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莫因E * PVP' a. x( y/ X# o
+ x/ K P( h, Y( R: V, N/ Q$ P! L
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0 q4 E% _0 J; W今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。5 |. b- v3 T3 e8 }4 t! q
6 W6 L* n9 A$ Z$ w3 b6 Q" B有大量的代码,我已经测试过它,它可以编译自己1A。
1 e) J1 Y& X; y& V( y7 `, `+ q* m: |, Q, `1 n+ q7 Q
9 R3 \5 F8 f- d& T8 w5 H; L- c
现在会如此容易所有的C&P'en
" X* P8 p. F( r$ W' s# O- X" i. |5 m3 o# J. ~8 _3 X
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”. o. ^% D. y4 P
9 {! Q5 L) f% T2 p: Y, z3 P
你说我成功,资源应该时装组合系统顺利运行。8 V; b. q3 z1 T2 ] d! t( S
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( x& q# ]$ w3 o# |% k& J
, _/ R, i* t& ?首先是学分:' v7 F/ D) E8 E4 J
- X% T5 a$ l# H3 a
Etioom(90%)
& o2 J+ c7 K+ ^3 b I- h怪物(10%). D) M" N9 O" y! m0 |
5 H8 V' ?( A6 \7 H0 h5 Y6 I3 \, s8 G. F# E3 f6 |
这里的问题,而是“不问任何小型或定义语法错误。”% d( X6 F# `6 D
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% d' P' E9 } R4 j+ m* C* W( Y唔够讲,这里是答应释放: randomoption.h
% B4 g( V6 r8 j9 N; c8 |) A, f* h3 [0 U* W9 O& O" l
在 public: . P0 y5 z% f3 S% g
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
4 L' h7 X3 l, h$ Y void SetSafeFlag( __int64* pn64RandomOption );
( i3 m( e j; _5 o, t4 ~3 E. j void ResetSafeFlag( __int64* pn64RandomOption );
' A% G% D& t# u# A3 O2 z/ d1 N) o // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® - ^0 }9 M) ?( {. _8 E9 V" t
# W2 L4 _6 D6 X% @2 c* e( k6 c
这下面插入:
; F/ O- T& h. C3 t3 ~. V1 d/ N R9 [, P4 o" ~$ C" P* c$ S/ z
#ifdef __FASHION_COMBINE5 S7 \& X p4 v% f
public: 5 [: l- x) }. B' J1 ^7 {$ u0 J
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
5 n4 J2 w1 G* d% H1 W#endif // __FASHION_COMBINE
* d% B9 i% f3 Z% @$ \: h5 p* U7 D! |$ W! Z* W X
---------------------------------------------------------------------------------------------------------------------5 @' Y, h& a2 J7 R2 R" a0 I
randomoption.cpp- u9 T( s0 n7 F6 _' c
& v* U7 l. ` ^( r在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
- ]. o- ?$ ]$ _6 ]% K$ m6 u: {+ r7 x) b8 w; _* e
下面插入 #ifdef __FASHION_COMBINE: W% L! C" m1 `& Q% x
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
6 p A, m2 K4 ^+ D: o{ 2 ?& t' j* Y. y, T. {
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); & B8 _$ [5 G6 H: a! b
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); . P& y0 H/ T a7 }2 d
4 M# C+ j; e7 z) l, P6 e) h% o; [
if( nMainSize + nDestroySize > nMaxCombinedSize ) 1 j5 L. v4 c; A8 p$ h1 @
return 1;
* |* X& n. Q w% C
2 U& U! d9 X0 s8 i. _( C# F for( int i = 0; i < nDestroySize; i++ ) + `0 {* {( Y, G {
{
+ {' h! Y, F. b5 x; r) w& r& U& P int nDst, nAdj;
1 |5 |& D- ~3 V% e( U if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
. l" E5 l2 l5 ^3 D8 B4 Z4 [( D* i g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
4 \/ J* J$ `* z8 Y2 ~* T } ) K' N4 J7 [! G' Z: G
return 0; $ [; |3 Q/ z( ?( Z
} ; O0 M: M' X1 | Y
#endif // __FASHION_COMBINE U* D* M3 {& l- g2 C! ^, g
4 s% q! Y6 C, T$ \
----------------------------------------------------------------------------------------------------------------------- l2 d1 l: v Z$ W: b4 G; I s
MsgHdr.h
7 I! e* T: I6 ]% l+ r- a7 v' X$ M, O5 y3 O7 b
插入 #ifdef __FASHION_COMBINE; K; Z1 V& {7 X' U, q/ P/ p5 ]7 ?" i
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299 w0 ~2 m& s; ?1 t( P
#endif // __FASHION_COMBINE
8 o2 }5 A0 F1 Q( T9 i0 \% K! ~' L- W5 Q: c P
-------------------------------------------------------------------------------------------------------------------------+ H4 L5 I) Z) Q% G, J
DPSrvr.h7 k: A7 E( ^. q2 L
1 a7 [2 B, Z2 o3 l
在 #ifdef __GUILD_HOUSE_MIDDLE
k* a$ e! z3 f2 h8 W( H void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 7 t; `5 k* c3 S7 N" `5 ^
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ) W+ F/ X2 r# K5 @: `9 s1 ?( w3 o: g
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- Z; e" o6 \" ]: X/ t. q( N2 S9 l' Z#endif // __GUILD_HOUSE_MIDDLE * i( s, l4 A6 ~5 j
. X" |. v5 U; c, t( m, I1 F
下面插入 #ifdef __FASHION_COMBINE+ h; y+ D9 i2 A% e. H/ Q7 F( r
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 ?4 m' `# L2 H; ?#endif // __FASHION_COMBINE ! B, e2 v/ W6 w) s2 D
( Y6 Y# a9 [2 m5 K5 S& _0 n- h
-------------------------------------------------------------------------------------------------------------------------
" ]9 I9 l1 O. z" W; x7 N3 p9 a* JDPSrvr.cpp4 r2 S m% O, D a( Z/ C s! A$ E
在 #ifdef __GUILD_HOUSE_MIDDLE% o% o, \& g* u: v& k
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); % x, M1 K7 F& s, G
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
# s8 x! `: R# z7 M8 w$ ]# j ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
) |! k% @% j$ E( C6 e# V#endif // __GUILD_HOUSE_MIDDLE 5 @0 |9 s; H# N& v9 o" @7 S
d" y- h! X+ X' e8 j( l 下面插入 #ifdef __FASHION_COMBINE2 b1 m2 R! f6 `# W5 b! @$ n
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 2 g6 B8 Y+ x& k0 {+ c: O
#endif // __FASHION_COMBINE / q# n, Q" D" ^7 r
+ H/ i, {& H B8 A( _: @
8 _% G& T; Z* N: ]3 ~5 Y( A1 f6 P! N
在最后插入 #ifdef __FASHION_COMBINE5 q) o# N; b2 @
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
4 e2 H7 Z0 V$ [/ q H! G# r{
3 d/ w+ W* K) a! E# W+ S CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
) {% H9 F* v, h( ^" }+ E( q9 N) H$ v" m+ z if( IsValidObj( pUser ) )7 M+ o0 L( j J# w+ g4 A
{
' `( `! F3 `! U DWORD dwItem = NULL_ID;
7 Y' g: M: m% m) H3 s0 ~- u CItemElem* pItemElem[8];
9 @. S5 N' c" ^8 | u
* T/ V! ~# }( e for( int i = 0; i < 8; i++ ) . m) \1 j, T: D4 |5 `
{ . p- {/ B. H. C3 g3 m1 X& s
ar >> dwItem;
( ]8 e4 ^5 |, k8 \; O* s3 q pItemElem = pUser->m_Inventory.GetAtId( dwItem );
$ W% O' s7 h; h( { if( !IsUsableItem( pItemElem))
% J2 j' F0 G; D" e return;0 }& H$ C. x+ l6 A+ R$ ?* g
}
& v$ z' O0 x7 R6 v% {" U if( xRandom( 10000 ) < 10000 )
& }7 o7 X/ t5 r7 T) O% m8 e/ t { % u; R' D9 @3 S
int nResult = 0; / o/ h' Q; \* @! W2 X
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 8 A# g7 ~) r) b; S( o
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 5 u5 Z7 x3 |1 V+ s& o/ j% b
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 9 z5 S% q$ X. B" j
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); ! f& t2 i' h8 l
if( nResult > 0 )
: m' i. x" r. x8 j% y3 [ { 2 `; I4 m( b% D3 t- s9 l7 X
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 4 o! I: q- ]1 V
}
" H: t- H1 t8 ] for( int i = 1; i < 8; i += 2 )
: B- f7 z2 L2 B7 j# V1 \1 i/ @6 Q0 ] {
7 \- c/ A5 j9 \, @ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
F( }& i9 q5 p3 | }
8 W* X' J* h% B# o9 K8 e for( int i = 0; i < 8; i += 2 )
$ C7 @; ~' \* [. X* X; Z; B8 F {
7 c E& b. {% F* u& f7 j6 o2 g pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); $ x; H4 v! G7 ~- Z2 S+ L
}
+ Y( z$ I" J) F$ s& `/ L
$ @3 Q' O5 |4 ^) O1 v9 o, T. e% ?: V pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); - h: x1 O! C8 I6 s3 C+ e
}else
% d8 E8 U$ A5 s8 g( P* \) x { , h! ?( l7 ~0 o& Q k) W2 Y1 _
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
# S7 L. @; ~6 ^* O if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ( I' H/ r% d) u% K# j, K e* B
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ) c# u% `. L: [* N
$ P+ t- `: D& y W* A& o# U if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 2 Y# D, S! n$ a
{ + k$ H6 t- }4 t
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ) w0 _! C- \, X( a5 r) C; }
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); " U& s) ]$ H" J% f9 A
6 @! d' Z; D, D* \2 O7 y% r4 H5 Y }else
) j; e$ S1 E- F! m {
( E, S! Q0 e$ Q. |0 s pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); + q6 P! a, `6 Z: W/ @9 E. P
for( int i = 0; i < 8; i++ ) - g4 M" F2 y4 O* J
{- ?+ y' |9 r" p# I, U/ Z E5 Z. L
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); . J. C( K8 x8 y: a- n* k# W
}
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}
- b, n* ?8 r t# A$ k- T, W } 6 ?. G5 }6 s% w, M" Z* [# h
} ) z0 o: M/ j( P5 j$ \; J
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------2 u; a& H5 o6 R! {5 W3 F
WndField.h6 Z8 K2 N7 v6 K; M6 o% t
在 class CWndCampusSeveranceConfirm : public CWndNeuz
$ P k& ?: ?: Q6 |8 a( Z/ D' s" r) `8 ^
下面插入 #ifdef __FASHION_COMBINE
- S- k% W( T0 N, Rclass CWndFashionCombine : public CWndNeuz
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public: / i4 [9 \+ C9 i' B% W- K5 D
CItemElem* m_pItemElem[12];
5 L0 A4 y" m1 I8 u CTexture* m_pTexture[12];
' }- C) B6 [% s# o! ~) x3 }
+ n; T" I4 `/ i- B" ~& Spublic: $ l a1 f7 m0 }- j8 d5 C
CWndFashionCombine(); , c6 g7 T( \9 I( I
virtual ~CWndFashionCombine();
. ~+ P4 m# t0 C, a+ w7 }& B
% s. S- |% x9 G5 ~: j virtual void OnDraw( C2DRender* p2DRender ); ! X( C8 p& v+ j* d7 {! b5 \( n) U
virtual void OnInitialUpdate(); # L# C! A9 A& C+ `- c
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); . a5 Q9 Q, L& J! X7 h( _+ g" Q
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 5 V6 @2 o9 n% T2 @8 u
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); W! `* _6 S/ B8 F& r3 L7 u+ V
virtual void OnSize( UINT nType, int cx, int cy );
9 ?. \$ u- B; t. {0 Z, G virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
& l* p1 ~( }8 _' x4 P};
o. W/ m& Z. V+ f% y: b2 W, d#endif // __FASHION_COMBINE # j2 n% m' @* H$ g& R4 ^
; H2 ^9 g* h# c. E5 `5 t ----------------------------------------------------------------------------------------------------------------------------# p5 \, b* z- H8 X
WndField.cpp7 c5 O; n$ J6 N$ q* X% y" Q' R Q
在 #include "wndwebbox.h"
C! I3 q+ B% F6 U4 a2 R7 i6 p- T/ o" F! e' S
下面插入 #ifdef __FASHION_COMBINE
% H4 u& X: F7 {#include "randomoption.h" 0 X2 s1 A1 h8 j5 e
#endif // __FASHION_COMBINE
8 t2 E0 S9 r8 H V0 U: h3 N% _9 V3 p" I0 S
就在最后:
/ Z! t% R5 N$ wPHP代码: #ifdef __FASHION_COMBINE
" [. {2 U# [' m' [; aCWndFashionCombine::CWndFashionCombine() & x2 Y5 i- Z, K, Z& F$ f6 I3 D
{ * B3 `7 X }: Z: x1 a3 U. ?' k, S
for( int i = 0; i < 12; i++ )
% ^/ i" q% k- p, P6 ~( z; M {
2 @2 r6 Y1 T. i' N9 K3 s* e, n: Y: p9 h m_pItemElem = NULL; 4 w4 {! E3 }' c- V$ @* E
m_pTexture = NULL;
3 M8 }. N5 o' U) s/ @6 ^2 q' n //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));8 [. L; D* z0 j7 v/ L+ p
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
0 A, K d! X# Q+ e- K+ G }
5 `7 R7 d$ _( ?" A5 \* r, F}
7 s9 `" j" V$ g0 a2 ~2 OCWndFashionCombine::~CWndFashionCombine() " R4 t; w$ @8 P% p0 i
{
( ?5 c) p$ [% W( K for( int i = 0; i < 8; i++ ) + u/ v" r! J5 L$ x7 L
{ ; T" w6 N9 {8 F+ k4 ~
if( m_pItemElem != NULL )
5 ~4 B2 b" g6 H4 e! Z9 E {
# K1 h. z: x# n4 V" s if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ) E, H: j) L- k9 a
m_pItemElem->SetExtra(0); , [8 X' x5 { s \* ]
} " G1 h! ^3 b0 o* V) T4 x+ _; p
} ! W: P: [- ~7 C
} ! D# b2 n3 F: v; g9 y
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
1 M% f% @: G7 {) M) A& V{ / K$ n: j; U5 {3 z. Z3 U2 Q
LPWNDCTRL wndCtrl[12]; ; w( O p2 W3 z5 c7 v
- X6 F0 {# h' D: z: I' _. h wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
: c# y3 N# H# j L1 S( i6 h wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
$ D$ v6 Z" c+ x8 j" f: N6 h1 ^8 e g wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
# @0 Y; l% n& [% _7 F! g9 v- I wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
# ?& s- K7 t! X& e4 n) ~6 S$ h wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); X; N! y) n! w/ Y; m& h/ V* B1 j
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); # A* w% v! L# p$ r# x6 [/ q! g, O
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
; o9 @/ {1 i4 e. s wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
$ | E2 N2 \9 M% T8 U, _- P wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); m8 E. q! Q/ l M. {
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
+ k/ V \: A; N* h wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 2 _0 [+ `% ^# w b
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
! C& ]4 r+ C+ z4 U
k' x; d/ P- A# Z for( int i = 0; i < 12; i++ ) " X& J# Y7 v ^, G' o4 q! Y% c
{ $ `' e1 B6 y0 ?* ~" C
if( m_pItemElem != NULL && m_pTexture != NULL )
; r% D( Y Z$ g8 G. M { " h- [! m/ h; F7 j$ W4 T
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
: n3 ^" ~8 [, U M1 R5 u& ^. T } ! S, {0 J, m9 d5 @7 t1 y5 _
} * ]* ^; X1 A( @
} - W& O. Z1 A9 L, W5 j N% B; L
void CWndFashionCombine::OnInitialUpdate() ^6 a# |/ C0 Y. A, ?: m
{
5 T8 }# N/ @" U4 _8 D; E& c CWndNeuz::OnInitialUpdate(); ) J* |5 i! P$ r/ a7 S* v
' P" r7 P, K) G; p, G1 j
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); + X. ^6 q" U4 f& Y" U- W( n" T) W
pButton->EnableWindow(FALSE); : r9 i$ j' j/ p7 b; K
/ @4 S* |3 R1 o4 M% m
MoveParentCenter(); $ o! s) e3 v3 l9 L" N# H
}
5 G, Z# d6 \9 r: QBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
( K$ d# n' r& V5 w5 i5 E7 x7 T{
1 O4 }5 R! j# t, G return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
& E( [5 X' \& T: A" V9 K} 0 k9 W# J% i- W
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) - C! M/ n& v( d
{ * c9 E; m: ]- S% J8 Q* h& j5 y' @0 L
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 9 X2 y I2 s4 u/ }6 U3 M
}
8 m7 s5 B! K; N- g' y. y8 `. v: M. Bvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 7 X! u3 u& {+ G) d
{ " U( n6 F! X0 S+ {+ ~
CWndNeuz::OnSize( nType, cx, cy ); & A# L) x& S+ p- a" V- r3 j
}
+ s. S! }5 O8 s1 f
9 C8 {3 X: J$ k2 c( s# Z0 z8 I# e9 ]; J
, D/ e4 T7 S e, a+ n
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) : o; V" Q' M" T
{
4 M7 f5 @& b6 W% A: I( O CRect rect[8]; : ~! ?- ?/ t w
LPWNDCTRL wndCtrl[8]; ' W1 B8 B5 R. |
/ ?8 n9 ]/ h# ~( q5 K% J9 V" f wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
4 w2 X. a; G' }% P3 z wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 2 z% L& V$ X" _ H4 S
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
( K! f' u! _, t) Y wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
9 m/ A2 D" Q: C( G wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ; j/ m$ b1 N+ k1 b4 {) q% {
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); : W! b/ Q7 l Q& |" `( h
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); - M) l/ h: E3 M
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
8 G7 g- M, @" K0 ^; g a( [
' z9 N& H/ J: ~ B' ` Z BOOL bUpdate = FALSE;
' D3 C c. T7 j5 [
9 j4 b1 I; k* R" g( L/ N for( int i = 0; i < 8; i++ )
7 T7 w9 O2 U2 @' p0 d1 d {
% i( q$ C) x( p rect = wndCtrl->rect;
S9 z9 c+ V& s) {$ X ) q( T& n3 F# ^% f o; ~1 ?8 Q
if( rect.PtInRect( point ))
0 w0 j1 F! Y- G" Y. T& G { 3 o' c5 u+ ^) G- r$ H- f3 q
CItemElem* pTempElem;
0 U; |/ \4 ]' _5 U2 o6 ~( P pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ; z n5 ~7 `" }/ ~& v4 q% _* R
if( pTempElem != NULL ) % u4 ` M. k9 i
{
0 s7 W c3 ~4 _" | if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 9 h* v8 }! _- @3 z* J" q- h
{8 z- A* q5 r% F2 |
ItemProp* pItemProp = pTempElem->GetProp();
? U# [* O9 ~
6 a F; O/ |% B if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) / T- Q& V' F5 S ^
{
6 L) V/ s4 Q1 p if( i == 0 ) : z: d# f& r: b
{
/ B* I9 m+ j; l2 y if( m_pItemElem[4] != NULL ) ! w7 Q. B5 E& v! D( v
{
6 b, X3 L& o! w& e6 P( L int nSize = 0;
0 E% h5 s6 Z- o( i nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ O1 U5 j3 X; ~4 o1 [+ `- n nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); * T; O6 B. L, ~+ ^; h3 g
if( nSize > 3 )
: F) v7 j+ [0 E0 y/ g6 j3 K2 k {
8 Y4 _0 i0 p, S: `/ s+ N g_WndMng.OpenMessageBox( "oversize" ); 8 ^; g7 h1 N- t3 ^# U2 P7 l% o' @
return TRUE; , @* k) i7 X/ S) r
}else( Q5 `& Y1 y2 s
{
- _+ m( @2 K7 ]& G bUpdate = TRUE; 2 J9 Q* y% E4 z( Y
}
: I7 {9 z. m7 I2 ?5 E }" T7 v! ] u% i# k+ C8 \: G9 j
if(m_pItemElem != NULL) 5 f4 P! |$ u/ B
m_pItemElem->SetExtra(0);
% p% W( i" A D9 C6 R& C) f
) }) s. N! ?$ J0 a. N( l; \ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 V" d# s7 e5 }% V3 O9 O8 ?1 r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 ]1 j4 |: x9 P6 A5 @0 C, ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 T" G; ~; ?8 L, f2 F# w
* _5 ~% r% K G
if( bUpdate == TRUE ) , Y& m* o" z* N1 x1 r
{# ~9 A1 N3 I( k& \* ~. F
m_pItemElem[8] = m_pItemElem[0];
5 n% M0 e2 j, J O' d m_pTexture[8] = m_pTexture[0]; 9 K) z6 ~- D. n/ V9 ?5 u& X3 [
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
! u/ S) q$ ~" A, h j; A/ b* @ }
4 ]- L" g3 p+ Y }) ]) N7 n' W5 G1 s
if( i == 4 )
4 o) H+ m* ?3 ~5 B+ T {
0 L3 C: k7 e( i$ q P9 [) x8 o if( m_pItemElem[0] != NULL ) {6 {1 b) G7 \; G) p
{
/ X# A4 I1 c/ o% I% Y int nSize = 0;
; A# D3 v& l7 b \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 q% }9 i2 P5 n# b! @+ m- R6 p9 _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
4 p+ k1 H3 O& o# T6 ? if( nSize > 3 )
; s# m) [& q% f( v7 W, S* U. o {" h" V: W3 E0 h$ d
g_WndMng.OpenMessageBox( "oversize" );
# X1 f0 m D# B; Q return TRUE; ' {7 {- D3 `' F; o' U, S$ r
}else) h' e6 |- I/ O
{+ |, `) h2 x1 x% K( ?4 C$ r2 l6 ?
bUpdate = TRUE;
. `- r8 N4 s# C: U8 M7 j/ L }
0 a. A, ?( S4 E+ U- C& I: q* P6 u }/ W$ H( M/ C9 v' v% N
if(m_pItemElem != NULL)
! f1 y. S# L6 ]+ I1 A m_pItemElem->SetExtra(0);
( ]; c; |7 S0 v/ U: a3 l
& ^, X) y* I$ n C m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 B. O1 ]+ Z+ T: X8 `
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + f9 ]* p v6 W) T* p, g; J, Z/ E3 R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ g' L: @4 b) p. s0 G/ X$ r
/ b. O0 x& j1 g4 [ if( bUpdate == TRUE ) + N8 k$ K& w5 G2 ^: ]6 t
{
! p! z1 H, `' K* f" U9 L7 \# f1 k7 m. a" V m_pItemElem[8] = m_pItemElem[0];
; H! U* j. h8 t9 ~ m_pTexture[8] = m_pTexture[0]; " P8 ^1 v5 z! R) }7 x, Y3 [- H
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );6 V0 l+ Y1 E, i' T6 K! e9 N
} ! q/ d) K9 A% X+ {! Z
}, u! g, L9 M6 s0 V @
}else2 S! K0 T( L/ v/ |3 U
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) % e+ r @( f& [
{
! o8 Z) l4 X; E; T4 ?* N. M5 V if( i == 1 )
+ |1 V% V# h+ |1 e {/ \# g) g- T& }6 d2 _) f
if( m_pItemElem[5] != NULL ) 1 m, Z. }5 h$ x- |
{
+ Y7 Q7 f$ T& J- o% z" _* y/ ] int nSize = 0;
: O3 i# m+ w9 W$ |- j# ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 p0 k& d5 i5 k0 P9 d4 N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
' d: F3 g* G; [1 w' s3 u if( nSize > 3 )
$ X; p5 c+ A m; v& k! U8 b3 Y {
2 V) Q L/ E8 ~& u g_WndMng.OpenMessageBox( "oversize" );
/ E! Z) g) x( \& R) o" i return TRUE;
! K5 w1 u8 H; B6 M8 s& N# m5 ^ }else( Z+ Y* j, F( S- v
{8 M- H5 o: {8 S4 u
bUpdate = TRUE;
- ~+ ^# @" }, A- ^( a0 v$ _# q& H }
- P3 x( x5 X7 N4 Y# A8 u5 j }
$ g6 Z% _8 s+ V2 q6 l if(m_pItemElem != NULL) ) I: e g% {- \$ p" i; K- B
m_pItemElem->SetExtra(0);
$ ~6 w! `# J8 j4 h' I0 l
0 ~. i5 l6 J8 Z4 a3 b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ r v% Y0 d# |* p$ H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 C2 g( @, q/ s. B4 i* `; v1 U
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% O* ]3 V/ V, _" h% W& N" w) R0 g+ f, z" o0 |6 h( O
if( bUpdate == TRUE )
$ i- s1 {5 \' d3 |$ q% p {
/ r8 c1 r* K. O( r m_pItemElem[9] = m_pItemElem[1];
! s! [2 V. U+ H& l4 T' E& y- d m_pTexture[9] = m_pTexture[1]; & s4 n; S Y7 e. E; i8 k1 z3 e% K& f
4 f+ N& b$ L2 }/ | v" O! q' H// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );! x5 i4 a6 }/ [; ?& h
} * D/ j9 @7 G) l7 _( U& W" @
}# K) G. V' f6 U b
if( i == 5 )
) N. y* m) o7 M, l: l: P {; p; @# U+ _5 C1 V" U
if( m_pItemElem[1] != NULL ) 5 J. c& E" A' w0 e0 E
{" s* _( N! x' ~- A/ C& U# g) Q) C
int nSize = 0; " e9 L p6 I% }- I1 [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 y) p5 p ?8 A8 r. m5 w nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
9 G+ @9 D0 a1 E1 U" K if( nSize > 3 ) ' d6 z; Z, c: B/ h5 f$ R
{
' u9 ?. u T3 l0 v9 z, I( y g_WndMng.OpenMessageBox( "oversize" );
% A- G# E& e( E5 M5 o. u return TRUE; ( @" Z' m# o% ?7 U2 `6 S
}else
. b2 l! B& }, ?6 w6 P+ ? {8 s" M/ t& R1 w6 L
bUpdate = TRUE; ) s: R" P% @; x, ]1 ?0 j* t
}
7 x5 V6 L% T8 Z4 U }+ g9 @6 b! F. `$ R& [ s% k& Y$ Z
if(m_pItemElem != NULL)
/ E0 C$ B! h# d9 H% Y5 x m_pItemElem->SetExtra(0);
( F% H" y0 N* O2 m2 z
4 t2 a+ B, l- d$ q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' {7 a' S; r8 o% Z1 Y2 M m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! t. S& B. ~. y# t* F! J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 }' @5 W5 \( `
; w" L/ E' C+ [: w4 w
if( bUpdate == TRUE )
3 _/ N4 m: s' Y {1 [% D# v( {+ B2 q6 s. r' ?$ `
m_pItemElem[9] = m_pItemElem[1];
1 o" g. y1 ? K# t m_pTexture[9] = m_pTexture[1]; : R r, R9 x, {/ H* L4 r8 O
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
0 |- M( j3 Z% I4 i! g. {$ { } , a, i) k( ?# @% s$ b3 q
}2 I) ~" Q2 r8 q
}else0 {4 }2 c# ?/ }1 C
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
v3 H" d' l4 V: M {
% g+ W0 l! ]; h! ]- N$ M if( i == 2 )
) h( J# Y. e, X' F x/ }" I" W0 p" e5 z {6 @+ [$ ^7 f2 _8 G) o
if( m_pItemElem[6] != NULL )
8 Y( K3 F' @! Q1 M; f {: F4 c/ r/ x1 ^: ?2 H4 s
int nSize = 0;
% b1 ~# I& _/ q: ~0 f nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& K) f3 `# t$ e; \% m nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
) f4 P, d8 Y9 a if( nSize > 3 )
: l7 J. O- [$ H1 j {5 X- ~: r/ l. j" T I1 x
g_WndMng.OpenMessageBox( "oversize" );
; ?( v; s4 g6 j, v- @. q return TRUE;
7 U' T, C+ I0 ~9 K }else2 u% V/ _; ^: |8 G3 X$ I. g2 D3 b6 M
{
* m. T& D" ~7 P( m; t5 b0 ]% u bUpdate = TRUE;
0 D6 T* L( p. s! x$ m }( t4 L$ U0 [: K+ \
}/ [9 n) ^" l4 ?# w' H, Z
if(m_pItemElem != NULL)
/ W9 l# ~+ \) Q7 G3 ~ m_pItemElem->SetExtra(0); 9 x1 T, D1 B) T3 P3 W
# P% m: ]" I2 o+ ~3 T! `' }& h# Y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 W+ W% |1 n, U W7 ~3 ?" b* {+ {
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. {4 t- U: U% G2 G" r- r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 \/ p* p3 `5 A$ X$ {9 p
9 L5 E7 @ K$ W: Z
if( bUpdate == TRUE )
1 O& H. l5 A5 |* Z/ j {
: h% I+ R! f$ e! G1 S- V- h. U m_pItemElem[10] = m_pItemElem[2]; 2 j5 y6 U4 B" {) G1 | l
m_pTexture[10] = m_pTexture[2]; , p! a3 D' J( z4 D9 H
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );5 Q6 `2 Q$ E2 m1 z" E" E* I7 |) p" z
}
$ C( I# j& f% w0 k% _7 b }
" u9 ?" `5 p6 v. y if( i == 6 ) ' }+ a5 j7 B2 j7 e. {
{
" h" `& s/ ?' y4 m7 ? if( m_pItemElem[2] != NULL )
* h& T2 f& }$ s- u7 h9 h' X {
1 `3 X- G4 W2 O6 T1 K int nSize = 0; 3 u2 Z* r# t5 E" k7 u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 f, x9 R3 Q( A+ C7 M( r& L! q2 A. f nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
9 F$ \( `/ T" o3 ?3 N: |8 ~1 H ~ if( nSize > 3 )
# V: Y. U$ q" T* k6 b( i$ E# F {- x3 ~. x2 @/ c6 V9 [ \. W
g_WndMng.OpenMessageBox( "oversize" );
1 e7 B- q( N1 [ return TRUE;
( n; ?' {) h* J! w! i }else& O' N. }* F1 P% t) f K
{+ \5 J, B- H7 i2 g# g6 ~
bUpdate = TRUE;
/ @2 J5 A9 e; j6 `3 U }
5 j/ y' I% i4 R' K }
; G# J0 q$ n. ^0 | if(m_pItemElem != NULL)
8 P2 I/ K& j6 ~' H8 Q m_pItemElem->SetExtra(0);
O R0 U. T8 x
$ Z9 P6 y1 m2 _: s) j m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, [8 A- [" s8 {( ]. ~. @; K7 w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" v, \* u% @; l& v4 A* v m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. X$ E$ ]# z( S8 t1 z& k3 k8 S# U, A& L" s% f# X* K0 B
if( bUpdate == TRUE )
% ] e6 {: t/ R" {# _4 u4 n { u! B) `% A# j, Y. n
m_pItemElem[10] = m_pItemElem[2]; " r8 X4 M! d2 T. G$ v! _ N/ y+ C2 k, b
m_pTexture[10] = m_pTexture[2]; * B0 \- b; H3 a2 d+ j7 F2 \; G
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
s, j: l, L: m# a. Z4 R2 B2 a" } } + F- \1 D8 M/ n1 N
}
; g; v; @/ w2 A5 _6 F$ j$ t }else
6 S* v( |. T0 z# S2 `, r/ ] if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
1 m" O. F: z- Z ~" h( ` {% V4 K i3 [6 a$ d: N
if( i == 3 )
2 J1 X4 d& a; Y% o6 o: _1 s {) G) N3 V9 U: v' o7 l& a: @7 n! I
if( m_pItemElem[7] != NULL )
. C7 _/ _6 C0 w' i) X' I! O0 h" }; Z {
) f) z, y3 B& d3 M% D7 k7 ? int nSize = 0; 4 t0 l. X1 _" M9 U e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 y! @- J N8 o$ Q% K. r$ ^6 @# D, a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
* w9 _2 P, k& Y) D if( nSize > 3 ) - F, W4 @9 h5 S& c+ p3 G5 S
{
3 p- h* U, g2 `( o1 N g_WndMng.OpenMessageBox( "oversize" ); 2 ^1 E- c& Y3 `9 v/ l6 ]' x
return TRUE;
6 U7 P% C7 r' @( b4 @ }else
' I" Q p* H' Z( ? {
6 G4 V- a- D& x6 ~ bUpdate = TRUE;
3 [/ q, T& w! x/ d9 P) ]! j" G }
1 h$ h% c8 Y7 G' m* F9 G( ?* A7 p }+ u* d% `2 n0 a" r3 K6 ?
if(m_pItemElem != NULL)
* }! P z+ y6 Q: W m_pItemElem->SetExtra(0);
1 v1 _: F3 J8 H! i0 p+ r- b* \' w, v$ D# U( S/ P1 I
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 \- o% h, U; p/ k9 ?) `/ @ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & K1 G+ O; {3 S9 Q- T1 P' S
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 N" ?, n; s; b& a2 z6 Y
" x' y9 T. @1 P4 y+ [9 x if( bUpdate == TRUE ) / {7 A; \$ ], j A
{
0 a& p7 ]% E" ?7 x! a6 z m_pItemElem[11] = m_pItemElem[3]; . s7 E8 T2 w( g, A
m_pTexture[11] = m_pTexture[3]; , X; C6 l& J8 _) b$ k
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
4 \2 ?/ q8 {8 f } & i; u" P7 f8 ^' C& l4 I
}: {+ K8 P2 y& X# }* |9 R
if( i == 7 ) : }' [- k4 O+ J7 E# Q
{5 F& F# U) M2 k: a0 `) Y. ~. X+ F
if( m_pItemElem[3] != NULL )
. f+ S5 D2 [2 Z1 Z$ g, }6 ]$ _ {. C9 l0 z7 I+ j1 p; b D* V+ H, |
int nSize = 0; 7 y6 W! V5 E h3 L* z1 f( j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ L% p* s4 N3 p8 J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); : g5 y1 L! z$ I0 ~
if( nSize > 3 ) 7 a! s% T+ y/ l0 B, l" S) ]6 e' L
{4 |! `* {3 |1 {0 h
g_WndMng.OpenMessageBox( "oversize" );
1 W( Q( b; n% i' b: E; ` return TRUE; 8 q" y l0 w1 P' T5 ?4 x' R
}else& {1 }( z6 c- X- T# s
{- |* ~( g6 S" {2 i$ z/ m
bUpdate = TRUE; : t) J( C& i9 w% y0 k1 o
}
/ P6 S% g, P3 Q }1 M+ R9 \* p G/ N/ r
if(m_pItemElem != NULL)
" X+ {& @! h4 c. o. s$ b m_pItemElem->SetExtra(0); ; s" u% K+ Q8 {* v' V9 t5 b' P
7 V6 \6 \' S% i$ \1 R" ?2 S& t6 z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! ]# b; ?, o; G7 T7 H3 F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' b; Q/ I8 q7 ~5 o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); W4 b ~1 l) O1 W7 C) X
. \8 I6 m, J, f: R
if( bUpdate == TRUE ) ! Z& z$ S w0 q' y9 B) Y h8 c
{0 W9 P6 E' J3 n
m_pItemElem[11] = m_pItemElem[3];
2 S/ v, V3 m0 p; Y# | m_pTexture[11] = m_pTexture[3];
3 N/ R( b" v8 d+ x // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
4 H4 P$ v' E/ M: { }
$ d8 }7 H3 c( n* U }
7 a; |3 @! L0 Y$ L+ W1 J }else/ D4 d# |1 k9 P, m* B' h
{1 s" G0 ~* E; S( w6 I& l1 \% Z( c
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
$ f; r. F8 q: \7 Z9 @9 T d0 t // wrong tab 3 T( L. B: S5 R2 d# D
} & p; H- X6 B9 X: Z w
}else
+ ~' Z! P- O" j% b# x$ U2 Q' J2 k {
( m1 b6 L* ?" z$ ^: U g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
; p/ f W; f" e" U; s8 f3 I/ F // not blessed
0 M% z, A3 K: O A }
# Z5 Z6 i1 @# \# L4 n6 _ } , U3 q5 ]* s0 D
}
) R. h# }- V" @: | }
& J9 J6 Y% b6 k+ X/ ^: f1 E1 ^( G
" ~& | ?' |, H! j int nCheck = 0; ( |5 |# {' p" E: N
for( int i = 0; i < 8; i++ )
& Q) c t% y# q% e1 X5 u k { ' t+ l, s+ w/ a3 r* B# P
if( m_pItemElem != NULL ) 7 [/ }1 ~, I* ?9 @; m( m; w3 v9 d
nCheck++;
8 N0 d5 W, h2 j }
# H' u p, |1 t" i if( 8 <= nCheck ) ) h" h$ y) [" E: ]- Q! C; x
{ . ?4 f; |' r8 C2 f: B4 r, t8 t
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
C( c# V( t- S pButton->EnableWindow(TRUE); a3 Z1 H& g! J/ {
} + K% ?/ s0 D4 g2 a
return TRUE;
/ q2 d8 ^; m% y( s} ( G7 [+ a6 h/ y1 h8 d
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
4 H; {* I) g$ v0 ~+ U{
5 m8 S- Y, c- t, z0 @8 i switch( nID )
2 _ G0 S. t; k1 E( ] { 9 N1 U/ _+ U# A
case WIDC_BUTTON1:
* V1 j- e% l' O9 W% N { & k$ u y* J' r) N" k
g_DPlay.SendCombineFashion( 5 i7 F7 z3 Q$ q" E! h
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, # }1 `) A3 _& s8 w
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
4 S8 Q) H" U% V; R) x m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
/ E l* ?: e7 h0 @4 N# z: D& c( B e m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 4 ] I/ r6 c5 m% k. x
);
* r! F& W/ G) g$ N0 O' P+ F Destroy();
1 G* Z8 G- z) e( I break;
1 ?! S5 ^6 r' F6 `3 a0 N3 e) ] }
! W5 x+ F. R b: }8 N9 N case WIDC_BUTTON2: 3 q, o0 n5 b8 M- H! n
{ : D7 }! _5 Y$ ^) s4 w& u
Destroy(); ) {1 c1 Y! o0 s+ d. E; D
break;
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} * ]7 _2 j, ?9 I
return CWndNeuz::OnChildNotify( message, nID, pLResult ); / Y7 t* t7 j5 Y+ W
} B) K0 s( s9 C- s i
#endif // __FASHION_COMBINE 8 r& H, B' c4 N! J
- _, h5 s' r5 J5 `( S ----------------------------------------------------------------------------------------------------------------------------+ i6 @2 z; N; t, J8 _
WndWorld.cpp
- b3 Z$ I3 w1 ~3 W6 v. h在 case MMI_REMOVE_CAMPUS:
/ x0 O' W m/ K% y- C; y& q { ; c; @% e" h$ [
if( g_WndMng.m_pWndCampusSeveranceConfirm ) / w8 S( J4 `& j( T4 [
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 7 k2 n% r, L) s, G% b# ?
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
9 A" a- K* \, R4 u8 t g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
F4 n4 [7 d/ D% v, A# P8 R1 f break;: c) v: h) v0 h; r+ c5 q! C
}
4 K" m. p# S6 q% a& a& K& Q% O$ T#endif // __CAMPUS ) b' _ G, U" M, k
1 L5 w7 }* R9 b6 X! u5 @- x; T1 g& z2 _ 下面插入 #ifdef __FASHION_COMBINE/ j$ O7 n. }$ q4 T0 P( U
case MMI_COSTUMEMIX01: / x7 |8 N# P7 D% F2 a) B
{
0 G1 K. w, H* Z2 K$ Q* |; q SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); - ]3 D* X8 G. b& I1 u: B8 m
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ) L! \) ^: L3 H8 v: }2 }, y
g_WndMng.m_pWndFashionCombine->Initialize();
+ D' G& C, l- D' Q2 T+ z- h f7 J } - O4 t+ u) t& g, O0 i! _: `
break;
" |8 S' ~2 c# ?' n2 k" r2 u#endif // __FASHION_COMBINE
0 S% Y& N) Q9 N3 F( S& V
: q3 J" B5 j& z' O: R ----------------------------------------------------------------------------------------------------------------------------1 U# j0 c, z0 E5 J# Y
WndManager.h
/ N" C1 [# y$ u c5 V1 a b, l
' O1 v6 S8 b/ c1 \3 u% U: p于:2 G" P+ n( f% [
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE7 Y% O' i/ }9 ?5 p' ~
CWndGuildHouseBid* m_pWndGHBid;
/ l: L+ t+ i h#endif //__GUILD_HOUSE_MIDDLE ! r/ ]( d, J5 ~- ~5 l) k# x i
- {( v/ n6 d. e% L
认为:
- x8 z- F* R9 l* WPHP代码: #ifdef __FASHION_COMBINE$ G2 K2 K' ]# `5 C5 S8 V
CWndFashionCombine* m_pWndFashionCombine; - G! W& u0 @& `" y1 i
#endif // __FASHION_COMBINE w$ n% r7 X8 U8 ]
9 ?" ?# k; t9 l2 [: J0 f# l6 a ----------------------------------------------------------------------------------------------------------------------------$ J1 v: J0 P4 T
WndManager.cpp! Q! ^/ `* o' ]2 f
) W% w5 I3 J w# J) f* }在 #ifdef __GUILD_HOUSE_MIDDLE& z3 X( \1 j+ {; l' H* Y
else if( m_pWndGHBid == pWndChild )
( N0 B7 V- |* F. e* B { 7 g5 b8 E7 c" N: q; N$ K) N6 j1 W
SAFE_DELETE( m_pWndGHBid ); + R3 A: @/ O S) A& |9 }- Y
pWndChild = NULL;
2 B/ ]2 C& f2 {+ `; i) | } 2 X/ O+ |) m' `/ U/ C# W
#endif //__GUILD_HOUSE_MIDDLE " y3 k3 C7 x! d/ i) u4 J" R
3 I+ Y" L/ X/ U6 D 后面插入 #ifdef __FASHION_COMBINE
$ B) m( b$ J5 o" v. c else if(m_pWndFashionCombine == pWndChild) % @9 @1 f- n% O3 \( c9 k
{ - K* _3 M/ ^ T" D* f s
SAFE_DELETE( m_pWndFashionCombine );
1 t" B0 j% E# P( G pWndChild = NULL;
( I! F4 \( Y- B9 N }
6 Z; H$ K, n8 Z5 g) E4 S7 u/ c8 r#endif // __FASHION_COMBINE
( \9 Q# |( b- b: f. u7 z' a, h; w
% q& l( L) z2 f( j ----------------------------------------------------------------------------------------------------------------------------4 V# F$ H: K+ E |& y
DPClient.h
* C: ]8 f1 K# }7 y
; Q( |& K7 w9 X0 ]# N8 S在 #ifdef __GUILD_HOUSE_MIDDLE( y- R/ z) P o t0 i
private:
7 O% P9 G) {3 s+ R8 o2 Q& V% v: ?0 ~ r void OnGuildHouseTenderMainWnd( CAr & ar ); 1 v; f" e0 g) h* |' V. B$ e
void OnGuildHouseTenderInfoWnd( CAr & ar ); 9 t% O2 L) q9 {1 W D% P8 D& I
void OnGuildHouseTenderResult( CAr & ar );
' B- w- y3 {: Y) W5 Dpublic:
2 F( |0 P; {9 o void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); + K2 D* a% _. j; ]
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); W5 u+ i) u$ w/ o: ^
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
7 x5 {8 {9 F3 S" \#endif // __GUILD_HOUSE_MIDDLE
5 q; q! t, M0 F: L; r) M! x! Q
& P+ l2 s' d* q h 下面插入 #ifdef __FASHION_COMBINE
! J# Z2 `& U- J+ r void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
$ j2 J9 f' A% H#endif // __FASHION_COMBINE
, s, Y! F- D3 h1 @
. c: f9 O( j1 t ----------------------------------------------------------------------------------------------------------------------------
6 g/ X' X% m: }" b- G1 uDPClient.cpp ]/ Y) T4 I: x( A3 t7 N3 `. x4 _
8 D. v$ U& [! x, @+ ` j
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) . f0 ~: S0 T5 y# T4 @
{
/ Y3 z* v& a% B: g% U, s BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); , T( _& h" B9 H/ a- x; M
ar << objGHId << nTenderPerin << nTenderPenya; & k* e4 A# {0 ]/ m/ \. }
SEND( ar, this, DPID_SERVERPLAYER ); 5 [, o/ t1 Q) [ U( ~2 ~
}
& B2 t/ ^& h. s9 d, i0 ] t2 Y#endif // __GUILD_HOUSE_MIDDLE
& Y3 N6 A7 c' \& y1 O
1 B; R) U" I& q& M) \ 下面插入 #ifdef __FASHION_COMBINE
! m2 ^, H. p- u2 Vvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
/ \. x9 ?' b4 a9 O ? r{ 6 p* z8 ^! s; y: T) m9 q
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 1 ?3 Y0 I* Q% A. J
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
9 C7 S4 g3 G `/ Z SEND( ar, this, DPID_SERVERPLAYER );
9 N) {- n! ~( b- |- a2 w} 3 `0 c0 N' ]( C1 [$ S+ T6 T
#endif // __FASHION_COMBINE + {4 ~5 j) |' s+ c" \( @
6 H) Y y: d2 I" Q% o; J& d ----------------------------------------------------------------------------------------------------------------------------
4 m# ~& f9 O9 F$ o) e
5 O, H; J+ }; {1 O现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
9 w4 M) {) T+ M$ H2 s+ C
, {0 J" c. P9 d" p2 L8 Z+ @ ----------------------------------------------------------------------------------------------------------------------------
. E5 |: O6 Z& y+ t1 H3 S) w
+ g3 \- e2 R: V( _/ u/ N+ f. {3 z4 k- p' V4 L- I% \
8 Y7 a% x M* B% x: b2 D$ l
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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7 @6 j7 G6 J, H/ D8 E5 {/ Q0 |( k~怪物 $ w' z$ \$ n! X8 |9 R
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