|
莫因E * PVP6 R$ x. P$ i: ]8 a9 _
* z) z; m% O1 ~+ p0 K4 v
! i2 Y9 a0 l6 L7 d; @% K% g; O
1 ]+ u6 h- f' u. q
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。' @1 Z, {1 |) h
, o d" C H6 M( d, D有大量的代码,我已经测试过它,它可以编译自己1A。
7 y6 h2 O+ Y* b T- X+ S& ]$ w1 r8 A
; e& V) e% n: u9 y现在会如此容易所有的C&P'en; Y# i# h( q0 H; c( @, z* m
4 s3 e" Y5 m( [9 V4 J! ?8 d8 s2 H
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
: k; d: D% Q' ^; g' W6 g* B1 l% w, ~( N* G7 O! }
你说我成功,资源应该时装组合系统顺利运行。
1 e+ ~1 j4 _7 r* h1 A
) {/ T0 p: ]) u$ _, o W
8 Y* k: R9 u" a4 f# s
; G. u/ N% c( R2 e首先是学分:& a- Z# R0 ]- A0 T
9 t! M3 A& _9 r' e8 \. [" o! dEtioom(90%)
8 R: o0 v6 o2 ^9 _- o. _+ z% k怪物(10%). Q5 ^; v+ H# ?. L: y0 {# C) q
) M6 [3 N' `1 i6 t3 ~0 P
3 C9 [0 s5 h- {2 B9 H* E; a O
这里的问题,而是“不问任何小型或定义语法错误。”2 M2 i/ j( j3 a
; `7 B3 d! v$ y+ K( V
7 B& N5 k, z4 a5 k- ]# Q! P, ^6 N; T. n+ }9 z, C7 j) z& e
+ K8 S1 ]. m, i: L4 {
唔够讲,这里是答应释放: randomoption.h) o, X; K2 h' G
, p r0 o* ]5 A% a2 K; P
在 public:
4 F3 l" _9 u7 G. q. } bool IsCheckedSafeFlag( __int64 n64RandomeOption );
7 M9 R' _6 B5 W- g void SetSafeFlag( __int64* pn64RandomOption );
2 O; d9 |3 I0 d0 n* a0 { void ResetSafeFlag( __int64* pn64RandomOption ); . p, w% a! e2 c* j3 k4 O1 K
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
v* C6 A9 E7 h0 |
: y$ c% U% j4 N4 h; V2 z" ]1 V0 m. F% J 这下面插入:
/ o9 \ A+ }7 n
$ q6 L/ c9 H" m0 L0 j #ifdef __FASHION_COMBINE
I& X `- s+ E' @- n( _public:
A/ T/ D1 T) O; |8 ? int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 3 e& y O& `$ Z" ` e, m! B' j. @
#endif // __FASHION_COMBINE 1 Y0 A6 w4 o8 ?. Q6 c1 J
3 [# f6 q( a+ m ---------------------------------------------------------------------------------------------------------------------9 G* X8 }( ?6 f7 B. f
randomoption.cpp
& Q7 b* |, \; }9 D# \7 R5 b5 o1 d- J( F# K+ G( i2 E* E
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) / c( l/ y! U; Y s0 u) l. M
* r4 k: @+ T& i% S5 ?
下面插入 #ifdef __FASHION_COMBINE
' O0 u. _. Y9 }5 y J* X( X/ S$ Jint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
* C2 c5 J9 ^# ]{ 0 @2 Y7 B/ g, h9 ]8 ^
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
- X. ]" O5 @8 ]1 t0 j int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
/ G2 ^' j5 e+ A+ N( A
- i4 j3 R( Z; b. k) ]1 C1 \ if( nMainSize + nDestroySize > nMaxCombinedSize ) $ ?6 _& `, l! {- w; H: [' K
return 1;
* o. q- ?0 s5 [9 W! v2 G L) ^0 i/ i2 o; c
for( int i = 0; i < nDestroySize; i++ )
8 ?" B: n1 n% d# J Y+ r { : v& l$ G6 [* N& r& y
int nDst, nAdj; - _( T. s9 I. t# X S* ~, ?6 e
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) , V, Y2 j% h) I) k
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
/ y6 q1 D0 k1 s- s }
/ q! }- ? Q9 V9 b/ \ return 0;
7 U+ N; O! J8 m. P$ ~$ G7 K} ' S0 a$ V B$ y, j* z1 ]
#endif // __FASHION_COMBINE 2 X1 @( u, u' t* `" w( H
& s I; q$ t1 Q
-----------------------------------------------------------------------------------------------------------------------0 G; }$ w! D( ` U. V
MsgHdr.h
7 q n; V0 c& s" S
1 {0 E+ v0 `+ \& @: F' i1 T插入 #ifdef __FASHION_COMBINE
) |8 L' \( Y' w+ S$ \4 N, J8 x2 T#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299 l" S* ~2 H2 U( k3 ] b
#endif // __FASHION_COMBINE
+ v* E5 i) M& M. S- L; }- y& o `( V
-------------------------------------------------------------------------------------------------------------------------, c. Q# n" } T5 b5 Z, y- a
DPSrvr.h
0 x( i) M4 R+ s1 W1 ]; E
: Z% p9 M; H* y# j* z& l在 #ifdef __GUILD_HOUSE_MIDDLE' @5 g! Q0 n& i% D; \
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! Y5 }2 ~/ U$ z# }% j/ Z$ O' ~ void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ {$ n* H% b* Q: { void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); / L% t- i- M) B6 r' d3 t
#endif // __GUILD_HOUSE_MIDDLE
$ r1 f$ ?) _! `! f& y3 g; f: j; p7 w, l& Q, l* |
下面插入 #ifdef __FASHION_COMBINE/ j$ n" Y# n' {8 |! e; F0 O! L
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( o- ?( n: d* F* e" q
#endif // __FASHION_COMBINE
6 r2 K' F9 }9 q6 J) n3 L7 Y' R- ?2 @1 X5 z5 R9 _6 [
-------------------------------------------------------------------------------------------------------------------------
7 s2 T9 W# l Y! eDPSrvr.cpp! Q9 q% ]" u5 {5 v
在 #ifdef __GUILD_HOUSE_MIDDLE1 W' a6 E+ o* H) n* i L( w
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); . }6 S+ h9 r W7 G; ~2 N& |
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
' G, x6 D( P- j9 k ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
7 Z* C& {' j+ a#endif // __GUILD_HOUSE_MIDDLE + t( r; ^ u- I8 J5 o6 Y8 T
5 e, A9 d+ |! j1 M% B" _: A 下面插入 #ifdef __FASHION_COMBINE3 ^/ b4 }* O1 }: e
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); / i w6 I$ {. b3 j7 v- {
#endif // __FASHION_COMBINE
4 h0 i0 P' [# ]8 _6 \! O
9 L. T( V# X) I- H6 _/ Q
* w/ X: D! X6 X# b在最后插入
#ifdef __FASHION_COMBINE1 @9 [0 o& c$ a" h( L/ x
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 9 o2 X% D" Y9 _1 O- c2 B
{
1 m! X" E: V# V+ n. e' X CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 1 H* o8 c; R. h
if( IsValidObj( pUser ) ). }" R! @8 [! [* H1 `9 b
{ 2 g+ r! L, }) T# e
DWORD dwItem = NULL_ID;
+ i( ~! A B; l% D2 n$ z% W CItemElem* pItemElem[8];
9 |8 Q: o% R! B: [9 h# O: v% G' N. m& r
for( int i = 0; i < 8; i++ ) 6 f7 ^/ p3 e: A! Y S
{ 2 O: K) _( s3 G5 W O* x8 ~, Q
ar >> dwItem; 7 ^6 N9 K* a( v! q
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); $ V. ?5 r# w+ T1 m! W9 m# b9 ?
if( !IsUsableItem( pItemElem)) 8 {: R5 A5 b. N( B: m
return;/ E. H7 v( f% Z; |) Y* \
}
0 V+ k) P+ r- k9 \% T if( xRandom( 10000 ) < 10000 )
4 G' F6 i2 @/ j0 L7 V. _ {
+ ~" K9 v: I* ~* w$ X. y+ Q int nResult = 0; ' K f4 U- u3 x* Y
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 8 Z/ ?# }6 ]8 x5 e
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 4 O* [: S3 M1 N* v* ]
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ( E7 ^; R) _/ b& |+ {% e3 U; L
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
6 }8 p' }4 s) G1 w2 A" U if( nResult > 0 )
- ?: S0 m6 x, |7 r- {5 C { 6 |* R, ?' T7 q2 _! `5 |( z
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ; R9 i$ L, V; |: k) T0 r
} " j: j) U) l# r9 x. v3 m
for( int i = 1; i < 8; i += 2 ) + u, I" @* i( }/ i' s! I
{
' t9 a1 H2 m2 \2 V7 p4 j- B+ s pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
5 f: @+ `5 S1 m } * s# h6 v& x" E9 H
for( int i = 0; i < 8; i += 2 )
* T' Y5 c9 [; k/ G {
3 v& n" V6 v6 Q5 _9 j7 S pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 3 s8 r) N9 G1 m: J+ P$ l" g
} # P! B0 V! E5 y8 h) q/ e
5 P7 H$ ? G* S0 I- D* i
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
1 E& I$ C7 F: M7 o- B% Z; X% u }else % {# j1 x& n0 [; s% o
{
0 [/ q# U9 I* b% D1 D pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ( E, Y' z- G$ }. j/ g
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) " {, \6 O P5 b
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
+ f8 l$ l7 {1 w+ f% l0 W0 F
1 u" ^7 t d$ e" z if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 2 X" y ]" x. [' i: G% j x
{ ; n2 [: U! K9 A$ j% s. a
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
2 d, G; X( J$ P' V4 [) E, h1 i pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); + i( K7 ~3 |( h/ h- g1 @
+ ~! F( W; f8 E- e6 K% ~
}else
* \4 M, i9 _7 P! c0 W { . _, y, e, r% D% u+ X
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); # ]# N& k. w0 @' h$ |$ C& ?
for( int i = 0; i < 8; i++ ) y8 C+ a6 Z9 R& X2 S, G
{
$ ^7 l' d& a0 W' e$ U pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
3 T* @, E! [5 T* K }
5 C8 J# v" M4 B } : M: P& [% i3 s
} 3 f9 r9 a+ o& c5 Y- w( m: e, c
}
# X7 h+ m6 S! U3 D} # F" t6 d% j$ b) l; Z I
#endif // __FASHION_COMBINE 7 a: i% a2 ^" R$ [8 r" D7 ~
' B- D7 V3 {+ j- U ----------------------------------------------------------------------------------------------------------------------------9 @8 @2 \) f1 |# r$ r' _9 ?
WndField.h9 n: a# C7 |" r8 Z; T0 s- j, K0 f
在 class CWndCampusSeveranceConfirm : public CWndNeuz
; s* O) X ~9 c: Z
2 \' P" S0 k. c 下面插入 #ifdef __FASHION_COMBINE
$ b2 r* k+ S E1 Fclass CWndFashionCombine : public CWndNeuz , ~1 S* ^9 o n7 f" `/ A
{
c5 N8 L% ~& a: h2 spublic:
3 e2 P4 |2 y' l. M# @) ^ CItemElem* m_pItemElem[12]; 4 v; E! G) R- S% _
CTexture* m_pTexture[12];
7 e8 ~* j5 P+ x
7 w1 ]1 {7 W8 ]) r# O/ w- w4 @public:
* K. C! Z1 f( {8 }$ ]. x8 ?- y CWndFashionCombine(); 7 `/ x, B1 r/ g8 x& h
virtual ~CWndFashionCombine();
/ x) ^: n4 s5 |! r# D! t: F
, g" ] P7 q, O: p virtual void OnDraw( C2DRender* p2DRender );
- l* W, |" O7 {* q* H( ~ virtual void OnInitialUpdate();
& d% B- r5 H, v9 b( s0 e; A virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); , g1 b& g2 w4 f* _0 c
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
$ f5 A& R* g0 Q+ O. z virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
, {( J i4 J$ t- ^" d virtual void OnSize( UINT nType, int cx, int cy ); ! X# J( `: j1 F) R8 k% c4 D7 D
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); - A3 \7 _+ X$ `6 N- b- s: C
}; 0 ^( C: f& j0 U; y2 c
#endif // __FASHION_COMBINE
4 |" r& S3 |9 K
+ [& G8 x6 Q0 i/ C ----------------------------------------------------------------------------------------------------------------------------& U0 A8 M* [) ~/ i. O
WndField.cpp
$ a$ H% |5 Z* ?! z% c' E y* |在 #include "wndwebbox.h" $ n- X6 e- j! `& V/ b- K& J$ y2 l
4 W/ |2 I' ~" ]0 \2 q 下面插入 #ifdef __FASHION_COMBINE
0 F6 L. s: a: k& p#include "randomoption.h" - L! a& g9 s% P, w* i) B% I
#endif // __FASHION_COMBINE
# a, b0 W- G$ V, J% _! H3 ?4 _( d: S4 w+ P# v, g( @4 P/ j v
就在最后:
, \+ a* V% {5 ~: j8 K/ D- @8 k, K0 ?PHP代码: #ifdef __FASHION_COMBINE
8 s9 o# b5 J: M- v8 v; i( d) SCWndFashionCombine::CWndFashionCombine() 9 O8 Z5 L7 m; N& n
{
# w: a+ B& ?5 \: O7 {# K* J for( int i = 0; i < 12; i++ )
- t) A2 E& C3 j { % v4 {1 W+ d4 e& M3 g3 ?
m_pItemElem = NULL;
6 F! j5 n( s2 e* Q# L m_pTexture = NULL;
: `& n: n) d! J //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));7 N) m; Z; w* s% k I$ Z
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));+ N8 V3 E3 @3 u6 v
}
6 Z( g' l, v0 D2 p6 g4 x} , A4 S6 [ F# N: m" {: g) F
CWndFashionCombine::~CWndFashionCombine() $ u5 |5 h" D8 b! Q
{
( R& I v) O0 n5 f& t& `/ ] for( int i = 0; i < 8; i++ ) & r1 u* N9 u) H* {6 e" L1 I
{ 5 w" K' y% ?; q& D, Y
if( m_pItemElem != NULL )
- i) W: _/ k- x { 2 Q& h2 A+ o; G2 H5 Z6 Q, r
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) " b1 I0 e$ \) z4 ~" B6 v
m_pItemElem->SetExtra(0);
$ ~- [( b/ j# E4 K0 ] }
9 K9 k- ^! F% v: r$ z2 d3 K } ) y6 ] K" \' n2 g# H, {
} ' t+ q9 Q' ?4 A% E& Z& N
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) * m. b1 ` u: S* t c0 S( y! i
{
: \( P6 N, j* {, p* ?7 z# x! _9 { LPWNDCTRL wndCtrl[12];
" I, m4 ~2 V9 v! `- y2 H" e
! ]& ~" r' n" x% b4 f wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ! x ?! ^( J( A% f4 ?
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); % S4 [$ S' k" K: S1 ~ k
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 6 H0 e" E' f. ]* F, g
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
, v1 x* G Y O5 T7 n4 ]0 d wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
/ E8 p4 |- \. p4 E wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
+ t5 }& p; v4 B& E3 Q+ L) C wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
8 @+ ^6 U9 M4 R wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); " m* K& S* G5 Y2 A
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
5 L2 y* k0 L+ |# J wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
. \4 W: w6 I0 I5 p wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
! E& \ F# w2 ~$ G: g+ X wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); $ w5 ^) [ U7 @, G+ y. r7 z; _
- }3 k9 t7 O$ ?( o for( int i = 0; i < 12; i++ )
4 z: _# R! A7 \7 _2 \7 R3 C {
/ S5 h( ^! g2 s if( m_pItemElem != NULL && m_pTexture != NULL )
. f; S/ y! q( i9 j. F {
3 {$ Z" K3 p; p5 l m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 9 I, g. O9 [# n
}
0 M9 W7 P; r4 A1 Q" b }
4 K/ Y& Z0 c V& i}
, d3 l; P) |( [3 X: ~3 dvoid CWndFashionCombine::OnInitialUpdate()
. Y% p- L' g( u2 z{ 8 d5 K2 B% I+ N5 X7 h9 u" |
CWndNeuz::OnInitialUpdate();
: T1 @! D2 G7 m- ?* Z- J% F
J$ Y( I/ P" k4 m" g CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
, x, l- J' K8 E7 n pButton->EnableWindow(FALSE); 8 s; d1 k7 \& w- O% s
6 U3 ]: {! y4 u
MoveParentCenter(); $ P- \! c9 M( Y* @
}
, d, J2 t6 t, [+ lBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
4 D7 [+ O7 h5 {, _% A{
$ m5 b3 L9 H$ @- {$ i. ~* g! {* y! ~- Z# D return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
1 X4 K X9 @( \2 S8 f* _- h}
0 w( b; N5 L7 f/ R: P7 ?BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
" `# q9 B, Y. H+ P: n7 w, I{ 2 i. b( T' k0 ]$ d
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
|& D& }0 m7 B* C" P; `}
1 d X0 H& e, b8 E2 i6 i( ^$ vvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
. e, E6 z0 K' ` x* |7 V{
1 \8 K- @, D1 A3 ]+ N CWndNeuz::OnSize( nType, cx, cy );
' g+ c' x. b6 k+ q- H: `}
6 a' O7 Z, q s9 m. F* q, Y- Y G3 h' g; _. `
; f. q+ ]; k1 T: j3 r* p/ @; M1 C( b% D0 g
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
' n% Y4 c+ \9 F5 l{
- L o. K6 ~1 A$ h3 a CRect rect[8]; 1 u9 i' n# n$ y; |% O2 A
LPWNDCTRL wndCtrl[8];
# P# k* P& _& h D/ J* t
0 E& J# k, Q' J$ b, u" t wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 0 S) k+ Q& |8 v- k. k
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ( g9 X( S% n9 r! C* z$ P9 d
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
, u2 W: C4 s# H/ W$ \/ [4 F% g; e wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 1 \1 R; r) w! _8 B8 m4 {1 F
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); . y6 h" @! |2 T4 v% x7 Y& j
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
6 b1 j. D9 g- X wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
. T( z. h6 E# Y7 ~! ~ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
# y5 e7 a, i3 X8 ?! @
# [ P$ G. q! |% T3 n BOOL bUpdate = FALSE;
5 W a) p7 ?+ W# k. Y) t' ^: c
/ K" f( z0 R# S) W for( int i = 0; i < 8; i++ )
9 M# w. ^' q' H' [/ d {
1 i' Q$ F9 K! d2 q' M rect = wndCtrl->rect; - W# e% U9 f* {' H
& u' ^7 v) C# V [+ B
if( rect.PtInRect( point )) ! A# N1 L6 u/ ?# I8 e3 p6 J
{ 7 q$ n* x" G5 R: }- V
CItemElem* pTempElem; 1 f$ q) i* D b0 D/ Z* `! A. n
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
7 I: p3 w2 V& r) v% @ if( pTempElem != NULL )
1 _ _2 w0 M% G x { : a& k( h% I7 T/ `
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
7 G2 y: |' n Z- ?7 _$ H; q {0 i+ p$ N# B9 g* \& t
ItemProp* pItemProp = pTempElem->GetProp(); : P# F9 {9 O( g+ _
! S! P5 l5 T$ E1 V/ W: O if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
8 O( B( {. w$ \* n( E: T {
0 z+ C, M* _" j' p2 ` if( i == 0 ) 3 J# E* t, ~+ A$ s+ C
{
; B" C7 j; y* e, P if( m_pItemElem[4] != NULL )
O; J# @/ P! N9 J2 `4 G {3 ^6 R9 f: a S- b1 R
int nSize = 0; ' l1 I: e# y3 ~+ n# R4 M( R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , X5 M8 E/ h$ y0 s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
: B# H: A c' B2 ~' T if( nSize > 3 ) u: v, }& a/ l
{' }+ k& T6 r; H: R2 D% u
g_WndMng.OpenMessageBox( "oversize" ); " W0 H8 A6 K" d5 U& ^5 B5 l
return TRUE;
& u F: M/ ?8 ] m& @/ j. U }else
- ~( C" s: w. c4 n- A {( R! M. B; }7 L) G5 f f$ e! E
bUpdate = TRUE; / p$ P' s. W# r( v+ q
}
% I. l5 B b( ]6 j4 S) h* f3 \ }1 q' |9 O2 _% z
if(m_pItemElem != NULL) + |* y! S7 u4 f
m_pItemElem->SetExtra(0);
7 G% s* \; M6 M, H8 ]7 G. q! \* i" P6 O
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * H5 U/ ]+ q% k' G/ f/ G
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & r. G6 [: y# L# S9 y' P+ |) ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 z9 v D9 r2 r B7 ?! [
# O7 X1 h6 w5 j2 b7 }, a
if( bUpdate == TRUE )
' v0 Z/ ~0 z% C r, W {8 U J/ b. K8 H6 ~0 P
m_pItemElem[8] = m_pItemElem[0]; 3 V: D- O& W1 U3 l9 o
m_pTexture[8] = m_pTexture[0]; 5 e' [' s" ~. W/ c9 \% i; i
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
: M) }- W; D* d3 \& N5 d } * ]2 x% U% k" v, v
}
5 C- H7 l0 D1 f: Q if( i == 4 ) & T6 o& I* i+ U) F/ }! j2 F6 N j
{
3 h' |+ W; M6 U [- C- l if( m_pItemElem[0] != NULL ) ! P) B; z- N( }7 `! v! v7 r
{
4 I# L9 J# W. |) h+ [- L5 { int nSize = 0; 9 K E! e" E) c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. ^6 C3 `7 o* M" s- l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 4 v; o I, `% a3 v7 y+ n, [' r& v' S, s
if( nSize > 3 ) + g' C) o, s" k* Q) S$ J
{- f K( X% B5 c2 f7 `( X9 `+ m7 t- K
g_WndMng.OpenMessageBox( "oversize" );
) F/ y/ F( \$ x+ t( W return TRUE;
/ @1 y0 c Q. \. \9 i }else
: }# S( `! o9 ]/ [ {+ u' k1 n" p: x
bUpdate = TRUE; 8 T* {4 G5 g" |9 z* D6 e Y- a+ X
}
1 j+ t, r1 D! t }2 ]% ^* N1 E K: {" Z
if(m_pItemElem != NULL)
( a6 o; D* W1 T' ` m_pItemElem->SetExtra(0); 5 y6 z' L/ K4 Y9 `) l% V. T2 m0 {
9 F8 x. f1 V/ m. q! y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' ]3 `( p, ~- `( X5 S) Q& N2 w' S
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 i: x& o0 W. @& |
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; B+ o' F7 U! c' [" n) ~! ?) o
2 V6 X" q7 x" U; j
if( bUpdate == TRUE )
% T/ w% K, H, U, ^- C {% P: U R2 a- N" Y7 v7 U5 _4 p# T& y
m_pItemElem[8] = m_pItemElem[0]; ' q* ~ A; i: n
m_pTexture[8] = m_pTexture[0];
; Y+ K0 W- V Q+ {' S g // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
6 L, W+ A) I: _% o } 9 o3 e3 C4 {5 f, l( ^1 R
}
$ J) K( } X% ^ }else( ]9 o9 t) @/ J) B7 n9 l4 p
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 6 u- a4 Q7 Q" L' H
{2 z4 A7 G! Y! Z
if( i == 1 )
& @8 \& R7 N8 J6 n- H3 ~ {
$ B- W# r, Q4 I$ N& E$ ^ if( m_pItemElem[5] != NULL )
. f* A4 O0 C* A- z$ f% r) {# e5 H) x {
% G+ ^* I' o$ \0 x: {7 U6 _# z# g) S q int nSize = 0;
: z4 K* W' N H% _. E$ c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 x9 `1 X, u1 O0 b [# r# G% C! G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ; n! y* K& L6 d' }
if( nSize > 3 )
6 [5 N |: r/ U1 v' D. d9 a {; D3 z8 B% J, m% ~% w" M+ _& Q
g_WndMng.OpenMessageBox( "oversize" ); ; D* ]$ C$ M/ X0 N# c- j$ S
return TRUE;
E$ [- V S$ [! H* I7 o# Q }else# m( ~# J# V5 T% x3 k) {
{
7 v3 Z6 E3 t0 V$ Z8 E+ R/ r- A- J' X bUpdate = TRUE; $ ~) o# v5 X+ | @% u9 @/ z
}
- B# N# y! J) ^$ H# z" l5 Q }; R# T4 K. A" f: |0 ]4 S( V& }
if(m_pItemElem != NULL) 7 o1 ~; w' {9 X
m_pItemElem->SetExtra(0);
% p5 |. l" J; ~7 F$ x9 o4 k0 w6 V, W' Q3 W1 s! [
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( A9 N6 ?7 Z* O) H( m, W- m1 o% Q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % k0 W' L! O) x9 t- L2 k
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 j4 p* F) ^/ a) r, f+ x
* |0 I$ e, e7 ?( Q! j
if( bUpdate == TRUE ) $ Q) C$ F% I, I2 G& d
{5 h# x3 ~3 ^/ I
m_pItemElem[9] = m_pItemElem[1];
" W) [8 \& M2 F T m_pTexture[9] = m_pTexture[1];
$ o" M( a6 i- c( X% T# \# Q5 _' {5 L3 s3 { u
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );* l1 i+ s" i5 I: ?6 z6 y5 D6 U6 A# W
}
% K( T# e# x' W$ w6 @; o }
& D! ?( m- ^- j% q& b( `5 } if( i == 5 ) 1 c8 G0 t, o# H( _% {
{
- a$ z0 A3 ?+ Z% c ^' B1 E7 y if( m_pItemElem[1] != NULL ) * P# X% X0 ~: n$ P4 w6 s
{( q }" O U z0 G5 p: F
int nSize = 0; 6 Y; Q3 ]7 [( Z" J& F8 ~( G# x9 E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 G2 I! o4 \$ E" A7 Y. M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
! b/ a2 P2 X$ }& t, I if( nSize > 3 )
+ M$ R8 Z1 u9 e' S3 @0 I- i9 J+ Y/ }/ _ {" ^+ A$ M9 \/ I+ n
g_WndMng.OpenMessageBox( "oversize" );
# N- M+ p8 X+ r6 \1 Y return TRUE; . x; V- I2 E0 C/ {% ?; G9 n; P g
}else; ?7 t. r" o/ ~7 V
{) g2 l4 ]: j) g% y- V: c
bUpdate = TRUE; $ K1 o0 @0 n# ?( X! b+ D) e
}" c/ G7 y( J$ o" }7 _ m9 a
}
- t: r7 g* Q0 e j* e if(m_pItemElem != NULL) 5 d9 g. l$ n0 l3 m
m_pItemElem->SetExtra(0); 4 L) j4 Z# N7 W: O( D' w; Z
, {- T( x- {. d2 d! R& \( Y! m& r
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 p8 `) F3 u) Z7 H% c/ P% C& B! {
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ O) a7 K7 S& \# d' a3 P4 ] m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 D7 J# F- n8 ?" J
+ j5 H$ t. r. W! ?* v if( bUpdate == TRUE )
0 ^, _0 a' a3 n- Z; Z( e {
: r i5 l1 S, I6 l. [ m_pItemElem[9] = m_pItemElem[1]; ' @ l! S) o" v% y' Z7 l/ g2 r
m_pTexture[9] = m_pTexture[1];
% \' g0 g5 D+ [, ^- b2 r/ _! D& L //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );; L& h( |1 q7 j2 E
}
9 G* L! t0 H8 |$ `: h4 ?+ a) O! g6 k }3 w o& E4 \5 o# ~
}else
6 N2 U1 u2 x% y, v) k; J R! e E if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 4 U' L, N2 f+ `
{* b" c; e* \. B" ?& \/ G' J) I3 u
if( i == 2 )
) g' ?5 G6 W1 Q' A$ j+ x {
: a }9 ?& b/ m& U n1 s if( m_pItemElem[6] != NULL )
6 g. m2 d0 i2 n6 F( x! y% z* n8 L5 S {
# K) W. t5 s4 N1 ]! @+ N# w int nSize = 0;
, H3 R# M# k5 \! A nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ F! h- C1 H+ G& i3 u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
- C" h' V% X. P* g if( nSize > 3 )
1 m6 k3 F U j- L: Z {+ Q- Z8 a( c2 L# \) v& U4 ?
g_WndMng.OpenMessageBox( "oversize" ); 0 U& W' c/ _; I) a/ H$ V2 o
return TRUE;
' m0 S S `) Y e }else
! r) l" h# C$ P6 e+ q0 t {$ \, M) e- A+ i# c1 `" U C
bUpdate = TRUE; $ o4 U) T1 Y7 v& Q6 r! e
}
8 O& w* c5 ^6 K! j }" a5 y; d% a* F
if(m_pItemElem != NULL) ; G6 l$ ^9 n0 e& _7 B; M2 X. V5 k0 r" d
m_pItemElem->SetExtra(0);
6 R5 o, K( J6 j) c& }
; r1 _# {9 p0 M) W m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # M4 E* v6 f- }2 t7 Q' R& s! y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 U/ t3 N7 \; k( r" M8 \# H' s; C m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 G% t7 ^4 [' `! X3 p3 M0 _
. H1 g/ R, B$ \
if( bUpdate == TRUE ) 3 u7 i( \* ~, H1 I! x
{
, p$ C; i: h+ e+ n* {4 X6 k m_pItemElem[10] = m_pItemElem[2]; 5 n" D7 X+ U; R# h# e9 y
m_pTexture[10] = m_pTexture[2]; , } `) v$ \! E( z! I5 h' X
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );& `; ^4 v- {) o
} & e: D$ ]) v. Q! V0 t8 l
}5 p. w) @& O, R* z0 L! y
if( i == 6 ) 2 `% H0 i% f" h4 e. ^
{
) }1 q) Q$ i1 @' T" ~* X if( m_pItemElem[2] != NULL )
# c8 G& d. N2 s5 [0 M0 Y, Q {( d7 K7 s% f. b$ c
int nSize = 0; 0 Y3 ]8 B8 `( ]3 a9 K' d; I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; F9 s# n3 h6 x( I& f+ M' n nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); - Z4 @% ^+ Y4 [ e9 ~4 T5 }0 N% f
if( nSize > 3 ) 4 K) h% F G! ^, l% x' L7 ]( P- V
{ N/ F/ ]0 P0 Y. v2 D' Z: X
g_WndMng.OpenMessageBox( "oversize" );
3 p; Y- Y, c5 ]* e! A$ Q5 X) V return TRUE; , K4 o" K" A' E! D9 {7 A* a
}else
* F' K, | r! I; Q2 N2 j a, x {+ E& u% l8 [ q" |- c/ M2 |! l* V
bUpdate = TRUE; 2 Q9 o; ?( N+ t# ^/ b2 o \
} M- ~1 i0 [% p# i3 E* f1 ^
}
) E* L. d! n3 p2 J+ W& p! F if(m_pItemElem != NULL) 3 k0 O2 {! r' ^# j$ m$ B& |
m_pItemElem->SetExtra(0);
3 N* A: a! J" ^; F7 Y$ c8 I3 k o& `+ s4 x, N0 @) n
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 k f$ q! z. T* j( _4 g
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 B& r0 x! ^! H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 H# K, K! z4 _$ V7 j" A
% l1 n( j1 K- g. E7 Z" Y if( bUpdate == TRUE ) ( W9 |9 y* p. X) s2 m' n- S
{
5 i& y* N$ Q0 [ z1 E0 x) p/ c m_pItemElem[10] = m_pItemElem[2];
% s& o+ |3 J- c- {% ^9 L# n m_pTexture[10] = m_pTexture[2]; 6 x) B, l+ x. z$ u1 n% I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
- S& [! `5 P- w! A2 U }
3 h6 c5 I; e! J; X; j2 @ }/ g5 E* g* B9 m6 H* D
}else
9 ?) `9 |/ G: ]: {; F3 X9 r* O' L if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) " e! T' k1 F" T1 n
{
/ @% N% P$ m5 H$ N# @ C0 s* x if( i == 3 ) 4 p) z8 X2 H% u% p: S, k2 w! r; {
{/ ~; r- z3 \& _0 F: @
if( m_pItemElem[7] != NULL ) ' T- q" b' |, {/ ^1 k
{
3 D8 C. ]- t3 M/ H int nSize = 0; % Z* s& L4 P- b; I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) `% V5 O$ N: [: a; N& ]% N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 2 K7 e) W/ d9 Y, V
if( nSize > 3 ) ; f& b s$ U# ^- F* @7 A
{
$ ?, c5 J: X" {$ Z) [ g_WndMng.OpenMessageBox( "oversize" );
! G1 x5 n3 k/ B* i5 k5 x return TRUE; , n: w8 e+ ^* T
}else" F {3 o5 }6 o% }/ y
{
3 k' J( H5 ?# g# c5 p$ [0 {* X bUpdate = TRUE; 8 [) J) ?( a. \
}: C: f' m7 q6 E% a7 n* T, k$ Y
}
1 e& r. g# @! A9 I if(m_pItemElem != NULL)
/ Y. Y9 B$ `# A" \8 j7 l4 C m_pItemElem->SetExtra(0); 2 a1 F$ D' v* |) I8 T. K- `
; S: `9 M5 O5 ~$ a6 S$ x9 |% ~
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; s2 }2 f0 F; R6 K# K! U& \% p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' a0 l6 D* H+ S1 } m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 M( X( q- j% R. e, ?) K
, ]* g) x7 [4 ^# c* T8 Q if( bUpdate == TRUE )
$ ~# E! ]$ s4 g5 E4 W {' E {8 ^( }3 e: [% s* f2 {6 ^$ b( z
m_pItemElem[11] = m_pItemElem[3]; , o& c. U# C. Q) I; {% n- u
m_pTexture[11] = m_pTexture[3];
& n" t: m0 x, S& X; \5 N, y // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );3 x2 N4 u: }7 w1 Y6 b6 p% H
} % s$ T' `" q! n9 ^" F$ W9 S
}! a5 [( Y& Z& D4 T% |. O
if( i == 7 )
2 Z. W$ ^! o5 [- Q {# s+ t: B2 p( }4 ^! {: e+ _
if( m_pItemElem[3] != NULL )
! n% r/ m/ ~4 E2 J; B- E {* C/ G0 c" e5 \" W0 i6 t0 g
int nSize = 0;
$ K9 P$ [4 r$ X: g6 a: C nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- c* ^; Z9 S m9 ~% [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); , s9 C5 E1 K# S- A9 J) n& L
if( nSize > 3 )
' [$ S% m* V; X* G9 M {. }% y: X3 F+ P! o9 u
g_WndMng.OpenMessageBox( "oversize" );
& m8 w3 l; U4 H" f+ X9 {9 d return TRUE; 3 j* U2 a6 R7 O1 O) z
}else
6 I* X% E- s6 C8 y, w: \3 @! X ^: ^ {0 E% Q! s2 c7 ?' z* G( o+ n3 J
bUpdate = TRUE; ! u7 g% R7 T* ~5 P6 F
}
6 J/ p0 N6 p3 Z6 R }0 r+ J H* Q- D! u( z
if(m_pItemElem != NULL) ! X1 _5 ]: P% H [# R) b) q
m_pItemElem->SetExtra(0); 7 b) a( ~6 H' r; H9 O( h
9 i3 ~5 \, d. C, z: F
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ D* m. A) t+ B+ Y, p6 r, Z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( c+ @! N9 [* d) J3 w- ]
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' b# c( F. ^, w+ \# k7 m7 g# X+ m3 k$ Q
if( bUpdate == TRUE ) 2 L4 w# [9 A: g2 X- v" \6 F( u
{
& `9 f0 I3 U& V: E4 ~5 K' L m_pItemElem[11] = m_pItemElem[3]; ! Y+ L* U. L. @4 t+ w
m_pTexture[11] = m_pTexture[3];
1 L$ \( e4 u1 z' C% x2 j3 c // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );4 t& G5 \' r8 ?; f+ f" U$ H+ p
} / K+ {8 _. @9 N: K" n/ Z
}
; @" i# J5 E1 s* f0 \- J4 v }else
0 k% U% h0 V4 U {
" ^1 r% l' ~' {& }: J g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); . p: V( ?$ {4 i( {( L8 \
// wrong tab 7 I) L- g7 P' k" _
}
7 F8 H* J* V3 I$ A% l3 k q }else7 R8 P' @% o0 P" Z* W3 N/ D
{& ] Q: W2 m: b% `
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # g X6 G& \4 F; n! B6 x8 d7 W: f
// not blessed
) v6 A, [% Y e }
* c; S5 h3 t" F9 M% Z/ |9 Z# Y6 D }
; N9 V' ]8 f: Z# F' A- o+ T# f% ` } , P/ [3 ~6 B. k3 t" }
} ! ^% D3 u& `( \& a
, `$ ~1 r5 {2 g1 ^
int nCheck = 0;
, T1 r: @+ x$ P+ n# e for( int i = 0; i < 8; i++ ) . r. |& X4 h6 U
{ ! [8 `8 X8 U- O* Q' O
if( m_pItemElem != NULL )
r, x: G& I3 q/ ?, N* F. G+ L3 j nCheck++; 8 X" _" F( m0 Y7 w8 K5 ^" H) W1 V
} 5 z, p5 u( h3 h/ p1 ?5 S% h
if( 8 <= nCheck )
# w5 V$ c" d5 C, @+ T7 ?( N { ( N0 E" n2 L5 Y( t( @- `
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ! Y r# G& J# z/ l& F. \5 k8 {- {
pButton->EnableWindow(TRUE);
* p! o# @! `6 Y$ e5 J* d" l) s }
0 V3 k0 y f5 `7 H" v return TRUE; : ?5 S6 q n' h/ q2 g
}
: L/ i- h# w& ?% e1 o5 jBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 8 F# a% @- ~7 O& [" h$ ?' l
{
7 S1 r7 m/ P! X7 r switch( nID )
/ X @% V; r3 d& K7 M+ ^( L {
3 F6 [- M5 i9 ^1 f% Y" j case WIDC_BUTTON1: ! k- p/ b# `6 N
{
- m+ P& ?4 Q7 o g_DPlay.SendCombineFashion( 8 {0 E" ` w+ e4 r
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
; {) V% `, O1 l1 w3 P4 ^ m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ' A( D5 l$ u9 B8 O$ Q+ I! o1 {
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
- Q# _) a8 y3 [3 Y8 m0 u$ B m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
6 M8 z7 E2 O% Q4 m! I5 l ); 7 K5 B$ p. f v5 g7 Q, t
Destroy();
& I8 W3 E' g+ P- l8 b3 w% \; _9 Y( E break; 8 j, M. g, u6 v$ `6 m
} , N5 g" F$ I2 t6 r
case WIDC_BUTTON2: 3 _, I% {$ X; e {' O& A: u8 A
{
4 O$ @0 G, b" P$ x. |! n Destroy();
/ e9 ?) `# z5 J% i% f break;
/ m: L/ C$ y. R( l4 p. ] }
6 [' ?/ D1 g4 O& ^2 S } ( N/ P- d: D0 o5 V- Z/ J
return CWndNeuz::OnChildNotify( message, nID, pLResult );
4 ?$ C) z& N8 V) K0 g} $ w) h! ]6 k- |& P3 \. N' ~
#endif // __FASHION_COMBINE 0 `, @: d5 o: k3 J, X1 ^' U+ J
$ [6 Z: z3 l6 k
----------------------------------------------------------------------------------------------------------------------------* @ \4 O% W( z
WndWorld.cpp( S8 O( s4 p" j
在 case MMI_REMOVE_CAMPUS:
, h( L" C2 S5 J* n9 h3 Z4 s { ' U6 N* A/ M0 w* z# X+ J9 @
if( g_WndMng.m_pWndCampusSeveranceConfirm ) - ~8 z! w' O6 e) C2 j* b& R* o
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 4 L! L3 V5 k7 M4 i% f. `
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
# ]; m* v3 y$ s) _) I s g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); $ t3 s7 H7 v ] t
break;$ g5 `6 k9 U0 y: c- F3 j( U8 o
}
# W, q3 u; Q& d2 r#endif // __CAMPUS ' C# N6 H4 M$ F( j0 J" s- F* e
. l2 [4 B7 m' j4 R) T* t5 N
下面插入 #ifdef __FASHION_COMBINE
7 R' T& c7 o" U: Z6 V% f7 j8 q case MMI_COSTUMEMIX01:
( G# ~4 ^7 B" m9 {& N" X { & X0 t* \5 b+ @0 G1 K
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); % \# n: j9 W+ f X' {9 b( K
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; # {2 f- q. p/ ?; p- q7 V% m
g_WndMng.m_pWndFashionCombine->Initialize(); 0 o. U+ A* W$ |$ l/ G
}
# L9 O4 Q& M) u' u2 U( B5 a break;
+ }6 p9 H% W0 g* [0 W; L" @7 B#endif // __FASHION_COMBINE
u+ L9 m* S; s, z) x3 z7 I) f9 D8 i; G7 w. f' l+ a) f* R
----------------------------------------------------------------------------------------------------------------------------/ K* E5 w3 _5 j$ ?/ B$ \- L; m
WndManager.h
4 i# `- e E" ?6 H( X& Y/ e1 s/ m# F, O' {( T9 u, K, k1 H9 |4 |
于:+ S7 J+ g V V+ ~9 }" X8 N
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
, x# t: c% G6 @" @1 e CWndGuildHouseBid* m_pWndGHBid; 2 R* \5 t. A$ O9 ~" D- o
#endif //__GUILD_HOUSE_MIDDLE 0 a: \) \8 c$ U, |( B2 v
. J2 R! e/ }8 \. U- G9 d% e 认为:
" M* B5 y ` x! N6 ^PHP代码: #ifdef __FASHION_COMBINE5 A9 V$ F5 T* ?1 @8 g* C2 J
CWndFashionCombine* m_pWndFashionCombine; 6 a: `5 b8 n4 \; J5 e
#endif // __FASHION_COMBINE
/ k# j* Z- O) Y# W7 L1 ]- |+ I9 R: k2 k. h) r- @7 O
----------------------------------------------------------------------------------------------------------------------------
# D5 O2 n! b/ R9 ] d2 a( HWndManager.cpp
4 D& ?' f+ N# _$ @! J. Y5 D( P/ W% q& ^+ K, o& W* i9 r6 c
在 #ifdef __GUILD_HOUSE_MIDDLE" C* R# Z5 U! \$ B: r7 n8 Q
else if( m_pWndGHBid == pWndChild ) ; h- n* z% P1 j. C v7 f: A
{ 5 |9 m- }4 ?& K! H" V
SAFE_DELETE( m_pWndGHBid );
9 }9 r1 i" s2 y pWndChild = NULL;
! {2 N! Q( J, d, ^& b3 ]( ^ } $ `, P: n6 k' k
#endif //__GUILD_HOUSE_MIDDLE
# i/ L3 o7 ~* P( ~6 j4 G3 o; Q
/ S" s0 o: f1 n8 e- e% E3 d 后面插入 #ifdef __FASHION_COMBINE
& {3 S" G+ V) l; ^/ ~ else if(m_pWndFashionCombine == pWndChild) " a1 J* ^7 B4 A9 U" t- M
{ . R1 y. i7 R" m! E7 S
SAFE_DELETE( m_pWndFashionCombine ); $ z, P, @' L! [9 |% a! j
pWndChild = NULL;
' J# } G' ~. h' \" R7 g3 [9 Z" D$ ` }
" |1 i( V* h K6 O#endif // __FASHION_COMBINE
+ `' M* ?: c8 y. d, ~% c/ H9 `" P( R J R, E: L: w3 ]/ Y1 s
----------------------------------------------------------------------------------------------------------------------------
+ x& F% \& X3 ^7 [* z2 b) y9 GDPClient.h, b- U6 u0 w, I1 W" S
& l9 ?! u) |! C* p在 #ifdef __GUILD_HOUSE_MIDDLE
7 [" q; M1 x2 Hprivate:
: a% N0 d9 ^# u' r. k void OnGuildHouseTenderMainWnd( CAr & ar );
, |) {& x% n/ v* g void OnGuildHouseTenderInfoWnd( CAr & ar ); : U2 e" E' d* u& w( i4 F+ D- ], B
void OnGuildHouseTenderResult( CAr & ar );
0 r) F. U3 w0 _public:
) E8 t) T! }6 M1 H6 b void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ! \% |7 n7 F. u9 n6 @, l3 f% Z
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); & I/ x; I9 C+ ]% o& j, I) J
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); # w- i9 [ M7 l+ f( `( @4 K: n
#endif // __GUILD_HOUSE_MIDDLE ( h' G# Q7 N, O
& K$ F9 \- o/ E. l: M1 G5 M
下面插入 #ifdef __FASHION_COMBINE
/ O7 e$ G6 o; J+ Q- R void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
0 p0 G6 v: d1 P; c" L, ?#endif // __FASHION_COMBINE * E5 a6 |: ]2 \7 v: P
: Y+ I. W0 q! e
----------------------------------------------------------------------------------------------------------------------------
$ Z. B; n: E1 m$ |7 jDPClient.cpp$ J. r, y- v# v7 G. e( g4 x6 w
0 ~1 Y. U$ O: Y. p: h' p& g
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
4 L; G# `( U2 n' z( W{ 8 h( w$ G* i& a. l2 T
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); ! I+ ?7 [. C- \6 F
ar << objGHId << nTenderPerin << nTenderPenya;
, V# V% \: y; G# | SEND( ar, this, DPID_SERVERPLAYER );
1 G5 k. h; M) `( z& t0 w! j} % }4 l$ C6 a" Z7 ^. i! K8 m
#endif // __GUILD_HOUSE_MIDDLE
! C L4 R5 p. F) Y: L/ X$ U
* Y& @2 @9 |% g 下面插入 #ifdef __FASHION_COMBINE# `. q) I0 a. p% B5 `
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
3 y5 p! \9 G! ]. I! J R* E9 W6 s{
, Z; ~5 R/ w3 w& f BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); " U* J, b, Z9 L& {$ F
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
! f3 L3 u# d: p% i; d2 x SEND( ar, this, DPID_SERVERPLAYER ); 8 R& @7 I* f; k9 s- n) V0 N7 g
}
4 v* Y8 Z/ ]9 N2 `2 A0 E/ P#endif // __FASHION_COMBINE 8 d( D x5 S0 ?
+ G9 f0 g6 C2 {* p4 X
----------------------------------------------------------------------------------------------------------------------------, {. _! a# V& }$ H
! m1 q' J1 X) I: h- M7 }/ U7 u
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE ( b R" t$ y2 _7 ]. u1 j! O3 A
/ ^4 Y. j F+ Q# S6 M5 R5 o ----------------------------------------------------------------------------------------------------------------------------
8 b/ U/ a8 k5 R" e( N7 r) p3 W: V* Q0 F5 y, J! l! e$ I3 |
- c, \3 j1 D$ {$ V
$ n3 q/ G9 _9 e' Y6 F$ l
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
! p$ G8 ?% v' U3 s- ~) \. c
" p3 z* e# @- w! `/ ^) }. C2 u( z& O; w8 o5 |. o, F
~怪物
4 Q5 a/ c) p9 j |