|
莫因E * PVP; {* m' n0 k" L: N
4 L ]% s. K! `0 v) Y) I. W
2 `! q; M: S ~" G3 f5 u" W" m
) K# Z- H0 j2 {) S今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
' \ s, y) L" h- L3 q- |+ D( b) C, Z
有大量的代码,我已经测试过它,它可以编译自己1A。
, b( s- |, T6 L3 A' @* |0 ]% T6 v' }! S1 A) Q2 r8 Y
3 C. z+ g1 ]; @
现在会如此容易所有的C&P'en
. b8 h. Y" c- v$ l) k3 {* {- o* L& D3 U
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”7 G3 I! F1 H! u3 d8 n2 w* Y
+ X/ U4 g) z( c你说我成功,资源应该时装组合系统顺利运行。
& m5 t; r9 u2 L+ U5 l3 q" C# x# z: h. ~, \* m% y
" {* r" Y& k3 i1 M Z9 u% a
8 ?, d X& Z. D$ V首先是学分:+ B( y, o, g4 A5 }" Q% ^$ @, Q
$ V' V1 M; k2 F$ E
Etioom(90%)
: }, |1 m5 Z& j3 Z. A5 P怪物(10%)0 C: V2 [2 f+ S4 i& O
# F4 n; j+ g h- }1 z9 {& T
2 L6 s! ]3 Y; A- Z% b
这里的问题,而是“不问任何小型或定义语法错误。”# f0 h# V& O1 E- h" ?$ ?- `
6 t& t, I+ p3 Q5 D% Z, ~$ ]# i
. X6 p3 p- X- a% F1 {4 l F5 G# }, c9 N( B# q, ]9 w, n: t
1 L: b" _/ _1 T2 s# s m. D" \
唔够讲,这里是答应释放: randomoption.h \& t R1 e+ [ u! s" S
2 `$ `+ `) m. t. I! X6 r- t" E
在 public:
8 ?; u! {0 r0 z7 p bool IsCheckedSafeFlag( __int64 n64RandomeOption ); % }2 o& C1 t! r( D
void SetSafeFlag( __int64* pn64RandomOption );
0 [& B. Q- z5 }6 b! ?3 @- n3 l void ResetSafeFlag( __int64* pn64RandomOption );
i& \# ~' T: B // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
. E; v* c7 ~* f( H: W* c/ {3 U7 D, [+ E
这下面插入:
1 p$ t2 \1 Q' q" \2 c5 q& x' f
. o: v8 l7 f# ?+ o: Z. d #ifdef __FASHION_COMBINE
$ P6 k* U2 l6 g& `& O2 I, zpublic: O4 c- U+ _6 q* [
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 8 u8 [8 C- M9 l9 R. i6 X
#endif // __FASHION_COMBINE
# u+ ?, }8 O" m }
9 s" w6 W! z. K2 F9 q ---------------------------------------------------------------------------------------------------------------------
* v! n) R1 o' n" G; f) f% erandomoption.cpp
# i- r* ]: c$ }/ B+ R" X! V, d$ r# z
. t; i$ y5 F" T' V7 E在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
1 o3 q% ?) m& X @& t- F3 z0 i2 K! }1 j& k
下面插入 #ifdef __FASHION_COMBINE
1 O9 k( L) k/ M. r# O* Q! P7 Lint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
/ V; H4 f% ]! ^; z{
2 ?9 Q# h" [% ^" x# V int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); $ J/ n; z6 |# E( N
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); " p2 f0 A: q; T$ S+ I7 w
6 b6 p, E! N9 R" o5 `5 M if( nMainSize + nDestroySize > nMaxCombinedSize ) ) g, e2 i/ ^% `( v, | @' c
return 1;
1 q4 ~4 \3 X! Y- Q6 E, T6 ^
1 J) A/ }' y: t! q" [ for( int i = 0; i < nDestroySize; i++ )
4 g' v7 V: g# ?% G( A X { 0 o7 l# u' j7 s! }0 I" ^) O4 \% z
int nDst, nAdj; # p, ]5 }* v ]$ I: P% ~0 p
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) + F, E! ~% l+ e# h) x3 C5 J
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
# e2 X6 _4 l: w( J# \# U( \; F( o" W } ) E0 l: V+ D$ y7 Q8 w$ \5 _
return 0; % {3 D7 F% [, J( ~/ ^- |
}
. t# R2 R- P: ?4 r# y#endif // __FASHION_COMBINE . W" |9 N$ a+ u/ a
" m& n2 R. Q* i2 n
-----------------------------------------------------------------------------------------------------------------------
; W6 ~) K2 N' r h0 J8 \$ YMsgHdr.h
8 d) d0 Q5 h/ Y0 ?0 H+ B& P- h% m. j
: t, i; h. B c, u3 A; e插入 #ifdef __FASHION_COMBINE
/ p7 ?9 g2 v7 B4 |& l#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299# s: F& }* u3 {+ l5 V, S
#endif // __FASHION_COMBINE
1 c. P' K" H1 b( n! T o5 v
4 X3 O; x" R4 q: j) t1 d" t6 q -------------------------------------------------------------------------------------------------------------------------
+ ^: \& B; @) M& |7 UDPSrvr.h
3 ^1 D# G5 g& f; {; h
+ H' E5 r" |' u* d在 #ifdef __GUILD_HOUSE_MIDDLE
% p$ @5 u6 q) H2 b void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) p4 f( w: T# [ void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 ~$ b M7 Q: h: [. s0 |* a void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : W$ D: N0 r! |* |3 Q
#endif // __GUILD_HOUSE_MIDDLE 2 J4 { b2 M+ e( q6 h
& N1 z% o( [9 V- p. L5 \- L, _/ I 下面插入 #ifdef __FASHION_COMBINE
, t3 Y) {+ ^. s" _( W3 b' g void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ) b8 @2 P# t! }7 ]
#endif // __FASHION_COMBINE
( B( r% S2 o: G& C; T, ~$ \4 o0 J; V* s9 [; O1 b, M/ G
-------------------------------------------------------------------------------------------------------------------------% T$ a8 b" ^2 i
DPSrvr.cpp
9 P6 U4 J3 S O) N& v在 #ifdef __GUILD_HOUSE_MIDDLE
0 z- a4 b! v2 M7 b3 C% p: V5 j ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 2 S& b- r: p5 d ]$ e
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); j4 X/ z4 s) d. T6 S) @9 I
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
& \% e: S8 W: m7 Q- O; f. V/ I" _0 {: {#endif // __GUILD_HOUSE_MIDDLE
- A& c: [# K! P2 G6 R6 P- e) ~
5 H/ [! U# d& L; f 下面插入 #ifdef __FASHION_COMBINE7 C& |5 ^! b g d5 [* m
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); - B. L9 Y2 O# B% C- Q$ D
#endif // __FASHION_COMBINE
n* p5 X- Z' I C* L$ v
) G( M6 W7 V! Z) T
. U: D; S8 @# P% u% O! ]% Q在最后插入
#ifdef __FASHION_COMBINE
4 r6 \) k% D" E; g( z Ovoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
7 h- x1 o6 b, Z8 V{
; `8 J, \- Y/ D CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; d7 K$ B# B; m7 S1 l+ I# Z if( IsValidObj( pUser ) )
0 ^7 d- U: D. \% t0 k# n { ) F% W& M8 F& D' [+ ?$ p
DWORD dwItem = NULL_ID;
& ~8 f) i. ~/ P8 I$ B; z) ]. f CItemElem* pItemElem[8];
; t% m. G6 D4 X& v" X6 n0 s6 ^ a, D4 J; s& C2 `7 {) \
for( int i = 0; i < 8; i++ ) * o5 c& K7 R4 e
{
# Z% m( i* ]- z% { ar >> dwItem; " `6 \/ `* y$ ? _& y/ H" j" n3 i7 V) ?
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); $ f+ ~( k9 c* e7 @/ a
if( !IsUsableItem( pItemElem))
p6 g2 h: u0 X* N8 a! k return; D. {; C4 p+ ]' I
} , R) I/ |: _& i8 F4 [' A
if( xRandom( 10000 ) < 10000 )
+ u6 R: W$ P- X; t8 r { 8 g5 \" g2 a7 S% v0 \8 `$ s4 `1 z! t
int nResult = 0; ; _6 [+ h; Q8 ^1 P. A1 J" z
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
" N. }7 v$ K& ` U1 Q! ~8 U0 j; k nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
4 ?; d6 U L! \. M& {! ~8 v8 ^ o nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
9 Y- K9 x3 C2 v, F& P nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
: s( J) p" o, y7 r* P if( nResult > 0 )
8 O I- t0 Z% Z8 ] { 7 u" S& k3 B9 a- l5 Q L
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
& l! T, x: u3 E } 1 c S8 C" Y% b2 ^+ {5 u
for( int i = 1; i < 8; i += 2 ) % c; n0 C e& Q, _& q* N! _3 ]* |
{
( h- C( N( h" J3 n pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
, q* x4 P* q+ d4 ~ } $ x; ^' j0 D, k5 p
for( int i = 0; i < 8; i += 2 )
) Y/ m+ q3 a' N3 ~. t$ J/ I { 6 j7 N6 I, c a$ Q
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
( }- I" |; B0 e& } }
/ A! H: S, x2 d" m5 m. F
/ K @. L0 B1 B2 M pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); & I s1 k# f. _/ t% Z `0 X0 T
}else
+ M% x2 q# c) e3 k$ @9 O {
0 E* O( y8 q9 m" o4 g% K/ O7 |: G, w6 W pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); - Y! M, j& y, n+ B! g6 `
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 1 n/ ^ O T3 d6 n
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 1 G# @" S. g M8 g$ Z5 ?/ b
' M- W0 m# u3 i2 p6 a0 v" ~
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) % Z5 N, l9 ?7 P! n0 ?1 ]4 [ B
{ 2 V8 P2 g3 E7 N. Z- y v
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
N) [4 Q# ?' P; j- F; F pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
1 j" [* q# _6 s- h, I: F
. `" ^( V. z, p2 S( `* H8 o: s }else
. B3 L" P# }7 | {
* m: N# }: ?0 G% L; _/ v7 m pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
4 c* L) w- k& G. r) v6 |: r for( int i = 0; i < 8; i++ ) " S7 [5 s, P- U
{
* V1 R* S4 v# J9 M4 i pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 4 I, B' O+ I. t5 Q6 Y9 a( {4 m# l
}
. [2 e, ^: S: s# M } " \4 |* F% u; R. V% |' f
} " l' O. J" `7 v. f1 e* v k L
}
' @4 M0 q# x) C2 G0 P+ U2 z: d4 A2 |}
. n3 {% F& {4 l# u) W: R8 H# ]0 y! U, x#endif // __FASHION_COMBINE
3 Z, J1 m7 F. }7 o1 m7 z7 e/ E- x- X
- ?. X, w4 I5 V g; Z ----------------------------------------------------------------------------------------------------------------------------. [0 X" J$ |5 }, t2 [3 x
WndField.h2 v; t6 k3 r: O) J, A" d! ^, G* J
在 class CWndCampusSeveranceConfirm : public CWndNeuz 7 h% u$ z9 x$ H* J) p& X( t
5 g3 G( k" |- y) v& D4 `/ l, `
下面插入 #ifdef __FASHION_COMBINE; c6 Y( v. t( j r6 ?3 w
class CWndFashionCombine : public CWndNeuz
! W/ u- @5 Q& ?1 f4 N1 m2 {{
' L& l- m ^2 O" y1 G/ L8 Wpublic: ; y' ]0 z# X* [3 S) A% J
CItemElem* m_pItemElem[12]; : {6 c$ e4 B/ `
CTexture* m_pTexture[12]; ' J# F) t. g+ k, c( E; Y# j
" x: w/ y- X- n" i, k
public:
1 i9 s: B# s$ B' C* X4 c- { CWndFashionCombine();
, l: t9 F$ E2 h0 z- s9 g6 \ virtual ~CWndFashionCombine(); $ [' p) @" w" j1 e* E# k, m
9 t+ U) F2 l6 }' u/ d/ w virtual void OnDraw( C2DRender* p2DRender ); + Q* z2 I! f2 t, c$ o m' q, k
virtual void OnInitialUpdate(); , V/ G$ m6 B0 J0 ^6 F4 v" Y
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 3 J' z# M* \: U4 T
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 0 z* I1 \ k7 A, p$ L0 b C
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
/ Q4 N: V! e1 \& B- J virtual void OnSize( UINT nType, int cx, int cy ); 7 O8 G/ Q3 I1 o8 a% g& e
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
) `1 X3 ?$ U8 g6 Y/ {4 [};
1 ]2 _6 n& V* G3 u8 ]3 I3 d#endif // __FASHION_COMBINE 1 k8 M' w% _. M6 D- c1 x
% v( k4 e: k" L" `' v+ J
----------------------------------------------------------------------------------------------------------------------------8 ^# D2 g: Z& G! G0 h: H l
WndField.cpp
1 K7 f# D- }3 E5 b在 #include "wndwebbox.h" % y' B8 U7 m5 A
% l5 m' d8 q t- K 下面插入 #ifdef __FASHION_COMBINE
2 ]9 S% x7 t1 U# I. Z& M5 Z#include "randomoption.h"
! F* L: R- `3 A( i k# N% N! u' n. q#endif // __FASHION_COMBINE
9 {1 {+ q7 [! C0 h1 ~; I
9 ~( N) h9 U+ O$ v* S; P 就在最后:
7 [: c7 c7 Z7 U& ~* O8 _9 @PHP代码: #ifdef __FASHION_COMBINE% n( a# E! D# {+ K1 i3 O
CWndFashionCombine::CWndFashionCombine()
8 L* g. D- p& V( G$ p{
$ F" J: [4 t2 X( r3 v& N for( int i = 0; i < 12; i++ )
0 ^" u4 B) J P9 x T {
1 y) |& ]1 t& S7 w* {& C m_pItemElem = NULL; $ z, V1 y! Y [( l( _+ o
m_pTexture = NULL;
- @) Y. A( j# I) c4 ]9 h //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));$ }4 e( T! N i5 s+ i; G9 L
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
, `- |6 N& A j }
" _% P o) e+ a' i}
& n" j- l& O3 V( KCWndFashionCombine::~CWndFashionCombine()
+ G( X4 f4 Z& L$ d{
/ I% G/ _+ Z2 i. Z' c% { for( int i = 0; i < 8; i++ ) 7 X+ f% P' O$ V, ^& y
{
# v4 b* s: x0 P if( m_pItemElem != NULL ) & c+ G2 B! r6 `: }4 {* |0 r4 G
{ s* ]4 d3 I9 _* u) C
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
+ P! v$ R9 h& Q* G m_pItemElem->SetExtra(0); 2 P3 F9 N$ I+ \, z
}
, K& F5 |0 M N6 C }
: k' \: N* ]4 F! I5 [) J' ]} 3 ]2 M6 o n( j3 d/ v/ E
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
+ n7 d- a; o2 T# H7 T. H1 ]{
a+ H K. O4 X5 ], ? LPWNDCTRL wndCtrl[12]; $ O4 B1 p# \) T8 h
4 ^3 @ c* l% g2 r' ~) m wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
: ^3 w' x7 X+ R- l' E, ]2 G wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
( Y: b% `9 ] k A$ j( ^9 e wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
8 i( |+ x, \/ C; y, { wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); - q7 R/ w& m; P* K
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ) q! @, S, l, U" ], H* @; f1 R
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 8 C5 G m: |, ]8 S/ R2 B
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 4 |, L: U3 r4 G* S
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 9 S2 T6 z f" `, w& u4 W# j
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
" T: z; I5 G* L* c2 H$ g1 Z" e) s wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); # ?% V) w, S7 a# s# Z: F
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); & k7 o2 Y+ X2 q
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); " g, {: Z6 r) V6 ~) j7 ^0 p
1 j' s$ u3 Z/ A for( int i = 0; i < 12; i++ )
, e7 @1 J) s3 X1 Q { 0 C, B) }; k* G" P3 r
if( m_pItemElem != NULL && m_pTexture != NULL )
5 y$ `# b. f+ |% t. A F4 y( {3 e {
+ o3 c; v# G! ^! A0 a, k; }' J m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); b/ _' ]" p9 L G& F; N
} % {4 k, R9 K9 V0 i
}
* v. C9 g0 y, K0 Q: Y/ s}
' T7 O$ V' y$ t% n7 q" g. yvoid CWndFashionCombine::OnInitialUpdate()
" R( j7 z0 K% h$ B" e5 T3 f n{
" ]% m- L. O& v+ P2 K8 \& _6 `, F CWndNeuz::OnInitialUpdate(); 6 T" [& ^$ t( ?; `8 s" L
+ f I1 a/ N4 W0 c: Z) i1 U CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ' n9 X v% I- y
pButton->EnableWindow(FALSE);
8 q8 V' ]7 l; Y8 a" Q7 ]7 K3 _+ f2 }4 S5 u1 S% E
MoveParentCenter();
. q/ I! q7 R0 X# f. v- v# ^. i} + P4 j" n' L' G* f: A
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ) N) T! v+ [6 V) U$ J
{ 3 b8 p/ \9 J- k9 V
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
6 w i1 U6 J9 G$ V O}
& N5 C5 r3 r4 M9 Q1 rBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
; V' B; Z- \* @) a5 ]{
% [2 h4 ~( ?8 q1 W3 t return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
3 H1 h4 s& i' v& n) s' R} 3 ^6 X% i3 d! L8 s+ R
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 4 V% o! U7 R7 q1 d- a1 Z
{ 2 N8 r4 U& f! j3 W1 L
CWndNeuz::OnSize( nType, cx, cy );
' P! \, ^; c( C; H} # J. d. q+ O! l0 ], g* Q
& g/ t/ f* n- F% u# A( ^- m
5 Y2 D$ A3 ]7 A; [
* r; G) W( M9 u
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
0 G! V8 ?, A% i4 T( i6 Z0 Z{
* R5 K# o' Y8 l" u6 e. Y CRect rect[8];
5 F( X1 v6 o0 J LPWNDCTRL wndCtrl[8];
. g# r$ c9 Z1 o1 [8 n. U" F7 F3 l
2 z3 k) {2 \: v wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
: l7 I: _7 I: W' ]* G- v- n wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 7 V4 y& w. [ d. F8 K2 I; F
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
) K3 v! h) A! t6 ]6 U) o7 D5 A wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ! H0 }+ S$ f* j. p
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
* k! w# Z e6 t ~$ Y0 | wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ; c: b: v2 k; _2 C$ m c
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
" N& {, I3 d6 Y- ~ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
; L% Z0 ?1 ~7 X2 K, U# f* K" w0 i1 K$ Q' X+ b- I/ q9 k
BOOL bUpdate = FALSE;
4 _7 r5 r3 t- v0 X( C' Z: ?! r
; I) h+ K! d; U ^+ ? for( int i = 0; i < 8; i++ ) 4 d; T- v, F: A8 X5 q( c3 l4 Y
{ 2 `# V% c( f. b
rect = wndCtrl->rect;
9 C2 b8 T. L% C" Q% v ; O, x) M. A* l7 `, M- f% @; A
if( rect.PtInRect( point )) ; X& w/ G5 G: j: @% U
{
% E7 ]: }- c6 {& Y CItemElem* pTempElem; 3 R: A! Y$ Z/ O0 _+ J7 q
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); % c8 ?0 A' X( o$ t+ [) v
if( pTempElem != NULL )
! i9 y3 S' n g( b7 M* i- e { # B$ k( `& D) y8 J# N* e( w% _9 I
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
, e$ K, b' [" P/ a' F {
+ B9 L0 e7 U% [; P3 Y2 Z3 l ItemProp* pItemProp = pTempElem->GetProp(); ; ]0 \# l# {' p, S
# b5 ^2 Z: s. B) c3 l! z
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) $ U) A8 v7 X2 N3 R
{ # x* o2 U5 g5 M9 A
if( i == 0 ) 8 P2 J5 r) A# A. p0 J; o* l0 x
{/ |; r! `; x/ ~# ?7 j+ b
if( m_pItemElem[4] != NULL )
7 U: \, v2 s9 j% e" h {1 J5 k6 S' F8 r. g+ Y. W# z) P. `
int nSize = 0;
! L2 R2 g8 i+ Q) l) Q1 q4 S2 X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
c" o% k# T9 I. T1 R6 N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
) K6 h* M& @- N' `3 c3 } if( nSize > 3 ) 4 h E2 I4 P$ I- [1 Q3 f7 q
{
) m& W" }- K1 @% }0 J g_WndMng.OpenMessageBox( "oversize" ); ) ]3 u; ]# q' Y6 n) p
return TRUE; 1 j" q5 @2 P& t& ]$ A
}else
0 z* f/ O$ m |. r" T p( B {! y3 b; v7 |. ^' M
bUpdate = TRUE; . b+ t- u4 | V: Y0 n! [
} p0 G! z, s2 F y- E
}
7 ~1 C. }- L. b B2 @& c* P6 _: U if(m_pItemElem != NULL) ! N$ |7 J, P9 E* @
m_pItemElem->SetExtra(0);
; \5 V' o# S. Y! ]/ Q& {, v* K4 s: z( C- |" Z4 H; ^, D+ z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 ~! P2 d B3 y5 m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ ]1 q/ K0 O# _2 R) A5 e0 r4 C y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); L# O5 b; z: _* o
/ [+ b3 f; J, q' L4 M( X3 n, Q
if( bUpdate == TRUE )
5 o+ g" Y7 D8 c7 H7 x2 N& @ {
* ]6 O4 n7 Q- Z0 ~7 p; J m_pItemElem[8] = m_pItemElem[0]; : S c4 W) I- ^ C0 u1 G! M
m_pTexture[8] = m_pTexture[0]; & d5 A" R+ H- x6 d% M! N9 q O
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );4 v/ _9 e# u7 x4 O8 k K. c" Z
}
4 e. {0 k* B% v" \ }4 i _: R6 F8 m' w& ?
if( i == 4 )
) U1 f1 ]& V" M7 O' i2 p {& y' N8 Z; _+ b4 G$ s: ~
if( m_pItemElem[0] != NULL )
4 |: a5 D9 ]2 C! x; N Y# I1 k {
: H& E& s0 b" I* M# j$ D int nSize = 0;
' A: o/ B# r. i# H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 u" D% m" d: h* j: C1 S0 R% ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
7 ?0 e) R3 u, j8 q+ n t% y' G if( nSize > 3 )
, v J$ T5 A8 z( d {; M! p9 S9 z# f! h) P! Z5 l
g_WndMng.OpenMessageBox( "oversize" ); + T* l/ M7 W0 }* F0 g. h
return TRUE; % ~& m! S4 G5 _* D
}else m0 n& H7 Z; {- [% d0 p
{9 J Q, g! y9 V& L4 u# n8 g
bUpdate = TRUE;
* j) N# b; S d! I' Y# [ g0 r }& Z9 A) D) N7 p- O
}" Q! l* q0 O# f& v: n
if(m_pItemElem != NULL)
6 d* T2 m- s% _; Y. h4 ` m_pItemElem->SetExtra(0); g/ ^5 t0 K+ L; j
! c' s. p% v2 F" t7 D+ s m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 f4 `1 T" j9 @ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 c" K9 O; b. E; |; s
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 U, z/ ?9 _0 ]. }1 k1 ~, r
; ~ c: K0 n8 \% j' u' G- M if( bUpdate == TRUE ) & K; }6 F. Y% F% d2 J+ T2 h5 Y
{
! s; c( J4 E8 c5 U m_pItemElem[8] = m_pItemElem[0]; - {9 K: ~* u7 D) \' h+ K2 i- o
m_pTexture[8] = m_pTexture[0]; 2 `. O$ r: N; E6 E4 f c7 b
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
1 a2 I" `' ]% A( q8 a2 b }
9 N! R9 y- Y1 d4 m }% i! h" _' `* j9 r! I) @
}else
; a) u5 _: @8 q$ ^6 E2 c* H/ G if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ! M% U. m, @# s2 }) a: R
{ _ Q) k9 |, l- N5 ?3 Q
if( i == 1 )
& ^* }7 p9 G7 v) \" x% C/ B! U {
" {- g$ Q6 Y1 ?5 @$ B if( m_pItemElem[5] != NULL ) 7 w# V$ Q1 }5 l# [ O
{
' b9 K4 E. ]+ L$ p! b2 U* x% B8 d2 G int nSize = 0;
# k* x5 _+ Q1 T& u$ g0 k* H' H5 @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( H* S5 w: ^7 [9 Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
3 W2 G, [( B. U# Q/ G+ L; Q j* S! K if( nSize > 3 )
1 z3 P7 P( \8 \3 x1 P {/ O8 ^- y# D$ v3 A) L% T) j' p
g_WndMng.OpenMessageBox( "oversize" ); ; {2 A" k( y( m1 B8 C# k6 Y
return TRUE;
" V: R% k; B8 T }else
# | c' _- K- _8 v) L {
2 X7 ^" X6 P2 u- J+ E# T bUpdate = TRUE;
! @8 L" ~4 t" ]( m u7 [2 I* B) P } e; j9 o2 l% z
}
1 o0 c; G* m9 S# \ if(m_pItemElem != NULL)
1 q( b2 `3 k# z3 f m_pItemElem->SetExtra(0);
: f1 a7 H: U6 T+ x" `' r+ R7 d
+ ~; O) l, c% C1 c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( o$ T# V/ s y% V$ S# N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; Y4 K9 W) J6 F- F7 A* m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 b# X# I7 O+ }( F0 Y. ^0 `5 N! A3 w) Q3 e; t' V
if( bUpdate == TRUE ) % e9 V1 @" u& p' W6 P
{
- _2 o4 X: b+ O, ^& q$ o m_pItemElem[9] = m_pItemElem[1];
/ ^; ]+ V) f& P& G% N m_pTexture[9] = m_pTexture[1];
. Q/ Y3 R: Y C9 {5 B/ p# v2 p' N0 s' l1 m2 t: C, ?( P$ U
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
5 h$ a6 [1 ^5 E: X$ }7 j; X4 [. _ } + n. U. }( @/ r) [$ t' h* | [
}
/ J, _. M+ i0 l% x0 d: x if( i == 5 )
Q% v8 `( W8 F3 B, u1 S5 C {
; c* T$ a3 J, W# V0 ^. h if( m_pItemElem[1] != NULL )
6 N- A! Y) ~* V, h% x. O, X {
" s* g4 Q/ z, v1 F' J int nSize = 0;
2 r4 P: h, z5 C2 a, T7 _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # P* ~, q1 v" v4 |2 W* H! s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
; E# `( T% I _* o6 X$ @ b+ q/ c if( nSize > 3 ) 5 H2 Q$ q) B- B' s3 X- z- |
{
) c* {) g( ?. y6 H# J8 n% p- q g_WndMng.OpenMessageBox( "oversize" ); y4 Z) v% a/ t" h! ?% u* d! G4 b
return TRUE;
* \8 {* W8 V0 d9 O }else
7 a/ D2 b4 f; W. Q; v {: `/ d4 y2 F; D% w/ y& {
bUpdate = TRUE;
1 {- a" M/ e- S( C }
2 {% N/ \: K& Y5 P$ H }; z* d% e/ v7 r) G1 m
if(m_pItemElem != NULL)
. y+ ]2 f% ^ n( v/ \6 _ m_pItemElem->SetExtra(0);
. B |4 l+ i& I/ ?
0 R i3 S! x! P0 f( j( ~3 _9 I% F m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 e" V, n) o3 H8 Q0 D* X# {2 k( ], ?. G
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: l7 n) A N2 R; w9 G m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 E: p8 x* X9 ~ L5 J" T) `
! i% L5 G4 ~, x. H- n if( bUpdate == TRUE ) - Q1 G$ i x) y Y, V( _' Y
{7 b4 K2 T6 {& {5 Q, a5 L
m_pItemElem[9] = m_pItemElem[1];
: m+ n4 ]6 [; v4 ]1 R. r m_pTexture[9] = m_pTexture[1]; ( X- T, D: l* m/ F4 ^0 r- `
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );7 h, M% H# F$ p* Y* C5 f$ I# Q4 B
} 0 h. `. O/ }: _! D
}8 `4 f$ p! e. q* F. J
}else8 B4 ]/ M6 u Q" @ N# W' O
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ! {7 o- `2 X X# O# x4 t2 t
{
6 z1 B$ X7 N7 R7 D' ?) ?" @ h if( i == 2 )
) z J9 I3 i4 w0 X; P5 o+ a0 o {& v w) Q6 L5 S9 ~
if( m_pItemElem[6] != NULL )
0 ~; N _' O4 L7 j7 A" ]. R {* q- L" k1 b" B& j
int nSize = 0;
( H; B# p1 J9 g9 C" g nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 ], P# q$ ]9 Y; J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); ) W' [7 O" Q' d* q! ?8 X+ g. H4 B
if( nSize > 3 )
! D |6 ~/ ~3 l- B ?' L {, i; r- d* V$ B
g_WndMng.OpenMessageBox( "oversize" ); 9 J% Z/ ]* y- }7 A, I; H) @
return TRUE;
9 G+ d! s% [, U; r( R }else; ~ H+ ?/ H2 V: \! Y! q9 o) T
{
5 O- H: W7 ]: A7 i9 m1 s. ] bUpdate = TRUE;
- o0 f2 k) C0 b& y3 u+ r8 R }- z7 @! Y* k+ ?& Y; ^
}
, f5 t3 [% }, X3 X" v2 r7 C( K if(m_pItemElem != NULL) & q# [0 b0 [+ I: a
m_pItemElem->SetExtra(0); 1 S6 y* o) g9 O6 F ]
& t' v: N. u) P m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 O5 w. `: S( p9 n% @8 K9 e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- b- p5 k- }4 F: X3 C! p% o! a m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : J" j) x. V' _' o) `
: o' ]1 U. y9 S
if( bUpdate == TRUE )
- U8 x: V6 U! \ {! O( g( [' X9 w. L2 O; t
m_pItemElem[10] = m_pItemElem[2];
2 t. h4 E3 N! m+ B m_pTexture[10] = m_pTexture[2]; 5 J8 w( A7 S! C: [% I. Y
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
+ F% m, u# ~" }: m0 F8 c; x, ? }
5 X" ?+ p% }9 n6 F& }" B }5 Z+ [& A) W' l4 }! ]5 \# M5 m
if( i == 6 )
2 v$ ?% @" k! [: B7 S {
0 C7 c1 z; ^( ^ if( m_pItemElem[2] != NULL )
/ M% o0 x4 E2 @& {3 P {
# g' _) X v* A9 ?, d: z int nSize = 0; 3 e0 A8 u3 L0 \( n! ?7 @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" |1 f4 d, z( h# d. O2 |5 Y9 S- \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
7 G( x& c5 v3 F8 F+ R if( nSize > 3 )
- R8 n& ?- W, R4 b U& J1 b0 P {# V) x0 o2 G. i% k: U$ j
g_WndMng.OpenMessageBox( "oversize" ); ) G) g+ h# W% ^# b
return TRUE; ' g# ]" n/ V- T; n: x
}else
7 P" E% Y5 |. v/ ? {
2 T$ r$ V% w5 S+ ^$ Y+ f bUpdate = TRUE; 0 w$ @# w9 N, A/ U
}# J% R0 E% Z! g; Z& T' ~* C
}
4 Q3 W+ P, O" r6 T r5 O6 \. Q2 H if(m_pItemElem != NULL)
* z2 p( O: K! v4 U m_pItemElem->SetExtra(0); % e( p8 F" L D
. F t" _1 S! } v' H, P m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 e6 Y1 z& _9 S5 F5 `; g m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 O/ [9 g' F6 L N d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " O u6 D2 d: E& Q/ |9 \' `- J- d
# G" _- e9 ?9 o# f; C
if( bUpdate == TRUE )
1 K! _0 E+ D- }" {/ h: r0 l; F {
& {* Y, s4 m# Y* }" k. n# N" f m_pItemElem[10] = m_pItemElem[2]; ) L7 Q& N; L/ C* g, c
m_pTexture[10] = m_pTexture[2];
* Z a! p, q& D7 Y4 [8 M) | // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
, C" n7 L- h& e9 c% Z, S } " L1 ]% h6 x9 L1 _8 N3 |0 o
}! l* o! s5 ]1 V/ S- A
}else5 ~; N: m4 H+ e. f
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ' `$ K( |- S$ k! w
{4 F- C; m" ]8 K3 m; {$ o' m
if( i == 3 )
: |0 e. \) M3 z {) j c2 P6 n/ r! w, t( o: r0 l
if( m_pItemElem[7] != NULL ) ; N7 x3 P# x7 s% n
{
6 K8 ^/ B' _/ y( e/ q int nSize = 0; $ p4 J/ d! J* P& {. L5 ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) e: q1 X0 E, `" z3 k1 m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
5 f: N# |( @; S4 p- I5 k8 | if( nSize > 3 ) " p) _7 j; x7 N. ^% R, d- K. |
{1 A; J+ E* K6 Q, y6 J# p
g_WndMng.OpenMessageBox( "oversize" );
& c' c! p) ^4 v- ^) v/ I return TRUE; 3 G) W1 D/ U0 k" S
}else; |3 Q: i- P8 M
{& O/ [8 c" g% D& D
bUpdate = TRUE; ( g" w1 _5 ?8 h( Q" y! l. ?
}2 Q2 s2 Y% N. w& x+ ]
}
# k2 Q) x t- f" z0 D if(m_pItemElem != NULL)
9 g( t. R3 A* ~6 v; k" U6 z1 i( {6 [4 [ m_pItemElem->SetExtra(0);
' ?1 }" _3 D; w% a% ]: m
4 {0 G+ D2 o3 g5 k9 k m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 Q$ D: i. V; {" E8 M; {0 h5 E
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, Z" X9 | R" Y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* b9 l- M* m' f& [, t5 `, {: Y
: N' h- n5 g! m1 q if( bUpdate == TRUE )
$ d, i) |1 v1 T' O' F {
4 G( d, z4 F* O1 b7 ?8 l* j m_pItemElem[11] = m_pItemElem[3];
% h! K, V3 h% l m_pTexture[11] = m_pTexture[3]; : j# P d* t h8 C$ ]7 o4 d
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );# Q) \& U$ `9 |( W- p. l
} 1 M8 H/ U6 S1 u* j
}
' @! i$ W) ~% I* [ if( i == 7 ) 0 i/ ]5 Q; H* R6 K
{5 b/ q0 \: a/ h1 h+ u5 k
if( m_pItemElem[3] != NULL )
/ Z; ]$ M1 x) K$ x {
0 j/ H5 h3 O' S. U# R' ?2 C int nSize = 0; # ?& \5 c3 j+ J/ N6 Q8 [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! v, S9 ^& j) t2 v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
' f$ r, c/ r( Y2 j. O* | if( nSize > 3 )
4 d* Y; g, C! X- |2 j& `7 Y {
7 t. f3 v$ q5 Y6 V* q g_WndMng.OpenMessageBox( "oversize" ); 2 E0 X0 a/ A) D4 A4 c
return TRUE;
/ g* [+ v- p: y2 S( W }else8 A1 x& _- p. i$ W: k( B
{! D* N2 d6 g- {/ t4 \) b/ g8 l# ]
bUpdate = TRUE; 1 o! W4 t+ y1 C* H" j, R
}
9 ~; C1 H5 B1 V( J9 C. w' e }
1 d# k4 u) }5 Y4 X6 d9 s if(m_pItemElem != NULL) " K( q; f4 D+ q0 _& N( B$ W8 @
m_pItemElem->SetExtra(0);
. h5 p* o% C! e! \0 A, }; k3 P& C1 J/ o3 T5 [! s/ _: r& s0 Y% n
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 W! g! f0 ?* D m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 K' @: d5 W; N/ o- F$ K m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + S/ _5 o: `5 K1 X4 L
- S0 e8 D; [8 y: x, C$ T- |9 Q b
if( bUpdate == TRUE ) ]4 U7 ]7 G$ ^
{
, z( ?# _5 A6 Z m_pItemElem[11] = m_pItemElem[3]; ) h4 a: V. y0 ~$ I
m_pTexture[11] = m_pTexture[3]; & T! h2 l6 m9 a8 |
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );3 M1 ?- F. {- h
}
, i3 R3 ?, F" i6 P9 d }; A. N! H: s" x9 t
}else
& c: h5 \, U3 l& H, \ {# t+ V# p7 U* A; n
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 6 X. i" i. z& g' {
// wrong tab
9 @" y4 Q) X$ G& R. Z" P }
# `3 E( Q% X' m- J) A0 H7 v( m }else
( P$ {4 o9 R" f) s1 `3 P1 B6 D- e {
5 F8 Z' w: n. p4 w* J" v4 K1 z g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); : Y( d8 ^/ |' Y$ [- w' g+ P& l* W
// not blessed
% l) B2 B$ D R9 S7 Y$ k }
; U0 E: D/ o- j# D1 d) q }
# r# j2 m: r) f } ' j% h; i1 x/ S' F$ z. J
}
7 B) ~, Y( u0 F: r# G
6 D* W7 B' V) r$ m* m+ R1 I! s int nCheck = 0;
9 y( l9 {, T) P/ ]' r for( int i = 0; i < 8; i++ )
8 @6 O, a5 r" G( [# m, N0 g" \! M { p2 ?3 P1 \8 [/ _% z6 z" O
if( m_pItemElem != NULL ) . b( ^2 ^% Z, ?0 N
nCheck++;
1 Q) o! X n. w6 b$ X }
9 y7 z9 v" ^$ D# W, d7 v% D4 b if( 8 <= nCheck ) % @- ]# I# }7 \' b0 Y+ D( A2 a4 A) _
{ - @& W1 m7 L0 h! G) x
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); " c2 c- p" @+ k' Q8 R6 Q5 o% H
pButton->EnableWindow(TRUE);
0 Q. x6 O9 m* i2 b: K! Z1 n } " ~9 m, Q8 ]5 N& r3 e5 z w
return TRUE;
1 L4 Z7 k- b0 t% t# r* p; M% o! B+ B5 h1 L} * f$ M1 g' Z4 a$ d/ w/ ~
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
# w |+ p- w. O& l1 x& |{ ( D' ?* L6 K$ [4 B: f9 Y
switch( nID )
" W& B1 l& N3 c8 V# { {
! B8 y8 y' y" l. l2 e case WIDC_BUTTON1: 9 p1 b1 S& l9 s
{
+ D9 J% W2 }4 W g_DPlay.SendCombineFashion(
7 S! T, J' i( V# j m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 6 o/ R! \2 C6 e8 Y- _' P
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
- B( t3 d3 Z9 k, s$ h6 k/ {) e- Q m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, k- X9 w' ^" m2 j) n% I7 f/ z9 c* A
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 4 g" w0 ?+ y- Z/ }
);
: B9 u) f, J+ J8 v Destroy();
/ d% w# k/ {, J1 r. G+ H4 R* S* n break; ' q9 z6 u: @5 F/ t1 S0 L! _
} 8 b0 r! h" V7 e% F
case WIDC_BUTTON2: 6 z2 z5 b2 [' K
{
" o, A& s) g, c2 Z Destroy();
; c- \) ]1 n9 \) y break; 9 @3 K9 \8 F. L" w# g- C
} * p6 U0 T! |* P6 q1 s! c
}
! n! J [1 k7 V0 W9 e return CWndNeuz::OnChildNotify( message, nID, pLResult );
7 v4 L6 @1 Y1 }0 Q" ]* q" C} : _1 U9 f( r, s$ ]
#endif // __FASHION_COMBINE
3 C0 ^, ^2 M! I
5 N+ h8 F" a, q! U) u, X ----------------------------------------------------------------------------------------------------------------------------
4 ?) G" V0 s) \/ EWndWorld.cpp+ f# m( `7 {# |5 ~
在 case MMI_REMOVE_CAMPUS: 8 U% |+ L$ i2 W5 Q i
{ - c) z& B: Y @0 g# u
if( g_WndMng.m_pWndCampusSeveranceConfirm )
3 @7 d! u1 P7 {8 W" D SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
; \: X9 n$ b# y7 |4 M0 C g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
' A ~% @. h/ u0 z8 M) M0 a$ X g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
% J0 S, F9 U) P+ S! R break;
5 J9 v# W) \, P& a0 O2 Y' L( Y } ! L! Y! Z- l4 U+ G% U$ J* P9 R" C& W Z
#endif // __CAMPUS
" u6 i$ S8 `1 z6 ^6 v9 {2 ` N0 O$ k5 [4 e7 O d
下面插入 #ifdef __FASHION_COMBINE2 D% {, w: L* M6 |7 `; {% Y
case MMI_COSTUMEMIX01: , o7 X- {8 U, r" o! K
{
. c. n2 A/ X$ B7 \. v. ]. m SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); * q+ P T; l) y( t' k) c) O# r
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
% B% M) A5 e7 b* X4 A g_WndMng.m_pWndFashionCombine->Initialize(); - Q0 J7 B( a% c) b
}
: ~8 Q$ f4 L, ?) X, _4 q8 M break;
/ T6 t) ]! E/ T2 s, m#endif // __FASHION_COMBINE 8 K( f4 T! u. q$ D
" c6 X$ P. B" v2 A
----------------------------------------------------------------------------------------------------------------------------2 Q2 U0 t* u7 e) Y
WndManager.h: t- a0 ?: H$ k; g0 U
! U: B/ B0 s+ R, W" r于:/ J3 z7 T0 ]* O1 {6 W! z- G* Y
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
6 O' p8 p5 T, A8 m3 o9 m CWndGuildHouseBid* m_pWndGHBid; 7 J( S" y1 ^6 \2 \
#endif //__GUILD_HOUSE_MIDDLE
; X$ H. A7 i% e% ~' w1 z3 S+ Q/ M& [1 L* Z" a1 p; {& y6 d
认为:
! U/ j/ j% S' u7 A* I( nPHP代码: #ifdef __FASHION_COMBINE
3 g$ A9 q/ f8 A- K2 H CWndFashionCombine* m_pWndFashionCombine; ) Q, q X. J: h- b5 [ w
#endif // __FASHION_COMBINE
7 W/ c5 A( o; q; O" a g' v' ^; W }/ y# Y* q
----------------------------------------------------------------------------------------------------------------------------6 d: P$ I2 A) x9 G, B* k/ T* ]
WndManager.cpp
- E. k, S' c4 C! C
4 X5 q/ s1 }/ } O% H5 g在 #ifdef __GUILD_HOUSE_MIDDLE
, d. @5 Y' _6 y- V else if( m_pWndGHBid == pWndChild )
) q# J9 h4 e- C) {8 z1 A0 u {
9 z. X* y6 d- l% ~ SAFE_DELETE( m_pWndGHBid ); , Q b$ K7 u9 I/ i: s+ Z5 C
pWndChild = NULL; 1 \# o3 ]; @+ C8 |8 P
} ' @$ M8 _4 j4 [% e
#endif //__GUILD_HOUSE_MIDDLE
+ j( S7 T. B/ L, {5 d# L7 k
" w" R- X. {! g" t, G j 后面插入 #ifdef __FASHION_COMBINE+ d# Q6 [% u5 Z3 u+ `( S! h
else if(m_pWndFashionCombine == pWndChild) ( c- o0 b0 ?; _# K+ E" s4 m& \
{ $ X6 Y' x& r% X+ C
SAFE_DELETE( m_pWndFashionCombine ); 9 y1 e, ~, [ o/ B8 Z: ~
pWndChild = NULL;
! ]0 l# @" X2 O9 O( ? } & i. ]5 U4 }9 `0 [: u# [3 ]
#endif // __FASHION_COMBINE / M X- M5 J# T! n! s: O
# B. l- N9 q9 e* \- m( c, e; i
----------------------------------------------------------------------------------------------------------------------------
0 k- P7 w/ H5 l% t) BDPClient.h
* G3 p- m. w: \+ H' y2 U0 d, l- T( y6 y" b/ `
在 #ifdef __GUILD_HOUSE_MIDDLE
/ z; N( J8 D$ X: T0 Z! wprivate: ' n" S/ O9 I0 @1 ~2 j
void OnGuildHouseTenderMainWnd( CAr & ar );
. k' Q' P, ]5 H8 y void OnGuildHouseTenderInfoWnd( CAr & ar ); 0 }3 [, I3 m$ V' ~1 A' Q
void OnGuildHouseTenderResult( CAr & ar ); ! G7 o3 I9 M4 F/ [9 R: \7 @( e) a% ?
public: ( H6 [$ j- v) G$ l# A+ n/ O7 u
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 1 Z; k! B7 F2 _& Z" i7 k
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
/ w; ?1 _9 c O( i E; r' {0 { void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); % [) j" y3 R9 J. n
#endif // __GUILD_HOUSE_MIDDLE 7 z; O9 {2 e% U# t( l; j1 b
( t% E( h( V7 w: U+ L( K l 下面插入 #ifdef __FASHION_COMBINE9 N% ?( g2 F/ I+ g8 t8 f0 A( o
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
4 f5 x4 `, }& a: w* M0 S#endif // __FASHION_COMBINE ) b! t, K" P$ g: y3 M
' P0 {8 ?' F5 `. n- ]+ \
----------------------------------------------------------------------------------------------------------------------------! `; d8 q- b' \- R
DPClient.cpp% U: [4 L4 k' z! l8 k k
! e# T- y- ]9 G: Q' D4 \在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 9 @; T! E9 U2 k0 v! K% g7 l
{
1 H6 ~* R- |; k6 y* _+ C BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
2 M1 S' A2 ] c% A( U9 s- _ ar << objGHId << nTenderPerin << nTenderPenya;
+ \9 L! k, _6 p4 }8 ^1 [ SEND( ar, this, DPID_SERVERPLAYER ); 9 {9 w+ R( G2 w% Z' ?- H5 `% I
}
$ I8 B2 J1 O9 }% k#endif // __GUILD_HOUSE_MIDDLE
5 G+ d$ k0 _: s$ S7 }/ C
; o, r$ a G! {0 e9 | 下面插入 #ifdef __FASHION_COMBINE
+ B7 J/ e/ |7 d( T1 |void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) % A! j) ~2 c b& N0 `$ \! M
{ 3 f- ]4 n! w. y- L) M
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
# w7 b* B- ?# c6 m; P ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
* I, z3 V0 E: r* }/ x5 K( n SEND( ar, this, DPID_SERVERPLAYER );
1 X @* q; B# G4 ?2 i}
- ?+ i7 ~0 k) Q, z2 ?. X7 r! b2 ^. G#endif // __FASHION_COMBINE $ F& W) K) r4 r, a {7 V0 G
- H) q- ^6 _5 j d+ c1 p
----------------------------------------------------------------------------------------------------------------------------+ g& @3 A" I: t4 i& ~; C: ?+ r
d) z1 E; [- Y2 l# _+ z! p3 j现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE . V, F6 z9 B* O5 O8 Y' e, A! y6 n
" d) r6 c) _3 H' |7 x6 a ----------------------------------------------------------------------------------------------------------------------------
% k B0 }- l' W2 D' y" X9 A, o2 {, q5 U7 `$ }; D9 a' @
6 d% E# G% Z. a, D! r+ v
" ^/ ~) ~$ l L, K如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。5 P: [( g; D. I' i n K
9 o b2 G# T3 F8 P3 R
2 ^$ l2 ~' s' q: O+ O" K~怪物
: l5 `2 \, w, A9 p5 { o |