|
莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
5 W. m2 }0 P% {: h u
1 D8 f/ h. y3 R3 F9 U# e有大量的代码,我已经测试过它,它可以编译自己1A。4 h4 V f- R/ d% i1 ]! D5 D
+ c8 a; I) o6 z
& u4 r/ d3 X( U# j) D/ s2 O# {, `现在会如此容易所有的C&P'en; A7 K* p6 \5 L/ {, Y0 z! w" |* e
( G( {1 t# S. F$ O" K$ n- _) |
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
1 O1 u4 i \5 [2 ~- [2 L x1 e" K; a% J
你说我成功,资源应该时装组合系统顺利运行。( m, r# N6 l% i' j& x
3 f% b+ U. l" |# p v; W0 {/ Z' Y
& Y3 x W% }: _' d8 L g5 J$ d0 K# i1 W. C0 J
首先是学分:" e+ u2 L; y1 f; S/ Z: C
. k9 h( P* C/ W& {2 l- O' Y
Etioom(90%); n: o" b( j! \' n* _+ a$ d+ x% i
怪物(10%)1 {7 S9 @8 \0 u) j& x1 A" a" A
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7 |2 H/ T/ }0 j4 {9 g G7 G
这里的问题,而是“不问任何小型或定义语法错误。”4 a1 I* `0 n+ N, w6 O8 }+ m" ^
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: |: s1 D. `- z, q* ~# R2 {# q" f' M0 L# d* e/ n: C' g) p
唔够讲,这里是答应释放: randomoption.h
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+ j @- _# D( Q& l5 O& n' t$ k/ T; V7 S在 public:
! {; z3 Q$ W" n* z$ ^. Y# g bool IsCheckedSafeFlag( __int64 n64RandomeOption );
0 V% G' N' W$ z: j void SetSafeFlag( __int64* pn64RandomOption ); 9 v8 L8 ^* C9 X, \
void ResetSafeFlag( __int64* pn64RandomOption ); 8 ?3 O: q0 n, b6 l! w* \
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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- T0 q( m: r0 U0 b9 e! } 这下面插入:( K. @7 _4 w2 |
7 F8 f) O7 ^. V6 T
#ifdef __FASHION_COMBINE4 _5 a% N2 @: P
public:
! r5 b" |9 O& _ int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ' @. F$ v. \. L. r
#endif // __FASHION_COMBINE
+ {$ C3 b0 f) a1 P2 {- [ x
' L$ c9 l8 [6 I5 e% U ---------------------------------------------------------------------------------------------------------------------# S! s+ W6 U6 U% [# k
randomoption.cpp* d, s. d* x2 J% u9 U" r5 X
+ P, v* T! G; y" u6 |9 |
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
& P; d, H# x- b8 s; r N: v. D/ u. V4 @3 L2 L" V! Q+ A
下面插入 #ifdef __FASHION_COMBINE
" s: s7 k7 g: n8 `" ]: pint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
; t$ x" B4 {. Q" B4 a+ Z% c- [{
# `; N. g) J5 T0 @ int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 5 C* g- L: ^! _4 z
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
' ]8 B" z) U. Y d) ]$ ^& P3 W1 r6 ]1 v
if( nMainSize + nDestroySize > nMaxCombinedSize )
9 V) m) n) O+ e( \+ o return 1; % a! y/ p) c. l2 N# {
4 u0 y' ?+ x4 d6 m$ I for( int i = 0; i < nDestroySize; i++ )
) Z% Z* t6 ?2 z/ l9 Q& G8 z" P; Q { # F9 O g5 a0 w0 N; ~( d
int nDst, nAdj; # A* e" u" x! U. h9 D1 u4 ~
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) * x# a6 `9 i7 Y0 n1 g/ V& X
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); + h9 d; w2 j# _# Z
}
i. K: b! u' d: ^% I- ^ return 0; , O4 G) V( S& V) x2 e
} 1 i8 n; l: k" X# z4 b* k
#endif // __FASHION_COMBINE 6 S6 h( ~' S, F1 E$ ?! u2 C
; Q r$ w- P% {( I1 D7 T1 a -----------------------------------------------------------------------------------------------------------------------. I+ v6 S* s' u$ D5 g, o3 U$ U
MsgHdr.h; ~$ \3 N2 `) k
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插入 #ifdef __FASHION_COMBINE
* A7 J* b+ Z$ u0 X. X3 }#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299" @$ D% e4 P" Y( D
#endif // __FASHION_COMBINE 4 Y. K# E& x% S) }, ]" L# Q
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-------------------------------------------------------------------------------------------------------------------------' S; U4 v: J/ F; u6 C
DPSrvr.h
3 R3 `1 ~/ Q6 w" s- Y4 I; g
/ a8 M ~- \, i0 F在 #ifdef __GUILD_HOUSE_MIDDLE9 v; F8 R* W" a: A
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 v: R! s* g% E void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& r. {! K; q3 Q9 u void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( a6 R( k/ f, }
#endif // __GUILD_HOUSE_MIDDLE
m" \4 k& g) [) N0 A8 V- T; i1 f0 k, V& K
下面插入 #ifdef __FASHION_COMBINE
0 l$ s8 S% a9 l0 ?! w3 c6 i void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. o$ n4 B3 d' B9 r4 P#endif // __FASHION_COMBINE
" b1 d8 I Z0 }
4 i4 \8 ?( U- f9 \* J9 M5 {' K -------------------------------------------------------------------------------------------------------------------------
( h O3 d3 v& h" r6 XDPSrvr.cpp: U( U% G3 w% Y" P
在 #ifdef __GUILD_HOUSE_MIDDLE
; n& z: f7 y( @5 l h ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 0 k3 ^6 t0 H7 O' J
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
6 i9 h) ]* Z' o9 L) U* @# u5 f ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 7 x x K v7 `" c$ E
#endif // __GUILD_HOUSE_MIDDLE
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$ P' l q5 J0 s, v7 j3 ^) ? 下面插入 #ifdef __FASHION_COMBINE
5 @8 s6 C& O1 }) q$ L' f1 k. { ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
- {! [9 H) V: D" i4 t" q#endif // __FASHION_COMBINE 0 R+ ?7 w" n2 F( K0 G! L2 s
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( W' l3 a9 X' m, o1 ~+ b在最后插入
#ifdef __FASHION_COMBINE. D* k7 L8 b* j
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 7 I$ |3 P! E4 u) R
{
# ]; T- E) V1 T& Q7 q CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 V2 l6 }5 r0 g0 X: ^* |# U if( IsValidObj( pUser ) )5 n) f" e, z) [2 e0 U
{ ; g' f- O; [( h3 I
DWORD dwItem = NULL_ID; F- P! [, m4 M6 M% D
CItemElem* pItemElem[8];
* J e' q6 V+ B0 P9 D1 ~; ]; r Y% V( A* y$ S
for( int i = 0; i < 8; i++ )
+ y: Y8 ?, z; `) l6 I {
( ]0 W, [$ C% ^; s ar >> dwItem; * k1 j7 i/ \0 w1 j3 W/ N5 D
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
+ i0 {! V4 K+ ~7 Q2 a! f if( !IsUsableItem( pItemElem)) % N# L4 C& k7 H/ n8 c! J1 }9 J# R
return;( N" p% q7 c6 J9 }: y
} : Y! q; f& h0 j- G ?+ N) h
if( xRandom( 10000 ) < 10000 )
8 O# o, a# _& s$ D. }; p) | {
# W6 O! E6 E$ \6 [- l( _- e. m int nResult = 0;
7 v: X8 I3 ?- B+ X, ^& V: l nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
; n7 [8 j* o1 V' X3 b nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
' C1 i' |# H+ g k4 \ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
& Z: n9 k* J; |& I nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); , i# `/ Z `. D& Y6 V5 L* g
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) / `3 L# z) m+ ^/ A0 A
{ / o- I: F- A* _# B0 I; }2 s4 j
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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& ]" o& ?9 Z$ N" Y0 {3 \ for( int i = 0; i < 8; i += 2 )
9 O. _; U6 j' l) J7 G* w { / l; P. O" u* N+ [8 e" @5 ~
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
5 q& n- [7 D5 W1 f5 X4 K }else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 7 y8 g; H7 n; ]$ `' i5 Q
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
9 z; ?# ~( x& n0 W6 r# n2 z" H g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); & C( B/ V) P' \7 _7 Q. u
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 1 M* _% H9 I" I5 o
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}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
1 ~, V' }, I8 v$ l- ]% u, w# F, Q for( int i = 0; i < 8; i++ )
# N4 V$ P* S& K* b {
1 Q; H, D4 p [! Y. V, C pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} # @' N* z1 M; M) _2 B& _
}
7 `& s; V O" b# I8 t}
6 D( C' t9 W9 D/ w* G. A" j. B#endif // __FASHION_COMBINE
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+ B0 I1 `" _9 S) t) u! _5 e ----------------------------------------------------------------------------------------------------------------------------0 [; n3 j0 _5 x2 w! A6 ~" I& Z
WndField.h
; w: {/ k; b6 O. g2 t在 class CWndCampusSeveranceConfirm : public CWndNeuz - t9 ]$ V$ S/ O% E" Y- B- l, E
# _/ }) Z/ \1 v/ C3 T8 f( ^ 下面插入 #ifdef __FASHION_COMBINE2 k$ I9 B0 A8 R, y3 l7 M
class CWndFashionCombine : public CWndNeuz
3 B/ O$ H" V* u{ Q o- D' I9 s
public:
$ S# f& Y7 [; W; e* R% l4 O CItemElem* m_pItemElem[12]; * T. ]* b n$ l& c; L
CTexture* m_pTexture[12]; ) J6 L' K$ S" j6 t; e+ U2 Y! {
9 V/ k. V0 o+ `6 ~5 N6 W: i; w7 X$ m
public:
- ]! V/ X6 l6 m T& f7 ^/ q CWndFashionCombine();
8 j# y: Z7 A7 B' @2 ] virtual ~CWndFashionCombine();
: }# s w8 P0 ~+ ~" I
( l/ ^4 e. U5 ^ virtual void OnDraw( C2DRender* p2DRender ); ' V2 y% o5 m& t" H
virtual void OnInitialUpdate();
1 [& Z6 U, |; {: m: x, U& ^) v* f virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
m! g) Z+ @* T# e virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
7 `3 L* R& @5 h virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
3 t9 K' _, y# j- m( N. V' f# D virtual void OnSize( UINT nType, int cx, int cy );
5 l# X' s1 l4 d3 l! x9 } virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
' M% n1 q6 Z5 \! |. a4 [4 J8 r}; - ^; ?1 V/ v( ]. h- g) B4 U! ?
#endif // __FASHION_COMBINE + H) R: a' O, J c$ M
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----------------------------------------------------------------------------------------------------------------------------
; h" x7 [( u' G i1 _, w2 a8 U! bWndField.cpp5 u5 N {' E" Y) F& i
在 #include "wndwebbox.h"
; ~0 Y: r9 }, R7 Z8 D# `% ^) [; i. C* f) w
下面插入 #ifdef __FASHION_COMBINE6 S* {! s d" q+ |" u
#include "randomoption.h"
6 a" T2 G6 \- D1 S5 |2 X; R#endif // __FASHION_COMBINE
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# u, F8 s$ A# g9 A; X' X( n) O 就在最后:3 p7 O3 t: U( T* I9 u
PHP代码: #ifdef __FASHION_COMBINE
9 e' n4 N. E( [# z8 c- G( i1 vCWndFashionCombine::CWndFashionCombine() 7 }2 d6 G# v" R1 m+ g" L. G
{ ( A6 J+ m) o/ |
for( int i = 0; i < 12; i++ ) : G) h7 ?/ j0 B7 R7 c4 t9 Q/ D
{ 6 {0 `8 R8 b& ^2 r# U* O
m_pItemElem = NULL; : f; G& F! w1 t1 B
m_pTexture = NULL; $ U3 a) }6 l9 ` I2 e& [) D; t
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
s- o; i i4 x% o# | //ZeroMemory( m_pTexture, sizeof( m_pTexture ));% _# r5 z$ z1 ]% Q8 h
}
+ ~. L0 c' [$ @6 Y# D}
: a6 W' S/ _# o/ h e! pCWndFashionCombine::~CWndFashionCombine() - | T" B, Y' u+ p5 d6 y3 n1 }
{
# q* ]% P6 m- P% d for( int i = 0; i < 8; i++ ) 3 ~" D4 M7 x. v& a3 Y
{
4 ?- P' D. R& h f; t& X if( m_pItemElem != NULL )
J3 a3 Y! F) z! k& }1 x; P! C {
7 {% d, g. n8 h8 N: I2 S, n if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
, F& e+ |' J. ?- \2 r& E$ _$ N1 u m_pItemElem->SetExtra(0);
7 S/ P9 g& ~0 g }
$ E$ o& r( I( z( T: Z }
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
" B# D! K- z( M. T/ X% |{ / P _# ]. @$ x) |( Q
LPWNDCTRL wndCtrl[12]; 7 Z# q/ @" z# O8 f- n
) `/ x& C6 A s. u. ]9 r. R: c
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
, M& I9 m4 d% g2 o- `0 `9 ] wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
3 M, N) T6 ]9 Q4 m wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ( Z% \. }4 x' a J* C3 q
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); % t! O$ R$ d( D" v
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); . r, d% n1 `! j! c' g
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); % s9 r# l7 X9 W
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
. b* B! }$ ~* e1 l: i' l+ W; u wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
@# O0 P4 k u0 w+ h wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 5 s. S! u3 G/ n0 g6 b7 m
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); , z( A' o* n- J. ?' E7 s
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
+ y U5 R! i% t7 T# Q wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
/ m" ~* D: _# q6 [: a* e4 q9 R
+ y1 f8 r# `! t! ^- W for( int i = 0; i < 12; i++ )
+ ]. d: i/ [2 O% l, W# l {
# Q0 c4 Q( z% u, I/ C$ t7 P if( m_pItemElem != NULL && m_pTexture != NULL )
$ e" a% j1 f+ g: e# m0 H { , o$ l% X0 o+ K' m; R
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); " h7 `' ^) B) {9 `9 Y2 ]1 o
} G- L( w2 u6 {' D7 @4 o4 |
}
+ T' m, L/ P& r' `} 4 h5 E* t2 Z# `9 g- K G
void CWndFashionCombine::OnInitialUpdate() " X0 d7 d$ A' t
{
6 j# s: u: f# b/ {# ]. Q CWndNeuz::OnInitialUpdate();
! P: t' y/ f; c* P3 D/ g( s6 y, _ A' w- y6 L/ k3 n1 X
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ( i* [0 i2 i; U+ W w6 R3 z: R
pButton->EnableWindow(FALSE);
8 h6 C& G! J/ L/ @
% m% _; @1 K e' @; x( X MoveParentCenter();
3 N6 t" ~* O4 a9 S1 Z, z}
( [1 p+ h2 z) k0 _1 [. ^BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ) m$ Q. d6 l% e6 |; f5 Z q- N# k
{ , y2 H; r f0 k7 l/ i
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); $ C( R5 p+ [( y3 w2 r, R
} 6 Q& G% q. t2 f) I
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) * p9 w& _ G7 f6 D" u; a3 F4 N
{
( ?7 [% o4 H# [) n7 I! \$ h return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
* B/ O, B; ?+ m+ F e# q/ `} 2 [0 I: j- k! y+ v, P7 r
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) # {) G. ?- E% T( ]6 V5 ~
{
: J* q0 R- l2 n7 l# @ CWndNeuz::OnSize( nType, cx, cy );
# A( O- E& p8 I1 j} $ Z9 S0 E" W8 _; Y; Z! E, U
& V i1 ~: C9 Q5 }7 c4 z" T, t' @
% _, s5 a5 Y& W; a6 B% W# M4 T
f6 K3 X! ]7 M5 A# h$ ~BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
. V! f- V) H/ {2 l{ ; d0 n v/ \' ?* F
CRect rect[8]; # M# F* \6 }$ \' g
LPWNDCTRL wndCtrl[8]; 9 d7 v9 f) b* d
9 |1 B- S4 @& @8 [- z, @ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
: p( z8 K2 q: [1 J+ W) K1 z- ] wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ! K! ~6 s. |' R7 r
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 8 b* Y3 l% s/ K' C
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
) u Y- A# D; A3 j6 P t wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
6 H! V2 B- z# z& A% G8 d wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 2 p7 Y7 s! h K* _
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); $ c( ]3 R) c- H$ [- b" A, S
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
% X+ G6 p8 L# Q1 ?
6 r% \& {, m: ?; g) L/ w: c7 B* ]3 B BOOL bUpdate = FALSE; 8 r% M6 n; a7 G1 J
6 X9 V. ~8 b. v! F for( int i = 0; i < 8; i++ )
t% H: Y1 Q- B9 c" F, p {
6 O+ C: t0 x2 {. x% Q2 w2 L! g rect = wndCtrl->rect; 8 H! r k% S6 O( y
6 N! o9 {- F# R$ W, s if( rect.PtInRect( point ))
I7 ^8 E. p: S2 H {
2 e) {' Y+ }0 i. V& e( ^ CItemElem* pTempElem; 8 _. T* n% o6 X3 n$ h" ]- k* r
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 W- N% {- I$ l! G: R" n' G
if( pTempElem != NULL ) . d# a; V" j( L
{ * Q# T. ~5 }& G) h; V6 I5 b, Y1 t
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
- s `& O9 Q, c6 N" v# ^/ J2 D {9 P. v4 |% }& k$ p1 l! b5 g
ItemProp* pItemProp = pTempElem->GetProp(); 3 E" @1 k4 A4 [! v8 a9 }( z1 f
2 i8 V( T7 d) y if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) # p4 b0 O& `2 [$ @( ~7 _' g
{
6 x' m- O% f$ s7 {6 y1 R if( i == 0 )
: d% A2 U$ ]3 Z0 f! T. W R* p+ t g7 w {
" B7 u9 }0 a+ U if( m_pItemElem[4] != NULL )
! G& F; Y q5 a6 S& w# [ {
6 H4 _( d2 c5 i; h+ q) C int nSize = 0; , w; F1 E. V' d4 L0 Y$ S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; m- ^" D2 X1 O/ K# P% p" W* ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
, W" L6 r0 q% Y7 d% ^ if( nSize > 3 ) a+ ^" Q& K! k1 x) E
{9 W1 a7 X# @2 v- V j
g_WndMng.OpenMessageBox( "oversize" ); : a1 ^2 e, U: d" A4 i! e" k
return TRUE; 4 q: a0 s d+ O5 M
}else
% f. X7 ]- X( d0 T4 C, I {. o0 k/ J0 ]0 a/ E) v b& q @
bUpdate = TRUE;
9 H5 S3 k! {( [6 `5 i- U% M }
" B% S6 ]" ^+ X7 ~% s' b. A }
8 E3 k. @5 B- N5 S7 D# l" I7 `3 Y8 D if(m_pItemElem != NULL)
& v. {+ ^7 m2 Q$ A" N4 f( j m_pItemElem->SetExtra(0);
$ @1 a8 D {1 t; `0 }" f0 _
, t6 ^' c6 [$ R f1 ?, F m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' H. l! i) T- ?2 n9 x* x, `8 |' L
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& E, \. d& G, B0 k m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' S+ Z2 b0 ^+ c! A& v
, ~3 I B! c$ q* l" @4 }4 Z+ v! | if( bUpdate == TRUE ) . c% z/ ~& r# G/ X
{7 G. _9 H$ k) [" _' k% r! d$ o; p
m_pItemElem[8] = m_pItemElem[0];
$ K5 e9 B# N8 S+ n5 | m_pTexture[8] = m_pTexture[0];
/ A/ i0 r) |) i o( _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );# m: v& j# i2 W+ P. z
} / L/ V X3 I( `8 t; f. B, r" E
}
& Q3 Z1 a* w+ I' q! Q- B& ^- O if( i == 4 ) ; f; {; C5 p; @( U8 v0 ]$ q1 x+ {- ~6 X
{
6 B8 F; F, O0 {5 q2 z3 S6 Y: e if( m_pItemElem[0] != NULL ) + ?' M; ^" B) Q! }
{
% l( a# f/ G: u, ~+ X int nSize = 0;
+ X/ S* M$ N, V* L+ R$ ?6 `# a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 |: u$ @* ?9 T. @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 2 m! Z/ D. U! \4 Z6 F: ]
if( nSize > 3 )
5 g* z) F! k+ H {% D1 V/ n2 `9 t# N# H/ B, h" m0 {
g_WndMng.OpenMessageBox( "oversize" );
/ H+ x0 G8 a4 J1 Q: o" A return TRUE; ; U0 q. _% s: F- _
}else+ q* p! X. y6 S& Y
{
# o5 j' R& ^! E9 P( T bUpdate = TRUE; $ {6 G$ n4 e# v0 [) Y- r1 V
}
% H" @+ C1 [7 A" m }$ Q# y$ ?1 _. ~( ^9 A
if(m_pItemElem != NULL) 9 e9 {, e# I( K0 p9 L7 L
m_pItemElem->SetExtra(0);
3 @: u0 ^4 i9 e$ T0 ?0 G% `- t6 ]0 R8 J# K7 w
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 z; K% u" I! E t: u
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ Z5 ?" j2 x5 `$ A$ _
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* |1 T, G) p, g4 j; T3 Y
9 w7 F6 x6 J, k# J) D if( bUpdate == TRUE )
, B# b. `4 O/ x7 b Q/ u! y {, R7 E/ N' {. C4 A# J% r
m_pItemElem[8] = m_pItemElem[0]; ! l' V0 p3 W$ b
m_pTexture[8] = m_pTexture[0]; 2 r* W6 Q/ O/ Z7 g0 t% z2 s3 s
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );: a& g6 F; M- N- i+ r$ x
}
& y5 {- f0 J! @: ~5 M& y# P( c }# [/ E9 f: {, r/ l/ S: g; g
}else
( b- o0 }# H: T7 f' I9 w# T if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
8 m# M" k) c% O9 @, y0 u {
& N; N3 v8 C2 j3 u2 L! n if( i == 1 )
I ~1 T6 o% d M/ G" f6 ` {
7 y! B4 e9 K- [% i M; S if( m_pItemElem[5] != NULL )
& @ I8 Q V5 V* }7 w {) W {
6 ^; b8 @# B* Q0 }, z) A+ g$ V1 |* | int nSize = 0; 4 ]7 A! O8 n/ {# h: ^; M0 Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 Q! |- v( b s& V7 x* e nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
. V7 b- W' L! s1 x1 b. m! q% ~) t" q if( nSize > 3 )
% {, Q8 h+ ^; Q! a2 @ {8 ?1 M' k$ `7 B/ B' }4 V
g_WndMng.OpenMessageBox( "oversize" ); N( f2 l! Z# P
return TRUE;
" S: e/ J& f7 Q! U% d }else0 w0 [6 y( n/ C! D* ]! V9 t
{: D, _* b- i/ G" b" _/ n
bUpdate = TRUE;
3 J) @- q/ k) A* H }, {: s! x7 G: T3 k7 r: J
}; D/ e s9 G) P6 L! _% Q% g7 |
if(m_pItemElem != NULL)
7 `% z8 L( r3 V4 r) `' r: W ?" k m_pItemElem->SetExtra(0); : R! s. c9 c$ I/ Z0 ?5 }
% |: {. N5 }0 p# Z& p& \) v
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: m' `- u0 \. C7 [4 z. q5 f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* `, b6 F# Q# h4 u7 S. C" d" M ] m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, v; U9 y6 I8 j: I2 h3 U/ s8 ^ z. z- @# g& ] B& h' h
if( bUpdate == TRUE ) - `9 T8 N( x; n, r7 C& U
{: X7 o6 p3 h4 H) }' u
m_pItemElem[9] = m_pItemElem[1]; 8 y+ y# v1 o, ^) O, }
m_pTexture[9] = m_pTexture[1]; 6 N) f6 t/ Q" u# q4 l
9 G" F/ m) X" m4 U+ `; ~// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
- ]( A# |& n; ^ } - c& y2 B9 d8 i$ |: p5 q+ e H+ U
}
4 k) K( g. z& j( x1 ^2 _ if( i == 5 ) 3 W9 C% ~3 ]8 S! y- M) m& {
{
% b3 r2 C& l8 w3 H if( m_pItemElem[1] != NULL )
' Q+ `) M8 T( D- u {1 E- ~: K: S3 u1 s( e3 n
int nSize = 0;
. q- G3 L* P' p* V5 p! ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - o K, ]! p: J$ D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
4 K2 C; ~, U* x4 D3 V& p( I: R' q' u if( nSize > 3 )
- a9 j Z3 C/ e& R2 g2 S {
3 z8 I T3 e' Q7 h- S% L: h) R g_WndMng.OpenMessageBox( "oversize" ); X: T7 {9 t2 @& K6 g. L6 N
return TRUE;
! O# e0 ~4 |4 H8 b8 y }else
$ ]) j# B$ q+ k7 I+ ?& O$ O {, M( D+ S. x' i7 Z" `) z3 H4 }& |1 k
bUpdate = TRUE;
: S6 m4 d4 s% d* B) ` }
9 v. c; c) D. b. D5 J2 | }: R, i- S6 P2 G2 }: |$ b/ p/ U
if(m_pItemElem != NULL) 4 Z+ T& H$ @4 \5 \/ E
m_pItemElem->SetExtra(0); 5 o/ h- y0 U; C; ~4 L/ @2 r _5 V
/ k9 @* ?* K' A4 Y8 `- J
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! v& t0 w# U( }% t* \1 Z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) g. h; T w6 P: u! Z4 f+ T
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 l% ^* F0 [8 Z3 m6 I) Q9 B8 n( C8 l. w' c$ o% Q. B) s
if( bUpdate == TRUE ) 3 y! R A. M+ h7 y0 {/ y
{& S+ W6 R5 }' W5 k8 m* w5 q
m_pItemElem[9] = m_pItemElem[1];
9 B4 w8 X* y9 k: L* ^ m_pTexture[9] = m_pTexture[1]; ( N5 s! {* X; Z! L) k1 F
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );: h6 |: N% P" O- q- C" b
}
! ]# b9 Q3 a! \, k2 A" p# m }4 b7 r7 Q5 P; U
}else% ]% W1 S$ ]( c" v# m' b
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
2 |, d! z3 c5 k' r% o4 u {: j- T) o, p" Y
if( i == 2 ) S# N7 Y5 t: l0 z. L! x1 {4 {
{& q2 l$ L- J$ k1 k r
if( m_pItemElem[6] != NULL )
' ^8 d2 |9 w( Q2 r1 y8 y {
8 [+ [: Q: o4 B( [. f6 w& p! F* m int nSize = 0;
3 \! C. O0 j1 p# I! }9 C$ W3 k1 G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! ]( q) X2 p) U$ q. U3 V! P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
3 }% m$ @; j. m, P if( nSize > 3 )
* N8 f! b- X. j* a1 t! v% z {
. k/ W$ t; k/ _* n0 [ g_WndMng.OpenMessageBox( "oversize" ); : X6 Y( k7 {1 C# A
return TRUE; 4 t0 r$ s$ Z' b+ _
}else- L" U6 J. y& _, r
{
* {" C, s. X3 K& I( Y bUpdate = TRUE;
+ B V$ S$ K9 Q/ ?$ @+ V }, m4 x! m; x+ {/ D
}
7 `! k ]8 J. `& l3 y/ Q if(m_pItemElem != NULL) + U2 O P0 _# T5 h8 }: k( ^% t3 J( |
m_pItemElem->SetExtra(0); 6 _, l9 x# c$ |, B7 V
4 Q# Q$ H% E \) L5 h m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; I: v" _, N/ y( _; f4 g% h' Z2 K m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) M& W, M7 Y+ Z( A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 o' R9 \0 t% w# Q) Y, z7 e
1 D/ c1 y) b1 ?, L
if( bUpdate == TRUE )
; F( T ~3 H9 s# ?% D$ O$ ?7 P {
; \1 a7 d7 m+ B m_pItemElem[10] = m_pItemElem[2]; 9 A" p9 @+ |+ C' u
m_pTexture[10] = m_pTexture[2]; % j5 M9 L3 h9 f1 j. N4 X7 k0 M
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
+ Y5 ~$ \9 r; d- @7 q } - X2 O1 `2 d5 x, _7 S$ u2 f5 n
}
! j2 S, b1 P8 z1 I3 h0 J if( i == 6 )
4 K5 e! v% G4 K+ V2 k {
* ^, d, a6 e1 H# C. H if( m_pItemElem[2] != NULL ) & R5 } U8 g: ^5 S7 `, T: A
{
4 r( H9 E/ [! G0 `8 c" @: ` int nSize = 0;
7 t! f$ L9 S& N" J6 p/ H) R) v nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 m c( k; }& G1 _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); ' {8 ]2 p3 ]# ~
if( nSize > 3 )
: d4 U) X2 G9 z7 x. D {0 o( r9 e: X5 i
g_WndMng.OpenMessageBox( "oversize" ); # b- W/ f t K; j. n6 G2 x0 R
return TRUE;
- }7 t) h$ f" z. H: @# D' t }else: _9 C4 O [) L8 x7 z/ k6 V
{
! p% S4 q4 y% r% ~! P& f6 { bUpdate = TRUE; " k6 B+ H) i- r4 l
}
$ X- {0 }- ~2 _' x- B. E }
9 y) ^/ M# C R* M+ [- i* X5 g if(m_pItemElem != NULL) - s: P) M; H9 Y
m_pItemElem->SetExtra(0);
: w v% k! h% P0 P9 c. d3 X
$ k1 R6 u! W. u# X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 k+ g) u0 T% }# [4 c) p( v5 W" e) _# c m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# G0 y8 Z+ Y& j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , z K3 \( f/ C+ l9 h* R% Y! M% L
5 {5 V2 c& ]$ }/ q G0 |/ j if( bUpdate == TRUE ) ' R0 i# N- X. E
{: u& O" _7 q9 Q6 R6 ]1 S3 i3 B& I
m_pItemElem[10] = m_pItemElem[2]; 1 e1 P5 y Z$ c! K" }1 w8 T
m_pTexture[10] = m_pTexture[2]; 8 i# p# k; x; ^* a6 O. t
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
/ J5 ^$ r( z# }" k- H0 I }
, w- {+ Y8 v. G3 K2 Z }
, u2 c3 T" a2 D2 I; A }else
, t8 t9 {5 d, J6 q l" o, q if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
) {, q+ r$ b2 B- \) g# ~# ^ {; D. [" ]( k) X' S7 Z" y- G! F
if( i == 3 ) 8 X7 E: N/ ^$ |
{; u, n1 u7 ]. G0 j4 p* g
if( m_pItemElem[7] != NULL ) F+ y8 Q2 g8 O7 k, `
{
* n. Y8 N& l3 g" p0 d( l! X int nSize = 0;
) c2 ^0 E! T3 @ l nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' O: ~" ~% x. s8 l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
$ }- U% E8 L, |2 P: C if( nSize > 3 ) ; n! l2 ^+ N- t8 f7 m, T4 F. c
{
4 F% D; W f8 B' O g_WndMng.OpenMessageBox( "oversize" );
! p% i& ~, @3 \+ ?; a return TRUE;
/ ~9 }& b i3 \# R4 l }else
% N0 N. N, k1 E4 J2 I" K% h% i {7 I/ b" e0 ?$ B* y" i! B0 W5 B
bUpdate = TRUE;
. `8 W8 I/ ?( b ]+ x }
% W4 s; B4 t1 z! s# ` }
0 o# K- y, w1 e if(m_pItemElem != NULL)
8 |4 A1 @+ T) `5 q1 I0 T m_pItemElem->SetExtra(0);
: A5 d+ A# q5 X4 ^ S( n
6 B& T4 f4 M0 {% Q8 R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 T+ O9 b$ y2 m; o# P. q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - P q/ k' V' R$ ~/ h) v/ e' L
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 j6 \3 s2 ?* Y! d1 u/ j
: H8 Z, }; D3 n) z4 V
if( bUpdate == TRUE )
6 |5 q/ u3 N5 Y- v* B {- F. f9 u5 T! ~" X8 e' N
m_pItemElem[11] = m_pItemElem[3];
9 \. o% d) f! R$ E+ h* g- p m_pTexture[11] = m_pTexture[3]; , [4 ]. G8 L! J6 F! ]$ I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
$ @/ X( d0 Q) F% a# i3 U. d$ B } " C/ p e( G) S2 ^5 m- s6 O
}! B' _0 F8 S! k2 O/ {
if( i == 7 ) 6 Z% m; d- h" m5 B2 m4 P
{
4 `9 i2 H5 k. ^$ T7 B0 ^$ l1 ` if( m_pItemElem[3] != NULL ) ! s2 ~/ X. I0 g4 y* I: n& m
{
A0 e5 M! M* ^, U, c8 m- ~ int nSize = 0;
; e$ ]9 d M: f; _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 V& @# @; ]+ g3 n* H! P) c9 `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
- ]. q; {: P) [/ Q% [/ F( F5 G% ] if( nSize > 3 )
; M) x8 c8 e0 D2 V {
h B! E0 ^' T2 `* ^. w g_WndMng.OpenMessageBox( "oversize" );
0 j6 d, A7 C, _7 b return TRUE;
' k7 o0 V9 v2 p6 a/ I6 x% b }else
5 i7 F9 A ~3 z3 _- ~ {
4 _4 M4 Z9 q7 t7 I/ l$ t" P bUpdate = TRUE; , ]! n4 s0 g2 }) X! [ f4 y
}
/ V2 Z5 Q' B+ T9 e }
* {7 t* w' F4 a) [* k) x if(m_pItemElem != NULL)
9 o& t* t5 [! S, x m_pItemElem->SetExtra(0); 0 e* H- R: w N. _
3 [1 D/ }1 Y% I& _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 v, ^: F* B7 }2 m& s8 i2 s! } K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( {5 u1 _8 A$ u' m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , k9 W3 _, u% d V
5 j' m' A+ P, p5 H) E; P if( bUpdate == TRUE ) ( r) e0 o$ t4 `7 s$ _* o& M6 P
{( d8 ?& U) c) m5 C6 `0 Q
m_pItemElem[11] = m_pItemElem[3];
' ]0 Q) A n/ n) g m_pTexture[11] = m_pTexture[3]; - L! _; L! n4 @) @
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );' p' B, i( N6 B1 |. p f8 E) }
}
! m9 F; o* R) {- b/ h* D }
2 L5 m2 S8 Y( ]5 F7 H+ M }else
; D" o! |, v7 r, J9 u8 Z {
9 x$ p2 a& ^# F4 ~( t z1 { g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); % j4 c+ P" N. W/ v0 Q" d% \
// wrong tab
" b1 O C& c6 T } * q0 X* O" }7 b( F9 x* |
}else |2 Q5 }: v F6 k% o
{
+ a2 U/ \ [1 F& Y8 O g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); . o$ A+ k! U' z- v) m) N
// not blessed % X' r9 \0 b+ ~, _
}
1 S' |, E1 J1 ~# t4 ]8 h% M } $ \9 o* ~2 x: v% K* u! S( B/ l
}
+ t! Y5 t: q4 n0 K2 p5 R }
; w; W. p5 u" j( T/ ]
o, [# N6 g3 \/ Q int nCheck = 0; 9 u# l/ I) b7 B5 P' H$ J9 b9 I
for( int i = 0; i < 8; i++ ) 8 `2 W! L4 j& J- U, Q4 \
{
4 ?* t" U/ @) @! Z3 r2 X if( m_pItemElem != NULL ) 6 ~- d1 h# o# L# c0 ~. y
nCheck++; " m# k4 i0 t! \, c! D7 `
} 0 K' Y" c( d1 `4 y2 h ^0 b9 F
if( 8 <= nCheck )
; J, k/ h5 L# u, l' V! g# X. C { 7 S; d8 _; e4 K2 x5 e
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
. e4 d. _ ^1 E5 q5 Y4 _ pButton->EnableWindow(TRUE);
7 @( y1 z$ Q) y/ _# p }
9 N9 Z, Q$ u7 k% Z5 b# b9 a return TRUE;
, g+ s3 q `% M8 C% b}
1 t' j$ n* b ^% p& |% bBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
0 _- R8 [7 h* R f{
" B: u7 ^6 r! ~3 U$ |5 A switch( nID ) / F/ I/ b8 o4 z# [! p* n3 j& P
{ $ `+ u' k$ `, H# O& b
case WIDC_BUTTON1:
6 O+ }. M8 O# X3 r; s {
; V. G/ @. f" U/ l8 |# E" s5 D g_DPlay.SendCombineFashion(
: s# f# p# Q* b2 }2 ~2 |! A m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 0 \4 s0 H! y% P8 L9 n, M
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
% T3 s: d/ `& r& v2 v m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
+ \/ K- Q2 \: d G m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ) r3 } Z- r A
);
1 e9 x. S) R8 Q9 Z" M" G8 t Destroy(); ' t4 V) L, k0 K6 c( x
break;
1 _4 V- N% P: s, o$ t } , Z( {# q0 v" x6 G% t( z
case WIDC_BUTTON2:
7 g0 X6 A- p" I { ! u+ [, z- }2 Z& o4 c
Destroy(); " X; b2 c+ S: }* {5 V, w
break;
* y5 f' ~0 ]* K" e1 `2 p } 3 }0 B3 }: N- S5 I' p2 G
}
2 a; q6 F3 S. @6 x0 S* Y return CWndNeuz::OnChildNotify( message, nID, pLResult );
' V0 L8 F9 M+ d" Z3 F5 S4 u}
7 }/ |* x; O/ u#endif // __FASHION_COMBINE
& i* z+ ^. |* l, h9 D* X3 v4 S0 y1 U a2 J
----------------------------------------------------------------------------------------------------------------------------
2 p4 C* b0 F0 I: [/ B& y8 HWndWorld.cpp0 D$ A+ g) M: o
在 case MMI_REMOVE_CAMPUS: 1 f2 \" y6 X4 B! D( ]4 P
{
, E4 V& H5 y1 k4 S- U" F" n if( g_WndMng.m_pWndCampusSeveranceConfirm )
8 e' v/ X2 P& K) }$ J" F SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ' M7 t% g4 \' C% t( W
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
, I' x7 X, N) o9 Q g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 2 ?1 G0 F" l0 V! x0 W8 _
break;
9 @+ ]0 T+ \ B }
a: I" Q: @; E$ o( S$ E0 M#endif // __CAMPUS 3 T ^0 ~, V7 M
" T* J8 k3 E8 M, P% d4 Z: ~1 z
下面插入 #ifdef __FASHION_COMBINE
8 n2 H& \: Z5 x Z case MMI_COSTUMEMIX01:
1 d T. w `% G' O/ @+ y { ) e$ ~1 D T( f9 a. R
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 0 p2 Y- t2 ~3 N4 n
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; - V$ y! A* _. a9 N# J7 X3 m
g_WndMng.m_pWndFashionCombine->Initialize(); / k* g% ^ y* j) S9 [- D/ r8 r
}
- v1 }$ y. u% i- [9 g4 a break; 7 g X8 v7 y0 }
#endif // __FASHION_COMBINE
7 a6 e, S- \ C5 V$ O y. ~1 W4 I* m( f. f# g
----------------------------------------------------------------------------------------------------------------------------2 C+ |$ ]1 t& y5 ?' W
WndManager.h4 Y% c* o. W. z3 D! s" z7 n
1 M* X5 _: J& g! h, s
于:5 ~ c/ i0 m) I- {, d
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE3 O9 C& o R f2 f3 ~! g% O2 [
CWndGuildHouseBid* m_pWndGHBid; : J+ h5 b+ @4 c+ j K7 E! m
#endif //__GUILD_HOUSE_MIDDLE
1 [, X) n7 H$ R/ {) J' V
6 @& `3 H7 [3 ~2 ^6 U 认为:
& h! p/ b* m% U2 r- p0 U1 V5 {PHP代码: #ifdef __FASHION_COMBINE7 h9 d+ [4 ~# x0 A, a% o* E
CWndFashionCombine* m_pWndFashionCombine; + q! G s: [2 f5 ?1 K+ g, K+ p
#endif // __FASHION_COMBINE
9 H# Z4 M. ?+ L' l1 }/ g5 B+ H* R0 L4 z( [ @: g
----------------------------------------------------------------------------------------------------------------------------
" x& x- Q- d* D2 r B. AWndManager.cpp
8 E: u4 D* \6 l, `) _; b. o
% C3 H4 { ^! X+ Q在 #ifdef __GUILD_HOUSE_MIDDLE
3 e7 O( [3 i l+ [( \9 P' k) ~( u else if( m_pWndGHBid == pWndChild )
4 B# s* W' X8 W9 B; S* Z {
, i r6 J1 z) s SAFE_DELETE( m_pWndGHBid );
. T4 a7 V: i- b Q6 e pWndChild = NULL; 2 [. z( L- x4 z9 w1 i+ S; g
}
8 _, Y7 ^ L! p O u#endif //__GUILD_HOUSE_MIDDLE
0 e' O1 E. j j! u. q1 a" V. a2 A; _5 v5 D
后面插入 #ifdef __FASHION_COMBINE
# L+ f A( o. S- J7 |$ T else if(m_pWndFashionCombine == pWndChild)
; b* T: G! M6 y {
5 M1 V0 h$ n! D SAFE_DELETE( m_pWndFashionCombine );
( C \+ R& C* P o( Y1 m) n- v8 J pWndChild = NULL; + M, w* v+ _8 |( W5 |8 v
}
5 Z; l+ X) ]/ J4 M6 {1 d9 f& O1 S#endif // __FASHION_COMBINE ' m, T) R g! N
* E( C( j+ z4 C7 |1 i2 g
----------------------------------------------------------------------------------------------------------------------------
+ x4 E2 M; V, S: K1 DDPClient.h4 ]7 }+ }" y" c# n
5 f/ \$ y0 J8 _% v1 ?9 d
在 #ifdef __GUILD_HOUSE_MIDDLE
8 W, G0 Q, h1 y+ [: {, {9 Xprivate:
% f9 K' A [; j5 X# k8 l3 { void OnGuildHouseTenderMainWnd( CAr & ar );
/ P5 P* J! L$ A4 T void OnGuildHouseTenderInfoWnd( CAr & ar ); 5 J8 }! Z# ~& o/ |2 u
void OnGuildHouseTenderResult( CAr & ar ); . Y- R! h- Y9 e! O
public: # B2 S$ c. R9 a
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ) I) q& s( [* X+ G5 c2 e$ h0 m
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
- o+ i. I. l8 e) }% y4 C void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
* v9 d O/ i- k+ n#endif // __GUILD_HOUSE_MIDDLE
. E" D1 N8 L/ T$ i! X1 S; K. d
$ D( A6 B) W6 c1 v; S 下面插入 #ifdef __FASHION_COMBINE
* ~3 `4 k G! u$ [' P" z void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ! d7 r5 O+ ^$ c! U( i2 q: |
#endif // __FASHION_COMBINE
3 _9 x" K: u( |. i4 n! x& W+ l1 u# |% @- w1 }, N; ^
----------------------------------------------------------------------------------------------------------------------------
A0 n8 E) y8 h3 p6 LDPClient.cpp0 l/ A6 w2 s: ], F( p& N2 I% [
7 t4 x; A8 t1 {2 o1 o0 I/ c$ f在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ! Z c1 \' Z! \- `4 l
{ & W6 b* M- n1 a0 ]: {+ D
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
1 w- P1 m9 Z+ M8 c8 n ar << objGHId << nTenderPerin << nTenderPenya; * e2 ?% u* U6 u! h
SEND( ar, this, DPID_SERVERPLAYER ); ' q N$ M. Z% {1 O
} 9 ]. h( [5 F) O$ s4 n
#endif // __GUILD_HOUSE_MIDDLE
9 D1 J4 `( m. @& }; E* ]
4 s6 i8 u8 Z3 ?- s) \& P 下面插入 #ifdef __FASHION_COMBINE9 m$ k0 ]3 e. C0 o7 N, p
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) . z1 c+ x% W h$ O9 @8 V5 G2 ]
{ # k9 n! ] o/ D+ |
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 3 K% Y% y$ F& s( {* U+ i
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
* ^; ]6 l: D3 X0 D2 v% j. T3 G SEND( ar, this, DPID_SERVERPLAYER );
+ A2 E' u! i5 B& U) u0 j8 g}
7 |; z: b0 Y v3 U. @5 f#endif // __FASHION_COMBINE
. {! u( H' C% L; t0 ?5 N
; r$ q* W2 K5 O0 ] ----------------------------------------------------------------------------------------------------------------------------) O" W8 N( v+ D# r1 R7 N3 }) F
% e: h: c* f, r
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE & w, h, b+ ]$ t5 |6 J# B8 l
6 N& p# @, K1 ]# o. [
----------------------------------------------------------------------------------------------------------------------------7 G* }; L6 u) I% O C' {4 G' Z1 V
: x; Z& H/ n; j( s9 N
* H& @! ]2 u3 |* f4 B: w! b8 U3 U4 ^! u& v
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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9 A& a( [1 v- u. J
% S% \6 o$ d7 @~怪物 * _" K1 R Q [
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