|
莫因E * PVP
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, e- I- T z- k; M. z8 C$ ]今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en
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; {+ k+ X- @! }& b; _* ~/ U- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:
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Etioom(90%)" O0 i' w s. U: N! G: |$ C4 ?
怪物(10%)' _3 u, A5 d$ M
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* [/ h; v6 s" v y2 U这里的问题,而是“不问任何小型或定义语法错误。”
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2 w9 s" z( ]# ]8 F, w7 F9 d8 ]# G: E, n) W! J3 T! `1 }/ N& L
唔够讲,这里是答应释放: randomoption.h1 a ]- \' s3 O: q' J" w
# Z2 w c; s% N8 r7 M, _在 public:
. Q+ r7 H1 |* M3 X% G4 Y6 n bool IsCheckedSafeFlag( __int64 n64RandomeOption );
% T6 e# \# M; k. E4 _ void SetSafeFlag( __int64* pn64RandomOption ); 8 ^; M: C1 y1 \6 V
void ResetSafeFlag( __int64* pn64RandomOption );
1 z# p5 N$ W2 q. [ |* ~. g // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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- G8 O$ ?8 g. D; [1 C+ M# F4 L 这下面插入:* F5 I: R! I' s" \1 B
: Z+ a* Q7 E: Y7 a: G #ifdef __FASHION_COMBINE9 L+ e) r! S: Y/ V& H6 E) K" d
public: ' m& P& K" h; I2 `
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ; |9 p3 E. Y# {! O) m4 \& q1 E0 F
#endif // __FASHION_COMBINE 7 f1 S; h9 o {( {, z# |" {* O
5 L3 _8 r6 k+ `; n7 u( a" j) J( ] ---------------------------------------------------------------------------------------------------------------------$ [% @# G, H3 `
randomoption.cpp
' {) i, E1 h; f2 o# w- M7 z1 @, n9 T0 ^% X6 m+ H9 t; p
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
+ k6 g8 V2 o# V! Y6 E0 ^- P
! L) T, Q% H4 w' ? 下面插入 #ifdef __FASHION_COMBINE
& u7 e/ A/ u' v" u8 _int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 8 {- I% \4 |& H) N% ~, s- x8 Z7 z
{ ; U0 L0 k; H) [/ I P2 n9 c4 H h
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
* J, D6 m: @8 Z( c int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ) b+ j j: O2 i4 S% U
6 b6 ^% w7 ?: n# O) R0 U8 \+ n" y( x if( nMainSize + nDestroySize > nMaxCombinedSize ) ) b" z D4 i. y0 n+ Z, v1 h; L
return 1; * i7 S' o: @% W
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for( int i = 0; i < nDestroySize; i++ ) 9 j( S# |+ F' I1 v- f% B- u
{
# r& G1 B5 ]+ g* p4 c' [8 u int nDst, nAdj;
9 X5 i- H2 x( h4 [ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 2 k- ?( g# K9 e0 m- t* k
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
0 m; D: `/ E9 X0 T }
& ^ M! i" K) o C. h- v return 0;
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#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
7 |/ S. `+ G- ?$ P+ fMsgHdr.h
% F+ I) F/ u8 ? l' c) \
5 t8 Q6 @! @. {5 Y- q插入 #ifdef __FASHION_COMBINE
Z. C2 b! C5 y: a) N. ^#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
* W9 v" q! b- w" Y3 ~#endif // __FASHION_COMBINE
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) y( o; C a$ v! s ------------------------------------------------------------------------------------------------------------------------- \2 t2 y, [9 u' B
DPSrvr.h
/ P# W+ u8 V$ `& H1 f/ k) E# A2 f( I0 t
在 #ifdef __GUILD_HOUSE_MIDDLE
# y/ R; Z3 ~5 k8 | void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); / J5 {+ z0 D* y6 {, {1 x! b2 Z5 S
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ Y5 N2 T( }$ j) w0 K
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
9 a1 A! I* s2 i& v4 {5 Q#endif // __GUILD_HOUSE_MIDDLE / ]/ N+ {. }* ?. C7 b `, T
6 F$ Q) A, Y0 o7 B, [; i+ K 下面插入 #ifdef __FASHION_COMBINE0 a( q, |7 g( u b! M
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! E6 u. Z; ~8 j#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
; K# j5 k; y1 ~1 S6 ?6 x1 ]9 T0 ZDPSrvr.cpp
/ h. F( y s# I* V; T' e在 #ifdef __GUILD_HOUSE_MIDDLE# L# k9 `& Z, T- ?5 b
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); # c5 G' o/ M( }5 \2 S( C
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); ( ]' g) B( y9 W9 y
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); $ @2 W5 W- \" S1 b
#endif // __GUILD_HOUSE_MIDDLE
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! d" h' S% x$ ^- X 下面插入 #ifdef __FASHION_COMBINE
* a: _, t# t* K1 v5 C ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 4 K: f4 Y- @# q" x# ^- T9 p/ A
#endif // __FASHION_COMBINE 0 m5 h \$ n3 E5 t+ {2 U
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在最后插入 #ifdef __FASHION_COMBINE2 e3 y6 Y/ K+ B5 N, [# z- o, A
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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5 W% l4 d8 u1 q! D: q CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); : u& H! y# X6 V @) L
if( IsValidObj( pUser ) )
2 [9 Z! f" y3 M0 N7 s) V1 e2 g {
" Z1 [) t7 d t6 l4 E DWORD dwItem = NULL_ID; ( ]" s0 s! @. M4 U! w" v
CItemElem* pItemElem[8]; ( N! Y. r) e6 T, z$ _0 S% ^5 N0 h9 e1 a
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for( int i = 0; i < 8; i++ )
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8 `4 |/ s7 Y' a ar >> dwItem;
# ` z" U- c6 r! j pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ) w& T. Q: \6 i0 `
if( !IsUsableItem( pItemElem))
- W2 [0 S3 J# U! J n5 |+ P return;7 A& m9 V1 H( I( G/ m
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if( xRandom( 10000 ) < 10000 ) 3 E7 p4 B( Z! s8 l( k0 f! V
{ 6 l, a1 @4 M. |) s
int nResult = 0; ! o' G. N+ a+ K1 }) w' ~
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); : A: f( q' R* b5 \2 v% ]
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
' \3 @" S1 w+ }8 N' R nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 7 y/ f) L! O; ~7 z6 |! Q4 x
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
1 [' a; V& E; j/ f' h+ N if( nResult > 0 )
/ R: s3 l/ K7 c+ n9 H- h2 `1 N {
8 w6 x6 \8 n9 c Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) * p: B1 g$ M7 g8 ]
{
* [! p; ^5 ^! J; H8 b% a/ @ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); # i2 i& Y6 k5 P. L# C
}
) y7 z3 R7 z; e' {$ ] for( int i = 0; i < 8; i += 2 )
" ~ L3 o0 r* s6 t; F+ c {
$ q9 k4 |/ g/ Z# r pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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. g& F2 B a( F! s$ j( U$ u* ?* h pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ! p& P8 c% `7 K3 ^4 V% Q b+ K
}else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
& j. b+ Z2 i, k7 s; ?; S, K: ]6 @ if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 9 q" s8 h& R2 `. @
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 7 X9 j o9 b: n" P: y5 }
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ) G2 [- y& H( U" ?
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); . z0 j3 Y- M2 y9 M& O/ M7 W
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}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
. e* S7 Q/ T( F, S1 [: c5 k6 q( @! B. e for( int i = 0; i < 8; i++ )
1 G4 a( k) p* O0 C; W% } {
p1 X+ J0 U8 \7 k: c g P: T pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 0 f3 d Z$ }3 d8 _2 ~, [+ P3 v; |
}
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}
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}
3 v% X1 D/ f$ L+ W! @8 w# r#endif // __FASHION_COMBINE 6 F: R8 t0 x5 D) i% Q2 x2 g9 |
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WndField.h
0 n* |; _7 g; A! p r在 class CWndCampusSeveranceConfirm : public CWndNeuz 5 o2 B) G4 L" }- V; o+ p
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下面插入 #ifdef __FASHION_COMBINE2 S! y$ _( z' e9 q; E
class CWndFashionCombine : public CWndNeuz
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8 u4 w0 A& d e, \6 ^9 U1 Gpublic: ( V8 k0 k; B9 k! P& |$ p4 j7 I
CItemElem* m_pItemElem[12]; A9 B8 n' j" a' e
CTexture* m_pTexture[12];
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public: 2 y# q4 v( ]" ? Z
CWndFashionCombine();
* q _" g/ a3 K/ M; W' m virtual ~CWndFashionCombine(); ! g% _9 ?3 f7 c0 {, M
/ L" T( } J$ f0 o7 y, ` virtual void OnDraw( C2DRender* p2DRender );
' [! ]% g0 g* L, F% m virtual void OnInitialUpdate(); % W& m7 p$ C6 J( N1 H9 ?+ I
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
6 |# Q5 t1 Z# H+ Y3 D8 d virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); & c L S# D* a& b. U: v1 c
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
4 y W- x0 _3 s K7 U virtual void OnSize( UINT nType, int cx, int cy );
) W+ g' T. C( u5 W* D* A8 e virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); , `8 u4 }& ?& ^( K1 }, t" E$ A1 I
}; ( n7 _: l/ w+ ]
#endif // __FASHION_COMBINE
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0 ?' M1 e3 B3 Y3 Z7 U* V1 GWndField.cpp9 n" R' j3 E8 N: H0 ~# Z
在 #include "wndwebbox.h" / i _( W( ]' m% d) p& F. X
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下面插入 #ifdef __FASHION_COMBINE
# G/ U( N8 ^2 d# t. l5 }6 Q#include "randomoption.h" 4 ]0 X! B. s' Z2 G+ b
#endif // __FASHION_COMBINE 3 V( H4 i U3 D( p2 V( i1 p2 G
8 J) w- L) p5 o5 e! n$ D" a+ M 就在最后:
* @5 k2 t/ X- A# {( j! p0 J5 @PHP代码: #ifdef __FASHION_COMBINE
, N8 W) M& G5 a5 c* V* D8 H' XCWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) # S) ~4 b; B6 u) u- ]! {* z) }
{
! ~1 H ^9 G& X$ L4 w m_pItemElem = NULL;
9 j0 v2 ?+ z, p) P; D m_pTexture = NULL; 7 l. `. U# n! o3 Z
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
' P' ?; t& m" l6 s M) Z //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
]$ e( k) l& ?/ ?1 J } 5 T3 u% e8 c7 U* A
} / T; g1 W; o! r! t: _" v$ \' E9 @
CWndFashionCombine::~CWndFashionCombine()
e2 _& s H& ]5 M{
! ~# _1 J: l7 Q. {& o. J7 G1 T: m for( int i = 0; i < 8; i++ )
$ W1 \& n& M* u! S4 ~- N {
[9 K7 I+ B- g# O if( m_pItemElem != NULL )
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if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
5 S5 h& }' g/ G h) X m_pItemElem->SetExtra(0);
+ ]+ v0 Y% x7 v* Z% W" Y } + T/ w( z: ~ }; x( C
}
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
4 V- ?% H) o p) v! j( m) h{ 7 X$ z9 B& E/ ?/ P) u) R- T; c
LPWNDCTRL wndCtrl[12];
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
* M/ z$ T+ p* g- v8 G% Y! K wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
) }( ^1 s) w+ Y! |7 z" `8 I8 M wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); # l* z0 l/ E M5 z4 @1 z8 y- M
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
% O0 t3 n- E$ t( S6 s v/ U wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); % p. z5 \. L& \
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
6 v: H* s" j1 c1 ^ wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
2 j9 w( M: Z H- N* [+ I4 B0 Q" @ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
) n5 k, l! W/ ] wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); h0 f$ O0 ~! v+ F
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 3 h; {, m' V. w2 g- G+ \1 @
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); g- |8 l3 S( i7 b. b
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); , A9 d9 s8 g4 ^; ~
: ?6 T7 r( v! y+ K& }& d" j for( int i = 0; i < 12; i++ )
: q! V7 {5 r4 K {
5 s! Q- z0 E3 j4 ]9 m0 d3 F if( m_pItemElem != NULL && m_pTexture != NULL ) & H; {8 M, T" k& M0 A6 [% Z
{
7 T% r% l3 I& C$ |* w+ K; N* G p m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
- [" X2 W4 q" Q6 T2 n: z }
e0 A' \4 K) K6 ? }
+ {4 s& D) D$ Y, j# W: n1 }}
* j- x" \) }3 z) y8 C5 z! b _void CWndFashionCombine::OnInitialUpdate() 6 J4 z, n1 Z) p, b+ h# O" O
{ 9 Q8 `4 d6 b: y( r& y
CWndNeuz::OnInitialUpdate(); ) `" H0 B) M, [! A$ |& L
' x% Y. G& k, v! \, C CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
8 K5 A2 r7 S t) k6 x pButton->EnableWindow(FALSE); 5 m+ J1 Z6 ~% l8 _% `: v
! \ P9 r$ o4 z* Z) l6 ]' Z MoveParentCenter();
& O7 w1 P$ K3 m% C) I& G}
2 Z5 w) v. ^6 b. b1 B0 X uBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 7 y4 p0 E# P+ E; ^
{
( W5 S7 J) Z1 ~$ { return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); % L& K- J# b% a |( S- [
} q3 d: u# o, Y4 M
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) : z; N" O4 M5 V/ ^2 p3 O
{
% W: l/ ^( @" H' w6 V" { H* b2 n F, d return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
, w+ V' E/ Y' K, a% f} + b# e$ J D5 q: q
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
% Y; o5 O' e' `9 h{ * E8 t: p7 [/ i& @
CWndNeuz::OnSize( nType, cx, cy ); 3 j0 `& U4 A) P6 m8 I
}
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* H1 W, y8 Z8 d8 h& i1 {4 T1 M
0 q; N* F' r! J4 ~ L5 U, t# [) dBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 5 p+ b# W/ J. }- M8 A: r3 ?1 O
{
& l, \9 Q# G9 o$ l2 ?. M! c" k CRect rect[8]; # q o& {$ N ]% k
LPWNDCTRL wndCtrl[8];
& a N3 Y6 M0 [+ o8 Z
) p# p" s, A. P" ?$ \ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); + c5 |/ y- O4 d8 H, M/ g2 Z3 x* J
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 6 `. z q5 L' t
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
" X3 A# u( n* S1 _+ o9 ~, B wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
/ t$ ?( j4 Y* S8 h/ C, M wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 6 Q2 L. T# e1 W f$ e
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 7 N! c8 r3 j8 `8 M
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
3 l7 v* y" I7 m, Z. R wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 8 k. d7 n8 {' ~5 S
, b: X. { ~7 a+ \
BOOL bUpdate = FALSE; / E7 M! r) s; Y3 |5 m
0 S( ^- Q2 z% |: N' a+ T for( int i = 0; i < 8; i++ )
. n5 u0 J# W' h0 k! T# J {
9 _4 u8 C' e7 ^% j rect = wndCtrl->rect; * R6 W7 C% |3 h. k- b& d8 c
+ q0 J; g z x1 G4 L if( rect.PtInRect( point ))
& y1 e7 @! L4 Y1 q- b% x {
; ?2 \" ` ^3 @( o9 o2 W, H CItemElem* pTempElem;
5 B5 ~0 N+ z/ O5 i, o( s pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
2 [8 b/ n4 `( C6 z3 D1 ^ if( pTempElem != NULL ) 9 Z5 F1 Y( E" F2 G( D
{ A' M; {4 i3 o8 [) w
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ! ~7 ]8 w, C% k. {2 R( j
{3 O; p& b) h- B5 x9 v* [0 g
ItemProp* pItemProp = pTempElem->GetProp(); $ @, s, k# c" a. c2 }6 u
7 a% K* N7 N4 `" r- `) J if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) * H2 G# I' b9 W K" h) N9 M/ n
{
7 {! T5 s0 A1 Z3 a if( i == 0 )
/ q* }- F# r H( _0 w1 E {4 R3 L7 M0 \' g- d* W3 g" {
if( m_pItemElem[4] != NULL ) ' g6 n- S7 @, h
{4 [) M2 d0 p# c4 X9 m' o- i, x
int nSize = 0;
% m* Q8 R4 | \1 b+ p7 J2 x nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' {8 }$ p8 F5 y# ^- b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 3 v7 S2 D4 e+ W# w- A/ _
if( nSize > 3 )
+ `5 r) x1 _3 \2 o$ S t { K O" z1 P% Y$ h; V9 T2 a
g_WndMng.OpenMessageBox( "oversize" );
% }4 R+ _+ Q7 F8 z6 K return TRUE; * B3 [0 V6 i& g# T: X
}else
- n" N) [& W8 k0 T9 S/ e) b {
" B1 `. {7 ~3 ?- b7 `+ b8 J bUpdate = TRUE; , ]( |; ^$ ]' Z9 r
}
- m( k! _2 i) r% d" R8 N. g } Y. k8 \: {9 c% z! K- Z
if(m_pItemElem != NULL) * |8 `; F! n, u g9 f" {) S' R0 @
m_pItemElem->SetExtra(0);
( F: ?. S# [, D/ b% @" G$ U3 {- h' Z5 E1 C2 C4 V
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 }/ d; P# B- u' `7 t2 A& f
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : n& U8 z$ ^' |/ T7 c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 x7 A8 ]6 H X# T
( [/ D3 I6 f: Z- { if( bUpdate == TRUE ) # U9 a9 u w. r2 ~
{* d* s' |! a+ u, @# l% d# l
m_pItemElem[8] = m_pItemElem[0]; 2 s3 @% y% O T6 \ ^1 F
m_pTexture[8] = m_pTexture[0]; 9 B! S6 ?, g' k. H/ k" R; A
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );9 L' j9 ^8 t, H; l J5 x% D
}
$ i3 a# B0 r* X }# c0 \9 o# ~7 ]
if( i == 4 ) 5 X/ V! J: |, K" v- L' X
{
( L8 B x @7 _; ^4 s/ W9 N X if( m_pItemElem[0] != NULL )
4 E$ q; F/ ]* b& q" P2 z/ A {1 ?' c4 K0 E. g+ a: o8 r
int nSize = 0; 6 a0 P: Z& I4 Q5 G! b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * F8 n/ X2 {5 P, m" c2 r% r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 0 q9 S! G7 }/ }! ]3 c2 k
if( nSize > 3 ) " h) ]! Y* H4 e2 u/ o
{
. {" N; z! E# Y. x: J g_WndMng.OpenMessageBox( "oversize" ); 0 k: }6 n ]+ |1 y; I7 P4 A" h8 i* Z; ?
return TRUE; ! m# B+ X' b1 c/ E' | Q, W
}else2 d( T$ G; o; E H
{
0 {% C: s9 b, T6 h; U$ l bUpdate = TRUE;
( s4 V# K7 W, L" h4 `. N( s }
4 f& ], F, B+ J2 P5 h }
* c/ o1 f) m3 t3 B, V7 b$ M; Y5 u, R4 t if(m_pItemElem != NULL)
& n! l {6 Q* J, r. t e m_pItemElem->SetExtra(0); ( R" r: M" j9 w: ~: z
6 j* b4 [. t5 ?+ y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! \) n- A# P* q6 `. P+ I$ B% Z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
Q% K$ a( W, w$ ^$ { m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 Q9 j' Y( w$ T& [: @8 E
& [* v* i# z! d4 r3 [$ J7 H' e- x if( bUpdate == TRUE )
) {* x% s4 q+ e5 }# O* p1 M, @ {
8 p3 r p7 @( \0 T: o* N m_pItemElem[8] = m_pItemElem[0]; $ l! o, m+ Z+ k$ ] ?1 Y. W
m_pTexture[8] = m_pTexture[0]; " G% |8 y1 V5 l
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );! X( w: D9 G6 C2 d: r6 l
}
E2 ?$ k- b) z0 I: c }
2 T1 e; ~7 _( ? }else4 V0 C! Y" @. u: O, W
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
) z/ Q! d+ z- W, N! Q3 F2 ] {) I3 I% l: s: Q2 r1 E2 L$ S; c
if( i == 1 )
8 I) \7 R! r9 n6 G {
! a# b9 Y$ M$ N& ~8 a if( m_pItemElem[5] != NULL ) 0 `# S, q9 \& J4 f7 S( ?- c, y# f
{
6 A6 F4 n i/ K5 E: D+ z' B int nSize = 0;
2 I! i& G% D/ Q% c. j( B; m; G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 C/ C3 f& P/ Y3 D. Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ) K0 X! k4 f) x2 I7 ]- r. C9 ~
if( nSize > 3 ) ' a" u O7 }3 P5 i4 m1 M' `3 E( D
{2 n/ l3 i' H7 {. W8 V: l( F) a" b
g_WndMng.OpenMessageBox( "oversize" );
1 a5 L" B' a" p9 h return TRUE;
/ C$ @* u3 ~" i* Q) K }else. M. L" I, I" `$ M8 Q& D) T! U
{! ]) ?& p. z s. M) K
bUpdate = TRUE; 8 x5 k3 h% _' |
}
8 G% P5 P) i* W% m }% ]4 ~! ]) |- `2 K6 r& r f
if(m_pItemElem != NULL) 9 {7 [* A, M3 C
m_pItemElem->SetExtra(0); ' ^) P. H3 b, `
! y' J5 M8 b2 {% [/ T/ i, J/ T
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 p+ s) E* w7 Z: z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 Q8 z i ~7 ?2 j# B m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # K- d; t7 l5 o! D
4 p. K& x) b) F1 @' V if( bUpdate == TRUE )
; U2 w6 X+ |/ f# Z+ A3 C) } {
" a0 F- j/ I6 ]& ~; ` m_pItemElem[9] = m_pItemElem[1];
+ T' G7 N5 p! t+ n0 p2 X m_pTexture[9] = m_pTexture[1]; ! T7 N2 x) X; Z" s5 `
3 a. e4 i; y3 q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
, M7 j' m% f( z& K1 d } # d! M( I A, t' D' T2 ?; O
}- S5 n' A* o7 w, L3 I/ B# ?
if( i == 5 ) + D1 L( D1 a. R( `# [: k/ p. C
{
% r+ M' Q5 |/ W if( m_pItemElem[1] != NULL ) ) |1 K3 B/ U% b
{
- j) |6 I1 D) w3 k! J( M* R int nSize = 0;
& Y' ^/ ]! n6 c0 ^' u" e nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( p L4 s0 r5 t nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); " n# z' J; @+ y- l& q8 u! }
if( nSize > 3 ) 4 O I/ P' v ?& P
{
% f: J7 p2 U! w* \. `0 w g_WndMng.OpenMessageBox( "oversize" ); B. C$ H6 S0 S* G
return TRUE; & l; J* Q0 l0 ^6 }9 U- d, Z/ ^% q8 p
}else
9 |% I- ]: a E H& \& o. w. d6 { {
. ?2 K' h/ M- E) @4 s bUpdate = TRUE; # M6 B7 A# S+ T2 p% u
}
7 u X3 v) R, A& O }' m: ]9 L, |% v' m3 E+ A+ z( o6 D
if(m_pItemElem != NULL)
0 [. q7 g! c; ] }' w7 a- \8 \ m_pItemElem->SetExtra(0); ' x7 P, q5 ^5 \, b+ Q! {: f, X+ V
. Y8 K4 s8 T! R7 a: h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- T7 z% F7 @0 Z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 q4 U8 o6 i) j3 |0 D7 T1 [ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* i/ e i7 Y( X+ c
' L, a1 a' e4 w4 l9 Y3 s0 V4 E if( bUpdate == TRUE )
" W f8 W4 Z" J( c. ] { W+ s y, d9 U% d) U& D- J
m_pItemElem[9] = m_pItemElem[1];
! y' e/ C9 O4 Q9 ~, Y m_pTexture[9] = m_pTexture[1];
2 R4 d: O1 J" t; v- X& {4 q //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
+ w8 I V- A3 A9 L: \5 t- b+ | } % e3 Q; _% p3 h6 Q
}
\% p( E+ e) O9 X7 e7 w }else
( X4 \! U+ m! B if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
Z1 r/ m I& y7 V {& D3 b: b x7 n `& m' z; N- @
if( i == 2 )
5 E" W, o4 l1 ]* F2 X# }) s {
( c0 P8 A: r* ]( J: d6 t if( m_pItemElem[6] != NULL )
, |) w6 |/ }" [ h& }* C& m% N. J2 X. E {
' Z& s. Q2 w9 o1 `3 p int nSize = 0; 4 T( d0 g r* Q& C5 ^0 f( J, v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * D |0 k$ g5 B! x) q( }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 4 E9 J k6 Z+ b+ w+ p! Z! @
if( nSize > 3 )
, c/ t, L+ b- ^+ K! g2 t {
. d3 d' x8 y& d( g& k O |0 Z7 H g_WndMng.OpenMessageBox( "oversize" ); : d/ r, }/ S$ z8 {. r
return TRUE;
2 K# ~& N# o) N }else+ b2 B y; ~* o6 L' G; I/ V
{% i5 Q% j3 R7 K; H; g
bUpdate = TRUE;
) e0 g; k9 c/ z# r7 D }, H; D8 Z. r: ^6 U0 F$ v @ \
}! i7 ^8 V6 G0 r3 O0 t' I
if(m_pItemElem != NULL) 2 B5 f% T1 [1 `" `3 R+ m- u6 [
m_pItemElem->SetExtra(0); : X3 i# p2 @/ n8 k" e. ]# X o2 @
r1 Y5 t0 P6 g+ }/ q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 k+ v% F' w0 m; l m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " m" Q/ ~* h+ u4 U# w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' [4 ^: F3 I9 Y1 ]* Q7 [7 x+ I
) b \$ x; W9 I- y if( bUpdate == TRUE )
* [& E4 P: V& ]! p {
% M" r2 D/ n1 K2 v X: r9 H6 b3 ^ m_pItemElem[10] = m_pItemElem[2]; " ]0 B/ X7 k: S8 I: E7 ~+ H
m_pTexture[10] = m_pTexture[2]; : d& i1 K Q- O* u' k8 {) e2 k" `
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );9 Q3 h( h5 T3 s. K! V
}
& F3 h# P Q0 A# w }
- y2 u, V# W' e" f, N if( i == 6 )
" B3 h: D i9 ~) K {
4 O' c- v6 n% j* \4 o- Q: d) h5 j, n if( m_pItemElem[2] != NULL ) " S& y" l, N- f7 {
{
/ ^' U I- U, j1 R: T int nSize = 0;
& T' e: R0 {& K; z$ R; @, L nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & @; ~( Z( W/ z3 B J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
0 g t- k& S1 s. a9 G if( nSize > 3 )
. `3 Y$ \1 O" Y2 t( N+ E- }4 J {4 C+ m7 R+ f/ F- C6 v) C) p
g_WndMng.OpenMessageBox( "oversize" ); ' I: c" [) X% z! }1 g( S+ U; W8 Y
return TRUE;
' R7 s. N2 Y# _7 q) v2 z% \ t }else
) O" q1 n" R$ e# k {
5 x8 p) p! L7 [' L/ L) K) v+ N bUpdate = TRUE; 5 X5 V- E. `0 L9 M m
}
4 l, m. B. G7 @% K* z }
% y# S* O( T# o6 D6 K; I: d if(m_pItemElem != NULL) + f. m0 N1 }% r6 [0 h, i. o
m_pItemElem->SetExtra(0); 1 Q' Q" D( o0 F2 x* r: L
! B0 p; c6 n; X, Z U m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ M/ h0 [, F/ M. |+ J F
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 T/ U/ v+ B( m. m9 G- R m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ _/ c; r; ]; ]9 _ ?( X9 [2 N0 Q
$ P5 _3 q4 i; o
if( bUpdate == TRUE )
. E8 u" ~. \. ] ~$ N {
& t6 u- m1 n# A0 \ m_pItemElem[10] = m_pItemElem[2]; % Y, p# K2 k8 `# O
m_pTexture[10] = m_pTexture[2];
* J% g6 u: r* P$ Z7 s9 \2 l U' Z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
/ [% G, i* \1 i0 Q6 q# L }
: Z3 {( t% ~8 \) r. i& f& G% f }
0 w5 y: ~" s( P( }# m8 P( l }else
; i8 ?$ [. l! n2 ~2 x+ t if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 3 j' g/ _9 @4 r2 i5 Q: c7 t
{
, G) o; s2 q$ a. z( ]3 Y+ x1 |" v; e if( i == 3 )
! \2 e! `. U# B/ y, O. n {
$ g: X$ Z2 L0 b3 e3 u0 O if( m_pItemElem[7] != NULL ) ' ?0 O) o6 T1 Z9 e/ _8 _
{
9 h; Q2 ~8 |7 E; e int nSize = 0;
. x. D' l& n/ S* U! r nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ E L, D% e, @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); % z$ [0 c/ M0 L# f
if( nSize > 3 ) - F/ `5 B) L& v6 i9 o. x
{
- z( S0 j/ s; @5 e2 i' H g_WndMng.OpenMessageBox( "oversize" );
8 d! u& i6 S6 a; l; E2 m7 U return TRUE; 3 }, X8 d H# P( R) D; G8 T
}else
' m/ X+ n/ z% O2 X9 P {- H" M, X5 z1 @ b4 V7 @
bUpdate = TRUE; ) {2 h2 d7 \- C( z4 |
}+ d2 w9 }; H& w, |# b) E
}6 d* `* p/ g6 e' Q6 g }
if(m_pItemElem != NULL) 9 f# m! |: _% m! o2 S% Z U3 y' u5 g0 G
m_pItemElem->SetExtra(0); $ ]. a% Q" u+ d3 K" P8 D f3 b6 ]
+ J, B# E- \9 H1 T+ w
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ g2 Q& F+ B7 }- x; t% t m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) t9 ^; F7 v- G' B" R m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 g* s0 N: o; V& I
' ?' |5 P/ R! h O( a$ a% l2 ]* b: y if( bUpdate == TRUE )
% J) e9 M& A, Q; I+ r J4 ]/ B4 T# } {2 B C6 y, o. z8 H
m_pItemElem[11] = m_pItemElem[3];
8 \: R! L$ E3 [' b. p' p m_pTexture[11] = m_pTexture[3];
/ D( b- P6 T1 |: T* S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );; p( h; X( g' x% k$ H
}
# T1 {. e( d) d' _+ P% z7 `9 s3 _ }
/ D& {0 H2 `' G( G: a if( i == 7 )
. [2 L4 ~# k# l {
/ ?1 U5 y5 W7 l+ g$ ]; @& ` if( m_pItemElem[3] != NULL ) 0 \5 b( k6 M: M8 P0 ^& v) |
{! u5 l4 d6 a/ B! J: }& d$ F) S" \
int nSize = 0;
! ~5 y+ n: t' F# ]8 y# M( H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; d- k0 E4 _5 `' a nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 9 h. j! v3 v8 L
if( nSize > 3 ) " {4 `. @ b/ K3 m* `
{
- a/ ]8 Y4 j! r g_WndMng.OpenMessageBox( "oversize" ); 1 b0 s, e# R% F0 I7 C6 a+ }
return TRUE; + Z6 ^; f/ _- L3 P9 {- G
}else
# V# c) ]+ e( U2 v5 X {
" n2 x9 x7 O* r+ S+ Y# L bUpdate = TRUE; % J4 }4 s4 G) |2 B3 }
}- _9 ~3 G' ]( B4 B1 n
}& i- f9 h7 o# |4 ~" P# H
if(m_pItemElem != NULL) + K) a. G# D- U2 C; E7 }
m_pItemElem->SetExtra(0); + i# D9 i) Q- ?+ B" c o$ Z
6 u* z* J' C7 Z: |+ g! B2 Y3 u7 @9 \ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 O/ S# s4 M2 b/ h4 F+ E; P m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) r7 k' U; |+ \8 F# C N4 v m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( }/ F! Y' l5 q) I6 I4 N$ T- {, D0 k
if( bUpdate == TRUE ) 4 @4 k( f+ q; a5 T
{
; x; u! I- P: R. Y: G' J- S m_pItemElem[11] = m_pItemElem[3]; ! p) H; Q- `1 G. @
m_pTexture[11] = m_pTexture[3];
# [- \( G0 t$ Q2 G7 W7 x$ o m; n // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
" ]! R: r2 }/ M* q# C( W } & B4 Q( j, Q6 O; D7 T9 r2 L) O5 h/ j( Y
}- ?8 u: w0 U0 s4 w
}else
7 F, F6 M) O8 i1 C# R {$ q1 R& B- f3 z
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # T1 ]! Q9 ? g5 b
// wrong tab # p0 o3 i) I! C, G1 f
} ) C6 M4 b: n$ P) L4 R! `2 y
}else
! g! \0 a0 W2 s8 a. ^/ S+ I# d0 P {: v/ _& k/ ^. v# E% \
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ; T2 f! q2 H% [% _( N7 ?
// not blessed
2 L. I" F7 o$ U2 [& _ } 1 ]: s0 j8 @8 B5 c) m* `; g2 y4 T
} 1 P- A7 O$ z1 j3 \
}
# M; s3 j+ X# d+ N( w }
9 N& ~% w9 v" x( e/ w# D
, p# G! U9 ~- t# a' w int nCheck = 0;
" O {: r7 I8 v; C& G; W for( int i = 0; i < 8; i++ ) 2 `- b% I$ N: W( \1 S3 x% ^* U
{ 6 [5 |+ ^8 ^2 p6 q' A4 |, e: S
if( m_pItemElem != NULL ) , X! p% w0 V3 F' _# Z! Q* R- r1 K
nCheck++;
' u* u1 _$ \' q5 W; C* r- Q }
; s' W6 e* I7 J1 r! t v if( 8 <= nCheck )
' n2 t. ^( |& r% Y5 d# } {
- _7 J" X" o# J7 Q* D1 S9 \ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
, D9 T6 X" ^% c! U9 B( N, j pButton->EnableWindow(TRUE); % q. T1 M9 {3 o: I2 A E b
}
s# g& ?8 n9 C0 P return TRUE; ) c# s3 Y, H$ r8 @( ^* ~) [8 I
} Y! Z- Z. Z+ h9 N7 U8 g# {7 m
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
" z5 {- l$ i: A{ 2 a( m1 @% Q' x# \) N
switch( nID ) + O. ]9 Y3 ]; k, k! Q
{ - g$ W5 w, t* b* y
case WIDC_BUTTON1:
! m$ I' F4 b Y" v& j { $ T; T, L: R; G$ I/ J X
g_DPlay.SendCombineFashion(
2 B" j) ^5 X7 e! p7 E' H, c m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
* F6 d. ~" P- O7 I% X7 ^ m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 0 X$ C1 _3 K5 y9 a
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
p; m/ K$ H* ~# i4 C m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 7 y+ M1 j; i2 j- ~" K6 n
); 1 {: b* X) r7 u9 B& U
Destroy();
; A$ |. x- O; F6 W break;
* {4 ~6 Y$ {# S- } }
/ J, F* d: k( i# D6 |/ P$ P case WIDC_BUTTON2:
, _4 P4 t* J4 m& w/ T. z% L/ |7 J {
8 d" I* \8 r# [8 P Destroy();
, J& {/ C+ @+ [: d break; 1 m$ d& k# h: x5 {
}
% v8 @& m$ f6 ]9 p+ x }
% \+ T, h" @, s return CWndNeuz::OnChildNotify( message, nID, pLResult ); 3 b$ _% q5 r1 i) L" n8 @
} . _5 W, U; v' l# R3 @ N- u
#endif // __FASHION_COMBINE
4 |& b8 k4 @1 f4 f8 f8 O8 m- |4 v6 J" W
----------------------------------------------------------------------------------------------------------------------------. Z2 M+ L( W% {3 W6 C4 a. y
WndWorld.cpp
, n0 E5 n \# ~# `在 case MMI_REMOVE_CAMPUS:
, i2 R& n. \' w4 [* O {
0 f$ j" [+ F+ i. h1 z if( g_WndMng.m_pWndCampusSeveranceConfirm ) 5 z4 ]8 T$ g6 B' ^3 H; }8 v4 Y$ X
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
# S- s! Q$ R( e" p g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
. U- W7 l0 [) [0 |8 z g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
1 Z# k5 L: w" g3 U break;
( r2 ~2 I0 C& p5 U8 N }
- u0 z$ x5 p" r" b: y& W! d+ i#endif // __CAMPUS ) v, S5 a$ t! @& T+ E/ ]4 c
3 G* D, F. q6 N; d7 h& z1 U" W# U 下面插入 #ifdef __FASHION_COMBINE
/ q' E% o: U1 o: R2 J7 ^ case MMI_COSTUMEMIX01:
. i3 x! ]; p G! W { * t! M2 u! R1 o( m- Z9 v
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 4 E) c; l9 o) l0 B5 A4 F& I, q
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
9 ?2 T, p+ v) x7 q7 G. E g_WndMng.m_pWndFashionCombine->Initialize(); & @! i# v# C; Z9 Y4 s) y- I2 _
}
& i3 j7 g& Y# I0 |9 w1 I break;
; W9 i; l0 K$ c8 h% Y+ c n. W#endif // __FASHION_COMBINE \' \, h1 i; k) w
, w" [3 f! W) Z) f y8 }
----------------------------------------------------------------------------------------------------------------------------: d3 _( ~# I% E1 D- \, _ A
WndManager.h' K' `) l" q7 C/ x; W7 a
: J5 Q; n' s/ P* g" Q- \
于:! |( n2 C' a4 W! O/ R
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE; P! G$ t+ ?! D+ m% T+ K, N
CWndGuildHouseBid* m_pWndGHBid; # ^6 z( W7 F) d5 }
#endif //__GUILD_HOUSE_MIDDLE
& G8 J- L: O" z i
- r2 [% x% m& Y1 c 认为:
; k. { [8 L2 \PHP代码: #ifdef __FASHION_COMBINE0 m5 H8 r" T* U
CWndFashionCombine* m_pWndFashionCombine;
' y' M) D' n7 A: e#endif // __FASHION_COMBINE
1 v8 R* g* W6 C) `4 @ A$ {8 B( }7 W3 i) Z
----------------------------------------------------------------------------------------------------------------------------4 ?4 I& l+ v5 P% O
WndManager.cpp D2 ]4 z% b/ e( T1 c; N
) Q, k* ]+ v j8 b
在 #ifdef __GUILD_HOUSE_MIDDLE
! S# P* y7 u' m' R& g else if( m_pWndGHBid == pWndChild ) 9 [% Z8 g5 J/ b3 s
{
. p; n" S, c+ E# I" E x: Z3 B" [7 D) V- E SAFE_DELETE( m_pWndGHBid );
: [9 x C0 W- @ pWndChild = NULL;
$ u3 ]" B0 S/ S: i) l* J5 ?( E% a0 V }
6 S5 v- R, k" g5 ?0 n- Z" d2 |1 F#endif //__GUILD_HOUSE_MIDDLE
0 P2 F4 W2 I# V+ g0 N" L9 e! k$ N9 U
后面插入 #ifdef __FASHION_COMBINE
$ C' W8 [- B2 ~ else if(m_pWndFashionCombine == pWndChild)
I5 j' L* Y% { v J { 7 \/ x' ]* a1 ]; e) v
SAFE_DELETE( m_pWndFashionCombine ); # e- d7 P) | g( V* F6 Y
pWndChild = NULL; 2 E- s* O3 p$ s7 r* z3 t% a
}
- E0 o m3 a G; F! m#endif // __FASHION_COMBINE
O* ^! r$ q* D3 |% h1 \ b; g: R6 s
----------------------------------------------------------------------------------------------------------------------------
: T m" H) t+ n: n' l2 ~. @5 j5 |DPClient.h0 Q3 y" y7 O% I1 ~
8 x4 a$ P1 W# @
在 #ifdef __GUILD_HOUSE_MIDDLE
5 H2 X7 n4 @; uprivate:
2 q5 ], D8 w3 P! s: S/ | void OnGuildHouseTenderMainWnd( CAr & ar );
' m+ Z B R. g- T void OnGuildHouseTenderInfoWnd( CAr & ar ); ; B) |6 r h( X9 |
void OnGuildHouseTenderResult( CAr & ar );
# U% V2 B' l& P# `6 e) gpublic:
1 S- u4 [# b# K5 W P/ `4 i' J void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
' C; @; H+ ?5 @% L5 ^4 \$ l; U' q1 W void SendGuildHouseTenderInfoWnd( OBJID objGHId );
9 g9 ?* M9 k1 F void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
; f+ ]3 W9 b! `- i h* u {$ {- c#endif // __GUILD_HOUSE_MIDDLE
, @4 a- g( X: P* i; y+ U! G
5 V& S( G0 B: e% c2 _% E6 { 下面插入 #ifdef __FASHION_COMBINE
# ~6 p2 U: p3 n8 a; u3 P" p void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
9 h! e1 Z$ R3 v; A0 H( l#endif // __FASHION_COMBINE
/ |, ]- Z/ r' c3 ^4 [8 q6 T# Y+ I; f7 Y6 s& g" |: _9 r
----------------------------------------------------------------------------------------------------------------------------
: D$ m( Z% g6 `DPClient.cpp6 H: b2 G l( v/ m1 U5 E- g( t
# g2 D' h" j# q7 E在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 9 h1 c2 Z1 {" d/ Z
{ . G3 n8 d5 v& I( d
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
8 q; S+ u+ o5 Z, J! e ar << objGHId << nTenderPerin << nTenderPenya; + g2 k% n1 l. ^$ C" W5 N
SEND( ar, this, DPID_SERVERPLAYER ); - o- [% m4 S. L
} / E1 }, S, B* ~/ w
#endif // __GUILD_HOUSE_MIDDLE
+ D6 I! {) z, s* q6 ~) N2 K- h7 T! E- Z9 C$ A
下面插入 #ifdef __FASHION_COMBINE7 n7 x2 z# [, a! U' x; C
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) # g3 r3 U! I! c7 r
{ $ q. O* D+ ~0 G4 G
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ! P3 d& l& o6 }* g4 q) f7 q/ q
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
. E0 h: N5 A# R# u0 _* p2 W% ]1 X& a SEND( ar, this, DPID_SERVERPLAYER ); 4 z% m6 { H8 `0 @$ {
}
. l1 b) ~0 |5 w; g. i* ]* n#endif // __FASHION_COMBINE - t& i" [" _8 r
5 u; [# x) T* [, h x ----------------------------------------------------------------------------------------------------------------------------
7 @+ I% n, O' G9 a" b
, Y% h0 o1 o! ^+ ]6 j" D现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
: }+ P: F T9 c3 Q
& c( f, u! @! k) W' o: T ----------------------------------------------------------------------------------------------------------------------------
& f) E0 y5 r* {7 T$ N- m; V/ `9 f' e/ {1 d( T2 g5 B8 M6 ?
. K9 d# z9 ]! p- D3 Z2 X2 h$ a
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。' @: |" I" F1 F6 k F& {" H4 K' G( i
; z( V! `4 b' c; N1 f) u$ |5 Z ]( i+ |& d9 t) K4 }
~怪物
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