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莫因E * PVP2 W" b1 f! G: f3 }+ J0 A; y
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。( N' o+ w5 u- w
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有大量的代码,我已经测试过它,它可以编译自己1A。
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% ?3 }- E* Z" @( N' k) M1 J+ a现在会如此容易所有的C&P'en
0 m. B9 z" z7 t7 f: q8 h( n2 f: \+ s6 E0 U4 v# A" i( x* ?
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
, I" l; v! X, ~' ]# O+ Q$ K7 W- K( K4 P. Y' ?; n0 b8 G& ]& `
你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:
6 K( m/ R# Z8 i4 c# Q2 o; J1 D/ y* M) @! ^6 i
Etioom(90%)7 Y9 ~5 k5 }' e4 M. o( u
怪物(10%)3 x5 v( v1 {+ t# ], N! c
8 z. B4 {* Z8 ]& i ^( x5 o' `5 k+ F& u G7 p6 I' @
这里的问题,而是“不问任何小型或定义语法错误。”
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, P5 V" E9 k$ h% Y7 a' r唔够讲,这里是答应释放: randomoption.h
% g: L7 c8 c$ p8 N4 w8 s4 K8 [
9 U" C- v2 b( W6 k) n: l y在 public:
7 r/ j- V# n: h6 \ bool IsCheckedSafeFlag( __int64 n64RandomeOption );
/ p! w4 N3 p) M, K" J void SetSafeFlag( __int64* pn64RandomOption );
7 t2 _2 |6 {; W/ s( p4 J void ResetSafeFlag( __int64* pn64RandomOption );
& ?6 r7 q7 \ I6 f6 q // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:2 {' M, w. f1 O" J" I6 i
; Y& ?2 Y" m( y1 |2 ~# k) Q& N #ifdef __FASHION_COMBINE; {- Q' x: B5 T4 E% N) X
public:
2 L7 }+ H- `7 x2 X6 k0 B- p! Q int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ) v6 ~" {" i2 y |0 J2 l& {
#endif // __FASHION_COMBINE
+ O, n$ X4 L% U
. j4 b( y& f0 Y ---------------------------------------------------------------------------------------------------------------------
( v6 ~9 i, [0 I. f7 c! Prandomoption.cpp5 ]; U/ X+ h8 s/ [* v7 y
) j6 N: Z' a3 `' m; C1 _: ?# `
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 6 P* k4 L& [# t. y0 e+ B
8 j- l# T& a4 g1 ~( b
下面插入 #ifdef __FASHION_COMBINE
, x2 K* y0 c" }7 q$ bint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
" f9 F. u ^! g9 V{ , \& Z! k% G+ J8 h& V; f5 I
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
, a, p9 j) h& y7 d int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 1 Y" V. [( b+ g1 Z' d
8 S3 N. g) s) d4 h \% x
if( nMainSize + nDestroySize > nMaxCombinedSize )
7 {3 [, J, u Q return 1; 9 x/ V, g5 O1 _ E
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for( int i = 0; i < nDestroySize; i++ ) 7 }; Z% X# c: R$ J& R; T+ Y
{
7 i. E5 |. \# U% p) a/ i int nDst, nAdj; ( n4 {% T/ q" ?& g5 |0 Y% P/ g
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) g1 c7 X* ~) n0 j/ u7 P% v
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
- W4 k Z1 H. i$ x5 r; ?4 X }
7 R6 {, `8 j4 V% k return 0; * ^) z8 B0 c- I" l# _
} 1 d" W$ e/ P* c
#endif // __FASHION_COMBINE ' o+ G9 n' r1 x
) X1 c7 X n0 G! c1 g) W2 s% S -----------------------------------------------------------------------------------------------------------------------" G3 A Y0 H1 t1 x6 y P8 C
MsgHdr.h
^0 `3 F4 C8 y0 S6 e F" @
7 r6 {$ ^& e+ _7 o: t1 u插入 #ifdef __FASHION_COMBINE
3 v. C$ T+ l, W1 W" [1 `#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
1 p7 I# p7 C$ n6 v' {) i#endif // __FASHION_COMBINE : T0 c0 p+ l; b% o6 h9 `
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-------------------------------------------------------------------------------------------------------------------------& J1 S- @3 A! [# ?* Y# d
DPSrvr.h
! e9 N: p W u2 G/ O& y2 i# k4 l3 W( b8 Y" W
在 #ifdef __GUILD_HOUSE_MIDDLE
2 K2 O) V& C6 ~% w( { void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : J4 ]2 Q% ~2 T! g! I
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 s' ]# M' N5 [' d6 z2 ?" P7 L5 H void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 ]" v* t8 d8 X0 v. E# |5 S8 L8 t#endif // __GUILD_HOUSE_MIDDLE
+ X: } u. ?' Z: U1 y+ A1 {7 ^* X, h9 a4 }# d- V: v. m
下面插入 #ifdef __FASHION_COMBINE
7 b1 C0 c6 h, m- S5 o( O# y. h void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ f- h, h' ?* j1 S3 J
#endif // __FASHION_COMBINE
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( W2 C8 c+ N# j -------------------------------------------------------------------------------------------------------------------------7 M# Q* R9 ~! C9 d. f; Q
DPSrvr.cpp: Y6 z5 q$ X2 ?4 s/ L% p% P( P
在 #ifdef __GUILD_HOUSE_MIDDLE
5 m* j9 s" x+ i0 k ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); - _0 j9 i8 e9 g$ V3 E! f
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 8 f) k; H3 q6 N/ n2 d/ ]$ m8 E+ X! F
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); / e7 X% y% K) o, J4 c0 M
#endif // __GUILD_HOUSE_MIDDLE ( Q4 Z2 x+ [0 o9 _8 `1 d' e% K
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下面插入 #ifdef __FASHION_COMBINE, [& }0 }- j/ r! n! n
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); ' n" D5 r$ \2 ?8 a
#endif // __FASHION_COMBINE 2 v8 i6 p5 I0 q* p: U5 ~
1 I& T* ~( R) w5 S! F8 ^& n7 ~ ( |; X9 @& Q5 e; [" b# i% h1 B) b+ G
在最后插入 #ifdef __FASHION_COMBINE
+ O! _8 `8 t: n& V: H# Kvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 8 \" |# ^3 q) q$ q
{
( K" c& I, A) P3 S1 | CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); * l: b+ S+ i7 X8 o
if( IsValidObj( pUser ) )* d5 F+ l% B o* P" B& Z; S
{ 8 [+ U* v. }! m
DWORD dwItem = NULL_ID; ! U: B8 c4 C I
CItemElem* pItemElem[8];
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; n. x5 G2 H L3 g3 b0 n for( int i = 0; i < 8; i++ ) 4 G% a3 I+ _! j# U
{
6 h6 P! P0 x0 j6 C, m4 e ar >> dwItem;
% ]2 F1 e/ h$ H3 ?1 W$ Z" n& e pItemElem = pUser->m_Inventory.GetAtId( dwItem );
; c$ T, p7 s3 w if( !IsUsableItem( pItemElem))
* M) d2 j/ A0 J! Q$ F- R+ x return;
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& h0 U1 S# _# z if( xRandom( 10000 ) < 10000 )
: W) Q Y( r6 v; w: ^% L; \ {
' X6 y a% F3 o1 f int nResult = 0;
6 U! u; Q2 q0 ]. j1 S0 t5 T nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
- {, d# m: ?; U" n! }9 J nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ( z& a/ v1 i7 T) n2 I9 R
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); : \1 V1 j) x( |7 g( ?8 ?0 W
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 8 d/ v: m1 M- R/ R
if( nResult > 0 ) , C V: D3 U) ?! h G5 J+ H
{
6 I" N: S) I" c( Z5 ~ Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
/ I* h g: E2 H$ }1 K. j$ ~ }
5 U" I4 o$ ^8 a$ N$ J( ] for( int i = 1; i < 8; i += 2 )
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i0 ?0 D8 Q8 H pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
7 v& K- |$ D0 N {
a2 ^2 x+ l! r4 a: I) t! E# E pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); $ E w# n( I+ _: w( d+ a
} : m1 F. m( y) h% r/ A7 ?/ p: K
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ) }" x/ S3 X: g3 o8 b
}else ' Z" i8 M7 P% }8 ]( a2 h7 A
{
) h* ?8 T8 [( A: t( y6 I3 c5 a! H pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); & b1 }! E7 Q9 j% w! b6 m9 Q! v/ O" v
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
" [6 {% b1 u0 k" U g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); % b4 ]2 ^$ |( K, E2 P* A# j
7 O9 l9 e) C7 r: U
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ( K1 d8 X! H r4 h: S5 E
{
4 g" |, y+ a# p/ l pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
p! o7 F" R6 g0 X pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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+ p9 H3 ]9 J/ s: B) } }else : t; `: M+ k; @6 f+ \
{ ; g& Q. {) D/ `
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 0 G8 l& k& x7 z6 t! F. ~ ]9 Z; @# U
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 9 I: ]9 N' n- C2 |
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}
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2 Q# N$ T3 W0 F# M% S8 b }
( h2 E) q4 E8 _0 [1 d# ~ s, q; o}
5 p0 {3 `2 p; J/ Z6 L6 ^, L#endif // __FASHION_COMBINE
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+ S6 V# _% i) M ----------------------------------------------------------------------------------------------------------------------------6 c+ t. t) S) R7 w
WndField.h
) d8 V6 l- a6 p9 Y' s+ e在 class CWndCampusSeveranceConfirm : public CWndNeuz
0 ~. s& V( d# w0 Y3 L9 S% A2 E$ m+ P# `7 t# t/ D( N
下面插入 #ifdef __FASHION_COMBINE
. f1 y: ~' }* R/ Zclass CWndFashionCombine : public CWndNeuz
, R# J/ m2 v9 s) k8 z{
5 }) O5 v5 Y( d+ upublic:
9 Q, c1 _1 J% V CItemElem* m_pItemElem[12]; ; d1 [6 i! G6 |6 ^! L- _6 X
CTexture* m_pTexture[12];
* _- T8 |1 R: m' Z6 Y6 l& @6 F; N8 b: d" ?
public:
5 y$ `* Y" A9 H* y4 u! P3 L! |$ e CWndFashionCombine();
9 q! P% A& q# ]% x virtual ~CWndFashionCombine(); % d0 i/ @: d& P% l, P$ t
& L3 D* d- L3 Z3 i4 R. R% J virtual void OnDraw( C2DRender* p2DRender );
2 p; F2 X6 j' l$ T* j- ?* x1 O" O- }, p virtual void OnInitialUpdate(); 5 O9 m; v' `, A- B* r9 p; \
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
3 h+ s$ }( @/ r( J7 e7 B virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 4 B6 e) l, a$ }) l" s
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ; D. F9 z4 p* o+ }
virtual void OnSize( UINT nType, int cx, int cy );
0 V/ f9 f$ G" \" X/ r4 s3 E virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
1 w2 H$ w P! [# s) D/ v; ~; `};
/ Y) \6 w+ a( {: g! U#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
W0 E( z& z6 j" N- \WndField.cpp
2 m2 I( X( U. U7 C r' q( j在 #include "wndwebbox.h" 4 }* Q; N* u- }& A4 D9 M' V e$ U0 p1 ]% h
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下面插入 #ifdef __FASHION_COMBINE! Q1 f$ n4 O( X& B5 H
#include "randomoption.h" 8 j% H2 o$ I: v0 c. C* p: ?
#endif // __FASHION_COMBINE ! i6 r3 k! S. L4 {
2 T5 n0 R8 N. J9 t. n% B5 J& \- Q5 L
就在最后:
( t. s9 s/ u# W! N& hPHP代码: #ifdef __FASHION_COMBINE
( H% D; |3 R7 |1 G5 JCWndFashionCombine::CWndFashionCombine() * d$ Y F `- w+ n6 I
{ 6 L" l: M4 k3 F$ [# x$ a. w6 u
for( int i = 0; i < 12; i++ ) ^0 @9 m+ [9 ?& d& D; B$ l( H) @
{ 1 X: a6 s Y1 U+ R( R
m_pItemElem = NULL; ( ^; C5 ]) R: \ C6 Q
m_pTexture = NULL; 0 d `7 \/ g- C5 [9 _
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));5 R# c7 }7 k! J3 U/ {" ~. Q4 n8 k
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
) e3 |5 B9 R4 u& {7 Z }
* J6 V4 ]; ^' P5 L! H5 k( s}
2 @2 [* E. I# d. T7 M; K; uCWndFashionCombine::~CWndFashionCombine() : X8 `# m8 O$ O8 ~+ b
{ 0 f* h+ |/ F: Q* t# K( {; [
for( int i = 0; i < 8; i++ ) % e9 @# E' n; i' q4 n
{
" ^/ X3 V( x" ?7 v; ?% H if( m_pItemElem != NULL )
2 I$ r9 d, I. ]2 Z, T, ? {
, F1 I9 a1 O8 _, j if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ! D$ b: P: T) N5 K# q# v
m_pItemElem->SetExtra(0);
# k% B7 k' J' A T$ B, i( ^6 \! P } $ d; H6 u) e/ t; ^# v. H5 Q
} * K! S( `; I2 C- e* V+ D
} . w% |# m, O ~& z2 M
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 5 j2 e7 ?9 K3 U; r- H" m4 k- k
{ 5 P4 i; u6 S% H# ]1 v6 [! n
LPWNDCTRL wndCtrl[12]; / B/ I' @6 S- _; T2 y
% O2 o/ A% G# U- Y" o! l wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); / T7 A$ b" ^7 J
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
! a- @4 Y+ L7 i0 c' H0 D wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
; X' E; u# w7 W! s9 t; W wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 2 j: q5 _3 Z3 ~. H& i
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
: A: B& Y$ v1 o: N5 C! B5 b1 u7 t8 M wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); & R, U# U$ g+ Z+ q* ]2 H5 H
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); - \) o# R% @2 O y# D
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 9 T( _8 Z9 k# g& w$ u3 y: ]5 ~
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
, N+ C7 [2 ` |1 q wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); * g2 Z) k' p6 R
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
0 q% c: B6 w; V9 k0 ^, l9 z wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); " U, D+ a) m* M4 [$ x
) \5 Y( L. v+ N, \ for( int i = 0; i < 12; i++ )
& F) [( I; E* I, x& v% D9 ] {
+ _2 I! B9 U0 V- E1 m5 S if( m_pItemElem != NULL && m_pTexture != NULL ) ! k. }. h% O, y) I4 a
{
* u$ r8 x, M$ E) @8 Y' ` m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); D/ z; U9 r; F' v: M7 Q
}
* d1 K( e7 g6 c" O% W } % t9 t5 A7 Z! d5 f% @
}
/ Q( x& S3 T0 N* l/ A( Dvoid CWndFashionCombine::OnInitialUpdate()
2 [' u* ^4 A N1 i{
. i! a) H! _ ]7 V$ e CWndNeuz::OnInitialUpdate(); 5 V% `4 N3 \1 B2 e3 s6 S
1 F! S5 K5 G" I+ x: ~. [ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); * N0 H4 o! L k5 j
pButton->EnableWindow(FALSE);
4 i7 k9 ]! Z! B1 E. k' R5 n0 n9 b7 w. ] E2 J
MoveParentCenter();
; J# u8 {$ _* [: \} + O# d( b" A. \5 P1 x" S5 O
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) & r1 @8 M* Z5 L2 W. B8 ^) s2 g9 {' ~
{ 2 p! f' I- l! |1 x' f% Q# U
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
9 z7 \: I) @4 C! u}
7 _; s7 \0 U6 r% [% F1 P$ mBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) " j5 @# i% Q, x& r. w( d1 g
{ 1 ?: Z& x3 O# Y! j; A2 U
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); % @. q1 a+ d) ?( V
} . V- o$ x: W# V; P) _4 \- D
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 7 r1 M" A7 h$ Z3 Q" q; j$ Z+ I
{ Z# q; y7 t7 U( C0 Y$ a
CWndNeuz::OnSize( nType, cx, cy ); # ?8 G2 |6 f3 T. J
}
5 c, r6 d2 P- O2 Y0 E8 L" t* {9 u
0 B7 z2 N3 d3 t# E/ P: }9 Q; y: z/ Q5 {! v- V
7 k6 F* `4 j4 C. g9 w# Q2 {BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
. k }# U7 K& I{
, {' ]) |8 r/ t CRect rect[8]; : W% |1 C8 e# N- n+ K5 }3 h6 ?
LPWNDCTRL wndCtrl[8]; R5 s, ?" E- R
) W: r$ M8 y" a: G3 A7 B4 {
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
0 u7 N0 g% D, s* d wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
( \4 q- @6 t; A% c | wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ' b3 i! a( d2 F1 m# E
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ; I" Q- D+ [7 p& c7 g
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
" o5 n" M; J1 N: Z) A( k wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); " G# {) {3 f5 q5 Q" _) \
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
/ h5 {9 }& R% }: O' r3 h& t2 Y. t wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); & z7 ~/ K( ], b# o/ h8 M8 S+ W
; }: j9 ?1 a1 V; y5 [! k( Z9 L h" {
BOOL bUpdate = FALSE; / Z9 E& D! y% N# E, X$ |+ ]2 d
7 U( J3 H+ e" }0 `0 m9 d for( int i = 0; i < 8; i++ ) % p1 D: e2 F) U; M: F2 h/ b
{
; M9 Q7 P( X# ?( F: {5 F( ` rect = wndCtrl->rect;
# z* J( K4 T5 e$ R
# n8 B( R% C) q, H0 r8 I& k if( rect.PtInRect( point )) ; P- D8 I+ a# E( M- [ p
{
: |8 {8 b1 @. k9 z' n1 k$ ] CItemElem* pTempElem;
3 S7 a9 d" _8 K pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
# y7 G% o$ ]3 J! p: t( X; J if( pTempElem != NULL ) 4 q" [" A: f& \, ?/ O% ?
{
2 p3 v1 N8 s( R- s8 Z4 c if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) - A7 Z t' }5 D9 k3 H% g" R
{
, u. y; `& E m# q3 k ItemProp* pItemProp = pTempElem->GetProp();
6 U+ d5 c& f( g$ S7 k1 s3 R0 `: M) x% b1 {/ c6 E9 S1 |+ Z
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) % \" j. e2 t3 w. }9 ^: Q
{ ! t6 h/ {# {+ ^% H9 c% Z
if( i == 0 ) K" }1 } I/ |* e
{/ m& D3 u4 C5 w4 |- e) w2 N. t
if( m_pItemElem[4] != NULL ) 2 P1 D9 p' A! Z Y
{
! l1 [( D0 ~0 b2 l8 [ int nSize = 0; & x2 P _% a* u. g6 @7 ~% t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 c. y7 \2 G0 Q' `0 J' ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 9 z1 m* P2 G- A, C9 t0 c0 e
if( nSize > 3 ) / |& A) n6 `$ N" j3 T1 `+ p
{
; }6 Q6 K5 \; U4 v8 H( E' q g_WndMng.OpenMessageBox( "oversize" );
3 ~6 S0 M" z% ]6 Y8 w! ?; i7 e d: C1 c return TRUE; ' Z7 h8 P* E, Q4 G9 { v! `5 ]! q
}else
/ I5 @0 V/ i/ g+ \ { n0 L& a1 A9 u/ C: n, H5 w
bUpdate = TRUE; . G+ Z) y! F& I
}
8 h. z' |8 U2 y6 D) E" D3 b5 j }8 s7 _0 t% X% b$ R
if(m_pItemElem != NULL)
5 M5 g; S5 W2 I) g! p m_pItemElem->SetExtra(0);
. |5 A& V4 B# `; K+ L! p6 q$ v, O, K7 p, L1 H
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 X* S& E5 t0 U. @9 [7 ^' }) g* Z! w
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' F% D6 L F5 a3 n% @$ o5 u! s" s m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " A3 d/ h; h: v4 d/ q' n" o
: C2 `1 v. Q* z7 Q( A1 p, |+ { if( bUpdate == TRUE )
( I# H- q& L- F \4 c: j# S- S& v4 d8 [ {
2 v( |6 V2 y0 L8 m+ H9 ] m_pItemElem[8] = m_pItemElem[0]; / u9 r7 @ _& Q2 q6 V0 ?, I+ J
m_pTexture[8] = m_pTexture[0]; ( `; x7 k2 `! {' }* f
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
" K5 k# W. h1 v6 z: ^8 x } % i6 g: {. Q' U: ^" `+ {1 ^0 A9 `
}
6 r$ V) n9 S4 ^ if( i == 4 )
3 Y9 u& Y4 ?0 Y/ j# |$ j5 A7 m! L {9 e+ x4 |- T/ Z$ ?
if( m_pItemElem[0] != NULL ) " f) ^; x% l' C
{. l4 r- q. G7 Z1 K h2 w6 [8 P
int nSize = 0; . t: Z) |% v! i- A& Z" X, N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: `0 {5 R1 D. p a nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); & t. m6 ]) t9 W& K# o
if( nSize > 3 ) 7 r" ?# k" s+ N/ h" Q" `6 @
{. k- P: ~" I n! N" p! T) J! d
g_WndMng.OpenMessageBox( "oversize" ); ; T0 |# u( D1 b$ {7 n( E# x
return TRUE; I I% n# s( S
}else
0 S3 L+ Y$ z: N0 t4 o% N {
2 Q/ r. ?- X% z+ f9 n bUpdate = TRUE; / t" P+ ?2 E7 K; u
}5 ]- k E5 ?) Y: Y9 x/ ]+ N
}4 O: w( X! W, o& {# t5 M
if(m_pItemElem != NULL) t9 x0 B- @5 N
m_pItemElem->SetExtra(0);
( n+ S# `5 U2 f* C# `' A) K; z* D+ z$ P
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( H0 c$ r' a1 e5 K" Y6 o% E: E m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- u7 o" K) s. _* ^0 N m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! n. u* |" q$ m3 i2 C) ~# q" r( S
/ l0 n, m/ f) [% J if( bUpdate == TRUE )
+ g5 i% a4 q( |3 K5 Z {8 {) O6 N, ^- [: E% d
m_pItemElem[8] = m_pItemElem[0];
4 {3 |) @& U' x. z9 c m_pTexture[8] = m_pTexture[0];
! C/ _- {" Q3 T/ G& v) @ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] ); z4 S1 f) j* I9 `' A
}
% J% ^: a- S- q- `: u }
; j" X0 F+ \" [& X }else
6 j' Z3 B `, \8 b5 H if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) / T6 i! P! K+ D, A
{
& a& S% g3 l% r1 z( P4 N$ [$ } if( i == 1 )
6 A! i/ T$ u3 N/ R1 T4 j1 Q {
, U% p( m! B2 M! h) s8 F) d if( m_pItemElem[5] != NULL ) & m; a$ a! w& `6 N/ D: f! Q
{
/ ~. V2 q1 V( m6 ~7 o. e/ o int nSize = 0;
: Q+ Z- a" H3 [0 H/ Q t nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 q2 H4 P( d% l- F" s9 t, O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
O9 x! C/ o' z* S7 D# k if( nSize > 3 ) # j# K0 A+ t0 |
{. ?( U# Q/ h2 V# m* Q' ?
g_WndMng.OpenMessageBox( "oversize" );
9 m1 t1 S0 k, q$ m( V return TRUE;
) W- B' k4 q8 @) i: h }else
& J: U/ k0 C+ H' G {$ U6 I1 B$ n! r6 Q3 q. a3 F
bUpdate = TRUE; % J+ I% d8 E Q+ Q6 d
}
. V: J7 h! Y2 P2 L( i }; W6 N+ p% E) q2 s2 ^" d
if(m_pItemElem != NULL) 7 P& C1 S/ @ t0 h( Z; X9 p
m_pItemElem->SetExtra(0);
- W6 `3 V5 ~( V0 x* H( @4 @" V+ s
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# k) I: Y+ |* ?3 T& t# S m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* b6 {4 `3 L+ r/ I$ C5 f m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 q) O* X3 w" p5 ~9 T( ]9 O8 p
* ]2 N- ~4 S) {/ e: s0 t if( bUpdate == TRUE )
6 j/ T+ x0 @0 A4 k! X9 L0 ^1 M {' P/ W( B# D+ K! ]5 |/ d5 I2 E* B
m_pItemElem[9] = m_pItemElem[1]; $ ^) H3 Q1 Z& t+ J7 W1 I5 Y
m_pTexture[9] = m_pTexture[1];
8 U7 Q8 Y- `1 Z# k# z( s( W* Z
6 W! s' r0 G) o// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );% ~0 |" t7 e" m, a1 V
}
. T5 f, q$ Y# O1 o/ N9 m6 P }" N4 y- Y0 Y! n2 T4 I) Z
if( i == 5 ) , c# u2 ~& Z o% i$ n$ r. W! @
{
6 r) g, Q( h* ]1 q7 W if( m_pItemElem[1] != NULL ) * m6 e4 f) i7 G0 o _' v# C+ b. `, `
{' g+ s7 L2 ?1 C3 G5 t# u: @0 l
int nSize = 0;
. J4 D( A3 @: k0 R0 ]8 ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * L9 g' L" z. g+ e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
; {% X7 n/ b; X; w8 ]' E ~5 x) h if( nSize > 3 ) 6 X8 ~. R& G. U1 s
{
3 E! _! [) W. V- v g_WndMng.OpenMessageBox( "oversize" ); ' K) N/ H) ]: F
return TRUE;
% y) z9 E6 \& V1 A3 R5 w( B. P }else" \* [# n% d4 p5 y$ o
{
1 }, a7 Q/ J* O! j bUpdate = TRUE; 3 n+ i+ K7 m! M
}$ ?( I' t( q/ ^
}
b& B5 J% J6 u+ Z0 D; O if(m_pItemElem != NULL) 3 Z. F; T7 s! Z K5 ^* x- V
m_pItemElem->SetExtra(0); 8 I& s: F: I$ R& d5 ]
, R4 W# Y4 I2 D! g9 _8 S( A) Q3 r
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ _6 O7 r0 {% ?# g m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. _! E' q4 _1 o/ [7 u" W( F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 m: R( l! o* r
) v- u6 U( u, b. u if( bUpdate == TRUE )
, Z/ ]) x4 R4 `- w* V8 ?. m# K7 M {
: U3 a p2 e8 Q& n4 ~" E, ` m_pItemElem[9] = m_pItemElem[1];
9 B3 l& \3 j% s2 q% b" c m_pTexture[9] = m_pTexture[1];
! p$ j2 X0 Q6 V d' Y2 a //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
% J, E; Q! W; d- `# g4 A }
4 v7 F2 y, h9 H, Y! } }
/ s- ^2 y" m( w4 U9 J( N }else
! d7 i: f: @) ?" s if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
; `$ C K% X8 k- j: \6 F8 [' s {
$ W+ Q) Y2 n5 w% A7 D if( i == 2 ) 3 {2 V2 K, d9 J9 k8 I
{
6 K) `! S U) A: f* T if( m_pItemElem[6] != NULL )
1 K O0 F4 s* g+ s/ r9 I {
6 l2 m. R9 j0 Z. v8 ?5 `/ ] int nSize = 0; 9 s/ R7 @/ X) |0 b ]# o7 S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / _7 b$ }& F+ J8 J2 v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
7 i7 c r& v2 S: d# S$ J! X if( nSize > 3 )
3 i. E5 Z1 |/ i7 u: f {4 Y! c. X: @+ ^* l+ K. L) W
g_WndMng.OpenMessageBox( "oversize" );
4 ^2 ?; a5 I1 a9 l' q3 S return TRUE;
+ m c/ q2 P, v }else
~, `$ j+ D. _3 h1 q {7 t. e6 L" T' h) c* `8 I
bUpdate = TRUE;
! @) l8 J6 ?& H9 g; t3 O* d }
. F+ r7 e' H' j }% c/ @" ?6 K2 p! l5 d" o# P
if(m_pItemElem != NULL) 0 S' E5 U/ j" h
m_pItemElem->SetExtra(0); 0 k) {$ y6 R$ y6 Q# F
5 @" s3 d8 n& W( \* k& v" ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 Y" n' m" _. r( R& h$ |5 M: s" O m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ }) c z; G @1 z6 o) Z6 h" b- x m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 U, X2 |7 A3 {. ]# y' c
1 x) S, e5 W2 V1 y- m) h if( bUpdate == TRUE ) " W. n4 f" e% h$ s- \5 W0 U
{: q$ ~0 v- e! u: W6 R5 I" h
m_pItemElem[10] = m_pItemElem[2]; 2 I# ]0 ]" t- F8 P, z
m_pTexture[10] = m_pTexture[2]; + K ?* t9 t" n
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );) V1 ~/ @6 E0 @8 n7 v% ^) v
}
0 U$ b+ e2 g; P. p } Y: S# e- h/ J4 Q/ i! o
if( i == 6 )
: p# K: D3 t+ ?$ t, U* z1 X {
1 W3 X' y) q( N5 d$ J; u# B if( m_pItemElem[2] != NULL ) L- g2 ]; m& c' Q) N J
{
0 l% x; p& h) i' [ int nSize = 0; - i5 v- z( C0 s6 U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 x; c# G |5 E3 p; x% u. ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); ; \; S# Y% \) I5 v
if( nSize > 3 ) 9 }3 _/ N/ [) [" T4 L. V7 X
{4 g W3 E }6 l: [1 h |
g_WndMng.OpenMessageBox( "oversize" );
7 E+ p% ]% h4 B* j) H return TRUE; & i- z j# v/ G# R' s
}else5 U4 _% C& s& h* {
{
; C( F+ {1 R0 c l bUpdate = TRUE;
2 W9 M' L8 Q; t }4 `$ m* T& D5 T& M7 C5 P1 b
}
( s+ I* ^# N( c9 \( o3 a3 A if(m_pItemElem != NULL)
3 K7 N, q. Z0 `1 ~ m_pItemElem->SetExtra(0);
' c/ e2 x. n5 D
7 e8 b. n4 s D& A: P, X8 ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# D2 _9 p$ J2 L m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 Z+ W* l p- h0 j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! l7 C5 C8 G3 Q [) g
! v# L1 E: l: G8 G! X. b if( bUpdate == TRUE )
6 y% _7 ~4 S7 ]2 [7 U$ ~8 e- Y {
, I5 a" L1 _+ H m_pItemElem[10] = m_pItemElem[2]; ( z% a# E( _; t
m_pTexture[10] = m_pTexture[2]; . U( v% a2 ?+ C# K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
6 k* d/ L1 K5 W; D2 Q. B } - u9 u4 k/ m: A# O0 h" d) z
}
0 ^4 S4 q9 c' } m) O+ I }else. ]: d& G! z9 V" U
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) . A# \) S" F0 F
{
* q" ~& u- b, ^ if( i == 3 ) - K) Y# v) o: a* D3 H- D* f7 V
{
+ K1 I0 B/ T: a. \4 m5 ]0 \1 ^ g if( m_pItemElem[7] != NULL ) 7 z+ t" s3 o9 a8 n6 F) a
{/ e: y0 {# \# t4 Z! [, R4 `
int nSize = 0;
2 z4 u7 |: A$ j. `3 g$ i" N- Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 L# a- W2 i. e* A0 |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
! P6 r+ a0 U5 a& L& k' \ if( nSize > 3 )
4 u" G9 c1 {5 y {6 K6 `0 \/ @# [: C& K- Q+ G7 ]# u
g_WndMng.OpenMessageBox( "oversize" );
* O& i' F. \1 }. ~) U; @2 Z return TRUE; & P& [5 ?; i3 M! J8 a8 w$ Y% J
}else! k' v" `; m; Z4 f% Q( X
{
; V% p W4 L* I- |6 E2 V- ` bUpdate = TRUE;
' z% n0 m+ D' D0 M2 G+ ~ }
# O0 F: a; T! P, j6 w/ I }
4 j+ @( R8 i! f+ ?6 o if(m_pItemElem != NULL) : N1 E, Y" }7 I
m_pItemElem->SetExtra(0);
( T( ^& M9 k( O" }9 ?" |) o
8 v1 C8 f5 [4 x2 c `& k! i m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: [" X7 i# l P9 a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 o! N; s! r4 F' l: {
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- m. \1 F+ f' h$ q$ \; y; f" e
: G) F6 J' Z5 r+ E) @ if( bUpdate == TRUE )
9 e# }2 U$ v& a' X ]1 L' F7 @ {$ ^5 U0 d. R3 L
m_pItemElem[11] = m_pItemElem[3]; ; _! W2 X6 x; b% L
m_pTexture[11] = m_pTexture[3]; ( p# n& P3 }! {" |
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
" g( q) M/ n+ w R6 g9 y( J }
; T3 A% f: f6 E+ q }
- Y8 ~8 ]) v+ ]" Y- X$ J if( i == 7 ) 2 k: t- j6 C z3 O q- A
{
2 J) x) v e' {% r: @ if( m_pItemElem[3] != NULL ) ( H/ F9 Q; `$ J7 }7 P1 k" {5 ?( I0 @
{
r) B# f; s8 e; ~/ N int nSize = 0; 9 N- i6 D4 r4 E$ ~% Z! ^0 J- s1 y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' |% Z' [, n$ A nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
}& f. u6 m% } if( nSize > 3 )
' f' f; H" z! Z8 r$ q/ y/ m' w/ I {
8 S% w# ~& U j g_WndMng.OpenMessageBox( "oversize" );
i8 }) l5 ~! O4 n return TRUE;
$ G$ |) D0 e4 V L }else8 u4 c+ g9 C# ?: [0 y
{
. ~/ F1 q1 f1 ]3 C o2 S" [ bUpdate = TRUE; * @5 ~9 C/ @: v- k% K
}
* q7 y$ D& e( K! ^7 h }/ F6 T3 A. b; g( n- _
if(m_pItemElem != NULL)
5 o* I3 ]6 S0 J9 l, x$ [9 { m_pItemElem->SetExtra(0);
( L" N5 }6 u9 t$ L& }& ?( p, h
4 U) U* Y6 i; J5 N/ \; ^ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ ^ j& F$ z/ u/ z* {8 B3 m1 W& V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 J6 N. F/ ?: d" E$ y! A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 N/ `; R- K4 K- I8 `# R% Z8 ?, i. X# a+ ~
if( bUpdate == TRUE ) + D0 F; [; M4 \" M0 q' o; M$ ~5 J
{
/ h. M; I7 E0 |: j3 s4 ~4 E m_pItemElem[11] = m_pItemElem[3]; 3 h& M2 t9 L2 h4 w
m_pTexture[11] = m_pTexture[3];
# o$ D( }8 L: _) s" K, k+ E1 F4 a // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );; i9 [4 P6 r9 z! K. a" I
} 8 D1 P5 L G- t
}
J4 s; d# h! L6 h" g. G7 M+ m; H }else
) a% h9 r& D: y {9 m1 a; ~- f' M
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
3 k, C( i1 R- J' ]6 T // wrong tab ) n6 N+ b$ \% g$ f4 H: g5 |
} 3 X9 [# z* R. r
}else
3 m( X2 x, E% g) ]5 ?! B {
: K: e! b x% r3 ^( r8 B g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
2 M6 R L i3 M8 I) Q* A // not blessed $ b' N5 L K! x* w0 G: S
}
4 D: f7 F F2 R, a' G } 4 i& b# v" e; B' [! c
}
) o0 U9 [0 W2 ], N1 V/ k }
* o/ R8 N+ _7 g% T+ ~ ~4 ]8 K: t4 j5 S( b
int nCheck = 0;
2 Z* A; i- J' \' @2 J for( int i = 0; i < 8; i++ ) " k3 c6 J+ R8 T- _9 j
{ 1 L2 w9 r4 j+ k$ W! Z
if( m_pItemElem != NULL ) 2 D# _" ^* g1 k9 b* b, A2 h
nCheck++; 8 \& a1 Y, ]: {& t# _/ q I9 y
}
* |: f5 B! C1 s4 y1 y- G if( 8 <= nCheck )
! w2 O$ H3 z. W" J, y { ' B- T+ M- D/ h8 O- q4 Q, X$ e
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); : ]3 ?" G$ o6 E) i) W
pButton->EnableWindow(TRUE); / n" \5 ?& ]5 x2 K
} + g( \& l; t9 Q, u- v8 i& [1 m, w' d( p
return TRUE;
" Q# }) y" z# j6 L' W} - c" y; [. K8 O8 L F: d1 s) B
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ! x$ o* n A/ a* @" X
{
- y# \- J6 v3 q% Q switch( nID )
( C" G- |" _0 N% p% n { ! a Z; K) U% T% i$ w
case WIDC_BUTTON1: 5 X0 V& ~# d, m1 r7 y8 w+ u
{
+ e* `4 {7 I; n+ a" b0 P; B g_DPlay.SendCombineFashion(
8 c* Z3 \# p1 }& @2 | m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 5 @9 L+ w4 c' t5 Z2 m6 j
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
0 `$ \5 L: |9 ]7 t1 U m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
- k7 J8 k5 Z; W% W7 p0 i' E/ L$ S m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
1 O! N; @( q- n/ E, s1 |5 B3 I ); : Q! t6 y% T0 F; S% j8 x" H
Destroy(); 0 ? [9 b' Y. @/ x- w
break;
" Z* U: @. C6 H% p. a } + ]* M' G0 z/ K9 n
case WIDC_BUTTON2: % y* V l4 K! S+ s* r1 k
{ 1 |5 j" x8 U$ P5 S/ n1 H2 a' J' u% A
Destroy();
/ p8 ?, N- `- A* o9 |- u; B4 C break; 2 F3 f/ ^6 N: Y7 G1 H7 p+ g
}
) x! J7 s# f4 R. H' y* Z }
; [0 z& M: I1 U! j$ t return CWndNeuz::OnChildNotify( message, nID, pLResult );
( | [& A. c! O9 l5 N}
3 c* W" K: W* X( |3 S v' z) l#endif // __FASHION_COMBINE % T7 o0 J( n: t3 J! c
4 V J. h6 O* C) C ----------------------------------------------------------------------------------------------------------------------------
M; B/ ~7 p4 R: LWndWorld.cpp
' Q; q0 |- z' g3 F) G在 case MMI_REMOVE_CAMPUS: " E `" O8 @/ ]' a( d0 c; V9 H
{ 5 d2 o$ k! G U0 b, k
if( g_WndMng.m_pWndCampusSeveranceConfirm )
- _4 Y3 W& f4 }+ p SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
: h' V% U: {( ^$ u g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ; B0 y0 M j3 v9 N
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 3 q ?9 ]3 r- t& F$ d2 r: V
break;
& }+ o+ q4 c1 I; L N3 i }
' q) Z! v; P' N! a1 o& c#endif // __CAMPUS 9 q- n) P; h+ @- O6 w. n
/ y6 q% B6 c: { `6 r) D: I" S
下面插入 #ifdef __FASHION_COMBINE, g1 }0 \: j8 V* k, H2 L2 I
case MMI_COSTUMEMIX01: 2 q( }- l. C- R0 C9 k1 b
{
* o) }$ s9 I( {, u SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); " ^; W$ J% J' X' I" \) _
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 6 w- U/ W, k% Y, R4 Y
g_WndMng.m_pWndFashionCombine->Initialize(); 0 ~% X) J3 b4 t9 |! y% w7 r
} 4 @1 A' D" d9 |8 b6 `9 D
break;
9 R7 o$ a- g2 m#endif // __FASHION_COMBINE ) p* v2 q D+ b$ ?1 X
" w5 Z+ L( L' Q) a ----------------------------------------------------------------------------------------------------------------------------, L- n. d- W/ ~6 A7 [4 U; E+ ^
WndManager.h% V" Y( b" S8 O+ | B
- E3 U% e# l2 i5 V; j% i7 g于:0 _3 N$ v8 o6 v
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE$ F, v+ d6 @( ~# E- f0 D* T
CWndGuildHouseBid* m_pWndGHBid;
1 D a) ]5 _, S#endif //__GUILD_HOUSE_MIDDLE 3 F4 Z; U& T7 _7 W7 A" m9 c
. B5 {! R( U' d" n1 p5 Z B1 ] 认为:6 s3 V' y5 X: C! [/ |3 a
PHP代码: #ifdef __FASHION_COMBINE
9 Y ?& l0 y, o. K L( p CWndFashionCombine* m_pWndFashionCombine;
7 l. m9 [! x1 v& T! ^) n#endif // __FASHION_COMBINE
- Z- {$ S( j% f$ p$ B
- _1 h. h# h9 Z0 e ----------------------------------------------------------------------------------------------------------------------------
; c, b9 K. E( fWndManager.cpp$ w0 _& B" D v
+ h5 F* x) u# n3 b: X! H在 #ifdef __GUILD_HOUSE_MIDDLE* u# R0 Q$ \) N8 y* W' Y. y4 v2 ~7 R
else if( m_pWndGHBid == pWndChild )
) r/ U3 S: r& o$ L8 x {
" c3 X I" {7 G5 O SAFE_DELETE( m_pWndGHBid ); , k% L7 \4 e$ K( b+ d: O3 \8 x) B
pWndChild = NULL;
3 G- ^0 G5 i i& J } % x- \* f- p! e6 p) c0 u
#endif //__GUILD_HOUSE_MIDDLE
( H' t+ |6 z- z) ^2 |: f$ B, p ?8 c, ?
后面插入 #ifdef __FASHION_COMBINE
" a: P6 s- X% J# v% L2 P( F j else if(m_pWndFashionCombine == pWndChild) - g8 { F1 K% j. C
{
9 w* c2 [6 R* O. O, n SAFE_DELETE( m_pWndFashionCombine ); 6 G8 D ^% z4 U! O3 ~1 U' m
pWndChild = NULL; ' w6 h; p) ]2 o+ G
} 6 X% v0 o( C/ D
#endif // __FASHION_COMBINE 1 ^8 h1 k$ W, H* r
) P/ `" E9 k$ U) _ p ----------------------------------------------------------------------------------------------------------------------------) @! x8 z/ z, d# R/ k
DPClient.h) y4 Z+ n6 Q4 i! N9 L
: j" b+ ^. `4 k: c9 |, P# N在 #ifdef __GUILD_HOUSE_MIDDLE: Q: S; r1 m0 f5 Y
private: # K/ X$ T6 d% i$ v; @
void OnGuildHouseTenderMainWnd( CAr & ar );
! J) b6 ^+ ]6 m1 {' R* K8 f! ^ void OnGuildHouseTenderInfoWnd( CAr & ar );
& ~/ P( n; p( j; D/ C void OnGuildHouseTenderResult( CAr & ar ); 4 ~7 n* y0 s- H
public:
/ [& K# c; Q! ^: _8 g) O* A4 X void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
* }* f& h; s, G! e. S' @0 z1 m void SendGuildHouseTenderInfoWnd( OBJID objGHId );
5 l4 K* j4 u8 l& W; O3 c void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
F/ D1 {9 [' Z% M) z% s8 U#endif // __GUILD_HOUSE_MIDDLE
- q2 [& ?6 p( a8 [ B4 T: I0 V( D* W; a" P& ?* b4 s+ V' [
下面插入 #ifdef __FASHION_COMBINE
5 k, N6 ]: t9 {$ f) B void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
% _* w: h/ n* {0 J3 h" n#endif // __FASHION_COMBINE / C7 C- ~) Z8 F: L ~6 r5 Q
* |) h; M$ |! s) @ ----------------------------------------------------------------------------------------------------------------------------- e6 }+ w3 i) @/ L' N' R
DPClient.cpp
9 y9 n6 G5 p/ ]8 t4 ]; `# t3 m0 N. Q; e" l$ ~/ h5 S
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) . a7 v- \: K; ~# d/ n: k, Z
{ $ T$ [6 ~- }# A& ~) r$ m: ?
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); / S. D8 t% Y" S' B
ar << objGHId << nTenderPerin << nTenderPenya; / s n4 i! j7 h2 P$ ]$ ]
SEND( ar, this, DPID_SERVERPLAYER ); " V1 `! j3 i7 X5 A& C
} " Y5 f2 J/ S" a& G3 {$ Q
#endif // __GUILD_HOUSE_MIDDLE
: R& s2 n9 Z7 z2 T1 J
8 v( l) m. j, v8 v' T1 J 下面插入 #ifdef __FASHION_COMBINE: h" \3 p4 w- V' f, E5 E
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
0 y2 y3 M- K- R7 ?2 i{ 3 G2 M4 O6 W4 E( Z: f
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
7 s( [) R8 w3 W% c7 y+ x ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; , \* r) }2 t" V: x( W1 a1 r1 h
SEND( ar, this, DPID_SERVERPLAYER );
3 C! p: O3 c& b) D/ h$ n6 B$ N} U8 j! q6 B; ?# s: f0 n) n
#endif // __FASHION_COMBINE ( Y( {6 q, N8 k5 M" s
! K$ Z% f K! A7 H( Z ----------------------------------------------------------------------------------------------------------------------------
% ?, n: V/ u6 f; P: \ ?. H, b0 D0 ]) x A0 m4 m: p
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
, @& c3 \* @( u2 x8 E4 ^: S$ `1 r) e0 [
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' B# X5 d" a/ Z: B' m) G% k8 z( z+ s- q& p9 D/ Y
# a; M l6 K3 l; F, f" S
u- `. }1 o& b7 s% I( ~& I$ _! Y- f如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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; J& [1 z f6 R, h! n" e+ x5 e% a~怪物 3 h" Q* }* }7 L$ o
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