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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。- _9 E/ S5 U9 D+ \- c, _. ~$ x* l
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有大量的代码,我已经测试过它,它可以编译自己1A。
$ f4 B6 y& ?3 }; R' u7 |# O# [' {0 i7 H f3 {0 ~4 c
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现在会如此容易所有的C&P'en
8 L& ^! z0 y9 R* }8 r/ n7 Y$ C8 i3 \( M8 }4 J
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”8 b7 h& x. a4 d- K u! U
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你说我成功,资源应该时装组合系统顺利运行。( B5 {) }/ @' \$ m+ r
Y/ s7 x5 [ o$ O" B/ N3 F2 V' g. f+ |: }; a5 ]6 A
+ S/ S/ _ ~7 Q; u首先是学分:" x: ^# `/ ]; b5 G$ S* t6 {
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Etioom(90%)
1 ~& n" }: Z, @怪物(10%)
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这里的问题,而是“不问任何小型或定义语法错误。”
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& I) M8 B) O& w v. j唔够讲,这里是答应释放: randomoption.h
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3 j# s1 I& \& Z5 Q" f B在 public: " \7 M/ ~3 j/ L5 I5 ^
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); : P$ a5 n# j0 S$ I' H5 w. P7 m
void SetSafeFlag( __int64* pn64RandomOption ); % J I* A6 U& L$ P$ z
void ResetSafeFlag( __int64* pn64RandomOption );
) ^" `* t# M, ]% B! x2 E- f // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
1 ?: X$ C" o: [: H. f
) ] J2 t& ?. _, L9 o 这下面插入:
! m1 t6 Q$ N0 x* y3 V* x4 D. C) d/ l- j+ q& x' G. `( A
#ifdef __FASHION_COMBINE
0 ]' a, {& H, s* Z& f7 Upublic:
y/ e- p6 c; g# h int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 2 n" T0 }5 g0 r5 x
#endif // __FASHION_COMBINE - M7 d! Y( R+ r0 A9 M
n9 S4 K$ X, X4 U* {& x# Y4 M ---------------------------------------------------------------------------------------------------------------------0 b, C* k* A( K: O( l+ F
randomoption.cpp; _7 M& u7 t- v' Z
! n7 {: S4 I5 D2 d3 W在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
+ p: _1 K5 A/ [& ?
# @3 Z0 y% u' ]: L, ?1 T) H4 ~ 下面插入 #ifdef __FASHION_COMBINE
& m" T% G( e$ D r- b* C# @4 x% _int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 4 A L4 C2 K; x
{
; T7 H. s3 h3 ~5 `8 x# Q int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
# K9 i6 Z5 I7 Z" D6 I' q int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
- \% t( d! r) |9 t: H+ Q' y' I+ B* m) ^. n- d
if( nMainSize + nDestroySize > nMaxCombinedSize )
7 r6 _; C6 M$ A/ b% _0 O6 l# u return 1; + X9 g' h$ U2 O' ~' k
* d" R# S0 Z% I( Z0 E7 L8 d. ?
for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj; 9 f5 t4 V t$ T: n/ J
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) # y7 b# z! _4 I. n
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
m U7 h0 z6 V1 J } 8 Y `& V- g5 ]' i9 t1 R
return 0;
3 s: z* s* Q G}
- u, r3 S G" J/ W# L#endif // __FASHION_COMBINE
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0 b6 E+ G9 D" i2 Q4 L$ Y, c V$ F -----------------------------------------------------------------------------------------------------------------------9 N- d8 M# p6 \) J6 x
MsgHdr.h+ x2 a% l2 b# \
/ ^2 m) j9 z5 t% S插入 #ifdef __FASHION_COMBINE
+ Z9 p. _. W# ~( O/ N#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
& L$ J3 a h2 T' s U#endif // __FASHION_COMBINE . Q; m5 Y9 {* M4 ]# f. G/ f
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DPSrvr.h
4 h) D( `. x6 V$ D7 j$ ]# [# M- S# q3 y; y# _, }$ A2 L1 @
在 #ifdef __GUILD_HOUSE_MIDDLE
/ L& X2 K5 M4 t" U void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( ?6 s! \0 O4 ~$ V' R void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); / }% m; k1 A) Q7 d
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 ^1 g5 I% ]3 r% E$ ?& Y#endif // __GUILD_HOUSE_MIDDLE % t8 \+ e* u( G. t
L# |: X# m$ n; z$ i 下面插入 #ifdef __FASHION_COMBINE3 b' M1 \ j. F0 x" I
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 0 y9 a+ V5 k |* c1 _; ]
#endif // __FASHION_COMBINE ! @4 c R0 u* U A; R8 ?9 P
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-------------------------------------------------------------------------------------------------------------------------
% k. ~( G) \. q8 kDPSrvr.cpp
8 R* Y( }9 C" i. _6 d6 k% g& E* v在 #ifdef __GUILD_HOUSE_MIDDLE5 c b6 M# a% w+ g% x0 ]( x
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); . @3 `$ u) r! A) y
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
7 y, a+ R" R7 e ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 3 M: Q9 {9 \( j4 e' l+ {
#endif // __GUILD_HOUSE_MIDDLE 0 m# A$ X* O& z/ C* B
* D( t5 |& p& J7 e* `8 s 下面插入 #ifdef __FASHION_COMBINE/ a5 {8 o* p \7 X$ U. E; l' j& J
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); % ~2 K; ~% A4 o7 U% z
#endif // __FASHION_COMBINE j- r- p+ f2 {# Y; C. C
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' \8 |1 ?5 r2 H; \2 e% h8 F7 @+ r+ b在最后插入
#ifdef __FASHION_COMBINE
. S6 c& i- H& {' E3 tvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 5 U# l" {/ m" P: X+ n
{
- m) ~: R; t/ K2 ?; s1 Y. b" ]/ }8 \ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
4 K& m: ^' d. d, j# {# w( i if( IsValidObj( pUser ) )$ K# ^5 m; S5 i3 n, b5 z* _9 y
{ . U, A# ^7 E- ]* ]/ W
DWORD dwItem = NULL_ID; ) y( G8 m) b- ~: [# {% ?: Y
CItemElem* pItemElem[8]; 9 w8 Y# h2 X0 l1 f! z+ P& X
7 s# Q- L8 H) G: \ for( int i = 0; i < 8; i++ ) 1 U( o$ N# i. I; {5 x
{
- w O8 p4 G; z$ K ar >> dwItem;
+ p9 p! G. r4 Y* ~7 P; q pItemElem = pUser->m_Inventory.GetAtId( dwItem );
/ ?8 V" j: J4 E* Z& G$ l if( !IsUsableItem( pItemElem))
* r# L( c# i) i5 L1 U return;
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if( xRandom( 10000 ) < 10000 )
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8 C {1 t8 G2 K: ~) V int nResult = 0;
& S/ u3 L8 B8 P0 Z( b nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ) [0 R/ ?% w% X* h! Q. V) F# g
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
! `$ P) U* p& ?6 Y" w nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
1 o& Z9 J* {0 B) \; T nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); + |4 j$ d1 [9 W- C3 w' e- S
if( nResult > 0 )
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1 D) ]: ~7 N# g7 h Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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, C# d, U2 F% o, G, u0 U8 n for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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# b6 g2 L% S: T4 p$ R for( int i = 0; i < 8; i += 2 )
2 u: e9 _7 f9 M. r! {: ^7 n {
! o7 O2 M9 j8 Y pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); * N" X, h2 T0 b4 t4 Y6 m3 Y
}else
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$ N B9 E" k$ O# } pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ) o* W/ G! C) d. |7 [
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) " w$ `- M, Y0 _, L1 d! y1 @; X) E
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); " j4 Y* Y' S5 {. e. k
+ ~( `/ q0 x3 V$ X' a if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
6 P6 a- h% u3 R- P {
7 x' V, H$ d- T! L; {3 v1 z pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
, Z: {. `/ ]- ^8 `- ^1 x* \ pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ! l6 a( D) r& H; l1 w
+ P0 w3 g. j1 p3 P" r
}else
; s* G) o' }$ t {
8 L$ {! u9 h6 p: R# n$ K pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); + ^* A, p; ?" q
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); / I( n' d& v& k5 |6 F3 b
}
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#endif // __FASHION_COMBINE - z/ \4 v$ j+ [/ y4 b5 v3 ]
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WndField.h- `6 t0 z- R U1 f7 d$ d! S
在 class CWndCampusSeveranceConfirm : public CWndNeuz ; }- Q6 I3 f% g" ^# s. O
$ W' L3 k* d/ x. K0 k E: o* w/ O1 L 下面插入 #ifdef __FASHION_COMBINE
- E) `9 U2 G. B- U) Oclass CWndFashionCombine : public CWndNeuz x, U' f- A X, e
{
6 N- S7 r/ a) d! y* I. V. Npublic:
. T5 E6 w$ D$ |- w( J- s. ]; P7 Z CItemElem* m_pItemElem[12]; % R" r4 ^; v# y) t
CTexture* m_pTexture[12];
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8 H' L; b: n2 r+ H5 V) T; G# Ppublic: 7 K$ x( H5 f! {9 e/ o6 G/ W
CWndFashionCombine();
" ~) G+ T' Y2 x8 h virtual ~CWndFashionCombine();
6 H, Z9 B8 f) I0 F6 V2 Q' L# i7 X% g# O
virtual void OnDraw( C2DRender* p2DRender );
+ y6 Y& Z% W5 K* l virtual void OnInitialUpdate(); 9 Y. _6 j- I$ ?/ I
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
6 {; W1 v7 K( i" O0 S virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
) W9 t/ ^5 u1 @ L virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
/ a3 e; J2 s2 k" M' i% V1 l virtual void OnSize( UINT nType, int cx, int cy ); % h3 @& D% \1 w3 n% }" K
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
# B0 j( K$ T$ ?# ^1 F};
" U+ n- h5 G! U, p$ P* G1 ~#endif // __FASHION_COMBINE
4 ~& f1 p! U0 E4 p, I$ S0 n: z8 ^; p9 ^" d2 c+ W# H+ `
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/ X. e: y5 [( w9 l; P% Y7 cWndField.cpp# E3 }: M; t! Q3 y+ F
在 #include "wndwebbox.h" 1 q' B4 V0 n/ L9 K3 [
6 \. Y: d- l. j. M3 C* q
下面插入 #ifdef __FASHION_COMBINE
) b6 M& {& [' j) W' r% n: _3 b#include "randomoption.h" 2 D/ m2 L9 e) O ~9 P+ d' U. g* N* {
#endif // __FASHION_COMBINE
/ f3 I4 `7 p% b/ Y% K( _9 _* y5 H) f- K- y; |& t* E0 }, \7 n( ~
就在最后:
6 r$ N8 V) g0 S& Y/ xPHP代码: #ifdef __FASHION_COMBINE$ \' U5 h8 A. }$ @
CWndFashionCombine::CWndFashionCombine() 7 L- L; H5 L- s
{
9 r8 w G' m; j4 d5 u for( int i = 0; i < 12; i++ ) 1 a0 B, w; d6 n% O
{
- a) x- L! r( e m_pItemElem = NULL;
2 w7 E& p* p3 h" k+ ~3 v5 O2 {( \ m_pTexture = NULL; 6 o6 O- f3 G3 f4 }1 p& W
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
9 c9 e$ C* R7 [$ f2 X //ZeroMemory( m_pTexture, sizeof( m_pTexture ));4 s7 O9 t+ {, A* V$ W% f
} ) n" b" b( D( a" k, ?2 o" A
} 5 ~ w+ |, `# p3 z! G( T
CWndFashionCombine::~CWndFashionCombine()
! ?' n- w( f S+ ^4 V/ e/ J{
3 V0 { X( w, ?9 [% F9 K for( int i = 0; i < 8; i++ )
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if( m_pItemElem != NULL )
4 B1 S0 ?- C) O7 Z* y& ? {
& ~! ?" Y! d8 i( z if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
: `& a+ M; C( { n$ Y$ f8 f m_pItemElem->SetExtra(0); 1 \1 ]$ d! F( F4 ]
} , Z" F9 R0 A- K1 V5 ^! j8 b3 g
}
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
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LPWNDCTRL wndCtrl[12];
% Z& O1 F/ ]4 A D: F. w3 Z9 G9 [2 e/ N; J' u
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
4 K0 P/ H, |; p: h7 r; [ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 8 x( W# ~4 g5 C# ]6 a
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); % V" D! p& F& w1 ]) l
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 8 ~3 N1 o5 V Y' a/ a6 R
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
. Z, m1 p. [$ k. J3 u wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); % | A0 H! w& c1 o" o. x
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
$ ~3 q" q G! D5 I8 |+ O' I wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
# ]9 G) u# j% e; A0 y9 A wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
$ P& O; r8 Z5 @) j5 p/ ?2 ] wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
( S$ R2 |- C/ }& x, _. h' W wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); : ]7 i: `8 H# L, z; G+ B
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); . }+ S) ^& a. H
: W, @. [: v" D1 g6 h for( int i = 0; i < 12; i++ )
# a/ }% r( X1 t m { ; K9 @# A6 f! |4 y
if( m_pItemElem != NULL && m_pTexture != NULL ) 9 V* E) Z: ?5 Z* q8 Q! F9 q8 ?
{
( Q- h; R) k. @) x6 R4 G; v m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 8 b: R+ t$ i- G) g V
}
7 }. ^; }. }7 v( A. x& ^# Q( Y }
9 i) |$ W [5 Y: T) f}
: l* Q* G. k A1 z! gvoid CWndFashionCombine::OnInitialUpdate()
5 C s. ?1 C0 `3 e4 t) U{
4 ?; v/ |+ x+ S) z% M CWndNeuz::OnInitialUpdate();
: T6 E6 L% t/ C2 g! o! t
, }7 B/ D6 `: c, f3 ]/ V1 a9 X8 R1 Z$ u4 p CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
7 C2 C. a! T6 t( l$ v. a: u- \ pButton->EnableWindow(FALSE); 5 V+ M0 x; k/ p5 R. y+ u& l
$ ]: P) d6 q- K% A5 s1 C" H5 M
MoveParentCenter(); ) U m; k. @0 F! R
}
' K, q2 R) g# m8 Z4 L$ i$ X& T$ gBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
+ Q1 u) X. ^/ I3 E8 F{
5 Q- p4 @* L+ L# G$ \3 \ return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
2 |6 h8 G- {* e/ W. a' ]}
[% ` `! l. d, KBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
' T( R. p/ N/ g# b. u d{
& B) W$ E; Z5 z. p return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); - H; C" L5 `4 ]. K& k5 H
}
) J* m0 _' d/ v! Uvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
$ c8 V/ L9 H3 E- J6 ~# q{
+ g" g1 |2 D! F. S2 E5 T+ {+ l3 Z& ?- l CWndNeuz::OnSize( nType, cx, cy ); 1 j) C0 a# [+ r. Y S7 V
}
[- F6 q9 [7 n( p( H! i- ~) ~. T' f5 j
6 Y* u; n/ j; W2 Q# u. r0 x* ^0 }+ L- ^# `' L/ \8 L) N
^( Q" A8 ^: d. X
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ! N7 }( y; u6 y, K' V
{
/ a) |- \6 {6 n' a- ^' j CRect rect[8];
3 Y" s& C3 A; \7 q7 I* s3 [. H LPWNDCTRL wndCtrl[8]; 9 c& A! s( k( P* x$ i7 s
* T4 U/ i- B# b0 r wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 1 w+ s2 z2 ]8 z% ]8 t3 C! E2 c* c
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
2 I; l' g5 w) G2 C- O( S: S wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); + t8 b5 u) j- J9 \( [
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); - @: \3 G3 u$ `# k- K( \% [. w5 c/ n
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
$ g0 R, ^" y* p6 |; _/ x wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
4 X' \1 W; Q n$ |1 I5 a' } wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ( O Y W: h2 E8 @9 _
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); + ~+ J0 W9 i. l* a
. c3 C3 \2 X) K3 M BOOL bUpdate = FALSE;
2 k& t4 b4 y" Q0 N9 s4 D+ D9 O% U8 r* K/ I
for( int i = 0; i < 8; i++ )
1 H. y, C7 `. e. g; \/ ^9 t {
& F: a2 F/ L9 ^9 s' W rect = wndCtrl->rect;
$ r' ]& O: b- i& _( B
f2 |- T( y g- s$ e( {1 J if( rect.PtInRect( point )) . Y1 e: H+ |1 ^+ p6 z) D- B
{
$ b! W% A8 {0 D( U, X5 D CItemElem* pTempElem;
+ H( w* W) G7 B; k. v8 ? pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
9 o% J6 |- r/ R5 @% m8 U9 ~ if( pTempElem != NULL ) 3 n5 @3 s% u _3 w1 C% M) z) Z# x0 G
{ $ H$ [# o O/ e0 k. U4 k: m
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
6 Z5 i$ u) ?) r3 Q/ X/ c6 c; O: r {
; B; @& }: D$ u+ z4 P ItemProp* pItemProp = pTempElem->GetProp(); , ~: h% P4 ?/ B$ ]
1 t- t$ P) s5 p; L if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
( m' y, M d* W$ |2 ~4 P l {
; w7 e( g! o5 h0 W; _. R9 X if( i == 0 )
/ x/ P; w% g8 ?; x: v {
/ M/ y+ E) ~9 c# I if( m_pItemElem[4] != NULL ) % Y! j, i6 W3 S1 {4 [5 \5 t
{) j; Y4 k5 Z& d- o
int nSize = 0;
* c8 a2 \. S9 @+ `# R& B4 _" i nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 _/ |: ^* H. b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); * n- o7 c6 _/ V* F5 V) N+ J
if( nSize > 3 )
) N4 V$ X& N: d0 u0 s! o {$ u; j- ~ s( c* g; ?1 ~, N& m, G
g_WndMng.OpenMessageBox( "oversize" );
$ K3 G" ?: M) s4 A return TRUE;
E: {% Q! g2 g5 q }else
) y6 b% r8 B& S. o, x {
! i' M0 \, s0 U4 | bUpdate = TRUE;
# |# q& ^/ o) Y& y0 H }
& k. I2 d! {' T% c x4 W! V; \ }) Q) _4 I5 L/ N8 P) ? t
if(m_pItemElem != NULL) 6 @; ?, y6 o: B/ Y. U
m_pItemElem->SetExtra(0); 7 {$ o- ~% V% e& j* g
) V8 i9 ]% n7 ?7 T3 v/ D& A$ U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( T" p" U6 X% I3 c; m' A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& i7 X5 T+ D$ D% f% Q8 T( e m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, {$ i3 b6 v# |$ u6 D9 Y# l" a# p8 l8 P3 ?
if( bUpdate == TRUE )
4 i* i, p r5 M, `# m, ~# D {, F p6 m2 I% @' ^
m_pItemElem[8] = m_pItemElem[0];
4 R( h; W$ o' x: ~: {8 | m_pTexture[8] = m_pTexture[0];
& R9 Z6 u, s' n( z9 |% a& C // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );# V- G5 P _, T" Q' y d
}
) h# f' y% O+ @; D/ G3 p }3 E4 B2 A. r7 i% U* U3 o: \
if( i == 4 )
$ v5 l- ~8 |3 r! _" I {+ H0 f) V5 i2 M# _( u6 d
if( m_pItemElem[0] != NULL ) + ^8 {) T7 V. q# ?
{
: b4 K9 Q: E( ]2 q- o int nSize = 0;
0 ~8 B0 Y: Q1 }& w1 p! Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 B- e8 L; X) x3 ?2 {# X6 D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
2 y2 k5 V& F& V. [- V if( nSize > 3 ) ( o( x2 R3 Z# Z2 n
{
; }8 b" c/ s0 i1 @+ D( _ g_WndMng.OpenMessageBox( "oversize" );
- j" G+ K( a. \ return TRUE; # t. j- v6 E: f
}else
& y+ q+ E' q$ }) C% B {
3 v6 X- B- b' H7 Q bUpdate = TRUE;
" C# E6 |8 K" h) ^6 `1 i+ ? }
. e* s% H- R5 s+ x5 d* z. R }
1 G6 H) t% U d) v+ J7 F if(m_pItemElem != NULL) 6 p6 ~( H( [5 u2 ]8 A5 D
m_pItemElem->SetExtra(0); ; c. m9 }$ G" h8 Y+ `; F
6 @" l) z8 j4 ]3 G+ t9 N u' h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 Z- H( n$ u4 D) f, c5 M2 {; L
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & U2 e: Q& Z. |/ }4 f7 \& y( N
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; h: X& s/ X* f6 b g) k& G' I9 |, Z9 q. z3 A/ `- A& D
if( bUpdate == TRUE ) ; X: X" ?+ \# U+ {
{
/ p# B) r2 z% W0 _' f0 o' Z5 T9 U* b8 I m_pItemElem[8] = m_pItemElem[0];
+ f2 S; @3 G! |, q4 h$ g: e$ q m_pTexture[8] = m_pTexture[0]; ) W$ v5 N; ?0 w% ^ t& G
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );* M3 v+ {. f' ~) t
}
4 J5 y8 e8 t( [) s! o; ] }8 h4 q3 b# ?9 F, i$ `* k
}else3 g" H" P/ T5 f" v o/ a
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 0 u3 E6 w0 n, O7 [0 w9 M" u
{2 Y# v; y& N$ @7 O3 s
if( i == 1 ) * K' w" w: U0 J$ t1 c5 F
{# H5 N2 Z) j. G1 I. o" E4 h4 e0 n
if( m_pItemElem[5] != NULL )
' @$ U* M! S8 \3 k {
4 r1 v) K: w! Q' T0 c int nSize = 0; , L6 Z- t# b: L% w" X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ e, e" C9 z% V: e nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
1 M9 G, ~: }+ @) v) K. {- o if( nSize > 3 ) ( Y: y: I. X2 [. N+ |/ i
{
7 h5 N: p# S4 y% F/ o F% d5 W g_WndMng.OpenMessageBox( "oversize" );
- t& T' c4 o: U. j return TRUE;
! `, {$ w9 j+ [! `+ D9 E }else! `+ U! ~, a& }) S
{" C) @. m- @4 n; U: q
bUpdate = TRUE;
( J, p9 }! `) P3 p& q9 J7 x }) z0 O! P+ B0 y* u" x) z
}
! e) [& d O' E$ w/ T- Z$ c8 t8 k: i: c if(m_pItemElem != NULL) ; H6 N+ `- R' l" W: e( I5 }
m_pItemElem->SetExtra(0); / L6 m! j2 y2 Z. O3 e+ g }& A
9 v4 ? A2 C& a: f m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , v8 _4 V5 I" W* E- g+ s/ F$ @& O
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" i% B; ]8 b$ M8 \) A, @3 p. I m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 O* f4 o% U& Z2 m' N
7 c7 Y0 B& R, i' r% v$ Y
if( bUpdate == TRUE ) 1 A4 N' r v2 e4 F$ }
{
+ `0 D z6 h2 `* y- C5 r m_pItemElem[9] = m_pItemElem[1]; 9 D5 F e# @) v3 ]6 L# q. {
m_pTexture[9] = m_pTexture[1]; , _5 e! _* d8 }, k
/ W8 N, b0 q; X( `" {- d/ M
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
4 i5 `5 d: ]+ e2 Y& q) P7 p }
0 G+ ?6 w S3 `! | }0 N7 Y: ?$ C# {! }. b7 v" K
if( i == 5 )
4 a6 e$ r! J* s; C {
) G& J/ x/ _: O& b% r* \0 D9 Z if( m_pItemElem[1] != NULL ) $ D: z6 x, M, U7 g$ i
{. q/ w& A8 F% G5 d" ]% v0 P
int nSize = 0; ( e# @" w2 f1 O! s- ]) |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 v4 {9 ]5 V; m* ?3 o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
4 E8 ?) c' O8 x, ~' T6 g6 {3 Q if( nSize > 3 )
& G# \! Y1 k$ a3 h' e7 K7 q* J {
# n1 N3 G$ H; d1 j( ^ g_WndMng.OpenMessageBox( "oversize" );
4 f4 ^- [1 z" H) O3 @ return TRUE;
0 E; z0 j4 A7 d' l9 X7 d, l+ b }else
$ R& {9 ]& P. g: S8 } {' q. l7 o: G7 ^: q9 ^# b2 \
bUpdate = TRUE;
( h6 s5 _7 U, B% e6 ] }
. _) J% T5 d! g5 Z# Q5 I: t: L2 n1 K }
V" X8 u, h) f. n) t- O if(m_pItemElem != NULL) ' O( ?5 a/ m! o1 G' T
m_pItemElem->SetExtra(0); - n# ^; d) N6 a9 U+ i% G
( R+ \% l7 M9 [0 ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & x* T& s8 A! L: J; h7 h+ d1 j- h( A
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , Q' Y5 s% h$ z$ b- X$ }
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 f. O6 q- R# ]3 ]5 m
1 S& |' f* y. @' l& }6 J
if( bUpdate == TRUE )
, W$ r1 O/ V. p {
/ f6 m6 t) V# A9 x' G m_pItemElem[9] = m_pItemElem[1];
' g" F: f% ^4 X9 Y m_pTexture[9] = m_pTexture[1];
# {$ x' Y6 Z9 ^; Y- L/ L //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );8 r) O; n+ O9 I% A9 X' X
} . h, T4 `8 H, `& T, K* y' I) K
}
! _/ Z+ @. g1 ^. t' O. ` }else
0 ^- K: r) {/ @9 u if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) : j- }% p6 t: L. d7 C6 | l! G
{1 B+ p. c# O8 F( D
if( i == 2 ) 0 f/ p/ f. c. U" A1 Q4 ^! A( _! h
{$ ]" q( e9 p3 X) ]4 ^. ~
if( m_pItemElem[6] != NULL )
0 U+ D+ D4 q- W- \2 J5 d: \3 Y {
6 j0 E$ e0 I; p0 F int nSize = 0;
- ~& c: A0 `* w# g$ \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 }9 Y9 O4 ~* n/ i nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
) e$ p. Q9 Z n) j9 ~1 [ if( nSize > 3 )
* T& ^7 }; ^0 M Q% \' S8 k6 H# W5 |2 s {( u. L) H/ n2 a/ Q$ M
g_WndMng.OpenMessageBox( "oversize" );
2 B$ C" Y! t! j; d9 Y return TRUE; 2 ]$ z1 |5 w* S: E- X2 A# C
}else5 ^0 x7 e. c' ~
{( ~1 n- J% E3 r2 O8 {1 L
bUpdate = TRUE;
i w0 l9 N1 U3 q }
0 R9 n# d3 j' T! j }
?) D3 Z# D1 p* f5 f, w if(m_pItemElem != NULL) ) S' R. b$ R" Y# {' c; K8 g
m_pItemElem->SetExtra(0);
* d- A9 o7 y7 Q& V! \
2 P7 H' g, R8 U3 ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " i; X2 J3 J; W& |3 h. H
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * T- @" K/ k( E6 X0 [1 y2 @
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 t8 F- L2 _; f% a- R
/ _! d3 G5 W8 x+ z2 Z3 W if( bUpdate == TRUE )
$ f0 I- B7 z# r. [; V% ? {- k8 b9 L6 J1 E! K8 w
m_pItemElem[10] = m_pItemElem[2]; , X3 u! ]/ ]$ r0 w; P
m_pTexture[10] = m_pTexture[2];
: V+ e8 s" a- a4 {- N // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );- s( B- } K. C, n% x0 M/ r# U# r- q
} 4 S% J) F! p& V) B( A! Z5 d+ O
}
6 k. i+ a1 H$ p" |$ P if( i == 6 ) 7 ?6 [, J4 X8 [+ w8 p
{
# V$ h4 r x# B' f4 ~* ^ if( m_pItemElem[2] != NULL )
# K" i( _+ b" G {! Z* l! e* o: N# S1 \8 w1 i
int nSize = 0;
4 G/ ^+ q' C. j1 x& y4 U nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% b9 L+ B, s% V7 L1 {: F* `$ \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); ; V3 o: h, m) k, c; n) Q9 ~6 c
if( nSize > 3 ) 3 W, z3 r6 T4 D
{* R. a1 a C) P& a
g_WndMng.OpenMessageBox( "oversize" );
0 q6 p( r6 p$ T) f' V) x return TRUE;
2 e# U6 W3 ~$ a! l1 V- n }else
( U$ k& q0 L" v; D7 F; N; w {# } F$ `3 l. ?/ y/ ^3 p
bUpdate = TRUE;
) I- I& K$ k7 `2 V/ ~& c O }* ?9 u/ i; Y1 ^- p
}) X9 J2 c$ D! T! U, n# p& Z" w2 f
if(m_pItemElem != NULL) , s6 n* K' V0 _
m_pItemElem->SetExtra(0);
* s: A* G; K5 X4 Q# |2 n9 L0 E* I
8 ^4 x: L- H: I/ V2 B# } m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) z2 Y9 x. y. N( q# ^
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ v4 y% L# ?" ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% k5 _; m+ z, D0 r1 r$ a) C5 }, Y: a& p/ i& Q
if( bUpdate == TRUE ) S a' n+ J- D4 s
{& j7 p: } h$ {. k+ Q+ N" l# _6 n
m_pItemElem[10] = m_pItemElem[2]; ! p- ]! m; Q- R% D; V
m_pTexture[10] = m_pTexture[2];
: m- G/ b+ q; \+ S0 Y' k // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );1 I% o! |) p7 H/ y5 a9 `
}
6 u; |" C, s1 Y9 W8 S5 s& v }- U4 A. g K) ^: U
}else
6 _0 E3 Y, _. y4 V! x8 E( Z* ?( H if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
4 N" W, C" p& r- A! ^- ?8 K' j {
! J" P/ G# g v/ R y: s# U: F if( i == 3 ) . ^* q4 \, G0 w; k$ _& C
{1 x& r1 j* F" b% N) k! Q
if( m_pItemElem[7] != NULL ) \9 K" O( F8 ~/ u
{$ @; _8 ~5 g! o, G- o! w* _
int nSize = 0; + K; C% y; M& T* X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" Q. T1 d% J! ?; O3 j$ b6 k! n& D nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
1 k( K: O) t; t if( nSize > 3 )
0 E9 ^) r/ [$ A: T {7 S$ A" C& l! k) h% U. k ^
g_WndMng.OpenMessageBox( "oversize" );
, ~. @1 y# U6 [; p# ^6 d& K return TRUE; 7 d) A2 S$ y) Q1 ~
}else
* K" ?* _, Z2 w4 `0 G9 f6 M {8 |' d9 K m! v7 ]7 I
bUpdate = TRUE;
# `1 `0 V7 v5 [2 t4 _ E& h" z* q$ Z }# x& M1 W: B# h0 r- k% t5 o
}/ ]' _. K6 P$ F9 v: X' ^
if(m_pItemElem != NULL)
3 @5 S" v6 {6 W2 h7 V m_pItemElem->SetExtra(0);
( j) t1 h* s7 j! j. u- V' S o- [3 C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ J% H0 ~& u$ A0 h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 [% d" ?1 k# C- i ^ b( z6 {) U
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 a3 M/ J* d4 E* O/ N
* {* _+ L3 f$ H) L if( bUpdate == TRUE )
0 J' Z/ Z. K/ L" b( b2 o! ^ {
- M. W) B* f0 h- ]9 _* r' c9 f m_pItemElem[11] = m_pItemElem[3];
. P1 g; A) U# `7 `1 I+ r! K m_pTexture[11] = m_pTexture[3];
7 D4 N8 F$ H6 x' K! D! j" B+ e // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
/ w. Z+ { L) S1 A } ! i) a3 }+ F, x: J O
}+ W- Z% j( C# [- {4 I, ~) t
if( i == 7 ) 1 A$ e& c2 i, u) S, @
{! L) L) `5 G# I) k0 ~" g& v& C7 }
if( m_pItemElem[3] != NULL )
% n% Y4 ?5 [1 [* d9 l {
" P! i6 A0 l! p2 k: ?+ R int nSize = 0;
0 y; H3 u$ q% U8 d$ b nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; D0 G" W+ I) | O/ @' o% W nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
& ], H3 X- J( [2 v if( nSize > 3 )
$ ]! P8 d$ b5 L+ T8 A6 _& n {3 ^! z% u+ N. q# n
g_WndMng.OpenMessageBox( "oversize" ); ) G+ Q# I2 S* x, a4 U" O
return TRUE; ' x6 g) p0 g g: o- `3 V9 B+ a
}else1 m3 h v- f5 m/ }* a6 Z9 x
{
- h: ` ^# g# a7 w* s0 L2 u7 Z bUpdate = TRUE;
3 `: ~& ]8 v3 s) @8 X0 b }/ X9 J4 J" W6 H! c; N. i
}* J( g7 U! k& W) X& K& U% E
if(m_pItemElem != NULL)
) t% c6 e& G* j5 s( P m_pItemElem->SetExtra(0);
) }& y+ G1 Z C% t: C4 e, x( ~1 y/ e* R: F$ p
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 [- p: g! N( [0 l, L. p( X m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 J* {. H1 \$ M* w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) b, |! q+ W2 e/ J0 d0 c; B6 q9 F1 G5 j7 M9 n) b
if( bUpdate == TRUE ) ) D/ i5 x& |/ v; j, z
{8 }5 k6 X+ \9 O0 _' K
m_pItemElem[11] = m_pItemElem[3]; 1 M: R9 W: L! [, C
m_pTexture[11] = m_pTexture[3];
2 G, @1 S1 i5 ] // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );6 F; O! H$ A3 P8 h$ U5 N4 j
}
9 Q7 b. @( ^9 j- @ }
5 E2 ]5 Y6 I# l4 T0 K) R/ t7 ^ }else
4 x- ? j0 K) Z& A' [. h: a {
9 V1 u* ]( {4 I, T7 T5 f( ~ g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
/ X1 T$ _7 r4 x+ T, T8 p# _ // wrong tab
' A W2 B$ f. J( A } & l5 X, g+ t$ y
}else: ?7 H# C: d' `- E
{
|6 U$ |' ]6 e" p g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 9 m- N: o- e/ P$ R( \
// not blessed
# a! C- f/ S! L1 V7 S0 R- W6 O7 v } ! f+ U, L% C- }5 X3 M
}
" h+ g6 P! Z2 ?9 d- m& p } $ @, `6 K7 l- s/ _7 I1 A; D; r# }
}
6 w6 v; c, Z$ u# W. `( @$ }! |7 M0 y4 Y# [2 H' m
int nCheck = 0; 0 P2 Y. F; M# K) U. b- V2 |( ?0 m
for( int i = 0; i < 8; i++ )
& Y) l6 f* Y/ E4 W( _9 ^8 Q! J { : J& v0 h" W; a+ o0 @! {. G: `
if( m_pItemElem != NULL )
4 n. L! x. y$ W; W& J nCheck++; 6 P% _( [& v' |
} 0 p& A! G' G0 r+ \
if( 8 <= nCheck ) 2 g( N: Q/ T4 [1 \ K7 R
{
' S6 D" A6 q$ I1 x" ]0 s/ m CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ) g2 z9 \* C4 w
pButton->EnableWindow(TRUE);
8 [8 |& _5 A4 @ }
$ A% B0 f, v, s- J+ D return TRUE;
' ~! v& N9 m; x$ x6 h} # ^5 m- R7 V, B, R% I4 K
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 0 [0 o. d. s! h& ]+ n2 X3 o0 o
{
" h. K1 N7 U- u4 K$ l3 | switch( nID )
: c% e/ v6 ~/ }5 F { 7 |3 @2 y; a* a# z/ ?
case WIDC_BUTTON1: : C O- ^$ {! z2 V) h$ K
{ d9 ~ q/ `5 t2 L7 b. I& q. o
g_DPlay.SendCombineFashion( ' P$ L2 }% @4 r6 r( Z
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, ) B; D9 N. D6 H% O
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
# y0 {- F! u% F( i$ a% W- q3 e m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 4 {) ?; r; D5 v; p
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
% ]2 i8 ~, ~1 I9 v ); 9 Z, e* v/ `1 g2 ~" c
Destroy(); : t# S3 [6 p6 |+ r
break; 2 p2 |0 v2 m& L# G4 ?8 N7 y. u
} / p! k& y+ m% b8 N) X, k
case WIDC_BUTTON2:
/ a9 u2 ]9 @5 s9 w { ! w; E7 S, l; ` P
Destroy(); $ M- T, g' B% p h5 G- A6 l/ |' P
break;
8 g; }" u# \, f' M } * u; B# d! o9 ^+ u
} & ~+ @3 B, |. |$ |+ v
return CWndNeuz::OnChildNotify( message, nID, pLResult );
) U: a0 g( a* F% E}
) ?* `; f0 m3 ` Z#endif // __FASHION_COMBINE
; G5 K' F8 [& u9 F' e b! B- s
9 J/ ?- f8 t( ]' y2 E! G9 X ----------------------------------------------------------------------------------------------------------------------------3 ~& _' x, ^" N G/ v$ v1 Z
WndWorld.cpp. d" F1 `# P5 K" U# a7 |) \
在 case MMI_REMOVE_CAMPUS:
% T( S" N& z5 n9 Q0 \* O; H { 7 X7 W! h& f) U9 [, q: F! p' W6 m" J
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 6 n: P& @: ~& w0 u
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); & s) c! E4 a0 p8 a- l
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
G7 o* w! @* S. N, W: q% J, F2 B: C" N g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 6 ^4 J% c2 o8 ]1 n% B' d# o
break;
- @( M! g. \: a/ Q) L: E" A7 x' C$ v } ) e/ c4 z7 }- Y$ J* s/ v
#endif // __CAMPUS
/ R9 R9 o! e1 G# i( m# b. f2 p% c% _$ O
下面插入 #ifdef __FASHION_COMBINE$ K+ C U, @4 \0 {6 h6 r6 ~
case MMI_COSTUMEMIX01:
( H- j8 U" ?% a: B. k { / i {* u/ g, l
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); : G& T1 d4 u6 C" M; |0 U3 o
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
6 R* v$ ?. D( u8 \- D* K+ {$ Z g_WndMng.m_pWndFashionCombine->Initialize();
/ ^- ^. l" d: y4 }* M }
) \4 t3 B8 D# J; ] break;
& |+ E$ J6 i9 ^2 ]#endif // __FASHION_COMBINE ( M. q- G% A3 q( @
& ?1 |5 C3 P9 r; w. c9 r' |
----------------------------------------------------------------------------------------------------------------------------
) A) f0 {/ A3 w& Y" \1 q/ nWndManager.h
" M4 N; p5 y) X$ g$ n7 m6 N
# B' V! B, N/ R2 x, k于:
" Z$ i" N0 w6 v' p9 fPHP代码: #ifdef __GUILD_HOUSE_MIDDLE" l8 n/ U- w0 K) K$ [: N4 G) j
CWndGuildHouseBid* m_pWndGHBid;
- \2 f' g3 y. h. U8 H#endif //__GUILD_HOUSE_MIDDLE
% U- C ?1 x1 H
]7 Y: D' }" t( g4 k% P 认为:( s! D3 t& m$ }' D( L. t" a% L
PHP代码: #ifdef __FASHION_COMBINE
& O1 i0 u$ x' j0 B; O1 y CWndFashionCombine* m_pWndFashionCombine;
. U/ _8 }3 I# @8 i0 ?" F* m#endif // __FASHION_COMBINE
1 i0 D3 N: ]1 x% r+ ~$ R d' y+ _9 ?2 m, c% U
----------------------------------------------------------------------------------------------------------------------------
: |, w, b3 S4 V5 X5 ?! c6 aWndManager.cpp
' [9 u% J) Y+ j3 \8 Y8 c4 P1 U; y( Y" C$ O+ C; ]" t$ t3 s
在 #ifdef __GUILD_HOUSE_MIDDLE h& F9 _5 g8 @
else if( m_pWndGHBid == pWndChild )
% q8 Q! A3 J% Q% a3 K! A; f { 5 ?/ D# z+ s! T% f" S
SAFE_DELETE( m_pWndGHBid );
$ B& m( s% W4 e) V* D pWndChild = NULL;
1 N. I+ p7 V) B/ n' j4 I5 \ }
/ `: C$ ~! ~, I! }9 Y5 ?#endif //__GUILD_HOUSE_MIDDLE ! p( d. _) n8 _
5 R0 _0 L' x" m- A* E 后面插入 #ifdef __FASHION_COMBINE
) ^* e0 \1 h9 ` else if(m_pWndFashionCombine == pWndChild) + k) Q- n' l3 O% }) _3 _
{
x+ x$ |! b) d, V& g! k SAFE_DELETE( m_pWndFashionCombine );
4 d/ ~* M/ T! i7 O pWndChild = NULL;
7 v% n: ^ I: g5 j2 T }
- S% [2 ^ ?; C: o; b6 H" p7 I#endif // __FASHION_COMBINE
% {1 C& h' G Y* T1 P+ f9 B$ i: K+ f, X+ e% z$ ^5 ?, ~
----------------------------------------------------------------------------------------------------------------------------
1 v; J" @9 l; s, `2 d7 IDPClient.h
, r$ O" {9 F7 D0 m v
~/ O# C" ?2 U; S) p* F在 #ifdef __GUILD_HOUSE_MIDDLE
. w, R4 x0 S& [+ z! cprivate: $ R2 T/ L4 i; C$ e h7 v
void OnGuildHouseTenderMainWnd( CAr & ar );
9 L7 v6 v( d0 o) @1 j! H void OnGuildHouseTenderInfoWnd( CAr & ar );
# [3 ^9 ]7 ]2 m1 i- e* `* | void OnGuildHouseTenderResult( CAr & ar );
( @) W. y% @1 opublic:
/ _9 P* J: Y3 P' z5 \3 ?$ L1 E9 E void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 6 b6 p5 G1 e% {* j4 t
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ; i% b! s5 F' }3 u, M3 A
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
5 ~# w& z( C& G. H$ V8 f3 u! |8 w#endif // __GUILD_HOUSE_MIDDLE 4 x6 M7 Z/ X5 q8 g
|- G' e9 ?2 A( l; X9 L& T# ^7 f
下面插入 #ifdef __FASHION_COMBINE
4 v% B/ T% f# w& v \) M void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
: }+ _0 p5 L4 `6 y: N, B$ E#endif // __FASHION_COMBINE ' ~. t+ {7 N+ P% n9 P m n* {
0 R8 w) \& X, s& L7 j: h* { ----------------------------------------------------------------------------------------------------------------------------6 c5 y4 W) ?+ O0 B0 J1 u
DPClient.cpp
, d1 |# c! K9 P1 [; s2 X2 i4 ]; X
; V3 R( k1 I7 N( Q3 e在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) $ X$ A4 r7 e# _* b
{ 7 Z' w8 E S* q. m% E) y) {/ h! S
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 7 {' ~9 \2 ?, |" p
ar << objGHId << nTenderPerin << nTenderPenya; 9 }+ X: r F3 h6 p& h" `
SEND( ar, this, DPID_SERVERPLAYER );
. R; `' _. s8 K0 z7 ~7 l- }}
g0 z$ Z3 Q8 y0 p0 N#endif // __GUILD_HOUSE_MIDDLE
, Q2 \, ?3 P/ s; R4 d. F
+ j& @- L, Q2 H( y( K8 T$ i 下面插入 #ifdef __FASHION_COMBINE- L; _# ~2 c3 m& {$ } ^
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
- S. `0 B) e! g. K K' l4 V{ " m9 c s, \/ V1 p l. P
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 5 K7 y' t4 ]$ t; H
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
g3 }3 p) F5 m4 K9 W1 w* N SEND( ar, this, DPID_SERVERPLAYER );
$ x' F, w, A8 N+ @7 D} : c9 P) ~7 J3 o: W
#endif // __FASHION_COMBINE
8 A7 R& E, ~& t' N2 z4 Z; ]9 N9 ^9 v$ M6 f
----------------------------------------------------------------------------------------------------------------------------
' x( y& N- ]+ E4 d2 M
+ [: J3 t# F+ J* G" K1 T, K3 C" n现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
% d* Z! `, l' X9 Q7 W. x% P$ R! L$ ]. l) s- G/ A
----------------------------------------------------------------------------------------------------------------------------
7 J2 H0 Z* o( d) j/ {9 Q* s/ F$ a; N
8 ~ c6 [* a/ [6 T+ `- j- W9 X9 W9 M# l6 W; L
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。% I4 A' ]' E3 ~3 ^
: {: r3 \$ v- I) g2 K6 h6 f: R: R* M+ }
~怪物
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