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莫因E * PVP! m8 K& B- I# d6 h) z% y# B
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( ? B4 ^/ h- S$ e7 p9 g今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。( G& Z N6 D5 C1 C3 A4 R
2 H+ g5 V7 H3 ]6 W, s% e
有大量的代码,我已经测试过它,它可以编译自己1A。* g& Q* n4 y5 n) L! A# i; b+ Q, K
9 U& t+ J4 L* f: V- M% c) h7 U
$ h0 [5 `: E# |8 Y4 E现在会如此容易所有的C&P'en
0 u# c- Q& ~1 l0 E4 x# O/ R! ]
: I. o$ g9 o# T; f* Z- 你需要的资源得到自己,因为我不决定一切你“推屁股。”9 E0 F1 F5 s8 e: _! h
9 X4 t- P# n2 }5 P$ W; |1 W你说我成功,资源应该时装组合系统顺利运行。9 [1 F- ]# ?4 Y+ ?% v' S6 s; W% Q% ^
5 r6 ]* g2 r. \
5 u' W5 J8 ]2 q! D0 G) a7 {' \5 c w+ Y1 J6 F$ p2 g' G# ~
首先是学分:2 b; d' i: N1 P
' D0 a) t: M3 u3 i7 {2 FEtioom(90%)- G3 p$ Q5 A. F1 h: m
怪物(10%)
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/ Q7 b( v( Q) C$ m: J: }* b+ \' K3 B& S
这里的问题,而是“不问任何小型或定义语法错误。”
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) P) r0 j. w" N" ]$ f5 J唔够讲,这里是答应释放: randomoption.h6 l! k: K0 o0 q& A
+ U o0 m0 T. d在 public:
1 C2 N1 A1 Q) m3 Z a* L bool IsCheckedSafeFlag( __int64 n64RandomeOption ); . W# p& V1 }3 T) w7 U" M3 n
void SetSafeFlag( __int64* pn64RandomOption );
% M' {( {; N& x4 k) R& ? void ResetSafeFlag( __int64* pn64RandomOption ); ) i' i4 ^4 [8 |! L
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® ! m7 W3 R/ k7 Y7 i
) \, w. T) `( Z% G. j) v6 U; \. o+ }
这下面插入:9 t0 S: w a/ W
9 S1 i% S9 D% h: A9 Q, ^4 B
#ifdef __FASHION_COMBINE
7 ~9 h5 c( } s& x5 |" | I; s* spublic: F* {( M% n9 Z" U1 T3 M! R( W
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); * E5 y4 Q3 r8 n+ _8 J1 A3 I
#endif // __FASHION_COMBINE
: L% w8 {0 T( v. O0 q$ V) A
, V |. q8 }4 o3 p3 \( p ---------------------------------------------------------------------------------------------------------------------
1 c2 r' X0 K @8 n$ w2 ~randomoption.cpp$ z, b+ H0 ^5 G5 h4 u' S
1 t! u6 G& G' I" j在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
! @( C' |$ w! T4 |# u; r2 B, g3 }
下面插入 #ifdef __FASHION_COMBINE( h. S6 h, `3 p' d: D6 l: q' ?
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 3 [9 {7 P S1 F1 h! ]& O1 ~. i
{ , f0 `4 P; P `# h2 V; c
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 1 q- S% Q% d; v- u/ q+ w
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); " i/ o) C# y4 M0 F5 P( Q' |
: `! f1 {' O; x9 V" ?" a* ~3 ? if( nMainSize + nDestroySize > nMaxCombinedSize )
( B: N% j! G! R! u5 \- x' Z return 1; / U8 E9 b& [; T: R
7 f2 U3 |- n4 r3 u, x& }
for( int i = 0; i < nDestroySize; i++ ) - f3 Z+ s% y- d3 D" {
{
0 X" D4 u/ W9 V1 C. Y! I int nDst, nAdj; " ]' D+ _- @) w( i
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 4 g9 I2 A1 F+ J" I+ M
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
" l" d1 y" L% g; x3 c, z. N } 0 s% s9 K; v8 N, S) v
return 0;
( _7 ]+ x! F6 \( c} $ P, A' o. X% y" b$ w( l; Z$ _
#endif // __FASHION_COMBINE
, O6 n* A- j: F' a: s3 X% o& E& s
-----------------------------------------------------------------------------------------------------------------------
' F; i! h) e* Q( X) \9 C, AMsgHdr.h9 p7 m3 Z8 B% |' _0 G+ U1 m
" i4 B" M5 `/ `5 Z/ W5 s; r插入 #ifdef __FASHION_COMBINE8 a/ j+ A: `8 T3 `% u, ?* ?
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002994 z, r. o7 ?( z7 N
#endif // __FASHION_COMBINE d2 w- ^6 E( g/ }+ X8 U3 U
' j- i: ^/ O) O& _2 L8 K5 j -------------------------------------------------------------------------------------------------------------------------
) e0 E- d; _/ H4 oDPSrvr.h
9 `' Y/ ~( ^" t5 P1 L4 k# Q2 N4 X6 w- {
在 #ifdef __GUILD_HOUSE_MIDDLE: c$ K5 f6 u' G
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); . H6 I6 m# t- H1 `' I' }6 x
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 y. Z6 y% T2 J/ ?; M3 \. i$ u# ^: x
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 2 F* p+ a4 I9 b2 V. w
#endif // __GUILD_HOUSE_MIDDLE . g: `) N( M% ]$ b) K
4 X# ]& M7 T9 Q- f D _2 f! s% _$ M 下面插入 #ifdef __FASHION_COMBINE0 A! j; {6 q# o5 \4 B4 [
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 8 x) R( B/ s$ x) g+ V1 e2 ~& N- [
#endif // __FASHION_COMBINE
% U2 T) I4 k9 o4 t! |4 s! c" U3 j# z7 G7 q; b! b' U% `
-------------------------------------------------------------------------------------------------------------------------; [) E. ]6 U4 o
DPSrvr.cpp
8 C5 O0 b b8 [$ c5 Y在 #ifdef __GUILD_HOUSE_MIDDLE
& T, o, f: y/ q) A ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
; k9 h9 T4 j+ e- O0 U. X. u ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
3 O l( m- l; s$ I. ]' O x ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
/ z1 q" X# I& E1 _#endif // __GUILD_HOUSE_MIDDLE
+ M3 J3 L! ]) q) p7 c, ^1 R9 N( t3 M `! S& x) I+ q
下面插入 #ifdef __FASHION_COMBINE+ A( Y' o5 S/ S! J( b
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); - ~9 d( g& i+ y0 I5 \2 G4 v$ A
#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE
/ l& z# e" b5 |; W1 r5 gvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
4 Q. n+ K( l$ @% O% |- L; W{
) y$ h& c/ L% a" y3 W CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); : c: d" R) b8 |
if( IsValidObj( pUser ) )
J7 Y) i5 u( \0 w; w {
& ~# d1 x( F9 }+ t DWORD dwItem = NULL_ID;
7 n% f9 B1 C7 x- e/ Q* J CItemElem* pItemElem[8]; # i- K4 R- \2 f' _' V4 u! d
: j5 [& Y# @" C/ ]* K9 k for( int i = 0; i < 8; i++ ) 3 a* T& i* I3 a7 P
{
( l. }4 `9 J) h% X& L ar >> dwItem; + K3 J& L$ O& r; _' l4 Q
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
' c9 M$ C4 q+ f" f; v" }$ D if( !IsUsableItem( pItemElem)) 4 N- S7 @ `1 } h, E7 d+ J& y" \+ _
return;
7 O1 ~/ r, ~3 C9 G } & } G- J3 u3 |
if( xRandom( 10000 ) < 10000 )
# z7 ?' u! U, }: x6 h, U7 C" l { ( {6 [- [2 R/ N) ^, K2 `, ?
int nResult = 0; ; I& N0 f6 v1 Q2 _
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
- p, D% B |5 Q7 e+ x, f nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 1 Z5 M( W2 w( E4 L$ n' {4 I0 P
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); - r* c# `! y7 u- I9 R- d
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 7 F( ]" n+ e! Z; ~
if( nResult > 0 ) & S4 Q! d. Y+ y# I$ L
{ 7 T6 O3 D7 h% v9 j3 M
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); / ~$ ?: n5 X# P+ c4 `: k
} * }; G& A+ {0 @0 g( S) k
for( int i = 1; i < 8; i += 2 )
) d" J- b# d! d, H7 r& [ {
' v6 _0 A) m/ m- Z6 g/ m4 T1 ` pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
1 b/ H, J% Z6 x8 h- h }
$ n G# a( b( H6 v6 H# K# E for( int i = 0; i < 8; i += 2 )
" Z- a& I; a; ]( t4 T" o) X {
+ q1 [/ y" m& y5 ~. X! G pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
# c. w2 D8 t7 C( r, z* ?) k }else - g; O4 i, {/ R0 [5 k1 @5 P
{ & m b; r4 h# ^
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 8 q/ d/ D' A1 G
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ) a8 ~0 B( _6 @' }5 d" x
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
& q8 ~. m1 {5 ~' W3 t6 c+ J+ x% ?8 u0 Z) r
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ) j4 N+ b$ C( w3 K8 r
{ }% Z# n" i6 S6 U( o
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ) Y' G5 p* o2 s% s8 s
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
8 m9 V7 n9 E7 R3 Y( U! r& T4 n2 I+ f% }
}else
4 A, O0 K1 M; A* d3 P2 `! h {
9 n7 u. S5 Q: n. z) P0 U0 y$ d pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
, K" `/ v1 }* Q& C* W! X( _4 e for( int i = 0; i < 8; i++ ) ( ], f* S x/ h7 {0 X$ p! C8 J, q) B
{
( x8 i) S* m" Q B4 J pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ( a' D5 T d* R
}
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}
- `4 f6 c7 |# v5 @5 R/ | }
6 V3 C( K/ y( H}
3 G$ [; U) f' Y' x#endif // __FASHION_COMBINE 3 }! A# N' q. f, t& {) `8 y! \
3 h' R8 E0 S( p8 q; _7 Y# ?& b
----------------------------------------------------------------------------------------------------------------------------
3 [" Y b5 S% s Q- V' |WndField.h7 P X$ k9 @+ f
在 class CWndCampusSeveranceConfirm : public CWndNeuz 8 p- L* q8 V, N3 F& p w
. O8 @. R- x1 a5 F 下面插入 #ifdef __FASHION_COMBINE
9 W7 [7 t& i! z1 m0 q% j+ sclass CWndFashionCombine : public CWndNeuz 6 a b7 X5 U+ i% L8 ^# T
{
- a- l a# O7 ~9 _ e* z3 Apublic:
' {% _" P+ V0 `' K- w CItemElem* m_pItemElem[12]; ^8 o% a( |. r% r6 e. D
CTexture* m_pTexture[12];
( p; A4 k C6 W% X" s8 [3 j
1 d6 Q- O6 z, |- @) N7 H opublic: 3 H+ ?( f( R4 q5 A& i
CWndFashionCombine();
" ~3 x% e( R {& ^ virtual ~CWndFashionCombine(); + ]9 |* \* E1 i9 M/ |3 y
7 n: n9 F! j1 c$ q
virtual void OnDraw( C2DRender* p2DRender ); , [$ m3 M1 i+ X/ K
virtual void OnInitialUpdate();
5 d: O3 `2 t1 U ] virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); # k' x* a/ C* r1 k5 {
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
$ }( }6 D6 Q6 I ~' f# R2 q* a, `1 m6 V virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
$ K& a, g; i- |" v- }$ R virtual void OnSize( UINT nType, int cx, int cy );
2 F; H `9 K7 w virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
8 p' \/ w) v7 T: |/ K};
( |3 X. T6 N# k#endif // __FASHION_COMBINE 7 H8 S) [1 X, t6 u$ P# N
9 d e% n, I2 K! q- D# L; ], N+ n" t ----------------------------------------------------------------------------------------------------------------------------
+ W: l. [- F/ bWndField.cpp
^- {9 Q/ c, m在 #include "wndwebbox.h"
4 E5 N' I+ ` J- k, N& X& O# u# c; K$ g" l5 ~, u
下面插入 #ifdef __FASHION_COMBINE9 T+ Z4 F7 r1 s
#include "randomoption.h" 0 }, R5 k- K; i5 ]( ?) p* |
#endif // __FASHION_COMBINE 0 D( B$ W9 N! R. a1 A- @! L
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就在最后:( m0 a2 X$ W6 I2 A! W
PHP代码: #ifdef __FASHION_COMBINE8 n8 h) E# }' F; D- m
CWndFashionCombine::CWndFashionCombine()
" f) C( Y5 g/ N/ z6 h4 u{
$ q% o2 }1 ~; @5 \# @ for( int i = 0; i < 12; i++ ) & p/ V: N3 b W" c* y( A. R
{
; ^; H' x' F8 T$ b# K# `" p m_pItemElem = NULL; ' e* X _$ b* W5 d
m_pTexture = NULL;
0 p7 M: n" T. X) [) t //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
; G: K7 R. y$ ^ //ZeroMemory( m_pTexture, sizeof( m_pTexture ));7 F& G, \& |! G) {
}
1 ~; K" Z2 q; y& R} 8 E9 C$ h& @0 L% V4 K$ S0 Y- p
CWndFashionCombine::~CWndFashionCombine()
& M$ V0 x4 f+ L, m+ [2 U{ 1 z. ^: X. ~* |2 a. p
for( int i = 0; i < 8; i++ )
" ]7 a" L$ w2 N { 3 u- B. Z. z, c7 g2 O- ?; W
if( m_pItemElem != NULL ) 4 f- j. R; [4 A# y1 v6 h0 T5 b2 X
{
$ V/ T8 o. v* n: E if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) + b$ K% |% r9 c, ^* w$ J
m_pItemElem->SetExtra(0); . J1 a3 n3 P4 m- l
} 5 n) r% Z/ o v2 d, y; |
}
# y# n. b4 Y: S, F}
7 G" T p+ M# H2 }5 x' f% Lvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 8 a t: w% j9 ~7 |
{ : h3 b$ T8 j# h! f' N. K
LPWNDCTRL wndCtrl[12]; ( m. r4 p5 W6 @. w2 N$ H4 S/ K
; q8 `4 k* Q. ?/ y
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); + w8 @) G' v* M* M4 i/ }7 R
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); . C# k+ ^5 P- m5 w1 Z8 h
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); # q3 j% @% X4 s5 v
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
% F% h8 _. e# z% E; E6 j1 f wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 7 t# C" b* h! ?, o j! b8 ?) u
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
& g6 S$ Y( o* w3 _6 K6 X wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
. L& }8 m& k! [$ q% u$ K wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
9 L( s! K5 z* ?' Y7 x' r# ] wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
2 a! r: p) h1 _. y wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ' Z6 m0 o/ G& O2 d$ j0 s% q
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ! `* y; u, J3 k& H1 t# f1 B1 y5 {
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 4 i7 c4 e( L* V& y! s
& o" D7 H+ H1 q1 i- l- j7 Q6 q
for( int i = 0; i < 12; i++ ) + M1 p/ s* L! ^
{
. q* o% g, t8 b1 i$ V" L- w0 H if( m_pItemElem != NULL && m_pTexture != NULL )
5 d K c, [8 _' X. h { 6 S2 b! ` S! A
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
9 b a& b+ M& k% h5 w: W1 W }
9 w, e. q: X. T8 Q3 i0 f }
$ U0 W+ D& V% m} 4 r! P7 Y) Y8 A K1 m9 x$ ?
void CWndFashionCombine::OnInitialUpdate() 5 s6 Y: a/ L4 {3 O7 R
{
. |# S2 P, J; C; F' f1 A; G4 Y& L CWndNeuz::OnInitialUpdate(); ) w: Y- v% z$ Z; B9 E
& y; P; u1 x8 h* Z- [
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ( f" y2 Y2 @ W% z6 j' T
pButton->EnableWindow(FALSE);
- m' e! u( t; R- V `/ X4 G. r6 N- W2 e% V$ R
MoveParentCenter(); * l* f$ ?+ \+ \* |$ J, _+ s* y
}
+ H' C! L% ?2 ], \# I; I% a& g' |" d4 BBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ' o$ S! s1 t# m ~
{
& D0 o0 C9 a2 m return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 3 v) R1 x* E0 s4 _
}
1 N+ o) v8 p* |/ Z2 v4 X& O4 nBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
3 L5 E5 J' Z9 D' u( c8 [{
; M1 j, |! h2 F9 u+ h0 v+ B return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
1 ?+ C0 a# }& l! j}
8 Y" C \0 S; V5 U5 ~' Hvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
" e/ [3 E) r) N" i{ ' C( g. k1 ?, ^& g
CWndNeuz::OnSize( nType, cx, cy );
% L8 V+ { O, h, F ^8 ~' K} 9 K% R3 H& H2 D2 a
; T3 J# s: C# Z5 t" o/ n( t+ b& B! x6 Z8 ^" Z% O% a8 H
; ?/ a2 o3 J A1 a. ? BBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ) G1 u( q- g) _) q; O
{
( w4 ]7 x% |6 ^. K' v* p( k CRect rect[8]; . y( ?* ~- m8 X. r
LPWNDCTRL wndCtrl[8]; 5 V# Y# H+ f5 v/ q4 p1 e
( W, v* T0 Y; s& s/ L wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); # n4 K/ Y3 S/ I% }. C1 f
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
9 Y1 _% U7 F) }0 \ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); , s1 _7 W. N7 F9 n6 X, [) `1 t% p
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 9 r; L% x8 J; Z' Y- X% d' ^
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); - y) o" j# J: u1 @6 l
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); , m% n5 {' @) W, b
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ) w1 {* f( p& Z) \; }2 U) ]
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); / k5 P1 C0 s: A# K+ U7 z9 a- g' P
) o& Z% H7 y: C# F/ G9 y BOOL bUpdate = FALSE;
, T8 O) o ?" ^3 y; V- ?
" V7 ?6 X( U# \# U for( int i = 0; i < 8; i++ ) . M7 ]5 M, q: P- M+ A
{
. h. q: _) _) l& h3 r$ i rect = wndCtrl->rect; 1 i4 ]3 C4 J" k3 x
; @. G' t! w6 d- p$ i if( rect.PtInRect( point ))
. ?. [. D( F: F- `" Q { 6 t8 s/ W9 l5 G! L- B- n- n
CItemElem* pTempElem; . h& r+ y* H# {' W
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
/ ~, i4 S9 U4 _ if( pTempElem != NULL )
q3 V& N) j& i; l5 _3 R {
% Y- U) O% w* t' m if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
/ a" ~. Q) L6 p% s6 D/ v {
6 A% O# r. N& u* _- N3 X! X ItemProp* pItemProp = pTempElem->GetProp();
, o2 i8 j7 E* X5 s8 j, k' d' T5 Y# H% N# Z7 g% @* ^
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) . h5 Q4 I( }% }2 I
{ 1 C/ @% \& B' j$ |! }' v
if( i == 0 ) " E- [& X3 u4 _1 y8 m% {( ?8 q5 q
{
1 Z3 Q/ J2 T% g8 F7 T# n if( m_pItemElem[4] != NULL ) , k5 X. o5 S! F; d% [! ^
{
* b) I1 |( `8 z* @4 Z% @# J0 s9 l/ u int nSize = 0;
4 Y" ] u! d% A: q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & W, P; n1 U! }. w. B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); & \9 u# v' U1 L( c% r
if( nSize > 3 )
+ p: T' q! R" \ {9 t3 U; A% A$ t- A3 ?& Z9 ~
g_WndMng.OpenMessageBox( "oversize" );
3 D3 A5 ~. [+ q/ a return TRUE;
0 I3 K! [3 ?. Y% i5 [. a }else
' ~* g! w; S$ h! _5 S6 [ {6 o" T5 Z _/ m& U
bUpdate = TRUE; , r3 s( c, p: v% B6 |* ^: H
}2 @, P- g, G) F& m; Z( O" H$ M' }
}4 L. A. k, `5 P# ], Q
if(m_pItemElem != NULL) # B, X. x" H% L) c! G1 X7 l, h$ u
m_pItemElem->SetExtra(0);
+ X" L( ^0 e, X+ R7 | z, f- p6 ^+ {! L1 \$ E! | z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & m7 ?) V; W1 u3 \4 j) b% q' C! k- v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. k$ c8 Q* y, q) A/ ?. X* s8 ~ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # I# k, A) O4 e0 a( h* M b
9 ^: I; S) |% S2 {6 i* W4 J4 S if( bUpdate == TRUE )
; m) H; u# a0 m6 n% P {
* u4 Z) H& D1 _ m_pItemElem[8] = m_pItemElem[0];
7 [. w& N% }4 @/ ? m_pTexture[8] = m_pTexture[0]; 0 Q5 Z# j0 W4 t3 J
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
" I' J7 S, I* X } % B' Z7 S/ _9 X
}5 Q( n- q& X9 Z- D1 W2 U2 |
if( i == 4 )
# A6 W# S; h, z/ Y8 J( f* I {. ?' m: e0 o, ^8 i" _+ W
if( m_pItemElem[0] != NULL ) 9 T9 ?( ^4 c0 c/ S" u/ J
{+ t4 y2 s2 \. O
int nSize = 0;
6 `: e) E6 B% ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! R! K5 \# y p( Q4 Y/ u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 1 s" b1 r) Z: |8 \( x
if( nSize > 3 ) 6 b) y9 X2 d( {4 K% T& J
{
: R" i0 J' ?$ F: Y4 s5 s g_WndMng.OpenMessageBox( "oversize" );
/ B4 A3 `' H- [; p2 \# | ? return TRUE;
. K. Y% ]! C& {; A d }else
; r* A% U! z; k$ g9 [2 E9 b# G {# g4 ]* U% K. Z+ _
bUpdate = TRUE;
" j& R% c9 G0 ?- ~ }7 ]3 n( Z/ @$ ~- p, B1 Q6 q8 X
}2 x4 x6 ?# k) a3 l5 ?$ R
if(m_pItemElem != NULL)
$ A2 G& j1 ^; x9 k1 E: w m_pItemElem->SetExtra(0); & j) Q' a! ?9 f; g
# x# {" b8 ]; o+ u+ g" P( h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 M2 z8 y) ?1 I& N6 O5 b5 U m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % W, X' |9 w5 _1 L$ Y! m( s
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ i; W2 q. m8 Y# {& V% q0 }) u
& g* H/ b, U7 [
if( bUpdate == TRUE )
) k# ?+ S/ ~9 t+ O# | {
( }8 G$ O+ v. m0 W" C! ~$ z3 P3 ^ m_pItemElem[8] = m_pItemElem[0];
* w; C1 A& T+ ^$ A) \! W* T m_pTexture[8] = m_pTexture[0];
/ }) {5 K. H! a R // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );. `, d7 x6 o" M
} 3 I* Z* c' K# ?
}
" u$ _6 ~$ M+ g4 D4 @ }else+ H6 K9 m7 _' P/ k: ~
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
1 n0 s# ]& m2 Z7 W- Z2 ^ {# m2 r( A+ \- @5 N! J3 c7 N
if( i == 1 )
* U* a" ]3 e+ Q$ I7 d) _- R+ B$ D! ? {3 G" h0 b/ N8 A; t
if( m_pItemElem[5] != NULL )
c: ]) \+ V/ v7 P; V8 g {" H% f y# t( W6 h7 h
int nSize = 0;
' T) F- M6 {: G: P# S" i nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& m! D! V: `* A. P& |+ V- ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); - Y ]! s" B4 w; ~8 D8 |
if( nSize > 3 ) : v" d# J! g* n k
{7 K# U4 U" o y( }$ u$ m+ u
g_WndMng.OpenMessageBox( "oversize" );
9 G( \; H- M6 D+ n8 O8 F6 p0 C return TRUE;
. C T+ G9 P/ d+ l- K- l/ R }else3 B6 o5 e. a, q+ t8 e- ^$ r6 }
{1 p; U' v0 O7 P% }- V
bUpdate = TRUE; . D+ f" D" ^; ~
}
/ Y" _5 n8 U" i, [" R9 \# P& q* D }
5 F; K3 u5 z4 O% S+ e if(m_pItemElem != NULL) & s! _, p U+ V( x9 }3 }3 \
m_pItemElem->SetExtra(0);
* {3 a* n7 H' p) n0 u0 ~- {% l; y" f. Z' d! ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! A% ~- [# z I4 @& H* l m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ q# J0 a7 ?$ E9 I- o3 q; j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% e, P- m( X0 T
0 V$ q+ H2 D. ]% W if( bUpdate == TRUE ) ) _0 M' u/ P6 T! C8 ~. y3 ^
{4 @' v% {+ k, O2 _1 W( g5 T
m_pItemElem[9] = m_pItemElem[1]; $ m6 O) w8 l5 E- {% R/ j( X
m_pTexture[9] = m_pTexture[1];
, A0 U* L( Z; q; H- u( q+ @' [
: `. }% B4 \& f. ?// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
0 [6 s4 X5 k% a } ! F9 g9 M; F5 A
}
- [. B3 L( R$ N* A% ]$ R3 z if( i == 5 )
4 h) Y/ h0 b2 X( _ {( t3 J8 o" E) z$ W' c* ?$ C
if( m_pItemElem[1] != NULL ) " F Y& g' R) c( E/ I
{0 R, l' ~0 |" X ^- }; ^
int nSize = 0; ( c$ F7 Q$ Q) M/ g2 f& T8 ]" Y; m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 C2 s+ _. e. f5 O* {4 A: }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); + P; h6 X: Z$ ^# z
if( nSize > 3 )
" ^2 I" @& T7 n7 k/ J7 B) Q {6 {, H* f* Q. O: h
g_WndMng.OpenMessageBox( "oversize" );
* g( E) e# C2 u8 N, N) V4 S! k( { return TRUE;
8 r6 B# _8 N9 S5 V4 g }else; [3 [( H1 M6 P5 }+ T0 q
{9 K. j+ L5 ?* V
bUpdate = TRUE;
: Q+ z2 ~! N G% m }" |$ ?- [ V( U% \( U
}
! z- n6 z1 h$ l( U if(m_pItemElem != NULL)
7 w3 s7 ]/ b- W% T9 |1 c: | m_pItemElem->SetExtra(0); 8 J2 y5 H3 x' W+ \1 x7 ]
. f9 ?* p& K. G- ]+ @# A& `6 f8 M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& m3 ]) U+ u/ w% \0 r m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 B3 H F6 F' z' W
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! Z8 U3 _9 r( ^2 R! K6 Y# s& m+ l. R: w) [4 @% e, b Z$ C% ?
if( bUpdate == TRUE )
0 L! p$ B# k/ }% w9 T) ^& O {3 X! f% n$ j' x9 l5 \$ k
m_pItemElem[9] = m_pItemElem[1];
w% @( ?2 w/ w) J0 |5 r7 a2 T m_pTexture[9] = m_pTexture[1]; ) } }9 @7 j& c* P
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
( p# u. X$ t9 p- w" D4 K: m }
! Z3 T: w2 t( s' ~2 e5 D }" y( g) W* t+ L* n# W
}else' i5 }- Y% X, Z- H* x m; M
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 1 S$ M* a' b, g8 S
{* V- p% n% I3 J0 R2 ^9 B0 w
if( i == 2 ) " x1 L3 }4 z; I; J- T. g- j& w# B
{4 ~$ Y+ b/ I+ F. L! I
if( m_pItemElem[6] != NULL )
+ n2 |/ E4 I0 l9 x {
# ]- P9 q* l+ e3 z V3 v- S4 k int nSize = 0;
" t0 |4 s8 B1 Q# s; x nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 E# ]# K3 U; j( L. c/ A5 X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); * O- F4 O" [: F: Q
if( nSize > 3 ) : N( S+ g7 V6 S. X0 N1 y3 w
{+ L% Z0 H6 u4 N, n
g_WndMng.OpenMessageBox( "oversize" );
1 x) g0 Y$ a8 y return TRUE; + f2 R) [- a s# W: @" u; ~
}else3 B, g4 n5 m9 Q2 L; z& [9 C
{" j+ o2 \1 e( t0 ^6 d! {$ Q
bUpdate = TRUE;
$ A7 b3 g2 E' l" k4 j3 k7 _ }
! X; ]0 t; T5 W$ P }! p! W2 A* n0 u% Q4 Z' h0 N" ^
if(m_pItemElem != NULL) \0 K2 h' W/ _
m_pItemElem->SetExtra(0);
" D! K& J7 Z* L9 W) |" p
% O1 |% z7 i- e7 ^1 B) |7 T1 d m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 m4 w0 E: l ~( K m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 b, j1 J) f) c6 o6 }3 H0 t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 ?- B- _: e6 H# [- B8 l5 N1 o- f5 H v6 [$ L5 v% b& L/ b
if( bUpdate == TRUE ) 0 I4 ?8 y& x# }7 e D0 b
{
3 C h+ `6 \3 s8 R m_pItemElem[10] = m_pItemElem[2];
! x& h. Y9 D$ j$ o! a y8 h m_pTexture[10] = m_pTexture[2]; , T( m R y! A" n9 h& e
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );& D+ r4 Y8 x. `) ~3 F9 l t, O
}
, Y4 Z- R& y; d6 | }
1 G! ~6 z3 k3 J- X+ W if( i == 6 ) $ J- t; |/ Z% ]" ^7 J# B/ A
{
( K2 K$ F; s0 B' u) a* Z if( m_pItemElem[2] != NULL )
9 d3 g5 m: s) s% ?& x* Z {. u$ c5 n+ O) I
int nSize = 0; . v5 _- b6 ?9 \% o. B, y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 J8 G& J- |! I: D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); & G4 C: `2 O! @' ]) `6 j/ ?! s
if( nSize > 3 ) ( T" N1 H ?* L- I; [' d
{
& E$ J, m: i- U; m g_WndMng.OpenMessageBox( "oversize" ); 7 Y) u5 A( C8 p" p( ?
return TRUE; 5 ?9 N$ [$ a, W+ g* T
}else
" i5 E' o5 b t1 n$ Z r, ^ {
. v$ g H1 y ^$ c5 u bUpdate = TRUE;
8 y, ^3 c& |" c# q1 J1 a" B7 ^ }, m8 C- I# V& G9 g
}7 r: i0 D$ K' W- W3 ^" O# b
if(m_pItemElem != NULL) : U1 P4 ?6 v2 m) C6 p+ }3 t8 r: f
m_pItemElem->SetExtra(0); , A; o! g- Y* |! U! h( ]
+ k' C2 ~8 z6 K m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 m, c+ H& r5 m' a# M+ M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , ]6 j/ i) M. ]& F" \' N8 m, {7 }0 x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 U' z# D& X0 p) N0 k* R* [2 k8 A6 s# \ S9 C
if( bUpdate == TRUE ) " O7 [( U! \' \0 F4 p# \
{
: }; X" n5 P4 D$ }1 y! O m_pItemElem[10] = m_pItemElem[2]; 0 A. q+ g% Y% d. _/ [
m_pTexture[10] = m_pTexture[2];
# _& g8 Z" E0 V6 b // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
3 G) f$ Q: ]) b( C } ) g G4 o( k8 r& p
}8 u9 `; C$ e, H' M# }1 {3 Y4 m
}else, N$ L* [* n* ]5 ]8 M' e2 g' g0 r
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
1 n- U4 W4 Q) n$ _ {2 }' O: {3 v9 M% }
if( i == 3 ) ) h, \2 s, w) R
{
1 ^" L6 V2 I/ h; W if( m_pItemElem[7] != NULL ) ' s# m/ Z! k$ K) @
{
2 H+ R2 t: a- _0 c* D# K int nSize = 0; ! B5 ^( {' [" M' V* l8 { Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 P0 U0 J6 q0 a nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 6 j3 Q' C5 g8 x( C8 }
if( nSize > 3 ) 8 `5 x% b+ B6 v8 s/ H4 S5 D ~/ _
{
! t \3 z+ q0 @1 B) \ g_WndMng.OpenMessageBox( "oversize" ); : K+ X2 Y0 B+ ]* `
return TRUE;
1 {3 O) e7 R. d. k }else
z0 U1 ^, d$ s9 w {
I/ M8 q/ H$ t! D3 P2 W bUpdate = TRUE; 8 F( N5 O( i" z
}
+ H' T, W/ _$ x3 X! F }, h! b n ?( x& Y
if(m_pItemElem != NULL)
0 M0 C; H i1 Z# s0 e2 q4 ^ m_pItemElem->SetExtra(0);
1 r; y A! k8 x3 B9 m, }% K
9 @9 S. M% t+ o. E3 w m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" J. W0 r! f5 l, |3 N* `* d' B! @ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 t3 Z: m2 d! {) b1 a7 o9 t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' W6 o' ^6 b$ `8 _! t, t# E
7 c$ Q7 u8 d, B# O' c5 @* p if( bUpdate == TRUE ) ) o) J- ]2 o2 z D5 O" H! C. e
{/ ?6 A" I% u" J
m_pItemElem[11] = m_pItemElem[3]; 7 f8 ^% f. O5 M0 Z
m_pTexture[11] = m_pTexture[3];
( s- [1 [" c8 \ c. p // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
/ z9 k" Z, p' c } & q% F( ]* z* D4 S% @6 Z
}% u, g! ~2 K& R2 b( z
if( i == 7 ) $ _1 Y* T; G# j( W, s1 {
{; l% g' d- [2 W# a0 |/ @
if( m_pItemElem[3] != NULL ) 1 N3 z; j% k- R- j/ f9 S0 Y# f% X
{
1 E' D! r, k7 q: L, W+ x int nSize = 0;
. X: F2 U' P0 Q1 _- W. g% N; V nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 I0 ?2 c+ A2 v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
6 O( _$ K2 ]/ C% x+ O* l( Z if( nSize > 3 ) - M3 v5 e* D6 r. s; e$ I9 E1 A
{- n; D ?4 k+ f/ e1 I
g_WndMng.OpenMessageBox( "oversize" );
- d+ [) d) _7 K return TRUE; 6 u* J: X" A! D$ q+ d0 U, a
}else
% p- ^& H# |% J! p5 q: \ {
L2 s- R) Q9 }. E; l bUpdate = TRUE; 9 ] T+ i" ?$ B' q9 @ p( o5 c
}
1 v0 M) ~; j6 L8 t) \ }
% j0 ^" z! T9 Q0 n& y& P if(m_pItemElem != NULL)
7 u" P/ }; r4 I& J% e m_pItemElem->SetExtra(0);
/ ~! ` [/ Y+ H: B4 }) W% I5 I0 Z# M, I/ n
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; B2 H# Y( I7 p- _, m8 Z% P D m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. H! s, d% P+ M8 ]& g1 m1 E m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
Y1 Y d7 t" R- R. `' U' W' T( P [
if( bUpdate == TRUE ) 8 f; I6 y3 P% U& _- ?% O
{
" Z$ W0 Q+ w" R. `5 Z4 s7 M m_pItemElem[11] = m_pItemElem[3]; ' X4 S6 F+ P1 X5 W$ w
m_pTexture[11] = m_pTexture[3]; ) s) p. H8 p2 W) z, ~2 v9 F) H4 ^
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
- y( ]2 N) o* \+ i9 {) \ } 8 \9 n4 y @; Q8 a
}& U$ T' R8 b K5 {1 x' o; ~- l
}else
: n9 `# @, |' L1 h& R" X {6 w- Q2 g# Y7 U$ w$ B! ]; }
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); / T% _+ @3 W* h9 ~
// wrong tab + n- X; {& k; s
}
& _0 h/ O' i/ L$ N) r- C }else
: @2 M' j7 y3 U( N% t. }9 o7 C {0 b# b) s' B- d1 [
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # [: e- T3 D4 l1 Y# S. S
// not blessed
% S4 |' B% r4 J } ! T4 x6 H" d& A/ q, L5 f( A
}
4 u2 M2 ]5 ~7 t; x$ n" y: k: W" {# c; w }
6 x* a$ N o" ~/ c! [ }
$ j& j, w, Y8 y/ X* y, t: H0 `- K9 W# g, {/ C6 B
int nCheck = 0; ! k7 ^# { ^* b
for( int i = 0; i < 8; i++ )
K5 S8 M" n5 K; S4 m" t {
( [# n2 \ U+ C0 l5 ]/ H; r if( m_pItemElem != NULL ) & {8 y3 H* q/ s4 [# c& B3 G
nCheck++; ( R4 g: L: M" s Y7 ?
}
2 e& L$ M, G% \. u4 ]5 D if( 8 <= nCheck ) 2 v) Q8 B, k1 F7 b* L& Z
{
2 U% G- h6 u( Q; p1 w CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ' U2 ?) {( o% c
pButton->EnableWindow(TRUE); $ C0 m$ f2 b7 u" P- _4 T) i% ?
} 2 c1 A X; Z/ y. U' E* A
return TRUE; 7 `% \8 ^3 F- I4 ^+ {
} 5 |' m: R& h: c, {+ U* r* b) i
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) * T1 U1 z8 v3 a8 E. a
{
. Q" J9 B" D1 i# o& F1 f- c switch( nID )
1 f9 W# b7 D, m, B5 c2 r {
( D4 ^6 q$ y# E case WIDC_BUTTON1:
+ \6 Q$ F4 Q; N# i0 z4 V& \ {
% H9 F+ r& W5 H. l! E7 ~ g_DPlay.SendCombineFashion(
5 `$ w* {% N' ~ m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
) U- ?0 P# n k6 [4 Q& u1 C) q m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 6 A( f; c. w# z: S
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, # P+ D& W. ?3 Y2 M
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 4 u2 a& F k2 e1 x
); & a! i# ^! O4 L1 G* h7 E
Destroy(); % W, j4 y1 E7 A( l5 ~+ B
break; ( V# \6 j' L/ I$ I9 F
}
- w0 [# W7 _0 [. t, D7 w case WIDC_BUTTON2: 8 y. g" y; I( ]8 I( K* h
{
- |- D! I# D6 c; K9 g; I& [' B1 R Destroy();
; a! |7 ^4 h, C6 c& K3 S, z2 x break; : i& x" |7 r0 ], }. }
} 8 a/ G7 L1 C3 x6 a- s" X
} N$ j/ ]' {7 O: i8 p r$ ^
return CWndNeuz::OnChildNotify( message, nID, pLResult ); 6 U1 T8 S* g& l0 G5 Z" L
}
$ `* E \% W# z x#endif // __FASHION_COMBINE . L P" R. X8 P( y+ W
/ o' q, ^- ~, v* @5 P: [ ----------------------------------------------------------------------------------------------------------------------------5 [: Z) _$ ~. M; j; T" J' W- ^; x
WndWorld.cpp2 I6 Q) k+ T/ n& a
在 case MMI_REMOVE_CAMPUS:
- u( z1 \% c' r( o8 Y5 t# N {
- [( ?$ Q$ o8 B+ O if( g_WndMng.m_pWndCampusSeveranceConfirm ) ! T6 \( f# R0 a7 d
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
5 { H3 p& m1 j3 {. ] g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); + p( C, k, P8 n0 ^
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 6 d! w% j( M, g8 C6 x6 C( S% h
break;
3 N* X+ O/ u* }. T }
1 n. J4 m2 Q) F#endif // __CAMPUS
& t2 O3 Z- m: R8 Y' K0 t3 H6 _" o* `( J" R0 Z, R1 u
下面插入 #ifdef __FASHION_COMBINE: U/ w2 h8 a7 C) K( ~+ U
case MMI_COSTUMEMIX01: . Y8 Y6 O) k6 x
{ : Q1 u: T! y8 r% Y0 y( N
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); $ u4 F3 j; i6 {5 E
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
7 X1 D) @0 t8 Q0 f* ^* b/ N# F9 e g_WndMng.m_pWndFashionCombine->Initialize(); / ~2 _. v' v e+ F
}
$ A) }! v6 \. ~* e; ^ break; 0 d+ o/ w- `* f" ?- y
#endif // __FASHION_COMBINE ) y8 {0 @# Q2 R$ \3 V- E1 ?
3 g7 r& h2 r6 H |' Z ----------------------------------------------------------------------------------------------------------------------------- p( \1 s# j" r7 ?5 F+ B3 i7 _
WndManager.h4 U h. w" E# a, d
- J9 E# z4 o; ?6 G于:
% l) Y: H; W: z. M @PHP代码: #ifdef __GUILD_HOUSE_MIDDLE v; u x# [) Y8 r' p
CWndGuildHouseBid* m_pWndGHBid;
" c: z- ~2 _! P) p; p# I#endif //__GUILD_HOUSE_MIDDLE ! V* I0 w$ Q) S |) p" E8 d
A9 m& j0 c9 F5 T9 V/ N- W0 F+ _
认为:- u: n( c+ @1 d/ t( G
PHP代码: #ifdef __FASHION_COMBINE( `- }& @0 [$ K! d
CWndFashionCombine* m_pWndFashionCombine;
/ c6 K9 B" W3 t* z5 j! F; `#endif // __FASHION_COMBINE
! v' r6 v( x" {( P3 l
% d3 W" G7 b) o! U/ { ----------------------------------------------------------------------------------------------------------------------------+ t8 f; f- j2 h. B! Z
WndManager.cpp
" _6 Y) c4 r" j0 T( p1 t7 `! C& b1 @& f# f) j8 a0 f& l, ]
在 #ifdef __GUILD_HOUSE_MIDDLE9 i8 ^6 z6 D9 v j5 {& C/ l- ^
else if( m_pWndGHBid == pWndChild ) " M3 a* a- A3 I3 v
{
6 ?# }5 ]2 L+ d( b- M d2 Y+ b. i9 n% Z& w SAFE_DELETE( m_pWndGHBid ); # @2 P, X. w4 l1 a( |% w2 ?( N W9 O
pWndChild = NULL;
; c' ]2 i8 O$ } E/ l7 f4 C } 4 w$ Z! j3 B T F$ G
#endif //__GUILD_HOUSE_MIDDLE
/ V. B0 N" ^0 {& A. K& l$ w& ?! J3 |, o# i+ `1 x Q: [2 ` T# Z
后面插入 #ifdef __FASHION_COMBINE
1 N: T' z4 i/ a3 ^+ U, s4 z9 t9 c$ L else if(m_pWndFashionCombine == pWndChild)
& Z0 H( ^! U6 }- l; k {
: J! b% v7 F4 ]* _/ t' C# L SAFE_DELETE( m_pWndFashionCombine );
0 I% _0 `9 `6 d, [' [ pWndChild = NULL;
6 ^' v8 \2 e7 ^6 M2 v/ [; B& G E% A$ C4 r } 8 S. y: r7 U- V' [
#endif // __FASHION_COMBINE , ^6 _8 W6 H6 c. J% Y1 _
4 D7 K1 C% B, P& S5 ~8 i ----------------------------------------------------------------------------------------------------------------------------
: I* ]8 e. @( CDPClient.h- R9 d. s; l/ X6 w
1 P' w1 Z1 S6 g3 r4 g) J
在 #ifdef __GUILD_HOUSE_MIDDLE; I, C4 j2 a9 k& R G: j V/ D. ^
private: ' Q" U$ \! ]( Y, E. v
void OnGuildHouseTenderMainWnd( CAr & ar );
, G! M8 {# Y$ a6 C2 u( h* F void OnGuildHouseTenderInfoWnd( CAr & ar ); 7 Y6 r) D; ]9 x3 A& L, s
void OnGuildHouseTenderResult( CAr & ar );
6 @ I. x, T( v# ?& Q) B; D! Qpublic:
6 L6 E8 W2 i8 t void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
1 Y$ j- f* l0 \; P$ q void SendGuildHouseTenderInfoWnd( OBJID objGHId );
$ i7 {: a: C3 h/ H0 E: w: L void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
+ x6 C B- M3 a# {% Z9 s6 P2 f#endif // __GUILD_HOUSE_MIDDLE 6 E- v) a" z' j
% ^# C. s( s" x6 K) _" U
下面插入 #ifdef __FASHION_COMBINE
/ R" _1 a6 M( {8 X void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 0 v1 i# s! Y+ c
#endif // __FASHION_COMBINE % e4 s( R% k. x( W/ ~/ m) ]
5 N4 u' a% @( M0 I8 z0 | ----------------------------------------------------------------------------------------------------------------------------$ ^' }! |, j# E# K: B$ X# o: M
DPClient.cpp0 B; M C9 k- b8 i X0 i8 k4 V J7 ~
9 \- |& @8 N7 {3 T' {
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ; ]4 P- n/ b/ {$ G9 \% y
{
' g ?" M: E- r5 [; W7 Z BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
8 r7 w6 f3 l9 ]9 K ar << objGHId << nTenderPerin << nTenderPenya;
3 f$ l' _. d6 ~+ y0 q, f+ o- A SEND( ar, this, DPID_SERVERPLAYER ); , O# ?. a, K% e& P
}
0 W: C: R* N* l- E; h! \#endif // __GUILD_HOUSE_MIDDLE
5 l0 T6 }) }' X; i, p) Q
4 V$ Q$ M& `& ^% W 下面插入 #ifdef __FASHION_COMBINE7 d% J8 l X0 S/ s& D5 ]
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 1 g/ O$ o ~4 o, ^% J# e1 W
{
( z% m" ^2 N. o3 ^5 U BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ; c# g5 y9 g" I
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
. S- q/ x& G& U; d" t" U SEND( ar, this, DPID_SERVERPLAYER ); * O6 A' W5 x$ K; \( N# A
} * i8 ^' _6 G5 c! U
#endif // __FASHION_COMBINE - ]6 _% Z% U" k' ]* d. t6 j, T; n) \
8 P7 ], T7 ]. A! F/ K4 x5 D
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. w( s3 V4 ~3 x* Q. S
6 q. I% ]- t; t) G' ~6 A现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
! I) H1 W, U4 f# \3 W! N7 D( e5 l5 l4 g- h3 x
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! {" b, j# A* u8 j3 B9 a1 X* c! K* V; T$ U
( B# e* i% w5 O1 ?4 I. A如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。7 O6 ]# ?4 S3 k* E
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! {% h9 i) \. K5 t* Z+ }~怪物
# R$ L& v7 y8 L0 |( G9 p' S |