 ?
8 t# j" u2 V* Q' _
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 H+ ], c0 G2 E1 e" Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' Z3 y6 `* q' f \: C
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( s$ t; T3 S: X2 G2 i( w; e% @# ^% V- Q2 Z; c
if( bUpdate == TRUE ) & u$ C% ~* Q3 k, V
{
8 a$ C) w% @5 @9 y9 R) I! e m_pItemElem[10] = m_pItemElem[2];
( b# H! U6 ^( H3 j% F4 r4 S1 c! k m_pTexture[10] = m_pTexture[2];
& O9 n4 L' S5 g( }1 d8 E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );& d& B1 Y9 m9 p3 L( H8 _3 v
}
% t0 i: Y( o8 F% u# j }- o5 w" a- G$ t" |- d# w: @
}else0 ~( ]9 e, g7 W8 d$ L- O
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ( p2 d& y7 i" R! R F
{* A7 K* [$ L; P
if( i == 3 ) ' B1 O' y5 ?& f' B* L1 e! E' S8 l1 t T
{
. ?1 q5 O0 K5 q. s if( m_pItemElem[7] != NULL )
+ Z' }# o# y! S1 G {
1 }' w: i8 a3 D+ v int nSize = 0; ! ~( [: X0 C. R( E) a0 G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * e5 ~7 ?; C4 _3 Q% s* |! M, J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
7 f4 o7 y Z1 l3 D0 W' V. J7 V6 U if( nSize > 3 ) 3 K4 z2 G9 I$ I- Z3 N
{) U$ I$ d( |& ^ A/ [
g_WndMng.OpenMessageBox( "oversize" );
! B# t+ G Y; M ? return TRUE;
- |+ i0 q8 q1 z, z, n, d }else
$ c& h) `$ A; v {
: J% c7 o3 A/ V5 S; {. x- W, h bUpdate = TRUE;
5 k0 n2 [. t+ P& ~6 N }% Q4 Q! Y- J- `7 w0 U5 ]) S
}1 o4 U7 H/ Q& t+ h* j: q
if(m_pItemElem != NULL) 8 Y% r# U1 m, J/ j5 a3 E4 ]+ F; u
m_pItemElem->SetExtra(0); ! }0 X. |" l* b
% h, U, y. X' R) N( r
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; ^5 \& e4 a+ R! j" v- L
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
Y( f8 g) {0 v: g m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 w: s; S) |' K) Z, o
Y. Z, N: J2 j) y9 w1 h( a' m+ ~ if( bUpdate == TRUE ) 8 b a- T& E7 }; ` K
{: B, J( n, B% t( l$ e& g
m_pItemElem[11] = m_pItemElem[3];
) V3 `, h. g8 v m_pTexture[11] = m_pTexture[3]; 2 q- A- X0 Z T' a9 X9 t0 q1 Q0 E
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
3 L. d. t& s8 z( Y1 Y* f7 I } " U; G7 c3 l! o5 X( A7 T
}
$ i. S3 P1 |. K9 K/ y if( i == 7 ) 0 q1 Q( w9 S; H- b5 b
{
4 A; Y) I3 {4 n3 ~ if( m_pItemElem[3] != NULL )
, I. M7 X! q$ p" t- y/ x ] {5 Z2 ]7 L+ ?& S7 g% l
int nSize = 0;
# w& G/ V6 W" l2 k. j$ h+ m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* a) i/ \# V( d o3 N6 K2 N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 1 i/ d" R6 ^: c( V! z: i
if( nSize > 3 )
5 M. S; Z5 _, U {, T( J$ i1 C0 E7 [$ V
g_WndMng.OpenMessageBox( "oversize" ); 5 f/ L0 Z( {! \6 B5 d& o e% w
return TRUE; 1 u" S9 j# h3 R" T) M6 d0 D# H
}else
_. z: A( r, v8 }. r {
g" U) V6 u6 Z& v bUpdate = TRUE; # S" X8 X7 L) f m! ^4 ?
}
6 Y7 Q, }% V, Q4 H, G, X }
8 Y% v, Z5 n4 k! y* j' E$ B if(m_pItemElem != NULL)
5 h; F4 H) a) ~3 u m_pItemElem->SetExtra(0); % Y B2 V5 i; u' ~
, {: M$ T6 t; _4 S m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : ]0 j5 O. l# U5 v7 a: n. q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" f3 o3 f& x& O0 e. f m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # J8 v( K+ c: L9 L2 s
+ v. U! k; p' U' F% W: }
if( bUpdate == TRUE ) / f0 [5 a1 S6 B1 Q5 ~9 @" X
{# n& h5 @6 P: P! Q& S
m_pItemElem[11] = m_pItemElem[3]; 9 P2 X* r" \+ x$ c
m_pTexture[11] = m_pTexture[3]; $ z" e. D, K1 f
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
6 n5 i0 n+ n( r1 s5 a6 w4 p } 6 \ g+ ^5 Z5 T
}- M0 \/ X$ T0 O9 k7 `( p! S: ~
}else
. x* n7 Q8 O; L: A, x4 z {
* L: a% y$ n* H3 Y- m1 e0 N g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
! R( s7 J% Z' e# l( W- ? // wrong tab 4 I& `% q+ v/ K1 g+ Y2 G% S) j
}
/ b( U& p) e5 C( C2 P }else
( o- q& n$ B n7 l1 ]: r' v {
/ {" ~7 b# Q: Q* N1 K+ g4 q$ E- w, A g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ( f9 i; z* r9 K; ]; |: z% X! f
// not blessed
' S/ R D0 y% E) d# d2 | }
" H: o7 g, h( N! N! d* u } ' F* Z. _! Y' }6 z7 |6 E0 ?
} * n& |9 H# q; D, ]3 W( `# j
}
* Z+ q: @ J% d/ R9 @/ s& ~ o1 o* T6 m0 K8 F) P$ R1 B
int nCheck = 0; ; z2 v+ C) U* I# c; X1 W
for( int i = 0; i < 8; i++ ) : ^& p& _# o" k/ x( P ]# P0 x; v
{
0 a9 \# {& p1 ]5 y, S if( m_pItemElem != NULL ) ! x: d0 B2 T9 b2 R! c) y U* z
nCheck++;
8 G3 y! K7 h+ t+ `1 l1 O& h7 r+ } }
1 R1 I2 e4 u, F* @ if( 8 <= nCheck ) . Q4 Q7 j! Q( y
{
% t& h+ j' a" }+ C, k! L$ @ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
$ R5 @$ C- |( r0 d2 u pButton->EnableWindow(TRUE); 7 Q% e0 {3 |, w/ u4 C, U4 m
}
& {4 J }) V2 ^ return TRUE;
3 y1 Z% Q7 s4 D) X* F0 L- B2 ?* ~}
" ^8 t$ j! h3 G8 t* xBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) " U" O6 I* T" ?; v1 e, T6 I% m1 z2 w; b, S
{ ; z% v% t, X3 c3 F& {
switch( nID )
' i* W! {, F) U9 L: V {
$ E9 Z/ i/ U: ~3 D( Y case WIDC_BUTTON1:
! L7 B8 |3 _2 }) P8 J; |% B( o { 8 G* N: g) B2 w! r
g_DPlay.SendCombineFashion(
3 @" B( ~( i$ }- z" q5 f( Q3 z' C m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
% e. i @. R1 N. U* Q& J) j m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 3 t1 X5 w4 q2 J) y
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 2 c4 V9 k' O8 n' p6 A2 ~
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
1 P4 ]4 j1 ?8 e: y: \3 L6 n ); / j- H5 p6 t& _/ f( L( g. [3 \5 c
Destroy();
0 `) }/ b& u# H break;
$ w; t2 o: x9 J% A' |8 _& H0 r8 X( k }
B- X3 o' z; \( z0 v0 @* s case WIDC_BUTTON2: ; W: ^4 k" j) K1 i# S
{
W% |! S% J. e0 @. T Destroy();
/ u# Y7 M% d+ I7 N0 w$ F. g break; ; z( p, U8 Q$ F' k ^
}
* G4 K6 G9 H) `7 V } s/ X1 m7 N, q4 K9 R' J
return CWndNeuz::OnChildNotify( message, nID, pLResult );
$ x& {" s- o% B2 B( r} 5 n9 T( p8 \# R
#endif // __FASHION_COMBINE
, |- j2 L' ]5 L4 M# ~' B! g E6 A* }' Q" [) R: }0 |2 |" E
----------------------------------------------------------------------------------------------------------------------------
7 c" l. w/ e/ v6 SWndWorld.cpp
: @5 g, R) C3 L在 case MMI_REMOVE_CAMPUS: 6 z1 g1 [) h$ P; g3 L
{ 1 V5 J# H4 X" Y! f( H3 K j
if( g_WndMng.m_pWndCampusSeveranceConfirm )
" D6 z3 W8 o& W+ b- S SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); : `5 e6 J3 ]' u- r" e: W% L, \
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
1 l4 C# M$ y3 f- u* L, B g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
" \% m. R* z3 l5 ~/ p+ v break;& Y0 d6 Y+ p1 I' t# `
} - B2 T6 M2 c% b2 M j' r6 U
#endif // __CAMPUS
! w4 ?5 P! e& Y5 l" {
% ~4 e) C% |% ?) ? 下面插入 #ifdef __FASHION_COMBINE
! C* s3 c# T8 h0 p4 f. e/ y6 L case MMI_COSTUMEMIX01:
# D: ~2 g/ X0 Z8 d) ~ {
6 U% d1 m/ d, Q; E3 X) ? SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
; A5 H0 m4 g4 J0 E& O9 j+ N g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
* d1 ~1 @% \3 L- A) Z$ c$ \0 D; D g_WndMng.m_pWndFashionCombine->Initialize(); . U3 L- j- a3 G E! g% ^
} 9 t" k1 @: K$ M% J+ j/ k/ y
break; 0 k8 ^6 D: T z5 x8 P
#endif // __FASHION_COMBINE
, @/ i! ` {- b' E$ T( U
# d7 n( j$ T. S% S3 X! A) _$ U ----------------------------------------------------------------------------------------------------------------------------
# _: B8 v( A6 r+ |* m Q3 q) BWndManager.h$ K% a; ^$ w5 \, F/ n& j3 P
6 L$ K1 c7 f5 z* Z. C# i2 {
于:6 x% v' N/ D. q& f+ ^# q$ N
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
8 }9 |6 B. j8 G# B# [# P2 ? CWndGuildHouseBid* m_pWndGHBid; ; Y* j! E8 T- o8 S/ d& V! a$ S; s: `
#endif //__GUILD_HOUSE_MIDDLE 0 H/ m* |' Y, j+ v8 j
" k/ J0 d1 s# v. a2 P1 W; D
认为:' K1 ~" H3 l B- j S, F
PHP代码: #ifdef __FASHION_COMBINE* x( ?/ B' g8 Y5 ?2 t+ Q; o
CWndFashionCombine* m_pWndFashionCombine; & i. A" C% \; w5 M2 _3 | A3 h
#endif // __FASHION_COMBINE 3 I+ M J: s3 k* K. R8 I8 ]/ O
. C; @9 ^0 j% c# X
----------------------------------------------------------------------------------------------------------------------------
2 S% F1 q8 b& k/ {/ t8 ]" jWndManager.cpp
% m: K# J6 d- G& P0 z2 O! L% H L ~8 f6 ?7 `& I
在 #ifdef __GUILD_HOUSE_MIDDLE
/ r: N) t, D! R1 X3 p! { else if( m_pWndGHBid == pWndChild )
# [1 v. |2 }& [% Y { 4 E4 U9 L" [1 |, s
SAFE_DELETE( m_pWndGHBid );
( S( q& B0 Y5 |' w; I* `: ]/ P( ?- A pWndChild = NULL; : u& `" L* Z2 P/ }# J( Y3 B( S( R) ~8 \4 }
} 5 {, @- t0 O4 @) i; s. I! n3 t0 L
#endif //__GUILD_HOUSE_MIDDLE
^* p+ b/ c' x l% _) ~) `7 I3 l- a! d# a
后面插入 #ifdef __FASHION_COMBINE
* Q, \" h" L) b; {9 T* ] else if(m_pWndFashionCombine == pWndChild)
. J/ S( q3 u9 ?. ] { . f! Z' ?6 c8 T
SAFE_DELETE( m_pWndFashionCombine ); 4 Y- P6 \3 ^. Q$ P l
pWndChild = NULL;
% B4 O( ^5 S" S3 i* K+ \/ \ w } . A1 b% A% N Y6 a2 T W
#endif // __FASHION_COMBINE
; [# K% t5 I% T- F, W% D* \
; D ^9 X$ B; [6 |" _- d. ] ----------------------------------------------------------------------------------------------------------------------------* S) ~+ m8 _" h0 }$ o
DPClient.h
( l8 Q$ H+ f( S; p4 \# w/ ~! L- n/ [3 S
在 #ifdef __GUILD_HOUSE_MIDDLE I# k( w2 q8 I- |
private: 9 {% b2 P% X' R# F o
void OnGuildHouseTenderMainWnd( CAr & ar );
7 D1 J) M8 r; F6 a void OnGuildHouseTenderInfoWnd( CAr & ar ); - P k; {1 W# c
void OnGuildHouseTenderResult( CAr & ar );
% F& f1 I& U; O4 [# ?4 M0 k1 t% |# cpublic: - b; m9 w6 Q9 X, x* Y4 `
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 0 T) Z2 ^: k) ~9 s# k O/ b
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); - c- l8 [1 T6 C# E: S, h9 D
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
$ L" L+ G7 f6 m& H+ o* t#endif // __GUILD_HOUSE_MIDDLE , E8 V2 V7 K8 \/ G
2 \ Y6 a. _! @6 _
下面插入 #ifdef __FASHION_COMBINE
- B" F% y4 r+ ]* i$ F void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
@3 B' ` s/ _. J0 A: M) |#endif // __FASHION_COMBINE
\8 x/ f1 J: I) `- h$ U6 R; _: ^2 k$ S) a5 D
----------------------------------------------------------------------------------------------------------------------------
( m0 A7 E, l* f, f: SDPClient.cpp p$ k) }. m! g3 t
( q) m2 _6 F7 f7 z0 S3 Q在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) " D) c$ }' L( R- E, g4 G
{
( Z# `5 w' y0 M, u/ b- u BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
" T1 I ?) ^: R" g* b+ b" {5 S ar << objGHId << nTenderPerin << nTenderPenya;
7 A! z$ J+ C" i* w3 l6 S' D SEND( ar, this, DPID_SERVERPLAYER );
7 R1 m+ T3 Z! b/ L' w% L0 [}
5 X# Y/ Q6 n: u#endif // __GUILD_HOUSE_MIDDLE
$ }5 K) V! A* T5 R& l0 z
4 ?. T/ G. T. C 下面插入 #ifdef __FASHION_COMBINE% J: e, h+ S7 k3 H
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
! u& s: K6 ^5 J' M+ ?' o1 j0 A{ " e) P# I' E6 T: W4 ?
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
9 D9 [( R- Y* L1 U* | ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; ' y4 C" [$ ]$ O" U3 d& A
SEND( ar, this, DPID_SERVERPLAYER ); : P& c' u1 F1 T+ A
}
1 p8 }$ r3 F8 l) V( F: w# Y#endif // __FASHION_COMBINE ! i: t; t: x( ^' r
, q! I+ V6 h4 Q ----------------------------------------------------------------------------------------------------------------------------
9 O7 t0 d# F2 p5 X4 ]
j/ v- v" I2 F2 s y8 ?: `现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
4 R# }3 K& t2 \7 h5 p
2 Z/ a3 f7 [% S) z" P ----------------------------------------------------------------------------------------------------------------------------9 S1 [7 _! x4 ~
4 i( K3 A- x2 f8 O, l! f
. N/ ~% x" } m$ c- I7 o, m: ]/ k" y/ y- G P, ]
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
$ a* c! w( [1 Y0 r6 u3 s4 J& |$ M- N
+ V, b# I( N9 X q8 Y9 X$ p$ m0 ^, @7 }~怪物 " ?7 E. e5 ~ G0 a7 |
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