|
莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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4 e* w1 A) D) h0 w有大量的代码,我已经测试过它,它可以编译自己1A。
6 A- F6 `! S4 ~; y1 m# q, r. ~. C" r6 F3 z
. ?5 y( L$ \+ F) ~. U# H. L现在会如此容易所有的C&P'en
2 f- _; e* _0 m6 [8 C0 Y7 |. H# \5 G, w% l S; `
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。7 S" P4 p: [ ~+ h
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. \0 d+ L4 `. f1 o2 B# o; Z首先是学分:
, h; {8 g* j! f* q
7 y1 z1 N* Y/ m1 {7 I! REtioom(90%)3 ~1 G$ H3 Y4 t9 s, o
怪物(10%)
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& L i2 d m6 h) ?# Z, X- `: Z7 m6 a- i# r4 l
这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h" ~; p& j0 j+ J2 M: s
! p, v) F# H5 D d* c: }; M" H0 }
在 public:
! x, j8 |* ^* ~. ^! U4 g bool IsCheckedSafeFlag( __int64 n64RandomeOption ); # O F0 ]8 @7 ]
void SetSafeFlag( __int64* pn64RandomOption );
) ?- _( A9 u' U. Z2 b void ResetSafeFlag( __int64* pn64RandomOption );
7 f( O# B' ^- F! z) r. ^7 ` // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® B5 [. m" T% q7 u! K A6 x
. q2 ]9 g4 O' ^( }
这下面插入:1 l' g* e# `% Z
5 H. ]! L) j" U& q# j #ifdef __FASHION_COMBINE
- s$ [, I4 G" |& N1 a( @! A; ?0 T e* |public:
& R* I9 U0 a' o) Y$ V int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
7 T" ~- u! I0 L7 T" y* r7 r#endif // __FASHION_COMBINE 6 ?0 s) Q$ A: { _5 V
% @: \# F2 d; B* G+ h- u ---------------------------------------------------------------------------------------------------------------------
& f1 v# {+ n: Q1 j# h9 E& srandomoption.cpp
4 ~) _- s, H$ |0 R) X- R) Z7 f0 B" W4 |
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) % x! D( e( ^* U, o; {* S$ Y
& z& Y% ]5 \# @ O/ T: o7 |. f9 d3 Y
下面插入 #ifdef __FASHION_COMBINE
4 ?: [3 C, f! H; d* pint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
& X) W" |7 S/ F5 Q{ 4 ~$ q6 ~8 ?' w, B8 D3 ~
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); % q b1 W. u9 C4 p, P5 b1 u. [8 {
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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if( nMainSize + nDestroySize > nMaxCombinedSize ) ) t- `) n; n8 u, [4 N0 \3 y. `- D
return 1; 8 a8 C4 O% P' L* l) Z+ u
" O% n: u( Q* ]! E" G for( int i = 0; i < nDestroySize; i++ )
# d) o5 C2 Y2 U) x' [ { 0 E& S5 M* W+ g
int nDst, nAdj; . V* h( P1 ^) o5 B
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) . l h, r' I! o, f6 f
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
8 t3 l) T& D4 M- r, g) U+ t }
: @7 ^/ T9 M% a! m, M t6 r& G return 0; & Z+ j1 p$ j6 Y
} ! l8 J) |$ ] \# ^6 v' ?1 l j) ~# h
#endif // __FASHION_COMBINE 5 m" Z8 O t( S5 h% u( X
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-----------------------------------------------------------------------------------------------------------------------/ w8 g& b( M6 X3 W% U" L h8 s
MsgHdr.h
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) ]9 C. ]. J+ |$ t# |+ w0 d" O& M插入 #ifdef __FASHION_COMBINE
7 k1 w& a. ?4 e5 X1 N+ ^#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002994 Z# k" |/ \. N: s6 U1 T2 e2 C' h
#endif // __FASHION_COMBINE ' M, \" q( f- e# D! V. |
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-------------------------------------------------------------------------------------------------------------------------, V: E8 x6 N% H8 M5 t* W+ H8 Z
DPSrvr.h
$ k7 x; \& J* o, z& S- p3 K1 p3 L+ [# m
在 #ifdef __GUILD_HOUSE_MIDDLE
* C; [7 o. e2 X* i void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , i0 g8 c/ E& d7 h) q) v
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 ~+ q4 @* l7 T/ h3 G0 l' F" b void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( i% x) P8 G6 z2 E5 ]. W' ^, A4 K#endif // __GUILD_HOUSE_MIDDLE # J) a8 [ i$ f/ [* }: W/ L
+ b+ _6 j0 P+ ]4 g+ H% l5 A% G! ], O: {
下面插入 #ifdef __FASHION_COMBINE
, x: P. ~7 J/ U( K3 ? void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 c; C/ o, x2 `* ?/ ^#endif // __FASHION_COMBINE / U" s& b- _) m" c# t% A
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-------------------------------------------------------------------------------------------------------------------------+ _+ K( T& B9 h" E v
DPSrvr.cpp
" b! ?; P# [/ b. k: {# ]在 #ifdef __GUILD_HOUSE_MIDDLE
- y$ n* v9 N7 q0 @! L ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
4 ?( H2 Y& k. ]1 d9 H# f$ A3 _5 Z ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 1 c. a( b m4 w8 K
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
% n; a0 E5 S+ _, n) W1 B$ ^$ P* K#endif // __GUILD_HOUSE_MIDDLE . S2 G3 a0 J, R8 T5 g, g
1 z' `3 S: E2 \% W 下面插入 #ifdef __FASHION_COMBINE. G- R x% b4 t, g
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
% O Q( N" w- u2 \+ ?& N#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE w6 l5 o& ^, D4 o+ ^6 c K3 S2 d
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
5 X3 f2 n" a0 Y{
+ s: Y2 H( T2 I# ~ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); $ V# N( H- ^) K4 g$ Z0 `
if( IsValidObj( pUser ) )
2 j$ K# V9 k% ~! j {
0 k( w% j; M/ K) G& s: w& Z DWORD dwItem = NULL_ID;
0 F; `1 d1 S9 `* n2 v9 F0 k3 W( c CItemElem* pItemElem[8]; ' Z- K; U& v. |" @% s1 o x
% i6 @% Z _! R8 C, h' Q! n for( int i = 0; i < 8; i++ )
# i k- I' `6 W. V {
6 H3 j# k1 h; _$ `" d1 m ar >> dwItem; 0 R% L; E( x8 V
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 8 n" ]" U4 X5 W! _9 p4 p! _
if( !IsUsableItem( pItemElem))
' }9 u7 L( j8 D V% D return;0 n+ \, t- g! h+ n6 q3 s. X
}
9 J$ g1 f9 Q8 q f. y if( xRandom( 10000 ) < 10000 ) * x4 |. l5 }0 M- d
{
) m3 I$ L; a: x8 w7 l int nResult = 0; & G2 ]! j% C' ~' g+ ~
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 0 _& U1 a7 p- R0 O0 N) N2 C( y
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); " _2 t. k8 p& R8 h. J2 k. z
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
3 R8 ~4 p+ H4 U4 D; J: E& D nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); ; M5 n: }9 U1 _6 D5 q) P+ J2 W
if( nResult > 0 ) 8 w! n7 I# L3 }8 m' G& G- u
{ ; S/ _- f: `8 P! g' b
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); " ]2 J* `/ B! p
}
' A* x% |* T, s, D2 L( ]( R for( int i = 1; i < 8; i += 2 ) 2 m3 E6 l2 D0 h0 J6 ?; I8 ^
{ % H5 _$ ^( r% S6 Q
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); - n! f% c+ a0 I
}
; B! y9 _( x0 {, | for( int i = 0; i < 8; i += 2 ) . `: k( d; e1 l$ O
{
: h3 Y2 `1 O9 i6 [: K' W: j1 w pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); - Q+ s5 j! J r0 t
}else J _# N' F* z3 a" r" [ L
{
1 F" z, }2 j4 @ pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 9 c5 U4 n) f: G2 M
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
! P- S( M9 ?( o. y4 v9 R g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) + m7 _( J, G, ], t- O
{
4 {$ d) f& H" T5 p9 |8 o0 M- a pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
' Q5 Z6 ]; F2 H4 H* M pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 9 Q6 h Z9 Y% R+ @6 V
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}else 6 V% g {. l$ }, w! {
{
5 d, z6 _/ i& y) P: ] m pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 2 ], z1 k/ S, N7 S$ Z M1 o' M- p9 A+ E
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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} + n* q' P' p' c+ c
}
) y4 h7 e- s" R( C6 z#endif // __FASHION_COMBINE
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3 {& H9 o, M2 g9 j2 l) J& F ----------------------------------------------------------------------------------------------------------------------------, L1 [6 j8 c$ R
WndField.h
2 O7 T& }0 S R/ `在 class CWndCampusSeveranceConfirm : public CWndNeuz ; V f6 S" E7 \5 \& c& W
+ {5 O+ @5 ^6 o# J$ [ 下面插入 #ifdef __FASHION_COMBINE- r% T- p. ]+ q' O" P. _
class CWndFashionCombine : public CWndNeuz
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public:
6 ~+ o. p1 q w' D( R2 a! s CItemElem* m_pItemElem[12];
% L' |# s' M8 V$ S" @ E. P CTexture* m_pTexture[12]; + X1 N: h) W8 o7 P- M* N3 M+ G
" @) k$ ^+ a) `9 L5 b9 `$ xpublic: ( S0 w- v2 K8 X6 v O
CWndFashionCombine();
3 B7 h! [- P, D2 t0 r virtual ~CWndFashionCombine();
3 Z- B! N$ `! g" h0 q9 z6 C2 S4 A) h
; ]' [( G- ?& V6 D virtual void OnDraw( C2DRender* p2DRender );
. r! G1 s7 h3 M( r! m4 t virtual void OnInitialUpdate();
O k6 I$ w+ [ e9 Y! ^! _* C' H" U virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
( f* i& A! f+ p7 B9 c9 m' V# x$ D; k virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 0 j* J* }: j5 I5 G9 ?- U
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); / ~3 b9 v* \) _
virtual void OnSize( UINT nType, int cx, int cy ); & Z/ o1 L& Y4 {5 j+ w' B
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
/ m3 T8 r8 ]0 H3 B% c; {}; 1 P. F9 S4 r) P5 }2 U. U8 f5 S& H
#endif // __FASHION_COMBINE + Q4 O1 Y+ ?3 A' H
9 s8 k0 B% L; b- h3 }) ?9 j# L5 k5 G ----------------------------------------------------------------------------------------------------------------------------2 |& J7 W' Y5 r1 }, _
WndField.cpp
) b" a) e2 J/ ^- R1 Y在 #include "wndwebbox.h"
% J- e3 N; ?. c' z, Q$ Z
* k& X" Y- N5 n. ~ 下面插入 #ifdef __FASHION_COMBINE2 M: p5 v r4 J( Q; E- \% e7 m
#include "randomoption.h"
. x- V' r* y/ P4 g* I#endif // __FASHION_COMBINE 4 q# _6 D8 @) X/ y, s6 b
& }( L" W! B- a 就在最后:
6 M6 z/ K' Y4 x- u8 Y, X d9 N+ PPHP代码: #ifdef __FASHION_COMBINE- e# f3 C9 V' c
CWndFashionCombine::CWndFashionCombine() # }2 @! \: ~1 a
{ - p5 L! P" Q8 M( @% _1 ^
for( int i = 0; i < 12; i++ )
2 s7 d5 e+ h n' z5 { {
0 T5 P D3 G1 d- ~! M0 d) M) a m_pItemElem = NULL; 6 j" m9 K0 w# s$ N* i' q2 _
m_pTexture = NULL; / J8 A4 }; @0 `- G) c
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
, a1 G. {/ O8 g/ N //ZeroMemory( m_pTexture, sizeof( m_pTexture ));- b- h4 B- O3 }5 [4 u
}
/ P4 u. O |5 N" c- x}
% y5 I$ F# g% \5 Z5 J- W9 }: dCWndFashionCombine::~CWndFashionCombine() x1 q& e/ K/ A2 _+ P/ _+ Y/ Q
{ . s) Z0 y3 \' g" W+ u+ V; n8 ]
for( int i = 0; i < 8; i++ )
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if( m_pItemElem != NULL )
% A$ e- B Y; H) K+ B; X6 H8 P) w* x$ X { : w) w/ _8 p1 T/ q5 z8 S3 b2 p6 w. u
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
. r5 D% F) D" e& l9 z m_pItemElem->SetExtra(0); 0 ~' @2 H8 @; o7 B8 [
}
2 s+ X* u3 z5 c* Q } ; `5 C' o) @9 f9 r2 s
} # q0 B7 l" L% @4 g8 _: b
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
, N& t# F( x4 Z% Y# `! @{
0 h- [ N% \+ i; J LPWNDCTRL wndCtrl[12]; % f5 z4 _5 S7 q- h6 B0 }
6 t6 S0 _( U! L
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); : m! d- B2 O2 A' `& F* I0 `
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 3 _) y* o- h& S: \
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
4 y. j) D- r& X wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 5 E+ Y4 c B% g6 l6 g
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); . y8 |4 i* X4 L4 F0 |- o# W
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
+ m. [4 s1 b, Q" C2 x1 ^ wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
, z! A, b) E! |' y! @1 A; @ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
9 i* \7 t3 z# \- j% K7 u, Y wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
! q- {; J0 R0 c wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
. z5 h+ r6 \) D wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); * E4 i" `# ]" J, S
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 3 Q" F* h% p4 R& n* A
0 ]- T# ^; k( \& T. ~1 _+ Z
for( int i = 0; i < 12; i++ ) : ?, k4 x& {5 ]8 c* i4 J0 }( |) i( L2 P
{
- U% k. O5 W9 }& i' } if( m_pItemElem != NULL && m_pTexture != NULL )
2 D1 I5 u. Y3 p% C) j {
8 B- ~; k* K/ M. ~1 \; f m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 9 K( ?0 P! ~. A5 G e( f
}
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}
- X x" [ P0 s- L9 {& Cvoid CWndFashionCombine::OnInitialUpdate()
# N1 q0 f) y9 H, d% T" A{
* W6 W5 S3 C0 @& o) w, |" c9 X- v CWndNeuz::OnInitialUpdate();
9 k4 J) l; z& H' B! j2 X& t
( s4 d4 a. T! A" I4 { CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
r q$ C2 B6 C9 ?( A7 B pButton->EnableWindow(FALSE); - v% o" ]. B7 X' {6 c4 }4 d
& L1 Q3 Q9 |6 A4 a) [ MoveParentCenter();
2 n5 H. j6 D2 U! W/ }9 u% i5 X} , \- f( ^2 M/ G/ f" T* z G2 m- L
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
6 h s2 `) N0 c{
6 L$ _2 s# U: T6 B5 \, y: i. T. Y0 n return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
9 N- ^$ E& {' w6 |5 {2 N* \' k}
0 ? d( g W; ^" v9 SBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) $ Y$ n% E# z# t$ s) Y
{ 2 q. m9 H' \( _8 \. N0 P: Y! |, X
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); , ^: M0 c8 c ^" R }
} 4 G) @9 M) d( K* R
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) + r4 W; D- B0 C4 K
{ 9 R$ {9 |0 x. [
CWndNeuz::OnSize( nType, cx, cy );
* Q& u$ c$ ~2 ^$ j2 t6 F} " A4 v9 C8 Y4 [7 X+ n9 c
; D- c. \% w+ J2 N- K/ Q
& W5 r2 c, Q$ G; G E
3 W$ _/ L9 y* p. j6 IBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
- p$ @; r b6 N- }# d( l{
/ m( @; {+ o, v3 l CRect rect[8]; 5 L4 R5 t& g r
LPWNDCTRL wndCtrl[8];
2 }* i" [6 ^* T# t z* Q1 D/ w; W1 ^4 Q
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); . U7 K% ^/ I! a* v; }
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 6 B: f* D: q) ~* J' t, e
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ; Z' Q, N+ F8 H; ?* f
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ' Y( s) _0 b# ?, {4 x
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
Q" J- w7 D, @6 p$ E4 |) R wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
# s" l2 J/ u/ s wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
' T O5 b' A. ~0 j; M! g% N6 Y9 N0 P# ` wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
" M& |( f2 V. E9 D* ]
# y0 P$ e5 X7 N( d+ q0 X BOOL bUpdate = FALSE; 5 O4 _2 p3 L3 R. ?
5 A! {$ x/ M3 b/ M$ b, a
for( int i = 0; i < 8; i++ ) H, F( h& f# d
{
0 v; l: D/ h+ c) N+ b1 I" Z rect = wndCtrl->rect; 5 Y1 `8 W. n4 O* S' M) _" j
! \2 o' @! J" x
if( rect.PtInRect( point )) ( I2 W& ~% i7 Z2 ?! s% `) s+ K
{ 1 W- r2 H' Y7 B0 T% r4 g7 _& f
CItemElem* pTempElem;
5 A8 ]& G5 |& m1 s3 L/ ] pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 u0 A* K+ {5 |* v$ j& D
if( pTempElem != NULL ) 2 t9 m% R* L. l( n
{
J& I$ {4 z1 a; A1 Z if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) % O# a+ {6 e( i5 L
{- X- P/ n6 G+ o1 M" }
ItemProp* pItemProp = pTempElem->GetProp();
0 w4 m- d* Z# j2 g4 f0 A* j B2 h% f# Q
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 2 m0 S, D3 n7 F% C
{
- Z% N/ M, C k" G6 a if( i == 0 )
6 z. z/ U4 p" r& m; ? {/ G' Y1 G- D" J3 @; o5 K
if( m_pItemElem[4] != NULL )
- p3 Q8 L8 J' t$ c& j3 e3 i" B {
8 I; u4 Y* L: s" C& F8 k int nSize = 0; 4 K8 N1 G5 U6 g4 C* o7 x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( L: l" Q% I2 B nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
* T) D' @4 U# L0 U+ { if( nSize > 3 ) * w) @, e" X- `3 h9 T6 u( u# d
{7 V4 j4 n1 C3 I% W
g_WndMng.OpenMessageBox( "oversize" ); ) h# g, j: L! L/ H5 ^
return TRUE;
0 Q" X1 p5 ?) s+ Q0 h. U! Q }else
5 e7 L) Q' t3 i {
4 [. t f) T! y& N( U bUpdate = TRUE; 5 X2 V+ ]$ [4 ~! ?
}4 e, j. F" E6 N$ g) x
}
; u% ]' o6 a) F- _4 \3 L U& E if(m_pItemElem != NULL) 2 {8 P* C _; Q% w, y/ W
m_pItemElem->SetExtra(0); 5 h; v4 X5 ]; i1 C: F4 S- O
* E8 m7 _# G5 H. @6 H4 c( S: k" { m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; r! g& Q& P9 }9 w- h; q( w
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * G. o" e4 k# H7 f6 a3 q5 s: T
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 K9 ~4 N& \/ O# j) F
3 j7 S+ d9 d! `/ ?" d8 \ if( bUpdate == TRUE )
3 `; d. x" M0 D4 g {
+ D/ {2 e |, R k* O: S m_pItemElem[8] = m_pItemElem[0]; 2 d/ v1 K1 p0 L: v
m_pTexture[8] = m_pTexture[0]; ) @7 [& z8 c% S# |6 Z5 f3 s
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
( G! M. p S& T8 i } ) S7 y) C/ I& u* H
}2 i0 A+ I* _, H) @+ U3 r6 N# V
if( i == 4 ) 8 l# J' ~& C, V+ L$ g6 R! v
{. `( p/ M4 m0 {% r3 J
if( m_pItemElem[0] != NULL )
' a/ R+ y/ n. I2 R0 X" X) `" F. i+ g' d {
) ?7 Q! c: M$ S int nSize = 0;
3 y3 k3 Y$ v9 _% g" v$ i) E8 o: C! c& R nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 g2 Q/ E$ Z0 q" ?2 f# s" V nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); $ }4 ?( P: S* W! h5 _" h# `. n
if( nSize > 3 )
. g3 O5 M% n$ }6 T" @8 E {
2 t; _0 e0 ]4 @ _6 b* S4 v% ? g_WndMng.OpenMessageBox( "oversize" );
2 w3 n7 a' R) O return TRUE;
( p- z7 V/ i9 b5 w }else
8 M5 P- W/ o/ C8 _4 o$ p+ U {- C4 }5 T G" Y3 H* q' G
bUpdate = TRUE;
. k$ G) P% [; f( z. O7 v }
) x: j/ x6 ~4 I4 u. t5 N }
' [8 G: |% g) t! \$ _8 l if(m_pItemElem != NULL) " O* C, E/ ~$ [2 [7 g; K
m_pItemElem->SetExtra(0); 9 J5 ~! ~- D! q- R
8 b; `. l6 K. X8 a m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 {6 ^- W# Y0 d m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 Y9 ?0 d& ]% ^6 A4 P m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# a! a5 t3 { k3 G
" c" _$ r) O6 [# P if( bUpdate == TRUE )
; }; l' w1 J7 L% Y' q {$ d3 ~$ x8 Q3 m+ B+ {3 v) [
m_pItemElem[8] = m_pItemElem[0];
5 d# V% V* r5 G5 K m_pTexture[8] = m_pTexture[0]; ! |( T7 S$ h( R% x: J5 g
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
* I. t' x1 a% t) T' S# t: \4 g2 x } 1 g! l4 F/ J. C: s2 C9 O- \
}
7 @ l; S, p$ @$ A- w }else) k# |9 L5 T' L
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
9 n& j& r' t0 `1 ~, A {
# m. E3 @' J* y if( i == 1 )
( Z2 b2 F, y% v3 @ {- ~" a* ], F2 k. N
if( m_pItemElem[5] != NULL )
! S2 r, r f: f( U1 ^& e1 T5 P {
q/ D& K; J$ R int nSize = 0; : v U' R; L/ B9 w- ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 r2 [- r* _5 w/ B8 L6 F5 w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); - I; R3 e9 W' R* K9 o! Q$ O4 i
if( nSize > 3 ) 9 W: K+ H) b! s+ {7 x, J5 V4 A* t; P4 X
{
# n, X0 q' a6 Y, p$ C$ t g_WndMng.OpenMessageBox( "oversize" );
8 n$ o( R! X& ? i* }8 f return TRUE;
/ A; P; P' m4 k5 w' d }else# O% `2 R$ L8 W2 w% b) s
{
n8 e1 U0 G+ D; w" p2 q bUpdate = TRUE;
5 f: i: @1 `! N @8 [/ Z% ?2 S% m }
5 M" \0 c- D3 d; L }7 e$ f' c. F& D, `, |3 H# M
if(m_pItemElem != NULL)
( p% q9 t8 o( l/ k4 `. d m_pItemElem->SetExtra(0); 6 J$ h* ~+ X& n& W1 v( O. o
4 `, N5 k$ V/ H+ w1 _
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' }' T4 w* Q/ B, f9 m) T m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 p* ?1 W1 n) E: L' }" R, ?* Q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 h9 b2 w0 T& B- u& ?! C- _$ D
9 U! y) x5 t" K7 l
if( bUpdate == TRUE ) 2 x: F0 O* g9 W2 ]1 c/ A9 V* O
{
8 \/ ?. }3 ~2 w0 }# t: Y5 K, } m_pItemElem[9] = m_pItemElem[1]; / U) D0 O6 v9 k2 F# l& Z& M) A
m_pTexture[9] = m_pTexture[1]; ! m+ C9 V2 h& a; J" z5 B- ]
. P% G6 N0 |& q7 {* |- w, N3 ~// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );: d: p3 J4 C* ^0 ~$ l) I
} " F }- Y0 V7 i* X8 Z5 R
}5 C! Q0 Q6 C% D) {# u' i, H
if( i == 5 )
5 I1 l2 w$ R8 O9 B {
) H" m$ M- x+ a6 P! ]! v) u if( m_pItemElem[1] != NULL ) $ B# q9 Y Z7 u9 t# d4 f) x A8 ]
{
. i; W& r) {& }" r$ q; n9 x$ o int nSize = 0;
2 a* `3 d2 M) g0 q$ h$ b1 } nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ R! i7 ]' O* A8 b9 c2 j9 ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 9 K, f) m' Y/ y/ I1 \! E. V1 |
if( nSize > 3 ) " q$ e9 Y* Q% C* c# e8 j6 O9 \
{# O2 G5 D/ e* @
g_WndMng.OpenMessageBox( "oversize" );
$ W0 P6 Q- _( C# y+ Z return TRUE;
, a- z4 W! c$ `( D% H- d5 x }else
, |# H( p, u% O- x {9 m) m1 w0 y9 Y& }$ Z/ ]
bUpdate = TRUE;
/ \& T! s0 F% X$ m& T }0 A4 E3 j/ s$ L0 U
}
# y0 J& K- ]9 w1 N" N if(m_pItemElem != NULL) 7 c% ~9 K* ?& p, ]& n/ z! @1 x
m_pItemElem->SetExtra(0);
6 h9 g" E. O3 I6 {" N1 F9 A& e
8 t) y+ ~0 R' D s m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / u8 e! [% j; A
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ A5 I/ p+ O7 o5 K. ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # h; j: a6 ^9 u+ ]3 K
8 w; T; y1 j# [: S- c if( bUpdate == TRUE ) 9 X3 C/ s8 x+ r. ~
{! N# e: g9 H: l! k
m_pItemElem[9] = m_pItemElem[1]; ; x% x/ v( f: a7 L5 |
m_pTexture[9] = m_pTexture[1];
1 K# H% D* d. f //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
1 `4 o3 a/ N, `! g) p }
. G# r5 c+ c- o, V+ V( u/ w( \1 z }
; a; c( r0 s- F. L* f! L' s9 B& o }else$ }5 x! h+ G1 X+ k5 u0 p8 G, o" ]
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
' |' Z7 A2 ]4 o( j& u {
. X* [! n/ e u5 M8 r7 I2 K. {# T, q if( i == 2 ) 5 F- h5 i6 L' U" q# p8 R2 i
{
0 x* f( x) {* a! `8 U8 A! j if( m_pItemElem[6] != NULL ) H/ O& w V4 W: k! T
{
4 c1 b4 _9 F, T( d int nSize = 0;
. s! z- f' b! u) G8 I nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! l+ E. s$ m9 q4 L( p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
0 K# k& ]& P: e& d% Z. `. W if( nSize > 3 )
% J5 }, N; Y2 t* b+ p& ~: f {$ D0 B! y* e& M
g_WndMng.OpenMessageBox( "oversize" );
# o0 S# v% m) c) j4 ] return TRUE;
7 G S$ Q3 m1 W W" }+ Y }else
5 M* e" s! b" r) r; h5 b {
8 O: q' e j5 o$ ? bUpdate = TRUE;
8 B, `& A' x* ]+ f& | }3 G6 W0 F: S7 W9 ^( H
}
! v6 L6 x% s4 a4 y" l3 ~% n$ l; \ if(m_pItemElem != NULL)
% v9 d! `% a4 p4 ` m_pItemElem->SetExtra(0);
0 V$ E+ j2 o. k9 G# h. A0 x0 k3 ~+ p" p
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 V. ^' v# Q* j
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" y1 w6 }" _2 t F0 C/ H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 n1 V F; g1 Q$ d4 L' _& h
2 U: |3 d- O' A4 F: \( I9 p+ K if( bUpdate == TRUE )
; @( |! e, [' b0 v {
4 j* i+ R% w' R5 T# u m_pItemElem[10] = m_pItemElem[2];
. K5 z5 U; n m+ Q$ M6 ` m_pTexture[10] = m_pTexture[2]; ( n" s' V0 i' Y& d- Z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );" R0 H- w! c; N# c* k
}
0 D9 |* ^4 ~, G0 A- w; i6 } }" w7 u; g5 x; x; L& V2 k% d/ \ B+ ~
if( i == 6 )
; j7 R0 ^0 ~; v# ^7 \$ e. g { Z, G8 q: o$ Q( k
if( m_pItemElem[2] != NULL ) $ ?" m- s, Q; I* Y/ i2 T) F
{6 O" G. T- `, g+ t9 g5 j) K
int nSize = 0;
8 C3 t2 m/ ~0 a& I( A nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 C4 q+ G# F- a. {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); . C% x' p: }9 s, o9 t" x' Q y: t) t
if( nSize > 3 )
! T5 _6 M/ J! n1 H, a* d* P {% l. M. J% f; B5 r3 I
g_WndMng.OpenMessageBox( "oversize" ); 1 O8 O1 ^' N% [$ W( z* f0 Z% w
return TRUE;
4 b+ u3 {& h H0 w; X: C: } }else8 y& N! f: q: K) \; H) a
{
8 @9 c8 [5 f4 n bUpdate = TRUE;
, v% w% {; j; L }& i& d- j9 T* y. o
}
- O$ u* G9 A6 b0 j6 J8 f4 m if(m_pItemElem != NULL) & d5 L& O2 L% Y% r0 F4 a9 G' W
m_pItemElem->SetExtra(0); 6 ?" o* ?6 R% q) p" {. w
" I. W4 C- C$ ?, d' y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 q' N4 q u6 T. Q9 d9 ` m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # X" ?5 n( I* ^. U9 ^9 @
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) t2 E0 R2 ?# z2 |" W7 y# ^
, x: P# q8 o4 N9 {
if( bUpdate == TRUE ) + d' P0 n4 C8 j# j/ g. w
{
) V+ H+ i- O; {5 o m_pItemElem[10] = m_pItemElem[2];
0 `7 x* x: I- c# I6 e m_pTexture[10] = m_pTexture[2]; : i" n3 c9 I/ S. I+ |' o
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );' {. f; q' W% y- h2 Q% T
} % N, P8 g- u6 d) D( C$ j. G7 i
}/ E) ]; x& z4 p4 n% M0 @
}else
; S$ Y; p0 _3 c. T, B6 y# @; N if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) # z3 X" W# p$ Y, t9 r0 o
{0 |4 ^' z! h* _+ @
if( i == 3 ) $ M2 c; ]# G' q# C3 C6 ]
{# q9 x* P3 x) {& N8 j
if( m_pItemElem[7] != NULL )
! g) r$ V7 N7 K4 { {
/ D' ~ X, r$ Z, X% E7 r" L int nSize = 0; 7 Z( J9 n3 J! K% g8 N, o) s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 A6 _: N" O4 H k& Z3 U: C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 7 L& y; s T9 X) K7 t/ T6 d4 s
if( nSize > 3 )
- Z+ t" n3 R9 v, T, D7 E7 t {5 j K7 C$ a/ o: ?8 ?
g_WndMng.OpenMessageBox( "oversize" ); & n, H2 g& K" Q, _! `* O# a
return TRUE;
6 h6 {- i2 b% ]- Y6 V. n; U% M }else! k5 g6 @1 P% L' d$ w1 n( e) C' ?
{
* l: w8 B- C. j bUpdate = TRUE;
" t1 n5 V0 r, o( v b/ M3 s, |& u }
8 U: L- O v! Z* p }( A$ E3 K# I% m7 Y
if(m_pItemElem != NULL)
9 l2 ^, L1 l" R, i% N m_pItemElem->SetExtra(0);
9 L3 A9 m7 w. U' ~" y( }4 d7 G" s# W$ l y* Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: P- l' m1 ~' b3 ~. c8 _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # L! I) r9 d4 V# Z+ z& _' b& ^/ L
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: x2 b( |/ l; s) G4 s8 D y$ y, S9 l- K U4 [" {; @/ w9 W
if( bUpdate == TRUE ) 0 _( S4 M8 ?$ d3 g
{
4 @' F2 W" A3 K# i m_pItemElem[11] = m_pItemElem[3]; p& N; `) j1 Q) R" Z8 s9 a8 R
m_pTexture[11] = m_pTexture[3];
% P6 V; u) L% E4 k5 ]+ T/ B2 h) e // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );) n# U$ n, A5 E& z0 m, b% w% i
} * m, Z/ C2 t* F. R& S+ ]2 B* S
} a* r/ G4 f, r9 ]9 l8 o) ?
if( i == 7 )
, }7 u, u1 c) l2 ]0 N& d! N" B {/ p7 _1 \( g& o! L' a
if( m_pItemElem[3] != NULL )
) f' R, a9 b; ^- j {
4 F- `" _: y `3 A2 C int nSize = 0;
8 q0 V7 x: k8 A: J$ q; g2 w nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. y+ U9 @$ b) A7 b ~4 t5 Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
9 D/ w$ l0 U$ F4 M" L* r( L if( nSize > 3 )
. F/ z9 H6 l8 e! @' u% R- d* T {$ d+ k- N4 ^4 g9 X5 D0 }& c k
g_WndMng.OpenMessageBox( "oversize" ); 4 v6 a3 k/ i# U6 r0 n8 ]
return TRUE;
$ v7 T" N' k( R4 x% f" _! o }else
) N( K' p- w3 b% k8 ?# p0 W {
$ t% |4 _( T: L9 Z9 F bUpdate = TRUE;
. l. i) G/ U1 i/ ?' k! Q- } }
; a! }# X8 K8 M% ^. _) z }
# C1 {0 }1 g7 Z. H% e if(m_pItemElem != NULL) ; b% Z3 h* z& m% j. F
m_pItemElem->SetExtra(0); 5 }0 \& c2 z O m- E" A( c
* t6 D1 K5 `1 F5 O% q. z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 |- E: J0 ?( p, h7 r m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 }4 @5 M5 d6 Z: P+ } m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 j$ E% E1 O9 K G/ O$ }: ^5 A# g" H! m& |6 H5 X
if( bUpdate == TRUE )
3 x7 f' ?% H- ^5 ]3 k {; X% q% Q N+ n% i# t: r
m_pItemElem[11] = m_pItemElem[3];
; c7 P- {; ~+ S( g m_pTexture[11] = m_pTexture[3]; ! `0 h. ]! c1 U' _
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
3 E1 ~2 `& x. |# ` } , R* @ g, p2 }/ y! y' ?3 r
}
+ N5 n6 u( e* i1 ^# \2 ?" n$ H }else: Q5 {* F4 l! H
{
2 X" Q7 r& Z+ \+ p g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 7 W" f8 x4 B, d, S3 x$ e
// wrong tab
N# _, Y/ n7 m }
) s- q& s/ o+ f$ ^$ b7 O2 v }else
* {1 W) J' e# Y {
. K s5 W6 F6 E+ u, h g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
5 n: _( n* [2 }3 A // not blessed
1 i. k7 k! D. M' [$ w }
; A4 }; P6 Y r( z2 e' U5 P }
& L, S3 @6 Y3 B } 5 L, d2 P {* P+ N% c# K7 L6 L
} / v8 @5 y# Z5 U, o
1 T9 b* i4 Y* R* a# S int nCheck = 0;
, f2 o/ w' {: y& O9 R, t: s6 `7 a for( int i = 0; i < 8; i++ ) - j* Y+ O4 g' r
{ + G4 E, [5 o; A9 s8 [4 s! o+ m
if( m_pItemElem != NULL )
) H( y* K+ K* d4 ]2 x. C3 s nCheck++; + M1 q' B9 h/ B/ A) B! b
} 4 d8 U9 Z0 W1 K8 I7 H' J% Q
if( 8 <= nCheck )
6 a( E- n3 z. P. r7 m% p' k { 9 n6 W( m! |1 n7 l7 s+ [
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); H) t) i a) v- Y1 D/ \
pButton->EnableWindow(TRUE); 3 p, |" c+ ]0 i/ o' V; [" u2 ^
}
y: a5 C& c# P4 p- N V- l7 \ return TRUE; - ~) _% [5 _0 ]1 f
}
' C j5 C( P6 W* P q, B# v/ S. mBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
& q' H7 I; `% n# r. j, _- z; U7 O{
% ^3 u/ \/ ^) c9 {/ r$ l# ]4 F switch( nID ) 6 |- ?* `0 {/ j5 `( F/ K
{ ! I$ e7 o7 O5 i* i
case WIDC_BUTTON1:
' w1 ]( B, J7 S% P { 6 p$ ^0 Z# H7 X- X) z
g_DPlay.SendCombineFashion( 0 a. e! Y, o- ~( J6 }
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
( t* e7 Z0 x5 j; U( @0 B m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ; \. w1 w f3 I! V8 z
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
: ?8 ^1 H7 o; A) L, k m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
& Q5 W2 L* J5 a* E ); 5 p+ @4 l1 |+ l
Destroy();
; s7 `" {5 w B+ i0 @" ^ break; ) U! w# T1 t2 d$ R' e- Z% L+ S
}
( Z9 z9 m9 e* K. T case WIDC_BUTTON2:
2 P2 @* C0 w/ Y% \ { - p. j5 t& I; X( {4 U0 R& R
Destroy(); % v8 b- n1 G0 |* `0 D1 }0 H- n8 p
break; 1 F: d3 V0 [3 v* w0 q0 Z7 \
} 4 e" G8 ^) k V0 _2 z7 a5 [
}
5 N( A( c8 a f8 n& L2 X) y return CWndNeuz::OnChildNotify( message, nID, pLResult );
9 \) g0 t; d% P' x: g}
* |7 A1 O9 h" a5 N( P: e#endif // __FASHION_COMBINE ; [7 B8 C+ y: e5 s% X
1 b7 R% n, |* l7 [ ----------------------------------------------------------------------------------------------------------------------------
# P% k5 L( M/ ?- p* V7 ?WndWorld.cpp, p$ a$ A6 I4 X" I" U
在 case MMI_REMOVE_CAMPUS: ) z) L3 n) {5 i! `$ ~; T, A
{ / w3 o1 ^5 W- q8 n& { f" X% _
if( g_WndMng.m_pWndCampusSeveranceConfirm ) - B4 l, [ e4 h. x4 h8 L; ]" X
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
( r* I$ i$ @5 Q) u* ~" A3 z g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
& X9 Z+ C( W) N) D9 l g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); . J% R' S( X/ w3 E6 ]
break;* ]! @1 x. j4 }! ]/ H3 w
}
1 }% b) V9 B( `; H2 o#endif // __CAMPUS
5 w8 M9 Q- T- c6 B. b. ?: z9 Q, M+ d2 P% f0 K n% @
下面插入 #ifdef __FASHION_COMBINE
6 X6 O; P. V* D$ y) Y9 T case MMI_COSTUMEMIX01:
- U( B n5 u Q4 G8 u( x9 M4 ~& u* r9 t { # R h3 N0 F# w1 P
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ' X. V' F* {2 @ `
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; + `5 g& f$ s# ?8 h' H) Q
g_WndMng.m_pWndFashionCombine->Initialize();
6 e% l6 C# r# F) f: g: e } , A: _. X; b# P! B
break;
4 x1 X/ m. k0 W, o$ e- f#endif // __FASHION_COMBINE
9 l# T# A1 [" O% F; z, \/ W
8 h& J/ S; Y) o- {+ n ----------------------------------------------------------------------------------------------------------------------------8 p; M( O# q: E
WndManager.h
; L7 y3 w: D" Y! P! N: f, N( O1 T g% T$ b! Q3 I' G0 Q1 O
于:5 i" l. P1 L1 i4 M% S
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE6 n% G( Z6 g' H& F* J1 g$ ]5 A
CWndGuildHouseBid* m_pWndGHBid; ) T- ]" {+ s0 ~6 `5 `( [8 q7 j: W+ t
#endif //__GUILD_HOUSE_MIDDLE
/ k- r( [6 o5 ]. M8 L& H; S1 f: q9 i) A/ A" r
认为:$ b; ^! s0 a8 V, q" l5 g ~5 X
PHP代码: #ifdef __FASHION_COMBINE
/ \7 d: V2 I! c8 o* M CWndFashionCombine* m_pWndFashionCombine;
$ U: C p, Q/ _% |4 U3 R; c#endif // __FASHION_COMBINE
# `+ q2 j, \* G
d# w0 |" o6 i+ O ----------------------------------------------------------------------------------------------------------------------------
, B5 d5 `! L- rWndManager.cpp
) |! W& C5 ?" I% G/ e
/ F; X# j; ~( s0 L, e# C H* {! V在 #ifdef __GUILD_HOUSE_MIDDLE9 u6 ~, w M# {+ }7 U* M! d
else if( m_pWndGHBid == pWndChild ) 0 y6 r# D \1 a: N
{ ! V5 Q9 C0 A7 s/ G J' n
SAFE_DELETE( m_pWndGHBid );
R$ Q8 c4 y! x2 h+ l pWndChild = NULL;
* U4 k. }' m8 M; a- p% f }
/ M" _% m9 q: F" l4 i; T3 O#endif //__GUILD_HOUSE_MIDDLE
' n: [1 _" g, D7 i# e- R g4 f2 u/ c1 N2 D# d+ c- Y
后面插入 #ifdef __FASHION_COMBINE# ^) P8 `& H2 k$ L2 p5 g( I! \
else if(m_pWndFashionCombine == pWndChild) 1 ]0 y0 f+ L3 a! P
{
: ?( E: p8 B& `. F; q! C SAFE_DELETE( m_pWndFashionCombine ); 3 L: R6 [6 `0 y) z) m, l5 O2 b" F3 A
pWndChild = NULL;
8 `. }' ]& t2 N3 U5 |& e2 a( t v0 B } ' g' h5 b( a! H V$ O) b
#endif // __FASHION_COMBINE $ V! b: E4 g5 U8 h. o# J
8 F& \* h: u9 E4 ~0 y" G/ D0 y, m% M ----------------------------------------------------------------------------------------------------------------------------
& I P' r& c4 N: l9 ?9 \DPClient.h
# K9 @+ c0 R6 @' T: Q+ N2 Y6 c8 B' e4 N6 E5 D; Q: {, n) {' t, V/ ~# H
在 #ifdef __GUILD_HOUSE_MIDDLE* F3 J3 W8 |2 ^( c
private: , q0 ]* P, N% R- F8 W
void OnGuildHouseTenderMainWnd( CAr & ar ); 8 V/ u \6 ~) p$ p* p" s0 X
void OnGuildHouseTenderInfoWnd( CAr & ar ); 0 L* ?7 M8 H1 A7 n* D" p2 N
void OnGuildHouseTenderResult( CAr & ar ); 4 ?% ]0 \7 l7 U7 a
public: ! M- U* P: _2 F, m& U0 S8 Q
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ) W5 e% }9 O" e ?( m) g5 [% U$ I' J
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
6 Q" F4 k$ z! z1 m" n2 f void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
7 h/ A4 P2 d2 T9 Z- e#endif // __GUILD_HOUSE_MIDDLE 2 Q4 d7 [5 [1 V1 S
/ W; k# v' ?$ J 下面插入 #ifdef __FASHION_COMBINE
3 \( z& F- c8 g2 `7 O void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
5 T$ T1 [5 r$ O) G0 v* q) G#endif // __FASHION_COMBINE . h. Y) T" }( t
: N% d) }4 ` `( V0 c {
----------------------------------------------------------------------------------------------------------------------------0 O5 J% }+ M( j
DPClient.cpp
5 H* `2 M! Z! }
1 ~) P, q& c6 N7 X3 \在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) * I6 e \, Q: v7 A
{
& {: p: J$ P& P BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
_' D* c8 X$ k8 E" W ar << objGHId << nTenderPerin << nTenderPenya; . H1 N1 t+ K; ^/ h( z
SEND( ar, this, DPID_SERVERPLAYER );
0 K Y( I G9 l7 \6 g6 j3 w8 `}
$ M0 E6 w* J7 M* ^$ O#endif // __GUILD_HOUSE_MIDDLE " K6 q0 r$ r& w+ ~+ x
& i# T) j$ w% J t
下面插入 #ifdef __FASHION_COMBINE
7 m) H/ J) Q" N/ f7 C" I6 Y& P: {void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
5 h# s8 W5 p0 M& z' s{
" s% H8 y! E) }; L BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 0 Q- O. O; N9 s# m K, d3 G X' z
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
2 _0 C0 h2 m# i u SEND( ar, this, DPID_SERVERPLAYER );
- g, U0 j y+ d0 T}
3 q) b9 n1 Z9 M! F#endif // __FASHION_COMBINE
+ s$ ]& }# Y) \* T& @: t( u) z) Z( t
----------------------------------------------------------------------------------------------------------------------------
( |; J8 P6 `5 z6 q5 x' ?2 ^
9 R/ H. B' p; P1 _$ F% z9 q现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
9 d3 M8 t" r0 F1 Z0 V" Z% L# H7 n8 ]4 v2 ?, e8 e# u! m( |
---------------------------------------------------------------------------------------------------------------------------- Z3 x6 N! _* R4 n' x- f) h
D- E1 b; \2 u/ ^. _( z4 ?: X
r2 E P7 K% N, c0 q3 Z7 y" \
! [- N& I/ _7 V如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。, D+ F, L* ^3 C! f3 A) ?
& E2 L2 b/ q) V8 ] K
' a& ?* L" [4 l' p~怪物
# M8 P! Q6 z' f. P |