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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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4 D& j, y+ i+ m. p6 [有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en; G4 U5 s! ?4 `
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”. R9 L% Z. S, ?
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你说我成功,资源应该时装组合系统顺利运行。9 K) @; w& [3 q; j5 h
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首先是学分:. _. g' j/ _3 f4 ~$ N
; K# e. z+ O1 `; d2 ]$ U FEtioom(90%)6 P: w" `% H" r- j! n, G; F1 }* k3 m4 U
怪物(10%)
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+ l1 a" C) {) m2 d0 I" s, C这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h" h& ^! U# O" r# s* [6 m
& ~7 H/ K7 Y' _& g9 q在 public:
# Z! [1 f- _6 a' m: X" e# m bool IsCheckedSafeFlag( __int64 n64RandomeOption );
; \6 P$ J7 v h7 Q void SetSafeFlag( __int64* pn64RandomOption );
/ N* H/ Q9 E( D% F% J$ n void ResetSafeFlag( __int64* pn64RandomOption );
, k% ]$ Y) w5 C, y, O // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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/ D5 q6 |- V' f: D* P9 p 这下面插入:
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#ifdef __FASHION_COMBINE0 e! c0 \2 P7 X
public: # X+ A( u4 W1 p. @! }, j" |# C
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
& t1 \2 W8 X" H#endif // __FASHION_COMBINE
3 X( {$ T* I1 g8 s
7 ?: ?, l! q' C% z ---------------------------------------------------------------------------------------------------------------------
0 q, S5 U6 \) trandomoption.cpp
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$ L/ J. U3 d T! a3 s, w" j在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
% ?) r5 s, T5 H& o4 p1 w
& \2 P- t x! f. y3 S' V. H 下面插入 #ifdef __FASHION_COMBINE
1 X! z1 \9 h, q _2 g" ~int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
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int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); ( Y* w; v+ l$ D7 V* ~9 K( y
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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if( nMainSize + nDestroySize > nMaxCombinedSize ) * u7 r3 e9 A$ z6 U* H
return 1;
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for( int i = 0; i < nDestroySize; i++ )
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3 I( @. J2 L7 o' E3 j) @1 }6 L1 y int nDst, nAdj; * ] x: s5 U$ ]2 x, z' Y
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 7 ]/ ~. z" F/ ?* {8 F
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); q% F8 f3 M, u& c2 k1 x! t
}
4 Y/ k4 V' o) ]$ d return 0;
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4 V& z) T: H# b& O9 Q#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------: R2 }( W; F2 o
MsgHdr.h
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2 [3 {4 F9 ~! S5 s; Z插入 #ifdef __FASHION_COMBINE4 _* N, m2 N, j( ?1 e* t8 \
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
6 q) \4 B4 F& a8 {7 P: \#endif // __FASHION_COMBINE 8 {8 b7 Z: c& F8 Y& |5 b
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-------------------------------------------------------------------------------------------------------------------------
, T9 b' I9 f% m |7 U% T2 zDPSrvr.h
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8 [5 l# E& Y5 m: l, |$ L- Z2 F在 #ifdef __GUILD_HOUSE_MIDDLE
3 k$ T, v6 R0 r void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # r* C6 B- v8 A5 q% l
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: o3 O3 K3 H1 Q- C3 |3 t void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 \+ t& R B5 a. T' t#endif // __GUILD_HOUSE_MIDDLE / j# W2 s# N, r* N5 B8 F8 k3 V8 d
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下面插入 #ifdef __FASHION_COMBINE
8 N2 \4 f3 K" U8 V/ M void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. t: ]" b! X* B' I6 t- W/ V0 Z7 {4 i#endif // __FASHION_COMBINE
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: X3 O* K3 @+ H, r" Y) t. L! Z" n -------------------------------------------------------------------------------------------------------------------------
- @# V2 o8 e$ x# |9 |* t+ sDPSrvr.cpp
. |7 S' j$ G, D* {8 @8 E& p在 #ifdef __GUILD_HOUSE_MIDDLE
& s+ i: v6 B4 Z$ h! M9 \ X Y9 P ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ! X+ ]3 Y, d8 T- C' H7 L8 x
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 9 e' j% N3 ]4 b L/ h3 I7 B2 W
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ; x: g$ D' e% [% Y. g3 N2 n5 ]
#endif // __GUILD_HOUSE_MIDDLE
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$ m- ]* k& u( j- m 下面插入 #ifdef __FASHION_COMBINE
. c; A; s6 r' H9 i: b, n. h2 L, q ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); # v& J4 b1 r C! E! @8 W% y; p
#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE, q! K/ w3 Z% h$ O2 g
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 I! G/ f `- [& B if( IsValidObj( pUser ) )0 e$ T, K. O! `, {* r3 a+ D
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DWORD dwItem = NULL_ID; ' l5 i! I- L8 o
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ )
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ar >> dwItem;
9 Y4 s- a [2 E! C/ H; M pItemElem = pUser->m_Inventory.GetAtId( dwItem );
7 T; t+ Y" @6 Z: L if( !IsUsableItem( pItemElem)) $ X* W9 A* n S- W
return;+ }9 Q# z1 o. x3 [
}
. ?" p: b( q6 V: a9 \; R if( xRandom( 10000 ) < 10000 ) & s: N* S; G9 m2 S" O9 i
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int nResult = 0; $ F9 g7 E' W) l/ ]) M
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 9 @6 m5 z( Y# b) e: Y/ W2 ?( F9 k. k% k
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
& t& w" Q, [. G nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
0 h) U9 x9 K( n8 R% j* G0 i nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
9 p1 Z' K5 N6 G- D- l* x) |, X if( nResult > 0 )
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0 e$ D1 b# `1 G1 w: q5 E5 q% n0 x Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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5 ]% T6 @" q& o+ t for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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5 M8 `4 S/ {. Y4 F! [9 f pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
1 c- O3 r* Z4 y6 r% f, d if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
$ ]4 c: l, X. ^1 H g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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8 I0 ?$ X; O" H1 A- @6 r9 d6 i if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 7 \) y2 B/ }# r" U1 G6 d d( n
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
' @/ R5 f# e: _$ g4 a pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); % X* @+ A$ j) @! G$ {* D& p3 u* k
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}else . R5 b* a7 S$ z" Y7 a
{
. H9 t8 d2 C# _. O pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 1 d! I9 m$ V- L2 h/ J n
for( int i = 0; i < 8; i++ ) ! n, n, D, m, v& u" N9 a
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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% K& Y# }- o5 ]. d/ a- R- A' w#endif // __FASHION_COMBINE
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WndField.h$ e* x4 c' i" ~8 K
在 class CWndCampusSeveranceConfirm : public CWndNeuz , _4 L Y( a6 X; k, U9 L. Z9 G; b9 }
# s& S- N3 M: z1 a4 {
下面插入 #ifdef __FASHION_COMBINE
# |5 a, C3 |6 r# dclass CWndFashionCombine : public CWndNeuz 8 F7 d& t) e5 C* `0 L* J9 J
{ % b. M% E, |! d: M- s9 T
public:
8 \; f2 L3 T! M CItemElem* m_pItemElem[12];
/ C" G$ v6 d* b CTexture* m_pTexture[12]; # D0 N! b! F& H- T2 V$ K
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CWndFashionCombine();
* A7 D$ L" ]+ z1 f virtual ~CWndFashionCombine();
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virtual void OnDraw( C2DRender* p2DRender ); 0 J2 S& }. }: u m3 I7 h- u) }5 u
virtual void OnInitialUpdate();
# v8 G" g$ }' l) v! A, U virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
+ v0 Z. J8 f$ M2 n virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
# ^; _4 B3 p% N5 C6 u virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); * a4 t n# l3 g6 A# s, ]. |
virtual void OnSize( UINT nType, int cx, int cy );
5 C Z' C1 o* Y$ x# J8 t$ M virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ' B+ q5 ~1 `" u5 A; t+ k" Z) }
}; & K4 i; D) G) J' X3 T7 x- v
#endif // __FASHION_COMBINE 9 t* W- m& o6 O3 f" N/ j
. }# u4 X% c3 Q. C7 M% y ----------------------------------------------------------------------------------------------------------------------------/ l# ^" U$ ~# C2 D- d @1 A) J6 Z' u
WndField.cpp) g2 {1 o% V) x7 N b, I
在 #include "wndwebbox.h" " l: x/ O/ ]) K
a j, ?0 e3 l5 S r( q3 `
下面插入 #ifdef __FASHION_COMBINE
$ v3 H% y5 z4 D9 W8 P; M9 j. b' \#include "randomoption.h"
2 A6 b! x( P" E7 Z! o: G3 `#endif // __FASHION_COMBINE ' s. c9 ~9 u. ~
9 W3 i* c6 x: j# k 就在最后:! t5 G" k& J2 t9 H0 b1 C# v
PHP代码: #ifdef __FASHION_COMBINE
: W# j+ o, Y1 @) n+ _2 c1 c5 KCWndFashionCombine::CWndFashionCombine() p1 P9 y+ h8 w, {. W) w
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for( int i = 0; i < 12; i++ ) 2 D$ f# F' o% v- f- m# w
{
$ b8 j) S; g- C7 J2 } m_pItemElem = NULL;
* K1 z2 o) b0 |) |7 @' Y' e4 ~# J, q m_pTexture = NULL;
! ^$ p6 z0 x3 r) G% [5 n //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
2 X3 n# O8 r' ^# A/ o) H //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
0 W0 x9 ~2 w0 V4 @. g }
* R3 x' A$ S- x" j' C& X}
# d5 a- ^# |' w+ q7 O# NCWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ ) + s5 r( i: u, e# Y
{
+ `1 O' {0 x6 U6 T if( m_pItemElem != NULL )
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+ s! P% V2 W( i. A5 N( m if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
/ g. W$ ~3 y. ^% y6 G6 N m_pItemElem->SetExtra(0);
4 e7 s0 C& i T4 F1 V }
8 b! `. t( g: h' K& G }
( S8 |+ r2 d2 J3 Z6 ?* u& j" Z}
) i+ _' Y* e+ ?/ X R& {void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
* ^7 I, Q! j5 k6 h% _3 l$ v5 w{
' m3 N2 @% U1 w1 G8 m0 H LPWNDCTRL wndCtrl[12];
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( R' i. g6 Y# q- e/ q C wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
( \8 J- [- b! F( N# A8 D/ y6 { wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
" J& J4 V& B/ A g1 l& ]% u wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); & x) `3 N2 {8 g% Q5 Z
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
@- @( z% U& c8 r wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
: t6 s/ j( O# o2 w1 ~9 J' B8 s wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 3 t8 `5 a6 i; d5 x
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 2 v! v, p" Z9 ^# Y2 m9 V/ ]
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
; e1 S6 D. t" ?$ f" ^$ s wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
: Y# u7 P# N" \' P+ X, s wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ! H, _1 ^$ k7 Z$ m: s9 A
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
: T+ X. v; T+ z9 t( y) A wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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, N4 p9 L" W* d9 `8 u, j# o1 K for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL )
, A# w# V1 u/ { `/ }1 x, u {
+ f2 i; M- @9 G$ U m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); , Z+ s1 d3 @0 K* ?" V& q1 y
}
3 O, c* ]* w0 Q }
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% ~4 ]8 s. m8 n, X( ?; `1 U& wvoid CWndFashionCombine::OnInitialUpdate() % j* j" I" u& k3 G
{ 4 m/ n5 k& j) @* M6 ~3 [9 s
CWndNeuz::OnInitialUpdate(); 5 e, G8 l, @7 m; T: o
4 c0 v; _( ~# g' N6 C) J
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
! H! b3 k. w" v# }0 _8 O pButton->EnableWindow(FALSE); " K7 U' p' s6 x
w# }& r& K6 j8 Y( m$ Y M* X
MoveParentCenter();
4 x' H, g, \6 W4 Z, t}
s7 K- W) y. L: U- I1 ]* _BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ) I3 o; z% A% [
{ 1 x p$ Z1 N, B- {. `1 Q& `* H7 {
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
$ O- {) o8 Z2 V7 y1 ?! y} % |) q# C7 ]% }0 T h& f% V. q
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
/ ?/ B; A7 q8 W6 v% b3 w/ l{ 9 {' T( b" e& n4 o5 Z
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
) q" T$ k @- }3 r}
5 T* G* c' ^% }8 D5 wvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
5 t/ J( G4 a, o5 ^/ U( D+ y7 N7 c, M{ , j: G' G: S8 k+ k/ [
CWndNeuz::OnSize( nType, cx, cy ); 3 F$ ^+ G6 G( c2 n& q# y6 @6 R
} ) G" z+ Z- b- c4 G5 v k. D
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/ f3 S% ^/ I! n' [& q0 F* l. b9 F* NBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 6 C% Y7 X- i- W9 f
{
/ H* p9 X% A# @9 U/ W" W CRect rect[8]; ) ], F+ t9 t2 z
LPWNDCTRL wndCtrl[8]; . C' n* l$ r; I. `6 ?
; e. r' \+ B; A$ v3 L! f5 W
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
# F$ x; \- @% S6 m. [ P/ T+ G wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
# z0 @8 i7 z- @. j wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
$ k1 @9 x! r! s n3 w% D wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
# q/ D. n$ s3 @: [+ P4 L wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); + t A5 d2 z/ [% y: q4 Y- y1 f
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
1 q" L8 A$ J8 ~+ H. s wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
/ P) Y+ n6 j3 @$ R wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); $ b9 \9 ^& @/ D: h2 B+ s
1 J4 Y3 i* F& @* T5 O
BOOL bUpdate = FALSE; 2 I7 e+ X& l1 Q- s
8 d+ \2 W7 j1 q* p- z) K for( int i = 0; i < 8; i++ )
6 z0 @; z( M, h {
& w& A5 O7 Q( T0 h rect = wndCtrl->rect;
5 P. u0 q6 u2 ]6 v: v$ n
7 M2 B% W4 M7 l& t; \$ }, z, I' n if( rect.PtInRect( point ))
- L3 C4 D& |3 Y1 J0 e { * f: F$ x7 K `9 V! }
CItemElem* pTempElem;
5 W1 |* k5 m7 W3 [ pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
* q, \7 [! d. \' t+ }" \/ @: _# l5 X if( pTempElem != NULL ) - c. `& W' M+ X; Y4 |, G) |3 p" p5 q. a1 U
{ 4 H1 F2 G8 p. A/ }) G
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) s/ e: R: v5 h2 v" @" z& J5 w
{
: X! v z( c) x ItemProp* pItemProp = pTempElem->GetProp(); " b6 N2 V7 ]& o7 K% ~5 O# d2 R. U
9 r2 @! R$ F8 x8 ^0 P9 l! D! i
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
6 S$ O* E0 ]3 ]' [# [, y9 m% E$ x {
6 f, Z) j+ J. s( m; u if( i == 0 )
; X( \5 b7 D- V" P" l {
|: E0 f: Y$ q3 \* t& b( Q if( m_pItemElem[4] != NULL )
( z! U! r6 D% f2 ?: Y4 V {, {% Y9 Y6 s& G- o2 q3 {
int nSize = 0;
$ g1 ~( {8 y9 @6 H+ j: ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ f1 u9 V+ {9 q3 S nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
. l. c. L4 Y4 ~# N if( nSize > 3 )
) u8 } O- f- }: [: W, I {% q5 ?8 g* X$ T6 |1 S
g_WndMng.OpenMessageBox( "oversize" );
$ p, o \# m, N$ u& } return TRUE; 7 |- v& I: `* }9 ?7 S/ d' l3 O
}else) J" l8 ^( ?% G+ V
{
b [. h& ^' g8 i$ I bUpdate = TRUE; ) z! k: Q4 @7 v8 {! _6 n- q0 b
}6 Q( b' j1 X$ A! N7 `/ X
}3 }2 Q3 T* l: R% P
if(m_pItemElem != NULL)
- H: k4 @/ I5 r" Q" h4 v1 D, C" ] m_pItemElem->SetExtra(0); : J2 O5 i" I7 Z+ J
$ A# I7 I5 ]" N3 g2 p
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 Y G9 z0 @ z# ~" d m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 d% O' `5 Q% O& L, n
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' f, W! h, L4 s" Q4 N6 r9 N; O/ c: }$ B
if( bUpdate == TRUE ) ( D- @ R& h- l5 O3 h" w3 j
{, A( j" Q$ I" f4 r4 c
m_pItemElem[8] = m_pItemElem[0]; . |1 H6 T `9 k3 F& E/ S/ E9 E
m_pTexture[8] = m_pTexture[0]; ; x# G1 Q2 Q: z$ x: i% y: u. Y
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );) R) w# U; u4 B0 r4 u- j1 Q
}
2 ?: n2 i j# m0 r; @ }
' K n& L2 E4 ?. R' z' d. U if( i == 4 )
. I" Q' q. j" v9 I; N {2 o; c& C0 ?# E, c% R
if( m_pItemElem[0] != NULL )
; U/ q5 w9 t, Y9 O3 n {& K' `' A. Y$ I z5 Q
int nSize = 0; 3 `# T) A8 o9 }; L+ y) D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # `' l% C: @: N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 0 q$ ~4 E! {- b2 X) o% A
if( nSize > 3 )
1 @+ \- A# k- e3 q {
9 B9 q9 z8 g& B, P! o7 d* ] g_WndMng.OpenMessageBox( "oversize" );
8 U9 |% u3 A0 E) N! \ return TRUE;
; m( U3 s$ p! ?' s% ~ }else+ @' Q5 p9 o, m6 m8 C2 A
{
; b' Q. _5 k0 | bUpdate = TRUE; " M V0 J) T2 } f
}
K& m4 k9 f0 c! r5 z }' r2 a2 w( q& r4 ^/ O4 f* j7 H
if(m_pItemElem != NULL) 2 r9 X! q3 V }8 v( G
m_pItemElem->SetExtra(0); ! n) [3 g" i* V9 @: ?
' x% k1 s7 I6 f; r8 ^ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 _1 C+ Z7 _* x) _$ E0 Z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 B2 ?9 u9 T1 G; w. \/ B- Z. N) Q: J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 u b0 h" Z9 T+ e% S1 F4 K" p6 p% t
5 m' @2 A1 Q% u! v% V4 b
if( bUpdate == TRUE )
( b' z( }. m2 u: w {
8 H0 E8 |; y/ q( h$ v. l% S$ ~ m_pItemElem[8] = m_pItemElem[0]; , \: n9 V# ?( V3 M1 i, Q8 V
m_pTexture[8] = m_pTexture[0]; % f8 o5 [4 q: j
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );1 I2 L8 ~+ `! H! q; q
}
" }& F% T# O. {& P2 _' V# c* F }7 @; j& O' G' _: o5 {
}else
: [6 ~5 J7 t- x+ v& g% e" k* I if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ; P8 ?, u& y) r0 D
{
" E( F, D* }7 z) W' e; L% W if( i == 1 ) ' o) E# h$ W1 Y" @
{0 n; z1 s" o/ U1 B
if( m_pItemElem[5] != NULL ) & c ~/ v$ }. e% v# u8 S9 e& [3 p
{
4 s% o1 E0 Q8 s6 f3 Z int nSize = 0; : j$ q$ H* R U: S" ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 r' R$ ?: z9 K/ C3 u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); - M5 r# w# m# Q5 l# A4 s8 R: j1 ~1 P' N
if( nSize > 3 ) - P+ ?5 H* `9 K+ C( o5 n# k; }
{$ h7 W* v0 a$ k' t* P- \8 S; }
g_WndMng.OpenMessageBox( "oversize" ); 6 Y$ w' W& z3 J% R! \1 G( D
return TRUE;
# @$ t( L6 |) U0 F! B+ o) v* G1 Z# y }else
' U# C& e( ~. q {
( Q' [& E& o8 e [3 X/ N/ X1 T4 F6 T bUpdate = TRUE; A5 y+ T/ T, u# l8 b
}
" }/ s" w1 L' B5 [/ N6 m. `7 c3 v }
) Q, U3 P& W5 B$ ^" ?& K; z if(m_pItemElem != NULL)
; G9 _% ~ w) i( X m_pItemElem->SetExtra(0);
N! g% H, B5 W3 Q: E$ r
j, ^8 }" Q# `# g' f1 T6 h, f m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" ]/ ~9 A. s0 C/ x: ^2 I2 z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : @% }; Z! |% _! Z! S
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + t! j( ~! Y1 }$ m9 K) U9 {
' p: G8 u( X! o/ \, R3 a
if( bUpdate == TRUE ) ) ]5 ]: t1 R" ^* h1 Q
{
( {. e1 u k: O* G+ G m_pItemElem[9] = m_pItemElem[1]; 8 D% v) T3 d) G4 l( `# S
m_pTexture[9] = m_pTexture[1];
. @. t; ^5 G% y6 P; Z( Q g( j \6 `) r9 K0 Q9 `! m6 H! s* v0 _4 P
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
. `: i& A" S8 t& v) }7 t } # A" Z# X+ Y2 }! \6 D0 e
}
7 R% q( z6 q# X" X) g5 p* W4 q; ] if( i == 5 ) 3 q- C/ Q: }6 y+ d
{% r( Y6 J0 J6 V9 O& x) _- t+ [8 z
if( m_pItemElem[1] != NULL ) 8 I1 y2 d, a- W+ Q3 j# `
{
- s# S8 w# z5 u, o2 J int nSize = 0; 1 F1 p7 f9 z8 R7 q, V& |; z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 K" I2 W. U# i8 _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); / i" `" `5 h0 C* t U' I l4 i; o
if( nSize > 3 )
5 h+ `9 D& ^( e {
; @% n3 p7 Z, e# V2 e+ W g_WndMng.OpenMessageBox( "oversize" ); 0 P. s- L7 u' J7 W0 B7 J2 G' E
return TRUE; / }6 w. e# E5 S3 d
}else
z" W+ N' H5 y( R1 o' w/ ?' W {' Z% E% n) o! J6 P0 [ W
bUpdate = TRUE;
& O' g- i, v6 U) ~+ e$ `# R, z }
! l& f0 U9 y! I% p6 P }8 S/ ^8 F2 D8 b5 h F% F
if(m_pItemElem != NULL)
- m( R- g5 w3 P: M m_pItemElem->SetExtra(0);
' A. `7 \4 S1 ?, ]" D/ ~8 B1 t; W- o3 ?# D; ?% w2 Q. ]
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
\; y4 d6 o `9 u m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! r3 i8 b5 N# ~( q# a i( K4 I8 Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : D, Q4 u7 |5 Y4 W
, y1 E" {% L4 c* E
if( bUpdate == TRUE ) / b- H I$ W. K; z1 {1 y8 K: k% M5 y
{
4 ?0 W m4 i% { m_pItemElem[9] = m_pItemElem[1];
' y- c# X3 R: [+ V$ X7 x+ J& r m_pTexture[9] = m_pTexture[1];
: f/ M: S1 y# f+ t9 I' m% g //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
' ?3 d) [) n# j) M* z- x } & W" o0 K3 |% M5 C7 Q/ H
}* w9 b" b& y, W- \1 D6 }
}else
& q5 z1 |7 P: }' r2 t( G if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) : x1 ]: D* M' H; G8 }' ~/ d6 \
{
: s& g0 l0 W, ~) p" r if( i == 2 ) / }4 p3 t5 l" [$ Q* V7 C) z
{
8 L% r9 S: ?* D7 {) _- N if( m_pItemElem[6] != NULL )
/ B2 S" } t; f) X5 d {$ L. f [8 k9 d
int nSize = 0;
# w; c8 k" r* U+ T( k2 a& d# O# x nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& W, P, t8 Y4 R! E" b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
) Z8 n: B( s/ z0 ], a7 L+ M/ k if( nSize > 3 )
3 \* p# u# l3 C k# j' j" D {6 a, ]! w, L3 P- r e
g_WndMng.OpenMessageBox( "oversize" );
0 o8 Y5 L5 g+ R2 m" E* K1 Y6 n+ z return TRUE; 9 J+ \, N+ H; b+ s! r
}else
) `" G; f3 c; z* a' h1 l1 y {
/ H0 c+ Z( i2 S4 |, K0 q bUpdate = TRUE;
2 T4 x2 ?! o3 o C0 T, v }% u" q) e. y- H, H! L
}+ M3 t9 H8 l' g, X
if(m_pItemElem != NULL)
0 @! R2 L4 g/ I m_pItemElem->SetExtra(0);
4 E3 r4 y& H) E# E1 H4 z* e4 q* {9 G) {; S
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; U, i2 y, F0 v! G4 P- Z2 y$ [ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " o) V6 [: c3 x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : X" T7 N7 X0 _- z2 W
- l: k& h9 Y0 `1 X1 @! A) g1 ?
if( bUpdate == TRUE ) : Q$ b0 e9 u6 N8 O# Y
{' s6 D, R/ C& v' F4 Z' Q( W& O) ?3 Y
m_pItemElem[10] = m_pItemElem[2];
4 X; S; a) _2 Q3 M$ W; a, w m_pTexture[10] = m_pTexture[2];
0 S+ ]/ K" l& F+ W, H. E5 C // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
* N/ j$ g- F# {- K1 S } 8 h7 Z6 M! i) l: e6 Q4 m# U
}
. ~ `9 {1 }9 b( a if( i == 6 ) 5 d6 X; v* E5 ^! |: l" @( Z
{/ g2 P* c" Y6 i: ^, U0 L
if( m_pItemElem[2] != NULL ) + v$ q- _# o$ |% R
{" Z+ a) t" I* Q* h3 ^) C) `) j
int nSize = 0;
6 {6 o9 ?$ j" y8 }0 b nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) ~4 ?, }$ k9 W0 E; X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
5 u- o# n0 \. W if( nSize > 3 )
+ d( m" C" }+ ` {3 w/ e r" z* r0 P" Q, ^
g_WndMng.OpenMessageBox( "oversize" ); , c( b3 c# p4 H9 e8 ^
return TRUE;
8 f& g* }8 T; Z }else p% H. b* _& h" _9 z9 t
{' e; f9 ^, w1 S+ |; k
bUpdate = TRUE;
" |/ U" ?% }* v7 ^) H4 P3 H }
. }+ l5 \$ C7 i3 ]* q* I }
4 `5 x, Z) S. a0 N7 V0 K# q if(m_pItemElem != NULL)
" H( s' {* o [ m_pItemElem->SetExtra(0); 3 r$ x% j2 [0 A Z
+ u% p& q% n' j* y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
a8 {. }: W1 j4 U- ^: o z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ e) ~' k! X% s! w, _! W# g m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 K2 t2 s, j7 l8 [5 G5 R
$ }0 i8 u/ P& ^. P
if( bUpdate == TRUE ) 8 T# ~; d' `+ F$ b% r: q
{
2 Q0 i; ]* B0 h. w6 U; X7 ^ m_pItemElem[10] = m_pItemElem[2]; , U; t" f5 [+ }: X0 d \* O8 S
m_pTexture[10] = m_pTexture[2];
4 D. ^+ L; x8 f% ? // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );! r6 k) i1 {$ f' y& E
}
8 Y! |; l9 f! G5 Z+ r# i9 g# M }
, M& ]+ q3 h8 b' i1 A# e8 ~2 [ }else
" c2 m- i2 A# O" G% P if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) & d6 o" v4 K' T3 y f7 G5 h8 O
{, `& _" S! R5 o9 w
if( i == 3 )
, e4 {0 `: B, O+ E% h {
, ]' o$ z, _5 H( z0 a, D0 x% d if( m_pItemElem[7] != NULL )
; I0 Z" p; C: f7 P0 p' [& r# m2 p {
3 n& g7 o+ o7 E. |" x0 t8 K int nSize = 0;
2 G; K4 g B3 ]1 D8 z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : B, }( p8 E" F2 z7 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
9 G9 A: U4 y4 j# Q% r+ `2 B if( nSize > 3 )
: }. }' d6 u4 l R' Y {
1 c: n0 K! B# h4 G g_WndMng.OpenMessageBox( "oversize" );
; z) j* q" x- N6 ^# H* c! b return TRUE; 1 Y: S( n- i) D/ `( Q0 \! \
}else- P2 M, a4 r/ a
{1 z. \4 G' S) K. D
bUpdate = TRUE;
; R! J/ L& x2 z+ _" ? }2 l9 k& v5 o8 b# j
}+ O- Z$ d$ N1 C$ W% N3 M/ v
if(m_pItemElem != NULL)
3 h# r( A7 u0 |8 k/ p/ L4 ]) S m_pItemElem->SetExtra(0);
B0 A. k; _- A( ?" }1 k: [" B. }9 _5 G' Y1 C( g
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : d% w# _! c. s: D9 C4 z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 j) C; F' Q9 Y# U/ X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' j' u; P# [' ] O. J: Z' ^' L& j" E, [7 J
if( bUpdate == TRUE ) 4 L% K7 `; M8 H K \
{2 @( @$ M; a2 z- y# G
m_pItemElem[11] = m_pItemElem[3];
( ~; e) I" b) f* \3 N) @ m_pTexture[11] = m_pTexture[3];
2 R- s% z- `, y; R/ Z6 u0 Y; h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
: @4 i& O, P A8 u3 y$ y1 t) M0 Z } ) e) t$ w4 F! d5 I! T6 x
}3 p* s, }( Z. F
if( i == 7 ) ( R* G# {- Q7 H, A
{ ]' m8 [) F2 S/ r" d, y
if( m_pItemElem[3] != NULL ) 3 n. }1 k; x+ ]7 f" l: o3 {4 O: i
{
1 @! S& c2 {% l int nSize = 0; ) M' k- q5 p1 Z1 n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 N% Z2 m# S- i2 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ) h% N# {$ M/ b+ T7 K0 M: G4 u( X/ s) ^
if( nSize > 3 )
: N/ E1 b/ C4 k" n {$ X7 @0 z% o# _3 C) y
g_WndMng.OpenMessageBox( "oversize" );
' I* E: |$ B4 b: j8 i. J" X% I+ c return TRUE; * d& G+ V% S8 k- o- ?
}else
[9 d% R- W! L; ?& D {+ P1 U+ e5 l% j5 W
bUpdate = TRUE; 9 T1 p$ @+ m7 y! u7 W8 O
}
& L3 D# S, J& P" { }8 f S9 X0 ]! Q' {
if(m_pItemElem != NULL) . {* s/ Z9 {9 x' W0 _4 O, x
m_pItemElem->SetExtra(0); 8 T4 @) F$ T$ u9 F: o! t$ J
/ |6 g* K+ N' |' \ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 x$ r# X2 g9 @. h% H4 c
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) Y7 s) V5 V4 P1 V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # c0 S; m- f7 W4 b8 ?0 k7 m x
$ N, f6 W& G9 l; X+ H J
if( bUpdate == TRUE )
' A4 w: `7 U5 V& ]. T. [' X% g% K {
% A2 X+ Y% K2 O* B m_pItemElem[11] = m_pItemElem[3]; 9 {9 G8 }8 V: Q+ g0 h- N5 q
m_pTexture[11] = m_pTexture[3]; ( |; `5 p, c' A. U* \
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );. N/ m( L# c4 p2 s
} 4 P; I0 } a+ c
}
- e& u0 U! f9 ^7 u/ F8 A3 z9 I }else
, H, I3 Z# w, B# V {' Y& t3 F5 K9 j' J- E" F5 I
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
9 ]2 B) M0 _2 m$ B5 n% o6 M // wrong tab
5 O! v8 Y$ W0 h% s } 2 Y' u J& e: @8 j: P9 J" O
}else
* j4 u; S! W& ~; Q$ | {
& r* D- J4 m; D g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); @' r H. y' [, N" l4 h$ B' Q0 y
// not blessed s0 Q8 [" {# `5 F- O
} ; f. X8 z/ g$ K ?3 @
} 9 I( a6 t8 `" Y$ \! n" c! h
}
6 ]$ g$ ]/ _% z$ j/ T2 U } # K* M. r. I* E7 e! Q, u
8 g9 ^5 f% C5 C; }, X$ V8 |
int nCheck = 0;
4 q) {6 x7 k5 {' @ for( int i = 0; i < 8; i++ ) + [. Y7 o( g, B- [- |7 y+ T, N
{ * w$ @0 p! W# F! m
if( m_pItemElem != NULL )
) u8 g* V; T8 |% v" b+ { nCheck++; , v( s" v2 f4 X5 X b8 o2 d- M: a
}
9 W+ `; O# n# R, g* S$ _ A if( 8 <= nCheck )
2 O5 q, ?7 i7 H# Q {
' P: v8 q% z+ p1 n* Q% H CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
/ s7 Q# U2 ]8 Y pButton->EnableWindow(TRUE); - e0 M: l f/ B V
}
% {, l: ^+ p9 q1 n0 y- K return TRUE;
7 h3 l$ @8 `+ P& ?- t. [: G c2 M} 6 P' T8 v4 V- q$ b9 b. }
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
6 T9 z6 } {# C{
- h& S Q) ^' A1 p4 B switch( nID )
1 Q; `: f& A2 K* M& |9 L* q* S; }: { {
3 {# X1 i: ?" B* _# H, O8 h* M- o case WIDC_BUTTON1: 7 s0 ?; g' p# z7 f( G
{
' U: ?( ?2 y+ b2 g* u g_DPlay.SendCombineFashion(
$ c2 \, [4 k, A0 t3 ^ m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 1 K! c: V6 t6 i7 u
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
% C0 a% J1 V2 J" q0 W! v. j m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 0 r/ u$ ^! Z8 Q0 N& H
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
2 V) I2 N6 t9 U# j );
}, p' R6 |) ~) \ Destroy();
8 [* X+ Q" k+ Z7 E5 K: [( l2 I" S break; : G: I3 a z' z, D# f/ O! W
}
4 M! E0 K% y7 [8 H4 z case WIDC_BUTTON2:
3 u) h4 {. B. ]: a% ^: l5 e8 i {
. G) [3 @: b- |" G Destroy();
( k; c2 k8 H+ |$ S( Z break;
) O/ G6 p: `9 |8 |! Y } L& E0 q! C+ Y
} 0 @( a V D8 w8 @
return CWndNeuz::OnChildNotify( message, nID, pLResult );
" s2 s w/ w) }7 s9 C5 F3 ]9 [} - E/ Q& f2 P8 Q
#endif // __FASHION_COMBINE
- H6 v' C, c9 D1 p+ ^" D2 Y5 d* g+ @' f; u) R* D* f
----------------------------------------------------------------------------------------------------------------------------& x4 A: V* w. C8 ~& K
WndWorld.cpp
6 l Z4 g9 d$ c在 case MMI_REMOVE_CAMPUS: " g# j, a) W4 g, X
{ ) | A+ l3 S* u/ A
if( g_WndMng.m_pWndCampusSeveranceConfirm )
& I$ M8 b% u. J/ m; a# V SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
$ y5 }( n# i, l/ I3 I! Z g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
5 @! ?* ]8 x0 }) [ g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); * x2 _ y! f! x5 o! z0 c
break;6 m6 X" V7 f! L# u
} ; C6 ?. }& k/ s! a
#endif // __CAMPUS + ]" C) E2 Y2 v3 J7 n
3 O4 z7 C3 E$ g' T 下面插入 #ifdef __FASHION_COMBINE& u- |% A$ {1 l! A
case MMI_COSTUMEMIX01:
* c. n- e, e% j7 |9 Q {
# O- q3 d9 y$ _# H SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); . @. _+ |5 R0 ~; C) c- ?- [
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
& r8 T* V0 i8 ~; ]% N g_WndMng.m_pWndFashionCombine->Initialize();
4 `+ {! g; j( }: @6 i } q2 Y9 r. C7 N) \. `0 d% i
break; : V Y: I( A: M
#endif // __FASHION_COMBINE
$ U4 g x s5 Z7 S E- O4 D2 t2 B7 a$ S& q3 r# l3 k
----------------------------------------------------------------------------------------------------------------------------
; i& v1 Z! p3 P5 gWndManager.h
3 b9 M' A2 [! L6 [, S" N) z% h3 ?/ B4 d# w- {+ S
于:- B& ^' T9 u, `8 v
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE! P$ q" f' ^' p1 P9 g' g
CWndGuildHouseBid* m_pWndGHBid;
; O' \) C, n% q/ {#endif //__GUILD_HOUSE_MIDDLE
6 v$ r/ V; B7 M
5 M: x) r2 X; J) R. X 认为:7 _& I3 g5 F; \) [+ F) t
PHP代码: #ifdef __FASHION_COMBINE l4 L$ z% O8 r/ \
CWndFashionCombine* m_pWndFashionCombine;
+ B) d% R7 {9 x5 u) [" ^#endif // __FASHION_COMBINE
& x: f% l6 V1 s- R
$ R; x1 E4 Q s* c$ H. y ----------------------------------------------------------------------------------------------------------------------------( T* |! {0 a; ~" Y0 e) l$ ?
WndManager.cpp }4 p( s0 c6 M$ B( L" B" j7 _- q+ u! V1 d
' b5 [- v+ S* ]' s$ n
在 #ifdef __GUILD_HOUSE_MIDDLE8 U) G% }) {6 x- S* ^: t, K4 `( @
else if( m_pWndGHBid == pWndChild ) ! b( t! }: n0 q3 |& \
{ ; Q8 j# _) F! O5 n8 z% P. g
SAFE_DELETE( m_pWndGHBid ); " J7 b& K+ V/ m! g/ ^6 u! ]
pWndChild = NULL;
, _' b2 d8 N( b. h8 _0 x) r } ; ^8 i* j4 c/ Z! V! T# P
#endif //__GUILD_HOUSE_MIDDLE
% m- a( y# P( N1 p5 i0 s1 \2 H \7 @8 |1 }! e7 Z( g% Q; m
后面插入 #ifdef __FASHION_COMBINE
+ r3 y( Z3 Y7 B# u7 {: j else if(m_pWndFashionCombine == pWndChild)
8 G b C4 E; d$ t {
L- H$ H) s5 x# y$ v' ]. Q6 G SAFE_DELETE( m_pWndFashionCombine );
: R/ {" l& ]9 `4 K pWndChild = NULL; 3 k4 s6 n( d! Y) d' P* v- \
}
' j7 T" l0 r0 `: T* @4 }2 {$ Z#endif // __FASHION_COMBINE
( @' P; n( ]# H( F. h
- V! o. o) w( [5 e1 a& ` ----------------------------------------------------------------------------------------------------------------------------
' U: y% }8 G1 l; O, X/ \+ s8 VDPClient.h
& e9 C0 s( i" u: P+ v4 D
9 A: Q) w: x2 W8 P1 x在 #ifdef __GUILD_HOUSE_MIDDLE
: v" R- x, K6 T2 @private: # {% o1 L! \+ B
void OnGuildHouseTenderMainWnd( CAr & ar ); 7 ]- L9 D) G, j, o6 p4 U
void OnGuildHouseTenderInfoWnd( CAr & ar );
* V, G# b7 ^/ B+ R4 Q void OnGuildHouseTenderResult( CAr & ar ); , ?) G. b( ~/ c! X$ @
public: 9 J% y9 _3 d1 K; i8 R6 Q5 V
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
8 f7 Z1 ]$ n% \! K( b void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 9 ]6 e; ?3 a) ?2 T; t
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
; S& ^5 p2 q( X9 ~ @/ D, }' w$ O#endif // __GUILD_HOUSE_MIDDLE ) {. |' C; {* X+ N- h: {" l
. W p( f' H3 {# B' l5 E7 z; q 下面插入 #ifdef __FASHION_COMBINE
- k/ N- n |8 V" F% M5 z8 g& j void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
0 T: M, C* A: [+ Z% D3 u K#endif // __FASHION_COMBINE
O5 t% F0 }( Z1 o( w
) f9 Z3 L3 x' K9 Z8 m ---------------------------------------------------------------------------------------------------------------------------- F" G3 _. d, h2 N
DPClient.cpp
% i2 ~" U% k& i1 i* }+ P) u
' K$ r9 x4 ~: U r2 Y0 P在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) * }- H5 x2 D9 s
{
4 M8 F5 q1 v$ {8 c% e/ t BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
/ {! H/ O& a* d! x' ] ar << objGHId << nTenderPerin << nTenderPenya;
8 H* h% q$ Z2 t- w7 Z SEND( ar, this, DPID_SERVERPLAYER ); : j% [, d2 n& w/ d
}
) @! ~" Z$ i6 l# a#endif // __GUILD_HOUSE_MIDDLE
8 ~1 `& ], Q: O1 [9 R* v8 r# e, k1 x9 _# b' y1 R
下面插入 #ifdef __FASHION_COMBINE' o! ]$ v3 H @1 f
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) , |: d, v- ^$ L2 P! j1 i
{ 4 u+ _( e+ n7 N
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 7 Z8 y" C% R; I2 Y) s- a& P
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 7 M6 E$ M: i; ?# S* m, l
SEND( ar, this, DPID_SERVERPLAYER ); , ^0 m5 z5 p7 J5 x1 r& L% L: T+ j
}
4 ?! l; _7 i5 i" I% \0 _% D#endif // __FASHION_COMBINE / f; p% B2 F; C0 ]( A1 L
/ U5 c( {9 y* I$ j
----------------------------------------------------------------------------------------------------------------------------
4 q* X6 {" W; Q* h/ v' U1 z
9 f+ o5 _& J; V- A现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 9 F: X& V- J$ L: b, m) j6 G: g% q) m( A' G I
5 c4 R/ f, W* y' k
----------------------------------------------------------------------------------------------------------------------------+ s0 Y& ]8 p$ g: G: @9 A& E
- w) x$ ~. q# o* U% @$ a
& ?/ a& \& Q2 @5 m, B- v4 w4 ?
4 |) o# ^' w7 k* E* E- j: p
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。: x: ]; G' M+ x$ {
$ ~; |9 X |4 T6 H
2 D+ T- q, Q8 c2 S) |+ }~怪物 / p8 \/ M% K4 }
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