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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。* k0 N( R+ o. u0 }9 I4 g/ V1 o( J: ?
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有大量的代码,我已经测试过它,它可以编译自己1A。 V6 l) v2 y! ]! c
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" Y8 J0 m9 v8 M3 k8 T现在会如此容易所有的C&P'en7 J2 Q4 f. O! @8 y1 H, S" R
7 i" A) I- m( h9 s# N) ^8 q- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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! d* d. B- }& _0 s7 J. |5 U! u }你说我成功,资源应该时装组合系统顺利运行。/ B: a4 A; [/ a
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, G0 z+ K1 |/ u: ~首先是学分:
3 S+ C. ^$ u0 x; _6 z; G9 s
3 S2 X0 e: w! O' ]! Z+ @Etioom(90%)
( Q* Z" l2 O; C- `怪物(10%)
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+ e- b2 j/ G5 p% k3 P7 t/ ]$ O: ^% C0 p# q$ X
这里的问题,而是“不问任何小型或定义语法错误。”( w% u6 i+ r( p/ Z
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. H1 [8 D/ x5 Z% }, D. d唔够讲,这里是答应释放: randomoption.h
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4 i% W7 I. u( F& o# X) {; K7 W6 l在 public: " D7 ^) V. B( R% F) ^. K1 H
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
3 l5 U& @9 i. ^, V void SetSafeFlag( __int64* pn64RandomOption );
) u9 t# [3 c7 C _ R void ResetSafeFlag( __int64* pn64RandomOption ); 8 }! ^6 ~/ L: k0 z" J/ K4 X
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® / |, w3 {7 X( t* `4 R
* R* h4 v5 N5 Y1 j Y
这下面插入:+ Q A! u: \7 \# E1 F
: I8 k+ ^9 @0 x# H0 R #ifdef __FASHION_COMBINE
U' W; h3 @& t0 u9 T9 f @public: * A: b! F$ J6 z- W/ |$ ^
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 8 M `) y& G. w. ?5 T: Y
#endif // __FASHION_COMBINE
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! H6 g+ u2 \; J1 m" i ---------------------------------------------------------------------------------------------------------------------
, A7 Q) P5 F" ^" rrandomoption.cpp
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在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
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9 n3 l, m' Y# }4 R3 ^6 K* I1 V2 Z 下面插入 #ifdef __FASHION_COMBINE! Y" v* e7 _) j
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) , L* b* I3 s. ?, x1 p8 u3 I
{
1 F. m& Y5 ^( y- t( C+ m1 M$ Q7 e int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
+ W, v2 @6 ]5 c c+ J3 B int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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if( nMainSize + nDestroySize > nMaxCombinedSize )
6 L% ?4 v+ C* d. n" M return 1; g/ n5 U4 m0 f1 ]
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for( int i = 0; i < nDestroySize; i++ ) 8 p' I1 i; M1 z$ w( a
{
$ K! m; F% ?* n7 }4 x& B5 Y int nDst, nAdj;
3 M( i' x' N$ J5 B5 g$ U8 U if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) , H$ q& K: ?# f p/ K9 N! E
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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return 0;
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#endif // __FASHION_COMBINE 4 R/ V7 n$ X8 M! N V
& |' Q$ e( F- T* `8 i# t -----------------------------------------------------------------------------------------------------------------------
4 ]# H/ R6 A( Z; V0 H- d6 }% aMsgHdr.h8 y. D; f8 I+ h: M# g
% X) x5 f; x: ]3 M插入 #ifdef __FASHION_COMBINE% b$ S1 i ^3 p& ~* a4 f
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
& b, i# Q( Q0 d0 B; _#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
2 v- T2 A& ]+ g. {- `/ t; H. z2 KDPSrvr.h
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1 F/ j- D. p( a- e$ ?/ J在 #ifdef __GUILD_HOUSE_MIDDLE# X4 \1 y7 D6 l3 {/ B, {
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 t& A% @1 @2 H% y9 ` void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 6 P* h- `6 L9 }0 Q, m
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 8 T+ o9 V5 q" c6 D
#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE! \% m3 _! t6 x- ?
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( \ b; p2 q: o4 S
#endif // __FASHION_COMBINE 8 @% F5 F# R, B. M2 z4 ^3 h
% f) d7 e& v7 ~ -------------------------------------------------------------------------------------------------------------------------
9 X j. c/ \1 R4 Y+ hDPSrvr.cpp- v$ Q U" {2 @$ r+ i: h+ ?
在 #ifdef __GUILD_HOUSE_MIDDLE3 I6 x! E6 h/ X' G
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 3 X( s; y/ \5 I/ e8 S5 g
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); & F" D$ G% E3 A8 A
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
% ^- j2 F, E( [, G$ p. a) I7 {#endif // __GUILD_HOUSE_MIDDLE
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0 l% J' Y: L' m. C+ { 下面插入 #ifdef __FASHION_COMBINE! ^$ p3 |; m, G; T: y
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 5 T1 E2 G6 E) `# P' C, r1 D
#endif // __FASHION_COMBINE ' R. ]7 m& I7 K7 q6 Z; D6 q
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在最后插入 #ifdef __FASHION_COMBINE
0 d( s( h& J1 Z% U0 ^, B" } C- H3 evoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
$ F9 T! U; K( H) s if( IsValidObj( pUser ) )( Q/ v7 ?. v* B( p. N6 [
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DWORD dwItem = NULL_ID; 2 I* n0 m1 H! i% U3 j, |+ A
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ )
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ar >> dwItem;
2 |9 l& `$ i$ {& d' U9 l# i# S pItemElem = pUser->m_Inventory.GetAtId( dwItem ); - w- t9 U2 ]) F4 _- L5 _- a
if( !IsUsableItem( pItemElem)) 1 M9 E5 }; A$ R6 ]! N
return;& _9 G: M8 @! z0 M& P5 q
} 2 R7 @7 g4 w2 S* e9 T$ ]
if( xRandom( 10000 ) < 10000 )
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& p4 |" M/ _$ Y6 k int nResult = 0; 4 ~6 Y6 h/ F0 _+ [+ P9 A/ Y2 h
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
0 e; U8 k3 U' ?! R2 _2 [ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
9 }; s. }0 L: V: j& p. g nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); / f& B! \4 J$ x$ b
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
N4 X8 P# L4 M, _$ ]" u) Y if( nResult > 0 )
i% ^+ {3 |9 |: \/ |0 I7 F {
) v! T" _$ f( c, a# m Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) P- |$ D1 W& f) o. U# e
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
$ X) @6 E4 c* j9 v8 n, U }else
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j* D6 y2 n( q5 l) A) Z& w" e7 R pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); Q. N& a9 \" Y$ q! |% K5 C$ c% {
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) + H% Z9 \* |+ x( O R: J Z1 n% w' Y0 i
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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* T. S; {' { F7 v! d8 g, G if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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7 F# U' k/ P# t2 s pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ' n, b- i. U- \" Y( }& P# Q
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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{
! b: |0 G- h8 h6 c pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
: i ~3 v4 j0 h9 | for( int i = 0; i < 8; i++ ) . d; u- g5 N: }$ h
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); % a) s v$ v& r6 r. o" E
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}
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}
# q2 i) N* i- D1 A# V% Q1 i#endif // __FASHION_COMBINE 0 i0 }( q. c& S7 V7 `
& b3 R6 _, r& B: N. z' c- N ----------------------------------------------------------------------------------------------------------------------------
: q% T+ H' t9 O* q8 T2 E& t$ n' \WndField.h6 d, J( m: e3 R. {- `% B+ o
在 class CWndCampusSeveranceConfirm : public CWndNeuz
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下面插入 #ifdef __FASHION_COMBINE- g/ e' w) T% I& z
class CWndFashionCombine : public CWndNeuz $ x Z- M" w6 b
{
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CItemElem* m_pItemElem[12];
2 z* x l2 u7 A! @ f" f9 @! l0 x CTexture* m_pTexture[12];
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public:
6 Q( U9 ?% q+ z( m# a CWndFashionCombine(); 5 w* b; q" p% c9 c$ E
virtual ~CWndFashionCombine();
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virtual void OnDraw( C2DRender* p2DRender ); ( Z0 A* B) T$ \; V9 k7 g( G* a
virtual void OnInitialUpdate();
, j* o9 a" d [/ ^3 u2 Y virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 1 t5 R+ ^" M- ~; c. v: H `
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 0 c7 w, K2 c" Q! Q$ A' C
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
! U) m {! b" b7 d virtual void OnSize( UINT nType, int cx, int cy );
$ Y$ |7 ~! \! i8 S0 d virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 2 ]6 t" Q w- ]7 g6 d
}; " K' t1 p6 x" e5 n2 n2 Q( o
#endif // __FASHION_COMBINE ( D+ X/ i! r- D
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WndField.cpp# C0 _ u% M# a; Q M$ d0 A& F- r& `
在 #include "wndwebbox.h" & d/ j$ z$ B* z+ _
- {, q- Z% b6 [: j5 S3 F* p2 I 下面插入 #ifdef __FASHION_COMBINE$ Q: K. l/ U3 l8 X
#include "randomoption.h" ! U! A3 T- j/ V) h" l2 ]* P
#endif // __FASHION_COMBINE
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7 j$ D9 U2 r& ]& p2 x 就在最后:
* O, ?& B4 ]) b; d8 o4 JPHP代码: #ifdef __FASHION_COMBINE/ J) r8 r% X" ]9 b
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) ) x1 q6 k. f* R; l
{
2 T+ J8 t! }2 T9 i# w* A m_pItemElem = NULL; 3 E* |( z, @4 h0 ^' b' T5 _3 y" Z$ L
m_pTexture = NULL;
. U0 p' I; O& H& B //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
/ d& y; h8 M/ n2 O6 }$ g) ~ //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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CWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ ) 8 \6 U% ]8 y0 n/ W6 z
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if( m_pItemElem != NULL ) 2 i: o! @ O4 _5 I8 Y$ b
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if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) " d+ m5 d5 q3 v0 t
m_pItemElem->SetExtra(0);
3 F- ~1 n" q% H% F }
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& L9 p( b' `" l: M. n! `5 m: X( r M6 |}
" S ?) U+ i& n% S- L4 ?void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) U e b+ ]# y0 ]1 ?: y6 I& b+ l
{
$ H' n" `% S; f0 _0 U1 b* r' x LPWNDCTRL wndCtrl[12]; ! g7 u+ U5 i) J! R3 t, s( \; R1 m
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
5 j: ?. V5 ?: Z+ }! X, u! ` B8 J1 Y wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); + C% }" O' a$ d% N5 F/ J
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
, f, x; _5 M% U+ C! w wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); , c7 ^; t D" T1 m. ~' |& R) w# n
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
3 W# [$ l5 S1 z" ~6 F% B/ m wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ! p3 ~! K: ?" T% Q1 b6 Q* J8 i3 U
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); + r8 {4 B1 h9 C' U# V6 C2 b
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); / T; B: T( S: s' Q: R/ T* C5 m
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
8 v1 `& v- W* F3 g2 t wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 0 u7 w% k8 H: K5 f& v. p6 ^
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
( L8 z1 A; y( s wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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for( int i = 0; i < 12; i++ ) $ N- c: S* `1 A1 ~) Q: L" s
{
3 K; o5 z8 N8 H7 @+ R/ g8 q% c, a if( m_pItemElem != NULL && m_pTexture != NULL )
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m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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}
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void CWndFashionCombine::OnInitialUpdate() ' `! G; Y& ]- |: @: k
{ ; e/ a' Z7 Z8 ^5 f! s7 G
CWndNeuz::OnInitialUpdate();
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CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); , Z" ]( y: T1 ~
pButton->EnableWindow(FALSE);
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MoveParentCenter();
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. d2 o# r7 G' g- G' XBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ( o+ z1 \! u% ^, x) d) N
{
& L" R6 A( }/ w( _8 b0 A" @ return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); L; @" K0 y$ i& u
}
: z$ ^( m& Z. z0 c0 RBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
4 o& ?( I" l, |2 t1 Z{
( }9 F- n6 ~7 |8 i& J$ I return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); & w* [9 P7 X2 D2 b" S
}
4 T; s7 n- j9 v' Mvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) z5 D5 Y+ Y1 ?1 J
{ 2 e1 n; u. R4 M& O
CWndNeuz::OnSize( nType, cx, cy ); ; d5 U! N/ ]) R& W9 h
} & W1 l7 J7 [1 J, N1 r. u
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BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) % L) @5 D: g/ e% S. c3 B
{ 5 W. o2 B( `7 j" r
CRect rect[8];
5 p3 ?% {, E2 }* i! _ LPWNDCTRL wndCtrl[8];
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
- X6 i% a7 w0 E) \- E wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
% P+ K# F! `5 l- ^ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 2 ~& V# N3 I4 {7 H' q( o* L
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 6 }. |, b! Q- T+ W# j
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
- O) S3 l4 v. j3 [ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 4 E0 r' i! L1 O+ ^8 `
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 0 y2 }: }- ^) A
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 7 ]& _, U& z L- _
' s$ _, Z& r/ Y1 x3 o- _! A BOOL bUpdate = FALSE;
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g- [4 e* b/ I# t% ^ for( int i = 0; i < 8; i++ )
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rect = wndCtrl->rect; & ?2 W7 ?4 ^* t1 r+ W
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if( rect.PtInRect( point )) * v& U- m P: |' I' ?; f
{
4 D* r& P/ b" B9 t7 J) n4 r CItemElem* pTempElem; * t9 I3 o! r- Z T8 S, V. {# |
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
0 W% b: w) s; i- y if( pTempElem != NULL ) 2 w$ `5 e) p+ P+ ^- B3 b$ }2 o- ]
{
; }+ n( s( G9 `, d if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 4 b) d; U( `7 T# k) y) O3 b& L
{
* u- z8 c5 O; v: w9 p. d5 S0 ] ItemProp* pItemProp = pTempElem->GetProp();
8 ?7 e" W' L T/ O
$ t8 A2 f7 L& F X; m if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
* r, ^+ D$ B8 U% m% w0 r% [- J {
; z# ~: {# C7 y! T if( i == 0 ) 4 I6 n- Q7 A1 k1 w# f
{
a1 |8 O) y* a6 ] if( m_pItemElem[4] != NULL ) ! l2 S6 K* `8 ]8 w: q
{ a. t2 H2 Y$ q: g- Y; Z
int nSize = 0; . w; P+ u6 g3 g% ~& |' k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 {9 y- o9 s) z7 ]+ V* { nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); + Q3 C4 w( Z- \" I
if( nSize > 3 ) ; F/ r3 `1 r8 {3 ]+ K
{
- a7 M; L; | W+ P8 ]7 y! h" ~ g_WndMng.OpenMessageBox( "oversize" );
3 U& ^0 L' Z% f U0 g. f return TRUE; # O) A8 n9 Z0 q5 @/ H7 ~6 _
}else* n; B/ d% g7 W% J! W3 P
{
( k; n; B+ P; v, D$ ^4 m bUpdate = TRUE; 5 u ^9 b6 Q& W6 R: J* ?* a' j
}
0 Q; Z$ v3 N9 Q6 H5 x* D# L/ K0 y }
! r+ A, b! U+ _. n if(m_pItemElem != NULL) & o1 m$ D5 f8 E9 O `, c
m_pItemElem->SetExtra(0); 8 j1 B- }; i$ i
0 i. z& {6 U6 i% S6 C& ?; L: E m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - Z, l% P' J% [6 Z! t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 C5 f% C( w n* P& f# _, | Q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( X9 }" p# I- i6 O4 `* g- x5 @; I& `) @' m, Y$ r. U
if( bUpdate == TRUE )
) Z4 H' e1 X0 w' u. a/ [8 b {4 h+ v$ x+ i' B, j5 u
m_pItemElem[8] = m_pItemElem[0]; 9 j T) c$ f( A3 `, }9 o, Q& e
m_pTexture[8] = m_pTexture[0];
6 I; ]7 n& t6 h3 r c5 T2 s // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
4 w, [3 T! C% F7 l- C' q# o; w% M } ; P" r' ~/ {7 ]( N# }" @; G; N
}9 j- O: A4 O( k3 X5 T
if( i == 4 ) 2 M$ c1 A; D% f
{
3 o& \; ^$ {6 J+ l( G9 ?- Y if( m_pItemElem[0] != NULL )
* H h, {: @5 R5 R: v {
" B8 @% i2 F w* |3 h int nSize = 0;
- f% ~$ _5 k9 ~4 h* {5 J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * A2 h# E4 U& n9 {* ~- u+ j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); $ ^6 Z& r, _4 p6 G
if( nSize > 3 ) / W7 e' H3 G/ ], m
{$ S( V' p( T6 T6 ]4 v. I
g_WndMng.OpenMessageBox( "oversize" ); & P0 f( I9 d G. W8 O; R
return TRUE;
4 L; e1 t+ [5 K4 i# Q3 @8 u }else
2 |' U. N+ ]' M8 J4 P {
+ K! j4 w. W" `7 m% k bUpdate = TRUE; 8 w: P( [- i# S
}) f) d* Q. d$ t( O- y0 G
}
* T( G4 A1 R* P( |3 ^ if(m_pItemElem != NULL) : z! f; w" U$ q4 Z" c/ N9 _! d
m_pItemElem->SetExtra(0); ' l# ]# F3 n" F0 @
5 T3 I/ N9 I2 f6 q9 v3 h* I6 [ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , ~9 a$ f" F# I1 f7 u; d. p S4 A
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 `' _) c8 v: @& T m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; z# R4 J3 L" x1 V+ s
* U3 J v7 @* ~0 ]* B
if( bUpdate == TRUE ) 3 \; Y V( p( k4 k% j# n
{
) C# [* T' z( a h m_pItemElem[8] = m_pItemElem[0];
! W3 ]9 X9 s+ C m_pTexture[8] = m_pTexture[0];
9 J) Z% `- N# S7 L // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
- G( m# ~1 [7 d1 u$ `% g8 ?9 u9 s }
: y3 y0 ^, [& _ Y }
- ?6 B4 Z6 W: R o) E1 A- L }else, Z; M! w5 r& h/ a
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
, v0 O2 J- ~- ~/ p3 f6 i( E {
7 i. q7 M7 l! N! r" Y' E$ f if( i == 1 )
" P& F* S7 s5 l {
2 P; D k: ~( t! P if( m_pItemElem[5] != NULL ) * B1 x' B+ a; y- Q
{* c2 X, J, Y u9 E- ]
int nSize = 0; ; }5 X3 E- X3 H: z- g6 y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! a! P5 M3 ^1 b- }% d nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
; Q1 ?! _* s# B6 q3 Z- R4 _# p if( nSize > 3 )
: A: G7 G- ~* D+ E! ~9 B {( H9 E9 x0 ~6 w0 j! }9 Z. E
g_WndMng.OpenMessageBox( "oversize" );
7 T; v5 G5 t9 Y return TRUE; 7 X% p, m7 I0 F& B9 S7 f8 l
}else
( M: v0 X$ Q ]& u, r+ Y4 y% Q, x' I {
$ u. {4 u) x0 A7 I5 |8 |0 t( W bUpdate = TRUE; ! ~* W: x" D1 ?, h: E, d& y; Q
}
% q# P& P' `/ e+ m, ` V }0 [5 x! B( v- N+ n: f/ e* o5 W
if(m_pItemElem != NULL)
) L T- A M) n5 N+ i- ~; K m_pItemElem->SetExtra(0); ( o/ T: ~$ W% F; H2 q2 i" P7 b
8 {9 g5 J u8 ~! R4 e
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ U, r. v$ y$ l) \1 g3 d m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; N; I0 G6 j! [. K6 x& g m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; v6 b' W7 t. s% Z
0 P! ?9 _# ?) a" m8 f- _
if( bUpdate == TRUE )
- `$ F2 e$ x0 `3 y3 e {. l. L& r* ]2 W- a
m_pItemElem[9] = m_pItemElem[1]; ! }: }0 q" `% v
m_pTexture[9] = m_pTexture[1]; ' d0 [4 l: R& l+ t
# D" S) ]. a+ M& R) c
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );( D- ^9 T+ m* A; ~% ]' X3 R
}
% a: b1 h' ^- Q8 ~9 q0 a }
, K( p% i* m6 \4 ]3 N& o if( i == 5 ) * `2 `8 s4 P; J! x6 P" F
{
+ C2 z* a. Z# x if( m_pItemElem[1] != NULL ) $ q6 o4 A; Q# H. S, E5 u, {/ O! }
{0 R) f* i- @# M! W2 n
int nSize = 0;
& @, ~1 L, e) C4 P2 m! _. G8 U nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. E' S3 T+ v9 g4 Z& f% k0 F/ |/ M nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); & b' _! P9 F9 E k# j h
if( nSize > 3 )
6 l! E8 ]& [: u: s2 [9 I, x {
" [1 |2 R2 @1 |- M g_WndMng.OpenMessageBox( "oversize" ); 5 Q. D6 N6 Z7 L& d( |1 L) W
return TRUE; 7 G( E( {0 ?4 @ s3 L: Z2 `% I
}else S c2 V! r: r' c; U
{
. ^6 _- X; m" p# x! Q2 G bUpdate = TRUE;
% g0 w! H6 E3 l/ F) i: a } P& }- O% Q+ s3 u6 J) h
}, X8 J. e+ S& r
if(m_pItemElem != NULL) 1 X+ Z, U: `6 \1 \( z3 N$ [
m_pItemElem->SetExtra(0);
5 y0 ?# T$ A0 W3 g7 N4 @4 ]5 a4 P* C* R$ _# m8 P
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* l7 i' a% P* |/ U m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ ^# a6 b' r. A6 x, E& |/ `6 T& u m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 K7 L/ O* \1 R% J6 V* r8 u/ w; S1 T' p% [5 {$ |; B* g7 R6 ?
if( bUpdate == TRUE )
7 ^$ v1 r! p4 C% D7 t {" U! V9 M3 ?" T, k6 |# ?, V2 w
m_pItemElem[9] = m_pItemElem[1];
) v; R" V% |) n0 W) [. ]4 Z3 f m_pTexture[9] = m_pTexture[1]; , t1 O3 K+ G. n! ?, W0 @! {; e
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
: d8 o* V, u5 R5 R } * }9 _ U5 L$ H7 L1 O+ S4 |5 a9 }7 u
}# h2 s0 w* n* O7 V4 p9 q5 B, A
}else
7 p0 v% Z, w5 O( C8 V/ P) U if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
: d+ g0 s; P, M: r8 ?) |' W {& w" G2 U' H, G4 o* _) Z
if( i == 2 ) 5 ?! v$ e" `* _1 \: U
{
$ M* G( a5 _) V if( m_pItemElem[6] != NULL )
Q0 p( P. O' B8 w" ~, A) n {
0 d4 r; j' i, Z int nSize = 0;
5 Y, @$ `1 \$ M8 ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * K; z+ @# ?8 @0 ?4 _) E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
9 j1 y# c5 Z. W' O if( nSize > 3 )
, j" Y- g+ d: ?0 X$ T {
0 S- Y0 k- @8 E& |8 W( [* B, D3 P g_WndMng.OpenMessageBox( "oversize" );
+ {2 q' q8 Z4 N return TRUE;
/ S7 m0 {, N2 f0 e }else' R6 H& S* e, M. @0 ]! \/ \) A
{3 ~6 l( e8 `* K: ]& X
bUpdate = TRUE; ) v' H3 q5 y7 a
}
6 M& P$ f# C0 P }
" `% H5 a/ D9 E/ V if(m_pItemElem != NULL)
( h, F8 o8 P5 ?' g+ x6 M. U m_pItemElem->SetExtra(0);
! k" G9 Z, d1 u2 l, r4 I0 p) g. U" e7 I2 Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ J/ G1 U# r+ O7 x0 ? m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ B ?6 @& M5 s; w8 A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + ^# W* f5 f2 }6 p
6 E9 b0 j8 K1 N; P0 g" i1 ^
if( bUpdate == TRUE ) ! ]* [% K- ~6 S
{; m, W- ^4 |! I- _& _
m_pItemElem[10] = m_pItemElem[2]; . E) A8 X/ g$ {; }1 q" q
m_pTexture[10] = m_pTexture[2]; ( R( @) G3 |. Y* S4 h
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );7 k& E* p; u3 f4 c( ]
} 4 o& b3 A+ O' a; W: E/ X, l& P4 V- ~
}
0 I6 \& \2 q6 [0 E. o! r) [* {/ N if( i == 6 )
+ C8 z. A) f4 l( M$ {" Y& Z {
C) Z1 w. A) `$ t) X" m if( m_pItemElem[2] != NULL )
# |; w# G6 x; G. t$ m {6 k& o1 C* u7 ^, _
int nSize = 0; & {' ~5 n0 M+ }+ p. B2 N; O# K9 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 w2 v& a" P/ q# K1 F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); $ { U' v1 |5 r7 ~5 K0 q! U5 k
if( nSize > 3 ) . d) q+ ^+ a' E# E
{
c! I, g4 `6 x1 k9 y g_WndMng.OpenMessageBox( "oversize" );
: ]" J; m! n# d return TRUE; ( V+ G+ M4 M3 l, d% K7 M% I- @& ^
}else
' @' ?5 w1 u9 U6 K' Z {" |3 h2 g6 H' k) j6 x
bUpdate = TRUE;
* f0 g% }" [+ Q/ S* D Z }
+ I+ b1 |& e+ j1 U }
* P0 s, ~& e0 _" c if(m_pItemElem != NULL)
& K, g' S9 U3 v+ D( [4 v m_pItemElem->SetExtra(0);
( i) E! w* @- @6 Q# {1 n. e8 \& Z: u# V" `8 h; r/ e
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 J) w; |2 F0 }* k) _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 S+ K0 s/ \4 n3 t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) N5 Q( G- T7 ~( F9 p# m
" x: d1 I9 Z3 G @$ m, Z if( bUpdate == TRUE )
: T7 `8 t5 y" u( V. `1 m3 I' m {0 V+ N" ]: L$ o h3 T; V
m_pItemElem[10] = m_pItemElem[2]; ' Z! r% Q3 P8 U/ n- u3 X# Q+ {
m_pTexture[10] = m_pTexture[2]; - X: o+ m! G" b* S+ C2 v o! }
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );. n2 `8 p3 W8 x }" R O4 h# J
}
0 D1 @% d9 M" K3 @! s7 X- _ }2 h- g# U8 c: n5 q0 n( e* m# H
}else
4 u+ E/ `* d6 z* H' x* W+ g if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
0 U7 z7 [; l3 g2 Y% J {
! S& h" q: l J- X/ Z0 B" [; x" s- C/ y if( i == 3 ) , ]) G6 m; u4 V4 R3 _1 i
{
- ?% L5 _7 [. f5 t if( m_pItemElem[7] != NULL ) " k/ T& H, D7 P+ e
{
) z) G; s, r* l! L. D$ p0 P int nSize = 0; 4 j4 _' ]2 O0 \7 `+ V8 ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; O9 g+ I7 u8 [; `' w3 N7 p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
' {3 y: L7 p6 |+ q2 Z if( nSize > 3 )
% I8 J! ]4 l- c" U! o4 z7 Z {* R8 w5 b# e7 E4 [5 V
g_WndMng.OpenMessageBox( "oversize" ); 1 q' u; E$ }7 {1 u, v2 y
return TRUE;
3 V3 q" z3 }9 t3 D. C }else' s) G; H* I+ X. Q9 H) Z& N
{
! t, s6 R) W0 R3 h) e5 [6 R2 H' F bUpdate = TRUE;
4 K! |' P1 \+ M }
; D1 x, K2 v, h- M& f8 a( e }
( P. Y& K9 a8 K4 Y if(m_pItemElem != NULL) 9 V% H1 I. A& B) O5 X
m_pItemElem->SetExtra(0);
5 U' \2 A/ H/ X
+ M- }, S" o0 ?; t( A5 s# S m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' w, P' n- K4 [. E0 O9 N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - W) ~+ ]' P; Y& @/ n+ ~
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); M- U6 M1 c* K# l
' C, p; Y5 E- r! [' ]- k
if( bUpdate == TRUE ) - O4 ~5 E* X1 q2 p. D3 \* Y @
{! ^4 K$ k& E- T% B+ W
m_pItemElem[11] = m_pItemElem[3]; 1 j7 e3 W9 C" r+ x3 l
m_pTexture[11] = m_pTexture[3];
5 l; n9 j! l" v! r* m2 \5 F# _; s // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );$ c% g% P0 P$ Q2 n
}
& T0 y# t5 D$ M4 g8 S4 N$ o8 d }1 |# b# { A6 x
if( i == 7 ) ' c0 g8 q! q0 A: v4 G- z8 |
{3 R" d* a8 x; y5 d. k
if( m_pItemElem[3] != NULL ) + Y7 n1 M& S6 o: L' T8 \( X1 x
{7 h7 @1 A5 t$ L% a% f4 [; n
int nSize = 0; ' y5 Z0 e# x& d) e& h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + n4 A u, [& S! [* F0 O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
8 B: d2 y& n5 z8 _. B6 f+ E8 r if( nSize > 3 ) 4 u' f [5 v; _3 `$ i, R: U
{) b9 a' n7 n1 I+ J& i
g_WndMng.OpenMessageBox( "oversize" ); ; Z3 t# v/ A. h$ |4 }4 r' ~6 k& p
return TRUE;
& I& H8 Z& C' E* M3 b" R }else; x# J/ n6 }3 q/ _' @8 l/ r5 w0 a
{
s" D9 E" B5 a bUpdate = TRUE;
& Y# q9 ]3 _( Z! W$ X }2 E# T5 F+ r8 g$ M0 V
}" E- F( k$ {- w+ i
if(m_pItemElem != NULL) : y5 n5 X. A1 ~& m6 O
m_pItemElem->SetExtra(0);
. o9 @( Q) f0 A1 ]4 j8 I5 { y5 ^, ?! s9 `% a4 {* D
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 k+ J3 A. `5 s m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * [4 P4 e3 Q; [
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 H( u6 o: R! K" z7 ^3 z
) J0 d0 f3 ?3 R- A6 l, _' t
if( bUpdate == TRUE ) " F" s$ K( Z5 F" T
{1 H( w% h7 _* O6 X5 y$ H7 \
m_pItemElem[11] = m_pItemElem[3]; _; @4 L2 q1 ]# D% E
m_pTexture[11] = m_pTexture[3];
( u8 z( Y7 G; r0 S7 s9 h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );* p3 W& _+ ^, w4 W8 T
}
( M0 U( D! O( M' U, F j: W8 x }
" G/ {$ U M0 f }else( [( V/ t) d4 ?
{1 {% Q, o8 R! x( w" \
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ) g9 a% G' k1 \( U
// wrong tab
$ c! `5 H2 ]) |: F4 _ } 5 H0 g: x' V6 U7 U, N0 q
}else" \0 w( Q, x( x' n4 r0 l
{
, C; Y4 u* C7 L5 N5 b7 t g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
; a9 K* v7 O7 n: e // not blessed 2 ?% @- V) L& P0 a7 i7 V$ s7 r7 L4 C9 U
} & p* M. P0 w2 S6 s
} 6 i! I m! O/ W' E+ O# K, T- I
}
( J! S" l) Z# _6 [! T }
1 e. b7 ]/ T( X, J9 |, Q! U% @+ c! ]2 e
int nCheck = 0;
/ [& t/ H) w% k1 W9 e for( int i = 0; i < 8; i++ ) % [! t) K' d: k9 I
{ # S! S: l5 N9 \) x
if( m_pItemElem != NULL ) / F: J! W2 R+ }; r
nCheck++; : n5 T. a C8 I; p8 R" {* y
} - B0 ]7 k4 ]" _ k/ K I1 Q! T8 {
if( 8 <= nCheck )
' v& u. s5 v* d) n { 2 @1 N+ s2 e; \
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); " ^3 d# V3 G1 O3 z# a- C
pButton->EnableWindow(TRUE); . |" _( k/ x7 z& N! ~8 {
} . j0 ]. f+ x0 j* C# M
return TRUE; , U% @" V B0 @+ z" B
}
& S, y/ `/ h9 [' Y: M2 @8 C; BBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
$ P: X s3 a( }* w{ / V3 m u6 T; G- I& ?# J5 P& N3 k+ U: ]
switch( nID )
9 F; u6 e7 \3 ?" t) G {
4 m- k$ c. m$ H! i8 A case WIDC_BUTTON1: 2 |6 z0 |& S+ n2 n
{
$ \; _" u. u5 }4 a9 Y0 _, l% d( e g_DPlay.SendCombineFashion(
6 x3 n Y- f5 `- B. r2 Q m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
/ |9 o! @0 c+ K, d$ w$ K m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 8 n$ o1 @) d8 k9 D) b0 W
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
% R+ y& w. f Q" f m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
5 W j9 S5 ^! F* ~# O r0 T) A/ N2 W ); / [4 n# S2 y+ u/ x
Destroy(); ; W4 d" K5 l$ ]* M0 m4 n! n
break; ' F; n) s" Z i; D/ Z( P* S% h
}
5 F. I6 p: r% L; }0 @+ Z+ J case WIDC_BUTTON2:
0 I7 q2 l6 b- r7 O {
7 L$ q: E, e2 u3 K4 V* Q" h1 X Destroy(); 1 K0 d& v2 _( g4 y2 X3 Z
break; : R$ t% k! V& A+ Z6 a
}
1 [' b+ c; O/ \' ~9 N } 6 c# K$ z. L/ v! J( Z
return CWndNeuz::OnChildNotify( message, nID, pLResult ); * L! J( ?! D0 d+ _ g$ q6 c% w% U
}
2 x8 R1 Z6 p" r/ Z/ m#endif // __FASHION_COMBINE
& u2 b2 L* _* n: l9 E. g/ f3 s
1 a5 h' J" M! d# B" d% [, ~7 N1 _ ----------------------------------------------------------------------------------------------------------------------------- Z+ x) h$ a7 F/ g" J6 C
WndWorld.cpp0 X: H# x* ?3 U0 D
在 case MMI_REMOVE_CAMPUS: 0 s! @ t5 R" s
{
& S* H1 a9 m# q: b2 `. D. Y; h& }* h) p if( g_WndMng.m_pWndCampusSeveranceConfirm ) + U, ] ~$ N1 Z8 L
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
$ l7 e; u# P, F% ?& ~ g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 1 _3 _3 N# ?6 |
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ) U' u0 C, z4 o! M% s" Y6 R6 _
break;
. \% |+ W% A6 }! }7 Z/ u3 c; \% i } & e/ Q% d3 s6 y( a
#endif // __CAMPUS
2 @& c( V* X! i! ?1 X2 Q0 x. J/ ~: ?: z* C6 ?
下面插入 #ifdef __FASHION_COMBINE5 O$ P0 l* v2 F
case MMI_COSTUMEMIX01:
* U8 [) B- o( t. C/ G" |3 q {
/ H" D. E0 L: u' r9 o$ i0 K SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ) O8 \. P1 j7 z% l8 o$ o
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
4 E( ^* l$ i# W/ @. ` R g_WndMng.m_pWndFashionCombine->Initialize();
1 I! q: `& |5 H' U3 O4 F+ L } 2 e, ?$ c4 E. z: a& y
break; ' T0 p$ v# G2 ~/ x( d6 f' B9 m, J7 L
#endif // __FASHION_COMBINE
% Z" F/ U. q' G1 G
/ a X; O3 J& x1 L, u, @ ----------------------------------------------------------------------------------------------------------------------------4 I( P/ k% U& O( M' E( F! b
WndManager.h
s: I# d* y1 ]( M: O% v5 T! R2 v2 X. x! r+ c. c+ X0 |1 k
于:
9 V9 A2 y+ }% ]) uPHP代码: #ifdef __GUILD_HOUSE_MIDDLE l8 H0 a& D/ O1 K- `0 o
CWndGuildHouseBid* m_pWndGHBid; " x2 @6 i q+ k) C! X- m. V5 T
#endif //__GUILD_HOUSE_MIDDLE
6 z; S y7 I+ W( y. \$ _+ L$ [( ^8 F7 o r4 E- ^9 P
认为:
& O) H6 g- R7 a, C W* q d# @PHP代码: #ifdef __FASHION_COMBINE
( x8 x) E1 Z! z CWndFashionCombine* m_pWndFashionCombine;
, Q* @( M+ V$ V) @2 O! H#endif // __FASHION_COMBINE ' n) z$ i3 J& V& p
: z7 k7 n. o" K. \. _
----------------------------------------------------------------------------------------------------------------------------# g; |1 U0 R/ }1 F! b5 v
WndManager.cpp0 b7 Z: L( w3 v8 J2 j
& N2 ?) w* n* R" ^. y8 m在 #ifdef __GUILD_HOUSE_MIDDLE
9 `: w0 C9 F# e else if( m_pWndGHBid == pWndChild )
& i# z; b# D# {/ p { 5 p8 z# n2 L* i/ F3 F# y
SAFE_DELETE( m_pWndGHBid );
! f* K$ _. q8 Z3 C0 E% R8 ^ pWndChild = NULL; 0 U" ^: h! W: g9 w1 s
} * ^9 o+ |5 X M2 b* k# y' y1 h3 B
#endif //__GUILD_HOUSE_MIDDLE & p/ ^9 X2 ^- w! y' Z7 ~ t# M
7 V4 H% ~& H3 `) B& l& N+ l+ [ 后面插入 #ifdef __FASHION_COMBINE. [( Y+ f9 \, ~- b0 u1 z! W0 k
else if(m_pWndFashionCombine == pWndChild) / y- L( n' J$ s; p6 A
{ 2 G5 s" J; g% V- R1 o! i
SAFE_DELETE( m_pWndFashionCombine ); 2 m/ ~* V: {) X
pWndChild = NULL; 1 |# |9 N; k- P' J3 S# C
}
2 Q7 A4 Y5 x' u# E#endif // __FASHION_COMBINE ' }8 J' {2 f6 \6 J
! g9 N5 g! Y5 c0 d2 s8 Y
----------------------------------------------------------------------------------------------------------------------------
& C1 i% X( M9 ]" P% {% ^DPClient.h
8 W T2 g' n* ^9 S: q2 f/ C
) o3 }0 t4 G0 x' T- N; L$ D在 #ifdef __GUILD_HOUSE_MIDDLE
: P4 Z& P: A4 r; N- A1 w6 Pprivate: # W' z8 v- t8 r! D- e
void OnGuildHouseTenderMainWnd( CAr & ar ); 6 v4 @2 j: A' K. Z0 p5 t1 A
void OnGuildHouseTenderInfoWnd( CAr & ar );
3 Q# S/ D r+ g6 _% b void OnGuildHouseTenderResult( CAr & ar );
2 v* r$ o4 W5 }6 ]# hpublic: ) x2 g6 C: G) e/ a& X% Y) R
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
/ s/ B& P. e, h, q3 r& w( E void SendGuildHouseTenderInfoWnd( OBJID objGHId );
3 e" t a1 P6 L, G9 H* ^ void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
+ K/ D' h& d1 }& r6 |0 G#endif // __GUILD_HOUSE_MIDDLE 1 k+ S7 P8 ~; L+ y
2 |% e5 G$ e; T U
下面插入 #ifdef __FASHION_COMBINE- ]7 z& c# m# @
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
$ a7 s5 b/ _4 J2 Q#endif // __FASHION_COMBINE
6 K% `- i% F* Z7 H3 A) y
5 e3 Y! Y+ z5 k( o ----------------------------------------------------------------------------------------------------------------------------! L8 e' Z1 p" w4 X- |4 [1 s2 ^
DPClient.cpp
5 a0 g) ]) |* W: S, p( n* c# W6 c- W& f( M& Z& \- ^
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) N9 D' D! ~, r4 L7 s4 _& p
{
! j; o& Z2 H! q; p) N! f/ t BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); % e! E5 ~8 a. n
ar << objGHId << nTenderPerin << nTenderPenya; 0 K$ Z' _0 `3 J
SEND( ar, this, DPID_SERVERPLAYER ); # u# q$ Z7 V2 H' {' `; o; N
} ) i/ w- e' R: W K8 a9 Q( a
#endif // __GUILD_HOUSE_MIDDLE 1 A% H* h, M) w9 F4 | P+ U
: |; A4 `: R, ?% v2 J6 ]: v1 ?4 W: j
下面插入 #ifdef __FASHION_COMBINE
' q( F' [; a9 y' V+ e$ ]5 E5 Fvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 5 X( q2 g, h; }" l! ]% o
{
8 g: P+ k4 S5 H BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); J' Q- H; H8 g. k G
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; ) K \& g, @7 O$ \' A9 T
SEND( ar, this, DPID_SERVERPLAYER ); & D: @. k, i* r& U6 { v
}
0 l$ m: G8 s5 g1 t) h#endif // __FASHION_COMBINE + t' N) p# j9 v- g; Q' E8 d
6 J$ x: X7 F5 O' @+ D: }% e
----------------------------------------------------------------------------------------------------------------------------5 e9 K- D. ]2 T. d2 T
, j$ D# S' V% h; V6 `6 ~" [
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
% A+ e. ^$ z2 D; ?, U$ [" a9 v; b1 f' r! v3 j+ w
----------------------------------------------------------------------------------------------------------------------------
6 P1 B* [% q2 D( f0 y* X% S% @1 Z% ?. N
6 W+ A/ k( r. N3 N' e7 T2 m( u# s: A5 L: F, A3 O; T
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
1 F5 @7 g9 S2 b+ [( m1 @) y6 B. m( J t6 E; t! G' U
, U9 d D/ Q6 P4 y4 n$ V3 I0 }9 T~怪物
' C+ C, e ]( S) J! U5 F' Q: q |