|
莫因E * PVP: n) |- B$ y& n% i
3 C8 z) h* Q# F$ G
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. I4 k) Y% O$ ?2 R$ P7 j今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。/ X1 S$ S0 O8 ~
2 M5 k: E5 M& K. l2 v9 t& f [9 I有大量的代码,我已经测试过它,它可以编译自己1A。. M# |0 ]- v# y
$ s& W. U: N& [* K6 R
7 L# T2 Q# J) d+ v: [$ }- W. v/ c现在会如此容易所有的C&P'en+ r& N, j2 q2 c6 [
n( V! ` H$ m- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
, }& i# w+ `+ M4 x3 |8 G' _) E7 Q- c M, Y/ b: F+ w, O5 w
你说我成功,资源应该时装组合系统顺利运行。9 o3 `0 q8 S: q) N7 E
1 A" ~$ q7 A1 N. y( u3 a- ^
! l5 ~9 i' \; G4 J* O) M* O
0 j9 o* F7 m& g T& T s, |首先是学分:0 U) _9 o3 M; g& D8 c( v) a
& I( X! e) y3 u2 i7 }, CEtioom(90%)$ j% w6 j" n6 y1 _3 m, x
怪物(10%)
+ ]# a3 ~) X9 O& u0 C/ y+ j; \ @
1 a5 w( | H: i d: s
! [9 b* [5 E% X8 ~' O, a这里的问题,而是“不问任何小型或定义语法错误。”9 y3 e, g0 f5 d
! P) ?3 u& p" v! _4 o
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s7 @% a+ G; N3 O7 R
: p% `1 S1 B9 N3 i+ d I3 Y) q$ f3 r唔够讲,这里是答应释放: randomoption.h
4 h+ N* `" I$ d6 N6 X$ _4 F5 f* b9 w9 z. T5 R
在 public:
9 |! x. ]2 v+ o( U7 e bool IsCheckedSafeFlag( __int64 n64RandomeOption );
* }0 [! K: q& L! E# ^ void SetSafeFlag( __int64* pn64RandomOption );
4 ~9 N. l3 b `/ F3 q" Z void ResetSafeFlag( __int64* pn64RandomOption ); ; @) [. a2 w( Q! f; G2 _
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® , H0 Y3 C* M# Q! m
% v& X9 M" {" p; ^9 |7 T$ K9 P 这下面插入:
+ }7 Y, F7 x/ J& r; u) v) Z9 D) `# O% N# L
#ifdef __FASHION_COMBINE
4 D n9 u0 O" s! Q! S& w5 R+ jpublic: 1 k6 ]4 ]" q) F% _! X$ z
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); p5 k2 z1 c- u% V% @# ~
#endif // __FASHION_COMBINE 8 S' q7 S$ k4 V9 M d7 N5 _; _$ g
2 O. ?6 h4 Z; {- X# p ---------------------------------------------------------------------------------------------------------------------, E4 P8 b9 z6 x+ v6 n) K7 y
randomoption.cpp8 M# U0 s! [8 A" G1 i% `0 L
# v$ u. w- N4 [( t在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) + |4 l/ U1 c. g, q
, b# t& a$ X! m1 Z4 W4 \6 y
下面插入 #ifdef __FASHION_COMBINE7 F) ^2 E$ I! n s0 `
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 7 }- i( d6 [ W/ V6 V0 J
{ 1 U. n1 N% E# n) A |* {& x
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
- p& f" L' r1 r int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
+ @) {% f4 F8 M, s- y, `! K5 s
; R7 r' I5 m7 z& h5 c1 L- _1 ^8 M) I if( nMainSize + nDestroySize > nMaxCombinedSize )
1 v% o: H/ m* G; | return 1;
4 P6 S8 w3 ^5 l, n' @" H
L; F+ L# m1 T$ \* y- d6 @ [ for( int i = 0; i < nDestroySize; i++ )
; l8 B/ {% k" L$ O {
0 L5 P I8 @2 ]4 A int nDst, nAdj;
0 U! m9 N" \. k f0 w6 c if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
% O2 M7 ^( x Z: f9 d. E7 Z% ~. {9 n; _ g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 2 {. Q1 S Y+ g1 x/ K* b6 X
} 4 e% }4 Z4 n/ Z+ `4 D7 M( z
return 0; ; k( T9 }) ^3 u6 \0 s3 U
}
0 J; o. v7 X/ _; s: C( p. I$ U#endif // __FASHION_COMBINE . [5 l9 O0 S5 ]- {1 g. R
) V8 s2 m6 V3 }( _. s. {4 K3 z
-----------------------------------------------------------------------------------------------------------------------
+ h; ?5 a8 U0 [+ {9 B" LMsgHdr.h+ j9 \) L) Y8 Y6 P6 T8 T$ t
1 V, `- ~; ?& X! P
插入 #ifdef __FASHION_COMBINE$ \& g0 y7 C4 p8 `1 V+ u' w
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
' [- T, }/ h- P% q- x. F! P6 Q#endif // __FASHION_COMBINE / S- ^- T# ^: V2 w. [' E
" N. |5 H( ~& Z4 Q$ _! C8 ?
-------------------------------------------------------------------------------------------------------------------------* x4 \( e# l* i+ j8 Q. P# a$ b
DPSrvr.h- s; q% x7 N' p( n: u
( x9 U: i) l( _ r: h+ ^
在 #ifdef __GUILD_HOUSE_MIDDLE
! g' T: @/ W3 F7 r3 l. O void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; X( H: |, Q" t void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ) \( K3 I. h5 I9 [% Z' v
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; U% |, r# o: Q1 K* F; Q#endif // __GUILD_HOUSE_MIDDLE T6 J# W( c$ c9 z+ u) t3 l4 G/ o
7 T% E" z" A! C2 k! }
下面插入 #ifdef __FASHION_COMBINE
% H$ u# s; x: K( G8 P' H void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 8 C2 Y$ U+ A: p) [" ] [ e" k
#endif // __FASHION_COMBINE
8 r' F* ?: K: U* N/ }: M/ Q( b" V5 [. L
$ A) M- ^- M' K5 ~! X -------------------------------------------------------------------------------------------------------------------------5 d6 b& Q$ B5 y# D$ Z
DPSrvr.cpp
/ {# K/ J# I: D; |在 #ifdef __GUILD_HOUSE_MIDDLE
W* h0 O" P; F" J0 {0 M* }8 u ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 2 [; L$ N. f7 d% f
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
. z- @! L% I% h7 {5 ^% q ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
; o1 D2 k' ]7 j& e( S- I#endif // __GUILD_HOUSE_MIDDLE 7 |. `; ], a" Q! \" i6 l% a6 e1 g
+ ~5 L" Q: m' D' a) z2 v 下面插入 #ifdef __FASHION_COMBINE8 u5 J0 \* M I+ x9 u6 g
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 6 U/ e) E6 B, t0 H
#endif // __FASHION_COMBINE 7 e y7 x. ?; D' f
, u4 {- _* U: E8 R7 r2 v
$ H0 z! m6 ~7 X
在最后插入 #ifdef __FASHION_COMBINE
. {7 t5 O$ D. i, G1 ^2 G" Vvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
* B: o; u2 b- i5 |7 X( P{
! A0 \( T" W3 k CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); * e$ {- M! W, ?4 `# u
if( IsValidObj( pUser ) )* E, H6 R2 Z, q" T) i
{
7 B+ E7 k+ o. K6 e/ o- U, s DWORD dwItem = NULL_ID; 6 E$ H4 y4 H1 o- D( h$ B" F( ^) J
CItemElem* pItemElem[8];
5 c' h. X0 e! }; K ^5 m" T% B' l) N- {* `) ~" m: ]
for( int i = 0; i < 8; i++ )
8 E: G! F' u! [ { $ `6 j- j! i7 ]9 v$ R1 Y% ?
ar >> dwItem;
" k3 Z7 ]$ s4 i5 S; I pItemElem = pUser->m_Inventory.GetAtId( dwItem ); % I) i4 ~9 Z( j2 ^2 i
if( !IsUsableItem( pItemElem)) G, i8 J8 I) H+ }& e- l
return;
0 Q/ E/ S7 e5 ^% c" F1 i }
' l8 i. }& K! }; P/ ]' s1 D8 Z if( xRandom( 10000 ) < 10000 ) / O6 L/ Z9 e0 Z. V5 G, X
{
5 X/ h; R+ I" q2 h% \ int nResult = 0;
- @! o# d7 Z1 t3 ?3 e nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ) r- ~: D1 T0 E+ P. y- l8 k" ^
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); " y) z* s+ k1 F, T. V% M1 l
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 0 s4 ^# [. k* |. J3 o$ [
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
) z" @( h2 Q6 `& G( f if( nResult > 0 ) 4 h; r5 S. h+ {* u
{ # {. |; `7 v! y2 }
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
/ ^9 O& h. T3 d! v- l( { } 8 S4 `+ k6 R" T5 Q
for( int i = 1; i < 8; i += 2 )
' M& C9 r8 z% ?9 F6 u) V {
. T( q1 t4 ]! C8 q, \' _2 s- r( O pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
( V% k) l7 V1 u) o2 Z- v5 f }
5 B4 } v# P0 T* Y for( int i = 0; i < 8; i += 2 )
+ ~. z3 f- [4 A M0 e" I { 2 M# T! u4 L; x+ N
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ) M" W1 G, H/ ?0 w* q( P6 ]0 v
}
% @* p" J5 m, x% _# V( [0 Z
0 y' g ]/ S, B5 N$ Z pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
, ]4 H& Y. }3 E' s }else , V/ A# I8 @9 ~& o3 {
{
; h; g' }# Y1 c! f# }) N2 b pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
9 s- c7 X; q$ k" h0 A if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
; B$ \ i0 e ?4 r g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
' \( O% }9 z# [$ i$ ]( u# _! _
7 z! S3 @" E* Z! _ T8 u- C' M% P if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 4 n7 i: T! ] W2 p
{ . w3 g- }9 z3 u& R! L- S5 i
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); D+ @6 _" r0 x/ ^/ o
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); " n: M7 I% s6 D% R) R6 K( d
: H4 Q+ o7 ^1 _" y }else
& v" v8 p! U% y3 [' f( _ {
- d8 _8 [" O+ f2 k' D! V, u/ R$ u pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
& M9 v3 q. y% e- {4 X" b, y6 S for( int i = 0; i < 8; i++ ) ! g" `$ W' e+ J2 w
{
0 b+ ?$ |' b# U0 Z pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
0 ]- y' [% y* | }9 P4 U1 h9 e$ I }0 o8 L3 e
} " i- q2 l& s! W4 D
} 9 b% ^) ?8 C0 K; y R. N3 Y
}
' O. _- J- U" e. r9 m}
" D! [: N, R9 ~2 {. z* x#endif // __FASHION_COMBINE
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8 h9 z! H& t3 m& f ----------------------------------------------------------------------------------------------------------------------------+ S' z# ^- E D
WndField.h1 U6 l s9 h9 ~7 [, y( Z9 ?
在 class CWndCampusSeveranceConfirm : public CWndNeuz
( S2 o* X2 A5 y5 t+ o3 P
0 N7 V v7 d8 }2 h2 D 下面插入 #ifdef __FASHION_COMBINE) m8 m p: z6 v2 E
class CWndFashionCombine : public CWndNeuz
2 c) S0 Z5 C+ O{ ' d. P, I9 G, u0 i2 i$ [- X0 ~
public:
6 W6 J; t. F$ a' Z | CItemElem* m_pItemElem[12];
! z5 x: h1 R6 j/ e. m6 v9 n6 ~- W CTexture* m_pTexture[12];
2 S0 _/ z! v Y( t9 e4 V
; b1 r7 L1 Y! W) J+ {5 d8 [public: 4 k a) p! q- n
CWndFashionCombine(); 2 h: m" e& l. Y
virtual ~CWndFashionCombine(); : T7 q; @4 U( X: c
. v2 b( R/ v: t8 M
virtual void OnDraw( C2DRender* p2DRender ); - t; D1 k ~# x& y" ]
virtual void OnInitialUpdate(); $ a9 _; r8 A4 J. }* I' {8 J
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
3 ?# E* A8 d6 s8 p- G# O2 ` virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); ) D4 Y$ `9 b) s2 b. A5 k/ J( `
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 4 O2 f; }' F/ v. e4 u3 J9 S1 O
virtual void OnSize( UINT nType, int cx, int cy ); 6 ]$ b0 K+ g! W' D! i2 O+ V
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); * [* G3 v: R* b; `# d
}; 3 Z9 m! L1 _& o# ]9 v
#endif // __FASHION_COMBINE
0 Q2 b' q. Z1 [
) v0 [, W5 ]1 K" s! U5 I% K% Q D5 @ ----------------------------------------------------------------------------------------------------------------------------
! ^) c' l Z! e. Q) j" z: V Q6 VWndField.cpp
( f5 [3 O2 S4 N0 A在 #include "wndwebbox.h" $ |; e& z" j1 N9 v
5 m) T$ ~" x: l* k8 q0 ^
下面插入 #ifdef __FASHION_COMBINE
8 C1 v- w9 ^0 Y( k7 U+ f) P#include "randomoption.h"
% R6 d! f9 p- X1 x' t) h#endif // __FASHION_COMBINE . F1 I+ q* j b X9 x( }2 R
. G9 G! k' G1 J S; K 就在最后:3 t- q5 T$ I& h5 A$ Z) U% n
PHP代码: #ifdef __FASHION_COMBINE
; X7 r) P! L+ jCWndFashionCombine::CWndFashionCombine() ; R) {& X1 P4 g2 d: y' @& q
{ 0 ?' e0 J! d$ g) q" e
for( int i = 0; i < 12; i++ ) b/ l' g) {2 J6 U, \4 ?
{
5 k# u! c. Z# J0 M$ l% ~7 g% s" A m_pItemElem = NULL; ' Q: f& ?, I- L3 O- L1 U
m_pTexture = NULL; 0 \& E, `" x7 \$ |- j
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));! {8 T I. E2 W7 }! [" X8 i
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
, D2 c9 O5 w) M% o } ' w$ J7 X6 j7 [- x: A/ e# i
} 2 k+ a* Z8 y: P1 J1 h
CWndFashionCombine::~CWndFashionCombine() ' z7 N( }4 b# L5 W8 z- Y8 G
{
) h4 e% N- b( m6 W/ R4 I6 b2 J for( int i = 0; i < 8; i++ )
6 _- u. s' O3 s) {1 t( o {
( m4 U8 l: W" T ~8 O4 N, S: l if( m_pItemElem != NULL ) ( b% X" k2 z7 E9 F! Q
{ % A0 ^! V& n5 K) I" ?. w
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
. _% N. D* ]! ?, H8 I7 \ m_pItemElem->SetExtra(0); 5 A+ [# e* A9 w8 ~
}
# L9 j7 }0 N6 ?! @, C }
* u2 o9 U4 ], b3 p0 k( a2 M& ^}
7 W' N* m4 t3 A8 U( O2 ~void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
S' e; |3 s/ x* z{
0 ^5 g7 @1 i- {: I# j7 M8 ~ LPWNDCTRL wndCtrl[12]; 5 R3 u, Q% y* p: G
. T K% }/ V' x8 w! U, o wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
* \+ z3 R9 d& L0 F wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
4 x9 k/ s3 G- `& ?4 I L1 } wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
9 Q' f0 {/ D8 ?- ~7 V! p S wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); * r* i5 B H* J7 Y1 P
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 4 R' X7 i! q& F% }0 t( L- s! v) v+ f
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 2 y d' ]& n5 t" b$ S3 Y* z% v
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 5 X! B2 }9 u9 R
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 7 |( M1 k* X8 r9 g A
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); M! B R/ p+ @3 E G
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
2 o6 y$ H. }4 d7 y& S wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
; e# S( c1 f9 f/ B( [4 S) \4 v+ d wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
0 [, d, w& Z; b& j2 H0 x1 U: A2 l' r+ U% _- i' P. v+ O7 _# _+ A
for( int i = 0; i < 12; i++ ) * V8 G& M1 D/ y' c: k
{ / I0 S; n4 H+ }) H8 x2 B8 q( x- y( d
if( m_pItemElem != NULL && m_pTexture != NULL )
! M% e, ?$ L! R% ]6 A- ~2 L { 6 x; F+ L2 X1 A9 x9 @
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
% |: L- H8 L9 H, l( S: k }
! e8 I* H+ H' Z# e! r }
( ~; j& D! C# q$ e# J0 f}
1 u- c$ I4 B! o; K& O, bvoid CWndFashionCombine::OnInitialUpdate()
. A- c9 [" K2 `( z( p7 l2 e{
5 R" p, {$ W) k CWndNeuz::OnInitialUpdate();
3 D* E! N) {7 k" Y U+ b7 X& d$ M3 y& i" j6 c: ~% q
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
; r& c# d* F: Z. R pButton->EnableWindow(FALSE);
4 {8 E4 q' @2 r6 i# U. o0 G j* u; [4 f1 B
MoveParentCenter();
) Q" ^, N& c& k, o/ B( s% d}
. E: f; Q. `: { E& O! ]BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ! @% C! @. Y7 U O- F
{
3 U/ T9 f# T( M2 R& ^1 x return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 7 h [! z4 c3 Q1 l4 N. f5 j* x
} # V- R( {: B% S
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 7 U. }# H L" @ b
{ 7 X. r" N; z0 s) G
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ' v+ G- p4 H. n" h
} 5 h' Y+ F1 x$ A& B
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 3 c" U7 }( R$ \' K/ E5 n
{
/ ~; T# R% U2 Z( B. v0 q CWndNeuz::OnSize( nType, cx, cy ); O% F6 N" E! C/ [
}
: ^3 R6 l: D* X& l7 l- q! y; W0 }7 n' J( A: }7 S$ e
G( {: [* w Z: g' X, n8 J
& w: f9 ?2 Y% w) I0 L! M# G
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) " @! q' U9 S9 C
{
8 o4 N; h' d- ^+ D CRect rect[8];
0 V1 f. k! ?; R- h6 f: H LPWNDCTRL wndCtrl[8];
& C0 L+ z! r% ]
3 W* l. J' s# F; j5 L5 D wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
, P9 K5 Z6 B6 d- x! o wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); # n4 S, Z5 O A( c
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); : |0 v& O0 }$ _6 r c& Y; M3 H
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
3 F# c6 @' S2 n" c wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ) n1 E! g: U' z2 ?5 G: B5 V- m* t
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ' ]5 m( T# ?( q, \% Z
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
! s; m5 i: A- W) Q0 w1 @3 X wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 7 s) {: @. o& }: ^2 C' T/ G
6 g+ M" H% K( ^. z5 b BOOL bUpdate = FALSE;
7 |9 b2 N2 R0 l2 e; @5 k' ~6 {8 V3 A, J4 X y4 w" r+ y
for( int i = 0; i < 8; i++ )
H8 L9 b U6 \% L3 `, m! ? { ) z# U3 `1 U7 ^% e* M
rect = wndCtrl->rect; + a) ?! @; C( X4 A* ^- a$ ~( Q) Y
& w6 _) n* @1 R9 V% _6 P1 i
if( rect.PtInRect( point ))
2 ?. n" ^- @5 W4 z& C { $ z( @- T- j+ _/ D
CItemElem* pTempElem; . r8 n- ~6 V3 H
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ) {0 E# e0 s- T
if( pTempElem != NULL ) $ L- f( B8 L1 ^* \$ r. h6 i- N
{
* b+ ^9 F4 B- @4 A if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
/ M3 m6 w, ]+ w- o9 k2 v9 ?9 t6 S {$ b1 {. e1 b" y, v' r9 n
ItemProp* pItemProp = pTempElem->GetProp(); : D0 j. U) p* _+ S
+ b! N: c4 ]' n E( B if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 5 h* h9 U% }1 B1 Y
{ ; X+ @" A M% z
if( i == 0 )
( c) M- F& j8 \" b! e& P4 f {
6 s2 L x( D/ o- A' n if( m_pItemElem[4] != NULL ) 1 A `& B& M( |1 A
{
9 ~4 H7 B7 K L+ z int nSize = 0;
" \ i2 k' p5 s9 d$ w; I nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / ^( {% o; }! y1 [1 q* x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
: ^4 @1 i! [$ ^" o) i( \. |% ?" J if( nSize > 3 ) * P7 X- R( A$ Q5 C x7 z6 T
{
2 B3 x4 e( f7 n; E+ { g_WndMng.OpenMessageBox( "oversize" ); & p, L1 T6 n( K' e" [& _
return TRUE; : X8 h, U0 D u2 t
}else% B/ u. k* O; b
{2 K& O0 {* j! U- \
bUpdate = TRUE;
1 @: J9 H# n8 O) r$ ` }
3 e2 m, G. p4 c9 |* J9 U0 F, x5 m }' y8 ]7 P `' n
if(m_pItemElem != NULL) 8 \3 n7 ~ Z+ x
m_pItemElem->SetExtra(0);
2 d) Y+ G& U+ `. e V; \
9 i8 I+ P9 ]1 G o/ X, L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 C: Q6 s) y1 q6 n! q" W& N8 V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" l7 l/ w$ z, m# }; V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ g: q# v$ F% v, j9 s% g
3 F( \1 `6 b6 o: D2 c+ J. Y; I: C if( bUpdate == TRUE ) 3 g$ h6 y( C& ~2 e
{
. {% c6 \% X$ S! ~ m_pItemElem[8] = m_pItemElem[0];
) ^0 I1 @# L- ]# u. B7 g m_pTexture[8] = m_pTexture[0];
5 \+ O# n: U5 P- z ~( c+ T3 u // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );4 F8 i' q7 q' ]5 F1 P
}
. v$ d9 R, N5 r5 N$ o }
0 `# M G: g D if( i == 4 ) & y0 }! ^5 H9 g$ p# G6 S( M2 T; T
{! ?5 Q8 c {5 a2 A2 `
if( m_pItemElem[0] != NULL ) , a" h' a" F9 M& T
{6 Q# ]' d+ q, c! t( _/ ^9 R# |
int nSize = 0; 8 f) b( X2 p/ _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) l; p) e1 d6 @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
5 G$ {0 [; b' j9 o% \5 N+ ? if( nSize > 3 ) 3 Z; R4 `, g1 C' c! K- F
{* ~3 C/ }! X( n
g_WndMng.OpenMessageBox( "oversize" ); : s | B/ Z5 B% u1 Q8 [+ H, c
return TRUE;
, @: e6 e p5 a }else" I2 [# y: I! U( M U3 u1 u
{3 {0 w) o& a% s
bUpdate = TRUE; 9 z* \7 [/ T! L" u n* W, ^3 w
}8 H+ p$ a' u% q& n# N' M
}! f) l1 F, J: u1 u
if(m_pItemElem != NULL) ! ^; f; D# B; j& G, W
m_pItemElem->SetExtra(0);
" x8 O( m0 n1 p
; M$ ` Z0 D, e2 G3 ] m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 V, R+ k- _6 s/ u5 p0 \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : `; K" z! [7 F3 C/ ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: V m6 |, A' r/ V' I) c( W9 s Z) T
if( bUpdate == TRUE ) f7 `2 E7 x }( ?8 f; g5 O \
{
9 z, w+ E" q8 p- o9 j m_pItemElem[8] = m_pItemElem[0]; 7 a0 C% B1 L4 R8 L5 p6 J* r/ P+ E
m_pTexture[8] = m_pTexture[0];
9 S- j/ G8 l' `, m( g2 q // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
8 C- W4 y u4 y4 _+ ?# l9 D } , h! H/ w9 a9 ^( x% n( j
}
; c4 m5 _1 ?* F8 G9 c* E. r) { }else
- a. f7 d# z0 _# d q if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
: P; j; o- ^2 P, p X {
8 P1 K4 A/ s% Z7 P K if( i == 1 ) ! U/ J4 o/ Y. N I
{+ B: W8 t8 G9 L R5 i) }
if( m_pItemElem[5] != NULL ) ' g( h( w# H G( U5 v, X y( v
{4 [( f6 P) m+ G" r1 w
int nSize = 0; $ a: b8 m- E& c+ v2 K; j3 r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * h3 ]* B/ D$ w9 U5 [& X9 E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ! ~# ]. {* E' y) F0 {" v2 L( P
if( nSize > 3 ) / R9 t: |9 P6 S2 F
{' i& ?6 J, b5 u
g_WndMng.OpenMessageBox( "oversize" ); 3 D+ }. B# }" W F2 o! [8 w% e$ L3 j
return TRUE; # l! R L+ q# K: Y% S9 k
}else
) S6 X; f1 J* R5 `8 F {, Z8 P9 U5 v" I+ a% u' p
bUpdate = TRUE;
. ~: p4 h$ Y( H L; I }) b: Q6 h/ w* a' E& u* f
}
: N: R( T7 g% t& d# n! v9 D if(m_pItemElem != NULL)
5 ^' ]+ L. N& w5 O m_pItemElem->SetExtra(0); 1 b" O/ b0 j( X% A$ K& M) i
* f; S. k; C8 ~: v% w
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 I" P2 w8 r. ^. B( S7 k" U3 E' I m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 M$ E+ e* P5 l7 B m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 n! T$ Z! Y J
' n7 @6 I. ?5 R
if( bUpdate == TRUE ) + O! ^" j- w) E8 J+ f
{, Q' o" x+ d, T! \$ g2 ]
m_pItemElem[9] = m_pItemElem[1]; " c8 w1 K; `" ]9 e7 n- c
m_pTexture[9] = m_pTexture[1];
) b/ a& e, T2 |3 \! S- ` s6 g2 R' P$ |0 B% q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
7 W/ x. Y4 ]& P# L* y0 g7 C: Q }
7 Z7 u' [$ `% H0 x }: g6 i5 s5 M/ O
if( i == 5 )
T6 L/ k" @+ Q/ \3 ^ {7 X* p. P2 X( u" V+ U1 G
if( m_pItemElem[1] != NULL ) 1 X8 D' n* M' z' x* G9 O# @* i
{
1 X0 a5 A/ v' A. f, W/ ?# C int nSize = 0; $ [3 p; V+ |7 L% y# [4 L5 Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 l8 e+ q8 s, }, Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
6 I$ F7 }" t6 j \ if( nSize > 3 )
# N5 u" z2 L, u: O$ i {
. m9 j- L1 }2 z. M# U g_WndMng.OpenMessageBox( "oversize" ); , S1 }# f% K* }/ p& ?
return TRUE;
( ?2 }' V% [3 g G) f' z0 L }else/ ?- c. \0 O% B# [0 N
{
$ ]. d8 B9 \% q. g/ a9 B bUpdate = TRUE;
$ K% {" ~$ D! i4 j+ s3 Q$ _. B }
8 g4 _# \2 S v p& Q, I' p }8 a5 v. `; `" X) g' B4 V
if(m_pItemElem != NULL) ( ?* h! a# m$ K6 Y& V% R
m_pItemElem->SetExtra(0);
, ^! W, U$ }* z* j+ Y
( A9 A$ g3 d( ~& w0 a8 O m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 H) m% b, f$ g" U# J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " e; V; C* V2 d7 ^% z' Q; }$ J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); n) H+ v& ?# f
4 |! W& R, I1 E( M/ u if( bUpdate == TRUE ) & T7 t9 b8 t$ N
{; F2 t( F( Z2 d# R: K
m_pItemElem[9] = m_pItemElem[1]; 6 |! o7 f6 L0 \% K9 b
m_pTexture[9] = m_pTexture[1];
5 t5 R5 F; P; f$ `1 | //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
. L0 A0 M: q5 \% G4 |% ~ N- m) [ }
8 {; C H1 G# H }
& `, e# J8 @) u1 V }else
1 l* s1 m, t, F9 J0 `3 L if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
& {% t5 \+ b& L& L; J5 m" E u {5 T/ |, { B7 L t: d) @" }1 u" ~
if( i == 2 ) 4 J% U0 P* L+ u0 V2 {& e* p$ @
{* r2 J0 E" Q/ f2 v: F ^) h% P \
if( m_pItemElem[6] != NULL )
. W, Q5 Q) n& E* Q6 L5 G- s {
5 z( u: E3 e; {9 t* P3 J' [ int nSize = 0;
) @1 c4 c2 }! |5 R: i# F nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* \# w, _8 D( w9 D5 P# O+ T# | nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); `, A) o; r7 j [) q
if( nSize > 3 ) 8 J. r b* v1 O4 `* a
{, B7 [3 T2 s3 q, k" G O5 g. Q1 D4 `
g_WndMng.OpenMessageBox( "oversize" );
) |& \3 o/ h' k: h! g/ R return TRUE; y; T3 g- P9 o' |% U. E! z
}else2 K5 j9 s2 F' c% U* d
{
T% t' i/ c) ] bUpdate = TRUE; 8 }+ N9 Z& {5 g/ ~
}4 F! w. h9 `) d/ b+ w; |
}$ h8 g* S6 H* M+ H
if(m_pItemElem != NULL) 6 T2 x2 f6 h% k0 v$ S4 D
m_pItemElem->SetExtra(0); % _9 p F8 T, e0 h/ u- e
6 v, T8 L$ I' ]8 e1 o" @ R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( q9 T$ T4 W! {2 J5 e
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( M9 X1 J& H4 |8 S, H' z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / B! t# ?! E, M- I/ r- @9 O# C
( A6 D3 U- y+ B; r. U
if( bUpdate == TRUE ) & @) c; U! H9 K, s0 ?
{ z0 H j( ]9 X: C0 q E4 A/ F, W
m_pItemElem[10] = m_pItemElem[2]; 8 k6 X* b/ x8 l2 |: s
m_pTexture[10] = m_pTexture[2];
0 P Q# }' {* ~7 B+ A3 o" } // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
. n4 j4 V0 C/ a7 i } : {4 R4 m& k# S) L( e0 ^2 ^" c
}& X8 [# C" q* X& {
if( i == 6 )
$ K0 q4 @2 n) r, n$ w% M* m: a {' B* C& i/ f/ }+ x
if( m_pItemElem[2] != NULL )
4 b8 S# M; p. x) ^ {5 f) O2 N% E3 S# I! o. o
int nSize = 0; 4 x* k/ O' Q6 ~6 ]8 V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ Q. r3 N% u: h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); ; u* f! v" n1 B/ @% c
if( nSize > 3 )
% ^! Q, Z7 B0 f+ e* s7 x {
/ U5 `, p2 @( X. y g_WndMng.OpenMessageBox( "oversize" ); 6 F6 D/ i) T0 t5 t8 j- O
return TRUE; 7 Z8 d) h# q; ~( C x, g, q s. f
}else A7 B1 W$ _7 h$ m7 y3 i* ?, K! p% Q
{
; M [( f8 U* M bUpdate = TRUE;
* I' J4 Q; r% U* E6 ~ }
6 x4 S/ e9 r' L7 T& M G }
9 i3 B, d; Z4 \! d9 @2 g if(m_pItemElem != NULL) . W1 X! G' Y9 p2 b5 E$ U" {% a5 T
m_pItemElem->SetExtra(0); 4 V. ^8 y! R) f$ o. A! K
/ j" a2 M7 N" o5 \) v$ P
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " B/ O* O: H& a2 o9 V1 A, b
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " o+ m f! I( J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& J- |& k* T1 W& s- p! l
3 M9 y# q( G9 C$ [' n3 f2 y if( bUpdate == TRUE ) 5 C; c: S6 ?& H' c) [/ W6 B
{& t8 i) e1 @) V T4 t+ p3 Q
m_pItemElem[10] = m_pItemElem[2]; ( ?. S5 h6 P2 ?- b
m_pTexture[10] = m_pTexture[2]; , d. x: O% d7 S6 ^
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );$ m% x( F7 j- h# p5 N: u
} * Y- C% Z+ ^& @7 x9 ^; \3 A b% H
}& b% t% H j& R
}else
! X2 u4 O* o3 ]$ ~! X5 x if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
2 K. V( ?' z" G* \& x5 |+ ?1 Z& r1 a {, @- f' B* n, q( `$ Q4 f/ B* }
if( i == 3 ) + T+ j8 A! H& D9 U9 g, @
{4 F6 P! z- ]8 f+ j
if( m_pItemElem[7] != NULL )
6 f+ o8 y" ?2 ?: N# Q% f0 a {
$ R+ I) {! L4 T int nSize = 0;
/ x( R5 ?* s5 E; K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / `) m1 n" q" N3 \ _( w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
V1 c+ A- F" z2 y6 ~1 x; V if( nSize > 3 ) ; ^. ]# L0 P( x+ j0 T) |( v
{3 i0 w+ E3 `2 m! Z, X& O" ~
g_WndMng.OpenMessageBox( "oversize" );
[; o- ~& E2 Z return TRUE; * I1 l7 q$ `6 p. R
}else; N9 |9 |' k+ g M4 |
{
9 [4 v& X( p8 Q7 I# ~( z bUpdate = TRUE;
3 e S7 r! ^" A( H }* U/ f- u9 ^ F8 B0 x8 J
}; s( I$ J2 z* y( E8 h/ G
if(m_pItemElem != NULL)
5 W. d7 T; }; F% u; } m_pItemElem->SetExtra(0); ( {) s2 `9 f$ `; [% f$ O
- Y- ~9 p" ?+ W' J$ K9 c9 W# y6 } m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 p3 Z$ h0 R# a+ ]8 k m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 r; B& V; ?6 G* _/ M m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 j3 ^' C; X* d4 [
3 M4 \' q1 y! p# l" n* \. W
if( bUpdate == TRUE ) % G2 d0 u: I- `$ \+ o; \
{
: U* `6 {) u' r( w m_pItemElem[11] = m_pItemElem[3]; : _1 {; R* c, S- Q
m_pTexture[11] = m_pTexture[3];
: K- s, v+ ?6 N1 n, Z8 n# _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
7 ]; X9 W. ~ M } . i5 H% U+ t4 t" |5 M0 j% Q
}4 p5 l' [. Z' C) J. r" U
if( i == 7 ) 2 w5 W% b( ~& ?. x' v' d
{
5 ~2 ^3 ^6 Q* ^0 z- U( l% v) o if( m_pItemElem[3] != NULL ) . |9 e8 h7 X2 C- ?& ?' c9 v n* C
{" [. j0 f. i! }" G0 `7 J" D/ [% A
int nSize = 0;
& `8 Z/ P; n& T nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 P3 p/ h2 v. I5 _. V& Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ) @. o9 r/ n: J; y
if( nSize > 3 ) & j7 B9 g- a T
{
! Z; T+ x7 \- K" x* P" P g_WndMng.OpenMessageBox( "oversize" ); : R. S) K5 W/ Y5 O! P# I
return TRUE;
/ d! B9 o( c2 Y r }else- g! l, m4 q" l! A2 `- l6 Y; \
{
0 Y1 p* i( h& r# P, h bUpdate = TRUE;
3 O; ?' V! A, E4 ` }
( e b7 O$ a F( v }
2 L" @1 @( S% `8 O4 G if(m_pItemElem != NULL) 1 V5 U* C6 ]4 T( p1 K7 f( J
m_pItemElem->SetExtra(0);
0 J$ w q D3 i2 x- [, P; W# O+ ^- f! R; M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( X: f4 ~. [9 x2 U9 J0 `4 \6 p/ S
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- s; @2 L" v" V2 E" {$ i m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 | h. @6 H5 f% o( g# i6 U i( A$ k% |: O3 g3 l3 Z$ f( U3 D0 k
if( bUpdate == TRUE ) 7 u$ h5 L* n [( w# Z' g2 t3 n s+ E
{) _" w2 M0 k8 Q; `# t- |' K
m_pItemElem[11] = m_pItemElem[3]; $ I/ F; G6 Q: e) z4 ^$ u0 b
m_pTexture[11] = m_pTexture[3]; ) H$ I' l' x2 C8 D( `
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );5 u/ Z8 M5 }3 K7 k
} 2 Q2 o/ ^) ^, Q8 q% c
}
3 Q9 _$ n8 c8 T; l$ _+ N }else
. ?" X- q7 S n# V V6 B3 `1 W1 ? {4 o2 O/ @) F8 r& j* s
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 1 T2 _% Q) J: [/ g
// wrong tab
( Z3 Q: r' k0 V' |. v6 `4 V9 x } 8 J/ {8 ?2 n9 N9 | a" n
}else# W4 n8 m: l @, ~7 t- E9 w" g1 Q
{1 ~. \! s8 Z W
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
) |- K" f! N4 k6 L$ S+ N t( G // not blessed " D# ]" c" M6 _* w8 p I
}
! o0 K" M# D ]$ k/ G& l }
( e/ `) `7 _4 v* y$ `& p. L }
+ q2 z4 q& V' d! I$ c; j6 A! J }
`4 k2 P1 j! ~" _2 n
. t: m% T6 \# D1 h5 R, j6 H int nCheck = 0; a8 E$ S* ~- l. _/ T$ w6 R0 [
for( int i = 0; i < 8; i++ )
* h0 X3 J( k/ T0 m {
0 f: g/ E0 b( c, k if( m_pItemElem != NULL )
8 b( d* i! C. { B" r& e nCheck++; 8 ^. Z6 m; m) y( ^1 |
}
7 K# W: |) }3 D, O9 _/ X if( 8 <= nCheck ) ) L9 _* k; ~, L( l5 h$ u
{
- s9 I2 n0 D4 f0 k CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
* y5 ~+ C$ l! Q% q, ^ pButton->EnableWindow(TRUE); 5 x( p5 S! `, ]: W" d
} + s9 u0 B4 s. I. H1 D, b R
return TRUE; 6 [* m' F* l7 w
}
' N6 c" a5 O4 i" `3 wBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 9 C8 p# n4 e! W& ~8 Y3 i
{
7 }0 V" e6 Y# a( v- C# ? switch( nID ) 1 R! u; s, t5 v4 d) ^( {
{
* j U" \9 b- B- y7 y2 C$ _ case WIDC_BUTTON1:
) o( n4 K0 B8 d. ?" a! d4 i' \% j* R {
8 L5 S. B: l5 |$ X2 h g_DPlay.SendCombineFashion( " u* j& z: j; O( `1 }6 m& K) D4 G6 v
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, ( E1 r1 x& g5 _5 u' R" S& H& S, H
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 8 P i" B' \, v; R: i% ~0 s& A9 M. u
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 1 k8 y. h& ~7 m% \9 |4 V
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ! R& z3 k7 l+ L" p) P' R8 q5 k) e9 }( u3 x
);
. s, u' Q3 t! L2 I; k Destroy();
) P7 y5 | E9 |; C! U: |# x) X2 v break; 9 O1 ?, ]/ ?: ^" { H1 E) t
}
8 T+ u' [" j* U# [- | case WIDC_BUTTON2:
$ B1 k) f" d$ r# {# ?9 H { ' W; B, ^( ~ [2 c }8 n6 O: d
Destroy();
9 o! P8 U0 g& t/ N, v break; & a, a+ }0 A- z' c9 U1 n
} $ U4 u& C& C# J/ s
} 3 @( N# }) W4 C3 V, t' Z0 v9 |
return CWndNeuz::OnChildNotify( message, nID, pLResult ); $ O0 t8 [9 ]* v k2 g
}
% x' U6 u) |5 e+ l' j @4 C#endif // __FASHION_COMBINE 3 E# s! w. A5 o
7 i/ F) p7 ~0 I+ X2 B6 L2 r ----------------------------------------------------------------------------------------------------------------------------$ J2 g1 k+ e5 a) S/ j: K
WndWorld.cpp5 x; o8 K3 d9 O' |' ]8 f5 r( Z
在 case MMI_REMOVE_CAMPUS: * r# z, l. ?6 x* O$ y
{ 9 _, S" @$ k; U. r- E8 ]
if( g_WndMng.m_pWndCampusSeveranceConfirm ) @: K$ e% {" k. z% \, H9 E5 F
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 9 u) ~1 Z# Q/ G7 g
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
0 j9 y. y/ f/ { Y. s7 z7 N g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
5 g+ B% O9 G1 [. V& Q break;
, d- o# \! `/ x/ U4 O& G }
% J, T) M$ X1 J; P7 J#endif // __CAMPUS
. c6 L% X+ m6 m7 V g6 H9 _, ^9 ~$ _" h k% W2 a
下面插入 #ifdef __FASHION_COMBINE
2 g4 w, O( \6 T% e3 C: s case MMI_COSTUMEMIX01: ! J% l/ O2 X5 c
{ & l* |( l3 p9 Y$ G+ Z
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
, ]$ ^9 i: W( v( Z g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; * \* |# Q6 u! f( z- K. v
g_WndMng.m_pWndFashionCombine->Initialize();
4 K- Z: {" s' R4 h! } }
8 S* G, `( p& e; \ U break; 6 f* G' m/ {1 W* c
#endif // __FASHION_COMBINE
1 H# c: s S2 m; T5 X# p+ A! a- B6 U k9 i
----------------------------------------------------------------------------------------------------------------------------
: s' ] w. g7 |+ h" i0 n1 J4 rWndManager.h8 X6 R3 a# V3 Q8 V7 O7 B8 G: d! y3 a
' M6 M) }: w9 s" J9 R) L4 P" s于:
. g. `8 n% p2 |) y0 f+ Y9 gPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
% d+ c, Z/ m: L$ d+ `2 @: n CWndGuildHouseBid* m_pWndGHBid;
0 f- [- e, K0 G4 @#endif //__GUILD_HOUSE_MIDDLE
( A- ]/ \; w4 v. _& M0 G' O
i* F0 [! ?: G- ?5 O2 R- s/ p 认为:
; n$ Q/ m) x6 s& Y. q# U6 O" |PHP代码: #ifdef __FASHION_COMBINE6 i3 p" D9 W, d; D0 k
CWndFashionCombine* m_pWndFashionCombine; # w/ a, G1 y8 [8 c o
#endif // __FASHION_COMBINE
\: A$ m. F% |) P' G( D* t; d; q% \# @& d% b1 f
----------------------------------------------------------------------------------------------------------------------------. ^% [4 E" F) }3 A% h: J* ~
WndManager.cpp
$ |+ K2 I4 s8 [5 g
( p( [6 E" T3 k6 h: j3 A k在 #ifdef __GUILD_HOUSE_MIDDLE2 d# ^+ d# S* D- K, x5 P) Z/ S+ {' P
else if( m_pWndGHBid == pWndChild ) & |' Y) K) I, o4 M
{
5 K, y5 k7 ?, K' u# g' x" P SAFE_DELETE( m_pWndGHBid ); & j3 @' B9 O+ `
pWndChild = NULL;
, Q& M. R. \9 l! q( S } $ W# H3 ?7 r: @5 C
#endif //__GUILD_HOUSE_MIDDLE 1 R/ y+ L9 \& E7 h* R' ?9 C/ Y; v* R. P
& i( O' ~7 p4 Q8 D/ }/ D6 M: T+ O+ t 后面插入 #ifdef __FASHION_COMBINE
& H. p1 r% u2 d9 Y* G else if(m_pWndFashionCombine == pWndChild) ' o1 A/ B; y: U
{
8 w$ j" y9 T: t& r2 r* [ SAFE_DELETE( m_pWndFashionCombine );
. G* k7 o0 p7 @+ d4 B pWndChild = NULL;
2 q7 d4 s7 o/ [9 F, E } , z- p2 Z7 [. g) Z( q# l/ S6 G+ _
#endif // __FASHION_COMBINE 2 F8 X! w, z5 A" M, c% z! x4 a+ o
' s5 L t% E, x+ R, w+ K% d, D ----------------------------------------------------------------------------------------------------------------------------- q V- v# z D" H& |8 |
DPClient.h# `3 x+ z8 b3 g4 t
: Q) x8 E( x' Y2 n. c在 #ifdef __GUILD_HOUSE_MIDDLE' e4 ^( }3 r2 P' Z* A, w! {
private: 8 {& V2 p+ f4 i0 `$ {) y( L- v" f
void OnGuildHouseTenderMainWnd( CAr & ar );
( i+ Z" x4 F! H. k$ \ void OnGuildHouseTenderInfoWnd( CAr & ar );
, Q* D6 z* H- K" \7 {! H2 X void OnGuildHouseTenderResult( CAr & ar );
' }& q9 m7 ]: Tpublic: t( } Z5 d$ W% F7 u9 N E
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
h* D# `9 C; A, P% C/ W void SendGuildHouseTenderInfoWnd( OBJID objGHId );
3 q: r2 |: M6 p& z void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
' ~# S* T7 x% m7 R" @: ], c; E; s2 v#endif // __GUILD_HOUSE_MIDDLE , I. c; i' [' @% O
' T* b" Z& K+ u1 S+ {5 Z7 U 下面插入 #ifdef __FASHION_COMBINE
: I9 b- J6 Q! Z$ G4 F9 T void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
9 r2 B( L: v" C; o: m" V) ^7 v#endif // __FASHION_COMBINE
, L( |) D5 L0 N- ^% V% C- a/ y' d `; U6 S6 B" P K: `
----------------------------------------------------------------------------------------------------------------------------
* I( q; J+ q) i# fDPClient.cpp
8 w% k$ e) [+ F- Q v
; R. X( |0 v, e; ~8 e在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 6 ^$ F* a0 U0 F) p
{ 5 p0 |4 }1 M5 R: ~) O
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); * Z9 | g. C1 c% m2 b9 l
ar << objGHId << nTenderPerin << nTenderPenya;
+ ]6 v, c4 |1 T- s1 f/ e+ C SEND( ar, this, DPID_SERVERPLAYER ); 0 [5 J; E* U4 \8 u9 e! H. R4 `
}
( k# z/ ` f! f1 J- K3 h& N: E#endif // __GUILD_HOUSE_MIDDLE
2 e0 f' t8 P. [9 ]8 `: ~* c8 @) r' Q f
下面插入 #ifdef __FASHION_COMBINE l V# G$ U6 n: f" L: M+ G
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) # Z: {) D9 X/ r3 V
{ + T5 ^0 Y' t1 z1 w$ |3 Y, Q
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
4 }5 r( V/ P- E& I8 f ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
6 C6 X" s; U, x# p7 T SEND( ar, this, DPID_SERVERPLAYER ); + O4 ~4 K$ ]+ A7 e( ~; }# L7 i
}
) H. Y' T3 R3 g#endif // __FASHION_COMBINE
6 M4 z" _% G6 X) \" P! B1 y+ X) ^8 z( Y) y0 J7 _
----------------------------------------------------------------------------------------------------------------------------( @5 ]% [: m' `: s w$ h
/ n2 l" R0 Y1 [4 L3 B/ \+ @
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 1 r; x" m5 o& j/ {
1 E* f4 J ~ Y" w# x. P5 {
----------------------------------------------------------------------------------------------------------------------------
7 ]7 a- S, {3 X6 K; R! y9 S% h: K3 K; P0 t
/ }% ?! n3 R$ I2 R6 q
- p! o1 T5 w' L0 J8 B5 R
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
8 v0 M, s0 p9 S {# ~5 }0 w& _4 r9 C/ ?1 y: K2 s
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~怪物
; Y( f2 a8 C- M. v* y3 j |