|
莫因E * PVP
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+ A6 h2 O) \$ v8 S- e) h
" w! M0 Y1 [$ y$ ` g9 R8 U今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
8 o% g: H3 }5 `7 H9 B: R2 w5 c6 h* s9 d" K
有大量的代码,我已经测试过它,它可以编译自己1A。
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; d1 o* v; X- j" L! }* o现在会如此容易所有的C&P'en
. n- o R5 T* N& i1 Z7 _+ B! C( E# l6 i: o5 d8 \$ F/ s# R* r; A, r
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”9 F0 B; T9 W" N
3 x6 X$ ~+ @" s# P* b& I8 ?5 l
你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:$ _- C5 f& X3 M6 \
/ l# T# b( l: ~0 d( F" YEtioom(90%)
% V+ i; Z0 O$ S1 R8 D/ V( @. P怪物(10%)) D. L% j6 T3 U/ \! o* @+ R) q
1 Y4 }# l5 x( R; ]
# K. Z% H# [% e+ L/ X/ I这里的问题,而是“不问任何小型或定义语法错误。”; c' I# b* s3 H6 q: T: `
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唔够讲,这里是答应释放: randomoption.h3 \$ q5 w. J, v5 p
9 X% t2 o+ ?6 U在 public: & M* H+ Z* D* {+ N o9 @2 h6 R
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); & r. p+ Q- B, ?2 ]
void SetSafeFlag( __int64* pn64RandomOption );
: T3 h0 O; |8 I2 c void ResetSafeFlag( __int64* pn64RandomOption ); 7 B4 o* i* e0 e% Z
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® ( d; d/ m- r( Z0 A" o
; {1 H; ]: h5 l 这下面插入:
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0 j' ]& K& Q: ^5 [5 z #ifdef __FASHION_COMBINE
6 D2 i3 v0 L! Y+ k* ?2 apublic: ( f) h7 t* `# ~2 o
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
" x( [" t/ `6 x, @3 v#endif // __FASHION_COMBINE
/ {( ]8 J7 f: z3 z W6 T, C; t' U) `
6 I3 X& J& I# d8 u; R ---------------------------------------------------------------------------------------------------------------------4 Y i0 s: B& _3 N' s6 T: p; C
randomoption.cpp0 |) b0 X4 ^+ ], @8 q! Z7 k
6 N! r! @0 t! R. m7 s在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
4 f# A& V& h* F8 V! ?
3 F5 C" }7 j+ N y' r8 n 下面插入 #ifdef __FASHION_COMBINE
- x2 d7 ?/ B1 pint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 5 [5 I0 ?- }8 M7 {* d* Y M+ @
{ 9 ?1 t: ?4 O% p3 j& e
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 4 M! j6 Z$ |2 r( k
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 5 b7 ?# ? w; ]2 T
8 \- Z6 [* O. s/ P if( nMainSize + nDestroySize > nMaxCombinedSize ) 5 @+ ~: a& g m. l: g- V+ u; ]
return 1; 9 p& j2 g7 ~' e9 W2 ~' J# @
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for( int i = 0; i < nDestroySize; i++ ) + f/ S. M$ X. q
{
$ c# Z+ o- ?) z4 } int nDst, nAdj; 8 c H9 l+ {2 ]
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 2 i L6 c+ Z7 g8 k! h" w
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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return 0;
* s- f4 y0 O% V}
6 k& M7 s! `% {1 V$ K) O#endif // __FASHION_COMBINE ( d1 K, g( {5 S( o
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-----------------------------------------------------------------------------------------------------------------------0 M0 u7 {" I( h w
MsgHdr.h! \8 I' S. r- C; Q2 y
3 @' t) e i$ F/ W4 R插入 #ifdef __FASHION_COMBINE0 H1 r4 D% c! w) r+ e
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299( c0 J2 q9 K8 N
#endif // __FASHION_COMBINE 3 h4 x q z# Z9 K9 {$ _5 f
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-------------------------------------------------------------------------------------------------------------------------
" R$ G* s8 q( a. l! I' ~DPSrvr.h
- P( p9 f$ l* v# g" B/ i/ `* V- x3 a8 s9 U1 }5 c
在 #ifdef __GUILD_HOUSE_MIDDLE" ~ u3 N u/ T' D6 d: ~. b4 l
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 F7 t& s/ \8 _) `: G" P, H5 R/ e! q void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 y$ H# G4 l# A; E# t! H. o2 q void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 7 W# D* f1 C* f: d4 j7 }
#endif // __GUILD_HOUSE_MIDDLE - Z' r- h: A8 C% {# s
" R& ^# v6 L3 T
下面插入 #ifdef __FASHION_COMBINE1 G3 A8 ?3 U' X; J5 H# S8 J
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% @' Z E- [7 @! l9 K; A#endif // __FASHION_COMBINE ( _, O) o2 J6 _0 P
: r% u0 o$ b* i, E' t -------------------------------------------------------------------------------------------------------------------------
0 v1 G" [5 y# G! G) `DPSrvr.cpp
! m: [; @3 i3 z5 [在 #ifdef __GUILD_HOUSE_MIDDLE$ [3 w- ~' Z+ V! I' v
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
2 I* e& C" q7 b2 n1 w% G0 g ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); + h, e# o& J: E5 R
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
, v8 o2 i' l8 m' s u3 g5 p( w#endif // __GUILD_HOUSE_MIDDLE
3 M1 X; g, ]+ _: X" j3 d
5 c1 Q1 x. U3 l 下面插入 #ifdef __FASHION_COMBINE
5 }- g% C' h# D' z6 ~& `- f ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
+ Y, l9 m0 q8 H8 z& }+ B#endif // __FASHION_COMBINE ! U+ F1 [! j8 c3 X, P. i, y
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* Y# B* Y2 x5 H, Y: b h
在最后插入 #ifdef __FASHION_COMBINE8 p* x4 H/ [3 M2 s' x
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) $ Y6 w8 p. v* A/ r S
{
' O9 y) a$ f1 v% t# j CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 \6 a7 g7 H1 p if( IsValidObj( pUser ) )* @; n+ j+ [: e( k
{ 3 v/ R D5 ~( ~: O
DWORD dwItem = NULL_ID; / G" F; z8 G" I1 y% O0 p& w
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ ) * j8 Q* ?1 {4 `- y. I4 ?* W- Q
{
) x$ Z; u5 I' _, ]: }% C( x ar >> dwItem;
4 A* T3 K" C! J8 V pItemElem = pUser->m_Inventory.GetAtId( dwItem );
; V, y# x+ M" k4 N if( !IsUsableItem( pItemElem)) {8 q! P% T/ x! [' E8 F, Z
return;5 z( x; U$ T M) v
} $ w! R* L) K5 W! n: ?; t9 I9 q
if( xRandom( 10000 ) < 10000 )
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int nResult = 0; 5 s8 a3 ~! F1 N: I
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
) x+ W; B# N+ e$ e3 K8 R8 n) K0 _ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 3 n# H, h( [6 k. k
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); % y1 ?" s: M7 I3 K8 \. A
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); ' I# N6 V+ w, b' O" r
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); % F; t& a% Y* f; S' I* V, K
}
% D! y1 j$ z2 a9 ~ for( int i = 1; i < 8; i += 2 ) 8 u, C3 [! @: I- @
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) ! r8 a, |+ K' _# _0 t' m9 W. B
{ 2 p( ]$ Q! T" U
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
( F% B7 A2 O) k4 h& { t }else
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, A) B. `( p _' @/ | pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
( g) r2 a6 Q, e+ V if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
- Z, s: f% |2 e j" J) _4 F4 u9 e g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ) q$ [3 r' g: K! R& y+ \% y
{ - S! |3 t' ] P1 c: d( h1 c
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 8 z' D' E; w t7 v& U
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
1 w' v+ F+ x9 i" G; ~ for( int i = 0; i < 8; i++ ) % p; _: w4 S/ I" j2 ?; b1 c8 @
{! L, o/ v" \5 D! z B/ }
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 8 y* x) w' l1 ?' t# t5 i
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} : `$ L% @) y& f" T
}
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#endif // __FASHION_COMBINE . e9 v# I3 Y/ O, B
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----------------------------------------------------------------------------------------------------------------------------
e- ~7 r6 O. a( W% bWndField.h
, E$ j% m' X8 g2 s在 class CWndCampusSeveranceConfirm : public CWndNeuz 9 q) F4 I% g) S" p1 D9 {
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下面插入 #ifdef __FASHION_COMBINE1 W7 P8 f8 m }: q: L, H4 }
class CWndFashionCombine : public CWndNeuz
- D( ~; Z/ o: i{
) `7 ?3 X& k' t" Fpublic:
. M1 x; v6 V1 D' c CItemElem* m_pItemElem[12];
( d% H$ w! N! W' L# v CTexture* m_pTexture[12];
! S; `9 u1 W# v a4 h
8 U3 }8 s" F3 R Zpublic: + |1 Q Q; h. b% P* H, B
CWndFashionCombine(); 3 q: N( M! |( ?* M; C+ \! z" l
virtual ~CWndFashionCombine(); 9 z( K# p8 S5 V6 e: F4 O
( E: j/ X4 _2 b# G3 r% z$ \ J virtual void OnDraw( C2DRender* p2DRender ); 9 e9 Y1 C! \- a. Q! d3 G2 y# [1 D% d
virtual void OnInitialUpdate();
% D7 }$ V0 ]- I4 v virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); / K; k* E1 x9 D A9 C5 [
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
4 Q( o2 b. K) e( P: v6 U virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ' n/ G* t4 m3 l3 m- n% y9 [+ f
virtual void OnSize( UINT nType, int cx, int cy );
; b- S, V5 m. I1 j2 v Q virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
, Y$ @: n/ u( l4 ]7 N5 }};
2 y# V3 G* E3 k* i#endif // __FASHION_COMBINE / Y: l v" T7 s; T2 }' B$ g
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----------------------------------------------------------------------------------------------------------------------------; _. T# f* |. i& R3 |+ z
WndField.cpp
3 D) i( Q' r, u) m! @# R在 #include "wndwebbox.h"
( F! P& G6 y! b, P
* R' z. h7 ?) F, {; c 下面插入 #ifdef __FASHION_COMBINE) k: U% f6 k: b0 q8 Z2 N/ j' m
#include "randomoption.h"
9 {! M0 h; B" ]' V4 @, P#endif // __FASHION_COMBINE
2 i: ~& n5 I1 O" F
% q: R, |% s7 ^1 E9 P 就在最后:) F) f& L6 @. M7 ?# r2 B- ^& c
PHP代码: #ifdef __FASHION_COMBINE
* Y$ y8 h$ ]* j, ICWndFashionCombine::CWndFashionCombine()
5 v. a$ }" |# g, a{
$ [% T' c9 A% S& M" W9 j- C for( int i = 0; i < 12; i++ )
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m_pItemElem = NULL;
1 D: Q: x. y4 W2 o7 l m_pTexture = NULL; ' w2 R& E: I1 h/ n
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));0 w. T7 z& J9 E2 \( [% q
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));7 e: Z9 h: D$ q, B
}
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3 P/ S3 t8 o7 G1 T! {CWndFashionCombine::~CWndFashionCombine() 3 @; Q8 I" b% M9 t M- n1 J
{ : J* Y, ^0 y% U5 U0 d |3 `
for( int i = 0; i < 8; i++ ) ) f$ ^6 f5 O& _5 ?% F a# i# A/ H
{
1 j# u0 I/ y. w if( m_pItemElem != NULL )
1 K, a% V, r# s1 F) l/ w( ] {
- ^: n c/ N. ?. i( ^7 g3 P" m: c if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 8 h- t% }3 Q, {+ D X. ^0 c% u
m_pItemElem->SetExtra(0);
8 t1 } ^$ b$ O. y6 o, ?5 z% p% u }
/ ^ @0 O, w* e }
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) - s/ p; F0 g1 z; o, O6 f6 d; I
{ 9 T' f( {. @; t4 x2 ^
LPWNDCTRL wndCtrl[12];
4 N! }% G/ X: T% h/ s! R7 j, P! x; N' i* c$ F7 P$ _
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 4 G! E# Y% F, @
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); : T4 w. W3 h$ \- Y! j R' ]
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); q A [ \5 C8 E) I
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); # d! |2 z7 c& C8 g
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); m; a; h2 u8 ], @5 d# C& s
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
! _8 Y, g1 P0 J' V wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
2 @$ P; Y$ q0 A1 Y1 [+ l wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 4 S! p4 C; K5 ]
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
6 s, W9 }! f+ Y6 {# w8 l wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); / ~$ w) l% G9 S
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 7 J( I6 J, N: i$ C- n& |
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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for( int i = 0; i < 12; i++ ) ' J7 ]: _7 G1 r, S
{ % I4 C4 G, p' k! Z# D& Q
if( m_pItemElem != NULL && m_pTexture != NULL )
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m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 8 q. r- f$ x4 h. Y: [8 @
} & R. o4 V9 I! A& Z: [, b. r4 S
} c( l/ W3 P0 t+ G# ?5 Z
}
# Z) X' o+ F2 ^' Wvoid CWndFashionCombine::OnInitialUpdate()
5 S) E2 S# b# h7 P{ 9 l' P" V" [1 f
CWndNeuz::OnInitialUpdate(); ) V. W% k; m5 } f2 n
4 M6 q! J6 p) w D" ^2 f( Y. e CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
% R7 `, o6 \( G$ v% q pButton->EnableWindow(FALSE);
2 f; q7 `; d* d) u: j3 c. f6 R. j% P) C0 i
MoveParentCenter(); * _* u+ [# \, K$ S/ P& M: X
} * h2 _5 }: B: f o& g
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
* r0 d- a V$ @: d{ ; y, y0 N/ ]6 T! Q
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
# F7 D; j( X, v+ |}
3 l1 c0 D, ]) k4 F: _9 CBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) * U, ?7 s) S: G/ f% f
{ # @8 O: E) ]: Y* y/ S! e
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
2 d9 z3 R, U, F4 b( i' \4 m4 `} . s0 ~4 p+ [$ j+ _" i, O
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ' i! S. `6 L) T+ n& @
{
2 A p, a+ a$ s; z' e CWndNeuz::OnSize( nType, cx, cy );
& ?. a8 V7 \6 D+ y+ |: V f} 2 s: T( i& h9 C# C' [
* C8 @1 K, }- g$ `/ @
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B+ ^( X9 i4 Z. {BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) . s: m/ @) ]1 U" A
{
" ?6 I2 C* J% v2 y# J8 U ` CRect rect[8];
4 P7 Y m8 X( d. F+ ~! v LPWNDCTRL wndCtrl[8];
2 W% g3 O4 M! I: v1 A: e# [: h- _+ m: P3 \6 l& i& E
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
0 C+ U; J+ C/ N8 S# k Z wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
) |/ \4 k: D$ j- m H0 [/ C" e$ Q wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
3 b$ e7 _0 K. D( ?+ [: [5 q wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); + B' O# ?9 _8 C
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
( w2 G# S3 N* z0 k8 T# h- c8 g2 z/ U+ p wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ' y' W! T G& @, w& H }" ~, ?
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); / z& i3 w- Z& T8 k9 M' h
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
/ s% ~; b. X/ F' S, g: Z" _$ [- v" |& R" j, o4 E( ^
BOOL bUpdate = FALSE; * f+ ^0 `5 {* l
8 T- b& ]1 S. h% G3 G4 d' g( y+ C! t for( int i = 0; i < 8; i++ )
2 J' V; O" {8 f9 x- A9 m {
Z3 U8 h3 P2 Y: ^9 }5 L/ @& h0 } rect = wndCtrl->rect; 8 B* c3 [4 ?& w" g/ L8 @
$ V$ L& F) J8 Q8 w' Q3 m
if( rect.PtInRect( point )) & ]- R& |9 h% ~3 I$ Q1 o0 h4 A2 N
{
# [" Y& w [# H9 F CItemElem* pTempElem; + m# B: l' f+ V+ d! h* a4 {8 g& ^
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
# K/ G t" ?0 D b/ P9 J4 @! V if( pTempElem != NULL )
- a, H( |0 |+ e/ \) O {
* P6 \- ?1 R: P" z: } if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
2 }. c& u% C0 S& b. _+ B8 W {
. w6 z) g$ p, U1 I S* n ItemProp* pItemProp = pTempElem->GetProp(); ( a& B+ v# M! B
1 }# }) j( Q% J' ^9 | if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
; ]# Z# d$ L4 c2 x- g! G, i( I { _( l) b8 T! k6 a
if( i == 0 ) - x% u0 s, K! E
{
. `3 R9 a# G# T; t1 G$ f' C if( m_pItemElem[4] != NULL ) ( n, X. ?2 X/ f* A0 Z4 h
{
) |# ]" ^( B1 _) H3 E2 Q, p% F int nSize = 0; - @3 a I6 @# Y8 i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); g t8 ]- M2 n; _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); ! y! S! i8 v L/ X+ t" a9 m
if( nSize > 3 ) 1 F$ g, @& ]1 G6 P
{7 o2 a$ N: J! H7 m
g_WndMng.OpenMessageBox( "oversize" );
/ g9 F q* B4 j0 E return TRUE; 1 S, |5 \, w' w0 J! L6 a9 ]9 N% ^9 q. s
}else# S9 v% K7 @+ k/ t9 Q
{$ L: j. P8 A& Q
bUpdate = TRUE;
; N' J. c+ ]9 F1 {( c; Z: } }* P8 F4 {! B2 W* f: | g0 ?
}# d! c) g) Z0 x
if(m_pItemElem != NULL) " i: i- W, w4 L% ]% |5 }
m_pItemElem->SetExtra(0);
5 N! H/ r* y& p1 \, b. q i$ C3 A1 L( j
! P \0 N$ {" P) ~" I1 b) V m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 `' n. ^) C; P! L
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. `! k% v4 Y& }2 v5 J0 Z$ O m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & z& j" G. v( J4 \
8 e' r5 n* K2 i+ c* A7 L x N: ^9 J if( bUpdate == TRUE ) % _! H2 M3 `5 t; d. P
{
5 _$ y, p1 d( x5 \ `# Y m_pItemElem[8] = m_pItemElem[0]; ' X8 @+ s' @: |5 F& V% T1 {2 o
m_pTexture[8] = m_pTexture[0];
% M+ S$ J, W t% u& V7 ?: ^* c0 S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
! M' w$ X3 V0 H* } } , B* B% d) h% c
}6 d7 r% f5 @# o9 u1 R, i, u. Q: W
if( i == 4 ) : N' F5 d: W5 Q L
{
. s% f' y4 D, j, A9 x8 s if( m_pItemElem[0] != NULL )
# K" p: i/ v# {% |% Y) ` {
* R/ S5 n7 z2 d2 E! w int nSize = 0; ( Q& y! {0 ]2 {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 [( k: B4 l+ u! d! Y) }, t nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
& |! d; [. \3 T. u, H( p if( nSize > 3 ) 3 d& Y& ]2 T( I* b
{
" B) P# s: G* g' v- t3 Y& f g_WndMng.OpenMessageBox( "oversize" ); ; [8 v1 [8 d4 D+ I
return TRUE; ( C0 O* E3 `0 V9 H% e$ j
}else! I. \! F9 ^5 E
{
- ~6 l: i" O% |. i: m; v( u bUpdate = TRUE; & Z/ Z0 F# p. b' m
}, W; e- d0 G; [7 b
}
# K* j& ^+ {: F8 Y& } if(m_pItemElem != NULL) / D3 u4 N6 a5 B" T# q0 Z5 P, M
m_pItemElem->SetExtra(0);
1 H/ h) x( c8 y d/ K6 N1 R \" D3 I5 i/ r! {6 I+ Z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) I& r: h' w7 V& o# n m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( s: y8 E# }, O+ d0 E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- [$ r* o/ g5 c; }
! r/ _& e# S9 h" Q5 i% j if( bUpdate == TRUE ) $ q9 q* E$ l: g' q8 T; p. }
{4 D9 w4 u R. `- `' _) x
m_pItemElem[8] = m_pItemElem[0]; % Q. b. o$ H1 ?" ]
m_pTexture[8] = m_pTexture[0];
6 E. ]( r- ?8 Q7 X& f7 X- I! C // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
7 h$ O' J* \/ ?! Z% m6 L }
; o1 {$ [% N* }4 j3 g" ?: v }
- I9 i+ F6 x! S: b7 i }else
y$ W. v! k0 ~4 N. {+ F if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
3 m7 C+ o9 [2 q6 B+ l3 V, A {
; ?! C( _5 |6 E" @, k- b' Q if( i == 1 )
6 Z5 t; A. ^6 a) u, l6 b$ b {: _0 U% Z4 J/ A/ c2 U& U" k
if( m_pItemElem[5] != NULL )
- p( `& }: C- e7 s1 `. t {. D) k/ |; Q; Z. W) o2 ^$ ]
int nSize = 0; 5 A& v3 M' @ Z! j6 x2 u* `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ K/ L, T* p" ]$ }# l, ^$ |* I nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
# E/ `. R% Y; G! K) D' f if( nSize > 3 ) 2 o+ R6 N& ?7 L- q% K
{* K, \. c+ F$ ]) N2 T3 J
g_WndMng.OpenMessageBox( "oversize" ); 0 s4 k! N3 B" B. I$ U
return TRUE;
9 Q- N) j3 T! r. B; b! C' B }else- J/ |- [7 h6 R" I7 u* F. R
{
+ D) K2 L1 N4 ?5 o1 T bUpdate = TRUE;
: l% V3 Q# X! U* y6 e4 s }
; k& r S8 ~% E/ g# }7 w }6 G8 F) V. Z6 p3 b, p" E
if(m_pItemElem != NULL)
" [( t8 c; z" s m_pItemElem->SetExtra(0); : s9 I% U# y* A# `) ~5 U9 |5 ?
8 P5 `* N9 c' ?) M; A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . h; J, [& T1 \2 s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% W* r" b2 Q9 d) X4 K9 ~% W* S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " ?. G C% P+ r8 C/ n; A- d
$ h5 r6 r$ L6 y0 P& B5 b: A if( bUpdate == TRUE ) 0 b3 v" ^7 k# Z* p% n- C2 M
{) k$ H8 w$ t: d' O1 h+ {$ s
m_pItemElem[9] = m_pItemElem[1]; ! K+ x% I1 c8 g6 P" W
m_pTexture[9] = m_pTexture[1];
& S9 M. @9 i' }) A* e) J7 s. c, J& w- ~6 E! r$ c2 U( P2 ]. y- Y: v
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
1 N9 b- J1 h% Z3 _ } + t) b7 W+ l" m4 x
}
1 |$ G, b1 b0 o& J7 r if( i == 5 ) 7 E+ E) p8 z( _7 `: F8 a% K
{9 ^" r1 J% n' p4 n5 s/ \
if( m_pItemElem[1] != NULL )
- ]* h$ s- R: R5 t3 T {
6 Y) m! Q- R7 n) G$ [ int nSize = 0;
, Q6 \, i9 O" h; J2 D) S8 P nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , W& e; u7 t0 R% d4 H ]3 M0 m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
j& \) `0 c2 E2 F; ] j if( nSize > 3 )
! \8 {5 U7 ?' y B% w; M {+ H( W& f8 j2 s
g_WndMng.OpenMessageBox( "oversize" ); ' i+ v t: j' S: A9 r5 x
return TRUE; ! s+ D8 K' ?0 W x! L0 N: \( G
}else: o% G- R, |* f3 S5 d
{( B- e. F# L1 L0 _
bUpdate = TRUE;
; f! O1 q+ W' B& F s9 t }
5 C1 B; E. k/ L" _ }
. O" e3 A& U# u, w; J if(m_pItemElem != NULL)
% d5 V6 v6 J6 _' M m_pItemElem->SetExtra(0);
* K9 X: p$ L; I. @. U3 x' j; q/ [3 ^2 K Z% |& q% ~9 u% s. h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; {; J- U) A, `6 r+ v; q4 m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; O! u' U# K8 d- B3 T! p
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); V8 w8 p( P0 F' T" H
1 N0 o+ A D5 N
if( bUpdate == TRUE )
. N7 F" Y0 V- v, s {
5 f: |, M) M5 D% P1 C6 D m_pItemElem[9] = m_pItemElem[1];
6 c; f; W! _# s! _7 i m_pTexture[9] = m_pTexture[1]; - l" j: x4 _% q% g) u" z- U. r* p
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );$ { q$ s: _4 q' R) o+ k+ {
} + U+ C7 d, f4 k: U
}! I f" L3 a8 X
}else
, U$ c1 ~( p6 A" R8 P! L2 Y if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
( \4 g# S1 Z2 }9 Q3 X {/ D$ @# f; Q* p F) V! b4 n* e
if( i == 2 )
' |0 ~6 c$ c5 R+ O {
' j: U% }- H7 S8 A, V* o if( m_pItemElem[6] != NULL )
+ B2 `/ q) U5 B- K {
& t3 l4 D! I& w( f7 ^. |3 K( U int nSize = 0;
. ^0 U- E1 V4 L3 b nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 _7 h! D7 U- \9 a6 g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
% [: v4 |; F0 Q/ F7 `( h if( nSize > 3 ) % j, [+ F$ {3 _/ [
{! B# E5 x/ F2 k9 m# D$ W
g_WndMng.OpenMessageBox( "oversize" );
4 L! r5 l" b8 R) X" D return TRUE; / m) |9 w: h+ ^+ ~) `
}else
\: t- f4 m: \! V% J {
4 G/ i6 \" Y$ S+ K4 r" y; y bUpdate = TRUE;
5 Q( `$ X+ }2 ~9 ? }- L' V* @8 J9 t+ Z5 X) Q
}
7 w( j8 A0 z2 M, Z R8 \ if(m_pItemElem != NULL) 2 N: G# s6 e, v
m_pItemElem->SetExtra(0);
1 a% C2 G) T3 K0 k& r) s: d# d0 i8 z4 z
( o: L1 E! A. s2 u0 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , ^% r0 M6 D* ~7 v3 p d+ `! X9 @( N M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # a1 Y e) g z9 s* `( W" Z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . k+ L% E7 O0 P' @* G I! @5 a, N
/ [7 s/ l( `3 v2 d! Q3 f if( bUpdate == TRUE )
3 a9 C) `' m& q& R) s7 | {$ z8 b: m: @, z- C# \" w7 ? b" B
m_pItemElem[10] = m_pItemElem[2]; ! z( K; H w. a! W2 r
m_pTexture[10] = m_pTexture[2]; 6 Z8 ? p% M) R! v* x
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
& ^$ P% s3 k0 V3 z } 7 _& Y6 l% H7 o% s/ s' [. m2 }
}
8 L% j4 G4 k/ ~8 j7 d if( i == 6 )
/ l5 E* i/ A O7 M {& J7 d4 J' L# I Z6 J; s. s# [
if( m_pItemElem[2] != NULL ) 3 C8 G# z4 G' n" M& V3 R0 e
{5 N4 v% I; T2 |2 F, k+ O; H. A
int nSize = 0;
( E7 f v6 i) l5 c1 I3 f! v nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " E$ |; R8 k. n$ r, V! w/ }% Y6 g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); ; h- [( K! X$ b: C) G
if( nSize > 3 ) + A1 A- N" p$ r4 a. h: M3 G
{4 k+ r4 m+ `, i& w. O! ]
g_WndMng.OpenMessageBox( "oversize" );
N; k- V: ^' B return TRUE;
, J5 l' p. y M5 S }else
: S: J! ]7 x; k8 L6 \$ f {: n+ A3 s1 ?$ k9 s, r: m
bUpdate = TRUE;
0 s5 k& U) w: X$ R" t( m( P) F }! F L+ z7 c6 F0 Z+ l$ \; c% x, w" e
}
4 p- ~# P2 u7 r# h if(m_pItemElem != NULL) % v; [2 e+ E9 K7 e, n
m_pItemElem->SetExtra(0); v. O' a5 k6 x9 h& E, E
; ?: q2 `+ \* ]! [/ s, b+ p2 S% u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : G/ D4 ~4 v' |( F
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. [. F+ W/ Q' t& W& n$ V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' w9 ?$ b2 E4 _! n @. E6 i' q1 o" Y8 C
if( bUpdate == TRUE )
; P: D* D2 {: p! d5 W& V. t {
# |2 ~+ p: W5 f m_pItemElem[10] = m_pItemElem[2];
( n1 K3 }+ w0 l3 l$ T5 W* w m_pTexture[10] = m_pTexture[2];
" v3 l1 q8 M# D$ s! z# G // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
, p& j" X6 R) a1 f' a' {0 G' h: M } - C% Z- a# X1 ` x" A
}
5 p2 x7 P. {" X }else8 P. o* s6 i8 W g, R: h: m% s
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 5 V( R6 Y% R7 g
{
% l ~, a; b: `; I: @. ~ if( i == 3 )
* w, m9 q. E4 c7 V1 P7 L, [ { Y0 k( B2 ?" t$ Z: z
if( m_pItemElem[7] != NULL )
2 h% { h) ]* a) p8 b& z# o {+ X8 }3 Z% S8 _9 z% b
int nSize = 0;
6 k, q& I' ^8 s) B nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 U+ F$ [' v& L: F! l, K4 w9 Z5 `9 X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); $ Y& j" l2 p7 v: {6 ~/ K+ A, h
if( nSize > 3 )
# w: g5 q% R5 A {% n( d8 Y) z( ]6 j1 U, t
g_WndMng.OpenMessageBox( "oversize" ); ; D' v8 u6 F, L, n! ~0 {- Y" p g, \
return TRUE; 7 N* s: r: W. q; m
}else
4 k( E' {2 F7 `" z* B {
; ?) V- g- v4 v1 g2 ^, t. ]" @# Y bUpdate = TRUE;
1 l" g- |0 j$ h' q }, U( k; ?( D! z3 N
}
\! c3 q+ r' E' ]" Z if(m_pItemElem != NULL) 5 |" L$ S7 ~( ^+ |9 X
m_pItemElem->SetExtra(0); , l4 U- u( J+ D$ K" L
/ M2 W8 { q7 s$ V+ n" O) `& v m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- c$ b- v n3 c) c m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 {6 _% N4 Z$ X) s. @ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 S2 C" M! H7 J! v% v
. B+ f) z2 ~6 ~5 @# z0 O if( bUpdate == TRUE ) 3 a; V& C) T' f# i! e0 c1 L% W
{! P) n2 `7 q0 X* {/ [, G
m_pItemElem[11] = m_pItemElem[3]; * _; [2 ]% @) O3 I4 `" A
m_pTexture[11] = m_pTexture[3]; 0 v+ v# m; F# Z& e6 R3 f& C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );3 G) K6 _+ j; s6 q: Y
} : a5 o' |! ^: J" |- x
}# _4 R b9 g$ L
if( i == 7 ) 3 c9 K, Z8 b, e* p: \
{
( z$ X8 Q' R+ e; F5 t5 V. ~ if( m_pItemElem[3] != NULL ) ' q/ X8 t3 Y, z& `
{
- }' P2 g9 e3 r+ @# r- @ int nSize = 0; ; O5 ?/ \4 `- j% g2 s( }9 H4 \$ q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - K9 e) w7 s5 D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
( `' {5 }: q; |3 C3 R3 [6 M5 @ if( nSize > 3 )
5 V4 o/ B- Z4 M8 T! H% H6 B {7 K$ f9 S; f! p
g_WndMng.OpenMessageBox( "oversize" ); 7 s7 ~) _, J- m( }
return TRUE;
" v6 ?/ P5 O( |' g) Z* k }else
z/ G n5 q4 B: X$ B3 v3 L- i1 v6 J {
( }1 V. Z+ B( @% T y% s bUpdate = TRUE;
9 P. `% @# G& o- h2 l }; O, a6 S' b2 |; X9 O# P6 p( u: z
}
# x5 k9 ]( t) ~ if(m_pItemElem != NULL)
2 l% C( m! t! E; @ m_pItemElem->SetExtra(0);
+ U* \, s" u. `
! q9 x7 P+ P; O' K n m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 P$ r: A* m! [: _) k, Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; d) u2 W) T: K( u/ ?+ i m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 m+ r6 {# Q4 \. Y, S( {) _( r9 {$ p' @2 w( G' K
if( bUpdate == TRUE ) . x8 R+ _, F) v1 j
{( |9 \% M; s# ~: d. Z6 R% i! T
m_pItemElem[11] = m_pItemElem[3];
- Z$ x+ ^! T- W2 R! }( N m_pTexture[11] = m_pTexture[3];
% Y* \7 @- t/ p( ~% B // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );0 \) v2 P( ]9 L( c# A
}
& a/ l" [* `2 K" I' Y. i }! ]6 t6 u0 [1 D1 ]
}else" a3 h! L" R' b$ M6 c6 D( U1 P
{5 J1 Z% K$ z& s: f' R# [ p
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); % i, q3 Y# H6 o9 p& o3 ]0 F; W
// wrong tab 9 c8 Q( M% \- ]1 s% D/ e; b
}
) m3 k. H5 s$ B }else
" M8 f. _* y' f& w% o/ u$ y" H( m {
% f+ I6 d5 [9 o9 p3 m g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
2 k3 n' f2 v" H R1 O9 E // not blessed
9 y+ s/ ]. Q! J5 o% w7 e } : g0 i, M! w+ |( G' L R
} , I. h/ Q+ n9 o8 T# Y5 T/ c4 l
}
: q \9 w/ t J& j: x3 c }
- T! `" S' k" B& R( Y* h. H( ?
, U( Z; ]8 }8 Q( C% P; P- e int nCheck = 0;
6 S& h& W1 j5 @; }+ Q for( int i = 0; i < 8; i++ ) : m, ^) p2 P7 w% G4 j( R0 N
{
: J5 B5 G0 B- J( x7 s if( m_pItemElem != NULL ) " j/ O+ F( X# M% R* [+ ?& E3 v
nCheck++;
/ |& m1 x3 p6 L: X } " G, z" B8 j0 G6 W5 E. t
if( 8 <= nCheck )
4 E) Y+ a: V+ N$ f; \# \ {
3 f7 r* g% [: Y CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 9 t8 G! r: P6 ]# k1 D+ `: j' l
pButton->EnableWindow(TRUE); * x2 S2 h, s2 e: V1 |# R
} / I8 Z: P$ c6 D4 W1 I
return TRUE; 4 j, V; k) T v9 L9 |# k
} $ q# ~' d% d/ L4 p: [" R: v
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
* ]# |* `- L0 X8 t1 U{ 6 T# Y+ k+ }$ o2 W
switch( nID )
8 _ }% Q0 _9 ? { + A) q d5 b, u* }8 z- h1 }
case WIDC_BUTTON1: ! p+ Y6 C: S& _- E- L: [
{ # |" R7 H+ Z+ o/ L/ i: j5 f1 i
g_DPlay.SendCombineFashion(
" t' a5 ]; d/ Z; } m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
3 c9 V4 S8 a) j0 u: {8 A% n m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 0 j! q4 W: [) \/ t0 E; D6 z
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, . Q4 O& I/ [: P) {+ P* |
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
8 J# U2 d) R$ |( d/ C1 P );
. U& k& A: @! i" H1 `3 }7 a* y Destroy(); % d1 h' E1 [. b2 c X
break;
( Y/ _5 Y9 u5 e/ q* | }
# ^4 ^$ P2 N- S case WIDC_BUTTON2: + S' F1 I/ F5 D7 z) H- }8 _) R
{ - J$ z P1 ~* v8 A ]3 |3 ]3 C$ ]5 S
Destroy(); 6 F3 U/ m: N7 b6 @) n
break;
/ L8 y, K' w+ }8 e- j5 Y# u }
9 p( M$ {7 o9 l; g2 I }
: A3 N ~4 S5 @0 c/ i return CWndNeuz::OnChildNotify( message, nID, pLResult );
# P# a( v3 H* S p+ e}
2 s- d" V4 K. F: I' p: w' l#endif // __FASHION_COMBINE . @! h- [" c) p- C: V n
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----------------------------------------------------------------------------------------------------------------------------8 Y* c" E8 X& |) K6 a
WndWorld.cpp
F8 [* l% [# c( j9 |" O在 case MMI_REMOVE_CAMPUS:
& E+ L" M6 W4 I( A8 y* Q {
1 W$ q+ C& O$ @! S$ J if( g_WndMng.m_pWndCampusSeveranceConfirm )
/ N& x' j9 u; `" |( A% D r SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 7 m1 P3 z* }& Q0 x/ s) j# V
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ; v) d" z) a3 e* I" t/ b6 K+ ?
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
* v* [; j3 ]; W0 N break; n/ `. w7 K H
}
! M) u7 d, `( A3 Q5 Y#endif // __CAMPUS
0 s2 T( p/ @9 j1 r( s# }
2 ?$ X: d: Y* ]) K; W 下面插入 #ifdef __FASHION_COMBINE
- `6 b- @# d: V case MMI_COSTUMEMIX01: , K6 g$ s( L# ]: R
{ 9 i1 B, J- V( j; o& [
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 2 G1 r6 H3 D h9 M) l9 N
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ! K; v$ J4 D1 I% w# P l- E/ ?) E+ `* D
g_WndMng.m_pWndFashionCombine->Initialize(); 4 ~2 S; F: w( X2 E9 H- Z$ R; {
}
; |2 {6 F; v( P8 V i break; 4 }+ B; A! T8 d/ J; P' U
#endif // __FASHION_COMBINE
9 q. e9 I1 T' |7 s- f: V4 a9 S) o
----------------------------------------------------------------------------------------------------------------------------
6 o L$ t, t1 ^ wWndManager.h
1 O( m# g" l: Z: |
( G3 N/ W* x# y4 C于:! D+ g& f& q1 I0 S' z9 r9 y2 n
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
# Q' F9 h* @! ?5 Z CWndGuildHouseBid* m_pWndGHBid;
. l/ l& |" t1 X T9 D3 G- x* D#endif //__GUILD_HOUSE_MIDDLE
& F, F; l2 L" [" n8 s
h, r7 E- U1 K% g 认为:
0 o: c& H# s# N! D6 G. N& t* CPHP代码: #ifdef __FASHION_COMBINE
9 r/ U3 @! ~2 }' A* [" ^ CWndFashionCombine* m_pWndFashionCombine;
( L9 _ Q/ Q' O$ G$ i, Y9 L4 R) s#endif // __FASHION_COMBINE
$ i4 f, Z- v8 ?$ ]
; W+ B- \: L( W2 n ----------------------------------------------------------------------------------------------------------------------------0 t6 e2 i A# f* ?8 f4 e
WndManager.cpp( y8 _, m0 G5 a) M3 A% o
+ W5 `, K; @4 u
在 #ifdef __GUILD_HOUSE_MIDDLE% A0 G! Z) y6 D% R: ?& d
else if( m_pWndGHBid == pWndChild )
0 `9 l- H, d2 s, U {
# S7 Z, g/ r' }9 Z% Q: A4 ^ SAFE_DELETE( m_pWndGHBid );
# Q- B' A) B. O: V$ m- [! z, R pWndChild = NULL;
# Z0 q- t5 O' i }
8 n- J& A( _3 X( x) N#endif //__GUILD_HOUSE_MIDDLE ) P3 V5 J: |7 h
$ n! p& [1 ?$ q+ K8 L0 R 后面插入 #ifdef __FASHION_COMBINE! X( H' W7 p. q7 }
else if(m_pWndFashionCombine == pWndChild) ; N2 z) Z/ h0 R2 x+ t, J
{ 7 ]# s& f/ K- @+ {" t( G0 }
SAFE_DELETE( m_pWndFashionCombine );
# J) Q% ?& A, d9 l6 Y pWndChild = NULL;
$ s, w: A# F+ J$ A: T }
3 [ ]5 p3 V: t#endif // __FASHION_COMBINE
4 Y. [, w1 R D( \0 O
6 A3 E: x6 A7 k- p9 [ ----------------------------------------------------------------------------------------------------------------------------
; X1 l; e! i2 e4 FDPClient.h
7 R; A/ |7 o: x) F1 Q' I& [
$ X" _) A8 p" c6 s2 s2 [1 B; q在 #ifdef __GUILD_HOUSE_MIDDLE
8 ^9 ~" ?# ~& i+ T7 ~private: 0 Q0 j$ w/ p1 Z0 ^$ O9 q _
void OnGuildHouseTenderMainWnd( CAr & ar );
4 s1 e; ~/ g4 u" P void OnGuildHouseTenderInfoWnd( CAr & ar ); + h9 Z9 w6 G/ `/ g
void OnGuildHouseTenderResult( CAr & ar );
) z+ E9 g- `2 H" W* Q" E `9 x+ z# w1 mpublic:
' ^1 a0 @) p! Y: q1 k void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 4 S3 @1 R. G8 M8 n) \1 s
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); # m# c: W+ I3 n& X U _' B* M2 f$ [
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); / p" L- \! W9 L4 @$ y
#endif // __GUILD_HOUSE_MIDDLE 5 B( U8 }0 r' c4 t8 b$ }+ C
5 G8 X1 b: I% K' o8 ], x0 h
下面插入 #ifdef __FASHION_COMBINE& k% Z t" j, @( ^( R( s a
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
" j4 W7 i: R# k* K6 C: @; M; {0 q#endif // __FASHION_COMBINE % E$ e+ v# y. q) D {" V
6 A1 ~6 J3 \/ Y
----------------------------------------------------------------------------------------------------------------------------* |. J1 O: E7 s6 x o4 d6 e, l
DPClient.cpp/ W% Z6 l- g0 T7 i
! B" r7 x9 I' e. w" j, V7 w) j: ?2 Z在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
/ g$ f) U) y6 X, x{ 5 Y: W, ^! s) Z5 j, P0 i& x$ k
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); + y M, n$ l4 o+ P. r
ar << objGHId << nTenderPerin << nTenderPenya;
( z1 i/ ]& Q Y) f- r: @+ u6 z SEND( ar, this, DPID_SERVERPLAYER ); + }1 m% l! ^5 r# [" M3 U1 m
} # I8 B6 S( t8 L9 j! f
#endif // __GUILD_HOUSE_MIDDLE 0 _7 O" s, B) k
! ?8 j4 A6 e" X3 L 下面插入 #ifdef __FASHION_COMBINE y e- ^/ {6 l0 G2 n
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
1 _% V2 X) K. t( @{
& F0 x- T- J8 l2 h! o6 B BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
. U0 ] |0 L: j3 B3 ^4 @ ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
2 K7 W8 L1 {: d3 I SEND( ar, this, DPID_SERVERPLAYER );
2 Z' U- d' U7 @& F6 Z}
4 i3 u# |. ^1 _#endif // __FASHION_COMBINE 0 x8 P, I- V* |" c8 E
( w8 M* Z% @/ N/ W1 z
----------------------------------------------------------------------------------------------------------------------------2 S7 w9 u1 z0 T) r1 s
. a( A- s) q) j4 A* O6 R现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
. o0 w0 a0 J: {" f( j; t, q
5 H' K# r7 e ]5 t/ V) N& T ----------------------------------------------------------------------------------------------------------------------------3 G1 h; y0 c6 A
# F& ~) L) a3 t/ d; I. M1 o# S
* ~& E# w9 B! t# l1 {; o6 o/ ~2 U
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。8 J; y; B: R9 A
" Q& J! N) t8 B1 K, u2 X: Y; e! ~( r2 |3 T6 w. \
~怪物 $ Z9 t, ~" z1 ~) D' {
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