莫因E * PVP/ v1 @5 C' ]" K! q- U
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, S) M) d' e3 {今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。
! {4 `1 S: W& ?, v+ ^$ ~/ o" K
% ^) z6 e4 o6 z7 y% z( U/ ~5 z: H# P! u9 t/ ~
现在会如此容易所有的C&P'en' w2 g: V/ Y( n) |- N1 W
" f5 \- o- I+ g% C* G- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
5 i0 j% L! W$ v* M1 S, Z: H6 k% s& Z: t3 A
你说我成功,资源应该时装组合系统顺利运行。
: |5 Z. u! Y" f
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/ g0 M, V' z" ^8 l- ~& N$ @- Y6 z" X6 K) ]首先是学分:
8 t- v5 v; J: \8 j# B2 }3 e4 g$ }" z2 M* L
Etioom(90%)! m/ Q& ?8 F7 [- s
怪物(10%)
8 r" M( K) @; L* _# ^
* p8 m3 u/ u& B O' ?( B9 w
- m1 O: { Q o9 b4 u+ t/ N这里的问题,而是“不问任何小型或定义语法错误。”' N+ N; i! |# R5 ^" W+ O+ H2 _: o
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5 m8 J' H/ r3 e C唔够讲,这里是答应释放: randomoption.h
3 X3 |( a3 S* d' t3 p& Y0 q7 U; \1 D8 X# `, b; l E6 ?
在 public:
+ d4 e& P8 x5 b4 b# x4 Q9 x0 @ bool IsCheckedSafeFlag( __int64 n64RandomeOption );
j5 n/ c+ H8 {! F1 i void SetSafeFlag( __int64* pn64RandomOption ); 4 b" U5 E! G2 T1 T# N+ ~( [, x
void ResetSafeFlag( __int64* pn64RandomOption ); 2 |0 D0 }) W5 E3 R2 n' \* V
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® - w) c$ c/ ~4 C1 @
0 R2 e8 P2 O$ S6 J+ _3 C
这下面插入:
; `5 [# M& A: G& r6 k: { I# y) \. {4 ], C$ D
#ifdef __FASHION_COMBINE
8 d Q4 a, Y" Q; b2 S" K' s! p" qpublic:
8 P! l1 Z0 q( X( U, ?, I7 R6 ~6 t int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); - _ o# T7 Y$ C
#endif // __FASHION_COMBINE
4 ?4 l! l7 z3 N) I* l+ i: R
5 V* S" D B' x/ e3 H3 [ ---------------------------------------------------------------------------------------------------------------------
, p4 q' }4 m( {" O0 rrandomoption.cpp
. ^; N6 F* d& y; `5 S6 X* s: l6 i7 j. I% k m/ N4 b6 D7 V) _5 c3 M
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
4 W! ^( Y" K3 v$ C0 L3 {8 \
8 P1 L3 D$ P; A* K9 o7 A" e 下面插入 #ifdef __FASHION_COMBINE
7 A; Z* [' v! N3 |3 p- i3 [3 s- Pint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
) T( B L0 v( c8 O9 Y) B: q{ , M; R7 I3 ]7 w: g0 w. L# ]
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); j7 S% w4 n7 w; M( t1 P3 F9 X+ D
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
+ L8 [( }) t& U) ^3 c H1 i! i) M% t# c6 H
if( nMainSize + nDestroySize > nMaxCombinedSize )
/ B5 E& m' W% a( x$ S; E return 1;
* }3 \$ @/ G, D4 x7 L W& z+ M' k7 V1 ?0 _
for( int i = 0; i < nDestroySize; i++ ) * j4 c! Z3 E5 _1 f0 y" ]. m
{ : ?2 z! m' F" I) n# q- e2 [: P
int nDst, nAdj; % Q% X! g# L- a+ u; M# ^
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
2 W* X2 g8 m7 L- J$ Q# S8 j g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); # i2 S9 n3 |# e- C# e2 z
} 2 Q3 W, e- |$ {
return 0; ; J ~% g8 r; R
}
* v2 g8 i8 Y1 Z" Y% i2 M* q#endif // __FASHION_COMBINE $ u( g/ J, Y+ g( p" F' ?
- \1 |6 K; {+ b) i -----------------------------------------------------------------------------------------------------------------------; M: Y" R. _ N. Q
MsgHdr.h
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6 Y- x" i! u+ Y' j插入 #ifdef __FASHION_COMBINE, c6 P2 m: @) w L; c
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
4 g6 n& ?5 f+ a. C3 v#endif // __FASHION_COMBINE : }- y' i( k) G2 |1 ?( y7 A; I
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-------------------------------------------------------------------------------------------------------------------------" h6 E5 m ~- [8 \( ]+ Y
DPSrvr.h
X; Z* l' d& r5 Z- W. r @' s+ O9 H1 |5 y$ [* }
在 #ifdef __GUILD_HOUSE_MIDDLE+ e0 j2 G( ~( z4 C, X$ ^2 i
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); + }! ~ _* A/ s" p, o4 O$ R
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ' L4 B# \4 U4 c- t9 ?" L
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 X0 N1 T$ k8 z9 H5 k4 t, i#endif // __GUILD_HOUSE_MIDDLE ! K8 P3 C$ x: G8 j
1 L: D4 O+ o% T
下面插入 #ifdef __FASHION_COMBINE
. M" {9 E/ H. e0 b void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ K7 p2 h4 p( G: J& s1 P! W F#endif // __FASHION_COMBINE
$ }$ \' E: X8 q+ \8 F8 Y
; {+ S5 r/ n& M. C9 R' T- y -------------------------------------------------------------------------------------------------------------------------
3 V6 o. Q/ [! F, zDPSrvr.cpp) A" O2 ^% x7 r' Z! o" f8 q
在 #ifdef __GUILD_HOUSE_MIDDLE
U; |" j% ?2 L) x z ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 7 I. X& L& g; v, D' z/ O) |
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); ! T, Y. \) y) G% e+ W" S) ~
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 8 D# o: j+ m( t. U; r- j7 x
#endif // __GUILD_HOUSE_MIDDLE
8 a) v( n2 w0 @ ~# k: s/ Y' l" A/ U, U. b9 h8 I2 H5 p9 K$ `3 |
下面插入 #ifdef __FASHION_COMBINE# Z& Q/ j: g5 ]" q
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); * S" q+ e2 T3 D
#endif // __FASHION_COMBINE
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* E5 s( u, G& {. j/ m
在最后插入 #ifdef __FASHION_COMBINE
; _ Y$ i' |, A* ^& ~4 j: c8 }void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
" i- g9 i/ P6 T# t2 J1 Q{
" l( e& m D5 t) \ H! l CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
) w6 @: ]+ _1 L6 B8 k9 S if( IsValidObj( pUser ) )8 ] M8 A1 n3 d+ _( ~
{ . J" b+ m8 ?0 s
DWORD dwItem = NULL_ID;
1 k# x6 ]/ `2 S6 a CItemElem* pItemElem[8]; 7 D. q; G3 B( ~. E) W; h- z
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for( int i = 0; i < 8; i++ ) ! c- L8 F+ h+ U$ n
{ " k# Z. E$ a& _2 G5 \9 i
ar >> dwItem; 5 B" ~' ?( Y4 u$ X) N
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
% x' t( ~/ m3 C* ~ if( !IsUsableItem( pItemElem))
y. Z9 y f8 v- C! K8 n% f return;* d M/ v0 D; S1 w: Y3 w
} 8 q% R2 Q& q; }1 w4 W
if( xRandom( 10000 ) < 10000 ) & A* s; W% h" O& c7 ~' ~
{
. J, x0 z) v+ h" d1 K5 H9 v int nResult = 0; 9 r9 V* }9 p6 @* n
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
' C; R" [6 l/ E2 n1 J, q# a nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
% L- a9 L. Q2 `# J nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 5 ?' } G9 s2 ~4 O9 D9 s
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
/ d' X5 n8 c5 i8 u( ?1 I if( nResult > 0 )
7 s! q& Q. t4 }! N# d {
! a6 A( f7 p6 }+ R1 U5 {! e5 _0 Z Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); - i' L3 K V; u5 l* A/ `
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for( int i = 1; i < 8; i += 2 )
( I0 Z. t' U r- p3 A# J { * l( q0 n1 \" C, a! {# d
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); + \! ^; D# v! i# U5 b$ c
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for( int i = 0; i < 8; i += 2 )
1 F+ }5 s2 Q" o. x" ^ {
# t5 ]/ C0 }3 W& \# M# ^: ^ pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); / W4 q7 x! B( t- v, G [ N
} * r! K) @" ^/ d3 d
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ) K4 `2 g# R9 ~ q, P( N; W1 m; X
}else
; _( O, j5 Y) Y/ e1 }, u {
8 N6 V- ], ?# e( G8 _ pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); f; B1 s7 i$ ^: p/ F- T4 y7 `
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ' m' K- }6 i; _+ G9 b
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); . c' q7 R) ~6 z( D- H* y
+ {$ y5 N: P' ] {0 }
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 6 H2 G5 c0 i A
{ & R: x6 a" B8 W$ J5 \1 ~. s% C
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
# _$ {1 |$ f! B+ S; p7 s" L pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
% D" J9 ]8 E8 K+ ~4 W. n N( o! f [
}else ) P f" M0 k. Q
{ 7 E. G2 I1 p+ j. O0 z
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); * p1 h' q) T' z" z% _. H
for( int i = 0; i < 8; i++ )
3 h" X% {7 M( W8 c' k1 H$ N {
# j$ f8 c! {$ o. W; |3 m pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 7 X" {- Y' p6 L% h4 B" W" |
}
6 n j9 I c8 ?' u6 g9 s R }
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} ) Z. w+ p0 D4 o j+ \9 K% ^; k* K
} + `4 R5 p- u# W8 P" O; ]
#endif // __FASHION_COMBINE 0 F8 j6 R- x# o1 \
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WndField.h! g$ S( c/ a: r* \! G$ R
在 class CWndCampusSeveranceConfirm : public CWndNeuz
8 K% h9 q8 l6 w% B% F2 G0 K9 y6 U4 k" m4 X, r
下面插入 #ifdef __FASHION_COMBINE
% S1 ^- a* L# o/ m$ C8 c6 bclass CWndFashionCombine : public CWndNeuz
" c' t. y2 N+ X+ ]# s; q) R{
2 T9 X2 d5 ?9 i" ^public:
s7 F: ]+ Q& V3 o# T+ f CItemElem* m_pItemElem[12]; 7 Z- V, L5 q/ j& e$ \
CTexture* m_pTexture[12];
4 A% s* [+ |& t9 B0 F
* G0 a, d# W4 i* dpublic: 4 ?) ^; U) ~9 L
CWndFashionCombine();
- q4 g1 f& r* p# f' J/ I- J virtual ~CWndFashionCombine();
8 _% j/ J* I) `2 I i9 n5 X2 W6 o; u; a+ K) D9 e: D) y
virtual void OnDraw( C2DRender* p2DRender );
. o3 @) Y* d& n0 V3 h% r+ { virtual void OnInitialUpdate();
9 S( A+ w/ J) N virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
, v3 s/ m, j) h4 D virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
6 j7 K2 Q/ F% @0 B. Y, p! T virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ; `' J% ?7 [1 u* w# C
virtual void OnSize( UINT nType, int cx, int cy );
5 d7 n/ ~! ]$ H( G4 h' z% t5 _ virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); q+ h( O9 f# S' ~% L$ G$ t2 J
};
/ {" P+ J3 G$ U# ^2 a. d#endif // __FASHION_COMBINE 2 l- q' y% i. [& w+ ?
; x& T0 B& W) u3 A$ @' e ----------------------------------------------------------------------------------------------------------------------------
; q, P0 {( r/ A6 y6 q9 M- E" KWndField.cpp! s2 Q6 o. R2 R. p* ]; ]
在 #include "wndwebbox.h" 0 ~0 j; J- b% F7 W
6 ^& ?* I. R- k- C5 u% d' X( I 下面插入 #ifdef __FASHION_COMBINE; A' x8 R. ?: q( @+ M
#include "randomoption.h"
* O+ N+ v. J# G( |( ~#endif // __FASHION_COMBINE
) E# D7 {, h0 q5 E4 k0 C4 }9 s4 u) B L
就在最后:5 {9 q1 ]! w' d9 v" a- C$ _5 f5 Q
PHP代码: #ifdef __FASHION_COMBINE
$ E4 u' ^* X1 v+ j0 RCWndFashionCombine::CWndFashionCombine()
: e6 r, ^9 t; x# [( B5 {5 t( T{
6 K5 x2 s# c' C7 e, ?; h for( int i = 0; i < 12; i++ ) ' S9 T7 t5 B$ w/ ?
{ 0 J8 [% u2 z# H4 _1 r5 C
m_pItemElem = NULL; * ^/ c' S5 ]+ [) g. r( s5 U0 k
m_pTexture = NULL; $ O! j0 I* R( \6 w, E
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));+ Y4 e9 [. q" e: q
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
4 y k4 E; D, `) r+ Z' P1 J } ; b+ K% ^8 V5 ^+ s
}
0 f, }0 i# }! y kCWndFashionCombine::~CWndFashionCombine() ) |% P6 Q- R5 M( q( |9 t: {8 s
{
; H0 I, l) N4 i4 b2 V5 [: p5 f% f for( int i = 0; i < 8; i++ ) {4 N) F3 j0 T! [$ g" P
{ 6 U l' a: G9 X q2 X
if( m_pItemElem != NULL )
0 V$ h/ V1 T2 M% Y( F6 E {
' S. r& I$ F* M) O+ D$ Y# R: U7 u- D if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
3 C+ \3 U G- S m_pItemElem->SetExtra(0); 4 S- c0 O3 K* ^% K+ S: i5 C' A
}
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} 7 G/ i7 z, v0 M% F
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) |4 H- h4 ^) b3 r2 d
{ 9 i: X, K$ M% H. D
LPWNDCTRL wndCtrl[12];
: U+ t8 L5 p' j j
( H/ ~/ n! T, @% O5 X) x wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
" w. U/ Y1 j8 C) P) Y" r wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); " A# c' P5 q \
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
0 a/ Q9 U: x$ b2 l wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
& J# [8 d( C7 E ]' R( `% f0 J4 u* q wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
, U; ]9 V5 c7 z. o+ H/ u wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
p8 a$ d% e& C wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); : N; |7 }$ P" w" P) r( V0 l. h
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
% V, n' ]6 o0 s wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
6 c# l" S% O) I. u8 ^ wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
& H. ~2 ~; }% G" G1 I0 m4 k wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
Z+ \$ ^- m+ f* R wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
4 W, l5 w8 s# @/ c) [! j0 G- V* i
5 z! F) X) e' N/ Z2 ^1 s for( int i = 0; i < 12; i++ ) , t1 p) R/ O6 G4 y+ u/ g. l
{ 4 Y9 h1 G) a; w& x
if( m_pItemElem != NULL && m_pTexture != NULL ) * a5 b* s; p% e) U1 F
{
- D3 D4 }; m9 W [ m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); . n1 \% h% O* H3 e
} ; x3 {9 A. u6 U6 s0 g0 i9 t5 X% T
} ; V$ k4 F |6 M# b5 A' ?( a/ k* c
} * P% N% @/ ~) o9 s d* Q2 L# W
void CWndFashionCombine::OnInitialUpdate()
& k0 {( t% N9 _% }" Z3 V6 H. R{
4 b9 y9 l- n4 g4 k: ?. f2 C CWndNeuz::OnInitialUpdate();
% @# \* o6 A% B! ~% h! U: `4 X( G
; U' W, R' h1 }( a' R, I CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
6 m( f! H5 ^% N9 L7 @7 a: ? pButton->EnableWindow(FALSE); * P. Z5 L6 M# S3 e. `- a
" k8 U& c* ?0 p
MoveParentCenter(); . G7 \+ l, q5 S2 x
}
; A3 t9 i1 W. J; T% Q3 yBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
$ B9 g8 [" Q0 E8 g7 w{ ( |5 Y* o$ p6 ]4 T- D* V
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ; F. K" K) u; z& ]" w
}
9 O: w7 m8 p. Z, [, j8 X/ u& LBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) . t4 ]* [7 H8 C7 u4 E$ d
{
5 Y5 f3 ?$ k. Y0 H5 L1 S return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 5 s( J& c$ W; G3 s X
} * J8 W$ m$ O- Q4 y! u/ `
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
2 Q; ?8 [1 E1 j) A& _8 [+ E3 z( `{
2 }/ n* s9 x/ D CWndNeuz::OnSize( nType, cx, cy ); ; {9 {! `1 x" c3 V/ o
} ! z1 m' I; M" d9 j( N+ H
- |5 o" p, w: K3 a2 ^" x
! i1 O8 C% R7 h! m% E. C9 S5 b5 V( }) K, i! a
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ; ]" P# n, c. a" |; t; X
{ 1 a9 l8 b7 S& d! Q$ r
CRect rect[8];
6 l9 q2 d3 V2 X9 ^0 D6 n3 {. p LPWNDCTRL wndCtrl[8];
' \/ s' e5 Z2 P q8 ^
9 W; Z' l! ]: J; {+ }7 m7 D wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
( n% p' y4 b! K. L# v wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
+ Q/ d A3 x, t wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); / Q) _' v9 F. G$ {) W- [: N
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); " y6 {: C& k& v# i2 n. V* k
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
3 q' G: `3 Q5 s4 f9 G: [# U wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
5 {4 l: g! W/ H: l u" c2 r wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
. b, N3 Y, z1 V( u0 z% d' N wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
8 R+ D! U, \' s+ H8 r \# I1 q$ Y& F, z
BOOL bUpdate = FALSE; + {( J8 o* {1 D- i; p" W
5 l' n0 W" n6 _2 M2 k# J for( int i = 0; i < 8; i++ ) ( X& l" |" Q/ g: f* c5 x
{ . S6 X% ~2 R, i; V
rect = wndCtrl->rect; ; a& W$ `9 J) z/ e" Y
$ p) N7 f: d' S. j( M2 e2 C if( rect.PtInRect( point ))
* s; Y& q3 I" i8 K { 2 p, s( \3 u2 N9 [) v$ p+ E
CItemElem* pTempElem;
6 m- }3 u" X, e3 Z( r pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); # J8 r6 `0 h# L7 M; l- ]$ ^" D
if( pTempElem != NULL )
. Y3 t1 x# n; \; ^9 i {
- E8 o+ |6 c5 B% H0 L# f$ m" r if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
3 B; u0 m w3 v- R; N7 b {5 V, ?# `! ^0 [% ^: S5 Z, t
ItemProp* pItemProp = pTempElem->GetProp(); ; N i$ g# g s
( y8 s' C# x+ N+ i2 N% Z if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) - u! v7 K0 L( D5 T$ e3 a
{ 0 N, J3 B O6 k; x; C4 i
if( i == 0 )
" {4 I5 c. [: Y7 P3 Z/ S { x' m" T9 P! v
if( m_pItemElem[4] != NULL ) 8 @7 u$ Z/ h9 R( X4 o
{
! V( J0 y* z% y* g6 h3 q& \7 G int nSize = 0; , p E3 @0 G- K; B! A$ m9 ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; S, g; }/ ?& I) A g nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); p& a3 _% p: m0 I4 ~
if( nSize > 3 ) 6 O- l: {# T$ w; u0 g
{% ]8 R# W# H: S6 W W. a
g_WndMng.OpenMessageBox( "oversize" ); i" V& C$ b% R( }% Q
return TRUE;
$ _& ^$ K% M& R* b }else
( E) [" c, p9 L) X1 a; P {
2 [" O$ y5 f% Z7 N( X- F$ D% F1 X bUpdate = TRUE;
5 H. Q, J, _' L }: {$ i0 B+ i5 W3 ]& o( l
}
/ Y3 ^. W$ e* k if(m_pItemElem != NULL) . A% b) G2 A2 U8 R5 {
m_pItemElem->SetExtra(0); ! [3 u. E; ]' S( p b
: y* I( r' n+ c6 K/ n
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ N' k3 v: H& X8 d' t8 W% B3 U5 f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) {8 X8 g7 m% y" h/ y* W/ q. t/ m m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! F- l& j/ Z5 o0 ?1 P6 @; ]
/ Z' ] T. N* `' w/ _ T+ M. B if( bUpdate == TRUE ) " N$ a% ^+ r: p- D
{
$ F4 d' o. H$ E( I m_pItemElem[8] = m_pItemElem[0]; . K; g& r+ v) d
m_pTexture[8] = m_pTexture[0]; , }( L+ J' V9 `9 ?9 N
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
- M. T4 R7 ]9 N9 p' J _, Q' V }
% ~7 g8 E5 D& l g8 N! w9 ?% |, P }# U8 A* K4 v' c
if( i == 4 ) . g, i) w1 @ `. T) }
{
2 Z. x) x# V0 p1 T if( m_pItemElem[0] != NULL ) 2 D8 a6 H1 D+ w2 W7 P7 ^ Q" m
{2 I9 K# j g1 w+ y2 y2 w
int nSize = 0; 0 q" {1 q5 a4 v6 V7 m8 ?: j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 Q j7 A# ^5 g# T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); $ ]+ B7 B1 i6 P
if( nSize > 3 )
1 D. r' I) }0 A4 Y; C: U& a' O {
- {# O) T5 U$ \: g) m/ t6 G g_WndMng.OpenMessageBox( "oversize" ); # ?" ^+ `* |4 |2 z' m E
return TRUE;
1 D `3 O9 j) W8 N- ?5 K }else
' I5 ?! ?, }2 T+ x. p- v0 F {
7 b+ w5 \+ M( @, r6 i bUpdate = TRUE;
( V' R; @4 c0 K4 Q! }/ c }
. r3 W5 @4 y" R# w( G& m) A- j+ i }
+ o; w9 x, a+ L/ k$ H) ^4 S0 G1 L if(m_pItemElem != NULL) ; X6 Z8 K! u3 ^
m_pItemElem->SetExtra(0); : f& Y+ ~2 S1 s& C% b
; m% A( {' R# z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; c2 i" _4 h% A& d8 ] m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: Z1 L6 z) v9 _& O7 N1 ^+ L m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + A5 k" Z* z7 I3 e) b2 y+ Y4 D" w# D
! n4 Z* M0 O( _& n if( bUpdate == TRUE )
7 a$ q6 p8 l# `+ p {, s+ m4 k( U9 {" U) _6 k( ]; L0 \
m_pItemElem[8] = m_pItemElem[0]; 8 \$ ~5 z; c# v' h \& c5 r P
m_pTexture[8] = m_pTexture[0];
. F5 Z; k. q0 F9 x // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );# o( g* @0 Z! n, I
}
: Z7 \2 J7 Y# B7 G: O }
- D; [+ e$ V h- {( n }else
9 z7 X$ q% i: _" k4 T# n- o- l if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
|; X+ ~8 E* X5 i {/ Y. e- o* F- L0 |
if( i == 1 )
7 D s/ o* l) K6 @; o: F' i {
$ W' ]8 }( O; |3 K if( m_pItemElem[5] != NULL ) 1 I3 W; G' i8 s+ C" U. p
{
. u c' X4 e$ E( m8 C( d int nSize = 0; ; F3 `$ \& I% \& R7 f0 d6 c. _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( P: ?- d5 l0 A; G& F- S4 K- f3 t nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ' t2 C2 l C) E9 h
if( nSize > 3 ) 7 j9 l- M9 T6 ?7 H
{
# d: N' Q5 B4 G8 @ g_WndMng.OpenMessageBox( "oversize" ); 2 u" H0 L. h) ?# U: T7 }1 M0 F
return TRUE; # l4 H7 N/ Y5 R
}else% p8 M% s1 Z o) y9 e+ q7 w! [- L
{: {. I) i+ Y: k8 _- T
bUpdate = TRUE;
) S7 J; U2 U4 p! M7 L: n }( @2 }' f( t% \. I6 S2 F
}2 x* D$ Y% }; e1 | }
if(m_pItemElem != NULL) / K8 ^$ K$ e" E& ]
m_pItemElem->SetExtra(0);
5 [# w. y& z3 h6 l/ [) o' \( V5 E, O9 W3 i
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% V+ y6 f( \+ p$ I m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 i1 ?# `% p5 d, v/ U! t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) y. F7 n3 ^6 `' A! E
5 v/ T$ N% P6 c+ d: k if( bUpdate == TRUE )
2 k4 z. W! d+ [- M {
& M: I% N, j5 b8 d. U6 U m_pItemElem[9] = m_pItemElem[1];
$ U& i# c% w& V. m. v m_pTexture[9] = m_pTexture[1]; K/ v. @1 W7 A3 G; t: Z) t: |0 Y
. L7 d( c5 e+ q8 m4 s
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
* ^- `0 e# I; M* @7 E/ b } 1 Q- Z, U2 _% }! _ `- |
}
+ G4 l' z. Q" s, E, ~7 ~; ~ if( i == 5 )
* @; `3 l# }; |7 ~0 o0 y {
4 p, a1 y- w9 K- b5 W; k if( m_pItemElem[1] != NULL ) 9 [" @1 |) r$ @8 R# K0 l4 r3 M% f
{
3 t: W- K8 t0 G% b" R int nSize = 0; ; }, ]+ {1 p9 w; o, \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; L- b* j9 t$ ?9 `4 F1 F5 c$ z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
\: z6 V. k! Q0 z$ { if( nSize > 3 ) 5 r$ `, S0 g$ t# E( h
{: m# c& u# L0 g
g_WndMng.OpenMessageBox( "oversize" );
3 t1 g" Z/ }0 G- w' }' E return TRUE;
- I/ E- O1 B. a- _7 a, ] }else
& c0 L; |+ B6 P* T5 U {
8 }' g ^9 B0 S8 n) a2 ^# M8 | bUpdate = TRUE;
5 y/ h. N$ w# T# Z9 u& N/ r }9 P h4 W% n# V
}
; y1 s0 f4 E* r5 P' q0 W if(m_pItemElem != NULL)
$ q3 D' z; \9 z6 v0 u5 Y m_pItemElem->SetExtra(0); " {1 Y3 l. M, a) J0 D
, }% N; f4 p5 j* O1 v& Z% m, H m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 B o3 w1 Q8 u* \) Q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 a \9 n! F+ @, p8 p m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # y2 a$ V/ \' u# U( @
! W5 l, x( j/ h if( bUpdate == TRUE )
2 a+ k3 d- D q K$ _( a9 d% u {$ K/ ~4 S3 W3 _: G/ ~. p0 w7 ?
m_pItemElem[9] = m_pItemElem[1]; & w7 D, g& b2 N5 N3 Y
m_pTexture[9] = m_pTexture[1];
/ H+ z. {9 }5 Q- C& W4 m. [, Q! T //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
( t' u9 R* C+ U1 W2 g) r0 S8 j ? }
( q8 n; w* q8 x& {* G }
5 H% y2 D) I% V9 x }else
! K# `2 v( j+ {" ^# f9 P if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) * L( {3 ]7 m a" |9 L
{
, l& ]1 ~- W6 T+ L" h" ^ if( i == 2 )
, {1 G/ ^1 e! y/ O {# L# a# I2 i6 D! F* q
if( m_pItemElem[6] != NULL ) , I. t2 T% F% Z1 e" N) X' x0 d
{
1 g1 k6 P, A0 {, u1 n% D+ ^ P int nSize = 0; ) ~7 A+ F+ K [8 `$ y! L# x( U" d# S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& ^7 `4 R; C! L% W& l) O3 D% F nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
0 D" x$ T$ ?2 Z8 R, c; V if( nSize > 3 ) - l7 V$ a1 G; @, w5 T
{
) Y$ S8 D- ]' e6 P( F4 { g_WndMng.OpenMessageBox( "oversize" ); 9 ?2 C3 M+ t2 D. A; a1 i
return TRUE;
4 A) ^$ Y; s7 C' @/ c+ u) y& `; g }else
* v+ @, [! \2 Z2 ^! h {2 E4 h9 g3 ]0 i9 a3 J, M" u9 s
bUpdate = TRUE;
; j% N+ \ k0 L! o4 s }
) b- K& s7 f; F' ^ L }
/ [5 j( u2 z9 J0 p9 X3 x& Q3 Z if(m_pItemElem != NULL)
7 o! N& ?# m3 x8 y4 H; f k2 P T m_pItemElem->SetExtra(0);
- {! a, a o) ]1 k Z8 {4 w# l/ W# R- f0 m
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# H: B( V0 d. m m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ J# M7 {0 r# Q. b5 h. N
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( Q1 z; J# ^+ G% K+ R- R; T8 j$ M2 G( K9 g" I" T( w B* R
if( bUpdate == TRUE )
# K6 n- t; A8 q* E5 ? {) T6 ~& h: f5 Q
m_pItemElem[10] = m_pItemElem[2]; 0 c- c6 V! Z6 V; b) m0 n
m_pTexture[10] = m_pTexture[2];
% ` N9 ~3 y- L" q3 l, _. b+ y) Y // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
$ I. m" `) S; @ }
( H5 `2 U: T$ a0 F, n& d+ G9 m }
7 _! T0 E- G% V* v) }6 m if( i == 6 ) $ w5 |( ?) I5 M! x
{1 A3 [ p6 s. g
if( m_pItemElem[2] != NULL )
- n/ l* ?4 m1 C. C {
8 H' v; E) G+ [) A* _ int nSize = 0;
W" b1 g7 v1 t5 ~1 p; c9 f& Y4 Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; ?. T; a% ^2 A/ C6 [& C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
* b5 o7 B0 g$ h if( nSize > 3 )
5 R s9 A. k; q, j# J6 d. [ {
& t* p# `* Q: }3 n g_WndMng.OpenMessageBox( "oversize" );
+ F: t) e6 g2 o8 l return TRUE;
% y8 e9 S6 D2 Q7 ], ] }else$ r! ^, L2 h! @. y9 x+ x
{, r' z) I: G \
bUpdate = TRUE; + m+ H3 }8 Y) ?" u& r6 q2 @4 W
}8 O1 P6 }: R, O3 R K {2 g
}
) U( P) J6 i Z if(m_pItemElem != NULL)
" h; f8 Y/ d) U d; R6 c% Z H" h m_pItemElem->SetExtra(0); 8 s* R4 o. D& p
0 n5 l! y, N9 ^3 M+ M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" j3 s: f% [) X; e$ L2 N6 r! ? m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ t: b% i- v' D. E9 t+ Q/ n3 D m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # U# a, o+ M$ L: V4 Z
' s8 |) T- w% w5 [/ a
if( bUpdate == TRUE )
3 {! {5 ]8 [7 S- b7 X {0 f' F6 J8 y9 h/ n, U2 \+ V
m_pItemElem[10] = m_pItemElem[2]; 0 f5 f7 V% o) C1 V8 Z
m_pTexture[10] = m_pTexture[2]; ! A+ T2 s# ]8 s1 ^8 W' J
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
. B) M. J0 a/ m% Y) t7 g P }
5 B- ?3 M+ [ l% n5 _ }
# a/ }2 D' F( z6 {$ d+ T }else- C0 c% K) R& {7 _4 g7 K
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) % R, P7 A* c5 b' B8 f
{
& T1 e" t& K4 q. F- `, o if( i == 3 )
/ N. \2 e* H: \( n& b {
8 g4 i7 b/ G h8 @8 m; a/ f/ H0 z* ^ if( m_pItemElem[7] != NULL ) # m2 d4 u4 ], k
{
0 h* j" s9 ^/ }) y a) ? int nSize = 0; 3 b9 \4 `" H) P) \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . X. v8 h$ F3 n8 C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
, A5 `+ s' p9 f if( nSize > 3 )
6 ]# T* P1 B$ G* W {" P% j; W( x: \" c
g_WndMng.OpenMessageBox( "oversize" );
+ B; S$ l7 \0 k+ @) e1 A; H, B' q return TRUE; : {/ W5 ?# [) v. W9 A4 b7 Q
}else% ?5 |1 T4 s7 Q0 m. e
{, F, z8 N1 r: C0 e5 [$ g8 ~; T- W
bUpdate = TRUE;
# B. A0 `; A6 h; ?4 e! X }
6 f0 I9 S- Y, [' }% O# I+ m% z) \ }" U7 O% e% N* l& ?0 T# L. ]
if(m_pItemElem != NULL)
+ f5 Y" o* a3 z: G m_pItemElem->SetExtra(0); 3 M n5 \ v" f9 S( f
+ M# U- i$ B# E" B
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" [4 n+ `, \- q8 o! M1 y& u m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. [! I# J. H9 v+ ^1 F2 h4 ]! _ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* b# M+ ~# H: ?% }
; n4 e G& ?4 Z& L" H if( bUpdate == TRUE ) ; ^# B* ?& Q8 S" }
{0 v# q9 @2 `# Q$ _
m_pItemElem[11] = m_pItemElem[3];
' ]+ V' b1 p- \1 r, n; [, H' L4 d m_pTexture[11] = m_pTexture[3];
$ _, [' B% h, p9 W; B" O' E% R0 N: O' u. ^ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );1 L; P1 I' v* g2 M5 V: V1 {3 y3 N
}
' t; S. Z5 t; V b% r* `2 ? }
+ u* Z( Q* Q( }" v/ Z if( i == 7 )
5 t* }$ C) n4 T: L {3 ?* ~) V8 H9 r9 Z1 E \
if( m_pItemElem[3] != NULL ) # e+ r+ S( z9 ^$ U. Y5 k7 v4 \" `
{
, D. o5 b6 w" \8 E" g T int nSize = 0; ) m( |; ?- F! H- U8 |3 N+ _ n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 S2 P: `# b6 L9 F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
- o! N1 c, i7 \! y if( nSize > 3 ) ! q' ]5 n: w' E( _" P9 R
{
- z) _% ?( z+ [( i5 F2 f8 e0 u g_WndMng.OpenMessageBox( "oversize" ); / @- G3 W7 g8 i) }! X
return TRUE;
* ? j) d2 ?; q0 F( \$ Q }else: G4 i. R3 _- c7 b1 D. |: K# J
{) g' S5 w D+ [! C+ N
bUpdate = TRUE; $ a- R8 Y5 y$ J$ c; L" R" H
}4 i) _ d/ v+ _
}
2 Y; y, p0 a* L5 r/ x if(m_pItemElem != NULL) . [' m$ q4 M/ s4 n% f6 `! t: ^
m_pItemElem->SetExtra(0);
8 D* T" [4 O2 c1 ]" g% M
) F+ G6 K' v. ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; B# o! a( F' |- a$ |2 U
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , e( `; S" f4 ~4 S' ]* P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& x5 Q n: u8 [. a9 P# Q O5 s7 W7 b% u/ J7 k1 |: H
if( bUpdate == TRUE )
% l# _4 \+ ?0 N" L9 D {0 B3 a b. ?0 ?; F/ _: ^
m_pItemElem[11] = m_pItemElem[3];
" f* X1 h* c& P6 X2 P, U7 F m_pTexture[11] = m_pTexture[3];
: c7 i( f, L3 k+ x // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
5 ^. _) j3 ]; Y: a+ z; Y }
% F1 [8 p$ |5 @! ~ v' T$ X6 r }
! E' r( b! c5 A# Z4 t) }6 q }else& w; D, m! C+ q' g. }' j7 ]# i; e: h
{' q9 m, L! Z7 d3 f
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
0 }9 h" j3 Y) e // wrong tab
" V x# p8 [! A" v3 ?+ M( Z, s0 P } % e a5 [1 T+ J! p5 g4 v2 p
}else1 b! i7 H9 q$ d7 z9 _( h
{+ R4 A- `1 {- z
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); $ c& I; W6 p' I% J N
// not blessed ( f g/ I- _- Q& n9 \
}
6 `; p3 z* U: r5 g3 ] } " A% _* j9 q* O+ |: e2 j
}
% t/ b/ L; B/ K } / u2 N% ] n6 W0 p% v3 n8 P& y
' m. @! U2 d t" {9 W: c int nCheck = 0; ) x6 ]' K6 a/ C/ U
for( int i = 0; i < 8; i++ )
) S) h4 q( f* e8 e8 h { 4 b3 t% h& x6 o" i( X
if( m_pItemElem != NULL )
* T% k M D" ]+ ? nCheck++;
) K) u* x- b* o$ d& f }
; q7 _; u& i* a; e5 G if( 8 <= nCheck ) 0 l/ [0 s/ T6 w3 O" L/ h1 K
{ ( c- D2 \' D! \3 y0 d% C0 J* _# I. g: ~
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 0 H# O. M* _( L, m+ V. W) K: @
pButton->EnableWindow(TRUE); 1 [ E, P0 f# L/ r# b; B
} " h3 Z8 F6 ^; H N6 Q
return TRUE; + L' v8 Y# j# P4 j" @0 a6 I# h
} & _5 M' L1 q0 p0 c# H" Q
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 2 ^1 y) y- `( ?" l5 Y
{ ; e9 t3 L* e% o& g& [
switch( nID )
) W& Z: L7 V' P( ^1 h1 Z/ a {
/ t4 ^- u8 n7 N- E* t case WIDC_BUTTON1: 5 ]) B. y# l0 L2 m2 F: Q, D/ y
{ 4 v5 s2 K8 M( \/ Y
g_DPlay.SendCombineFashion(
% N% v1 m2 I' p3 m1 C m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
; y' R: b2 j2 Y5 N8 y m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, H" }! w# O! c1 y" S4 U" O
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, ( x; `6 J: Q7 G
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
* k# H" l. n9 @6 y1 ? ); 4 G2 T' O D% O2 r
Destroy(); . p; S+ w$ z/ e, r4 e
break; ; [1 p1 Q7 E( z7 p9 M' w1 Y% P% |1 `
} [4 [8 t1 S/ q2 e3 ~# G
case WIDC_BUTTON2: - k1 G% s- B* K- D/ g9 @/ E
{
! o% k3 {7 @2 Z3 T6 x; M Destroy();
2 T+ R& s |9 r7 I) `/ n break; + }- q. U/ V U' L
} 5 y) ]2 { @2 G2 d/ v
} 8 u) T) F9 ?. Q1 [3 w" s
return CWndNeuz::OnChildNotify( message, nID, pLResult );
# K* t0 ]' `# I' [, K; t4 n& x}
' E C. t" D0 ^0 y! m#endif // __FASHION_COMBINE 4 Y' z# G; u3 { X
" m& ?7 M, y5 x ----------------------------------------------------------------------------------------------------------------------------
) \0 Y0 Q, }4 o& w3 Z- m5 j, BWndWorld.cpp
- E1 S( w8 m4 ]6 M在 case MMI_REMOVE_CAMPUS: - K9 t' | D6 a) ]
{ + Y" ]4 ^' H2 T+ r4 w. s
if( g_WndMng.m_pWndCampusSeveranceConfirm )
6 W7 j0 E+ e. S SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ! ~7 J6 O' h# O+ i5 ?/ y8 M
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
0 C8 q& |0 u6 b g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
' J) T3 E+ K! Z( D0 e# m/ i# z* y( } break;+ W+ o7 W& ~, D9 ?
} , x, |& F, g$ B
#endif // __CAMPUS
. k9 R5 X5 s Y1 [' | z; W1 K: T' h. R6 y! M: x
下面插入 #ifdef __FASHION_COMBINE
' ]4 s& k5 v, p0 U9 }$ g3 c case MMI_COSTUMEMIX01:
1 L& o5 Q% i) r {
8 Y! [. p5 S, s- B; m SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
; p- E8 p6 P+ y) ] g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
2 l; Z' l( d, [, i g_WndMng.m_pWndFashionCombine->Initialize(); + V! x+ f: O. t' b
}
9 G9 d8 O, n( g: l break;
7 G* n# L4 s5 O6 ]" P0 o8 O3 P$ f% p#endif // __FASHION_COMBINE 7 J+ ~" A4 w' w
3 z1 B* M( ^0 X: p: v( E; y ----------------------------------------------------------------------------------------------------------------------------2 P* R7 |$ U% {/ f: ?# ~
WndManager.h0 [& |6 J% e, O& W! |
" V1 w2 q$ d6 F3 s; z6 ~, F. Y于:. V1 P8 Q* G0 ?0 c$ d
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE) f4 k, n6 ?' m6 R Z
CWndGuildHouseBid* m_pWndGHBid;
# H& O) o q4 u. K: H. _0 ]" Y& Y#endif //__GUILD_HOUSE_MIDDLE
2 i; c4 W+ W/ V
& D& @3 k. q* P4 l; u( I 认为:9 |1 Y" ]% h. S# v( c
PHP代码: #ifdef __FASHION_COMBINE# _" ?9 H! g& g+ F2 I5 N7 R
CWndFashionCombine* m_pWndFashionCombine; - p+ O9 x$ f. [3 E" v' z. H
#endif // __FASHION_COMBINE
* u0 s& D. J9 s- i
+ y5 l- g( f I, ` ----------------------------------------------------------------------------------------------------------------------------3 D$ h& I: W' _/ v% h6 l2 f7 k2 X
WndManager.cpp5 l5 s7 t, Q! n
: U; y/ V6 N/ r在 #ifdef __GUILD_HOUSE_MIDDLE
8 Z' b9 W* v9 E- y0 J# i& k else if( m_pWndGHBid == pWndChild )
8 B9 Z# }2 o q( P( k3 _ {
! D e$ X }' V+ X+ _0 }9 V SAFE_DELETE( m_pWndGHBid );
0 R( [9 S2 H; g2 z. P+ i pWndChild = NULL;
* ]: Q0 X7 w* Q! k# g# h; S }
+ u* c+ K I9 }$ x7 e5 H7 i K#endif //__GUILD_HOUSE_MIDDLE
1 ?5 s. E" ]3 J
& r& r0 n7 P0 Z6 } 后面插入 #ifdef __FASHION_COMBINE/ j# {( I% c8 Y+ A- ~1 m
else if(m_pWndFashionCombine == pWndChild)
- u! V/ v9 k0 g/ k+ y { 6 P, \( O9 Q+ z* l8 Y" O' w
SAFE_DELETE( m_pWndFashionCombine ); 1 _) E/ I6 W( G- H- X9 `# N
pWndChild = NULL;
) L1 h" d3 L% B0 d( F) a } ( |8 W" { N" Z! s
#endif // __FASHION_COMBINE
/ O# o4 y3 B) _7 \3 A+ K, r8 ^1 L* t
4 x7 g5 P' ~7 E ----------------------------------------------------------------------------------------------------------------------------
/ ~" @6 p$ s* W3 A3 }* W6 s% cDPClient.h
! X4 {6 D9 V5 d9 a" C
; a! w3 t+ I1 |在 #ifdef __GUILD_HOUSE_MIDDLE
- V) B8 I: B9 u1 D5 wprivate: 6 ]4 }3 {$ |; {- x9 K3 j h
void OnGuildHouseTenderMainWnd( CAr & ar ); $ l' h+ _8 Y6 q$ F! E1 r
void OnGuildHouseTenderInfoWnd( CAr & ar );
# q4 L; Y& w5 ?* M! D3 o void OnGuildHouseTenderResult( CAr & ar );
" o: N; q$ a4 Vpublic: 9 }! d% }% n! `9 `3 d( {! L- B
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
+ b( X9 N4 t7 }3 J# Y void SendGuildHouseTenderInfoWnd( OBJID objGHId ); . D2 p# i( ?. a1 e) h- Y4 B
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); " f3 b0 K1 n8 {# |; O( l b
#endif // __GUILD_HOUSE_MIDDLE 7 V" F/ T, Q1 K
, Z* M% v5 q" }$ }3 A0 m6 f( Y
下面插入 #ifdef __FASHION_COMBINE3 x$ ]* ]( j y" C
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
9 P1 \+ `8 X+ v#endif // __FASHION_COMBINE . \2 N, @9 H; n/ f7 G l$ G% U; v
y; V! V! O' k/ i; M
----------------------------------------------------------------------------------------------------------------------------6 b$ A* h9 g9 g: s; K; [$ ^
DPClient.cpp+ O6 \2 z+ ~% L4 s* s! m& J$ X
2 {% p: I0 T& Y5 D在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) * c: O/ A$ y _; B# j: {, F
{ / F; i7 Y0 ? E; ]! p" ?/ `; e& A
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); # Q% m3 E* N- ?- \, h
ar << objGHId << nTenderPerin << nTenderPenya; # P+ C. \% k1 r9 C
SEND( ar, this, DPID_SERVERPLAYER ); ' F2 f, L! a. N6 Y& V
}
: f# P) R( H% S0 m+ V#endif // __GUILD_HOUSE_MIDDLE 7 k+ I) j, F5 |' t9 s- q0 T
- d, R: m% }# x X; v7 p 下面插入 #ifdef __FASHION_COMBINE/ u1 e7 V+ O0 n3 k/ s; `: i% G, W; M
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
7 ~- c a( W1 L: n' D{
5 Z `0 s- o8 E BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
' q5 b; p" z9 M; D2 G3 { ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
3 w: S# x4 L+ G m1 F SEND( ar, this, DPID_SERVERPLAYER ); . _+ [# a+ p, d
}
' N6 @3 l6 O1 J#endif // __FASHION_COMBINE
) x* Y6 X- Q n7 ~" Y8 ?# ]
4 W- o+ u+ W5 k$ d5 c J0 k9 f O ----------------------------------------------------------------------------------------------------------------------------
! E) \4 v$ A. N- p6 q% m
3 E7 L. z4 G$ l6 L6 O: c% V现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 8 j( n9 k& V3 \( N3 `1 P* y/ K5 w- ?
' ?+ l' g1 G' m$ ?7 s7 m ----------------------------------------------------------------------------------------------------------------------------+ {5 v# s2 C' L J
( |1 ~" ^6 S/ v
5 E2 R9 \$ q/ X0 Y, S ^ I+ |) r8 v3 ^7 f$ `: W' x# F
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。$ p+ t$ Z( P% [8 |
) v& ~9 ^" ]1 G9 O. ^* i% O ]% L3 k9 p" R; v* ~7 x( r
~怪物
) @! i! q9 P: N |