|
莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。- O0 E( D) b4 G/ {! A A0 e
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有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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5 p! x$ v' z% Y: |5 p你说我成功,资源应该时装组合系统顺利运行。* O/ q( b# Z8 D0 W
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首先是学分:
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8 {% J& f) p: h( m8 R1 p' OEtioom(90%)0 Y S# T* J+ k/ y! y p. s
怪物(10%)
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* K4 h D1 h& @0 U这里的问题,而是“不问任何小型或定义语法错误。”# a" i$ l. T. ~' O: z# `
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唔够讲,这里是答应释放: randomoption.h( c, P0 K u e; ?; P2 G# c) P
; |! C0 \1 f% t0 G/ f. T在 public:
; p9 _- w! c' Q& o; U1 ~ bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ( ~0 w ~9 _9 o6 {" l' o+ d5 W7 B
void SetSafeFlag( __int64* pn64RandomOption );
; T; K! I U4 q$ s: m void ResetSafeFlag( __int64* pn64RandomOption ); 3 }4 u: J0 o3 Q! Q: F
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:
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#ifdef __FASHION_COMBINE
) y( b2 x. B ?public:
! y$ n; Q. ]# V' w3 Y1 q int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); - w. |5 N+ E% u5 [. w/ @. q8 f
#endif // __FASHION_COMBINE 0 z. p$ \9 I0 i8 ^. @; J2 Y
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---------------------------------------------------------------------------------------------------------------------! R. d, d t+ M$ r" \, U @! u
randomoption.cpp
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! }* A2 M1 m7 U: |# A0 y在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
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' d: J1 }3 H D R4 s3 c( Q7 |, `/ O* B 下面插入 #ifdef __FASHION_COMBINE
& X8 l- X8 A. L# a0 F7 Tint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 4 e% y. _! }. h" {
{ ! i, N% ?: B. S1 H: F
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); - a$ c( j# ^, M0 d1 e6 f
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 4 N& g- Z( Z! u& f% n( ~2 c" N
6 A; T2 n9 |, X8 Y ^, H- n if( nMainSize + nDestroySize > nMaxCombinedSize )
% @6 Z* x' t8 x% I return 1; 0 n) u2 z5 Y4 P) Y, i m1 v" ^
0 v+ _5 @5 \" l9 C3 g# y& J for( int i = 0; i < nDestroySize; i++ ) . W+ b! n6 t& O: H, C% T
{ 3 p6 Z i ^1 h. o; q: r) Z
int nDst, nAdj; 7 w5 ^' M% i% h: {3 G
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
! ~" X: [$ U: s# T7 i" f! ? g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ) {" t# b9 C1 T% u( A
}
1 i; D4 ~9 ~0 Z2 U4 J return 0; 1 }0 B& w/ L! B8 P
}
+ o& }0 @5 u& f6 r' ^#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
h0 @0 I- _) ?; f, i$ h. M. zMsgHdr.h
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) y" | ]$ h, ^6 y5 U插入 #ifdef __FASHION_COMBINE
0 j7 I( K# \: j0 J Y5 T: a. \#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
% f" d- O7 x( i# [0 x3 W3 t# c#endif // __FASHION_COMBINE
{2 F. i1 Y* ~ D
7 w& @! v0 {) c% M0 U4 l -------------------------------------------------------------------------------------------------------------------------# r2 ~ W0 I2 K3 E `, k
DPSrvr.h! T# t* Q3 d C4 D
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在 #ifdef __GUILD_HOUSE_MIDDLE. a" E4 Y% C1 }; I2 D/ E
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" ]- J$ _ s- T+ v5 ^4 X void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); . e5 Z7 D, p* e/ a+ q- B' G
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : A% c' J& f0 b- ?
#endif // __GUILD_HOUSE_MIDDLE
% r7 s! w) N6 X; T5 |9 q* g/ g" E4 }; P+ Y* f$ W2 E2 K
下面插入 #ifdef __FASHION_COMBINE
8 z P* V0 z+ r1 U; y2 z void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, c9 F) L" C4 B9 O H3 F#endif // __FASHION_COMBINE
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DPSrvr.cpp
9 @; Q8 a2 A: l2 Y/ C在 #ifdef __GUILD_HOUSE_MIDDLE
+ [' S& N- d" ?" w ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 3 Y% C. ]- Q: R6 t: k" ~" H
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
7 l- e; y1 U! X! B/ A ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
9 N8 H# ~, w$ i6 E#endif // __GUILD_HOUSE_MIDDLE
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N/ t7 U% H4 Y- Q3 {1 G6 J 下面插入 #ifdef __FASHION_COMBINE4 K) z. O2 P8 Q+ o
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
2 y! I" J( ]) K' @#endif // __FASHION_COMBINE ) [# G* R% a* @0 A+ Q. ^
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在最后插入 #ifdef __FASHION_COMBINE
& N) l1 j, X5 Y( x/ U! W4 [. lvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ) w( _3 d" P4 E
{
! [) {3 ?! }* f& ]+ ]; b* L& a CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); % w* T$ A S& h9 G9 m
if( IsValidObj( pUser ) )
1 {% ^! `6 \3 ]8 J0 P! S9 b0 W u {
( J9 a4 R$ i0 ~& P M( I DWORD dwItem = NULL_ID; a' ?8 _( A$ L$ S
CItemElem* pItemElem[8]; : _1 P0 ?6 V+ X+ y0 a: B- k# `2 p
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for( int i = 0; i < 8; i++ ) 7 w5 a" j+ Q( t3 Y. A) I/ c6 s
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ar >> dwItem; $ a& c. S! q+ L R0 z
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
) I. k) E) z: |8 N if( !IsUsableItem( pItemElem))
# r0 s; r4 z+ U# k3 S0 L3 M. l return;3 R, s! j7 A" [# ^( _8 m R. _
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if( xRandom( 10000 ) < 10000 ) 4 O$ o- H5 L- u- | C$ ~
{
5 M( h2 K. m4 \, @- m* a {4 ~ int nResult = 0;
2 H6 Q% X- m* D' p5 H$ A nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
: y5 y. q8 s/ }( I nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); : Y( w _- _' R! \2 q) \
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ! E" F2 _! I8 o! P$ E; o
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 3 q) P3 s7 w" W8 _
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
3 X- o: q3 {! t/ l0 A& m' E }
' K$ ^* }( h4 `- w, p for( int i = 1; i < 8; i += 2 ) & w! i9 ^! ]+ m4 _ F
{
4 {1 O% q% A* x" F pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); # {1 E; A) f$ }& f6 \
}
7 ^8 ^% ^! F' w4 ]; V7 K for( int i = 0; i < 8; i += 2 ) % b6 D; K2 _" ~. O; x+ W
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 9 C4 K1 q+ L$ ]4 W' C0 W) `9 P
}else & j: l' R S$ q! m! i/ O% e8 U5 z
{
( M) [3 t+ D2 ]8 @2 L pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
% g: N/ _2 @0 d0 w if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
" y3 {# r9 i1 B9 n& I, z g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); & N- R' w9 \4 k
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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5 ^' w4 ]0 J4 w! g7 I4 Y8 C }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
; Z. \; y* Y+ a4 u0 J- Q1 D* c for( int i = 0; i < 8; i++ )
( _! b( _/ _/ I k# J7 b {
, X/ e5 |, K+ U pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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. Z* H* n- Y( i, s! _) U9 y#endif // __FASHION_COMBINE + |+ R0 n9 B& u3 J; C2 H- a; V
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----------------------------------------------------------------------------------------------------------------------------9 ~8 \% C2 t. J0 g( R6 M: p
WndField.h0 p1 l- d) b3 v# }% m; S6 G( ?
在 class CWndCampusSeveranceConfirm : public CWndNeuz
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: [/ l6 G9 Y Y# h0 u( R. g1 p4 e 下面插入 #ifdef __FASHION_COMBINE" j6 t) l3 R. u/ U4 z6 L
class CWndFashionCombine : public CWndNeuz 0 A* s6 N# T; P8 a
{
2 ?+ y" `: ^5 o$ C& K) `public:
. l% l; R& o' e5 b% ? CItemElem* m_pItemElem[12];
6 ]" \+ A ?/ p5 ` CTexture* m_pTexture[12]; 3 R0 H. n7 X& C: r8 v7 g! l
1 r6 [* _0 T- _5 N' S \: {: H+ ypublic:
4 p Q+ C1 ~- R; ^2 l" ]& b& ^& X CWndFashionCombine();
- l0 t1 ~. c% ^& x virtual ~CWndFashionCombine();
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4 G' s! u0 _ q! A- B9 ?9 T* a virtual void OnDraw( C2DRender* p2DRender );
$ V \$ b4 E9 E3 ? virtual void OnInitialUpdate();
& b ?9 P8 U3 d" z virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
& {! G& n. Q6 { virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
# _' c& U) L4 | virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 1 r. Q' }* u9 }0 |
virtual void OnSize( UINT nType, int cx, int cy ); . i# n, C7 g! ^8 Q5 `* _! e
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
- W' u2 q6 E9 M# C, q" U};
1 [+ O& u/ M6 b6 q l4 k#endif // __FASHION_COMBINE ( S$ j/ h) U% ?4 M# ?
: a+ U# M0 _1 I6 d7 I, B ----------------------------------------------------------------------------------------------------------------------------
9 x9 o5 M* g* t1 f! Q# iWndField.cpp( ?8 q: t7 ]4 H9 h. L2 a2 q
在 #include "wndwebbox.h"
4 }" m1 M) D' e+ ` U! D* c
1 A: b8 O4 Z- n9 \7 T4 [( B' ? 下面插入 #ifdef __FASHION_COMBINE
$ O. x9 Z) E. h5 B#include "randomoption.h" 8 e' I# B: G$ S
#endif // __FASHION_COMBINE
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就在最后:/ C& k6 p" |: x) T9 [9 Z: u, x: g+ u
PHP代码: #ifdef __FASHION_COMBINE' h5 l3 A( o: u0 Q# O2 K
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) 7 v! {1 @$ D3 C' U
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m_pItemElem = NULL; 3 |/ y, G; ~. i6 T0 E1 S5 o1 l, y
m_pTexture = NULL; 7 B# a0 T9 L! q: A" S
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));3 I3 s) ?4 u- Y
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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CWndFashionCombine::~CWndFashionCombine() 4 N9 h0 ?2 P, S+ s! O
{ * F/ j; U/ N/ _$ x
for( int i = 0; i < 8; i++ )
( n, S6 C# {, [ S8 o {
- s& g) s. d* x/ t! G if( m_pItemElem != NULL ) $ M% m( W( Z* A+ \0 l' e* k9 [
{ # @& j, K8 L( }% S, Y1 t$ P1 C
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 8 o0 a3 F5 ]& j; N) T. J
m_pItemElem->SetExtra(0);
- U4 u ~7 N1 j$ z }
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}
* L# D: x8 [2 n- svoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
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LPWNDCTRL wndCtrl[12];
) H4 ~- f9 @, ~2 X" o% v% Q& j8 ^. t Z9 u$ @* W
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
; P# r$ U ?, u3 Y4 H/ Z$ }, l wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); % d1 D( v% h! R I
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); * u6 P n' E4 L% ^3 @. [* v
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 9 e4 ?6 l' d; B* y5 f; ]4 i. s
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
6 r9 w2 I/ t# U% J wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); T7 O r7 r1 O2 ?9 H! f8 [
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); . }* F! i) M4 e; v! X2 c
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 5 v# W- L2 M+ e6 ?- [3 ^
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
2 @7 ^; O" t5 [, o wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 0 a2 M( M7 J) m* ~/ j
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); % v, J/ y$ Z. q2 {
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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$ K) X. z7 Y3 F5 ?; G2 f+ z for( int i = 0; i < 12; i++ ) * K: y9 \& b$ V
{
* w' Z9 V6 F" _ if( m_pItemElem != NULL && m_pTexture != NULL ) 7 J4 v" a" B7 M' r, T% m, h
{
0 g: Z4 S: O; Y* A% X m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
: X3 B/ ~+ k$ Y+ {8 O" V+ [ }
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void CWndFashionCombine::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); : S7 j* q* g7 q3 P% _" Y$ Y
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CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
: {7 S- v( z2 D pButton->EnableWindow(FALSE);
) H; T5 P! O: n
. k0 f9 o4 Z- H( @( A/ s( V MoveParentCenter();
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BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
4 }1 Z; {5 A! c# q5 f- p5 l. u0 |: q* W{ ; p7 C& f$ f. v9 G1 P; ]- k
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
% [- A4 w9 a* k( S} + {9 |' k. X, b+ N% [
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 9 Q9 ^$ T6 P( A- B3 B
{
0 c) h" P6 S6 K& u8 r return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); # f# }2 v/ T$ K4 T) ]8 L
} & I7 [* }4 G0 y8 z
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) , `9 I# L) k( s4 X. I9 v
{
7 G- V! f; w0 L9 V* L5 E CWndNeuz::OnSize( nType, cx, cy );
' r' ?+ T3 O& \ p7 ]} " q& C% ?' L9 t7 S2 Y2 y; ~
. ~8 h" j" x1 ~. o0 M& L) N
& C! E+ h) \4 u* [2 Y) Q3 m7 P
, \, {* i1 q: w D" ]$ q3 |+ g9 aBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) * y. x. ^: y) o& j* m5 h) {+ O) J
{ , I. \8 b* u. Q) s- e
CRect rect[8];
% Y$ k, u6 F( X- J7 G LPWNDCTRL wndCtrl[8];
( f; f8 u( R; p9 C2 Y. H3 e
: u0 w# j; T9 I4 F# K wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
0 f! x0 C' i7 ]1 \! b wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ( d- C' V' ~" }8 l) t
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
( o7 e& _0 m) H wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); - R h1 \( C1 B/ `4 v# I+ J
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ; \$ K7 @5 ~/ [2 C* p
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
- c" F1 U5 J, n wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
^5 A9 A! Q& I! U$ \- k4 e wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); $ v. u; l8 ]5 o* P8 g4 T, L
2 [9 `6 O; j4 w! Z6 D) W1 l
BOOL bUpdate = FALSE; , a9 W A- p7 n3 v+ S5 K/ e$ d
% f/ f0 c; ^4 K# J9 F2 p" s
for( int i = 0; i < 8; i++ )
( ]; P$ T0 ]/ Y$ F& s4 j {
, B( G7 I; g9 y/ E9 ~2 ^ rect = wndCtrl->rect; . w6 l2 ]! k2 }4 [+ ]
A' {$ t& K( ^/ H1 G if( rect.PtInRect( point )) 1 j: `8 t0 k* U' I0 S4 V6 t: e
{ 5 U! J5 ?7 t, p! @8 c1 e2 H1 }
CItemElem* pTempElem;
7 @: d1 T6 m2 A2 C pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 ~0 I+ W2 Y4 i4 j$ u
if( pTempElem != NULL ) : C+ k. ?+ o4 {! F/ c
{ 6 R, P V) j6 m, n- o
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
/ i0 q+ `8 y6 v& | L/ I# F {7 I6 G1 c" V. U
ItemProp* pItemProp = pTempElem->GetProp();
( n& s9 e# R0 |5 h
6 ^/ E5 a7 @4 {, B: D6 Y if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
4 }' o+ S5 R& @+ j {
, t7 y" y$ ^& r if( i == 0 ) # [( @$ @; R" K1 x$ E" E
{
$ \' ], Q) I& Q* B# w if( m_pItemElem[4] != NULL ) R/ x2 e0 X! g. m0 e/ Z
{# T: L8 ^0 p: n6 S
int nSize = 0;
. D7 b% h8 l* D( o: Q! U nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' E# W2 ?7 W2 F( n/ J* L% ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); $ \! `. l) I7 g0 X7 \/ k
if( nSize > 3 ) ' Q$ Y3 I5 D$ S% }
{) X4 `) _" h# m" `
g_WndMng.OpenMessageBox( "oversize" );
7 d& f U% u' r( e# Q- G; M9 L$ P return TRUE;
: R# w5 F+ A6 r8 l( Q+ { }else* H9 G! t' t) B$ N( L
{5 f. \! Q, E% H5 i8 s2 \3 R& k
bUpdate = TRUE;
; V2 G* H+ P1 [; O2 y* J }+ ^4 i; x9 n) M5 k( {
}
5 }. }9 L1 S/ o q" s1 D if(m_pItemElem != NULL)
1 Q, D: U( j; G/ N. V# T m_pItemElem->SetExtra(0);
( H) J/ u+ z: P# D1 J$ |( t& `- W( X
5 s# ]' x! s S: b! C- K7 l m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 s1 n+ e" j9 ? m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 j- I0 ]1 E2 E- l/ D* Q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 J! D& G* m9 Q1 f- [- c& Q2 T g8 n
if( bUpdate == TRUE )
5 t& s; z6 w a3 [9 } {5 O" _) {% `, O l: r8 J
m_pItemElem[8] = m_pItemElem[0];
: ]' T7 a7 M, b2 b3 j+ x m_pTexture[8] = m_pTexture[0]; : c" ?3 ]2 {% D: I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );9 V# ?* v" c7 ]9 l9 W
} 9 ^, ~0 w6 v* t) A4 n
}
; R7 B( l& c' ?& q if( i == 4 )
, ?* V+ {) o( M' I {" T9 q1 r% i+ [, K2 o
if( m_pItemElem[0] != NULL ) % Y% @* _+ Q! s5 \3 k
{
( h" K' M) Q9 I$ W int nSize = 0;
5 N0 r8 q4 T# R9 p) ?2 Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + d& d& Q; i; h- Z& [1 ]! U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 9 x! L; X! f3 h, I& @
if( nSize > 3 )
/ D1 s: `9 W, D; G7 ~1 @ {
1 A/ {9 f7 N- }6 S) r. e g_WndMng.OpenMessageBox( "oversize" );
# J! P7 L# r: f) s( a/ g! n return TRUE; . p) A, \* @# l1 `# g
}else$ ]3 d4 i4 t$ [" j7 C# N# T
{
/ j6 ?5 v8 A% y' d, P4 p/ G7 i bUpdate = TRUE; " n# c( _1 B# w% [- q% [
}
0 u N' |* K5 D c7 L' P u$ r }* C; q& T. W& ?# t( b2 C
if(m_pItemElem != NULL) + @ o X( I9 J/ d# C, C! P, a0 f
m_pItemElem->SetExtra(0);
+ @& I! v# l! ]8 D
0 I+ x- W3 u& F s% W/ x, ^ B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , l2 `2 d9 z8 O$ ?# ?- A e
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) U! u1 C. S% L: \
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- n& t7 _" |9 M4 v; q- W0 i' ?. ^' o5 s8 I8 g6 F! r8 {5 n
if( bUpdate == TRUE ) 1 @# q: Q0 S; l3 r
{
' D/ O; k2 ]- G; [8 i4 U m_pItemElem[8] = m_pItemElem[0];
) ~2 t/ f& X2 X/ f; N) `. } m_pTexture[8] = m_pTexture[0]; 7 Q1 Z! [/ T- P6 I; u8 b' h
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );: ]3 G* `( C1 N/ F e+ N% l$ \
} W( L5 {6 o/ v
} z0 b5 }9 L( |. U- `3 Y
}else$ Q9 V$ Z- ^9 L% M
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) , n3 f/ Q0 m2 v* ^
{! x3 n, K9 T5 ]1 c: s3 B
if( i == 1 ) , N% e7 F. Q4 z, M/ S
{
( U/ ^0 p" y0 y% I7 _+ O if( m_pItemElem[5] != NULL )
; Y+ Z# _% D! @( e" ^* o& H {
A- T8 }: K# Y9 t4 U% E$ {; t int nSize = 0;
: ]# o, b' K& ~! s nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % W0 |9 _# G. W7 |9 g$ K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); # I( |* A1 s, W% Z( L
if( nSize > 3 ) $ [0 G8 Y+ { Q8 w
{) `% K2 I( s3 z$ v8 E
g_WndMng.OpenMessageBox( "oversize" );
! c) q% K- Z @& n7 {( R return TRUE;
8 ^4 L/ Z% y! L1 }4 o }else1 m% K( e5 s$ `. W
{
+ E; E" r' U5 M4 S bUpdate = TRUE; 6 c: N0 [+ Y2 q6 i
}
8 E3 v0 P7 C5 H. k } W5 D, A1 D* `/ U
if(m_pItemElem != NULL) ! W+ f7 ]* W8 J- k, @ h$ N
m_pItemElem->SetExtra(0);
$ ?/ k- z# {3 b( W
% J2 Q5 f% D/ F7 q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, b _4 W& n1 ~) D* Y% U m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 Y8 D$ I7 `9 |$ O2 d1 |7 `3 @9 B% H
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 }+ ]0 e; C3 h& p( N6 p
- F( U" I; X6 B if( bUpdate == TRUE ) $ `4 z% C5 J6 L' W
{4 i! d5 j* |+ C: w$ U1 |
m_pItemElem[9] = m_pItemElem[1];
. u( [; ?5 {3 D M m_pTexture[9] = m_pTexture[1];
) F2 y: f/ w8 M# }1 G
1 S: \' O6 W% s: V' }$ C// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );7 M/ S2 ^9 Y: ^" q4 x2 X- B
}
: I& T w. a. ]+ p }
8 q) [6 F' T" u: K% L1 a if( i == 5 )
$ U* g# B1 \" }( l; @) _* ~$ N5 X {
( b2 q9 H: t3 ?: S3 t/ C if( m_pItemElem[1] != NULL ) $ k9 |, t1 l4 ?+ M5 G8 ~. N0 }0 }" |
{
7 W( B. Y+ s8 L/ n$ T! k! [ int nSize = 0; ( t! S/ ? O0 E" z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, X7 ], H8 \3 t& s nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 4 R/ Q( g" m% l( I5 v
if( nSize > 3 )
; }' h, R _9 D! N) }! f9 Y! s {
+ k" H0 u0 b7 P) n8 @% U/ L g_WndMng.OpenMessageBox( "oversize" );
! d9 l: N- ~$ Z8 I return TRUE; * b& M' |& y: T' r9 C8 Q
}else
3 m7 F& u! \- h+ s {- |' T& s B( N- j2 O
bUpdate = TRUE;
; t" V3 t9 V/ I- y* Q9 F- N }" C O% e4 t: k( y
}
' j0 r2 i# }! B* a if(m_pItemElem != NULL) : w4 [$ @5 z# M" P
m_pItemElem->SetExtra(0); + T. l# `+ n9 L ~9 F! [% \" q
: B" }0 x- \" C/ z3 m j2 P% k
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 p. \7 C; b7 c' b1 `$ o
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ N4 b7 K# p, q8 w" p# l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " q8 b3 U. a5 \2 L, F' D9 ^
+ `% P# `4 ]$ W! {* z' G. F
if( bUpdate == TRUE ) 9 N$ n9 u* u& s" a* O
{
- w" v: l3 \# s r$ z3 i m_pItemElem[9] = m_pItemElem[1]; ! O- g9 G- i$ }: l" \) u
m_pTexture[9] = m_pTexture[1];
3 R. ~$ ?2 W; p. N% i+ O9 Q$ b //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
" O" W; H- H, h. p }
8 `1 O% j* i8 E) Y+ v! e! g }
* e1 y0 w: x ^" @- k }else
+ @- P! P; X( | if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
; |1 L1 L# O2 U* T; I {
& ~7 L' h" ]9 x3 B$ L, h if( i == 2 ) ?' @9 P# M) g. D0 U& w
{
8 h4 v, e0 K1 X! f/ W+ r if( m_pItemElem[6] != NULL )
. p$ L( } `5 n! U8 J7 I% i {& o6 {: V% G7 [" v. u5 z
int nSize = 0; $ ^. D s3 l5 W+ H6 L, w9 O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* Y* L) Q: p' p# i9 l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
2 {4 t2 o2 A6 _& e0 @ if( nSize > 3 )
, O z; b+ k5 K4 a; d {9 [# M# D( V; c) u* P1 ?2 A3 k
g_WndMng.OpenMessageBox( "oversize" );
% K# a, r4 J# u, w# w return TRUE; - o! h* {5 s9 t; S& S0 `
}else
( {! h0 D7 u9 I1 ]3 y {6 G1 V x9 S0 r
bUpdate = TRUE;
6 |6 o6 n$ P1 `- \2 v# y) P8 T }
; J! W9 N4 ]" r! O9 a/ ]( I( K+ S }
% \& o+ m4 s5 i, a+ }3 i if(m_pItemElem != NULL) ) F: Z2 D8 p$ O" S
m_pItemElem->SetExtra(0);
) W0 F1 I) s) O9 V C
% R* E; ]2 t+ R& y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 r% N; f$ X9 n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% N3 W- W% i1 J/ C3 P/ ] m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + V. T, A7 Y6 q( }2 q, I/ i2 O! C
( }$ [9 _8 G5 ?* z D if( bUpdate == TRUE ) ; U- @/ O+ G2 t
{
" `5 ^5 ^- {9 g7 d( {8 }+ |- { m_pItemElem[10] = m_pItemElem[2];
& b- H5 s+ M: x0 s m_pTexture[10] = m_pTexture[2];
- x' i+ a3 G, l7 p1 i // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );2 _; N! d6 P0 r% v
} 0 Z0 f8 x" W3 d' m
}
' A7 W7 ^# A1 h) o: y if( i == 6 )
9 r4 [" h; o: p, y. e {
. h$ i2 v+ ~& B if( m_pItemElem[2] != NULL )
1 P F- @+ n/ p {' O/ b/ N) g* R" o: F4 X6 x
int nSize = 0; & k, C* T8 Y0 X1 i3 @ F; ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' g' ]- V8 C9 X- b4 U5 z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); % D M5 u- i u$ @/ a
if( nSize > 3 )
5 T9 \) @/ U* K8 g% u, S {# N% @5 ]5 b# y
g_WndMng.OpenMessageBox( "oversize" );
4 y+ t A J6 i. g0 D' I3 I& [2 x A return TRUE;
& M; ]3 p2 z7 {9 [ }else3 M9 @/ Q0 v/ Q: v9 c4 q
{; _& z* k9 ?3 ]/ E6 M
bUpdate = TRUE; / ~% u, P5 L# I) n& w) C) O) S
}" M7 g" z% c: t$ G. F2 j. o
}
* F ~) f: O& J: L* }: B$ M if(m_pItemElem != NULL) : X. \) L" \" z
m_pItemElem->SetExtra(0); : E- V6 d7 w5 f( V& r) Q' n/ B' b
* _5 @1 t9 {+ E8 w
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 X% u) P( l+ r8 e# [: e! d m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + z" U4 \ B- L: O6 @8 F8 R( O
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . `* d" W3 b$ k3 J
8 f& ?" i: G' a7 M5 R$ o# w! l7 A
if( bUpdate == TRUE )
$ K5 A3 L3 q3 O2 r8 } {/ Q G" a) e. K9 @
m_pItemElem[10] = m_pItemElem[2];
9 a7 U3 X- F( L( m+ q! z m_pTexture[10] = m_pTexture[2];
; q6 j( q: p5 ?9 l* T // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
0 o" t# V- `+ M5 a. h) i a2 M }
( Z1 i/ D6 h) y( _6 U1 I }
2 Q( h" s5 }; z2 ^2 { }else
3 y2 Q" _3 `- v- Z if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 1 U! Q, T G8 i& g( G
{
& ^" ?9 [! S, e, c if( i == 3 )
3 F1 y6 u K! ^9 I* q- R, o {
/ S, m. Y0 t" r. x+ n" r if( m_pItemElem[7] != NULL ) - \ H$ Z+ q* m- j( L5 z5 X
{
9 L8 y% o1 U8 o5 I int nSize = 0;
H C: e: `' K: q$ J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : B& n7 k' d. o; S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
0 _" g' i# S' E, h/ F0 `6 H if( nSize > 3 )
) P/ ?/ P9 | S {" \& ?4 H5 M1 |+ Q$ D: O
g_WndMng.OpenMessageBox( "oversize" );
) v* L! o$ ~5 Z+ Z) y8 V! ^ return TRUE;
! M4 e1 ~' g3 [4 {; v }else3 o! x1 c; Y9 _- u7 t! e
{
j& F" f4 q8 o7 D# i( y bUpdate = TRUE; + O2 T' D6 I- C
}6 @3 X" o: }+ w# R5 v" @1 H: q
}
# L+ M) |- i) m5 W8 c if(m_pItemElem != NULL)
/ o- e$ z4 y8 O% {. [ s m_pItemElem->SetExtra(0);
0 J+ ]: e( U- F6 K" k3 A4 Y! l
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) { D' q2 a1 ?
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 t6 [) z9 z* v0 \, ?( I0 P0 Y, R1 @; ?: b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) [5 |9 d$ `1 h5 C9 |: O
6 e, a. Y& M& e# a if( bUpdate == TRUE )
# l3 x2 @9 U/ R( T& s8 `: ?0 V {
9 `7 R6 O3 q: q# @ m_pItemElem[11] = m_pItemElem[3];
5 N' U4 Z6 E) ^- y m_pTexture[11] = m_pTexture[3]; : J' k: G( g- D9 t4 Q% f, E0 ~
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
Q N# @; v7 N- { } / [( d1 t3 x5 w7 N2 u+ U& {" `1 L, _
}
0 T0 S; _$ s! E' d. S; Y' f if( i == 7 ) 1 O. G4 Y. v* F+ O
{
3 X% g+ d* {0 L if( m_pItemElem[3] != NULL )
! p% e( l8 O" L+ h {
9 N, q& K9 `: o# i- t; ]' ^& Z int nSize = 0;
) H: ^, C: f0 w5 ?, T/ a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) N: R5 g9 U r4 g% c6 t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); , s9 N" `6 R) ?6 {9 ?" d
if( nSize > 3 )
) |9 F: n& L. Q7 Q/ W- t {
( f3 G$ o4 H# Q2 j. ` g_WndMng.OpenMessageBox( "oversize" ); , E- \3 v" f7 S7 u: _
return TRUE;
( C+ s7 \% l: @' B. |2 P; a& d }else
; Q0 p; K$ t2 o" o+ B# ?' s2 G {
: [6 _2 W6 `( c/ C1 V5 u5 T5 f/ A bUpdate = TRUE; " F# V$ c3 \, L8 B+ U
}6 K- s$ Z& z! T) F, R" O6 ^) Y
}
0 M! t, [5 k' N& O$ I- i if(m_pItemElem != NULL) 5 k8 k0 Z0 A5 h5 z% a: |7 i J
m_pItemElem->SetExtra(0);
0 K6 J9 G2 H1 r7 C' d/ @
( J, b, U, I5 y9 c; s$ q! y- \ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & J" |7 k# I' W6 a5 b+ ]+ B2 b6 S
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* j- x$ C( n# t) j& Q5 t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) D0 Z, A" o* l: M9 _
1 @" A6 ~% k2 A/ y if( bUpdate == TRUE )
" i$ F$ ~/ ^: V, ? k {
8 O0 t6 a0 K; \8 w0 y4 ^1 Z7 i m_pItemElem[11] = m_pItemElem[3];
& N# Q$ R' G4 K5 O* d( P8 M m_pTexture[11] = m_pTexture[3];
1 S, B! Q) o" c9 z. A- e // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
p9 Z- d0 L0 h7 z } ! B0 h8 ^$ M" u+ n( z' }1 K( [
}6 n1 u# v+ z" q$ `( |( y" [
}else5 d2 M6 R3 f9 r6 m$ U9 X$ B6 ~
{( a3 o6 g. r6 A- ]! f! S) v
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
2 Z0 J9 M5 b/ C5 J1 y' Y9 o // wrong tab
2 V1 Z% E; I/ y9 \& @ }
" F' F- ~4 e% s, w( W }else
: a+ W4 t( J% U- e {8 n5 K ~0 f" G$ H ~
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ; [9 O* c1 @+ G$ s0 _: I
// not blessed 3 F( W9 b: O; G. F( ]6 P3 g
} . Z( \* {4 E( ^8 p
}
8 R6 r+ \) L+ d$ r. N }
1 t1 R& w+ M0 Y }
5 V6 N! T% |6 z, Y+ [2 n Q2 S6 D
0 G' m1 o; ?' h, t a int nCheck = 0;
5 c+ w5 W1 X" P' R: C for( int i = 0; i < 8; i++ )
4 F# y9 Y: c; u7 x6 N; P. [( [ {
% U& V+ c8 q2 `: c$ B y if( m_pItemElem != NULL )
3 }7 A- t+ j1 t: Y. I nCheck++;
W7 h) t0 ?' J( H0 g } * O( Z" s. e. c- I
if( 8 <= nCheck )
6 }" y4 i& u9 H! L- L {
( Y5 i/ P, ~/ I1 x0 \8 \ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
% y3 B- k6 ]+ K, l2 \ pButton->EnableWindow(TRUE); - z( a! a! Y' j) L! r
} 2 p9 J- r2 s5 k% ^
return TRUE; ( I8 U. z2 V1 e
} ! n* M% o( Z; v5 n+ Z
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) / }+ Y {4 u" Z* Y2 k8 U- I( X
{ : E, H# l5 Z& ?* k: ?, @8 j$ i. L8 ]4 {
switch( nID ) + |' B2 F# F3 X' X$ A
{ & q/ D+ \1 j$ k, J" v; k
case WIDC_BUTTON1:
9 A5 U+ V+ H# R& m8 i { 0 m/ d2 z8 R! w7 W
g_DPlay.SendCombineFashion(
! @5 S- F7 s+ f1 a. O3 ?2 O6 L m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
3 i7 _5 S/ P# W; @$ N m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, : U( M. u' y. \5 ?7 G
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, n' y( `) W4 E) C5 [0 q( n( n' b
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId * y' Q; e) |4 d
); 1 J4 U$ Q1 `5 ~: b+ F
Destroy();
- n |) k" z" T0 p break;
- F L% H, D6 v& ?0 d+ Y } ( z. W* p. Z5 @
case WIDC_BUTTON2:
; a9 j" _* \! |- z# M { ( ~! T9 x6 L$ r0 }- m q
Destroy(); 5 Z* ?8 y# O. _1 ?- H H
break;
* q2 G0 L7 l( P' v } 0 s' l; \1 v m+ M" ?
} : ?: O6 p8 o7 ?4 B4 M4 E
return CWndNeuz::OnChildNotify( message, nID, pLResult );
" p- d% J/ i( m1 `/ L8 H" I}
# s1 B$ j- T$ B#endif // __FASHION_COMBINE ' ?: t% X3 G i0 ]( c7 i3 w
0 G8 c8 `. c+ o( l3 ]
----------------------------------------------------------------------------------------------------------------------------
, \$ p5 K! a: o. _+ ~1 }: AWndWorld.cpp
9 u6 G2 _8 F; ~9 C' T在 case MMI_REMOVE_CAMPUS: $ A) \7 a2 i$ f' K7 Q7 K
{ ) r9 Y/ \( u3 I* \2 Q
if( g_WndMng.m_pWndCampusSeveranceConfirm )
* F4 z5 C3 f# v8 f/ l2 F SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); % T8 z* v6 }) G
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
/ |+ |4 }. t1 P6 ?6 m g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
7 T/ a( f5 w6 W; m break;
0 q# b, ?$ M: _0 a! s/ N, j1 Y } & S% ^: ? v/ t; a) d
#endif // __CAMPUS
; y# d6 k6 K& b8 O) S
{2 x A+ l6 R) M1 q9 T6 v* D 下面插入 #ifdef __FASHION_COMBINE
3 W( `+ O4 g8 k V( f& C3 }# ] case MMI_COSTUMEMIX01: % {0 [. @* [5 ^" V0 W
{ ' M# h+ [8 H. y/ ]( P% C9 _
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ! i0 I) s3 d7 K M5 M$ F3 m
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
4 @4 g6 W. s. O# n. X& I g_WndMng.m_pWndFashionCombine->Initialize(); 1 L5 Q0 O$ K& G% V/ _9 T
} 5 A) t7 p3 V$ Y% Z/ k3 O
break; 5 V* k' g7 s0 [4 y. d
#endif // __FASHION_COMBINE
1 W: G: B* O9 A; ]& v" l3 r: F- x# d% W7 N
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WndManager.h
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于:; \0 y" h( `! S2 J
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE$ B' B9 t9 d, k5 f, ?8 |
CWndGuildHouseBid* m_pWndGHBid;
7 ?4 B. q: G" P/ o+ R#endif //__GUILD_HOUSE_MIDDLE
8 W4 e3 U# b+ Q9 W2 Z& H+ h/ t- ^% n7 L) l4 {
认为:
* k9 G9 g2 K+ ?3 _0 I& l& BPHP代码: #ifdef __FASHION_COMBINE: n# s0 \: r8 T& x! d6 N. ^
CWndFashionCombine* m_pWndFashionCombine; ; U2 V! X. A+ D. ]. o$ @* W
#endif // __FASHION_COMBINE
& i: ^' G% V- F* N1 A4 u/ Z; q, B( }8 p
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! ]4 P* Y* ?% r; N* uWndManager.cpp
7 x9 t2 N6 Q% v2 q/ T
# [- o8 v" Q: L1 a: U在 #ifdef __GUILD_HOUSE_MIDDLE3 r; p( d F! u' X2 i$ v* |0 j' H
else if( m_pWndGHBid == pWndChild ) ; M8 J; t0 Y; O+ Y1 E
{ 0 ^' G) ]" {' u7 F
SAFE_DELETE( m_pWndGHBid );
4 z% o% a2 Z* h# v; Y pWndChild = NULL; % s& d: ^+ Y* D/ g, H; h% v, X! }7 x
}
/ K! |% B- E; F# m/ Q3 V5 [#endif //__GUILD_HOUSE_MIDDLE
! p9 [8 o( I, D8 J' d; Q5 G# n. L1 i3 q( `0 C* p1 b* j" l& v& z
后面插入 #ifdef __FASHION_COMBINE( f4 u; D2 c: s' B8 Y" u; [) q
else if(m_pWndFashionCombine == pWndChild)
+ o; R' [% }- y' X! x { $ s6 `! E5 F4 V! H0 C9 j
SAFE_DELETE( m_pWndFashionCombine );
4 O* y$ e0 j1 e pWndChild = NULL; 6 s/ K( R& i6 N3 {) V; Y/ y% j: I
} 8 y+ S. O0 I8 W. l* H$ F1 J$ i
#endif // __FASHION_COMBINE 2 n7 A3 a5 p* m* T: o! H
& F. M$ F" R" [; X ----------------------------------------------------------------------------------------------------------------------------+ s" a) O h0 R( k Q
DPClient.h
/ D' K; b i% p" j `3 ^. R z
" d' O4 r+ J: k4 e5 M: j+ K在 #ifdef __GUILD_HOUSE_MIDDLE r4 j4 D: ?3 W' R+ ]) u0 C
private: $ ]6 N. P( W/ Z/ O7 v" O3 y/ E
void OnGuildHouseTenderMainWnd( CAr & ar ); ; h# h& ^" H$ F1 G# F
void OnGuildHouseTenderInfoWnd( CAr & ar );
/ K. ?; }" m) g% T4 d( b! W: X5 q void OnGuildHouseTenderResult( CAr & ar );
( {% E+ Y& R" Lpublic:
8 K* M& h0 l+ t- v3 H1 M7 x, H void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
1 V9 k& l/ D, H! y( i void SendGuildHouseTenderInfoWnd( OBJID objGHId );
8 ?$ b3 C7 q& ?* L# z( p6 v! D void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
4 x& h8 m: Q. k" ~2 x5 l#endif // __GUILD_HOUSE_MIDDLE
9 n$ x1 F+ C, J7 ?. M$ D) C& g* v2 a* X, Z9 A# V
下面插入 #ifdef __FASHION_COMBINE' ~1 J: a; x- W3 a
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 4 u1 P* N- }; G+ `2 I
#endif // __FASHION_COMBINE % d7 U+ ?+ \8 y: @
2 _# U! B* K) L6 W0 l
----------------------------------------------------------------------------------------------------------------------------
/ q9 L: u7 u+ A6 l6 F3 V- C6 j3 tDPClient.cpp
4 ~8 f: Y$ |( d- ]5 j& V4 u5 o9 k! k
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
* T8 J; _2 R2 q0 G; _* \{ : {0 b9 `# \5 D6 K, q& @
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); H8 K% P6 I4 ?) n5 x. W/ F( R7 Q
ar << objGHId << nTenderPerin << nTenderPenya;
# `& }$ T; T$ E6 [( Z( |4 B, b SEND( ar, this, DPID_SERVERPLAYER );
. S$ b3 `3 @6 V. a3 [ ] {5 ~3 a I; U}
9 V" j' B: P6 M4 a#endif // __GUILD_HOUSE_MIDDLE ' H+ |1 I( G" u. j: n
( Q& N) f1 V9 f, [- } 下面插入 #ifdef __FASHION_COMBINE* ^8 h+ e7 _3 a9 y. ^# K
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) z% w8 t( m( V: ~5 | }
{ + C! M1 V; [& a. Q7 D
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
' k C0 b5 L! @1 G# Q ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
" K) V, \- @1 l1 |' r: E SEND( ar, this, DPID_SERVERPLAYER ); ) v+ Y5 q+ V5 I. j
}
& ~6 e: f6 N3 N W#endif // __FASHION_COMBINE ; w! `; C$ {5 i9 g: e# J: K, W
( Z ?( t# N. p# Z
----------------------------------------------------------------------------------------------------------------------------3 s8 \7 b7 q+ t+ C) n+ g S
1 z: U' g0 D; I @现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 9 A; }# c% {* W3 e* i, U) G( c
/ @- E0 y2 v: a- |
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如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。& {8 t$ L, F$ V$ ]2 `5 H k
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X- c% P( e- ]3 N* G. j- y~怪物 * s3 C) {" ~8 k' p7 l
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