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莫因E * PVP6 @- k% I( o7 B( C* r3 Z
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。8 P4 q# l1 Z, S. T
8 U* A6 y; O- E: I有大量的代码,我已经测试过它,它可以编译自己1A。' @$ p0 r) F) K: U; q% ^
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- O# u$ P* z- q2 \% L) C# L现在会如此容易所有的C&P'en4 U# e1 A) M9 M
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”8 I) y/ D- `+ b1 x# r
5 y. ]% m8 y2 I2 M5 x
你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:. ~9 s$ t8 J% A& [) l6 o' e
6 b6 X [2 [! @8 ^8 g* [, [0 aEtioom(90%)! I) B j$ j7 F) i1 @3 v
怪物(10%)
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这里的问题,而是“不问任何小型或定义语法错误。” i# D! M2 K2 @$ D1 P4 r! v
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R8 w$ r: g2 H唔够讲,这里是答应释放: randomoption.h
" Z4 m, B( S& n2 B# m f; Z# E9 r& f+ g% C& b% Y: p
在 public: ( [, y6 j# {- J; J+ O3 b" K( d& e
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); * ~9 a- q# Y8 \
void SetSafeFlag( __int64* pn64RandomOption );
1 w% M5 [8 Q% t4 w8 c void ResetSafeFlag( __int64* pn64RandomOption ); + S% R( _% \/ r. W
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® : g9 v3 I1 f0 g& k; {+ V
+ e1 |) v7 A6 v8 |% x& c3 S6 T
这下面插入:
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& d7 ]3 H; x" e #ifdef __FASHION_COMBINE- b9 j6 Q% o' h
public:
6 `* M& L2 Z+ r int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 6 J5 h/ A. W3 I+ ?
#endif // __FASHION_COMBINE ( A- w0 ]. T5 h
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---------------------------------------------------------------------------------------------------------------------
& a. `7 ?0 ^& p2 ?" Yrandomoption.cpp
. p6 D% b# C% H, z k
' h7 ]1 ]0 W0 f: D在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
; y2 m" d) x4 B& ~. L4 ^( Z6 n5 L \- A( r, ]
下面插入 #ifdef __FASHION_COMBINE
) O9 c6 \/ }- {3 Y: M* d% ^+ g7 Cint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
- ~3 `: m ~; W. K/ u. B{
0 Q$ Y( e$ I" s% {+ I# \$ B int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); % b7 s. D& ~' D: k0 ~
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); $ f$ g3 f; P* }- ?( P5 s) F
8 o1 B! q) A3 q2 Q, |. b( a" R if( nMainSize + nDestroySize > nMaxCombinedSize ) + r# z2 p b+ E0 }9 f6 X
return 1; 7 u- G+ I* J8 L/ z ~
' q. l: K5 ^+ s1 I for( int i = 0; i < nDestroySize; i++ )
8 y0 {+ o8 I0 O/ ? { ) }) `/ @4 Q" @) w
int nDst, nAdj;
( m. ]* }0 [- q5 L4 V if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
! ?5 D2 X: R7 m' l0 q7 `$ ? g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); . f: j, A8 `3 j# l! e- ^" A
}
R4 X. b B( N) r" k return 0; ( H7 V# T! K# T2 Z
} & @/ l6 G( L9 G3 m, d; p* P
#endif // __FASHION_COMBINE
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MsgHdr.h# X1 c3 Z& L$ m
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插入 #ifdef __FASHION_COMBINE
! e4 @0 k$ z4 s# @0 b( i2 S#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299+ g3 I# O( h, m2 |6 ]
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
* H4 C% g0 N! wDPSrvr.h( @0 a, {& |0 D
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在 #ifdef __GUILD_HOUSE_MIDDLE. X" e6 S9 g9 X
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 6 F* T3 V" w* _ s' i- M9 J
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 2 k7 p8 Y9 C( V! s; t
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' [+ H7 ?% l {; ?% w# i4 p" v#endif // __GUILD_HOUSE_MIDDLE + G/ Z9 q, Q4 B4 d3 ?
: F- ]( }& h& {8 ^- W! j+ b
下面插入 #ifdef __FASHION_COMBINE
$ O& g5 T9 K7 Q) h1 D, _' T void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ S9 f& W& }% A# V2 p#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
7 y) K+ q5 Y7 |& R& wDPSrvr.cpp3 {/ e- q1 ?$ y' H) Q
在 #ifdef __GUILD_HOUSE_MIDDLE8 _$ T/ r4 D! V1 B* s
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); / e! i& ?8 i1 Q; P% f7 Z
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
+ L& ^' A ^" ?# _7 g3 M ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
, J5 n0 c% N. K( c: g#endif // __GUILD_HOUSE_MIDDLE
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, ]1 N& v$ A5 U- h8 x* k, h 下面插入 #ifdef __FASHION_COMBINE% o3 M( R5 A: A% X8 a* o j
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
3 |( M# O: b. o' ]#endif // __FASHION_COMBINE
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/ G" p9 y9 v; G# ^+ H' x在最后插入
#ifdef __FASHION_COMBINE3 H3 Q+ e g1 x* F5 m; ]0 N
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 2 t5 r' _) R. U( J/ s W
{
/ Q7 I4 G3 i& v( f# [( M CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); " Z9 v' y% V* L- [& E$ n* B; ?+ n
if( IsValidObj( pUser ) )
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' ]; w0 `. T% y/ R. y DWORD dwItem = NULL_ID; - M: [; s6 l: g" h/ H1 `
CItemElem* pItemElem[8];
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* m4 {. }) U5 y. U0 G for( int i = 0; i < 8; i++ )
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1 _7 p" `7 ?* k. m ar >> dwItem;
9 I G+ J5 h; h: u/ A pItemElem = pUser->m_Inventory.GetAtId( dwItem );
9 g7 k5 P% L& b+ W( O' ]- }& n4 N if( !IsUsableItem( pItemElem)) ; u4 t: ?! L# Q3 X5 v# L
return;
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5 }/ ~6 G( e5 B- U& Q1 D if( xRandom( 10000 ) < 10000 )
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int nResult = 0; 2 O$ r/ R& \. z0 h; @( U
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
+ r3 H/ @5 t9 r2 ~# r nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); # O7 h# A. Z0 U
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
9 b& i+ g$ e: F! ?! L nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
# N+ W- @0 V& R- Q% s$ B. H2 ^ if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); & ~# v/ G2 f, m7 H" K: B! J
}
. x3 v: S' B/ b; O for( int i = 1; i < 8; i += 2 ) 0 R. u# E; W# g: J! x1 b9 P# g+ N
{
6 j# X* ` @ t pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) - G7 V- Q; {0 t E/ d
{
8 {/ a1 a3 z- ~# a: G3 T pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 5 }# P0 ]' Y% p4 ^' K- G. y
} 0 n# M% F+ W! j
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
) y' h( f% Q/ y u# p }else
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5 c0 x" ?, t2 R7 r1 L2 B pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
" h' P8 }$ e5 |+ y7 R/ L9 g if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) . ?* v# C! t0 e6 W( A* b
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
. m) b( b- z+ o3 c7 c# o {
~2 d4 H% w9 I2 ?7 { pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); : s% \2 j/ r3 A: g1 C& r# u" n
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else 8 d4 g+ N3 I, S8 n3 \3 C+ i
{
$ |7 ~$ n0 K# s7 S0 M, m% h5 Y pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
+ A5 K6 l3 r& |. j+ o5 d) c$ _ for( int i = 0; i < 8; i++ )
( A$ f) ]' p+ b6 f1 i, t7 u {
( O5 K; w" A( J pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 0 B( H$ f0 d' L' n
}
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: i! N U: q7 b1 f) S#endif // __FASHION_COMBINE
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8 \8 m) A9 A ?3 L7 Y# s ----------------------------------------------------------------------------------------------------------------------------
2 h, Z# H4 a# _. V4 A9 B! ZWndField.h
! K0 q4 a' d* S& I; \1 b在 class CWndCampusSeveranceConfirm : public CWndNeuz * W4 j1 M4 @ _. [. |# d+ p
3 p2 y" F. w# p7 N 下面插入 #ifdef __FASHION_COMBINE
2 H. v/ \$ @0 Z3 c" q; |1 aclass CWndFashionCombine : public CWndNeuz
8 V3 w) u. g) p# \4 t- U{
( r+ ~9 F+ J# n) b Qpublic:
' K5 p( e$ _/ t2 Z+ M CItemElem* m_pItemElem[12]; 4 p+ w( P# c! z* O$ o! e. y
CTexture* m_pTexture[12]; 1 \0 a% J8 F h* T
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public: ( N9 `1 [. v& v. P6 Q
CWndFashionCombine(); , x7 w9 j) }* }2 _6 B2 X
virtual ~CWndFashionCombine();
5 m/ ~1 ^2 l! ~% E1 P+ b/ ~
& v6 ]7 t8 i& u# h% a7 y3 H/ o) R" A virtual void OnDraw( C2DRender* p2DRender );
` `" G" e8 Z% {" o2 l! j0 v- I* |3 H virtual void OnInitialUpdate();
- r/ \9 a c6 ~& A8 ~ virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ' G* |! ~7 i4 h M
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); % s: V* S- B# l3 S# a
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
& b! h K9 T% A virtual void OnSize( UINT nType, int cx, int cy );
* G% u' \" Z8 n, N virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
i0 q& H _$ r2 n5 m% L. y9 p}; . \2 i/ H0 O2 L0 D. {) B+ c+ v: x* [
#endif // __FASHION_COMBINE
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( c5 R! h: S1 U. }% k! C( x ----------------------------------------------------------------------------------------------------------------------------
4 Z; \0 ]8 ]5 @! o! T3 z. h' |4 l8 k& iWndField.cpp
9 z" X* R! E: i8 p9 S D9 q在 #include "wndwebbox.h" , k F4 O( ?* a9 v* J
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下面插入 #ifdef __FASHION_COMBINE- w. m1 u/ ~5 w9 T$ P. U
#include "randomoption.h"
8 T/ @; J8 }7 L$ ~( T#endif // __FASHION_COMBINE ( O5 `* V" x/ W' h6 q7 T
' Y) [# r% ?5 T) Q u% W; y7 S 就在最后:
8 K- W" K( B, {9 a! z3 }3 M9 fPHP代码: #ifdef __FASHION_COMBINE% D- J& t1 k% e7 t+ }
CWndFashionCombine::CWndFashionCombine() & z2 D& x+ r: V1 [" O4 k
{
3 f2 c* \' Y$ u; {8 d4 f5 L% s for( int i = 0; i < 12; i++ )
+ h6 u. p3 r$ I: A' }5 v {
3 D3 Y8 ?' }' q. { m_pItemElem = NULL; , Q) o5 u9 a( i T
m_pTexture = NULL; 9 N+ I; ?. l6 y; } F8 Z% h
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));4 J4 i" ~" b$ l9 P
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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}
) C- _+ u" u( E0 YCWndFashionCombine::~CWndFashionCombine() ; _, \2 I8 n7 S' F7 l+ z
{
0 r6 K8 k2 b1 v& h$ v for( int i = 0; i < 8; i++ )
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if( m_pItemElem != NULL ) % c1 F6 E8 O6 Q R4 ^) W% B
{ 3 H* Q4 H2 G0 ^! Z
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
. Q! l% n4 s A3 s5 _ m_pItemElem->SetExtra(0);
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} ! V0 V$ x5 c) E( C, O+ \
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) - ?" p! w N x2 W3 M; H( ~) @
{ T5 ?' M. ^& n) ~
LPWNDCTRL wndCtrl[12]; . j* H& E) c" C Q+ n, Q
% W8 h6 S/ @3 z# W6 ]- d2 o' J
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 7 o& ^+ p3 f) P$ L4 d; \' R% h
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
$ n7 ~- Z# _2 q wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 8 f2 g0 B& j: Q- F6 W' c
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
/ K5 g1 S! z L7 R& c wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
: A1 G2 a. [8 J0 B9 r4 Z wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ; j/ @+ G5 c$ J
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); , h7 Y/ {- y$ b3 Z
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); " p$ K- g' V& z5 \
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ! f5 Q* W8 R0 F- f
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 5 Z; }# c5 h& }# Z' [: ?# i+ x
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
4 p( \2 p( X9 q. n9 o8 \& k2 S$ W wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
- v+ ^( K" I, N: V. H* f3 ?
" q' f% R. X* h3 q, [* u1 G& U* K for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL )
0 |1 ?% @. l: `/ H& Y* f1 Z {
' k' l, I6 \' E' k% a, s m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
0 I$ n7 h" k: J6 R9 s, s }
3 H' _& g. T9 B6 @9 q }
0 Q4 I" ]+ A& ]+ R; s} 6 @( v( v2 }8 E
void CWndFashionCombine::OnInitialUpdate() ; ^" S6 T" N2 k% c* _
{
# ]' j; ~1 j h0 q CWndNeuz::OnInitialUpdate();
1 ?: y: X% m& z9 o1 H) a
2 Z- E& Y6 Y2 h8 n P5 e" e CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 1 r# R2 a+ s3 E9 \ K5 ~
pButton->EnableWindow(FALSE); - G5 A5 B) f- g) s
6 x7 u; ]$ _1 W# F* R
MoveParentCenter(); 1 B: T9 x' f; d: @
}
' t- ]. ?( l' r8 P% t8 u' L2 T$ fBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
3 g4 t; Q v& N{ " y! F1 T% T2 @9 [0 w8 @8 x1 A
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
% d4 q; U) ~" h* V}
. o9 B7 j, `" m2 P2 ?8 j. P( KBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
" C4 ~* G) [& o5 \{ # N& L1 w1 G% J& ^4 _/ B3 H
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 4 N7 `. G9 v6 [' n; k
} ( q' P( w( ]( w7 e* z/ v& U6 m. {2 H3 [
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) / B, y I" g+ e. {/ @3 \6 S9 C6 H
{ * S2 O0 Q3 B5 p! ]2 A
CWndNeuz::OnSize( nType, cx, cy ); # v T( U" ~9 ]3 ]
}
0 L8 C2 Y4 V3 D9 R8 b
' `- H8 |$ e: R S
9 I$ P1 S7 R. E- h/ j* q2 b. S8 ^5 a
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 2 \) w3 {9 \: j( j
{
# u9 M p9 h% b4 n CRect rect[8]; 9 `0 D. t# v! n( p8 y
LPWNDCTRL wndCtrl[8];
, I% Z: `- `& U) j2 P: H3 q7 \2 \% R- p
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
$ ^3 a8 I$ C- m7 N2 l wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); % f, t3 I0 C5 @" M- s6 v7 x
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 0 ] r) u6 W9 U- g5 i" n6 b
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
* u) c8 z2 o( a wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
- z' u; h' w* \% |6 E wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
: n. x! d! ~2 B1 V4 \& w8 A wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ; I% T- A6 C/ S3 V% P1 H
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
& E! R4 N9 b# H% _
3 t, C0 |0 l$ d" r/ b BOOL bUpdate = FALSE; 8 K C' u$ m5 D, D3 I8 U
* Y v8 [( k0 i" ^( w( [6 T5 k for( int i = 0; i < 8; i++ ) 6 m& o3 \ ~. y, s
{ & M! T7 n. e- n$ L1 n! X3 J2 [
rect = wndCtrl->rect;
5 L5 r c( M8 L
. U2 j/ u7 k* `2 l- x if( rect.PtInRect( point ))
% q3 F1 v$ T: @) O) \/ F7 V {
# d9 n" L" ]% j5 x CItemElem* pTempElem; : m0 e7 o' T t1 q# Z2 s9 p. f: L
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
6 R4 {& }5 g5 {/ o$ _) F$ N if( pTempElem != NULL )
% P! B6 w6 B( U/ q+ y' N' o {
/ U Y! E2 T/ h4 c: P1 r if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
1 L3 J% Y& m4 S {5 A! \' L# I `& X( S( n! N
ItemProp* pItemProp = pTempElem->GetProp(); 2 S @1 x; o; `( b# M. P
: Z. R- F8 Q! L; b% M if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
+ i9 C: w$ b: z {
, S8 B6 B' W0 u+ _* ?3 A if( i == 0 ) ; D" l( x6 r( e: _
{+ w; G/ C7 z/ g: P
if( m_pItemElem[4] != NULL )
! q* d1 `! d; l {
7 G0 }& x6 ]: Y" l# D: n int nSize = 0; 1 _! G: P5 O2 }$ S/ B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - J# Z# k% o3 l1 Z0 E* ]5 W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
* i! H1 S+ e( d0 [ if( nSize > 3 ) Y w. `" L5 X- G) O' _/ N
{
' B$ v- X9 M2 b( t3 j6 m U g_WndMng.OpenMessageBox( "oversize" );
: Y" r& l, L" ]7 a8 e" z3 K return TRUE;
4 C; ^9 D* Q) s1 Y! s }else, c5 p0 B3 ]0 [3 U$ h) K- v
{
- X% b8 g5 e6 _1 f% _3 P0 V bUpdate = TRUE; 1 r, T; T7 c4 s6 `3 i, s
}* }/ ~, L0 U* \: x
}
2 ~/ d( _- P7 D% W) {2 E8 t+ s if(m_pItemElem != NULL)
# n1 T0 W0 Q! x* P N7 _ m_pItemElem->SetExtra(0); 2 e- {' q9 u9 C5 X5 f$ D
& k7 e' e! E1 p/ q! v5 x- f6 l/ t
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 A8 i1 u: G5 ]" t m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " I3 f+ S& @* M \( U
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ! N) h" M& j7 O( @! t
+ c& r+ R( O( ^" g
if( bUpdate == TRUE ) " |5 \4 I- h# e' x3 t7 u1 X9 m2 F( Q
{
% K/ [3 d9 X0 C! n' _3 O* c m_pItemElem[8] = m_pItemElem[0];
5 @! K6 v0 M, T6 O; B; x+ F# I m_pTexture[8] = m_pTexture[0]; 1 ` v$ q$ y3 }- R3 O9 w0 p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
; } b5 ?& [9 J! n }
5 J% H. d2 t( Q }, [! d6 p* O M5 {$ G
if( i == 4 )
: h4 L7 ^" e* B$ S {
, ^: b! @6 l+ H* I! J, Z% {* R$ f if( m_pItemElem[0] != NULL ) 1 t' d( S, |- P) w
{
a* K5 b A1 [) Z, K5 ^% P int nSize = 0; % ^8 I4 e' R/ T4 F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # A' k+ y9 ]; i B( Y6 M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 7 Z% J" E. q' Z6 N* m! X' T0 c) m9 F6 M( h
if( nSize > 3 )
6 _6 j' A! q: Q# t) r {
0 P$ S# G6 D1 p$ k3 G3 j- j t g_WndMng.OpenMessageBox( "oversize" ); ( |( ^5 H& |2 A. J3 p1 o$ j
return TRUE;
" D! O) V* v! _8 i$ ] }else
/ P/ V& q- a( F# \ k {
$ O0 T5 p s) q6 @8 j9 K1 [ bUpdate = TRUE;
% K( u+ h, j7 L8 x' [ }, _# G9 Z1 n# B
}
3 ~# \6 c- N0 w$ r i! M' w if(m_pItemElem != NULL) - e; V' p6 m" _. h
m_pItemElem->SetExtra(0);
) o5 z: ?+ }& B9 W1 f5 K1 {' O+ M$ c8 B. S* [: i
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 y) G7 _2 \ o' n8 R5 e4 |, _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- N% n8 }! e, p! Y/ q1 t' B m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 W, s3 l! F2 R1 {5 V4 E. c
# Q1 q3 a/ A; ^ if( bUpdate == TRUE )
8 G3 M& { F, N7 B1 Y% W, g9 a+ l {( p- h2 C3 O8 }2 @9 Q4 X
m_pItemElem[8] = m_pItemElem[0];
9 R1 \ ?( F9 e& j8 B: m4 Q m_pTexture[8] = m_pTexture[0]; ! c! \' V& r+ v# Y3 M! A T
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
0 c( l9 Q5 ^& }1 P0 [$ b } - K6 g% G4 s( H# P" \
}1 [' N" x! u- u
}else' @. ]5 m u7 z: h8 X2 R) ~: l
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 8 L4 Q! Q7 V1 D) o [0 ^
{
; m* g4 O+ ~/ j% W5 k4 y# n if( i == 1 )
7 ~3 t. `' [/ | {
& N6 R; ?" ]$ q/ i; ?9 a( \" g if( m_pItemElem[5] != NULL )
9 i. ^0 L. S( i$ s* F$ m& X {) g. D) m0 q" X) i6 x1 g0 W
int nSize = 0; K1 `# T4 X/ I5 C2 ?$ U+ k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 }# Q: z% w$ Z9 F3 T3 G% O, G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
( B) G3 m7 j0 Q/ o0 }' D) Q if( nSize > 3 )
" ?! O _9 b# Y. w4 j {
) a C- x1 ]4 b6 `3 f g_WndMng.OpenMessageBox( "oversize" ); 4 _4 a; b; s( G g; H
return TRUE; 9 D( S6 {$ g/ Q6 J
}else% G% e3 v- e% v% q* d
{
+ Y/ y9 ^1 o, ^: H" E# p- P bUpdate = TRUE;
% X- s9 B, V7 l }% l- z# B) f" n U; t/ C
}# K: [0 ]* i# `2 E6 n6 G
if(m_pItemElem != NULL) 3 p* Q0 K5 J6 K0 Q2 K6 w. M. v
m_pItemElem->SetExtra(0);
5 S( g) e% c( R' g, P9 w8 g3 y8 W4 w' }* t
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 K8 k- M4 ]5 V9 S m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& b6 r% ` X; n9 c% Q# h3 ? m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 |0 E$ i+ S. [+ d
0 f/ z2 v1 Y1 V% Y! H if( bUpdate == TRUE )
, t7 t9 I* Y: y5 C" ? { S5 v3 ~! m0 T5 d
m_pItemElem[9] = m_pItemElem[1]; 8 F2 }# h* K3 y+ t- l
m_pTexture[9] = m_pTexture[1];
F; a0 U' v0 u/ ~
0 o9 O2 n# {5 S" R, I+ z0 q// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
) m1 }1 \3 X$ U! K9 j, Q+ { }
0 V' l! x g- @/ [. h: R0 q }
- @4 ?/ B# p6 W* { if( i == 5 ) ) U5 p' R9 w$ V x, O
{
1 L4 g6 [$ C# z( p$ k; ^, r; o$ ~ if( m_pItemElem[1] != NULL ) : u' \' U& Q' F* L
{: L" v* g' }% _7 o: d- ]) b2 _
int nSize = 0; 8 E/ U0 G# l% h* |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 v5 _7 j1 L1 ^/ i4 D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); % B5 ^- r+ s4 @" U0 r. e% T
if( nSize > 3 ) R9 {- r9 N' Q4 t! E. J
{& H' K1 d) D) q
g_WndMng.OpenMessageBox( "oversize" );
: z9 i3 X' V- U return TRUE; 3 U% g% J; ^* e% j1 `" H2 h6 R% b4 c
}else7 p; C. l/ E% e, L8 H5 x% x
{
+ r6 ?3 O) S# m bUpdate = TRUE; 0 r( J9 s& r* l7 D; }2 t. t3 N$ M9 Q5 O
}$ z. G3 E' G8 U; y. [) n
}
% P8 X2 e* O* F) z' w! @ if(m_pItemElem != NULL)
' J( N4 @: O$ v1 v- H& V m_pItemElem->SetExtra(0);
8 v, {8 \+ Z7 y; k, u
/ s9 O: r% f( A7 ?; t m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , r4 s) q, V+ a, j) e S: u
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 J+ }8 k! ~" S2 }; y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 x. R, W/ Q( J& J$ k t$ Z
2 H! d% v9 f0 o0 p if( bUpdate == TRUE ) $ R6 T* i; K2 F
{
6 S) d9 ]" ~: o1 b3 _ m_pItemElem[9] = m_pItemElem[1];
$ j2 M9 O: I3 {4 _' J m_pTexture[9] = m_pTexture[1]; 4 Q4 J9 n k- a* M- ?4 L5 j
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
" o* m: P' j, v } 5 f+ a: t% A5 O" _
}, Z+ B; @0 D& ?$ l- R
}else
& G0 {/ w7 j* T3 H" e" i0 G+ w) J if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
! n. e, y1 {& |0 [ r {! I3 [ [% ?6 U) @7 D8 {# E3 a' |6 U
if( i == 2 ) ) w. m' X) u2 v
{2 q. K5 g6 Z. }) e: }1 C
if( m_pItemElem[6] != NULL ) & k) v7 b: z: k- w
{& x1 \, q5 ~' i1 l% Z
int nSize = 0; 5 q5 J+ W2 R6 ?3 R* j( K8 b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! h/ _6 P- T+ P' c7 u$ w: [" s) X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 6 c% Z% z( h; E2 v& N
if( nSize > 3 ) f Q1 ^3 `! B* g! b6 ]: I% f# C
{
# z3 } C; J3 D3 d+ g g_WndMng.OpenMessageBox( "oversize" ); " n6 D- J1 z+ @2 R# A
return TRUE; % w" e9 w, ~" {5 I' y- o8 ~
}else; r8 M* I: y# k' P p9 O/ R& E1 f
{
6 z, Y% U8 C4 l bUpdate = TRUE;
/ x- B7 E& _! c2 @( \ }7 u" E# v* i d: [* e# q/ L% f
}1 j4 q6 p* n. t; _
if(m_pItemElem != NULL) 7 I- ]6 X0 r5 Y) a' d) U
m_pItemElem->SetExtra(0);
& _$ ^2 p) o& Q3 N4 k0 B
9 [5 u7 v( Z2 h* U! c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " J" t% m; i- }( d% m1 N1 D* N5 N) i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , y: v0 ?' Z7 o, l
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 M0 w5 l/ E$ M1 J! [9 K! K0 l4 U3 M
: F( { ?' y( W+ V8 l& K if( bUpdate == TRUE )
/ F4 k) K! M# A' X/ Z W" I# u5 k {; y: j$ K E! T* {/ L x9 Z$ Y
m_pItemElem[10] = m_pItemElem[2]; * @2 c% j: P* u$ C4 I5 u K
m_pTexture[10] = m_pTexture[2];
0 [1 y. q8 Y, U // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );# E+ U( C+ F( b o7 v' H1 E
}
- A% t) B3 [- Z$ u j* U }
2 W- u+ @2 o. n h/ t if( i == 6 ) - N: L. E* f! m' F) s9 K. T* U* w
{( q* Y5 ]4 ~+ j% V6 N
if( m_pItemElem[2] != NULL )
: z# x7 d" V; o7 [ {
9 E6 V3 Y7 M" u9 r' g int nSize = 0; % x! X6 ?/ K! K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 o3 P+ p+ F; a: f- R- X$ a nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); + W7 X3 h& {# r
if( nSize > 3 ) ) o) j0 x8 b1 n3 x! ?
{
- O5 p! y! x5 c/ {/ o7 r. Y$ M w# C g_WndMng.OpenMessageBox( "oversize" ); $ I: q; A% [. S: A/ A1 t F2 e& |% Q
return TRUE;
6 f6 M! l1 F& s3 r4 q }else
* q% Y. i7 ?2 s3 H' Y2 v6 z5 Y: D {
, O9 i' q8 o( N; ~: l! B bUpdate = TRUE; ) r. X% e& J9 U' D+ ^4 P& V
}- P& `: Y; H/ X" S1 Y2 ~
}6 W! }" U: i0 F4 O. \( ^9 R
if(m_pItemElem != NULL)
3 a9 ^5 w; q' v: ?2 ? m_pItemElem->SetExtra(0);
* v' w, ~: K: L. U' F
- B" H% v3 _+ D8 j" M0 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' |) V$ y4 X9 {- `& j
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 @3 W/ Y- P- R7 X m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% [; C: M1 p* X, I. U8 R( ?. @2 G8 O' M+ }" a5 P1 {
if( bUpdate == TRUE )
& m) }% F/ p' S, e7 w {& Y, P) J9 k/ Y3 C! V- u7 d1 w
m_pItemElem[10] = m_pItemElem[2];
, c. h& t; w, Z* Y m_pTexture[10] = m_pTexture[2]; % H3 c$ c; b9 a, n: b8 w2 x) P3 s
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] ); _3 [ n7 X& I' m
} 6 e3 W+ B- x" O
}
4 N; l! G' l) g- J% ^) Z! x3 R }else
# ]1 t9 \+ a- m$ O* q if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
' \) Q& s' S G {) N2 L- a! p" s J* _
if( i == 3 ) % n0 N. F+ N* `
{
: r! X {: L5 U, W if( m_pItemElem[7] != NULL ) 1 D4 [* F+ p1 L( F, `2 y
{
3 g J* e- |1 U# q8 _1 k int nSize = 0; ( {; F! Y. a& Z- N# E0 v8 N; X4 z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 ~# ?2 S. T8 R# ^- l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
6 t a8 \; ~* w2 U6 n if( nSize > 3 )
: O& k( x+ h% X- [ {
4 U8 J8 w: _6 @: y s g_WndMng.OpenMessageBox( "oversize" ); 5 [/ }. L: {; t
return TRUE; " J6 M; F$ A3 d
}else/ V2 O1 X& d3 T2 o/ h# V
{+ ~/ S) r& o1 k6 |! Y+ y! O" L
bUpdate = TRUE; % J. h, ~5 q" S/ c4 H
}2 x. n, T$ h: O* N" x# j1 C9 X9 F
}* F& d0 s- t7 c5 ]9 g: C
if(m_pItemElem != NULL)
/ ]3 M& [6 T& \ E m_pItemElem->SetExtra(0); 5 Y z- ] t' p
! _2 c4 Q8 |* i) @4 v" ^ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & Q; y& q9 y( e9 _" V& |- F
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 ?# w2 Q5 }$ t o% @: V( E, B! C
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ f8 e2 \- M; j: K/ a) x4 F; t8 V: C0 m% |$ k8 a
if( bUpdate == TRUE )
8 X. Z6 j/ L S+ K9 i _: e5 c5 f. v {
( x X, q6 k; i! e m_pItemElem[11] = m_pItemElem[3];
3 {. a- S' L8 ? m_pTexture[11] = m_pTexture[3];
- `! t t5 o. k7 @' F" K // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
1 l, K/ ~% a8 ]5 { }
0 i9 S$ P; I; j! P }" R1 }$ J2 |( w+ }3 N
if( i == 7 ) : x: S2 Q* b/ n3 w
{
2 g% o" M! `5 Y! _6 a% k if( m_pItemElem[3] != NULL ) ( M! n2 K0 H3 @# |) x9 H# ?& L
{1 M% D: ^' a/ M1 c/ [
int nSize = 0; " Z- \8 M- `) G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 K: o* P9 J! ]! W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 2 X4 ~! I; B0 M( B; t
if( nSize > 3 ) / D' [' r* I0 a5 ^* Q2 U
{! g1 k& o# J5 y
g_WndMng.OpenMessageBox( "oversize" );
* ]! n: O: v5 w return TRUE; }+ Z+ Y% U4 q& b5 s3 s
}else
1 L# t* i. \+ j$ i- q {; e: z+ E2 }& Z" R3 W
bUpdate = TRUE;
R9 _& M1 n! w4 y/ Y7 |3 [ }9 f( h' b# V: Q+ R& |% g0 F
}
+ l6 n7 ]7 z& h J' J8 @; M X if(m_pItemElem != NULL) & q0 Q, B) Z! q' u6 E: {
m_pItemElem->SetExtra(0); ) ?' U/ m2 J, j" g7 @ ?
2 |$ ^7 d0 g) `5 m9 R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 P: }) d7 L* ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 h3 M! _% R' e7 v m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 ]8 Z- {% G. O$ B2 W! a
/ u0 i ^7 J/ _( } if( bUpdate == TRUE )
- U2 [3 p+ i; q% N) V- D. e {! G( [0 f/ Z4 ?
m_pItemElem[11] = m_pItemElem[3]; + Q- ]$ p0 Q4 m5 p+ f
m_pTexture[11] = m_pTexture[3]; / J: @/ g8 Y5 ~1 M. D, i' z r1 U
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );6 R6 y# Z X0 ?" U' o
}
/ w8 E8 S( {: P: u7 o( z F }3 k! p# ]. l& G0 {8 `% g+ A- `
}else- o+ s b. G9 r# u
{0 `6 C/ M1 S1 w* D+ t3 }3 K: y
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 5 ^9 G% K5 @& X; R" d8 X
// wrong tab 5 k8 f4 x% D0 B
} - l- X$ [4 P8 E
}else8 o7 s( m' G5 o' a" R+ W
{
$ B; M3 D' E6 v: M6 s# X g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
5 o% W$ N) T9 P; Z, d: z: L8 t, A // not blessed
6 n+ j$ e: g1 @7 O. M* I! V/ U } ( g/ m/ c( }3 }* C; I* d3 p
} ) p7 j- L0 Z* w( j+ k" u1 L# c
}
8 r# S5 h5 ~. k7 G }
. L* W1 b+ ]0 M* M' P- n w' ~% {5 N. i: X
; ~+ E% } c5 n# i% w int nCheck = 0; 6 W, i: F: ]6 B5 ^
for( int i = 0; i < 8; i++ )
3 G- _3 q5 Q w: d ]8 p" [ { ( |3 e8 F5 c8 t/ u. i a1 K
if( m_pItemElem != NULL ) 0 k% o- G. n( L$ ]: c1 U6 k) k- I1 ~
nCheck++; 8 F ~& m+ Z( I! c& ~5 \
} 2 r( G2 D* f" A v8 e& F
if( 8 <= nCheck )
$ l" F$ S% }) N {
4 K" [0 D& ]/ f: D0 [8 v+ U5 s, ~. w6 a CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
% `# {# T& @( \- x ?2 i pButton->EnableWindow(TRUE);
4 ~! H9 C- E7 B% N" M1 N' ]! A" h' \ } # }, q& ]9 m- h
return TRUE; * k; ~- Y6 q1 T4 w# m
} ' m+ d4 @5 C: A4 W
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ! K* D# ?6 C2 J% R: w: I$ U
{ 8 ^0 i P! Y1 _% O/ |
switch( nID )
/ G% E1 ^' m9 t9 H# u' z8 f2 m {
) D! E! V+ g5 Y case WIDC_BUTTON1:
, w5 r' N7 U2 R7 z4 x, J+ j( T {
7 t! X% f) r+ M5 C g_DPlay.SendCombineFashion( ) _: W( S% b. Q' M. P: M+ w
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, * ^! F% G2 ?6 s; ^
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, & |3 X. y& B7 ~3 @9 k" {
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
9 ?* a9 T3 c$ U4 e7 M m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
1 _& @9 t# Z1 o, B0 f1 J3 m ); , _# h: @6 ]% k, y- A7 L
Destroy();
+ w3 f- n6 F3 ~, x break; ) I) r( S1 s% q t$ o: H9 u
}
x4 W5 q9 E) ]9 F7 J! k case WIDC_BUTTON2:
( ^, N+ ]1 S1 R; j2 s+ _6 x) y+ s( Y {
; Z$ y7 r( q9 B& } Destroy(); ' Z6 c9 p) e* D* t3 u8 [
break;
3 q, |" M! L: w' [8 P } ; l N1 B+ w$ d/ N
} Y! e' d# l: R6 o% K" V& b) z
return CWndNeuz::OnChildNotify( message, nID, pLResult ); ! Y5 G$ J. n# O; c* q7 L$ j
} - _. p+ C9 f* e+ }
#endif // __FASHION_COMBINE % k' g( A$ N% T) Z6 j" `
8 W5 l4 {" E* H$ h; D7 c: ?+ F
----------------------------------------------------------------------------------------------------------------------------
4 P3 e+ H( z. p2 P* IWndWorld.cpp( y! m# E+ A' C6 f6 A6 \5 T
在 case MMI_REMOVE_CAMPUS: + t8 T" e$ m4 x
{
3 |6 J' N& h! y$ F if( g_WndMng.m_pWndCampusSeveranceConfirm )
% v- e/ p/ i b9 L SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 1 S# h8 e) X& a6 Z6 G/ n+ r+ B+ O
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
0 @: f0 _9 I6 \8 _7 i& d g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
: a* R; C; a2 X1 X3 @$ { break;
. v/ U" k8 c6 g8 _* G4 |) t }
4 K' F5 H) f5 D6 r) ~! T6 w#endif // __CAMPUS
" C$ F! W; y/ }7 H# p [. c3 c; ~
9 J7 O$ z; T# N9 E9 ?# k 下面插入 #ifdef __FASHION_COMBINE
+ c a4 t% j% o( g; j case MMI_COSTUMEMIX01:
0 n- `% g+ f, S { ) u# {' u# d3 `7 m, S
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); / L. m v- M. u# X$ c3 `3 h9 \
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; " d) K! `$ n2 s* c4 m# J$ I
g_WndMng.m_pWndFashionCombine->Initialize(); # f" k# J' X0 p: o% |
}
. O9 z' `3 \6 I2 c: l4 ? break;
# u7 n; G' Y7 r2 E9 g7 s#endif // __FASHION_COMBINE . j8 t; q8 [: _2 S# A$ C
. j& E1 A7 Z* @5 m3 r, A3 b
----------------------------------------------------------------------------------------------------------------------------
2 l) ~8 @+ `- G/ @WndManager.h
: E [9 x7 h0 b0 o5 b( n+ p" E/ s/ b, C, |
于:8 F% l) g7 h; o" H, x) p7 X; A1 J+ q
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE e6 n2 Y; ^" k2 {4 a
CWndGuildHouseBid* m_pWndGHBid; * t. n6 a% s; Q" @! K* N+ ` p, H( H2 w
#endif //__GUILD_HOUSE_MIDDLE ) l, D0 i2 ]6 Z! V) {( c
1 ^- p [' N1 r9 n/ _ 认为:
h1 a$ n9 E* U$ u+ P5 _8 @* ^PHP代码: #ifdef __FASHION_COMBINE+ K5 H* {0 _. ?- }0 d6 g
CWndFashionCombine* m_pWndFashionCombine; 6 }2 A. I6 J8 f3 x6 K. F4 Y
#endif // __FASHION_COMBINE 0 m. e- S' G; D( l0 c `
$ X1 e6 @0 r1 l4 D
----------------------------------------------------------------------------------------------------------------------------* [# Q6 [0 k" k0 p9 W
WndManager.cpp
, M1 M& G8 j3 p, b% t) K5 Q
: y* u! ^4 [1 x2 u6 C: J% @在 #ifdef __GUILD_HOUSE_MIDDLE
) B- G9 r; ]4 h4 C" l* H" M& l# F else if( m_pWndGHBid == pWndChild )
) _/ e9 h/ R/ t& Q4 x { * B9 C9 J: Z) Q5 i& j( y+ f5 c
SAFE_DELETE( m_pWndGHBid );
' J3 ^ E! V4 l" {0 b3 F pWndChild = NULL; , Q+ G [$ }5 ^, F6 `" F
}
4 X8 o2 g, Y4 X1 C#endif //__GUILD_HOUSE_MIDDLE
: n* G0 e+ s0 J& H& S9 u3 y! I4 R/ H' g+ w
后面插入 #ifdef __FASHION_COMBINE
" ?$ v) s4 Q i! Q else if(m_pWndFashionCombine == pWndChild)
! \) c' {* |. K& {1 r1 @ {
! Z+ E! Y4 k& q) `1 \) I% ^ SAFE_DELETE( m_pWndFashionCombine ); q1 s6 N% U. {+ {7 @# `% ?- m
pWndChild = NULL; 8 O2 O2 z- h0 r7 g: r
}
8 E. c7 x4 D" z I3 T, A2 B, ?#endif // __FASHION_COMBINE
+ D M: [! |% u3 J# ]5 T% u2 w' D j6 ^* E$ L! ?1 ^7 u
----------------------------------------------------------------------------------------------------------------------------5 p5 k( ]4 a3 i; m \
DPClient.h
# g9 w8 G" ?/ W( F) e) v9 N5 z4 i% i) ]& K6 s% _
在 #ifdef __GUILD_HOUSE_MIDDLE
& h: m T8 A/ v. F3 ]private:
/ [$ h1 v/ M7 Q# ` void OnGuildHouseTenderMainWnd( CAr & ar );
5 |; f$ ?- n% E5 R m8 a void OnGuildHouseTenderInfoWnd( CAr & ar );
$ U$ L7 l' `/ k0 N; c void OnGuildHouseTenderResult( CAr & ar ); : E7 }$ v" V! S, Z8 s( ~/ A0 d
public: : L' D% `3 A% o7 o; I5 M
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 8 s" g/ O2 Q9 y9 L5 H
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
2 \ `1 v; {# U% m$ S4 a4 `& i void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ( _3 @4 d) ?! L3 @( F. I+ v& d0 D8 [
#endif // __GUILD_HOUSE_MIDDLE
0 W7 v/ p+ d' ?/ ]5 j/ U8 u6 X0 B- a
4 d0 }; v( m4 L9 U 下面插入 #ifdef __FASHION_COMBINE
+ d: [2 a ]0 s( j# ] void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ( ^& Q( j7 M2 D: `
#endif // __FASHION_COMBINE
5 \; O! r3 v, e3 j+ X* D9 }
/ |3 D' O: o9 k/ K6 D8 d7 F ----------------------------------------------------------------------------------------------------------------------------
9 q7 F8 r" H' B7 B% N4 @DPClient.cpp
4 ?6 a5 U) _5 z# w; ^- ?
, y+ U( M% o% c2 \+ `在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) & a3 t6 b. [+ h% D+ t
{ 6 h/ v, l3 V4 D0 U5 u& `
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
) ?* D1 N+ A/ x6 _; g/ k+ A ar << objGHId << nTenderPerin << nTenderPenya;
2 }+ \- T7 R; l, o# B SEND( ar, this, DPID_SERVERPLAYER ); ) S, ~* q6 F3 b6 J+ Y! d7 R) E9 m
}
6 C: L' a! v# K. S, y#endif // __GUILD_HOUSE_MIDDLE * g ^ s* B% s
$ z. F) H) l( |2 [7 J5 y 下面插入 #ifdef __FASHION_COMBINE, d6 g) m: w* T6 T9 f J
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) $ s8 ?- ^# _5 h$ ~0 v9 G
{
5 o7 p0 y: g9 b& p {7 } BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); " ^' I |( z3 x4 V8 R
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
6 ?9 H2 P2 w8 @, _$ v9 @. K; l SEND( ar, this, DPID_SERVERPLAYER ); 5 G" c% Y9 B o/ l0 [& d0 \
} 7 ~+ ~2 Q) ]' W2 J2 D
#endif // __FASHION_COMBINE
; b) Y9 X6 X3 T/ u0 }" h7 K, @' p3 j" E5 Y3 Y
----------------------------------------------------------------------------------------------------------------------------) [ n. o3 @5 `3 X8 u
& ?/ I2 R6 |* y现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
/ S# J6 K4 w) l8 R. y8 f
* S0 n+ z5 M5 X5 p ----------------------------------------------------------------------------------------------------------------------------
7 v5 _/ `- B/ L5 n! d, G& @" a+ Q p, B' d" X
$ v/ G$ x* _/ T2 D& h* `, M. a2 e1 S) g9 p; K1 m
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。+ L5 u. q& m4 E7 |. F
8 s1 h3 g" w- f0 w8 K' [& t% ` X
9 r" ]1 x9 w+ g0 l0 c5 K
~怪物 " @6 r1 n; ]6 @& X7 i- K2 N- |# n
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