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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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0 F) J& }6 j% ^: U4 J- o3 O: g有大量的代码,我已经测试过它,它可以编译自己1A。
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; Y. S. @* N) k4 [! R: f现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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4 ?1 u- o ^ a L/ V' l你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:
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! P2 U. a& F+ r! e# nEtioom(90%)
& n- w+ H* D- p6 P怪物(10%)
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3 w6 K/ l- f, m" a这里的问题,而是“不问任何小型或定义语法错误。”; S# s: `4 ?9 k9 X. P! w$ n- _
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& y! @: _: k) j- ?; X* L唔够讲,这里是答应释放: randomoption.h
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在 public: ' F, {6 I5 I. o) V
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
* q! _ F6 H2 w void SetSafeFlag( __int64* pn64RandomOption ); % w/ {3 p; `( Q8 F9 O
void ResetSafeFlag( __int64* pn64RandomOption );
; _1 j6 i! H1 L! ?6 u3 c // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:
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! r- D$ H- v' Z #ifdef __FASHION_COMBINE7 g# x" ]) F' o% G4 v& Q
public: 5 }, w, v* N: h3 f) S
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
3 I) j+ D$ r) {" K7 N& k4 S#endif // __FASHION_COMBINE
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---------------------------------------------------------------------------------------------------------------------
4 [. }& X/ O9 A8 v, ]# y- n$ mrandomoption.cpp
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6 w0 [) l3 T- J5 o9 g3 b+ q& y在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
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; {0 `3 b8 |- N9 B' ]; C 下面插入 #ifdef __FASHION_COMBINE2 I# h" U! O1 N- @/ @. \7 Q k
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
; {* W, X6 O }* S% J. n{
: |/ a8 S! K8 k: L4 @- s int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
. f/ R& H! Y( P7 m/ w8 p5 i3 \$ c int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 5 I; l7 a: @) Q# I6 _% H E) l
2 V. N1 N: c4 j- i if( nMainSize + nDestroySize > nMaxCombinedSize )
! V0 W) i+ w2 B% a return 1;
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for( int i = 0; i < nDestroySize; i++ ) # d8 Y+ [2 T2 y, y- c4 ]
{
p2 N6 P; l2 O- C int nDst, nAdj; , }6 _4 b! H5 C) f
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 4 U$ u7 C3 |3 V0 r8 l: k
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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return 0; + m+ q) q9 k$ J; V; J
}
7 H2 S4 Y, q$ L: O) I#endif // __FASHION_COMBINE
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MsgHdr.h
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插入 #ifdef __FASHION_COMBINE
" R4 W3 x* f. V; h; K#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
) [5 D P2 Q; i; c! ^9 u; W; A2 ~#endif // __FASHION_COMBINE ) I! {" U( h% u, ]
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: U8 h6 b' D3 {7 m* UDPSrvr.h4 H$ [% z- u% U. J8 _4 ^4 P
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在 #ifdef __GUILD_HOUSE_MIDDLE
9 V. A ?+ C/ r6 {7 i6 o0 x! O" J' S P void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " O/ z6 N. R3 ~( j* D
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); - X) b" v; D/ R, x. J& n) F
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% R! G3 }, @+ v9 C- K#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE
# _- X6 _. W) y$ |9 D) D void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! _2 D6 i3 H4 ^#endif // __FASHION_COMBINE
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DPSrvr.cpp2 B3 u) m" ~. j: D
在 #ifdef __GUILD_HOUSE_MIDDLE+ Z _' |" ], d3 S4 K# x/ x
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); - h- Z# Q" h0 v# o4 i$ ?8 n
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
, N. x; u1 _7 k- P D- r; H, g; B ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
& W8 b% Z, Y5 I/ ^! }7 |4 D% g1 z#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE" s) \, c' s/ I; U4 z$ i
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); , c& R" I/ l- ~% Q" x
#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE1 _: W# b3 s$ q3 E2 j6 b
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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W9 E+ j5 ^" e% B: u$ N CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
# {6 D. _8 L6 Q if( IsValidObj( pUser ) ); S* Y1 T& Q8 F* S: J
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DWORD dwItem = NULL_ID;
- G. e7 |) E) a" E& R CItemElem* pItemElem[8]; - A! o3 n3 z% B/ G9 b6 n3 A
- _! a4 ~; ~1 q4 C9 _4 m for( int i = 0; i < 8; i++ )
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ar >> dwItem; 0 Y" w" f# {# F: l5 I/ u
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); e8 M- R# D8 b1 c
if( !IsUsableItem( pItemElem)) + Z* ]: t9 c, J3 q5 `' P3 H
return;
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if( xRandom( 10000 ) < 10000 ) & |2 t+ k, b' X+ ~! _) S+ {5 d
{
0 X$ h7 _$ d" F( L$ z7 n5 o int nResult = 0;
5 C5 T: _/ {6 d nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
4 x2 X1 d- l! Q. M. E+ x nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); , ]4 I( p' b( {1 [' w
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); . Y8 L5 u2 l) f% _. H
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
" O4 y4 h) Y; ]% ^0 s1 K* I if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 9 g u. U+ t& [/ p0 A
}
+ q' L8 ~+ P% w for( int i = 1; i < 8; i += 2 ) 1 j8 t$ Y2 C* u: Y" n- s
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); " H& s( @& C, E H/ O/ n
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for( int i = 0; i < 8; i += 2 )
; ^ B- Y* }: b% Y {
$ m1 j# v9 U# q; t8 W9 A0 T/ Q pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 7 L/ Z% N- y# R& s! n. R# Q
}
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+ [: s4 Q' e! ^9 j0 j pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
( z2 R+ ]7 R' y8 e- ? }else 9 }/ u: f: ^2 C- m I5 T; {
{
1 C7 d$ }, T) U$ ~" H$ x pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ! d8 `( h9 U. h$ b
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) & [% z. Q8 `8 c3 F4 Z
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); " A5 Y; b' L: F* _1 J& g: A
1 w8 u8 t( ^1 {4 t/ q3 ^ if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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+ D5 |' ~ r7 x& I0 Y ^ pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
9 E* r. P. U g4 a. ~% z pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); - M& ^9 `! W3 T% V4 O7 l
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}else : `, ]6 y3 o5 d9 N( Y0 P
{
+ r1 ]' `" V3 M5 ^/ | pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
& N- h5 V7 P4 w* f! t' Q for( int i = 0; i < 8; i++ ) & ?' u4 w' G7 w4 t7 ?$ Q% ]& d
{
, }3 H$ K p5 e! w+ a pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ; h$ J9 l4 c& m7 }
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}
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#endif // __FASHION_COMBINE
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4 a, @6 N @0 U0 e/ W/ XWndField.h
* O* }7 b8 ^2 h2 k在 class CWndCampusSeveranceConfirm : public CWndNeuz
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下面插入 #ifdef __FASHION_COMBINE$ [( _- Q& ?1 y c M& L
class CWndFashionCombine : public CWndNeuz " Q: w& M3 Q; j" x9 d X9 M
{
% d& h! u% O' Q: C7 Fpublic: + b6 d% X( t+ m; g# i4 S8 F. s3 a
CItemElem* m_pItemElem[12]; " s0 S( V/ v" X7 H+ ~
CTexture* m_pTexture[12]; 7 _$ C9 \1 x( Q! b! `& h8 `
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public: % H# g/ h" E2 {7 L9 p! j* _5 t2 @
CWndFashionCombine(); # ?% s0 N) W$ M- S. O; h
virtual ~CWndFashionCombine();
& t3 F b1 B1 [; H4 R1 L9 B9 L3 m6 u: p/ m& e
virtual void OnDraw( C2DRender* p2DRender );
& M8 ^0 I5 `" x! { virtual void OnInitialUpdate(); 9 B8 }* f' B: z
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 6 | A: ]2 i N7 i& d- O0 x
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 2 d+ a% b6 J4 f. D8 S
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
. J/ D; U6 ^) a0 E: k( J virtual void OnSize( UINT nType, int cx, int cy ); + I C6 [# ]. ]4 [* a% c1 z
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); . p6 o' a# w' u* |# N. ~9 B1 ~, {; E
}; 3 W& b, w: G( W, \6 X
#endif // __FASHION_COMBINE 5 h: Q! h- S) |7 R/ L9 A6 Y
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WndField.cpp l9 x. \! O( e# s1 T# P2 u3 f
在 #include "wndwebbox.h" 4 |4 K) A7 G0 A' f3 F6 R2 z
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下面插入 #ifdef __FASHION_COMBINE) \: l5 a+ K" B# e. a% `" g5 |& R
#include "randomoption.h"
. C; b0 D: i+ I#endif // __FASHION_COMBINE : P7 F3 j( p/ R) p
! }4 A) o1 S3 k& s2 y 就在最后:1 F( A. ]/ `7 I; K
PHP代码: #ifdef __FASHION_COMBINE
# Y, e+ l+ |: oCWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) ) q! V, l4 h% M6 f) T
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m_pItemElem = NULL;
1 a0 l0 Y# b8 Q& S0 o2 } m_pTexture = NULL; g6 w4 h) A& R) @4 w5 A) o
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
0 W, [/ Q; i/ o //ZeroMemory( m_pTexture, sizeof( m_pTexture ));$ J$ I! L. w! @+ ?
}
+ ~% ]* C3 v+ N0 I) U4 k! v+ j) O}
& Y+ A/ `% m6 O( SCWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ )
; U7 Q) U$ u. H+ O V$ n; k {
& H% {! ^- E0 g T) M. ? if( m_pItemElem != NULL )
1 u, p: N6 c+ y) y& T {
1 X9 l4 Y5 c$ D# \$ y9 J( o if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 9 r, E" M0 `& Y7 z
m_pItemElem->SetExtra(0);
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}
0 J% R0 O7 q1 avoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) , b0 Z, X* c3 o& `( r8 O
{
]5 W V( L2 }; z. n' A* @/ C LPWNDCTRL wndCtrl[12]; 1 V9 h" G6 O( S* u7 Z& p
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
" i, w! b0 }( y4 H' V9 n" f0 n' S wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); . n0 N8 ~% ]0 {
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
; N) ~6 |! ]0 S$ a wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 5 l$ K l$ |3 U D7 Z% q
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
. I0 x# \; c; M8 m wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
# O8 v0 {1 w9 u0 Z, x wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
* `3 Q% t3 |9 i7 N8 o$ S# z1 f# e wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ( [% W3 \7 M0 ?
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
/ _! G5 w# e) w4 K1 o v, U% o wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
5 k5 Z. N+ e9 L6 @3 b wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
J* p2 h& X s( @9 C; c. m wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL )
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# C+ w0 ^& C9 i m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); * E& E) ]( I3 x- I+ P- R4 V' c" J
} 3 _# R" d$ Z# j d) b7 {1 J+ j) [
}
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6 g7 Z$ z, a8 Kvoid CWndFashionCombine::OnInitialUpdate() $ b: V5 E, g8 X, C+ {% u
{
0 n Z; r. Q& G! z CWndNeuz::OnInitialUpdate(); - d" C/ l9 u# `1 \
+ \4 S8 U5 Y) r3 e
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ' |) {! {! K) j- D, S
pButton->EnableWindow(FALSE); ; D, P7 j. u3 m, I& K) V
* c! }! F V. s( g MoveParentCenter();
( ^+ u( x3 @! \0 f9 r. R# {}
' w2 ^" J p+ m6 FBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
# F# p2 @2 j d{ * f+ X0 V2 A& v1 ~
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
7 ~ |: L9 D# h2 M( k1 X1 N}
% C# ^ a: Q3 ^# j( |. NBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) , L+ x9 B5 P D" s" y# z- K
{ % E6 l7 y) j) `/ p6 D0 p3 I+ Z
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
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void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
- F7 \) R7 W0 p+ S* B1 x{
' X) L( r% B( y% `8 k' M CWndNeuz::OnSize( nType, cx, cy );
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& a. f6 E. Q5 {BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
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CRect rect[8]; 4 v8 U4 D" E' z9 t
LPWNDCTRL wndCtrl[8];
8 A0 L% W: H' i% T& L. `( g! @% U( w/ W- U% C5 `- E! Q2 O z
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
/ J! I8 Y, x5 Y7 u3 l! G5 V/ z% u wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
1 k6 x8 P: H$ J wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
1 Y( m M0 Z8 e) [& C; R# V wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 9 W' ^+ J' b( L& T" P) v& Q
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
% ?: X6 Y1 v; X, y9 a' S$ j wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
/ S7 C9 z/ d0 ~! t3 L P% j wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 1 u2 d& X! ~1 f/ t7 m* H
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ! y) T1 v2 u9 R& x, [3 R6 |- J: q
" j: C5 C$ I u" F* P$ S- P" C BOOL bUpdate = FALSE; " J1 s! x( `) G6 B8 x2 }
\2 H% \& O5 ?& x; Y/ {
for( int i = 0; i < 8; i++ ) ; U. T% D3 W- d4 d j2 z5 g1 M
{
: w. A# A2 B2 W# ]2 p8 F$ L7 k1 r rect = wndCtrl->rect;
# }) s: f4 o4 b( Q/ o 2 {2 E% h$ ~+ T- t+ T- S* m0 v+ v7 K7 U
if( rect.PtInRect( point ))
% w0 D8 H% Q# b5 u0 s2 ` {
. D) `3 V; n8 U. i CItemElem* pTempElem; 6 n" x N1 ~! h% i
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
, }* u( P0 [/ {1 r if( pTempElem != NULL )
8 {, h9 T4 B) V { 3 }1 _' P- g% \" e0 _6 t
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
5 Y" K+ o3 e7 g {# o2 k7 {% ~0 p, [' [: d
ItemProp* pItemProp = pTempElem->GetProp(); ' f/ K7 H0 o, [% e7 A$ v
, n8 B+ A8 F9 X$ v$ z. K! [ if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
# E" r r7 F& C {
9 |. U6 g7 F2 m; p* z( D if( i == 0 )
/ i+ `4 \+ C7 U3 z5 @3 { {
( r7 T- J& z) j( Q if( m_pItemElem[4] != NULL ) / w$ C2 T1 m+ O y7 [6 j6 p
{
6 c+ [) A3 c% A& b5 K. I6 f& { int nSize = 0; 1 W- c2 K; v4 @- h; n! S8 w" f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 g8 _2 l3 Q/ v' V' |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
5 P0 j/ m. F/ x! ^9 q& L if( nSize > 3 ) ) t( {: z% s/ Q" P
{
. f* u2 i8 ^0 O* M' B9 V8 M* B' S g_WndMng.OpenMessageBox( "oversize" );
, y# d4 _9 c( S* F7 U. j return TRUE;
$ ^! E c+ {- B4 z& n }else
9 j1 F0 k+ h- J {% t$ s0 h {$ C2 O, }3 o8 g
bUpdate = TRUE; / ~( Z" J9 h( D6 z
}
n) a$ k* s3 b' M }. s- Y; ?- z' G/ M4 U, E! b
if(m_pItemElem != NULL)
( P& `: e* u3 m* X3 U m_pItemElem->SetExtra(0);
( D* B( o4 w3 U/ A; ^5 j, z8 d1 L! r$ I, p7 N1 o" [9 F
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, F6 n5 {, i) n3 @7 n# S( X" y; l m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 p' v6 T1 I# }" |: K0 H
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ t1 J, p8 ~' K8 T3 S {: Z
( U4 | a! J I$ k
if( bUpdate == TRUE )
! q- l* M2 W a$ _- G* K2 j {# x1 f5 F) n* q* u
m_pItemElem[8] = m_pItemElem[0]; 3 l0 q& C8 o$ J% l
m_pTexture[8] = m_pTexture[0]; 2 I* [* s6 s6 d( q- @
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
3 H D& o, s$ k, w8 C% O9 y8 ` }
7 y! w9 A- @9 T" [/ D/ ~) u }% \4 c U9 P+ ?* _- ?3 {) W0 I1 T! j
if( i == 4 ) ! j0 X1 ]6 a8 i: M& t
{# g+ E! v% j# y8 b6 Q/ e
if( m_pItemElem[0] != NULL ) 8 T$ I! N2 g: }- B9 n
{
/ t; H9 ^4 t/ t int nSize = 0; 3 L9 i9 Y+ o- i `8 p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 D; O2 F+ k( A4 ]: M0 q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 9 t' N4 W1 A `9 |/ Z
if( nSize > 3 )
; D8 B/ Z" U/ }7 Q8 d$ @ {
1 M/ G @) j. n- o& X g_WndMng.OpenMessageBox( "oversize" ); : ~5 E7 f3 X8 B9 _- V
return TRUE; 8 b- Q+ W0 e5 ^& X3 @+ }# z
}else3 x5 r1 m, c+ l$ Z: X: ~3 e
{
2 ^! R6 }6 @" n: p( t7 K1 [ bUpdate = TRUE;
2 {0 j) P; ]! I. Y1 w }: ?/ `9 g; ?/ l3 X+ ]% `, ]
}8 l3 p4 E# U* p9 B: ?7 i2 j2 {
if(m_pItemElem != NULL)
- O/ e9 y' A9 G, a9 K4 k; U6 N9 _! A z m_pItemElem->SetExtra(0);
, D4 E& ~, v6 F1 r* d e4 T
3 _, v, ?+ v# v2 r% p+ R4 W m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ m) M* k& o( f0 \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) t4 f6 ^. R4 X4 w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 Q2 V2 P, p8 ?5 d9 H+ M: k" _& y6 w
if( bUpdate == TRUE ) , W; Y/ W7 S4 H
{
/ f8 o. @& a" o1 H# s m_pItemElem[8] = m_pItemElem[0];
' J3 s9 a, U4 B( } m_pTexture[8] = m_pTexture[0];
5 H: K4 H4 Q9 ], U" X9 B/ M // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );7 u* J9 F" h) |( `9 a9 }
} ' u. w* X2 `4 D( |- @
}
8 u8 x7 n. N! x6 Q }else
7 P- C6 Q! s4 `: k. J2 U% y if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
4 w& ~6 W H1 H- h8 u {
0 ^" L$ X3 }; j' b if( i == 1 ) ( N+ R+ v' Z+ ]2 h; F
{6 P. G4 ?* j' D+ u5 U/ [# `
if( m_pItemElem[5] != NULL )
3 ]. u8 Y4 K3 E& R9 K3 n {
4 L; @ }4 v# C9 t int nSize = 0; 0 C/ e' G6 c9 @- J+ W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 [' N) W6 O' h" z! g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ) _9 ~$ ]8 `% I- u& S2 `8 Z
if( nSize > 3 )
: ]7 R' l$ ?6 m0 r$ N {
4 ]7 }$ M4 h9 L8 y5 z9 d4 W/ l g_WndMng.OpenMessageBox( "oversize" ); ! s) J4 M$ q$ o. q( b2 z3 f
return TRUE; # _5 }9 h: w3 H! X
}else
/ V m' Z; x) G6 q8 R' G {2 W/ |: T+ d) @, N
bUpdate = TRUE;
; K: N, U7 @$ O }# G( \* C" f6 H; Z; e/ }
}
2 v5 F1 a% I# p, J4 N if(m_pItemElem != NULL)
P# M& G" B0 E* B) L3 O2 e m_pItemElem->SetExtra(0);
/ t0 V0 |% P5 M8 W. V& C
0 e, U N; z# v! h9 T3 y' o9 n) K m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! s. d. \; F0 ~0 T5 {8 x4 e
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 R2 n$ P6 f5 j2 G
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: o. t4 F) ^$ H# Q
9 K# Z( ~( t% o: T- M T6 y if( bUpdate == TRUE ) 8 @; ?6 S; e; N+ K6 x1 v" ]) O& d
{' [3 ]$ |: U% y- j! T
m_pItemElem[9] = m_pItemElem[1]; 5 j# o* v/ A& j. P) g& v3 p
m_pTexture[9] = m_pTexture[1]; & }, U+ ^& E/ z4 X- i% a( L
2 ~# S/ `+ ?6 G" ?& R; l( m// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );0 }7 u6 h9 ]4 |. D: b
} 9 L# K2 H5 |1 s4 `. d, ~. j+ f
}$ D f; \9 G* l, P4 W% A- e, Q
if( i == 5 )
, R9 y B* Z. E5 x. s {7 w) N3 v# b: n: T
if( m_pItemElem[1] != NULL ) 6 A6 i( d* _" D4 Q0 ]
{0 x! O8 Z: p( w4 Y
int nSize = 0;
+ z3 B. Y& j; j5 b4 g" R nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 Z: J* E2 W/ y% W% @& Q, b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
- f# h. A/ ^7 o6 x; k" c: _ if( nSize > 3 )
2 `6 P1 Q) A* m% ]" ~ {
' V$ z4 w7 q( z5 m g_WndMng.OpenMessageBox( "oversize" );
, j$ J# q* T1 A! K1 ?" N8 l return TRUE;
& S/ F: `& y( _, u3 g8 e E }else
7 l b1 D$ }0 ]& r2 u3 F {
* r" \1 w' G6 I$ ?6 x$ @& c; ` bUpdate = TRUE; 7 m% e7 g+ A |5 x3 f. N
}/ X9 {, ^5 A% d9 J6 Q
}
, n! J' T; L3 J6 N5 B2 v, ]! K9 R if(m_pItemElem != NULL) 5 t" S3 ~! ]! d0 r2 Q5 O
m_pItemElem->SetExtra(0);
9 D/ w K& O! |" |: U
4 b Y& e4 G, t* S; V$ y- m5 k m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% ]: I; D5 y' I3 t3 n m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 z& w# U& z7 V4 w2 F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: o1 V0 G! c% J% i! d1 x6 @' L4 d _9 [$ C. s
if( bUpdate == TRUE ) $ e3 }( y% Z7 W+ S% {, f
{: \; B N' M$ J
m_pItemElem[9] = m_pItemElem[1];
! [" V; @+ C+ _7 D m_pTexture[9] = m_pTexture[1];
( c9 F& P5 s d //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );$ B1 t$ u. ~0 _
}
, i# _2 F- [3 {9 y9 l( b }
5 ]; n8 E& w% t8 a }else
: A' m" C, u" O3 R% F+ }2 X if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
& h$ [& b2 Q! t5 P {
/ T! b% J, a O R if( i == 2 )
1 g4 u1 i& T% V: ` {, a+ |7 d) k2 q# y) t8 q0 I4 i
if( m_pItemElem[6] != NULL ) . }/ I- N8 e# H: A t/ v$ b
{9 C( |: e3 }$ [" a6 R7 H
int nSize = 0;
- {* U( N# @2 D8 I nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" n# N, h) H( K( I2 s nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
6 x$ g3 w" ?! r1 f4 [ if( nSize > 3 ) & A. @* \7 Q+ c; l4 Y
{
o5 [8 E% q, I g_WndMng.OpenMessageBox( "oversize" );
, {+ [1 H) X2 |" G+ f; j return TRUE;
; L& O; k- n) Y2 J, s }else: j% Q) B8 x$ x$ n P+ v) s
{1 |! k4 P) N2 X0 y5 r
bUpdate = TRUE;
* W& K0 n& v9 ^3 [$ |& Z }9 q/ V, k1 H' k: u }+ d1 K1 |4 w
}
1 H( y% b9 L2 F+ e- i1 a if(m_pItemElem != NULL) 2 M+ V z: e5 I( Q
m_pItemElem->SetExtra(0);
# ^5 Q6 s. f0 |- w. z. L2 x: x& L+ y. U& W2 t! O
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : e) y: d0 p; I' c
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) [1 c# p; Y- A2 D; h# J4 t9 i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) B& Z. h. s! ]' ?. F: }- F
$ T: J5 C. T/ ~/ ^ if( bUpdate == TRUE ) 1 f6 x* x' T* {
{
7 R& b$ F% w ]; d8 T m_pItemElem[10] = m_pItemElem[2]; ' U, D8 R* t8 _
m_pTexture[10] = m_pTexture[2]; ; E. }0 i9 r% l1 S, P4 R( @8 ]
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );+ Q6 `7 R" X5 M
} . ~5 g% y+ U8 l% G
}0 a; C* o+ f7 F( w
if( i == 6 )
% _) [3 @- X2 k0 ^8 m {
/ t. Z+ y' h, y7 O% c( H/ U. b+ C( n if( m_pItemElem[2] != NULL ) 9 i8 o v- V2 C; U a1 A5 h8 i+ [
{( r. a5 ]1 r# U; V9 n# k1 G4 ~) |
int nSize = 0; 0 p2 e2 b9 m# D7 j; Y( D6 ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - n, L C- T- g9 m4 m5 ]2 o$ r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); B8 Z% M$ r! D+ @. R
if( nSize > 3 ) . X+ G' I( x/ C3 J
{' n( v& b% o! b, Y2 g/ r
g_WndMng.OpenMessageBox( "oversize" ); 5 d/ j8 s f) B5 G4 U4 v. j
return TRUE; 1 l( E* b! v4 V+ r& z' Q: T
}else. P4 u1 |' A0 B5 w+ [4 A, u
{
$ s$ f& Z! X( w: Y8 F bUpdate = TRUE; 6 y& E) Z* D% M2 Z
}
0 H: q R& O* l. ~7 X; V! L' v1 Z }& t h, N5 P& C5 O" B
if(m_pItemElem != NULL) ( c+ U" Q( {# y0 ~4 W
m_pItemElem->SetExtra(0); & K9 _) J3 U( \6 o2 @, X
3 D2 [* c! s/ A m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 E. G: m$ B0 ^/ c7 c2 H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 T5 e) J, o1 ?" | \$ U( G m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 I% G; f/ y: ~. g3 Q0 K
6 E- G# O' |! `7 h9 Q- m% ]# Y: S- [ if( bUpdate == TRUE ) & ]$ N( j$ y8 `1 E% p
{4 f1 Q0 `# O2 O( Z# T% i
m_pItemElem[10] = m_pItemElem[2]; & v& f: p! V3 P% z$ H5 T
m_pTexture[10] = m_pTexture[2]; % \; f; Q5 ]; e. A* H7 A" C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
0 J9 S- v1 L/ s% v% N$ j$ s1 l/ I } , s/ x7 g" |: g+ ^) Y& Q) N
}
/ M( w H u8 s/ a; W* t- Z8 r }else
/ o; J8 s! {" m' ?, F: |* U if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
: I: e0 O9 O; J) \, c {6 z; C4 M2 ?4 ^* y# u
if( i == 3 )
3 q+ d4 R6 h$ B4 Q6 I4 s) H {
+ W) `( f6 x8 k/ p if( m_pItemElem[7] != NULL ) 8 R% T0 v" i+ {! j9 H8 A. [
{, b2 P/ w: R7 J3 H' h* ^
int nSize = 0;
2 ?0 @0 p7 j0 ?5 ~3 L9 K) q0 `$ ]5 N x. V nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. s" z, I0 P8 B$ { nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 9 J* z' [- x L; ~, ^) @& q9 C W
if( nSize > 3 ) ; c: j# m) @' I" A. l; N
{
0 C. Q6 N" Z# p: n g_WndMng.OpenMessageBox( "oversize" );
* ^2 {3 e- v4 l$ z& c9 Z" e# q# { return TRUE;
, K7 e% D" [4 z: Z. D6 n }else
8 [& P% D4 ^0 T8 ~" s2 B. d! ? {, b6 `8 A! J4 e8 Y# W+ h W4 |7 @
bUpdate = TRUE;
4 K! m, i/ i% t1 f8 ] }" S0 C! e3 H1 N4 B+ k
}
c3 l$ y! Q9 h L if(m_pItemElem != NULL)
" ]$ D! ?) |) H' Q m_pItemElem->SetExtra(0); & C9 h! U+ {0 p3 U( K! s7 n+ A
- _- t! D' w2 @& y9 f6 [# ~& |, `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # p0 l7 a+ A6 V# Z9 |. P6 {
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . {8 W+ {( R# T! c; Z# D
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. g# ^# f- X$ S% h3 O, D" e0 Y* p5 x. i& x/ S6 P
if( bUpdate == TRUE ) 6 J1 r7 i/ Z* s/ ~% c! {$ v# X+ e
{
5 `; }+ M; L. i0 ~* u m_pItemElem[11] = m_pItemElem[3]; 7 l+ c& w; i; v0 d( C3 `
m_pTexture[11] = m_pTexture[3]; ) |9 i% T2 X/ r3 V4 `$ b: V4 Z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );: {5 S {; }" l# e2 m0 s! l
}
, ]0 y* D- H* _5 A; D- J }8 R0 o4 G9 P4 b# u" |6 E
if( i == 7 )
8 H6 ]& I: B9 g) b9 O$ ^. g' S {5 }) F+ Z9 m; {( M5 P
if( m_pItemElem[3] != NULL ) 9 T0 ~3 u/ A* U) ]' ]
{
/ k& Z! d1 N2 c( O1 t! J! W$ d G int nSize = 0; % E( `! N) z4 r! u b" g6 u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 Q5 J. l/ }( i4 X5 ?* U% m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ' Q2 C/ A" E7 V+ H! C6 s F
if( nSize > 3 ) 1 S$ s5 L" ?4 d
{) N8 r; L( l! o
g_WndMng.OpenMessageBox( "oversize" ); . A/ F' ?7 m9 R4 q
return TRUE; , I9 t4 |$ |' U# q" ]
}else
+ |. Q9 G0 u: E5 |* k3 ?4 m' J {' ]( F+ @7 ?4 ]; b
bUpdate = TRUE; ' ]+ y5 A+ v; P" d5 z' v* I
}
: R& i& y& h. i/ E& ~& Q. ` }
, g0 r7 s" j+ r3 p1 n6 l if(m_pItemElem != NULL)
?4 p& d: m# |! ^: Y m_pItemElem->SetExtra(0); , @3 { H7 R# f* j6 Y6 |
$ T; E$ a% K: M" d) o
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 T3 e# `4 }! N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ b+ a$ t) E5 {8 |$ n m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 O# V) O. D. }. _# t$ y) m5 m" @ U4 r% t. ~5 g2 A- ~6 u$ W1 i1 J; a
if( bUpdate == TRUE )
7 O7 l9 l; r! Q* e {: l9 L4 g3 I. ?9 C5 k
m_pItemElem[11] = m_pItemElem[3];
l r, b$ p5 q! `' Y3 Y+ H# O m_pTexture[11] = m_pTexture[3]; ) q9 P2 g- N0 s
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );2 U0 ^$ y6 ~4 u) h) Q
}
; u: B% x+ } d+ d' z/ b* U' j D }
w3 F; m: N/ \+ ^# b7 [) q6 ~ }else
% W5 L5 w( }- e- x2 T; @ {5 n* G/ X. K" R) t/ ?1 b
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 2 t/ y; T& }( l5 U: g2 h: J7 P: J* Z2 K
// wrong tab + B- Y% l* l( P7 p
}
7 J! o/ |/ r: s8 C }else: Y( Z! k0 g/ [/ H8 O
{
; }3 i5 _9 {. Q/ x2 ^1 } g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
5 q( G/ U6 ~) s4 q; G" q3 U // not blessed
+ @: N. r$ W, o+ g1 `1 v8 G3 N) _8 D) M0 @ }
! m9 D# V' Z" a' l d } # l1 q) |9 ]) x# Y9 Y' P
} % h5 d I, K3 y" z, _; Q
}
# _, S- r3 U4 V0 j& j
@! I+ `5 }3 u7 a5 p7 g6 a int nCheck = 0;
x6 y) ~, F) K* c% @5 o4 z( J for( int i = 0; i < 8; i++ ) 5 n: O+ s9 w& w B) Y
{ 6 s2 |" q+ j5 V
if( m_pItemElem != NULL ) ! h/ F2 y* l6 o: h( L( x: e
nCheck++;
! n: Z; J% O; T7 `) y }
* D/ R, p9 X# Y$ N if( 8 <= nCheck ) + G- t7 t9 V: {0 A( l' z) B. l
{
' g6 t9 u0 X# }% f3 w CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ( I( J9 F M6 e& e: e$ u5 T
pButton->EnableWindow(TRUE);
7 j. ]( x9 J4 f w } $ d9 a0 s; z/ s% R9 R3 a; i
return TRUE;
5 l7 e1 Q( t( l6 p$ y} " D# {; z0 V0 k/ v4 R
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) w1 ]4 T; \8 B; x' r
{
2 r" ^ n& j3 S. J( C! n; u A switch( nID ) & T; Z/ B" n% b$ x4 ~# j
{
h. P! `. Z1 t0 y5 \3 \ case WIDC_BUTTON1: . g# x+ P% j- x7 L
{
; ^# A/ e: y' e# U g_DPlay.SendCombineFashion( , h) i6 s9 x( l; L" i
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, % g8 y8 {, d- t* B& q8 J
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
5 |5 w& Y* o0 K' T m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, / B* B3 |3 t$ E9 ~% \. v5 N, \4 h
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 8 b. R8 Q8 g+ G+ i
);
1 C5 v" K, {' ~7 | Destroy(); : W0 p U! X9 Y- X- O
break; 7 F" T! l* E f; i( L4 N* A6 V
} . K/ V% m& S$ t X T
case WIDC_BUTTON2:
* |, P3 `1 G" G; m" t" K' q" k { Z7 \/ o. k" C0 W/ I) }% V6 n
Destroy(); # x2 W7 }8 _& n4 v5 r
break;
2 y7 Y' b7 v$ ~: l7 F( L g( A' j }
+ w9 J8 ~7 \- e' G+ A } ' o0 T# K9 @6 q* a/ k- W
return CWndNeuz::OnChildNotify( message, nID, pLResult ); ) q. L# {; C. }& p; Z
}
, P/ z- h/ V) P5 i/ A/ y0 V6 \: \#endif // __FASHION_COMBINE : j6 I, d" v0 d7 V
4 l9 g+ l; D" n9 H& p2 |- H, t" x ----------------------------------------------------------------------------------------------------------------------------$ M* y7 y+ w. I) j1 |7 U" c8 Y1 r# U; |
WndWorld.cpp
- g9 ^, ^( k2 T: e& W' a在 case MMI_REMOVE_CAMPUS: & m N7 s' R6 W" a
{ G' V3 L4 K: @6 S7 t) K- ~, n
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 7 ^: B: C5 r( A4 w6 Z" k
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
( \. D/ [! U9 r4 c g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ! U& k# V/ k) i+ r8 W9 `4 E4 o# @4 Y
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
& Q* e. H% Q0 c1 E6 `3 b/ H break;& I9 M/ k2 }' o. B
}
( e6 D6 H& } M! V6 O8 D#endif // __CAMPUS ; \5 x4 C v( @/ l$ ~
6 V6 T& i, o! E
下面插入 #ifdef __FASHION_COMBINE- H* U, f* S T- v
case MMI_COSTUMEMIX01:
4 |+ |: h& ^) e* Q( u- c$ i% p! Q { K+ `4 n" b7 k* |
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 3 W1 W3 y: A4 G
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 4 ^. V* [6 w0 m8 g! k- Y
g_WndMng.m_pWndFashionCombine->Initialize();
3 K- W4 Z% T( I$ X/ n* r }
" Y0 h) p7 k5 e( b' V1 ` break;
, ]& I. D& ~# h& U# I5 E#endif // __FASHION_COMBINE
, L4 I. s0 K5 x3 L) j' M% Q4 N; U' u, y6 [ l" H0 q9 `
----------------------------------------------------------------------------------------------------------------------------
4 H% W! F: K+ L- c$ m0 LWndManager.h3 W. J8 L) {+ a/ x4 u
# R" a* W( a. v4 F, @3 G6 f* e) h
于:
. b# V2 s+ e; O; x9 d4 ]% ^7 [( IPHP代码: #ifdef __GUILD_HOUSE_MIDDLE7 Y) L0 f1 H$ K. N
CWndGuildHouseBid* m_pWndGHBid;
: L% }' f$ E: o# Q \#endif //__GUILD_HOUSE_MIDDLE
/ b; [& l: W9 X/ l9 \
( H! Z' R' {* A/ J3 ? 认为:
# w0 z6 l8 W0 wPHP代码: #ifdef __FASHION_COMBINE
* A/ }! H: Y2 |+ e CWndFashionCombine* m_pWndFashionCombine;
, i' W# D J( s8 p8 Q6 b#endif // __FASHION_COMBINE
4 {( H# W$ l. ~ ~' m a* a) k1 u* ]& @/ i) U" L' J
----------------------------------------------------------------------------------------------------------------------------, R- X$ O0 [8 U' W
WndManager.cpp# v5 }- g( d4 y4 U8 Q' c
+ h) `# a) I: ~在 #ifdef __GUILD_HOUSE_MIDDLE
]( M0 x4 k. o8 C( W else if( m_pWndGHBid == pWndChild )
2 P8 w7 Z: A {/ W/ ^ { : C- ~1 O# w9 Q9 i. b, i' I
SAFE_DELETE( m_pWndGHBid );
# U6 ]5 C& e' `& s" J3 ] pWndChild = NULL;
0 H& j3 p( v( Q0 F1 W }
* w; \: \' @. Q' p& u#endif //__GUILD_HOUSE_MIDDLE
/ P" f* {3 _- }9 ]! Y! [; ?$ M$ q. w7 J
后面插入 #ifdef __FASHION_COMBINE
; E0 G) c, W0 Y: i$ e# [% `4 y/ H else if(m_pWndFashionCombine == pWndChild)
6 \; Y+ A1 ? U7 M Y$ M {
8 ~5 M8 d8 P9 J* g6 R6 U SAFE_DELETE( m_pWndFashionCombine ); - @8 c5 J. L' ?9 G
pWndChild = NULL; 2 B' z3 t3 @/ Q0 C& I) d0 n
}
3 V* G4 X6 l# j4 C4 T4 h5 d& i#endif // __FASHION_COMBINE
1 U0 P0 J; `: ?! Y+ }" F, W( W+ T4 W( y& E6 `2 n2 R/ \( ]) x
----------------------------------------------------------------------------------------------------------------------------( P/ Y2 N) F: ]" ]; z* N9 B
DPClient.h
% \) f$ q% e, t+ M5 |5 M$ O& p; ^1 }& r4 e% i; b$ w3 q
在 #ifdef __GUILD_HOUSE_MIDDLE$ X7 h1 ~; D# l* T @
private:
6 S1 I7 p& e6 w9 N! ~- \ void OnGuildHouseTenderMainWnd( CAr & ar );
5 \$ k4 z3 R8 W! e void OnGuildHouseTenderInfoWnd( CAr & ar ); , k0 `1 } ?2 o
void OnGuildHouseTenderResult( CAr & ar ); - U! d6 \5 G5 y1 V& j" J
public:
. _1 j3 @/ t$ ^) W* U void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
2 i: I$ v' i# B: T& q* s' ~' x' _ void SendGuildHouseTenderInfoWnd( OBJID objGHId ); X" l6 X0 @+ S' T5 |3 o
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
& @% r" P: z6 h1 o D#endif // __GUILD_HOUSE_MIDDLE
3 B: z( ~! z# \7 l) @8 Y" h1 ?8 K( J
- {5 B$ K' L* u% c1 v' U 下面插入 #ifdef __FASHION_COMBINE
# o/ X" {+ v2 L void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
5 |) J; h6 u5 E: h) L#endif // __FASHION_COMBINE
, S5 A* X8 e7 P
1 r! g& T3 b; a' A ----------------------------------------------------------------------------------------------------------------------------6 B7 o- s( z) b) f
DPClient.cpp
4 A$ b. {0 |. k; x7 f, y. r4 F) e* c9 m$ X$ j
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ) R6 h: W; w' w; q) A
{ ( z. m+ Q$ A0 }
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
- M, @0 D- Y6 i+ m ar << objGHId << nTenderPerin << nTenderPenya;
7 |' e( |2 o- Q/ a) p7 e3 n SEND( ar, this, DPID_SERVERPLAYER ); 3 q! z0 F( R* i$ y5 V
}
/ S) _/ D8 a2 N% Z* r#endif // __GUILD_HOUSE_MIDDLE ( v; }" Q8 ^% C5 b1 V1 B3 T) t
% \- E' D; W9 t0 w6 i, P5 y
下面插入 #ifdef __FASHION_COMBINE$ } @8 L l6 ]% t6 l( J
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) # x: L6 H; r6 ]
{
1 L- R/ S( V' P% D5 } BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); & |4 b- h, n% `; o* t" W- s* _
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; ' e- } h5 [: e. v
SEND( ar, this, DPID_SERVERPLAYER ); : M0 I6 b- g7 Y
} & O% v/ O5 t4 B* ]0 z. b6 m
#endif // __FASHION_COMBINE
. N+ X2 p. l. E1 k9 Z, b# C: S6 c
p) L4 X H1 i- k4 m7 ~9 j6 j ----------------------------------------------------------------------------------------------------------------------------
- C6 U- e6 B/ a( [: z* ~* l2 j) L4 r
8 E) T3 K* T3 c" N现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
5 j$ O2 _4 Q2 j, d
4 P" _8 G* m5 x ----------------------------------------------------------------------------------------------------------------------------
* P7 X$ { u) s w t
! ~) L6 i9 n% m; M1 h4 [* u$ A& h+ ^, o" N
7 R. [9 j- x1 x- n" z. ]( p' o如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。: r/ M1 g6 Z0 T
1 _* }# J% }0 z' k
3 ^% b" n& ^+ V% g% N~怪物
. a+ X9 r% N/ O8 @* h9 X4 e6 F2 J+ y |