|
莫因E * PVP
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5 ^ [9 z/ u* g) o7 g; b今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。+ p/ @# {6 c2 X, {
8 z& |8 ]) h4 k3 D8 z0 h& n有大量的代码,我已经测试过它,它可以编译自己1A。3 I+ V. I7 I( F0 f
2 }# L" [4 ]2 r" b- z" W7 x9 B8 I9 s) R/ B0 n# o
现在会如此容易所有的C&P'en$ ^3 c6 c6 R) V4 y0 Q
4 H8 @% R5 w! [
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”+ w- `9 k4 P. l4 ?9 |6 S$ J
f$ ^2 \3 G" G7 o你说我成功,资源应该时装组合系统顺利运行。
' @1 q+ O! [, T; h5 h% v4 s# r; l5 @7 `
! e D$ e. D# o; n) M$ {
9 d3 V5 G; b0 X' Y2 v1 [0 B7 m1 [! |) a
首先是学分:$ Q3 U% J! \+ t d* ^
U+ V; p; w3 y ?/ ~1 MEtioom(90%)- @5 M+ _+ j7 X. L1 `
怪物(10%)4 i. N% S2 g3 m ~9 Q. C
6 _& Q- m) S0 H4 D- ?3 Y/ c; w$ O9 Y8 @( d1 u5 h# Q( }
这里的问题,而是“不问任何小型或定义语法错误。”0 f* G( Z; {* f: |! }
7 Q8 A1 U C2 w J/ a. @$ v- n0 J S* S* ]+ ^; s4 n
% t& W1 _9 `3 o5 a7 b6 H! l& b* M V, P3 q2 [. `
唔够讲,这里是答应释放: randomoption.h: U: i; } q. R/ e9 r; x, o3 `; r
& k8 ], k3 z% |/ k0 @1 R- }1 ]在 public:
) i2 Z) l8 R9 K9 D' J bool IsCheckedSafeFlag( __int64 n64RandomeOption );
6 U9 S) t( C" \+ S8 e- Y void SetSafeFlag( __int64* pn64RandomOption ); 3 V+ q% r4 \" S* |! A
void ResetSafeFlag( __int64* pn64RandomOption ); 4 [8 c" L r4 }" \, o! s
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
8 A; |3 e6 w* F. W, p. n
3 f2 |& {: L3 [ 这下面插入:3 u1 p) Y; ^, @3 }
0 u1 W" J1 G% j0 ]" Z
#ifdef __FASHION_COMBINE. N2 B% T0 k G: u! _
public:
* b; A2 X# G% x ]6 T5 J2 h7 L int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ( r5 v d! W8 |: f7 F* Y# N1 J$ w( p/ X
#endif // __FASHION_COMBINE
# v6 V) d; A5 D: I; q q, M* f" z% O0 q& A: E1 |9 N
---------------------------------------------------------------------------------------------------------------------1 J- T' b+ B8 \! ?+ Q$ ]* r5 `3 N
randomoption.cpp5 W. K N) b1 p3 \3 C3 Y
" J5 M5 l2 ^8 K5 k0 h在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 4 L( Y0 c1 r+ u& I7 h
9 x% Z1 M7 t0 Y" { [ 下面插入 #ifdef __FASHION_COMBINE, t& G ^! E/ c- A6 R
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) # J& P, Q) B; V2 \- Y
{ , a$ V+ Z$ B% Z+ \3 i
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); ' L0 Q9 X8 V6 G
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
3 U" a) f) T- \5 |6 F. m t, p2 Q
- E' ] O" A# \ z5 a if( nMainSize + nDestroySize > nMaxCombinedSize ) + s: U3 S" p" v
return 1;
8 N x& w( [' @+ [ y7 q9 N. d1 s. h0 I5 ?3 u4 A
for( int i = 0; i < nDestroySize; i++ )
! c( m" \$ C7 g. s- j6 u5 `9 I8 Z- l {
, d6 l/ k8 h9 o& m/ A$ e% E int nDst, nAdj; ' y ?1 |/ N( \7 s3 S8 m
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
, s- |. ]) ~- C6 A g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
; U7 {0 @( v4 e( e8 R! t } 9 n; F- I) r# o$ [: A
return 0; 7 U" e3 J. ]6 c) v. F+ a
}
( a( L4 A' F$ }#endif // __FASHION_COMBINE
: B3 Z" \* W! r
( ?( Q w9 t! @; Z* H -----------------------------------------------------------------------------------------------------------------------. d0 S# Z2 ?( y8 M% B, C0 s
MsgHdr.h b) V1 Z5 F# s# f
6 x3 l) O' Y0 R& g
插入 #ifdef __FASHION_COMBINE5 d! z6 ~: F& d: |
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299& b) o; O3 r* z
#endif // __FASHION_COMBINE
+ _# c0 L8 k; R) M4 C( h0 j, J7 \8 Y( S( M, V5 a0 F8 I' V
-------------------------------------------------------------------------------------------------------------------------
6 S* a( @9 M0 T* {3 \! nDPSrvr.h( J' e8 i. f2 m3 A, p# K
3 b: \$ o. |9 U, P) C6 |在 #ifdef __GUILD_HOUSE_MIDDLE, p2 ~9 |) L/ I
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 X' N: ^% k" S6 Q( z& L% e) n void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, \: k1 x4 A# Y) G+ {( n) I void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: D, a' W5 S# F7 r& C#endif // __GUILD_HOUSE_MIDDLE
, ^ G$ w3 S. K" t7 V2 i! l, E
5 @+ _4 o" K7 {6 {1 V( f* R3 l6 A# g' y 下面插入 #ifdef __FASHION_COMBINE4 I3 E% G0 L2 g0 ^ t! s; u( z
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 N ]. X# I" R5 S$ Q#endif // __FASHION_COMBINE , D: T& {& l* a7 |
; {/ m! k8 b2 U3 i Z* e# a -------------------------------------------------------------------------------------------------------------------------
) t, D: }9 E0 m$ J8 N8 K4 PDPSrvr.cpp
: Q2 ~+ A2 x" m在 #ifdef __GUILD_HOUSE_MIDDLE
" c% `- Q; J- c1 r- S- m( E ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
: X: U/ q: s7 k0 v" x# O4 ` ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
9 j1 N' j$ _6 a7 a* I+ E ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
3 k" _) B1 g6 C% U, G- X! E#endif // __GUILD_HOUSE_MIDDLE
' ^; J1 r2 ]7 p
- A+ n, {: b: i 下面插入 #ifdef __FASHION_COMBINE3 \6 d% V v( d/ t5 L4 ?
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
7 e( H# P6 i8 R: a& t#endif // __FASHION_COMBINE 2 q7 ~- I# g& c+ K) L+ b( Y
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+ o# d9 }. z. s' @9 c0 ~
在最后插入 #ifdef __FASHION_COMBINE; Z4 a$ d: x9 j m6 w6 J
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) + P" C T& K; F5 r
{
( O G0 `$ |+ C% t. w- _0 ]! p' x CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ; [2 D* ^# `% w. D. t# D3 p9 Q
if( IsValidObj( pUser ) )
* m6 C& B( n+ v- P! M8 T {
( J4 O! l6 U1 Y1 A DWORD dwItem = NULL_ID; ; o P+ P1 F# W
CItemElem* pItemElem[8]; * v$ k; O* Q8 z% X, m
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for( int i = 0; i < 8; i++ )
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ar >> dwItem;
1 a1 U( r% ~0 N0 D' j pItemElem = pUser->m_Inventory.GetAtId( dwItem );
; K# ]! {$ S" I4 m d; i+ J if( !IsUsableItem( pItemElem)) 3 v: p9 q2 Z) o8 F" k
return;: d6 r4 h/ Q- {- Q7 @ H6 K
} 2 @! t. T3 o/ s t- X
if( xRandom( 10000 ) < 10000 ) 3 Y2 c) {6 f F: H
{
" k6 O K+ c8 l! ~ int nResult = 0;
* \4 a/ x d& G$ o6 Z: r nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 6 P4 j; f9 k D' a$ P! c
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
9 |4 i5 A$ H* }% @ h$ Q nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 6 m, J5 m5 w, D+ Y
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
9 O% k* T8 Z8 ` if( nResult > 0 )
' _4 B9 s& E0 P' q' l {
/ f X! x. O) v1 O4 L$ a0 E# c8 F$ M Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); $ m' Q; r, u( w# R
} ; l& q% m. o" y2 N0 [
for( int i = 1; i < 8; i += 2 )
, D9 {7 ]- E5 _9 ~3 T' S* O {
" d) B. v" Q& Q pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ; o1 P9 J- b& ?5 M2 w8 W- O; J2 E
} * V& X' m _) q; p+ l" |% h
for( int i = 0; i < 8; i += 2 ) ' y1 k3 J: M' g% i/ G
{
% S3 ^ Y* B. T: W, r7 U pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); + l- n6 z' X; @, }( u; Q
}
0 t+ B; i8 U! T$ p2 q$ o# Y% l+ c: V
6 n6 y& G. a3 I( q pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 6 ]! Q( L# l/ N5 Y' C% O
}else 9 Y8 J4 p+ _/ e! W5 L o" b* L
{ 5 ]2 h; C2 l; \+ T% I* d/ t
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
7 J8 h: q- G- d if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) / u6 t. T+ @# V7 V. \+ n8 Q
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 5 @: ~5 `9 `: {+ U- c7 g- H6 ]
7 l6 G- r, c2 ~8 ? if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ) }% a S2 G! ?8 \3 C: E
{
. G. N' X: S1 K% |! \ pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 7 o( x8 O) z& `' F( J8 X+ T
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
5 v& H& P2 X; W; `. Y* p+ B6 w9 m; M# ]% z( w! e7 ~: s2 b, b
}else
' W& d* ~9 B" I {
0 }8 X- }) b+ j7 c& a/ `: x b7 D pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
0 U1 {( ]" N1 n* u' ^3 [( O for( int i = 0; i < 8; i++ ) * c4 Z! L% D. p C% i, r5 I: T6 H
{) k7 s+ B. u$ L1 i3 N0 [
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
4 m. b8 R! m8 k% N5 p0 l1 f }/ D$ ~5 A- L6 n/ a7 E! |
}
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} ; s* m. N0 z# g/ ~: D
#endif // __FASHION_COMBINE : `- f. m6 d5 f8 U
! q. W8 B9 x; ~, n! H ----------------------------------------------------------------------------------------------------------------------------9 V0 R) I# H) [* w/ D1 P4 g' n7 k
WndField.h) Z# q" i- H& @! @( L$ N4 ^
在 class CWndCampusSeveranceConfirm : public CWndNeuz
4 j3 c, O" R0 [9 x
# Q% p6 T. s! i( V 下面插入 #ifdef __FASHION_COMBINE
, h; @) v$ L; J& mclass CWndFashionCombine : public CWndNeuz
* N. Z- L* [% X! i; ]{
2 [5 O4 i9 J' e$ mpublic: 6 j" q% H8 U7 E8 C) q" t
CItemElem* m_pItemElem[12]; + ?; ^3 r3 l% J( D
CTexture* m_pTexture[12]; & ~7 f) M( a0 _* a
! K5 \ c: Z5 ^1 i b5 s/ H }public:
; n% Z- X0 m& f) ~ CWndFashionCombine(); " `+ p. K. S/ A- u) ?8 p" p! V; g# y
virtual ~CWndFashionCombine();
2 ]7 U+ {, g) F6 G
) r- g" g4 L( B" J! _ virtual void OnDraw( C2DRender* p2DRender ); & h( n3 g! G9 O" @/ L
virtual void OnInitialUpdate(); 8 ^% F% n% S/ B6 Q9 [* I
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
% D3 i% @: u" w) C virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
8 r$ D& m+ M- y, Q5 x3 k virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 3 Y6 _% r& k& R" h+ t" T
virtual void OnSize( UINT nType, int cx, int cy ); t- B8 L) _2 g2 t
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
) \( X, K& R% ^}; # G/ z. |. Y4 m- T
#endif // __FASHION_COMBINE
/ X2 y5 u/ c9 }, j- D& Y3 W" v7 R: P! `0 h! N( y
----------------------------------------------------------------------------------------------------------------------------$ V: Q( B2 g5 H3 g. V
WndField.cpp
+ d3 A9 Y. f! ~+ @在 #include "wndwebbox.h" . [* W. u6 f1 ^2 |. [# ~; g8 s
, d/ l( a; b" T
下面插入 #ifdef __FASHION_COMBINE
! R) s }3 q' y4 I#include "randomoption.h"
0 B5 S# F& Y- H0 k2 }8 L3 s. i#endif // __FASHION_COMBINE
5 _0 C: O+ k: h: `6 D7 o) R
4 X( j9 s8 r9 d2 P9 U! c 就在最后:( D/ D% \' I1 q/ k2 c7 x: {" z# H
PHP代码: #ifdef __FASHION_COMBINE
4 y( {2 }. R% x$ q- Q0 A t7 ^CWndFashionCombine::CWndFashionCombine()
# x1 {, l" }+ q( ]* t' F1 p{
: i7 T) o3 {% b" Z' W for( int i = 0; i < 12; i++ ) ; s1 K- T" a( f) D U H8 u8 M% Y
{
' M4 C( X% R( Q7 d& O, k6 G/ f) m" { m_pItemElem = NULL; 2 _! F# D4 n6 t. g6 |5 b; Q2 i
m_pTexture = NULL;
. v$ D8 U. p# A //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
! M4 x. ~0 G; \$ o( `0 H4 W //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
# F2 E J6 T; b* u } * a# y+ D; P+ q; S" o+ g
}
7 g$ F) b- A# h0 a# P) qCWndFashionCombine::~CWndFashionCombine() + [8 i8 D9 _8 }4 o9 c/ g9 J5 S
{
. c* {" i1 S, `3 G) R for( int i = 0; i < 8; i++ ) 2 @4 t" K- z! u, ^
{
" F/ B6 @6 G% G9 ~2 q if( m_pItemElem != NULL )
: T3 T( l" i6 z { 3 |% z) W6 m( ] y
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 0 t& u* G) h8 N
m_pItemElem->SetExtra(0);
; w4 w3 V" [. j! v ? } 3 I0 \( E+ l. s* h! j8 R, ]
} ( X3 ^$ W- c( @( S P0 E
}
! y/ q3 i! c" H3 Q4 Vvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ' f* V. b0 n# `$ f2 ?! {
{ 5 b1 W _9 ]/ p0 A$ M
LPWNDCTRL wndCtrl[12];
, ?6 y8 |2 _0 n4 n2 t, w* ^7 z0 G6 Z& m* N( H' L; q% h
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); * g+ Q# P% N( D4 F( x
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 6 x: x# r6 v$ Y( G
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
+ ]9 e# y7 H% ^ A* u) W$ A wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
- M1 [0 V0 b* _: y( d- j+ w wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); # m' d8 {3 \( U+ r% s8 h- ~- L
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 3 f' i7 ~9 w5 v6 X( M2 v" W
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
% {' M/ U6 c' W( q) d' V wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); . e, q& ?4 h( ^ [4 d
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); $ K5 F7 x! M }# v3 l1 b, v
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); , G; H" x3 f4 |3 q; L
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 5 o8 {" D$ |. j+ K
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
! |6 v8 D- E1 ~. `2 Q- g9 O( A' W" ]3 t4 u" ]7 _) j
for( int i = 0; i < 12; i++ ) # _6 A8 S/ b; y, M8 ~$ `
{ 4 |( S! B* v3 j/ m3 k
if( m_pItemElem != NULL && m_pTexture != NULL ) 6 X/ ~8 U, J" `0 N0 u- h" r: F: H
{
& }; G( F8 r+ [ m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ; O1 K) j- [; o4 S, t' O8 \
} 6 A3 D6 S/ h$ Q3 r$ E$ O
} : O! E/ P" D6 \# m5 `
}
5 Z; d' ]# x1 P$ b/ D Y( svoid CWndFashionCombine::OnInitialUpdate() m+ m: ?: L. l
{ 7 _& X# o& I) V& |9 u n
CWndNeuz::OnInitialUpdate();
: N" q/ k( _2 z/ C. r* ^+ [8 o; [7 d( c3 k; l T+ G/ A
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
4 \4 W4 C/ i7 ? pButton->EnableWindow(FALSE);
- x5 H) V) N9 K( S/ u) s9 h# k0 y0 X
MoveParentCenter(); $ s+ J- Y5 c! l& A; G" j6 h
}
0 R% M3 z0 O2 ?! S; bBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 6 s% \$ f$ g7 c- t) H
{
/ z9 x2 p Z* F2 H return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
. b( j2 F$ x& t5 }5 v}
- y. W" k4 q9 zBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
- {3 s* K" j& J7 c0 t{
$ ]* j+ }( }8 _, A B- J return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); * c z7 }; v% q& K" O$ L) p) d" N8 e
} 5 [9 y8 V; S6 n g: E, J5 q! E
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
7 O# n6 q9 B) g/ ^$ a{ % Q/ T4 @! [* R: L
CWndNeuz::OnSize( nType, cx, cy ); # ]4 P3 {# \8 u' B
} , V& p) k( \; R0 y
/ y( Z" @2 G3 N% B1 I/ j7 O
8 n/ \ k3 L6 v, i* y( g @; S' ~5 T9 q& o- f# q# u
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
; Q3 Y; v$ l% |1 m' q- `{
& }4 u( Q6 ]/ { p$ ~0 _1 P5 q CRect rect[8]; 2 q o+ \% X- w3 W G8 v
LPWNDCTRL wndCtrl[8];
" K z( l8 Q, j% \' U! F
8 y$ w6 k @1 x7 B. m# C# W$ ` wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ' B+ k$ T/ O L0 W, P3 ]
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ) a& @7 W! E5 Y% Q4 i
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); : D, N, p' R0 b. h
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 0 X; l/ _) y* n3 e8 f9 d* ?
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ) G7 A6 Y4 Y6 g" B/ h9 {9 k
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
! W+ G- {1 r G' Q wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
& Y4 X/ T+ Y! J4 B9 @- @8 n wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
" [- G/ g4 G% R
! J- |0 o( b4 l, I+ } BOOL bUpdate = FALSE;
9 r/ a, |3 \* L* F6 R5 u; P: D( U( C X' R8 b( e; p
for( int i = 0; i < 8; i++ ) ) L1 N# ^: @/ ]$ \' s5 j
{
; |* a3 E$ }& y rect = wndCtrl->rect;
2 h- w# I9 D. F5 C: w 4 Z: o" E& c* G% \) F4 P( i1 y6 l# {
if( rect.PtInRect( point ))
& B: @, _. Z3 u5 r {
0 b) f/ J* f" N! v/ X CItemElem* pTempElem;
5 m0 [$ t) q# H: e' C; R( ~ h pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
( V4 \9 ^+ I; { if( pTempElem != NULL ) ' V4 [5 r$ |8 r1 o! N4 M$ h+ e- F- L2 V
{
8 |6 _4 c9 [' h8 J if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ( ~5 M0 `$ G! [9 b
{
4 g/ C2 F# V6 x! ~) W ItemProp* pItemProp = pTempElem->GetProp(); % p5 P" S* V t* C- A. Y" Q. a
/ k& M# p1 q, q3 q4 P, N
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) _- a" s$ [- M: [1 L- G; A0 J
{
8 i. n% B' s3 o& a if( i == 0 )
% ^: R n7 g- w9 m, t) R+ j {* P! p, y* n! y6 ^2 H6 l
if( m_pItemElem[4] != NULL )
. [' m% j6 J% L {
o# ^" T# z% Z, F# }1 j4 H/ l int nSize = 0; : j: ?- i! t5 @; d6 @/ ~$ k( r' [% g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & f0 ~) N, [2 I- @7 A" S1 ^) n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
' H9 g/ s: s! t2 C! F if( nSize > 3 )
( c# w* g0 N& S/ b0 A {
9 t7 k- I* C: q8 x9 b( q$ o g_WndMng.OpenMessageBox( "oversize" ); . ] E% k+ V, R" I
return TRUE; + N- X$ e; L; G
}else
( h/ n9 o& X/ y1 e( U {
9 W, u6 N# O' q5 r( c; D/ F0 h bUpdate = TRUE;
9 P6 U1 D" X3 j; J, {! r }
9 b! Z* ~1 b3 F }
; s: J+ j, I# t9 b* m1 L) w if(m_pItemElem != NULL) 5 ]# F8 [8 g% x, Y
m_pItemElem->SetExtra(0); # C( S/ b) H; T/ z3 J
& Q! L: S: D7 r9 o
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . U6 z9 F6 p' R9 p* C4 G' S
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 a2 A" f. v9 s2 l$ g
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: u0 R+ t1 r J- V# T/ B4 Q# q) Q
if( bUpdate == TRUE )
Z' v0 l3 _2 q0 Z# h. G6 V4 P {
9 i( ?# I c0 w0 \ ?6 c, t& _ m_pItemElem[8] = m_pItemElem[0];
) Z$ K# k; x0 \) u7 v$ `& s. z" R6 Z m_pTexture[8] = m_pTexture[0];
1 H0 f% v: P4 N- S7 b // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
9 @4 m4 u- K9 l X- u5 @4 w } * E: b8 j8 G* n; G( O; d, k
}) I& e4 F- G6 m! r5 U. o
if( i == 4 )
/ t; T2 f2 I) d6 T, z {
1 p0 s" N. ]6 K- B' x if( m_pItemElem[0] != NULL )
+ m E) R0 O1 Q7 n- R2 J {
* d: h, w' f( o: D0 U: t int nSize = 0; 3 W( V5 l9 x4 h! C8 E7 P4 c+ j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 T: N3 H3 ]( D# K O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); , e# ]! w. g8 d/ H0 s
if( nSize > 3 )
$ p' D1 y6 u, A# C7 o% ^8 } {# `; j5 U, `+ N( m1 l! _, _9 x# ?: A
g_WndMng.OpenMessageBox( "oversize" );
9 r& o& ~) \: h0 ?) v9 S0 K. C return TRUE;
+ u# @& A6 J4 d* Q9 {* w) f! c }else
8 i1 }0 G+ y! r7 [3 D {6 F- W$ C( |5 k7 L, I* q& o
bUpdate = TRUE; ; q+ J2 S* t V }+ }. [
}" f; A k( W5 z( M2 M3 d
}
4 q2 }; x7 `/ x Q0 l if(m_pItemElem != NULL)
, [2 K" R4 c5 w% |- w m_pItemElem->SetExtra(0);
6 i* @: w4 e" p. H3 K) k0 a; f
' l+ D8 ^% W7 a1 B! i m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 N. W. x6 ^! ?2 u3 N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * M6 i/ }7 U$ W; {" ~
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 J; U- T5 l" q4 E7 V8 u4 q3 ]% U1 G9 o
if( bUpdate == TRUE ) 7 S# s. ~. H1 j, p4 u, A# ~4 b6 f
{1 Z0 Z% G3 X a# S# W4 u
m_pItemElem[8] = m_pItemElem[0]; * X; [" j n8 ?
m_pTexture[8] = m_pTexture[0];
- ^5 I9 @6 e$ d) m6 v8 P // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );4 N8 {1 }9 q4 Q6 P# R' h
} - f$ A5 i; x* W! n- w: P# l
}
v: o$ Q! o+ l5 t }else
' g$ g6 R \& f! O# w; e if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
' N! @9 D# s0 @* T6 _& U" g {- \- w. c( x, C, p
if( i == 1 )
! V: j m N9 I# O' l6 A) m {
" y& |) X$ o' j$ R+ } if( m_pItemElem[5] != NULL ) ' A6 K! V* t4 M' [
{( J3 P* \/ k5 G, P% P' l: Y. X. h& R
int nSize = 0;
2 u! ^; M7 }& X; D; X- U0 J9 }# G+ D nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( V# [! ]1 ^7 H0 K nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ! n4 v; d. H* M& e
if( nSize > 3 ) + u+ _/ c7 ?) p) k" a
{
- R1 a/ R6 X! a8 e g_WndMng.OpenMessageBox( "oversize" );
9 [. i% I. p* e% r# O return TRUE;
6 I( v0 `4 V, U& g }else
+ ]- }& u/ B" f" s {
% G; a+ L& [# |; J9 U bUpdate = TRUE; Y7 ~* _" c9 f9 U
}. i6 w& n3 t* m- B* I4 _/ Y
}
: g) d$ U7 o* ~: N if(m_pItemElem != NULL)
# F0 K I7 ^! \4 B, h/ f1 R m_pItemElem->SetExtra(0); , r( K0 Y/ }1 r( N; k5 E
/ Q% f! X) d0 i6 N, L$ a) {, j
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( k7 U. ?; N$ I" l& U: n$ J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 T. r' \# `( ]: T. L0 q; R m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 S5 e+ j% i* H; Y
) H( x, t7 _* W* f% @4 j
if( bUpdate == TRUE )
4 h9 k, y0 e2 b* O4 d { `& v+ L7 q7 J1 c- d: G z& t- u0 b
m_pItemElem[9] = m_pItemElem[1]; , A' K4 K* L9 X5 Z: g2 B7 f1 j8 M# c
m_pTexture[9] = m_pTexture[1]; $ |: J3 p! u @! T B% k
- }+ ^& z) i4 s' m+ s1 z) @/ t
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );) {8 H( o+ ~- r' O" B
}
: B h/ H: }5 P" u1 u, T }
5 ?6 T" f: H l7 K1 D; Q( X h: {# H if( i == 5 ) - t5 S* ~- [. q% _# b% S7 F
{% W3 |5 u% m0 k/ W: P
if( m_pItemElem[1] != NULL ) ( @0 C& O$ L) p# G
{. ?, M S0 q2 k% ]0 j( D
int nSize = 0; % P8 G. W |. [9 r5 G# t6 d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 r6 r. s! E! g5 V7 R; a4 \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 3 L3 f9 d% u- u3 T
if( nSize > 3 ) " V" G+ o* h. M, e8 R
{* v: K- k1 x8 Y4 U6 O/ W2 w
g_WndMng.OpenMessageBox( "oversize" );
X( D# n$ S1 K4 Y return TRUE;
! ]- y+ J' ^7 S: i" E$ l }else+ y$ n5 n8 h( M: ~! @# A: S
{
6 t' G7 T7 `9 @) Q9 L# D bUpdate = TRUE; ( {/ B9 N( Y8 W B, g; ?, o
}0 r- t0 D2 }) M- l5 g
}
* @7 g5 z: B4 j3 B5 I0 n if(m_pItemElem != NULL)
/ {7 F4 X! f- N9 k3 c y m_pItemElem->SetExtra(0);
% q6 f$ Z$ M' H" k; k0 s q* @
7 u) W- Y1 G7 c7 V/ T& N1 R# `$ W m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' ~5 K0 E+ _4 E8 j% F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 r) J+ f3 U2 N, k O m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) k0 Q3 s" X8 L$ a( u' I8 w9 @
" ^5 ~# E6 f; p if( bUpdate == TRUE )
* z9 x8 E( w z2 A% l! p {
. E# ^) F T# y4 _* E) P4 |+ ~ m_pItemElem[9] = m_pItemElem[1]; 5 R5 G" b7 g5 C. ]0 J% f0 J
m_pTexture[9] = m_pTexture[1];
8 |9 N& p1 C+ B1 B //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );+ ` H6 ?7 S+ \6 K$ Z
}
5 F4 ?$ `* A2 V6 l# W, q }
S7 L# {& m- d3 Y2 z& o }else' H2 l" o `+ n! S8 H) Q: z
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 7 T2 L% H- I4 P9 ~* `3 N
{2 Q* U3 s0 S+ L& g. o! }# r
if( i == 2 ) 7 y! H, Z }0 m' D% U8 _3 V4 o
{0 n% h8 L: h5 ~' ]* ^- Y
if( m_pItemElem[6] != NULL ) 1 E: u& q$ ?4 |9 c
{
8 F. J" _ e' H( k, d int nSize = 0; ) D- d+ M9 Q O, Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : C2 E3 s# V# J+ y% f1 l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 6 P3 s8 }) J: ]$ G
if( nSize > 3 ) 7 N$ D* k$ p+ U, Z9 \
{
" m$ s3 J3 Z' n g_WndMng.OpenMessageBox( "oversize" );
- O, x; m/ P1 q: Z6 A6 { return TRUE; T+ Z8 A% M: F5 n: u8 z0 W
}else
% m7 g n' e: u {1 M0 F6 Y. J3 q. a' N+ H! ]
bUpdate = TRUE; : X, z+ A4 D0 }7 [. j' w( S. t
}; h1 p: q; ~& X$ x3 M& V3 R
}# V Q/ Q8 F# t) q% u
if(m_pItemElem != NULL) ' F8 v2 k; }, s1 _! K/ k
m_pItemElem->SetExtra(0); , x* _4 S* R5 u4 t" j# c; }; I
0 k- i$ a, @5 l1 v' a+ b! g
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 ?1 j5 W* p4 o9 ?/ a. `, E m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 l; Q5 _ _9 r, I* t# V( m1 L
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' D3 |% ]7 p% o, I! t
0 x3 |8 {; K1 }
if( bUpdate == TRUE ) 2 C$ g! G7 {8 G4 [/ K
{( R* B2 R# X: f3 m
m_pItemElem[10] = m_pItemElem[2];
1 Y7 o' s0 x/ J2 B9 `3 ~ m_pTexture[10] = m_pTexture[2]; ; A. v# M: T( `% t4 h4 ]
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
) `3 U& x \7 O1 o }
4 n. y" V" p! E0 p+ N }
( ^( q5 ?5 |7 M0 N5 J* ] if( i == 6 )
6 [, k% F; F0 _ {
$ S( {& x5 P0 j$ \ if( m_pItemElem[2] != NULL )
' T: M# o) K7 O {
3 i/ `8 T* w, v1 N int nSize = 0; 3 c+ r, u$ e% T9 e& ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 Y6 J; ] e9 V2 H nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
6 z: {. `( G/ N- m if( nSize > 3 ) 1 c9 o$ x I- h+ m0 a$ x- @
{
, c% J% L, q; t; M( q' G* N g_WndMng.OpenMessageBox( "oversize" );
! Z4 i/ t( M7 w2 m" K% i return TRUE;
% W/ H5 A0 P' U6 F) w1 D0 ?( ] }else
" B4 ?2 G3 {. E {
* k- V3 S- `* E, n4 {! U" J bUpdate = TRUE; . D! J& [3 C& {! J3 f6 {5 Y9 A$ N
}1 B; \ H& D! x5 K [% X7 z( l
}
: \4 d$ Y) W& n; e. P9 K if(m_pItemElem != NULL)
: {7 Y4 Z- {% m% w1 x1 g; @ m_pItemElem->SetExtra(0);
4 v0 q6 s- D9 ]7 X" w. {" I2 \9 y, x M3 o; J" h9 @6 `9 [% B
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 X& j. @, W" \5 V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 V% ^8 c9 ~( O* G# C$ j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; t8 G3 P7 `) K0 w$ a- @/ r1 U( } b. }/ M# R
if( bUpdate == TRUE ) 9 Z6 v' o0 g' z+ {8 A
{* t P$ g: v% r1 ]$ G
m_pItemElem[10] = m_pItemElem[2]; " X \- Z$ H4 P8 y9 F
m_pTexture[10] = m_pTexture[2]; k7 @( N: N% E+ V" B& Q8 o0 G0 `
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
( A! E% s5 s. _: T& W! [3 W! c5 B6 o }
- p* R. p2 Y) ^; h* B" ], b }
8 y) J0 E/ _2 T. ?" L6 t6 X& @ }else( @6 v1 b, x% c% n' J- M
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) * I8 e. j) ~7 N- V( n) y1 T3 h& C) Z# j4 b
{- c8 a/ h% [0 a. P
if( i == 3 )
: c) j. z( F$ K( D* K" d% A0 O# z {% m$ i( i5 ^4 A5 s1 \' f
if( m_pItemElem[7] != NULL )
! N7 |' E# a" U" G" F {% F6 m0 q9 X% ^, D" E* F9 K. @) T! s
int nSize = 0; 2 u( b0 o+ c( v$ E3 Z! o! |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) o8 @- f( ]; p, ]( _1 {5 {9 B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
. h& v5 O/ D" O- b' Y. z" \) _ if( nSize > 3 )
6 ~6 I; h+ U' ] {& v% h0 _* h! N+ N! w
g_WndMng.OpenMessageBox( "oversize" ); - ]" v: E3 r9 |% I; O; A+ w
return TRUE; ; e9 B3 B' }/ n+ C- v
}else
, j6 l2 r, d! u9 H% U" Z/ N, S {/ Z# T' l( L! c t; O
bUpdate = TRUE;
) R5 ^- ?, q( d% h: {2 |3 |1 _' J: R }
% J( U! ]2 ~) `$ E& b9 { }
* t% B- a" ^) O- s if(m_pItemElem != NULL) ; r" X8 t1 ~) ^: ~
m_pItemElem->SetExtra(0);
, B; P8 h. _( t4 U I5 R- D& Z' l3 F! {6 J1 b7 K4 Q8 ^( c; y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ L- Y; Q+ h0 a2 \2 F r1 K m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 p! t; E! I5 u/ w8 r
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 ]& @" n& R5 b
( u" t2 a2 y' H2 b4 K T+ d- k/ F if( bUpdate == TRUE ) 8 I9 `( I S+ e% d
{9 C! |2 K3 ]' n2 T3 f! m
m_pItemElem[11] = m_pItemElem[3];
3 L; S2 P. f9 L6 d& ?) r8 Q m_pTexture[11] = m_pTexture[3]; 3 S, S+ ~/ z0 t* d
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
$ o# c% k5 s9 b: A! o+ D* { } 4 d% I1 k# \( ^2 s$ z
}
. J% L4 w2 Z, m# N f if( i == 7 )
# ], ~' U7 x1 V {. x: d# D6 Q0 T, q n1 @+ o
if( m_pItemElem[3] != NULL ) / v& _( p4 |! _! E
{
% o, M) }$ R2 t% [$ k( r& J8 K( H( g* f int nSize = 0;
0 F# \2 t9 G( w" W. M nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
u8 f7 N, d5 v6 f" ?4 t4 r$ K nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 5 h) v$ q3 M" C
if( nSize > 3 )
$ o0 S( Q/ p/ Q {
' x2 C, U1 S N. Z8 L$ W g_WndMng.OpenMessageBox( "oversize" );
9 o5 c/ h; F6 G return TRUE; : M" i1 z! M! i D
}else5 l r" q$ P; i7 H3 ~& I, \
{ p! _; t! S# x# K6 p% Y. F0 j
bUpdate = TRUE;
, b3 D/ _2 w% i$ z; _ }$ V) [" b" C4 Q' D& X
}
H7 p" q# n% s n' }* t if(m_pItemElem != NULL)
+ j- R$ g7 R7 g0 e# G" A m_pItemElem->SetExtra(0); 1 i3 u% h/ u# F& ` ^
3 S' R- K/ y9 x" s' U* K: U m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & I8 l) z, p) D0 s) e
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ h; v2 k# g# _+ z. | m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 k/ I! ?4 E* o# c" P" I0 p3 Z
$ c0 g- E3 e2 r3 g& F7 j2 i" G if( bUpdate == TRUE ) 4 C9 S1 g3 H' R* e, s
{& b1 N$ D7 Q$ e
m_pItemElem[11] = m_pItemElem[3];
% m9 E' y1 b6 f$ M+ x m_pTexture[11] = m_pTexture[3];
$ J: T8 b) i, W h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
# c: B# @+ j; O0 M/ e7 _* O } * T6 q' d# W" x
}. q1 Q' m8 P1 l
}else
$ g% M: Y8 ]6 D: T) J$ I' o {* [0 A3 ?+ t0 q4 _+ K7 f
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 0 `" v7 ]; j% N
// wrong tab
1 I g* f& }8 b/ n9 X: T } $ x6 g9 }6 L! K; Y/ D: x! J
}else( ?8 T* e) B, ^5 h0 L% @& H
{
" z E) K. T% ~9 y9 {1 X0 a) a g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
) ~5 q8 _2 {' f. d% R // not blessed * b+ Z2 q4 m3 M/ a" m
}
% [5 b/ ~6 E/ D# V4 P# G! V8 ` }
9 c) a. ~; k2 P; d& c5 n }
, v! ~( l2 x- @/ N4 \* a } + C# k/ n1 e7 H4 v1 s6 R" c
7 g+ Y, U: t8 I, C2 a8 h( r
int nCheck = 0; 2 z9 }, U- d% z4 Q( g# R# l* b" X
for( int i = 0; i < 8; i++ ) ! o6 Z- t d" ~5 \( a$ a# g
{
9 f! S+ o8 u- N# ?# c, i if( m_pItemElem != NULL ) 5 G+ V: Y, T* i
nCheck++; $ u2 j. X1 Z/ { k
}
" j/ _" E8 r. A% u if( 8 <= nCheck )
. d3 `6 B8 D6 o1 t { 8 F5 ?1 p9 A2 x/ h1 m/ U
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); # j8 z" |: ~ [0 Q5 d' P
pButton->EnableWindow(TRUE); 4 }) U6 d9 R' U; P" F1 J3 A$ V9 v
}
7 a! A5 K' u# D* ?9 G return TRUE; $ ?2 F# L0 e N8 t6 C- E
} 3 y+ J, q4 y0 r( `
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ' X9 z n* n3 F2 W Y) v7 p7 o
{
$ m v/ c! f d0 v* f. o* x switch( nID ) 6 r# o0 j' T) I, x
{
" E: R; W1 p6 w case WIDC_BUTTON1: 5 s2 C t4 e$ r
{
8 I; l h% D" g9 Q9 O' _, t g_DPlay.SendCombineFashion( 1 t/ t3 |/ `+ Y; }
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, / A3 {* e X7 G" }: _# l6 W
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
[8 b E: S: f4 J) V" O S$ e m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, - `5 d: u5 r7 K w4 {
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId & u9 o& t1 n% N: F8 u% K
);
! N2 R4 p* |7 h+ G% a4 n) j Destroy();
, I& @) P& s, u+ t, h# X, ` break; . b. x5 h* j! g0 k
} ) } Y2 Y3 Q9 n
case WIDC_BUTTON2:
- b: X) A* ]' \# y' ^9 k4 r4 w { % J8 `- }" R1 @! M
Destroy();
5 ~* J4 J- L& h3 q6 j- f4 [5 y# X1 K break;
0 u, i; f8 P. C } A8 u7 A$ ~* ?- P) j& r) j
}
4 |) K9 L4 S( @; O- C return CWndNeuz::OnChildNotify( message, nID, pLResult );
2 d4 T& O5 d1 M9 d& a3 ^}
8 W3 Y2 y" I4 U#endif // __FASHION_COMBINE
8 q0 @5 m* |& M4 s @3 O; T+ W* W, W I+ r8 Q! W; l( P
----------------------------------------------------------------------------------------------------------------------------( }+ H, H6 H) D4 d o; O
WndWorld.cpp+ c" W! ]2 G: w9 }' W5 T* j
在 case MMI_REMOVE_CAMPUS:
' f, A* t# N1 @3 U& J {
/ S( K8 M% o; n0 U8 Y if( g_WndMng.m_pWndCampusSeveranceConfirm )
" t6 Y) \( R0 L& } SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); / K5 x! a C3 Y/ B0 b# j" m! A3 U
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 6 B1 W' J, m1 ]
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
E3 {! l Z5 C$ u break;' ^1 u; f; w& B" E2 _ o$ [5 k
} , J" [4 ~7 v7 g: s0 S
#endif // __CAMPUS
4 u3 R$ Y- E5 {: ?4 h& s# b. Z
8 v$ i9 n1 a8 E) [- E7 B 下面插入 #ifdef __FASHION_COMBINE9 |, I4 W5 Q. c# ]! }2 ]- R
case MMI_COSTUMEMIX01: 3 V+ ]' | s4 U3 a4 m- A2 D' A
{
8 J. g3 Q7 z- y5 c* h# e1 p SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); " t' N0 T) t& u `. f0 h4 v8 A
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
7 I% s$ E0 [- l% s* Q. b- r g_WndMng.m_pWndFashionCombine->Initialize(); * \ W }3 E, }* ~7 G
} 3 c4 }1 I- `' M- ^) I& x
break; 6 ~2 H/ m7 e6 X; s5 J- J
#endif // __FASHION_COMBINE X- j; n; E& I/ Y$ N- Y; k8 @
1 T% x" `1 v6 K# Y/ j6 ?+ ^$ E
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WndManager.h
; Z7 p; e! v+ |* B$ |* F# _( u3 x" t( N8 b8 {' p& F7 q$ K
于:* g' ~+ j$ p: {' ~! e
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
9 E: T+ d7 k( E" j9 x CWndGuildHouseBid* m_pWndGHBid;
2 P/ f" }- Y2 I& Y% w' w+ ], g1 V#endif //__GUILD_HOUSE_MIDDLE
1 l, T+ t# ]! _7 e8 E8 }* C. [
7 y( S/ O8 ^( t- ~, [ 认为:' |9 G8 L% ^5 u9 |8 B9 [1 K5 q
PHP代码: #ifdef __FASHION_COMBINE
) o, P: K6 I$ o CWndFashionCombine* m_pWndFashionCombine;
& O' H! W& w, K1 v" d2 \#endif // __FASHION_COMBINE % P8 _+ g9 O8 x3 M1 H. }+ C% g2 K
& T( [1 O; W. K- D$ z8 d ----------------------------------------------------------------------------------------------------------------------------
3 p; s4 e/ A4 ]/ s" S oWndManager.cpp/ z. M \3 h2 r9 y- Q
2 u6 l) e0 J8 V8 Y# A1 X
在 #ifdef __GUILD_HOUSE_MIDDLE1 _1 U d8 a4 e! q; V' l
else if( m_pWndGHBid == pWndChild )
5 \1 x4 L$ M' C {
/ ?/ B7 ^+ E3 _9 q" O' l6 H SAFE_DELETE( m_pWndGHBid ); & M! ~1 I; m0 `7 W# i! F' P
pWndChild = NULL;
6 Y. [& r {8 t* D+ d! M5 `, s }
' ?% j7 ^, P) |; w e' Y3 I#endif //__GUILD_HOUSE_MIDDLE
+ w% U: Y* u0 p' u: z# s: c6 ~. X/ `! @# F% I) t8 t' q. c+ c9 ^6 ~
后面插入 #ifdef __FASHION_COMBINE
- U3 w7 ]: k- ~5 d* _ else if(m_pWndFashionCombine == pWndChild) # _ o) O: Q# P7 q% G$ k7 _, r
{
4 F' A8 g' x m3 s0 i SAFE_DELETE( m_pWndFashionCombine );
% _7 u" n, O5 g* x pWndChild = NULL;
5 K& [! o, V% V/ r }
+ E ?7 Q3 f5 V2 r" W8 ?" h5 l0 E# s#endif // __FASHION_COMBINE
" j8 h& P# w c: R. q! r( z
9 v1 V( I! c0 k* q, U ----------------------------------------------------------------------------------------------------------------------------
$ t. w2 d, c- E7 e0 f4 ^+ eDPClient.h
( \' N3 M6 I. A. o. K4 @* X
' J: ?! m, Z3 y* T, |在 #ifdef __GUILD_HOUSE_MIDDLE3 u3 R* Q8 p. C+ }( A* G7 n
private:
" L4 @: A% P, W3 I; z! c void OnGuildHouseTenderMainWnd( CAr & ar ); # j8 r; B. Y/ n" {
void OnGuildHouseTenderInfoWnd( CAr & ar ); $ y' n- z. z' g8 W6 R; {9 r' W
void OnGuildHouseTenderResult( CAr & ar );
8 f- Z6 A! t' u. l# Lpublic:
; b4 d; o. e- E# T+ @ void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
/ f* u# T% K0 h4 E6 D# z void SendGuildHouseTenderInfoWnd( OBJID objGHId );
% v; M$ a+ }/ l0 f4 H- j1 y void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
8 w0 ]) I5 f7 f1 ?) R" e#endif // __GUILD_HOUSE_MIDDLE
" d0 e) F+ R2 w. p
) W' B* Q0 U: m3 ^ 下面插入 #ifdef __FASHION_COMBINE
$ j7 r! \* D: q- `$ I9 c void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
' a: i9 C4 Y8 i2 W% ^0 q#endif // __FASHION_COMBINE
; m" {8 L2 I8 `2 K5 d% H* O+ O4 m$ R9 O& G4 U
----------------------------------------------------------------------------------------------------------------------------1 m0 |' |/ ]" U
DPClient.cpp- C" Y3 J0 r" W2 K3 t0 D
& @" V' m; t( V; d, A4 q, o" b
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
+ D3 `1 H: ~: e, S{
; c1 k' l8 o2 b1 y" v% r [7 N0 B8 \. J BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
0 n' [8 S) o& r# J& ], i( d6 J% w ar << objGHId << nTenderPerin << nTenderPenya; , a7 ~: f' ?! [: R `" \
SEND( ar, this, DPID_SERVERPLAYER );
+ U5 A) ?; i, e2 E8 g3 J}
- ~7 H5 ?( y, A0 ~ Z) b#endif // __GUILD_HOUSE_MIDDLE
, Y5 a2 g3 u5 E/ i7 P2 _. j- Q& u; Y
下面插入 #ifdef __FASHION_COMBINE
3 a D% G& h" s4 s: Q1 V# a- cvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 7 o7 T4 M- c8 V
{ ; i" g1 Z5 i+ e# `1 N. W
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
* c% u8 u# j! i, U ? ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
; \: _0 g0 ?; ?1 I" M6 D SEND( ar, this, DPID_SERVERPLAYER ); 0 f# }8 w- k* V1 @5 b
}
* K- H6 N1 c' Q4 B% `#endif // __FASHION_COMBINE ' ?' @3 }& H+ M
" F/ l- y; q# t
----------------------------------------------------------------------------------------------------------------------------8 E- q8 I0 a5 R- G
# t( z. r$ h3 A1 U
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE : S) F1 K6 i) G; }0 o
) t* ?/ q% z% U$ R0 c- f- Y J
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+ o3 n) u: a3 ?5 } i
9 E! w0 @$ C s# x如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。! ~6 n" C2 b0 n
! e: S, I1 } H. x
. W4 k. Y7 u% N/ i, `~怪物 4 |8 z1 I/ q% a5 @! i5 o1 t
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