|
莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en
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5 J+ q- g) M# d# j; j1 t/ q/ i3 k4 h: h- 你需要的资源得到自己,因为我不决定一切你“推屁股。”. _1 _. j' O& |6 \8 z- f# z
. |) Q% J, Z# t- I2 n$ O) T- _你说我成功,资源应该时装组合系统顺利运行。
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( a1 l2 l6 A) F7 S+ Y- x* t4 M2 Y) s9 S
首先是学分:
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0 O- M3 R8 k8 o) R8 G* p# IEtioom(90%)
' \2 v! Y z5 N% x怪物(10%)
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这里的问题,而是“不问任何小型或定义语法错误。”1 I" h/ ?9 b2 s+ [: ^) o' g8 c
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唔够讲,这里是答应释放: randomoption.h8 t( P9 q3 B0 J+ i8 i
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在 public: 1 `* s4 O. n! E2 R
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
8 R: R. w x/ S void SetSafeFlag( __int64* pn64RandomOption );
: z$ E( r [ o* D4 p% k void ResetSafeFlag( __int64* pn64RandomOption ); 3 X5 M0 ?0 {- i
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 0 h( O Y! p6 C; G
0 R- Z7 H+ @+ Q Z2 b0 ? 这下面插入:
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1 H9 N6 z e9 I$ g# G, q9 x #ifdef __FASHION_COMBINE
4 a" h& w2 C6 P+ _4 m* @public:
+ {$ `# x7 K" D3 C6 t8 \% R" w+ ^1 J4 A int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 9 D4 o4 Z; C0 g: _* s- I
#endif // __FASHION_COMBINE
# C2 J8 ]" a' L. k3 o1 L0 x9 x8 ]
6 b5 M3 k6 {) K! S3 H ---------------------------------------------------------------------------------------------------------------------) ?4 b" R" E* Z+ `
randomoption.cpp8 H( l8 S. n6 \, r* v
% m2 c, G) e" i$ A1 X% y在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
& O% }7 Z: i8 l+ l0 \; E0 l! |: A2 |+ O9 N
下面插入 #ifdef __FASHION_COMBINE8 x- a$ m. c" [+ @0 R( q' P
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
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int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); , @% ~* _ A" t, e. C
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 8 r B) o3 H0 U* F9 m
% k |+ D1 B6 G% N5 W* L( `2 x
if( nMainSize + nDestroySize > nMaxCombinedSize ) 7 Q" g6 k2 \2 w* H1 H- m1 A# n
return 1;
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for( int i = 0; i < nDestroySize; i++ )
7 p3 x y- y: b& h$ m {
# p$ Q8 Q; _$ B: ~' y int nDst, nAdj; / m: ]1 D7 r: i; \! I& p f* x
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
7 E5 j& q. x" F0 h+ H g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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return 0; 4 N% z% F8 W4 d9 H
} 7 K& _ _4 x$ u7 l% v
#endif // __FASHION_COMBINE
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% x- R- [. C6 k9 ^+ f: X v -----------------------------------------------------------------------------------------------------------------------& Q; A5 o' C2 s/ Z$ G
MsgHdr.h
$ p$ U/ Z/ { b; n; \6 X
( B# s( y5 ~# Z* P! x* P插入 #ifdef __FASHION_COMBINE
6 |$ ^1 }/ E0 ~; c& m; W9 y/ w' X#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299# W0 y: F! h4 E# a8 C$ ^
#endif // __FASHION_COMBINE : Y+ i: P0 b8 ?5 o
1 R$ ? j" j( S, U -------------------------------------------------------------------------------------------------------------------------# P% [' u1 f8 r5 X% }" V" @
DPSrvr.h
% L, } Q. A/ |- v1 M `5 W4 m5 k5 @: Y: H
在 #ifdef __GUILD_HOUSE_MIDDLE
( s. } O# s9 s, F3 O o3 v ] void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 s' b% s: d% T1 i3 R1 f void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & P8 b" ]$ z+ c8 h
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 u% Q0 ?7 C' a4 s/ ^9 n0 a- |% i#endif // __GUILD_HOUSE_MIDDLE $ G) x* B& P& P$ z
4 d- `" f/ c% k F7 v 下面插入 #ifdef __FASHION_COMBINE
/ r1 j }* r! c void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 G2 C9 N7 n4 Y3 N1 k z#endif // __FASHION_COMBINE
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3 ?: G1 N. w9 l8 ? -------------------------------------------------------------------------------------------------------------------------
- b; [% J7 T7 J. H h7 [DPSrvr.cpp
T9 ^3 X E( A$ i$ k在 #ifdef __GUILD_HOUSE_MIDDLE% S" O" n" b; \
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); * k; g! s$ m1 _0 ]9 p8 I
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
7 W2 ~/ g0 x1 z9 x3 f ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
8 X Q. A! B( j5 f4 I* K$ L#endif // __GUILD_HOUSE_MIDDLE
/ l6 ^- t8 x) F: v( N, _! e9 D& L# b [& i9 p( Q- W7 _3 h
下面插入 #ifdef __FASHION_COMBINE
( n3 G! t( x9 h& W' a ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
# P G! r2 p V" K& |1 S#endif // __FASHION_COMBINE
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2 W& G* C5 ]5 s r6 Y# j! s; v在最后插入
#ifdef __FASHION_COMBINE
- {3 W8 l* O: b g2 Z5 cvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) - O4 z! c; c5 ?
{ " c+ [& S' W: w
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
" j# z5 M! U4 N! A3 d( R( J if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID; 0 T* V8 ?$ [- C# D0 l+ O
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ )
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ar >> dwItem;
2 h% B/ T8 S, B3 q pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 5 R, U2 F0 j% y: s
if( !IsUsableItem( pItemElem))
. |" @7 M3 n$ Q: O" L return;
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- u- ?! C/ B* u if( xRandom( 10000 ) < 10000 )
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) Q+ [8 g4 q5 m2 \( L! t int nResult = 0; + T1 t6 M" K3 f t
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
" h' H$ I8 e) O( d1 P nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); " ^# h) I) J2 k$ F% L6 W
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
) e; h& I9 J9 f, v' W9 o) c1 y nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
3 ]* c3 `0 s" V& c: T+ z2 z/ ?; s if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) ' x% b) B+ F1 v
{
; i8 I3 c! B4 T" k: B4 Z pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ; {% `8 r% w: q. |
} 8 r' M n ?, B% z0 {
for( int i = 0; i < 8; i += 2 )
2 F" q# E) A7 s3 |$ X/ |9 H, z9 l {
8 y8 ]. V0 T+ C. ] pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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; q& r- J8 L) |7 `9 Q pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ( J4 u& k) f( h& K* F; Z2 |
}else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); & [. i6 G6 { E
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) / g$ J6 X4 E7 o
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ; q. }: j+ ]! L' J3 y5 G
{
b3 u+ D8 ^( I pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
( V8 j1 c7 E# v+ q& ]9 u pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
8 p" {0 j' \1 J0 M' K' ?# ^
! U* y/ T8 m5 T, Y0 @6 d- G4 x }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
, F1 b0 W* G% V5 ] for( int i = 0; i < 8; i++ ) / ^1 {5 z& E9 H/ L8 H) D
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 5 U4 I! t5 l* Q: ` P
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}
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}
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#endif // __FASHION_COMBINE
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& R* X4 G, N8 `6 M2 l& M2 v" O+ @ ----------------------------------------------------------------------------------------------------------------------------; o. R+ J+ e/ q% o1 Z' T3 c3 \
WndField.h
. l' Y: H! Z+ [* u |, ^' o, f* r) q在 class CWndCampusSeveranceConfirm : public CWndNeuz ! X6 }. c7 G" z! c( R; ]+ n; j
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下面插入 #ifdef __FASHION_COMBINE) f! l. B% ?1 D8 J# M
class CWndFashionCombine : public CWndNeuz
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public: $ M( b8 u% c( U( L
CItemElem* m_pItemElem[12]; # _/ p- }& C+ R. Z# U
CTexture* m_pTexture[12];
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6 y0 k3 n \3 x; ~- `public:
1 U' x( M; g4 b |7 s8 j. v5 W, r CWndFashionCombine(); ; Q0 b% u% M7 X# S6 Z
virtual ~CWndFashionCombine(); 9 P, R7 B9 K" y+ \: ^9 K% S
- c" k( e5 o. n8 B6 t( Q/ c
virtual void OnDraw( C2DRender* p2DRender );
9 a1 H5 f6 V* w8 h virtual void OnInitialUpdate(); " s5 s' X' B/ i& I {
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 7 r: }: u* J/ h* }
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); B5 V- R$ @$ B* S O1 K) v0 \: M
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 5 |2 X% r# B+ R- s1 s
virtual void OnSize( UINT nType, int cx, int cy ); 2 r! U& R" V T
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ( m$ B+ a, V6 E& n3 N" E2 M
};
5 T2 x7 X4 O$ b8 r/ L6 @#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------" e. `6 T) l3 G; l! o
WndField.cpp
' } O4 O7 e6 `0 p在 #include "wndwebbox.h" : w0 n6 w% f- i5 a% ]
0 g& S4 \8 a$ j- h, p% x$ S4 z2 b. B- e
下面插入 #ifdef __FASHION_COMBINE
2 q; W' J, L& X' `1 C#include "randomoption.h" 1 v& v, ~, z6 J5 i
#endif // __FASHION_COMBINE 0 ~3 w# w! ]( }+ [" f& a
# G$ ?" g6 w5 x k7 w5 S
就在最后:
, O8 e9 `9 W+ u7 N6 ?2 z( `; i& EPHP代码: #ifdef __FASHION_COMBINE; ^0 | J: z/ o0 }$ M7 i
CWndFashionCombine::CWndFashionCombine() ) h S% D. w. \/ e
{
! z7 @' D O: ]- k; S for( int i = 0; i < 12; i++ )
( z) m6 p" \1 O {
( D' Z& D8 a8 z/ L3 H% O- v6 e$ a m_pItemElem = NULL; % D+ m+ z6 _! e* y- m) T) O+ y2 ]
m_pTexture = NULL;
; r; b) @0 u: T9 w //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));1 D" m6 f6 O2 B6 b; d+ d
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));+ w2 S; G8 l, u+ B% ~- X
}
3 b! c, ^7 f; f}
6 T+ q Z4 k2 X5 Z# d( ECWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ )
/ _! f! j7 u# m6 J& {/ ] {
8 Y& [! R" G o$ _) _' O3 o% c8 ~ if( m_pItemElem != NULL )
: u- C+ ^' O r {
Y2 |, `2 {0 {! t if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
' k9 Q0 q& h, F/ g2 O6 f& Q: F6 i& ` m_pItemElem->SetExtra(0); - l1 q7 W) W* c9 Q
}
6 F$ B6 I+ Z- l' t y9 K' i }
+ ^+ W( Z5 P. M' i! d: [0 [}
; v* S/ u2 O' w, m* N# X3 T# K7 zvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) # ~9 c1 O2 X2 ?7 ?
{
7 q9 M) D2 h$ W l! W LPWNDCTRL wndCtrl[12];
9 X1 J/ k$ I$ e/ Y2 _8 v, c7 s- S* _9 F, v* I; z: M; Q
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ' i+ Z& e9 f- l1 ~) Q
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
9 P5 {# j( g! m6 N+ P. W! Z wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
! X' U( p' e; B( x8 L, t; l8 L. H5 x wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); , U* s/ x" Y. Y7 f
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
" L' f$ b4 n9 ~0 J) {# { wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 3 R4 e* S( ^5 z. N+ p
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); : |% W1 [; Z' K& _. h3 J1 s
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
9 q! G+ x' v! o. w' u wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); : ~# H0 M. J# M/ p
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
( w4 y" Z. l7 p N- i5 R/ T' | wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
( @7 t* {& l2 l* l wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL ) " O- I' Z) F2 @" \5 A
{ 9 x8 ]6 H% U$ z0 ~8 A l1 O
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
* Z0 h4 @* B/ L: b( N& V; w } 6 ]0 m! J$ I7 C; K0 g) L
} - B: E' y! M- J: w9 }; K
} # |1 G% S K* S5 Z' s0 |
void CWndFashionCombine::OnInitialUpdate() ( c8 M7 ~6 P5 N; S3 u X, p# b
{ 5 n, i2 `4 F& h9 m$ d
CWndNeuz::OnInitialUpdate(); & E k2 u# p! k" ~- K. F1 f1 Z
3 T7 v2 r' i" @6 Q
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
8 B! e/ g/ O2 T. j* Z; K; y pButton->EnableWindow(FALSE);
" I- }; b* R1 t0 ~
9 p( v1 [3 w! z MoveParentCenter();
) a# j9 ~% P' I}
3 t/ `' |) q% B0 l$ t# K5 kBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
( J9 u1 T. e' r( a# V( v3 ?{
* o/ ]! P$ }( t return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
& \6 z5 k. {! z/ a6 q: V0 g7 f}
4 m4 o+ q# w1 a: \% d* QBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 4 ~" ^/ w6 F5 M8 C0 e
{ 3 k2 @6 N; T& K0 k2 P
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); % g9 _+ e8 p' N0 n
}
1 R- }) [7 y: E3 Pvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
, `9 r! [$ Q" [9 n( z% w# o$ o& f{
# n6 i3 o: t! ^ CWndNeuz::OnSize( nType, cx, cy ); - h+ `& w/ j( ]0 R) L1 u
} % d: {9 W" {& x" q
) e+ F# g4 G; h
k. Y6 V7 G, b- H" v
" ?: \& k# O* R; M+ Y. q7 KBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) + q5 ], I/ K; C; `
{ ( K" t$ V' g6 f% |2 S0 X1 @$ G
CRect rect[8];
3 y4 }* T3 Y$ x9 k5 G LPWNDCTRL wndCtrl[8]; 8 Y: z: K$ K% p, o" W9 J
/ L0 e: F1 V& w r0 Q% a1 [8 J( z wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); " i8 [- U0 R" w+ S0 A7 ~# K# c
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
5 O1 X# a9 j/ X# a1 L wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 9 v* B; C$ V5 F, j7 c# X
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); . B) V6 k a( |+ H
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ' ]" U G" ^! t6 I6 D
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 1 N/ N2 _# g; D, N# Q- A, F
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ; [6 H+ ~* j5 u( c' ?. Q! _& t
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ! A6 `. G& U* k) N7 S
" ]/ Y. M# f; I% p6 L8 @3 d6 \7 g
BOOL bUpdate = FALSE; . p% i9 U, r( g0 Q
0 B% k, a8 j2 e, i4 I, I
for( int i = 0; i < 8; i++ ) M0 \( X& C; X$ x; b) r
{ ; V! o! Y4 |1 ~! F
rect = wndCtrl->rect;
6 K) o, ]: V1 w* a6 u* | ( M5 I7 R) ` M
if( rect.PtInRect( point )) ! H j' N5 D1 v) S2 l" F4 ^. n2 M
{
" X8 ?. [+ m; E& {0 _' {( m, V3 H CItemElem* pTempElem; ) [! H. x% Z3 @/ ?
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 M O. e" \* t7 P. a
if( pTempElem != NULL ) " c$ X- K# r% @
{
. m9 U! W/ q' U6 h# B if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ( o% B5 E2 v. |$ U
{' t# Y: P$ N! M1 p( v
ItemProp* pItemProp = pTempElem->GetProp();
# T! V# _/ F6 x8 a6 o) X" o D
8 P- m" e6 r( J* S1 h9 z if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) , c2 L- j. m% T- h8 l4 |
{ 9 C, k! X# \8 a- V+ \+ V
if( i == 0 )
" r+ F6 w9 |0 y {! w8 i8 ~! t8 [8 H- \+ t
if( m_pItemElem[4] != NULL )
7 t& w. Y$ W7 J2 L. C {
6 p J9 C! T1 p9 q* e int nSize = 0; 4 o: W) _. P& B# {) M0 C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / p3 z. \ _8 ~2 U/ g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); ; H1 {8 t: R. ` m, E
if( nSize > 3 ) * ]9 h/ X, J9 _$ B- }5 }* Y6 A
{
2 q; W( x% c" d/ C% {( u g_WndMng.OpenMessageBox( "oversize" );
5 E: _( t/ c8 K, V6 F2 c' q return TRUE;
: w- G- Y9 f* y- I }else& d7 } y$ i; ?! a4 q
{& |1 c* z8 s9 ]! @
bUpdate = TRUE; ) v' F/ I: o" o& b- K0 O, T
}( I6 E, f( E8 A' R: y+ m
}
. c! a4 m0 @( w4 E% V2 O* E. q0 r if(m_pItemElem != NULL)
9 r1 X1 V$ E' D8 H* c2 A6 z; g+ U m_pItemElem->SetExtra(0); 6 p4 h: A% Y' o1 b& T
# z6 Q% Y0 Y: i. y5 C% e, U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : t4 l s* c9 b5 c5 x& b# |$ A @! \
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & b+ O) Z7 \5 Z4 j6 E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); P- W/ I' u, B9 q+ ?
2 z3 E& [9 Y+ |
if( bUpdate == TRUE )
) T% f9 H3 c9 X {/ e( F- I( E! @9 A: g1 P
m_pItemElem[8] = m_pItemElem[0]; # a9 X- s, M: p; L; k# o1 B
m_pTexture[8] = m_pTexture[0];
/ T4 _+ _! u7 O* q J" E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
5 I t _1 ]( a! D& c- D }
. O5 g% Q9 T0 y, c5 C) j }' A0 t4 M. }0 q3 z, b
if( i == 4 )
$ q4 J) o. t A' k {
) F% c- k6 ~2 `6 J6 \% ]3 t, ^ if( m_pItemElem[0] != NULL )
! d' e; C2 C* C# O7 L# n( ~( @- Z {
( y2 m; J& F& d% K$ d0 r6 j) X$ u' l int nSize = 0; 4 Q3 H) [' {/ ^7 d" O* i' ~" n$ V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( r ~7 A C6 I% ?: a( u! \/ j nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); : [( }% {" r* O( ~9 O, f, l4 V2 A
if( nSize > 3 )
2 S; a/ l7 K( c$ \0 F {9 }$ u. }5 P, e' Q, e2 @
g_WndMng.OpenMessageBox( "oversize" ); ! G0 d; E1 V1 ~' d/ H4 o6 i
return TRUE; & L$ ~; H* F4 w8 q
}else+ }, Q! |4 ?( B H0 I/ r7 F9 E! \5 `
{- F7 U$ k# j& L7 P% C4 S
bUpdate = TRUE;
8 Y# A3 @+ w8 N6 z }: \* D7 t" `+ h! f& j# H1 O
}
+ W) v6 s4 b5 o+ o5 W, b$ q1 u s if(m_pItemElem != NULL)
+ p1 A( p- P7 F' b" r2 o U. A: z m_pItemElem->SetExtra(0); 2 `" V, K+ @5 f
4 N/ x. n/ K- H8 i3 [; \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 ~0 H3 ?0 t1 s m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 ]- J" D0 L2 Y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 |; N$ \$ [' ]4 D4 C" A) A8 @# ?8 e- W, t# c3 R4 U: {8 }
if( bUpdate == TRUE ) 5 g& ]6 s& ~2 P0 B4 @ m
{
6 l p& R5 L- e- q: p+ Z m_pItemElem[8] = m_pItemElem[0];
! N( p% M# T. X$ _ m_pTexture[8] = m_pTexture[0]; ! b* l$ j! Y/ e) }; Z3 E
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );- E- R; i% g, P# y4 D. |5 Q# {
}
; p4 F0 e; O! p) j7 M }
9 u5 o8 `8 A, `$ }& c+ J q }else
. E/ E8 j3 q" g( v if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) % C6 ^" \6 L# c( i& p( V
{
: Y% Y/ X& J& O) m7 T% a& ^' ` if( i == 1 )
' j( ?; s8 N, E! j; M- ] {2 ^, g0 ~2 U" x4 f4 r4 V4 m# D3 Q
if( m_pItemElem[5] != NULL ) + J/ _- b7 x) ^+ v: D! G# z
{
, Y* ^8 b' f: k! f" f6 \) | int nSize = 0; ! g% ^" g( W& T1 J- L4 M& k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 X# l6 t4 V/ C4 [+ A- w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 7 w& d2 o3 H& x d- X) C
if( nSize > 3 ) 4 z- y3 U d! e
{8 ?- _$ z; v2 p/ t. T
g_WndMng.OpenMessageBox( "oversize" ); " p" d0 A# ~+ G- o7 @! r+ U: n
return TRUE; : f* e, Y$ r# Z5 O, I
}else/ S8 H% H5 V! P* Q
{
9 ~1 |( L9 l8 ]+ O7 q1 U0 o+ Q bUpdate = TRUE; " [+ g {+ x1 T7 e
}7 H+ J( [4 l$ A! y7 S3 `! r
}
- b+ i3 ]. z7 S0 k( F. g8 T7 L if(m_pItemElem != NULL)
9 z/ H9 F9 I R' T4 ? g9 H m_pItemElem->SetExtra(0);
/ g! `3 P* I7 L& P# Q0 ~3 o% ^$ O, I, Y3 H( G: w9 \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 k; N" A- `6 j8 y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ f o K3 _/ J( n" X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 W# I$ p: p- o3 y1 L/ }1 k3 }0 ?1 x# z3 }% o# Y; v) v& {. p
if( bUpdate == TRUE ) 7 S+ |6 u/ b/ q& w1 x$ \
{- }- X# }, V# N2 C; s
m_pItemElem[9] = m_pItemElem[1];
0 l3 l I) b" J0 M3 V1 g4 T0 {: M m_pTexture[9] = m_pTexture[1]; , f; [; @. T- T, a4 f# D- N$ q
u% l7 W- Z8 |1 e// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
4 o: e) W( _9 t' ?3 U4 ` } " q; x- C! y7 A4 U- d+ b! P' E b
}
, Y& ` ?: J; z' ~, m9 [, |/ | if( i == 5 )
8 h% o% n8 \# O* D9 f1 [ {
1 ?- H- O8 S0 [7 v- M1 Q$ } if( m_pItemElem[1] != NULL )
5 y9 b, G% w" ?1 |( Q5 W+ U T {
# r1 @/ l3 Z3 h A int nSize = 0;
0 F8 x1 X Y/ S, G) [! A nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( c9 |9 [4 ` Y A) d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
* z5 b1 g3 M) _' m1 Z* F/ C7 `9 j# w if( nSize > 3 ) $ I+ U k# K' {! c* {8 f
{
: C; |: O3 o$ u) a' {6 N g_WndMng.OpenMessageBox( "oversize" );
/ [2 ]+ _" e' g4 a8 R; U6 K return TRUE; 7 C$ h$ {. F) x" ?) {2 C% x" L' ]
}else
- j6 e. k8 N# N' K {
" A7 n6 t) A3 n bUpdate = TRUE;
" J! G( n$ ]5 p: s! G3 }- [ }/ ]# N- C [9 `
}* @5 |! K* w# y% J, y
if(m_pItemElem != NULL) 8 |* w" k7 ~3 V) J# @
m_pItemElem->SetExtra(0); 9 u* U8 x! e% Q( c- n' m' W
2 `1 R# X Q( C4 w+ h m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & ^# M4 ^" B7 a/ K$ C9 B) |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ V- _* N3 [/ \) V$ t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 T! Z9 J6 O$ T! l% w3 {
% @3 H% ^6 D" C9 R if( bUpdate == TRUE )
) X. a4 `1 T, D4 W: u+ J+ r {
" Q9 e8 i; }& f" d1 H3 r4 K m_pItemElem[9] = m_pItemElem[1];
5 R+ K: X# C% ~7 d; N! X# R) N) j m_pTexture[9] = m_pTexture[1];
9 |5 N4 g$ [' T. }, u$ E //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] ); [& z7 F# B' k
}
& [5 S4 ?# Z0 b4 e) |0 M+ F/ F }' g7 Y9 h, \ E! j* f1 A
}else
1 V: R6 C, Y% q# f2 S7 P( z" P) h; Y if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 7 m4 ]$ B) e/ I
{
% F6 h' x% |. l! C if( i == 2 )
5 K/ }. |+ h) T6 P' g5 f3 w: { {" L- ~( [0 S- N) M( h8 E
if( m_pItemElem[6] != NULL ) ; ^. r/ ` B- r1 S2 w# |
{& W" T4 b& j7 Q
int nSize = 0; $ T$ T- l- r+ q$ k1 g& c1 k! b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 h$ i! R; |+ i E' S; Q+ y9 k' L4 z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
, L& m$ N! d; h. J9 p+ M% x if( nSize > 3 ) 2 E0 Q) t4 `, P4 t3 L, _3 X- }
{, w: k" Q4 v" F, S! Q$ b5 n
g_WndMng.OpenMessageBox( "oversize" ); # b- n6 t* \9 u. i
return TRUE; 0 ?' {9 q) C) c
}else+ X% Y1 c/ J2 P; z& b7 D
{
5 h/ Y; L1 J) U% i% o- Q" w bUpdate = TRUE; & T0 I8 S d# o& e# ^
}
+ m1 U6 P; M1 D U$ p }
5 ~7 x2 i4 n' `1 m2 C5 t4 W if(m_pItemElem != NULL)
- r6 }2 ?- ^# v) J' A3 M# X' t8 a m_pItemElem->SetExtra(0);
% ?! }7 w$ K1 F& Y, n- W0 c0 M5 e1 t
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' Y( J1 q1 T& ] m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ x9 I9 D* P" A9 | m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 K% N0 y+ [: `( p0 Y" e. R* |6 x. L J; o& N/ a
if( bUpdate == TRUE ) 8 d# e. {: j$ o% v. s9 b7 D% k
{
! {. c4 B) p2 Y4 m. {+ d& P0 V9 p m_pItemElem[10] = m_pItemElem[2]; 5 I* V" Q3 c |# P
m_pTexture[10] = m_pTexture[2];
+ S- T! e5 x4 g+ V1 H4 y5 K // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );3 a5 M! t5 ?. k
}
% c* a# D) s1 L& Q4 `+ J4 {$ D }5 z4 D+ E, ]2 c2 g+ D0 i
if( i == 6 )
+ y. G/ @2 U7 u# f4 E, u; F {! v$ E$ u, ^# ]/ J/ t0 c8 }
if( m_pItemElem[2] != NULL ) ' X; a% e O- }
{2 f5 G+ {8 T* _. h, b" q6 ?$ P# f
int nSize = 0; 0 Z8 v. k2 H; o9 n$ S/ @/ A6 W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 o6 [) ]6 K" V2 G( {/ n& M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); + J3 ]8 z) @9 Q3 K# t
if( nSize > 3 )
: T$ d! ?: }. H; {& t" a$ |9 o1 x4 \ {
' [1 K) \* s( l* Y1 I g_WndMng.OpenMessageBox( "oversize" );
7 C% g5 H) D, c& c3 Z# `: ?0 u) m return TRUE; $ V& U% H, s( p; w& C- S1 X- C
}else! B8 W1 r8 ?+ p* p
{
! T" [* [6 s2 G" _9 ]* Q bUpdate = TRUE; 5 k. j1 J8 } B& h6 `; F3 l
}& U4 u8 s- I, q/ ^1 B( ?, a7 k$ f
}
: F% Q& p# V0 y* g, t if(m_pItemElem != NULL)
9 B2 E# ?3 z" V" c2 [* e m_pItemElem->SetExtra(0);
! C0 ^: |% S- S
) O; G$ Y" {0 W Y8 ?3 J5 e8 S/ Q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 v, H3 w+ o- T. F, q1 s C
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" l0 J+ ~, d7 ?6 y9 T) F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * l1 M! E* j( f
4 }" Z; {7 B6 T5 u+ e if( bUpdate == TRUE ) * n9 l2 x* Y2 I7 H% H" J
{
( @2 V7 s' Q7 u) [: S3 O m_pItemElem[10] = m_pItemElem[2]; * R3 Y7 R' d6 e5 @
m_pTexture[10] = m_pTexture[2]; 0 D6 H1 o# k5 ~! W0 b5 j
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
' ?. H" d+ s v `0 J2 |+ c. { } ' l. }* i" I5 \& M5 d3 U2 |+ B
}) h6 k8 j( M0 l: S7 n
}else$ G: ?% t L. |' Z, b1 K5 F, G
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 5 e6 @! B* h. _8 F) o/ p% ^% p+ E
{( @6 q, _1 w. ?7 J$ A5 N+ B' P
if( i == 3 )
n* X* |& j# U2 k: M: U" G {! O- m3 w5 ^0 S
if( m_pItemElem[7] != NULL ) / k' K, s% M! |
{3 i) O- ?$ I- f! q# D
int nSize = 0; 8 e+ T8 ?8 O- z! f5 F3 ]; W4 m1 o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% S7 R/ N8 Y( `7 A0 z5 |* q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); - A, U2 O, }% \' ?# R. `1 L. K
if( nSize > 3 )
+ q3 J: R: p* I+ H, O5 u( ]+ I {$ r' g0 g3 k2 M1 `' r6 g; Q
g_WndMng.OpenMessageBox( "oversize" ); 5 O; y! ?+ c6 I) r5 I7 s
return TRUE; 0 T/ ^& t# N) z8 I
}else
+ E+ q2 c6 y' m {: T1 p8 g h- }8 u
bUpdate = TRUE;
]) o9 J i5 M) t9 N }
% L9 s+ w- U Q1 O: D' N& g }9 K- |' R4 j8 q, v/ P+ ]/ C
if(m_pItemElem != NULL)
% A& S7 e) r4 ~1 n m_pItemElem->SetExtra(0); 4 l+ [( t' E, \! Z
0 A6 [0 u) _3 j. X( @ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, o/ `" I j* L m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! w+ T* H$ j/ Y% U5 l# m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & Y6 L" ^/ `! i! Y- T
8 W- U+ t3 A/ G) [ if( bUpdate == TRUE )
5 I9 i8 e P4 f g2 n3 d {. ?0 ^: t4 x0 ?- E
m_pItemElem[11] = m_pItemElem[3];
+ q9 D9 H% F9 @ m_pTexture[11] = m_pTexture[3];
t) W) I4 Z x. R. b // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
B I. U7 `8 P) X( h, ` }
7 }; p6 x, B J% T }
" H0 ~, }! S" g) Z$ _7 g. X: f if( i == 7 )
6 T1 {8 G+ Q# T( P% f. A: W {
3 ?8 m% c* S4 z! G5 d if( m_pItemElem[3] != NULL )
; g# _0 o( S. v+ n4 `7 M5 ~ {
, S+ a" L. A d6 h$ R& R/ \$ F* O int nSize = 0;
( d, _' X/ t1 @( S' Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 R) G/ S) Q5 ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 5 i6 I2 g( ~9 d6 n+ M$ [$ K( }
if( nSize > 3 )
% r0 {: U9 F$ A F& H: A5 f {7 [, e2 K1 j* W7 I+ a6 [
g_WndMng.OpenMessageBox( "oversize" );
2 q4 Y$ Z: O8 r" t. N" O, O2 k return TRUE;
\- [8 f" X( Y2 n/ M0 C }else
0 d x; b( Q& a$ f0 t, `6 M {
5 M) P3 _ w2 t' V bUpdate = TRUE;
( s$ O- }# r8 o8 m }* O F3 Q& _# K- l
}
7 @( y& k( p5 X" ~/ i1 w! {# Z8 ] if(m_pItemElem != NULL)
# ~4 W, I; {) S5 E/ R m_pItemElem->SetExtra(0);
; U _ e1 P, e! c# ?, n u: u. S
! {# R2 O4 H: Y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 F* A; \' l# v: q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. Q8 C) o N' \6 {; h5 P m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, H- [! _. y- f+ W1 v7 [0 `. @
$ M$ t1 w: x1 Y: w$ C& | if( bUpdate == TRUE )
" n) E1 q2 f B. e; j {1 l( F( j E4 k N
m_pItemElem[11] = m_pItemElem[3]; {& T! \4 u' ~! w; d& t) H# O
m_pTexture[11] = m_pTexture[3]; 1 [4 D; g/ J0 D7 N
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
$ Q; m! S* N1 V1 q0 J+ } } ! W, X/ A: R4 @# D# q5 I
}
6 D! K* e% I: ^$ M }else! w: ?3 ]- P1 W- W7 {/ u
{, J4 P& c; l: {/ C/ r3 @3 n
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # T0 k* K5 m0 r7 R- B
// wrong tab
% g6 q( {) m% D E1 z3 R' d }
4 K. F& R, \3 l9 W/ I }else
j$ z: q S1 l6 i {
/ {0 }7 R" n0 s3 E6 s g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
1 e/ V- k7 a T3 b2 v& ` // not blessed 1 J! @. ~1 B: K; z$ ^
}
1 B, h1 Z) x& ?6 Q& @ }
& T: ?: W5 p+ M0 B E }
" ?: ?/ [9 @7 R) z, p+ o+ K } # [$ r+ R! N: e" O! [- q
* Q3 p+ q7 Q8 t. S
int nCheck = 0; [" v3 ^# X9 w9 G! u
for( int i = 0; i < 8; i++ ) " ?8 z1 X& ^8 R5 f
{
. L/ b7 G8 A/ K/ h' ~, \ if( m_pItemElem != NULL ) : Z: |2 Y% }' }% x, f
nCheck++;
6 V# A0 R, E& |/ D& H0 b* w }
8 A' ~- S. l6 V) J& R+ m$ Z8 X) G if( 8 <= nCheck )
. H+ [# U" @; j1 V9 x7 q6 D { 7 J. f m J/ O8 U5 {
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
& ]+ u4 Y6 Q( k/ M$ F$ C pButton->EnableWindow(TRUE); * b$ u1 V: A k" I& n4 O
}
) j/ `0 F3 B D, y2 r return TRUE; * A6 `; A, v7 y: k. }
} - ]7 I) H/ X ^) G. X4 c7 f7 S
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
* ?5 ?; X$ Z, c! a{
- G6 P6 k) @# i( g' a# G7 ~ switch( nID )
2 X3 d2 ]8 Y, P. f/ i% ? {
' E$ I( J6 e& l case WIDC_BUTTON1: 5 `& H9 Q$ c, l& f% {
{ $ L' j' v4 Q. v
g_DPlay.SendCombineFashion(
0 ~2 D! i* G6 Q' w m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 2 `5 y4 l+ C, A! w% z' [$ N6 W* \
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 7 `) ^" z! {! L2 q$ J) [0 L# K
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 7 u% t& ~$ X( m; L F% l1 X: t
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 4 y9 _, V& n* N$ e9 D
);
9 L9 i8 v# [2 U Destroy(); : E ~% A9 X9 i( O+ ^
break; : E! J5 O& T& g" H$ h+ A+ ]
} # c$ Z2 R/ q. _0 k% e
case WIDC_BUTTON2: - s/ ?4 b; `$ z- R+ O+ K
{ , t0 S& o( t1 V" x2 \9 s
Destroy();
) z9 a! ~" L- b2 J* x8 Y& h! p& z* O break;
5 h8 R9 m+ V5 L1 s/ S: s }
0 I8 j) [, v6 E } 8 g- A+ E9 f9 a% T- y# ~7 ^, L7 x
return CWndNeuz::OnChildNotify( message, nID, pLResult );
4 @! J- }0 d* D0 T& v}
; u7 H6 k: x+ _. N) c! \! _4 p; H: u#endif // __FASHION_COMBINE
8 D$ v$ a% Z* S1 K; ?2 c* h4 a7 M9 q: a, C) e* Q3 r
----------------------------------------------------------------------------------------------------------------------------
$ ]3 } q: o1 R: b( F" k! t/ [5 N: [WndWorld.cpp
{, x( H5 v- ~( G3 w8 j在 case MMI_REMOVE_CAMPUS:
6 V2 ?& k) Q1 Q v# O8 ]7 d. n, W {
6 q3 O( F4 W0 Y( m& w( n8 i8 j if( g_WndMng.m_pWndCampusSeveranceConfirm ) $ j$ q! n$ k7 A0 e9 y! I7 K
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); $ i+ [( u6 {0 Z
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
8 C) \2 ^0 Z/ [6 a3 b g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ! G" U0 D" J! o& O+ F! `: R' M
break;
) e. U( y0 L( o5 K4 K8 W }
0 u" ]- Z$ v# \#endif // __CAMPUS . B4 d& s& w9 D4 i9 d" E
6 x9 X( y' I4 [% q- @ 下面插入 #ifdef __FASHION_COMBINE
2 [" f2 K0 V; k5 |" { N case MMI_COSTUMEMIX01:
/ t& H$ g) r; T, H {
( W0 m0 T0 u1 y' Y SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ( Z' G+ y6 t- |
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
. M$ W! e6 D) F3 ?* _ g_WndMng.m_pWndFashionCombine->Initialize();
* [0 h+ }; H) Q$ {* ^, f& w- H } ; W2 N( v! l# C4 C
break; ' j9 W1 A/ N) i: n0 h( {4 f4 b' I
#endif // __FASHION_COMBINE
* F, Y8 N% e& {9 `! j
9 U9 A! G0 G! r# h ----------------------------------------------------------------------------------------------------------------------------# g8 R! i* g. c; R& u) m! y
WndManager.h
$ H* c7 E# J9 {0 \/ r# i5 x: o. r+ _3 Q
于:$ @9 p; t* y* b( c4 g
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
$ r% G% b$ q. F4 u, g: l6 B CWndGuildHouseBid* m_pWndGHBid;
4 x8 M: ?3 n* {1 p) ?( y4 \8 s#endif //__GUILD_HOUSE_MIDDLE
( @& K1 W6 E( a! ~3 ]/ o5 {- F* B
: g: ~6 V( r& {3 Q% W. w 认为:: [% i- d" Q9 {8 Z# `3 j+ ]
PHP代码: #ifdef __FASHION_COMBINE0 c! R% \. v1 y, y2 a9 w% s
CWndFashionCombine* m_pWndFashionCombine;
1 x. l* @9 t! M3 j: _#endif // __FASHION_COMBINE
0 C4 v: a6 n4 [5 b+ ?
) Y* u8 E/ R( Z ----------------------------------------------------------------------------------------------------------------------------! R0 Y! E' h* ^ q# t
WndManager.cpp
3 [* T1 y. ^1 \2 U+ c6 j6 w8 a$ M% ` A" H; N
在 #ifdef __GUILD_HOUSE_MIDDLE9 G; X/ K" V. b& n% I4 ^: z* }
else if( m_pWndGHBid == pWndChild ) / X U% \& C% @" B* D, R+ J
{ # _! s) p% u7 \; k0 |7 ]7 B9 A5 }; y7 y
SAFE_DELETE( m_pWndGHBid ); ; u% a- e0 [$ r' U) G% q: J# y( V
pWndChild = NULL;
5 E1 G, A# n# Z; [; y } - C" k: Q, W% {$ j
#endif //__GUILD_HOUSE_MIDDLE 3 |# Q* U$ Q) t) u% j
9 ~2 b0 t [; s) x) L* J
后面插入 #ifdef __FASHION_COMBINE. Q0 A$ b" A: X. x/ l
else if(m_pWndFashionCombine == pWndChild)
2 c% e6 s# `4 h* p5 w! [( k {
$ g+ _/ p% `! @1 T/ [9 f U; } SAFE_DELETE( m_pWndFashionCombine );
/ w m; Q# j8 E$ \" o pWndChild = NULL; ' d( @; i* J' i# J# }! j; K& A
} . k$ e7 R# K5 q% p9 r6 `
#endif // __FASHION_COMBINE ( k E8 M/ C; d: Q2 J$ P0 r1 F5 D
: D2 m& U' o# Y( J7 K9 p
----------------------------------------------------------------------------------------------------------------------------
; G( C6 [+ }9 i0 f/ tDPClient.h
; a% J+ U; f7 U& Z: ]; L8 s8 L+ B
在 #ifdef __GUILD_HOUSE_MIDDLE/ V' K7 b8 c% T. u+ k5 V" H0 U
private:
, F% X3 p/ @8 o+ ?# r3 t void OnGuildHouseTenderMainWnd( CAr & ar );
$ q& I5 ]" f/ R void OnGuildHouseTenderInfoWnd( CAr & ar ); 6 R, F8 H. ~9 v8 X6 r
void OnGuildHouseTenderResult( CAr & ar );
" z$ P3 q' ?' ~2 m0 q' c! N* N' e( ^public:
9 M" {. \, J+ O4 g4 g' T: P6 A void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
& k/ \! g" {' ^3 B" v( l. r* O. t0 z void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ; G6 x8 V1 I! G* p# a; S2 E
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); % _3 L. ^! R/ m
#endif // __GUILD_HOUSE_MIDDLE
# D9 b6 o! J! w4 z3 K& ?3 {, @* D' E1 w$ @; f$ ~, e
下面插入 #ifdef __FASHION_COMBINE
' }* ]/ b. n$ v* H# w9 \5 y void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
6 E" t; f/ p1 B; W#endif // __FASHION_COMBINE
/ v% s7 x+ v# o+ \1 m! {5 O+ e' S
/ C9 \4 |8 `* m) _" V, z ----------------------------------------------------------------------------------------------------------------------------
2 R( n7 X8 Z+ X0 q. ^DPClient.cpp
3 V4 o- U# T2 U: F( I* s( T
3 R8 I2 U2 J ~5 W7 s在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
9 e! Y# @. w6 E$ C& y, p7 M( t/ n{ ( H( h) c u% ?! [/ h
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); $ D6 h, B3 @/ G
ar << objGHId << nTenderPerin << nTenderPenya; ; e1 S2 q- m4 ?; h( m% e; ]' u
SEND( ar, this, DPID_SERVERPLAYER ); " o8 B7 H4 h$ Y% X
} % F0 k; a( T% e- K. ]; w% o
#endif // __GUILD_HOUSE_MIDDLE
7 S/ F' N) g$ }8 u5 R) d8 o. Q! x( f0 u
下面插入 #ifdef __FASHION_COMBINE
5 J* W/ K8 x" s2 [void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) # F$ h7 L: n/ n* D- r5 E5 F
{ * v% X& h$ b4 S' Z( {
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
9 ^* v5 G- E1 J# n8 Q, t4 x ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
v a7 K- c5 `+ L" l2 F2 ] SEND( ar, this, DPID_SERVERPLAYER ); 3 H9 i9 ]# R" s% q% C' i% j
} " z. C1 o+ v) a/ \/ O, V$ x
#endif // __FASHION_COMBINE
, s+ B% s+ G. R( K6 F5 N6 B! C
----------------------------------------------------------------------------------------------------------------------------
' L- b9 _9 ?* u2 l1 I& X* Z! A" ~- R& _: N) e3 {
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
1 S$ Y9 F: f) s+ F
# a. ?, b8 Y/ G% E1 w! [ ----------------------------------------------------------------------------------------------------------------------------0 X8 _# @/ R# c8 F' N
. l+ G9 ^5 s, c3 W
+ S$ O7 i$ l5 F+ X: M: L; Q% m3 J6 D) R' _2 b6 T
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。1 A& v- q" f# v. o |, |
; O/ _) x- E) N7 i5 @/ _; `* P) B* B* o$ B
~怪物 , p% h" h; X" v# k0 P% k9 e) D5 E
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