|
莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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: L" G7 L7 U: B D' K1 O有大量的代码,我已经测试过它,它可以编译自己1A。
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4 b/ e' ~8 i9 K. j( @3 J$ O0 W5 {. F3 v6 d. J6 Z# [7 l8 S
现在会如此容易所有的C&P'en& ~4 T5 f: T, V- u" y5 n) ], S/ K
- X9 N% b- } s- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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2 P# b4 j* D' U8 C" Z7 H你说我成功,资源应该时装组合系统顺利运行。
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! n0 X0 W6 A: ]# Z) J首先是学分:
+ `9 ^5 j% r2 U9 T
F3 v3 s: `+ `0 _- W4 IEtioom(90%)& S3 z' `8 ^2 r6 C, Q( J
怪物(10%); p( m0 \( R% C+ `% A$ m5 r2 m @
+ ], E7 r" O2 t3 \* y* R* H" N
) y( v' Y B' k这里的问题,而是“不问任何小型或定义语法错误。”4 v0 v8 G2 A* i- ^6 W7 Z
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. d6 `/ M6 f. H i# r9 e' h唔够讲,这里是答应释放: randomoption.h
7 \" Z+ H0 R" u- ^, ^
4 R! N' h v4 m$ `! T. b! Q' l在 public: + r' g) f% k2 m. [4 ]& K1 q
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); & t; S( N0 B/ t; X- y' a5 @! b: m
void SetSafeFlag( __int64* pn64RandomOption );
G& U% I' a9 o. J void ResetSafeFlag( __int64* pn64RandomOption ); ! M- ~# [$ ~1 p
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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# x; s( g3 }) `( `! M, q 这下面插入:
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#ifdef __FASHION_COMBINE9 h+ `0 l: y/ a8 j' ]
public:
1 l/ x6 T9 {$ M1 J int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); $ ^9 B- s3 d$ p0 ?5 t
#endif // __FASHION_COMBINE ) P; k. h/ N- L! [$ z" ?* |- \8 O8 r
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---------------------------------------------------------------------------------------------------------------------, s, J# E& T( u3 S7 M* ?% H
randomoption.cpp5 E: c6 b. K; [- R
) z; l: `% {( |* J, s3 e在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) \' @: v- b5 l) J! X% ~
, d' Z' y' T2 @' R. ~( _ 下面插入 #ifdef __FASHION_COMBINE
) r+ V' z% r8 Z% C7 n$ Y8 h5 ?int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 3 U# H; }* w6 p- p7 s$ ]
{
3 a6 M5 q: H5 V2 ?$ z3 r; }* H& X int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); # L/ a6 @ l2 `8 W y* w
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
7 i3 r. R6 D4 H- \' T7 `; ]# [& W
if( nMainSize + nDestroySize > nMaxCombinedSize )
2 R- L5 s( _% a8 H return 1; + L& ^+ r; {8 V/ o0 m5 C! F0 a
\/ u2 }; w& {. v for( int i = 0; i < nDestroySize; i++ ) u8 z" ?8 R* C0 {( z- T
{
' f$ ?) c3 x( \/ u& M: | int nDst, nAdj;
6 U4 _% o: W4 ~4 K' z( f if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 2 M% a) k, E4 K1 ~1 x* x4 b
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 4 j+ }+ o0 c, V
}
. {* n. R& E) ?- _ return 0;
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/ z5 q1 g \6 L( w/ E) {: ^# Q! `#endif // __FASHION_COMBINE
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+ j: q0 H; ]8 B) P4 j1 m9 \ -----------------------------------------------------------------------------------------------------------------------
' u" a9 ^: S; @- R4 P+ O* cMsgHdr.h
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% P1 v8 \* {+ [' D8 b8 R2 Q插入 #ifdef __FASHION_COMBINE
! |; t7 I& y& y+ N( R#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299) o X" b/ ^; C, Q
#endif // __FASHION_COMBINE - {7 u2 T$ d9 l" ^& h9 v
1 W9 ^/ ?, a/ x3 Q W Z -------------------------------------------------------------------------------------------------------------------------5 ?6 Y$ Q; k; m" U/ F; g$ {
DPSrvr.h
6 ?. `6 t$ \+ i+ V' R6 W- h0 K2 ]. O/ \
在 #ifdef __GUILD_HOUSE_MIDDLE! ~1 `* L+ G; K) G9 ?
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 G. G: Y7 c$ C9 {1 E; H7 M void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ! c$ C% ]! o. X$ E4 F" n4 a
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : L& N, K/ w& s$ W+ v" Z+ k% h
#endif // __GUILD_HOUSE_MIDDLE $ J9 L& c2 W0 Q ~
: z/ v( X) O: ] A9 e 下面插入 #ifdef __FASHION_COMBINE5 M) D7 P9 W- Z
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 w- U) c1 \0 _5 ^#endif // __FASHION_COMBINE 0 X6 @) ^) a4 l; u0 H, T
\' h' P- T1 \+ d -------------------------------------------------------------------------------------------------------------------------
2 {! ^9 m$ M3 b- d9 ^% gDPSrvr.cpp
( @4 r$ j+ B2 p% k& Z8 i9 m+ y在 #ifdef __GUILD_HOUSE_MIDDLE
( Z9 o6 K& _: a* d$ ? ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
. D8 ?; \# P% ?( c/ V; O ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 3 ^/ [: F) ?( @+ \- J
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 3 E' {3 \& k& ^ d/ k0 L6 D
#endif // __GUILD_HOUSE_MIDDLE * W) S5 x: o h7 m
. e: q) _$ Y H5 [0 ] 下面插入 #ifdef __FASHION_COMBINE
. h7 o% z8 Y3 `' N! X ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
6 k; p* R2 S# B1 u2 j9 Q/ ^7 j#endif // __FASHION_COMBINE
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5 ? g6 W c: n4 d9 D: w" ?: r在最后插入
#ifdef __FASHION_COMBINE
$ T' l3 a$ y3 k. @0 S8 B2 N4 Evoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 4 ?7 ?# `1 V- N" D
{
7 f+ G Q- p0 _! P6 o% K CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); " o9 |; M/ X$ |
if( IsValidObj( pUser ) )% ^3 g' u: N; J @8 X# q
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DWORD dwItem = NULL_ID;
! ~* N: F& S" L9 S" b- |- E, J$ W CItemElem* pItemElem[8];
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ar >> dwItem;
0 Y& f6 q2 Q1 s/ \8 V/ d g pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ; X( k/ f7 B1 o' B
if( !IsUsableItem( pItemElem))
9 a1 _& J% S ?4 l, | return;
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5 S/ A* q# \1 i* @; I& E8 n: L& w if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
! F% m2 D$ a: \: U+ B0 y4 q. t' C$ u nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); % x) Q- U1 d6 K4 F( O. @/ d
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); # R0 n* q- j# q9 @8 [
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
8 Y) c8 B: P! Z! b3 A5 \! H nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
0 g' F8 i! \5 ] if( nResult > 0 ) / J, H6 t# X/ b8 r) W
{
! i0 w( m$ }9 j3 Z Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) 7 O* a1 S( ~( |: |' c6 X. B @% q
{ , y& p, b8 \+ h. u/ G A" S
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ( ?% x+ X6 C: g2 i$ v
}
: |5 w6 a. R# b- W2 Y for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 6 k7 C6 E ~1 ?% v/ H3 m( B+ _
}else 5 p% E a: n( J2 x1 b% b$ @
{
B3 w/ T' @7 E# d pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
6 F: P) U0 @, G" q- ~ if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
( h" t$ ^3 U% ^4 D! q6 Y g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
/ v, e7 x) p1 `4 o x# U {
2 c5 u8 @% @. y) x pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); , K# P1 A% }! j4 p( Q, X
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); & Q* N0 O: s1 e, A
- D: F6 R2 x Z0 [# k }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 6 C+ T$ h3 [) V4 x" e) U
for( int i = 0; i < 8; i++ )
& N; v1 Z6 F8 i* t3 ~ {
. Z5 b3 z; Q; ~% E pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); + ~4 F) c( v1 |; D6 M0 ?$ I
}
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}
; Y0 V/ ?1 q- h#endif // __FASHION_COMBINE 1 v! ], v0 U3 t1 U
. U6 K1 q7 h, b2 m( `3 m ----------------------------------------------------------------------------------------------------------------------------
8 s* o+ e- t7 I. D% m& |, ZWndField.h0 a- @5 Y2 S' S, F
在 class CWndCampusSeveranceConfirm : public CWndNeuz ' t0 @& u# a6 u$ P/ L
; B- e z9 o7 w8 c 下面插入 #ifdef __FASHION_COMBINE% a9 w3 S( c% B$ b, O+ T' ?
class CWndFashionCombine : public CWndNeuz
c8 y4 v8 T# k, G/ s+ D, O& Z{
( F5 I( V5 J- g" {public: / a% k3 Z8 M, u4 U
CItemElem* m_pItemElem[12]; ) Q! V, H) y. r8 i2 _
CTexture* m_pTexture[12]; 6 Q' x* u$ X6 i
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public:
* ^/ g' A8 x2 |4 @- ?- ?3 y CWndFashionCombine();
8 ]2 n) c- q) i* P virtual ~CWndFashionCombine(); * l3 G5 |$ f5 E8 c8 D2 T' u
4 d. d- B5 @; }( X3 C virtual void OnDraw( C2DRender* p2DRender );
+ s2 {) X, P) U E1 g7 F' l7 s virtual void OnInitialUpdate();
. S5 L' `( k7 i virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ; N5 E' _9 k0 ]3 g. Z3 m
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
! }5 R% G# i1 }( ` virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ) n: ~, T$ c- f' v# K
virtual void OnSize( UINT nType, int cx, int cy );
$ k" o$ {2 x% z9 T/ s* w3 G virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); - W6 K3 b1 C2 S
}; + E. [" [0 {$ f3 @: N: S
#endif // __FASHION_COMBINE $ o, R- `" U7 g; e( D+ C
0 p0 ~/ X! L0 Q# o' F& B3 s3 M ----------------------------------------------------------------------------------------------------------------------------: X- X& E3 ^# J" p) C7 [
WndField.cpp3 n/ k7 D: R* W- G0 |
在 #include "wndwebbox.h"
& t: ^0 t3 F; M# n* z* Y9 V: f! ^( H/ k& r) u
下面插入 #ifdef __FASHION_COMBINE
5 e8 y2 u" W) x0 |; w G#include "randomoption.h" , @/ E" C( d- r/ g2 w
#endif // __FASHION_COMBINE
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' e8 l4 G. }" L 就在最后:# p; s; ~4 a8 i7 S( i
PHP代码: #ifdef __FASHION_COMBINE( P' c; A9 E0 h4 M; g8 s. l% M
CWndFashionCombine::CWndFashionCombine()
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) J7 N7 [; P/ S+ t for( int i = 0; i < 12; i++ )
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m_pItemElem = NULL;
. X# j4 i9 ~6 j9 I m_pTexture = NULL;
( J, ^6 ?# H2 ^4 E //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
# I) Q& p7 n9 t //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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} 8 q3 w L _) y
CWndFashionCombine::~CWndFashionCombine() # H5 W- m2 v" ^ v% }& |4 E/ a0 h
{ `. s N+ ]6 i, ?' P8 p; y
for( int i = 0; i < 8; i++ ) 5 \7 Z2 b; e6 `' @
{ , {0 J# g& V1 T' d
if( m_pItemElem != NULL ) 1 E( h* G' J+ U* a
{ X9 R. z6 F# U/ d
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) - N& s+ @% T4 ?' T( S6 F
m_pItemElem->SetExtra(0);
0 `) b* V4 t9 z' t( b0 r# k! ^ } $ V% ~' y* J- I4 ~5 r
}
8 h; J+ n: t) |, `! a}
9 ]: }7 m& K8 e3 fvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 7 l7 ~) X! N3 D0 c: w
{ ' A5 X8 h! d# Y
LPWNDCTRL wndCtrl[12];
# C" k2 U" {0 _! p- p: Q7 s) s
2 M* v) g! v( ^$ }; G wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
9 D/ \% G6 H1 O0 s! t( [+ M$ e wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); {/ F, ]5 n C Z
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
5 P$ S# W3 k, Q8 \7 a9 Z wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 3 v5 ~5 H; S& b
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
9 l2 g5 E% S! B/ y) e wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 4 n, u! K [( u1 E5 v8 j) F% d
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
9 I5 J$ n8 U6 c wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
4 S0 M* v: Q" I2 X wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 1 y$ i$ C" F! {2 j
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); # f" V$ q) y5 N& ]4 a
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); : ~: y5 W) X o T# }6 v
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
& [8 H; H9 T h- f3 E" a) W9 f# V% R+ T( l; C- v
for( int i = 0; i < 12; i++ ) 6 H/ u5 H5 M' O3 H1 W! C
{
6 @" o3 d2 a3 D1 d# V8 A6 Z) i* r6 m if( m_pItemElem != NULL && m_pTexture != NULL )
0 { j9 h9 u: |) l+ c' m" w4 c { $ A& K# f' [6 W. ?0 |$ x# d& A2 p$ B
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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} 2 @& Q7 ^2 W& v7 g4 ?
void CWndFashionCombine::OnInitialUpdate() . |7 `6 s$ a% n t+ ^2 s5 U' j/ J# v
{ ' D j V4 Z" ]' @$ v( ]5 H
CWndNeuz::OnInitialUpdate();
, C5 `2 y1 E3 q" N1 X% g
0 Z% M6 k. W1 E' h i' D CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); . q) [! S% Q5 F
pButton->EnableWindow(FALSE); ; @4 K/ B7 ?; E9 `2 |2 C! o/ ~% Y
$ \3 }# A4 T+ G D4 P2 A' ^" W
MoveParentCenter();
- j8 o9 Z2 K& x/ I9 o}
$ ~; ?0 E8 G7 t( z# sBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
5 u; U. X" ?! \9 V% R' B6 F: a{ , h# E- d8 b& a
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ( f& J; T) y2 \
} 8 K5 N% I3 |7 r! f
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
4 u! w1 J: w$ v7 g2 R0 S{ " H% [1 O8 [2 P/ J2 d
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ; V8 }+ b ?2 y
} $ |8 P7 x8 q* q# Z% I
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
) o0 N0 \1 s8 D: M" b+ u6 q{ - {5 L0 X+ ?) Z! r* [# @% A
CWndNeuz::OnSize( nType, cx, cy ); 3 K4 m* [. R+ k6 q# l6 q
}
( k$ n: P! m% m9 A6 w! n. b# u0 ^7 h- ~" `; O
% K; U" Q7 Z* D3 L( `: b
5 J5 |. ~! M# [5 @& n8 XBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
8 R6 l9 h0 a/ H( y1 o{
7 c5 E2 ]5 N/ k0 u. i3 A, ~8 ~ CRect rect[8]; 4 _2 v* U' u" g- J" k. w: C
LPWNDCTRL wndCtrl[8]; / C6 ~) F9 u ^7 `
; q7 f2 U! x4 t" z
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); / o9 O& K0 p. j6 c3 J
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 1 Z7 m" i+ k U- j$ ^
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
$ ]2 E/ E+ C) ~( |$ ~ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 4 N6 c# a! r* o, C+ _) p: U
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); # \# f+ K: B4 T
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 6 w% o) y7 t' r7 f; Q: k j
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
% i6 ~: a8 i- r) R. q, k) Q wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
v: O" a: u0 Y: k' P# k. E+ |9 t0 T8 w/ Q/ ~; \) _
BOOL bUpdate = FALSE;
3 h4 z% X1 P1 R( R' ]! S
7 O# q; [; h& x) j& e for( int i = 0; i < 8; i++ )
6 T/ U- Q0 k/ F* X, C { 3 r+ X9 Z# ? x% ~" ~2 t/ q6 ?
rect = wndCtrl->rect;
: ]3 [: M, z: T& ~5 c/ |) M% @ ( A+ k" F- J' b# \5 a, x, }
if( rect.PtInRect( point )) 3 B1 d' u" A# I2 s! Y
{
/ {% q8 N- ], |1 R% \& L CItemElem* pTempElem; " p, u( K9 ~; L8 r
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ' O$ u( C% l: m, j
if( pTempElem != NULL )
- |" H. _! I/ Y# E {
' X @: r# I3 ` if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 0 `! u- M% j0 B3 p2 _% g7 |) Y4 _
{
7 Z% s3 b" }. y1 X ItemProp* pItemProp = pTempElem->GetProp();
% l% a: M- s% s0 ]
. T- h4 c/ S8 S7 a2 A+ f if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ) l& O. p- Y4 h3 Q
{ 0 b) ?( A4 Q, q! m5 l" C
if( i == 0 ) , L* D$ [/ P8 c6 P( `0 S
{
8 {/ O* S8 P, a1 U2 |4 W6 G if( m_pItemElem[4] != NULL )
* A8 W5 f5 Z; g9 y1 n. u {* l! F2 e3 I( @& Y
int nSize = 0; 4 `/ {4 ?( ]7 F! F5 ?: J+ K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 J9 Y% q9 E7 t' D- F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
5 _2 x0 y5 b7 e$ v# X8 J; ` if( nSize > 3 )
0 p; K9 b2 G5 |. g {/ G7 r( b2 f/ X0 z6 N
g_WndMng.OpenMessageBox( "oversize" );
. \! r5 b: D1 z0 D; a9 i# p return TRUE; ; T9 ^6 G- w" [. R$ d' |: @( ^3 [
}else
4 p- M/ A/ a" z ^: @ {1 R7 E: s: M0 |
bUpdate = TRUE; 1 S3 R. m3 m; p4 r! A3 Y1 r0 p& u
}- O3 j: W; D4 c7 ]- r
}$ K4 s& M- V! `$ s3 c
if(m_pItemElem != NULL) ) t: w& G8 u, Y, b' K! M# `
m_pItemElem->SetExtra(0);
# O+ Z2 i7 ?6 B. o6 F. _9 ^# c+ M5 G6 d! [; d1 u' J% E
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 m& I& N! E: I3 o" O+ ~ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! L- `6 U1 e$ p0 a6 v b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 d2 b9 d9 v$ Y( o! m& q
3 {$ `; T; B, t6 F: x8 ? if( bUpdate == TRUE )
( A& i: m' l/ {) h {
% ]2 ^: m3 A, X: G, N m_pItemElem[8] = m_pItemElem[0];
& N* Y5 n8 x! T0 }( ` m_pTexture[8] = m_pTexture[0];
' r5 C7 H ]7 O- O$ g' a // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );+ T8 }) V" p: |! ^/ Z
} 3 c3 u/ G& l, d, ?* ?
}
' O) ?3 X3 i& Y( {2 v' f" P if( i == 4 )
\8 F) ~9 x% i0 { {' S. B& w) ~* A$ |0 w
if( m_pItemElem[0] != NULL )
@$ T+ E* _4 D7 U, H8 S) k. R& I {
. i& `$ a+ j' ^* a5 S int nSize = 0; % \ @ @4 l' U# Q% G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, c& J% X1 {: O& y1 T/ c+ z r nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
6 G; t$ ~5 \" O! b1 f0 V2 ] if( nSize > 3 ) 2 O5 n1 H# E! w0 ~
{. W' g" Y) z: R( B4 e% R, G
g_WndMng.OpenMessageBox( "oversize" );
! W- s0 Q- O& Z* D; O0 v return TRUE; A8 O+ b% ?6 _+ r! \' C( i
}else
- k' S( X9 y$ b# B$ a1 w {+ r7 X9 z4 T! M9 j
bUpdate = TRUE;
4 t8 q) n4 B9 ~5 K1 h/ q& D4 v }- q0 f9 e9 F3 q3 U: S# O9 t
}( \! m9 p$ W* O2 P
if(m_pItemElem != NULL) + g0 |6 m3 r0 @7 U9 j5 I% ^7 k
m_pItemElem->SetExtra(0); 7 k4 h8 d) m. s" j
7 t& b! P5 G" f' T* \6 G6 \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 m( d f( h/ j m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * q# m1 o2 W3 X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( N; N/ Z5 p& d }. {4 @( c- N2 N1 k" Q
if( bUpdate == TRUE ) 3 K% Y+ h3 f1 ^: \+ {2 t
{' T% |% r: T) @, p( J$ S$ v
m_pItemElem[8] = m_pItemElem[0];
: O# c$ E5 a4 J3 r* {3 a m_pTexture[8] = m_pTexture[0]; ( I- v7 |! U8 `
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
; l5 K8 \. g G& l' l( l0 b& { } 0 Q; F1 @+ w- s7 W0 u/ \5 K6 I7 I
}
# b+ ? P9 ?1 | ]8 ^; B }else/ C E9 Z% B7 S. X. \' F
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
- s7 I2 B. v4 U, I6 R! d z {7 }5 j4 B1 M3 r/ V- [
if( i == 1 ) 5 O3 H; Z' B' c4 v
{
+ @4 m1 H0 K! z! v if( m_pItemElem[5] != NULL ) 2 k/ y( W# j$ p p% ^( R
{/ h9 n3 G- K. N: A+ v7 q
int nSize = 0; # I8 p% M# Q* E7 ]! g. J; |. }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 C* Z4 e: W% k/ @/ n+ l, }9 w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
% ] z H* ^: |7 b. P if( nSize > 3 )
) ?7 [4 s5 Q1 l8 E9 F; @ {
1 H- g2 P5 j: O g_WndMng.OpenMessageBox( "oversize" ); 4 I! }, H! n. @( G' Z1 [6 q
return TRUE;
# Z! f2 V% i: m2 O5 s" } }else; e6 S2 w* L$ C2 H- V" t/ K
{7 C* J1 v1 P& V1 |. o
bUpdate = TRUE;
8 F' F1 R$ R0 C' d2 ?; z) ] }+ {) @* g6 @9 ]5 _
}
! M7 o( B; a8 C+ O if(m_pItemElem != NULL)
& U( C/ \! x" [' \7 F% N& Z m_pItemElem->SetExtra(0);
7 K4 o( ^. v: ?; s3 x
. ~- ~1 }; H/ [5 d' ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. D: L+ E+ o8 h0 d m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; w1 u/ H; @, b1 i6 ? V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 ^6 Q, g' w, K C! e1 j/ K6 Z* K$ e
$ ?. o% P8 X n3 k# ~ if( bUpdate == TRUE )
3 z% C) Z Y. @% j/ C! T {. R6 o+ G( a3 t! t: p/ e D R( c
m_pItemElem[9] = m_pItemElem[1]; - W4 z+ q( R1 ?9 ^2 ~
m_pTexture[9] = m_pTexture[1];
# A( c" ~% g7 c" h1 a
, Q7 n) s5 o/ D// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );" r, |; f+ C0 y! G5 ~9 M
}
; D, O' _4 q5 |1 ~1 M }2 `5 O( W f6 _) F8 X
if( i == 5 )
0 e# q+ ?# k1 N% k. K/ R* \ {7 ~$ e0 C& |, b2 l
if( m_pItemElem[1] != NULL )
2 U. D( D, v6 k6 T {5 h' K1 ~& X# B$ j, h
int nSize = 0; / _! ~; t2 \8 R6 _# l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . U: W8 O i4 p9 j3 a. d8 v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
1 ]: D5 c/ B$ v& E3 X* H) z if( nSize > 3 ) 6 w- C' N* J- s( A' O/ ]( N( j( |% ~
{
- ^! `6 M1 b) |. Y g_WndMng.OpenMessageBox( "oversize" );
% d! L4 e4 H2 b2 M4 r: }: Z return TRUE;
1 k* `* f/ z8 E4 ]: @ }else& N% ]" k( k5 j6 i+ O
{
% A: P3 d& q" A* ~/ @+ B bUpdate = TRUE;
* N/ d2 K# o' F7 u }* W0 v6 B& z q( _4 E! k0 ~
}
) i! G0 E* _% C if(m_pItemElem != NULL) * }$ R, }/ W1 D4 r9 R
m_pItemElem->SetExtra(0);
" d8 H+ H @# {( [2 }* C/ `
! B! h, C m/ [% J; N m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 D, ^6 u: d/ ]% g# Y: Q7 B m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% u* T" S0 {4 Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: K! x1 v' U" i2 R! D- t* T7 F/ Z6 } E7 l4 ?; u8 @+ z
if( bUpdate == TRUE ) 0 B$ b1 w4 V) N
{, r: D, a3 C& q3 K! @" C6 ~
m_pItemElem[9] = m_pItemElem[1];
5 g# t1 | K6 _; X7 s( K: L m_pTexture[9] = m_pTexture[1];
; K7 e6 ^4 @ C. \; l& p3 r //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );4 T8 h, G6 R' o/ {, `
} / \1 _; N9 {9 y
}8 y/ J8 d% n+ C- M/ u
}else
8 F8 _- B; z0 Q2 j1 @ if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
* c2 ~' ]. G: A% N1 q' b {( v0 R( ~& e7 N2 e
if( i == 2 ) & q7 q: _# Q- A9 ?3 M Q4 F
{
7 z) h# L- H& A5 B" R0 }2 o) Z: g if( m_pItemElem[6] != NULL ) # Y) B5 W/ l7 n- O
{
1 x* ?3 w' V' Q1 @ int nSize = 0; - b% j4 u4 b9 J: O/ W2 f7 A, I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 {2 m+ x q) Y- }8 Z1 r7 h; v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
! P9 g0 [3 I7 V2 E% [ if( nSize > 3 )
$ g) L; T+ q `7 h3 N$ S {9 B" W- P. G' Z8 e4 |- q
g_WndMng.OpenMessageBox( "oversize" );
+ d) {. v6 ^2 a* P8 o5 T return TRUE; 4 a. T h8 E+ K# c ?
}else; A6 L( _* _% q2 Y! y4 q7 f
{
1 e/ B/ R- G" q+ i4 d% `+ \% o6 L7 G bUpdate = TRUE;
0 J* Q; G0 M' p6 j, u }
( w4 c) G$ b: i }
6 b* x2 @3 V8 H9 m: Z if(m_pItemElem != NULL) ; _% t" ?) B7 U" m/ q/ C; I
m_pItemElem->SetExtra(0); * l4 U8 B: p' `, @- O9 o' Z
( z: ?* o. N9 e9 } m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 z0 z( @7 ]' @& x8 z- q8 y: d8 X6 K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! K2 l* C. H( Y9 g+ O$ @4 g0 z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
c& R1 |5 Q) Q# f7 D
& J- a7 `* E. `4 R- Q if( bUpdate == TRUE )
7 H8 H0 H9 Y5 H% G {
" ^( s l% z' ^+ X m_pItemElem[10] = m_pItemElem[2];
+ u0 i/ O7 ^# J) R+ v" U m_pTexture[10] = m_pTexture[2];
4 |4 R( R5 z0 g, f5 w // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );1 i V8 |% K. b( P5 {4 H
} 2 d8 I+ j; C3 q& \
}% Y- z1 L5 h+ [ o# G
if( i == 6 ) ( I8 W( M' m9 a. }
{# v& @2 G+ y5 H1 V$ X* [1 Z f
if( m_pItemElem[2] != NULL ) 6 c$ T, S- J6 @2 o
{
9 m1 T" L3 @: S. i+ Q- \6 E( m int nSize = 0;
" `, {( ^2 M2 u" Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' p$ i' M% T, z) H nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); , S6 |3 }6 t" B) I6 O( M
if( nSize > 3 ) ' J. w# I' w7 C0 }0 \! B
{
0 @% ^3 E+ \9 z g_WndMng.OpenMessageBox( "oversize" );
7 [- K! E, g8 g0 | return TRUE;
% v) `2 _' c) j3 T }else
5 v( G0 t* c( U# E3 O' B' X# \6 [ {' h3 F+ Z1 \+ I' X Z
bUpdate = TRUE; " W* P+ J/ f' S7 ]
}
r( w- L" i0 t# E B# ~0 |- z" V }
$ h. G; K1 V, i8 w if(m_pItemElem != NULL) f( N( r4 J- H( b% Y! M
m_pItemElem->SetExtra(0); * d- B/ l; j2 `$ ?; [
0 u1 j6 ]& c5 c9 t+ e m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; ^) J. t, h* {4 h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 A( L3 r% ^* m' J8 c. q/ y+ Y0 L
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ {7 u$ A' k8 ` N2 S, ?" L, Y0 w1 b0 Y9 E
if( bUpdate == TRUE ) / [% Z g& i$ L' @
{. |9 h/ K- y+ K& i2 o" u
m_pItemElem[10] = m_pItemElem[2]; / G1 r4 p- s0 E
m_pTexture[10] = m_pTexture[2]; $ Z0 }/ O3 W, N- l
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );9 g0 K; N% V* N( M
}
& ]4 E8 U% N; W8 u+ n }! u2 C$ P7 |5 @/ ^( \& B
}else+ F0 u2 A# P9 `6 U! M( |2 E
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
# l2 V5 f8 C1 Y: p" n {8 p9 R/ g8 i. D1 f8 z u
if( i == 3 ) # F) t9 r+ R0 y
{/ e1 ]. I6 S! d6 r
if( m_pItemElem[7] != NULL ) 0 P# m7 i. G* V- U( B
{
* N0 w/ k \- } int nSize = 0; $ I3 \# D& Y, V g- h: N9 E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 G3 }! V( T# K( G# x3 j+ n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
% t! c u' p* t+ O/ Z if( nSize > 3 )
1 v, ?! n, A& e {
/ X- r/ T/ |6 X& {7 y* F' d/ b- N. k g_WndMng.OpenMessageBox( "oversize" );
5 K6 V/ l* ~: ^* b6 L return TRUE;
: q# {! ]* C8 i, e3 ]9 l: r# r1 T" Y2 d }else) h9 \9 _6 Z/ C8 G
{( \6 o7 S3 L9 J- R, P
bUpdate = TRUE; 4 m' F" S6 J. [5 m7 u9 K+ O: E
}
9 D* ?% l- \& D8 | }, V7 K2 _. l. l+ X7 Z
if(m_pItemElem != NULL)
" P& s: y8 S: F m_pItemElem->SetExtra(0); & ?! ~# A' J u ~( @) v, E
) H+ @/ L/ H' A. M5 r0 l0 m- [. d m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, c. e; W" {7 I* m" V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& a: G. W/ \( o m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! E4 n- I$ k3 Z7 Z( x& T8 a4 o. f" L9 b3 C0 F; u2 E
if( bUpdate == TRUE ) 0 `: b' u5 h" v& W3 W
{6 T7 ?8 L+ k1 t" L2 Z, i8 Y6 g
m_pItemElem[11] = m_pItemElem[3]; @+ y: Z9 |' ]0 V c' E/ ^( B" _
m_pTexture[11] = m_pTexture[3]; 3 S$ i& |$ k9 O9 d
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );! p6 Z- O* \. o- O& ?
} 9 \' m, c2 q; g" o4 ?
}1 C* N4 [) n$ n" s6 @, `$ u
if( i == 7 )
8 m: v z }1 f5 Y$ R+ f {+ M5 P6 H$ m4 M' R" G: W# M; R
if( m_pItemElem[3] != NULL )
) X7 `0 X* {; y: ] {
/ W2 W Y- F6 y; G) W int nSize = 0; * h1 p" h; ^5 I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ k: H1 }/ r+ _9 i( m nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
$ r3 c# b$ e3 R* A# c8 o if( nSize > 3 ) & _: Z6 j* M8 R
{
# E1 i6 p' S( c l7 D4 W; `1 Q g_WndMng.OpenMessageBox( "oversize" );
1 I* Y) j5 p9 J* f6 Z8 x3 C0 t return TRUE; 1 y1 x- x K" A% |. M. F, o
}else
0 h* f% k1 w, P9 f {8 e% L1 V7 C8 B4 v& c2 Z
bUpdate = TRUE; 7 {4 O4 Q; P G
}5 s/ B4 W6 a0 E- x( d- ` D% G" Y7 |
}+ ]7 J& J+ B) y3 J& S' E
if(m_pItemElem != NULL)
, a/ M' n6 d0 D m_pItemElem->SetExtra(0);
. d: H# c. t" t) I$ d, Q
9 {- p# ]5 V2 f m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ G2 }" \0 W5 |8 n) q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 ?/ O% s( y' k" c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 Z: ]- \1 @3 `4 E2 y t: e) H: |' A/ ` t9 {+ C6 B) u
if( bUpdate == TRUE ) 3 T: t% U. n# C2 V, p
{$ p- W5 x. B5 N1 u$ P$ t
m_pItemElem[11] = m_pItemElem[3];
* q) Z4 i) h5 S7 [, i6 h9 \* a7 X m_pTexture[11] = m_pTexture[3]; 2 q- t' {7 b) T, v( Y3 U
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
5 w2 l- [, {, Q } 0 z0 Y! ]2 ]4 n4 y3 [
}- g( T' t! V" g6 t/ }* ^
}else0 L) x! d8 k6 V* Z$ S
{6 j9 }) i+ I) r( \$ ^" _
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
2 j# j* ?! |1 R2 s7 z7 y! r // wrong tab * c2 w+ Y. s: v* L# Z( {6 B
} 3 W/ y2 |# K- @+ K
}else
# [) l2 g8 }+ |8 M {
4 Y" ~6 N7 L. w6 w9 [; v$ `4 K g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ' v2 F7 M+ a8 `) {
// not blessed : b; m' {3 l: K
} / u" Q" X$ E( k+ w# N
}
0 i" D; K( t$ c' ?* N4 S) X3 G; r }
9 C0 s7 a1 E6 q) g! e! l) @ }
: r8 ]% G' c# B+ K1 V
6 N+ l4 }/ E0 l/ H int nCheck = 0; 8 A* j/ H$ c) p3 h2 ]' l* x
for( int i = 0; i < 8; i++ ) 9 V" [+ U/ r7 B' } ]$ }: b4 ^3 g
{ ) \( ~) f1 ]1 @5 H
if( m_pItemElem != NULL ) " t2 k+ T( m8 n+ d* z1 K
nCheck++;
) r. R- r, d+ O5 A } " \- _8 ?0 g0 Z$ C
if( 8 <= nCheck ) 8 V( ^% b- @! y& {$ S) U9 T
{
/ S& h; B% m) k' H4 c* a CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); - Z& h% |& z8 ?. j
pButton->EnableWindow(TRUE); 0 z$ ~/ Y, |0 m8 R: |: x
} 6 q( S) g1 m: V! ^
return TRUE;
- R- ~7 b/ \# {' p3 ?} - |, k8 ^& q$ L% D1 o# Y. {" e8 \
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
O, n' ^( e7 {" `8 G{
; i/ \$ [/ V0 T u2 A x! A% T switch( nID )
5 ` h9 g1 q; ]8 m" F. |( L {
8 V9 a1 P" D* H. @ case WIDC_BUTTON1:
8 r% W; ?# }, n1 C% e3 N. A, Y { & J- _0 p# I2 F' D6 v
g_DPlay.SendCombineFashion( 8 r2 q8 o) R z& m: n+ R
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
6 z0 K. r ]% I) q f m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
$ j( l( Q0 B9 W1 a0 M$ @ m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 9 F+ |, A8 ]( c" l. `; a: k
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
' D# z# f1 [- K7 l8 c7 R ); ' N. _5 }' S, X0 |. H
Destroy(); * {5 T2 |7 U+ p; `/ Q$ J! s
break; 6 s1 D( s1 i+ u4 h( L
}
& h8 e: Z* k1 t u case WIDC_BUTTON2:
% J. l1 S- {/ @ { , c+ |6 b- o+ l% E! } z, W: v
Destroy(); 0 d0 N1 v2 r. M8 \% ^
break; 8 Q) P+ D9 _. ^( U4 I
}
# L9 T% p& d0 C5 Z( O, }5 `$ T; O } 8 ^# R0 z: @* n4 C4 H3 F6 Y$ ^
return CWndNeuz::OnChildNotify( message, nID, pLResult );
4 A$ b) W. N2 S5 c}
t: o q9 ?1 [) N# u#endif // __FASHION_COMBINE
% j+ _! y! D0 d/ u9 G1 B
, C. l( e9 S7 z; E, u* c( r2 M4 z$ n9 o ----------------------------------------------------------------------------------------------------------------------------
( C9 S" @3 Q; Y2 C" @% RWndWorld.cpp4 }. R2 h0 k. w
在 case MMI_REMOVE_CAMPUS:
. Y4 o" h4 m* C {
$ U( @+ N @8 {' F% z! y' u if( g_WndMng.m_pWndCampusSeveranceConfirm ) U" E" N7 ^& _$ b$ ~
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
; f5 Z8 i1 D5 z* b g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
5 u6 d0 a( J/ H( q( {: B8 i+ W% U g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
; b, f$ h0 Y& R/ Y: w% p2 h! Q break;, W3 K$ [3 p* O$ g w- [* H
} & O+ a3 S# X, y1 r) e
#endif // __CAMPUS
% h6 |- U4 U, N: T+ [. f. u$ O
6 N" g% z- N7 I' b3 t4 G% {6 R6 M$ v 下面插入 #ifdef __FASHION_COMBINE! m; M4 I4 q% j1 f0 h. I" B
case MMI_COSTUMEMIX01:
% B: @, y- M7 W4 P6 _8 Q1 ^& y { ! ~5 r. r2 ^5 G9 M* v
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 9 d6 G7 v8 k' i7 ~
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
' S2 \6 j, C3 e4 c+ s$ R g_WndMng.m_pWndFashionCombine->Initialize(); , A+ S+ V8 S0 p4 w. z
} & B2 Z. J( N c4 V- B0 Y
break; ! F, h) B7 V' W! R1 k1 T9 N
#endif // __FASHION_COMBINE % q" q! t7 S" r. S) T
' L" {0 o' m4 D8 k) Q, N# D) i# M
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. `$ F9 O, k ~6 d, g8 h4 aWndManager.h
) l3 O3 L1 [2 m1 C
7 {7 m4 Y! q9 G. X于:) f; S! F6 f+ k2 I, P% B
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE( z+ m' E/ w) O/ S% y; }9 J
CWndGuildHouseBid* m_pWndGHBid; 1 C i- b( X: D# W, K: o
#endif //__GUILD_HOUSE_MIDDLE
8 @+ |" S( S* u5 X& w7 b8 v6 N. A+ \5 L1 u9 E% T
认为:
& o( K8 j' o' U gPHP代码: #ifdef __FASHION_COMBINE
, G( O ^* l: m2 X6 d& @4 i" l CWndFashionCombine* m_pWndFashionCombine; 0 ]5 a2 R9 D+ R; e' E
#endif // __FASHION_COMBINE * D4 g; H' z5 p8 Y& L/ ]
4 n* ]0 [4 j0 \( f
----------------------------------------------------------------------------------------------------------------------------2 Z/ @+ w/ i, R9 F0 [4 s, E" ?
WndManager.cpp
6 Y+ S, {. W; t6 F
) r) E. \- r7 m& M2 p: `在 #ifdef __GUILD_HOUSE_MIDDLE
, r# S7 u1 Q1 w2 Y) S else if( m_pWndGHBid == pWndChild )
7 |* y X8 D1 t t { & j7 @$ `! [4 y5 \2 P
SAFE_DELETE( m_pWndGHBid );
# E4 Z; r. ^( G pWndChild = NULL;
9 A* P0 I) z% e* |# \7 G/ K( p% w }
# D8 `; ] R. B0 c2 g#endif //__GUILD_HOUSE_MIDDLE $ q1 j" l) A) O! e0 z" b; C. l
9 n; K: b7 @0 i
后面插入 #ifdef __FASHION_COMBINE
& q- b2 M4 t2 `$ f, y. f else if(m_pWndFashionCombine == pWndChild) & J* M" r: @% Z# ?$ e2 U9 V4 d T
{ 3 o* D4 r7 @1 q1 M! V! O* e
SAFE_DELETE( m_pWndFashionCombine ); 9 t9 z* X. n8 `. k8 X
pWndChild = NULL;
1 r! T; K% c2 |: p1 n } . f4 C& f4 z: k* y: V2 v \% ` b9 s
#endif // __FASHION_COMBINE $ s8 Y$ u: z7 g- ~) r# A' F( {; V1 a
4 M1 |) v7 o% F; ]4 t( U
----------------------------------------------------------------------------------------------------------------------------
) a3 F; F/ E4 jDPClient.h) R. c, q$ W9 i2 c
6 W5 G2 X3 e2 K3 R* T在 #ifdef __GUILD_HOUSE_MIDDLE
/ z( Q/ k( {4 X) Z4 [private: ; p3 }" m& `0 ?* W# ?; W
void OnGuildHouseTenderMainWnd( CAr & ar ); ) I+ Z4 g1 I A" O
void OnGuildHouseTenderInfoWnd( CAr & ar );
' g: b& b! z8 g/ @# _( w& i6 ~ void OnGuildHouseTenderResult( CAr & ar );
" E9 \+ f* o1 jpublic:
) B. d1 d; a; m3 ^5 q void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
2 i. E$ F3 {5 O1 c2 K. \( J void SendGuildHouseTenderInfoWnd( OBJID objGHId );
( y; ] f" T8 O, y6 t void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
. r# Z8 @( y8 \: M' O3 Z0 j#endif // __GUILD_HOUSE_MIDDLE
5 B1 K! |0 @! X( _! @' |, D/ A' j
# C! T9 H5 g0 w) v A7 X, |- s 下面插入 #ifdef __FASHION_COMBINE4 i. T4 q9 i0 u7 Y6 F* n$ ^
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); . } h9 k, n4 Y; ?, N3 G+ v
#endif // __FASHION_COMBINE 6 j) S3 H# ^7 Z0 w6 ?
' a4 d9 H2 b( y: C# l% k
----------------------------------------------------------------------------------------------------------------------------0 i5 J$ u: @8 ~) C, A
DPClient.cpp1 d, |! R$ H% Q' ?
9 C; s& ~" L# K* l2 Q7 C在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 7 ~+ Q4 t# x: j( R9 v
{
3 B, p# G. {8 M/ ` BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
7 J$ @8 P) l! }, d; K ar << objGHId << nTenderPerin << nTenderPenya; 7 |, g1 P# O Q5 ~' u4 m
SEND( ar, this, DPID_SERVERPLAYER );
3 J. e$ A9 C4 D9 s. X) p m} 1 j" y0 d4 d+ P
#endif // __GUILD_HOUSE_MIDDLE 5 m, D( c: I5 S
7 V6 A$ N3 Z9 x8 c
下面插入 #ifdef __FASHION_COMBINE
$ V7 v0 S4 ]- V- jvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) & P6 b' g" M. `; D! z
{
0 o! S+ P6 H$ Q3 k! o" G BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); + u( {1 \* ?( ]( ^* B Z" q6 n
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
& @2 P* G+ |4 c- S SEND( ar, this, DPID_SERVERPLAYER );
4 m& f i i! T9 {! U. o}
, n8 V( Q5 ^ D$ ]0 j+ Q G#endif // __FASHION_COMBINE / O. T ^) Z: i
7 Q r$ x3 G- o7 e: s6 i ----------------------------------------------------------------------------------------------------------------------------
; Z* u9 Y7 P* D! m2 N% K- V& ^
# y+ k& q4 u1 i( f. K# P现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 2 r4 k$ e. R7 D$ y2 d
4 q- k" P- ?/ y& m3 P. a0 P8 v2 @
----------------------------------------------------------------------------------------------------------------------------# R9 a, b; {& \) K5 r! M
; r, E# a* B8 H* D
9 t u& v7 y. t, ]
( p9 S* ?0 k' P& f) ]5 O( f如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。* l% p* p4 o5 s6 o) e
" G2 \( x. L5 L$ [
. E$ A, a. R q~怪物
4 E" r4 ?+ f; Z S( D& q2 ~ |