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莫因E * PVP2 V" K w# ~% k9 ]# e
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) `6 h, h: y/ }: d) X$ u5 p8 _' z/ R
. z) ]% ?5 O! L. C4 Y0 p- i今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。4 j5 s6 V1 c- j. }6 K' b, |8 A
0 v# B* r _9 u有大量的代码,我已经测试过它,它可以编译自己1A。
0 `5 o2 t; }9 w( X9 j- W" w% V+ L4 C: ^; d! @) ]# K, W; x* w. D
/ S3 {0 \4 @9 d. O' B* J现在会如此容易所有的C&P'en
( B' w7 X+ b5 R% c$ ?8 `
I$ q0 G1 P9 O6 B( P8 i- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
" P" a* D- q3 t
$ u; @5 Z$ `% i. o! W你说我成功,资源应该时装组合系统顺利运行。
0 Q* l8 ^; ]& K9 \- T5 L2 G4 B/ j* P$ o& E5 {
& O8 S. ^$ g( U1 E5 T: J8 L! k2 O" o/ ~0 ?1 E
首先是学分:
. @) z9 E5 k3 e; }+ S. F+ C
/ f! }/ B, p8 ^& ?3 q. \0 YEtioom(90%)
" F# i) z% c- L/ D N& h- N1 P怪物(10%)
! E. z1 j) N4 Z; \4 p. Y7 X. r5 ^
+ R. x% x8 |0 g5 [2 E1 r
; ~4 h; T6 e% B这里的问题,而是“不问任何小型或定义语法错误。”
. j6 N @: z- r, Z$ e
/ u E3 C4 x, b F" y) ]" E3 O+ c) Z* }
' i7 S+ n1 b0 f' q& V5 D4 i8 f4 V3 Y5 h5 |5 W: H4 P
唔够讲,这里是答应释放: randomoption.h
2 K+ M0 G, n7 c4 c
+ u4 [5 f* j# u2 W& e在 public: , K$ f/ @8 Q& s5 D7 W8 J% }3 F% u+ v
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
7 ?0 f, T" d' ^4 d) ?( g void SetSafeFlag( __int64* pn64RandomOption ); . p2 Q8 c' J$ s$ l/ |; B4 ?+ A I+ D
void ResetSafeFlag( __int64* pn64RandomOption ); 7 r5 c0 Y% |- r; I
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® % U1 A$ G! \6 p. H6 W$ G/ n
& V+ N" d* Y$ o- o* r 这下面插入:
! ~* E |: H' [' S/ H. W; ~; _* h; p
#ifdef __FASHION_COMBINE8 W8 k, R: k8 k2 l# \
public:
, J, ?- L! h- R. M int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 7 f" U e8 k! D$ ]! n8 d
#endif // __FASHION_COMBINE 3 x0 l- J1 P$ M o
' T2 w$ ?/ ]) L( j) a ---------------------------------------------------------------------------------------------------------------------8 s7 Q" O, B1 x
randomoption.cpp
% x$ e' \ X# i/ Y3 E k
- c0 Q2 Y# g+ a" f; |在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) - C, j0 \' `& S0 _0 ~
2 b% X( ]* b7 p4 ]
下面插入 #ifdef __FASHION_COMBINE4 m8 m4 S$ _& @1 Y) F0 k
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 7 g1 P8 g& l. A. A# q& E
{
- m6 P( k4 e/ |/ j8 P int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); " [; O3 Q+ I0 \ A
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
4 V+ H! v7 E. X# ]0 W
9 y( g& Q( V: @- x1 [, C' M* n# w if( nMainSize + nDestroySize > nMaxCombinedSize )
- s1 W# r2 P6 s: s; P# {1 L+ \ return 1; ; y* T/ w4 S0 o9 q) I$ @, O, a$ C0 X
% V ]. B; r& b8 C" y3 G% S for( int i = 0; i < nDestroySize; i++ ) 6 A+ Y7 |! V6 F3 i- i
{ ; H: q5 G S# @3 \$ t5 o7 Y7 K
int nDst, nAdj; 3 [9 O. b, q0 N
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
6 P6 }/ P4 D( E$ j2 l1 T g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
/ ^6 Q& U: Z8 J$ Z! } } ' ?' Z" b; O" F; t' W
return 0; ( m6 t8 S/ J5 `: q7 `. b
} ! X+ u7 [( M. R5 W3 C6 k; F
#endif // __FASHION_COMBINE & F$ ?# e5 e3 y5 i7 i6 a5 H
, x! |# O9 E% `
-----------------------------------------------------------------------------------------------------------------------) O8 Y" e& \; t8 H
MsgHdr.h s' ^, Z d" `$ L1 i9 Q$ Z R
! J/ ~5 d# C8 S# w$ E4 k6 p4 F( `( m插入 #ifdef __FASHION_COMBINE
! g% l) R9 [0 c6 s$ G4 g7 j- ?#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002998 ?% [/ ?6 a9 E" w" m O
#endif // __FASHION_COMBINE
+ @. X6 g' E/ i: f& |& I. O4 Y- b7 p7 s1 z
-------------------------------------------------------------------------------------------------------------------------7 B1 p B& Z& ]9 o0 a! s
DPSrvr.h
% z0 A: C9 p) G8 z/ @. q" f7 r% g
% T! d6 F- W: ?1 G% l在 #ifdef __GUILD_HOUSE_MIDDLE
- s% d$ m2 j1 a- h5 M$ ^0 n; T void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " n! a! z% G: v( W" `
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; }4 y2 f, s& O. k. ` n void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
O9 }& C2 e, K, J5 O) t4 G#endif // __GUILD_HOUSE_MIDDLE
7 g& w8 T u) D! p+ b' K
# t6 \1 U/ l6 A7 ~. @ 下面插入 #ifdef __FASHION_COMBINE
. W' b& _+ n$ ^/ ~ void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , _* r, `; \4 T+ C* c# C
#endif // __FASHION_COMBINE ; [( y( Q' z. t: E2 E
# x% A% q, L0 @* ]
-------------------------------------------------------------------------------------------------------------------------
% y, n, `! ]6 A. lDPSrvr.cpp! F8 h, f9 o @) D7 [
在 #ifdef __GUILD_HOUSE_MIDDLE
( y' k% R- h- R( D4 } ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); l0 S( H# d. E# G+ D
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
% w& `, k& c- W6 ^1 G ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
- r' q6 _' I0 c' O5 B( K6 n#endif // __GUILD_HOUSE_MIDDLE ' s+ @. V7 c6 W5 p
( I2 r. v2 x m# M9 J J8 K$ K+ D 下面插入 #ifdef __FASHION_COMBINE1 U& m4 j' D5 |* c) ?( ^
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
: K& ?0 g% a9 x' n) O- N$ P#endif // __FASHION_COMBINE 5 e Q/ U+ u" M5 ~8 a: J
0 J4 C! ~, J7 M8 Y* q5 c
) U! ?% ^9 ]% R" ?; l' {8 i
在最后插入 #ifdef __FASHION_COMBINE l6 R% _. c% N* x$ j
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) / P! L) i* k, l. d0 p
{ ! D4 k. A) K! a0 ^
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
. B' u+ v0 Z- o, P# s# B9 l8 g if( IsValidObj( pUser ) )
1 N: o; K) w$ ?) J! p {
( m$ H* C$ H) p0 M DWORD dwItem = NULL_ID; ! T' X- _8 u) u( o" r
CItemElem* pItemElem[8];
& m, s( q6 M6 K3 e! l
. `* s2 |3 y% n; d for( int i = 0; i < 8; i++ ) : X" b2 }$ e, B2 v/ |; X
{ * p/ D s; @4 L D$ Q
ar >> dwItem; # x) N) m! m/ b5 O+ G3 ~
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); C; N0 }/ `3 h' ]3 ]' t+ s: x
if( !IsUsableItem( pItemElem)) " M- ^! b- g0 j# k7 h
return;
* S; n4 O3 R/ [' o% { } ( W: f; W" n t; n
if( xRandom( 10000 ) < 10000 )
8 y8 ~% Z- @7 }4 \ { 1 G4 u0 w+ j: h3 b# @$ p: @' R9 v+ g
int nResult = 0; . ^# d8 J% m9 q5 O% j
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
% w, z6 L e7 n' O2 m! f# S nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
! @& n9 G' {7 Q' W* Z' n9 _ g7 c+ y nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
5 n6 O ?' `/ K( Y! e/ h nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); + {6 @, D& c" {/ V5 v" P8 f
if( nResult > 0 ) 3 `( E \ J. q& E+ w' |
{
! j* N- W) Z! @7 @ Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); % E; l- F; F8 I6 w: V5 v7 P
}
3 F E6 d" |/ G2 x7 c" `& ?$ T$ o! m* O for( int i = 1; i < 8; i += 2 )
: X3 B! z. t8 q: G. ^0 b8 G" f6 c { 5 n4 y0 x' m5 ]' H ]7 P8 R
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
- w. l5 F% ~7 k( f4 `+ s* b }
" K: y% @* ? x2 i3 Q, ^" c for( int i = 0; i < 8; i += 2 ) ' k7 y7 k/ S( e. Z) G7 w4 z
{ ; O; n( a* u- g% ?
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ! K$ Z+ x3 I2 I2 W" _! i t0 q, {! j
}
. K7 I8 S$ E. X* Q
) n4 D5 t3 W8 E3 T pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); : ~5 Y% g7 g7 [6 W% |6 k7 ^/ ~* t1 v
}else
7 v4 l0 N7 N0 l { 5 ?' A. O! {: S3 \7 X' l
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
% x* p0 E- @! \ if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) % `, M4 a' ~% t6 E+ d
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); + A) T/ X( V6 c) ^# W. u
& [* n+ E4 [/ \. Y+ c$ H2 [
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
5 A X- j/ Z& e h% J4 D' L& q0 l' q {
; m- G2 ^: H% h# ]" T. u& V' _ pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 1 [9 w P6 w- D" u- w
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 0 R" j/ Q) f3 N* [& Z
2 l8 z2 R# c" [# p7 [' x3 [ }else
/ M3 P1 q `' s {
+ [, G' F* a, D2 A( |6 @ pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); $ o5 }# ]: l* H# W2 B: C& N
for( int i = 0; i < 8; i++ ) & P6 O* L; p* w f( k9 x5 x+ x
{8 @$ \2 I6 q5 Y8 T
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ; X7 j; b7 B$ k4 Q3 {
}
, ]" `( N+ H/ v }
1 ]$ ?. w$ h) W( R2 k }
7 x; w6 v# m% E9 h$ n7 ` } ! y: A6 b F7 v3 F- R, q
}
+ @! E0 T: i3 Q5 ~$ |' @; ?" ]4 d#endif // __FASHION_COMBINE
( q# O! r5 y0 @& G$ r2 L- E
$ X8 p, I( U3 h2 n( V ---------------------------------------------------------------------------------------------------------------------------- N; X) z7 A6 e) [" t+ J
WndField.h
5 k# L: o: r S e在 class CWndCampusSeveranceConfirm : public CWndNeuz + M( A$ |! V" N" }9 d1 [8 C7 |
3 W$ C) [! X( `1 \- I) y: q 下面插入 #ifdef __FASHION_COMBINE' J: m6 r# v# I! |0 v- L4 J; [/ F
class CWndFashionCombine : public CWndNeuz , M) c: X) y% i& [0 y0 w' M
{ : E" J" @* r/ }6 k$ ~
public:
+ j5 `1 t. f; a: d, p- R# ^, A CItemElem* m_pItemElem[12];
6 A# Z$ O' @+ s# p; d4 C% S; E9 C1 S CTexture* m_pTexture[12];
. |- `/ k3 D- E5 \
+ `3 g$ x5 s: W/ Lpublic: " d4 R: z( q, Y& R% t1 a4 U
CWndFashionCombine();
/ Z5 d- b. }1 f% ?! v virtual ~CWndFashionCombine();
2 _/ X3 z; x- O8 z
( J: F, }" ]/ ?. f1 g5 U F$ P6 _ virtual void OnDraw( C2DRender* p2DRender ); + m4 g( P% ?" o# C0 m. g
virtual void OnInitialUpdate(); 8 i- Z% ?5 K U5 b
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
F* B( ]$ c/ _ virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
; M! z" b7 N/ ]" B virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ; X& h7 o+ I* F
virtual void OnSize( UINT nType, int cx, int cy );
* K$ a7 \+ ~0 F' \9 c( D virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
! ^+ \# [5 u9 v+ A};
7 Z( r+ ^8 M, i$ \6 ?) {#endif // __FASHION_COMBINE
2 l( x! g9 e7 ]7 D* B* a6 e& q+ ^# q- ]1 H$ Q% [
----------------------------------------------------------------------------------------------------------------------------. h& `* c5 f3 L1 |! f, X' f2 u% E% r
WndField.cpp( [" }0 q% A" u* r: a
在 #include "wndwebbox.h"
% I- Z/ Y, M$ G* a) l; |" M0 t) H# S3 F% u
下面插入 #ifdef __FASHION_COMBINE
% v8 j: q! P( d! ?#include "randomoption.h" 5 m( V* ]' O1 R! _. H+ G% K
#endif // __FASHION_COMBINE ( E3 \! r; Y7 ^
$ ^0 F* d: U3 f5 s7 g$ I 就在最后:, ?6 J( S( Z( `7 ~
PHP代码: #ifdef __FASHION_COMBINE
4 m2 A3 M7 P( x% \9 A& uCWndFashionCombine::CWndFashionCombine()
2 `3 |; | Y9 d- ~, D- Z{ $ Z& F: \2 _( _& E
for( int i = 0; i < 12; i++ )
* z7 ~& A7 P i( s$ H! [# P3 S {
3 @" J* n3 E4 J' k! e! _ m_pItemElem = NULL; ; K$ T; `! v( O8 `* {
m_pTexture = NULL;
, @1 j+ a4 w: F0 b- j6 w! H6 |+ Q2 S //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
1 F$ D& F3 M4 t/ x/ [1 ]2 |0 W //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
7 {2 y& g- ^9 ` } 5 m) r- d0 P/ d/ H$ i7 Z
}
2 A/ f( y2 {7 fCWndFashionCombine::~CWndFashionCombine() 0 o6 Y& H4 U7 O/ [4 P/ m/ O4 s
{ $ i; H2 D9 S: H0 P
for( int i = 0; i < 8; i++ )
1 z, ]) E3 Y+ S( D: n/ z/ V3 { {
/ ^6 ~! e$ f1 {' ^. {' f if( m_pItemElem != NULL ) ' G" t r! M( k! C" m
{
% w) M# ?1 _( e7 A8 G if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 3 h- {7 m K; y% z
m_pItemElem->SetExtra(0); 5 g& B1 q; [- }
}
j( \# a$ j" t9 T# L }
; K) b9 B3 ? Y. n) I' {} " |! c) S b; \9 a
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) # j. b* j5 }5 }2 ~$ O* O
{ # k# Z8 [& ~8 `0 H4 Y
LPWNDCTRL wndCtrl[12]; 9 I1 G( u: G- e4 O+ i/ \
, ?- y6 C m0 N W E& u- f wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
8 T+ W( ^6 S' i; _ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ( \- n& u2 h; Q" i
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
3 n9 w. ^! I1 n8 m0 w wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
, @$ j7 z8 A9 G9 N2 c% [ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
' D1 Y$ l! _, ?7 e! L/ p wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
7 L# ?# g/ @) r+ }) | wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 4 Z8 J1 Z7 g: D) H% X9 |
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
/ `1 n# H, ^$ O$ r* S wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
& j# [! Y% @1 n& ^; N8 Q wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
y3 l3 V2 r; I% D9 l wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
+ w7 Q3 s1 R: Y; D X# H6 V' A wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
5 \ e, W4 \* T% B0 f& D' W
( i* P& ]( U1 E for( int i = 0; i < 12; i++ ) . e5 x7 J; {8 g: C' R$ @( o! i9 q
{
6 y3 V6 R: U' x if( m_pItemElem != NULL && m_pTexture != NULL ) p) e- A3 l# x
{
% P9 F! {- D' u% r6 S m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); * e* d7 H' Q; g$ U- y
}
$ k; R* }3 H; k5 F% N3 m } , b* i* k. Q \
} * I' Y+ S! J+ _4 K; E
void CWndFashionCombine::OnInitialUpdate() 6 l* w& T+ L4 S" m/ S
{
5 w/ Q: P! w& r- O) s( ~ CWndNeuz::OnInitialUpdate();
4 a8 I2 [' ?, @. i8 R- ]% N6 f/ k" R) k/ a% u) N/ r7 @
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); $ s1 q: n& L4 ]5 V. P' D
pButton->EnableWindow(FALSE);
7 R7 d; X* r: U& H7 ~8 _
. T3 H. R- L3 ~- T; ]. K3 U! q$ k MoveParentCenter();
! o) O8 |; M) ]4 _; i} + H* ~& ]# E. k- T: }
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) + j4 K" `+ Z/ c# X" p8 r4 ^' L6 Q& u
{ - j& X" J% v5 [: D; [9 ~ a
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
( t( v3 G/ x8 k1 ^8 V3 g( R3 ^}
) a' R" i f$ U' K: |" j! TBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) * O/ V7 }7 q3 ^; c
{
5 T6 f, Q }. b return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
, n6 W$ A: j8 T# |, Z}
+ n* Q) T/ O4 g1 E0 Ivoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ' ^/ I5 R: P1 Y4 D1 ~# @
{ 8 \# J, w2 S- H* a/ Z5 X" h5 W1 M
CWndNeuz::OnSize( nType, cx, cy ); 3 \% n5 A, @% j6 I4 V: y m
} ' N2 B7 ~$ n* N, U* e7 R
+ Z8 }7 u; Q0 [5 g2 O2 R. @3 P# z0 O# f; G
3 @9 P) Z2 i3 j* vBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
6 k4 ?) d$ N! \+ Z! L{
+ _/ G* ]5 c o( b+ y8 ^9 _ CRect rect[8];
/ {% R$ p, \5 U# _/ A LPWNDCTRL wndCtrl[8]; % k3 I- Q) S7 {9 d, t
# V) V W- L5 ?( f/ ?5 r' E# h wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
, A% u0 ]8 i* K5 D O7 o wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 9 ^) H8 ]3 E) i- y- T, h
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); O: k" F9 n% m1 a7 Y: q$ c
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ) y2 w- Y& ]1 t4 A
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
+ R8 _5 E# R4 f; w' d wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / `# f0 O# t) |
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 6 H$ Q9 R! I# v# q
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
1 b ?) [. F; s% ~. o4 q- v: i7 K8 ^+ \5 Z' V
BOOL bUpdate = FALSE;
3 @7 p" L+ \* U$ K- I
5 X5 u2 c: a* p0 I0 v2 w for( int i = 0; i < 8; i++ ) " l# O6 D3 C$ L0 ]1 B( E2 ?
{
$ c: H: |. S6 Z" P- Z rect = wndCtrl->rect;
, A' K+ P! e# o0 d2 `; B6 B0 f
6 M6 i: `% @+ T$ y if( rect.PtInRect( point ))
3 \& D9 G" F* M- T( ~$ A9 ] {
0 D E* S1 f. Z1 b* Y7 _ q) ^ CItemElem* pTempElem; 4 p5 B+ I! k, m+ ]2 L
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
) _4 T4 a! S0 ?* H0 s if( pTempElem != NULL )
" i* Q* e9 B5 C |6 B M3 Q { * q7 @1 F5 V; F
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) + |. f% T2 e; H( J) F$ n
{
' R! [# F7 F" X/ ? ItemProp* pItemProp = pTempElem->GetProp(); $ t( n3 K. I4 {' f+ [; T2 @! a& Y
1 _/ n. ?9 q1 M" D0 a
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
% ?, X/ T/ q: z { # V+ x7 ^& v. z+ Z9 X
if( i == 0 ) # D+ ?) r; ^* m/ l. o0 d
{1 P0 [5 t9 Y4 }3 |' Q
if( m_pItemElem[4] != NULL ) 6 l7 o( h$ p' r: V m1 ^: Q
{
, v: V" i, _- R5 ] int nSize = 0;
% p1 w P6 m4 H/ W nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. A( @& Y- r5 [% N( |: U nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); , M0 Q }8 t% F7 r' A, p2 R
if( nSize > 3 )
4 Q" k) q/ v% Z; {& Q {
$ x2 q1 A# C6 w p: s g_WndMng.OpenMessageBox( "oversize" ); 1 m$ `1 q5 O! P' t# D1 \( L
return TRUE; 9 M& u: i- g- S0 ]" n, X" c
}else! z- L/ U6 u O
{* d/ P9 R$ z2 B8 H
bUpdate = TRUE;
& \6 Y; x2 v4 {( d- G }
4 \1 O" M4 |' ] }
# f! S z0 A6 F1 [ if(m_pItemElem != NULL) + B$ ?" N! S* W5 G$ {. Z
m_pItemElem->SetExtra(0); 8 k; Z6 P) ?- I2 A
0 m1 W/ ]5 j) t) F. M- ]. b6 M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 u+ B) j6 N7 t m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " H# w9 m2 ~; ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 c* _* h+ x4 [( Z
1 w: E0 e$ }0 M- f% e
if( bUpdate == TRUE ) 8 Q. G# [( Q2 j) o( g. _
{7 k% e& x+ K; O) i5 E
m_pItemElem[8] = m_pItemElem[0];
% H! N6 T, {7 U) s! v m_pTexture[8] = m_pTexture[0];
/ u. X9 E9 a; Z/ a9 _. a) Z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );: J3 G J2 z! S, ^
} # @8 ?; @& Z( f3 B; g2 i
}
# r) d- a5 F: s3 L( f% Z if( i == 4 ) 7 Q2 e' v3 x" @
{
f, d7 u! V3 K if( m_pItemElem[0] != NULL ) 2 ]) d. }- I- a+ s: Z( S6 Q8 f
{
6 _5 x2 k* F( L5 {5 G3 f int nSize = 0; . \% y( {( Y5 }1 f' W# [! N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " t; o+ R1 C' u/ T, Z' Y8 ~% x% p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 7 ]& I# E g& [" g) k5 @7 d
if( nSize > 3 )
3 O1 w/ L# k0 L" {8 I4 _2 B o6 l9 o {
! _5 n1 `! c. R/ j! ~. l g_WndMng.OpenMessageBox( "oversize" ); + S+ [- h1 U0 \' g& k$ x: [
return TRUE;
: X! g7 r3 l7 N& p, k9 a* J. Q9 Q }else
" |: N5 X0 H' ]: y {) i: b' t5 t, f( V/ s
bUpdate = TRUE; " ^% k/ }5 V- C$ z/ N1 r" b1 Z2 b
}
! p& |& V8 x# O* P' z }
2 E# k4 `# t6 k: O, N5 j1 { if(m_pItemElem != NULL) 8 c) C: u& h0 E7 R5 i6 S" G: U9 b1 _
m_pItemElem->SetExtra(0);
9 Q- H% Q. h. c2 h
g5 ~% b4 x# g/ z5 m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' V9 x5 ~1 _; ]0 x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 N6 ^* j0 r$ C [! R- h4 J2 Z: v m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' k- V1 C9 ~' V" C$ e
' l: Y+ R+ T3 a if( bUpdate == TRUE )
l6 ~* D9 e( Q {
2 d, _) N( U1 v1 k: q m_pItemElem[8] = m_pItemElem[0];
0 {; u0 q9 Q3 n' u m_pTexture[8] = m_pTexture[0]; * }5 j; J% B: r" Y$ b
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
& V% e* q# a4 h }
( s: ]& t# K* ^ b" \( w% o1 g }3 Z* ^ r: T* n
}else
m5 }6 N& U% U" k0 S9 P if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
, y0 y9 {7 Q9 Q u {( j% F- x- W6 b6 I
if( i == 1 ) 1 B' Q' j% |6 ~+ T/ h" v" S% y
{" H) x; L3 W' [+ w' m) w
if( m_pItemElem[5] != NULL )
* x. _& \/ c" @8 x: m4 n {! I6 E3 l4 q% {5 b6 s
int nSize = 0; * o& x9 O8 P- R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. d, F1 `. y$ Y& Q" }9 M' O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
% L, ?) O; w- `0 [* ^7 T6 R; ? o- L if( nSize > 3 )
$ d+ V7 P# t# H9 w0 n* D: _ {1 O- Y5 b5 o. J8 o& g, g2 u: K1 z
g_WndMng.OpenMessageBox( "oversize" ); 2 U g7 z6 c1 `3 g8 a
return TRUE; # q% Y' R+ X' T1 K) g! ^9 z. H
}else
8 z8 a6 H) L2 X) G+ y {7 `8 s" [% J0 d
bUpdate = TRUE; % Q/ F9 ^8 q) M7 w% G- G
}7 G$ W" d% s6 u. K
}. }& @! H* ^2 P# |* V# j9 ?' l7 B& B
if(m_pItemElem != NULL) K# o) G; S, u2 d1 _2 j$ _
m_pItemElem->SetExtra(0); . f) T# P+ ]8 C+ |5 b: f0 T
* \: p2 X3 V2 T7 n) e
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 c f& R5 _2 L2 q& s/ M+ Q7 \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + E* d$ m; ?4 G2 G* y. ~
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 }2 Z% K/ y0 z$ p5 f9 W
9 o E9 ? n4 r% ^4 @+ I if( bUpdate == TRUE )
, t. B4 i. c, h( m9 l {
! L) U: y; I6 E3 _ m_pItemElem[9] = m_pItemElem[1]; 0 V# X' J j/ B
m_pTexture[9] = m_pTexture[1];
, {# ?7 _0 n+ G4 L7 o, S$ P0 f3 _: |' B; z, }1 @
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
% W8 r+ n# c! }1 h0 [ }
. f" K( q. q$ I/ s5 R C }
" ~' o+ u3 e( I/ i% j- N if( i == 5 )
7 t+ H5 Z& E; m4 ] {
. j' }3 \* ?" Y' Y$ u3 x" u if( m_pItemElem[1] != NULL ) / H9 |$ _2 X% a% M
{
/ k$ a/ a& \3 f int nSize = 0;
9 t# i8 s$ M8 c" }' |, ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, `& T3 ]( G& B; X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); , P' \9 _: ]% @7 A; N: C7 u) v
if( nSize > 3 ) 1 r8 k9 q3 X% E6 C% N
{
6 ~8 h8 t$ E/ g g_WndMng.OpenMessageBox( "oversize" );
- B; Z8 X9 a8 t* O- v1 F return TRUE; 0 i9 y) g. {/ l1 }% ~7 L; n4 ^/ w* ^
}else
6 R5 b2 C( s- S4 k' e' \, `' o {, I# e V4 J" h1 t. ?5 E7 z
bUpdate = TRUE;
: T; @/ q! Z% g7 }6 M8 }0 ?# Z }% E* W4 k o0 k" z2 Q9 V
}
9 W5 B4 n; y5 A: f4 l) B if(m_pItemElem != NULL) * b5 \# G4 B$ [
m_pItemElem->SetExtra(0);
0 d4 _# h# p8 j/ A# `7 m! }& q: ~1 d! W c+ [
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& h Z) v% i/ I x# ] m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' v: k. L7 y0 f6 F
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 w2 ^ c. {4 H/ y
1 z5 l/ O1 q6 z& u# I. ^ if( bUpdate == TRUE )
% ` u9 S+ L; F* p2 a% r {( _( w0 \$ ^2 a& q/ m; k9 p/ _
m_pItemElem[9] = m_pItemElem[1];
' g' t1 _" f; ~3 t& a m_pTexture[9] = m_pTexture[1]; . L. H7 l# {, ~) X9 G
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
. ]. H! Y P9 ` }
" C# z8 H0 Q q1 F2 v }* M0 ~6 B0 y" V& f3 t
}else& R8 @9 h) U' e. T
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
" r2 H* f' Y% _1 z3 D. ?9 X {
H% t# Y$ d/ F4 w if( i == 2 )
4 q! l3 E; |: s+ X) q% r {% W/ H. j( N5 S" v5 Y: b; C( D
if( m_pItemElem[6] != NULL ) * {1 h# z! B# m! m4 P
{
0 i6 k& y o3 E, ]" O, b! K9 W int nSize = 0;
- z, x2 |; [& f0 N; x nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- P q" o" N3 f/ D0 |& e6 q' W( _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); $ l& @' P0 N% J1 `: m. U8 l
if( nSize > 3 )
1 M. o$ }/ o6 o4 | {4 }: {3 `- S6 ?# s% T+ N
g_WndMng.OpenMessageBox( "oversize" );
* T- i& V. {- o6 B) a return TRUE; ( C/ w- Z: `* V& H& o8 R
}else9 f% ^6 v+ O7 @0 R
{
7 Y3 c5 |- h7 G bUpdate = TRUE;
, N2 a3 ~7 P3 w" Z }& _# @) r& E' a" s" @
}6 y( _& X1 L8 U8 F
if(m_pItemElem != NULL) 4 v+ j. T1 w- S% f3 t ?- @* J
m_pItemElem->SetExtra(0); : X$ f* h2 D A. L2 q
; \, u- P4 k1 D" \: t/ O
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 c6 X6 r" z% S# e6 h. \. |+ Q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) U" b6 y2 X N, a( K
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" c8 G% l( d, }& A- j7 o' F* Y2 g$ p
- ?' B/ h9 N8 q) U( Y if( bUpdate == TRUE ) 6 {9 n% Q* v: p
{3 t9 q! x6 X# V! g6 B
m_pItemElem[10] = m_pItemElem[2];
( y) Y# F# [* \8 O. F! ]" C m_pTexture[10] = m_pTexture[2]; 7 N5 [" e+ ~) z0 s& E
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
2 d9 \0 ^6 K' I# Y- d# R" u } 9 l% c2 [2 n' r2 Y5 C3 G8 @
}1 s- N1 f9 [2 h" `: U
if( i == 6 )
5 z# G' ]5 Q3 J* G' d* { {
. ]1 B9 s& y1 _: u2 l if( m_pItemElem[2] != NULL )
$ {5 V: [, P: @) h! b# I3 T {1 l, E) n, b6 R5 O( W' M( F0 V
int nSize = 0;
$ C, @! P. b& o% w nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' W5 U3 P a q5 K& F- Q+ X5 k* } nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
" D5 A% t* M5 |, o if( nSize > 3 ) 7 @+ } N: F& Q/ ^; ^
{
. M* l& k8 D/ {! C) ]6 X. P g_WndMng.OpenMessageBox( "oversize" );
0 m: |$ p9 D L( Y6 Q return TRUE;
! L( u3 R& E7 x) W! k% C- ^ x! X }else
& |0 @4 X: x9 c4 }9 D. _8 E {9 _/ `' I3 d% A/ i
bUpdate = TRUE; & j7 P" i' M- y* d! a
}2 s! b9 q0 m4 y9 L
}: ]6 a- c8 \6 c) a8 U
if(m_pItemElem != NULL) ! \/ C4 U/ [0 ?0 N4 g2 X
m_pItemElem->SetExtra(0); c$ t9 e- o$ v/ u, l; n
0 ~7 |0 i, S8 n: y2 m3 R {# x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " R9 `) O5 J+ w9 R, v: H
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, I3 L6 Q0 }1 ~ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 B& L+ Z5 U5 g, f
- }; o. T1 t8 ?. X if( bUpdate == TRUE ) 5 @7 b/ S, W: Y5 Q4 C+ q" L
{
: T9 y9 e0 B6 Z+ h* m7 ~1 y m_pItemElem[10] = m_pItemElem[2]; ; [ q J, ?- u, Q3 U! K; e
m_pTexture[10] = m_pTexture[2];
7 o! ]( A, ]2 f3 Y0 O // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
7 |8 r5 ~ O8 }$ M }
+ V) d/ G* c) Y }
0 B8 E6 M! c- M% ]3 ` }else3 Q2 j" C \6 ~& ^
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 1 B' t. j4 L# P# W n5 J
{7 U# H$ o( M J) n8 M
if( i == 3 ) 7 v' u8 Z. H& K
{0 a/ t: c6 ~8 r% y4 V) ~% ~: W s
if( m_pItemElem[7] != NULL ) " X( @% r, C" C' p+ j: r* x/ |
{
5 a9 j: N% Y3 Z; Q3 v f int nSize = 0;
# ^: }0 W0 f. W" C; V5 d7 \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! ?" ]/ D, p! s nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
# _, S8 f. u: j1 f if( nSize > 3 )
4 }! {: l) \5 h6 A8 u1 W6 {, _ {! S/ p7 F C0 ]. G4 n* p
g_WndMng.OpenMessageBox( "oversize" );
. Q( C8 V* u5 G- b4 h! f return TRUE;
6 D& t F9 S$ H% o% { }else
) V# I# k) T1 ~+ c3 h& H {+ n( r6 ^3 w9 D2 G
bUpdate = TRUE; 7 o. t F, ` x% }( K- x& F. S( }
}' U6 ~6 D5 `% g/ |0 ]; q0 {
}
7 E5 V8 |7 u& {) n) y* R+ k9 ` if(m_pItemElem != NULL)
3 C: s- H8 U _1 W7 ]4 W m_pItemElem->SetExtra(0); ; V" V: [, Q7 s3 J
v9 E$ B; A1 X. Z5 @) v& i2 L* J$ |7 [ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( W! v, L$ q; x# g m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# h( G; U% { Y: P: b2 H: E- d m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 k2 {+ x* d, u& K! P
/ `6 D- @* Q9 Z% C8 g- s+ s- ]
if( bUpdate == TRUE )
4 ]" ? `+ W) e' |4 K# \9 g {
+ l* w9 t& h1 c8 u; b1 F- @+ G& V1 l m_pItemElem[11] = m_pItemElem[3]; $ D$ i' s! L. [: y$ v, B# e
m_pTexture[11] = m_pTexture[3];
7 p& { V: b! I2 q& C // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );" m. D- F; X$ d% u) |
} # v6 k8 X0 `0 e
}- O& {6 T3 C$ n$ l. H
if( i == 7 )
7 c S. [% T6 d& q1 E {/ J8 ^2 }1 m0 S( u
if( m_pItemElem[3] != NULL )
/ k3 u9 W7 {( Y9 a6 G8 j {% m- P4 @& H/ e0 d/ d6 u
int nSize = 0;
7 Y, f! ?5 K2 ~* R7 m' ]# E- v nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' t# {+ T- }+ o$ S/ J' F; R v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ) u8 l: B) x5 ]" B
if( nSize > 3 ) 4 s: \9 n0 p3 N8 |! g( w) v, p# \ s
{) @+ t* C# I9 w2 }$ r0 V6 E5 s2 M/ x
g_WndMng.OpenMessageBox( "oversize" ); - b# m6 o2 T' O, E- v9 z% \
return TRUE;
D" Z: A# a; f2 q+ g }else8 c. @ j$ q1 t4 O: v0 v
{
' W: t& e5 z$ D" b9 t bUpdate = TRUE; 6 |! |" D4 I5 `7 C3 W" M
}
% Z; J2 E: J9 v7 a }
: r9 C& b! k4 h# L8 x& {: I if(m_pItemElem != NULL)
1 L0 f6 J, D5 d7 o4 c) T. ]: { m_pItemElem->SetExtra(0);
# ?" u1 t+ [) B [; A. q1 ?+ a5 Q3 [7 R; L1 t: p/ W2 F
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 B0 Y6 ~0 p/ Z6 r0 W2 _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 @% p3 J8 x$ ]3 i# l$ c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # ~# o: y* c: n+ a. ^
+ ?% T# h0 l5 M2 B2 c
if( bUpdate == TRUE )
1 ?- B! A4 _0 M1 k" ] {4 m+ M% k) G: M) w
m_pItemElem[11] = m_pItemElem[3]; 4 O# z* z. L5 x9 t
m_pTexture[11] = m_pTexture[3];
, d& O! ^9 W* _& N$ I7 } // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );/ w+ M0 K( u3 S
} 4 M9 f- O1 m4 u3 T% \0 w5 ]! |
}
; i7 u: x, }) P% ~5 [ }else" i3 S& q1 |" Z! o
{& I8 L# B2 z! I# q; S/ Z
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 3 v4 i) y0 t! e' g7 \
// wrong tab 9 T( {8 Q6 [' e9 r, \* Z$ v, B+ e
}
' w! N% A) c% f; r [- b @- k }else
# ~, k: c! n! h* f, G" g {( \+ b4 v! W3 F6 P
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ( T$ {3 z" ]0 w/ j" p
// not blessed
0 n0 I: V, {, j7 r }
. X4 e( f9 ^; T/ s& a$ h: ^8 H, Y/ r } - r$ [' w5 {' M. ?
}
+ \$ c* E4 p# J# ?7 t$ }/ d } : i5 J9 e! \; W4 y- U! ^7 V V
; G. ~4 P9 p9 E1 u( H
int nCheck = 0;
+ k2 ~1 N; n6 f6 E% o0 p; a for( int i = 0; i < 8; i++ ) 6 R4 _" r. }$ h+ i
{
9 U S4 C% n+ l if( m_pItemElem != NULL )
- E: Z) \& i7 K- [7 t8 T: b nCheck++;
: ~* M* O8 {; A" L, _ } ! d( Q( X# ]1 e% t. K$ ?
if( 8 <= nCheck ) 4 q H. r* Q5 ]4 W1 h; q( T
{ ! S) s8 {0 R+ j: k6 ^( B R/ H
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
% K m# |$ _: u6 p0 C- z, l pButton->EnableWindow(TRUE);
3 a$ T# s0 {5 C. k' f, X8 P2 s' ~ } . H2 g3 C8 p# |1 j
return TRUE; & n% G K; h$ |3 W) X# j7 S
} ) |3 D& c8 a/ l9 V- P. v
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
. u+ }$ e @+ d8 ~" h9 \& G{ + E" N/ o" d. s& I* ~0 ~
switch( nID )
" Y& W: o! W% i4 w {
: a! K* @6 G: r X+ V% b$ L' y case WIDC_BUTTON1:
6 |; B! k5 Y4 W* E& d! ]# C- Y( l2 t {
3 K- T4 N# V. s! O- x g_DPlay.SendCombineFashion(
5 M7 k1 |; S- c m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
( r, Q) j0 b( `) f6 W9 b m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 6 v% ^3 I1 p5 |% q* T
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, # a$ T6 N3 S, m" I2 H2 @ P- D
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
& N1 `6 s7 Y, O9 p7 a0 u y ); . k$ e3 _) V, f4 E& [
Destroy(); . k; M! l A; U6 M$ d- A1 N
break; 3 E$ {+ F' C% L
}
$ f" t( ^& U2 C( m case WIDC_BUTTON2:
! ]! L( E: q* L. ?$ R$ | { / B; u E5 U. m
Destroy(); 1 @+ H, T2 M! Q6 I
break; 1 |4 ~6 S1 p0 T2 M1 e! K
} " M E$ g6 Z0 U g- _
}
# @* o1 a9 Z/ Y5 `5 i return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE
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* m, M/ R0 I, O, L5 r" S ----------------------------------------------------------------------------------------------------------------------------; t7 M$ T* @3 x3 z: j
WndWorld.cpp: L/ a- N( q: l B
在 case MMI_REMOVE_CAMPUS: ) F# u" J" |1 I, k8 ^
{
% [; ^5 D) c0 b if( g_WndMng.m_pWndCampusSeveranceConfirm ) 3 H: } k0 n) C9 s
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
) s* ]9 v! O0 s# l+ R g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
3 l7 W8 x( }; `( g g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); - d7 c7 V: v( m9 L' _
break;
2 {; [1 K- `9 y$ v( r* v }
) [6 j0 _6 ~0 y: C#endif // __CAMPUS * M' H) E$ n4 n& v. g4 h% u
2 L4 d. r( K( P1 l
下面插入 #ifdef __FASHION_COMBINE
; g9 u! Z b$ r9 X( E$ i. ` case MMI_COSTUMEMIX01: , b+ f" p R2 n) l
{ 9 I- m8 R+ H: ~. d# \+ s
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
9 E( p" w1 A1 O' T, } g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
: X9 O M$ w; O. ?- ? g_WndMng.m_pWndFashionCombine->Initialize(); 7 h) A( \5 ^1 K9 H4 m: ~
} # o* h* x( S0 v! C* P% C
break;
6 O: S2 s1 c" m- }#endif // __FASHION_COMBINE 4 }* \1 N3 h/ n" f6 S
5 G3 A$ i m, O* g2 V, F
----------------------------------------------------------------------------------------------------------------------------
O) z8 h5 ], ~! |5 n5 y( g& |WndManager.h& o. u* s3 S8 J4 M( [$ d
4 a+ y7 I" Z& W! C于:
; Q9 y# X& B6 b S* l7 uPHP代码: #ifdef __GUILD_HOUSE_MIDDLE( r8 o9 p; V, y; d- G
CWndGuildHouseBid* m_pWndGHBid;
8 b: F( o6 A* P ?#endif //__GUILD_HOUSE_MIDDLE
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0 p& ^# V3 Y* r3 P4 e( _! _7 I( F5 T$ { 认为:: h* [4 J! { v! G
PHP代码: #ifdef __FASHION_COMBINE( Q- G5 o! b9 ~, |+ d
CWndFashionCombine* m_pWndFashionCombine;
; C: V: s( ?, F0 f7 u#endif // __FASHION_COMBINE
! f. A% o: @* o- [2 Z& Y+ L8 u; Q9 P7 v# `$ u
----------------------------------------------------------------------------------------------------------------------------' V: k w3 Z* s; ?3 L8 c) `
WndManager.cpp0 K# Q6 a( \/ O. z! u
9 y5 s" A4 Y. o9 T$ [6 P1 W
在 #ifdef __GUILD_HOUSE_MIDDLE
2 i6 x9 T1 K5 c, j" Y6 v8 d- R else if( m_pWndGHBid == pWndChild ) / E$ q! j5 n1 c. d" D: x5 x" g
{ 3 ^. J) ~4 ]1 {
SAFE_DELETE( m_pWndGHBid );
# o4 {( d; k$ w% D* N& p pWndChild = NULL;
9 l G+ a9 l, _0 d3 [( r } , }# |+ @) D8 p/ O+ ~
#endif //__GUILD_HOUSE_MIDDLE
. N' n/ Y3 L3 O8 N
; g6 m: g" ?! a) o7 ^ 后面插入 #ifdef __FASHION_COMBINE
) c* y8 c" y3 H; a Q else if(m_pWndFashionCombine == pWndChild) ! O$ {4 _6 _* s& ~2 b2 A k" G
{ $ p, V* E& K( |4 g" F4 d# \
SAFE_DELETE( m_pWndFashionCombine ); ( E- @$ Z' C4 ?0 V5 ]
pWndChild = NULL; $ U& |( C( P. [3 w
} I: k* x( t2 \4 u
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------6 N2 i2 z+ P% l' u2 g* d; k
DPClient.h
3 u6 a! r; v3 B( ~1 j5 {8 Z) k- h5 N/ a0 w1 c
在 #ifdef __GUILD_HOUSE_MIDDLE
6 e( d7 z' P dprivate:
$ w3 C9 }8 G1 V' u3 a; k7 r* @0 O void OnGuildHouseTenderMainWnd( CAr & ar );
; \) ?: `( Z0 N1 [2 f- }- t3 a void OnGuildHouseTenderInfoWnd( CAr & ar ); . V0 E. ?* j+ N" e
void OnGuildHouseTenderResult( CAr & ar ); . z& ^: O# R$ q: a7 |+ P
public:
" E0 r# v9 m5 S7 `: i) b void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
4 A! K0 x0 W5 l2 M void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ; {& q! C# V [; y, L8 {) H+ W
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 1 ]2 U/ g6 F4 g9 c# f/ _# l5 H/ q
#endif // __GUILD_HOUSE_MIDDLE
& v2 n+ V8 f! ?9 T' A! M/ h# ?* ~) c; {3 ~- l; e9 e; N" Q& X% k
下面插入 #ifdef __FASHION_COMBINE
4 f) z) Q7 d( c9 ?" j0 c void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 3 [( z; I x9 B" b7 ]9 D
#endif // __FASHION_COMBINE
) F# B3 w1 R, p* x9 ~3 H
$ u" w5 c- ^% r& N ----------------------------------------------------------------------------------------------------------------------------
# @8 U0 F6 y+ Q& Y; Y4 kDPClient.cpp
1 T5 r0 w, f& q8 ?! e
+ ?% [) r3 l* {在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
$ N: H7 n; F N7 w$ w9 O T{
! B' [4 p, z/ [# \ u0 {( o/ G BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
2 c; k" i( k4 V8 x. y$ |: P ar << objGHId << nTenderPerin << nTenderPenya; & [( _+ u6 ^& v/ n$ B" l
SEND( ar, this, DPID_SERVERPLAYER );
C* E6 y) i2 \6 ~0 i5 }} * _- L. [4 D' i3 L% B; X1 F
#endif // __GUILD_HOUSE_MIDDLE
# _! A3 B/ A$ T. ~6 o0 [3 S0 D3 k3 }0 [" M6 @ q
下面插入 #ifdef __FASHION_COMBINE
1 n5 i4 `6 t. n6 O9 jvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
" ?+ M2 h) O, c{ + G6 X- g; Q/ L8 T% s4 [
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
7 x% J/ b' h) S$ P% {1 e ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 6 V( c( |% q$ V3 y2 I2 e9 t
SEND( ar, this, DPID_SERVERPLAYER );
6 W: s8 b' J6 U% e0 ~/ i% h! i6 C} ; F# i! v: o1 v( ]" ~5 T7 h3 Q
#endif // __FASHION_COMBINE
& z2 X6 |3 W6 {! e$ d
4 B8 l2 H1 w6 [9 O6 p, F$ | ----------------------------------------------------------------------------------------------------------------------------4 s! t/ [ a, L- a
4 Q! ^$ m2 c0 m7 ^现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE " Y1 G+ f4 m" R$ L
- p! H+ O' i w1 e ----------------------------------------------------------------------------------------------------------------------------. W, w: l! w( ^8 e8 I* x
6 t8 R# X/ d0 l6 b5 {
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7 ^# @+ N) ~2 ^* l* E2 H9 X
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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2 X/ y0 B& O8 f; N~怪物 9 u4 _, X! q; j
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