|
莫因E * PVP
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" K; ~2 \; M V0 V# o4 L- [) n/ S今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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: O: ~( I; Z2 Y- M! T E有大量的代码,我已经测试过它,它可以编译自己1A。* @: g# l/ O1 [/ E$ |/ ]
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现在会如此容易所有的C&P'en, K0 k7 O# B) U' Y& ]6 h; c% x
3 b* Z4 J: f$ X; w/ P3 v* \+ K! L- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:
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1 F8 `" p! i: F1 V3 kEtioom(90%)
( d* L: }9 i) Q2 S7 e怪物(10%)* s* n+ u8 S# N, I
f. J+ Q0 A9 W, R1 \2 w; Z6 ]& I5 J6 X! M
这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h
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0 [9 X, s* D( j5 a在 public: 3 X3 ~+ t: ?' P
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); - E+ l, w, J# { {* h
void SetSafeFlag( __int64* pn64RandomOption ); 8 Z0 e$ G% N @8 y
void ResetSafeFlag( __int64* pn64RandomOption );
$ }! J' ~# V: K2 S8 {/ M) r // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® , Z$ ]/ I! d5 ~( E' f l; ?
8 E) {, q8 S# v. S8 [! x
这下面插入:
0 ~. Q; @* ?* t: G9 v5 q H& |5 S0 g; ~# I# ^5 K, C0 h
#ifdef __FASHION_COMBINE
1 {; W2 U$ @0 Z* C% ^" kpublic:
3 j% N) Z$ P$ ~" B3 b4 Z1 \ int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); , ~) n- x) S/ s; S/ H
#endif // __FASHION_COMBINE + y k& n9 r$ ?
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---------------------------------------------------------------------------------------------------------------------
8 [! y; ?" `1 q) C! }, P$ krandomoption.cpp
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1 r S( {" u; k' L" k在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) " {: E8 |* _; E
8 ^; p: }, S& C 下面插入 #ifdef __FASHION_COMBINE# l. n1 s0 `: F& a9 u
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) . G9 {: z" B* j$ v6 L
{
: [+ Y7 b% D, W, T6 f) ^0 u int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
/ U' j6 X: ?5 M) t! F7 [2 {- G; ` int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
5 b( z) H O1 ?4 h; `- O5 ~5 b" b/ s: c, W+ |
if( nMainSize + nDestroySize > nMaxCombinedSize ) T g9 {& X5 l) t' X5 z! J
return 1;
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3 [! g+ B' Z& I% }" r# F for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj; & d# \4 W; S; [* O+ }; p
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
4 x" K2 L# X5 A8 ]' x5 m6 T g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ( d; y% Q C8 C1 W8 W6 c5 ]
} , U- ]' t$ X) ^, h( v; U: w) ^
return 0; 2 ` R1 _# H0 j, o: p
} 1 w/ n9 K7 t$ }) E- T
#endif // __FASHION_COMBINE ! a6 h5 F9 x; S( Y
2 M, G& J) F! \5 @ -----------------------------------------------------------------------------------------------------------------------
* H' T; x$ @. Z: D0 OMsgHdr.h* C3 A' E" M8 `
/ J; M/ i: A; B& e" b& s) n% t插入 #ifdef __FASHION_COMBINE
$ C, {6 Q b2 S2 W0 e( t#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
" F; z5 S6 ^0 C5 N& w4 p& g#endif // __FASHION_COMBINE 8 y! @+ U N7 B# g( q
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DPSrvr.h0 |* E( W. D" t; z
' g9 V( o8 _7 d$ S( X
在 #ifdef __GUILD_HOUSE_MIDDLE
0 h6 v! `. w" D; ~# L! g void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); - P5 {9 a, U- A: l/ I3 H1 r
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 5 c+ G% G7 @7 _4 v8 f2 y
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( `. t+ T' h! m3 q) j( H) `$ P
#endif // __GUILD_HOUSE_MIDDLE ; D$ g% K3 V9 L
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下面插入 #ifdef __FASHION_COMBINE4 Q: B' f4 x, z- B. p n$ h
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 X! d5 L2 i8 v1 \$ b! e; B) I#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
& v/ f5 J6 t& A; {7 N7 hDPSrvr.cpp; a; n3 d3 ]$ N$ \# }- V3 x/ D
在 #ifdef __GUILD_HOUSE_MIDDLE1 u. y6 C7 ]3 x O# W
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); . O% x# K( j4 q3 }; w9 }( S
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
5 u% _! K" A+ } ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
8 \$ P- `+ |# U7 {1 ` ~#endif // __GUILD_HOUSE_MIDDLE 1 r3 _8 H: r7 b
4 B- V2 m& X7 h) l5 r3 n1 q" p
下面插入 #ifdef __FASHION_COMBINE
- W- C# {2 P# o, w& O' B ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
9 B, _! y+ [! g" Q: u; ^( X$ C u$ J#endif // __FASHION_COMBINE
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1 R- U n" q2 y$ g" n: S& a + a* d3 ^9 f$ C, ~, Z M3 W& o; J2 Y+ `6 k
在最后插入 #ifdef __FASHION_COMBINE
# O/ h! D* M4 v+ a) ~void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
% F1 G& z: D: @( M{ ( F" k4 t: t; Z- ] p! D
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
% ]6 _" L$ R3 Q* K' a- Q" r8 f' K if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID; / C% o+ o8 \5 E+ o, q$ q, c; y4 [- _! V
CItemElem* pItemElem[8]; 2 A! Y: W6 {6 G: r- B$ E. P
& H' w2 m! t" c0 E: |3 t for( int i = 0; i < 8; i++ )
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ar >> dwItem; . M- P4 @# n' H: a. ]" }
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
" n& f' {; r1 T8 \ if( !IsUsableItem( pItemElem)) - P" `; d! W& {& G0 X
return;( C0 i0 d, T! y' Z- R
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if( xRandom( 10000 ) < 10000 ) % q# R7 x F) e1 o5 m3 J: m
{
* d, k! B% }/ Z# ]9 K: j3 \ int nResult = 0; ) M" M" F! q0 S; o
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); : c& O- d0 K d8 ^
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ! v8 V8 G) b" p0 z- W, H# D8 _
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
( m# T8 ~5 N. h5 X9 A+ V nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 7 {2 P k, P5 G
if( nResult > 0 ) 7 q+ t4 j& i+ U* j) l D
{ : J1 `" Y X, y8 |. d7 M
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ' }0 Y6 }' Z- z( B% l
}
) k3 L" G8 o1 m3 d for( int i = 1; i < 8; i += 2 ) 4 B1 Z' _/ ~, M1 b1 n2 L
{
8 }$ y9 F4 _$ g- s* ~ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); . z+ D, e( P2 n$ p. k( G1 }
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for( int i = 0; i < 8; i += 2 ) 0 V2 A5 o9 o1 e0 N# Q
{
3 Q q8 }0 H1 s! e pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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4 {# @8 Y, R( e$ w1 W [: o; T6 L, n* c6 a0 w/ s0 Q
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 7 @, \9 W/ T: O* Y
}else
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6 d2 A8 t- A4 r$ F9 I$ ]' I. ] pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
! p* v/ Q+ V% `1 o& y6 u* E3 l5 M if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 9 \4 X0 `* D, C# x! q
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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& Q+ c+ J/ O* r: N if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ; @. x7 \2 z* c7 [. A" [
{
" Q# x3 v; W8 J! z: |2 }" l) b pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
, l5 F# V7 ]+ V% i; I# a( h pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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, O K# x, Y* x- {: a! f( V }else
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) i5 w$ X R1 }; o! V+ `1 o$ k* | pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
" L I7 A1 O! p$ R8 i7 S for( int i = 0; i < 8; i++ ) * a% I; @. A9 b% `0 N( _. x
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
/ M+ L% n) Y* w) b% n) R( hWndField.h& ?" x+ e( e$ w: C* b
在 class CWndCampusSeveranceConfirm : public CWndNeuz
7 y _. n! B1 d; |! h3 k# @* a5 ~% |5 @$ u
下面插入 #ifdef __FASHION_COMBINE
% i/ g$ r" l3 m( q; d* ?" kclass CWndFashionCombine : public CWndNeuz : r3 x6 \& }& S
{
$ P; n9 R: e2 qpublic:
. x' o1 Y7 n' g8 o' t; \4 B0 S CItemElem* m_pItemElem[12]; 8 n$ m; J( ]% d: A- r0 F: V
CTexture* m_pTexture[12]; + j' A$ t% Y" T& h3 m
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public: 8 Q" U/ F& p i
CWndFashionCombine(); ; |: K' A& s" \* d7 H6 @
virtual ~CWndFashionCombine(); 9 T" j4 |8 m. y( o
! b J2 N$ i! l virtual void OnDraw( C2DRender* p2DRender );
8 ]% M$ c! s. D$ A# E2 } virtual void OnInitialUpdate();
4 f* E+ h( q. e4 |2 y. O virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
6 b# x6 m! M5 I; X& C$ h7 t# _ virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
: o& Z! T& J ]) c) ^ virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 0 g+ x, \' r# e0 u9 k
virtual void OnSize( UINT nType, int cx, int cy );
: p' H$ _3 q: v s virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
; t, X; s4 ?7 m( h7 T9 C( ?};
% h; S# p; E$ @3 N& R' ]/ e#endif // __FASHION_COMBINE , [6 E# [6 C, i+ I) f8 ]
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----------------------------------------------------------------------------------------------------------------------------
& y* l E4 @: w8 q2 oWndField.cpp( A) j J& F( G# u# |& \
在 #include "wndwebbox.h"
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0 T9 U- I! k! c/ x/ `. N' A; M 下面插入 #ifdef __FASHION_COMBINE
' \9 N k/ O6 b! Z/ r9 y#include "randomoption.h"
0 C3 Q6 T0 [' c. Y+ K+ N#endif // __FASHION_COMBINE ( e( X4 q2 r+ \+ _, D
5 d+ \$ c3 i9 t5 }/ B! C3 S 就在最后:
$ o! {" q* d% _( g* G; V1 CPHP代码: #ifdef __FASHION_COMBINE* ^3 r# J: m$ _
CWndFashionCombine::CWndFashionCombine() / h. B. Y- R7 A8 q
{ . T8 R. D C r1 d3 Q6 i4 g _- x
for( int i = 0; i < 12; i++ ) 3 F- u( P+ P5 S( N/ b
{ 9 O8 O9 N' _7 R5 F- k6 S8 \
m_pItemElem = NULL;
, Z7 F0 O1 X5 z" m$ f/ m m_pTexture = NULL; ) I0 R8 j3 o2 t. _$ g
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));+ l) b7 c0 h3 O( `6 h
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));: _9 S6 I9 i1 y6 n& d+ m
}
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CWndFashionCombine::~CWndFashionCombine() ; P# l7 U$ Z3 a R/ B3 C$ p
{
/ Q' Z! ^1 J3 ^ for( int i = 0; i < 8; i++ )
( O9 s/ c7 X+ ~- J$ P { ' x0 W) s3 z. t
if( m_pItemElem != NULL )
4 X( p1 `; V5 r% b+ A( z% T {
1 M) P5 z0 Y2 O7 i3 @9 r3 T6 U- ~* Z if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 1 C* ?: ^8 t7 g2 g
m_pItemElem->SetExtra(0); 4 h' m# I1 ?) Y, h ]
}
0 m3 U: U) Y8 ~3 } }
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) $ p' E! S( Q( k" Q! k) H
{ 1 z( r( H1 e3 I- E4 @/ i3 |+ u7 c
LPWNDCTRL wndCtrl[12]; ' ?. p. A$ k, f5 u9 m5 F8 `3 s
: V) x e1 y1 N, r9 q& N wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 5 Z7 t% n f5 t6 j8 \" x
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); & n4 E6 h) B) r; Y
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
' I( I) g- Q& {7 C. ~( M9 s wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); # H. U6 K5 d+ M0 q9 i n. ?: d" f! _
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
& w5 j# k% H# r, N wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
3 c# D. [/ s i3 A P0 C wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
7 h4 n8 t6 V- d9 J$ }8 J" A wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
1 V+ d& ?( f9 ^0 r% @1 `% s wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); K! S6 o4 J* D6 r5 u$ [
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ( D5 b b4 F3 D [' W6 B+ ~
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 7 [' `0 Y& D* c5 K
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
; [7 S2 t2 S# D7 N, H. q/ ]8 _/ x* g$ @
for( int i = 0; i < 12; i++ ) ' `( {4 @5 s6 S! \$ X9 ^$ E1 {
{
# E9 h2 K, E2 x1 Y if( m_pItemElem != NULL && m_pTexture != NULL )
7 t7 M% Z" x; s% ?# s+ m4 L {
: X; d+ e" f0 n0 Q ^$ m8 C m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); % d2 @/ d/ S1 l/ t7 ^, X$ a) m
} - g% o& j( L* S& I
}
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% U: [) N. g; B+ z6 qvoid CWndFashionCombine::OnInitialUpdate()
) q5 g/ ]2 W) F{
& I! t% k7 p6 O1 ~ CWndNeuz::OnInitialUpdate(); 3 C% { j1 B' M S D; E
& V7 }6 f) [* e! V) z( W0 n4 E% T, w
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 7 t, \4 [, U6 x% x! J" ~( Z
pButton->EnableWindow(FALSE); 5 e: b6 m! x- P
$ c2 s. h2 a; g. Z MoveParentCenter();
- N) q0 o# y6 Q* l, n}
, y2 u4 C9 q4 [( CBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
6 B( s: x; q* m{ . D, W" d, d4 C% Y; F" E9 V8 O3 Q
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
) F' s' g3 T. }} 4 ~7 q; f# z8 c+ i4 M
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
; ?8 r* ^& C; B ^- J( @{
" H2 m7 D+ Q6 A2 Y O return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
- o0 b: q9 d( y/ _2 J c} : m/ w* ^' d# r; n
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 2 N3 U: z0 g* N; w
{ / K4 n" e' ~* }3 P% V3 m
CWndNeuz::OnSize( nType, cx, cy );
; n0 R+ f' x5 y6 R- a m}
1 H9 x/ O- t- j
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' I9 ]' B+ K) o1 IBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
9 R, P$ ~# _$ N C2 P; N, T, Y; m{ $ j. z! a, _( M, [& {! Y- w
CRect rect[8]; , d% ^" x0 u, e) ?- {2 j' g* N
LPWNDCTRL wndCtrl[8]; - L5 D: V7 M" b; ?/ L' _
8 h7 ^* o. N+ E wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 5 l& P; b: Q% s% W6 r9 Y
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 7 z9 k! |' u6 f! _! g I
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
/ D* P; X: S1 o* @( R# R wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
( z; M T# R9 e4 l4 H) _$ T U$ m wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
# j& o6 D' y N3 r) P6 t wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
" ^* a& h. |4 o- \8 O6 \5 j wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); / N$ t+ g7 Y2 C, R
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
; C7 H) e r! q8 J% W
/ h5 o6 _2 |6 | BOOL bUpdate = FALSE; 7 G! V' P. m: j0 k( o8 l! ?0 k' v
% n" | F* L7 ?
for( int i = 0; i < 8; i++ )
1 V; P4 w6 g' a3 d { 2 h9 B8 O8 i' V. V' ?' B7 x b
rect = wndCtrl->rect;
- n% Y: _ R; I 2 ` j. E+ Z* r. z4 I
if( rect.PtInRect( point ))
( F& g7 \# l7 `! z5 c { . [" _) R- C) D {
CItemElem* pTempElem;
/ x8 i, G( a% M) a" u, G3 f" X3 G% o5 X pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
7 n u; `' ^1 ^4 [2 l! d if( pTempElem != NULL )
- b8 A2 B1 y& a l1 h {
7 {; Y0 S! { c* u3 h. P2 Z if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ! |' o# N! }, h0 Q+ D
{( }6 M6 y5 y9 L; h" X- H
ItemProp* pItemProp = pTempElem->GetProp();
' v4 C( b: J# d, a% E" r& p5 p8 t2 _
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
8 R# L3 Q( D) w2 x7 X, R- H" i {
# W4 F4 h0 A# y; a+ g if( i == 0 ) 3 m) ]. |; L) ~! T: K
{
4 f) j1 k, o! j* N9 U if( m_pItemElem[4] != NULL ) & Q D c+ H7 v, `: J
{
! ]+ S1 @# |7 e% b; Q) S int nSize = 0; ) S) Z; J) R( X3 ^+ |$ j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 K6 g4 I% V% P; F! N' f. x g) R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); " g* F" E# o8 S( n# e
if( nSize > 3 )
* J- H# T5 n# j. r1 D7 t! d {
. `0 m" h. ]) q6 y9 ^ g_WndMng.OpenMessageBox( "oversize" );
/ l. o" ^9 _) O5 K" o. p1 U5 O/ { return TRUE; ) ?" S/ z) ~/ f* i
}else
% S9 X" J9 h, |7 m# T k {9 o! E) S# X# i5 H* Q ]
bUpdate = TRUE; ' z/ h! y1 Y0 {) N1 ]- q8 ?
}9 c7 Z0 Z/ Y) u, f2 d+ Q- t l' m
}8 r) G. W5 w2 ]5 l/ `7 y
if(m_pItemElem != NULL) ! |& K; T* W% `: t2 K+ K0 Q
m_pItemElem->SetExtra(0); # ~% ?) L" F2 i6 K
" d1 L6 O0 f' H2 A4 Q$ y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - }' H0 `) G: \, g8 t4 l: s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* X. s6 H0 v- `7 \! z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
}3 N+ [- k7 H! v: ]! o' r" r; M9 k3 P4 t- S
if( bUpdate == TRUE )
5 z0 k2 S! P7 n# t, _ {
' `4 \" T- ^$ P4 N m_pItemElem[8] = m_pItemElem[0]; 5 U, l, B7 O& b2 z2 F
m_pTexture[8] = m_pTexture[0]; 5 U& [+ g- ]6 {+ b
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );6 _: v0 q8 l) ~% L* W, k, w8 }
} % ~. l: e. ^ X- e, C
}0 T' Z. ]# Z. {4 B' @
if( i == 4 )
+ K: f) i: z+ G5 P' [0 n/ k/ J {
. i: p3 ?* p, M if( m_pItemElem[0] != NULL )
# c. ?& Y' c! @5 D0 Q {. N+ W+ i, n. U
int nSize = 0; 8 B( }/ r2 b" g# |) t+ z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + c* i0 m- h- T$ q7 n0 Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 1 K$ L+ H% o4 R6 h Y9 B8 r
if( nSize > 3 )
% i: z; r; K' W2 V! d. Y! {! M {/ B& ?1 V. p- I, z& K
g_WndMng.OpenMessageBox( "oversize" ); ) B' c+ l+ z/ |; n& u
return TRUE;
! h5 o$ ?2 C/ ` }else
+ _1 P9 x9 X5 q8 Q0 ? {# D. t+ {/ W& f$ t# \9 o
bUpdate = TRUE; 8 S2 |- [) L6 y& `
}$ G+ o- Z9 @4 y0 r: I0 U
}6 R5 `" U- m& L2 l/ v
if(m_pItemElem != NULL) 8 I1 E+ `( u. z& k/ R9 a6 H, [3 b
m_pItemElem->SetExtra(0); ) b& Z: m9 A1 x
- r i! b6 l( G8 J% A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 ]2 |( u- ?* B: d2 ~3 X m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( N# Z: _/ C) c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % p* K: Y& N: W9 M( ?* D, P0 P, }
; ^0 M$ l. |5 g- x0 X! N if( bUpdate == TRUE )
3 p0 b8 k, ]- u: t0 e0 l o m {0 m) N( M# f7 Z M5 E
m_pItemElem[8] = m_pItemElem[0];
: ~6 x6 F( g8 q% \% t m_pTexture[8] = m_pTexture[0];
5 N7 [8 M* @, Q$ }! L/ m# S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
; s2 E0 U+ v1 u6 v+ u. [6 X+ r7 ]# G* a }
, Q# w! O# _' U" m4 Y% O1 O }6 s- I6 Y5 {4 L; r
}else4 H5 }" q6 `* ~$ S# I1 `; Q
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 4 t3 S. B' E, }( `+ t
{( T: P" _6 x0 s- E# \) u
if( i == 1 )
# P: i$ X0 v+ z( l {
q& x( ^9 L( d if( m_pItemElem[5] != NULL ) 7 \2 d8 W1 B1 ?* f& U2 j; T
{
! k- x2 y9 F& n0 K W0 r int nSize = 0; 7 G0 _8 \, A7 Q6 w+ X, {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 Q {# b, x: B& P3 c6 s! f" B5 ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); # w" y: @% }* {1 X. }
if( nSize > 3 ) 6 t/ b# t' p% {, V% p
{
: L! g' n# T& O, [4 q( s; I! X$ U g_WndMng.OpenMessageBox( "oversize" );
1 ~6 k: g: Z- U* s# E return TRUE; " I' ~2 }- J8 g! U, p' P& J* Y
}else
) Q9 ^7 b) ? a9 t# y( ?9 b {
# _* R5 P0 {8 A, d1 f7 N# g bUpdate = TRUE;
! [, D8 ]8 z4 B, L% ^ }. Z' Q' z3 u8 A% e* }- k4 ~6 w
}
e* a2 y; u5 q5 a- b0 r" n if(m_pItemElem != NULL) , M8 x o+ x0 a
m_pItemElem->SetExtra(0); * x5 w2 }: Z- n% l3 u
/ E. A4 Y2 x% T8 x. F' p$ {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! t2 O& u2 @2 ~9 T
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); m0 B/ v2 o' C2 \* Q$ t3 j {4 t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 T% y# t. J' U
$ W7 o2 v; i6 s7 ?/ C- F
if( bUpdate == TRUE )
/ n f9 Q/ J( X0 \& u4 a; x {
5 Z* U( E+ n: x2 }/ l4 l/ d m_pItemElem[9] = m_pItemElem[1]; 4 Q( Y" y6 D2 w- \- W6 F
m_pTexture[9] = m_pTexture[1];
: v3 ^1 ~, e6 j0 q1 c5 l- M
+ M( R3 p3 o1 D! \( {9 T- d1 |// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
6 X/ {) x0 l% i; M: ~ } & e& S6 n. g8 j' H
}$ m# U) B' Z5 P
if( i == 5 )
$ i) ^: {( h2 G) o+ F; Z {
+ x0 I; V' S6 y7 a3 c" f# J# s if( m_pItemElem[1] != NULL ) & |, i3 K$ O$ ]' d
{' Q( Q/ p1 ?& ?
int nSize = 0; 8 t( o( y3 j/ S! J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , S. i. l& |9 n" |7 Y. } d( J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 3 Y1 P0 ?- d! z& f! p
if( nSize > 3 ) 7 Y$ o2 G5 X7 d; i- i8 R3 A% J
{
" h& y. `$ i+ n0 p2 w g_WndMng.OpenMessageBox( "oversize" ); 1 ]$ z4 u! M' A) V1 l3 @0 Z& G9 ^7 Q
return TRUE;
! |8 P L# I9 L- l0 i. [' f }else: ^7 L! S: n1 b6 G
{8 A: C& ^# I. S+ o
bUpdate = TRUE;
0 _9 L" T- p' M" v5 @ }$ T) C, A* V% i7 t
}
: Q# p/ K* h) |1 L3 [ if(m_pItemElem != NULL)
9 e" Z1 L+ _; h7 Y) y; F7 b m_pItemElem->SetExtra(0); ( `" ]! ]' |' u9 r/ X3 c& _
. F! K: F( ^; E9 _1 p# n) u4 K m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 [+ x: r9 N- ]& Y8 B4 w- Q* I7 M. V
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 L3 g8 e `; Q; d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# W4 p6 \* z3 F1 l( L% A9 }
/ i8 e! M. ^2 ]. Z5 }. a! h if( bUpdate == TRUE ) ; b( w! x X8 S( F
{7 f5 f8 ~' R6 M& w
m_pItemElem[9] = m_pItemElem[1];
: t& z. U/ W- i" c' f* V! ] m_pTexture[9] = m_pTexture[1]; 2 ?% A; X# F; K" D! [ P) f
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
: t3 j) Q& P( T' ~ }
: s& s2 `% W y8 k$ J }
. L' \ U6 G$ @: e$ p( O8 S }else
! {$ w2 `, V5 A if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
/ |0 V# a4 [6 R# d% t/ E {
S# j% G/ _$ t1 A if( i == 2 )
0 l& |! |% k9 t- Z {
' F, }$ T: c( @0 ~1 O9 i% g if( m_pItemElem[6] != NULL ) % W/ a9 C9 Q* H7 H
{
; u& B- _& U# _$ C4 N; T; L int nSize = 0; 2 H: w; k: H! J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 v* j1 \5 E( B+ v5 o. ^; }0 J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
1 f+ _$ _( f ^+ e1 y if( nSize > 3 )
: w( y6 p. n8 A+ ~ \/ D3 ] {4 [' s0 A* M; `3 q0 N
g_WndMng.OpenMessageBox( "oversize" ); # ]2 l0 w) t7 ~8 o) _4 Y# j3 P
return TRUE; . N4 ~! o" F3 A* J: N: K
}else
9 m$ R( M2 A; m# X5 U {- \+ S. y; B, c( @- O; X$ f
bUpdate = TRUE; ' E s+ W- ]- |" O; w9 x) x
}
7 L9 c6 Q4 V& ?& q( U0 a% e h }
( P3 `; l0 u4 `# v3 |8 u if(m_pItemElem != NULL)
" B: w6 h, @0 T/ N+ W M4 d m_pItemElem->SetExtra(0); " Z; F8 I. }4 J) H2 Z) E7 @
) }% h' {, j ^. G5 m K9 l/ k \. Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 M3 _; E I* A t' H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- E9 B9 G% \8 \ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- W' P9 f' l A0 _: E. D# k& v" H2 P8 y3 `# V
if( bUpdate == TRUE ) 1 F: U# D; ?$ O, ], M
{+ a! z l% D# e: i" @% _; p
m_pItemElem[10] = m_pItemElem[2];
8 @& v' @& S) S' p! L, N9 v2 T5 { m_pTexture[10] = m_pTexture[2]; / B$ ~9 Y0 P. w5 y! F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );0 E5 I; k/ N9 X' n/ I9 k" v
}
7 B+ j3 w9 ?& i/ h/ ?: a }
, J; z+ ]+ }$ \1 [" D" [& X if( i == 6 ) 6 e- Q3 f& g1 Q8 j' ^6 B: n" ] ~
{# s. L# W8 ~, \7 Y
if( m_pItemElem[2] != NULL )
7 p8 w9 D, e9 v8 H8 n. P {0 J% J+ S. S3 C% d- ]0 S4 f; T. ?
int nSize = 0; 4 k l+ N0 K" K0 s+ P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) y3 w9 ^! r ^8 S/ b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); * A: j3 `8 O0 W
if( nSize > 3 )
: V8 U' T h! U3 G% a4 U {
5 P2 l) @, Q0 }+ ` g_WndMng.OpenMessageBox( "oversize" );
- w, |; s! t% l return TRUE;
; }+ f1 a/ ]+ a }else+ t4 C) @- @ q7 z5 L
{$ F$ E# R _4 b
bUpdate = TRUE; & Z' h3 A, D& A5 O
}9 q9 `5 n: P& i. H5 d f! V
}
0 m, b( J- I# r* C; ? C if(m_pItemElem != NULL) + e& G4 r, U- X
m_pItemElem->SetExtra(0);
| \! r' y" T8 w. n9 ?) k: f* Y( g, T: y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* r9 l" f- S- A1 j3 Y* t3 n% l/ H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 J! u& S9 |7 k/ \9 n# P' w1 O m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 q; j. ]& E8 b0 g, E; _; F3 b, e" r: z2 H) a
if( bUpdate == TRUE )
/ s, a# k% m o, k' u {- o# g; z# w& d' k3 r
m_pItemElem[10] = m_pItemElem[2];
# A/ ]; y4 k4 }- C: Z. D m_pTexture[10] = m_pTexture[2];
$ E9 N; G7 e, |3 `) O8 J // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );0 Z; Q/ C0 `# ^# w; P
}
: O! ]! |8 n6 R+ O% D2 v( K; i! d }
7 _0 P D9 [9 B& k1 c; z+ } }else
1 \! O$ Z C1 p8 o if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
3 [, w; @* T# T6 l8 j$ } {) [) `( E6 i" R# b5 v m
if( i == 3 ) 3 ?* Q% h! Z8 B3 a% B0 |+ r( \* X
{
0 f+ G* R, l0 `# x6 U, d if( m_pItemElem[7] != NULL ) * r4 A6 M5 w; N7 d) h( d# n
{
! A4 B& ]# ~0 `6 J D int nSize = 0;
4 Z* e( `% m% F" ]1 A% o! P nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; m3 i* Z. ~5 a* Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); * p# I- P' U, i3 f4 t+ w; p
if( nSize > 3 )
7 M1 Q8 X/ R. x3 K {
k* F& P& m2 X: Y. z9 N g_WndMng.OpenMessageBox( "oversize" ); . ?# s4 M/ B4 K9 X$ d* l* A
return TRUE; ) E8 Y' L7 k& P7 V& D+ L- V
}else0 O) C- X5 g3 Q8 m! _3 M) u* X
{
0 g" E# j' W7 {$ j! x! B$ V bUpdate = TRUE; G7 J4 y, ?9 \$ y
}
! u6 S- M! \2 h7 v a# x, c }
|. @+ ?, f, W$ d! l+ k# A- B if(m_pItemElem != NULL) 4 C7 l' ` y) K5 |
m_pItemElem->SetExtra(0); ( C/ {7 [2 \/ m4 z2 p) }& _" _" H
: w8 |& ~% j* H/ y7 i+ k
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! n5 L$ M3 G1 Y+ R# v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ ^% k3 N1 h4 X# N9 `# R- Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % H- A* h/ B% F6 R
. F9 S1 o1 b4 m. b+ L9 { if( bUpdate == TRUE )
: l& W u: ^6 ?% f$ k' s! P- z {
. @ [; o5 f- o5 F( g m_pItemElem[11] = m_pItemElem[3]; 8 G* _& V( d' p7 v7 a7 g( C( J
m_pTexture[11] = m_pTexture[3];
' L& b0 X' c3 ]* b // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );+ `% i' l: m: x0 P: y
}
! i8 }; k7 H% R }5 W3 K G+ }8 j' K! }$ A" A
if( i == 7 )
$ T8 q q2 @+ Y9 {" o/ J2 b {0 g+ A* R. {2 R/ S& w9 ^
if( m_pItemElem[3] != NULL )
0 a) E4 T1 }! \4 t0 z {
6 y9 r K/ r7 e$ P5 P: o" j' k int nSize = 0;
! T2 B2 }! a0 [$ `3 u nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : v f" C3 u$ M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
3 J5 K$ W8 l; H1 i' G! h4 Y if( nSize > 3 )
* T" i! S* A1 \3 F- `0 y7 x6 ^ {
0 l& u" [, H8 K7 t/ u* F7 w r2 a g_WndMng.OpenMessageBox( "oversize" );
: D% D' y. ^; }0 C0 E& G+ e return TRUE;
* v" M* v2 m1 t$ Q& P }else9 E) h5 i. G y) n( h$ s
{' i2 M" J+ I$ C9 K3 Q
bUpdate = TRUE; 8 g* e u! F+ M
}: V! \, P: q( \: ?0 D& \; Y; o
}
0 `; B) a5 e# d! `1 P6 r7 ^ if(m_pItemElem != NULL) * K/ p- z. t6 _% S0 y# _
m_pItemElem->SetExtra(0); 8 `! T0 G7 @: M1 G- p; D
! x* v, [' e9 }6 n8 z7 w m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 z V& B7 K K. \/ d+ ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " J$ O, u: Z; ]( {
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& e! [2 n" F6 @
6 Q: H( D3 Z' F) L if( bUpdate == TRUE )
8 ~! U! `. j/ L Z( c {1 Q5 T" u& e! T
m_pItemElem[11] = m_pItemElem[3]; . H2 b3 Z6 f2 ], W8 b$ c- `
m_pTexture[11] = m_pTexture[3];
6 L# J' n2 W' a+ C* G' T+ V$ ? // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
( c$ A5 w+ S2 N! c+ {# c) m2 _ }
; r( G( ~2 y( E, s }
2 T+ K3 H+ Z7 v+ y }else* L, e7 _% H! P1 c8 x% H9 |" Z' U' ~
{
1 Q. S6 S& Q3 @3 J0 g4 M0 z) v9 Q* J g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
% N: X! D9 l1 Q( J$ E // wrong tab
; J3 n! z+ E/ h: i. H }
- V2 y6 n6 ^, N }else/ S1 Z/ V, c0 T* _ ]
{: U) V6 H& r7 ]' L& g6 z. K4 h- s- f
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 9 d+ x* y1 G# b" \5 ^
// not blessed 5 d; j6 X! g2 i. d& t& ~' l! {
}
) S/ g3 }+ C8 l1 ~ } # ?) Y3 t% p- C* x; V
}
$ Y5 k$ H' [+ y, y } 2 R0 i$ V9 I- L
- {5 ^$ H( U$ f8 b int nCheck = 0;
1 n* R. h3 D3 N for( int i = 0; i < 8; i++ )
0 i$ d+ I& G# J& k1 h7 O; g0 e% ~ { , u: P$ x. n' Q- m8 i* O$ {0 f
if( m_pItemElem != NULL )
% j% d }4 M' h: K( B D, S nCheck++;
9 D9 s0 o( J& j3 F& g } 4 v( B" d! l5 n/ e
if( 8 <= nCheck ) ( U+ K- u( K' {( A
{ . b( [' q( p, P9 w3 i1 ?2 b& P
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
. Q i$ r f0 Y# k( ?: o pButton->EnableWindow(TRUE);
& z4 F) {# X# G6 ~5 z( Z# e } 8 E. q5 \7 G$ F9 @
return TRUE; L5 E5 ?' U6 J! a
} 8 [1 p9 Q9 j4 G2 y
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ` X B+ M5 s3 k) \
{
" m t5 G3 @. w5 Y: U4 G. c+ T o7 c switch( nID )
' [5 J9 a4 u& p( q+ t& g( c9 k7 y {
% U9 W0 c7 r& r; S7 G5 Y case WIDC_BUTTON1: 2 T6 ]9 @0 m" _3 A. U9 f
{ $ P/ a! r" s. a8 {( I4 d. ]
g_DPlay.SendCombineFashion(
6 j/ z9 {1 E/ y& d R0 A& |9 [ m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, , O7 G/ l' B; h5 R- q6 g" ^1 ~
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
" q$ |2 C4 }+ d _ m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, : ~2 [: i7 Y* ~, ~0 }
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
/ N) C" g# F) i- j8 ~# [8 p ); ' ?9 R% e3 ]. Q6 O$ N" o+ A
Destroy(); . I9 h* v% E$ i- V
break; 8 J8 S6 G5 f2 z5 b2 l- b6 B! a5 k
} ' `! }7 K/ x( o5 j
case WIDC_BUTTON2:
; K# c: V0 l/ x, N- { {
5 {! G* E+ a+ J, Z9 `& p! u; ~ Destroy();
' G2 i3 v( v* b! H; T break; # k; `$ [9 H$ Y& R- T1 G9 G' p
}
) J: @7 M! V7 O } 2 B3 P9 C2 W T* D
return CWndNeuz::OnChildNotify( message, nID, pLResult ); 5 r* V" @; Y/ t# ?9 n5 U6 z8 \
} ' i1 q! u% G7 }4 A2 }
#endif // __FASHION_COMBINE
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. P- W/ `3 M! n- c; Y ----------------------------------------------------------------------------------------------------------------------------8 N+ K+ I& P7 J' P" z3 P
WndWorld.cpp
9 f3 o2 r* F4 O3 Q4 E4 L在 case MMI_REMOVE_CAMPUS:
! ^; t+ w+ b% v { 0 f$ u& g$ ^4 H k5 y4 b
if( g_WndMng.m_pWndCampusSeveranceConfirm ) ( P& G k0 g" K
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
6 q3 X. l3 q4 z* E ~# S g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
) s0 j: r0 H; u; }: r/ | g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); & }" o1 J6 F/ C2 _5 J
break;0 Z' }# g2 m2 U8 H" B/ O
}
5 l$ Y! _3 _9 E#endif // __CAMPUS Y- d' c0 E0 c
; s, ~( `9 c, G% \! ?' W
下面插入 #ifdef __FASHION_COMBINE
1 c8 w3 J7 ?6 h3 q5 Q case MMI_COSTUMEMIX01:
' v9 W7 T. y- [, x/ a4 c {
( b$ a! o( u8 i9 F9 { SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ' t1 d# n# i, f
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
2 x, X: `$ t! P1 ^5 |6 }% R: N g_WndMng.m_pWndFashionCombine->Initialize();
2 B. h n" c. R5 b+ N$ v }
& e4 |6 B9 o# u, ~, {. y [2 I/ X break; 7 i( n) c& r2 Y$ x# o
#endif // __FASHION_COMBINE - T4 a( B5 s' F# O
$ i9 F$ _3 a3 J& r, A; | ----------------------------------------------------------------------------------------------------------------------------0 v# B' R! D M9 D8 H- n
WndManager.h& z' ~6 Y" ~0 [1 ^' G$ U
: H6 a' j4 b( |! d
于:
# ^% } m# f" v6 ?: h* _: ], m1 gPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
' H1 h6 H2 T/ c/ L; c) e# l; U/ V CWndGuildHouseBid* m_pWndGHBid; 7 N8 ~ C, D) \7 N; ^% w2 I
#endif //__GUILD_HOUSE_MIDDLE
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1 I2 f3 E" ~: }8 {( M 认为:
0 u! X3 J$ u: P9 U6 BPHP代码: #ifdef __FASHION_COMBINE6 S0 n' U. s- e" n. U$ e- y- y' q/ G
CWndFashionCombine* m_pWndFashionCombine;
" V! Y: s: G q7 e; j/ V6 {#endif // __FASHION_COMBINE
2 ^; ^3 `8 H% W! W5 }2 x. ]) u
' \8 c( p7 \: | x. d ----------------------------------------------------------------------------------------------------------------------------
% a* B6 @, g. n y* HWndManager.cpp. ~7 F+ s7 c$ A/ L! }& s, \
' Y# P( @7 ?$ h0 H
在 #ifdef __GUILD_HOUSE_MIDDLE" ^2 G9 g8 k5 f4 I$ k- u' M) d/ `
else if( m_pWndGHBid == pWndChild )
2 Z a% v( i f8 }! t6 m( { { * [6 C* g+ a7 m" f
SAFE_DELETE( m_pWndGHBid ); ; d* O1 j e! [" V! F
pWndChild = NULL;
: N- p( i e! k: a- `. I. @ }
6 N) x; [) m+ w# r1 C#endif //__GUILD_HOUSE_MIDDLE & R# l# k; ~: |0 F* Z) J# K, s, M
7 e9 r- i8 ~- a2 { 后面插入 #ifdef __FASHION_COMBINE2 a3 c0 s, n1 g+ p i
else if(m_pWndFashionCombine == pWndChild) : l) T$ f, |0 P; D- ]# K1 b& u
{ $ o+ D- q: P) e
SAFE_DELETE( m_pWndFashionCombine ); 4 r$ }1 c1 P x( k
pWndChild = NULL;
6 A! B" w9 t# X! M# w: S5 }# U } 5 g7 \. L a! [% J6 D% x7 B+ p/ S
#endif // __FASHION_COMBINE . C' l& [8 z9 D/ [$ q) c! g
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----------------------------------------------------------------------------------------------------------------------------
4 N* n. n' }" f' YDPClient.h" A% v5 J8 A$ P, S- I1 e6 E; Q' x
9 H3 G3 Y& i3 I# w5 D7 F在 #ifdef __GUILD_HOUSE_MIDDLE6 Y+ ^: ]- N) q* S+ p4 L& K: k6 I
private:
- K% ]9 b4 ?. q1 [$ [ void OnGuildHouseTenderMainWnd( CAr & ar );
6 Z$ o; x4 x# j, z0 c9 y void OnGuildHouseTenderInfoWnd( CAr & ar );
! W( Q" P' r1 @# l+ l void OnGuildHouseTenderResult( CAr & ar ); ' Q# r3 j* ]/ L1 }( X! _9 f3 d
public:
- M( \" ?; z- y4 B1 m void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
, \6 ~$ L6 L- A7 E" l; q void SendGuildHouseTenderInfoWnd( OBJID objGHId ); " `! @* u* Q4 y0 k/ {: V+ S, n
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
2 X! ^ N7 B+ x#endif // __GUILD_HOUSE_MIDDLE
# J6 p6 M- a! C0 y, m& Q7 f2 P3 A; G5 @! ~
下面插入 #ifdef __FASHION_COMBINE
- g+ z7 b" j( ~ void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); : W/ h' ]: O3 r, S1 G! O
#endif // __FASHION_COMBINE 8 N, ~9 a* U+ t5 v
/ `; W* U3 l U, r% B+ F+ r. j2 f ----------------------------------------------------------------------------------------------------------------------------
2 G7 f- U- ^# ?& m- G6 w5 F6 yDPClient.cpp; H6 {. M9 K( y+ C3 q
7 J* ^3 j; @! [, i5 E+ k& H* `
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
0 J2 M+ m% e, a. P. x{
/ i6 y: b0 L' D# a BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
! s# D& X; {' [0 h ar << objGHId << nTenderPerin << nTenderPenya; 3 D' m# r! Z% x* e/ q+ A& U8 |
SEND( ar, this, DPID_SERVERPLAYER ); 2 Q& v4 b; q3 w, s. G3 @
}
' r/ e1 C; S$ X* f; ~( y! H#endif // __GUILD_HOUSE_MIDDLE ( l' n7 X6 r" s
' F1 x6 u5 q( P 下面插入 #ifdef __FASHION_COMBINE* S- ~9 }' ]( H! Q
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
$ H4 p8 v2 _7 S7 \% x; k1 d{ 9 l3 e! i% ?- l
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); : O' o, F+ o+ E3 u8 F
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 7 N8 ?9 X- k* v+ b# j
SEND( ar, this, DPID_SERVERPLAYER ); 7 _( |2 d! C; ^3 e
}
( S$ _" C( G& T& h1 V#endif // __FASHION_COMBINE
O, ^. L% n7 F2 Z( S% z8 c' r5 Q3 c* @
----------------------------------------------------------------------------------------------------------------------------& n$ r1 {; u. R: E$ U; R
2 M1 H3 x+ C; Q$ _5 X, Y# Y( J
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
2 C+ E, O C$ w/ V
4 Z; w9 V6 O7 e ----------------------------------------------------------------------------------------------------------------------------
4 j- I, B \+ k* X4 ^
1 W9 I2 `5 x0 K+ f) T+ K0 V' r% y% m, F; Y6 L% c
" N' R+ d* N M) Y) m4 f2 H如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。6 V8 o6 y: ^6 Z/ T7 c
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* w, ?3 _9 R1 E5 `+ b2 }0 e~怪物
9 [( A9 R* N/ y% } |