|
莫因E * PVP
. P( P7 o% R* F+ j7 E2 z( }; y0 J) N) @* H) Y, H
- A9 x! ^7 }" e4 L9 X7 x
2 P# t# K/ P) l" c( @$ W
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。' O, q0 i/ b# o8 J' h6 a
6 }& [' o/ C4 o0 ~; {" f0 k有大量的代码,我已经测试过它,它可以编译自己1A。% s3 L" R* d$ q% W. ]# d
1 z7 y' p' P" o$ o, D1 i
' Q- P. W8 }# b9 F6 f5 H
现在会如此容易所有的C&P'en# U. @, O- y* l
# G; j; Q: z; {. W- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
+ `7 e `4 F9 t8 J
& b; L, V, o# r1 ?$ O$ B- t你说我成功,资源应该时装组合系统顺利运行。
- V' j/ V& ]9 r& _- `, U2 Y9 f" {/ G* ~5 ?2 x! y
+ e+ h' F+ h# s; `2 v
/ X# L4 Z2 q/ B2 k首先是学分:( d# R. D8 K% B- Q4 U
" |1 K& |. p7 YEtioom(90%)
# n8 ]9 j7 B# [3 k0 h怪物(10%)2 Y; ^; g9 J) e/ i
, {: _" A5 ~8 c M
G' \4 d0 v/ f2 V这里的问题,而是“不问任何小型或定义语法错误。”3 i. B0 v% k0 c: W% Z, @
4 `1 q: q, e$ D0 G" W$ u$ J
% b, ?' O1 \# \% W9 J$ q7 G: @3 b3 N' `; I% j3 r
0 t( \2 q2 y4 x; n唔够讲,这里是答应释放: randomoption.h- J7 o8 V. e1 [0 Y4 u# I+ x
& ]/ x- y7 U' a+ o在 public:
: K9 M: k# H6 M) d; r bool IsCheckedSafeFlag( __int64 n64RandomeOption ); * d) E# u- l& M$ {# U
void SetSafeFlag( __int64* pn64RandomOption );
$ r" x5 @' z1 w* E; C* R# g void ResetSafeFlag( __int64* pn64RandomOption );
% _. C7 M- B4 M // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
+ u9 }6 ^+ _9 Q6 @0 D4 k7 R L/ |* ]7 Z( q) S( y4 i2 S
这下面插入:6 M6 j* e5 U3 L' N1 {) B
2 E$ Z1 h# r: \0 x #ifdef __FASHION_COMBINE6 ^$ T' X- V W8 R, y- r
public:
$ X9 }& N- j t( R& R0 m int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 6 [7 S: I1 {. Z9 y
#endif // __FASHION_COMBINE ; o5 T- m1 O; L7 y; q
1 c- f6 M1 c7 x0 v
---------------------------------------------------------------------------------------------------------------------
% ?& Y+ e+ z- t( I% Zrandomoption.cpp
* S: [$ w- K+ o) E, L) n' ]8 S7 N
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
) V D ?7 P1 b1 b5 _0 o. `8 h1 X# u+ _
下面插入 #ifdef __FASHION_COMBINE0 M6 o6 m8 F3 q+ p9 p! o x$ S
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) # P- h* C9 \, @* W; ?
{ . P7 N/ b( R) g- J! P' I
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
; u$ u" O* q+ s' V# o* s; K, d int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); " o: t- ]5 y" e, J* C( q
# D: E9 @- m* h% c" A if( nMainSize + nDestroySize > nMaxCombinedSize ) - ^5 m1 C$ t" p1 r4 y$ A- d8 N
return 1; 6 ^6 l; A- r% t. I2 p: ?/ x8 O4 d
+ @4 ], t3 L3 W$ x
for( int i = 0; i < nDestroySize; i++ )
1 Y, p9 k6 m: {# o0 x/ K { $ R; a% W# `6 g' s1 L1 K8 M" u
int nDst, nAdj;
" f+ s( O# P1 B/ r8 p5 ? if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
* |5 O% Q2 r) ]' Z# ]6 ^+ ?5 I g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
3 K4 `$ l/ [6 y/ t; v6 H } + c* l5 L. C+ D6 S" r! l1 C. C$ m. I
return 0;
% n) w, C$ v8 i! \! \}
# J4 L! q' \% K3 M. q! e#endif // __FASHION_COMBINE
) c" M, o9 a6 ?) t4 g b+ l/ ^# X5 s. r! ^* d, p, U8 L K! q
-----------------------------------------------------------------------------------------------------------------------
4 M+ Z( G! w- v6 |. V6 WMsgHdr.h. R3 H$ ~( ]& W; K$ M I
% [9 q+ H4 B4 M2 g2 z插入 #ifdef __FASHION_COMBINE
4 f6 b0 c" k8 [ [+ l8 v0 p* S1 {#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299$ X2 x" K# a5 p
#endif // __FASHION_COMBINE 3 @0 P. M$ q$ N7 d. M
8 j) _( S) s" U: s4 H" s7 H
-------------------------------------------------------------------------------------------------------------------------
: P3 H I( j" zDPSrvr.h
* ]" P" E C9 p
, @$ y/ ?! N' ^在 #ifdef __GUILD_HOUSE_MIDDLE3 p0 ^% l- d7 b- M
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 5 n+ b, e2 ~ }; Q9 K
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- c0 ~( [9 y, @3 p- ~; R' J# p" a void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * S/ O( {, u7 z$ s. L
#endif // __GUILD_HOUSE_MIDDLE # f, X- c7 a* B g: R# S
- [* t3 G% e B% [1 p 下面插入 #ifdef __FASHION_COMBINE
5 f) T3 i) n F, W void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); / H/ L6 V9 L3 g6 Z! }+ `2 |$ I
#endif // __FASHION_COMBINE 0 @* y9 ~$ w- o: X
9 Y3 D6 C, H9 R& v1 u -------------------------------------------------------------------------------------------------------------------------
& p6 r0 X" b4 k5 L# A+ BDPSrvr.cpp, [0 D. Z$ {/ K8 ?
在 #ifdef __GUILD_HOUSE_MIDDLE# E+ b& _' l) Z5 @$ k4 I% E
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 4 K* Q7 l. D; Z! I3 r7 s! b
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
) f* M+ i) i5 {, y) R- f ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
) e! n9 M& v) p#endif // __GUILD_HOUSE_MIDDLE
$ M/ O2 }8 a! E$ z% w/ O0 L, O& t& X+ P2 s
下面插入 #ifdef __FASHION_COMBINE0 H8 W% X" m4 p/ G% H
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
( p6 S" a! i, k6 J: k#endif // __FASHION_COMBINE 7 \" {1 p# A# j7 |4 F3 T
: E7 a( A0 o; q2 s; I/ n ! N& W$ e0 K9 M
在最后插入 #ifdef __FASHION_COMBINE
8 H8 {+ b( L, s2 \1 _( A; R1 ~void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
: k3 M% ^3 ~, J6 G% @{
u; S$ Z+ P' D9 V, E. B _, z! x CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
3 U9 t: L9 F# W2 i8 w) Z8 d5 a5 O! { if( IsValidObj( pUser ) )2 c Z, f( q! i9 v [9 S7 }" v
{
# I9 i2 e5 N$ Q7 L z. E& n DWORD dwItem = NULL_ID; x3 H; }1 z5 k3 l8 H$ d) V* Y
CItemElem* pItemElem[8]; 3 H3 t; K* e1 e0 K
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for( int i = 0; i < 8; i++ )
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ar >> dwItem; 0 S! X3 Z" d+ O2 p5 S
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
. V) c0 N. d5 C+ I if( !IsUsableItem( pItemElem))
6 Z$ y# X) t% S9 y return;
, k" I* ~, z! L5 n! G } 9 K9 H; B; z9 {0 H( A; l
if( xRandom( 10000 ) < 10000 )
4 k7 o4 Z! t+ }3 o1 S { " x% T" ?2 c8 B: w3 L, q
int nResult = 0;
1 z* w o" b" H8 y: q- ?; t nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 9 c% D6 e; ?. R8 \) u
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 1 ^9 U: V6 d6 a1 |; K
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 8 A- R( N0 |) w" U$ M; t' m
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 2 G7 F- o& T4 C* J, I
if( nResult > 0 )
5 Y: r! T4 v. _: ^! _) j. L {
" H# k" p& d( c ?$ @8 L- \ Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
/ j! l7 B# B2 w } 2 @' a( C3 Q+ ]. m7 N$ ~8 A
for( int i = 1; i < 8; i += 2 ) / C3 H ~4 |/ I0 Z
{ $ {( a( l1 Y; w5 i
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
0 @) j( o+ K3 l7 }* Q" e }
7 b% s' l3 {' @$ C9 @0 ? for( int i = 0; i < 8; i += 2 ) ) Z) X1 D( M) ?7 C% \8 o
{ ) A: C. Q, f: e; f7 ^
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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O+ [; d9 s$ ]8 |6 ~4 | pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
7 w/ s! ]8 g+ j. y+ D- ^2 j: \$ n1 j }else
% o- H+ P" r3 b. |* ^2 c; W$ K {
( @8 L0 I+ X7 C% ]6 f+ w* ~5 r pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
6 D5 F U. I; Z9 g0 q# V# a if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
: f2 ^7 U" F8 I g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
: Q9 q0 }& V, }9 M0 `
0 m2 v, W1 E9 `6 ~) ` |+ e9 q% } if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) - q+ H: K- q( @7 X m% C3 f* L4 P
{ ; y$ A7 q/ i2 m1 x" B. G4 ? A
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 9 F1 ?# O% ~% Q7 W- ^* q2 U
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
0 `$ r* R; |' S4 _+ k' O& Y) W7 j! }6 E- v% B* c3 c" Y5 S4 w
}else
5 \3 i* `% X3 O- D, |& c$ B {
# Q/ P+ ^3 t' l! I' C pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
1 r; A' ~5 ?1 O# v- n4 | for( int i = 0; i < 8; i++ )
# @4 C4 M# W/ ]$ s$ j* N {
# D% U( e& L% }" }4 O' U/ A2 c( p pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
8 A/ _# o. I- K* }7 w% M }
: b4 _, r( c% d- |' o2 ?, K9 s }
' N0 l/ ]# D. P: E$ k6 Z' M _- r }
+ D+ K8 H. U! o1 k) s/ d$ h* ?& @ } ( e6 V! V1 Y( d4 v# v; a; Z/ k
} 2 |# p8 q7 T: C0 ~( Y
#endif // __FASHION_COMBINE N7 t$ }4 }8 ?# m: F
- C% B7 x0 I K' {2 X5 y* ~! A, W ----------------------------------------------------------------------------------------------------------------------------
3 M. ?( [8 m# E8 eWndField.h
4 x& D+ Y+ n7 z* {6 q- V在 class CWndCampusSeveranceConfirm : public CWndNeuz * K& ?! m; C/ h6 T
2 `6 Y0 g% @) v7 l2 r" x1 E9 Z# A
下面插入 #ifdef __FASHION_COMBINE. v% b7 C y* H. Y. n5 W8 r' W
class CWndFashionCombine : public CWndNeuz
- y+ G) d( N/ m' p$ C7 {/ t; N+ Q+ L{
# ~, _7 }7 L, ppublic:
9 a3 j: t3 \! y2 w- ^) {% t% p+ j$ H) { CItemElem* m_pItemElem[12]; & N( ~# G) j3 _0 N
CTexture* m_pTexture[12]; & @# M% z) e7 E* Q+ w
9 F3 E" H5 q1 _( D& O
public:
: }- _- P" w" S P$ V CWndFashionCombine(); 7 T+ q7 U# j1 p# P- I. H, R9 m
virtual ~CWndFashionCombine();
6 G P- v) K3 l( u! e8 |: \: ^
' k# G) a$ h$ w! H5 ]& R V virtual void OnDraw( C2DRender* p2DRender );
0 y3 F* ?* p$ T( r* {- ~% S7 I virtual void OnInitialUpdate(); 2 u Y* R: J5 t9 _
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 5 \2 O2 c6 ~3 O/ H: ^6 D, ?
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
8 r7 Z. E: p! r4 z3 I* f# F( X, Y: g virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); / X* D; M3 H% N* L J5 l2 r1 P) ? z/ I
virtual void OnSize( UINT nType, int cx, int cy ); 8 q4 Z; q# n/ c% e0 T- p$ J# W
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); # A# h. L+ ?; E+ [
};
9 z5 p1 R% j' Z3 r7 b$ S. h#endif // __FASHION_COMBINE 3 l5 y9 ~. u5 k' i0 Q7 ~* F
' P9 B- g |" [' O, L: U" D! W ----------------------------------------------------------------------------------------------------------------------------; }1 C: L+ }5 j
WndField.cpp
( i1 I& p" F9 G& _* k在 #include "wndwebbox.h"
! O, Z& `5 }$ y& v. o! `
# a$ N8 t* u1 |1 q8 e, O$ V 下面插入 #ifdef __FASHION_COMBINE
6 J0 y: d5 j6 b4 \ Q* K. c#include "randomoption.h"
7 ^/ F5 P ]: ^" }, U6 c. M#endif // __FASHION_COMBINE ]3 [! _: ~. ^7 a9 g& o! ?& ]
1 D* R4 F. v M 就在最后:1 C8 T* r) b& l3 T) r
PHP代码: #ifdef __FASHION_COMBINE1 b+ S% D- m5 t4 }4 r' G3 ~" I( ^
CWndFashionCombine::CWndFashionCombine() 5 B$ h: S- h z; q2 [9 x! v! O8 s! \! z, K
{ / p0 z6 x0 m0 ]/ g! U2 Y
for( int i = 0; i < 12; i++ ) - @. Q! N( L7 A) }) Q. y
{
; ?+ p, J* W1 C m_pItemElem = NULL;
1 V) P% M; W. G% u* m3 D m_pTexture = NULL;
) [0 A2 \+ i! F% A( e0 _" n; t5 M //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
/ i3 q5 T' e3 U) g0 Y //ZeroMemory( m_pTexture, sizeof( m_pTexture ));) k: E [' U) f7 K o8 }
}
; `& R- ~2 Z# r4 B8 x& b1 o- {1 Z} 6 L$ p" z, G9 u( V
CWndFashionCombine::~CWndFashionCombine()
/ S6 A; d0 H `{
, f% }" E# ]3 ]/ V' a for( int i = 0; i < 8; i++ ) ! V- p( r3 T1 E+ H+ y7 i% H6 A
{ + c: y1 U/ }' E0 ^2 m1 _: {
if( m_pItemElem != NULL ) ! V* w7 ?% \3 c k# L
{ 2 w1 ^5 K( g s! V5 a6 Z$ w
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ! q. T6 K& h- g- j3 ^# F. m
m_pItemElem->SetExtra(0);
v- a; J& ~! C } G+ i6 j, y! Y" b$ [: t) y
}
9 r- Q/ M; R. H}
" P. f9 c0 V3 h2 f5 j$ Zvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
. I9 _1 Y* g( r! Z- Y% H" @{
' h0 F6 U% s5 n LPWNDCTRL wndCtrl[12];
2 i2 z5 k5 g/ {# J8 [$ A
* }$ s" z) n/ P5 v$ o' h wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); / c: g! V M2 ~5 k
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
& s3 z @# Y8 z; m% [5 d& Q/ A wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
) I% E& d9 _% ^* `6 K! @1 X# z wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); $ ?, {% R) @, J! S4 ^
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
& g. m& T: g3 h) F3 j% W3 i" E0 X5 C wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
[& C2 K: w( K% V4 g wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
6 D6 M4 ~& l& Z4 n( Q, v J wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); " ~ ?6 u0 g& D" U7 R$ R6 T
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); : Z$ _2 X4 ~4 N' q4 c7 ^' B9 t! g
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 0 A( u. u( R! P
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
2 \; y& @2 R) ]+ `% Y wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ) G5 B5 O8 P; ?3 W% t' g* Z
. ^; N7 s+ r2 P" O
for( int i = 0; i < 12; i++ )
7 m- W4 l+ }& }, m6 V6 f' b. v/ N1 {6 c { , F( o, ]2 ^/ S. ]8 G
if( m_pItemElem != NULL && m_pTexture != NULL ) . s; |& z- O. H1 |
{
; u9 N1 q/ S, j m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); # D2 |9 t# @7 V* [, D# O! Y
} ' S2 J2 C3 {" u4 C& w2 ^* }" q4 T
}
5 j# O0 m% \$ f2 F H} 7 T) L% {+ U" M& w/ L# c
void CWndFashionCombine::OnInitialUpdate()
0 {- i/ b3 i5 V9 e& Y{
6 L" h% y+ n- F" Y. Y; { CWndNeuz::OnInitialUpdate(); 5 s8 m) J6 t9 B+ f
( Q' k, W% g5 ^9 T4 M) \0 y9 J) m CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ) a# _& c% e. v$ H) u$ R! a
pButton->EnableWindow(FALSE);
; L6 b) L. k* u
* T- z7 Y: Q0 ]7 S: I+ g MoveParentCenter(); 4 _- ?8 g% ^4 x7 @# C6 A4 n; t6 ?
}
6 Q( T T E8 N4 X M/ {* y2 vBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 3 C3 v; r9 ?* W/ X5 P# R. Z- O
{ . [& G5 B2 {! E L
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); : k2 I2 K4 C6 W2 t! g9 Y$ X
} / r. B7 ~6 m: C; |' M e
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) % q. a3 \+ g6 u$ }. K" \
{
4 ]( ~9 Y$ L3 M% ?# J return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ! ~6 j( K( k0 w
}
9 _% S6 i# w! I0 \/ C- {+ evoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
) Q4 T1 F# A' Y{
$ a4 v0 e9 z7 W" {( F CWndNeuz::OnSize( nType, cx, cy ); - T- v+ h' d3 e7 w
}
7 Q6 X, X: Y1 \0 g
" G* H# m9 P. ^- J3 ^
1 B! W3 q/ [8 b+ r- z M P5 _) ~! K" p; z; w3 p
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) # t& t7 J# C& T" f6 ~
{
]6 T: o) X& x5 s6 d9 H. } CRect rect[8]; ( D6 U" E7 b3 v, [ s; j
LPWNDCTRL wndCtrl[8];
6 n8 Q3 q7 q! g9 `! s" C* q! @. O7 B) \* H
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
9 I! ~3 h7 N+ w7 ? wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ~( a( U7 S) v* x) p
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
* B, s+ ?% |, Q- @! i* h2 Z wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
/ C( G: \: L* @% r5 i7 N wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); % E" {/ ^/ \6 M4 [: V
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); - e) K6 ?5 Z' P( Y
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
" e) o! k& i* H% [2 d wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); . [8 \! L7 ^4 G- Y8 B7 F1 @
, o% Z7 N; r8 r BOOL bUpdate = FALSE;
% ^' g4 ~" q1 A' n9 W a& M) k, {% J% y9 _' Y) ^
for( int i = 0; i < 8; i++ )
* P. O- U M3 b! f1 i8 } {
; f* e7 k' L1 U4 ^5 M# p; @% q rect = wndCtrl->rect;
$ T6 f" ?" H. z. f9 j 4 C! U, d/ F9 \2 I1 M
if( rect.PtInRect( point ))
0 \9 a) d3 |1 Z) n4 X% B+ f" X {
. Z! r" Q, l! i* E( x8 C+ \ CItemElem* pTempElem;
" k: e; I" R1 D4 j# X: U pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ( k" H# _; A8 H. P9 ?9 T
if( pTempElem != NULL )
, q2 F4 S& k1 l, k) L; P; s { 8 a7 U2 g) t+ p+ n- A' o/ O; j
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
: \5 W2 X) S; Q {" X, i8 A/ `! R' [1 I/ L2 G ^. N
ItemProp* pItemProp = pTempElem->GetProp();
. i! ]9 M; a& A5 W$ @& \1 s! i% G
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) * m4 I. ]& s3 k
{ " Q6 j! f: U) i, \
if( i == 0 )
% w$ F+ B1 T; u {! O" O, Y! ~* ]* K2 j
if( m_pItemElem[4] != NULL )
h+ l+ z1 e/ d# Y5 w6 g {
) |3 X7 o' @2 } int nSize = 0; 9 O! E" j" [ |$ E- s8 X- d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 q% p. V2 t# N" d+ X( k W/ \6 @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); ! Q; c1 u( C* m7 ?, U" A4 G- x7 v& \
if( nSize > 3 )
1 c3 Q: M* p* P( q5 V$ o {9 G- K f+ S9 L$ ]
g_WndMng.OpenMessageBox( "oversize" );
9 C0 q" G" N- } return TRUE;
8 r( ?7 Y& S4 l: c: B2 X }else: p0 N. |4 z# E6 h# o
{2 O4 U4 X s8 Y; P0 K
bUpdate = TRUE; $ B: M! ^3 `2 X4 ~
} k5 s# g R. \- {9 O7 f+ A
}
6 I9 G, F. u: h9 V+ T! y: C6 N if(m_pItemElem != NULL)
8 y+ \7 I6 u6 r" t3 | m_pItemElem->SetExtra(0);
s7 B9 I$ L+ t# X6 b# o1 @* F5 O$ ] V* \: Y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / e. s& ?$ R) L
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # C: ^. X w1 k# {+ E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - U( F% m0 s f, S% c
4 Z9 X- {7 \# e$ `- f if( bUpdate == TRUE ) ; A+ e) s8 R3 {( s9 R
{
) `4 R4 K( c/ |5 `0 ]) b( T/ W m_pItemElem[8] = m_pItemElem[0]; # v. R" A7 t. l4 ]5 f
m_pTexture[8] = m_pTexture[0];
8 F6 U+ T( w+ U% @2 a6 p n! `1 x // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
/ T# V U. x% J) N# r8 c }
5 J) ~9 R! b0 S! S$ l }
% t) F# T7 h( s! Z if( i == 4 )
# m1 y7 ]6 e3 k- {9 q- M/ Z" D* V {4 A/ \( \. H2 h& \; J; j
if( m_pItemElem[0] != NULL )
. j8 }6 T+ W% {2 C { S+ h% Y: f$ v$ z2 c3 M
int nSize = 0;
$ a2 _; w# y, J( t- Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 c) H$ R7 m( p2 j* {7 I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
# V- i+ I* B' T+ H2 h if( nSize > 3 )
) A0 j+ r1 }4 F% Y( X% V7 w7 n {
2 a/ b" U, E! p5 {; Q" r g_WndMng.OpenMessageBox( "oversize" );
; x5 _0 j4 r. ] return TRUE;
( ~4 E6 X, L( z, n( s }else9 i. ?8 ]4 o+ t9 i
{. E+ z% X9 e3 g9 |1 a
bUpdate = TRUE;
! I1 N) L: m5 L7 \5 j8 ~ }6 F! E$ Z4 [1 T
}
& ~8 Z; w! O( y if(m_pItemElem != NULL)
- F. \0 \5 t1 E; ] m_pItemElem->SetExtra(0);
/ i0 @% T! D. e5 } g; H9 W& F8 p& t4 F5 ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' ]# F u1 k* s! e( G& E
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " p+ t0 | _6 V" G$ a! i2 o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 |2 M9 m( ]$ m/ i- j4 W2 t5 R
! ?: q2 X* g; F) W2 O& I if( bUpdate == TRUE ) $ g) h' F3 j( X. ]! B M& `+ f
{' a; { U$ y* @- B& Z7 d( e
m_pItemElem[8] = m_pItemElem[0]; & u! l' ~, H( b6 A+ }; K
m_pTexture[8] = m_pTexture[0];
# O8 [0 ?$ l" J% ]! @ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
! e: k+ Z$ D" `) s" u1 l } , D* R- \2 n2 F8 q
}
, D& q# R1 D. | }+ f9 n, g, O* S }else
t' |! n6 |) @- c6 E if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ! V( M4 o4 R: C5 x8 i* z
{) n( v+ ^' t ~- R/ l
if( i == 1 )
; h7 \4 e4 F; w( O( X {# q5 r. q: C+ I( z/ d
if( m_pItemElem[5] != NULL )
2 F+ A& N5 x( P" a5 s% J+ y6 L {4 M2 b3 H, C6 `* {8 k g
int nSize = 0;
! @% }8 x+ N( ? x0 c3 h; y7 j nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ @3 d3 Y& r# R/ D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
- q% p+ E5 Z0 D4 N, N; x2 A) ? if( nSize > 3 ) + s& ?; E% K5 b4 n! ^8 l6 {
{1 W7 K, y7 a5 L' n9 S g
g_WndMng.OpenMessageBox( "oversize" );
9 K# A1 E/ V" a return TRUE; ( Z' ?+ z/ m' K
}else
) n# X% N; [! W6 O7 q {
1 U# [/ S6 Q. d/ {9 X3 ~' e bUpdate = TRUE;
6 W" t7 d# A1 M( l7 B }
# o. }" T' M1 V' \' ]$ K" s }
/ ?+ F9 S0 d/ F; D* t8 k4 x9 l if(m_pItemElem != NULL) 5 c: U d& F; |' k
m_pItemElem->SetExtra(0);
: ]/ C$ ~1 s+ E. f6 I( Y* \
( r4 b1 e1 n% O, M9 P m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 f* ?$ s# Z; v m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 p% l \, j4 l% F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 S, s: [0 \4 \/ _$ m( U
9 ]6 V) K1 H7 O1 t3 F if( bUpdate == TRUE ) " g' ]6 [' H q
{- X. i9 N( ?( d' ^7 _* T& @
m_pItemElem[9] = m_pItemElem[1]; 7 k$ P, Q/ P3 }! p
m_pTexture[9] = m_pTexture[1]; / c6 w6 ~$ j8 K+ z3 i: E" `
" j5 k) N( H. p3 G" d) r1 ]! S/ E// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
/ G$ l* I2 y) B# n/ V, ]; Z" Z } 1 p1 ~" e' e/ O+ p' z e) x
}, Q4 |' D: s- E: d1 Q
if( i == 5 ) 1 ^5 ~& T. x1 N
{$ a# @5 d7 Z/ F* v+ \
if( m_pItemElem[1] != NULL )
* K4 ], Z2 R% y; O2 c' @& {0 m {( p$ t/ O n5 d5 k( X& }7 G
int nSize = 0; ) H0 h- K6 V" m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 V; d8 P( H$ C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
1 M7 B4 ^9 y1 z5 k; `7 v1 z if( nSize > 3 ) ) d5 q4 r- i; F' |+ _$ D* ?
{1 E! O0 ?) q6 z0 S4 o2 f7 e3 W
g_WndMng.OpenMessageBox( "oversize" ); * [" q/ L* t3 O! N: @
return TRUE; 1 r; z/ x. k' k$ s
}else
6 \, k- n3 T; L0 M) `! C {
3 n# Y1 L6 J4 o% u" m4 X bUpdate = TRUE;
" l; A+ } K$ k) s }7 w4 b1 V- e/ }4 w% }8 s! q: `
}
2 E1 I4 [2 q8 v: A5 F$ O% T4 k% X* D if(m_pItemElem != NULL) * f0 p& r$ R! R9 ]
m_pItemElem->SetExtra(0);
+ A; E( ^& P, i- o/ x) B# V. @4 ` D8 p) Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & f$ c1 ? Q( r. P$ f
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 k8 V. |0 w( N* _+ z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " o9 [, h6 H9 L; i j$ N
# {0 E) `( K7 `3 E
if( bUpdate == TRUE ) $ N' ~& G& W8 T! ~8 G- i- m& O4 D
{+ n7 V3 ?& N8 F+ J+ \$ |
m_pItemElem[9] = m_pItemElem[1]; ; M' \( R" _; [& q
m_pTexture[9] = m_pTexture[1];
$ Z/ A. [; I) M g% o8 r$ }6 S //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] ); u& c( D/ c; }" ^- X1 q3 b6 f% k
}
/ |+ E6 a1 I: T( L2 u' ~ }
. q) X- g4 O, U* [ y4 ^( ?5 p }else" d) p z# b3 R& m
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ; _/ P; G A! b ?; q" q
{% q0 d. M7 Q" }0 a- ?
if( i == 2 )
* j. A# e7 K0 C {4 N# p$ ]6 ~ P: f/ ^5 H
if( m_pItemElem[6] != NULL )
# L, k4 ]2 t$ I+ [ {
' U: e. H" a$ a5 K int nSize = 0; $ c" k3 b' `4 [# d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 c0 v/ ^+ W+ s, {! [/ L9 A nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
, B* f5 m! S/ a9 _ if( nSize > 3 ) ; w, s$ H0 c/ J; W4 {% H. p# _; b8 o
{
6 l x% a, K2 S- L g_WndMng.OpenMessageBox( "oversize" ); 4 {# K* j# @2 g
return TRUE; 8 }/ ~2 e6 N$ u8 Q) D; F
}else
7 ]4 {0 J( o2 H, A, J {+ C1 Y' _. j( _. r& U& u
bUpdate = TRUE;
K/ P3 T9 ^) |( Y! _+ `6 Q. ~4 i }
& M+ D. E V" H }' N/ q4 q4 s( W6 U# `! I+ o
if(m_pItemElem != NULL)
6 c6 d. c; D+ J5 r m_pItemElem->SetExtra(0);
& c8 i* k e) y3 G: p5 G4 [ c- g
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 Q5 v+ c. j) A$ A5 ` P* c3 e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ Q0 ?5 q* C! ~+ ]
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ `2 i# q& ~; W" W; o$ A2 X% ?
7 r( |- m" O' e$ c. o2 l0 Q w if( bUpdate == TRUE )
( [$ `: z* K' [% K# M {: y! ^5 v+ I3 L. F$ c
m_pItemElem[10] = m_pItemElem[2];
/ y, a6 X( b; Z; H# w m_pTexture[10] = m_pTexture[2];
- x3 |$ i5 O5 n# j. D' E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
: f% b6 }6 `, H2 Z5 @- P' ~ }
# t. E, g- t/ x }
1 l" u4 K9 N2 G7 W5 I6 ~ if( i == 6 ) 8 W; i; m. s# U2 N) V0 ~9 k
{
) h- A4 ?/ l6 s& V if( m_pItemElem[2] != NULL ) ) ~$ @! C) _- E( X+ c
{
% r( [0 m& N3 j7 u8 d1 Y7 v int nSize = 0; # l# ^( \* U2 P+ }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
p7 U# e4 d' i, U6 V3 U nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
! I V( t( A* S. |7 j4 o% [ if( nSize > 3 )
8 Q6 r" v- A# ^ {
, L$ v4 |9 f5 k2 k- p* e g_WndMng.OpenMessageBox( "oversize" ); 1 { ^4 a2 a3 v2 B% A0 O# y
return TRUE; C" _7 [ |/ J! {0 c( R8 r
}else
3 E2 n6 W( l$ B {
' m: |% x i- G! k W+ [' @0 v bUpdate = TRUE; $ j. K# w# O6 E# {
}4 E P* ^ R% r9 r7 R- L$ |3 G$ e
}( R. R9 H) v6 H+ t" ]+ a
if(m_pItemElem != NULL)
6 a8 w# |3 \. {; y8 C# C m_pItemElem->SetExtra(0);
/ K% g; N: S8 G" f. ~! [- {/ n3 |+ X' T- Y0 j6 h* L P+ ~
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- L# i; O: l% }# }& R7 c1 t5 R m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& I, s5 g+ A) H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 ^; _. s5 T' }. S$ D' S( A) p/ n# {' V' A
if( bUpdate == TRUE )
2 O V# x* K6 Q5 ~, @1 n+ H; } {
) [8 F9 \4 D* l$ A6 k m_pItemElem[10] = m_pItemElem[2]; # V; ]6 j- I H e& p6 m) L
m_pTexture[10] = m_pTexture[2]; ) i' t: e5 X {* y3 x! c
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
5 X" H$ R% _. @. l }
8 [% M/ M' ]5 U3 G5 @8 V$ B; q }
8 ]4 z; ]* b# L* }1 ? }else% S$ ?7 Q5 M9 s8 G. H% E
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
3 w1 \9 g! i$ a/ W- G, F( \ { H/ i2 ]8 ~5 f* X8 E, o
if( i == 3 ) 3 n) m3 D. \2 m8 |& C
{8 ~8 g4 p% a; O M
if( m_pItemElem[7] != NULL ) / c6 f! G5 w; `; d2 s v
{
9 D/ i2 w- H' B3 C1 E4 ?5 W int nSize = 0; . \& Q% M9 e! c$ A1 M2 U) _# V8 p, ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% ]; h- H# |" L7 m G& l. S$ g+ O- L nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 7 b/ X! }. {: G( Q6 V% q6 n- W# Q" p
if( nSize > 3 ) / C+ D4 Z. V4 l6 z; a/ B, s
{9 K+ d& ?8 G- z* E S
g_WndMng.OpenMessageBox( "oversize" );
5 E: J7 _* l/ B# v6 Z& K return TRUE; 5 L- u6 ^( L( z1 {* ~
}else* h- s# }- F" D, y$ `
{6 u, _/ n& t: ^6 d2 u
bUpdate = TRUE; 0 ?- N9 T5 v) ^' J- q: H
}. K& `2 O& B6 G# Y6 q* M
}% q& |" o6 s) c$ } v
if(m_pItemElem != NULL)
/ t6 q" e% n5 [2 z4 I m_pItemElem->SetExtra(0); / K% T$ r, s6 P R7 O
6 \. ]( d7 C- x3 `! a: \ z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: D1 P5 C# N& ~0 C9 @ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # k Z- y$ D/ Y3 W; ^: q4 a) Z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 o* A3 `7 P! Q0 E& K v
. I0 f! {; ]: ^! i! n+ R0 v" w
if( bUpdate == TRUE ) " ?9 Q* L! n* X# P
{
5 a8 B# D: `, j, N1 ]$ H8 t m_pItemElem[11] = m_pItemElem[3]; & \7 [/ P) ?& n. @
m_pTexture[11] = m_pTexture[3];
6 G, [( }0 B8 c* Y/ m W& C9 y // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );7 F. y2 [: n4 ^* V6 U+ Q
} - J5 v5 X( N* B, ^) C, ~! J- t2 ?
}/ A$ B0 D9 I& J+ C! @
if( i == 7 ) ! H0 U0 X% o, @, x
{
* b |4 A3 o8 O, S% a1 E0 |( J y5 r if( m_pItemElem[3] != NULL )
- Q% i1 T4 `+ z0 M {
2 L# w) ^( s# t7 w! T int nSize = 0; % ^! j' s2 D O5 S( w5 x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 p" _- B( w8 v* x# O$ z4 [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
% y* X; [5 J1 }& F8 o1 ^, F, F if( nSize > 3 ) / w2 W- K/ a! O) R5 P
{
% V! k2 T1 B( A' {4 e g_WndMng.OpenMessageBox( "oversize" ); # n( ~% V7 C( [5 c$ j' A
return TRUE; 5 c R" t' ]# U$ j. J) Q5 r
}else
) `: x& G" v' u% D: Z. |" {1 u {* T) w% W/ R/ M1 O) L3 O
bUpdate = TRUE;
; G% u$ {/ @8 F9 u$ \" ~. w }6 f8 _, }. a; ?5 ?+ I }7 R9 k) w
}" O1 k# u3 ?1 A" |7 z
if(m_pItemElem != NULL)
# l0 E: P$ F0 W9 b# o m_pItemElem->SetExtra(0); : S0 Z+ ?3 P3 N
& A* L0 d9 [+ `/ R. I1 U- }& m9 l
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & m7 F9 l# B/ ?9 D! S) x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 f& z: O+ T" G* s; N
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' a0 l/ b1 @5 n* V
1 k; \1 G; I' ]. j+ A
if( bUpdate == TRUE ) : K2 t; {8 ]7 }
{: ]* ^/ A! @& K
m_pItemElem[11] = m_pItemElem[3];
7 P8 Q, V, t Y* S# G# @ m_pTexture[11] = m_pTexture[3]; : x; ~4 e3 f" ?
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );. K# x" ?, r/ k8 s
}
* B6 @# B4 J8 x d7 g9 j3 g) z7 q }
9 k7 B Q0 h$ o7 t }else
, a! D. f9 Y. X. @8 p; i( L {
. B# q+ c# ?" k- L9 H2 I2 n0 s g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
5 N- V% l' i9 C // wrong tab
% p ^0 l, g! [/ j }
% q* y; w! W# I, S+ I6 M' W/ k }else2 C8 K, {# b' @( o
{, F3 p/ R( Q R9 J7 H+ t
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
- a! F$ X+ N7 K& N$ p/ H) t // not blessed 5 y7 p1 n0 ^- I6 e/ e
}
7 u9 k4 h' _2 k1 ^; q( N7 h0 O } 9 `+ B# _1 z1 H. u# Q( T
} " {& j6 |( M* d- s
}
* T7 M3 D9 j0 x- M5 T7 a) ?3 B4 H
int nCheck = 0; 5 s6 G* Z! y- W( O) T# L" l
for( int i = 0; i < 8; i++ ) * L$ u9 J2 {: J& Y
{ 7 Z0 s8 N2 ?# E
if( m_pItemElem != NULL )
. G" g- a3 u! g: K7 S nCheck++; - U! |+ q+ P3 ~0 |4 {& B
}
) H9 L: P! w9 [5 z if( 8 <= nCheck ) 4 [2 w( C* n' z! P% \, K! y
{ " Z2 k; x9 t& U) P5 E3 t% q% k" V
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 2 W9 i2 D7 O3 G* q
pButton->EnableWindow(TRUE);
R2 T4 l8 j) ?6 X' _ }
) U0 E' u9 J# X& f% z, @) m return TRUE; , l, ]' j. `4 E6 B( V4 k6 j
} # m& E( p: O9 O# x8 O5 q9 n
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 5 Z+ g5 |4 A0 a7 C' M5 k
{ 6 `+ U. e8 C5 ^8 ~9 c% {
switch( nID )
6 g$ N. R; p& B- C& F { 6 h: N. L- Q. F9 d: I' ?7 k7 t5 H" S
case WIDC_BUTTON1: ' ?6 V4 R: d) v0 [
{ 2 M' M6 u. Y) o2 v f
g_DPlay.SendCombineFashion(
. V; ~& H0 V4 Z: s% r5 D8 }3 K m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 3 o4 k6 f9 x6 Y1 q7 W, ~% [5 t9 c
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, . @. L4 r; V- @' M& k
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
; h5 ~1 q$ H- t m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
7 u5 v, L0 i* e% i! _7 g );
b% x3 {$ J/ E5 ], H3 | Destroy(); . z( U& h4 _/ }! j& N
break; / N3 y& a1 C4 A, ^% g9 n
} 0 P5 l6 v# ]! U" e6 c- w- H- ~# _
case WIDC_BUTTON2: 5 Q% T" \& C& z
{
z% X: y2 J3 z+ K" y( Y$ ]+ [7 M Destroy(); % A9 l" Q4 a* [# Z: H
break; 5 J$ B6 I$ ?4 g, m0 ^
} 6 V- Z* e4 z8 ?7 I+ v+ N* e
} 7 J; _0 _% J) n+ j( M
return CWndNeuz::OnChildNotify( message, nID, pLResult ); , N, Q* ^ c! d4 s8 a5 x3 l$ m
} # X$ I& l# }$ W# s7 j7 p
#endif // __FASHION_COMBINE
% Y& \2 N+ E/ D V( z1 M
* A8 T' g1 K& J4 Z$ n2 Q- _ ----------------------------------------------------------------------------------------------------------------------------) @$ h" g" k0 [6 L" R. _, U- ?
WndWorld.cpp
8 w1 K9 N1 V8 t& U在 case MMI_REMOVE_CAMPUS: ! V5 ^5 ^: r% R4 X1 k6 |; ]
{ . |5 X% Y$ ^* m
if( g_WndMng.m_pWndCampusSeveranceConfirm ) % A# H$ h, @: R7 M7 l
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 5 c5 \) [: n) p( h
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
$ ~+ Y% t* x) C9 S3 k" _6 j0 M' L5 V g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); , z, q0 T) Y0 N8 {
break;
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#endif // __CAMPUS
2 f" `- k% k* B& t3 z7 I( [" g) ~" g- B y! f/ S% S
下面插入 #ifdef __FASHION_COMBINE
~& b3 g: {9 y5 h8 A# Z+ T case MMI_COSTUMEMIX01: 4 \0 z- @8 L. O6 G n U
{
T% Y" E8 q) _) {( S SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); $ E' T# {/ @* x! a
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 5 |0 @' ?! F/ s0 S
g_WndMng.m_pWndFashionCombine->Initialize(); & x+ r, D( W ^8 r' z) ?
}
1 P3 y" L2 f7 h N0 W$ Q0 N8 x break;
' i1 }: T+ j; [: r- ]5 I0 x5 u#endif // __FASHION_COMBINE
5 }+ q" s& _ m$ G% j
* t2 S+ k( Z, C) t- T ----------------------------------------------------------------------------------------------------------------------------3 s2 [ @6 o t: I% P. Y
WndManager.h
6 y! L- u. {' U. I6 _( R% _- y
5 Q% o, T( B& y4 r8 M于:4 H/ v0 J! m/ D0 w
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
/ U5 ^# J. j4 I' K CWndGuildHouseBid* m_pWndGHBid; : b/ H: F6 q ~! x* t
#endif //__GUILD_HOUSE_MIDDLE
: E6 J; }7 `) E# c4 I k) r4 A1 l; M2 c9 k3 F0 {7 |
认为:
# e& ^; u. [* S! L( w6 `PHP代码: #ifdef __FASHION_COMBINE! s" Q' u0 Q& r% m& y6 x. u4 [- f
CWndFashionCombine* m_pWndFashionCombine;
7 _, ] H* f" e#endif // __FASHION_COMBINE
# B' U/ \7 U6 ]5 \' `! f8 f# [5 D# q6 R8 R3 a9 `8 m! i
----------------------------------------------------------------------------------------------------------------------------2 A% {0 ]! s# e! {9 } _2 P& D
WndManager.cpp
8 L2 |: _: ?# T+ F2 v9 n5 X2 {
b$ ?, J9 S( A在 #ifdef __GUILD_HOUSE_MIDDLE
6 q* I) O; p1 M else if( m_pWndGHBid == pWndChild )
' ^4 ?7 _2 B. O {
, K/ ]" F( P6 d8 T! y$ K4 j2 P( x SAFE_DELETE( m_pWndGHBid ); * y- Y' |" \* O2 U9 U3 G2 z
pWndChild = NULL;
5 E2 ~, \$ I% H* p" S/ J1 J } % J6 k: e0 H! b3 ]( E! d
#endif //__GUILD_HOUSE_MIDDLE 5 u9 R n- \% q( s1 i N( e
4 E) I& B& D# N3 p* q; x: b6 V
后面插入 #ifdef __FASHION_COMBINE+ k! f+ ?& N1 |
else if(m_pWndFashionCombine == pWndChild)
! N$ P. B% h: T9 z$ J8 s {
1 \- A# R! v$ \7 P SAFE_DELETE( m_pWndFashionCombine ); $ U/ W# d7 u% i2 t+ e7 L k
pWndChild = NULL; , X( H2 R; I( t& E
} $ W6 ^5 y# c. {$ D! p8 J6 ~
#endif // __FASHION_COMBINE
h6 ~. d( d$ b+ \' w4 w9 s$ Z0 ]/ `' E5 W" ^! H
----------------------------------------------------------------------------------------------------------------------------) o5 `5 z; T5 k' t! j5 p0 h
DPClient.h5 V! O; G& |5 `, [3 c
6 ?; G) ^, n( x- S0 P% x+ z在 #ifdef __GUILD_HOUSE_MIDDLE- g2 O: ^! P2 J( b5 @* H
private:
" s. ^3 W4 F5 k! {: ~9 s void OnGuildHouseTenderMainWnd( CAr & ar );
; B: q) y% u, S' d void OnGuildHouseTenderInfoWnd( CAr & ar );
+ K7 ~4 D6 N' {/ S4 e6 J6 x5 X$ B void OnGuildHouseTenderResult( CAr & ar ); 7 [6 ^0 \& I' p3 @
public:
$ }3 E+ O' t6 f1 J, s t void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ' h) j+ R4 N! G7 a1 e; T
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ( J Y; i" P3 w% g1 O
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 8 ?) O" y; K# x' a$ b
#endif // __GUILD_HOUSE_MIDDLE 1 i# u/ v) P4 U g) b
* W: {" x5 d: N) Z5 K1 x u$ ?
下面插入 #ifdef __FASHION_COMBINE
5 s2 H" l' S; {" d void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
$ T! c; T ]8 m) ^#endif // __FASHION_COMBINE
' Z- t0 Y: v( ^ V6 d
6 g: G7 V% v# i6 C1 Q/ l. V ----------------------------------------------------------------------------------------------------------------------------
6 ^ K' M+ g% xDPClient.cpp
; w" ~" a) C9 d' P% T O2 p; |9 J. P! W/ M/ U8 n* K
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 4 F) p- Y& Y3 ]
{ ! R: |$ P, x2 }
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
* R* e/ y0 K" Y8 m ar << objGHId << nTenderPerin << nTenderPenya; : V: h [/ H! H' e4 ~1 y
SEND( ar, this, DPID_SERVERPLAYER ); ; M: |- D, Q) k: T. E
} 6 h! K$ y) [9 @% K8 t5 e
#endif // __GUILD_HOUSE_MIDDLE 3 V: |3 s8 `% c# y6 W2 H: R- X
# S F' a6 Z2 q: H* e
下面插入 #ifdef __FASHION_COMBINE: G4 r, d: `/ {% T* {% Z. W
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
" e& F% R# e: t& `# e{
" o/ `" J% y8 K C4 }1 L6 E! M BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ) D ], G6 r, T" \% ?
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
" d2 [# o0 t, g4 [0 |6 F5 F4 |* e SEND( ar, this, DPID_SERVERPLAYER ); $ R/ U" [8 Z3 A# @9 j" }
} 0 v, w5 e) S- a% m9 w
#endif // __FASHION_COMBINE
( \& C; `% x! J5 i# ^' @$ g! p4 P/ S, o% W+ _' U+ f
----------------------------------------------------------------------------------------------------------------------------& ?. @5 |7 Q' ]3 T4 v
' [! b2 }" Q. R7 y1 U% A. f
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE # n2 a- o! t3 j) \4 \6 c
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----------------------------------------------------------------------------------------------------------------------------8 v9 o2 X6 i, V# e
2 `" P+ @- o1 Q. A
8 r& c9 X0 ]1 B* y' D7 R, ]0 k" m
2 Y; X) f: D& h' C+ x
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。0 V5 b0 C) p, A, X/ F6 d: q
6 d& R, E+ k; t2 B* w6 b( M! a
* m8 _! b& V$ O( N, y" J~怪物
2 @" D7 @, E- I0 r8 [; \/ T |