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莫因E * PVP, u0 M( E1 c, b4 w$ u+ Y
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+ C) g$ I* {1 s0 f3 X' p) J今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。9 g* F- }( O4 p. b( j
" o! L% F8 r Z1 E$ n% d) e7 X
有大量的代码,我已经测试过它,它可以编译自己1A。
7 }, f9 l1 X7 z. N0 u3 J1 M- P; ~! _& {+ J4 h
9 _) Z5 r( ~- M- ?* [! P4 h* |- T1 h
现在会如此容易所有的C&P'en
# P7 t. o; J8 Q, m s9 k2 b4 _. T8 s, {8 @
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
/ ~5 H& Q# n. A$ n
8 P, N0 p. j. F4 O你说我成功,资源应该时装组合系统顺利运行。
9 C0 G) ~* o0 b+ \' v! d
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/ l/ u* u, q: t; b5 g- V7 J# t5 M4 _. Q, }6 V- t9 p' H3 m) n( R
首先是学分:" Y* I3 z8 i" P$ c. K
. ^1 \; X* s; E) B8 _. ]" N3 w0 CEtioom(90%)
4 Z1 F% ^) h" ?8 D, M怪物(10%)3 d2 f# j# l1 S3 I
4 P. H+ x# \7 T7 e. M4 u# r9 I- N
O4 J$ a+ x) G9 k! @3 E* n这里的问题,而是“不问任何小型或定义语法错误。”
N- l& `+ }7 u; b; [+ F' K4 i, r! i1 F: U r
) M- e: Z+ m: z* B0 O
; a- q. k4 D/ v* u3 K7 \5 O7 H+ g9 v- _+ I& v- W- V
唔够讲,这里是答应释放: randomoption.h
5 d6 A0 g( M$ Y! x9 P+ q) }0 n/ [
, j4 O, z; q) L+ @+ d在 public: $ w8 b5 T2 B: a
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
( b" s' z% i/ }: H6 A) K+ x void SetSafeFlag( __int64* pn64RandomOption );
) f& ~& C, B! N( k void ResetSafeFlag( __int64* pn64RandomOption );
- u v# B6 d: t; R3 x" A // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
. o1 g& M. @: ~4 G
! Y- H, ?3 R- _& q- C# @ 这下面插入:6 G" z6 y& [6 O+ g, E* s; A1 L/ j
: z" S" d' c6 @ n
#ifdef __FASHION_COMBINE: |( g9 C; H& `% x* S$ X0 k
public:
* B P* P2 x+ }* j+ ~ int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); . }$ W; P3 T2 ~8 c9 z
#endif // __FASHION_COMBINE
0 @' ~3 f6 ~$ O% m0 m a3 _! A$ c9 r4 Y
---------------------------------------------------------------------------------------------------------------------
5 `% h. {) @7 O/ J, Arandomoption.cpp: V" E! [6 U7 T
1 ~! Y. O; |3 ~4 l; C! n$ K
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
$ x$ z' a# {- Z+ T- R
2 `! w9 ]+ v* z& K# U 下面插入 #ifdef __FASHION_COMBINE+ Q3 ?, i* l8 G m o, X. y2 k
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
9 {& R1 c5 h' N5 s6 F* O6 J3 S{
8 ], n% Y7 ]* f- @* H( _# y int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
8 F% R1 s7 X7 w9 h% l& H5 x int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 1 l9 k5 H( O5 r6 u7 @1 K/ D' \2 Q
4 V& L3 |" I, `# n if( nMainSize + nDestroySize > nMaxCombinedSize ) 3 M' v, J0 T7 A% } u$ A6 _
return 1; - K0 A. O& n" i) T# @" t
* Z y5 X( e/ ~8 Q; Y
for( int i = 0; i < nDestroySize; i++ )
- z# ~4 ^4 E4 D, l {
* g, i: ?' k" m7 |( Q int nDst, nAdj; ! p( w" g! F" U3 e
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
* _8 G( m% R2 \2 \7 s2 w- ?; j g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 3 C; Q/ }1 l! F, P* G* g
}
2 |6 X4 C2 C$ H# K4 ? return 0; " @" N+ E Q# x! }/ _" h6 v
}
6 Z8 b P! n; j: o) K4 }#endif // __FASHION_COMBINE
$ Z/ J x+ @" w9 G
3 S! P/ t. {% ?+ @) Z$ z) _ -----------------------------------------------------------------------------------------------------------------------
) {" U* u+ B4 O5 cMsgHdr.h
0 T G' ]6 D6 j* q6 _$ U
1 |9 K$ _$ h; u5 t0 e9 R( r插入 #ifdef __FASHION_COMBINE
7 Q! g& D/ z& I T5 P#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
2 L3 P9 @5 @5 ^/ h, \#endif // __FASHION_COMBINE
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, o1 s& r$ F. F2 Q3 {( L -------------------------------------------------------------------------------------------------------------------------
8 o8 r' C) m- Z& E" A, UDPSrvr.h
$ ?* k/ n0 J, a3 k% s6 O4 S7 A4 d: e- A S- K5 a5 ?
在 #ifdef __GUILD_HOUSE_MIDDLE: J+ {+ o) S4 y# U
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ |: }0 p b2 c6 o4 v void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); % K7 s9 ]2 i% v0 f
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ c% [! O- J- y#endif // __GUILD_HOUSE_MIDDLE
D! d7 K, n/ Q2 I" w: N+ K3 `5 c. w
下面插入 #ifdef __FASHION_COMBINE
& l5 ~" {5 `& O. m void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 Z4 N" n- g: j: i' U6 r w& o$ l#endif // __FASHION_COMBINE ) j; ~ E$ k, Q7 I$ k1 X
2 j; |% |- o+ X0 L/ O p8 T# K: Z& x
-------------------------------------------------------------------------------------------------------------------------8 A4 U) @5 Y1 Q0 C$ _8 Z3 Q
DPSrvr.cpp
/ ^/ z( E5 A# U7 b, H. s在 #ifdef __GUILD_HOUSE_MIDDLE
! r! e: W% U: L* j( V ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
3 X5 a( {. }0 I; Z ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
: [; @ O, o. Q6 F9 O5 F e7 i ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); , v) d/ [6 y/ w& d& _
#endif // __GUILD_HOUSE_MIDDLE
5 u6 ^ H; b$ a0 ]' X7 X' `9 p
$ d2 K! b1 I. c- q0 [& L _% U 下面插入 #ifdef __FASHION_COMBINE
j2 |, K' u4 m8 Q! Z ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
8 J6 j) G4 x) T/ O! t#endif // __FASHION_COMBINE ( z& a7 B* r7 z1 y# j9 D
7 R, g0 t7 ]' S1 B
& p0 m. X0 j, S! W1 b在最后插入
#ifdef __FASHION_COMBINE
D. D( M! c$ i$ x5 V/ X' fvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) . Q0 v8 M4 L- F, B
{ " T# E/ F9 U$ ]. P
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- X, ^$ K f' u4 n if( IsValidObj( pUser ) )4 i7 [9 `/ j2 d) P4 ^3 e. U( { I
{
/ w1 Q6 \/ D4 ?9 {! ~6 |' r+ ], L DWORD dwItem = NULL_ID;
$ F; D: X6 k0 E8 D CItemElem* pItemElem[8]; % v5 U& Q7 q' V, o
2 |# o8 ?& T) [' {0 p/ m: y for( int i = 0; i < 8; i++ )
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ar >> dwItem; 4 u5 l8 i0 h; o/ s8 M% s3 l5 i
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 1 Y( y8 F' f! t- m
if( !IsUsableItem( pItemElem))
" U# N8 _: x5 [$ H% f% T3 _0 B return;
4 }. M3 \3 B3 K; s- r9 e5 _ }
7 E# Y1 _' f- N if( xRandom( 10000 ) < 10000 ) 1 o& e2 @* e/ z
{
F: N& w% O9 C- H1 q; X2 X% P int nResult = 0; ! G! Y( S2 {2 p2 `
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
6 ?! a7 x* O3 a+ [ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); A, J" U4 u0 q) w
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
& @) c4 i, T' b! N1 r, R7 R. L6 ` nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
$ m) M, x. E8 ] D if( nResult > 0 ) Z! ]4 d9 o4 f) W
{
2 e9 d0 J! \' Z/ h% a Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
]5 J8 d% ^' U5 J1 X {
& R6 z4 o, s1 j7 t9 d pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
( y6 Q2 x5 F0 A& W- G }
$ \4 p2 T/ t* [2 f7 F% `0 ~ for( int i = 0; i < 8; i += 2 )
; ~0 }$ w1 f+ o. t7 f# g) p { 1 V; T# e& G- y- r( G
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); % x, Q, d: ]9 |3 L6 E1 [
}
2 Z) ]* C+ u4 H, x" ?! t2 ?& z) `2 z1 l
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
0 P* @: ]% j5 ?3 T! f4 R }else 8 f' d- r. ~$ m; A: h+ t* ], {
{
, `0 f* a& i" D8 b pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
0 _: m# h! b1 Q* X4 W if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
4 n- a/ ~4 Z% N: c g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); + t- q. [& d& P) S- | m" }' A
# l! Q+ F3 v+ Q/ ~) S4 _; I2 g$ i if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
7 | b6 L( ~7 N# U { ! N! v& b+ W4 p+ H1 W; w
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
3 [2 `2 |# W1 x' o0 c% |" g! o pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); & ?5 F9 f) _, d5 ]$ ?$ E8 x
4 Q" x: T7 q+ c2 u4 J
}else G- `$ d5 ^ d+ z! e' t) `
{
3 A0 F2 q1 X* j/ U- _ pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ' ~: _# Q+ p ~' `/ B X
for( int i = 0; i < 8; i++ )
) \) T* H+ Q" \) h6 r {, B- r: u: ?0 {3 ?3 e
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} & @ W( q0 k4 }1 t( b( ?
}
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} 9 a. k6 s" k- f9 T0 K* N5 ]
#endif // __FASHION_COMBINE % v( C4 B, Y2 L1 {$ J. a7 D
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----------------------------------------------------------------------------------------------------------------------------
. R. O) H* {; t! s2 h. R3 x2 KWndField.h( V3 r& w, Z6 q5 g: O3 M
在 class CWndCampusSeveranceConfirm : public CWndNeuz 8 ~9 o# m& p8 _: A) b
3 ^& f- `/ _' L/ {1 Z* V8 | 下面插入 #ifdef __FASHION_COMBINE
! I& t* r5 l5 @. D9 ^class CWndFashionCombine : public CWndNeuz . d8 U7 d6 Q& ]& n# m2 ^
{
$ F8 o7 g) @& F7 b( Z5 P4 `' ]public:
* x5 ~, ~" {( e; N1 W$ T5 u# W CItemElem* m_pItemElem[12]; 2 x6 J! Z5 r8 w' N# f) J. d
CTexture* m_pTexture[12]; % \/ h* A0 o! r4 }- K5 {) [
7 r# {2 A0 Y4 V5 s% N/ `) n' xpublic:
+ S2 s2 L( [4 A/ S, i CWndFashionCombine();
2 U4 w; o) |* i) O virtual ~CWndFashionCombine(); # Y" }6 N1 s5 E
' b; Z y" P7 a8 t
virtual void OnDraw( C2DRender* p2DRender ); / N. I& e1 [# U$ [% Z
virtual void OnInitialUpdate();
' Q1 y% F$ E2 }, H- ^2 g virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); % s& K6 f i* B5 f' h
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 1 t9 j8 H! a M: g- j
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
' D) O! y3 S! C5 {9 r* \, x virtual void OnSize( UINT nType, int cx, int cy ); % y) d; z- W( |/ C3 r
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
' g+ w2 s& f1 J0 `: I6 t};
4 E; @/ [" t- _8 d) X9 I8 \#endif // __FASHION_COMBINE
4 m% V) V' v7 B0 q* Z6 P
: j* D) |8 g: ?1 f1 {6 ~6 S6 | ----------------------------------------------------------------------------------------------------------------------------
4 \; K. ~( Q& ]WndField.cpp& ~ O8 e; y6 y/ L* B
在 #include "wndwebbox.h"
! {- O+ A: t# Y% C- T& |8 w, a" |7 J) r; E* g. G3 c0 L
下面插入 #ifdef __FASHION_COMBINE
( k8 ?) f7 p) w6 w#include "randomoption.h" ; \1 {" g7 G- `3 A% n" {# y
#endif // __FASHION_COMBINE
' m1 ? s% X) j+ S! e& H5 _5 n+ h
就在最后:8 \+ v6 o9 l' n/ R# L1 d) l2 J+ Y
PHP代码: #ifdef __FASHION_COMBINE
3 p7 w% ]5 Y1 O# }" gCWndFashionCombine::CWndFashionCombine()
% T3 s; W* z% h{
, m. k" x5 u2 _" y' Q for( int i = 0; i < 12; i++ ) 9 j3 I$ d4 c" B5 c t7 v, q
{
) S `2 @# r5 T m_pItemElem = NULL; # S, K/ h6 \6 s7 N1 M, O
m_pTexture = NULL; 7 }$ V: h2 R3 _3 N8 a' t \
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));( E4 v- f" h& n0 _/ U
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));6 y, G) T' H `: J+ z' i
} 1 [% C$ f4 o; w* B1 b1 I2 h
}
+ V, Q! F) y6 J' I5 ?' _CWndFashionCombine::~CWndFashionCombine()
% M; n0 M# Q, q( T# x+ g{
' z4 M0 R! i/ Q) J4 Q" T for( int i = 0; i < 8; i++ )
3 G1 L- w4 S! q+ C1 c {
9 x8 @. X" S @8 `4 S# M if( m_pItemElem != NULL ) ' i- T2 K# v# P1 m, Z
{
! h }6 |% f* k4 s# ]+ n: [6 r if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ( c: w, F4 U! x' B+ \& ]
m_pItemElem->SetExtra(0);
- d2 B( U5 U6 | P" n* O } 5 ~8 R% ^/ `+ B7 c# n5 }
}
! ^: A; c( ~, A& P8 t7 @} # z' i5 i; s- x$ D
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) + l4 i L' s5 K3 i
{ # ^/ _2 k, t1 `3 L
LPWNDCTRL wndCtrl[12]; / P1 t! U7 N4 I2 d3 j' C" G
$ e5 b# \- ~0 \+ u7 Z2 j wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); - U& N G O2 v0 b3 t. ~
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ! |6 Z0 Q: o Z' f3 f7 k6 q
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 3 V- V9 Y! V5 E7 \0 L9 J. ~
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
9 `$ A3 G1 i) ?9 O0 d! a wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); / y2 l* c |. _
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
' J6 z- t3 K$ G wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
& E/ p0 U3 N$ G1 d/ | wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
l( d8 e2 A% a! W/ i" _4 l2 P wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
1 @8 T& s4 t9 w6 r wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 8 X! Z) p# \1 m/ q0 Y; I- P
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
( q6 P. F; |3 o3 r- E! D wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); & ^9 w4 ]2 S& z- r" e
7 ^4 [7 @5 M( o8 R2 R( k% ?4 [
for( int i = 0; i < 12; i++ ) 8 V% O% d8 H; A6 |4 p3 V
{
7 T* f5 p3 r0 B0 m$ N if( m_pItemElem != NULL && m_pTexture != NULL )
0 M/ v4 h' _+ ? {
i5 A, I4 S6 [7 Q: f$ | m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 0 l6 X, Q& O2 Q3 a% v: k
} % D, c. D5 {$ }. K$ ~* r/ q
}
+ I/ q$ N6 E" d! ~# Q4 s} 1 o0 M. Y) r% p! p- `
void CWndFashionCombine::OnInitialUpdate()
7 {0 {7 g! e+ M5 k3 I D r P{
2 N0 Q/ P! o- }$ G5 v6 T% N CWndNeuz::OnInitialUpdate(); / B1 g7 j1 A3 T! G4 v" H L( L1 D
# _* d, c" K4 N! K
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
; M* c; }" _2 x/ h0 ^ pButton->EnableWindow(FALSE);
6 Y+ y, W; t/ e& V" J& q! J T% |8 Z% D) E
MoveParentCenter();
: H8 p. m$ q$ ?3 P2 r# R6 G}
3 }9 G7 j1 _5 K' |BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) - H( r0 U& [! s" K6 R0 B6 i
{
: y- h" B' \' n* B8 Q; N return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
3 D$ x" i* P; f/ O# k# s} 4 \, A3 X# ]/ O4 ~9 k e
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) # Z0 Y: W- q- \' I6 n2 i! y
{ 6 r3 h- h6 R# P* J3 W6 s5 `
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); * D7 u3 v1 ^4 u2 k- d
}
% [3 A' b5 m# A6 D1 B3 Cvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) : ~, j+ Z; t! i% X7 g# e. D: H& p
{ 4 h; [0 Q: E4 i2 p. t
CWndNeuz::OnSize( nType, cx, cy ); 1 a* ?4 b0 D6 p2 J4 P% w) ]
} + Z1 u: t( [' E1 T' M: b( F
# _1 R1 [4 n% L: }' F# j& ?
5 g- z' ]6 Q' }/ a5 i2 n: p2 s- |' H7 j! K. x
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 0 C) p9 y8 W( L4 `6 Q g' `9 q
{ # y* `7 T2 r: [7 y8 A
CRect rect[8];
. T. V1 e( u& D2 F; F. b LPWNDCTRL wndCtrl[8];
" y4 c. }& X [' Z
4 _8 |5 M8 S# S9 B wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
1 _3 n/ I6 ?+ k$ L( T2 k wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); - T+ {7 z; ?3 b9 j8 r2 [9 w
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
6 X. X3 F7 i/ U5 b. S wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 7 ]9 o( T9 }3 v5 P& C/ O' c9 }" C
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ; ~0 }7 n: `" U4 Q6 u( H6 t- w
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 1 F5 e$ y# p- U6 L0 `8 D5 g
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
i: g' t" I L+ d; X( F- b+ e wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
0 _) D$ @ o3 Y1 d
5 D2 S- l$ r; ?5 S5 |, @" j1 V7 x BOOL bUpdate = FALSE; 4 Z2 M( q' D' X7 g! k' Z! V/ W
) U4 ^/ c, [9 b$ L. w; g for( int i = 0; i < 8; i++ )
, p; g% V2 K3 D0 d {
+ r+ `; s: b8 N' f$ H9 E$ u. t0 L rect = wndCtrl->rect;
* P# C" ]4 }* i1 ?9 I# @4 x
+ S1 ^4 o" r. G3 j if( rect.PtInRect( point )) 4 L. v5 A9 f% R3 P
{
) Q- L2 g, C0 f CItemElem* pTempElem;
. {0 Y2 Z9 i; E pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
6 J7 b% ^ I: F( y( I5 P if( pTempElem != NULL )
" _8 L4 {9 ]/ ] {
/ w& @- U/ j- {" X( A if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
& d& Y) t0 c. q# N% }7 ^% [; E {
1 p: U% Z; a# h( ] ItemProp* pItemProp = pTempElem->GetProp();
" K, S1 K# p/ C: O
" J- ]" ?. z7 d8 R7 k if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
u( I% ]# C: d$ x& l( c% o {
$ O2 T2 Q( G9 [* S" Y8 J if( i == 0 )
5 p- G& Q2 C( ~% o {
}) U% j S- T$ |1 y* K: ? if( m_pItemElem[4] != NULL ) + O/ O) G" k' S( W, O/ W
{5 N5 Y7 h+ S: j
int nSize = 0; 6 w! N" s" G& g/ R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: h- Q! y# y/ w4 Y, I nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); # I l' _" [' P0 \, |' b2 W
if( nSize > 3 ) 1 v% D& ]. y( p9 E% Q
{
: }$ Q6 s- @) q1 n6 o g_WndMng.OpenMessageBox( "oversize" ); 9 f/ Z& B7 a$ q5 O) }# Z I3 {
return TRUE; ) R- v8 L5 e3 R7 F9 y
}else | Y+ \; U. Q1 u" J7 I! z z
{
7 g& q2 ^0 B1 ]( P0 D6 k bUpdate = TRUE;
- p ~/ {1 D! q8 S6 M }
# }5 T" z9 B/ L I) } }
$ N8 k. v1 Z6 f if(m_pItemElem != NULL)
: |# H* `. K+ r: t. B3 {3 r+ a m_pItemElem->SetExtra(0);
2 N9 Q6 R9 ~% L" \4 a6 l# Q7 F( K# B4 r7 S- t' B" l: }
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ Q3 a& R8 k" L7 a% {* K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 y+ f: b+ e) ]
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 G) d \1 R2 S% } Y) [7 P0 [+ K. L/ V
if( bUpdate == TRUE ) . d/ V# b4 U- w7 y9 t
{
8 G% O- h9 P% t& B; o m_pItemElem[8] = m_pItemElem[0]; # h1 e9 N) d2 \( k
m_pTexture[8] = m_pTexture[0]; / H* P4 G6 D- n8 ~0 c+ t6 w
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
' N- H Y2 S- ] J0 R0 Y }
0 D: I4 g- _+ d1 V! w+ `5 `. j }' z0 y- |2 A* x& F/ i
if( i == 4 )
+ ]% K$ F1 i9 `3 L7 g {( w; H# m2 O8 F) e& ~
if( m_pItemElem[0] != NULL )
) ?* {* R1 P- k) ?6 ]. {& Q$ O {
- x: H, ]6 J3 g5 d! B int nSize = 0; 9 Q3 u i" z% |8 j) O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 w! }. J2 U j2 {/ Y+ R nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); ) D, z- g( M0 ?5 A
if( nSize > 3 ) , `' V9 N0 y6 S7 v
{
% c" u' C3 z: t, K- n g_WndMng.OpenMessageBox( "oversize" ); 2 D1 ` E7 P4 x1 B+ F7 Z
return TRUE; 8 h6 E% w P* }) \6 I: r
}else, e. m1 ?. ^& t0 Y
{
6 ^0 E5 w0 ^4 u' }' [9 H& Q7 E3 q bUpdate = TRUE; : m+ J$ M* e0 j4 e
}; O2 {2 ~ E2 Y$ t9 j
}7 X1 u% h6 x2 e/ U6 P, z
if(m_pItemElem != NULL) 0 [# \. @/ w6 m2 U; ^' W
m_pItemElem->SetExtra(0);
4 s3 A1 h0 C1 e' V4 k# V' U* h7 H4 n
) R; p: R |5 n9 W m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; o( f6 ?' N/ Z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % L1 m+ F6 M7 J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + H! h( W, Z9 G& @
% w/ {+ p$ f, I6 w& f4 h% o* u* ? if( bUpdate == TRUE ) ! B4 c6 D0 f3 |' H2 s
{0 \* [- P3 G a) e a$ @% b
m_pItemElem[8] = m_pItemElem[0]; : W) g0 I5 n& L9 [) d; l! U& a
m_pTexture[8] = m_pTexture[0];
0 Q6 X5 z" ?7 N // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );2 d' i9 J# y3 S4 O
} . ]. q! p7 n& ~2 A6 O
}
$ O' N5 _. Q' ~0 `7 K' b3 X }else
. ]' R5 u) J9 K, p* j J3 ?6 P, m if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) / [5 N0 U7 s7 R0 S
{" h. \0 k4 n8 l
if( i == 1 )
8 O& ^4 I5 t( _4 l {5 |% n# I- K* E
if( m_pItemElem[5] != NULL )
9 ^- x% O# o0 D2 S& f. _" ?4 c9 _ {: |: D; L' U7 l- Q
int nSize = 0; N" [+ P6 P( O# ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / `& G, p' M$ F6 Y {! i9 ?: Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 6 {# l; v3 M8 B" p
if( nSize > 3 ) & ^; G( Q& l' ?( x0 t
{
4 _. F7 m6 D8 D: h7 H7 w) M1 y g_WndMng.OpenMessageBox( "oversize" ); - K$ d3 t: ~8 A) S9 `% \" [
return TRUE;
Z4 M1 b1 z7 u8 G: }0 S- | }else
7 O6 C) w5 X0 g* w9 c' i {" `) L8 y( ]3 ]6 m3 k( ^
bUpdate = TRUE;
; j2 Y$ B. j$ s3 S# R! S }
( {7 k2 \* t; _, @* m8 ~ }
1 x- `/ Q! t8 x+ ?6 ]+ c if(m_pItemElem != NULL) * u* S, K8 b9 t; _: O. a
m_pItemElem->SetExtra(0); 9 ]' w+ W! o) {
+ |& t! Z7 [( R; R3 { m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* J4 t8 F, z7 y, |$ { m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 W. N K3 p( F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, e/ F ^ l$ o7 d
& C z$ s3 \$ v2 U2 P if( bUpdate == TRUE )
# ~5 _7 i( ]" r/ E8 l5 s& t) \ {/ K. S/ T2 o! _- N5 a6 ^
m_pItemElem[9] = m_pItemElem[1]; 6 Q- x1 r8 Q' M4 M
m_pTexture[9] = m_pTexture[1]; ' c- e# h- V1 |" f* s3 v
8 Z; ^" b, O: b: {// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );3 k9 B/ x8 Z9 r2 w9 R$ B
} , C# I3 g$ H7 Y: T3 l
}
! X& A4 O; q: e+ @( \$ x if( i == 5 )
& F; O6 t0 K0 {5 G {" ]- w k) b2 x& _8 |
if( m_pItemElem[1] != NULL ) $ s3 v' R" X/ H$ L6 W6 x* `
{
# K J2 A7 ] d, J" Y9 B int nSize = 0; " j8 L" e! w; k! E* j" z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + e3 v' Y* J& m) A: M' |6 u$ M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
* s/ w" A' N l: F if( nSize > 3 ) / Q! ~: _$ A0 h0 b$ h1 e
{
! f- A! t: B, z* m g_WndMng.OpenMessageBox( "oversize" ); 6 n. B) @1 p3 f( o, }2 M
return TRUE; 6 R. `* G( f4 S2 V9 v* t0 N) ~
}else- l7 g; J8 B- h- K5 Z3 V d
{
/ x3 C& x% z& D: M, h, D$ d bUpdate = TRUE; ' i) v# a7 j: x7 m& J2 X0 M- D
}3 k$ ?# u9 V' F, z M
}/ j: X# W+ u" d1 s4 P% o+ }- c+ @$ F
if(m_pItemElem != NULL)
! d8 z: m& S2 Y) g! z m_pItemElem->SetExtra(0);
7 M% O/ i0 r# P- I X) R
4 s* A- `% a+ A+ a/ h; e m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 G" B0 J; U/ p6 l; n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 m4 O4 \* S0 a9 |" `4 }9 N4 |/ q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * _% H$ V: W- t, Y0 b
7 C$ Z1 ~4 \6 E0 o, f% ?
if( bUpdate == TRUE ) . G! N, Y* A! F6 u
{
* N. y, F- N% R- C3 U, z m_pItemElem[9] = m_pItemElem[1];
# @. o; Z+ l6 v' e6 M b3 C$ t m_pTexture[9] = m_pTexture[1];
+ p, T/ F$ l) w( V, N; ^ //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
5 n* y* v1 |/ c! J } , j0 T2 @" x( R9 R
}
$ Y* r$ G1 |# ~" E4 ?+ P }else' P+ O8 g+ j% l5 W2 T# g
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
9 o! @8 t" ^) f9 _) J {! B! n. e3 J/ @
if( i == 2 ) ) Q. a; E" F1 N' p: X
{
$ I1 p4 F8 W! x. M if( m_pItemElem[6] != NULL ) Z% [ i+ t; F' v
{5 n: j' ? t$ B+ q" C
int nSize = 0;
3 N2 ]+ r: c! F- {# X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( l2 h T2 x" O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
! ^' C& _5 W& n9 U5 P" ? if( nSize > 3 ) , A8 L& D9 |8 ~ f9 e T: o
{
+ ~4 l/ @7 r$ O/ Q g_WndMng.OpenMessageBox( "oversize" );
/ W+ y6 ^) ~$ g8 b return TRUE; 7 W$ ^ j% F, `& X' S# `
}else( x' u2 N( f3 t* c% D/ g0 o
{
/ l. C" ^& p5 {. l1 v2 C bUpdate = TRUE; 6 c$ D2 o! c: u+ Q/ ~) _& z
}
3 l% l b1 B9 ^" z7 `: a }
5 X; p y2 L4 S2 b/ l6 |8 f if(m_pItemElem != NULL) - S5 c7 r k- m+ a3 G
m_pItemElem->SetExtra(0); 1 T r9 e7 t- z/ a C, I! S4 |
9 j. x( w" D' m4 p/ j- d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + m1 S: @0 o$ c. X U, ?% k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 y. [2 o* V f' e m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & x+ e+ w; h) V7 f8 e9 M8 b' e
- `* s0 x5 ? C0 T! P- I# I& P
if( bUpdate == TRUE ) ( i: H& X& g! D( N% q9 ?5 J9 q
{
5 g- ]4 h" f0 ^ m_pItemElem[10] = m_pItemElem[2];
$ z1 ?4 a9 q) K% H m# x+ A: ^" Y m_pTexture[10] = m_pTexture[2];
( v% \8 i1 h) Z5 p // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );- g. d# X, [: X/ s7 s; n0 L
}
9 k1 @0 A( Q) y2 [4 l4 e9 { }' R! b7 i! W# f) _
if( i == 6 ) 0 _- Y/ {* B( u. U
{. t6 f! j' k; z1 M
if( m_pItemElem[2] != NULL )
6 P6 |9 @, L+ m: D6 a3 \$ \ {
- v- ^% [8 b6 b int nSize = 0;
( M. R! j7 ?1 x8 t9 c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - ]9 o4 h. p) x G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
: F$ {/ ~: v) {- X4 s if( nSize > 3 ) " [: r0 u3 k" t5 _! N, g5 z& a% n
{
& I4 r- ^, T. ^" n, | g_WndMng.OpenMessageBox( "oversize" );
1 P" w- `7 [1 `5 w! | return TRUE;
s- W; G) }% l- d0 _9 o/ q }else
0 F8 _$ G0 J5 F- M. ~( |, W& C {$ v' C9 U4 B# y
bUpdate = TRUE;
* F8 }( {, |; _7 I4 @& v n }% e/ T( `* Y. f7 q
}% O! A0 x0 L" I9 }
if(m_pItemElem != NULL)
) d2 Z; `9 c( X( X m_pItemElem->SetExtra(0); 4 S: ^# A4 i+ O: I" c$ a& c7 |
; c7 X4 Q, T: e; S$ p m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( I. L( }, {1 X7 Z1 c m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 i/ h9 e% d5 C, X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % K$ _$ a+ O( Q& H) G/ X
0 Z$ ^" c" v# Y# \2 _6 D
if( bUpdate == TRUE ) 7 t# ~; f* _$ Q+ V i
{8 O3 w1 z$ h2 r* r s
m_pItemElem[10] = m_pItemElem[2]; ' A: n. m0 A( j/ e- D
m_pTexture[10] = m_pTexture[2]; ; R. P0 m+ q d! l# l5 T2 m
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
1 h& U+ V# w7 g6 F5 `/ ? }
: j/ a( g$ k, n" E6 r' M; J; |$ W }
- b# p9 g1 k! }' c }else5 y' S6 i6 M6 X- A
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
" i" l5 L0 E8 B* B, k. P. w e {# A) {1 V0 K g6 G: Y) @, J$ J7 c4 E
if( i == 3 ) 6 p: X, U0 k: a, R: S: A1 V3 R8 f+ J
{; E) Q: B! c) z6 [
if( m_pItemElem[7] != NULL )
& _0 t# R. t8 M. c {: @6 O0 f% m- |+ J) Z
int nSize = 0; 6 c( O. A" B7 @3 K- \& ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# E9 a. ~0 k% { ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
' t$ u5 s1 s; t5 V! e2 u) `) T# j if( nSize > 3 )
' ?5 C8 T4 m& J7 v6 g {- K( e8 |" @1 ], ` k4 t
g_WndMng.OpenMessageBox( "oversize" ); 6 W8 { ~0 k5 W% ~: F" ], G# x! f
return TRUE;
0 \& A5 t7 p9 X( i4 y }else, Z* D; U* q$ D3 ~9 G4 x
{
. d5 u) t, }" v+ F& ` bUpdate = TRUE; 1 ~5 O) |, s; f* K' t1 U' O
}2 l# X4 V2 K/ n5 S& [3 @$ _0 \
}
; O0 \8 v) }7 y if(m_pItemElem != NULL)
6 R$ `) P3 \) `+ F* m! A m_pItemElem->SetExtra(0);
, Z0 `) H! Q+ L. W8 g* h* ~2 I; M9 z# U) M; V0 c2 g
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 `9 n9 s( v, v- }, J8 A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); R5 j) m2 I5 C' N
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# M9 ?# e1 I2 u6 D/ ]1 `% D7 ]% p4 m' j" C" Q1 r2 r8 z
if( bUpdate == TRUE )
% |8 `+ |+ V4 Z# V( B' | {
% \6 f* u7 ]: g7 S1 `: W6 K9 Q m_pItemElem[11] = m_pItemElem[3]; ) v# `5 X/ z( A K) f8 c
m_pTexture[11] = m_pTexture[3]; " @! e7 x! O+ h/ t5 r
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
* F% p+ k, S7 I; R9 w }
% S5 O, x4 t6 ^5 @' q# ~ }
$ E) y* D" N x2 n3 z: a if( i == 7 ) " K2 U% H/ m7 f/ f/ t, }' K
{' n' l: E: |1 o8 p. K
if( m_pItemElem[3] != NULL ) o' Y# Q! E4 n6 z
{
7 s% A4 h+ L( w8 U8 ? int nSize = 0;
( K3 a h6 |* Q" L; h# _$ S nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! W2 D F$ m$ C* N2 M5 q0 J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 8 V3 n9 K) ~" r6 O* T) L; h0 D& L
if( nSize > 3 ) $ ~/ ?4 O/ `" n! i5 k/ ]& b
{- m, G6 @' f( v A
g_WndMng.OpenMessageBox( "oversize" ); . { ]9 X; A' n, B/ B
return TRUE; 0 }, V4 {& Z( T0 D; ^
}else
* Y) L2 r5 G$ z% w) p {9 f# ]3 {6 `1 ?! ^* f0 v" m# g
bUpdate = TRUE; # I4 o( t, z+ e; G: l
}0 v$ M" F8 X0 u5 N
}6 w( B: U x6 G0 J8 U
if(m_pItemElem != NULL)
2 i( O# y: ?& ?( I' P m_pItemElem->SetExtra(0);
' S( T0 U; `8 g9 T3 i! `0 j) \( j3 |( g1 j) F2 |
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; }% j9 L6 C: y+ Y# S) |$ Q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 Y4 R+ V) ?, y/ ]' f6 P m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / `& h8 C6 Q; q8 ^8 h4 q' n" a
: B# u1 W: a' e1 u! G) w' S
if( bUpdate == TRUE ) - n1 m; _" ~! U3 q% M
{( E/ K- `" ^: c; K C, \
m_pItemElem[11] = m_pItemElem[3];
2 ^7 [0 L& Y* C8 U) v$ j m_pTexture[11] = m_pTexture[3]; 8 \3 n- o; Q9 {) L& l/ |( W( A+ c. {! c
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
. }- ^+ w7 M2 I0 A }
( A; z7 k# c* h6 v* U/ V/ P }
* Z( Y- ?: R( Y }else* {$ e$ k+ x, ^) g7 i. n5 a( D
{
$ d4 `# R+ x; ?$ o% J8 W* U8 o. v g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
! x: y0 M# A) ? l' S: K // wrong tab
! a; C% m/ ]% s4 q8 M2 ` }
' |/ W6 {& h( k! z5 W3 T }else
, t* F6 Q4 z4 y" I4 Z { E7 q, H; ?( a( W
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
/ U2 d% F9 ^ p5 C: c# |4 t" h // not blessed / K) } W) Z' Z! N C y' A
}
( c7 v: U/ O' y: [ }
. j- E/ l7 \+ d7 t }
4 k5 y( {8 n# V( { }
% n, y) i$ H6 ~& w3 P) N( O( F3 Z# a ?
' o9 r# F0 G0 n7 H0 J( r int nCheck = 0;
/ W \4 v' ]+ |+ L2 w; e for( int i = 0; i < 8; i++ )
1 o+ @2 }* e: B2 V* }* A {
! \ ?+ G+ F0 b if( m_pItemElem != NULL )
7 d! z, A) ?: G" H: r6 c nCheck++;
$ i' }- [& h( s) J+ T# W }
& V0 q; {5 t& G. o( o } if( 8 <= nCheck )
4 c: S2 H* T) v, \* J8 V& U* P { ' f0 \7 V& B ~
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); / ]* O d4 W H+ G. U
pButton->EnableWindow(TRUE); ; v+ A- F y& f5 t Z) G. Z, \8 g& l7 }
}
2 R& ~/ \: ?2 p2 M3 _0 ?, V- j( b3 k return TRUE;
5 J" }3 y$ O& d; u6 n5 n} 8 E; V( ^ b5 ?/ g2 H; n
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) : s6 b6 [& Q6 j/ s, o; O
{ + [2 s/ U" i# e; ?7 Y9 Q, N
switch( nID ) : L! T; ~' W6 P) i4 g
{
% Y$ E3 u3 g5 K5 R case WIDC_BUTTON1: $ Z' x. i% S: u6 C R$ d& m
{ : f" G) X1 |; {* q! K/ w3 R3 {$ v
g_DPlay.SendCombineFashion( 1 q, M& }' L9 ] v; _5 ]% X# O
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, ( ?% t* d9 Z# y2 f7 [% I5 p
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
+ s0 q0 P: w# B+ E) R( C m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 2 @7 k! b5 Z) m) q5 ~( p
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId $ @6 b! u5 n# Z, f, M
); ' b1 e% Y& e% W% v1 }
Destroy(); 6 i( m( |) O2 t0 r3 ^$ z6 z
break;
- a$ y# b: ]9 x4 D$ n/ D6 ^ }
( Q) ?4 J& L9 D7 |/ ^' c2 K case WIDC_BUTTON2:
: G `+ A8 {! Q. S. U& M3 Z { 5 [# w, R% p$ S
Destroy();
0 x4 K1 H( q- h+ E$ B break; : C5 _9 t: n% O7 v! T+ m# T, }- o
}
* {2 b, J" g/ x1 ? } 6 W3 y2 E% R1 P5 N/ U
return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE 8 l* k$ X0 P' A ^* w3 ]
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----------------------------------------------------------------------------------------------------------------------------6 [- g$ p" A ?% V7 I
WndWorld.cpp; \9 ~, R% x# s: b
在 case MMI_REMOVE_CAMPUS: % M" w: T1 b( y8 i8 \/ n. k
{
& T* Q% B% |/ \: c/ G if( g_WndMng.m_pWndCampusSeveranceConfirm ) 5 `' q3 `6 H e
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 7 O7 _1 }5 z2 E- X$ H' N: Y
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
i$ c; c% X, l+ S8 w g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
2 Z9 A+ H* t1 F& V break;
; {( N" B. D3 D* g# e } 4 Y3 S: D8 T& E/ l
#endif // __CAMPUS
* I+ @( K6 g* ^5 P! R+ r& j3 A
( w( ~3 i; }1 t' z 下面插入 #ifdef __FASHION_COMBINE
1 B+ F1 A! T) I& e# C8 n) g% I& M8 k case MMI_COSTUMEMIX01:
: y: T* R; L1 }% y4 X { 9 m) l: J( c& W( n; M* M
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 6 m- }0 k1 h2 z" ~/ o1 M
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
, v) Q. g: ]9 z4 j g_WndMng.m_pWndFashionCombine->Initialize(); & n; A/ m, a2 G- s' E& x
}
! r. ?5 y+ i( M break;
" i' K4 k' n0 Z. k#endif // __FASHION_COMBINE
9 s' l8 C1 ^" M5 |, N# [6 C% v! B# i/ | {6 q. A
----------------------------------------------------------------------------------------------------------------------------
2 d! s# Y! S* u4 i. e) a( LWndManager.h0 Y& m8 a3 ~, P3 V, Z) ?9 X: p
0 l5 T$ v q# x6 n2 @于:5 L) z" X5 x( o: F1 y
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
+ _& ]" P$ s* I& F& o) r/ I CWndGuildHouseBid* m_pWndGHBid; ' S k. y7 T/ u$ p' } ?
#endif //__GUILD_HOUSE_MIDDLE
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认为:; ]1 E f' p O8 t% ?/ S3 w' H
PHP代码: #ifdef __FASHION_COMBINE8 ?' J( q+ ~; Z a) d
CWndFashionCombine* m_pWndFashionCombine;
! R2 N! S/ N' T! {#endif // __FASHION_COMBINE - f: n) G6 E" I7 i/ x* ^
! i& {* Z. E5 V3 A$ W N9 ?' K! _ ----------------------------------------------------------------------------------------------------------------------------+ V0 t: e: a0 B6 Q
WndManager.cpp
6 k0 K/ A, c4 M* `# _, t/ s; n! l k7 u' V% K8 [4 Y3 a
在 #ifdef __GUILD_HOUSE_MIDDLE* [7 {6 `( @+ e0 Q4 N
else if( m_pWndGHBid == pWndChild )
- f- R4 L9 s/ t5 Z. a. _6 @/ N$ m { ) }5 u5 G6 ~/ J( G! n' O
SAFE_DELETE( m_pWndGHBid ); , C( c7 I( K" {: Y9 @+ y: }
pWndChild = NULL;
( O- c& z6 s, s" ~ } ( T6 X* i8 _' z
#endif //__GUILD_HOUSE_MIDDLE 3 R6 C9 q& J1 m
, I- c* b( A. J6 O- H: m
后面插入 #ifdef __FASHION_COMBINE3 `4 A. Z7 q9 T6 c- ~% P
else if(m_pWndFashionCombine == pWndChild)
% @1 g8 |# ^) u2 ?+ \2 a { $ v2 S* A" J9 d3 J$ ?
SAFE_DELETE( m_pWndFashionCombine ); * B' V3 r: @7 m* N. X9 h
pWndChild = NULL;
# B; L1 |) O) I+ i }
: h1 \2 Z9 e( W" k8 |#endif // __FASHION_COMBINE ! P# W* \4 z# e0 H# y( r( q
" V- O; |* g% l
----------------------------------------------------------------------------------------------------------------------------
( w1 }, r& M8 T+ SDPClient.h
$ J" ^. Z8 {! I( r6 m: W' b$ G5 q) [- v% L
在 #ifdef __GUILD_HOUSE_MIDDLE# \- V* a, x! M3 R7 n6 H% F
private:
+ e k% Z) P$ j3 `4 j void OnGuildHouseTenderMainWnd( CAr & ar );
% ^+ O& r- T; d1 }5 f5 }; ~ void OnGuildHouseTenderInfoWnd( CAr & ar );
* I9 F* H2 L: l3 m& o void OnGuildHouseTenderResult( CAr & ar ); 3 `) G% e$ Z5 g4 W$ @
public:
/ w; d2 u) S, T* [4 ]: x; e9 Q void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 9 \1 f2 F& S$ t( \6 E6 }$ v
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
$ q1 P k" C* [) |+ a; v5 S" e7 b void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
* W3 E7 |2 I5 s) I& ~5 k#endif // __GUILD_HOUSE_MIDDLE
1 I7 o/ _( O/ S# `/ d; Z* B4 f% L" e! o3 k
下面插入 #ifdef __FASHION_COMBINE3 `7 _* V, u( M( Z
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
$ ]( ?, U* J* W* z+ d#endif // __FASHION_COMBINE
- e7 h4 ]! h! W$ l
: W; U2 W* s; [& Y# N7 z2 L! z ----------------------------------------------------------------------------------------------------------------------------
7 ]( d+ T: D( Y6 V( x9 gDPClient.cpp
/ L, e1 @+ @5 n r! Z
+ }. i/ d+ s/ I' ]8 ^3 W A% B; ^在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
+ @$ r: r& G$ h+ w# z y{ . w; h) o! |6 O* t
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
2 ]2 m6 o' L# q! o/ e" j7 ]) Z ar << objGHId << nTenderPerin << nTenderPenya; + A' H, {: b4 a0 P9 s
SEND( ar, this, DPID_SERVERPLAYER );
& [' a8 G0 J% q4 f# u} . ~3 X/ r* J, o8 g/ M; R% h5 ~
#endif // __GUILD_HOUSE_MIDDLE : F; h- v6 [( k1 k7 a& u1 J
- U. A# q. x* E- y 下面插入 #ifdef __FASHION_COMBINE N7 z( d% L! `# o2 W
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) - l# f) f6 R/ S. v% Y
{
3 m6 J+ C1 k! p& J, X0 c BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
0 Z* w& x+ _6 z' L. W ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
& _" m% T9 K7 ?+ h SEND( ar, this, DPID_SERVERPLAYER ); " N$ f y0 Q9 Y
}
. G# V/ w* C$ @6 b ]4 m' i#endif // __FASHION_COMBINE ( p8 z3 k+ D) Y( d
: Q9 [+ s0 ]: K3 [ g ----------------------------------------------------------------------------------------------------------------------------
1 x" A, ^0 a( R3 Q' B* h4 X6 a. ^2 Y9 h2 z$ n
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 7 }; P6 {0 K! m- E
1 \4 c1 Y& O0 _4 W+ |, h" Q5 \
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# _/ B' ~; [) V# _2 E7 A: ]. v+ i; N3 a- R1 _' k L
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如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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" p% h- Q% N0 A: ^2 ?9 W6 k~怪物
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