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莫因E * PVP$ k$ B$ ~# V# ~0 B; l
' d6 o; h8 @1 L2 }8 B$ u- P' u: X1 b
/ W7 ~: K" P1 `: F' T# m* n7 ^今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。3 P% d2 p) G1 c: N/ Z) g) B! u' t
3 {! ?( P, w, H# C" Y
有大量的代码,我已经测试过它,它可以编译自己1A。; a8 x3 b; O$ G' G$ `' V
# q- e1 H, j1 S; s( P8 i' R- |0 ^0 C# a: q# S9 {) I
现在会如此容易所有的C&P'en6 _5 F3 G+ o3 P7 z
/ y% Z6 n- y9 K1 E9 C
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
4 [. E6 B ^$ ~5 h1 Q: H6 u. K, l) [0 ^$ r& @1 r( d
你说我成功,资源应该时装组合系统顺利运行。
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/ J2 v& ]$ n- M- i9 f+ v/ b$ r% m+ @6 t( q" _! N: A/ [
4 B0 n1 S0 y( @$ w首先是学分:( D0 r( g" R. l7 ]/ V7 `
+ ~6 d3 U5 X0 U% t* t% P, L% ?Etioom(90%)& \! _# e8 Z: m6 Y' w, [' f3 m
怪物(10%)! A' R3 t& f3 r! B, h0 ^/ _" H
2 v) V5 q& D8 _! w6 F0 g" |
2 V5 q# J" K7 J0 {( S- u" h这里的问题,而是“不问任何小型或定义语法错误。”
; |; i3 ?) b1 x2 G, \) P1 M8 Q8 u( p: V# e' @
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6 ?% V& [) `$ ~$ u唔够讲,这里是答应释放: randomoption.h% V# _$ y) O- Y: @2 N3 }# W: w8 m
% h$ x6 K$ V) \: g8 M- Z( _2 w8 K在 public:
" I( P% k2 \! [- S/ `- u) q- p bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ; i2 b! q- x& R% x* T. h; V
void SetSafeFlag( __int64* pn64RandomOption ); * ~9 o. D6 \3 @6 A1 K _! ]
void ResetSafeFlag( __int64* pn64RandomOption ); * n6 g5 n& R4 H. m4 y: S
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® - i# E* P# o `2 K* g
" U; D, O) J) }" o# W
这下面插入:
& r3 n# p+ r0 P5 j" D5 f F9 Z: Z' m v+ r2 D5 t
#ifdef __FASHION_COMBINE5 D; S9 _& \' Y8 D* ~- J" j
public:
! M5 t% L: T, l. Y3 c% R. t1 R int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
4 R7 ?8 f; A4 I8 h! x* u/ F0 y# s#endif // __FASHION_COMBINE
+ W1 H: l5 z( {7 P& s
/ `3 Y0 U- f4 ?5 @% S7 Z9 y5 ~ ---------------------------------------------------------------------------------------------------------------------
) M$ M* [- q% @; brandomoption.cpp8 R! }) L3 P' F* ^; o$ v
( j: ^$ I) Z3 _0 G
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
7 T" G5 b& ~4 u1 @( s9 y3 A; T- G5 x8 H1 V
下面插入 #ifdef __FASHION_COMBINE* O& T, u- _& @
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) , I# E0 F' w% C% S ]- q) U, J3 ]
{ # k* a5 ]' Y; \8 H, f
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 0 t/ W' N) x8 ?
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
) `0 t$ S6 @* w
7 f( {) @7 f" I \( [ if( nMainSize + nDestroySize > nMaxCombinedSize )
" E( s0 y/ `9 G return 1; / ^) c9 l5 @0 K2 H0 T% M2 ]
4 E5 x9 U0 W3 l+ x# N+ J3 A
for( int i = 0; i < nDestroySize; i++ )
9 O- ^+ D8 R3 |7 W { 5 `% A8 s; w4 v. L" z
int nDst, nAdj; 5 [5 ^! I4 x5 [) }. }9 m) l
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 5 `- i! u9 I7 P# z4 o ?3 H5 @
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); % _- ]. C4 b! Z& g. u
}
8 R+ B6 M! i; K6 ^ return 0;
2 K( X m$ L5 C" z# Z; @$ d} ( d$ K% a0 o5 y$ ?
#endif // __FASHION_COMBINE / C* w: w8 e8 N) i. a5 R# X
* V" z( ^. A' k. O( J9 r -----------------------------------------------------------------------------------------------------------------------: ^$ G! }- V* W. n4 u4 d5 B
MsgHdr.h9 Q( g' d) K8 q! l! x) {& U; L5 s
) W4 d# z5 K2 t5 p插入 #ifdef __FASHION_COMBINE$ {( M2 P: Q( f T
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
: _) r1 a0 z) \* w0 F7 P8 W#endif // __FASHION_COMBINE
9 ~8 C% ?8 B: N3 r1 o4 c1 G) b* H& ]$ X! N1 k/ \( a0 _
-------------------------------------------------------------------------------------------------------------------------
- w/ ]5 S a- X2 ^. B: gDPSrvr.h4 P" I/ j! v' F; C! f; P
: w) _. x5 k! \% C8 S; m在 #ifdef __GUILD_HOUSE_MIDDLE) i7 W% X+ H' r3 }+ E. Q
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( p2 u. C: }8 D! V0 O% U0 U1 X
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. J) p" f1 {/ ` void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% Q& N$ `0 e/ c! c#endif // __GUILD_HOUSE_MIDDLE
4 e w |# j2 e, n( }0 O$ }
! W" V# V& G \3 v: m 下面插入 #ifdef __FASHION_COMBINE
! X; e7 b' Y; ] void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 Q8 X2 C! E" Y; Z3 G$ G H#endif // __FASHION_COMBINE
/ B6 Q2 b& `) {4 J/ s* L) U3 N4 X2 I4 s# l+ q
-------------------------------------------------------------------------------------------------------------------------
( x; M7 P: O2 t! s7 d$ a4 V7 V5 eDPSrvr.cpp2 n0 B3 |( x2 R- r; t1 A) F
在 #ifdef __GUILD_HOUSE_MIDDLE( J7 P. M" Q( l" t( @+ d
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
" j+ d1 h C4 b# E8 _6 L ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
2 K( G" o, B; c- U( H' g! {2 e ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
! B; V5 S( _& W. W8 j4 Z#endif // __GUILD_HOUSE_MIDDLE ; J# t1 t' l+ V1 t" T4 B4 ]
2 _' ~* C% U/ f7 e
下面插入 #ifdef __FASHION_COMBINE- ^8 Y- G- P M k1 Z
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
( P, |0 E( \7 N& \#endif // __FASHION_COMBINE z' Z- }" m* X9 F+ Q* I
B+ X% N6 m! V+ w
8 M+ j5 }3 {; }8 s7 s在最后插入
#ifdef __FASHION_COMBINE& H ?1 f/ T+ r2 w: K- s/ T& R$ W1 @
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
' Z1 ^& [! ?2 T6 O% D if( IsValidObj( pUser ) )0 W. \) R1 x J Q. y
{
2 g; c, `- U% {# ]; A3 u* A. v, R+ h DWORD dwItem = NULL_ID;
( U, T- K) w& E, B+ u# t CItemElem* pItemElem[8]; . ^# g" W* F+ F* a! J* Y, Q# W
( R; ~' M4 n& s1 A
for( int i = 0; i < 8; i++ ) - K) l; k: T6 t2 |3 d' K' |, B- x! \
{
# `) @; ]$ V Y4 O9 h ar >> dwItem;
% H& O! e3 h3 N pItemElem = pUser->m_Inventory.GetAtId( dwItem );
* P3 ~( F0 B3 V% `( V/ ] s if( !IsUsableItem( pItemElem)) & C' t" A+ |9 P, }- C. e5 O( y% J2 _
return;
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if( xRandom( 10000 ) < 10000 ) " ~7 q2 o6 v: z( ^
{ 8 P7 t: _+ \: D+ K+ [6 {0 P4 Z- E
int nResult = 0;
5 ` w) ~4 V* m9 O( |! h nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 7 \6 j: D2 b3 Z3 W
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 8 }+ Y2 \( j) Q- j! o
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
+ y& \$ F- j5 \+ E8 F2 E- K: t nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); , I6 ]0 G, V4 C' w1 E
if( nResult > 0 ) ! i$ o* a, Q2 E# ^% T0 E) a
{ f7 U. j2 Z/ s* C
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
6 J% v# q0 s) e& U1 ~ }
1 s: ?+ [7 s1 {$ {8 \ ~# ` for( int i = 1; i < 8; i += 2 ) + B0 n4 ~. m ?3 G- k
{
$ [( C5 W% ?" f; i' r pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
" h w' H4 d( S% l) g1 c$ I }
: j5 C1 J2 T& u! h3 @2 s3 H for( int i = 0; i < 8; i += 2 )
' o6 h, b; \, Q3 Y {
$ `) }1 w l8 D# O pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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3 x* @* C( E$ ^" s- W$ d: \: l
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
8 a/ U, D w9 g; [7 ~' B( y. d( ^ }else
7 g% Y: {" z1 f { * @ k) [, m* |$ f# t# \
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
" w$ O( I- H: J% n' _1 n1 s7 U if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 5 R5 b$ M& e" ?1 f6 J
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ! v7 k+ y7 M: w- U
' x. }: W: G X2 `/ _( I9 \# ]# T6 S
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ; r& a' b; Q% S3 v; V
{
. B( ^+ S% F1 I! o P) t5 n- d$ K pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
% W0 q1 b5 O+ A3 k pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); $ g# j, p# R. P2 y
2 R: \7 d( s+ u' F }else ; x- O6 H G# {( ^, N+ p* @% @2 c7 q
{
: u3 \& H/ I' x; \# e pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
/ G, l! y: K: g for( int i = 0; i < 8; i++ )
; i6 y/ _* w1 H6 o: @- J' {7 z t {( c4 [# f7 F) R
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 9 e( ?( Z3 ^; R9 c
}; F( G1 z% V3 K6 d/ j* M8 E
}
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} 5 T+ B' q6 m- z. @6 h+ X* ?2 k. l; c
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------0 A( J- i. V. W9 c ?/ N1 ~) ^
WndField.h1 d4 z5 k9 k6 s1 j! r' t; Y0 \4 J
在 class CWndCampusSeveranceConfirm : public CWndNeuz . u0 f& O* S* z6 K
) a3 n4 Q$ e, O# I% r 下面插入 #ifdef __FASHION_COMBINE
, j0 g5 z, O. P' Q/ xclass CWndFashionCombine : public CWndNeuz - T% E1 D: X" j; t4 N+ s
{
4 q" \1 t! o) [public: - Y& F0 V# O. \& e! j+ W
CItemElem* m_pItemElem[12];
% N& N4 y. q- j- }+ J CTexture* m_pTexture[12];
; a" H& o" K; z |9 F- o+ P X
public:
% u: _, w7 \1 b L CWndFashionCombine(); 8 M* @' N& B2 o$ A7 j
virtual ~CWndFashionCombine(); 4 X* [8 s' {$ ~: A# k8 g
! v9 F3 o/ Z( y0 R virtual void OnDraw( C2DRender* p2DRender );
- r* a$ f/ t8 X* c. y& r virtual void OnInitialUpdate();
4 H* {3 H0 F' v% _! [% I# z6 N virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); $ A. v3 {' J9 S2 Y2 d
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
, e0 q, u! W" U2 L8 `8 J1 O0 Y virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); % z/ M% D! o; K
virtual void OnSize( UINT nType, int cx, int cy );
- b/ Y- w6 n2 w* T virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
) \ v3 g4 |0 k- s$ D8 O6 B}; : B6 p/ a7 @3 r c, Z% L
#endif // __FASHION_COMBINE ( x p/ s, U5 n- j6 e; M
6 S5 h/ w# ~1 u3 w ----------------------------------------------------------------------------------------------------------------------------7 N6 J5 O0 k1 J! [2 e* y7 z8 l
WndField.cpp
2 ?7 N7 K# E$ p- d8 h在 #include "wndwebbox.h" 1 q$ i. _; ?& ?" ~+ X, S/ _
" a1 q. s! X+ h 下面插入 #ifdef __FASHION_COMBINE: M4 @7 @( V, e- h# r
#include "randomoption.h" " b2 E4 S+ r, o* B- m
#endif // __FASHION_COMBINE
0 _# h1 p L1 ?" n1 k1 N3 F0 a: _4 N5 O3 r
就在最后:" ?& q" D% C8 ]8 ?
PHP代码: #ifdef __FASHION_COMBINE
7 L1 D+ b+ u0 V/ e( o6 wCWndFashionCombine::CWndFashionCombine()
2 K+ R3 k" u; E9 K( |1 k4 O{ ( k) h$ q0 ]6 I" |8 G# C5 R
for( int i = 0; i < 12; i++ ) ' [/ k& U5 Q( }& A
{ ) ]$ ]3 i( g; t+ B; d
m_pItemElem = NULL;
( g6 s, |' T$ u; h/ Q m_pTexture = NULL; 8 n W( K* h r! ^
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));# J0 g. a \- S% \$ a$ E4 Y
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));/ J5 z7 n+ ?6 z7 {+ x. p
}
; H S- s) N5 R2 s}
; u# f9 _) Y/ I3 w# nCWndFashionCombine::~CWndFashionCombine()
& E' d6 S& z7 g$ {1 t! `1 {{ * S0 }6 i f. b, E' U# o$ N6 C
for( int i = 0; i < 8; i++ )
4 a4 B! ^/ A8 k( Q! D5 o/ Y { 0 ?, `9 S* |6 V5 S* @
if( m_pItemElem != NULL ) # {/ k2 G+ z" j. b3 W! ^
{
# B6 C: G3 X" `9 r' f if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
5 S* _0 C$ H. D, i' @3 ] m_pItemElem->SetExtra(0); 2 s1 a2 v$ y8 \; v+ t- o; O
} ) x4 N6 C3 D, b% r6 d1 n
}
3 Y" @8 X$ P7 |4 D}
8 H1 G7 N0 g2 y0 C/ t( Tvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) & X8 A6 _( Y2 t# e' V- M" x; l) m
{ 8 y+ ~9 Q" e2 H$ \
LPWNDCTRL wndCtrl[12]; ) A; N" z7 j& A
' l) B) t' O8 H" t! e wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); , R$ H% O8 T4 u3 W# v H
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
6 |6 Q: P- r, m8 O wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
5 V8 c% K7 e& y2 N4 ` wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 3 h! ~; Z# Z! C( S% v
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); & w+ I* q. P* m. z# V: J
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); * S8 P; Z% U; k8 V2 @' `) |
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 6 ? H5 t5 u l+ k! L5 y9 @9 M
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); - D( h1 j/ k2 L) d4 q2 X$ P
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); % q4 C( Z+ U. P- G2 F% v4 `
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
, _ S) |# H7 X, d wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
. ]2 N1 t1 m# r6 U& X" O0 N wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
* g- S& c1 t3 B# s! x
. w1 z/ W: x0 |2 h2 ` G T for( int i = 0; i < 12; i++ ) . K1 ~5 b) y- i+ y
{ ) K7 Y- O7 |% }- g! ^5 u
if( m_pItemElem != NULL && m_pTexture != NULL )
% }9 l: j9 c; E; m: r% U { ) T. G- N1 O7 n
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 7 D! Z) n0 W5 T1 H
}
: V' e8 K2 q4 w0 d. P- i }
( |. F6 U* z: X7 U9 p}
& ]& U; U( Y% x# k! D& nvoid CWndFashionCombine::OnInitialUpdate()
# f0 _- u6 w& u- Z{
X8 N; V s) O' K2 e# } CWndNeuz::OnInitialUpdate(); - @* {( G# `0 I6 s) @
4 e0 K3 I% _; a& V9 O' u! X CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); % ~8 \* h7 C# p
pButton->EnableWindow(FALSE);
! {; ]1 D5 B6 s. `8 @+ g
: b+ ]( b3 o; P7 Q MoveParentCenter();
$ n0 A) j4 @( }) r: W, [ S}
8 d- d8 e' y4 t1 u) Y7 k0 VBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
& z) F% Q/ `; t7 j8 c6 N{ 0 E. X0 e# {) S& j+ z
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); : s7 K$ T- d" }) T( d I! h
} . x0 P1 T, m" }% K) x
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
0 T+ I; s* G/ ]+ }{ ; w+ P5 o4 y6 x2 C5 \
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
0 h/ X: l, U9 [0 g5 @) _6 O}
: n. S8 A+ R+ v' svoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
: @) B G+ }& p2 G( ~{
S2 A) `9 d3 P6 m+ [ CWndNeuz::OnSize( nType, cx, cy ); ) X4 a3 l6 v5 I/ y
} ' F# U O, {( h3 C* Q
8 Y5 D* e0 ?3 f- D4 Q
0 t. B5 T9 ~8 S4 I( j* q1 x8 I) r/ |! h8 \( M* J/ O' y
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
% i0 n% J- l; [: u( G4 d{ . H: O- H1 |& j4 w& D5 G
CRect rect[8]; ; k/ d! ]' g3 ~
LPWNDCTRL wndCtrl[8];
' u p9 B' v, W# g, _/ L/ n6 |, G
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 4 t9 d3 n+ N T) L% Q6 f: F
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
X4 B! g D% N% v" t wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
2 C" P0 O% D! X/ f- R9 }# ~ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
6 Y Y6 K" S/ S3 V' K& Q1 X! z wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 2 F3 ?! X$ R8 u$ G& d5 ]
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 7 B! d! s4 P$ g5 `4 s$ H" T. @: |& Q
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
4 n# e; o! k; Z2 m+ t wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); : u A1 j: n8 K8 i0 F
# C2 P+ Z4 M9 F BOOL bUpdate = FALSE;
9 F$ @) N; N) k
, g5 M5 T0 a. T/ k for( int i = 0; i < 8; i++ )
7 X7 o1 ~! [, T {
2 K& s" m- J8 V4 J3 ? rect = wndCtrl->rect;
9 f. \: _1 h& g; e2 k$ J ) a) i+ J; S( C1 _
if( rect.PtInRect( point ))
: W. y: D9 Q' z4 Y {
. r8 [ P5 Q% K1 r# j V( o( {# a' A CItemElem* pTempElem;
9 c+ v' P+ B4 P0 @# \ c' c pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); . {( c- E6 M( l6 |1 k; ~2 Y
if( pTempElem != NULL )
0 E+ y3 Y( A4 d6 p {
* |- V2 y' R8 f1 p9 _/ j7 E; G if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
6 \% w; I( R/ r4 o4 c: S' ] {2 ^) O# w r/ r! H: w& O2 A
ItemProp* pItemProp = pTempElem->GetProp();
4 H' y* T" ]+ p. A5 t% t% [) k( E. h" n& ?- o
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
5 _) Q6 ?, ^, H2 j {
2 U1 R; g% c- E8 m" @; v if( i == 0 )
( \6 u' M# O$ Y8 `( O( ^ {* d5 S! S* ?3 u) I! _- u
if( m_pItemElem[4] != NULL ) 9 e' U7 `% F' k/ M/ Y8 a
{, R& r* [4 B6 I$ Y/ s( L9 k0 l* `
int nSize = 0; & w" K, C, M/ `( n4 g" ]- r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( W( P+ f# l. A1 H( u. ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 0 [' |+ E; U5 j4 a6 @
if( nSize > 3 ) / v/ l6 W6 n; f7 Q
{
q% ~7 w1 a! b+ i3 V- w; m5 k g_WndMng.OpenMessageBox( "oversize" ); * J( o+ h1 x8 }& Y/ V% ^
return TRUE; 2 J6 B, Q5 a! ~& T
}else
. r9 T0 d4 R' a( U- m {
. ~% Q( {+ h# ~3 M bUpdate = TRUE; ' \, Z8 ?0 i5 Z" L2 Q2 m) o5 W+ g
}
3 ]1 h& @- U( Z* p z1 B }
6 c% t( v1 V C9 F; v7 \ if(m_pItemElem != NULL)
6 ^1 s, c3 ^# {3 i) |3 | m_pItemElem->SetExtra(0); 7 f7 H7 ?9 h2 m* v
`5 u. g% X2 h- I# X9 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' V2 z* z% c) K, k) `& `0 S3 A5 F& |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . [% g C# l+ m h/ [
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( B" v% w6 @) h6 a' j( k
8 Y/ Y* ~- Q! c X; D9 X
if( bUpdate == TRUE )
, c- ~- W8 p- M6 R {
) X" h7 o& B' d( q8 O( j m_pItemElem[8] = m_pItemElem[0];
2 `, E# y- A% G0 X/ J# h4 _ m_pTexture[8] = m_pTexture[0]; / S O# w7 v: G# M' G6 q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );# \, L4 Z8 O( I- y
} ( q1 N; ~; w3 i% w" |
}
$ d( `5 r) U7 `8 p4 w, o2 T z3 F if( i == 4 ) - w. E; P4 i/ o' {7 J7 Y
{$ s% k R7 p! ~' S4 O
if( m_pItemElem[0] != NULL )
. g9 U- C; h1 ~( k$ J, g& b {
; f& L2 M6 z+ T int nSize = 0;
" x: Y w& L1 x: P1 ^' R4 K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 d/ w3 b: A* V nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
7 S0 ?3 e* _! x) J3 N, \: c if( nSize > 3 ) ( Y5 s- K t5 E8 h) u& i
{* l6 X* e$ |0 E, K% c
g_WndMng.OpenMessageBox( "oversize" );
/ `& Z: d _ D0 b F/ h I) q6 L5 Z return TRUE; 7 |9 Z/ ]& M3 |9 I. W% [0 k, N+ `
}else1 F% j( a) _ e) G7 R( e9 N% P k
{
. W; K, [7 _" W/ ` bUpdate = TRUE;
- ^( G3 Q+ ~" |/ M" o$ }3 V }
/ b7 M- j) R3 E% T }
2 H( V( D" ] ?# K8 @ if(m_pItemElem != NULL) $ M4 v) _+ w0 j# n) d0 m
m_pItemElem->SetExtra(0);
! c* h+ w2 f" g6 W. N1 [9 u
& p# \0 k5 `5 I3 W m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * Y2 @, I6 h; k) I6 [3 h6 x) _0 s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # @9 d- Q5 R% ~6 H( i) s; A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # u) g& {0 n0 S: X/ y* s% s
, q2 t+ N- K! w, N$ v( F9 S if( bUpdate == TRUE )
; d+ h5 T' Q+ Y w {
* x" z& v6 i% q, @1 Z7 ? m_pItemElem[8] = m_pItemElem[0];
$ ]8 u1 o5 y8 r* y! z% x! q/ p m_pTexture[8] = m_pTexture[0]; , N9 W: P' w) A6 B5 G0 Z0 |9 Q! e
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
7 i- j* b3 M" H* q% C, [& q }
' y W! _8 ~8 T) ] }0 N& S9 P0 R' B
}else
- u- C1 i4 O/ {: v2 t, T% I: B if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
: X' s. ]& L) ~7 e# O {( m9 p1 A% ~0 }8 A
if( i == 1 ) 6 J7 O' O8 H! e1 b
{) u2 F# |# c1 R
if( m_pItemElem[5] != NULL )
. J& j/ e9 ~9 d {
( j+ B) _7 r% ?1 {" [/ D+ N int nSize = 0;
: o5 }3 j( z9 N1 y2 ^# v$ M nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); z+ E/ d0 |. @! q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
; z' h4 L8 l9 `2 u P7 f. N8 U if( nSize > 3 ) # X) p& V' h7 k$ Z' N3 ], P0 j( [& \
{9 O3 B3 p1 J! T( s
g_WndMng.OpenMessageBox( "oversize" ); 1 h, N2 N d7 ]. o; U0 a( b8 U: |
return TRUE;
) x# t4 ]' N# b5 k* N+ k6 L3 \( ?* ~# N }else
/ b5 l5 s, c% S0 a& @* u% G1 ~ {5 l1 `4 F& h! i w# D
bUpdate = TRUE; ' T6 v* {$ |/ w8 X+ a% [ @6 P2 R% a
} P$ I+ F$ D7 {; A$ @
} z4 b; D, e. @4 C4 b
if(m_pItemElem != NULL)
% g5 _: A) B i# g m_pItemElem->SetExtra(0); ' ^7 B* z- o; ^ o. g
# q5 T& [) e+ b3 M- W m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 j# m3 k( ]2 V- O1 I, L- p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. P8 l" c$ v3 h/ I ?/ V/ h4 p( o m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 G. I5 A* h n" b/ h5 }
3 G+ U: x, U* q' H! |0 j6 m/ E
if( bUpdate == TRUE ) " p1 G/ ]# P$ ?) C! u0 W
{4 G/ K6 j8 {$ \4 X( K; A( y4 }" s6 q
m_pItemElem[9] = m_pItemElem[1];
5 z. [# R% g! K( }8 _7 l2 M m_pTexture[9] = m_pTexture[1];
/ e M# I) P2 u
' Z ~8 g6 h9 h; o" ^// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );% Y* g+ h, ~7 f$ v* D
} " h) E# [- p5 B/ ?: a8 f- U, y
}! u( m9 I! O3 Z
if( i == 5 ) # z* K- Y* Q8 K" b: w1 }
{
& t% V) T8 x0 ]/ @ if( m_pItemElem[1] != NULL )
# g5 W, N( T* [9 C% E7 U8 M9 i {+ T. c& @8 S# m5 {
int nSize = 0;
8 N/ z! y' K1 ]: l. { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) D+ Z3 d3 c6 j7 K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); - @ Z- K; g5 Y
if( nSize > 3 ) 9 O3 h% s/ U& @& @$ L; [
{5 Y9 }& z+ D4 Y
g_WndMng.OpenMessageBox( "oversize" ); & s7 p1 ?1 _4 L! T" |2 ]
return TRUE; $ h8 T' {3 R: i& |: y; Y
}else8 X @. H; {% w6 l
{
( o/ E6 U2 Z, F% K' K bUpdate = TRUE;
+ k& t3 F/ k0 D j* B. } }
9 G1 D# K" @1 M }4 z" v! X3 z4 ?) k
if(m_pItemElem != NULL) 8 h- F5 N% u" d
m_pItemElem->SetExtra(0); 8 S3 R" I S- Y" B/ ^) s4 X& g, V
% p7 j/ i; H9 \* k$ l m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! G5 r7 ?4 k2 V. \! r4 z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 z# _: u \" {
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % }0 P% H8 ?# @; z
" D8 r' S8 f; r" y5 ^. ~3 o if( bUpdate == TRUE )
1 l4 I4 Q* {9 X( \/ t {" [+ K% {; x. H; _
m_pItemElem[9] = m_pItemElem[1]; 3 Z5 O1 p/ `+ ]3 @; l2 A6 H/ N3 H
m_pTexture[9] = m_pTexture[1];
7 v6 ^% C! p5 t //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );* L* l/ k& \0 ^8 h3 x& Z
} 2 ]% w0 O( @. S1 o
}; e( {8 L+ G: g) n
}else% K0 G4 c p, z4 |
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
, K# j2 L* c! N4 e# M {( I& R/ \2 }) `( k7 S# z) \8 \
if( i == 2 )
' I0 m9 [. J' }" e/ K {) U' n6 h3 r; O; f; o
if( m_pItemElem[6] != NULL )
5 w1 |. N* X+ \' S0 `8 l. l {
5 u1 I6 F9 k2 t2 z) @: X int nSize = 0; : t6 }) Y% m- V l2 h6 M6 X8 R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , f3 h2 ?) a3 Q: S5 P, c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 8 w9 R4 w* D) o, G' i% ^/ x
if( nSize > 3 )
# h) w0 l- W$ T( X { F$ k# I7 M c6 t
g_WndMng.OpenMessageBox( "oversize" );
7 G2 U4 l8 Q d* w return TRUE; - T* |$ V; _3 I
}else; P# |5 C9 I- N& ]) x2 O3 }; e
{9 D' V7 e6 y9 L
bUpdate = TRUE;
% Y! V* s( v+ {1 b" P+ e3 E: ] }% j6 P3 W9 g0 Y0 r2 w. F
}
# }: r: U" V$ d! E if(m_pItemElem != NULL)
3 _$ W( [) i9 j! D5 _7 E m_pItemElem->SetExtra(0); * ]* ^4 o$ s- u( k! D
. }4 M2 I$ }8 q/ \ \ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; ?7 P6 [1 W0 @' e) R7 \
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 K. g4 l2 h# l* o/ q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); P9 K- C& D: e
& C' b y6 F# d1 E+ ~* P
if( bUpdate == TRUE ) 0 i |! y' y# [3 i' r* {5 S
{ K1 `$ f0 | z: z/ I& _3 [
m_pItemElem[10] = m_pItemElem[2];
# k" y! N. q/ p m_pTexture[10] = m_pTexture[2]; 1 E9 A; W) x% j9 r$ W% F; @+ W
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );' C+ x% W: @% N' A
} ; W" s* Z5 N' W
}% r1 E# A$ `; B2 A7 _! Q- {
if( i == 6 ) 3 X8 L- H \* f% D v# b% ]6 c1 G
{
4 q! `8 f9 y/ t; f' j2 |/ g if( m_pItemElem[2] != NULL ) 4 S) S' C# W8 \3 `. ^6 ^
{
' S6 |' w% |4 a) a! ~. x; T6 v int nSize = 0;
; m2 T- b( \7 Q8 y% t nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; E( A0 y. m& g8 i; p1 A nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 8 m$ b! u# q) X
if( nSize > 3 ) : ?& X X$ G9 f* C0 Y2 O
{
* e3 G: t$ F" E, N g_WndMng.OpenMessageBox( "oversize" ); 7 z K$ l$ R! H' `$ E% Z, J; L0 }: Y
return TRUE;
" r8 E" F& |8 @# m+ E }else# e2 Z& f1 Y7 J
{
4 [+ E ]) ]% w' X! ~# m bUpdate = TRUE;
4 s b$ E+ v! B4 l }6 O) g( B' q a
}
2 |# `/ y3 T3 D7 o' y: I5 I2 w2 N8 N4 X if(m_pItemElem != NULL) # J! n! j' ^3 D) d! {/ \& C/ c
m_pItemElem->SetExtra(0);
: u k* i" W/ W# }7 h1 H0 K- E* Q
( q2 ^& [7 W6 ~4 ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); \4 I4 D' ]' B0 L4 _
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 o! j. d0 r0 h* {, S. h
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + m5 W& K' S. u9 I; ~
) L {* O+ {+ m8 l: P" N if( bUpdate == TRUE )
1 r; X* C9 f/ Q, P" ]/ @ {# t' v# F3 s# V2 }% Y- r4 ]7 E) h
m_pItemElem[10] = m_pItemElem[2]; 8 R. q3 u9 |* c0 L& N
m_pTexture[10] = m_pTexture[2]; 0 R4 F, a, e/ o& h
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );( }8 R" O% _5 I- V
}
9 y& v& F2 |8 g1 Y9 ~ }' T4 C, H i& u) k
}else; P& Z$ W: y( f5 G8 _& B7 V
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
/ b$ }; V; t! x {5 ]: z( I' _$ S5 S5 W- w# X
if( i == 3 ) / c+ u8 y( R) o: p
{
6 _. x% ~: n! X$ r if( m_pItemElem[7] != NULL )
2 ]6 e: ^/ d0 |% n- \6 G b { J w& G$ x" M/ E
int nSize = 0;
5 m* O8 d0 t3 K! c# m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : l. Y+ T$ X9 ]8 @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
) y0 K% v7 c9 P* C% j. W$ D/ e' Z, Q if( nSize > 3 )
P! x3 Y3 r+ M5 K9 l; l$ X {& W5 e& x) h- w/ f2 ]4 M
g_WndMng.OpenMessageBox( "oversize" );
+ m4 B4 r5 {+ c* x0 h! w return TRUE;
" p. O# X0 {1 | }else
5 d p5 W0 Y2 M5 U$ E) ?" g {
/ b( f/ E0 N! j9 \/ M" e' D bUpdate = TRUE;
( d" r" s. B- e. [' L# x }
, x& V1 Y0 T2 p, {6 G: p }
+ V) \$ {- n( y: d) h( W3 o- K if(m_pItemElem != NULL)
* ~1 d, w" n! _9 o6 n m_pItemElem->SetExtra(0);
6 \9 Z+ Q- E; b8 y% Q! |0 _) g, \( C9 k3 h% r* b
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 b7 K7 p1 F& ^3 p( n5 Q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 Y; U& v- j1 g
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 V9 s8 n- Z# V4 ]' k( {. `
- M! E7 l; o8 T8 W) k9 c6 o! e if( bUpdate == TRUE )
5 x9 _: `, z6 T7 k ? {
' I" p0 t' D' z+ S$ G# l& M2 q m_pItemElem[11] = m_pItemElem[3]; # ]; @2 J* ~6 T9 Q) R( ]
m_pTexture[11] = m_pTexture[3]; ' n& x( J" N, ~
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
c2 T% P/ v$ R }
8 \0 ~. g* M, c0 O3 M# p) e+ c }2 d7 Q" q- r5 u3 X. o
if( i == 7 )
5 v/ r0 a7 t1 V1 o8 J {
6 t" x. Q% q0 ? if( m_pItemElem[3] != NULL )
& j, W3 j* o5 k8 Z } { U2 r1 W3 ^9 a' _ u
int nSize = 0;
$ `$ _9 F( g/ d Q5 v2 F nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 c/ a3 ]) h! s' ^4 B+ F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 2 K9 B: o! x- G8 p* k' o$ k4 P
if( nSize > 3 ) , Z% V% t1 E5 g+ T5 B; X$ d; X
{7 c. P# g4 u/ P. K- j7 @
g_WndMng.OpenMessageBox( "oversize" );
0 j7 ?+ y: X' T return TRUE; ! g. y0 E- z. B0 u5 B" ?- W4 k+ n
}else# H9 P7 q o8 p4 a' @0 c$ r* D4 l
{+ g/ [# u" S! u6 h
bUpdate = TRUE;
5 B& [) l+ a1 t1 j }: x5 o2 i9 I% t0 C% J
}# ] y8 `* X7 B& }& v0 a: O
if(m_pItemElem != NULL) ! f, j! S/ B1 n5 m8 @
m_pItemElem->SetExtra(0); / _$ f" W4 D+ ^ n; ^
% e% w! I, m$ U; q9 |
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ b/ X. A6 O8 V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * ~" j& B6 r3 N# Y F% P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - w9 A/ E( O, u+ L
# c2 h" {6 C3 X, A
if( bUpdate == TRUE ) & D, `2 x }* M0 n5 s; _, k! Z9 W9 Y
{
5 z' u: N j) w% a8 r- f m_pItemElem[11] = m_pItemElem[3]; 2 q/ F5 X) ` F
m_pTexture[11] = m_pTexture[3]; , [8 O' {; [: y1 j2 i4 J$ {
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );, y5 B6 Z9 F& B/ a0 `- `
} " ?+ `6 M5 }/ e0 N; g" d- j
}) p% D% n( z; T9 z, h
}else# W+ R; ]4 u$ M/ p% Q
{
8 f3 T& H% W4 S. f% c g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
8 F& k* E' W; b9 c! S& a2 x) N // wrong tab # L# T' A* S8 g" v4 Y* h! ~
} 4 V. s/ F5 K; G# @+ D, U
}else: J4 E2 v8 L7 T( a+ o
{
# x% t; w$ o% y8 | g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ) `! ]- r/ W. A, T5 @& Q4 c5 ]
// not blessed ( [2 D' J1 S2 c# c' g/ N
} 1 m" \0 E- j5 Z! N
}
' J4 A0 g. n* f9 n+ ], V- j } 0 E6 g1 U' u3 x: z1 \. x5 ^
} 1 g: t+ k7 g0 \# \6 w* k8 i
* M+ i! V1 h! ?
int nCheck = 0;
. M: ]. r" D" O for( int i = 0; i < 8; i++ ) + l0 B$ J3 o" v" M
{
, W4 K; `. v$ q" c2 } if( m_pItemElem != NULL )
! r" F4 H* M8 l+ X+ g% P nCheck++;
, l! |+ p; j6 N9 U } ( g$ Q7 S) h3 Z7 ?
if( 8 <= nCheck ) ; i" }2 z& h8 l2 \
{
3 l- B& s7 s: e5 J8 ~+ G. W CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 1 L* ?7 X' f, Q. h; p/ n
pButton->EnableWindow(TRUE); ; l$ G8 N' f2 k" w+ S2 I& u8 p/ ?4 N
}
, `3 `; Q5 T# M3 F0 N return TRUE; # B# _5 y: Q& O4 P2 q3 O3 \
}
& M4 @( z5 x9 r" iBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) * p; o2 b4 D2 Y2 s8 z0 ~
{ : m6 N. P: _1 ~5 P
switch( nID )
% d2 B9 k4 j" V% N5 D {
: B) j3 n: ?# `& D% q8 V' X9 H case WIDC_BUTTON1:
/ N' O, |9 R* _4 Z/ n { 9 X( e* [/ u$ A; Y" n9 f- J
g_DPlay.SendCombineFashion( ) y* F$ {; p! _3 L, P- [
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
4 M) A) ~/ f' @- L8 j* u) i m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
9 O/ M1 Z9 X! Q: s: \' k m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, ( p3 b) e( ^- M4 U' f8 N
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
, q- t* s% J8 A! V7 x. T, y ); 9 m/ B. n& @+ M. X. r
Destroy(); 1 t/ {# _1 ~2 a% F
break;
3 c# ~! O% F. X, k: G- w* ^ }
5 [. i4 H8 D L! [( c case WIDC_BUTTON2:
* z- F) b' v: R% J" T { h" ^3 |% h1 s2 E! {
Destroy();
, d4 R( u# u* u0 ~& u5 l% f break;
9 v e) @. S( ]& H; S } 1 D$ c8 w+ Y4 ^' \
} 3 X+ g9 I* p" j+ N; [
return CWndNeuz::OnChildNotify( message, nID, pLResult );
# m" [% ^4 e: m$ Z; A! a9 b. W} 7 F* C1 p8 _: ]
#endif // __FASHION_COMBINE
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& k" k' }( i" W ----------------------------------------------------------------------------------------------------------------------------
6 a/ r& @, L d1 h) y6 TWndWorld.cpp8 F" q, G1 w& A7 K% n, ]8 Z; g8 G
在 case MMI_REMOVE_CAMPUS: 6 v! y# c8 w4 ]/ {1 W& i& E# g3 M
{ ( ?* o$ j4 l* M
if( g_WndMng.m_pWndCampusSeveranceConfirm ) % \- Q' H# p/ S: V
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
V" ]2 ?9 h7 l/ \ g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
5 f' x0 R T. o8 A9 {! K g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 7 q- V$ U1 U9 H" R J7 q- D D& ^
break;* s3 i8 P$ C6 Z9 z# t
} ' w! _& e6 w/ B, B0 H1 o8 q
#endif // __CAMPUS
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下面插入 #ifdef __FASHION_COMBINE: c8 d2 [& x0 ?- ? i5 ]+ ~5 z
case MMI_COSTUMEMIX01:
+ a# B9 y* z# K* g {
+ b, D) R- I; A& M; [( D SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
6 t6 e7 a( A, F6 b g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
: ^& _: z$ n `! y0 k% x g_WndMng.m_pWndFashionCombine->Initialize();
+ ]8 E/ i/ z. S2 W0 V8 m }
7 @; w0 G1 t' Y( x) e& [1 |/ r break;
/ H' s: A6 h& P; `# B- b#endif // __FASHION_COMBINE
: A3 t, {+ Q; ~" G7 k& E+ Y' p6 E5 \: `" Z- E
----------------------------------------------------------------------------------------------------------------------------
2 c* h( c" W9 Z8 w: A0 P fWndManager.h+ O% ^& T/ j% ~7 ~$ |. Z
+ T2 V9 I8 e8 f- h
于:2 }( \. t- {: A; U- T# M3 G
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
- V$ W" a) ?5 S0 ~ CWndGuildHouseBid* m_pWndGHBid; 8 j- ]) w, m" b7 O1 g) p- p% c& t
#endif //__GUILD_HOUSE_MIDDLE
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认为:& \9 e2 x& y% j) U( U" D. l
PHP代码: #ifdef __FASHION_COMBINE3 H: d: A$ k( t
CWndFashionCombine* m_pWndFashionCombine; : H1 F" p7 O$ n* E4 l
#endif // __FASHION_COMBINE ) F4 P0 l7 l, X1 ~$ C# g; W
* [9 M; m, K- x4 a7 {' g( Q ----------------------------------------------------------------------------------------------------------------------------9 R& j" h2 i& u4 t5 m
WndManager.cpp
* o# ]0 L8 V) M% o# Z
. @% P% k, w. n3 `+ y: K: Q) M8 L, I( Q4 ^在 #ifdef __GUILD_HOUSE_MIDDLE
- b3 D. D& c+ Q5 o: { else if( m_pWndGHBid == pWndChild ) 3 c0 f- a0 j" W: H' g: ~, t
{ * a, F+ F5 s, x( g
SAFE_DELETE( m_pWndGHBid );
s3 M2 z$ S' t' E: r/ I pWndChild = NULL;
1 Z. B! r) d& O/ T" g } 5 c# j ?& {3 ]0 L
#endif //__GUILD_HOUSE_MIDDLE
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. x4 C) `( d Z( G9 H: _+ ]/ [ 后面插入 #ifdef __FASHION_COMBINE$ ~* |" X) D Q& H
else if(m_pWndFashionCombine == pWndChild) ; v* q. e4 u6 Q
{
) A: T$ I) | X% C8 x7 o' P2 I SAFE_DELETE( m_pWndFashionCombine );
3 ]. J: K8 m9 k pWndChild = NULL;
6 D* \3 y0 G- F! p } 1 ~/ d6 b% ?7 W4 b0 @5 R
#endif // __FASHION_COMBINE ' P, H' K q$ C5 z, c3 w
7 R( ~- f( I8 T1 k- l' k ----------------------------------------------------------------------------------------------------------------------------/ W+ b' r/ @" M& x9 x
DPClient.h
! g0 f0 S1 d. D* ?$ J+ G
& ]% P$ x6 i# [在 #ifdef __GUILD_HOUSE_MIDDLE
0 V% L: B" ]. P' sprivate: 9 S Y% a9 e& m: d" z" G; e/ k
void OnGuildHouseTenderMainWnd( CAr & ar ); , }+ y& g# A3 n# Z: i6 j
void OnGuildHouseTenderInfoWnd( CAr & ar ); # r4 M- m; @9 h/ u' W ]0 W
void OnGuildHouseTenderResult( CAr & ar ); ) D$ r* i; p7 \9 A m( s; a
public:
1 L# x3 t5 E! u4 S/ V) L5 [ void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 1 e; M1 J) [, Z$ D; w/ j
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); " x: n: {* ~( @+ t9 }$ D
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); + W& C% C$ M5 E+ h8 Y8 r# a% h& n( V
#endif // __GUILD_HOUSE_MIDDLE
X# \6 f% t& _* R3 ~5 i
9 _0 I! x! @: z, V7 w6 q 下面插入 #ifdef __FASHION_COMBINE
; ~ a- _8 i9 c" g void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
- z4 n$ M* f" U2 {( ?#endif // __FASHION_COMBINE
; l6 v$ r4 ?" S
' a z/ }2 W! ] Q' G& f ----------------------------------------------------------------------------------------------------------------------------: O9 c; f/ l7 d% @- m1 D
DPClient.cpp" G& m z! e8 |$ }) Y
7 w0 @- G9 \0 N! M4 {( k在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) % L! [( k+ @* E% w& q
{ ) G _* T1 W& c# Z
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
, B4 J& J, g7 s$ t V ar << objGHId << nTenderPerin << nTenderPenya;
" u/ h! n+ s' j" [3 V6 v SEND( ar, this, DPID_SERVERPLAYER );
% m0 ~& b# d5 P2 w6 e} - l+ h# @; u8 R% y+ c# M
#endif // __GUILD_HOUSE_MIDDLE
3 D) Y+ f% v; s7 ~, C7 [- v4 @% P$ Z: ~2 n3 V& l
下面插入 #ifdef __FASHION_COMBINE
7 K {6 Z) M4 m Jvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
6 V+ |. _; z& t) y8 a{ 1 W( `- y6 L' M5 r3 E' a6 ?
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ) v2 ~# D/ V8 Y" b
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
) t" F: l6 X/ G# {/ ~ SEND( ar, this, DPID_SERVERPLAYER );
) ?+ z7 v, _/ h# y} : X( R- E5 E9 R5 V x% d
#endif // __FASHION_COMBINE
# v! R+ Z" E" r2 A& {1 B$ L. ], `
2 ^- D* {. t, A! W, h ----------------------------------------------------------------------------------------------------------------------------% E# r5 H( X7 h% M/ D
( S" J0 Y$ I6 O2 y2 I! Y现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE # a. W3 }( Z/ ^- P
* m( }/ R: C6 d; z1 {9 p
----------------------------------------------------------------------------------------------------------------------------, c% P2 I( }, Z
& U | n7 t' t0 {: y$ I; h9 w6 ?' ~6 m2 p/ R5 y' g
0 C2 V. q9 H- r0 ` g3 O. T
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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+ M% p5 w" \( k$ i~怪物
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