莫因E * PVP4 Z7 J7 S/ w( R
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* M+ |, I/ F. O2 K% [3 y: v今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
. x+ B# u3 l. I6 R6 X6 N
) i. L$ r/ \8 N* V. z* c% W有大量的代码,我已经测试过它,它可以编译自己1A。
1 b. g9 ]1 [! o8 p' x6 u. D, h# t
2 N, ^+ p3 [+ Z- @ P, j: s3 b
8 A8 z& K0 g2 i! B S5 d# \+ A. Z- i现在会如此容易所有的C&P'en
6 {; x- N5 A; b" B# `; q4 ?# @1 y5 R& U+ e2 |& p- w7 Y
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
; y4 d# M9 A; Z0 Y/ N+ L) O
; i4 f; p Q( H( X- Q1 y. F( b你说我成功,资源应该时装组合系统顺利运行。
# w+ o; F6 F1 }" b( k5 H% ]% }1 d& Q7 i/ A# i8 U
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首先是学分:' t2 [# h ^6 d$ \$ A: B
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Etioom(90%)4 E2 b# W4 X8 \7 F: C
怪物(10%)8 H, E ], y/ I) ?$ b% i
4 m6 ?5 c ~5 A* j6 T$ R, F2 F0 W
: E% S' s7 h3 ]. [; S这里的问题,而是“不问任何小型或定义语法错误。”
8 Q6 p, b1 I4 D& e( G4 q6 K# j+ i- w& C
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唔够讲,这里是答应释放: randomoption.h5 q7 \# o+ {7 n6 I
! t* _5 T# G: v+ m0 X# L& u1 |; O+ Y
在 public: , r9 k6 I# B0 R; O6 ~& r
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
( c, v1 t( K4 v# l7 | void SetSafeFlag( __int64* pn64RandomOption );
2 q" I1 E# ^+ h1 }$ A0 c: T void ResetSafeFlag( __int64* pn64RandomOption );
$ l/ @# N9 C% M) G, ? // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
- Z8 ?5 E1 Y- \
" y" d; f. W0 j 这下面插入:* j; I) W0 O7 v; Y& F L% e
# m3 r. E7 a, W. `7 l( f #ifdef __FASHION_COMBINE
6 K' \9 {, L+ v/ T4 D/ j" hpublic:
- n" n; |8 p* q4 j$ m int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
+ O" O% y7 q2 J; U#endif // __FASHION_COMBINE ' z8 t1 }6 B$ I3 \" n5 O6 w' m+ A
) \" [: x; T* M5 W; K
---------------------------------------------------------------------------------------------------------------------$ w1 X, q6 Y: W
randomoption.cpp
. l: y3 L$ p" l; G
& T& {6 J M8 C* y在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) & R2 b6 i. D; v6 C8 ]9 k
' w# U. ~! R2 K% f7 ~
下面插入 #ifdef __FASHION_COMBINE8 |/ A# x& B6 ^' a$ ^$ Z
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) ) \/ H; T5 N' P3 c3 b! e8 M
{ , o( f& O9 M) i" q; z) Z, f
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 8 ^4 F# c2 q, b; \* s2 {- z/ E* r
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
4 g6 _0 _ d9 ?* s' G6 V3 }5 Y& e( u6 X$ ]
if( nMainSize + nDestroySize > nMaxCombinedSize )
/ ~1 W6 d6 U( G3 w return 1; + j$ O! M8 [ t( R
. j. v4 G4 q& L for( int i = 0; i < nDestroySize; i++ ) 9 R2 Q, D3 p* e; W" K$ U2 D
{
2 C4 a u E# S int nDst, nAdj;
! n* L. w, F& S, m5 [. R if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ! y9 p7 H+ p: ]* D
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
! v0 ~8 B! ~$ x } : |* y" [* v0 d8 u
return 0; ( W x" k. r' m: y# \
} 1 o- g8 U' ^. E& {3 J
#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------* x& _7 T: D1 x$ r5 G- l, s" y
MsgHdr.h
; K9 `7 _9 p" W" w" ]
" ^0 ?, B5 ~5 F4 ^) e) t$ n: g3 y插入 #ifdef __FASHION_COMBINE
0 e; r( A. g3 O#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299% M, D1 }- c7 C: ?' ~4 B/ S: J
#endif // __FASHION_COMBINE
3 c/ @8 @$ z" @3 l& V7 @( S5 l& o- K! _7 w* N. K. @/ M
-------------------------------------------------------------------------------------------------------------------------
6 \: ~0 F% ~1 ] pDPSrvr.h
7 Y3 V) z' c- n0 \0 U6 H5 ^; F
7 d$ h5 S1 ~+ ]) a# h3 R/ y. s在 #ifdef __GUILD_HOUSE_MIDDLE$ K* I- r. S) e0 j5 A5 V
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" c% r2 |: J1 N% U% L void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 5 @' }3 c$ j4 M+ S, E% s$ o
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & U9 ~4 d" r$ U4 c) H' U
#endif // __GUILD_HOUSE_MIDDLE
0 `1 o4 }9 x9 G. m1 i$ _2 W6 j! t9 x
下面插入 #ifdef __FASHION_COMBINE3 ? X3 E4 P* z8 e7 U
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 W8 ^1 d1 {& v- R#endif // __FASHION_COMBINE ; n4 N: A- a2 R4 Z. g
/ ^ e2 d$ h+ ?( S8 _" L3 V
-------------------------------------------------------------------------------------------------------------------------
1 S% I0 t. B3 |DPSrvr.cpp1 p: E. I( v. m& d5 \% V% E
在 #ifdef __GUILD_HOUSE_MIDDLE% d* s+ P2 f% V1 i
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 2 B' d7 f6 x- h- E8 H& Z o
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
: l* T+ H) V; y ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); * t& u( ]) n. K( K
#endif // __GUILD_HOUSE_MIDDLE % N7 Y: u! n3 \
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下面插入 #ifdef __FASHION_COMBINE
5 h4 I0 k& I! R ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
9 a! S; v; d7 {5 I4 g% B#endif // __FASHION_COMBINE / z; q7 ]9 U& ~
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% @; [7 R5 R. i2 z6 p在最后插入
#ifdef __FASHION_COMBINE% P D9 N* I6 |
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
( g! z) n2 g8 B/ y1 N1 [{ . U4 H- r- v5 j7 u
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
8 k% k" o6 r, s2 r if( IsValidObj( pUser ) )3 B* v+ f9 z8 N
{ & f" p0 d; s* ]) V8 b
DWORD dwItem = NULL_ID;
9 l" G- @8 K5 e# M3 @4 _ CItemElem* pItemElem[8]; 9 p- |4 ^+ k' _9 \# Z: _
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for( int i = 0; i < 8; i++ )
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ar >> dwItem; - Y( B2 @6 D' }, V
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 8 x% u/ k& {5 D8 I
if( !IsUsableItem( pItemElem))
+ w( h" E7 o: T# P* _ return;: V' R2 J2 h) [7 C* B
}
% M( T7 E+ h& m if( xRandom( 10000 ) < 10000 ) / q3 s& t! o2 D% ~; R. k, v% L
{
3 z1 w' S% k4 w int nResult = 0; : k) g) z! ^4 w# R
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
4 X0 a- T- [3 X) F7 B/ |5 o4 C nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 9 u) l/ W" z: x9 r( \" Z& B6 P
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
0 T9 x: l9 u1 i) c nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 0 J5 |; P* q( j0 s
if( nResult > 0 )
9 A- N: ~! Z; D- z2 r" D6 @* K { : N+ {$ m: s& Q, _
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
+ P" z+ ~. Q1 a% c* D% M {
6 R' y |6 f+ u. P+ O5 W6 H pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); % A0 i7 C! T: U3 U* r" @
}
- q0 p( J1 g+ _( O% z for( int i = 0; i < 8; i += 2 )
7 w5 o+ P$ E& O {
, c& m; X; B' z8 \/ d% s pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); , y- E! q: N( F: }
}
! I1 \9 l# i7 ]9 T' j3 B
& Y% Y' u/ s0 w9 C! M- C( e6 P# D pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); - r' y# n3 W q5 Z) d, N
}else 1 P0 |( O4 M9 e- a7 n; {) h+ S$ d
{ 7 B1 B# [% Z* K9 E. l3 F
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 3 T- |( d2 R' F( M8 R. Y0 p' H$ _
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) # [5 [$ q1 |2 J' g) C
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
& s7 w" N1 G/ @) V, Y/ }: Y7 s+ ^1 t: K+ ^: A, h; J& q( ]- s, P
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
1 W9 B# K5 s* l# y {
4 j" f: f A; H" ~/ R8 I; Z8 q. R$ x pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); : m* C I1 I7 l* E( X
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
+ W) l4 p! V- s0 k) H) `6 e% t ~0 ~1 r% U; n1 Z
}else
+ _1 L3 a7 U: ? {
% k( y( T" X9 X pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
5 J# S! I9 v. h7 ]) {9 g7 _, \' N for( int i = 0; i < 8; i++ ) . F a$ r+ f5 K2 e2 h
{3 e. W2 N; X/ S, @4 i- `8 [+ H
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 1 L+ p0 j. O( @. _: H
}
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}
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#endif // __FASHION_COMBINE * `6 K+ U% I3 B* n) W4 p7 j
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----------------------------------------------------------------------------------------------------------------------------
( k, z' A7 E, e6 S! rWndField.h. z) w2 D& T6 c6 X0 o1 m
在 class CWndCampusSeveranceConfirm : public CWndNeuz ! Q6 e% G( K8 q! g; a4 Q6 D$ E
5 Q7 T: \3 l9 C |% p. {: @ 下面插入 #ifdef __FASHION_COMBINE
! E2 _! |3 d) c& `: hclass CWndFashionCombine : public CWndNeuz - {& _( ^/ i5 y
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public:
5 c6 i- u% P5 h8 d& P* {( I& | CItemElem* m_pItemElem[12]; / }! y% X$ B) x. F
CTexture* m_pTexture[12];
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public:
( {+ r* ]2 o; x- A0 G CWndFashionCombine();
9 q( x: b5 T5 R2 g6 y virtual ~CWndFashionCombine();
% c0 H& R6 W' m, A6 f$ L! N2 Y. j4 i' [
virtual void OnDraw( C2DRender* p2DRender ); $ K$ t8 r$ {6 g V; ]" B% U
virtual void OnInitialUpdate();
; }: t) x3 ` J0 A: u virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
% _5 s- V: ]1 O0 a virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
0 Y; ~. G. f' [9 d5 e9 e+ y! @' ? virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 6 |4 [7 ]* f) j, z+ R: G
virtual void OnSize( UINT nType, int cx, int cy ); & f( h ] m- I
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); / y8 V+ \, m; C- {* U
};
/ r; u8 C0 I( T6 z O8 e. y+ B#endif // __FASHION_COMBINE 8 _* Z+ _7 u2 C. I3 a
' Y Y$ Q7 k o9 B2 P5 ]3 t ----------------------------------------------------------------------------------------------------------------------------
5 a1 t: D7 ]4 Z/ k2 K! `WndField.cpp$ L" c, ?( ~3 K/ N; r2 d' }
在 #include "wndwebbox.h" 0 ~4 r- n- e$ n# j% ]
, D4 C9 ?9 X9 e. x8 V o) {; Z. t, o 下面插入 #ifdef __FASHION_COMBINE" G5 l4 d1 a0 }: l9 N
#include "randomoption.h" / i; E( Q: H8 n, s; m. i
#endif // __FASHION_COMBINE 5 t c: E0 m: j. e
. L) l) C+ I. T+ E" O5 O 就在最后:
2 t% Z* y! f, p0 P/ M/ {PHP代码: #ifdef __FASHION_COMBINE
" s- D) x( @. ^/ ^" j/ X4 KCWndFashionCombine::CWndFashionCombine() * {0 m$ e a5 |
{
9 J6 f0 r! h, B3 K+ c5 x& Z for( int i = 0; i < 12; i++ )
# W* G8 n- Y0 D+ N" }/ T {
. _7 v" W; i& p2 S! U m_pItemElem = NULL;
y& C$ t, a, r0 k- t2 p# L% N m_pTexture = NULL;
0 {( E9 R! J: J3 x9 C$ ] //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
) Y" U8 ^ r: c/ y$ ~# w I, s //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
5 u% `2 C9 H2 y, } } 0 w( o0 b: ^6 r2 M: X
}
0 ]1 H+ N1 j0 ~CWndFashionCombine::~CWndFashionCombine()
8 t; t0 M' \4 o1 B{ ! i: k% Z N9 X2 j8 ^0 G6 @
for( int i = 0; i < 8; i++ )
+ V$ w( E. n$ F" v1 @5 f1 T { # P7 I, p6 {' J9 G6 ^' f
if( m_pItemElem != NULL ) - R7 F1 D* I7 b$ @9 Z+ y
{
* t% q0 A/ u! ? if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 1 l3 y. Y! f* A! ^, y$ Y: E; p
m_pItemElem->SetExtra(0); 7 d0 r- C, G2 j( ]9 S
} - P" d, h, O* s- e' `
} 3 l+ ?3 q* {/ P! t( K5 {% U8 S
}
9 ~+ y3 F* Y+ ^void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
; A3 Q# Q' k' h) L- q; ?2 |# G{ ' j9 U. @* d4 y7 H0 r& j
LPWNDCTRL wndCtrl[12];
. a4 s4 ]6 l( e* t+ e
+ _/ h4 `8 |, W) N7 N wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
; [" j1 i: w! t2 r wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
4 ?3 u8 g$ W7 @1 s: W wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
* a" \4 a, h+ a7 t8 w8 N5 L wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); # k& D U0 F7 w9 e0 [# t2 o
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
$ }$ f j) \( N2 S7 q wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); & W4 h. h4 a. ~1 A; Y" h8 Q
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); / {; G- y0 ?) {( @3 _6 u- p
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ' @6 l% q; R: |$ ~5 _
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
+ r ~2 M+ S( P wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
& P, ?+ i9 X5 [, y( A5 P/ j wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
/ S/ O$ B. h* O wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
2 ?8 v" z$ J3 u! X9 D c) v9 z" p5 [" |% J* y# f: A
for( int i = 0; i < 12; i++ ) ) n. ^+ O3 K& c0 ?5 v/ Q7 [' h
{ ! |" s9 X4 M( ?% P, B4 I0 M& ~
if( m_pItemElem != NULL && m_pTexture != NULL ) - e" A- j4 L. ]( v* U. V, ~
{ & v! s" E% S# b$ Y! u1 V8 X
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
e, |; T# A6 S% Q2 X$ u } 1 b; o! j- d. e6 y8 F1 G/ f
} , a" M# S! k( m( v: i: C: L; C
}
2 W6 \7 g5 p5 j0 Z( H& xvoid CWndFashionCombine::OnInitialUpdate()
$ a1 r8 Z# b8 A% t+ i{ 4 f, f3 v6 i( _$ C. H) d0 G, h7 q+ f
CWndNeuz::OnInitialUpdate();
% x5 c2 r- U `/ [% {4 P' Z& w: I+ v
w$ N3 d! t( A# s CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
( F2 y2 B3 e# t0 ]* c pButton->EnableWindow(FALSE);
% d# M5 f! ^, y2 S! B% n+ C1 z* y5 o: U
MoveParentCenter(); ! T* O0 X1 z* d; I# ?
}
: [. S5 y* s, W8 @, `BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
) }/ T. z. ^4 j: W- ?* e4 S4 g+ T{
1 D, p& \0 {8 o$ {3 r) V return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 7 j! B- h# p% E! [ |0 ?$ ^
}
" a5 p# q& Y0 A4 ~4 n2 u% E z2 P4 W' TBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) / Y# D* N' a, C6 G, p
{
. Q0 Z7 T. @% k. m. L) z return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ; \: j% c% `0 G3 r/ J2 {
} 9 ^- z2 b+ L) f8 c/ \5 s7 H
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
% G( o- u: i. Q' j, j6 |! s/ g{ 1 e" P4 T \# V' L v+ O& {
CWndNeuz::OnSize( nType, cx, cy );
8 j2 g0 Y$ F7 J1 I! ]5 K, t} , B1 ]! q5 G" g
5 `" u: ~$ V+ A$ W3 j
8 l5 ^( L( {; |3 }
, M1 J' R5 x+ _5 KBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) , R3 d: ~# X) _6 ?5 f+ p
{
. O9 s7 C. P1 x0 [8 y& h' D- X CRect rect[8];
z i5 f2 @" q: G. _+ d1 w s LPWNDCTRL wndCtrl[8]; ; G; r( g8 J+ J
* t0 V5 G9 E. @; q' w wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 4 V1 }% b. o. }" H/ C
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); . @% I/ x! }3 o6 K2 C
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ) W$ Y, U. D0 K+ v8 z c
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); # c# ^$ o" _& c' M5 A
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 8 A& r/ h& S7 b; P1 h
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); * Z! j7 w2 X# Y3 \7 }
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ' C7 i* ~% W" v* b. i
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); / V5 `. I: h( H+ C
% d2 L. f# G3 P0 B9 @ BOOL bUpdate = FALSE; / i- n, ?$ {6 x/ ^9 u X! E
0 \* G$ F4 v( n& H for( int i = 0; i < 8; i++ )
3 W) k- C7 p+ o { 2 \& o V/ U( V$ H/ M* _
rect = wndCtrl->rect;
- G$ S' u4 h7 ]! K & z5 \7 ?& ~* p4 S( S( s
if( rect.PtInRect( point )) & b4 e' q& C. O; e5 S
{ , M; T; |) e7 k# B& E [
CItemElem* pTempElem;
% j4 v$ m9 C/ u' f( @ pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
' X$ F$ e2 \: a4 ~ if( pTempElem != NULL ) - _' ^& V* g7 f
{
7 f; |2 A; ^9 i7 {# e$ U* R if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) $ T- r0 b% B% k/ F( Q/ w
{( e. W& b( ` N [6 v, N/ x: V
ItemProp* pItemProp = pTempElem->GetProp(); ; X+ d& W" q% w$ {" u
! h+ v: q- l# P' k; W* l5 t& R
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ( W5 q- n# ~/ }4 O
{
/ h9 Y+ B! g% d! W; l if( i == 0 ) , z8 H5 H$ S Z4 N- x
{
+ C' W* ^) V( v, e( D: U' F7 A if( m_pItemElem[4] != NULL ) 5 i) e, L* x. q3 B0 U8 }
{. v# J2 l, n) S4 ?# W0 B
int nSize = 0; 6 ^1 j+ e) U' Q% ]( k- c( G" o1 h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + [; Z$ z% U; g$ r8 X7 N) a: C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); ) }' t& f0 P g( |" D
if( nSize > 3 ) / @! Q: ^: ^! H8 a9 p, r l2 I0 Z
{
5 T( m* x6 I0 V5 t$ w) c/ d g_WndMng.OpenMessageBox( "oversize" );
! H2 C" S7 y, M% C9 ` return TRUE;
1 _6 A/ ]4 R) o* S }else9 d, b, q! v; ]- s, ~9 s; ]" ]
{. w, C4 B+ o' N; K1 Q
bUpdate = TRUE;
8 x7 l8 b1 t# q6 n }, D6 \$ n2 F/ z! Q1 L& M/ m
}' I& j4 }* o; B" v; h9 ]& y% v. w
if(m_pItemElem != NULL)
/ Q6 [$ Z/ `8 n% E, r) p m_pItemElem->SetExtra(0); # K4 L% u& a/ z, x4 p
: a" x8 V1 f8 X! j! O+ A2 ]6 p) y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' y) g" M' {: _
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 ], ^: P* u/ i6 U/ a
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) b7 O" s2 ~5 @" E: M9 L4 [
8 e( c: W- K& q
if( bUpdate == TRUE ) 1 \* Q* t6 l9 F- H/ Y& n
{$ S$ a7 v# d: [' A) d6 e
m_pItemElem[8] = m_pItemElem[0];
- d8 ]5 l8 w9 T+ t, R m_pTexture[8] = m_pTexture[0];
& [9 j1 x1 @7 h$ J/ T // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );: L7 K; y( V7 W1 f U
}
; Z7 x" `: d* R2 F }
( d* z& M& O p0 ` [: g+ V* o if( i == 4 )
3 }* I* _3 N2 f; [8 ~( ` O. D {
4 L- H! Z+ `0 G1 S- Z/ U/ c4 \ if( m_pItemElem[0] != NULL )
' Y7 h0 P$ Y7 K; N {% X" }0 ?4 v! T8 I' r
int nSize = 0;
$ D4 A, J- @* n& j# d nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 Z4 h* h0 O- { l. k5 W7 i nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
$ z7 E4 Y* t# n ]4 ^ if( nSize > 3 ) $ P$ l: ^' N! j4 P% Z
{* D' L M2 ]# ?! g4 H2 y; i- \
g_WndMng.OpenMessageBox( "oversize" );
; C7 \1 e, T! U4 ?, D$ z return TRUE;
- b# H& Z2 ^ i6 N7 O }else
0 T# m/ p& M6 x/ A. r' N' X {
. r! Y% n# W- `3 A bUpdate = TRUE; ) Y) A/ m. j. I; O$ J
}* @: w5 k/ n, M- W% N$ Z, N
}7 x! p J* K# o0 Y; V/ g9 G9 R
if(m_pItemElem != NULL) " \# w( c. G1 b$ G7 _7 R) p+ k
m_pItemElem->SetExtra(0); 2 `1 g9 s5 [; {7 P% `% v3 m2 m
6 Q: y4 Q0 l6 e) K5 M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) E" f6 M6 U* a1 L9 n2 Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . r+ K7 Q6 z, b" B" U. ^0 L* k
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & }9 y4 }) ^3 U( n: [
% k' M, L1 F2 V+ y8 ^# v if( bUpdate == TRUE ) & t9 Q% [1 o) N9 Q
{9 R& ^0 }2 R" d6 B+ P. u
m_pItemElem[8] = m_pItemElem[0]; " C# {- s9 i7 }% B. {* M! E
m_pTexture[8] = m_pTexture[0];
4 d. J2 e- G1 V! E) u# r* a( d // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );) F! v; i* H) q( ]/ l/ t+ ]
} 1 I k6 D% j% ], c' ?1 r
}
5 o3 x7 j+ D! O* g }else) Q/ Y6 h8 f( Q/ ]1 |% [3 T4 x# q. c
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ' x3 c5 @% d5 I7 C0 h
{
% |- n4 |" f/ C: A if( i == 1 ) 4 q3 s' w0 W: g
{
" Z# b9 P, l3 v- h: \ A if( m_pItemElem[5] != NULL )
+ _, T+ ]/ q+ j {
, k" T/ _& j. Z; {: ~ int nSize = 0; " N2 q- Q- E, K: F# A' n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
_# o( {" f5 E! h+ Y0 @7 p# u nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); + @( r1 o" W5 l2 ]7 e0 h7 |
if( nSize > 3 ) - d8 p9 K1 ^0 N2 G
{
% V9 R; y x$ W; l, {) Q2 f# w: E g_WndMng.OpenMessageBox( "oversize" ); + k6 E" c8 k, _. W3 k ~+ B
return TRUE; ( i1 {5 U! o( j$ v
}else1 ^! Z( v+ P2 g: P) v( V8 L
{; ]( D- b! O' i
bUpdate = TRUE; + R a- R5 z7 J9 p+ k
}
( T) o0 K0 V0 c- h: O }
+ g; f! G' ]3 B if(m_pItemElem != NULL)
/ b+ u0 ? Q) X. j/ e8 [0 y m_pItemElem->SetExtra(0); $ d" x. A* H$ e5 ~% T
0 @/ v9 f3 ~* I+ M& ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% _* u; b% z) J, X/ K T m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 i& f& x% l5 {1 W) k m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( S, B5 f9 f5 F% ?: H; c3 U8 ]1 v
) g4 Y0 J: r, @: D$ M# [ if( bUpdate == TRUE )
: I7 z2 e) Q4 O3 o7 @ {
3 ^9 E( H! c9 v. U5 z) J m_pItemElem[9] = m_pItemElem[1];
4 ~5 q2 c' ^8 M' L2 ? m_pTexture[9] = m_pTexture[1];
( F. D: N8 J1 ?1 S! w( T$ C0 b' X3 T$ e' p! @
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
6 d! C8 g8 f, U! _* _6 J8 q } * R7 s* B0 s: g$ L6 m, _
}6 f* K1 y( u1 E
if( i == 5 ) " e, Z* S. d+ V+ Z2 W- \6 Y
{
, i4 G# n; U7 ^ if( m_pItemElem[1] != NULL )
' ?" r+ x# f# _/ w( n9 j/ F {
" V$ Q' ]4 P' j' n int nSize = 0;
, x2 W% M% M, t( v7 s nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 G: z( W0 p# {$ f' w4 ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 9 P- W# V8 {' K2 X
if( nSize > 3 ) $ c9 q( O* Q; h0 u# K" Q" ^
{! o4 x: d" I z: V, d
g_WndMng.OpenMessageBox( "oversize" ); $ I, p. Z# {( \) B: Z' M7 C$ L/ V3 u
return TRUE;
" p/ r" ?! q+ k+ J! ^# c }else5 E6 b% I4 g0 Z6 K% Z0 O) t
{5 M' Y' `: {& j& I3 |7 K
bUpdate = TRUE; ) ?5 _ [. J' {) `, u
}
/ Y4 {. d* }6 J# a q1 ^3 g& }, N }2 U3 y* G9 y( x+ m' B5 J
if(m_pItemElem != NULL) 4 u, }0 ^/ j# @' l
m_pItemElem->SetExtra(0); 2 a* I! @$ u- {' _% W- K1 Y; A
& t/ V: K) a0 I0 U }; g m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' [8 {- k' J* A. h' U
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 f6 i1 t1 V. b: v# H Q' n m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 T8 t# s; w. y
( A" z. H0 N4 I8 H8 V if( bUpdate == TRUE )
" ~8 f2 F p- S* s2 T. o* \ {9 \1 o# w# U" t# X' Y9 \) m
m_pItemElem[9] = m_pItemElem[1]; 7 X: |- B3 }; a/ C
m_pTexture[9] = m_pTexture[1];
1 _) S& _- i, }( | //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );" X1 w/ s* L( I+ i* T
} ' u$ g' P6 F! I* E5 a
}- G/ @0 B2 G. c/ I
}else. s; T+ U2 a* o/ N# {" L" w4 {, F7 C
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
: b+ Y3 C) }$ M- S {
# |. ^* O i+ j0 M1 V" O* S if( i == 2 ) ) A7 i" l% f- G0 q) {, Y
{
, F" W. d; t% f# A3 | if( m_pItemElem[6] != NULL )
7 v+ u# }2 d h. ~4 q$ y O { b2 h& O( x% ~" z7 m. L& U
int nSize = 0; ! C1 }; s- i( ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # l, L' W# d: j2 [8 v& w! o7 e2 i6 C/ x( o) v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); $ y, @, S# ]2 }
if( nSize > 3 ) " R- u4 p- z1 ~8 I% x! y
{! `8 V9 D) }/ P
g_WndMng.OpenMessageBox( "oversize" ); 0 N& }, b. Q* _) p, o2 p" U
return TRUE;
$ f4 ~5 F" G+ M9 P }else8 B* R, J# ^& p! U+ g0 Y0 q8 D
{
) L: C: E4 J$ ?) ^" X* Y$ M( @7 c- D bUpdate = TRUE; 7 n1 r$ K! x4 a$ f
}
" L& T+ A3 o% y4 S }
$ U9 l0 z8 M7 ]1 q9 h if(m_pItemElem != NULL) 6 c/ q& t8 Q$ [
m_pItemElem->SetExtra(0); 7 s4 B7 M1 `: g
7 }4 \& {8 c" S9 Y: M. ~
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! z8 {5 w+ n8 e# W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# R+ _2 Y E8 R: I" A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# c6 O5 I+ L+ U+ ~
3 k7 n7 b9 ] E4 u1 t! I if( bUpdate == TRUE ) 1 V! p5 U1 I) Z2 z9 F' C: g
{) F( Y- N9 i3 r8 l, b# U6 A
m_pItemElem[10] = m_pItemElem[2];
& X8 H: Y: M* t m_pTexture[10] = m_pTexture[2];
) f& R9 ^0 v: u# j5 ? // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );1 P9 {- Z ], N) i) k) }+ P
}
2 M0 a! D+ k8 D: U, C% r }
7 K; M+ w6 \7 E: y2 t! \ if( i == 6 )
0 R5 \+ F& V# g! N$ K4 A, o {( }0 o+ F$ b4 C u5 r
if( m_pItemElem[2] != NULL ) 7 t2 m" ?3 Y0 n8 n/ k' w- l$ W* ?
{+ g1 C2 Q! p$ n' y3 g& v1 ]
int nSize = 0;
% [* Q0 q* v# n" K0 T' n0 J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 e0 Y# [- s* p1 h4 x/ T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
6 C2 x4 ]# a+ d1 t if( nSize > 3 ) 8 k& N$ n) u6 i! H) F
{
, Y# P+ c5 P4 q7 g( K, o1 @! c: l2 Z g_WndMng.OpenMessageBox( "oversize" );
) b& ?. j( J/ T% d5 P7 G% ?0 z% D1 G return TRUE;
, n! d0 H5 D6 x. T }else
: Z- T6 I" M8 s) D {
( ~/ S) P! Z# l A3 B/ x5 ~* s bUpdate = TRUE;
8 ?" Y& s4 J8 x+ S9 i) y }3 H1 C0 e6 t; I+ Z2 i
}% M! k. M1 b: R6 ^" \3 t9 E4 N
if(m_pItemElem != NULL) 0 @( C! X7 N+ k- H6 |9 b/ i o
m_pItemElem->SetExtra(0);
; }# a& |3 t$ U4 d5 ]8 b' ]. c
1 D. [# T5 N% y/ a3 m: [8 s m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# D7 E8 p) k; s2 p m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # a5 c5 O. q; X; _/ m7 d K3 d5 }
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " _8 @) j6 R, T$ o4 U
" \* u: x/ T* a. ?1 f& \
if( bUpdate == TRUE ) " o; I; U; ?: [. x. p
{% w) o3 T' a8 \6 c1 ^. z
m_pItemElem[10] = m_pItemElem[2]; 5 K/ b) C9 d1 u9 ^0 u- l
m_pTexture[10] = m_pTexture[2];
; [- G* n% V+ ]6 [ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
% }: J% ]0 u8 y- x9 B7 I } % C* }6 r; `3 A( s6 e3 \
}. B/ _( P8 D) ~$ I' z: \ f
}else ~: I6 z8 c3 f9 K8 _. O; Z
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) - f" U- {7 ~6 O; Y8 y
{
1 V2 a) @3 F+ M' i if( i == 3 )
J4 D" r* w3 _/ y {
/ l+ ^' e' ^1 S if( m_pItemElem[7] != NULL ) . n7 H7 K3 z& U9 p0 E% ^# l8 ]% K
{( l {4 B* g9 K+ d1 f) ?- X2 o- A
int nSize = 0;
. t6 j3 d6 L) d nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' g4 e, p/ C% G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
7 \4 r+ ]# M+ w2 O! E5 `, S, v/ T if( nSize > 3 )
" l: T9 Q/ s4 r3 u- K% r; J6 O {
! D! Y% ~. D, V q& R7 w g_WndMng.OpenMessageBox( "oversize" );
" \. H) k' _8 w return TRUE;
$ x' K% r$ d5 o" _, t }else' Z* a$ c, v5 [6 I
{3 M6 `+ Q: r; m! y
bUpdate = TRUE;
2 a- \7 t; B) L6 f+ v$ u X; }( x }
- U" Q8 t: K2 D+ B/ z& H }
" Z) V3 x6 ?* w. j+ i) _ if(m_pItemElem != NULL) 4 \) V9 B: @7 E U& s/ t% w3 k! e2 {& C
m_pItemElem->SetExtra(0);
7 z7 E+ W) P# E2 t) C/ \+ T# O5 p
o; w! s- r# u- {$ J; a m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 E- X- e" u3 C2 e! Y) B m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , w% f6 Z1 S( d5 ~9 Z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & C- ~* d8 O& }3 `/ `4 K- y
1 k; M9 w: H$ g( `4 u if( bUpdate == TRUE )
" E' E# k2 {2 h5 O {
) J) t. c5 ~- b8 a; H m_pItemElem[11] = m_pItemElem[3]; 0 O" m6 }& w7 x; y9 P' t7 c
m_pTexture[11] = m_pTexture[3]; ( k' P0 d* ?( B: H. |* F2 a2 o* |( |' T
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );/ ?5 p+ u( O! A# B- C- A9 \" ?
} 6 L+ c/ _5 Y \+ r5 I* \
}
! ~; ~" ?' }9 m if( i == 7 ) : Z0 d: y h4 `3 s' d2 ?
{* ?! f; F5 Z" D! J8 V& B& J
if( m_pItemElem[3] != NULL ) $ r& w4 T# [) N% a7 y0 Y" J/ A. S
{0 p& w, _; s- Y
int nSize = 0; ( ]+ h3 i1 `8 k2 V' v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 s* ^+ b2 k3 ]9 @1 G4 K2 [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); S# T# W+ h: H: _) ` T/ \# w
if( nSize > 3 )
, n. e# O8 D, y. p4 t8 g! X { m# S& e" J9 g. u
g_WndMng.OpenMessageBox( "oversize" );
: H& P$ O) e8 b; e return TRUE; / `5 K& F% p. R9 }# ~, u9 f
}else
+ o6 B. Z2 d" q: y* F' C d6 L {
- R; i/ `+ Q8 s0 t- M8 f bUpdate = TRUE;
" k/ b; f6 L& M$ e. d2 b8 f }
, U6 ~! @( w8 o/ s0 D$ k }$ {0 j F7 Q0 [4 f3 y0 J A# O
if(m_pItemElem != NULL) 5 O; l# s' n/ @* P
m_pItemElem->SetExtra(0);
8 h# A! J; z# l: [/ a
$ q. i. i0 G& @$ c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- ]/ b! e: b/ h m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) G3 \$ L9 m' P/ C6 k, C2 d m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- E" A! Y' X8 C- i/ V) z6 q, V$ ^# Z: ]9 F8 y, ?( b8 v
if( bUpdate == TRUE ) 8 k4 G% G p/ Y( K7 _" L& O
{
8 d2 A u5 A2 _2 G, h m_pItemElem[11] = m_pItemElem[3];
2 e3 D5 G1 i) F m_pTexture[11] = m_pTexture[3]; , h* ]; k4 E7 `$ f6 t
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );0 v# i2 [# R3 {% U6 |
} 4 v o6 |# S0 j( N
}
1 d, s7 \: x' z0 m }else! s4 A& y' w7 ]
{
2 i, w; E) T% o$ ~! Z, M$ o g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); : `4 x6 |/ Y; _9 S8 r) |
// wrong tab 0 P' s' M' \9 v4 o) }& O/ ^
} $ s- K( G4 D: r, h
}else
: w7 N! `, r! o- r {4 |8 T# c0 o! I2 r' p1 S. V: ~' X
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
. Q0 H; W) i8 a2 r" j // not blessed
/ g! j" J$ M- u } / I/ O4 Y# {' g) e
}
& x" ?' J$ d& @' v- i* \* V7 o } . Q7 ^' C h+ j4 x
}
- u( G7 L- p! l
: R+ X/ ^ {; N8 t! t! J int nCheck = 0;
, i% O. x1 c# U! |; b, y/ C5 `8 b- N for( int i = 0; i < 8; i++ )
- U& X3 N7 ?/ P1 _! T5 }0 i { 9 t. X8 ]1 h8 s$ y: k" n
if( m_pItemElem != NULL )
c. ^0 C/ ?% e+ d/ U# D, ^2 n nCheck++;
6 E. i9 R1 c" \8 q% r' a } 2 O5 b, O2 B' q6 |3 s& d
if( 8 <= nCheck ) 8 z* f$ O: W' \5 h2 C! U
{
1 B' N" v/ _& |; i CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); / x( X" ]4 `* E( N1 o" _6 }
pButton->EnableWindow(TRUE);
5 G) {+ v0 `& z4 v } $ S" K- w+ z) l9 w
return TRUE;
$ I/ a8 q, f- |, Z" ?, ~, n} . v5 b) } ?0 G0 w! R3 v
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) # d1 }/ @- O r1 Z# d
{
! I6 C6 {, ^; ` switch( nID ) 3 a( I/ G/ C/ m2 s( f9 |
{ ' U( ]: g w! Z
case WIDC_BUTTON1:
0 Y3 A2 M5 Y3 F: I# e8 T4 ^ {
, G- p' G6 Q! `. _7 L g_DPlay.SendCombineFashion(
; g+ ^- L+ I* g; @# x m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
- o7 @$ w. Q* ^ m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 8 C6 {5 U3 D3 a1 I6 ?- }
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, " l- K* p9 M+ x% V
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
/ t7 V7 }' V) @3 D/ M! t* Q1 S );
' N1 M' e/ R5 {$ @2 `9 ]+ h Destroy();
4 F. P" m# J4 R9 L4 J2 V% C break;
+ f# O' Y* w. Y7 S. z+ y }
) |0 [: }3 g$ A, o9 p# O case WIDC_BUTTON2: % z" Y! z( d8 p
{ 3 a. o( G/ H* c4 j3 v+ v" H
Destroy(); 2 B% N& j) k4 B' x0 ^# Q
break;
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return CWndNeuz::OnChildNotify( message, nID, pLResult ); $ X9 d3 I k( {# I. M/ R
} 7 u' {0 z+ x4 n( j9 U
#endif // __FASHION_COMBINE : P( i. h: U, W! `, F6 \+ J
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----------------------------------------------------------------------------------------------------------------------------
0 e/ J2 v T, P+ I! _5 MWndWorld.cpp# s0 C! L# p. c5 y4 x3 S
在 case MMI_REMOVE_CAMPUS: , Y2 f( B+ V6 _8 h2 P
{
" B1 b" G- h) L3 t- x7 l if( g_WndMng.m_pWndCampusSeveranceConfirm )
+ t# ~5 K) f$ a/ W( p& ? SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); : G" |% P" K8 b A: W) R/ B. u
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 7 L8 w( r$ U6 ^. ?/ s% F) W
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 3 f2 D- ?# B& u) Q- u( B
break;" z9 v: v C+ M4 n# K, s; a J
}
! ^9 X# R- F z. p/ o( r#endif // __CAMPUS
- z8 e0 X' P3 G7 M3 D7 M& s4 e" Z [2 R0 q- A5 X+ ~7 p
下面插入 #ifdef __FASHION_COMBINE* {4 t* Y& c7 L2 w$ |
case MMI_COSTUMEMIX01: $ F; C! k7 J, I9 m# F5 n6 c, H
{ 7 r; c6 l: C- h
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); _7 L1 r3 }, b4 |- u/ o/ e
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ; c9 D. l' S! l# Y# R
g_WndMng.m_pWndFashionCombine->Initialize(); : Y+ C' G6 X3 K* c6 Y/ _! I- I. e
} + |8 K$ M; b4 N% |5 F+ R, _# [, J
break; & O. z# ]3 R0 t# e& I; M
#endif // __FASHION_COMBINE ( } @" V3 b! z4 C
. Z# n) a/ L( r0 N ----------------------------------------------------------------------------------------------------------------------------. r+ `7 Z: ]6 R; F9 \
WndManager.h8 w4 [7 g3 B; `0 @- r3 ?/ s
+ v, `8 z2 K+ m" f$ ?于:& D, [; f0 @3 ^" O
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE/ ^7 ^7 S% O: S' b3 P
CWndGuildHouseBid* m_pWndGHBid;
; x, a, I) R4 U# F; ?8 i5 \#endif //__GUILD_HOUSE_MIDDLE
! s' q# i/ [$ X2 P* Z
9 |" C$ @1 ` `( e& J+ Y 认为:3 Z& l4 H- |' {; e0 ~
PHP代码: #ifdef __FASHION_COMBINE( T) S4 D2 U9 U/ {+ g
CWndFashionCombine* m_pWndFashionCombine; : |: E1 J$ z o, o
#endif // __FASHION_COMBINE $ v/ }( a; V* J0 D
' w9 a! Y& {" {3 G6 x/ I ----------------------------------------------------------------------------------------------------------------------------0 U& k5 `" |) Z d# K. T
WndManager.cpp
5 @) C, U* M% |8 v# J2 }
" I2 I0 U4 s/ T3 z3 V. `2 n$ I在 #ifdef __GUILD_HOUSE_MIDDLE
) p: g$ ~" j/ M2 l0 p# g else if( m_pWndGHBid == pWndChild )
4 l6 T: |" c% w S. [ {
6 Z6 z4 Z' f! X5 f, e% w SAFE_DELETE( m_pWndGHBid ); 0 d7 H5 o9 o9 l9 c
pWndChild = NULL; & V0 T2 l4 l( D+ z3 a: s
}
# y0 |( ?6 M, h#endif //__GUILD_HOUSE_MIDDLE 1 H. d( O6 W" r- Y
5 L9 X5 b y4 s8 t% i1 _- V; o% p" l
后面插入 #ifdef __FASHION_COMBINE
0 ~6 D, G. |7 \/ V: V" b" j6 S else if(m_pWndFashionCombine == pWndChild) % p7 F/ H- z, J- Y; A' {7 f9 m# A
{ 2 E; ~0 r1 k6 E P' s* E! ^0 h
SAFE_DELETE( m_pWndFashionCombine ); 3 j3 t2 _) h ~; g' L$ n
pWndChild = NULL;
6 l) q2 X7 ~/ k' u% m0 q2 T } . l' E$ y7 N0 f, ^
#endif // __FASHION_COMBINE
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---------------------------------------------------------------------------------------------------------------------------- c$ Q4 J$ s( ^% t3 R0 x/ R
DPClient.h! m; h2 R6 ]+ l
' f2 F6 e+ q( q& v8 \7 @$ m8 H( C- ?在 #ifdef __GUILD_HOUSE_MIDDLE# n: p7 p+ x, @, u0 M: B% Z9 m/ B+ E
private: 5 ~. w- r% {$ c$ q0 x
void OnGuildHouseTenderMainWnd( CAr & ar ); # X: q9 r( a6 v. S; j1 d3 P t
void OnGuildHouseTenderInfoWnd( CAr & ar );
! L4 U/ U# z/ o6 X; U1 h/ P* g ~ void OnGuildHouseTenderResult( CAr & ar ); - J1 l" O" h% w6 j* y
public: " u: E4 t5 A! @3 M; U; }
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); * y2 o6 L, d+ Z4 H: Z& U
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
2 [0 u- N# |2 n( @1 E, X void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ( s( Q' j/ | S
#endif // __GUILD_HOUSE_MIDDLE + x2 |1 @) O, @9 N- R2 Y' P1 e* m* f
3 h f8 |2 Y, [7 x$ U/ U
下面插入 #ifdef __FASHION_COMBINE0 n+ a6 \* w2 ?9 @/ e" l
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
" o4 E% |. X% ?; d+ v#endif // __FASHION_COMBINE
* n! G# N Y& d/ y7 }
! T* ?' H7 q1 z/ c ----------------------------------------------------------------------------------------------------------------------------
* }* l8 b+ {: s- eDPClient.cpp/ D1 i8 D/ ]2 B, N9 F
& m {0 y _$ ~) {) J4 d6 b C( ?
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
' Y+ Y) v2 w5 @0 ^9 I$ T+ U{ 7 \, F) z2 w3 d6 @+ D: c& \
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); $ N6 `- E& h5 C u' b2 q
ar << objGHId << nTenderPerin << nTenderPenya; ; Q1 f4 |% q; \" A2 T3 S# ~
SEND( ar, this, DPID_SERVERPLAYER );
- }8 W8 v, k3 L, o! ^. R} 7 A% U0 ?$ Q4 U$ H
#endif // __GUILD_HOUSE_MIDDLE
, @. n: i, E: W% ?% d
6 k5 o3 w- R' t 下面插入 #ifdef __FASHION_COMBINE
! c q F/ P% Q# Svoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
& N2 X2 |) c4 p6 I6 @; [% y f; ]{ , |; L7 x3 T* J7 p* b
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); & V4 I, b% \1 e, {
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
/ h# v9 W6 S2 D: U- \ SEND( ar, this, DPID_SERVERPLAYER ); " Y) n- h2 @& n# _* \2 \' M
}
- r0 c3 X) R4 _% ` p#endif // __FASHION_COMBINE 3 g8 Q6 @+ @7 g" V% [4 Z8 d
4 W# Y/ N3 B( S' G" F ----------------------------------------------------------------------------------------------------------------------------
" I! L. ^+ W& D
: T( W& O0 |' e l' ~4 }现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
4 \9 S9 G# x; d& I' n, k2 E9 Z v/ U7 Y& Y
----------------------------------------------------------------------------------------------------------------------------2 Y; ^5 A' }7 ^9 \( g
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3 w) w- g* s/ u4 d. z7 A& I6 r6 D; m ^8 W- o* U8 @2 v1 N
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。" P$ Y4 z; {3 X. ?0 `' d* l
8 k! P. A4 R) V8 T t
! B3 `, s2 T9 k' T~怪物
6 X5 W: e' J( t# u' ]; i/ M |