|
莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
6 t7 H8 k" v: g$ P4 E% Y0 e
8 }* u4 s3 M F% T t) m有大量的代码,我已经测试过它,它可以编译自己1A。
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- v/ F( o0 e" |. q' \
现在会如此容易所有的C&P'en
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" S O1 M. K' t0 P4 k- X- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。6 ~; E7 q7 I8 \# {0 O0 a
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6 v; ?3 G' |! G' h0 z2 c+ M! v( \. g6 l# Q8 C) l
首先是学分:
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' a) b/ _9 b( u: P0 UEtioom(90%)
7 H% c( a; E( v2 t怪物(10%)- h9 S" T( o N4 }& G
) b: t% n, @ a7 N. t3 R, Y3 B: Y6 @, e2 d; H2 w4 K- u B
这里的问题,而是“不问任何小型或定义语法错误。”+ m" z0 l, d$ F8 `8 _0 x
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唔够讲,这里是答应释放: randomoption.h0 Q* E8 l4 H( I4 w8 ]' {
; H1 P" D" W5 P- ]- o) F在 public:
* w' ?- \& a1 x5 F- g bool IsCheckedSafeFlag( __int64 n64RandomeOption );
4 R. h2 J: b/ C- K, @ void SetSafeFlag( __int64* pn64RandomOption ); ( [2 p4 U7 r0 x
void ResetSafeFlag( __int64* pn64RandomOption ); 6 _% ^% C4 M! e& u, ]
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:
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y, h- L0 h; L C( p* I/ n8 W #ifdef __FASHION_COMBINE$ d) J# S) ~/ e1 r# c5 b
public: 0 f9 F [6 l, R+ d* Z4 b# n% X! L0 |
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ) J$ T" b* b8 ^7 k' g
#endif // __FASHION_COMBINE
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4 v) n4 |7 B. w4 G. f( h n3 ~ ---------------------------------------------------------------------------------------------------------------------
4 ~3 o: q5 [! x7 O9 u, xrandomoption.cpp
# N, j4 R* j; l3 b( v5 K5 W$ k/ M! o) h2 s
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) e& [/ x& @8 b4 r
( u, F+ f1 j+ S b5 r 下面插入 #ifdef __FASHION_COMBINE6 S& C3 p+ R# Y3 a, B) o0 O
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) % e% ]4 O. V! N; s; p1 L: r
{
# J5 t/ n, }& G* Y G3 e int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
# b3 V: c4 ]/ w# i8 ? int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); & V* P/ f0 E9 v5 O" ]/ _
* H% H0 U3 v0 {
if( nMainSize + nDestroySize > nMaxCombinedSize )
4 W- Y2 i$ a! S4 k7 | return 1; 8 Z3 @4 q8 z9 Y ], F
/ F! C$ A. d+ M$ h for( int i = 0; i < nDestroySize; i++ ) ! X( f$ t# L7 h- H" e% H
{
2 f3 F8 f1 G7 `7 j9 C int nDst, nAdj;
, W0 i( w0 Y" g) y! V4 ^$ v& d if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) / ?1 }$ c2 M7 }5 h
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
+ Y. s) L. m4 O" G$ l$ h& y }
8 S! \9 ~0 p& }3 x return 0; 0 K9 `6 D$ k$ v! K2 l2 C# I
}
) X/ H- [. Y# s% L; [" M+ b# v6 ?#endif // __FASHION_COMBINE - r% P9 e3 V+ {. a! n0 _
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-----------------------------------------------------------------------------------------------------------------------5 Q1 ]3 @% u; D2 E6 D( i
MsgHdr.h( [2 R# C0 B, v! e: X& m5 k
$ ~2 L3 C1 a& r7 ^3 [& o插入 #ifdef __FASHION_COMBINE- J8 I5 \7 I, a+ [) @0 J
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299, D3 R0 X9 Y! Z8 f+ [6 J
#endif // __FASHION_COMBINE
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, z6 z6 t+ `6 Q4 M4 G2 t. S# ]; [ -------------------------------------------------------------------------------------------------------------------------0 S- H% C: }6 w* E2 |
DPSrvr.h
) R* v! s; {$ I7 ]9 O/ D o H
+ R1 Y+ A6 h2 M Y在 #ifdef __GUILD_HOUSE_MIDDLE- a- x3 @2 |; y! W. ]0 X
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( @* d0 Z- Y6 I void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ _2 }0 i0 Q) {: y. c) ^' m1 e
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 i4 o% T# ?4 m
#endif // __GUILD_HOUSE_MIDDLE
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" V: P: J, }9 M6 j8 j 下面插入 #ifdef __FASHION_COMBINE0 J h; A& t8 O
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) }: S2 f4 E0 D#endif // __FASHION_COMBINE " |/ u, `' `! C7 ^( H8 C, y* T! s
$ b( `# A$ d" D4 x! Y3 x' ] -------------------------------------------------------------------------------------------------------------------------4 Q! @: `$ Z0 `- ^+ i$ i
DPSrvr.cpp) A7 G: W$ n( x, G
在 #ifdef __GUILD_HOUSE_MIDDLE3 ]. a0 v8 C. R" d! g+ ?0 q3 V
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ) z0 V# ?& Y0 c
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
8 p* Q* ~0 [6 ?; J ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
$ S- q# z1 g8 z3 _# B1 [* d& _% Y#endif // __GUILD_HOUSE_MIDDLE
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* x7 Y8 r0 S1 m9 m 下面插入 #ifdef __FASHION_COMBINE
/ X+ A& s5 |9 N1 R, g6 K& n ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); " t; F0 [& {4 L% o! q/ u+ L
#endif // __FASHION_COMBINE , _% ^8 z0 b+ m) k. B0 C
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! o) K1 B" p1 s4 P( |4 G% |/ H4 s/ K( Y在最后插入
#ifdef __FASHION_COMBINE$ d! m5 @, s x
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); # D2 N4 P+ T( q6 n" ^8 ?
if( IsValidObj( pUser ) )
/ d3 M3 |* u6 o8 a6 `+ m, ` {
2 Q) P2 v3 H1 t8 N DWORD dwItem = NULL_ID; 0 r8 L* T7 r1 I, P
CItemElem* pItemElem[8];
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, y2 l; a! ]3 P5 {4 U for( int i = 0; i < 8; i++ )
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4 x# \8 u9 N2 |! q ar >> dwItem;
4 M2 J- B* Y6 v0 E5 {, T6 o# m- A$ F: ? pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 0 g+ J, f1 h2 c" _3 d! ^
if( !IsUsableItem( pItemElem))
: Z9 ~+ J2 i" B5 x return;
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% J# {; Y/ Y) [/ y1 v* z if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
* q% w: b3 Q# \- A' J# g. k nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
_, w9 d/ ^; t3 v, { u nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); * I/ ]. @3 N$ d( A1 F
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
* v# h9 W& F3 X, E2 n, m3 S8 r nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
4 o7 Y- [ Y, C% K: m4 m if( nResult > 0 ) 6 Y. T, x9 d+ T$ B" v: s; ?
{ - L! @; ?1 W) A( f* K# L4 J; v0 E1 ?1 W
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
$ x9 R1 Z$ d. z- [ }
% i" k0 m5 m- L3 P% D1 e for( int i = 1; i < 8; i += 2 ) ' N& E5 i1 p7 Q! |
{ 0 P# \4 h- x2 Z% ~
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); # n X& y( C2 `1 ?2 m
}
+ C) @* b3 G$ r' k. t, l, ` for( int i = 0; i < 8; i += 2 ) 5 ~7 p; `$ T5 B4 q$ e
{
) s3 q: Y: K$ j0 E+ f3 F( `5 U pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
% S% M; |9 c; k7 h: h$ \" y) N }
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
+ M: N3 ~3 R/ M6 }' k }else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); % h5 u. h' {5 H9 o8 B9 n! V
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
# D8 c5 m$ {, x4 F g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); $ L I6 g1 k- i! w1 |# U
$ y( w% b2 v6 T6 q' T" g c if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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( [/ x; h2 h5 L( T [ pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
' I; \7 i5 D- w3 J. Q9 s+ ~2 Z pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); - G$ A; `; ^8 c1 O# W
& U" \6 ]/ |, M }else # ~1 J. q1 V/ z3 V
{
. a$ Q) _$ i7 u0 s- n6 q pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
- l* x% F) V9 e. v. @/ h2 [ for( int i = 0; i < 8; i++ ) 8 Z* j, U1 h8 i3 z6 \
{
( H6 Q3 \$ B4 A5 w; O pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); $ O# K3 C3 L5 O5 Y1 V
}
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}
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/ i9 p$ J2 D, k( s# [" \}
! u' n3 i* f9 }+ Y |#endif // __FASHION_COMBINE 7 |7 N# {4 W5 ~3 \/ }$ N0 n
S' D# D5 u; d5 S ----------------------------------------------------------------------------------------------------------------------------
5 h: Q7 T0 V/ E7 ]1 DWndField.h
* l }+ E' b6 A* k! j$ M4 x8 d+ x2 V) V* a在 class CWndCampusSeveranceConfirm : public CWndNeuz 9 C& d7 l; N! y* B1 ~9 I
" ~4 D5 R4 K: j+ O" Q) n# } 下面插入 #ifdef __FASHION_COMBINE0 m, r4 D9 |- w: N
class CWndFashionCombine : public CWndNeuz 6 E8 W2 U7 C8 O" F/ M
{
6 v \7 j1 `" f' M( f/ ^public: / n. Y5 U9 y% x, T
CItemElem* m_pItemElem[12]; 4 j' _7 k3 W/ V3 b9 m$ ^$ n
CTexture* m_pTexture[12]; / }8 O" D {! l# C7 @, @
! R; g m* d: J! Rpublic:
@7 ?" s+ ?$ E8 \ CWndFashionCombine();
9 |0 s$ X, L- l8 c- e9 E N virtual ~CWndFashionCombine(); + P ^ b3 b) n. @
% s4 y+ O+ N% X& Y1 ?3 A
virtual void OnDraw( C2DRender* p2DRender );
$ V! I5 f2 n$ O! c+ R' P virtual void OnInitialUpdate();
; h" F# ]! ~; W0 d) \& l virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
+ o2 Y- b. v# O4 j, Z) `& s3 H8 n W virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); . \+ m5 f3 K0 f. s0 v! V5 i
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 3 F- I& C9 W' n/ E
virtual void OnSize( UINT nType, int cx, int cy ); " G: V8 P, I7 Z6 n
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
, t) S* L) {, j& e. f}; $ g2 @, v$ U* |7 q; m6 E6 i
#endif // __FASHION_COMBINE 8 J7 d* d4 J" m' H5 ~( j
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----------------------------------------------------------------------------------------------------------------------------& i' ~) r3 D4 W
WndField.cpp
L, d3 P# R( j' r0 {3 l0 `" U在 #include "wndwebbox.h" 5 N( H6 L. W" P% @0 v1 r
$ Q; f( D) g" a2 I. ^ 下面插入 #ifdef __FASHION_COMBINE$ L& F4 i V# l, ]" y2 u
#include "randomoption.h" ; v% H; `( T' m& g3 _
#endif // __FASHION_COMBINE ) [. }$ n$ f+ O0 G5 R4 w8 E& t/ S
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就在最后:* B# S! S- \7 T* d
PHP代码: #ifdef __FASHION_COMBINE
3 T3 J2 Y( h# ~- [ J) Z' pCWndFashionCombine::CWndFashionCombine() $ [$ P, }8 U$ P0 F8 G- @" c4 N
{
( o- \6 u% i p; t, e2 e7 r for( int i = 0; i < 12; i++ ) 3 \/ c/ U. G6 {: q* y1 h
{
" `, N* G% ]& o m_pItemElem = NULL; e: k8 H+ ]( O7 ^/ U4 ] w! ?( ~
m_pTexture = NULL; ; J# b8 I, V$ c9 N) q
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
# }$ c" e: M B( J+ v4 F' L4 B6 y9 a: N //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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}
2 X! K; _7 U* z9 U+ S# {6 D- f m$ V! gCWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ ) 0 P4 i M: \9 @7 H. u! P9 K
{
5 |) z$ J* j; n' |* d$ a* T/ { if( m_pItemElem != NULL )
$ J7 e# C9 D, P5 Z {
, e _3 q# M0 e- y0 S) I, x$ E if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ! ]5 }) u3 s# I) e" r ?
m_pItemElem->SetExtra(0);
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}
% p# y" a1 V7 m6 e4 ]}
+ `0 L# c% |8 F0 i; {" jvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) $ {' W& E9 U2 v, h; N% q- B/ T$ r
{ 4 A9 p" Y- @4 _- I, s: s3 ?
LPWNDCTRL wndCtrl[12];
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- M; p- t+ s) @ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ) r; }6 f: i: U7 p% h0 ?9 y8 r R
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
6 \4 c- Q7 s- Y& q9 L) ] wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
4 K ` O1 B4 I1 |; T: \# ? wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); $ k0 ]$ r+ w2 s. i* M1 J4 L4 V& J
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
" c* r8 U1 ?4 F% ]4 ?' [ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ' ?# m% K. p2 d3 u* T
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ! W* E7 O- I! Z: m: ]2 n/ P
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
1 \/ v9 Z$ f8 |' w W/ A7 ^ wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
$ S! H/ K& ^- H+ p- T; _$ ]: E+ g wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 2 }6 U! l( \1 v% i% ?9 m0 r5 D
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
N. N) I& {8 x5 c wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
! U+ Z1 n* P2 \$ A8 q& S) W) _0 u) ?
$ h5 W; H3 [0 H4 H# x5 B for( int i = 0; i < 12; i++ ) 0 U6 P: e" i$ r4 |/ o1 O
{ 7 h1 E6 ?6 B+ W" X M
if( m_pItemElem != NULL && m_pTexture != NULL )
% j: n6 }& l* d3 U6 G P { + [" c. D: i; @9 H% Y3 V
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 7 |9 ?) U& Y7 M, B
} " c! l6 }6 u" Q& e% E( l* T* K5 [
} $ k" r' {5 a( j8 p; j
}
8 j8 j) y3 j6 l9 P; t, u; {- Xvoid CWndFashionCombine::OnInitialUpdate() 6 Z& M) {! E3 p
{
/ O# a. }8 y z! y CWndNeuz::OnInitialUpdate(); + H& x! Y; K/ w) v0 @4 Z+ \3 W* ] J
3 o1 D5 M1 Z% z; M/ ~/ u- T$ G
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ' j& _( K7 |1 c- T: @5 C
pButton->EnableWindow(FALSE);
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MoveParentCenter();
, R( i4 }+ R/ ]$ n4 N; Q( @! ]0 s k}
7 k9 N$ c; t7 h2 d" E0 wBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 0 B x& J8 u5 [& B# _4 Z
{
* v6 t7 C. I/ c0 ?" N7 k& F$ C return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 3 H1 s1 Z& {' z( f
}
6 w% j# ?+ h3 Z( V7 `" YBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) , U1 H) O; T9 I# b7 K% r) q
{
( d* t/ I3 K! u% [! E3 ]1 T8 w! }" o4 T return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); # p |: C3 @$ k+ J' Y s
}
' \0 P% ^% h3 {% svoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
7 U3 e* {4 } w- ~5 m{ 7 B! ?* U+ O) t3 G
CWndNeuz::OnSize( nType, cx, cy );
9 Z: {# z( Z7 u/ K5 x8 V} & r3 q3 y+ x1 v& Y- R8 F6 Z
3 C. _+ y& ~( u" T# ?* l
3 y( ^1 X6 h+ ]: x3 f6 D! e+ b% J3 _) @
/ p: D$ C) `8 a2 R. `2 ?BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
$ }4 h. N; Q3 c7 k/ n2 ~- F{ , u3 j% V& a7 f- @$ ~
CRect rect[8]; 7 o: t2 A/ N, ~- U) b' P
LPWNDCTRL wndCtrl[8]; , P8 s8 P! c. i3 v) g, a* J
. ^% Z4 \" w+ e
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
& n) b0 T8 n0 O wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 0 k. g c9 i, x- A0 F& B
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
) f8 s( z) l! m, j# W wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); " `. h/ I8 a* V( ^' p
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); $ V) \+ E: Z9 ~9 D& ]0 Q, q, N, l
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
Y/ v9 i" M: }. { z wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
, K# Y1 B1 m4 Y0 H4 v$ U( D wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
7 `, Z0 B, ]- M1 \; m
9 a+ ~; d3 G9 {- N8 P, l2 g+ V BOOL bUpdate = FALSE; , w+ x8 L7 d" }/ ?% l* h
6 n4 C$ c, D* p6 c for( int i = 0; i < 8; i++ )
, X" X# s' r$ Q9 Q B' Z { ; l! f0 Q. M4 k9 D# w$ a
rect = wndCtrl->rect; 4 ~+ x" C0 x: D% i7 z- n! ?2 ]: X
6 z8 C3 |5 o6 B
if( rect.PtInRect( point )) 7 `/ W3 M( I1 U1 X4 c, u
{ 1 F& G p. a) P" |
CItemElem* pTempElem;
/ ` N8 R: `& D3 v7 [ \ pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
8 `7 O3 u" d5 F+ b% ]0 C$ J if( pTempElem != NULL )
' W) J0 o3 b/ h" u1 ^( r {
# L+ r' B" X# u. M- j$ m6 } if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 8 u" J2 x/ p" H6 X
{
/ E5 w! m# S1 \2 \" n3 z' O! _8 \ ItemProp* pItemProp = pTempElem->GetProp(); 5 b" L- b" V; _& S. X( G
: B4 b( L# ?0 o! M$ A; R if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
- _" H- R: H% s% w- X u( O; N {
7 W: R+ N4 `1 z; B( t0 f if( i == 0 ) # g: P H( {# d* `" B `* e3 t
{0 T% F0 u0 p+ k+ _
if( m_pItemElem[4] != NULL )
; F1 w- T* a3 [ {
* H$ [- F; d+ _1 s int nSize = 0;
+ V* R2 c' ~9 I+ }1 [/ |# t% K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 g2 d/ B* ]# ]8 W7 r+ T nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
4 g0 B$ |1 |* v: G/ z, w if( nSize > 3 )
* ~: I/ N: g: r$ ^ {
, T9 p9 S, @( _0 | g_WndMng.OpenMessageBox( "oversize" );
4 B& T- V3 X- p4 r: F/ z: { return TRUE; & }2 L: z/ I: [7 g$ X
}else
. d0 S. e2 I- S& y+ W% Q {' F! u' h; ~# \6 l
bUpdate = TRUE;
Y% T8 j; k/ ~3 I, W+ i- e! ? }. u0 z E. h3 w1 S
}
8 @/ u5 m( F4 z! c if(m_pItemElem != NULL) 7 x2 h" T: s8 O! e$ M! g
m_pItemElem->SetExtra(0);
" Q: w0 N9 v6 S$ K, z% t t3 D: w0 Z% `; A! p( h/ ?$ {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 f) m# k. k: D: J
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " G' }9 i( `& T% s# x* r
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 o. [& M& z. h$ g/ Q
! h, C, \/ i- Y8 ` t: ?" B; E if( bUpdate == TRUE ) 3 y0 y3 u+ }5 g: d
{2 H# [1 d/ p# N
m_pItemElem[8] = m_pItemElem[0]; ; h. E5 {3 L5 B
m_pTexture[8] = m_pTexture[0];
! ?) y7 o3 a. D/ Z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );* q+ Q& S2 A" S( J4 i) {. C
}
. P5 R4 L. ^( x. M$ ]6 a2 Z }
# H6 r; t4 A1 v4 i if( i == 4 )
/ Y& c+ {6 b2 s. J {
' N$ D, _8 @- h O5 T' y% v if( m_pItemElem[0] != NULL )
# B6 ?. r- v4 G0 P {
B: U7 ]2 v4 N. D! h$ B9 N' M int nSize = 0; $ {: f+ @- M- H5 ?6 O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / z7 v5 T( x w( l( L# y3 c& C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 2 J x$ M2 Q6 ~' P: a' {
if( nSize > 3 ) ; O4 E7 k: R' ]* G/ r3 t
{9 W5 r& W: K, ]+ b8 \
g_WndMng.OpenMessageBox( "oversize" ); / Q1 u% H, ~' j/ v6 f
return TRUE;
B6 h2 `& [5 `6 v# ] }else
! m; Q# n v, S9 }2 X {( v& n# P* ~$ y
bUpdate = TRUE;
% m) \7 ^4 i5 v; J/ m; n }7 X/ j6 s5 L& l- {
}6 n! U7 I5 C$ Y
if(m_pItemElem != NULL) 7 B( G5 q9 z' y" m5 X, E) i: U$ i
m_pItemElem->SetExtra(0);
+ R& I! e: d3 @: b3 H+ I( B- r
& o) H2 f" W+ s7 t m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 E8 K! z' G* I/ k1 y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' k/ `4 k0 H3 ^3 z) g& X+ U
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& s9 G( _. _$ g& m: v, a) \' u8 j* ~0 K
if( bUpdate == TRUE ) 2 T$ Z2 u7 o3 I3 S9 T/ }2 v
{
, P, o) f3 D5 u0 Z m_pItemElem[8] = m_pItemElem[0];
& d" \" u) {) z0 J m_pTexture[8] = m_pTexture[0];
6 |# o3 Q8 z$ Z1 S0 z5 c6 A5 E1 B // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
- V) D( c9 E/ Q+ m% _# }6 b } 8 Z3 R9 E0 r1 I+ W& r; g9 ]
}9 y( j# R5 F$ C9 [1 ^5 T
}else( [7 V, i8 V$ a" d/ J' X8 [
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
1 o. ]' e1 i. K; g9 `& M6 k3 c {. i4 S; c4 x8 t4 n) _
if( i == 1 ) 5 J$ |- j6 O) i. n
{
% S" \% h5 d0 o% N/ J if( m_pItemElem[5] != NULL ) " M4 U5 t" I1 J
{/ E: @& h/ F k8 C, X! ~* a$ S
int nSize = 0;
- X4 z6 f4 R) r nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 v# K) e* O c) Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ' K1 H; a2 i8 V# G7 d! s6 r
if( nSize > 3 ) - E# ?0 |! N: H. e7 R# Q, X
{
4 V, @7 z$ t1 C4 N! w# ~5 G g_WndMng.OpenMessageBox( "oversize" ); ( b c( _5 o2 X! s
return TRUE; $ J4 `; k1 \1 X0 O2 P
}else+ [2 O, A1 @9 d6 D! N9 m; Q
{
3 o" j( B, z# o Q. Y bUpdate = TRUE; % g. O( h; p0 [
}
8 P* L, @# T* ]. b }- c+ |/ \; c6 e4 y8 Y4 O
if(m_pItemElem != NULL)
6 z7 Q6 o4 C" p- c9 a$ G @) D& ^ m_pItemElem->SetExtra(0); 5 V* O/ a1 L/ f& J4 T& z, t2 {) X
" D! u( z. o9 g" }
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' B* N. Z" s- u f2 M' Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 H1 ~: [9 ~* f1 T- ~) j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% n! i( H+ t, S: e' Y8 y; T9 s3 `5 f) X2 I- a& N$ V9 @; u( o
if( bUpdate == TRUE )
; }( X; g0 G* d1 z {
- @7 N6 J1 s! f* F m_pItemElem[9] = m_pItemElem[1];
2 T9 n8 K. M; E m_pTexture[9] = m_pTexture[1]; . c- @* e P% O2 W1 p, o4 ?3 R% _6 J- ]
" h' \& i& ~5 s; O' k1 H+ K' C// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
6 O, X7 ` G0 b2 O } 1 B3 x* Q! X1 n" Y% h
}
0 @/ [7 y& n) [& V; ~* W7 ~5 f# } if( i == 5 ) % m) C" R0 g" c0 [. W
{
7 c2 I- n% i# Z" r+ f7 u if( m_pItemElem[1] != NULL ) ) X9 T- N& T) t, _0 x$ c
{
0 Q* f5 x- ]: n; S" B/ I: S* e int nSize = 0;
9 d7 m4 g$ c% d7 t1 w( \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 X1 N+ \% _5 ^, F2 o* |, n0 R: `7 N! O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); " R( h) E. b, v; o
if( nSize > 3 )
& g0 Q, \ Z0 i+ C {
@4 e. C: A) D& P# L, Q2 `2 Z g_WndMng.OpenMessageBox( "oversize" ); ' ~1 E8 v- J1 Q! N$ U
return TRUE;
1 A" l: P- J% S7 ^/ D* @ }else+ X, Z) m! i1 k, L- L
{
: I9 e) w! X6 P- N* M" i bUpdate = TRUE;
* k, g9 W4 M. ?0 v7 \( U+ t# E' d }
! e# d7 s7 ~1 U( i }
) t6 K0 K' M/ S, |5 R5 A3 H* v if(m_pItemElem != NULL)
8 V, ~( J" V" j' p m_pItemElem->SetExtra(0); ~7 N5 `! D9 ]& m9 H
! e* W$ N6 B- u/ e% Z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
~( {, }! k- M- h. i+ | m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: \4 l; z- @" r6 V* Z* e m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 Y7 E, R* S* k0 v+ Q
9 l. `0 o" M* g if( bUpdate == TRUE ) : a# Q: k0 U5 R$ q( j( L
{& j8 l# `5 [; f4 R3 q6 ?
m_pItemElem[9] = m_pItemElem[1];
( w; B( v4 L" n1 @. M, z m_pTexture[9] = m_pTexture[1]; + @9 L# j# O: G6 B8 C9 _1 Y3 S
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
% N- ?. _8 L: x6 @1 {4 k } * ^% Y# ]" ^2 z$ _# N/ T
}
# @+ y8 {* o D }else
! H4 x0 l" j* D) ` if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
+ Z5 A- o6 m$ g0 K5 l {
" z1 @4 ?% x7 Y7 a: U if( i == 2 )
+ z5 b$ k" a! Q$ k: ]3 T( u& J; | {) t. P+ `! ` R. C2 j6 F" t
if( m_pItemElem[6] != NULL )
8 f. L( f1 a; X0 U* | {
& t9 E8 V) ~; z int nSize = 0; 9 I/ o/ [/ k0 X0 q1 `1 v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' K% k7 ^5 i0 x6 i9 O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); ; L4 Q2 R* k! h0 q9 }9 N* O% C
if( nSize > 3 )
`* u' ~3 C0 B; l% } {1 S" I2 |9 h% R8 x" O3 e
g_WndMng.OpenMessageBox( "oversize" ); " B0 f1 X8 A* }" ]- y* M
return TRUE; / m$ n1 e3 V$ N. O* r$ v! y2 p
}else8 z+ K3 L: [( _- P: G4 q D: j; Q
{ p8 @' w$ g/ U
bUpdate = TRUE;
5 A' ?6 U+ \, R$ r% Y& c+ k8 h }
/ c) j. @, k$ H/ Y }: M( q: R$ ?/ J+ g2 m2 w/ k0 A B2 ~; O
if(m_pItemElem != NULL) 8 F# t) O) Q8 V# r: W) k' f
m_pItemElem->SetExtra(0); j) V$ o1 T2 _1 K' y+ I4 W% u
+ b# M* [9 u" x2 G' E# v1 S
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 y9 X& N( c/ S4 U! @! x* J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 A9 c8 w: g# D' @
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, o" p! e5 `2 g3 [* l6 ?) o- w0 A v, O3 T" q. j" N
if( bUpdate == TRUE )
0 w$ A0 \" x6 [8 r. F- n1 M {
/ [% t7 k! ]8 I5 I6 @( M m_pItemElem[10] = m_pItemElem[2]; ! p$ M. y$ ` g+ |: c$ u9 d
m_pTexture[10] = m_pTexture[2];
- a$ }1 f( H8 y1 s1 A$ Q" Q+ l // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );+ l0 C3 `+ x+ N( t! N7 t
} - ?" _ L( [+ A. g+ e( x4 W
}
- S9 [/ ~0 T; ?( z( l if( i == 6 )
( v- s7 `3 ^3 @7 ]4 W {; M% _5 s0 k7 a, U b4 J+ r
if( m_pItemElem[2] != NULL ) 3 M7 N' y9 [1 L2 l7 D7 h- u
{
$ @. p% u+ x) v( N; d6 I' ` int nSize = 0; 6 i9 c, j% u' b* a) J6 y: |& o% G2 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 n: b+ g5 f8 J, G9 i6 j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); & O, T, ?6 M% ]$ K4 b# _2 |
if( nSize > 3 ) * ^) L3 ^( N9 _! u* a9 d; p
{
0 ~1 F5 V" y6 F& H1 i5 G5 l g_WndMng.OpenMessageBox( "oversize" );
% J$ O7 `; O3 B$ @, |- m return TRUE; - W- O! \8 L/ O, N* s9 k) z. L
}else) n0 d+ f5 l! @2 J/ y
{4 w0 U# F: t8 j
bUpdate = TRUE; : \1 O4 P; n3 P! b9 @
}' r5 a8 v6 z4 \; ?: D$ @
}, W! \; A' y7 b' G. b/ W5 x
if(m_pItemElem != NULL) ( o: [9 }& N! I, Z/ O
m_pItemElem->SetExtra(0);
& {) C. l% s0 H5 n( @- x
/ j% J7 y9 N3 |! u+ `5 N& ~+ J m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % N3 c2 y3 {7 k8 K4 M) D9 ^6 t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 {1 x3 S, ?9 t; [+ ]! _ s
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ z8 E1 g4 @# b! V: D9 N1 D6 V/ k; g0 n. ^- |
if( bUpdate == TRUE ) ) |) {( P( U: x5 j
{) J5 k9 j& O. _. q# b( W' h
m_pItemElem[10] = m_pItemElem[2]; # r7 E; J$ ^9 a) W; d" l3 w# a
m_pTexture[10] = m_pTexture[2]; ~4 Z4 @: A3 d! L
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
7 w$ G! l6 v! S5 o- x5 e6 n3 x } - @- Q' m- k: C7 l' Z n0 v
}7 |7 u. h6 [& y7 }7 _
}else5 ~1 D: ~$ ]2 V; A7 t! G
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
- L; _- i0 t" u& J' m2 P {) s0 Q b# M% `5 F o, k0 e
if( i == 3 )
% g m g& O* e* t+ M {. r6 h K+ V' A: M- P
if( m_pItemElem[7] != NULL ) 5 p! }# n! W9 v8 J8 `# A. z. u7 g
{3 z! m. z9 H( k# o3 a! s- X8 I
int nSize = 0; 4 H: Y3 i" ~" [8 E, [ c0 E1 j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 p$ _# X, d5 o: A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 9 v& m1 Q, t3 i2 w$ p, O: U- }
if( nSize > 3 )
0 V+ t, U; ], e1 ~ {, r1 T" [' _0 u0 ?9 z" c8 _; @5 \1 E
g_WndMng.OpenMessageBox( "oversize" ); ! {/ t8 L7 X4 k8 G: P
return TRUE; 9 {! D$ X) E0 R! d5 i7 R" O# | A
}else2 m8 A, v0 Z1 G$ Q2 [1 [* o
{
' M( P' T5 V# e2 A8 E/ x bUpdate = TRUE; / @" `7 N4 W9 }5 `+ ^) K5 y
}' T& W, Y$ m5 h" f) g2 C
}3 G. H' z8 M+ W. e& K+ {
if(m_pItemElem != NULL) % p9 [1 p( P" ?) N
m_pItemElem->SetExtra(0);
% X9 D2 T8 Z6 ~5 ]3 ~% U4 d
8 t: ^& {" B' v; b/ ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
h7 z ^3 o/ p3 t7 R m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' d0 L( z" a0 o1 M% K& A5 ^& Q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 G/ e: r2 E4 V) X! a( U
9 v% G7 ]$ x: Y- A
if( bUpdate == TRUE )
! r$ o: r2 g9 b3 x {' r0 t! u% ?$ L; @. d
m_pItemElem[11] = m_pItemElem[3];
7 }) X+ W: d3 L9 m m_pTexture[11] = m_pTexture[3]; 8 _4 k, F& M, @+ x
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
1 @! e- t4 V# f: v; B9 L } # k7 e9 W9 \0 L$ j
}1 @3 o! a$ p1 V. m& Q
if( i == 7 )
! v* D$ @1 a; E {! F7 D% @ t$ V( j' x
if( m_pItemElem[3] != NULL ) 1 x3 `! S6 k& a' ^7 Q8 i0 M" h9 f9 s
{
5 W9 P% M2 A& k3 `/ M int nSize = 0;
) `* E0 I1 u- ?' T2 q' I nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - [; I' d- O( V$ {5 Y5 M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
' P5 d, T- D, H* S% Z3 z% ? if( nSize > 3 )
3 |1 h/ E) q. I% K' C6 i. G# S& O {( K$ T% k2 Q R6 V
g_WndMng.OpenMessageBox( "oversize" );
5 _1 X k+ v& T! k2 ]% G return TRUE; - p& t- L; y' K
}else; a4 V4 T7 \0 @, X% Z3 U
{
7 F9 j5 Q- q* i: U& ^5 F bUpdate = TRUE; ( h; P( _( A; O& ^ j/ _
}
$ G* F+ o7 q5 n% r3 x }
4 [9 v: d9 ]( q' U y4 t if(m_pItemElem != NULL) 9 v6 C1 p3 Y* q6 r; J3 `
m_pItemElem->SetExtra(0); : X3 I2 ~( B! _1 \4 m6 X" |) h+ B
% s, R% e% V/ p4 q' ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! A& t% d7 t4 p! c& u3 H, G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & L3 G3 k6 K# r- }8 J; @
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; K( \7 _+ c" R8 I6 N
! }4 W3 l1 r# C7 b9 Z
if( bUpdate == TRUE )
y' w$ p1 W: Z3 ^( q/ k% ]2 a {
+ j: J" p" a) p0 P- T2 j V m_pItemElem[11] = m_pItemElem[3]; 5 e, O. U+ _$ W
m_pTexture[11] = m_pTexture[3];
; t) T; B9 h. H# H1 k8 n' N // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
P- C# k/ \9 {+ E* z) ]7 k }
" C- V) }2 ~! C) ?" F9 @ }
' \6 z" w, F9 f2 R, Q+ `9 G }else
! B" N6 f1 X# Q {0 V/ Q" n, H! z0 r% C5 k4 u
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); * i) H0 W) i! E+ c8 x7 i
// wrong tab ' B R1 C/ L c
}
- P1 h8 b- a, \3 I( |* d }else7 v: `( O T! k9 i J
{
' D- l& U! t \* c; [ j' J g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
; G. V8 `& W! w+ D6 B // not blessed ' j! L+ t2 m5 ]2 J1 |
}
: P8 C7 N; T+ [! ]6 M }
- u/ Q# w3 T/ r } 4 s* p8 i- G1 G+ t
}
1 M) z) m: n) `- h9 x9 I
+ }( `4 Y" z, \+ U. R% A int nCheck = 0;
1 t, [9 j5 T2 k for( int i = 0; i < 8; i++ )
- Y# l, M2 w. e. _, _" @( Q" v5 I {
, D0 V6 l9 _' Y J n: _ if( m_pItemElem != NULL ) : ?9 x# _7 Q9 \ l. O! v
nCheck++;
8 X9 z+ E: i/ F* l* E% k& d+ C } ! b) X1 A5 z% z* A
if( 8 <= nCheck )
) x1 k! \+ ^6 D9 H { : s/ Q6 L2 H: ?# ]' [
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
0 b0 z+ W& m/ m7 n& W pButton->EnableWindow(TRUE); # R* c; g! D# j$ I0 L4 A
} + j6 X) T! H3 t9 n1 Y ?
return TRUE; 8 a0 d2 w& B) `5 U0 y. `, m; ^3 g
}
+ k4 B1 m) d: f% lBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 3 h0 `1 Z- H/ y
{
4 L2 S \( d5 L7 I: J5 r9 C: V switch( nID ) 9 N7 M* a; h1 \; E& Q* @) R
{ & Z/ ^" Q) j3 q2 R
case WIDC_BUTTON1: ' D6 }1 F) q: k; Z/ }
{ 7 E9 W, U/ M3 L7 u" |8 c% R
g_DPlay.SendCombineFashion(
6 `) v# t9 X6 _ m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, " j3 E) L* u X% v2 L3 z- ?; W
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, " s8 M V: R0 z4 k0 ?- a- ^
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 2 m/ Y3 q( S) O+ g
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
+ K' r. `0 L7 `, P0 B );
2 z- v2 {, @* }, u' d' l, a: P! x, q& N Destroy();
5 M7 i/ t: J# _, B break; . [3 S) D- h2 C3 E$ c- ]0 `
}
& s/ P0 J7 d$ K/ d0 b( H6 i0 j case WIDC_BUTTON2: 0 Z- J% |% W$ a2 m; A$ ~& ?
{ 9 q) {: ?+ y" t/ I8 {# P
Destroy();
& D' i* @) q9 u" @9 c break;
8 l8 ^( l6 o9 ^ }
" i8 G$ X) e$ A; D } 4 v; y4 G$ q' Q' l. e
return CWndNeuz::OnChildNotify( message, nID, pLResult ); 0 o- k) R% R# x" `5 f! P: S
}
+ L2 P9 h8 L8 O7 J) i- H$ p#endif // __FASHION_COMBINE
# D; \% E: N+ i# t( N
1 e# T0 n. d4 r% s3 k+ Z ----------------------------------------------------------------------------------------------------------------------------
, o1 ~; N7 y7 |/ B6 O' NWndWorld.cpp4 H! V6 t3 I4 U& Z+ P( ^+ I
在 case MMI_REMOVE_CAMPUS:
T, v/ J* @7 C) G {
2 u# \4 X0 U( o/ Z2 y( j* O if( g_WndMng.m_pWndCampusSeveranceConfirm )
3 q% g7 G# e' [; I! s3 V( Z SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
" \! B/ Q2 c8 A, m- W$ e g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); : W% F( J: Y8 A1 u
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); $ {( S5 x. n- f3 g
break;
/ Z( a) c: n6 T, F# d, | A }
4 j- V& T& v& {! m5 Q# B#endif // __CAMPUS 5 r8 z w5 D" D4 A* c6 @% r
# ~7 ]2 Y* q! i8 M' a2 O 下面插入 #ifdef __FASHION_COMBINE, Y2 ^4 V2 b7 i
case MMI_COSTUMEMIX01: $ T; r- o3 K4 j$ p5 c8 N* F: {
{
* D: N# q2 w+ s" b# v- T$ q& f SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ! I7 f: S5 g5 a4 l5 @7 M) }' Q! ~3 V
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; k! I- g/ U) i; D" R6 u
g_WndMng.m_pWndFashionCombine->Initialize();
: f: W# U2 R* V& |- O0 a5 B9 o }
3 K1 D0 }7 a, a) T break;
3 M$ z' w f0 O$ G# N$ x#endif // __FASHION_COMBINE
$ \, X2 x2 g; A5 }5 S( R& N3 K9 o2 i. h
----------------------------------------------------------------------------------------------------------------------------2 y0 a; I& F& m" B! p3 l( f
WndManager.h
3 Z; C" I0 m* i9 R2 i6 R- ^1 m. q- B% m8 Q, k7 c
于:
- @ c0 k/ h8 P% L N! u/ mPHP代码: #ifdef __GUILD_HOUSE_MIDDLE# ]2 b# m; l+ J. G
CWndGuildHouseBid* m_pWndGHBid;
* B8 W, ~; G1 V6 V#endif //__GUILD_HOUSE_MIDDLE
! u$ r; f# q- ]# _* g$ E; X; U
4 K7 c! g) M7 z& l1 M 认为: i# |/ L5 `. W) z- U _
PHP代码: #ifdef __FASHION_COMBINE
6 q3 v [" z( T% j$ v; t CWndFashionCombine* m_pWndFashionCombine;
2 Q; p9 N1 ?, G4 K' x# E#endif // __FASHION_COMBINE * F, Z$ D0 B8 F' J
; n D* z8 l0 j5 h3 a$ k8 K
----------------------------------------------------------------------------------------------------------------------------
1 @6 c7 t$ m3 ^: T1 n8 V) DWndManager.cpp
2 `3 I# C# B4 r8 z% r+ H
F) C+ w8 a! N& {. d$ z在 #ifdef __GUILD_HOUSE_MIDDLE. i! O6 s+ o# J; D6 e
else if( m_pWndGHBid == pWndChild ) : ]# q; N) A: O: F! K5 s# `) @
{
- H' T9 Z$ X5 w" d8 F/ Q SAFE_DELETE( m_pWndGHBid );
- U3 X: w, q3 b0 _: n7 s pWndChild = NULL;
/ J ^: s: b) c } * B; G! Y! c/ q. p+ b
#endif //__GUILD_HOUSE_MIDDLE
$ I. t0 b9 c% X2 f( C
; l% `0 Q2 k! G 后面插入 #ifdef __FASHION_COMBINE
% V9 v3 K* x/ S" v else if(m_pWndFashionCombine == pWndChild)
$ p. `! p* ~3 K7 _( F1 d4 E { - G' v+ ^2 }! D4 @+ L. p) ^
SAFE_DELETE( m_pWndFashionCombine ); / q: p; `- R P5 C2 s# {8 A# j
pWndChild = NULL; 0 \3 a3 W5 [1 t. X/ Y% x
}
a4 M3 O9 g; d% S* U4 L# N#endif // __FASHION_COMBINE
a( `8 I% l" E0 @1 Z$ J6 O* r
# D; r2 j- g8 [# r ----------------------------------------------------------------------------------------------------------------------------
2 E$ Z" H# f( {! `7 YDPClient.h
3 v1 q. n/ j, E8 C1 v5 k+ ]
2 s6 T; Y! P- w4 ]% h( y在 #ifdef __GUILD_HOUSE_MIDDLE
6 o, D! ~! D* n) o8 M* fprivate:
$ H# V* @* M- W4 A9 Y void OnGuildHouseTenderMainWnd( CAr & ar );
9 l) E8 }# P' r+ h void OnGuildHouseTenderInfoWnd( CAr & ar ); 6 A+ u g8 F% T" {
void OnGuildHouseTenderResult( CAr & ar ); ) z% G9 j& E8 b& F! l9 z
public: 5 I4 O. |) q- F7 N8 C5 T0 P
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
% l% j1 y9 v! w d2 Q% x void SendGuildHouseTenderInfoWnd( OBJID objGHId );
$ P& W* O F1 m/ D* ?: G void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
/ ?. R0 z5 M. a2 {6 ^#endif // __GUILD_HOUSE_MIDDLE
: X. J+ O7 g# P2 L/ A/ ]) O& z6 G5 E2 e" n% J: M' L; Z! v' A: C8 }8 S
下面插入 #ifdef __FASHION_COMBINE
. B$ |" e/ V/ U. V* p/ s+ [; A void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
0 q: f/ l% {! e7 r2 y#endif // __FASHION_COMBINE
* B' r2 V% x0 i5 }6 F# l8 D0 K' u7 C7 Q! y
---------------------------------------------------------------------------------------------------------------------------- m2 Y! m% v ?6 }" T
DPClient.cpp- o9 k& ?" {, u! E6 e6 N
( B. \4 G( t6 e! Q$ k在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
' X( K+ _7 q4 F+ h, h" `* n{ 8 B" c' e w1 k9 E F* m% k+ |
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
8 a% p6 s8 I& P7 M1 k9 y. G% N ar << objGHId << nTenderPerin << nTenderPenya;
; ^ }* }. g" N SEND( ar, this, DPID_SERVERPLAYER );
! h/ N* J2 p! R5 p3 @& e0 l2 t}
' M6 b. D/ \. V7 O+ a6 Q8 J) T#endif // __GUILD_HOUSE_MIDDLE ' J! O) {) c+ Q( y% }" o% d6 ^
7 o' k; y% x& G3 x/ V5 l
下面插入 #ifdef __FASHION_COMBINE
' w: ?7 d W1 _4 P: |, P! q, o2 hvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 5 W$ p' @/ y, \0 n
{ : w% E+ `( w, q* \" q) i ^
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 3 |# l% |5 A; l& C7 I0 M0 ~+ K$ B7 {
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
; A4 j: N/ D# @ SEND( ar, this, DPID_SERVERPLAYER );
( m1 P) r5 y) z0 T' Z- V' T8 v} $ T" b7 L k) C% z' H. N
#endif // __FASHION_COMBINE 3 T, S2 d! r" S" S" O
' t0 {/ x& t v# ^( A
----------------------------------------------------------------------------------------------------------------------------4 E7 Z* [/ h& j) \; [6 u
2 u3 j2 p2 O+ i9 C
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
9 `4 v m1 o0 h3 o4 b% i
4 l5 j+ k: Q, W3 Q4 h6 p4 Z ----------------------------------------------------------------------------------------------------------------------------8 v& k, f1 |9 S3 ?4 |- v7 ]
' ~4 c% y: }; p( H/ |* ?% A
0 \1 O, z, \* l$ ]/ q) t7 J3 u6 H, F$ o# ?9 n7 Y
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。, i5 ]8 g; t! a2 q o1 p# g
$ { O, S, g9 L0 }; w# d, ]; v
5 Q. v2 C* L+ D- L~怪物 / q8 q" Z" I/ n/ @* r( F
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