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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。7 X+ m+ o, K9 n7 f9 S
) Z+ F" g! O: i* ~4 z% W2 C" p
有大量的代码,我已经测试过它,它可以编译自己1A。
+ b% x& k7 h: Z, r! o; L8 |, O) Y! `, w+ j4 d
5 j3 Y7 \4 t$ }9 B% ~: C现在会如此容易所有的C&P'en
v" c; P P. b% Z
7 T- t$ {9 D% Q7 r2 d8 m/ Q+ `; `- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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|! i2 M* F" @! _) b" g你说我成功,资源应该时装组合系统顺利运行。
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( ^8 {% w; C2 `$ j# H9 R+ u+ @) B7 i( \& T M0 v d' n5 J
% q0 I( L' K( N! J% p3 [首先是学分:
* b' ~% M' P/ G/ S
g, h2 w1 W" }* A+ ~Etioom(90%)
* v9 }: i4 [$ e& G4 T怪物(10%)
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5 E6 D* S) A b5 B& Y1 Q$ M) g
' I/ H# M0 u, h7 t9 b- N& R这里的问题,而是“不问任何小型或定义语法错误。”
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9 R3 l; `7 B1 ?2 B* O
唔够讲,这里是答应释放: randomoption.h" z) ]7 w' W9 L7 V
1 h* e" f( n% |* H/ @6 h在 public:
& a% I" ?7 X9 k bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 3 J* j3 l6 K. o$ ^/ R
void SetSafeFlag( __int64* pn64RandomOption ); # ~" x8 \$ K; X1 B
void ResetSafeFlag( __int64* pn64RandomOption ); 0 ~1 B1 U/ ?" x; w* y* j7 N
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
% l5 ] m( ]9 G0 V+ A1 r# ^
* j; y/ z: V5 P5 U 这下面插入:
! W( U/ V6 C7 r# W }% L( O/ T! _, z- L- _( C; L
#ifdef __FASHION_COMBINE
3 L4 H- k/ Z$ u/ B4 kpublic:
3 F2 }7 l& l2 d+ Q- E i int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 3 @9 y, v1 n% |) g" n6 D- |
#endif // __FASHION_COMBINE
1 K' f& O; n$ f- }3 o) `0 k9 V1 S' L4 {. g- i" n7 @
---------------------------------------------------------------------------------------------------------------------2 H6 k+ w# Z: ]- e$ h$ T" F
randomoption.cpp: r3 P6 c5 @! B" F7 E) b
+ ?2 z' D7 ]$ u$ x" ~0 ?
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 1 `* `9 P( l9 v: @* c5 x
P6 @8 X Q) A# f9 r, a 下面插入 #ifdef __FASHION_COMBINE
4 t0 K+ {! Y# X7 ?! f1 ^7 ]# Fint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
% V. A3 F0 e6 D$ M! P& v6 i: v( D{
) x; G6 r2 X+ i4 N- i int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
$ r& D# i6 g% R" ^6 z int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
- f5 P T3 N* z: I
% j" O; B/ M8 P: y% s! e. u; |+ B. M if( nMainSize + nDestroySize > nMaxCombinedSize )
8 B8 d k& k: E- ~+ z1 ] return 1;
* G T3 R6 a, J& X$ _7 ?8 ~
1 b; L, \7 }- J) k- z2 w# } for( int i = 0; i < nDestroySize; i++ ) + f0 p4 f; ?5 Z/ Z8 B
{ 6 A6 d( _& Q' w+ V
int nDst, nAdj;
; {( ?) S) b8 O+ l% B if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
. p+ {& _7 `, ? g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 2 o: H$ f. K. n: a1 l8 w# s
} 5 T! S( W$ ^& ?0 E- h. F/ I
return 0;
# i- A: H/ E$ c}
6 v0 r3 @4 S/ U0 T#endif // __FASHION_COMBINE
$ C x4 t, R9 K: _" ~. p4 ^% U
* j) F4 X9 g0 m: j5 _ -----------------------------------------------------------------------------------------------------------------------
" g; M: U e: A3 VMsgHdr.h
3 W- u2 s* ^2 Q2 V! B9 O( z; s: ^$ q% m2 M- h8 F
插入 #ifdef __FASHION_COMBINE) Z% q* |/ Q# {; A
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
/ J! ]+ y$ _& ^2 r" j$ U#endif // __FASHION_COMBINE
# K- D( h, R( T0 r7 d
" i" I" } j! w -------------------------------------------------------------------------------------------------------------------------
4 ]# e' U. [- I: I3 b0 KDPSrvr.h
+ C. ~+ f8 L, ]7 j) d; \
+ n& w- d& T! a0 R在 #ifdef __GUILD_HOUSE_MIDDLE
9 y- R& R9 |3 B/ h void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) ]8 M) F `% Y% ~% E- Y2 G$ Y& Y void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- l7 i3 D# ^- G, g! t6 t# t) ` void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); + K* S3 n. M! i$ P1 I: H4 F, V
#endif // __GUILD_HOUSE_MIDDLE
0 p3 h# F1 g. G3 S) r; R# c! P( }! B( D8 v% u$ S
下面插入 #ifdef __FASHION_COMBINE
1 k# ^) u# k4 v5 U3 D- F$ M void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 1 `# M' @" ]! K( T! Z* |
#endif // __FASHION_COMBINE ! G C6 ^' G5 Q# E* W
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-------------------------------------------------------------------------------------------------------------------------: \4 d0 P/ {1 ?% P
DPSrvr.cpp. s2 {+ T; p! A5 v/ `) ^- \3 N% I
在 #ifdef __GUILD_HOUSE_MIDDLE3 {1 n4 Q9 @9 Q. N
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); / z3 _+ q9 j1 o( O% X, a
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); . c3 p! T7 c8 b
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); / j; e0 _) Q. \' A& }+ x& S
#endif // __GUILD_HOUSE_MIDDLE
! ~3 f% t- Y1 [9 L
0 f5 Y- ?" s$ m 下面插入 #ifdef __FASHION_COMBINE
% t# o+ n: B) e1 _: f, e ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
8 V9 v" O) ~# R6 A# U) c2 ^7 c#endif // __FASHION_COMBINE ' ^4 c/ T& w ?6 c. l2 I
% W7 }* _6 `$ M ]
! x5 K5 N2 Q( F5 H, y: W在最后插入
#ifdef __FASHION_COMBINE" b. \) V: W7 R" j5 T
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
! C$ A5 x) q1 r. _' {( F7 d{ 3 _' _7 F6 B5 _( z# n& q! u* T
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 r/ O: B# Y$ v Y) g" W if( IsValidObj( pUser ) )9 Q+ k r8 U+ k" \3 u
{ * ?# R- R: w3 [4 c
DWORD dwItem = NULL_ID;
" l* F3 T1 }+ j4 L& S- q; w CItemElem* pItemElem[8];
( ~3 ]1 G0 N6 z5 G3 V( E* Z) J) h
/ Z2 w0 U1 L( Y, M1 \) n3 {! m! _ for( int i = 0; i < 8; i++ )
8 |5 J& @, N, } {
3 D% L, q# q( \2 [6 r5 X ar >> dwItem; $ }% n+ _. P6 T* V) U
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
$ }" q2 S0 a" a8 ^1 ~ if( !IsUsableItem( pItemElem))
8 L8 F3 d9 j# z4 |7 Q. ]9 d return; F* W! S4 p( V* |: f5 m% \
}
$ s: `8 ]9 `: A2 ~4 g K+ O) r# \ if( xRandom( 10000 ) < 10000 ) 2 c+ E/ z. Q+ f" h( J& t
{
; A# B+ B0 f/ Z3 N5 m3 g int nResult = 0;
G% {" n% K0 f l/ ]2 M8 h nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); & _* P; c1 ?0 X8 c- ~6 D: n
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); , }/ O4 q. h. c% H: M% S
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 9 \2 J5 g: y* N/ L' I2 F
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
: t p6 K6 z m/ Q: o if( nResult > 0 )
$ i2 \5 _% L% t7 |$ c* e { ' D9 W- V) w" L% ]0 V2 e
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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8 q! C2 y! d4 R2 L( ] for( int i = 1; i < 8; i += 2 ) , G. U, @$ F2 h% N% P1 D
{
! B4 t2 I- D* X) F- |( H pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ! I% h" L: F Y N' j* F. q1 K
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
M7 Y% w$ w9 f0 r9 @ }else # e' K- X" ^7 e5 z1 G+ f
{ * P' Y' S: u# H+ o+ i# h
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); " [' J, J. b( _, T& a( z
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
9 T& W/ U: X8 R$ w+ I- K7 D g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
9 {: i, C& u. i) m* W0 V+ ^; _
& s0 ]% s! w. }% D; `! C6 m" C if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 1 z4 {/ j6 Z2 J+ a: H$ h
{
. g! l: C9 h" y* n+ H: ]% q/ y pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ) D" w7 K {, t, L
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 3 |6 ^' Y9 i8 B( E9 F$ h
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}else # S! o( w: H' t/ J4 s% W0 E
{ $ l- A3 [' X. j* y
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
5 B! l3 Z( j4 o5 m# K for( int i = 0; i < 8; i++ )
! K5 V# j& r& \+ R' G {
8 f. R4 Z8 a6 c4 @9 ?9 W, j pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 8 z0 f7 t4 g( j6 s
}( _9 m* p: r: h6 E7 I6 `6 f
}
: }; g& y: t' [2 V& j } ) z1 m: C! c; l% S& S" c
}
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#endif // __FASHION_COMBINE 2 m) p/ n" |) ^5 [& E6 z
' Q4 Q% D L3 a+ x ----------------------------------------------------------------------------------------------------------------------------& B+ G: d# H d+ [
WndField.h$ o9 }+ K+ I; w. t& ~; I( u0 B
在 class CWndCampusSeveranceConfirm : public CWndNeuz / F4 v: _9 S) p5 T4 ]
5 `4 r5 a7 H& z7 l. S4 d( s3 N 下面插入 #ifdef __FASHION_COMBINE
' O) x" _. Y) h1 V4 E* ^class CWndFashionCombine : public CWndNeuz
0 A3 r) {. N" O* I{
& H" N* y2 n% e+ F) L" `public:
) p# _, V0 n1 f. k, r+ g( w CItemElem* m_pItemElem[12]; . F& ~# Y" S e; i1 R% q( {
CTexture* m_pTexture[12];
* J4 w/ f( M3 ^, b0 T. a# \0 b2 X8 [
public: $ f% z: u2 I4 W; n
CWndFashionCombine();
# g |4 }# d4 t1 o- @ X' { virtual ~CWndFashionCombine(); " |5 V6 O; K/ [! z' h4 ]7 E
" G9 [; ~" g h6 Y( s
virtual void OnDraw( C2DRender* p2DRender );
$ R. Q2 N3 P( Y9 U% n5 e# W& p9 K4 ~ virtual void OnInitialUpdate();
0 E. W9 p3 U5 D# h* w1 ]* y virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
! b) X6 s( n7 ]( m) \( z virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 0 E' I2 b/ L& j0 u |
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
# }: v, J, W0 m4 l" g' w virtual void OnSize( UINT nType, int cx, int cy ); + E4 s8 i& d' N+ L* v+ x
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 6 e. M1 f; c+ k. C
};
# W$ U1 [" h! |2 P# f6 M#endif // __FASHION_COMBINE 1 X, I2 Z u$ A, |3 G
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----------------------------------------------------------------------------------------------------------------------------
" E% E9 ] {" g2 B# I4 h! [WndField.cpp. S; ], L* G$ }" M2 w
在 #include "wndwebbox.h" ) t: Y0 d3 |0 i; _2 K. J, u$ ], B
; E# p! a8 O! Q S$ S/ U 下面插入 #ifdef __FASHION_COMBINE
9 a4 V6 [8 k: ]5 T0 }2 k#include "randomoption.h"
/ o' x i: E" Q e, c#endif // __FASHION_COMBINE
k2 d7 h _/ m" i8 Q
$ O0 ?& X% ], y0 E) m 就在最后:
) y6 Z! V, H: {( @* IPHP代码: #ifdef __FASHION_COMBINE0 T* Z0 V) d# E! {- r
CWndFashionCombine::CWndFashionCombine()
, {( T8 a5 r: B/ e4 {2 e9 Y' o{
, E5 l5 }7 W: ?8 O. B/ `, _ for( int i = 0; i < 12; i++ )
8 }& N& y* ~: X1 ^# S4 E {
7 M( K" C2 Q- u' A7 p( `; i) m m_pItemElem = NULL;
3 R+ G G) p4 Y! ^3 u, y; e m_pTexture = NULL;
# i4 _' C9 G. t& \ //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));. F0 P# L- k5 c9 u; n: v( t& S
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
6 w- J' O/ r8 o; | } 3 @; M, j7 ?- x9 p* K
} + m6 K- Z8 e1 Z& y3 R6 j$ Z: m' g
CWndFashionCombine::~CWndFashionCombine()
) K) o |& H# F" d! y& Z( a. t- ^' v{
* u: U7 r; V, A. Z2 m* Y for( int i = 0; i < 8; i++ ) . a8 d# p" b- j U$ K1 P/ l0 A
{
6 w6 v; W7 [+ C* `+ T if( m_pItemElem != NULL )
# Z$ X( `1 l5 v { 2 Z# E! ?% R% H* h
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) . \' B& F; [0 O" F
m_pItemElem->SetExtra(0); 3 z: f0 w: ]9 ]( A
} : Q( l0 q' n/ y+ ^8 \, I/ u+ U
}
; T. J8 D7 l% M5 A}
, k6 q8 U# n: S/ hvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
" r) R' _1 r9 r, V* q7 q1 H{ l# H/ ^+ d2 E, A
LPWNDCTRL wndCtrl[12];
9 f+ \. F |) ~+ O1 k$ `" V
' g, q `& d* }- C& g0 c7 t wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ; o6 j2 \2 B8 m* A9 A; w
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 9 j5 M. C" ~' `& o- x( d
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
& y' f8 n! S6 u& W wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
/ v0 |0 I: K- K( @. A8 I3 m/ A wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 1 Y' S5 u8 ~2 q; y' d
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
. \& C2 [: b: Z" C) I7 z wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); % N- u* a$ H- \' _" L! [& d' v+ }4 z
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
2 t, b7 l; o: W$ p2 J& O7 q wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); - z8 m/ e. x9 W+ j+ q- x1 W
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
p, c/ b! T& |- z wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ( j( {2 O/ e9 N0 |
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
" i, v& m( k. T- e& Z' L) C9 u. \8 B* [$ Z$ n
for( int i = 0; i < 12; i++ ) & h; I3 U/ ~; j6 @4 Z3 q
{ ) w' q' h4 x% k" P. h& ?+ n
if( m_pItemElem != NULL && m_pTexture != NULL )
, Z+ E4 i# a; H/ g# k- V/ ~ {
: @+ s1 R7 p* b5 ?2 F m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 9 L0 |! ]( ?: S
}
( u3 Y) a4 u) n } ! ~% B0 w4 w* s% V& N- S, |
} " P2 B P! t/ E8 H' n& A
void CWndFashionCombine::OnInitialUpdate() * Y) A4 v! b& o5 z
{ . K) R# l; s9 |, a3 e
CWndNeuz::OnInitialUpdate();
, Y" s' A5 k$ L8 r8 z, }4 L3 I- A
+ `+ P e8 |8 {4 P CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); . a( o8 q. C) ?7 D7 G5 R% @& H% @
pButton->EnableWindow(FALSE); : f+ n: Z4 |, D" V
J( X) |: `9 Y9 w4 B MoveParentCenter(); - {# T+ f$ C: ~6 ^/ f* V- S
} 4 F4 d, t3 U) _6 M1 M9 `
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
: L- K; j; e! g6 @* F& m }{
+ A/ S8 d- E; K( l* }0 T2 s% N' k) I return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 0 K' L$ c' r# ?6 n7 i H
} 0 q7 P; s# t- [7 X& s7 e8 O, Y8 d
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ) N" o7 g" M" a/ K
{
, Q& Y0 s; V, c5 t) R return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 0 e7 V6 V; \& H: O5 }. M1 k4 T1 q, F+ M
}
3 F4 X8 \3 k0 T8 Z& z: v; N$ `void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
( R/ d# X8 a, y6 ?: Y5 m0 ]{
) Y7 |6 c+ T. C7 S9 L CWndNeuz::OnSize( nType, cx, cy ); , l0 S/ \: T6 w! O( o! ?4 X8 `* D
}
, q" p3 l( t4 w8 \+ A8 f. p1 H0 ^
% \2 v, n- t* [6 x1 J
; A. q% n% G w5 S) N6 Q
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 1 F/ H. y5 R, r4 d% h& }! |) t
{
! O1 t+ a. `4 A* ~% o( o Y5 S CRect rect[8]; & k' l3 o7 U% N4 O
LPWNDCTRL wndCtrl[8];
, w6 ]6 ^% ^9 d4 N: L$ f2 A$ t% v8 m4 P$ Y; y; j) q
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
7 V) `! X& o! j6 v7 A2 [8 S, y wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ) L/ D" [+ J0 `' ~! y+ _
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 1 W4 @ F$ r: ~
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); * C6 y7 C" w3 A x
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 7 N3 ?5 d& R$ c) K; t7 A
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); # ]" o' W# r9 L( c9 v1 q; I
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
8 }1 @( v- {# z1 d4 b, J3 r* R wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
% ?% r5 c* o3 H4 i$ Q; y5 S/ i5 [+ C3 E
BOOL bUpdate = FALSE;
* B7 Z$ H: m* b# i
, T. `4 ~) {6 X6 J- [) P for( int i = 0; i < 8; i++ ) , A. ^' ]3 y( u( j/ w& m+ b: ^
{
' i, Y6 u1 }. b- w9 [6 q1 P rect = wndCtrl->rect; 6 j* c: p: c$ m" s
- w9 Y9 O5 M5 W Z7 N$ F( M# } if( rect.PtInRect( point ))
" `2 G( u) E$ H. M. I9 o { ( x( ?) O, E3 W5 M) v# K7 B
CItemElem* pTempElem; ) R' o% a2 n8 A$ e( {3 Q! D
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
- j; s, B, Z ?5 G% q3 h if( pTempElem != NULL )
( D: ]4 h# N6 o8 l {
2 N' s2 b n5 V3 l if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 0 V. X% y& R, l& J4 x8 L
{9 v- b- \8 g5 v) k( J+ C& x. R
ItemProp* pItemProp = pTempElem->GetProp();
0 m8 g% c8 Q! T+ w2 y6 ?4 S1 j: r2 L! v8 I5 G0 }; d
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) % f" P7 ?7 t& q/ Q8 M
{
: I. i8 n( V: z8 ^ if( i == 0 )
* L/ ] Y4 @: T5 i, ?2 e# t8 n/ J9 d {
- R0 ?: }# l& f5 ?" A9 q if( m_pItemElem[4] != NULL ) Z/ n2 j& r" I6 w! o2 _1 R
{
' r6 T' T. H: o' S6 k! m) I int nSize = 0; ; X% Z& p4 e" |& M! L6 k9 m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 X9 T. ?$ K9 K" y9 z+ g7 Y3 v1 }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
" Z4 i$ A+ C' W8 x4 y$ J4 h6 I" \ if( nSize > 3 )
4 F% K/ C( n2 O) P' S: L {
4 c! f- A0 s! `3 p. X) \ g_WndMng.OpenMessageBox( "oversize" );
0 \$ B, o7 `2 M2 s5 g return TRUE; 4 }* o+ Y; w! r! x2 `' w
}else
- ^0 d+ o6 G2 c% E. e {
4 b. S0 A# I) j" O bUpdate = TRUE; * d Z/ W8 n0 I" g& o
}
# H$ K6 W. K. L) O/ N }, C( O0 F& B3 D3 u2 [
if(m_pItemElem != NULL)
/ v2 e' m: g9 H- K/ T: m m_pItemElem->SetExtra(0);
' F( W* [ D, m) @% D
) J @. P/ t) K0 _" G: V m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " n& B% ~# G$ y! W3 g: h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * H2 {& d# ~; f- {! W6 W6 _
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : X4 ]; a- k, {# c7 ^4 @+ N" h
" t6 b! r7 Q+ v T if( bUpdate == TRUE )
) \1 ]/ N. H$ B7 a {
# T0 ]+ h J5 D3 y" e m_pItemElem[8] = m_pItemElem[0];
0 Q' E4 G/ _$ i' K( d: g) A. ~6 ^ m_pTexture[8] = m_pTexture[0];
8 x: x: {( V2 I6 V8 I9 \ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );& Y/ C! y* j' L* z
}
$ L5 @3 n' A$ X5 M# p }
, N7 }. z* A+ {/ g if( i == 4 )
r) I. x4 t* I% l5 `- [ {+ n' Y' D5 n3 O/ s* W* Z
if( m_pItemElem[0] != NULL ) y' z- ]$ k/ S) T2 x5 U: X
{4 e) g: }; u/ F, N
int nSize = 0;
+ n# C) c3 @9 n8 G6 | nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 K2 k5 w5 [+ u+ d7 H nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); - _5 z8 H$ Z+ ]5 _' J6 Z# z
if( nSize > 3 ) 2 l+ M, z: x5 f& }; \5 F
{0 y8 f6 Y2 y3 }) U5 t, v( t& R0 R5 {
g_WndMng.OpenMessageBox( "oversize" ); 7 g0 m+ {+ Q; x
return TRUE;
/ z+ J( q% I) ?2 e& b }else
# n: `5 x1 r) B# p {* a8 w. e4 w% D9 g
bUpdate = TRUE;
1 Q0 j3 U& n, b& d }0 h, q7 `) ^# q
}' F( ^) g* i$ P
if(m_pItemElem != NULL)
9 b4 r/ C9 Y/ C$ e: ~. F m_pItemElem->SetExtra(0);
5 i: O/ a: Y( T5 A
( G0 z8 B- q: U; J3 Q" n m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: i* n! j$ a6 R m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 Y/ t" A7 Q+ ? ? m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & [$ W+ ^/ |6 \3 g3 L
' s7 ]1 i( R3 n( E5 E- C% P F if( bUpdate == TRUE ) ! T8 r, L9 x3 Z" @& S- D
{! O1 S7 g5 W' g
m_pItemElem[8] = m_pItemElem[0];
z5 f. l! k' K( R m_pTexture[8] = m_pTexture[0]; 3 L' y3 P( k) ]: C, W* D
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );" k e. k% Y; p5 ?
}
7 R4 O3 {: v' W8 }0 T& Y+ Z4 @ }9 H% h; F/ p8 q3 u( L6 N7 \
}else
( D- K7 P( x4 I! R: t9 Q if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ' c3 d% x5 s- m" A
{0 G6 u5 ]* C: C' {/ o) V
if( i == 1 )
+ t7 W' h0 C2 j { Q- q; a8 s- m9 E: a ]8 G
if( m_pItemElem[5] != NULL ) 0 T o+ {% d, V0 Z, E
{! e! o0 [! n8 v' F' C
int nSize = 0;
& {' \( P$ G; S% G' r2 R! X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 F, F; s4 Q/ A3 W& Z7 G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ) @) |1 z' E9 C5 l
if( nSize > 3 )
( @5 Y" a6 U; a {
- `2 Y5 E& W" |) n* S( B% L) m g_WndMng.OpenMessageBox( "oversize" );
6 @: `9 v7 B8 ~ return TRUE; - d: o6 _ F; W, t3 @# l5 O
}else
, N+ c& A$ @( F8 T: P9 W {
0 G" V* W2 m5 i. a# P6 h bUpdate = TRUE;
+ R* w! W. C; Q3 P* ~* h }
5 A4 D* b4 e* A7 i8 Q3 Q } z9 u% |8 a: A/ g. o: R
if(m_pItemElem != NULL) 0 `& ~0 @+ H, J) u
m_pItemElem->SetExtra(0);
# o. w0 ]" B2 J0 O' D" v4 ~
; [1 D- V4 R+ f7 @$ Z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 S- [# F, v, ^( S, _: c
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ j' T' D7 s4 C4 Y) j: o# i$ h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . Q) }9 }. Y- ?% B
, I5 J; c% L8 V6 I' h# ?
if( bUpdate == TRUE )
, u8 w3 P" l5 y5 E v {
' u5 O& b4 H5 ~ m_pItemElem[9] = m_pItemElem[1];
4 K6 m! a0 ^& d2 K) I( g m_pTexture[9] = m_pTexture[1];
0 h3 W9 W9 F6 J( P5 ^) X4 |1 G, P2 Z' x7 f. q* U1 N! w
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
- n# }- r6 w; n, w& _ } 1 f; U R1 S y6 a% v
}+ s, T, U3 l; @( s, K6 g
if( i == 5 )
: B% y. x% l: g+ e! I; j# h4 }/ Q {
( c+ o9 a+ q; R, V3 q+ ]% C if( m_pItemElem[1] != NULL ) $ c' e9 T7 F; j; N4 ^
{
3 R9 C$ c2 `) i5 ` int nSize = 0; : r9 ^, }" w9 w( L3 g$ c" Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 N; T' K+ E( p5 O8 H; ~0 e+ | nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
, } _& ?+ O: X if( nSize > 3 )
& B6 @7 X% r8 p4 f1 x! Y {
, [5 L6 t9 J: f2 } g_WndMng.OpenMessageBox( "oversize" ); + B0 I! y& `9 T; S
return TRUE; / K) i; o3 j. _6 g& F
}else \+ {4 }/ _2 P& E/ j/ r- N
{3 M6 C- {. e8 y& ]) \
bUpdate = TRUE;
7 h( V* S7 o7 e; E0 ^, b& J$ O }, {1 W3 S0 \& z3 w) b) I
}: z0 B f8 M% T2 V2 W) u" ^
if(m_pItemElem != NULL)
9 k& w+ U# g1 k: v" Z' O m_pItemElem->SetExtra(0); : I2 o( y. B& c
5 f+ A3 [ `" L. o+ o5 d m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * p9 j6 A; ]$ ?: [
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
D$ b( E/ o' m2 C% ^; j5 [+ i m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 y. o T0 V2 }
Q, c% [- [, F2 ~7 V if( bUpdate == TRUE ) 7 |2 I6 O) q+ Z
{! Q) B! k5 D$ c) U2 m
m_pItemElem[9] = m_pItemElem[1];
6 i! m+ P0 H8 J* U' [1 C m_pTexture[9] = m_pTexture[1];
6 A+ B$ m4 E1 ]5 A //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
' C( R2 a! n/ E! N& t }
8 S# Q7 }6 i" B' T6 R% V }; N% h$ V9 R' X3 w2 n9 \. T
}else: Y; j0 y5 B$ W' {2 m- W0 s
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
" D' _0 y& R% s; T {, N- h) u& I \: h- ] l+ E
if( i == 2 ) ! z5 ~# a2 X v m A7 _- U
{6 p+ T- O6 \$ f5 S4 V
if( m_pItemElem[6] != NULL ) 2 `- ]- a* t$ \4 q, E# j# P
{/ Q5 L+ \5 I ~
int nSize = 0; 5 P5 b# Q% T5 p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 ~) P& E- Z. H; P# p6 a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 1 T$ n6 r7 e. [2 h
if( nSize > 3 ) - u5 p- {. Z* b/ {2 f. D1 ]6 L
{
Q+ o6 V$ F. [. P; S* r9 p9 x g_WndMng.OpenMessageBox( "oversize" );
9 ~5 u, U# y7 r. |9 { return TRUE; : `6 U8 }, ]& L5 d" e
}else
5 w& A' X1 F0 J p7 { {! R5 j* J8 j N/ p0 S [) s7 `
bUpdate = TRUE; : P2 ~3 ^. C3 d3 Z2 I- T4 K7 q
}
4 Y, N+ y' C9 p }& R. B; N7 t- R7 D. d1 e+ U
if(m_pItemElem != NULL)
& {% P O* w6 N: l1 |9 b+ K# Q m_pItemElem->SetExtra(0); ( i: o+ R" m& P/ J, n6 _3 s/ K; A! X3 J
8 X' o; b" ^6 k* ]1 G
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 R1 k8 f$ k; d9 e1 v: z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 J# w: J2 A/ e' o L m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " `& N: ]2 e: L8 S2 X' I
+ w. m: `2 O6 x+ N
if( bUpdate == TRUE ) 7 f0 ?9 ~; Q) z j, @
{
+ ?7 ?, V4 x+ `# m& m# | m_pItemElem[10] = m_pItemElem[2];
3 g0 v9 J$ S9 J) y! r! H m_pTexture[10] = m_pTexture[2]; % _9 J* `9 M! c# s
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );' c& ], B9 w/ Y, m0 K( v3 f
}
7 {( R7 K9 n* U0 J& Q5 M! _/ O }* O/ v) V* C, L& C* l7 ]
if( i == 6 )
9 H% a/ q$ {! f { Z/ D4 M! V- Q6 w. S- L" `
if( m_pItemElem[2] != NULL )
8 L6 D1 G9 B: Y; r7 o4 n4 w& n. ~3 } {
9 e! E" ?5 X" `: s int nSize = 0; 6 g: q( {3 G+ X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 U( r% h1 L5 i! Z0 ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); - I. t8 I6 v: o) w: N, ~
if( nSize > 3 ) + R" r' [* x2 G" Z U: M
{4 h6 M. [' Q3 c4 n+ _- L
g_WndMng.OpenMessageBox( "oversize" ); 6 p2 L1 g7 S: ]# Z
return TRUE;
U5 [1 @# u* s7 r6 Q0 C& ~ }else
. ^" Q- |# T0 I5 t, ] {, I& V. F' ?# x1 @9 J
bUpdate = TRUE; : H* c, J: |' A4 [4 w
}& [1 [/ {* I7 Z' ^3 H1 {
}
" S: W& V% }* _ f if(m_pItemElem != NULL) ! ~( c* e5 b) U3 ^. E2 T# q
m_pItemElem->SetExtra(0);
$ e* b$ Z3 B# `7 u4 E0 l' _
( `! g+ e6 E& Q& ]! q) `& x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * J" N3 \8 V/ i6 \/ b- X
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- u7 X6 G. D. h) `& m8 e6 m m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & i, p1 `6 t/ J0 l, }2 L" s
( E& B& D' K+ \& m- q; }4 b if( bUpdate == TRUE )
# C: F4 f3 G0 S A" P$ ~4 c {
% e9 X% d0 y& [8 O+ T" ]$ K m_pItemElem[10] = m_pItemElem[2];
+ ?6 x, o' H# f3 s1 U4 ^. ~' h4 \ m_pTexture[10] = m_pTexture[2]; 9 x+ O/ _; M/ r$ j& I% U j3 c
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );' V+ L, S! _/ N3 w
} 1 O3 E' E$ A) @
}! r2 n6 g5 h0 q9 o7 \3 E: J
}else
# E: I8 X5 ~, g$ c4 t3 b6 i. N if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
5 H( H( v* y# ^* D6 `7 h2 m) L {
3 o& ?8 K# c* z* g6 Q3 z8 q) e: ]6 {# t if( i == 3 )
( z- p3 o) u; W# |4 `7 |$ K {* _6 v% m9 @0 T" u- }. e3 t( S2 n
if( m_pItemElem[7] != NULL )
, Z1 _" k4 @: l% W" \: q- p {- ] G, j/ l; i: d {3 _* q
int nSize = 0; * g; T& Q% V" ~, l" q* p$ R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. E9 q# V1 t, `, x9 K nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ; h4 H5 ~, {8 }0 I/ `+ q
if( nSize > 3 ) 1 d' w" O7 b3 J. e8 k9 m
{
* n& e" I2 _5 d4 e3 T, N) X5 r8 ] g_WndMng.OpenMessageBox( "oversize" );
% d; n( A) W+ R& A" q$ w% E return TRUE; 3 b4 _$ I X8 F- h
}else
9 h) j- _% W( S' K. {9 b# T {
6 l. k0 n# s& E4 `- d, P V bUpdate = TRUE; 8 F, L( i. R0 |) L9 r/ e
}
8 q4 O: m$ x% k }) Z7 u/ G( K6 Y: z4 |3 L
if(m_pItemElem != NULL)
, U9 O* P F5 f) I0 g+ J9 J m_pItemElem->SetExtra(0);
- d1 b7 Z) T- I' P. h, `
3 [" D/ ~. @. n( {2 X: y# G m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & D* s' n+ T5 q- i1 t: M7 Z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); R" S$ }+ S# H
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; v7 ]: W: a1 Y" K
6 d9 M. e* M I9 s if( bUpdate == TRUE ) # J. s7 ^* {& U# D2 A% h2 s' d9 H
{ P4 H9 @6 ^! F
m_pItemElem[11] = m_pItemElem[3];
: c9 i) w! L4 |0 G, O1 g m_pTexture[11] = m_pTexture[3]; 8 D9 a( X _5 c: y! N9 _* X
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
& }" f7 P6 u; S: Q# | } $ E- P! r9 }* H0 ~. u
}! l) F: `0 d& b X$ U: `
if( i == 7 ) 3 K% j- z- {* ?/ }9 S
{
0 m i* g7 E- A$ m, E0 _ if( m_pItemElem[3] != NULL ) & \. `# d1 o! N8 e, T* S4 ^" ~
{
6 ]' e6 h0 Q( J( t int nSize = 0;
$ h3 B G5 a% E$ F) o nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) J0 e; k% t- ?1 s* X9 u nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 3 |5 j/ \8 d0 j- t4 M' j3 Q
if( nSize > 3 ) 9 c" ?% z/ }1 U% ^0 o6 `
{9 Z; [+ d r. K3 }0 l$ u3 w. M6 M6 g/ Y
g_WndMng.OpenMessageBox( "oversize" ); ~% @+ ^+ C( \0 u0 h2 B5 z
return TRUE; - e* Z/ Q5 v2 i/ M7 Y
}else( D4 c1 `* a4 ?& z
{4 G a, J1 B. x, |! z
bUpdate = TRUE;
, Q e. n' G) i4 H/ ~ }( F4 F* B6 L# |( A f* K
}* [3 O. r- @, {
if(m_pItemElem != NULL)
" G# n/ P) X' X& q4 ? m_pItemElem->SetExtra(0);
% W6 J$ `" w) e% b9 q9 X: E, j
) _4 a( s. c- h9 o: k, _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( x; F6 H Z7 ?+ e7 z$ x# [/ o m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 R+ Z* X8 i$ ]7 _. `, {- N/ y, A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* W/ S' p% T/ P, B) d( b) [( i! A* `( [) I* b2 {. R% P
if( bUpdate == TRUE )
6 e" c4 i4 M, a* o* z* v {
" ]8 F. i7 U: |" S+ T+ a m_pItemElem[11] = m_pItemElem[3];
4 z% c1 ?# D" n# f m_pTexture[11] = m_pTexture[3]; ) \" r% ]8 u d
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );' L* D# B0 a5 Y
} 2 `2 @# P$ d2 I# l3 d( J) A6 a
}* ]. Q) B- G. N" O1 t+ C* m
}else2 r0 [; }4 v; E: H$ b
{
2 ~; h& a; Y! `2 F5 L) b$ _3 C g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
( W! ~6 p7 m: `& C1 f) L% k% ?3 o // wrong tab
- s; w. W3 p" F9 ~9 ?- @. |5 C8 Q- y }
. p7 _# X' `/ C7 J" D d1 Y' G }else
' h0 O6 M0 w+ z8 [ {$ Y% @7 L/ u7 i. ?
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); : F5 Q$ k' ]0 Z/ g: A
// not blessed , \: a7 W3 l' F. ]& Z( i8 U* W" m
} ( s3 n5 V8 ?; V5 C2 y
}
6 t" B' h# r& r! H } 2 Z( i0 Y3 B4 ^5 T0 {; o
}
/ Y$ o5 j' h6 }; r# H
1 q3 x5 ^- o2 m( N- {8 s int nCheck = 0;
8 e' g% s1 P* K for( int i = 0; i < 8; i++ ) * J: i3 z0 E& K6 u. W7 U
{ . X) G' _1 W; m7 ^1 A4 u! ]# |
if( m_pItemElem != NULL ) 6 j3 A- D7 g3 N) L1 N
nCheck++;
- @2 a1 D) L. m }
& C9 E* P$ G; L2 ]+ l! \' E if( 8 <= nCheck )
0 }! Z2 |* E$ j& c. c _3 d+ ? {
9 Z+ j/ ?3 [3 y y1 M* W CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 7 C/ a0 I/ j7 S) |9 e4 T
pButton->EnableWindow(TRUE); 1 H0 [4 F! Y+ B) _5 o$ q
}
0 @! [6 E: y: U8 ~6 t return TRUE; / R9 u$ Q6 D0 l9 C' f4 ?
}
9 M' A% o" B; A3 mBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
: E* b# f" { {) ]{
2 F6 R; Y8 x. u( K& d; S4 w switch( nID ) 9 K P Y9 n) M7 }( [
{ ) v' R; @' z5 z& o/ k5 l2 t! W
case WIDC_BUTTON1: ; g d1 V% K5 B' t ~
{
# a8 s& L% N/ x( z7 U g_DPlay.SendCombineFashion( ) g% k$ M/ E% n8 H" V. C
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
) `. G: }$ {' G. M6 N7 [ m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
) y5 d( V7 T+ {9 s9 ~0 C m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 2 J' x6 d, @5 d, |
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
" U' d9 }! {1 e! i' U );
: o6 N9 R2 ^; K" U1 D Destroy(); 6 t& T( @8 U# ^+ u) T9 K h
break; # ?0 a# h! G2 J$ N. ]
}
& I7 t& z9 a n8 Q" w- I case WIDC_BUTTON2: 0 W% x! |9 e# N+ ]+ e! J; Y
{ + ^. _3 O- D# B3 t
Destroy();
2 K% _9 n8 w# v break; |# F) @" Z( W' `* d. ~
}
' f, D( ^" m! ]& N } / L) p# D: ]/ a
return CWndNeuz::OnChildNotify( message, nID, pLResult ); + w' ~8 M5 }6 q3 ^) g" `4 G
}
6 y2 ~, F5 s% l/ M/ b# q#endif // __FASHION_COMBINE
3 n8 W/ L q ~6 {( t# r
8 W# G: R+ g, [* ^( s) W, O ----------------------------------------------------------------------------------------------------------------------------1 H( ?$ k) l4 o I' _! O% ^
WndWorld.cpp0 x# P8 v2 z/ s4 n" E' J! t9 Z' E
在 case MMI_REMOVE_CAMPUS:
% y0 W# \! q- |, Z* t' _9 y {
; m2 j9 N7 B5 T if( g_WndMng.m_pWndCampusSeveranceConfirm ) : Z( p* L7 K" H
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
. F" z# }3 q* ^/ K g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 5 t/ Z1 } D( C! D4 z
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
4 Z V0 E) T5 S& y break;
C3 K- R: S% S1 ] ~ Y y }
' u" o9 C4 V- }7 b" F#endif // __CAMPUS
- f# c# \) z# |0 `& G, U
; v8 X9 S# Y2 A, V0 o7 C, @ 下面插入 #ifdef __FASHION_COMBINE9 j. D9 ^! x3 B1 q
case MMI_COSTUMEMIX01:
- X- z! p9 \: z3 L4 r& G* o { 0 r) i. A6 R' q. s' @
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); , r3 Q! i: I- |0 @
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
7 G/ V0 C$ [$ ] o' q g_WndMng.m_pWndFashionCombine->Initialize();
% }3 C* l' P, ~8 T }
. \) Y/ E! k- X; m. q/ i- B break;
K" ^! G4 a8 R, D, B#endif // __FASHION_COMBINE & d2 c9 X# G* V; t$ W3 N" |; p
$ N+ ]+ N4 J% P; C0 a9 r# B ----------------------------------------------------------------------------------------------------------------------------
9 W( t0 v& m6 P R! G! {& [WndManager.h
3 P1 N G1 d/ F
$ _, @6 y8 ] l于:' o' |5 S! G4 V: i( r
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE& g4 B- W* ?! _+ A" K; n
CWndGuildHouseBid* m_pWndGHBid;
. J8 {5 e. G: Q* X9 J#endif //__GUILD_HOUSE_MIDDLE ( `9 c9 T4 j8 }; ?+ [. S0 Z8 |
3 Y q9 T& [( y |" Z B9 v5 Z 认为:! A/ j; S" B) `9 M: j k7 Z
PHP代码: #ifdef __FASHION_COMBINE
8 y$ a; e0 k7 R) E& b CWndFashionCombine* m_pWndFashionCombine;
% B0 }& x( M1 s; |, U/ W! `, |#endif // __FASHION_COMBINE * |! N5 c$ e9 \, S/ n! V
0 Z# u$ Y& g" J1 }" [8 _2 a
----------------------------------------------------------------------------------------------------------------------------2 ?5 B% u) @5 u. @$ G
WndManager.cpp
: a f6 A ]6 t) h4 ]7 C# [: V$ k! S' x9 N# N" J
在 #ifdef __GUILD_HOUSE_MIDDLE. O' o/ k* ?; T
else if( m_pWndGHBid == pWndChild )
; V1 C0 C, Q( ^2 n! j/ a9 z {
: `5 W* {+ g) o SAFE_DELETE( m_pWndGHBid );
+ H6 e. `+ d6 c @7 w pWndChild = NULL; 1 L+ m& A( M, [3 Z; Q; V
}
/ q0 ~. P3 R# [ b; y#endif //__GUILD_HOUSE_MIDDLE # ?* s) M9 p& M- e& k7 Y
/ ^; m! i, W# ~' ]1 o8 l 后面插入 #ifdef __FASHION_COMBINE1 A# _3 Q: ?0 G* }1 U ^& R5 J) p
else if(m_pWndFashionCombine == pWndChild)
`4 p' }, b/ R8 I {
* v; l$ G8 {6 e. H! d0 n SAFE_DELETE( m_pWndFashionCombine ); 8 a: v0 Y; ]2 m$ H7 ] T, `
pWndChild = NULL; , b6 m D3 b3 u/ @$ X
}
! s K1 j) q( k- E! F#endif // __FASHION_COMBINE 5 g4 y' ]/ t+ `6 t
' I# n- ^ G# \& ?8 M! G3 w- s' ?
----------------------------------------------------------------------------------------------------------------------------
' n. e/ A% }7 M6 |0 g# R8 ]2 Z8 i4 G9 LDPClient.h7 T. D% Z- T1 b' B1 a: d$ n
/ _5 M |' _! V' e/ J6 ~: x
在 #ifdef __GUILD_HOUSE_MIDDLE
" d# s/ F: j2 x. A6 yprivate:
+ S0 u: x( f5 @6 _6 E9 c void OnGuildHouseTenderMainWnd( CAr & ar );
5 U6 S3 V# A* X) F' b void OnGuildHouseTenderInfoWnd( CAr & ar );
1 H5 C) [2 X* c8 X void OnGuildHouseTenderResult( CAr & ar ); 7 f9 t6 v) t* d
public:
: i7 f2 \$ T9 H, e! o9 m void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
# ^) E$ z8 ^' ` void SendGuildHouseTenderInfoWnd( OBJID objGHId );
' _. C- J A/ h void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
) T( d) a9 a' J! G) h3 I4 U#endif // __GUILD_HOUSE_MIDDLE ! X, V( x6 @% s8 w) _- Y# N. f4 S
0 ~& Q9 t+ ?# G/ r 下面插入 #ifdef __FASHION_COMBINE
9 l, I2 y7 I+ n void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); , l# [, l; n" n# t
#endif // __FASHION_COMBINE ( p# v; z2 ^* g N! Z4 v
7 N% X2 ]1 u! ]; [
----------------------------------------------------------------------------------------------------------------------------
" K% ?: \6 N! f0 rDPClient.cpp3 l# [) m/ o/ M5 t+ g s9 |
' c* X! f5 e) j$ S, S" r
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) $ L# e/ _' m( @0 ]7 q, h
{
T8 Q+ y6 \9 E# X4 r6 L1 G6 V; X& E BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
) f# l/ F2 K5 C3 M$ M ar << objGHId << nTenderPerin << nTenderPenya;
0 N6 Y7 r8 i) i1 z SEND( ar, this, DPID_SERVERPLAYER );
0 t9 F+ p* t1 Z. L3 d( w. ~} : r- @( y! w3 H% x6 D o- {- c
#endif // __GUILD_HOUSE_MIDDLE
1 t% |$ m- i4 S7 ~# m+ o9 n1 C0 [3 f. w$ x1 K& A
下面插入 #ifdef __FASHION_COMBINE2 e J* G- o* x) r* V- f% G! n | j
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) # Q' O) P G% k# ? g3 R
{
) A' \$ g5 N# U% D BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 7 M; P, W7 _ W4 y. q1 }
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
% I' q, u" g; L" W6 ^ SEND( ar, this, DPID_SERVERPLAYER ); c% L& ^* p2 ^" z+ O$ y) K
} & u' H, s7 W" p( m% m" g
#endif // __FASHION_COMBINE
* K# q1 J3 w. Q3 z
. n; L% R, ]( P ---------------------------------------------------------------------------------------------------------------------------- Z. f1 O' w/ t U
! Y, o9 [6 P* F$ D5 A现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
" f8 J! B; }& @$ C) j. ^1 Y1 S+ l/ ?6 u5 U, N
----------------------------------------------------------------------------------------------------------------------------: K1 E0 q- f3 W; u3 C" f
U* z8 M$ X# T: v) \# g+ c2 u" M" z4 k6 U) Y
% t3 e, h3 U$ M7 s8 G如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。- v5 B/ Z9 n3 j. ~! Y# ]
9 ~+ c& p& K/ t) g& l
0 g! F& O; g( I+ X# \/ p W7 t! ]~怪物
8 V" K; ^# {( _9 }; C4 z1 V# b |