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莫因E * PVP4 b4 j5 ^; l' k9 L1 `- I
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。" W+ D' l3 g; W# N
' B- g3 s. [% b- a! H+ U c6 W3 }有大量的代码,我已经测试过它,它可以编译自己1A。, c% |6 ^1 g z0 E; F0 v6 I4 P
r2 f7 Y, I4 p `0 _0 f% x" Y# h: c8 o3 T
现在会如此容易所有的C&P'en( J( J- H+ U) j6 C
# D0 ^" h- B; N. P$ Q/ n4 T- 你需要的资源得到自己,因为我不决定一切你“推屁股。”' E, ?- E- n+ ~; H$ C' U7 _
" H5 q1 ~8 h5 b: L2 T5 I) c你说我成功,资源应该时装组合系统顺利运行。. H, ^( e. i$ W0 _9 s2 Q
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首先是学分:
( e o8 K9 ^1 y5 \& L. |
7 z) z4 s: Z- ]9 k/ TEtioom(90%)
/ H5 {/ U( B: Y/ ]: c怪物(10%)
1 w1 Y" P' x2 l" \# x" `. p' d: P5 \. b* F& C7 [+ J
2 q- \" E; l) B" Y+ ^
这里的问题,而是“不问任何小型或定义语法错误。”8 B/ N+ d6 \. E+ k; G1 Y; h( `
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) D. L4 I9 D" u5 a6 M w2 C# Z" Z1 k4 |
唔够讲,这里是答应释放: randomoption.h! c! l! l3 R W% E4 N
. X; Q* m; z7 L9 w- y& S/ f9 ~在 public:
+ K( d i! W8 T3 s2 N# Z3 v5 R bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ) w* n/ t/ G. f# ^2 A5 m3 s
void SetSafeFlag( __int64* pn64RandomOption );
& r f( m- w9 {1 g' B void ResetSafeFlag( __int64* pn64RandomOption ); 5 ~( I& q$ W# `' x# J
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 0 I5 v4 ^6 s2 i& D( Y
% c4 u- ~1 i' w4 i6 X
这下面插入:* ~& N& M) H; a& P& V) j" l
2 b6 E. ~3 R" v- I
#ifdef __FASHION_COMBINE
, u* J s( R5 F) t2 u2 i* l W( Dpublic: 9 Z! A* g9 W! v7 F7 K/ o2 b0 W. A( C
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); / X) i8 ?. K7 M9 s7 A; Q7 G/ f
#endif // __FASHION_COMBINE
* w3 g/ Z% J. {2 b$ _# }, ~- N) a
---------------------------------------------------------------------------------------------------------------------2 _ o2 C" C% @
randomoption.cpp! Q% D5 r3 z9 h b# L; {! |
& b- k* {: E `* L
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) & `$ m% x8 y% w* B0 r
4 F! T0 L! E& G# k( r3 D' y
下面插入 #ifdef __FASHION_COMBINE
2 v1 a k [0 z0 @int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) ) e+ J: a9 F! L& W5 U% c8 \
{
5 {0 Q1 g Q+ L! T int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
: M) h( _# v/ O int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
5 o* j, q, a5 X
" r, {' Z0 Z; c3 `" l if( nMainSize + nDestroySize > nMaxCombinedSize )
" G7 A" F6 w( c: a" W) O! x2 T7 O% p return 1; " u: [ V& _. a: ^% V# g; p
1 o9 V; w5 z( U+ A8 q/ \8 V for( int i = 0; i < nDestroySize; i++ )
7 j9 k9 g+ T, L. v2 ^, M% g { 5 H, Q- G6 Y. E! L
int nDst, nAdj; P$ M2 [+ B6 ]' ~! C. i" U
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) E3 c8 C' X p5 @5 w' z* z6 G( i* D
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ( \9 A3 C9 t. t7 @$ ]" e
} ! i7 p( t( u8 s3 h
return 0;
) q* M8 ^8 B. a& D( M! p}
) w$ B( J( U- l0 Y. q#endif // __FASHION_COMBINE
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; S) f: F, |9 m" B9 d, G" e4 e -----------------------------------------------------------------------------------------------------------------------2 Y9 N/ D3 _* W' v3 E: T
MsgHdr.h/ Z3 k8 w+ C' P5 Q0 z
( D! g. b: d. u3 L; y% H7 z插入 #ifdef __FASHION_COMBINE9 n$ n6 |& T' p# ^$ x7 \& m& G( ^. U$ x. C
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299$ @/ }) s# y/ x' h
#endif // __FASHION_COMBINE
+ w- `* W1 S) @, h* I! O3 P
! M+ Z6 ?1 A, ?5 Y3 H" g1 F" l -------------------------------------------------------------------------------------------------------------------------
/ b& O8 q+ P9 H" Y9 _DPSrvr.h) \2 z/ t+ l6 l5 h& L
; Q: `5 p, e, S在 #ifdef __GUILD_HOUSE_MIDDLE# t# `- X8 `1 B& s4 _. S }
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 x9 u6 E( D& v2 Q$ d2 L- y void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * g1 x1 T1 @/ M$ Y
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); / N8 V. U& S4 d( f' g4 C- Z- o8 D4 @
#endif // __GUILD_HOUSE_MIDDLE
# |1 u, ^- Y8 b3 O0 U% J; E% P; ^2 C0 K' v8 b; l% ]; ~9 v
下面插入 #ifdef __FASHION_COMBINE7 [4 b% }) \% y; Z$ i5 j
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); . U i C- @; q! ? c) ^/ T
#endif // __FASHION_COMBINE 8 R4 b+ h; V4 ~' ?8 z& I
& `: f3 ]+ Y6 j -------------------------------------------------------------------------------------------------------------------------+ b# m" [& _7 }) x2 C- \$ `
DPSrvr.cpp
, T7 N. |8 y" M) v3 r在 #ifdef __GUILD_HOUSE_MIDDLE' X! C2 _1 V( n/ \! C5 ^
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); % Q+ }9 M2 f2 d) B0 r
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 5 k0 i3 S2 H% }3 `0 Z
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
4 @: n0 d; s4 O9 u. \, t( U& [2 ]#endif // __GUILD_HOUSE_MIDDLE
3 o5 i {( ?: U7 t
. y+ O* G2 b; f/ ` F1 R9 L5 c 下面插入 #ifdef __FASHION_COMBINE
, ]6 b( U' D) \% Q: L ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 0 m0 y' j! m1 E/ ~9 }% F
#endif // __FASHION_COMBINE 2 H1 D, u% V/ S$ t# {" s- p! t
' M, c9 z% p, y2 D3 C" M8 W ( e$ J$ A7 m7 n
在最后插入 #ifdef __FASHION_COMBINE
: s; ^& t7 j! P. a+ M M% ~+ Fvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 6 @" Y) V- d7 A/ l3 {, v" s
{
9 P- q8 k( B- `8 ^4 i CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 2 `( z, j9 g( v' w! @. r
if( IsValidObj( pUser ) )( v4 P( ~- x: ?$ h
{
% \0 S9 O- P) z. b DWORD dwItem = NULL_ID; # L1 D4 l- l' B, M
CItemElem* pItemElem[8]; Y1 A7 y8 \# k$ C0 F& l
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for( int i = 0; i < 8; i++ ) 4 s; \# ~2 [) F
{
1 ^3 Z! v! {, j ar >> dwItem;
+ N- n0 Z, y( E$ W6 Q pItemElem = pUser->m_Inventory.GetAtId( dwItem );
7 }( q( r" @6 H5 v if( !IsUsableItem( pItemElem))
* {: ]) I; {+ ^9 s, f; V return;! [! s5 \( l0 d$ t6 F/ w" U
}
! r% z: z2 M, u$ r0 ]) n% B if( xRandom( 10000 ) < 10000 )
0 b: ~ a% G6 J {
1 T, Y( D/ [ {8 [ int nResult = 0;
( ?5 ?: o% p0 O nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
/ I5 S# q% r4 S! }" w nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); , _* i! ^) H" k. z7 i6 `
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
8 u( U& ~! y# v* n nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
0 L3 V# x0 m+ U# k( d* c. | if( nResult > 0 ) ]4 l" N4 o" v Q4 m* f8 x
{ " W! V3 r' j& S$ O0 q5 B
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 7 X* ?2 ]5 c$ x% }- S9 g6 Q6 d
}
$ D$ r) l- X { H) r+ s7 W for( int i = 1; i < 8; i += 2 ) 9 ^& O3 t u2 Z( y- K+ e! ~- I- E. \! Z
{
/ |& l0 p$ c F5 n, C$ W pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); " Z! X4 M0 g C* ]
} # N. h3 r2 d0 x! Q' A7 f0 r, M
for( int i = 0; i < 8; i += 2 )
2 ?: u5 p7 L. q/ o( D {
. C3 ~6 b- ?- o. w8 G4 T/ A- s pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ( H$ g) [% d3 U3 v
}
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2 }. ^- p4 L* d. }4 W ] pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ; {8 \1 H) B' R" i# y" f9 B
}else
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% p; s" _* L: Z3 I, d8 L4 Q5 Z pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); , R( R% h0 |* d$ P" W1 j) z' B
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ; e, P* i7 y& @6 ]* k5 M7 t
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
B9 g# f0 v" N: E; I/ y
1 R7 A& l2 v& H# ~ if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) / D% I- Z) o; R# Q; b
{
3 O+ [- \$ d5 e' w: H( m pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
2 ?6 v2 Z2 J' Q2 _; x* t pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
4 E0 \0 m/ o7 @( E. ^* i% W. e! J: B" t% S% \ Z0 A* l
}else
% _: N3 z, x+ \2 F3 ?7 z [' f, K6 _. S {
( V, B4 W+ I1 C" h7 L5 {. a( h pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ; m4 l7 t$ M/ A2 x
for( int i = 0; i < 8; i++ ) ) O; c* t! j1 r. n/ _4 `7 D
{4 d* L2 G* T( u" [4 }
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); : B4 M: o* d3 c3 d
}
; c7 u, c4 k8 ^4 A# u2 v2 B( k% w9 A } * `% v9 I: o% A9 s0 N
}
/ a; f" A1 G0 U! a& N } % L' |$ ~* m4 q0 ?# x0 }
} ! v3 j0 y/ ^* s; u1 e, Z" A) a
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------7 _2 x$ ?/ h0 E' j, y# D, W6 Z" ]+ _
WndField.h" K/ S8 x' t# c/ k1 X
在 class CWndCampusSeveranceConfirm : public CWndNeuz
5 j( Q1 d! L) V S% |& F
' z+ f% g! ]8 h, A( v7 D& w$ N 下面插入 #ifdef __FASHION_COMBINE
9 B& W9 L* c( Bclass CWndFashionCombine : public CWndNeuz
7 O3 P& ~8 q) E( k- C$ W! e{
& F0 A* R7 D8 F% y' Rpublic:
: m/ r. s+ D8 G. S3 ]3 L CItemElem* m_pItemElem[12]; `: R( A. B5 d5 U6 t: ~# c* J
CTexture* m_pTexture[12]; 7 i0 g! W1 l; b6 x+ T0 b3 _
6 a; k X5 B1 P8 X: T. w
public:
n( u9 [. ^: n# f" Q$ Z: { CWndFashionCombine();
, \3 n& S0 Q2 I- J6 \ virtual ~CWndFashionCombine();
/ w5 |* ?( H. X+ a2 n& C$ k, E* O
virtual void OnDraw( C2DRender* p2DRender ); : R- l; A @1 `5 E/ }
virtual void OnInitialUpdate();
1 \7 a1 X8 m( @ virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 9 a5 D/ i" k/ t1 f
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 0 q1 `4 A, d& X! g2 S" H
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
5 A t! q X5 B1 L" N7 D virtual void OnSize( UINT nType, int cx, int cy ); 8 Z' P2 f4 ^1 F$ d3 a2 T6 _
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
/ u0 X @& D$ u: Z/ l* N! A};
; M' {$ s- t, p) w#endif // __FASHION_COMBINE 3 G8 M( O" E( e$ y" ~7 k
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----------------------------------------------------------------------------------------------------------------------------: a- F' a' q, @( D; K/ h9 y. {
WndField.cpp4 @0 J7 _* Q N. ?; n5 f% m
在 #include "wndwebbox.h"
) q1 w( u7 _1 [8 h' u2 U- q
! q7 H% a! e W( C* ?* @ 下面插入 #ifdef __FASHION_COMBINE
3 n% I2 z- y4 v4 Q3 J- Z; h7 r4 k$ d#include "randomoption.h"
# e# S( t- T* D9 }9 {) q#endif // __FASHION_COMBINE
, L) Y9 i, u V w& U# D* b) y" v8 C3 \) B+ W$ x, J
就在最后:. n, V ^6 k" c) I
PHP代码: #ifdef __FASHION_COMBINE% n, A ]0 m0 h; M* ?) o
CWndFashionCombine::CWndFashionCombine() 7 W7 a) i2 G4 D. T# G
{
/ c# Z; B/ p/ |- n6 Q for( int i = 0; i < 12; i++ ) 7 p1 U: m* w1 P
{ N8 ?1 j* h" e* L0 d5 Q
m_pItemElem = NULL;
. r" V" b( e. [8 ?" J/ w m_pTexture = NULL; # n; r. [) r( f, s. K" F$ r4 ]" E
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem )); T6 I" |( E! Z9 h8 G) p( H
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
+ s: Z+ E" i0 O; N }
0 r9 Z7 z S' V `2 k7 {7 u6 _( p} 1 W8 `" w# G+ f, j7 K
CWndFashionCombine::~CWndFashionCombine()
4 g0 ~, w a" o, I* v; F$ I{
* u& S7 [$ E$ {3 z: ~0 i+ n; Q for( int i = 0; i < 8; i++ )
$ z, g3 E2 U) m$ B7 c1 Y7 S2 Q# Y1 f { N, `4 i# F% u! [, t
if( m_pItemElem != NULL ) # H5 Z9 `( g$ `: j
{ ; ]9 X |2 \5 m( D$ p
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
# U. \/ U6 q% D. {4 g1 n m_pItemElem->SetExtra(0);
6 E) B0 x- \! X! w; P) ~. k }
) i; b0 S# H/ E# F/ {, C } - Q" v3 P0 M4 n
} 7 H n5 Y( e4 k6 m/ L$ E. q2 O( U
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
$ U( J4 I5 b0 Y{ 6 w3 Y7 l+ Y. y: B2 u
LPWNDCTRL wndCtrl[12];
3 W0 r, g v0 j4 V: J* N+ P# i* Y2 k! B0 ^. @7 C* |8 U, m
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 5 T, U! S6 X. P/ G: {1 W# O' v+ `% a
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); $ U. y7 w& p& `: p
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
( \4 T& c% Z f- w1 X2 k( } wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
% A* i5 ^- i& M) i; t: | wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 9 v R/ j8 N# G+ L: `
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
4 o3 D9 |9 T; E" I8 N" i% ^ wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); $ @( @0 O* D* X# d& \- L
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
; J& e6 D5 P. V2 k$ @ wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 5 \$ u f6 F$ M# _6 A7 g" J
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
: K7 r# Q$ r% l9 S C6 V wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 6 N+ i( v! d: R! ^5 \# S; Z) L
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 2 q7 ^( P2 X6 e$ c0 ~7 Z, v
# L. _5 W* F$ @" w. i
for( int i = 0; i < 12; i++ ) 2 |" {) m% W' [
{
4 U! R1 z7 [3 J" p; n! B if( m_pItemElem != NULL && m_pTexture != NULL ) ' q$ r& {. R* Z- m: m9 a
{ & I6 S% v; K2 w6 I
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 5 ^) _' x& ]1 v7 Q1 K! R
}
: P( y& D& M; K! H7 ~7 g8 b3 e }
& E/ Y/ t& Y; Y, b9 z5 {}
4 t1 c H0 S9 M7 |5 \# v; }4 B2 pvoid CWndFashionCombine::OnInitialUpdate() ( Y4 U4 j( r8 a# D* X! z t: v
{
% \5 V; p( [, U$ y8 Y8 l+ C CWndNeuz::OnInitialUpdate(); ) B7 C" D6 O( G) Q: p
5 ]! ^0 o- R: S; Q CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
8 C* D$ N$ K: j, D# K pButton->EnableWindow(FALSE); 6 T/ m4 f+ w' ~, l
# ]0 t+ m' M: M( M- `' G u1 Y
MoveParentCenter();
& }" i( i& v, q& F5 C; F} 8 x1 B d' g9 S& r N- g0 b& d
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
% R$ l m5 `0 z# Q{ * T3 [, C3 u0 [& c8 X! q
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
# G0 O6 j( }# ]( J" u} # t6 m9 R2 Y9 K6 r1 i5 @ \0 h1 c
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
9 W& F: z/ }1 `, d' C3 r{ " U% K. j6 O7 z6 K6 D( |6 L
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 0 E) Y: R! Y( J/ d7 K& E6 f
} - e4 b L6 h" G' h
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
/ G5 {0 s9 j8 k ~6 \{
( l8 A) E& R. g3 J% j# k6 z CWndNeuz::OnSize( nType, cx, cy );
, F& M! i0 `3 A6 q& S$ V; l4 z9 b2 [2 v} " y: X R2 m. e) `+ x
" n' W* G$ d4 p" z& `: R3 H) T! w
1 \7 Q( B! F; E2 T- i7 c" x
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
7 ], a2 G' L: M% s' i( P{ ! a) c3 G3 N( _& N9 s
CRect rect[8];
5 R. ~" I7 f# v) }1 ? ]: m LPWNDCTRL wndCtrl[8]; ( U* `+ r$ j6 V6 G5 g/ M9 E) L
, e0 @- t; l T1 b
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
. B) ]" {* f2 q wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
0 G+ L0 c8 Z; i" ?" r- `$ k wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
& m$ b8 ?- I$ q+ x) l wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
# h' m+ N' I7 g' E, S0 Q wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
1 v. E( a r" a9 j' o# p wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); . @9 M( j6 u2 L: _0 g5 m3 c
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
* @, I% H. |6 S* |1 Z/ K wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); % p( ~1 X8 `- t7 B' w4 O% b
A4 A9 B q- b; w5 B* Q4 H
BOOL bUpdate = FALSE; 4 o5 O! g: m+ _% m
7 z) s; g8 g3 e& `' {2 V& p; y for( int i = 0; i < 8; i++ )
) h/ y. P3 z# ~6 [. a { $ p$ C1 B) N j1 w) O$ H+ F
rect = wndCtrl->rect;
% M' }# s6 C$ b: j. J: U A/ }% `% Z1 y$ e$ [# J. I
if( rect.PtInRect( point )) 1 h; b& W6 h4 l# M: j
{
3 t/ B e4 ~# G) n CItemElem* pTempElem;
* V* f5 W) ~9 H" H, f5 Q& |1 p; Q pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
" N" p! R- D9 J1 a* Z p- h if( pTempElem != NULL ) , _3 K) s6 G( v3 G( M
{
, R/ N$ P9 i) f+ Y if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
5 J: n7 x) s! k0 x' q {! a" I0 o0 r4 I9 m2 y1 b ]4 H9 A& `
ItemProp* pItemProp = pTempElem->GetProp();
' E7 T( f6 K9 u/ ?: G" S6 p' N+ s+ p/ f% |
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) F0 S' d/ m& c c$ T! W/ H
{
" D: E' o6 {# X) q0 X$ y if( i == 0 )
; }: U# D0 X* { {6 k u ^* H% g. |5 A' ]% f% ?
if( m_pItemElem[4] != NULL ) - P/ j1 G% W4 J. O& @% |9 q" R
{
) p* C9 O1 c( m6 A7 k3 m& r int nSize = 0; ) E' \% k$ L5 n; w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 _, @: E! Y' T/ x% f nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
- h6 [0 r# a' i& {/ ~ if( nSize > 3 )
) n5 F% t9 k; g3 S& R& g3 Z+ I4 B {) e: v2 P2 X1 V4 B# c
g_WndMng.OpenMessageBox( "oversize" );
# l2 e* z. D0 s return TRUE;
; |+ J2 a# Z6 P* Z) H0 m }else
' @8 b. B, t* A7 X; s$ \ {
# b/ E* z$ B! F/ E# g' w bUpdate = TRUE;
3 w2 v2 X% c3 U/ J$ m% V' r }
3 I9 W& S# a' i2 Q$ l }. i1 {: t$ K: R/ N# i
if(m_pItemElem != NULL) 8 J2 h& c% L. n/ u6 E
m_pItemElem->SetExtra(0); $ s% I' S2 l& `* {0 h) q: Q
: `( c( c; f) d3 k5 T# e/ H m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 ^) Y$ z$ K+ @( E
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : f" t3 _9 g- B: k; U9 }; m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - N1 W! { F l @& D& j
( Q. }/ A* ]: ?; A if( bUpdate == TRUE ) 2 b3 k4 `; P/ E- ]: T8 w. f
{5 J. w. E+ W% R7 j0 Q w" ~
m_pItemElem[8] = m_pItemElem[0]; 9 k/ e# G4 k) a) m0 u
m_pTexture[8] = m_pTexture[0]; 5 M9 c. A' A, |! b' g2 X8 e2 f
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
7 J1 E3 g, i+ Y4 |( `4 g8 R! n } * h' m1 a- Y3 ^& ^
}
8 u; g2 W% L( W! h0 Z. e3 Y if( i == 4 )
$ A% a& v. U0 |2 N [! N {
6 E- X8 C/ |$ q# i, b8 q if( m_pItemElem[0] != NULL )
4 g) R/ W; {) `: S0 G! } {; _3 B9 H/ E. _/ t3 b
int nSize = 0;
, V* v% \# X8 l/ i j% F y# @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " T% g3 g% k5 ^- `' W/ G& i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
( D& ]! o% c h if( nSize > 3 )
) k0 p0 |$ B6 g {" D1 Q, Z8 d4 r. i4 L8 m
g_WndMng.OpenMessageBox( "oversize" );
U/ Z1 I( E- a return TRUE; 0 f3 f/ S; p2 ^; e H$ d L
}else
0 V, T1 K; P( |$ D {
3 C7 ]9 A7 |- I. e& x bUpdate = TRUE;
s5 Y8 d4 {( D- @: a1 O }9 t8 v2 S) h2 a7 n5 V! n' o% I) y9 p
}. ]' V5 y1 t4 \. D
if(m_pItemElem != NULL) 1 g* z8 M5 |; p3 {$ ?+ k- y" ~
m_pItemElem->SetExtra(0); , B c, J3 B+ r3 X- e
8 _& g. g; K4 \4 b" x3 H5 {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 k/ d, A% V& I' A( [
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 `! \7 Q- P" T- \: E/ p6 j) T+ M m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , S+ N1 S& b3 \9 B
# @ k" x* R) K if( bUpdate == TRUE )
. d7 m3 v* C: Y. m6 A! `" c {
5 p$ B$ R T' J; V m_pItemElem[8] = m_pItemElem[0]; ! F) m: f1 o8 k) M9 K
m_pTexture[8] = m_pTexture[0];
0 z0 Y, c/ B/ V+ P8 @) I- R // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
! |' M; j$ D7 d/ g4 l } " y) P. ]% Q) z0 b! v2 y
}
& U6 ?/ W3 w: ^4 q& [9 k }else
) o. h7 k1 x2 C if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
( q* {, w7 x' L1 p {
2 y! K" S& {. {7 ~" E! e ^9 K; b if( i == 1 )
! B. V7 r7 f* w0 M1 c8 a+ d {/ p" g8 @: R8 k1 H# s/ H9 K! |
if( m_pItemElem[5] != NULL ) 9 W- S4 c# E1 h+ g# }. ~6 D
{
5 u5 I. v- r! v int nSize = 0; 2 t- r! f' w7 w6 C& ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 r0 \ v% k+ s- S( A+ l; g4 O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
: O4 q+ E# j/ y: e if( nSize > 3 ) 1 n1 ~; n2 z3 P" b9 |* ^1 r9 D
{2 V7 A4 ~ R6 f
g_WndMng.OpenMessageBox( "oversize" ); + k/ k3 f. ?. s+ S# f9 p3 k4 x/ t
return TRUE;
" q5 q4 e5 Z/ z% J4 t! s4 k; ` }else- O2 I4 ~+ |. s! ]+ f) Q$ w
{6 E, a! y8 Z Y7 o3 ?
bUpdate = TRUE;
1 L t+ v0 j7 K }
& i: e3 F& z' S/ O3 a, O }
0 e8 r8 p: ^; H+ U- \ if(m_pItemElem != NULL) 6 B- u7 }9 W) H3 R
m_pItemElem->SetExtra(0);
8 Z! ]( M) W' j3 V7 I* ?- H4 @8 Y4 o0 c0 G5 o
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# [" E, h: Y1 ?; C m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 @/ V( T4 |2 Y6 x. d' k
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; H: Z) |$ K, f9 P/ V1 X0 D5 O; Y) C8 y1 d
if( bUpdate == TRUE ) 4 `* p! l: K! f, m2 g2 p
{
5 G9 u( p g3 c( B) \ m_pItemElem[9] = m_pItemElem[1];
+ s% m0 y0 ~6 ^ m_pTexture[9] = m_pTexture[1]; - f7 G5 }1 h0 n+ F' U
! Q# J/ x+ K: N! ?. n, I F% d9 @) n// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );- X9 y4 o2 ?9 ]
} ; }" `0 |: Z% k. R
}4 U# a& _% k, c( M0 x+ `
if( i == 5 ) ( {5 P4 B. Z! _
{
9 P8 {( t( N3 u. k- c if( m_pItemElem[1] != NULL )
! [5 r, L, U7 V3 g2 s5 d# a {! Z) T& b$ c3 z# h0 |- M: F$ W
int nSize = 0; " k/ p4 t5 W _9 ?- U0 |! B6 F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 I) t- f7 e: k3 {0 B9 n nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ' R9 N" d0 b( t0 N. @/ X' X& O
if( nSize > 3 ) " t" u7 I+ q9 |
{% q9 V* U5 g7 Q! v
g_WndMng.OpenMessageBox( "oversize" ); # t4 r/ a u, P8 z. C9 D1 g
return TRUE; 1 D, V3 n8 G; x$ e
}else/ Y2 Z& t% w) r) v) R; X
{& r- C3 w! V! }$ s
bUpdate = TRUE; 1 a0 W* z- s6 }
}
( k8 B0 w! m- i }+ U! s% V4 A" I. E: W$ E$ W$ \
if(m_pItemElem != NULL) 9 N, p2 ^% N, f2 u' m
m_pItemElem->SetExtra(0); ( |% S W. L4 U9 c
, H, @, c3 P+ C; u- g, R9 k$ p m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( [' _) d D" {5 b
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); U3 |' e0 J* U s8 u& v0 W
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, y3 c5 z- b9 H( G. k% v* P4 `
, @& N8 ]( E1 D `4 E if( bUpdate == TRUE ) ; n6 d# }- a$ z( q, d
{! n$ t0 h2 F3 r1 U6 ~3 u6 t! E# j* s( y
m_pItemElem[9] = m_pItemElem[1];
1 {- K) d G/ z. g" d0 ] m_pTexture[9] = m_pTexture[1]; o U4 q: P0 f/ X1 v5 C: R
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );% L4 t3 |0 M: H5 f: {1 {9 s" F
} 5 ^8 k* n1 B/ C& @, ^5 M
}0 x2 C, A3 L4 ]; N* e, C
}else
$ x" b" j. i+ [9 X0 D$ `8 G& `2 _ if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 3 l& G- S' E! F9 s J
{
( B6 K' V& \: a. T4 U if( i == 2 )
; Z9 [6 w, e% L% t3 Q2 p9 [5 K) t {- D4 y' [5 _% z9 |! l# h
if( m_pItemElem[6] != NULL ) % V' k" W! D- l9 m: c0 W
{
% t1 A+ E/ F. o" d* W int nSize = 0; * X1 A& k" E3 z1 f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
A4 A) v! b3 k& P: T nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
Z, l) D- R/ v( s9 e6 _# a" f, u if( nSize > 3 )
( Q9 l4 n8 i& \/ u# E {
5 i. J3 p+ A# c8 \+ V: V g_WndMng.OpenMessageBox( "oversize" );
' ] c7 J" i% s. K2 o- B& s return TRUE; 0 F( w7 s" o- D6 E
}else
- J! `6 |- p& d( p/ Z* w {
( ` F- k5 Q( }8 \ bUpdate = TRUE;
) y4 |& C+ r. R; K, g( z }! I4 a7 b0 q. F3 [( T
} ?. k, q7 b4 A4 ?# c
if(m_pItemElem != NULL) 3 u5 c0 V3 E; x" B: m
m_pItemElem->SetExtra(0);
1 Y* C0 a2 v ], a6 s$ y( U' e8 Z/ a3 b6 |* X. ?1 y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 o5 E. f% z' c2 A$ d! |# |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 u9 u5 F* A. Y d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" L7 e9 t5 u3 w; J
% H7 n) o5 u E8 C if( bUpdate == TRUE ) # k6 v. B( \- T: T4 }
{
: o$ s, M0 c& W m_pItemElem[10] = m_pItemElem[2];
7 L+ [1 v) k2 ]& Z+ G m_pTexture[10] = m_pTexture[2];
3 V; T0 \- @0 E- s W // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );- c" W$ r6 M# P' e$ X7 ?, ]2 b/ L
} ( o6 ^% n! B0 @% X5 M
}
$ v/ Y. s+ p3 X$ _ if( i == 6 )
1 }$ V- R; B# Y {
! b- s! l# i( s0 T: D; U5 @, d9 q if( m_pItemElem[2] != NULL ) $ L) \/ i% d( }/ M$ y
{
* B8 B' v0 j! w s int nSize = 0; . u2 |5 q7 N9 G- v5 ~: e/ U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 q) k& L$ d! H2 X) x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); , k9 O% G; t! a8 Y* J* p
if( nSize > 3 )
" l; f& ^. v8 N& ~+ D% K( K3 y {7 H+ {" c; E" P" H8 v
g_WndMng.OpenMessageBox( "oversize" ); 1 g3 D( h5 r( Z/ s Y! `8 x0 G
return TRUE; 1 U0 F. l8 Z) l9 |
}else
0 l2 P/ I* {( D# ? {# d6 @; ]. [" W
bUpdate = TRUE; ! e$ s5 K3 B6 L* f
}1 |# T4 j9 r6 {# y+ p* ^
}
4 e- h0 t; M! q, V# `6 f& M if(m_pItemElem != NULL)
* W( r) p3 u, U5 @( f" j m_pItemElem->SetExtra(0); 1 A# p* H7 |+ E2 e3 K
8 K0 J; c$ d5 X) S1 {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! t+ q6 I2 {" y; ?, a$ G
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 O5 ?$ _2 E9 ^* L/ r: c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - W( m* ]% E8 k# W$ p: x$ @
9 `( t: [# X! T9 `
if( bUpdate == TRUE )
2 E1 T' K' p+ M* ]$ N {
: x @# c( u3 k& Z) s m_pItemElem[10] = m_pItemElem[2];
1 P0 P. |: r3 O5 v% A1 t/ ^ m_pTexture[10] = m_pTexture[2];
+ f1 w3 D; e8 {8 Y" c$ i Y // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );6 C1 n4 G; F- w6 w* M. l
} * f* ~# C2 a) K+ d( |
}+ U6 V* O( }: \6 w! E1 x; v
}else9 L8 C" |/ G: G* W0 r
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) / f% ], c) h8 l5 t$ T$ q- N3 f$ F. ]
{
$ T$ c1 Q1 A o6 f4 j+ Y* W9 k3 Z- O( j if( i == 3 )
9 @9 \/ Z z) g) e1 i3 s {
+ B: M* P% K: |# x6 O if( m_pItemElem[7] != NULL ) 4 Q. s% `. S1 l/ b) t
{
/ ?0 W* ~3 w: A% j# g int nSize = 0; ; G" ]2 E* U1 u4 n- C! l* f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + g2 ~* d5 l: \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
. \# G' ]. }1 f if( nSize > 3 )
$ ~3 b8 K0 C! G5 Q6 d0 u) w( P. Y {
5 L) y4 H2 A9 S, M3 Z. w g_WndMng.OpenMessageBox( "oversize" ); 6 W) F/ g; v a5 u& W
return TRUE;
( @5 t% _# b; B, e2 V* x* Y& U }else
1 f3 b) Y. _0 _6 M) k {6 e* t O& n6 y; x7 i N, l2 Y
bUpdate = TRUE;
% o. G7 q [) y" J5 M0 s/ S" k# o6 t! O }7 }1 R$ @- o% {2 m4 I0 C4 j- t- i5 @
}
6 M( H& R7 z2 r if(m_pItemElem != NULL)
2 r7 @) ~% i; x2 v3 U' c% ~! h m_pItemElem->SetExtra(0);
4 U* g# y% b% i% s8 w$ N {0 l( h' Q' l: m$ P ?7 a
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! z5 C/ _, {5 j% M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; b+ T0 b2 X' e
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 M) M8 e" r; W+ H5 l. @7 p1 ~% s( \4 ] j9 [1 \2 T2 ^' T+ o
if( bUpdate == TRUE ) 5 }+ w# J: O5 F6 c
{' ^: G1 {5 O1 }- f1 o
m_pItemElem[11] = m_pItemElem[3]; $ ^/ [! p1 ?( j: f; w$ p; M- L
m_pTexture[11] = m_pTexture[3]; / U D8 S" ]1 W. j
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );% v, n8 Y( F9 m( t! e
} + @ d% b J9 I# r \, ?9 z
}/ S0 f( x2 }! L5 D; f. a+ D5 f
if( i == 7 ) ' j& f5 L3 X) t. N, l* ]4 L
{
0 X0 @% O1 U; W, Q: H# F if( m_pItemElem[3] != NULL )
8 I2 s( ?- ^. F- {3 p( G2 q {2 ~% L6 D% U2 L& V- c! b7 e
int nSize = 0;
% Z+ g: R& Z5 G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) c& c9 ~% o2 G* P1 h) L nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
( j K8 l: O9 S8 p) w) P2 o if( nSize > 3 )
- @5 P6 r. j$ f- A {) ~9 e4 l" I1 |+ M# S) B' x
g_WndMng.OpenMessageBox( "oversize" ); 8 n) G/ [8 |+ _/ b5 r7 J
return TRUE;
: K5 @: H& k3 R- p g }else! w! g1 v U+ h2 c$ m6 A
{
, C; I) c- i+ I, w% k bUpdate = TRUE;
! L- x7 ]1 t7 D1 d, X0 {& V; Q6 g }! G. `0 u$ i3 d5 P# v; a* t
}
3 Y+ }3 q5 i2 D2 |4 u# Q$ l% B if(m_pItemElem != NULL) : ^( @8 e! V! ?1 }
m_pItemElem->SetExtra(0); # H7 I" h/ a' \8 i2 t" ]) h0 q
$ X- g, V6 c/ P5 S( q' g% w% D- ]+ z5 h m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - h, H( X3 O& R; K C, a
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( f. B2 n! a0 f s
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # j* _: X2 m: @- k( N5 _8 `2 p; @
; C) t8 l+ L. v7 G5 `3 ] if( bUpdate == TRUE )
- A9 \6 \( u% x% E9 A2 M2 m) T, \! s {
6 T) i2 ~% z' Z% `- _ m_pItemElem[11] = m_pItemElem[3]; ; o0 U( X/ K# Z& \
m_pTexture[11] = m_pTexture[3];
1 L% G# L, i W. E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] ); Y; ?6 m% S3 } C4 _5 l" B( n6 l/ q
} I5 }' M# o! F" N# W
}2 Q. @2 y9 s5 I, J$ Q% g$ t: X
}else
1 y1 k! x8 ^; ` @0 s) n {
5 \" I% Y+ ?! v g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # w# I3 Y8 j, Y/ E' n/ F& B/ m+ ^
// wrong tab
9 j6 k( a/ q: P% U; U5 j0 X }
& n* W( J5 t: `# X3 ]- \; ] { }else5 t0 |; c( [$ b
{
( D& }. i& N& [/ b g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
/ F' s& X9 \. W // not blessed , A& R* z) `7 ]4 |* z( [
}
( N' V+ ~' L- L) Z# \3 o& u# M }
% @2 t, B* ^/ G. r% Z" }3 Y } 0 A+ I' a' z% q% ?9 g5 R- u, Y" F
} 4 ~0 F2 i) q$ B7 } [
' P- j+ i% {& R; O6 g# a
int nCheck = 0;
# y1 i e0 C5 J2 p" _: n. [1 H8 U for( int i = 0; i < 8; i++ ) " P4 P- q' g: r& e$ s
{ 7 S. \, t: {4 w! n( e1 C
if( m_pItemElem != NULL ) 9 }! |7 D+ |) o/ ?- C
nCheck++;
+ c* B7 V. P, i5 k } ) S3 S- V) `) h& t! L* e% g! d
if( 8 <= nCheck ) 9 _+ F* f. v- d/ ~* Z
{ 3 \9 w8 y6 ]* m, J9 p
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
% Q% A/ ~' h3 t% J) c" ` t pButton->EnableWindow(TRUE); $ m( O( L1 U' c8 w/ D
} ?, K2 q7 ]. _$ p) L: c
return TRUE; 2 t, t6 y' n' ^7 E( O9 l) ?
}
- u8 ~: S# ^/ ?BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
8 O( u% U7 W; }. P0 |% w- e' e{
+ Z% t8 Z% f; ? switch( nID )
6 C; J: _) R. c: [ {
7 B. t9 I4 ~* Q- R2 L0 N case WIDC_BUTTON1: / n( y& h! f8 F# E
{
/ v' L% ~) Z: u g_DPlay.SendCombineFashion( ( ^& R( W& b! d) i
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 4 F1 N, _8 @/ x7 t
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
" Y8 R# N2 h$ l3 ?: u( U9 l m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
5 a4 k$ N* J1 i: Q! R- O# D) F m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 4 d; m5 H. M; ]& S8 i& H
);
5 k* s) E- h/ R' g- f' B Destroy();
]) |3 q" m. ?: B# P: N5 a break; 1 y+ l1 c2 M! d j; v
} . C$ ~* {" o" g( d/ u- f
case WIDC_BUTTON2:
( e% ~% _6 ]/ z6 Z' t {
! t* {( F; ~& z6 k Destroy();
. S N9 U- r/ [, E2 w break;
9 @7 g; G* f8 g( @" Z } # `5 D* y, }' g1 J
} $ `9 V$ w5 G1 t0 P* _% N9 [- A( V
return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE
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0 S- y5 x4 F% M& f: k1 C ----------------------------------------------------------------------------------------------------------------------------1 X2 e* y: g- z1 @2 F8 C7 o! C$ H
WndWorld.cpp
7 E# b, d5 I3 h在 case MMI_REMOVE_CAMPUS:
- H/ r, e5 o5 O7 [ {
# a$ u/ S7 H- c5 N6 n3 I+ T if( g_WndMng.m_pWndCampusSeveranceConfirm )
' F2 p2 q2 b$ y( Q SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ( P. M: u, h# x2 f
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
$ w6 b' y# z5 u# y# H2 z9 O g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 5 f1 D2 [$ `" o9 K$ y, S7 y
break;2 |# ^' [1 W) U% S8 Y
} % c* ~$ p5 f. e$ S) r1 v: X
#endif // __CAMPUS
5 K9 W1 k( T1 [7 J$ ~0 K8 t& W% r/ e! X# Y1 X* [
下面插入 #ifdef __FASHION_COMBINE
7 W M/ [( I' G5 J/ m: L case MMI_COSTUMEMIX01: 3 M6 D2 E! X, `$ a8 a/ o& B
{ : \# h/ e y+ L% @
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
) K$ h/ N! X7 l" D' L4 s g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 6 B- T: T; G1 b
g_WndMng.m_pWndFashionCombine->Initialize();
2 Y1 j, N4 K6 R3 i/ { } ' q# V. o" }- }) y
break;
& ~( w- m( C" Z6 c2 G* ~' F2 q. r#endif // __FASHION_COMBINE
5 n7 E" e" M9 y* V' z) H
) ~; N# d+ h @1 { ----------------------------------------------------------------------------------------------------------------------------$ M4 h/ ?5 _& n' J5 M2 p
WndManager.h
0 `3 D, c- r1 {: G [; h
8 n; S# Q8 s' x/ y5 j9 _% ^% {2 O2 n1 r于:9 R. M2 i( f$ P" f
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE/ P' l2 _$ U' q" U( c! j4 \
CWndGuildHouseBid* m_pWndGHBid; Y, w: m) c2 o+ S! E6 e
#endif //__GUILD_HOUSE_MIDDLE 0 N0 V. P, Y* g+ Z9 U
: d7 ]% _- Q" e1 `' }8 t: {2 e
认为:
\2 Q! e, z# BPHP代码: #ifdef __FASHION_COMBINE) y2 [6 [4 a3 r7 }
CWndFashionCombine* m_pWndFashionCombine;
2 w% {( E- b$ g$ u: k2 Q7 M% e/ z7 L#endif // __FASHION_COMBINE
. J0 R& I6 p# D% A6 w2 b8 |3 q
5 u1 `9 ?+ n4 d ----------------------------------------------------------------------------------------------------------------------------$ y4 l" u9 x# J5 l' l0 s4 A( B3 Q
WndManager.cpp
6 S+ V" K& O7 \7 u7 t- |# W4 d) Q( d d! ]
在 #ifdef __GUILD_HOUSE_MIDDLE
) {5 U7 }% W0 h else if( m_pWndGHBid == pWndChild ) 6 O) X% z, _# z) b; _7 k
{ * T# l9 P, ~# k% p* J* u9 Z
SAFE_DELETE( m_pWndGHBid ); " @3 b9 r' m; o9 X M2 m* y4 U
pWndChild = NULL;
2 a- ]7 O/ C$ n8 u+ d# m }
9 u* X7 A8 c3 a5 g+ w#endif //__GUILD_HOUSE_MIDDLE : S! p6 D3 Y/ O: C4 g
8 r8 c7 P- v: b5 x N 后面插入 #ifdef __FASHION_COMBINE9 b6 L8 w- W j S5 i( z! l8 s
else if(m_pWndFashionCombine == pWndChild)
0 k6 O5 V# ?0 ] {
' d) h6 Z' |5 w7 e9 \+ q3 f SAFE_DELETE( m_pWndFashionCombine );
4 i" i# y' A* o pWndChild = NULL;
7 Y ~7 s) ~0 ^+ f+ V/ z ^ } % a+ a" M, \- T" ^5 s
#endif // __FASHION_COMBINE
7 v' \" @% V U! k) H: e& f
& y! R% b- @6 \! E8 ? ----------------------------------------------------------------------------------------------------------------------------
$ x+ [" x: t, n v9 I7 [; ~DPClient.h
4 Q; I4 f0 k, ]8 |' J+ M" \0 k0 I- G4 [3 b8 [( L! f7 |
在 #ifdef __GUILD_HOUSE_MIDDLE; k. y; c R5 W. e& _
private:
$ ~+ O% g* I5 T( E void OnGuildHouseTenderMainWnd( CAr & ar );
. u* \: a" b/ k1 H+ t$ W void OnGuildHouseTenderInfoWnd( CAr & ar );
A$ N+ g3 G0 j void OnGuildHouseTenderResult( CAr & ar );
' u! o( n* i0 f3 X' t9 Bpublic: ; {) V' R5 ^1 f& k
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
8 U. x9 {# ^8 g8 b( K void SendGuildHouseTenderInfoWnd( OBJID objGHId ); . a, a: S7 t( K
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
; d4 N I5 ~. t& l#endif // __GUILD_HOUSE_MIDDLE
0 ?: `% L8 h: Y
; `* v5 x5 s* b& w( u! Q- P2 X 下面插入 #ifdef __FASHION_COMBINE
) `7 A" T! o: U% A void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 3 T: s/ R: u9 g5 P) Z- b
#endif // __FASHION_COMBINE
4 t' J- N% g w; r" Y2 I, r/ f% Q. w4 B; W0 g+ U
----------------------------------------------------------------------------------------------------------------------------5 g' _' \: A. N$ `, l6 E/ w1 b8 z
DPClient.cpp
" X, M+ s1 {7 U g4 O1 z0 j. a7 U8 r1 G+ i
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 9 N& x- g, y0 a. T h
{
! h' P( G1 C7 r4 ? BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); ( I: @7 U8 ~! V: O( I F6 ?; c
ar << objGHId << nTenderPerin << nTenderPenya; & b2 Y2 N: I' A' J
SEND( ar, this, DPID_SERVERPLAYER ); - j' s6 U: b% G0 p1 H/ M* Q# n
}
( w0 I( m& G7 u! |# [#endif // __GUILD_HOUSE_MIDDLE ! L6 k, D6 L P* Y+ l7 M/ ?
' o) _9 i6 `2 ^3 S' n9 S2 R( Q$ ] 下面插入 #ifdef __FASHION_COMBINE
9 @3 f% P! T3 [: q6 M2 _2 {1 evoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
, Q2 B3 b$ p4 L7 G/ P9 m; [{ " @( D) Z7 m6 I# s6 \
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
+ X! r+ o7 a( S* _# H ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
- b, H3 m, [6 S! T0 J SEND( ar, this, DPID_SERVERPLAYER );
; q9 R' k4 E( Y4 ^} + ?# O, V* g3 [. i1 [8 `
#endif // __FASHION_COMBINE
. I4 A6 T: L. Z p, J
5 H% n4 p# |) S& x$ q' ~ ----------------------------------------------------------------------------------------------------------------------------0 N6 r4 J$ P' h, G8 {
3 ]0 P; i( r* @现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
% @9 m9 `# @, A/ W, w3 ]: X
2 ?9 w9 X+ k$ i# Y ----------------------------------------------------------------------------------------------------------------------------" `' m6 `# a# K
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; w0 o2 e/ t' B' s X" ~/ B: P# f7 b+ \# C8 ~8 s9 P
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。* ?1 X& V3 j# X4 a3 v; _* r
* k9 J8 L* d' D; L: F/ T
7 ^; V* g/ S1 [. `, V~怪物
$ u0 T7 k; W2 B; G8 }6 ?4 p/ | |