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莫因E * PVP# c* c9 } v% R
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。 a) M* T- w5 z! c8 n
2 {& n0 f6 c: ~) d3 u
有大量的代码,我已经测试过它,它可以编译自己1A。3 W3 e( z0 b) `& I8 I
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现在会如此容易所有的C&P'en
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8 m' D6 _' N. \: t- 你需要的资源得到自己,因为我不决定一切你“推屁股。”6 o# L" x$ c( C8 ?: N' t+ H+ l0 R
7 p* o7 M: n( W# ~, {你说我成功,资源应该时装组合系统顺利运行。% d/ m4 r" s( M6 |! }
- ~5 J' L" K" o5 M- N0 D2 Y: p2 A2 l3 `; p* ]
& I4 m; s% }' |6 q$ q+ n1 |! [首先是学分:: e, ^5 \3 o: ~
- i" G# D" F! w% AEtioom(90%), _) D4 E5 W, K( q# f* Z/ \
怪物(10%)* h* Q; }( {/ x
) d) R! e3 k# v5 z/ P
" Y; a( ?& ^7 q7 n. G这里的问题,而是“不问任何小型或定义语法错误。”3 a$ Z3 O& ]3 L) @6 j( P
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0 U: j2 ]! t$ d Q2 s唔够讲,这里是答应释放: randomoption.h& g: b8 U$ |/ T1 E J5 n$ D( }3 U
2 }$ N3 w3 X: q7 S9 A0 t8 r) F" w在 public: 0 y' J8 R5 O+ U/ b, u; @# f4 p
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
- G6 a0 N: t$ F4 I+ |- Q4 U void SetSafeFlag( __int64* pn64RandomOption ); / g+ F7 Z+ J+ t a
void ResetSafeFlag( __int64* pn64RandomOption );
" H0 q/ f T" m5 {6 F6 K- r; r // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
0 O& g j; Y/ _* i! ~
! W* T' O1 Q* G8 Z% R 这下面插入:! z$ c7 ?- u$ r
* t9 l, L3 D* Z" R2 O& ^
#ifdef __FASHION_COMBINE
+ Q& k0 S. z, v- \- dpublic:
6 E2 m, _% m9 } int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
( `* f) w0 P. r; }#endif // __FASHION_COMBINE
' N( d$ |0 j: k9 T9 }
4 G, `% R8 F4 f! j. M: Q, C2 l) [ ---------------------------------------------------------------------------------------------------------------------5 x' G& r, j Y; a- Z" k
randomoption.cpp4 j4 h: n, M6 i! a# Y- S
% O6 \! t( ]( f9 |在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) . V' M: K% {5 ?
) h w2 p! |3 b& D# y! i# _ 下面插入 #ifdef __FASHION_COMBINE' k5 F. _% w. U( Y
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
, T4 T( F4 s' ~/ M/ u- d- M{
. @- |) \- t. E& }0 S h( D, l int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
3 }) Y7 T8 W' z* o int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
# [2 U5 p) t/ Z8 L; f; F
; r; k3 d7 ]/ m/ j4 E! B if( nMainSize + nDestroySize > nMaxCombinedSize ) 4 z5 [' h7 e( W
return 1;
3 Y( c8 X M1 U8 m$ P& h; C$ L
) h+ ^8 a: X0 i for( int i = 0; i < nDestroySize; i++ )
& i9 ^: H) ^; b2 g {
+ o) k4 [. o7 Y5 x int nDst, nAdj;
& Q% ?# ] C& h; S! c* g if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) : A ~" z/ L# e
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
3 `$ Y; u3 G* K' ]. F. n0 r }
+ l6 u4 m) ]' V3 U2 J% K return 0;
- U# f1 @, r. D' s! ~& x} : p: M/ T# x3 R6 \- v
#endif // __FASHION_COMBINE
# F1 v8 \8 ^* U" f' c8 [/ m/ }$ o2 Y
-----------------------------------------------------------------------------------------------------------------------& a9 _$ F1 W3 j- m& x/ [ y1 m+ y
MsgHdr.h% t1 `1 z5 @. P) n# V
& C h. A8 U- b7 z& F插入 #ifdef __FASHION_COMBINE
a( V; F1 R0 o$ d" X#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
/ v9 D$ K% y& H. _" x#endif // __FASHION_COMBINE 8 e' S9 t* s5 m' E U% o
5 Z5 J4 {* |5 s! i: z% M3 c -------------------------------------------------------------------------------------------------------------------------8 b4 h8 @- W& `( w9 b. ^: l% @, G
DPSrvr.h# L0 W0 T5 f. V) e. M
' v# p* |8 g; z" P6 n& V在 #ifdef __GUILD_HOUSE_MIDDLE P4 j( q' A3 S3 G( P4 X
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * S. d% H5 I, x, F; u' p
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & u7 J8 L% M3 V" N+ x
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, [) @4 K- c. W# m7 [#endif // __GUILD_HOUSE_MIDDLE t& O" r% g4 a' t; J
2 z1 e7 R( Z6 h# ^8 @- T( B
下面插入 #ifdef __FASHION_COMBINE0 E9 B L( G* I) K$ W( d5 C4 k, }
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! f' I k, U7 |6 s1 ]7 {#endif // __FASHION_COMBINE ! |7 S0 b3 E8 {: ?
- i% r' I4 _) ^0 n ~ -------------------------------------------------------------------------------------------------------------------------
n0 U$ c( V# S. ^" |2 N: HDPSrvr.cpp) W# v0 Q" K8 w. \
在 #ifdef __GUILD_HOUSE_MIDDLE
' |! m4 S" H/ L7 P% A0 P. r# f7 m( { ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
& n5 g2 ~" z5 g) L- s% p ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
6 I4 D6 w& t+ O* G2 O ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
1 t! z% t" [! F- _9 J% N! @#endif // __GUILD_HOUSE_MIDDLE - Y( ^) k, ~2 s$ U
1 b) a% f4 c" r) @6 W4 r6 s9 H 下面插入 #ifdef __FASHION_COMBINE
) c0 j6 \& F! o3 N" R4 a$ W4 i ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); ! r: z0 v" W, L+ b1 E
#endif // __FASHION_COMBINE
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% C# `4 S: t) `- C* x
在最后插入 #ifdef __FASHION_COMBINE6 J% y W/ v, C9 y8 T" p
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) R1 \0 ?, f7 q; u# \" h
{ ' t/ c, E! w. @4 {$ e2 }3 w8 h
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
4 v8 m0 t; l2 j& k if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID;
1 v0 V4 ?/ v% `5 ~ t CItemElem* pItemElem[8]; ' _- g ~0 y* `9 e
0 D, _* a0 |6 F+ f9 e
for( int i = 0; i < 8; i++ ) 2 K( M X: s) N
{
5 r) b$ S1 @- F ar >> dwItem;
) l: [# P4 L: i/ S, Z pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 0 V1 u9 ~8 ?! [2 Z* m
if( !IsUsableItem( pItemElem)) 2 Z. f6 o6 h# I; k
return;4 _8 w& T. f- C' z
} * A8 E3 g: b' Y# V6 z
if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
6 R0 q# }- T7 m @3 |6 l2 T nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); , a: A6 `/ h5 ^
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 1 c7 M7 [ V* q2 M8 ~ |3 s
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); " A: z( e, S* N" Y9 V
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
) S: D6 f r$ ^6 n5 I4 S if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
. Q6 b# y# v8 D& M# M } 1 R* d4 m* v1 s2 V8 ~' ]
for( int i = 1; i < 8; i += 2 )
+ |/ s/ C2 Y1 w/ E: u f {
5 n# R' g+ n2 |- E$ D pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
; S7 a+ a! a; S9 E# G } : {$ t1 A. }% ?: q; V4 h5 z3 t
for( int i = 0; i < 8; i += 2 ) ( G8 A( v! ^3 ^- Y% F
{
' A: ?9 _: N4 \6 }* M( u$ [ pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
7 a+ \2 ]5 k v6 K0 L }
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I% A4 A3 m! ~9 F7 i pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ' s, H; }: k1 Q% c% P& Y/ i
}else " V, i \( M* P2 ]( o2 C. t
{
& ^4 j* ]6 u6 ^: F& V pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
P$ w0 I2 z% b- @ if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
/ V( V, q% p. j7 l- g g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
2 X( C" E# a9 z: s" z- O8 G! V# G$ m& b+ A
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
" N7 B) A) m2 z$ W9 L {
4 Q- A2 u, R! V pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 0 m2 R) J9 z' Y- k2 i
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
/ O, p1 r/ J- u& |" C
% T+ ~& R" X% K6 q; ` }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); " y1 c7 T' a) x: e- E' A% d
for( int i = 0; i < 8; i++ )
9 ?8 U0 I4 f" S3 x7 L& q( f {
) B5 B% J( t% D& m" f7 L' N pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
$ _& E" U& f! [; P3 i: m' | }; |3 x9 {7 R/ D( ], b! [
}
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} ! ~+ @* _& Q$ C
}
, r# d5 \2 x" P# F8 N: w5 P#endif // __FASHION_COMBINE 1 i) p) | G, _# ?! h
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----------------------------------------------------------------------------------------------------------------------------
# |& m: Y8 x$ E6 n/ ^* \- Z4 QWndField.h' D8 A& Q$ s4 P" T) r
在 class CWndCampusSeveranceConfirm : public CWndNeuz " ^( |- S" q# c- p3 T. L- T$ K
4 ~ N# P! C0 Y1 p" o1 Z% |/ X 下面插入 #ifdef __FASHION_COMBINE
/ P1 w, d5 x+ j! Xclass CWndFashionCombine : public CWndNeuz
' r! K4 T/ ] `, c5 |1 |+ p{
: e% T. z9 G( Qpublic:
' c- G) t% K5 y. n/ A6 ?' V CItemElem* m_pItemElem[12]; 4 V8 X9 _/ |: [) ^4 a% n! A
CTexture* m_pTexture[12]; 3 l/ R, V# U$ j6 M& I; ]% s7 m, J
" z h# U, D, K, T0 {
public: % B- e4 T' c* H. w. e/ `
CWndFashionCombine(); 5 J: J6 W S: B
virtual ~CWndFashionCombine(); & _5 \; @3 j6 e( y$ L
" B1 K" e$ S+ p) ~5 C virtual void OnDraw( C2DRender* p2DRender );
8 H% D. v0 C* F virtual void OnInitialUpdate(); {% `8 _7 C0 C; m! p, X" m
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); V1 W2 y6 D4 l
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
( F! i' F( Z3 Y virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
, [" ], `3 ]% r6 g3 G0 A/ ^2 b virtual void OnSize( UINT nType, int cx, int cy ); - X! h& `& B4 j+ T" d0 g
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
) ?" y# X. \6 k; r}; * n, O1 d' G+ `9 q& V; a1 C
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------5 F' I; [9 c4 z4 _
WndField.cpp
7 y4 n; y3 `2 @& n S在 #include "wndwebbox.h"
$ }3 l5 [. _8 t( Q8 B" e! ^9 B; d( K4 x. t+ q4 ?1 D; i
下面插入 #ifdef __FASHION_COMBINE; [8 m- [5 I2 F
#include "randomoption.h" , u7 g7 o4 {- N" I, c' B
#endif // __FASHION_COMBINE
4 P4 L4 Q1 U& \) D4 Q, X8 W% u; R) V+ F) }9 ?- n
就在最后:' Q; ]! v2 y. B' L: Q5 i! N
PHP代码: #ifdef __FASHION_COMBINE
! k# a+ V7 ]( I1 z4 c' d$ eCWndFashionCombine::CWndFashionCombine()
! Y% W# {) r( K" S: f! e{
# G( l) ~1 p" j, B8 l% w for( int i = 0; i < 12; i++ )
4 `" G# M; \; o2 ]# w {
; G1 H0 T: y7 F0 x& b m_pItemElem = NULL; 8 K: W2 u4 R a: t
m_pTexture = NULL; 8 u6 t% T2 k1 u. k5 |$ @/ D
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));7 ~' z& i8 o% C2 [' u8 O, I4 a( H
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));$ e2 i( P) C: ^, B
} 4 H2 c3 W! R& [1 c4 F7 H
} . e B! O" P5 F% Y
CWndFashionCombine::~CWndFashionCombine() 4 [$ m- B" o/ o1 g* Q9 Z A
{ ( B8 V o p o6 ` v/ x3 p
for( int i = 0; i < 8; i++ )
. ?* ]5 j, s0 i# m { . d+ O: m% v7 \
if( m_pItemElem != NULL )
% ?+ [" P4 b7 {* \2 }/ X. s1 b { { 7 V7 d g1 r% C3 L
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
) J* |8 M- H. d m_pItemElem->SetExtra(0); $ ]* e) q# j4 E
}
/ d0 v8 f" V7 i5 n) L- K } * i) \( u- Z( m' t- Q' p6 m
} + ]& |2 O9 o/ o) `) Y* A( ?1 i
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) # \/ L$ d# t$ E
{
6 Y# G+ W* f) r0 b/ w7 b LPWNDCTRL wndCtrl[12]; , }7 [4 t1 o$ T9 ~1 T/ x( _, p0 @
; M: E! h W, K( Q! }5 {7 F
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
8 C3 E3 m3 i I2 ~$ Q wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
1 [3 A0 H; r: s! R# T wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
! }6 x6 e% {. v/ L _7 ^! P$ N/ y wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
; b% p( z6 O- O m wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
8 E( h( x' E# h' g+ e wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
Y, t1 N/ E8 a8 f: w! L% b wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
1 c& k. _# c$ o u- I7 r9 s wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
" s# [- m1 w) H3 G- V, C) d wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
: O; q$ x7 e/ t8 n8 s! Q8 s6 T+ O: @ wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
2 ~9 p6 `1 q8 ~$ ~ wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
E6 Q1 {; M7 n wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
" W9 [7 h* H$ L2 d
/ M" y& W' p; J+ a( O5 r for( int i = 0; i < 12; i++ )
5 n5 {# P5 ]) F0 V4 k8 h { 6 I# U: {- j6 G: x- G! k
if( m_pItemElem != NULL && m_pTexture != NULL ) $ [3 H; r+ {8 Z
{
}$ x9 F5 F: K, }& V' h6 A" d m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); % Y; T9 x" ~) i4 r4 l
}
7 x; {# `7 p, d0 ~ }
( j+ A' E% v) I9 [2 [} 4 ]8 N4 f/ E8 H' n# K$ {
void CWndFashionCombine::OnInitialUpdate()
4 k# a5 y! W" G" v6 ?2 G{
! j) \7 r R, j. Q: _+ u# i CWndNeuz::OnInitialUpdate(); - k8 K/ V; d6 y1 Y. \/ Q9 U
4 ]0 Q+ g* o* ^. R, g' C CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
/ j/ p6 n g+ w# D) C pButton->EnableWindow(FALSE); * \) m6 I: R$ x2 ?- F% j
5 r" P, k7 d1 {* W8 w1 l0 b* J' S MoveParentCenter();
6 A5 \6 b: l% `2 m) T} `. }) I7 r; s6 O6 o9 m/ z
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
9 f; H: _# K; C+ A! S{ , i; y; y" o3 w/ w( P; n3 B5 o
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
( U# N% ]. N, X4 {}
8 c4 N+ S" j5 E# i8 [BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
4 J2 x3 _) G2 I" m! y" ]: g{
) M, o0 `) E. w return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
' a4 R3 q& `3 i. Y7 T4 s}
+ s4 u) M. ]* B( q7 U8 Wvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) . ~- y5 W9 v6 ?3 i4 b
{ 3 g1 u4 A5 y7 v
CWndNeuz::OnSize( nType, cx, cy ); 5 ~. w7 l+ c5 C+ \6 ^
}
' e# }6 n6 b9 [- m, O
6 w) E4 I+ d% i+ K4 h- P2 e# N7 Z3 m- }# h: \6 }; q
/ j' A: |+ |" [& L: T, g( y+ B
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) # d h. X1 a. {- S( d H% }; L8 l
{
0 R& L5 i3 b& m" ? CRect rect[8];
: B. o$ v% M* _' a+ J# f5 s LPWNDCTRL wndCtrl[8];
- t6 y2 V( X, E0 D7 a. w; S G% @ b6 F) Z: M& S
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 0 m- l' T5 x1 D4 Y! l6 _7 q
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 9 ?0 `! ` Y: A0 \
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); # T8 p X% V. P3 P4 Q3 r
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); - q, D- l% k; D7 i( O. I
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); $ q, O. J9 a3 q" G' t( c% Z `
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
/ a- Q5 |8 ^% K' `6 z$ {) b: X wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
. o- \* h2 H$ K& N wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
" {* R" I6 v8 \ }1 w/ d& }7 P+ m2 O7 b3 w1 h ?( G' S: L
BOOL bUpdate = FALSE; 8 f2 X. i, Z6 U1 Y( F0 S* ?/ {
8 [- t3 V- Y, J$ i9 w$ p2 z
for( int i = 0; i < 8; i++ )
5 ?1 }2 }9 j/ \: W2 R! Q {
% \5 Z& N" I, R' G( K* J- P! G rect = wndCtrl->rect; ' h+ W- o/ c9 A3 n
8 s3 p( o/ l8 G! Q) x if( rect.PtInRect( point )) ) I9 P9 `! i/ n: [% E
{ " F! J! l+ L& k+ A* c5 v
CItemElem* pTempElem; , D9 D+ }3 W6 W: U
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
+ r. Z; u/ b' e/ e! s if( pTempElem != NULL )
4 T3 P$ ^/ ]: F, M% Z5 P) j' p& s { ) [7 D; R. E5 Y; I" [% W
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 6 w4 G/ m( F/ Z/ U! a6 Z8 r
{
; s% q1 e5 |9 }; ? H ItemProp* pItemProp = pTempElem->GetProp();
6 C- w9 z: Q: m8 C% |) H* s* n) r
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
( q4 r2 f: J( A5 h; ]4 A { , z; R4 g5 P4 ?& d; L0 T6 o
if( i == 0 ) % L7 v1 C( y$ y/ B) ~+ a
{7 j5 n) S; {0 j
if( m_pItemElem[4] != NULL )
`* [+ q: Y% f9 X {* T9 s0 ]/ z! E6 J. c, H- |
int nSize = 0; 6 M9 U; x F( i0 {$ ] M3 T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , i6 E i- Y3 X6 m1 U2 p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
6 M$ Y9 S; C# A9 A& I( l if( nSize > 3 )
$ d" t1 y) d, Q% d" L6 q: r* q- S {) z; Y6 a, i$ }& i5 t( u# S' ~
g_WndMng.OpenMessageBox( "oversize" );
; A5 z% {9 W; Y# T1 V7 y6 V return TRUE; ( ?# y- ]3 S8 D& z/ _$ x/ G
}else
( a9 _$ [/ J# ~) P7 e- a& r {1 ?7 }1 K, W8 ?- S
bUpdate = TRUE;
! n% n+ `) O" ^5 T, Q( B }; T( e: o0 R9 M4 j' Y+ j$ l# e
}
3 x }. J4 C- Y( u2 g if(m_pItemElem != NULL) 3 d# A s7 K1 _# [% p I
m_pItemElem->SetExtra(0); % x8 J! z" H- d* O
" C& p3 {5 D6 j+ a. W- n2 d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 X5 l# G0 |; ^; {! p! V/ W% L+ V
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; @/ o! j6 N7 T* x1 `
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 M# m4 X2 S( s" a5 a
5 e& n5 R: ]6 d6 T/ ^& Y0 p, x if( bUpdate == TRUE )
! \% C; c! B2 d& {+ q8 h2 D {
4 ~( J/ y5 ~! k- J/ t m_pItemElem[8] = m_pItemElem[0];
/ L6 j5 `% S2 ? m_pTexture[8] = m_pTexture[0];
1 ^0 G" G6 S/ L+ W3 M // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
0 m: Z/ p% @ L d, U }
. f3 k% X4 P6 T- T9 O6 { }$ b, A! B. }$ r2 R
if( i == 4 )
/ ~3 Y+ x; [8 L {/ b$ h6 ~; Y; ^3 X9 X3 s
if( m_pItemElem[0] != NULL ) - u( T; G( K- } y; k
{! r# B; w, @- }1 t' j1 u5 }
int nSize = 0;
8 A+ \/ c! ~6 Z% X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 ~; r# F# g% ~9 @. Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
$ p8 C& Y1 z( Y if( nSize > 3 )
. r2 L& W5 t& n! C {9 @& `; h9 h: w5 q4 v
g_WndMng.OpenMessageBox( "oversize" ); 2 Z* h- z$ B# Q$ ?8 c4 a9 u7 J
return TRUE; ! S) F& i$ W! P& g6 g
}else v* O7 c$ x1 |8 \* x* q) U; y
{- S0 k$ a# o2 p" J( g: l) m+ ^
bUpdate = TRUE; 3 p& X! f5 F; P
}
1 A$ L# v2 F1 f+ B9 Z* {; l }
% S! @1 F- u2 Z+ D0 E# ^& @- k' Z* ^( e if(m_pItemElem != NULL)
1 z, e- r1 E- c m_pItemElem->SetExtra(0);
3 z a) [/ R+ i: q; S) `+ G+ V! O x+ X+ G5 j- c
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, d2 ~6 Y; Z/ K1 Q% z8 W& s m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ^! ]8 }3 }4 L- C4 ~
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ O: W, O* \# V) a% C5 ~" M3 ]
# P8 N+ c, D; H+ @! t if( bUpdate == TRUE ) 2 l$ S ^ p: R2 ^# D
{
]" R2 X9 W) v# B m_pItemElem[8] = m_pItemElem[0];
7 I. m! u H$ r% U: X5 S& _ m_pTexture[8] = m_pTexture[0];
% p( H0 t7 M* Z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );4 Y' d) S) N, W, S- p, B% @
}
, ]0 q' d5 ^+ S% ? a7 G }
+ x( ~. f! G4 }( Q! v }else, n3 [0 g) |0 j
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
& ?2 Z% L) k6 u! m7 ] {
3 M, V) o3 u; b if( i == 1 ) 8 w+ L/ O4 c, W
{
- T4 u9 ]. @) ]6 |, r) x if( m_pItemElem[5] != NULL ) 7 `1 Q4 k& a! z
{
k% Z* q: L" g! I3 w; J7 H+ e int nSize = 0; 0 \# h, v. G) e7 q, n z' r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: h+ e, B8 P+ ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
* R" @: e4 ?, F) t4 b5 j/ R0 X if( nSize > 3 )
* V' C2 H+ }7 n, z9 T {* W, d: i! K/ e$ M. M
g_WndMng.OpenMessageBox( "oversize" );
/ s; |7 y1 }0 ^. z return TRUE; w$ i1 ? O" N/ |9 D
}else
9 L" N3 z: \0 [ T2 a p {
7 I# }5 v' M/ ?; _- @ bUpdate = TRUE; ]+ y8 s Z- B! b3 Z
}; ~; c# D3 o+ y- e- I% }
}% J# _2 Y; H6 G+ ~" c
if(m_pItemElem != NULL)
# Q3 I# p8 S' k, l Y+ S$ S m_pItemElem->SetExtra(0);
+ g( H) m: z7 o0 S5 T; n% N7 {3 T+ N/ {, n$ C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - M8 @" u: x0 ]% p/ I5 U( [ G
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : k0 v1 q. k& |
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) u/ M3 u! j% J# u/ L
$ O# R7 y I. V/ ?) n/ F if( bUpdate == TRUE ) # m) [4 g& k2 N* U) I/ `8 q
{& w6 c# u) \1 m
m_pItemElem[9] = m_pItemElem[1]; 8 m* d6 A+ B# }4 m( p# t
m_pTexture[9] = m_pTexture[1];
7 M( {& ~2 d2 j! B; u' E
9 `( r9 z) Y" U- ]// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
, X5 z& O9 G- w8 c# x( I6 g! E }
6 ]- u7 l+ g% j z; p }3 x$ \3 A7 f8 m8 D
if( i == 5 )
' p: e& u8 p8 ] {* v" z* q, q9 {
if( m_pItemElem[1] != NULL )
1 S: x) M! F6 T/ x8 c {
7 E) w& n1 _) r/ U int nSize = 0; & }" c, L3 B# F! ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 |5 @( _3 _: k* o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
0 Q. F5 r# Q! i. d1 M$ I if( nSize > 3 ) 2 ~- L1 b) R P$ m
{( ?1 h: z. p; s0 `) V
g_WndMng.OpenMessageBox( "oversize" );
. t; Z3 t& j1 j return TRUE; " g5 ?) l, `, C) `; y" c @. t
}else# V$ `; ]3 P1 V% v4 {* A
{6 J9 ]' q( P6 }
bUpdate = TRUE; 2 u/ e' [0 i4 D2 R" w
}
$ q) V" u, N5 G& p% Y( z' d }
" W8 j4 H0 l- M7 [6 ^ G) k if(m_pItemElem != NULL) % o6 ]/ q& l, k! @# b& D% p% ~( p! F
m_pItemElem->SetExtra(0); ! n" n }, V* b: d* C
8 f. r$ g* B4 d8 ]6 C. G m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' {. K7 R% y( M m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 k ^! V5 \' ^, q: l! y' j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 D- u0 z( z; z
W8 Y+ J8 e6 T0 n4 ? if( bUpdate == TRUE )
- Q6 t: ~0 f) z* d# o {8 E M3 z+ O/ R. s1 D4 ?
m_pItemElem[9] = m_pItemElem[1];
. G! A6 C" y& S& V& A0 q2 {7 B m_pTexture[9] = m_pTexture[1];
( D1 v2 o! F# j$ q- X. R8 o1 P //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );% V( ~5 j/ P- w$ V
}
0 q! y, X. V, D/ g( V& U }' x) B: \+ u. L7 Q$ ~ B! y1 J+ l
}else
" ~1 }& h" D" M+ j- b if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
$ T$ q, Q, f y4 O( G' e. i" b {/ T$ U' E( \$ i$ L. m) X6 N4 y6 T
if( i == 2 ) 9 D' H+ s0 \$ [) D
{
. N" i. R; S& Z# y0 g1 Y" n- V. E( Q if( m_pItemElem[6] != NULL ) % D$ }" e, d) A% i, v8 I6 {" {1 b
{. a! Y# t( F$ v% ]# a0 ^3 }
int nSize = 0; 9 y! ^3 r' d6 Z- [. R* k1 |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 K0 a0 @$ i2 f$ i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 5 O: r; ~! d/ Z* M& U7 L
if( nSize > 3 )
f T# N& ]1 w' C2 E+ W6 k3 d {5 I0 |0 ]( d$ x( U" D3 ^
g_WndMng.OpenMessageBox( "oversize" );
2 Q7 S7 G0 E4 P1 T return TRUE; + p9 o' x. z8 ^8 x) H1 s
}else) t1 v' Y% T# T6 t+ n
{" ?( y5 x* N: e) x$ _$ o7 r/ h. f
bUpdate = TRUE;
6 m3 _" ^* K8 a8 A z$ Z7 g! Q; k5 \# o* b }! a" [. g1 v7 A6 P4 L: M1 c& R O# ]
}
+ R" \ I, Z9 } if(m_pItemElem != NULL) 0 t* g1 w) Z! W* D4 K7 ~* q
m_pItemElem->SetExtra(0); " M0 C: h% F0 G& y* ~. r- x/ Q+ j
# D; I# w$ p! I6 Z1 n) g; I
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: a; Q7 G* d7 s- d! m: m* f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ |: h9 H: o) j' R- z f, G7 x& _ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, U$ Y: l8 ?! x# T9 J+ W& y+ Z
/ g+ q5 f$ y4 A t4 F if( bUpdate == TRUE )
' [. j( E+ Q# { {
" k2 Z0 L o2 g, f4 {* |" _ m_pItemElem[10] = m_pItemElem[2];
( O0 z( X. o, N1 Z- m$ ^* y1 i m_pTexture[10] = m_pTexture[2]; ) m. l) `% W, d
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
8 E7 X# P5 H9 v2 x. [8 G }
/ D- G. ]+ o+ ~( r% _' V# ? }; `0 f' C+ |2 e2 m1 h; t1 r
if( i == 6 )
- x7 n/ H' a+ M, [' V4 n. q {9 d: \% W4 y$ `5 V
if( m_pItemElem[2] != NULL ) 4 F5 r" U8 l3 V9 t3 b) q0 b
{
% I* l# M& H) K5 P9 F int nSize = 0;
$ w7 @3 N) Z$ `2 Y/ B! U nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ H' [( l9 L5 z. r nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 3 g" o4 D5 q8 q% F! L. Z
if( nSize > 3 )
# p5 Q, {8 O7 n( i7 o8 h: h {
' X& r1 {3 \: ^7 P1 T, C/ T g_WndMng.OpenMessageBox( "oversize" );
7 s( }4 J5 N# ?- H# t return TRUE;
" C! ^( `, U* o+ k/ g }else
$ ?! P: X2 {5 j! I3 s& ] {
1 I, g# O! Y, Y% n" U; r) ] bUpdate = TRUE;
6 s" b% }. w4 O y }
+ T5 [+ {7 z; t1 h }
6 D! P( W, p; Z. Z% K. w9 Z) d if(m_pItemElem != NULL)
% o4 O7 Q1 n7 Z% V3 x2 f m_pItemElem->SetExtra(0);
. N2 t) B. m, ~& C R, i8 f0 z* [' `+ X7 H4 q" a
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + _: W+ L& j( ]& w; O
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 r7 b- p8 h/ F- L" W: Z3 q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 x! N; i/ n6 f9 q; c1 K- ]- r* E
$ B2 d3 g" B0 V E if( bUpdate == TRUE ) - Z: x2 s2 Y9 T
{" P ^) J4 _$ b& E: A
m_pItemElem[10] = m_pItemElem[2]; $ J3 j1 @, R3 J+ d! A# H5 a
m_pTexture[10] = m_pTexture[2];
9 y$ x6 v$ k3 F! u // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );% S- \5 Y* z0 g8 p
}
; c+ j/ o' j' ] n! K. D5 y }0 B1 F! @; N! m; q
}else$ t: R9 \: y4 @0 k) w8 [
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
0 V% J4 c) ~, S6 a {# ^: t% h, G1 z* K* ~0 q+ Z
if( i == 3 ) & T: b) q2 x! C' j
{" h$ w3 [3 s+ F& d7 j' X$ G5 G6 U( ~; D
if( m_pItemElem[7] != NULL ) - q8 D4 N: n+ [9 {) U
{
2 w2 U1 o7 z: K! E% O int nSize = 0;
* L* A+ `; h4 {* W' a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! n+ ? g3 ]" r' ~' k; S" q1 h# [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 9 [) w3 x2 m; d( D) ]
if( nSize > 3 )
8 E) O1 G3 Q3 p+ B {, [/ C* Q* c8 p1 L: y
g_WndMng.OpenMessageBox( "oversize" );
- E+ E- P* k3 {/ J0 `# { return TRUE; % ?: \- D/ Q8 [% N8 v
}else- \8 T! n; w" p9 s/ N
{
& S4 l9 s- A( D- j bUpdate = TRUE; 1 ^! W. _* J2 E U. D$ L
}6 U! h. G! i6 p! F- x( ?) _, R/ {8 z
}
) Q5 K$ m, f" e2 M/ r7 I5 G4 `4 m6 {% d if(m_pItemElem != NULL)
/ p( p+ V/ S; Q; E, N1 E7 L m_pItemElem->SetExtra(0); / b- t B+ g W7 n
3 o5 c4 d3 l% G. d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 _% F! G0 b }/ t2 t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' H/ C" K7 H- Y" _
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# z$ q5 {# x0 R
4 Y8 z+ V' i- @+ P if( bUpdate == TRUE ) ; O9 X+ B" j, Y F( }8 A
{
' z. G; }: m& ^ m_pItemElem[11] = m_pItemElem[3]; * {+ u. L0 |# P7 m1 S( B
m_pTexture[11] = m_pTexture[3]; 3 n0 Q$ Q4 G2 }6 @$ d
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );3 G9 f9 U% r0 T9 g* F8 b, r6 B6 M. z% N
}
' A. K, X# W5 {" _6 @ }
7 Q! @8 s- D& a6 K( Y. q if( i == 7 ) - i" `9 @ S/ ~& _0 M
{
, A% t# \( n; T if( m_pItemElem[3] != NULL )
1 }% J5 Y- a; D F; Y! C {
" U1 m3 \& m( M r, G; k' V5 `. l int nSize = 0;
6 P% C6 p+ O& ~' I) _/ v nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 S9 R! e( L5 b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); - ]4 n/ H; ^; E
if( nSize > 3 )
2 G( v% R, Q+ N6 J {% C6 Y N2 n/ i5 t f
g_WndMng.OpenMessageBox( "oversize" );
! r7 _2 H/ F0 ^0 a4 L% n return TRUE;
$ k6 c1 Z7 B2 b$ A5 u2 G }else
; @; C! u& [6 Y; | {" \. x: m8 ]0 J! m1 K- D
bUpdate = TRUE; # f0 N' I; k8 x- Y' R
}
" Y: U8 M# v) w3 x& [ }1 H: e$ r! t+ o
if(m_pItemElem != NULL) - g; M3 l2 o9 Y' d+ A
m_pItemElem->SetExtra(0);
% @4 r2 z; w7 e6 v" j9 `
8 u6 m6 Y* J0 m5 b6 q) } m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 M% V" {& O, a+ i" u" v$ O
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' `! o1 c" Q6 k* h3 B: b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 g" B2 N% ]4 {* t- w
& Y3 Y# f( L6 N if( bUpdate == TRUE ) 8 e# D$ Y! P3 q( D+ A0 B
{: U: A( b/ X# G6 h r. a( z
m_pItemElem[11] = m_pItemElem[3];
" y% O! B5 C1 Q5 g, H1 V# J m_pTexture[11] = m_pTexture[3];
1 X, s' [; R9 O5 l, Q // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
. _- ]. I* y3 h5 j; t# ^7 | } 2 i. [$ } i0 H5 b L
}2 E5 h9 v @# [0 [
}else* }5 `( y" Q- w1 R' a6 }
{% ?. X/ L7 `, s- O; D
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
* I ?, D, ]: v- F1 M- J/ s* Q2 { // wrong tab * H7 G, [, Z5 p. R* }
} ( H [7 A- v+ o+ r4 a
}else6 N& D! H" O( h; L. B5 O# M- Q
{! g8 K: n% N- q* l- b% t
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 5 L" c( o( F$ \1 H# b
// not blessed
$ y5 x7 W% q+ ` }
: s v: F6 S0 O9 ~" b C7 L } ( `; E; W; g1 e" v+ J+ T
} " C5 Q+ E; T8 u/ a. ~: W
} ( l! V- R4 G; K, s- T" X; h
1 n0 g# \; A U; ]8 ^
int nCheck = 0;
$ A! g, T- E$ D3 z for( int i = 0; i < 8; i++ )
$ c7 z/ W- K. Z8 l7 n& R { 8 w4 }0 O6 u8 f& s* t
if( m_pItemElem != NULL ) % g: Y- E, q" ?3 X+ [# j4 M0 H7 k
nCheck++;
3 ]- ]* o; y: C1 s7 w' h } ; A. _0 {( n7 A1 i/ o
if( 8 <= nCheck )
) k* Y K0 g5 w. h {
% ^3 I/ Y9 x- t& | CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
: h" f$ b- n5 z7 h. N$ E2 ^ pButton->EnableWindow(TRUE);
+ ?' a8 K; B9 ? ]/ {7 F3 v, j; r }
6 Y# ~4 l$ W0 i( _$ I6 q& R; I return TRUE;
: L& r3 j7 @! W} , C9 t# E# j1 Y7 t5 N
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 4 @. K2 \7 U+ O+ X
{
$ U; X* ? {3 j ~ o* @ switch( nID )
+ U3 B! Q1 ~+ [0 B5 ~; C { & i' c( r" b) D; u4 T/ d
case WIDC_BUTTON1: $ W+ B8 V' V. T1 \- S- F5 o' i- Q$ _
{
" M. L/ j" E+ D' l3 _ g_DPlay.SendCombineFashion(
0 E7 s. f' z) Z& ^; X% }2 L m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 3 K, s1 @1 y5 ?8 s) _0 r
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
, Q1 S5 A" @, t; `3 L ^' g( O m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, / ^% Z$ T h* a9 h( u
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 5 F/ B' O5 f* R% e- ?4 D1 W
);
2 Y. N6 A+ t1 k) j n8 F$ j, K Destroy();
' V$ [; U* I; X6 A. O9 h7 u. S break; 7 d; @8 O- k& M6 o4 I
} & m5 @& {1 m. t2 W2 a z
case WIDC_BUTTON2: " {: j: A4 I$ z! x2 W3 \$ x# S
{ % F: ]. ^9 T" _& I S
Destroy();
$ B1 C" f7 a5 q6 o( O9 J' U4 j( k/ w break;
' y& J- s+ Y0 N8 W/ F }
@ \2 o& X5 k5 C }
- r$ O$ E0 Q* D6 v return CWndNeuz::OnChildNotify( message, nID, pLResult );
( F# p4 i" T7 u" b9 Z4 o; Y: u}
& Y, c4 s' ], K& o% J, k' w#endif // __FASHION_COMBINE 4 t n% ^9 U$ C2 o% V2 p
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WndWorld.cpp; s" T# ~3 z9 c# Y* N) @
在 case MMI_REMOVE_CAMPUS:
0 A. d) \2 h. r { " @) K. l) v! p: j4 v" Z3 b
if( g_WndMng.m_pWndCampusSeveranceConfirm ) T$ ?" {- u3 v. a+ [3 r* g
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); , \. W/ y }4 M; S+ v8 {0 o3 m
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 9 r3 n# K; W! o! E
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
9 r) f) M. P# p' A. u5 B5 g5 i. H& L break;
' @7 v' @ w& W } - Y2 Z( D) }$ [2 D% |) v
#endif // __CAMPUS 1 c2 s7 c3 r# {* J7 n" E: g
! u* e$ T4 v# R$ e- s
下面插入 #ifdef __FASHION_COMBINE* O* x _2 _1 k
case MMI_COSTUMEMIX01: $ q* ]8 @. \ M% A; u; k! l
{
; q1 E% y+ [: V# X1 I+ P2 N SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 0 I2 Y6 N/ M. ~9 F, h# h
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
" }. p/ G7 T: U1 b" \7 C/ o g_WndMng.m_pWndFashionCombine->Initialize();
; L- Q4 p O& t9 l0 g }
, E( ]% Z' ~( j: H4 O7 u break;
- V- m0 Y0 b( w#endif // __FASHION_COMBINE
# P1 W" `7 D1 T: |$ |% z
( H/ X2 g/ ~" O' x1 J ----------------------------------------------------------------------------------------------------------------------------
# o4 b9 s2 _1 V: PWndManager.h
; T! r$ ]/ v/ r1 N% C
5 S) L. ^0 a7 q. |1 _2 t/ |3 P于:" Z0 G3 t: F9 P' X4 K9 o! B' U
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE1 X$ ?9 N# A6 h
CWndGuildHouseBid* m_pWndGHBid;
$ I( f- P" u2 a% d; s#endif //__GUILD_HOUSE_MIDDLE
9 ]* J0 W' j8 d# C& A" ]- H
7 i g. n( \$ U/ P" Q2 l 认为:% d( H% b: x. ^, q0 u: `/ c
PHP代码: #ifdef __FASHION_COMBINE7 t2 _, C6 ]) S+ e
CWndFashionCombine* m_pWndFashionCombine; : V9 \& e" j- M% e) {5 v# A0 T
#endif // __FASHION_COMBINE * m9 v1 W# X- C9 M# K
1 c/ ]; H& \' m ----------------------------------------------------------------------------------------------------------------------------7 b. n- G. \: u5 `" r; n. r' Z' B
WndManager.cpp
4 _) I `5 \8 G# c5 W5 ^. M% w4 O
1 v& K. }; x- a! n' }7 Y k6 E在 #ifdef __GUILD_HOUSE_MIDDLE2 J. A; U" A, a; v
else if( m_pWndGHBid == pWndChild ) & a5 E, e$ F% y" q
{ 7 y ~$ z; D7 c" B" z
SAFE_DELETE( m_pWndGHBid );
1 u; E" b% y, m: b# _3 m pWndChild = NULL; & ]$ m. ]) F7 ]. C4 _
} 4 e! I" _7 r. q% r! V4 |$ r: F/ ?2 I
#endif //__GUILD_HOUSE_MIDDLE
+ x& Y u" w7 C! r- K$ y
8 P4 B* ^2 K& D* L' I8 S5 Y7 E 后面插入 #ifdef __FASHION_COMBINE- {8 `+ P1 ?' X! _5 |) L# z
else if(m_pWndFashionCombine == pWndChild) 0 O* ~# ^) a) Y* s" [! ^
{ & E; a8 y! A6 y- k4 e" G
SAFE_DELETE( m_pWndFashionCombine ); & X1 B+ {; O6 A: i) Z
pWndChild = NULL; ( o( e$ k# A) o, Q' V& \
} ; |* {+ J0 A3 c/ r; o0 y, q$ Y
#endif // __FASHION_COMBINE
9 T5 y0 Q! A- y h: Z9 _3 [& d8 R
" D7 ] e/ w1 f: w; k6 a9 i) b; J) ? ----------------------------------------------------------------------------------------------------------------------------
$ h u( H9 f. N/ Y# |* X/ JDPClient.h
& A$ I+ E) f% {2 i+ A- ?+ T2 Z6 W+ ~2 q) U2 h3 R5 }" l
在 #ifdef __GUILD_HOUSE_MIDDLE
7 k, @- b' ]2 n4 ?( V* Bprivate:
{" C! X8 F) S! G+ i" s ~3 `$ W void OnGuildHouseTenderMainWnd( CAr & ar ); 5 Y ~2 _& z7 Y. q7 Y* H# j4 q6 \* b
void OnGuildHouseTenderInfoWnd( CAr & ar );
p1 p9 A0 G+ J+ ` void OnGuildHouseTenderResult( CAr & ar ); + y& Y' i# k( u* P# I- z( `
public: % q. I/ C% u; {# @' Z
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
; U& ?( Y, j* u4 } | void SendGuildHouseTenderInfoWnd( OBJID objGHId );
4 ?; O9 H+ a% d; n7 f- j void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); / W8 S0 l9 P b" p8 z' Q
#endif // __GUILD_HOUSE_MIDDLE 0 N& X( E4 f4 \; N
/ Z9 T: M# a2 c 下面插入 #ifdef __FASHION_COMBINE9 m3 F( Q% c- E: J
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
, Y, d5 K" a6 R- ~! v& e#endif // __FASHION_COMBINE / B# f$ `- W# O; k0 D T+ T
4 }: D# ` v: P1 u
----------------------------------------------------------------------------------------------------------------------------) r9 _2 J" }2 K9 B9 @' T! G
DPClient.cpp0 F0 `" j" H1 @8 ]
2 n$ p9 u% w. T/ q* p" c8 b在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
0 |. ^) V1 f' h. c T{ / i; {6 s$ h2 i: P: z* j
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 8 g% J! b, w8 ~, a7 ?' v; V+ U2 \
ar << objGHId << nTenderPerin << nTenderPenya; ; o _# C7 \; i
SEND( ar, this, DPID_SERVERPLAYER );
5 S# x) f) ^! n+ ^5 A& f: c, A. `} 2 Z* o. I- _3 V, }
#endif // __GUILD_HOUSE_MIDDLE * m1 ~5 ^& g* Z$ t) N
' w4 D8 D' }, ? 下面插入 #ifdef __FASHION_COMBINE
. G: ]& C ^9 \4 [" Fvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 6 z6 @( P( W9 B6 B
{ $ P% D, i0 ]+ D* |. |3 w0 x
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
3 p/ S1 B) l: O2 L% [ ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
( W0 l( ~# H* E8 `. ? SEND( ar, this, DPID_SERVERPLAYER );
* ~ V, q: X$ l) f} " w: s' M9 O$ `7 c4 S# I6 h
#endif // __FASHION_COMBINE
; T, d l$ ?" v8 D$ d; r P0 G! f+ ~( o+ J% p+ v; r, w
----------------------------------------------------------------------------------------------------------------------------6 g$ e- e5 L& _/ f8 \# w3 j( ^
2 h- P+ Z5 t# D/ H4 g9 j现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
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# M" {, J) R" u0 b9 p- Z" G8 N! C# i
`3 ]+ a' J: @7 I* W; S2 L如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。- `3 F. |$ w1 y4 I, p
& H) I8 w$ j2 G: @2 u" Q0 \, L/ l/ F, J4 ~* J0 g& ?& C
~怪物 6 C! B0 [' n+ Q8 M) r, z
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