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莫因E * PVP5 B) z- ~% s% ^$ O3 W) ]* h
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4 E. V0 l( }& t# Z5 d- b- n' _: g1 K- P% f ]! \ g5 J: I0 `, W, Q
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。, e7 s. Z) W( I6 H+ c9 e
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有大量的代码,我已经测试过它,它可以编译自己1A。& f* M7 j [. p. S+ Z
' z3 t" n/ v# K, ]. e
5 `4 D$ }+ J+ s* z9 Q* M' U9 W现在会如此容易所有的C&P'en
) X6 p. \8 ?" Y& L2 e2 R. q8 W. `- }
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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7 X# k" n8 z. K2 ^$ _% ?8 W! x, `你说我成功,资源应该时装组合系统顺利运行。' n4 }! @. Z1 I
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9 {1 M N( b4 h
0 r( E, k/ s! Q- I3 f0 ~
首先是学分:
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Etioom(90%)5 v3 ?/ a1 x+ T1 i3 C; q5 G
怪物(10%)' ^. r0 a! K% m# m3 F5 V# B4 r! S! G
$ c( l+ i& ?$ d7 ~, m
0 y" n+ d9 M) h" H6 K这里的问题,而是“不问任何小型或定义语法错误。”
8 R, ^( E9 P/ v! k/ q: \2 r; J6 W. F% H H$ @5 V/ t
+ h/ O) v" b e0 A: |
8 t& v+ |2 W! W: E- z! k# H/ R5 v; Q5 v2 J4 O( }. J. h
唔够讲,这里是答应释放: randomoption.h, [1 p$ u, r7 J8 s. b
7 q* L: |1 z& k3 w
在 public: 7 w% ]$ d) t) O$ m$ t! w
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
/ j. x, m2 R' b9 j/ K void SetSafeFlag( __int64* pn64RandomOption ); 9 X. F4 W' v' X# ]
void ResetSafeFlag( __int64* pn64RandomOption ); e1 g% d8 E+ _# V' O8 i5 T
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
& H, V/ d. G4 K2 k d. x! {5 {3 i( o& I& Z, n ]
这下面插入:" n) b& N0 J" `$ u+ S( ` y5 o
( J* f9 K' [) b$ Y; v* l #ifdef __FASHION_COMBINE
) m' U: y/ ?- t/ D& B( g9 ~public: . g8 Z. i- x3 C
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); . R8 I. t, {% Y/ [
#endif // __FASHION_COMBINE ! q/ R5 Q- w' m5 `7 d
) {: R6 g3 e0 G" n ---------------------------------------------------------------------------------------------------------------------* U. _1 ?' T) c4 P" R/ ?7 h
randomoption.cpp
6 M& m9 ]9 r4 u1 N
( `) J) U3 }) W' w6 ]# \0 W在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
* G: k, z; [* T% N0 a4 c5 u2 n; e# ~4 B! t6 g) v3 |4 k2 d
下面插入 #ifdef __FASHION_COMBINE9 u) v- P9 Y' u3 z
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) . L4 n4 r' m& [; G, U- c+ e( ^
{
. e7 K2 Y& ? x" w f6 v6 E: a int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
! @+ x' k# l; \" s int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); " h; R& \3 ^/ g- P; c$ l
# L) v! t- P! N' o: Z3 n if( nMainSize + nDestroySize > nMaxCombinedSize ) ! K; r" @, ^: P3 a
return 1;
7 I5 Z' y7 D1 F) D# \ a) a& ]& i f8 }
for( int i = 0; i < nDestroySize; i++ )
+ R5 M; w6 Z4 F, i. F { / j+ {" P: i, K5 r; G' w0 ?1 d
int nDst, nAdj;
4 ?9 Z1 z. m- G if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 3 p W5 H) T1 C3 ]- M( y2 ]6 d
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 2 H+ L- @ s9 b$ U4 O) `
} 9 `( l! z2 Q( D2 W5 t
return 0;
& A" p; ]. z* W3 u# M% ~5 \6 C7 S} ) l2 E+ [% p; Q
#endif // __FASHION_COMBINE ( q1 E1 L/ [* j
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-----------------------------------------------------------------------------------------------------------------------8 [" z" u1 u) o- k
MsgHdr.h+ \0 Y7 u2 d- v) \
+ D# f* X. D. `$ P& U! I+ D插入 #ifdef __FASHION_COMBINE" K' n$ I0 w% B, J6 N9 [# l, X G
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
: c$ H6 ]% V$ `5 K" i; ]( F#endif // __FASHION_COMBINE
4 s& v! r. M/ e/ ~% Z! v. v! Q/ d$ ^" O" t9 g, e5 g
-------------------------------------------------------------------------------------------------------------------------
2 j) E& F- q" u3 k# A: K. NDPSrvr.h
4 R, V) n8 }; J& g: z5 K( ?; i9 e( S6 h2 V
在 #ifdef __GUILD_HOUSE_MIDDLE& E F" d p3 P# L
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 `6 k: [0 G/ X" Z" w void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); + @2 O1 }9 u8 b7 @0 v& T
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 t: b# u! z( ~: h& Z#endif // __GUILD_HOUSE_MIDDLE ( y$ Z: y6 U5 H" n
( p8 E" W7 | b h6 p4 _8 b% _+ t 下面插入 #ifdef __FASHION_COMBINE4 ^; ?; l/ w, H
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
S5 ]0 O+ l" ]- n$ ^#endif // __FASHION_COMBINE , I& p2 h* S4 `+ U, q
" D! F: P- s) Q, @9 }7 u3 m -------------------------------------------------------------------------------------------------------------------------- U* r$ K' E5 ]& [1 k
DPSrvr.cpp
) p5 Q% r" B8 F! p在 #ifdef __GUILD_HOUSE_MIDDLE
% M' D; o Z7 R" a5 `9 L2 H# E" i! M ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); " S/ V4 B/ z N4 I8 C
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
" b5 ]9 m- }/ q, s0 R ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); + w C+ p$ c5 f& H& ? n7 e; u$ e$ l' \
#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE
# j$ L5 u+ J* b/ J ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
/ r# z* [$ y9 S" ~* a#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE0 A. e" a1 z) P% j2 z3 U/ ~6 M
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 9 C* ^% W9 x# v- c. e3 H7 g2 x8 W+ p
if( IsValidObj( pUser ) )$ H+ h6 t% b: i+ r
{ * w- [2 E) j7 M5 ~* \
DWORD dwItem = NULL_ID;
' W1 Q& T% @% _7 M- F' i: r) h$ U CItemElem* pItemElem[8];
9 o) E6 e$ N! n5 a$ p
8 m j+ ]. W" d: R for( int i = 0; i < 8; i++ ) 1 T" k) w/ N4 V
{ & |2 ?2 | r- |6 ?
ar >> dwItem;
5 q: y( A1 x' s9 N) r$ i2 W1 {/ _ pItemElem = pUser->m_Inventory.GetAtId( dwItem );
4 t$ r, b! |0 N* R1 |+ J8 r2 l if( !IsUsableItem( pItemElem)) , I% y3 L. ^) n
return;
# `3 e$ [% b1 S }
0 ?0 e( _, C, E" l if( xRandom( 10000 ) < 10000 )
$ V6 D1 o& p7 \! @ { " L: S k6 Y2 c
int nResult = 0;
; I1 \( Z7 }- ?2 o: P* P9 q+ ~+ o nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); * }# f& l8 b7 b
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
* Q4 L5 r! m* a, w. z, P: P9 G( z: I nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); + O& G! L- {5 d; z: q2 Q
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
6 t2 I0 t H% B" P if( nResult > 0 )
8 U9 U3 x& ]3 i: g {
" U2 Y' T% B! q" ~. `! q9 c Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); [* X2 Z4 k: v
} . `' n. ^9 o5 b$ O) F9 D: t% S
for( int i = 1; i < 8; i += 2 ) 4 T* X5 ?6 x7 W3 w7 t" h" c. R
{
' _( p9 c% s8 _* j pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
& t3 r- z& m3 d; Q7 G }
, k/ o3 Y* |! Q/ a4 @7 H; h4 [ for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
1 L) r$ h" w/ V$ D% D }
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 5 X0 P6 P# x$ q# z
}else ! M) Q! P' q* F3 T# W% m
{
, T$ b% n H# ~- \3 V% m M/ @ pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); - k' t0 u' _9 T, \% j
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 5 l& T& m/ e* n' Y) c* O% m1 ^
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 6 E, U' v+ P2 q' l5 c# t
2 y2 B4 G3 H1 k0 V
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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7 N4 S4 J. y4 l; G9 v( g; H pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
% A3 @( D$ \8 R* D/ c3 u pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); . f V! v* i2 m* n- p
' p' V4 y; m' w# h
}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); - }9 @9 c: n5 M3 T# E
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); % J# k' X5 I5 B4 `. J3 C
}
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#endif // __FASHION_COMBINE . \# r3 n0 B0 x
+ A( i6 y0 ]' G% L+ S ----------------------------------------------------------------------------------------------------------------------------
7 a2 U. T2 X# _6 gWndField.h
% }5 @! Y2 n& j4 o% y& t# z在 class CWndCampusSeveranceConfirm : public CWndNeuz
% B/ ]8 l0 s1 m3 c' a/ x5 j
5 c+ k% P$ ~& i" b: o' @; d 下面插入 #ifdef __FASHION_COMBINE: M! x: ^$ {/ P. P
class CWndFashionCombine : public CWndNeuz
; [2 m. W+ W2 O1 q3 D; {$ Y8 O* Z5 f{
4 E. z6 q& T1 M" T& _' D! I0 Jpublic:
2 m w8 c7 A! ^ CItemElem* m_pItemElem[12];
$ J+ }; q( P1 T# Y' Z8 t CTexture* m_pTexture[12]; ) M$ {1 S& u+ T" q S5 e
" o2 C$ ^: @* m/ d% N0 U/ ?% lpublic: 4 ^0 W5 N$ b$ X. m* j2 }
CWndFashionCombine(); 2 ^' l) ]1 K) b# i7 R; v, B( k
virtual ~CWndFashionCombine();
~+ B( Q- }; Z. J! _. g$ ^ i& g/ ~
3 r0 Y5 c2 t6 h& e; B virtual void OnDraw( C2DRender* p2DRender );
7 z; i- H+ A! K$ {' G1 m- c virtual void OnInitialUpdate();
h1 ]) X N+ f, A virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
6 ? N/ z+ j* P- J5 Y* W6 i! \0 K virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
* ?: R7 T. S: a& g: t- m7 |9 N virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); . V: ^( ]4 s0 D
virtual void OnSize( UINT nType, int cx, int cy );
0 w' Q8 \, E- f8 [ G0 g8 k virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
8 g) X, l0 ]! m+ H) H) C N9 R};
( U7 R( d4 B0 D N2 G1 |) v6 N#endif // __FASHION_COMBINE - j% C$ e( r- B) Y4 C8 n/ {9 q
5 v& ~7 N* U/ V" D1 p ----------------------------------------------------------------------------------------------------------------------------
- w1 f0 b0 k) o+ p5 qWndField.cpp* @" f- E' r6 e* B3 v, E
在 #include "wndwebbox.h" # U# }$ U' c- ~. Y
; W5 S& L0 H }; v- Z: g2 T% q3 x 下面插入 #ifdef __FASHION_COMBINE
: t. S" e) a$ G#include "randomoption.h"
* b( a8 U4 B$ [& o( K9 R% ^#endif // __FASHION_COMBINE
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, @: y8 V5 k5 H G 就在最后:3 h+ B7 z$ q( c2 k
PHP代码: #ifdef __FASHION_COMBINE& ?4 @( `# ?' s8 Z9 ^
CWndFashionCombine::CWndFashionCombine() 3 h! Z q( P& M, A: G* [6 }
{ ; U9 J" v' A$ L2 B9 [& v0 d
for( int i = 0; i < 12; i++ )
: h3 J9 F- c. i8 K& ~, b {
9 N& a; Q" [$ G$ J/ E: ^ m_pItemElem = NULL; ' R& r0 Q v7 T$ t" N
m_pTexture = NULL; 5 E) D8 j3 D" P6 `5 _8 X
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
& g/ g' C0 m+ y7 a //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
+ x( U& B$ x& O6 N) N } . L8 G$ X) E) A0 d7 N# s; |5 v
} : T, p n1 O! S
CWndFashionCombine::~CWndFashionCombine() 2 V/ A* a' D2 r3 L4 V. \3 j
{
! Y& W! j$ [3 [2 G( J' F for( int i = 0; i < 8; i++ ) 3 T d/ s& @6 G) T& V
{
) p9 D: Y, M. y C& P if( m_pItemElem != NULL ) ; \4 {1 K+ d2 ?) g. W* Y: S5 B' l
{
" E; B6 v- y3 B2 X, K5 N* z if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
4 t5 R2 k0 P* }. n m_pItemElem->SetExtra(0); / j7 G: r% W5 y# |0 v4 ~7 s
}
$ e3 `3 b& X3 ~* `; ? c } 3 X) p" ?3 `7 M) h
}
3 k0 i9 a# |2 o7 X" svoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
) q) R2 G2 _: l; V/ S% m: r; S{
) W$ w# ?* \8 y4 W4 H' j4 |# d LPWNDCTRL wndCtrl[12]; 9 ~) r4 m: S2 `( V
" \6 N* w+ T% G) _: e wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ; g8 a# F; C4 e9 G" i
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
L. r6 Y9 l$ R/ X1 ]* o! t. m# F wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
/ [7 w: o5 t4 A$ u8 t wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); % S1 N; B. Y0 x% s4 J# U
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
! i8 X; N1 f6 K& a; |/ {6 f wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
( K$ M' ^/ h/ C# D wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
5 x* g& S- }7 e4 M wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
- ?% p( }6 u; ~ wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
) K& X7 g# R/ L0 D9 R. I wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
0 n, w; [3 r7 v& |; \) Z1 @ wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 3 j, p2 \! y5 m5 l9 G
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); : x2 X8 x/ f' ^6 C
7 e# k2 D* d5 R9 I* h9 X' y for( int i = 0; i < 12; i++ )
: f2 Z8 }3 N8 B Z { 8 i9 f1 I* p. J6 A
if( m_pItemElem != NULL && m_pTexture != NULL ) . _& |$ m7 o+ X' t c! S7 H3 H; k
{ " a' ?! f0 c7 d6 p
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ) _! ~8 w0 c2 I) C6 G. G
}
$ E h8 ^ M2 e0 ?: U Z6 ~ }
; R, G" k& i/ \" c} , B! w; U2 H3 o) k, ^8 K" |
void CWndFashionCombine::OnInitialUpdate()
) v6 s' @/ G g. l' R{ 8 y( g; g% X4 b! ^- H1 X& W
CWndNeuz::OnInitialUpdate(); 5 O( | t5 M) O( b5 e! ]
+ P2 _; _& H2 f$ G* K. P
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
' u) [5 U: Z: t5 ?2 j: _/ s pButton->EnableWindow(FALSE);
: q4 Z5 `0 F4 q* @4 z: l) W* y& O8 @2 R5 q) A1 @
MoveParentCenter(); % ?' {1 i) I" D, i j- A
}
5 Q' Q7 J1 d& {/ _7 x% H7 h DBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) & _4 |8 t- K- o a* l P5 ?
{
* L7 W1 X- E5 d return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
8 M: M) i7 n4 [; \, m$ @} 7 L) p/ u3 r: {! o
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 7 ?" {6 c8 d/ Y
{
1 F* |7 [0 I6 u. c) g$ u return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
' b( G. f4 ?1 C& v) C} 9 H' G y) R% ?# M: x+ W
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
- {$ o* S J5 y e/ L3 R! z) s{ $ t; h% T+ Q; q: \) N% t' c9 L
CWndNeuz::OnSize( nType, cx, cy ); 2 N7 q* z; X3 F/ N
} 4 F/ i& @, s+ L3 ^/ P& `7 D( L
* j- t j! Q7 _4 B2 L9 i+ `! N* c/ i, v7 a j
! K2 `( X3 I2 E4 g( a( K6 G$ z; T+ ]/ q
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) , S3 E( j- U& e" Z0 W- H
{ 5 \' M2 c; }& M' w' j
CRect rect[8]; + D/ R) H' M! L E) D
LPWNDCTRL wndCtrl[8]; ! ?. H* I% g6 S! w
$ N. p' \& X! A; m; g- r! R
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
2 ~. W: X' j9 w# f$ p% e2 O# ` wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 4 U+ m6 Q' e( T# y. U9 {
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
6 K$ z+ M0 A) B6 ~& U# c2 s# N wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
t7 R; G" b5 C; I. a% D8 n7 S wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 6 ~3 @8 g/ ]# @; b( j
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 7 Z8 L% ]! ?, M# r! ?$ E; G
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
; e$ R- T0 J m1 u- u) g5 A2 x6 j7 v wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
) k3 j, e7 l% q: q* b4 \% T
. u9 p# ~0 h+ e# k BOOL bUpdate = FALSE; 4 U; L) h- z6 Y; ?6 t `
" N" k" w( e( E0 N7 k
for( int i = 0; i < 8; i++ ) 2 N) |( j( |$ m! S8 ?/ h; m2 S
{ ) ^2 Z$ D! `3 N" A
rect = wndCtrl->rect;
) w- g% [ k0 M+ A7 H - X- T$ ]# y: v
if( rect.PtInRect( point )) & p* r0 h5 S0 I8 E- O/ z% m
{
/ v" _. }% M7 O: Y k CItemElem* pTempElem; 1 ^7 ^6 q2 z) o9 M7 I6 i# D
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); , n& m$ @( G" F) J! Q% X
if( pTempElem != NULL ) * E3 i5 x/ `( \7 G0 d
{
; C( ~6 w, r% x' W9 E/ u( } if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
+ x7 W9 u+ N( ~' \1 X5 y4 e( @ {
/ N8 M n! b0 Z ?* X& {5 D ItemProp* pItemProp = pTempElem->GetProp(); / x! y: f. y$ F9 Z" r
g. A6 g( k1 k0 f if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
4 H+ r8 J; W' X: f { ) W& Y5 G" B, H) |2 z; ^, y
if( i == 0 ) 2 m7 c5 f% e% B g4 y
{: Z8 B( f6 E! t: u+ o
if( m_pItemElem[4] != NULL ) $ N7 N4 B' e, `7 P9 d
{1 X- I- Z5 u0 O$ C- K: ]
int nSize = 0; 5 G/ e. ?* P. U4 v: E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 J/ Q9 s" ?1 u9 r! [5 S nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 8 o/ Q; z6 |& P
if( nSize > 3 )
& J" n& G4 V, U& X% O {
* C5 \4 l9 E2 X g_WndMng.OpenMessageBox( "oversize" );
' y* t: J8 a, `+ S return TRUE;
) C! p8 } L: ^; P }else0 ^) }# Y5 c! L; b3 [1 l$ n% n( [
{6 |8 S6 V: d/ ]7 a/ E, g
bUpdate = TRUE;
0 g( j d' n$ O5 L+ A }, s. x9 g% j( E+ E* I
}; F. \ w! E! p" Y# G" d% P8 m
if(m_pItemElem != NULL) 6 Y5 w: m5 D, |/ R1 `3 a
m_pItemElem->SetExtra(0);
2 K3 P- ^" q) o7 v
+ X, H1 E, R \6 W1 d m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 u8 U/ v- e; [5 d7 T! q% M I m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , B' {4 z* Z0 T: |# l
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 E. H" l* h7 ?8 B( F* L& T% Q A' {/ F+ z9 c+ V
if( bUpdate == TRUE )
8 H+ h h! ^1 g) }, Q, l {$ n# U; J( T; w# f
m_pItemElem[8] = m_pItemElem[0]; ) [- ^9 k( ` B2 y% Y0 a2 s" _
m_pTexture[8] = m_pTexture[0];
6 v* }! X8 A' R$ C* ]+ ~# p // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );* G. _6 ^3 O2 k7 R
}
9 n% D: @+ @: M. ~. t- e }& i' g1 }- L' u' c
if( i == 4 )
, Q% }+ `5 s2 y5 ^: p5 H' O7 { {
; N& K7 Q: ]8 Y o+ R if( m_pItemElem[0] != NULL ) 8 \* b! ]0 J/ v& @
{
9 o: F* w# p; S2 H& d: | int nSize = 0; % e$ F' K* T( e6 F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 g: y1 O* e0 A" n, Y: ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
7 l+ f- b: u" b2 f if( nSize > 3 ) * [2 B5 [2 Y _0 g r( O
{4 I' g1 c/ s+ b+ \
g_WndMng.OpenMessageBox( "oversize" );
( n9 @7 P1 {& [/ |' a: ?' [0 }. W return TRUE;
- r- d2 N4 X% h9 Z }else
2 H1 v. t4 J( W8 l1 z0 n {
a! n& O$ n; O3 `) T bUpdate = TRUE; 6 v* @5 r' D& q( K# M; l; a
}
! d! i1 X, m3 f8 W) W, z }" ?9 m9 G8 r ]1 x' ?- }
if(m_pItemElem != NULL)
( ]& F0 R0 l7 ~ J% v m_pItemElem->SetExtra(0);
% T$ d& L/ E- B9 x1 S' z' ]4 z* z0 m( ], C7 O
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( t' M5 ~/ i8 z. ]- f1 @
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " n& A2 t2 ?3 O W o* L e/ P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & w' x+ m. ^1 u% c
9 `$ w) N* Y, _7 L: O
if( bUpdate == TRUE ) 3 p$ Y5 f- f" Y, r) ] T0 c
{
+ d# I' f; F/ \" r9 U# `9 w6 Q# j" b m_pItemElem[8] = m_pItemElem[0]; & U6 S, v6 e: f' o1 R$ {) x
m_pTexture[8] = m_pTexture[0];
/ R0 d `' j- h9 I; R3 N* g* ]2 ]* ~ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );5 V) i! ~' c0 t2 Q0 N& h
} - Y, M/ m1 G8 F: y; a1 V6 W
}
8 H3 U! L+ i9 r# P9 n9 i! T# V+ @ }else
/ K$ \' Z4 s1 Y& F. u1 t( ` if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 7 n1 \& M9 K6 d0 i( C9 y
{/ w/ n1 A8 o7 H X% c. T
if( i == 1 )
6 k n$ R$ W, y% I1 n* u4 m {& y/ w8 E* d+ X! _% u) A+ M* Y' ?
if( m_pItemElem[5] != NULL ) / A0 ~! x) B* }) L; W$ K8 h$ c2 b
{ q/ P# s: \- c# @) u* ^
int nSize = 0;
/ a, b: ^/ q& W# i0 |' |! K0 s( @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / {" y# B1 X* A7 G3 d3 p7 j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
! J6 a! q4 c/ [% W# e+ } if( nSize > 3 )
7 i' V( o) [5 K9 o {* ]% s; i" Q6 E+ P2 s) N
g_WndMng.OpenMessageBox( "oversize" ); 6 v% Q! M/ Y2 l0 a. S3 c
return TRUE; 1 [" N$ s: Q$ {2 l" m- H
}else
: n4 S, {3 `% F6 P$ i4 _ {3 h9 m" f$ t+ {" O: N! h
bUpdate = TRUE; ; U5 u6 n1 n& F4 x% L
}
" d% w: c) F4 J- r0 Q: Z. a- d }
) B3 H. V+ @) s( T6 a( z if(m_pItemElem != NULL)
4 G9 {0 F- M# J- g% ? m_pItemElem->SetExtra(0);
/ `$ x0 `/ K; L* H8 [( n! y+ | Y# I$ f8 ^& V" W, {/ t
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , s' u# z1 ?0 Z5 N* p1 H: w; q6 g8 Y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 w% b4 z+ H2 }3 n( n m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 j( j# _% x& \
! D1 x* D; d7 ]" x/ _ if( bUpdate == TRUE )
! f4 Z6 l8 V0 C0 c2 i. M {
' e& O' @# |4 Q- M$ U+ ^: c m_pItemElem[9] = m_pItemElem[1]; ' I% t2 t2 l! R# l: s `
m_pTexture[9] = m_pTexture[1];
2 m; ~. m( Q [! u9 h
4 n- k. |% N2 a1 {- t. j3 g3 ` g// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
" H3 m: a: q0 J* m9 g }
$ h6 H: }7 H& m9 Q* t% K; C }- M' H9 k, [, V* W) ?* X+ a
if( i == 5 )
1 S: \! X. u5 E {1 ^. D6 b% ~7 |2 v3 P
if( m_pItemElem[1] != NULL )
1 W/ y( ?. U! I0 L/ z {
7 B! O* H/ ^( z/ m" l int nSize = 0;
( P: {9 V: B# p- T% h9 @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' ?& P- C2 j) b$ ]& r% w6 l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ) ^! I6 K- b5 i. t2 Q( h5 e) h
if( nSize > 3 )
: U& W( z3 e& U+ G2 F+ I3 Y& \ {
6 M9 T2 T6 x7 X- D% f4 s g_WndMng.OpenMessageBox( "oversize" ); + E t6 g8 \# O. q q) l, J
return TRUE;
J: t$ t5 m8 c2 Q2 w+ c }else% Q/ r5 G8 F+ L
{2 G# x& W! I7 y) b+ k0 E- ?/ V
bUpdate = TRUE;
9 M& O* b0 a7 H# j }2 r9 B4 l4 p/ E& C* Z
}% B: c4 d8 ~5 E0 R( n
if(m_pItemElem != NULL) % x$ D) E" \6 C6 I, l
m_pItemElem->SetExtra(0);
) i0 W( i6 [8 `0 C+ y
6 d6 P+ n6 O7 m4 h, k& y. d7 s m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 f& Y) }% k. l7 V$ C( M m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + @# g% \7 Z& ~$ t6 R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ! c. w* O5 F, e6 X, K. j& w
- A7 V2 y, c$ w8 _
if( bUpdate == TRUE )
/ W | t6 X4 y D6 U0 t- T {" c3 r- j# e$ J/ C2 G) z+ G& |* J
m_pItemElem[9] = m_pItemElem[1]; - P. R& J6 G2 Y7 M
m_pTexture[9] = m_pTexture[1]; , G( l8 R' Q+ N& u; ^
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );# t/ M: x. N3 D: z
}
+ B, C- C' u5 g( `' k2 k }% P: D6 \9 L; m+ J* Z2 l
}else i) l4 h3 I. M; c5 r9 R
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
1 X8 t- M1 `+ u! p) P. H; N {8 ?# B8 y, |. Z6 H2 F
if( i == 2 )
4 U4 w4 a5 N* Y5 Y {
, G4 X9 k7 R u$ w& s4 \. O! E, h if( m_pItemElem[6] != NULL )
~: r4 n+ |0 j; p' g/ @ {
! r# C% g" ^8 E: W4 L int nSize = 0;
- |2 k0 c2 B4 E! d: { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ b+ m `4 O( {& B9 s7 p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 2 i9 J/ G$ G( u: m! V) o3 V$ }
if( nSize > 3 ) 8 J, _4 L8 T- N1 f5 y& A
{
0 C0 _3 |, ]2 F8 Z g_WndMng.OpenMessageBox( "oversize" ); 0 J- `. x. v: Q8 n/ e4 o5 W
return TRUE; 8 v# k" C' v0 T# o
}else
& }: K0 I! u8 R( |$ D {9 [% `3 a1 D2 }9 @
bUpdate = TRUE;
* c! W( a4 T( y( y( M) y }5 o4 E% t3 ^$ |/ W0 o4 Q ?
}
9 M/ i! U3 ]9 W4 T if(m_pItemElem != NULL)
- B0 B) c3 N" s( l9 E m_pItemElem->SetExtra(0); # p- m d/ Y2 @0 G. c( O: m7 R
6 W" Z1 l& F- |# `2 C% A3 I m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / I5 t V7 d4 t; G" W9 ~+ z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , h; O0 o7 O$ r$ O6 Z" |2 n
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& z2 ?% V* T) O0 y q6 s
. X( _; i3 b8 x) u if( bUpdate == TRUE )
8 I- T) u' M; v k( a {) P. ?! D8 s& L( r7 l7 h' P
m_pItemElem[10] = m_pItemElem[2];
9 k+ ]& w- i( h4 k! A m_pTexture[10] = m_pTexture[2]; 2 u6 U2 E- e. q+ i( v6 I8 M' B
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );: v5 d7 F) z* ~4 d5 e; F
}
! w( t, P# Y* Y+ k) T: R! ? }" c& [# V9 m. s, G
if( i == 6 ) & Z2 L3 {5 Q: ]/ ~- j
{
- q! R0 }1 [9 I4 p. g) b. j if( m_pItemElem[2] != NULL )
8 K7 M1 n: g% t+ K, E* a {
3 {9 Y8 c& T% Z5 v/ J int nSize = 0;
# D, ~# H: \/ }1 ^# w$ Q6 w/ G% m5 v nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 Y, {" _$ K D nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
c# M/ z7 |, T i d4 n if( nSize > 3 ) $ o A5 u/ I, @; p/ ^& Z$ Z) } _
{
" ~) j: A* S q3 E) U; d. C& @% G g_WndMng.OpenMessageBox( "oversize" );
9 e: [+ j1 V) k: O! T" [) q* h" |: t return TRUE;
; I9 }' [; ~% E7 [ }else8 X$ t7 V0 w( |/ q3 r: L7 @
{
' A" L# p& s: p. C bUpdate = TRUE;
0 W# t& h) ]6 }7 y }
5 r& B8 T. _* R }% L- q% \% }( Y/ I* Z
if(m_pItemElem != NULL) , n* w9 q6 S* q# ^, L; G! o! I* V
m_pItemElem->SetExtra(0);
& `4 ~% Z0 l w5 ~1 L
9 R F8 d' K) S. N6 |# c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 c( i, l4 ?' @) w3 D- I/ b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / q7 j" X8 s' L6 O+ b) M
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + F( A( z/ V+ ^% \
" @5 D" }$ i1 B if( bUpdate == TRUE )
. p6 Y i, O: ? Y7 f$ I+ } {! R8 i8 f+ c) C* f8 x5 u* V, C
m_pItemElem[10] = m_pItemElem[2];
4 ?0 m$ n. @9 y. n1 ^+ a: U. S m_pTexture[10] = m_pTexture[2];
- q: r8 K+ q6 I3 H4 e // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );3 |1 Q9 p6 F; L% g4 h9 S l
} h! ^2 _, b% E ` Y5 W
}
2 X/ C) M5 J2 L }else& i& n! e$ g* D2 R4 G: Q& I' Q( B
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
. }1 a" Q% M3 ~- l* i9 ? {
* d! g' }. n/ |4 j; X- Z if( i == 3 ) & D) Y- n9 e/ y4 R
{% d; H" E1 D, w& I6 p- J8 ^7 ~- F
if( m_pItemElem[7] != NULL )
% Y( b/ P! P' ?- S' L. e# w/ g {. D- M0 \7 d5 M- ^; S# w3 p( i7 a9 s* H
int nSize = 0;
, d( t4 M( V8 d! ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% E3 f; Y, }* C" e; ?! W/ ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 7 w4 q' T4 `9 }; W& s
if( nSize > 3 )
. T1 M0 m3 `, \ {
2 ` `7 m" F3 W) l" G3 R( h6 D g_WndMng.OpenMessageBox( "oversize" ); . j; c& `. p; S5 S9 h$ O" p
return TRUE;
9 ] I: A. W% S/ X }else
- O/ e: g+ D( S8 J$ p m' G) r) \ {
. N! L) F" N& {: w, A$ z bUpdate = TRUE;
" ~1 x, d9 K. ^+ H- E6 }- f/ t) ` }
/ o0 F! m$ p0 H6 {! l0 @& J( Z" @! Q) D; r }
' _- @- [( Q3 n( j if(m_pItemElem != NULL)
" f8 X. e% H1 {# }" { m_pItemElem->SetExtra(0); 9 j& [) Y; @ M6 h
. p3 Q) d) [) P" w! [ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; ]: i% l0 S: Y& u
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& t0 C( {. y6 @7 V; J4 x m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . w. j" ~( z4 a; R( s" v6 v
% G: O( O9 F% h% ^2 Y# K
if( bUpdate == TRUE )
& l; h7 S7 O# D {: `# [! B! B: o# U9 d3 W
m_pItemElem[11] = m_pItemElem[3];
3 ?8 w, T! H: E! q$ D! r$ T! q m_pTexture[11] = m_pTexture[3]; 7 F2 y/ h) g8 g4 l- U3 J( U
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );4 }9 ]4 V! `, z2 Q, Q! p2 Q5 V" I
}
3 h7 b& y( J' Y8 T$ A8 o2 Q }/ q9 l# t1 B; ^' e( q
if( i == 7 )
3 H" M& n% F9 R( ^/ m/ a {+ r' d" F; Q+ ?! _ }$ x
if( m_pItemElem[3] != NULL ) 2 f r+ x( l, ?7 a5 v% r2 b( O
{' J$ A0 N& p* ^- F6 @5 Y8 Z+ \9 I
int nSize = 0;
1 Z5 {# j: L- m2 _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 r- D; t) u. ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); & ~: C& F3 V! V, m
if( nSize > 3 )
& e# r+ T" Q9 R6 D j; W* T8 A$ _8 i {
* I6 J! U0 h/ C& T g_WndMng.OpenMessageBox( "oversize" );
! [$ P0 @0 m! U! e0 j6 W return TRUE;
: W, j @6 p4 w3 Z& A( W' ^ }else* S* P9 B5 f; T! L$ _
{
2 H7 f$ x5 Q) ~8 ? bUpdate = TRUE;
1 x, |$ K* `1 I/ J# U }
( R6 B. S1 [6 K" r$ | }6 I" R$ {5 y7 @ }
if(m_pItemElem != NULL) ; t5 ^, _* a2 J$ T( u6 h* n0 i( n
m_pItemElem->SetExtra(0); 9 _4 W6 l1 f0 T/ h2 u" E
$ P, n. G+ K0 c; ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# R' B6 ^3 w/ G3 ?7 B" A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 s" Q, H0 T; {" |0 i' ?& a5 B
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : h, I& A8 w* b* p. r3 h. S
* ?: s! ?3 I% t
if( bUpdate == TRUE ) $ l: b2 u& D' x
{
2 m) O6 B. r0 z m_pItemElem[11] = m_pItemElem[3];
# d( w5 U" l2 R3 N6 x5 R* \3 o m_pTexture[11] = m_pTexture[3];
" R: ^/ w- @0 q // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
3 d3 k6 e5 g+ e6 h3 D* J2 k; u }
6 v; I( L2 Q5 o3 G4 w' }+ R }
' ?# @. V0 M5 v' C }else
4 E p& F8 m4 L) `% I* h0 { {& @# j( }: Q0 B+ o$ x4 y
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
; F2 x* A& N. h4 g // wrong tab
( }! O8 f" P$ T. f2 a6 q } ( U) K( h' D; J+ v; l
}else- D% e1 `- L* p
{
+ i+ v! t6 Q: D/ _8 c g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 9 B$ W% \- |) o D/ q* ]& D
// not blessed ( F0 W% c$ Q/ ]+ e! p0 i
} ' A# Y) x! q2 r2 h
} # B# n# j" x, |% _
}
. X D! ~' L, q3 { }
. h2 r5 }5 b( q ~# C0 e' @
% F: r9 \( w0 r+ _9 `- E; U) Z int nCheck = 0; 0 [' |3 w" t) i& L
for( int i = 0; i < 8; i++ ) / |- g& A' X3 x% ^4 I, M0 `6 s# v
{
' a; @8 W# w: U1 ]1 E if( m_pItemElem != NULL )
2 W9 R( ]5 r( {% Z9 {7 D& B! N# u nCheck++; l+ W% d$ A2 Z3 p; O# J$ U
}
& T9 q3 X' o* P0 _. S if( 8 <= nCheck )
- J* I9 j, x( A4 Z0 t { , c) _/ o5 ?5 K! P$ [7 h
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
/ H8 q4 p( m, q( S% }# L2 `8 I pButton->EnableWindow(TRUE); ! ~4 g- @8 n( l7 V$ |. Z; y
}
9 @# E' E3 D5 \: p$ n: y# W return TRUE;
# n3 H# E% W$ L+ C. @}
; {& n, \, p/ g) v5 H5 _* WBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
2 q: B" z5 o% Q7 ]7 ?/ n5 m% r{ : N# k$ w5 m! G! f: q% [
switch( nID ) $ R& Z% x( r& K; c- c, ~
{ / j9 L0 v( i. @
case WIDC_BUTTON1: $ z+ [! r6 `* n Z) k
{ 3 m% Y- m' A7 I4 l# ]9 [
g_DPlay.SendCombineFashion( + ]7 p( q- k8 K9 b( v
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, $ v8 A: v3 u4 @# u! E5 j
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 6 T! |3 H/ ?7 ^) Q' f' N
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, ) q! m2 x6 X- t2 ~
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
" r+ r2 U7 t' A p2 k+ K- ~ );
2 k( G6 Y9 P0 r4 y+ ^5 T" Q8 a) I Destroy();
& h) y+ J9 K$ g8 j) F break;
/ D9 h+ j9 p0 W" s. S } ! l6 W% ~$ j. j$ ~
case WIDC_BUTTON2:
r& f. Y' Y4 M% R) X$ d {
6 d( q' N$ J: J; g& K6 k Destroy(); P g4 g4 |' K: h- f) o; Q
break; 9 `2 N; D- f1 l0 S3 q
} 0 v3 A0 f( g" C0 J+ }1 w
} 0 a1 n! }3 n; w3 G$ \
return CWndNeuz::OnChildNotify( message, nID, pLResult );
- A* ~& e& Y8 F* X} 6 g/ q u$ F, V9 x
#endif // __FASHION_COMBINE 3 H; F$ N+ g7 m3 s2 x( L9 j
/ h9 x& G8 M/ d- D* D2 B ----------------------------------------------------------------------------------------------------------------------------
1 m2 d* o4 n( GWndWorld.cpp
- y1 U: c* R% B8 X* q* \6 W在 case MMI_REMOVE_CAMPUS: 9 K$ `+ U0 J" d
{
5 B* k, ]& u, z. s& F0 o7 z/ P if( g_WndMng.m_pWndCampusSeveranceConfirm )
, `0 s! W( ~" I* C7 R4 T SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 0 T9 D' Y, `' @6 P! W
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
4 p$ ]# {$ d% t& H: T& } g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
+ q( P) b: w0 O/ N( e5 H4 w7 j break;. k4 |8 y3 v3 f3 ~' D# U
} ; s) Z' ~: ^6 ^3 r
#endif // __CAMPUS , B. a; N2 ?. d3 }) p
8 [' H' |- |$ R2 b" }2 I7 y5 p 下面插入 #ifdef __FASHION_COMBINE
) Q2 i9 m6 @ l6 q% F0 N# }3 Y case MMI_COSTUMEMIX01: ! g+ ]* G) s i
{
4 R% v3 j1 A- n( }+ A SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 0 s3 D5 E6 c o/ w8 |
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 4 J) f2 u( _6 f
g_WndMng.m_pWndFashionCombine->Initialize(); 4 E0 a" |' d- V- [" k# E6 A3 i5 g$ ]/ B
} + o( B$ N9 x' N3 a% F8 [
break;
7 V% F$ l: w/ f3 g" j6 \8 x#endif // __FASHION_COMBINE
' c5 g' P4 v e, a, f4 ]" F) W4 m/ G$ C; |2 t @# a& @8 g
----------------------------------------------------------------------------------------------------------------------------
: L+ U2 b+ m( W" d% @. sWndManager.h
+ `( q* ^8 ^- _9 v* ] Z- S2 B( ]: @6 u( L# ]/ h* ?8 V
于:
' N9 |) J& F+ U6 T2 i. d9 EPHP代码: #ifdef __GUILD_HOUSE_MIDDLE; {' X6 E5 w- S: s, t
CWndGuildHouseBid* m_pWndGHBid; ' x( H3 C% s! F0 M
#endif //__GUILD_HOUSE_MIDDLE
! n! E7 q1 V' D! q8 R9 J; T* q. l4 \' N% B( _4 Q* A
认为:, J7 _$ G5 ~5 ^
PHP代码: #ifdef __FASHION_COMBINE% U' @. s( j# a2 K) y$ J9 r: z
CWndFashionCombine* m_pWndFashionCombine;
" C6 ^2 J7 n$ k' j#endif // __FASHION_COMBINE # J" w5 e2 m4 U
" I6 S) |, e" h7 C2 ^
----------------------------------------------------------------------------------------------------------------------------+ @8 F; I" k! d' G
WndManager.cpp) V) ]+ Y4 Q" ~2 `4 C4 U
8 `$ A1 O/ j4 [在 #ifdef __GUILD_HOUSE_MIDDLE! {! U- B; @8 i* r
else if( m_pWndGHBid == pWndChild )
W% W8 t& s' S# {! ? p0 a$ L { 8 k6 d5 o* E% F$ P, y% K1 q1 L
SAFE_DELETE( m_pWndGHBid );
C2 M2 t/ P6 p, a$ T- J pWndChild = NULL;
) `& ]$ C% w3 T* `; ]( g0 J } $ @+ O/ r. m+ Z7 o% R
#endif //__GUILD_HOUSE_MIDDLE
6 E: A2 y7 o7 ?# Z& \! r, l1 G5 W
后面插入 #ifdef __FASHION_COMBINE
* ?0 a2 R8 a, P, p, G( U8 L else if(m_pWndFashionCombine == pWndChild)
/ W p4 Z: f6 P, | {
; k7 H! ^5 {( j3 j SAFE_DELETE( m_pWndFashionCombine );
) d: k" o1 d2 O6 q) h! s pWndChild = NULL;
`' E3 h$ \/ y& J4 i } 2 Z) t7 _( t; E
#endif // __FASHION_COMBINE 9 e/ a4 J* U9 a3 [# ?1 z
4 Q9 B5 f/ F) Q) \3 Y7 P* [- m ----------------------------------------------------------------------------------------------------------------------------8 u# u7 Y" z, g A$ W& b
DPClient.h
0 o0 B) ~5 \2 h' F4 I/ a9 B& `3 X7 \ K$ {: J7 I; H7 l
在 #ifdef __GUILD_HOUSE_MIDDLE% |3 H& {; D1 d) T; ?/ a4 L2 F
private: ; S( s, r; a5 \7 b4 k
void OnGuildHouseTenderMainWnd( CAr & ar );
( T- k: j: Q3 C1 u* @4 R% E1 E5 Y void OnGuildHouseTenderInfoWnd( CAr & ar );
5 ]$ G: C; W! @+ G0 d4 C1 a void OnGuildHouseTenderResult( CAr & ar ); ; L7 [& P: \2 d g
public:
1 k$ h, d% a% v0 [( _ void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
, v% W8 i$ F% c' r- N void SendGuildHouseTenderInfoWnd( OBJID objGHId ); # p' M5 |2 D- L2 v- P _% n1 C) G3 o6 W
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
5 c, e1 E4 ~$ A) G( |9 t#endif // __GUILD_HOUSE_MIDDLE : v. H4 p. X) K. L
8 o S1 ~$ m2 k1 ~$ d% N, Y8 J
下面插入 #ifdef __FASHION_COMBINE
\' t- h, U4 X: h ~8 K5 E void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
: B8 o: X7 j. c0 O#endif // __FASHION_COMBINE 2 R: A' Q3 |0 u" c4 d! ]- H+ w
. F# x! G, @" I" _' @; p2 d ----------------------------------------------------------------------------------------------------------------------------; l) J, i5 V7 d }9 u
DPClient.cpp4 ]. J- P0 q! z2 G
. }6 W* Z: Z j8 m/ e, l4 I. d
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ) m# W: G: R. `* D! t
{ % k6 ]! L2 l1 R5 |; q* `4 x$ n. @
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
/ L, r( j' q, d- Y# k% L ar << objGHId << nTenderPerin << nTenderPenya; c3 Z. O8 g* \' E5 p4 }
SEND( ar, this, DPID_SERVERPLAYER ); 0 M6 l$ p* ] y) T: x
}
7 ~0 u! \* U: p1 J0 k#endif // __GUILD_HOUSE_MIDDLE 2 N/ A4 ]' n+ c8 |- K" @
9 a$ E. ]8 b2 Q+ Q' o1 R0 ~
下面插入 #ifdef __FASHION_COMBINE
: s+ c* a: W# ?void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
+ m: c4 L6 c ` B% W' w. S: z{ & C! e$ ] ], P. p0 C3 o/ J% Q
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
: q# d! g4 i5 a7 L ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
9 [5 {% Q# K0 E# ] SEND( ar, this, DPID_SERVERPLAYER );
" u8 m2 }9 a4 O& N7 [}
9 u! y7 }( ]% A% y, [1 J/ q" P#endif // __FASHION_COMBINE ) S* I& L: Y+ o; t! a
5 c$ r0 M: z$ N- k" g' {# N, p ----------------------------------------------------------------------------------------------------------------------------
|" @9 o9 F; ~; {8 M) G3 Q/ f. c% ]( `: Q5 q5 A$ @# R
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 3 ?0 O1 ~" R9 x; W2 Q$ d
3 P# i. r9 g3 s3 W ----------------------------------------------------------------------------------------------------------------------------* j3 D* p& t' ~* ]# k. D
" ~' z2 }) C9 t ]1 R0 M
4 G2 W/ V6 E/ B, k- ~% x% Y1 N0 l3 f# W2 m
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
X5 R/ _2 V \# a- k6 n; W0 @: X6 Q$ V) N% W( \0 H! Z3 [9 h
( W9 J+ G& ~- m, s' k~怪物
' x4 V# Z( ?2 t1 n# s/ v2 Y1 F |