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莫因E * PVP& j( I# n0 X8 l3 K3 h) Q5 V
/ o8 {/ `# ^6 E2 F" ^4 @6 v8 N3 m& z, ~
& Z& z8 S* m" B0 Y. d2 [, u6 K9 ?: e% }4 ~, O
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
, k& C3 x/ t" B1 ]2 [1 n6 q
+ K/ d% b( T2 E! \有大量的代码,我已经测试过它,它可以编译自己1A。
* x6 [, a2 `% N0 l, v. t) _6 V7 d! C2 ]4 U
5 c" B# |4 Y/ w& H8 ~现在会如此容易所有的C&P'en" v1 k+ f5 H; i. \
+ ?3 y$ W- Y. X" |
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
+ y2 {+ h; q8 q% Q
, w+ g: I; ^9 `: t- `你说我成功,资源应该时装组合系统顺利运行。
8 M5 V3 G7 K( Q
9 Y% g: v2 d' O' r( k: F: B% n( a1 n% t# K( T' w3 M
+ d" e( y/ Q* K2 v' B* m: ~
首先是学分:
% w5 f a2 R0 P- [) P! c! @ U
+ Q6 l& y7 Z, P9 f/ t( A! hEtioom(90%)! I1 ]4 d& b# x. M
怪物(10%)
7 H9 [ G c- F. l0 r- r
0 e2 b1 i! a) m F7 o5 S& A0 W. t/ T
这里的问题,而是“不问任何小型或定义语法错误。”% o; ?# |$ m/ d I7 J3 M; i
! F" u: V( ?. ~" D2 g; H, Z }
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4 p7 O4 K. O( l0 \; ^
唔够讲,这里是答应释放: randomoption.h, ?) N: m3 k( ], ?7 s% I
+ k, E+ a s/ K4 S5 k, Z! [
在 public: 7 ~5 K. n) W5 q/ w3 x
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 8 X% Z9 D/ }/ I' s
void SetSafeFlag( __int64* pn64RandomOption ); 1 O, F! u# W- p2 @. O- N5 ?
void ResetSafeFlag( __int64* pn64RandomOption ); " r* ~7 a; w5 a3 S q6 F5 ?7 r
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 3 ~- ?& y( h' L) N7 y$ _; U. B1 n
! K& F. I7 a( r% ~& p( j7 j 这下面插入:# s( E% i8 P" f& E9 U
% Y8 F3 s {1 n3 J$ h: h# E* H; s
#ifdef __FASHION_COMBINE
6 E; J, `8 ]# g; qpublic:
$ J8 G% ~" H9 E8 R* H1 y int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
u. C4 r* J2 a/ w" Y#endif // __FASHION_COMBINE ' n1 S" {- _/ b
% X/ H7 m# A) V. |0 l ---------------------------------------------------------------------------------------------------------------------5 f: W7 L5 Y4 B: @& N
randomoption.cpp+ V. y% B* L# s i" T
& I2 k7 V' B' }% G8 Q, n
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
( w8 w( B" a) e, j% X1 z% M, c
/ f; X/ L; \' H; Q. Z 下面插入 #ifdef __FASHION_COMBINE' K8 o0 t; {( h! k
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
. a# w. w1 k# X( Z6 U{
- R6 C% w: Q4 Z1 S4 y int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); - d0 z3 X/ v3 l$ x% o4 g- X: R
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); $ ^3 d) [1 U* F9 P, x8 X
% k+ C* F6 e( |- _& k7 \
if( nMainSize + nDestroySize > nMaxCombinedSize )
& i$ K( L- r0 B0 o; l" f3 ^3 \. V: ~, s5 S return 1; * i) ~& f4 C- ~ G: V2 u T
% t, }+ |$ f" j0 f
for( int i = 0; i < nDestroySize; i++ ) j* `) @+ J% t; H! i$ a5 ]
{
) L; U* D" ]1 m int nDst, nAdj;
9 X C* N. r! {' _ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
3 M/ m+ {! R; r+ h' ] g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
1 ~3 O4 \3 l+ M8 R5 L7 ~0 Y* x9 X } * r6 h; @" ?' T4 _% {8 }
return 0;
' { G# Q/ s' v) {* r5 k} 5 b0 v- r. ^5 v* i0 V$ [# ]1 O9 F4 L
#endif // __FASHION_COMBINE 3 N' J: {4 c, z6 C c& ?
. x6 k& w9 m6 B$ ] -----------------------------------------------------------------------------------------------------------------------# V" {8 y7 } L2 u) p' b
MsgHdr.h, G( B& _: W$ n
! |' {9 C0 K/ @5 p
插入 #ifdef __FASHION_COMBINE
c5 G5 j) k) H/ r1 z2 [2 V#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299/ y$ q! `+ e* t4 t5 I1 r
#endif // __FASHION_COMBINE
& e" c1 Q Y& u# }: T7 ^; m4 _( Y5 p9 U+ l6 g5 b5 x4 G
-------------------------------------------------------------------------------------------------------------------------+ c( b* u: C! A1 s3 Q
DPSrvr.h. e; S8 l9 u# E4 O' ^* n+ n
+ U. p, O, p( n/ G
在 #ifdef __GUILD_HOUSE_MIDDLE1 k/ l7 G5 E7 K
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 6 r; B3 r$ y' @ B8 H1 d1 e9 a
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 D3 P+ o6 N5 x0 n9 p0 r6 y& o2 m void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ' E7 S# E0 x- m( t. \9 S4 w
#endif // __GUILD_HOUSE_MIDDLE * G# a- C7 j3 f* U4 m
4 i g: I( c/ d# [; J0 J 下面插入 #ifdef __FASHION_COMBINE
4 p8 j) j- w0 y( ^ void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 {. |0 ]5 u @5 n! P: N#endif // __FASHION_COMBINE 0 _5 `$ \5 G/ m2 j; e0 k& c
5 U" X \1 O; m& f1 {; _
-------------------------------------------------------------------------------------------------------------------------7 b1 z5 A) _0 J& i( @6 p
DPSrvr.cpp
9 d$ U- P. O2 o在 #ifdef __GUILD_HOUSE_MIDDLE
- I( c% f! T8 x3 d4 N3 D* l ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
: l3 e8 f4 {' \& ? ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 2 ?" X' \/ @" A r! q. x% E
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
! m# C0 S, z, q8 \( m#endif // __GUILD_HOUSE_MIDDLE
, e6 `0 {0 s* Z8 E
0 C T+ I- [9 h4 i1 n2 L 下面插入 #ifdef __FASHION_COMBINE
* J) K* A, u( P8 A ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
& T: d+ f$ m: D' ?& E( a" E#endif // __FASHION_COMBINE 5 e+ b+ S' i" R: \" q+ }$ q
0 t3 r- b- X! l f0 w n y
' R- q' J5 Z! a, d2 |3 u在最后插入
#ifdef __FASHION_COMBINE
0 r1 P3 K$ q, P' {2 Xvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ( W- S- U. N' j# k( T0 {
{
2 n# [0 r. i2 k' d# Z CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 3 t) \. U' N! l& K: c
if( IsValidObj( pUser ) )8 F! U6 G+ ~# r' B) ~3 k
{ ; D" v6 G9 |9 ~+ u
DWORD dwItem = NULL_ID;
9 k: k/ S6 b1 w" \. ~ CItemElem* pItemElem[8];
& _5 \2 t) ]" [# f2 E& Y! e+ l5 }. E; o
for( int i = 0; i < 8; i++ ) ' J+ ^' v, B# E, X _4 U' H0 j
{
1 T q6 y! o7 }6 s: x7 d1 z ar >> dwItem; / D2 r* j& H }$ }
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
2 y+ k9 f! A" J if( !IsUsableItem( pItemElem)) * W) h/ T' |* j' S
return;
" V8 f, N, y( ^) X8 y% f( d5 f A0 _ } . |" c: p3 W* w9 n3 g/ q
if( xRandom( 10000 ) < 10000 ) % f( n& [& B5 Y: C( b! d0 s; r. |
{ 6 f% p2 F9 g7 d
int nResult = 0; : C) h9 @' Z& k3 H2 g
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ! w0 L: a9 |1 w+ V% W) c1 ?* r
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); " g1 k# h; x; s2 c8 x1 p$ X4 Q
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
0 J+ C/ Q* }2 o, M2 D1 N$ ~ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
- R. p/ s$ `- x4 K* X( H+ k: O( f if( nResult > 0 )
) v# ?1 n' t: E2 ~, H {
9 O, V* D( `: @1 j: q2 \3 w7 [; A0 h Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ! p* N3 U5 U8 Z
}
- h5 U. [; W) q8 Q1 N. Q7 A" y9 z for( int i = 1; i < 8; i += 2 ) & C8 ` Q9 k( d$ r- `# a7 D
{
: C3 l4 ?5 T2 f pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
! o! E/ L' D3 u% x2 e }
4 Y' H, e# e1 p6 {) D# d for( int i = 0; i < 8; i += 2 ) 4 I* Y$ d# |& q$ {; j( X/ O
{
/ K, H7 j. C9 ^; F7 S pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 7 V6 _1 n' g3 v
} ' P' _8 l- X; b+ D9 P4 @
2 z S9 \- | w/ F4 B( e$ u1 ^
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 3 F P8 c: V' ]; I4 k; s
}else
# m& t& o9 L- p: ^6 y {
& I0 y+ [" @* ]0 H: O0 t O7 p6 W pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 1 g( u, G9 @+ [( Q% c
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) % i$ `3 K: G4 `" v, V8 t5 t
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
/ K, n; u- {$ ]3 R/ [7 b" ~, T$ o2 o# x# l! L$ T0 r8 e
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) % H: l6 `0 j; m7 P0 Y/ p
{
5 F/ \, Y0 o2 M! Q. k4 g pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
6 v, `2 s) M5 r pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
n, E8 d) ~% Y( e5 O9 j% ]
9 C+ e, D& }6 E$ D3 ] }else ' K' v: v y0 i6 j/ p
{ " Q: V/ U3 B/ \0 Y h } m
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ! R3 k8 j& }( Y u$ e$ a4 o
for( int i = 0; i < 8; i++ )
0 {+ F6 z/ D7 b6 v4 G3 _ {
$ X1 ~+ Q) H U pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
' X& |9 X- m9 k, I }0 f3 K# k3 J K b, U$ |5 a' r
} 3 k. y9 y8 c! I+ \- n8 p! Q5 u
}
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} 7 q2 e& n8 `4 D! ^% B9 E
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
$ P$ t: F$ Y* }: T9 Y. dWndField.h
$ q: U" K! ]- d在 class CWndCampusSeveranceConfirm : public CWndNeuz ) N! R4 U* ]$ n' r0 A0 o
- W0 \' m0 i8 N' T8 v 下面插入 #ifdef __FASHION_COMBINE
' E, u, H* G- [3 Q& Aclass CWndFashionCombine : public CWndNeuz s" ~) e0 y( H' s
{
3 z: e8 B. M: B1 Rpublic:
& E k' u* I6 s5 j) m" b CItemElem* m_pItemElem[12]; 8 V- y4 v7 T! x; ~+ ?4 d5 h
CTexture* m_pTexture[12];
$ R) x w2 {6 M' w; y+ I9 ^! J1 t! f, I* @# Y2 M
public:
5 j/ u9 s( C+ W# K CWndFashionCombine(); 1 C- Y6 a9 L! y; P4 u
virtual ~CWndFashionCombine(); / c$ p- R) j" _. o6 x+ Z
+ P$ l: k7 H: C# o# q% X* X0 z virtual void OnDraw( C2DRender* p2DRender ); - C; h; x& @/ D, a& D- X% c
virtual void OnInitialUpdate();
6 E, I$ u1 A. L; y( i. ^6 @ virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); i. p8 [+ G) f. ^- O, ` c# n7 I
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); . s9 N5 J, \5 ]4 z$ r
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
3 r3 @5 q, w: @ virtual void OnSize( UINT nType, int cx, int cy ); ' x4 n8 A4 `3 }5 O) N
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); / q# P5 N7 e: \9 d% Q
};
6 z6 ~2 Z6 t3 u: j& O& p#endif // __FASHION_COMBINE
$ R, D6 k% Y% b& I5 l- r& v/ _( `- o# a( g1 ?
----------------------------------------------------------------------------------------------------------------------------
9 u2 t! r/ {0 R3 h7 q- h% tWndField.cpp
, E% _3 F. i+ T在 #include "wndwebbox.h" ) t, h) s! i5 ~; i- y' R
3 A" D& J& u4 ~
下面插入 #ifdef __FASHION_COMBINE
( X. ?/ B1 H5 ^* l#include "randomoption.h"
0 |* B$ m! O7 c, H' S#endif // __FASHION_COMBINE 8 m! G9 D3 ^7 H: x* d
; r/ y' t* Y/ L- K. s( d
就在最后:& L% j9 u. R/ _5 V
PHP代码: #ifdef __FASHION_COMBINE
- ]/ X2 s! L4 Y/ ~ P/ Z" l7 BCWndFashionCombine::CWndFashionCombine()
3 @7 \* z }8 ?9 K{
+ l5 V% ` Y& T* b+ Q for( int i = 0; i < 12; i++ )
2 t; M7 M) k. j { B& Q( a& X" k. x7 q. m9 w* a$ x
m_pItemElem = NULL;
6 p, |' k3 X* g3 w1 v m_pTexture = NULL; ( c" a: s1 k, |% P _ `# h G2 Y
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));/ r9 e7 B2 P6 f, U0 d
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
: p5 q3 C: q; a }
" G" ~9 o6 o3 a0 \) x}
* m0 P0 V D- a1 F2 a, J/ WCWndFashionCombine::~CWndFashionCombine() ! y0 M3 v4 m2 B3 H# `
{
# ~. ?2 T! ]3 u7 i$ F for( int i = 0; i < 8; i++ )
5 k0 ]9 f- K, |- [* `( B' S+ C { 5 U* V* `9 i9 o! Q
if( m_pItemElem != NULL )
# V/ ^' J9 _! Z, `$ s8 E/ n8 d- z { + p* y; M# |" j1 w
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) / t5 X. f9 U& s
m_pItemElem->SetExtra(0); + j9 Z1 p* L( a. X% |; F
} 6 E& B5 P, r) n0 g
}
- S0 k8 a/ F" [1 G& V- T- M}
! [ K& v, w/ U* H9 k# f8 g; Dvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 6 z. `! D) R1 ?" C* H
{
o/ D% G# N: M0 }+ B- i, C3 M LPWNDCTRL wndCtrl[12];
0 N* b0 a) L& R( R7 Z- O7 O
' g' y5 P6 r6 H8 `4 |# i wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); y9 ~8 C. g {; u7 }; D
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); & f1 b! B$ ~) N# ~% R, x
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); o9 q' a8 [7 y9 P
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
& e5 a4 P- ?6 z+ Y wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 1 g" S) x( F. W
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
# e! W& J( T; ] wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 7 _* Z) K5 M0 j r
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
5 v) ]% Y, U6 l4 q wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ! N3 |: M& _2 L" Q; A- O
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
5 }5 X" A; i3 Q* S% i wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
, a+ s/ O' \- l. Q1 y wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 7 [" h$ f5 y' z. F7 Y: `0 `' z
6 U5 [8 C( [! G. Y8 G for( int i = 0; i < 12; i++ )
+ k+ o" `& J; v7 F { : d# h9 ]' M+ P4 S
if( m_pItemElem != NULL && m_pTexture != NULL )
; W- }6 m4 ^4 T# X7 O$ b# Z0 F { + S' M, z, g; v4 s3 {
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); # @3 m: g, z$ J1 E; E
} 7 e; m+ @4 e6 ?6 W" }
} 0 @; c. B1 C3 i) `, j% ^
} * @# I+ W( `0 l7 p$ h i
void CWndFashionCombine::OnInitialUpdate() ' W0 a# _8 G. n' Z- a
{ s/ F3 B* W0 y9 H( K
CWndNeuz::OnInitialUpdate(); " k5 F# ?- R7 R3 |4 v
9 ~ ^/ f% s. ]1 Z CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
3 ^% N3 z8 E K pButton->EnableWindow(FALSE);
9 P; I) f$ N! R5 C
/ e0 `+ [8 v* z, G$ ~ MoveParentCenter(); % J4 A- t0 |7 ~& ?& q
} e( d8 n6 \1 i4 u: u* X
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 8 ]0 l$ y" J' w
{
$ d& m( k2 U- T5 \: a return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
/ n% N; r1 {" D' j} ( m& u' N0 J3 P+ r
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
; }, e6 I: D2 [. m ]9 q" m T{ ! g$ g2 E, K. N6 C& Z9 B
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); * \* R, @7 \$ n9 b- |0 s
} * [) v+ N+ t F( K/ f9 \; I$ g9 X
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) $ z# s* x4 z7 Y; r7 E# `' d
{ . [9 D5 @2 S$ X2 e; W
CWndNeuz::OnSize( nType, cx, cy ); 3 Y) a! i+ `/ `- w6 [+ Z
} $ @' h9 _( ~) C5 [
) l0 `: N G1 S) B" l2 e3 f$ @2 \. H6 ?" d6 r
7 _# e8 b( @* c' [* g. _% _6 v- {BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
# ^6 S1 r4 ~2 | m% w- D/ d2 l. t{ ( N6 f7 l& R% s! S: e( }
CRect rect[8]; 3 _- K9 ~/ U" P2 | i" A! }% A
LPWNDCTRL wndCtrl[8]; ; `4 x( ^* x7 |" P) V% _
, @! D) C, E5 e wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); : `6 R& [7 O" K( Z; y. w) c8 t
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); i% v" R- y* s a1 w
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); & t* Q5 X" y: @6 O
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
! v- G: _4 U) ?% B wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); % M/ R$ l; f: l) b
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); - W; Y1 _# I; x* j% R
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
5 l9 {$ `$ E9 _8 i4 ~9 }1 X( }. Y wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
. a7 s( O4 [& Y0 M9 i$ v0 b
; G" J o+ s- u7 Z5 N' h3 i BOOL bUpdate = FALSE; T4 |) n- N0 C- Y3 n b! F
$ A; N( e! x9 S, I, R5 l
for( int i = 0; i < 8; i++ )
" \: Y5 V* K* {) @4 M0 L9 b7 W {
# T2 F) r) x* y z rect = wndCtrl->rect; 8 G$ f0 {9 R' J: E5 q. g
7 Y+ a- }1 k A0 D0 y
if( rect.PtInRect( point ))
7 V/ v7 f7 c; d { $ e1 _2 k9 Q1 f
CItemElem* pTempElem; 3 \% o+ R8 q; d1 j2 M
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
# x" X2 @8 b2 x1 ^, W if( pTempElem != NULL ) 0 u% l; c: }, j A2 E
{ ( u, v) Q8 e# z& m$ c
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
* @3 I. v5 ^. n8 B( V( b {
3 o: Y5 D' @$ k- P ItemProp* pItemProp = pTempElem->GetProp();
2 O) ^; C; t3 A3 ^$ {0 X& c6 M3 ]6 r% `8 F
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ( s. f! j4 O8 r7 K0 f" U2 `4 q
{
$ h7 z# Q3 ?/ D* W& h if( i == 0 ) $ d6 b3 G% |* W7 g
{' R& Z: Z. ?4 o% C
if( m_pItemElem[4] != NULL ) 6 A' F, S0 ]& }$ z1 m: z
{* @* }/ _$ [# T r
int nSize = 0; , N; w, A# ^/ B$ R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 S, ?" @/ ?. i9 A, E0 j0 k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
3 w& [4 u2 ?8 a- j if( nSize > 3 ) $ p& m; A- Y$ ~; e4 m
{
) w& I4 q5 e/ F- F7 S g_WndMng.OpenMessageBox( "oversize" );
& a- |, j+ P% S2 A6 ? return TRUE;
- b% ^: Y4 K. [1 y/ {! p% o$ q }else1 V* B3 S% q3 j) S. a
{
* f+ r- r1 L; A" T bUpdate = TRUE; . W# I* t6 Z4 M7 `% L; \1 _
}
* H: L; X4 G( Y1 M* P) C/ l }% V) d" c. D* ]. d1 h' h
if(m_pItemElem != NULL)
9 u% P( U0 m: |! m) ^% ^ m_pItemElem->SetExtra(0); 3 i. ^" G! ^) z& A
9 [) m( D. R2 {2 S m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 O' _" k5 _8 O2 H; N! g+ F8 l m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 k! r& Q2 l6 O. W5 V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 W- n1 k) R4 ^: z
7 R* f% R" F3 g n7 B if( bUpdate == TRUE ) $ a% y: V" p+ M5 w5 t
{
9 `+ z& r4 L: X( [6 U4 \ m_pItemElem[8] = m_pItemElem[0];
& E: V/ s# I: p2 [ m_pTexture[8] = m_pTexture[0]; 8 H; u. k% e( Y. a9 s
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );7 D' s7 [4 G6 y7 O
}
+ @* G' m( V$ n( C [ }
' {1 t( p2 d1 n# _! r& g if( i == 4 ) ; c: w5 a: t' Z- N- W5 a: n. u
{
: Q* f# n$ v- \+ c; M if( m_pItemElem[0] != NULL ) & Y0 z( U' d- Y3 Z
{
8 g. Z$ |0 ]* h* g1 u# [ int nSize = 0; 5 s9 n' |: y: j4 n: j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! x# ]' p9 [8 I# e) {$ [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); # c9 F, z) r5 a. b
if( nSize > 3 ) 9 p& g% }* B. j/ w4 J) i
{2 ]) m1 m1 q) ~8 T8 Z" _
g_WndMng.OpenMessageBox( "oversize" );
5 ^! Z; V6 U: X return TRUE; 4 r8 h* u/ X7 `3 D& |: f
}else4 B$ [' y( q* K4 P
{
: c$ b7 R/ Z X! G bUpdate = TRUE;
?0 w; Y8 f2 L2 t! \# `9 ^ }
! U) D2 f8 q' _0 B5 h/ b }
+ B. m) J6 G; S' `; b: E, x( s if(m_pItemElem != NULL)
8 u+ x( Q' j% k, p m_pItemElem->SetExtra(0); 6 u3 u* d. E$ i$ G* u/ n; H
# m, O `& h [' s) a3 f- p
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . w2 q8 p2 T$ S
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- b) N% {- E& n0 d, z0 | m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' k$ r% F0 t Q# c
& h1 {# H! B' u: p2 r! E if( bUpdate == TRUE )
5 o2 ~5 Z: B, l: y: H7 [5 V {. T* Y$ d; ~$ i" t6 g
m_pItemElem[8] = m_pItemElem[0];
1 }6 v- ?9 B' Z: Q m_pTexture[8] = m_pTexture[0];
" m8 A* X% _* z. U& z; C$ ~ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
% x& A5 w! O9 A( d+ ?& m } * w5 G5 o* ~4 B
}
" s. P, ?7 ^# D; \8 N0 A }else
# z$ A% W9 c; ?7 D7 } if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
+ `( P8 i$ w* g" Y# u5 q {% R% |( x2 @; q9 ^1 p
if( i == 1 ) 3 V3 h: ]; B4 ]3 z9 E* i1 c7 v- j, h/ Z
{
' d& w# d) q& n; H: i if( m_pItemElem[5] != NULL )
X) I# z8 E. G3 ? {9 [8 |) t3 y$ {& y
int nSize = 0; , Q; a$ r( Z) H4 r* e! i4 N: F2 a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 u, C; Q" k, V& _8 @( V4 G$ C# k nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
1 Z7 ~: E) y; V" k8 ? if( nSize > 3 )
* G: l( K& V! Y D {+ y1 v7 F# O5 B1 S* `3 \( D2 j
g_WndMng.OpenMessageBox( "oversize" ); 1 m, S8 F B' |7 O& k5 ]6 X" ^4 h2 V
return TRUE;
1 c! v y2 R. v b }else% @( T; R( Y) r% S& t2 u
{, o5 a$ D1 F) Z& u u
bUpdate = TRUE;
% _4 G& B; J' W9 a }
4 J9 b+ w1 q( J8 q( E }
' _/ q a% R5 q if(m_pItemElem != NULL)
8 c \/ b* |, v% R$ ~; M3 ~ m_pItemElem->SetExtra(0);
' Z t4 ]1 B% L# d. Z. D4 e, v. F6 G7 A' m
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . p) Y" T% B; g/ M# A6 p3 v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( t* K# g4 Z- k. B, [
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: T0 g/ L" Z( [/ C2 X1 U8 l
6 _! r. K' i4 N8 H p if( bUpdate == TRUE ) 5 k% t# ~2 n- |( a
{
) l8 ?/ [, ]3 Y4 E" ~ m_pItemElem[9] = m_pItemElem[1];
$ J7 s! }/ m0 S1 _- Y m_pTexture[9] = m_pTexture[1]; / M `) |7 t l4 x
# F5 Q9 B. U# i: t// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
3 S: j2 b/ l1 G9 j: ~2 s# a- X' c }
6 r& d" s% u0 ~. a5 z: A) x& A5 u }+ u# U6 Z2 y0 R4 U% T5 o% h% h
if( i == 5 ) ! K9 @6 C: T0 E0 s% F3 Y6 \
{9 y- T( ~: Y( ^# e5 m, x
if( m_pItemElem[1] != NULL )
* y L! O0 I1 e+ [2 H6 M) ^8 o {3 O2 {; l2 l6 G8 r- u( I1 g2 H
int nSize = 0; ; _# r% n% d& R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 [) q V3 a. N; p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
+ V, i2 R: N5 j if( nSize > 3 ) 6 j" E F) l* r$ K1 Q$ C
{
) t; e. g* Y% @+ V- B" v- k7 n g_WndMng.OpenMessageBox( "oversize" ); ; _. f3 d+ R2 H( \, h; z3 ^
return TRUE;
+ g( D4 ~* b- Z) l" q9 [ }else: L8 Z/ \# r0 ?' A% m* `
{
6 C+ X$ \ g( H. Q1 r" g bUpdate = TRUE; 2 ?/ w* u1 N# `% k" r8 C
}
. w1 {- X! w6 q: Q7 ` }% y2 i0 o' x6 P
if(m_pItemElem != NULL) 2 {# p ]# Z! k7 p5 s
m_pItemElem->SetExtra(0); % T' V4 @' N7 V5 x- x; g
9 J. `3 U6 e8 E, U2 F! R- }6 w0 i# h7 }
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ W0 D' V p: ?" f+ ^+ n. M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 F# P: c* e) Z: [ z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; x' F5 P: B; z+ A7 D ~5 Y5 B
% q* P. [- g/ H2 D! k# ~ if( bUpdate == TRUE )
' b1 K- K' M6 O: X8 H" H {
. a; v" L% p' A+ M8 u m_pItemElem[9] = m_pItemElem[1]; : x( @$ j5 ~" `) a4 b( M
m_pTexture[9] = m_pTexture[1];
8 T, P: \" U" g! }: J, k- d* C //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );3 U, U5 P: R) g& ~2 E+ z5 O9 ]/ w4 m
}
2 N' Y2 u+ B& t c; m1 I }
! X/ J. I" i5 b8 n# W1 F }else+ s- @9 `, }7 D
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 4 `% {5 E# ^' N; A/ _- K
{
' s3 C8 l; g" Y7 \1 v3 f* g8 m if( i == 2 )
* {3 s$ p( R* Q" T; g# _ {
* g/ q% i4 o/ Z7 W! } if( m_pItemElem[6] != NULL )
- b9 k" W' E; i8 v$ c h% f {$ p9 K) {$ F/ ~7 n) L2 O
int nSize = 0; 8 _+ u$ V7 F4 R' x# @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 u" ?/ {% I' P9 a- w6 K# Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
7 l: O, n' p% {! k6 Z) l, Q! _; X B* K if( nSize > 3 ) * C' _1 |6 g6 `* N1 B8 N X
{: o( i! D5 } ~% j
g_WndMng.OpenMessageBox( "oversize" );
! Z0 r9 u& e0 Z return TRUE;
# C H T' ?+ I- _1 V* w }else! `1 c4 L8 E. Q: P( `
{* O2 f) X7 u* c
bUpdate = TRUE;
2 Q4 G) `) V+ u( r }
# G: L# @; y, w }
5 |" c8 r! _( c+ @0 C$ u( T if(m_pItemElem != NULL)
. x3 t, ~, j/ H0 _8 H' _8 d m_pItemElem->SetExtra(0); : X$ o) G$ x( k9 @
0 {4 _. T/ g) M) K" u# V5 G4 z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % e1 Z' J0 T8 r, W, u& @% T
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % C( @( B1 ^- h
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 R1 D p* \9 f, `2 ?0 ?8 t
! i {& H! J( N+ \+ d# E if( bUpdate == TRUE ) # u9 f r0 P% p p$ e2 c4 @
{4 _7 |9 P3 W# L) @
m_pItemElem[10] = m_pItemElem[2];
6 j3 A0 S/ Q d$ ~# \2 M m_pTexture[10] = m_pTexture[2]; & g Z( p7 O, ~% O) ~( H
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
& h. ]1 t/ [ ^! E } $ C0 h9 P# O; L7 P' E: n% f8 x C
}
8 j c1 m b/ t8 \: n7 Z8 e( O if( i == 6 ) # [ S$ w9 j7 O
{
5 [- e! b* D+ y/ s if( m_pItemElem[2] != NULL )
. v2 `+ B9 w* s6 c. T {' y& P% I: j4 F' S
int nSize = 0;
! ?/ r0 n- X& e6 Q9 }1 c# r nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 {- p" m$ I9 f$ x# W: c nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); + b5 e& o# ^$ ]" o' A* m
if( nSize > 3 ) / l1 w; l& H. {; k! g
{
/ Y& n M5 A1 [ g_WndMng.OpenMessageBox( "oversize" );
4 W' B5 T7 W; W6 j1 c* |2 O return TRUE; , J" A0 b0 C9 P; q$ c
}else- ~8 y9 L$ w# T, S( B1 ?
{
% O) L7 {& E; |& H% m bUpdate = TRUE;
# S; t( H& S1 g8 Z }7 x( l5 Q8 X+ I7 u9 L, K+ w7 J
}0 w3 |6 s( i9 c5 |# i: q7 q
if(m_pItemElem != NULL)
3 P% n0 G0 W7 C m_pItemElem->SetExtra(0);
5 `" D' C1 G$ S2 b P1 ~. i3 t8 M8 |7 \) D- |6 [7 y% K' k4 E
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 w w, O8 q- b$ H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ ]; P4 b1 J; W7 C0 p m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 b/ W, p8 N* O6 f" O3 p7 w
' {, p p: \; V+ i( h3 w if( bUpdate == TRUE )
4 m( P& P! K/ }: G {+ J0 u& I" f) t1 R& j% |
m_pItemElem[10] = m_pItemElem[2];
* b1 \! ~! x6 t5 U( p m_pTexture[10] = m_pTexture[2]; / c; A0 N. t4 Y" U U
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
7 T7 Y; ]+ h5 H } $ H: j# b" l* l
}
8 w: {- C9 Q' t7 ]6 y: t2 w1 M2 j }else
* t4 K1 j4 ]) r! J: ?9 Z [ if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
4 D3 \$ }6 ~. v& C" I7 Z {7 ^9 ?4 U$ {" Y- Z. L
if( i == 3 )
' A& q/ A ~: I2 d {6 J7 X! H8 y9 K6 \" C; ?; W; ?
if( m_pItemElem[7] != NULL ) 1 m$ z0 l. g9 m
{
. l2 q4 }+ r: Z2 q& ?4 G# p+ R" R int nSize = 0;
, ~5 R' F- W( p% {4 T nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' N: ~3 y9 R" G2 x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
5 p5 l: {+ ]9 X) c- ^9 _ if( nSize > 3 ) 1 F% `8 P& e- l# S/ K
{
0 V2 q2 M+ S% f$ u# i g_WndMng.OpenMessageBox( "oversize" ); 9 Y( G1 }" t( K# B* l/ k
return TRUE; & K, ^. s- d o. B( Z1 `
}else
$ o8 g& J9 W8 |7 v1 X/ G9 t {
# h! P/ D2 U! b# \ X bUpdate = TRUE;
5 X/ ]* _. V+ E. e$ O5 B) ]7 v }
, W3 E3 c; M# z9 N }
2 D, `2 m' E+ [. e/ p* a ` if(m_pItemElem != NULL)
# j8 N- `1 H m0 v7 h8 n" J( n m_pItemElem->SetExtra(0); 9 ^9 H5 X, ?+ w. S2 d+ |
4 u( f- _' b x# G7 f; c* l p m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # w" R$ y1 R" f- D4 D
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, ], ]" ?* t7 K2 Q- `5 Z9 U7 b m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) V$ U8 K7 V7 ]# u1 Q" P8 M9 E* t
, g! i( c$ t G9 i6 D if( bUpdate == TRUE ) : ]' p% ]8 z2 l) T: \ `9 ^+ u4 M# h
{
* X9 M& L- j, Q) v5 w- w% g m_pItemElem[11] = m_pItemElem[3]; 0 J. g! I; p" ]6 J2 b3 s
m_pTexture[11] = m_pTexture[3];
' g( g* G5 |0 |6 C // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );& Q% W) E7 y1 \, p' g+ f* G
}
% j4 }& X* b* m# A6 E }. R+ f4 K8 S2 o/ F6 v+ A! U) o
if( i == 7 ) ( L, Z5 W( R. F5 Z4 w; S2 C
{
% q+ Z0 w! g2 p3 v1 @ if( m_pItemElem[3] != NULL ) , c- B; d9 a, l! H: w9 `
{7 G3 f% M8 n' U* }8 \+ [" K
int nSize = 0;
- F8 A/ K7 H( n1 }7 d/ d nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 P6 \2 D4 D7 q c# z l. j7 ~8 y; z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
* ?1 {( L5 d# d7 G if( nSize > 3 )
8 Q+ A7 O8 x! _ { Z+ C7 V8 K1 _
g_WndMng.OpenMessageBox( "oversize" );
" N/ ?/ d! r% U return TRUE;
7 e4 r$ w8 E. u# l* w2 J }else* j! H% ], D8 c' a: g2 g- z
{
- O i( w {# L# C- @0 @& G bUpdate = TRUE; . Z# f1 S8 K; N( w, t2 |
}) H, |0 ]6 }. s* ]: m
}5 J* }/ S: L, S5 S' e
if(m_pItemElem != NULL)
) m4 |5 Q0 z# b; x$ I# O0 Y m_pItemElem->SetExtra(0); ( A3 s* X2 l, z
5 ]& D/ C- U. h/ S m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); I% Y9 \1 Q4 j& \3 R4 f+ G+ _
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 v( E+ t- M' }/ f1 K: y; ^/ c( \ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * R1 G: q4 D; M! t, F5 B) n
9 n2 _& ?; z8 Y7 B
if( bUpdate == TRUE ) $ K. b4 ~7 S: J' Q- ~
{
/ C3 a9 K8 s+ y' Y" j: h' X m_pItemElem[11] = m_pItemElem[3];
: N: z- v) `: T% } m_pTexture[11] = m_pTexture[3];
/ s! k- h) W$ P& s6 t/ S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );" @9 W* o1 s$ V8 w- C1 E% S# F
} 6 T7 v7 G5 x' w
}' J* A2 _2 h4 j" s+ G5 U- x6 g; J
}else
* S' h2 C J8 Z, l/ K4 U {
+ r: o7 {3 [, `$ w g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 7 p- z5 p; R9 I0 E M+ x q) r
// wrong tab ' N# g1 M* `( Q6 u+ j/ W: f# Z( A
} # E& H3 `: d6 O' f3 a2 \, G
}else
m5 F) B; ?2 h! g% B" k {
1 f3 L- `5 ^2 C1 M* H5 { g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); / I! o2 h6 V. S3 V
// not blessed
* j8 _2 M% J, p3 k( S: P8 z; m } 2 e" {* N$ W; C2 ]5 y6 {+ E
} 2 G1 ~% Z7 \0 f$ K+ M; e
} 1 x% `; V" W9 z `
}
- h) L+ h0 @' U; ?8 [ u! R1 R0 c6 g2 i5 [ g- c" r- u
int nCheck = 0; 8 G- k7 J) t* w" H: m
for( int i = 0; i < 8; i++ )
8 g5 u! g9 z. u, d { , \; {, k, H/ I5 G+ G7 z
if( m_pItemElem != NULL )
1 c& \# a- Y/ \2 Z6 v M5 N: K6 X nCheck++; 1 v- Y* w) q& ]; M* ~
} J4 K4 b8 V) q) B( Y. c3 k4 y
if( 8 <= nCheck )
( W1 v. B. o4 V2 R0 q {
; k: L2 c) U9 H0 [- }0 a CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); / x* i; x; Q6 ^+ c( F' ?1 Y/ @
pButton->EnableWindow(TRUE);
! L$ _& }1 ?0 v0 s3 o; G0 ^ } , k# ?: W7 q* s
return TRUE; " Y/ b* p) H c( Q& g
} / C: g8 h3 \; D% @
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) - z* I1 m- W' E$ e
{
2 z$ O# V% z( L' `. m switch( nID )
2 E9 {3 P" ]5 p; u3 U) ` { + h! o# t4 p" R8 G4 W2 i
case WIDC_BUTTON1:
5 W4 z" ]# z/ M) A { " H4 { S8 m* H) }( o: ?* ?
g_DPlay.SendCombineFashion(
; u* `( K* H6 z, F, Z( f m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
; o/ e" l. {2 D! v. e$ m m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, . ? i+ e0 K7 @
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
7 W! M3 ]) Q& e2 {# j7 T# L# v( U' C0 U m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId $ Q! c, m U6 A2 G/ w
); ( c+ _4 O3 P0 \6 x' C
Destroy(); 5 E" q5 K: Y S; R; F, _$ t
break;
1 _3 s+ S0 r' q0 y9 i4 U }
. Z: D5 c8 b5 d5 `0 f, l case WIDC_BUTTON2:
" s" {4 w7 I- S, Q3 G A {
, }8 B& B- \# G' b8 U Destroy();
0 Q' l4 U! M. K8 Y) w5 F# l break; # `( T( U; E, q& M) {4 n# q: b6 k+ E
}
2 E' Z6 @; K; D$ l' w8 J" I } 0 P% |8 L+ E6 O0 P
return CWndNeuz::OnChildNotify( message, nID, pLResult ); 6 w1 G7 g% q X+ k
} : S# M8 H3 w) V! J
#endif // __FASHION_COMBINE # l8 }. M' ?; f% l
/ z9 m% M8 [: U: Q5 @. Q
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WndWorld.cpp' E5 N+ B1 n& O' d7 Z+ o
在 case MMI_REMOVE_CAMPUS: 3 K" H# p2 l7 a; x0 p
{
2 |, E, t: C5 u0 c5 A9 E if( g_WndMng.m_pWndCampusSeveranceConfirm ) / i; u2 ]3 m6 D3 H" [9 ^% \
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); # Q. i1 w: C4 A# {* E% O
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
% a1 s" S6 W* T4 } g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ( R/ R, |' {& b2 |9 a
break;! o; b# f6 ?9 j
}
# u" {7 e# @3 h4 G#endif // __CAMPUS
9 g% V8 w2 m& u5 n
& k4 _0 q/ o7 m4 j# Y) d 下面插入 #ifdef __FASHION_COMBINE
( R% j0 E2 c7 t" A! J. j& G: S case MMI_COSTUMEMIX01: / V$ a5 v7 V4 E! c# G; ?
{ 8 D5 ~* N* K- N$ t
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
3 y7 C5 O1 u6 L( R g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
& O0 u" J Y, ?. W3 g7 G4 @8 q5 O g_WndMng.m_pWndFashionCombine->Initialize();
$ m/ h+ ?. k5 { }
5 C+ q0 k- Q. v* `; R break; % W# z, i) P! ^9 Q3 G4 o3 Z
#endif // __FASHION_COMBINE 6 F" n, D& f) b2 i
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WndManager.h/ K" X/ k$ o+ ^# |9 B5 H
5 ]3 `& _' V8 @& @2 O" o于:5 ]4 z$ i% q8 J- o' \" Q
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE+ t% X% l7 X" y% _1 E' ?; P0 |
CWndGuildHouseBid* m_pWndGHBid; & t! V {9 M& ]7 j3 f
#endif //__GUILD_HOUSE_MIDDLE
/ r3 { \: {! _3 F6 X, R& m; S( b) h" \: k2 p) E1 G# h1 q
认为:
% c$ M, k+ M( b. v' C% {PHP代码: #ifdef __FASHION_COMBINE
( }/ `+ E! i% I) u; g CWndFashionCombine* m_pWndFashionCombine; , N/ ~% T" I, h& m8 |/ X
#endif // __FASHION_COMBINE ! e( e- k" i4 k7 I5 X. y% A6 I
4 {; W1 k8 v1 ? }( r( N
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WndManager.cpp/ i3 n' l3 r) k1 Z5 W0 J/ ^
8 H- J P5 M) g% o% x
在 #ifdef __GUILD_HOUSE_MIDDLE1 G# `3 |3 Z- d" n7 J3 r) f
else if( m_pWndGHBid == pWndChild ) 0 f; I0 e/ r" j# C Z3 i* f
{ F* b4 K" G4 Z
SAFE_DELETE( m_pWndGHBid );
4 |1 r+ M- b* m: ?4 o pWndChild = NULL;
, S) D0 b& r8 E0 H; h } 5 T# D& t# {& \! R9 _% }
#endif //__GUILD_HOUSE_MIDDLE + ]2 `5 z9 M* r. Z/ ^
4 c' `/ W7 l/ q
后面插入 #ifdef __FASHION_COMBINE. } |! O! k% [4 x3 a5 e( ^
else if(m_pWndFashionCombine == pWndChild) - W" t# `2 b8 T G( B* T! N
{ 8 @: {! W* H! w3 S3 p
SAFE_DELETE( m_pWndFashionCombine ); & d& N7 ^# [- Z7 q, `0 i
pWndChild = NULL; # K1 \( k9 \+ c/ B; r# _9 E
}
$ i: C8 e) Y, U#endif // __FASHION_COMBINE 8 ~) S( N5 y/ J3 J* e# ~
- D: B' B4 y' @4 |; b ----------------------------------------------------------------------------------------------------------------------------$ u7 Y9 K3 P& }0 C/ [
DPClient.h
* }/ H* |4 n/ m0 c1 }. H4 z) Q) ~8 s" B2 ?* G; M
在 #ifdef __GUILD_HOUSE_MIDDLE
1 W$ _7 N$ @: X* H5 z. g- ?* }private: / N$ s9 w$ k0 O' G9 M
void OnGuildHouseTenderMainWnd( CAr & ar ); 3 Y9 A4 D3 ]& D5 _- t% N
void OnGuildHouseTenderInfoWnd( CAr & ar ); . g: Q& S) V& E. o* s+ z
void OnGuildHouseTenderResult( CAr & ar );
& g; C8 V& l7 E) X# K8 w0 `public: 0 S7 A1 L8 P* B7 h) Z) @
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
( j, g0 v4 I- a" X7 a; O void SendGuildHouseTenderInfoWnd( OBJID objGHId );
4 Y# `( S! _7 i. z void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
5 E; o1 c( r+ p#endif // __GUILD_HOUSE_MIDDLE
: H$ i2 f0 R0 W4 x
: z4 D* O w$ K' { l: v& N3 L 下面插入 #ifdef __FASHION_COMBINE' F$ `6 v# X2 J) g' ]! A9 ] v
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
9 X$ ]2 A8 n5 e5 L- d& t#endif // __FASHION_COMBINE
# K3 m: ?) |. G: r5 ^
0 F& l) q' W9 r- a9 \6 [ ----------------------------------------------------------------------------------------------------------------------------* `) Q, P K, x* U D
DPClient.cpp5 j1 r$ n& L V+ e
3 i( v8 K3 U. {4 }4 M7 E
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 0 W+ `* l4 e8 L: S4 p4 @4 D
{ , @$ q4 N' S/ L4 ^- t
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 8 Q+ p( e3 z6 p6 G4 m1 X1 b
ar << objGHId << nTenderPerin << nTenderPenya;
( G4 N9 f' [; ? o) Q# z1 ^ SEND( ar, this, DPID_SERVERPLAYER );
- E/ r& \4 O# S7 G} " u1 [0 {/ x/ i. ]2 q4 i# @
#endif // __GUILD_HOUSE_MIDDLE
. } u; F# F5 f, E# y u3 N+ ?( w1 B1 L9 [4 _# c
下面插入 #ifdef __FASHION_COMBINE/ I. |9 N9 B( G j
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
, y* |6 E4 o" I{ , I4 z. c3 w7 [( Q
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 9 t& S# m' i% m, ^
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 2 z0 D! U4 C, j0 o6 F+ x8 T( B- B) E
SEND( ar, this, DPID_SERVERPLAYER ); , \* r/ T" a0 |
} . {, N+ c+ h/ Q& [1 M9 e x
#endif // __FASHION_COMBINE 5 M6 Y& S, C- q, h2 S7 K0 c
$ a: h$ b8 X& {& F4 g. P ----------------------------------------------------------------------------------------------------------------------------) }0 @. c8 j# i/ V
" m6 l a; W. B, T- {* p现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 5 r! u( ]0 ^/ r8 q
! r3 Q* ?) t9 @& p, U! G U, y7 ]6 Y
----------------------------------------------------------------------------------------------------------------------------
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' h% K% L1 Z$ ]* H& }+ [% S- x. }/ F% T' d4 |$ L7 Z
+ F; _5 o& r. u/ I
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。& g7 P1 B8 Z+ B+ s; {; T
2 e6 l0 [. Y5 ?+ R* _! S- i5 _8 u) g" b- d
~怪物 2 e) k5 t$ l2 }( p( i0 O
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