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" M2 E2 B& n7 A- M5 g% |- P+ ^7 j: W+ X6 X0 f$ c- d
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。2 e6 P9 ^: N( Z5 I. n
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有大量的代码,我已经测试过它,它可以编译自己1A。0 x7 V( d5 B7 S
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5 s3 Y7 x: I0 [& P5 W( \4 _
现在会如此容易所有的C&P'en8 a& a1 [8 G% }/ g1 a
7 }! C& k8 O- k7 D3 M4 K( }; z
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。
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2 J, A: O! v5 U1 f7 J7 U2 D: B$ N$ l+ Q* ~3 T
, g1 I) d! W$ d首先是学分:2 U. J9 r4 b$ ?, j& Y' Y$ u0 C
# @5 N3 [3 @. j2 N7 n: i2 HEtioom(90%)
6 V6 E. h) @# s怪物(10%)
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* Q6 r5 h6 w6 I$ u& Q1 I
这里的问题,而是“不问任何小型或定义语法错误。”
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, Z* N& A: A% x唔够讲,这里是答应释放: randomoption.h' X7 ~) `. Q' i
# H& p8 D" G0 r# L" h
在 public: " i6 I+ `' Z4 W" f- d
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); % U. o9 ]4 {/ a! t
void SetSafeFlag( __int64* pn64RandomOption );
* T* B! t) z* i; m7 D void ResetSafeFlag( __int64* pn64RandomOption ); * [) w7 S* l1 l+ @
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
# r1 R# q+ s# j3 x d9 M/ E3 b/ s- U# R6 m( b* h$ R% S6 c8 Y
这下面插入:
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/ t/ p$ c* R0 a2 c7 e1 m" Q. \ X* P #ifdef __FASHION_COMBINE$ V! c, }7 x I! p
public:
2 D1 k7 V1 d- i, k) {( y int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 4 S4 I: l5 o' K* ?0 q& O7 S
#endif // __FASHION_COMBINE 7 l: L E; e' U5 I$ f4 u" `+ H) {
" a8 W1 o7 j Y1 c
---------------------------------------------------------------------------------------------------------------------3 C$ a+ G+ S1 B% z3 `
randomoption.cpp
: S) e* X, m% x* s( E6 m
& |' }- [( n* M. A在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) / m9 X! `( { p5 @! f
( k. U8 q! E7 O$ P. [$ g% M
下面插入 #ifdef __FASHION_COMBINE
2 H Q9 C5 D4 D, O) Dint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
5 |: ?4 B" o/ ^9 z' b& W: f{ , M1 K% q& X" }( J
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
0 T" K% p& Y! d9 t* m9 g int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
! i/ p. P7 v& Z
/ @" P) X6 ^! \: \0 g! x if( nMainSize + nDestroySize > nMaxCombinedSize )
$ }7 G+ Y" d: t, u return 1; . u1 C! o- a* {* |
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for( int i = 0; i < nDestroySize; i++ ) / U+ ~9 \/ t) M$ _3 H2 h/ v/ _. h
{ $ [4 @+ y/ X/ ]& R5 W
int nDst, nAdj; ! G- u" k/ b& G% S* G8 J" X
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) * h9 H+ u9 t) s4 F9 e6 X
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
( L! d8 V3 |% c: M; ^. K. m }
) F& b" a( h( [: |% [. ^ return 0; ! {4 ^5 V) Z9 q6 Q$ S+ f% j
} 4 ~2 P1 l* M( c$ n4 K
#endif // __FASHION_COMBINE $ E' j$ A/ ~" o" b
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-----------------------------------------------------------------------------------------------------------------------+ Y' s" O. q% X/ f+ p
MsgHdr.h! C* ~2 |3 Y; f3 z, ]0 i
" y% J1 e2 q. G8 q- B9 ~
插入 #ifdef __FASHION_COMBINE
" ^* g/ t+ a0 A* P#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
! a$ _4 i) g( ~6 s5 A#endif // __FASHION_COMBINE ; _8 K5 w% ?% N1 V) ]4 [
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-------------------------------------------------------------------------------------------------------------------------
' S% t. b8 h. @7 U: }+ R6 @/ R5 ^) VDPSrvr.h3 q& W: u! h8 r0 u
3 w) q3 `: q$ d0 N在 #ifdef __GUILD_HOUSE_MIDDLE7 n! a9 W1 m/ h8 f* f
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; P' W+ O0 q! R9 v F- |' C9 s void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 X2 N. ~: C4 X! N9 Z: Z, { void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # g5 D | K; C& `
#endif // __GUILD_HOUSE_MIDDLE
8 _' e' r4 I, |( Q) t ?' B( J! @1 g& o9 q5 R& s
下面插入 #ifdef __FASHION_COMBINE
4 c$ g. U! w( A3 R, [ void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; Q {6 @! _2 H" i0 \( G- B#endif // __FASHION_COMBINE / m! t! Z. j3 o9 G; ?) F: U3 T
$ w7 L3 U# \8 Y8 X M -------------------------------------------------------------------------------------------------------------------------
7 e3 ^8 r5 X$ l! w; G6 [DPSrvr.cpp, n+ x# `: W2 N B; u, k
在 #ifdef __GUILD_HOUSE_MIDDLE
C* ?1 K, h2 A t3 z9 L3 X, r ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
6 c: D. |: m5 E4 L; K2 |3 W ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 0 @. @) L8 J* F( P: c
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); / P, o6 p- t' g" z
#endif // __GUILD_HOUSE_MIDDLE 1 n+ U7 i; ~1 I
3 `" I: l9 r C2 Q ~
下面插入 #ifdef __FASHION_COMBINE
( ^$ m" Q9 _. n/ P" A ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 2 d) M" H3 J0 Q7 D {$ s
#endif // __FASHION_COMBINE
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6 k e# F& O( o d! ?1 E 6 n% c' u4 Q3 L' G, Y
在最后插入 #ifdef __FASHION_COMBINE* b4 y+ X& d& r, E
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ( X8 Q0 w0 C1 [% J
{
+ }" y! }9 k7 |+ n$ f CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
# \* u8 ~2 p! V if( IsValidObj( pUser ) )0 }+ P) o3 n) {3 I
{ 0 A7 v6 r* V" Z, E' O
DWORD dwItem = NULL_ID;
0 d: B$ ?# A( f9 r9 z" } CItemElem* pItemElem[8];
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, k/ V( \# w) Q5 P$ e2 f for( int i = 0; i < 8; i++ ) , U7 |2 R# G) y6 o1 ? r
{
; @+ [! C* w7 _, e, [ ar >> dwItem; : }; {& L! ^2 Y P
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
1 e3 P1 i. b' z$ b if( !IsUsableItem( pItemElem)) 1 X& V2 R1 i. ^( l: p8 V. j5 g( K
return;
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if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
" R, ?/ P4 x6 I: B. | nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 0 L( S& I2 G7 s! ?: i# S% x
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
- x' N! ~9 v0 q" N" u nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
/ M" R, @7 v B0 q( K nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); @# d4 J, R" n8 T5 [
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
G* D. L/ D& ]8 q$ [ {
/ Z+ u! Z% U" e, ?5 K+ K; B pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ! M/ T6 w& m5 L# e) a1 F7 z
}
# Y1 c d; _& _2 z for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); # T) O }& K: w, i6 V: y) G7 {( {' N
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
& S# p. T! F9 K' N0 b) @ if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) : i& p- p3 ]5 a. |5 n3 q6 X, o
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
* T- _6 [" e: H+ S6 i2 F" |$ r, \/ F {
4 ~0 `' c4 ^( G; ~5 ^) ?8 b pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
, n$ Q$ C% W$ h pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
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; J/ ~) B0 f9 k5 t0 v1 q pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); , D9 r# c' c( E/ k7 U r3 t
for( int i = 0; i < 8; i++ ) P2 q" @8 H# x$ q# P1 c
{
6 u1 {# ?+ L/ ]3 b( I# d pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); . h6 w/ W U4 J1 ~, i: g
}
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} 9 F6 E- o& _7 ?' I H9 F6 y
}
& n* d& {+ ?; D- d2 K% y0 I#endif // __FASHION_COMBINE
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8 S! \) ]% R9 O% V- c ----------------------------------------------------------------------------------------------------------------------------
# I7 F, }7 m' H/ `! w1 zWndField.h
4 ~* m* {; y/ V4 s% G/ ?7 m. W& v" a" o在 class CWndCampusSeveranceConfirm : public CWndNeuz
/ P$ O/ v0 B. P! S$ Y" L; P" n
! w2 u" e% i Q0 t 下面插入 #ifdef __FASHION_COMBINE
4 g* _8 e2 C9 R2 L0 uclass CWndFashionCombine : public CWndNeuz % s* u$ u% d( x( C
{
, h" L0 U5 ~. ]* a4 ypublic: 2 w; N6 o# |' g3 F7 A9 c8 @
CItemElem* m_pItemElem[12];
( z0 f4 l! G7 X% y$ V CTexture* m_pTexture[12]; 9 x x+ ~7 G7 j3 F3 n( y4 I0 F
) \9 J, X9 \& r- J
public: * {0 T1 ?# H1 m3 ^% `! G3 d* n9 ]3 s
CWndFashionCombine(); ) r. l- T3 G; O% |) t# g8 @
virtual ~CWndFashionCombine(); ! b0 L& V) a* p8 g$ h
% o7 I1 ~1 g$ j# U virtual void OnDraw( C2DRender* p2DRender );
% @" w3 f+ f3 N- _+ ?5 _ virtual void OnInitialUpdate();
7 k1 a4 v6 g+ S' u$ w7 i, Y virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); % E& A* {9 V" n
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
8 X+ y. V8 _" c" X: B% c virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 7 k$ _( j1 ? J# L. }; b/ S% G
virtual void OnSize( UINT nType, int cx, int cy ); 9 t9 w3 q: S! k [% _2 A
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ! n4 w0 T) Y; ?: M1 D Q
};
/ b0 I% ^) f# \' L#endif // __FASHION_COMBINE
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" O* Z1 f3 E2 S; ?# f ----------------------------------------------------------------------------------------------------------------------------9 l0 ]# N5 q5 T) J0 r5 r
WndField.cpp4 @' i6 b: l( p# t# T
在 #include "wndwebbox.h"
3 w. `; p9 B1 `* w+ c6 S& q8 k' y w5 i5 x' ?" a
下面插入 #ifdef __FASHION_COMBINE! n- d: E$ r" h& I# X e% L
#include "randomoption.h"
' q# R% U0 K3 X1 C$ x L& t#endif // __FASHION_COMBINE X5 Y6 E+ S7 f! k% g8 Y+ h
' |% y% H' F. c: i) V* C" z, d+ V 就在最后:
( @2 P U" s4 A( e" x2 \PHP代码: #ifdef __FASHION_COMBINE0 I, P u0 _/ l
CWndFashionCombine::CWndFashionCombine()
: a. C5 \6 G$ \" V/ _9 R' Z; \{
; Q) w, y0 \' a/ y* h# L, V' o4 D for( int i = 0; i < 12; i++ ) % S; A; V; v& e8 M2 Y
{
0 [8 L7 C, M; U$ a, O8 u$ a: o1 n6 W m_pItemElem = NULL; J; _8 Q/ x" L& n' H! c1 d
m_pTexture = NULL;
8 i- A- _3 _4 Q! m8 A //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));6 \" o4 F1 t1 W8 R
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));, T- Y1 x, \% S
}
" T/ U) p/ s+ J# k% E/ q. I$ o8 z} / U5 ^+ j6 k) Y1 y8 f' K
CWndFashionCombine::~CWndFashionCombine() $ Q7 |5 m% ^+ m( a& w- B& Z
{ " k: u& `) r! {$ K
for( int i = 0; i < 8; i++ ) 9 e4 ?7 U. D b" X9 G- V5 M9 z, G1 N
{ $ F; f7 J6 Q# E. ~0 }! b4 e6 D
if( m_pItemElem != NULL )
! U) H5 x) D% v4 Q { ) J: ]6 I6 I5 B: Q; N
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
6 g/ l* B- h0 I8 B5 I( K m_pItemElem->SetExtra(0);
+ l. p/ Z; k' Y/ y1 u. z0 q }
+ Y4 W& r) v" L( f {, e } ) ^ G4 Y0 _; Z" |: }" E
}
, T7 r$ H9 f( H* D% Ivoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 1 [5 `. H0 a' F6 Z
{
- E/ m9 e7 q+ O; U7 W+ T1 i LPWNDCTRL wndCtrl[12];
; u2 m: c0 d e9 K
" n E" @& J9 G7 T0 v0 V& V wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
3 v F( h8 n5 K$ m; U- P g wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 3 y9 \8 P1 c9 a# i
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
1 X& }1 C& B, [$ ?2 ]1 o3 [ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); $ @3 {# K2 i4 ]4 a- K _
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); * V, Q9 S$ r! w; |" m- w |
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
2 C1 N4 Z9 n3 v6 N7 v wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
4 k1 w" ^, v8 G6 G3 O* q% o wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 0 u+ [. L' a. D& F, P- B/ o5 B/ `
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); # P# t, t) x. }) L
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); . \+ b$ x- j/ S$ f# d4 A8 s
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
* h. {6 |1 v8 N& L$ v wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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' t# [. E$ B* R" E. w for( int i = 0; i < 12; i++ ) 5 R# T# I8 k+ h& ^6 i
{ & t/ G: G2 ^* r' C0 ]& f
if( m_pItemElem != NULL && m_pTexture != NULL ) " z( L- r3 ~ y/ c- w: d; c7 R0 @6 o
{ : i. j U8 X9 J' ~; b2 A) B" X
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
( P1 g2 {8 f k1 ~4 o. p } O! r6 x" I5 p: e5 a2 p/ W
}
3 [1 a7 [& Q; a) O7 V8 o}
/ f6 T: p2 ~8 w# `void CWndFashionCombine::OnInitialUpdate()
( B; v2 {& |5 a{ $ F4 m7 o. a0 m Z e
CWndNeuz::OnInitialUpdate();
4 ?! [4 f- w. V: O1 x G
' N# n) G4 P: F' P" J% c" s4 F CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 5 w4 w4 a; V/ m2 U& u
pButton->EnableWindow(FALSE);
5 w; b$ A& t4 K7 k4 P7 i
: l N) D4 L0 S. A MoveParentCenter();
: b' ~! f$ Y3 R$ J9 q) ^5 K% q} 2 U) |; C9 K5 a% d3 r: w
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ; ^2 e0 a% x5 H L, T" B
{ # K0 [8 i& b |+ d+ _
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 1 k2 y5 s+ s) x/ V
} ; X% q( O# L3 n* o" H, L. @4 }- z
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
. D9 X7 M3 R/ ~& |) O# I{
. }9 z% @8 p* N& Z) A6 E8 g return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
9 B% N& u+ E( w- k" |% o6 @! x( r} " d$ j9 x$ g M# `" L
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) , P& p- y" Y! m; v
{
2 U# f e- Q9 [ n CWndNeuz::OnSize( nType, cx, cy ); # `, L% j; B" v% A* B. V$ C2 G0 H, q7 h
} 1 l' F5 u/ [6 y6 A; c1 s
- q: n% N0 A& q* `' J; Z. {# A- O9 W; l- B' s9 I. P* M* X
; {4 Y8 ~, G# W1 _0 ]1 h+ o
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
C; M% |5 M6 I) \" j{ 6 q1 x \. y- g @2 e
CRect rect[8];
* L. f, q9 m) s! h1 ^* x: F: Y/ Q LPWNDCTRL wndCtrl[8];
9 y8 m3 K2 R8 h: [8 S! H. k6 \6 Z S- A
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
; l& ]! e* [6 Y& L5 i( b& q wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ) M! _) G. S: B2 T6 H+ V
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); & x. x1 |* x y N; r; n' d% d
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); . t6 M; C# w) t9 n, A4 E4 v0 _
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
, q. ?4 a5 X# B3 I: m* `, U wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
" L- j# E6 ]# U* i' b" D wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); + A3 Z7 d9 P4 \
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); + i% @; h4 `. p" H0 }
, W/ _( B- r F* u- R6 D1 { BOOL bUpdate = FALSE; G' a3 g8 m9 f; D, C9 @7 O
& b5 _( T$ R6 J% l/ ^" \" ]
for( int i = 0; i < 8; i++ )
6 [9 f& ^& p9 A* i% t {
) c( b/ E9 j! C6 f$ @$ Y rect = wndCtrl->rect;
7 N+ t! P, ?) v5 x( \# G6 F. V, C , }3 G, e: ~7 m9 j
if( rect.PtInRect( point )) M d. F" ^% J% w9 i/ `
{
8 u* S6 q v' u o( d/ H& g; u CItemElem* pTempElem;
& [% ^0 S Y8 s. s) {8 Y% U' Y" { pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
, F+ c2 G' T" z if( pTempElem != NULL ) # _# l9 X' H7 ~9 ]
{ 1 l+ u8 C( E8 R: C) _
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
+ ^5 N/ }2 | c3 l {
0 W* \, ^, U- h% r' U% N* H ItemProp* pItemProp = pTempElem->GetProp();
. _9 y) E; w3 |7 O+ F" p. H" Y# Q! `. j. J
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
, F6 C- B/ x: R* [ {
0 O2 d Z2 H* N' v; H if( i == 0 )
# L: G9 T. x* o {
6 R6 p, Y! ?- T if( m_pItemElem[4] != NULL ) * D# _# j" z1 a; `1 C" w
{& }6 O" C+ K' [7 N! H' V
int nSize = 0;
# H" Z) @! ?5 a4 N. x nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % _5 q1 y D# z2 Z. u1 J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
3 Q7 H* O& S. k6 N) ~/ F) u2 z if( nSize > 3 ) ( b) @7 p6 c+ b2 Z* W
{0 S& d5 ~, Z. r' ~- U" @; X
g_WndMng.OpenMessageBox( "oversize" ); 7 f+ p7 h4 H3 s7 B5 W7 z
return TRUE;
8 d* D. C1 O+ A; ? }else8 @( q$ A) p( V. Z. {; e4 e9 W
{
1 x: V0 y2 p* I2 W0 c" J8 o bUpdate = TRUE;
& u3 H' o3 K# S. g }- B; j3 y6 P7 i
}
8 t" j- w* ~3 R, v; {8 D+ A I1 ^ if(m_pItemElem != NULL) ; L8 Q3 `! ~1 }- V) u5 {
m_pItemElem->SetExtra(0); ' y) A* n- T% o' S
, t; C, h" j7 a m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! [% T2 Z( |& M k! @
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & X& o6 B' z0 g; J6 ? P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( r, q# S0 _2 M; Q# y0 O+ y H, Y" i( n
if( bUpdate == TRUE )
9 }/ O( w! {1 R" l& X7 y {: u$ I: ]: {/ x+ w# E9 o
m_pItemElem[8] = m_pItemElem[0];
) x ?5 ~$ H! m' W4 A m_pTexture[8] = m_pTexture[0]; # S+ f z! z1 F* R5 |
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );' b5 K/ {1 I4 @8 f0 t4 n# @
}
I9 Z5 i8 a1 c* S, }8 l }
: {* @( G2 Q& F: e l9 U8 L) O& P1 U if( i == 4 )
1 H O: Y) e* u2 y3 v9 O {
# H% {* U: _" Q' v$ H3 w. A if( m_pItemElem[0] != NULL )
?( a/ A. \% w% Q4 X0 }+ C3 Z {
7 e9 q9 [4 W+ D5 ? z int nSize = 0; 1 P/ T( E# P8 X+ D8 z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' I# R/ [* d0 R& Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
3 \' {( ^! i2 V. t: d1 r4 } if( nSize > 3 ) 7 N, @& B7 w: B, o" t* g
{
( l( G7 {4 i8 z0 f- W g_WndMng.OpenMessageBox( "oversize" ); 6 u9 g0 \. p g; Q6 a: c: O6 J$ D# n$ H6 E
return TRUE;
/ G" t7 [; e" Y }else% z- K, Y1 n* O z8 |& \
{! Q1 V& _/ l' E2 j# U0 q6 B
bUpdate = TRUE;
, F5 V* ~, x7 r; K6 | }" M9 w, ^, g9 S. [/ P% G! T
}
2 n% X% J. k: o' B if(m_pItemElem != NULL) & m$ {; m' S' I
m_pItemElem->SetExtra(0);
) o5 f/ C* b" k3 S6 j8 r# r8 M. M) n# R+ g6 }
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: H0 t1 n! l: t: t$ k m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) C; L+ C1 i s3 w4 J$ d m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 j2 H, J1 a! A# q' k v( \6 ~* A
+ v6 a0 ^) Q! e5 ]$ M) m! j% v: O if( bUpdate == TRUE )
& l! @7 _2 {! g* F( X; J/ t; z2 Q {2 R& v- ~% ?+ I5 W7 p% p1 a5 l
m_pItemElem[8] = m_pItemElem[0];
, G0 d# Y( |, P! H; P( w m_pTexture[8] = m_pTexture[0]; ) }5 u: q% `# i# L
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );, V; |& o, g Y/ U
}
n# b1 g0 u3 b; ? }/ w: L8 i7 g9 x5 S, g; R6 L
}else( H# T9 Y! [6 a+ r0 r$ |8 t
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) " j& y1 e" N) i% t- ]% }
{
`4 h w i, m if( i == 1 ) % l; s/ U: s' o+ l# x
{/ |( X W$ Y: g0 r
if( m_pItemElem[5] != NULL )
9 t! N, }4 \: o5 M {- r& p% I8 d7 ?7 `6 G, S
int nSize = 0; # Q& t- l7 E$ q' W( p& y# z g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ O( p1 j! O3 v6 l | h) M( g! m* e nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
4 g5 F* {" b! b- K. ]- Y2 c if( nSize > 3 ) , c& Z9 U* Y- d {- b* ?7 i1 f
{ S$ F' H) n d( N
g_WndMng.OpenMessageBox( "oversize" ); 9 P6 X& o/ U3 N2 l0 A
return TRUE; % a `* [) C/ @' z. {; t
}else) A' X8 B. K5 m2 ]7 M# f g
{" s6 N1 r$ H+ i. z g' ^# Z
bUpdate = TRUE; ( X) |& }( }* i n
}
# @8 X8 c1 K) Y5 t; U; U/ C, p }# [ f$ C+ Q2 ]4 {! L# ~, k/ V3 M$ J
if(m_pItemElem != NULL)
c% f7 ^5 n5 K$ B5 M& j$ p" K m_pItemElem->SetExtra(0); v2 D6 Q" S: e+ `6 V
# W; a9 X# J5 v! x6 U/ g- J
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 l9 Q! n; H. A; ~' n" u6 ~
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ M m; ^( h( j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! ~4 Q& T* O7 ?( \6 u- e4 h4 Q. C$ m5 }
if( bUpdate == TRUE ) 7 z, c2 P: Z1 {
{
& |, d% [" D$ \ m_pItemElem[9] = m_pItemElem[1];
( f( h. E% Q9 o% T' y5 `) D0 V m_pTexture[9] = m_pTexture[1];
& @5 g" a* b# N0 J2 X8 s# r2 Y: B( y6 |1 ]: F/ q/ F& u
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
- r( i8 o0 l* x, a } / y& i0 Y% {+ j5 H5 y U6 r
}9 T& t4 R& q' Q7 C
if( i == 5 ) ( W% E% u* E% V) ~
{% N q5 A3 m8 f/ }& C
if( m_pItemElem[1] != NULL )
7 j( Q/ |4 N: ], A) Q/ K, k1 ~ {
5 I# m5 g* _7 L$ G" }" V% g int nSize = 0;
5 s2 D" r. @: Q6 \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) L1 |+ O2 Q: m+ Z1 e; t nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); * K& j" N l9 ?9 W9 ?3 F: N# @
if( nSize > 3 ) . O2 Y* f+ c" P2 i1 f _7 R
{
* p$ u5 R5 d: {" h- M% D2 \# `4 n& Y g_WndMng.OpenMessageBox( "oversize" ); 1 E/ d/ a' I( I% ^: L0 B/ n& T
return TRUE; & t6 C# N: k1 t' V
}else
# P, o( h. b3 J) G3 ^ {/ [, U, j( H# ^$ v& F; d: a
bUpdate = TRUE; ( Q, j( I X# |7 U) F! E4 A
}
/ }. n7 i9 J1 Z! g2 s* {6 S }" t# }1 A9 u& M
if(m_pItemElem != NULL) ( W$ q* H: t' U2 T+ \6 e
m_pItemElem->SetExtra(0); 3 G+ I, o3 D7 s2 N, c4 x- |
& r3 k `, Y! F# m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; Y- ]# U9 @% ^* r( I2 L: n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 Q# `) O2 z% k" R" X& J) c& A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; u5 C" d( [# I4 ]9 W7 b
& ]9 d4 K" N) X3 q6 i& f$ x8 K if( bUpdate == TRUE ) " P* S. j, q" a6 l& a* j
{
9 X/ t: k5 j, l" h m_pItemElem[9] = m_pItemElem[1];
5 p5 J/ ^! s5 w" s m_pTexture[9] = m_pTexture[1]; * z4 b4 T* F1 ?
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );' ~6 {+ z( L9 Y8 j7 L
} . D4 S8 |3 W# ^ S' ^
}
& F1 d v% X* F; S" m' z* e2 X6 Q }else
$ h$ O0 A6 G- j/ n if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
' O M" x3 @% l9 m1 {( b) x/ T* \ {
/ L7 M& `2 E7 L2 k2 f& _ if( i == 2 )
7 r' N" G$ E0 s5 j6 M) { {. ]. A8 [+ T7 s
if( m_pItemElem[6] != NULL ) 6 V% p3 V7 G3 V, d. y) b% Y
{
$ p3 j+ r. D. A; |2 F0 W/ l int nSize = 0; f! P7 B- B) e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 G6 S! a) _0 z w T% g' i. { nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
" v+ I4 f) J) ^1 V/ H( W1 F if( nSize > 3 ) ) m8 ]6 n6 C5 q
{
8 J0 C0 d7 d+ f! \% R9 P g_WndMng.OpenMessageBox( "oversize" ); . D; m r; G( V7 u* D4 ^1 t. ^
return TRUE;
5 A* @4 E+ F- d }else) A9 b: K( l' v* J# _% I
{
6 d8 A1 d: L6 Y* Z bUpdate = TRUE;
5 M5 l( P# J$ n% V% p }1 g; e/ P4 S4 ~4 u j# Z
}
w! h" O& g5 \! b* [ if(m_pItemElem != NULL)
1 e/ U- b1 j2 U% k! h/ V R m_pItemElem->SetExtra(0);
% R7 m7 ?$ Z& t$ @# t$ d. ^6 f$ O1 B1 j6 V; @( }9 ^ _
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; _1 |' D. k7 o2 p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 M2 H6 f# f' R v; b( s( l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , n' b+ s/ x1 c$ o. B6 I
/ C+ a: F) a/ @" b if( bUpdate == TRUE )
. P" w) ~# c5 `+ Z0 O* U {. S. r0 F/ Y' w6 R! |. Z
m_pItemElem[10] = m_pItemElem[2]; % G9 P, x: ?6 j$ h. n0 d
m_pTexture[10] = m_pTexture[2]; , E. c' t% n+ z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
# s& o* n( i* u) ^ }
3 }2 }/ {% T) D, g }
3 {1 P* h5 L4 s! e if( i == 6 )
/ [) i8 Z6 S2 ?; G& p3 ?% p {
7 P" o0 Q6 J. A" S) q' ?2 K; P if( m_pItemElem[2] != NULL ) # T- Y4 a( F! z1 V T+ y
{
' L+ G9 Z& V7 n2 k$ ? int nSize = 0;
1 }, p, j# I7 F; T nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ b1 V9 D m. c) T, B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
* G) {; x& o5 X0 B* ?1 c7 z# r% |3 ^ if( nSize > 3 ) / D1 m+ w j3 A# k3 b8 _; |( {
{8 @# J! ]7 ^4 z
g_WndMng.OpenMessageBox( "oversize" );
( {1 `9 M! d- v return TRUE; * s7 {2 x' ^5 m
}else
0 D* j2 E3 n, U# W) B {
3 Z( f7 b+ g9 _- r6 H. J% T bUpdate = TRUE; * L, p. y& P3 b. U! A; c3 c
}, Z; f% {9 x3 ^) ^4 L
}
/ A& o7 W o/ h+ i6 R8 J if(m_pItemElem != NULL)
6 T+ `+ V7 V+ M7 T9 W m_pItemElem->SetExtra(0);
6 M$ a! B7 g4 x, V7 A. K) [8 u
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ X o. _5 M, a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * c: j$ N, s. C$ s8 m# s% B. D
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * c# ]# G6 ~5 N2 h0 N
s4 ^" @ x$ l# S) Q" V" M; t if( bUpdate == TRUE )
! O9 H4 x( ^8 U+ x' [ {0 H& [* K/ I6 b1 w- }( V, y6 b2 a! Z
m_pItemElem[10] = m_pItemElem[2]; 4 O: [. d5 B6 ~. k; i# E4 A* w3 l, w
m_pTexture[10] = m_pTexture[2];
. a$ Y* F% J+ W: n( P A5 B // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );* D$ J' K6 ?. N
} 4 d3 G0 `5 ^& J; {0 R
}- G0 b; K; W% @# I4 L! R
}else( a3 B; G1 s) u6 H
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) - y& h1 B( c% k3 B. O) r( K
{
3 t o5 H6 @' d: |% z4 m if( i == 3 )
, }1 v+ C5 J( ~ {# w( ~8 v' D3 E$ O. o$ X
if( m_pItemElem[7] != NULL ) 8 A; c8 ]/ z8 q- u
{. k7 i% ?, O9 g- I& l1 M' t5 K4 n
int nSize = 0; 6 \& v6 H7 ]! _2 }. y3 E, c/ \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) J: I/ ~+ T3 q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
; e5 W# w/ @) b: L6 S1 P if( nSize > 3 )
4 i5 o! [) C; |1 c3 v5 U1 H {
) T0 V2 \$ N( W8 C: r. r- h g_WndMng.OpenMessageBox( "oversize" );
& {* U/ s: _' w4 U1 f) {& ^ return TRUE;
( L7 ]6 b" T0 B9 v }else4 s2 h4 ^( C+ o/ M% N5 o+ z
{
: e: ] k9 `9 ~% T* t U+ K4 E! C bUpdate = TRUE;
0 t5 j+ i4 m \8 T- l/ m5 C. g L }, p. c2 @3 [4 F4 t% {0 ]* p5 j
}% F. w& f+ |, ?7 w% D
if(m_pItemElem != NULL)
! g/ ~0 y2 f' E: _/ j5 Y8 W1 l m_pItemElem->SetExtra(0); 6 p0 V5 S7 a, n1 [( b2 J' u
+ g" B$ b S; k/ t% G( ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! ]( l- I1 f5 k, o" A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' @1 H" y( e, I' {1 J( {+ j7 c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / y$ D5 Y8 l" m" K0 n: y
' f% ^' ~! i9 Y
if( bUpdate == TRUE ) ! Y: j+ v. z5 }8 P
{
6 l ~! L& u( B/ t4 v m_pItemElem[11] = m_pItemElem[3]; , y r, `& U& o( a
m_pTexture[11] = m_pTexture[3];
0 p. m' W) z# z+ [# m; T8 H8 U9 y( ` // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
! N/ Q) z J$ E7 c } % A7 q& j9 F# `" C
}
- _7 R' p& [6 l if( i == 7 )
6 a1 o; `1 p7 M2 ^8 u$ R" O9 W/ O {& `7 p) l0 [) d: K
if( m_pItemElem[3] != NULL ) . y, I0 t' L+ R
{8 R! I4 v5 h5 Z$ y+ O
int nSize = 0;
- E3 H3 b+ `) | nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 @; V3 |- \/ v; K5 v% F$ a9 F nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); + r0 p7 g6 j' I
if( nSize > 3 )
: |" E0 V/ h; u1 u {
; P+ g5 T) h. p6 _6 n$ J. F g_WndMng.OpenMessageBox( "oversize" );
5 D; u1 n1 p/ E* c return TRUE; 8 M. G' S' J+ j: j0 V8 \# _
}else
/ Y1 X( g- r4 `* M2 c) T {
7 U0 I! }& H3 U2 L/ n1 A% ? bUpdate = TRUE;
( ~# ]: p0 L, }/ I5 R' p }
* x4 Y+ _) Q$ O1 i }
3 E" R1 C! A/ p: H if(m_pItemElem != NULL)
0 z5 o5 A% b4 d- v" P4 L8 s% i s" c m_pItemElem->SetExtra(0);
& v4 y& B( @5 ^" K' W7 v0 g6 S- B* s' ]6 \) i2 R- e
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) [, U, q6 U( i5 B) ^( j, [) |8 ` m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 g+ z4 ^1 [3 Y' I m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 Y9 w6 e) |3 I; Z( }, k5 s1 h7 e6 r
2 U! L8 F# _1 G9 E% T9 U if( bUpdate == TRUE ) 2 o7 H+ R! t8 ]0 I9 _" Y7 W
{8 c2 J4 |/ T0 n, v% j, N
m_pItemElem[11] = m_pItemElem[3]; . F% q; L0 B ~5 @6 x' C% \! X
m_pTexture[11] = m_pTexture[3];
3 }! ?* I w) y. c( h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );# M Q3 @7 g4 p
} # m2 w# i' P K" A4 T
}9 J- k/ N# R, O2 O) l# _/ O
}else
5 Y' ^, y) W& g9 {0 l, w {
# e* a9 g4 q9 N g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
) J2 S0 U H7 O" r& F // wrong tab ; c- g0 O1 ]1 \- `# i& I2 z* H: `6 z: ~
} 3 R$ x8 Q# b+ Q! J" X$ h( y
}else
/ |- |9 x7 v/ ~ {
3 q! M6 u6 E# O7 F3 x g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); + C% P R2 _! r+ L
// not blessed
5 r- k# l, ^, {3 u+ | D, g! A3 T } , S4 V' K! d2 I6 a: O
}
: q" o$ N* O" h8 b% y8 d }
' z+ D Z, O5 o2 C3 G" f& r' q } : j5 Y1 t& v8 w g$ J* b6 C2 M
+ t* [" Y1 ^2 W4 j6 d
int nCheck = 0;
2 m8 ]2 \7 k6 u for( int i = 0; i < 8; i++ )
: l/ m3 [* X0 A9 x3 t9 T {
; D, C. L/ Y" `8 c- R if( m_pItemElem != NULL )
4 b1 U8 p! y4 L) z4 y. H nCheck++;
, }+ f* L' q$ h$ J3 R: G# a+ t$ ` }
D/ w: J7 }. n" q/ w if( 8 <= nCheck ) % p+ S. H, w: J9 [. l
{
) K2 T3 N6 ^' j# G; P CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 6 i% J% O8 x1 n% B# d
pButton->EnableWindow(TRUE); . Z: v5 {0 ^; ]) w$ {8 i0 [
}
- x; C0 }! _4 m- _0 K5 R return TRUE;
0 X9 o: t( Z+ ]0 p0 g9 Q: `9 s7 F}
1 a$ @6 u. @( ?# f# r$ g+ CBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
; D+ Z3 J d0 H{
+ J% t) I8 H. i$ h1 f switch( nID ) % i. e4 ?5 W5 f
{ $ t, c y% u+ R* x/ F
case WIDC_BUTTON1:
7 R/ W/ f0 ~. [+ Q2 ^# \5 b# s {
; N. N* Y9 `6 i/ X g_DPlay.SendCombineFashion(
. N/ T3 p, k8 I; B8 G m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, : E7 ?3 S5 j1 \6 {% F) U
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 9 V$ E' \# S, k5 e& r
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
# y2 m; X. G s8 p# Z8 N* O m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
8 Q" k) J$ A4 m8 ^9 u5 M9 g) S ); 0 U$ s' C8 f/ C4 m4 F4 c: R
Destroy(); / K6 x M9 b9 `$ E* ~$ G9 K: Q1 R
break;
9 y' b# S( v: b9 T/ f( i } , E) L8 z6 r/ b; e1 W2 v/ `! l7 Q
case WIDC_BUTTON2:
0 F$ v0 x/ Q; Y% M% ?* o5 { { . u& A) ]; t1 B* h
Destroy();
/ d1 w5 h$ s3 e: ^8 S break; ) A7 e O# n' y. l
}
+ n* |; U$ J4 S* J8 Q% G4 A } 1 G# [- S% P- Q' ^* H) x% N8 p
return CWndNeuz::OnChildNotify( message, nID, pLResult );
& u+ N; m. R. j9 z) C9 E: U}
: K0 l5 q" E0 C" x6 Y#endif // __FASHION_COMBINE ) ~' w3 e. o, V) I1 I
) G& `, P. w: T& x5 c ----------------------------------------------------------------------------------------------------------------------------
$ {2 G% M% Y4 X) W( z) t3 R5 x* C" ^WndWorld.cpp
4 i% k% j& r9 {, N+ B在 case MMI_REMOVE_CAMPUS: " m8 ]1 G! G# X6 }1 _/ y
{ 3 n8 t! U6 d! b
if( g_WndMng.m_pWndCampusSeveranceConfirm )
! ^5 e( A# f8 c8 m SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); . Q; p; [, h) b9 J
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
! n M# t$ [8 d+ L+ O g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 8 C% O! o) o! B: y
break;
; n! c2 r4 R3 I2 j, l2 a' m }
" v6 G' T& x) I8 F* G6 }#endif // __CAMPUS & Q T7 f2 H" y( U, W
% u6 _# {# Q/ X f/ f 下面插入 #ifdef __FASHION_COMBINE! m$ w, J3 q2 Q3 I7 t. h- ]) H
case MMI_COSTUMEMIX01:
! p, y. J: l9 q { ; [; c% z/ ~: I5 z i& }
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
3 t( z) y) ^6 o, @3 }8 S g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ) c& G; j5 Z) I3 N! d
g_WndMng.m_pWndFashionCombine->Initialize();
' s. H/ W0 H, P3 F }
( m# K- L- N4 G) K9 {2 c- U6 |( C break;
- g8 u; l1 p6 l6 F. ^% ]#endif // __FASHION_COMBINE
& B1 _( z% A7 O
4 b) b5 K. z5 [/ m- G0 K+ s% i7 w% \ ----------------------------------------------------------------------------------------------------------------------------
3 Y+ ^, y1 P9 K& kWndManager.h
; `1 J* V' [, `# R, w% Y+ v" [' h
. Q7 x. m' R$ a9 Z0 O. t) q% `于:
' w( F& N- J D7 |7 @- X0 {PHP代码: #ifdef __GUILD_HOUSE_MIDDLE! Y z3 \& |- @
CWndGuildHouseBid* m_pWndGHBid;
+ o/ h5 B+ A" n/ y8 Q2 {+ F#endif //__GUILD_HOUSE_MIDDLE
2 |$ G! g# }; R0 s1 N" O3 T( N
7 B" B2 H: }0 f, ^% [/ x9 r 认为:
$ F1 H K; d/ k, c! G" P1 `3 S, CPHP代码: #ifdef __FASHION_COMBINE
2 b0 y8 a, G9 c0 F7 L h CWndFashionCombine* m_pWndFashionCombine;
' N+ _# N$ V! s$ V8 ?# A9 b5 l#endif // __FASHION_COMBINE
* a4 a1 T' M' f, j
8 S6 k- b8 t- v k7 K ----------------------------------------------------------------------------------------------------------------------------+ ~( q: @$ S" h
WndManager.cpp
" V% G! A4 V5 O/ B" b
% j: c% w4 h; W+ u1 D- o/ ?+ W) O在 #ifdef __GUILD_HOUSE_MIDDLE1 X' h) ?3 {0 q3 X
else if( m_pWndGHBid == pWndChild ) , @& y0 C) N: Q- K# P, S5 {' _
{
* ~% u/ G8 Z2 Q! e7 _1 x/ l SAFE_DELETE( m_pWndGHBid ); , G0 O, c/ s8 u# l
pWndChild = NULL; , _. M7 g5 o4 P" R1 Q @
}
/ B2 f4 K/ M' A, R5 o& Y0 m8 v#endif //__GUILD_HOUSE_MIDDLE
6 k' ?/ C) @4 V0 L! c/ _, d+ D2 q; k% A' V5 y5 b- ^
后面插入 #ifdef __FASHION_COMBINE) ?$ G/ |( h( s, z- x3 _& Q
else if(m_pWndFashionCombine == pWndChild)
- P# o) N, J3 _( r4 w* X9 b { 4 M# [. ^# k6 \& r/ W! [
SAFE_DELETE( m_pWndFashionCombine );
. B2 P; S& k! C! m" c5 c3 g pWndChild = NULL; l# `; X2 a0 u: n
} * Y& {4 [. D: |
#endif // __FASHION_COMBINE
8 n& U% E Q6 i- H8 U/ v
7 \6 L0 R% b6 e7 { ----------------------------------------------------------------------------------------------------------------------------/ V u$ L8 h' L- `" S( P
DPClient.h( I+ k' s; J# K3 j" [
# \& X* B7 l1 T! z6 R6 E1 j. f在 #ifdef __GUILD_HOUSE_MIDDLE, D, q% H, P' j% p: ]* s; x7 J+ Q3 n0 ]
private: ( i" a# Z- B5 j$ s: [' g
void OnGuildHouseTenderMainWnd( CAr & ar ); ; \% q7 j$ `. T. m% w6 X7 }! l
void OnGuildHouseTenderInfoWnd( CAr & ar ); % t6 j5 f: i1 {) z' A( G6 r
void OnGuildHouseTenderResult( CAr & ar );
, P! M/ G8 `! D7 {$ p8 c0 N' ipublic: 6 ?9 a# n" ]+ Q( I) p
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
% e, L7 u$ Q$ E2 s void SendGuildHouseTenderInfoWnd( OBJID objGHId );
3 k" }/ M/ F* ~% s% m void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); + J B" x. f+ Z
#endif // __GUILD_HOUSE_MIDDLE
$ C# B6 T. S3 ]6 O* E+ P
' ~) h9 x. s2 B+ j+ n 下面插入 #ifdef __FASHION_COMBINE
2 u- z" a. |- G1 W% U: m, T void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
' s0 a, y! F2 {& X @#endif // __FASHION_COMBINE
; D$ i; J* R* f" u
0 c' x! d. H% e ----------------------------------------------------------------------------------------------------------------------------
+ y8 ?/ v; p5 ^; Z: Q) A2 g1 tDPClient.cpp
) u( Q& g# ]( S9 l2 t- @
8 h* C. q) }0 Z3 k% K, @2 W0 ]在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
/ M/ l+ }0 r3 l5 u" w3 B{
$ N* }" R: N! M# Y: \! ~ |5 G4 N0 ? BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
3 m1 c- V; H" {( O! o3 D$ s9 K I ar << objGHId << nTenderPerin << nTenderPenya; % |3 I3 g% Y9 N
SEND( ar, this, DPID_SERVERPLAYER ); k" T p; K8 ^% I
} 8 ]9 E7 w# q; t" y2 B
#endif // __GUILD_HOUSE_MIDDLE 8 K [3 P9 E3 x5 M( o
+ ]& ^% [$ K% |8 t
下面插入 #ifdef __FASHION_COMBINE6 g) r8 J! A, X2 D
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) . l1 P# E. W- C
{ 6 p" e# @/ B! s2 Q
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
+ q. v! v; q G. H ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; # }/ M. F1 I3 J4 i* ]) B9 b/ @( X
SEND( ar, this, DPID_SERVERPLAYER ); - I2 e- y. U2 f
}
4 m. H( O2 f7 P# x7 X#endif // __FASHION_COMBINE $ v% p, V3 Z+ l( ^; G
8 a) X* |( J, z3 M& }, `/ \ ----------------------------------------------------------------------------------------------------------------------------6 F" V. F0 ?: F) ~0 l5 p
$ B0 I7 g i) P0 U: A: }5 s
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 7 s/ M; w3 l: q3 l8 F4 s
0 l, {7 N# \( ?/ e+ [
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. L. I$ y ]! h, \如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。- D% `" d1 C- S X4 l9 Y5 y
0 Y+ m9 ]& h% s' c, t
7 y; @+ |8 A4 o+ A' r# z" v" j; X9 e
~怪物
% [! T4 Y7 b1 O# \% @( M |