|
莫因E * PVP
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0 `! S# ^" \( f0 ]9 s: U今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
3 L k. m" e% v, ?, d/ j# Y- h1 b% S0 G4 E, x0 D: v
有大量的代码,我已经测试过它,它可以编译自己1A。
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n% ]+ I V6 M* f0 }+ ?% U x2 j$ M
现在会如此容易所有的C&P'en! A8 Y [5 o& A, r4 G: f( ^2 o
. ], y7 z4 \2 Q( m8 Q- 你需要的资源得到自己,因为我不决定一切你“推屁股。”/ b+ S O# ?, T# U9 W; T4 b1 V/ N
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你说我成功,资源应该时装组合系统顺利运行。
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/ U5 D; V( Q( t2 ]+ H首先是学分:
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4 g6 Q }% \( | {: ^# yEtioom(90%)% \: v( q- _* G, q* w
怪物(10%)' C( _; D5 G8 F
6 U, c! X2 c" V' i) P8 k
% r+ K* F' g" @1 ^这里的问题,而是“不问任何小型或定义语法错误。” V6 F4 f y5 e1 @6 X& Y4 O: e
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+ v3 k- y/ p# C3 }, ?
) ?( |! Z* ?- g, U7 W# M, L d唔够讲,这里是答应释放: randomoption.h4 [6 S% A- e$ k
8 ^9 p1 d" |+ A- M在 public: # T. D+ F2 a1 [% x* Y
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
. b! a: X: H s' G4 {! v* ` void SetSafeFlag( __int64* pn64RandomOption );
1 C) j \/ ~3 v( _# n5 w! I void ResetSafeFlag( __int64* pn64RandomOption );
% f- h a# w- ]) j // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:
9 _+ @4 c) `9 H, O2 ]- m& E# ~( b6 W/ t
#ifdef __FASHION_COMBINE
3 V/ ^% O; |) g- b+ {public:
! g' H+ U2 V- G+ s) k( U* k int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); $ \; o( {2 Y q
#endif // __FASHION_COMBINE
' |" |/ T" d _6 g" t E/ M# e% Q6 A/ |8 i
---------------------------------------------------------------------------------------------------------------------
: k z$ I' W1 ~% v0 F' drandomoption.cpp
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2 Q: _9 T% b. s9 _在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) , E; ^. b' ~3 V) c; ?& F
0 L6 `) E/ r1 r 下面插入 #ifdef __FASHION_COMBINE
5 n+ l$ ^& P/ t4 z. Hint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
. U8 F. s/ B/ ]: ?( C+ k{ 2 X' R' a% G1 m1 s
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
! Y$ s3 c- e% ]* u5 M; t int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 0 I' t- a; v" H$ u" t
+ Y0 i# G3 o7 ^6 E if( nMainSize + nDestroySize > nMaxCombinedSize )
3 ]% D$ r* ?' M p/ l& d return 1;
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" t! W8 U" w# G" ^. A* l for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj; : `% S. a! C6 v+ ^1 G0 \1 c
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 9 X. U) j4 M) Q9 O/ ^2 D6 ^% d
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); - M8 E% a+ Y. a' N9 `$ Y& O
}
' u! v. k3 d, H4 R return 0; 4 T. n- x& y' U" l
} 7 n1 \) S! j( v. L9 N
#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
. l3 F" k! j1 B/ R& _2 P2 P6 UMsgHdr.h2 f. M* A5 V2 f; t/ x. }
3 t3 g7 z# f F+ R% i @插入 #ifdef __FASHION_COMBINE! {2 _. K' I) s' o6 x7 c
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
5 V# W" U! T" q3 N4 _, X#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
3 J; a I% {9 y7 Q7 m" M; EDPSrvr.h( _+ Y; u' a/ D
$ D; S( Q. k4 t9 p+ h( }1 A$ J在 #ifdef __GUILD_HOUSE_MIDDLE
6 r. P& w8 b: b0 b; x+ v8 L1 s void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 r% m' J* c6 N3 R void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! ]: G6 ?& t, V# k5 k void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 g b: G3 z: k( Y3 ^% [+ H#endif // __GUILD_HOUSE_MIDDLE
3 h. A; e) P8 [
7 u9 D9 ]( n2 ?. T) `% ~. G1 { 下面插入 #ifdef __FASHION_COMBINE+ A2 b. o' [" E6 G1 F1 ^! ]
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 1 f; I7 K" b @$ O( h0 Y
#endif // __FASHION_COMBINE + q& ^5 p, g, I* M5 {7 v3 b5 f+ W
8 c( m) @9 c E& q5 q$ p6 x; c -------------------------------------------------------------------------------------------------------------------------
5 `# p/ @$ z0 D: JDPSrvr.cpp; p4 B9 g A4 r
在 #ifdef __GUILD_HOUSE_MIDDLE" T% s. y3 h% _+ j
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
/ K+ W5 ?4 b2 b- t% E: o. c; z2 Y: i ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); ( X r8 r& o% c0 e. h
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 1 k" H/ y! p3 N/ y% m, V+ ~
#endif // __GUILD_HOUSE_MIDDLE - G! b# B0 u4 v( ?! E
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下面插入 #ifdef __FASHION_COMBINE6 u5 g8 d( @9 v0 N# y! s2 q5 X
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
( O: z- I' i3 }) y7 m g7 E#endif // __FASHION_COMBINE
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1 P) E4 l' s1 |% L- @& R$ e6 A, e
在最后插入 #ifdef __FASHION_COMBINE/ E ~, [1 C, p1 H$ U
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
, U8 Z! R1 j4 ?, X{
4 H# ^; G3 Y7 g4 ]" X6 t CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); & f& v# z" F- u
if( IsValidObj( pUser ) )" R6 t. f {+ w; C
{ ) w; M; C2 q7 K$ {1 D, r
DWORD dwItem = NULL_ID; 4 D& y& v8 f2 ]( h5 f
CItemElem* pItemElem[8];
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* l6 u9 k% V0 N! f5 Z; x for( int i = 0; i < 8; i++ ) - g3 U9 ?% o( h
{
6 E& `! x3 J' ~5 z% w6 n1 H4 I ar >> dwItem; & ~' L7 @; H( Q& \1 V
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 2 D9 u$ a( v+ E5 G. e8 C! F
if( !IsUsableItem( pItemElem))
6 F2 Y& y0 d; L6 v return;, {4 {2 a8 C, ?4 K
} 0 v! K0 ?0 L. C! L. D
if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
3 Z, l8 i8 w( t' w) Z$ z/ H# ~ nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
$ K5 Q* ~" s/ e$ l, {% ] nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); . a# V7 w+ C8 w: W
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
! i0 J0 P5 s# w1 L0 J; V nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); % S+ v/ o7 a8 X) O
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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2 t8 Y) A0 \( N# t0 t5 s3 H for( int i = 1; i < 8; i += 2 ) " r4 @* z; `& g. y
{
m4 q, ~; k' ]5 Q$ n. b pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) 6 ^0 P) ?, _8 Q+ ?% p% o9 k& q3 w
{
+ U) u. U) B0 z+ b4 |* P pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); , o% { E8 R7 e+ _0 }, ?
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); / d+ A( d8 h2 b
}else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
/ Z6 `1 D4 c3 \. r3 `; F if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) + ^% F" p% d2 O. t2 b" j
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
* O2 d* K, B3 w7 f- C' z6 o/ ]0 g: k& I( E m8 M1 V
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ( n f/ K0 W0 }/ M+ x- ^. G) k% l" @
{ 7 v, k0 a+ t ?- K+ a! A
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
7 @/ y; J# Q- Q) x4 S! c( G7 F1 F pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else 1 I% J. W9 Z4 f$ C+ p$ k- s/ [
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
& F. a5 D& K. s for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} ) Y3 _( Q6 q9 P8 h3 |' {
}
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) D* m" E9 V: ]1 D, \0 h& Y#endif // __FASHION_COMBINE ) u" T2 Y- `. S2 O
7 x/ ]1 G+ d! e, y) [ _1 l; f ----------------------------------------------------------------------------------------------------------------------------
: _7 X: n+ f7 c- c* v1 iWndField.h S% R, V2 S1 d3 f2 k
在 class CWndCampusSeveranceConfirm : public CWndNeuz ; N3 W. f, N! \5 l/ e" o
2 { W7 Y7 K8 b 下面插入 #ifdef __FASHION_COMBINE
* h/ ^3 |& N% G u( Pclass CWndFashionCombine : public CWndNeuz
. V* _, d4 z1 M, w8 J' G{
% @7 v1 K6 g/ Y5 v+ vpublic:
0 S, d; [* R0 X5 @ CItemElem* m_pItemElem[12];
. T* I% `- D' q. h1 ^, f! h# C% S) b CTexture* m_pTexture[12]; 3 {" U0 b ]0 q4 I: \8 ?! n. {
8 P: k U3 d3 a
public: * {$ O/ x/ g6 l2 M9 |
CWndFashionCombine();
+ f5 ^ |5 P' Q7 [9 H% n virtual ~CWndFashionCombine(); ' B. P9 c5 k; G) m c
: M' F- b; f% f- K1 k virtual void OnDraw( C2DRender* p2DRender );
7 x4 A6 {8 b; K/ ^$ n( \. ~1 { virtual void OnInitialUpdate();
; [2 s/ h, b! K. B y virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ! s/ ^. Z, @' F, y! s# j) B
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
. a5 c- v% K4 l: ] virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 7 m4 {! B4 P0 m( d
virtual void OnSize( UINT nType, int cx, int cy ); % O* N( }1 J0 D8 R: Z
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
+ Q0 i% d6 B( R% n ~8 j};
/ E1 ?# G( J0 ?& f5 [9 a#endif // __FASHION_COMBINE : y7 k# A5 X3 d4 C5 ?1 c+ V5 S
+ M& ], ]1 K. v5 F1 Z ----------------------------------------------------------------------------------------------------------------------------
" F# E/ U" J# l) J8 hWndField.cpp& a6 _; S, q# C) U y5 A" W
在 #include "wndwebbox.h" 5 a1 R; c+ k- I5 l8 ^
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下面插入 #ifdef __FASHION_COMBINE
; N. G2 N( i* |" y" C/ o6 v! ~- `! r#include "randomoption.h" ; k2 U; C# G3 o! Z! z2 u& y
#endif // __FASHION_COMBINE
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就在最后:
) N' l; ?( i: v+ |( pPHP代码: #ifdef __FASHION_COMBINE
1 P6 X& F2 j$ b' @, Z) FCWndFashionCombine::CWndFashionCombine() & k% v7 K% P3 Z2 `( [' t
{
- i8 _* \4 R G- j* V for( int i = 0; i < 12; i++ ) " Y" n& _- _2 w: L
{ 5 D0 U; e2 `' i
m_pItemElem = NULL; ! ?3 X$ I8 Y" A0 P: d- ]8 X
m_pTexture = NULL; & ]" J H4 r2 ^# ^8 A) m4 {6 a! k
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));) ?1 A4 V8 |0 ? J6 Q# w& N
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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}
& L, J F& b5 K, t8 B+ yCWndFashionCombine::~CWndFashionCombine() 1 @4 \' s* u/ M& R; }$ M9 t; h2 B
{
4 c. ]- Y: K; x3 }( I for( int i = 0; i < 8; i++ ) 8 L! L2 P3 g5 `8 V* p. N
{ & ]. E- Q% v7 G. R, E$ r4 w
if( m_pItemElem != NULL )
. b+ o2 d8 |8 p0 R; X { - X& V, l1 H+ u4 ~+ f4 o
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
9 H' ?7 ^- _! q' [: U% j0 z3 `4 g m_pItemElem->SetExtra(0); $ T. o, B- Q: S. }4 C
}
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}
. m, [( p7 J, E0 S) l" S6 G1 \void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
0 z, n. d* Y5 p2 G {' g{
s" p! s/ @* J8 }9 ]9 v LPWNDCTRL wndCtrl[12]; 8 T p9 |5 ?! y! h! c1 E# P
1 d5 u. p4 c) U+ \' C& M) | wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
7 k" a( r1 ?) ?. [ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
- K2 w# N8 h& l+ @ p wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
- H0 c: T2 }7 o$ E* _8 u; k wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
3 l6 k4 E: Q) x) g; }! n3 N! y; w wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ; W8 J3 x% z6 `/ |% ]
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
$ k! z5 E3 B/ q( g wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
8 u4 l2 D2 D: d2 P) m c wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); , z! j9 r: |, |& W {! B _0 o
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); / M2 E; g4 @( U6 M" @" A+ Y
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
* d7 m8 w& V. Q$ N# x4 N. s% b wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
f' n& _+ i. \ wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
- d; {) Y) T+ I% \& M& Y6 R; c& j K$ p4 E5 }% `
for( int i = 0; i < 12; i++ )
. N6 u3 @7 Z* X6 ^6 @& A {
8 i% {) F5 L" [5 T9 r if( m_pItemElem != NULL && m_pTexture != NULL )
4 K$ `# I9 e! P. x { ' u+ d+ A+ @5 U# D( q7 |
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); / i* t& b& D5 @" n/ ^" _! K
} 4 u# {% n5 d8 B* q B8 D% H9 e
}
9 n; f0 |2 m0 K7 \/ x5 @& w}
- \: y( f$ R% |' V( Ovoid CWndFashionCombine::OnInitialUpdate()
5 F* x5 o; c. L/ N. o' F2 C2 x' D{ ! o! V! E% H' T0 u" }
CWndNeuz::OnInitialUpdate(); # F- S3 b% i( }# x; ]: L
* l6 A( ~+ ^7 K, f! e CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 9 U, I1 `3 V, ?7 `# n R$ _
pButton->EnableWindow(FALSE); 0 M+ F8 y0 V1 i, V8 g, y+ ^, q0 G6 `
& V, D4 b4 _) J3 |1 H MoveParentCenter(); - {! f( W r3 |5 b! \& o
} 1 M: e9 k9 c1 G8 T: E
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) / p' f% {6 u7 ]
{
( U7 o4 f) q, p# Q( _ return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
( v" ~: B1 x( j1 M# V' ]1 V- c}
; B# O' f. ^' t: rBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
7 f! w+ m6 i+ U5 y# a{
" ?4 Y. J) z, x0 L# F! P0 y return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
/ ]" o8 \+ O4 T" n: t} 5 Z7 P/ o3 k$ ` [, Q. p5 T
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
! k2 T& n6 @* N5 K, A! m9 J/ K" ^{
8 [) M( O6 ~7 N9 |3 ~: _, d, p8 W" q CWndNeuz::OnSize( nType, cx, cy ); $ S7 A& C# F7 o/ Z( W
} ( h2 Q' Q+ G9 v% f' {2 K
! g! Z: ]( o4 L
5 @) M7 T& ^9 [9 c' k# U
" E2 Y. b. Z/ ^/ |* {* iBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
2 @; b6 `2 U1 g f; Z+ j C6 e{ 5 w G/ L2 c9 ~# S% Q" _3 O: S c' @
CRect rect[8];
9 i% ? G" O8 |1 B5 ? LPWNDCTRL wndCtrl[8];
! a9 P7 b2 o8 C! R2 u2 s* ]* s; H( S( m: Q0 c
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); * M* Z% X6 W, C6 N2 `( D
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); * y/ _- J3 `# Z
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
- L% D. B# F1 o8 b7 d" g2 U M wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); q; k1 D+ l& Z( Z
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
7 l3 j/ F; e: o/ k, q0 m2 C1 o, _& b wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); " v! z" l, a4 P, m0 N
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
. U" S {' C) H) g, z wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); |) c- U6 H/ z. W$ K
3 ?: |1 S7 x1 ~: w
BOOL bUpdate = FALSE;
) i, G" R1 q# a2 g4 F" Q4 A9 v& h/ W6 g1 Y
for( int i = 0; i < 8; i++ ) 1 [9 K7 D- L$ J' a8 W, A+ t3 q! F$ m
{ * `2 Y2 O3 J* `
rect = wndCtrl->rect; * s* m& A" T* \; B# f* x; V3 j; Y+ q
9 L( t3 A \$ I& ]. |
if( rect.PtInRect( point ))
+ ?# q) k U+ I' T( n6 Q7 f { " ?$ A' x w/ @) E
CItemElem* pTempElem; ( e" I, X' ?: O. ]9 w- n/ n
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ' ?( {1 }3 z( m: r
if( pTempElem != NULL ) , M/ m/ A: y0 y% Z1 `) S
{
: Q5 X/ ?; a ?8 ^% \# u* G. g if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) " n( B7 G5 y# x# `1 q! f A* }
{2 |1 o1 B: Z* Q" x- ?5 c
ItemProp* pItemProp = pTempElem->GetProp(); " P5 T5 F) d0 y4 A7 n
' k7 F; p# m8 k
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) : g& ?% b- x* A/ i1 b5 j
{ * ]4 z T( k, y" Q/ Q
if( i == 0 ) 9 ~7 u1 n% }8 M
{
! r% A' X/ H3 Z: }% Q if( m_pItemElem[4] != NULL ) 3 w6 }& ?' O3 Q) A7 Y% n1 t* P
{
8 J7 O% X, Q* ^) ] int nSize = 0;
" D v+ C4 _) W nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' z" ~/ O) I1 k9 r, W/ x# ^/ P$ C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); , | @* |2 |) Q, G. a+ K
if( nSize > 3 )
; |' K8 ~ `1 s i9 H {
7 w: J7 N4 j& K7 b" E g_WndMng.OpenMessageBox( "oversize" ); 7 p; x! d4 o+ Y; | J/ Z
return TRUE;
1 k0 I3 V5 D) n, m0 S }else( P1 J: P1 M# S6 x8 ^
{1 v z5 K/ K; f, M
bUpdate = TRUE; 7 F( L% g5 s" {* o
}
! l7 F' N# t% h9 k% M6 d( F9 d }
7 P9 ~) ^9 u7 N- I Y if(m_pItemElem != NULL) g/ ] e% K) |3 t
m_pItemElem->SetExtra(0); * r( Y( m' i& e+ h
5 A" s/ l6 ~% G& a: C m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 B8 ? m0 B) n1 v+ P2 [7 [
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 B, B7 l6 \- u/ c1 Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 k& V/ V7 X0 B m' W# i9 Q1 x+ q
4 x) n" y6 n$ P0 X1 K1 ? if( bUpdate == TRUE ) 0 a7 H5 d! A% g( R8 s- W2 C
{
% ~1 o, u0 R$ M N* S/ H m_pItemElem[8] = m_pItemElem[0];
( m5 N" q6 Y b) Z9 [# Z8 r m_pTexture[8] = m_pTexture[0];
8 F5 [; j2 C/ Y' O9 \! O // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );6 |: f+ Z$ x" }
} 1 \. s& F' O. u9 F1 F1 ?
}
1 e: |4 [( u( Z! S# ~: S if( i == 4 )
7 V5 g0 `8 B& V {1 M) T& M: v# \" I _' m8 W+ Y z
if( m_pItemElem[0] != NULL ) 8 Z- a) C5 z4 U
{
3 j/ V! x/ q4 _ int nSize = 0;
3 J! T' T. }5 r) m- p c0 k2 H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 _ W: R, A8 i- r8 H nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); ! j( o A/ U" ^! z, P7 F
if( nSize > 3 )
3 x3 P8 ?: @+ ~2 G1 F+ O* Z {+ F5 s2 D2 O3 n3 @2 R3 C! Y% E
g_WndMng.OpenMessageBox( "oversize" );
|2 L% r, o l: W2 w return TRUE;
- R" u. x9 C3 t2 ~1 M7 X }else+ _) d+ E9 ^) X$ b6 U9 X( _
{" |6 b7 q5 U2 ` _2 } |/ R7 J( x
bUpdate = TRUE; $ N+ P( D8 P% z4 A: F6 I) }
}
. u! Q$ w+ J5 J+ l. X: ?* l0 ?* q2 S }
" j% H& C' f( S$ R0 J( j if(m_pItemElem != NULL) 1 Z! b6 i0 P% w% L4 f- W/ O) R
m_pItemElem->SetExtra(0);
/ M6 f6 K# U4 E- B; c5 F v
( w$ b0 B$ s- V. x4 p m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' d& w o# n7 \9 b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 o% S. Z) L. V/ `: |- x% E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); U0 K5 _0 c$ M1 k) O C
' I5 N: O j4 H9 {: F3 ]
if( bUpdate == TRUE ) 7 X0 I; Z4 P1 I( s9 z7 {1 V( _
{
" t, i3 Q& ?* n8 h( S m_pItemElem[8] = m_pItemElem[0];
' F4 P- E5 I1 E) m m_pTexture[8] = m_pTexture[0];
8 E5 p9 B8 U6 Z4 }9 q4 e // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );2 @/ B& k h8 |$ }! K8 e# c
}
; j7 q8 O$ p: A2 c7 j G }
: M6 W) c* g& G& O7 y o }else
" K4 W5 t8 u% Y6 x! o if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
4 f+ u/ f1 s5 h$ p {2 d' @8 h3 X3 K+ _- l
if( i == 1 ) " i# W( Z" b' b; f9 r8 D3 G% D
{* x) h/ c$ w2 f' v* U, a3 @
if( m_pItemElem[5] != NULL )
- S: ?% Z. M' s/ q {
% H+ ~/ b% i8 I! Q2 ?" ^ int nSize = 0; % V, k# t( o" a5 `3 t4 m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) H9 K9 F2 X0 r+ s nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ; _/ Q* g* [9 k0 j/ F+ Q( \+ V) H
if( nSize > 3 ) & N+ T# X/ b7 O' D1 b
{
6 B0 {1 b9 h8 B. q: _7 r7 P g_WndMng.OpenMessageBox( "oversize" ); ; n9 t( D* f; k# |) g8 \- N" E
return TRUE; 0 F7 ]* R; d' ~1 U9 m2 y
}else3 C0 q2 B! k; q0 t8 }6 a0 _ s
{
) a* J }/ n }; _- ~8 B7 Y$ J1 y bUpdate = TRUE; & ]2 g& _0 |) c* t: x# P
}* P4 P% K4 [ D6 d) m! t$ Y
}
: M/ E$ ]! _* ? if(m_pItemElem != NULL)
& G# A' N) i" t- B m_pItemElem->SetExtra(0);
9 D% J6 i$ V- P* d7 f$ x( |( L4 d( y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 Q: O6 d0 f5 f1 l+ _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 S5 R ^3 u/ ?9 h3 x8 Q0 p* N/ |- b% q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + |& I1 W2 w, c# i+ [, `. L0 p: c
2 l% W4 W4 p& ~ if( bUpdate == TRUE )
% q1 c' Y2 }, |2 Y j, c' Q7 G {
, v8 Z# {; D; _0 i m_pItemElem[9] = m_pItemElem[1]; 2 `% K% c$ L- V
m_pTexture[9] = m_pTexture[1];
: A9 O/ _1 _; A5 j8 N: P$ K
2 A/ q- g" S0 D1 e1 O$ {2 L% a// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );3 Z# D" i- w6 ~: A+ |
}
' `! g( e* N& a1 ^ }* k. ~$ ]7 C; h/ `) p
if( i == 5 ) 0 B2 U( |2 ?/ t* {& ~# H. i5 @
{
! B5 `5 b! N# v6 o/ y3 V if( m_pItemElem[1] != NULL ) & U( A) ]) P& O4 x3 \& W" b1 Q
{% ~/ V9 E6 S9 B! o% y3 u
int nSize = 0; + j% {. t3 y1 l+ n' \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 W/ X2 e# M/ v3 T, u$ Z4 l: T nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 9 t! k1 c+ G& l9 i1 t F
if( nSize > 3 )
" y' p& A) K& K: L) a {
- v6 n3 @# D7 o4 U g_WndMng.OpenMessageBox( "oversize" );
/ j9 q7 u$ g* `+ h return TRUE;
8 x% H/ t* P" L; y }else
* G* ]! k3 @1 I3 X {: ]2 n3 I1 G0 a9 {* K
bUpdate = TRUE;
5 l/ Q3 h4 J9 P4 o* l2 ` }7 m! g3 `- f" u, t" Z
}% u" e3 {6 w& S) T
if(m_pItemElem != NULL)
: F' ~ U/ m+ L6 b m_pItemElem->SetExtra(0);
; e+ O2 K( o( H7 u4 `+ B5 L" S
" _6 f- ~+ U/ H m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 ]/ t4 Z9 X) o2 y8 {! i m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; E. k' v% j( l, C8 N
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 M, E7 D5 t! P* h$ C/ z% Q9 d- Z/ c( N2 T% W% R. U
if( bUpdate == TRUE ) $ D0 P" s ^! ~9 O
{4 [( ~% O, i J
m_pItemElem[9] = m_pItemElem[1];
3 l0 ]( }$ ] I. ?+ O m_pTexture[9] = m_pTexture[1];
: l/ W2 g4 d+ \6 t% ^3 I //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
I% k- X0 L% v }
: h8 f2 ^4 c1 @+ b, X# Z9 a4 P }
+ R8 C* x/ X: b( a6 d }else
+ f# f6 C v" p, P+ { if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 8 \4 r9 C* a! M( u
{
2 K. h4 P5 o$ q6 a4 M if( i == 2 ) 0 u v' h V- e
{
6 c# O; E: H9 t# U3 [* v% M if( m_pItemElem[6] != NULL ) / o/ Q1 z/ |# c2 s6 |
{. M+ S- g% \4 P0 r+ C5 P+ v! D) t6 m1 O
int nSize = 0; ( ~% K h* |+ N2 `6 c. u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) @4 Y$ q5 V% N: ]" i nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); * o5 ?% s9 a5 _+ q5 A
if( nSize > 3 )
4 {* H: b' H1 G1 |* ?0 b {3 [$ \" r" l" t# h
g_WndMng.OpenMessageBox( "oversize" ); + ?0 O/ s8 R$ M" U
return TRUE;
+ \1 Z. U" ~9 m( m, Q Q }else
, Q3 X0 c8 { s {7 C- A* x3 j, k0 B0 e( V+ C
bUpdate = TRUE;
4 e( A, N' q; W }- _, t5 p, A0 A4 R: \' ?) i" H7 ~/ X! t2 o
}: U$ |/ R ?% g9 {! T$ B
if(m_pItemElem != NULL) 3 o! {. ]* q9 Y( N+ S
m_pItemElem->SetExtra(0);
& i9 Q( M& K' s2 z) H
; W9 S) q: N/ g" F1 M; S2 {8 Q4 Q* |4 v m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 K& h5 R- ?7 M, X8 n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + b7 f- D x. b% J$ O( v( _. O" u: U+ \
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 I( C' G+ h7 y% g9 E1 o, w- d* y$ R) T; V- S
if( bUpdate == TRUE )
/ O+ {' j% P* p {
5 M k6 t$ ^8 I) t0 @ m_pItemElem[10] = m_pItemElem[2];
2 M! h7 e1 P+ x5 M, q& A1 B m_pTexture[10] = m_pTexture[2]; 7 I( q- b, q# c
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );- p3 \0 K! L4 {6 J2 `/ v4 R d3 O
}
- y0 [) p6 `- x) v+ F4 p/ U/ { }
% B0 f4 }, u0 O X& K# p& W4 F if( i == 6 )
- L" b+ O; f% c4 t# k. J3 G) F" g( j/ ` {
+ N6 Y0 M6 ?- r! G! d: F4 s if( m_pItemElem[2] != NULL ) 3 `1 d: n( _; J+ P% d
{
( z3 u- v) @! l6 w int nSize = 0; ! v& H1 h5 V! O+ }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 e/ B4 M4 H" n5 E4 Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
# n0 ?1 ?3 M9 L p% N if( nSize > 3 )
w" F- q/ B# H' a& d {
5 Q2 b$ L' a& d g_WndMng.OpenMessageBox( "oversize" );
5 m+ T1 u3 _3 q7 O8 P7 ^" Y' K% \& S return TRUE; ; A5 V/ g8 I$ u% a/ K* T" t& s6 g
}else
/ I/ x2 T- M" q9 [& A7 b1 E: K. R {: @" I x. G/ }$ G# ^+ X( ^2 _
bUpdate = TRUE;
/ m$ N5 t( n! J/ h' Z: x }; `+ q( k* o% L0 c+ s
}# C, _. J& y4 h* ^0 W0 c2 o. k& {
if(m_pItemElem != NULL) ' R# U# X7 |: \: x
m_pItemElem->SetExtra(0); - t5 q% f% U2 T
% H2 P: R% N4 q \4 u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
G) x4 I6 Z$ T0 R. J" i m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 B9 ~% P/ \' x1 m# @, y2 \2 K m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. Y- N5 v( j9 y2 p" x1 a" D' D0 L+ n& G2 a
if( bUpdate == TRUE ) " u" M% s6 C: L, L' J: `
{) n& W9 ]/ w2 r, H, | Y
m_pItemElem[10] = m_pItemElem[2];
! ]5 X* `" V0 T1 k2 Z" R) N m_pTexture[10] = m_pTexture[2];
0 U7 h9 f6 r4 ~7 }6 ]4 y& M, l% C // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );6 m0 _" B9 \- H# M4 o* _ x
}
& \7 u. _" z/ i( o0 d' a }
! B& O- o8 e$ W' r( {1 U8 w }else
) h. G) V7 h, G3 \' Q if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
3 ~5 Y) Y: ^; a5 P) S {1 D# S) Y s8 y* H3 |
if( i == 3 ) 0 g$ q" y2 V6 ]* D/ U0 @
{
3 J4 X2 p2 S# ^+ e+ A if( m_pItemElem[7] != NULL ) % d' b- f0 y; e3 l [# q" N
{* E6 _+ i/ r3 t0 T+ T
int nSize = 0;
9 @4 N1 e9 G( P nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; [, n s& X0 G7 s; Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
6 N- ] g6 k" y6 c0 }* n if( nSize > 3 )
; j- r$ `4 b0 R7 H' y {6 i; i6 n. ] D, |. C
g_WndMng.OpenMessageBox( "oversize" );
% T( r, j, W7 h4 h2 [. ] return TRUE;
F. d! z i' p" P: d }else
0 l) e3 s+ z) ~/ Y4 ] {: W" s) @2 m' P% L8 b
bUpdate = TRUE; B! V* L" F6 Q8 v
}% v9 v( r& z0 i( E
}
! l/ u: a% W& E0 D* \ L if(m_pItemElem != NULL)
3 S" G, S+ _8 E4 V; R+ k& Y m_pItemElem->SetExtra(0);
q! m d" f: Q0 f' K3 E' s+ V, R$ V
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( y: E/ L! U4 M- w
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% f/ O# G0 L& I7 _) |0 X& E# v m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; {, S' y1 h+ l- ~6 G
5 v5 s# X( y* k
if( bUpdate == TRUE ) , i i9 M9 [ D, ], @, J2 j( O
{
4 K! i2 [( X Y6 b m_pItemElem[11] = m_pItemElem[3];
1 p2 o. @7 b/ X; a& a$ P m_pTexture[11] = m_pTexture[3]; $ b1 y( x3 q- o3 B
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
# v3 I _& |% y+ V$ E } . T) x W1 Q1 t3 I
}6 t- A* V3 M: x2 A" u) m8 u# |3 q
if( i == 7 )
! V) v) A$ p6 f* Z {
3 [5 W3 a& X* r if( m_pItemElem[3] != NULL ) ! u8 n1 u# p1 Y9 Q
{
" R2 u6 V4 ~# G8 _/ R0 i" e. Y0 M int nSize = 0;
( f. T. ]$ ^" O3 q6 S; U nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! _$ _. D: k7 F4 x4 u; w nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); . Z; w; J: u# O" X1 e6 r1 A+ u% Y, e
if( nSize > 3 )
/ Z: a$ C: s" T8 @ w5 q' F {
9 s0 P7 B5 Y. f! B) @ g_WndMng.OpenMessageBox( "oversize" );
8 o1 d4 Q+ k6 }4 R) f0 b, h" i! h% x return TRUE;
2 T& [1 U9 U5 [ }else" @/ Q) \+ w: L) V
{
0 R2 S, h4 l& O4 [; E P: S3 b" N bUpdate = TRUE; $ S# R. v+ z4 g
}
& ?# h# ]+ X4 |3 n( g% z2 w; |' i }
6 |0 \# W" h. i) H if(m_pItemElem != NULL) 0 _. D" g8 x% ]1 j9 e8 C
m_pItemElem->SetExtra(0); - z7 {5 g4 p5 U
6 P7 V1 [4 T/ I* v4 N% ^ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ U- H: v/ c& m4 H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - X- S- {0 p9 \% d1 k
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 x: f( l' o$ _, V, P2 J$ m
2 w+ J" G) k- h( \
if( bUpdate == TRUE )
2 Q. G+ C+ ^9 @# R N {
1 {4 N9 g3 ~/ W0 ~9 a m_pItemElem[11] = m_pItemElem[3]; / z& P' J3 e* h! h
m_pTexture[11] = m_pTexture[3];
) t. C( B5 u m6 Y // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
' z$ K) n- o: k2 N+ q/ z* H# [( v } * _' F+ d7 [2 a |( q
}
: Z; o/ o7 e/ l0 K- z# ^8 v }else; D3 v+ p9 L% o; f% W9 d* A
{
8 [1 s0 C' ?' i5 L8 X3 ]1 d- y g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 2 ?) P' l' s) k9 S' a* ?
// wrong tab : }# b' y6 x g
}
5 d9 X, _5 U% t$ J7 l }else9 `8 ]# s$ u- d3 n
{
. F3 K. m* H9 n, |# l' t g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); / {$ r, ] b7 }/ z4 Y
// not blessed / a/ Y3 r1 T u* f' F9 C
} 4 {+ B9 @- Q0 r$ |: T! W5 k
} # M& ^9 Q! b+ W4 L& N5 o2 m
}
2 `( K" j" a' ^7 s } 5 E7 z+ b h, j4 K1 D; L- o3 |
" y2 Y; |, M3 }9 C! P int nCheck = 0;
8 d* `4 k, [6 u+ Z% R for( int i = 0; i < 8; i++ )
! Q3 Z7 a, e% e( C# D* b1 n; C {
3 `* b- @; V& Z: E- P2 e if( m_pItemElem != NULL ) * E2 a3 |6 Y0 h
nCheck++;
9 w+ r8 D* I& k" q( \2 T }
7 p; ~! |2 X: a# w/ a# S: o if( 8 <= nCheck ) ) F7 h0 q0 [! c0 T8 F6 V! n
{
2 h3 m: q3 \$ g6 ]- x/ E a CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
- b0 M( x- Q3 I+ {4 f& [- X; G) S pButton->EnableWindow(TRUE); - ~' j$ m* W% `0 h% g3 R
}
4 {# n$ \0 E7 x+ H) h4 @$ h return TRUE; 8 ]# p7 b$ P& f$ X, O6 E1 J
} : Z/ F2 c* r5 @) Q. {
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
: G! S2 \# h. l+ \{ 8 [; T) y2 L3 T: M7 n
switch( nID ) 4 S% [3 B7 w' F
{ + y7 ]7 j$ G( B$ f( n' a3 e7 u
case WIDC_BUTTON1: % e$ u% Q& l+ T, r
{ + s6 Q. L/ n' U8 e' c
g_DPlay.SendCombineFashion( l* N6 r9 F) j' m% Y
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
8 r M3 j0 w( G/ E; a$ j1 F m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
: I! [$ G& P/ U+ k m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 0 W/ U7 }+ q2 y7 g4 r4 p; e
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
`5 e6 n! j/ E7 P, u ); * G* A$ l3 B1 K% q. A0 L3 t0 | P
Destroy();
: `, e! A0 S1 [* G( n; c4 e' q2 ] break; / t% j% J" E" |( v' d! O
}
1 s) ?) Q9 P4 l7 ]% L# A- a s8 k case WIDC_BUTTON2:
& | r& e3 L. q, I {
9 Z; \: R6 n+ O8 A$ R6 E- N+ ` Destroy(); , v* O3 g$ p$ _3 n) c0 R
break; 1 ^+ Q/ f! e3 H2 P9 g7 q) s" j7 E; i4 g
} 2 Z) k1 W$ J' F( l& \, h% B& v
}
) ^9 h# h5 R) ^: w+ t! U2 } return CWndNeuz::OnChildNotify( message, nID, pLResult );
, R, r: ~- \ ]3 \1 i7 i$ M}
( B" G" ^6 x) B( Y3 y& m#endif // __FASHION_COMBINE
/ E {* t8 q4 A' L! [) ?$ I( z4 _
( N$ U5 ~2 k) i3 ^3 F( }" C ----------------------------------------------------------------------------------------------------------------------------
' @9 f: ]" K: B# Q3 I6 KWndWorld.cpp
3 v; A& m. X# Y1 }, n3 y在 case MMI_REMOVE_CAMPUS:
$ S) }# N2 M3 R1 o0 A- A {
4 \. m- G; C: \. ]4 v2 Y if( g_WndMng.m_pWndCampusSeveranceConfirm )
1 }7 A. H2 f! [6 I4 r+ F SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
' ~' j, B4 M3 s9 o& S! L. _ g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 2 Y, H# Q( Y, ]0 Q% O
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 1 T) B6 v" Z- O3 r5 J8 J
break;
3 m4 f- L2 B3 j2 {, U } & z( p( f- X' _2 s C/ B
#endif // __CAMPUS / S9 }8 J w( |: ? B, g
. m% K( G5 ~' n) @
下面插入 #ifdef __FASHION_COMBINE+ j. \, A$ J( i' N* f `( @7 i9 {3 z
case MMI_COSTUMEMIX01: ) w7 R+ m/ m+ C. C3 N
{ 5 o/ _3 Y7 o7 u8 k$ c7 S
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); % o. @0 J+ ^. S9 s" Q) S; S$ [8 Q
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 7 g- F& q% j, O8 {7 {& a
g_WndMng.m_pWndFashionCombine->Initialize();
# y* b, [5 i" i, l) M }
4 o _! z9 v; W! v2 X break; ; U' b: }$ T9 i' B6 P
#endif // __FASHION_COMBINE , c7 y% Q+ ^$ Q1 v. ]( f
2 [% p9 o& F4 t* d" l) B ----------------------------------------------------------------------------------------------------------------------------
6 i& X' a6 i6 o& p9 w! ]WndManager.h
" J: ?1 V: ^& q, H. i% d$ H9 o& L* |, r8 c( I) j1 S1 V( t
于:
( u/ {- K0 R D; S+ s3 l, ?PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
; F) S3 E! j+ R$ C) M. i1 R CWndGuildHouseBid* m_pWndGHBid;
- Y% T8 F& P8 V- |, O X) M- l#endif //__GUILD_HOUSE_MIDDLE * M$ m4 x+ {/ n5 d. O
: C1 T W' z7 l* n: g
认为:
5 g* B E4 ^* D, g7 kPHP代码: #ifdef __FASHION_COMBINE
+ {, A/ |7 G; U$ B% o; ?+ a7 D2 v0 H5 Z CWndFashionCombine* m_pWndFashionCombine;
0 |; t- U, Z7 s8 G$ L#endif // __FASHION_COMBINE
/ ^+ Z$ q1 f( o
3 b; G! N8 h7 T, J8 B ----------------------------------------------------------------------------------------------------------------------------
, B- c3 v* K, b/ k0 ^$ \8 tWndManager.cpp
7 a& U+ J! y& b( c& A( R* @/ }& p# s; P2 ?
在 #ifdef __GUILD_HOUSE_MIDDLE5 @, l5 {' ?0 H! @( y. Z5 K
else if( m_pWndGHBid == pWndChild ) - K% S1 p0 ^8 m; D$ z$ \
{ : J. F- m% G& y/ }$ @
SAFE_DELETE( m_pWndGHBid ); - b1 u6 x9 `1 a% O7 Q1 y
pWndChild = NULL; ; R& b% H3 p" A. f% E" c
}
4 Y/ h# b! @% a7 G; r, w#endif //__GUILD_HOUSE_MIDDLE 8 V9 s Y+ V) W5 o0 U2 g" r
7 {! }; ]) C. q ^6 I5 ~2 M 后面插入 #ifdef __FASHION_COMBINE% d( ?: r% N6 P
else if(m_pWndFashionCombine == pWndChild)
1 E j. }" `# T2 K a { 8 \* m5 t3 T' y7 r2 I8 y
SAFE_DELETE( m_pWndFashionCombine ); # y) b- N0 y: {3 e3 G5 B% K5 ?* R
pWndChild = NULL; 6 r3 ~1 g6 k4 w0 Q' {9 h& q8 |3 J
} - a' q4 z& f6 X: L
#endif // __FASHION_COMBINE
8 l: C& d. [+ j3 o6 y9 w% n4 E
N9 u# G' f6 f# K3 l }* K3 k ----------------------------------------------------------------------------------------------------------------------------
4 T& h9 W% P/ U6 ^. Z! kDPClient.h
/ f8 O6 d2 C" ~) L0 w# G; ~
9 v' l ]* N9 n0 E2 G在 #ifdef __GUILD_HOUSE_MIDDLE, Q4 y6 i4 J8 G0 ~) N
private: ; j8 m* t( t2 m
void OnGuildHouseTenderMainWnd( CAr & ar ); . }' a/ E6 z, }6 ]; ]$ S! F
void OnGuildHouseTenderInfoWnd( CAr & ar ); ; E: |; w+ Y% d
void OnGuildHouseTenderResult( CAr & ar );
0 x3 Z9 ?8 `2 Mpublic: & O" e' a9 J6 t# l" X# S+ T3 O
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
4 ]3 `" W! T( q* ?3 x! \ void SendGuildHouseTenderInfoWnd( OBJID objGHId );
" q5 p7 w( q8 v5 L# P4 N! n void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); * U8 J8 \* F5 e( o/ A
#endif // __GUILD_HOUSE_MIDDLE 0 c- @ M( G! k9 k- N I
) J% K% }; C6 a& B X! O
下面插入 #ifdef __FASHION_COMBINE% K0 Q' s8 _. Y: p$ k5 M: _( v
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
( [) z) w* W) u#endif // __FASHION_COMBINE " K0 Z4 |) F# e# A, D6 N
* @. Q0 A C$ K" J
----------------------------------------------------------------------------------------------------------------------------3 j0 i- _$ l. m6 l
DPClient.cpp
' D0 i& d; N- g {2 {
7 w4 f' |4 M# r1 ~: |在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) & I. z4 \( R, [) g5 X
{ + c6 j# h2 Z' _' n1 D
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 2 \$ f( ^2 N: Y' ?
ar << objGHId << nTenderPerin << nTenderPenya; - A5 {$ D" w5 [/ t; ~
SEND( ar, this, DPID_SERVERPLAYER ); ' G6 X5 |4 t& W$ J; i1 j0 H
}
6 t, ^1 A+ e0 X# t( P, k#endif // __GUILD_HOUSE_MIDDLE
. A$ Q2 l/ K9 l# _8 X) b
) W' [5 G! k& Q4 f$ q 下面插入 #ifdef __FASHION_COMBINE
, N' H" |' B( j+ Mvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 9 \. T, t# S7 I% j! _3 ~
{ ) t' M8 a: I& C
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 3 n- p6 ?- K$ \1 {) r
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; . F* E8 b# N0 f2 [1 p" N" s
SEND( ar, this, DPID_SERVERPLAYER );
4 ?$ T( e7 M* l- q4 x; L* l6 ?7 I}
' l( y& X) [% j% S' l: U#endif // __FASHION_COMBINE
* ]7 C' H8 W, V# w/ f" _7 q. \& }8 w. h0 X9 L- i& p
----------------------------------------------------------------------------------------------------------------------------
# I+ }) Q! U+ z, r: H7 S5 }: {7 H+ S+ e7 O: ^( \: v% M% W$ i4 `0 y' k
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE ; x8 o- ?& N$ M- x: {4 r- @! x
. A& M, T5 j1 R/ L4 y ----------------------------------------------------------------------------------------------------------------------------: _' O: v% {/ k" T0 l9 Z7 |
- D. w) G, `+ h
0 T c; Y3 M) v9 f% `
/ o3 j, J* D8 x如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。0 D. }* z7 c$ e3 L) i( \1 |9 a [
1 ~! Q* n9 u7 S( e3 }
% g# x0 _# l% U3 L0 K9 g~怪物
* ~$ l$ z F: `( { |