|
莫因E * PVP/ s P( n- A* n# E; S
8 q# D0 Z0 z$ x+ E
$ P" s5 k( ]" y9 X0 G0 ?' r& `* J
- @7 q' P+ f- m, o, @今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
0 _' b ^. k4 a( A1 ?3 Q0 A4 }" ]
有大量的代码,我已经测试过它,它可以编译自己1A。 F, d0 w* d/ ]1 m+ Y+ @' y5 [
# m. L4 B8 r/ e; Z. D3 g* F
1 y8 {4 w$ `% V0 ]
现在会如此容易所有的C&P'en
, I; j0 q/ S Q2 d3 u U
" l* [/ t/ b" _4 V3 H- 你需要的资源得到自己,因为我不决定一切你“推屁股。” N3 ?$ D& M1 T7 u/ V
* G: e; X; e. g4 g5 @. R你说我成功,资源应该时装组合系统顺利运行。
; l# |, n* B5 Z; Y
2 N1 P$ b' h S
3 X- h1 s7 N1 f. j) O
* o( t$ k4 |9 c. f首先是学分:
5 z- G5 O2 W; k4 t% D4 w: z$ M* P
- w* N" A7 o- ], o+ iEtioom(90%)9 N0 ~ |" Y' n
怪物(10%)( B1 X( O, S/ v9 z+ n V- ]# W
* M- {! R0 ]2 u% P4 f3 v# x9 P# |' m9 I' D& h8 o9 v
这里的问题,而是“不问任何小型或定义语法错误。”; S; r$ j' x$ a4 T/ \, x
9 g* x1 p! {5 Q7 ^* C/ m/ ~" L- c Z t; p6 {
. z2 G G7 v5 m" {6 m
+ ~9 z9 Q: U* M1 C" n% E
唔够讲,这里是答应释放: randomoption.h3 {7 Q% N/ p* P; z+ d
# U1 k3 l3 }9 Q9 M在 public: 0 e1 o: y& Q) o5 L' @
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); r x) U3 s% I
void SetSafeFlag( __int64* pn64RandomOption );
2 L e' b: b% R4 P# V+ x; K4 M/ p void ResetSafeFlag( __int64* pn64RandomOption ); 3 U/ D4 r+ Z- F5 Z1 W. c
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 7 [/ B9 I( ?- |' m3 t+ F% O
1 J) Z1 k9 X1 V# g/ ^+ | 这下面插入:
+ c. ?7 y" h" B1 X& f7 n3 f+ c
9 f: @# P' [4 K! M0 D #ifdef __FASHION_COMBINE
8 s8 E! [1 L4 C6 npublic: # _; {, p ]8 R$ ~) W4 V
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
: w; l, x' }/ M#endif // __FASHION_COMBINE
: x3 `0 W: v: L9 i! q! X, _. y8 g6 C! I2 y/ M! w2 a, ~
---------------------------------------------------------------------------------------------------------------------
# ^$ j2 _4 @. y* lrandomoption.cpp# O7 c: }- X0 ?& L
$ {, G7 _" I& S c3 d/ [9 B7 b2 L
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) + ^7 {: B$ H& Y
7 O1 `! Z" {, m6 C" R' L8 |
下面插入 #ifdef __FASHION_COMBINE
4 ]* ]% ]8 u+ s' K& C9 W- hint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
! J$ C* {' ^5 c+ z{
! H: p4 `/ h& `2 R Z4 ` int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
6 K# w i' q$ K) b. } int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
4 b6 g9 w' ?/ ^( x/ W' p W; h, W4 q( Y6 o, f
if( nMainSize + nDestroySize > nMaxCombinedSize )
/ ~$ E9 d/ w, ]1 E! U/ B x return 1;
' q# ?8 b+ P* Z" |% K/ w7 u% Q. k0 _9 S' J
for( int i = 0; i < nDestroySize; i++ )
& m& B, M' |, ~/ R8 P7 M5 ` { # O1 n" A; u& W
int nDst, nAdj; 9 o; l6 n% H5 O6 J
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
! h4 @ s8 J/ o2 u g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ; z% B# |: g, t4 b( K2 }
}
, C7 @' |8 J, d5 x) y4 ~ return 0;
/ C" |0 ?; @) y" N% t; G: L6 u5 E}
; T4 ] L7 d/ b h& z0 ~9 n5 R#endif // __FASHION_COMBINE
0 J( Y# {9 K. S h: G1 `" ~6 T
6 Y% ?5 [8 T* [% m i -----------------------------------------------------------------------------------------------------------------------6 M$ j( S& f& q. o9 w
MsgHdr.h
$ f" k% F' x# P" k# ~! a& e
G0 \3 G, b! L2 N) P插入 #ifdef __FASHION_COMBINE
, ]4 W% e6 C7 D5 R8 J#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
1 z+ I# c# T+ J#endif // __FASHION_COMBINE + f" s# ?) c) ^
+ g }! W4 D3 l7 {% D -------------------------------------------------------------------------------------------------------------------------
1 C: }, D# A% Q7 ?8 ?DPSrvr.h
3 ^+ e) Z# H- d8 T" u/ p" {7 H: Q- R7 S: k
在 #ifdef __GUILD_HOUSE_MIDDLE
& s0 c+ B n1 T. J% C" H' U% ^ void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( r6 D+ ~6 I! U) r# `5 r void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); q; ~% x" N$ m4 y- G( v
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ C. x( T' ]; l& w5 z, P1 f#endif // __GUILD_HOUSE_MIDDLE 7 S+ A3 H0 j* }% ?! G. O( o
+ J5 f. x4 ? q M8 N+ S
下面插入 #ifdef __FASHION_COMBINE
4 @7 k" L5 \. H8 t void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ S9 z' V- l( ~#endif // __FASHION_COMBINE
2 H( j" d4 T8 x4 a' }' Q8 [2 O) }6 p7 X* z4 k4 p: V, R) e
-------------------------------------------------------------------------------------------------------------------------0 e( ?: g1 X: z. {
DPSrvr.cpp
0 x, U& j8 u9 i4 G1 l1 M在 #ifdef __GUILD_HOUSE_MIDDLE
5 m/ Y+ N; G# W ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 7 ^1 m5 W2 c8 }9 w: N
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 7 \( ^- w9 |' I1 c
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
( {% \* P: J$ ]#endif // __GUILD_HOUSE_MIDDLE
8 ~* Z. {" ]9 J: P% t
9 }8 P3 l/ o$ E4 R. s# l 下面插入 #ifdef __FASHION_COMBINE A, X: @* H; \
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); . ]4 A1 A Y/ h) _
#endif // __FASHION_COMBINE . H% R, m# [ v6 m
9 `& O, w( M- E4 c: S7 O
! ~$ m/ q0 d0 u# V在最后插入
#ifdef __FASHION_COMBINE
0 j- }! {, }4 [5 q1 ovoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
% a; }, B% t8 G( X/ v" N) s% f{
2 y7 q; W8 m |0 x7 l0 ` CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 2 M4 j0 D' c$ U; k. g/ S& p/ }! ?
if( IsValidObj( pUser ) )
7 t; M2 Z# M! P) o( R" P. ] {
2 W U9 w$ p5 `7 I2 m5 d0 N# i DWORD dwItem = NULL_ID; 7 }' F% q) ~5 @, }. ]/ {. A
CItemElem* pItemElem[8]; ! N( \2 y. G1 V8 O0 ]3 t
% r4 [, ?8 M4 c" @ for( int i = 0; i < 8; i++ ) V ^& g( Z! \2 U* h
{ 0 M; m8 P [) f% L) Q P
ar >> dwItem; % i& b4 n% W! D, _. z
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 0 K8 p# J# }, q
if( !IsUsableItem( pItemElem)) 4 I$ v+ \: Q4 n4 \8 p `: S* e% M% `4 Z$ ~1 v
return;9 _2 t+ o: g6 I! J
} & ^3 P1 @: G# ^( E; A1 X
if( xRandom( 10000 ) < 10000 )
4 S- y0 o5 C# P" p7 l% P5 A {
7 O9 E- s( A: ^& s int nResult = 0;
$ V. Q# S5 x4 g- c) v' u/ |# k nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
& M& t- Z) s" ^8 K" n& R; [. Y, J0 Y nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ( a( N! t0 X9 |; b% Y
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 6 ]* C8 B$ T0 l
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
. c$ [) W5 f; D% p! x% H6 V5 O if( nResult > 0 ) 2 X4 i6 y- T$ R2 b) q
{
+ `" R. V9 O1 @& C6 {& ?2 W Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); . |2 u: @. z2 w5 U% D; ^4 g
}
" v( w# L1 R0 F for( int i = 1; i < 8; i += 2 )
% ^' a a* i/ ~1 s* O, k. [. M6 d {
" v5 O! E4 V/ r" C4 E pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 2 u D0 J* G4 x R% l
} ; i3 r4 j5 y$ ^5 N
for( int i = 0; i < 8; i += 2 ) , q8 n% \; Q7 s% A. w7 F. l
{
. z$ h% Q7 O% J( @& B3 ?& d2 G pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); . ^, B3 b- B% z) O
}
0 n8 ^+ {7 L4 P
- {4 k2 V8 | L8 v0 | pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
6 z, L7 P9 e1 T1 p* f* f' _; |* Y }else
6 l8 g, C6 E; o {
6 A1 d! @9 }, n+ Y" K& p( D1 }# J) m pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
. O* j, a4 ?4 O: T2 ^. o% u if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
9 \6 R/ u- ~# n* n/ U g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 5 \! i9 z8 s; [, A
4 I0 ~% T% [, v7 H3 ? if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
2 i9 q) L4 m: m7 r9 v0 m! W {
; x( y; x1 j) F6 Y" w# g9 g4 X pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
, a! k: [- B0 K1 g pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ' q. Z+ ?, C% X2 K# R' _( V2 G
& @7 B/ z6 [* v e }else
2 i; ?* f# F) s { ' l8 i! @* O( ?* ?; X- C
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
2 v" j* L, Y; [- c for( int i = 0; i < 8; i++ )
9 `; F2 |% @9 J, |: y! b3 i {' b( b1 \. R; V5 d
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
. n- C! F+ N, j }
# I& I& R) F& E5 s }
4 A( l. ~8 X M4 ?2 u! K- t } ' w5 G/ J* ^ c& P1 D; m# l: t) ] I
}
4 `# v" C8 R9 v/ |/ @! @}
& r; e3 j# `$ {1 p#endif // __FASHION_COMBINE 2 }# y4 a0 l- y8 s
& j0 n$ I% S8 ` {. H) ] Q& f) @* k
----------------------------------------------------------------------------------------------------------------------------
9 U5 G" N* E! FWndField.h
# l& q5 ]3 Y' A4 w1 l在 class CWndCampusSeveranceConfirm : public CWndNeuz # Q, Y7 p$ O: T' E0 T9 s
4 Q- O( }* \6 t: w- Z; \4 s8 ` 下面插入 #ifdef __FASHION_COMBINE
9 j4 N" Y4 g* _class CWndFashionCombine : public CWndNeuz ) I7 W A8 W5 s* v4 ^, Y
{ 9 d6 H! W/ n' b$ |2 a0 n4 x
public:
% h, J4 ^# s$ e4 A i CItemElem* m_pItemElem[12];
; n& U% `2 Q! @ CTexture* m_pTexture[12];
0 J* u; \& S. _
: |4 w" [$ S5 B- g: c5 A5 b9 N7 ~public:
/ E4 ~) [5 ^% A% K$ a# c; I CWndFashionCombine();
+ v' X8 G; {9 Y5 \% T virtual ~CWndFashionCombine();
l2 T* G. T9 |& b3 N! _1 Z% X, R
virtual void OnDraw( C2DRender* p2DRender ); ' v, j8 s' \3 W- U
virtual void OnInitialUpdate(); . ?1 A& H7 f. g% I7 W# c
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
9 L7 ^& P2 r0 Y+ M virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
' p' p2 s& {4 p) ^! S* }8 j virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
& {9 G9 ? F6 c$ d8 B# s virtual void OnSize( UINT nType, int cx, int cy ); m/ }* B2 ?: `5 l1 w
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
9 z' d0 O) O5 s8 B' q}; 9 N: t' K' k. x' o) N2 P
#endif // __FASHION_COMBINE
2 M' s2 b" ~$ r# l& {
; |+ Z) k& w1 l, V" O7 s ----------------------------------------------------------------------------------------------------------------------------" k, z q$ x1 ]0 D/ E) \
WndField.cpp" Z& ~0 L4 y' _6 O5 H! }
在 #include "wndwebbox.h" ) I5 G* Y7 R: S- Q
: m( `5 M& c) n! U' q 下面插入 #ifdef __FASHION_COMBINE( @" v# z7 X! U: }
#include "randomoption.h" ' M: L8 P$ T2 \8 P* F4 a
#endif // __FASHION_COMBINE
6 f) I/ V( Z; v4 J( Y
8 y, r+ m& ]- r# B+ |& I' x& y 就在最后:
( s" K9 x$ C9 F1 _- {PHP代码: #ifdef __FASHION_COMBINE+ _! q4 l- [5 t+ O: w, t
CWndFashionCombine::CWndFashionCombine()
8 L- d2 `" `; x9 C+ y{
& t. q7 A" g/ {- m1 d& x for( int i = 0; i < 12; i++ )
1 k( v& \2 o+ h) e { 7 Q: K' g' S$ d" G, @
m_pItemElem = NULL;
& c) x# g8 K9 s' E. q m_pTexture = NULL; 8 ^9 j& ~+ ~- D; e/ Y7 p0 @8 H D
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));) V A: ~; F' ]+ D
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));9 {7 g! q# q" M+ f4 \; w# e
} ! ~" o$ \0 v0 F5 i- C
} 3 t( V8 Y# G: M* e
CWndFashionCombine::~CWndFashionCombine() $ x) g5 r! }1 w6 k& p* Y' N8 g
{ , g3 ]# f9 ^: d$ i8 h' m
for( int i = 0; i < 8; i++ )
1 d( i, T' M; N% r3 z" j {
6 s+ A9 U3 O1 [- b3 u if( m_pItemElem != NULL ) 5 m3 b' L4 g6 T+ Z* O
{ 7 J' W7 W; P: s% f( R4 X7 Y
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) , t" y( E3 r7 w& P# ?
m_pItemElem->SetExtra(0);
" O" l0 Y; F9 y# [. K2 Q! ? }
+ z9 Z2 O0 W2 t" f5 O3 s) E- ` } 1 K- Q" }+ k: s) z7 p$ t
} ' |3 c( W; O E# A
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
) W3 W' U7 v# I. g{
4 [5 ?+ Y* W- ?5 C2 b, T: y+ G* Q LPWNDCTRL wndCtrl[12];
7 J, L( p* c1 U6 d+ w2 ^/ v0 T# v) t1 V1 X6 `7 U9 x% E, |
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 4 p1 @# \1 s0 l( d+ z0 e$ e( X
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
1 L3 }0 ?* T1 E3 z+ {8 S3 b5 W3 L wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); & @5 R; S, Q" I, \( O" |3 w% l
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); / t+ R7 ^5 Y& p# v, b4 }
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 1 T* ]9 u( p: o" E1 u' f3 W( v
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); # B6 \; N5 [5 |: R& R
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
. s. l+ N. R9 W; L wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
# v% W) o$ x# E/ Q( | wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 1 T; Q3 Y5 v1 s* m1 h* G
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
9 T. S4 P8 ~7 s. c1 p" j0 D2 S6 b wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
6 K' M5 j0 }! _8 e+ N9 G/ B wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 0 D& P" m3 u! L+ |$ Y) n! G
8 p% L4 D3 [( Z- P1 F
for( int i = 0; i < 12; i++ ) ( H" z+ ]1 e$ L
{ & ]4 [; j4 J; p& b8 X
if( m_pItemElem != NULL && m_pTexture != NULL ) % B; K# i3 x* P' P' R G
{
8 X- T- \5 S. ?0 h5 Y m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); - Z- ~$ K5 ?$ j: o. e c
} ) Y1 [; M2 C( ?
} ! `$ I* F M; Q! N. L
}
+ A" _1 v+ {- Y' I, Vvoid CWndFashionCombine::OnInitialUpdate()
2 K# Q; f. ]) G7 W B! y* P" G, L{ 3 q- J5 k, k0 _/ L- I
CWndNeuz::OnInitialUpdate(); ; Y% J7 r# z# I# f7 u0 \* t; O
" Y- I9 p+ h& S: l. P- ] CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
9 ]# W! F4 ?$ _) Y- v; @/ ` pButton->EnableWindow(FALSE); - r0 T! E, _: Y1 H" _* x4 ~( o2 B
+ q. Y. p* P$ F5 ^ MoveParentCenter();
: t6 X# S& [& C; t}
# B6 P- S8 I( Y" r; S' c/ ~- |5 QBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ) u9 b0 l- U9 v
{ $ s6 Q! D- [4 l! ^. y" D* v7 ~9 U
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
, i' Y2 Y2 V* u# U1 \0 B}
* M* [9 _! H/ @& ] B& NBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 5 @% y; o0 d8 Z" R$ l! T
{
1 ]2 c( Z/ ~) d8 }8 N return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
1 q8 A$ M) r1 C}
1 J* S8 e) V5 x" @' W5 xvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
/ f; a, o5 G$ R' i. A3 z u{ ) X5 j R1 h1 R5 i) B) _ q' C
CWndNeuz::OnSize( nType, cx, cy ); & I( n4 T8 ^: o( z4 M1 v
} * M- U5 O6 U& O0 ?; U$ `
' |) L5 z$ p% Q' u2 R" j
4 e! C& X# G$ t1 n) i
7 w* C& P- U" e7 }' O# {( N5 i2 E0 s P" QBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ( w# @4 I: B; d- \/ W$ E
{
* b. k- d+ c5 j$ N! e- q CRect rect[8]; 8 f o s- R& B9 k" f8 X3 Y R
LPWNDCTRL wndCtrl[8]; 7 e- t; p; n, h" }* T2 D$ I* z8 y; y
' q, m0 S+ `; X7 z( c. M# a3 T& K T wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
5 n+ @6 M2 S7 y/ ?( t wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); $ d' L+ P! X( R" ]0 ?6 A
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 6 b% l8 y) A Q6 @
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
^' f0 w& y( O: Q2 C+ k wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
! e1 o! M- ]5 l$ ] wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 1 y. ^, Q1 r& R9 I6 Z, h8 a# b* i( f
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
; A1 q, H: a9 p$ h3 i wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); " U3 @4 R3 C) V; w. o# S
! A% \& o- e& o X/ H3 @# j' E8 a BOOL bUpdate = FALSE;
& C* p1 h7 L6 N& Q6 ~8 {. \
# [' i/ ^, q# S( X2 ?1 z3 x) t for( int i = 0; i < 8; i++ ) $ t- A- S/ \" ?0 q$ x9 m$ \
{ : x2 S# @" ^; W u
rect = wndCtrl->rect; 0 [7 I: G6 D% H' e- y
@: C: Z9 Q8 L1 w: a, I) s2 X if( rect.PtInRect( point )) 4 B; _) D- e+ l7 A# |
{
/ @+ D% C( @( ~) T1 X CItemElem* pTempElem;
* u! g7 N2 F0 n. h6 Y$ D# Q1 L+ q pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
& ^2 G5 X. L4 n if( pTempElem != NULL ) " ~ X. I3 P- U1 Y; [; a/ U
{
" q' ~1 |1 `; C if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
0 n4 \' L5 `2 e {
/ B- U, ~: f: E. w5 e$ s ItemProp* pItemProp = pTempElem->GetProp(); ( B: a. f s6 k6 K+ P
% @; P4 u0 c3 _2 C# E if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
" |6 G! @! j! S% T% J5 f { ; b( C- S! M/ R
if( i == 0 )
* X; ^) C5 p, x) { E x* M {
% L+ z: X# Z& C) M& c- e if( m_pItemElem[4] != NULL ) . H6 _3 ]2 p7 b
{" R w g2 a2 ~# Y2 y6 H
int nSize = 0; , j/ S$ @; n3 K) E7 S5 U- l' C, V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; z& k- t( p( ~8 Y4 p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); ! n/ Q5 {+ a+ Z
if( nSize > 3 ) 9 s7 t0 R% p# ?4 O7 L" {# C# \ Z8 R
{
. T$ ]3 [6 Y* h; G; } g_WndMng.OpenMessageBox( "oversize" ); # M3 w( u% U1 y' ?7 Z
return TRUE;
6 [) r! w+ D+ O6 b }else/ ^# ~, t t3 B- Q. j! ~: A" g' S
{
* k6 S& G a# A3 e' \ bUpdate = TRUE; * s7 U+ W' _. I
}
1 l& ]6 _9 x L8 o) b- b( k# K } b6 Y1 q# P! J0 i2 X9 K
if(m_pItemElem != NULL) 3 J3 o; Q$ T: Q3 {# z% v
m_pItemElem->SetExtra(0);
6 t8 b/ u {( n$ q9 f, m- ]; b0 [% k8 X. T
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 R8 U0 V' o# l5 ^1 B m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 Q) X/ x( @5 Q1 x: j8 C& T# {
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 F+ b' ?" W, ^% I4 ~( q
7 r( r5 i& `/ s- \. N' N if( bUpdate == TRUE ) 2 x/ R) }% N: ]+ d
{+ K' h/ K% t3 q5 l, }6 x
m_pItemElem[8] = m_pItemElem[0]; 6 h5 `* Z! J5 j/ K+ |6 |6 |! j% N2 \
m_pTexture[8] = m_pTexture[0];
1 h- A+ t f: M B3 ~$ I! N4 k5 k# d // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
* T* @' O! z7 T# t% h+ C# z }
# L. o" g- x- Z- U/ l0 b3 P }4 l" I$ l3 e9 S% ~5 D
if( i == 4 ) ( j; F, t# _" D* m R
{0 h8 j H: a5 _* y2 o' Y' y
if( m_pItemElem[0] != NULL )
% }5 Q% q+ {5 ]' U$ Z" D {0 j. F9 }4 q h" C3 v
int nSize = 0;
1 @9 X6 y5 \' h+ x5 i* G% T4 d nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " h; N6 Z- E& q* z( ^; s* @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
) Z; C5 D# ~, E q& p if( nSize > 3 )
! l$ _$ D( E6 R+ K# A' e z% {9 l {
9 f1 \& \2 S# K) m4 O g_WndMng.OpenMessageBox( "oversize" );
' N/ ^& R- J- `6 W. E2 G! i: g4 m. E0 N return TRUE; , @* g; ~ z0 s$ N1 ~3 A) }
}else0 x) t* ?( W9 R' M! g$ i
{
% P, ?: r8 C+ a7 @+ m bUpdate = TRUE; ) m \$ o. Y' S6 |8 t
}
" P. k) x+ p9 h- t& G) t$ L9 c6 N6 M }4 s# B) a$ P7 |
if(m_pItemElem != NULL) # P6 Y( _) V) z8 X2 u9 r! K/ E4 H7 n
m_pItemElem->SetExtra(0);
7 m3 n6 M& V' c6 B$ {3 `! y- ^0 I/ L- l; S7 Y% M' b6 @6 }" z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& q1 p2 A: g9 {+ f! s' f/ } m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- Q. l% ?) s* I2 ? m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : p3 D/ d0 z* Y% t9 b. ~
( x3 e+ b l# r r
if( bUpdate == TRUE )
; w) D- y- _& P {
0 n: J, L4 A% F0 V( M m_pItemElem[8] = m_pItemElem[0]; & Z9 n% q/ Y+ t! g! g2 r
m_pTexture[8] = m_pTexture[0]; % C* J3 e5 @6 N: M: n
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
4 ^; V2 k. o5 L+ Z7 ^. N J } ; l6 u" [3 T, M; ~
}' P+ o0 x+ Z9 ?6 V1 A+ D
}else) [5 _+ D8 \* s( D. n; l0 d
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) + e3 q5 U8 M. C3 b7 Z1 b
{
4 m4 e, ]; n5 v3 e% a& b if( i == 1 ) * {& g% d4 G% b
{
2 @9 n' p3 k! Z if( m_pItemElem[5] != NULL ) $ m. K. s8 G5 f/ U( m' O
{
4 s( s/ Z$ U; O& ] int nSize = 0; i6 q) f. h: i# W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 t# i% O4 F9 x: E6 a4 m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
: M/ h! x6 T! G) r if( nSize > 3 ) * s" G; `( X0 J1 T
{
8 c: K, V9 Q: V8 P7 o# e g_WndMng.OpenMessageBox( "oversize" );
( j0 x2 L2 ^: R return TRUE; e3 Y. K& y) V) _3 n/ m3 U
}else; k- B: Y9 n6 [. w P) w u2 u
{, Q, `* H# g) D2 f- w0 ]6 [( O" B
bUpdate = TRUE;
7 X% U/ X' P2 J( V2 ?- r2 u6 y }) _ {' X) n8 b3 X6 z P
}7 B$ G9 Q3 M, d" K3 E5 }$ c
if(m_pItemElem != NULL) 4 w) b" p: l v# G
m_pItemElem->SetExtra(0); 7 W: R8 U k& ]- b$ T$ \
' L: @3 ~0 m( h1 D& L) l; b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
Q* Q7 w& w7 \" f' i4 L$ h$ N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
P- B5 _9 J: W0 C) D m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . I8 N+ I2 k4 Z' X/ K \
) @8 T, ~6 `2 A" M
if( bUpdate == TRUE ) , B: ^" t5 G. L& I1 g) b5 |7 q6 L
{
' m# t% @; a! c. y3 o8 x m_pItemElem[9] = m_pItemElem[1];
9 l' T- T0 f, E2 ?' k1 T5 j v% } m_pTexture[9] = m_pTexture[1]; 7 L" ?5 l2 e8 x% N5 K: p7 x& }
4 C8 j3 R2 J1 u
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
) T E2 Y5 T0 q6 `, Q- Q }
: u/ U& @% u% R" Z7 s* L: N4 F }* |, L" R, U9 U4 l* q
if( i == 5 ) ! N. f0 U3 s4 k
{
8 r( M" x8 i# B6 v }! @. [ if( m_pItemElem[1] != NULL )
! M6 j/ a8 E/ g: ^ {) @. {: ^" A' |& w, S5 ^# W
int nSize = 0; * H0 b0 Q& L9 P0 W0 h" v; W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * Z: K+ _: E( P9 `' |* a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); : w: v0 e- V. d# f ?2 E
if( nSize > 3 )
7 n( S5 K, r6 s8 N7 ] {
X! t- q! b! h. h; I g_WndMng.OpenMessageBox( "oversize" ); # i( A c- q7 |9 ^
return TRUE; ! I) ?3 a) L6 |, A
}else+ V3 {; Y1 `0 ]; @ a# E1 L
{6 b0 `9 B9 `" r
bUpdate = TRUE;
/ B8 h4 D( l7 H }
! ?1 y. }/ x l1 v w }, f( x4 |, r8 b+ L2 y1 g3 z
if(m_pItemElem != NULL) 0 z* I g7 S+ ~$ f4 W* @3 P' K$ U
m_pItemElem->SetExtra(0);
- l* N- A- B& j4 a- I& u5 U; B: H o" [5 M" b0 {# c5 q& r' R
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & o- F7 j/ E; S! N( Q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 x2 E2 L* A8 u8 g( e m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 ~) W! Q+ F0 B" |
1 T6 O! V3 S6 o# f; | if( bUpdate == TRUE )
% N# z# m9 a, w, J* |: b) J& N {
' b, P" K* M! r7 ^, c m_pItemElem[9] = m_pItemElem[1]; : `( M0 Y& x; G
m_pTexture[9] = m_pTexture[1];
1 I( l4 c: g2 M# C) P //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
0 \, U* }. x& P }
1 k2 e# |. B6 L7 i1 w }% j! [* X" R# f% _
}else
% e" T& A9 R4 k4 W if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) * m5 J) w3 N& A
{! a$ h4 g0 h1 `$ z
if( i == 2 ) ( k/ t; L4 K9 Y% B/ \- M; J# N3 f
{
6 y2 Z. w4 |4 @$ n" o. \ if( m_pItemElem[6] != NULL )
% X$ T2 l0 V4 K7 o( \ {5 K, N" R8 h5 Y% I9 f
int nSize = 0;
5 W' P( A1 }& f( I$ e, q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / V$ U5 Y4 r9 O# L" [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); % H' {" a* `6 F5 J! H7 B
if( nSize > 3 )
1 K9 T2 V2 T, M1 K5 D {1 m d* I1 R# ?" U6 v$ p( ^& n7 u
g_WndMng.OpenMessageBox( "oversize" ); 2 c# f3 [ f9 a; y& N6 t( m- n* n
return TRUE;
9 H, {# B9 \4 h) o* w }else
6 g7 K* W% U; D5 o8 e; b ~( r1 r; t ? {
9 R, p, E/ D' B7 {/ }- m bUpdate = TRUE; & V5 q3 |, x4 [) D: K
}) [8 k! ?% s1 V' \+ `" H4 k) }
}7 t6 K8 P# e/ ]
if(m_pItemElem != NULL) 7 Y9 V, x- h; p& e: Z( R
m_pItemElem->SetExtra(0); $ m; p! }7 i8 A+ }) m
- g: s. J$ w% I- l/ z& M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( B- J1 O8 |6 D8 Q% H, `: A( B
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' A" ?8 ?/ K$ i* f9 v/ Y' h4 l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 M2 h; ~# v7 ~
& u3 n. u4 y: Y ~+ a7 W if( bUpdate == TRUE )
- V/ l) h F1 k+ G/ g. R7 k. a { Y! u5 o' a/ |% p2 d/ l# \
m_pItemElem[10] = m_pItemElem[2]; 9 {. P* Q j; C8 A! K2 V6 W% ^
m_pTexture[10] = m_pTexture[2]; 1 y+ G5 Z$ I M. u, } j" ?( v
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );& T1 g! ]( L/ b; i
}
2 H- O$ @0 ~1 K* h5 v; |+ f }
5 [2 Y6 ^) a8 p# f if( i == 6 ) : f# A, ]2 K. E3 b) z2 d; a( }
{- D' @2 M* ~' f' i! I- i. o" z
if( m_pItemElem[2] != NULL ) 9 ~0 r' @: T$ W3 v0 C% e
{
7 P% s' \ o7 _0 l6 `: r# F int nSize = 0; - r- d u) L/ P3 N' W& K* r6 W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 v9 Y% y! h, Y7 `2 d% G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
" S% J$ W) D) K: C8 i: O% x if( nSize > 3 )
: c; f+ {9 Q, r+ j+ R/ ~ {% e$ b$ U% A5 h' A1 U/ n$ O" p
g_WndMng.OpenMessageBox( "oversize" ); / Z, E0 u8 w5 Y* G1 L
return TRUE;
3 N+ G3 p9 @- W& t( v8 u: l: @ }else
5 Z- T0 \# ?2 y3 r% s {% h. x) J6 e h, F
bUpdate = TRUE;
3 S# x7 C; |/ A/ [ }" Q* e: a$ B. Y
}
* c5 L: Y% C8 [2 D1 N; Y9 M if(m_pItemElem != NULL) 1 |) P# ^/ {6 i/ n9 i8 I% V) h
m_pItemElem->SetExtra(0); , |/ M) }, `1 k; K
$ C2 D; _9 Q" C* z5 T4 U3 s& ?
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ {) s8 t% K: D7 R6 y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 v4 l9 R: X( k6 I0 N) x7 @
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( D% ~, f: \9 D* K5 m5 |; A
' b+ E: t0 g- n, D& c
if( bUpdate == TRUE )
) H+ O& H+ e0 w6 {. d {2 |& Q' c* v2 V' \8 I
m_pItemElem[10] = m_pItemElem[2];
- [% T' H% `: f! Z$ N/ b# D m_pTexture[10] = m_pTexture[2];
% H, b! P* Z* h$ v' M, B+ m // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );; w3 G% u$ a. }
}
" |' o! d% f8 J2 G( d4 ^" P }
0 M) j8 s9 z9 _5 o# P; H y. H }else. N3 ^/ d( a' M" y5 e7 _' B
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
! b& m' ^$ H9 ]% _ {
p5 c8 H; n- ~1 P) M if( i == 3 )
6 W, \- K Y! ~4 {3 }9 G {- ?" X9 l5 k# h4 D9 ?3 c
if( m_pItemElem[7] != NULL ) ! {+ Y0 W+ ]- D% d( g% J
{9 ^3 o1 X9 \7 g h2 M, P9 u
int nSize = 0; 2 S6 G: ?7 t; e$ u3 V8 s: I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " b, a; B Q; K$ q x# j0 M5 l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); * h% a3 {- [2 D( J$ k
if( nSize > 3 ) + |8 C0 L; \3 M( `
{2 m3 ~1 ]9 f5 F, B: t0 q
g_WndMng.OpenMessageBox( "oversize" ); * B# Y3 Z' G/ @. @2 T
return TRUE;
9 _9 b+ P) D G- p4 o }else6 C3 L% b: r2 i4 ~3 F* `
{" E0 R2 d$ ]( H: v
bUpdate = TRUE; . H: _: [7 {8 t0 @+ Z5 u
}
; W% A/ I3 x1 W% R }
# `( | F& I. _ if(m_pItemElem != NULL)
+ n3 \; W3 k, F# j m_pItemElem->SetExtra(0);
9 U3 G/ R5 q ?3 f; }* L$ g1 I% f4 {) \+ o
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 P9 g+ d9 n$ g$ E- E: a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# h' G+ p8 A" M6 P/ r2 [6 X m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 o, b# g/ Q. {* h1 l
; Q! D6 j0 c, x. ~$ s2 N$ V f! s
if( bUpdate == TRUE )
+ t) W9 w k) ]3 x {
+ n- p' ~) g& r0 }& C m_pItemElem[11] = m_pItemElem[3]; 7 V! k$ y; _/ C4 M& e2 w- z. g- A. b
m_pTexture[11] = m_pTexture[3];
( R6 S1 Q- g1 O; n% z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
, R* f" n l- o% v* V' E } ; [0 w0 P' Q M- y. Y
}& D: D5 u4 O) B4 o0 X! B
if( i == 7 )
+ ]: A$ [' |9 R# }9 _' l5 x3 G, ` {
U1 @: O% L2 }! f& c2 P4 {. k if( m_pItemElem[3] != NULL ) 9 p' M3 w: b5 |7 ~6 f5 Z
{8 ~' x! ]/ V/ d" |
int nSize = 0;
3 Y" u& d" H. j2 K- H* i nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. b- m( a5 V$ a, q" v# a5 R nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ( K9 O, P* O+ F) \
if( nSize > 3 ) + @$ ?* x6 W3 p9 ]$ }( X7 ~
{' k9 d. J. O _2 o) |& N
g_WndMng.OpenMessageBox( "oversize" );
8 U0 v- Q! y& q X C return TRUE; + H- z8 f+ d# u
}else
# l* G. B0 u9 x0 k5 k {4 u" W% F& G. t% @- U" V3 Y6 _5 q$ \
bUpdate = TRUE; 1 f9 s( m' o$ s0 d) }
}/ b+ V S, @4 O4 x& V
} c* @' f, J$ N! i
if(m_pItemElem != NULL)
& X1 w! n' ~9 J, R m_pItemElem->SetExtra(0); ; `4 D" {5 b. G* h
2 V% ^" M- _2 d- u7 u# Q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% y+ d9 ^; g' O* B4 H* j1 P m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 [) _) a4 b) q' q6 ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 b7 `' E' a7 b9 b. g" m9 y; ~
, [( P, \1 U7 V6 ?' r7 ?5 s
if( bUpdate == TRUE )
; M2 A% _9 M1 ~- c {
6 B; J$ i d, Z$ D% J0 R m_pItemElem[11] = m_pItemElem[3]; - p0 m. y6 s6 G
m_pTexture[11] = m_pTexture[3]; 7 ^; n8 X$ g) I% Q9 b. J( @: D
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
: B* s4 V+ F) q; A% j5 } } * ^* }$ H7 t$ `1 A% x/ D
}9 p0 N5 r+ g Z
}else$ H, Z0 e Z' K& M) y2 K
{, ?0 t9 L7 O7 U* p8 [* n$ {
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # e$ ^' o* M) a$ C5 C3 U
// wrong tab 4 E0 |) ]( v* Q7 x5 \6 H6 ]
} 6 z$ G0 H% o+ t- d+ ]1 I; ?1 I
}else
$ |* n$ g; [8 l" z& L {6 X# G. {1 k/ X, G
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
5 m" j, ~$ V+ x- `4 i // not blessed
3 S" R1 f2 m5 H+ ]) k+ l0 B }
' Y: h' k# p4 l% G }
/ H( \9 u% T6 r& g; u, | } " h2 F) i8 w8 _9 k3 i% ~
}
* r6 ]% k$ k# r1 M7 {+ }% |, E1 ]9 H0 h0 n ~9 P0 |& h
int nCheck = 0;
$ L- j7 K& q$ u' e2 e5 d for( int i = 0; i < 8; i++ ) ; F& j9 i/ E9 E/ \( `# S% i1 a
{
( L* v' o1 Z9 X! R; u9 G+ a if( m_pItemElem != NULL )
! z8 D$ a5 l3 {# r% X6 c5 W nCheck++;
+ t2 s1 S3 i& s, B) C# Z/ Z' r; I } 5 u2 p& ~( b5 A
if( 8 <= nCheck )
! j% m8 r8 U- U% j1 S% ?! V- N S {
/ o* T [* z; A: c CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 7 v# y5 l3 r4 d6 ^
pButton->EnableWindow(TRUE); 8 A1 o# q" s; y p& g
}
( b4 @ F3 F2 j1 P# J return TRUE;
0 x. v: q% p* O* V$ Q}
' }" L* w8 R& u2 |# A7 R; y2 y9 jBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ; N, d- _3 B5 K8 P
{
7 @; i& | F- ^$ i3 `/ z switch( nID )
- D5 _2 S% _$ G { 1 E7 _- @6 \1 c i5 ]
case WIDC_BUTTON1: - ?1 t0 H- O$ K% A' a
{
: j5 M" B/ P, F+ g1 {$ t g_DPlay.SendCombineFashion(
8 G1 Z' p) i5 h. x m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 2 x( v$ T# b# {7 H
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
% H* g" y9 k$ o3 H# o& U m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
' g$ `" u5 q4 n7 M* | m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId " U# L0 C' j+ {/ z! a
); & P2 `# }6 Z# A. m+ L1 ^. e
Destroy();
/ l* S/ [0 N6 t7 o5 u) a break; 5 I& A8 P9 r# Z) a
}
x+ |# w; y: |4 ~6 k1 ~# \) I) z case WIDC_BUTTON2:
! ~0 z6 [4 |9 l1 n7 x7 k! p0 @ {
/ a! G5 o7 J7 K a$ b3 s Destroy(); : m: ^/ E" Q* I0 ~ i# Z
break; , |7 }" R2 N& w; B
}
6 m! m) C% G- j% r- s% g- i/ p/ A } 6 ~; F7 |$ B) B. h T( S
return CWndNeuz::OnChildNotify( message, nID, pLResult ); " b$ x/ F5 w: n$ F
} ; q; R* V$ j; A/ V
#endif // __FASHION_COMBINE 6 \( L: Q5 z9 c$ J6 y
( Y" O% Z6 U3 C! g* ?$ V ----------------------------------------------------------------------------------------------------------------------------! m; D3 `+ E) ~/ G* e( [; j' k) ~
WndWorld.cpp
. _5 x6 ^ E4 ?% w* v% a v2 H% r在 case MMI_REMOVE_CAMPUS: - }. i; h9 E6 w$ G# b
{
4 ~- T3 n( g8 v8 n: Q) H9 p D if( g_WndMng.m_pWndCampusSeveranceConfirm )
) _% i. z G/ ^- [7 q: P SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 8 n! {; \' m7 o
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); / j, I. d9 g. O& M( C$ R, u
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); / m9 {8 r# X" Y1 Z0 z
break;
9 ~3 U& z& ^. O( q: _- v2 i7 M# H' t } & e' B* z; w& `' F1 d$ \
#endif // __CAMPUS
) j, |) c5 ?- w- {6 O8 v
! e1 v- ?1 n* w) E) W 下面插入 #ifdef __FASHION_COMBINE& {, H8 D! [5 l$ W. g% ^
case MMI_COSTUMEMIX01: . K e8 n' c2 K+ G
{ 9 L. H- ~% d* g3 @
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
7 w- |% Z' j2 Y' f g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
; W5 _. Q; v( l' v$ d g_WndMng.m_pWndFashionCombine->Initialize();
' h( I/ Y$ q8 n# ?6 {; y5 c } $ A3 ~: u4 A$ a* b: ]
break;
0 }" s8 a( E6 _2 q! E: Y) O3 j#endif // __FASHION_COMBINE 7 t$ i6 r; u' W- H' E1 q
?: ~' w. ~) c- Z ----------------------------------------------------------------------------------------------------------------------------0 Q3 [5 ~& B' T; B5 D6 d) `
WndManager.h
; O$ _9 y& ]+ D3 X7 v- d
- ~! L9 ?; f' j$ D; G7 x于:
3 r/ m8 e" k; G) J) n' |0 H' {PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
! H- ?+ a8 `6 e6 [. e0 k CWndGuildHouseBid* m_pWndGHBid; 6 @ ^! O1 I4 H) O8 f) m/ g
#endif //__GUILD_HOUSE_MIDDLE
* [0 I$ c, X/ v! o# O' @4 E7 d0 H+ B1 Z, L9 }
认为:1 @ O: g. m1 Q. z
PHP代码: #ifdef __FASHION_COMBINE
- s; m$ ]2 ~, K" ^, T- Q CWndFashionCombine* m_pWndFashionCombine; 0 r" c. w$ ?1 \4 f( u9 d
#endif // __FASHION_COMBINE
& O* z3 R4 v2 O, _& Z# D: B: z+ l, `
----------------------------------------------------------------------------------------------------------------------------
6 i' s( m0 v- Z, `2 y! c) @- s- P& r9 RWndManager.cpp! _$ d1 `9 ]" z! v& j0 Z. ^
4 H9 L% s+ E f0 E: p9 z8 Y
在 #ifdef __GUILD_HOUSE_MIDDLE# j! G3 R$ P0 ~
else if( m_pWndGHBid == pWndChild )
) q$ @. G0 d7 L( d ]* O { 9 ^$ z/ q% e; `3 {) C
SAFE_DELETE( m_pWndGHBid );
9 g* z9 }* z# E! i. `$ Q, q7 f pWndChild = NULL; 1 t+ _6 S# J: M" t7 r
} , Z/ E" L M! P& t
#endif //__GUILD_HOUSE_MIDDLE 4 Z- D, N' U& y" W
: a0 k: \: i; k9 [6 h& e
后面插入 #ifdef __FASHION_COMBINE' T6 @/ o8 K3 P7 ^2 r0 S+ f
else if(m_pWndFashionCombine == pWndChild) 4 U! o; |1 _+ E7 U8 s
{
" {1 n8 v) Y1 h5 t5 J* ?: A SAFE_DELETE( m_pWndFashionCombine ); 6 T+ H4 V) ^" `: G+ s5 U
pWndChild = NULL;
5 T; ^" V8 x {* ]% `' E }
5 I) i: R: ?. e: s: m#endif // __FASHION_COMBINE " k! W8 F. _0 D3 t# n
; U. Q# e) ~1 _) a# P
----------------------------------------------------------------------------------------------------------------------------
" j9 M! o* C, e" dDPClient.h9 `: w6 i( {3 {! P
& _& R3 o9 _ {! K, ~9 v
在 #ifdef __GUILD_HOUSE_MIDDLE
`2 c3 n1 @+ X) {# O1 t- nprivate: / \$ _ Z# P. s0 U
void OnGuildHouseTenderMainWnd( CAr & ar );
& y6 \1 l' I1 H% M ^3 {# n void OnGuildHouseTenderInfoWnd( CAr & ar );
/ d4 @7 q: G3 R6 f' m void OnGuildHouseTenderResult( CAr & ar );
+ c' m/ H1 Q$ qpublic:
^! M4 E* I. e" M0 R5 {3 G void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
8 R) K+ |. {. D g void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ! ?. w% _" D5 [6 u8 f" u) M
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ! `# D1 s% C/ y8 c* w3 w C& X
#endif // __GUILD_HOUSE_MIDDLE 7 ]' W5 R. G" Q0 c; {
7 v5 o( |% u1 d1 q+ s7 n1 D r
下面插入 #ifdef __FASHION_COMBINE
# ?8 I. ^* R1 s* [( [7 Q& ^* S void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ' x7 O1 [( o* h! a7 x0 R/ o
#endif // __FASHION_COMBINE / z+ a6 o1 ?+ {
% ]# D8 n- d( M/ U# [8 D2 p ----------------------------------------------------------------------------------------------------------------------------
! ^4 [( a' x" n- C' ]5 L! {5 LDPClient.cpp. ?+ p7 h2 S3 }
. t! S& U: E& n3 n) \在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ! \4 z7 w: Y: f
{ ) y! F8 o6 S& z, ]3 B* u$ B- E
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 0 P! @5 U5 F+ p2 P8 K
ar << objGHId << nTenderPerin << nTenderPenya; , E" P' e# V# _0 s6 T* w n
SEND( ar, this, DPID_SERVERPLAYER );
6 A# \6 S7 B) y5 I* z} 1 l6 \' w& M# h: L* T. b( J, ^
#endif // __GUILD_HOUSE_MIDDLE ; C9 g1 k' I6 \. O- v+ [/ Y
; L0 h6 w" V* v8 }$ T" Y8 e- I. @
下面插入 #ifdef __FASHION_COMBINE+ j2 s" x& Q4 c! ~7 v
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 5 w# k. b& U# q6 q1 k) ^
{ : ~# _1 C6 F0 c. X3 X
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 7 \3 j; Y# f; C
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; # |! A. [9 Y9 C! P0 i% L, Y% a
SEND( ar, this, DPID_SERVERPLAYER ); " P# B0 H! _" t2 M% t: J; p5 t
}
5 C) j' R* j( L5 O; V$ b#endif // __FASHION_COMBINE
2 @: R% S0 e% U" L+ l: d
6 z( C- F; c8 B3 J! H* _" F ----------------------------------------------------------------------------------------------------------------------------, u$ n3 }4 ~" {; _( Y
7 T5 V% u) \* w5 @4 H4 z0 y
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
# a* I w F H' K
9 l# D& u8 n; T ----------------------------------------------------------------------------------------------------------------------------+ H7 Z0 ^" N' Q a& d5 r1 h
6 i& D% Y' ?. V" _. q( ~$ K
, ^" ]$ y% U' M- p
- d/ G& I* z7 u a如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。7 G+ {/ x# e x8 ^2 @) W$ y
* z0 x+ Q9 S5 j) @6 l; P+ D5 e! p
" N# V3 j. w( b; J5 Y& c: A9 M% u- q# }~怪物
$ s& g# {, o9 x# `/ j) ]' J |