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莫因E * PVP' W" F4 E$ {! k0 L) c/ P. \
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。3 L5 K/ c) d \) w* D, T; T/ q
2 T" P f% U" t8 l! u
. k9 t! r& o: \0 f/ T; b现在会如此容易所有的C&P'en1 `3 T/ N& G7 i# U. |. G: V
7 B7 Z# H9 w6 ^9 M; g# z4 P' I- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:
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* Z! P+ p; ?7 ]! DEtioom(90%)
- ]" g3 I4 H9 x怪物(10%)
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9 D" f$ U( |6 d5 j) Z% c2 H这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h
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( P1 {3 N2 D2 K* E在 public:
/ S; E {$ i5 b- E bool IsCheckedSafeFlag( __int64 n64RandomeOption );
- C7 U/ `/ ?9 S! @5 t1 k- A" a void SetSafeFlag( __int64* pn64RandomOption );
! ]: M; u( u% ?' S4 k void ResetSafeFlag( __int64* pn64RandomOption ); 2 P o1 ~! Q' q$ P/ l
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® % {1 w9 B" T: z1 Z8 W' G
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这下面插入:$ H1 b* Y# a7 G
$ C: U0 @' l5 M #ifdef __FASHION_COMBINE
# u6 H* A8 @( vpublic: ! z G4 Z7 H5 {' k; ^, L; l. a
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
$ B* j1 ?. D! q' }#endif // __FASHION_COMBINE ) \+ h" ~$ J# M- [5 a
$ Y* {+ D" l4 N" Y ?0 l% | ---------------------------------------------------------------------------------------------------------------------6 j! J3 t' P: I; {. E" Y
randomoption.cpp
1 s" R2 c( i/ E- r- D7 Y7 D$ ]1 J/ K& m% Q
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) - C0 W9 q1 |" `& i l
# I+ p& Z6 M }: w 下面插入 #ifdef __FASHION_COMBINE! {4 `( P) b3 w* Y
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
: n- H% g1 J7 Y3 W{ 9 y( k/ u: L1 V! S1 K3 h% w/ q
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); : k( @6 R! Y5 `7 _: ~3 o0 e
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 8 Q' ?7 m/ ] j: e9 s& ~
2 {0 j* F0 g9 r, o% {* Q4 p if( nMainSize + nDestroySize > nMaxCombinedSize )
) e i; |4 ]; m L0 |+ S3 E return 1;
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0 V+ u- d( x# A" _7 F for( int i = 0; i < nDestroySize; i++ ) ' g, N' p! s- R6 i7 F" q
{
( o' q- Y- }. t. d% {. ~2 D int nDst, nAdj; 5 X- o! _2 ]6 v F6 ?
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
- J$ I0 \& J7 X) c( p( }5 ^$ X g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); / s: Q, h. _' P. I
} 2 \+ ^+ s3 ^- Z! E' q: Y8 o
return 0; % c7 s9 h, R* R. _! Y5 e% o
}
p! ?5 j/ |0 J9 i7 Q% e; E, m#endif // __FASHION_COMBINE $ N+ i& i4 t3 C5 f4 _% Y
- d3 Z# q- Q' J4 J" P$ N -----------------------------------------------------------------------------------------------------------------------. K; `1 _# s! s& X# u# T7 p, D1 o
MsgHdr.h$ T$ ?( {2 S4 w; S3 x8 @6 E1 C
: q- _# r$ y; o$ |; S% `插入 #ifdef __FASHION_COMBINE
4 ~) z G+ W. H#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299 R6 f6 g J" L8 R( B
#endif // __FASHION_COMBINE : j: @, b% t6 k; t
8 |) T- S- t4 v6 c: p, D- E; b -------------------------------------------------------------------------------------------------------------------------, j& m* s1 R# p9 c- b( i
DPSrvr.h
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' j: i+ ~4 }9 @. u在 #ifdef __GUILD_HOUSE_MIDDLE
# Z9 }$ E* C0 A- v$ a void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ d$ _8 T" h" ]+ R( Z5 m
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , \# C" ?4 C. T
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ! L4 y7 d% O" |- t; O/ w
#endif // __GUILD_HOUSE_MIDDLE - [5 V& K1 X( j% K- |
+ ~! S' q0 u* {+ B: H6 Y/ D; ~
下面插入 #ifdef __FASHION_COMBINE; f6 U& y1 ~4 p' s. U' i" }
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 N9 e5 Y3 d. j. ~#endif // __FASHION_COMBINE . b, i2 c0 n* b% r- [. q1 G% m
, n' s/ z, {7 ?! E6 ?1 x( u -------------------------------------------------------------------------------------------------------------------------
$ t& Y" \( c, s$ [1 I+ C9 q9 uDPSrvr.cpp
3 W* X: }% E/ f1 p在 #ifdef __GUILD_HOUSE_MIDDLE- n9 W0 j. O; d; |; [
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
- A6 p, ?( S( ^! \# X' W ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
, }9 l3 K' \# l3 j) n ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ! ~% _, l; m8 K$ a- V' B8 _3 o0 ]' Y
#endif // __GUILD_HOUSE_MIDDLE ' @# V, I. b* A
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下面插入 #ifdef __FASHION_COMBINE
u+ o6 D9 d. G- Y1 S6 w ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); + G o" O' F- b- J
#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE) ]& \" \% y! ^1 ~, F5 U) _
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) " v% Y/ j; O D4 C$ }, r
{
& I7 r$ c- w+ N% b- B CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 6 Z1 U. @9 s" |# j. C. U
if( IsValidObj( pUser ) )4 y! X8 Q. N% b' `
{ # {. L7 A, R1 Q s
DWORD dwItem = NULL_ID; 6 |0 c$ t5 d4 e% h
CItemElem* pItemElem[8]; - M4 G0 a) r+ J/ |! Z
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for( int i = 0; i < 8; i++ ) 9 q3 c+ N1 n3 x' C, j3 H% D
{ # ~3 v5 a7 N9 x D2 z
ar >> dwItem; 5 G0 S3 a- b% K3 g! {
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); / L7 c/ X g L9 l- i
if( !IsUsableItem( pItemElem)) , m3 C* u0 M; W% t+ y& k
return;
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if( xRandom( 10000 ) < 10000 )
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int nResult = 0; 1 [5 g6 W9 h; v7 [% O" Z
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ) ` I1 l& D: |5 t
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ; [2 E% {6 V, ~. L6 ?3 X
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
! P. O# n2 k- N* x1 L6 E5 ` nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
0 Z w. Z% Z& L& Y! C$ { if( nResult > 0 ) 4 c& ^" H, l* Z
{
* Z) ]# A/ L _+ s3 I/ a5 U Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) 1 R3 p: n% t( o1 ?) f4 W: ]
{ , S2 k% f: }, {) w, g5 q. v
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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, G$ q1 d9 a" t3 o% ] for( int i = 0; i < 8; i += 2 ) ! X( }/ ?9 `% ^# o
{ : H* Y" k: S/ a' q' c( e& Z
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 9 t* g- x2 r1 @0 v& s
} - p9 G+ @! [- x' `: n4 o7 @; a
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
" U! k9 n) j: ], z( L' `* J }else : M' U5 S, s" h- ?0 k; h9 d
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ( W4 Z9 T7 r4 ~4 N
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 9 d5 B+ ?6 ~3 B8 Q1 ~, U* h
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); " o* W0 `1 d# v/ Y0 N9 ~! i
8 a& @* @9 y4 [: m
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) % p+ a6 O4 j% M$ j0 D
{ + J) J+ U8 @; N3 |
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 6 H' t& F: R/ l+ P) F4 ~! F! v
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else 6 B% U1 u5 r: ]8 e1 n% {' `. v
{ 0 ~) G5 R! A b1 P) a
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ! J) o/ @" l- G
for( int i = 0; i < 8; i++ )
8 n6 o$ u! E/ \+ n2 ^; C5 X% c {- r# E' l. n* K1 E# R2 p1 o
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
, ~- u& f; e v6 V q" t- e) z }
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}
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! n9 O- ?. i- ], C4 V. _#endif // __FASHION_COMBINE
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' L: k9 b" k5 B* h1 w" Y0 a ----------------------------------------------------------------------------------------------------------------------------4 S3 _6 _- w4 M6 N& k$ y
WndField.h
; @0 z& ^' s J# _; T* Y在 class CWndCampusSeveranceConfirm : public CWndNeuz
4 J# {( z& u# w( T$ w& k. ]$ D
5 S+ l! W @* z2 \: l 下面插入 #ifdef __FASHION_COMBINE
( F4 P# @4 K+ X0 fclass CWndFashionCombine : public CWndNeuz
. h. L Z! C; f1 c' J. \{ 1 [8 K1 Z2 N5 M* L
public: + ]8 T! h' X# M. y% n
CItemElem* m_pItemElem[12];
1 U! m$ C3 \) @2 W' k% g' E CTexture* m_pTexture[12]; & M. k0 D/ E6 ^4 D+ \
4 `( b4 C4 ^$ p$ ?+ w( m# q' _0 Rpublic:
! [- V8 _$ u1 M; s+ p8 U+ F* w* c CWndFashionCombine(); ' I/ U& y/ K Q; U
virtual ~CWndFashionCombine();
' x- B7 o' |- r9 |' @" l4 D+ r# P* P; E7 V6 J; u
virtual void OnDraw( C2DRender* p2DRender ); 4 A* W$ q7 a% ~3 v0 I5 K F/ Q
virtual void OnInitialUpdate();
# s# Q5 l+ h) E virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); - u8 I/ O4 [) G- b+ ]0 T& t0 b
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
2 ` b- |7 k2 E d( q virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
" H+ D$ ^ S3 g virtual void OnSize( UINT nType, int cx, int cy ); / J- `* S4 h7 V
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
- Q* ]- D/ R0 d) h5 b$ [3 d1 } P};
) [2 p4 i7 {! {0 U# X5 _7 Q+ j#endif // __FASHION_COMBINE % F0 c9 ^; _5 F
; U6 j( Q d7 w3 C m3 ` ----------------------------------------------------------------------------------------------------------------------------
5 M/ X: A- s& T# z4 ~WndField.cpp) e' P/ |5 _% J4 K: v& L# I, R) S
在 #include "wndwebbox.h" ! z O! [3 h+ K5 I
/ ]& o6 Q) z/ d3 R" d7 \
下面插入 #ifdef __FASHION_COMBINE
# `# p- N) M- ]9 g! F+ ~' i#include "randomoption.h"
- X. {+ V: O m/ W1 l$ c#endif // __FASHION_COMBINE
: s# W+ c7 P, ~
2 h4 p% O; i0 L2 r) ^/ V$ n: B1 ]/ H 就在最后:9 z" @ c) V9 y# K) l3 e
PHP代码: #ifdef __FASHION_COMBINE" e. m; o6 T: ]8 A- I
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ )
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m_pItemElem = NULL;
" {$ H) S+ C3 K* F7 \: @! s( q m_pTexture = NULL;
. G. e- @; w7 T0 S1 Q b //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));. y/ R( v2 Y1 [( R8 z
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
@" x+ `+ C% b. b G2 k, l } " m- W, _0 O2 h+ R6 A9 W7 V" B
} $ T( }! f' ~# {' q* a5 E. Q, C
CWndFashionCombine::~CWndFashionCombine()
. Y+ ^+ D: o$ w6 f{
) M2 G1 s. |& x% J; p) p5 d, P for( int i = 0; i < 8; i++ ) . w: l. p) F( _: N
{
- m8 U% S$ w z& k if( m_pItemElem != NULL ) " r/ y1 O! C7 H6 L X9 C2 j
{ $ O% u4 _$ w ?- E @# {3 Y+ y% B6 P
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ' i2 E' N2 N5 V$ b
m_pItemElem->SetExtra(0);
2 c- j3 k2 V% ~! H }
% W9 J$ ?% I4 c1 [) C* c2 | }
# ?$ @: ^4 p( m9 l+ Y% O} ' E, m" p+ c: D( U8 s
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) $ Y& y7 W8 t) Q' t) m, [7 Q1 A' {
{
) h4 T* [9 B( M1 j4 s' L1 | LPWNDCTRL wndCtrl[12]; U8 o, W4 Q( I9 }9 J
x- G6 U) ]+ j3 }9 L6 S" [/ S% D wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); . `/ I+ o4 A2 C% g: Q- v
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 4 @8 t( E k( P
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
, _% O8 s& Q: E* ]" @- X wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
0 Y/ p! H/ p6 f# H% v/ M3 h) q wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); $ y: P$ E, x% o' Y
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); : n) k0 e# G4 N: p" |* M" G' F
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
8 F( r% N; I {5 M1 v wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
& ^8 G3 e5 E8 u4 S) I, ]! m wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); . x& ]* Q4 q8 v5 {* _2 E1 A
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
X+ ]6 I& p8 h H% E1 N8 D wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); , g0 @& V4 e F4 w: {
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); - o! m( i: W; g7 k/ M* H' Z6 y( g
7 ?+ X& C9 E* F# j$ D# ?/ K& }
for( int i = 0; i < 12; i++ ) 3 Q: l5 b2 ~9 T6 ^! g! `5 O
{ " q# l; c3 l& j
if( m_pItemElem != NULL && m_pTexture != NULL )
/ q0 `: M" m: ^6 }; S7 { K {
+ g( e3 a8 F: [7 B& H! D$ I m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 4 u0 O& U: p- W- u8 h+ ~- x4 y7 e
}
% C& z7 U4 B; ~- j1 c }
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void CWndFashionCombine::OnInitialUpdate()
9 B) ~& g5 T* `' S- r{
. H0 B6 A G( \ CWndNeuz::OnInitialUpdate(); 3 F* n+ g0 E' }6 Y+ I) W
; `; }2 X! E7 ^$ z( X5 G# o
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
" F! m, l) @+ s+ P' z pButton->EnableWindow(FALSE); # \/ k$ T* ^! e. b8 ?) {7 d
R# C+ ~1 i% x9 k5 u
MoveParentCenter();
- b$ \$ ?+ E: {, Q d+ `- D3 N} 3 Q* e0 A. J& c& Y* u+ t( \
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 1 j7 R( B- n: ?- ?/ S- V! L+ V
{ 3 g6 |" s" J4 c+ k, D1 Q
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); " ~5 b% j T( c. E0 ?* d
}
) _* O: l& v8 {" L _* HBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) - C! P6 Q0 l# }* y4 z5 U
{
: v* x3 ~/ M- c, R) O9 Y return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
4 Q/ V7 n7 {5 h$ k} 9 d5 P1 K1 m. R" O
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
) j4 z7 H7 O+ Q' P6 ~ n$ i{ * f7 z$ F* m# g' q; I
CWndNeuz::OnSize( nType, cx, cy ); + w, u6 K5 J$ s" Q+ n$ z
} + T, A/ b4 _4 @+ m8 U
) `1 s! T0 y; [# i6 T; ]$ H. S
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; n& X a9 T- v7 h' j! YBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) # l/ X% j4 U& G+ L
{ ) z- h s7 m/ C
CRect rect[8]; ?8 ~$ g' ]# B# O: b+ ?0 P O( T
LPWNDCTRL wndCtrl[8];
) v/ Y( v7 d" L* B* L: N0 @, D/ L' N
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
1 p0 H9 |6 @3 D+ F3 h3 W wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); " i2 g8 Z$ D {/ c/ u
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
. X# x# W) K+ A n wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ( D: @, I5 s& {
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
6 W; q2 v. Q s" Y- W wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); . l% K$ b/ E( C) i6 Z9 C4 }; f2 T+ ]
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
( L* Z2 a; M* \6 } wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
6 z, I6 R" J6 v4 {" X# h, r) e8 Q& {" N& N' ]) `
BOOL bUpdate = FALSE; ( ^, d" B \1 P2 f7 p
/ o7 ?) \0 A" F for( int i = 0; i < 8; i++ ) $ |8 o1 w5 p8 \1 L/ I! M# b
{
6 q O0 Y* F/ F; Y6 g- x4 ?) X/ i rect = wndCtrl->rect; ( k7 n) ^% Q5 @/ Q" ~5 n, h( a
" u' y3 P) v! q! @7 O6 k* A: g
if( rect.PtInRect( point ))
( R0 f1 C' f5 G! z7 H {
( J' j1 A/ ]7 t CItemElem* pTempElem;
, x+ R6 l b/ [: @2 l pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); # t6 @' j: L/ S8 o" t
if( pTempElem != NULL )
, X( f: P& z& n { 9 {$ j7 W: U, p% a. E
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 5 u5 g2 f7 X n
{1 k M4 {7 H- z2 X) F' Z' u
ItemProp* pItemProp = pTempElem->GetProp(); / l# M- r6 `5 G6 ?0 ~9 e2 S
1 J |, W7 }8 @/ w% ^. e if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 4 J/ b) K% n. }4 _/ u& ?2 o9 i6 V
{ 4 R. C4 j! F2 Z1 {" r" m& v
if( i == 0 ) : m5 M! _$ R, T8 Q8 g0 T/ r8 |
{$ X: }6 J4 n0 Q0 Z* |! n( t B9 W
if( m_pItemElem[4] != NULL ) ; j. X9 a# q$ ]8 |3 @: h
{" Z9 p+ n( F: A* W2 d8 R7 f, c0 R9 O
int nSize = 0; 3 q( Q+ Q+ [6 }$ z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- t) J1 g0 w* M: b0 \& ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
& R7 y) f7 c& b0 b! u; W; o if( nSize > 3 ) ! i; \, f. [) r2 `. V" {# [: J% u' N3 k
{
3 _. X8 r* c4 a5 ?# M g_WndMng.OpenMessageBox( "oversize" ); 0 v3 u& i1 @; @9 }( H+ e' Y6 x
return TRUE;
* S6 m3 b8 i: n2 d0 ^8 X( c& O }else
2 _% F ]8 G3 V9 \+ J1 W {
4 I n5 R$ C( U( R4 T; b bUpdate = TRUE;
# L+ J; ~ H+ y }
& i' O% J' ^3 c3 Q( U$ K+ T } P: I- H: C k0 W6 G
if(m_pItemElem != NULL) & b4 [; Y/ q3 ^3 P' u
m_pItemElem->SetExtra(0); ; D+ N3 E9 n' z2 |# Y3 f
% x2 O$ z5 h! S* o m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- k# n/ I0 N% K- G% t( Z/ m9 W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
`' u- }" y, `. _! n! D m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # G. i' J3 n: j% X/ t
8 o# ~, ?" a4 u1 n
if( bUpdate == TRUE )
9 u* }/ t- l( w {
% m4 K$ Z' ~" g0 m5 \ m_pItemElem[8] = m_pItemElem[0];
. R+ P+ c. \1 ~' W! } G m_pTexture[8] = m_pTexture[0]; ) B( g. t2 _, H" U
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
% |2 F7 M. j7 W } * f: h. p2 a& \, b
}# D% Y) y" o6 |) b0 P9 c
if( i == 4 ) & s1 O2 z. [# i2 P
{* y/ W- ~8 ]! M
if( m_pItemElem[0] != NULL )
6 z" K# y3 \( C {
* Q R x" }% s r" Y int nSize = 0;
\. Y1 i( _: e, J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 U* q& l1 J6 m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 0 l" P, B/ B" _! y) D
if( nSize > 3 ) ) B- u. ]: E' f9 ^( n
{" m7 S4 `8 S7 S. S) Y$ T7 N: G$ s1 U
g_WndMng.OpenMessageBox( "oversize" );
- |' G% I6 d& ~ return TRUE; 4 O5 ^* f7 z5 D& o J9 G- G
}else* F: e0 e3 z/ N8 H
{
! z+ n8 H- U# u# q# a6 g8 F. F bUpdate = TRUE; # ?8 `9 e1 s! i4 \# J& |+ I- j
}7 [# x$ M1 m) h
} V; h; W2 w7 T# }5 ]. _
if(m_pItemElem != NULL)
! `7 |/ P$ O% n% L m_pItemElem->SetExtra(0);
* J" g- c4 I8 c/ |5 y: ~3 K, J" ]/ Z/ R0 G/ e d4 e7 o
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # w* l: G# n) b6 p" r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 `: M: X$ J. [( E% H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 c( y* Y, j/ z5 ^% y7 B( A
8 T- ]% X, V9 w1 R' N( P% e if( bUpdate == TRUE ) - l a' Y, t" P R+ h8 X
{) c, R, C" f- d$ r; A, R* J
m_pItemElem[8] = m_pItemElem[0]; ; C ~& W1 [! i+ k1 @2 G
m_pTexture[8] = m_pTexture[0]; ' s( D+ q' y5 T' O1 P
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
) u# n' y6 I+ X! }6 E" r } 5 C8 D0 J$ C; _ r- ^1 M, h! S: z* i
}
! |! T' ^! y2 s* Q }else& F' z2 ~7 S/ a
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) : t0 X& |' L' K% p& X" \; Y- g& |: F9 R
{5 _! _# {8 j. y+ F& }; d
if( i == 1 )
! K! ]3 X, t$ f3 q5 R3 b {
) J. V8 A) L; X- `* I if( m_pItemElem[5] != NULL )
$ @. U+ L: ?( U! q9 ]' n$ d$ s {" T v, `; k5 x6 z" e
int nSize = 0;
4 G( n `4 K9 h5 A* g7 c2 J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 n9 [" N+ q. U2 [% s/ [) u" `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ) Z6 C- j% r; o
if( nSize > 3 ) 6 Q- g; j( e$ V% L1 t/ y; ?
{, x: K. b6 [1 [
g_WndMng.OpenMessageBox( "oversize" ); & T0 d" ~/ t8 e$ c u& S
return TRUE;
& i; [/ R5 B0 U' {, P! n. _ }else ~7 q/ i# W- ]. F- s s/ M5 E
{4 I0 {! b1 K+ Z7 C: X0 x
bUpdate = TRUE;
0 V. E/ l$ V1 S0 z6 | } J$ d. {' o- G$ k0 v9 ^) }
}
% q1 o0 U6 c1 Q' x* Y) ^ if(m_pItemElem != NULL)
1 X( t3 \2 r4 I6 k3 I& C3 j m_pItemElem->SetExtra(0);
& D. R' ?7 n. Y
. y6 _! H3 S8 i* {2 Y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 k( }' B4 C' o m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
h- y% f. x8 h" T m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( `2 ^, ^* {1 z. d
& {. ^* |+ D* W* |( q
if( bUpdate == TRUE )
9 c k4 j* w+ N6 [3 G: P {
0 e: c7 k2 `" C6 \+ i- |2 k m_pItemElem[9] = m_pItemElem[1];
6 ~' b) o& m+ S6 s m_pTexture[9] = m_pTexture[1];
% d/ l) Z6 z" A6 @# \8 a" q
; R* o, L' X) p. A' `$ N9 N6 `// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );% k& U* M( z% p% Y# t" {, p }
} " G& E& i) m9 I1 O3 N
}
. y% ?+ t" D# |" o" _5 W, O4 U% L if( i == 5 ) 7 A! h0 K; j8 e, ]& o
{5 b% H9 N( a0 t5 J( C
if( m_pItemElem[1] != NULL ) 6 ]8 L' w2 I# `1 T) C0 G
{
9 y2 x% l6 d: N, }5 z- X1 d5 v4 | int nSize = 0; + T/ e1 m& m1 S6 K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ x8 E. `2 u9 g- y1 r: F, z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
1 s% Q8 w1 r- B, w if( nSize > 3 ) ! v+ V+ O2 M5 e' ]: s/ n4 K
{6 s$ `6 ~) G# c- J9 R
g_WndMng.OpenMessageBox( "oversize" );
9 G# k* i& G0 M1 u4 g1 D+ a y+ M return TRUE; 1 k v! |: d( y# W; A% S
}else
, K# z" ?: S+ J, i4 N8 h {
& H8 I+ j; k# ~' c/ }: q bUpdate = TRUE; 6 {8 Z6 g0 H# H8 J
}
" \* h5 k2 q$ R }0 p: S% _) s$ X0 }0 k0 c
if(m_pItemElem != NULL) 8 I9 g8 H( [& x* S5 S5 n
m_pItemElem->SetExtra(0);
( U! v9 H+ ?* Z& C6 P `; J ^, c# N, n4 j) v2 n% N
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
r2 y4 n5 y6 N" l m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , m% B; E- C' J/ O4 [1 s# m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # t. W" N2 a- Q
, @4 X- Q" p' w/ n if( bUpdate == TRUE )
: n ^% Y: g7 f' c {
3 [$ e: Y1 l( t0 e m_pItemElem[9] = m_pItemElem[1]; 2 S9 p! ~. a3 s+ @ T: g
m_pTexture[9] = m_pTexture[1]; 9 {7 M; W2 I9 h! E) v
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );# J) v" a; T% _/ n; A# \, o
} ) p( l0 y% l2 s/ j' B; _/ n* ~
}+ c& A9 j6 j: ?! Q
}else* Z7 T" H0 a; ?9 @; i3 N
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
$ h' S5 ]& C0 e {* S1 T+ X. P+ d, T3 r
if( i == 2 ) 4 r u- g0 @- y; v" {$ ?9 Y% ~7 H
{
, |1 p! Q# p# q6 [ if( m_pItemElem[6] != NULL )
! V0 m7 ?6 t; [8 _0 e {1 p/ ^1 L& | ]
int nSize = 0; . m8 F! r! N4 r9 p8 V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . T2 h. x: T6 K# z4 Y6 I% b! j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 1 D+ ?$ a8 B# N4 s7 ?
if( nSize > 3 )
2 I3 G' ~' a* Q8 C- i {
0 r$ j' T) e9 d6 m2 _7 ~ g_WndMng.OpenMessageBox( "oversize" ); , P3 p0 P/ \) I8 k4 V0 {( U
return TRUE;
# w4 x1 ~0 m6 V. X8 ^# g' k }else, w6 v/ B1 P3 Q4 _" y) S* X
{
& h3 h$ n1 _* [" v @5 O$ m bUpdate = TRUE;
; t2 T! k; u0 A }3 c3 X& F6 ~( y6 E( H
}5 O, y& S/ O6 b5 N$ h# \( T) @# ^
if(m_pItemElem != NULL)
. A2 k+ s# b2 O5 W; N m_pItemElem->SetExtra(0);
4 p0 l, Q9 }, c& i5 T3 Q- W4 x. M. h9 j# o
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ R; X* x* F) `" I! D m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" I2 G0 ~- ~( H: Z6 m" _ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& S2 n7 k6 S1 L8 D
# @& `( g6 N6 p3 a9 L3 `4 ? if( bUpdate == TRUE ) . L2 C# f' i% g! ^8 D3 a% x
{; w, s* J' n2 s: [1 \
m_pItemElem[10] = m_pItemElem[2]; % s/ `8 m+ G9 C7 j' R0 g& s; @; Z1 f
m_pTexture[10] = m_pTexture[2];
, B$ i% G) U3 X1 f5 `9 ^4 ^" [/ ?# h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );8 B$ V7 t5 v9 S3 u
} ( w5 ]! v, d, M0 {) z% k# E1 _
}
P$ q; U2 l1 g8 k# T) b( d; d if( i == 6 ) * X- @' R4 r( p5 o% W ]7 Q! [
{: X* d; w5 s$ A& _5 ^
if( m_pItemElem[2] != NULL )
2 ]- V1 `6 P0 l7 I2 |0 ]3 L) } {2 V" b; G- w3 m0 v. v
int nSize = 0;
% ?! {/ _1 e5 g" o nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 K4 B8 p4 Z% ]. q! n nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 9 d8 L( C. d2 W, M
if( nSize > 3 ) 1 b" |2 w9 @( B
{0 M& V( ]# n' r
g_WndMng.OpenMessageBox( "oversize" );
0 j% X G* R3 m* S1 V `" w8 j3 P return TRUE; % `" s! V3 H3 U1 C3 ]
}else
$ R f) p. \0 \+ p2 C {% T& n) R; ?8 d0 p$ f
bUpdate = TRUE; 7 t7 ]! I! }) x# m2 a5 l; d2 i8 T
}4 V' d+ ]; X3 w5 e0 ]& h7 @8 o3 X
}3 [2 A M# J$ C+ J
if(m_pItemElem != NULL)
6 ]9 G2 `% B$ |+ W R m_pItemElem->SetExtra(0);
% P5 G. u' b! T# N: `( \9 @$ p N, \0 X7 m3 l5 g' m* ?" W1 r
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ P+ E$ X: E" a$ _& F8 `' w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 d& H5 ~- B) ~: h2 S, w$ {
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 m' i4 d$ P0 a* V, p3 b
5 { j5 H1 T& r* Q& z' l- _ if( bUpdate == TRUE )
! \8 z2 h _, b* r; K! n7 @ {
7 ?$ _. l% o& P6 z m_pItemElem[10] = m_pItemElem[2]; : L6 M2 D; v1 ~" O3 {- E
m_pTexture[10] = m_pTexture[2];
, M6 p8 D4 r4 G4 x) A // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );. D3 u! ]9 ~ ]7 Y- `
}
$ ]% z) V; N9 w4 q }
! |) ?3 D5 g1 f8 @. e8 h }else9 H4 ^, C @3 G3 k/ b g+ y
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
7 |/ N9 u' ^, b {
5 w+ @" k. K5 Q if( i == 3 )
* Z. t/ ~: n' x& h* y6 D {' d! d& E- W% U0 w: g' h
if( m_pItemElem[7] != NULL )
+ q' o3 D+ X2 i2 ]) a- H3 \ {
3 X' s* U j8 A$ ^: R int nSize = 0;
, V) E5 a' I! p; T, m$ ^ g- ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . j2 k( G' k. a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
; s% A" _: N5 Q$ s if( nSize > 3 ) 5 |% u/ g* p6 F5 v9 H+ Q, D
{
4 _) _: W3 K+ H4 r) W% J. H* ^, w g_WndMng.OpenMessageBox( "oversize" ); & O6 b3 l9 a6 Q# q
return TRUE;
0 h1 ?$ z* K/ j( J) \; } }else# L Q5 ^% E* g7 `6 N3 P
{
% m9 T# }: [" c: y9 M Q) C( ] bUpdate = TRUE; * y: V' F8 j9 x
}
/ X& }0 {3 p& v$ M }$ E4 b6 W) |# c* G) G8 T$ k
if(m_pItemElem != NULL) 7 w+ h! x9 U/ U' a1 c7 U
m_pItemElem->SetExtra(0); 5 Z( d$ e* @4 }% E
7 Q; x; p4 i9 }. f% {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) y5 ^0 Z" h4 w7 @! Q" L3 P' I( H( N
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 }: t9 p( M0 u/ t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( O0 Y d; k, ^+ C1 e
8 `' E5 @5 {* |) q+ B0 S0 [5 j
if( bUpdate == TRUE ) 2 J$ z* I! O8 z5 N
{
& N- a* |7 J( V* e6 O: G8 ^8 ? m_pItemElem[11] = m_pItemElem[3]; 4 ]9 \, S% o9 c' B( f* s
m_pTexture[11] = m_pTexture[3];
+ h* ]4 u& f+ z1 T1 `6 ^. } // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
1 b! e) M. w, {2 q$ w( _ }
" D+ i9 m8 Q+ V6 X# m' `* e% L2 K1 n }0 P* L& U* K8 p
if( i == 7 ) 2 o* v/ b' A1 K8 o
{ ~5 B0 q. C# l
if( m_pItemElem[3] != NULL )
$ P m ? z8 ^, x {3 o4 `3 {; q. k0 S' f
int nSize = 0;
0 C: M& S+ h' ]; B# X- h5 ]4 X% h nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! Q7 G. P! q" `. c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); z: W$ v4 z7 J5 ^. i! x! ~
if( nSize > 3 )
' W0 u7 M t3 k {
4 T) `3 h X3 ^9 e" |0 X* j- z) I g_WndMng.OpenMessageBox( "oversize" );
8 w. A1 T6 _4 l/ w" M+ q- X return TRUE;
+ @' q8 s5 n: e" Q }else
+ w$ q8 A$ i) h" D" w6 I {: k) U! w2 c% d* n
bUpdate = TRUE; 9 k. U$ x. d+ o E) J" |3 ~, b
}
, J7 \. ?1 Y4 X }) x4 T5 ]( N1 Z, L
if(m_pItemElem != NULL)
, A8 o2 D: k. ?/ r+ ^% ?* T m_pItemElem->SetExtra(0);
* }- ?2 \! |' h+ G) V# s. J* i
& g% P' w9 u& i& o* t1 _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * c! v# p% Y" w6 ~' _8 b1 Z& a2 r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / Q. O8 ~# ]" L2 `5 Z; t% a
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ ~' d4 L( e9 ]) o% L, M. U$ @
* ~& y5 d6 a5 T' e. | if( bUpdate == TRUE ) / y* W* D" F s5 ]: M3 z. c5 p. c
{
, F) J w8 q4 C7 t4 j m_pItemElem[11] = m_pItemElem[3]; $ o2 m0 v+ ]9 ]8 _3 Y5 B! U
m_pTexture[11] = m_pTexture[3]; - O+ n% s8 i/ G' r
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
- I! M0 |) X* E9 r8 b }
& y7 d- {. R) u6 W, Z/ R }
8 l6 M. x. J/ v, y, M' Q/ r! H }else
, H# r* K2 s2 ~$ E6 _! P) s X {
' [$ k# E c; i! g; w% z' A3 A g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
' ]. I- Z0 Q6 s0 X* X' U% T4 z // wrong tab ' h, O! f# r ?1 x
} ) v* l$ t0 U# Y8 E8 j& o
}else
0 a1 W% \2 T, I" `' k; F* N {
4 O1 Q: V! M4 s0 p- ?$ l g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ) ?& T9 U- b' Y. u5 r
// not blessed
' l) t' y2 C- L% X9 W% u- p } 4 t3 ?) J1 }! Z$ a6 \& R
}
3 m2 R2 L [+ O1 i# ?4 J" m! j; w }
/ W) C- m6 P# G' [" A8 p }
/ F2 D2 Y! O9 d& }1 e& ~8 L6 \8 u0 S# d( `/ W% a# h
int nCheck = 0;
% Z" s. ^: K2 K' x9 H0 | for( int i = 0; i < 8; i++ )
% l. q- r3 K, \4 i/ N, d {
% m2 \5 X/ j, {, [ N if( m_pItemElem != NULL )
7 V# E) `+ f/ l1 C1 d O& N nCheck++; 3 X* j+ I$ P1 M; r
}
: c: j- V3 q1 Z9 {; } if( 8 <= nCheck ) 4 M2 @8 G, a- M: [+ I2 L$ V
{ 8 ~1 \# x6 K; N1 {
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
8 |3 H! ]) t+ \0 c pButton->EnableWindow(TRUE);
/ n! T5 R1 j9 `0 N } 7 e- @ i# U. i$ g" T# S
return TRUE;
2 l9 d2 U- p! [' w} 8 O- a/ E6 M0 R
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
# {6 Q" k0 f$ R ?, Z{ ' U4 r; L5 k0 H3 ^
switch( nID )
" O5 r5 [8 B# X6 Y$ F" `% | { + W% C7 G4 i( x: ~/ G: A u
case WIDC_BUTTON1: ; e( H; \4 u8 ?+ j- _, L
{
5 Q" e S: C" T% U g_DPlay.SendCombineFashion( * _* a: O/ }" ^+ s* A1 k/ l0 Y
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
( M( A! d# j# |8 K8 n m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
; P/ p$ ^. i4 V9 q" ^ m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
( D. I( V/ p1 Y2 \( w8 O6 Y% L m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 7 L, i. c) x2 Z: c
);
; t+ x% }4 [3 N9 Q) i4 G" M. O: ^0 \ Destroy(); ' t/ a6 q- S/ d
break;
) _, Y$ L% f# x: f0 j }
' t8 }* t! n4 B. H2 f9 w. f case WIDC_BUTTON2: . ]1 t$ V/ v/ y
{ % X( a8 T6 T% R" ` Q
Destroy();
( _. v: s4 f6 j& A. n) l break;
) ]8 \! G" G0 i" A } # `. c9 u; v' A' ^, w9 W4 H
} 2 B+ C1 g9 f$ k# Y/ e
return CWndNeuz::OnChildNotify( message, nID, pLResult );
. n2 H! j( h K: l}
* q" P$ b. N- J0 B#endif // __FASHION_COMBINE * F: M, Z8 [: W0 U
9 J& j K6 x4 c8 v ----------------------------------------------------------------------------------------------------------------------------
, t) [$ `6 g* ^WndWorld.cpp
* M p) A8 x1 M: c, r! G在 case MMI_REMOVE_CAMPUS: ' {2 h* q2 O# }7 d2 O* l8 @
{ * j1 ^6 v& T4 _+ L1 u
if( g_WndMng.m_pWndCampusSeveranceConfirm ) ( q5 z7 G/ X' X S. y) \
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
; ], R9 i( y: o g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
0 o% X# j" O3 ]+ m7 B0 h' A6 ] g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 7 ^* O# m, g$ ]) F
break; B1 M: i* P% o
} ( `3 m/ h8 Z$ v
#endif // __CAMPUS # `8 o; X/ U$ N* N5 ~, _ \! ]8 \# b
+ p& j2 i/ U5 v+ q, J
下面插入 #ifdef __FASHION_COMBINE
' Q: y! {2 d( p. q4 ~1 C$ V case MMI_COSTUMEMIX01: & i& k+ B4 W3 t0 X5 N7 J+ a
{
# U6 v( F7 k& A8 a SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
* W" u5 Y) P6 X0 g: O: x. p g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; - f: v. ]* R9 j- S9 |
g_WndMng.m_pWndFashionCombine->Initialize();
/ U7 X6 G7 \0 t7 `) C- I) B }
3 d6 ]7 }/ D, E8 C4 G break; . B% _8 F6 q+ ?: C' T
#endif // __FASHION_COMBINE
' E X" U0 H; y$ d+ ]
; N% B. L5 O% g% I8 a) t ----------------------------------------------------------------------------------------------------------------------------
- m# n& I: U! `% r# k2 y/ u6 cWndManager.h$ m$ ~7 Z! D$ N" C, m
B y: z3 U d+ X4 C/ ]7 a5 n2 G5 N于:
! P' a2 l. c7 ^PHP代码: #ifdef __GUILD_HOUSE_MIDDLE R8 B% T7 J# J, j9 T* `, T$ z+ T! x
CWndGuildHouseBid* m_pWndGHBid; ! V: b9 }6 W7 F4 c3 ?6 |
#endif //__GUILD_HOUSE_MIDDLE
' }8 _1 ~; l$ }' C. ] U: i* u& s3 b$ B- I( l8 i' q1 h, A
认为:
# ^7 K0 a# y+ h6 [! u! Y3 Q6 MPHP代码: #ifdef __FASHION_COMBINE/ j( G* h. |; e
CWndFashionCombine* m_pWndFashionCombine; , Z9 }/ N) j1 d r
#endif // __FASHION_COMBINE . b) ~- l2 M4 S2 P5 I
- A! I) Z0 N6 Q h
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8 w7 H2 L1 B' V) A( }% w3 H8 ZWndManager.cpp
f$ Y; g6 K4 ~+ Y1 Q! s& @
J% Q7 F: b r! V1 G- ~+ J在 #ifdef __GUILD_HOUSE_MIDDLE& N! C' j, h' N" j: }6 l
else if( m_pWndGHBid == pWndChild ) % y/ G0 }' K) i/ M& F
{ 7 _) N& K6 M! G! S
SAFE_DELETE( m_pWndGHBid ); ' h" [* T% E1 M+ e
pWndChild = NULL; 8 w# e7 N1 E% t
}
) v8 x/ U6 G6 Z2 c* o# n C+ r#endif //__GUILD_HOUSE_MIDDLE ' |8 G! B, p5 P
. v3 }' ]/ ~7 t& C8 K 后面插入 #ifdef __FASHION_COMBINE1 A$ s! n, W1 Y& w
else if(m_pWndFashionCombine == pWndChild)
2 o4 ~* q, P( [ {
; Q+ ~! A; I. P' S$ o SAFE_DELETE( m_pWndFashionCombine );
- l! ]' z& K F8 F0 P' t& `# R6 _ pWndChild = NULL; 2 P7 N7 \: c) p
} 3 O8 `0 ]5 q% T# ^( v
#endif // __FASHION_COMBINE
$ \7 `- \* U6 H }# Z4 o0 Q" ^) L0 ~. j) Z' C( ~" Q! N7 Y. U; U/ K
----------------------------------------------------------------------------------------------------------------------------
0 t( ]# `( O. h3 O! ?DPClient.h
5 ~' Y! M$ @+ m Z7 k
# B: A. y: h$ I# U' o) w在 #ifdef __GUILD_HOUSE_MIDDLE
; o8 s- J2 A% M* q. X* sprivate:
4 J# J* D7 v( Z j/ z" P; Q# c void OnGuildHouseTenderMainWnd( CAr & ar ); 3 I7 h9 A( K* |8 B
void OnGuildHouseTenderInfoWnd( CAr & ar );
& H$ m& A+ X2 T9 A2 L void OnGuildHouseTenderResult( CAr & ar );
/ k( K9 p6 y. D( n* r% Fpublic: 2 F/ K/ \) g6 z" _3 D
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
% _' u; ~# |5 ~ void SendGuildHouseTenderInfoWnd( OBJID objGHId );
, G4 b. e* m/ W' Y void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); / d9 K9 [; m: T' h# E
#endif // __GUILD_HOUSE_MIDDLE 5 q% z7 O; L) @8 V) \
. Z: T! j- T$ s$ X 下面插入 #ifdef __FASHION_COMBINE
; _) ^. ?7 I; L Q void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ( a7 E# a0 }2 I0 I
#endif // __FASHION_COMBINE 2 {2 L9 p8 I2 l4 l# U3 p1 ]" f
) F& i \" R4 i9 @0 D/ R: M ----------------------------------------------------------------------------------------------------------------------------/ S/ |7 g8 k6 v0 `2 x" S; F/ c
DPClient.cpp
6 ?7 D* B& ]) U" |8 R
9 [+ F1 y6 w+ d9 H在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) - K* e1 E6 m. I: J- A Z
{
9 [$ |( e& V5 g* H7 K BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 3 |! c- D: L/ k4 {1 R5 T' g
ar << objGHId << nTenderPerin << nTenderPenya; ; I" Q3 B @. A! z" N9 ]
SEND( ar, this, DPID_SERVERPLAYER ); # b' r {& M* X
} " o5 H) s$ h$ ~ T8 d) }7 K# i
#endif // __GUILD_HOUSE_MIDDLE
% o/ m& t: c/ q" z" V! B. c, v+ l* Y% t8 [, n+ i
下面插入 #ifdef __FASHION_COMBINE* h' R. Q2 d+ H9 U7 Q: N
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
3 p* T4 v5 Q( X8 q( |" K3 B{
3 ^- c4 f- B. U1 }8 a( t. w BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
1 S) v% `- g0 U1 W) u ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 7 g1 e5 e6 M; Q5 N9 [
SEND( ar, this, DPID_SERVERPLAYER );
0 N1 Z+ N# R) l}
8 k# o! e& h. i! H* W5 J#endif // __FASHION_COMBINE $ W [7 x0 i% D" c T( x" B6 F' B7 `: F
- ?* C4 n" F4 N# u3 z( B
----------------------------------------------------------------------------------------------------------------------------
/ v- c# N" k. e n# V4 X, T7 @5 h& b1 ]1 n8 h) }# S
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
1 E- u: B" s, ~* c. f' d' t0 L: F9 e/ C( k+ U. I8 Q0 }
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% }# z: C: p5 i* u$ g( W- M- Z5 L; q5 g' h% K- |
G+ t/ G: g9 |1 J v- u
5 p7 g2 p$ J2 U: {如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
1 U9 S$ B0 N% E' Q" Z0 e" D2 ~' J9 H; n* n
- u/ |$ n" E1 H' ?( X~怪物 5 C) U5 g' E# k: I! X
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