|
莫因E * PVP7 B' ?& i2 Y( E; G0 F9 m/ k
+ g4 M- }; A/ _2 r- j
; S+ L1 Y0 p$ f, G+ b& I9 |
8 q' e8 y) ~+ C( m# O' n今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
+ ]' ?/ z/ Y( h. G$ p/ s3 Z: }, _, ^, {# B' x
有大量的代码,我已经测试过它,它可以编译自己1A。- I' C! a5 r, R, N0 h8 k1 \
+ }5 l2 G: _7 e! A
5 x1 P% n2 g: K ~ q+ p' B现在会如此容易所有的C&P'en) R0 {) Q5 d: P1 a& L, \7 Y, ], H
% Q9 L6 C5 d* X/ x, m5 ?6 G2 M- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
" j! P) {. D( D" r+ A; F! Q2 K" b8 r) d6 A
你说我成功,资源应该时装组合系统顺利运行。! d+ A! Y* b2 s
@# Y: U$ |$ I! X1 W [
3 t: n' g( F1 Q9 o) I2 C& M; F* k
首先是学分:# j( N' `! Y, |3 f5 H* ~7 H
- k) P3 l$ F7 |/ o9 M1 N7 n
Etioom(90%)
: t, Y# H9 }' |. K" S怪物(10%)$ z- b$ m* \( t( H0 Y: i6 _
% g, `( o) V2 ?3 v) v8 C' U. L& D# w, E% j) h2 u! C; n$ y/ \" u
这里的问题,而是“不问任何小型或定义语法错误。”
$ [- q ` X; }/ S
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5 Q8 O6 g7 m% n, f# Q }* ~. L' K/ ~6 c% ~' C3 v. ?$ a
! U( A+ k. l8 k Q) M) t# ^, a
唔够讲,这里是答应释放: randomoption.h. w6 H1 G$ D+ [: G
% Z5 h1 g: P) I% I& C9 L7 P0 X& [在 public: # V- a6 C# J, J4 P( T ^
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ! g8 b! {/ A+ o$ w5 H
void SetSafeFlag( __int64* pn64RandomOption ); $ W! b- {3 d) v4 b# y1 ^1 ]) E
void ResetSafeFlag( __int64* pn64RandomOption ); * f- c B M9 g3 p
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 4 f) l" y+ p/ Q3 b% T5 _! M/ v
* p" {& K# g* y; R% j+ @ 这下面插入:% m2 ?& j" \" \1 J
; L Q0 P9 ^0 N+ v' l #ifdef __FASHION_COMBINE
, n M: h! c& F# |4 e, s6 g7 Bpublic:
; r. \& c2 t$ E* [4 ?# ]% ] int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 2 V% j) r) c8 B k$ E
#endif // __FASHION_COMBINE E+ S6 I! _* Q: Y
; k1 `1 s1 q* y% S v0 J7 [) e) ? ---------------------------------------------------------------------------------------------------------------------
8 C" b8 u1 A( e3 }- e/ B7 prandomoption.cpp7 x- D1 B0 a) x3 l
4 u5 I6 L6 ~+ O' Q, U( g在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
9 B! v0 v8 J9 `# I; k
9 V! u1 b2 b/ s 下面插入 #ifdef __FASHION_COMBINE
& ^3 L+ q4 `4 ~5 Y' t. b# l8 n5 _- Wint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) . a/ s, }/ \% a, a& N) [5 \
{ ; d- H! Z4 v% B% ~0 W( b! J
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
! _8 h# ~. B, a m4 ~ O1 L int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
( _% I& E( D: x) e5 r/ Y; ?
6 v- R2 i5 k2 J3 }( y if( nMainSize + nDestroySize > nMaxCombinedSize )
( J" r* e) X5 \% l6 C8 @% ], H return 1;
' `5 Q5 |4 o, j0 U; R, u
6 {5 N3 @' j0 a3 U1 X" z for( int i = 0; i < nDestroySize; i++ ) 1 p' A! [* A; A3 [0 y7 h
{ : t1 H% N+ X! ]6 O1 ~" `% ~
int nDst, nAdj; 1 Q7 N5 ?1 T( V I4 g7 h& y
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
7 R1 T3 H2 h$ a2 Z g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 2 I6 R) r2 z* e& N) I
} ( P* v9 R1 ]1 B& ?7 J2 T5 U8 y
return 0;
P0 X7 N) J3 Y: n/ G2 Y} 9 U, J: f0 c; |$ U8 h- i7 G
#endif // __FASHION_COMBINE $ @. ]+ C+ a/ [/ \' ^; `
9 D7 Y6 L4 Y' n; T2 j' v
-----------------------------------------------------------------------------------------------------------------------
( T$ s N0 _5 uMsgHdr.h
# m( q2 g# q* _' c& B% u3 g" J
T) x& ?6 o+ w/ t6 {9 U插入 #ifdef __FASHION_COMBINE0 \. L# i- Y6 B/ {3 t: X$ o2 E/ P
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299' \" S# Q$ q# P: ]
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------- |- \ F9 `# ]: r' e8 |& R- x5 s
DPSrvr.h0 E0 O0 ^5 U- C \; U" ~
! p5 p! ~" W- w! r" j在 #ifdef __GUILD_HOUSE_MIDDLE- S( C7 I" [, k- z" V( B/ c; Q& v
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ! H6 W+ w- S3 ^* o
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 o& ^0 l1 E% g4 r* }1 t+ @; C void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: @* T `$ v$ b#endif // __GUILD_HOUSE_MIDDLE # G6 Q; ~. y- @5 }( ~
) ^- [, q) P/ ]8 S; o( d f 下面插入 #ifdef __FASHION_COMBINE. Z. [3 `9 r; X5 C
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% W4 B! N& s7 E/ U( }- {#endif // __FASHION_COMBINE 4 C% \& \" T* |: o7 l
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-------------------------------------------------------------------------------------------------------------------------5 Y Q. z# o- O) @9 A
DPSrvr.cpp
0 S- z0 x% u2 i7 z在 #ifdef __GUILD_HOUSE_MIDDLE
s k$ @0 o4 _* r ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 6 L5 ]' ^! F6 [: }/ ~& d2 B7 j# s. B2 z
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
6 I+ ~' s! B) x ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); * i+ T! r0 Q: Y) m7 e4 Q
#endif // __GUILD_HOUSE_MIDDLE
! y* i( A/ J. [% l( X4 V
( \6 R3 P* ~2 d 下面插入 #ifdef __FASHION_COMBINE, h& r3 ]; Z, A& \5 M4 Z# V
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
5 b! h" `8 {3 n7 q#endif // __FASHION_COMBINE - I. ]/ N4 r5 q
4 k H( v) ~+ q% E. p8 L; T! {
) O" A) ]+ k e. \9 a, l( K5 C, W在最后插入
#ifdef __FASHION_COMBINE
" x8 A$ S% }8 jvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
( e' o3 z3 S$ K/ h/ a{ # i" L% T2 u0 N8 W
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ; k" }5 H0 V" l2 ], m6 n2 J
if( IsValidObj( pUser ) )
6 H" r. p" N( ^, W5 c* e m) y {
; U; @) K, H0 t DWORD dwItem = NULL_ID;
) q7 l h5 X7 I1 r) A1 Q4 J" J. ? CItemElem* pItemElem[8];
0 b4 e) S8 E; L5 }2 n( k' T( R2 l5 Q; n" O: Y, ^
for( int i = 0; i < 8; i++ ) . t3 R& p+ [/ \ I* L+ I( ?
{ $ B0 L& [ a% _( K" Y; h
ar >> dwItem; , ?- g" Y5 q1 m0 m6 m4 @# M1 S
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); : m4 K7 g4 g( a* b4 @
if( !IsUsableItem( pItemElem)) % O' e- ]7 n. s# Q6 l4 W
return;
1 Q0 I5 X1 p' v }
* Q) |" q2 u- A" X if( xRandom( 10000 ) < 10000 ) ! M# I7 q" v3 m* ^0 W3 w
{ + Y0 J" }* x" \+ H# |! R
int nResult = 0;
% Y3 J. U4 H; Y" L, E* }, R nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
, \- _+ M/ `3 q3 K* u K; _ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 5 J" f& P) K) q/ z2 w
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
/ ?# C* I3 U5 n: ]& Z nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); " P2 B: }. Z9 k2 y
if( nResult > 0 )
* T. z% H5 O/ g { 4 c% K1 n6 x/ O
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 7 j: L4 w* Q5 m9 Z/ `8 T
} ) j2 d9 N2 i* c* |; b' m3 X9 _
for( int i = 1; i < 8; i += 2 ) 9 S+ P. s* \/ k3 k: C: r5 r# b' }$ w; l
{
/ W% L1 l9 O! l; t% l# ~ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
; X) i* |" _ N9 C } " r. z; D7 W/ s! s2 U% ^
for( int i = 0; i < 8; i += 2 )
+ c2 I* X2 j: w) K { 8 `" h/ t3 H0 p5 C
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 9 f/ i6 N6 H, V3 T/ j7 {
} $ e1 {* I7 M& X# N* @0 m' @
3 S5 H' @- T, |, Q( y0 S: w5 |
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); - _+ U# E/ J3 V: a2 q
}else & ?# p4 n/ T7 p J9 J) v) Z+ F
{ % v) x) h5 ?# E" _$ ]5 h* O
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
. @" c( L) h5 W/ k$ |2 g. B9 ^ if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) & E+ s- b' L, T9 }) e
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
# I8 @5 R+ \; `$ k
: M/ T2 A* F' H7 S: d if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) # @/ }# R ]( A* L3 l* i
{
- t$ b; }/ ]) n O/ H pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
9 f- `5 z [; x1 V- ] pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
' k1 V7 s9 v0 B: M: V" a N+ w: n1 b
}else # f% G+ r# \: h- [7 K
{
/ X6 `/ B# i/ H9 G; w: n" F pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); - _. d+ }4 H# L4 N: e
for( int i = 0; i < 8; i++ ) / W3 w( b' m& m
{
* w c: M) M F" Q pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
& ?* k0 K+ B" W }
4 V& R4 F' C3 l3 S( ? } " X: {( Q5 v2 z B7 u" V
}
& I7 v: D1 r) g }
8 j+ I3 A3 h8 ^; m7 D1 ^. C5 k' l) N+ J} : O5 L3 s) d6 A9 I0 S- _% ]
#endif // __FASHION_COMBINE
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! c4 J! \2 \1 {5 Y1 H6 ]* p ----------------------------------------------------------------------------------------------------------------------------' l. t8 k$ g7 S a
WndField.h% z# Q, E0 F5 ~+ @4 r4 k; e
在 class CWndCampusSeveranceConfirm : public CWndNeuz
9 Q+ G! ~& d' V- R- _9 M. [) M0 U' W8 I' ]5 I% C2 G1 n# @
下面插入 #ifdef __FASHION_COMBINE
' {) v, ?0 H$ V0 Q$ Wclass CWndFashionCombine : public CWndNeuz & x7 K3 E" E% O6 k9 R1 L
{ 5 A$ G) }# O* x& s {& D; W6 M8 H
public: 1 R+ f: l1 P, A
CItemElem* m_pItemElem[12];
% u F4 W5 Q. I! K& J; I) u. P0 k CTexture* m_pTexture[12];
Z* \% W! L O4 j( |
. D. }3 n+ m# }" ~- F! qpublic: & q# \% k2 g0 `3 B
CWndFashionCombine(); # C; o8 \0 y3 c5 Y- j
virtual ~CWndFashionCombine();
% q+ L4 i! H% N$ o6 w! N/ U" I6 j1 K: R5 T8 D
virtual void OnDraw( C2DRender* p2DRender ); 8 d4 A3 ^7 ?5 X1 ]* v7 M. s& b: b" W
virtual void OnInitialUpdate(); ! R1 r, w- Z0 X+ F# t
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
* ^9 h( d y" |9 w. | virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); l. p& G5 a9 V
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
* J" }* C; }/ F. V, s# u4 ?7 u virtual void OnSize( UINT nType, int cx, int cy ); # @7 i: v6 z. G% L: A# t/ G
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
# b8 h4 b# P. O r4 y};
& J9 n1 N, M+ P0 `8 U2 m% c3 c6 O" V% q& l#endif // __FASHION_COMBINE % T1 r; B# H ]7 N% j. |$ f! m& I
3 A- W$ a0 i) G. d1 b7 M ----------------------------------------------------------------------------------------------------------------------------5 Z) ?( g% o2 t; t O2 |- l. y
WndField.cpp
8 j: J$ }5 I' s* G在 #include "wndwebbox.h" # y& l8 {, ]. v) c1 q2 t) t/ o
- T: l0 o1 T# N0 v+ l( ^ u+ g 下面插入 #ifdef __FASHION_COMBINE
5 I/ \% ]* q5 S" x& C/ k v; X+ ~ q+ u#include "randomoption.h" ; [/ d5 ^/ H' }9 |9 O* ~; @: \9 @
#endif // __FASHION_COMBINE ! @0 t' e" e! } d# s
; E. E; ?1 Z d- h 就在最后:6 k3 [& k' d% g, d
PHP代码: #ifdef __FASHION_COMBINE
: V' m" K+ s) X3 a' [9 t- \CWndFashionCombine::CWndFashionCombine() 6 E9 D5 m# `( m: [7 z
{ 8 S" W" C5 r" z
for( int i = 0; i < 12; i++ )
$ O8 W: W# x9 o F {
4 g0 S1 M# O1 r3 ?! P7 M p4 k1 O8 Z m_pItemElem = NULL;
7 U: ]( L2 S5 r+ J! Q0 K m_pTexture = NULL; - [% V5 K1 D9 Z; g7 ]% Y
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));) g/ C% |9 G' T0 \) H' d" l9 m, j
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
! O( ]) t% u8 A }
! [$ q" g6 J4 a+ k: L0 A}
9 J- P y2 U2 j& QCWndFashionCombine::~CWndFashionCombine() 8 n2 k# l' ]' Q. M2 Z" @
{
& l8 f x" W: T% M, W for( int i = 0; i < 8; i++ )
: j. N2 P/ T2 z& N9 E% M: ? {
. h4 y( g& M% B V! r+ W/ n if( m_pItemElem != NULL ) . o) V ]* l/ k
{
( a' E9 ]/ \4 q: X( W% ~+ q1 r& f if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ( Y9 s \& ]8 E8 r6 W$ O
m_pItemElem->SetExtra(0); ! f4 H& ^; a4 i0 p
}
. l& M" s1 z& l5 i U- u7 K, Y4 U9 z } 7 ^/ p1 F3 _& N9 I6 @
} 5 z! i7 Z# J+ s; C! f9 W% O
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) : E; p- p) k4 ^! z @" C
{
, \7 T" Z1 j: U4 G LPWNDCTRL wndCtrl[12]; 3 v' N7 U: Y$ r5 [/ C( a, k n
( i! n C C4 x+ d wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
3 P# e; Y# ^* b$ Z4 o2 R$ d6 O2 f* t wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); " @. {# z' b% Z' A' `
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); x/ F! d4 h; n1 T
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); / P+ ]: h6 P$ x ~1 C/ i
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 0 _8 M- f+ q: t: q9 J3 l* J# W; h# e. d
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 7 @7 }9 ?: m) r* P- k6 g0 [
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
/ ?4 D4 c) N7 D: a& n7 i& H wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); & B& R0 T' t/ B
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
4 g$ ?# i& ~5 | wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
4 B% n U" |* _! `1 s, T wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
/ h% s/ u) H8 W wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 6 B$ H' B9 u3 k/ {+ z0 e- z$ Y
' F1 H0 t8 z: W for( int i = 0; i < 12; i++ )
5 w f* r5 B" G% m: D5 Z8 p {
5 W% L, a; E9 ~; a {& g, c/ D) w5 E if( m_pItemElem != NULL && m_pTexture != NULL )
8 H x- J3 {1 {( w { ( S% p6 G) c- k; _
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); & X9 f) a$ W6 ^6 J8 Z
}
+ A% F- Z9 ^" P1 e8 G }
, h- j6 A9 l y m8 E `% n3 x}
, r0 @# W, J3 | T$ pvoid CWndFashionCombine::OnInitialUpdate() 6 a2 m: W# C2 h T
{ ; K6 ^3 {$ B, q/ e0 H+ e
CWndNeuz::OnInitialUpdate(); # S' r% G9 {* a* k4 J7 r* C% L$ ~
! |' A7 ^) q; A; Z; }. w CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 2 t) H p& Y. l" G: l$ b: F
pButton->EnableWindow(FALSE);
: j4 k: n: f6 l E9 E- |6 U# H" \1 C3 b5 \- ]3 v5 o- P. A
MoveParentCenter();
0 K" ?0 |- ]3 X0 K0 m/ B2 C} . f D3 n) a3 }' O+ Y! f, q: ]5 O
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ) a! ^" ?5 i- F7 T
{
, x9 b z* Q+ v; U return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
* z/ Y* ]0 P$ y6 t; z% Z}
9 v! z( S7 E- L0 x/ rBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) $ c+ _0 w* S: F) g0 w) s. e: G
{ & p$ q3 d/ K2 @
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 8 `$ y0 V( I" d# `* y
}
) j) Y3 I. H/ ]$ \/ O+ fvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) - E( N: l' [' H& g, i0 s* R
{
3 H; H8 E+ h" m( c CWndNeuz::OnSize( nType, cx, cy ); # ^4 X7 P) ?0 Y7 L! H2 K+ ]
}
, b. n" O0 L/ U+ c; S1 `' k
( j$ ~# r- x2 D; p2 |
/ z# ?; M8 q9 W3 v! {- U" k3 _& B; [! M7 t1 ]. b( p" P0 ?
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
( U3 j' j I' I u9 `; d9 S4 f{
$ N5 R7 Q$ `& g! |3 S CRect rect[8]; 9 _: S3 @: k R( O3 y7 ^" }' s" m* E
LPWNDCTRL wndCtrl[8]; . Y" ~- W' V% g- A6 E- Y- O! z
$ b: t2 p8 U7 t
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
: b! E+ Z) f! m' t- M wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); , d( n2 `' P9 T8 T6 w0 Z; P
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
7 q5 i# X: B5 M$ s) q1 M h wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); * H6 M6 N$ P3 T. a( t: E" ?" {0 D( T
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); " G P2 r4 a9 r M- D. K; H
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
. b3 L& q1 W$ f' Q' z, ] wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
6 l- W2 k8 j1 k! W( k) ] wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
9 t. w* L! k8 J3 o l9 b* L) J3 @0 h9 z
8 z) G( \# _& M7 d m3 ] BOOL bUpdate = FALSE; W, _7 }2 [$ e- {" q3 l
0 D0 g- }7 b, a) U/ L4 G for( int i = 0; i < 8; i++ )
0 w1 s* S0 K( A! i+ M; M6 L {
/ ?1 w/ y! o: }4 M$ D rect = wndCtrl->rect; + K3 ]; @- ]0 G; d9 Z" P3 B. N
; `8 M" x* ^3 v if( rect.PtInRect( point )) ) M: ] d" H' l; [; ]* R3 G
{ & [* w% S" e- W6 c- {
CItemElem* pTempElem; 8 o" s8 i1 p* v8 [# q+ `3 b
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 y7 L9 I0 m& \9 ^
if( pTempElem != NULL )
' G0 O$ P/ B' t8 _9 [ { N" T3 K3 `2 L+ G% ?9 a
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
- H& C) G5 J: Y) q8 J) H! K4 X {# n/ Y! e$ O) W" E1 z
ItemProp* pItemProp = pTempElem->GetProp();
' I; s) A% m9 t1 m3 o7 f/ u! u9 F2 M1 t P
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) - y$ d- c9 o( w3 T# v6 J
{ : ]6 G5 b$ ?3 H7 \( R
if( i == 0 ) 2 c q2 ^. O! V" E5 I# x" j, H
{ c) F' x1 O- Q9 x$ f% g4 ?
if( m_pItemElem[4] != NULL )
0 H" f2 ` w, U {* L& t' D' f' A5 w& `: T
int nSize = 0; 3 P% n: W& ~, S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); u: H. u6 o- q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
& ^" |4 y0 Q& p, A if( nSize > 3 )
d' n" }* ^% T7 n5 K {
& ^& w; S# a5 q, d5 M g_WndMng.OpenMessageBox( "oversize" );
) P/ ?+ z' Q2 L+ S( n return TRUE; : n2 g/ U8 k" q R a
}else; d( D7 h5 S s# U# v
{
* g ]! @5 P: e& P9 N- [ bUpdate = TRUE; % J8 z: P+ C( g- H( S
}3 _% {, v7 Q1 `- e# ~6 E
}
( H( C: W) N& {! Q/ m1 V [ if(m_pItemElem != NULL)
/ p4 ~* D, q. W0 @5 M) J m_pItemElem->SetExtra(0);
! K9 ~! O# F( x3 C& ~9 e2 I. r9 G; y2 ?/ M2 ^) D
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! C: w/ H' {+ u$ m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. U, c+ L# W7 W) t' o2 M m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / ^' I. v7 t. |# X* K
: u" j6 a9 e: W5 [; j- s if( bUpdate == TRUE )
1 l! _/ o* x+ l+ \' ~, z$ N9 B {
3 `) H( K0 r2 `" O9 @! |+ D m_pItemElem[8] = m_pItemElem[0];
2 }" K9 `- |3 g9 _0 Y4 b: S m_pTexture[8] = m_pTexture[0];
: U6 d- m* E) ?" M" x- \+ V // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );" }5 ~6 K" P& H @' X0 F
} , q9 o+ i, H: t/ K" K
}
7 H5 K* \# ]7 T, @& ? if( i == 4 ) 4 i1 C7 v4 a9 ?! E/ ?
{ Q5 C0 B& I2 @! q
if( m_pItemElem[0] != NULL ) # ^% G- M7 @. K; g6 t- C8 Z+ x
{
# Q' w8 b7 ]0 Y3 t4 I5 P$ [2 z int nSize = 0;
' C; L5 k" E+ I: a6 _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* L! ~) J9 {& V& n4 G8 g nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 8 s+ p' J$ c9 S% k- r. o9 _
if( nSize > 3 ) 0 p9 N: ^, i X4 L4 h% a
{# _8 H7 R2 c! ^
g_WndMng.OpenMessageBox( "oversize" );
& E2 R0 v* O8 v% i0 q return TRUE; / v$ s9 B6 Y( [ j/ R( X: t
}else
. V" m1 z6 X$ w {# y, @% B) u( ]' p( `. u+ {/ [
bUpdate = TRUE;
! F! \6 S/ R& ~& D/ h* u' o2 j: B }
& [( { ~) i0 ]+ b; G }( @! I( T0 u/ A7 A0 ?
if(m_pItemElem != NULL)
- l% G$ z4 ~! [, j5 k) u! z# ?! c m_pItemElem->SetExtra(0);
& a2 a9 T3 J: x' S. a, l1 {- K, M7 _+ L% t0 }
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * x% u3 L7 k# T' r9 l
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * }4 g9 }8 t$ _( H# Q7 S" p3 G
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# k2 e5 P& V/ ^' y0 R
) A g/ v+ P8 `. L* @# @ if( bUpdate == TRUE ) : @% A5 Y- b) K: b6 m# ^1 |# k; D
{
# Z2 L! v, f" t m_pItemElem[8] = m_pItemElem[0];
, s) C6 C: N+ e9 n9 p m_pTexture[8] = m_pTexture[0];
2 _& g+ M% s2 i5 ` // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );/ o6 l, u' G, S- C" _: G
} $ {3 `( d; a1 V5 v: \( _
}
# S1 d; n: f7 U5 f/ m }else
: K2 e- j) j7 e6 S$ D if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
/ T* c7 i6 `+ Z% q {
+ j: C2 _8 X( k8 D/ c, a6 A. @ if( i == 1 ) 0 b% x( a; C2 ~- w
{ g, W& |# h7 I. ?, k
if( m_pItemElem[5] != NULL )
8 S7 Z# L7 Q% y$ B* g9 ~5 { {$ Q/ |7 G' v" G$ I+ o4 c& P
int nSize = 0;
+ O" ~2 ], l6 @/ s nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: {4 M: H; |( |4 [7 B" B9 N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 5 x! r) G$ F. o* Y" u
if( nSize > 3 )
. ]2 U' E" j. b. w* _9 Z- a& R6 X {
$ q' t/ C% F% j! b g_WndMng.OpenMessageBox( "oversize" ); 5 O0 }# ]0 t" q% \
return TRUE;
& H, X0 z$ R% ? H& ?4 t7 C1 D }else
7 Z% I% F, j3 K6 t" x5 |9 a7 J {
$ v7 e. q" k- v bUpdate = TRUE;
/ C; i$ M- K; M; m1 ^. T; U }4 w2 R N+ D, {' o/ b/ k% t
}: i) I9 z: w5 @) k- u
if(m_pItemElem != NULL) , g) V+ g% u) j* S
m_pItemElem->SetExtra(0);
/ p' q/ K2 ]1 ]. W4 ?4 n! S; `% A# j4 L0 {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* Q, E; {3 t4 ?% c" u: ^, x m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ g/ V2 i' I2 U. V; L/ P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % f1 O' ^# X2 c/ N# d: B0 Y
~ o7 R" W4 m- S1 u( n if( bUpdate == TRUE ) - _" o1 Y$ J" F6 p4 }9 I
{( s% O+ u7 { I; z k
m_pItemElem[9] = m_pItemElem[1];
/ [/ q" p7 A6 e; `0 R! b- u m_pTexture[9] = m_pTexture[1]; 5 t, `7 @- `8 b; ~ o# X- c2 X! b4 L) S& w
! d% T, g. R( x: c0 x; h& c
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
* v9 s4 h& n0 u- V4 W } 0 y! q2 `$ @2 Q" z* R6 S
}3 E+ [! |* L2 a
if( i == 5 )
0 n. E' @3 E/ p. {# Q5 A {. @8 {3 F, m9 z# V* i
if( m_pItemElem[1] != NULL )
; s, T! ]2 @+ R x8 h {- W* k/ j- E" e) ^7 c
int nSize = 0;
: g% m, c! a; q8 Z" _' h- u5 K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * B# l( S+ O, E7 b/ [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); " s1 o9 }2 ]& P2 Z* B$ D0 q
if( nSize > 3 )
: {( {! P6 |: v5 V3 B {# P6 x* W5 X' ?% t
g_WndMng.OpenMessageBox( "oversize" );
2 N+ ~! S" R' m, E* f return TRUE; f4 T- m$ t2 D4 G
}else# X! b2 j& g! J' t3 C
{5 T+ c# J l2 Z' W1 Y* y" G
bUpdate = TRUE;
$ b4 [! t' C7 t; @ }
4 V0 B/ I; C# v/ x8 j0 F+ R, C1 t }- H: q( H; z& z6 c8 D
if(m_pItemElem != NULL) 3 F6 W+ g8 E, `4 n; P- e
m_pItemElem->SetExtra(0);
1 K y' ~3 I: a5 Z* g1 [# H4 `" i ^4 h, T A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 ?# Q, t% l; y3 ?
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
Q8 W7 h" A7 ?. p; d4 w7 U m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 ?8 X1 d J. R4 ~1 x1 Z) T( W) \; {; X; o9 Z
if( bUpdate == TRUE ) ! k, i* h* F/ A# A1 i
{
4 k; u- x' b0 r. m m_pItemElem[9] = m_pItemElem[1];
- I8 p0 Z) l5 b m_pTexture[9] = m_pTexture[1];
) G9 e/ Y9 R" H4 l' X- u //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );( n6 h2 z9 d) _. ?* R2 n% I1 x
} 9 a8 J* p6 L) D. B+ F- l7 V* K& [6 p
}
% e2 C1 C" X7 D) a( ]: e }else4 Z( b, U/ E e# e7 R1 x
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
7 T3 j( b Z. l N& b {- x6 [+ m9 M& o9 I- N7 z. C
if( i == 2 )
. Z4 E* ?4 c3 X, B {7 z; | _2 w' t& S* d6 \! V. c* C! ^
if( m_pItemElem[6] != NULL ) 2 x. N4 a9 }7 H: s
{
* U+ l; i4 `. k& C9 R& \5 a int nSize = 0;
9 {0 k, N% J- d3 { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' u4 k6 Z# F0 O/ }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
( D- W" X- N8 n if( nSize > 3 )
8 a# @& r/ C$ G7 \ {
* D3 i; F6 |. X4 |0 Z, ^4 c3 R g_WndMng.OpenMessageBox( "oversize" );
4 m7 _5 ^1 r2 i m- _ return TRUE; , Y9 w' v3 c6 {- e# z
}else
: u# ]2 [: q' v D$ O {
0 W# j# d J0 _9 K2 ~ bUpdate = TRUE; + `0 Y% ?$ W1 [& e& S
}/ h0 h, X4 d& I
}3 Z% [+ E5 g* O' Q
if(m_pItemElem != NULL)
6 z. Z9 n$ u$ G1 \9 o0 g m_pItemElem->SetExtra(0);
+ J, q( F4 t5 i# _9 r- U' L+ u) Q6 X
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 K; A: E8 z. i9 b' S% R
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 D# Q& e- P& ~, |8 p m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 B/ R4 ]5 w" n( ~# {3 v8 K1 n$ t& _: s5 r; z
if( bUpdate == TRUE ) . w$ @" j4 N4 ?$ n9 w
{* C1 l) Y& d9 M7 a8 C
m_pItemElem[10] = m_pItemElem[2];
$ Y$ A7 [% a$ S m_pTexture[10] = m_pTexture[2]; 1 ?! v! @' F5 Z+ b
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
+ l1 i. X& f8 f } - [ G: d, W3 k* J4 T- t* _5 ^" N
}! @5 Z4 R! Y# \% x/ _$ a3 d
if( i == 6 )
' M6 C* u' ~$ t6 T" L& V7 _ {; V9 b" R0 m8 b
if( m_pItemElem[2] != NULL )
. I+ A0 m- ~& Y {9 z/ s4 u L3 e
int nSize = 0;
/ Q& {5 P9 N( M nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 _( i- {- K; v. s nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 7 O0 j! V1 f/ M- U4 [! Z
if( nSize > 3 )
4 b! @8 Y$ f- s9 x {/ n' X0 i0 w, F; A0 m
g_WndMng.OpenMessageBox( "oversize" );
+ n% Y, ^/ j" a, K: \7 A return TRUE; 7 R4 h" n8 G$ d: D# Z8 ]8 v3 a; E
}else
$ b( g C! e% C' j7 m* g- e! J& r {% Q/ [6 W' ]" g, N
bUpdate = TRUE; 5 Y; _/ l: W4 f- \
}7 A& i! [+ {; k1 t( H/ v" r2 c5 x
}. Q# o( u+ K7 |* h8 P
if(m_pItemElem != NULL)
6 t: H0 R3 q* u: B( L0 ~4 q+ |& q m_pItemElem->SetExtra(0);
2 }/ [0 X; E' d
, o7 s. Z# P% D. B9 a: m: t m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) L4 a+ g2 S2 H( O
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 {) W* v' e3 b( z6 d+ w m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . j6 ~" ^. [' w4 `8 L# H
7 D" B ^4 c8 M+ O% O6 Q( f
if( bUpdate == TRUE ) 4 P* E( v5 r6 K' S# c4 ] ]0 j
{
P- X+ a1 o- l( J) @; j* a$ O" I m_pItemElem[10] = m_pItemElem[2]; 9 b1 B7 h6 x5 D! I
m_pTexture[10] = m_pTexture[2];
0 a0 E8 c) k. I: \7 P M# P // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );# O+ [5 V! B; I9 N; F: x; e1 Q4 B
} 4 T: W, b/ r: s0 r4 P
} d, b6 Z, M3 ?1 M5 _" Z1 \+ I
}else# P( ]+ G3 D: r9 u# j) U6 k5 s
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 3 V( z! ^7 y( U6 w$ S$ c
{+ [# K: V; ?4 p6 M; ~/ k) ~
if( i == 3 )
s8 a d* a# a# w0 _/ `" a Q {
S5 \% U9 \. c0 @3 p if( m_pItemElem[7] != NULL )
; O n/ M+ `% p) a; R {
( t% L& K) X F( q; T; A- o2 J! F! @ int nSize = 0; : N: V+ c: f1 x' ]$ Q( w' [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! a. g' m) m$ `( O1 Z4 ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 0 v1 c( D) z: [ B3 b
if( nSize > 3 ) : ?7 X1 B/ F9 w8 m( {, ?
{2 Y5 _+ z f4 [
g_WndMng.OpenMessageBox( "oversize" ); ) V4 L3 D7 p3 w2 ^/ ?5 S
return TRUE;
) l' | j2 S% v$ _0 a; m }else
+ R1 H% \% d$ {- K {
1 b* x4 n/ Q, r. Q: i bUpdate = TRUE; 0 y5 c& {# s1 @/ Z! @
}- t) W0 ~7 P. I( c* c! j4 Q
}
9 g5 J) i; N) U; `2 `& @ if(m_pItemElem != NULL) : b+ H" M% C5 h! N& \% }$ w* @0 L
m_pItemElem->SetExtra(0); ) o+ Q+ K& j! l
' }; z+ x/ |- ^2 \5 I
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( H6 Q: e+ y, `! x: E m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + ?$ c0 f7 j6 y3 H
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 z. T" Z/ l6 F$ Q, S3 u
$ @ L. n2 ^2 S/ e9 @/ ?: a1 X, [ if( bUpdate == TRUE ) & f0 z& k& K0 X* E/ I0 O, L& `
{0 R9 |2 L4 L9 z$ X( o
m_pItemElem[11] = m_pItemElem[3]; 3 v: w) G! Q; [4 o9 |
m_pTexture[11] = m_pTexture[3];
' ]/ @0 C5 s6 L. [3 P* p. G // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
3 C g* ?. B6 f: H+ j } & S& S3 H& w# j
}, K# X- @! U9 i5 g0 ]/ V
if( i == 7 )
4 H4 D* l4 P) a2 Q {. I: Z9 W* G7 |' f% X" Q
if( m_pItemElem[3] != NULL ) " Y8 C9 {5 e2 D
{
% m, Z( H( G8 {# H, @ int nSize = 0;
8 z+ m' E ]# ~: Z& h3 e) Z+ r) G9 a [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 P* X6 \, a2 c2 o0 s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
6 m# I( E9 m2 O/ M if( nSize > 3 )
; i9 s% d9 f9 C; L9 H- V( r. S: w {
3 z) Q/ l$ Q- @( i g_WndMng.OpenMessageBox( "oversize" ); 7 X3 j3 f5 K$ c! ]
return TRUE; / K4 e1 ?1 K; b" y3 u5 m, e
}else6 Y+ \- L- o2 Z# e* G
{. I8 M7 t8 [) N4 c/ Q
bUpdate = TRUE;
! d8 k8 f `% J z* K5 z' y }) l0 e0 C8 C+ C3 S8 J7 E
}1 V. u# B$ h7 [8 {
if(m_pItemElem != NULL)
/ t1 ~9 N: k' H' ^) f2 b m_pItemElem->SetExtra(0);
8 ^, x- |* Y" ~$ r9 k- x
6 V7 V6 ~8 w! r$ x4 |* Y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 c* {5 A1 _( v( x m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 T. C/ v7 ]* h8 _/ }' w$ N8 v
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
E: D6 N g: H8 c$ R8 p2 t! d% Y7 T/ p, H( e$ V# C0 I
if( bUpdate == TRUE )
1 E+ `! y9 u y# e- | {
6 K5 ~1 K ?+ w) M m_pItemElem[11] = m_pItemElem[3];
6 [ p, k/ v. S. I1 p m_pTexture[11] = m_pTexture[3];
) W; ?( r. b1 G6 P6 U, C% c' g+ j! M // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
+ L8 C1 e7 W$ U& h" _ }
7 Q3 z u1 l( N1 @# J) w/ S' } }
# Y4 M1 n* K* n+ r7 o6 d5 k+ I }else
! t- A1 M: @$ o+ x# v {
0 p2 H9 f3 I- F' A g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 8 T6 W9 O0 u8 A0 T2 L
// wrong tab
( k3 F- K1 S c$ w: m }
2 @' `* z+ {. j! O& q5 m }else. P/ c3 G, h" U( n: j5 `
{
% x8 t+ W9 A) C( ^+ R4 K$ k g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
: R+ r4 L. N/ a% ~ // not blessed 9 c: x3 J# w% E
}
7 `' l( i4 p) Y( n/ f } 6 a% q8 z- d; P
}
n: h/ Z' t, K# \8 k } ' \ k" a$ Q8 N! z' x- ~& Y+ _
% w- P. {$ m5 y Y9 g2 E" W int nCheck = 0;
# C% M- O/ e( ]) W: k' e8 M for( int i = 0; i < 8; i++ ) 1 S8 {, F- q% R8 Z/ u
{ $ |) H+ U1 w: H+ y$ G2 ^9 B
if( m_pItemElem != NULL ) : L# A9 t( x, ]# \' e; O/ e R& n
nCheck++; n$ @ T! x5 f
} P1 y8 m- V4 \" H
if( 8 <= nCheck ) ! K2 {; l- f$ ^6 R' ^) Z
{ 9 L: M3 ~, I# m/ Q$ n0 b
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
# Z, |- Q4 V" @# |+ ]. w pButton->EnableWindow(TRUE);
% M$ K, w) Z( P } & ?/ w; e" U" j; d% F' U
return TRUE; 3 ?& o5 `4 H: y1 \7 J- f
}
) `7 K# y" |5 c2 B. {BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ) \ b# X0 `1 V) C! O; p
{ 1 s; L7 I0 A2 }
switch( nID )
2 [: x0 C M# S, K) T' C0 W# k; s { ( ^6 _% T/ a4 a# t1 O+ m
case WIDC_BUTTON1:
7 [: B, t& N- f3 C7 S$ P { ( f1 _2 }/ g- f* h3 Z& v
g_DPlay.SendCombineFashion( 5 G9 w. ^; \* H, y- Z6 F
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, & d3 z2 N4 ? W# j
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
- L$ `- Q$ [1 \, Y2 |! a1 A0 x, t+ K m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, - t3 u* b- p: P( y
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
& r! G1 u2 R8 g" I ); ! D8 A' ?, u2 g: K$ F7 |) \; o
Destroy(); @7 u* p( z* \% ~
break; 5 m; c% ^6 u0 U' w
}
3 v" w$ R. P8 F3 ]! H# z$ l case WIDC_BUTTON2: ' g/ a* J# `# Y$ Q* q6 c
{ , [3 b" U# m3 ?+ ?
Destroy(); : B0 x2 V6 b% V& z! w/ X5 q( H
break;
3 R/ n# p' K! {% j! `5 \4 H }
) u2 `4 m3 \1 B- L% _5 F } # B9 }) A o8 I$ m+ |
return CWndNeuz::OnChildNotify( message, nID, pLResult );
/ W" A) U4 E$ k$ O) `1 {! i5 f}
5 Q7 {+ r" @0 l/ h#endif // __FASHION_COMBINE
8 h4 ~: s9 t7 P, }$ R, M+ L$ e) N0 l6 ~
----------------------------------------------------------------------------------------------------------------------------; e( ` o0 R4 P
WndWorld.cpp
2 s4 Q7 W2 j5 Y8 E* J% q i在 case MMI_REMOVE_CAMPUS: 3 ~* u! \2 B3 ?/ J
{
; `( X1 F- F. I4 m9 R if( g_WndMng.m_pWndCampusSeveranceConfirm ) 0 H5 c0 G: g6 }/ z( d
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
2 I1 t" U% r0 H g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 4 B* Y' s) h( [5 O% R$ u+ A
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); / s M3 { p. `# s6 K( H: }. E3 E5 y/ [
break;
' l I$ O1 w- t% V' G1 {6 x } 0 S6 N( a9 H( T$ A5 n
#endif // __CAMPUS ) U" q4 k1 d( k
: ?2 s* s/ U" t% N! D) s( a 下面插入 #ifdef __FASHION_COMBINE
0 S1 J+ @$ S0 W, { case MMI_COSTUMEMIX01:
# j6 ~2 P2 v! ?4 u { - D$ o) r( ?: y; p
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 4 ^6 c/ C3 d- \! W4 @2 f
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 4 v, [) f; v! `0 y6 W* Q
g_WndMng.m_pWndFashionCombine->Initialize();
4 h/ h- R* P3 _- f } " [. ^- P$ K' z6 m
break;
; l6 j% F+ z& c, U$ S#endif // __FASHION_COMBINE $ }( f$ c. f6 Y) m3 u* \
4 L8 S+ F1 w$ g% \ ----------------------------------------------------------------------------------------------------------------------------7 R# n9 _# V$ ?1 ]" D3 h! d
WndManager.h# Q5 P* z4 T: j4 D/ P4 i& ]+ X
) P, g9 M! H/ z! j
于:9 _- z6 J4 F! R' C9 i- A
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
* l) L2 ^ G4 S4 K. S CWndGuildHouseBid* m_pWndGHBid;
; \, @; f! K9 Q9 {2 g$ Q9 O& Y' s8 D#endif //__GUILD_HOUSE_MIDDLE
2 b6 q. T/ X* e2 r( @
# ~. Z7 `5 `; P0 S b/ K 认为:( Q; {/ q6 r, `8 D
PHP代码: #ifdef __FASHION_COMBINE
/ T* q; U/ G+ v( e+ s9 N: ^9 m' {/ s8 d CWndFashionCombine* m_pWndFashionCombine; ' O1 t! C" [1 r t" U$ ~
#endif // __FASHION_COMBINE 2 A* J) F |5 R
$ z6 w* y) A5 O6 S/ A0 S, Q
----------------------------------------------------------------------------------------------------------------------------
8 D/ |( `# N8 X7 ~) A. [WndManager.cpp3 m( C5 k1 ~: U5 e. J0 y9 _
8 o& y+ Z( P, \6 `在 #ifdef __GUILD_HOUSE_MIDDLE
+ D' l! p2 g3 n- B else if( m_pWndGHBid == pWndChild )
; `/ b- j) H3 Y [$ O. W { 0 S7 W5 ~# v9 ]+ r1 E. u& ^: {
SAFE_DELETE( m_pWndGHBid ); t& m; a& k/ @3 z6 ?
pWndChild = NULL;
" w; ~! |- N U } + {5 I m7 X5 [& f
#endif //__GUILD_HOUSE_MIDDLE % [+ e Z/ M! ]: Z$ w% j
" D* A# S9 L( r0 W( t
后面插入 #ifdef __FASHION_COMBINE
0 y8 s- ~- A2 q) K% e+ C else if(m_pWndFashionCombine == pWndChild)
+ b- G9 p# d6 Y {
d+ T5 e+ y" `( f SAFE_DELETE( m_pWndFashionCombine );
0 Q5 s9 f8 C) n pWndChild = NULL; . K! f0 a6 N9 V
}
% @/ ]. P9 I0 X#endif // __FASHION_COMBINE
/ G8 X* a' X+ p& \9 t6 V1 R r( a
* J$ H7 K6 X0 W: m2 r6 j4 C: @ ----------------------------------------------------------------------------------------------------------------------------
# E4 H- B$ V9 _ \- BDPClient.h
' Z, T8 X8 b8 z$ R5 E( N* j$ T; Q5 z/ ]* u
在 #ifdef __GUILD_HOUSE_MIDDLE4 C7 \8 i# w( n1 u! P7 h
private: L6 ~/ L6 @ ~9 W1 C9 I
void OnGuildHouseTenderMainWnd( CAr & ar );
8 d, x, V& v- j7 f' S8 C void OnGuildHouseTenderInfoWnd( CAr & ar ); 6 y4 n i; B/ Q& {7 F
void OnGuildHouseTenderResult( CAr & ar ); 5 s9 ]0 g1 k5 m) {# U
public:
3 i0 v9 I2 m2 t6 J0 J' \ void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
% M' ?3 B. j. c$ o void SendGuildHouseTenderInfoWnd( OBJID objGHId );
. e( f4 ~& k) d) v" k) _ J: m void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); " R% o: S6 B* u% W2 f, Z
#endif // __GUILD_HOUSE_MIDDLE
/ R% v6 B7 u1 f# |) l- D* F9 u* K% N8 B+ k7 ]6 @
下面插入 #ifdef __FASHION_COMBINE9 ]6 l1 i$ M% W P7 y% O
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
2 j* Z l0 }6 K3 h/ d#endif // __FASHION_COMBINE * x& e9 S$ c1 O; q/ f8 Z& r
) I$ R% Y, b3 O' Z: x. Q
----------------------------------------------------------------------------------------------------------------------------# \3 L0 P, ^' F( D. y- z
DPClient.cpp
: o$ d" ]/ O! l0 I
3 c$ _5 i3 }0 P! o" K! K8 D在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) , v2 F1 \9 ]* e) R
{
" Y( @4 Q# r4 W( j6 z: U7 g BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
( _& \6 _- ~- _7 o* p ar << objGHId << nTenderPerin << nTenderPenya;
+ z& S1 Z) K8 A9 o SEND( ar, this, DPID_SERVERPLAYER ); 3 k$ h) B9 T; Q( Z1 U! L
} ( S: _0 ^' |, p+ q
#endif // __GUILD_HOUSE_MIDDLE
4 M5 t5 { o7 N9 f7 H* a$ \2 ^" J6 M* Q L* _# n3 Q9 C
下面插入 #ifdef __FASHION_COMBINE
' n4 }! L( \1 p9 m8 ^- ?) N& Y% ?void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
# ^1 @; n" Q/ o( v6 v( o{ " |, A7 q; x4 ^, q. S
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
2 K8 a7 M% z: j' a0 k4 t ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; * y# F$ L* d8 e. ^: X
SEND( ar, this, DPID_SERVERPLAYER );
, L+ m8 l1 E, y" N, N4 W} 6 w4 ^5 N& V! t; g' A
#endif // __FASHION_COMBINE 3 \1 t p! r+ T! ]1 l& W
& [7 t# o5 _9 l t ----------------------------------------------------------------------------------------------------------------------------) {2 B& L! H- z% g; [
8 e0 C+ f; L5 |1 P7 C现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 9 _$ e, d+ q U! A% l! [
# _- L: {0 r: e! y ----------------------------------------------------------------------------------------------------------------------------
! Q3 H( }# h @: B- G- U( G7 Y1 J$ S
8 Y; X! d3 ~ d# b: c" H8 T+ O9 e% Y* @: n% W7 F5 L8 o1 V
3 w7 F3 Q: {6 ^3 F" o7 o$ f如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
) }2 L3 ^7 P9 e) c3 Z, k- n* C. q, [8 K n4 a7 Y" q4 c; [( L
f) P' u2 {2 s6 O: S! C~怪物
7 m, ~4 S2 v. u( }6 q a- s |