|
莫因E * PVP
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( q8 b* F: ]8 q0 Q; N$ i今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。: e% Q! Q6 a: i
, E" J8 O1 X% W. G$ q有大量的代码,我已经测试过它,它可以编译自己1A。4 u* _: q* n5 ?/ T6 F+ I
7 \" b6 h( `- g' t4 q/ ]$ g+ o/ ~% o" R z8 ~' R5 z* B, X4 p
现在会如此容易所有的C&P'en
7 X4 Z% y# [ F8 W* O6 w! [+ W
7 o" x0 o* s" k& i- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
2 ~1 `2 S" i( d0 \+ L6 C0 k% }! `$ U! h; A! G* E6 M$ R9 C$ u" [
你说我成功,资源应该时装组合系统顺利运行。( u" D7 |" [) |
: D: Q6 ~ E# B. N, y, i% ?
9 M1 w b5 W$ N1 K" j; z( M' p$ L$ A
首先是学分:; s: [+ q4 N4 h- v5 I, s
. }! j' r1 c8 P2 r0 h( v9 KEtioom(90%)
( ~, l5 {1 a# z" n( X3 O" V2 `怪物(10%). r" H, }# b. ?0 T7 `. U- ]/ y$ w- H
; v" _5 J/ }4 ?
9 o1 W" }4 d2 a; K+ S
这里的问题,而是“不问任何小型或定义语法错误。”9 R8 S0 ~$ m4 @# C
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; _ L1 o, X9 n( l: ^5 Y% X$ E6 G# j
+ j' ^5 W }: ]- v# e& A$ Z& l9 h0 j. M- Q. `2 N' h. ~$ L3 A
唔够讲,这里是答应释放: randomoption.h4 J0 v. F9 x$ G `: ~* P r
0 Y9 c& c4 f, z% K在 public: % e$ S: I! `. w8 @# |. U
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 6 c3 e8 v+ y: ~/ X8 T
void SetSafeFlag( __int64* pn64RandomOption ); # e' ?4 C: S4 g4 S; ^
void ResetSafeFlag( __int64* pn64RandomOption );
7 _' _' ]7 j% O, [- M0 Q" D6 g& b // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
% @9 I% s# ~" D3 w) Y0 T2 }% d6 I- x7 ^# P
这下面插入:
& ]* i* a6 o5 u! y) a- S+ v# ~0 J) _1 k1 M# X3 @
#ifdef __FASHION_COMBINE
* j1 ^% R/ G5 E7 b( ]& r: O# h# bpublic: ( T3 f- r k" }3 A) l, [
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
* I) t) M2 w1 |) F#endif // __FASHION_COMBINE 7 c: D: v. ~2 w4 e
8 C# v1 l5 p6 Q( U# ]9 i! y
---------------------------------------------------------------------------------------------------------------------) Z1 H# h- c! H+ h
randomoption.cpp
" }, g8 W# \" D# t/ X# J4 F; W( B) t- E( q
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
1 A' b( R1 ? V* g% h; {. y/ Y0 G$ w! m
下面插入 #ifdef __FASHION_COMBINE
3 F* S) ?$ }# O3 M; F4 Lint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 0 W9 }" J0 t& y% R* _
{
4 c( M# r- T$ d- W3 A: O int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 1 ~0 P0 [; O# e! e
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); + |* r' O- ]3 `2 H
/ ^' b! d3 U. t9 B5 z0 X h2 E3 f
if( nMainSize + nDestroySize > nMaxCombinedSize )
2 a. o7 C. _2 W* H7 k return 1;
7 d5 e% M5 R( G5 P- Y% C& Z/ h: l: Y& n2 n0 @8 I7 I# j, x
for( int i = 0; i < nDestroySize; i++ )
4 X6 P& h- t G0 T {
1 C* K5 F$ \& b" O' B9 N/ d p) I int nDst, nAdj; ' F) h9 m0 K) @/ m2 Z
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
5 z2 B& O9 R, d3 }: t6 k; a g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
5 Z3 D# \1 p( F" @ }
5 L/ O1 m7 q. M& j# _- y return 0; $ A3 `/ a8 X3 S
} 1 j- C$ F1 r j% h5 C. e
#endif // __FASHION_COMBINE # j8 B9 u5 F4 [5 `# w9 V1 l, d" k
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-----------------------------------------------------------------------------------------------------------------------1 V( @* T6 V; o6 B& l& M: p
MsgHdr.h
+ K% `. H7 H# b0 ^8 X- l* B
|4 K2 O+ X8 g$ a; s插入 #ifdef __FASHION_COMBINE
' G4 k$ M: x0 s7 |#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
- N5 D# S) m4 [#endif // __FASHION_COMBINE O& Q- N) @. X! H! _7 X$ Q/ T h
1 B$ Y* F- P a, _5 Q% I -------------------------------------------------------------------------------------------------------------------------. {* F% ^' A# s* F9 D2 Q
DPSrvr.h
& B9 a7 g, |4 ~; ~+ O E4 i
- K9 m/ Q% Z& O& z在 #ifdef __GUILD_HOUSE_MIDDLE. v! A8 \ {. a3 u
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 C* o+ N+ m; I) D1 Q( L
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 0 i3 {# X8 p. _/ F, U4 W8 \
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
9 J$ C! p* z5 w' C#endif // __GUILD_HOUSE_MIDDLE 4 d2 k+ N7 {! x& k2 F- F6 e9 m
; n7 K' _& t/ ^5 D% ?2 r4 M8 C
下面插入 #ifdef __FASHION_COMBINE
! @" \, N6 `+ ^ P$ W void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! B1 s" Z: S5 K0 V; ]+ t1 y0 u#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------$ v) y- e0 j3 @+ |: ?7 S4 O# S" X
DPSrvr.cpp
! i8 A5 B5 M1 M在 #ifdef __GUILD_HOUSE_MIDDLE
0 n* V- E: }+ c! C2 a# g ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
5 y, K& t2 b- T7 H ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); : k' W: N- _# C' q0 `! Q
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
, C+ D" J: F, Z: q#endif // __GUILD_HOUSE_MIDDLE
5 q& S8 ^3 \6 D# o( ^9 J- U" {0 l/ N# _* J# g. s6 \$ ~( t
下面插入 #ifdef __FASHION_COMBINE/ H- J* f+ N$ W' C1 y
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 9 G$ B9 P4 t9 f. ]$ d6 H9 {
#endif // __FASHION_COMBINE
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& U; N- i/ k: d. a在最后插入
#ifdef __FASHION_COMBINE
) a, ?, f3 \1 a4 {& s, |% mvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ( s' Z* e: C- Y* c: v/ R
{
& z+ U* D8 F4 r# w% ]+ [7 t CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 W! g0 ?3 ^7 D- Y if( IsValidObj( pUser ) ): e' f3 N* } h- M; q
{
5 G: o2 i' k ]: T# }' }- K/ P DWORD dwItem = NULL_ID; : ?7 e; t! Q2 A; V8 |! C7 _: _* p, T
CItemElem* pItemElem[8];
- t2 Y& J9 J' z8 I. C" I8 K; B) R* `( {" v, N
for( int i = 0; i < 8; i++ )
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ar >> dwItem; ( x+ Y0 f. _- Z( r( H7 ]( H$ i2 U
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
2 e; Q4 ? S. n* o if( !IsUsableItem( pItemElem))
% Q' T0 Q% D8 h3 D0 b" D0 B return;! T# M; |) T- [( r% W
}
% d" Y6 H4 v& C) C. z if( xRandom( 10000 ) < 10000 ) 8 Z2 ^$ { |" C- ?) l; ]
{
' O u4 A+ z) G/ p: v int nResult = 0; 4 c! f7 S! D$ ~$ b4 c e$ |
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
' q o. ~1 Z7 c9 ] nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
- \7 O; u" t r# u( N nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); - i* S* R. X z7 x/ ]/ ~) ^, I
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
% G% E/ R# E: `9 ]' g if( nResult > 0 ) : g7 w' [9 z; ?, v2 y9 m1 S
{ % e$ r8 N: T& t1 J. N/ \; ~
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 6 K2 Z% N$ c* T; _3 t$ k
}
5 D! ^3 Q4 Z: B# M for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); # [+ K, y& N8 S" H0 u8 \
} " ]) ]1 e2 _/ A, r& |/ M7 Q3 I" c
4 d( w! W# x/ I n- V
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); . v1 V6 [* l0 T: ]- Q
}else % X( B) C/ b2 S0 P8 E
{
5 \9 w4 _) L& M6 @ pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
+ m: A9 T' q% G% P if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
! S" E1 d* W7 K. w0 i# S g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
3 a* ?, T: s: ~
, W+ j9 ?; Q0 @ if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
! {# Q6 o* q# [/ h, j* b) m {
, z# q' F9 f/ E7 k( V* A u pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); , ~, w& K7 Y6 q( e' W
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
( J8 E- o; C; P {
4 ~: w8 n& e6 \, H V pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 1 J8 I4 ]" ?9 c6 s9 x
for( int i = 0; i < 8; i++ )
3 T3 r' J( H8 B4 S {& W! j0 w- u) b, [ _2 m
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 2 L9 _% t1 R c8 P# J& h
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}
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}
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#endif // __FASHION_COMBINE & N. @1 H. k9 @
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----------------------------------------------------------------------------------------------------------------------------8 b% Y2 U3 G# y7 L. j+ n
WndField.h
* S7 X1 h& C) D, E, M3 i0 G8 l在 class CWndCampusSeveranceConfirm : public CWndNeuz : H X) t! X6 H4 c
+ s8 G% K0 f8 }* ?& C6 R6 C6 o; m 下面插入 #ifdef __FASHION_COMBINE6 O3 p# h. [: S0 {8 D
class CWndFashionCombine : public CWndNeuz , s7 {9 W, v @4 V/ O! x
{
8 _7 p7 T9 P xpublic: 5 Y6 g. M. V( D# s
CItemElem* m_pItemElem[12];
8 t* u) K4 X3 x0 |7 e) H CTexture* m_pTexture[12]; ' j/ R) S8 n q9 n
5 a+ T& z% s0 p/ k1 spublic: * {( R4 V( t( ?, h! t
CWndFashionCombine(); 7 I t% T% y% b0 L! e3 o- N
virtual ~CWndFashionCombine();
* ~. R) h# Y, K2 I0 q6 w
& b! p6 \# \- N) o$ i% M virtual void OnDraw( C2DRender* p2DRender ); - W( D6 n& S! i/ W
virtual void OnInitialUpdate();
1 a7 m# W1 Z2 U% v( g virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 8 N L5 V9 v& |4 {5 \* s# P* e" |4 i( C
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 1 {$ a* B2 |; l
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
) }* ^8 X2 g2 c! ^3 h virtual void OnSize( UINT nType, int cx, int cy ); 5 R( u* L/ l. c$ Y
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
' H; g; c& l, C8 z; n, P};
7 g# ~3 O% `8 Z, ~0 v5 G#endif // __FASHION_COMBINE ; A3 ^# m$ z# f1 Y
1 r0 E& g9 g& z6 ^7 G; A3 ~& K ----------------------------------------------------------------------------------------------------------------------------
, w) Y# y- v+ Z& W8 v( }$ bWndField.cpp2 z& i7 e6 z9 t6 m0 B! m
在 #include "wndwebbox.h"
% O" \; L/ }2 S( P; L6 m- z/ U# ]% r
下面插入 #ifdef __FASHION_COMBINE
6 I! v- B- Z1 K2 w#include "randomoption.h"
' k3 @8 q: Q; M' {, m9 t; ^#endif // __FASHION_COMBINE
6 _) v8 x, K% P0 l* ~' ]4 F
/ M. b9 M6 s8 Z, O1 {6 Z: }% z 就在最后:
/ }3 w$ L0 C, b9 A% p2 [7 j5 K R6 k' VPHP代码: #ifdef __FASHION_COMBINE( z4 ~1 M5 J# ~7 `9 b
CWndFashionCombine::CWndFashionCombine() 4 D" @& n8 ~0 l
{ 3 d( o$ _, R. `3 M) K) B
for( int i = 0; i < 12; i++ ) 6 W$ |# Y+ N0 O3 }. w2 a1 m
{
8 j3 L5 s. B. q* z/ Y$ I m_pItemElem = NULL; ! h% ]" g* Y8 H% P. c% G$ O
m_pTexture = NULL; ! ^; r9 W1 t) ]7 ~
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));9 P/ [. L6 m' n" E9 k% J
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
4 j5 U+ E1 A1 Q( }9 O } 3 o; P! U- j1 J
}
' {& ^3 p. S. l: C. lCWndFashionCombine::~CWndFashionCombine() , ~+ x7 `. ~5 H/ f, v8 c& e
{
6 s0 d: v( |8 b3 p; h; K for( int i = 0; i < 8; i++ ) + G. E* B3 S8 a- |
{ - v9 ]& Q/ I b9 D
if( m_pItemElem != NULL )
( j% d9 _/ e1 r4 c {
, [$ q9 l: r8 K( ~2 E3 N if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
$ y& T# e2 D- u/ @6 G m_pItemElem->SetExtra(0);
! z0 T6 y7 K( Z } ^( B& `. O! a: a, \
} 6 h3 J5 R9 {& y
}
! P. m6 m- n, A* @- M4 T$ G/ L8 w; {void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) , V& E5 i! ~0 [; _
{
( s2 \3 F9 E! |- }) R LPWNDCTRL wndCtrl[12];
$ s5 O5 W/ ?2 @( a+ K E3 x; |+ {7 J4 [& r6 x" f# C* C
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
, v2 c8 ]5 v. ]6 D: d wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 8 _+ _4 w4 w# f7 Z
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); $ a. M; Y2 {; s, F2 R" g G
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 9 ], @+ T& E$ S$ U
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); , e7 A7 `8 v. I
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
, t% V7 e2 e+ ^$ }3 d" F0 R/ U wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
9 y3 X% ]! y/ v, b& V* ?/ l wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
9 [! N9 H" S6 }( Z# J wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); / J8 L- \) @4 m6 F6 j! T7 r
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 3 y5 M8 X. A, n( r% A
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
5 |& a' o! `: ^0 H# q; Q a, Q wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
. H- B Z# x/ z3 t+ }" w
- R. f+ ?7 M% V for( int i = 0; i < 12; i++ )
% d( B/ G! B! Y- X1 o% T {
' Q8 q7 _+ C& T( y' t if( m_pItemElem != NULL && m_pTexture != NULL )
( ^* u+ V9 [5 _0 E v0 k) o$ X { : L( h3 U' ?3 |: a& G2 |) K/ i
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
% O" J3 Z/ p/ }! ^ }
9 e" k* h9 e1 ]7 K, k$ r } 7 Z1 A' ^( V% I, X0 |
}
# x7 y C" n& Q; \void CWndFashionCombine::OnInitialUpdate()
. P$ ?1 @9 B" C1 \, h{
$ z- C. I$ ]) K. o; O CWndNeuz::OnInitialUpdate(); 1 E C9 G2 `" t0 S& G0 `
! S2 Y" n, q3 p CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); + Y# P/ V+ t$ i7 c
pButton->EnableWindow(FALSE);
; R" L7 I+ S7 J( D. E6 d+ J& d$ s; Z3 F$ R
MoveParentCenter(); L0 g8 M* M* {" D
} $ I* F/ s2 _; b; O
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 1 Y6 \7 I/ Q" x2 ]5 U
{ / f" o" z* ?( R% k
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
/ p% ^6 Y( F5 ^ [! J} 1 ]: d+ o) J$ z
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 0 @4 }, z# [5 ^% r$ y
{
; ~4 D/ a6 F8 f7 T- W return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
3 V7 K3 l2 t8 v. E}
. z, o! r, H/ R. wvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 0 c) Y' i/ e, ^! L# T. f
{ ( P, y) H3 r9 r H' Q4 E: u) Q
CWndNeuz::OnSize( nType, cx, cy ); 8 V3 n( g$ [- _
}
9 \4 y" S0 C& }5 e3 C/ ]2 ]( D4 C) N4 Q* p
b( D! Q% K& Z
0 I4 A9 E4 ~9 q. pBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 6 @$ N& `" K2 L8 T) a* |( U) V
{ 4 i2 A' E- C! T4 f
CRect rect[8]; 4 [2 z" s1 k: J. I6 p0 Z v
LPWNDCTRL wndCtrl[8]; $ U' X! ~. u) j2 b
`$ \! m* A4 W$ v wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); - Q, x g1 Z) Z# d' {, P; h$ i0 H3 |* s
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
2 _1 h# K, A5 I/ L wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 9 m, m/ a/ c9 K
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ! a6 O9 ^1 I9 Q. x6 J6 O! B
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
6 U( Q. p' a0 Y$ W, p1 A/ X2 B wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); . V4 n2 ~5 { S; K4 b7 p
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); / k2 J; I i1 p1 n6 ~ V/ J
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
, Z$ x5 r5 J% H) w: n
$ W- ]+ m0 j' s5 k z- m. D BOOL bUpdate = FALSE; % e0 W$ B3 S' `
! M+ Z' H' n+ v E" i6 w1 o; q for( int i = 0; i < 8; i++ )
6 D+ Y6 N5 T/ ]: |% ? { 0 A4 R2 ~- G7 L. F1 x
rect = wndCtrl->rect;
) m- K4 u3 Z; B - e# F8 C+ i% [8 D; m; D% P
if( rect.PtInRect( point ))
T3 }* B0 O' \# X5 \6 c {
* G5 D" P! s$ }. ]) d% v' T CItemElem* pTempElem;
" m2 s2 k- R/ m' F4 e; W pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); , z* s5 h" B8 `- Q/ |0 W
if( pTempElem != NULL )
& U* v! i9 d, k l6 N; \$ j0 o1 Y { 6 U+ P8 X* T4 E9 _: b
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
& W2 F0 ?, h: l$ U" v8 F# ^ {
5 M. `( X" `+ T' r: h3 x" ~0 n ItemProp* pItemProp = pTempElem->GetProp(); 0 C1 t- o5 u9 J5 j, d% P; b/ B
% W* H# S1 W+ `! o
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
M# c' @6 n" f2 v6 I { % z# R: G) D# H& k1 L; i6 l
if( i == 0 ) ) I' N4 W+ l9 [6 |1 B8 J
{
1 ?, w6 h8 Z1 ?/ P K3 {+ [- j if( m_pItemElem[4] != NULL ) ' D: i* } f- r: N+ }: m
{* i7 B! O$ e: W. x; `
int nSize = 0; 4 i5 O) L4 m' |' g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" z. p( C; [' ?' f, i( M7 z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
4 B3 D9 T$ Z0 S0 G if( nSize > 3 )
- d, X! c" T# ~( H2 w {# D8 B+ G8 ]4 R7 l9 k+ p
g_WndMng.OpenMessageBox( "oversize" );
; k& A' Q( t! x. I9 P return TRUE;
8 W7 L( O1 @' y( D2 o }else, p- L3 O8 x! c8 p* r
{
0 g& |* M# ]# u) R' `$ D bUpdate = TRUE; 0 c0 E% Z9 T# ^$ l% Y
}
6 j& }' ]5 ]0 S; O; O& d/ P2 n/ {+ U }
) J2 m# |$ ?( Z9 ?$ q/ l if(m_pItemElem != NULL) : }- m' b& ~) N: K9 q3 g3 S$ Z
m_pItemElem->SetExtra(0);
8 k) d; J" Y( J* F2 j9 G5 W2 s: D! P9 ?- [& A, x- f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& Y, \# s3 Z" o1 O m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : n% U8 a: Z9 |7 U6 f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 R" k0 g3 Z) g9 a+ F6 q
. Y9 o: ^+ j* a" I' z, v if( bUpdate == TRUE )
' j9 B& V2 b$ f0 E( S6 @- R {2 |+ d/ ^2 ~1 L4 W! g/ ]5 n3 ~
m_pItemElem[8] = m_pItemElem[0];
9 u8 T) ^: Q. N% S. i. M$ ~ m_pTexture[8] = m_pTexture[0]; - U: }$ w" Q. N5 h0 Y' L/ w" V
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );, K. N) \( P6 o' y9 D) g
} 3 a* h9 u, \' a; ] K" v, k9 I
}
/ e( i4 u! M5 p if( i == 4 ) 7 V: ^7 n+ k( W9 [- o: C7 {
{
, ]# Z' k) [7 T1 `4 H- I' L$ r O2 ~& x if( m_pItemElem[0] != NULL )
2 a: \& h' ^7 @. p) q {
) `2 T# j% o/ U9 r. p int nSize = 0;
* H1 p& ^! g1 Q s' s' d nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : Z f' S* G0 \8 N9 I0 K8 x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 8 d2 G, N) u! H" W
if( nSize > 3 ) $ y& O% C# ?& K# L
{
! m+ K# r. m5 O' o. i4 `3 a g_WndMng.OpenMessageBox( "oversize" );
j$ w7 T' g' f% V return TRUE;
, l; G4 l7 I3 ^" ?: L% L [ }else. y6 @# G- I N. v t/ j) [
{5 O) T4 ~3 O) f1 E+ ^
bUpdate = TRUE;
" m& j" O# g( w+ M }
* k, n, d& ~4 a5 h }
' s+ n* n" ]* _: _ if(m_pItemElem != NULL) 9 s% B) f2 e7 ?! z1 M2 @' m' l
m_pItemElem->SetExtra(0); : e% S) B" w: I8 |* ^
5 H3 ~9 w _! H3 h% `. a1 S4 h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ I4 q; d) I# T, z3 z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 x: i, Q* _2 I0 {( d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; `+ p, Y3 A' {1 T2 m# `) M! C
* g" w2 h' ~" x1 {& U3 y
if( bUpdate == TRUE )
# }/ O/ [8 K" x/ R0 { {
1 w3 r: H3 Q. J: S, U7 E& S7 K m_pItemElem[8] = m_pItemElem[0]; m* d* T1 W6 x7 t$ {- y: u, N, F
m_pTexture[8] = m_pTexture[0];
! f" l8 U: V. ^* ~8 l' Q x // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );* Q1 ^* q" _* U- l3 k+ j9 \0 O
}
# ^7 z6 A9 w; n }
# @# K2 ~0 y+ c( F! } }else
5 J# s9 Q O% ^" Z4 D' ?# I+ y if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
3 L% u! g5 K" \+ J/ | {, ?7 B0 {$ R B0 k5 H
if( i == 1 )
+ ^& ~. Z& Y( l1 v. y {
. Z. l; F/ f4 G! e if( m_pItemElem[5] != NULL )
+ b& R B3 p! K {
4 ^: L8 r. C- G; j9 m int nSize = 0; K2 i1 ^+ v9 u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ x# t# R9 q# J" P4 j nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
( p7 l- H% U% G R: H! }* j if( nSize > 3 )
6 e6 y9 l- `! Y {
/ n4 f9 s5 h" r" |- m* D g_WndMng.OpenMessageBox( "oversize" );
* M* S* \9 u; e7 {% R return TRUE; # V2 h. o/ K }! |
}else3 b3 {+ @, U8 U5 G
{3 P4 `1 ?8 V' N+ f# I* ~
bUpdate = TRUE; . T. X7 x( e- V$ x# C
}/ w2 H" k# ]2 d B$ W* N* X* h( D
}' Z9 b& q) O; H$ C# v
if(m_pItemElem != NULL)
5 c1 c; u" i6 | m_pItemElem->SetExtra(0); 0 W8 D9 U7 \- f
* v) R0 A8 B0 O5 A1 a, J m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); a4 S8 ^; S2 D9 [$ X0 L0 {
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & M$ A( \. `1 m! e/ i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : C3 P9 }1 I( E* U) d
+ J0 J0 o- L. a2 ?
if( bUpdate == TRUE ) 2 c: X0 a6 \7 I: n- i
{/ r5 b3 B! k# m4 X6 S1 S$ P/ f7 X
m_pItemElem[9] = m_pItemElem[1];
8 t, w' J& k+ v! _0 B m_pTexture[9] = m_pTexture[1]; 6 l( C( d2 Q' B C
, x( |% I5 C! ]* O* {5 b0 k
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );0 ]; Q! X/ U# {
} + C% V/ X( E+ c1 M( s1 V
}
5 M5 J, e8 d9 }7 d3 `- p if( i == 5 ) 2 ?* u, i, A1 z# v9 B, a
{! B6 [% g2 K' t& C
if( m_pItemElem[1] != NULL ) & w9 G: b, R6 n* @2 Z$ z5 `) ~
{' M! _6 Q; _, X) ]: Q U' `
int nSize = 0;
' Q9 m" c& i* f; \2 O; |* b nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 l; ~- Z4 T* A0 G. _6 l) W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
( F" `' q& K% q2 r+ F. {2 c3 Y if( nSize > 3 )
& T: d: Z x/ N+ m) r' \ {
w( w3 A- ^! `* b) y g_WndMng.OpenMessageBox( "oversize" ); ; c: ]3 k! q* x2 @
return TRUE; & }4 f- m. Y6 x: r
}else
" N( E5 K; A6 [5 m7 W% N- |3 [ {4 a: u: U9 u. q8 D) t: x2 D
bUpdate = TRUE;
) o9 E7 P& H6 o2 F0 W3 A }, Y1 c+ p" m9 ?8 |* m
}
4 q) v; `* s! ]* d9 I* e if(m_pItemElem != NULL) 5 u- h) {4 I) k
m_pItemElem->SetExtra(0); , \9 ~2 x+ U7 B- p) h7 V6 a! |; Z
. I7 Y5 Z( n9 k7 N3 l3 a0 I2 `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 ?5 {, b1 s6 F: I z- ]1 L
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 {. i& H! Q9 i& q, p8 Z9 @ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - [/ t% ~4 r0 J% a
' Q7 i1 f# t- ~# {* x: l" _1 q" } if( bUpdate == TRUE ) + } c6 x- Y! g7 u" @5 W
{
% B. L* U. E# U m_pItemElem[9] = m_pItemElem[1]; - @' ?+ [1 R2 z
m_pTexture[9] = m_pTexture[1]; ( B: z9 W! M+ M3 R* n
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] ); V, N% G B; A5 t" T
} 8 w: w" v3 t5 Q( R6 {
}
. D: M3 L/ I9 X z+ d }else
) w' \1 N l( f3 N if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
9 d3 b! v, x/ r; M, M4 {6 b {
! ?5 @+ T# R. h if( i == 2 )
/ h$ i' G2 d/ S" G" r {
4 i* n9 O- `! Z if( m_pItemElem[6] != NULL ) : w0 I; z- I0 @4 Z, d1 x* G
{) n! T+ j3 J% {9 K0 x: B3 [' P: ]% O
int nSize = 0;
% Q! h4 ~4 e, @$ O- @: x nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' s! B0 I5 b0 R+ y- j nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
% u2 N4 R' a3 L% }- \ if( nSize > 3 ) 4 p, g6 \9 t2 Y( R% q1 ?
{) X4 N3 Z1 W% |# m! n9 O' F
g_WndMng.OpenMessageBox( "oversize" );
( P; P' l/ J4 Q; M( h return TRUE; 1 a( _: i, k, G2 [9 b0 J/ O3 O; t6 r
}else1 i. I8 P8 t2 T7 q; W7 G
{
2 h ?. K2 P5 w8 b1 J bUpdate = TRUE;
4 K# i' T" h# s$ K q# v0 ^8 C& J } z" i5 P* |2 b" E! p
}
8 {7 e! R4 ]5 d, P if(m_pItemElem != NULL) % V' `7 d! W. N# C9 w5 e* M* [4 y7 g
m_pItemElem->SetExtra(0);
+ q: ~2 ?4 Z4 {% X) z6 ?, p: E5 j
" h! x: b# J F2 }6 @% S m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 k! ~4 E5 Y+ D) ?* N8 u% r m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * ]5 J3 k' P; u6 R. Z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 W* c% e) U/ `6 k; ^
, \ A( t" e) A7 @5 R; a" m! ]* ~, A& M if( bUpdate == TRUE )
, [/ ~7 u) c& {; p9 j( ^ { O4 u8 h. d' P3 X; C3 ~/ r
m_pItemElem[10] = m_pItemElem[2];
1 ` T* F) \! y m_pTexture[10] = m_pTexture[2];
7 g: u' B9 A( I$ K" J' ~# J0 q2 ^ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );. o! y4 r% @$ |
} 2 B8 U! g' E( X
}
$ d2 v; u; q4 {4 C if( i == 6 ) - M; n) _, o" H9 N( [& f4 q# u
{/ ]/ }' N. z* P. S) ?2 x
if( m_pItemElem[2] != NULL ) ( c) s+ R7 }+ {- \
{( f4 j9 _* Y6 Y& t. V
int nSize = 0;
& W7 g; O' ?3 I( A7 u nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) F4 H7 s* T/ b( S5 L9 [$ Y; k nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
% E4 E8 o( Y% z* R7 J1 `/ C, x if( nSize > 3 )
& e; P; T; V! v4 e. `. }. I6 \ {: \/ ~/ h4 S! X0 J
g_WndMng.OpenMessageBox( "oversize" ); + x) L) J+ ^, G( J0 N; {
return TRUE;
% W6 o. ^3 V# a; a. A }else2 X" \9 N2 z" G. }7 b/ |( S. l
{5 ^$ D" B: i# G9 i7 i. I0 W
bUpdate = TRUE;
; q% d0 ^4 j* I$ w7 |9 B+ Z/ j( g }
& d; {$ Z$ R2 H8 ^$ p }0 ~5 q% a) y; p/ y3 W! i, i8 b, v
if(m_pItemElem != NULL) $ r& @2 b9 F5 l, Q* @ f
m_pItemElem->SetExtra(0);
( ^/ @' {* ]0 n& x8 q6 ?% M
& C _9 l" B# s m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : @9 K: @" k/ O7 x! `' Q/ A
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: C& q8 g/ Y! }: k m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 ?* ^6 y: K7 P* x& }! _' i
- m) B& T/ h& p; P6 u if( bUpdate == TRUE ) % Q$ Q3 G" y' d- E: O1 M; I8 Q, }3 n
{
! d4 K7 `# O' x3 M. f2 K% T m_pItemElem[10] = m_pItemElem[2];
. D u* i- F, K m_pTexture[10] = m_pTexture[2];
0 @7 i) f- m: ? U // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );# e5 m, Z" x8 l/ ?5 R
}
0 [( L' m6 S( \5 t }& ~4 X/ m! S4 w. D" E. D% ~
}else" j$ a# }- ~2 Q2 S
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
' I4 b2 G/ [2 ? {9 d. z N9 B/ w5 o3 x0 l
if( i == 3 )
( I2 k# C1 v( v! l2 T {" |' B1 ~$ t# y2 Q; y( L! Z
if( m_pItemElem[7] != NULL ) " W4 p0 ?$ B2 e4 {
{% ~! F. ~# L6 [% ~
int nSize = 0; ; f0 S- P) y5 n3 h) k% l6 D) y6 g2 g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 r4 I* Y6 f% R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
: M B2 E0 s, Q$ F* X$ Q9 s if( nSize > 3 )
0 I; G v4 V O5 M/ {" [7 D* |3 ? {& G- X1 q8 K9 q R/ H5 ]
g_WndMng.OpenMessageBox( "oversize" ); 9 C7 p* g, X& ^+ B4 z' b4 A2 n
return TRUE;
3 ^8 f/ g/ C" c }else
5 {2 @# V9 N& v5 O( I {
' h6 q" i; {( A# I, }2 c bUpdate = TRUE; 7 n# G$ _2 g0 |) M9 J N
}
5 c3 P0 w1 y' M6 _) P' w4 o }
7 X+ _2 m- S. ^( Z" _8 } if(m_pItemElem != NULL) 4 ^" h9 q. a- {) d l( X T
m_pItemElem->SetExtra(0);
% }2 r* ?1 _# w3 K/ U' Z8 K
( J$ {2 h% {' V7 _1 K2 Y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % q9 J' n8 |, b5 t8 v1 }6 f; @6 J1 K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 F: Q$ L$ O; a7 ~6 H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ! x$ w6 t$ N1 a2 u+ m( E
) v$ s1 @9 ~0 L% [6 ^% ?4 m' X, j7 m if( bUpdate == TRUE ) ; }! \+ z& L" q8 A0 F
{5 n! ^8 x$ s' w; i& K/ g
m_pItemElem[11] = m_pItemElem[3]; 3 a3 r3 t3 N- g+ s
m_pTexture[11] = m_pTexture[3]; % B; i* ]. Y1 ]! a: K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );9 K/ n- L" h" H& c: v& d3 W# j
} 8 A0 b; ~; A4 x. v3 u
}
6 |( w5 b4 B b. k; V if( i == 7 ) 3 h2 n2 r3 @4 k `, @/ W: l
{5 n- D1 b) \: {( c0 \% I
if( m_pItemElem[3] != NULL )
% u$ [! e$ l# y% ] {! H7 B6 z) U0 q0 {8 x/ B
int nSize = 0; , o" k+ P% c, P* O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) U7 W; p$ X& R! ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
0 z8 A* s* Q) Q2 P0 S" l$ { if( nSize > 3 ) ) Z# _/ K8 @* _$ c- D6 _
{7 Y9 I$ G7 O1 M. G
g_WndMng.OpenMessageBox( "oversize" ); ; W% e f- n/ k2 s9 E, @
return TRUE;
, a1 g% Z: F8 E/ F3 i4 e5 M }else+ R3 K7 X" Z5 U, H' b1 G
{* Q( Q8 ]' }: }6 d/ T+ H
bUpdate = TRUE; & a7 Q3 _0 }0 _. i9 o8 p: F6 U
}
0 }% W) E0 {% c3 D' l0 u: W+ I }
" ~" K5 k; O' ^1 y0 p; ~7 y8 `: k if(m_pItemElem != NULL) ( n6 L& j- T4 Z }; Q
m_pItemElem->SetExtra(0);
& m4 C, P5 a6 a0 m0 i' g) L4 B5 K5 [% e
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 D0 y( N# S8 n5 T" o$ `; T
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ z, M9 j6 C* u W: h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 t p$ L' _, m
3 t: m8 z0 y+ X; d" t V- H, c" T
if( bUpdate == TRUE )
& n! A ^* ^# J7 n% J. ~9 R {9 S8 X* m, S) d/ G# C# R7 _/ O- E
m_pItemElem[11] = m_pItemElem[3]; 4 l: G7 j1 y' W9 o- P
m_pTexture[11] = m_pTexture[3]; $ c5 ^3 m0 z `5 f. E9 T: @! C3 i
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );$ b* N2 q/ z, S3 h$ ]
} 5 q; x% R7 R! c+ p! D8 O4 _
}
2 }& \, C; E8 [& [6 T# q6 z4 K1 t }else
4 Q* }7 m. m# M& r {2 I$ w1 f/ r5 w8 x/ P$ |
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 8 Q; s) ?8 ?: D1 ^! U$ j
// wrong tab + k8 Z/ \3 }) m- A& y& q
}
' A& o/ W8 I* y$ U }else8 L3 D7 K. k2 H% w h
{$ C& [/ s; T' t$ c% \
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
! g7 t, h1 q5 j1 ?9 X // not blessed
/ \0 H/ l6 G) |& @5 y# l7 j }
* ]! ^9 z! w4 G$ V! m3 g% ~ }
5 B% o; w, Q# V$ b } ' ^& Z$ a+ c, N" l A4 p7 l
}
5 c+ E9 T# Q* X+ Y6 \. r- k' Y$ D s* x: g, [% q' L1 U
int nCheck = 0; , U& H& p% a' n' a% W: o; t/ `) D
for( int i = 0; i < 8; i++ )
4 v7 F' B( Z q/ }, ] {
9 l4 y2 _& s1 C5 X9 o& X& e if( m_pItemElem != NULL )
5 c: m$ \7 F0 x! w nCheck++; ' J: q, ~+ I% r% d
}
9 I0 i$ B7 a; B% P+ p4 ^9 h( a6 p. T if( 8 <= nCheck ) ; B5 ^* S5 _2 z) S0 t
{ : @- N, G( d6 T! M
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); & p! m4 x. z9 I* ]
pButton->EnableWindow(TRUE); " ]* M1 u7 q1 c3 k* s
} 7 H+ M8 G0 e( O7 c1 I
return TRUE;
% z8 G* k* g4 s+ v+ z" C8 c}
) X4 x7 o5 H( Z4 O* j; c% _BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
: _* k; o+ V# r{ 0 Q* \7 J) X2 _# p
switch( nID ) ! k8 Z2 W5 T+ ^* Q
{
3 k$ `6 I* j, u2 u) g case WIDC_BUTTON1:
0 d9 L- Q/ \- F0 H- C8 C# P {
; S4 L9 W6 h! y; T g_DPlay.SendCombineFashion( 1 z" A6 x( J% a: D/ w% X
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, . F: b/ l. z4 m; H3 M4 T' c
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 3 b+ A) T6 \9 E! Y
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
; U1 Y: }, l0 V m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
. }# s$ o v7 o' i) {% M );
x9 V7 y! Z& h Destroy();
# |- C* d! `" m* U break;
' M2 w# D7 f! K8 T* g0 m! L1 U- p }
, A/ a* y- d1 \* K* M case WIDC_BUTTON2: ) t; p/ A- i3 S" s$ E
{
; A- K/ D8 L7 h" B$ z N. H1 y Destroy();
* {0 S- L8 w: ~ break;
1 ]: {3 n5 d% i# P. }% M) l } * A* @1 Z1 Z2 ~
}
" N( m1 k; d' P- E3 W4 U" j, L return CWndNeuz::OnChildNotify( message, nID, pLResult ); * A0 J' U4 n5 _- p5 t7 J. f" V. D
} + a5 k3 n. t; o* v. `% e
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------9 b0 n. z* C6 H/ R
WndWorld.cpp
! v( E' \0 N7 T, b, w在 case MMI_REMOVE_CAMPUS: - L1 ]5 G6 [, W) P2 R" K2 X6 _
{ 8 p; N7 V$ c8 Y/ r' N( g2 z
if( g_WndMng.m_pWndCampusSeveranceConfirm ) + a$ b, C4 l$ r: J% U# _! I
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
- f: {( C/ x& I1 z, j1 {7 H g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 4 ]* K9 ^8 R# i8 E$ C( m3 v- j
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
5 a7 j6 \1 R. ^2 f$ A( P break;
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#endif // __CAMPUS 2 P8 p- q4 O. \: z8 A
" T& Y. W- U; ?3 e1 C) c2 {' t 下面插入 #ifdef __FASHION_COMBINE
4 t5 x, t7 e3 L9 t4 R; O" L. f( B5 g case MMI_COSTUMEMIX01:
1 @# i3 G, I1 u { l4 _9 c7 ]5 O' ]) F! I# O i0 v
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 2 g7 o: o- Z& b% x4 p, X6 @1 G
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
1 A8 @* \: a4 G e: @$ k2 f g_WndMng.m_pWndFashionCombine->Initialize();
* A# s; U+ y0 T2 R- P7 P }
c) x. Z4 y$ n& O6 G4 h break; ! G, Q! @% q+ h9 ^
#endif // __FASHION_COMBINE
$ P( J0 U0 K% l# F9 `6 y' C" _2 y! t. L3 j9 G5 ]- z
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, O+ C; X9 d* h, x: t9 f9 qWndManager.h% S- B, _' d0 d7 r! ]* t4 `
& h0 i5 C; z* k0 j于:
6 I6 L" k1 o9 N4 _& h/ fPHP代码: #ifdef __GUILD_HOUSE_MIDDLE/ p l9 W# o: X' e
CWndGuildHouseBid* m_pWndGHBid;
5 b0 N2 u3 u6 p. P' N% v' Y#endif //__GUILD_HOUSE_MIDDLE " c( S6 ?# U. {) d
) v2 k4 ~7 ^: Z5 D 认为:
; U8 L% ^; V/ A, A: RPHP代码: #ifdef __FASHION_COMBINE
6 g' C- h( O( ~6 o/ I CWndFashionCombine* m_pWndFashionCombine; ( z: y, w7 w8 N5 g; S
#endif // __FASHION_COMBINE
; j# C1 Z6 L2 L9 O$ Y7 @
5 C# c* T& Y. X$ W- C ----------------------------------------------------------------------------------------------------------------------------
! r5 `2 T+ O Y& A' \WndManager.cpp9 W! n$ D6 c% b3 n& b
* f% s9 h# Z3 X
在 #ifdef __GUILD_HOUSE_MIDDLE
3 z9 p: P- j6 L% F1 G( K- a1 h else if( m_pWndGHBid == pWndChild )
* Q: o b! p' b% A { : C5 @2 x2 j, C, J
SAFE_DELETE( m_pWndGHBid ); - b2 K4 N" {& ?9 J3 h' O
pWndChild = NULL;
( r! t, D; p) ^( y5 l. u4 l }
U9 m2 r9 A$ w, G" E; C8 |$ X6 ?#endif //__GUILD_HOUSE_MIDDLE $ V w6 T3 m2 D! B g2 M
: M) G; ^& W2 b! q
后面插入 #ifdef __FASHION_COMBINE7 x% h( Y3 A" X K
else if(m_pWndFashionCombine == pWndChild)
( [: z8 ]4 V' \ ^% y { . K( D2 U! R# T4 [6 \: z
SAFE_DELETE( m_pWndFashionCombine );
5 j3 x S9 y7 ~) R pWndChild = NULL;
0 z8 P) c, X6 x; }" a- H, T: Y } 5 H) z6 A1 C/ O7 B+ ?& F* {7 E
#endif // __FASHION_COMBINE
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% o- U; k8 C. P$ f9 iDPClient.h) A" ^& ] Y# o4 w2 t2 H) W Q
. b' j3 E" i/ e! B/ A. V) c在 #ifdef __GUILD_HOUSE_MIDDLE
X U* E! S$ \# O8 A7 D3 cprivate:
1 l. y3 S8 T0 O' D+ _( [ A void OnGuildHouseTenderMainWnd( CAr & ar ); 9 A& S4 o. k" D% e
void OnGuildHouseTenderInfoWnd( CAr & ar );
% V7 ^: R; W* y0 j7 q void OnGuildHouseTenderResult( CAr & ar ); ( ?# }0 F* Q9 D7 A& b% w% X
public: . t+ Y- v6 f( D8 a& k2 ]& V2 z
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 5 \. r3 M% U- X, ^6 Q! y. U
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); , V0 O9 r% q) \; v0 o. k
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
- N/ U) r0 Z9 A" s- ?5 z#endif // __GUILD_HOUSE_MIDDLE
4 G) M' {& m- R* \+ j& o7 t; k! S/ l2 q
下面插入 #ifdef __FASHION_COMBINE" W$ J* l* [: a8 b* d6 R* X
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); * X9 T% ]2 b/ @+ n; X" V' V
#endif // __FASHION_COMBINE
: {3 P* e1 @$ b" N& v0 ^! P, K5 z4 t% ^
----------------------------------------------------------------------------------------------------------------------------
, }/ D$ M' I/ J- [; i4 q% Y% Y. gDPClient.cpp
$ e$ d) n) I& ?1 Z8 P9 ` m7 g( `/ @% c% i B6 A& }, A k* N5 x( `
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
* g0 \. R- p0 Z$ K- r{ ) j8 I* G, P* }9 e$ O
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
0 q+ s3 e& k0 f ar << objGHId << nTenderPerin << nTenderPenya; 3 B A* r h# O% u) h! `0 f
SEND( ar, this, DPID_SERVERPLAYER );
5 L3 w+ n3 B9 A3 k} / k9 r) ? \/ e) [- H
#endif // __GUILD_HOUSE_MIDDLE
3 w7 K2 l( v9 q5 ~, P9 G8 g* r' U/ w) [
下面插入 #ifdef __FASHION_COMBINE
9 @: ?. W3 r. c7 s- [void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
6 W. B$ |" O. y" b8 X{
6 W- B9 ^# l6 w# @ BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); + U, h. Q: x( H a A
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 8 G t2 _4 o: V$ C4 ~
SEND( ar, this, DPID_SERVERPLAYER );
7 @3 u, q; `0 h$ d" d} 7 ~6 u% ]7 N5 f, j' o' z! K
#endif // __FASHION_COMBINE
' b" _! \$ a' L* E
. T8 M* A- K2 v7 E: |+ z$ D8 M ----------------------------------------------------------------------------------------------------------------------------9 s% j' W, u; _9 S- ~7 @
1 D# n/ B( Y( e$ I* p$ b现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE L$ M8 s( P$ _+ y# D( b. ^3 ]
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1 b U: [$ [( T/ |( \
3 K' a- Z0 `2 T) f/ X+ ?& f+ z0 b如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
4 R- o/ R9 Q$ x
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$ ^9 X8 A6 Y* i% t2 a* I* G! P) j# I4 g~怪物
* L1 Q2 y! Q/ R$ g A3 r |