|
莫因E * PVP
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. U1 c- w5 Y" z8 o. o# h* k今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。# z. ]! l6 P' R2 L0 @* Z! q! W
& f" Q& L1 z" [9 E
有大量的代码,我已经测试过它,它可以编译自己1A。
4 |% q* y1 g5 C( d
# k; o' R2 {/ A3 b5 H& p0 Q" } t* l# \+ p
现在会如此容易所有的C&P'en2 V- Y1 J( p4 r+ m. L; T7 W
1 i& k# ?) F4 Q% ~$ ]" H, K
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
5 |, m$ j' q2 z4 d5 L: e% b" d6 i8 R& W2 _ m
你说我成功,资源应该时装组合系统顺利运行。
. e/ J5 s# n) T+ u( O4 J+ G. h2 ` @! ~$ t; O
9 K7 v+ F& t; C9 E
/ P( D; {3 O/ _4 f3 K/ E% j& \0 C首先是学分:
" Z9 K5 W) d* K( X Q' W- S7 ]) s
9 C, F0 C' T+ _. \$ n IEtioom(90%)( s# f Y; {% m' K4 U
怪物(10%)
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1 x$ i3 c8 v- \* A0 E$ Y2 D
2 O) L2 z1 J( R. e, c这里的问题,而是“不问任何小型或定义语法错误。”' |; D( Z$ r' i1 i! m8 D9 k
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) }7 t6 }+ y0 y! ?8 d' R4 U0 l# m# N1 ]9 m6 s& m4 F8 J
/ S% x7 R0 R/ v: {- m唔够讲,这里是答应释放: randomoption.h7 i: g2 X% ^( ?, S$ _2 n
1 d/ {+ Q" M) I
在 public:
5 Y4 x( G1 o7 P1 j6 v; b" m2 u bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 0 @' t& o, M7 ~5 Q7 [5 r' x8 d
void SetSafeFlag( __int64* pn64RandomOption ); * H, R9 {5 G2 K7 [6 F1 m
void ResetSafeFlag( __int64* pn64RandomOption );
# [: j3 [4 U+ n- `' A/ D // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® : ~3 J( n8 H7 f# T9 p
; d4 K& W `4 `+ ^4 |+ x 这下面插入:$ b, y2 x4 H* U& c2 ~2 m) a
1 p/ Z3 {5 ~7 N" f% z) G/ s) B #ifdef __FASHION_COMBINE
i3 R/ a2 h. xpublic: * d) h( f. H; L
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 7 m( f/ m* L! x! h2 r# C
#endif // __FASHION_COMBINE
9 E, |0 Z9 x! _8 P4 \4 h
7 _1 }6 N" u( P2 H2 e ---------------------------------------------------------------------------------------------------------------------
4 X, i9 P' ~0 brandomoption.cpp( f, |; k; d3 i2 t3 Q0 Q+ p
; R- d& E, x; o! ?. j
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 9 d2 r4 \0 I+ F$ [
9 ]* @: N2 P) | 下面插入 #ifdef __FASHION_COMBINE' h; ^- R i H5 u
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
* l0 ~) C$ M- g, {8 i0 U{ * R; j# R, q# Q
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
) ]- A8 j" K Z0 `8 E4 V int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
) a; j; O' X |" G* H: k3 K2 t* {% r5 ]9 v a: }" a, Q8 i
if( nMainSize + nDestroySize > nMaxCombinedSize )
* d3 p+ _5 l* g& a return 1; * L2 w5 \( S2 v" m% R
$ z6 J( Y) h0 M8 {
for( int i = 0; i < nDestroySize; i++ )
( x1 P' N2 {/ V. ] { . G7 V7 C/ z" r6 _) ~1 \: a
int nDst, nAdj;
6 D" U" u8 c5 o if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
g( q: {$ b/ c; ^4 s g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 7 t" p$ Z- S& |( p
} 4 Z. S/ X6 P& a) F- u2 w
return 0; " V' I: A$ @& C
} 1 U% n" p' u z1 \6 k) Y
#endif // __FASHION_COMBINE 2 @3 n: x. }/ s% ?8 v% y
7 }; T$ q& q$ K% ~6 U$ h -----------------------------------------------------------------------------------------------------------------------
, |$ [9 Z4 c2 {4 e, o* vMsgHdr.h
4 J. }& d( r2 G7 k& l4 ?0 x+ t7 S. ]* Y
插入 #ifdef __FASHION_COMBINE- ]. B+ V, U% V7 h
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
+ M6 B) i6 G/ z1 C2 `5 `#endif // __FASHION_COMBINE 1 v/ a4 P' s/ |% [ }
/ \6 \+ x9 p0 k6 _
------------------------------------------------------------------------------------------------------------------------- h: f- Y6 R# \# B" S7 r+ r% ^
DPSrvr.h# O% `9 j% e0 r0 f, a
4 L% d! Q0 E& i3 q+ o
在 #ifdef __GUILD_HOUSE_MIDDLE( [' H9 @2 J0 C- C+ \1 B3 I
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 0 b8 ^& Z9 k* r) |5 t
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 1 L) ?8 r" {/ z# W9 K6 e) [9 s: W0 r% O
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : }1 d. [. O0 G5 m& N& d5 p# J
#endif // __GUILD_HOUSE_MIDDLE $ G& K9 v8 m; q' k9 ~; Z$ f
: Y9 H- d( N$ p! }4 v4 t 下面插入 #ifdef __FASHION_COMBINE. }+ q! M+ c$ ?' W* l9 M
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); - H7 p6 U3 R: s1 \4 a
#endif // __FASHION_COMBINE ) b. m! K# U7 U/ W: o6 f
+ z/ s; t/ j3 w4 X2 X7 Q- Y
-------------------------------------------------------------------------------------------------------------------------# x- s9 h2 C; r
DPSrvr.cpp, k) J$ L4 x; S- @) ?! S
在 #ifdef __GUILD_HOUSE_MIDDLE
, y g/ f5 B3 B. Q! u ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
! i6 b4 \, ]3 s# R' S7 i: J& J, y ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
+ P8 L& z7 |: V5 R$ s, S ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 8 }4 T( M+ U/ T! d% | ?
#endif // __GUILD_HOUSE_MIDDLE
! ] `/ {; C" w- W* N! ?3 q# J- U2 h& V5 O" K8 }2 _
下面插入 #ifdef __FASHION_COMBINE7 y+ d( G& y8 P% D
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 9 o7 H+ c; Y* M/ b: Y
#endif // __FASHION_COMBINE
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. U* L* Y% L# K9 g( O7 w# i
在最后插入 #ifdef __FASHION_COMBINE; B5 I! b- i; l S
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
: X$ n% i7 P! F+ b4 i{
# l) Q6 d7 @+ T( Y$ h0 d CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
& |9 {# w( ~7 m4 {7 w if( IsValidObj( pUser ) ): q9 o2 d. _ m$ v! h+ r3 @
{ [: w5 X- a& [+ T* S
DWORD dwItem = NULL_ID;
- x" x4 `: d% x CItemElem* pItemElem[8]; , ?0 n1 H4 o+ l5 y; v1 p* x; J
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for( int i = 0; i < 8; i++ )
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ar >> dwItem;
1 A& k6 Z$ X3 T+ p2 N, k% B) m% Q2 u+ L1 } pItemElem = pUser->m_Inventory.GetAtId( dwItem ); * N; l* K: K9 S' y' ]6 ?+ Z
if( !IsUsableItem( pItemElem))
1 i3 h9 s5 s+ M7 s) ]( J/ E return;& B7 D* H% C2 U0 |
}
8 `4 S$ z; O7 a" J' ? if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
" M! q* m9 H! s- a- b$ @( I nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ) @5 Z3 e( o: x8 `( \4 ~) L
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); _( x1 l5 E3 J# W, M9 X
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
/ Q9 @% K6 a! V5 {2 Q nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 6 d! Q1 e9 u @: a
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 0 v, R0 K0 ~( `9 p' p
}
! R& k E& j3 j for( int i = 1; i < 8; i += 2 ) , F9 z! ~/ j8 }4 `7 m: t
{
: \' l; N; ?: \ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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* @: h$ V2 ]9 `' O9 @ for( int i = 0; i < 8; i += 2 ) ) D+ [; A1 d& u) o* V9 R7 R
{
1 m3 i% ?' ?4 h: w. B pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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+ C2 L$ X5 Q! J' |/ l8 k pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
. T0 P4 Z) r+ P' a0 K }else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); " f. h, V$ L+ @5 ?" h
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ( q6 `' W3 X8 ^5 _* i7 m
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ! \ K" A6 d+ h0 h w
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); $ q2 B' D) f% T" s4 Z# y& H
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else ! i6 v X; z2 P( j
{
' [% H5 D% H. T. f2 Y pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 9 }- _& Z2 v$ F* P Y$ n. D; x7 {
for( int i = 0; i < 8; i++ ) ) c- a9 {2 U- p7 M0 w' q
{
& M R) W4 g; z Z# a pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 9 |3 d' s7 v1 n3 @/ X4 U6 E
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} - J3 R5 P7 d9 \* K( x n
}
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} 7 t& O4 u0 R7 h% l7 a( E9 r* `# z/ C
#endif // __FASHION_COMBINE
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( P, I3 x/ S( F! Q7 j8 d ----------------------------------------------------------------------------------------------------------------------------
. q! `$ y$ I: x) CWndField.h6 V* N& E, E2 Q8 l& [; `4 A+ Z3 L4 _
在 class CWndCampusSeveranceConfirm : public CWndNeuz
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下面插入 #ifdef __FASHION_COMBINE' F$ ?( G7 @5 R0 x0 a# Y
class CWndFashionCombine : public CWndNeuz
+ F# C6 x0 n3 E- m0 K{
; _/ G2 r: a% J8 |public:
$ I3 {9 {$ g1 I- G CItemElem* m_pItemElem[12];
z1 G: w( n# f* @( g CTexture* m_pTexture[12];
( `# w+ m* D3 _- V! L4 w( c- m+ K9 E9 ^' x
public:
* I( | C" ~: O9 s, X CWndFashionCombine(); ' A, k' `- C0 N
virtual ~CWndFashionCombine(); a& z- k% L9 i1 p
}2 K1 ]# t2 D! w) H; e virtual void OnDraw( C2DRender* p2DRender );
/ l* v* I+ v) @/ [" B$ n- f q virtual void OnInitialUpdate(); * R1 M' u; i" [
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ! U, [) m5 m" T# u! ^; `
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); $ F* [3 q& J- n3 G* J0 E
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
) a2 P* l" }; y- t: O9 D# a2 N( A virtual void OnSize( UINT nType, int cx, int cy ); # O$ r, i6 b5 `0 [# E
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
! l8 f1 g- e% {5 A7 y2 n}; $ v+ B y* D% Z
#endif // __FASHION_COMBINE : v9 N7 e9 x" T& [! R# U8 X3 D
$ o M/ Z4 u' e# n+ o- B2 u! v4 i
----------------------------------------------------------------------------------------------------------------------------
2 M. E! l4 R8 X- _. ~WndField.cpp; _ t# a2 m% ?/ w9 m- ?
在 #include "wndwebbox.h" ' c. J# X# r, G" H; a
; Y7 P' Y4 l! A* e& z 下面插入 #ifdef __FASHION_COMBINE" z7 V! T- B' d8 L8 g$ c- i; [" O
#include "randomoption.h" 9 u, J m9 q* I; Y, x
#endif // __FASHION_COMBINE
( \: F7 c& D8 d- u
' ^9 v8 h2 }7 R/ t8 d, \ N$ U2 K 就在最后:
4 {# N0 q; @9 t9 _4 z* |PHP代码: #ifdef __FASHION_COMBINE
" H1 R1 ^+ M" T0 k9 a4 r5 pCWndFashionCombine::CWndFashionCombine() * ?# o( t# c& ]+ P$ P7 G
{ # t: V3 ^! X5 e/ k4 _; y5 b
for( int i = 0; i < 12; i++ ) ; ~& w" F r! p$ W1 K
{
9 Q% s3 {/ {8 S. M* e! \- ~ m_pItemElem = NULL; ' O9 H" ?6 P2 ^% b" m4 e
m_pTexture = NULL; $ ?* G/ [2 D0 \2 I# E
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));: n/ A6 g" _2 o* _* v# [
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));; S0 c6 z) L; ]- w
} ; m! o9 C/ M w: m
} , L* h# X9 O, h) Q, L
CWndFashionCombine::~CWndFashionCombine() 8 _, ] z0 Q; Y$ m
{
2 f+ Z7 y2 q; d w: q for( int i = 0; i < 8; i++ ) 2 T8 s4 |0 r' W2 a
{
' t6 o. W3 l- b# N if( m_pItemElem != NULL )
. A& h, v# h. K0 o/ z, d% B { ; \6 {% S8 i% o+ \; |: j, I
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
8 X# b: @" R6 u/ a m_pItemElem->SetExtra(0);
/ o8 B3 t5 z8 k7 m& D/ | }
6 {* }( \9 u( c1 B8 c& @/ J! y }
! t Q2 [! H/ B! c}
5 C2 I( {4 n$ F% L& wvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) / B# h; X% b& v' Q" D
{
0 u, x% Z) G8 q( H! F LPWNDCTRL wndCtrl[12]; 7 z+ k3 Y- w/ Z9 Q: A- E
+ ?9 Q$ F Q6 y8 e* S1 r9 ~# ?
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ' L: }/ C9 c( b% o2 d Y% q. a
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 7 W" a" q3 r: V: f9 [. T$ p
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
8 |) z6 N6 |9 B' k0 E wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); $ F |$ [) E! b" |
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
; |, O0 `3 v% {1 P4 c. Y7 n r wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
3 m7 l( q6 u' V$ [- ~% P wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
8 }) m/ E' }2 h- d+ t B" g wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
5 Y" R3 t b. }( `& x wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ! M( T5 U0 P( e
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
4 o$ g! D- `) s( z1 B$ K$ A wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ! N3 ~ Z5 h% o5 @: e2 B4 f
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
# B. ?+ g% u" {& K# i5 g6 V# t- K$ W3 d5 J' X
for( int i = 0; i < 12; i++ )
) h: }+ `1 U( d { 7 O7 b! d% C1 F/ y5 F/ [! e/ S3 \) [& h
if( m_pItemElem != NULL && m_pTexture != NULL ) ' V5 \& X5 \2 \1 v
{ 3 T, E( f" l. H2 q1 n9 U+ {
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
V- L0 ?# b B- k# P }
) q/ h8 H0 V: u1 F! a }
: g+ R R5 e4 Q: V; r- x8 d}
0 A& J8 z( w7 Q! @void CWndFashionCombine::OnInitialUpdate()
% F s. F* W @$ I7 b) _. m3 o{ 9 y0 u- g& G3 T0 J5 i
CWndNeuz::OnInitialUpdate();
. c, w) O% y+ L- |# ~6 S* x7 Q" |6 d" \9 a8 C d- S$ W! x
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
3 s/ K. J7 b2 R' _1 B6 D( J pButton->EnableWindow(FALSE); 3 ^8 v% E- G! e e1 z( Z/ W: o
* O! G$ V+ o* K, S, |
MoveParentCenter();
4 J7 K, i" W/ ]4 Z( ~9 q2 L! \8 d# f} " R, R8 t3 D' H3 P4 \5 `
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 3 ~( z/ V4 ]( j w, {5 E9 X
{
0 f' i) L$ u( F/ i$ g S( l) ^ return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); $ p; E# y* d; L+ p3 r- c
} 4 \6 K$ r; Y, v7 j
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
2 n- E% d4 K. s) a{ + `' p* S, ^6 u* @! l
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
* Q& I: ~, z$ |} 8 c) ` C ]3 R1 |6 N7 _6 c( Q6 E
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
6 u/ @; V6 s% ?% e3 P{
$ N1 A/ j4 o9 a! Z5 L CWndNeuz::OnSize( nType, cx, cy ); / G* s) F, R! a9 W3 Q
} - J; F- B' [; i1 l& y, O) ]! T
/ C5 n$ m& @' E2 F4 I* B8 G& W
3 X m6 m' [+ P8 G$ U. X' Q; P1 l" X( u3 O# \! c+ V
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
, S8 B8 h5 k5 V: \% d d0 r8 B5 I: H{ ! R- R) V( Y6 O9 {" K( m* H, W
CRect rect[8];
- W# I9 b: N5 l0 g8 e* q) ~, m LPWNDCTRL wndCtrl[8]; - |" O; N# t; I% r, {
8 N6 ~' G' F$ a, w# ~
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 2 a0 r; o% P% Z
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ( J; v. e F2 T! o. P
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
8 b* U7 l: c$ l: S' {% a- }0 Z) X wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); - z( f, d) h$ `4 _8 C
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ! p6 b, [2 U+ [2 e+ k: g
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
, L+ m. I+ V+ t6 x/ I wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); * T# b5 X; X/ `, i5 s+ K
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
6 k& e) a( a( Q2 }" f/ T6 J" g
3 L. |3 V# [6 c8 V BOOL bUpdate = FALSE; # y" K, E; Z: y$ w, E+ L" L5 {* }
8 D) u) \ Z4 s Q0 y- J; K% {" `+ Y
for( int i = 0; i < 8; i++ )
9 c- b) S0 x, P0 o Q7 }, @6 O { 8 z# U: R% m% u: J* z2 S2 ?
rect = wndCtrl->rect;
; E! {4 }7 ]% f9 I! P ] 8 W4 o" ]! G C" D
if( rect.PtInRect( point ))
( a, t6 F( E/ s5 _! n! [9 p4 @ {
6 a. n% j. @4 T! F% E CItemElem* pTempElem; 8 q# q- a6 R7 G# s: f9 c$ t
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
7 n: m5 ]1 S( Z if( pTempElem != NULL ) # o+ |, R A5 V1 [
{ 3 g2 D( y3 p& c# X6 G& `( w R
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ( B2 D# ]2 ?/ _
{9 p& v# I6 R! s. C+ e
ItemProp* pItemProp = pTempElem->GetProp();
# ~3 o7 T8 Q: p! N9 d8 ~+ Z- o: T* Z* F4 ]* a
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
- h8 c* \+ |! C; N7 W+ l {
- y( a6 l3 X( M% i) _, E if( i == 0 )
6 N& P1 g e: H {
# ^* d v% c k; U if( m_pItemElem[4] != NULL ) 0 W# b' \9 z U' ^; X; E
{* O0 ]3 l% I n
int nSize = 0;
. a. l' {* R4 A+ u- l3 N9 v nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : F5 |8 s& h- J# L2 r7 ]1 e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); * {# J6 V) V' _4 u! k
if( nSize > 3 ) . G& K( d, l" b
{3 b6 y" [/ g- q
g_WndMng.OpenMessageBox( "oversize" );
" D& d! r ?7 N0 y& j% r9 z/ }6 \ return TRUE; + c' k2 O, b; I* L( |/ j; Y( b
}else
U j5 L3 P |- @1 V {1 D+ K& e# ?3 a' j* b. w' {: i
bUpdate = TRUE; & F; S6 V7 G# c0 S
} ~6 T4 P5 q, v7 t4 V
}
3 t5 I5 [8 _) ^( o if(m_pItemElem != NULL) + X, O* S6 f4 G6 Y* [* B: x9 ?
m_pItemElem->SetExtra(0);
3 }/ t, }) w2 h& O' f
V+ |6 T5 T; r" y( n: j4 `, H+ e4 l m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " B2 `) N4 J! i% y9 `
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 s2 Z2 e, |! B" O1 u& f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 O) q$ O o. \! q3 j7 z* P+ g
" n4 M+ v, A( p+ p+ r if( bUpdate == TRUE ) $ [' H5 v. g1 ]' d
{5 ^% h7 I/ F6 j5 c9 X( \
m_pItemElem[8] = m_pItemElem[0];
! P" O7 O. y7 R m_pTexture[8] = m_pTexture[0]; , S, z5 p6 m2 I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
- j, d# K, S3 Q, x7 X7 E% } } ) i# F* H; F" U
}
" h1 q$ Y- K q5 b' @# g if( i == 4 ) ; w4 y, ^1 T3 Z% d U; {2 _6 O2 V
{7 e" [' ]0 ~ e* |
if( m_pItemElem[0] != NULL ) + J, M6 J/ k9 K# {3 F
{
. B6 G0 Q- B) ~/ v2 a& x int nSize = 0;
+ w% X7 ^6 i B. }6 ?8 @) P nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 ^" o# J+ b/ A% ]3 X+ Z! Y# @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
8 T+ F3 O; M. \ if( nSize > 3 ) ! k8 W6 }% u! y4 N- s+ j2 n
{
" m4 L8 T9 c* E; ^' ^ g_WndMng.OpenMessageBox( "oversize" );
* B$ u. o4 [- s: E& I4 Q: B return TRUE;
6 A% e1 Y7 y' A& w7 E0 V }else7 U, u5 i; @6 A, \8 `/ y
{
, o4 Q- Y: q9 S a* Q" ` bUpdate = TRUE; 6 z" g+ |6 l! Q7 W3 z6 G
}; V) ^- r7 B+ w3 g/ w. W. @1 q
}
( q0 A6 \& ], m N2 t- @3 V/ Y! [ if(m_pItemElem != NULL)
1 v$ A/ I( ^+ ` m_pItemElem->SetExtra(0);
1 |1 w$ j/ X) i2 d
$ q3 \+ v! g8 s m# E2 }4 d- b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + N7 \! d* h' B) r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & K7 ^7 C) c; e" r+ Y/ D+ d5 w# G
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, Z/ Z# X0 L9 x& B$ v) ? N8 [$ i
5 t8 p9 ?" S5 l) k" d; a if( bUpdate == TRUE ) # |0 D3 k+ u, \0 V0 z4 P7 l5 R
{
- ~1 o0 M( T/ N4 \1 X. C m_pItemElem[8] = m_pItemElem[0]; / S8 A) f, J9 {9 `2 q
m_pTexture[8] = m_pTexture[0];
3 k2 x$ S! a( `0 S% E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
6 b1 ]1 U9 }% T9 ~ } + K$ K% k$ k7 E. h1 p
}
, A O+ `8 f# X1 Y+ f5 k% l }else3 |8 N1 g K1 [( |1 [9 Q
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 4 `6 |2 s5 C/ ~# f6 \1 K
{
8 S& c& |) G/ `& ~% S3 L8 z3 M if( i == 1 ) , B5 W, E2 j4 j+ V% x( ^
{3 p! ~+ u+ a9 F. H
if( m_pItemElem[5] != NULL )
2 y( C5 m* G; D/ ?) c {+ B$ d% `% C7 |7 H
int nSize = 0; 7 i `2 w) F6 X6 v% p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. p h$ T" L+ I$ g nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ; x" v9 \" S. K. z
if( nSize > 3 )
4 E: h* s/ [" w9 Y3 B8 B {
6 C. Y' `! s, a1 M( i g_WndMng.OpenMessageBox( "oversize" ); ) J# ~" ~% X' D' r( m
return TRUE; ; s$ ~" k: ~4 }/ p7 f* ~! A
}else4 X5 O* G; w$ t7 Z- y
{, q3 U% s9 Y$ b9 q! l \
bUpdate = TRUE; ( k: a6 T% d) N2 W* ^' f8 }
}
' n4 R2 F6 V8 ~- k8 R) q. G' Y7 I, d }
* S+ q4 Q# F! q) D* q& r if(m_pItemElem != NULL)
+ h" a+ P3 e5 O6 z m_pItemElem->SetExtra(0); 7 B2 ?4 P- ]+ H5 j
" P! [6 ]4 c L8 v$ U m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + P. F9 d {2 s2 n6 O
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" k, q0 K& U2 _9 n m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 \5 C! p3 q3 j" [( q" f/ b; {* {; z }: F6 k
if( bUpdate == TRUE )
! O' g0 o5 g$ u9 c X/ P {7 ~/ K& T! y2 ^
m_pItemElem[9] = m_pItemElem[1];
" [6 }* q9 U: d2 E m_pTexture[9] = m_pTexture[1];
; i: U9 d1 P' C5 v) ?# D' ?. R' j# O5 O* \8 K( Q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
2 I! n9 t2 r- p7 c! ? }
2 B% X* K; Y9 O [0 m% ?/ d2 u$ y }
6 Q9 j2 w# r7 h: S$ L if( i == 5 ) $ p9 M+ G* I5 ?2 S& C8 c' V6 H
{
: H+ l# T. m# m5 A- y: f5 w5 } if( m_pItemElem[1] != NULL )
3 w. m5 f: T6 L. { {0 W! k4 _% ` X) l
int nSize = 0; , g5 } n3 s- O/ v: L8 I: c7 F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 B; A) ?# ~9 u" a' j& N2 z+ E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
5 J/ {) l$ g. v Z, L if( nSize > 3 ) 5 @; ~$ ~6 q& J" r$ [
{) ~0 [) c( N- W# [8 t* M
g_WndMng.OpenMessageBox( "oversize" );
3 v/ l" Y0 T8 n& Z) q1 G7 G( l5 @1 L return TRUE; 1 M8 J0 ` @% c7 i
}else6 @- q2 _& k8 |+ u& p" p2 ?( y) [" B
{
0 m5 p" o/ U% `3 u bUpdate = TRUE;
" Z1 i8 K- [8 M4 e: q }
1 m& U# D( o5 _( X6 P5 }1 h }9 E( H/ R, V% \9 E* @6 y+ I
if(m_pItemElem != NULL)
+ n. V# D% x* Y }. B3 L, ~# h m_pItemElem->SetExtra(0);
Q3 B" y0 G1 x9 I4 I( X5 n' k* x* Z( a! d1 D/ {$ E! t# D, s( K0 V
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& \$ n$ e; a' K; Z( n: | m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( ^& T1 s1 B( N" p N& g% n$ Y6 ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # W; N, M% [3 j9 u
1 S1 f0 Y, z$ H. B$ o" p6 q if( bUpdate == TRUE )
' p0 v* `) Z Q7 |+ M. r# y! P {
, p( q" d' w& [4 d( }1 W m_pItemElem[9] = m_pItemElem[1]; $ e& t1 Y0 x# j; U) _4 O" O
m_pTexture[9] = m_pTexture[1]; ' i) e0 f6 r4 I6 R8 d) v- R$ j
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );: h8 P; U$ V7 V! ^ X, b
} 3 u5 B* s$ h' L1 v0 l% P% M' t. H$ O
}* q! J3 E2 l( [
}else
2 \0 g* [6 E8 Y; a# \; G8 Z if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) # k" t5 S8 b2 g0 G
{6 V: E6 g' w/ o' E1 _
if( i == 2 )
8 e R+ W* T: Z9 y {
1 k x! _5 f5 d6 Q8 G9 [ if( m_pItemElem[6] != NULL ) / [6 J; b) z/ y3 ^3 v! m
{- B+ O& G' q- d" q5 ~. I2 g
int nSize = 0; 8 J p* L; d# _' m9 @7 ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & N0 ~: p( a+ l* ]; y1 I0 p% S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
" U! `# t% r& i; B' K if( nSize > 3 ) 3 m4 b" o) O/ e
{7 W9 P, i! O4 ]. [
g_WndMng.OpenMessageBox( "oversize" );
& N+ {- [1 Y1 a2 b return TRUE;
% r) H' ^" u2 Q0 m; X4 ` }else5 }6 {8 X. ?9 N, d2 l6 _
{
# ^$ Y$ J- G5 t bUpdate = TRUE; ! A/ n% D- d1 C
}9 B" p+ Q) W! P( S
}1 a( J* j( |3 m7 P# e
if(m_pItemElem != NULL)
7 T4 [9 X) ]2 i$ }& o m_pItemElem->SetExtra(0);
/ U8 i5 I# A( [5 p6 M. L. k" J6 f
# ]: k' g8 p) K( Q2 u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 K7 b* d( I! s' H0 S& e, B/ G1 { m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # `0 f3 }9 Z7 J& S& v# L
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
Y' G$ g& }" D* a9 T
1 n; d* Z- B; W& v if( bUpdate == TRUE )
5 c8 | L1 t J8 L {; n# E8 d K. J6 ~
m_pItemElem[10] = m_pItemElem[2]; " g. Z) o# w5 @3 `' R
m_pTexture[10] = m_pTexture[2];
7 }0 W$ K( Y( L8 W // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
4 b8 a* F3 f6 z) l6 [& P }
% {( D* @ {) ]! q1 [ }
9 k2 b' |1 |" ^ P+ [8 V6 y7 l. R if( i == 6 ) & ]- ~- C; B/ q$ f2 V; t5 B
{! H6 T; S* ]3 t2 \; f# g
if( m_pItemElem[2] != NULL )
, j! [ D. w9 e; \9 D- ]4 B {7 i# f$ ]6 N$ |: c
int nSize = 0;
3 G& `* e1 z Z( _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ p; [/ l0 D/ o8 ]. ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); / u9 ?$ Z3 |7 L$ U; V' Y
if( nSize > 3 ) % ]$ y; t2 {2 D4 Y) ~
{
- g _9 E% Z5 h, n5 C# D q g_WndMng.OpenMessageBox( "oversize" );
4 a' d/ E5 G0 R& f7 [% Z return TRUE; + P5 Z, P# C+ _' J; J7 X6 Y
}else
4 ^2 w' Q: j: A7 Y' d {" r" @# h( j7 B* h+ R
bUpdate = TRUE; / J7 M) I) R3 R* ^2 ]6 A
}
5 o* t: C" |* J/ f$ b* K' ~! ^8 {" Z }
/ |- g o! c( @( g! ]" J if(m_pItemElem != NULL)
8 @+ a( c+ m. ^. F1 d; u m_pItemElem->SetExtra(0); 5 ?) P% L5 k \9 w5 k+ N% p: k
2 g5 Z" [4 L6 _
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 T4 U, [6 l' c4 [) h; q$ [ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) x- y# R6 W8 Z3 Y* e m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 c( u+ }# ]: s- K( F
l: ?& A3 {! X/ h$ M if( bUpdate == TRUE ) 3 @/ F4 g. I; G0 \8 J3 ]2 _
{
/ g! Y) N6 [- j2 [: K a q& Q9 M m_pItemElem[10] = m_pItemElem[2];
: k$ g. _0 D7 U6 n4 D. [ m_pTexture[10] = m_pTexture[2];
+ X+ ^! Q8 W2 k# A" e* j+ g // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
% l, r! s" Z8 d }
& x* U4 T5 [* Q. t" L }
* u0 N' R: j" v, ? }else' l9 W4 G% R( Y0 k6 I" _7 A
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ) u+ @8 z& }! ?5 [
{
9 h; c' k y( A: U1 w if( i == 3 ) ) S5 n1 b% E7 H% k: I
{; z. J. A, @: l
if( m_pItemElem[7] != NULL )
5 @1 V/ ~4 z' N# F3 P$ {6 A5 ? {
, [6 Q6 ?( K$ A" Y ?0 z( Q3 f int nSize = 0;
2 K- N: h- y H% a3 z9 T: z0 o6 Y! Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 O$ I0 N) N8 \7 h/ |! D+ v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 5 U+ ?% q8 i% n/ }
if( nSize > 3 )
) t- W$ B1 ?1 z {0 s- p& t* }# a( d6 o
g_WndMng.OpenMessageBox( "oversize" );
. a* f3 P c% T! d4 y return TRUE; 1 O* J5 W U+ w; i
}else9 s4 s6 f; M, z$ V2 I9 d
{. V( P- {6 b( f! e- g5 j# M/ I
bUpdate = TRUE;
! q) t; ~, s$ x+ g, p# @: x }
; h9 ?; Q# f' e2 A; V: m/ N }
& X; Q7 B- I V2 `( l! i: X5 X if(m_pItemElem != NULL) % d- Z/ u5 V2 v- D
m_pItemElem->SetExtra(0); # l* m0 N% B' d* }' X) P
, l- W/ b6 A4 Z4 ~
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) q7 W: j. E3 [3 N* |0 L6 ?6 @
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , {. V* Q" f0 A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% ?% R# H) g- I$ b# Z3 o+ ^8 k
, k+ s# x$ K' ~6 h. F if( bUpdate == TRUE )
! O+ E% z" \' C8 g) K$ L: a% Q {
- ~6 k4 W& o' [% e h m_pItemElem[11] = m_pItemElem[3];
/ l+ [! b( |% p k m_pTexture[11] = m_pTexture[3]; 3 R& G1 h E. e3 D
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );) I8 s0 @# m" M/ q$ a" f
}
( A" [7 U, S$ K [; A5 i, N }
3 p1 {( O% H( d$ F if( i == 7 )
& ^0 n) G' M+ C/ o$ r+ I0 X7 i {# H7 E! U, t4 i5 L" t) O
if( m_pItemElem[3] != NULL )
9 P5 l# k) j; d" w' F) D$ E5 q {# r3 d! K& Z; q' a" P6 J; K# p
int nSize = 0;
* [/ W# d& q: q3 l# F3 s nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 F f! I" ^7 ~* _3 H nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 4 w# R- m. R! l; S" Y/ D
if( nSize > 3 ) 2 n! H; \5 a, P1 a% K
{
' L( k$ Z7 y" ^ V4 y g_WndMng.OpenMessageBox( "oversize" );
/ x# G* i8 C; m9 t return TRUE;
. Q; {% Z6 {7 A! V: ^ }else
) I& ]4 V4 X6 O9 A2 s0 e) @6 K {) J. F' k# ]! y6 d/ G9 b5 y
bUpdate = TRUE;
4 s( E( ^6 K3 I& n }1 M1 S; r! D. ~8 L9 e/ e8 _" h2 l
}3 @7 L2 @9 v6 L/ L
if(m_pItemElem != NULL) , j- }0 c/ c! k- i+ I$ g( g3 b
m_pItemElem->SetExtra(0);
! W3 R8 Y% o/ F( e1 q, q6 P3 h" R9 c! Z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * [0 Z$ `$ }( F
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " X3 x! M* Q" [
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 B. V# E9 Q7 \: y
! z$ b% y' V1 |/ `' W# |6 d. @1 m9 |
if( bUpdate == TRUE )
* t/ g7 Z' |! @ ?; K0 M( f7 `7 s {
; g# w+ c; _9 s+ N9 u0 v/ @ m_pItemElem[11] = m_pItemElem[3];
$ l) g4 j7 X Y0 ` m_pTexture[11] = m_pTexture[3]; 1 ^7 r& t% R' D- k
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
& x5 B1 c7 b6 g" a/ |8 X0 r } # e/ B9 P1 x8 s6 F6 A, L9 }
}
6 v! p; r" _# f) i- @ }else5 Z- r# {' k' O' e# s' k+ f
{$ Q2 z8 b/ W( p8 o* `; n( c
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
' z7 R3 V3 c2 P, A; D5 D // wrong tab 0 j' L2 g, s3 F: J
}
* o! g- Z% Q P7 V/ N( F4 @ }else% K; M+ m0 v5 L8 ]5 z& A
{! E; E: Z9 i6 S6 f3 v
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
5 a: M& u' B7 g! U5 @ // not blessed
, g3 E7 h2 O4 ?% G0 p }
0 a" d2 O$ p- t, Q+ M3 z: R6 A } 8 }5 C: g% e8 Q% f# a/ ?
}
! ^. o9 k6 c' | }
+ l1 ?6 |' ?4 C7 @5 p& c/ j
- H: V# B4 Y% \' e8 G8 C5 _, O3 b int nCheck = 0;
+ T: q. Z% `# H6 T& y Q for( int i = 0; i < 8; i++ )
2 A* M' H2 @& y$ Y' A { / c+ X. m4 `% c5 @8 {
if( m_pItemElem != NULL ) . u5 ~. Q/ S2 b7 S& U% h# Z
nCheck++; ) S3 Z# K) |" X- X
}
) b+ v5 R9 w0 }) ^1 m if( 8 <= nCheck )
' T, r6 V1 C( i" t W3 K+ { {
' {6 m% q! [; u4 E! _ ^9 v CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); * \% I1 s J3 ~. U/ ~1 c1 d b$ B
pButton->EnableWindow(TRUE);
9 f4 l" J) N1 ~8 I; j8 B$ y/ [! o6 j }
' y9 Z. u; r) D% R0 c [7 I return TRUE;
6 T9 z8 ^ m4 O6 ~3 X8 [- f} ! q' ^. T9 v6 h& n7 S" E2 c
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
/ t" x. ^# o: H{
1 |& b8 b1 s* c" f7 [ switch( nID ) 4 o8 ^% u$ x6 _+ E, `2 x, e( G1 {
{
4 A# J: s' @$ x8 g3 W5 { case WIDC_BUTTON1:
9 `1 ~- J3 x/ P9 K { 7 |, \& F0 ^ j* ~* r% P* D
g_DPlay.SendCombineFashion( $ N6 [$ d! w- t- e+ U- @
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
, @- K) F. H0 j# ~' q V m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
; @9 d: u) I. e+ T m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, . j! L" H3 i3 v! x D/ n
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
1 D6 Q! M$ U6 g6 O5 R );
3 k9 K& B Z1 D% a7 ^- o Destroy(); 9 p' ]) |9 Z3 }# c) E
break; ! p# K" G8 i6 I1 l1 A5 _/ C, t/ y
}
& z7 J( I: `- j, K9 J8 A0 i1 j case WIDC_BUTTON2:
+ x7 t1 [& X# z* h7 v; n5 d { 4 u" V0 E. Y, X' y) P4 a
Destroy();
/ R: J4 n% t0 a) ~* m4 J$ | break; ; k2 h! q- C5 ?$ `" g0 O, ?
}
# C6 w6 l. ]% k* e+ A) \ }
5 P5 h n' _9 q$ \5 F# u. N- S return CWndNeuz::OnChildNotify( message, nID, pLResult );
$ n5 y# h9 J9 o. u8 ~4 z}
% e9 j- U" z) b# a! Z#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------4 S. {; |+ `9 L# O
WndWorld.cpp
8 H8 @8 Y- d3 ]7 @% \* m8 _在 case MMI_REMOVE_CAMPUS: + e$ y9 f/ E+ m3 Y5 i0 l2 Y
{
& w6 ~$ n w# M* K5 G9 P if( g_WndMng.m_pWndCampusSeveranceConfirm ) 7 e/ v& ^" ]# ~2 G; P$ E7 R7 a
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
9 b( B8 L9 I' P" E+ l1 ?' { g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
( p4 s% `- M. V4 d# h g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ) ^6 j; `3 b+ Y% n: g
break;
! \" B( i0 G( G' \8 e2 M6 n } / R9 j$ r$ H. K+ h8 T) Q2 o8 B
#endif // __CAMPUS * [; i. x6 `2 m) s2 G
; S% q/ J6 r' ^" p+ g" A6 r
下面插入 #ifdef __FASHION_COMBINE8 |5 W7 Q/ \/ Z" d
case MMI_COSTUMEMIX01:
7 A5 [ Q& G& |6 M4 E {
% p3 _: u8 `) P# M# a SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
; q4 ?2 H1 I9 s( x0 f g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; + i. X @' [2 w* U9 Q: q
g_WndMng.m_pWndFashionCombine->Initialize(); & `$ Q/ m4 I1 x
}
b6 t" g6 a l, Y* W3 T0 R break;
" k( i9 A6 k4 C9 z% u#endif // __FASHION_COMBINE
5 k4 C4 M6 D/ ^3 o$ Z; `: p& H# N% V8 m) i$ U! d4 _
----------------------------------------------------------------------------------------------------------------------------6 g8 e$ u4 f, Q
WndManager.h
$ ^2 E: K. Z! F8 H
$ G' h+ t7 M$ {; U4 ?于:. `' |/ z, D* o
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE& @, S. O" P% A6 f' H0 V! i
CWndGuildHouseBid* m_pWndGHBid;
& `" l' H( f" i# V$ L#endif //__GUILD_HOUSE_MIDDLE # Y. S! C7 A" B
: @8 g" I3 D8 u
认为:
v" `1 z9 N" Z+ e: FPHP代码: #ifdef __FASHION_COMBINE3 r8 T* O5 z7 M4 ^1 s+ _" U" o9 i
CWndFashionCombine* m_pWndFashionCombine; 3 ^# i$ x# H' j- b! {/ r% x2 y
#endif // __FASHION_COMBINE
) `" b& S, r' |( Q+ x8 p* L( {
3 u: {. y; j$ |& s( M. ?" L7 i ----------------------------------------------------------------------------------------------------------------------------
! X0 g: Z2 Y0 {5 L; KWndManager.cpp, |1 A( p6 `9 R. @8 l
% d. ~& R0 r0 ~6 I在 #ifdef __GUILD_HOUSE_MIDDLE
5 o0 t! J8 o# w2 x/ X; w' b. H else if( m_pWndGHBid == pWndChild )
+ U! K; ]8 m$ s: k8 H6 E9 y; u' j { ; z! n% E, p7 e
SAFE_DELETE( m_pWndGHBid ); $ X2 U' a% d4 }) k9 o6 d
pWndChild = NULL; ) k# S8 O: s. r4 X) E
} 3 }: \9 c: W1 `% Q3 C6 T, X% X
#endif //__GUILD_HOUSE_MIDDLE , @* [6 j: V/ w3 j7 T9 M: @
! {5 @8 [$ I' E: S( L$ R- Z6 G! z
后面插入 #ifdef __FASHION_COMBINE6 Q0 H' V5 M; M- ?! W9 r$ C7 \+ [
else if(m_pWndFashionCombine == pWndChild)
+ x9 _) j ~' C { 5 l0 H5 [8 P" G
SAFE_DELETE( m_pWndFashionCombine ); ; w- j) R4 ^( z$ f) P4 j6 Z: X1 b! x
pWndChild = NULL;
& z5 D- O- o% e9 f% m6 t }
4 w" a% }) a) j4 \# }) @6 I' O#endif // __FASHION_COMBINE 1 g, }1 L# D: j: C& i3 b
' f9 i5 ?8 g3 v$ J& v0 C- b
----------------------------------------------------------------------------------------------------------------------------
& a5 M1 g% T! t* ?% p/ lDPClient.h
) W3 H$ S$ a8 [/ y' }
' ~1 J# V: ?' g3 u8 Z! P在 #ifdef __GUILD_HOUSE_MIDDLE
, q2 `* K$ L8 U) mprivate: 9 d# a9 ]: X' X+ x
void OnGuildHouseTenderMainWnd( CAr & ar ); 9 X5 A9 W! ]1 l7 U/ o% q
void OnGuildHouseTenderInfoWnd( CAr & ar );
& F& s) R# G A5 t- C* y! t void OnGuildHouseTenderResult( CAr & ar ); ) W }, p3 r, p# ]4 @& T
public: 5 [/ y8 S& {1 w- u& @
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); : X7 E5 Q8 u( l
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
8 M" g$ g- @6 ^+ l% K2 } void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ' X+ e$ j" |/ ?* q/ G' m" S
#endif // __GUILD_HOUSE_MIDDLE
; P. _3 D& u$ o* N' |. [/ L9 R
下面插入 #ifdef __FASHION_COMBINE
2 {6 y+ g, H' ^# k# s' |& O void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 5 t+ \" R' j \5 G( l
#endif // __FASHION_COMBINE ! `( u; O! C [/ [: ], b
" P( B" Q/ u/ e7 R3 z0 a& g* y ----------------------------------------------------------------------------------------------------------------------------- P1 q- t" z, e" G
DPClient.cpp
$ D T& u: ?; Y# ?- p D9 } w' j
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) - o9 Y) b0 @2 e. F
{ ) s( m$ \0 S: o) f, O# x% {" S
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); - B4 z2 |" W: Y! z, w
ar << objGHId << nTenderPerin << nTenderPenya; 4 ^2 ?5 f- c; V. @) E
SEND( ar, this, DPID_SERVERPLAYER );
* S: [8 i# Z1 q3 m- v} , U9 u, O$ I2 H+ l% s6 c
#endif // __GUILD_HOUSE_MIDDLE
1 W* } L& C: x+ B5 h$ n" C# O3 w' b! t2 j3 U
下面插入 #ifdef __FASHION_COMBINE4 R5 }1 Q9 n" c* s ]9 }; I# O$ X
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 2 ~' A# J- M5 w! q/ a
{
; |* ~' {! i. Q2 V! v4 l. A BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 3 m/ i% y9 g: \, y# a
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
6 m% S. F0 U% s8 T' T SEND( ar, this, DPID_SERVERPLAYER );
7 F3 ]+ s% ~! R; }/ j, P} ; q0 ]0 n8 e# q$ u( X. L9 x( i2 T- z
#endif // __FASHION_COMBINE 4 ]3 F5 P. o; p9 x
) A, _9 y! H# R2 L- e, a ----------------------------------------------------------------------------------------------------------------------------" A2 Q$ r- ~5 U- N- q0 ^! [ H. T
' ^6 k- a) j1 w1 Y8 ~" u
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
* U# x1 t/ T( `8 ^2 w& \$ ~ O; } X
----------------------------------------------------------------------------------------------------------------------------
% b0 s- h5 \$ `9 z. O( ~2 e( X. f3 ^! C, x: m$ k( w
* N4 z6 A3 Y* p: o" Q; |% F0 G( x8 c5 {0 I3 a4 n1 x5 M8 l
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
{( b# C' j& C8 r' R; @( R% Z. Q# ?( U$ l* ^7 {& l
8 G+ a* W, R, X) M3 G, X~怪物
% ?& E3 k4 u/ C, z4 l7 ^. E# D |