|
莫因E * PVP
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0 ^. s, b9 X. L9 j6 i
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, v+ x. B/ i+ d! ]; W今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
6 S6 @- `4 r1 f5 {, y6 X. g8 _6 V
; x) B% F/ B2 s u e& Y* }) h有大量的代码,我已经测试过它,它可以编译自己1A。
4 \+ ?1 ]& O8 e( S: y! i; P
5 G3 q, s! t$ T
% M- L6 ?0 U1 f现在会如此容易所有的C&P'en
* n$ q0 j4 I: E# r7 L Y: K2 _* Y# d$ W1 U# P2 ^2 N
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
0 Z# a3 R2 @8 L4 T/ K) H7 m7 a) p: P n* k
你说我成功,资源应该时装组合系统顺利运行。
$ q! M- |2 f* X; l# b9 }. d: n9 n4 Y) X# h" m5 F6 p
) f F+ o7 K/ {0 O3 a1 d5 B; N* ~7 F! o8 J: L0 U; o0 n- L9 n
首先是学分:! k5 L# Y5 f9 u
6 J( X% g0 B0 h; |4 zEtioom(90%)9 ?( I7 y/ R( |$ x2 \5 z
怪物(10%)
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( K* M; h3 Y4 m$ O$ q) z" E0 j( p( {* H8 H$ ` z3 ?
这里的问题,而是“不问任何小型或定义语法错误。”- H" A# |! s1 j- x* w, {
0 _, F4 m+ {# x6 c: R! j; n0 a1 Z k* C4 r# m [, k! G6 M- Z/ }" r
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唔够讲,这里是答应释放: randomoption.h" L7 _( }/ ~% v- A) v
# f' w1 C9 d9 b* E# k0 `$ P在 public:
: M( n! `9 O1 U2 H3 M2 J$ L bool IsCheckedSafeFlag( __int64 n64RandomeOption );
! M0 j' ^' }8 I2 r void SetSafeFlag( __int64* pn64RandomOption );
& Y, h7 V2 G7 j7 U! J+ v8 I c$ m void ResetSafeFlag( __int64* pn64RandomOption ); * z7 Z9 L% `+ w! ^
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® # q1 N" f x+ }7 k& w/ q2 j' q9 c$ m
2 R: X+ s% s) y7 r5 ]
这下面插入:
% `- M- e% w- ?% `
H. P5 K% b0 C+ }2 n #ifdef __FASHION_COMBINE. t) L! q; R8 y5 H
public: ( A: @* H: O$ @3 x6 E
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ! ]: n( R1 m; t* c
#endif // __FASHION_COMBINE 6 m n$ t7 f4 }3 I" q9 U
; @+ w: U0 Y2 w% v h% C. d
---------------------------------------------------------------------------------------------------------------------
9 M- v1 E4 H. M6 xrandomoption.cpp# j( E6 v$ f0 P3 F% r( j( M0 c
8 K1 _/ O$ c- J6 @
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) : E2 Q. X5 E z: E) L& L6 x
7 R7 p, s2 G) p! {
下面插入 #ifdef __FASHION_COMBINE
! V! A# {* n8 G+ Q& J8 N rint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) : y5 y% A! ]6 b- G5 P& g
{
# e# r6 d9 B3 F; Y. {" l; j5 v int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
* J) k3 p$ L, R int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
( L- n) S, w2 {/ M) h% k# T) e# z& e5 }! ~* J2 {8 ]; v
if( nMainSize + nDestroySize > nMaxCombinedSize ) , I4 G1 [( Z" W I* V1 `1 d
return 1;
2 g7 I. c/ O" e/ j, |% C* _3 Y+ v5 ~0 X
for( int i = 0; i < nDestroySize; i++ ) $ x7 A! o) E& X. l
{ 4 Z8 t1 f4 N, _# r0 e0 _6 X
int nDst, nAdj; 8 ?3 i \ k. {9 N& g- i
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 9 v4 h9 ]+ k0 x9 R s9 b' `
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
8 K. b. \0 M6 B& p7 S; l. g } . O7 \1 R; i/ s' E7 f
return 0; 3 T" i# U3 W; Y. w1 G
}
, w" w8 o! _: v: G% S#endif // __FASHION_COMBINE ( k9 |; X: u4 Y: @& t
2 e+ y# B+ g0 [9 h8 p0 ]9 m ------------------------------------------------------------------------------------------------------------------------ U' _3 r: O! j" o2 U6 }' J" V5 d
MsgHdr.h
' P, t0 ^7 V8 c% g! |$ z* k9 V# a
插入 #ifdef __FASHION_COMBINE4 z2 V0 m7 k- g! ?! @4 B) H+ h
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
_/ ^! N X c/ x# e& a/ J! c2 c% z: s5 m#endif // __FASHION_COMBINE - z/ a( F9 C* ~3 {/ B
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-------------------------------------------------------------------------------------------------------------------------
! L) d H5 _( {, E+ VDPSrvr.h0 a% w1 c6 j1 \7 m* Y
: l% S" |7 O- O! H, t4 o在 #ifdef __GUILD_HOUSE_MIDDLE
) l5 l" l4 d% ~+ v1 a void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 Y- {4 W/ F; \5 N! ~; n void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 B" t1 N* b$ r( W
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" ]+ I6 ?) L. L1 I- K- |9 T, k# C0 r#endif // __GUILD_HOUSE_MIDDLE % o, h* e- X( i% b0 x
: N# J* ^' ?: [( V4 B& { 下面插入 #ifdef __FASHION_COMBINE
]# @3 }7 {* V" |, U1 |* Q void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : p3 L9 W4 K3 K$ \! ^# M5 ?
#endif // __FASHION_COMBINE 8 j/ e9 n# U5 n( _ v9 n+ w! }# E
9 ?+ T: z8 v; v! j) A4 Q# J
-------------------------------------------------------------------------------------------------------------------------
) i' `: S4 A2 N& [9 m- qDPSrvr.cpp0 [, U: L/ e1 i5 G8 V
在 #ifdef __GUILD_HOUSE_MIDDLE
" W J) s% q; n" Z3 d v, j ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
( k' z( U, b" w, G. ` ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
; X2 ?5 v4 t) F$ ` ~" G6 b ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ; p7 Z* F4 f0 B6 W1 ?
#endif // __GUILD_HOUSE_MIDDLE
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4 l1 d' H0 f$ F3 S0 q; b 下面插入 #ifdef __FASHION_COMBINE" U5 Y1 R J# J2 G2 U/ X
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); `0 X& @8 J2 V7 M8 o( r0 W
#endif // __FASHION_COMBINE D0 o, Z+ Y3 E3 I- y. }! ]' J5 s
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5 f6 W- ~ y1 u- [: Y/ E在最后插入
#ifdef __FASHION_COMBINE
+ q( s9 {. Q% H5 \( p0 K yvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ; n. @, F4 Y9 v, S; C
{
; ^' A+ x7 `5 @5 B; b/ Y CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 2 k* r% R* H1 t L! v) g S
if( IsValidObj( pUser ) )
" l/ ]& g3 s, h8 g" h w {
1 x3 U6 J; U v- w& }1 \, s DWORD dwItem = NULL_ID; + T2 y" P% v* Y$ r9 A8 y
CItemElem* pItemElem[8];
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. {1 d% w0 q: J& _5 {7 M6 ?( F for( int i = 0; i < 8; i++ )
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ar >> dwItem;
4 _/ E3 C, |5 q4 v pItemElem = pUser->m_Inventory.GetAtId( dwItem );
1 \ ? @( Q6 k7 v: k4 x$ d; P( _ if( !IsUsableItem( pItemElem)) # U1 x6 ~& Y5 D: G3 d$ M
return;- @) K. H6 u6 K4 Y g
}
6 z- r4 t% n1 T/ {5 V( z' E if( xRandom( 10000 ) < 10000 )
8 m; W; D: z, J6 ] { , Q0 C6 ^# ?/ |3 |$ h) O- M* f. A
int nResult = 0; * C" y2 q* S" \3 m) P6 _3 D
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
3 c- e3 ~, {' Y2 I# n nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); + V. w& Z& v2 r& t2 A t' A
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
1 a' f0 L2 x" W8 i& m nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); & ^! t& m8 Y2 _" v- M" o
if( nResult > 0 ) 0 M+ f' ]9 q t; t4 v
{ 5 T. g8 H/ J$ c' s
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 9 F/ F; H7 X7 M+ V2 _
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for( int i = 1; i < 8; i += 2 ) # l( M3 B$ ~: u, Z
{ ) ?' ^; t8 S; I
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) - d3 K( H0 X% f2 O4 D5 _% v3 G
{ : m0 o5 R x1 X% E( n: n- K
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); # |9 J, z4 \3 ^. i8 A3 ]# J, H
} & M6 G* Y% X1 j7 v0 j0 W" U
% j( F+ I0 `' A& n3 V. M7 F pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
6 X2 L. j5 ? Q# a }else 9 e- F" _- U% {
{ ' {: J1 }" E+ S7 R# p! n
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 2 X0 h$ m$ H% A4 _
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 7 k& r! r, ^; d6 a
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
, l# d& d- u& S1 N5 S
5 g7 M! [3 k: Z1 j" `1 E if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
6 S/ `, v6 D! Z. \+ \$ I+ \ {
0 I: z5 W) u" s9 {2 s pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 8 f! S1 ^; u3 y( {; r" A0 Z3 C
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 6 I6 y0 w' G) l
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}else ) y6 ~% K1 ~9 B$ l+ _: l
{ + |% c% y, V6 R- o
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
0 @; p* w' a3 j2 b3 l/ ~ for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ' c9 A' B5 }4 f5 {& h/ r
}
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}
6 C4 S+ D, O. n; l( \; p#endif // __FASHION_COMBINE
+ l3 \4 J6 ]$ J% P
o! ]4 g5 ~: r: |) E1 m ----------------------------------------------------------------------------------------------------------------------------
0 ~7 F4 I6 D4 C, L4 x r& {WndField.h' g$ k! c( S; C# G
在 class CWndCampusSeveranceConfirm : public CWndNeuz ; r; C5 d( d2 m" Y9 ?# Z; @1 J
. y& I3 r) [: D( R2 b
下面插入 #ifdef __FASHION_COMBINE
/ e* [7 B5 B- S4 Qclass CWndFashionCombine : public CWndNeuz 4 L6 _. e, y- e- ^ A+ ?
{
% A. n; h& h2 X! d( d9 _public: . b X7 G# ~) @8 Y) _% o- U
CItemElem* m_pItemElem[12]; 1 B! H8 s& g- b. W3 j3 ~
CTexture* m_pTexture[12];
$ V( S/ P7 |% A Z. l
1 d4 e4 ~ J2 O; D/ f9 S' Dpublic: $ h+ \% I( p+ c1 x6 u
CWndFashionCombine(); 9 a; ]0 }0 G# o. Z7 b2 q# X% ]( Q" R! M
virtual ~CWndFashionCombine(); : f- }; R3 ?2 Z% q. \4 w0 a
& x Q, E! H* {0 `
virtual void OnDraw( C2DRender* p2DRender );
6 F: n; F: K- R2 @2 S virtual void OnInitialUpdate();
, k# u% j, t* }1 T2 T virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); / F/ i6 P7 F" Y( W
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); A, ~( `6 I5 e t! ?/ n0 o6 F
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); + B# b, ?8 @' J9 U8 }) H+ p0 G
virtual void OnSize( UINT nType, int cx, int cy ); % G$ e0 V% A3 e+ x4 h
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 2 \2 m4 `2 G# k+ W9 b. u B' ?
}; 8 I$ }! H, g1 P9 X: F
#endif // __FASHION_COMBINE ' o* j4 D' c4 {
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----------------------------------------------------------------------------------------------------------------------------; y* l" Q# T* X) c$ S
WndField.cpp
' y/ `* |- ?) c" U2 c8 _( ?$ N2 E在 #include "wndwebbox.h" 9 p E/ \! b' {# G; Z( Q! T
# w' b* W' V/ A- b0 V3 @6 ~2 w 下面插入 #ifdef __FASHION_COMBINE. c k- E _. }
#include "randomoption.h"
% i$ X% @, e2 ?' D#endif // __FASHION_COMBINE
$ B( |( q/ T4 }# b, m$ F2 r. U- Q) A
就在最后:
+ K: [! Y! X; l; p# G6 w; hPHP代码: #ifdef __FASHION_COMBINE3 E# N- i9 z" z
CWndFashionCombine::CWndFashionCombine() - X" b* ]9 {. K7 C% y
{ $ C7 |( K; H& B" g
for( int i = 0; i < 12; i++ )
: j7 B) n9 V; E, z# [8 m { 9 M$ m1 f& z6 y9 l3 V
m_pItemElem = NULL; & B; t1 h* j: a0 M1 f7 h' g8 K
m_pTexture = NULL; " U: C3 ^. r2 E8 J, i, o
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));3 t% ]: ]" e7 D& K/ \# p
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
! v# `* ^' ?8 D# | }
3 d, T; j( {. D} % h) }" q7 p# I7 R; t
CWndFashionCombine::~CWndFashionCombine() 8 u' A! N% l; Z% @% W$ ]+ @ \
{ 4 Y7 e& k0 ?& g/ G3 H4 ]
for( int i = 0; i < 8; i++ )
& D7 t W2 b" h( d) o! N; j- h {
8 B/ ?4 q5 {5 S1 y if( m_pItemElem != NULL ) ; g1 H$ d% v! V
{
1 H% ^4 ?& f; { if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
9 M- R, [+ \" W' i6 ]: x4 S m_pItemElem->SetExtra(0); / J) J; o* ]0 p
} . P% w' K: c3 r* F6 s
} * \& _$ h, a, o0 R9 A$ P" |- f* l
} ' c2 t- B5 N- c0 K- ~; F: m& v
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
% S' S& K! h3 e: [1 }8 U8 ]{
# ~- P4 v. i. A+ z7 v# P7 G LPWNDCTRL wndCtrl[12]; & P3 r1 u- y6 x X) a" S! ?
% L: m1 R! \8 N1 o: d1 I; p
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
( S9 j$ }8 J. n- o; h. f: g wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
4 ]+ H( }) l1 B. m: l. l wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 3 `- {4 @( p7 Y
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
% p# w' J3 p. H* x: @3 r+ ]2 C, M wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
8 w {5 o, q+ i4 [- _ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); , }2 t5 M3 u1 C
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 8 ~; M/ x5 C- ~9 Y$ b
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
' X' x& l! n! Z. D2 k2 d" r* U0 W wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
1 n8 q8 e0 d' |+ s4 {7 B wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
- ]' @/ `4 j& W7 a wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); + D2 `9 [& {: X8 _
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
4 G3 Z+ ]& Q2 `8 H! I; ?0 V2 c0 o4 I
for( int i = 0; i < 12; i++ ) ; s5 x6 Q0 Z3 s- q
{
$ J @; j1 [& x$ y2 M if( m_pItemElem != NULL && m_pTexture != NULL )
) e/ Y, c) v2 ` {
9 p8 ?3 U- g7 j2 n/ y+ P! T m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
9 ^! E7 C5 {7 v7 O' V) e% b9 { } ! M4 e/ ?: A5 y5 G" t/ O" a
} ' B; B2 P( _# Y/ |) U' `2 \: W1 K
} ; ~+ z2 D: e$ x1 r
void CWndFashionCombine::OnInitialUpdate() 1 q. S) I* s3 I" e1 V- P
{
+ x1 [2 |+ |& F& t CWndNeuz::OnInitialUpdate(); , y& D$ h1 H2 ^( P" l4 k* K5 t/ q
2 ]! {% t D: {7 {) ?# d' A CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
% Q: x0 v8 y- [+ J) B- k* e3 a pButton->EnableWindow(FALSE);
( i8 d- A7 P( ~# V" o, T1 k7 B& D* q6 Q. d
MoveParentCenter(); " Q: Y6 P. F% l: {; h
}
# C; D" j3 \ k% EBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ! ?& x# W3 f7 H4 I- r0 \* i
{
5 l2 y. `* m, j) A3 r+ C return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); . s5 S, H1 [! r5 W/ V
}
; x/ Z. M% `3 `3 s' IBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 4 I5 p6 {5 f+ x9 a1 w' h
{ I% B, i4 X D; n! B: s! ?/ {
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 8 N8 ]6 W1 d3 j0 e: V, F. Z6 V
} " L/ y7 O4 N2 a Q
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 8 s* V4 ~! {' E
{ ( v, N# L1 i, c1 l
CWndNeuz::OnSize( nType, cx, cy );
2 S# B7 n( ?3 m} ) \& N$ F6 ]2 h' C8 J2 J
/ y. H2 ]; s! c1 m( ^$ M4 A, I6 J; X; ]- \# F+ _6 V. i
- m4 E, X- t' t; o) j1 U Q' WBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) + V# c- c6 s1 t! g3 d& F( y
{ # K w* z$ ]0 o, Z$ O6 r
CRect rect[8];
5 }' J/ n3 [+ [ LPWNDCTRL wndCtrl[8]; . j0 Z7 R: T6 y" }0 s
* R+ g1 m6 }: r U. }
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ; A" n8 e6 I: m
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
" S9 N% K0 W- v0 _ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 7 I! e# Q) X' ]$ S* X
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ; q9 }4 m; `! H( j" x6 }
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
, J, p/ Q1 a5 {$ z wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ! L; _$ z0 y& m
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 1 f9 x6 x- G3 b
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 6 C3 D" p* ], O. l& @2 R+ F
& n: I$ ^# q9 `' [' R BOOL bUpdate = FALSE; 7 g) ~3 y2 s: `+ M
4 w s. V8 C, N+ W F2 J3 I# l for( int i = 0; i < 8; i++ ) 8 Y2 x1 w6 U% n" T
{
4 ^ q6 m. |) S2 T3 w rect = wndCtrl->rect; % q6 i3 I3 O% ?1 b. x
% p+ c0 W3 R) f: l! k1 Z
if( rect.PtInRect( point ))
6 ^" O. r( n8 b* U1 N/ H { # G. J8 i% T9 o/ D
CItemElem* pTempElem;
1 n' x3 S/ N. [: H! h pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
( ^, V& `& m8 z: g- U0 x if( pTempElem != NULL )
8 h& n) I0 z3 I& H9 \2 b { 9 ?: m% t/ Q9 _' O! z8 v
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
; N& m! Q2 |" O; _ {
* m/ C9 @5 a% z# } _* u/ O0 D ItemProp* pItemProp = pTempElem->GetProp(); 6 [- ]( Q. |9 e* K, \
" B m6 q; n1 o: m W if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) & o# A; b$ B* _' S. j
{
. ]0 ?6 h i# s$ _. [ if( i == 0 ) " l* v- ~0 D& L; ]6 f
{+ S) g* W3 k2 M9 }# A2 K) j. a8 B
if( m_pItemElem[4] != NULL )
% \9 P3 w$ G+ g {
0 j/ D' H+ ]8 R0 k1 x int nSize = 0;
4 _8 y6 d! I+ l J9 { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' \% r+ y- f" ]7 I; m6 a& V nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 7 ~9 l$ @- m5 h5 j8 r& o9 m
if( nSize > 3 ) % X2 M! }6 |9 C; x
{: h7 p& W* |% I+ z, {2 }2 U7 z3 K* `3 Q8 S
g_WndMng.OpenMessageBox( "oversize" );
0 H) ^" I4 @! u% D2 h' ` return TRUE;
5 z# r8 s0 h+ N- F% B }else7 S% I: V, A' F Q r
{ F: l3 T3 u" p Q/ Q6 R
bUpdate = TRUE; & d" m4 M# ~3 C
}
6 u0 O: U; F' M/ H }
8 Q/ m4 ~0 R# h: q" j# j/ u if(m_pItemElem != NULL)
9 e5 z% c0 @# G7 \$ O m_pItemElem->SetExtra(0);
; J4 z% Z3 V; s2 z& t b! j, z9 a# z5 A* {: D
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " P; I' w: e# `$ r5 a7 N
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / T9 {0 b; W3 s
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 O, H' ~5 S; i; B* z, t, u4 d
0 P2 S$ {1 b' X9 t( w if( bUpdate == TRUE )
?* `0 u5 [3 k2 R0 D' A, q {3 m4 j6 o7 c. q3 ~/ a1 A
m_pItemElem[8] = m_pItemElem[0]; 1 B6 {' }' ~! e& X8 u2 O, I
m_pTexture[8] = m_pTexture[0];
i6 ~ p1 m9 |) E" S* v% M" S: l // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
0 C1 j) I9 _ D G } 9 E8 E2 x# l( a4 v7 I, @- M
}
( }8 Q/ ~7 p# R' l if( i == 4 )
% Q6 d& O! Z" I {
' \! e( B' v3 E if( m_pItemElem[0] != NULL ) ' l) _# A. ^% ]' i& _. S# {
{
3 z: H) a7 G) t7 V: J, C6 H" U/ h int nSize = 0; . l% G( v6 o' Z$ J: j8 u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( d. d& ~' @$ O) c; G2 O9 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); $ v" V7 T) J2 t0 S7 V
if( nSize > 3 ) 8 W* P2 [. b9 i. z' z* f; t
{, h" _5 Y- t c) J |
g_WndMng.OpenMessageBox( "oversize" ); : \) b7 J' m) ^5 A& m7 S
return TRUE; 2 @8 L+ G9 s8 f9 T' n: B
}else
+ k( x! H1 O* y P1 O* `" | {
- R; c9 N0 ]8 N1 N* @: G- X bUpdate = TRUE;
! z0 s4 n2 R9 A+ b+ O$ J }
3 M/ S$ @2 f; Q" g8 ?; N0 o }- I* ]3 ~0 i- {# p5 ?
if(m_pItemElem != NULL)
4 p2 _7 Q/ J8 v1 c: E V m_pItemElem->SetExtra(0);
1 I. C9 [8 ?' A, B ]5 h9 u7 o4 Z% W- S5 i y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 ?. u7 i% {9 d1 i0 s; e7 t4 I$ {$ J) m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . {5 Y4 c9 Y/ {1 [) B4 W* C( e d! O/ j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* Y! y& W" A1 [, [8 |* V. C) j* _9 }
if( bUpdate == TRUE ) + ]. Y# l8 m) v, ?. x$ c. ]
{
9 x1 c9 p. ?2 u m_pItemElem[8] = m_pItemElem[0]; 2 K8 E, c3 M7 W4 H: l9 P
m_pTexture[8] = m_pTexture[0]; 4 }: B G% t$ H8 b5 [4 ]
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
7 l; H: H# A/ ?$ |% A }
7 F1 q' U/ j9 a- _ }+ H" L, Y0 Y! W9 F5 Y6 b
}else
* G" [6 r1 N3 p3 j6 d$ c if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
, S+ p; g6 K" ^0 V {
* k3 n# ?2 ~1 v5 t4 o) ]' K if( i == 1 ) 4 j8 H/ ~( P" r+ m
{
2 r% ?5 H U' V0 c' _7 t if( m_pItemElem[5] != NULL ) 9 Y# ^2 p" u7 E1 V3 `$ Y* H1 {
{
# ~. |* t; H' r" o4 y+ k int nSize = 0;
& a, C, L5 O! e+ A: G8 l. q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 v# ^& `6 G& R" X; b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ! |6 q/ ]$ O2 z. K# A
if( nSize > 3 ) ! q! [( i7 R$ s& C6 ]: @3 J) a, s. X
{
5 o3 C) \, i7 B) e7 `" ^: _# j& | g_WndMng.OpenMessageBox( "oversize" );
- w8 P9 l# W: a return TRUE;
9 A) k& }( m1 D! @5 g }else" F, M! i% d4 L0 M) r: _
{; z9 A+ M3 V- F. g, v: L+ p
bUpdate = TRUE; ?6 l5 C( C2 k5 x
}% D3 ]+ A: c q0 v
}
, f7 ]) v, C+ C& c if(m_pItemElem != NULL) % m- [8 X( {% Q ?
m_pItemElem->SetExtra(0);
& ~3 h" ^+ E' D( }6 O- r# l8 @% ~0 {! V, k; C/ [
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * Y2 _) s2 b: D) Y2 f9 o1 w* \2 B* ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, y. m; D( |( a6 ? m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ C8 [* V( Y3 `3 F3 e) m
7 \% \1 H8 x1 w- }4 U( W if( bUpdate == TRUE ) 0 I- i5 {( \5 t
{
5 T* Y" f9 |9 s# }' K m_pItemElem[9] = m_pItemElem[1]; 8 g4 e9 h; [9 C9 H/ p& H* W; y
m_pTexture[9] = m_pTexture[1];
, ^4 z! t" T& M6 m0 l% T! m5 U6 w3 H/ X' V/ k, `' }- S
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
& k3 _# \' T9 L9 H } 1 L, N8 l* _, @$ g7 {* r) z: k
}9 F. [# [) [* t$ O7 @! ]1 R7 n
if( i == 5 ) - t( E5 q: }# V n4 {: m; c
{2 r' i4 ~" Q2 D# e# q1 h
if( m_pItemElem[1] != NULL ) ) L4 {9 e7 i2 L, P2 Q* J) D$ r! p1 {
{2 s! b$ }- N4 ?$ C/ }
int nSize = 0;
; [* e6 y1 E; x0 W, {6 f' P5 p nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. A/ w+ v% T" @6 g9 t8 T nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); " m5 S7 J3 i+ _5 ~9 e
if( nSize > 3 )
7 j5 h& j; z9 K- w {* u/ v2 P7 p1 ^0 C
g_WndMng.OpenMessageBox( "oversize" ); & g/ w8 P/ f* \" S G( y) {
return TRUE; 7 a) }. E$ z% T. ?, L# L8 l% x" G
}else" {$ C0 L6 F4 ~0 ]% {- s
{
: P% C3 K/ \7 ~- G8 B" f bUpdate = TRUE; 3 e# P; v: F; z8 g; A" Y. D
}5 ]3 [, {4 {) l% H) ?
}5 j5 b/ |& G B7 o
if(m_pItemElem != NULL) & ]% Y, j: A" {2 Z8 _) O; U
m_pItemElem->SetExtra(0); ; y1 K2 U: @# L) W, O
4 B; k4 F1 A) d; m% l9 N6 Q+ [ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # A& v7 h# F3 B$ x+ x1 `$ I) `
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( d, z g/ Q8 z9 h v' F. f3 s m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, I/ y; N9 o( u2 i
- W' [! S! |- u b0 @: H if( bUpdate == TRUE ) 4 n0 Z; J0 [0 \, a( W
{
m& U: {, \ F/ \9 J8 j4 U/ ^1 [2 U m_pItemElem[9] = m_pItemElem[1]; & k7 U, W3 |. {/ i: [5 n# o
m_pTexture[9] = m_pTexture[1]; $ ^, {+ V7 Z6 N4 c3 w/ _) H
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
3 y3 X6 t1 A( L5 Q. ^+ k } 2 c+ h* @! n! W/ _
}
5 j$ Q- a: a/ ~1 m8 | }else
( c7 W4 J8 s. g* G: s if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
' B# L, v( g2 A0 t$ Q$ F {
+ o8 f7 {3 |; ]% c# k8 K+ c* I if( i == 2 )
7 ^) h3 y a/ E4 R3 O {: x# f) J2 E! v: |& X' S
if( m_pItemElem[6] != NULL ) % j7 G% {* B: q. D$ G, m |+ ^
{& a9 p: b$ n& I, d7 R4 f8 g7 V
int nSize = 0;
9 `! Z+ K' m( I5 ~ t nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 C- M3 L0 l; Y) e% c1 t nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
% N4 Q) u& H4 S4 v; K( G5 m- [# `" r if( nSize > 3 )
, x1 }' s& K9 [7 S {$ }. B$ W J# }! P5 s2 T
g_WndMng.OpenMessageBox( "oversize" ); : k! t& J1 ~ F& [) ^
return TRUE;
Y/ \/ J. A! i H }else2 |* f7 Y# Q% C
{
* ?1 t) g7 U6 l* g4 R bUpdate = TRUE;
+ Q# o3 _. N' W+ L: R7 p9 I# `: L }7 k- {* i, ^* y
}
8 G6 q% s |# l H% l3 {- j/ M if(m_pItemElem != NULL) ' `' p" `) x ]( A0 o `/ @0 b# C
m_pItemElem->SetExtra(0); * d8 D& f* u- X3 g" \$ k
C6 S4 ?9 V7 |% _
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , q3 t# p- w; K1 ^
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 j7 M4 O8 h% q& u2 `
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( W8 q U8 {4 u' ^; [8 y
1 T" }8 B, X- O' ]( b; K if( bUpdate == TRUE )
' ?* G2 O. {3 D {
0 ^+ q5 }" a: l; n, Q m_pItemElem[10] = m_pItemElem[2];
& r( I" @+ O) O: A; { m_pTexture[10] = m_pTexture[2]; ) Y4 H* W; h. [- j; L# F# |6 r
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );- p& _3 j" K3 a" J1 `& @; G
}
4 _ s) k" P' J( n6 X6 p+ H }+ ? o5 r- y( }( g! J7 A
if( i == 6 )
' K4 j( r( H! b/ |8 Q2 T$ _% X {
. o) ~7 ]% U) F/ v: l' O5 | if( m_pItemElem[2] != NULL )
: C& R# I. _: [6 y u& S) e {8 q% x- ~( M! ]" {, v+ z! L: F
int nSize = 0; : H0 P% X+ A$ F" j' f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 y- |4 z3 z4 u nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); , w( F% i8 r" S" K$ o- T# j4 U) e
if( nSize > 3 ) 8 @4 H9 Q4 H* O: J" D) v
{
, |2 D/ J( q. B1 t# s g_WndMng.OpenMessageBox( "oversize" ); % x7 ?. b0 z# `5 B- d; M4 K' }
return TRUE; - `4 j: v7 g$ Q- K! o
}else
* i, h+ w3 |- V {
8 z6 {( O: c% } bUpdate = TRUE; . r; }0 p& I$ V! [& E# q1 g2 r
}+ R; D2 ]+ c$ J N8 K/ |/ ^
}
8 r+ F; D$ _+ |5 n' k S5 g8 r if(m_pItemElem != NULL) , [6 g+ t7 n* e7 e' [
m_pItemElem->SetExtra(0); 2 Z( l/ ?% }# V/ A7 C+ F8 U3 {. ^
6 N; b ]# y* w6 `& M% B
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; S: s6 Y8 }( p1 S$ |* W2 P m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 W+ P) i: r; f6 F! `
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, B& P$ j; S+ Y% `
P% D+ c5 q5 o8 V9 i) c7 ^+ l if( bUpdate == TRUE ) 2 E9 H! W" Q% v
{
, |7 l% S( S* F4 m2 n9 S% P2 ] m_pItemElem[10] = m_pItemElem[2]; : v6 ]/ {. ^+ }# v1 m+ \4 X
m_pTexture[10] = m_pTexture[2];
5 J' f2 Z" `0 g# t1 p- A // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );. S1 t3 Y2 J% ~: `) b
}
* _9 y/ r Q3 g! `4 F }1 U' z. p3 D, S$ ]9 K4 C' | k. w4 x
}else
5 m1 M3 C; w, y& Z- e" p if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ' m2 A* q( F/ e {0 j6 h
{
! R- K. W# |+ V# ^/ A if( i == 3 )
9 F, R' v6 R* r, x' o4 F2 _* P {
0 E) w) U- @' k if( m_pItemElem[7] != NULL ) - [) r) y3 t" ^* a9 m0 Z
{! x. {- {6 ]' q* N
int nSize = 0;
& F3 h/ N3 O+ R( r, P; L nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* _3 J1 s4 a9 `& X* C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
) L P' R3 q2 Q* R if( nSize > 3 ) - q- U p" i. X) X0 g
{+ _; j. Z' Y# L+ I; y
g_WndMng.OpenMessageBox( "oversize" );
2 O. o, B ?% U" U Z; q' J$ m return TRUE;
$ Z0 H% @$ d/ [( e2 R( Z }else
7 d; Y. ?9 e7 {; W {7 ~' `* J) f) S+ B0 B' [
bUpdate = TRUE;
0 G s6 J! I3 o5 Z: N! Z( {7 K }) W, {* A, p- `$ P% j& a
} Y+ b* c( E! j! j P( B4 @
if(m_pItemElem != NULL)
; m$ Z9 Y7 J0 s% K, K0 y m_pItemElem->SetExtra(0);
! t [; W& T3 ]/ f5 [
# x3 ~" g7 H2 U6 ~. X4 Q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 ~& b! {: t& S. |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; i) p. L0 Y9 ^ B' r' |1 |* z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ ~, v) ]7 X- f
* |0 g, F! B3 V% m0 l if( bUpdate == TRUE ) 8 q- J3 n5 U4 ~: w
{
' K2 L) ^0 W" v& V; ` m_pItemElem[11] = m_pItemElem[3];
8 K9 y+ T. j# |% i m_pTexture[11] = m_pTexture[3];
! a! [2 t: l$ ` M // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
. h, p+ w5 J* `* Y. W6 A+ L2 ~- j }
1 Q. a3 F- A2 }5 S8 G, u }2 h! R. z8 i- s% A' S
if( i == 7 ) , P0 Z# e) X2 _4 m0 r+ }
{
+ o5 O* H6 V) V, u2 s$ ]: t( o if( m_pItemElem[3] != NULL )
7 ]$ p$ `. a } {, j# s. _, h% `6 Y _
int nSize = 0;
' B0 n2 F3 U& C' |$ E9 s4 L nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 l$ J" x" T9 i- S/ c6 B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
% ~/ S: S, a8 ~' v, E6 m' U9 r: T+ n if( nSize > 3 )
3 h+ j# r+ q* d$ L( y! E% O9 E. y$ r2 j {
5 a- d- ] @& n: d" ]; ?6 s. Y g_WndMng.OpenMessageBox( "oversize" );
4 Q5 l7 s- S, i return TRUE;
( \# c2 e+ _$ G" S. H9 i5 [$ v }else
( ?! O$ X% _8 S5 I* ?: U {
# V$ u& o' h( k( N! E4 Z3 V bUpdate = TRUE;
+ [) _4 `% e/ p& C, t" b6 ^ }: \) _5 q; E7 |7 m, G, Z
}/ `6 k3 b# c. u2 T7 P
if(m_pItemElem != NULL) 3 G8 V3 v% |; R/ T- l8 _2 n
m_pItemElem->SetExtra(0);
$ ?1 \$ W; C6 ` l0 h, [# \2 y' R" L* I0 o& t; b% p
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: a2 w- M' R7 x7 v3 j; V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) o7 R" Y1 n6 y' O6 I+ E* o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 S% {" h; D8 k$ X) b6 x. K; n! M, j: T) a" s1 K# I8 W
if( bUpdate == TRUE ) 8 h* l, r% |; I) ~/ Q
{% G* g, A# i G0 V8 S2 g$ B
m_pItemElem[11] = m_pItemElem[3];
& T+ ~' h3 }. \4 V* Y; f% Z m_pTexture[11] = m_pTexture[3]; ; E8 h1 J x% q; F! T$ H9 h( S
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );0 c& K w2 ?. _# E0 z7 s
} ' i6 L& t* Z$ w4 I. E6 Q% o& _: J
}
5 j2 z. R' Q ?2 E }else6 p% z% [: x4 N3 t4 v
{9 F( h1 e4 z! z3 ?( L
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ; H9 n2 B8 G" c3 X& R' p
// wrong tab 1 Y+ s; _6 Q0 G
}
5 G$ W+ P7 k" A3 q6 l1 A7 ] }else- ?' z- g/ I- V+ [$ [1 g c% ~
{; c; O2 C! W, p! i% M
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 0 o2 w' h5 N6 P3 T* [# ~. g
// not blessed
8 t$ i1 Z% ~4 M6 Z* [$ H( c } / P* F: W/ N# h5 u
} 1 ]+ A; u! Q/ F9 Q/ ]$ p
} 1 y0 M! E1 ?, `+ Y
} % e2 e1 |" Q" ?" k
7 t' J. {0 N% b" q& {' f
int nCheck = 0;
8 m) T' M4 h4 X* [ for( int i = 0; i < 8; i++ ) 9 k+ I" m/ n \) q, D. b! w- s
{ ( T9 T6 Q6 G! N% \
if( m_pItemElem != NULL ) & P, e( x3 s# o1 _% M4 d1 k
nCheck++; ) p4 U2 m$ _/ d9 ]- ?+ a
}
3 h6 K6 L4 w2 m) M if( 8 <= nCheck ) # u C Q ?+ Y2 \$ h
{
- d4 U B' \) A3 \- m5 F# [ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); : y* f M, V6 R6 A8 E# v
pButton->EnableWindow(TRUE);
. O: C" A3 I3 C; G }
1 n1 J% |+ _! \8 M l; Q3 h return TRUE; 3 t* k& z$ V b+ n( c) q S- |
} ) c. c$ Y; b4 Z, x: C% i/ k
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 6 u) I) G* p5 c) k' R
{ ; ~4 \$ B# y$ ~; ~$ P* Z& I7 h! T
switch( nID ) 6 |; K9 R. U4 x2 F- d
{ % v" [) }, x3 S+ u% f
case WIDC_BUTTON1: 4 _' O1 V/ ]1 U$ ?) Q, y0 D
{ ' t: X* w0 C9 B. K
g_DPlay.SendCombineFashion( 4 k9 h1 {& w. i% e. V- E
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
+ n7 U2 t, u5 M. y8 e m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, W+ `- e5 m5 P4 X1 F6 H8 Q) |' n
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
5 o. J) b) y- `6 ? m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 2 K$ r5 C6 c+ X
); 1 ?5 y+ _* S! s0 R
Destroy(); ; F) {) y2 k- o; v; g- j" o/ T
break;
V2 ~1 J' Z2 d/ u& j( B; k } ) {7 }0 l% U* w9 \) A. F& T' q
case WIDC_BUTTON2: 2 J ~0 M9 \9 @1 u7 [
{
~* j5 X2 r8 e) b) U Destroy();
4 s2 [- o6 R) G- s6 M7 M8 N$ O break; 8 p: m3 @ {8 h w! ?
} $ B7 Q, a2 ~0 R! @8 R- R% y* P
} 6 M, F/ B ~) `
return CWndNeuz::OnChildNotify( message, nID, pLResult );
( A3 b8 g+ q; n+ _: E2 l}
5 n% c' N5 s/ m" D* h3 k. y$ V# C9 l#endif // __FASHION_COMBINE / E9 k4 S' _: ]6 i% ^! g
; n- T8 l; p2 k: A! B5 F% V
----------------------------------------------------------------------------------------------------------------------------* O( L, _& n- R
WndWorld.cpp
z: ^' s" L' y5 n2 f3 b在 case MMI_REMOVE_CAMPUS: # T/ a! V- h1 }' t* `1 W
{
. O( z( x. }; H. u if( g_WndMng.m_pWndCampusSeveranceConfirm ) 3 T& `* Z" M, ]
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 3 p3 |* } m: W* ^. D9 ]
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
, E/ p( Z6 ?! L( @2 j/ r% G g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); # J. C' I( I: u8 B) G
break;# t, M- M; m6 G$ E' k
} - n; \1 N' x# d H+ V; s& U3 R9 Z
#endif // __CAMPUS
/ f K- @' R) n; ]1 X9 _. Z W# c# `/ F7 C T2 x
下面插入 #ifdef __FASHION_COMBINE
& |6 y. c( c1 r4 P7 s3 l+ p case MMI_COSTUMEMIX01: w' ~" [% b$ w: l5 b
{
) t! ~3 `& w5 M: d SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); # u( ]7 W+ m4 T* O& Q
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; k, g# }$ @1 @6 ~. a3 P
g_WndMng.m_pWndFashionCombine->Initialize();
/ l' o+ F; Z: w3 K* Z) d3 W. J } ! F7 d8 O1 d+ K! H
break;
6 U6 W( E. A* y/ Y _& J ?% T0 g#endif // __FASHION_COMBINE & V- B! k( m0 |: A; D- @
# B% n R- [7 C. m
----------------------------------------------------------------------------------------------------------------------------
# o: k1 q% @5 S4 W; `+ ] G; W5 [WndManager.h: |1 @6 X3 l* ?
/ p+ w/ G/ _7 `" v" O: @6 i
于:
) A, H! K: J, YPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
8 B- I* B3 [1 w p CWndGuildHouseBid* m_pWndGHBid;
4 m4 e6 P* i3 O/ E0 n( }#endif //__GUILD_HOUSE_MIDDLE + H- S0 ?$ ]! n7 f, S M$ ]
" b1 n" w, | x( B1 w
认为:0 h9 B* U7 F; ~+ p* ]
PHP代码: #ifdef __FASHION_COMBINE
0 T5 i% I0 h1 i4 U; L CWndFashionCombine* m_pWndFashionCombine; 1 ~9 R) q* u$ y( d
#endif // __FASHION_COMBINE
2 A7 E# o c2 g3 ^! H9 o* R, n, b/ X$ z9 H4 ?( o. g0 ?
----------------------------------------------------------------------------------------------------------------------------
5 w) I, O( _9 wWndManager.cpp
( x) a$ Q" K9 G7 @' @# D3 a; M1 v, U8 |# Z" x
在 #ifdef __GUILD_HOUSE_MIDDLE/ _ {9 h/ q4 I& w1 r3 k6 _
else if( m_pWndGHBid == pWndChild ) " y' o# i9 h) d1 u5 f4 {& V
{
; ^1 W+ c: b; @5 t SAFE_DELETE( m_pWndGHBid ); , C% D P6 c1 I8 y4 T
pWndChild = NULL; / S; c3 C" U5 N1 x; R; q% O8 Z
} 7 C5 w- m! d; p( d
#endif //__GUILD_HOUSE_MIDDLE
2 P5 M: k& G( U# p
5 i* T8 {: |: v, q- n 后面插入 #ifdef __FASHION_COMBINE! ?/ ?" D# g7 w7 m
else if(m_pWndFashionCombine == pWndChild) 0 q% k" q- X9 K# C
{ 2 u2 l8 W/ Q! F* Z8 t
SAFE_DELETE( m_pWndFashionCombine ); & i2 Z6 c( B o& U8 ` T( z$ x8 g
pWndChild = NULL; 9 R! y& B8 g5 s# Q. s9 `1 ] w8 r" W
} H z4 F! j* G' J: r0 {) P) K* G
#endif // __FASHION_COMBINE : U' l. H6 o- u# G; C
) A( d8 T7 O; s" s& O! _' K- B ----------------------------------------------------------------------------------------------------------------------------
) \6 _, \7 F( uDPClient.h
& E2 u0 t, l, d0 ^5 Z; Y' x, O1 W4 Q; L2 J! b2 L
在 #ifdef __GUILD_HOUSE_MIDDLE
! f3 r8 B% J% l4 s8 {1 |$ \private: $ C9 A/ T# `/ H9 q8 N- @
void OnGuildHouseTenderMainWnd( CAr & ar ); * a7 [& q# A1 d6 n- @$ M# r
void OnGuildHouseTenderInfoWnd( CAr & ar ); ) x3 F3 V/ \9 v8 b, X
void OnGuildHouseTenderResult( CAr & ar ); : o8 j* L, F5 ~! s
public:
: @$ e+ `: y b: W/ U void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
; V Z0 N! }" T! O. o7 Z void SendGuildHouseTenderInfoWnd( OBJID objGHId );
% J" C7 v0 H% E# }; y% f+ x9 u void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
/ v/ |- u' \- c/ d4 c#endif // __GUILD_HOUSE_MIDDLE
% G- p5 j4 S3 Y, Q; `
7 z3 w3 M" o' T$ n; I; \: G 下面插入 #ifdef __FASHION_COMBINE
! b7 o: _" G! Q' z8 E5 d9 Q; o void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 2 D- O- g: b% g! y( G4 D0 {
#endif // __FASHION_COMBINE
5 }# n' j- c( J
/ @* L9 x1 f! v) k& N ----------------------------------------------------------------------------------------------------------------------------' H, L2 {! K- e# ?* d( `, L7 l
DPClient.cpp0 f- B# f. p2 l5 z
) A) g" ] {/ ~" g
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ( p$ e# q8 V8 ?" t$ U2 h
{ - v/ Z) D+ a* p
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
5 A0 b j' v2 H6 ?4 {5 u ar << objGHId << nTenderPerin << nTenderPenya; 6 n1 @, V8 m. ^9 k4 M
SEND( ar, this, DPID_SERVERPLAYER ); ( f" L: X; | p. B' Z8 W' k
}
6 _4 D- p9 F$ F# g: s#endif // __GUILD_HOUSE_MIDDLE
+ d3 x4 K) O4 G( z
! j9 Q, w: u1 P+ y3 s/ v8 g 下面插入 #ifdef __FASHION_COMBINE
4 U4 R( y) u% `* ] Q% ovoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) % D4 A7 y2 _% R6 l. P& Q ^ P$ G
{
+ m3 r$ p7 ?5 t3 x% z6 S9 K' O# Z9 \, k BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
9 J. _5 N, m+ H! k& s ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
# V$ E+ F) L+ H- x* Q SEND( ar, this, DPID_SERVERPLAYER ); / m; K, ?3 I( P9 i9 {
} * Q# t1 |( T7 f! p$ P
#endif // __FASHION_COMBINE 2 R; m* e" @$ W' }& G
2 @8 r- }2 ?$ m6 `4 {, u ----------------------------------------------------------------------------------------------------------------------------
) q$ V2 r% q0 s9 \/ X7 p# O
6 D- W$ l8 L( H1 M2 y @现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE $ a H, J A; m6 L2 Y1 E
, T2 P: ?& v2 o' h- {- D( N: A ----------------------------------------------------------------------------------------------------------------------------4 n% _$ j. i& U7 ?# J1 U6 |# s
8 S+ h& @8 @4 Z. P$ ^* J% C O" @ x
6 w2 R/ n Q7 O% H. C
- y- z( Q1 I$ L$ I, m, I如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。2 A2 |$ V6 _' ]) P
7 K: C6 ~4 `" x; J+ {& F- }6 X7 A5 P: P7 S7 g; P& ?( [" ~2 B/ k' x$ b
~怪物
( m; }$ A7 k% H4 I4 J, t |