|
莫因E * PVP
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- w: [ R/ @2 _0 z* m4 d, ^/ H
4 \1 i+ a9 w/ {7 n今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
( ^7 c$ L4 ~* [8 E
6 C/ q& u& d( t* k y0 m0 @' P8 X+ G有大量的代码,我已经测试过它,它可以编译自己1A。
8 Q+ K/ r; C6 f% N& `3 g9 j: k+ b. I5 X
0 }* v/ q) i$ D/ p1 I( I+ Q
现在会如此容易所有的C&P'en
7 X; O, Z0 j* m& ]$ w% n0 y
5 {# c& d: W9 a" P6 u- 你需要的资源得到自己,因为我不决定一切你“推屁股。”9 J) M$ b0 x' o
9 l1 P9 Z- ^: B8 i/ P
你说我成功,资源应该时装组合系统顺利运行。" x! z9 U2 ^, p3 |/ P
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$ R7 ? f% X. S/ _1 W. o" |( Z3 _/ p+ Y. i
首先是学分:8 H2 i- {" L- R2 o" M2 N
1 w4 f i7 n4 p6 l& kEtioom(90%)# U. X9 r) R# ?) E8 Z7 n
怪物(10%)& n3 N) i5 N$ |2 X" Q) ?/ r0 v! S j% W
$ a4 P8 i* u4 F5 d4 v3 O L' P+ w( f }; F
这里的问题,而是“不问任何小型或定义语法错误。”
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' `* J! z9 w) S* r/ g唔够讲,这里是答应释放: randomoption.h
# l8 O+ C% m' b% R0 N9 z8 P* H& d) A; h# |8 C- T
在 public: 1 y% j4 L2 k% F- g! B$ W
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); / x: r' J8 O" u3 s/ ^% q
void SetSafeFlag( __int64* pn64RandomOption ); 5 S3 }* l6 C7 d
void ResetSafeFlag( __int64* pn64RandomOption ); 1 k! R5 A) C, i2 H% h! b
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
% O8 {& }: B: R" ?$ ?- f: e, R/ M* D
这下面插入:
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& Z% W' Q) z/ V8 X0 B #ifdef __FASHION_COMBINE6 h. e( R, o" J H- z/ a0 V, ?
public:
) B* R2 y" d2 h6 |2 g2 E int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
/ B* d) q: t+ N, b- a#endif // __FASHION_COMBINE ' a& N' q# B! _" s( s# e! a
3 S# s6 w- e' O Q( o2 E z8 s
---------------------------------------------------------------------------------------------------------------------( n x( X* S7 G5 S
randomoption.cpp% R: N9 ^0 Q5 I d6 Y0 |+ N/ z0 f7 m
& o& ]+ t4 ~; N1 Z/ D4 H在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ; i# A" G% _/ c3 b- q1 |
# b7 w% K+ \9 k( q3 M" p& f, @8 S
下面插入 #ifdef __FASHION_COMBINE
( U6 `' I0 a# L8 Lint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) ; Z2 T, W3 U6 ~
{
. j8 r8 p+ Y: t( w int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
$ @" L! S/ C& N% x* p+ s$ v" L int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 9 j% v J; x5 ? o7 O2 @+ D; M+ \7 }
" ?1 T. y C$ j3 ~6 i
if( nMainSize + nDestroySize > nMaxCombinedSize ) ; l' d ?! Y- m' b" F$ j- C5 i
return 1; 4 g* X ]* g6 [- U3 ~, }2 S
1 \* |+ F+ }- a2 F' u
for( int i = 0; i < nDestroySize; i++ )
/ x4 j8 T6 [ L4 P {
4 x9 l2 C5 F/ s) S! t int nDst, nAdj;
0 A0 z$ U1 U; z( ^& ] if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 8 i- _3 I7 Y0 g) g
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
1 S/ J+ c7 ]% l } $ D' Z- ?# N0 p% {
return 0; , p: W6 }; E9 d5 d0 }8 q0 ?9 X
} 4 M5 `# P7 l t6 {" Q
#endif // __FASHION_COMBINE 9 |9 D, N' m6 F/ A: C, u
( V( ` U: Y5 { -----------------------------------------------------------------------------------------------------------------------0 Y' w+ e; J+ X
MsgHdr.h% k2 y# T! o0 Y1 h7 b* J: y r
6 [' d% j$ q# e5 n; s; z0 Y+ ^插入 #ifdef __FASHION_COMBINE
/ q0 Y' Z( F0 Q2 `/ Z3 t#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002997 F$ Y$ b+ i: `3 |- q* [+ e2 z- K( n
#endif // __FASHION_COMBINE # R5 k1 S& M, l
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------------------------------------------------------------------------------------------------------------------------- o" u# H& F$ V$ t8 ]$ r! s2 f
DPSrvr.h
' V" y, G1 X) R0 K7 F: f4 U; Z6 H$ {% P
在 #ifdef __GUILD_HOUSE_MIDDLE
" |5 n1 j2 O' i" A void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 1 `0 e6 I( m, F
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 M" d5 x/ I9 Q0 V$ u2 c* }2 g void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& X0 C" g. H% F/ I8 y#endif // __GUILD_HOUSE_MIDDLE
: n) G8 m2 W8 J$ k+ z$ a, n/ p- y% x
* o/ c- N% _8 C% t- E 下面插入 #ifdef __FASHION_COMBINE' N1 q; G: h2 f: @/ L( K
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); - ~! _5 a: X; U0 c
#endif // __FASHION_COMBINE 0 U. ?3 p/ S+ Q/ V/ V" Z# r! m# ?
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-------------------------------------------------------------------------------------------------------------------------- R6 Y3 U9 }( ?) P
DPSrvr.cpp
/ L- i7 o3 S( Z# n3 o* F/ Y在 #ifdef __GUILD_HOUSE_MIDDLE
. z/ `5 ~/ x3 ?' ]; F ~6 M ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
+ _- M! f# U) ^2 `, k# v ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
* @! e" [9 [6 a5 h6 }9 i ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
( M5 D% S6 G/ d( K- d9 G#endif // __GUILD_HOUSE_MIDDLE
4 H6 t3 ?5 t7 t1 y& K' F
* s+ J H* r& B$ w: k% ] 下面插入 #ifdef __FASHION_COMBINE
, v+ a$ Y, v5 k; a7 p- W5 ~ ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
' F( m/ I9 L z1 O' g& O#endif // __FASHION_COMBINE , X- b( S3 Z a7 Y
/ D0 @# ^' q8 v " q6 ?4 \0 u0 h1 y& q1 k: k
在最后插入 #ifdef __FASHION_COMBINE
* U! [( I. l% O3 D. B$ S, fvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) % b1 f! _, i7 R8 p% Q7 [
{
5 [1 v( F5 H% h; Y5 g$ y CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ ?5 v& o6 y. V0 |4 j3 X$ L2 Y; Q if( IsValidObj( pUser ) )
2 v5 w3 R: _) }* L+ t1 i {
4 C; P. z6 u) B& p" L DWORD dwItem = NULL_ID;
1 z5 X1 n2 u* w; u# b% j, f CItemElem* pItemElem[8]; ! S. c# p" L* I" H9 w$ f$ m
t. Q* X1 h O+ i for( int i = 0; i < 8; i++ ) 7 l# ?# t1 c+ b
{
4 R3 O( q6 m8 ^; c+ O. d5 b6 @ ar >> dwItem;
* a' C! t8 a: n* O pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 8 z' |( R" n8 d' O7 F
if( !IsUsableItem( pItemElem)) 6 A$ J% f: ]" y8 R! V5 h6 ^
return;4 M) ^; \+ {6 W2 A( [2 m8 a; o
}
6 z, z W& w; D5 z if( xRandom( 10000 ) < 10000 ) 6 u9 B) |) P. f5 F0 x: Z
{
2 h) E: _2 m5 K% n& }3 Q1 t) J int nResult = 0;
F' C, m# V. y nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
% Q4 A! V' x1 ^' q! |' | nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
: i9 Q1 H3 Q+ k+ a( B; } nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
& @2 q' J0 c% @ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); / z" V4 f1 z# c* C" i) l8 V8 ?
if( nResult > 0 ) ! |0 A& r: x& k. k `: Y- y
{ + T7 O, s" F. |: Z) ^2 s2 ^
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
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1 A0 c! q' g$ n" H$ [* Y* U pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 3 |- s' r" w+ T4 d& T$ F, V( C
} " i- E" `5 H3 Y& Y. B2 n* L9 Q1 `6 {0 V
for( int i = 0; i < 8; i += 2 ) " ~: M; F) x# h. A H0 S
{
9 a: ~5 `9 N8 u8 u2 f4 v9 [. g pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); $ T5 _( U5 [; [; ]4 M) K9 _
} 9 W+ r' c! I6 C" E' x- C- p1 D
4 Q: C& {0 s& E$ m( P. k pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ) R" Y) I3 s! P* Q$ L6 [2 Q' _
}else
) \8 q" q+ |, D o& Z {
2 I( ~: y$ x; r# {' L pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); . f! x5 [0 S% ?7 |! b4 k9 K- p/ E
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 1 H, j) a/ o, f9 `
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); |" H) M% N9 y
; x) D7 r( \3 L* p- O
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 7 s6 o$ `% \( w! n
{
6 E# [2 ^3 ~2 J) w% {2 r4 ` pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
5 d; }; _: }! l& I7 C pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 7 {+ `* q+ \; g9 k+ x) Y" i. F
2 [4 P* r( W% P% O( a }else
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( i3 e1 |' ]3 _# w5 J pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 0 ?: {, [5 ~& ?! c- a
for( int i = 0; i < 8; i++ ) 6 ^; W+ n/ R4 G( ]+ G
{6 P$ y& U0 I3 ~3 X; }5 i& |4 ~
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} $ {# y) K, s- |5 M1 ^4 K
}
0 Y" e4 L3 r+ ^( Q- `#endif // __FASHION_COMBINE
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, v5 D6 {$ h; p* ~2 L* x3 t( J ----------------------------------------------------------------------------------------------------------------------------4 a& B% K) U/ A$ W7 _1 _
WndField.h
; _. f2 \$ \5 E5 @% f4 v( R9 D3 e在 class CWndCampusSeveranceConfirm : public CWndNeuz
# p# |: c" _3 o" A7 q4 z3 D/ P% @% |
下面插入 #ifdef __FASHION_COMBINE
. W6 o8 {/ P6 R8 z8 p$ `class CWndFashionCombine : public CWndNeuz / g- A. E( W2 ^. M1 ?$ o
{ Z- S( Y8 @( p& t" a6 B; `. y
public:
: u8 N. |' w& i( I- E CItemElem* m_pItemElem[12];
, l( u' k6 o3 D2 {& g! h8 \' T CTexture* m_pTexture[12];
' ?& Q* Q$ m& q/ o* x* }
8 s5 v) F$ o' B# \1 B6 e9 ]7 fpublic: - l9 N7 B5 h$ o
CWndFashionCombine(); 3 y& C+ L3 [! m( l! L z7 _6 ]' Q
virtual ~CWndFashionCombine();
4 k% k% Q6 K" u1 P7 G7 a2 r% N I: p5 M p
virtual void OnDraw( C2DRender* p2DRender );
. P: ]5 Z! H9 r& Q virtual void OnInitialUpdate();
! T$ W0 C- ~; B C1 ^ virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
$ o; v7 x9 v8 n: W virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
" g: `$ B! M: ^6 @ virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 3 p/ D) O9 B1 l8 ^$ ^: S
virtual void OnSize( UINT nType, int cx, int cy );
* m5 ?0 [! s) z2 ~, \7 O7 \# D virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ! {, [8 N: f4 M4 q$ f8 a
}; 8 I- I; S8 d l6 i& ^
#endif // __FASHION_COMBINE
2 k8 R2 k! E& M7 P5 l
9 ], d, a" t; l0 y( ~ ----------------------------------------------------------------------------------------------------------------------------) @+ r- {5 r2 q, H* [
WndField.cpp
' G# I2 K. o, J在 #include "wndwebbox.h" % C7 g8 w9 [$ K
7 u5 X3 f& C* v9 k$ t 下面插入 #ifdef __FASHION_COMBINE( J f% W/ q* \& p. d
#include "randomoption.h"
, K6 U5 z' x }& C6 R( d#endif // __FASHION_COMBINE
7 c+ Y' j7 V) u) Q+ c; p3 v! p
: p% C9 v) U" a8 |! e9 _ 就在最后:
8 d1 d6 p4 r d3 SPHP代码: #ifdef __FASHION_COMBINE' [" s$ s3 B. d& E6 W; m
CWndFashionCombine::CWndFashionCombine() . U- T4 f$ ?% A+ i! {9 Z$ x
{ ( [* `' Z7 L' {. r+ i( {- b# Z( V# F
for( int i = 0; i < 12; i++ )
2 I) x) M7 d# X5 z6 Z7 _ { 5 h+ c+ Y) M! i2 Q# v2 z8 \/ x
m_pItemElem = NULL; ( |3 T$ }4 `9 g, @( ]2 v0 q$ w
m_pTexture = NULL;
* B0 @+ M+ Q8 t' \ //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
& t7 h3 v3 a# C/ v9 u, C: O \ //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
4 Q0 Y' ]$ D) s. C }
8 e; a5 U8 ^& o3 ~; c" E}
4 t; f* B- s, U8 i9 g$ PCWndFashionCombine::~CWndFashionCombine()
7 s" p" ~& _9 M% H{
, E+ s7 b; ]4 ?/ L% q* V for( int i = 0; i < 8; i++ )
. d. x1 i$ c. p& m {
* p- `0 n X/ W% @" D if( m_pItemElem != NULL )
# Z% A6 q. C/ c; P# v; P$ \8 t { ; M7 k/ e- a) ?& z
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 6 {& t+ B$ F7 q; R/ H4 E8 @7 d
m_pItemElem->SetExtra(0); 0 D8 T0 E# z! A$ @% X
}
$ [. L, O$ n6 B$ X } s& B1 Q+ b. k5 u
}
: R5 S7 u9 b( Z8 a' gvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 8 w, b* I& d4 \
{ , ?* P; t. D8 S, L( \2 H- W
LPWNDCTRL wndCtrl[12]; 1 t5 j9 J/ R" r( S
. M4 v' _8 q8 n& M wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); / Y, x$ b n# T% Z8 M" k
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 0 z1 @" p* L0 y _
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
* l# R: j& i* T) I" z5 e wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
7 I4 }+ {' }$ f% N wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
- L2 o" A; m; h2 w+ c' C+ p wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
8 K0 m7 S3 d. [& | wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); e! I, Q$ l3 ~# o* [ f
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 2 c; h$ N& j0 C8 M
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
; l- v' E" e7 B) l, `3 @8 i: ` wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
) x+ X7 B- g8 s8 s3 I! g wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); + u& ^2 D6 O& Y; L
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
o7 @, t) g2 N: s* i" F* y; _7 x% M0 f' U3 V+ u
for( int i = 0; i < 12; i++ )
. _. f+ |# a1 _+ `& s, \8 \ { + V1 r5 s' \/ @; Z: O+ `
if( m_pItemElem != NULL && m_pTexture != NULL ) 2 N$ w! [6 k% S
{ , q( N& e( ~4 h, J7 C" o" m+ x
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 5 z3 ?# P; n0 ^, _6 S
}
5 b- v5 q8 M4 R- T- m y9 F } 7 N4 o y$ A( C/ z
} 7 P. Y# S3 L, C% E
void CWndFashionCombine::OnInitialUpdate() " y J0 ^0 X1 Y7 b& t1 X" T
{
% a7 Z; V1 {7 S: G+ J CWndNeuz::OnInitialUpdate(); , i) @! Y( e# l, e4 _ e) i
4 ]) Q, Y _6 y/ y CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); " W3 ~" M4 M& U. `5 _2 `
pButton->EnableWindow(FALSE);
3 N8 L, P- X; I# g: e- S+ ?
) Q$ C7 L% _# [/ q6 f; L MoveParentCenter();
) b/ l, p& x$ N6 \/ t8 r4 h' a1 e; F}
- K; q- I1 v+ Q3 |BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
& x8 C c9 Q! \) p' Z4 ]6 v{
, p$ ^ D E6 R* f: M' A7 H1 ? return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
" O4 L" |, c0 B! z$ b& E. _}
2 [. K6 ]$ \$ m9 ~BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 3 p, [+ Y/ t+ B7 m/ X
{
% \3 k' i9 ^; Q: a# b& e6 g return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); " [; ^# t! e g& S
}
7 O6 ^- O( r) i1 ]! Z% [5 |) qvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
$ X; p) y! O( \) v{ 7 G4 J; V. ` L" V" J: _1 a6 d
CWndNeuz::OnSize( nType, cx, cy ); / U( ]# w0 k3 |
} 6 L2 b! J" C. \" |# Q c
* i% J ?, l" | m! i1 Z# m: G
% n, \& R" `0 F! r' c' R; e- M
# w: T% N( k3 Z+ }) E! \6 J# n. cBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
8 y, }. K; ]: `% Z# @1 s$ _: ^{ , N. E3 d! g; ^: z- r. F- V& }
CRect rect[8]; 3 a( U) R# `; D. z7 _
LPWNDCTRL wndCtrl[8];
" \( A9 D( W/ ], {! L& e+ o4 u/ E! T9 f$ q, K4 y
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
6 E% ?- r& R/ D) R Z9 u9 n) G1 P wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
; X+ z- @4 S' V9 F- G O' E J wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
' N* b: B: Z' p0 H" B. G( G wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); * y) D- k1 s/ X8 B ^# x0 r& ~
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
+ u# Y( Y+ N$ ?; U ~ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
* B, Z6 [8 _+ v: x9 H- | wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
l" h' `2 ^- X4 w- H wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ; r; B( E( H* h5 p5 c/ N
% p0 B; B! i; e2 i. B$ J
BOOL bUpdate = FALSE;
2 q( w# ]: G5 X! b E. O! W- l+ G
for( int i = 0; i < 8; i++ )
0 O3 K6 S" r# y1 ~" k! f1 _ { ! L5 _& y: a8 y2 z0 R+ u' f) s1 v6 e
rect = wndCtrl->rect; / N0 J9 B' j/ D( u, S0 M
y& a* _4 m$ D2 x
if( rect.PtInRect( point ))
2 f% K) V. P/ o+ s9 M7 s { 2 F$ ?5 y$ E7 u; x
CItemElem* pTempElem; 5 e( u$ ~2 q" d1 O S( `1 M: q/ q
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 @9 P/ z" l$ c# K' {
if( pTempElem != NULL ) & g) `& X. q1 ]! h
{
5 U3 V# q" w" W- i2 J, n if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 1 K) T1 L, ~3 A6 H+ r
{
5 k v' h, l) V4 }. H9 T ItemProp* pItemProp = pTempElem->GetProp();
) |$ q# o0 Y! e/ o3 Y p
; n% r1 h0 J1 _% C! _2 ?% P6 Y5 d if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
/ C2 _5 K1 s0 x {
! d+ T5 q: u2 p* @4 }4 ^ if( i == 0 )
0 g% s, F9 ` Q0 F8 U X {
: r3 a# O; ]" ~" T if( m_pItemElem[4] != NULL )
$ L, ~" E" K# X9 h( p7 C {
8 m! N6 r' W X$ q4 ] int nSize = 0;
4 B9 [" `- r- C$ U5 I* s: p nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) `- t- x- b$ p: h7 |% v nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); " _! I5 I# N! }% Z
if( nSize > 3 )
. Z( [3 v6 X. c: g2 R: ^$ d( p {
0 \. e5 l$ k, b9 I H7 ~ g_WndMng.OpenMessageBox( "oversize" );
4 d! ^# W, n8 ]; H return TRUE;
$ n2 y- \7 D7 M* V }else
- v) S0 D" t1 l) p0 \4 F1 Z2 @% B {. P8 e$ }' u& o% ?
bUpdate = TRUE;
; a$ Y2 `6 T5 }4 E. p% o5 w1 [ ] }8 L& i( z9 ? f5 J1 `0 }
}
& h1 ]! Q3 _) X* S+ ^+ j, z if(m_pItemElem != NULL) 1 J$ y- z: v5 T1 E( m( q7 m5 U
m_pItemElem->SetExtra(0); ( [- l2 X9 m# b6 Q" K0 t0 l
9 t e X2 `4 _& n- S6 P1 u4 p8 H
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & P$ k$ r; ~+ M. M+ G: W
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 g# P1 Z. L# N0 s6 ~4 n2 l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. k' @( w+ E U% k, f# H% {- c
& E3 c. j" A2 X0 v* ^7 O( N9 v if( bUpdate == TRUE ) . W! E# l" C! y a+ f9 p
{
0 m7 q9 U% @( e/ |2 A Q9 j m_pItemElem[8] = m_pItemElem[0];
: O/ n3 v6 [- ^ m_pTexture[8] = m_pTexture[0];
8 S4 d( G# J# O/ \( q) G! ? // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
2 F1 | s' f# X/ a }
; i" ?% W6 R I8 Y# f4 F+ v }
: i+ a3 b' n) X6 G0 ~/ ~. [& i if( i == 4 )
2 h p+ A/ | V$ _. q2 G. E" b {
% e) u& }3 Z' m: U; _! T8 C if( m_pItemElem[0] != NULL )
4 H3 N- _/ @2 G6 R# h6 Z {
$ M# m4 f9 V7 Q6 h4 G, w/ }; _& |5 A int nSize = 0; & C a: I. |5 {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 }8 e# E* U) Q$ e, r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 4 V7 b* r8 K2 o6 W
if( nSize > 3 )
/ j0 S/ `: f9 U) p {
0 {+ c1 P! c3 p& M g_WndMng.OpenMessageBox( "oversize" ); : Z2 X4 T6 B- B3 @8 i/ H
return TRUE; 1 k" A4 r8 A, W- A
}else
8 e4 P W* H* V1 ]9 }: D) x {
9 H* X$ c: M: `6 Z1 y bUpdate = TRUE; * X$ v& f6 ?( I" @5 J; i
}7 N& V; O. ?/ }' ?* p
}
5 t) X* ? g8 d/ f if(m_pItemElem != NULL) 3 y) ]4 j3 g5 s: D+ F6 g# o
m_pItemElem->SetExtra(0);
0 s8 g" ~3 v; k. z( _) F& R: j9 {# Q( Y& X/ P+ a9 D; M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 S+ G3 T8 D3 m. z% t n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 U* L7 d2 l; \/ a) r5 P m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % w9 Z: ]! J0 p5 I$ K
$ [# k* h( E) @) m1 F6 V if( bUpdate == TRUE ) 7 v! i0 w" y0 X8 v; ]) Z
{
2 N; |5 @1 T. T/ W m_pItemElem[8] = m_pItemElem[0];
: P: W) a W" i" v m_pTexture[8] = m_pTexture[0];
6 \$ @2 O0 [4 p // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
; t9 x& O+ K! K; h } 9 `1 c1 n( i V8 A3 \7 J9 ?
}
_3 H9 ] B9 a' ]" E+ Z }else
/ c$ g. |1 N" D- R if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
4 }0 z4 B1 x6 L) r' F/ ` { Y# M2 W# r9 M! O U" x$ E' n
if( i == 1 )
2 J3 F1 d' n% Z i) I {4 g! ~. y% H: W5 b ]
if( m_pItemElem[5] != NULL ) * L( p+ [+ O" f
{3 y- x2 f# b: m7 }! R1 ]
int nSize = 0; 0 a# l5 e, k3 i6 F+ l$ L0 ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % A" x3 j) E' m8 R, V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
! R; B- g4 N t; T4 A# r/ X if( nSize > 3 ) 6 x5 R6 u, t$ J0 Z& l/ h' e* B
{
9 `$ c& v& e9 c' c0 j- v5 m, a g_WndMng.OpenMessageBox( "oversize" );
* o# S* ^2 w2 t% Q! e; |1 v return TRUE; . ?9 R2 y2 Z0 F2 ?: N
}else
1 ?5 _% h! M; f' U: q* P5 G! @* t {" K5 b5 D! x/ |1 o( F. ^
bUpdate = TRUE; : z8 _! E6 M8 ]; ^
}
8 I, A2 R8 P. \ }
* S9 J1 C ?0 p% K if(m_pItemElem != NULL)
R; \+ B$ D$ b! z: U( E m_pItemElem->SetExtra(0); ' s3 `6 Z2 A3 m$ x/ ^+ `
5 p6 P C. {" [) [9 ], @% i' _, S0 o
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( h6 z4 F. N/ n! s* |# S9 W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 Z# s$ L7 S8 Y0 h. i1 t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; }* k. J8 [. Z( S" C( |7 s$ T% q5 G) P' C! \: G1 H
if( bUpdate == TRUE ) ]7 u6 I" q- x& f7 S0 w
{
( a: w/ z0 I6 w3 _" c0 Q m_pItemElem[9] = m_pItemElem[1];
, b) f M( s7 Y5 M% S m_pTexture[9] = m_pTexture[1]; 3 ~3 Y0 s# W, y0 Q
! A* L T1 h _
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );/ R1 s0 h# |. J6 }' _$ g, C) m
} # a/ f- ?; M1 B
}
' }( d' K8 }+ d1 p if( i == 5 ) : |, Q0 y8 j3 c9 ?$ q% f# d
{: U. \* |7 N1 s. F7 H0 E+ b8 n6 W
if( m_pItemElem[1] != NULL ) 4 f' j6 q# K# h P6 }! F
{5 W9 k9 D# f- d8 \% H% |9 s# F
int nSize = 0;
4 ?8 i2 P, \, \) l- Z) a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 _0 ^9 l/ d- T+ S& C% I nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
2 f8 {; I0 }% m9 ~/ A7 J, E2 R& D if( nSize > 3 )
1 I/ f2 H- \ B" F2 L6 U: Y {
/ ?0 @; O9 g! W. k- f" M$ j g_WndMng.OpenMessageBox( "oversize" );
5 a, `9 v3 [" j3 x+ Z4 z6 {& e: S) Y return TRUE;
. [8 T( b, q+ _( `* ^* z }else5 T! S: q0 |4 ]/ `+ t
{
+ w$ f. Q4 H! h5 ^4 a bUpdate = TRUE; * W9 Z! a2 o+ R% R/ {
}! |) {2 k: @# a: I6 u8 A0 B2 H
}
; r0 O; S9 F |4 d# U- E if(m_pItemElem != NULL)
, ?6 b9 r* s# H' y V* G* J m_pItemElem->SetExtra(0); . [5 I$ w; V6 `/ S; F
8 Y) r: D( c3 n4 n m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + A* A8 ^5 }: H, C( k2 B
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. O5 P1 m; ?# o8 \ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' q; K" w1 @0 G2 @, D; P
& V/ V* ?& C: g8 J if( bUpdate == TRUE )
. u" t/ l4 P/ B$ m {
% e# ^: I/ g; _, ?4 v m_pItemElem[9] = m_pItemElem[1]; , M6 O' J4 K4 E' J
m_pTexture[9] = m_pTexture[1];
: p" J7 }7 j# D' A6 Y //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );3 d! m& z S% U& F" n
} $ R' n9 U, R" b7 n
}
' z0 }% l% e% O, a- {& c }else3 \, w* P/ z$ V7 K7 h
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
/ @; V2 W' d3 c) ], x* t( L% X) ? {
% R: Z3 o, q# v6 c4 J& y if( i == 2 )
) |+ ]0 O7 d" Q0 I' j; Q2 E9 b {
- k0 s5 P# A9 o) F, d/ ] if( m_pItemElem[6] != NULL )
/ E y& p, W+ {) E3 E7 B0 r& r {
, z, i7 V% d/ z2 h0 n int nSize = 0;
- v; Q- ~/ ]# o( g1 @: D( g' _2 C9 I nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. k S' O9 l1 I5 p/ n nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); , a: ~2 K0 Z) { q+ S' R- h
if( nSize > 3 ) # t) @6 s5 k! Q. ]* w
{# X" A# ~/ z+ F1 E$ n; O6 F( L
g_WndMng.OpenMessageBox( "oversize" ); ; \. [. U) h3 @' I7 [5 K# `8 C
return TRUE; * f' J$ v6 F* T" C& J) B
}else
) W; S2 v7 N5 B$ C' z {6 O, S: @% r8 n: o; j7 }1 E7 q
bUpdate = TRUE; 4 S2 w0 z9 T x. }; [- o8 G
}/ A/ t% E% ~! `/ }2 W0 W3 n4 P
}0 W. l2 L0 Z3 _5 G
if(m_pItemElem != NULL)
6 ?7 L3 n E' w9 n, e m_pItemElem->SetExtra(0);
( s- F- j* _! q4 A0 [% ]
$ U N) t" `+ M, @6 {8 C" j m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 z# z8 t9 L& K/ A1 m6 m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / _0 b! q; x! ~- ]
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # ^1 w; M3 t# `" j. H: _; e
w! O) I5 U+ u1 n if( bUpdate == TRUE ) - u& `% f% r( `
{ s4 h6 ~2 S% A3 ^1 v' K
m_pItemElem[10] = m_pItemElem[2];
! q9 J: B5 v! P m_pTexture[10] = m_pTexture[2]; * \* \0 d$ j1 z( A( d+ Q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
8 o0 W+ {, C7 O" S9 _6 P @5 @ }
4 U# H" w1 x# q, l8 |( S9 ~8 u! z5 | }) v; p3 E9 O1 }7 ^
if( i == 6 )
/ d! m. [4 E$ }4 j5 m {) `/ W" z# l0 L' K- @4 o+ @
if( m_pItemElem[2] != NULL ) ) R& z0 B i/ u5 H
{0 a! Q. e) A8 U/ t c
int nSize = 0; 1 v+ ]5 |. O7 G* |9 U8 u8 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 i5 V2 n! `6 a; l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); . l5 J5 F& _! z+ M& L2 D o# M$ \3 j
if( nSize > 3 ) : `/ s f. ?& f* i
{
; Z9 [ K0 W1 }5 m9 w6 V g_WndMng.OpenMessageBox( "oversize" );
! F" t( F" J& p( Z) V# N return TRUE; ) q0 S! v2 g4 T5 Y
}else
* r9 U( \2 Y6 ~. o5 }" J& G {
: t8 e9 o# V7 O5 j2 {6 Z: v bUpdate = TRUE; + g' O$ N( {8 w, k( Y; z- H2 g
}
7 E4 \9 e# E/ g B) Z0 u; y7 M }
9 Q% Y$ L, v% [& v9 A& U# q- k if(m_pItemElem != NULL) 9 D# |" h+ k' z# d( y3 N
m_pItemElem->SetExtra(0); # e% p% ^0 f3 }5 q' w9 b0 K4 w# e
% U/ b; t0 I2 e# Y) [* F2 e
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 T, h' x3 F! A; i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! [/ v/ K% g5 y S5 V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' h. V; a6 s: d/ C2 u
! _& N8 K( @: [5 H
if( bUpdate == TRUE ) * t _3 c, i' ]) d7 J9 b& u
{
) Q3 y. q9 x1 b+ X( @ m_pItemElem[10] = m_pItemElem[2];
4 P" ?# T% ~$ i, b& K m_pTexture[10] = m_pTexture[2]; - {# [2 i8 L- d
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );* k( G+ j& U# ^8 g2 `. A; e f
} ' E% [1 Y' A" `0 E4 ]* g0 \
}
5 h1 A6 @/ F( g: @# {& c% p! Z }else% e' q& p! {" Z) P9 P/ w
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) - u" {, j8 B% F, C3 d
{
( \- x5 f# u% Y if( i == 3 )
+ n% j- p% x- z4 `, m* r- d {
9 D7 |$ ~4 e1 h# `' F) ^ if( m_pItemElem[7] != NULL ) 2 z; f( p; ]( F, J7 P
{1 F8 X+ a( r* I$ ^& n% ]6 r1 N5 U8 F
int nSize = 0;
$ O8 d9 r0 K1 O! t nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ B+ Q J% C5 w6 c6 B+ h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); % D5 j- G! b* u O
if( nSize > 3 )
2 I, }4 ?5 t& p1 h# I- [. d {
$ _5 _6 [8 v3 f) f9 ] g_WndMng.OpenMessageBox( "oversize" ); _& Y4 @- k1 c- d
return TRUE;
- L \, [+ D4 n4 E0 S/ g }else' Y8 @+ D9 E; v. `0 t2 F5 S
{, [, j0 a0 m- v5 i# n7 O. K5 ^
bUpdate = TRUE; & P; [# x1 g( V/ {
}
% Z0 ~4 g& i9 F }; v @. V0 b( _3 l8 d- J( Y3 {
if(m_pItemElem != NULL)
/ K8 G1 H$ @# ?1 \4 b) i( @% @5 N8 U m_pItemElem->SetExtra(0);
" J) K v' r4 X* P- u
6 y. I( P' c8 h5 S# z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 e0 Y* w3 J( P9 Q, m& [0 ?+ q# V
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 E ^+ u* B3 S: ], K m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , } J2 d6 P/ O8 F
6 }$ ~) j) n- o$ d if( bUpdate == TRUE ) . }1 }1 ]- h1 F
{8 a$ X4 Z3 ?. [% L2 I
m_pItemElem[11] = m_pItemElem[3];
- I; h1 l7 k# I; m1 Y m_pTexture[11] = m_pTexture[3];
3 f! h# N2 _) ~8 R, s$ q // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );/ u& G4 I/ r% v, V
} 1 g5 v! |8 ?- [. ]
} G( j. z+ i8 m8 x( l
if( i == 7 ) + c0 s3 E! r) t! F* `( m+ V
{- V" n. p1 @1 u4 K5 n" F$ I
if( m_pItemElem[3] != NULL )
5 U/ D' q: @* U9 w" O( X {
0 S: G; C6 l( n: I# X4 ~% P( w- s int nSize = 0;
& c5 P$ p- S8 k, F, j nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 j# V( g. |+ N/ [ B8 I nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 3 \" A! U2 E$ I2 s3 L
if( nSize > 3 ) - R0 I3 E0 d: v6 B
{
( K% t& W% {( x0 x) K$ g g_WndMng.OpenMessageBox( "oversize" ); 4 G" O, W2 M$ F+ C! l" S
return TRUE;
# m) d9 O/ V0 ~+ @. s) a9 e }else
' |& w1 O& m( x- P* ]4 _ {( f2 f5 X$ ]5 D6 a
bUpdate = TRUE;
) O( `3 _0 w; N! M4 ^% l) k+ g+ e }9 U: }" K9 ~2 L5 p$ }* E$ o' ^0 D
}( o' L2 `3 F+ ?! { v5 _, \3 ?/ s
if(m_pItemElem != NULL)
2 m) F; Z! E8 c7 u. X$ X9 N m_pItemElem->SetExtra(0); + G0 U& X! M" m+ W, d- r \. L
' x1 ^+ l7 |2 [- L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 \! U4 C7 S! A, j) X' }9 G
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( f$ x1 U( a, _* w7 h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); L- S$ E1 R( h6 f
/ ~1 |5 U) P$ M% L# {
if( bUpdate == TRUE )
$ U5 v( ~5 N1 {' x; D {
) y6 l% K6 ?0 M$ G n1 X m_pItemElem[11] = m_pItemElem[3]; $ D4 I. |" m& ?8 \' W& E* i; Y) q, j
m_pTexture[11] = m_pTexture[3]; T2 c8 \, c& f' v9 [( t
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );7 ]+ ?* k1 E6 r' r/ f
}
$ |' J- [8 B& y9 V9 N0 \ }$ @/ r: J j' W I" b/ c- Z) g
}else" A4 e) H7 g& l, _
{7 d$ M# _+ z9 k3 I! W3 X8 x
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); % k5 W6 f( t6 _' z" c8 p" V7 N0 d
// wrong tab % u! } c7 e+ e+ T& @; z, ]0 g- s
}
) F) y) u2 {1 R/ s% ?5 ?5 u5 y$ A }else1 F X" |! Y' r
{& w' s5 i; O8 x! F: }! E" Y
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); . p+ a' J2 m4 V5 }2 m4 g @
// not blessed - { r! w% e4 O6 D/ O
} , F. V" K! h0 g) k
} / o' e) }/ A5 A4 V& n% ~- e
}
" q5 l) p4 u' M! a; O0 A- d$ o }
; O' O V0 `" V8 B/ C" V. y2 |3 j9 O! C2 N5 ]0 D+ m/ \$ z
int nCheck = 0;
( ~% y" l: a0 Z1 R: p for( int i = 0; i < 8; i++ )
' f" d+ e, X, q' [9 ^. s0 N {
2 H; _5 H/ X1 V0 @ if( m_pItemElem != NULL ) 7 f0 Y: ~( \$ @$ U
nCheck++;
! X |0 ~% ]$ u0 q* z } , t$ f1 q! i4 Q% X
if( 8 <= nCheck )
3 T. \5 R( e1 W# Z3 O n- X2 D {
% D0 q( J0 k. N8 L8 i4 e CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
- {1 E" w" y" o2 Z pButton->EnableWindow(TRUE);
+ X7 x! c) J' O' J8 R } 4 U- l. O4 r1 P/ Z4 t. m7 m
return TRUE;
! p& L7 y4 Y- U" U% Y" h7 w6 k} + E& A7 [6 U' d- T' x
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
) d4 Q, D5 y# y" A% b. e4 _6 O( U{ * u( K3 y( ^. n! Q+ d$ P9 I
switch( nID ) % E5 n$ V% W! W' n- E" D- k" G
{ 6 ~5 F" ?7 U% s% B1 n
case WIDC_BUTTON1: 0 n9 D: {( e7 R- ]( C) L8 B
{ ' I: \) c4 i( m; p& A% n
g_DPlay.SendCombineFashion( - N+ ^% }8 \, N( _ s" i
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 7 x% Y! o) s9 L3 S" b; n; \4 s2 t
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
; _9 Z$ G' L5 a1 P9 L3 n m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
( w3 C$ D+ ?3 ]# [; ]' U$ C. p+ H6 y m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId % g8 x7 b: h1 Y$ E4 u9 f2 v5 l
); 6 S3 p6 u# x% O( f" L
Destroy();
! E1 j9 V- P, K( K+ N! _2 C break;
* \, @8 l7 P- k5 J b5 R1 i }
A! ]2 y9 |( c4 r! W5 R: I7 F case WIDC_BUTTON2:
. q& D/ M0 B+ K3 | {
- `5 O/ s, @1 W9 l Destroy(); 5 M' h- f8 ^# \- ~
break;
# `' l( d( W# R4 M }
. e9 \- k5 v2 }" b0 J- u2 _ }
; Z3 v9 c) r, F9 Y1 e( r return CWndNeuz::OnChildNotify( message, nID, pLResult ); , ? @2 O4 U* |5 L- N
}
* E2 c3 Y8 R! i0 v! k( x+ H#endif // __FASHION_COMBINE
8 ~% i( P4 |% g Z( ^* w
! \. b$ D5 B7 T" P0 v t3 J* r6 b7 H ----------------------------------------------------------------------------------------------------------------------------
9 W _& q" t' K% B$ V' _WndWorld.cpp
* e3 F/ Z- v, Q8 S: F' }/ W在 case MMI_REMOVE_CAMPUS:
( A8 u h8 T- }6 o { $ K0 X. H' Y/ d' v7 }
if( g_WndMng.m_pWndCampusSeveranceConfirm )
1 V1 `6 ~ W6 Q, r$ u# D) g SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
0 `6 z& b1 O( x4 X f H: y1 y g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 5 c+ C6 w9 B9 w1 g* Y3 l
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); , B* i, Z+ T# T( ]/ }8 ~
break;
; W8 D; i3 r1 a6 J: L+ a8 L/ z }
$ K! Y8 G) G% `, K0 `( Q/ g6 b#endif // __CAMPUS 3 C2 T. N. R$ g( H, r4 m' L3 Y: D
% R6 Q9 T _# v 下面插入 #ifdef __FASHION_COMBINE7 T) L* ]7 B: b: I
case MMI_COSTUMEMIX01: $ I$ E( t; q, G2 N$ u
{ # u/ M2 Q; o5 T( V6 _
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); # X* G- C0 [3 ?% j$ T- @
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; . U0 J9 ]1 H1 D# `7 k, c- F
g_WndMng.m_pWndFashionCombine->Initialize(); 7 a# @5 B# u7 w# r/ X. {% V
}
* i# @2 N) g$ ?5 L- V. e# b4 z break;
( h" M( E3 Q" ~5 v#endif // __FASHION_COMBINE / d9 s% o+ s a8 s( G2 K/ r
2 N- ]' ?4 |, R& p2 u9 _
----------------------------------------------------------------------------------------------------------------------------- n1 M) Y' b* I+ S
WndManager.h
- f Y& R( `$ n |* f g# M$ h ?( Z) G( R* G* ~7 o
于:
~8 s8 T! W; c: m: `- SPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
S% |3 W: x* \2 Q CWndGuildHouseBid* m_pWndGHBid; : F* t3 X, z7 h! m& F
#endif //__GUILD_HOUSE_MIDDLE / ?* S u8 s/ P g! Z+ y
0 c+ ^; `0 A8 R" T, S 认为:" Q7 [/ k- X0 h4 s+ S$ K3 k
PHP代码: #ifdef __FASHION_COMBINE
5 l, b0 v5 M) G CWndFashionCombine* m_pWndFashionCombine;
3 _* t, @2 B- R# G+ i. b#endif // __FASHION_COMBINE
9 i: A6 r, S$ G' u
* v0 n1 h/ W, k) \ ----------------------------------------------------------------------------------------------------------------------------
B: M/ M. P2 n: s7 ?( VWndManager.cpp; a9 U4 X. V) ]6 f5 a
1 r; l7 T+ h& B7 }/ P0 a5 C9 f- ~5 h在 #ifdef __GUILD_HOUSE_MIDDLE( f* a2 }, C1 h% M
else if( m_pWndGHBid == pWndChild )
* e+ t2 G% Y) D4 T$ q0 F { ( i# |6 V8 E0 O5 D- n
SAFE_DELETE( m_pWndGHBid ); & H: y# C2 |2 A/ E4 j4 o1 R9 j- I
pWndChild = NULL;
) Y7 M$ }/ h2 [' M4 i- e# V0 m/ v+ { }
% e- d3 ~9 X O9 {, O% ~9 S#endif //__GUILD_HOUSE_MIDDLE * u9 b$ O8 F. U1 W# H) C ?" }
4 T; g% e3 |! O' P3 x W
后面插入 #ifdef __FASHION_COMBINE7 k7 U' Q- }" _7 M& S* w. _
else if(m_pWndFashionCombine == pWndChild) + _" l1 O$ `% ^3 y/ F4 n
{ 4 Y, h T3 _) p8 k( W
SAFE_DELETE( m_pWndFashionCombine ); * @7 g# Q' e6 j
pWndChild = NULL;
/ y8 a& \( O. S: H7 W: n }
# m: x1 g" f6 l! u#endif // __FASHION_COMBINE 9 C, }, h i# V9 K: N9 B# O
$ S; b4 \6 U3 K& m
----------------------------------------------------------------------------------------------------------------------------+ F0 n+ s6 {& ?' L, ~
DPClient.h+ \! @0 o* w6 a0 H
) K. {# S) J, z$ E) ]5 o" v在 #ifdef __GUILD_HOUSE_MIDDLE/ ?- k: L& X9 X$ W, ?* k
private:
( S6 v! L) p& W void OnGuildHouseTenderMainWnd( CAr & ar ); & u5 E9 E5 g& d0 e B# l/ I
void OnGuildHouseTenderInfoWnd( CAr & ar );
# C# }5 c+ c' E, Q2 G void OnGuildHouseTenderResult( CAr & ar );
8 o( Y* c# r3 ?public:
8 w6 y; \# w- u* \ void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
) v' E8 J, Y& Q void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 9 r5 O" \3 t0 o& `
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); - S; Y4 S b' P% |% O5 Z( G: R
#endif // __GUILD_HOUSE_MIDDLE
( k; u' ]7 e( l0 @
( \: o5 W4 n( W2 d0 h 下面插入 #ifdef __FASHION_COMBINE" l q6 v5 X) o3 H! j V& Z1 v( _
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); " d+ L+ [& |: c
#endif // __FASHION_COMBINE
, `4 W- X1 L4 P6 U1 b+ r) \- G g9 c% a2 J! m
----------------------------------------------------------------------------------------------------------------------------# V0 \( w+ s9 i6 |. t% H# i" c
DPClient.cpp; k+ B) U1 U) k$ R5 ^& W- e
4 I( d) S- M" M; ^) X" ~在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) d. v) Q5 Z- U; J
{ " ^: M1 Y( `1 ~ m& p. t
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); , ^& V6 ~1 ?$ x; ]
ar << objGHId << nTenderPerin << nTenderPenya; . M' ^- h. _; j5 Y- w8 F- V0 X
SEND( ar, this, DPID_SERVERPLAYER ); + }- u n, e2 `2 ?* M
}
& }! s f! V1 S8 R7 |#endif // __GUILD_HOUSE_MIDDLE 4 P. W6 z( V0 X; J* X
k* A) C- r/ r. x7 q1 L/ ^
下面插入 #ifdef __FASHION_COMBINE
" n; d9 Z' A+ D4 y& R8 ?void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
6 b6 R/ G ]6 m6 y8 E7 W/ q3 n# S{ - ~4 o) x v2 ^" b" z4 K
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
9 `# p* Q1 R( N8 F ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; $ t4 a9 e- S: s! U+ `
SEND( ar, this, DPID_SERVERPLAYER );
/ F' U' @" b0 r3 q) c} & M5 a5 X9 w# L1 \& k) ?2 t& r
#endif // __FASHION_COMBINE ( _" S( P* Z5 Z% U3 Q5 }* r
2 }& t8 B4 {6 l
----------------------------------------------------------------------------------------------------------------------------
+ t+ I" c! Z9 R" ?+ u0 Y* {1 ~8 S
2 C4 k$ c; D! Z. V3 |# Q. i现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
" [3 u6 s" t3 l
! ]. R6 ~& r8 w- g( j8 i5 S0 w ----------------------------------------------------------------------------------------------------------------------------
0 G+ s4 A: T7 Z
0 I. ?; J4 I; _* q3 A9 b6 T! x# c5 p% F
" H( J. ~ K6 Q& ]$ t5 c; {+ h2 \4 F5 v9 D
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
5 J! }5 Q* W: O0 |. f, h* T8 _' Q0 P% t- c) V; [2 {3 J% l
& r' r3 U4 C/ E1 q~怪物
0 l8 r, M- l: x2 P |