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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en; m/ Y4 A6 i% h/ |
4 @ q/ s( E$ e- 你需要的资源得到自己,因为我不决定一切你“推屁股。”6 g1 l, F" K( ?) _3 I
^# M6 f- f( H, H, g$ b `6 A你说我成功,资源应该时装组合系统顺利运行。
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& g$ v% g( \3 n' I7 h* W3 E; d- \0 R+ v) |+ _
2 o4 U% f: |% {( _- j首先是学分:
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, |2 q2 a+ F3 N0 O8 C4 c% tEtioom(90%)' D+ t9 W& n v# h: i$ a* K2 U) D. j
怪物(10%)
0 | D' {# G! j. K, v5 r! h. o% l6 r% }& _8 `/ m- _1 j G
. R2 y7 g$ J9 |& T5 U4 N0 e这里的问题,而是“不问任何小型或定义语法错误。”
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% G5 H. C# ^8 N/ W% U f唔够讲,这里是答应释放: randomoption.h
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在 public:
+ x6 ~: y$ q. X* G& T bool IsCheckedSafeFlag( __int64 n64RandomeOption );
7 E: b1 N) s( c2 h void SetSafeFlag( __int64* pn64RandomOption );
; W; D o3 q& i void ResetSafeFlag( __int64* pn64RandomOption ); 3 h: a; j" k$ R( t0 ]' v" n3 b
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® $ z; r, y* _! E
* |+ g2 U Y4 D4 |" B. H 这下面插入:
; a/ r" k$ i* q1 p/ q. c0 D3 j' R8 x) {; B) A
#ifdef __FASHION_COMBINE; a% J" y* Q& A2 s7 X
public:
8 _2 [, E6 [5 k% P int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 9 c* M& c$ k: a* i- Y- O' T$ M9 r- W
#endif // __FASHION_COMBINE
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o1 C# |) j# \" ^" Y ---------------------------------------------------------------------------------------------------------------------0 r; k! u9 i" t. q" ?8 M
randomoption.cpp
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" R1 w ]5 C" ^+ W( `4 L在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
' x. i0 H$ P7 t0 {" l$ v+ }2 s' ^3 `
下面插入 #ifdef __FASHION_COMBINE
; m! H. R! ^% T+ I, kint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
5 A/ G; i7 E- G& q! o) k! h{
. p9 L6 }3 c$ V) i int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
& t3 u) e8 Q9 R' @ int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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if( nMainSize + nDestroySize > nMaxCombinedSize ) 3 D. S8 O- I& B, X* K
return 1; : y1 S# U# u6 r- q
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for( int i = 0; i < nDestroySize; i++ )
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+ x5 ] [2 T5 Q5 W int nDst, nAdj;
3 B' r4 Z# Y2 K, o1 V. }3 ^ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
, f5 y% A& q6 Z g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ; F3 y1 D+ b$ U8 d1 y
}
; y. M; i) h2 `% a return 0; 9 j; x# { c& X5 `1 Y$ L; y
} - X8 z; E P3 h1 @+ d! U. z- t) I
#endif // __FASHION_COMBINE
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/ h# R* @+ g: i5 b/ B' u- g -----------------------------------------------------------------------------------------------------------------------
4 i1 J) u9 @: K6 X* PMsgHdr.h
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1 i! ^! u* v3 V$ w! w插入 #ifdef __FASHION_COMBINE
4 A! z! \. W8 J! b#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299" z6 J1 r. ^8 |
#endif // __FASHION_COMBINE
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+ B9 `+ Q" Z+ b. ^; Y% E" d6 { -------------------------------------------------------------------------------------------------------------------------. N# c9 v; D% s; e9 `
DPSrvr.h
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在 #ifdef __GUILD_HOUSE_MIDDLE: o7 v3 j% b3 f; \$ I# @' D( B1 N4 i
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, e3 a# D+ z: L4 o void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 v7 |: \" P7 J# h7 U" i
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; p. j" w, B! ]. [8 ]8 ]#endif // __GUILD_HOUSE_MIDDLE
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$ I+ z5 r6 |3 f4 _- K6 ?' H 下面插入 #ifdef __FASHION_COMBINE1 L' z7 Y0 o8 ~) H+ Z
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
9 G4 O( l1 ]% t5 ?! I, c#endif // __FASHION_COMBINE # U- x4 m8 C \2 ]8 `
& C+ i( _0 V& g. F& Z. W1 x g -------------------------------------------------------------------------------------------------------------------------; Q3 y- v8 q. z% o! H
DPSrvr.cpp8 G5 G- \! y$ l
在 #ifdef __GUILD_HOUSE_MIDDLE6 i5 o- f1 V a3 I: z1 L
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ~( E) `9 j/ r* c) Y+ V7 O% k. I7 X
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 1 y2 ?+ k6 O% R- E- U! v# ^
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); . I6 s9 d* s2 A
#endif // __GUILD_HOUSE_MIDDLE
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7 |. [6 O. I" F4 B9 H 下面插入 #ifdef __FASHION_COMBINE9 n- u- L0 O/ O$ P
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 6 S/ k) s7 X, z* Z8 J& I
#endif // __FASHION_COMBINE 7 u2 Z: ~- e3 C! ^$ {" g6 O
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; z: D) }, v& f+ A2 r& D7 g在最后插入
#ifdef __FASHION_COMBINE
2 Z2 E# v7 S5 lvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
# u. c, R- i8 N$ x2 u{
7 y5 S% g, Q. F+ l8 C6 k3 q) ^ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
% U+ a3 n+ D) N5 R; B" z if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID; ) U H: Q5 y+ S7 ]6 j& {
CItemElem* pItemElem[8]; ; n- D0 b7 C! G" v: c, w' L/ O
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for( int i = 0; i < 8; i++ )
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* t w* D: ?) b- u ar >> dwItem; 1 @- d4 B2 d: s. i6 b6 C* d5 i
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
3 _( z# \. Z8 v% m6 ~6 L. L+ D if( !IsUsableItem( pItemElem)) z, i" c1 o0 z7 w. V; C
return;
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if( xRandom( 10000 ) < 10000 ) 0 A- u9 L9 {, i
{
$ F" N: ^9 \1 D9 m int nResult = 0;
! B8 L. o& d# ~+ G, | nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
# E/ `* X* w* S f) c nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); $ d( G. r* {. t( X/ z
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
1 f. y7 J8 B1 Z nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); " _! C; u. T7 P* f- }
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 2 m8 K0 I. \% s/ [# j# Q, |
} # e' F9 ^6 x2 H/ e: ]# Y
for( int i = 1; i < 8; i += 2 )
4 N, f$ {3 `* } {
' w: [/ F4 N. F! s3 F pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); # I8 h) e2 x7 e d. V. c
}
& e1 a/ `% X9 _7 O% `# I( S, D n for( int i = 0; i < 8; i += 2 ) 3 Z, Y; e( f0 b. [
{ ( A' x1 S' \& j& I+ B. N5 {( ~4 D% W
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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' L$ U" N+ `' P% Y pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
% O" U$ p1 p) m! J8 }2 n" q5 ?* o }else
' [+ h: u% B4 } {
! o" b) d" V" F. k! N pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
8 M7 B! v& ]$ O# A1 L5 d if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) / _+ {% X) j+ f, U% I3 o
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 4 \7 Q- g; S8 @% r
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 5 _% A4 B" v9 t
{
" C$ f, w* P8 Q8 J' F* s pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); [' |) [ e7 I0 C5 ^
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ! q8 ?2 A. d( h) M0 L
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}else ! ~, o3 F3 y% L9 j6 P
{
0 j$ E/ F/ q) I/ v6 r. K$ Z9 h$ B pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
$ m. S" Q* C7 F; J! Y5 z for( int i = 0; i < 8; i++ ) " ~" u* A$ L8 @
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} - T) k1 r% V3 w+ Q& w9 ~
}
# }. D& J7 e6 |" A- h( U+ K} 0 D7 V" r: b% o& Y$ b7 F2 ^
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------( P q |6 O+ M" v& C$ g
WndField.h( L3 `4 Z7 s2 q
在 class CWndCampusSeveranceConfirm : public CWndNeuz 8 _: G, O2 T/ J) m* k1 j
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下面插入 #ifdef __FASHION_COMBINE+ y" H! ?3 d3 r" Z. [3 |0 C
class CWndFashionCombine : public CWndNeuz
) B4 T$ a6 b& W2 W$ {{
$ R5 O. p3 E# [9 c# _public:
2 I% n f0 }7 Q+ p CItemElem* m_pItemElem[12]; 8 X5 y3 ]2 J" D9 J: d3 R
CTexture* m_pTexture[12];
3 v9 k. d4 i. z9 @$ o0 s
8 Y8 ^3 l3 x! B% J% [8 {. Zpublic: ' _$ _! o8 ^% ~
CWndFashionCombine(); . |# U6 @3 i: `8 N+ \
virtual ~CWndFashionCombine(); % n z8 k" O' A: L1 ~
- i- `/ Y1 K! G$ ~7 I virtual void OnDraw( C2DRender* p2DRender );
& g7 n# k$ j& o1 u+ o7 j7 i n1 N6 y virtual void OnInitialUpdate(); 2 V; x/ a$ X8 ~" X7 ^) |
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
; [5 L1 U+ A. u virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
- l( e0 A) w% ^ virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ) y2 E; P( U) C7 F- S. V: N8 x
virtual void OnSize( UINT nType, int cx, int cy ); V0 Z; l9 g, M" ^' I- k; p
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
) ?7 k3 ]9 t7 S, D0 ~, r1 Z};
0 M8 c, q5 I& J5 L#endif // __FASHION_COMBINE - a# L( F) z; q% U$ f! l6 E9 ]- D
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----------------------------------------------------------------------------------------------------------------------------/ R: v7 P+ ?. V% e, v% }2 b, {8 O
WndField.cpp" i ]! P. p1 J
在 #include "wndwebbox.h"
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9 w* P; A( D3 f. U( y7 P) P7 h 下面插入 #ifdef __FASHION_COMBINE$ t5 r: }! l- h% Q0 A8 C" s5 }' s O
#include "randomoption.h"
; k3 n: x% r' s#endif // __FASHION_COMBINE
+ Q2 l% s" S# V4 a' C+ A! C
$ S! n$ T [% s) N$ q 就在最后:' w7 b. D; E6 @' |! b# B3 g
PHP代码: #ifdef __FASHION_COMBINE: l3 h+ G8 ?) {. n; i2 B4 i" m
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ )
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m_pItemElem = NULL; # w9 o2 ?, I2 V* z) S9 B( O
m_pTexture = NULL; 3 A2 p0 V% V i9 t4 S8 ? D) |9 G
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
1 A3 O5 Q% |0 y6 m: D //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
, L: ]7 N8 o$ m i' M5 r* ` }
0 }, V; v+ j$ L% X6 L}
4 A3 s% C, J* mCWndFashionCombine::~CWndFashionCombine()
) v$ P& c) p) h$ l5 j9 {{ ; I, E. i( y3 i, I% ~* L
for( int i = 0; i < 8; i++ ) ' D( ]' R' s' r
{ & o4 q, ?/ F% U
if( m_pItemElem != NULL )
6 x; N2 {& ^, T8 v) a9 I/ q% V9 E! @ {
. y8 k7 v B" R, _0 _2 ? f if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
% o- y" Q( {* ?4 B. f m_pItemElem->SetExtra(0); - `3 r7 b2 x5 E# u( o
} - ]: ^1 |( a5 f1 j
}
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) " w' l+ q9 V( p
{ ' R+ t# H8 w$ x! o% N
LPWNDCTRL wndCtrl[12]; - K# l$ g- m/ t* i
7 P$ b' W: n1 w wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
4 N' G- e+ Z8 u! _ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
. s9 f6 V! a' r- Z2 w. h+ y( ~ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ! l& B- A5 A+ v, b! P! \
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 5 H0 y% c9 Z& S" h
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
( F. }8 Q: f7 }# _% t' O wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
. ~" a V6 H: @5 S! a& ^0 c ]9 l wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
8 B1 k! U+ Q5 m9 f0 J wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); * _, d# ?* K4 L- H4 ~, D a) h8 R q
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
. D- P! z; y' i wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
0 n7 b$ s2 Z% p8 m0 F+ Z0 p wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ( @8 O8 z, z8 k! Z
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
j' E( b5 z, Q/ r- I4 [
3 S6 p2 P* y' F+ Z! h for( int i = 0; i < 12; i++ ) 4 z- J, R* l# p( K, p& N" I
{ 1 m7 p$ p$ |1 Q' y! F
if( m_pItemElem != NULL && m_pTexture != NULL ) 7 ]& Y/ O* x( j
{
4 F# G3 a# L; D( D$ } m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); & d6 V0 u3 p" Y* z4 o# u
}
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}
% A. G+ L" J" C* h/ F [0 |) ?. @void CWndFashionCombine::OnInitialUpdate() 2 U, V, v8 Q- q- }+ c
{ $ d2 ?: }2 [0 ?
CWndNeuz::OnInitialUpdate();
* O( A, @7 u, o9 m& {+ u) B9 P! G9 B
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
5 L$ G% [ g3 k( d+ Z pButton->EnableWindow(FALSE);
* W5 a7 O$ Q: i3 H* J. Z8 b1 x" q0 \+ S. R8 ~: @. |, t' ~
MoveParentCenter(); / |: f$ m* V/ Q
}
9 j ?% N m2 D# B+ LBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 3 D: h6 T+ V1 {' ?$ R7 i
{ 4 x. d }1 G) y3 B. _) c
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
& Y. m, d" E) C8 r} / ~, n6 f/ a$ _* |8 H9 Y
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
) Z' \5 p- q$ S3 L( z& O4 K+ \{ / q6 Q4 _; ~! p
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
- J( h) i: I' ^; k) p}
( w: H! ^4 H2 uvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
+ E5 M0 f6 W5 }9 C{
' [( q' H+ b( {/ f CWndNeuz::OnSize( nType, cx, cy ); 0 F. ]% _- x/ {; p1 `# S+ v2 k
}
2 q5 q. O9 d: z: s; G q: {4 h; D7 g. F, ]9 G) y. Q
3 ^/ S$ X" G# k" z: e( R$ }$ P& _+ v5 l4 z
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
3 V7 s# A; b W9 Z{ 7 c7 h# z6 N4 D2 R. ]5 M( \9 a
CRect rect[8];
) H% p2 u! O7 O9 [/ e8 I LPWNDCTRL wndCtrl[8]; 6 w' F6 y1 ?- E s
/ F4 j' f6 l3 F* S: C wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
& w( P# i* {! N. \: Y0 O" S" Q& y wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); , k7 \% W, ~% J/ W
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
( s9 S$ O( E2 B, b" S" q" V$ ` wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
! }( j- Q M3 s. U [' l wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
N: y# _) w8 C$ H" t3 T3 Q wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
/ d% R) r; t+ b" g wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
! C4 y+ O+ V' B* y7 @ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
6 {3 p% N+ G+ s3 g$ N8 @$ U7 `/ t1 h2 j
BOOL bUpdate = FALSE; . `4 w6 H, }- I0 L5 {6 {* A/ B; u
4 Y/ M7 c* Z4 ]; B- `4 ]" ? for( int i = 0; i < 8; i++ ) ' H- t! H0 [( `3 G! n3 f7 g
{
6 n3 l( i6 m6 {$ W rect = wndCtrl->rect; $ I, O! P: A2 w$ h
5 l/ E$ R. p4 Q
if( rect.PtInRect( point ))
+ [$ Z, l; m# q4 J6 W {
( y1 O# s0 m* C% |; S/ A9 V8 s: F CItemElem* pTempElem; 5 d5 i: E5 z- r8 y2 @* }& Y
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); , Z/ \0 G/ d2 N( Z) e
if( pTempElem != NULL )
* {0 v* }4 T0 }3 v7 T" u {
, [0 {$ F& v! z0 |% D( M3 E if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
8 ^4 w+ U3 @2 \* ^ {
7 D! n. b; a# O% K5 Z3 S' c1 b ItemProp* pItemProp = pTempElem->GetProp();
f5 R% W$ n, t9 F0 G. ?" Q; T8 x4 M
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 5 }6 i% W7 M7 m/ b* Y$ v& N- z
{ - r. m0 h# a9 {1 I& a* e
if( i == 0 )
$ q1 R. O X, V {6 a! _) I+ Z! P) w; }
if( m_pItemElem[4] != NULL ) 9 w. k* o, p( Z
{
7 |& v6 q! v7 Y& g' [ int nSize = 0; 1 p$ h9 p, J$ V- M$ H" G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" ^" h* I3 f+ N$ { nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); : T; I* ], P# g4 K \/ G9 j% F X
if( nSize > 3 ) 1 W. o# P9 G. U' p! t- ?. f( T
{6 F. u& g) O4 ]% M
g_WndMng.OpenMessageBox( "oversize" );
, |0 M1 k; ?% \( F; T! J& [ return TRUE; ) ]! L& }9 J# m) L0 O: @, c
}else
* S. t* `. k) {6 R' v( ^ {
6 m7 n% o5 r9 ^4 o [( b bUpdate = TRUE;
2 ^6 c* r9 [) E% i }$ |# X" e7 s: h4 |8 A, K8 `
}0 i1 l# R' R& a4 P$ g
if(m_pItemElem != NULL) 7 v- d( ?+ X# n4 a; f7 |! ]: F( [0 d) }
m_pItemElem->SetExtra(0); / t1 e" c2 {/ d+ g. ^7 f
7 @7 Y! S" t* H1 n5 n. u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 X! k* X2 M1 ~1 e
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% J1 \ D5 l! o$ s0 ?" n m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) o" U5 E8 X0 S1 q M8 {: O* v
! w k0 I8 ?; Z2 H if( bUpdate == TRUE ) " c9 L/ `# {* i T( G/ [5 g/ M
{; O9 x3 I0 |# [2 C
m_pItemElem[8] = m_pItemElem[0];
& ^, T" H6 [' d7 R0 h m_pTexture[8] = m_pTexture[0]; 7 g+ G1 N- X; k7 p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );# Z9 Y) ~! F# B6 L- \" ]7 E
} - Y1 A- u8 x b5 ~
}' z$ G9 C5 O) j
if( i == 4 ) " w* m0 X: N1 Y
{8 ^# L2 Q1 q, o$ r* p( K) z
if( m_pItemElem[0] != NULL )
, ^; y3 w+ L. o8 x6 i. H {
" o/ u' g6 V% R% k. K* _: m int nSize = 0; - Y! C: A+ b% ?9 u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . }8 M/ Y5 @% P- P7 ~5 X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
* Z- e, j- N) R if( nSize > 3 )
- h: U) P4 f! `, V {4 k& e) {$ A" T0 m
g_WndMng.OpenMessageBox( "oversize" ); 2 i0 l7 U- l6 ]
return TRUE; . k. @: Z5 f# W
}else {. B8 b% p/ j4 Z! r. v# M
{
2 O/ n7 i5 P/ {: {; _! ^. s* c: S bUpdate = TRUE; I" [& O" f& ]5 ^
}+ ~8 Z H9 {+ c0 j4 j; K
}; U8 ?$ n% ?( I+ D
if(m_pItemElem != NULL) 5 v* H* B, Z# a
m_pItemElem->SetExtra(0);
' b3 d9 \2 {, {$ @1 `6 L/ o) y0 u$ L( j
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - C7 c3 Q3 |% s9 ?1 k4 j/ e
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , d8 N2 v5 K! a) U/ q& k) a& O! u
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ |+ W0 _5 |! u6 x# ]; u) F$ _; u+ T; p) j2 {- I% E
if( bUpdate == TRUE )
, Q2 b* g- i( e5 P# Y6 ^' V, Z {1 E& o! {( Z4 u) x
m_pItemElem[8] = m_pItemElem[0]; - V8 P# |- R7 Z
m_pTexture[8] = m_pTexture[0];
8 e/ h6 T s. g( l$ n // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );" t% w; {. g6 @0 ?
} 9 w4 P7 \3 W- H- H2 A
}
7 m+ d! F; ^9 g7 ~2 I, x- S }else
2 d/ S% q- X: _# n$ ~3 M. G2 _3 S if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
( A# S6 p/ E, q% ]8 I% H1 F1 z {* }4 B" W9 K2 z* J; a
if( i == 1 ) $ C, Z n2 Y. e
{: A4 i |# f$ g4 B8 ]# Y$ `1 x
if( m_pItemElem[5] != NULL )
/ {/ h1 Q9 ^" i1 w {( y9 H X: d1 j' ~% @
int nSize = 0; " _$ f5 M* ?2 Z4 T: {, }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + H, w- ^- U: A! e& B& _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); + t4 A7 e- Z& C+ |, W5 h6 C
if( nSize > 3 ) * c" a" R: K& ?- F: t5 W5 \7 R
{
# D. Q' f, n4 @6 { g_WndMng.OpenMessageBox( "oversize" ); : ~2 r5 u) y7 I7 Q
return TRUE; P3 Q- m8 ]7 M! o' U
}else
) O6 d3 x% Q# ]1 B. }: d) L {% i2 T' w) `( Q+ Q) b
bUpdate = TRUE;
3 o" b9 n1 I! e' ? f, ^ }5 d9 Y/ d% X/ z# d% P9 K
}
0 m" a( G7 z/ {# @, k if(m_pItemElem != NULL) . `' `4 l8 s% s% E9 T) h# T
m_pItemElem->SetExtra(0);
: |" _ d# B* |: j7 t
# y5 S' ^$ G7 e4 \8 I m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. i, B7 W6 Q% ?$ I& ~ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ y2 N1 _, ^3 s: u* b m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 L; E" d" l$ y( T9 q" `. i5 J
* K0 E- u* u' ^* V; T) H2 _ if( bUpdate == TRUE )
- z) c+ x! ^1 u" Y; G" X {9 w: W( q7 a- k
m_pItemElem[9] = m_pItemElem[1];
0 D2 F3 j3 H( ], Q. F) e m_pTexture[9] = m_pTexture[1]; # e7 _' _% y, ]6 L4 E1 q, b- z
" W5 p" z( x, s% D/ g; h( P// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );* \1 F9 k v; M* l* E
} & ^, ^8 l/ [; m. `
}% ?1 l3 d/ b& o* O4 K
if( i == 5 )
( x( r; `) G+ J# } {1 |# n/ P2 c& m& T2 m4 o
if( m_pItemElem[1] != NULL )
) J% l: i' u0 X- w o+ u; x9 y4 n3 [ {& i1 V! Y& |. t+ E3 ?4 T
int nSize = 0;
! \% _, O+ _, O3 z" M0 f, J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 @. x7 i- L+ s# H/ Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 8 i3 b8 I3 [/ u" S+ q$ K
if( nSize > 3 )
4 f. X- E: \4 d; W' B* W7 ? {
& ]8 J! {5 N# \ T: u+ x+ b$ K, b g_WndMng.OpenMessageBox( "oversize" ); 1 q$ q; O- M! t& N4 z: Q
return TRUE;
' r: d' M$ r$ d( z [/ B }else
$ s! r+ L, ]* q" K$ z {
/ e& w8 ~8 Y M: p bUpdate = TRUE; * C m& G& L; p' c: n
}
9 n; r5 F- W k: }, _ }; \4 J& [) o' y1 d) v
if(m_pItemElem != NULL) ! S/ G; s9 u* v# {6 } D) a
m_pItemElem->SetExtra(0); 3 a0 R5 Y- F4 t
( t- D( q( N* M$ h m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ g: m3 Q, c( C$ V* A* [) |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' y1 M Q1 p, H
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 ]) f- Q9 w9 ?, n; ^+ q0 J! ~( B
& h% \( L0 @3 t* w! d+ _8 l if( bUpdate == TRUE )
3 J/ s) l0 `% O6 [1 J {7 r7 \8 `, O, h# X2 I+ Q
m_pItemElem[9] = m_pItemElem[1]; + U4 a5 }' b6 E) x& Z
m_pTexture[9] = m_pTexture[1]; ! E) Z/ `5 E, O
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
% z# G: _) _, X/ o$ U; } } ! D/ D2 r# |5 }
}8 o' F, K+ @% Y; G' V; k, A
}else( ^: `2 ~$ U( A/ {* i
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ) O# M+ ~4 V0 b' s+ P
{6 ^$ D. t: ~: j; ]
if( i == 2 )
" D% R! P+ d e- k( R {/ K2 N2 p k0 \! H9 I
if( m_pItemElem[6] != NULL )
) f0 P% k( ~* J3 Z: m: _ {
4 F$ O% l4 r3 K R: J int nSize = 0;
3 c- ~0 `+ B, V nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, \+ g ]$ f8 m" w( B* j" p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); : i3 U/ E4 R4 G9 J
if( nSize > 3 ) ; r6 j" g; }( Y/ n* C7 U( t0 _
{* S! Z% O3 T1 i) x7 x6 S/ k" ^+ K
g_WndMng.OpenMessageBox( "oversize" ); 6 E3 K2 G1 N+ Q9 T) C
return TRUE;
- I! H: L4 i- Y) \4 G1 \4 b }else
1 c' h) f" \1 N1 b3 B) w {
; A( q: K$ ], \3 s% p( D3 M; N bUpdate = TRUE; 8 G1 O8 G( |1 ?6 q8 W
}7 L& \- n; }' \, J
}$ ?7 G4 X( S8 m$ Y; w
if(m_pItemElem != NULL) 9 `+ S* {# t8 O
m_pItemElem->SetExtra(0);
7 z# M& L4 w9 c' n$ N5 c+ L5 D9 ^) g( d* a& v
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & P& h: g5 ^, V: e& ?/ Q) A
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
o1 i8 R6 M3 ^7 h [& A0 ~ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 y- O: m9 m$ ^* _9 ~* c- f
. z! m1 I4 _3 B( A. x% U# [+ h
if( bUpdate == TRUE ) 3 ]! \9 ?6 k, _* K3 j
{4 k& t) n2 g/ o3 }! l2 P
m_pItemElem[10] = m_pItemElem[2];
8 I! L: c9 ?- ^/ K" a m_pTexture[10] = m_pTexture[2];
8 M3 \9 m5 U3 a- H& k4 [ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );" p1 w8 L( h8 m$ L _
} ' s6 ?8 f, [0 z, g
}0 r7 ~9 I" {( K% }
if( i == 6 ) , ?( P7 d; U9 X9 z
{' _( n5 \* I0 |& H* f: W, B) Y) `$ s
if( m_pItemElem[2] != NULL ) 3 S d8 y5 `" j: y0 x
{
& |' E; ~( }% ~5 Z$ g4 [$ \3 c int nSize = 0;
; j" T7 d1 w+ v& K+ Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 u! k ?, [% R1 \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); . P) W _6 j- m' f/ w
if( nSize > 3 )
0 ]8 f! g7 M' n9 { {; ]$ P( i* I& C) j% `, Z! f0 N
g_WndMng.OpenMessageBox( "oversize" );
( k8 |3 }- |# F/ I) D return TRUE; 9 l0 W+ q: s5 N7 x
}else
- W5 l# c2 }3 s7 I {/ f2 ]3 z( j9 ]% T9 B% v n1 {
bUpdate = TRUE;
, S' y; R3 { t; I }" t* H) C" j7 l6 N, x# Z
}; a* U) A- _7 w- ^1 E6 e+ m0 @
if(m_pItemElem != NULL) + `) t; X1 G' ]( X3 m- n, i) r k
m_pItemElem->SetExtra(0); : U" z& W9 [' e- w6 N# x
# n5 v' T% @4 B9 Z# M5 D! N- L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " u& ~& E; L0 e( B! A* I
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / O/ g* |0 H8 v
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; X# n. V; ~) V" u+ B) g; X# e7 ^
* p) p! t7 R6 T, ~
if( bUpdate == TRUE )
* i6 t7 R! l) M& s& Q {2 B. n. w6 v$ G8 S/ D3 y, ?
m_pItemElem[10] = m_pItemElem[2]; * ?. K) `5 c% R) J( [
m_pTexture[10] = m_pTexture[2];
0 O9 T& l& Q( o // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
- M2 e0 P' A5 F1 l& N& n6 P } $ P" x8 q; f {( O9 ^8 T# P* {
}
+ _' u _5 e8 ?" h) _, j }else
- v6 F W1 d$ b; ]- N% i if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
. d9 r* ~9 y6 _/ {, |% L Z {$ Q2 _3 ?9 o! R5 T0 h0 T
if( i == 3 )
* T# q; A* `- @: I {+ s! j7 r$ L( q- C9 r7 G
if( m_pItemElem[7] != NULL )
4 W% x5 v0 m5 I3 l% I6 ]2 \ {
) Z) [' \" ^3 F' \% F( I9 e int nSize = 0;
; A5 u$ ~! w0 [: Y; W nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . |0 V. @( }3 M7 m% V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
- n3 }- w- v) \& f8 L2 f if( nSize > 3 ) / X l# ?. m# `) P9 R
{
9 f$ h# Q4 J; |/ @9 G7 v# V" Y g_WndMng.OpenMessageBox( "oversize" ); 9 b- ~* O0 p- Y" W! A2 T8 m2 y: \
return TRUE; 2 p" F( g1 {$ b: g6 {
}else7 F5 Y6 {: G3 b! }* P% f( t
{
$ @* g5 T3 r% ?# U; B! Y5 z l. S bUpdate = TRUE; & n- E2 |1 X; {# E7 e: M
}) Q9 V/ d5 @, d& ^2 k
}+ J# _* g, u1 i/ E8 F: J5 ] S, v) e
if(m_pItemElem != NULL)
" z3 T" H& T$ v m_pItemElem->SetExtra(0);
! Q/ x8 A8 G, `
5 ?$ E, f2 I i6 y% i7 m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; ?! L ^# x, U1 V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" `( H6 @ n: |+ Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 F0 S. t4 c, q
, n+ K0 [" P2 O2 R5 W if( bUpdate == TRUE )
0 S1 V6 `( b0 B! T) _. x. h {
3 i8 Q" l x! f- p8 R/ S m_pItemElem[11] = m_pItemElem[3]; . s8 L8 g1 A8 A+ m( R4 s
m_pTexture[11] = m_pTexture[3]; $ g1 m" ]( j/ |, Q, S
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );9 h5 t4 i0 ^7 Q J: s, Q
}
- @0 a0 a9 |! B' s- P3 b/ a6 \ }
* _/ v- Z3 R7 \8 x if( i == 7 ) 0 n" r0 b; o. F% K* E) `/ U8 }
{# J. ~3 {1 m3 A3 V! {, A4 w: g4 G, p+ i
if( m_pItemElem[3] != NULL )
0 ^0 d' v0 J% @ {
1 I0 g0 J- j0 t2 m- ~3 S int nSize = 0; 5 ? @* k0 X- N* r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
u2 `9 w& g& y4 L7 R nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
: }$ I) z# c& f( \/ L if( nSize > 3 )
% p8 s$ }4 I2 k3 V. E {
$ v& Z& S8 | D0 x g_WndMng.OpenMessageBox( "oversize" ); ( u, |2 ~9 D9 ^4 Z5 q
return TRUE;
3 @8 j. M. O! S* | i% V }else
- U: W O. H: Y( o) k {
/ Q4 |2 c v- q3 g3 c# S bUpdate = TRUE;
' W$ I: T3 \# b" S% T! e }8 u) J' {2 k U7 B1 V/ B
}0 ?2 i% E' N( D- I
if(m_pItemElem != NULL)
" i- B# D( s: \- [5 B m_pItemElem->SetExtra(0);
( w/ T, g9 C& D" j5 b2 ]& }! e0 g: i7 U* X: i! @/ c0 o* n! n" S
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ ?6 p4 @5 ?2 Y* f$ q! \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) \& b8 i4 A. g' K" t8 w m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* h9 i* F. c- u3 n: H- `+ [3 {) M# o0 n2 @, c
if( bUpdate == TRUE )
) }/ ~0 {3 ~1 ?2 d( G {- D9 D# o0 y! F e0 I. Z
m_pItemElem[11] = m_pItemElem[3];
- v8 k+ A9 b, R3 f2 | m_pTexture[11] = m_pTexture[3];
8 Q$ i' T9 d- C0 v0 a // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );' W4 X) ?8 b/ B4 W0 j% J. y
}
& G2 F9 A, C- N1 L" [9 z) d }& f4 b& c1 t9 ~
}else
9 X# y+ [ `: r1 y {9 k$ k1 U/ D5 D* K4 f
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
# h( Y& y/ G/ S$ Y // wrong tab - x' n, ~& B. U, V% [# `( W
}
, p) Z! F# f' b) Q }else. H7 @1 } H3 x
{) e& B( R% N' a; ]9 k6 |
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); , |- R% H0 S. K+ h
// not blessed
0 A6 e/ H' |/ Z! m }
7 c. `$ r( I" ^9 ?9 f } ! X6 U4 d, s: J1 J( D" O) l
} ; ]7 B$ }& a( O5 B
} # Y3 {2 z1 Y* Q: r" E. r G" u
+ C# Y- O7 I7 {6 ^! g int nCheck = 0;
& @6 `* r3 s* h& A( d for( int i = 0; i < 8; i++ ) / F0 Q& T. {) }1 [4 |$ N$ V
{ , N9 u2 m1 x7 U- b( x" R# I- I/ ~& m
if( m_pItemElem != NULL )
! _# ^6 y! i& z+ H1 F* w* I y nCheck++; 0 |% C( N$ H0 e: t7 c
}
7 G$ O2 [1 |* a/ G if( 8 <= nCheck ) / ~7 a n( t' j6 S3 T, N. |2 G
{ ) V) J% _' L( K5 T
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ) D+ k/ i( N0 [' o; B) n9 ?
pButton->EnableWindow(TRUE); - D, F- G! ]3 m4 f$ ]3 d) r
} - O; ~1 K6 V# C# K- ^! g
return TRUE; 7 Q9 r7 s- I; v, ^ X9 `. k
}
+ P' ]9 l n7 R8 f7 tBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
# v) y+ N9 T5 A( S$ m$ y; d( r{
9 y. e5 r7 B( |# u+ J switch( nID )
3 h# h+ m! J% f8 M { . @% }4 C- F, A/ t& f
case WIDC_BUTTON1: 6 O% w# V0 t9 [% Z
{
" a0 v( f/ c" N1 i8 k7 _ g_DPlay.SendCombineFashion(
0 T K' c; U8 ^0 E9 \! j/ r* Y$ A0 o m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
$ u* K0 O3 I# i6 P( I. N m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
( g( A' ?# k* _2 ]% _ m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
$ R' g |* d5 |% _( b m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
! H2 y) y( b- \- C- \& Y' [ ); 8 A& a+ R+ G. w5 C# S! K$ a
Destroy(); * Q* H, e, k0 C
break;
1 V- w% ]' F5 e4 J/ G* D1 g; ^- o }
3 j9 k( E1 I& S' ~+ ^& J! Z case WIDC_BUTTON2: ( d5 S3 f; o' H- z J" U
{ 9 r' P: k" Y, _" u6 M* t
Destroy(); ; h, c1 o7 \4 X0 y+ J) y& S
break; - \2 e7 i- @: {" a) g
}
, D& r5 C r# w5 x' o8 V* v }
8 N; u6 |/ m, q/ F' o1 G2 A2 | return CWndNeuz::OnChildNotify( message, nID, pLResult ); / ~: |5 s3 J$ e$ [. k
}
8 q( t( M( E2 l8 n#endif // __FASHION_COMBINE
/ N/ p* X9 X. s) H" G% J# H+ W2 ^5 b" Q% M
----------------------------------------------------------------------------------------------------------------------------
: T8 r$ B. E1 CWndWorld.cpp
5 ^$ |: W b; d. [在 case MMI_REMOVE_CAMPUS: # H% v" P5 ?/ K) b- Z$ z" P
{
7 V+ T h5 C5 Z if( g_WndMng.m_pWndCampusSeveranceConfirm ) # v3 L8 i( p9 V/ T
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 8 M L( L$ W5 V" E4 `: O( y2 T0 }
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ! C; n9 x; z( z4 }1 b- ]/ v: ~
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
( I* Y9 E+ L0 x3 y( t7 ~ break;" k# m1 {) _* P( ^0 c' n
}
3 v& s) i; f; f0 [. b! N4 F#endif // __CAMPUS
$ ]: C% x* z, c2 k: A' u( Z+ Z, x$ X& Z
下面插入 #ifdef __FASHION_COMBINE. F3 c, y/ u$ p- ]% | \# ]8 ?
case MMI_COSTUMEMIX01:
/ @7 t* a, y: B/ z: Z I {
6 D' F& q( G8 c" j P SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
# `$ o2 t; a; K" o3 q g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ) A9 J* d& t6 e" c! A# y$ w5 I
g_WndMng.m_pWndFashionCombine->Initialize(); : \4 [, U" Q+ w
}
5 G z" h, L8 d break;
( V$ O: E% F7 H#endif // __FASHION_COMBINE 2 \0 v/ a, Y) G$ ]9 O5 a3 Z, w: a, J2 k
; B' j$ x! U, @& p ----------------------------------------------------------------------------------------------------------------------------2 {4 j3 Q# k; {, v$ @
WndManager.h
8 E, O! R) S7 x8 V w; {$ \% Q1 U: R# E; C
于:- c. a% _9 K$ ?
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
4 s$ h) ]7 _/ T( }2 M5 D7 y CWndGuildHouseBid* m_pWndGHBid; - D8 @: s' J1 d$ E
#endif //__GUILD_HOUSE_MIDDLE . E# e2 y" L( p" P* |- e2 C
5 k4 o9 K8 R2 @! N. Z 认为:
. W, M3 E: x6 tPHP代码: #ifdef __FASHION_COMBINE% q$ F/ k( w% j& n0 `. ?
CWndFashionCombine* m_pWndFashionCombine; / }5 u+ b8 K4 w; a6 X8 {
#endif // __FASHION_COMBINE 2 j1 N" T$ x/ ^% r
: H5 c4 e5 U) b; \! M$ H ----------------------------------------------------------------------------------------------------------------------------% P' q& m, {9 o' R
WndManager.cpp' `1 W# b; a. \$ K9 w
& q, r5 Y/ Y6 v# R# Q. {
在 #ifdef __GUILD_HOUSE_MIDDLE
7 i; T; C( M& N1 l9 w5 j: q4 M else if( m_pWndGHBid == pWndChild ) 1 m& J0 K( R/ X& C& E
{
1 |8 L+ f; n7 M9 t- ~ SAFE_DELETE( m_pWndGHBid ); + ~+ C6 ~' u# A! {' q. `0 C
pWndChild = NULL;
) {; ]' Q) H1 p6 x }
' v9 h( T3 k3 t1 H+ A6 f# F6 y$ c#endif //__GUILD_HOUSE_MIDDLE
* k: R( C7 q$ M1 M. [6 w; l
' R0 k5 D* _5 s' p1 V$ m 后面插入 #ifdef __FASHION_COMBINE
! h1 D, b+ j" l9 N; l- ? else if(m_pWndFashionCombine == pWndChild)
% L4 p2 c0 ]+ h3 R {
" ~9 Y6 R+ k5 D; ^ SAFE_DELETE( m_pWndFashionCombine );
4 H& ~: r- O& O/ a8 H. S pWndChild = NULL;
' t7 b" @% j9 h: J& H } 2 k" e/ @# B- y
#endif // __FASHION_COMBINE 2 i/ C* R0 ?0 \
7 w3 z: t8 e1 k6 ?
----------------------------------------------------------------------------------------------------------------------------/ _8 F% f4 s# i/ G7 W; m+ x. ~
DPClient.h
( ^0 d- j0 M$ g0 P Z
: M5 T& L7 U) X1 y. a0 m2 Q在 #ifdef __GUILD_HOUSE_MIDDLE. i [2 i8 o2 z, A
private:
) r) @! t* d% L void OnGuildHouseTenderMainWnd( CAr & ar );
4 A8 J9 ^) F2 Z" _" g8 c6 l void OnGuildHouseTenderInfoWnd( CAr & ar ); & }: ]% Z' W7 T! l3 b$ a
void OnGuildHouseTenderResult( CAr & ar );
) F- t. W6 q I) i9 [' S' b% W# opublic: ; I" L. t$ M1 }1 T! i2 R. {* d/ d! ?
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
7 N% h4 d4 |% d void SendGuildHouseTenderInfoWnd( OBJID objGHId );
, D! y' a1 y9 s" W* U$ ~% n void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
3 N' e# b, b1 d! `#endif // __GUILD_HOUSE_MIDDLE
: ?" G6 {' _' \. t) C) Z$ K ~" S9 a' e6 \3 h0 f
下面插入 #ifdef __FASHION_COMBINE# ^0 x- t& s) d
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
H% b. O, u# r#endif // __FASHION_COMBINE 9 ^! O' T" F+ W/ ~3 {$ K2 G& [. S
0 i! t8 n6 _& v& m& [ ----------------------------------------------------------------------------------------------------------------------------$ ~, w V8 ~; X4 B" g; ^8 B' C
DPClient.cpp! c. h1 I1 _! ^+ @% @
, {6 g( q. K; R) ^在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
- u8 A) f; M' C! w{
4 s7 q5 ?) g. ~! T$ U5 { N BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
8 Y5 h( f6 X/ P2 i( P, N' N ar << objGHId << nTenderPerin << nTenderPenya;
" @0 i6 J% I4 ^+ [- f, G; S SEND( ar, this, DPID_SERVERPLAYER );
7 I7 K6 z1 F1 t" K& Z* x9 P* E} 0 V$ j$ p- _; M- y# ^, G
#endif // __GUILD_HOUSE_MIDDLE
1 p) `. V6 t, K$ [5 u% v/ S% B( K; \* N
下面插入 #ifdef __FASHION_COMBINE4 a" i( u0 H+ g* J& ~2 H7 X9 u
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 0 ^6 m- m3 z. q! x( e
{ " p$ K( U1 T2 C0 G! j
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); / ~$ e K# b+ l q! @" o, j
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
8 G! N- x8 d* E0 Z9 |/ W" N: V SEND( ar, this, DPID_SERVERPLAYER ); ) V7 ~0 Q1 u# h' D7 F! s
}
, E: Q$ t+ a) }; q& _#endif // __FASHION_COMBINE 1 h- z2 S0 j: q% C/ ^; s
" Z& \* @! m0 t; O' n
----------------------------------------------------------------------------------------------------------------------------
9 u0 _9 a9 c- E5 ]* I" @
7 w% e+ W: y( r) R* x) x( y M" B现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE {6 D! S1 l* f
; x2 E/ L6 C, F7 D0 M4 M ----------------------------------------------------------------------------------------------------------------------------
% z; L: v( l, U7 j+ x/ ? `/ e( }. ^5 f, k$ N0 K5 y
" k. `! B+ b7 s
# }6 c! d1 z4 r! [
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
' x$ C3 N A: X6 ?' J( E7 B) [
5 j6 n0 O3 q$ A# w$ E! Y
3 K1 D0 }( q/ `" m9 R1 H, c~怪物
6 ?8 [9 `$ Y( w |