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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。2 O8 F# k7 E. @. M
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现在会如此容易所有的C&P'en, ^! k* B8 P- B6 S0 W
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。8 H( M* _* S( O4 g2 X9 x
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. f0 Q1 x9 v# Y4 A1 m" l0 f* {- m首先是学分:
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- I+ X) n3 D' O* o+ eEtioom(90%) A2 [% q! p/ x! V) O
怪物(10%)0 F$ n! W0 t0 g8 P. g
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这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h
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3 ]: x& I: |3 A9 G% W. P- s在 public: ( `9 Y$ s) v @$ G7 s' B
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
1 g' J: [- ?+ z7 ]' s6 l void SetSafeFlag( __int64* pn64RandomOption ); , s3 ^! ^+ X& J: @* W
void ResetSafeFlag( __int64* pn64RandomOption ); 7 Z- l& k! D+ d) ]& g8 q; I" C- |/ n
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 9 H. v* T; P# |5 Q( U
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这下面插入:
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#ifdef __FASHION_COMBINE* N% x8 `# Y4 P7 G% N
public: 3 A% G# y, @/ A0 I5 w _* c
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ) c5 r. O3 x8 L! Y) n! K; q
#endif // __FASHION_COMBINE 0 h3 o S0 f9 M5 q+ D4 u
E4 ]$ a1 b: ^3 C' p ---------------------------------------------------------------------------------------------------------------------6 O* c; M$ C. J5 y$ G. H
randomoption.cpp
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在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
- X$ z Z+ k4 `2 _5 p: F8 A3 E K% P) s" u7 U# D* H: J
下面插入 #ifdef __FASHION_COMBINE
6 @9 Q; O$ `" H2 ^8 `8 nint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 9 H: [- I. |, x* i% ~
{ , O3 S3 Y L; _5 M
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
( ?5 C) D: x# A3 p int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); : y! K H5 F% _9 v/ X7 x
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if( nMainSize + nDestroySize > nMaxCombinedSize )
* x+ @5 V, o% z0 g# Q return 1;
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for( int i = 0; i < nDestroySize; i++ ) . N t" ~; K" @
{
8 @: d2 r+ W' y int nDst, nAdj;
: [% T8 t: ]8 @2 n1 F$ w4 k. L2 l if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
' E6 Z7 z$ G0 e( b g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
! _8 P# w* G5 j: b/ k0 N f3 ` }
. S! Q8 _7 Z9 [3 E, B9 ]7 k return 0;
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#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
! W5 Z0 w2 t1 C# ?# l' g( WMsgHdr.h
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0 K. a; @* U/ I插入 #ifdef __FASHION_COMBINE
L4 h6 r O; j( X& O#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299. B$ c4 c4 x( y; f& @
#endif // __FASHION_COMBINE " y, C1 Y0 c6 G) h! W
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DPSrvr.h
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( }. P2 l0 @: p: P. `在 #ifdef __GUILD_HOUSE_MIDDLE
k7 P7 @" c' [/ a; k7 v void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ [9 ]; P# r9 m- `# L5 x; \& L void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # d. z$ @9 `4 K6 y8 F
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 ~4 m6 }- _# n: T+ d#endif // __GUILD_HOUSE_MIDDLE 6 d2 j, m4 _8 z) Q' g3 e
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下面插入 #ifdef __FASHION_COMBINE# U5 v6 |0 c# `+ ]. W+ m+ c0 U- | j
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( ]& T6 a; s+ y r8 P#endif // __FASHION_COMBINE
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9 M5 G/ y. }3 G S. X -------------------------------------------------------------------------------------------------------------------------# G! W8 g* d- X2 V r( B
DPSrvr.cpp
4 G% b8 O* O( p" a在 #ifdef __GUILD_HOUSE_MIDDLE2 W8 T# \) k) `% d4 e
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ; z* p$ O" i, ^! O' Z5 G, I! @# b: n
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
- q! j q! K2 F6 K" Q7 T) N" t ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
+ f1 _0 T% ?! A) J6 l#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE0 s* i( ]$ _6 m9 V$ {( `) t
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
/ {8 Y" |* h6 X. g+ N |#endif // __FASHION_COMBINE 0 x' d4 v% R) s3 g; T
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在最后插入 #ifdef __FASHION_COMBINE
4 E( a4 h" G/ tvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 3 t0 d3 H# T+ N, K! V5 C# j" t
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
8 Y% O8 {0 n7 \( P! |; l if( IsValidObj( pUser ) )
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: n! @7 ?% Q: b* b' T; q5 e DWORD dwItem = NULL_ID; ( e9 h- h0 Z) E+ @& ]
CItemElem* pItemElem[8]; + w7 f: X6 Y5 ^/ m7 G6 }
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ar >> dwItem; 2 g0 R! E! u$ g8 u2 l; ?: U* }
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
& L/ U( k' s# e8 t if( !IsUsableItem( pItemElem)) # S0 {5 s/ H2 _% B& y1 \! q v
return;
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1 j5 d* ?) e5 |, j ~. x4 [+ H if( xRandom( 10000 ) < 10000 ) / h. n; ?. M! W; @3 R8 k
{
( L$ ]0 D" N1 |, E8 f int nResult = 0;
3 L* l: T; A7 b7 N7 u3 q, B, D. S nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
' a( M, ? _' q, ?9 F; Z2 m nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
1 R2 q$ M" @; H5 l7 r9 B nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
- c1 [/ S7 z2 n' V6 l0 N0 N nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
. T6 v% d* w4 \; m2 N1 N h if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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$ D! S; K# K1 W N+ X e* { for( int i = 1; i < 8; i += 2 )
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% f; K" T* B$ S. j1 s pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); B( Z3 U2 v I' `/ W) p: e
}
7 u& c% G8 e/ k5 b( X for( int i = 0; i < 8; i += 2 ) 7 Z# {: s. Q1 t8 |
{
' Y* V, l# i% U7 @ pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ! W% L$ W. F+ b9 L4 c% S$ D2 x
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); . {) W) N1 M$ g) P$ f, n
}else 9 x8 `5 x: {! B! c9 c
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
# v1 c% U4 W3 \" v# k if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) / A; E! w+ b' h6 J
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 6 b- C! g, O4 z, F. s, P1 z9 w4 x
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 6 ^. Q* G7 h; Z% j! M
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
( S- y6 |. r. O" ^5 [) C pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); % c0 w" Y" c: i3 t. A6 W# p3 Z
/ S' H$ z! m' ?7 Y* ^ }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
, ^/ v; |- e9 P' y i1 ^ for( int i = 0; i < 8; i++ ) - O* B9 N' {# Q+ Q: N' i$ z
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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6 t/ v& n; B; U) Z#endif // __FASHION_COMBINE : ]4 T: P" }! _8 p% r
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! n, h7 g5 h+ w+ M4 ]5 w# XWndField.h: z/ Q4 D; E% u- |# H. ?
在 class CWndCampusSeveranceConfirm : public CWndNeuz ) a/ f! Y g) Z- _+ c4 p; `! _8 g; j) A
2 R0 u5 s) P9 a% I+ K1 b3 |' A" ]
下面插入 #ifdef __FASHION_COMBINE
( D& k% d" v7 h& I9 b* L' ~ p* eclass CWndFashionCombine : public CWndNeuz
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public:
- q! T( Y/ X# J7 O7 X# T CItemElem* m_pItemElem[12];
. h, e% e c- y, z c9 A CTexture* m_pTexture[12];
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public:
9 y0 {# J. a4 f% ^ CWndFashionCombine(); ) V' F" B2 {; r& @! x
virtual ~CWndFashionCombine(); , E5 w5 Y5 @; w
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virtual void OnDraw( C2DRender* p2DRender ); ( G+ v! S( p+ {* b) e& r! |6 a
virtual void OnInitialUpdate(); & p1 K& X5 |5 v# D2 x, @- n
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ! n/ P3 i5 V5 J9 b% |
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
% M! w& K2 T$ E$ S( k virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 7 W% Q( o9 L2 {; ?2 s# c: T( c( ?
virtual void OnSize( UINT nType, int cx, int cy );
/ \! w& o- ?4 B1 g6 b5 m( Z virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
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#endif // __FASHION_COMBINE
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, X$ X8 l& }, L7 AWndField.cpp! Z* V5 V5 S* L- G1 ^
在 #include "wndwebbox.h"
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2 F+ B# ~. _+ d$ x0 L! T' Y0 Z 下面插入 #ifdef __FASHION_COMBINE
- u1 T$ J% U9 M$ i6 e' g: T* [- Q# @#include "randomoption.h"
4 {; W3 ^6 c( x2 e" G7 P' x#endif // __FASHION_COMBINE
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就在最后:0 n9 E" {! ]+ o- {( ^
PHP代码: #ifdef __FASHION_COMBINE. O0 a0 d. \1 ]
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) 1 R2 [/ `8 P( Y) V# S
{
. [: B! q) h" ~. ]3 |! q m_pItemElem = NULL; 4 Q; m" Z. V4 Y( l$ ]8 o' @: |
m_pTexture = NULL; 5 l; ~( P n' \7 Z' a
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
: } q2 V& b# x+ E2 B //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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} . D# ]9 K& `0 I6 R! c
CWndFashionCombine::~CWndFashionCombine()
8 }& v" l+ Z5 ]) ]1 }6 G3 o4 ]8 d$ g{
( t( S+ [" f* T for( int i = 0; i < 8; i++ ) % J* Q/ E5 A/ C6 r1 ^# Y
{
" H+ p: y8 G( K3 J1 u' U if( m_pItemElem != NULL )
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if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
( J/ ~/ k$ L2 H9 s" o4 W0 ^ S0 ] m_pItemElem->SetExtra(0); / t! ?4 q, `$ h; k: k
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}
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& J5 [+ R. C$ d- v$ g2 o- x3 G! R. Ivoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
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8 |, B4 F6 q- R( m LPWNDCTRL wndCtrl[12]; 6 z0 x, w) `! ~$ {: O
0 F% S& v) f: g' c wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
! O/ r" x9 L u; H9 f( b wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
5 u( n5 ~& Y9 [$ Y4 H wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); " L+ Y, }, q1 o/ S6 \
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); / I4 Z" T4 Y; d7 u& w2 G
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
& Z( i& ^2 x w5 X$ i n wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ; g0 v( M% ~( l3 z
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
3 M- W6 }; U: e G" \ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
+ f) w9 C; L; r7 r: p wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
/ p1 k# c2 x3 k+ l5 ~$ e; E wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); U) V8 M, _" D& a
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
1 l1 J! F3 ?3 i! o% V, \ wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 1 Z1 J" @0 b" J
7 M' i2 K+ s- B) G8 \! p for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL ) 7 D! K0 {' e+ K; L
{
! b8 V% w$ F3 K* D. | m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 2 H) T# D) P, l* m3 L/ k
} 9 h; h) l! J. A9 Z
}
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void CWndFashionCombine::OnInitialUpdate()
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! V+ P& P1 k O9 v CWndNeuz::OnInitialUpdate();
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CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ) F: `7 q" ?" x" n% w
pButton->EnableWindow(FALSE); + J$ H }: h$ G
! X1 f$ I7 L. E1 R* A) X MoveParentCenter();
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BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 6 k, m6 b9 ~9 t+ H0 ]
{
8 J9 o$ \( H* f return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
# ~' E/ b W! P8 P4 ?" ~, A; `}
2 _0 j+ q1 s% Y! S, Q+ Y, tBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
/ p3 v8 X/ d ~4 `1 g7 ^. o9 }{
3 t; J* k D- h1 Z" \7 ]; [ return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 4 ]6 o4 r' T/ H/ G. \* f
} 3 }8 r* Z& z$ j/ x
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 8 {( j ~9 n& G, Y3 P( w, Z# `
{
( u- _( ^6 T' b( M/ ~. Y) m CWndNeuz::OnSize( nType, cx, cy ); & Q/ l* c8 b' g8 u# L0 D
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+ G- y0 V8 i0 UBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) , K8 W- S- _; T9 Q; b! z+ l' \
{ % A9 {) \, C2 p: ]# _# a3 @
CRect rect[8];
1 V6 F$ g6 D% L: H5 r' w LPWNDCTRL wndCtrl[8]; # ?. C. r! m% o* K% B* F
' ]* K$ b8 m7 T6 t" T y! J wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 6 K) [1 Z& E7 p d9 n2 @
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 0 O( H: s, b, U- R
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); / v- s) g- v/ k
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 1 q# U% @' p. z5 K' l V4 A* A, U
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
0 B7 K. c, Y. Z2 a# w wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); . s6 I6 F9 _& S* s; x
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
" j9 D( ^# W# W9 X' `* R wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); / [0 z" I. j( B' D" L$ ?
: H4 G( F' a$ X+ q, j' { BOOL bUpdate = FALSE; # q2 G8 S. _ T& p* i
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for( int i = 0; i < 8; i++ ) + D7 w# c* R( p9 J
{ 1 \8 H" D% k- n- i- _) B9 | U
rect = wndCtrl->rect; j3 \ O4 U N0 Q! a- R
! b3 Z$ D- Y) |0 j' [
if( rect.PtInRect( point ))
: ^ ]1 H' z& u. r5 u, F; z { 7 B, H8 r r3 z4 Q/ L" H
CItemElem* pTempElem;
; ? H$ s5 q- P1 l( W8 G) ] pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
/ k5 N+ _( S5 O% j5 p% I if( pTempElem != NULL ) : `& N4 ^% i* X& F
{
0 A$ F' x7 J2 P2 P9 S6 r if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) $ _ I# g$ O' R8 A
{9 g& g# U6 b2 e5 B
ItemProp* pItemProp = pTempElem->GetProp(); 1 t V r# _# e7 m5 F
' K( _2 x$ C1 R2 z7 N
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
. D& V' U8 r& I. C! V! Y {
* d' I! M/ Y; N if( i == 0 ) 1 T' b- T" m' G' t$ v
{; W- {! v0 a1 A6 [
if( m_pItemElem[4] != NULL ) ) c) r5 v* Y/ }. [/ w
{$ g3 c5 ~, K" ~. H' y6 C
int nSize = 0;
E+ a( S1 g7 A5 { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ M! y5 i2 V" v' W( o2 t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); , N& l1 r9 C' f# K9 s
if( nSize > 3 ) ; {, ?1 T( r# c, D6 b
{
: _! K3 t; A* K/ y& U: `9 l g_WndMng.OpenMessageBox( "oversize" );
' w, @( F/ w/ {, ?+ ~) Y( {: S return TRUE; # [+ v0 M- M. b4 v% w: m. I) N
}else3 Y7 ^1 ?% y( Y- V
{
" y2 Q2 p1 Q% h# z J bUpdate = TRUE;
: i5 N3 u# D. ~3 U8 Q" \ }
6 H( J8 y4 X8 ?5 ^! g }4 J9 e( ?* s& b! u& U' A
if(m_pItemElem != NULL) : J7 z6 `/ u- L. B; k
m_pItemElem->SetExtra(0);
7 `! w& o+ x6 A G- |: T; J! t
, l* D4 r* _% S: r m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 \* ?% I1 G" H/ F$ f" _5 e
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( ^3 b8 B5 | @& X1 ]9 w# g% \
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 b& [. F5 X& B7 J
$ A3 P; L, a" M+ r
if( bUpdate == TRUE ) # j& i; O" K2 ?# [" x
{
- Q2 U; D0 o5 v1 p; O/ I5 w m_pItemElem[8] = m_pItemElem[0];
2 `3 H' o: Y) O3 @2 g: K m_pTexture[8] = m_pTexture[0];
# q9 ]( H" Z- B; ^; f$ n+ U // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );5 x1 X" \3 r9 U/ A. ]
} / Z3 W1 A' @( f; {2 x& s# w7 \
}3 |- a6 I- M5 p0 _# ?) X' L3 y1 f
if( i == 4 )
3 u: g/ Z# U2 o& u {3 w+ V: g1 d* l
if( m_pItemElem[0] != NULL ) - q, U6 M& j( X' y) h7 |; H
{/ W' E8 L( Y& L/ y8 N# q y/ ]% W
int nSize = 0;
l5 B* ^; S" y" T0 ~3 ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % {- ]: T, O l, N; A4 Z1 l0 j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
0 V2 S# Q4 W9 M6 @ if( nSize > 3 )
( P- d% E( \& [1 X {* o, I) R5 j5 y. Q2 C
g_WndMng.OpenMessageBox( "oversize" ); 6 H# h' S) v3 B3 m/ S1 ]+ o! i0 ?
return TRUE;
/ z7 M N! n1 ?. X# x+ M }else
2 |" n/ g1 Z, l+ X& o5 { {
) Q- |+ g5 A1 _# l bUpdate = TRUE; % P; ]+ A4 d7 Z/ @% p& e
}% Q; a& s: r5 Q& Y: G" g4 |
}* T# d/ V" ~' i1 B" W
if(m_pItemElem != NULL) # [3 p% M) j) e3 X0 C2 X& g4 V9 h) a
m_pItemElem->SetExtra(0);
3 k( J# f" N4 ?3 i# B- Q: V9 Y* w+ [( U ~
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 q0 ?3 T: R# z2 I' p" W
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' `1 e$ Q5 g' X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) Y" k2 i# K# g; C8 E$ d) ^
" m5 ?% j4 c) v4 ]+ U3 H& a if( bUpdate == TRUE )
3 H" s* V* a( r0 y1 d9 T' K3 J {& T1 ?3 S2 f9 S9 S* w4 u! N* w
m_pItemElem[8] = m_pItemElem[0];
' L/ l! L. l4 K- P m_pTexture[8] = m_pTexture[0];
3 H2 a: p. j# ^3 a8 ` // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
' l9 X1 i& Q" s( [5 {" k2 k } % T! I/ t: a+ @- n
}
- f- ^7 T( E* z7 N( E }else n4 c9 p( i1 J7 k
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
0 G* x: H1 L$ r$ k4 d, k% k, L4 J {
$ _+ J8 P* `. m% U. z! p if( i == 1 )
4 d9 [5 J ]% t {: R) y! r: f" S+ \, G7 P1 `
if( m_pItemElem[5] != NULL )
' W% V& w: `1 f" u4 o+ I8 A k {
( Q6 j) H+ E; ^) a1 { int nSize = 0;
* p. X9 H1 G$ i5 F- q( w nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 }+ }: G2 ^; N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
8 k8 U4 Y/ J. K: I4 c if( nSize > 3 ) `6 R! E1 R5 B8 F5 j/ m5 m
{, K- k6 o6 C! ~( N
g_WndMng.OpenMessageBox( "oversize" ); 0 f" j- ^, |0 g9 j& i# J( o* ?
return TRUE;
$ @- @7 Y; S8 `- q" T" a }else: H& o+ @, H0 o) ]* E
{
+ M5 a( w: m5 X8 z" Q, s$ _: h bUpdate = TRUE;
; Y6 j, y8 ]" \$ Y4 f, A: @ }
0 m: v# W6 P& i: o1 m. g! v }/ w; a( a _, f/ I; F0 n2 E
if(m_pItemElem != NULL) - `; a" O5 {7 S) |& Q; F! L4 x
m_pItemElem->SetExtra(0);
4 W: d3 {# y9 \$ D; }, S8 I! n7 h% j1 Y3 C- h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % ^! \7 _! A9 @; q Z2 c
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 V Q& x3 Q2 l5 {2 I m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / M, {* E9 t& f
6 e% N2 J* @, p" }' ^
if( bUpdate == TRUE ) {4 h& b0 B3 s4 N) L3 _
{; P& q9 F8 S, u9 U$ H9 `$ k
m_pItemElem[9] = m_pItemElem[1];
. p6 R! F) n- X7 R m_pTexture[9] = m_pTexture[1]; 3 f+ B; t( `& m7 x% _) I
6 | W3 n O' e4 P6 m% t5 L// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
. L& _" r, c% V0 g& h( y8 W } 2 \% `4 C/ L; t2 S/ T
}+ a7 a) q& z; Q+ {. l! |. z
if( i == 5 )
0 s8 ^/ x7 D1 q/ T/ `3 R X" r- h {
% D6 ?1 s, `8 Q! ` if( m_pItemElem[1] != NULL )
0 k0 l) z. q6 V8 E# L {9 f& ?9 ~ `+ B* f. ~ R2 u
int nSize = 0;
" H; j( I" ]+ |7 [. e6 s% j, J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 t! ^9 z& H$ c! i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 1 M9 w' \% ?" M
if( nSize > 3 )
4 X& M6 S6 Z/ x, Z0 v {
6 \" s) \5 D2 w0 H" t2 S+ M g_WndMng.OpenMessageBox( "oversize" ); ' `$ f; b5 E7 [) K6 m
return TRUE; ; k, @" F: s' `, R6 F7 i3 y; P' }
}else0 R9 t! Z, T# m9 J
{
3 }2 K3 N Z5 U( g5 ^ bUpdate = TRUE; & R5 i) u1 H# r' C% k
}- a' z6 s4 |1 c/ M6 ^
}( Y" ]3 ~/ J/ X% x" H- U+ T
if(m_pItemElem != NULL) , N4 P2 H( ?, e' \, m& X% f
m_pItemElem->SetExtra(0);
5 f( _1 z& ]7 k' }) ?8 W
3 }" A: H' x- D6 {# o8 {2 _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. j3 G- ]7 x+ E m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ m9 F( ~8 T" d" u+ B. f0 |* y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. P! e1 X H+ ]+ v# {
; A# a' V( S, F4 D' w9 ? if( bUpdate == TRUE )
9 O: U2 E) n( G" r {1 F {
0 E* v$ @* \& i# R m_pItemElem[9] = m_pItemElem[1]; / ~" F B5 A) a5 A* z( E* j8 V9 [
m_pTexture[9] = m_pTexture[1]; $ M( i! v1 P* w5 D9 f6 b
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );; a7 G" z& D8 h
} 5 m( L3 ?9 I/ N# U& o3 S7 b$ s/ O) |
}1 [$ h' e# ?3 c6 {9 \
}else5 ~+ [1 W; u8 v& M1 f
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
5 ?0 D5 M' v/ c. s, D" D. ] {. A1 N" s; M3 U% u+ Y! N' w C
if( i == 2 )
- m, T+ k/ S ?) F" \! U. ?& X2 v {) q$ C0 N4 ?/ t
if( m_pItemElem[6] != NULL ) 7 |+ n* }& b9 ^) Y. C7 a
{
/ u' y7 H% H9 k; B( H& O7 R int nSize = 0; " Q6 Y5 Z7 U1 x+ L( o1 L% S$ k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 y1 C5 Q- U3 M9 m# D' O* c* N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 8 [9 x% ], w, z
if( nSize > 3 ) " j) _9 h9 K; H- y. A E9 U& g0 G
{6 D& A) w5 J- v' F7 u9 m' p. Z/ o% R+ z
g_WndMng.OpenMessageBox( "oversize" );
, r* a4 T7 L5 ~7 r; M' F4 P return TRUE; ' a% W [( K# ` m7 K$ N/ \
}else& P2 g& E9 ^+ D+ _. L$ n- G3 J
{3 B t: U" c+ g/ r+ a0 J( b
bUpdate = TRUE; ; f' _2 Y( Y. }9 Q: Q5 }3 ^7 l
}
7 i1 i" x( q& F# U% h* p/ }: ` }! s& B$ }; |: ?* P! e0 u
if(m_pItemElem != NULL)
2 R0 A" t& ?$ ] m_pItemElem->SetExtra(0); . h0 @( P' {) S. f' x8 h5 J
. ]5 n& H$ f/ F0 f6 f% \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: n8 x: E$ n+ s1 v4 R8 U m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 w7 e( }( X/ n) v+ q$ W" I m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 E; H# U7 W' g) e3 K& c9 u3 k' L
# J- S0 [; f5 k if( bUpdate == TRUE )
8 t* x( j. h. P {
3 E4 r$ E: _" F2 t m_pItemElem[10] = m_pItemElem[2]; + k+ d, q+ Y& r) y; b5 h! v
m_pTexture[10] = m_pTexture[2]; 4 U4 C9 r' v& W- a" q) @, C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
2 P, b L+ v/ R7 N+ i } 5 w6 z( n" A0 n
}
* |: k$ }" l. n" z if( i == 6 )
7 h+ O0 k7 c" t+ P8 W% Y {+ P1 w2 Z/ r4 H+ s* p) E
if( m_pItemElem[2] != NULL ) % l* ~% s/ @6 E, j2 M) I* Q+ m
{* C9 }: D- _; ^! M
int nSize = 0;
: m& h( \9 a) J4 ^* W; l1 q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : K; P1 Y& Z/ Z) ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
' i4 T7 d0 C' m8 z5 i; J if( nSize > 3 ) * W- b% U1 z4 H6 _
{
A; `% O9 t! ^; ~ g_WndMng.OpenMessageBox( "oversize" );
) T P2 D9 L I. B! { return TRUE; 6 }9 k. l! g3 j! B9 h" ^8 G
}else
( P7 d# K- w: y0 U0 g5 x: N0 Y {
1 d. ]3 j! V( ~3 x. ^; ] bUpdate = TRUE;
6 D. M1 b& K& u8 a# o9 D" p }" y q) f2 Z' }# ^; L+ H
}5 o$ T- Q' S4 O8 c4 T0 L8 @
if(m_pItemElem != NULL)
3 u1 n, Z0 Q6 K% X1 j4 [ m_pItemElem->SetExtra(0); % V& k, y0 h* g2 y
- p# v3 l- X; f7 ]) _
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: C* S* o2 L( A. k3 f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 N* W0 A. Q2 Z4 N; R1 m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 C3 X9 S$ D5 z" N6 j( i
2 w* V( `: i+ M) q
if( bUpdate == TRUE ) 6 V5 Z" G. v7 C2 ^. C9 T) h b* a ?
{
6 D$ g! e, n6 |7 _, M% m, N m_pItemElem[10] = m_pItemElem[2];
6 n; K+ u- r0 P5 ~! s; y7 v m_pTexture[10] = m_pTexture[2];
! K. |/ a/ ?5 F5 r$ ~& q7 x9 Z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
* I( S$ k2 E, \2 | } 2 `: E, l$ R7 N( }
}4 N$ v3 a: a/ s9 c" \+ E( K* z
}else
* w6 O5 q; y% |5 s( Y if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
# o1 a8 S L% M. I5 A {
# | E5 y' a- s* c; g if( i == 3 ) # k3 e6 s M4 b \
{# w6 Z7 B2 s# l; C; s$ T
if( m_pItemElem[7] != NULL )
/ r! |& Q9 @. U- b" m9 c {4 p% ~) T. g; S4 W; ?8 t; d( Z
int nSize = 0;
6 W- ]' Q8 I2 G0 ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 a) |( {1 v& `& d0 p6 k nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
/ |0 X$ z9 Y, ~$ P5 ` if( nSize > 3 ) ; C* Z l) i5 I: k _. |
{
* Q& N. {# E% A' D8 o" } g_WndMng.OpenMessageBox( "oversize" ); ; d+ K! J, @# N% q6 w }2 Z( N- E- F% r
return TRUE; 7 Q3 {, Y4 T" R( j
}else
# u) O G4 j; k4 r& S# o( j9 R: U {
+ q$ \$ Z0 H5 L bUpdate = TRUE; - V3 c/ }. x: U2 G9 H4 a8 X
}
! E' j# H# ?( d+ m }
7 r- [, w, {0 z4 K! Z. U if(m_pItemElem != NULL) 9 G5 i: K; M" R
m_pItemElem->SetExtra(0); 7 g1 _; a3 }* ?) l2 p* b/ |
3 o2 J/ p: R3 O+ ]( t m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 j7 u& n4 l' a8 J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! V |5 p0 W1 b8 b* s# x7 X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) Q; H! F0 n' h5 u+ L
) i% v. e' U" ?1 I$ O if( bUpdate == TRUE )
5 e% z* ?5 c# W7 c7 ]5 V1 } {
+ D( F9 d3 a z8 K, r m_pItemElem[11] = m_pItemElem[3]; 9 c: i- q, M! C% ?& h
m_pTexture[11] = m_pTexture[3]; % `9 n2 G4 k; N) q: x- K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );1 q) a& X6 Z. H/ F' c! S. x
}
0 e6 E: z2 r9 W+ d4 T0 h: C2 W }3 c' p1 u/ H- Y# T
if( i == 7 )
7 M- G- g x4 @4 H/ b6 | {
: \! e! A* J! O% k3 {" Y if( m_pItemElem[3] != NULL )
; |3 n/ F8 W7 j1 g+ W2 R {
& x4 x3 z/ W" f; E0 Y int nSize = 0;
+ `6 T% e' X6 F9 e nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ |1 H# x8 k; S2 R. [6 y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 6 @' R/ v0 L9 y: H T3 o: ~, \, G8 l
if( nSize > 3 ) ' n0 p. h. M( \/ N8 Y
{
9 j! j' c& }+ r2 E1 o) W g_WndMng.OpenMessageBox( "oversize" ); 5 I/ ^4 J+ B" w6 U, N' b- H* y
return TRUE; & ? D8 C+ s7 T3 V
}else" W& M/ A0 H- c# M3 H) F
{! t2 u$ ?+ p3 M+ X$ d9 E) j- t; j3 K
bUpdate = TRUE; 0 p3 t' O3 e9 j2 K
}
1 W7 Y- v* {2 f/ V8 j c" o: v }" ?8 x8 K* f8 |% n, ~* m+ l) o0 q4 K
if(m_pItemElem != NULL)
1 x5 e9 h D; q( h% G' Z6 y0 z m_pItemElem->SetExtra(0);
. _ _' {0 L. x) ~/ n
/ l2 g2 h2 s3 U m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / u1 s) g, R1 l! c8 J7 j2 @
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- w' ^8 l- z) l8 V8 x m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - N) s3 Y3 l+ V) w+ r/ n
4 W% t# q; V! K9 P {) p# u if( bUpdate == TRUE )
4 S. P% v5 S9 ?. ?/ m {
$ s/ T6 i4 M) \% X8 m) K0 s5 V m_pItemElem[11] = m_pItemElem[3];
/ o" \3 y0 B$ Q: {3 v: D( p m_pTexture[11] = m_pTexture[3]; . F( _) o O! D3 d* C$ Z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );7 s, g6 W- W+ [3 F( k* C
}
+ L( _7 N6 I+ B+ k/ M; |/ W3 c }1 i. L# ^, C7 ]* |& a$ G% E& S/ k
}else
" X* d* x; L' }* _; ?7 |; Z {1 E6 J( b3 `* H( J% f0 J; U) }2 }/ x/ p
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
4 E- m1 K- V! h/ W, ]% V // wrong tab
: g3 U5 K" S3 G' L0 [ } % \ O7 E& w Q; u. r/ c
}else
' T- ~" P+ U$ f9 v$ {" u, a+ } {
# G! S0 u' i W0 p, m g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # D1 k5 }( J: N+ E& y( M E
// not blessed
' \) r: K5 Z- A E* U, ?3 ^ } + M4 A$ T: O1 j. X
} % b& I4 T' L) Q: z/ G
} 7 c7 G6 U; L; x; K: @- }0 s6 f
} . L7 U7 b0 Q1 C! \ F/ g
7 ?9 U2 n/ W7 G5 T int nCheck = 0; + V. t& o! G8 z5 _* C1 B, z
for( int i = 0; i < 8; i++ ) 4 b( Z. R! q* o% Z! J6 R. n
{
4 N0 s! Z9 I- F) D6 L if( m_pItemElem != NULL )
& p" x: X. C% o' q' j nCheck++; - t1 I2 f" G, M8 q
} 4 L. n- `+ Z) D( y& ~! h
if( 8 <= nCheck )
/ [% v6 w6 N7 N1 p( d {
' O" V2 F+ g" V* Q' T CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
; l. }' Q! v# [ pButton->EnableWindow(TRUE); ) P+ D# x8 E8 Z' _7 R0 P
} ( y2 [5 U* Y* w0 V- J* d: f
return TRUE; ; e& T+ r+ x7 I7 c) m+ e+ `, J$ ~
}
5 L9 k/ E/ g% f6 T$ R; vBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 3 _3 F4 L& V9 r- F" f2 T1 d3 G
{
6 g" D0 [% s/ k# s9 {9 z switch( nID )
. \6 a0 b# }/ q2 G {
. R- p: h7 O4 y0 F' q. A case WIDC_BUTTON1: 8 B" g8 M- T* s
{ 1 f9 [6 D/ p* u m7 P* e3 Y- }- O
g_DPlay.SendCombineFashion( 4 \6 b+ r& x/ A) ^, a% \
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
5 p [6 t, f9 M3 m9 C m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
L0 K7 P6 P8 U. z2 p- u+ O; q6 l m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
/ o1 h% v! Q! o0 @3 [ m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ) C' z( w$ _/ U4 X
); - h7 Z: h; X, o
Destroy();
9 B; K- I1 w( g7 E break; 2 R9 u. x3 Z8 C
} - G/ C- l Y( l) `6 n, c: g8 n
case WIDC_BUTTON2:
5 ^# `' k/ i* y { 0 G" R% J# M" j- v( Z" ~
Destroy();
, q; L6 O8 @# ]6 u s/ C. f6 J break; 6 i2 t" b5 ~! z/ `& C4 V* y
}
% N1 `! Q) A* R$ ? h0 x } 9 A( D U2 L% u7 l/ ~
return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE - U4 V' Z) V; ? g4 I+ I, M, H
j6 V& a6 p; T. U6 O
----------------------------------------------------------------------------------------------------------------------------
' ?, v) m3 u8 V2 S5 gWndWorld.cpp
7 L" T j. y" Z) x. M9 S; {1 y) M/ ]在 case MMI_REMOVE_CAMPUS:
, S i: y5 k' a6 b6 y7 a8 o8 [ {
/ Y+ f6 s( A& X; C if( g_WndMng.m_pWndCampusSeveranceConfirm ) ) H( P. O- ?1 k! c/ n) D0 W
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ( [: k1 t/ H+ z4 S$ j. M$ u
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); $ F4 D4 Y, z0 R6 y/ o
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); $ y. p8 d+ F& W) Y0 d, g
break;7 I2 p1 ?2 ~3 R4 S# d* g
} ( \( G3 q$ l h) ~5 o4 |, z
#endif // __CAMPUS $ V2 }( T1 O$ T; d" V6 s4 j
. M+ s& R8 K$ M. c2 F. o$ f
下面插入 #ifdef __FASHION_COMBINE
- x/ d7 {: b" r) c% r a case MMI_COSTUMEMIX01:
Z" I! f2 |8 X% _4 B; V9 H9 M7 J. D {
" I' a4 O% a. u' R: @& W SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
; B% U3 b1 u' V7 x g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
2 U( I2 P5 E' [* J0 N2 ^1 O g_WndMng.m_pWndFashionCombine->Initialize();
) b; D: K0 n0 I# ] }
' i8 X; q: |& F- O$ ~4 Q break;
& f; w0 [5 P5 D0 d: o c6 K#endif // __FASHION_COMBINE 0 s( s3 P, r: ?/ K9 C
& N# G+ X7 a) [* q2 r( [/ P5 n A
----------------------------------------------------------------------------------------------------------------------------
% `- S& @% y2 g: `3 G0 j. o% ^! }& ?WndManager.h8 ^ k6 q: q0 O" u7 B1 O
) x6 I% `/ K% ^7 Z
于:1 ~& ], U5 k1 \. T- [( e$ V* D6 d
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
" r- G7 n% {) G CWndGuildHouseBid* m_pWndGHBid;
; L2 G' ]" k4 l7 w* v: o#endif //__GUILD_HOUSE_MIDDLE
( h4 x. D8 C' t4 ~8 e) z: Q$ f, L8 ~2 e }, @: L
认为:/ O4 O4 b5 |. I/ \. j, A8 O7 ]
PHP代码: #ifdef __FASHION_COMBINE% P$ \1 w( ~ j' G
CWndFashionCombine* m_pWndFashionCombine; % _" K7 I( }- Q
#endif // __FASHION_COMBINE 3 S% C' \ d: w6 T7 H1 f0 ~7 U
+ j9 n' e; y' ] v$ `2 R5 ^
----------------------------------------------------------------------------------------------------------------------------
3 J4 J, H$ L, O: DWndManager.cpp
; M+ a8 {" p5 `- Q' t3 |
2 O# Q6 n4 d( P! R! o9 Y8 m在 #ifdef __GUILD_HOUSE_MIDDLE' ~, N2 J) }2 [9 w L8 m# {
else if( m_pWndGHBid == pWndChild ) - J4 R0 E3 \7 c0 t( K7 F
{ F) T) @' z2 i0 A- [) [, l, q" Y
SAFE_DELETE( m_pWndGHBid ); 9 a% i0 K, F0 N6 }8 ~( p7 x
pWndChild = NULL; 9 B! E8 X2 w! c; R2 A
} / k% m4 F; Q( t9 u
#endif //__GUILD_HOUSE_MIDDLE
. e! [& G: l/ U( }% U( ?6 Z5 M$ O, M$ F
后面插入 #ifdef __FASHION_COMBINE9 _$ ]$ M( \3 f1 i& ]$ Z
else if(m_pWndFashionCombine == pWndChild) $ q+ E/ T* F! j+ a$ A
{ ! b! b% q& _. {# h% n! O' U0 v
SAFE_DELETE( m_pWndFashionCombine );
2 d2 X$ S- s4 h, j5 e- A pWndChild = NULL; % x* s/ r1 j3 z
}
! E7 l( n/ G% e, T#endif // __FASHION_COMBINE
A2 S7 Y' R! h" s- E7 L1 }( n) d" ~' \- D
----------------------------------------------------------------------------------------------------------------------------
8 U' e/ L0 n' ]3 ^DPClient.h
* h0 ^; N+ p! n, c
! m/ @9 I) c3 ^8 G A1 b& @: @在 #ifdef __GUILD_HOUSE_MIDDLE( A: a4 D# k" i
private:
" z3 S/ K: r) H5 {0 S8 V( y: W( C: ? void OnGuildHouseTenderMainWnd( CAr & ar ); 5 O( x3 J9 _6 O6 F
void OnGuildHouseTenderInfoWnd( CAr & ar );
4 B2 k, e2 \. V V) ?8 r void OnGuildHouseTenderResult( CAr & ar );
% c( P# M9 E$ R) O, f9 l* e1 U$ ?public: ( n& g8 o% P. M; x2 P# \4 Y
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ; z2 K- }1 r3 I; Y0 H, V- G+ [
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); % I0 u! d8 w: i1 L/ g8 \; s" \
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 6 l/ j, `" c( @- ^ a
#endif // __GUILD_HOUSE_MIDDLE
( n- T" P4 H: i8 M H
4 r N: q) S9 i6 L9 ` 下面插入 #ifdef __FASHION_COMBINE5 J2 D; o8 ~1 u7 r$ z: A ?& M
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
i5 W7 A2 V. w/ k. K#endif // __FASHION_COMBINE 6 b, T T7 Q9 @+ ?5 [/ s0 l
! t' _/ q0 Y$ f
----------------------------------------------------------------------------------------------------------------------------* b" U3 Z$ b8 I0 D# R8 _) f
DPClient.cpp6 ~% S: Y! g* z: N, ?
' H1 X( w" u0 G6 x# s( C在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) % |8 r- K3 [) l: Z# e! e8 A
{ 9 ^; w- ~" Z' F X; u- j3 X2 f5 [- n. I
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
0 D4 w1 m S* q: w( q7 t% n' F ar << objGHId << nTenderPerin << nTenderPenya;
" f5 j+ W1 B* b5 ?6 D, t6 @ SEND( ar, this, DPID_SERVERPLAYER ); " R* e0 q9 h1 h2 y
}
& S: h$ S5 y$ l3 q: p, ?# X/ }#endif // __GUILD_HOUSE_MIDDLE ' I- w7 ?, n9 K& G% e- M5 `6 G; S+ ?
; K0 u$ v8 V( m& x3 D/ h2 u
下面插入 #ifdef __FASHION_COMBINE
) k& W" f: g- [void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 5 D N: C7 J& f
{
" J/ F6 ]0 D( x+ q- W0 H BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 0 P8 v+ A4 x( Q' e
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
1 e) l6 M/ x, B( M SEND( ar, this, DPID_SERVERPLAYER );
9 V3 l! ~0 t1 b: ^( o8 `}
$ F- v! Y, V1 L7 C$ C+ n#endif // __FASHION_COMBINE + k8 U* Y. m0 ^* [1 ~
1 ?+ l, Y& ? d# m. p( B
----------------------------------------------------------------------------------------------------------------------------
, Q1 |' ? t* \" k& }7 j; O+ d' b) U8 H) H' C: Y+ C
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
2 M7 D; P& J6 s/ r+ j! |0 t6 j9 N
----------------------------------------------------------------------------------------------------------------------------- A" C3 o7 H2 s; \5 `% E; c" y; B
6 Y8 \' W3 p) c4 Z2 m& W' p" R7 C
/ @! P* z* N. z1 p; ^7 r& a3 F5 l5 ~6 Y3 U& q4 P
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。! }1 i2 U) Y$ _' \% X1 j. B( s
$ u5 D. V8 ^. ~) [8 V( z9 N& E
, a' @6 ]4 ^1 k* h& N~怪物 4 T J' `* t- @
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