莫因E * PVP
$ `; }5 C6 U4 V5 a3 f& H% q& V5 U* Y. d! _/ }
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6 K3 T$ R x$ j今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
! T. p6 `* B& v: h
3 [7 u$ |0 t- B# R2 \有大量的代码,我已经测试过它,它可以编译自己1A。
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3 ^# x# M4 {. I6 F9 w* M
+ o1 u& I8 {# c6 k# e' W; h现在会如此容易所有的C&P'en
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9 {; H5 t. s( r0 z" C3 a- 你需要的资源得到自己,因为我不决定一切你“推屁股。”8 G; i/ H. l$ j9 N, u/ d7 l; a
2 r# `% _/ N# w% X5 d& r; g3 N
你说我成功,资源应该时装组合系统顺利运行。9 R6 \: H# v& T+ |0 |: `& T
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" q/ N7 f: M7 H: h首先是学分:6 p3 {1 z0 B; u0 R5 J6 m9 D" I
& z0 t" l: T# A) a
Etioom(90%)$ I1 P) `. k g" n1 Y3 l
怪物(10%)
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! c& i! u s. y1 H* {* ~ `7 u4 `2 }8 O: z! Y4 v9 Z B& \2 j
这里的问题,而是“不问任何小型或定义语法错误。”) Z4 K& G2 G: y, M, g( j
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2 b6 l/ I) R& C$ g: }3 q; f$ c9 ?
6 L9 Q/ M0 Q& r# J" k. R! q唔够讲,这里是答应释放: randomoption.h# `& e: T3 \6 R1 x4 ?8 h3 i
! e2 g) N, n9 q H) `
在 public:
0 z( `5 { y: j' U# ~4 q; A5 t# o bool IsCheckedSafeFlag( __int64 n64RandomeOption );
) Q# z9 o4 j& T2 B8 Q0 h% t void SetSafeFlag( __int64* pn64RandomOption );
, l/ ?5 \) @, f8 z/ S void ResetSafeFlag( __int64* pn64RandomOption );
3 G I" j) g3 {/ p0 t // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
- @* b1 k' `% A5 ~" X* u. {3 w2 t
: G2 O5 Z Z: V9 q0 V# A- j 这下面插入:
' N m1 z8 v ]$ t- G5 x, T5 v- L6 {7 I( y0 b9 N/ M) I
#ifdef __FASHION_COMBINE
% N) m, {% i0 ~public:
7 F8 C& P" |- c; J( q# h! h int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 1 p6 j( w3 X8 S
#endif // __FASHION_COMBINE 8 t# n5 W0 H$ L( g
/ i; J; ^7 r. N8 U) ]: f
---------------------------------------------------------------------------------------------------------------------
" J7 s" e7 y# v3 Urandomoption.cpp* m! j+ g. x! S, h" M
. h0 L% F- i- ]" a8 }
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
1 ?: W8 i9 _) d7 r2 I/ F& w/ T1 Z$ K
下面插入 #ifdef __FASHION_COMBINE
5 ?9 V. h( |3 ]5 }& p$ Iint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
+ T. K& L$ |0 z( q{ 7 e! V( J \5 X
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
1 j3 _6 P7 W! m' K6 B int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ) T4 i0 L, a% r
* ?. B# M; {) S; v7 R4 P if( nMainSize + nDestroySize > nMaxCombinedSize )
# o7 S' a! I, ^2 o$ y return 1;
0 U$ G+ \7 U. }& ?
" w* p' o# U1 s+ ]- P for( int i = 0; i < nDestroySize; i++ ) ' ^; W1 f9 q, H
{
) i' m4 h0 `6 @8 d' G; t& Y. u5 @ int nDst, nAdj; 1 y& ^, e* o% _- z5 S( Z! B
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
4 ^( Q+ n- E1 \* U6 i# R! [0 m g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ; {: n4 s# r! F b7 h$ F- x7 H+ A
} . G6 M% e( V$ w, d) h$ o
return 0; ( V; f H2 ~" M4 Q9 V5 R
} : ~( x) _0 X/ |/ r& f7 P0 k
#endif // __FASHION_COMBINE
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6 L p/ s, _2 k" q4 { a! U -----------------------------------------------------------------------------------------------------------------------
! }9 x+ t/ F% W+ y8 y* rMsgHdr.h( G# v- s* [, D" B- }; Z3 @
6 ^# V( {" l! k, I$ `插入 #ifdef __FASHION_COMBINE- T; i: R N9 L9 R
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
7 U% H8 R* P6 k0 `- h#endif // __FASHION_COMBINE 2 d+ n, y+ p8 Y/ T
- I/ ` n* W) C -------------------------------------------------------------------------------------------------------------------------. l8 C8 y, x, F
DPSrvr.h* x, q# r' H- i$ X0 V- \
, e3 Z3 h/ E3 Q4 I0 F* |
在 #ifdef __GUILD_HOUSE_MIDDLE
$ X: a. n4 m) p; J9 ?. p void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 f* n. m4 R! v% Q8 q7 i# \ void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); - ^5 P% C6 \0 s7 V
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: V z, n; s3 ~* j6 ` H#endif // __GUILD_HOUSE_MIDDLE % U6 ~. S @) R
$ G* O# i9 G$ L3 x" s! W 下面插入 #ifdef __FASHION_COMBINE
1 r3 a+ \3 ], Y0 {6 n void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" q3 @/ p$ Z9 e. F9 r#endif // __FASHION_COMBINE
3 o0 k. E/ E6 c V$ X9 a6 a8 E: o6 V' w0 T2 S" t3 g \0 ?$ D! Z
-------------------------------------------------------------------------------------------------------------------------- G; G' N8 r& U: `4 R" O0 c, i7 @2 g
DPSrvr.cpp
U" k3 t& U1 j+ k" g) D在 #ifdef __GUILD_HOUSE_MIDDLE* Z$ m; V( R% H% p
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); , ~* C/ B. C3 M5 d% g
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
% F% E, p4 t9 q8 K ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
1 g7 i E9 X# R7 I Q. K6 I#endif // __GUILD_HOUSE_MIDDLE , _) Y" N% s7 b) i- a, U; }
* s4 P0 x* z I. x }7 Q k 下面插入 #ifdef __FASHION_COMBINE
1 v- Q6 ~- L% \% I3 Q7 l- Y ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); * @0 T- V9 f6 `' C1 Z* P
#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE
1 ]" n+ l. A$ c) g2 l; Svoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
2 s0 ?8 j2 d8 y" Z; x6 Z& G{ 6 o. A- ^" F( t( Z. t. Y2 A
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
3 b! i& f# R S1 A if( IsValidObj( pUser ) )6 r; @, O1 m* @; S: V* q
{
6 e" l, F7 U; L DWORD dwItem = NULL_ID;
9 p9 E1 c/ m1 g8 b- R& g/ r* p CItemElem* pItemElem[8];
6 a1 r N3 @% T8 g
+ ?+ {% b. W0 P0 E! @ for( int i = 0; i < 8; i++ )
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ar >> dwItem;
- \ }1 X, }" n! c, }- w pItemElem = pUser->m_Inventory.GetAtId( dwItem ); M, N, c; z% f" C1 f% J# X& i
if( !IsUsableItem( pItemElem))
9 j, y0 B) E3 e! L6 e return;
* a9 C/ Q7 Z+ O, U5 x4 \6 o }
' Y% j8 B2 k1 p# d0 J8 M3 r if( xRandom( 10000 ) < 10000 ) 1 J1 E$ _( I/ I7 r
{ 7 Q5 W7 ^9 M& M
int nResult = 0; 6 S t( C6 q: M* z/ N) r9 C
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
- T) {9 X# N- O* ?: M* G& U nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
; G, {4 N. t" m. W$ T nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); , r T" v' J/ ~ d/ V3 J0 z
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
; ~( o: c& a' D. c" j' J7 x if( nResult > 0 ) 3 p+ \7 o! Y6 L& l0 z. T( R" U
{ + z* A" ~% X- ?% ]/ I
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
& R: u: X5 P1 s7 o g9 c {
: t( p8 U( x! N- Z: R pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); * P% ]' n' c4 h' D4 `9 @
} # Y9 u' m3 Z; l* n2 L+ Q
for( int i = 0; i < 8; i += 2 )
) J: Y; x2 f; k& A3 c r {
8 |3 G& q- N$ e! F. [4 x pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
X3 W6 t% [% J! K7 B }else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
% \) X/ H0 U, e if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
/ b, B6 A: D: I0 P g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
( @# S' U3 Y1 U" q9 j7 P6 Y' ~
: A0 _9 C I3 |9 m if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) . l" j4 n H) `+ ^
{ 6 C$ M3 A( Q+ ?+ Y9 F7 J$ N
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); U- ~1 i) }. J- b% y1 L
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else * Q+ |/ g3 k2 y8 Y0 t
{
1 @, c$ F ^4 f+ T, c- d" ` pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
% V- g3 D/ W8 _& g* Q H for( int i = 0; i < 8; i++ ) 6 {$ z' m1 T; O6 b
{' j! X4 J& a. C8 X. o
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
, ?3 g% T% J, t8 _0 G& ~2 r2 h }
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} & d6 D1 w; l! F8 {, l2 C$ L7 q
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}
& z, C, [0 |1 j% P: R c#endif // __FASHION_COMBINE
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1 w7 f" A G4 n+ l ----------------------------------------------------------------------------------------------------------------------------
# Q& H( x% S9 o8 s5 X6 G4 w+ e, N$ l) @WndField.h
1 ^; u" G9 E0 h7 Z在 class CWndCampusSeveranceConfirm : public CWndNeuz
' m. N5 T* B s: a% Z2 z8 }
& t" J$ D" l D5 T) n 下面插入 #ifdef __FASHION_COMBINE
% s& J" J- ?$ D) ~0 C% i) Lclass CWndFashionCombine : public CWndNeuz
% v+ F4 `. d: h" P4 { J{
/ Y) c2 E/ ~- w D; e9 A. qpublic: " v& B4 z W% N ]* h
CItemElem* m_pItemElem[12];
- g4 c- g8 C" E3 ? CTexture* m_pTexture[12]; 9 P9 u2 B/ L: n* e
d$ ~; y: x8 q
public:
. J" ?9 g& l+ ] CWndFashionCombine(); ' ]% R, S# h3 U7 K5 o
virtual ~CWndFashionCombine();
) t5 W1 L+ r' u3 E6 w/ n, v: M# T" `: M( x
virtual void OnDraw( C2DRender* p2DRender ); 8 g0 l" ^ G$ [9 x' @" ?0 \
virtual void OnInitialUpdate(); 4 l1 N# i6 @ D
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 3 m+ U* s V+ O! {% f
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); ( e, F* G, ~% [9 D/ }
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ! ]/ D! z) I3 A$ D! _- F2 |. |9 _, F
virtual void OnSize( UINT nType, int cx, int cy ); $ J: I. z$ Y! X' o
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
' H4 k4 [4 ^' R. O6 b};
) J) `$ v; a* b9 A#endif // __FASHION_COMBINE
3 Z$ J7 r1 G) x! c V- k) j
7 r3 r: s/ I! `/ X4 y9 s ----------------------------------------------------------------------------------------------------------------------------
2 g6 C: {1 s7 @4 X, A3 j2 jWndField.cpp
" {! x: C: W; i( f7 n在 #include "wndwebbox.h" * e @, a& m' i& ?/ ^. L
* u% ~4 B" l2 b' P! ?# G! O: B 下面插入 #ifdef __FASHION_COMBINE6 H2 u" I2 \% j0 {! E
#include "randomoption.h"
4 L& I9 O# F P6 P#endif // __FASHION_COMBINE ) o. X7 b1 ^7 Y, j0 I4 K
5 d) r! s& ?; \+ |) x$ w 就在最后:
! w* G- B" g1 J# hPHP代码: #ifdef __FASHION_COMBINE/ S, F5 w9 d6 V. P* v
CWndFashionCombine::CWndFashionCombine()
/ N1 _6 U; B( t! e$ B p# c{
* F4 T6 R6 {! L for( int i = 0; i < 12; i++ ) 4 A0 ]7 e4 G% } I# K3 ?' C; i
{ ! [; n+ Z$ }+ ~/ c0 x) E$ K( K
m_pItemElem = NULL;
& `* |1 q4 w2 K% U m_pTexture = NULL; 9 O ?7 T) Q0 [; s! Q
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
0 k% e x" h. V1 ^8 l* T //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
! p( i5 z# R0 k1 Q& ]1 d! `+ [ } 8 H: ?' k7 Z9 P3 N$ e! q
} ' T/ V) k& z( }. [2 |6 {. @1 \
CWndFashionCombine::~CWndFashionCombine() # P9 n, K/ W. }/ h% x( i! ~* z) o$ T# R
{
; `9 _( @# w% [8 a8 c for( int i = 0; i < 8; i++ )
}& q' O W5 s { . e% A+ ]% w9 j" Y6 S4 r$ q( p
if( m_pItemElem != NULL ) 0 W) r+ J: V: ?7 |- M, H$ l6 a! ^
{ $ ?: y& p! e# |' Q% L& v+ d
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) , Y7 u" h5 E& k
m_pItemElem->SetExtra(0); 6 i5 h+ c- d8 X) W
} 8 _; A r' h, X( ?& T
}
) Z, ?" K2 r6 {0 L+ K$ P}
- J: l+ k! }: x6 I& Fvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 7 w4 |) |8 C, h7 }
{
# ?$ h0 C3 c+ Y2 K% k6 ?" [ S LPWNDCTRL wndCtrl[12]; 0 `* z1 f6 Y. U r# T
6 x5 \8 `& K. a' i3 c7 g+ p* [ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
: M+ m9 ]/ J* b' ^; k wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
: j- |, O- k' ?' B7 r: W wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ( a# M, j& Q* k5 w A* J) U
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
2 b4 ]* x7 ]% q/ o wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); % C' p( b/ \) j5 ?) G
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
3 e8 y% g$ j4 Q: r& {4 J wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
' r( m, Q- z8 ^7 J wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 9 b: m& F2 {. x- h# ?3 ?
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
! r0 e- X5 \" ^ wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 9 V' K% G7 d+ s! n" k; `8 A
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); # d& S. h+ n a8 T# k: I
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL )
* ~( n) \1 v1 s3 J3 P# D3 e. M {
# s* j. _% ?9 t( q$ ~ j/ i# h m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
" h/ ^! }0 r9 n } / n; I! \! w4 L+ p3 R
}
5 H% {- }, _; S. t+ R/ X}
$ Q' U9 C0 V& Dvoid CWndFashionCombine::OnInitialUpdate() ( h3 Z& T; L$ a' P. e/ }3 ]
{
6 i+ C; ~( ?, d# C8 f% _. m CWndNeuz::OnInitialUpdate();
0 ~2 F! y( Z2 B! u2 P' a
. j7 d x: N2 f CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 7 d+ [& y4 y. b7 V# d, n' c& W: R
pButton->EnableWindow(FALSE); 0 y. s8 U7 q# \8 a5 f' [
8 C* x( N6 I/ J6 u. D' x8 r
MoveParentCenter(); 9 Q( m$ h* G. i E7 ~
}
, L$ Q$ j4 Z+ H; D1 |* NBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
2 |6 K) ?* u4 M6 M' ]+ n{ : _( [* a$ Z2 L$ J, t+ B
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
) E" ?7 y. o5 k0 v) D} 9 M! C& e7 B6 i/ p
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
) Z! l1 n% L9 i/ h: O{ % W1 F4 j9 c2 D# @
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
4 d$ s( o0 \& G6 d1 z3 u6 i# H+ y} : B9 e6 {9 a5 |" \0 q; P1 l
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ' M# y, d& R) |8 I: L
{
& \! T9 g9 S( p5 o6 l. X7 m/ T CWndNeuz::OnSize( nType, cx, cy ); $ n5 I# U: R3 J" B- L( T
} ( a8 w+ c, b, Q* l7 h8 m
8 \0 V& P$ X( {4 y3 |. v3 T
5 r( j5 ]8 `7 ~1 [ S( x4 a; a( ~5 l! B! F) F
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ! q9 v' g6 i' y5 h# ]: l/ f
{ % R6 z4 S+ {7 j2 F! }- T- e
CRect rect[8];
: B0 c( L% K* R' E LPWNDCTRL wndCtrl[8];
2 t. ^' J, b5 V( W
+ Q9 h) K" I. }; |. [ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); - |* I& }7 v! H8 u9 N* i: N
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); $ e Y' U* s, S; W
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
8 I, Q* l0 [+ }% F! U* w+ i R wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); " ]9 H' r2 G% N# L, `
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); * v7 \6 A# t' l0 W
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / x$ j Q9 `2 O) I
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ) [5 j& |# L4 |$ d: n# x+ U
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 4 g3 A6 M5 o9 f: z, N+ Z# E" z; `! f
; ]8 @: n6 n: q+ e BOOL bUpdate = FALSE; 2 F" G- y. i0 f3 K3 d7 B4 d+ F% D
- T/ t$ Y4 d$ k& } h- Z- l
for( int i = 0; i < 8; i++ ) . y) o! L M1 q q# f
{
' d! B0 [3 C! ~ U! d% V8 C rect = wndCtrl->rect; ( r5 ]6 R" i# }- X, {% D" l
% i" |! b) j3 X f, I3 X
if( rect.PtInRect( point ))
& y+ i! r$ g+ R9 h {
& E7 g$ v9 e, P( i( S CItemElem* pTempElem; 1 P# L8 }0 S( J8 V1 p: x
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); * k: J* n9 b( p, y# Z5 q# \. G
if( pTempElem != NULL )
- ~7 D: n: h% ^ {
% d6 q4 l" n7 z1 s, T* Z/ s: E if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ; ]) g p/ E f
{7 s: S+ I6 {- L* Z6 E
ItemProp* pItemProp = pTempElem->GetProp(); ! x( Y6 T) }0 _
* Y6 u- v* k- y5 b if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) m' A" ?. k* N* Q8 k: H
{
! h) Q$ Z9 k0 `3 b/ g if( i == 0 )
. Y- l7 }; y1 h {
# c; t i7 ^( s- r/ F if( m_pItemElem[4] != NULL ) ! F; W, V9 x# G9 R% ~7 y3 N
{: j- ]; G* I) m R0 {
int nSize = 0;
/ E& R3 T! Z3 H& W nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 y) I1 K6 J! _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
( t8 e2 w9 a! I3 W: h" d0 c if( nSize > 3 )
. H/ O+ r5 r8 }2 f {
2 ^9 r& d, V- O8 p g_WndMng.OpenMessageBox( "oversize" ); # \* ^( g6 X9 Z; H
return TRUE;
1 L& c( v0 f2 w }else
7 `3 J" ?$ ]6 { F" ^) Z# A {
! V9 R- V0 V. m% b/ F bUpdate = TRUE;
& N& j/ L1 D: D& B# @ }4 k K( B" f6 p2 c/ V3 p, G
}
; V) U3 D. h# ^ if(m_pItemElem != NULL)
4 H+ G& h3 j- {4 N& \* F& e/ F( K m_pItemElem->SetExtra(0);
1 Y8 o* K# R( S! @4 `
: k) E- L& ~( O* E5 E( `* \( |3 u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
\8 Y5 b6 I7 E' ^7 q. \) [ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & r. w& c* K- n+ J. S
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ [. X' `0 W6 O. ?) P- @; H% [; a- C2 k. h( C z7 j
if( bUpdate == TRUE ) ; D: |- h/ V! O
{1 ~# F4 b! n+ M, F
m_pItemElem[8] = m_pItemElem[0];
0 `. }4 c/ b* s5 G0 ^+ |' |9 Z m_pTexture[8] = m_pTexture[0];
% V6 Y2 ^" _) q# I# ^* ` // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );6 @! R; o! i1 Y
} ) n0 j: |* \- B- d4 A
}
a I8 R3 _7 T% ^ if( i == 4 )
, w" f" Z6 z0 E) x+ B; b; F8 N3 a {
* u/ S# P* o& O0 y0 k+ k) e# A if( m_pItemElem[0] != NULL )
0 A" w1 b7 @" [# | {
# p# O8 d! m! c) G int nSize = 0;
' d" i( I0 V$ Y. `! C nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 z1 w& o) L" }, Z% ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 0 l9 O$ `1 U( m7 G& }
if( nSize > 3 )
D# J5 `" R* M O& K' @7 P {: S* S& }) a) O# I7 _
g_WndMng.OpenMessageBox( "oversize" );
, }8 N, L* V* f4 s! `/ S9 ^$ K6 N% c return TRUE; 0 F+ B3 P5 |: T; _1 V8 e7 K A! ?
}else: e: P' M! M9 g) S
{
9 H# ?6 E% C8 {% a+ T4 j* [ Y bUpdate = TRUE; ' d/ |! }% i7 F. R3 _% x, B
}! U$ n9 k( V: l# G$ }# b4 {# C3 T, x
}5 P6 `7 G9 b: ^; r2 G. @
if(m_pItemElem != NULL) " m% s3 F1 V3 J( u0 O* D
m_pItemElem->SetExtra(0);
# A' i& ~, L, Z8 e' E( ^. A* }4 _* C7 B! G
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% E2 n; j' e6 e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % h1 S. o! E1 H7 D6 b2 L- g# w" R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 F% ^# r# }- [7 V3 I
: U& M4 _/ J# X9 |6 {8 g8 R1 q; ~ if( bUpdate == TRUE ) ! I3 Q! K6 a3 P0 @; r9 Y
{# O8 U0 w1 B4 W9 Q6 t W# U% V
m_pItemElem[8] = m_pItemElem[0];
3 C6 J" ~: a3 f m_pTexture[8] = m_pTexture[0]; + U6 z8 G; ^ D& V: W& X
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );: S# t3 `9 a. r
}
7 m2 f+ |3 n, S; ~1 D/ h g) P }! }1 K f0 J9 N3 S4 V4 O9 q' ^
}else% f( d" I# u4 k6 Q
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 6 X9 K* X/ o) ^# ~
{: s# ?$ b; N9 ]
if( i == 1 ) 4 g# A. E5 W0 k9 ]
{& ^9 `. y U6 q% E; g7 ^% C. `
if( m_pItemElem[5] != NULL ) # Z' q( @) p4 T- j" d u
{, t% p5 ]* ]1 g3 } y
int nSize = 0; . f9 j( j% L/ w% p0 q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 Q" ]$ \/ s% B! ?" Q; @) { nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
+ I6 W% B! J/ t# Q+ S. ^5 y if( nSize > 3 ) ( G& h, f1 c4 F) k' V' J: F
{. _/ z, ~( f# e" s4 }" W5 Y
g_WndMng.OpenMessageBox( "oversize" );
! s0 h4 Y9 C8 u* K* O r return TRUE;
; Y7 ~# U' M8 ?# ? }else, g8 e3 B3 o6 u9 G" a' _
{
( z6 C! g' |2 M# p bUpdate = TRUE;
( E6 Y; J5 D J: V4 o }, S& c9 @* c+ X' F4 K' I
}$ J% j0 L) {7 @9 h7 U3 G
if(m_pItemElem != NULL) 3 l0 ~& K6 {5 O" C- ~
m_pItemElem->SetExtra(0); 8 M7 m; t* B1 t; V( O" P
9 A3 V7 J' ~$ m8 O m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / H5 ^* Q$ g: h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : Q4 W2 x+ m9 z u. r8 X4 w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' `; b0 u% a1 {- b' z& M1 X
2 n7 q- u$ y$ l/ Q: n- l" F if( bUpdate == TRUE ) $ h& f9 F. ], @% v) T. t5 b; I
{
R& h& {7 o' A* T- O m_pItemElem[9] = m_pItemElem[1]; # G' I3 F1 o" f4 e
m_pTexture[9] = m_pTexture[1];
7 W2 t- l: ]. o$ r- q7 e! |& t
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
4 @# M6 F9 q" z } 3 W+ q) |4 t2 m U8 l, C0 ^9 z
}
/ ~8 N$ e/ ? ^% h( i if( i == 5 )
0 ~% W4 I7 [5 R& n" h! m* @ {
! C5 {& ^5 l/ |+ ?! H5 \) D) m) B if( m_pItemElem[1] != NULL ) $ C( i3 q5 C8 l7 R4 b
{
) x' G# g$ r8 B& o" i, Y int nSize = 0; * q2 y% J. @" g6 B% A' t" `" `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! g7 E) b2 h9 {3 e) \/ I2 M H* _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 9 A6 W* F/ F0 D9 u: T0 A
if( nSize > 3 ) 1 L( Y ^" L6 I2 [. t6 s
{
) I* j5 Q$ \2 { g_WndMng.OpenMessageBox( "oversize" ); : ]7 P6 L) d* u+ j0 b, B: ~
return TRUE;
; }2 q/ o6 k1 K/ r% q! A% \( R# U: ^ }else1 }! _4 U' _: n
{" Y2 O" o N0 t5 s7 W& l
bUpdate = TRUE; 6 ^) G+ y! q; V1 K
}
: p8 }/ @1 Z. I1 l; f }
7 b3 @' Z( p0 Y if(m_pItemElem != NULL)
7 t# }8 I/ c8 U- k m_pItemElem->SetExtra(0); $ A( e6 N9 t* D6 W
8 t9 X; T9 U. Q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / b$ b+ F8 {: I' E7 h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' ^. G. ]- ]$ U5 a D m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . ~8 y5 D- W) @' z- _, |
# Y3 K) P1 h1 P# E
if( bUpdate == TRUE ) ! R4 v, [& v) Y: r
{
: ]' E$ y/ ]2 ]( j m_pItemElem[9] = m_pItemElem[1]; % q% S2 f; A7 |
m_pTexture[9] = m_pTexture[1]; $ n6 U5 X* v: Y, Q3 g) m& g: w
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
/ L0 J, O, J& S. G, R, G: C } 2 B8 _9 b' @3 _- s$ _2 V
}
. V( Y( h) u7 w- C7 h }else
5 d6 D9 _5 F$ f5 w) t8 |' K- z, d0 `7 ] if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) # g0 p3 K+ G! W8 J% _" L* N" D' ~
{
2 a8 m( S) K, z8 X5 _ if( i == 2 )
# `" t/ x1 I' p) C( i I+ V6 U; A {$ [2 v$ H6 Y! T( u# P
if( m_pItemElem[6] != NULL )
* w$ t4 \7 i& }# a* F {6 _% M5 G! v V$ Y
int nSize = 0;
+ `8 T' @2 |% ~: \% L( j8 c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : t z5 Q. p! U+ g) C1 ~; {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 4 z5 P) \; {4 x1 M9 a
if( nSize > 3 ) 4 P, E2 G8 L1 Q0 [9 D* r8 @; R
{
+ o2 x2 v8 k9 x g_WndMng.OpenMessageBox( "oversize" ); ) {! Z+ n; a/ M; c
return TRUE;
9 K, v8 ` y: W% u+ \ }else
. f" W" s5 U, M: r) }" A" k8 h {4 F, v3 G/ a* i* b9 d
bUpdate = TRUE; ?0 Y1 Z2 ?: U& [
}
T9 b! A, P" i4 N" b }: Z" O* D% f; g2 D5 Z; l
if(m_pItemElem != NULL)
, E, m7 d# e; p5 n m_pItemElem->SetExtra(0);
! \; _- K5 b( k/ R. X7 U+ X, X; u
* l0 c+ Q [- k9 n1 i m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, k* l7 y1 y" C! K5 _& c) N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ u/ P9 r! _- } d. o; m' z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 m. r7 Q% Z6 R6 F
& _# W$ }7 B7 }* f if( bUpdate == TRUE )
9 E% z+ `0 j7 n {
0 b2 |$ G5 S4 j m_pItemElem[10] = m_pItemElem[2]; * N, }: l4 J: b. k& d+ y) s
m_pTexture[10] = m_pTexture[2];
2 s5 I) ^8 c4 n0 n; ?5 e // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
* A p. C% l1 d! j+ A- d. W* u2 i } & M) u' H# r5 R* O( j0 V4 h
}2 C% q7 i$ j0 e. c5 N) A. l& \5 g
if( i == 6 )
3 k1 m4 t) ~1 Y' e {
1 ?, L, Z( r& w+ u5 L) U7 O if( m_pItemElem[2] != NULL ) k, B3 W: t' m! q3 _+ P. K2 ]9 c
{
+ p: _+ b5 h2 `6 y int nSize = 0;
) e g; m& Y6 q0 W! C. ?6 r- w nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ F7 t# `7 p2 |; U6 i* H nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); + E, f5 U! j& M6 y
if( nSize > 3 ) # _( n0 L5 m2 U( K. Q$ T# d
{
0 z7 I9 d0 M! o1 A& u) S; B: W4 z) [ g_WndMng.OpenMessageBox( "oversize" ); 0 G8 G9 @4 s6 R( K3 Y8 M0 Y
return TRUE; ; M4 K) u( t0 g0 Y
}else2 i; V8 E8 c, O) Y! d# s* U% ^0 @
{
2 {+ s9 u. {& E bUpdate = TRUE; ' @+ k$ `1 i& z3 e$ y2 z- }
}
' A. n6 W2 M! \' \ }% r( U; }# c" X$ q2 Q
if(m_pItemElem != NULL) 4 `: Z" s Y& N0 M
m_pItemElem->SetExtra(0); 8 s, S. |8 X# D
: K/ l, l4 ^0 V: n m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " h3 l$ w! \0 B' K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( {+ r7 x# L' V+ R; U2 T( g
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 H7 i& q! z; D: d% M8 k4 M, y8 ^5 w5 n S5 I: r7 {( j
if( bUpdate == TRUE )
8 j1 A( \0 t2 h1 k6 L {
6 W2 o# X* y7 X! z+ E) w! E O" c m_pItemElem[10] = m_pItemElem[2]; D7 l& V& G0 \7 C% r* C1 `8 {7 p# u
m_pTexture[10] = m_pTexture[2]; ; x7 b3 R6 [' s j) a u
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
: N- O) e" O4 e, i } + f+ y2 k" s* _- r, u) o
}
. f6 x+ ?, D* l: b+ N }else
( Q* p7 t1 M# `1 L9 I" B8 W if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
) y5 `& q( Y/ x! e( F {4 G+ Y9 z3 _+ b8 c0 B
if( i == 3 ) 4 [ t1 I2 j/ ~: U+ J# G
{' d- ]. V/ M3 k
if( m_pItemElem[7] != NULL )
9 ?) u/ W$ K& E. U% o {$ l+ ^ g" p% W( Q* n+ x
int nSize = 0;
o0 f) C8 X3 Y$ G3 K1 ^3 Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ E1 _4 r D9 T9 `8 @% f nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
, E* G+ n6 |7 m% f# o( L7 K if( nSize > 3 )
3 ]- w; n9 r( S2 ], `5 _ {7 w3 Y$ }7 T5 s X3 S9 b
g_WndMng.OpenMessageBox( "oversize" ); + v3 B& c2 h+ O+ o$ p H% t- `
return TRUE; / b/ Y1 t+ R5 K7 H1 M; V9 G
}else& o1 q# h) b3 T& m9 Y9 ~
{! U+ h5 Z& U9 B$ I
bUpdate = TRUE;
C$ P2 y' ]6 d* Z( D6 |4 P }
+ m) x9 [" b) K& Q! _. f }# v/ r* M' O. O! @! c9 O5 E
if(m_pItemElem != NULL)
+ F S$ j* m) Y% c m_pItemElem->SetExtra(0); 6 m+ ?: c/ d; T* _3 Y @2 C5 h% i
1 i" M' }9 {$ z8 x5 ^7 [ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 O% N4 m0 @8 j! L m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ g3 {, j! p6 P. c/ j4 i. ^4 t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 b8 I2 }' h# S) x2 V' ~) ]) d
7 n; T) l8 O6 X( W) m
if( bUpdate == TRUE )
- a; g9 @# Q$ f2 o5 Q4 ?3 Z6 D' ~ {2 C2 C: o6 V2 D. N; d) V
m_pItemElem[11] = m_pItemElem[3]; 1 L+ b& H& A( i- l7 R8 ~
m_pTexture[11] = m_pTexture[3];
8 t: _/ o* D0 d# c) d* ] // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );" I6 u0 B; }6 V+ G$ ]
}
8 g# O& G4 O' D: X7 ]* c; u3 c }8 V" r p- U- n, T3 z
if( i == 7 ) : A# E, d, _8 G5 R: |; t$ N% ^
{" d5 C+ Y% `5 N
if( m_pItemElem[3] != NULL )
0 D! Z' p* }# @* ~ {8 D, j/ ?5 R4 @9 |. o9 k9 @+ `
int nSize = 0; H: B* @4 }& B: m0 N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : ?2 g! Q* i7 P( a$ T2 U& p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
& K# A, T8 B0 D0 Z j if( nSize > 3 )
! B1 |4 J. C, J" H2 E, g {4 U2 |! [2 ^+ V
g_WndMng.OpenMessageBox( "oversize" );
8 r5 W8 y2 v% q/ T" h, a return TRUE;
( k4 p4 s; a( Z/ B/ R4 V! } }else# }3 a7 ~' z1 K2 x, H3 S9 f4 {) x7 b
{
3 } L5 P. m( T, t$ u3 r0 N bUpdate = TRUE; ( m5 g0 `& C0 o! S0 r
}
7 u9 E* w4 a1 n: z0 c% x7 A }$ Z6 q9 L6 @2 c, p# e% x
if(m_pItemElem != NULL)
F$ H1 K4 _- ^* O6 y m_pItemElem->SetExtra(0);
* T$ R6 H) @# u* F
# Q t& }( Q2 G! l& L2 K2 ^ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # D) O) T* g1 |0 J1 k- r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 l; g+ \) _9 _ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( C3 g* ~4 R! F( y. Q9 v
% Q' N- M, B" Y% s if( bUpdate == TRUE ) , }0 P- p7 A; T) x
{/ o! E. J, [/ H) n8 H0 g1 H1 B
m_pItemElem[11] = m_pItemElem[3];
! ~* o# {% K( H' F) y) v3 f: t8 Z/ I m_pTexture[11] = m_pTexture[3];
4 ] e$ h+ f& | // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] ); Y" J! T' p' ^6 S
}
* Z4 m1 `8 W0 b8 W6 Q" ?) S$ b }4 Q$ z+ {4 y( I9 A& o* j
}else# K& m! b. h) f; U5 `! l; Y; m
{
( a5 E- J/ f6 i7 P+ Y4 V) c4 F+ |! | g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
9 B' g6 Q3 V8 D // wrong tab * M. ^% f& T2 Z7 P2 O2 I$ K
}
0 u/ Q, e0 W( }3 i M/ }" ? }else
' a) W4 |$ h4 N. N, Y5 n0 V0 r( ` {9 z. |0 v0 Y+ h1 N6 Y( g
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ( I5 U* M/ m/ C q! T
// not blessed 8 k, y6 N# f1 M! z
} 0 C0 y5 L* V" E
}
: [' g- o' D# I; M } . c" k; ?( y& F* y7 ^
} ( h5 }$ o& C- F0 |
9 S! [. R. K( o) b3 ]' ]5 L
int nCheck = 0; 3 ~3 {: l/ g) I6 q* F/ g
for( int i = 0; i < 8; i++ ) ' T+ z6 [# f, b& {0 d9 w0 P; D3 n
{ ) `8 L& p3 ~& x% d# N
if( m_pItemElem != NULL )
# x( \2 d3 k4 p nCheck++;
1 b7 b9 }# [+ p- V: Z }
& _% W6 q' U- Z9 F) P% w if( 8 <= nCheck )
' f9 z2 ^2 c, [" J: |7 F" W { y) a' Q$ l- R" P
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); + a4 ^4 i! Z8 M" N# E6 @! d- i; S
pButton->EnableWindow(TRUE);
5 H: m3 v6 g, s8 g }
8 T& L0 \' j( k) M( |* J. v- o return TRUE; 7 _* n" c! U; T
}
3 g( n0 h6 w' L- x& Y% `, PBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 3 k: z. B% U* Y5 @* v. [
{
3 f4 k; i2 _) m5 u9 P2 V switch( nID )
; I. }6 f- u# c: H3 D/ n1 }8 C. o { . ?5 X! F) B1 N$ G2 n
case WIDC_BUTTON1: 0 m' T2 X }/ {3 l7 Z/ @
{ * G( h9 q6 X: C
g_DPlay.SendCombineFashion(
5 k. f" p- ]% Z0 I' J m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
8 o) N# R5 U: I7 K3 f+ B m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, , k- l2 Z1 B6 D* P! L2 |$ q: q
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
& T8 f% r# o$ z) d3 @% m2 L m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
* Q6 T# v9 o) K: ^3 t7 V );
9 \) X% M6 b$ l& d Destroy();
- J7 P. e+ x4 W8 D" N- s: V break; * f& K7 [8 P& H1 L& ~9 {' z
}
9 T- h, x' w! S$ [4 Z5 b case WIDC_BUTTON2: 1 w. S' e# ~# i; O8 s4 E
{ ; r1 s+ _9 o" t! L% @
Destroy();
" I% M, A, Y. Q9 g0 y0 y' W2 X break;
" U; E. Z% _: r, @6 H. w' v% \& a' a }
3 K! Z# v$ O( ?: Q* `- ~ } 3 ]' [& P& g5 m) o( k! Q
return CWndNeuz::OnChildNotify( message, nID, pLResult ); % W$ p2 f2 a- c1 u0 W8 ~/ p, I! e
} ' D7 R w: A! ^2 {+ `
#endif // __FASHION_COMBINE
5 Z7 m6 c9 w2 m5 F3 O# T% e9 B; e; Y/ e* L. X; S. K, ?
----------------------------------------------------------------------------------------------------------------------------3 f( z3 u, y! w" Q! X! z
WndWorld.cpp: x: A: y9 h! o
在 case MMI_REMOVE_CAMPUS:
% n T* O2 }5 V5 @ { : q, U: l$ ~- Z, Y3 y& Q6 |
if( g_WndMng.m_pWndCampusSeveranceConfirm )
$ V; L0 o) g- Y1 D SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 4 j _* Q5 Q3 m# d
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 4 ]- q+ I9 V4 L1 d4 ]( g3 |
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 2 P) D1 O# Z# z; x- F, p& D
break;
$ `1 `. B; r) ^; i) ~ E }
7 J; Q5 `9 W( ]/ M, r#endif // __CAMPUS
! B8 [; b2 _0 O$ f; H5 E" c; |( A; R: f0 D& B6 G
下面插入 #ifdef __FASHION_COMBINE
# q( _; h; `( a case MMI_COSTUMEMIX01:
& ?5 R9 G8 a# X8 C! D {
" G' H" A4 V# V3 k w; l% i SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
3 z0 g/ O" ^8 B: c8 ^. { g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; & \+ a3 F0 Q& U# W( U S
g_WndMng.m_pWndFashionCombine->Initialize(); # Y6 E+ e: t6 |+ l
}
7 k/ s/ q" ]% x; i break; ' ?% n& L% F( y! B2 W
#endif // __FASHION_COMBINE
: d- N3 ?$ ?$ z- Q3 C9 s, d; {7 X9 G4 ?9 k$ g
----------------------------------------------------------------------------------------------------------------------------
9 y3 }/ E8 g4 g% w& @ w- T6 W6 ^( tWndManager.h
7 x( l- ^/ t2 M8 h6 N8 O: W! I# }1 V! |
于:9 U! b& O# l( K2 R
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
7 p5 g3 _1 v4 |3 {8 k: n CWndGuildHouseBid* m_pWndGHBid; ( {. b1 @( n# X2 V/ J& v2 ?
#endif //__GUILD_HOUSE_MIDDLE : H X1 `1 U+ c
' ~( P' X# m& e; w& D; ~7 S) Y 认为:# ~7 L7 R) v( b& U
PHP代码: #ifdef __FASHION_COMBINE
. b1 ^$ e& a1 s+ y CWndFashionCombine* m_pWndFashionCombine;
( g2 O& n* V* v- r& E7 l#endif // __FASHION_COMBINE " w/ p) Y& A- k: z( l# c
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---------------------------------------------------------------------------------------------------------------------------- n% @9 D! J J8 F E- A
WndManager.cpp
% B# E1 K% u" B$ B( i
( I) _8 A9 G1 a. |6 h3 B; T! ^" i在 #ifdef __GUILD_HOUSE_MIDDLE0 \0 ?% R4 A3 b9 I* I
else if( m_pWndGHBid == pWndChild ) 4 p% |" z* @ A( Z" n' p |
{ ( t% ], h( z% Q0 c
SAFE_DELETE( m_pWndGHBid );
1 ~7 V. e; b- x+ i* f pWndChild = NULL;
' R6 @, t7 d: B8 p# b }
2 x8 v2 x$ t {2 g& \2 P! h#endif //__GUILD_HOUSE_MIDDLE # X8 Z1 q7 ^8 Y
$ M; `$ E; x% k/ C, O 后面插入 #ifdef __FASHION_COMBINE
, z$ K/ {3 s. }2 y) ?2 ~: z% O4 @ else if(m_pWndFashionCombine == pWndChild) v7 W* ^* L- l* J% O: S
{
8 h8 c( T' b8 @; ^" p SAFE_DELETE( m_pWndFashionCombine ); 5 \8 w, L+ Q: ]% E
pWndChild = NULL; % s- f( B6 t' Y% p1 Y4 X) [ l* {4 J% ~
} 7 E3 R5 X n, ]$ a
#endif // __FASHION_COMBINE
* Z6 f1 q) p( N/ i& I q
: D$ p( P# ~) O, p% } ----------------------------------------------------------------------------------------------------------------------------
8 Z! M7 Q& Y) W i% {DPClient.h
) l' m. O# |( Q9 A) n- E0 f
& k6 [; Y% ~' Y在 #ifdef __GUILD_HOUSE_MIDDLE
$ L$ F& U9 k2 H: ~private: ) I* x, J# S0 ?3 }
void OnGuildHouseTenderMainWnd( CAr & ar ); . S3 s3 _5 C; d! l, ^/ L
void OnGuildHouseTenderInfoWnd( CAr & ar ); ' s4 ]- |2 U3 E0 T. i: U
void OnGuildHouseTenderResult( CAr & ar );
% f4 h3 e. @% c. }public: - X$ N v1 ^' T* [1 ]* N1 N7 {- k
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); - J8 M9 P F, v6 a c
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
* g# Q" p7 \' l8 f+ O2 V5 G void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 1 f# Q" y! k1 p3 f1 ]; ^$ @
#endif // __GUILD_HOUSE_MIDDLE
! `" u( H+ z1 h+ r4 y/ m8 {9 S, g I# o! {( l$ {
下面插入 #ifdef __FASHION_COMBINE, A( s! T& B l. e
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); . z! Y2 \ r, Q
#endif // __FASHION_COMBINE ' m+ v: A" T* M2 c/ U
, h9 I3 p+ a% v. p ----------------------------------------------------------------------------------------------------------------------------
/ Q% z! I& W9 VDPClient.cpp; w9 ^' E# B8 d' E) y" X
% `3 G, r" T' L5 p0 ~
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
, M- L& f0 T% J1 U$ S{
4 I2 H: [ @& v( f BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
7 b* q- V+ p M# { ar << objGHId << nTenderPerin << nTenderPenya;
4 [+ T$ J' t7 c m/ T SEND( ar, this, DPID_SERVERPLAYER );
' ?+ R1 h" N2 I1 L6 l5 }; R8 A}
1 t/ d% I. R$ r7 e/ R3 q#endif // __GUILD_HOUSE_MIDDLE
5 Z- v# c7 q3 v: ~7 ]' G* I2 h& M4 x$ F$ W6 O) s# s
下面插入 #ifdef __FASHION_COMBINE. E) \8 w; ?0 O% S6 i& o
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) # U: c1 \* d2 L" L3 v+ Q
{
* f" I6 z9 K1 I0 a. B! f BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); z+ Q+ k5 u8 L: p# F
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; . z4 F, ]: _& b s7 B
SEND( ar, this, DPID_SERVERPLAYER );
z5 U) y" i: }. b, a- N+ W}
& p* A6 O9 h1 C0 v, D#endif // __FASHION_COMBINE ' `; L# R7 U# V8 Z* B; U
6 X: ?) x/ U+ m7 q* |2 w
----------------------------------------------------------------------------------------------------------------------------. _" d* w5 v$ ` l! E& B3 C2 m; f
9 ~8 b, I. q( V V* U; y* `
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
+ H* d) O `- c- N
0 K" z6 u4 n. u: X/ c! Q7 }* s ----------------------------------------------------------------------------------------------------------------------------6 V: R# \4 w8 p6 A$ ]) S
0 M. h' W7 j! V; T. |0 [2 C
8 H7 v" k0 `% G P; a
/ u$ g! d# @8 d% \如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。9 J8 b3 n _/ Y7 e* O; @' D* w3 ~
% D H7 x; I) Q- T& n2 `! y' l" p' [/ Y! w
~怪物
% N, q" ]/ U: _# P7 }# e% X |