|
莫因E * PVP
7 i7 W/ [. G+ f! C
|$ f6 K& }! e! t1 Q/ u/ ~( E: b* g+ ^& X5 i5 H& b/ e
. N3 f7 e. L6 X今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
+ g* X, S, {9 a6 q
: m: Z/ r+ Z# P0 `, u' G- [7 E+ h有大量的代码,我已经测试过它,它可以编译自己1A。
3 {6 F$ Z( I! Z, N
( \ t1 x! w- Q& i8 h' w- U; Q1 B" S8 E' _2 e+ N
现在会如此容易所有的C&P'en
: ]. C; C* z: v* T; ?; X; _: I3 \ [# h: A1 O( P+ C! c# q
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
1 H+ l2 s% { S5 J3 y) ~" c; T, o4 F. D0 n# \
你说我成功,资源应该时装组合系统顺利运行。+ J* r9 y5 ]$ C, I
1 }9 q7 K- b) p3 m+ O: D
$ n/ j3 x j: `
, h8 m6 M( l6 Y首先是学分:+ w8 H* ? {' C# j$ j, w
: q- a/ p) p" I! O- ?- TEtioom(90%)
4 l; i- ?( Z; I1 d q7 Y4 F3 o怪物(10%)
% w2 t; Z2 F0 w- l2 r* P* }/ x6 h! j/ S* a5 z6 M& W2 h
9 H/ Q7 ]& `" K3 O V
这里的问题,而是“不问任何小型或定义语法错误。”
+ g e6 a7 b5 a; y( M7 v
9 l5 o5 c4 w4 J5 [( c! w) m: Q' [" O. \6 S8 |; r
: n" `$ g6 e, @% h+ W4 I$ h' J1 z
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唔够讲,这里是答应释放: randomoption.h
% m& k; h4 l! h/ Q7 t
8 u j# E, f y! l6 M) q* _$ G在 public:
& M. j2 Z) g8 O: c. O bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 4 P/ o( A- x+ H4 R8 G
void SetSafeFlag( __int64* pn64RandomOption );
) v* T- {3 U3 D$ ?+ d+ M void ResetSafeFlag( __int64* pn64RandomOption );
* I5 i3 M" q4 {, ~ // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® + g2 ~; J9 c% q8 W8 z
+ f9 n) u) n$ Q- y: Y$ w5 m 这下面插入:
8 k5 s$ q! c- B) |
5 h6 ^0 N2 s, y) o! Q' v' m( j4 B #ifdef __FASHION_COMBINE9 ]; @% S& ?2 a, I1 v
public: ' G8 t$ E- i% @ n2 Z& H" D( v
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
1 l, d, r$ z) \3 o# a1 p" A/ R9 F0 c#endif // __FASHION_COMBINE 8 o# k0 ]0 \+ B( P1 v1 s
$ x6 O$ m2 \ c( }4 Q6 t
---------------------------------------------------------------------------------------------------------------------
9 c& \! Q" w' Z, o. yrandomoption.cpp: h& n( A# m1 p( Q, b
& w8 G9 d' ?) n& y3 g7 Z
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ) Q: l) f* A$ M; L
! b, {) ?' O0 X6 L: M/ O 下面插入 #ifdef __FASHION_COMBINE
" h% i. e9 e/ p7 Q& e5 T' uint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) # r. g. I. n4 c; K& Z! X
{
: `; d+ r7 U8 t/ D" a7 r int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
6 }# b0 c+ s7 h int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
- U3 H3 q% s3 J! u/ Q
& n, E* I. @3 ~9 f4 W, U9 T if( nMainSize + nDestroySize > nMaxCombinedSize ) 1 d r! e# S3 N, j
return 1;
3 t4 k" P* f% f) p* ^1 ?1 l
# l/ h! U7 D2 A. o k$ F# A8 @ for( int i = 0; i < nDestroySize; i++ ) ! B# B# |/ }! b) d: c
{ 2 B3 A) c9 b( }7 M3 B& |9 q- C9 p
int nDst, nAdj; 6 {/ ^+ { ^( w3 H# c/ C# V2 `/ q! T# t
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
) I/ X# ]' }' a) G' Z$ J# E g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
# j+ ]+ J! ^. v& _2 I+ J6 E* T } 4 b' f: k H# L8 B- W0 m I+ e5 C# l( ~
return 0;
9 {! `" E; s7 c2 u+ `# l# B8 ]# R}
( \8 v! H X. b& e) |#endif // __FASHION_COMBINE 1 j8 Y7 e; N8 L0 S
& E6 g- C8 D3 a3 |
-----------------------------------------------------------------------------------------------------------------------
: X% j! i- d. W+ K6 ]MsgHdr.h: A6 q+ k$ [1 p0 y0 s7 h
7 E4 o* {& @* g% r插入 #ifdef __FASHION_COMBINE Z" f) O! X$ A. C! s3 G: `% U
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002998 d% X+ d; p @
#endif // __FASHION_COMBINE ) E; _; x8 e U) H& S% Z
& @; }1 [5 m) |* l
-------------------------------------------------------------------------------------------------------------------------
1 y1 V1 L* V% L9 ?/ R6 hDPSrvr.h
* x+ y/ }# R; A% G! ~. m( X3 U; ^5 }7 |
在 #ifdef __GUILD_HOUSE_MIDDLE
$ j# d7 ^: q5 s void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 h- y0 l9 } |0 ~
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# a/ J0 |% D6 H) K- t) E void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ' `+ |. V* c/ C
#endif // __GUILD_HOUSE_MIDDLE
[) @: A- @4 s) D+ \( b
/ @/ S9 L) j6 E- k# [2 x2 w 下面插入 #ifdef __FASHION_COMBINE! i7 v* K5 X# R- T3 \, E
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) F5 Z1 H& v7 b5 p( z#endif // __FASHION_COMBINE * n5 Y, B3 G+ B
* g- O+ r7 {2 T, P2 H! G -------------------------------------------------------------------------------------------------------------------------% M" d2 z" p( {
DPSrvr.cpp
2 d! C5 [/ m; e1 w; c+ o5 r在 #ifdef __GUILD_HOUSE_MIDDLE
- K8 \8 |, d2 u6 J5 o/ J' {4 c, r ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
* U$ Y1 B2 |- M$ B D: ^. x( F) W ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); / I: k9 F+ v; ]2 n7 _6 G
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); u1 D4 I4 P) H, B
#endif // __GUILD_HOUSE_MIDDLE 3 h0 x# D2 U V# A9 h
1 ^+ {, [5 ]7 N8 e/ t
下面插入 #ifdef __FASHION_COMBINE
. |$ }! b# l. W7 t* z0 Z% A! Q3 J ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 0 \+ N6 I5 q0 _! a
#endif // __FASHION_COMBINE
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' i) P2 H9 h" d& B C4 \在最后插入
#ifdef __FASHION_COMBINE7 _- u/ d3 ^0 h
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
( L- q' L8 ~ F! O0 b; J: t6 G{ 4 x) G. [1 n; u2 H( X0 i/ C2 R% F
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
2 c- e7 i" Q; {& M2 h1 v+ ^& J if( IsValidObj( pUser ) )
+ p) F* U6 r4 g# W { 3 C( ^8 l! i& G/ j# a
DWORD dwItem = NULL_ID;
7 V3 a1 G1 @5 P7 p/ V3 R CItemElem* pItemElem[8];
1 Y7 D) O+ C0 Q0 Q* E% Y1 c5 n% w y' V
for( int i = 0; i < 8; i++ ) 9 p C% h/ `& q
{ 1 H" V) C( d' u
ar >> dwItem; ' I* x* `; o3 a r& G
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
6 _5 H" M% m, `3 }7 R, s: u8 F if( !IsUsableItem( pItemElem))
' d# Y. D: A8 i& L s! [2 n3 p- \ return;: f) u3 Z4 ^" _* ^3 H; c2 ~! I
}
; t5 E4 Q E! \5 M4 o if( xRandom( 10000 ) < 10000 )
$ u* T% }9 S/ ?! k% C {
: v+ ]: M5 t0 Q3 o# Y5 a int nResult = 0; # w6 y: f/ N. M; h6 L: L: u z
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
* X$ O+ z. s3 ^/ v nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
+ s6 Y6 H1 I/ c; [! {3 }9 } nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ! m0 [' d2 ]" W3 E S
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
) Y3 I/ o- Y3 K& x5 c Y% N2 d) u if( nResult > 0 ) 5 r% Z; ?0 r! W$ I- p
{
- V6 A" [* h+ G' |8 h Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
, ^' t; f4 `, ~. u {
" q" H( V% p | pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
9 }, K/ y. a* {; r) A } P0 ^# [8 z# X
for( int i = 0; i < 8; i += 2 )
' n) l {* W2 w* F { 6 V9 l$ P* ~% t
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
/ s, v# R5 t' X, v! `' y }
7 S+ ^- ]4 Y. D9 Q7 m) T* ^
, j! g9 E9 b" r# T pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); % e" M/ V! F8 U6 M
}else 0 h: }3 u# v _8 z E
{
0 S! g$ T% V( y, t2 G# [ pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
$ Q+ T3 M8 J) k6 U! ^6 q: d if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
0 f5 S6 |- P. E# Z3 w g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
5 t. D' [# k" u
4 y4 |" E* A! Z l' T3 Y if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 9 J3 W* q# \3 m# L
{ / V: f! G4 M' I: ^
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
2 q* Z Y$ d$ M- `" g9 p* n pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 6 d- ~1 s6 S1 S1 {4 C' o) x
7 B _/ a& V4 Y" ]+ V+ \ }else
( w. n, o& c. z; x { 1 v% p( @$ h8 _( E, F- V' t
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
& h r# C V% h, a for( int i = 0; i < 8; i++ )
& C* i, d5 T1 t8 s# h {
# g5 ~: Y3 Q& c, f+ K+ D- p: S pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
; {% Q( \' D/ I# l( y }
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} 1 C% A R+ L% m- P* d
} 9 @0 h8 m0 p2 E1 H- `
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
: S W' ^% I3 r3 K1 O" HWndField.h
( x r/ y9 N0 \/ S# ~( q) }在 class CWndCampusSeveranceConfirm : public CWndNeuz 6 ]" j8 \' I8 S' {, \$ l
! j0 T9 ~4 L% ^* G3 f' i- |
下面插入 #ifdef __FASHION_COMBINE$ a) Y9 I1 K$ H: P2 o
class CWndFashionCombine : public CWndNeuz
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public:
+ O$ c, @+ o% } CItemElem* m_pItemElem[12]; ! J5 b, g; l/ }1 N2 `0 p! Y
CTexture* m_pTexture[12]; ( f9 \( C" [) _2 X5 l
! \' {1 f* y0 \3 q& @- X6 L u: [public:
3 g7 i8 f. ~1 V CWndFashionCombine();
% }3 }( y7 N) ^! x% B8 d8 k virtual ~CWndFashionCombine(); 4 g$ R) ~! O: o
8 i4 M1 y8 _4 k; d virtual void OnDraw( C2DRender* p2DRender );
' ?7 G% R. S- |6 L& M) @ virtual void OnInitialUpdate();
) n: P5 ^" j, W; G; j, D virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
" O- {* u9 F+ p$ c( S' N4 ]+ ^ virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
, u8 M) |7 R6 S1 e' _ virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
1 Z1 h" v& E5 `, i# O$ r virtual void OnSize( UINT nType, int cx, int cy );
% V8 g9 E5 ?* H5 I0 ^) Q" e+ \ virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 8 V: Q4 a! M) L
};
! ^* W% y4 o y! k; Y#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------: V+ B0 p3 a/ s: v/ {$ U
WndField.cpp! c9 u4 Z: J+ k1 G- }
在 #include "wndwebbox.h" ; V" c* [% `, z) @' I
( V1 O* }. g4 } 下面插入 #ifdef __FASHION_COMBINE* [! w. d0 s9 F$ s
#include "randomoption.h"
3 W: t0 j8 N+ L+ ?0 k" A#endif // __FASHION_COMBINE
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6 i6 G0 ~3 V2 f0 Q, A3 b* ^; H 就在最后:( y, A4 Z6 {$ e5 Y- }6 M
PHP代码: #ifdef __FASHION_COMBINE
2 p4 f; U, h9 n% @1 e9 o$ {- BCWndFashionCombine::CWndFashionCombine() $ V! t# t8 X" j% g4 a( T
{ * [9 o8 X" E, Q1 s
for( int i = 0; i < 12; i++ ) 5 V. T( b. W X/ j8 T# D8 p
{
% U3 v* m8 k" c( o& w# q m_pItemElem = NULL; ! i) p$ P0 H$ [& K6 L2 j
m_pTexture = NULL; ! y2 U* F9 o4 E0 Y5 j2 d
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));! U5 t, q2 V' {1 ^6 }$ i! P
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));; E* }$ E% b8 N* C, m+ M! a% H) P# a
}
$ @* N& m k+ J$ S} 8 l' \7 D X, D4 u1 Y2 D+ T
CWndFashionCombine::~CWndFashionCombine()
; y2 X- O( d1 c; ^# R6 ^( i{ 1 \; J5 r- B+ u3 `' d+ X& r
for( int i = 0; i < 8; i++ )
: a* G! o! `, j { + S$ q2 u2 K& p0 N; R4 S' \
if( m_pItemElem != NULL ) 7 w) }. a. W+ c4 s
{
. g2 U7 x& D* n- W if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) * f- j# u% p9 O# t
m_pItemElem->SetExtra(0); : O, `. A$ W6 u2 B
} ) `; k0 `) }" |% U' a* b& O
}
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 3 z; W3 H# H- r( Y7 o" T9 Q+ L
{
l& ?4 j- T3 c! D* a LPWNDCTRL wndCtrl[12]; 3 D$ C0 o0 V5 r* X4 w7 D
* X; B! r5 D' M. {; H! ?
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
$ H7 _' |4 t# G$ x wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 4 G' d/ C: @5 @$ C7 l- _5 h
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
& z9 V0 z) x, S4 s wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
5 z1 Z" p3 s; m3 w7 c8 }% p wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); : k0 o( e* I6 O& K: u3 J
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 6 [# r: d- |$ ]
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
7 z& D# ^' Q) z2 l wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
1 K- z9 E( v: f3 _( L( O6 k wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 3 ]) E- s, F- w* O9 C
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); / s+ S9 j8 Y5 S0 u' z
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
0 F' w2 k2 T( N# P: | wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ' l Y) G' |* Y& L
. }- Z9 q0 R6 c; C0 w# y for( int i = 0; i < 12; i++ )
6 U P. D# y% i { * ^4 P6 R# S% F6 d8 g9 A+ H5 S
if( m_pItemElem != NULL && m_pTexture != NULL ) * t" O R2 V% p$ u+ C
{ : Z1 D4 v0 }# Y9 F- t; m& S q
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
7 S N- M _* |! e/ J) f+ L }
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} 6 C# {. N/ B. E2 Q, C
void CWndFashionCombine::OnInitialUpdate()
2 L6 K# f! v6 u9 Q3 D' i9 f' W{ 0 l1 R9 y( u- U. [5 n
CWndNeuz::OnInitialUpdate();
6 c1 E3 \. R1 f! M6 Q" N3 |; J, o
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ) \* K# \5 @ b$ k4 B
pButton->EnableWindow(FALSE);
: ]: P9 A; w' |5 j5 I ~9 [0 A
/ N* z o ~0 Q# P7 A( O! q0 }, U MoveParentCenter(); 3 t) w( @ g# |( N, n) N
} 5 k% ~8 F v& J* k$ T" a' L
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
; n8 d) w" p1 j; v$ K% g{ : \( ?; p) _! y, q9 J( a( H! M
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); $ A. {5 W, J/ S5 l! q9 t& @
} 6 M3 Q3 n( {1 l) j5 B. z7 x
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
# s) m( r6 [$ Y: v- X{ ! v& ~- Q: L7 ^, }
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
" w# N0 H4 C9 b" l% ~+ V7 O- y}
5 @- w% }' a% o$ t7 l( G4 _void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ! g, [' o6 e7 A0 r) q" d* O
{
; n! K5 b0 V5 m CWndNeuz::OnSize( nType, cx, cy ); - D# Q' q8 ~' x
}
! O3 m9 h/ r; d8 G9 Z" L( H( R' d. s7 S: m. Z% I: h, B( B) x: Z: v
. D( J* U I) S7 x2 C1 d, g/ N
: A7 w; e! L' b: q4 V) fBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) . k- K, V; F! B9 B3 U5 I. ]- L
{ ( _- U/ }% z3 M# \, n4 g0 @$ v
CRect rect[8]; 4 L4 s3 B U s3 a. W% G; a, d
LPWNDCTRL wndCtrl[8]; " u' I1 j9 ]1 e2 O8 z9 c Y: V3 T& ?
$ `1 ]; N, R/ W, m wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
: O) j+ K" B+ q2 e3 s; c1 n wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
* T5 u2 Q; f, c. a; v wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
: l; D' i7 M5 f2 L$ G0 S( I wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
& r( N( @. j# ^. }/ G1 {( D wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ; y9 Y; `( q) I9 M$ U4 H
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
0 f3 E7 C6 h6 k' N: m2 j. ` wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
9 X# U4 }, G- u# a wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); - `" Y/ j3 W' a. N4 y4 ] e, w
) ^$ v( v) E' g0 j BOOL bUpdate = FALSE;
- v/ S3 l3 L& k6 W
0 V1 M% s. A. _/ s0 S- z1 T& A5 W! S for( int i = 0; i < 8; i++ ) ) Y, L0 z" W- Y1 O% ]' ^, b
{
# k3 N/ k9 \' F: w: Z rect = wndCtrl->rect; 9 w1 |0 G' r. h: N! q7 i
; Y- {5 i! Y% h2 J
if( rect.PtInRect( point ))
! i: E) Q) f6 r* t0 d+ h4 y {
# h- [3 `9 A$ L" W- Y$ _) b CItemElem* pTempElem; 8 l e8 p0 z# d
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 N# h9 G. B! P2 V7 S" I/ F. k
if( pTempElem != NULL )
& ?8 U: F" p' R l { 6 R# M2 c' `5 z0 Z+ d
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) : ?. `# F7 s6 T0 Z* y2 e
{
9 \6 I+ N8 J5 R: }9 [' l, {6 }" K ItemProp* pItemProp = pTempElem->GetProp(); 2 L* i5 E( {6 A" y
4 W: R7 i: q% J( d' h; [
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 0 Y- b, U, C( s2 Q; V/ p
{ ) {* j" b- k7 v
if( i == 0 ) 3 e6 [4 x% s& x6 n0 h* L
{
1 g7 A O) t- I: h9 j if( m_pItemElem[4] != NULL ) 6 l& s# l0 x2 R3 v- K5 J& j4 c, l. Z
{/ ^! S5 R5 ^- H, E
int nSize = 0;
0 F2 Y' X7 _- s& A' u: x& d7 j nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / j/ F# H) F- B- y4 `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
6 K+ E/ e$ Q6 H) t3 v1 P4 k4 x7 s& F if( nSize > 3 )
! [! L" A: K( p: {- F1 M7 a& s# k) y/ K8 } {
8 [8 l5 G5 {2 n+ P g_WndMng.OpenMessageBox( "oversize" );
" b) S- w9 @6 Y# {5 d3 v) z return TRUE;
! A' w4 k% o; O# g; O$ H \7 _& s }else
+ ?6 c) l* b( A; V4 C6 d- } {0 u( I. Z) ^" W; v
bUpdate = TRUE; . z& s# |! V; K9 l9 a7 T& m4 s/ `! @
}
! d- q j# d8 H8 o# [2 D2 ^! d }
8 d. V% y) k) D2 J) ] if(m_pItemElem != NULL) * w& y. n3 ]8 z9 I2 M
m_pItemElem->SetExtra(0); ( O6 K6 o# A& n/ g
; S' g3 ~7 D9 P# E m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 F8 N! [9 L3 I$ i" J' b: ` K; @
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ v& ]( C: \, L3 f# N& I V
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. h( n |& [: K0 {* V3 f
) D+ L8 u# Z2 U. Y5 n6 R if( bUpdate == TRUE )
2 D( }3 Z3 |$ z2 J* n {, K2 F5 {8 h; Y% i( r
m_pItemElem[8] = m_pItemElem[0];
1 g: u8 ^4 _4 S$ b" J: E; H m_pTexture[8] = m_pTexture[0]; : }. Y7 _3 s! f
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );+ ^! _: x2 Z' E5 q1 I1 d n) x
} % Z0 i( i& v1 C& B% ^ z9 E1 f0 W
}
3 |9 G+ J- j# {3 a. u if( i == 4 )
7 @% Q& K+ D- [7 X; M2 |2 c {. o' _* p/ `! C# X1 t7 |; D' k- n. y( g
if( m_pItemElem[0] != NULL )
( d7 T1 z" I# r M7 v" B6 Y( @ {
, \+ k$ G. e q( Q int nSize = 0;
, o! `9 z0 p/ z7 x, E% v( I' ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 h3 S# @, d$ y: V: C }! T( s! m nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
/ ^" w: g- h) q7 G if( nSize > 3 )
9 Y& S. M4 V- o {0 n5 ^$ E0 b2 k
g_WndMng.OpenMessageBox( "oversize" ); * |0 M. |* D3 g6 U% U
return TRUE; * g2 ?/ @1 b) K6 D8 E* q+ M
}else( r" s0 A# T. \! N Q4 S: g- w! [
{
5 z$ T" N- f$ n) c, y2 D bUpdate = TRUE;
% \0 x9 a. U* ~ }
7 v1 ~1 m: `9 ? }
0 V: f# u" Y- Z4 C* `" G if(m_pItemElem != NULL)
1 d( v- f: N: Q3 v7 K( n, b% N# h m_pItemElem->SetExtra(0); ) @ I8 K: s) O! W( P* Q( d) K
2 u9 f7 U# W$ P% K% K m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( s8 Z9 H, C& M; Q* o* M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * T" `& \- b; w" m; T' V8 m0 ?7 X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 z9 W/ O2 z- h. k8 O2 L( s! M: X% R3 {
if( bUpdate == TRUE ) + Z& _* l4 j) c `' w0 W
{8 i7 I4 F( ^7 r9 T4 z
m_pItemElem[8] = m_pItemElem[0];
2 Q# v: [# H$ e2 v4 B m_pTexture[8] = m_pTexture[0]; # m( r- o8 n! c# b* ~% L1 {
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );8 _: G* {; M+ i8 G% b
}
3 Q) N W$ H0 F, p8 e3 g }
" _. N" t6 p% S9 C m0 h }else' l- c) U: x& Z
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ' {/ n3 m* f" c/ m
{* Y0 x$ G: c; J) W. e: `
if( i == 1 )
, l; j- R, _# K {$ e q, }6 {& N
if( m_pItemElem[5] != NULL )
& Q& O, K& I# g1 X: F {, N/ S( a1 \. c7 o8 S: j
int nSize = 0;
: a: v, q; T" b5 X+ y# H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- @0 Z, M. p/ |, F& r! ]: J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
! w. M3 P, K* t9 U if( nSize > 3 )
& [* I& {# `9 C4 A( j { M7 p* ?) j8 p6 h& Z- W
g_WndMng.OpenMessageBox( "oversize" ); , a$ O: r! G' M' H% q6 \7 F: L4 L
return TRUE; ! T$ i6 T2 K9 ?6 u2 m4 B
}else
! F) `$ A. {5 R, [, m% t {
! c7 h& T E6 S% V* f; S/ ~ bUpdate = TRUE;
/ _* ~# P8 ^( ]5 y }
* S! q- t2 Q) Y }. ~+ }$ t( `4 ]
if(m_pItemElem != NULL) 3 _+ m( O& Y* s0 j
m_pItemElem->SetExtra(0); - N( v* R' Q- j5 U Y
$ ~+ _3 A7 j# y0 U8 J, P m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 ?+ D; V- u% r6 g# P m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 ]- X# r* h6 c. F! y% B
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 U, |: M: v/ T5 f( Q# S8 i" m" w1 I' [/ X! A ~4 E
if( bUpdate == TRUE ) & t, Z7 L6 i& J) K8 p4 K, j' S
{9 r+ L* E+ X, a9 K3 }6 Q
m_pItemElem[9] = m_pItemElem[1];
8 K- Z' e/ T4 Y( L m_pTexture[9] = m_pTexture[1]; ' p! A8 v. S, a: i9 @6 c
9 a# ~8 \8 C, ^. e$ {9 v// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );8 z( ?4 L. F8 Q, l) M
} 8 y$ l- B9 j+ k9 i
}
0 H3 Y. n- t- S& Z if( i == 5 )
7 a; Z; G; m( E8 I {
7 X) n8 |. i& m% L u6 f if( m_pItemElem[1] != NULL )
9 q3 w4 f3 @2 v/ L4 ^ {
+ q& d& p: O' l0 `, E. o$ R S int nSize = 0;
, X9 T o3 V1 M3 Z C! u- B9 m, E nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 N6 C: b1 `3 F0 P( K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 2 @) d5 `% p0 t: J
if( nSize > 3 ) ; l, d2 ]5 n" n/ @+ A3 D
{! c; x5 t+ t, M
g_WndMng.OpenMessageBox( "oversize" ); 5 f9 V& }+ u- c1 H4 D: g, [
return TRUE;
- [9 v' l, H% ^" k: a0 [! w0 ~1 V }else- Z: ]' S8 U8 A0 k2 i8 P, r" W# D
{
8 q- E8 h- L. W5 H' T bUpdate = TRUE;
" V+ j. j1 k1 ] }4 z% i$ \ N/ q- _8 h
}# s Q0 u1 b# O s0 B" |
if(m_pItemElem != NULL) 1 B8 Q% w4 C( T; \9 |0 @! ^ P
m_pItemElem->SetExtra(0);
" D# s2 q. B2 L7 O. Z" t! r" \ A1 z, @
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : H# O, E8 N1 _9 k8 F
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 Z+ Z& s) a; N! W: | m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : L& ]0 N8 A" X( A5 a/ H2 w3 _
4 \! b/ x5 c4 f$ U* a, m# { if( bUpdate == TRUE ) - {8 a( O, v6 q1 @( i0 D; x+ i
{
. i1 G" j- y2 O' k; F# K m_pItemElem[9] = m_pItemElem[1]; 8 }. x& O: l5 o
m_pTexture[9] = m_pTexture[1];
' d0 p% @ R) ]) ~+ I //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );( M% u4 @- d; s( h# i h9 D
} - i9 N+ O! t) ?# o
}
7 j6 c* R3 t$ z3 k) i6 n) Y' ^( t) g' L* a! J }else
- ` p& \3 r' E9 o if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) & @8 o5 m5 y6 u, A
{
3 F3 A2 L3 y# P5 G if( i == 2 )
9 J% w2 B" k; y4 k7 P {6 ?/ ]( ?# {- Z, o3 S
if( m_pItemElem[6] != NULL )
) M, S3 d* x6 E2 M- A4 Z7 q {
$ r n3 G0 |8 m9 x int nSize = 0;
3 j" K7 e$ b7 d3 L+ }6 x. Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 T# r9 x8 D- N( z. V4 F5 V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
% N1 L, g9 a# K if( nSize > 3 ) / `* o# N, b3 } I3 s
{2 C: A( l1 @" J+ G. Q/ H# t
g_WndMng.OpenMessageBox( "oversize" ); 4 D8 |3 E1 l# o. j$ B
return TRUE;
; v* _3 R" h+ e1 K. g- m$ w6 [ }else* i6 d) K, C6 l! s
{
0 D! t w, z6 T2 B% l8 p bUpdate = TRUE; m( T* s" E) L1 b$ h0 l+ z
}
/ p" L( B E8 w3 a }
. D6 R0 j9 f$ M! H( { }- \: o if(m_pItemElem != NULL) , _4 x" \3 Z' V& |, P$ c
m_pItemElem->SetExtra(0); : q7 F9 a5 n* [% O7 A, A+ j. c$ l
1 V9 q( r8 O& @& L$ K6 n: Z! o* b, x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- w# ~3 n& _( `9 m# W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & z7 |0 e" i7 S! X R6 _
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . Q7 S3 \2 ~) L5 }
c+ f+ k3 ]% g4 a) _! G if( bUpdate == TRUE ) 6 {2 @0 u( n" R" |1 h/ X" F3 \5 x6 R2 Y
{
6 _" A- {: ~% G) f4 B% c! y m_pItemElem[10] = m_pItemElem[2];
* [# o9 }% F% D e! b, }) Z$ ~ m_pTexture[10] = m_pTexture[2]; 2 w& J9 I% ^' `7 t7 ~0 v
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
/ J& e0 } Z* c, q } ! x! E& n, n/ `6 C4 K1 r
}* h A+ X% R3 W. r1 |- { c
if( i == 6 )
- U2 E9 l$ C% X+ ^( [* \+ V {
0 L: \6 `+ g2 k8 W/ \9 K1 x if( m_pItemElem[2] != NULL )
w! Z+ \ |5 p( _. z$ l {" c* e$ S* W) C6 M; I: D8 T
int nSize = 0; ; ^/ W: _/ A- e# X% g. W* F- `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) l8 j" P* q5 A8 X% c$ u nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
) R- _! E6 I4 i: j1 w$ u8 } if( nSize > 3 ) 3 m9 p* z0 A/ Q& O" J
{- C# v& |9 o) k# Y6 F6 @6 ~; g5 p) |
g_WndMng.OpenMessageBox( "oversize" );
! p5 N* \: {7 b0 O4 b return TRUE; 6 c" [5 P4 W) @! ^9 m; o
}else
% }( a( m* U1 o& P4 Y$ ^3 J' p* v {
9 A( P7 o# V- P, c6 r& j7 q7 f bUpdate = TRUE; & T) T' Z! A8 [7 q; _
}2 o9 Y- `4 P5 W& E/ i
}
* j1 k. U# T! A: N: F- t# T% d if(m_pItemElem != NULL) ! s: r3 W6 T! L2 X" m" `- B
m_pItemElem->SetExtra(0); * I: W. m. F2 o- @2 g$ d: B$ Z
9 a1 J: p7 G3 l- S" b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% [. K- O- D6 ]! f, ]7 K, { m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % t! u0 k9 K- ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 d" l1 @' _7 d' a9 ]7 @
6 `% x- i- T5 c: ]
if( bUpdate == TRUE ) * t3 r( H* ?9 o3 ?
{& ]3 a. s0 c9 i4 a. T# Y
m_pItemElem[10] = m_pItemElem[2];
! g9 N( T6 c7 B9 w L( s8 o' t# c m_pTexture[10] = m_pTexture[2]; 1 a( z( q# m; r; J9 m+ `) I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
! p; n. v7 c( S" U/ Q5 m } ' U) x+ N$ ]) |4 y K* d5 P0 F
}3 C- V3 x9 I# S9 n6 ]
}else5 G, n( f2 J: v% e( o3 a
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
7 {/ R# V' A8 A3 ~( k' G5 x {
, G0 K4 V( S6 [, o7 T if( i == 3 )
4 B" a! j) u5 W5 g; W) J {* y; R2 b' K! J0 B3 T l
if( m_pItemElem[7] != NULL )
; g3 Y8 e/ b" v: W1 ` {$ H/ ^4 p+ Y3 s$ r3 F$ o8 r( E
int nSize = 0;
' o$ Z8 ~+ v. i3 j0 L c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: c6 {$ p9 f* K6 B+ ?3 ^: y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 4 ?% j6 {% {+ R4 w2 ~8 ]9 q: q
if( nSize > 3 )
1 D: w! H1 |$ q! w5 K& }: h$ W {$ F5 D& @. D% C4 t) K4 G
g_WndMng.OpenMessageBox( "oversize" ); ' p9 N2 F( Z% p( g0 E
return TRUE; 4 y6 N9 ?, K9 l% C- ?4 J
}else
* g/ _- g U* c& c# } f {1 s, ?# t2 O& E; c8 t& r
bUpdate = TRUE;
7 }, K2 w, Z" { }: s0 ]4 @8 n) i }$ v: D |; U, Z) o% j7 d' y6 i! t' z
}
, G1 S% r2 s) ?: p( m+ P" V! B' v2 p$ { if(m_pItemElem != NULL) 8 b1 U: K O ?1 U% O2 l
m_pItemElem->SetExtra(0); 5 q+ d! H% k: S( e
9 b# g1 J- z8 Y/ E6 d m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& A9 m& a& N: {" b. n4 ~ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; X3 X7 K* g/ Z5 Z$ X m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * s2 H" I1 O6 l# D9 n; a
' a2 Z6 f' Z' q1 E, F/ N: C1 ]( W
if( bUpdate == TRUE )
+ r" I4 k2 k4 H" E. P: d {
- S! i6 i" d& u$ z& j6 O m_pItemElem[11] = m_pItemElem[3]; " G4 N/ L* R: F
m_pTexture[11] = m_pTexture[3]; # f# T% d0 D) J0 a; t9 }
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );* x" F, s* ^7 R6 J
}
) ]6 ]2 w' |% a# _8 M }
! m/ }+ c, g6 y/ [2 [0 c if( i == 7 ) - Q5 S# {* Y0 j! V! P& O( [
{- j* ^% f/ Z( v7 A9 B; l) n5 F
if( m_pItemElem[3] != NULL )
2 [& p# q0 s# d5 M+ a$ v- R {. d, j J5 R9 U
int nSize = 0;
0 ^4 V8 u1 B! b' r+ b nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 h7 k- z! z1 ~: J% ~7 a+ u% K2 G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
1 o0 w8 Q$ |: V6 }$ L# a0 i9 W+ Q if( nSize > 3 ) + G6 D3 J* ]5 K* n
{& d" Y% Y! [3 ~0 S* T' R
g_WndMng.OpenMessageBox( "oversize" ); / c3 n& w* r7 P" T) B A% {& p
return TRUE; # P% ^3 S" J( C
}else! S# A" ^0 t' f3 T5 ^3 S: |) e
{
. l l9 L; ~; l bUpdate = TRUE;
" E; ?( X( C, ?* P) R }
4 }/ |( E% {0 f- T) z2 H* ? }
, \2 y' `0 [: @/ h3 A+ `8 }% l if(m_pItemElem != NULL) # G/ d# \* d- k. V
m_pItemElem->SetExtra(0);
2 |% w8 |7 z& r- h: @* t
' o! n6 d" @ I% D8 G m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 k4 @; J$ [! Y6 l( p m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; o' l2 o- i; o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : y- _9 n. P- G+ @' n: u
+ @9 s+ Q! f5 M! k- R
if( bUpdate == TRUE ) . }& d1 V# t: @
{4 i3 O. m2 [0 f' ]. S- d, v
m_pItemElem[11] = m_pItemElem[3];
6 g. h1 G' l) ~8 i/ t' y m_pTexture[11] = m_pTexture[3]; 6 W; ^) j. @9 \4 W" m% ~0 u7 C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
- L" `* H! b4 l- T8 N } / d6 n9 s% C: x( k: Y% Q1 ]" r3 \
}
9 O' n7 M k; i- N' L* p1 I }else* ^' @( G5 A! Z: N' i' [8 {
{0 l- q' |' K2 o0 v Q7 l8 K
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
' D: R- j0 Z S // wrong tab
: ?, \ f! t# \) C } " h7 F }8 u; K, Y1 [
}else1 s( Y& k: ^1 _0 G
{& i$ \) o9 X. s9 ~4 Z
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
+ A! y. a, P7 t( z: \. I/ E9 h4 u // not blessed
( O: j3 u) B, e) n1 ?6 f, ~8 O }
% p- {" _3 q$ X5 Q# c2 ~& ?8 A } # O, Y% [2 c5 N6 M
}
+ O6 M( n+ P# T; j6 Z" I1 b( _ }
; z$ O' E9 E4 b6 e4 g8 U
, C' }8 l& Y7 S& s3 ~ int nCheck = 0;
+ N) T) b# W& b) N" Y4 t' U9 Z for( int i = 0; i < 8; i++ )
9 G4 @+ y+ Z( P( y2 n a, o% a {
5 r. F! z$ B" i+ l, R1 Q: J if( m_pItemElem != NULL ) ' [ v8 f0 l4 C- ~3 t5 a
nCheck++; 3 W7 _( @8 T3 u3 h/ k7 `
} 4 q G- o$ V& U6 m, ^: C
if( 8 <= nCheck )
2 }) D a! S+ Y' V {
; N/ o% X* n% o) t4 y% r7 M CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
# l& r) }: |/ P/ ]2 k: S6 ` pButton->EnableWindow(TRUE); ! Y' d5 g: j! z2 |. Q( V
} 7 X$ }; U* F6 @3 z: B3 l9 e
return TRUE; " l( O6 [2 n( ?
} 3 t6 t3 F$ b1 ]" L. B2 l3 N
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
. }0 s, y) l# b" B+ M{ " y# `- D' M' _; o1 C0 c/ n
switch( nID )
3 q# f/ [/ h! z j; l- n {
' t& Q4 r8 }9 B) g* B# l; ?2 U case WIDC_BUTTON1: ! I6 v9 |7 x. L( |2 O/ p
{
# t C; w# t0 |5 h g_DPlay.SendCombineFashion(
: V) N2 q2 i7 c! I m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
1 }# E/ ?- s2 K7 Q" ~, c m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, : Y0 I, ^1 b0 l, H
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
% ?" ?0 L: D. U5 A m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
% `* Y0 \) ^9 C1 I* v# [; E- t/ g2 t );
. a+ G2 V0 w7 y Destroy(); 3 W! T* A3 \" t. q' k: c, s! q
break;
, M d; o4 C. k G5 m1 H* b) ` } * f) [: n% k% f0 p- T+ R& I0 n/ H
case WIDC_BUTTON2:
3 d; O6 \: c* k' f {
3 H1 N) B0 T2 N( c5 P/ M+ M Destroy();
w2 D( k; R- n: E9 M break; $ O9 A( d1 w# S; T3 b
}
2 y; P7 O9 N0 K" s% i! [* M5 a }
. S0 K0 p( \! S* n0 P. C. g return CWndNeuz::OnChildNotify( message, nID, pLResult ); ; H$ I* Y$ z) X+ J4 a
}
5 O$ ?8 I% z0 x: n- \#endif // __FASHION_COMBINE
4 E& m8 D: X* Q4 l- e @4 x- [: J5 Q
----------------------------------------------------------------------------------------------------------------------------
( b0 ~$ h `- C0 g/ RWndWorld.cpp) ~* _0 L5 Y1 P- k" |
在 case MMI_REMOVE_CAMPUS: ( f" }8 @. M; A1 K5 u
{
& N( {* w6 c2 N2 p% ~9 N* z: ]' ] if( g_WndMng.m_pWndCampusSeveranceConfirm )
* } a/ o7 c# n/ `& z SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
! V+ T! m0 m" Y7 j7 B1 H7 k g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
' Q- r( u& J, f( R% ?- S. s g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); % l3 A8 t1 ]" V% ~; a1 E, S
break;' b7 D. p' F* {& N# Q, ^, x
}
: I8 `: `, W1 r$ Q#endif // __CAMPUS 5 _! w: ]' R- z1 f
/ L, q% ~2 U/ j9 s" k; \: g M 下面插入 #ifdef __FASHION_COMBINE* m& ?3 J6 W( U3 S# H/ {. F
case MMI_COSTUMEMIX01:
+ v5 d5 R% ~. T$ C3 b* M { , A/ ~1 [' t3 o" ?+ V. C
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 1 H# a! Z, m3 R2 \% K4 J
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
- l/ y: K+ H# d8 p3 r2 T g_WndMng.m_pWndFashionCombine->Initialize(); & J1 D+ _0 P9 Q
}
. a# U, J- O0 { break;
( d) f8 }* ~2 M; q#endif // __FASHION_COMBINE # g- L5 B9 i% y+ m# v$ P
3 `: n3 c0 V9 h ----------------------------------------------------------------------------------------------------------------------------- N" ~, B. f' c
WndManager.h
& V1 U7 x) Q* g0 F% I
1 D6 V. l& q, d# b {于:
7 ?) Y6 m, o0 G0 l1 P& ~8 {PHP代码: #ifdef __GUILD_HOUSE_MIDDLE& G% q6 G) v- n- C
CWndGuildHouseBid* m_pWndGHBid; / W3 C% R3 q& q0 G/ Z8 H% f
#endif //__GUILD_HOUSE_MIDDLE ; v% y' `5 J' k1 h+ N2 z9 ?# m
! I+ c7 @9 Q9 E) _ N 认为:
o0 _( ^; b, j+ U! H; E1 f; q- }PHP代码: #ifdef __FASHION_COMBINE
4 s$ V' q y9 g4 C7 N$ `& j" V# v( | CWndFashionCombine* m_pWndFashionCombine;
+ `2 V* K. B6 F! A9 b( w#endif // __FASHION_COMBINE / N) |0 H3 J7 q3 `: I( o, ]
: L( y% G/ R" \, p# ^
----------------------------------------------------------------------------------------------------------------------------
1 G& i; }. l$ mWndManager.cpp
. p+ y. E8 \% P, m% T5 z( q; N8 J b' n5 O
在 #ifdef __GUILD_HOUSE_MIDDLE
) c! u- X0 u' {1 e: L else if( m_pWndGHBid == pWndChild )
! ^3 t+ K2 F% p! a& O9 X {
5 F( Q3 m3 {# E: [& ^ SAFE_DELETE( m_pWndGHBid ); $ W: k% h/ o" |+ D7 p
pWndChild = NULL;
4 v e4 u% z) b6 c$ [. a }
8 N: v. q4 I: c8 h. |) l' _9 R, r#endif //__GUILD_HOUSE_MIDDLE
) i1 ]6 p" I( @5 t9 p( y6 @# z/ s5 I/ [8 j' \
后面插入 #ifdef __FASHION_COMBINE5 ]: W' z. ^% Q( G w6 }/ Z( g2 V: e
else if(m_pWndFashionCombine == pWndChild) o) r* m7 _( F+ y5 t" h
{ $ B8 d$ `) m/ f6 ^# g3 |5 S- K% C
SAFE_DELETE( m_pWndFashionCombine );
; i- D% b, Z5 ]5 _ pWndChild = NULL;
* h/ V" ], X$ z: d: r* l; w4 b r0 s } 2 G/ j, X0 K( h/ O
#endif // __FASHION_COMBINE * h/ e# E& s8 j2 `8 d
. W4 d2 l. ~ B( B7 T/ r8 M3 ]4 e
----------------------------------------------------------------------------------------------------------------------------
# a' p4 J" ~% p. Z& c- P" }DPClient.h
: O3 y0 ^; V8 H. J$ A3 c- P) [& o$ i0 u' B3 ]" |6 ^! b9 k
在 #ifdef __GUILD_HOUSE_MIDDLE
4 R/ i7 D; s$ s( z3 |7 S4 W% Eprivate: . w+ O0 h6 n4 n7 r2 @& ?4 ^3 H# \
void OnGuildHouseTenderMainWnd( CAr & ar );
# W) b- ]3 M6 U; O5 [+ @* |2 D void OnGuildHouseTenderInfoWnd( CAr & ar ); 2 h1 S7 ]7 f3 L% U; ?& R1 v
void OnGuildHouseTenderResult( CAr & ar );
7 k4 V8 G, T* i% n! Q/ {4 G) Fpublic: / R2 N) e6 k4 G& j( m% t! o
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); & C* g8 k4 G% t% f, { o. h
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 3 X5 R5 g3 I* w
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); $ E0 g7 l+ d8 X2 ?
#endif // __GUILD_HOUSE_MIDDLE
& }% i& ~+ _- g+ G4 l6 b- f
- |" A7 g5 z6 F2 h 下面插入 #ifdef __FASHION_COMBINE
% X3 f0 w# e6 C- {4 ? void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
- [6 ^+ G, ?$ t. G4 ^2 |#endif // __FASHION_COMBINE
+ @. H* n3 `1 E7 a- f* I; @+ _7 ^% U6 O8 l# N9 ]9 ^
----------------------------------------------------------------------------------------------------------------------------
4 V$ N5 M/ o8 \; A1 ]6 SDPClient.cpp0 n, L7 e- o8 n5 m9 u; m( k: x) }
0 G2 s1 c0 i! m# g, ] ?在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) + H* G5 p$ x5 v, o: I* i" R& a
{
0 h5 v* H. n/ \0 ] BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); / V# a3 Y3 u# g3 k0 T
ar << objGHId << nTenderPerin << nTenderPenya; ( o$ |/ H- \/ W! R- E7 ^1 t* P$ Z
SEND( ar, this, DPID_SERVERPLAYER ); $ K* |* \% J% C; A# k- W9 A
} 9 N# Z. U, C- K3 Z& B5 w, y" `
#endif // __GUILD_HOUSE_MIDDLE " u/ x4 V( a, F7 e: B- R* Z
8 n% e& `5 D5 d% {8 L1 u 下面插入 #ifdef __FASHION_COMBINE
! a6 J; p6 X$ T8 @! A" uvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) : K$ m4 h) M% S6 I- B L
{ # I; m& @+ W5 I5 i9 a
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
- L0 j* z4 U" \# @7 x( D) `6 M1 n4 a ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
% b" R; T) h. V: v1 I9 H SEND( ar, this, DPID_SERVERPLAYER );
" j. p2 f( u1 S s7 ?% A: Z: G6 i6 _}
3 E' T" }+ j8 K N#endif // __FASHION_COMBINE
2 p R. ?1 X8 H, {+ u6 f2 M2 I& }( i) v0 o) N+ B7 i e
----------------------------------------------------------------------------------------------------------------------------5 ]3 E; ]2 u. ?6 ]0 G- C
6 Z) S- c) K7 Q* A现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE # r8 m: M3 M" {, m& w7 ~2 j
; j' P) R% o! u5 M7 I ----------------------------------------------------------------------------------------------------------------------------! ~/ c1 h d% R/ d
4 g/ V0 q( E$ M8 a* k
6 g: f! ~0 _% j) ], @: e: N
3 m& o- d, j; V" |: d0 |如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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/ D. F3 O( G) ?3 t e
~怪物 + y. s3 l! R b4 N% m7 T# e
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