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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。; A$ z+ ~% C, X6 a
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有大量的代码,我已经测试过它,它可以编译自己1A。2 ]! \( g+ C z: D
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2 B) e% p& s) b) C W' _" h现在会如此容易所有的C&P'en
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0 e' H) i- Y+ ~- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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- E, R) i( l! G. O- i. D你说我成功,资源应该时装组合系统顺利运行。
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n9 u! v/ b4 Z1 _- ]' e2 b
* ~% K+ Y6 c3 j- X; ^) N7 M首先是学分:) h8 F/ X) s; x" H
$ i1 O7 _+ L2 z2 s' x" E
Etioom(90%)
" S6 T; ?% S; x, V' d9 o; f怪物(10%)5 S6 x' D3 y$ l% _
, H2 f6 c( f4 L8 E6 H/ `. ?' |+ b# J/ _. K
这里的问题,而是“不问任何小型或定义语法错误。”% M/ X- R) n; [2 t3 k
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5 W) i4 L% X0 |4 k" W$ E2 K( z) I6 q N5 n( Z: G" b
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唔够讲,这里是答应释放: randomoption.h3 s1 C( f) H8 n9 X' l: |/ W
; S' d( U0 s# U9 V% H% \! U在 public: " S% {% \% N7 |7 d6 Y
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 4 ], N! l' g% i5 N% F7 K
void SetSafeFlag( __int64* pn64RandomOption ); ' l8 {. Q1 r* u* e# v
void ResetSafeFlag( __int64* pn64RandomOption ); # w3 g2 T- B; s
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 9 F% y: a/ k0 g! D
0 g, V3 e) B5 f4 x4 }. \9 S 这下面插入:* i, |: k: ?; N. C$ U: a- L
) Z0 @+ O3 Z: K+ U/ S; ~ #ifdef __FASHION_COMBINE4 a+ f7 D8 O* A( D' g$ n" k8 p
public:
1 |! d+ r5 Z G( ]1 [0 g int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 6 A* U' d6 I7 H. v: A
#endif // __FASHION_COMBINE " y) }# m& _7 ]/ {( k* k& Y
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---------------------------------------------------------------------------------------------------------------------, x' J& g1 e i+ h- l
randomoption.cpp2 P7 u1 g2 n- f3 V7 [ t
+ \7 a$ N# l' @1 }1 C' K; a
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
0 D3 k7 z6 Q6 I( n, o6 {2 x2 o* U. Z+ T3 ^% v. C
下面插入 #ifdef __FASHION_COMBINE
4 l. z8 b: B' W/ h' Sint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 2 i: a* b3 R( ?* ~0 R
{
$ w0 U+ ^4 s7 Q$ }( e6 }! S$ \ int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
) D$ l+ g* H3 N! R' Z int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 8 U* U2 o0 L0 N
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if( nMainSize + nDestroySize > nMaxCombinedSize ) 4 k7 `* v1 T/ M: x$ o
return 1;
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for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj; ; E9 a/ A# L7 J) f4 H
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
2 i! e/ T2 H1 I/ d7 J) o g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
( I- g, @. `& \8 [' r% u* k. ` } ; z' G$ ~5 c& }
return 0;
9 L8 i$ D7 Q1 n( ?} 6 u+ Q5 Y* V+ Q, L9 V7 L/ X5 \* ~
#endif // __FASHION_COMBINE : d% x2 x% X- n
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-----------------------------------------------------------------------------------------------------------------------
2 n! K9 f8 x' U* K4 k0 ZMsgHdr.h
% d9 B0 |/ I* v, [
) e- n* U _/ i8 U插入 #ifdef __FASHION_COMBINE
- M6 u- H, A" ~5 E" ^, M3 S7 W( X#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
" g8 f q5 M. x* b# {/ p#endif // __FASHION_COMBINE 6 u- G) Z, D+ K9 [3 ?
+ R* K- n8 _4 t1 v -------------------------------------------------------------------------------------------------------------------------/ B0 N( ^" i9 d% b
DPSrvr.h b1 n9 k8 _) C% h
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在 #ifdef __GUILD_HOUSE_MIDDLE% o( L# P \& O- W# O
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ t1 I6 @+ e: d3 }9 R! s" g
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 5 f& a" A1 j" H) r% Y
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " a1 |/ g0 C0 C! N) E0 x! V
#endif // __GUILD_HOUSE_MIDDLE
$ q: D9 N! p" s, W
* G( L3 [0 s- X8 C 下面插入 #ifdef __FASHION_COMBINE
/ [, M* Z! r! ~ void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 5 D1 V! N; y& t/ i' Z% a. B& g
#endif // __FASHION_COMBINE
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. m# l2 D4 E& a. y" @2 v' o -------------------------------------------------------------------------------------------------------------------------3 \# W: f: F( z: k. m9 U
DPSrvr.cpp+ D2 ~ m8 s! N% o" S) c
在 #ifdef __GUILD_HOUSE_MIDDLE
% D/ x2 q7 _0 W ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); , K8 o* V A( K5 @! E
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); $ T2 C/ o: v k! o
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
/ i6 X- B# Y1 g4 x1 M5 s#endif // __GUILD_HOUSE_MIDDLE 9 {2 v! J- V) @/ N O e7 w9 q6 O8 q
. S0 J) \0 ]* S5 L! H 下面插入 #ifdef __FASHION_COMBINE
0 s8 ~- G2 E$ M: Z6 E ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); $ v x9 M3 U& l) I1 ?: D
#endif // __FASHION_COMBINE - H( r" }; N8 k$ A* j. K
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# U. ~3 C" ?- \9 S% m
在最后插入 #ifdef __FASHION_COMBINE
4 ^" ^) m$ ~8 V& T# S5 fvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); . |! [0 B+ Q5 |& q7 s
if( IsValidObj( pUser ) )* [3 ^% X+ g. A% I
{
: ?8 u2 G' G# [6 ~ DWORD dwItem = NULL_ID; 1 G% v1 j: q/ |4 C, G* J1 e9 v5 M
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ ) / T3 E3 N5 ^! G; \1 t8 p
{
9 o: l9 N Y1 w& i! z+ u* [8 ]( d ar >> dwItem; , h `0 }0 d2 x+ V+ G! S# r6 d
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
9 P5 F! p) |9 `+ _/ w z if( !IsUsableItem( pItemElem))
( R. g, y! e% f" s% m; u3 P) x7 Z return;
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if( xRandom( 10000 ) < 10000 )
2 v* M. C; \ w; I5 d6 g: A5 _ {
- O3 M0 k# Q/ w) V( F int nResult = 0;
0 G" D( {$ `5 Q( v nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 5 j v( i. }4 W1 a9 x) \
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
) h' s- g& A2 V( a& C8 M3 u nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
9 D& x. o3 W# g2 b# y nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
1 R' J! H5 x) l- ]) k; w3 z" ^2 @: q if( nResult > 0 )
. o( ^7 N! o) X" u0 L3 a {
9 r1 x9 a& Y% X# O! s Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); " {8 }" n- T3 k( ?! ~- @
}
8 c) A. t0 o3 x% E' H0 K for( int i = 1; i < 8; i += 2 ) " m+ j$ E* @; H! q8 f
{
W* U# d$ v7 X: c/ z) _/ K, r pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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. I/ [) u1 Z5 i4 c# A# T; C v pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ) C+ {) ]: C8 w$ w1 _
}else % U+ }' D9 U' A+ d. G" |$ x
{
* K4 x2 ~# {# u1 `* k, _ pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
6 q( G1 K% [ a if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 2 m0 ~/ @; r5 C1 L/ h. o; C
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); # M5 I& R+ U( h5 |
; x8 ~$ R v8 V- W( {
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
# `2 l# F( y5 O. V" a {
# F% e9 M1 N/ \( s4 |; } pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ) p9 V) D W8 Q1 p$ P% T8 i' i
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
5 v& O7 Q1 p% A& `( {7 _( B3 I8 R; |# y0 K( {
}else , B3 U5 g& V% C; E e n
{
; p o- o" n( w) L* \5 L pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 8 v8 H* u! a5 \6 b
for( int i = 0; i < 8; i++ )
1 E+ \4 j0 c& i- x: a {
1 F5 c' g* e- C7 f pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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}
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#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
+ w0 k# y) b7 p! gWndField.h5 }) m }$ d/ L8 f
在 class CWndCampusSeveranceConfirm : public CWndNeuz , s2 D2 j% X6 O
$ ^$ f. b. l3 R" T7 {$ N9 u0 g
下面插入 #ifdef __FASHION_COMBINE
- b8 ?% r, z" e9 L0 Pclass CWndFashionCombine : public CWndNeuz ' \& C% s# }5 t, G2 `2 ]) A ?
{
* k' `& b4 B M$ x5 }0 N6 Qpublic: 4 R0 l/ w+ `- u2 h6 c8 n8 g- ]/ q( b
CItemElem* m_pItemElem[12];
0 d- Q! q( d$ k: q7 I9 H CTexture* m_pTexture[12];
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public: 9 M8 f/ O( s) p! e! v2 Y9 N
CWndFashionCombine();
& Z' [" }' R' ~- I! y2 O virtual ~CWndFashionCombine(); # F( t9 ^' \3 T+ P6 s
3 ?/ x$ v" b! [8 @
virtual void OnDraw( C2DRender* p2DRender ); ) ?. e) q8 O$ F) { E
virtual void OnInitialUpdate(); 6 g- ~8 r& Z8 K
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
2 b. p! ?* D1 o$ n/ a& o9 Y, A a virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
3 T) n! c8 y7 J$ ]# @) Z3 _ virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); + z" O# A2 K2 R6 Z4 E6 a: q( q
virtual void OnSize( UINT nType, int cx, int cy );
$ }. O' a! i# Q f2 n3 u virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ! K8 A8 g( z0 r% R }
};
% [" A- \7 |4 t6 g2 H#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
* Y+ V5 W- _" T gWndField.cpp
6 B; j' D7 e, ~在 #include "wndwebbox.h" 7 x* L3 }; L- D: X. e* z
+ i {' E/ ]/ j$ d0 F& G 下面插入 #ifdef __FASHION_COMBINE
; n4 i2 R$ Y S A; P4 X#include "randomoption.h"
7 R; U: F% \6 D, b; W8 z#endif // __FASHION_COMBINE
$ k0 q3 {' `* M5 @0 O5 f1 F p0 P5 _% y3 Z3 |2 `! f* l
就在最后:& A, l1 c5 P: e' [# a8 v
PHP代码: #ifdef __FASHION_COMBINE8 W# {" C" w( R% X# ], S' _& P( h }
CWndFashionCombine::CWndFashionCombine()
% h8 Z6 r4 V2 O/ b A{
4 n" x( J( |+ @5 E for( int i = 0; i < 12; i++ ) - A* j, u( Z4 R8 f1 K
{ ; j# ~) y3 d/ X8 J7 z6 {. F* ?
m_pItemElem = NULL; 6 z& P2 M! J4 Z# b
m_pTexture = NULL; ( O- J% |9 c) s& Y
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
# j# j9 j; i& k5 X- F# F( I //ZeroMemory( m_pTexture, sizeof( m_pTexture ));$ A7 v) ?4 V% I
} $ Y- E% y" Y! I7 b7 T
} ! ?& n& r `2 E( g" _" g3 L+ _
CWndFashionCombine::~CWndFashionCombine() 1 {" b8 O* X6 j, i4 U
{
" g' E0 t4 C. V- U, L for( int i = 0; i < 8; i++ )
3 @5 e- d) _% O/ c) Z( G' F: | {
$ j+ k) F# U- a* | if( m_pItemElem != NULL )
: N/ J& @0 v; p5 V( y5 ] {
+ j( Y- n5 P! S/ x if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
* k: a, q4 U6 O6 m) t m_pItemElem->SetExtra(0); % a! s3 Q' r. n$ o
} 2 d6 M4 p# u7 u- r% a# G
}
3 v \* n! H3 ]* v6 R+ I, P/ z} 3 W4 r& ^! [% ]1 C) t7 P- L H
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 8 Z1 P: g/ @- r+ D) `$ ]1 p6 t
{
5 ~# q4 j% e% q2 i LPWNDCTRL wndCtrl[12]; # A4 E+ M7 I' W7 ~% R
/ E8 k1 i h6 U8 q3 W
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
, I+ x! D! O3 n) f. \2 ` wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ! E; m: \# D/ u
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); , B. b6 x( g. X6 i' ]2 k4 f/ `
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
- S" ? y! ^/ }) r3 ~ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); $ i: A. V7 t. ?7 c* ~
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 2 f& {$ |1 h# @3 @ V0 x
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
1 o. Z. A5 O7 B6 {- [/ V wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); * Z( ]- b; \- B- F7 _( N$ J
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 8 ^* g/ U0 x, s [ x
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); / Q3 S2 v+ S: \1 o- b* }' f( D
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
3 w9 l U1 V1 t0 K) l4 s( Z$ x wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL ) . x/ Q. l0 r: B/ J/ e& ~% J
{ 9 H9 A$ X) p, L
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ! w- C3 {; w# M/ c
} P$ k* H2 k' X# }7 ?
}
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% a0 t4 O4 i9 E& u* w) |void CWndFashionCombine::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); : F- B. U1 |$ I. B6 {& R+ t
. U. ]7 ~( t; K2 H7 d CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); - K1 }; p% X' f
pButton->EnableWindow(FALSE);
. B$ m: u. \) {% H; x
4 \$ Y7 x6 o+ {0 h: S: C1 a$ i+ Y MoveParentCenter(); & M- R) ~- ~( }& M, o: C/ d# }
}
2 j$ p' P! c, w" a2 V9 ?BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) # X" x, U* N2 c# _
{
! W* ^0 E" B/ Z6 ^ return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
3 h) I6 d- W, E1 [; t4 G9 `} ! L) T- q# K. w; l" g$ I# X
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
- e) ?" W4 V6 i# G{
, {, c' L% m E: J% v1 W) A return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); # w( @/ _+ j: y; x/ m
}
f3 p5 O1 j2 n( {5 Q% i% X) i* Fvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 3 p/ z. r N4 m7 ]
{
& C3 ], K; h; b A, E* _; k5 T! R; Z) | CWndNeuz::OnSize( nType, cx, cy );
# S6 L h- d% u6 J9 ~2 H} " U# ^! W9 b% e& G4 E+ P! O0 z
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4 }9 I2 Q+ y" ^, @6 e s
9 O: @* O) y# [! A- ~* `( ^* BBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) , {1 D+ ~3 Q5 l# \4 O b" e
{
8 H* X8 k7 A- s8 j7 {% }4 Q/ ~: p CRect rect[8];
) ?5 M' R# o, M$ l# g LPWNDCTRL wndCtrl[8];
0 z# }$ k, Q2 k; k8 v, X2 F& ^$ l& b' R. x2 |( p( t' K
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 4 j1 s5 S- |9 @" |8 v
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ; q+ Y, h* b) }% m) l0 |
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
; O( a) v8 l, c. [2 o) L3 ~ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
o( W9 q5 J% @* p4 { wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ; H8 {, K5 w% b
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
5 \% X6 |: G6 q8 a% K wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); * z. c9 z6 G0 y& E- | d" h E
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 8 }: D1 S% O- t# H6 D
/ v3 G8 p) Q( m2 ]' a# V BOOL bUpdate = FALSE;
( C0 ?+ b7 g, |3 J' h. c3 R' f: T! H h/ x2 e8 A" m! [
for( int i = 0; i < 8; i++ ) 9 o+ {6 ~7 J! {/ m7 R( \
{
/ P/ h( t' p9 N% f. d. T+ B" W rect = wndCtrl->rect;
( F. M& k* g4 h) j$ P9 q3 _
3 Y. C( q$ F; k) v$ Q/ D if( rect.PtInRect( point ))
) w; K4 v( s, R0 L! F {
' q; Z2 |' |% t, y) ?' a4 X4 e CItemElem* pTempElem;
) E- x# Y! [ f0 O5 Q' l! {+ W pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
C1 s( d, j) Q1 [ if( pTempElem != NULL ) & s1 s) j& P; |! |; y. [
{ 3 q8 e& G; A6 W/ G0 u/ E
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
1 }5 K' u# I% G( {" o {
& l1 O2 R$ A. J! U; b5 n ItemProp* pItemProp = pTempElem->GetProp();
5 s) K( P5 K. e5 N/ \- m9 ]( H1 @: b( T- |! U
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) / g& r1 C) e. F$ }" R
{ ! b" R( c9 |( a6 I7 S% H8 s
if( i == 0 ) ( R, I6 } @- _/ \, l5 f6 e
{
2 w+ N5 t( ^( S z, d& e if( m_pItemElem[4] != NULL ) . M- |$ u* k! R! m$ V, p
{
1 d* F- U% E8 I) q, m7 C& N int nSize = 0;
5 F, G6 Y! x; |& j' V: D* r& n nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) W% H! ]: h( V' @8 {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
* Q, w2 A1 J6 V* c3 L if( nSize > 3 ) * z" x* t" ~# N( {: o8 a
{
8 \: p! D" S$ l* b7 J: H* G g_WndMng.OpenMessageBox( "oversize" );
2 V& F) n M6 M$ p# l' c return TRUE;
$ R- a1 U- K T% Z& b }else
% r2 [% Q5 `% I1 d {
0 J5 f2 m9 O7 R( m bUpdate = TRUE; + q- S9 S! F8 |1 ]/ c' d
}8 h1 N k- W- V$ P6 M, M# L
}
, ]0 N8 E8 B/ H( x& }: e if(m_pItemElem != NULL) ) f% w4 ]9 ?& ?( j
m_pItemElem->SetExtra(0); ' y, _3 C8 V+ Q
8 ]) n1 f; L. O7 `) O
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # n- s4 `* s6 C& E* q6 N( `9 k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ [, [, a4 E* u2 T: ^ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 A% d. W( c3 Y; m: v8 u8 C( D/ V$ M3 p3 a# t" R9 s
if( bUpdate == TRUE ) 7 ?, Y" E+ w; Y5 x/ k
{
6 {' Z0 `& Z8 F2 A m_pItemElem[8] = m_pItemElem[0];
$ x. S, B! C3 Y3 E% M# Y7 e1 ]& O. \ a m_pTexture[8] = m_pTexture[0]; ) F: H6 w4 A) g6 m6 ]
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );% g6 @, T, U$ _' z" _
}
, G1 Z1 T `2 m3 H( L }* H L6 t: G1 ]- ?+ j! c
if( i == 4 )
8 O# V- O0 i8 C2 M3 c {
S1 w5 p* a+ o* _5 ^3 F if( m_pItemElem[0] != NULL )
* c9 f6 X0 ^) `- M q) z" S; H {2 a" V) n4 s" Q2 \# H& @6 s! U# f
int nSize = 0; 2 t) i/ r8 L Y! X% J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' B5 U$ z$ M7 ^; w0 h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
- q9 k9 ]/ \' F- m5 p' J( W3 u! C if( nSize > 3 ) - ?& H- Y. V, A8 _; K
{& v/ I, |; I( {, a
g_WndMng.OpenMessageBox( "oversize" );
! n% R/ ]0 l8 z4 O3 H- J return TRUE;
( v: \* i S, K8 R0 T }else2 q8 P* }( w. d8 t& i
{
2 J6 o4 X V6 a T9 a bUpdate = TRUE;
# W9 [; `3 V- S& _* d }
1 y2 ] k, }: p0 m }# l& [9 a5 w4 U
if(m_pItemElem != NULL) 0 L) t& c d1 g' p
m_pItemElem->SetExtra(0); 5 l3 B |) k2 r' m5 a: T
: U7 k& {! U/ N( H) y- O) Q1 B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- M$ t: [4 s/ h3 U m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; `* c1 T y; J( }
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( r% v. j4 w8 K+ C( G! d8 F" ^3 f! K
if( bUpdate == TRUE ) 5 C2 G P$ g9 t* E2 O( o
{# {1 }( K: k% d5 n$ s9 |6 I D( A
m_pItemElem[8] = m_pItemElem[0];
( d$ l2 F) _- a$ J5 [0 g m_pTexture[8] = m_pTexture[0]; % s3 u2 s( K# n5 o/ v9 G* s9 O
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );+ E m l; n: ^( r. J( Z' d
}
; Q- j3 y9 W3 I1 g4 R/ f- j1 p' F }
0 b9 ? x2 R# }% F0 v! ` }else
# N( B/ f: b4 ^" i" P if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) $ n* o8 v1 }, M1 ^
{
* x6 ^ m7 J0 ~. a% o/ f7 h o- @ if( i == 1 )
& \! S c' ~" h& K( J& L {' h% `1 q ^# Z' ^- v
if( m_pItemElem[5] != NULL ) ( p$ A! {2 C9 T" L
{$ E9 l' T' O# F8 F/ C; `
int nSize = 0;
+ l0 }9 L& l Y' D, V nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- k: U5 I C6 @3 Z' S9 k' {. r8 ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
* ^7 I3 t! ?- e$ B4 L. r4 j if( nSize > 3 ) 9 e; c! _5 K8 Z6 `: d/ \
{
$ P/ v1 i: f6 i# h ]) K. I g_WndMng.OpenMessageBox( "oversize" );
9 B5 C0 x% G# | h# W return TRUE;
3 R$ X& V% l) Q. j }else4 k' z. Q9 [, E7 y8 W
{ v" E( G1 D% T
bUpdate = TRUE;
7 J, Z5 Z2 o0 |# a- q2 B c: p3 o" h }
. c4 s$ C$ ]: P; Y; Z' Z }7 [0 O8 _/ `* W9 e. S$ f9 v
if(m_pItemElem != NULL) , W. g r: ]2 ?. E
m_pItemElem->SetExtra(0); ( M7 A, Y' S" y+ T3 Y- Q Z8 j; e
8 F6 m8 A! C" M5 f/ j; |1 ~* x* B
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ K" [ W4 J6 C6 F t! J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 v0 p+ [+ {; W3 O3 f* c; g m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& i7 x* n+ o' D: X8 o
4 [1 H* v( w' t if( bUpdate == TRUE )
3 T) Y/ A" D3 J" l- W {7 V T6 u7 ]3 `% b% l
m_pItemElem[9] = m_pItemElem[1]; : X/ k, a3 i; v! F4 E2 B/ ~
m_pTexture[9] = m_pTexture[1];
+ d* B2 C- g1 h3 J5 o) k
" S* i6 b3 M2 ~, p" O9 C M/ I// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );6 s" e( I* V6 E4 i5 ?8 S
} ! q5 u2 w; \0 t( [; l& f
}
3 D( B# ]( v. @( k3 L, k3 \# H if( i == 5 ) : ~* l) K# _3 N1 o1 o O7 i
{
8 R& a, m4 @# U) @3 s7 z if( m_pItemElem[1] != NULL ) 4 h2 @+ f9 u4 H, b0 T g% G
{
/ z6 G% ~) m& ?! h) g4 b int nSize = 0; 7 A3 w" p; m5 G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / ]/ `6 B. t. }) Z# q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
$ Q; t/ W) M/ K" b+ P if( nSize > 3 ) 9 Y/ {* c+ x6 B* z) B0 k
{* @- @6 h- \/ U7 q0 V
g_WndMng.OpenMessageBox( "oversize" );
) `! ~; w& P7 q) i8 @) m4 B8 q return TRUE; 1 Z3 W, f4 z; g3 v4 Z3 c4 k
}else
. f, H. L* g c {9 {) a$ p( K" t" S& a
bUpdate = TRUE; " w2 P0 {/ |+ o+ x! Z K+ L& k4 W
}& g% C& c+ I) Y8 g. A; O9 V
}
* }3 v' \' Q3 v+ X/ [0 y0 ` if(m_pItemElem != NULL)
8 H! {( j" Z# {/ Q6 R m_pItemElem->SetExtra(0);
; |# a; _/ \* X" C6 [
! k8 ?8 \- Y$ c5 e m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % ?# A3 L' s( K: q3 r8 |. X
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ j& G7 f6 n" o% ^) g- y9 X2 |6 W3 Q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); i% |: \4 f; C9 u3 h& s
! s, c& m) K2 G' a# K- j
if( bUpdate == TRUE )
6 | ]% {- U5 ~ {2 L8 ~! a/ g9 m1 f4 w* X1 o
m_pItemElem[9] = m_pItemElem[1];
# Y5 Z3 P6 `) i! @% ~ m_pTexture[9] = m_pTexture[1]; # x6 }+ Q# m# y% z" U9 e; ^7 v
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );( R! R0 x" ?! G: Z2 Q
} $ ?% y; C5 K& o- Y% y+ c Z
} K! v; M# b4 M/ e% w, k
}else
/ C" I) b; N- O# y3 J if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 7 i0 Y8 w9 O" `* o/ B4 l0 ]0 H: w
{
- X* {" _4 l& |" f5 z+ r$ ~) \ if( i == 2 ) * m* U# W+ p A0 d0 [( \
{
, w4 w* O4 X. w if( m_pItemElem[6] != NULL ) ! N7 i) P# _; R7 a8 G$ J r5 y
{( l( ^6 j. M& T: O9 K8 d
int nSize = 0; ' [& S' m3 a4 F7 R$ j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 }, p6 {! x1 c, t nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
5 M0 [+ ]; q: ` G; [5 G- M7 g if( nSize > 3 )
( X& K! D9 S0 a$ L0 _; P# W {5 \2 |; N( q' v2 ^' h! w# ]% E
g_WndMng.OpenMessageBox( "oversize" ); 6 E, @( i' @" H
return TRUE;
3 }- Y/ H0 X8 l, q& q }else; o4 v. Z8 ^8 N) V4 R& Y5 `
{# C) ~+ w9 K% E, Y5 G2 ~
bUpdate = TRUE; . I& V1 s% h4 k# e x+ a* S
}6 U5 Y$ G! P: K, V* v
}7 U' s8 U( L; j1 Y
if(m_pItemElem != NULL) % \4 v3 l+ I/ H
m_pItemElem->SetExtra(0);
" ~; j4 S- P( @ L& J7 O- ^ E5 \2 { R* a7 s0 p. c" d9 O- W
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* P m( M. H% _& ~* N6 Z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 i' B7 ^* r& Z; x; H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- P5 v3 ^% u3 T* u1 K H( j& b7 ~: q1 [+ j
if( bUpdate == TRUE )
9 Q( ?# U; f% q- t8 l# _9 {" s; p {; l3 [6 S! E2 l! O+ D, Q/ b" \
m_pItemElem[10] = m_pItemElem[2]; 9 n# L! P7 [4 Q% ?8 u
m_pTexture[10] = m_pTexture[2]; 8 X2 ?; J! J7 c- j& V' F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );# R; S+ d9 J& z) l! l j/ j
} 4 r) b5 \) \" A8 c9 N9 @: z
}4 M7 v) F( g( L& h* f' K# ?5 c
if( i == 6 ) . q& o( E- [9 y _
{' n9 |& U2 V- V! U+ P' P/ Y, W
if( m_pItemElem[2] != NULL ) 4 ^4 l1 B" l/ s& N
{
$ q% h: Q; |: U( C% ]8 X$ v& V int nSize = 0; X1 h3 l2 X3 t# M# f' N2 Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 ]# B0 P1 b; g8 D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
4 e" o8 v+ S6 f$ Q7 O( `& t if( nSize > 3 ) + y5 A( L6 n9 }/ N5 I+ c' E! N
{8 {6 L1 ~1 R8 k# M
g_WndMng.OpenMessageBox( "oversize" );
- V7 \2 H( b$ M$ |3 O% v- h( b return TRUE;
% L( b. R' R- o1 L5 N }else
5 p# ?( E' e/ X2 B0 \6 D) s0 l* H {2 t0 Z* h( {9 U7 j& o) b, j" R$ q
bUpdate = TRUE;
9 F- q# N7 u1 x% L( V G9 Q }
* w( w, f$ I+ h9 c! b9 B }, e Y1 T' E% k8 R5 `/ L) [
if(m_pItemElem != NULL)
4 {. N2 {; N7 d* X- O m_pItemElem->SetExtra(0); " q5 [9 {4 b. d. W/ U
2 s! A7 B6 M2 g3 m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 M: Q, Z. E8 |5 s6 n& r: C% K# W
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% }( B0 R3 S# P3 d m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & X/ U0 a! O0 o6 V5 z# u; @; E
9 S2 W! _9 M+ p* [7 D' Y: S+ O
if( bUpdate == TRUE )
7 T/ a0 {/ p5 S {
) D: _* C% F9 S* I$ J, `( e, X# O m_pItemElem[10] = m_pItemElem[2]; 2 U3 ~, d2 |( q6 w$ ~9 ?5 ]9 t
m_pTexture[10] = m_pTexture[2];
4 _* q( X5 H; |% f* M // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );: \% u/ L0 r2 K+ L* a1 J7 }
}
6 F+ }# ^) v7 u1 b% c }
2 t: X+ O D1 B; m }else$ Q" r$ C/ i9 x+ w
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) $ F/ w" a C8 E; \
{
( ]$ Y! Y+ t$ x1 G- S if( i == 3 ) # p0 x6 K1 D3 I
{. [. g5 ^5 K# z- i0 v5 I+ g
if( m_pItemElem[7] != NULL ) 1 d+ j+ B+ p2 I
{
2 B2 `) X- r6 `! v. w8 Z int nSize = 0;
5 ^6 s; }- x& n nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ _! N& D1 h5 h! Q8 H8 {; c! O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
, f" l! k5 U& u+ T/ d4 c if( nSize > 3 ) 4 I* @* v& y, s$ P! _
{5 ^0 s1 \* |! b/ h
g_WndMng.OpenMessageBox( "oversize" ); , \( a2 M9 f: e# b0 n4 i, J3 R
return TRUE; ' ~/ D ~ w f0 |% W) Q/ g
}else
' S9 s6 V, K9 X# I$ Z {
. W$ A0 u* ], b# b+ X: E bUpdate = TRUE; . p3 \" m( F3 N2 m
}/ z" C" W! g! ]" r4 c* x/ E7 Z
}
0 {2 ~# ]( Q9 F+ p9 c" f" W: F if(m_pItemElem != NULL)
# [" ^: F) ?; ` m_pItemElem->SetExtra(0); ! n" n4 [0 }0 u& q* ?1 e+ V5 Q3 q
( ^- q8 f# ]) w; ?, B# n m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" d- V/ x. b& g* s8 v2 _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + q3 f$ W* [4 F( Z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % U g+ r7 ?$ ]5 d, T
6 ?5 C$ r; @& ]- u- F1 h7 T8 U* F' r
if( bUpdate == TRUE )
2 C0 l% ~3 z9 ~ {
y- k* i5 G% u d& f m_pItemElem[11] = m_pItemElem[3]; ' D4 B, u- x4 m
m_pTexture[11] = m_pTexture[3]; 7 }' [6 h3 g( f- f' X3 _
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );* P: x& f8 ~7 r( [+ \3 O- j3 K
}
9 ?7 }' _' ]' q4 F9 H$ @ }
* |' Q: I: d6 h; z if( i == 7 )
9 Y) w9 g* W/ v {
# k7 j1 Y/ A! f5 `- r* |1 _0 h6 r if( m_pItemElem[3] != NULL ) / y6 U* w1 m1 A* |8 h6 j/ b6 j+ _, j
{: L* x: J+ F% \' V: P) \7 I
int nSize = 0;
5 X& q I5 K" c: E( {6 ^, A nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 ~& Z" n* K {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); - _( n) S. B. U" ?1 l& S# F
if( nSize > 3 ) : w7 z" Q' G" y- @# X
{
) E8 w, A, l& o l& w g_WndMng.OpenMessageBox( "oversize" );
, g4 t+ y3 [) m/ o G2 p K, n return TRUE;
; ~/ P/ w0 {; H- H& }- A c }else- o; I4 d9 K9 a/ H5 t# l
{
: A5 n3 U* @# y2 j* N* a bUpdate = TRUE; 9 v9 C* k: C8 x7 o
}6 v9 G7 C' l2 X* }
}
7 ?4 u- M6 A7 r7 n8 y) T! o, _ if(m_pItemElem != NULL)
: g7 i$ p. r8 d5 z; H2 q9 @ m_pItemElem->SetExtra(0);
d' Q/ Z% q& H" g: g8 y' z' @4 r% M6 Z8 R3 `. ]- Y6 m3 O
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ H4 u# t. J, c/ p% O% _3 [- ^; x/ l m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # @" g6 o' P8 @; F, F; o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 {% g1 h6 E0 d5 h" m( [: b4 h/ q |3 R1 @3 o ^3 x) R
if( bUpdate == TRUE )
* \2 v! b* F) f! m {
' ~3 ?+ v) U0 O, U* \ m_pItemElem[11] = m_pItemElem[3];
# P8 B5 h, F) c m_pTexture[11] = m_pTexture[3];
: ] x8 \- x: }/ \5 a7 _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );& }" j1 H3 U: E2 | X# d
} 8 q/ l& j1 D' {, H' D, w7 H6 U: R. j
}
! Y; G. f" n+ P9 K5 h! {" K }else
O, S! j- e8 ]$ Y5 J {
! K( z0 q# l8 L% y+ B. c g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 6 P7 v6 x" @* ~1 j( Y5 ` P
// wrong tab
1 i! n5 b8 u8 }) ?3 r8 e+ C8 L }
: H' R' G3 ~0 H( g }else
& @! X$ g8 z9 P8 x; W* b {% `# U3 u' |& h$ [' S, a! w
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); % h# m8 Y% b& X$ C! ~2 J5 y
// not blessed
; @! v$ z$ R- l8 S, q( K) y) l }
# x3 w% q* |3 L7 q } : P, @- I; n# Q8 s- K B
}
( E) d; L8 S, z }
/ Z2 Q/ @+ J! I3 Y" {5 X3 }7 r* Q) s* r8 K% S" d* @
int nCheck = 0; 1 N' ` _5 y3 o& y( R- }
for( int i = 0; i < 8; i++ ) ; e' h( C0 J& C9 ]& f4 a0 J
{
3 K {: w8 j- Y( } if( m_pItemElem != NULL )
s& X. M9 Y- J. t3 n: p+ Y7 _ nCheck++;
$ ^$ m& T; Y+ F' a! h9 g# Z } ) ]3 g7 r7 j2 d
if( 8 <= nCheck )
w' K( w+ e( ]7 t# r0 A/ K: F { ) x1 u# c$ L- F# T
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); % m# R: W+ N, x Q4 y3 s
pButton->EnableWindow(TRUE);
$ }/ u% L% [- u- w }
2 w. N) {0 V8 O3 t# p/ v return TRUE;
/ a5 G7 x: {0 r' \4 D0 q}
" {/ @# l# p0 `7 P8 q1 D1 pBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 7 x- s2 Q" @3 u8 n1 ]1 R4 q0 U
{
3 ? d2 W( z2 c switch( nID )
3 k* H% {5 O: `5 E3 b2 C# M' t1 ~ { % n- H9 P) i8 k* e: E
case WIDC_BUTTON1:
9 U$ G7 t6 R& ? { 3 N7 Z5 _: p/ E, y
g_DPlay.SendCombineFashion( * e) r" A H6 H( y' m( R, }1 w( D
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, ; `+ ^; v) V8 R; H
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
" M+ u! C6 @/ f- p/ d, s1 [ m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
9 u ~# L. ?2 q6 z7 O$ L) K+ D m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 4 W6 ]) A0 @& M7 R* O: M) x' j
);
! q* F( w4 x$ ~ Destroy();
+ T5 N3 v X4 Z9 h7 p+ b# P break; 0 A2 I+ [5 T( K
} ( A# O9 B: C4 ^3 q
case WIDC_BUTTON2: 3 d- x* T' `& b& H! [
{ ( m; Q8 Q9 \& @7 C1 C/ v) Q- ^ {( @
Destroy(); ( L2 [! q% I! k6 P3 C2 `7 H- `- \
break;
3 S: r5 W9 V% X8 o) N8 `! x }
9 G2 m! c+ t6 N! T" ] } % M' i3 i7 ^- g; ~5 {) x
return CWndNeuz::OnChildNotify( message, nID, pLResult );
; ^# e/ c+ { S}
z; `' m) e4 D- ?7 P o#endif // __FASHION_COMBINE
1 d6 g% `# U; U# K" h
, p9 o& g- v* g' o6 y$ [ ----------------------------------------------------------------------------------------------------------------------------2 W' z u+ O$ ~! x) d
WndWorld.cpp# t. }3 ]8 o0 r1 q! \8 G
在 case MMI_REMOVE_CAMPUS: ; b1 r1 P* C: V) ~# J- J( t8 m9 U& E
{
9 u9 c/ Y4 \- D if( g_WndMng.m_pWndCampusSeveranceConfirm )
( `; r# G! |+ U SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); & d: s& Z/ G7 K
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ; _: y: F; H. Z
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
5 V* W8 O/ _, ^ break;+ w; ?3 P+ D; Z2 Z- @
}
0 t0 c' p; {( T P8 T8 o#endif // __CAMPUS ( B: n, Y) s$ M/ B/ U
8 n* }; l4 [- | 下面插入 #ifdef __FASHION_COMBINE) c: O8 p7 T7 \( u7 H7 p
case MMI_COSTUMEMIX01:
7 u1 S. U; v; {$ V5 V3 n { * U7 M6 x. o, P! I1 |3 p, s2 @. g
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
% Q: O" K& C" _, X' ~5 b0 K' P g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; - k1 {, b' ]) f4 n7 V# v# d
g_WndMng.m_pWndFashionCombine->Initialize(); # d5 U8 D; x3 g6 w
} / y3 e6 ~& ^! O$ W2 n6 h& J5 l
break;
5 H+ N3 C7 T6 \7 o, G#endif // __FASHION_COMBINE
# t. V# V" @' i+ Z0 n6 X& [' d3 L- q7 |6 g& R. t
----------------------------------------------------------------------------------------------------------------------------! g% R9 m5 E7 z7 X- [
WndManager.h: k5 I, E/ r8 B6 H# {9 a4 \7 E( _
7 V8 b1 u# J. i# _于:
9 ~, k% A7 U# f& b$ APHP代码: #ifdef __GUILD_HOUSE_MIDDLE0 f7 z: p- j& D* [! u/ _4 L
CWndGuildHouseBid* m_pWndGHBid; ' w- X! X/ f+ Z$ Q! \* g
#endif //__GUILD_HOUSE_MIDDLE 9 k" A6 P* f$ y6 E' P
1 p( J1 b6 t: b
认为:' L; p; }) j$ V9 t- I. a+ M
PHP代码: #ifdef __FASHION_COMBINE3 \" q9 z: d% Y- r
CWndFashionCombine* m_pWndFashionCombine;
8 Y2 h, d1 a, X/ V* c$ x#endif // __FASHION_COMBINE 1 z& g. I, H, y2 I1 z
# O( o9 f9 d ?6 W. S ----------------------------------------------------------------------------------------------------------------------------
5 ~9 b2 l# ` A! g( GWndManager.cpp& Q }$ x1 w' d F* f& v; \3 l
# ^* d6 J3 M7 F( ^; O在 #ifdef __GUILD_HOUSE_MIDDLE
0 s' H# s' q& ], J+ s& T& {6 e l5 X else if( m_pWndGHBid == pWndChild ) & n5 ^* c6 ?( o7 B1 `2 c% Q6 |
{ 5 C7 {6 a) k7 b/ {; e
SAFE_DELETE( m_pWndGHBid ); 0 ]2 T0 b, H% J* F
pWndChild = NULL;
. m9 Z) I) e2 |( E } " A+ F" g) z+ c' f) a& ]3 L
#endif //__GUILD_HOUSE_MIDDLE
2 m3 h/ f; e5 K4 `# _: I3 O' p3 C! q( L0 e) z. @, C2 b% n" c
后面插入 #ifdef __FASHION_COMBINE
! ^ B9 d! ^- s5 E0 g6 d else if(m_pWndFashionCombine == pWndChild)
, n5 K) M$ u+ {3 v3 J! E7 V { ' H# f) J0 Z1 _# Z/ s! n
SAFE_DELETE( m_pWndFashionCombine ); " N; p# u% a1 f& f q. B9 ?
pWndChild = NULL;
6 g9 ?9 \6 }+ [ }
! M6 S6 Z+ d. `5 p8 ^" D" K#endif // __FASHION_COMBINE
. w. [4 c+ {* d% F4 ?3 c2 ~7 N# c6 B6 S% ?4 p% |0 ]
----------------------------------------------------------------------------------------------------------------------------
" p' k4 L* R6 \: tDPClient.h2 K/ S& I$ J( C E9 r
+ l# A9 O/ h, X" j4 N" i$ v
在 #ifdef __GUILD_HOUSE_MIDDLE
; }" F# B4 j' C7 v5 Fprivate: : ~3 y1 k+ y" D9 j1 t. e: C
void OnGuildHouseTenderMainWnd( CAr & ar ); ; t) p0 W4 T1 w, I0 j
void OnGuildHouseTenderInfoWnd( CAr & ar );
4 P1 ^* H. Y. @8 r4 y void OnGuildHouseTenderResult( CAr & ar );
9 Y! k g* J2 l3 @public:
a( r% @9 ^- f( U void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ; o# \! r/ F! C4 ` ~8 G
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
2 @6 [: u% m- q4 b3 s* W& ^# B void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
$ k5 g+ i: W1 [$ Y9 k& P, v#endif // __GUILD_HOUSE_MIDDLE 0 o" S% N5 K# Q( l6 A
$ Y" |9 P) Y, ?; @7 h }5 g# b
下面插入 #ifdef __FASHION_COMBINE0 C' X* H% Q1 K
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
/ x) {$ v+ f3 f0 P#endif // __FASHION_COMBINE + s4 n/ ~; W, E- P
( G" z. d3 x1 m& G" z4 Z
----------------------------------------------------------------------------------------------------------------------------
! Y/ [6 N+ s, T1 ?DPClient.cpp0 p; G0 F# U2 Y
5 G; n" ^/ {2 c3 w
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
5 _" v! d- _+ P* R$ Y' E7 h4 s0 O{ : m8 z7 ~0 o1 X8 l
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 1 N: Y* {" H" D, X
ar << objGHId << nTenderPerin << nTenderPenya;
& b' u2 K/ F$ {0 v3 m$ P, J6 W SEND( ar, this, DPID_SERVERPLAYER ); 8 N! G. d8 J( W
}
9 @: h5 G6 k w7 y#endif // __GUILD_HOUSE_MIDDLE
, a2 t+ v0 y) D- B7 o3 Y g5 T& U+ y2 ^$ P. U8 C: q
下面插入 #ifdef __FASHION_COMBINE
8 [; s/ {$ ?( h, Nvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
. u l' m% ?3 |# W4 v{
1 Q2 y: Q1 v2 S# e$ ~ BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 0 d# ~( v/ t' @+ N2 h, C9 K/ p
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 2 I! [. k0 a' E, p, [# ]
SEND( ar, this, DPID_SERVERPLAYER );
# L" v+ r* F; f& s* _& |}
% p) @! e& c; Q! X: F+ W2 B. q/ _( H' L#endif // __FASHION_COMBINE
9 f! k" @5 \% T; M' {
& j9 A3 n# m! c1 Y5 V ----------------------------------------------------------------------------------------------------------------------------) _7 a/ G1 q) _3 J! ]4 j
. I% f9 L$ i+ E P- g; N现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 4 c, N6 l( \/ M5 [5 w* y
5 o p: _) c4 Q
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$ X9 u M' r* @' t7 f2 |! h% `* i: h
7 m; D, g& c- N* t: P( B& I# { ~& N) c: L% j! S& R6 k7 V& [
( i( {1 H1 ?) c2 b$ ~* I如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
# d# N0 w( F8 @; N- }- \" X$ C5 [# P, e0 H0 H
% {+ g4 I q+ n~怪物
3 ~9 i8 Q; y6 a/ u1 H% Y7 U3 s, U |