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莫因E * PVP* `- F2 F# q! K
% ]" ]- v$ X/ T1 a8 ?8 ? B3 R0 ~
6 i) B3 P+ T# G- a
. n) N# N, m+ ~3 Q今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
! c5 @9 N% k8 E. L& C. Y f( Q; g7 k2 b
有大量的代码,我已经测试过它,它可以编译自己1A。4 y3 p7 ]; v/ `" J6 E ?
- w, P$ N% }4 s* x
0 H2 s4 ^: }, {+ r- V/ o" T现在会如此容易所有的C&P'en
/ @: Y) I H8 f8 [; `; _$ t4 n4 Z
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”# A4 U6 q# B) Q5 y1 R$ [9 E
7 }: h& P* L+ \( Z' h4 B
你说我成功,资源应该时装组合系统顺利运行。
7 @" z9 ~* w* f$ ?9 N" L- T
4 J V8 M! r; f% k/ F9 h& s! J. g B4 \ S' b
- z! d6 \& L# A0 i( D首先是学分:+ f: Q& K$ y. R) `/ _( q8 L
1 r3 K; e8 Y9 a- f/ y& R1 f
Etioom(90%)
$ d8 j8 t. b7 W* H% k- }怪物(10%)
6 `4 b7 d c4 d* U5 `# h; g
; G# t( v; f( ~1 m. \) D* L+ B, i( X3 E% j0 S% l
这里的问题,而是“不问任何小型或定义语法错误。”
( W5 |0 U1 b$ ~, f8 C- s$ e( c* I# l7 g/ R2 n
7 A! s# D6 D, h) S/ ?7 C, L0 K: j% ~) |; h
0 j0 p3 t4 b1 {唔够讲,这里是答应释放: randomoption.h
& ~1 o' p- t7 ?" C! a8 w1 S) g( m3 N
在 public: D* m. W4 w& O! d* c* R, e2 [6 z
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
7 p) w" ]1 I% G( X; s6 B0 U. N5 |8 X void SetSafeFlag( __int64* pn64RandomOption ); 5 e; K. N# L" a" t
void ResetSafeFlag( __int64* pn64RandomOption );
& P% h! y: [/ _! c, X // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® ' G( B* x5 T; o1 d5 E& @
+ s7 p! a' ?% i- |4 f6 n
这下面插入:( `$ l4 r2 a( O. L( R; q4 ~
{. H Y8 ]7 ?7 b6 a0 c( m #ifdef __FASHION_COMBINE
, Q* R) Q T/ w* m: bpublic: # u }1 n L5 ]
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
! |6 B- X! z; H( q#endif // __FASHION_COMBINE
3 `1 a# K5 e: L% ?5 O
/ S1 k2 ^0 h3 K& ^ ---------------------------------------------------------------------------------------------------------------------
+ Q4 v0 k) ], D p K) v* |randomoption.cpp/ Q/ D _6 [# Z5 |* `. R
7 Q G$ K) ~. g+ C- m% r在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
- T+ ^, m f: f E1 v; l$ r8 s9 F. d% k
下面插入 #ifdef __FASHION_COMBINE
! @6 b3 U& S8 _8 v: e/ I0 |6 [int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) ' M1 c4 L: E; v2 t& W, a
{ " F# ^! w5 K8 p" F& m2 p& X5 `3 e
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
& i/ V2 d: j5 K( V8 s$ m- e4 ~ int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ' T" w& s* e+ q R3 p, n0 Z
( w3 @& d3 h) s, p* e, w. | if( nMainSize + nDestroySize > nMaxCombinedSize ) * _" e. e8 m/ v. Y, V( O
return 1; 3 P- t9 J1 u3 D! n1 v% D" [
( \( i, ]9 E# W5 g% m! e for( int i = 0; i < nDestroySize; i++ ) # i! f/ c/ \9 i1 k# N3 \: L# D, O
{
6 d8 M! }; i& U int nDst, nAdj; ( Z" q% ?" ^ z$ m- `
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ! q# H9 B; O( @% R0 t2 d
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
/ E, X, g8 G2 b* t }
& o# a, u: Z# {$ O( d return 0; 0 D: m4 P' u; P( R, T
} : t7 ~2 Q# ]# |) f
#endif // __FASHION_COMBINE # Y8 G) E: [1 z) |# P
* I; x* ?7 ], r) H4 r) A
-----------------------------------------------------------------------------------------------------------------------6 P* k7 @9 W" ?* C
MsgHdr.h
% M/ g1 u& G) d' X( j' H- O8 O+ ^3 @5 u
插入 #ifdef __FASHION_COMBINE8 L, A A+ n7 u
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299. T+ e! M+ k/ \
#endif // __FASHION_COMBINE
* @4 F4 P9 [. A6 @" W; E0 d- f% L% H
-------------------------------------------------------------------------------------------------------------------------
G9 C) v! E7 P; N) B8 E8 MDPSrvr.h
/ b! \$ r' d- p0 O% }; k
, T& k5 a- I, V0 n! X3 a! V在 #ifdef __GUILD_HOUSE_MIDDLE$ e' [! e4 j9 L6 ~, |& _: P- M
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ' L. m% R! R' B e+ ]
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 j, U. e+ {6 T, {* | void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ o% t1 @3 J5 f! q7 _
#endif // __GUILD_HOUSE_MIDDLE
% M \- `0 ]2 y& E |9 l' T4 u& D3 c* w/ i. I+ n- Q0 l5 L
下面插入 #ifdef __FASHION_COMBINE3 F/ U3 P, J9 v7 K- i1 w. Q
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- J/ J! m7 m% B4 ?% T* |: J#endif // __FASHION_COMBINE
. {4 }, J+ f6 l% j8 l
/ V T( X% N! D9 E -------------------------------------------------------------------------------------------------------------------------
% U+ r. w; l3 a- _: ^ e) p$ yDPSrvr.cpp7 w/ @" {$ t* B
在 #ifdef __GUILD_HOUSE_MIDDLE% z3 a! @# h. z# ^. v6 k7 T
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 9 h% w! @: H3 f5 T/ R( Q7 t
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 9 z5 ~6 i/ M* l7 }
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); # k f" g$ H: G: U1 J u3 t2 J" o
#endif // __GUILD_HOUSE_MIDDLE
# c# R# t" P d1 a; C' s# V* M
/ o! _. m! A, ~: n, B6 @ 下面插入 #ifdef __FASHION_COMBINE
g3 S& o0 ~) i/ b3 x3 n% | ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 8 {* J6 w( O, T, Q7 n
#endif // __FASHION_COMBINE . x, G3 B! s% B( Z9 g/ X
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4 T" e6 `5 [0 t/ c& R
在最后插入 #ifdef __FASHION_COMBINE
" V0 J3 q4 n% I+ J/ Q$ ivoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ( Z1 B6 E" S) W! U
{
' L# ^% D6 L; |7 Y9 ` CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
9 O- x. Z9 S. v" d: Q [ if( IsValidObj( pUser ) )
2 g$ l) b; t6 q. ]/ T" Q" ]: C) @ {
# Z- P7 H& [6 m5 R& o' m6 p- g DWORD dwItem = NULL_ID;
' u+ y9 T, P6 @4 d. h CItemElem* pItemElem[8]; , Z8 u( v9 L1 K4 _. o
- `" ^& b7 n% T p+ A' C
for( int i = 0; i < 8; i++ ) c* c" }3 z) y/ J/ |
{
0 K4 i6 q; y8 z: c& q ar >> dwItem;
$ s/ p+ T) W4 P: O) o2 } pItemElem = pUser->m_Inventory.GetAtId( dwItem );
: M3 M! `, b, K8 t if( !IsUsableItem( pItemElem)) / i2 p! a" M8 R
return;8 x: X) n2 C2 F
}
: [: L& k; \5 K if( xRandom( 10000 ) < 10000 )
! g3 p( l c9 b# X {
! {% h3 P9 ]8 \) F S) b+ E int nResult = 0; 7 M l3 g' i% D3 `* Q W
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
, [4 v4 N2 }7 p( \2 x nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
, @- {% q+ j2 s$ `* u9 S6 o0 t W nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 0 C5 g( k$ B6 R1 ]: S
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
% }0 i0 u) a3 e0 j% g; B if( nResult > 0 ) 6 j5 e) X1 d9 p; @5 H
{
2 o; J1 Q; v2 K* w Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 7 }3 A; ^0 h% f: w1 A. b% u. g
} - f' D6 J! J/ r2 h
for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
$ T3 S1 C% }- Q$ Q5 Z } ; e. g7 q1 ?: j3 F4 U& L3 t1 ~
for( int i = 0; i < 8; i += 2 )
; d" U5 W; o* ?$ f {
. p, \% k/ [2 O2 K7 y pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 7 p8 Y }7 t3 E' s1 |
}
; B* X2 z2 T9 _- {# `
0 R6 ^" }6 E$ ] \ pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
2 h; E$ K; l9 m4 l }else
; U/ l) d3 D1 g6 C& @$ u { ( p- ~$ s! k* {* c
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); " q" C* {6 y7 v
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 6 @3 f$ [3 Y; d2 d8 ?
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ' r5 g4 `8 _1 ]3 ?* X
" ] b8 n! J' s3 A. T4 X8 E9 `3 W if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
6 E5 N1 c# b( _' w5 S" t { , {7 j$ L0 L- i9 }$ i# Y
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
+ t; k0 O) P: \! N% d' \ pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); # m. F' k- `' f( i" Y: h
5 d$ F6 j7 f1 J# L7 N }else
* |: Y# @; W+ g8 C2 }- s { 5 ~/ I' ]" h' {7 H
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); # h% b! U1 F/ E$ d* n0 v, y3 _
for( int i = 0; i < 8; i++ ) 8 N! R, t4 v- a/ G. p1 V0 M
{
5 i) _3 D* O- C# j' H# W" b5 L pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
1 V7 k4 P, d: \) a" n- v } u1 J) X |* G# ]
}
: ?1 P% H0 m! V) d J: c1 Y }
4 D4 @9 |) U3 ` B& g' D2 b) e }
; j1 \' `7 d' H4 G}
: m- i) q* r" W: L% H* w, y#endif // __FASHION_COMBINE 1 r4 C& W, W2 H3 W/ n
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----------------------------------------------------------------------------------------------------------------------------
, u( g) b. l' z1 kWndField.h
7 T! H, N8 \: i4 O+ z$ X% [在 class CWndCampusSeveranceConfirm : public CWndNeuz 7 m( {' Z) E* ^9 ]
1 S' J% Y! A$ v6 s" l
下面插入 #ifdef __FASHION_COMBINE+ e1 g$ h% J( I; R' N
class CWndFashionCombine : public CWndNeuz ! C }0 h! `" p9 y
{
+ m& J5 Z) T' S" K3 x; k4 gpublic: 9 X2 _# g* A6 p% E2 f6 F6 w
CItemElem* m_pItemElem[12];
: f; Q3 s8 B1 \ CTexture* m_pTexture[12];
7 P! U5 k- [; y
! \# J* X$ ^( k6 B e* gpublic: x3 w! U: \' X; Z* M& N! K
CWndFashionCombine();
/ @. Y6 i" X- f* x+ m7 g+ }# \ virtual ~CWndFashionCombine();
/ W3 g6 H) K! X4 i# ~4 b+ u. m6 g$ i! C
virtual void OnDraw( C2DRender* p2DRender ); - t% z3 u0 z x# ^2 U+ Z9 W9 q& h
virtual void OnInitialUpdate();
% f! }/ o# w4 P8 d$ a1 P virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); . f! B( ^, a( P- J
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
0 e5 e9 f* |7 L( ~ virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
# g4 r+ @$ O- ~5 V8 p e virtual void OnSize( UINT nType, int cx, int cy );
8 Z, ~1 L2 z) w0 T virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 1 ^# N; ~ ~7 O( g# U# F; G! B
}; - t' G k. l( U _ x
#endif // __FASHION_COMBINE
+ U7 j4 G( {# }# x+ s2 Y1 y; x. ]/ n( I( |& O8 d V
----------------------------------------------------------------------------------------------------------------------------
2 W( D$ I3 }! C5 lWndField.cpp
* q @% S% R# G" C$ Q在 #include "wndwebbox.h"
. H& O# g: _+ {6 z' Y5 n9 g
- N+ P, }. x% L; x( h 下面插入 #ifdef __FASHION_COMBINE
$ }; q9 I1 @, i4 o& S1 V#include "randomoption.h"
" u, T2 V+ G. o+ o( a0 j#endif // __FASHION_COMBINE 3 c; H* h4 o1 c2 g6 Z
3 \2 W% y) `! ?+ p4 D 就在最后:; L" Z( r* e2 l: R3 ^, V. ^& B
PHP代码: #ifdef __FASHION_COMBINE4 A% B5 b0 _! Q3 Q! X7 Y4 a
CWndFashionCombine::CWndFashionCombine() " A+ ~# v% E4 W! _ C- u
{ 5 e4 D$ s$ Z1 | l2 D) Q
for( int i = 0; i < 12; i++ ) 6 N0 b0 ]4 |" O4 A1 p; U
{
7 u1 c( O+ I1 J* H$ N; m( E m_pItemElem = NULL;
5 E% C# h( u& x/ D# A m_pTexture = NULL; 0 e$ i+ W. I7 ~$ V
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
. W5 Q8 G y& F) _: [& \ //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
$ S6 ^4 w8 Y# U2 |1 O' _ } ( a$ d. m- z* R- A1 M
} ) I6 x1 j1 {# Z, F
CWndFashionCombine::~CWndFashionCombine()
1 Y7 v; p0 G; H; T5 Q{
( k- o7 x8 G0 Y( v- T for( int i = 0; i < 8; i++ )
4 b& l- ]" H8 R) R I {
5 A$ G/ C5 |+ U& y6 z2 Q4 Q& K if( m_pItemElem != NULL ) 8 O1 x1 J! G5 r0 A
{ 5 j* z5 k1 ?/ O. ?' U# U
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) % D( l4 G7 m1 E; \2 K% V+ E- h' }
m_pItemElem->SetExtra(0); ! U1 p2 m, E, E# ~* Z
}
, j& n& g) ?- i } & }! V& v; i! W
}
0 y r% g( Q5 N8 |6 z& |7 Kvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
- @2 L$ x! D! s# p2 A{ ) ]+ |, Z" T/ {" \
LPWNDCTRL wndCtrl[12]; 3 J& B5 d" g" Q! O8 t$ m6 I
a' I( u |( p) [$ l& O/ t wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
& r5 ]! K' K2 H0 I- F) j) a wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); G6 Y5 f8 h% l, k
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 4 P& n4 f( E: g+ t$ K" V8 s Q: @
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 0 S' L5 R% D& |) l
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 5 S/ ~/ Q4 ?# \$ U0 Q
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
( K& p+ h3 q& C wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
]8 h; X5 i6 @* z: r/ {' t, z# C wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); : e+ w5 O7 Q9 C& V& ?5 @7 [ m. @
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 5 e9 S$ e( E; N: t% y- @$ w3 d0 R5 N
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
% S9 M) r% a( C7 K) K# D wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); " g- y' }' \4 I
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
& W- R q0 o K2 L6 y
1 L' o+ k% q6 U# ~8 y7 b2 X for( int i = 0; i < 12; i++ ) ; j' b% C: _5 x* D# J( u
{
" k: v# W5 k8 @ if( m_pItemElem != NULL && m_pTexture != NULL ) t: ` Z) \/ q; H7 x
{
# ?8 T4 Q8 X. T* K m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
! t$ g* C* ]7 x* ?$ W! K2 H; c } 8 z6 ^& Q* \$ Y
} + u( q6 _( K/ K) s3 Y* J0 K( `
}
# f- ^+ I$ Y, K" K' H! V! X; Uvoid CWndFashionCombine::OnInitialUpdate()
# g# P1 e! K: c- P{ & }. c4 G" [0 v( p" {/ U, @' l
CWndNeuz::OnInitialUpdate();
' m+ p% k4 H9 h9 L& G# @# Y% S: d6 D4 g
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
( J/ o; q( H' a: S' ~) L, }, C% E pButton->EnableWindow(FALSE);
8 W* {& @: J+ P3 F3 o& @6 I6 h0 z( Y+ Z: l k( R
MoveParentCenter();
- g2 u$ |7 H) Y H+ F; Z} ' a: T6 _& O# w+ J
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
H$ V* m, ?# e; o{
5 w o6 L. Y' ?2 M1 T- N/ d return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
& T$ l& |4 F6 K# T. e# R" f* x} 0 H- G" N1 K7 ?) r0 F+ k
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
7 b7 Y6 h `8 @& T' B0 z{ 1 I, R/ i+ }4 h% ?! H5 }( f- t, B8 i
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
: @. S/ \- w) h+ n} ?# w+ K! m( N* |5 z4 ^- c+ ^
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
+ z9 g" v) B5 x: M. P2 _( z6 j! s{ ) i$ j5 _$ X0 `# Z% l. n
CWndNeuz::OnSize( nType, cx, cy );
T. o) c& d1 w. G! i}
8 K, E8 L. T4 O7 p1 S" S- W7 `* |( | G2 I% g
6 a: H+ v3 C' S2 b( ]1 X
5 u! ]8 y$ s2 ~% WBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) o% v# W. l$ q- u z
{
; [6 t5 m! i7 ~5 R/ b2 c CRect rect[8];
- T: C7 @3 q& R h1 A; g# Y LPWNDCTRL wndCtrl[8]; ' @0 V! X0 d6 d( o, J- y/ {
* Y+ @5 l" f" t z$ H/ n wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); - ]% S9 r' Z4 H) H
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
% ?8 ^7 P* N$ V, h% L& [+ l wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); $ B6 e3 }. p) L4 I
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 9 Q1 b5 Q8 f9 ~0 a$ f Z" L6 D
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 7 c0 Z' r$ S, V( V
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); + L: C- K4 g2 m. D+ w0 O' ]9 Q
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
2 W: _% B1 \) l- }% z6 |( O0 O wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
4 R( ^$ B$ Y& s3 S( [2 G
) w( Q: T" U8 j1 P+ S7 E BOOL bUpdate = FALSE;
& j) m/ D# d: a# r/ J9 a' E2 A. Z& ?9 x9 U9 H! F7 i" u- I4 _ q/ T2 y1 n4 Q
for( int i = 0; i < 8; i++ ) 8 T, |8 j. z% b9 O3 E- o
{ & p) ^; S" f- J3 S
rect = wndCtrl->rect;
$ ]/ D# U7 _# _8 I
' x" |5 i& h3 H9 [6 ]) ~, O if( rect.PtInRect( point ))
! r; X. i& z5 T- I { 5 n( L. R6 l7 g) G' X4 q
CItemElem* pTempElem;
. l9 p/ l0 Y6 M2 D" {) R pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
* W: W) h, m# ^ a, R& V- L if( pTempElem != NULL )
1 f6 F- c1 ?: b" ?- I {
9 F4 E: w5 G: H: U+ ~ if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 4 V3 r% n, S/ o" }$ n& V
{
6 e# j' Y& h) N- b+ I: ~; @ ItemProp* pItemProp = pTempElem->GetProp(); 1 I; w+ v, o( ^
' G+ H. I8 r( g
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) * u' \! P1 [6 z& ]# d5 R) z
{ : H( s& o- a, t. T8 j: Q* c2 v5 Z
if( i == 0 )
' u& W' o% T9 c, I5 I( m {) c: V0 q# w1 K- @
if( m_pItemElem[4] != NULL )
, e" z6 V/ X. o' u2 }9 }5 \0 A {
# X6 y: q5 T& ?. u# c& e" _ int nSize = 0; D+ ?& T- A3 L- e. ^: | B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 |, f0 ?3 l; U2 h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
8 ~4 h+ b2 Z, h+ I if( nSize > 3 ) ; T' n! U! ^; B, U/ H( A$ _" S
{5 a/ m' H$ e+ a5 b, t, V
g_WndMng.OpenMessageBox( "oversize" );
1 @8 r% B- H; v# w3 Q0 n return TRUE; : S8 r& `7 o8 q
}else3 D+ ^/ ?* k& q9 z5 K
{
* G2 _7 r* d. }; D6 r3 x8 a$ g bUpdate = TRUE; 6 S. t/ {7 Z6 G" W& i
}0 q( O0 L1 K' m- M7 G8 J% q; B
}
2 O* p& c' i8 D" u% n if(m_pItemElem != NULL)
2 u( y; \1 \' L4 V H# Y1 E2 Q m_pItemElem->SetExtra(0);
7 f7 A& @8 b& N& U1 b7 W7 [. O3 U! C. `6 `1 G
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( E. I: Y& Y* ?# P8 ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 r$ ~+ g: n6 Q: T: z" i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . q9 b$ i/ g& a1 y3 _
/ h# z9 J$ j; x if( bUpdate == TRUE )
: F, G/ m$ e/ a( m8 w, y7 ]5 a {3 T9 K, y+ R8 r
m_pItemElem[8] = m_pItemElem[0]; 0 [- p/ D9 f% m4 x- v) Q* H+ B( y
m_pTexture[8] = m_pTexture[0]; " Q& e& j7 o. _$ J+ K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );( d; `, h7 U/ U V
}
' d" J" G( Q( z. Z6 ? X }% y1 o2 Q z: ]: S& X
if( i == 4 ) 2 Z" ?, v) y; p: i! c' x* P
{
9 O3 H8 ?9 i: a( `1 Y if( m_pItemElem[0] != NULL )
# s! g3 X. G, C {% k9 ], I F% U9 ?5 ^+ @
int nSize = 0; 4 ~" F' Y% S; X L
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + ^$ ]5 t2 B u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); * F. D3 i4 n9 P u
if( nSize > 3 )
: ~& i6 d& X6 ? @, q. ]" s t {
; ]) |, k, V/ Q' {0 G; l! D g_WndMng.OpenMessageBox( "oversize" ); & f- E. ~( D0 x% Y
return TRUE; 0 n, ^( d+ y' o* [2 q
}else
- T t) S- X1 J' [ {! ~0 O! Z% p+ L; \. r8 t+ I
bUpdate = TRUE; ( t- g& h" X+ k' A+ g/ B- [! C
}
- O$ U7 q- M7 \6 z" g. R4 p$ r: M6 ` }4 {# ~5 r$ P, F; f
if(m_pItemElem != NULL) v/ S; P4 _0 v: [' u
m_pItemElem->SetExtra(0);
# L4 e6 K* P7 c2 Y- _& M
! [) e. q; t8 V5 w! j0 h# _' ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. ?4 R, Y4 r# v m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" i* b5 p A0 e* C m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 C& O) q1 Z( {' T% u! S8 L }
; J3 c6 |2 } }0 h8 t) D) K if( bUpdate == TRUE ) ; z3 R, a8 b$ I( n, [' o4 P
{- ?( e9 t+ i& w8 X) c$ S
m_pItemElem[8] = m_pItemElem[0];
I7 c% \1 ?/ }6 E( M9 u m_pTexture[8] = m_pTexture[0];
. E/ R5 d* c; g4 Z3 S/ u" N& q% }7 I // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );! }. ?" G6 n7 n9 [6 Q; C$ a2 A
}
' i4 t5 D* G7 P d9 W% t }
! C4 i+ k1 ]$ j: W* M }else
8 o1 p3 f! O/ n- J if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) $ X: `5 I* c3 s2 n! v
{
; W* Z; S' L4 o0 [ if( i == 1 )
8 X" H! e; P7 ]" O# r. O {
. W' X. v1 ^" \" I8 d# N, @" q if( m_pItemElem[5] != NULL )
; U; d5 V8 ^8 p" T {9 u; _3 I6 X9 t! ]% H
int nSize = 0; , W2 @% c n& P6 w h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
T+ F/ i e% w0 e P+ F nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
* N* d' v$ Z8 s8 {7 d; ]% m if( nSize > 3 ) 2 f6 I1 T0 P$ a( X) }* L* _
{
. {/ l; a7 a2 M1 |4 e g_WndMng.OpenMessageBox( "oversize" ); 8 X0 _4 } H% p& y4 v
return TRUE;
1 u8 P9 l R+ ^ F* u; ` }else
1 g: F6 C8 Z( ?; L {1 d" f4 o9 P# ]7 ]; K, F
bUpdate = TRUE; ' H& J6 V m3 u4 M, f
}0 L) x I1 I' ]5 I4 L7 z
}
! I$ u- G0 E, G6 n& s0 X! T/ M/ Y if(m_pItemElem != NULL)
8 I& \. L& V( e) w$ G. \ m_pItemElem->SetExtra(0);
' k L# t% K' ]( R" v
Z' W5 }3 v- |: M# h1 n, Y; A m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . [6 D/ S* } @1 p; x1 d6 Y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & U9 K2 |, E$ g- @0 `+ e
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) u. v) q& \# {/ f4 H4 g/ i8 f" C, \: F$ u* C' |
if( bUpdate == TRUE )
+ w$ B- X3 h; d1 K. O {/ c0 o8 \5 N8 {% }% X' S, j6 N
m_pItemElem[9] = m_pItemElem[1]; 7 M" N: p2 K& p; x2 S$ f
m_pTexture[9] = m_pTexture[1]; ( e4 ` U) k1 n0 o1 Z
7 a" O- M* t( G$ o5 x* k// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
' d2 d0 ?+ }* m. Z } 3 w; x) Y- R; g2 o3 i& F1 D& h
}% B5 W( g& B5 Q+ B7 j" Y
if( i == 5 ) - |) D. |* p% }/ y, X
{
o" E; W# d1 w/ \ if( m_pItemElem[1] != NULL )
9 d+ h, u- _8 X, f4 |5 I {
$ Q4 [( T( l9 Z* ~8 B, c5 I int nSize = 0;
4 |' q+ c/ t7 P9 Q9 f/ i7 x% Z% F nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: k% B* Z+ e4 g- Z+ U8 G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); " k; ~; n. d3 w& Q- \! Y+ t1 u) a
if( nSize > 3 ) 2 Z9 J2 Z1 K) Y8 L& l
{$ ^8 f6 r2 a3 ]- b1 o
g_WndMng.OpenMessageBox( "oversize" );
5 o- ]9 m+ o+ |$ k7 ^& c" j return TRUE; + k! p F0 U; q7 ^4 V# t
}else2 @! B! q, U" L% x8 z. V* f( V. \
{9 G- O. k" p5 z+ T }# Q2 H8 ?4 R3 e
bUpdate = TRUE; 4 i1 ~# z% }- p- y
}
0 U/ z& y6 y% m u; {6 C2 N }
, R& M! [1 y3 R: c if(m_pItemElem != NULL) - U6 y( n* d& P
m_pItemElem->SetExtra(0);
$ z, n# T9 r8 |9 J. a
, g8 v$ K; l5 h m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* m( i" t* _) I& X9 c m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; V3 v1 `# L1 Z, a: U8 l. y% m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& J0 z% {# A5 n/ U2 b( y) }3 D: d' k. l W
if( bUpdate == TRUE ) ) [8 a8 C8 m7 u
{! b8 {* }2 f4 I! ]
m_pItemElem[9] = m_pItemElem[1];
/ t4 U4 E$ R8 o- @. C. a0 i m_pTexture[9] = m_pTexture[1];
6 }, @5 L5 M! G2 M //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );1 r8 a3 v( v& x2 ^; N9 O2 ~' [! c1 ?
} 3 J% {- W2 c6 u; w$ R
}
. @, T/ m- t7 V) A& s }else
! x$ B4 `9 u4 k+ \& D/ L if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 3 Y1 U8 ]5 C$ u3 R: t( d
{" |& K+ j v( Q7 M' ?! H4 i! [. j3 p
if( i == 2 )
U" B3 K7 J+ X+ E, V# t0 t {6 B5 @5 }0 [, a7 E4 J! {
if( m_pItemElem[6] != NULL ) 2 ~* P1 Z9 p* Y4 V- \) A& ^8 q7 f
{
) d: h% c% W9 l+ o int nSize = 0; 8 Q0 C8 i6 V+ a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 C y- _6 M* j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 8 g) V/ _' K Z/ j0 K( S- v$ f
if( nSize > 3 )
& j) J' _% U3 Z* W, E: M {
- b" Y2 `5 p7 |3 @$ Q8 z g_WndMng.OpenMessageBox( "oversize" ); ' }. M3 L6 e- H
return TRUE;
5 O9 [- U3 _" G2 c2 ]4 i; n4 x2 n }else
# H J/ E1 d+ g9 N! o) u4 M {/ p8 I; O8 Q- S7 g; H
bUpdate = TRUE; ( |# J( o6 Q9 z, \3 X2 N7 q/ m
}9 c* U* N* c3 d& O
}
9 [5 W8 V5 i( a+ R" H( ^6 M2 Q) u if(m_pItemElem != NULL) ' H5 J" }1 y8 E3 d; p. m
m_pItemElem->SetExtra(0);
8 g& t8 _. c% y( Z0 L
0 t8 p- j2 d4 [+ y! D) J m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! \8 n/ f2 Q/ g* j
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% I* @. b# a& e, m9 U' o: @! M m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / v R. k+ V6 i2 Q: D
& d$ D- i4 T( Q if( bUpdate == TRUE ) & j5 u1 ]9 b4 L8 r0 W4 K
{7 u8 M* }; ~# [. n4 g- \
m_pItemElem[10] = m_pItemElem[2];
( N& O5 e, |7 L! B m_pTexture[10] = m_pTexture[2];
5 e. w; j9 U% l( `8 h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
) R( o) D# D. \0 `9 j }
; W. P0 \6 f7 \) f$ [0 F& ^ }$ E+ O. ~0 {9 I7 e Z& m
if( i == 6 ) ! l$ m Q# @. p D
{
/ U4 m |; b. c/ w& A e$ g) U- O if( m_pItemElem[2] != NULL )
9 F. T ] o, H' d0 D$ F4 q {4 |7 c$ Y7 \/ e [. o% R2 z
int nSize = 0; ! P2 c# p' {- d6 _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 e1 D' Y! Y! m/ M/ ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); ( f5 I" G& ^# w3 u8 b' o& j
if( nSize > 3 )
. q5 H% y/ a: b2 f) W( b# |% g {
; |) }6 ]1 Q; U5 W g_WndMng.OpenMessageBox( "oversize" ); - k2 S& D9 N3 w: c$ S9 A
return TRUE; ) R# g: M0 Y; q8 L9 W
}else
1 ] V& p: J% C% n/ y0 D% X% ] {) L4 @& |0 J% j: e; a$ l5 Q
bUpdate = TRUE; , V2 p* Q- Z% J! D' s# o/ O# m' u2 }
}
% C) w, K$ M& {8 H8 @. f1 c }
# L* Q( K; O* R, f( ~8 o# A if(m_pItemElem != NULL) / W, `9 Y1 m8 F6 \; F) V( t d
m_pItemElem->SetExtra(0); & L( {4 B& o0 m. O2 @2 S, Z
- j$ B" x2 B8 |# |
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 {5 n, ~; t6 D
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + B& y! E; G4 C( e
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , H" Q5 x4 |0 @0 ~
1 |. }0 O- m8 { p% F$ W
if( bUpdate == TRUE )
: s+ j( c. t& I" L4 p/ |" c {
: R) G3 Y# m/ g% J m_pItemElem[10] = m_pItemElem[2];
# d( O% M% G' X4 Q3 W m_pTexture[10] = m_pTexture[2];
" V8 m! H/ a Y# N' _6 Y K // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
7 g$ ]! G6 ?$ _: O8 A# g& w: l } # [8 f4 w: f2 C9 k
}
* c: `% }7 v' h9 E1 h }else
7 J$ o* x: z. {5 s& t6 A if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
% x( t+ e! c6 T+ @ {
5 a, I' {8 m& Y% z/ e$ X if( i == 3 ) . C( ~3 w- m( ^. ?* z5 ?$ ~5 q" `, G
{
$ m$ j; F% U# c, ^, U5 q- O if( m_pItemElem[7] != NULL )
6 B+ F3 f; d/ m, _2 R. Y6 X {' j1 Y N$ M! u2 X7 p0 `) U
int nSize = 0;
4 t6 j- W; A- M6 ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* L Q! e4 J; D nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
' M3 m4 k9 I& R( n1 Q& F* W if( nSize > 3 )
% U/ A+ Q9 A, I* x {
# {% x5 u9 _1 s g_WndMng.OpenMessageBox( "oversize" );
* j/ U2 J) e$ a7 ?0 n return TRUE;
8 G P& E3 p' e }else# d/ I0 z" v2 D1 Q. t' U7 o
{: D. H- {$ P6 g; k0 \8 [7 \/ O8 C
bUpdate = TRUE;
: n8 z* ?0 p$ A* ]* l8 _. O }
5 D) N p- D3 z- v }1 {8 i8 l) C+ }1 r
if(m_pItemElem != NULL) ) D N+ X& p% R4 Q# E! _3 m
m_pItemElem->SetExtra(0); % ?7 W* B0 J4 l' n K
7 Q9 R( z) A+ y0 C m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 D& u* ~' M6 @$ {6 Z. q/ X
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 I- T/ x. w. @3 ~/ m' {" t | m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) b' Y, p0 |! D5 ?+ t3 h* q
0 ]$ ?0 T) y, l0 Q. Y if( bUpdate == TRUE )
$ D1 f) U+ d' E( J1 ? {; n+ b2 G: n2 \7 C4 _5 O7 ~: H
m_pItemElem[11] = m_pItemElem[3];
- t* Y9 z8 o+ v' p$ o$ y' ` m_pTexture[11] = m_pTexture[3]; * L1 y6 G0 w/ g, E
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );3 G& K' [. O1 S5 w1 w
} 1 V" ]) L0 g P" s$ V2 C# Q0 O/ U4 `1 f
}
/ R: A: z* u2 I: W/ f if( i == 7 )
& j' t6 S6 ?1 i( D" W {
( _( H0 o, E2 V' W+ z1 X5 D2 e if( m_pItemElem[3] != NULL )
* f$ q4 G2 w5 n# M {
5 f8 X, `8 l* Q& }) L0 U/ B' o! g int nSize = 0;
: n# U3 T, G( Q4 S# ]3 O/ n nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 C/ w! J" b) N* ~. W W% X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); - ]0 C( V9 K f* x. V! I
if( nSize > 3 ) Y- ~) ]6 _% u
{% |# L( K2 {5 S; b, _( G( |6 x
g_WndMng.OpenMessageBox( "oversize" );
- Y+ |& O, F- G- ]$ i* @& w return TRUE; * }1 ]# z' \9 e r
}else
! D; T2 s4 R# C. }; e! \ {) r- J& q$ e! ?+ J/ m S9 V8 W
bUpdate = TRUE; # H5 y. H2 {1 n, M% F2 I; E
}" w3 k: W2 z' Z5 O
}; |8 H1 a1 z: [2 p$ q& k5 F& m
if(m_pItemElem != NULL) % E# c# O% i7 |6 \" r5 w" o
m_pItemElem->SetExtra(0); w2 \* k. z" R8 q' b$ |5 n
5 g4 x+ g9 s4 t& U' `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ S( ]- a) y1 E4 B- W% s m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! e. B m0 U& R6 `' s3 x6 N, @2 o m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 d, D: `+ N- @
6 A9 \4 d) {( ?! p, Z# R+ a
if( bUpdate == TRUE ) 4 q' D' ]; q7 [9 M
{
' x$ z5 L' ]* u m_pItemElem[11] = m_pItemElem[3]; : s/ G9 q3 d$ p5 Y
m_pTexture[11] = m_pTexture[3];
: p* ^; G8 l% e) T1 }4 \ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );6 o; c( ^' z9 e6 w- `$ x
}
0 X4 ~7 N6 \: j( t' @ }
1 Y8 r4 k0 U+ p; j( ^ V9 C }else" ^5 `4 b- M6 k4 f8 C, @2 {
{
$ a* J2 T/ f* ]/ V" r: v g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 0 F- V8 T4 x/ \" y1 e
// wrong tab
/ j! P4 W/ u n5 `) I } j) M4 i7 ]( V- ^2 V* A( D% x
}else, O) J" j/ G# p/ O" _. C
{
0 p. x2 C1 w8 _& e! X* A4 S% [ g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
) B* ^6 x7 J* @+ b. _ // not blessed
$ t9 s& \6 m% a/ C6 z: c( Q/ E+ D } U% q S, @# O* j+ v2 X9 l8 U
}
$ h0 m4 w# e! `, a: t7 `1 h- l- z& [ }
4 r! N: W2 e! Y& m }
* X/ i" \# e! l* A, t9 l+ Y0 I) n- \+ L, S' j/ U, l5 g2 d' N
int nCheck = 0; 2 s7 n6 [7 l" }
for( int i = 0; i < 8; i++ )
3 s2 J/ n4 U$ y. G7 x9 ]2 S) u {
$ b4 w6 i3 s0 {1 s+ W! Y if( m_pItemElem != NULL ) 4 ^& ]& P* j; C! `5 T5 ]- G" M
nCheck++; ) l1 ?8 r& k9 g* c
}
% c! ?1 q' f+ h9 r" X3 b0 ^5 G# { if( 8 <= nCheck ) ' |0 O1 l+ H- c8 r9 }
{
1 X- T9 S% v' T3 h& o6 F& ~ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
- y4 U9 ~4 {$ {% G. c+ Y( L pButton->EnableWindow(TRUE);
* }# I1 y7 U) C3 N0 P% V$ J) x. K }
3 ?- q+ E0 Z/ m& ] return TRUE; ! n+ {, k6 @: F; r
} / n! C" U0 z/ `8 \/ W1 `
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
S! }/ `8 n+ T* f. C{ ' o8 j- m B5 O1 x7 p- n) ^
switch( nID )
7 \, C: l$ r2 I" i9 i. X {
, d9 n- U6 M6 m; h0 S2 r case WIDC_BUTTON1: # M+ i/ V/ ]# T( u; P9 ?# k
{ 9 V* {& g( }# U+ \+ ^3 e" A
g_DPlay.SendCombineFashion( ) {+ k2 Q P4 P3 b: Y; w6 N6 N$ ^) _) Z
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 3 v6 l; b- V, a; v2 @, w
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 2 T4 T" P2 `8 x% A5 }- L
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
2 \9 U" f |* A m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
9 P7 x$ Q# y0 T; k ); 3 m, g8 _2 Q5 Z4 X
Destroy();
$ z3 n9 r! J6 B" k. y; j break; 1 P: I9 S v1 f
} / i5 W4 L, _& p
case WIDC_BUTTON2: 8 M1 c" D8 t# j4 p; w3 ]% ~
{
- l, ?, o/ s0 T* A3 _( N- H, C Destroy(); ' E5 w# Y9 s4 e5 E! H
break;
/ u9 A+ Z1 N5 J7 n! M } ( |* N' x3 S6 g
}
: X3 |. ]; c- j) O& n return CWndNeuz::OnChildNotify( message, nID, pLResult );
) R% ?5 W+ H) }& @6 E}
3 o8 S1 \' y* z, p5 E9 t! s3 ^#endif // __FASHION_COMBINE
2 f q& S& P% T5 V3 P" {
! E+ _4 q/ e, ~ ----------------------------------------------------------------------------------------------------------------------------
/ ^; q/ k2 r4 l# WWndWorld.cpp0 Y# g: w8 O" T' r: z; C4 h- c
在 case MMI_REMOVE_CAMPUS: 3 L0 t8 s7 p' |5 N0 d. d" ]" }
{
$ c, w. ?8 C+ ~ if( g_WndMng.m_pWndCampusSeveranceConfirm )
% H8 Q8 x6 o3 m1 \" n SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
4 k2 T& Y) X0 u0 Z7 D g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
1 D2 R$ W6 t5 v g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
# J& V0 U/ _8 M! ] break;# j; {- M1 m& T7 X" H' \1 x. y
} 4 f* M3 n4 H c* g
#endif // __CAMPUS
( b9 k: _! q3 I0 b+ D
w! A" V- H6 N# I# | 下面插入 #ifdef __FASHION_COMBINE
3 V& ^3 z( i4 f4 r7 n case MMI_COSTUMEMIX01:
# H- A% M: D) R* E5 p- x* l0 p { 4 g6 n4 g. A) }+ @6 O2 y. C, W
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
" ~$ E0 a2 J9 w$ b9 M6 Z g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ; D: F5 ]( `# h9 i: h- V) M9 ~
g_WndMng.m_pWndFashionCombine->Initialize();
$ Z1 @3 m" _7 q" {3 A( U } - e" U: N( _! W: g- L
break;
3 x& v' R5 w. e#endif // __FASHION_COMBINE 7 V2 @- Y0 P9 y' S: d! `4 g
+ E5 n, `; V* @) z: ^, v ----------------------------------------------------------------------------------------------------------------------------9 m) L3 _! U6 r" B6 Y$ m# z( V
WndManager.h
6 L5 _. Z1 Q! ]+ i
% I M3 n' l% n0 y: g于:
3 m! s4 z$ r0 u, o# t3 nPHP代码: #ifdef __GUILD_HOUSE_MIDDLE+ _% U3 X9 y8 W
CWndGuildHouseBid* m_pWndGHBid;
) D0 S" _. Z# i#endif //__GUILD_HOUSE_MIDDLE
@ z+ V1 ~+ B) t9 T: b0 R1 z, Y0 o) w! Z: V
认为:% m) t# W5 q" ^6 d. l
PHP代码: #ifdef __FASHION_COMBINE
4 X: h5 L' G# D: k8 m2 Q CWndFashionCombine* m_pWndFashionCombine;
% j6 z% x9 j/ y% ?& z- a) A9 ~#endif // __FASHION_COMBINE 3 s: y& e) K2 ?0 I
6 I J7 e6 ?3 S5 N+ } ----------------------------------------------------------------------------------------------------------------------------
; W7 K, h8 K2 W, {1 b5 U, Y aWndManager.cpp0 `' c- j _$ ^$ t: [
- o% r, u4 ^! l8 {8 p2 q$ V在 #ifdef __GUILD_HOUSE_MIDDLE$ o0 [- F; q- Q5 u9 |
else if( m_pWndGHBid == pWndChild )
- o# ?8 h! n" Q5 Z, b% H { " q% Y. Z d% ?$ u
SAFE_DELETE( m_pWndGHBid );
j5 ^9 [% L" c j6 B' t pWndChild = NULL;
$ F( j* i4 C1 l# k }
1 N( X- m' r5 }#endif //__GUILD_HOUSE_MIDDLE ' N) Z! J+ E1 p1 }$ O
, R5 H, D! y- k3 q1 l/ W- V7 C
后面插入 #ifdef __FASHION_COMBINE
8 M' H/ u, @! c M# r3 \ else if(m_pWndFashionCombine == pWndChild) ' l, p: \: p& Y9 M: o
{ + z# @; x& w; J+ a4 V6 R
SAFE_DELETE( m_pWndFashionCombine );
0 V5 B k5 _( v+ c( y8 H8 K5 w- F4 l pWndChild = NULL;
& u/ H+ F e9 ^/ K }
3 X) Y" h8 w* w% M. F) f* U' f#endif // __FASHION_COMBINE : s& D% i# B- F7 o& u) A
9 `7 t! d7 g) [
----------------------------------------------------------------------------------------------------------------------------+ C* t3 |3 D& v& G) G/ c2 Z) [) t
DPClient.h
; h) k6 e# d* j, Z5 V# w# d1 Z1 C4 N( P! P$ v1 C
在 #ifdef __GUILD_HOUSE_MIDDLE
|4 J J4 a: r h# B! Oprivate:
; E. a7 P5 i6 X& P) U void OnGuildHouseTenderMainWnd( CAr & ar ); . U# h7 L u) X, n5 L0 S4 a7 S
void OnGuildHouseTenderInfoWnd( CAr & ar ); - M5 r* ~6 k0 o, y
void OnGuildHouseTenderResult( CAr & ar );
+ w% J& j) I+ b- ~/ j. y2 F" ]public:
# p% n: k& J; j; I2 k. o- w void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 8 ], R ?7 r/ _1 ]+ u& `; B
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
6 {" Y h' D- S4 H void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ( w5 B+ v2 i- J& t1 O# @% C& K
#endif // __GUILD_HOUSE_MIDDLE 6 x: v' g6 c1 o5 x
; o4 |4 |. s/ U5 S; d2 S$ r 下面插入 #ifdef __FASHION_COMBINE( E; ]0 U; t2 Q$ d9 b
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 5 t% H) Q6 ?/ R$ F: s
#endif // __FASHION_COMBINE
' F* W3 d# @; V$ @9 o- z
$ V" _- o: W! K. I) T4 Y7 m$ P% K ----------------------------------------------------------------------------------------------------------------------------, |5 f% h8 S: Y
DPClient.cpp
5 u& n4 `7 q/ ?
' u- k2 Z4 D3 @8 c* `在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
) p y6 B( E! I; x* K{
7 H/ O& v0 m* {1 t BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); # W* J4 y: K [/ G- X) R
ar << objGHId << nTenderPerin << nTenderPenya; . _ ?$ w8 u$ o0 N1 E1 _+ S6 B3 z
SEND( ar, this, DPID_SERVERPLAYER ); ' m3 a, x7 z+ G- Z
}
! ?& K: T. p0 }/ _( Y2 j) t#endif // __GUILD_HOUSE_MIDDLE 9 N. k8 b% Q/ ]4 s ~# v F
9 w. u0 ]) H0 g2 o- N2 d7 a
下面插入 #ifdef __FASHION_COMBINE
1 }* ?% T5 f1 f& b+ g3 i! D& x+ jvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
9 L3 e* {0 s1 m{
0 p$ z4 r: a7 ?3 ]# W BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 4 A; r1 U4 t, `3 O; Y. B
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; * D# }* g4 p- E& `! F
SEND( ar, this, DPID_SERVERPLAYER ); - F2 t1 ]" N& H9 T3 N* ]2 t
} : Y2 R- A- O8 M$ T5 W# C7 |/ z
#endif // __FASHION_COMBINE ) V7 e; Y( L. ]6 b: J n8 ]
5 R2 c! R, u$ q7 e6 ` ----------------------------------------------------------------------------------------------------------------------------2 J4 F! o. W/ A: D6 q
! V2 E, g) Z/ H6 M1 }现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE + V% `) \# D4 ~# N
: R1 O8 z- ^* K" _
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) q/ o# a G. X, O5 i) N! b5 ~ d6 ]7 v A, K5 v' M7 A( G
* Z$ P- a% u0 X, Y
0 t) j% C1 k. [, ]; S0 Z5 k3 R如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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; ], P' H1 ~$ V0 n& w* ]
- {! D* j# A/ H. a# ^! p~怪物 . v8 H/ r! s; W1 H
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