莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。& G$ j. A5 c2 P- g9 X
4 p- N& g; w# p6 g$ |
' h V" L; G% {; N/ R; r现在会如此容易所有的C&P'en$ P- Z1 u% a7 Z& ^7 l2 d
4 o/ W7 v1 |4 J
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”3 {: h6 u" ~. H3 Q! `
' I8 S- q3 m0 j3 H你说我成功,资源应该时装组合系统顺利运行。( [1 r1 N) l5 f& o
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3 {* _2 |$ j) [. p) k首先是学分:
+ Y* R6 ]8 s! h8 g! Q5 h9 [' o9 s4 w. q/ Z, h
Etioom(90%)# p8 K. t3 M* r
怪物(10%)6 N$ l; E, C0 \: G
3 t3 k2 ^6 D1 B: [7 F9 [$ ^
" F, a. Z* a3 k) \% Y4 ^5 k( i这里的问题,而是“不问任何小型或定义语法错误。”4 `( K4 [0 t& ]4 e0 A9 o
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+ X( `3 o% ?# m7 R$ z' f; s! R9 E, Q* S: V2 U# U: F
唔够讲,这里是答应释放: randomoption.h
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在 public: 8 I3 v5 `+ r8 w' V% E P( A7 z& X+ g! t
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
) M/ G3 |) T+ ]) s2 m! b+ ?5 ], r void SetSafeFlag( __int64* pn64RandomOption );
x# Z4 _$ z1 I2 D void ResetSafeFlag( __int64* pn64RandomOption ); 3 c3 |/ U/ S. d" s! _1 M5 M0 l
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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7 ], ^& F% N6 v& O* u+ @% E9 N 这下面插入:) n8 R7 T) P$ C) Y* n R
. ^3 U- e+ w5 J9 a8 R #ifdef __FASHION_COMBINE
2 M, C8 X8 d8 S7 O% @0 _1 i7 r3 C+ w0 xpublic:
, Y+ u. K" j) C1 v5 k int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ) ?4 J3 ~% i3 a @+ P' a" v" y
#endif // __FASHION_COMBINE ! |4 y" s+ s. Y
9 }* B3 b) e' S) o- }+ ] ---------------------------------------------------------------------------------------------------------------------
" S, Y; Q' }' n9 N8 h" `$ S: Grandomoption.cpp" G' W- b" d5 X8 `& U" r# L7 W
. v4 l7 d) x" {! @2 I
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
a0 i$ X$ P! y/ [1 d* f3 f5 J& \9 |7 Q1 L, S
下面插入 #ifdef __FASHION_COMBINE3 h P) n* [' C# l4 U6 N
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
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3 P! @# J3 K1 k5 T* q int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
- w! [1 g+ C5 c) G* ^+ x int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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if( nMainSize + nDestroySize > nMaxCombinedSize ) % h" P) C8 V5 J' A5 C5 R
return 1; 1 j/ N- T2 g. k2 O
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for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj; ) y0 s: \) U4 k$ Y* {' E
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 7 |' Y' b4 k8 v- I% q6 `/ l
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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" ^6 p5 S7 r0 `' y- j return 0; ' n; b* H0 E' Z" G
}
4 I" |) Z4 R$ v: m#endif // __FASHION_COMBINE . k) i: T) x h+ y) u9 K6 U
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-----------------------------------------------------------------------------------------------------------------------5 I( ?1 K* _' [- Y! _3 P9 r
MsgHdr.h. v, {$ L* K0 t( ~- |& p
& v3 f% f3 U- j. ?- U7 \插入 #ifdef __FASHION_COMBINE, |5 ~& M2 N/ [: C$ _: l
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
& ^' E0 _. W. N! Y6 G#endif // __FASHION_COMBINE
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DPSrvr.h
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在 #ifdef __GUILD_HOUSE_MIDDLE3 R S3 R9 C- J+ X3 d
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 A' [+ J5 u, f' Y# W# {8 V void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); + j5 m$ U F4 o E! o5 }" \4 ]8 m
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' M% n3 ?: G2 ]5 ?( K#endif // __GUILD_HOUSE_MIDDLE
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0 B) {; A# r+ F/ ] 下面插入 #ifdef __FASHION_COMBINE$ t) \8 L; e* y7 f
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# ]* G1 F7 o5 H8 }/ U: e$ W#endif // __FASHION_COMBINE : ?1 ^, |4 g3 h
, } V0 \9 T1 M6 P' k; Z& m% T- ~ -------------------------------------------------------------------------------------------------------------------------& c- y; d5 O2 ^
DPSrvr.cpp
1 [. B* J3 I5 \在 #ifdef __GUILD_HOUSE_MIDDLE
9 ?" e, E4 K2 L, v& g) [1 g# A ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 5 T* z# W% M, l+ B2 G
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
& b6 q% W0 O1 u4 h6 ?; u: B ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
. W$ s3 N4 b4 |# m#endif // __GUILD_HOUSE_MIDDLE 9 g* T" M; a- Z
: U& b# I/ {5 m* e- ~3 g* i- M9 Y 下面插入 #ifdef __FASHION_COMBINE
6 {/ L6 e* W. J, l2 `9 u, y0 J ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
2 X. _! M! x3 ~8 Z#endif // __FASHION_COMBINE + P+ Z: y: V2 Q, s5 f% T1 s; o: ?
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4 ^) S* E3 n3 b+ G在最后插入
#ifdef __FASHION_COMBINE2 {4 |; f5 o/ C/ \& `7 y9 D9 f
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 3 ?! Z% n$ K- C/ |
{ ; E; ]7 O9 k# D3 t
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); * M4 }, p8 a4 @
if( IsValidObj( pUser ) ); t- o6 t% L1 Z ?/ z4 E2 j4 e
{
5 s/ s' d. M0 [- u/ j1 n/ { DWORD dwItem = NULL_ID; 9 @! Y4 L& _5 V. }5 L/ m& p
CItemElem* pItemElem[8]; : O% X7 r8 l- c1 e
/ t4 H% |8 l ~% q for( int i = 0; i < 8; i++ )
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4 g1 e. v2 V* R }! N% k ar >> dwItem;
% |( g1 e n) j. f' s5 \$ {) b pItemElem = pUser->m_Inventory.GetAtId( dwItem ); : c+ v# M+ M6 V6 ] C( U" G7 w
if( !IsUsableItem( pItemElem))
8 y: E! W! f0 U3 E return;
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4 Z) g9 c, h1 B. E; _0 O if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
8 y$ ^6 u' w1 N, K. @ nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
3 o" N: x+ p* g nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ( q3 R- x: r6 o# y3 N! T
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
; B$ \; E4 D/ O; [2 S nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
1 G5 Y) v' ~" k4 s" M0 ? if( nResult > 0 )
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5 s8 b/ Z8 J% v) S- x) B1 E( j Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
( z# W8 m- [3 W+ D: E }
3 V8 K# l' b2 F for( int i = 1; i < 8; i += 2 )
+ t9 R% h* g1 S* v" ]3 j! J2 E2 G {
# f! i0 g% e. \* U, t pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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' t. J8 s$ r$ ` {9 d6 l# t* f pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); w, m6 Y. i! N9 a u/ I
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 8 c0 l* N t$ Q N
}else & r8 Y: C& u+ r9 d( Y
{
s. d$ F5 k- z% K8 D1 Y* \ pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
3 T3 S* [6 q3 q |. X if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
9 |, N, U4 S( a2 f b# N g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
. a5 o; `& G, |) A; z! h {
4 a0 C/ Y# j# p* x | pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ) I' [% L" b( _ A1 ~8 e) D& T
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); : T& W- S# k- ?* w
. S; |, S5 [% t* n, ` }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 5 t# \1 u0 t: N
for( int i = 0; i < 8; i++ )
8 y: D3 Q7 m$ M {
8 K) _2 W: _+ `" n pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ; Z, U( I7 H) l [3 s! z
}
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}
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#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
: C$ T$ B% p& u8 }- H$ S QWndField.h
' [7 Y; j; j" }5 x) _4 s在 class CWndCampusSeveranceConfirm : public CWndNeuz
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* j3 z8 O+ n @, U2 |5 V 下面插入 #ifdef __FASHION_COMBINE
, s) l3 e& {* Nclass CWndFashionCombine : public CWndNeuz
+ L/ @* y. N- }) _{
0 A/ ^9 e7 R, x4 I& Upublic:
1 Z ]$ }6 t5 F* N* x CItemElem* m_pItemElem[12]; 6 u8 Z/ U( ]. b$ ~: C
CTexture* m_pTexture[12];
3 S- i5 j: B, G8 W+ Z
/ o" c2 X. g9 x6 xpublic: 5 r8 `6 I& |+ J: p' W% {
CWndFashionCombine();
: h& _$ b9 I5 u$ V virtual ~CWndFashionCombine(); 2 a4 S1 F( |5 s0 _& J' V6 g* }
5 p% D3 s/ X% A( | virtual void OnDraw( C2DRender* p2DRender );
( D7 `+ a0 S- T8 g: z. ^ virtual void OnInitialUpdate();
; ?3 o, ^- ?' o5 H) x: G- \ virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
2 s e5 f( X/ d8 _8 D virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); : G; i' S+ ]: D9 p
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); # D0 Z F/ P* j* b4 s
virtual void OnSize( UINT nType, int cx, int cy ); ! R) Y$ s, {) f9 a* Y0 e4 S
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 7 a& m- K% R3 q4 }$ W0 @9 n
};
7 {2 P/ V* [% ]: D4 D#endif // __FASHION_COMBINE 0 N9 D- q! z' _! Y, n. B" G
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----------------------------------------------------------------------------------------------------------------------------
- v/ C7 R0 v6 _2 {WndField.cpp
- V# _' A8 w" _! A在 #include "wndwebbox.h" " c8 p) e. C# O+ d; Z9 z
8 N+ [& s9 P* J 下面插入 #ifdef __FASHION_COMBINE
! }" A0 j8 o/ d#include "randomoption.h" ; c$ S4 B m+ D& O9 D4 [$ ^
#endif // __FASHION_COMBINE
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! l# H9 R5 a0 e3 T) W* Q( |8 T 就在最后:
8 X' D5 A5 c* R! p: ~PHP代码: #ifdef __FASHION_COMBINE
' h9 [% E( E* _9 u- J6 DCWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ )
# l4 e) d8 D8 L, O$ X {
$ }5 }" t( h# P) `# q' g m_pItemElem = NULL;
( x' P6 C: {3 G m_pTexture = NULL;
. \" d2 A$ S3 e ~+ l) J //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));6 P! r* s( {7 |& B) j3 D
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
; x/ f, Z: L+ `/ ` }
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CWndFashionCombine::~CWndFashionCombine() 7 Q! g# |$ @( F
{ ; v) d3 P7 P: R, G
for( int i = 0; i < 8; i++ )
# R L' ]: ~1 o6 |$ _( W1 J }( G {
/ t$ ?# F: G; P: m if( m_pItemElem != NULL ) $ U( G# } H6 v) B$ d1 d7 _1 j
{ ( d4 w, W+ u( S% r& y- N+ ~
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
8 ~1 W3 e- |2 Y* e" H) F* { m_pItemElem->SetExtra(0); 1 Z% v3 W4 R4 q* R. K9 d% C
}
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} 4 m0 w# R e2 g+ D7 \
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
3 Q8 T; h7 `8 u& _{
4 B% l3 s7 q0 G3 q; V. y' C LPWNDCTRL wndCtrl[12]; / ?! E1 O0 l- M+ ^+ d" x
+ e5 v. f& R; p: t wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
4 E& j, l- I5 O& m: g) S( W! j wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
. H; ]" `% b: ~; X$ R& t wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
6 }5 _( _* K" G+ _# ^- v C ? wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
7 t5 d# G" d" p" e/ W$ A wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ; j$ V9 i, c W; c$ [" O! n) e, r
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); * U9 `- b4 o, W) d
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 1 n0 K; g# S6 n7 \$ J
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
7 i7 u( j, _( d" q6 i0 k wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
2 l4 Z* r* F) |; ] wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
- u, Z) M* `7 {2 t% Z( h wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
- q2 b2 j* n# h: b wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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for( int i = 0; i < 12; i++ ) + I, o8 Y1 M5 K% e6 H( B0 P
{ 9 ~: L5 z% f* n7 ]3 e
if( m_pItemElem != NULL && m_pTexture != NULL )
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m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); / z6 v( V9 J9 s/ R
}
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void CWndFashionCombine::OnInitialUpdate() 2 j( a% v" y- {) }7 M: F
{
$ W2 j5 P. p5 @' g% K/ } CWndNeuz::OnInitialUpdate();
2 E4 g- t, x7 ?7 B5 g& k4 [
! w$ R5 _' j! d5 K& D: q CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
3 ?8 A% H% ]4 y& _2 u u pButton->EnableWindow(FALSE);
- f2 H9 @+ U, f; p( N) U/ i, x% F y* j
MoveParentCenter(); ( a$ }9 D: s6 j: W: \ C- P
}
5 p7 T+ [& G h) d( m& b+ RBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
9 ]: ^6 c* B' K{
% D' G% Q' g' T1 v/ M1 S7 `( S5 u return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
. i' D. z9 i5 p4 \4 `2 f* D" u}
, A9 Q0 y" L& \- X& U/ ABOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) - Y! _8 m! G4 ?( [: g' x+ ~
{ * ^3 p' K5 ~0 Y, e) S
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
% o8 u; G& S9 y}
5 O, \( c# \: W4 J; zvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ! g- I2 ]: K! M5 m
{ 2 ^, z4 l0 U/ Y+ i
CWndNeuz::OnSize( nType, cx, cy ); 9 _. W/ K) C! l/ Z1 p
}
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% ^& d& H: C0 E, K/ L& r
( N) m' n8 j7 u6 U. |! s( ABOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
: @2 m; \+ }" d8 H+ Z) w4 ?{ ! t- U* @; D# Q
CRect rect[8]; 9 j2 R0 p8 }: s1 {
LPWNDCTRL wndCtrl[8]; 0 u# o; s9 x6 n& z( M+ f
7 j/ G; [# \* R8 M3 G( J
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
7 X& l2 f; ?4 a7 {( S2 n% I' O; @ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
7 J% J2 |+ m' v wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
3 `! R* T' x$ z1 h wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
9 x. W y- F. W" k9 j6 g wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
, x5 c" c5 C6 r% R% K: U( E0 g wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / b6 x- a4 j+ ]- G+ N
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); & ]6 j8 h$ R( |: Q" @7 v
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
. x W+ t4 B7 ~ m( I) T$ [6 M+ X5 j% R5 y& c; A! Y& \# n. T* m
BOOL bUpdate = FALSE; 0 y, g" q; [5 K( i
5 ^" j1 Y1 t7 j& c7 | for( int i = 0; i < 8; i++ ) 4 F" l% H% ?, w% @
{
0 q; e- p: h( t* o) ~ rect = wndCtrl->rect; 8 @# t- f& J8 @ d* p% ^' b
# f9 [& [* q' K* u- ]
if( rect.PtInRect( point )) ) B1 V! [' } l
{ $ ~# S9 c" g2 |& y$ U
CItemElem* pTempElem;
: U* g9 j9 P3 f" v pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); . W1 S( i4 M" M( C
if( pTempElem != NULL )
6 B% e9 c- V/ e. b1 j: E- Q w {
1 \! }, C- C" {. s9 G& s: f if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) % S9 s: P G! }, ^& m6 M( n
{
/ a' T# ~ S/ K8 o ItemProp* pItemProp = pTempElem->GetProp();
6 ]% a9 h: E7 U) c E( x' t/ o
% x& G, ]. { N) L if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) . C S+ L1 e9 c' W8 r% I- K
{
1 ^: d4 A6 N) [ if( i == 0 ) " ~+ S7 i1 @/ ~
{% k+ N# h7 l( |. k
if( m_pItemElem[4] != NULL )
: y" O! n) ?6 t/ r1 w# G4 Q8 W! A {
/ ?& x$ |- y) V4 p int nSize = 0;
5 C) i o) n; F, L. z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( \" H. S1 h; X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 2 C& f% U7 r0 u+ l
if( nSize > 3 ) - r ]0 k( q3 r: R. J% V9 [& N9 [
{
y. E3 S1 _7 D5 r X9 D g_WndMng.OpenMessageBox( "oversize" ); ( V9 ~7 @% ~0 _9 `) t+ T
return TRUE;
* w' u( F/ S! G1 G# [ }else
0 K) J# F- x& _ \' m7 C) c {
! ]( Y' b1 T9 ~# B bUpdate = TRUE;
1 t4 D+ Z0 h- b& x, x }
$ D; X5 R1 H! Q) T }
6 ^+ r! G% O @. p) ? if(m_pItemElem != NULL)
0 E! ]# j6 c* |! i3 B7 o m_pItemElem->SetExtra(0); + u3 w6 ]2 G( x. e7 c. a
3 P% O8 s" V/ k m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* n% f1 v% N; H8 l# k/ [; i m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( W# Y1 d( E- t4 g* x# m8 J- ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 @" {; |! u" H1 B0 U9 e2 S# G( G, W0 x( U$ v1 M- ^- f, p. X7 V
if( bUpdate == TRUE )
/ J: F9 k" U7 a4 V9 `! e4 E {
) ~" [, s0 g7 {/ s+ h$ t m_pItemElem[8] = m_pItemElem[0]; 0 Y4 k. {4 l' J
m_pTexture[8] = m_pTexture[0];
" S/ M8 a; S' t! ]# Y' o& c8 m // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );" t3 G" r' G& M9 v
} / i: L, H" ^9 J9 a3 F0 ?
}
6 ]/ |+ Z5 L9 ^. o5 q if( i == 4 ) * x4 U& y9 R3 _) X+ ^* E
{
" P/ n5 J! B* }" ` if( m_pItemElem[0] != NULL )
$ j) ^3 I0 D# p& ]4 b$ R) F8 ? {2 Z; m2 c3 U7 Q$ K4 H/ `+ @: l' D: {2 X
int nSize = 0;
7 V# g5 I/ v: o, q" A$ G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 U W7 D, {4 c3 g) K" U4 y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 1 k" A5 l, J2 Y9 c1 V$ B# s: b
if( nSize > 3 ) ; R6 n {( d$ F' w) |
{
$ @0 ^* K9 _- ^7 l g_WndMng.OpenMessageBox( "oversize" );
. M. n6 O' p0 [/ `9 E; i% r( \ return TRUE;
$ q- i$ G% `! I _: b+ X }else
2 O/ W8 P M$ ]2 H3 s, j4 Y' O2 g* ]0 ? {% @( b: y1 n$ V: p; D: w
bUpdate = TRUE; ( M& C- G5 F+ E( t+ Q) M
}
' q* E( C* k) s6 B5 m }
9 `+ ^ }2 {% N. [0 V if(m_pItemElem != NULL)
6 ~' k' @: C- x5 _ Z! a# u m_pItemElem->SetExtra(0);
. F" P4 o8 _9 f" W* n2 o
0 U% ^& Y# Q: c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 t z+ @9 q( q G8 ?8 d: S5 P2 o @ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 G2 s/ G$ ~& V
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; @+ G% ], S. l/ V) q+ J% B
( T/ ^7 { V/ W2 F5 O/ O% b if( bUpdate == TRUE ) . G, H& s" Q8 d$ X4 M) p1 D3 G6 Z
{
+ c( p5 O- \" Y6 Z/ m% m- A, U7 z m_pItemElem[8] = m_pItemElem[0];
9 R) A; @% z* X0 e2 Y1 h m_pTexture[8] = m_pTexture[0];
% B$ K4 e: O7 q0 w7 V% e" A& T0 e+ R // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );2 r6 @2 l9 V! ]# r
} p9 K( X# f5 T7 E5 f4 W" ]; A F
}8 }/ v- k6 P* T. i+ y1 Y9 i
}else
5 p3 |# \- Q/ ~/ F' W if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 9 s3 f7 o) j. R% `
{
4 d, S6 R, U8 p* b if( i == 1 ) 6 G3 t' v, x2 N! @ x
{
@; _( H L# z- u" i4 }% H3 L0 t if( m_pItemElem[5] != NULL ) # l; B: V3 W2 ~2 P" s
{$ M3 ^. x6 b2 ^6 [
int nSize = 0;
* ?2 H0 E& z k nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& P5 w7 n/ w2 j8 c6 R9 B nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
3 |" X$ T( V I if( nSize > 3 )
0 w; H! ?4 E6 {* b) }/ g& {/ v0 C {
7 P. p1 V& u+ w' p% `: G% H' N g_WndMng.OpenMessageBox( "oversize" ); ' j! C4 L J6 i1 o
return TRUE;
3 f$ H" r G: G5 e& V5 t& N t }else
- D! c0 n. ]: D! d; t3 \. x {
7 W& @, j9 J4 M2 P7 I7 ]: \% N" Q bUpdate = TRUE;
2 F! e; }. S: t; [$ D }1 I. M- k; f$ w. o$ O
}+ J5 e$ T* n% M! D z5 N. Z
if(m_pItemElem != NULL)
( }, I2 f/ f% f% K$ u% b m_pItemElem->SetExtra(0); , m8 k) g& i0 c0 M
, O7 d. _, O; H5 e; f0 u7 k m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" Q# ?- z$ l0 p. Z6 A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: X; K- S2 v7 E' I m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 Z F- a5 a% @ i r. u1 N* {$ l5 X5 x X( R& a0 m. Q# B2 I
if( bUpdate == TRUE ) - L- J+ d8 `. m9 Y
{
; E8 ^: g# P/ D* x5 w6 c* G m_pItemElem[9] = m_pItemElem[1]; ! {. e1 I2 R( [
m_pTexture[9] = m_pTexture[1]; % h( z3 w. e% G% {
0 K' J0 f, e7 q5 R0 @! [// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
' Z# ^- s/ Q/ s( b- a2 W } % i4 K, X1 X; M) p0 D
}4 e, f+ V8 u/ n# y8 ~) y$ W/ `
if( i == 5 )
; F: M9 J" S! p0 @( q7 ^* M& h {
: E4 M5 J$ i- m3 l! n if( m_pItemElem[1] != NULL )
9 p5 d2 X* @( L6 H {
x; _# w6 i% V" s; Q9 K$ z int nSize = 0;
6 F1 }6 D6 D2 a" e/ G5 { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# b( s4 ]9 d/ L: f5 t) w nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); / D, p. Y* s3 T5 {3 i
if( nSize > 3 ) / G8 F7 U5 K" T) @! W
{
9 D: r9 q* U0 J9 e g_WndMng.OpenMessageBox( "oversize" );
l/ a, w* N) O4 O9 \% ^ return TRUE; ' v5 M. n, ~$ L& q4 }5 F
}else
8 b q4 y, I+ j {
( x5 r! q9 _; y: Y$ b# o1 W: R bUpdate = TRUE; : M! s) k, E5 f' `& l1 a. u
} f0 Y+ Z7 K& ^% t
}7 c, a- [, Z3 w: g1 B% F* a0 |
if(m_pItemElem != NULL)
6 i) p1 F- g2 c. \. ?0 x7 {/ |# O m_pItemElem->SetExtra(0); ! G9 d) J1 t' S! W% j: `6 Z* {3 I
& Y) C9 R8 v% d/ j2 j/ y# n m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( H/ H5 F+ ]# m3 _/ k2 T- ^ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. A! f- s" ?9 F6 o m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - y: t ?# ~. |7 ]
- A) x- M3 W: ~4 a
if( bUpdate == TRUE ) k, w' }7 j+ @
{1 ]/ \0 }1 I) C) i' R
m_pItemElem[9] = m_pItemElem[1]; # I! [( k" V7 ?6 Q: _- u
m_pTexture[9] = m_pTexture[1]; 0 E/ L2 d1 Z: n2 d( k. y3 n9 h- A
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );7 i! a m4 w- {: l5 o1 O' q, m1 t
} 1 B5 S7 n4 p" S) t) {0 D
}" B) T' j/ p. n/ R4 T
}else
8 y' j$ h6 o+ x8 Y1 E$ k* q" y" M if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 3 {' y$ Q; x- y0 R
{) w1 L1 \; n5 p' ]; v+ ~! c$ ]8 ~
if( i == 2 ) ) w2 u2 e- B. B' ~: t
{
: d e$ C% |6 j if( m_pItemElem[6] != NULL )
0 I% }& i. X1 @, e$ t {6 J# C8 m0 C& C1 q6 E
int nSize = 0; - d* K+ ?5 a9 T' P q: O9 a; |! ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: t5 s: {) H# Q$ r3 T/ W) q0 x) \" r nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); ! w/ [) ]+ W: u/ g7 R+ M
if( nSize > 3 )
2 Z, d7 s3 O/ g. W% M( u$ H4 q {( Y' d6 }% w- q( s R
g_WndMng.OpenMessageBox( "oversize" ); ! d1 e% e. \" M
return TRUE;
: H. C6 R- e9 L# s1 ~ }else
# ?0 w% l. q) h. j {3 _5 R: b" `% }+ b5 s% H: i7 P6 X: Z
bUpdate = TRUE;
& G* ^. L/ h: ?) B' R! S$ Q }
F% i4 |! s# |" e0 h }
: f1 k7 r9 i, o; q9 F4 O: \( ^ if(m_pItemElem != NULL)
2 I% O6 R4 g ^ m_pItemElem->SetExtra(0); ! q" h( ` ~" Q7 T# u2 d5 O7 a
& v. v& L: E5 f' `+ T% L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; E: ~* P" ] U! r. l. T% w
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% Q \: \: f }4 w+ p$ ? m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . v* y$ j: ^+ {4 N/ j0 R
9 c1 {0 I" z) R& x' _' t if( bUpdate == TRUE ) 2 D9 @+ ]/ R$ I- `: U, U$ v1 l6 T
{0 {8 Y: W2 A4 B( g" X) M
m_pItemElem[10] = m_pItemElem[2];
0 T& M# h( R2 g6 X$ p9 j m_pTexture[10] = m_pTexture[2];
7 u |0 J) J( W" @5 v4 R" ^0 l+ Z) D // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
/ |0 [# r2 V! t6 p' _7 N9 D } ) U3 Q: y( U7 W5 W3 C6 x
}
' P& h# R, ^. O" |/ i+ J3 e if( i == 6 )
2 M) R0 X6 s S! J: ^ ? {
: T$ Y/ ?) g! P# ? a if( m_pItemElem[2] != NULL ) 9 z3 V- M% i2 g4 `. @- B7 X: v
{& r8 k5 j* b, `4 g
int nSize = 0;
9 _4 D' [ I; B" x0 l/ A) G9 h nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 j. ] X+ [4 i; M6 }' D# |: n% n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 9 Y3 f6 U# M5 _1 L
if( nSize > 3 ) , I! N2 `' M* _+ p# K4 q& D) q
{9 N, G( C! \8 k( `: m2 m3 {
g_WndMng.OpenMessageBox( "oversize" );
7 j+ e9 |" p* ~: _. ^% N3 p: _" d return TRUE;
9 z# z' d8 D# }) _ }else9 m5 {4 \! x( ^' R, x, {# {
{7 W+ t2 a- s7 y- _
bUpdate = TRUE; 3 S. X+ [4 d+ e& L) R' O/ Y7 M5 o
}
/ @0 Q2 L& e# p, ~' Y9 j, ]/ \ }- n$ }" r* q: X8 m7 y H! m J5 W
if(m_pItemElem != NULL) 3 Q% W0 d* z+ b8 T" q: q1 d% ~
m_pItemElem->SetExtra(0); # K8 ?& }9 u* t' B8 _; E: x+ m
' T: b- |& V0 w( V) B
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" i( r, l0 R" d) Z- j9 w4 _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " x5 \; V* v$ f8 @1 { ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 i# I) k5 `% \6 r/ s; ]1 g) I- O
% o8 ^! Y8 O3 n4 y% O* y( s! ]
if( bUpdate == TRUE ) . k/ V$ k1 n% v: `# [
{5 [" s% @4 ?/ K' U# s$ h1 c
m_pItemElem[10] = m_pItemElem[2]; . M' U* d: d5 S/ h/ X
m_pTexture[10] = m_pTexture[2]; 6 e7 F) }, M1 P% N
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );5 i6 I) E J' B( L/ C
} # [ d+ V6 R/ v3 U! \) n# f) k4 X
}' S, t; ?* A/ d- U
}else: G6 l. ?4 u: G: y" q! [
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ; |! Z: u' s" P7 a
{ _5 M$ Y% _) f& w6 q
if( i == 3 )
9 X; {5 V( F/ k1 I' T9 ` {/ ^3 L* r3 I: k) l- V" u/ z
if( m_pItemElem[7] != NULL )
; q+ c$ y5 t2 T2 w9 `4 b3 l {' W- a- R9 D$ b2 K# f
int nSize = 0; D; x7 G" ^9 Q5 M' O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / y1 h* `" u1 K: d( s: U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 9 I! b0 H$ C" t, ?& {% A
if( nSize > 3 ) * g# d; h, x4 O2 L# n
{; n* ]% H8 x: k2 Q
g_WndMng.OpenMessageBox( "oversize" );
! W- {" g' e" H4 O7 E return TRUE;
0 J" [' ^1 x! I1 l+ ^ }else& W' _+ l+ {$ _
{& t5 y; F) K8 w( H8 \" S- J
bUpdate = TRUE;
- Z: A: B3 Z1 b }! Y; \- z. m" S" O) u" \; @
}/ [+ S( l" r2 B0 n' ^ e' c4 g
if(m_pItemElem != NULL) 7 U9 V# b& w7 E) W/ _
m_pItemElem->SetExtra(0); + Q6 ~* c! h9 z+ b$ E$ G
3 U- {. }1 [; ~+ M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 E5 Z m7 B4 A# _# C8 ^
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + ~8 n; j/ {" c I
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& i/ v7 l" {/ u- G, j6 Y) Z q% A
1 c% s' L& m. O2 C( g if( bUpdate == TRUE ) {; J' j9 t8 X: }# \
{6 [8 h" Q, h0 B+ q
m_pItemElem[11] = m_pItemElem[3];
4 y3 @& W* W/ C5 H) H m_pTexture[11] = m_pTexture[3];
9 M4 x. q; i6 I7 k // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
: @. ]% Z0 Q2 E; z }
6 b- E! X8 W. w0 s; x }7 ]" h! r& S4 J" v- j: z
if( i == 7 )
! s7 g8 u4 q* v4 `0 I {: Z& n6 O, m; K" V
if( m_pItemElem[3] != NULL )
( i2 V7 C" B# u {
; h0 [5 y( Y, X* S int nSize = 0;
+ u: y* F2 g7 `; o* k: r5 } nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + J+ R- i5 y/ G1 ^, ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
. j/ V1 \( b* R, z3 e' Q if( nSize > 3 ) 3 q* R5 Q6 V; Y! T' W6 S5 h* e
{+ H4 c9 `/ W$ ?- |; Q7 W
g_WndMng.OpenMessageBox( "oversize" );
8 D' z& Y9 v6 ] return TRUE;
b! _; Z, [% B. a }else/ l: j# H/ F' F& @* F o7 [
{ a) D# p6 r7 [* I9 F( A$ w
bUpdate = TRUE;
6 g$ m* h/ w/ b9 q' b1 o }/ z" |9 v3 U [2 ?- [* t- s
}
3 g% o3 T7 F$ l. h/ U+ x3 b if(m_pItemElem != NULL) $ L+ L& a" R, B
m_pItemElem->SetExtra(0); + J# n( A/ d0 G. c
% j0 V" }' J. M* }4 y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( H. z9 r7 ]9 d) O3 F* p, M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ O& @/ v6 e9 W9 I; L( a m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); g- n3 t; D- w( q! p
) y3 j- d! Y$ G) c* T if( bUpdate == TRUE ) , H0 k' r/ x6 N( `; g `4 q O6 F
{2 P$ Q/ }& p1 B3 p( d ~) U0 t7 v; r& g
m_pItemElem[11] = m_pItemElem[3]; " J5 v! r- `) U. }8 A
m_pTexture[11] = m_pTexture[3]; 5 t, u* R9 W- G4 D7 d2 v+ X
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );/ l* W$ l# M5 g5 J
} ' {& |6 K. d! u, L" m
}* q, }6 G* F* f, v9 E! A/ f
}else# N6 Z1 U7 V1 Z5 t- J% O
{
5 |& j# u/ c4 |, j+ U. r/ d8 s g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
+ P" [2 D3 `& D5 e% E; }3 Y // wrong tab
k7 g! o4 F4 ]' X! Q3 V7 K: I }
9 q0 [4 R! Z) X1 G+ y9 K4 v5 a }else; w1 {5 o' H* w. i; L
{
- U% I" s4 |& Y- c2 O$ g g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); * D* y) V8 k9 e) s/ F t
// not blessed : d: O( V1 \5 B3 A% Z
}
( F0 W8 H. J* j2 P } ; |/ J' P, E' f3 I
} 9 S1 f1 W- d/ |( e Y& p. Q/ `/ u( b
}
5 U d! h/ Q9 V
5 b9 B, W! N: C3 r2 g% r! F" a int nCheck = 0;
8 s5 w9 j0 v# R, q1 \ for( int i = 0; i < 8; i++ ) ; I, t: E$ X! r2 J& _+ K
{
& F4 m U& }8 O6 s! I9 T2 A. K if( m_pItemElem != NULL )
; b% l* n) c4 P% [8 p nCheck++;
3 F2 p# Y3 G- [3 z8 `; g5 ] } % c" K& T5 [# u2 ?2 g% i7 h O
if( 8 <= nCheck ) 4 i; m% C+ p* D3 @. X$ m1 a: e7 w
{
8 U! |" @2 @6 s* x$ w' m, | CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 6 v( w0 {7 c* U) F
pButton->EnableWindow(TRUE);
8 o! b7 _3 ?5 V, U# a/ O }
3 F6 G& e& { p" k$ n5 L1 j return TRUE; # }. K) [+ T* \0 m) B6 N( A
} # G! V- ]' W1 n' E) d
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) % r, w5 Y0 p0 U
{
! Q1 M( E: b' ` switch( nID ) $ z4 S- S; P# D5 V* N* x: N
{
$ _1 f9 N/ k* v9 T case WIDC_BUTTON1: 5 c- q- S3 U- v7 d5 n! u
{
0 E9 v6 _. o) }9 `# f) C7 j, x0 r- j g_DPlay.SendCombineFashion(
6 P) k- g; w, J+ r+ S# }4 ]( @ m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
d9 A( t1 i; V' x. X }# ? m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
, u% i# _1 _8 k7 v1 ^ m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 4 K: C: m* K Z) {- j) e A
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId : @& Y0 v7 i/ y; Y0 r
); 6 F9 L8 R1 h+ d9 b$ T6 G* G% R1 o& B
Destroy();
7 E! p# a9 s/ w! V break; 6 f X, z( M) `4 ~% y* A
} 5 r; A' s8 e( y
case WIDC_BUTTON2:
X8 G9 w5 \5 M6 J9 M$ q+ W4 J { ! [" m% M+ Y' r) r) k7 E
Destroy();
8 g& T' D( p3 q break;
" w. M2 u2 [' o }
$ w) v3 O) W6 B" H8 Q( Z$ b }
9 N& [0 a% ]: h+ N; t! P: N6 K return CWndNeuz::OnChildNotify( message, nID, pLResult );
: q; M: p3 l* M9 Q3 k9 X}
5 v, S5 P3 T$ v( c' s#endif // __FASHION_COMBINE : v) r3 p2 f3 X7 a5 J v% a4 R7 `
" O0 E2 u0 y n0 B. \
----------------------------------------------------------------------------------------------------------------------------
7 r2 e. d( @; X+ v" }! R: lWndWorld.cpp8 j6 i2 h, x1 z3 b
在 case MMI_REMOVE_CAMPUS: # D; h) F/ \# X! s" x, r& @
{
& n* ]+ l# k6 | if( g_WndMng.m_pWndCampusSeveranceConfirm )
5 a# C0 E' _$ `9 U/ m8 Z SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
% x: l( }* n0 p) V" O g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); " g5 K8 ~# y: _3 A; a
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); * z% g! ^( Q+ K8 g c* T- `- Z
break;
6 S8 c7 B/ c0 z" W }
, `* _6 Q5 v- P) Y#endif // __CAMPUS
. u3 ] N; Q! Z' |9 i% B1 f& q4 S4 N, X, e" l0 a" g" X
下面插入 #ifdef __FASHION_COMBINE
3 K0 G3 s& Z8 y) q/ X E case MMI_COSTUMEMIX01:
0 S# h& J3 ^$ \ {
K1 W, \' n5 d) { SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
& K# n" X& r+ ]! p; M g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ( B( |# i" N8 E) F2 b% A" }
g_WndMng.m_pWndFashionCombine->Initialize();
, X7 \- e2 _$ g z# k- b, ]( d5 E }
9 z( ?- C( n9 E& d( \, M& y break; 8 k# ^% H# a. f- D
#endif // __FASHION_COMBINE / E' b) {4 n( L0 g4 `
8 F; U; T8 o1 Z! I" Y, ~ ----------------------------------------------------------------------------------------------------------------------------2 A/ w7 g7 l ]- `$ Y; z
WndManager.h
8 t9 s) \$ \ V* L
* M5 u& M! {, K5 R4 U+ K0 _ @于:: v3 x1 w: f3 {1 O9 j9 x
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE" ?- y8 Z1 j( x2 e( `. g
CWndGuildHouseBid* m_pWndGHBid; C! ?# x/ F& J& I1 T1 H
#endif //__GUILD_HOUSE_MIDDLE $ N" }3 _% S+ ~4 [7 j8 f& i
' S3 v+ f, W% Q7 O
认为:
9 D5 Y3 K) r( p! k% B9 a S! U# wPHP代码: #ifdef __FASHION_COMBINE
+ [ B$ d. }; L8 J CWndFashionCombine* m_pWndFashionCombine; 4 G. z% A! L) e4 n. C8 ? L
#endif // __FASHION_COMBINE
# W3 k+ I8 U% d9 `8 K
# w( _4 L+ e* ^( a5 ~ ----------------------------------------------------------------------------------------------------------------------------
( U# r* R5 O0 i$ O, pWndManager.cpp
1 X6 V. F6 \. g) \& I6 v' p# F- S- p/ X4 R: d
在 #ifdef __GUILD_HOUSE_MIDDLE
1 z2 h: D% ]# x" i, y else if( m_pWndGHBid == pWndChild )
" B2 ^, y) [; F' ~1 C1 t2 O" G {
: E* v5 B# w/ R- q$ m" m SAFE_DELETE( m_pWndGHBid );
+ l8 F7 w. d% U5 \ E+ F pWndChild = NULL; % k+ y0 g c4 e& X' C
} ( k$ o3 N0 ~( A$ I+ f/ V0 {
#endif //__GUILD_HOUSE_MIDDLE 0 S# p( y# E- ?! W: v: R6 Z
. [& D9 g0 p, O
后面插入 #ifdef __FASHION_COMBINE
! ]0 J5 e1 z7 E4 u# i5 h else if(m_pWndFashionCombine == pWndChild)
) h4 w- Q: G3 d" @ {
6 ~0 N, X4 X i' H SAFE_DELETE( m_pWndFashionCombine ); % ~9 f' R1 [6 u0 J3 b" y
pWndChild = NULL; 4 G7 V3 Q% l6 f9 a) s n% J6 _, b
}
* o5 Y4 v1 |- w& @- N#endif // __FASHION_COMBINE " C( l' D7 t! u1 o/ y- x
& c( y" C8 t- O- H. n4 G
----------------------------------------------------------------------------------------------------------------------------1 y4 j b' P) K6 w
DPClient.h
( M3 [5 P, B, s) k1 `1 H5 z9 l! \
" i# ^' }9 L* s在 #ifdef __GUILD_HOUSE_MIDDLE
0 I s2 D6 V! y$ Mprivate: 9 ?6 i# [6 z; e- i: g7 c& z
void OnGuildHouseTenderMainWnd( CAr & ar ); ! ]2 B. k( A. z$ o9 [5 D0 n$ p4 E
void OnGuildHouseTenderInfoWnd( CAr & ar ); 6 V* [% R+ N+ c
void OnGuildHouseTenderResult( CAr & ar );
- j$ s4 ^/ L E8 Lpublic:
) A, I# Q. ]( s3 Z& d/ ] void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
: Q4 k% h# B' e void SendGuildHouseTenderInfoWnd( OBJID objGHId ); # U; P E' t1 O. t6 a- n
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
( D4 Y2 k' n* C7 B& M, {#endif // __GUILD_HOUSE_MIDDLE % P0 ~% o: Z& L U5 U( i4 A
2 V m2 x& W0 y9 L 下面插入 #ifdef __FASHION_COMBINE
0 X: C) X: S/ E void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
+ P% f& F! Q& E( m% @#endif // __FASHION_COMBINE
0 \7 \5 r) b a
, G u1 ?2 d" R( [2 k4 q ----------------------------------------------------------------------------------------------------------------------------) h. a& Q7 K ]) k/ M
DPClient.cpp% Y, {; f; i8 d1 H* `+ [
+ S) i" W% b& f
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) " Z. T* e1 G2 c; O- e' w
{ 8 |: P D$ b0 J, X( ?/ `% R# P
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 8 ?6 S ?! Q$ w0 O3 t
ar << objGHId << nTenderPerin << nTenderPenya;
8 T S4 w+ @% @! T SEND( ar, this, DPID_SERVERPLAYER ); 4 z2 }+ W. R, h
} ; }( s, v0 q) K; t% V" z
#endif // __GUILD_HOUSE_MIDDLE
' w% g, ^7 P. O9 L( x% J3 l) l; X2 D2 s
下面插入 #ifdef __FASHION_COMBINE; ^; e# Z9 J; V$ Z8 B
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
" O4 [/ Q3 o* H6 I$ B$ a/ Y; N{
/ r% U8 x( q9 Q, L V( {# c; h BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 6 ?7 i2 e5 n Z
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
* g( Z* y! G& u% t, N SEND( ar, this, DPID_SERVERPLAYER ); * j- F. S) A( [
}
# V9 l! q7 K4 ~6 T! i; X#endif // __FASHION_COMBINE
9 b* g; i9 o% E3 V
' a* c/ L% K* Z f- A) c Q3 g0 F ----------------------------------------------------------------------------------------------------------------------------% E, L& E+ ~- G" O, g" h
0 D. x$ ~$ j' N3 N9 A现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE , J. s& m, b; o5 E3 ?
4 P- M ~8 x% G7 }+ R* W2 U ----------------------------------------------------------------------------------------------------------------------------
- i. a5 X9 `% l( \' _; M* ~- H7 W+ U, \1 }9 D2 j1 r. V" \! \5 [
( g. D: S. a5 [5 q) G2 ]* b7 G# s0 L0 t) g, E+ {8 @2 R+ R
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。 N8 g$ B* \ Q& W" p2 k/ E
& E, ` }" |% g E' m% L: j/ Q+ c. S4 r5 h% t1 b7 e1 a
~怪物 ; R8 D( L8 |! \; s, [1 Y; O
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