|
莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。( L! D/ }6 q: i2 N
. p7 ?) o0 m3 _* y, M& A0 x
有大量的代码,我已经测试过它,它可以编译自己1A。
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8 V6 C* A/ c$ K* u7 q2 B
现在会如此容易所有的C&P'en
5 J. y3 b F) v0 a' B# z9 J! r/ E4 h0 Q8 p
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。
" ^: O, X# f- z, B! I2 y$ B" Y2 n2 [4 K n; q0 \. E
9 G- X0 s% k2 L# t4 t5 N- A6 ]7 x2 q# g+ D" ]8 y
首先是学分:* U% w) v/ R2 ~; F
P. }: p \4 b# i9 C+ xEtioom(90%). D8 T+ A6 X- ^" p1 U" E
怪物(10%)
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+ o2 C8 l4 z% i% o; o/ A
' z: f# n; U b这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h! F8 b; B- k7 N; h# p$ D
, {! V) J5 h6 o% B3 {# N. a8 [
在 public:
9 w$ @( f: G8 v9 ]8 m8 R, B bool IsCheckedSafeFlag( __int64 n64RandomeOption );
; x5 N! _! g! p* v* X) \& r/ o void SetSafeFlag( __int64* pn64RandomOption );
o! N7 m* X/ i" H# d void ResetSafeFlag( __int64* pn64RandomOption ); * [& R- V$ a; Q0 C
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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( ?2 K$ S7 A4 q" j! S/ S" {7 P R; W 这下面插入:( @7 v( S6 ~. T2 ^2 y8 p3 P$ Z
0 l/ Y% z- n4 \ #ifdef __FASHION_COMBINE( I$ n) `$ D' n
public:
* Y: P! N& f% }9 k8 u( O int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
) x$ v' V/ C9 B/ {( d2 g#endif // __FASHION_COMBINE
J4 l+ Y) E$ Q3 {* q
' V5 J$ A7 @8 w/ u$ D: U, _ R ---------------------------------------------------------------------------------------------------------------------
+ i2 Y+ e1 Z! i! }( Xrandomoption.cpp
) t. }& e" `4 r- {& z; Z& c9 `& ] {5 }* c- M4 C8 O% t
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ) A* Q" t+ C8 S1 m% {+ \. y
; \; q! A0 J6 d" u
下面插入 #ifdef __FASHION_COMBINE' n4 X4 a1 p; ^- N6 \9 D* q
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
! F1 E0 |. ~. D$ z; j{
( i% P" n/ c9 k, B( l7 T/ x int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 9 w; ]% G; o$ p+ }" u4 W8 |+ {
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); & w' n3 D$ y1 {3 V
9 H" l: Q% s* d4 L if( nMainSize + nDestroySize > nMaxCombinedSize )
: ^" x2 p' ?3 b/ b2 Z$ { return 1;
+ u! C2 S# b6 M( w) b4 @: }0 C2 P) r( a2 {$ G- a# g. X1 P% a
for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj;
% G( t! K. y! o6 L8 z1 @( { if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
2 N a, S' t2 y% j% p* M3 c& ~0 E' ? g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); H, j8 V; j2 R! U6 c# o; h# m
} ; `! c0 w3 e# m2 i5 T
return 0;
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#endif // __FASHION_COMBINE + d' @: s) w; L c* V. S: e
& I# t2 i: r6 t1 H2 ~" M -----------------------------------------------------------------------------------------------------------------------
; ]0 h! a7 Z6 h8 P; ^* WMsgHdr.h+ w( p: L# v, M8 l
4 n/ Q5 C3 J, x插入 #ifdef __FASHION_COMBINE
r, X j1 C. s" `+ n8 J& p, a1 U/ j#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299/ z+ t. M- |6 z3 z5 }# I+ C' G4 C
#endif // __FASHION_COMBINE
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. i! V, i7 K7 p4 S" O4 J -------------------------------------------------------------------------------------------------------------------------
5 C' L6 N4 G+ Y, s6 T: n$ T, ?DPSrvr.h
6 b1 U! Q, p! J/ a8 s- H5 c2 Y z! I$ T* [$ d- k2 u8 Q# S
在 #ifdef __GUILD_HOUSE_MIDDLE/ p# ^& R( R) K6 [( h, G0 A9 U
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" s, l$ n9 @& ?( U0 _- v' ]! Y5 y* H5 @ void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 1 q3 \" A- k+ S
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); % Y' N8 R: s( |9 p: d) q
#endif // __GUILD_HOUSE_MIDDLE # J0 h* ` s0 q
5 ^% E) Y7 B% A# a 下面插入 #ifdef __FASHION_COMBINE% V8 m) m$ f6 j+ _$ ] _( I7 j; P
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" i2 k6 ^2 P& y#endif // __FASHION_COMBINE
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, p5 v" E4 q, a1 j u, ^) r a -------------------------------------------------------------------------------------------------------------------------% g* }5 C" [3 E+ D; l
DPSrvr.cpp/ O! O6 ]' `+ ~$ L
在 #ifdef __GUILD_HOUSE_MIDDLE |* B; i6 f! e. G9 ?# Z
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
( a& f0 B7 L3 _ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
" h7 i9 i/ d0 U ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); c8 K' z1 S( B* w3 b; a
#endif // __GUILD_HOUSE_MIDDLE
# G& [; G9 E' f
, \5 W* Z7 T! M4 a! M% P4 f6 K 下面插入 #ifdef __FASHION_COMBINE& n6 R5 i# y" Q- `2 `4 t" ^
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 4 |. b, l1 W1 k# P& p
#endif // __FASHION_COMBINE
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. G) o) @: y. v5 ?2 T/ P. Q0 g' w! F 3 m- G9 |' [( `" z# B
在最后插入 #ifdef __FASHION_COMBINE
0 S* f: {3 Y, S& N8 f! rvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) / D8 q- d/ o; _: m1 [
{ 8 d8 X) _: t6 z4 Z
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- {7 g' c: d2 w, O( l+ f- f if( IsValidObj( pUser ) )/ S& i, G. f8 `
{
0 L( V# V* H+ R' d2 a2 t DWORD dwItem = NULL_ID;
4 ?. ^: T, w2 w) k0 p% M& ` U( A CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ )
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ar >> dwItem;
. y$ A' d9 [: h: p! t7 E pItemElem = pUser->m_Inventory.GetAtId( dwItem );
& u* z- g4 @9 I7 l h if( !IsUsableItem( pItemElem))
( f# D6 Q! j) {6 l0 X# E& a6 M# F return;
& O" |) J9 C1 ^) I' H% ~ } * Z x% F3 k6 g( s$ l
if( xRandom( 10000 ) < 10000 ) , u5 v8 ]1 R: W: ^8 y% a5 \/ d' ~ t6 g
{
`& J( Y& I/ w0 F! @" b o: a, X' u int nResult = 0; 4 Y+ ^% Q( w" u$ g/ x. Q
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
0 F$ d# E$ e2 \2 `$ Y" V6 K9 O0 T* q nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
/ x6 x0 p8 o" }: [: t5 f2 b" C nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ; D) @9 t% ^0 l- ?: e! A
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
0 F' d" C6 K6 d- q) b' G5 U if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 4 H/ A5 H8 i: H+ G
}
0 s0 F* V5 l5 g- G# H for( int i = 1; i < 8; i += 2 ) # Y: B2 v! f2 z0 O3 H+ k7 g
{ 3 W( ]! V) E1 B0 y8 l; z1 T
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) : s2 l. q2 E) V7 R F. w
{ $ W4 W7 }( k% W- q3 U
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); / `+ M0 C* T$ H# x! V/ \
} ( \% L/ `7 B: A) q) N e+ N% m/ l
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
. P; w ]" x( A8 D0 \$ f8 Z: W }else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
' e3 h7 A+ a; P: Q6 V- \; ]9 g if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ; @# k! L7 e8 f) s3 z/ }% ?: f
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 2 c* ^5 V5 i; h2 \9 A( o. q2 ]- g& E0 _
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 6 O* R) p, e& K" Z6 S2 i' a+ z l
{
) R( }$ v) P! ] pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); : a- `3 t9 }* S2 v
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); + |. R- w$ v2 h7 p' g% a
8 V) G5 i: i; Q6 h; N4 q* f }else
, Z8 w, E, I7 X! U {
1 |: g* E" `" R& i- z4 x( e pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 4 R! T* w* w/ `; r9 x
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ) V5 x0 u7 V8 e, W( [( _
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} : c% D$ O$ J+ k0 d
}
. p# y) B$ M! ` } 6 n. @, _7 y1 }) f {
} # F. v. [: Y; S- S
#endif // __FASHION_COMBINE ( G& r: y8 N, c' p
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----------------------------------------------------------------------------------------------------------------------------" Y2 i& I; h- `8 A( e+ E
WndField.h' j: [; i; K3 S2 h* w* `0 t
在 class CWndCampusSeveranceConfirm : public CWndNeuz " d) l" x# d$ z, f, h8 i- c7 Y4 z
" E% ^% O! W) Q7 l) e/ ~2 i
下面插入 #ifdef __FASHION_COMBINE
8 J4 _. A8 {+ p. bclass CWndFashionCombine : public CWndNeuz : ?6 U2 C: w4 O, f. V
{ 3 K$ I$ P) B. X8 K- m% N2 m
public: + T( I: A# P7 G' \; Q; V
CItemElem* m_pItemElem[12];
5 P- k0 i* [7 e8 W! x6 O CTexture* m_pTexture[12]; 7 W# \+ L K+ U/ p+ Y/ w' R! F
; L; j3 t5 i6 `7 ^
public:
; }' f% L/ M- R# W( M2 m$ J, I CWndFashionCombine();
! p9 n& m& g2 A) I* k virtual ~CWndFashionCombine();
# b7 V1 Y. f( Y& x" }3 G' G1 P8 S
! o3 T! }6 P7 f$ T) B; C p virtual void OnDraw( C2DRender* p2DRender ); - l. Y9 `$ D6 D7 Y: C3 X/ A
virtual void OnInitialUpdate(); 7 l' E/ i# G( e* N- ]
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ' S* V0 u6 F- I5 U4 L
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); ) s l0 _4 a+ u% r1 D& O
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
6 o' K8 U% O# U9 `8 Q virtual void OnSize( UINT nType, int cx, int cy );
% X, y) \4 @# g virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 9 P8 ?$ {! Z$ N( i: v% R% t8 B
}; 3 ~6 `) G: _4 y0 ?4 F& u- s
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
" z- ^: ?# X% T. K8 i( e UWndField.cpp: \( e" `% E( |. s
在 #include "wndwebbox.h" - \& q) ^+ d+ m, E o) L
8 H9 j& h& M$ A; T& a 下面插入 #ifdef __FASHION_COMBINE
1 O( [4 O6 l9 G" e* A#include "randomoption.h"
0 z9 _+ ~, I j#endif // __FASHION_COMBINE & A z% |. O- m: O+ P
2 h! y, o2 e) f$ e 就在最后:
) C& T1 T3 Z1 M3 E& aPHP代码: #ifdef __FASHION_COMBINE; r* t. W4 r- L* ^: V3 W* I
CWndFashionCombine::CWndFashionCombine() 7 h) D2 ^: @- L1 D9 ?) N
{
) J% G/ {( ~! @, Q for( int i = 0; i < 12; i++ ) ! W% Y) s3 g8 R- `( }8 h
{ : e( J) v7 I4 m9 u& c
m_pItemElem = NULL; 0 u# }$ S0 O: B0 k! c- T
m_pTexture = NULL;
K6 q T) Y1 ~. E' @0 D" m //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
& v0 w" l' i2 U6 D: B" t( N# z //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
- B ?' e( ?: `/ Q, F- \3 p) Q }
; R$ [. d( r. I2 z0 x) Q}
% F! n- Q x; `1 B/ bCWndFashionCombine::~CWndFashionCombine() $ i' I, }- i N, l# C% t# h
{ 8 D+ J/ }) M- F( }) v
for( int i = 0; i < 8; i++ ) 5 K9 a9 E& ~# Y% X% o' T; z
{
8 x& J I: j& b, {! g2 Y if( m_pItemElem != NULL )
1 d% t4 b4 Q7 h/ N+ G+ y { 7 y+ j) M5 t" y
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
; E; p6 N) s( q' o# n3 l. N) b* e9 y m_pItemElem->SetExtra(0); : S' N6 k4 ~1 k( V+ [
} - H* |- w- m ?
}
/ V1 B" h, S) _+ n}
0 Z+ u0 _: K8 j. {. o pvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 2 w$ u8 }9 a4 \* S- F; `
{ , s" L, |% [& U& d/ |7 q" [
LPWNDCTRL wndCtrl[12];
" z, [: j8 j0 X$ B0 _2 N7 B! K' H4 C$ J$ }' b
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
, o$ s3 p6 z' M4 @- ~+ N4 ^ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
7 l* E! ]! J: D) T+ b& { wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); f8 l9 I/ U) Y8 o. x5 y: k, a
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
" Z( T: z2 A4 s# l2 ~5 Q5 j wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); J% Z) u; P2 B& w, `" n h
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); . |, w1 F6 E6 R7 [
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
0 E- [/ _( R4 z& S wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 0 Y/ t q, I( C l
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
0 w. u; C2 T7 Q& [ wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
8 D9 v8 k1 t, a' s& Y wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
2 e2 c+ d4 ~) I8 g; ]$ C. ^ wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
' Y& f$ h# d& X, _3 y+ y3 e
0 m! R+ p a& X. u for( int i = 0; i < 12; i++ )
8 S" A% [& f0 g8 N { 4 G: i4 J5 k3 N0 A1 G
if( m_pItemElem != NULL && m_pTexture != NULL )
# ?5 w/ G7 n# Q, ? { - B" L, I& e6 S2 { s: x$ c8 N2 W9 [1 ~
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
# y$ M( t$ B8 p8 j+ j- q }
% G! f+ x3 t. @1 R9 } }
! g! B$ z: L2 I" T. V}
0 }0 o4 @) |. ?3 E/ f! dvoid CWndFashionCombine::OnInitialUpdate()
& [) I# R" _) ^' I. P{ , P' B$ L( d" o% t( _
CWndNeuz::OnInitialUpdate();
) h% q$ H: i- ]- A, g
7 g1 q8 d6 ^6 [2 `7 r7 m CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
! ]: `# [5 L8 l P) C b3 k pButton->EnableWindow(FALSE);
+ g% `0 o# D: ]/ v" Q `' M$ u, |6 a. D h
MoveParentCenter();
/ N6 \4 V/ o$ C3 O+ t5 t* o0 |} 9 N, A+ C4 V7 F( t
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 1 A- p4 ]2 w$ R* g$ N
{
. h9 ~8 @0 K9 a+ L, x6 [/ I$ G return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 2 X6 l2 Y( Q' j& S1 l- s
}
+ v2 a* c$ q" ]- p, lBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 4 [8 Z, g# z' Q4 t5 T
{ : A! h9 R* o# j* M, K! ^ l
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 1 B7 H, M# @4 }5 y7 x
}
) t" U2 G4 ~0 O; r1 yvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 1 l# q+ C- U& R* ?; s
{ * k* b7 M/ r3 K* {% l* \/ Z6 x! y
CWndNeuz::OnSize( nType, cx, cy ); $ J( i; J" x* B$ w
} b6 X9 X% k8 H2 V% a
8 Y$ H5 m H0 l) c5 m/ X0 U- N# E+ A; h
2 I" P) e$ j2 l O5 [# M" y1 dBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
0 k3 w9 N/ \3 F, H0 S# v6 l# U{
" K: a: @' X, L$ z0 S! m/ a CRect rect[8];
% T: v' W+ ]7 v7 Q( T LPWNDCTRL wndCtrl[8]; : t. @" K6 g; c+ E, Q( f
0 _9 i3 C1 \1 H# F0 _, m% o; | wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
: {0 `2 G: I$ p& V4 @ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); + [, ~: s; o5 I; ^4 T! P
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
) w! G: n0 c6 Y! g6 y. s( c. B wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
$ ~( |, C* i7 r5 |2 [# j: h' y wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
5 h7 Q+ G" @; b9 A2 ~8 ?0 x: X wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ' R s9 `, w: p$ y0 l: Z, D
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
3 j2 V# L$ ]" |9 d# ? wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); * q: u- m3 m$ D" Y+ f! p& q1 Y) ?
# A/ I9 @, u M( a6 o- F BOOL bUpdate = FALSE; 6 x# C: T9 V, n9 {, F3 N7 y& I
; T! O% [! l. [/ p, ] for( int i = 0; i < 8; i++ )
+ i/ C8 q; w2 G }- g {
1 X0 x! p7 f' m* N rect = wndCtrl->rect; : p+ _4 R- F% ?# n" g
1 n6 q# {4 F% _9 V/ O if( rect.PtInRect( point )) / B, w! D7 O) N" N0 B* S" \ D: c
{
; n. f) g' ~) `% J0 g CItemElem* pTempElem;
7 ?) T' }& K& K pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 ^0 p/ ] d9 I7 `6 V
if( pTempElem != NULL )
9 y$ E& L' \3 A' U( k { * D$ j$ z7 I V) C
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
0 c) [, R! M) D {0 n% {% ~. w3 B! T9 L
ItemProp* pItemProp = pTempElem->GetProp();
$ j2 K, g% {& I
8 v. R4 c, ], ~3 P0 Z% A3 z if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) " T& D' i9 M. M, i+ H8 \. M
{ ; a% n% \9 ?" R, e. m8 m
if( i == 0 )
: s7 s* Q9 ?) I4 Z$ R4 M2 z {
{: T3 y, E1 j K/ x if( m_pItemElem[4] != NULL ) 8 y+ u# V8 E/ P; J8 z
{
- m4 H7 n( Y- P8 E: r/ `) ?8 A int nSize = 0; 2 O6 q/ y% q4 l! Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 B( G& f' H: v) N. |- S7 V+ P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); . P3 \- S( M6 W) m! _
if( nSize > 3 )
: w n) M& o- q3 h6 Y3 C7 i {
" _( H# ]$ |! M' k7 \# Y: x g_WndMng.OpenMessageBox( "oversize" );
' ~: X" m* Z- F8 f return TRUE;
) s8 k$ t/ G- M1 L; y- z3 ~ }else0 n% j2 a3 H( {
{
]& ]. |& T( Y1 F bUpdate = TRUE;
& E/ G( d- X& v, N" z }) x4 s( |4 G0 |7 U8 F. e4 C' b/ |
}
# l% r, F$ v5 T7 J% H/ W: _ if(m_pItemElem != NULL)
% V- e% h3 `7 {+ i2 Y m_pItemElem->SetExtra(0);
8 y# R: I+ K) J, j( F, X' }* R1 n" ~" _: o7 O! S! d6 J* Q' p
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( e* ^' Z/ u/ L) o* v m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" Q, P6 \6 g- M& v x8 B. Q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; Q# |' N7 l0 q8 i5 D6 C6 l! [0 V6 _/ T8 j2 [
if( bUpdate == TRUE ) 4 h' m a* ~: V$ |& y. ?" G6 x
{
, J! r4 M) n" l3 r/ C8 B* B( o m_pItemElem[8] = m_pItemElem[0];
5 t. u) y. Q2 b. P! Q m_pTexture[8] = m_pTexture[0];
4 k3 d% w' O5 _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
. ?) c6 u; K2 L }
f6 |! d a$ [; P }$ a. q. x* y/ ?
if( i == 4 ) ' M0 P8 Q9 m! G. Y7 {5 M6 ?
{9 c7 X, R/ H7 _4 C& [1 T. w
if( m_pItemElem[0] != NULL ) . B, Z5 }$ x) P3 z/ |
{
: N, H. Y: b$ R' F- z+ g int nSize = 0;
7 r/ G' a) ]. E5 x. Z w2 {" C% p* O nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ x+ G- i& e9 e* k- `6 j nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); # ^* j% [1 w* i
if( nSize > 3 )
& |% T, J m! N( R {4 z3 r# M8 X1 n% c
g_WndMng.OpenMessageBox( "oversize" );
) O. r1 S# Q) Q# A return TRUE;
/ t* R) U8 T; H; Z6 G9 v! [0 J }else
" Z7 c% J9 k2 h9 W% w% u0 h& n {. e! j6 l( K0 x+ h1 F- W+ y- V; s
bUpdate = TRUE;
7 [# j& t3 r6 O0 k: g) Y }9 l6 u$ V; N3 d. f7 T
}4 ~/ o% e& e# ^
if(m_pItemElem != NULL) : [+ M5 Y; k0 N4 b: u4 I
m_pItemElem->SetExtra(0); , Y3 k8 _ f' d4 n" t) D0 h6 H
% U" G- _$ ]6 O, w& p+ n- M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , ], [! n2 y0 e7 f' m0 M. ?3 v: h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % r& a/ F. j s7 `: k" x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* f3 `* l1 m0 d; v$ N$ \
! b) d7 ~( A+ Z/ @) r$ A( Z0 G1 Z if( bUpdate == TRUE ) # {' o0 |# H1 t+ l0 @& H
{
! @, y Q2 y+ J, t) O, x% y m_pItemElem[8] = m_pItemElem[0]; # V- j: e+ J0 a
m_pTexture[8] = m_pTexture[0]; / x- n1 i4 v* ~: j, t, |# I& q7 \
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );/ S; l# [" h+ p2 `: h) j( `
}
6 _. E4 D# I5 _3 a+ u8 R7 o }
5 }' M6 Q8 ~- ?9 D }else! n0 m2 M; D: H% r* h; W) O: }8 p
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) + F1 m; g; u/ A) ^# v7 [
{
; s' N, K1 T# X2 P+ Y if( i == 1 ) & s2 x8 h, M3 v4 J. w* b( y
{
( O8 b- c' e, y4 ? if( m_pItemElem[5] != NULL ) , M- j- c+ b6 z
{5 Y2 A1 P! U- U5 V* _$ L0 J
int nSize = 0; 4 y8 I' f: i" L+ f" ]9 z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 A4 x E( {& }' q: X+ ]7 Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); $ `) c1 K/ u: S: H0 W
if( nSize > 3 ) # f: G7 Y3 b+ Z! t% C" T, v- v
{% S' Y0 Q8 X/ O( {* S3 y
g_WndMng.OpenMessageBox( "oversize" );
+ g' k7 U- u4 F9 v! x J return TRUE; * h6 ]( e% x0 w: D( y" y/ T" F; n
}else
A8 d! ^3 k( m2 N/ d1 s {- b0 i0 R$ G# Y; |* {
bUpdate = TRUE;
# @4 F. X$ r+ P' L( N( D8 l! p; N }$ b i: g) k1 f [
}8 B0 Y7 c3 m- ]0 u" q
if(m_pItemElem != NULL)
r1 I& @8 F) t6 o8 x* d m_pItemElem->SetExtra(0);
4 [# b& _/ |: Y' ]7 ]; c; r" Y# {! M( ~# ]9 B7 G
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 e! I, _! k% s, N! X1 l$ U1 S m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* F: v/ ^) m2 T m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ! `; q8 h# m! o2 Q
9 @9 L" C8 q5 ?1 }
if( bUpdate == TRUE )
3 p4 _- h* [0 W( ~$ ? {
* V i& ?6 m* J. a$ G m_pItemElem[9] = m_pItemElem[1];
, g# E' i$ R% U! G4 d) D m_pTexture[9] = m_pTexture[1]; 2 W8 l# o7 M6 C6 |- ?1 c4 H
) `# I& G8 [+ w( O$ a' G// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );* q8 |3 C# g: I2 `- [# n+ v- ^% f
}
3 M- T# j) n4 ?( q/ z7 B! i3 g }
! m& {- q# M" d! D) F if( i == 5 )
) T* w$ x# U. w0 W* i( y2 n* h9 f1 { {, }! R: R7 o) E; Q' V8 t
if( m_pItemElem[1] != NULL )
1 f4 Z3 G- N! G- H; e {6 I- `: Z; Y$ o
int nSize = 0; : s% Q" d# ?: U) k# M+ L
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; N0 b! ~2 r, h5 x# ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
& p- x& q! F) Q! l2 ? if( nSize > 3 ) 8 v& M! d) y4 U5 L/ j/ U
{
+ I) ]7 o0 K- ^4 @ g_WndMng.OpenMessageBox( "oversize" );
5 J9 {/ y9 _( Y# x+ c return TRUE; 1 T2 W* V5 j. ?* `
}else
- h* V. J; G) L8 z- Z+ _+ p( j {4 d0 f% s* |7 u
bUpdate = TRUE;
# S) a! A/ R. v, j5 W d) u }
1 k' d6 \% ~% U9 i }
7 P0 ] n* T/ x" q: ]/ E if(m_pItemElem != NULL) $ N$ ~2 `6 f& T0 a) }, d
m_pItemElem->SetExtra(0);
( u* S1 a# m( E8 r- p2 P% ^
2 m t+ G. |; G m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( {: {; k: N& P9 {/ E& x7 c
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # _& Z2 |% }# F0 }8 V$ P7 a
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 q; }! l+ V& Q: w: o
) F, ?6 r: L% d3 @" z; p4 Z2 v if( bUpdate == TRUE ) $ @8 M, o- d' D5 T1 j5 |
{
7 Q/ g; p+ ^ `! n m_pItemElem[9] = m_pItemElem[1];
0 ^- ]! E6 s- D2 U0 m m_pTexture[9] = m_pTexture[1]; 2 L" e; n. }, N J) g6 E$ i3 y5 S0 s
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );% v: p1 i2 B" r: A) Q; ^# |9 s! g
}
& R, J0 I+ V h/ R7 o5 r }
% G6 b; K9 U/ g" n0 M& [7 i }else2 O! }* B( J& R9 i
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
$ {" c y. J6 V {
7 o/ k d/ l( ?4 N if( i == 2 ) 6 i0 V* S, @/ l' u; D9 L4 M: Q# T$ N$ t
{
5 r7 a+ V2 D4 B# k if( m_pItemElem[6] != NULL ) - s( a% o' Y) A; L6 G* A
{/ u4 [+ c5 ^0 z- e1 g
int nSize = 0; 5 l& s7 l4 j+ ^5 w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ D# u. o. I+ P nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
) a; }3 ]6 m, o& k2 I if( nSize > 3 ) , Y0 Q9 Q/ P" ?* W( m9 u; d
{2 o6 }% K( F. w: J" F7 k! m
g_WndMng.OpenMessageBox( "oversize" );
O: @8 I7 |- T8 T! K& V( t- n return TRUE; ( c5 ^. j9 Q! q2 C, F
}else
" K8 p. G& B# P$ ^! ] {) O3 q) _# _4 d1 N9 k' f3 a
bUpdate = TRUE;
+ I6 K9 u% g( v! F8 s9 @ }
6 A8 U" e" }! R" r1 W5 A3 ? }0 T/ q" y2 Z% g3 R# e4 x, v
if(m_pItemElem != NULL) & a. k( J$ b* G" w2 N2 @
m_pItemElem->SetExtra(0); $ C# } e' w. q! H) q
7 X, j7 Z* @. n) z! z0 X; ^ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * A; V2 N- L# [2 T$ C
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" S) Y5 [3 s! \# D; n: U1 s ~ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & M+ Y" }& K) p
* i8 Q6 V5 N" G8 n! P if( bUpdate == TRUE )
4 C" W* i S8 [5 G4 F* x$ u' H {
. x6 K" ]" {$ t& y1 Y5 n m_pItemElem[10] = m_pItemElem[2];
: @& {! d* h6 P [ m_pTexture[10] = m_pTexture[2];
, g T% g, m. Q, L1 ` // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] ); Y2 b' [( w+ B* R9 W
}
( Z& N; y+ T7 @; Q3 x* s }% z3 z& @* j# b# u, Y' E& J
if( i == 6 )
6 [8 L' _; M: z ^6 w# T8 D {
; Z# t4 u4 H! f4 u; a# R4 U! h if( m_pItemElem[2] != NULL ) ) z- g% M" f' q* Q# l2 ? N
{9 {7 T' k' t! ]" W" R
int nSize = 0;
3 u- d5 N" [9 r3 ~5 x nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 [9 c7 z! \- i; |: M/ p: w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
& X) N: b) M; G% N( [, o if( nSize > 3 )
2 W5 D5 S4 ?' \- l- t0 o {
1 U9 T8 N- \ d+ i2 p3 ` g_WndMng.OpenMessageBox( "oversize" ); 9 L' C/ L" X% M' S+ s2 Z
return TRUE; 9 O3 x/ _; a* d/ x _3 [) n
}else
2 C! k3 N7 R8 ?! }# R6 @ {7 G/ T6 B/ b' T: Q7 M; U1 ^
bUpdate = TRUE; 3 ^ a! d3 K: P& I7 I
}8 c& |. J9 J$ g. w6 o: H
}
; v$ P) J) \! }) i" g& C( y! r" t9 p if(m_pItemElem != NULL) ( E( U& I1 `7 G8 }' M3 y
m_pItemElem->SetExtra(0);
2 E; {; }3 k E8 \; j2 N2 i) V+ N$ q, A6 C* v3 J" W2 j) f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / Z& C+ X, V# J! k! V4 @& a
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : \) ~! V5 ^ D8 X- |1 {/ k
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + m# F& j$ h. P. x* R1 h! c( }1 h' j; N- T
8 C+ C' c8 }2 \' `
if( bUpdate == TRUE )
4 n1 E+ Y4 A6 _) ?. `% ? {, d% W( @7 ~, Y9 f- k% s P }- }
m_pItemElem[10] = m_pItemElem[2];
4 N" k ~! b8 B$ W( ?& J m_pTexture[10] = m_pTexture[2]; , i, `' j8 }' v$ C$ Y
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
' |: z+ O# ^. c }
! p4 r/ ~! L1 @+ _8 p1 I }
! S k2 ]8 H' `' Z8 S }else
# |1 V" r3 b! Q0 X! i if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) % G+ X' D# S3 D
{
- N5 X" B) }& F6 A+ u, a' A if( i == 3 ) - o( {9 ~" k' F' d6 G5 f, J, M
{
$ B$ x+ z" ~# W8 {2 ?7 r& |1 C+ I- L% W, K if( m_pItemElem[7] != NULL )
0 S. f ]" s* Q `% p {
& T( Z0 L4 e( I D int nSize = 0;
( s+ }/ v% X! }2 ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 d1 G2 d+ w; }! d4 E- `( ^$ @8 o nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); . J8 [) ^1 g$ I. _# q# W
if( nSize > 3 ) + q, C V1 v7 {6 s) t
{1 N- ?3 O" _. J$ w' u
g_WndMng.OpenMessageBox( "oversize" ); & Q+ H/ \ H; U4 U0 a7 N3 ?6 Y
return TRUE; , F5 @" [5 I, Z3 Y
}else' j) Y3 |% S/ m# }, C+ `2 v' K
{
9 s5 b9 d# p3 T. E* i bUpdate = TRUE; - f( s8 b* f% \+ m& O
}0 g/ O' `, d7 n6 O
}
& X7 G/ b K' d3 \* a1 F6 U if(m_pItemElem != NULL) 1 S \8 F# F5 B; B8 q+ O% ?
m_pItemElem->SetExtra(0);
' i9 }# h6 a+ ]" n1 {" h! \% Q/ n' X
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , u- Q5 `0 e `( S; O* K7 h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 H% J1 j" f, X7 Q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 i9 i2 i$ E2 o+ [; s a! r
[$ a2 s' L* K3 \" n if( bUpdate == TRUE )
6 {2 A+ x: W9 V2 a7 I {
8 x+ D& S! w+ u4 g8 M m_pItemElem[11] = m_pItemElem[3];
2 a' G% p# n3 } m_pTexture[11] = m_pTexture[3]; 8 `% J' x, `' n3 \) @
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );3 h' k& `4 F! I
} 9 M: c F0 Z5 m8 ` R g* y
}
! p* J1 D3 n( s/ U if( i == 7 )
. E: x* E8 _5 x: y {3 e) P/ {! ?0 c, n
if( m_pItemElem[3] != NULL )
5 Y1 `" p7 C0 R, Z' Z {
' g9 n) a0 c& c( @; ?2 q+ p int nSize = 0;
) ~9 Q2 n) a3 E" Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- R. B3 r3 J S, ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); : \5 \. p* y& R: B* K) V2 m4 e$ H
if( nSize > 3 ) ' x, W- @' p+ d R1 U/ {3 I
{
# W8 X7 }9 ?' S, J g_WndMng.OpenMessageBox( "oversize" );
( _2 p5 b+ t$ O# n, O return TRUE;
/ U( n; X& z- U/ v4 s2 M' p9 }6 b }else. l A9 M8 V% M& }+ t
{- U: Z4 B+ e- }5 f3 ^- g
bUpdate = TRUE; & P% l$ o) h5 U. r, O# T r8 W
}
o+ w" v* i2 v6 N( v8 n! i }0 r" d% B* ?) G) I/ D- a5 H/ c" \
if(m_pItemElem != NULL)
0 ~7 \+ y0 @; I/ K! \( M m_pItemElem->SetExtra(0);
( X# K# e, S! F" {2 ^6 e! ^( b/ ^. w; U4 |+ L
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); A9 X3 C% N" O; p6 o
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 ^1 o* L. p2 U' t5 _# ` m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; F6 a4 u C0 ?8 O! b) I
( v" e# }7 N1 p0 y9 x' `3 T if( bUpdate == TRUE )
" d; Y1 a* v6 T% B V! F {6 A2 `) z7 v6 m6 u( R
m_pItemElem[11] = m_pItemElem[3]; + U- S% `$ r) @/ W# Y
m_pTexture[11] = m_pTexture[3]; 9 i# r) g4 I, |+ }
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );0 a9 \. n9 X. l L
}
" v/ f8 G2 v& D& C6 j; k- L' [" i }
) f- L- L6 K# {0 k$ ]6 O' Y$ d }else# o9 r7 i! |( B W
{4 b4 d1 I e! U: Q! i. W
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 5 n: n9 Z) d3 M9 {% {% }
// wrong tab
N% \" e# H' t& W0 \ }
$ z: Z9 Y2 u8 P9 l) T5 E }else
) a0 _: i* ]4 \" m {
. G. O5 y R4 j4 _ g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
$ d7 R: s. g+ a // not blessed
. k N' J. q5 z4 U- v } 9 Y$ u& a1 ^; ?3 l
}
1 j: _* d7 M8 Q. p } ( d) O( x' d1 d/ g. w
}
) v& y% \$ ~0 r+ b( |" R) V! t" e
int nCheck = 0;
; o! b }, F( R! P for( int i = 0; i < 8; i++ )
, ?, d2 i( y; H$ c$ m1 J8 z { # _* [6 B0 ]2 y: }
if( m_pItemElem != NULL ) & F$ P2 H) }8 T) T# x0 g. i4 g
nCheck++;
( [0 `6 e4 r# L1 i3 b* \( { }
& U3 R( I! i5 S4 @' Y if( 8 <= nCheck ) " A# B# ]2 R' h" n# P
{
7 H! F; r5 o3 U+ V1 B, U8 y CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 0 Y7 v. d* x& X- O$ c: V; m; J+ W0 N
pButton->EnableWindow(TRUE);
8 M$ t, `, l' U% R0 L D! q }
0 I& a) ~/ d7 z2 v( Q0 q; _ return TRUE; 8 D9 `2 s' q% t2 U8 }
}
. Z3 g) I& C1 r$ y: xBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 0 e+ {0 O; }( w4 H F( E c
{ % p2 P y8 n W
switch( nID )
7 h5 E# J2 S( Q! W { $ O+ J* [3 T) q& b9 K
case WIDC_BUTTON1: 5 t2 w8 L- L0 O4 _5 n$ U6 z- [/ a
{ + ?# G7 ]/ S2 c! Y6 C: F+ D
g_DPlay.SendCombineFashion( * ?/ |0 j& K( l9 x. y
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 5 [3 m9 S5 d3 w% f
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
$ i# U0 a5 T* H1 F5 F m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
* Q8 U' K- y! R m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId , j( G2 X# u1 a1 i+ p5 o
);
( A _0 Y2 m6 M8 S Destroy();
4 p2 @8 [5 n) Q, D- G break; / q$ i1 z& L( V6 v
}
" \# q0 F: s4 J5 }; ^9 j, B9 }' W) w* C case WIDC_BUTTON2:
( a3 ?% D8 \4 }7 n( I: e0 V% ~0 g { f9 K+ |5 m3 j
Destroy();
, h% [2 k0 c; z9 y, D1 f5 f break;
7 n( L1 R! l/ E7 d5 W; d }
: C$ ^% u* k! s% Z- x0 [ } 3 ~0 ^$ v! h1 w! x8 g& ]( Z
return CWndNeuz::OnChildNotify( message, nID, pLResult );
3 {' m4 Z. g2 v" r1 \} ' \7 W- Q* F! W5 E N
#endif // __FASHION_COMBINE
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6 U, m0 j5 L1 I( W; V: |( { ----------------------------------------------------------------------------------------------------------------------------
D* f+ N, }: n( rWndWorld.cpp W. Z5 ^" K }) z. H& E: _! \
在 case MMI_REMOVE_CAMPUS: & h+ ~) |6 c: D. b1 L
{ ) T6 S7 L. v6 @" Q. x
if( g_WndMng.m_pWndCampusSeveranceConfirm )
0 x# l( ~1 _/ f SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
5 M$ ?. k% h1 J8 f8 o# i5 D g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
3 m4 ~ d% E/ ]; z! m! ]- _, u7 { g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 4 a6 n$ k: b7 |; `) |
break;
) q, x6 |+ Q5 r! Z4 B } " H0 R; a# ^* a% r$ B- b' r
#endif // __CAMPUS
( o5 X! b1 b7 G# Q! x7 r5 N' u8 T( c: [- h' P
下面插入 #ifdef __FASHION_COMBINE
5 a6 N1 k/ F$ b( g+ d% I case MMI_COSTUMEMIX01:
/ P1 R/ ~4 k& j {
: I4 ]; h1 ]3 Y) Q3 a7 y SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
$ y: n1 D3 z q' {! ?4 V g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; - H& U% [$ D1 q1 Y9 S* ~, z8 ?. B
g_WndMng.m_pWndFashionCombine->Initialize(); ( D$ Z: L, t) n- y5 T2 @
}
L" _* ?6 ~7 Y( g; F' t' w break; ; z' X. S8 @5 P& y0 U7 g
#endif // __FASHION_COMBINE 2 {) l: t4 I9 X8 X
6 x8 ^1 y" Q; g
----------------------------------------------------------------------------------------------------------------------------2 f) e+ K1 ^8 x3 W3 {- |5 H7 Q
WndManager.h
1 Q5 X0 q) X9 I( G9 z9 Z; z; w) G
) u; H- G" k0 a8 K- U于:9 n% E. N5 y4 W# `4 q8 J4 h3 a
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
: C7 _% u3 v! n0 ~! X CWndGuildHouseBid* m_pWndGHBid;
& q c& ^9 Y4 @; ~8 B#endif //__GUILD_HOUSE_MIDDLE 7 [0 ?0 p) l0 D! \' z9 u
, f! S2 X/ `& { 认为:
. K1 Q9 i) }2 C; f* zPHP代码: #ifdef __FASHION_COMBINE- C5 \! m0 M4 e' D
CWndFashionCombine* m_pWndFashionCombine; / f4 r9 o* C+ i* x
#endif // __FASHION_COMBINE
) V U6 J, [* f+ _0 I" s
1 g" M) ~ k+ ? ----------------------------------------------------------------------------------------------------------------------------
: o3 ~) K8 @* A2 U8 lWndManager.cpp
% `, q8 g. V* j% z% [5 i! c
1 h" Y7 D* H6 q, s. ]. t' j2 j" }1 m在 #ifdef __GUILD_HOUSE_MIDDLE
. f% Y9 ] v1 d else if( m_pWndGHBid == pWndChild ) 1 H! F8 e2 N0 Y; ^$ x7 ]0 z( _5 ~
{ . E" j8 G* I# ` h: O+ q
SAFE_DELETE( m_pWndGHBid );
2 k$ L- B+ @/ E4 m* U: c+ F, Y( N pWndChild = NULL;
+ N# _6 l+ W. }9 ^* b }
; |% L6 g5 S! Z/ {+ q#endif //__GUILD_HOUSE_MIDDLE 5 ~( {( U5 u p7 k, S
: h1 w# Y7 ]7 a, }, C# r 后面插入 #ifdef __FASHION_COMBINE5 F7 S0 y! i8 Z5 n. |5 H9 G" ~. K
else if(m_pWndFashionCombine == pWndChild) 2 x* J0 N* Y$ @8 v U
{ 1 C3 k) q! \' o
SAFE_DELETE( m_pWndFashionCombine ); & W8 h" h; y( X# X3 i! b0 G0 q3 x4 m
pWndChild = NULL; ! S% S3 T" t7 Q
}
5 p) j+ Y$ E+ w7 n6 ^#endif // __FASHION_COMBINE 9 S$ H) g* O6 a, Y' {/ X
, v6 |0 R) e' I ----------------------------------------------------------------------------------------------------------------------------
; B. ] b5 \* l& ODPClient.h
. b$ b# }" n: X/ ~8 v
. C! {/ |- \: t. \. Q/ ^在 #ifdef __GUILD_HOUSE_MIDDLE
3 v4 F2 i4 e+ s6 k7 t) vprivate:
; `3 L" T7 i4 d. P: q9 } void OnGuildHouseTenderMainWnd( CAr & ar );
1 f+ z( @2 f% z) p' h1 Q void OnGuildHouseTenderInfoWnd( CAr & ar );
7 D5 j. l( u" B/ p, O* z( e$ s8 Z void OnGuildHouseTenderResult( CAr & ar ); $ n6 P8 n+ w0 t+ ^6 m. Q; K
public: 7 T/ L+ |+ e& G+ O' q
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); & [4 V Z" s; ]' K) T9 n& w
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
% z2 J6 c, t# U5 A5 w0 V, O, W void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ! _, q& I1 M) v8 p. v
#endif // __GUILD_HOUSE_MIDDLE
. \ T9 O8 Z1 u' Y& `1 M& ~% u) i! y
下面插入 #ifdef __FASHION_COMBINE3 {- N" z0 T' O" m6 M& X
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); # @) e/ Q0 P2 r6 q% x$ l
#endif // __FASHION_COMBINE
2 I4 T- n0 H$ c9 W. p# I( E3 s
( C( G9 i g- G' X. e, [ ----------------------------------------------------------------------------------------------------------------------------
X+ n! _0 c0 {2 v5 m* G zDPClient.cpp
# I# H X8 `4 y1 p
+ K+ @5 k. L4 _! b, v7 u4 ]: r! K6 o在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ; G/ V% ~$ T$ g: H
{ 5 |* M2 A6 o8 Z: ?' g! o% t
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
0 y, P# D, J) b* Q ar << objGHId << nTenderPerin << nTenderPenya;
4 h% H3 ^( ^8 }; d SEND( ar, this, DPID_SERVERPLAYER ); 1 ^4 ~0 u! u8 H/ V" ^ Z
}
7 T& q& \; h5 l- ~#endif // __GUILD_HOUSE_MIDDLE ) Y' {' D6 g8 Q: Y7 ?) C
+ L [6 l, P; G( \ 下面插入 #ifdef __FASHION_COMBINE6 F7 c5 |! s: n" N/ V1 [. ~) y
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) " ~" M1 |) E" g% Z7 j" K6 I
{
+ h9 i! i9 w; o/ W BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
( f3 \5 D" s, v" K+ v ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 1 L9 y6 m! C* V3 [9 k) @! w, z
SEND( ar, this, DPID_SERVERPLAYER ); 0 p& z6 U% Q# o) N- p
} 6 M+ |9 d" L' N5 D5 f) ~6 T
#endif // __FASHION_COMBINE 0 V; ~/ \: |* Y2 G$ L- q3 z2 |
3 g, R1 J% d, |. P# w
----------------------------------------------------------------------------------------------------------------------------7 ], @4 U) a2 C$ o# Y% V. I
# L' I% v& S+ \8 A( p
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE " \1 U" N$ r6 s: l& P6 m# C! g+ v
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----------------------------------------------------------------------------------------------------------------------------! X- G% P# O5 ?- z5 W) x
3 b4 @; D! z7 E" j* G
+ u/ r8 p5 J/ t. I0 O9 p: N9 c/ v
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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