|
莫因E * PVP
' ^: ~& i1 V4 V- M% w
% z) E( }4 w# a8 c* S* Z9 h( Y, o4 U
P5 S/ ?( ]( N/ o2 {# A3 q: f今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
) q" c% v& a! @: z* P: Q8 }3 e2 Z6 _6 L/ M
有大量的代码,我已经测试过它,它可以编译自己1A。
0 S7 `5 {3 V4 a0 \" @! ]
2 ]7 @7 W5 Q- F2 N6 E, H
* h( U7 C" {" ~: h5 g% w9 W现在会如此容易所有的C&P'en
* A1 R- ]* }! C$ x3 H0 r3 I9 z) J% A& G8 I
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”. {7 Q& R3 k" H" B" `/ m* @; Q
/ `: E2 V4 \1 g你说我成功,资源应该时装组合系统顺利运行。
9 w& B: h& A/ S' x0 N
3 M* X1 b" m/ Y# g' t1 J
$ X6 m& {$ c3 j% ]: i/ { k9 e3 y0 w$ H2 k0 J9 E/ g9 I
首先是学分:: h7 H0 ?+ v# R$ Q3 J$ ?+ O0 O
! b+ Y: @' `1 ?7 Y* f
Etioom(90%)
& [0 k+ n0 V6 U- D3 [0 W- f怪物(10%)- W* p* A# R- [- o; l$ v! O
6 C/ o1 f: a% A* [; W3 K6 A
' l+ P, w1 ]% V5 l/ b这里的问题,而是“不问任何小型或定义语法错误。”) B0 q( n. [5 H2 ?" H/ t
1 @" G9 X; ~% T
$ g$ o# L% Z: o* V" ^
0 e- C# R! f3 F7 P" m7 ^
! V. ^0 K, _( Q" o' G4 o8 Y唔够讲,这里是答应释放: randomoption.h+ L- a, i% c4 F& E
T9 Z; A2 F6 L& i7 P在 public: n6 t- p* W/ T
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
4 C) d& p4 ]2 H- @ void SetSafeFlag( __int64* pn64RandomOption ); 0 {+ t9 R* B) A! f0 D: [
void ResetSafeFlag( __int64* pn64RandomOption ); 3 W4 ~) [$ f+ V2 D. W I
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® ( ~( g% M0 r0 ~9 z# `' K, O" O
0 N! {+ z: ^' k- V: B 这下面插入:
+ g* Y; K/ ~1 ^, O+ U3 D
9 y7 u8 `8 X6 U9 V #ifdef __FASHION_COMBINE
- @7 z, `9 m( H# Ppublic: n: v! C! X. f8 S/ g* b3 j* V# h
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
# h t @, g& [& L, Z, Q: V1 [#endif // __FASHION_COMBINE ' J" o2 O9 }4 M
; G4 O/ t- K% K; \( a9 W --------------------------------------------------------------------------------------------------------------------- M( L7 T) {) E5 i8 U8 r) L
randomoption.cpp# R5 F7 D, J& e3 b: U9 a ]
" @* w% ^& R& g2 b在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
5 s6 c; M0 J/ f4 ^7 z
+ l/ ~# x w8 F5 L" M( V 下面插入 #ifdef __FASHION_COMBINE
' _% R1 n! P( X' a$ s- G1 d. i/ Eint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 4 \7 |$ i1 l% J$ i9 z5 E% J- r2 |
{
. s7 D# |4 v( S0 ] int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
4 c/ ]8 I0 T* n; ` int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
0 N4 ]5 w/ \% S3 _/ y0 a+ e& m1 n4 S( j. a+ V0 Z: \" j
if( nMainSize + nDestroySize > nMaxCombinedSize ) 3 H! M; T' l" W! S/ {) T$ E/ L
return 1;
; l# M1 C3 Z- A8 z+ @/ b( U6 s6 F' b2 S+ z! a. Q5 Q% n' A
for( int i = 0; i < nDestroySize; i++ ) G5 f: e% x" G" Y5 [
{
; L* n+ T3 L2 c) O! k2 d5 d2 {& B int nDst, nAdj; $ Y, E& d6 _6 P- R7 d" V" h& D
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
N9 t& h+ m8 w: W g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ' v' i O( A+ V# d/ I
} 4 B& N" @2 ~. ]0 |9 f6 W
return 0;
0 F2 [# _/ Q# U3 G# T} % C( p: G# N/ g! Y# B4 B: F
#endif // __FASHION_COMBINE
/ {; Q( C3 B1 A' \8 ~ C
3 j6 a5 l0 b3 |- g -----------------------------------------------------------------------------------------------------------------------
7 F1 J5 w$ P& X# T3 d, \5 aMsgHdr.h9 R1 z9 U) s: X, X
! y7 b4 R2 Z/ w2 I7 D( Y& U3 Q( u3 t插入 #ifdef __FASHION_COMBINE
5 z& n/ ~3 x1 s* s/ A#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002997 G) K1 _' c( U
#endif // __FASHION_COMBINE
! S: ^/ p% i2 V3 Z$ K' N; f [$ w* [8 {9 y) S
-------------------------------------------------------------------------------------------------------------------------
( }2 G8 [1 g: zDPSrvr.h+ V# \$ \4 Q' A1 B8 l4 g. y
$ ^ e/ c3 w0 D6 y" H1 U, a
在 #ifdef __GUILD_HOUSE_MIDDLE
7 I! } P! A+ | void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 g5 G/ V5 h* v7 ^$ s6 u' D/ R6 P
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; v9 ]8 @. z t W) W4 {# G; U
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ I3 Y1 g% T# L0 }' G3 `#endif // __GUILD_HOUSE_MIDDLE 0 H) Z2 P+ ~( }8 X! x- X
' T. u5 ]/ ^' X& c% T 下面插入 #ifdef __FASHION_COMBINE! e8 a7 P* X3 v+ V! T; R( K
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ f* X I. M( f8 l, A I# `#endif // __FASHION_COMBINE ) }$ ~" G+ R* h" \% n
0 L# f5 _5 G s+ ]
-------------------------------------------------------------------------------------------------------------------------
; J5 b8 C3 G' B1 U( jDPSrvr.cpp/ y" E `/ E; i/ v
在 #ifdef __GUILD_HOUSE_MIDDLE
% |0 t/ B6 T- a ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
3 G) O) F. Z% ~% w) U2 r$ X7 W ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
- K+ ]" ~1 m+ ? ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); * j: g. R8 W- V4 `4 X3 k
#endif // __GUILD_HOUSE_MIDDLE
' r; Q6 O% T* m. w# B( q ]7 E- i
4 D! [3 G! _- ~; v9 z5 R 下面插入 #ifdef __FASHION_COMBINE+ r8 n( R+ ]* G
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 8 n( J4 _. u7 q9 D; b# d, m7 d4 Y T
#endif // __FASHION_COMBINE
: K. j4 ^9 B" [$ Z1 W' I" r, B4 |' Q+ N# z& r5 }, l
0 y) p. [; A6 `- D
在最后插入 #ifdef __FASHION_COMBINE- @3 o$ G1 w; c- j, N
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 8 }. B: R2 h; E8 t# _9 E
{
; g1 o4 d3 D. M! }1 M5 w) r CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
. G5 g! F. A1 g if( IsValidObj( pUser ) ). Z/ E; E6 ~8 |' ~4 w2 c3 N) q5 m
{ - B( O- K p, J4 E
DWORD dwItem = NULL_ID; $ V5 A4 d! c$ [( O; o% N
CItemElem* pItemElem[8]; " e5 P' `5 t8 K/ y/ ^; D
7 \; c' T- o7 l x, h. e
for( int i = 0; i < 8; i++ )
( T' k( c7 ]. |9 o% C% v3 Y { * q6 y' Z- O) ?
ar >> dwItem;
) ^ C& s. O9 v6 h) z3 I/ { pItemElem = pUser->m_Inventory.GetAtId( dwItem );
" [. T+ X" F8 X4 K if( !IsUsableItem( pItemElem))
" O& d7 a% G: b) N return;
( v5 D* |- S0 z0 E }
& Z, O* }: x1 O7 a- y# H if( xRandom( 10000 ) < 10000 ) ' l# x2 @# l' T0 q$ f) l
{
% Y. Q2 k; a- ~) [. O5 d int nResult = 0;
( _4 Y7 _6 v: o nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); " K3 g5 d/ @8 I- X5 S
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 2 K$ ^& q6 P' P* M
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); - a4 l4 o9 y! l* \5 t
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
! p3 K( c+ X( @" l0 @( n if( nResult > 0 )
0 |& l7 b- a6 n {
: \5 }5 I& c+ u6 W$ f: e: H, \ Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
' P, B) K! o! c0 f" K } 6 i1 n& ~; E) G$ x v9 R' V
for( int i = 1; i < 8; i += 2 ) - I# n" ~" k: g+ U6 g$ X# f3 ?
{ / v% T4 e& K1 P9 ^: B7 v
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); - k/ {* o2 c: }; E
}
+ f- V# K8 p8 f Z for( int i = 0; i < 8; i += 2 )
2 t% o/ U# \& k' \" x! Z/ ?; h. `" a { $ H5 B0 F2 ^, q
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 7 o8 X z) F2 G3 S4 Q
} , M3 r/ K7 J8 O
9 f* ]$ J8 s1 M! J) E% J/ t pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
4 N/ o7 w4 H S5 n5 ~ }else 6 I! O# d. A- Y0 X& u0 m' |
{
$ \; _/ z+ y7 ^. N pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
* V7 S: m( f* ^6 Y. i+ l if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
/ X/ B `8 P* t0 W3 G1 s g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 5 F8 O& A* f- d7 b' {. B8 S
" ^! f# w4 @+ ` p1 e
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
" [4 g( c) y/ h7 ~5 d9 L { 9 f3 q+ S1 e! d; F
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ' O1 u& T. P0 _# u6 ]/ @
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
5 L; J: {& }$ p: i3 c% Q2 E% m' a7 E( s' n( n) c+ M$ ` W" N
}else & N T) A4 T. U X* l. [
{
6 Q! Q" D' l6 c2 Q, | pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
1 r3 V6 @- r5 a2 d for( int i = 0; i < 8; i++ )
% w. r7 X j# t F# u/ |, M {6 q4 u- f+ `8 s, d4 Q* T4 F
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
, |% n @7 `5 S }
* O7 O3 E, R$ X) F }
" R# }0 A7 ^& C+ @% J } * s5 g1 X/ @3 ?; K9 X
}
' b9 i& `- C# J+ m" R}
9 j0 j `' S/ i" `3 A2 I#endif // __FASHION_COMBINE
* o2 s6 b9 s) j5 R; U
7 H6 p: T8 y- u* x ` ----------------------------------------------------------------------------------------------------------------------------
& O2 a) ^! A4 K3 T$ k& M8 hWndField.h# S2 ?" f x# O/ a& M
在 class CWndCampusSeveranceConfirm : public CWndNeuz
9 ^" O9 S; R# I9 d5 A* g1 N$ I7 A; a" [2 Z9 Q1 \4 _
下面插入 #ifdef __FASHION_COMBINE
5 w* ?4 H/ o4 n& [class CWndFashionCombine : public CWndNeuz - E1 n$ Y, j' w6 v- C2 N
{
, e2 _; S4 e$ O8 xpublic:
" w8 _5 J$ Q5 y1 h' `9 I/ Q CItemElem* m_pItemElem[12];
3 j' m1 n5 O# [1 W8 T5 |& f CTexture* m_pTexture[12]; ; f+ [# n' P% X. Y- {0 D& V+ {
: ]7 p* a5 k, z7 P/ k0 y2 `
public:
+ w8 H$ I0 y! _0 q8 Q CWndFashionCombine(); # x% M# Q. {7 z+ u/ t j6 V% T# x5 L
virtual ~CWndFashionCombine(); 2 L/ {! ~& ^# W: q) P" T
/ Q5 A4 r2 K/ u) N, X virtual void OnDraw( C2DRender* p2DRender ); 4 u8 V' `; c2 p' s3 l- S
virtual void OnInitialUpdate();
9 U0 h) R5 D4 n; m& a virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); , C2 ?" T( z7 P3 b
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
* p; M( g! @8 u/ n* t+ P2 U# V virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
8 y$ G( J; U% Z virtual void OnSize( UINT nType, int cx, int cy );
T/ g# p/ X7 {: k0 K virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
* {2 K, Y) X: o0 a};
8 a; V$ s* j. Z6 A. d* a#endif // __FASHION_COMBINE
% S4 ^8 j1 v8 q3 r- z+ l) U H9 t' o( f$ l
----------------------------------------------------------------------------------------------------------------------------8 C g; J" [* G+ y) h0 F2 P
WndField.cpp
; D& ~2 `' X0 X/ G0 E; r3 s# \在 #include "wndwebbox.h"
& g6 |) c8 U0 c. V5 n* D" R# `8 M5 _5 u! Q( M
下面插入 #ifdef __FASHION_COMBINE
% N8 k) r4 L' q#include "randomoption.h" ; `; `: Z" ]1 p
#endif // __FASHION_COMBINE
, t. Y& k8 P' A. b( t
) |, q# v! @9 Z% f& B% y 就在最后:
! j; i" w$ L1 q( p% I: NPHP代码: #ifdef __FASHION_COMBINE
( S0 l+ Z8 K- m* e( ?. G3 ECWndFashionCombine::CWndFashionCombine()
2 @. _, ?+ m& R5 b( g! {- Z" f1 G{
7 T0 j& {% {; ^ for( int i = 0; i < 12; i++ ) - `, ^; G5 C0 b+ M% F) k
{
0 \. }9 F; t4 p' D! x! d) h m_pItemElem = NULL; ' Z( p/ m, v* g( X1 `
m_pTexture = NULL; . d$ r8 }& i; k b( x1 e5 b
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));6 R1 q* J2 D0 k4 H, F" ?8 B
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
U% N T+ C( u8 G }
) Y: [6 i: m+ [! J6 H( x}
9 b6 ]' U6 K. u+ aCWndFashionCombine::~CWndFashionCombine()
% v5 U3 o. n: V+ B9 R! g1 E{ , m( K% ^5 a$ }! A
for( int i = 0; i < 8; i++ ) " X7 o8 C/ a( d* K7 ~2 N8 v
{ |& X0 Y9 j8 e8 H* e0 J; P
if( m_pItemElem != NULL ) . ^' p B" g8 O4 ]
{
& ` ^5 C' |$ {7 f, c if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 6 @* c7 o8 p$ R/ P0 v n
m_pItemElem->SetExtra(0); * z/ c I8 \1 Y2 P. Y$ v
} ( h& K# T" t& e. j9 E C
} " g1 q4 s0 i' j" `' ~
}
. H1 X/ A+ A% E3 n" M7 lvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) $ R; M+ w7 Q6 n) p+ y6 k) F
{
$ C3 O' n' m5 N$ o LPWNDCTRL wndCtrl[12]; 2 F* N1 N4 t" Z+ c9 s% f$ ?
( E' z2 v# K9 |- ^+ G* m2 N
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
3 f9 H5 F/ J$ @ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
0 `8 R* q- J' L$ i W; o( x wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); + P) t% _* l; `0 r; w/ a8 e
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ' }, q# \9 s" p* \( ~% M
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); / W A& Q) `6 G- p1 f
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
" Q: t( n* n( g& n3 ~3 v! U wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); - z% E7 I5 g' W+ L
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
! D0 n) k7 l( T6 }# f3 c; I wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
$ T& P8 |" [+ ?+ f) K! X wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); # N; u- Q& C5 t8 Y/ n9 r
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
- q- B/ j* }6 ?$ s wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); : Y5 q O5 M9 s2 e j
. d0 D L9 Z9 O3 |3 o
for( int i = 0; i < 12; i++ ) " B# s7 U; a/ ]) B, `4 W# [
{ : _4 _4 P4 J( ]* T* d4 J- E
if( m_pItemElem != NULL && m_pTexture != NULL )
( }5 R; q! L* E8 n { 6 r! n' w* j0 e& F9 V. {- P
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
5 A3 x# |3 Q. s& Y6 h } 1 {" g7 O! D/ T) u$ [) y/ I
}
+ W) d {$ p+ X4 l* E}
, ~: @+ I/ ^1 F, g4 I7 Hvoid CWndFashionCombine::OnInitialUpdate()
" x, Z6 C( j, w7 U{
9 [( A+ C% b2 r CWndNeuz::OnInitialUpdate(); 4 \7 B9 B5 U& T. ]& a. u
8 ?0 Z7 Z! z( F% m W% H5 l1 k8 S
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
8 x: a4 H7 G6 K! u( |4 _) o( y" l pButton->EnableWindow(FALSE); ( r" E4 }& S; z3 N* Z7 \: g
+ t2 C; V6 q) `" x1 I1 V8 [, \3 F
MoveParentCenter();
8 d3 R3 Z2 j; L& i+ t/ ~( ?7 o4 u} " \; R2 e' V! b7 u
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ) c" S6 b: r: ^1 X" M
{ ; N) ]1 g( F* L+ R" A/ }0 |
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); * t0 k; @ j( z- S
} ) e) h0 t; {& U- v% \
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) $ q* O+ n( h: N8 _; q8 J3 x
{ 1 d2 p* A: U4 V) ~' t
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
: o% _, W. r8 [& O1 j: r}
# f/ ]- H+ X9 Svoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
) C- g6 r! c+ Q2 \6 Q& X- Q+ _{
& L7 x+ d# V0 A. E Y' d$ D, v CWndNeuz::OnSize( nType, cx, cy ); 1 C- r a# ?' z; l% A7 q+ ~2 |
}
- _2 }9 r, G- ^4 ? h2 C& F( r# `9 h9 F& l8 m/ b* W" ^- D
, s8 w5 e. S7 N, Y+ m# B* I* B% h, Q" M! q' U
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
* {4 U2 d* g5 E{ : `' _& x$ P& _9 K" [6 k( ~
CRect rect[8];
) g+ h4 z3 z, _3 _& K- N7 O5 y" R LPWNDCTRL wndCtrl[8]; 0 W+ H& N5 F* E, |8 d3 X4 k! W
% A [( r$ l3 O* U% } wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); # x) h4 u' u0 W0 p% P
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
; f* Y) l- I8 `. L% z( m* c wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); \# B8 J- |7 ~& A1 S3 \# i3 ~
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); % Y3 c$ |$ L. `4 h. \
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
9 F2 U/ H1 G7 \4 [# X8 u, ? wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 3 m2 `# _: ]2 P1 m& E* L: ^6 Q
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); p, v% F+ ]+ c! B* P
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 1 t* p! \0 d) {% w- S' g N9 U
/ H/ {( f3 j+ f" i# H# {5 s BOOL bUpdate = FALSE; 3 H D* w. \ P. ^
0 u- H/ U9 q B9 j$ R for( int i = 0; i < 8; i++ )
4 B4 Z) f% {& Q { i# q+ m% @3 S# V9 Q
rect = wndCtrl->rect;
' [/ [9 w7 g+ S0 Y0 ?" E( G
/ x8 O( F8 V% [ if( rect.PtInRect( point )) 8 q0 }) Y% a: W! I y, p
{
4 E9 d" U7 X: `0 C+ Y3 c9 C& Y% s1 E CItemElem* pTempElem;
4 j7 Z; S, a: z pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); T! U$ i% f- Y( }
if( pTempElem != NULL ) 4 t6 Q( s$ j) l, _+ [5 F
{ % j5 P1 w1 @5 ]
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
+ J1 \3 A$ I. m* Y. R. _) k3 [ {5 J' b+ a9 z/ u' H- j# q3 ]
ItemProp* pItemProp = pTempElem->GetProp();
* v, X7 O5 Y. U8 e" w3 N9 {2 M9 ]
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
6 q/ C0 X4 w( Z {
1 W6 j" \5 D. q2 j8 @9 g+ [ T( O8 F if( i == 0 ) p3 L& _1 C/ k1 N, _4 z1 R
{
, W# }0 v( [- l if( m_pItemElem[4] != NULL )
# y7 C# O; d1 Q {
1 O6 Z* u+ |1 K$ u int nSize = 0;
. ~9 D6 R) S, v9 c. o) k nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; u4 P6 S& ^8 u nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
/ F/ [- l; p; y if( nSize > 3 )
, Q( \: j! Z/ o1 w {
0 u& r$ M2 x( m; i, x g_WndMng.OpenMessageBox( "oversize" ); . S s) C/ a, _+ E( J
return TRUE;
( f3 c1 E6 {5 k( S. h" ~ }else$ k' N+ R8 ?7 s' X* k
{- t! A3 a& P. W
bUpdate = TRUE; ! Q" u9 E4 x2 ]1 |+ V W
}
9 w, X! E) \: D/ C- U, w& h }# O( v- a" S$ c" |& `. q* p: ^
if(m_pItemElem != NULL)
+ z" \& @: U9 t m_pItemElem->SetExtra(0);
0 Y$ Z# B" ~( g6 b* K! a% t
% y% S; i' k9 b+ E m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 S. {0 P8 x: o5 p; ~ |0 H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 r3 z, _! L ?8 b3 t8 X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: y( Q1 v' S4 D, w; b) q! D, `
5 O. s( |$ I- C- h, B+ i5 | if( bUpdate == TRUE ) ! P0 I/ t2 c9 J G/ ?* @
{
& d) D! z1 G0 u& N P; v7 l m_pItemElem[8] = m_pItemElem[0]; 5 ^ Q6 F0 D9 E7 c$ F6 T/ l
m_pTexture[8] = m_pTexture[0];
/ j( _* t/ U9 A! v8 A // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
% R1 W/ h" [, W7 \& Q6 K2 Z }
) d4 |, m# {7 G9 L% D7 B- b' X r* c }
7 |9 M8 |9 a) e% a6 a5 B if( i == 4 ) 2 t! i i4 i3 V) n$ o& H
{
( A6 e/ }) f& q& W if( m_pItemElem[0] != NULL ) % m) v" D9 m0 u# n5 X* o
{) |- i( ^; }+ S1 i! B- V/ P
int nSize = 0;
- {' j$ t* {: W- H% { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 k$ @$ `0 Q: ?1 f nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); ( F* i. j0 v0 ?, T J
if( nSize > 3 )
+ ~/ q" a2 t" l% D {2 t: e% k1 P) N
g_WndMng.OpenMessageBox( "oversize" );
# i. M. v5 f4 h/ j8 ~* ~' {6 y return TRUE; d9 Y/ X6 U& B) P, d0 c
}else' a/ ^- d2 Z) X( ^
{ f: a. j+ u7 x& p6 ^
bUpdate = TRUE;
8 @% V! g( s o d3 ], \6 Z' V0 M }: E: B% [. g) g( p1 r
}
5 {; |5 y2 {" T9 l! r if(m_pItemElem != NULL) ' ~- ~* b) Y# k" y
m_pItemElem->SetExtra(0); + p1 j; Y. _* j8 U$ H9 P5 ^
$ F! p) I7 |4 H/ K* m9 Q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 S# x8 `) a7 Y" z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 D1 ^$ ]% f4 W+ O m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- b. ~1 P1 E. R& ?5 F5 G- K
+ n, d5 \* L- k0 V; a% s if( bUpdate == TRUE ) + B/ a# d @1 J: ]) L0 M
{
: k. s' c$ u1 S6 ] m_pItemElem[8] = m_pItemElem[0];
( }$ B2 o @; I6 ^' y m_pTexture[8] = m_pTexture[0]; ; u9 H4 t7 C- \3 C2 b
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
, B' d$ @; z2 K9 z3 c. Y0 O }
( m# o2 F8 g @, W! F }1 t* m1 d7 ]2 B
}else3 R3 _" i$ D2 P% ~6 D
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
) q' |8 o$ t9 R8 x {
9 U6 }; t" G# {: B! A if( i == 1 )
6 t( }1 ]7 e. k7 w1 j {( S/ f; i9 }. ?+ D9 Z9 i% V p# ^; c& g K
if( m_pItemElem[5] != NULL )
; o, e) L7 Y4 f) F: r7 _& a, G {9 A# M7 _; H) @# {8 B1 ?$ T b
int nSize = 0;
$ [3 ?3 A. p" } nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 u: x- A5 T% \# | n9 e4 c nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); , v q+ Y3 X+ o+ l* ~
if( nSize > 3 ) " J: I- p6 q8 _6 ^8 H' W% {$ O! N
{
6 m' J$ X7 I/ L2 b6 l g_WndMng.OpenMessageBox( "oversize" ); 2 P& [- ?. z! l% u
return TRUE; Z# s+ @* S3 r- _' O! X8 \; k/ r' J
}else! `& n1 v& y) O
{+ D% n+ U& _3 `( A
bUpdate = TRUE; " A2 A4 L4 z4 M% n6 `: }9 m
}
! f* C% Z$ J0 Q) B }5 ] V6 u9 {1 e3 X! a" t
if(m_pItemElem != NULL) 5 y9 C/ ?. j6 I" a+ N
m_pItemElem->SetExtra(0);
: m( s5 [% Y% P! n+ J3 I4 h% O8 t6 J q) \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; u' I- W; p. C0 v1 F# b# V
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : e8 h7 u7 u0 b! x3 P$ }) ^% U
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, h, Z% |5 K7 D. H; X2 L5 X& Q5 U, u# `
if( bUpdate == TRUE )
& ` \( G$ K# m( B3 P% x {
A% |, N/ _; a( S m_pItemElem[9] = m_pItemElem[1]; % S4 Z. F4 S, S g3 y. |
m_pTexture[9] = m_pTexture[1]; * i- w1 T# _4 |. P
F, x r0 C; X- g" i7 g// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );; R- K2 d/ }3 |- Q9 e3 ]
}
5 Y# q$ T- j A- w" s }! G6 M+ e% S8 h
if( i == 5 ) $ E$ A- F; e* X: z& B
{: S! S5 ?1 h I* a- p: Y6 F
if( m_pItemElem[1] != NULL ) & Q; c4 `5 E2 w6 G
{
" V7 i' {: M& c% h) L2 m- b int nSize = 0; " E8 j6 C: X5 T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . p; \8 F O$ X, i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
6 a9 q* ?9 n6 v6 R4 i if( nSize > 3 )
* Q8 J+ v" p$ |: {; w; C) X* N5 n {4 S" P# `! X. c* ~, N
g_WndMng.OpenMessageBox( "oversize" );
$ L d2 U' g$ E) ? return TRUE;
( l) C8 k: Z! {3 v& ^$ y }else
% `% y. f8 J% n2 _; d0 S* o$ f {; A$ [3 W; y& d% [+ y
bUpdate = TRUE; . K9 y/ K5 s5 [6 G
}" |; ~) k# g6 y$ i
}
! _$ ]7 Z3 W# |0 d2 V% f6 e' N& g if(m_pItemElem != NULL)
' z, M9 l% _) ] m_pItemElem->SetExtra(0); 3 P# o: c* z5 B6 u
6 v: C: F1 |, j/ ~; N( x
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ n! c+ s+ E/ D$ y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " l, y5 L- P. V) {! H; A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); z. Z9 A, ^3 |4 }5 g: @6 N
7 j- N( ~, c. B5 k* a8 B) @- _
if( bUpdate == TRUE )
7 F( S; p$ D$ M6 y {% E6 s' y K$ i# E5 H6 \0 h
m_pItemElem[9] = m_pItemElem[1];
- N, Y+ V1 C& ^ m_pTexture[9] = m_pTexture[1]; 5 x' ?3 N, W0 X( [2 d/ u
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );. a# i) G) V- |
} % O( m, t3 U* R' r
}" H c5 M8 e/ p, s H/ k1 i
}else9 W7 z: j1 d$ N/ Y! C. c
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
) v- a3 L! l; m {
4 B+ c$ T- i- O, B& K3 Y9 R9 K if( i == 2 ) 1 B0 K7 g. G+ b. H* ~6 @/ \0 H
{! y+ W9 z9 P- n. I6 ?0 G: w
if( m_pItemElem[6] != NULL )
* \: ?4 l) U! ]- m6 R9 p {
$ q; H' s ^7 y8 \7 X x5 ]+ A0 c int nSize = 0;
0 x; N r+ T, g# y b( }5 [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 R/ [' w, x6 V* ]& X _4 O2 X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 5 c [3 |) u- l* }0 {
if( nSize > 3 ) ' i7 A) E# p3 h% W' g. Z
{
$ U- X2 r# J! b: b7 r) C) G g_WndMng.OpenMessageBox( "oversize" ); $ I6 G; j6 D( M }% H+ X
return TRUE; ) ~1 y2 R1 U& I( U
}else# S- C( q( b6 Y2 R5 W
{
2 ^* T q. R1 Q0 d, ` bUpdate = TRUE; - x7 t! U/ z; ]8 m4 J" b' z
}
/ C0 m" P1 W# y; W }1 c3 h/ h& T; |1 `
if(m_pItemElem != NULL) , c$ k: E% i- j a& H
m_pItemElem->SetExtra(0);
; \2 x& g" W1 G6 \. U5 y: W7 C
9 M* Z$ }9 y; _. Y8 K$ o m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * ]7 g" e8 _* w: n2 k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
q( m% h. i; J9 V' r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" M$ _: N( z) {! M+ ~0 F' x1 I9 z
2 ?% U5 J# R! K: l7 J if( bUpdate == TRUE )
$ n! p1 M/ s! _ {
7 D- k7 N- r6 ]' [! S* S ^ m_pItemElem[10] = m_pItemElem[2];
: B1 j; z" n; y' m# \ m_pTexture[10] = m_pTexture[2];
8 d& b4 q J6 r" C4 T( f& o* i // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );2 B" ^9 H \' Z f
} - v& ?" ~. W0 l2 @& S+ Y' o3 q2 B
}
% N, W8 Y5 n$ g% o2 M" y# P5 m if( i == 6 )
& H( r' Z; D1 _ E {& B/ D3 D: @1 `; O5 g. T. s; {
if( m_pItemElem[2] != NULL )
% K m& L* M- {5 n2 L {2 B8 Q& L; I' J7 V# g, ^7 d
int nSize = 0; 5 `2 X. I2 j+ p8 M# `* w u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! ?& ^# J9 W9 E nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
H) Z, t% N: G/ C$ o if( nSize > 3 )
/ R$ P% d" A$ i( o& Y {3 @; H# \% [- E8 ~
g_WndMng.OpenMessageBox( "oversize" );
- W+ x$ Q/ ?# r$ P% W# Y; R return TRUE;
$ e) o; z/ u% w# W& `3 I+ ] }else" E+ k- v' {2 o
{
3 ?: G3 g# R u6 W i bUpdate = TRUE;
, I: g& S; p. X. W6 I7 P0 V8 p. \7 ^! V }4 z9 ~" ]5 w! d
}
5 C$ ?- `- r* Q; A& H# D- V if(m_pItemElem != NULL)
8 I6 Q, y' ^+ d8 V7 u- P m_pItemElem->SetExtra(0); 5 Z5 y5 z! M) C- Y
& t) N5 y- R* \3 `( l3 g- S m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ v' t6 k- F4 O* g m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % O5 q, D3 {* @ S7 P1 Y+ y" P2 l
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % v. C$ Q& J- }+ `, S- v) K7 @
! {# K& A6 U: t3 P' o; d/ N9 t if( bUpdate == TRUE ) / f9 j" L( Y. b6 R
{+ I8 L" u7 [: l# e1 T& n# z" W
m_pItemElem[10] = m_pItemElem[2]; 2 `$ y; Q [6 P/ v
m_pTexture[10] = m_pTexture[2]; / `2 O6 Q3 e& z. d& d6 Y
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
5 ]2 T1 R& N8 G } 0 G2 O1 y4 i7 }
}( X& w) u6 Z2 r
}else6 c# {. w+ O1 g: l
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
( F, g8 b3 n; [3 M. @. p {: f4 {5 r0 W5 c. x/ w3 c- @7 D
if( i == 3 ) ; s8 e6 [ c% t. e; E% @# g
{
$ J/ _2 k9 g* E) W% n if( m_pItemElem[7] != NULL ) 2 k- I; @. `4 @* Q5 m
{
! Z; l3 V; B0 C; V1 @% O( i- N) h int nSize = 0; 0 L% a. I2 K: V& Q5 [8 w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! H! G9 E+ G& {4 R0 R nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ! L0 s" L' W. a( r" G( W: c
if( nSize > 3 )
4 l7 b) t _/ |! L {2 a& z2 y' M( u7 f, e
g_WndMng.OpenMessageBox( "oversize" ); : }; A' P4 W9 M/ W, D" A, n
return TRUE;
% \0 J1 p7 ?( k Y, ~+ B0 j0 d }else8 g! _! J) }- H1 x0 s5 d7 `
{
$ ]+ W* Q: X8 q! j; j' O bUpdate = TRUE;
+ h$ v/ h Z+ l# i: t }
1 c6 d7 f9 O8 [0 k, f# ? }
5 h2 x( a" P) t, m3 s' i) R if(m_pItemElem != NULL)
" R% v2 ^4 i" o m_pItemElem->SetExtra(0); % {, {! |) h) L& l
7 N" H/ L7 f6 c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
N: _/ W* S' a7 N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); N5 p" g" q' N9 ?) r
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- p7 p3 R7 _* f1 R+ E6 w" T! a: W; B' y7 H7 y! t5 B8 g
if( bUpdate == TRUE )
8 O3 Z' O/ X. U' v, q2 Y {
! e7 r6 G" U3 X( r7 B2 S m_pItemElem[11] = m_pItemElem[3];
/ g3 Y; q' }) \) X+ c/ Y$ i# K. C- F m_pTexture[11] = m_pTexture[3];
" i5 p- n& d% ?( v0 a1 B6 C3 R2 Z$ F4 D: ~ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );# G" e4 [ J0 l3 {- j
} & d' ?7 M2 |4 y) _1 i" x, R) u
}5 t3 h- J/ H- Q$ A
if( i == 7 )
9 Y7 g) h" k& a1 `: S) J {' }, N7 J7 Y. s) ]( e
if( m_pItemElem[3] != NULL ) 8 w0 g0 i# f- a9 R
{6 H/ b* G" U6 M$ E: w& E; K
int nSize = 0;
* [5 Q3 C, m* o3 b nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! `8 r1 x5 M' r) A8 X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 7 U* ~4 N3 N! P& {. h, L3 g- q( s
if( nSize > 3 )
" Q5 c+ T( j9 C {$ h6 w! R6 L& ^4 G3 p8 r+ d. O% F! `
g_WndMng.OpenMessageBox( "oversize" ); 6 x X( d/ T! q
return TRUE; + l/ x( o& \) P5 ^% o' {, v7 N
}else
6 g1 _7 E# `' k! ^; S {
/ ^; ^6 Q n; d) { bUpdate = TRUE; # \! A6 }( V G( h5 s0 i
}7 `6 `& {" h: ?" B+ a
}3 Z8 O9 |1 H) G7 z$ Q1 v
if(m_pItemElem != NULL)
* h5 p, _3 D7 A4 A9 _ m_pItemElem->SetExtra(0);
; ?) H1 O2 f9 I! ], r c1 z* ^& p1 R5 S; O3 Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 j- N/ V& u; t, T* E8 ?
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# A1 Q1 A0 f4 [! F+ w m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" q4 J! } C4 u' z: e+ y& H# h8 M, ?3 K% a( v d" d! l/ k3 x
if( bUpdate == TRUE ) ' i* v7 {' i) a" z( B0 b, J: D, h
{3 [$ w+ |2 g1 j8 j- t
m_pItemElem[11] = m_pItemElem[3]; ; w: ]3 ]# |! z
m_pTexture[11] = m_pTexture[3]; " @1 e( R) ?( u7 S. @! t3 j
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] ); i* n4 [; ^. y
} 0 ^% P. ?' p2 F- l
}3 ^) }& P2 P/ S
}else; z" w f2 r1 V" @3 n, r
{+ q& c' l* j) G3 d' T- `
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); . P1 w& X n& D H" W
// wrong tab . k, H9 c6 Y; Z, a
}
; \5 ]( @) y" w }else
, G! f6 v/ n6 ^ k$ v {2 k2 R {/ d P$ j3 A3 `# ]) L4 K6 K
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); " y8 ^3 f C$ I Y8 m& q
// not blessed 3 l' e4 ~2 s5 G) p+ G' v
}
/ i1 R& |: o6 H& ?" B( h" P } 1 Z6 e2 V1 z2 c( O
} 3 [* y7 Q; ]* M6 D2 d8 c
}
& d* D0 H S/ n0 H0 P$ u- W3 W( g* B7 J
int nCheck = 0;
& \: b; a; h4 ]1 J* L6 E6 x for( int i = 0; i < 8; i++ ) & D7 h- P# x1 H8 `
{ ( D! ]5 X' n. Q1 o
if( m_pItemElem != NULL ) ' o- x9 R3 y. S+ i& d+ R z& N
nCheck++;
+ h E- J) w C" Q$ v }
; B3 a8 D# s7 k% _- s+ j8 Y7 } if( 8 <= nCheck )
/ J0 P; s8 F, d+ _! s3 J1 k& r {
: K1 Q9 M' q. m) F CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); & q1 S( D1 [ ?& u2 m0 ?
pButton->EnableWindow(TRUE);
+ j9 p2 P* `- L/ T; z4 [ }
1 V, j' D& `, ?; @7 `' @ return TRUE; " v" H$ W9 b j6 H/ N p2 z
}
8 K6 T& y5 b6 Q- j3 w5 l+ W+ NBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) % e) y4 W* {" n+ x0 [% l
{
9 J5 \* s& [' K) U; Y* H switch( nID ) $ h% m$ p/ ?/ M/ L# H
{
$ p/ N! ?! O6 w, {+ \ case WIDC_BUTTON1: . U( f1 O |, g5 _" U
{
7 }! d' r4 f9 O8 R( l2 b7 [: V4 C g_DPlay.SendCombineFashion(
7 r$ y2 G( u% m+ x2 ^5 V5 ` m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 2 t @$ |' X% h
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
* h5 k* f0 B8 ?9 W- G/ ~ m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 9 ?1 q Y D# [* u3 b- Y# D. _$ h) j
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId : J2 o0 O$ [5 S
);
1 r( U. R/ v8 s Destroy(); 8 X, x9 P8 s& x% v6 I
break;
5 f1 I, Z! ^+ `8 ^6 | } ( X# [( L2 c% J* l8 Y0 z
case WIDC_BUTTON2: 4 c, c3 \# g7 S! d8 t
{
, ^, Y" m4 ?) E; X7 M Destroy();
. f9 n" Z @" J: U, R: ` break; $ `, r' X3 A( f' Y( A; Q3 Q& T
}
d9 N( c ]- X' w8 P- ? } 5 C; g, J& z# `* o
return CWndNeuz::OnChildNotify( message, nID, pLResult ); 0 [- t' z* c. W4 J
}
# [" F/ x1 j. I% x) v#endif // __FASHION_COMBINE
& l) K, w& Y8 K- H; [9 \: v7 U
5 x5 ^% Z% N( x2 v$ h7 G ----------------------------------------------------------------------------------------------------------------------------% e9 `* x5 ]) d
WndWorld.cpp. ]4 J' F$ p6 W, L$ S ]7 p
在 case MMI_REMOVE_CAMPUS: 7 k; A d3 V2 d( i5 n9 B
{
/ `. P3 J: N; g6 E/ S2 T& a if( g_WndMng.m_pWndCampusSeveranceConfirm ) ' p: T; Y7 |9 k* q* Q9 i
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
9 t6 L0 U& L: \2 y3 S& A g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
e3 _' E0 G# h0 A2 N. d g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
3 Q* f- A {3 U: P& S4 v! B6 a3 k break;
7 q" S8 h2 |# I- A5 }& x' f }
2 Q4 k, M) A# R/ v7 U# ~. w5 \#endif // __CAMPUS / D4 `$ _. N; b+ q
0 s/ j; G7 W! T! c
下面插入 #ifdef __FASHION_COMBINE& R1 S6 d. C/ z& F: ~
case MMI_COSTUMEMIX01: . M# t: J1 p8 X) Q( I
{ $ o6 U4 [; x+ W) W) z4 X) m# j
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
3 ]6 y- q/ N) ^( b3 Z: y, Q- D6 b, ^ g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ( G4 ^5 u" x5 L$ w
g_WndMng.m_pWndFashionCombine->Initialize();
) U! D0 u0 N. ^/ \# S0 n& c" G }
6 J+ V6 d, i$ U break;
, K8 @2 d( Q( e$ M8 a" ?9 Z#endif // __FASHION_COMBINE
; V% F" O. t6 C( V$ U5 n( c- p% q; l [, g3 R0 b9 C
----------------------------------------------------------------------------------------------------------------------------
b0 a# `- _+ p0 l' `. ]$ t4 m9 gWndManager.h
8 v7 d$ h- R+ A% c1 s* r+ U/ Y+ }" ^/ @, L; P7 q3 D
于:
4 y1 Z6 q7 Q9 n6 LPHP代码: #ifdef __GUILD_HOUSE_MIDDLE! r. [1 L8 C# c( ?$ I) n! a
CWndGuildHouseBid* m_pWndGHBid;
1 `" q2 u! K4 h3 U#endif //__GUILD_HOUSE_MIDDLE : v5 |3 K$ i7 Y: O
* ^& ]4 u- u2 Q1 {, Y 认为:1 S+ T. k1 p& m9 y) B) ~, @8 e
PHP代码: #ifdef __FASHION_COMBINE
4 q1 g4 B( Q9 f: D) S: \ CWndFashionCombine* m_pWndFashionCombine; 5 N1 v& v. U0 R) e0 p
#endif // __FASHION_COMBINE * O& r+ E+ E* N' q. {1 c( `
% s& V1 I7 S8 S3 i2 B _
----------------------------------------------------------------------------------------------------------------------------; m- B' {! g5 w
WndManager.cpp
5 V. p3 o- P0 f% S* s- [
0 w7 B) O. ^1 j% {: d" M4 P在 #ifdef __GUILD_HOUSE_MIDDLE
: v/ ~5 y# J* O else if( m_pWndGHBid == pWndChild ) + q r9 b! |8 J9 V1 S
{
8 j5 a$ ~8 A E) F8 _/ T SAFE_DELETE( m_pWndGHBid ); ) S3 Y6 f% V( s* t: p1 {2 F
pWndChild = NULL;
# s& m2 L3 ?& {: | } % L7 D$ F0 |1 q& e
#endif //__GUILD_HOUSE_MIDDLE 5 n9 i% L5 ?9 K( x
) U* Z# T+ h f9 U2 d% \9 | 后面插入 #ifdef __FASHION_COMBINE
& b; ?) S0 V3 t# o. W else if(m_pWndFashionCombine == pWndChild) ) i1 [& {: e$ e7 |$ X
{ / h) i3 F8 y3 n: a' V" i
SAFE_DELETE( m_pWndFashionCombine );
* I( O+ j( e/ A# R pWndChild = NULL;
& ]2 E$ P, q" m }
3 O7 s- J' F7 F* W& \: }* q#endif // __FASHION_COMBINE 9 G# a9 f; r8 z; Y+ [! ^
& r! ^, L* s" `# | Y: L* L' b
----------------------------------------------------------------------------------------------------------------------------+ R! i F U6 z1 }% d/ L: E- h& h
DPClient.h, s* O2 A/ a1 ?% m* K) @+ K
! m- O# g( [# X7 i8 q3 B% A% ?在 #ifdef __GUILD_HOUSE_MIDDLE
c. v/ G% X. Sprivate: * t* a8 s! Y, D* T# f5 K
void OnGuildHouseTenderMainWnd( CAr & ar ); % L( b! x0 V# G, c6 P: ~
void OnGuildHouseTenderInfoWnd( CAr & ar );
3 O/ F2 J U, O% @+ } void OnGuildHouseTenderResult( CAr & ar );
0 M- d, \* u7 tpublic: 0 p7 [2 j' m n3 k
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 6 Q/ Q' ^, I1 \& F
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); - F7 z$ ]7 e" j) B! W' ?
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); + v3 c) n! d ~5 w+ [8 p s5 s
#endif // __GUILD_HOUSE_MIDDLE
4 E. Q8 ]1 f, `9 X/ @% F6 Q& ?6 g( o: v4 X9 ]+ }
下面插入 #ifdef __FASHION_COMBINE, |5 X* M# |1 [0 U7 s1 j
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); R7 X1 K7 f: |9 c/ T
#endif // __FASHION_COMBINE
" Y, o0 \: q6 a: y) t( \. p% O4 K* ? K
----------------------------------------------------------------------------------------------------------------------------
$ r: ~5 K9 y6 z" LDPClient.cpp
* X% y" X# P* c4 m5 n! Z" S3 Q2 U4 \
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
% ~7 }7 c( I7 o* f+ d{ $ |! \2 O; l+ M* ?
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); % X/ y% `; `4 k$ B' H/ J% a
ar << objGHId << nTenderPerin << nTenderPenya; ) n2 V; n$ c$ N# ]
SEND( ar, this, DPID_SERVERPLAYER ); 5 V, t- i( V+ X- `0 L8 J
} + \, _5 y7 g+ U8 ^" c) \
#endif // __GUILD_HOUSE_MIDDLE / Y4 j* [9 ^0 a0 S1 p
$ b0 b( V4 _1 g% ~
下面插入 #ifdef __FASHION_COMBINE# b# x; |8 B. W, Q4 {5 N \
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) & Q/ Y; C& `6 \( o7 G, s
{ . q$ M+ I5 K; ~9 A8 `) L& u
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
7 J/ \3 a* F2 s3 w! _ }- t ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
$ J9 c t/ l. `/ p- b SEND( ar, this, DPID_SERVERPLAYER ); o: n& T6 r' }: M3 v" a5 i
} 3 V2 D& A2 `1 S8 [9 J u5 S0 V1 h
#endif // __FASHION_COMBINE
( {; ?0 t4 e: q6 [; b! j
( J1 i" d& d. E% J7 n ----------------------------------------------------------------------------------------------------------------------------
! } _4 @# g8 _: n
/ M7 v+ \$ b* W! e/ |6 Z现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
+ c7 f5 n: v I: c0 w( t
& [$ [. ^' _" r' D( [. _ ----------------------------------------------------------------------------------------------------------------------------' V9 k- @3 B4 q/ h8 @1 g
K5 Y3 }5 ^ Q2 _/ u; ?$ C
+ z% k8 _* D7 N8 U+ c- h& D% ]
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。. b* {% d1 b1 F0 {2 T M) g. m
6 ?5 L7 I1 j* ?/ l( ?6 G. c* ~$ x% l/ |
~怪物 7 J: o _" O; w( Q0 `" z$ }
|