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莫因E * PVP' w8 Q+ s9 u, f/ \+ Z# A9 A* u, _
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' H. D9 f% Q* o4 |/ `8 I" y6 J今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。, X& m7 y* r8 V/ u3 H8 i
3 M; t, c+ I5 W/ X# }有大量的代码,我已经测试过它,它可以编译自己1A。) O5 Q" h6 _4 _1 Q6 O5 T( I. _, {7 C
+ z+ U: e( Q& g$ W- h: B; q7 t
2 V; ^6 {7 G( e' V- y
现在会如此容易所有的C&P'en
+ E, ^6 y, [6 V8 R; d* i1 V4 J |$ D) T6 s4 V5 m* @/ e
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
9 R: w, _6 J* a* I) v, C) {7 u( f5 h o4 V2 u1 J! [
你说我成功,资源应该时装组合系统顺利运行。
n1 X, m$ ?" W5 ~7 m" Y) C- F. \. Q% z" H7 Y. k2 S5 H
5 Z ~: B! [4 `3 u1 ]) C7 X/ M* l6 X" g
首先是学分:
9 r! k8 h& j6 O
n& ^; g9 D( L) z8 ]( {2 iEtioom(90%)
2 B ]# h+ t' }1 M8 U怪物(10%)
, A% ?" c/ _+ Z2 o, v5 ~' N8 X
+ n6 c& t% }) m; y, k+ n7 E4 M3 R
这里的问题,而是“不问任何小型或定义语法错误。”; `5 `: I8 L v5 R. X; b1 u
8 m) O" E3 D% c) M$ l1 W" k' L0 u( I- x# c9 y
7 `& Z* R9 p2 W; K. C/ x
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唔够讲,这里是答应释放: randomoption.h2 i6 M6 A! J( u" f* o1 L
* h& U, E: M$ d6 ~在 public: 9 H0 H- { ]/ l8 {
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ' o' X- Q8 F# |* i" p# l/ E
void SetSafeFlag( __int64* pn64RandomOption ); 2 k6 k7 f1 |1 q7 p: F/ [/ ~% p8 F8 C" `' q
void ResetSafeFlag( __int64* pn64RandomOption );
( R/ |9 `# W3 |: a% O // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® # s( T2 E' E9 o/ e
6 c/ s: m. T: ?7 q+ ^! U, h 这下面插入:% p5 S: B: C2 q7 t$ g" L) R
) j0 e2 a$ J' J; Q7 n
#ifdef __FASHION_COMBINE9 W3 ^; M* g0 o/ X3 P' X, B2 [& c
public:
# N, P+ n r$ f0 |+ o; @, c& _* `' u int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); & {2 @# Z) q, R0 H
#endif // __FASHION_COMBINE ( P/ ?3 d7 m5 I, p7 W0 v
/ C# [! V8 y$ p
---------------------------------------------------------------------------------------------------------------------* ]% c, g; l+ { x3 l
randomoption.cpp
. J7 q9 ]" @' D# l4 N
; I: [0 h% V9 R) p4 O& X1 G6 R9 S在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
5 D) M7 }, c" H" ]% z; K" s' [% ~1 Y- d* Q
下面插入 #ifdef __FASHION_COMBINE
2 M& n. S" d- B, l/ [, F( eint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
# O& Z. g- }% y8 h8 ~8 b{
; y. b6 l5 p. ? int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 0 L! u6 q: C4 B, C3 a* L
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
" @7 O# O$ C5 R# V& ~
) x9 M4 R9 j) ?5 O" w' ^ if( nMainSize + nDestroySize > nMaxCombinedSize )
1 m) D( V# A. M2 K2 t, l% G3 A2 z return 1;
' r# ?* X2 u4 u$ u9 S; D$ s7 c% [& |8 V( i" v
for( int i = 0; i < nDestroySize; i++ ) 2 l2 W3 \, l6 Z$ S" w6 d
{ 8 z; o8 I# K3 S! s$ W% _
int nDst, nAdj; : Y5 \3 n5 `7 h2 J9 l8 B
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
8 N( R) _# Q ~0 q X- F3 E, ? g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 6 G7 A" K% P5 D3 _/ a& o
} ( T5 b C6 _4 H: L& U) g
return 0; . ?. j( q) m2 Q6 H, ^ W* O
} h7 W) D' g( g2 R; k
#endif // __FASHION_COMBINE " J0 f0 a6 @/ S2 R8 u& d
, V7 k2 m: _; q2 I9 m5 W9 b -----------------------------------------------------------------------------------------------------------------------
' v) g2 c- c. @3 CMsgHdr.h
. g8 M' C! v4 ^& s) ~
6 _- q" J7 ?, f插入 #ifdef __FASHION_COMBINE
2 |( H$ z; A4 w* y% h' H8 G0 `#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002993 b8 x# L+ h! Q& E2 C
#endif // __FASHION_COMBINE
# u2 O% p9 Z3 S1 p; R& F5 L% d! |/ W7 h' D, U, i" n' i+ Y
-------------------------------------------------------------------------------------------------------------------------) x& m% {4 ~) j- @
DPSrvr.h
- N; l1 n/ X* m/ q" N7 X
% Z# J3 d* k5 @4 D在 #ifdef __GUILD_HOUSE_MIDDLE
) x# t2 D) ]$ d3 z# g( p" A* J+ f void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 c. g( g: a1 @# F1 n" M, ?% O# r$ y+ j void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- V/ V ~( E9 ]9 ^ void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ x$ s% c+ j9 @! g#endif // __GUILD_HOUSE_MIDDLE
' @( a* t+ }, b2 j' }. Q, L/ ~% E6 G2 Z0 u. i) r' ]
下面插入 #ifdef __FASHION_COMBINE
c( {( E" U3 T% N void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 B5 J/ d5 T0 r- x
#endif // __FASHION_COMBINE
3 ^" p( o4 d4 e9 Q7 o" Y5 v; L
1 A6 }+ [% D! `: l8 U -------------------------------------------------------------------------------------------------------------------------. ?& \* i7 {7 t' |9 \
DPSrvr.cpp
8 p1 T4 V$ E4 Z! E! n2 c3 {在 #ifdef __GUILD_HOUSE_MIDDLE+ E2 H3 }7 e' R! G
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
! G, |4 q* ~/ R ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); % X3 |" e) n8 b
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
: ~; \5 s: F+ }+ |' k3 Y#endif // __GUILD_HOUSE_MIDDLE
6 U% X' e3 D' l* o0 ~% T3 `2 [4 Y* C/ M2 Z6 `/ E
下面插入 #ifdef __FASHION_COMBINE
" H# o; I7 G/ Z4 Y ~) s Y ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
" J" ^' b% c$ D3 b7 _7 B#endif // __FASHION_COMBINE U% Q) b1 b, F S! _! V
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3 R( o/ {: c- b' Q5 _% R
在最后插入 #ifdef __FASHION_COMBINE, c e8 e+ g- ^; T6 {
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
o" y1 {- Z" q+ [- l( W{ ! i0 n0 z* k o6 G' n. B& Q2 W
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
" Z' ?% k. C" l3 _ r( R if( IsValidObj( pUser ) )
) Y% _6 a- c# E" a8 W; s3 I* p+ E {
& }! v6 p# a! Q$ \ DWORD dwItem = NULL_ID; 0 G" l" f( e" I
CItemElem* pItemElem[8]; 7 x# X; S% D) R% Z0 k# y7 q
' D- T U+ L! Q6 j R2 _( \ for( int i = 0; i < 8; i++ )
. Z' ]6 ~ W% f& i {
0 @' n* x) Q. N R# a. v- G ar >> dwItem; 2 I2 I' b2 j" p
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
" x7 @1 S, {8 ^3 E) ?8 b) N1 O/ _ if( !IsUsableItem( pItemElem))
& y/ P C; M4 H) O return;9 C/ E1 }, ]: k) [" l- @1 B
} + b9 u/ C2 g$ V9 |
if( xRandom( 10000 ) < 10000 ) - s# n4 Y$ @" w( {- x0 j
{
% j1 v; u) y8 E% x5 n int nResult = 0;
: }: t$ l- ^5 y8 Q nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 7 b* v3 |/ w& {3 B! a5 N2 k
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 9 b6 w# A! U/ M7 y3 `
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); / C4 o2 o3 t+ E! P' [
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 2 E2 |- K. z$ t ^3 E' C8 g
if( nResult > 0 )
7 e( T% D ?. n/ Z {
3 y8 Y7 N; H A2 f1 C) b+ [/ ` Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 9 `. r5 _& m4 u$ e1 R$ U
}
1 ?6 i& s9 U n/ u for( int i = 1; i < 8; i += 2 )
" ?9 c- h O. H5 e8 v. l& g2 w! }2 a b {
! m7 I, E6 W7 L& p7 M pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); - [# k2 J7 m1 n, |
}
! I; n6 K% ?$ E- i for( int i = 0; i < 8; i += 2 )
3 J# X: \5 T6 h* |5 @+ n- u { 1 g5 B0 c5 K/ C" R/ I8 Q
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); " n( k' `2 \4 U$ U
}
1 U b$ Q" x. ` ?
/ m7 g* v c. n1 {6 C& r+ w; c pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ) v9 V6 e% u3 m& D1 d" F* e" J
}else
2 X* ]; I2 G3 u3 X5 J { $ p( Q; H3 k4 y# f- f2 j* [
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ; X' v8 C8 Q9 d9 g" S* U* f7 W4 E
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 3 l+ j, H# v; O# b" X
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
' p. R, z, c& C; B, U8 e c! U% M3 `, s4 h
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) , B, |: f7 [! O4 b
{
0 s4 n3 ~8 `0 J2 G/ b4 ^1 U& N pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); . j2 k% c; t% E, `1 m
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
& `6 d; m/ T" b5 B7 X( W& L8 C0 }4 g, w, {4 ?. f# F
}else
" X2 d. i# ]1 K# ?+ E6 d* t. C {
7 J- E: O+ `; `0 N u; [* ? pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 1 [) f' P% o& O
for( int i = 0; i < 8; i++ )
! r" P3 ^# F$ o; c, M {# ~: L5 ~+ ^+ H
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
/ |; q# \+ b0 r, t9 x8 S }
# d. I# ?* J4 X# n3 d5 }0 S9 O% X0 ~" I } 0 E( l# _. Y2 U8 _4 c% Z
}
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#endif // __FASHION_COMBINE 5 s5 _0 p, s6 E1 w* x% X
4 L# K" m v* i* n# B; _/ ] ----------------------------------------------------------------------------------------------------------------------------
. A, r# K; f+ b( I" T) R9 xWndField.h$ o5 S) V" p. F) n u
在 class CWndCampusSeveranceConfirm : public CWndNeuz - A' J0 c" D! i
5 Y4 w8 y1 q, S$ d2 D
下面插入 #ifdef __FASHION_COMBINE
! t/ x0 g9 S; ^' {/ ]* I8 i2 \( Iclass CWndFashionCombine : public CWndNeuz 2 d7 O! @: @, K1 Y
{ / H! D) \ L( ^7 f9 p% @
public: 0 M! n$ Y) m. T: E# }6 v A
CItemElem* m_pItemElem[12]; : [( f+ p6 d; F+ u, T5 _
CTexture* m_pTexture[12]; 1 }4 V6 Q8 n/ T( g: C; _
* V/ o/ x; D/ ]! @0 @& l8 Q. |' w
public: + e8 k. s+ x! r8 `3 d
CWndFashionCombine(); / K. k6 V$ |: B" `. p
virtual ~CWndFashionCombine();
2 ~9 O2 ?: `; T8 Y
7 B1 X- B, ^& m" p3 N9 P virtual void OnDraw( C2DRender* p2DRender ); / H& G+ J) ~8 _* w5 F" x% m f
virtual void OnInitialUpdate(); 0 c& |* O4 ?$ c* P# l! P
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
+ C |! G% Y, y ?6 ? virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
2 ?' [! Q+ s' y2 K2 ^$ m virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 5 K: `! F4 K8 U& P
virtual void OnSize( UINT nType, int cx, int cy );
7 l7 H. `" ]3 f/ g2 r virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ! Y' R- [7 K5 ~) h0 ]
}; 6 o5 ^$ ]' C/ _/ y7 q
#endif // __FASHION_COMBINE 1 V7 Y N- o% R; B1 ]
3 [# P! a8 O+ Z& S ----------------------------------------------------------------------------------------------------------------------------
' V5 W; K7 j* N; M! U2 l( X+ dWndField.cpp
$ M! {: J4 x9 _9 `在 #include "wndwebbox.h" + J# i. O' G7 P
0 ]6 X, ?! e+ ?6 B 下面插入 #ifdef __FASHION_COMBINE
3 F6 l% r/ ], A4 |#include "randomoption.h"
; ~7 h9 ?0 `1 [! C7 |#endif // __FASHION_COMBINE
) D4 M# u! G* ]# y# d/ D, T
& u5 O, x/ d5 Z, S& O 就在最后:& X0 e0 w# s5 O7 E, W+ C
PHP代码: #ifdef __FASHION_COMBINE' x- o* P5 s; X8 L3 _: b" Y s
CWndFashionCombine::CWndFashionCombine()
9 K$ ~) ^9 L, {9 W8 p{ 1 U: V2 g, p" P9 S6 ` U
for( int i = 0; i < 12; i++ ) , d! ^0 p n; b- s' m8 u
{
8 S2 G* Q* k# T2 l( Z3 k$ r m_pItemElem = NULL; 4 T/ q! Q8 s8 {5 V4 z
m_pTexture = NULL; m$ L7 b& c5 C+ f$ T# H
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));/ V) F' g- k6 {3 y3 D
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));& e4 c4 z- a5 W0 J3 r0 N
}
/ x) F2 u4 V3 f* s$ O}
3 H0 [9 c' Z4 m3 \. P8 Y; `" H% N6 o3 GCWndFashionCombine::~CWndFashionCombine()
" a2 G- w# P% u# a+ ~# O, M* t{
; V+ l% |/ E }; n1 K for( int i = 0; i < 8; i++ )
5 R0 O+ `& J/ G* u+ x( p' L# j {
% [6 G9 U, r) t: w# A& o3 W! z if( m_pItemElem != NULL )
, g: ?1 M2 g' t1 K$ S {
! W1 B0 Y& a* l, T' m( A6 ~- J2 M if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ; D4 x3 M* S( y2 x8 _
m_pItemElem->SetExtra(0); . a' Z4 N; @" U5 X: ?
}
! i% C2 s1 Y1 D8 X) m }
. M) }0 X( `- n8 w! t) T}
# N! j0 H( L( F* uvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ( M$ D Q% t; N4 h/ t% `3 p
{
* i; z( }) v3 r: q* ~( n. ~) Q LPWNDCTRL wndCtrl[12]; 3 g- z5 Z1 k( S9 B9 i" P
* r- W7 k: Y: i6 L5 c* D
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 7 }+ Y. |, H; c2 N f# @5 o
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ! J- c3 w: n/ u$ y3 r
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 2 J* n+ t$ J" w& A2 [' L4 ~
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 0 K) h! ?5 i: X3 @( ?8 s" L
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
" K; m) K5 X! i5 g& z wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 8 m; [' v1 N# t0 Y
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); $ F1 G l) h) g5 E- X
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
. T9 u& b3 v1 q3 j4 ? wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); M. [( O7 T8 ~# y/ x
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
% X; I+ t% z5 [ wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ( m) y) ]5 J! x( K
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); % Y- y; \+ t, c2 L
2 r8 k) M. F. y: \1 [8 e for( int i = 0; i < 12; i++ )
- z7 i# l4 e, {: ?' [: v { # H9 A( i0 h/ {
if( m_pItemElem != NULL && m_pTexture != NULL )
# D0 y: E( q. v. y { 5 Q& K0 Q% \1 A; v
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
3 S6 X( F9 {" A4 I( _ }
, ^6 d2 n) F$ Z! u7 A' S }
) r& g. R9 A- K6 e8 a8 V4 @5 J( R( V}
) P6 ?& j# ]8 e B2 \+ p) Fvoid CWndFashionCombine::OnInitialUpdate() " Q# j; m9 S) i8 K
{
a; i" y! \ K CWndNeuz::OnInitialUpdate();
! }- a! Y& Z: ~# w0 u: B: u2 r+ i. ~# f# L
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
8 d" @0 D. Q3 v9 U I0 R8 G pButton->EnableWindow(FALSE); ; M7 A8 w4 W9 M! d
2 o' s( @: I; ]; U4 x' q MoveParentCenter(); : g1 n+ F! o c- W! c: t9 I
}
4 a# h+ x1 Q5 y! U) W7 tBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
9 R/ @. E g5 O% l4 V" E" A* S{
! F. z9 b* v' X/ Z return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
m2 b: x# X: D) c1 \+ {' [} 4 k9 F- a- y, h" Z F$ b5 p
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ( i: z5 m4 Z/ ]7 M M
{ / `! h! O0 ~ W p& Z& b1 X1 t
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); * e; P4 n# R1 [
}
6 j& R9 j$ O4 W0 p4 u: evoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
/ z( i& F4 m4 E! {; e9 M5 x{ 9 n. E& r" S, T& C; R
CWndNeuz::OnSize( nType, cx, cy ); ! M6 U" T4 L/ L @
} 6 g$ j8 R3 K' d
! T. H N0 M7 A* w
9 l0 k6 _) w2 x2 K% a0 s
3 B% Q4 C% x {. r4 J4 eBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 4 ^! ]3 G* N$ m( V' d5 S& v
{
: q T# O( i" S1 d4 C# V% r CRect rect[8]; 1 h0 e' m* y+ N5 v9 V
LPWNDCTRL wndCtrl[8]; 0 z; W7 O/ w( c, `/ c# v
8 T# ~. \( A) m3 J7 Q, v wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
+ O$ s/ x, Q- H* z( Z6 ] wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 4 K0 w% }) Q8 i5 _& B4 R
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); / Z' b+ S7 M6 s" R# J! F4 ?% N- }# P6 E
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); / \% T. l' F/ G" I& s
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); $ T' g% C5 H' K
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 9 w. f! e% k; M9 }2 i. e9 H
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
" T9 S, n6 C. s* A4 b- I wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
# l& M. q, x. C! C o0 ~$ h1 z( J/ q, [3 k; `
BOOL bUpdate = FALSE;
- n u3 a4 c. J$ y0 Z+ d4 D. S$ ^+ w
9 h" P% L1 G. \: G! ?% z5 N# c for( int i = 0; i < 8; i++ ) 7 T4 g0 h8 Q9 Z" A X
{ / l U- |! D4 ?) W
rect = wndCtrl->rect; 2 o5 A: F- h8 j! [# G
! S0 z- [$ w: Z9 K: c" p1 _! J
if( rect.PtInRect( point )) 3 y: C. X# L5 k2 ]
{ 9 b) U( c. t/ o. q7 e% R6 \; ^
CItemElem* pTempElem; : C7 p$ ^% j3 ] ~3 |" D" B
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ' K! X W$ m9 u. Z/ k
if( pTempElem != NULL ) ' Z1 d. ^4 M+ t$ u) l2 z6 T
{
* X( f+ [7 O# u, w. a. e& c if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ) v. d* a7 o! L* ^" m: B9 N
{
x0 M6 p/ i3 N) T) L. q ItemProp* pItemProp = pTempElem->GetProp(); & K- c" ~6 T+ U6 [8 Z
% R& D, i, X- _6 X8 ]1 ?
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
! E, N' @# \' _8 x% M {
4 U4 N, ~/ z: E2 @" s$ H if( i == 0 )
; h' M& M3 _8 B: C$ V' R {
; G9 C9 _$ y) A+ {# n0 _7 x' |& \ if( m_pItemElem[4] != NULL )
* O; l& `1 z$ H {, M# v9 J, {* P" Z- E9 s s
int nSize = 0;
- M" T& ^9 h9 Z! ?1 d* A Y3 O nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 h3 d/ \; B; G- M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); . n s/ a5 x9 i; x
if( nSize > 3 )
o K( K {. F/ u4 h {
" d7 @) {: K" {1 z+ ? g_WndMng.OpenMessageBox( "oversize" ); 1 x- r2 X: X6 S
return TRUE;
+ {! O$ r8 Y4 k+ J8 { }else4 h, R3 s3 w; }& \* A7 H* k
{8 z: U: R' {0 I3 G7 [' G8 j% Y# d
bUpdate = TRUE; ; }$ ^( o4 c, ]
}
' V' U# [) }& B }
7 c1 m7 j1 ~ Q4 ? if(m_pItemElem != NULL)
+ a$ X2 C5 C4 l( J+ j k( _4 g m_pItemElem->SetExtra(0);
7 C9 Z/ [/ |4 x6 E3 A6 m* [3 C" _- A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 w. n: m, P! s% z* \7 }
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - l9 E D5 ?* I: t @4 s w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ k+ J! y+ D9 O9 t0 O7 E8 G
! z+ s4 ]* \: U' j if( bUpdate == TRUE ) . M- \0 j8 Z, f( j
{2 }2 Y9 B9 e0 v* E
m_pItemElem[8] = m_pItemElem[0];
. ]1 z" ]( z2 O8 n) X m_pTexture[8] = m_pTexture[0]; % ~7 R7 g2 v2 H/ }- ]( R
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
; f- ]9 [5 t5 W2 R6 q8 p } 6 h# e5 ?. B5 y& u. G
}" `" K- A% F9 G6 k( N. m2 G {
if( i == 4 )
; W* P3 Z7 J+ Y$ x {
& J& m& _# S; g* D# D1 r if( m_pItemElem[0] != NULL )
& L- E' f# ~* j {9 ]" U5 q" ]# \: z
int nSize = 0;
8 a4 t3 F* y7 ^/ Z4 `' c8 L& B nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 p( e* a9 U, p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
8 n9 d8 X) o. \( y# a! g if( nSize > 3 ) % X5 Y5 w3 {2 ^8 P6 v( S
{- N* `! @6 L# _' `- K; |" n
g_WndMng.OpenMessageBox( "oversize" );
" C$ C0 S) C6 X4 ^' K8 D return TRUE; + ~- w7 G/ F, Q; r6 w2 u# L
}else
, @8 Q7 \: q( W, T {
: U- L3 F" M- H0 O, m$ M" k$ \1 X bUpdate = TRUE;
3 D6 W: S: \- j3 H }& E# z3 a9 K) u/ M% D) q2 s
}0 h8 J( R) x) h. Q" _
if(m_pItemElem != NULL)
* d. v# e( m. _) m4 S m_pItemElem->SetExtra(0); , Z8 b2 `$ Z: o [' o
4 }$ B; L3 X6 Z3 ]8 w
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: i4 i" ^/ B) o+ q+ [/ F! e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # Y# m! R" v) f0 n: a, u# D$ U
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) z5 F( Q0 f6 k! p' \3 y- v# R6 u
- ]/ i/ c# ?" a' A9 i" J if( bUpdate == TRUE )
7 I. l; M2 d; s' L {
3 n/ s# n& c- a$ @! c m_pItemElem[8] = m_pItemElem[0]; , k7 p$ j1 x3 B8 z8 b
m_pTexture[8] = m_pTexture[0];
1 G/ n r8 H }, T: Y. h" X // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
) _" l; N6 E3 j } * N- l- q# M1 Y# m
}
' A6 @8 c2 Z' R2 F) F }else
; U! A o' A' G: N8 N if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
9 l [3 T' U, p6 s6 |5 n! d- @ {: W7 |+ B+ H: y& V4 |
if( i == 1 )
! A, b/ I6 b$ N$ N' l1 B {" O4 Q4 }! B+ ~ l- w3 m
if( m_pItemElem[5] != NULL )
$ c; f5 V7 H; m: W { {
! \( R7 R0 y% |) S int nSize = 0; 2 \$ R) |' U+ k9 F, g5 I' v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- l! L( [9 T( v nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ; J0 k) ]+ m/ n
if( nSize > 3 ) 6 N; f: J1 H$ k9 Z- [, Z; h. O' Q
{
) W! l! Z+ a% R. v0 n9 H! J g_WndMng.OpenMessageBox( "oversize" ); * ^: z& N6 j( e, P
return TRUE; ! O. e, R; u. h% y
}else
. x: `: k! n. G, g/ Q+ }" q {
& N( b" T" K9 n bUpdate = TRUE; 9 t* }3 A1 T4 @2 ?
}3 K6 t: D3 c2 c! H7 ?. _
}
' Z7 q# Q7 v8 E4 t/ ~9 U if(m_pItemElem != NULL) & `/ X- h% K) E6 ]$ e
m_pItemElem->SetExtra(0); / n1 V1 D/ r* w# L
. Z+ B( M6 I0 P( K: U8 k& d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, s D: m& T6 a, q- i m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + J8 c7 O7 ]# r! V- y, L& J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 p, U# d5 g5 K. c. U1 g& a, d
8 J$ q" d+ g2 k/ O# U- g K2 X
if( bUpdate == TRUE ) ; t: H4 a! `: H7 M% e& a
{3 m' K4 C5 M3 N% z
m_pItemElem[9] = m_pItemElem[1];
! f. {- a7 b5 [! C m_pTexture[9] = m_pTexture[1]; ) T! D) X# s# j7 I. }) m6 {
2 [# t* [& q4 c4 N2 F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );! N$ n8 D3 [) \7 h4 h: w5 a% {6 @# T
}
, t! _" w8 ]5 |! D" R }
- V5 n* I; p1 K' B9 F$ H* v% e( ~1 ]& b if( i == 5 )
, C& K) t/ p& M! A& C8 X) b: G( N {, z% W$ A! V, l
if( m_pItemElem[1] != NULL ) ( U0 }! g- d5 }9 I
{9 y* \6 l8 j6 L- n" Y
int nSize = 0; # r* V, m# K ?2 D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + S0 l' }5 s1 e2 d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 5 ^: G; w1 @3 L$ E. f( E" O" ]
if( nSize > 3 )
* P' [: k& Q$ R6 b6 | {
; M0 T3 [0 ?* V6 B% Z5 s: d g_WndMng.OpenMessageBox( "oversize" ); 3 Y+ m2 K G& G0 c3 g
return TRUE;
2 A% m; Y) X! b) @ }else
+ ~5 S6 a8 U* K. E {" N/ z+ n+ {( }" p- L0 r z
bUpdate = TRUE;
% c+ l* m& ~; ~2 I; P$ ]% ^ _5 c }
) [4 c" S: \! w# f3 F }7 X$ X E9 e2 [/ k6 p2 [
if(m_pItemElem != NULL) . H; P9 o) G- _
m_pItemElem->SetExtra(0); + r& I* j0 ^/ w7 R) x# v! C
: \# O0 z7 i* A& Y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + W: Z$ R0 N0 h5 ^
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 T5 m' e* D+ ^5 I) o! W8 n
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! }9 Q3 o: O% P* c0 c6 }
. P/ y/ {+ H5 Y% P5 [% P Z if( bUpdate == TRUE )
: `6 R; ~/ `, k8 F {' L7 N) V8 W! t1 t
m_pItemElem[9] = m_pItemElem[1];
, ^. a/ k; J/ W3 [$ |8 t6 {! x2 x m_pTexture[9] = m_pTexture[1]; ; j7 S3 S) a9 X) L' y& |! W
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );' p9 r9 l, l' @+ Y- B. l2 g ?
} `" v5 V' F% p
}
/ w8 V- v" f* c) R% k; ~! }: J* Q }else
9 @) x+ H* q( d& h/ f5 N if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 0 k9 b- M/ W* R! `: y7 m
{
; G/ u) G4 T. U' T$ _! G7 f9 b" @ if( i == 2 ) 6 K9 M H1 a! w
{
5 C4 _, @. _, n D& J if( m_pItemElem[6] != NULL )
/ w3 {: S" {+ L2 e! O {+ a8 Y/ I! Z# K! p% _0 F1 \# A2 L
int nSize = 0;
4 B F4 P$ g, n) b8 c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) v# Z8 s- s( _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
# Q8 ~8 M& X/ h6 U3 A if( nSize > 3 )
2 I" t# S5 Y9 @3 O" G {% T- s! q8 b5 M2 R+ k! d$ p6 y
g_WndMng.OpenMessageBox( "oversize" );
9 _* O$ w8 v; R+ ?3 M% S/ q6 H- ` return TRUE;
/ |& W% O7 D+ e, u. L( N0 k" H }else4 k3 a9 G- f1 q J) v% I# a# D
{9 s" ]) A1 a. e( ?. `: B6 Y9 U
bUpdate = TRUE; 4 }5 j1 D0 B F4 E* O$ W
}
+ }8 W6 U; {) r& b9 y }) u" S Y: Z! Q, b( L' ^
if(m_pItemElem != NULL) 5 O6 X; s @! T
m_pItemElem->SetExtra(0); : b( b, z: U8 L1 E
5 f& r+ d" e3 S7 Z( p
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; w7 p; V7 g3 K2 J' Q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, Y$ A: c \5 H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 c I$ Q1 R3 ^" ^
' J& i7 `2 z9 s$ c* K; S" [5 W; k% L0 R if( bUpdate == TRUE )
2 {- v! B1 L# O: N8 O* j {5 z0 w1 y+ W$ Z! A5 ?' }& f' J
m_pItemElem[10] = m_pItemElem[2]; / D+ g+ g6 ~, Y' C3 y
m_pTexture[10] = m_pTexture[2];
# Y Y( v4 D! j6 x9 q" C j // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
' C$ w" q: k! D* \! }7 } }
7 p# f' f* x% Q+ m" `' ] }3 n" C& C4 F5 q( J
if( i == 6 )
9 T) \" |3 ~; t6 f9 |# f {( p3 N1 W' q; M3 ?# @$ C
if( m_pItemElem[2] != NULL ) : l1 x5 S! h _- _7 n6 N
{
; @5 a o6 G+ f9 m+ a int nSize = 0;
6 e* U6 p* Z$ D* G( [. A nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* d, v' o' b: I, [4 F# |9 Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
; k/ a/ F6 F) D2 ^/ l if( nSize > 3 ) # v$ a _+ {" t5 m
{. Z1 b' {& g. |( x
g_WndMng.OpenMessageBox( "oversize" ); " y u8 B: i: ^' k5 w
return TRUE; ; i9 m/ B9 ?1 Z/ U' t/ A" o: X- E
}else
, q G4 B7 ^8 Q5 C% j6 U {2 |; k% ?) w$ l# y8 x
bUpdate = TRUE; 9 g/ p, ~; L4 O4 G+ E( G
}/ p; E8 K9 R5 ?: ~/ }% M
}' N9 V* \2 |& @* V
if(m_pItemElem != NULL)
) z+ h* J8 ]* |: g. n# A8 p m_pItemElem->SetExtra(0);
" p; p# Q8 u! w3 y& |8 f$ ]! T; V' ]2 P4 H
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 u/ }( Z1 @+ c* s. ?( L9 I. y9 W
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# r4 ~9 o+ b1 A+ [ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 M; q" R$ X$ Z+ B& F
$ l2 l* u# c$ s' `; Y5 e if( bUpdate == TRUE )
' q' W, K7 z3 L# T" |8 v$ M {6 |5 ?% h, m" [. h$ T3 _1 @& I5 T8 o
m_pItemElem[10] = m_pItemElem[2];
: F! Z, r; G5 Y m_pTexture[10] = m_pTexture[2]; 0 Q/ P7 `# g; V- D! S% L# X
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
! F I/ z$ o) g7 s( Y# l } 0 y4 a6 p4 B) l9 W6 B# M
}/ C: A( v9 D' ~3 U" M
}else
2 }2 H8 A- k! h if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
! D8 u0 g9 s. Y$ i; @& E {1 i1 C6 ~, g8 d p, O6 B% P2 s
if( i == 3 ) 8 Z' c$ f( R% q! v$ A% @- K- j; O: L
{% C8 a8 m3 \2 r! R7 w& k
if( m_pItemElem[7] != NULL ) & |! b% M: {/ K( I7 ^
{
4 ?6 R) S6 _5 m0 s int nSize = 0; $ ^ O5 }! J B) P! s, W) U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( L1 A) k* o/ A6 y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
% z7 O( `5 F. W0 A if( nSize > 3 ) ' @ d3 @& P7 ] t/ C M
{/ |6 P g+ m8 T
g_WndMng.OpenMessageBox( "oversize" ); / q: C5 k& t" m+ ]3 `- s
return TRUE; - j. { C- d% p' e' G5 ?
}else
! [0 P& y: m9 y4 z+ h8 Q/ s/ ?# ~" F {' {$ K' o# a& ]' ]3 ^
bUpdate = TRUE;
1 F# U$ M O% K& K }
, r+ L" U' F" P: ~8 B7 J3 u }* O$ n) o& e3 L/ s0 q
if(m_pItemElem != NULL) 8 p7 s0 t4 |" K) \( i9 m
m_pItemElem->SetExtra(0);
s( X; a. x5 w6 V2 ^5 z+ @# v& E- J0 A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. Y3 O8 k' V: \- J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 J- ] \" _/ H `9 F( ? m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& a& {, f/ N& B* Q7 ?/ p( Z, o6 x L" B+ F' e$ L' H9 k; X$ P
if( bUpdate == TRUE ) D% Y$ t6 ~2 q6 ?. n4 L- f
{
2 ?, Z& g5 i3 r* ]7 w n, a, M! f/ F m_pItemElem[11] = m_pItemElem[3]; 1 ^* e6 W% Y/ N: {3 h- T" k
m_pTexture[11] = m_pTexture[3];
% g' b* Y" M4 \2 o0 K* L // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
# ~5 r' j4 _4 {4 ]+ p/ ^$ { O }
% S8 a% C' j& o* d8 v# d0 Y' { }7 Y S5 c p+ E. G, {0 H$ M
if( i == 7 )
* G6 u; l5 J$ T8 X9 ^1 X* P; X {
2 ]- E$ W m0 g/ M. d if( m_pItemElem[3] != NULL ) 0 f, s9 _1 a- p$ L Y3 p' u
{
9 Q# u; N Q; I; Q& r' p int nSize = 0; 6 V6 h: | O% M# s6 ?/ {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; Y% @3 I, a4 ^3 s" i0 ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
& [: o4 O3 U% {8 j8 @" ?: c- V7 r if( nSize > 3 )
- z7 s! k: i9 M$ y' ?. E9 j: u {! ~4 ?' L- J+ h; |2 _* x# J$ @
g_WndMng.OpenMessageBox( "oversize" );
' w* [' e/ V. y/ H return TRUE; 6 g1 i3 m2 C: [; n/ L4 W( i
}else2 N9 [+ O/ f' Y4 F
{
+ X2 y" J! h4 A$ d5 K& K bUpdate = TRUE; 2 a$ A0 }! e1 l% F5 ^2 w+ Q" h
}- R* u% f6 \ F3 a7 h
}
- i3 F: N z; O0 Q if(m_pItemElem != NULL) 4 S- U e, \& u/ g/ A/ `6 [9 f
m_pItemElem->SetExtra(0);
: Z, t9 @0 a- v) X! t* e: t# t+ B+ d: _: a4 c1 ?
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 L; b5 a& b0 X" g/ ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - Q3 o3 G$ E# z0 w9 J3 A- a2 L" s7 Q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; F& S# u3 U8 [7 }& K7 L' h$ }1 {+ A# l7 E, n7 b2 P: X( v
if( bUpdate == TRUE ) B8 D6 A3 x+ @
{
2 R3 t @2 E! u9 U m_pItemElem[11] = m_pItemElem[3]; ; q! `& @& X4 ~1 m1 u
m_pTexture[11] = m_pTexture[3];
4 W: w! H c; P7 x' w) N' T; o- F // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );/ S' D9 V8 _) p; S! C# q
}
& I7 ^' N; o. z5 S2 @ }( f+ m3 ]1 r+ `) s0 K# Z" e
}else
]5 ]) a* M7 o9 S: \ {9 z- w- ]5 n3 b. R) a' C
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 0 y! B% q4 W. V% H. x
// wrong tab 2 d" G9 t7 ]/ a6 N4 |! ^0 ?
}
; x- T5 {6 n+ `. U: q }else. I; u" F9 p( q. c) P
{# O+ X7 N( Y- _, l$ [* R
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
. W4 P, H y1 { // not blessed
8 s- ?- B+ R- k4 |9 r }
9 _2 Q8 Z- C3 l; g2 c& g* C, f4 P }
% p" ], D- O& V |3 j }
# V2 ~/ I# ?# n$ Z/ T& O" V4 H } , f5 Y$ I# W+ m6 g# B: \
+ j/ F1 e* Q0 ^0 v" M
int nCheck = 0;
. ]* y$ c& {0 I for( int i = 0; i < 8; i++ ) $ y$ l/ p4 _- f4 m) j* j" S b5 B
{ 6 N, @0 h0 ]+ H' k* P' d/ l3 U
if( m_pItemElem != NULL ) - F$ C) J" p" n4 g& K1 ^$ E
nCheck++;
! i" S' X* Z1 i2 y( l1 N- D* | } 3 U' ^! j0 S- Q' d1 C% T% m! Y
if( 8 <= nCheck ) / }9 {5 F( H6 H/ P
{ % b* E$ m* g: U o( I
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ( R0 ]% `: Q; S
pButton->EnableWindow(TRUE);
5 |! c& ]$ Q2 p4 e6 s( c }
9 S& j; h3 S& }, Z return TRUE; ( h* O* J2 Q/ d/ z
} / \8 E$ a0 k5 o1 X/ F
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 9 h& ~: ] o7 m6 f' E- ]
{
/ [1 Z' j$ U" z `4 S6 P* Z9 {2 F switch( nID ) " d, O7 J+ Z" Z2 G
{
$ r! `# J* v$ F6 h J; A case WIDC_BUTTON1:
\3 T" p9 E3 [# h; k {
& n* T7 [% e( {% t4 P4 j g_DPlay.SendCombineFashion(
. U {# ^2 W: L; V: \ m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 0 t1 j& v) U. x
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
9 e" D% i* X. [- T1 ^ m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, ! E" @6 |1 w- h( f
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 1 M; Q: Y, K" P6 V
);
p5 q, A2 E, x1 a4 E- C" r Destroy();
+ U3 X; ~) B) ^1 ^9 N$ `6 h' d break;
3 l6 V/ u7 I0 U4 c, B2 R } 2 W! z9 I+ \7 O( Z- L
case WIDC_BUTTON2: 6 m: Y5 q# R" o4 N- X" }
{ , e1 v: ]" Z6 A+ ^: L
Destroy();
% ~+ x k! [( G" H8 y! N% d; A1 A( q break;
5 `( a* |8 S% B2 f6 f } $ T1 ?' p/ {0 F. D0 h$ k. y" v
} 1 K V7 W( W2 _7 f% ]/ S
return CWndNeuz::OnChildNotify( message, nID, pLResult ); ( u4 K ^2 n+ y0 V, i7 P
}
1 h8 V) `+ u u#endif // __FASHION_COMBINE * b1 _+ Y6 t; W
2 l+ E5 m3 B3 w# f ----------------------------------------------------------------------------------------------------------------------------. f6 B% C% n r- U. N
WndWorld.cpp
' ?' i7 {9 @2 {! j1 H- O在 case MMI_REMOVE_CAMPUS:
$ R9 W1 ]: R; k& D/ b: R: M { 5 ^6 s4 ^/ b( E
if( g_WndMng.m_pWndCampusSeveranceConfirm )
4 D7 e9 n# k2 N/ F4 Z) t* ?, O SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
5 A% c8 c: g$ u- x3 G+ Z g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); & p* }6 l+ s4 t7 G u! s5 ~
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
5 u3 t w1 X8 D$ h; G: T break;! U- ]( z' H( m9 l0 I w# r& D* a
}
$ m- L; s. Y% t1 P! ]+ G# b#endif // __CAMPUS / u: o& E; c7 [5 _4 ]" c
" u+ {& ~. {- }1 P; b# K1 C 下面插入 #ifdef __FASHION_COMBINE
~9 T6 P* ?& @ U2 o/ c case MMI_COSTUMEMIX01: ( R7 Z5 B& R i2 {5 c3 W
{ , {# x; w( c ]$ P/ V. Z# t
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
5 p, e, n8 W n7 R" h. b, ` g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; , M& B3 L3 j7 z" G* S4 b% j6 P% C
g_WndMng.m_pWndFashionCombine->Initialize();
5 ], ]4 C$ O0 E! ~7 H; [ }
7 s. d) c3 x# F4 |" D/ N break;
* P5 |1 q8 J' ], l) M1 n#endif // __FASHION_COMBINE " F+ @2 `/ r# I: i8 S
/ S- T( M/ U A `0 w3 r$ n! g
----------------------------------------------------------------------------------------------------------------------------& g; Y- P" g* J; z/ A5 [3 [4 O5 `
WndManager.h" m; B. A* g5 t: x' g
5 j% x. d+ c/ ? u8 ]4 v
于:
, y! K$ m; J$ o9 r! |3 o) FPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
0 r$ w0 {1 x) c: h CWndGuildHouseBid* m_pWndGHBid;
6 k+ a! q, m7 l- _#endif //__GUILD_HOUSE_MIDDLE $ L4 X4 L% O7 ^* L# p, b' O. d
2 u0 {" r4 w, K" k8 O' L
认为:
. Q H& a8 h+ A* OPHP代码: #ifdef __FASHION_COMBINE4 E! t& {3 y; z0 M; `: J- p
CWndFashionCombine* m_pWndFashionCombine;
) s: l5 J4 m( p) `#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------- e3 t+ N# g" q4 e% c
WndManager.cpp- I9 z, P2 Y: `6 K" _* N0 ^- J
" w2 K9 W7 O+ g2 h6 w. }' ~1 d' R9 t在 #ifdef __GUILD_HOUSE_MIDDLE5 N7 l6 x6 v! H3 r; |# ^# h
else if( m_pWndGHBid == pWndChild )
4 \4 N+ E" R8 _2 m( R {
# d* g; _6 ?0 H, h3 D }* J SAFE_DELETE( m_pWndGHBid );
/ t: c8 E6 {' Q7 O0 X pWndChild = NULL; $ }' }+ e# ?- o
} 7 |# i% j8 j: B: K+ S
#endif //__GUILD_HOUSE_MIDDLE
' h5 {+ T% n7 ?( N* U' B+ S# k' V1 N& O/ O
后面插入 #ifdef __FASHION_COMBINE
4 j- i9 g$ q& d0 ?+ l else if(m_pWndFashionCombine == pWndChild) " K3 F( u" X7 W0 _2 E& Z5 J
{
4 _# ^8 k( g* `9 w. S SAFE_DELETE( m_pWndFashionCombine ); ; V4 g X, P! N, l3 h% h4 _
pWndChild = NULL; . J4 J3 F% L- Z/ J9 N; k
} A P+ _. R4 W/ V7 I) U
#endif // __FASHION_COMBINE
3 O, G4 k" z8 N5 ?' Y! G0 M$ v
4 E/ e1 q, Y, N* H) z& x8 P ----------------------------------------------------------------------------------------------------------------------------4 T8 S! K9 T; U! B6 X8 m7 K
DPClient.h% |+ y, X4 v' Z
6 O0 `+ }1 j5 r2 M! ^在 #ifdef __GUILD_HOUSE_MIDDLE. j7 P& K( M$ W) H
private:
, T. @+ A, C" K void OnGuildHouseTenderMainWnd( CAr & ar ); ' [6 o% L: H$ x* ^7 A3 J
void OnGuildHouseTenderInfoWnd( CAr & ar ); 0 A+ f6 P( ?8 B% V8 B
void OnGuildHouseTenderResult( CAr & ar ); ( L' b9 L7 E# X/ N5 f7 Q: ^
public: ' h. x6 [+ i. w8 A( d
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); : `8 Q4 k x: m7 N
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
0 S i$ z$ l# j6 a5 f void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
( T0 J. @2 L& x0 m#endif // __GUILD_HOUSE_MIDDLE
7 O4 F! I! U7 D* c- A- U) c; c4 x: C
下面插入 #ifdef __FASHION_COMBINE9 X# u5 R T. z/ a
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
# T$ k$ q0 J/ O1 e" L9 c' T) p#endif // __FASHION_COMBINE ) i" N% b7 R! ?" K: j& C% q' S
' m4 g, r- m& |) d" ]; A" w* b
----------------------------------------------------------------------------------------------------------------------------
% D' p+ v2 d. B1 j2 A2 ^: pDPClient.cpp
8 B) ]. L6 H4 y1 ]5 I* E8 F9 _" I: W0 s3 I' b7 K6 Q# w* Z3 l2 t
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
- ]& Q/ r! U( v; U( a' O$ q{
" N7 }2 z3 g p5 ^8 e3 M# h7 S BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
4 Z& |# [0 ^0 L& Q, a ar << objGHId << nTenderPerin << nTenderPenya;
! l$ c) f s% z SEND( ar, this, DPID_SERVERPLAYER );
3 ], r. S/ v# E: ]/ A9 D}
- r3 R, Y( N; S2 Y( j! v' y#endif // __GUILD_HOUSE_MIDDLE ) F# m9 r/ J8 l: N
* R4 z$ E6 R, Z8 `9 K/ x7 a
下面插入 #ifdef __FASHION_COMBINE/ |! x8 h/ L7 T! C
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 5 n, A/ }! L7 ^" I
{ / p" H! G" O/ }! {( Y
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
5 s) r$ t1 {7 n1 S3 y* C" V# n1 ` ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
7 a4 ]9 N' c$ x* U& |7 [. X8 ?. K; t& D SEND( ar, this, DPID_SERVERPLAYER );
) s; `0 ^) ?0 }4 ?% l) c% E: h( c}
9 a! ~. r Z* s' l6 H9 h% b#endif // __FASHION_COMBINE : E4 ^/ D% O* o* j6 s( f
2 ~( W5 ]1 }4 N2 u* a( Z ----------------------------------------------------------------------------------------------------------------------------
! B* o" v' T/ T; q- k4 x3 A! ^
6 \/ L- s }* V7 |* a5 E. S& C. O现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
' g7 [ |$ z: j6 D, a) Z: _' E# X- l3 |( L6 B+ o: S; a
----------------------------------------------------------------------------------------------------------------------------
4 _" t+ a( D2 z- q2 d) A! G9 X+ O1 X2 B# z
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' ?% L& y( \* |3 r6 j如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。% @7 d" `, I& s9 \" G, y) Y, Q
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~怪物 5 g4 ~$ N# j3 @/ V
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