|
莫因E * PVP
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! S8 I) ~- t( u+ j& X. J* r; x2 l% ?今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。2 r4 w; n) u* b# T- |
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现在会如此容易所有的C&P'en* H/ D1 F6 a7 p9 ]" l
& J M, \- Y, J: {4 N$ P- 你需要的资源得到自己,因为我不决定一切你“推屁股。”9 Z7 M* ]% ~4 M
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你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:% W5 R- ~+ I+ N3 v! q
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Etioom(90%)) i a ?3 b* D" @- k/ u2 l" M
怪物(10%)' d8 s7 A/ q' l/ j, M+ p% d! Z
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这里的问题,而是“不问任何小型或定义语法错误。”# c8 ?7 H# ] K) V1 P( P! A/ \
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唔够讲,这里是答应释放: randomoption.h3 h9 ^% m- r0 X% |1 [" x- ]
6 I4 X' A) v! A% @3 Q/ f
在 public:
# A' {: E- s/ b9 v% w/ h# G bool IsCheckedSafeFlag( __int64 n64RandomeOption );
8 p! `4 g/ V9 J& a void SetSafeFlag( __int64* pn64RandomOption );
& V, o# M/ k9 Y; }; Y1 A void ResetSafeFlag( __int64* pn64RandomOption );
# B4 |& f/ ~7 G3 I4 ~ // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 3 Q* m; c3 p3 n4 S( r2 A
1 J0 ^5 }2 i& B$ {7 G {. }& P
这下面插入:; H5 n8 b/ B0 D9 U; v" _* R [
' g/ c+ _3 `. j, ~1 D# ?, e% q #ifdef __FASHION_COMBINE7 |) A9 g0 ~+ ^; t$ w' y3 J t2 Q9 _
public:
7 I! k: C% C( X, X2 S int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); @* E6 U; ?' X3 Q3 w
#endif // __FASHION_COMBINE
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---------------------------------------------------------------------------------------------------------------------
1 { `+ J. V K1 |randomoption.cpp
; k; o3 Y" M# L. U1 t3 k0 T$ R. H1 q- f% D( W' ` I4 U& T
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
6 m" S$ ?. h# T- S9 v$ e
. c8 x' m9 R& K; Q 下面插入 #ifdef __FASHION_COMBINE4 l& N5 {! U$ w# i& M4 a N& z
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) % Q2 e! R# [+ `1 j' T, ?$ g' _
{ 2 q6 {( d9 Y6 Z. p
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); + E$ i9 R3 X, w! U% E. e y% G
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
# V! o' @# z+ I/ @+ y+ l6 M9 o) c# J
' V, g1 {5 I- W! }: L1 C if( nMainSize + nDestroySize > nMaxCombinedSize ) 0 f5 E8 U4 w2 F+ F. z
return 1; / _ `& H8 _9 `; l h/ U
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for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj; 2 a9 y0 x! D' B( n7 A8 i( w
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 2 O; _0 n8 g3 h I& t2 {
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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1 S) K6 D \6 E- K4 S8 Z return 0;
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#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------8 w6 k- w* S% X! q9 M2 w
MsgHdr.h4 e% Y4 @4 H- ^' V4 g. H4 m, E3 G
% R& j! O3 M: ^8 ?6 v插入 #ifdef __FASHION_COMBINE( \5 n* T6 F8 R- ?+ {; b# h4 I9 F' O6 m
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
7 K. h; B5 y; M7 B# o l#endif // __FASHION_COMBINE
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" p. d* H0 g U5 [5 x -------------------------------------------------------------------------------------------------------------------------
3 N* E$ r! K! m% zDPSrvr.h
* K( k5 i+ r+ _: G6 [( A/ I# x
/ x/ z) ]6 J' C! [3 l在 #ifdef __GUILD_HOUSE_MIDDLE1 x5 r, ^& X( B$ M0 u/ Z
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! h! x! @9 i! Y$ K void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ `' I, K2 A% A4 H
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% P5 i% Y3 u3 F/ H0 F#endif // __GUILD_HOUSE_MIDDLE ' D, z0 H; d9 t% d( d( \7 Y
7 H' a3 c3 l/ N0 T 下面插入 #ifdef __FASHION_COMBINE
- w$ _* M3 @8 m void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( p4 x ~" L4 R( D! P# T
#endif // __FASHION_COMBINE
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' ], U. k3 X8 g/ U5 d e -------------------------------------------------------------------------------------------------------------------------, `7 u# |" |/ |1 b
DPSrvr.cpp
6 C' W3 Q) E+ r- w& U6 x在 #ifdef __GUILD_HOUSE_MIDDLE
0 B6 z" x( L | ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
* y: F T! ?( J( T: a! b ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); o& d2 c1 i$ y0 `7 C
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ( i6 i8 c& [9 x: D K
#endif // __GUILD_HOUSE_MIDDLE E: [6 x$ \9 N8 W( |
& {* L/ ?0 o$ o. X0 a) S 下面插入 #ifdef __FASHION_COMBINE
4 @$ q* B. Y! P0 _, E ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
7 ^, V& g/ I) ?8 u9 l9 x1 z#endif // __FASHION_COMBINE 6 o- D% s4 v0 W" Q- H0 F# y
# G0 n- ~, y, w- M! u( W1 Q ' k% [, C J7 b" e, ^
在最后插入 #ifdef __FASHION_COMBINE
& }& m- p: C( S9 B& C6 tvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) / b- m: l0 Z, e: P3 ^
{
: n- ]2 W. q. Q6 f& s( [ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ) A9 Q! J1 M$ \. O8 j) M9 Q# [$ s
if( IsValidObj( pUser ) )4 }5 y8 A1 ?7 r( U
{
# Z: F* A7 F( ^" v, S9 i2 M DWORD dwItem = NULL_ID; - y/ R9 [( k% a; \
CItemElem* pItemElem[8]; + S# R K: F* Z) m8 q; h3 z
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for( int i = 0; i < 8; i++ )
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ar >> dwItem; ( m3 }% Z4 @( Q2 C& z; `& k8 @
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 9 p- A9 o& k) E3 t! A
if( !IsUsableItem( pItemElem)) 3 ^- N" x, p" v3 a* F
return;) I( c# M; Q0 \
} ) ]+ E$ |: r0 C5 K* y; ~3 M/ g- I
if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
1 V% l) d: E" O nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
1 X- ^& L0 r# I, N, b% O' t l nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
, {( I4 S$ I% a; Y nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 8 j& C3 X! x# V. m) j/ N
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); . q) ?3 o- w% [3 D6 \
if( nResult > 0 )
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7 t d0 H, P0 ^8 X- }, c' x4 S/ K Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); $ v. O: R6 d1 I: }! g% G7 X
}
( S. c' E1 T) G/ b/ I% D for( int i = 1; i < 8; i += 2 )
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! F; K0 s% D' P( X i pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 4 N4 Q7 R/ u3 \, a
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); - f5 K& H4 K% j# J5 i& X6 J
}else , n6 L; h1 v' P8 y" Z
{
7 p! d1 J, n1 O& B s pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ! p0 S3 \' {1 I6 d
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) . m, ^* ]! ]% t5 W1 r- x3 e
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
. S& O ]2 `, A* [ pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ' d/ y: r' o0 s" K9 M# ]
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); / H5 [3 Z3 ]4 I( N% U/ N/ S0 R8 A
}
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#endif // __FASHION_COMBINE 5 C$ q" q$ l- S6 |4 z
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WndField.h# L/ X$ c( {3 C, b# N
在 class CWndCampusSeveranceConfirm : public CWndNeuz ' p% V2 E: C# j0 h+ q
/ P: Y- @6 _. x& [5 h 下面插入 #ifdef __FASHION_COMBINE
2 U9 r# }5 r5 J4 e. T; Bclass CWndFashionCombine : public CWndNeuz
" l: ]& ]. c. A* G/ z5 h3 @# b{
9 K8 s N- [; g5 R# s! Npublic: 7 W) @- e1 P% f+ K
CItemElem* m_pItemElem[12]; / r3 j4 e: S1 H& J0 X8 L4 z6 K- j
CTexture* m_pTexture[12];
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public: * q2 K, o6 |5 X3 H
CWndFashionCombine();
S4 F+ s( J% _5 i6 N- R virtual ~CWndFashionCombine(); ) r9 T6 N, d9 L; l/ ^: |' ]) V
9 z8 ^. g/ N+ D$ g1 T virtual void OnDraw( C2DRender* p2DRender ); * t7 v! U | s: z6 s( ?6 B0 k: \
virtual void OnInitialUpdate(); ! H0 y0 w' {% u" D. g
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 9 r$ j" k; F& }5 H" ~
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
^$ J" ^: w+ b# ]# q2 i* K/ g virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); V( q' r9 f" r: w& w8 S) }
virtual void OnSize( UINT nType, int cx, int cy );
M' [8 N/ i$ {( q6 r2 l virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 8 h6 r0 P5 z$ i5 \) u
};
1 J2 n) i0 U# ~! W#endif // __FASHION_COMBINE
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& q. \+ [ v+ f4 `1 h6 I ----------------------------------------------------------------------------------------------------------------------------7 I8 X% M: D; G( X
WndField.cpp1 B7 [/ c7 e/ `9 p4 N
在 #include "wndwebbox.h" q5 z' e# U9 N3 S
8 L$ n/ N$ Y+ O7 d1 o8 @8 h 下面插入 #ifdef __FASHION_COMBINE
|0 U. o6 ~4 s# F' Y/ w# B* N#include "randomoption.h"
9 |# F, [/ U1 u" i#endif // __FASHION_COMBINE
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就在最后:
6 F. l- @: j8 E; @PHP代码: #ifdef __FASHION_COMBINE
5 [; b2 i! @7 Z$ w4 ZCWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ )
0 ~! k: ?7 U# p$ e9 k1 d( z {
8 ]: l1 ?4 @6 A6 { m_pItemElem = NULL; 2 g+ x) L) H4 H1 b" B) M" m1 |/ {
m_pTexture = NULL;
2 O% t5 B6 h9 R. M$ _5 p //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));3 ]* q# A* u3 a5 x5 H5 `
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
; ]. H9 V# s4 U5 u4 P) W& D }
4 ^8 `: p0 m. L+ C9 S} ; u% A- c8 n" F% C" ]& ?4 `* r, T
CWndFashionCombine::~CWndFashionCombine()
5 m! @1 x5 n0 C) w{
2 N! o9 t% S; U( x. ] for( int i = 0; i < 8; i++ ) ! q+ v- {) Q3 Q
{
`# `' L+ W2 C if( m_pItemElem != NULL ) ) J& c! h7 D% R" U* y# A( s, [: Z
{ : t) ~* o; g( t0 `* i1 R
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
% q" r8 [* Z% q# [0 F" B m_pItemElem->SetExtra(0);
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ( r P8 ^- V1 b9 E! L/ n
{
. u9 q0 |2 l, Q( Q LPWNDCTRL wndCtrl[12]; 8 _7 ~# T, r4 H/ c
) ]$ d& M. o, t% y# T$ s* I wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
8 N5 \% p4 C `' L4 m; [+ K: ~! P wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); $ D; E2 j" j/ ~( x! r% U4 n
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); * S3 o. Q9 s) o3 H. W6 s
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); R* c; `4 S( o1 e3 p
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); $ Y3 |) l9 A: Z, s
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
2 ?& T) P: }9 i* ^ wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
7 p/ O) w' D2 x1 ~$ u wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
" r% ?( @; M/ B$ S; D+ E& s wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
! ?$ i5 s! e! ^. Z8 w wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 2 {% X5 k# x/ T* D) d8 x
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
0 g7 A3 @2 D+ F# W! v7 K wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 3 ?6 E6 y0 K& n4 \7 X" x! K
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for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL ) 5 {! W' t! \' |* v m P9 B
{ 7 S; y1 q" u- W3 n9 B9 j% L- B3 m( T
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); , H$ l8 {+ `7 L; G
}
/ A p6 o: P/ D& y }
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void CWndFashionCombine::OnInitialUpdate() k" L R7 f6 f9 ?4 m. ^1 {
{ 6 g% O8 M, |4 j
CWndNeuz::OnInitialUpdate();
8 O1 m3 q! q0 o4 O6 w7 k
# s* Q% r7 Q0 A3 |1 n CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); , L i( ^' ?5 p% Q+ `
pButton->EnableWindow(FALSE); 6 O6 l3 s2 j l% J/ Z- c5 M2 |6 ?6 h
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MoveParentCenter(); 2 b3 ^- Z6 j( E$ u( ^+ u* S7 y5 q" u( X
} 1 z$ s y9 V. I, Z* U5 I
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
6 C! t+ X, ~3 q' m" r! c3 h{ : [: L( k2 J/ n0 e
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
7 O# Q2 r% Y6 x( o}
: @' h' d/ H/ a* ]. VBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 6 s# d! ?0 I" L
{ * Z) Q4 Q2 |. S. r, r2 Z
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
2 W/ ]8 V& z! T3 p+ R; u2 {} ) n* s+ P# a: s
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) # n5 U5 w0 C* K/ m. [/ [
{ * J4 _: f" ~+ b
CWndNeuz::OnSize( nType, cx, cy );
) A8 r ~8 A* F9 \}
8 [ g6 J6 c1 D1 X2 i& j0 b6 Z% o7 I) p: B; I# A# M! V/ B! J+ y) [
0 J: U, q# B% ~) o2 \. X: X: f
( M- Y; F ]) B& `8 N6 }9 WBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ( t r& `+ e' O# Z# s2 y5 t
{ + \+ U6 R* l2 m1 Z4 k
CRect rect[8]; 9 k( c) j8 {0 o n7 x
LPWNDCTRL wndCtrl[8]; + e& d3 j) U+ ~0 u/ C. }
: }% Q2 n# g. n- Y
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); & a, u$ e; n: K+ x" b6 c
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 3 J$ M4 P, B' m6 k
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
8 y" f" U, j" l: Y" m. c1 } wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); + |' w2 A6 @: C4 J
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 6 A/ d# W. R7 W8 y( e
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ) a8 w9 t; M" Z+ J7 F; w3 ?
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
6 U' G5 h* M6 N/ D wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ' `2 I, L" g, }' p2 |/ L
, h4 I) ]' A8 n5 S- d
BOOL bUpdate = FALSE; # w8 P" _8 V4 l6 h: M6 Z
' w5 B! o% y4 m3 z7 N& I8 M v for( int i = 0; i < 8; i++ )
* d! t( k6 }" V) ` { ! g8 u- _1 U% S$ M$ A H5 r6 m2 N
rect = wndCtrl->rect; * V; c% o0 |6 m6 d1 |. b/ E1 \4 v
- M' u( J7 [# A4 P+ O3 {' j if( rect.PtInRect( point ))
5 |( @4 Q# Z2 x# u: K { + H9 ?' x0 o. a {1 [
CItemElem* pTempElem;
) P: [. l' f9 h( ]3 @8 X pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
7 R7 L$ M3 A. s) R3 M if( pTempElem != NULL ) * p) y" _; [/ T# k/ E+ Q8 R A
{ . W# L4 {7 |, I' T# F
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
) i( C& O9 Z/ u& C {9 e- I* k# [5 I1 J
ItemProp* pItemProp = pTempElem->GetProp();
% w$ J* f" t1 L) D9 q# n
+ E3 n2 d3 N2 g& g0 ?) I! d6 k if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
! x, k0 d) C: T' _# d5 G1 u {
* k8 X! A8 ?2 E8 T6 `* v if( i == 0 )
: _, y3 e {- K {
* b5 f4 _" G2 Z# m+ ~" Y& ^5 i if( m_pItemElem[4] != NULL )
' _1 v% f) \7 x/ E. a {$ w4 Q Y1 Z$ T, z* D0 ^
int nSize = 0; 7 P, U2 u& w: v7 H- t5 `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 G" K6 a+ P0 W$ L/ M/ x* z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 4 a8 _. K; n: u' ]5 h3 d7 V
if( nSize > 3 ) : N+ Y9 f3 A3 g4 Y2 E' @
{
5 e7 Z. t: N9 [$ z1 F: g2 s2 M# t g_WndMng.OpenMessageBox( "oversize" );
5 R" d" a& `9 r, [ return TRUE;
# B5 c. _3 d8 p$ V/ E1 o0 { }else. }+ T* ?) [; Z9 U& b9 Z0 V
{* T& v1 Z$ f) q0 [
bUpdate = TRUE;
1 \5 w* G3 E$ `: q- ] }' e6 x& _5 F) N M
}/ o. a( v9 I) e) M
if(m_pItemElem != NULL) 9 ~+ D5 q* e' t, d/ x
m_pItemElem->SetExtra(0); 4 G/ P+ f1 F8 J' D5 ?7 U
8 q; Y# U: j* \7 q' s
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % w* [+ I/ ]/ _ [. K, F
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; C. m2 T1 C M |2 a
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" T/ J, v) O2 P1 k8 @$ ~% U4 p
( D* l4 S& O8 A+ G# B if( bUpdate == TRUE )
/ K- O' k/ |$ o$ ], S' }& ~! e {
7 u* l3 c- z$ F" a' o& }5 {) T m_pItemElem[8] = m_pItemElem[0]; 9 `- D' }6 J c0 r; b/ @3 @
m_pTexture[8] = m_pTexture[0]; 4 q) N. _2 R/ N) w0 l7 @8 k, \6 F) d
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
9 S0 [7 k, k9 i' z" l }
/ a- _+ x9 E+ ^; Y }# ~! k5 E+ G! B; e7 R! x; L" x8 }! m
if( i == 4 )
/ A6 V: r. L& V* o {
3 ?, M6 }* h/ F8 c if( m_pItemElem[0] != NULL ) - C. o2 A+ n% d. ` ?% Q* K
{' R; \1 k- b- D
int nSize = 0;
0 ~ ]+ d% U& N: g/ k$ H" f( O- [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 B5 o* w8 K( R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); / S7 b! B% j2 G+ P
if( nSize > 3 )
3 ]( I& l" q; F% I* K' D0 T4 D" k {
1 \. \# c2 U9 `- Q g_WndMng.OpenMessageBox( "oversize" ); " v7 j O2 O5 Q
return TRUE; 2 \1 l b2 |0 e& p4 ]- |7 ?
}else u7 R1 l1 z$ a5 l1 B' H3 v* S
{
- l, [3 m7 f+ I. u9 p) Q bUpdate = TRUE; 8 |% k/ f1 z: K
}
' d0 f/ X. X3 b$ j' @/ | }4 K, W8 y) C, N
if(m_pItemElem != NULL)
6 `5 X/ G* H* a# o( K8 C( g m_pItemElem->SetExtra(0);
- `) f* [2 }; A+ v2 H6 u( v( v* m: q2 o9 w
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( Q" p/ F" M0 k" R% b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 m$ C' v) S8 u# W) x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - F+ X% _3 m' `. W) J
+ c$ [7 g5 [; B; `% V- V# D& f
if( bUpdate == TRUE ) 1 m0 N% p; [8 E0 S N9 ~0 P
{
7 d! t8 Y7 S/ T- h3 U0 w1 O$ a4 l m_pItemElem[8] = m_pItemElem[0];
6 } ^9 h# y0 b, \/ @' b9 x# z m_pTexture[8] = m_pTexture[0]; 7 r0 Q9 I" i `$ ]: p% G
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );/ p# {& @7 V$ v6 L' ~2 q
}
+ Z r2 ^ o; \, `4 C% C+ e# S }
3 m8 i- r" ~, Z, [8 ]5 k }else
0 d+ y- h7 m# j2 @2 u. T3 B if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
1 O# r: ~7 V2 q2 Y {6 D! ]" u. s3 M9 J/ v, ~1 m
if( i == 1 ) \2 O* o+ n' |1 b' Q& X
{9 m+ ^( m5 l- @% e6 s: F' O
if( m_pItemElem[5] != NULL ) 7 y4 l1 D, B( ^6 |7 W
{' \; _+ a( e. A8 P$ |7 }/ N
int nSize = 0;
% j6 ~% A$ B2 ^4 S! n nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' w a1 i9 ]# d- q! \ i) D9 i, L: o nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
/ r& q! r3 x' }2 A( z) m if( nSize > 3 )
# |+ H5 s3 [+ |& J {
' M% ]0 r/ t% `. _% J( l g_WndMng.OpenMessageBox( "oversize" ); % b/ M* ~7 ]3 f; J0 M
return TRUE;
6 g+ N) U8 e& |2 |7 w! \ }else
% m; P- z( x2 G; @1 G {
- P; {9 v) ~6 ]8 o$ g/ w! @6 D0 H bUpdate = TRUE;
! H0 Y- K! x, j' U1 M8 E }. B/ ?' x X5 o4 g0 d( s3 |2 y. o
}
$ L2 ^1 ?+ l! l( C- y' C8 w if(m_pItemElem != NULL)
f: ]0 w- H4 E* ^* \ b# Z m_pItemElem->SetExtra(0);
. K' N$ q9 C; R! S" r, I. t) x1 J+ {6 I, ]3 m; l: g
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); [7 W9 ?9 Y- e7 o
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" g7 `" v6 u3 q4 ] m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
Q& O# q f. r; ?4 ?4 g
9 }, M' i4 t5 ~! a9 A! A" s0 G9 A if( bUpdate == TRUE )
" g) x4 i* ~" ]7 A" ^% c. R {# K$ S( k- F# I& r: }, W% @1 l8 I2 a
m_pItemElem[9] = m_pItemElem[1]; & f$ k5 ^$ ^, o; O. |
m_pTexture[9] = m_pTexture[1];
3 P+ y! l# O A2 U1 E9 S* _6 D R1 c0 E8 K) ~) h
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
) P0 U E: R8 |9 H$ V+ f }
) i# I- p7 g. L5 J* W }
8 t! u& H9 C+ G$ y7 F) s if( i == 5 )
. E- o0 J6 L! r( D7 O6 W1 P3 e8 J {
/ @* t2 ~9 J, B' @" r if( m_pItemElem[1] != NULL ) " s g) H5 s$ z, O4 U
{
' q6 l; B. x8 m# z5 | int nSize = 0; 7 O. x0 ?" G! q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 `' S# G6 ], v0 i! [( s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ' |8 H2 w2 X+ m7 _
if( nSize > 3 )
8 ?! G) m8 ?- u% d4 P/ m' z {
3 b$ ~& s/ ^$ h9 x- }: G g_WndMng.OpenMessageBox( "oversize" );
) Z$ Z, L* x4 M- @- _7 D return TRUE; V& h0 m4 v. w, g
}else
* A5 Z6 Z8 b3 _. G {
# r" W$ K) E4 X8 ] bUpdate = TRUE; " j0 ^; i9 F* |1 |+ B( ]
}
( G7 a, S1 q: ^# l% k- p- ^ }% W( m5 k3 S- u, b& z
if(m_pItemElem != NULL)
7 D% O8 X) R: N! w+ y4 H% i m_pItemElem->SetExtra(0);
8 F7 J! P, w8 h x! V3 _' H3 C% a6 I! _& d& I9 T0 A* M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % l) k! J) p7 l5 m7 Z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% j6 q5 |+ j, k* D3 K m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 C# h X. n* i% T
2 l S/ f/ l$ A2 P* y& B; H if( bUpdate == TRUE )
$ o: f; x* N( H$ V {
7 b. q/ }; [' ]5 Q q m_pItemElem[9] = m_pItemElem[1];
7 C* P% ^) t& h# h9 t+ p m_pTexture[9] = m_pTexture[1]; + _8 j4 Q$ U/ U
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );) ^4 m$ z4 V, E; l0 ^% J
} 4 P& f/ s2 [6 N& y' L
}$ ~, n9 D' A3 a, r2 W, e
}else
; r2 Q( V4 a) N/ Y& S if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 0 X- c1 c7 q- C9 _9 |8 Y$ A0 k/ L+ X
{( J* o, M! A# ^6 T. X6 N
if( i == 2 ) . `, o* A- |! @9 T
{
1 S- l5 G5 W: i, v. d2 ^) ] if( m_pItemElem[6] != NULL ) 4 Y4 @5 R2 D# ~1 L2 {# ~
{, A- ]: Z o7 i4 j8 _
int nSize = 0; 9 J# o @- K, |+ u: M+ h( n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( h. g- o8 H! {: M P: ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
2 B9 I, D8 y9 U0 _) O if( nSize > 3 )
/ Z* X3 g4 K5 p" g {% F/ b( ]: j4 Q0 F9 N) [9 n: m
g_WndMng.OpenMessageBox( "oversize" );
$ V# r* m' O6 [3 }3 N& A R( Y" a return TRUE;
% V% k5 Y d/ J. @ }else- i9 h1 t4 O& w
{
. q2 B9 e% A0 |! l4 a, N bUpdate = TRUE;
. v( }/ S z% f x4 B+ @ }
! J" ]* C! \4 a1 T7 w x }
7 p( I" L4 b# v if(m_pItemElem != NULL) . r$ |3 f& `" u9 E; B+ d' v
m_pItemElem->SetExtra(0); 2 _: e4 b4 _- ^, V
/ A+ B* n3 [7 g, c' k
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! A' F- o! q& V' @" F" q& k8 M/ |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : J# R" P1 Y4 {2 T. n! p P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , _5 \( i6 R" Q7 u4 Z$ {& w, N
6 `/ u. f: J0 C7 d' Y4 i! ^ if( bUpdate == TRUE )
# h/ }! l8 G; j0 Z3 P* @/ \0 D {% T/ b1 |' r) l6 [! b
m_pItemElem[10] = m_pItemElem[2]; , b' }' V5 O7 c
m_pTexture[10] = m_pTexture[2];
9 N, H$ h8 r0 ~: A5 Q4 S( v3 \ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );" ]+ U' d" o! _, G9 k, Y S" Z: K
} ' y- i/ L) P1 M! _4 T9 @" [
}
0 l2 N- \$ F# {6 j7 f if( i == 6 ) 5 b8 `+ q3 _. G
{' E4 Q& a, l* N6 F5 K( [& T) }
if( m_pItemElem[2] != NULL ) / ~: v! Q" E6 _, ]
{) R8 M. y/ Q0 i. g* s) x3 F
int nSize = 0;
7 \" N1 S+ V* G+ c5 s nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! [: ]) u# R2 b. y- r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 4 X: g8 w$ Q B" u Z
if( nSize > 3 ) ( y! k0 m ]6 M- r1 |
{
- b( k5 c) ]* B% J0 {" |' y g_WndMng.OpenMessageBox( "oversize" ); $ h% R& \7 O; q+ C" C0 X, M
return TRUE;
m% r! I% s1 F }else1 k. J1 e- j5 B9 g( }1 U' x! E
{
4 i6 u( V( |* f: W9 d( [4 B. n bUpdate = TRUE;
' r- }8 O% o" ]6 A' g }1 t" C1 Q$ S0 ]6 h: U3 m
}9 h% l. o- O/ @+ x8 j( M: K W8 X3 G
if(m_pItemElem != NULL) j$ C0 g) I( `* E6 V
m_pItemElem->SetExtra(0);
' L! V9 T6 J2 y: w# g( g x
7 z. _$ i. @' c# R! E0 C m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 k5 B- n v. P5 x. m4 Q$ @8 u
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* D, O' d4 Z; D! m7 M! m, Y, p m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . w: f% C- d+ N7 j7 i& k. z6 r
: N# o! y3 v9 R- ]* d" h$ Y
if( bUpdate == TRUE ) / Q# M Z8 B! t; f0 `
{3 L% Z3 I6 O9 F
m_pItemElem[10] = m_pItemElem[2];
- t# e& m% p1 k; o, u6 l7 S m_pTexture[10] = m_pTexture[2];
0 I& e* Y7 X! @; j // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );: f& l0 G7 ?: g+ n. a0 `
} 2 \5 D I' H/ i) Y8 c
}) e# g- e' x# o. R
}else; B* Y/ F+ q, z: I, s
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
1 P/ \& T5 G3 A6 L8 c5 _ {
# i$ R: y0 k3 D3 B( ^+ Z' B5 ~ if( i == 3 )
/ j! c" p+ Z% h! _& U" B! I v" F {% f" |/ P# A* @; ]9 N3 ?
if( m_pItemElem[7] != NULL )
3 l/ P7 }: ]3 X) \ {7 @! l4 M9 S1 T* c- Y: v
int nSize = 0; & c2 U2 x+ `' n2 y3 N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 g1 K+ _# @2 ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
/ L3 l. z& Q4 p# ~ if( nSize > 3 )
8 b# m! d& t1 V, W {
4 k' U6 P4 X! J: ^8 w) k g_WndMng.OpenMessageBox( "oversize" );
7 h* |) G# x" V return TRUE; / p a- u8 g$ _8 i4 B
}else; I k1 _# F+ x1 b; l I
{. ^8 M, k9 j4 N/ ?( o
bUpdate = TRUE; 7 s6 c) F3 o% {/ {' w2 N" _3 u
}
+ i' {4 @- O" ] }9 z& J- i9 Y! p2 J0 s
if(m_pItemElem != NULL)
6 k3 z0 [) j* }: e m_pItemElem->SetExtra(0);
x9 `: I) s$ b& l x& R
e6 |. X5 k! p m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! | Z! o# q- O( @' B2 Z" C: m1 e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 I# T; r7 M+ l* \- l; A% z2 B3 _ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 E9 }+ [: R* b; t
$ M9 Z# p0 L) r g8 C2 k7 s
if( bUpdate == TRUE )
1 G/ {; a- Y% ^8 U! F$ Y {
% L/ Y! W' v. u2 n" B; E m_pItemElem[11] = m_pItemElem[3];
& F4 B$ W4 D7 _1 Y0 y+ P m_pTexture[11] = m_pTexture[3];
" h7 B P" e( P, c _! y" M // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
- V( a) S- \8 c2 X _/ F+ L } ) C# G. {8 I$ u- c
}
1 B* G4 B1 r; i. f' g1 P/ F3 D# I if( i == 7 ) % W6 `. q; c& N% F( L* v8 [6 X& U
{ h6 C8 F0 X7 U7 w H+ R9 J$ ~
if( m_pItemElem[3] != NULL ) - [$ b3 U# s4 y" `
{
7 v7 \9 C0 q8 `# H# ` int nSize = 0; ( z1 s% @. j+ X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 w' D, O* A6 y; @! O# R nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
' J8 ?- R5 t. U. n- [ if( nSize > 3 ) - ]) |# i' Q7 B
{: C7 q2 V0 r$ w7 Q0 w1 D9 v/ m2 H
g_WndMng.OpenMessageBox( "oversize" ); 7 @+ p6 o, L: m0 P" N) }! D+ X
return TRUE; , y/ e7 s, Z5 m* B' ?% _6 g+ O
}else
0 A" S3 Q: X* T* ]3 U! N {" r* ^( e6 Q/ B+ U% @
bUpdate = TRUE;
+ y. e5 V& H& I, V4 C }
1 C2 ?( d b6 ?. } }
2 @; K. J+ { Q3 { if(m_pItemElem != NULL)
% @6 ?0 f+ g: V6 X m_pItemElem->SetExtra(0);
/ m/ D& d* p/ S
. H0 l5 |& Q9 R. M; f m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' N+ R) O4 c( ?8 t, v+ R: H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( ~) D/ e p- H6 j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 h$ i3 b3 b& l' s2 h
6 z5 e' _' \: m/ i3 f) h% v if( bUpdate == TRUE )
+ J* C) ~, B; A {$ N/ Y: W, R- x1 k- `
m_pItemElem[11] = m_pItemElem[3]; ! l. ~; C2 u. L
m_pTexture[11] = m_pTexture[3];
7 W- w' b) k2 u; D7 p8 g( V! v+ y // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );9 M! r7 ^) Q( O- N- S+ ]1 ~+ \( o
} . @+ [# D2 W" u" Q- }
}+ }0 G5 z9 _7 T" P7 m0 n5 Y; Q: R
}else W) ^& b: m. ^. L5 T+ N9 Y, @: T
{9 O& k: r! k7 G8 P
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
& d# g9 p4 G5 h$ b/ | // wrong tab
% k% C# L! X: R- w. W }
% C' U2 V4 f) }6 \- H }else
% _3 z1 ^4 A0 V# \- }/ { {, p+ Z3 I8 X+ c/ Q" ]1 Y0 p
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
, C3 m( x' ~: ~2 s$ T6 e // not blessed 6 I2 l: f- a! P+ q% o+ t2 v
}
+ @! I9 \: A& ]5 p% u, e* [! B1 A }
! A. ^ |# z3 a. v9 }. I. n } , l0 t4 a" H7 A& H( {0 P& {5 W$ H
} 9 v0 |& N3 ]5 A- {0 i
/ ~5 R7 K* f ]& j9 x3 z" ?. ~
int nCheck = 0;
4 l+ R! N+ F& ?4 }8 I* R6 K for( int i = 0; i < 8; i++ ) & r e& {8 Z* l; D# r- ^: T8 k3 B$ y; z
{
M% }: p+ Q5 _( ^ if( m_pItemElem != NULL ) % p' v( i/ b9 |/ T' u' h
nCheck++;
1 n' K8 |& i$ y1 _% J9 [8 b }
( | @9 u s6 L) {8 q8 ] if( 8 <= nCheck ) ' E) T& J, O* _% C
{
/ Z6 }" [! H# I! N) l! N CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
( m' v! d( M: q Y; m7 l pButton->EnableWindow(TRUE);
9 R8 c& W5 d! z2 O ]: T$ Q5 q/ i }
4 c0 o2 Q8 N9 e9 E7 ` return TRUE; 7 n& `! X8 C2 ?! K+ d6 w: u
}
0 b" u2 k, Z8 ?. L' dBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) # @" q4 R$ H( p! e7 Z* H. {5 I2 }
{ ; Y" Y' N% L% d8 `" |! O: Y
switch( nID )
" G4 j/ h5 I6 x0 E7 Y { 5 t) v8 U4 x' L" e
case WIDC_BUTTON1:
1 I3 j9 a; k$ K. m {
! I: y- C" u7 y! W g_DPlay.SendCombineFashion(
S$ |0 e8 t- p" q: u _# m m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
1 O* K; L+ T. N5 s' w- s& Z m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
& _: {0 Q5 u5 S% ?) j/ E m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
. ?) X' p) r9 l* A+ d- } m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
) _9 e. h% X' k9 \% r );
8 [' v+ {5 J8 W5 }0 E: a% n Destroy();
5 Y% q0 | C" n2 r5 H- M break; 0 V d b/ y3 E) J6 \2 C, J
}
( K& H$ a4 D4 s5 s: V% ^ case WIDC_BUTTON2: 9 W" k2 v' C0 A- Y
{ ! g# F; @ n/ S1 d2 x
Destroy(); 6 F* r, r2 @ y) g1 k) ~
break;
1 X2 H z& x, U7 p5 G D }
3 v5 q, s( Y6 g) x0 i! j6 w* A } ! ]6 K4 W7 R) {: O) Z5 e2 V, F
return CWndNeuz::OnChildNotify( message, nID, pLResult );
8 U$ | z* F3 i7 n} g6 N: H; r7 \5 \" q
#endif // __FASHION_COMBINE , o g; T: F9 N- N: P
8 h/ O( N6 A) D4 {5 z j' Y4 u+ l P ----------------------------------------------------------------------------------------------------------------------------$ t$ O% ^8 h6 D3 p5 f9 K' Y
WndWorld.cpp
9 a1 }2 z* f$ W8 u4 M# q3 v t8 W在 case MMI_REMOVE_CAMPUS:
5 K& [& l. z) h1 i { ) N$ S% O- a& G0 Y4 r
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 8 H0 l* z. z# I" \+ S" R
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
/ I. Q" O/ n- _9 G% g9 l' c g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); # M3 `; E2 l" |0 [) N
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); + O1 R( Q0 b. k
break;
# J1 p" _- P1 a4 { }
- c s; E; p" D- z#endif // __CAMPUS
( e9 }- \! a% @5 ]3 ~
9 c/ H( w: G, B. m7 d+ q/ d- x/ C( U" H9 G 下面插入 #ifdef __FASHION_COMBINE
% w: m# }- z/ X6 U3 O case MMI_COSTUMEMIX01: ; W9 {( Z2 r1 `7 {0 K
{
; J, y. i2 P6 a: E: X; Y SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
% P' J0 U. r2 T# O g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
% d- J% J3 v% ~& n9 o/ Z3 q g_WndMng.m_pWndFashionCombine->Initialize(); $ }4 {) ?/ g6 r, v: e+ p }( f
} $ q: [, i' B* }- J
break;
7 n; B0 k4 P+ A2 X' ?#endif // __FASHION_COMBINE
% C- f) L- p% p: @9 L
9 u& H( t8 _0 _) @+ n ----------------------------------------------------------------------------------------------------------------------------9 @* [. h. c0 H$ o
WndManager.h
! Y1 d9 |7 C. f- N3 Y! N# O
4 a" x- P* N4 `' n; o于:
2 V3 o" V" y3 O. }1 Z0 pPHP代码: #ifdef __GUILD_HOUSE_MIDDLE2 F- a, h) B: o8 p/ k+ u
CWndGuildHouseBid* m_pWndGHBid; " n; O5 s6 f' K# P/ Q
#endif //__GUILD_HOUSE_MIDDLE & q2 c' k! ]# L$ Q) z0 J! N P4 u4 P
* v8 p, Y6 a; C+ x) k% d: v 认为: C" o, l* i6 B u2 y% b
PHP代码: #ifdef __FASHION_COMBINE
* A1 J( P. O7 V% Y5 l CWndFashionCombine* m_pWndFashionCombine;
4 h% [! T" _5 k+ J2 f#endif // __FASHION_COMBINE & x7 X2 Z& _0 Y. |
4 r" g( X' A" \/ [8 o" E; i. R ----------------------------------------------------------------------------------------------------------------------------
/ P/ g, b) {1 N! [WndManager.cpp5 g9 {. I8 r$ L2 M+ \: W5 W
8 m: P0 U0 I4 \, _5 O) ]2 c8 X
在 #ifdef __GUILD_HOUSE_MIDDLE/ J, }- t" X% }3 ]1 n3 t; d
else if( m_pWndGHBid == pWndChild )
% M8 k( k$ H* p9 D$ K3 c" o { & J% _" ]7 c$ P" ]6 ^
SAFE_DELETE( m_pWndGHBid );
8 ?+ |3 Y2 r- R/ V- L9 f% D ] pWndChild = NULL;
) k. M' C. Z0 {, N) N5 v }
" V, }; X4 M T; ?& s#endif //__GUILD_HOUSE_MIDDLE $ I0 u+ X9 G# O5 N# P
- D& B3 _, }7 J& S7 y0 o& @$ a/ H5 o
后面插入 #ifdef __FASHION_COMBINE$ W( s. X9 C2 c! N3 I2 q# b+ H
else if(m_pWndFashionCombine == pWndChild) ) Y, t" L* S* _
{
( Y5 j5 J. Z. W0 y t8 H' k, Q2 _ SAFE_DELETE( m_pWndFashionCombine ); & L+ B k$ D3 }4 P
pWndChild = NULL; " ~, K7 Y* Z6 X/ X& e! \4 \) R! Z
} 2 B* m. _, z! O. q; c
#endif // __FASHION_COMBINE
8 F- g" B+ J* J) f# p/ J/ A: c5 C1 R( n; o
----------------------------------------------------------------------------------------------------------------------------8 x2 d! m% T) L
DPClient.h
/ r& q, w1 E, V: |8 Q% J
5 R I( E* Z2 _4 X6 `在 #ifdef __GUILD_HOUSE_MIDDLE+ J& G" R0 e4 F
private: * |; Y* j- ~6 Q9 _% H5 U. \( Q* v
void OnGuildHouseTenderMainWnd( CAr & ar ); * n/ j* Y6 f4 B
void OnGuildHouseTenderInfoWnd( CAr & ar );
. F% [, I# b2 |% X+ j void OnGuildHouseTenderResult( CAr & ar );
/ [: t8 R& ~% Q d2 D, G/ Mpublic: & P7 a. @ {0 A) x8 J. o
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); % V2 W* T, K8 o: q0 g
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); * H* Z$ p& `" L" x$ [4 y6 x$ h
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
2 R& k- H% i; o/ \#endif // __GUILD_HOUSE_MIDDLE : O7 }" F4 m) C0 n& H! b7 x
8 r. d; _2 i' @& J9 k E 下面插入 #ifdef __FASHION_COMBINE9 G! i3 E# A9 `: M; n# r
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
- b+ H# C+ ~* f; Y4 t P( e l# w#endif // __FASHION_COMBINE
' a0 e6 Z3 N1 T5 J! H
" ]/ n& x! A4 N5 Y m; ?" r ----------------------------------------------------------------------------------------------------------------------------) B$ \' ~! l( b% ?, B; i' c8 c
DPClient.cpp
8 T- G$ Q8 e: m, G! d# w0 \8 N) ?. k" }8 C7 @- p4 X
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) . w3 v6 r: S$ j0 k
{
( c% Q) s! U E BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); + Z1 J% [" p' F* l3 y
ar << objGHId << nTenderPerin << nTenderPenya; ) e: ?, Z( [" M, G! a: t
SEND( ar, this, DPID_SERVERPLAYER ); % }0 L4 G" N2 Z2 c' O: ~- [% U
}
, j. R3 M; x- b* q7 W#endif // __GUILD_HOUSE_MIDDLE
# q( B% v+ t5 Z2 k) f
' o# N: \! c+ Y* j 下面插入 #ifdef __FASHION_COMBINE6 a" q5 I% @' F) y/ u
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
' j8 K# _) k6 p{ , W6 F; h& D0 ]1 f1 p, t3 \' x: T
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); / d0 F: E1 f" J! e
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 3 t* _% Y/ l+ a2 g0 I
SEND( ar, this, DPID_SERVERPLAYER ); & i3 a" L H2 j9 G
}
2 }$ ]; R7 @% O/ `9 g% A! ^#endif // __FASHION_COMBINE
9 [: N e( B% _. N7 y" E4 @2 }6 d9 g9 ?' m9 q% Y
----------------------------------------------------------------------------------------------------------------------------
7 k* z d$ w3 g- u$ ]6 X; v
' t( Q0 G- N3 Q5 {( s, h/ a现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE % M# d- G. S* D5 d$ |
4 K& ~! b: T# S/ m ----------------------------------------------------------------------------------------------------------------------------
& J9 _# y0 i* V. |' c
* z& @+ M% a: }6 C
% g) i1 c. ~# e* }! _: Y9 e
2 w* q3 d; ?9 G0 H7 A如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
$ W, R4 U" ?! H# k1 a# k8 T3 Z, j+ `
) s; U0 u9 u, `7 `: ^1 Q6 l3 S" e; l; p! P
~怪物
0 b7 s3 m, i2 V |