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莫因E * PVP3 D) Z1 R# s- b& N0 j
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( ?6 V1 J) t) m& s4 @/ ^: q" Z9 C) r6 R
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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& L- b9 e1 T! t1 L' z' B8 j有大量的代码,我已经测试过它,它可以编译自己1A。- l/ }0 I& ~+ N% V( X4 k; t! @, X
6 ]: [7 X* X! z9 [5 t" F: c
C+ ?% y5 r k8 o3 G现在会如此容易所有的C&P'en+ ~) M( h; [# t: l, [. Z. B
0 [: H3 Z" h+ ]! C/ v- 你需要的资源得到自己,因为我不决定一切你“推屁股。”, B2 e1 I% ?# I2 D) `
5 F9 u% }5 D9 i% q你说我成功,资源应该时装组合系统顺利运行。
/ [1 |4 J3 f; _$ u# U# n1 [, W% M# n' w
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; m; m+ p& P0 f% `$ M首先是学分:
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% {+ N7 b' o3 u `2 ?: dEtioom(90%)
7 S _$ l4 ?) B怪物(10%)& y e3 R' b( n8 n' {3 t$ b
: Q% f+ b x2 K5 i# I7 U0 u3 i+ z/ C" \) X
这里的问题,而是“不问任何小型或定义语法错误。”
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+ Q1 S5 y3 C, e! ]( [- y6 w9 h+ i. B( o$ e: V" X0 G
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唔够讲,这里是答应释放: randomoption.h6 O$ Y6 ^; |; B9 g
1 q% `; I9 i( I- {4 {在 public:
6 I V1 [! ^7 ^/ z/ H$ i) r bool IsCheckedSafeFlag( __int64 n64RandomeOption ); . M. D, U. R; R( F$ Z6 ]# [/ d5 A
void SetSafeFlag( __int64* pn64RandomOption ); 2 c0 `! b% w9 E [4 G6 ^- `9 i
void ResetSafeFlag( __int64* pn64RandomOption );
3 I* D4 c/ x/ P% V // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® d: n( d6 s P, [( o; y
* S; f% |+ \, {4 j" a6 |6 k8 X 这下面插入:
* g) m, {( {) ?3 g9 |. h4 D( [8 O2 ~% n( ]4 Z0 O$ u# ^
#ifdef __FASHION_COMBINE4 a! K* ^5 n9 c" Z
public: . |& S$ A5 s) h" o& y" u' o1 x
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
$ u, o0 `! W- r% ]' g8 i#endif // __FASHION_COMBINE ! |+ M6 A5 g; C2 o! F3 z$ d
8 P2 k a* m( v7 u, m1 [ ---------------------------------------------------------------------------------------------------------------------. o8 r i5 Q+ H s$ }* y. j6 I
randomoption.cpp
7 b# S& i; F% \& j: s# Y+ N
5 s- u$ V% L& V5 d8 e在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
9 Z9 b- U) \; G$ x
( i0 P+ H4 \1 p0 P 下面插入 #ifdef __FASHION_COMBINE1 `. U, H8 s! Z J
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
: b, V+ y4 n4 ?, V% Z8 J{ ) v3 u; L! \3 Q5 G t
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 2 l9 _# M& z! M$ s
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 7 }! o( U9 p: o2 p0 q% ] Z
. |* C! X$ H0 ^2 q# Q if( nMainSize + nDestroySize > nMaxCombinedSize )
- c3 } _& f8 W* H return 1;
6 o' e9 S& p0 o5 _
' q/ ?: U) }* L' N for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj; 4 [) n: a: s% `$ [+ U9 {
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
0 A7 a5 Q6 K9 C7 L' C6 \ g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
! }: b0 l- Q% L1 n1 { n+ X }
" l0 r6 ^8 g8 Y& u return 0; $ L- H0 @% ?( [ F' Z' T
}
4 k& V; C. ?4 h( A* M6 c#endif // __FASHION_COMBINE & f. u! ~9 ~9 P7 }
3 v6 c. R# I2 S9 n. F -----------------------------------------------------------------------------------------------------------------------
4 e5 Z) P+ C- g& A, s3 l. aMsgHdr.h& L) {( q# v5 a# `# m
% d5 R0 O U9 q插入 #ifdef __FASHION_COMBINE3 Q8 o2 Q$ M1 B) N
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299! L: y1 W1 d1 p, B' w, M
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
- l9 p Z/ B) v1 N) K4 P& a0 K ?$ R _DPSrvr.h% o2 u& {0 x1 I. R
3 v# _5 X: Z4 _1 b/ R: g
在 #ifdef __GUILD_HOUSE_MIDDLE
* Q( T2 N# D; Z, o/ Q! J7 s; ~ void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ l7 Z7 r/ j, i7 @
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, R5 D+ c y' K/ @: F void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * }% \0 d B1 v. l1 H, d% V" J- q
#endif // __GUILD_HOUSE_MIDDLE - c; A: f/ H) k" K$ W+ b. ?
3 U$ m. P' Y" O/ W* L5 c& y 下面插入 #ifdef __FASHION_COMBINE
/ w: |9 p1 P8 R, S void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ?9 O8 ^3 b1 g) u8 q& y( f# S! A
#endif // __FASHION_COMBINE 0 f4 q% C. D. u* {
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-------------------------------------------------------------------------------------------------------------------------
0 L3 H* [1 v0 M, V! \" }DPSrvr.cpp
, a) m3 z" g. C( d/ i( r在 #ifdef __GUILD_HOUSE_MIDDLE% N, ~& B$ T; }1 [' D5 Z* q6 w; T
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); & \; I! S( n. N) f% i
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); ' u5 S: [+ Z% Q1 k. L% q
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 2 _# ?5 S4 ]9 b9 _* t, z
#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE7 k* |( w9 ^) w1 a6 v6 @6 `
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
6 G- \1 w& f* @4 y#endif // __FASHION_COMBINE 0 o2 s* Z: a: }! n) s% ~
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; F. ^" L( ?$ d. Q" D- t3 X: s在最后插入
#ifdef __FASHION_COMBINE9 @8 a! S) O9 x& w) U% e( V) H
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) # [% u9 |& K! H+ o6 N
{ ! I/ s) B4 o4 I) h3 u
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
3 W& T- d9 c0 ^! z8 |% l. V if( IsValidObj( pUser ) )4 R. p& ?+ D) a P1 M6 n6 G$ |3 [
{
" M" V* Z/ ~( b0 |8 [ DWORD dwItem = NULL_ID; ' h f* `" z; v# D
CItemElem* pItemElem[8];
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0 t, H3 ~1 U1 K( c for( int i = 0; i < 8; i++ )
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ar >> dwItem;
$ p, x4 l0 D$ j# \5 ]' _% Y5 E pItemElem = pUser->m_Inventory.GetAtId( dwItem );
( r+ s+ v$ g2 s if( !IsUsableItem( pItemElem)) 9 @9 F; [' E' j7 a9 {* M% e y
return;
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' I8 N3 r5 ^$ \9 r& W if( xRandom( 10000 ) < 10000 ) * u6 f' K; N0 ]$ J5 x! _$ c4 z/ J
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int nResult = 0; j, j7 H4 l2 [& v9 g/ x" x3 D' }- m) Q/ B
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
" f5 C0 U. [" S; T: ] nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); , ]$ T" F2 k0 j2 H1 j6 [% n
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
. ], g7 f* Y8 a nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
$ E3 Y& p4 p! ^8 B if( nResult > 0 ) . a# ?& a5 k! `, C
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) ! n6 d2 z# X3 c5 Z( {) L" n
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) ( u1 k' L2 P- E& X5 r
{ , L1 a+ M( t/ i
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); " O4 R. U+ U. @: [5 T( x
} ) M: Q$ {) ]% k% [
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); - v1 k9 k3 j! w: q% S
}else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ' E4 l: ^0 W" n. o7 q; a2 }
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
; E2 L& c" U! ^3 B- b& V g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
7 h/ [. [ u5 w) |3 R9 j x: ~/ ]
: \( h; b$ T4 Z( l0 f% b( I if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ) g5 P- x1 Q$ w6 h. B5 l! N
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); + J. b$ u& z) D4 v% f4 @, W. @
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}else
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X1 d: H/ C# \9 n1 U( Y pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); % J. o5 u p$ M8 [
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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#endif // __FASHION_COMBINE
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; M! |# ~! S( E5 T4 u ----------------------------------------------------------------------------------------------------------------------------6 t7 D+ i. ~3 |4 s" p4 C
WndField.h
3 p5 ?- p! v) X& o' ^在 class CWndCampusSeveranceConfirm : public CWndNeuz 6 _: w: O7 X$ K( x+ z6 o
4 H2 W; u m' [ V 下面插入 #ifdef __FASHION_COMBINE9 U. h; e9 J/ ~; n" r/ s
class CWndFashionCombine : public CWndNeuz
9 a9 q: \- M0 O/ F" c{ & A( b; I, N& S. C
public: 2 j: h: S7 T' \3 J
CItemElem* m_pItemElem[12]; 6 v( p" y; e' ]5 W6 B
CTexture* m_pTexture[12]; % i8 @0 o! j# @ q9 N6 o! w
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public: % e5 h' c3 u& Q* W* |
CWndFashionCombine();
6 W( u% r8 W A: B3 V0 o virtual ~CWndFashionCombine();
& W3 U- t" M1 f0 r! |: J8 w5 u) O4 \3 P( q. T$ e2 L1 N
virtual void OnDraw( C2DRender* p2DRender );
6 ~) T s8 a) R3 i6 A; ] virtual void OnInitialUpdate();
7 T9 V8 z% y" ] virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
3 v% H9 N9 @4 j3 ]& o0 b5 H! c virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
9 A [. d( j$ G3 p6 i" i$ b5 J u* a virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ~5 ^& L% o$ g! U$ q3 ^' U
virtual void OnSize( UINT nType, int cx, int cy ); # w- b4 b) e0 B1 l8 S+ l! d: s
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 1 R& y) g# `0 l3 ^
}; / h: m: I, ?/ W* M+ I
#endif // __FASHION_COMBINE
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- g" L) D0 [2 I- T9 |8 v ----------------------------------------------------------------------------------------------------------------------------) m* w! b( o! H1 e& P
WndField.cpp
* s7 g1 E; R" C. k; G在 #include "wndwebbox.h"
; S) o8 J: v' ~2 X# ^( ^2 a2 a9 O' r5 @5 H! I, c+ K7 R
下面插入 #ifdef __FASHION_COMBINE- | P' \! u4 a6 ~
#include "randomoption.h"
+ O* B4 ~$ y: f; l6 w0 P5 c( g#endif // __FASHION_COMBINE
g+ T2 |) \* Z, S: F$ Z- M" Q( i
9 N( H9 U9 X$ o x7 ^, ]. j7 Q" p 就在最后:) q0 @( v2 n- M$ {3 _/ a
PHP代码: #ifdef __FASHION_COMBINE5 C: ~' t% I( | A1 z' w1 h/ L
CWndFashionCombine::CWndFashionCombine() . F; A. j, q, S* C0 K6 e5 k( @
{ 7 F, Y/ Q8 {5 }" w* b( u# k2 H
for( int i = 0; i < 12; i++ )
8 Z( K) m, ?1 I5 i6 N, w% w( D { - a: L& L& }0 v3 V1 u" R7 Y$ g+ N( L' r
m_pItemElem = NULL; 6 Q; v4 }+ M8 } Y8 [; }
m_pTexture = NULL;
) f8 k$ m% f: Y% Z h //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));! y) o s. ~5 ]2 C# a
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));; y0 b' g$ F0 u9 S+ r4 h! Y* H
} ; Q j. f; b8 E S
} 8 E: g5 X) N) x3 G, p, h: W
CWndFashionCombine::~CWndFashionCombine()
6 h4 j* \2 c. y! I{
G5 X; B& T' K4 [5 B for( int i = 0; i < 8; i++ ) : n. ], H3 _, ?3 R4 c& Z
{
# G: I) ]: `6 {: M% T9 U if( m_pItemElem != NULL )
# R2 D* u. w+ P& b( [; T { 0 K1 K# @" C6 t$ Z
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
- ~) C( v, y( W" e! t ^$ A* h& a m_pItemElem->SetExtra(0);
# b. {8 A1 d! t+ Q" r3 ` } 8 m. w6 X: M4 N$ ? k
}
# o# M! ]/ F8 X! |/ t2 V4 G$ R- o} P9 }4 V; x# b6 y/ b6 u
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
: }/ P0 \# O$ v3 L* j4 K{ Y' l" k! ?) v( b/ \6 E1 n: o
LPWNDCTRL wndCtrl[12];
+ G1 Y& c+ Y* H$ H6 x+ P% v v8 w/ o' ^
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
) E3 c4 |" l# a2 L' K& ^/ }' d" c wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
5 X0 @& w6 _: v/ v! X wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 6 f- G0 x) y2 m) R6 c, O ~. n
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); + t6 M' @! D* `/ i' u; C) e
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
* w) H" F* A% N. |" f6 x wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); & B% ?, K4 K" X2 k4 l- O7 [5 f
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
, r$ V1 n4 |( D+ H7 x wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
0 z% o6 h# b/ Q+ z/ ^1 S# I+ `* D wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 4 }( E2 e. g: g& }4 c7 m0 ]& N
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
. N5 n9 v, i9 ? wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
# q- Q2 z, I6 E wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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for( int i = 0; i < 12; i++ ) R: o9 c2 e% {4 C! T' {% v
{
8 K& T( g! ~- v3 M: w. t7 V% P2 x if( m_pItemElem != NULL && m_pTexture != NULL )
2 F/ y) N3 ~: s9 `, r { 8 `5 Q: F( ]3 V( q: w1 E) ^0 c
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); . \. D" f; f% U8 G
}
% {9 x8 e( q0 o% r$ `' h }
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void CWndFashionCombine::OnInitialUpdate()
/ V* U7 _1 i1 \4 _! X{
" z8 K9 U6 U6 g9 a8 X/ N CWndNeuz::OnInitialUpdate(); ' i0 C) \( q0 |
0 h% v& P1 Z+ Q/ R# p CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
% D' }- j8 k' T) G$ r pButton->EnableWindow(FALSE);
4 C! {7 e. k+ \9 V
3 s) h/ ^* O# v- g0 P MoveParentCenter(); 0 s) x9 q3 K2 [5 R8 a4 y: C. b
}
; m# H- V2 ^* W6 ]8 BBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
* h" R9 ?6 ]/ n! ~% U2 v! k, @{
2 u7 T/ Z7 Y* U5 @8 f: o return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
# v/ p' g, [& `7 _ }/ b4 B}
" s( v( U/ H+ d B3 p- v6 Y. w. QBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
/ f. c7 r; b% x5 W! E{ / A6 u8 p5 A1 N, E
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
9 Y$ z' m( c3 U8 m}
; x W+ L6 r& ~% Z4 q, bvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) % c, u8 I$ y" p/ u) ^2 {3 p
{
" J5 j, T3 G+ L9 ] CWndNeuz::OnSize( nType, cx, cy ); ) L O+ Q- r- g) t ~3 n- i
}
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5 r9 Q( v: @, K0 T. j* Z
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) $ I, ]7 \% O8 {' q0 i0 B$ |
{
+ J6 G+ W7 H4 J9 s CRect rect[8]; ; \, ~1 ?" U- q5 y
LPWNDCTRL wndCtrl[8];
& _0 n: F! S4 C/ H! x7 U0 l% d. |/ W* q/ P# |1 k
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ) b4 t; c1 c- c/ [) e0 [( h' A: T
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
0 v1 c% S4 U0 M& w4 Z* P* c wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
- w8 Q( x( w% y7 o$ K- D wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 5 `/ c& {7 s, H( X: v+ U
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
- k4 p" C \ Y+ j wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ) n- Q Z% |. K" x- Z
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 8 j* w p, L9 B# h. R& z
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 7 C' B3 o3 o. j$ ]" {0 z
% h) ?" n- T, K1 O# m
BOOL bUpdate = FALSE;
" j' V! L' j; a2 Q9 m* R0 H; h
) `% A$ Z0 f3 y: i for( int i = 0; i < 8; i++ ) 4 \9 Y3 [- Y0 t4 G2 W7 @2 ]. q& w
{
4 l" G5 ^0 e! [ u# I+ z, Z, e rect = wndCtrl->rect;
" m b- i3 y6 w/ b8 v7 @7 E H& g$ f ' B, w. X2 `7 k$ c; g, H- F
if( rect.PtInRect( point )) 1 X G8 h9 i5 h2 w) h* V
{
2 X0 Q" X0 z' ]- t6 C* a CItemElem* pTempElem;
& A$ l& \* F, k pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 m. L, r$ p9 t0 [
if( pTempElem != NULL ) ; F, n3 m+ k+ z+ _, j5 r* P6 m
{
: q) d7 m! L) g% M' v* H" A1 m4 a- ]5 g+ v if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
4 g+ K2 w; W, O: w. I. z" F: G {- U9 r% H% @% F
ItemProp* pItemProp = pTempElem->GetProp();
4 S4 S, J% q$ p* k, l3 F2 {# E$ a% E5 @* o4 h8 P* z/ [
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
0 }1 `& A! f. X8 G {
1 d9 K# [, h; S( r4 |& Y: a X if( i == 0 ) ) H' {2 r6 k3 Z; b' M
{
! {" T8 ?3 h9 s- M! \ if( m_pItemElem[4] != NULL )
, W; I: d0 a4 ~9 | n* C8 U {) x- F5 A- b8 f% E9 I
int nSize = 0; / `1 Q a, r$ _6 _8 I8 @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . K$ s) u; ]: d/ \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
9 }* M3 _ u5 y- d& n5 ] if( nSize > 3 )
+ f E! X+ P, f. T& r {
' a9 G& e" P1 a9 p2 e3 s g_WndMng.OpenMessageBox( "oversize" ); ?: N& `! X, @- K0 p/ l
return TRUE;
% P8 `: X1 Q6 p! C' k }else
# J5 }2 @/ T0 ^0 q6 C {
; N8 `8 q: B6 U bUpdate = TRUE; ; i, O8 S5 p. G3 ~% d6 G
}
" ?, H# D! D( a+ L" a }
" [5 ^2 b4 e" i: ^* \8 a if(m_pItemElem != NULL)
! D: P' W3 Q' N5 n# U m_pItemElem->SetExtra(0); ) q3 |" J& N% K
% e3 E) V. B& A4 @! a
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ O0 U( c2 ^0 X! c m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' `& p. K4 J3 i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" w9 R( R3 o, d9 o6 W. j% }
! ~5 B, i5 k) L6 A6 M3 y if( bUpdate == TRUE )
! T6 ]- a+ ?2 ~" { {. l! Z3 e7 f$ n3 c9 P/ T: f
m_pItemElem[8] = m_pItemElem[0]; 0 X. V6 x @" w* b
m_pTexture[8] = m_pTexture[0]; 6 ?* ?+ S) z( w" P2 k( w4 l
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );! X1 i- O. T, c
} 8 O1 z' }4 T/ E: v0 i3 A
}
0 v9 O: ]* R( z2 ?1 z/ J5 @2 l if( i == 4 )
2 o$ N2 _! P. Y: T, D2 P4 C3 R X {/ D7 a8 O3 G$ E3 u
if( m_pItemElem[0] != NULL )
) L0 |4 D& w) I4 ?$ N- i0 T7 e {1 b/ a7 V' i E8 Q& g$ {* Z
int nSize = 0; " s' V! V! L. j5 L+ V0 H: v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 s# r: R2 t7 \- v7 q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
! m& ~+ b3 E% y: t; f" h0 S% Y if( nSize > 3 ) ; Y; V* F4 t) b0 q1 [$ F
{
; ?) v4 j3 F# q3 Y g_WndMng.OpenMessageBox( "oversize" ); 8 D! L% G% g. H9 a8 N) a" N
return TRUE; 6 _. M: g( A4 |* I
}else
% v/ X$ k C& w+ Z6 F' ] {. _( E6 b0 e- u8 K# P8 G5 G# d' ]
bUpdate = TRUE;
: I: \1 K$ o( N$ s( G }
) A" a9 D) ?' z3 X }/ w3 g- S9 b+ A
if(m_pItemElem != NULL) 6 N4 O+ q, g! T
m_pItemElem->SetExtra(0);
; V( _2 k6 [; e. }4 v# r" ]7 Q$ \2 k( j4 W) u
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 F" R" Y9 v3 N: h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / o5 D, C7 M! p; N1 ?' ?$ |
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ h& J. F8 Q. A3 C" O7 g3 \5 |4 C1 d. j! c: v4 {9 E0 |- }
if( bUpdate == TRUE )
( N! ]6 o+ X6 |& E. |/ K: m {! @+ `( R9 v8 p* X' T6 i+ ?4 S6 }
m_pItemElem[8] = m_pItemElem[0]; 0 b( \' e7 t% P/ d. B
m_pTexture[8] = m_pTexture[0]; " A& c4 U8 @) y& t5 ?
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );* s" e8 V5 N* C+ P4 E" j
}
- B$ A- [( J$ c2 S }+ b2 s! C9 u9 R1 f! p
}else
! n- ? W( A( m P: g if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 9 Z- f& y+ w- E# O. o
{
+ i, k2 F* `1 Q. o. c$ e if( i == 1 ) 0 M: \9 u( G' L! i2 d
{9 m, \ l/ H- g- U' e. C
if( m_pItemElem[5] != NULL ) 8 x' P! \+ H& N1 V. @( R
{
. P5 {* Z4 T* o0 @- z) c' e0 h) ^ int nSize = 0; ; M# o8 T8 L/ X* _1 J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ p& G+ c$ L ^* c' A1 k nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
' G/ z8 g$ M- K1 k if( nSize > 3 ) 3 u& }9 c/ J! N+ Y$ z1 `
{9 o: k# a: y4 g- l' t" j
g_WndMng.OpenMessageBox( "oversize" ); / s* r9 q% @: `
return TRUE; . Y- @ q3 h) Y% O+ q0 [
}else( X5 L( b' E/ D, t! @
{
8 R0 [$ W6 z( r9 M/ N" e bUpdate = TRUE;
& A8 }/ ]; Y \- [ }
- u) S% M6 q6 j8 d5 i6 c, @ }3 T1 O. n: ^( ~6 p0 b6 F
if(m_pItemElem != NULL)
( ^' f7 [/ [+ W8 O m_pItemElem->SetExtra(0);
, g7 g9 I$ X; @4 _* F
- K8 d$ @$ A5 K m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( B7 G* H4 D5 U4 N7 W
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 @, [; o, s- ?0 s& L
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; n$ i( G: H4 T! d
* t# v0 C; S7 z4 I* @& L
if( bUpdate == TRUE ) ' J5 w9 g: V5 g/ v
{6 N# D7 f9 a+ k$ @+ y6 }; f0 _
m_pItemElem[9] = m_pItemElem[1]; ; J3 z8 _- T& l2 y1 g5 Q
m_pTexture[9] = m_pTexture[1];
% P9 ~8 @, Y7 J/ a6 I8 q+ y* V) @
9 w9 v4 n3 h+ b// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );8 Q0 t5 f4 M3 [; Z
}
9 y X1 j! g$ C }
! i' e) v- i6 d/ ~0 H+ Z6 O) | if( i == 5 )
4 Q5 s/ o' Y, A) P% l5 c$ R {
1 B5 l7 R T) z+ J if( m_pItemElem[1] != NULL ) : L5 q4 I- t" g$ H9 M" \! S% K3 R* p
{
8 ^ c+ D& }7 h% w! @$ w9 N int nSize = 0;
: W. ?6 o% l% f( ?$ D9 M& R0 ~, i nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + R6 X- e u- |6 T; I, r. |0 a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
: E8 C8 \! P6 i1 u% V if( nSize > 3 )
+ j+ [7 |9 H+ ^0 k1 b8 J {, {+ @# p3 Y( ~$ b D9 [9 I2 h9 E" C% P
g_WndMng.OpenMessageBox( "oversize" );
j! @% ^0 z" v2 K return TRUE;
* v8 M. \" t) v" L* ? }else
' W" A$ g5 Z+ {% H {
! z' Z: F' q" p' A; `2 r y8 ` bUpdate = TRUE; ( H# @# ]; O B3 S( j
}( ^6 Q) r( k9 H
}0 V @# ~' {" E& p C
if(m_pItemElem != NULL) 3 ]3 B, |( e5 u5 t
m_pItemElem->SetExtra(0); & x: u( B' S4 ^! Z) v; M
H# ~! k2 V _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % u! h9 @/ x- f7 ^( S0 H
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% ?# \1 n* A5 W4 a3 b/ \ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * @& n3 O% e' {' W4 B& _- H5 |
, i6 D1 ?: ~9 [# n2 n/ e: ~ if( bUpdate == TRUE )
8 x, ?+ ~& b2 I( l) q& G) u& O {
8 u. C0 r2 [) g' _ m_pItemElem[9] = m_pItemElem[1]; & V2 W) c2 A2 I$ _
m_pTexture[9] = m_pTexture[1];
* J( r+ ?; E: V0 U //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
% U$ g) i( ?' a; X! u2 a1 w* H } ) |2 f G) F. u* r" a# Y4 q9 Y
}
1 n7 g/ L* J3 W, f _ }else, Z% d( y4 f0 \; [! r2 s, W
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 9 u2 c; V+ a4 y
{
q* C6 R; x7 w( ]5 A+ S7 M if( i == 2 ) $ M) u$ d! a* G" l' o( ]
{
: h6 f6 B+ ?2 ^8 | if( m_pItemElem[6] != NULL ) 5 n2 n) K" {! Q2 H
{
8 A% n' M( U W7 O- M1 R# k! G int nSize = 0; 3 b8 B. s* Q- r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * [# x! j7 j% i) z; j+ H( N- T8 a6 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
8 N4 f6 w6 ?0 ~. w! W H [ if( nSize > 3 )
8 m b0 Q! z0 v; H2 k3 { {
& z5 m1 @. p/ g0 T1 X* x* s4 H" e g_WndMng.OpenMessageBox( "oversize" );
" l3 p- I) n1 K return TRUE;
7 A; E: I/ z6 e. L T, i7 M }else3 x5 m9 h7 f8 v1 t' f: L u/ C+ P, B
{
: i. h. B# H% A4 v bUpdate = TRUE; 1 w+ O1 F) p( |1 |( j
}7 i# A; R+ a. O, z
}4 H1 k% x+ b# P) k- _
if(m_pItemElem != NULL) 2 m5 ^/ M F* E9 }# d
m_pItemElem->SetExtra(0);
/ u" n* c* D- Q& t0 o' s; V6 z2 b9 ]
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; B; D6 C) |( \, E8 l8 d5 j m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % s# {; m' z9 c' @& p. _
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' W1 W/ D* c, ~% p- G% o |
/ R/ i+ F7 f" }( N' } if( bUpdate == TRUE )
- }0 b/ x6 Q, U {- M( t, l8 e0 [5 r Y2 c, b n
m_pItemElem[10] = m_pItemElem[2];
1 H3 V! [# z, h4 C m_pTexture[10] = m_pTexture[2]; - V8 ]3 h4 x* U' G. |$ n7 ^( o
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );( C# r/ l) l2 ?# K! {, H
}
' T% F, v* L- n0 R+ \4 [ }9 G0 ^) \2 p/ i$ z( J% ~( ]
if( i == 6 )
5 K! g, T- m5 Z7 d1 I {" |* K$ a; M+ G* I
if( m_pItemElem[2] != NULL )
4 c0 V, C4 W" q {+ ?/ F: c: ~* Q/ }0 _
int nSize = 0;
9 O% R) y3 g8 ^+ X0 i- {5 K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - E! w0 U9 y1 l- ]" s0 O' _, {9 ~8 i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
) h) h; H1 x- V if( nSize > 3 )
9 V$ _+ H: }) u. E3 {0 I+ G {
' t- c4 A4 L4 S, g g_WndMng.OpenMessageBox( "oversize" );
. E, c" K% j4 R6 m& F+ r' a& ~ L return TRUE;
( ?, D6 c# r7 A0 F. X. z% Z( F }else% ~( Y- r3 J6 r3 U4 o9 @
{
+ E: y2 K0 L1 x. d) m Q( W0 c2 A% F bUpdate = TRUE;
4 {9 e; @. C7 V R- R6 g1 L# g }
; C0 c; L2 ?" ]0 M1 H1 W1 { }' H; @" ?* i I1 `# t. |: |' @
if(m_pItemElem != NULL)
' g7 `5 S* x6 T m_pItemElem->SetExtra(0); 6 ^0 y0 b: E# M& f+ t
+ X9 x4 N, ?7 O+ ~+ W t% s3 j/ d0 @
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( L3 I. }2 i% G, l3 T7 A9 c: o m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- S( }$ y2 i6 V, w m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 v0 k N" U: @! f2 u5 r1 Q; [: W5 b4 s9 Z. R' `0 g% e
if( bUpdate == TRUE )
& @2 z3 l' M" \% b. z! I0 a/ } {9 a6 p" \ B: W" `
m_pItemElem[10] = m_pItemElem[2];
7 Q* f% F# G h Q+ C m_pTexture[10] = m_pTexture[2];
, K* {, X* y" P // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
3 R8 m% H% {0 ]8 j }
. k' M. G/ p: d0 u }
. P, P8 Z7 @8 K+ N, |( B6 s* S0 _ }else. W0 o9 }) c7 L3 @
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
c6 T9 `$ O! c* T F% z {
; ?5 ?" ?1 \$ ? if( i == 3 )
, l; Z Q( O* e: H, x. t- k) G {, u5 S3 S; ?/ E2 ~
if( m_pItemElem[7] != NULL )
; @' ~* y1 l: ?$ M8 v {" c" M' o- Z. r# ^- G
int nSize = 0;
! a5 V7 N h! @2 i nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 v: D! [0 H* I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
- ]; Q& D2 a7 A9 O; ~ if( nSize > 3 ) ) z5 `; T- l9 m2 O5 B
{
+ f1 z2 m! e+ O" ]7 ^7 J. i% H' @ g_WndMng.OpenMessageBox( "oversize" );
, g5 s, O9 l3 o, A/ k$ N6 ~0 b return TRUE;
$ |5 a1 [* P! }) C2 ]" e9 `3 r J }else `" ^- j# M2 b" t" ^8 t
{% {( n' u8 X4 E+ D; d
bUpdate = TRUE;
+ r( I8 H" r7 S/ f0 H }+ u9 Y* S1 Y3 w1 Y" y
}
2 K( |. R7 b M% | if(m_pItemElem != NULL)
5 d6 O7 x5 J* Z) b, [) y( ~ m_pItemElem->SetExtra(0); # L' f% T: z* @ P* v Z! J
4 {8 F1 Y0 {* [, L+ ]1 I m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( b- T0 B' I5 t0 g, `+ H8 z( A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : b& Y5 B' B# |6 t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 K' u0 `& a/ }/ o9 d
1 \6 n! |; Q2 P! b" N6 T if( bUpdate == TRUE )
2 X7 v$ N: Y" y7 r2 L {% l' q2 e, a a9 y
m_pItemElem[11] = m_pItemElem[3];
* B( I M7 k3 j- ?7 u m_pTexture[11] = m_pTexture[3]; 8 w0 t! J! |$ v
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );" K% [! p, |! ]
} / h, N6 K! d! x i, K4 m
}
9 g3 O/ M: f2 r! y i9 t if( i == 7 )
8 A/ A/ x u" {+ `+ m% M {* z0 w) X% ^# \
if( m_pItemElem[3] != NULL ) # d; Q2 C$ N3 j/ B1 ^
{
6 Y- a2 m6 ^$ q* k* M I int nSize = 0; # B B% J, ?) w- r; T& f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# s5 D: W Y" R% ]8 w( R nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
2 c }! M+ |( N! b if( nSize > 3 )
: C j5 N. L/ ` {9 i5 X4 l# w/ N- v ^1 h
g_WndMng.OpenMessageBox( "oversize" );
# k. Z2 h, A4 X# a) W W: d- i/ P0 P return TRUE;
2 B2 ^3 l0 {2 K* _+ ^5 \ }else* f5 ]/ o8 t8 r. @1 E
{
( s J1 Z [; N# C m0 A% I bUpdate = TRUE; 8 S1 z; P& V1 V# [1 Y% F
}
2 s0 h( x0 a* J2 ? }
+ a/ S0 R0 M/ c# @: S if(m_pItemElem != NULL)
F' f9 G U I m_pItemElem->SetExtra(0); 7 X4 I' R9 o+ m& b8 _; z5 ^$ V' _/ ~
, P* F# b9 e; ?9 }+ @
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % |% u+ R) B/ m: d- L
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + h+ ~* f$ V6 n& a
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); t) g/ f. q( K! [5 j& X& a
8 ?& O& K6 n7 C g8 b6 ^' A
if( bUpdate == TRUE ) 1 \: w- W# Y+ c
{6 o s9 Q, N$ ]- X; V! v
m_pItemElem[11] = m_pItemElem[3]; 8 y# g" S' A/ Z
m_pTexture[11] = m_pTexture[3]; - }& n; F# p9 m; B* W8 s
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
% j4 }/ X- b. p7 [; x; }7 K, X }
1 A; A8 u! R6 B/ L1 R# l2 b5 Y }7 Q; o8 r- d% Q$ k* G4 g6 n
}else5 @' g2 o% |/ e/ I
{
. ?' {$ d, M7 Y1 H4 p7 w. B g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 4 ^' C- z% B1 c8 \; d* h
// wrong tab ( ~6 g m [( R0 U3 f
} ' d0 Q& c- l# n( W' f! A" b4 C
}else
( E9 t" s4 S! @( F8 ^ {$ a, a3 |6 L; R$ k8 Z$ x1 R
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
1 L9 {) J1 F% ]( \1 j // not blessed
( j2 S: @0 m8 s. { }
; F3 I" n' a9 u% v }
. Q; |' l9 W/ f h- v0 _ } 9 A; b- D! @2 }# U w
} 5 }6 T- A# W" |0 t. H8 X
7 n3 s; U9 x" C; v" e% F" D
int nCheck = 0; . O5 L6 j3 L& l3 P
for( int i = 0; i < 8; i++ ) - s& L, K7 Y5 C5 y- e: P6 V& |
{
& z1 r7 h, G% d if( m_pItemElem != NULL )
+ i5 o' @4 m X nCheck++; / P( P5 d+ L% d& P Z
}
7 [7 u' l! Z( z if( 8 <= nCheck )
8 @. J: r/ k$ h H8 t { - K; ~" x7 Y& {8 C9 J
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 3 n" K {$ u; X5 Y
pButton->EnableWindow(TRUE);
7 U f6 L, ?$ ~: O3 ~# b }
- b2 @" k1 a+ f6 z$ h7 H return TRUE;
% M# F8 d- G( D' S, k}
8 w; Q5 {5 Q* m5 P; d0 l% h/ {BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 1 m3 w; n; g9 @( G$ m
{
1 I i+ f( r3 h switch( nID )
0 N% S- j1 v: {* C C0 j { + J6 M2 K' m) H& K8 l& |$ J @( o
case WIDC_BUTTON1: 0 c( g( n4 H& l
{
6 |$ ~0 _; B5 u# L# V g_DPlay.SendCombineFashion( 5 B! n4 c/ z. L
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
, a+ }9 Y2 Q' B2 R' j/ O m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ' t z. d) c2 g+ Z
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
3 X+ o. z2 H, _( O m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
" M5 w; G% ]- x );
( c1 r4 W& Q7 B: h, i+ ] Destroy(); 5 B0 ^1 ?* d8 @+ V
break;
+ ]; h Y) e8 g5 V, C }
1 h/ L5 D( o3 ]( R: B case WIDC_BUTTON2: ) {3 O; ]( i& N% T
{ 0 I7 J' f$ S2 N7 m9 U3 w
Destroy();
% {7 p/ e' h# _$ E break;
; `% l& d4 [7 U% V4 L4 z } 1 X: e2 t( [- h; O6 W# j
} % o1 p# j8 R' S: d0 @# g- T
return CWndNeuz::OnChildNotify( message, nID, pLResult );
5 z, J" _2 r5 X5 W( U& G}
5 t+ M, i. W5 j. C& T; O#endif // __FASHION_COMBINE " h; S. G5 V2 y# W3 W6 Z( F
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WndWorld.cpp
2 u+ @/ ~- Y4 u, z在 case MMI_REMOVE_CAMPUS: * T1 S% s- h7 Q
{
" n' N) \( [ X( V2 P+ ~ if( g_WndMng.m_pWndCampusSeveranceConfirm ) 2 P6 g, u n! K; `! y! B5 U2 {
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); " ?/ E7 q5 _+ n$ M6 q
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ! E( F% I m$ H
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 8 Q+ {* l' Z3 a$ e
break;" p; a5 T/ P' J/ T$ [' W
}
' U0 J" K) ~* v#endif // __CAMPUS : S' v9 c n& e$ h
, ~; y- _4 x5 }( l- ?
下面插入 #ifdef __FASHION_COMBINE1 H! R5 o5 {1 a/ g% H# ^6 i
case MMI_COSTUMEMIX01:
' K. j" s& @, @. G" v# s i* v { 7 q, }8 |& t5 k$ m
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 0 ?+ {' m# b9 q3 r8 N8 i n: u
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
+ S! f2 y! Q! z2 l l% f2 _- _2 m' L g_WndMng.m_pWndFashionCombine->Initialize();
2 i% R' B$ {" K% _ }
9 Y( [! F% }" C2 b0 h: s$ y; k0 k9 ` break; , W( F) B) F; g- L
#endif // __FASHION_COMBINE + C! G6 f ]2 Q7 d
) k3 ?! N7 l( S( o' U5 z7 J6 M! E ---------------------------------------------------------------------------------------------------------------------------- ~5 |( q6 M t5 N: b' Z
WndManager.h2 k; o. t, f: l; h
- Z8 a/ s. t) h. ~9 }; w' o于:
: [) |- s' R* DPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
; r" S) j9 }9 n6 H5 H CWndGuildHouseBid* m_pWndGHBid;
/ c" I% V3 a/ N) s `9 [' P, j#endif //__GUILD_HOUSE_MIDDLE
8 ~% c" t/ h7 r/ q6 K( m
0 s. {5 s6 u. @ 认为:
, Q7 v8 V6 p( `7 DPHP代码: #ifdef __FASHION_COMBINE
6 K1 |7 H6 A8 }+ ^/ K5 q CWndFashionCombine* m_pWndFashionCombine;
* F! m0 B/ A( G, c) O% V#endif // __FASHION_COMBINE & w. ^0 s7 r6 W; Z a" e. _4 h8 u& u
/ N g+ }0 W8 L0 O6 I1 M2 m7 ~6 _! o
----------------------------------------------------------------------------------------------------------------------------: y6 ?: a: o% O7 H; `( \
WndManager.cpp
4 U8 d4 s; G" P! v! M8 \6 \ t) h6 y' p3 \# p
在 #ifdef __GUILD_HOUSE_MIDDLE
' R4 H- X) a9 s4 x j& K& j else if( m_pWndGHBid == pWndChild ) # \* Q7 Q5 T% D% L7 y5 z
{ , z- ?) d* @, |+ Z
SAFE_DELETE( m_pWndGHBid );
9 Q! H5 K3 C& Q* N# V pWndChild = NULL; ! T& L5 E7 r' _3 T4 |" u
} . f7 Q/ o. L( ?7 X/ H: W
#endif //__GUILD_HOUSE_MIDDLE
7 C$ K7 ?* B' V, S3 P( s1 [4 g" A% }" }. I2 j) f
后面插入 #ifdef __FASHION_COMBINE) c$ O4 W' r% u: B
else if(m_pWndFashionCombine == pWndChild) & b6 o$ U0 |/ r% _1 r) G
{
) c' ^( Y1 Y1 o. L; |5 u9 s N( ~) Q SAFE_DELETE( m_pWndFashionCombine ); $ K$ M9 S5 t# N
pWndChild = NULL;
) U1 [- \/ @' P B }
* _: E0 u. H" U' V2 z' R, S; }#endif // __FASHION_COMBINE
- r; `# R. i0 O+ j D! ]+ \ i
; n2 h1 A1 ?/ j) N3 e- ~% S ----------------------------------------------------------------------------------------------------------------------------( T* f# A4 j% G, A8 L+ |
DPClient.h* e' J. `4 G8 D) d. _
/ v! ` m' P9 M L6 K. {2 m& J% B
在 #ifdef __GUILD_HOUSE_MIDDLE
- W8 o+ X5 d& o u0 c' O" Cprivate: 7 x: I& H0 i6 ^, p% M5 h
void OnGuildHouseTenderMainWnd( CAr & ar );
( n3 I: M0 d( j: @ void OnGuildHouseTenderInfoWnd( CAr & ar ); * A6 I' @2 }6 b" L- z! ~4 b7 A$ t
void OnGuildHouseTenderResult( CAr & ar );
/ h' Q. y2 b& X1 F" Y6 b# b. N1 tpublic: 0 M ?/ E) V/ U# k# F1 T
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ' q! E0 t1 o' c, ?, Z
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); " G& Y, l B: |- S( I# j$ X
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
1 s: j2 ^; @+ a' w) H1 E# N1 h#endif // __GUILD_HOUSE_MIDDLE , p$ S/ H7 c0 X! Y' `3 P
' b6 \2 l! r F. V, b 下面插入 #ifdef __FASHION_COMBINE3 }( K+ Q/ `5 J! E! l2 K
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); # G/ |* N: h0 C. ~* E3 ]- {! @, j
#endif // __FASHION_COMBINE
* l z" g6 P2 t5 ^
& s# w; `# q! w ----------------------------------------------------------------------------------------------------------------------------
5 Y9 a8 t3 c/ KDPClient.cpp
4 O# r0 W4 Z0 y. C% B n, Q. G1 K3 x, [0 z, H1 V
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
. R; N' L9 d7 I/ V/ v: y{
$ X; }6 R9 r2 c BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
9 n5 j. i5 l: e* e1 |' [5 N* M ar << objGHId << nTenderPerin << nTenderPenya; 1 u) k; R3 L( I/ @
SEND( ar, this, DPID_SERVERPLAYER ); % S! d9 ]- Z* r
} 1 E/ ^) w, f6 i6 q
#endif // __GUILD_HOUSE_MIDDLE
1 W8 Y* t0 O% m% o
% e9 C/ k, _2 c: u; _! e: u 下面插入 #ifdef __FASHION_COMBINE
' m3 O: J2 I+ h1 X% ]4 K$ y$ tvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) . X0 |! P' T: n% p# K
{
" t7 D. Y6 L5 n/ t) h6 L( X BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
5 W' N+ k5 D3 q# k ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 6 n5 s' s; x) k, L
SEND( ar, this, DPID_SERVERPLAYER ); 5 q4 B, Z7 c$ n2 r* M4 N
} h- z( i$ f) L: \% O- e
#endif // __FASHION_COMBINE
; p, j% J: ~2 y D5 Z; K2 w) S: _
----------------------------------------------------------------------------------------------------------------------------, O7 `7 S6 d1 g& J, n9 @
, v u2 l+ \3 E& C现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
" J' ]; u# V0 L( }) o! S! Y1 a% R k4 S6 ^; [, ?' E" E! f) m5 u( K
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2 C2 {0 e2 Y$ Q+ o; n6 D
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如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。& L* X+ k+ W1 q/ G7 M F
# {2 j4 m- S. ~7 l( M, F
. }) q. u3 W0 t; [+ K~怪物
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