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莫因E * PVP4 O: F/ K* ?+ s: ?2 _2 z
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9 F- W+ ^: Q! R7 U& K" r: b; X0 r
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。) g) m4 [0 n8 _& t9 }0 ] q
1 U" P- v- A2 q; h, `" N
有大量的代码,我已经测试过它,它可以编译自己1A。$ {8 ~; G* z/ |/ f8 b
4 r4 B+ W) ]) T" [; K3 E$ S C
: a2 E7 {" B% h' i8 T现在会如此容易所有的C&P'en# [4 }1 u, E! V+ H$ C& [
, T& d0 w9 w2 ^) ~" U2 e+ b p8 q! e# f, U
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
8 s$ g2 D& F9 X3 P- U3 A9 K/ `! u) s) ~ Z4 z2 i0 Q% F! t
你说我成功,资源应该时装组合系统顺利运行。
- f# |* x. b* h0 C# N8 L8 u3 e0 M4 Z) o5 D n! z- r$ [, A
6 i( l9 d7 ^5 g: I0 U9 _# }" C: O: v0 [& }5 ]
首先是学分:
/ ~% e) v7 \) q, ?1 @' x' P* [& _! N8 n2 Y" r2 R
Etioom(90%)9 s2 n7 g) M- _& K/ Z
怪物(10%)% g* M! @5 _2 Z/ B* c
/ N8 d x: F; a7 \
, _8 i: ?4 N- l" Y5 M& j7 Y. `
这里的问题,而是“不问任何小型或定义语法错误。”2 M) |" D2 ~* b, U T# C7 W
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唔够讲,这里是答应释放: randomoption.h
0 b3 z8 o) p5 v: {' a. g8 H- a9 a6 @1 N
在 public: ! T0 _: K1 q6 R7 ^0 o" g
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 9 {* v. G! |# [6 G
void SetSafeFlag( __int64* pn64RandomOption ); # g4 x, @( V6 Q! q1 G$ y
void ResetSafeFlag( __int64* pn64RandomOption ); " n+ Q) i y o; L
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® & U4 a/ `( j4 Y$ p! G5 I
2 h5 g0 ^: ^5 \- p& m 这下面插入:( n9 H; G, G) C
6 ], `' q' D: R" C #ifdef __FASHION_COMBINE
9 ~/ s- I5 t5 l% \public:
7 b# ]2 g) k6 G* G2 s6 b int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
) `/ x4 y3 n) Q1 j7 t+ w- K, o, B1 k#endif // __FASHION_COMBINE
/ D' Y1 S x# G& ~: M" {' v+ Y R* l7 p& D4 h1 S+ p s, \
---------------------------------------------------------------------------------------------------------------------
% K% v2 P* q% v4 Nrandomoption.cpp! ]3 w! B: o* O- \& S
# R! @6 r5 W" S9 A( n0 i3 j
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 1 e* ~8 _/ b5 A/ p( b
9 I7 @' J" U7 V
下面插入 #ifdef __FASHION_COMBINE" u6 g( X/ x) }- O. Q9 }7 s; W/ c
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) $ Z }% ~+ T8 o. b" U
{
& g, `8 T4 g# M, R2 L; d3 S% } int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); & m$ I# F) K* ^9 x( ^
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 6 l, s8 p9 _3 d
2 q M- n1 s8 t1 c% W if( nMainSize + nDestroySize > nMaxCombinedSize )
6 s2 d1 h( m5 V r" m4 P return 1;
' W" v9 J$ k0 w# [+ V6 B8 e; `
, j& R+ P( m( E5 u1 d/ b& A for( int i = 0; i < nDestroySize; i++ )
. Q( {# a- Q. s5 |& \ {
1 X( [: L8 h/ V4 | int nDst, nAdj; ) E' J( w0 y1 v' k& m
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
9 N5 c. c# e# b5 W2 {5 B g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); # N O* Y* q8 }0 ]& R/ R6 J
} , g# h$ x1 [1 N- N/ a. a6 l
return 0; ) |2 K. Z0 G, |9 u- s
} ) }+ T) \/ Q( b. `/ S( S
#endif // __FASHION_COMBINE
8 O0 i" v% D' ]1 J
+ Q1 s& r3 n" r5 @ -----------------------------------------------------------------------------------------------------------------------6 J: H/ E R j; G7 M
MsgHdr.h' z; J/ n k5 R% Z2 I4 E3 ^
# X6 M* B) ]% j. e
插入 #ifdef __FASHION_COMBINE* q7 @0 c4 J$ Y( e
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
' P& u0 |" x8 l; T#endif // __FASHION_COMBINE 0 \2 A; ~- |9 S7 W
- i8 e; g, r. P% }4 Y9 i) R! ] -------------------------------------------------------------------------------------------------------------------------8 |6 I0 g+ v: F5 k& ^
DPSrvr.h
/ u$ V0 ~$ ]" m- }' n8 h$ U" l* K. X% d
7 T; N9 N* t2 ^& c在 #ifdef __GUILD_HOUSE_MIDDLE7 g6 c z0 E+ a- c" a- M
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ ]! R' K7 n7 S8 n+ b; W5 n4 z
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * a% z: K# U/ T& h
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
|- k3 h9 r- Z) y#endif // __GUILD_HOUSE_MIDDLE 7 }3 [) j1 g1 a& E' U
, h" r! r K; j: E) \' A( f 下面插入 #ifdef __FASHION_COMBINE1 b) l' E' p4 Y& T
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" g& Q+ Z2 p" `$ N- W#endif // __FASHION_COMBINE
" `8 L) K. F$ ~0 U! T5 K9 n
3 N1 |7 r _# |7 k4 _( A -------------------------------------------------------------------------------------------------------------------------
# {3 ^3 P6 k* X8 ~/ R9 ^7 ], I) DDPSrvr.cpp
; n* T, u. i4 y7 J9 X在 #ifdef __GUILD_HOUSE_MIDDLE# h. P0 X/ }8 o6 L* ]' {5 ]
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
* d- z* k4 l4 b8 X8 I ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); * Y7 m; L) b- N! u& g" ^
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ' L( |: n1 e# S) n$ d, o
#endif // __GUILD_HOUSE_MIDDLE A& E; {5 Q$ h" N# J, C: A
8 B, }+ x5 T+ h
下面插入 #ifdef __FASHION_COMBINE
! P) ?: n3 q# v ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 7 j$ _5 u" s# c5 a8 l
#endif // __FASHION_COMBINE
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7 ?" m, h; M, c) n0 x$ Q" ?
" b/ H7 d; U( ?/ x, k% w在最后插入
#ifdef __FASHION_COMBINE! q4 M9 q" ~4 @2 g" F
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) + H0 M. j2 A1 H
{
) J- y9 F# e# Z; C j CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
2 u" @4 z# j+ s8 k9 `: T if( IsValidObj( pUser ) )
$ i1 O6 ^0 x4 {3 M9 y0 F0 E" v { + Q5 s3 h2 S! s0 A0 Z
DWORD dwItem = NULL_ID;
3 X% n, |$ x% F/ G CItemElem* pItemElem[8]; $ Q3 {' m% y* l$ c3 X; y5 [
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for( int i = 0; i < 8; i++ ) $ ?7 I+ a' e" l# _) @, k, l
{ 3 d5 F9 |. x \$ n
ar >> dwItem; 0 a& | L) I( c: l( n. ^6 c
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
- m/ m8 W6 \3 B% y4 K+ N2 U if( !IsUsableItem( pItemElem)) 9 V9 e/ R0 @1 Q( C/ y7 ?: h' l( R
return;
. C* A2 S, O% p6 A$ V5 D }
" n2 R$ q" [, L' U8 t if( xRandom( 10000 ) < 10000 )
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int nResult = 0; 1 d3 t4 G }' c0 m0 N8 {6 m
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 7 V7 T% h% y, c; {
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
( B; Y1 r2 q+ {6 {" r# @ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
3 q! m+ l3 @; F8 @2 ~ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); " b9 o, t/ ^6 b% B. C
if( nResult > 0 ) 0 q( _. q8 s) a9 m a
{ 5 K0 n4 }% H, a1 S Q0 `/ `
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ! t( D9 ~/ a7 f/ C \ M
} $ B. \4 l- q3 _- Z9 ~
for( int i = 1; i < 8; i += 2 ) & I4 W* \, j! |, y- y1 z+ ^* z
{ + j$ `- J1 I" G1 L& B) m+ i
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 3 B9 s: p3 q# i! J/ `# \$ N1 W
} , P7 V- V. _$ [8 Y( b
for( int i = 0; i < 8; i += 2 )
" o: l) P7 h: { {
+ i: }0 f" F) o$ n3 F4 @ pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 1 g0 u9 j# [1 R
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 8 W7 b, ]! _3 e, O) N) Z( x9 p
}else ; r( ?7 M0 t3 A: R
{
4 D1 t- k w3 U; K/ C5 B; H- `% B pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
+ Z4 |$ R; p& O& K' ^4 v# t% a+ ~0 K! e if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
3 U7 ^' D1 L+ j0 |; R! J( \+ ~ g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
/ @0 _: c# ?7 U" B ]6 f# |: ?% F8 ]1 F7 K0 @
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) - g$ V C9 ^( h0 ~1 p0 L9 A
{ $ l- w, i2 }: t" F
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
% r) _4 D7 N& `* {3 Y0 O pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
* N2 Q0 D5 A6 b& I! r5 p1 J" B
$ [+ i7 _; J- n& J }else
4 R* N8 U& s0 ?4 w) u' K/ S { , {0 _& n% S) k" }; U$ `
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
$ t+ P# {/ j1 ?6 } for( int i = 0; i < 8; i++ ) % @3 d# K- ~' ]) v! G$ s. c6 D
{7 Q0 j% b$ U# t$ m4 @: O
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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}
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3 U7 m* c8 _0 F* x6 L2 V#endif // __FASHION_COMBINE
4 `4 J4 `. Q" m1 X4 E
; N/ W! d; ]9 u: M3 Q( M/ E# X ----------------------------------------------------------------------------------------------------------------------------
7 r- n: [& X! e [+ H. CWndField.h
" A. V$ p8 p' P3 S在 class CWndCampusSeveranceConfirm : public CWndNeuz
8 B5 n" e- j! `) ?0 U* |
( W& r" G% |5 C3 K9 p( o 下面插入 #ifdef __FASHION_COMBINE
; ~" k. Q5 t# |9 f8 r) Gclass CWndFashionCombine : public CWndNeuz
: j' O: J$ x( E# c! {{
/ f+ F# J3 c7 `3 B% W1 G8 U4 \public: , \: S8 g! q% x( U+ K+ c
CItemElem* m_pItemElem[12]; 9 k# `. V7 i; U) c: }
CTexture* m_pTexture[12]; 5 y; X1 I. z7 b3 J- s1 N' D7 E. c
# U: f; [: @0 Z* E/ `! J5 F) S
public: 9 {7 H0 [- a8 f' R5 F2 `% M4 L) ?) w
CWndFashionCombine(); ! `9 B; {* b1 G$ r7 f }6 ?% K
virtual ~CWndFashionCombine();
# M" X7 I) N* j) ?" s1 E! N! }1 i- W- N' ]; {6 z; n: I' ]
virtual void OnDraw( C2DRender* p2DRender );
6 X+ f0 [3 g# E& @7 C virtual void OnInitialUpdate();
" B$ \ t2 |& h+ H virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); & v9 Z& j7 E6 Y7 ?/ q
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 3 J+ D4 {( p- z" G. i2 ^, f
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); * \3 K$ A' j+ ]4 a8 Y1 I9 v5 Z
virtual void OnSize( UINT nType, int cx, int cy ); $ {4 Y6 g* S3 ]1 V2 T$ K# M1 U
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
; Y* I* ~2 a3 d4 j};
& N) e1 q% F7 N# Z/ ?. X M1 x#endif // __FASHION_COMBINE
, g6 [! B: e1 Q% a, D" J) S+ O* X+ V) g4 Z
----------------------------------------------------------------------------------------------------------------------------' E; t- O! S6 a" N/ D( _
WndField.cpp2 C. q. f$ ~4 t$ b/ l
在 #include "wndwebbox.h"
# l# b, u7 M# @+ j- Q
; x( p4 _6 X. w h; L 下面插入 #ifdef __FASHION_COMBINE
" o' s0 T+ v8 d" ~6 i0 H4 h#include "randomoption.h"
1 H* ]( \' x. w9 z% t#endif // __FASHION_COMBINE / v0 x0 h" p' F* p
' W4 v2 B I. U; p5 o' u% K1 [ 就在最后:
9 m6 P6 C6 C- V. [PHP代码: #ifdef __FASHION_COMBINE
0 Y; i, C; a! u1 YCWndFashionCombine::CWndFashionCombine()
$ J8 s0 m! B9 o: x$ H{
$ z w$ r( o6 k) b for( int i = 0; i < 12; i++ ) 6 v$ W+ ~$ Z4 P% `7 u
{ 1 [/ m; b$ C9 Y9 u1 }
m_pItemElem = NULL; * c, ]" s; j0 v/ [9 p
m_pTexture = NULL;
5 V$ ^: j6 U* @, b0 H* J //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
( X) b. E2 b6 I9 H! ~4 g) P //ZeroMemory( m_pTexture, sizeof( m_pTexture ));# ]3 M4 B5 Y2 a* [8 l3 g, I" A
} Y/ U5 g* B3 j
} 0 j0 _3 c8 T8 t' _: s
CWndFashionCombine::~CWndFashionCombine() % S; W/ y- p: z/ w
{
+ c2 Q4 q0 e% A' v" L for( int i = 0; i < 8; i++ )
0 u; r) a; Y( p& x# ^ {
) G% ?6 N+ Y! \ if( m_pItemElem != NULL )
: K+ c8 p3 G: {* L; ]) r% u/ Z {
' d; N2 ?0 x7 D: v if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
, ^5 |3 k; E' U m_pItemElem->SetExtra(0); T4 j2 s3 | n M
}
+ k% a% C2 g4 k5 O# ` }
+ R% e: ]' s- ?% P! Q- k. _# u}
8 O( c' b3 b; v' e9 H* Z$ [void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ; O$ h' l+ [# C7 Y
{ " I1 Y- @2 P `3 G4 }* ^
LPWNDCTRL wndCtrl[12];
% V8 [$ c4 B. W; z8 e
! y5 M- W6 c# w U' V2 r) Y. k- J/ s wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 4 T2 v# g/ `* ?8 o
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
5 }" n& ]! R( @6 g- I0 g wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 0 Q% _9 u+ N% V6 v, e% D
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
$ S# y0 J i$ I4 G, N4 D. `# h& y( e wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
* J4 @$ I" @6 t' W: U* s wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
! U% }! B# a5 Y5 J( S2 v& L# s# r wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 7 i6 N0 X+ l" ] f. {( c' b: s# r
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
b8 A! s1 g" Y% y$ L1 I0 q% l% e& e wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
* Z4 A/ ^& t- m v; ^7 T wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ' `6 {9 ~- \! s
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); * q5 i( a( j( Q; f. ]( t! g
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ) j4 _9 L5 d7 `' a1 z4 R) w
8 F( Y) Q' d6 O# |3 o0 J I for( int i = 0; i < 12; i++ ) ; z/ u2 t# [ J
{
9 S3 s& W$ I0 }" B; }( C, A if( m_pItemElem != NULL && m_pTexture != NULL ) 7 }. @- }, O4 U/ @3 f
{ + V* Y: E4 y8 z7 v+ n
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ! Y3 L2 _# t2 s1 Q- r! P6 p
} 6 {- ~* D+ A; L' C2 K% g; z
} 6 c( [- ]& }, e# [
}
) j/ z6 [, f7 W1 lvoid CWndFashionCombine::OnInitialUpdate()
. M+ J! F6 y9 G9 F, k{
, T' ~1 N( {! L2 z6 s% L: m- Q. v m CWndNeuz::OnInitialUpdate();
; `! O' h5 I; h$ d3 l. [
3 o$ `- Y: f3 x- l; c' W+ r6 v. ] CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ; B% b1 K3 L* z9 n
pButton->EnableWindow(FALSE); ! d( z, _& S* h
0 q) b0 t" N7 C! M, o8 x
MoveParentCenter(); ( ^) Z4 A6 a3 R( N* y
}
" r% j, ? H8 xBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 6 i+ G6 G$ D1 c
{ / d3 k/ K. i, c. O
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 1 z; M9 x! N! M! z
} % y- {9 i$ ^* d) |6 i# O
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ! Z- q) P& y6 e
{
1 v+ B' j& P. v. N+ C2 W return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
& q! K& q: K# i& }% n% |" b} 4 M: O/ u: L# V
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
- Y( q u3 Z2 }; |% Z{ * d8 U: n3 H1 ?7 U) [# U
CWndNeuz::OnSize( nType, cx, cy );
3 q8 Z( f; Y. [9 C' m! W) X}
+ W8 U, I3 p) F3 Y$ Q; |. u# m- H# z
9 D4 m" O' ]8 q
1 B8 o0 s- H8 f# Q3 x/ F# G& x$ w, X) b. `0 d8 x
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
# L. i" a; |; T4 k6 {% ^; y{ ! l3 ]* Y1 o& v3 S* K
CRect rect[8];
, {, d; @. o# f3 [+ _ LPWNDCTRL wndCtrl[8]; 5 o4 I$ l7 d: d+ A0 t5 G
6 Q, h( p" M+ \* t; Y. V9 X
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ' G B( h' N6 _0 A' f( e
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); : I2 U7 M1 p* L4 M9 E
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 2 C _$ L) i% {3 F; x! h
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
5 C: V: K. \7 N% P7 ]5 d3 e5 I wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
+ [- h( \ `- `8 a1 _/ S' [/ N wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); , j) R3 ^4 _+ ?* g& O
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 8 d6 W/ H/ g% V
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
$ _* o, F: I0 @! Y8 ]; H7 \0 X# T( n: D4 S8 ^" z; F
BOOL bUpdate = FALSE;
2 f! x0 n. v& Z, H+ _# Z% F/ F/ @) s+ A3 S1 E/ F
for( int i = 0; i < 8; i++ ) 1 G6 s/ K/ s* G
{
" J# w! H+ [) y6 m2 N rect = wndCtrl->rect;
) X: h& @7 D. o, L8 J: `' E 2 t5 o0 W. s+ j% R; u
if( rect.PtInRect( point )) + B8 a) _ K& N# A- s* N, y
{
# h A+ v9 o2 z CItemElem* pTempElem;
b8 a% e4 Q' e# }6 k& @ pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ( H$ V2 Q& l9 Q. f1 J ]6 v$ U
if( pTempElem != NULL )
0 R( p6 \, `# _5 X" G2 V7 P0 P) Z6 W9 K {
: m$ B( L# j; n" E if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
/ k! z$ S5 ^1 p. q/ F: c3 { f% \ {
/ ~/ Q O" V; k; e; [+ c ItemProp* pItemProp = pTempElem->GetProp(); 9 l/ b& f- Q( N3 W
5 ~5 V5 U+ I! E ~6 j c. M2 L' ^
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) & R \# h8 }, \! o
{ , _# |0 A% P% z" C- {
if( i == 0 )
R9 ~! I6 i& t0 n {! n9 L1 b( n0 r. P0 @1 @
if( m_pItemElem[4] != NULL )
& J4 Z# W5 s( G {0 \5 z5 f) Y7 w3 w2 @* L& V
int nSize = 0; ' l- x, A. q, g7 j) ^" v7 k* \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* P- W# z4 B2 o+ W4 ]6 K# P nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
" d8 l; G4 r) M0 E: T* X5 Z if( nSize > 3 ) 9 Z+ Q: H" J) l* l' _
{% {2 Z( Q2 K3 m6 n) X- v
g_WndMng.OpenMessageBox( "oversize" ); * L/ X+ x3 f: x+ M* \1 p# f" d
return TRUE;
) ]+ D" k; h) E" ? }else
- h6 I4 g. u% z1 R/ l. i0 z {) r& O9 r. T: g9 }% j. ]. K
bUpdate = TRUE;
% [' ], ^ K1 P% L. {; v; F! | }
5 e1 r! Q" |& z8 j Q$ p }- ?; o) p# @/ o4 h* }
if(m_pItemElem != NULL) 2 X" f9 G9 d, m) X ?6 K& h" w1 t
m_pItemElem->SetExtra(0); - i, [' n7 Z) S9 N( _+ W
4 d3 c7 _4 h3 h$ \ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ P& _- [9 }$ J) a- a: O m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; {$ R0 f" { Q# ?- c5 } m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 ?* b' y% K4 d+ E3 A$ V& [( s1 {3 u
if( bUpdate == TRUE )
9 ^2 G' a# ?! k {& `! n1 c3 t4 o) x( b$ V
m_pItemElem[8] = m_pItemElem[0];
3 a h; G5 ]# Y m_pTexture[8] = m_pTexture[0];
, s( Q( w' w6 W // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );5 y: b/ g4 P K5 C
}
5 n- G6 d" |) {; [9 | }" g e+ `' d( z) t5 p
if( i == 4 ) % ]" C% u5 c% H- a( [: y, T" J
{
% ~& u% }" k$ y, ]; H! A if( m_pItemElem[0] != NULL ) 5 j, h) u: \) l& U3 I
{
7 k' A. i7 H+ | int nSize = 0; ; _3 j- j, K# u# d- j( A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * j; R& @* Z6 G; y3 f' x8 m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
2 a7 ?( L- k; O1 R, ^5 S& `' t; K if( nSize > 3 )
. n. ?5 |7 W) t {9 O: `/ n) i% _' n
g_WndMng.OpenMessageBox( "oversize" ); & t, C' k. k- K# e
return TRUE;
* V! ~6 H, F2 F2 @6 j }else
9 ?: h* T+ ]5 r B1 ] {, m8 ?# k' i9 Z& x+ k, g4 i
bUpdate = TRUE;
' U- w( c7 X) }$ ]- R$ A9 n- S }
" f: ?$ e, {4 ?. }- _: I/ ? }& k+ B) e3 q7 v6 l! ]" V% B
if(m_pItemElem != NULL)
" ]5 d* B: J; {" b w8 C4 [ m_pItemElem->SetExtra(0);
0 i5 h" G% Z& `+ b
e. M; t# D4 I3 ]2 g m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 g$ g0 M" ]' E* ^" Q0 o1 A
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ L1 h! y3 U2 W# r; z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * G) L1 e6 i4 i6 N" C
9 Q# ?2 {( d+ t) S* y0 w* o if( bUpdate == TRUE ) & u& N- Q4 K* p: G0 R
{& `0 g" [- Z' C( U# f8 v& ]
m_pItemElem[8] = m_pItemElem[0]; 6 X- U) ]7 Q9 V1 [+ H5 \/ E
m_pTexture[8] = m_pTexture[0];
( S+ |2 Y5 O, i // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );# e; I" Z- E/ V4 v
} & I8 T) l% b- O+ s/ c- U8 z5 A
}
. M1 e a& u: L9 O$ \ }else
6 [6 g/ F/ f0 h6 a if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) - n2 p7 w! q& ~) f( A" d
{
4 J1 J& _/ O5 g6 ^" F if( i == 1 ) # q) J/ j' H0 ~- F: M0 F" j
{. y7 p$ c% K( m
if( m_pItemElem[5] != NULL ) . k+ ]" S% W4 b% a" `; u
{
) W0 ], Q0 [# }0 C" F int nSize = 0;
% z, ~8 v" w, h9 K/ p/ ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 z$ m; a: N N- W/ Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
, V9 c! A) D4 D' V/ Y if( nSize > 3 )
* v5 u l3 [: W" w: j2 k {6 o; j* O4 o9 X& |: g
g_WndMng.OpenMessageBox( "oversize" ); 4 r4 N3 c7 s" R9 f
return TRUE; 0 N+ i" Y& o8 M/ ]9 e
}else
" M# \4 ?! T6 t2 C4 j ~ {
" }, f% e- h4 R7 ?5 o7 T bUpdate = TRUE; ; F( W2 v$ t+ l- M
}9 m# H" h# _: l9 L. o X. }" u
}
9 m4 g$ ~1 C$ V5 i8 f if(m_pItemElem != NULL)
W2 h- j( L* [3 s: E" V m_pItemElem->SetExtra(0); ' Q: Z$ G2 t) p( G6 H! z) |% j
' R1 R4 J W& D1 p1 s+ B
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); b# h2 j( p4 R$ c/ w; p7 h9 p7 C" U
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - o' j+ L9 Y5 A# z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ z( W7 f& t1 m$ p+ k/ r. a1 D
, a1 L$ D: R+ N$ B+ J if( bUpdate == TRUE )
& j7 Y5 v8 I: d! s1 y E$ \2 Y {
- h( q# A2 `. `" z( n0 R m_pItemElem[9] = m_pItemElem[1]; 1 K5 D& [' m+ B& a
m_pTexture[9] = m_pTexture[1];
% Y" S( M; `0 ]! P4 h [% q0 l' ` R( @! @
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
# N3 j, ]7 m# y } + s$ t- ^9 S& c+ s0 g
}5 [3 N. K- q3 j' P+ U- a
if( i == 5 ) 5 w5 Z' s4 a. o
{- ]9 w! k: p$ d
if( m_pItemElem[1] != NULL ) & e) b5 F5 X5 i4 V& U; d1 O _! \
{' A) w4 Y! s+ w0 A2 _0 o( Q
int nSize = 0; 2 N# s; Y, B1 c- f! b) p P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 [/ F8 J/ \: M& V& T& j3 m nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); & k6 Z6 } \) g" j% ^, S, Y* u% `
if( nSize > 3 ) 6 f# _% l; i* `. K
{ x" S0 @# ? T) j# r
g_WndMng.OpenMessageBox( "oversize" ); 4 H+ I! d7 E7 }: @
return TRUE; $ E9 C5 F7 u9 T2 M+ R$ w& l1 F3 A
}else
* S( i) n" C# T* [. E, y {5 y- @$ N/ n2 w* [& a: Q
bUpdate = TRUE;
% d0 l7 D5 ~' N }
, x( ]- e0 m4 S* B5 O7 }* x }, V3 V6 B( o3 d
if(m_pItemElem != NULL)
' D& o; c+ |2 `7 x: i. f m_pItemElem->SetExtra(0);
" G" t4 E) w$ I
* m, C1 u' z# }) `, n, B# p m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ s2 j. Y% \! k9 n" R m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " j, v2 X; P1 Y8 v: t. x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( b0 Y8 F7 w# H0 ]9 ~7 i0 X8 {) e4 _, \7 e7 |# c
if( bUpdate == TRUE ) 9 k0 S( Z4 b" w- G: y' [
{ Z& e) i! e! k2 Q3 A w7 k
m_pItemElem[9] = m_pItemElem[1]; 3 e: g+ E* u6 X i+ e
m_pTexture[9] = m_pTexture[1]; : C& A* q7 b% v. g6 T' h
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );2 m& I: Q% q6 w6 ^1 N: \
} 5 r# M/ q' Y* Z; [
}
2 i7 n0 Z( ], r }else
( K( y" P# @" X+ w- o6 F if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
1 m5 K0 [4 U) B( Y0 w% w; ^ {
/ P% e+ O4 v0 |( B" m if( i == 2 )
5 a$ n/ O4 a+ D9 H% @) z {
2 |9 q( b, z6 H% M8 J9 C1 ^! v# y if( m_pItemElem[6] != NULL )
7 q8 o ?, y& e) a- s# E; W {. X v+ e9 V! F) F5 {7 A
int nSize = 0;
; W5 @9 c. O; j0 m7 `1 m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 T9 Y/ j% T7 n* b' ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); : Z5 {6 |# t0 @$ {
if( nSize > 3 )
& R% S" U5 O, g/ J {2 ?6 ]* X u$ \! H/ b6 ]
g_WndMng.OpenMessageBox( "oversize" ); 9 Q3 P* L9 e* Z }$ p1 H( \
return TRUE;
+ M7 `) h' }2 l% g' h; V' X }else
+ J$ P$ o1 h4 S2 a" e1 ? {
0 \! q0 q p& S7 _! X bUpdate = TRUE; 4 |3 ?" C! H$ b" J$ s$ {/ V @4 g
}5 l: K1 V6 g5 |. v0 O6 w
}
$ M# @5 k9 v: M; @ if(m_pItemElem != NULL)
Z$ q0 K0 h; h9 l4 K m_pItemElem->SetExtra(0);
T; {% Q2 h$ W- o2 Y1 `) F d9 b, f) R- f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, Y9 ]% b6 m% s* b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 v r \$ {( { m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - G' F/ N9 y5 o1 i, s% x; e! M
0 q, H( V0 ^# f7 y
if( bUpdate == TRUE ) ! i0 g( K; ^3 q& c! z) M2 W
{' J9 k% k7 V& {
m_pItemElem[10] = m_pItemElem[2]; + N- m9 e* n7 a
m_pTexture[10] = m_pTexture[2];
5 D0 U) @# P) |& ^ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] ); T5 }$ N( ^1 `# V( e
}
5 l% z& J% e; ? }2 I; f/ L: E* b! _3 a2 o+ E9 A
if( i == 6 ) % `& G; w0 _$ |! Z0 Q! G
{
5 l2 g( H9 g3 M R! d$ @3 E4 } if( m_pItemElem[2] != NULL )
5 v5 T8 v; R% P3 A |0 c+ N {
1 w( J, D6 a; A, ]! ~ int nSize = 0; 4 h7 N. k, V4 E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) \8 X0 B0 B: w. n$ c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
4 I( q1 {" c8 o6 Y4 e( B- g0 s if( nSize > 3 )
& J1 P2 j9 T* ]% O. v7 f$ Q& ] {
* E& m; N( e, h) ~ j5 G g_WndMng.OpenMessageBox( "oversize" );
& H% y2 j7 U! r& E a4 @6 k Y return TRUE;
* J- p+ z1 x- ^ }else( }- S+ [) d. B) C: q: s5 S
{% `" q D- L+ y7 n8 B
bUpdate = TRUE; ) i/ L% F! X# \% h' F8 |2 s `- R
}1 L4 _; z0 a# U+ a8 H
}
" p0 j# w, y/ Q( |. W4 j: c if(m_pItemElem != NULL)
$ V6 @$ g2 s/ Y m_pItemElem->SetExtra(0); 7 r: D& {% H9 W, ]7 a
. s, k6 c# _, p% P; _4 k0 ~" a9 u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; r9 [: ? U! m; T% G0 H# O m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( q( S8 ]1 t" y/ x2 \3 G/ C m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 }, s, M; o. j4 P/ g7 j+ ]5 ]: w c2 c/ k' N9 k5 ]
if( bUpdate == TRUE )
7 s& V, g ?0 b1 I! d {
8 f; }7 x9 |& Z& W1 O5 S m_pItemElem[10] = m_pItemElem[2];
8 l: H$ u9 p9 W3 L m_pTexture[10] = m_pTexture[2]; - O- B5 O8 i6 _# f, @/ U* J( t
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
3 W9 ?# w- d$ J4 W" k }
. K+ h5 X. h8 Q. ~# B }
& o( k7 _9 u8 A2 ? s P }else
- ]0 l3 z4 S* K% Y0 G% v' R3 ~) ? if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) - E) I9 v3 l, Y0 Z' j* [
{' W9 @5 K% E2 Q1 O: a$ L3 U
if( i == 3 )
) \- o9 O8 `/ B3 R {
5 Y' [5 X2 e4 x, k3 q4 z, @; d if( m_pItemElem[7] != NULL )
( Z- V8 Y! I4 S# x- ?- ?/ ~ {
F- ^' o, A$ ?2 u& C5 F int nSize = 0;
; B# ?' `# _/ F- ^. \- Q" T nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 S+ U4 _/ O `9 E: c! r( z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); j+ v8 v8 y2 g ^( G
if( nSize > 3 ) 5 z n2 V* V4 C4 k |' |2 v1 ]4 E
{8 K# P1 Z$ ]) S( H
g_WndMng.OpenMessageBox( "oversize" ); 0 h6 T" [' e7 F/ U! v8 Q+ s; V
return TRUE; 5 L2 @8 C# g/ t+ j4 w. A; Q; l
}else
2 {( ]1 O& Q( m8 D: L" y0 w {
* C7 ?/ o( D+ w) _8 ?/ \- w0 z2 ^ bUpdate = TRUE; W' Z: z2 Z- ^
}
( t$ D' b" `3 ^7 W9 j' S: V }
. C* } @/ q5 C if(m_pItemElem != NULL)
& y# M9 b: h" I m_pItemElem->SetExtra(0); 4 D. I/ i$ n. A' {
0 }( X1 K; e. B8 M% \9 U m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; F5 {8 {- ?6 g+ A
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 m0 l( V" n3 p& H
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : [' r8 V' o( p u
C$ O, B' ~& u* c, N1 s' f0 g
if( bUpdate == TRUE )
! f- e) ~+ p6 O$ x5 f+ j; B; } {% Q8 y2 p9 q; J
m_pItemElem[11] = m_pItemElem[3];
% L+ x, {8 x/ X8 n' C; O m_pTexture[11] = m_pTexture[3]; 7 `: G8 I R: ?- T- p& a' `9 p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
f3 ?5 S" a/ ^. E } 4 K& c% `4 M# q+ b& d
}
/ m! `7 ^- t9 R. Q0 z8 R; Q! M if( i == 7 ) 3 t" w) i( O- Y0 z+ O# Q
{
5 y' u4 T; g1 g; R* ^ if( m_pItemElem[3] != NULL )
9 \9 J3 z) R6 X5 ^9 ~ {
7 q2 y U G+ J3 G, W1 y: r int nSize = 0;
' i7 Z$ k- N; C' ]( o nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; ]& u: [0 e& [8 _7 B, R0 f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
) N5 h1 Q2 Q7 _! J if( nSize > 3 )
1 A* }/ U) {( O) d( ?( e: e# A" i {1 U! n- d; r2 F# D! Z& C
g_WndMng.OpenMessageBox( "oversize" );
8 w8 D. c f1 h% w7 F0 _ [ return TRUE;
$ k5 |! Z7 w2 t) @7 s7 V, a" B+ u e }else
! b ^) h9 m/ n4 S9 K$ ]& x {' a v* \' ~/ h% }, ]: e% P8 X: c/ X
bUpdate = TRUE;
' G; f) Q& P, [$ y' K. Y }4 |8 q: ~# J* H. Y3 k* e
}
1 n; w8 k* x* s9 ?0 [2 L# L if(m_pItemElem != NULL)
; ]) [8 c& g- p# ~ m_pItemElem->SetExtra(0);
- i5 A7 r% {! J( K4 G- O6 F* d
9 }' R6 s. E. A m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; X; j6 e" V0 l' y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! P1 }- T5 q# y0 t$ I! X3 k6 C+ p
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% D$ [, g; ], [% P+ v
/ l+ o5 M" J" ~) S2 m$ {- V if( bUpdate == TRUE )
5 B/ c9 ] P8 F! g* Q3 C$ L {
) l4 j/ }( z5 R. p: J: u3 o m_pItemElem[11] = m_pItemElem[3]; " ^& A% f: F% ]& V1 \
m_pTexture[11] = m_pTexture[3]; 1 S! Z/ u) {* f& H4 G
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
* M3 F- E5 Q9 S$ @3 u0 j6 U }
; c5 u" u4 H0 m1 E* J }8 {: p* T8 G' m9 ~% d$ j% d7 q
}else
3 E4 ~9 H4 C' X {3 y+ ?0 h* V" v8 A$ A% p& V7 s
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); . g3 `& J0 E* |3 R1 \1 ] H
// wrong tab 0 ~" v. t8 h2 w$ |, o
} 9 }3 G. |! u% v
}else
* d% W% s- D3 @ {' ]% }+ F" n/ r% L/ s
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); % p; W1 @/ n" R
// not blessed 5 [6 C& _3 Q% K! p
}
/ m, }/ D4 N* T& q5 h: @, w( B) N } ' ?& z5 h1 u F
} + }8 Y- q( H1 b/ z
} 5 E+ S6 V! L: a$ k2 ^
6 t, _5 K- w. j" {9 R( U- ^
int nCheck = 0;
) v- \9 N" M# l1 L for( int i = 0; i < 8; i++ ) % O$ x$ n1 z& N# M2 [0 h
{
9 R% P" V3 V t if( m_pItemElem != NULL ) ! Y0 U1 \0 Q e0 P1 }
nCheck++; 3 l2 ^, d i% D8 V. y
} ' i' W% L# s1 L6 V6 }
if( 8 <= nCheck ) 2 Y& o: z1 Z& V" T: A a
{ 3 ?: K$ l# G& R( r# S9 z7 I6 A6 M
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); + Y$ B/ M3 D/ S8 A0 Q/ C; p8 E; D
pButton->EnableWindow(TRUE);
6 [- d/ A8 v$ u2 _ b }
- x" V. B$ a9 t6 X5 w9 u/ M return TRUE; 1 |* M" S6 F4 S" s: \3 x: y! S
}
7 m# k: s1 e' H2 D# _4 w1 @BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) - t9 x- j; E" [- |3 [+ o, T4 i- P) W
{ # D' D2 m; L8 G D- c9 `
switch( nID ) / ]# d7 I* ?9 ]4 j
{
9 R) U! I% z3 T case WIDC_BUTTON1:
$ |; s: q( K1 A" y/ ~( p { % q: O9 T% c! } K( }
g_DPlay.SendCombineFashion( 7 |$ h `5 @" W; K
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
' {& C1 Z2 @" j a m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
# H! C4 k' @. g3 J, r! p m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 1 K$ x+ X. l3 N1 k) |" _
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
' F5 B/ u' s8 u4 T# z+ ?' M& o );
5 c# z: Q8 \" A ^4 L* g8 n1 ^4 X2 o Destroy(); 1 ^# g R4 M/ W2 u; ^3 N- P5 e
break; # p8 [- @9 m. x% _7 ^
}
4 A( E7 b! X% k. [" C. @& g case WIDC_BUTTON2: + q, v, R# e9 I. ~
{
5 H. w8 k( @, E+ Y% j# H Destroy();
6 y: t3 ] x1 k break;
4 B" s5 m8 @, m! C9 p0 Z } " {% h7 P; x! e5 _4 t: ]
} 2 E" a$ r7 g" G! S7 J0 E/ X
return CWndNeuz::OnChildNotify( message, nID, pLResult );
8 {& g7 _- @& n( ^}
; R( k( R0 C1 y9 q" x; c% v3 y- y+ X#endif // __FASHION_COMBINE
' F- C/ v0 p8 ]/ Q7 ?7 W
! @6 T: Q6 G; ?' M, K# E% Q7 y ----------------------------------------------------------------------------------------------------------------------------# B2 U g% L& @" t6 G
WndWorld.cpp- {; y" a0 f! W: c
在 case MMI_REMOVE_CAMPUS: 2 F7 ~* \ l2 P0 v6 w
{ , M J+ p% h+ ~+ s0 N
if( g_WndMng.m_pWndCampusSeveranceConfirm ) % u6 L5 Y5 i9 O' \; Z/ L0 Y) E$ a
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 0 t( |! h- p" O5 [6 z9 A, ]* F7 n) n
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
' N0 g1 E/ U- ^5 i m g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 8 E+ ^3 Q) m; S
break;! p9 R+ B3 l( A4 m* C! J4 i1 J& T
} R9 ~4 A2 Z; N& Z
#endif // __CAMPUS S3 S7 u# b& x( B
/ [ }3 v) E# j2 i" V) @6 ]- c
下面插入 #ifdef __FASHION_COMBINE7 h8 |6 E8 p7 H, s# r4 D1 Y- g) n
case MMI_COSTUMEMIX01:
" e, h+ M V- G! y1 E { 2 w4 B' R/ B$ w- |$ K6 O
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 6 p( K% w9 _8 l6 m. W! J
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
0 k. ^1 E6 d/ y+ u% t/ L% B g_WndMng.m_pWndFashionCombine->Initialize(); - t, M: i9 L% {, X% O7 |
}
, P" M2 N. ` n( j% ]* w- \0 O break;
" x# x7 M5 X. Q9 f" ]% }( R) Q#endif // __FASHION_COMBINE
" H2 k% ?/ r- V! k8 E- k& N8 s. J, T' M
----------------------------------------------------------------------------------------------------------------------------
% J4 d; w9 m. ^- mWndManager.h0 g! F4 T" ^2 t
! d8 J/ t! v8 d0 ^' M( V* e7 L+ _
于:) F5 V1 j" ] c7 _- Y. L1 R
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
k! c' y" C9 g CWndGuildHouseBid* m_pWndGHBid; 6 Z2 n4 l8 s" f4 ~, `
#endif //__GUILD_HOUSE_MIDDLE
% \, n. o. g8 W% _+ T- G
! u' D/ K' r" _4 l 认为:0 N9 j$ }6 e$ N
PHP代码: #ifdef __FASHION_COMBINE
& D1 g; |, i) K6 w! f0 o* ?, ?2 N CWndFashionCombine* m_pWndFashionCombine;
8 H9 q- g6 V2 Y! b+ o#endif // __FASHION_COMBINE
7 D, q( a+ C5 Q3 g& k
" Z: ?/ i* } \/ P- c3 i8 R2 A3 ~ ----------------------------------------------------------------------------------------------------------------------------& F, @8 `0 `. I9 F
WndManager.cpp9 v: x- N, Q5 ]! ]) t) }
. Y5 @% S! f# C; B& a
在 #ifdef __GUILD_HOUSE_MIDDLE! l. O Y- t* V- K4 X$ k
else if( m_pWndGHBid == pWndChild ) & K0 ^9 p2 W H, y5 U& g# a5 O
{ l& r8 ^; {% H( ^0 ^
SAFE_DELETE( m_pWndGHBid );
9 ^3 H+ o+ h6 f$ [. J pWndChild = NULL;
' ], f3 E, X- K3 i }
4 @; Q: O; w, Q1 G- \0 m' C; J#endif //__GUILD_HOUSE_MIDDLE
% ~! ?- L5 J; O) R
$ v, `, T; ?1 a, F6 M 后面插入 #ifdef __FASHION_COMBINE3 `# ?/ {- `6 i) o4 d
else if(m_pWndFashionCombine == pWndChild) . L' P& O. b1 i$ U) z
{
% i1 ?' n% A* }2 y# m" B$ v% v0 N SAFE_DELETE( m_pWndFashionCombine ); 8 g( [7 m! Z( m$ t! \; b: W% w
pWndChild = NULL;
! ]5 v# D7 r% i9 V7 a) t } " `# g: o) C0 z/ \; _
#endif // __FASHION_COMBINE
- Q/ j D7 n/ P% \. ~
" j8 p1 C" L1 A2 \ Y$ u; g9 y ----------------------------------------------------------------------------------------------------------------------------1 _' g6 m6 c* m# d! O4 z4 ~5 R. w" H
DPClient.h& d! |- V; C' z, H0 r/ E
j# {5 f; F0 H在 #ifdef __GUILD_HOUSE_MIDDLE
3 \8 W( ?' `! ]/ {' s. ~$ wprivate:
' x0 K. T# U3 ?& c+ ? void OnGuildHouseTenderMainWnd( CAr & ar );
' s4 T3 E0 i" _4 [ void OnGuildHouseTenderInfoWnd( CAr & ar );
, g t7 y4 x, v# U void OnGuildHouseTenderResult( CAr & ar );
! ^1 K! w, d. K9 K5 Hpublic:
! j( e& I$ ?5 G' A W4 d void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); : m' q5 l/ T4 C: i/ C0 B0 R5 C
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
* X: t/ ]: z5 L- g7 Z void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 6 |( y( O5 v$ j+ R6 \+ K
#endif // __GUILD_HOUSE_MIDDLE - ]$ v0 s0 G" q+ l
# G" v: p, n/ P' I( G9 l
下面插入 #ifdef __FASHION_COMBINE2 W' X N( D4 \8 q. ^
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
% u( S: O2 a/ b5 S#endif // __FASHION_COMBINE : o1 F" `) R6 v
) A E# A3 L. O- w G/ s1 n ----------------------------------------------------------------------------------------------------------------------------
. q' `/ m& q* }( xDPClient.cpp* ]8 i' s1 C# n5 b+ S6 N- A" H
; L0 Z! I) T/ O, v L% y
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 2 J8 Q' f& `' m) A, z+ D- ^0 [- d
{ % S& `7 j. X) @) Q* j9 _
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
* E" N0 L* F7 O7 Y# y ar << objGHId << nTenderPerin << nTenderPenya;
) X( x" ]; I* z3 ~% K1 o SEND( ar, this, DPID_SERVERPLAYER );
- i" z' L; ?) a# e5 B! w} : T/ H( Y0 |2 ?+ J7 L) _
#endif // __GUILD_HOUSE_MIDDLE
4 s! {) p6 u* L0 `* h/ ]) n4 i2 \) k. ^2 ^/ @' \8 L
下面插入 #ifdef __FASHION_COMBINE% N3 }& h# i" f d5 b
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) % J! }) Z( V# M) W8 O9 r
{
p8 O" t7 @4 `7 v* m1 ~ BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); + m) N: t7 |, T) _% A/ F
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
/ d* F$ N$ ?" u SEND( ar, this, DPID_SERVERPLAYER );
3 N! X+ j: z8 `8 e1 X; n) J! R}
7 I/ A1 z& l! P$ k( {7 F. o% A" D% i#endif // __FASHION_COMBINE
+ c9 U% x6 Z/ ~+ A8 L2 h- p. Z% R7 P: f! M* q
----------------------------------------------------------------------------------------------------------------------------
( |- c0 ]% @8 V% w( h2 |
, ]' O/ b$ R, _2 d' m现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
& ~- t/ J/ s2 S! t
: {: _0 W% d% M+ N0 M ----------------------------------------------------------------------------------------------------------------------------
3 j$ P. s7 _9 |6 n, a2 E
/ g4 Y9 s' Z9 v# L8 Y2 W$ V) F
- ?& y' p) {% x& ? P
/ }% F1 f9 {; R4 G" b4 @如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
, U9 M& g, j) R( f6 C5 |3 t* T( P8 Z( f! u, X B4 F
" S3 e8 Q7 w# j( k2 ]4 f" Q~怪物 , v, y. [3 d2 g& @
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