|
莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。5 ]6 F. u+ B( H$ A0 ?; y+ N
9 U# O, I5 Q+ K, e! e5 d有大量的代码,我已经测试过它,它可以编译自己1A。
0 d% v7 N1 Y# c" t9 D! c7 h6 |) L
0 \3 m4 v- c5 r! o- ^* z9 I
4 x+ _& c; J- k- G) u7 N现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”4 p v: Y; k. O9 D! d! C7 [
( B2 u4 w+ j% a, \# X$ V
你说我成功,资源应该时装组合系统顺利运行。$ _& |# K/ j" g$ h9 y7 Z. X
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7 l5 g/ ^* d. g& ?1 f9 S- `8 W: i" M: R9 V1 `: @3 P1 i! {
首先是学分:% z! |; U O; Y$ T# \! F1 T
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Etioom(90%)' G; T) ]/ U# W* `" Z
怪物(10%)
' _2 u" e9 b& B. n3 C- i+ [. P. H& {# ] q3 o. x( S8 P- T- y
7 h3 a) g4 r K8 y8 y7 K这里的问题,而是“不问任何小型或定义语法错误。”! w1 ?; j; v6 N3 g
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, |$ W/ z" S; ~8 Y% X# u, ]1 n: c唔够讲,这里是答应释放: randomoption.h
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! `! o. h0 R. u/ a在 public: ~% E8 V, J: F
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ( e" O6 ~$ E) O! ~! y- ^, B
void SetSafeFlag( __int64* pn64RandomOption ); $ r; v$ G+ }& j) d3 ?: H4 J
void ResetSafeFlag( __int64* pn64RandomOption ); 2 V: g. l- c# q$ M
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® U* ?% r/ r4 P) R/ `, ^! L
1 E. ^$ Y6 Z+ J2 f% U2 W- Q 这下面插入:
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3 l6 D5 s# ]* P+ b \# e7 w* R$ { #ifdef __FASHION_COMBINE- c% r$ v5 _ W; ^
public: % \" r5 h# k; z% ^& {. J ?9 {: y/ p+ ?
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
; |; _' I# {7 K- k5 S#endif // __FASHION_COMBINE + p) o$ C9 G% p" {8 ]
, Y" V. Y2 ?( D: _+ m. R ---------------------------------------------------------------------------------------------------------------------4 {0 _0 t/ P& Z5 `+ [$ O) w# ~
randomoption.cpp
5 I/ g3 [/ T' u/ y
& n: U% P. k$ Q4 K' e+ K7 j在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ' \/ z, s! ~4 d% B' m
0 s" M7 W& D. i4 D- a: T 下面插入 #ifdef __FASHION_COMBINE
/ ]4 |: s0 n# f dint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
* n2 q) k$ p* ~7 N- D) j5 x) ^9 m{ 2 T& d; A% O& w3 A8 m
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 8 `( q2 z% T3 |
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
) c# j, D' K- ~# f& L! h$ u. p/ e5 j! b
if( nMainSize + nDestroySize > nMaxCombinedSize )
4 c4 Y6 V6 t7 i( i# p" P return 1;
* v7 H- I$ W+ m7 U. V. ?- H, o+ r( a' J- u7 z' m
for( int i = 0; i < nDestroySize; i++ )
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# b Q& a- ]" I7 K" G/ h int nDst, nAdj; " |) t& I2 Z' \" X7 H$ j! Y
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
6 F) v7 D' @/ o" b0 w7 l, D/ E0 v. M g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 9 a' n* N, ^5 g, s3 ]% g
}
/ G9 q5 x2 g( F return 0; ) `, w+ ~4 @* d# t1 X7 D
}
& _7 ~8 {- e8 ^) ?6 z$ g#endif // __FASHION_COMBINE : K5 M7 a. G4 p% P2 V, }
- F& t6 x1 T3 V -----------------------------------------------------------------------------------------------------------------------
+ X1 }" b9 [- m* J0 j5 q) XMsgHdr.h
+ P4 g0 O7 Z# O4 s4 ]3 ^
3 b8 z$ A0 ?. `8 Q+ p插入 #ifdef __FASHION_COMBINE7 ]" Q' \; ?& j' \" e# J
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
9 I. `9 y/ r, @* A6 D#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
7 M4 U& ?$ A, f% M6 A. m% TDPSrvr.h
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, F" ^- H% V* f& @3 G在 #ifdef __GUILD_HOUSE_MIDDLE! v5 P# E. S/ X7 D5 c4 I, \" p
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * g+ V' i% }' l- h! @' A5 r% M
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( H/ t3 I5 ~# X3 x- E1 I, E; z- z void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 z9 ` [$ R5 [#endif // __GUILD_HOUSE_MIDDLE s x3 N$ B3 M1 d' U! ^
" N# A$ t1 Y, \9 r$ p7 _ 下面插入 #ifdef __FASHION_COMBINE2 @8 ~& C6 Z; j# l
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * v) `& Y; c" O' N
#endif // __FASHION_COMBINE
# o" y0 l# w# n
/ z# \9 W! ] u; H -------------------------------------------------------------------------------------------------------------------------( g. Q f4 l. e, f$ t, f: M
DPSrvr.cpp
1 l* c, K, v( L; [5 X T在 #ifdef __GUILD_HOUSE_MIDDLE
% h( d, z7 f9 G* m* s. M% A, m' t ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
, l* X; c V- C! T4 C f ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); " d# w0 i; R# L7 |
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
6 X/ }3 i' a2 I( I! v, |; g+ e#endif // __GUILD_HOUSE_MIDDLE 9 | J( J, b1 C* D- t- x
, O$ P& G7 i( W% I 下面插入 #ifdef __FASHION_COMBINE- `) y0 q9 o5 F( F y' q, O
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 0 w7 i: w+ P+ Y8 c% S1 \
#endif // __FASHION_COMBINE
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7 ^+ H3 K1 J1 l, U% m9 f
在最后插入 #ifdef __FASHION_COMBINE. a1 c4 }% X* L- C' O* m7 C7 f
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
& I; v0 t) B0 a1 b3 Y if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID; , q/ B: I z2 f( V+ ]# T/ I+ \2 m
CItemElem* pItemElem[8];
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* P* Q( E1 m2 l3 c( U, O2 i for( int i = 0; i < 8; i++ ) 1 @0 `) E: `% t4 W; x. x
{ # C- `5 j8 K1 c
ar >> dwItem;
( `# [' G* ?) {+ o* l" E' L& H, ? pItemElem = pUser->m_Inventory.GetAtId( dwItem );
2 v; g- L) P: }6 k1 i2 x$ e if( !IsUsableItem( pItemElem))
" u2 L; f& W: P/ y# O return;6 q7 \/ I; K6 q
}
5 e& i6 J* s' A, l# b6 ? if( xRandom( 10000 ) < 10000 ) . f. m7 f* Z+ H
{ 8 B. f! W2 X$ J$ j" T
int nResult = 0;
2 M% A8 O, k6 F, n0 ^ nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
2 ]0 h2 C0 w; F: P6 B nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
5 \3 ] l( R+ k6 Z/ t( m nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); & P1 {$ j/ n4 ?3 I" t: A
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
1 b% X4 r+ d" w- z/ C7 p) p if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
6 {. i; O5 a+ F, V: u) Z K {
- O( V+ y& Y3 N7 p O pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); . b# Q$ P' V: T- m m/ f
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for( int i = 0; i < 8; i += 2 )
1 G. O, ~8 N/ v" I1 B {
9 d/ }- E+ s1 _( D, } pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); " G7 o E7 f: n, Y! @/ w
}
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8 L3 P/ ?$ o Y0 x$ t pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
$ e; m/ @. [, e }else / D# {7 T% W+ B
{ + f) [! S9 F: y A7 K7 |
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
* [ C$ Z" C* v/ n" o& M4 A9 x if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
6 M! l! | r8 ^ g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 0 O! u8 E$ g* j) w* }
2 i7 n; W8 M) k if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 6 K! N# G1 F5 h" i2 Z
{ % b! k: f! M" j+ i, o- ^0 s
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
) M! ~1 U# R# \/ }" K: C# I pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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3 ], h( j! d1 s3 q }else : k6 b# g0 {! R8 D3 o
{
" c0 e! u) s1 U% X) _. ?4 s pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 1 P- Y8 {) {0 }' P5 O
for( int i = 0; i < 8; i++ )
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6 C$ D0 e2 ?4 Q7 _ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
7 \/ I( i, ~4 H: }& q' a }0 ?3 m$ E" M( f/ G& }
}
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#endif // __FASHION_COMBINE
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* P' i4 \/ G& m. m( U ----------------------------------------------------------------------------------------------------------------------------
+ y/ T1 Q6 q. c( ?WndField.h
. ^3 }7 A( P- t) G7 Y: {8 N- @- ~; a在 class CWndCampusSeveranceConfirm : public CWndNeuz " ` C5 M3 o# c3 N" S* P0 t
8 c5 W2 u7 |( G
下面插入 #ifdef __FASHION_COMBINE" l+ u' ~2 y: Q3 W f- r
class CWndFashionCombine : public CWndNeuz ) J, V' _ L* S7 L
{
. U5 E! V$ s+ P8 zpublic: - s2 y; {; ^$ v- E8 o; d
CItemElem* m_pItemElem[12];
, I2 t% Y# K* l CTexture* m_pTexture[12];
1 `. l' J: o" i' m+ t2 c9 r* e9 ^' U1 T7 p& h) K
public: 4 w6 [. @ c: P: q3 H
CWndFashionCombine();
' {8 j/ y' @" V virtual ~CWndFashionCombine(); " o3 K/ w5 H) j+ X( Z( d+ j
% ~& K9 x8 I$ ~$ K+ E0 u
virtual void OnDraw( C2DRender* p2DRender );
z4 K7 X; }! _& {9 K7 S, _ virtual void OnInitialUpdate(); . W0 m% a ~# a8 {! Q
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 3 {& ?1 I! Q0 _* j7 ~2 k- S
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 7 j( O4 J1 o$ v6 s6 U. e, k
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
! U4 i7 d3 |) _& { virtual void OnSize( UINT nType, int cx, int cy ); 9 r9 Q% K3 z; R6 V& f0 z. q
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); % J+ x' Z3 l* D4 \, j# o
}; 0 p0 p1 N- X& I5 I
#endif // __FASHION_COMBINE
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0 P0 N3 \5 B7 a+ M( h ----------------------------------------------------------------------------------------------------------------------------; h: j( E4 X' {
WndField.cpp
7 I! `% O8 O7 \% V# \在 #include "wndwebbox.h"
* f5 J9 d. X: S. w
: O9 g& V( m' m, @" O! ~8 f 下面插入 #ifdef __FASHION_COMBINE
6 x) E7 c+ n4 v7 s9 T5 _! Z#include "randomoption.h" / J+ h6 B; U! d+ f$ }- ?
#endif // __FASHION_COMBINE
1 t) L" @+ y1 a! X6 B8 R7 p9 {/ E! n2 i( w; ^7 ]# b
就在最后:
^, c# T2 B& k' LPHP代码: #ifdef __FASHION_COMBINE, w& Q/ g* g* z- u3 K
CWndFashionCombine::CWndFashionCombine() / Z( v8 I: r: F6 _/ W2 ~6 R4 R! h
{ ! n* L6 M/ l) a( w
for( int i = 0; i < 12; i++ )
2 M$ Q7 L& p8 a& j+ j {
) X" o4 f0 v1 {. a' ]. X! z, r) p m_pItemElem = NULL;
) ]0 }, m. @+ E# J. |+ s8 Y! l m_pTexture = NULL;
# f% j( k( N5 U9 `1 `8 s \ //ZeroMemory( m_pItemElem, sizeof( m_pItemElem )); v' s# x0 d* h2 e
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
9 u# V% G: M6 _1 z F$ _ }
$ q) l4 Y1 _5 n: E# R. V9 \' S8 G} 5 d' m1 p# J1 z9 }( R' s( J
CWndFashionCombine::~CWndFashionCombine() 2 \# I9 x0 S7 S. P7 t, x! h
{
7 ~% I6 X8 S1 v5 I for( int i = 0; i < 8; i++ )
M1 f( d3 b$ ~3 D/ ^0 g { + R7 y( J6 b+ w& q# v& q$ e6 I: x; B
if( m_pItemElem != NULL ) 3 u/ Y; p. S/ Z; {4 ?* c0 _
{
( D2 n. W4 v9 t3 X; e if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 8 b# |. [7 B* r$ F" N4 v' y( l2 L0 I
m_pItemElem->SetExtra(0); / S/ J8 q, M k7 n& z
} 6 C+ y- G# W9 b$ I, w
}
9 h. D j! z. I} % Z# w% o4 x* ?( N$ H1 y
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
' h1 ^) m1 E- ^9 c9 ^# j{
}0 l) x% |' k/ M) K- \ LPWNDCTRL wndCtrl[12]; # F T) o- ?& l$ ~9 ?7 ], l
* A( L7 P0 n/ R2 S wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); " w# ^1 d- D6 ~" J
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
( O" S, R8 ~9 F' r wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ; f) E) |6 D2 u. P- V
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
6 c# H7 ^; |/ ]! j" E" P0 `7 W wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ( G9 B% i1 g' H) |6 P9 q
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); $ }6 V T) C; F# Z6 J! ]+ @
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
2 X! g; l% j- y: i wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
3 v. z) ~0 G1 o7 t2 A wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
7 M& E6 e' y& P" t: S wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); % ]1 }4 B3 N; w* W: V" C- s u
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
5 ~2 `/ \5 W8 W' b1 ?4 J2 y wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); : D, U7 u7 D; Q. G X
8 w3 V* t: t3 z2 R
for( int i = 0; i < 12; i++ )
7 r! ?/ A7 f7 o# ]' B { + i1 Z6 u7 J; V% _
if( m_pItemElem != NULL && m_pTexture != NULL ) . X3 r- c' z# B# }* s
{ ! w# ~5 \1 v2 a2 ?. k
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); : p0 U* A3 o0 l% s( p) Z2 v
} 1 f1 K& n. d/ s! s
} 4 V9 D; K$ k% z+ I" X" l" a
} 5 P, ?! t% m2 H" T9 D- ^9 T7 l
void CWndFashionCombine::OnInitialUpdate()
1 @5 W8 O+ g: l{
& G$ `7 g( Y X0 Q CWndNeuz::OnInitialUpdate(); % X: s3 p( B8 o0 m
+ `$ ]7 {; @# w
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ; p4 o' K; _. X8 s
pButton->EnableWindow(FALSE); & p: r" A, {$ J2 G% n2 x
$ L8 B2 @7 T1 r! \: }
MoveParentCenter();
# U- e9 y0 j+ Z# n: ]6 H} 1 p$ _) K }2 P. b9 [2 {
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) % u3 m Y1 z1 {) L6 M- |
{
8 ]% ^& J" x) ]2 }1 s return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); , W4 K! m4 S8 o, R0 k* D/ C
}
$ T8 w! N6 c. T6 m5 bBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 9 [# \; t9 F. R5 y9 [
{
2 f% v4 O9 A- c" l- v5 x return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
+ Z9 G( o6 T! @9 U' s} - V9 l \" z8 m- O+ t+ [
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 1 Z x0 p- z& F2 `/ M' a
{ / M% @/ T8 Q3 P6 ^, h0 Z: r
CWndNeuz::OnSize( nType, cx, cy );
1 b+ r- `% |3 M2 N}
A( s. K) `* \2 M
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: Q; I# |# s7 U1 u9 l1 C! ?2 o. K) w+ Q, R$ O" C5 Q, e, P
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ; X3 n7 v: l6 ~- R: F1 o) X
{ $ C9 g# d. [, `. R- [1 n5 Y" W* o
CRect rect[8];
V8 ?4 G; F: g' @ H5 {, d LPWNDCTRL wndCtrl[8];
5 }, e( Z. ~! B2 v/ e3 \# Z" {' G, K. j
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ' J( Q- U/ s5 j9 e+ ?
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ) ^6 {2 P4 C/ ~/ ]* \9 X; }
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
9 ^- l+ A& W# }6 ~1 D4 Z wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 5 s& c( C; w" N6 g" T
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 4 p) Q* x- s$ i5 U" a2 Q# z: C
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
+ x; ~8 l3 f3 s( H6 S6 A2 i wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 9 X8 b0 m5 T! {' U+ F
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); / j; Z5 W6 L5 ?0 K g4 f
. d2 x: ?. `# [
BOOL bUpdate = FALSE;
6 H6 g. @5 X! j5 f: b& A7 q+ P) \: H! _# N
for( int i = 0; i < 8; i++ )
( b- _- r D7 u {
^$ D" M8 V# \% ]9 S* x rect = wndCtrl->rect;
9 q6 B$ c1 V6 m! ^& R
( l: V2 p/ k1 L, O3 g1 A if( rect.PtInRect( point )) ) _- L9 u J$ p: U, h# `7 z
{
$ T4 J8 z: d" S9 s3 _! O+ ? CItemElem* pTempElem;
: j( Q: Y; S7 X5 y' z3 U& L+ v pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); + V, [# V% ~/ n9 J! D6 A/ N1 u
if( pTempElem != NULL )
, q! n! g1 M- N+ W { + N- |' s( j3 o+ h* H1 v' o2 A( u
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
! O& ^+ T" o; x) k; Q( b0 A7 X {! e) A8 c- \* J; q6 v
ItemProp* pItemProp = pTempElem->GetProp(); 4 f( Q; Z6 ^' N6 Z, M3 B( G9 H
+ o" b, k$ f( r if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ]6 f) [. U8 y& |+ G5 ?
{ . C) g7 ]/ D2 d4 r
if( i == 0 ) : C9 s% b9 w- E( E/ d( m& q' `
{
- I" M& k7 p, S; [ if( m_pItemElem[4] != NULL )
: D a$ E! |) S" V! A {
$ N+ g4 q2 D4 a: ]1 c- s int nSize = 0; ; Y0 L0 ?) `& N( Z9 M h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 d3 b# }! ^& U" O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); ' ` K3 \9 C7 s5 {8 B
if( nSize > 3 )
6 \; c0 F& w9 G& Q. m {
1 @' W* h& @9 M2 b0 y9 e& V6 P g_WndMng.OpenMessageBox( "oversize" ); ' Z# G( s! e# i
return TRUE; 3 I3 U% F- H8 Y: j% k$ ]7 K
}else
! k( }! p+ ]- c. n% L- l* l {
% A$ J V7 G# k$ m+ a bUpdate = TRUE; l4 w0 W1 M$ }+ H
}* v. `( p6 c' J. ], s4 k: M. l9 n R
}
8 F5 _( v) U% n if(m_pItemElem != NULL)
; e' k2 d9 X6 e. c8 U4 M2 w m_pItemElem->SetExtra(0); 2 H; F9 R7 S1 c" I1 d4 x2 s
/ Z1 W8 V; Y) I9 t* S m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- o3 ]/ l0 U. W2 w. p m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' }7 R8 u: M3 U% N
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . E8 x- c4 R$ W$ `) b) T- H: @
$ {2 A: S6 N5 o# m7 n7 | if( bUpdate == TRUE )
9 l. F. y1 ~) p' q# z- A' u {
0 X: W+ M/ H# R( g( \" x m_pItemElem[8] = m_pItemElem[0]; ) t' w R! z3 t& i
m_pTexture[8] = m_pTexture[0];
3 }, W7 n4 g- F* {2 R // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );" @6 z3 g9 |8 J/ C Z
} $ Z5 L$ W8 i1 z9 T" p
}
6 q" o/ P6 C( u if( i == 4 ) 4 A: @) W/ \9 m3 h$ G
{' B5 J' G- q/ s+ V
if( m_pItemElem[0] != NULL )
' h+ _! c M" X% G {
( S) X$ Y" d% h4 X int nSize = 0; * o8 {+ ~2 i+ n2 j( e: u8 f' ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ V' F F9 H0 u7 y/ N, W: j8 G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); * w. ]- e+ }1 r8 f) M& p( H* E2 ~
if( nSize > 3 )
9 \' A: K7 p+ X$ {/ O0 N {7 n% i- x& F/ p9 ~6 }4 T0 |$ {
g_WndMng.OpenMessageBox( "oversize" );
0 X3 l- |, n2 v* E& ]6 E, W return TRUE;
6 Q6 h9 \4 F8 w% C }else1 u4 Q$ u3 I# k0 N. [& [
{
( U; I. u- G" O: a bUpdate = TRUE; ( h" K* \8 L/ o8 |
}
% F3 y3 o! s4 U5 e' t }
h/ L5 `; | t/ B if(m_pItemElem != NULL) 2 z6 |* X* _$ x$ y- E9 ]$ g) ]
m_pItemElem->SetExtra(0); 2 }; E' v5 V5 c5 ]% q8 `
" i. @* Q4 n/ [( H8 D) T m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " @$ c- e) }+ R O" _: N
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + }9 a9 x6 I) G; [% m+ a
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 ?) D- D3 K) i5 D3 R1 r
+ N/ V/ J$ i' U( N7 t if( bUpdate == TRUE ) 3 M1 L( u1 i0 B7 M6 @
{$ ?+ C$ Z+ Y! l/ Z
m_pItemElem[8] = m_pItemElem[0];
& t0 [; p( E# b4 K/ I m_pTexture[8] = m_pTexture[0]; 1 {: x1 M+ N* Q- m2 i/ O
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
4 R. ?/ p' Z+ m9 L, B2 M9 W9 T2 t }
: S2 P. ]8 G" e0 O1 p }
) ^8 V3 x1 Z! m7 `+ R, g* J" ]3 t }else* C+ H0 z! V3 ~' L
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 1 `: v) l# _. j f! c, ]5 m
{
( h# f% A. ?5 o" H/ z if( i == 1 )
1 h5 u$ ^6 t1 S# S) G {2 G+ f7 |* K$ ~& \) U
if( m_pItemElem[5] != NULL )
f F* s4 P% W$ L- z. h. y {
% p, p" h9 D& p2 ? int nSize = 0;
, O- t5 t7 [* ^) l5 w, Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( s9 f! a0 o) @# R2 D c nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 0 F5 v- |) b1 n0 u- `5 R. Y
if( nSize > 3 )
; o6 a I. [1 M& p) f {( k* N5 Q* G/ a# I
g_WndMng.OpenMessageBox( "oversize" ); * |4 U7 i' G. c
return TRUE; 8 [# N1 o$ R. a r* K: T
}else" {! e/ }" V, @5 P
{. t5 z7 H$ y+ Y. i/ H
bUpdate = TRUE; ! q! D2 W8 |3 ]; o6 C3 d9 `
} S2 W( N1 p6 b6 @$ p$ `. {
}+ F, o+ t- x/ Z3 j3 } f
if(m_pItemElem != NULL)
0 N8 {4 N1 | L) Z m_pItemElem->SetExtra(0);
1 J$ b" U$ h" A1 u t6 b6 R S6 c/ `" p! w. I; \3 v' U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 J+ w1 B" b a, c4 \( @- r# L' ?
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! f% @- T% |' g
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - J1 i: T. I; J0 @
2 q: O2 R' _, Q, ^# i. j; f2 R if( bUpdate == TRUE ) m' O1 @$ j, k- ?
{+ s; d0 E8 O3 K5 E
m_pItemElem[9] = m_pItemElem[1]; 6 r. [& I5 |6 O+ j1 x* v. \
m_pTexture[9] = m_pTexture[1];
/ q- @7 X% U/ |/ ^5 q# A2 C4 L; u, z, g+ Y8 I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );* b0 b8 \9 G% p' i" J1 c
} : ?$ L! B3 H" A' o
}
. d5 L" r1 u+ W, z- h if( i == 5 )
5 {7 h( k! d X3 m6 p7 E) S) k$ Q/ x {
$ K0 V" l& ~ b* ~1 ?) [ if( m_pItemElem[1] != NULL ) . F9 M# B1 @3 f
{. ?/ L% d) R: o: S
int nSize = 0; , ~4 F: T8 V( S4 I- G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); R+ `# H9 I% _; ?" y' y+ m6 c" _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
2 z2 j7 v( c8 [. M7 _. z. n if( nSize > 3 )
. x/ F6 O) e3 m1 ^" `1 T {
1 U& @6 Q! z% G$ D% k5 O" \ g_WndMng.OpenMessageBox( "oversize" );
A: R1 J. |* O) J return TRUE; # F) s" x' u- `1 c) g1 q. ?; D' n
}else
$ }" m. |2 t5 k0 N' l1 J {
0 C( ]6 P6 L/ Z5 W* |# r bUpdate = TRUE;
6 R% _ }% N& x8 G }& q1 U3 @( q7 _
}
8 F, o+ x' I* l9 E& [- D if(m_pItemElem != NULL) ! e! q1 o9 a# p! G- |) P- y. s
m_pItemElem->SetExtra(0);
3 o5 f/ q' y; A8 j3 ?/ T! V+ R# D6 n5 ^0 i# |6 X. J
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , m# S& B5 G: ?% \8 J, p: L
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 J2 z) y8 j# p. D$ i I: g
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ `, G. D/ t" M; D8 J
0 W. q/ u) i+ p% V# x1 [ if( bUpdate == TRUE ) 2 y& X5 W0 [8 e( L3 M
{: q" W- X& h$ m, o6 |
m_pItemElem[9] = m_pItemElem[1]; L2 ^7 e" l) ]* v
m_pTexture[9] = m_pTexture[1]; ) Q! e5 |1 c* f Y, P- T3 S' z
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );" R9 ~' s1 t1 h- y- X! s3 _) W! Z
} 5 X) t% Z- x5 Z3 G. w
}
6 a) x; P% P) c4 P4 Z( m( M& d. ? }else
' w% j* w! w0 d: b' R3 n7 t" w if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
* ? a N4 M9 A& X/ \ {0 ?& Z( ]+ O! }9 @
if( i == 2 ) 8 p7 x* i& m2 K1 B0 @
{# _' G/ F# G- d7 ~' U( ^* Q
if( m_pItemElem[6] != NULL )
: M% o; O% _: Y' I) K( B {
) `' H' [9 r, S9 q5 l. y2 d. @$ C int nSize = 0;
, \8 _$ r# h) m2 D+ c$ a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 Z: @) r A: e3 x$ N9 Q$ Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
! b& N% k. ?% q, C; F if( nSize > 3 ) , M' `5 b' d* u( P7 v
{! P& U! F7 K3 n& V
g_WndMng.OpenMessageBox( "oversize" ); 9 J X3 q& E- G( _8 ^
return TRUE; 1 |; I; {. B; f$ O$ b
}else+ m( A6 V& F; ]2 v! d& M
{( ]5 ?5 ^! A \; a& _
bUpdate = TRUE; + |& z. U" H$ i2 H5 m; y
}
( W% C f& q r4 ^# ~. v }, V# [4 v7 @: Z+ O! D9 ?$ K$ x
if(m_pItemElem != NULL)
; [# e4 H6 [" N m_pItemElem->SetExtra(0); # t; G# G+ Y; D* L
3 f% s5 q5 I$ s5 p
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ O- k7 x4 y F& U" z' P- W
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, ~0 x7 f/ Y" H4 H& i m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 y0 e# u( e7 V0 |9 T) P" r
% s1 M9 Z# D1 X( U' p2 c2 v$ J' V
if( bUpdate == TRUE )
5 h% Q5 w+ `' I {
; q8 G& Q( F# Z. i7 X; r m_pItemElem[10] = m_pItemElem[2];
% c2 s- I: J% ~: p; K) g m_pTexture[10] = m_pTexture[2];
6 U' E: Z3 ]. i. x: \% _4 E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );) g+ x3 X* w( z- m# \: w0 U# J
} + m2 f% E; J1 P# c: x6 z0 N
}7 Z, f7 g( d6 H$ c: P5 ^& y4 S! f
if( i == 6 )
5 z) ]) L5 q) t {: t3 H, K) B( |9 H0 [- {/ k1 A
if( m_pItemElem[2] != NULL )
/ t8 f4 K9 n3 C {
2 J' _; ^& @3 O# U2 m/ _; [ int nSize = 0; , I* ]: R0 p0 L- q$ n5 B; m* D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * y/ T* s' h5 j Q+ V( D9 w# P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 2 U5 ~. J+ V) j" V
if( nSize > 3 )
' z g* k7 o2 o4 n: R1 Z3 h {: G$ H$ f& b, A; p! g3 {
g_WndMng.OpenMessageBox( "oversize" ); h% O# S# G. p: w% K
return TRUE; 9 v3 X5 K/ J8 s/ M% W0 [) c0 E
}else* J6 [. V& W1 a2 g2 @2 v' F
{
{/ J2 d4 J, w5 c. D2 e! W bUpdate = TRUE;
' P# G( \& v, ~8 y$ R& t }
) U& p6 {# b* {9 P2 Z+ \5 V+ p }
0 p, A$ m1 }+ l if(m_pItemElem != NULL)
! m$ J3 `4 D: F$ Z m_pItemElem->SetExtra(0);
9 O0 Q0 z3 |( f
4 | p6 R( P; |* c+ H m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 s, h: u% s8 {4 A7 l7 t' t) S m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' U3 T- i$ I/ d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * i. A1 n8 c& Q; |5 x6 v
* g- F- I' Q) { O5 \0 g5 H4 H if( bUpdate == TRUE ) ; G! r' O( Y u. O6 K
{, K; A% }) W: K
m_pItemElem[10] = m_pItemElem[2];
# p) L+ z. A A* C7 v6 G N m_pTexture[10] = m_pTexture[2];
" x9 u, F' o1 E3 \. F, j // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
; } u" _6 c4 L* b+ i4 g$ o9 m* f } 7 I7 z- s# E+ Z: f
}
" K2 B1 ~0 m% \( i, Z) D6 z( Q5 C9 M; K }else
2 T( s# x' I3 Q; \ if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 2 [, O% ^# g5 d7 ? z+ ~ t
{
$ L( F* _' |, {& T& ?/ |) D" H if( i == 3 ) $ m5 `* e+ T8 C( N s
{0 f: N& o3 a1 `) l3 R" N& o
if( m_pItemElem[7] != NULL ) 2 ?+ _7 |1 t% E1 c9 G- m
{
6 m4 D) p$ ^% F$ f4 F8 _ int nSize = 0;
. P6 h0 O1 w# U8 o6 @. |$ d nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" d& v+ c {9 ~7 T, R# } nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
( J4 Q u/ }0 s if( nSize > 3 )
O8 P, R9 O) I Q' U/ Y {
0 f2 a. w$ C. X6 \2 P2 `0 O g_WndMng.OpenMessageBox( "oversize" );
/ f ^ s2 t5 L& f. P' X! B: c return TRUE;
2 }+ n, J' J5 B" @" [3 r }else% q5 t" x- c& \/ q
{! l; @& c* D) T. N4 M! \/ I
bUpdate = TRUE; 9 F8 n3 P& a' c. `
}
& |4 Z4 v: L# p" m" L }
2 i9 g, O. T$ d8 s, g if(m_pItemElem != NULL)
0 y, g6 \ k6 i m_pItemElem->SetExtra(0);
2 K$ u. D1 e: d. M( _# \- D( o: ?; i4 w$ `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: e E! }3 Y; K3 }7 U m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* n6 o, a. f: A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 a8 b `6 \" U$ c1 _4 d( I
0 A! E0 I7 ?5 [, @
if( bUpdate == TRUE ) & w% E* O# u0 u2 k
{- P- w! f7 P n; t
m_pItemElem[11] = m_pItemElem[3]; ) h' {7 x4 S, b& D
m_pTexture[11] = m_pTexture[3]; & u- C! f# {, j* r# e5 F. P3 C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );/ M. Y' P6 {* R
} 9 ]% O) @1 x/ }% O" D% s! y
}
5 Y' Y3 f+ c' c7 m3 e+ N if( i == 7 )
0 U. {( T; R0 a! Q9 {' ?4 f {7 ~7 {/ Z$ D2 B3 b7 @; T6 i3 b3 o
if( m_pItemElem[3] != NULL ) ' \ y+ N* K ^1 g
{
# u& x" n8 _2 E* q* O int nSize = 0; - I4 P2 \/ L7 n# Q- a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* X' [" g; k" k7 \# x0 } nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
?1 E; p9 s$ Q6 i) N5 [1 U if( nSize > 3 ) 8 o7 x0 \$ R9 e: J5 P& `
{3 W( f6 \; ^8 F" c8 L3 j' w' q
g_WndMng.OpenMessageBox( "oversize" ); " ]; ]: [7 \, n* K2 \ r/ A' p
return TRUE; 6 X3 A" I, r/ c1 g
}else0 b' T4 |/ b& i$ w
{
4 Z( F) ~# d0 L- r+ U: B/ K bUpdate = TRUE; / r$ N8 c2 U3 w' k2 l" _
}
9 i, z6 \' r( r) G* P }3 ]( _) x: K$ }! s
if(m_pItemElem != NULL)
v0 h+ N& f( o: I m_pItemElem->SetExtra(0);
4 S1 v% }: W& E! i. x ~9 g7 _# N! B0 U$ B8 R
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! d/ M% \% @3 m7 `, B# X7 ^
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 Q% t4 u C- n3 J2 M
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ x7 w6 \/ v$ D" M _' k
6 S! a2 s+ _6 E. f1 t if( bUpdate == TRUE ) ( P# v1 H9 A2 N' D
{
4 g1 V! z" G4 W' W9 s m_pItemElem[11] = m_pItemElem[3]; , }* X# T# Y/ C, |- a
m_pTexture[11] = m_pTexture[3];
0 Z ^1 `3 Q' E# W4 W // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );* m' e5 p$ s% |; R
} 5 I B% g6 q. v. D' D+ D
}) y/ K- t5 }: n3 B3 C8 s
}else
b! a4 J2 C" a. c5 D/ S# F {% a' L4 w+ p+ t
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
/ W$ h& |7 ^/ [ // wrong tab 9 w, G: |- n, S. [$ H* h% J; i
}
8 [5 ?: A5 T7 v; Y- [ }else3 v0 {" s$ W0 i; Z! G
{( g6 }1 w0 v2 G+ u; {+ [
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 0 t! d/ N' S x7 L
// not blessed
' p1 f! i+ X$ C+ s' j1 o/ B }
; Y5 }1 I; G* l1 K/ p8 a# H } , w0 s( y# d$ m# _9 X; N) Z* V0 Z
}
. _- N% W* |, R) ]3 ~' [ } + y, a. g1 V5 `, {8 Z3 H& U: N
$ b. z9 N. ]: y A
int nCheck = 0; " `6 f5 H! u8 y5 e" R" Y) c3 ~
for( int i = 0; i < 8; i++ )
1 ~3 H2 K$ H; l- l { 2 ?1 g+ a- P0 Z% W$ X
if( m_pItemElem != NULL )
2 S8 j" g$ L) t( p nCheck++;
d! B! r7 r" p* U$ A2 j2 N }
5 M4 [$ P/ B" {/ |. u2 M, ? if( 8 <= nCheck )
9 h9 B$ O2 B2 a' x3 v) n4 p {
: c! o) [; J! N9 Q- A+ x, F CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); " I: U& O: J# p; G
pButton->EnableWindow(TRUE); 6 k. m! K; k4 r# x7 s
}
5 A. `+ V' v' e2 D8 B3 } return TRUE;
b- c0 [+ W x& O5 u} ( d n% _7 w8 _- O& k
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
n+ J* B: g: d{
2 |: U+ H" l& Z* U! y7 ? y3 W+ Q switch( nID ) 1 _( }8 n+ Y) o5 R0 G
{
8 C* w/ [/ [" K* z case WIDC_BUTTON1:
3 F l$ s) Y5 ^6 C { % w. t. l# S; K5 v' x+ }" N, H
g_DPlay.SendCombineFashion( 2 i: ^1 c6 D; B$ ~
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, : N( |3 t" x, P0 v, P
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
; c+ A: L) D4 h# z% M1 p: ] m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 3 T& ~% ~! A5 M: n
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId - h9 A# g }% A
); 6 J/ J9 k+ `, \/ F3 r; n# c4 R# a
Destroy();
6 @2 s" E/ V' } break; : ^1 a+ f+ N( L( a& g1 ^
} 4 m' K8 U& r. f) M$ @% j
case WIDC_BUTTON2: / k2 r( Y8 V3 T7 e+ b
{ ( r) P0 ?0 J/ j
Destroy(); ' f6 P% u6 B7 S2 B' ]1 ?
break; / N( g) b0 Z6 W; L5 f! s( L) D
} : O9 R' L/ q4 z$ ~5 n( i
}
9 m( q# \) s8 X return CWndNeuz::OnChildNotify( message, nID, pLResult ); 0 m/ M* X% O8 J* i) X! Z
}
# _" J. P7 u' A b#endif // __FASHION_COMBINE 0 a% o+ M; x- [
2 F% k- s" U; G! J: u1 V
----------------------------------------------------------------------------------------------------------------------------
4 @ `0 c9 `2 iWndWorld.cpp9 N& U+ M! s6 d+ \: d- p- q. \, g
在 case MMI_REMOVE_CAMPUS: 9 e! a# [3 j: z; q7 F
{
4 e7 \' {! }+ |( O5 c2 s9 `" c if( g_WndMng.m_pWndCampusSeveranceConfirm )
9 y$ T5 i; H9 ~; h+ ^ SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); , ?! s$ Y4 D; m: O1 R2 c
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
! X8 f/ B& w5 E g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 0 _& Y- P- G$ h1 ?
break;
3 N! I* w* w3 h } E# a! `# o0 M6 ^" u; O5 k! p8 Q
#endif // __CAMPUS 8 d) f' c, R5 Y: @6 J* W3 ^
7 j0 ~/ m ?0 E" F0 Y
下面插入 #ifdef __FASHION_COMBINE
& R3 ~4 c9 G2 S; b" P' G* x2 j case MMI_COSTUMEMIX01:
9 N+ A. C' b8 i3 v {
/ u) H, R1 z' p+ J5 B. F* z$ [ SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
O7 L) ^# n; o g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
3 m; ^: ~' d7 O( l; G g_WndMng.m_pWndFashionCombine->Initialize();
9 M- r% ~8 c) c1 Q/ I } X) S% C+ l9 ~; z& Z) b- m( I! G+ h
break; $ @* P. T6 ~) _5 u6 }$ ~1 m
#endif // __FASHION_COMBINE 6 D& b, U6 E; A$ j5 n8 e2 v5 H
4 X5 }+ N& W S3 M0 ~+ e
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- y2 m+ I' G! l( T: h7 K+ ^WndManager.h# C. `9 a5 U2 }4 N s! ]% [5 e% c
9 I2 @4 o, @( U8 F2 Z7 b7 ]: C
于:
3 F: A$ H2 @0 ~. P5 Y1 SPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
* ^; n* [ f5 j6 {3 ` CWndGuildHouseBid* m_pWndGHBid; ! i9 ?, Q' O8 Z' }- K8 E6 B
#endif //__GUILD_HOUSE_MIDDLE 1 N9 W5 T3 g) ^ C- J& `( s# p
& Q3 g2 Q0 \6 _; Z& P 认为:
+ m( [9 ] a3 rPHP代码: #ifdef __FASHION_COMBINE" ?* C# v) c4 U0 l1 B0 K
CWndFashionCombine* m_pWndFashionCombine; & x F( _, G* L% F+ Y4 p
#endif // __FASHION_COMBINE
2 @' G# C- K; ]3 n: i( V! S" M" T# E# W' ^* Z6 @& o
----------------------------------------------------------------------------------------------------------------------------& w: C/ e c2 D% x1 b
WndManager.cpp
* B8 [. O1 |# D' s; ?6 [- d/ l- M" T) N( s2 P; p
在 #ifdef __GUILD_HOUSE_MIDDLE
0 i3 W, C/ P( v9 ` else if( m_pWndGHBid == pWndChild ) 2 z4 q1 s) \: t
{ ! b$ {; Z' a0 m) ~5 e
SAFE_DELETE( m_pWndGHBid ); / b6 ^3 A5 c, w+ }* C; \! m9 c6 s
pWndChild = NULL; 4 B2 ~6 N- {# j8 h' `9 y. ], M
}
. b; J2 C) M" t/ o8 `6 J: Y. ^#endif //__GUILD_HOUSE_MIDDLE
! b& G6 t) j' O. D+ l& M1 o
! r8 }" g \) V5 h 后面插入 #ifdef __FASHION_COMBINE
4 a3 A4 K; ~# O" a H- L- e else if(m_pWndFashionCombine == pWndChild)
1 q4 z# g) t0 v7 O* m {
& l: N( r- \# s6 N SAFE_DELETE( m_pWndFashionCombine );
6 n a5 I2 Y/ N+ |8 E pWndChild = NULL; ' N: f$ n6 z+ ~ f9 C7 \
} 3 o& e4 t( g' u" [/ g9 d! o, T
#endif // __FASHION_COMBINE
( D3 A% {% I$ n u7 z P6 v5 y! @$ e- ]+ ]; o/ j0 f: y' B# p
----------------------------------------------------------------------------------------------------------------------------
& S/ j, S. B$ h& o, m3 aDPClient.h. C$ m* e0 X$ `1 E6 k( u5 E
" i% G5 j4 X0 j( `! J5 ~! o7 D" R在 #ifdef __GUILD_HOUSE_MIDDLE
+ N: R: M o7 _$ oprivate: 3 W* T3 j9 g2 }
void OnGuildHouseTenderMainWnd( CAr & ar ); $ B: t: X8 G B* A
void OnGuildHouseTenderInfoWnd( CAr & ar );
7 T( I* p& [- u8 R/ J void OnGuildHouseTenderResult( CAr & ar );
' C6 j2 E" @% b' H6 m \public: ( n7 D. W7 z$ A
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 7 a' C+ ^; J6 y3 g F" u1 I
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
* b& O2 {" A- V* i void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
5 q0 F4 v# N L' L/ M9 \7 r" M#endif // __GUILD_HOUSE_MIDDLE ! Z7 h, V8 C$ H( h' T2 c
% v% X( w3 a* v4 ^) N
下面插入 #ifdef __FASHION_COMBINE
% ]- k3 @ w r7 r void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
0 }! C8 ~3 @: R& y+ u8 g#endif // __FASHION_COMBINE
) |. j4 @; `% v; }
4 R) b* B9 b2 m4 G1 @ ----------------------------------------------------------------------------------------------------------------------------
, R5 a6 b; H4 s+ Y& }* U4 a7 IDPClient.cpp: b4 F! E- s4 I& e, P
3 R5 \0 y4 W/ [& }( t9 F# w' m在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
. B1 v; {3 k% w' {! W& v{ 2 I# G6 ^) M. r) P4 S) ?0 L
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
$ j7 p7 k6 A: _5 Y; T1 F ar << objGHId << nTenderPerin << nTenderPenya;
5 U4 M7 h6 W6 M' m* q: x" Y# R SEND( ar, this, DPID_SERVERPLAYER ); & ^/ u! h0 m5 M' V5 U8 V& p
} / W. a2 Q8 Z. k( E8 f3 _
#endif // __GUILD_HOUSE_MIDDLE
; j+ C' s Q! x @; S& U! h4 u$ J1 H/ O: e6 E3 K T, N
下面插入 #ifdef __FASHION_COMBINE5 e+ U/ @; G3 [3 J2 [
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) + a) X J) @# S. K4 @
{ + v, c0 R3 \2 ^0 d3 Q
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
: m. F+ O# a" ]) r) B ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 2 I Q6 W( N$ o
SEND( ar, this, DPID_SERVERPLAYER ); " w, ~6 C# J2 H7 |
} * h3 o4 w5 h; P( O2 j3 P# V' r
#endif // __FASHION_COMBINE R: x, o1 l( `
; E: J- S) Q4 \
----------------------------------------------------------------------------------------------------------------------------
) k9 [! s* L: y1 \8 N
4 Q1 A3 v" X5 O6 t! s现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE * h0 e7 E+ Q0 N+ ]1 i0 \, F5 x0 L
4 y* P! j% A% x" V6 s ----------------------------------------------------------------------------------------------------------------------------/ F5 B# X ] w2 v5 d0 a
+ f1 k6 d( x3 g0 t x" E
! X s. q7 x, |/ H4 x9 k- L
( x8 B: M. a) H如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。7 S& o' z J" @
9 j" E. |% `1 k* S, h$ |0 F7 {5 B7 E' n' O
~怪物 / T9 \/ u- `% b) L, d2 k, N
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