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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。% Y* o8 I; O; @7 N& \8 L1 ~( b
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有大量的代码,我已经测试过它,它可以编译自己1A。- q2 {; K9 [7 H
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$ j P8 H# r6 j5 K) c- o" Y现在会如此容易所有的C&P'en
4 _- @( H; H5 @5 }. v0 \) E! z! n$ |3 a' V y! L
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
% l% b# G& n/ Q! ^
0 p( e2 A" s# D J6 a- W& K你说我成功,资源应该时装组合系统顺利运行。/ b4 ?3 v$ l) t
3 ~1 K( m8 g4 V8 }+ z1 v) C1 q* T, u, M/ |8 Y+ y% @8 m
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首先是学分:
3 y& ~* z: x. A& n) W: L# t
) @1 A& H6 G2 B( i i- I( |Etioom(90%)
* g o, Y) {" Q. ?% j( e1 E, T/ X怪物(10%)& I. m* B* [2 @, w" i7 f
0 W! w4 i0 a5 \
K2 T8 [) N% s" R. F# E
这里的问题,而是“不问任何小型或定义语法错误。”' h1 a0 ]% _- {+ E) A; s
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5 Y" c8 R2 t/ |' D3 K+ O唔够讲,这里是答应释放: randomoption.h; l. m5 Y, x% ]1 `( P7 ^$ J
G% j6 T7 \5 F3 p3 o/ Z0 g2 z/ n; b6 o
在 public: ! @6 m: J! p/ m1 W9 T9 W
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
# \5 R$ z. e s void SetSafeFlag( __int64* pn64RandomOption );
* V: e* o+ l# u0 d void ResetSafeFlag( __int64* pn64RandomOption );
! \ W5 P- t( W# [ // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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7 U0 X& }, y K# F. T1 w* R 这下面插入:
7 d1 O4 p( y: k, M3 q' @" K' Y
. c- p0 [/ x* s8 K$ ` #ifdef __FASHION_COMBINE
- v8 I5 p: ]! k: T+ |public:
c) ~9 }4 k: O% a5 p int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
' P3 B i* ^1 U" F: n: [6 c. q#endif // __FASHION_COMBINE * P( |' C- u6 }7 n
7 m% F0 Y8 N/ R \" v4 m' n
---------------------------------------------------------------------------------------------------------------------
( z$ N O# p! @9 ~randomoption.cpp! L* y' N; J5 T- k5 e, c) w# v
. i/ x! @, C( [) N3 N. z+ Q# r1 Y
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
& a( D# _9 y; M; N' _
; y- D5 a/ Z. |+ C3 ~ 下面插入 #ifdef __FASHION_COMBINE* I( {$ P. A% F& B
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 0 G0 a+ `) U& d, S1 a- p
{ ) X% [( X/ c. y
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
R! B9 ^1 }5 | int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ; l' T( B; E2 P4 P# G
5 {8 J2 m- ~/ y0 h; s if( nMainSize + nDestroySize > nMaxCombinedSize ) " X; O: w* M6 r& h! J7 d1 W' Y" k
return 1;
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" s9 [: s! e! }+ d0 p5 o for( int i = 0; i < nDestroySize; i++ )
* X7 [" V6 J) `( j7 d7 u% A( U- | {
v. J. d8 o4 M% R int nDst, nAdj; 0 k) @6 G V3 D. E
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
8 {# b, k* J' G, f( h/ l g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
! c' m. J9 g7 m } . N" T3 [1 {, ?0 o
return 0; ) e% y$ V/ Y2 K3 J P$ D
}
, N, Y; D6 ~9 i, g#endif // __FASHION_COMBINE
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' B& c& o% Q# p" ~. j9 F* Y -----------------------------------------------------------------------------------------------------------------------, e x; X& G" M; A% W
MsgHdr.h8 R& c/ s3 {3 y: v; r
/ q- S3 V1 W5 A. h% f插入 #ifdef __FASHION_COMBINE
& \0 v# V- n) y6 g2 S ] O4 h2 l#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
9 W: U4 M. G# s# H#endif // __FASHION_COMBINE ! S2 b$ d5 _' U
+ P; _! k- g4 v5 j9 _# W$ y -------------------------------------------------------------------------------------------------------------------------. g& [. a" W% C
DPSrvr.h
; k- @5 w2 r( Q5 e, p( Y* a1 ^+ P4 L3 t7 X1 ]1 d
在 #ifdef __GUILD_HOUSE_MIDDLE
8 c6 W- x% K8 ~0 t% d void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ A8 u# W7 N) b- `6 T( z( H% B. U void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) }0 m5 @0 D4 Y$ |5 {) D- W" M void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 8 K6 f& p, d1 n) Y, Q
#endif // __GUILD_HOUSE_MIDDLE ! I& m% x5 I! e: a. `1 W# y
6 a& e& N" Y+ d9 L. g, L, @- v3 Y& K
下面插入 #ifdef __FASHION_COMBINE& ?' g5 p9 ]$ g$ O, y$ M* y
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 |$ x* V- H+ x7 T#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------8 a) x" [1 x1 n5 i; s% K
DPSrvr.cpp% S% T* h: R. l( A8 A! a
在 #ifdef __GUILD_HOUSE_MIDDLE' e2 w" i1 U! c5 W- v; S
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
* Z* X: B' U+ n: o ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 1 y3 l0 {. i: Z
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); . }( N" D# G7 V1 ~- ]* c' _
#endif // __GUILD_HOUSE_MIDDLE ) T. ?" @ a/ S/ w2 q& |
% C' ~( \( _" S7 H% @+ |! \9 D 下面插入 #ifdef __FASHION_COMBINE3 e9 `$ R+ s- U4 ^* W, e! H; i1 k
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); , m2 i7 n4 g# X M6 x8 _" b
#endif // __FASHION_COMBINE 9 `: Y- h% h. f! r
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在最后插入 #ifdef __FASHION_COMBINE
" |8 J; A9 Y# J6 bvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) # W/ p i N/ L
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
" d1 y6 K; h6 C$ _) f# `% V if( IsValidObj( pUser ) ): E+ b7 t) a( J# p7 H& v
{ ! h. k( V0 F; a
DWORD dwItem = NULL_ID;
: S w2 ?0 F" s CItemElem* pItemElem[8];
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9 ?- Z/ @; p6 g9 Q- _2 I- Z for( int i = 0; i < 8; i++ )
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# w0 m5 _& E3 _( v: x# Y ar >> dwItem;
4 @% v, D$ `4 G pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 7 Z, {1 r- E$ Y/ Z
if( !IsUsableItem( pItemElem)) : j% U1 r& T; r/ s' o/ ]+ B4 i
return; A6 v* C: f3 [- c
}
' B3 k0 o. ]9 i( ?; U if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
; P9 A$ H$ [0 t9 R! H nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); $ T- h2 @" C6 E8 M2 E! b
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ' U+ _9 L0 ?1 F8 w4 h; V4 \5 S
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 9 @' o$ y2 x2 S" e9 m0 V
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 8 `! V2 r x, g- ? v7 J2 F
if( nResult > 0 ) 5 O- E9 n7 ^+ \" A
{
7 f3 q2 Q! b; m8 H Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 4 G( S1 S6 r6 D
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" {) ?# l+ [. B+ G pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); " ^( V0 `3 R' N* o7 _0 g& c
}else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); M# n; o3 u, k* Y* y
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
7 f0 i8 a- Q% R& ~5 K4 u g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); % Y: h$ z2 c2 ^% a8 M+ ^. Q7 I
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 9 s+ h$ h$ f! K2 m
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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" |1 F5 R3 b3 u' Q4 G, L }else $ ?7 W, J4 `3 E, _& Z3 k
{
( ]( ?, V1 @* X0 m pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ( B# l3 L4 \) L& f H% g
for( int i = 0; i < 8; i++ ) 2 X8 U' M* z5 ^' Q5 P
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); * g# s) S! z' n
}
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}" ?1 \) T$ e }
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! ]3 |+ S& s* V1 V m2 d#endif // __FASHION_COMBINE # [7 e" q6 h0 R( p$ l
+ m1 W& _' b' b2 G! O! i Y ----------------------------------------------------------------------------------------------------------------------------/ ~, ?6 I$ [+ d* H
WndField.h- O( @, D, q( g k& @5 D
在 class CWndCampusSeveranceConfirm : public CWndNeuz 2 C: {2 G+ V& M7 M0 g& L
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下面插入 #ifdef __FASHION_COMBINE8 l9 R2 N" F- K* G- ^
class CWndFashionCombine : public CWndNeuz
! G# i' k. A% Q7 V: @# p4 z{
8 X1 Y' w5 w9 ]9 Q- E+ mpublic: 9 R E8 k# p! f' s2 D* R# O
CItemElem* m_pItemElem[12]; * C& K' i; e5 d: ^( D" z) \4 B
CTexture* m_pTexture[12]; ) |$ g! \ S% H t! n
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public:
* t0 R8 `: O; H U6 V CWndFashionCombine();
6 z1 q, ^& O5 M: N- C5 I; d- e virtual ~CWndFashionCombine();
2 z% S/ Q( G" r; M6 j7 t" J
. c) U, K9 ]% c0 F9 r virtual void OnDraw( C2DRender* p2DRender ); 3 {. x* F! g ^
virtual void OnInitialUpdate(); $ o; }% h L. N+ c( ]
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); % \1 t- j- E& X b; r) M' c1 Y5 p
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
2 Q( g. o7 r ^& b* x virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
2 O6 V" _0 p. u0 V virtual void OnSize( UINT nType, int cx, int cy ); 7 ~/ g8 X/ ?8 y1 V% T
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); $ Q" w) p+ w6 I4 L
}; , d; x8 h+ E; p4 O1 \( W
#endif // __FASHION_COMBINE $ i. S1 S8 _" w5 S5 a
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WndField.cpp
3 }4 P% h& c2 Z5 B3 x在 #include "wndwebbox.h"
$ t6 M4 C1 N `2 k/ [2 @3 {! d$ v% n5 s4 g% h* N8 U4 f3 k- n
下面插入 #ifdef __FASHION_COMBINE
! M# F f5 |) k6 H5 W$ ]5 y#include "randomoption.h"
! [4 l7 ^5 N# \0 q! e* N8 @; t#endif // __FASHION_COMBINE
# n% l4 Q' S* v6 k% `3 L% S8 Y4 O0 a! F5 T) l
就在最后:. z! N5 E1 i8 R! `
PHP代码: #ifdef __FASHION_COMBINE
% [% i5 p6 n/ m+ q" ~% D! F# [CWndFashionCombine::CWndFashionCombine() ' l5 f2 m; X r* \' t+ p) q$ ~
{ $ @4 ]- Y1 g% }. a4 M
for( int i = 0; i < 12; i++ ) 5 j; o( F% f* R9 I$ J7 Z
{ 0 f# Z' L# _; T; z
m_pItemElem = NULL;
6 w0 m0 T7 w9 w) C! t6 T: \5 f! J m_pTexture = NULL;
- G$ {3 f: D8 @) w //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
% {3 j( D8 L* h- j) O //ZeroMemory( m_pTexture, sizeof( m_pTexture ));7 E. ] K8 a1 e u0 I. v# h2 y
} ( k2 V7 ^1 r2 _, {
} ( V' h5 c1 J+ m' m$ a, k/ A F8 |
CWndFashionCombine::~CWndFashionCombine()
+ O. f% y2 E+ b9 C3 p0 O) S; y4 V{ ) n: R# ]: X9 u
for( int i = 0; i < 8; i++ )
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if( m_pItemElem != NULL )
, f: k1 @' m' n4 Q; }& R9 S {
7 K+ L. w7 A/ G- V# U! E if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
5 F1 H( g; J: d* q( U& x1 { m_pItemElem->SetExtra(0); 1 D1 k2 t! {0 B% @6 Z
}
+ v8 v: `% t0 B2 H r g } # Z8 d- Y( ^/ X) C1 v- D; M$ y8 m
}
! N) e7 v3 @: g2 Qvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
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LPWNDCTRL wndCtrl[12]; : O* o8 R) V9 p/ |6 `% B& ?
$ u# s, S5 G; s
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); & o5 r0 F3 p3 `) \! {( m
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); * ^" H5 S# @) G- v6 z
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 4 U, W% R5 E0 A7 A# l: ^5 _
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
% W1 I# w7 X Z9 `. `, U+ ` wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 6 k) h1 ?3 @$ O$ i+ f/ I
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
5 e: B1 c( U3 d( P wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
$ `2 x2 Z$ }7 ?) I, _7 j. ? wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
6 R+ p- C/ Q6 _. Y5 f1 v3 R wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
' l# D0 R) ]4 d& T! V3 E wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); & |, l/ k t/ ~0 f7 ^7 Z
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
3 N/ l) y) j8 }: A4 _ wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 1 ~) d( Z/ ]; B" ` Z K; b
& c$ l6 ~* Q" S8 Y
for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL )
: ]2 D J% {: b/ p0 T { 7 W9 H* s6 F3 q* B4 r
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); : c! [% p9 v, R/ ]0 y
} 4 [+ Z: u5 G" Y' E* H5 {4 Y: z7 b
}
; _8 I, @0 t! O5 K I}
) k' x# x3 |! X4 u& Evoid CWndFashionCombine::OnInitialUpdate() + E1 W' Q3 G% [% |
{ 0 {: r2 ~; ]" l3 Y2 T0 S: d& i$ L
CWndNeuz::OnInitialUpdate();
7 x# w8 E- E, v. z4 K+ P- E& A4 H7 ?4 H
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
+ m( c% G. Z/ H8 I pButton->EnableWindow(FALSE); , c; d0 [: k3 P& h; D3 g$ V7 }
( w! @3 n8 ^* y6 ? MoveParentCenter();
! T& P5 n! W5 Y6 F* A}
8 }% A3 Y0 v5 E2 s% QBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) , x, u9 `# d+ ~0 a0 p) l6 b% X
{ 0 ~# y6 ^/ ~9 V! B
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
/ X% E8 Y. x5 Q, }) i} 4 Y: Q, W1 s3 d0 b2 |9 j) J
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
- b$ d" b/ X. h" b& Q( ~{
! b# I( G: Y* G3 {4 q6 k+ ]" o return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
' I, k3 w- `8 ]# M}
' i& e; }/ d& V$ n3 N w4 @/ Dvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
\; y$ E5 f/ o$ v8 v{ * \% H4 g$ Z- Q) j
CWndNeuz::OnSize( nType, cx, cy );
3 j/ `5 u+ N, [4 |} # m# G( g# H' n2 B; w
' r, t$ C4 n$ y/ D2 y2 ^8 q
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$ Z( S r4 V4 z( ?6 _. L: dBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
6 I" s4 o' D, l* b' A1 ^) ~$ { U1 L# Y{ & W2 u: y7 b7 y: `2 j7 n# r
CRect rect[8]; " W! M- I( D0 h7 B& O/ h; |
LPWNDCTRL wndCtrl[8];
4 j3 v/ L& X9 Y
. \8 o! {! D% P$ l- p wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
6 w8 X2 A i- g* J. F) V wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); % B) A7 G( k+ h
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); # p) M h: b) e$ }
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
- v+ A! X% ?& `. C wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
4 [& `" C6 V& t0 p. `1 O wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 3 X: C$ ?: M0 i. A R4 f
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 7 G% u- Z! L' A0 j% T- i
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
) a/ Y: k$ _: H2 n p; Z) A# f
: N5 I8 _5 K4 @ BOOL bUpdate = FALSE; ; L+ g$ [. Q: H) v, U' }8 H
9 s; f. F; m+ n for( int i = 0; i < 8; i++ )
: y4 _2 A; u* J+ a7 ~6 e1 e { ( Z, z. o1 {. ^4 Y& m# w
rect = wndCtrl->rect; @/ }* _2 Y+ S- S3 M, \
' Q8 m" e4 H r& z if( rect.PtInRect( point )) & m( @6 s" L' ]$ g3 |' T* F
{ b: Y6 F3 h1 b E/ M
CItemElem* pTempElem;
5 H. c5 D& z9 {) v pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); [% F+ D, ^+ q
if( pTempElem != NULL )
. ?5 T/ _9 f5 h) Q { . ]2 C3 G8 }$ H7 [0 a
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) % @$ c% {( b/ a% I. L( x
{
, u% o" |% p" o( ^ ItemProp* pItemProp = pTempElem->GetProp(); q9 F6 r0 r2 y+ S2 @6 H
/ B" j/ z6 Q- l* } if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
# Q( O* t8 h) C8 K& ^$ M { " Q& G( C* H/ Z' j
if( i == 0 )
. W8 q7 r% s0 L( P; B, W- C {1 V: \) A# }2 A% E: C R, c
if( m_pItemElem[4] != NULL )
# V7 r$ v4 G m) ~. Z% R {& F, E: z. V4 I! y# i
int nSize = 0;
! H; E- w+ L. Y3 f2 p) i: } P% U nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! z' [( G2 \2 U- B" j& R3 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
+ t- [6 _2 i+ F5 n5 H$ M6 ?! I if( nSize > 3 )
" w* G. H+ @3 j0 o {
3 m V: }/ @6 l& ?9 |- W+ ] g_WndMng.OpenMessageBox( "oversize" );
/ i4 t9 j' O* n8 G, [4 c* @5 k" _ return TRUE; * ~ ~# G* n+ w Y$ |2 r
}else$ W7 X5 _* K |' ~% k' U: @
{: z; K _4 A$ d2 p. z- M, M) O
bUpdate = TRUE;
3 F2 K" f! T/ l* Q% d( h2 d# H }
! v8 F& q- s: C# Z) u" a' s: F }
3 j# }! \. w# d* |* N( {- ~* e if(m_pItemElem != NULL) ( Q7 Y% }3 _& {/ y& h$ G! m; L
m_pItemElem->SetExtra(0); 9 N$ g, t: u( i' x" g2 Z# ]
) P9 J6 m& M8 d" J
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 N+ }1 m; M: g4 Y6 x( a
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# o2 K& d" Q" J1 O7 P/ v$ S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : p# U/ D2 U7 H/ W8 c
+ Y( j0 r/ |' ?
if( bUpdate == TRUE ) ; u- y$ f( z2 s' S& y) Y: g6 R
{4 f0 d6 \- f% n9 ? p. |/ t. H$ m) h
m_pItemElem[8] = m_pItemElem[0];
" j+ r( @, I8 _' {* b m_pTexture[8] = m_pTexture[0];
5 R, d8 M; m3 E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
+ \/ V- O$ X/ ^ }
3 l k+ j9 A$ B# N; o! i6 \ }
0 W% e" B; ]) S. f if( i == 4 ) $ ]6 M( d$ K" V) U! p. j4 x
{
! [ u0 |+ _( K+ b" ?9 Y4 \- X, s if( m_pItemElem[0] != NULL ) , u2 {. Z- T+ Y2 p1 X3 N! R; p& C3 i
{
& P. p4 B8 b: g; n4 w! k, L int nSize = 0;
9 C" k- b. K" n+ c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' b- J# ?+ _ b) V8 v; l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); ' k; F6 M! C L; p4 ?
if( nSize > 3 ) ' o/ ]! T7 j/ b' R5 x& }
{/ D G% {6 }. {. H* B2 @. [
g_WndMng.OpenMessageBox( "oversize" ); ! h0 }# H1 O; _
return TRUE;
7 w/ N6 d m6 ~( h }else! J: n1 C( g% t2 n% `% S" L* n
{
1 U' J: d+ H' } bUpdate = TRUE; ' B6 C+ A6 e# P; @
}
- O1 U4 h! l- D! P }
; H0 s- o: S I if(m_pItemElem != NULL)
a9 O8 f+ O4 h+ T m_pItemElem->SetExtra(0);
9 J6 F* U4 L: O9 C) s8 b1 Z. H7 W" T, s: t3 q# d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ f: @3 T* g( ~8 S' S8 Z$ e
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & w( ^) [! I- t6 w' ~& j P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # P( q5 q' P8 {/ d
, ^) \' @0 Q* s( z4 s
if( bUpdate == TRUE )
* U K8 o) m' k- j' ` {4 P3 `' R3 g: `- F
m_pItemElem[8] = m_pItemElem[0];
1 X1 w% ?8 \4 w. q! E" k3 P) B4 K m_pTexture[8] = m_pTexture[0];
. }" R$ C" `$ ]+ ]! ` // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );: b8 a( Q# d6 r/ d7 b4 _
} ; ^# W, {/ I$ |! E6 R. [& d% V
}( A' l' R Z- O6 ~4 s; K+ d# z; W
}else
% v- B% L& h4 J: Y5 s if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 2 R0 U8 @$ [5 s" b# C
{& K% U9 {% C6 @( D8 _( m( d
if( i == 1 )
. h4 X' i! ~8 j; x6 |$ e! \ {
. d7 O1 M( i6 y+ N* s if( m_pItemElem[5] != NULL )
( X# ?% i8 h9 m% Z7 Q5 G7 a0 L {# ]: J& c, x8 T, l
int nSize = 0;
$ g- f5 k' P( ?& h6 V1 S0 a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 b/ x8 a( O2 y N O2 X# | nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 8 [3 p1 O$ W7 a
if( nSize > 3 ) " v. Q; N; m7 y
{
- G) W7 t) l( E g_WndMng.OpenMessageBox( "oversize" );
3 a8 k# h- G0 X* e2 Q return TRUE; & C( k' p9 T4 c2 B' [
}else, w, T6 z! X2 {! W: g% G. c
{9 k$ o$ ?& u+ o' X
bUpdate = TRUE;
! i9 J$ R* ?# ~! y2 C3 { }
1 ]: M8 r! e0 Z4 w0 y j4 M }
$ h/ W% Q# A. Z K* L2 I; s if(m_pItemElem != NULL)
3 `) x! J: A' U5 } m_pItemElem->SetExtra(0); 5 f% g0 G+ M/ C! Z' m
5 {& y7 u% C5 [- P: ]- M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 W+ @8 X0 T, w7 i' K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' f3 Y+ h i$ q$ d' r
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / Q+ |3 a- q) B/ F
( K! h$ o( ~) ?( a' }# b if( bUpdate == TRUE )
+ `4 P. _4 J, k {& w8 |! w6 A" c9 M/ V f
m_pItemElem[9] = m_pItemElem[1];
7 x, U U2 f* T( H+ r3 N m_pTexture[9] = m_pTexture[1]; , s' _1 g- k. Y
$ ]6 S% ~7 m. ` J3 a// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
; k6 | B: r- p! z }
5 q$ y9 [2 X* U4 k- M }
, j4 i( J% p2 s6 w if( i == 5 )
: O" P3 H" _) I {
4 U. m3 Q* H: A3 |5 g1 P9 r1 }7 E if( m_pItemElem[1] != NULL )
2 i* {% E- `7 G( X3 o9 s {. t, H8 F1 o- A' d, w$ F! w
int nSize = 0; ) H$ g5 B) C% [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. H" m" A7 l6 p3 u4 C' U nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 8 o5 S& O9 R. T H
if( nSize > 3 ) V, P5 u/ f* q
{2 W% H( L1 B2 V. q- [
g_WndMng.OpenMessageBox( "oversize" ); 6 G8 `. e- }' W; j9 X W* R F
return TRUE;
7 g+ ^; i0 S+ Z1 H2 [8 j. w; m6 R. N }else1 q0 C$ |5 t; q$ x& ]' X
{) W/ t3 k3 c% l* u
bUpdate = TRUE; - W" O4 [ |& k6 x; Y
}6 J4 |6 n1 H. q
}
4 a) c+ C5 R7 f) n, b0 P7 p6 p1 } if(m_pItemElem != NULL) 6 G2 G3 l0 z" ~% i" w+ P8 }
m_pItemElem->SetExtra(0);
. D7 \) \/ Q& C
/ {/ l3 f( y4 ^) W8 _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 |" q# ~" v* Q" P" s% l3 j0 v m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); V+ T# @, Y% L4 A3 i a
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - g+ B- n# R$ y$ _/ D
+ N% ?+ Y, B( {% L6 D/ A if( bUpdate == TRUE )
I- r+ T, J/ N7 r0 U* c+ |8 K {
* Q/ _7 o' j) ]0 R! E# I9 S0 z m_pItemElem[9] = m_pItemElem[1]; ' g; ?) G; u, L; ^9 ~
m_pTexture[9] = m_pTexture[1];
' M2 t" r1 g: {$ { //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
$ N3 G" X( x/ Q5 @8 k9 ~" V } 3 h0 E" ?, ^8 E/ x3 m
}+ s" G& M* @# F n' C
}else& O6 t# N- p8 T$ {& X n9 D0 K9 t
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
# J9 T8 n( {2 X9 ^! \- L {
5 c1 A& I0 P8 O& v" D* y6 j if( i == 2 ) ' e- m9 A. `% p
{ S3 ^4 P0 s9 z7 p. g; E, P
if( m_pItemElem[6] != NULL )
7 Y+ x: K% B5 F7 F, |: J7 t s {: _; y' N- D9 A) _& f6 l7 e
int nSize = 0; 0 G0 Q% W. W0 _( z, D$ C1 ^2 M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + N( T; I4 S# Y4 m6 y T6 {! @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
) k" K) e& w' w5 d( j if( nSize > 3 ) 7 S1 v- b$ `. G0 @2 T1 z
{
% l% t) l# W3 [ g_WndMng.OpenMessageBox( "oversize" );
6 ~0 l. V& ^ d( g return TRUE;
$ f) t. P! H& A$ Y, I' R7 g2 t }else
8 g6 P7 y7 }% A! j+ T! b {
, F7 c6 o* G8 h& F0 |' h' g bUpdate = TRUE; 8 b* t* I: ?: M' s
}
( p$ e! V+ w1 y" z }; _, w' A9 D5 Q* N
if(m_pItemElem != NULL) ! D7 X1 S. z* h, X8 |( i" r. o! B
m_pItemElem->SetExtra(0);
0 }% S+ F; \1 m! b' ]& S' r4 M
& u% m3 u4 ~: P) r8 H m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ d7 ^- S+ A( J1 R m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - [4 Y) y! H: ]! u/ m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 W" Z7 k3 m* @5 I
y" Q9 m. {, W+ b+ T g0 v$ }
if( bUpdate == TRUE ) 5 w2 ?! K h% b! u0 w
{
# Y! r. B6 P1 n" i) e2 Y m_pItemElem[10] = m_pItemElem[2]; , U4 G; j5 l% ~1 [
m_pTexture[10] = m_pTexture[2];
% X# F! ~& D( _) X4 f2 }1 ` // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );( B( ^7 _/ h+ C G7 ^ F
}
2 R r( [- I3 X" b }- i6 o* q5 O# U( u+ |; ]9 t
if( i == 6 ) # e! I+ Q, R/ X0 D
{
! Z/ s# k8 x2 O6 U3 ~ if( m_pItemElem[2] != NULL ) * T8 \& ~9 D8 y$ I! @* z
{$ v& W& S, @# R
int nSize = 0; $ y F& K/ Z D4 D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % g. z( `+ J; Z9 e# c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
. ^, P6 K" N$ F if( nSize > 3 ) + b( @0 }& Y5 C' D0 h* i
{
" `* ?/ S8 q, {3 ]0 ?8 ~ g_WndMng.OpenMessageBox( "oversize" );
5 u7 U$ _) a) P: F, H return TRUE; ; D5 }+ B( O0 L2 h* R
}else
' a( B: e/ U$ h9 V- @# n R {
, [& F7 s' s. v- u0 ~1 G9 H( \7 B) r& X bUpdate = TRUE;
( a6 n1 ^9 Z/ x; r: J: ] }2 K1 x% X6 b. B8 k6 x& F: M
}/ ], L0 @2 z) |5 D9 o& v7 ~
if(m_pItemElem != NULL) : N0 q3 a1 \: \. {9 b
m_pItemElem->SetExtra(0);
5 V$ i6 q/ b7 J: k7 y5 y8 G. j. t1 g% S. o, w
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) y# l) @! E6 C* T m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 \# t1 ?4 w# ~' f* J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 R0 Y! J8 B4 B2 ?
" ?) ^6 H8 p) J* L" ^
if( bUpdate == TRUE )
W, j5 h- }0 j3 B { U6 T; E' m' z
m_pItemElem[10] = m_pItemElem[2];
; c8 k. T4 @& b m_pTexture[10] = m_pTexture[2];
( U3 c8 I# m3 E5 d2 m // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
3 o9 \' ?; E5 c4 ?5 d' G. B: p } / o# P2 U' q' ]
}8 o8 G3 ~$ V4 Z. @* m0 m
}else$ F+ E/ e4 y* }
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
* [2 v/ f; Z" Z" `2 M. T {' G' g+ V" v' _9 C/ x
if( i == 3 ) 0 D" ^. o( ~' h$ o' e: d
{
5 {5 z! q6 B, t! T' f if( m_pItemElem[7] != NULL )
4 l# u. B% ~" m; J1 j' h: B% I {% J% Q; E; D: p( u! v; J0 P& \; r
int nSize = 0; # u8 ~8 w5 X3 u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, W- Y% x6 \& T% t5 s1 B# }# a nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); , a$ k" f9 L) i6 g
if( nSize > 3 )
7 |" X; m A; W* d+ ? `8 A {' h# d! H/ \* j2 x0 M- j
g_WndMng.OpenMessageBox( "oversize" ); % r( i$ q5 C0 Z) i
return TRUE;
5 W l+ g& W! E5 f! S }else
0 C% @( K: K( y8 S9 v {3 r4 Z* a1 A8 i
bUpdate = TRUE; & {0 p& g" ~; O
}: T" f6 H0 W5 ^/ H. a5 Z: \
}9 I* t" n8 N* H+ [
if(m_pItemElem != NULL) 2 i8 w r0 r7 p) H1 V# g
m_pItemElem->SetExtra(0); 6 v2 B# P1 g/ L* Y
* G' y; \: S# i" U0 r) Y$ q7 [
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 b- ] ~1 ]" j( B! c
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 j2 }9 h9 t. Z4 b, [
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 }1 M$ S, } d% O3 W4 B% t
) B- r: m) B8 i/ n8 O$ K7 ?; `; G
if( bUpdate == TRUE )
5 s* ?7 R5 U' I e5 N& i7 @ {4 Y% _) U- d# B2 {: U* Q; j' n+ `/ p
m_pItemElem[11] = m_pItemElem[3];
. `& P, N- v! L m_pTexture[11] = m_pTexture[3]; * O3 h/ t6 f9 F6 u9 g! a
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
: o: ^2 J$ z* Z9 a" Q: d } : {9 g- m* Q% i
}1 T3 ^5 `/ o9 c ^. s7 Q
if( i == 7 ) : z2 s, `0 ]5 _! d: I# X$ Q
{
; v1 f" q5 q7 a: r if( m_pItemElem[3] != NULL ) & J( Q( L" w! L* @' s
{; W( J- p) f+ r2 [
int nSize = 0; $ k8 K* r9 m# t2 z: m8 H4 h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ \7 m- M8 i f0 I6 W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
' A1 m) ]7 Q6 C7 N. H if( nSize > 3 )
) m$ q9 u$ }" R/ q {+ S8 N7 J/ l2 D; b) A0 B' a8 ^9 p
g_WndMng.OpenMessageBox( "oversize" );
! m! }. a0 V+ i return TRUE;
4 e6 c. T2 f* V. X* u, D }else
: P2 k. ]/ g) q {
1 R: W2 h, C2 Q7 Q: w, Z0 H bUpdate = TRUE;
# o' m/ q7 t W/ s) Z }2 M! J2 s/ ^! O1 s% h6 b5 L
}
& s' s# @, G* A3 x& h3 Y! p2 w if(m_pItemElem != NULL)
6 `( x1 ]' v8 Y- Z) M m_pItemElem->SetExtra(0); v: r" p% E( u* l$ U2 I) E
& r4 i9 y4 h1 t+ G/ z d/ n6 Z) ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % F/ M' g6 G I% H3 ^' e" t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; i/ N0 `0 v8 _/ u! \9 X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - [: y, H4 l. F9 D
# ~! x% B* }; O$ Y( ]5 _
if( bUpdate == TRUE ) % r: i: @2 J% X6 o6 ?
{
0 c, ~$ x; o9 K. b8 W m_pItemElem[11] = m_pItemElem[3]; 2 h0 R3 z$ @" I. c
m_pTexture[11] = m_pTexture[3];
- k- n: V$ V8 W9 \ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );5 m; j$ p$ o1 q
}
5 j [1 ^" h/ O( i }
! x7 F+ P8 V( u. U6 E }else; y, y& h% r4 j$ F3 x8 ?! m
{
- r7 H7 x* i! `- B8 I! M g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ; u3 @8 x5 }# }% q
// wrong tab 4 i" n& [5 P7 J+ s1 J7 M/ ?
} , z8 ?" m+ P/ ~. C: J9 j4 ?
}else- ?/ X5 e$ [7 o, |
{
! G, x. b0 M* K6 t) P; ` A g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ( x0 P+ I$ s2 W. e0 H. G
// not blessed
0 y# u1 c* o5 Z$ F. r. q& f6 s }
/ n+ n' R% |7 Y3 P- T } 4 O/ w2 h& z3 o$ F, |# _, B3 h: \
}
* g' q1 D$ Q# S1 l }
: _1 {+ f; n9 y8 ~+ |: j
4 Q. D9 k5 [( V0 R int nCheck = 0;
% W" d4 u$ p& H& M for( int i = 0; i < 8; i++ )
% [# a2 H- S( w* q( D3 } {
# k2 i; f# Y& K$ | if( m_pItemElem != NULL ) $ o! |7 Q/ J' p0 R4 k( H2 @
nCheck++; ) k/ b @" ]- j
} 6 ~0 ^) o/ Q+ v4 e
if( 8 <= nCheck )
" X. r# _2 `1 }0 b* ]9 q' J, D. Y# ~# n- R {
5 u1 A; L7 \$ Y9 |2 G6 q( N CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
6 _+ v! w k8 }. a pButton->EnableWindow(TRUE); 5 D% d% Q k$ x K8 e" ?4 I
}
8 E3 ]2 ~4 r2 ? return TRUE;
' z/ V/ K# t% P* l @! i- e; g}
% T& Z* V- _; N$ _7 z7 KBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
# y( i9 Z3 ^1 m) ]$ e{
7 t# y- A i) E( L+ H' p; w switch( nID )
% J7 k) W$ y5 d8 r' D4 r4 s { , t8 a5 m( A9 ], e5 J' L+ y. P9 }
case WIDC_BUTTON1:
7 f/ C* D- w3 |" w' ~ { - P+ q) \) J" F1 |
g_DPlay.SendCombineFashion( s! t( F5 a; j' u5 i, h
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, ; Y! `1 m- M# s
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
- ^$ r8 `" v) ?7 N% J m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, ; z0 ?; g$ y" }$ Q4 n1 A
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
2 T5 Z2 U1 o2 H3 \: x* z ); ) H6 I# V$ A: Y* C# ]; b: r( o* A
Destroy();
& D W9 _" t" P' \9 m break; 8 I0 W; I1 y9 ^, c5 Z) V
}
( |) \* C& ? |9 e$ H case WIDC_BUTTON2:
5 G) s) C: l4 v7 S7 m {
8 H; a9 D4 G8 Q* M7 \5 S Destroy(); $ d6 W F: K$ t; _
break;
/ G: ~9 h" I: E- c+ H7 L+ f }
* n! A" v. \! U4 }. i1 L }
) Z2 j, ]9 X' l, ^ return CWndNeuz::OnChildNotify( message, nID, pLResult );
/ M' ]& W2 A0 Q2 ^8 a$ b. t7 p} 1 z) Q7 j3 r8 o5 H* i0 n9 H
#endif // __FASHION_COMBINE
; C# Y; E7 _6 b; B4 B
; l: o& e' |0 ? ----------------------------------------------------------------------------------------------------------------------------, R! M" U O. _4 ]5 y
WndWorld.cpp
( `' [3 x( Y( ]) ]在 case MMI_REMOVE_CAMPUS: ! V2 d& N* a; Y1 ?8 R$ x2 k
{
& d& g7 J0 ?# y! V, s: ]6 ?* r if( g_WndMng.m_pWndCampusSeveranceConfirm ) ) H' s* @5 R9 p$ z& c, a
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ; I4 I6 {' {8 o1 P3 X' S6 c4 k5 l
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ( }; z. M% A6 W+ }3 R2 u
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 3 C2 V0 l4 Z% O* l% |+ e' c
break;" v8 x; X/ O# V: v/ }4 I
} 5 G0 q# d# V; R
#endif // __CAMPUS 9 ~$ D/ }/ G0 Y' B7 E& Q6 I; |
" F5 `) e5 |$ x3 g+ C4 W
下面插入 #ifdef __FASHION_COMBINE
9 Y# n6 w$ f5 n2 }) J case MMI_COSTUMEMIX01:
$ z& T2 u# ~* F2 U9 v7 U3 ] { : }- N2 _, l, o. ~* e2 u
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
7 Q J+ K& e8 {& ?/ W g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
0 x# e+ M4 G1 N# ^3 b7 l: K* j: ~! p g_WndMng.m_pWndFashionCombine->Initialize(); ; ]* R0 ~- M. c7 B
} $ v) m* e( W. h9 q
break;
9 I& o! Z# t) r ], w% e R#endif // __FASHION_COMBINE " ^5 Y6 ?* F1 }7 R" L9 a% w
. O7 E: k' L5 E6 ?% K* M" g( C1 _ ----------------------------------------------------------------------------------------------------------------------------
! Y3 l8 N1 b5 z8 k( W$ RWndManager.h# t0 ~1 {: p N
" b4 u1 f1 E& F( V; |& I于:0 z9 f, e% l4 z4 U- S% Y
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
0 V4 _) ?6 O& C8 R. |6 m CWndGuildHouseBid* m_pWndGHBid;
5 z o; W' n1 I! k% Y& H/ D#endif //__GUILD_HOUSE_MIDDLE " ^/ S1 a, W: U* z& g* w O
* J( t6 E+ q' J, J2 ]
认为:- H' d3 Y9 a* C0 [5 E& y, i# w4 X* p8 J4 L
PHP代码: #ifdef __FASHION_COMBINE' y+ ]$ \4 s; n0 ~( w7 K
CWndFashionCombine* m_pWndFashionCombine; 9 w f+ ^* S& i0 N9 t P# C
#endif // __FASHION_COMBINE ( c* P/ T h. K9 k9 l) ^( A2 v+ x* z
" _' k: {1 B/ R; } ----------------------------------------------------------------------------------------------------------------------------; U$ V/ q1 S" G; K$ W
WndManager.cpp
& z. U# ]/ O) a' c2 s7 q8 p% W; b0 T* t; G5 H1 g# D9 t8 p" m
在 #ifdef __GUILD_HOUSE_MIDDLE' @# z; {" h# X5 A6 F" C: {( w; o! ]
else if( m_pWndGHBid == pWndChild ) ( ~% e- |% J. B7 s O% t7 a- |5 R
{
7 R5 i9 D8 _ D$ n SAFE_DELETE( m_pWndGHBid ); 2 g1 ?" S1 J |) t& P- t
pWndChild = NULL;
8 O1 ~ h7 C# K1 ~7 X }
5 r( y) o* ?: D( }#endif //__GUILD_HOUSE_MIDDLE 4 T. y! Z; {5 [4 t4 @
4 V' A! Z [! \( L) A* _
后面插入 #ifdef __FASHION_COMBINE
2 ?: U# w( {' k" @ else if(m_pWndFashionCombine == pWndChild)
G t5 @9 \# g) s {
8 n4 F( Z! [8 m8 r# W4 j SAFE_DELETE( m_pWndFashionCombine ); - {% H3 g: x" O* w. s9 P
pWndChild = NULL; # v. S! {" b, l' |* G, G
}
& p5 Q' D% J8 R, y; K& B9 d#endif // __FASHION_COMBINE , u8 w- [! C* v0 Z1 m% r4 K$ Z
) {$ A9 i, N1 [3 Y7 x; e& g
---------------------------------------------------------------------------------------------------------------------------- ^% g; g9 I# S: R) t
DPClient.h
4 H# F# M0 R, U/ I9 f2 X& o6 i
5 y3 ]8 @6 ^3 o- Y6 w J4 @ }1 o在 #ifdef __GUILD_HOUSE_MIDDLE; d' S7 a9 N, F% h2 s
private: ! S9 H) i* X. _2 b
void OnGuildHouseTenderMainWnd( CAr & ar ); 3 A3 E) g `, t \5 U/ A; d+ Y
void OnGuildHouseTenderInfoWnd( CAr & ar ); - C) _- H- u8 d1 j& t
void OnGuildHouseTenderResult( CAr & ar );
; X" l' I5 o/ jpublic:
" G. s( f: `, u6 ~% V void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
% e8 _2 n+ }) }6 V/ ]( R' o7 u: P! j' g( X void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ( S% B. L6 v, z4 m
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); . q) `6 n5 C7 W- K2 U" B3 [
#endif // __GUILD_HOUSE_MIDDLE
/ J- m' \. I+ K7 G& l W3 f+ P1 N
下面插入 #ifdef __FASHION_COMBINE
q' }+ [8 i+ U4 R. W, A void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
3 [9 \9 ?/ b1 z* h5 B#endif // __FASHION_COMBINE
S& r4 V4 Y) g( V: @8 E9 t. V
: ?: t% u7 R& h# W1 w1 k ----------------------------------------------------------------------------------------------------------------------------/ p7 j% K) s( Q5 W# v: o
DPClient.cpp# \1 O4 O2 U0 F, S. p
" z0 e8 S3 V% T; T; W: U$ H在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 5 o/ v, z; N3 I8 A" [/ c' R& q$ q
{ & @2 |/ r, z) L4 \# D1 R8 e7 v
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); / m6 i4 V) }3 k' v9 ?* }/ b, Q
ar << objGHId << nTenderPerin << nTenderPenya;
/ t$ u" y2 m* _* n) O SEND( ar, this, DPID_SERVERPLAYER ); 5 _& O, }5 q: F4 E
}
" h6 }0 o5 q9 _1 `#endif // __GUILD_HOUSE_MIDDLE 9 q" c& [3 b3 ~/ \" ?7 C2 k: x
- B2 S! j5 y4 Q$ Q A# ?5 y5 c5 M
下面插入 #ifdef __FASHION_COMBINE1 ]" K. W+ k! F# N
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) % t: H0 E$ ?3 b; T% N% O( k E( j& R
{ 3 h w9 ~! N* |. j
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
7 g! s/ j" p; t! |& _" [ ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; & O) q. n1 s+ v$ y6 i' s
SEND( ar, this, DPID_SERVERPLAYER ); 8 T) [6 {2 ]* _
}
; d% U: [6 H' T/ K3 r$ Z8 l#endif // __FASHION_COMBINE
- W5 C6 k/ s# ]9 J
, v$ ]# c# F) @& m" N, g ----------------------------------------------------------------------------------------------------------------------------( _4 v2 A+ M: k2 j7 H# U( F
% `* R4 w- O2 ]6 s$ l- }: N
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE . M# n2 m. X3 n" v/ U; J
: G/ _; U o) i9 H' U3 O9 q& ]
----------------------------------------------------------------------------------------------------------------------------
) [9 n& ]& o3 ^) B6 d2 M# i+ ]9 G8 G# B! o" u& W% n
% \: [+ r" ]. ~" P
! K% Z" C- F. ?# Z5 I! b如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
2 K2 K$ x r' H4 W6 ?0 ^. b* L2 n' X) t8 ~7 Q4 H" a* Q6 T+ _3 ~
% P* E: Y; Q, F/ k M, I! y. @~怪物 3 J. O. ]. E0 ?, J$ a! `
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