|
莫因E * PVP
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9 r4 `' C6 v3 Z7 r' W7 t9 t/ j今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。1 y! [& ^/ O" }
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有大量的代码,我已经测试过它,它可以编译自己1A。 P# Y$ W' s+ b+ Z9 ^* V1 h
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9 }7 e1 b: u h5 L现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”, }% h* R1 h$ t: c
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你说我成功,资源应该时装组合系统顺利运行。1 D* v$ c7 Q8 T. h' o& J
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* v! r$ J4 W. c5 W' e, H* Z首先是学分:. j" B2 N/ r" t) }/ N D$ v+ s
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Etioom(90%): L7 u9 D) Z$ W4 h( v
怪物(10%)" I. h, j) @& I8 `) M
! M; r3 j1 M% e9 x+ x; u8 X# e( Y7 v- a0 F8 l# A
这里的问题,而是“不问任何小型或定义语法错误。”
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$ S7 S, ]/ W; i3 W2 z1 ]$ t( B; q9 [1 C# L7 J! e: H" e6 i
唔够讲,这里是答应释放: randomoption.h
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在 public:
7 v9 u( S& d5 S& e2 Q% _( r l bool IsCheckedSafeFlag( __int64 n64RandomeOption ); B8 x: N# F; {. I S
void SetSafeFlag( __int64* pn64RandomOption ); / M6 s* t5 B1 m p% D$ h i8 G! L
void ResetSafeFlag( __int64* pn64RandomOption );
% C+ P" w' n0 \ v // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® * j1 J0 a! [. ]' l, o y
0 U. Z C! Q) |
这下面插入:+ Y# i8 `: g2 }& R
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#ifdef __FASHION_COMBINE0 x5 [4 e" i. w' b8 q
public: , L! D5 w8 L+ F3 X# W# T' g
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); [! b0 G+ d5 M0 i
#endif // __FASHION_COMBINE
8 t1 v9 X% h! P* _. R% F; X
8 _, n p( d! C# @ ---------------------------------------------------------------------------------------------------------------------
+ m) `! ^' O D) c- Irandomoption.cpp& [3 `3 V: p7 n3 F# i# a# w
5 z, j4 O+ k6 @8 y" Z, @+ T
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
h' A) N: T I+ }4 g- N* X) M" Z4 J' m+ R* H
下面插入 #ifdef __FASHION_COMBINE
/ \% I( e" j2 P2 G8 d- Zint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) $ u0 R7 Z; {6 s- K0 _' i
{ $ B5 y$ l! m' t* w( c4 W
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); * [. P" E8 |) J3 l% r D- X7 Y
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
! G! C/ J9 I2 D Y. x4 b! Y6 H8 f( D- Z8 ~2 b3 V
if( nMainSize + nDestroySize > nMaxCombinedSize ) / N. b) u: Z, z. l/ K; ~5 B
return 1; . e; ?6 c" t6 m% `6 q; ]
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for( int i = 0; i < nDestroySize; i++ ) 1 y! }; ], l* T
{ 9 Q! c* g2 E, a$ W( i
int nDst, nAdj; / G) Y" ~' @. g& H% n
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ! q! r7 H& \) ]+ G4 y* w. X# h
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 6 x4 K4 B" P9 r" |* H- G
}
, N$ u* i! X4 j: L return 0; 8 v2 w9 \8 h ]0 h+ U7 @$ ]& }
} - l) p. Z( {6 S! `' t$ M
#endif // __FASHION_COMBINE
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" C* ]% Z; `6 n2 W9 v) z -----------------------------------------------------------------------------------------------------------------------. m: X2 a5 `3 q0 P2 e
MsgHdr.h/ L, d$ p' A* c; Y0 [# ?8 `
+ N1 |9 E3 m) h1 a插入 #ifdef __FASHION_COMBINE, X4 b) `, q4 Q
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
& x/ ?' l k! ]9 a#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------9 T/ t2 \8 d6 L% e" q
DPSrvr.h
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在 #ifdef __GUILD_HOUSE_MIDDLE7 a, t# G4 U" h/ i. T
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 N$ h% B4 z; A9 E3 W void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( `0 Z* _. d9 E void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 ?: F7 x, c3 D) d5 A! ]
#endif // __GUILD_HOUSE_MIDDLE $ I7 b+ h* x0 O' f
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下面插入 #ifdef __FASHION_COMBINE% E T" H( J i1 |. F
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 r% Q! B0 t! } i; c k
#endif // __FASHION_COMBINE " Z, I; x% n" h
: k7 I8 \9 |/ W' O% v -------------------------------------------------------------------------------------------------------------------------
" ^8 r; a3 B% S6 VDPSrvr.cpp# [2 W; X6 v4 l7 p) H9 ~6 y
在 #ifdef __GUILD_HOUSE_MIDDLE/ \7 S! t" a6 W! c8 m
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 9 H; _* ~1 s) l/ \: X
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
2 {1 P* t# i# a4 j ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
: m( |1 }: W7 _7 v#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE! @8 X" v0 E' ^) n
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); % h+ Q$ |9 Z& F, {: R9 {8 a* i
#endif // __FASHION_COMBINE
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/ b+ K" @6 Z$ T$ [在最后插入
#ifdef __FASHION_COMBINE
6 {$ K# ?1 E+ `1 s8 n. Ovoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 7 ?& p- O' D7 i* i& V# P- T
{
' ^- o; j- z* m- s5 ~/ b( i, e CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
1 n8 D( T2 n5 t8 `) R if( IsValidObj( pUser ) )
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2 P9 v4 F; i* t" |( Q; h# G7 \ DWORD dwItem = NULL_ID;
4 l+ Z; L7 R# j6 {3 u CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ )
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ar >> dwItem;
+ ]: _/ F5 F2 H2 G% u3 V pItemElem = pUser->m_Inventory.GetAtId( dwItem );
, M5 N) w: C$ N! {4 z5 ? if( !IsUsableItem( pItemElem)) ; J. a7 h0 Y- e9 ~% G4 e
return;1 ]) G3 X2 e: ^: h- t2 n
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if( xRandom( 10000 ) < 10000 ) + x5 T1 B C- W6 Q" s
{ + x( A, @( a1 \% T: V
int nResult = 0;
) o% j! Y+ C3 }5 m nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
9 `4 q" o, d5 f: @( P& [ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
: h# l* M+ n+ D7 D+ b& @' D+ X nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
6 \5 \1 E0 W% Q9 ] nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
" C8 P' ]9 T, k* | ]- ~) C% E @ if( nResult > 0 ) 9 ]: ^2 m3 @5 R8 E4 b$ w
{
" r8 @* G/ G* f* Q- y/ l' X Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
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F z- o3 {% A9 ? pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); & z7 _. T# }7 o5 x8 o: M3 p; s( {9 m
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for( int i = 0; i < 8; i += 2 ) & L; D; _2 j7 L6 M# t w) e& q
{
, i0 E9 U& p4 `, h e- e9 K' k* F pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); % \% Q# _5 n9 V- r9 g
}else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
% r, ]- C8 w# S+ E if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
1 Z6 N7 g3 ]" F g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
5 ^1 o5 X. J' W
/ i$ a2 |* S% e if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) & ^; W1 F- s3 s. h7 N
{
1 l' y# P1 T/ T9 U; ~ pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
+ w/ d4 o( l V pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else . S/ S4 F- t5 g3 H/ Q" r
{ / J% z. o! e; x8 p" n
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
0 h" N# n9 I8 i$ J4 d for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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} ' {. K. I* S% `8 U4 w& F
#endif // __FASHION_COMBINE 9 Q+ D4 K+ F" q
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----------------------------------------------------------------------------------------------------------------------------6 {. J9 W& E+ G7 O
WndField.h4 [3 ^! G, O c$ D; q% `
在 class CWndCampusSeveranceConfirm : public CWndNeuz
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9 Y; P" t' _/ Q& j U9 s 下面插入 #ifdef __FASHION_COMBINE
$ f. r. G4 T0 S6 b" r2 e4 gclass CWndFashionCombine : public CWndNeuz & G6 \( g4 W* [# w0 S
{ 0 x, o( h( C4 ?/ f4 |
public: ) ^! `: x# m; d1 \* k
CItemElem* m_pItemElem[12]; # I( A2 e2 D* U8 p- W
CTexture* m_pTexture[12]; 7 ^3 H) M- u5 g* b5 J- d
9 y* Q% b' v" g) Ipublic:
5 m5 D/ u6 X4 q: R* s0 c- Q CWndFashionCombine(); : Q/ `6 N, v6 b9 k% `
virtual ~CWndFashionCombine();
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/ Z* S1 q3 `+ f: m virtual void OnDraw( C2DRender* p2DRender );
. Q) Y. Y5 X. _& I virtual void OnInitialUpdate();
, X1 M# m$ w/ _; x9 i* m4 \ virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
& x$ ~$ f4 Z, r' t* b virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
) e7 b9 V+ }' l6 P2 l! n; L# S virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
8 E( h0 I& l6 _! z virtual void OnSize( UINT nType, int cx, int cy ); 5 S1 f# k. O2 \8 j6 x
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
8 {6 O7 o: F# q0 v6 G3 x# o}; 2 A' ], M) I0 v% F! \
#endif // __FASHION_COMBINE 2 z9 u( i# q" W! I
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----------------------------------------------------------------------------------------------------------------------------
' E0 J1 r! Z9 `' jWndField.cpp# f3 A& a6 ]& l! d. y; }5 n
在 #include "wndwebbox.h"
0 Y$ S3 U0 T4 Y5 _
3 u# G8 _& u( P3 o) @ 下面插入 #ifdef __FASHION_COMBINE
' d9 p# Y6 {: [. s+ w$ P#include "randomoption.h"
% f1 f" q, q( v( }1 X$ Q2 n2 c#endif // __FASHION_COMBINE 2 g. T" t1 F3 B# t8 j
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就在最后:
{2 Z' r0 t0 S0 A! \PHP代码: #ifdef __FASHION_COMBINE
# l0 o: w. ^+ H4 j& x# X/ cCWndFashionCombine::CWndFashionCombine()
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Q2 ^4 s4 ~1 _0 V( s/ w for( int i = 0; i < 12; i++ ) ; M; C" G; W/ g" x/ B1 g4 I
{ 0 v5 N8 ~$ c# v4 `: t- ^
m_pItemElem = NULL; " z& w% p! d6 k1 S3 Y! v
m_pTexture = NULL; % V2 `' X" i0 B# g+ T+ {5 P7 Q7 F
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
/ J0 T* g8 Z& F1 ~2 m2 V- I2 C! u //ZeroMemory( m_pTexture, sizeof( m_pTexture ));* S. y1 ~& X# V8 }8 N( u
} ) Z5 i. s3 ~& m* W. I' H' i
} ; D- t' m" f4 R0 l6 t- m4 p8 ^) B
CWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ ) 5 U3 v8 y7 J6 D" P7 A) {2 K
{ ; c: G( y4 q( H3 E# O2 o
if( m_pItemElem != NULL ) 7 C2 Q+ v, c1 ^6 W
{ ; D Q8 U7 p5 F+ \: i& z1 Q( y2 U
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) " ]0 {" S( L+ v3 ^# ^) k) L; O) C3 n
m_pItemElem->SetExtra(0); ; i4 b8 k9 ^; @
}
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} 2 c$ n, n: z$ ^% A8 a
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 8 c5 u" Z; [5 ~/ G4 ~) _& m
{ , |3 W( k: l7 g. @9 K. ^3 }! V
LPWNDCTRL wndCtrl[12];
$ `! R. Q# Z R, W% {
- Q1 U5 T& i. N wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); o2 O7 w9 b% q7 U8 a
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 1 s1 E/ B. o1 @; \
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); % ~: m2 E% B% Z) F7 d h
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); : k% ~( o: `! s6 b/ g
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); / b# {+ ^8 } K0 a+ F2 T7 F
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
; P1 i9 l: T6 y. X9 O6 N wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
9 B. V0 A7 Z! C# a: b8 A7 p8 y: _( S wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); . ?: I. q/ `. E2 T1 N4 |* j
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); / g! K7 X3 \) f* ~, t; u
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ( {/ g& u9 F4 R# S W% y+ U! m2 Y
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
- ]. t/ S4 S. e1 y0 \1 e, V wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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for( int i = 0; i < 12; i++ ) : t' C k, h8 E2 g3 v* ^+ k
{ O4 _2 M. s# x3 o+ d& N& E
if( m_pItemElem != NULL && m_pTexture != NULL ) % K6 t+ O+ b- n* P
{ 4 \7 B% L6 R& V9 u* L' s& y, k* `) R
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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% }" S- l2 z7 k1 W& p6 {+ I }
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& F" ?7 v" b; j: Pvoid CWndFashionCombine::OnInitialUpdate()
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% c/ t* g* m9 D! V- |: t) T CWndNeuz::OnInitialUpdate();
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CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
- d5 f& \( w: x: D+ [9 G8 c# x pButton->EnableWindow(FALSE);
+ {" ]' v4 d; h/ Z% n; L
4 H) \' Q$ \! s MoveParentCenter();
6 P b, R6 j9 e( f}
$ |) }7 W6 m/ s0 W& X: ^BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 1 l3 e/ e- ?. f* g2 q
{
. F' q2 _ j% G- q7 J return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); / x+ J2 L! ]& B$ P! e
}
9 Z N t8 T& GBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ( P3 l) C$ F0 K
{ 3 M8 T1 T$ I% G* U4 e% X3 J& k
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 0 O- K6 m7 @# ?& I
} 3 A) P( [# D( B6 ]0 _! @0 S( _
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
5 _. `3 Y# ]; j( L3 ?7 W8 O8 D{ : a* a5 B, O0 f1 C/ j
CWndNeuz::OnSize( nType, cx, cy ); 7 L7 e. X% O. h' }+ T, L
} . P: n0 y/ `, R3 q+ ^' ]
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0 }$ s r) B# W% F: s
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 5 L" l. x2 t8 ]: p, e5 I( E
{ / f! e# K0 w( k8 a& N7 z
CRect rect[8];
- k; n& g; R4 B LPWNDCTRL wndCtrl[8]; : q+ j. e& C% j0 J- U* c1 |
6 x! {8 p5 ?% x. N; S wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
/ E2 j1 c: _: i: T- E% L wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); # }* H2 h" U/ `; g; p! Z
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
& \- R# c. O l! ~' n: S wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
% @3 k! D5 d4 a d8 v% g wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
% b! J$ I* V! _! q9 X wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
( g/ e, y. ~) A& ?$ V wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); * s; d6 O/ G% d8 A- a) }# n
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
0 {9 Y# z+ J# P" H+ V7 v# j
& q( G1 K6 { H# J7 n/ X9 k BOOL bUpdate = FALSE;
3 L0 f% Z9 a8 d4 @# G/ x- ]! m8 S6 q" r
for( int i = 0; i < 8; i++ )
8 z0 {/ `. a3 ]; Y { 4 c$ o, o/ M% m0 ?6 n; L9 o1 {
rect = wndCtrl->rect;
& J; e' g# o8 Y2 q/ \8 B
) q. |9 |- T* Z8 A: `; F if( rect.PtInRect( point ))
9 o& A9 Z3 G ?' F4 N! ? {
, B# F/ D' y F& A8 x: ~ CItemElem* pTempElem; % W# w! ?" Z& ^1 d; ^7 O2 U- y- {4 a! e
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); + R0 ~" u% ^- e/ D+ k% N. g
if( pTempElem != NULL )
( X) V, F4 {3 T6 I; B! C% s { - A5 |7 b" V; R& l- G& T% @
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
, c; c. P% P, i# M6 ~, B: W( W {0 G2 L J7 h* X+ a" E) i6 ]
ItemProp* pItemProp = pTempElem->GetProp();
. [# x# T5 V5 Z# }# E' y, u3 _; I% v% v0 h0 _, V
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
4 t7 C/ s5 y5 m" s1 P3 R { 4 q* r; p: K% G6 W% W# L; h
if( i == 0 )
; N8 n r. o( {1 W- C1 c* I {
* R& u& p1 p; ^0 C/ v+ ]* C' Q if( m_pItemElem[4] != NULL ) $ ]6 [, @0 r+ g8 f% m/ f
{5 O/ ~- Q0 s' f
int nSize = 0;
7 |; z# j& o" c: Z4 h nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 B, j/ b* p2 V* M8 K2 t7 } nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); x/ Y" J9 m* s, O
if( nSize > 3 ) + J3 X }$ {3 K( L
{
3 Q. z! V3 W- B0 v+ L g_WndMng.OpenMessageBox( "oversize" );
/ T; w/ i w) c7 q1 c return TRUE;
; L6 D- ^5 m9 X3 o- F+ [ }else
) G* J4 H1 }, F6 c {
7 O' U1 B3 i. G6 \& y( a: W bUpdate = TRUE;
9 k* A: n: c- ~; o+ R0 J; E }
% x5 W6 {0 N; p5 |# Z6 m }
, i$ ^$ ^* `+ m+ y$ w if(m_pItemElem != NULL) 4 ~* h7 R$ _1 }7 l& d
m_pItemElem->SetExtra(0);
; ^6 v2 X$ X* s _* }& B- [: X# n9 _$ `) C! y1 D* i3 z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% r* F( M0 b# C6 ^8 U+ W* s3 ]# O m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 H( j8 r+ [. E) W7 X- o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( |. D; N! q2 B% H9 j: }5 h( v& e8 C
4 Z9 t; N8 x; {, m if( bUpdate == TRUE ) 8 }! v8 @: \+ x0 j3 @3 g
{
) I9 P4 f7 N8 B, \- O' Z* h m_pItemElem[8] = m_pItemElem[0];
7 H" m6 E) k- c/ P, g m_pTexture[8] = m_pTexture[0];
. I) l! z$ u0 a1 N; u0 H* k1 S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
( z8 d8 [3 p" w$ s# C/ { } " D) `* V0 \. D9 ?* L" {& M$ f* P3 N
}
# h8 M# k6 L, s1 _' d# z* o if( i == 4 ) 7 m: l# M5 _! }& [: x
{
* [5 b7 s6 Q, @2 H* @' ` if( m_pItemElem[0] != NULL )
z6 z$ N* H" Y t% U/ V" P {
9 u% F! R) E4 m( n0 s( i0 v int nSize = 0;
; v( @4 Y4 Z7 H* r9 |8 @' X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : T8 R& _% r1 ]; F% Q8 F( F- g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
U2 E3 S' T; a1 o if( nSize > 3 )
2 U$ S: N X$ r0 j' V% ]/ W {
0 ]8 Q C/ M( h0 s g_WndMng.OpenMessageBox( "oversize" );
3 e9 W* A4 c/ h9 R0 h) \0 N8 @ return TRUE; ( D' s& p% R' f9 c1 o0 B
}else
/ v& g6 q# q7 E- E4 m {3 i& H4 ^- A' @. l
bUpdate = TRUE; % m, ]- | U! h) k0 Z
}
# n6 H9 j t1 V0 E( k }; v* z% c) _0 h6 }
if(m_pItemElem != NULL)
; b9 w/ j" o% |- } m_pItemElem->SetExtra(0); 9 @6 k* C3 Y4 S% ~1 \" K/ `! f
. J U1 n2 I3 v; C$ R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ b- Z( e3 G% G- c) `* R# i$ d W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# J. n0 I3 ]1 R0 z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 c( C; q7 `# ~) o. }% x8 t9 m) K
1 A0 w6 n1 Q B
if( bUpdate == TRUE ) ( L7 X! G) o. v& W/ l
{
- m% C0 ?8 [3 |! F m_pItemElem[8] = m_pItemElem[0]; : Y$ Q! Z6 g# b1 p5 t
m_pTexture[8] = m_pTexture[0];
% X1 n" C, {. l5 j7 z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );! ~1 w! Q- q/ |& ]6 f/ l
}
; A( O! d# J) F }
( B) i! K& i1 C4 \3 m( L! d2 X0 B }else
6 f, e2 s2 U$ M; @9 { if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
! N3 g3 J* ]+ G% \1 s {
& X2 e, n& V7 U# _ N! I/ [9 v+ Q if( i == 1 )
7 D& ~5 [% O% J& G {0 d1 x" E1 c Z9 g
if( m_pItemElem[5] != NULL ) - \" Q& i* M0 V: n _
{1 S6 m- d+ F: U/ }4 C0 j! V& e
int nSize = 0;
. B' E, p3 V. x2 M2 t; u6 P! } nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / h# g* y/ {) W3 x8 Q0 O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); : |( L+ C% o9 E' B
if( nSize > 3 ) % C: H2 i3 m, x
{
* ?( B4 K$ K5 b7 V6 { g_WndMng.OpenMessageBox( "oversize" ); " s- p. l7 g, M1 Z' i
return TRUE; % N. v/ ^& D. ~, U7 V g
}else
+ I6 C2 o% @2 C/ y( o6 I4 Z {, h& g5 x3 c7 N, `, r4 u
bUpdate = TRUE;
1 I0 y9 k4 |: p+ g5 o }
( u- B/ P1 X3 |! F0 Q8 d) X/ l$ g5 } }
# d6 c( |% Y; k& ~ if(m_pItemElem != NULL) ' S/ I2 C# j4 i9 o
m_pItemElem->SetExtra(0);
5 t0 V) T0 \' ^! ?) b+ X
, A% M5 {* ~% O+ Y2 G. l m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' P S4 [. L2 X/ G F! V$ x1 n) |7 | m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; m* W9 p% Q h S; u; ?! i$ W m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 x) U6 e2 h6 ]4 P
+ b5 x1 k, u: B
if( bUpdate == TRUE ) ) u$ q3 ~( l( Y
{
- m0 e4 w; G' j: @; `$ g2 P m_pItemElem[9] = m_pItemElem[1]; % z7 u( H& Y9 d8 H4 W
m_pTexture[9] = m_pTexture[1]; ; e3 D- W" R N* Y% g
+ E# v* W3 S2 h2 J1 f9 {7 c. q# G0 M) \
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
+ G' t$ q+ C, N; s" A( s! y }
, Q, u9 w1 C# o% ?( ? n8 i0 Y/ z }
# ~6 y0 x5 h: L/ C" E, R7 \ if( i == 5 )
! F1 Y6 {- _$ @( t$ o {2 D3 a; C/ f( O5 m
if( m_pItemElem[1] != NULL ) - T$ K& [7 @* N7 a @" \
{
3 P; i. r) L: r/ g/ l+ D int nSize = 0;
" \# ~ b, d% k- y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 i" S- @# f- { C" R$ V: c- H" @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 6 F3 |: K5 S) l S3 {
if( nSize > 3 )
' G b) T$ Q0 _& m- Q; K {
% X% I' W2 q# X2 {0 i; |3 _) V! m g_WndMng.OpenMessageBox( "oversize" ); : @5 n8 v8 ~) s" E- B; q4 [
return TRUE;
4 j" n/ e) q8 N2 `9 [! ]3 K. r" O }else
9 h( P3 D& u1 W9 T: q {
1 z& [' r- U3 w3 }# U bUpdate = TRUE;
9 v5 f: O) }1 D+ X0 e } r% w( |0 H7 I& e; _" u
}# m( l1 k8 S. O0 l1 u/ G
if(m_pItemElem != NULL) ' t, l4 O$ Z7 g+ P
m_pItemElem->SetExtra(0);
7 A8 w- |+ B8 m) H9 c
; a1 J7 h: ~" g# Z2 ?9 g+ i" } m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 m) P) `( D5 [ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% k6 z% z, A1 E2 Q- E m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* V% o6 r8 O: B6 V+ P8 c8 D' ] v/ V3 e$ i9 `& r
if( bUpdate == TRUE )
7 u5 `- y$ o3 O- n {6 O9 _6 h; B4 G! L9 A9 U
m_pItemElem[9] = m_pItemElem[1];
9 {6 i% {6 Y2 x$ [$ z m_pTexture[9] = m_pTexture[1];
$ d- R3 B* Y; O5 C! }6 L //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );) Y: p0 X" e! ~' R4 |: ?% `6 j7 K' ]3 s9 _
} * B( Q0 U, N1 B2 x0 L5 t5 J, m
}+ T) W# l: t5 A4 N& e
}else! {* V; G" V9 g. p1 c% N$ g9 g
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
: ~- o$ e# d' ^; f( U! x$ ]" j {
1 o! Y9 {0 R& F8 ?# a if( i == 2 ) * _4 m5 p: E- G- j
{% F' n3 [# k/ H8 y% o) Q
if( m_pItemElem[6] != NULL ) + J, E6 E; W1 c) `
{0 `# L5 |9 ^6 V8 I
int nSize = 0; 3 |- t7 B9 p& G- h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( R& K% l |! F2 n nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
* s1 L- J3 h4 \! L2 `' i# T2 |2 C1 I if( nSize > 3 )
0 s$ W: y6 b4 s" |' x% P, L4 {$ | {! ^6 ?+ V* N! b" J
g_WndMng.OpenMessageBox( "oversize" ); # Q, S. C7 R. J! u
return TRUE; 4 m) g% F {' L! b/ f1 \
}else
; J, ]& j& {' i {
3 w5 N A' B9 Z bUpdate = TRUE; / [% n# p! J: w H& ~9 [) W& g
}
& K7 M* o, @, c& ~ }
j7 B" A8 ^/ ^" m7 }' _ if(m_pItemElem != NULL)
B$ e( {$ w1 R& M* f* I m_pItemElem->SetExtra(0); / i+ R; w/ j7 D/ l. K# R+ P
* o2 n$ x- U' s' f' u9 _5 { m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 V7 ]5 A6 \: i7 ?+ T1 `* E `7 M m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. P9 {; p9 x" q0 Y& E$ B# j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
O- a* F+ S$ w1 |' Y q0 e, h" z G, n
+ g( [: M3 O; Z. F$ d" k if( bUpdate == TRUE )
# |3 H/ P0 j& Z x) V p; R7 a* H {' d, R+ F* k) p: f* W0 b7 B) t# n5 n
m_pItemElem[10] = m_pItemElem[2]; 8 ?& ^7 V/ {* R* G6 \: {$ g
m_pTexture[10] = m_pTexture[2]; % P( G5 H# R7 _: Y% S, h5 q3 I3 y2 s
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
& R) y8 n6 Q H. ]0 U( b }
! @5 u4 E4 T* p9 b- R. @5 E }
/ e0 e# Y) A6 H3 b' I) X if( i == 6 )
! m( O# A8 W: S# P" u O. Q {
& U, v. I9 i# E! k0 |: { if( m_pItemElem[2] != NULL ) 3 v( r) z$ B5 f" T; `* `
{
2 d0 u* ?! B( z int nSize = 0;
0 n4 K/ `# P* i! F nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 V! {& u. a' F4 z& \4 M nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
) T( A/ m; U" V' { if( nSize > 3 ) * y3 M/ y$ s# O7 f& O7 L" P
{$ n4 X; \6 F9 \; a8 a! |; i
g_WndMng.OpenMessageBox( "oversize" );
/ F3 D8 T0 @9 o return TRUE; # P- Q# H4 j) d8 g! m# m9 e* n) y0 E
}else9 ^1 {$ ?+ {, ]% V% o( }: y
{
0 f8 b/ Y% q5 | bUpdate = TRUE; * a' l/ x# h9 Q! b& c- X% F, n# x ?
}" R; W x+ X0 ^# l
}
) L9 ^9 K/ P' E6 t if(m_pItemElem != NULL) 6 S( q% v4 R, ]1 ~, z
m_pItemElem->SetExtra(0);
1 ]1 A' \/ w/ f5 u% r; o
" _1 C V! e5 `! O- M1 {; g' z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 N' W" y# c/ N/ m x/ K# s0 ] m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 Y4 d4 I4 g7 h
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 Y. K8 B4 b+ y' |7 A, Q0 O# ^# Q. N# U% O$ i% |% x
if( bUpdate == TRUE ) 0 `# F2 S0 ^3 v1 M% ]& Z- O
{
1 \' O- g. ?% W6 D m_pItemElem[10] = m_pItemElem[2];
2 @( W5 U; Y# A, [" `) B m_pTexture[10] = m_pTexture[2];
5 M& b+ `0 `3 W' s0 G. }7 G9 q% d // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );8 m7 @# m9 ?* D
} * [7 e& V. X+ U7 _3 d
}
" {" i% s9 u% w2 e$ _ }else2 `: X1 a1 i5 J
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ) n' g8 T$ n; M( T3 E! C0 H6 \0 z
{! C. B- V/ t8 m5 }: p0 D: n
if( i == 3 )
3 N* y# {; [! v+ o {6 [. ]. q' u- F, B2 Q
if( m_pItemElem[7] != NULL ) * _- f$ U: p& ~0 j, D/ m% G& L
{
$ }# A1 k. E- I: ~ int nSize = 0; - ]% r) n9 S( b' `; `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ i- m; s9 f) U: A nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
7 t: i: y: Z! J! O! X6 m& H if( nSize > 3 )
- ?: v* {' |9 M8 ?9 R {
' Y# G2 g! L0 e' ] g_WndMng.OpenMessageBox( "oversize" );
3 O; L4 W& J+ D' r! | return TRUE;
" B2 [' \6 ~* l }else$ c) J, f- ]: [
{' U% h' l2 }6 i! D, K* G8 l+ q# T
bUpdate = TRUE;
, U8 t1 ]0 m% H( s }
. i$ \8 U( m. X. E; \& I- Q5 s }
% t1 B# O" _; O$ p9 g$ F: U if(m_pItemElem != NULL) ) G4 t! [: Q- C
m_pItemElem->SetExtra(0);
1 @0 Q; l6 ~% W8 p) p, Y6 @ c+ b4 O9 L0 k2 P" X) y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 \4 g8 }* t9 g# p# c) L& V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # A* Y5 f4 z9 z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 @( l1 e l( {$ }
5 ^' v& K) M, D9 q" P: V if( bUpdate == TRUE ) - h9 e; x6 v$ n# Q+ M1 u, V7 m! l
{9 B/ I( O0 _ `8 J4 R& y
m_pItemElem[11] = m_pItemElem[3];
2 o. n% d. r! I3 Y5 R M m_pTexture[11] = m_pTexture[3];
9 v# d9 b+ J7 ?$ a" r' S9 K // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
, V. u, u& o: g. b# v1 E- V7 { } & {! T4 z: @" E/ X; d( V2 D
}0 f }6 e( |, s6 F
if( i == 7 ) : L) L. a q- L
{4 @# k% o: G0 T6 ^. I. C
if( m_pItemElem[3] != NULL ) 3 Y& r- w# {2 l& o' g6 T7 |2 G* w
{
$ g9 ?, g6 f7 r" j; Q1 D/ Q int nSize = 0;
3 q4 m% D, `4 y- r. o/ Q! s nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! }' B# T% n4 ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 2 @+ y* }. @7 F X
if( nSize > 3 ) ) ~& q. Y& i" b: z9 E) G3 o1 `# j% [
{4 q# b% x! w" E/ T M& d1 v
g_WndMng.OpenMessageBox( "oversize" ); / t$ m/ T5 b. f; K3 C K7 o
return TRUE; * P, q0 Z; k+ W1 M$ C0 Q% Y3 J' c
}else# o! x) e" I5 m, M( f
{
$ W8 ]$ i$ G9 S) O$ o6 q bUpdate = TRUE;
! r$ M6 _1 h( ?& u }. ]! k& n% c' K: C [6 t
}; i7 {7 I# w, }# D
if(m_pItemElem != NULL) 4 n4 E5 [* Y6 R8 B1 K
m_pItemElem->SetExtra(0); . r. J( r7 z8 T; m! S
2 @5 N$ U5 C7 D. ]: } m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # q3 H+ G; S: |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- W0 F& O- t8 E- F) t: X m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ v0 X8 C4 B- L7 |5 g0 x+ e B5 e
if( bUpdate == TRUE ) 1 p2 @) e- }8 h: S) o7 a: `% Z2 [
{
1 @1 V; ~' J& w) ]- @1 `; @ m_pItemElem[11] = m_pItemElem[3]; / @5 X+ e% P; a4 j* }
m_pTexture[11] = m_pTexture[3]; $ B" B8 t' C$ D1 R* J
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
7 P6 k. [6 X: a* O( Y; n+ ` }
; _0 b! _- d* Y- K6 d6 { }1 O' A1 @8 G7 R8 |8 }
}else
# k+ S; a% V: L) f1 c {% T) i. c, c0 h4 E5 T( ]
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 2 \4 v; ~* a$ P4 H: S1 k
// wrong tab : u" R. F2 c3 U$ k5 ~0 C0 `0 d5 j
} 3 C8 Y9 `2 @3 R k
}else) |5 D# O; M: ~9 z. M$ r# B
{6 a/ |' d7 F' o- z7 Y1 R
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); : Y. V# W" M$ b0 H& [* h: t
// not blessed
' u: @4 F! L& }) S4 ] } t( v2 _1 h; v6 k/ \
}
5 n6 f- _! j. i1 x) G& f" u8 ~ } 6 ]4 _ N3 A+ r' E# B% F
}
7 v/ \2 C, I8 V; i9 B: I! }
1 H1 ]$ }" q0 P# K1 L' i int nCheck = 0; - M. I1 ]' v- V% H3 A
for( int i = 0; i < 8; i++ ) # S r6 |9 W3 I0 E! S; T% V) q
{ 9 W D, ^; [' [( Q4 {2 g
if( m_pItemElem != NULL ) 4 w, s0 Y7 ~& { w% O2 t2 {5 S
nCheck++;
+ d& y& @6 G( t( |8 R } " y0 T9 j. Y. q0 P) t
if( 8 <= nCheck ) 0 s4 L$ G9 C/ a" x
{ 7 {) n2 y9 Z f5 J# e$ m7 {
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
- f' m, X: X0 X) k- b! t S pButton->EnableWindow(TRUE); 0 T. p8 R+ E, `# g \; G
} " P9 }; \( ^2 _3 z$ \2 p- K
return TRUE; ( u n# g9 m F, H2 q4 `' ^, F3 |
} 9 o- c2 n2 w7 t
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
) F% ^8 z- j1 ]' B+ ?. \{ & Y- V$ o% t5 w& ?; G8 k
switch( nID ) 0 {% e2 _' |" P5 {& i* x! [/ f
{ 5 L1 A4 K9 U5 ?
case WIDC_BUTTON1: . a2 Y; H# @: _* B1 r: D1 N% m! r& K
{
( `( i' F5 e! Y g_DPlay.SendCombineFashion( + J* S# r! h7 `$ s: j. [
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
* J7 j4 `/ k2 p& g! i: r6 z1 m& o m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
1 O2 ^8 c. ~! G% R* H m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 4 U2 I; c# t$ a/ L8 X& }1 s5 v
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId - J: L# k# J) w0 `* u
);
4 j) W. Q# B* C% {8 [. f Destroy(); * k! x% B, c" G) m$ A, Y0 Z1 @
break; # z& k4 E3 U/ S+ `3 j' X
}
: a5 X9 n3 ?" s; L# N8 h& d K case WIDC_BUTTON2: 3 M3 I# D9 j( f* k" n
{
# T: l$ c3 n' ^3 a/ w% Q' Z Destroy(); + Q7 {5 c; M: E# L3 h
break;
; {; n* t. F l$ U6 R) d6 ] }
0 \0 v1 C2 d( E, G: b7 D3 j/ d+ p }
9 X! O! A: W" R+ D4 ?% Z& F return CWndNeuz::OnChildNotify( message, nID, pLResult );
; E4 e7 c1 f" q6 d# H} ) |9 Q% f2 f, Y* l# }8 e
#endif // __FASHION_COMBINE
/ ?( j# B8 _6 W! z( ? W9 d8 K( O9 |0 X
----------------------------------------------------------------------------------------------------------------------------
2 K* w$ w; k9 H% z- CWndWorld.cpp
% h. }8 ]8 P( I. q0 f) I1 T在 case MMI_REMOVE_CAMPUS: , _+ n3 x ]/ {# v
{
% h1 P" {+ X$ _. ]4 P% ^$ I- \' l6 K if( g_WndMng.m_pWndCampusSeveranceConfirm ) - G9 f& h- `) Z* i9 m
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); % K, u8 O# o( I! t9 D: }8 [0 y$ S
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
& R5 J0 @( l6 p4 S/ e% @, l g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); , d" K9 h& S4 k* z, f
break;
# J+ h8 P1 A! k [/ F; { }
+ {; ?- i+ }, ^- H9 p#endif // __CAMPUS . b$ F' _ f7 d
4 @" B6 n+ U) I+ W# B2 C% @
下面插入 #ifdef __FASHION_COMBINE& o% Q& z0 g8 T; c$ [$ S y) E' P
case MMI_COSTUMEMIX01:
' a+ O# H2 B+ F9 q {
$ L* o% T r3 o SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
$ r9 i9 |, T0 ? g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; . ?) q( l6 }, I& ?* O# B, H+ s: V
g_WndMng.m_pWndFashionCombine->Initialize(); % z& N- d9 |) v6 l8 { H: ?' u
}
' K2 D( z4 A+ _( [; Q0 y break;
, d9 V' S0 c& f#endif // __FASHION_COMBINE
+ v9 |' }; o3 A) Z; M p, B% o6 e/ o3 f% p E
----------------------------------------------------------------------------------------------------------------------------
5 Y2 H( W# J: S3 G8 SWndManager.h
% Z* h: X* ^* g8 h; u
0 D7 p8 p' J7 E s u2 B8 R0 y于:
" I0 W7 c( u" F+ ePHP代码: #ifdef __GUILD_HOUSE_MIDDLE, Z) U- f, @" m' U1 k d
CWndGuildHouseBid* m_pWndGHBid;
( o4 X# l5 Q- h" o& U) I1 K#endif //__GUILD_HOUSE_MIDDLE 2 b. K1 O# _0 D' T
* p4 P* y( o( E2 c. J 认为:
2 x) p* Q1 A3 u0 N8 cPHP代码: #ifdef __FASHION_COMBINE
( ~# @, ~; R8 W" W CWndFashionCombine* m_pWndFashionCombine;
9 `* Y, r/ r" F; ?" z: z#endif // __FASHION_COMBINE
* _4 ]. F% d [$ S9 K/ b+ U4 D+ g- b3 E; e
----------------------------------------------------------------------------------------------------------------------------
! R( b# \! U7 F/ t) u& E& pWndManager.cpp% r# R* u% E3 Y- x
4 U% P* s$ Y9 q3 j
在 #ifdef __GUILD_HOUSE_MIDDLE( D& ~- q9 i$ n" {1 E" A
else if( m_pWndGHBid == pWndChild )
6 v# o6 _# F9 o, e2 V3 |) s { ( e U+ w, v, C. {
SAFE_DELETE( m_pWndGHBid ); 6 v: T6 f1 Q6 P; ` K1 x3 `
pWndChild = NULL; ( I+ s7 H3 ?8 S9 ~$ z; Q
} 2 |8 h4 W8 v1 f) R
#endif //__GUILD_HOUSE_MIDDLE
7 w, ~( Z" C+ ^# G7 O$ ]7 L4 W4 w
# M5 t2 e) j4 X& T6 O 后面插入 #ifdef __FASHION_COMBINE) {0 d8 m4 B" T- s" t
else if(m_pWndFashionCombine == pWndChild)
0 [/ @& W# h# K$ S/ {6 K9 K) { {
; {. r' a( E7 i7 Z" u SAFE_DELETE( m_pWndFashionCombine );
- u6 w' p# n# v9 M, L' c8 u# J pWndChild = NULL; ( O9 G3 b5 C0 E1 X0 Y
} " `. C6 C# P% K
#endif // __FASHION_COMBINE " R) x, ?6 Z, v' V/ J' N" I
+ X8 C J: A' \4 Y! t! h% E( K3 x ----------------------------------------------------------------------------------------------------------------------------* O$ D9 s! i' H6 b
DPClient.h
: \) B; n* `1 i
; B3 n# L* f* X, u) s9 d1 R! `在 #ifdef __GUILD_HOUSE_MIDDLE$ `& u8 c) T8 i) b9 |& g
private:
4 T: x7 n1 H" o) I void OnGuildHouseTenderMainWnd( CAr & ar );
) f1 M; d3 N2 r* M7 q void OnGuildHouseTenderInfoWnd( CAr & ar );
: t2 D4 `; `- M, i void OnGuildHouseTenderResult( CAr & ar ); 2 r7 v4 ] J+ i1 J' P6 M2 T! n
public:
9 \& ?) C8 `7 _ s/ j9 U3 a void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); & J% ?% H+ U3 E, M4 z" [: F
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
) G& I% m0 T, c) i2 i* [ void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
9 _( d/ I" `- P; }- Y#endif // __GUILD_HOUSE_MIDDLE
7 [8 B4 A/ M5 ?0 Q4 Y0 O
' N6 r$ | [) ^8 A1 q+ s: I 下面插入 #ifdef __FASHION_COMBINE
% D4 c) ]* g: W4 c1 G void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
2 B% T3 V* |$ P$ k) y6 S#endif // __FASHION_COMBINE
- B G$ ?2 S( }" K! g' o* W8 `+ Z' M) I2 Z: n" U4 r
----------------------------------------------------------------------------------------------------------------------------
9 f6 A5 I" k# q4 w# y% wDPClient.cpp/ m. O# Q+ J B( u- i
& X, i5 y2 Z5 a5 |) d; q5 j
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) - w* e$ U, i7 d+ j$ J
{
, [6 |" ^) x$ q0 B6 [ BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); & S2 X2 P1 X6 O( Q/ @: U( W
ar << objGHId << nTenderPerin << nTenderPenya; 1 \6 v/ w9 H3 i c
SEND( ar, this, DPID_SERVERPLAYER ); ; I8 |0 ]& c" x* S
}
! `" k5 i2 W& O) v; A4 Z#endif // __GUILD_HOUSE_MIDDLE 3 ^9 F( u) q* z, N% D* p
! @, Q8 R( n8 w) Y 下面插入 #ifdef __FASHION_COMBINE
1 N) c) Z$ w5 r& e/ W. M+ ^) kvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 8 w4 A% D5 u* B4 z' h Y2 ^/ Y
{
8 W9 O! F. g" k- N4 h BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
O* a! H5 h( E0 q+ Y ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 9 `- p) E# ^7 g" o/ P- n
SEND( ar, this, DPID_SERVERPLAYER ); 8 g$ ~3 u% f' q6 [, ?$ v
}
) h+ K4 q0 T% E. [6 S; T#endif // __FASHION_COMBINE
! H4 f; i3 ?$ w z a& R/ b4 |5 m2 Y
----------------------------------------------------------------------------------------------------------------------------7 S# c+ q. f( E/ d
% `9 K9 b* Y6 P1 v8 u; `) Y( M现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
. f: a" A% X" e' o& D$ K% e8 ~9 |8 W
----------------------------------------------------------------------------------------------------------------------------. Z# q1 Z+ s. ^7 X
+ Y) X( G9 U+ u2 u* p" W4 u: G1 J8 R- C# I( ]
2 S: b, r8 J/ s! B0 V0 G如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。8 [' L2 u, n( N: m- q; i2 Z
% z- I# P; S. { ~7 \
5 ~ M$ F! r6 x& K/ K k% w~怪物 # J {3 b, ?8 u' F$ }
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