|
莫因E * PVP; M" X2 U! k1 ^1 b
1 i) t) ^! m Y6 L. h% {& {
0 g6 s, b: h, B! F {9 v* g" m' z+ u3 ~9 ^2 m1 ]+ s
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。2 v1 a+ E4 a9 S5 P* K0 J
9 _' U3 O5 o# e. d$ N& w K$ Q R
有大量的代码,我已经测试过它,它可以编译自己1A。
& b* g; j- S; l- V s0 }
! j' L7 [& ?5 c: A! V( R% P1 L+ h" Y5 {& U( d+ ?2 \0 A; {
现在会如此容易所有的C&P'en' Y9 Y; I; \2 J" k: J
. ?1 N7 d: @6 d: r" m+ v
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
) e- k: e9 z n* C+ T9 h4 [0 N2 E; [' o
你说我成功,资源应该时装组合系统顺利运行。
# A. v1 w$ c! ?6 L7 [3 M" `/ K+ d# N0 O) c. L8 G
- Y' j5 F% P" Z: z
) S, H4 n* p+ x+ v$ A, a首先是学分:
/ }% S* _& ]5 W$ U+ q: k! S8 d' j2 r2 c
Etioom(90%)/ ?" q$ G; R q6 O; F% B' D
怪物(10%)
1 H+ W2 e4 P: g' @# s6 S
+ s% |( X, L2 s0 l! m: ]9 l9 E0 {& l- `0 a8 S" B/ v# {6 [
这里的问题,而是“不问任何小型或定义语法错误。”6 p- ?$ g3 J* L" S8 q
; |. J1 w+ x: O: N8 ^3 c4 Y( ~- E/ }8 u+ B! \" T
$ q; V( B' \$ J- a/ s* y2 [
) K- X; j+ ~( j# I- N. a9 p2 n
唔够讲,这里是答应释放: randomoption.h8 D4 r! \: G# [9 Q2 P
$ N6 f1 k5 F4 f* S! k( d在 public: 2 W3 X3 D; L( C8 x( i' }
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 3 C; q6 E: m9 f% S0 m
void SetSafeFlag( __int64* pn64RandomOption );
7 s5 v% t1 i: ^: M4 c7 ? void ResetSafeFlag( __int64* pn64RandomOption );
" C$ E3 ?% W, E // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
9 r1 h! z" ` b5 O) ]$ T' g# w8 D5 |5 ?" _% h
这下面插入:
0 S9 }4 z9 ^6 @; R% x" K& _% P: U W4 e z9 J0 L& I4 \% Z, o
#ifdef __FASHION_COMBINE
+ v- O; u% B* i4 e! M) _ c/ e( @- hpublic:
+ s7 P6 p7 O7 u2 L4 d7 Q6 [5 K int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ! {3 I9 I4 v( {% W3 G
#endif // __FASHION_COMBINE # J! c# n# _8 y/ z2 o
- m' W- k6 R& T ---------------------------------------------------------------------------------------------------------------------; G' z: W2 W% O/ ^6 a" x
randomoption.cpp
% @; F* f; {% |' J3 l
& n. w# g3 ~5 [4 R/ U) J I4 c9 `在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 2 V* ]4 S; I2 Y* c
3 A% O3 o0 l: B4 \: d* ]' s8 w5 W* a
下面插入 #ifdef __FASHION_COMBINE
% s$ Y! W0 C: t7 Wint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
2 L+ P1 Z3 q; p# r |) r{ . L- g3 i, |( }0 N
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
3 H" g V; e3 f# i! S int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
$ T/ |* ?& V: ^' V) [ } }& z) `* p w2 F
if( nMainSize + nDestroySize > nMaxCombinedSize )
* o8 Y0 B% y3 q+ C& E/ Y. Q! ? return 1; 8 a8 [# F4 C% B, p" n
- ]7 `6 q, t1 q9 d: v3 J
for( int i = 0; i < nDestroySize; i++ )
4 M2 ^) {4 ?; u8 A3 s8 y. H {
! f( s2 ]* u& B7 H int nDst, nAdj; 3 O# S2 o. M& A0 x
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
2 o; H: u+ K5 k7 G2 ]7 }( L g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
{6 q4 X5 \6 q& K. k% p1 ~2 h }
" z! |9 g* Y7 x return 0;
- J8 b& y' B8 z8 U( P' e}
3 \3 q n% d! X: E#endif // __FASHION_COMBINE
' ~% ^# k- N3 ? R' q0 w% m9 b4 A! M& f2 j9 N" T
-----------------------------------------------------------------------------------------------------------------------
$ L2 ?! o6 N: z7 {5 lMsgHdr.h
0 b- e+ F0 V% U8 w- M% t$ ?7 z
8 Q+ D7 S( N# m$ \3 |( Q! I插入 #ifdef __FASHION_COMBINE, x9 d( ^6 i$ Y# J( z0 |
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002995 L: s' x& [& G/ ]2 D
#endif // __FASHION_COMBINE
, ]! g, ^# S- v) ~, L: }( h9 w6 l) Z$ c
-------------------------------------------------------------------------------------------------------------------------3 E3 w+ \" a3 ?4 M7 c
DPSrvr.h8 b o3 J" X# q% c7 \6 b
& A0 z! d! [+ I" c" F* h
在 #ifdef __GUILD_HOUSE_MIDDLE0 z) \& F" _( P& X M, S
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 O; b6 }% C' K/ O. Q# U
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ G! O/ l/ ]5 h+ {8 u5 l void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ X* e/ ^8 h- r$ o#endif // __GUILD_HOUSE_MIDDLE 4 C3 {3 ]+ K9 P3 j j7 y! o
/ V; j- U$ w3 v 下面插入 #ifdef __FASHION_COMBINE2 ]3 x5 K0 l# I7 M1 P4 K2 y
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( i& {: B% v( z
#endif // __FASHION_COMBINE 9 d6 ^- V! G$ H% H! c
+ q. b/ a5 b/ h- q5 R7 m -------------------------------------------------------------------------------------------------------------------------
1 S8 i# k+ X2 K P* P" pDPSrvr.cpp9 \3 Y/ ], p4 E/ R( \
在 #ifdef __GUILD_HOUSE_MIDDLE y6 u& ?* y# d$ \8 x& ~# D/ o2 Y
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 6 {# b5 @- _! c# \6 A
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 5 |- b# X) g5 p/ p9 k
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 2 A6 x' V* h" G$ W$ h
#endif // __GUILD_HOUSE_MIDDLE 3 u/ H+ o4 r8 X q2 v T% c
# J: b5 b* R0 ]5 ? 下面插入 #ifdef __FASHION_COMBINE
( H( h# n* r: y/ B- S7 V2 L ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); " W+ m, O7 A# @) R
#endif // __FASHION_COMBINE
6 [$ }) V2 s% p+ _% n
9 u" M: \" r- p2 I$ Q: O
( V' K J6 ^3 c% L; m4 D% A在最后插入
#ifdef __FASHION_COMBINE" b l; y7 v" `4 p" Y
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
1 o8 N4 ^3 H& g* l! ~7 U{
; G2 X9 {9 R) Y. f# A `# B5 S CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
6 c) B9 C5 K. d* \( a: K if( IsValidObj( pUser ) )/ u2 i8 R. s9 l8 D+ s4 @
{ . `+ Y% E4 ]7 ^- s
DWORD dwItem = NULL_ID;
& z& g8 {: E* o8 N* n3 a0 f' G8 U CItemElem* pItemElem[8];
/ X& R8 {9 C' d& o$ `2 o7 i6 _
3 B/ i @/ V- z2 Z' t' K8 q, p% r for( int i = 0; i < 8; i++ ) " X: R2 v0 ^" c, D+ Z1 e: [$ Q- f( u
{
0 l% W( S' k* M) {9 r3 j9 m ar >> dwItem; % V) r) {# |2 V. t( Z: a) g: Y
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
+ A" x7 t) e) P- c" | if( !IsUsableItem( pItemElem))
2 q" k' p* |: R9 M; B5 P; W return;
1 U% D3 f5 I4 L, B. S }
) k+ n9 G2 p9 \& p- H1 [: [$ N if( xRandom( 10000 ) < 10000 ) 0 D0 E0 t! E5 ~4 F
{
* h6 }) ~% e$ l. A" ~ I9 P7 L int nResult = 0; 1 i( V& Y& Y# ]" ?6 B* {
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
$ g" G7 P8 Z w0 t& J/ {! V, E nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
6 C- S- Z5 G% d' `/ L nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); & B2 R" l3 l/ R
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
" C# ^- R9 f f( ~, Q/ Q. } if( nResult > 0 ) + F! H( D& k: o2 A6 N
{
( s; f9 [: {( m- @6 F Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
6 r4 T5 b2 A# Q$ U$ L! d9 x! g } 5 ]+ G3 [1 ^( W3 l3 d
for( int i = 1; i < 8; i += 2 ) . D2 a& b$ {, P
{
5 `: H! b; }6 J pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
7 [! S! t, _3 B6 o: s } 2 T: @+ r2 M) a: U$ h
for( int i = 0; i < 8; i += 2 )
: ]: h/ K0 Z+ e$ h0 d2 J { 2 ?% a; s( m- ~- t
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); " ~ {0 R- ]+ K5 k: @* x
} 9 U8 D6 h) a8 Q) }0 [7 h1 Y. p
; T9 w: h' e4 v2 w
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
) N8 ]6 J* G" r% V% t( | }else
0 W2 F( I$ \* @ { : N9 S. m& w& [. E$ T/ c9 h
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
( |' k K! n7 W, s: ?. n if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
* `2 n* u& l! r7 Q g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 1 t0 }1 s4 w. ?
3 Y5 s4 ~0 y7 o) I% w
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
6 l7 U9 B& n- A- ?0 H0 ] {
- H. x5 N' [0 p( W5 g+ Y pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ) l/ h5 ^0 Z9 @% p# W9 g0 s5 m: Y
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); $ p' m7 O- p* m4 c
, K: {. v% M$ Q4 S: Y }else ; r! J; ~+ x# L! @+ G
{ 0 B. s% x7 n; H7 r* z
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
8 O) q8 O0 T$ t; \5 C5 M for( int i = 0; i < 8; i++ ) . N8 {- U) _: _9 K5 v- c
{
+ V$ F `' i/ X$ w) A pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
6 E8 k0 Q: K4 { }
8 \9 Z+ ], | D8 ~+ m2 B$ e } ! z/ M, A% N! E. `9 [. @' e" j
}
$ Y$ ^5 u6 D2 G0 A6 I } 1 W- B2 W' @' {3 w9 X; h# S
}
- e* H! H. }) o- b% ?6 J8 Y. H#endif // __FASHION_COMBINE
! J& t, Z7 ~" Q& H/ Z8 }
; `# q' {2 g+ c& _4 Y6 f, `) @+ [ ----------------------------------------------------------------------------------------------------------------------------
' X- h5 u: x& ]7 s) nWndField.h
- h. M; `" b7 S! @4 P) [4 C+ [0 _在 class CWndCampusSeveranceConfirm : public CWndNeuz ) \* k, z+ q. i9 \) F% A
. I8 }$ U9 N9 o/ o* Q 下面插入 #ifdef __FASHION_COMBINE
5 w: Y7 o7 w* Y5 y1 `class CWndFashionCombine : public CWndNeuz 7 j! i) X% K) |7 b. Y6 J6 k% ?
{
3 b8 n+ h/ w2 n. C: I% u- ipublic:
" A- p I+ J7 \- x' [5 k' y CItemElem* m_pItemElem[12];
1 W# r. v+ [, B3 ^1 @! w CTexture* m_pTexture[12]; 1 J [1 w0 M5 H5 T8 P4 O
. F2 V, s/ [9 a& J& E$ mpublic: 7 C, a3 o5 d2 N* D- \
CWndFashionCombine(); 6 w! i; Q/ y+ x" y# Y! Z
virtual ~CWndFashionCombine(); : G( f" U; t' L% p
$ ^7 \6 `, I9 @7 P virtual void OnDraw( C2DRender* p2DRender );
2 F( q6 S$ K/ Q- E virtual void OnInitialUpdate(); , u* J4 Q* D' N
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
0 f1 u5 c! Y0 l1 Z& X& H" B% y m virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
1 M' o/ i5 }9 ]2 |# Z virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ; e1 K6 U" C6 x( I' h+ V6 d
virtual void OnSize( UINT nType, int cx, int cy ); 3 _- g( A' J: [& C, j1 h. ~
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 6 w6 H( z' d# T8 a4 r7 \
}; * ^# Z9 e, P2 ?6 y& R5 p
#endif // __FASHION_COMBINE
- q/ n9 m6 ]/ W" Y+ ?7 Z- k: _4 z' P/ n8 @
----------------------------------------------------------------------------------------------------------------------------5 n5 M" f1 B: |, E* U' N6 z
WndField.cpp
9 g8 q ?0 t, G: T在 #include "wndwebbox.h"
2 m, @! V! Z7 w+ [6 j. L) v9 ^7 J9 E9 Z J
下面插入 #ifdef __FASHION_COMBINE
+ Z" F2 u z3 L1 [0 J#include "randomoption.h"
# G9 y* X% E! \* b3 W& a#endif // __FASHION_COMBINE ; l- O; O! g' D7 u4 g6 ^$ ~- q- k9 Z+ |
/ C5 Z% R& N& P# ~# w' P 就在最后:! {6 A8 D# |: {- W
PHP代码: #ifdef __FASHION_COMBINE
4 a2 u% D2 i- u& \3 `, x3 rCWndFashionCombine::CWndFashionCombine() * e% u# U9 X/ Y; v6 N
{ , Q8 K) M8 i; F" K
for( int i = 0; i < 12; i++ ) " Z, g2 I# a O% Q% V7 |
{
* K* V/ X% ~9 \+ o' ? m_pItemElem = NULL;
# ?7 ]: U' Y. V1 h2 T m_pTexture = NULL;
" P! I/ h" h! g1 E) \5 E! A7 H //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));& n* {9 _9 O3 h5 O' a
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
" j9 h0 a1 ^! @6 \6 Y% @ } : L; o" e! _" ~& _
}
2 [' t% a. S3 N- ECWndFashionCombine::~CWndFashionCombine()
3 E5 |* {; |: R* B( R& }{ . [: M; M) W% t. b
for( int i = 0; i < 8; i++ )
F5 G7 d5 y j) L2 i- q8 o { 8 e/ ]1 ]# f. n& O
if( m_pItemElem != NULL ) + e, I! n( w; F
{ : x2 H$ p, s! d
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
& W- u+ {* {! k+ @3 k2 ^6 s m_pItemElem->SetExtra(0); ( x/ j# n# i( ^" c% t1 I8 \
} ! O1 W/ {% j+ B/ q5 a/ ~9 Z
}
, Q' C0 g4 T3 S$ P% L. b: _4 S}
# l, c& g# M: ~: Q0 |void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
. P( S* ?; }) ~) W8 Z7 q9 U; p{ ' e% w" Y o4 b% |9 M0 N
LPWNDCTRL wndCtrl[12];
/ g, T5 _9 V3 d9 z0 P6 p1 `9 ^6 U# |- f1 q
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 9 \1 I( ]. J3 C9 j
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
) c% M5 Y& V7 Y* @' { wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); $ l0 ?1 I) O9 J9 z, B1 R
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 7 {$ U* V+ i/ }; U2 @
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 0 q" u) ^4 e2 p/ z, |
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 4 n5 a W) I& [8 C3 @
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
( c) a9 `% @, h6 d1 i+ Q$ | wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 2 ]- s3 }$ N/ R- X
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
3 B" s; H0 X- ~; A9 e; b3 Q# x$ q- ] wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); $ v0 @- n4 `6 B* a/ J& [
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 8 r- P+ r7 y$ G- a/ H& \0 i4 T# R
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ) M$ W4 O8 N5 \2 |
" R- e T7 k) `. ^
for( int i = 0; i < 12; i++ ) 9 J9 G- N, T& e ^% O
{
0 H7 S5 ?! V& g0 ]+ z if( m_pItemElem != NULL && m_pTexture != NULL ) 7 j* j) n% A h$ `( f6 t# o0 w- x
{ " t9 V- \/ `2 A' r2 x! r0 ]- F
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); . S1 {* D x8 z; W
}
1 U# k" I3 F# Z3 J3 r( l- M } ' ~+ v! k5 M& d Z$ a4 [( f4 ?, x
} ' Q5 G5 v# I3 g0 z0 C' S4 J8 c
void CWndFashionCombine::OnInitialUpdate()
5 J; o, g, h: P{ ' H9 M, W6 f; ?& {' R; w& p) T1 ]
CWndNeuz::OnInitialUpdate();
8 R3 q: V* Q7 j7 Q7 j, w1 ?, N8 |
8 z; F) w& d9 A+ i2 H# k CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
/ k7 a& ]5 D) k: Z- }* y pButton->EnableWindow(FALSE); 0 N O. C& k2 }+ z9 m
# X8 R4 M0 F) \+ e R
MoveParentCenter();
9 i2 l' p1 e9 B} 0 h. g: n, p- s& `) x5 V
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
* j" M8 G8 _ R$ p* v3 H{
$ N+ d4 N& \; n$ d return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
+ D6 v+ F( r+ }& V4 ~8 n. o} 5 o& R2 M( o+ N9 ]$ Q
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 9 B' A; C: m0 |. n4 s# i
{ 5 f/ R5 c& k ]+ P. n; O* Z
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); " r- C2 d$ T6 n9 V5 D) {
} * [" c N7 U4 x6 N# K
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
9 A* ^% a1 F) ~$ S4 t) E i* u{
8 h' n$ v4 `0 z) g3 @ CWndNeuz::OnSize( nType, cx, cy ); $ w$ E4 y% R% L# I5 t
}
4 H' \$ F; ~7 N# A# G* h% u: F/ C8 T
2 K7 _; r5 U) B$ M$ W; u* y; d
2 k, t1 b0 T' o# G( Q
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
5 y' ^- t3 F: x: r( d) b{
M M8 j. B7 P( R& V CRect rect[8];
% h% @: N2 I2 h5 m LPWNDCTRL wndCtrl[8];
5 L" A4 w2 M- ]) v
, M0 w0 s0 X3 H7 z1 b1 `, r wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 4 J) ]" x3 q+ E& O
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); * c) q0 t5 g" u, L# k+ x
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 7 g, W$ R2 m" T
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); , f$ B9 f M' {7 L8 ~( o0 `% X
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
$ Z! k) e; u7 X; m0 W1 h, X X wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 5 E7 H# z% B& E1 Z
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
6 k G; d& w6 F; E4 v: d0 P/ l- E wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); * V8 E& V7 r' L0 U0 w; p
- c8 X" m8 `) L5 l) A$ x BOOL bUpdate = FALSE;
+ a- T- }1 k) j: L) p8 t$ k7 F @, R, e9 R; f
for( int i = 0; i < 8; i++ ) ( Y, R/ g$ l8 A, I c# M( q' ]
{ : r5 X' ~3 @, _( n( f% X+ a
rect = wndCtrl->rect; , W2 g3 Z! Q( @3 |8 e5 G" n
# e1 P5 b2 ?, |7 y
if( rect.PtInRect( point )) ( p- _, b; a1 j' x8 F; q& G4 T
{ / A2 o: Z8 L8 P4 v V9 S
CItemElem* pTempElem;
7 m4 v# ]& c [! o( p' r7 j pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
7 K( s y) k9 j3 u if( pTempElem != NULL ) 5 B) I3 r. X- B7 x6 h
{ ) J. ?1 T5 ?1 u- S2 a
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ( N7 p- ]% m, ^- N/ n. N
{) P" W' N8 ^' A+ \- J; ~
ItemProp* pItemProp = pTempElem->GetProp();
# ^' p0 Q) g" h- s C$ j8 @" z( K4 h- a5 ?
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 4 U* O2 l2 T; A3 }+ l
{
* w" K, n5 q5 y/ P8 { if( i == 0 ) ( M2 o4 u2 z$ k' N5 c7 K4 F3 k
{
. _" d3 k, L- {" G if( m_pItemElem[4] != NULL ) 4 m0 t* f$ {% I8 Z( ?, {. d
{
% R0 D: I# R7 {% a: ` int nSize = 0;
1 r+ o! a5 b# M* D, }1 c1 G R$ X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& t$ W f6 x9 h$ q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 7 M, S# E$ d+ _
if( nSize > 3 ) 7 t d1 U+ k8 `+ ^; ^% ? g
{
( |$ E7 g( w* f7 p4 u2 C g_WndMng.OpenMessageBox( "oversize" );
, n' C4 I1 h' D7 F( y& V) l5 N, Z4 } return TRUE;
) W- i# W$ n1 X+ s }else T) K; a4 L! J# L0 ?
{0 y& |! l+ x# X# N
bUpdate = TRUE;
3 a4 M* S5 L. \" m5 ] }6 X; d7 N2 j; H; @6 |0 z
}
( k0 r% i0 g8 O$ \+ ? if(m_pItemElem != NULL)
6 d# ?5 [" x( k/ q Q8 c1 O m_pItemElem->SetExtra(0);
. h2 n3 g5 c1 M* W
. @; z8 f8 z3 i m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 t% J3 i2 z) c7 W, ]! P m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! p- }; P- V4 l4 _
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 V: g( {' w, _4 A i* {' G9 L/ J% n4 A% b
if( bUpdate == TRUE ) f [4 ?" S3 M* l- H" `
{
4 J. |: @+ \1 o7 L4 `3 T% E. A m_pItemElem[8] = m_pItemElem[0];
0 P1 n5 d, g1 J! W$ }9 m) b( l m_pTexture[8] = m_pTexture[0]; . F- j2 X+ Q) ^0 C5 `- E7 T9 w
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );* `4 Y' r$ J0 ?/ N# M! }
}
$ `9 l; k4 x3 i5 W" ^" ` }8 W/ v. R8 c# _
if( i == 4 )
" f7 N/ [/ n- Y" z {
4 r' t, a3 E$ ]0 a3 j if( m_pItemElem[0] != NULL ) 2 h: @0 B" l6 G7 \% L
{
+ n1 o2 j- Z1 L$ u- j8 l: G2 T+ w int nSize = 0;
+ r' U |# g# C+ s nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" N% A: v. H$ r/ W nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 7 l! o- J' a! \3 k0 g5 V! O& f
if( nSize > 3 ) 9 h3 D% e; R: L7 d4 A" d: Z
{
" |' t9 E% g( g# g, d* ~ g_WndMng.OpenMessageBox( "oversize" );
/ \; H8 v; t7 B$ c5 Q6 D2 N8 x return TRUE;
! \' z3 l4 C+ N; d, Y" t5 G( Y }else: r% P( u$ x" @
{
% Y3 W c. n6 k/ D2 ? bUpdate = TRUE; % C# r6 y1 v1 ^
}
2 \: D+ ~$ s8 S6 B% |5 F9 F }* r3 x- ]. N! X; O2 L9 P
if(m_pItemElem != NULL) 3 x( [% ^& z b: N
m_pItemElem->SetExtra(0); 7 Z; H o8 o3 Z% Y9 ?4 z
; P* o6 c# t3 V8 ~* d }! V9 F m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / l8 ]0 B( f2 p% `- G, j
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 d7 R( {. M* Q$ w, g
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + b8 \! T7 I0 b' L( ]
) ]: a- G! w/ F5 e. s if( bUpdate == TRUE ) 7 {" y3 }& I+ ?
{9 `) p& P/ r2 h4 }- ]$ f$ y
m_pItemElem[8] = m_pItemElem[0];
. M0 _# q6 F+ b, F6 F8 P m_pTexture[8] = m_pTexture[0];
+ y7 Q( ~$ v: p // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );* u8 j3 d0 C+ S$ c
}
+ h* k$ }# C! v, f }+ W! M* ~' {+ N5 z& `: C
}else5 [' p' _0 `/ l7 c* ?& C1 f; Y
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ! h7 Z5 K1 A9 k5 O
{- f* C* j( p! I& B2 r
if( i == 1 )
j" f' ]) S$ e. e7 S" C; c {
( q0 N4 H3 w& O/ w) ^0 n& b if( m_pItemElem[5] != NULL ) ; F/ w. r* }9 ]% W
{7 p$ @2 u, ]! M A
int nSize = 0; 8 t# ?) [ @2 s, \$ w# H+ F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 R0 G% |2 O/ V" v nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
, j, z5 ?4 s/ _( g if( nSize > 3 ) 8 N* F; r' h. K( F: N0 J
{
8 I! G% N6 [1 n; U C0 @ g_WndMng.OpenMessageBox( "oversize" );
" {/ C. A8 w6 S3 c1 M3 g/ b8 A* f. w return TRUE;
' H: a2 @5 i, \9 h/ K+ r }else0 Y$ j/ L1 f* D; q' g1 w
{, z' I+ G8 n; A+ m( L
bUpdate = TRUE;
$ B6 I9 y: J: V9 n( W) c }
, _4 D- w( M3 k$ m: F) H. e: L }1 v/ K+ x6 ~% o. O, E
if(m_pItemElem != NULL)
( l) z7 O4 t5 p' o' U m_pItemElem->SetExtra(0);
. J# M+ M) d4 h' F, ]% P5 k
! E- S7 F& O, ^" M( C m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* k. i! B4 R; K m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
M. [& i2 d& a0 P# A7 z# C% Y: d m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' Q% \0 j+ c, f1 v2 Z
; `" f8 d4 ~! L7 |! P7 {$ r
if( bUpdate == TRUE )
9 I) P8 w5 `5 t7 \: t% q4 s {& M7 D( C' ~: {9 ~8 x |' m( U
m_pItemElem[9] = m_pItemElem[1]; 5 C$ j! q7 w$ `/ p! R! U* u
m_pTexture[9] = m_pTexture[1];
/ m8 M3 X5 N' G! j. Q; C3 F5 _0 M1 `7 v" S$ ^, A/ ?( p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );% }8 O$ h. Y/ h1 W0 A! D
} , c n1 ?3 n( k9 W; `+ c
}
1 M; g: B! D- y9 l if( i == 5 )
, o$ a$ [5 [2 E' v) p {
4 M/ D1 Q; n% |5 O7 T( t! J8 q) y- Q if( m_pItemElem[1] != NULL ) ) p9 [7 \1 L/ V' g/ R# @- M
{
0 X/ q( f5 g: s# L int nSize = 0;
8 W0 f$ K! f. e; h. Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ u7 G+ v F) ^$ p/ K8 O: Q* K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); * m& P1 {* M3 \, w; e7 W0 w" s
if( nSize > 3 ) ' b: Q5 y: A' [. P9 G
{6 q) m2 b9 k* l8 z
g_WndMng.OpenMessageBox( "oversize" );
- k' }' { X" [* c, H return TRUE;
- \# Y; S, {* N8 ^# @ }else6 o! h0 I2 _( w; H! Q* H
{
1 T3 U% L, l3 y/ `5 Q- L3 E bUpdate = TRUE; # V: z. f2 r! f
}
# t. M4 h9 ?% @; h } } f; P; H) E- d9 C' a+ c* J5 c
if(m_pItemElem != NULL) 3 T; x6 E- ^& C/ l' J! y$ Y
m_pItemElem->SetExtra(0); . `' D$ R& t# }
4 z# C |3 a" q/ v m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 V6 r* W) n- x# u m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ s. R7 R# E0 _' {4 \1 R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , g7 h1 F$ Y) C7 h4 v
6 W0 }' t: ^6 @' E ~# C
if( bUpdate == TRUE )
8 v: y' s8 A0 a0 b7 n1 f6 i; M' l {. |% C, S/ p$ H
m_pItemElem[9] = m_pItemElem[1]; * i2 Q$ w5 O. ^) f) y6 x
m_pTexture[9] = m_pTexture[1]; 5 r; F2 O5 |( `9 _1 H5 ?( U L1 K% ~
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );8 w( J4 t" c- L; B6 u% P
}
; D: u: x, c* O }& Y/ r; G+ x# W1 b, c
}else" K9 M2 Y7 N U/ J' t
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 5 S! {9 P3 o: L- M: p. z% G3 p
{
4 c, l9 r) A# E& [4 h if( i == 2 )
$ g/ A1 h3 I! T: | {) w+ r' l1 e# W# P6 j
if( m_pItemElem[6] != NULL )
4 k+ a/ r4 Y5 M8 u' j {) ?2 `5 `+ O, Y- l e
int nSize = 0;
0 F! N9 d( U" @9 E! o* e9 ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / ?5 ?9 I9 [* v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
, s5 ^% T7 u0 D8 y7 d/ B+ e+ t: n, q if( nSize > 3 )
) y' D/ ~3 f$ K" a; A {7 {$ p8 B8 g2 O& g2 U3 L
g_WndMng.OpenMessageBox( "oversize" ); 6 X- x+ g5 ]/ B* {" g( S. Y1 |" {
return TRUE; # E7 z) u* z% i; q' L3 ?6 W) u1 {
}else8 R) ~9 A! b- ?1 j' M
{
/ f8 y! W9 c+ W% B1 V bUpdate = TRUE; 4 ^. T/ ~. Q2 r
}4 F7 t( s1 L# `. l
}
' d: P! K3 y W( o$ ~ if(m_pItemElem != NULL) * d7 z; l8 Z& k; h4 r9 d0 D: G- B
m_pItemElem->SetExtra(0);
) D/ f* f( |. {" y/ m8 q* T
! |& T2 {, M M% u6 K0 S6 | m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 s9 h4 s. C8 P2 t m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * l" E5 q( ~; Y- s6 g5 P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 R" E" b& _! h3 h# {
% G: e" T$ }; ?4 E if( bUpdate == TRUE ) : T: @# x% p* P1 i7 o2 R" t
{
3 i$ K8 l7 v2 p# Z9 g) n; h m_pItemElem[10] = m_pItemElem[2];
2 l5 z" c9 p3 q. `, L* N A m_pTexture[10] = m_pTexture[2];
$ F9 g# y& {- |* k // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );' S; s. p# M* w; M- W3 w
} ( f, H' k* J- C( \, V
}1 L1 d* r, f" g; B& H
if( i == 6 )
- m8 j& W& ~9 g3 q, W0 Y3 N5 P+ [) ^ {
2 x, l# u( D% r6 H; k if( m_pItemElem[2] != NULL ) 3 P+ N+ `0 N2 G9 B6 e
{" {2 J0 T/ \) Z, t" l6 n
int nSize = 0;
; P6 t" O# i* W9 x: W: I nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 i4 R% K1 {0 o' V nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 9 J0 \" m7 F/ B+ {3 P9 S- s
if( nSize > 3 ) + {! T4 ?; O/ ^ t! o( F
{
1 \1 A" u4 ?0 F g_WndMng.OpenMessageBox( "oversize" );
* z, x9 F: d, Y2 ~ return TRUE; 1 X" G; F* L! q6 K
}else6 l3 v0 S: u7 w9 G# [
{. l" o7 Y& R* |4 K( y& t
bUpdate = TRUE; % \ u) A" h v- H3 V
}
; b7 e. d/ x/ J+ t; D5 X& \" j }
+ f+ ~3 i# J8 W4 G5 \; S. H if(m_pItemElem != NULL) 9 h$ T: A4 `* r) A5 K
m_pItemElem->SetExtra(0);
" G; p* l3 W5 z* K2 z7 K4 g: x: l7 M4 M3 i
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 _5 `5 [, }6 D! b6 ^3 Z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ K8 t% O. p8 ~" Q! x: _; K
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. A: k3 `0 F# Y/ N- N- Y6 g0 ^0 r. R+ D+ b+ s% o+ \: x
if( bUpdate == TRUE ) * }" n; r/ r: Y# c
{/ G, R" O6 j7 h8 N3 D: |
m_pItemElem[10] = m_pItemElem[2]; * {% I4 ]8 O5 |6 e( U X: Q; ? [
m_pTexture[10] = m_pTexture[2];
, e6 z. o! j4 F6 H* r4 x+ ~ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );' B. b7 g1 R: _4 _# |0 P2 q1 z
} - y% x% Q N, ^# S$ }
}
' P5 N' M" s2 m p+ D }else- ?9 [% m. Z( u {; I
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) . H$ O& {9 z- s$ y( U7 q% |2 J
{- u! n+ [; D! C; [, W, W; ^
if( i == 3 )
5 |/ c4 e( d3 s* \4 H& W {
: p! B5 ^. @7 {! b3 \4 ^2 E if( m_pItemElem[7] != NULL ) 7 _; Y8 l5 y/ L& E. |8 x' V
{
) A a" |' W4 A2 X int nSize = 0; 6 r% R# Q5 Q8 S7 q/ G, ]* _& [# m$ D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & j# i3 h! |; f+ L6 t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
3 j8 L, D2 k5 R$ y. r if( nSize > 3 ) 0 x4 Q: [) i. g6 O- }7 w! O
{- ~. f3 f# h' p
g_WndMng.OpenMessageBox( "oversize" ); % @# p9 O4 ~. b9 h% P4 ]
return TRUE;
! I, X) I3 F9 O' j; b }else
4 ]/ D( Q3 h8 a3 c {
- w5 _1 T" i0 C7 U' c3 K& e bUpdate = TRUE; 7 G+ A$ S3 v. A! ~! H# I0 x+ I
}
5 K0 A/ S2 H! t% u& P F }; ]; S0 c8 y! u; ]% m, V
if(m_pItemElem != NULL)
- Y0 w9 A5 e0 u& {+ O% a6 { m_pItemElem->SetExtra(0); 5 P `7 m* V" l
) e7 \3 n. S- Y# W7 W+ f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) C4 r- ?! D- \: m% T, d
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; ?$ U9 Y) y5 G# Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & H# K8 _- h/ F) o/ v
9 v# [* M8 t9 d7 u; K/ K9 N if( bUpdate == TRUE ) 4 \% k; g# x5 } |
{8 o3 j. E( O6 G' D h
m_pItemElem[11] = m_pItemElem[3]; 1 f6 |* F j; g' X- P* w
m_pTexture[11] = m_pTexture[3]; 2 t) ]- h( S1 h
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
1 s. f" d, p0 l- v* Y }
: ?! n# G& Y5 f( u3 b6 P }
- Z. `( T/ ]! ?3 K1 k x8 ~ if( i == 7 ) # T( c# w, W, g
{7 G8 ` e/ d O" d0 ^% o9 @9 E r" C
if( m_pItemElem[3] != NULL )
2 C3 M3 U( p% f {
7 a& e( ? D6 \2 I( ?: g1 W# r int nSize = 0; + ~- a, f6 E* c E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + S& b/ Y! v& h6 Y8 W6 ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
, q* o6 X) M6 a3 i if( nSize > 3 ) 5 { ?, h8 w: X
{! T- U' J: S: A1 q4 p: O
g_WndMng.OpenMessageBox( "oversize" ); 8 {. [: Z, l. H
return TRUE;
6 @3 {3 M9 S0 z. ~8 K }else
# \3 K% d7 H O! P {0 Q, e- X2 j: a. J( O8 T: Y/ v& ]
bUpdate = TRUE; 8 B" i% u( l- W0 e `5 }
}
4 H# _ h- P; w {* k% `" D* q- K }
; E8 O: d4 P: A" F# P# q if(m_pItemElem != NULL)
( i9 |) w! p- i' A5 \3 Q2 { m_pItemElem->SetExtra(0);
8 T$ V9 f3 I7 z. [* [- N% o5 f/ x" C( f8 }" N5 r' `( V4 J% [$ i5 y) s% R
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) y. N( y5 W/ e$ }
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 g1 G3 H: `8 w9 n! H& e& u
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 ]$ Y3 S4 e0 T
' h7 b# l% O- @( w8 { if( bUpdate == TRUE )
9 B' B* a* e6 L) Q' d& I {+ k1 e4 _. q2 [! L6 y5 B) C! b
m_pItemElem[11] = m_pItemElem[3]; 4 H# T5 w& E9 }
m_pTexture[11] = m_pTexture[3];
. `. M) L' X+ c4 i // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );6 O5 p d* M! U
}
% y8 h E w+ F! G( A$ q' f }: Q) {, H% \( W X @
}else- T" T; Q( v+ {& I
{
5 N# s" S( s$ H0 l/ s$ l( O g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
. O) D$ v* j5 m$ ^ // wrong tab
) p* J" a% P- i- [7 S4 W/ O- Z( p } : l: f* \# ?5 ^
}else
/ J: s' c* a; e& ~ {$ C4 v2 H% r( c1 t* h/ r/ E
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
, @1 @0 f3 Y* x9 ?# I9 y o // not blessed 6 o: z* c. }( p! L( u* J/ f
}
5 Z% H' k6 Q* j$ E } - g$ r( D3 @! p6 g' D* X
} + l* I6 h3 B0 X; P* I9 R
}
" p+ L4 O7 M. r( P& }* V9 j
" B9 f5 H: r! { int nCheck = 0; / q* x, f8 l4 R" g$ I
for( int i = 0; i < 8; i++ )
+ U- Z8 n9 ?- B8 R) {2 Y' e; d { ' y3 {& x2 ~" O4 [5 K
if( m_pItemElem != NULL )
# u/ _. m; p. t1 ?" k3 d' V- V nCheck++;
' A8 J' U4 V( x } / g: \( o2 M; @' f* Q
if( 8 <= nCheck ) 4 M9 C+ m: L& Q+ u: y
{ : I2 `* s3 T, L% R, @
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
7 @2 Q" v+ B- J5 R pButton->EnableWindow(TRUE);
0 o" U$ W& `9 h! t4 [& T. B) X } 2 p5 `% @ n7 k2 y, B1 @
return TRUE; 5 f( X9 d- `& D8 q5 O4 {# l( T
} 8 {9 w+ V9 @. z5 u1 [6 u
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
( P, ]7 T. R9 Q; q$ T{
0 }% H6 e9 {2 S4 Q) v% } switch( nID ) $ {3 Z! L8 a! k4 V% [0 t" N
{
) `9 [3 @% d% L2 l& m case WIDC_BUTTON1:
' B5 d5 w0 L4 R- b; E' [4 d {
7 P3 J8 X+ G% U$ J( P! x0 [7 j g_DPlay.SendCombineFashion( ( y, n1 L+ X5 I7 m
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, " E3 k, [$ s, p1 C3 U
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 9 V, @2 H& t& S9 x0 n
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 2 I- K j7 ^1 ] D- U; ^
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId - M$ T2 N8 W/ T5 o4 z; ~: d3 d
); ( Q q, S! l. y6 \, F
Destroy(); 0 \0 R3 O6 H5 {# z* F0 X6 S! U
break;
- q6 A- t$ c+ ?7 X. C( I }
* y" F2 ?9 T& G- A3 B- I( G case WIDC_BUTTON2:
% t( [' b8 N3 T+ J { c @+ a( D8 @) s: n4 i, t
Destroy(); " I0 e+ V9 n3 x* z1 ~, R
break; 5 S& f' n' a9 i9 o3 q6 {
}
d3 r9 H3 u) j2 m" O7 V6 |6 ]5 v }
6 @2 h g) ]! r1 R5 Q8 u G return CWndNeuz::OnChildNotify( message, nID, pLResult ); O) W! y1 a8 n- k& ]6 ]
} ; g- v3 U8 t' U. H0 O% i
#endif // __FASHION_COMBINE . W' Y* I2 Q- E0 D6 @- F# Q/ Z. c
H- G6 a2 n# M- g( v2 c2 a
----------------------------------------------------------------------------------------------------------------------------
. H- Z/ W/ b* r# v$ {5 GWndWorld.cpp! a3 d1 q9 Q$ h1 W. Q
在 case MMI_REMOVE_CAMPUS: ; D! ]) {+ j y
{ * P% j: t9 H9 [% f
if( g_WndMng.m_pWndCampusSeveranceConfirm )
; D, s- Q, G# @- Z; D3 r& m$ S$ s; c SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
7 w+ F. i5 q" b/ P5 Y g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
$ {/ G# y# Y- J7 w0 P/ V: k g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
, q! U' s2 k& B7 f; z { break;! K7 I0 _" D! D
}
& [0 [* x: w5 m#endif // __CAMPUS ' O6 c7 x( }0 _2 c& J2 l4 n
% Q, e6 k) ]3 u& ~0 S
下面插入 #ifdef __FASHION_COMBINE9 S' u4 P* ]: O4 f, e4 K m) r
case MMI_COSTUMEMIX01: & h$ S6 {. R8 o: u/ f
{ + n' O3 J l4 x- o
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
! o& I! W+ Y/ ^' x) [ ? g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
2 H6 k( p& ] [% G' g6 r g_WndMng.m_pWndFashionCombine->Initialize();
5 A& W# ^- B/ X } + L* r3 c: C9 c7 Q
break; 8 U, a; f' \: P1 H1 H S' `3 R6 Q+ a
#endif // __FASHION_COMBINE
- s' b# L+ a% @' ~
6 h# E1 j( R1 q+ a ----------------------------------------------------------------------------------------------------------------------------
1 f6 _" t. ?2 N& ?WndManager.h( `% v9 C; a1 H/ T# y* v! k; v
9 t4 Q$ d$ M( M9 Z2 L9 ]于:; R# H3 o2 O" z2 P/ j1 L
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE3 U$ J- A- S" S6 x8 }
CWndGuildHouseBid* m_pWndGHBid;
) e. Z$ P4 t& T! H* Q, g) Y#endif //__GUILD_HOUSE_MIDDLE ; X! n& U! s/ p! h$ _; j9 X
! S+ V) s3 h q4 J 认为:- [* b9 u7 d4 T% H4 R M3 D
PHP代码: #ifdef __FASHION_COMBINE
% n, O# _* d @& l CWndFashionCombine* m_pWndFashionCombine; " c% i4 P' k% z6 ?2 k: u* D
#endif // __FASHION_COMBINE % L# v- O' c5 S5 q; ~9 b
% k! s9 X4 ~1 L: j# D
----------------------------------------------------------------------------------------------------------------------------
! A" y& N" w5 M1 MWndManager.cpp0 X. l2 ]9 E- P; h E
( f3 Q. W" K- u4 r在 #ifdef __GUILD_HOUSE_MIDDLE: n" X' S/ h) Z$ k2 b! }
else if( m_pWndGHBid == pWndChild ) ) m7 ~! j' S/ i& | m- w+ }6 l0 A0 s& d
{
k- u* O" b0 C* m1 U$ ] SAFE_DELETE( m_pWndGHBid ); 6 J; {8 t; @; w& e% _/ M$ ~
pWndChild = NULL; ( U r6 F( F" O+ [# x) {
}
! F- K" {% s! a$ h3 ?5 h#endif //__GUILD_HOUSE_MIDDLE 0 O: N. y6 K5 Q! P3 M
3 N8 a) Y7 Z5 p7 f9 z& T
后面插入 #ifdef __FASHION_COMBINE
1 @0 a& y8 ^4 V; @7 j* g2 m else if(m_pWndFashionCombine == pWndChild)
9 K/ C6 T! w0 Y% [! k7 Z) q {
3 @. L/ \8 ?# n SAFE_DELETE( m_pWndFashionCombine ); / _& M2 v+ C8 B: K9 z* [( G+ V, x
pWndChild = NULL;
; t# X$ E6 C6 t9 ^ } 1 Q4 ~6 D: z- W* u- C% a
#endif // __FASHION_COMBINE % j2 H o) j# f! I6 K6 {+ S% S1 x
+ r8 F3 W2 b% @ ----------------------------------------------------------------------------------------------------------------------------
8 J* L( s! s5 {- N; a( b5 w; U$ IDPClient.h* P$ d+ r: I4 e' S
+ f' @! v4 w9 K9 U8 n4 Z在 #ifdef __GUILD_HOUSE_MIDDLE1 N8 ^. r$ Q0 ]$ v+ C4 |0 R Y
private:
) b. U# J B! r1 C3 J( @/ F' I void OnGuildHouseTenderMainWnd( CAr & ar ); - O- Z4 t9 p9 u, v0 M
void OnGuildHouseTenderInfoWnd( CAr & ar ); 5 X1 L& M, _2 S. l3 i" `
void OnGuildHouseTenderResult( CAr & ar );
# g$ w" m0 T/ Zpublic: 4 H; D. M5 ^! J; [/ }% Z8 \
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 2 g6 x. s# x. M5 s, ^% O
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ' [2 P3 u% e* d* C9 h3 B: L
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ! P1 p) t& B( k- i4 F D# I: t" A
#endif // __GUILD_HOUSE_MIDDLE 3 R7 o0 j2 ~* n$ W- |) {+ b1 d
& M8 g* _, f( e; s
下面插入 #ifdef __FASHION_COMBINE
% |0 `* e- O b- B: _0 T" Z# T void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
/ {3 _' S+ }' {6 t+ }#endif // __FASHION_COMBINE - K, E" \$ r4 Y8 w
* b2 p; a9 N; h% \/ j ----------------------------------------------------------------------------------------------------------------------------
3 A4 z) C) q7 j) I8 v& h) RDPClient.cpp
0 n5 m5 s3 T; h& P4 T
& K" A. p8 L- B; S在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
5 s+ K0 C: f' u! p6 X) d: ^{
# U5 H: l1 M; _, {6 X2 ^. d3 X* Y BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
/ Z2 T Z+ G1 Y/ K1 G7 H5 {4 G ar << objGHId << nTenderPerin << nTenderPenya; w* S# V* \! a' b2 [
SEND( ar, this, DPID_SERVERPLAYER );
" U& l5 P1 f$ G2 W! K( d5 b5 t6 z}
$ b* W# d9 e; D/ g#endif // __GUILD_HOUSE_MIDDLE
' |8 V! ^# Q- f A1 {" P9 ~
* B+ F) _( D8 O 下面插入 #ifdef __FASHION_COMBINE
/ ?. l q% L* k1 Q5 E1 K; R% bvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) ( [& p, e v" b. G$ ?0 e `8 g
{
6 t, @: \% J3 U) L BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
0 k/ x: o4 o7 r2 w. h6 \4 _# o ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; $ h7 F" O' e, U5 b, w+ F
SEND( ar, this, DPID_SERVERPLAYER );
% S% d0 _: D/ A}
! A9 I* X4 |2 e- Z& |#endif // __FASHION_COMBINE ( z* D+ J! B* M5 ?% N" [2 d
' J+ o( n9 o5 \6 G8 m1 \
----------------------------------------------------------------------------------------------------------------------------& l I4 m5 f# z) a
8 o4 x( M: I. g2 p/ p现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
. S; V& v/ e. |4 z* m
3 |; L/ k5 O" o; U; Q. H% r ----------------------------------------------------------------------------------------------------------------------------3 H' R' H1 f' g8 ]+ y5 X( V2 {
5 o, x G [, S5 P+ K1 b9 K
9 p% T( C) n$ R0 c" {- x. }7 z- G! }4 q& F) T; i& K$ i( V
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。) \- Q7 c1 w0 T5 O9 v( @0 ?8 l% J) T
& a" r4 i; z+ o+ t6 g1 k
& K1 x& [, w# J" i; G7 h~怪物
9 ]& r/ h- |9 t. b2 g |