|
莫因E * PVP
! o2 N# Q% `6 U; _! K0 T2 w) O6 u% A0 f# ~
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, w( a- b3 ]0 a" r. P今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
8 G! Z* F+ w4 b% e: \6 O# F1 t4 M4 k, P
有大量的代码,我已经测试过它,它可以编译自己1A。
4 n. O8 C" }" B4 N
# b9 f3 r7 R p, a: ~) `
! Q* p5 D& v* j: n* J现在会如此容易所有的C&P'en3 h* X p" P6 [6 W) Y
; @8 s9 |) C+ B& J- K/ ^6 T; b
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”9 n" H& D+ Q4 x
V! o! M3 W( ^
你说我成功,资源应该时装组合系统顺利运行。+ q8 n, c0 l( v) k* @: A' J
8 z! S9 _: W! t% |5 _" L2 ]# @, A3 J( ~" [. m: L4 j
6 Q0 L1 V) ^ v; k* w( k首先是学分:
8 t5 O5 ?. a0 Z7 l- D5 G) s9 H2 h; o8 @/ J( f/ Y7 M5 x
Etioom(90%)
9 h* h7 a" V3 w% M+ |% v" J$ V怪物(10%)' w2 o7 l* W4 Y- f2 b `9 a5 M
( E7 @7 B7 Y) t- f7 e+ Z- t
! h# Q+ o5 _+ X" c$ Z) l这里的问题,而是“不问任何小型或定义语法错误。”
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9 q4 `# b0 C+ ? ]. {9 ]6 a1 V8 c' e4 Z9 s7 S
3 ]( Q, n0 u; Z% [- X
唔够讲,这里是答应释放: randomoption.h/ f0 F. i% x& V8 K" g8 O S' ~2 P
$ `1 O+ D# V! e8 g, ?) a* V* B0 C在 public:
% s. {2 R0 G$ Z. a0 F bool IsCheckedSafeFlag( __int64 n64RandomeOption );
3 c; K1 y/ t/ p- y0 Q/ w void SetSafeFlag( __int64* pn64RandomOption ); 7 a2 [5 O, K s5 s9 `+ e
void ResetSafeFlag( __int64* pn64RandomOption );
$ O8 E) n0 ~! k B7 k // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 4 p- I8 S. L) H8 }+ `& u0 b1 m: s9 e
+ o4 [! ~! A. c; W1 `. T
这下面插入:
$ m, r5 D4 t' p. U8 c/ C4 b% Q- e. i
#ifdef __FASHION_COMBINE
|/ W- U4 {& Q6 Qpublic: 5 m+ }/ Q! K+ m1 f) L
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
! C3 x7 \8 Q8 m2 j0 }4 }#endif // __FASHION_COMBINE
( O) ]4 Y9 u( E3 }5 O
. |1 I9 C9 t' x" i/ Y6 l5 M' j3 _ ---------------------------------------------------------------------------------------------------------------------7 c7 N; {& S: b' q; P
randomoption.cpp
5 _5 g; X, P8 @' o9 s m" r3 U" L; J+ C) \- {
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 7 B$ _/ K* R( C
( n" z- \$ {) o8 s2 B. k, D
下面插入 #ifdef __FASHION_COMBINE
; X/ D d/ _; Lint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
- i' ~8 K* c7 v7 F+ w3 m5 G{ : C9 }( H; N. N7 n
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
5 R( ~ F H; v3 }' C4 d. P6 w int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
2 p! p) p( Q; E* s B4 N9 |9 k' _6 U0 r: {
if( nMainSize + nDestroySize > nMaxCombinedSize )
. w' o, O- ? [. {8 I return 1;
# y( \: u/ T! M' M
Y/ R, H+ |( F; \ for( int i = 0; i < nDestroySize; i++ ) & A% g# f7 Z* g. k( D4 a: r
{
5 W: p: ^+ C$ r0 E int nDst, nAdj; ! S7 U0 D( C! a! z3 O
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
" |3 s. I2 z5 i9 L g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); , F2 o6 ?0 Y! C9 h, _' i
} . T8 T) f6 \' z
return 0;
% F$ l! l. a0 ?0 T4 I} - C: S) v5 H6 T2 a' t0 h2 X
#endif // __FASHION_COMBINE
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3 w$ m% g0 P2 j2 ]7 v3 y8 B -----------------------------------------------------------------------------------------------------------------------8 u; |; J/ i. h
MsgHdr.h
; _; H& {* S7 F" G3 P- w0 W! y6 ~+ V7 q
0 s, y+ E. T4 I9 X4 d1 x4 ~插入 #ifdef __FASHION_COMBINE
4 F A/ o- R! |2 S) j#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299. f4 t8 Q2 G- p6 q* o1 j- q
#endif // __FASHION_COMBINE ; ~8 F5 j$ l) c# M9 u% S0 t! R8 d
) \% d* H7 k' H, g1 u
-------------------------------------------------------------------------------------------------------------------------
7 d* k( i+ e# n2 D3 V# pDPSrvr.h
5 F% V8 U x$ }% _& F5 O/ {- ^4 A" c& z l- c6 q
在 #ifdef __GUILD_HOUSE_MIDDLE
% F5 i! _! u/ u" i* R7 l) _% R; x void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. K4 ~# R' d* J! E) ~# s void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 B. Y4 L2 ?, O. c; Z* E) ? void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 2 h7 ^1 _* G, Q; o# P/ ~
#endif // __GUILD_HOUSE_MIDDLE 8 }: H L5 W( Q# h) X; i( l# H
6 p+ ^& r! l4 W4 ] ^2 w/ g$ _! \( Q 下面插入 #ifdef __FASHION_COMBINE
3 c7 i! e7 T5 Z" K- l6 K void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ' i5 N' O" ?( i
#endif // __FASHION_COMBINE - I! |* F" e' }( f) G
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-------------------------------------------------------------------------------------------------------------------------
- r9 m# y9 y# H; IDPSrvr.cpp
* m. r1 I) C+ i4 t( u, ]1 ]7 e4 y在 #ifdef __GUILD_HOUSE_MIDDLE" j* i% ^. a; N: I' n) r, ^
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
# r1 Q* i5 ?9 n% c$ g O ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 1 [! a- i+ M- r9 B
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); : D$ s: g+ A8 x4 H2 \' T( r. r
#endif // __GUILD_HOUSE_MIDDLE " M/ u Y: M3 t
v0 N. i& z/ R. f! R+ b# M6 L |
下面插入 #ifdef __FASHION_COMBINE
# v1 U2 q1 |" [ ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); v& a+ @: y7 x0 o
#endif // __FASHION_COMBINE 0 f' [. p6 A3 s, x# v" [
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在最后插入 #ifdef __FASHION_COMBINE' @* r- J3 m: a4 W' d% }8 ~9 k
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); " f7 E: Q" L D& o/ J: ^ T
if( IsValidObj( pUser ) )1 J8 Y8 t# ] U) d% _5 B
{
9 i3 P1 ^- s: p) }9 a9 z7 ~ DWORD dwItem = NULL_ID; . e5 x$ ]$ V9 n3 E
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ ) 3 p5 h& E- \7 Q5 D% H' z; b
{
* ], p, |; i+ F ar >> dwItem; 0 |8 ^+ h$ W$ y) }+ z& G* [9 a
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
# s0 ~5 q- X/ S- M) W, J if( !IsUsableItem( pItemElem))
0 d- Z- u8 v$ z return;4 H0 m9 n' z$ R5 Y4 \$ n
}
& N3 \* e/ U9 m if( xRandom( 10000 ) < 10000 )
$ }2 M! K& [* b1 A3 e {
6 z% R/ u& n8 q$ n4 e int nResult = 0; + T- f% e: X1 m: q$ O* f9 |
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); / _5 f! a( Q; k; Q! a& J
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
4 ^4 z/ K- Z" l' [' V8 S nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
% \& N; Y9 g2 R2 Z) g. I4 A nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
' b3 G% @6 I' ]$ Y, a, i9 ^& ` if( nResult > 0 )
7 M; [7 j, a8 O% @4 Z* N' L { ' g4 C3 P% Z5 ^# K2 m+ I
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
! _, K) x' A2 ?: z' N( _/ j; N }
/ f6 T; E% z' i2 a for( int i = 1; i < 8; i += 2 ) 4 m. J0 p& D: e; d/ c! y# P$ w
{
% r# |/ R& H2 a \# v; h( F1 \ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
" @6 x* U S! M. E } * z! ]6 X* b- \$ l5 t [
for( int i = 0; i < 8; i += 2 )
. d' w$ x% v$ U& L0 {- D- M6 _ {
( n; {. y; T* B# ~( Y pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
) u& O) ^% d5 X. | } 8 B' r5 y1 _5 |* l9 f
. i) L& g) m% y pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); - O1 p# b2 r* C* o' d
}else * d' y! w8 u# Z+ N7 {; @
{
2 I# z+ `8 |( a$ }$ ? pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
( t# C: ]0 P" j. G, q' G! q if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
; v3 }8 H5 P/ } g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
% V! p8 K! n5 k( j5 G9 K% U( l$ i- K9 |) ~
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); + ]9 S" n' a! e! W0 p
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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2 z( T' T4 r$ n/ [* L* [ }else
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- [# m8 K) F o: M7 Y* M pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
2 ]8 J. g7 {3 v" A, {+ y for( int i = 0; i < 8; i++ ) / U% X; C9 T# M+ t1 V
{
2 A4 [3 C: l8 |4 l& U, h pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} 3 A* t# r/ u/ ~
}
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} ) h# W, h% j' k
#endif // __FASHION_COMBINE
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$ i- o# w1 E+ t- d2 F ----------------------------------------------------------------------------------------------------------------------------
+ S, u' M$ G4 u' p7 D+ xWndField.h6 f: R, ^1 ]5 v6 V7 F+ z
在 class CWndCampusSeveranceConfirm : public CWndNeuz 8 C& r- Y7 P4 [
# l t) }' D& a, Y: Y" ? 下面插入 #ifdef __FASHION_COMBINE; K! o: _- Q4 T" h3 _" }6 Q
class CWndFashionCombine : public CWndNeuz * M# ~9 l3 j, _) H; J. s, l
{
; T1 w1 @& ~, w& W. ]. ?8 p b( mpublic: " O7 ?3 j5 h1 w0 |* r
CItemElem* m_pItemElem[12];
, Z: X; x1 N1 Q* o- q CTexture* m_pTexture[12]; . k' ^8 I3 Z) q- _7 ]- B2 e0 d
! O8 h% K* G& n' l5 Apublic: - A3 I3 B ^1 ]5 {" v; i
CWndFashionCombine();
' X8 W9 e" {/ T7 T8 q virtual ~CWndFashionCombine();
( b' L$ E4 W' J! ]
$ f0 C; b3 j' a& s virtual void OnDraw( C2DRender* p2DRender );
4 s: D4 T8 N' T virtual void OnInitialUpdate(); $ d- @- ?. \# Z: t+ D/ e
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
. u" T9 D* _* v5 ]; z1 x virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
$ s: Z% V" C# E0 X. E4 a virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
3 E" r& `! Z* s2 n- _. I virtual void OnSize( UINT nType, int cx, int cy );
+ O. x- a) T& q virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
! i! ?2 A: y( r8 A5 T& k6 }};
; f$ H; Q/ ?3 b6 N* L" @#endif // __FASHION_COMBINE & z2 A$ z+ S' {/ t0 T# V3 [& [
' z, |9 `' T) t5 p: a ----------------------------------------------------------------------------------------------------------------------------
' [5 w2 N7 D6 R- l4 bWndField.cpp1 |- {- |; B9 Y$ U0 ~ Y
在 #include "wndwebbox.h" l ~9 y" W# j5 U5 X
$ r. r. J! H/ @' f* Q6 U 下面插入 #ifdef __FASHION_COMBINE
& |% d' Z. M+ J9 o#include "randomoption.h"
7 R. w' k3 c0 V: x% M#endif // __FASHION_COMBINE
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( d+ \) M" ^8 f9 F( Y& U3 _8 }% [ 就在最后:( G4 m' Q) _# \9 B @
PHP代码: #ifdef __FASHION_COMBINE8 C' I" ?2 c* `# M- J. O6 w* Z
CWndFashionCombine::CWndFashionCombine()
4 z" I6 m' `, N" ^; K{
) x1 I2 u8 i1 `+ u5 M for( int i = 0; i < 12; i++ )
7 q1 e Y& S9 o$ M! [ {
( F1 y: H6 a; `+ `( y m_pItemElem = NULL;
% M9 A& a+ f }+ ~& n& n4 f m_pTexture = NULL; 7 m7 c. H0 G- n3 H" r! ?0 N# `
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));# p% h% b4 C5 T- ?1 t5 o$ s
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));6 E3 i3 ~5 h8 ~4 B T( K$ W3 l
}
9 J/ F5 @, F' d7 Z- k}
9 ?0 P0 a. m8 k; ~. n& p. _1 f8 BCWndFashionCombine::~CWndFashionCombine()
" l2 Z7 V/ B$ K{
; K7 |$ Y# B& W% @ for( int i = 0; i < 8; i++ ) 5 K" D4 f6 t; k
{
* ?! N2 i' O2 G if( m_pItemElem != NULL )
$ w) Y6 c) o, w3 @4 ^ { 3 ?* x# i( c! a9 D" L! G! U( T
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) / `1 d8 B" k' T
m_pItemElem->SetExtra(0);
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} ' s- t, o1 J( z4 `! A
}
9 W0 H$ l1 I$ e2 V- _/ r: D) Uvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) - F" w/ G4 ^7 B: y0 e4 |
{
) V( l) z& n4 H2 \ LPWNDCTRL wndCtrl[12];
/ r! C' W/ f- ^( M3 [9 |9 y+ A/ W, I, {6 C
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
' B L' B% a* w& @# f2 x, D8 F' D wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); , |- j4 z8 f8 Z" ^, \2 Z6 w
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
3 y S3 h9 E. Z wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
1 l4 O: U3 K( u$ k0 u( c wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); % v z4 z! ^5 l& J
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
x% D0 ~* J) o* ?# C/ t- i% p& K wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ! B( b5 A; `5 o o' _7 q$ E4 B
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
7 m5 }) G- D% a0 h wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); - u# s" h9 G( b+ c
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ' ^5 t( v6 K$ E+ T
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
: f' Y" z3 A0 } wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
; Z- W2 H( D: h# G9 `$ A% u* s2 T& _# i6 o+ s( K
for( int i = 0; i < 12; i++ )
8 `1 W. \2 {% U2 {: N+ J# R { % y( }4 p2 C0 k- q
if( m_pItemElem != NULL && m_pTexture != NULL )
% A Q& n, S/ w9 ^* v! L& m7 Q9 x {
. Y8 Q- e, G4 a m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); + v ?1 o+ B& X( D, U- z$ j1 v9 f
}
5 n$ @: l( ?; X2 m8 n/ i- j/ } } * a" R% S) x) T8 ^
}
( J& t' e. ~! Z8 U6 m# u1 ~" Nvoid CWndFashionCombine::OnInitialUpdate()
( P* I4 @! g" e: x- ^2 v3 {8 y# y{
: x' m3 H& r5 p CWndNeuz::OnInitialUpdate(); ( S: G; L4 v) ?1 D+ s
8 f& ?& [! Z9 A) @ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ! h0 T% I( U9 n5 M
pButton->EnableWindow(FALSE); ) R6 u% Y1 m1 P5 B8 K [
p, f# }+ }/ O9 [) q0 r
MoveParentCenter();
7 ]# T: {' Z& Q' Q% I0 t, O/ @' o} 8 T" k) _/ C2 i w& C$ c! u
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) : r0 z4 g" [: T: T) J3 T' v/ f
{
2 c9 ]8 m |" ~6 y return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 1 y) {' Q; n$ Z8 l' N2 }
}
2 V% l+ s! k* L; v( I1 tBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
$ W8 ?0 ]% ]# C# l% \{ 0 M; t9 t! P- d0 j
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); # B% y3 O* I/ N3 S8 d8 F
}
/ Q' k8 b" R1 nvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 4 v. f; z: h( Q8 r& T( l
{ " ], c3 M: w- s H& l
CWndNeuz::OnSize( nType, cx, cy ); ; u1 v7 M0 |! i4 h9 e
}
) Y1 P$ {6 u2 ^; D; n& Z
, b2 c! C6 c0 H6 L. P- C
r) c U @9 H( R {2 V9 P( R
/ O; l+ ^# P. v0 c& nBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) - [5 F2 |/ p1 I3 G( W0 F
{
2 y0 q B# V3 J CRect rect[8]; 7 P) r# X4 e& S$ _
LPWNDCTRL wndCtrl[8]; 9 m+ s$ p e3 x) g* o
) y! |: M+ z( ? wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
0 P1 L' ~; |$ K( c5 O. R8 m2 w wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
, b% I0 o; } _. q6 G3 C wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ! h( P: a! d1 t8 V: y* z
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ; E! f' P ?+ d' m, Y( u* R
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
2 `+ X5 c! z8 { wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / l' Q# Y. }+ J2 w# x
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
+ w( O6 x( v. i& E4 s wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
7 i3 \0 a/ e, Y3 N$ m6 l$ Z; y$ G( ~
BOOL bUpdate = FALSE; m' \9 J' m% T, x
& Z- p7 c, q7 D. E6 F; d' w% e for( int i = 0; i < 8; i++ )
$ d+ @! z" M7 x# Y M& A { / g) }9 Y; ^& ^/ R, T; U' n8 h2 _
rect = wndCtrl->rect; * _6 D z8 K$ b1 K: S3 D
& D( E' |; d5 a0 z
if( rect.PtInRect( point ))
+ Y4 a; P3 l7 ~# a* | { & g8 m% S9 Q1 r6 F9 m
CItemElem* pTempElem;
/ w; j3 t" L- F4 N1 a5 E+ _; y2 s pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); " v/ I) T @& Z* z$ O. z9 z7 E+ X
if( pTempElem != NULL )
4 ]5 @* c5 ^' b- d+ V {
U: d2 L9 d. P5 ?; V4 ] if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ( q( P3 {: v$ n4 z# x6 p6 l/ D
{
- S, _4 h: y) w; t+ G, k# `4 V ItemProp* pItemProp = pTempElem->GetProp();
- {9 \* N3 H5 y v2 A$ s1 B2 L4 ?2 t) u8 b$ _
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
4 z% O% I9 }2 h# T5 x& W4 E( y { . p! j; M( \+ g4 i6 X- I, M
if( i == 0 )
) E. r( b0 j) c, G$ \; h {4 @, @9 `8 z" b/ F
if( m_pItemElem[4] != NULL )
/ ]; w+ \; s# J6 E8 r {+ |: P2 D, U( k! i& j# j$ U* b
int nSize = 0;
' n9 q' E' w/ N( _ o: s+ A+ Q, `- d nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; O$ u1 O; V, x& C5 \0 e. ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); , s3 X( o* @! B& S9 b+ N
if( nSize > 3 ) ; y) ?$ w. x0 g* J/ w0 P9 a
{
. w) j& J/ p9 Y7 g g_WndMng.OpenMessageBox( "oversize" ); 3 q! i* ~( b( }: A( q/ W) j
return TRUE;
9 h$ q+ r& Q8 f% |3 P }else
: r5 a6 n' \" u1 G0 j {$ x" J A5 `6 V/ J" B, j
bUpdate = TRUE;
$ {; G( s9 _2 D }
9 Y Z* `! q5 l/ q4 C( ^ }
8 U7 w3 R( J. a if(m_pItemElem != NULL)
5 M+ V5 m* F) t4 s3 c( S0 V | m_pItemElem->SetExtra(0);
5 e8 o/ z7 w9 M$ V% _2 _2 A7 C, Z& N4 A6 y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 b: v0 W0 a/ b! _2 U$ p# J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 I7 s; d& ]* r8 d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 ~: }# w. h, o; d7 s9 N
1 |. A7 H, J! [$ z if( bUpdate == TRUE )
9 }( e/ q! p( v {* Z Q( k- N/ O
m_pItemElem[8] = m_pItemElem[0]; % V/ X9 t" I: y! `' I* ~
m_pTexture[8] = m_pTexture[0]; % j' u7 A5 U1 M/ |6 D9 f% q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );4 ~' k& B. w! x7 ~ [$ w& L3 Z
}
% {( K* B, E" r! w! e, M }
/ i; L# A' x, [ if( i == 4 )
$ @. z* K: Q7 o+ R' `/ ? {
% B8 _7 p$ g- G0 U if( m_pItemElem[0] != NULL ) 7 P1 ^* X2 R, ?6 P8 ^+ w& T
{5 y3 h" O2 y+ B& t. Q
int nSize = 0; 3 X. s! x% P9 x' g7 c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ T0 Q$ K, @; N3 M6 ]) E' X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
' A2 ?9 |& {" J; E2 Z1 ^ if( nSize > 3 )
# y1 p: O) M. r# `% k {( m& h P, }: S
g_WndMng.OpenMessageBox( "oversize" );
9 K) ]8 @) L9 a1 G: D5 C4 _ return TRUE;
3 W ]0 w& U1 M! v3 j5 i9 _1 R0 W }else
1 v: S) V2 F6 `* g, r+ E {
% V; r; x$ V4 Q" k5 w bUpdate = TRUE; - L& j w" M4 }+ t: y, a
}; u1 H4 L/ {6 v8 |2 j9 t8 ?
}
0 X, b' Q3 h& _, A if(m_pItemElem != NULL) 4 D( {1 J7 D Y K |7 j* _! I2 A
m_pItemElem->SetExtra(0);
3 u0 P; B$ Y h5 z# x, [- I1 Y& M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 j4 E( @& @4 h( Y8 Z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 c5 v5 u8 \+ Y1 m m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 D/ k# o: o2 `% K
. b+ O8 v% }7 T/ V
if( bUpdate == TRUE )
, C4 u$ L! D) F1 u {
/ `. i- c( ]) r7 `9 R: e' a6 M7 s m_pItemElem[8] = m_pItemElem[0]; / o5 I# x6 ?) j+ ^0 z2 t9 a. |0 s
m_pTexture[8] = m_pTexture[0]; $ Y) @' u1 \" n, M7 e
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );, e; J: }) u, ^: W/ Q/ |+ e
}
- J. c% Z& g+ C }
' C' {: A. J7 j" J }else
8 W; g% S8 p" m" c- T) ? if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
2 ]9 {- h$ P: k5 L {( Z7 h) E x {, x7 K5 Q, J1 ^
if( i == 1 )
% I& Q$ @1 e- d' l {
) Z( w4 u9 t7 j4 e3 K* I if( m_pItemElem[5] != NULL ) # I& S0 q$ |1 ~! n8 \& w
{
: F3 ?1 W, ?9 D; N! o9 g int nSize = 0; 4 R# S% W/ B0 c1 i N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, z% q; z& U5 ^ L3 D2 t nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
. S4 r" z% i8 d" [8 w if( nSize > 3 )
% n1 C5 U# S& \' ? {6 K9 X8 y, K+ v0 a
g_WndMng.OpenMessageBox( "oversize" );
7 C, @" N: n8 ]; y' R3 @ return TRUE;
- |# N* B1 I" d8 R f2 g }else
H- T7 `% K2 p8 l! l7 u2 N) O {( o2 i/ a" G/ ?/ U
bUpdate = TRUE; ) c7 q3 f V g& i2 |. Z" ~6 L
}5 h- }, @! q) g$ T8 P, y; Q
}
, t/ u+ G. G& ] if(m_pItemElem != NULL) " b" S' s C w! N) Z/ B8 B, Z8 t
m_pItemElem->SetExtra(0); & E" Z0 ^, _& h9 l8 L
8 _0 `8 [! C* l; W5 [
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 g0 @: y0 O, k | m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' g$ {" K3 H5 J3 v' O m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / H" v/ `* Z8 l& Y* \, s
6 f* t) a6 J5 \7 g$ c- H6 w. o0 n+ C
if( bUpdate == TRUE )
; a1 ], y9 G+ ? {" o$ C. Q, f' W5 L7 |/ V: u
m_pItemElem[9] = m_pItemElem[1]; 6 {' p* b! E7 g) e& @* c' B5 `1 m
m_pTexture[9] = m_pTexture[1]; 4 }, G3 g5 S1 \5 x3 Q' w
1 b* M! z- }1 ?+ U// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );% X3 U& ?" i/ ~! P6 l. Q
} 5 z( ?8 B+ z' h1 W: E* E# Q
}6 r$ c/ [ u, I. A8 d$ b7 V, m
if( i == 5 ) 9 B' l8 K$ K! ?3 P x+ Y9 n
{' y, Z. G+ _3 I U
if( m_pItemElem[1] != NULL )
, t0 f5 ]( p' ^1 C9 l {; Z( h1 C4 Y) t+ n/ q
int nSize = 0;
, A! t5 I. b7 [9 R/ @# J! ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) N) d) a& F( e5 L5 y" p1 J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
9 P J( _! I' S" ? if( nSize > 3 )
, j7 L& z% F+ l6 H, o {
; W7 f- E: l& {7 a! ]1 ^" E g_WndMng.OpenMessageBox( "oversize" ); ( Q b" [; ~# S) c# L& {$ e! ^
return TRUE; ' t. }3 h* q4 W. @8 J/ A) ^' o
}else% H1 K9 w) |2 R# ^0 v7 w7 r
{
. d4 M+ e3 }7 C2 v1 S bUpdate = TRUE;
8 v9 e0 ~. k. @8 ~: u% B6 @; } }, J4 D Q k: d+ T( ?0 M3 G
}
9 C- l4 K k: @$ U' G r if(m_pItemElem != NULL) 7 X& L1 ^+ {* z/ w
m_pItemElem->SetExtra(0); 1 t# M! _: ]0 D- Q
4 N9 \9 a4 v" d3 J1 \ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 p5 }+ M0 E3 _ e# S7 c m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: Q: i ]0 e" | J0 Z3 Z, b4 B- i m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & ?* m `4 v0 T! i% }
# F5 ^: v+ D9 c; a4 V
if( bUpdate == TRUE ) # k# r) k4 ~4 B: v" H; g
{' Q" I+ V" H( _& c7 j$ q4 I
m_pItemElem[9] = m_pItemElem[1]; 0 I/ I4 D4 M5 D. V7 i
m_pTexture[9] = m_pTexture[1];
5 l0 F2 I: T3 n0 M) P5 |5 p; } //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );+ [7 b4 L" ~' v( I; ~2 a2 K* U
} ; u( t9 w& M% U& G, g
}
" t: F4 e7 w6 Q5 j }else
: U( s' A1 n3 k9 _, _ if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
1 P8 z* V, a3 y# |9 Z {
8 m4 A r8 {& | if( i == 2 )
: l) w/ k. G9 | | {# E9 z% S$ Y, d" x
if( m_pItemElem[6] != NULL )
. R+ h* r* M" w4 q; v3 Y {
. O8 l+ ?9 g2 l' {# T+ ]& j int nSize = 0; 7 ], R! a, ?$ V7 Q+ D1 ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & o: q& C% w# ]( R% D3 w- Y+ J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
' g5 m0 j; b& M: H if( nSize > 3 ) & P" \5 C4 `5 g0 |! U6 Z5 G
{
1 Q* ~3 }/ T, A g_WndMng.OpenMessageBox( "oversize" );
% r1 Z- \& _( ^4 L7 B return TRUE; # O) k( r7 G# a5 r0 {7 d! {
}else
/ R3 R& j( P5 b [4 b$ ? {
# U) ^. `2 Z( [ Q bUpdate = TRUE;
, m0 f" E+ t0 i! X0 C: _2 Q }
5 X3 h7 ]% h! b }
, c& S* t; R% E. {5 x% Q/ K+ D if(m_pItemElem != NULL) # {, |/ r4 U4 g b4 p. w
m_pItemElem->SetExtra(0);
% A" }5 d% z. ]6 T/ z
0 t7 r, [! `# {% o# c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & H* _1 T1 X' a% u2 }
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & ~9 w) T. S' B5 `, @3 L' `
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 b$ H6 L* a. ?& `! L8 U: D0 w* T' \
if( bUpdate == TRUE )
; c2 `5 F m: L5 j7 f% j" T4 A {
1 W; Q; b& {3 I9 B5 e$ N m_pItemElem[10] = m_pItemElem[2]; U+ k' }9 i0 `( Q3 F! ?( j
m_pTexture[10] = m_pTexture[2]; ' _" I3 k$ _% Q+ W
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
4 F: i* c z9 l0 J }
6 C7 x8 f3 x0 [% O }
/ O6 u0 x' Z( P+ S if( i == 6 ) " m+ L! _3 y+ E o% r) O; @
{
' H# Q f2 b& d1 H: ~ if( m_pItemElem[2] != NULL )
' D! N* S! B+ [$ Q7 t {2 v3 f( c, M; o4 G( a2 _* O- n: q) ]
int nSize = 0;
* L5 \: b' Z c) S- D: @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( g4 m' _4 _! L7 {7 b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
5 h F1 G! N% p+ ?# @7 e* _3 v if( nSize > 3 )
?+ j. `6 f$ M1 c {. d, E. b ~; R4 Y9 c; R6 E% ^- @
g_WndMng.OpenMessageBox( "oversize" );
$ V$ k! w+ m, l3 e" b6 m5 D return TRUE; ) Q! u5 i& ]0 |0 H6 k' `
}else
r5 B+ V L0 C h {
8 ?; Z9 B$ ^* @# {7 \ bUpdate = TRUE; 4 e# V7 q* c" q- ?. _! V( K
}6 t* m% A7 L, n# F6 D
}
; p5 L$ H6 T# S4 N- g! x9 ?* C if(m_pItemElem != NULL) - T' ^, o" _. D' K8 ~8 _
m_pItemElem->SetExtra(0);
8 c. b9 ?( }, p q. @
6 A6 I3 I1 n7 N; C# D3 E m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 K* E1 B& |" O
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + k4 s3 ^( E' ~+ ?" k) m1 h
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 C) {' v( i6 z: K+ W" \
, O: }+ Q& Y+ N6 I& w if( bUpdate == TRUE ) ) c4 n9 Z r6 ^& j# T+ v6 w
{
7 I y! B! m9 \4 v( j+ A& n m_pItemElem[10] = m_pItemElem[2];
/ B8 x/ C( g- L7 \* u; N5 K- t- [ m_pTexture[10] = m_pTexture[2]; 0 [ l6 R* {2 S. }4 s& l1 f
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
* y/ w8 p/ E' n! ? }
( r% _! W; R: X, L8 b }
4 o) j' z) a+ Q7 j0 u& } }else
# D6 x/ n7 P) C& f% ^8 Z if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
A# m$ g8 [2 y `! Z8 ? {
8 o) E) J7 {9 w' M" @ if( i == 3 )
9 q4 w- d$ W) c {
, C% ]# s6 F( a if( m_pItemElem[7] != NULL ) & s5 F3 F" `$ d5 m. x* j, f
{
! y$ F; L0 D, Z! a1 J int nSize = 0;
, [ H+ p) @8 ~# g, t6 G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: }# R& A w3 d3 a# v! T nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
6 O G; j) V5 N$ Z if( nSize > 3 ) 3 h- N8 a. }, O E! ?
{1 F9 f0 A5 U3 w( a- X0 A
g_WndMng.OpenMessageBox( "oversize" ); " U% B% p( I. S! H1 g5 _7 Q* N$ `
return TRUE;
9 h2 ~( O3 s% }7 W8 i7 \3 ? }else
7 t2 o9 d* H' u. I7 D {
1 p% {2 g* p. S6 p1 D) V: f bUpdate = TRUE;
/ ]1 S5 E! ~# q' ] }* S' l, E& V6 P3 B& o4 R
}7 G/ {+ |$ N( }4 z9 u0 `
if(m_pItemElem != NULL)
3 l# l: F; q2 {3 G: w; \: H! b m_pItemElem->SetExtra(0); ' @0 ]# @) v# J, v
' J2 [2 I+ u& H& R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, G" T) G" Z5 r+ l3 g) U8 O" ]1 j* X m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 X6 }# K7 a9 |+ @
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; O0 S: k8 Q, [1 L% _. y/ T( m7 ?& n" u
if( bUpdate == TRUE ) / l( Z' ]" _0 M! D! S1 ]: b
{( A8 D8 O b* E0 i
m_pItemElem[11] = m_pItemElem[3]; * X0 i( F- E* d3 X3 s# ~! R0 W
m_pTexture[11] = m_pTexture[3];
& z$ q- n+ v [$ } // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
$ E( d0 s- z/ x; ]6 j }
6 }1 S9 _7 C- V. ? }2 I- R! r, p+ z6 A$ i: l9 s8 {
if( i == 7 ) 5 A$ F6 A$ p9 j0 J+ f. |) }
{
9 u0 W- f# j; M4 S0 g if( m_pItemElem[3] != NULL ) ! E' d- n* M+ R: v* s8 d5 A
{1 j% ]- {- B: ^" ~4 q% u8 D
int nSize = 0;
& Q9 d+ I( s; ?6 g& w nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& \: O& D, ]+ `( k6 D nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
$ B: [4 |7 }$ s. l6 {0 v if( nSize > 3 )
/ B% V+ v, I2 q/ O {4 L4 }+ M: B' F, l: v. p+ K& j6 \1 C
g_WndMng.OpenMessageBox( "oversize" );
" w# I9 j+ v) I return TRUE; , b7 y3 A' @% D- [
}else$ a. w; ~( v1 U3 D3 e: _
{$ L% S/ B% q5 e; o; N
bUpdate = TRUE; 6 e n5 D/ c/ {0 C/ Q. E
}
* \0 u: L. c( r3 K3 @ }: @) @6 G- [6 \1 ?
if(m_pItemElem != NULL) . C( `4 ?1 S. W7 _
m_pItemElem->SetExtra(0); / w) G2 v+ n5 {+ p
4 V3 Y7 ?( k' S m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& W$ h/ ?4 j3 ]& [1 @ g9 d m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 K# ]; C: o5 c# ` m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% n3 A8 \, ^3 h. A2 {1 u6 V
' l, Q" ^8 h& L9 X1 _% e0 r" K if( bUpdate == TRUE )
2 ]7 X# ?7 |6 h$ w+ }% Q {
0 y+ F/ o& N' N9 |0 g$ J" h: q! F m_pItemElem[11] = m_pItemElem[3];
' m. s K+ ~( _1 z m_pTexture[11] = m_pTexture[3]; ! D) `0 g' _- N. \2 M8 x9 q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );6 Y# h8 p9 { i
}
" [- _! i* d, I8 y1 f; n. V }. x8 s1 i3 t: I5 t8 x. I" G
}else
% u5 C+ r/ g) i {
9 W- ~, v8 W& I: U3 U g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); & ~" v, f1 f" y! f. A
// wrong tab ; K6 V+ l. Q3 u2 l3 d
}
% H1 d' M3 x- ~0 A: ?* n: j }else
, U0 h2 K4 U J1 U" X3 R {
4 _- G5 p* {( e r5 v1 \* F3 ?0 [& x g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
( |# X: H- f& [/ S // not blessed
7 }7 {# B; m% {" i6 a } # B# J4 v' }0 h
} 1 ]. Q- r* l5 _8 K) h r X
}
+ g6 Y! y3 C: p2 z } " Y2 _* n* e& h# o1 K" [1 P
: h& b# _# t Z" m: `3 F% h
int nCheck = 0; . [: Z$ j0 z" ?2 h" x
for( int i = 0; i < 8; i++ ) ' e& Q: ^: e9 v( S2 h9 Z( c/ i
{ % G- U) H/ H' F; m O8 ~: j3 \
if( m_pItemElem != NULL )
2 V( z8 W. W2 C nCheck++;
- C4 M! J0 z% j( p7 } D) n } . k2 j* x% O+ w* O
if( 8 <= nCheck ) 1 D& W; \! z3 n8 U
{ : j1 H8 t A2 m9 ^1 }( O. o: A& Y
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); * B3 M' U: C. G% s7 t5 ~5 ~& c0 [
pButton->EnableWindow(TRUE);
" f6 N, O: }/ C' t% u& w9 R4 r( G, w3 M }
7 X" o' |$ v2 e2 e- @' R3 H: l return TRUE; - E% a: u- z* F2 i! M: ?* _
}
0 a4 X7 t. Z# N: b: K8 gBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
% d, S; M; e+ W9 j6 p- x: S- x{
- L2 e( G h- C0 `# {9 a switch( nID ) ; I& j0 Q+ I9 M! [7 @( }
{ 9 W6 q3 j+ u9 M4 l' y- b: F
case WIDC_BUTTON1: 9 E* t$ p& E( `" d2 H6 ^7 h8 X
{
% m& q' p( I, q0 a- r g_DPlay.SendCombineFashion( 9 `) h) b4 w9 l3 o& E
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 9 l+ H4 d( V; e L, _& b
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
# L0 f4 l$ H n3 l, w m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, * N3 f0 s* T# a' P, o
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId % F8 R, U5 t U$ g# l7 x
);
; |& c" k, @( m5 k Destroy(); 4 A( h8 j7 m# e# y% @7 `8 M4 H' @7 a
break; : }( W( D: x7 T+ u8 g
}
! z' @8 v( Z2 y case WIDC_BUTTON2:
: h0 d7 p h+ S- A {
6 w3 Z& @" W. V Destroy();
8 ]# U( D% t$ M- N break; ! h* f8 s+ W" A5 q! t `4 m3 Y
}
( ^- B$ b% q$ T" @ } ( u- }2 c$ T* ]0 ^$ i( S( H4 n- b
return CWndNeuz::OnChildNotify( message, nID, pLResult ); 9 W/ ^2 C. P* N2 m; z2 ^6 c9 ?4 O
} / [" P( i9 p. g1 W
#endif // __FASHION_COMBINE
& i6 Y: @8 M' B3 a- Z& o1 [
2 ~1 @. q# P" Z. L% v |, x5 b6 E9 v( Q ----------------------------------------------------------------------------------------------------------------------------- d ]; e0 G8 P: E
WndWorld.cpp+ u: X" t L9 C. @
在 case MMI_REMOVE_CAMPUS:
: q3 [/ F! n* w" P6 ] {
, W, g7 b+ ?4 v9 E0 W if( g_WndMng.m_pWndCampusSeveranceConfirm )
/ z: m4 r" Y+ ?9 v- O SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
9 ^& n0 ]! `1 ` A* r g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
2 `0 [) P& h/ F9 P6 Y& y Z g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
' m8 q' I4 O+ ? break;% N5 G! w% n+ n' J( x0 `
} 6 D4 {7 l; Y- \6 x2 J: M7 ^
#endif // __CAMPUS
' C+ `1 g+ Q) e$ D; M2 _6 C" Z( a4 T' O: m" [% y
下面插入 #ifdef __FASHION_COMBINE
1 X. R* _* T4 V case MMI_COSTUMEMIX01: ( f) f# j: }7 R$ q; u/ e4 d
{ 2 t C2 s* U8 G8 F/ t- b O6 o3 T
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
- y! Y# y4 ~8 V/ D3 L g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
4 v% M/ W# U) V8 u; ~$ }5 _ g_WndMng.m_pWndFashionCombine->Initialize(); ' O/ ]# T1 L0 S2 C( F* E% n4 J
} 5 M1 P9 P x) V) r$ U1 p& x
break;
* N6 E$ u+ p4 H- I+ }( E#endif // __FASHION_COMBINE & [7 I0 |. @% g% K' O) g4 R3 e
+ H. |; Q4 C$ ]
----------------------------------------------------------------------------------------------------------------------------
- ?' ~, I# r% a) j% C( Z) z7 X3 I+ ~WndManager.h
' p/ {% v: P1 C( W$ c# o$ l6 a6 b
于:
, ^' S* S0 n/ D" j( I E4 s8 c2 @PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
9 \, W; c B- U2 u: s5 u CWndGuildHouseBid* m_pWndGHBid; & d8 p4 E7 _2 q: O- i( |4 v5 x
#endif //__GUILD_HOUSE_MIDDLE ) J$ v0 ?/ {7 P8 U
! p1 i) h( S+ ~4 l" B9 q 认为:
) e1 t/ H! S# g$ R& k lPHP代码: #ifdef __FASHION_COMBINE$ T7 [) r! w0 P9 @- r8 q8 }' |3 y
CWndFashionCombine* m_pWndFashionCombine; , q; ?) W; r& L9 e: j- x2 h
#endif // __FASHION_COMBINE $ W# c, H% |- Z4 `
* `% b0 l+ w0 v ----------------------------------------------------------------------------------------------------------------------------5 h N3 X8 ~3 X
WndManager.cpp
9 z4 m) Q! W& B7 v
5 O8 @: D' k* }$ C7 j7 j8 e在 #ifdef __GUILD_HOUSE_MIDDLE
7 W; N: d. V, \4 w7 I else if( m_pWndGHBid == pWndChild ) 2 T. T+ d! S0 ]& ]8 U
{
! Z$ P" c6 P& T% B4 K& m* E1 A+ g; ?! Y SAFE_DELETE( m_pWndGHBid ); 5 f& M; w6 n- O1 ^% E- [
pWndChild = NULL;
: ?( t% P7 R4 l* I+ k } 3 W0 f. A9 H% W9 x B, m: G: [# P
#endif //__GUILD_HOUSE_MIDDLE + P9 P2 k+ K% S) ~3 g! d+ u/ T
1 j$ B* j5 l/ N2 m. |- ?# H 后面插入 #ifdef __FASHION_COMBINE: x6 ~, k' c' x# k% T+ L
else if(m_pWndFashionCombine == pWndChild)
6 Z5 e, r( a; i { 5 F: T/ g5 G. ?: [" N' R8 F% i( a
SAFE_DELETE( m_pWndFashionCombine );
% f% G, o/ U9 |0 x! {% Z' H pWndChild = NULL; " o5 i6 r" ~/ {. ~2 r
} % e" w: F8 Y) E) h# c
#endif // __FASHION_COMBINE 0 B6 F. c1 ?. A4 H9 o f
+ x8 o7 ]" x2 @6 k4 E4 G9 w
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DPClient.h
$ K/ _6 H" @& `! {& P
# c: ~0 {+ b; x( y2 E9 K在 #ifdef __GUILD_HOUSE_MIDDLE$ \( J& J6 ~8 N: x3 u
private: # D/ b$ |+ e9 f" M/ U( a
void OnGuildHouseTenderMainWnd( CAr & ar ); ( O4 T# b G: u @* u
void OnGuildHouseTenderInfoWnd( CAr & ar );
/ A7 R4 g2 b1 _6 j" h void OnGuildHouseTenderResult( CAr & ar );
$ Q2 _% F: w/ }2 w6 c, epublic:
% P2 L: W- C( x# I5 f) I' J+ C, }3 ~ void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 5 `0 B/ S2 K0 ^9 h! ^, Q
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); : C! j, y, o# G' {; ]4 n2 J. v% R% t7 n
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); / Y& K P0 i k" z/ e6 C1 c
#endif // __GUILD_HOUSE_MIDDLE
5 Y) b- o% M! v# g* O0 t* o& B' c; |! B* m- ^% @+ I, k$ {! M
下面插入 #ifdef __FASHION_COMBINE1 c+ i4 G( ]/ s @' v$ D3 `
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
2 ?* L5 n; Q9 d9 h4 n c#endif // __FASHION_COMBINE % W7 P( P1 f! a% r$ v2 M; ^' M; p9 I
+ ?: L0 p ^- S0 b" V/ d& t+ Z
----------------------------------------------------------------------------------------------------------------------------) A( ^: ~" c# v) Y
DPClient.cpp' Q `. o- h' t) p9 [* \; D
4 s, w* D2 d* d
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
8 L" i; v8 K m& L3 b' z" E{ P7 T$ X5 _0 V, ~
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 5 l& P7 b7 U+ `! x
ar << objGHId << nTenderPerin << nTenderPenya;
3 @; F7 ^, I5 Y) @* s6 A- q SEND( ar, this, DPID_SERVERPLAYER ); ; r- Z$ m1 I6 k/ o x: T
} 1 P. f* N6 F; x" i$ `6 t5 B8 F
#endif // __GUILD_HOUSE_MIDDLE 1 [4 ]$ H9 l& R/ u1 Q$ s7 F
$ v. h% ~+ n) x/ ]- y/ g5 h 下面插入 #ifdef __FASHION_COMBINE
$ R$ e. R" {9 R0 ?7 H2 z R9 hvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
0 m: H0 v" J/ }7 n3 o) i5 }) s{ " z$ q: D2 }' r' [9 n6 @. f
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); " F6 U4 \6 U. T! l: }, h
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 5 I J1 N% y" x
SEND( ar, this, DPID_SERVERPLAYER );
- k( ]# d) I: [$ r$ l) X2 q3 F; p}
+ b, p4 e! C5 a( _1 o8 Y, D6 U& M#endif // __FASHION_COMBINE 8 M- D0 v8 r& ]1 ?: ?
7 x0 _8 o$ g! t: F9 g ----------------------------------------------------------------------------------------------------------------------------0 M& N$ d# A J" i1 O& ^6 R
' G0 g) }$ f" |5 u, P) _! H8 G现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
* s: V0 u. q$ U6 ?8 }. I; Y$ X7 M+ c+ E" e4 r* o) R& E
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+ k, f' H/ W( D; S E2 ^2 v
. V. N- w z+ f: k/ p- ^. |6 V: @- B4 E% e- M
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。; u) j: V5 M7 t( H
# |) t, O/ b z: ?) c' P: A
% ]$ V0 P4 {& h; S0 a3 l7 r9 H+ i~怪物 % U6 g R* t! b' ^
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