|
莫因E * PVP/ R/ K1 W& D+ A- C6 j/ r
3 A4 P% U1 W$ q) ?$ O! B; r, w" ?
# z1 a5 ^- A( {% w4 k
$ _; B6 _% b5 S) q d3 g. K! P今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。5 R n+ y }9 z8 g' B
, `* p6 W+ w% G e' e$ X v有大量的代码,我已经测试过它,它可以编译自己1A。
3 J* U0 Y/ Y- x2 o G' k& U5 W+ x/ K: b: A4 K
) ?( T9 G2 i4 l现在会如此容易所有的C&P'en2 e$ b9 B5 | S+ ~, @$ D( r* H
& v# {) \. U$ F4 J5 d
- 你需要的资源得到自己,因为我不决定一切你“推屁股。” O2 ^1 F, e7 w/ ?2 D2 z
; e" M# }( `9 v k. R0 y3 g你说我成功,资源应该时装组合系统顺利运行。
) |+ g2 E3 B( J* e% U: S, _7 T9 d: n" V' B7 F: g' L* ~
, p& p S w! m/ @% f* C6 i
* [. D) z- g p
首先是学分:" h: m& K, g: }
8 q6 P* j0 ^# v8 e9 k* [& A& oEtioom(90%)
! P+ O0 l' b4 |/ u& C) o7 ^$ C4 g怪物(10%)
' l1 `8 u7 ?; y7 [3 p( U6 i1 ~9 T$ S$ w# h) S
) O7 R* U! A! C5 P% d& C4 a9 p& q
这里的问题,而是“不问任何小型或定义语法错误。”
+ b7 w; y% m: J/ K, |( Z* z6 b0 P. k/ f% |1 t' i
5 A4 r) Z3 i5 o# z! f
* o4 K7 _/ b/ ^ h- ~5 Q
! G6 A% w1 t9 q唔够讲,这里是答应释放: randomoption.h* `/ [/ ]1 D" r* Y, m
. s; y8 g( V* K; j5 B; ]在 public:
1 T8 P. |; c3 V+ `' |6 X: l9 F9 Y bool IsCheckedSafeFlag( __int64 n64RandomeOption );
6 j$ F4 w* O; I8 a; z# i void SetSafeFlag( __int64* pn64RandomOption ); : b$ Y# G- T: w( `5 Q G
void ResetSafeFlag( __int64* pn64RandomOption );
7 q5 ], H e) x8 h" u // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
# e6 U) Y, V8 Q* T
" y% _# f4 Z1 p/ U 这下面插入:
7 p3 C3 `* Z, r9 l$ | {& R9 Q* {
+ U6 r& D' u! C5 i( ]1 S #ifdef __FASHION_COMBINE
+ S. K, v! h# D2 v5 @" I% J# kpublic: / P7 d& o% r& O6 T
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 1 P. y7 }( d8 i/ K' b- ~" r3 X, @
#endif // __FASHION_COMBINE
) j; h3 F( [' G$ \/ q
0 Q0 Y$ b" J' d9 _ ---------------------------------------------------------------------------------------------------------------------1 k: N' o) J$ Q0 g2 m
randomoption.cpp
( ]; B' B( @4 r2 ]0 {- f# x3 {8 j' \, b: P' }2 _
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) / e7 m* J( F) k: ^. A
7 ]2 L& J2 k% r# z: Q% x7 e1 ? 下面插入 #ifdef __FASHION_COMBINE7 w) F/ U2 b9 {$ w& A+ r
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
6 |! Q/ d8 i" O+ H% w# p{ & Z2 y8 S" x* ?& V5 J! D# `
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
' e. A* y f4 a$ K6 Q int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
/ K/ j [2 a8 b- F$ s# B! @: `* E7 H: ?0 [( z
if( nMainSize + nDestroySize > nMaxCombinedSize ) ! \& O2 q0 ^5 v9 d7 G6 i: |# P6 N5 y% t
return 1;
% z# T2 u. r9 i
% b) s |) @2 T: X$ } for( int i = 0; i < nDestroySize; i++ )
/ s. ^ i9 K' j& l- _ { 3 s" ?0 z* f0 p# R3 c
int nDst, nAdj;
5 A& r; g6 z4 F" ^ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
O+ H n/ R3 [5 m6 ~ o g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
X4 x, X; w2 x y; _, n }
]! N4 m# |3 A6 ]2 U J return 0;
9 a6 P- S c; K* l9 I2 x, C} 0 _0 d) t9 w$ i7 k* X/ ]
#endif // __FASHION_COMBINE 6 ^9 ^1 m: e" B1 H# V# k
# H8 e( ~" X) X9 `3 f -----------------------------------------------------------------------------------------------------------------------4 o. @2 p \1 a/ B0 g& Y
MsgHdr.h
: |& Q8 T; ~" _; {
& p, Z- l! T+ O5 a( z插入 #ifdef __FASHION_COMBINE0 ]# J y' `5 g, h4 @8 a
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
( \5 W/ E* ~( l0 [, K7 t F% [#endif // __FASHION_COMBINE
a6 i9 m" `* P0 I) G9 k! d3 F. r& V3 k
-------------------------------------------------------------------------------------------------------------------------
+ m7 l& _: P; [8 {) s5 {DPSrvr.h7 _( D- x" ?8 ^( Q* ~: b8 s; ^
/ J! B) d; Z/ Z. P' Z; I在 #ifdef __GUILD_HOUSE_MIDDLE1 l9 ?" T' X# ]; W8 ]% Y8 @% J
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- M/ h" J9 j5 S void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); - F9 Y( i- ^ F7 R4 Y6 I2 A; E3 c
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( `! {; |! z. q& V' r( e v& h#endif // __GUILD_HOUSE_MIDDLE # _7 ^# g" [4 J; t; ?
3 q7 }( d" _0 z# e$ l 下面插入 #ifdef __FASHION_COMBINE
' X( E; |) b( G void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
* u/ i0 N/ ~& c2 D# }1 @( |/ p+ X0 k#endif // __FASHION_COMBINE
. D$ |& I1 Q. W" J0 `
1 O* J5 j* J" g) R( @1 P -------------------------------------------------------------------------------------------------------------------------8 r! q% |; w# q I
DPSrvr.cpp
! H% G9 L7 ]$ ?6 v在 #ifdef __GUILD_HOUSE_MIDDLE: A( y- k* u( ~/ S6 x' G1 y
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); $ G- `6 J" c' @6 u- C
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 6 v$ d8 ^+ l' S9 d3 J/ a. U
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 6 b {1 `, Z: P a \
#endif // __GUILD_HOUSE_MIDDLE 7 A0 J& m7 r. P- l. @/ Q
6 w; J: O$ Z4 }0 g. ] 下面插入 #ifdef __FASHION_COMBINE
& c- c2 Q; I9 S* X+ y$ b3 J7 c ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); & o1 m. q7 O( x3 a( M$ C
#endif // __FASHION_COMBINE ) j# m1 K" d$ E3 R4 ?
K/ L/ l4 l) L
, G+ j; E" @; ]. @! V @
在最后插入 #ifdef __FASHION_COMBINE& f6 d g" m" L8 P
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) / W7 x5 K M$ G3 D- ~5 n$ o
{ - p a9 {; q+ r6 Q. I7 U! ?- u1 l5 _% I
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); $ n: ^; R: Y) w$ `7 _% Z+ U- [; j- l
if( IsValidObj( pUser ) )
1 B! k1 ~+ H: Z2 X. P1 r {
, W4 {" O$ y8 \9 I1 t% q$ l# v DWORD dwItem = NULL_ID;
1 Q: q+ }" c" e9 U CItemElem* pItemElem[8];
/ r7 l. D) x5 W4 Q6 ]+ i& ^0 S" ~7 s) b* N1 x$ x& W' f
for( int i = 0; i < 8; i++ )
5 Y, u: O- a n5 i {
$ I! t) S# d$ \( K: W ar >> dwItem;
4 B, ?& [/ r; P: ` pItemElem = pUser->m_Inventory.GetAtId( dwItem );
& E" n0 S0 y! P, n P if( !IsUsableItem( pItemElem))
0 }1 c% d/ c, `* N3 z8 F return;
3 B" \( e5 f' [1 k9 _8 t }
* W1 n* A* R* q' ^- ^: g if( xRandom( 10000 ) < 10000 )
" f" ?$ o. A8 I! P {
) N( p. P/ [. K1 ` int nResult = 0;
! a: V8 G0 ~ y5 I* G" o nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 2 P8 [! c/ @( S2 s9 b
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
7 t) w. ^9 {% b* O' i& n, E nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); / I6 r% b! k7 p+ z, u8 [
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); # `5 M- ~8 q" z/ y/ F8 D' p6 o1 ]
if( nResult > 0 )
* `2 P% {1 N# X. I2 W! i3 v { 7 | g6 _& a& \) R% j
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
8 \. q9 T! q% D- [) D6 e } $ [' ^8 f# V* i" S% ~" W+ j7 W# }
for( int i = 1; i < 8; i += 2 ) & o% X! e$ {. v/ ?( Y$ V1 a
{ $ x! u' l( M1 M3 N* S }$ o2 m
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 1 d# \! ?( J$ r% o" l' a4 W
}
+ E+ g7 Y5 }0 _2 n# p7 n4 }/ c for( int i = 0; i < 8; i += 2 )
. l# z7 X( l8 F& x% b" W {
! G: E, l. J( M, m* [ pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); , x8 \+ ~. D$ r" Z( E6 s0 @5 W
}
. J: }- ?4 x5 Q
# ^6 N+ N1 ?0 E2 D pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); - Y! I2 f- {" ^' M1 q) u; a
}else
! R9 X% ~- D6 I" W( c0 U1 d% b { * p3 Q- I2 m# M" E% n
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
+ w; @, e* H8 C8 y# | if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) $ d& R. c# k! X3 k$ T/ P; d+ F
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
" M* j/ ~; x* `( t; s
. l/ y) I$ u' g/ S- c1 h1 w% x- G+ @ if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
8 q. U) Q" B. d+ C, ?5 z { 7 F1 J3 i! \' j$ ^* e& [9 Y" G7 h
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
) \- C6 P3 W0 P4 `! x, f, x: { pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
+ b* C' ]1 W: u. P+ A- i6 h; o: K7 A( ?+ v0 s4 H2 D, H
}else ) K1 W- b2 H! U
{ ( o- z3 i- {/ @1 v7 j4 _
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ) C9 B( T5 e: T" p F
for( int i = 0; i < 8; i++ ) 5 W/ }* R& z" M/ l1 J% K
{$ I+ _9 V6 \ a4 d E
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 0 w* E- x& F6 t0 G4 G6 u
}
: U$ C: V2 I' V0 w } ( N2 c( {! u8 X* K) |/ I* F! L( N
}
$ w$ ]5 g1 G# H7 v# Y% ]9 B }
7 ]$ G* \3 |3 A2 F' J6 @}
I; d4 h6 {/ V#endif // __FASHION_COMBINE $ O k; b( H$ V0 K" P S
, K+ X# [+ h( A ----------------------------------------------------------------------------------------------------------------------------
# G) ^6 J- Q6 A* s/ L- t7 z5 I+ pWndField.h3 t, j4 z9 R) @: O r: ]$ d' R# p
在 class CWndCampusSeveranceConfirm : public CWndNeuz 0 V: l2 o3 x0 \8 \' d
+ ^0 @ q# I! i/ h1 ] 下面插入 #ifdef __FASHION_COMBINE# X# j- v8 A0 e3 g/ k/ y5 Y% z* q+ W
class CWndFashionCombine : public CWndNeuz 8 d: Q# `& G8 D4 P' C$ a% Z9 E
{ - Q- e8 n, o2 V* m- v$ ~* q. |; g
public: & a5 K7 a' q- U: A9 H, K# I8 o
CItemElem* m_pItemElem[12];
8 N5 y l3 H$ p3 @: g) N- K3 I: _ CTexture* m_pTexture[12]; 1 ]6 ?+ T# G$ f i" i
5 z/ v; V2 ~$ k4 `2 @$ y: wpublic:
2 h9 c* Y8 p+ [& E. i! R q8 @ CWndFashionCombine();
" U+ M8 ^' C( G virtual ~CWndFashionCombine();
) K- f0 K) ^6 x9 r: ^+ b/ C; } a$ A& f* E; l
virtual void OnDraw( C2DRender* p2DRender ); T* v1 d/ A9 f) ?4 m" T7 K
virtual void OnInitialUpdate(); % F+ N* X3 S2 j: P# ?/ n
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); , h& N6 Z7 R3 ?: F3 z7 i' y* H
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 6 p* I& L$ G% A2 B8 ]+ Z1 U2 v
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
M, c- I8 y( |8 z1 { virtual void OnSize( UINT nType, int cx, int cy ); & m9 U) u7 T8 X# N0 Y
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); - i/ ~, z8 Z( ` T
}; 1 _8 `( x# U: [0 }3 @( H) l$ ^
#endif // __FASHION_COMBINE + N9 K; ^1 e* Z' u. Q
" G) |* Q8 u7 ~ C+ U ----------------------------------------------------------------------------------------------------------------------------
( ] a0 W, s8 B+ G; T, lWndField.cpp
( J; D" K V# w0 w' J在 #include "wndwebbox.h" 3 M6 a+ l/ m* D" }8 T
+ w7 h. l* W9 T( ~. Z0 N
下面插入 #ifdef __FASHION_COMBINE
" X; o: ]6 M1 y8 s2 h#include "randomoption.h" ! g& w' b& H2 v6 d5 ]% _
#endif // __FASHION_COMBINE % j4 u; h6 p1 v' v* k' U$ k) n
) c4 A3 y- I$ |, W" p
就在最后:# W" M/ R- E9 a
PHP代码: #ifdef __FASHION_COMBINE2 w$ q0 Y9 q8 n
CWndFashionCombine::CWndFashionCombine() % F1 M* W! x- h5 v1 p3 A+ V2 R
{ & {' f3 ^( F' N, J1 n* n
for( int i = 0; i < 12; i++ ) 0 X! \+ F% C5 {& P T; \8 c3 a5 m* v5 \
{ ; G, b: Y) M3 C" y& b: t
m_pItemElem = NULL;
( o) A' U0 W2 d U6 i& { m_pTexture = NULL; : X9 p8 }7 N! v' @
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
/ j6 T. `6 s2 K6 n6 R: M/ w //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
# k4 Y* s6 q2 G0 h } 5 i- J4 f. d+ J+ D- } r( @+ ]
}
- i7 V8 g, b0 _- M8 _4 c; ?CWndFashionCombine::~CWndFashionCombine()
/ _9 F3 v( H$ p+ g) N5 I{ 3 E, v/ D w. n6 Y% n
for( int i = 0; i < 8; i++ ) 6 M3 `5 i: `2 R, [+ L: E
{
. c( v$ E0 W0 S. g+ f2 a if( m_pItemElem != NULL )
" k: V( e) {" Q- ?3 `( j {
6 B% c X- d) O8 S4 N if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
7 \' ^+ L7 j L! u m_pItemElem->SetExtra(0);
^' W# ]2 k9 o5 C8 Z$ ^ } 7 ]$ i$ m( Z8 b, {
} % f8 l- b2 B1 |
} y B2 [- v9 P8 ]5 x& Y, S
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
$ ~0 G- \" u$ p* H# t) \{ " S/ M: B' H# s5 w+ E
LPWNDCTRL wndCtrl[12];
( e: H) z$ T/ w2 |; |/ Y+ U2 r: O y+ _& A, ^0 \. t
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
& K. @' c E9 c. C wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); , F0 J; u1 ]" M; e4 u
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
% |6 q( L' J ~* l wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 4 h& S+ T% N$ l# |
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
: t4 e9 K- s7 H r! F wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
2 H2 j9 E. N4 p) I" u c wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); # X7 z1 m8 m, A+ @2 G! S1 ?& ]" D
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); $ ^& e4 E# r5 `& e3 r" l
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ( R F5 `# g+ ^
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
( ^: E" K9 g) m. u: U$ P4 M2 u" m a wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); . S7 U+ ^- ]! a G: X" Q+ V
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); * d" F' q& A- J; ?
# e ? D4 ?4 L8 c$ e
for( int i = 0; i < 12; i++ ) 1 H+ h5 `$ _) ^$ l* g. d1 Q q
{ 3 O5 a% j) I# ]2 b# Q5 e7 s2 F: i
if( m_pItemElem != NULL && m_pTexture != NULL )
* Z7 |- g2 F- a P, n7 B+ l { , R- r. c5 D4 {! M1 Z3 m" ^
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 1 G$ B7 H/ |8 u# \ t
}
3 b- ~2 ]9 g _. | }
2 i0 c3 `8 x! q} ! B( e- ~. n5 |: K3 u
void CWndFashionCombine::OnInitialUpdate() # A; v7 C3 H: T/ u6 r7 B6 R
{
* D; y% z- g6 P2 z/ h CWndNeuz::OnInitialUpdate(); % Y- q# Q$ V7 t( v5 T
, p) C# Q( Z8 C CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
2 F: T0 k# H7 y6 d! O) X! n pButton->EnableWindow(FALSE); : C6 b9 i! |& [$ W
% f/ N; f7 u6 j$ M MoveParentCenter(); ! Q, Y. D& q: I! g1 ]
} % `- O; _) m1 _- o
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
; @ Q2 s( h' K* v{
( C4 K; k+ r6 e2 j9 p- \ return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ' l7 {" V. f6 {: G/ O3 w! B: P
}
7 E! Q& A7 b L. i+ ?8 i; D: uBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
# S9 M, d8 S2 o% U) V5 N& y{ ; `: V5 u I3 j* u2 H$ p- @# ]
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
9 _. Z+ f! A$ t4 `6 @& q} 7 r) Y, p! C. n/ T8 v
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
4 \/ N" X0 y$ s/ [) v: Q9 Z{
8 k8 y8 b! ?# K# [1 F+ O- E4 A5 G CWndNeuz::OnSize( nType, cx, cy ); " c, r( r9 ~4 n/ [& T
}
0 b3 E2 D, A1 U' T9 Y5 X- t' i
( ?4 J& t2 P( B" V2 V4 m
9 [, g+ X3 C: g. w7 N5 R3 G ^0 E4 w. ^
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) % ?" @5 [7 f6 Q( I/ Q2 ~
{ ! C z# h+ P& Y9 f9 B" s. `7 x, ~; b
CRect rect[8];
: ?: B* E- \. m7 q LPWNDCTRL wndCtrl[8]; 5 Q- Y* Y* q; W, l
3 S2 F Y; K! j1 b& [
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); $ Y8 @9 u/ l4 j) ?4 j r x
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
- b3 d0 s: a: W& c wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); % @" L f3 o( S4 ^
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 7 Y4 k* L" G1 O7 L
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
! V# Z% K+ [: L7 r wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); J, c% h B- ]4 O! `7 ~* [% M6 e# E( X# Z
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); , F! M2 `4 {1 g, t: S H
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); + X0 ~! z+ H; O- a8 K+ w
0 b2 c' e; E0 w; \/ `7 C
BOOL bUpdate = FALSE; + W% R9 f6 C/ m
* R+ P$ s' u* b
for( int i = 0; i < 8; i++ )
l1 F1 p3 e# Y, y& v" k' f' f {
5 p" O% z5 n: R rect = wndCtrl->rect;
- w: J7 H8 f" ]& g! G+ U
! R/ d8 T4 ~7 T2 v if( rect.PtInRect( point ))
8 H9 W! w' Y* m- V { $ B2 s- D' \% U1 V! _" W+ J5 A& t
CItemElem* pTempElem; # u# W G, E) y8 n0 V6 t6 B5 O
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
5 \9 \( [; ^6 D if( pTempElem != NULL )
8 T& G% c, v2 f { ! C9 O, @( [" p" v
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
1 c! x( k2 a+ g9 X6 w9 B {( ~! M! D J" M- x( y9 E6 A
ItemProp* pItemProp = pTempElem->GetProp();
. O6 t* Z/ w4 _' S' `
1 }4 T r( N& @7 Z9 h if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
* z9 N2 u- B! G+ O {
8 f. T/ L M9 A, A- r if( i == 0 )
, Y3 ?. R' ]5 O# j {
k& Q2 q1 l% Q5 z- r4 n, q, _ if( m_pItemElem[4] != NULL ) ' f- t( `/ L# t: y) `5 {* x5 }6 O
{# Q0 C. u$ P* h" S# T8 [
int nSize = 0; * A5 x1 z' i& c& l8 g1 Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* Z) J: r4 r- z$ |8 a nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
0 I% H" F; G; A9 H- n* U if( nSize > 3 ) 6 b$ P0 p7 Z) j0 I
{9 s2 T( |* h) z' f, a
g_WndMng.OpenMessageBox( "oversize" );
9 b% l0 O7 m: y6 ]7 x! o return TRUE;
/ b- k& }: T: F( p4 W. [) b }else3 W. y9 E" O1 H8 G" ~9 a
{) v3 t# u$ d& {
bUpdate = TRUE; * ^; h" H: ^& d/ M
}
$ J- d2 N; U3 U$ S3 Y" Z0 P# ~% i }
, j4 b1 T' ^! e O/ M3 C/ D if(m_pItemElem != NULL) ( P Q I6 d8 Q1 J! Q' k
m_pItemElem->SetExtra(0);
9 v# J2 b) ?$ B. t& @: j, m5 [" v- G' l2 h* C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 r0 p0 n# d0 x% s9 Q; b1 f; U! n/ u m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - J- X$ d% l# m, d( N6 ~4 t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 O! w9 a% ^ _/ _
3 h: p; s6 X( M. c3 f" B
if( bUpdate == TRUE )
7 [- I( e5 U* _4 I/ ~, p {
" Y/ _- L' N' i0 |" w: Y9 p m_pItemElem[8] = m_pItemElem[0]; % t% a3 J. k: p8 {, H
m_pTexture[8] = m_pTexture[0];
Z K* k4 ?# x3 k6 c; r4 s8 K/ Q // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );& i" I4 R+ U) x2 }6 H
} 0 h: W: g4 X5 t+ ~$ A
}, F6 e" Q+ ~# v1 i
if( i == 4 )
8 a; S' b* m4 L {+ @9 r5 z2 Q( n$ W- u1 C) x% Z$ n- o
if( m_pItemElem[0] != NULL )
, Y2 G- D8 y) S {
5 [( C) k: \, W( h7 r, r5 V6 { int nSize = 0; $ O3 R4 \9 A$ ^' E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 z5 \* G6 G6 w% O% W nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 1 `6 Y8 D( M4 |
if( nSize > 3 )
3 |3 J8 x; L5 G0 r. z; m {* Y: y- j4 ^' `6 E! d4 p
g_WndMng.OpenMessageBox( "oversize" );
6 ^/ C( v R! O1 y return TRUE;
; G, _" l: L) s9 _& H5 @ }else
" k/ I" N/ W' I! M {0 x6 }5 p; I, \( B
bUpdate = TRUE; 9 D/ J, @# b/ K X0 p
}
3 ?; f/ }$ X/ t1 u2 j7 J) { }
6 Q1 U* V5 O& c if(m_pItemElem != NULL) 2 P, q8 U1 L* K/ F
m_pItemElem->SetExtra(0);
3 j4 H' a7 R+ L; X6 f6 P+ ^) i2 D$ n/ R% Z6 S0 u+ M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; a) k- P5 w3 H0 r) ~ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 F2 i3 z6 x9 q: ~' C0 }6 p) I$ e% c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 n0 D2 B* a7 ?# i4 n9 S" |. c% e% Y! J( L
if( bUpdate == TRUE )
1 @* u0 m$ o. f* t3 k. P" O' q6 J {1 O& }, C% L- K$ F$ p- Z) y9 f/ ?
m_pItemElem[8] = m_pItemElem[0]; ' z" C1 m- b' F/ Q9 n2 g- j, b+ X
m_pTexture[8] = m_pTexture[0];
2 @* U! v# a; Z' D // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
9 G8 D8 }5 b/ x2 F } 3 _ S, }' h! X) j- d1 D) N
}
' }2 B) v1 k- [8 M }else
9 W# A7 P0 ~+ [% J if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ; `& `2 _. O* G; m8 p9 z
{
3 ^: b9 E2 L/ }8 o7 H! g if( i == 1 ) " U3 w, d! j$ U$ {7 Y: ~
{
3 a# K2 r. I* R/ E0 b: R if( m_pItemElem[5] != NULL ) 8 n; S- _' q5 h; y
{
- ~7 H! \# `! P8 W: s$ k int nSize = 0;
4 t3 f f1 x |: Q3 F nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 ^% _) b% z, i' R2 _) b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); * L* b- _; T) }+ ^* {
if( nSize > 3 ) T' a5 h8 P1 {
{+ N: Y' Z& k- d$ m4 X ]0 u
g_WndMng.OpenMessageBox( "oversize" );
% z2 H: R3 X! g: R1 V return TRUE; ' w5 c5 u3 p: m9 y r
}else
6 W) }1 D8 q/ q- P( j$ u: B/ w {& A; i: V: ?7 f# r% E6 {! S
bUpdate = TRUE;
- e. e( [4 h' Y }% _/ S/ Z! v2 R( U6 o" G# M
}% P; ^; a0 T, N8 D5 b
if(m_pItemElem != NULL)
" W: L8 ]9 X; Z& _; r) Z; W m_pItemElem->SetExtra(0);
3 C0 R: X' a, I n! }7 D9 d3 n; `% O# J5 H* G& V" U( ], t
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 Y. b, w C. ?/ b: w& `4 K3 ~ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" y9 q; M) F; Z$ r5 {$ Z" h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& q$ ~/ m" y6 G7 ]. M* ^
0 V' J. v: t6 T/ O8 T' j5 s if( bUpdate == TRUE ) / d- Y" q U* |7 ?7 _% `
{
) I6 G3 ? }: y( J } m_pItemElem[9] = m_pItemElem[1];
l% ?% `% A" M7 c7 E# ` m_pTexture[9] = m_pTexture[1];
, K, N# g+ n! \ E
l* ^$ Q9 @4 ^( C% E// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );; w+ z) f9 i P) i8 G; R
} 2 N. @4 ]) e; \
}
# S# L0 I' p! j5 O3 S E if( i == 5 ) $ i% F( o7 h2 r( c
{
0 ]* h/ U/ `9 p* o9 J if( m_pItemElem[1] != NULL ) * p& F# b& s, a( ~
{+ l) H$ J0 l+ t+ u3 N1 D' {
int nSize = 0; . L5 d1 A( ^7 v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! W! q# e: g8 g' B2 x$ g6 k nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
% h' y2 G. `' ]0 h# w( Z% K# q; ] if( nSize > 3 ) + l" }# B% [. U; z) Z4 x3 {
{
3 k+ [+ e( [+ k5 C* e g_WndMng.OpenMessageBox( "oversize" ); : d4 z+ [* ]% F% q$ J5 ?0 y5 [2 q0 {
return TRUE; + B4 l4 @7 t) ?9 \, H
}else
2 D8 l* ^, r! D2 H- i: b {' s4 J% m4 e& v7 ]2 u6 w. E
bUpdate = TRUE;
1 M& I: D) H) _( T4 l }4 ]( d9 P: A! J) T% P* P, f
}: y. P$ g5 ` a( p5 C& t, y
if(m_pItemElem != NULL) * n' Q1 ]- Y0 w) d0 H
m_pItemElem->SetExtra(0);
- @& u% {5 H8 E( w* ~' \. a
6 t$ ^ B: }. e ]; q- k m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! ~* C# g! x/ @( f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * V2 R/ T8 z( v) Y0 L* i- J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% w% s5 M: S/ {2 i* @/ q8 ]
* l& i" U% {/ f+ O0 O if( bUpdate == TRUE )
/ O8 W1 J4 d i* ]# G/ E' ^4 s {6 ?1 G7 Q" [2 b" R- K* c
m_pItemElem[9] = m_pItemElem[1]; 0 U" o* T; s2 [% n5 M
m_pTexture[9] = m_pTexture[1];
- p! k, y9 B( U2 [% n" K //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );) y% c. w6 Y+ X( X/ Q M
}
) o: t3 ^, Q# x0 t* B( W+ Z }
, F* z& F* ~; W8 j }else# p7 U3 b4 Q% \, W5 ?& s' [
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) - ~( v# T; Y/ T, A
{
! ]. i B+ R0 W, |. d; L& P5 ~. e if( i == 2 )
% p9 m% D2 [3 w' B! g, ] {. K1 ~+ B. j- P+ h9 R
if( m_pItemElem[6] != NULL )
- m+ t. a% [: G6 M9 p9 A) f( ? {
/ Q9 L, g! h) o! z( O int nSize = 0; ) H+ f F- w, C/ j- D! u0 r- U( r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' j1 y+ l8 f, F* A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
2 _* J+ D- H4 P9 ?" v$ A) E" ? if( nSize > 3 )
* @" u2 b! \8 y0 B' @ {) m; J2 ]/ [* e" ^4 M0 j Y/ K
g_WndMng.OpenMessageBox( "oversize" ); ' C" Q( I1 K+ H7 F2 _# y" @$ p
return TRUE; 3 B1 z2 ?! F. u0 t) O. g9 d
}else2 }$ N0 j1 q O/ q# |
{
! r0 L2 g. g' f8 c& S4 ]/ J/ J bUpdate = TRUE; : a2 _% C0 z+ F! P7 L
}
2 g; Z# ?. f# ~ }
7 R& C, H% i/ Y3 s4 _8 v+ }% t+ _1 ] if(m_pItemElem != NULL) 2 Z% F; |& d% a/ f
m_pItemElem->SetExtra(0);
! r, n2 H: O/ N5 Q6 r. ], Q' r( u5 u3 j0 M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( {' b0 {: b# [0 B0 a7 y) d m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ W" c- j- [" H/ r4 \3 l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; t+ `4 ~) F% P. @: U
+ z6 ~6 [* ~" a3 P$ r; [
if( bUpdate == TRUE )
- \( g/ m" h' c6 ]! M" ` {
8 i- N$ C: T% H8 V$ G. i m_pItemElem[10] = m_pItemElem[2];
Q! _( H# U( H7 t m_pTexture[10] = m_pTexture[2]; # i# h% A4 D- c( Q1 r# A+ d
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );7 ]( L1 j6 x0 Z4 e
}
9 a7 K# r% x& D+ ]7 r2 w+ X/ F }
! C8 ~+ l# H7 r/ k7 y: B if( i == 6 ) 9 n* _. p1 n! G! w( A9 m4 F* D& k( g
{2 P" ]3 K" u4 {, `6 t1 X
if( m_pItemElem[2] != NULL )
o+ C+ p' `1 \ { t9 w$ w0 c6 h" E9 b
int nSize = 0;
1 N h; o% l1 x$ r nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 k, m5 s# z8 Q- [/ l; {' N7 Y' @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 8 E; |" l; Y# H6 Q+ m
if( nSize > 3 )
* _3 [) q8 i* M& p+ g6 {) F {. G) e/ F. }- \9 h8 K( I* y) V. Y
g_WndMng.OpenMessageBox( "oversize" ); Z: o; g' H {0 }9 O. ~4 J& |! p
return TRUE; 3 \, }# l2 L. P6 A+ A$ S S- O. i
}else
* k' F; e; H% i; A8 U7 }9 k {# } W, j3 T; c1 n3 @5 L; v/ U; x
bUpdate = TRUE; ! |2 d% R6 ^' w3 w, r+ M& A
}$ d6 Y( ?' @% y6 M' V
} E3 g# L" _* e8 l) ~
if(m_pItemElem != NULL) ) U% J" h' D2 Z0 i% T
m_pItemElem->SetExtra(0); / q1 b r7 {$ ?
6 K+ q6 W+ K7 c* i& g: E* x8 {! U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 r! m; w8 u* s% b& l) N0 s5 x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 u' C1 S: w. b; ]9 _# S
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" \, R+ s* F& S
v- K, T- }+ b$ r- d9 q if( bUpdate == TRUE ) 1 e5 P7 M; A1 |& B9 l5 H4 b3 c2 ^
{* K2 O7 D5 v. \! c
m_pItemElem[10] = m_pItemElem[2]; " r! Y% h" p' s& b
m_pTexture[10] = m_pTexture[2];
( s) G7 S; k8 U! u+ x. A: g% e // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
- u5 c& X$ \; I# q" \7 Y b5 Y5 H }
' ^& r8 q: @9 e }( z4 g8 y/ m& X- O
}else* }( k8 ^/ ]+ S ?, r- r
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ' C/ h* |) |0 _8 }; b- R# Z
{
6 O# `0 |! v% X8 e( O, q" z. h if( i == 3 )
) z8 T0 D+ r, i O {
6 c! p& O6 T9 k4 V* E: [8 Q' N if( m_pItemElem[7] != NULL )
4 w4 ]3 i8 |7 X9 b {9 z8 ]" F- V, `4 _6 n
int nSize = 0;
5 V/ x+ J5 P( ]+ o! y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 Z* m, C" q0 D nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); * [2 K* K- u/ J9 Z" U$ j
if( nSize > 3 ) 3 ~2 z& F5 q( r6 J
{
8 ^8 I. I7 H9 G' A g_WndMng.OpenMessageBox( "oversize" ); ! B4 l& ?2 w5 J/ T: b' a6 v/ w# l
return TRUE; 6 [% D* W* z0 C1 z3 B& d$ K
}else
7 K' W3 ]5 p' t# J7 \ {
- G) S+ O3 C+ e bUpdate = TRUE; 4 ]6 U6 G2 O2 s9 r. J
}& i7 H- i0 C- f! u
}( U: ]* @6 O3 q8 L, t
if(m_pItemElem != NULL) ' m! r" U8 T, b' B7 o! Z% \
m_pItemElem->SetExtra(0); 1 t" @' U. k1 P+ g* ~" Y) [$ d
9 X: ], l8 Q+ w( o& v0 Z- ~7 z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); B+ {0 [3 S5 k. J% t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # `$ o, A' K- \/ Q W
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 S1 E% B: }4 p2 T2 d C* R5 w7 L
5 V# w# B$ U, f. b1 B5 U if( bUpdate == TRUE ) : i- ?+ f# L7 v- R, ~
{
( x9 o% `6 h i5 ] m_pItemElem[11] = m_pItemElem[3]; 1 z8 `8 Q( l4 ~: X8 u1 H/ O } ]
m_pTexture[11] = m_pTexture[3]; * I4 E: y4 b2 P
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
2 U7 G a t8 Z0 T) w }
& l4 m1 m! z2 v* M }( g* Q8 m8 h4 W# j# n: `
if( i == 7 ) # Y* h+ H8 Q3 I2 u, `/ p5 y
{- {# w& Y& w9 z0 m
if( m_pItemElem[3] != NULL ) ) j0 w9 q8 w7 Z6 w( g
{
% R6 d+ R! O2 _' h int nSize = 0;
; q$ l4 p2 [' b nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 `5 j+ V' u1 b& @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
" ^9 t: s/ a: ^ s. ~- L! R& E if( nSize > 3 ) . Q A5 }8 o9 U8 {, l
{
2 d7 N- d( T0 F/ i- {2 v( b9 n g_WndMng.OpenMessageBox( "oversize" ); - L, b7 K [1 r- o h
return TRUE; * L! {& b+ \: _5 @' d( T3 U8 N
}else
9 e2 Q/ a' G. Z2 l9 L5 d, q {8 u( t# |6 z I& f* L# @
bUpdate = TRUE;
' s* d( t! T# I# H }7 t% z4 c# k! {7 y, I& n0 W7 Q& T
}
' I, I1 l& l! l8 \/ Y; A if(m_pItemElem != NULL)
* S9 J+ t- T1 ]+ T m_pItemElem->SetExtra(0);
7 | \% |" j+ ], q' D( k' y! b5 V& K' { `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! ^- G @$ L8 d: T, |4 @# _5 N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; U e, M, Y+ c/ C. U6 U m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& g9 [9 v: r$ G M7 V9 {
6 B$ z [& U6 }, n: T! \7 g if( bUpdate == TRUE ) # o9 o- v( o. t( T) Q3 I$ X- x. j
{ R7 ?$ V3 A q3 U; s. @/ B( P
m_pItemElem[11] = m_pItemElem[3];
* R [' K, d9 A% P/ S8 A! { m_pTexture[11] = m_pTexture[3]; 8 g7 ^( V j u6 s, e
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );/ j( A; E( ^6 V. u, m0 n
}
: H& k8 \; `& t& g; Y6 H) Y }
2 h( C. Y V, t6 f$ M6 n6 o4 E }else
( C" Q" L9 M5 p* C5 s {
/ d, p- K4 h2 _" u g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
$ J0 T% F& v6 G: g C( e // wrong tab
7 \1 r; ~) E8 X6 M. X# ` }
4 x; Z6 [9 E K. Q( u: |, M# m0 W }else* ?& c9 e: B) Z/ v; p, S
{3 m7 z2 `; B _4 u
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 4 _7 L. [, e1 }$ c" v
// not blessed & A# O9 W( p U# K, X& v
} ( r4 s3 |; ~" Q7 o! t5 M
} " \7 A% J# h# q( @9 }+ A7 ?: C
}
, W. h' U6 u& E$ U6 P8 X }
4 o. [ X% o! w3 I9 N9 \) O/ J' I; D l
int nCheck = 0;
+ j, N# [; ?. p5 o3 B+ \ for( int i = 0; i < 8; i++ )
& M( o* W- l2 u9 q1 O8 z: \ { ' v$ C5 n6 X* E7 t. c7 r5 M
if( m_pItemElem != NULL ) . k2 A" r6 } @; g7 Z1 I
nCheck++;
( w% O, n+ h( Q& t& D+ c1 s9 k. g, E }
, o) F9 e8 W8 g: q& z8 f if( 8 <= nCheck )
% S5 Q# b# p9 x- K" p% A {
$ m' u4 c7 m& b) O- Q) D* [! ~# F6 f% N2 B CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
8 T: E9 F; J, t% W8 j7 K$ {7 } pButton->EnableWindow(TRUE);
& ~8 C' X4 e; g } / I0 z: P8 X5 F7 T& B N
return TRUE; : k7 n( j8 _# }1 q( N
}
0 i' ~ R+ X: j& v) fBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
5 _; H7 e" O; Q. J* j{
* B6 U7 f% E2 S switch( nID )
3 n5 O, I2 e, A2 e. c: x {
9 V$ I# t( U% p2 o- r# ~- h$ N case WIDC_BUTTON1: ( g9 E' `8 _/ g
{
" R5 x; z4 j3 H1 n g_DPlay.SendCombineFashion(
" a# U2 R6 X' V+ ? m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, , C9 Y7 U0 v7 i+ T6 F4 y6 P5 M
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ! V4 C! I+ X3 E" P# D& i: B0 K) h
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, . b/ k, w! T; A# Q' D' @9 p
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
% X) j1 w/ m' q% V- P; K3 H );
, G7 u' P1 R( U8 b' \; `/ G I; F* z Destroy(); 6 R* B! f U8 B) V
break;
- G; V8 I* o5 G6 b- D/ { } . s: W$ M" m9 i$ @) J* F, k4 D9 f
case WIDC_BUTTON2: 4 n& F6 k" v) A: D
{
9 x: {9 Y; S- `- ]) M( i, I; h5 f Destroy(); % C c, k' U% A0 p. f4 X
break; 9 b$ c/ [& r% U
} % e" y6 ?! i, d+ J4 e, N: W6 t
}
8 j6 D% u1 r J1 \/ @. [) W+ ^. [ return CWndNeuz::OnChildNotify( message, nID, pLResult ); 4 o* E5 U) b1 i8 \0 Y
} 9 b6 m0 o3 r* C1 |5 U; L- F; T
#endif // __FASHION_COMBINE
/ T- f$ k% z( F) Z# o _: ~" g( }) D7 f8 k. F$ Q+ v
----------------------------------------------------------------------------------------------------------------------------6 G# C2 ~) G9 r7 X) L; C) k
WndWorld.cpp
- z+ B5 c+ O6 P& y( E在 case MMI_REMOVE_CAMPUS:
; t+ g2 Z5 ~; c/ h { 4 L7 @! U' t: }, {
if( g_WndMng.m_pWndCampusSeveranceConfirm )
3 I8 `, Y# I% Y0 g! } SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
8 x9 l' z- }" v" g% g8 d g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ( y8 a% M% p: A1 C
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ; m$ k! I0 H0 D' S) D" ]
break;# s t) S. C; }3 p2 r
} & @ q: L5 d* @+ U: S$ k
#endif // __CAMPUS . e. R4 g$ i. C! V
9 h4 G2 b$ [- K$ F8 s2 o 下面插入 #ifdef __FASHION_COMBINE; w, S- X! k6 b) ]
case MMI_COSTUMEMIX01:
8 A! z# |' n v Z- f+ | { ; |: `- V# F( d+ W
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
1 ?! v% s# S8 ~7 o+ A g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; / k2 ^+ t" e }
g_WndMng.m_pWndFashionCombine->Initialize(); 5 R! o. H+ a# E# @% }8 I) L
} $ b) G! R, g3 r
break; : G- N5 t# I" k
#endif // __FASHION_COMBINE
% Y4 q8 {5 Y% ~. s! i$ g3 n! B$ _4 f# y
+ o8 S$ T- i, ?6 X ]+ e ----------------------------------------------------------------------------------------------------------------------------
5 N! Q+ f5 [) CWndManager.h
# ^/ S/ A* z4 b; l3 \9 c- U6 Q m8 z) x; r. g- F, F/ _$ a' W
于:( B& U$ c" s& h8 H. G
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
6 I' a5 h, ^/ V$ O' [ CWndGuildHouseBid* m_pWndGHBid;
8 {" T# {) L2 G- O3 J5 S- W% M#endif //__GUILD_HOUSE_MIDDLE 6 \- W. k1 \) y! B) ~0 z9 g# {! b
. c2 t# U! H3 Q( [1 \
认为:
: w4 h4 j1 y* d: FPHP代码: #ifdef __FASHION_COMBINE
- H8 L, ?- p. |) J) ^& _, x8 T CWndFashionCombine* m_pWndFashionCombine; ! D; ^7 P- h u, I
#endif // __FASHION_COMBINE 5 L! y# ^2 u* y' f g
6 T" ]5 g/ y( o& T( Y. T$ O" J
----------------------------------------------------------------------------------------------------------------------------
L! l& o# A& `6 D( d5 O5 b! s0 rWndManager.cpp5 w7 k/ Z1 Z0 r! }
2 y9 B3 L1 m1 L/ W* D: c5 S! k在 #ifdef __GUILD_HOUSE_MIDDLE6 Z! x- U0 [* u$ D1 Q8 f
else if( m_pWndGHBid == pWndChild )
8 b+ L' n4 n' W8 j- | { 5 T6 B3 u4 J! P4 `
SAFE_DELETE( m_pWndGHBid ); 9 A: g3 B" z. A: R' D1 k0 p/ p
pWndChild = NULL; ' w; |1 `8 u+ L( f
}
% r. E( O. T r v6 l#endif //__GUILD_HOUSE_MIDDLE ]9 ]6 ]8 |$ `' u3 G/ h
* W1 e: u" c( r% Y: [) E) Y6 r
后面插入 #ifdef __FASHION_COMBINE
* _! s; r* e/ {; H7 H* X9 f else if(m_pWndFashionCombine == pWndChild) - N( B5 v1 D$ x( n! O! T$ N6 O
{
M. i* v5 J8 A SAFE_DELETE( m_pWndFashionCombine ); % l o1 l) a: X$ \9 J H
pWndChild = NULL;
& j2 Y6 m, l5 o6 I: { } 0 N6 p3 q( f, c# m! {
#endif // __FASHION_COMBINE 6 L* Y" T/ j6 f/ f+ t7 ?6 B
% h& ~0 }7 T2 _# C/ F2 n
----------------------------------------------------------------------------------------------------------------------------
. P( H* @/ ]- y+ {" dDPClient.h! W' R! H' G5 X2 U7 P) O4 k/ h
8 n7 y. a \' {5 g' @0 t
在 #ifdef __GUILD_HOUSE_MIDDLE( v8 K* g1 u5 r+ X
private:
/ _) d a' l+ O$ c4 @# W void OnGuildHouseTenderMainWnd( CAr & ar );
% _9 c5 @) q$ f Y: `( w5 M void OnGuildHouseTenderInfoWnd( CAr & ar ); - U: }8 s$ P0 R) }9 [( C
void OnGuildHouseTenderResult( CAr & ar ); 5 T+ _9 s6 w0 s. V1 M9 } E
public:
4 X" p/ R& j+ E+ ^5 a% p. f void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
+ `3 Z1 [7 ?/ D& }, W7 Z4 L void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 3 b' x, |. g) q" \- @
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
' e- x4 B. J& u7 \) [6 I) z& w4 M#endif // __GUILD_HOUSE_MIDDLE
+ U3 B: {. I) y% C! \9 n7 `7 n8 ]
2 D) D* ^% n2 R1 H 下面插入 #ifdef __FASHION_COMBINE
, {. I4 U* U( _8 S% C+ u; r void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
% u! o% J4 O# x$ g#endif // __FASHION_COMBINE : E7 r: q3 {, Y( @
* H+ i0 c! n/ {6 P" H2 m& q
----------------------------------------------------------------------------------------------------------------------------
: l& C3 ~( B1 R7 r% G6 ZDPClient.cpp
; }8 V: [5 z9 g" ^+ d2 C* O. t: p+ F4 ^
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) : O/ L8 Z: f4 V) y( z( Z
{
1 ]9 {$ ~ r8 }8 n6 \; B/ a" O BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); & l ^9 P% d& U1 x( [& o. |. p
ar << objGHId << nTenderPerin << nTenderPenya;
6 o' h3 Z' Q" d1 X5 a SEND( ar, this, DPID_SERVERPLAYER ); ' k$ N+ i; F& T+ u8 Q
} ) \, D" d4 g4 l% O X9 A
#endif // __GUILD_HOUSE_MIDDLE : k9 l+ i9 u7 T5 a3 Y5 d. a" ? y
; ?3 u. S: a" c( c
下面插入 #ifdef __FASHION_COMBINE
; Y: ~0 l% n0 T5 {& P7 Qvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) / O6 P8 z1 u: M" P/ i
{ 1 w- i2 J) u5 F( L* c* _/ \
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ; u5 T8 r2 F+ [
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 7 h$ e9 N/ n4 V' b4 t
SEND( ar, this, DPID_SERVERPLAYER );
/ D2 K- r6 L- H5 H% w+ p) S' B}
- [+ e* b: k8 A; O6 D a4 K9 L6 a#endif // __FASHION_COMBINE
. w. V' X0 P' p$ q: m5 b
/ j3 Q/ e& [3 v3 e3 | ----------------------------------------------------------------------------------------------------------------------------' W) K5 K b6 \* y* K# Q4 s% b# ^
) @& o" _. ^# h j% p; Z
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE / P8 w. \0 g% a0 S; G6 G+ K2 \
) |- O2 o6 t$ M, E% @ ----------------------------------------------------------------------------------------------------------------------------
' f# r5 a+ |" e; G2 J
' s |8 E) D3 J) J9 L& P( L1 n1 t, Z% T) _- r; S! B |
3 q2 Q" T1 g" B B' T
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。0 l* }1 o* f7 S4 p& u' ^
! |- I, k' s$ ^& t! s0 ~; B7 R: l" z s% {- g: T/ H2 g1 Q
~怪物
8 T$ X$ r) o+ k1 \) V9 Q5 _0 y |