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莫因E * PVP% D$ _: n9 P- d% V3 I, k/ C* w* s
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: K* |3 N2 `7 n/ L* {9 z今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。4 F0 F2 E3 H& E% V) H8 b
' b0 @) d" |$ F% B* T4 g t2 v# ~有大量的代码,我已经测试过它,它可以编译自己1A。5 E: T) `' s- \- f! [) ]
. ?& z! U6 E/ Y
+ m Q* m N* K6 s现在会如此容易所有的C&P'en8 F- n7 H6 X3 G( ^7 t+ W
9 o+ ^# O6 j3 l1 s( s* \4 ]- 你需要的资源得到自己,因为我不决定一切你“推屁股。”8 v; |/ Y/ f! Y6 A/ B6 i4 b! r& e& G
) J/ i3 y. \3 G* d6 Q- u9 H6 L" K你说我成功,资源应该时装组合系统顺利运行。, Z( v" X D6 J2 y
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, A8 R2 v" r/ V/ v% j首先是学分:* P& l4 m1 A) n$ G. F
6 m0 l. x6 |: Z( X7 b" {# \2 L
Etioom(90%)
7 K0 T' V, c' s* i4 |怪物(10%)! `+ i& R# i' H+ D6 G" z
0 i2 D2 m* m8 P! X* `) P# o
# Z- c" C, A; H; V这里的问题,而是“不问任何小型或定义语法错误。”
# J: ~$ x; V4 z% Q0 N5 t) b- e
5 y- G/ L d6 t* p4 f) r' c% Z0 H' g/ |2 G/ L8 D( t% p* ?# i' C+ u2 F
6 |. G6 {$ {( {
, s* d: Z% z' U6 `, `7 q/ W唔够讲,这里是答应释放: randomoption.h" v( l/ ^: t/ q
6 Q+ h1 n- J& T5 G4 X* W# h
在 public:
, `6 p9 @8 P& {; w6 S; D' b2 x0 ~5 O bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 0 q6 |; o" Q- e0 p8 U. f9 {
void SetSafeFlag( __int64* pn64RandomOption ); 4 _* c4 F! `* C1 X* v
void ResetSafeFlag( __int64* pn64RandomOption );
9 |$ I# _/ s6 |7 U! U // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
8 B+ _8 t9 f1 ^3 `
5 c4 p8 _* v; F6 S$ \ 这下面插入:
: j2 Y! J6 l, Z/ Y$ U" o0 q
1 p8 ^. N4 x2 j5 U #ifdef __FASHION_COMBINE! Z/ H+ B% n3 T& m* i
public: " X6 P8 r2 g. H* y
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
7 a8 L3 C# F3 O* Y( Y/ @; Q#endif // __FASHION_COMBINE
- m8 N( B1 T; ?6 f) w/ w. c: K" ?4 E% v: k; J& A4 J
---------------------------------------------------------------------------------------------------------------------+ V6 m, d+ P8 I4 U
randomoption.cpp$ F: a7 J2 H# ], m+ m6 [( y0 c6 C
3 t4 R% m. P( X U1 C# `1 A
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 5 \ D- N5 |; F4 {
! v; z4 b9 q: ^9 h0 } Q
下面插入 #ifdef __FASHION_COMBINE
# ?7 t/ E4 e8 K) m: X4 ^' [4 k5 Dint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) , k P% s/ H- }$ h9 f! T. J3 I8 v
{
0 S. Q% |" {9 o6 z int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
% R# v: \: r% X8 e6 a int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
6 }4 ]5 J _& {- W
7 P: `+ c. X, q% N if( nMainSize + nDestroySize > nMaxCombinedSize ) / S5 _8 }- e; z* B& `% i
return 1;
: C! H, D! @( A; e$ Y9 W
. L3 i% y# \! h+ q% c* |2 [ for( int i = 0; i < nDestroySize; i++ ) / O( Y! m3 H* u
{
" r7 y8 D- W' D& q. r int nDst, nAdj; + Y. B# s/ C9 S b# I2 g" G7 B
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ' a4 I; S* Y l8 C% f
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
$ A% w V3 e) x5 R }
0 g0 R5 C2 @2 M6 } F9 W return 0;
4 x( z# ~; e V; e; I) X7 ?2 U}
; g5 W ?: O4 n+ ~$ k! l#endif // __FASHION_COMBINE / q4 h# A g+ Q
1 O1 Z. B m Z. U- u* e ~ -----------------------------------------------------------------------------------------------------------------------2 s, E8 i, C% y0 g) r+ { h( @8 _
MsgHdr.h; ]" `& g$ b( E* d2 Y1 g+ N
. L) l* o" @- A+ _) W
插入 #ifdef __FASHION_COMBINE; h8 U% j2 i4 S/ h
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
" i1 D' k' n8 ~0 Q6 H' p#endif // __FASHION_COMBINE
% @! p0 j( d2 b3 u/ u2 k7 `! B9 L4 F( a$ _
-------------------------------------------------------------------------------------------------------------------------& X# }4 _% H( m* J" m$ I) |
DPSrvr.h
0 Z1 K7 F6 u" M9 U: Q Q2 K; U7 w/ ?. G5 ?
在 #ifdef __GUILD_HOUSE_MIDDLE- l3 ]& ]( ^! }0 g# h+ x! G) C
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 6 n* y+ R5 R6 C4 _4 e
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 0 g* s. I1 g" H
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 L Q. |9 B5 h/ B3 F, g& P7 A
#endif // __GUILD_HOUSE_MIDDLE
" i& I; {% T6 @ D( d& m" T: S/ @8 T
" s* N z/ k! L- B 下面插入 #ifdef __FASHION_COMBINE3 n. C% Y2 S { f0 t) X
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ' |) Z4 k! |) A) c6 W
#endif // __FASHION_COMBINE
" ?4 p% z2 _# v! l" h- k; L4 D% D' J) ]+ S" F2 i0 h
-------------------------------------------------------------------------------------------------------------------------1 w4 L8 E1 ?2 w E3 @3 g9 L/ p& V4 \0 C
DPSrvr.cpp6 i" Y% y9 Z4 p' i- m% q
在 #ifdef __GUILD_HOUSE_MIDDLE8 g& o$ S3 ]# {, v2 ~
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 5 e, ~" T: z& r* K$ @) Y1 r
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
; L6 ~3 o9 T& B# | [8 d ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
! M' Q, G/ T \#endif // __GUILD_HOUSE_MIDDLE - w+ f* c+ Y( D) O
) {; x% l" x+ {
下面插入 #ifdef __FASHION_COMBINE
; v$ N$ @4 d- q ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
; M: p2 Z+ }9 @& l0 H1 V; m#endif // __FASHION_COMBINE $ \# Z* G3 d' b5 Y' I' P r! M
0 R; b- h' ], B( p
9 K. q) y8 x0 ?( X1 r在最后插入
#ifdef __FASHION_COMBINE0 e" N# `9 B2 o; b- f. S5 d6 S/ ]
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 9 b/ N% y/ g5 U/ D- m' p; c0 w2 a
{ # Q6 w, o S3 l# E2 W
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); / V K/ Z6 q; F( w4 a
if( IsValidObj( pUser ) )
& \4 ^2 b( M# \3 F7 i; D {
4 S9 d! j% h* D8 g2 H1 M) A/ [ DWORD dwItem = NULL_ID; ( e" ~+ e& n ?6 T/ Z7 G8 M
CItemElem* pItemElem[8]; , B z+ y& j5 {& z6 @! ^
2 q# c8 Q7 k6 D0 V1 n" \ for( int i = 0; i < 8; i++ ) , }7 m. Y. Y: ?9 i! L
{
( e8 n! K( C9 m3 M5 k. r ar >> dwItem; 7 v" U# f. x$ w0 L* E' Y
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
& Z7 V. G5 d' Q$ X. w if( !IsUsableItem( pItemElem))
, b. ]1 l6 e5 u6 h1 P9 a8 Q3 n return;8 j2 a& i* `+ h3 i* H5 |! T. K- ^
}
, N8 ], C, @, e/ y) e if( xRandom( 10000 ) < 10000 )
* c" f7 r5 c3 D0 A { 7 M! u' X" r. o/ n
int nResult = 0;
% \" U x, e9 d+ R" E7 Q nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ; h- _+ U) C# Q! ^5 K
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ( Y) m) m. C3 J9 J$ Z
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
" s, z9 R6 H- z6 Z/ Z nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 0 d- }: T* {8 f1 Q( C* r- M
if( nResult > 0 ) $ d* n& m+ I; D! q3 O5 U1 S* f
{
$ \: {" z# |% F t% A' w1 M0 _ Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
4 v$ U5 |" d: ^- S4 h% y* w }
' q' r; T5 e+ ?6 R$ G' G+ d for( int i = 1; i < 8; i += 2 )
9 k; ~3 N+ d5 j' N( M { - k% o; u7 c( X
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ) P4 a- [3 S5 ]3 R- b) B
} 9 f# P- w" ?4 h5 F3 y8 M9 I+ s4 g
for( int i = 0; i < 8; i += 2 ) 3 T/ I7 y1 O0 T* T3 L
{
& O: i0 z* a( t3 U( G) R pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); % n' n8 m C6 z5 e E% X4 @. }
}
8 @) r' K; L7 t1 x3 K$ r
/ E5 o0 f1 Z. ] pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
+ l* G$ K3 q! m4 z# {' K# u }else
* M8 K2 l2 r. ~( T: W/ e& I0 J8 P { / I# T* F3 T% Y6 N
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
! h2 f: d6 h* {- I- k" @* K! \8 Z if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
" z$ c$ q6 Q; Q- Q" n5 Y4 c g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
8 u8 Y! M8 S$ `
) |% A8 | p7 l$ Q: ?9 P: \ if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 5 v/ S) J& M9 [
{ 6 C% Q( ]9 Z$ O. H: t( ?
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); & |9 R) m. H* h% ~. K b1 }/ V& r! t) u
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 8 j. Q! Z0 q+ v
; V$ n9 m F' D- Z. ^+ l }else
. I b/ U/ P' r/ R& f { " ^7 G# E0 m/ h& A7 t/ e
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ; Z8 J; l7 A! d: U
for( int i = 0; i < 8; i++ ) : r: N$ ?) g% y9 r! n
{7 N1 g; Q! H& q2 r+ ~% i
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); , U/ s; n% ^ `2 ?+ M
}, ?; R: ?3 [/ g( i ]. T' a; I
}
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} " i" R1 |: r% N" Z* }2 s- M
}
- [ K1 W9 v2 V5 P/ W( k#endif // __FASHION_COMBINE J$ w+ P2 o: }1 B% d
$ w2 p# O. s1 z0 r! J5 E ----------------------------------------------------------------------------------------------------------------------------$ x& F$ x& O' U: o! G$ }
WndField.h0 z- }7 |4 f k9 D
在 class CWndCampusSeveranceConfirm : public CWndNeuz
# }; `5 B) `# [* e2 A D" h. j( |3 Y4 \
下面插入 #ifdef __FASHION_COMBINE* l6 L0 P U; U! W. r
class CWndFashionCombine : public CWndNeuz
# M& |% Q* T Q) L0 d+ K{ - [. Q* a1 a' _% r% a
public:
7 m% T' D# z) B7 F5 j" w! j CItemElem* m_pItemElem[12];
6 n" H, E6 z- A% b9 T CTexture* m_pTexture[12];
: o y4 e: C' f& v4 X" m$ C0 b: e) y' E0 D5 l$ ~
public: # t9 R. c5 P. p
CWndFashionCombine();
8 O% M2 `! j" X8 z6 ? virtual ~CWndFashionCombine(); e! A% d) Q/ _8 l
6 U3 F1 J! ~ q2 X' Y
virtual void OnDraw( C2DRender* p2DRender ); " T5 A0 I9 o. M
virtual void OnInitialUpdate();
9 t0 g0 v, w9 m! O- y6 G virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 0 C# v3 C1 @! ]$ L [
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
; K& [! A; H5 B. b: {6 y virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); % J' w! m5 d/ H0 Z2 D& P: p
virtual void OnSize( UINT nType, int cx, int cy ); ( F- V7 p b( F z# S0 s8 s& r
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
2 d) L0 e/ R* P6 w};
2 M8 j$ B$ |( ?' l6 x2 ?#endif // __FASHION_COMBINE 9 h& y7 ~1 j6 i$ u4 ]
w' [+ \6 c* j" H ----------------------------------------------------------------------------------------------------------------------------
. |1 H4 Z n& H# x e4 kWndField.cpp
) J9 r! D( Q) u: G$ N5 U# J* j! X在 #include "wndwebbox.h" : T3 P9 \1 |/ h1 U9 ?% c
7 q# }/ ~5 z* ~4 z7 R
下面插入 #ifdef __FASHION_COMBINE
0 r' b9 i8 M0 N$ f2 L#include "randomoption.h" 2 `! j+ k, a) k0 D3 U! e) ?
#endif // __FASHION_COMBINE 7 N" h# C3 O* {; d: u
[% ~- T3 B# p, a
就在最后:
, q2 _& g" ~$ V4 x" k0 W t4 ?PHP代码: #ifdef __FASHION_COMBINE" u' X5 e' a# N+ `1 S, r
CWndFashionCombine::CWndFashionCombine() 0 f( {7 D# r1 x- e7 T
{
' Q+ g5 A- S ?! n for( int i = 0; i < 12; i++ )
& G- H. i: k( X9 E- ]- F; Q { : w. L' \: Q; p+ F9 e
m_pItemElem = NULL; # @4 ]- a. `$ V4 R& ]6 z% L
m_pTexture = NULL;
$ j0 r7 N; c* Z, q //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
( r5 W* O/ @. y% i# q. }/ y //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
- y5 ~- b, u) k9 I }
, S3 l2 M# m4 L! P6 E# B* E} M: W/ v4 N( x8 p1 r: f* K; L
CWndFashionCombine::~CWndFashionCombine() 8 U3 o. z) G: f
{ 2 @' x, m( J3 y+ }
for( int i = 0; i < 8; i++ ) & g9 P7 |- r$ e' b- [. T: T
{
$ n* O2 O/ b1 o2 \0 T4 V if( m_pItemElem != NULL ) # l( z% I7 m: m$ C1 ]
{
9 F6 |% C9 z8 Y# _6 b+ j if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) - F0 ~' K5 I* Y% K. ]# q! W3 a
m_pItemElem->SetExtra(0);
: V, s" H% q; E l3 H n- L9 A }
$ w6 y2 ^' Y, O4 ]: { } " ~: D7 l8 S! g
}
2 ]+ i- f O( y N9 zvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
! I- D( U0 E. c( [; k4 u{ 9 s+ M: X1 N6 }9 }( ]; R
LPWNDCTRL wndCtrl[12];
5 W/ T( y% ?! l
' K1 d# M. r* r6 d% Z: j; R4 v wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); * z. I; J) o. Y; ]
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
. w, y* q# B: N+ g wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ! r8 o" l! N8 @
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 0 A2 H3 }( K* T. e" t0 Q
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ' [7 R. R7 c6 I; u" b8 F) q
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); $ I( u8 n! ?9 ?9 G8 }
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
$ T5 T' \& I0 k; G% E wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
. J4 y A0 J+ S2 k0 K6 i wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); & l$ m u2 q: `+ W8 S
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
+ q& H) q1 P) l* w, E wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); / C, X8 J+ z+ H' R7 ^9 z) Z
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); * @1 d6 e8 A5 J7 H$ L
. [, T8 l) L4 c; p" p" `+ l7 j5 W
for( int i = 0; i < 12; i++ )
+ @) D* Y6 j0 M& b' e/ w& M { 8 j/ c' H! B6 J
if( m_pItemElem != NULL && m_pTexture != NULL ) 9 b0 ?9 O- @4 w- m# N2 a' e S
{ + O4 ?3 E3 x. h; l
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
& i! j# @, j' B } ( q z9 n2 P2 L5 z6 u
}
; z `! E4 U2 L+ O' s3 r} ! G9 T c* k4 `' j; I! ~
void CWndFashionCombine::OnInitialUpdate() 6 H4 g9 [; Y' [ O0 u2 `
{
0 r2 l- u* Z% ~% O) g% F% m CWndNeuz::OnInitialUpdate(); ' g% h$ k. { t
+ T- s7 [- O$ `- T7 J# N1 ~
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
1 d; }% J9 q5 m pButton->EnableWindow(FALSE);
+ p: F3 w( u" t8 n
6 Y! L5 ^# P4 l6 J R- [4 ?# l MoveParentCenter();
B: _0 ?0 p% w# n4 K0 j}
& e9 m d2 c7 K0 p4 |2 X- g5 |BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
& j& I+ r7 P' @. h" |{ + S% i( i: [8 k& O$ C* v. U
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
! S/ M. R C9 q# K1 |, j} ! b$ k" K; ]5 m2 k8 Z
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
$ c* F; @; K6 m7 g3 H{
& i8 D- @/ y! m0 l4 E return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
- V/ O5 V1 g. a& I% l}
% m) T/ R3 i7 Xvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) $ D+ `8 A8 ~8 {) J; j4 a9 |! `. s
{
. j# W- F' W/ x6 b CWndNeuz::OnSize( nType, cx, cy );
# Q: p4 e7 ?1 P* k- J7 D}
* K0 v) @& c1 Z# @7 H! p
" M9 d/ L, l0 j2 V7 l \$ I/ A* r3 z+ ]* p* f+ i
; }- i' }$ o# N3 F# J _BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 8 r$ c1 [" }3 O, z5 _
{
0 m6 C* K5 N: I8 l7 [ CRect rect[8]; 6 d" y9 Q. v& |* F+ D
LPWNDCTRL wndCtrl[8];
+ r" y5 _6 [1 ]3 g( N7 x: b
; @6 M3 _. n. H F wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
5 Z) d2 h2 Z* W) V, `& p8 D wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
/ Z/ r/ h6 O; N+ N) W2 R wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
# F3 e4 o4 i' r9 R% g wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
1 K' E8 h# x4 f2 C wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); v0 Z' W% l) |; P' _0 M7 T$ L( t
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); : x6 P1 S" p% S& q
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 1 ?- X: s* A& d- [+ ^% ] _
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
) z2 r0 d/ W' r8 Q* a
0 x2 K$ F- e0 _ BOOL bUpdate = FALSE; 8 W9 z+ b5 x8 S
4 Y/ l9 U: _ x# j6 a$ j: |( k% d4 O for( int i = 0; i < 8; i++ ) & l- q/ R* N4 P( a3 p8 u
{
3 v8 z: ~8 ^9 f K2 _& F rect = wndCtrl->rect;
$ V# J+ _" u Y
7 G5 v; O5 c7 W$ F" h if( rect.PtInRect( point )) 2 b) M& n/ p, r4 [; F
{ 0 ]- c% j8 J; M5 n1 W2 Z- M
CItemElem* pTempElem;
$ T# [- T) E7 p$ T/ B' p pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 g* r5 e- [4 E/ [$ h M
if( pTempElem != NULL ) ; c0 a( M& I* N4 X( L6 `
{
0 N- I0 P, S* A# m- O/ }9 V1 z# Z if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
0 n4 Z& s, t2 E {
4 k8 y. ~, @: c7 m3 m5 ?/ @ ItemProp* pItemProp = pTempElem->GetProp();
! J8 } O. C1 e, B
3 b* P4 q& S! t2 v if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) & L$ D& E. u. d# H) l
{
% K! v- a# I& ?8 _" ] v if( i == 0 )
+ c; v% c* }0 t- X8 t {
; k q& a% N* O9 b- @ if( m_pItemElem[4] != NULL )
7 B! m, Q* h0 \/ N {! O \! R2 U' ~! R& P, `' M( Z
int nSize = 0; 8 l* T' b- t) K/ g: I5 S/ |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 M; ]6 F0 l* A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
) R0 W% w8 u" M! X3 R: [ if( nSize > 3 )
. h J, G1 Y8 a" W- x; g, [ {! C p" g: j) l& D! B3 v$ S2 q) J. u
g_WndMng.OpenMessageBox( "oversize" );
( `+ V8 t" l U& e" j return TRUE; ! i- [( d( J$ X- A
}else
+ s. K) [: w v8 A4 Z {! l8 g+ }7 Y' i7 a2 ? G8 d
bUpdate = TRUE;
! i& d) y. _% c) i3 l) Y }
( `+ }0 v# j' t) O }- G& y+ C; Y; J# J3 |" s" j
if(m_pItemElem != NULL) ! a, X+ Z& W2 [$ d6 K
m_pItemElem->SetExtra(0); $ |1 p. ]! i+ z0 Y
; f/ R) L. w9 D d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) y3 U" \4 y4 x3 b2 C! U+ d. ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
K9 }# }0 s7 `, a m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 S5 l; M8 F4 x! V2 k7 {4 d q7 u- g1 A0 J( r' R) E+ H
if( bUpdate == TRUE )
; |* P5 L x+ R$ M9 u {
# Y0 E" i! |: g4 ^5 T( E+ e2 b# u m_pItemElem[8] = m_pItemElem[0];
. E: D0 }- a$ Q" p6 E0 S m_pTexture[8] = m_pTexture[0];
7 c/ ? Z! Y: X! b( P7 _2 L1 r // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );$ v- _" u7 X& s( P
}
5 Y5 F1 ]% T% f, h. ]' J# D }
# s1 l' A3 h# u" `/ n if( i == 4 )
& b; ?4 D5 U0 P* r {
# U+ }2 o9 }' C- C if( m_pItemElem[0] != NULL )
5 w" N! I. P( ~) z8 E4 D {
# }& R1 D& S4 ~9 z9 y# f int nSize = 0;
I4 S+ S" A' V8 _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% R* y Q" [9 i$ z/ Y, M7 ]5 a T nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); % ^' {1 t/ q1 p# O, ?
if( nSize > 3 )
/ R- f0 r3 E, H* g2 I; Y {
; `/ ~. T5 e; H0 ? g_WndMng.OpenMessageBox( "oversize" ); , K1 a/ O! o, s! e3 n( p
return TRUE;
/ Z4 L$ j% U; c5 u/ k8 p* Z2 L }else
1 N; e3 p0 S( w, E$ j+ [, B {
9 b0 J8 l& W" o bUpdate = TRUE; + @/ I; N. J; ^: n
}5 v) G1 b6 S$ ^ v2 T0 G- J
}
- _: b4 F) h% b# M7 u6 a if(m_pItemElem != NULL)
' t) m1 Q1 J8 a2 }; G* m m_pItemElem->SetExtra(0); 8 p+ r, A9 F ]* m" c+ }
( Z( a, P8 d2 `# U- `" w m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! t+ w; s, O e8 N5 ~' w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 D8 [" ]$ w) X/ t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ Y. x3 F- }" z6 G5 D; U2 m
& b( H$ g7 E$ e if( bUpdate == TRUE )
* u* N& [7 z8 ?8 E {: ]# j3 a. R2 X* n
m_pItemElem[8] = m_pItemElem[0];
! {- l _2 w2 _2 `4 q1 y. ^ m_pTexture[8] = m_pTexture[0];
4 x3 S) z. ]) ?; B // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );/ L" s1 m, s, ~. m/ \: W
}
k4 Y* ?' Q. H2 Z9 w8 w! e }
* `. w- }" n/ H; [ [ }else; p. f' T# v- \4 ]- r) F
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) : i4 n7 {& r" g$ E& f0 T/ q
{7 c- a' @+ v9 C( g
if( i == 1 )
4 Y( w' }8 r# W* c* F) ?8 F {
& j. E! Q/ s0 x+ Q. v X6 u if( m_pItemElem[5] != NULL )
i% R. x# G/ k* S& h( l {( e ~& z7 q# v; s7 x& N- N' `
int nSize = 0;
2 O( u% l- ?4 d& A% r- s7 c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 f/ R7 V% M7 V0 b% e/ }; Q5 Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ( \1 M1 H$ O3 L2 V8 d
if( nSize > 3 )
, |; H j G7 I4 k! u9 H! l9 r {
# M* y" ~7 O6 D1 P g_WndMng.OpenMessageBox( "oversize" ); 1 ]. [$ Q) t; z9 d3 K" e
return TRUE;
) N: L& R+ s/ m L4 |% G+ P& D. ` }else1 E" @4 }; z, ?" ?* ]
{
) j9 W' k, O5 S0 M- p! ^ bUpdate = TRUE; 5 ?$ T }: z+ ~" k/ }2 `5 _
}/ n# U) x% G% w6 Z9 Q" N- M7 e8 H
}4 V# ^ n2 o$ V2 K: m
if(m_pItemElem != NULL)
5 k8 ~5 M6 h8 p/ I* r m_pItemElem->SetExtra(0); 6 Y4 A) ?9 Q, u
! W% |+ x$ q# A) ?" F6 ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* r$ s6 j' x9 p' w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% m- y) C9 N, G9 G, ~! C m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 C6 n @3 x/ a* T4 ^5 e. e
$ n- J4 c+ P- T/ h if( bUpdate == TRUE ) 5 B4 X4 a0 a/ W! M1 \
{
, ? ^' @. b* E& j$ x m_pItemElem[9] = m_pItemElem[1]; % C) r. S, H' Z) L
m_pTexture[9] = m_pTexture[1];
. Z% X# K7 f" y7 b4 \2 l9 _. M/ X
5 j9 {* U/ L+ k; [// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
5 |! s8 M* B0 z9 X. ` } 9 r, `- e) y N
}0 K5 S7 Q1 [* ?0 f
if( i == 5 ) ) {; ~) v; U; v3 k- [
{& g9 O: E7 \" Z: B
if( m_pItemElem[1] != NULL )
- n* k$ n* e q( G. n {+ ?8 A( p1 g% G
int nSize = 0;
& I8 P* E8 t7 ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 L# l/ ^. V# d2 U# W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); , q9 b; c& n* U' `% H- s9 f
if( nSize > 3 )
; S: u9 Q0 J+ R: p! F, H3 d {
( x' M: Y b/ f4 Z! z g_WndMng.OpenMessageBox( "oversize" ); " o: ?- v' n# X
return TRUE;
& x$ L2 d I$ E4 h+ `! q) l0 y }else: R" `' a n$ i+ P; j; r* ~, H/ {# }
{6 g6 n' E5 c) y6 `5 ` y) r
bUpdate = TRUE; 4 i- n! h! R6 ^: a9 [5 J
}* D) S$ q* q6 ?2 x, \9 H5 e
}
; V& E, e8 \' _ if(m_pItemElem != NULL)
, f& g% b w3 f( ]# [& g1 E m_pItemElem->SetExtra(0); 6 i$ d5 O( o5 T9 G
9 z( x$ z4 \4 y7 y2 X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 c" s; T9 N" c m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 f! d* d4 ?3 q: r' ~) `6 F: N
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" ~7 D! s5 E4 C, J' V0 A
. N4 C. h3 B" c& s- n( m/ o if( bUpdate == TRUE ) 2 B$ ]0 B! K q9 _, `& c
{( Q8 k* e z8 A+ Q+ }/ o; _; ~
m_pItemElem[9] = m_pItemElem[1];
+ k! V! r! q/ a6 G3 K1 d3 l6 @ m_pTexture[9] = m_pTexture[1]; ) |- c! y4 q$ }/ o" D& r
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
) x4 F& G- }" G1 c } 3 G' F) }/ E+ i( m; Y
}0 r+ `: o% v, G( T) ]8 I
}else$ `- q/ y1 x" m) n7 ?& x& N. e4 Y
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
; E! i2 i& H) S+ x$ M {
4 \! ]: T8 ?" a if( i == 2 ) 2 I& u$ s$ V( @6 {
{
0 ]8 Q7 A+ ~1 x7 ?: d0 w1 H( i if( m_pItemElem[6] != NULL ) 2 a3 }6 g- x. n% P0 i- f2 n
{0 ^; n( n! |( d+ U# t* `7 g& ^8 O: q
int nSize = 0;
# Z7 `0 S) ]1 \" A: g nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; t( u4 E8 ]& i4 a5 ?" [, R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); ! E5 z+ i( H, y% }5 x
if( nSize > 3 )
, S A3 V6 y0 j5 e {8 [$ R) z( s- S3 `) ?
g_WndMng.OpenMessageBox( "oversize" ); * o; j" {- N7 ^" j+ D/ z
return TRUE;
% R9 g2 U3 @8 ~7 ] }else+ x5 m. t. b- c9 _8 U9 O, q6 w
{
/ \. |/ j# @. l9 r6 |. ^# s bUpdate = TRUE; ; D* L$ p1 }. Z
}6 d! D5 R1 _ J: D6 N O3 s; t
}3 W3 O8 @* o' H$ B7 `
if(m_pItemElem != NULL) " t6 M* \. a1 h+ b* F
m_pItemElem->SetExtra(0); " ?% o1 G' H# V6 p
, J$ p0 i7 l- _6 [
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% [9 G7 E& ]: ]7 b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( ~8 @. G- v" i' u* K) G* ^8 B
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 W% `* [; {9 t, U/ J/ n9 e2 `" U3 W- j4 b; U: P/ e
if( bUpdate == TRUE )
7 G6 ?& Z6 n& z; U- \5 b {
! |4 ~- Z# }5 j* T' B3 M4 A# y! Z m_pItemElem[10] = m_pItemElem[2]; & n v4 a( v0 k6 h
m_pTexture[10] = m_pTexture[2]; 6 S( j7 ]# q+ o9 V1 {! O! j9 u
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
$ n; Q' K* F. G" [3 k } 8 S, g" y0 \6 l6 b; u
}
8 j$ w; w3 F+ l4 P4 k; i+ ~5 E' A if( i == 6 )
! N& p; [: c8 x7 C- P% p, r { K: Y- g* P# O/ d, V
if( m_pItemElem[2] != NULL )
) q" z# e1 ~0 k. E4 X3 } { q4 a: y5 p, d# I: D T7 i4 F
int nSize = 0;
1 V7 I3 c* X Y4 j+ c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : V. _7 z( G* z% H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
8 W! | i; \% `4 j! M d5 l1 v _2 R if( nSize > 3 )
C/ L1 h% d, e5 x" D6 f* K {
2 ^1 F6 q. [9 U7 L g_WndMng.OpenMessageBox( "oversize" ); 2 d1 L* B) ^4 G) S8 m
return TRUE; 7 t5 j% w' H. m! X5 g6 Q
}else1 ~; i0 I" s+ }9 Z9 `+ g# m, R& L
{
9 F3 W! d( [1 v4 b bUpdate = TRUE;
7 t. F2 ?: j7 W7 O! \6 b& B& ] }2 B5 Y2 W8 {* O0 |# n
}
% c5 i) V X) Z7 A3 v: ?* o0 |' z if(m_pItemElem != NULL)
* J+ N: v. G' V" Y m_pItemElem->SetExtra(0);
, I$ Y) X- p0 k; } l
$ }! S) O4 V2 X: l! _. w0 L" ?+ j m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ g* v8 q( p8 `1 W
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# N$ d( t- }/ w4 j; @+ |: M; { m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 z% w. y; v& Z
+ X! W. g' C8 u4 q- c- R4 _
if( bUpdate == TRUE )
Y% h( F/ M" K8 ` {
q6 z. U; L2 A m_pItemElem[10] = m_pItemElem[2];
3 p1 Q7 n9 V" @) {; o0 N m_pTexture[10] = m_pTexture[2];
. B- k. G) e* s8 T8 C // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );( E2 H0 @* N" v6 W0 j% ?+ ]
}
) X R) u& l9 X( q) J" f6 W }* n A$ X& J4 u6 w9 K/ b
}else
6 f. r0 k- @' D* \+ B7 B" s if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) " G) @' o- `/ N: o- z
{
4 S) K, @1 T% m if( i == 3 ) 2 Y$ F5 r7 k) L0 s, }
{
6 W3 c$ S7 n' F( } if( m_pItemElem[7] != NULL )
8 A. `) m6 D$ Q2 M1 h0 R {* M8 m7 @( X n
int nSize = 0; ( h9 c2 F- R7 c. ^- g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; i- [0 N$ J r% h8 r0 b2 m nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
7 S, z$ h- i; L2 ^8 X R if( nSize > 3 ) ! ]* }" c, [* ^0 Z4 C7 j
{
; G- a! ?% l% D1 t; i- y" z2 j g_WndMng.OpenMessageBox( "oversize" );
; l; Z( {) c# B2 u1 F return TRUE; 0 j7 ?' G+ k8 W; j- _' x7 i
}else
" ~1 {5 a# z( a2 K/ d# X; c d' z {$ `8 \# }( }) m
bUpdate = TRUE;
6 e* ]( n/ B& H2 Q8 G }8 k' N' ?, Q E& f T4 n$ u& a- o* v/ |
}6 s, A Z/ N& \' B0 r
if(m_pItemElem != NULL)
& C5 D( y- A: X m_pItemElem->SetExtra(0);
2 r! m3 E+ n, A+ m0 P7 ] a# E- g; k' J4 g
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 X1 u0 |( ?. r! Q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% \: U4 L; w0 E' b4 ^" V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 ^* s( O( f# W8 e- T L/ x3 x# h6 q, |% F% \; N/ @7 r& |+ F! s
if( bUpdate == TRUE ) 8 y- {) j8 p% X& a# P( t0 f! L
{) P9 S: o& F& }- b' ?
m_pItemElem[11] = m_pItemElem[3]; / E- i0 T4 X2 `% J% O& y' K- E
m_pTexture[11] = m_pTexture[3];
& I4 g; Y2 n8 R7 o! K) [( X // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );, u% U* ]$ W& `5 {( b& g$ }
} / E( y T7 t9 k( Y& n: P- F% O& W% V
}; C& C! {; Y9 V
if( i == 7 )
5 s! s5 H" L& D% A7 G1 O {! r3 _+ @% K+ A5 O
if( m_pItemElem[3] != NULL )
3 [( Y. f K/ O+ U2 D {
0 |( M# G1 B, _ int nSize = 0; ) d/ M/ ~, Y3 n8 w2 f* m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ k' A( `7 ~; u m7 A( R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
- Y, v( \) N0 S if( nSize > 3 )
S7 ]) o$ F7 ^) \3 { {2 S! @/ {8 k9 d
g_WndMng.OpenMessageBox( "oversize" );
! O/ ^9 ?- B: h return TRUE; , F1 s' e( v' M/ P5 ?% d
}else2 ]9 _7 C3 @0 k8 S0 `
{
( B! q, v o R bUpdate = TRUE;
+ H" q! S7 j7 N+ \8 {; u) \ }" U* D; v5 w' c" l) {6 R
}
; R% ^/ Y$ b5 ]8 f/ o if(m_pItemElem != NULL)
, `4 s& u, ?. w) H m_pItemElem->SetExtra(0);
* V6 P$ Q4 S/ y0 Y# C f2 ]+ n, A& n" c7 O5 P2 N7 \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: I6 d! i- E& ~( h- w% F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 k. v+ W @0 Q0 i9 W: @6 I% L3 d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; X2 B# z, y5 c9 }
4 P9 Z& O) }2 F( \ if( bUpdate == TRUE )
C7 \( i) C+ g1 L: x# v {
. S0 a( z% p' w1 x2 \, B4 T; L7 X m_pItemElem[11] = m_pItemElem[3];
2 Y3 ]9 {& E( \. _ m_pTexture[11] = m_pTexture[3]; 7 i! y; a/ g( z! M1 z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
, s8 C: `5 @6 e, L0 T8 U0 O+ }* W! g } & J( g2 H( E( x
}
, S y% X) }( P4 D* m) H }else' P2 A1 O3 H; ^7 i: ]$ s0 Q
{* y; D4 M: b+ S9 I
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
8 A3 }8 C: f5 u3 c0 X // wrong tab ! W3 Z6 a/ c8 l) M
}
0 X+ F- g: d; j& i2 o+ S }else2 B8 S. F: @, T2 E) }( I
{5 z4 Z/ D2 p0 o2 G' M2 Y- ?
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
. m. A+ e5 m" f# v& J! O# p) g // not blessed ' N. I' @, T5 u; }& Y) ^
}
7 r2 [: {7 r/ t, d" p. v4 H0 e8 } } 5 J! b6 N1 G8 c
} 2 x0 C5 U4 |6 k+ ^% ?6 M
} 6 I! i# n; Q% j
) k, W% a* E0 f, \
int nCheck = 0; / T& S$ u: d. L+ \/ w' A
for( int i = 0; i < 8; i++ ) 7 H# k, H, X8 ?6 G9 f
{ $ o) O: I4 A) i! y5 s5 o% ^; K0 e! e
if( m_pItemElem != NULL )
" ^& \; ~8 T- Q; T6 A: V nCheck++;
% O v6 D/ `( t1 O, z } " k k1 o3 G: l/ n, D* ?
if( 8 <= nCheck ) 0 x5 ^" A. ]. V% @1 j4 X
{ 1 ]; O i6 I" c F# [
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
5 W2 o5 w# [! W& I9 V2 s pButton->EnableWindow(TRUE); 7 t- Y" F3 n* ]8 k+ Y3 o: ~
} - M* H/ {6 m( y( f
return TRUE; % e- l4 H3 |# y5 S1 C" ], E
}
. U7 c$ h5 n9 t- X' U7 F: b5 T6 DBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ) }! o4 t& R& v' Q
{
! F# h* y, ]4 ? ] switch( nID )
5 D* H2 t2 ] r9 _+ b { - |9 @" h* Z6 [
case WIDC_BUTTON1: ) x# O) t( ~7 x: U3 F5 y
{
0 C! ]+ c# Y% P& u) a g_DPlay.SendCombineFashion( 0 D s1 G8 ], a5 s! g" M
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, % K6 I7 E/ q$ y2 H
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
' X* E! s8 x d$ L! X0 Q$ t m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 3 M" b! Q9 B9 z$ `
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
3 U: R3 ~) G) e) e9 O& ^! m );
- R& \, f' V( T" L Destroy();
- N$ S7 n' q; ? break;
5 h% W0 F" a) R2 V% w) m3 z" G, e: L }
6 h$ R R' y3 B5 E case WIDC_BUTTON2:
) @: s. _7 q! w; [, a7 x4 H' j { . \8 N- z T- s
Destroy();
* @! e* q( E' D% ?( ] break; 2 Z% x# O. K8 l# I
} 8 V d# e- |/ `' Z9 U r+ b- S( Q
} ) x" l' E, Q# m* t" k
return CWndNeuz::OnChildNotify( message, nID, pLResult ); ! Z1 I. X9 u: V/ K' q' i( s _- w
}
% b6 {# R2 e! \9 b# Z7 ^#endif // __FASHION_COMBINE 6 @ s& ^- j! n/ Q1 N
% c8 `. i: ^5 }. c
----------------------------------------------------------------------------------------------------------------------------
/ f! A4 ~1 F* z" nWndWorld.cpp" p4 ]& O4 |( J) y- Y/ K- ^) Z
在 case MMI_REMOVE_CAMPUS: 4 x3 \! D. ?( c1 e6 z! V) w
{
; `" F" m' G0 q) v5 | if( g_WndMng.m_pWndCampusSeveranceConfirm )
& e8 J8 g# x) D3 {+ v) X SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 4 m2 ~5 L P* b8 }) H; p& J
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 2 k% F* |' `9 M0 _1 H
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); $ ^( W* e/ C1 S* r9 q( x
break;
9 x3 `. S# p2 x7 |$ ^) I } ; z5 w: x* Y" I# v p) X
#endif // __CAMPUS
+ U' j) G5 O" V+ g+ e. v/ H
2 G' s. B$ Z" c 下面插入 #ifdef __FASHION_COMBINE
7 R' O" {' U6 `- n+ g5 S/ ~ case MMI_COSTUMEMIX01: / e- B; q' e9 S& g. E* V
{
/ \$ n7 j4 [( O- M; e SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
1 j1 W, B" p! w# ^2 J8 i g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 1 ]' ]9 ^# L% k8 ~0 T6 Q: i9 a
g_WndMng.m_pWndFashionCombine->Initialize();
; v* f+ Z9 [( o8 |8 m/ ` } : D0 ]6 ^* a r$ z$ E& f
break;
+ C& @3 p/ Q) f' ?! ^1 s#endif // __FASHION_COMBINE 8 u' ?0 Q/ R8 _
' g- Q& A7 B* D9 O# Q% x, P& U
----------------------------------------------------------------------------------------------------------------------------2 E5 r! G% t+ M d: C
WndManager.h
9 e; v" v) L: Q- N3 I, c7 X6 v9 {: r! _9 y' o
于:2 I3 ?: K- M4 ~, Z
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE8 l7 o( q! e" a" f& y, q. f0 f
CWndGuildHouseBid* m_pWndGHBid; + @. D! C3 p# A; \7 D
#endif //__GUILD_HOUSE_MIDDLE
) G& Z$ A& ~0 a* t; ~
# V6 }* U) M+ ^8 h. y2 Q 认为:
. z! y6 E2 X4 Q$ z, J, `9 m1 KPHP代码: #ifdef __FASHION_COMBINE! A9 n Z5 J( d) N2 t* _& j, \
CWndFashionCombine* m_pWndFashionCombine;
( B! k0 I& G* N#endif // __FASHION_COMBINE
6 r( r7 i* H7 I+ `2 e) X1 z& p
& u/ {$ e% L9 D; e# V, j ----------------------------------------------------------------------------------------------------------------------------
" |0 N( i5 O8 E& R7 HWndManager.cpp
, ] y1 S- p- P0 U
- {3 o# n9 |5 Y在 #ifdef __GUILD_HOUSE_MIDDLE
4 x; Z2 S" c! h: z5 H+ Y& h else if( m_pWndGHBid == pWndChild )
; E: z# |; P+ q9 e { ! q3 x3 p& {5 d! }
SAFE_DELETE( m_pWndGHBid ); 3 K/ n7 q0 q$ X; r* [3 I8 b
pWndChild = NULL;
& @' x8 P$ m0 b% o0 O* [/ c }
% ]+ Z) N9 S8 v5 f/ O c a! T& m#endif //__GUILD_HOUSE_MIDDLE
5 ]' H; T. k! \* y7 i1 G+ o a8 ?# J1 L' j
后面插入 #ifdef __FASHION_COMBINE
8 A. a1 s6 T7 T+ v2 X else if(m_pWndFashionCombine == pWndChild) % M h; Q8 L/ A% H! @
{ * J7 Y! [; @+ e. B6 t# g
SAFE_DELETE( m_pWndFashionCombine );
% o' x. i! C, s9 H8 |: G9 d pWndChild = NULL;
6 I8 i( Y7 P- }" A& v1 _ } ; c8 w1 I. b/ ?) H3 a; n* W
#endif // __FASHION_COMBINE
+ q, T9 b/ `$ D! l; R* q7 ~# W+ I9 @, U+ k# {6 R# Z1 }
----------------------------------------------------------------------------------------------------------------------------. [4 n3 M: z Z% q9 A' Q5 j+ ]+ Y
DPClient.h
3 W' L# f6 R9 v, D6 o8 C, P( V4 o0 [& P' s. e! N3 Y
在 #ifdef __GUILD_HOUSE_MIDDLE. ~' O# e# x# J% n! E+ a6 ]
private: $ R2 v( _ k8 {8 @! U" N* W# A) a
void OnGuildHouseTenderMainWnd( CAr & ar ); ; U7 s, w8 ?9 B; c. Z4 J
void OnGuildHouseTenderInfoWnd( CAr & ar );
2 B7 P% M2 R% t void OnGuildHouseTenderResult( CAr & ar ); 7 H/ Z( | B6 q9 u( L
public: , j( P$ Y ?3 H8 f
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
0 x4 d3 I* s. ?. A void SendGuildHouseTenderInfoWnd( OBJID objGHId );
2 r& B4 x- V1 E9 C" g+ ? void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); : v; q+ r$ J) T, G: r: f/ e+ k
#endif // __GUILD_HOUSE_MIDDLE 7 o6 P0 z& |, L' B
4 g% E5 h* X; Z* f 下面插入 #ifdef __FASHION_COMBINE# E; x; _! x T5 M1 m" r5 w
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); & W, a: V. z* m# ]9 c1 D5 a
#endif // __FASHION_COMBINE 8 J% b% z$ o; `, @% V4 W. a+ @7 a
$ H, x6 F9 K* _0 ]& `+ c ----------------------------------------------------------------------------------------------------------------------------
7 K% ~4 h# m+ w. rDPClient.cpp% P4 g* A- r* W* P$ |
6 n, k2 n( ^9 D# U5 Y在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 8 l1 e: Z! M& w6 T
{ 6 h* b. ^0 H7 [8 K% j* z: I" q
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
6 n3 x3 s& A9 t0 @* o2 p ar << objGHId << nTenderPerin << nTenderPenya;
7 ?. R$ a& i. N( K: h* ?- [' n SEND( ar, this, DPID_SERVERPLAYER ); * y/ f; o* g, G! R! K2 M; B( ]
} ( F+ O6 \/ V" d
#endif // __GUILD_HOUSE_MIDDLE ; s9 [$ D7 ]5 C/ b
) k0 m" W* p- P$ t& }; S 下面插入 #ifdef __FASHION_COMBINE( X. y( M8 s0 _5 U! x$ x
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) ( F8 f3 @( k: Y; x1 v K/ _/ ^& ? \
{
, Q) o# h& Q0 U0 t4 h! ~( k BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ) u6 Y& P! c: d9 x
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
" t ?( H8 Y. ?9 x SEND( ar, this, DPID_SERVERPLAYER );
4 A v- B0 L' F* m) Q4 K% i) A}
1 n$ x& \+ S2 x0 |1 Z#endif // __FASHION_COMBINE
" a3 C+ `# Y5 _& ` ?' t
/ K0 w0 G: @8 T8 _) y. \9 t z ----------------------------------------------------------------------------------------------------------------------------8 t! f0 x& w- C+ l% p& H) n
& y6 e: n4 G7 u4 d k1 A
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
1 X# }! s0 B2 q _ O; ~5 m
3 F4 |6 O# w* z7 H* ` Q3 I ----------------------------------------------------------------------------------------------------------------------------& Q6 P$ Y- a* ?% }6 O+ \' S
6 D% q) r6 G f' Y6 `
E0 Z0 N. S9 e7 W3 b; A
5 v6 Q& D: } x如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
2 _2 B, z- E$ E% _0 `, \$ A M. V+ v2 f& }$ h8 ~3 O
) o" E. c+ q% ], Y, V9 h; X$ w; H' _~怪物 8 \# I1 C) z* s3 c1 L2 X. \ M2 L
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