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莫因E * PVP' v6 X3 D @$ y+ B/ f
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。( s( n' `$ A8 {
. y: e b7 G& Z5 y有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en" H- l% t& p- c1 ~
* b3 `5 F; J) H$ G' i; F& T/ M- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。8 A* } q: i! v( y! }
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首先是学分:' n. i) U M6 V5 |
1 C, f) q. t; l9 r' Q& c& y: `4 PEtioom(90%)6 s/ }1 M" f8 V- P8 G& R# c' c7 f
怪物(10%)
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, S" c" Z0 |: H# `这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h9 v# }1 G/ k( h
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在 public: $ E$ ? M) G1 r+ S& k8 h+ S3 I, {* o
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
0 @$ R: }3 l- C' q# B$ j void SetSafeFlag( __int64* pn64RandomOption );
# |' V+ q5 H6 I0 [( q( V void ResetSafeFlag( __int64* pn64RandomOption ); 4 \0 P9 y7 |! G ~# Q! t3 [
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:7 S9 ]9 a! H: I) L+ D9 ~. S1 P
0 P0 }5 Y' a0 c8 {6 Y #ifdef __FASHION_COMBINE
4 T, v0 G2 j+ d9 W9 gpublic: , i6 q# z. d# v3 S$ i
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
; b6 F H, d# j; ?/ l4 k& [#endif // __FASHION_COMBINE
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# M' f; q* s2 i ---------------------------------------------------------------------------------------------------------------------: K$ V) F" V J; {; g4 v& Q0 }
randomoption.cpp9 s" ]. w [: `8 Q' P* `( B
) C, g R6 E' p& {" j9 w在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) - c7 S! G X8 F# Q
% S; ?* y4 O% [$ i5 q# Z. \$ { 下面插入 #ifdef __FASHION_COMBINE" D1 A x/ Z9 v- r7 s
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 8 x" P- f$ P1 W# I0 k8 e9 k7 L
{
, I) @: U2 g) f7 d int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 2 ]4 _! |: @2 r$ Q
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); $ i$ n/ A+ N1 R& c' V: ?
' D- E& l. H2 R if( nMainSize + nDestroySize > nMaxCombinedSize ) . `0 Q8 Y+ ?& B J! J! Z
return 1;
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for( int i = 0; i < nDestroySize; i++ ) : M: T5 I. E7 Y0 y2 l" m5 @
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int nDst, nAdj;
: y# q6 P, Y% b1 i( p if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
& {8 j- M9 l6 q& { g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 3 \: t! k* o! o9 ]
} R: y6 [) G% b
return 0;
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#endif // __FASHION_COMBINE
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- y4 K! o! _: t/ I w) Q! ` -----------------------------------------------------------------------------------------------------------------------
3 l- ?+ Q t ~1 n. u3 X7 JMsgHdr.h2 F2 b) W! C" x1 K# l* N" c
0 G G7 f, Q9 z% R1 d Q* l
插入 #ifdef __FASHION_COMBINE$ s8 d: g' G7 Q" A$ w) ]/ D
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
( j {# Y1 } _#endif // __FASHION_COMBINE ' e7 I3 y( l' A" c! J
, z, S. m5 d2 k4 ` -------------------------------------------------------------------------------------------------------------------------
' J( @# e* X4 j/ Z+ q5 ~3 FDPSrvr.h
8 i5 ?9 ^6 v' S3 V4 z& A2 C- l. ~* e) t+ h( h( s; x" U& X j
在 #ifdef __GUILD_HOUSE_MIDDLE
& q) O- r! v; ]+ y: q2 O4 w" r4 @ void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 P- ]; a% W) }8 S s+ `& I: X0 ] void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , f E7 |# x; d& s
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ m a; I2 _7 q$ o4 I#endif // __GUILD_HOUSE_MIDDLE
+ i: f1 u. ^$ ]0 E% D' B0 i* t# w: Q: Y3 j% Z8 ^. X
下面插入 #ifdef __FASHION_COMBINE- W9 }& x& m( |% A, | r
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. W& c A' i6 _" N+ M#endif // __FASHION_COMBINE
: i: a: H8 P ^" S3 g* E2 F( p H% L
-------------------------------------------------------------------------------------------------------------------------
* `6 `& x7 u: S7 `DPSrvr.cpp
. e% r% ^- I; f3 ?3 a在 #ifdef __GUILD_HOUSE_MIDDLE
1 F$ P. {8 j; e) l ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ; \! [& j% I3 G6 ?2 f( T; h; T
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 6 O4 T% A: W" o2 R9 N2 b. F
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
) w, h4 X+ `; z; A#endif // __GUILD_HOUSE_MIDDLE
# U# i* V! T% A, D5 d& {. x' L9 X/ Z( D+ ~) x; x, @
下面插入 #ifdef __FASHION_COMBINE! l! v) q( M& W# f( C- D6 L Z
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); , c9 E8 W, i0 A& L1 k2 j/ F
#endif // __FASHION_COMBINE & z7 {" b! ]5 h
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在最后插入 #ifdef __FASHION_COMBINE
" N+ |1 `! @5 U6 nvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 2 q! T1 R6 O: `2 s: Z
{ # x2 w, {% \ d8 {; D$ G
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; Q( ^6 ~5 L; V if( IsValidObj( pUser ) )
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) O8 a4 T- }0 W! {. ~; M0 r6 y, l DWORD dwItem = NULL_ID;
; U. `* F3 U1 H" b/ }( @ P4 y CItemElem* pItemElem[8]; $ [; u: b2 j0 M K2 H; f3 s
7 X; i* A; y4 N, Y) G for( int i = 0; i < 8; i++ ) 3 p7 M0 a$ z* ?
{
' s, }) Q! f: n9 N0 m ar >> dwItem;
7 N8 }9 j& W. }! P3 ~" o pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 9 ^* E1 e: K& h) l( u
if( !IsUsableItem( pItemElem)) / w4 m. M) v% _" N& L6 {# Y' G
return;
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if( xRandom( 10000 ) < 10000 )
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) o. G$ T. y4 P" u. S# a- H, ?% } int nResult = 0; . i6 C! U+ U; C
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
4 M4 i& Z2 k1 P' j" k) z nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
# B7 L6 h' K" z: B* v+ u3 M' v nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); * J* E0 @7 G9 [% P* H. Z( {. z! }
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); : C- l' Y- {% f5 }1 J+ j) j/ P3 f
if( nResult > 0 )
( N) O i3 s* x% f3 s9 k {
, g' w3 V6 R( _2 t Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); . q2 w; w* Z9 W6 F1 F/ i9 I
}
; \0 n( T+ g: T) H9 r for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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6 M g3 C& X, @- j( ^0 ^ for( int i = 0; i < 8; i += 2 ) 3 P; Y) k' f% v
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
! e2 R2 `7 c' w }7 C }else
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2 x8 k& Y2 p% n: G" C8 T& d pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
) N' K( z- ]4 e' o P5 _ if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
, o! k* O. m: j M: S6 ^ g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) x! {1 m/ K y5 a1 L
{ - ~& ^# L. T- F; `. l' q# M
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ' k* x$ S+ g8 {, d
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); & m. V' B6 {& O( ?3 U! p5 l( H7 w. S
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}else ; o+ m, E! d% L6 J4 w
{ : B! Y& X Z& T+ |& B
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); , K$ w. C1 g* D! M% O: d5 s5 N9 @ e
for( int i = 0; i < 8; i++ )
+ O x7 x9 U" a- H9 l. z9 f {
4 W1 u) R$ N4 _' _9 s4 X: v pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 3 d' I2 M- C+ W4 L- E& g& j
}
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}
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#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------8 L7 U! a5 Z; A
WndField.h( ^0 F2 F E* l
在 class CWndCampusSeveranceConfirm : public CWndNeuz E. O7 e! f% m0 n* e! t# U
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下面插入 #ifdef __FASHION_COMBINE: H) T. F) W# A1 i
class CWndFashionCombine : public CWndNeuz % t) f5 d5 a n" o( Y5 O$ W
{
1 F1 z7 `" X3 T( x) npublic: 8 R) Q/ v$ Y: Y, t
CItemElem* m_pItemElem[12]; 3 _' J' L/ X5 @0 {, m6 Y) J
CTexture* m_pTexture[12]; 4 }: |! G: o+ m8 G
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public:
7 W. v- ?3 O& ?8 i CWndFashionCombine(); g9 a+ F: E9 `4 C. T
virtual ~CWndFashionCombine(); 9 u* ^7 y. B( \ @- h1 }
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virtual void OnDraw( C2DRender* p2DRender );
j( s3 b6 c8 s* W2 ^" L1 f virtual void OnInitialUpdate(); $ z* |7 v, _2 x7 a, ~( o* G5 C# X3 S
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
8 L( E D6 j( C$ R virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
2 q# j# Q0 N* v* }5 T virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
- C* O3 m. r6 {/ a# c- e& P" U" H virtual void OnSize( UINT nType, int cx, int cy );
7 |: x4 N& H% U) f6 v+ @ virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 4 f7 t. u' z- ~5 D8 ~% J
};
6 L3 d4 I( i* c& t! a5 B+ k/ L#endif // __FASHION_COMBINE $ c- E! y: ?+ \
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----------------------------------------------------------------------------------------------------------------------------( \8 |7 G+ l( h
WndField.cpp
, Y& w1 _3 P3 W2 r% l/ j在 #include "wndwebbox.h"
$ y/ d7 K, V# w' }" O: z
0 A. B2 Q F. P 下面插入 #ifdef __FASHION_COMBINE
7 d/ A3 T: @" G( ~" G#include "randomoption.h"
7 t3 @0 n- ?; h' y- Y#endif // __FASHION_COMBINE
" c; ^8 G+ p( d7 d- [7 ]- F4 `1 l* C% x& ]) a- O) G# [: U p. @
就在最后:7 C; X% U0 P6 P" F$ `5 l
PHP代码: #ifdef __FASHION_COMBINE- F9 N: c0 \7 [( Y6 W& ?
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) 2 `$ w& y' H5 C. r$ C; G
{
+ u$ J/ p; a9 E$ o& s m_pItemElem = NULL; 6 O7 d2 m. |4 ~; U T3 b/ ?
m_pTexture = NULL;
+ B+ M" ^5 I; E5 z! u8 e //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));& d) w. y6 ] \3 ?3 C6 b6 C9 T
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));# x4 g+ j" Z7 Q, E2 u
} 6 i$ `) ?% e) q: o; ]* n- _
} 0 A) u& s; i* i% i' c
CWndFashionCombine::~CWndFashionCombine()
; I8 @8 T; K5 P8 i8 v; v4 j' h, h{
- V, [ |8 u) G9 u, _ for( int i = 0; i < 8; i++ ) 2 a. j1 m3 p. |! o8 K# j/ X
{ ( I1 n/ ~, ?- Z/ a% }/ B! B7 o; Y
if( m_pItemElem != NULL ) 7 p. Q+ b4 F9 B: {
{ % O2 N$ B8 @( D/ x0 B, S, Q
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
: |9 u' s* c" c8 g4 ? \2 M* N2 Q m_pItemElem->SetExtra(0);
' d' V/ o: Q- i% @: I7 z1 ` }
3 g& k& S% c+ f ? }
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
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LPWNDCTRL wndCtrl[12];
+ x( M+ z3 x: r+ {& l" `* E
) I2 p ?8 [9 m wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
! W: g2 z5 }* a" Q8 }1 d wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
' q" F2 Y$ ]" W6 i+ r' ]! ?: B3 {$ o: o wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
# n/ k/ R5 `' o2 i% ~$ O wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); % B0 W% k) | `* S$ y8 H
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 5 G4 [5 w# s; o+ K$ D
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 2 F1 Z, x) I6 T
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
" T4 Y& s: M# U" [2 ] wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); , B: e4 E3 a4 @% `6 |7 N
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 4 K! h: |% P1 N# ?( g1 {7 F
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); , i4 t% i: S, {+ P5 V: a
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
$ u s$ L8 @0 P4 N( a# U3 S wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); $ a) T7 A3 d2 e$ w% V# Q
2 z. v# |$ n( F) Q
for( int i = 0; i < 12; i++ )
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( N. \( W) Z) |4 W% i' f% a if( m_pItemElem != NULL && m_pTexture != NULL ) 9 ]" S9 ~6 ]8 h: _: h
{ % a6 P6 r0 P4 a' |' t* _
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ; L, i: K F' ^1 G& {5 N
}
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}
# i/ m1 Q* T1 Q5 w- fvoid CWndFashionCombine::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
5 m: U7 z1 A4 h8 y- x8 K pButton->EnableWindow(FALSE);
2 r$ B7 @7 d) G9 O5 W1 t- p+ y' t1 _$ _! W4 m
MoveParentCenter();
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BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 7 w) t3 }8 ^; a/ c7 j
{ " M1 x" e9 N8 z" D* @+ [
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
8 W( N3 E! E' l" v' P, g$ }) `} 9 }8 G6 P0 O3 e
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
2 T( _0 u3 U- q. T5 Z5 x6 t{
9 {- n) l& d4 R8 G( S return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
) [2 Z' f) \6 u4 g/ Z- L5 \4 N4 l} ( ?4 D' e3 D# s, y
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ! y, H0 R# U+ w. X
{ : A% Y/ M \8 ^6 [6 _
CWndNeuz::OnSize( nType, cx, cy ); ( t- c) z3 D3 K2 h3 |) d9 x
}
# t! F. U' P* P7 a: Z4 |
* W( S- c- i f: P
$ V: G) g* }& `6 D H. O7 p2 c; {; p4 D& x& c7 y9 U( k8 _
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
4 r$ R3 R0 U1 v{ 0 q K( p7 h8 }4 u
CRect rect[8];
* W1 i4 O. e+ b LPWNDCTRL wndCtrl[8];
7 X% C+ S! E5 Q0 f9 \3 t$ S5 o; t% e4 n7 C
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); : l- R6 y( Q" K5 @% t P
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
9 I! N% U3 I3 g: i7 n3 G wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
) b/ e3 h: |, [ R wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
3 G0 A$ s! ^ O wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
) d2 ~) `& m- L M# ^8 V wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
$ u* H8 A. P. U9 |. l+ U, N( O wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); % U, O8 [. A) v
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); Y8 J7 @1 ^- {
, }, L) V2 x5 o# z) m( C& E BOOL bUpdate = FALSE; ' _+ o* u2 L, |6 H
( J' O% I; f# j- q for( int i = 0; i < 8; i++ ) & ~ u7 x$ h6 l2 a! b
{
! ^6 n; O4 ^% K* a( I5 j- [5 G rect = wndCtrl->rect;
$ z$ C f0 c4 ^! c$ |
8 y- K) ~( m% S7 G: o& i2 ~9 s if( rect.PtInRect( point )) ( _. B' ~( I7 H3 `- H* b9 i% W
{ 0 _" O4 P0 v5 f2 q0 u& ]$ j: K
CItemElem* pTempElem;
8 N( W, O0 ~+ S$ M0 g pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
7 N) g- K" S; Y0 K; \: h if( pTempElem != NULL ) * M* w* P% S6 A* w t* n8 M
{ , u @6 u6 H* k7 q: Y* `( x
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
! G5 ^: W4 o0 y2 |( b# @* R {! Z ]. T) l$ g
ItemProp* pItemProp = pTempElem->GetProp();
# x. N1 O, j m; u, n2 M
1 x" J1 w7 l( x X5 P4 q if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) # q' a& h4 m, K3 u' \5 ]$ C
{
6 x8 s2 y3 U, m" Q) U6 H if( i == 0 ) ; o$ `6 w& g1 P: w4 n ?
{# {# o. D. I$ u1 n8 e+ J$ q0 t! j
if( m_pItemElem[4] != NULL ) 8 |9 C/ e. h' [- O# ^
{
3 v$ k3 d! T+ l' X+ M int nSize = 0;
% M" n& {' K. I, R& } nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 I3 l9 J* Z* ?" T8 K* [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); , \& j' M1 y0 v9 _
if( nSize > 3 ) 3 \" Y2 w* B) z+ M0 k
{9 M1 s f: d* x
g_WndMng.OpenMessageBox( "oversize" );
6 E& \! ?3 G* c6 J return TRUE;
( U V: e6 {$ ]: z# d2 P% M }else
* w* A' I0 i# q7 L: p0 V {
% m6 I: K7 O! E+ D- w$ _: p7 C3 K bUpdate = TRUE;
# D0 N. }! z7 B* u4 x [) T }
6 e3 K9 ]; k5 _7 h3 \ }* R3 ^( R, _; ?; U
if(m_pItemElem != NULL) 2 X( i, D: Y$ L
m_pItemElem->SetExtra(0); 8 }6 m/ K8 M: r
8 c# X3 S( P& m3 u- h/ S; B- l m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, t- }; M( ~ ? m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# B7 p4 f: l: z6 r' e; v m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 U: H* U5 p' t# ~
0 z3 m: c' Q" G$ n3 |, U& {) f b$ Q
if( bUpdate == TRUE )
6 V" s, h3 Y3 Q( z7 t {
+ l7 j8 b, A% M5 V m_pItemElem[8] = m_pItemElem[0]; 7 k& ~' J d9 Z
m_pTexture[8] = m_pTexture[0];
: e0 u \0 N" B- C6 O7 [+ v! m. n // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
- p/ f a, Y8 D9 F" V7 @8 [ } 9 p1 ^5 x* F) d+ k! w* ~
}# F2 \* e& S+ Y0 G
if( i == 4 ) ( N8 `5 y1 g" C' {
{0 }# K. ?! \2 I2 p( L) Y5 p4 f. j% [
if( m_pItemElem[0] != NULL )
8 D0 K+ s# C2 ~6 S# w {
# L3 c S% Q; | int nSize = 0;
. C6 h1 J4 I; N9 E nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; H6 y- ^8 t2 v3 r, y2 J0 l$ X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
/ R5 g7 i$ S% { if( nSize > 3 )
4 Z1 n9 B8 f; W {; t* ~$ z( m- T+ R; ]# G0 x: s) r
g_WndMng.OpenMessageBox( "oversize" ); 5 e) j. M! f# R. R; |3 `* n* v
return TRUE; 7 Y$ ^" @+ P' x2 D
}else
3 u6 D. i( B* Q& m {0 i8 p: f3 |2 l9 h8 |
bUpdate = TRUE;
: m/ I7 w, Z2 f }4 q3 P& h6 Z$ C k1 o" ^8 j4 U
}; @0 i2 }( E9 ~
if(m_pItemElem != NULL)
" v- P& b. [! `, h0 M m_pItemElem->SetExtra(0);
1 D8 o/ \2 x0 ?8 f7 {
: z" O2 h$ ^" K m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 p+ k/ U3 [* I m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; ?3 m+ H O% {4 c m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + a3 k) R8 Z* g' ]* |. P0 Z& I
2 u3 P# u4 F/ ]* F" f* ? if( bUpdate == TRUE ) 5 m Z5 D+ j# c+ }5 k# l. l
{( f3 E# e3 ? S! g R D+ C
m_pItemElem[8] = m_pItemElem[0]; & d _/ g: u5 B$ n
m_pTexture[8] = m_pTexture[0]; ) |' \7 _; x* l4 E5 M
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );, ~& U# t0 O9 K
}
9 ?1 x, o4 h' ]8 q }
' o* ^$ u U! Z4 A% G& r }else. p; _4 Z( \" N7 X% q4 f. P
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
5 _) M- }) c$ G5 P# } {6 F& `# k% M3 h6 K
if( i == 1 )
, K8 e' R5 }% r% U G) s& U {
3 J" @- p2 I! O# O8 d if( m_pItemElem[5] != NULL ) ) b6 k$ \9 L: a$ c* P! n
{
& H, D6 ?& e6 a- E0 q int nSize = 0; ! o/ b0 U3 s2 I( v/ T# g# ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . I: k4 U1 B W0 S: f' C7 Y5 N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ; L- u1 ?" {% N q1 O1 {
if( nSize > 3 ) 8 o8 Z, Z5 H6 M( Z3 g- ]1 M
{& Q' p2 ]2 N+ J7 ~+ b
g_WndMng.OpenMessageBox( "oversize" ); # ^: _1 }8 W% v: t6 \
return TRUE;
1 |) v9 R& M* V3 w8 E }else0 K3 P& j" h9 m& h( Z
{1 ?( [4 ~) m9 T8 R/ i. q! [
bUpdate = TRUE; % l. z, N' K. j$ D( O& k
}5 j6 E* [9 ?- |: z* r
}6 |2 b, {3 e! Y" e; |8 f# H$ Q% ~
if(m_pItemElem != NULL) ) ^: J1 N# [: z; ?/ G6 ^
m_pItemElem->SetExtra(0);
( t& _' ]9 u! C+ ^- A7 }2 x$ z- g9 d
1 A- G2 y4 r W$ [6 x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / U8 U' q! i: [
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) F, R/ {! y- z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 Q; Y# i" G& ]8 T5 Q7 m! _/ \8 P r6 I8 o- C& A' O
if( bUpdate == TRUE )
- }% x, I0 p2 Y. Q, A0 ^ {, W4 G {" x: R7 O* M {
m_pItemElem[9] = m_pItemElem[1]; - z' P" W, k: @8 x0 Q
m_pTexture[9] = m_pTexture[1];
% j$ E# \( i; d3 ]* _) S% Y+ Z4 c, C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
u2 J u2 O3 N$ t/ B }
5 M, ?& w7 b9 }2 H8 W7 r% ^ }
* w7 k' K( y2 w. `7 \ if( i == 5 ) & Z4 Y8 @' E1 A1 }4 a1 ]: F6 |2 ]1 j
{% K0 L W P& C# {4 N' f" c. q
if( m_pItemElem[1] != NULL )
. m- Z T' j a; v {2 {( G" ~% G. c* R9 s8 o4 |" p3 r7 Z
int nSize = 0; & |+ F* L3 \8 Y, \ s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 T4 V- i, U, m3 k8 O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
2 Q y: n! C9 R if( nSize > 3 ) ( j! i/ C) @! R6 D1 w
{
& @% x) {3 {0 D9 W! ~5 |. q g_WndMng.OpenMessageBox( "oversize" );
# `8 b* a# v! ]; U P1 u return TRUE; ( K% M+ ^) l1 z
}else
! c' b1 t2 I( G( T {+ a$ l* P) J, f) I7 c1 _
bUpdate = TRUE;
) S3 A6 m2 e( i# Q' Q+ F/ L! z }' k$ r, a0 e8 i
}
@0 d7 u0 g' |3 j9 j2 k if(m_pItemElem != NULL) ) E1 o5 Z! a1 p/ @ ^) A+ r
m_pItemElem->SetExtra(0);
. U- x4 J2 {( a2 s ]# Q+ E- Q D$ R6 r p; q$ G* E
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# j0 `0 |+ `; @ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + {+ v- Y0 e$ V
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , B/ D% E9 b x' F* _4 p8 g& C; a
- j- _& s6 T+ X& ?" y5 u if( bUpdate == TRUE ) i( g$ c5 e2 d6 | Q0 c1 P/ C
{
. x$ I) ^* h; Y$ w4 L A' E m_pItemElem[9] = m_pItemElem[1];
* E" x7 g8 H5 ?# F/ k7 V m_pTexture[9] = m_pTexture[1]; ' ~+ I1 h; {$ e7 D0 v
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
2 }5 d( ?. @: g6 S' F }
( I: e: V( M, q0 S. L8 T1 r }# j3 s$ s. T8 K9 J1 S- w2 {, P
}else
3 j" H: M9 M7 e5 g if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
7 Z- o0 a" N; g# m: y, k% e/ l4 E {
Y, Z# Y8 M6 [- r/ ] if( i == 2 ) / s! X. z7 M! q6 w6 p, T
{
8 e8 {/ U0 ]& S0 }8 y6 A/ ?4 G: p7 x if( m_pItemElem[6] != NULL ) 8 V3 R: R# _+ b
{1 V8 [, H8 y R$ r5 Q* n: C
int nSize = 0; - D& k# |. s9 n% Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * I& w1 J* }& K* o9 Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
* W2 ^. F, D9 e if( nSize > 3 ) + W/ W! | n0 P2 d C1 t
{( p' n1 O7 k1 A9 [) [( s
g_WndMng.OpenMessageBox( "oversize" );
9 v- A6 }9 C+ H, @ o0 Q% I: P* r" S return TRUE;
6 |" N7 K1 o5 F' P7 B* P) o }else
+ v( j" w0 u; U& v, h% K0 u {( z, C9 ? _9 z
bUpdate = TRUE; 8 j4 J" V* I' X0 D; z" e. z' H
}
' Z! S) O( @% k }% c9 O7 @: T/ S: Y! G
if(m_pItemElem != NULL)
1 k+ N* g" W8 h/ N$ z m_pItemElem->SetExtra(0); + r% j' R1 O5 |) m# U
9 T- O' L7 J( `) F8 b; L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; L6 K% x; i0 Q8 d5 i) j2 E" q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ E X) s; n2 P1 ` m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* ?6 n5 b. x1 ]) i
1 X6 s, e; ? @+ f- {7 ^ if( bUpdate == TRUE ) . y* }# b' n: M& q
{
8 n# k4 `6 D2 P: J& z! K m_pItemElem[10] = m_pItemElem[2]; ( p# G8 W- r# A- S, ] c4 |- ]6 D
m_pTexture[10] = m_pTexture[2];
' W2 c6 M2 j' o% ? // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
0 @! |0 M/ x( x" P. a6 c }
: n7 P" ^* ?9 R }/ ^3 x7 q5 f* R+ i. b3 n
if( i == 6 ) , o, N' }$ P7 r w& `" `1 ]3 E
{* }6 t) W+ a# `/ B/ {! V: I' V5 d
if( m_pItemElem[2] != NULL ) - X" W1 ]" R) J% H' v( u' o
{# u* l& ]2 `$ f; H' F9 U
int nSize = 0;
' R' A( O; t- {; } nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& g( M$ Y$ S+ Z- Z( Q, z3 k nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
6 y. { \( z) S! S% K4 D& u8 o6 k7 W if( nSize > 3 )
) `6 W5 j) H ^% ^0 N, \5 B# T {
' |: k' S7 J( T1 z, M( q g_WndMng.OpenMessageBox( "oversize" ); x" B- h/ b' {
return TRUE; 0 k# q& O3 q( l- }4 u
}else
9 e1 ]$ ?& g; N3 J- X {
& z! t. k# G% w% k5 G bUpdate = TRUE;
* M9 h6 {, T; y- J) l3 I% R$ V }% w# v1 o+ I9 H, d) v: x z& c& g
}
1 h+ _* c6 j- h& ~2 f if(m_pItemElem != NULL) 1 E: r, e" p' \ v R0 a
m_pItemElem->SetExtra(0);
- h: U. e# ]3 U! ?, q& `8 t- [
( d% e# l2 s. Y7 y# t' _+ @ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 [" Z2 h" y/ Q) F
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: Q$ p9 a$ o/ P5 m7 S& N, a+ k m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 ~& {: }" M( X% C2 ?8 Q
" ^: X% T* B% r' P9 I7 L+ m if( bUpdate == TRUE )
! O0 N! e0 a" o& ~7 s; c" v {- h, A. E" o A2 s6 H7 o
m_pItemElem[10] = m_pItemElem[2];
2 ~5 b1 e6 t& }) R1 c% J3 E5 ^0 T/ ] m_pTexture[10] = m_pTexture[2]; 8 {" @& U& P+ K3 z7 Z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );) n( ` J$ h5 c* ?- l) l: ~
}
9 E! o/ \% L5 L+ M* p1 a" ~- w }
3 z' z- B/ M* i% ]2 m; H+ E& V% @* `1 G }else: u. J: g+ G' G, t7 `$ ^9 g- J
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
4 I4 h# w/ u, M4 G7 ` U {9 O2 S/ P& v! V8 T" ~" F( _) q
if( i == 3 )
+ n, j: J6 ]' q9 J0 b {
8 M# H& a2 R: h: }1 H" L- _ if( m_pItemElem[7] != NULL )
( @8 R# N+ R7 S* X7 D, m/ ] {3 l0 _' D* b) p; K( X& K" d! K: y. B
int nSize = 0; + w8 @% t y$ @2 J( W7 z* J) X" D* X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * V, @1 i d; \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ! T+ v& P8 Z3 @) r! L
if( nSize > 3 )
* z$ ]6 O% Z/ ~ {
4 T( @* Z1 i" b4 F/ f g_WndMng.OpenMessageBox( "oversize" );
1 x7 J0 ^2 v% K% H4 `3 W return TRUE;
/ Y- f1 J& U: l! i; p }else$ i/ N$ D5 r# f. F: Q5 `# n
{% K% p( p. [3 p( s' S
bUpdate = TRUE; 9 b0 \& f4 [; k# O
}
" a/ h, @" p$ O, } }
O7 V. u/ F2 w- P if(m_pItemElem != NULL) 3 b8 k; F- q' A. Z! ?
m_pItemElem->SetExtra(0);
1 R/ V# c; A+ {, M; y+ @' _3 b+ `% d* w3 A$ w# P# z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! a8 ^* e( j$ |1 U! f
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: ]/ v5 a* b9 S9 h) U& k3 [$ w m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ Q. E3 A& p& E p; G
" H* m3 h8 ^2 q/ y: c if( bUpdate == TRUE )
- z6 N2 Y7 t7 t* r5 z {
; [7 J' T4 _1 B) F E4 l: a, ^ m_pItemElem[11] = m_pItemElem[3];
& T& U. L9 \9 m% k( B m_pTexture[11] = m_pTexture[3]; . r. @5 X$ x% h; d
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );& d( G/ F) S" L
}
3 e1 d# m7 c8 [, c }
1 l1 {- |: ~+ J, k) L3 J3 J if( i == 7 ) & M Z b+ H' x3 t- i& B: C
{! g7 N: k: V# E1 u
if( m_pItemElem[3] != NULL )
9 T; p, ?1 R. X; r% A' e" ? {/ L& m5 a" {3 Z
int nSize = 0; & W8 y$ t5 B% q: E8 `$ x; a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : X* |- k0 [2 n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
: C& _; B+ u" a if( nSize > 3 )
- b" p' Z2 V3 }. |: F3 t6 ]8 d {% R4 K' T! y- ]" d* l% o, |3 N
g_WndMng.OpenMessageBox( "oversize" );
; P& v3 w) R& J% n return TRUE; 8 }$ Y9 W/ u) b/ e) I: p
}else
{1 q( p o: K8 b {
. Y) ?6 ~ g) Q$ T9 I1 c: j bUpdate = TRUE;
+ _3 B$ f* m: O7 @3 B }, e5 ? E- H0 j0 N0 B
}5 }9 W% u" y7 W% V
if(m_pItemElem != NULL) ' K# Q8 n8 \. M! \: X4 j. \1 G
m_pItemElem->SetExtra(0);
: W6 M" |! n6 p; U) ~1 |" D; B2 ~6 I" S$ r+ \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ j' }/ ^) q+ y2 J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 U, [! O( L1 W# ~( [1 d* A6 a0 C- ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* ~! u9 a% V, `' F+ y
3 B. e9 ` G6 d: z' h7 ] x7 } if( bUpdate == TRUE )
* _/ |4 l+ p) ^4 a3 ? {
: ~2 V) m$ ^- R; O/ B% r m_pItemElem[11] = m_pItemElem[3]; - l3 \+ r& C0 A* e
m_pTexture[11] = m_pTexture[3];
q2 Y: L& L" x- y1 O; M // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
) G3 ], Q, B1 {) \ } : u4 l, ?: M B, |
}! n1 p( r8 _2 o0 q; |
}else9 \3 J8 e1 y2 `
{2 A6 w: ]5 j0 c0 b, u" A# \
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
* z* A* b V$ _+ G8 u: t5 D! ` // wrong tab
+ a; j5 l u/ {2 K }
8 ^$ o7 ^ p" J3 \, P& @( t4 M, ] }else
/ K9 `) W6 \# l/ Z" F5 N { N; r O. E' ~& {# G$ f7 ^( s. I' {
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
" T' H4 g0 l0 E# Z F // not blessed
2 c/ Z4 p9 V. d# Z# V3 T: C) I }
! X y9 U1 |. x- _: g7 Y. E" M/ U7 U1 k } - }( }. u0 U( H8 n$ |
}
6 T/ ]' F. w9 [1 m }
" l! X8 S+ d1 p/ Q3 j, q% v3 Q1 H' ?' G; c
int nCheck = 0;
/ {9 P, F- K5 {: u- x7 | for( int i = 0; i < 8; i++ ) 2 G* e2 i: H) P: Y0 _" m/ x
{
8 a! P$ f' b6 |2 }/ N if( m_pItemElem != NULL ) : u+ I$ Q5 q$ y @
nCheck++;
' b3 d# A& O3 G+ d } " P$ t( C) H& |/ m' a& R8 W
if( 8 <= nCheck )
& M4 b, }3 }& |2 n& C0 S { . o- p3 ~. q' Z- L) l1 R; z
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 1 c8 \/ m) y( L) l
pButton->EnableWindow(TRUE); ' D# p D) ]" {9 [" X& T- n
} # @; O% E- V- n. p1 `! e
return TRUE;
8 v% H, p9 q! y} 8 W6 p; [# ~: V8 W* t) [. p q$ J. G- U
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) & l8 q/ k: z1 n; C% c
{ 9 `" a N9 j7 a5 h, K/ ~
switch( nID )
% u- s2 i8 M9 Q* d" Y: M) m {
4 i9 z0 t. R2 s( M& e8 ] case WIDC_BUTTON1:
: Y" t1 S. ^/ `# r0 [& @ {
D+ i: I% X( j- o g_DPlay.SendCombineFashion( w. E! {. `4 |( _7 K6 k
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
- W+ Y$ I2 P% L* P! A; } m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
9 ^2 v5 l: S- t9 k m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 5 a$ @8 K3 ~% E Q
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
0 y8 `- F6 a9 l8 T; G& L ); ; ~' a( i. `0 Y |* B8 n# }% A2 \
Destroy(); 1 }, b4 b3 J+ e/ h8 _5 X
break; 8 ]& o# `. t# X7 B& l5 c' H
}
" \ q' b- ], S4 q: Y case WIDC_BUTTON2:
- Z* n5 s% [8 ?8 ]( m { 0 p$ g/ ~/ ?# T
Destroy();
+ |6 `! F% c" w1 i: _, y/ D5 K5 h break; . U5 y, I h& [% p
}
* b8 @( R; D+ `: L, A } 6 p0 I( |# V# N8 ~" ]: G
return CWndNeuz::OnChildNotify( message, nID, pLResult ); 6 E. ~; p! B1 |4 Y5 O
} 0 e+ i7 C; [7 Y3 L
#endif // __FASHION_COMBINE 2 {8 l) K) R! B4 |0 P
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----------------------------------------------------------------------------------------------------------------------------7 ~8 R; |4 R2 x6 U
WndWorld.cpp
1 `# N1 ~% V2 Q2 f& a3 Q @( H# j在 case MMI_REMOVE_CAMPUS: ( J8 ~$ R" _; f( P) T8 T
{ 8 @" F$ v: s8 `% C
if( g_WndMng.m_pWndCampusSeveranceConfirm ) , |* \0 E2 d! C9 Q6 M( i
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
$ d4 G7 S; {4 u M2 [+ A g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); * c" E0 D! [5 w& P0 ?( s$ \
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
6 p4 W; C3 B8 Z# w8 ?- { break;
0 I9 Y8 r; F9 U: ]& K& T0 l } 0 D; |% q7 l" M3 E5 k: u
#endif // __CAMPUS * t& g5 @/ c$ ]! Q1 f8 M W
& s1 q: l# g2 v) H( {& k* z 下面插入 #ifdef __FASHION_COMBINE
$ S8 v0 l) n# U% z! K4 c case MMI_COSTUMEMIX01: 2 B+ O g4 \1 R( b
{ / O G% O( U v8 e9 H: N9 y
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); M0 U4 i1 y3 B M* e
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 6 C7 B" P$ R0 Z1 e- W6 \
g_WndMng.m_pWndFashionCombine->Initialize();
' j& U, i) ?' W* q } 6 k6 k1 n' b$ |& X* F Z
break; ) q2 r. C7 ]$ w6 Y) x
#endif // __FASHION_COMBINE 3 _# T. B. U% i0 T; B1 x+ V' E' }5 c
) o( U- E1 C+ M1 i4 R ----------------------------------------------------------------------------------------------------------------------------
( o* [5 |8 J) J4 A: BWndManager.h
8 n7 E4 Z6 g+ _, G. y: f) C0 c3 H
' [6 G: }) q8 v# p% I于:' R' M5 I- s4 A7 b% n' x, b
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
+ Q: n+ c. e/ F; o- C& Q; T$ w CWndGuildHouseBid* m_pWndGHBid; % H/ P- I% V3 f7 E! p$ s) y
#endif //__GUILD_HOUSE_MIDDLE
9 U2 @8 D; l2 x" h" G w% \
- f: G. c& c! E& g 认为:
0 v, x f7 V: U, p/ q6 [' v; SPHP代码: #ifdef __FASHION_COMBINE
$ y3 U/ B# `- w, U- V CWndFashionCombine* m_pWndFashionCombine;
( a( a U2 B$ a% @* M#endif // __FASHION_COMBINE
2 d4 b2 {8 z3 z% p- M% T/ }% [$ f
9 x Z$ R: G0 F1 g! D ----------------------------------------------------------------------------------------------------------------------------, ?% c% g! {, }
WndManager.cpp
# Z9 r( i r1 Z' R' V& H3 a6 O
* {0 p7 _8 U0 ^, S v5 B在 #ifdef __GUILD_HOUSE_MIDDLE
0 {6 [: Q1 b4 q7 V8 ^* ] else if( m_pWndGHBid == pWndChild ) / |& J6 q0 p, x6 N _; Q
{
; [. P `0 y. y+ j SAFE_DELETE( m_pWndGHBid ); $ b3 P. p( `$ z
pWndChild = NULL;
/ W. F9 f; @6 j+ Z } @6 [- n6 j5 T$ ~1 k& @) R
#endif //__GUILD_HOUSE_MIDDLE
' B! t( Z, u" h9 C2 x( j: K# ]& a9 k- i2 A. f4 d* |
后面插入 #ifdef __FASHION_COMBINE. ^ @% `- ]4 [6 K
else if(m_pWndFashionCombine == pWndChild) / |# b) F6 }, k9 {5 I
{ ' t1 k1 I0 d2 T5 s
SAFE_DELETE( m_pWndFashionCombine ); 6 N/ c9 x# J9 i3 M9 a! K
pWndChild = NULL;
; W+ B4 R+ \8 x$ y3 r: F }
0 a) a ]# a$ z0 _2 W, ^#endif // __FASHION_COMBINE 0 ]3 b5 |9 I; i5 g2 ~4 m2 W
, f" `2 D' i, R
----------------------------------------------------------------------------------------------------------------------------
# M5 L! D/ e8 Z& e4 NDPClient.h
6 _5 r2 Z) w2 T/ x, H2 T) l) ]( m4 Q1 X6 V/ k) s( x% r
在 #ifdef __GUILD_HOUSE_MIDDLE+ ?# M4 h" s$ m
private: 5 R$ {- k) \0 ]
void OnGuildHouseTenderMainWnd( CAr & ar ); & I) x, }* F5 s8 L- p
void OnGuildHouseTenderInfoWnd( CAr & ar );
7 K% `9 b8 ?( m0 x; ^ void OnGuildHouseTenderResult( CAr & ar ); 6 A3 R6 f! U7 D$ j# [2 S0 Y5 ~( e! g
public: ) E& N% M7 M9 ?4 W
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); - Y+ I" A1 w& _9 a
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 6 v8 u" S! L: y
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 8 Q( @( y, r$ X
#endif // __GUILD_HOUSE_MIDDLE
% X: _; ^% L! [( z" j+ C4 U( I
1 C) g( s* x" m( v( v* u) Y/ h 下面插入 #ifdef __FASHION_COMBINE
+ O2 y9 k1 y0 L& F0 \) o$ Y) g void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); % |- H- z, Y H
#endif // __FASHION_COMBINE
3 B3 y- s Y; E6 s5 g; L
% n3 G& Y" o! a ----------------------------------------------------------------------------------------------------------------------------4 X+ x, v% |7 l; D' ~, {) h
DPClient.cpp
! H* l: n" v7 j \( h @+ J' ~7 H
+ z9 M1 O7 E% P) P9 h( e2 v在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 6 H. h( }$ @ N+ I
{ l4 Y7 F& x6 [" q: L3 l
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
' `* T3 J2 u+ b' M# }7 n* P ar << objGHId << nTenderPerin << nTenderPenya; : x9 U: ?5 P' {- b* i" u
SEND( ar, this, DPID_SERVERPLAYER ); 8 ]& g: E7 i H
}
$ }2 a; v) t& _$ L3 P3 U8 G) v#endif // __GUILD_HOUSE_MIDDLE 1 A7 s! P; s4 l: `- [4 A1 q
) t/ O# ^6 X+ k$ c7 O! W 下面插入 #ifdef __FASHION_COMBINE5 Z) N0 K4 Z: ^1 T
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) / ]9 _8 B. Q' f$ [% j' K
{
0 O6 m' r/ n3 ] e: ^/ y9 T BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ! i* ?* \% H8 w$ P* X: T8 V& d) l5 E4 b R
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
; v! A# V! W7 \ SEND( ar, this, DPID_SERVERPLAYER ); ; a m8 z* \* M) ]% R7 i
}
8 u, \3 @9 Y/ Z& G9 c#endif // __FASHION_COMBINE
; c( @* O W9 E6 t) X/ ]
I* x4 W- W( n ----------------------------------------------------------------------------------------------------------------------------
/ T( O, R$ h" s) f* J l* R( m+ q
+ W. H; @: b* m* @; o/ ^& p/ E- Q5 t现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE ) N$ P' w1 Z9 j1 W0 M; i+ L5 J5 e
" y8 W! W0 A; c# t7 _ ----------------------------------------------------------------------------------------------------------------------------
) ?$ {! o. m$ [, Q
3 Z$ G! x2 [- a/ B- M* b6 [, ?( j5 [+ z
3 Y' k- t0 r; d; J
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
9 w+ I' ]9 x; ^8 K. D% N
& p" {( m( {3 x& ]4 F. T* `) V5 }" S9 ~* Z9 M
~怪物
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