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莫因E * PVP$ j* w( _" u* k2 i3 ^; u3 H
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0 ~( C4 k8 W" K$ o今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
5 N u, g/ l! O5 N6 `3 ?' M+ M2 ~/ g* m& F
有大量的代码,我已经测试过它,它可以编译自己1A。+ v" l4 f7 v$ m" D. X
3 c1 j+ o$ P2 P- \
8 `) r" S" W! J9 Y- B3 R: v' M现在会如此容易所有的C&P'en
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|1 l& Y! r* ^8 n' b- 你需要的资源得到自己,因为我不决定一切你“推屁股。” z5 m3 X, H; Z
2 v2 p2 p( A; o! I2 Q0 W你说我成功,资源应该时装组合系统顺利运行。
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1 [' E& \ |$ X% e& @' D) @! i: b, k Y
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首先是学分:
7 H9 c0 ~, g' J; v8 u* r5 C9 ~! N+ @/ R+ v2 S& q
Etioom(90%): h% `) o0 D( ?- {5 U" }! c
怪物(10%)& t f8 s8 Z+ Q) \# G3 ]. c
l2 z+ |2 B3 Y) K3 k) W5 A" ~$ ] y b% w
这里的问题,而是“不问任何小型或定义语法错误。”
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' c9 m+ m$ I4 N4 s- `0 w' {唔够讲,这里是答应释放: randomoption.h3 N+ @5 t" L- k% X
# ~. ?$ |2 V% _" D6 S9 f+ l N
在 public:
) c! M$ h* V6 J& y bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ) o( m8 [' q# i* v4 k& P0 @3 H
void SetSafeFlag( __int64* pn64RandomOption );
1 r$ x7 C% f4 x/ Y& x8 P4 @3 n5 E0 s void ResetSafeFlag( __int64* pn64RandomOption );
/ U, |" P# s3 _ ` // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
0 q2 s+ S8 J2 X) \( G7 q7 o1 |! ^( V5 I% \2 O
这下面插入:) c" i/ i1 A1 j5 f- x, J" l
* T' E9 u7 h" F- o j #ifdef __FASHION_COMBINE o5 [# R# P9 Y; X+ R, u
public: # b1 t% O" d2 `- |' `! l
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); & Q" D, p3 m" U- o- \
#endif // __FASHION_COMBINE
9 k" { m G, m3 f# s% Z" ^6 @' o7 X- e, u L4 ]3 J; H
---------------------------------------------------------------------------------------------------------------------# f; ?' C' F* f: H8 V
randomoption.cpp3 W. v$ T5 n }+ ~6 B. S% `- H
; W3 \1 w" T6 V4 ^. y# L; e
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ; h7 n) s( e# G9 N% y, m
; y4 @+ K A* _2 J) d; ]6 i
下面插入 #ifdef __FASHION_COMBINE
]" x" t2 b. C F Iint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
! u6 A) W/ f4 o{
h9 g5 g* }* Q* m4 ]7 r3 I int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
% ~5 U3 |: R# C, U. e int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); . _; ~/ {9 y1 m6 L# {+ J7 Y" a
5 i8 Q, ?, W0 H" N0 g- A9 y
if( nMainSize + nDestroySize > nMaxCombinedSize )
S& U, z8 _" O0 s6 t, a return 1;
# @1 [% `8 {( F; x4 Y
7 J" r7 g( E+ W% H/ o# G for( int i = 0; i < nDestroySize; i++ )
" Z( h+ v' R# A! [ { # f5 N0 f+ I J4 ` y {
int nDst, nAdj; ; c+ P& p4 F' t; x& R$ v6 C
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 8 z/ X5 G4 |$ b, }, q& r
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 3 u' U6 B1 \3 [/ [" y
} ( C' y, } \; d% f. y
return 0; 0 J! u" L' L4 P1 m. d3 U
} m3 W9 r4 Z; b; r7 V, i( d
#endif // __FASHION_COMBINE
4 U/ L; T0 A+ z9 x
" z: Z6 Y5 l" C: F, S; z7 x -----------------------------------------------------------------------------------------------------------------------# m, I* j# w. k- l9 ]4 ?
MsgHdr.h- s3 W; q# [6 b
9 m' r" F" {- I插入 #ifdef __FASHION_COMBINE6 c& F; ]/ P6 X9 k' n3 ? L, Z
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299" ^0 K8 N" e" ?( r1 y" X8 ] K
#endif // __FASHION_COMBINE
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) F3 z! W; }3 m- h -------------------------------------------------------------------------------------------------------------------------
+ g& B% O% A6 ~; U/ i- r. d/ qDPSrvr.h0 g4 @+ C/ e- {8 l9 O
( V! {# O+ c$ Z在 #ifdef __GUILD_HOUSE_MIDDLE) N4 \! u, d: }" y# S* [$ k
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : q! {% b7 T! a0 u
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 F* Y3 D" j+ n% k- i+ l void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : l/ _. }: m3 b% C( D6 q& O. h
#endif // __GUILD_HOUSE_MIDDLE
) D; M+ J; J2 C+ |) \ @
3 S3 o3 \: R A* P5 h 下面插入 #ifdef __FASHION_COMBINE
5 E' P0 N- \6 D4 b0 z void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); - G) V. G1 [! {
#endif // __FASHION_COMBINE
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' {0 Q! m, T' Z3 F; b6 Y' k -------------------------------------------------------------------------------------------------------------------------& c1 l2 c9 J% V
DPSrvr.cpp
6 x; d) H" m9 P4 T在 #ifdef __GUILD_HOUSE_MIDDLE
# i* x; B2 U- h: k7 e* z& u ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
; {5 ^$ I4 `5 C& P/ w( |0 j" J ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
. V; C& Y6 o3 [1 u# t+ W5 L ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
4 v. Z- E) K5 R. L3 r- a7 {4 n#endif // __GUILD_HOUSE_MIDDLE ! w0 G6 [+ C0 l
' I3 C; D4 \) I( _; @ 下面插入 #ifdef __FASHION_COMBINE3 n j/ A N* O0 L
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
6 n. L* \! \+ T* J5 }1 z$ `#endif // __FASHION_COMBINE
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1 q* b1 o& r% r. @. {; V# N# {
在最后插入 #ifdef __FASHION_COMBINE+ p# c2 i6 w+ W# x' U4 U
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 1 R( N* o. @7 X7 \' ?" z
if( IsValidObj( pUser ) )# m3 ], }( q, F( f( Q
{
+ H! \! k- Y) `! Y) z9 j DWORD dwItem = NULL_ID; 2 b* f' |3 y9 x+ d. e- W
CItemElem* pItemElem[8]; , Y% ~; v0 h: L* E+ F+ ?
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for( int i = 0; i < 8; i++ ) 4 G6 Y, X# t4 ?" {7 E" X4 B; ?0 ` `
{ " v3 a( {3 p$ o
ar >> dwItem; 0 |: J& G1 W8 U1 ~ I
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 3 ? ?3 V8 @- r- S3 |
if( !IsUsableItem( pItemElem)) 0 f7 O/ s$ D; o" L
return;
1 O2 d0 z' ^; Q Q5 ^# Z7 ^& w }
) F& t# I. D# h1 i9 l$ m* | if( xRandom( 10000 ) < 10000 )
5 E! E ]6 f" y {
- V% W! B" T8 L$ n int nResult = 0;
/ W( ~0 B- O; \ nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
" \) C2 P% p8 ?7 S nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
8 R M6 i& C9 s$ o! p nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
G. [% T, m( C# V nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
4 M2 b! G8 q; f4 i6 J" Y if( nResult > 0 ) + f( x0 Y% H2 }6 V' a
{
/ w6 f; Q' y2 O1 @8 z Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); . I* x7 U& V% Q3 b& C1 p
} / A/ [" s7 s: V( r
for( int i = 0; i < 8; i += 2 ) / |( S- f( y$ b$ v g, ~$ b
{
; h6 f6 r/ M# z/ u, j0 s- c. H pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); % ?8 _ X/ \. K* @; R5 _5 u
}else + a4 h, j+ j) [$ I! o( _; K
{ ( P7 }. B/ `4 p4 T* `/ K7 ^! F, q
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ; h7 E6 B: c; S3 R
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) + J, L6 W1 H6 b/ v1 ^* p6 v
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
' {% a; }! A% o2 ?( _4 B3 I( X# p* A8 x7 {! r5 ~; |! S! H
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
/ c5 ?( k, q" {- d2 A {
, _! E* I' [( O( C- [3 j pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
! K6 `! j/ W+ e& @+ b3 ` pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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2 n1 r. F9 b9 m3 t% x% \4 a }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
: K5 r) M4 W' R6 F0 T7 {+ x" I for( int i = 0; i < 8; i++ ) 3 r; q" J: M0 ?; l
{ p; a" j+ U8 q& ~: k
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); * r- o4 P4 u2 ^" H1 ~" ~2 j1 F
}
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} ( F$ [4 K. ] V& \0 w
#endif // __FASHION_COMBINE 6 z' j3 G5 @! }, P+ ~& E0 o% S3 g9 J
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----------------------------------------------------------------------------------------------------------------------------
# F$ `1 h. K' X+ P. rWndField.h# r- e, U! [1 i( W' q
在 class CWndCampusSeveranceConfirm : public CWndNeuz $ |/ w* V& D( {$ U
6 G- P+ Y- z5 ` 下面插入 #ifdef __FASHION_COMBINE4 z0 I# m# I* D7 r0 o4 q
class CWndFashionCombine : public CWndNeuz 7 J* w6 P5 h9 S3 r; L. ]6 C
{
7 X% V; x* m' D/ Npublic: 8 k% U( l7 o' j" v
CItemElem* m_pItemElem[12]; 1 b3 F- F# C& n, J
CTexture* m_pTexture[12]; + v1 k0 c# E) U. Z: w
8 l9 ?' E& D( l+ _# `public:
3 A* }% i5 p+ q! _) d CWndFashionCombine(); + w9 n8 T- P0 p( d+ q+ s
virtual ~CWndFashionCombine();
/ V& J% @4 I. e5 d/ J
+ W1 c# ~: W- K* e virtual void OnDraw( C2DRender* p2DRender );
9 |; r* l; n: L9 y8 P virtual void OnInitialUpdate();
) G4 y3 j& b! D5 P, Z0 X virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
- F! ^/ k0 ~: y8 j/ ^ virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
: w( o# v! t2 i/ f- n' f virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
. H6 W2 v! `* F2 W6 p7 g y virtual void OnSize( UINT nType, int cx, int cy );
, k" B( N, J4 \ virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
+ a% g) Y+ ~# X* H! C( b* A}; 1 R3 i% |9 [) c2 ?3 k( W# G
#endif // __FASHION_COMBINE 7 f, v1 o9 e# |* P$ I n
) }! V9 c( ~- n: S. |) E9 [ ----------------------------------------------------------------------------------------------------------------------------0 t( [4 b0 l/ Y. W
WndField.cpp
8 ?1 a) ?: R, d2 Y3 w' v在 #include "wndwebbox.h"
4 v9 v" W% j8 A6 s( d
+ M7 n/ H; K, n: f* h9 x! { 下面插入 #ifdef __FASHION_COMBINE
/ l. E- Y* g! U: L#include "randomoption.h" 8 S) q8 ~1 [& d K/ A) P f) L) v
#endif // __FASHION_COMBINE ; V0 S6 o5 c$ z8 R9 G8 u- n
/ }8 C' A+ w! w3 S 就在最后:
3 X9 Y0 O" v- a9 O) K; rPHP代码: #ifdef __FASHION_COMBINE8 f3 M( X6 |7 @1 f
CWndFashionCombine::CWndFashionCombine() 1 h9 \" I7 X% r5 r* f, L, V+ i
{ 5 A9 F9 Q/ X. O4 A# `
for( int i = 0; i < 12; i++ )
( L6 ~& l" H# H, k: y3 f { 2 x* P' Y& a) ^: p; q; y
m_pItemElem = NULL;
% x. h$ g/ U: _7 K" _5 W m_pTexture = NULL;
8 L$ _* i- J6 E. }, ^ //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
+ S1 t, z# V$ K- Z$ L4 T) o //ZeroMemory( m_pTexture, sizeof( m_pTexture ));4 u6 J- E! R2 m: ~3 O
} 4 ]. }* k: R) h3 |% t% Y
}
$ c/ g# b. }+ D4 F2 f: {9 I7 Y" oCWndFashionCombine::~CWndFashionCombine()
. p4 ?9 a" z: I: F{ : Y* d" p* v- s$ P1 `6 N% \
for( int i = 0; i < 8; i++ ) 3 h0 C( ^. ^; A, g( G6 }, `
{
, y9 P& E1 a9 ]) c0 F if( m_pItemElem != NULL ) * t! |* V+ U. ?# K
{
6 C. \) [3 m) p x8 Q$ D if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
0 [4 S6 F$ |: @ D1 R- X m_pItemElem->SetExtra(0); . w% a) d% \* s+ v$ D' P6 K) }. ~4 W
} - \/ i6 E l$ o) {) p: S% K( a M
} 6 P" V, [) F# c ]
} * P$ S, I6 m6 x
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) / K1 m' Z9 [3 v6 @8 ?8 `( a3 O
{ 3 J: x+ x7 W* ]+ g4 A6 Z3 i
LPWNDCTRL wndCtrl[12]; ' t: W1 Y7 n3 \% q' G- S. {: i! Q$ U
* ^/ u; B$ q" s9 ]" O' l
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
: @5 z5 P- L, h7 X6 D wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
) S+ K) g0 a4 O wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ; W( y- l5 V1 f% b( ^, p
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
+ G- y9 D! x+ j7 N0 x. u- b wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 2 @: j* y$ C- j" \
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
+ Y% Q, E6 Q' a( x$ p9 J4 c: n wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
d& B! s4 _: S1 n7 |9 R7 ^3 ] wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
& m. T0 C: B, p& i5 e. a0 T wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); , J! i E8 |: H$ W
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
# v- v' Q+ \' a wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); . V8 S& i' G( k+ }9 S0 R
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
$ ~$ U6 X3 F3 f9 C% W6 ~0 X" t
2 S6 `" c1 ?6 I) }! k for( int i = 0; i < 12; i++ ) % Y- j$ k7 Q$ C
{
" }2 q( Q) g& j% W6 G if( m_pItemElem != NULL && m_pTexture != NULL )
( E, N$ u* P% x; v' X! S/ |# M" A { A9 {( [& u8 z- c) P
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); + E! y1 ^2 G' p
} ( J" c* e0 g5 O1 q G
} - r# W& ^+ s% k) x2 U7 J3 l2 z- I7 b
} s4 h( [$ W* ~
void CWndFashionCombine::OnInitialUpdate()
, F$ P0 f7 W+ L; q: z: w0 H4 O: m{ 6 o# b& z! r; r! B; f4 ~
CWndNeuz::OnInitialUpdate();
! |7 X: N) A. L5 k" ]! B2 K* l# }- `$ T
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
/ e; ^' Q. b1 Q pButton->EnableWindow(FALSE); + B, J5 ~5 H) T$ L3 c: h2 q9 \# w# T! G+ v6 v
/ I9 N' }# V6 T5 Y4 w MoveParentCenter();
9 |9 h; G I- P3 P) W7 L- v. O}
- |& |9 d4 Q) s( h" LBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
6 S! w: h' [/ p: [" i2 q9 O{ - L( H: |2 q7 ^2 ]/ o4 B
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 2 Y+ Q! F! E4 T
} ) x2 s4 I7 X' Z5 D+ o. x
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
* W% P7 ~9 F/ E+ V1 _4 Z3 J |{
( ], [4 H; P# ~. h return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 5 p; B N( K- A7 y
}
- E, C9 k3 \( N p) Uvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
0 p7 W# x8 C. J{
. M9 i7 h, h1 {( t0 D$ y1 l CWndNeuz::OnSize( nType, cx, cy ); . G9 I5 }& c! G' D5 r! t2 A
}
. a/ _( N6 ^% i$ x0 ]9 Y3 s$ _# i7 S( ]3 `5 ~
* d; j* S+ A' V2 @, L: R
6 c9 x* O. c* M% D6 V/ X0 ?8 R: L" v
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
% M' V, ~6 n- w: ?# h6 Z! a+ B{
2 ^5 q$ G" v# v; ~+ p+ S CRect rect[8]; . }0 G& w+ n/ y) Q) r2 z4 n
LPWNDCTRL wndCtrl[8]; / g/ J- }+ q9 j* ]& E( C1 T
}6 v2 d5 u* A9 b1 P1 l! ~ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); & Q- Z+ w0 C5 M3 _6 f7 ~5 M% s& M) x
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
7 |0 ?+ ~- w$ I6 q" {2 p wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 9 c1 V+ x2 J9 y, C7 j6 E
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
1 N! |6 Z% ? j% g( ? s0 e3 } wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
" v7 B: s7 {$ d8 G. b c& C wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
8 X; ~# q" Q# J1 t wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); + ^( Z$ T5 u! m# D* p8 T
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 2 c2 |! Y4 A7 t; [) s7 k: T
* t% @7 b; F" [! A- l- }9 G# ?
BOOL bUpdate = FALSE;
0 V& d$ H& z3 y! \$ D8 n- s+ w. _: q7 d+ n" d+ n" i
for( int i = 0; i < 8; i++ ) # u5 t6 X9 f0 E+ I) [
{
6 a/ ]0 t- c. X rect = wndCtrl->rect;
9 H, P9 V0 c/ ~6 C% j& v! S 8 P, }( U: i( U# m% Z: {4 V
if( rect.PtInRect( point )) . f U- i6 H' @' g: ~+ h
{ 1 d1 Y4 M# }# Z0 ]: t2 i
CItemElem* pTempElem;
' O4 K/ Y% h* F) ~/ r$ k) z pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
' L" ]/ K0 ?' ~: a1 k8 J" f if( pTempElem != NULL ) * u3 [% J; P" q
{
$ c# Y. x* O& Q' W3 @' p, H if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) # B* A+ m' @! T5 T1 Z
{
, X3 g4 z: \% r2 r ItemProp* pItemProp = pTempElem->GetProp(); 1 @/ {/ q B* @# p
- q8 u4 }1 n$ z, w& z' V
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) + t9 i5 E! C; r, a5 V
{
! f. V0 a0 k6 M. {& r$ b0 K if( i == 0 )
1 t! A2 L' m+ v- ^* s0 C {
[: \, P' f) O' @8 P; C# r; c+ H if( m_pItemElem[4] != NULL ) 5 r) o6 x5 \; J1 i! p! J
{
9 T7 v* K, x3 E: N6 h7 m int nSize = 0;
3 g$ j$ K- G. e, m$ {" l nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 {! V9 b; i, a' [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
, M+ o- O/ _" K% b- w( c7 ]; O if( nSize > 3 )
. t- F- Q, n; L: H& s {
8 Q( C* |+ h1 `0 A. k g_WndMng.OpenMessageBox( "oversize" );
6 a' `$ ^+ }# }6 b' C return TRUE;
% a3 A$ O$ ^- ^2 ?& O/ n }else
1 R: {$ |$ b) @% B {: V1 G& p5 B3 H+ p
bUpdate = TRUE;
& q/ R2 [# @# q }- T* u8 g3 h0 M9 S9 ?* a3 z
}; ~! q8 Y7 Z7 c
if(m_pItemElem != NULL)
. V1 ^8 ]( K" T/ |0 J m_pItemElem->SetExtra(0); ; ~" h4 k, Y9 L( k5 @# T
- q0 e' S" l9 L; ~8 V0 }, Q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & D& A) X0 U: m' n' w) f. T/ p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 C! Z; c' Q# `6 _) ?$ X4 l" N m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / e1 p9 A+ h) F" Y
- e# W- x/ q; ?6 f* n if( bUpdate == TRUE )
! X- P; E$ b, p" L: d0 J {
# N. N3 H9 e. T$ T- w% K, L m_pItemElem[8] = m_pItemElem[0]; / m' U% x5 r6 I) t. C
m_pTexture[8] = m_pTexture[0];
& e8 \: c* c, y5 l0 z# p& e // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
- p# m. _# Q% p# e: j } % r" I2 b: ?3 {. }# a
}0 d' z% N1 Q4 L2 c
if( i == 4 )
- o/ I3 Q4 @/ c: b% A( s2 h/ t {
% }) M; r4 V6 Q( K9 b1 Q if( m_pItemElem[0] != NULL ) / P0 t7 I* R9 i9 p% f, f* b$ e3 ?% R
{# M7 F2 Z/ Y5 K9 n ?1 B9 V" p# g
int nSize = 0; / K) b' v+ N! ]$ q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 ^ _4 {7 J" o$ a8 D8 K nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
- p" v6 ~- ^% r' L6 h6 K if( nSize > 3 )
3 E# W8 Q- c' C& G: Z {& H' s) V# k, ]9 t, o. P/ ^( p- M
g_WndMng.OpenMessageBox( "oversize" );
( }3 d! l3 ]% z* z return TRUE;
* `% A3 t# a, k1 C' ]7 h" c }else) Z6 Z7 _' Q9 P4 f8 ^) I
{
+ ?7 W& g7 R+ ~! a+ o* M bUpdate = TRUE; 2 T+ Z" v2 U1 P! V* ~# @6 R. i
}" c1 ]' A. E) K) s4 N
}7 Q2 c0 L) a! m) W, V$ k$ d5 L- T
if(m_pItemElem != NULL) - I* C7 |$ ^5 X5 Q
m_pItemElem->SetExtra(0); 8 M4 \3 R. b& G9 y( I
1 X7 D5 i2 w: e6 n$ c* E0 k: C& A5 B
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, \# p' s6 r6 S l7 u m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' L* D) D9 F! |. o0 H" N- ]# v' [9 A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ {0 L/ r1 V3 M
: `$ R7 m; |2 q: ] if( bUpdate == TRUE ) ! p* n2 ~2 i+ L0 Z5 \$ A# A8 `! ?# Q
{+ G& ]6 @8 D* ~# Q. R* e
m_pItemElem[8] = m_pItemElem[0]; 2 r* d0 @2 M7 ^" z
m_pTexture[8] = m_pTexture[0];
" X& k( u m2 \8 g+ m. }, q' p6 ~ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );' }/ e+ b( }' \, ?- q
} + B0 W. a2 z' C; o5 d& m
}
3 K! d3 ~/ }5 s: G- M }else1 }. ?- }8 Z% K5 Q
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
* T+ ?1 f/ j( P3 ~7 h$ T {
; I1 D( D% N3 Y( } if( i == 1 )
6 d2 `1 Q4 p) V- P. `; [7 P7 L {6 q) }5 I8 n' y5 o5 h, I4 J3 o
if( m_pItemElem[5] != NULL ) 8 U: F2 ?( R* I9 O. F
{0 N/ j' _- V$ F' k0 x4 t5 B. P+ O
int nSize = 0; z$ f, j$ T6 G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 h" c2 x, G; y# X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 7 P. v v( y4 T4 u4 n2 ]
if( nSize > 3 ) 5 a3 ?5 t, q3 [( w; D
{+ {7 p* y7 f5 [7 y7 d4 j" R
g_WndMng.OpenMessageBox( "oversize" ); , b3 T& f0 E7 K9 k# c4 a
return TRUE;
; Y6 |- W! Z, u }else
9 ~+ `3 i6 }& _9 ?; i: B$ g ]4 y {8 [" v2 n3 ~; y$ A( Q, {
bUpdate = TRUE; 2 F1 O1 [ E8 T8 q3 m
}
) c& w; ~9 T. U }
- d- H3 a; v; _% ]1 @! z+ ` if(m_pItemElem != NULL)
0 \& \; S0 I( ~ m_pItemElem->SetExtra(0);
* p5 a) X/ {+ [ z; @% W9 ^' T) U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 n1 e* G' j5 J/ ^* Q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , r2 @- }1 ?7 s' v% v
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); @' [, j* W& u+ A1 `7 L7 c# n9 ]- u
5 L1 J7 Z* D' T6 e- r+ x/ P if( bUpdate == TRUE )
" u+ D$ q' j! B. h. u; c {
; B* L1 U) X/ B1 q6 N( g m_pItemElem[9] = m_pItemElem[1]; - A4 Z0 k' `0 M/ p
m_pTexture[9] = m_pTexture[1]; / d* x$ Y# h% g3 h/ n3 R+ S
: u- A9 W( N4 r! O2 d4 @// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
' i* S: v y% P) b }
7 e8 G( S+ @6 I( | }
; f0 t& t8 u: Z% J# P if( i == 5 ) 8 G- i" }. t/ m& K# F. t
{
) X! ^2 T# e" e0 u( v; D+ L6 T if( m_pItemElem[1] != NULL )
9 O6 ]6 v8 C# }+ ^8 B {, k, E; F& t/ ?8 r
int nSize = 0;
1 V5 A. t- o0 k* P% ^7 w) z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " B1 Q: l) X0 D6 w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
0 x$ s @+ _" @2 P* j+ X if( nSize > 3 )
+ l3 X5 G0 J" E { g6 {* K. S r- G
g_WndMng.OpenMessageBox( "oversize" ); * m1 y. A( {6 U2 n G1 S5 M) Z
return TRUE;
4 Z+ m4 h6 O$ _4 W; R$ e3 \ }else
* {8 F; v; e$ q5 z6 j3 ~: [( Y% _ {
) I4 w) f! j( k7 n4 v( X4 M* j bUpdate = TRUE; ' J9 K8 \; r" n5 g
}! o6 Y) B" E, @* p5 a+ o( m
}
/ e0 [( q; P/ _. N if(m_pItemElem != NULL)
$ Z3 v/ Z* m K, @- F m_pItemElem->SetExtra(0); ; F( I Y% [. z' E
6 w( \# K6 s1 o" i m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' b; h; h: O7 \0 Q8 o: U) _
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' [$ p6 W5 q+ k; U; {7 f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ u6 ]2 E* r( V$ ?
+ X( q0 r" p9 l9 N if( bUpdate == TRUE ) 5 @. P- v `' ~8 ? o3 M, `+ [
{
/ K: c- V8 ~7 ?2 T! M5 {# h4 l7 Q m_pItemElem[9] = m_pItemElem[1]; _. ]0 X. S8 y5 N- `% j9 P5 u5 ?, o5 K
m_pTexture[9] = m_pTexture[1]; . [0 U. Z2 r3 |; ^! B
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
E* g" i# S% u. z }
$ K% R( y# `8 E5 p; X }
' S4 t8 v( B. ?" Z }else
8 Q$ l& z& Y7 J2 A7 E& X if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) . c& h) Z: R# a8 V d
{
% F6 E! `3 i; `% ?* D if( i == 2 )
( b+ F8 L- h" b/ L6 I+ [( x {
7 H2 _7 \" ?9 P5 [8 X* s2 d( y if( m_pItemElem[6] != NULL )
! b+ q" _; T, Z {
; |- p2 _# t8 c4 H9 F0 z5 b- q( Y int nSize = 0;
0 S& W: e8 m! \- J6 e% J7 ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! q/ D9 k' {1 {0 f+ V% B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); $ i @. n# w0 u$ ]0 C% c3 m# Z
if( nSize > 3 )
& b3 y( @! Y3 L# u {
/ X V% G- t0 [ g_WndMng.OpenMessageBox( "oversize" );
0 ]4 R( n5 x$ R9 a! j& c- Q return TRUE; i. O- {. O, D1 K5 k: z
}else/ r; j7 T/ c+ Y w6 j
{, Y+ v V+ y# n+ W6 x6 x5 s
bUpdate = TRUE; 3 l2 @+ ?2 |4 c8 J
}; c( q a. `- `9 V+ L& |, y9 D
}' @( L, u: H! \/ O- N8 T7 S
if(m_pItemElem != NULL) + `8 A4 ?9 a3 B4 D6 ?6 h6 D0 L
m_pItemElem->SetExtra(0); " }+ u0 E/ P7 M1 Z7 L; {6 J4 t1 I
: n7 m7 c& L& y- _3 r: [" k" {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ P8 R& T% O3 B m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% f4 ~% [* p( e7 }8 e5 \. F- U: E m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 W( m& E& i9 u0 V6 V
+ D' F% ~! R+ m$ {2 v3 C; Z( K if( bUpdate == TRUE ) 4 u8 F: V6 q* Q) c, ^
{
3 z. T2 R! U# `0 k# J7 J5 S1 k2 n m_pItemElem[10] = m_pItemElem[2];
3 V, j( n7 ]8 x6 F2 v m_pTexture[10] = m_pTexture[2];
: z) c* d4 R# {3 K2 j+ d // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] ); |5 E/ a, T1 g4 d; c: k' l
}
3 v; ~! \3 l7 p `. U }
3 n0 r2 a4 b9 K, j9 u6 n if( i == 6 )
6 I( }0 c4 {8 p% k) S& M {
1 h2 j- K( j7 o( y if( m_pItemElem[2] != NULL )
5 v8 R6 y. N: c( M( R {/ v6 w% P- U, h5 ]9 v+ d
int nSize = 0;
3 F3 t, C2 Y) k nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 S; M; A) o' E/ ~7 T nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); ( m: Q& } a, ]8 b; u6 i5 z- C3 w
if( nSize > 3 ) . u3 ?' d0 F. W* z# ]
{4 S. W4 c% Z. ~# c& ?# k# G
g_WndMng.OpenMessageBox( "oversize" );
4 X! L0 G0 V0 ]: J, k return TRUE;
" R& D) q& U+ ?4 |- M3 ?2 F }else/ v- ^1 D5 R/ O( i* d
{
5 S- d& B+ { f; M- ~" d bUpdate = TRUE;
* m, c0 y9 T4 E h1 O4 e }
3 D! k: D% K3 J w/ | }
* G& }& W& h9 O) B8 C2 n5 q! d; e if(m_pItemElem != NULL) " q4 }: s/ z, k8 ]
m_pItemElem->SetExtra(0);
9 L1 p# O) g$ _7 a0 ^: w# Q: ^9 o) y) J6 |! S* r6 b* H
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & W- C- W2 A/ e; P. f0 ^$ v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 A. S/ P: E# z! B7 `/ Y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 x1 c; D: X1 y+ K# \, @" n7 \' X9 Q8 Y* c2 Q; M
if( bUpdate == TRUE ) . f. X9 Z" [4 w7 e3 g' q
{7 w; G% H6 L0 I! C' c8 J( W- N
m_pItemElem[10] = m_pItemElem[2];
/ N* D7 D0 w" ^; q% r& O m_pTexture[10] = m_pTexture[2];
- v) e" h5 y* e, ~9 F* {: ^9 ^ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );5 J7 N& ]3 \6 o4 B" k, b# P
}
8 N9 x: k# u- b) u% f. N }: X( d3 S( U- N! C) s$ {* O
}else
0 o/ m9 _( O: } if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) * T: B b! F( O# s
{
2 ]4 k% q8 x6 \ if( i == 3 )
9 \! Q& k3 m8 c5 @7 h {
- f. h. R8 C* ^4 b) C' b" J if( m_pItemElem[7] != NULL ) 4 g& V# l6 r1 U7 }6 e
{
+ g) y* Q( \6 K% \) Z int nSize = 0;
* D( b3 d- V8 d# s: j8 ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 u7 Q! [9 j' @. r nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
+ O* N, r5 N& {" J) d; a if( nSize > 3 ) + z# C9 c3 c: Z6 t! n! _
{9 u. i' S. ^7 ]0 b
g_WndMng.OpenMessageBox( "oversize" ); 2 B0 |9 o3 L. X+ ] _% \3 D5 G. ^+ D
return TRUE; # \, B' {0 o( o9 V( q) r t
}else
, f) J/ N3 |2 W* [( M( ` {0 d$ T" Q: K4 C; Q1 O C
bUpdate = TRUE;
) b% s+ V4 V: N, G% r( z }4 F& A3 C/ T- m, L2 z( ?. @
}
4 {6 [+ h' _7 f6 C' t2 f if(m_pItemElem != NULL)
7 ` K4 u& s( x- j$ I3 u2 I. r6 M m_pItemElem->SetExtra(0); " V3 N& Q/ X0 j' V$ H( t/ N
0 e% D1 Z: G- N" }3 f7 g; ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 C, e% b- r( }0 X3 H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 ~+ H# s; b5 s6 f( X- @" o! w m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 \5 ~1 ~0 {( m" f) V" b9 A) C2 H0 r& j/ e4 g, `
if( bUpdate == TRUE ) 4 j% q& r* a2 r# Q
{3 d( g1 N! b3 [1 C0 o
m_pItemElem[11] = m_pItemElem[3]; F& O- Y+ O, h
m_pTexture[11] = m_pTexture[3]; 7 M1 Q: Z- N$ o, K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
/ z5 m1 y5 D# X- {# Q: D' W( A$ [& X }
5 ?# R1 [# c u( h' Q `) I }
# `* I1 c3 X6 J! ~ Y if( i == 7 ) * Z! B+ h# K r) D1 E8 z- K& F
{
8 |3 _/ V, O) V! G if( m_pItemElem[3] != NULL )
( P3 x$ o8 g% Q8 W4 i7 `: d& H4 k {/ }+ T% x* g5 R/ Y5 Z( p
int nSize = 0; + v! O. ?8 x' J+ N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ `, {2 R0 L& t: h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); . S! w1 d( [2 `: V1 {
if( nSize > 3 ) 5 y+ n+ h! V( N, M
{
2 k0 y1 o4 g1 M( n+ O g_WndMng.OpenMessageBox( "oversize" ); & k6 w+ s2 W4 L
return TRUE; 2 h0 k; k& E( p; J
}else9 h O6 S( B# ^5 M
{0 T3 K6 K; F: ?2 k8 X5 K+ T( O
bUpdate = TRUE; / E9 i3 I2 E0 t! ~7 Q
}) U% k. o& E. _8 \6 `
}
, @( j6 ?+ r9 T% a, ^1 k if(m_pItemElem != NULL) 9 W+ Y( L3 P, _+ {5 H5 J" j
m_pItemElem->SetExtra(0); " I/ \8 v1 L- ~5 G/ K* X
) v4 \9 J2 s2 ]( U# @! q8 c9 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 a( j+ R( C6 O1 |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * R$ p- I8 N2 D* P4 x9 @4 h' ~# A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 w4 d) \4 U4 d& F
; Y8 W9 v9 g$ w5 Z7 d
if( bUpdate == TRUE ) ) S3 _1 H" b2 |! _
{, J. [9 {$ I( N: s# F( g+ o) I( e
m_pItemElem[11] = m_pItemElem[3]; # a7 y" s8 E+ h0 l
m_pTexture[11] = m_pTexture[3];
7 _" r4 X' |' q! [. } // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );! G/ G+ v2 R0 C' d7 A: g- F
}
; [) y) b# x* r* X }
* _' I: h( `8 d! G }else8 j. C0 C9 g8 e9 b; ?" T; a
{9 O3 q/ X6 }; a' O! Y# ^# \$ z! o
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); % r, |! M# h% o, S+ d3 B
// wrong tab 9 ~7 s9 @8 g. e6 u$ m
} ( M5 O# ]) z/ W3 o
}else
1 y0 l2 f) {& `5 g$ V M {7 F, {' {9 g- ]
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
7 `3 ?; X: x' }1 \% V // not blessed 8 |/ c% m5 F5 X
} 7 B2 A. S" A4 d' ^& G5 }
} " A+ D2 Y% L% i7 h# `
} : @% Z; d, j7 q1 A0 d9 O: I6 ^
} & o! l" X5 i+ @5 j+ b, c
6 x$ w( f8 i& n- C+ |1 a
int nCheck = 0; 0 ]2 x; j' J: k+ j8 O t. w
for( int i = 0; i < 8; i++ )
$ H+ _5 c/ d; m. c( b6 x: c8 p {
+ i6 l! ~7 m( W( Q' f+ k if( m_pItemElem != NULL ) ' m* U2 _$ b' E' r% p
nCheck++;
1 I1 Z* ^ d1 N. X. N# K }
; ?- ?; u, C! ?% ?5 `% g if( 8 <= nCheck ) 1 h+ n2 i8 T) B
{ 1 U9 `" |( A% L$ \
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
: [. ~6 v! [, k& L9 A! Z d8 j pButton->EnableWindow(TRUE);
6 e+ p. O% k9 ?' f- j( B3 m- R } 0 n0 s; n7 l* a, ?- w" \
return TRUE;
3 t8 j* `5 e0 ]5 y# S3 Y" r% J1 z} : w$ s2 ^+ O2 M& q
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) & U7 D5 M% {. |: S \3 e
{
1 U( t0 F* C5 U) X! j2 h switch( nID ) ! `% T0 y' O: A+ x
{ 8 y+ l7 t3 u! H3 a# A& N
case WIDC_BUTTON1: ! z% `/ p5 v5 X( W. o" Y+ R2 ?6 X
{ $ S( x" g2 r& L9 {6 G( k% o
g_DPlay.SendCombineFashion(
9 ]7 O. r1 P `: i9 ? m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
. d5 M" c0 X1 X8 k' Y3 t m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 1 \2 m3 Y2 ^3 @
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
, }! d2 u, J% E6 c2 f. k3 U m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId : K) W, e+ t; T! [6 j# K3 O
);
# Z; C' h' S7 I \4 d& Q Destroy(); - U! J2 f" M% \$ c) l& o" G. L
break;
2 K/ s2 A! L- A: w% Y% g9 X1 n }
8 z' n2 i/ q: l case WIDC_BUTTON2:
; g- |( X4 B9 p. B* A2 n {
( v$ Q+ q* y3 Z6 z, q0 g+ D Destroy();
4 a, y* ?% m4 H2 c) z1 o break; + G& {# U3 q" T+ q: B0 N
}
7 U# R' u1 g* D$ ?5 T, e } 8 C8 ~* K0 Z. V
return CWndNeuz::OnChildNotify( message, nID, pLResult );
0 _6 ^2 U- y4 ^; S} 2 | a1 K5 @. O7 A# O: I
#endif // __FASHION_COMBINE 3 { O0 i S8 X+ e0 P/ @
& G: ?2 [/ F. w( T1 Z
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9 |5 `# X( M" ]& I9 yWndWorld.cpp
" x2 V+ ]' [$ W) P) H% J在 case MMI_REMOVE_CAMPUS:
! F+ ]. h! B- S! \, @. c {
3 t8 `( U2 x. f1 A0 M& w if( g_WndMng.m_pWndCampusSeveranceConfirm )
- ~7 C/ a: d# P# i3 z, ^3 V SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
1 H: _1 m! T" W' \' d g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
+ Y6 A6 {" J' @4 ? g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
1 } n* k, l8 A {- H9 h" H break;& u& \7 P* F: w
} / p$ L, R1 z, j5 Y' S
#endif // __CAMPUS
% N$ [( T8 q! W e9 V. O
, z# b$ ] U' A 下面插入 #ifdef __FASHION_COMBINE2 m" M+ e' }, I) R
case MMI_COSTUMEMIX01: 5 Z4 N4 j) d4 \9 |4 X: E% y
{
# N! \9 b, P1 `0 X6 b SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 8 X7 H8 [8 O I/ Y5 a3 K% Y
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; : g' T1 B3 f- O8 t" {; S8 r
g_WndMng.m_pWndFashionCombine->Initialize(); a1 Z8 H7 a" D) W, i, B6 ]
} # W( L) d7 P" E2 Y v4 G# I% ~
break; ( M2 f1 I2 \0 ~
#endif // __FASHION_COMBINE $ i7 L4 q% T5 ^2 V9 M3 T
( r1 p+ r* D( K6 n2 b ----------------------------------------------------------------------------------------------------------------------------
. B2 S" G5 g! n$ u, g: q- EWndManager.h. Z# k! D; w. _+ j* L* G
# u( K9 d& p# X于:# E7 `- L! K) ?1 l, P
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE- r. W0 g( F8 y- c0 l9 g8 f2 {
CWndGuildHouseBid* m_pWndGHBid; / M t8 T' j' O" V$ I
#endif //__GUILD_HOUSE_MIDDLE % t! l1 B x, N* s& D( z0 ^
9 z" |% P$ |$ B$ f
认为:
/ A M" O' L! \PHP代码: #ifdef __FASHION_COMBINE
. }$ s1 r, ^+ j; e0 } C CWndFashionCombine* m_pWndFashionCombine; % ]" N! S4 C( y0 y9 ^1 }
#endif // __FASHION_COMBINE 4 d. l% w5 x$ ~) ?- x5 b8 O) k7 z( g/ s
7 _: p5 ?( M( a3 T7 A+ W7 e2 }. P
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( n; i9 }3 k6 e1 tWndManager.cpp
! b- X2 G$ D6 d, n v) _4 ]6 X+ h4 w& u; z9 ?) A
在 #ifdef __GUILD_HOUSE_MIDDLE
5 _ I! I# h# j2 w% X else if( m_pWndGHBid == pWndChild )
, }/ ~/ @& ~; w* x2 Q% O+ d {
9 C& |0 {. z- e6 o9 G SAFE_DELETE( m_pWndGHBid );
' d) s+ \3 @0 N y* s0 t1 C pWndChild = NULL;
, c0 \" x$ h1 n- ~5 ? }
2 r! }, I) w) V1 ~+ m& G#endif //__GUILD_HOUSE_MIDDLE 9 l. D/ V7 e. t: O; H' I
2 s5 @1 p D& G) b( L- ?- t5 `9 a 后面插入 #ifdef __FASHION_COMBINE
( e8 b1 D, A" @ else if(m_pWndFashionCombine == pWndChild)
( c5 ^7 y/ Y* D, d { 8 r: b1 p: M* @
SAFE_DELETE( m_pWndFashionCombine );
& \4 H8 u' ?) I% o1 A. w K4 @2 I' q, } pWndChild = NULL;
[4 J/ v+ h& J } : U3 m; m, Q) B7 N# y! I
#endif // __FASHION_COMBINE " T. K0 Z% g1 q0 F& g1 v, H4 [
0 B- H4 @' C0 ^+ E/ s4 K ----------------------------------------------------------------------------------------------------------------------------
- T9 G& m$ y2 }& @1 m2 R9 s3 g3 MDPClient.h* j+ x3 Z" {! ]4 i$ u9 }
_( E5 b) M; R5 y- u3 I: s
在 #ifdef __GUILD_HOUSE_MIDDLE
) g7 N4 c, s0 Q) V8 }! U# v. Oprivate: : U. |( F8 x2 F1 A e* \
void OnGuildHouseTenderMainWnd( CAr & ar );
( _: V0 |- @5 k- v3 \ void OnGuildHouseTenderInfoWnd( CAr & ar );
" S/ f. w0 V& D$ ~; c void OnGuildHouseTenderResult( CAr & ar );
' k0 R( { P! ?( p- x8 Upublic: ' E. _, B% B4 b$ E8 M" ?! e
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
4 Y; \4 h0 s! b0 {8 G4 w; { void SendGuildHouseTenderInfoWnd( OBJID objGHId );
# Z! Y% x9 K) `! n2 ] void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
/ Y/ m+ Z x4 m: c! Q5 Q#endif // __GUILD_HOUSE_MIDDLE
$ O' a4 O2 ^' c; p1 y, c% j7 b5 a9 y% g1 f5 m
下面插入 #ifdef __FASHION_COMBINE
0 b: c$ W+ U1 \, q4 t void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 5 G: u* j |5 R" V; l1 U: y
#endif // __FASHION_COMBINE * n; Z" I, l+ U- Q1 W; t8 ]0 l
' t% N, k" @. O" c8 `/ Z ----------------------------------------------------------------------------------------------------------------------------! Z) y5 K) R8 \, [+ f% F1 |+ F
DPClient.cpp
* [' s% @& p9 P( C$ [+ ~9 L7 V# ^5 v2 [0 s
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
( h. ?/ T) y( s5 w) {' F; L! A{
7 j- M3 L& b. a& w* O9 C- _4 e BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
4 K8 \' H" ?6 E. e3 ~3 X ar << objGHId << nTenderPerin << nTenderPenya; 2 Y6 I5 L% B2 m
SEND( ar, this, DPID_SERVERPLAYER );
1 l# ~0 e( x3 z/ ]} # b. t$ p9 |2 i- |( ~2 `! U
#endif // __GUILD_HOUSE_MIDDLE & z. P" h2 _+ V) Z
$ V; H" B8 _3 M* ]. N
下面插入 #ifdef __FASHION_COMBINE
, ]) d4 z! }1 W. Rvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
+ M+ v, Y3 ], M. ^9 T* E{ " Z! ^4 v) g; l1 F0 C) a3 x$ r
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 2 |$ h# r3 F$ a p0 t4 F& H9 s
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
: H$ ?6 H8 T+ _( L SEND( ar, this, DPID_SERVERPLAYER ); ; [5 |- g6 l2 ~7 k0 \
} % ~$ ^) E+ G T/ w
#endif // __FASHION_COMBINE : t6 G1 v' Z% |2 j$ J4 P$ m5 A
5 I) k/ |3 f a6 A; r ^
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' T$ v2 v8 D6 @0 h; ?# Y U; S
2 G8 x: E7 ^& }6 @7 {现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 4 _# E0 c7 f% O4 b4 B8 p
* o, \+ u: ~$ D5 Q. K2 Y- q# K( |
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% l$ h( a1 ]3 E5 {2 h" p2 D2 k+ c9 n- O. C3 \ |! |; C
' w" o" ~ ^: O) z% ]6 H% ~* o. S1 o
) v2 E4 ~- F7 ~; b4 e如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
0 Y [& Q# t" Y1 X+ a# Y: B1 {0 K5 T
* ]1 ?) w) C) w& X7 @
~怪物 ' n. I' q6 w' j; |: x' y
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