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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。- Y& g& M, ]0 H7 v6 @# ]0 @6 q
; r5 M* e; S- @- W. g2 k& Z
有大量的代码,我已经测试过它,它可以编译自己1A。
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5 G5 x) t* m E/ Q
现在会如此容易所有的C&P'en6 j, ~7 N' W/ E* y
3 }/ k2 N% y. k7 G
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”9 Z) g J: u4 V
) w4 \8 K6 q7 l0 E' e! M/ T你说我成功,资源应该时装组合系统顺利运行。6 P8 H) @8 P+ T! v9 D0 W
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首先是学分:& e# F7 ^* p" K$ m+ f+ g/ ?- w% R
# E3 j6 g" w) zEtioom(90%)
% C& `9 s+ U+ D: y& T" z1 |) e' {怪物(10%)1 _ ~3 `5 g# Y7 a; e, \
' s6 J, ^8 ~# h
/ h/ F6 e$ Y* S9 ~这里的问题,而是“不问任何小型或定义语法错误。”8 \9 \# D, t( H
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* x, s' p; S% ]% I
3 j. ]% d- M6 q k T% @& s8 E唔够讲,这里是答应释放: randomoption.h
9 N' H' Z: X+ J D! m
( W+ R( ^$ k* u. V6 }在 public:
$ h8 S* b- J9 g ^ bool IsCheckedSafeFlag( __int64 n64RandomeOption );
* j) @' P4 v7 L+ ~ void SetSafeFlag( __int64* pn64RandomOption ); + I' [) y8 K/ J
void ResetSafeFlag( __int64* pn64RandomOption ); 7 V& S0 ^* `' N
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 4 ^ z0 F3 r8 I! J9 D
* J8 s! C v e( Y- s
这下面插入:
3 f% |1 `1 J! a5 s( i J- ?6 C8 r) ~. B1 ^; a& G
#ifdef __FASHION_COMBINE$ ]; ]. A+ I! O/ ^% `
public:
, O$ _0 n3 ~$ M+ k- E. H, h! c) g int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
2 j* ?/ ~1 _( s! ]/ _ P: _#endif // __FASHION_COMBINE
3 x( n4 r" D x9 u- y$ c! p- O5 o- P* ]+ p* W3 d6 i/ X
---------------------------------------------------------------------------------------------------------------------6 A# E. Z5 ]8 I$ W6 k* K% Y
randomoption.cpp' O/ N* T4 `% s& K+ A
. \) D9 n' Z( K8 r% b& v% m在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
4 U5 I3 {; }3 P9 h: i
8 v7 m! m5 [7 H4 N# O0 c) u 下面插入 #ifdef __FASHION_COMBINE4 e: K" p2 }+ {! L F
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
6 J$ V4 Z0 b* e* Q& d* ~{
' {3 @8 g1 w* F9 p0 p' ]( a int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 4 v1 o/ h$ m! d7 [. i$ H
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
# {6 B4 G& }* S% Q1 Q3 W. q4 |# Q1 M0 T
& t9 V- }3 y/ q1 D& t if( nMainSize + nDestroySize > nMaxCombinedSize ) : U( F/ q5 M' N/ s2 N1 F& V7 k& \+ {
return 1; 2 a7 Y* [ d& j: V" _5 e6 Z- j# \
9 E0 u6 t/ s* q for( int i = 0; i < nDestroySize; i++ ) % k3 G2 k$ m8 Z, a# S
{ 5 @* v* G( ^" h! k
int nDst, nAdj;
7 ^2 a: r: c' J3 L0 j if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 7 J% P3 z5 p, ?9 D' `0 D3 L( v
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
* o5 z3 o) X; o( c) t } / Q' F: U( t! J) Y& u" |* {
return 0; 7 t/ C! r& S9 j
} - x# H; B2 k. ^- T# ~* {
#endif // __FASHION_COMBINE
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+ k u. e8 ?: d) A# r& S. ]$ q -----------------------------------------------------------------------------------------------------------------------& x1 _2 Y2 V# E0 G/ P
MsgHdr.h7 r/ b+ _$ p ~$ c7 \
- j9 a3 V1 K( O' w( U, c5 G
插入 #ifdef __FASHION_COMBINE
2 W2 Y+ [. D' H+ L#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
( ~# m' v1 M5 a" \5 J#endif // __FASHION_COMBINE
3 z/ O: k' R/ A; a6 f& A0 W
: Q, g& c7 H2 L! R' a1 S; ^/ w -------------------------------------------------------------------------------------------------------------------------
( y4 [! I6 h$ {4 U- K7 ?4 G$ hDPSrvr.h
% W9 C- p$ _2 @/ i) t7 T6 j
+ m( H+ _' q9 Z6 j$ V; K' a3 U在 #ifdef __GUILD_HOUSE_MIDDLE
/ P! b! B- Q: y: i5 Y void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 6 G9 N" R0 c+ ]
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 o9 |" x- E9 O" G# L void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & L& C9 F5 L! Z" Q* \- x' I; H4 b
#endif // __GUILD_HOUSE_MIDDLE
- w1 H( I8 C# A7 Z8 \ h5 I# Q- D$ |( K' @% }
下面插入 #ifdef __FASHION_COMBINE
# T& h( z0 f- f: N! _2 x; I- [8 | void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) L; \$ @* f$ V, F/ k#endif // __FASHION_COMBINE
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- K# F& |6 U$ f8 t% l2 Z -------------------------------------------------------------------------------------------------------------------------
7 U# C: `- h) z% b' {DPSrvr.cpp
- A* y( Y, R- I4 O- v在 #ifdef __GUILD_HOUSE_MIDDLE9 }& X; Z6 y) K- @" c- g
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
) X% C7 z. m' w( @5 a0 G& ] ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); . o- `/ s; q9 s/ W! j
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
$ [% e' M+ x% G3 v( D#endif // __GUILD_HOUSE_MIDDLE
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9 w- Q8 {; i& Y7 f, @1 ] 下面插入 #ifdef __FASHION_COMBINE3 L/ M# L P8 O/ t, G& {
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
2 u X, n4 K/ a" P#endif // __FASHION_COMBINE
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( K, x2 i) [3 q+ _
- I( k$ t( ~3 B n在最后插入
#ifdef __FASHION_COMBINE
- j5 D, C* M t0 h. E( uvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 8 J7 z+ G' d5 V% W
{ , B4 h- F$ W4 y; V
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
. n, T4 s1 r/ v# f/ Y if( IsValidObj( pUser ) )
/ }3 K" S8 B4 s- Z& e. X% x { ) j. M' x: i' `9 p% j& C* T3 w
DWORD dwItem = NULL_ID; 9 V9 E6 Q. i% I N0 v: i, E
CItemElem* pItemElem[8]; * [; B4 H; h: I H9 M A
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for( int i = 0; i < 8; i++ ) 4 C, ?2 s+ J: T! C4 Q8 p
{
; s7 Y; a5 Y# ]; `! w ar >> dwItem;
/ O2 J+ V) M( C0 P( R pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ) ^& f' A* a7 g0 C: G
if( !IsUsableItem( pItemElem)) ; a7 L% R9 y3 y; N+ m
return;
* r* B1 q- @/ |5 {5 u2 l0 F' R }
8 c5 W5 E, B/ n, N% t7 d if( xRandom( 10000 ) < 10000 )
- \+ w2 s: p7 Q5 O8 q {
/ L8 m8 g7 B% s6 T int nResult = 0;
7 R; `" y! W0 B$ M) V nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
/ J+ d6 t* t; ]/ [ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); # @% M/ x( c" G0 `5 q5 u- Z
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
8 f8 j2 {! z7 B' g nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); * Q j- A! b; J E* m* h
if( nResult > 0 ) 8 \ t# t9 R; q! H. K& v
{ 7 A- ^4 ]5 Q) {5 @2 U0 B, `) `
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); $ J, O. T5 y* B
} " f& s5 ?/ J5 d8 u9 K! O
for( int i = 1; i < 8; i += 2 )
6 V0 v5 J# g) C* \7 p9 v0 | { 9 R/ c. k4 E( D# b: q" ^0 o- R3 r
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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; I8 {& N2 I+ i8 g for( int i = 0; i < 8; i += 2 ) / f2 Z% X, ]) |
{ " o. F1 U4 T) `8 o# q, p/ R1 Y
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); % y+ N: W+ [. g5 J6 _
}
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0 [& l$ Y0 A8 g B( H v" u' z pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); + u- c( d+ O8 H- I* q0 F
}else & c3 h& v. u" X7 e
{ 8 M8 s& L. T6 X+ D. e
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
. l: h8 \ m5 k$ J. ~% K5 N if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
( w. w' v: B4 B$ g4 V g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ; T' m- n0 W3 I/ L" m) v7 @
& e4 r5 [# P9 Z% q' w3 B$ E( A4 I, Q if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
. P9 R8 s4 Z: ]1 q {
& F9 d: s% `2 Y2 I9 s pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
0 W4 n1 A% C, }& n4 J) V pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
: l" o. a: Z! a! x
, Y/ I: m7 R8 c1 u4 D6 m }else
! u, P' i9 R9 C# t {
- c1 h" a8 A/ d& T9 R& C' y/ U9 Y pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 2 F" d# }/ S7 y8 M2 q9 d, G
for( int i = 0; i < 8; i++ ) $ g* g! q. F& p* p5 G
{6 _* m- N9 p! |7 B
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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}
! i% w& X6 V+ s" J: t) m#endif // __FASHION_COMBINE
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- o& {% u8 c8 X ----------------------------------------------------------------------------------------------------------------------------6 n/ q& {: H% U# [* m- }) P0 h+ z( T
WndField.h
- i, C0 O; f6 B3 }4 ^在 class CWndCampusSeveranceConfirm : public CWndNeuz
1 o; [6 \/ v/ ]
" P6 N# [5 q; m8 X9 H% j- F 下面插入 #ifdef __FASHION_COMBINE% X& K/ O8 P: \. D V% E3 f- r
class CWndFashionCombine : public CWndNeuz
; }5 E% A# n0 ^) i' z( L{ M5 ^& f* O( c( o5 K. @& f$ A4 ~0 b! C6 ]
public: * u ]+ C4 W+ l& l
CItemElem* m_pItemElem[12]; 9 E9 p; _ E7 K3 x" U( x
CTexture* m_pTexture[12]; 1 e0 W5 t5 ~9 l" U( T
8 z2 c; d" z" E( J5 Kpublic: # J4 w$ a* n# D7 \0 g, h, h
CWndFashionCombine(); , k& n7 W$ R* p6 M( t
virtual ~CWndFashionCombine();
, m& f" z- D3 X& |4 Q- l# _9 W9 d2 Y! Z- ]$ K! u
virtual void OnDraw( C2DRender* p2DRender );
m/ ~( R: N) l; \$ S& I virtual void OnInitialUpdate(); C* z1 c7 X" Z' {- ~' K
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 2 I6 C2 T& r2 @7 w* I
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
, K$ j. b1 Y* d- E7 r! u2 m virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
# Y4 @5 k m7 C/ z7 w. v. B* K virtual void OnSize( UINT nType, int cx, int cy );
3 Y, z5 X+ z% L% T; }6 t virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
5 ]' V d- F0 y# M* c0 Y};
9 ?& ~% l$ ?& Q* q7 u#endif // __FASHION_COMBINE
9 _7 j; g& |: U
7 a. u$ ]% D5 F3 `& T' d ----------------------------------------------------------------------------------------------------------------------------8 n* |. S& Z% G
WndField.cpp
) \; | W/ ~2 Y: _1 g+ q在 #include "wndwebbox.h"
3 }5 h) e6 M; i% ~: c9 v2 a/ d B# W7 [1 I- |9 z8 c3 e3 l/ g
下面插入 #ifdef __FASHION_COMBINE
% N( ~3 f$ p* p2 H#include "randomoption.h" # P, U+ m3 l5 S# [
#endif // __FASHION_COMBINE
4 P( r) v* D3 p$ {
/ Z. \2 X/ r- D 就在最后:# Y @9 V: f* ?* j
PHP代码: #ifdef __FASHION_COMBINE
- N t2 G( \, N5 YCWndFashionCombine::CWndFashionCombine()
+ B* Y3 B# ^: F) G! e3 B; [9 D5 w3 M{
7 ]4 \; h, w: _+ {: L9 e7 e& V5 ]0 s for( int i = 0; i < 12; i++ ) ( M5 p' @+ w2 y1 ]
{
4 Q$ Z* c; N! D. u5 a6 w* c2 w m_pItemElem = NULL;
8 }+ p- ^6 _+ Y d$ H( w3 b( f& G m_pTexture = NULL; ! Z2 p4 U6 _/ n# P9 Z. B
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));' O% Q3 X7 A9 L0 b3 P2 ]( }/ C$ @
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));% K3 c( |1 u7 E5 ~1 {$ C
}
7 f2 L h! j- Q+ P2 C} " Q& |( e" V+ X% h, A
CWndFashionCombine::~CWndFashionCombine() ! `! V- f* Q- P2 ^4 u8 L. N
{
/ \2 x& F3 w( j8 H! f for( int i = 0; i < 8; i++ )
9 v; ? A$ Q9 ]$ a& k+ z { 8 Z# K! \$ p- A* n9 B% i: ^# n
if( m_pItemElem != NULL ) ; [6 @3 F. ?" q9 I- ~8 |: k
{
+ r3 |$ ^) s; T* e( y9 O- U4 a# z+ R if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
- x% t2 ~- _: n' l) W2 q m_pItemElem->SetExtra(0);
u! H) V8 q- {. {" ]7 M } ) n; O* Z \3 r& a$ P) B
}
0 r% G: q- l% z1 ~}
$ V& }7 a% w L: \2 Fvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 2 v% ]: n5 ]' }+ x$ t! h! f7 f
{
3 T/ i9 u! j+ y4 K LPWNDCTRL wndCtrl[12]; 1 W" Y3 C' o* A, d
+ V x& Q* H/ t, } wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 2 d( q8 O* @& A5 ^8 `1 u R& t
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 8 `! |% U2 N9 P9 X" l
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
& ?; K) q$ {! b% x! ^$ q wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
: [' q6 @, j/ V( g0 ~ Y7 b& b wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
- H( D G% l+ Q3 Q. ? wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); # V# J6 b3 m/ z" c
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
" M4 B7 ^' q9 E# a; u wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 0 C+ w; d; V; }/ e1 \
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); * m2 [6 G% ?( V$ ^& e2 _! @
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); * m6 p7 M( l; U1 a8 k: x( h! D P7 c. x5 O
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
( H* @5 b5 k c5 `, c wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
% k' h* T/ O$ z' i6 w
8 o) L! t: [) U5 {* X# N5 Y* Z for( int i = 0; i < 12; i++ ) " i3 B; d/ l: K8 X \
{
$ |, i; \- Z( v' S$ ?1 t- K5 Y if( m_pItemElem != NULL && m_pTexture != NULL )
0 E2 J# @ g8 ^" ^3 e4 {" u8 s {
1 _+ P8 m; W- [. l m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
' ^2 B' z) J( ^' J3 ` }
6 p, q+ p/ q( n) K% `; w } 9 Y$ t$ o; d, V( j& n& e
}
6 b# P, W! s R0 L# yvoid CWndFashionCombine::OnInitialUpdate()
+ \% @: K8 S/ Z{
. o1 O$ i t5 m0 ?" ` CWndNeuz::OnInitialUpdate();
' w: y1 X# Z M* Z" ^( ?3 @- ?- K8 \" V
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 2 B- T: i2 W9 o+ l, U& ]
pButton->EnableWindow(FALSE); ' x- b9 k0 B, c7 ~# V
7 Q7 U3 Q/ P& i7 D' \8 s0 h3 o7 X MoveParentCenter();
: j1 ]1 Z) W9 V- _; V5 w} ) X. a; m6 l: }9 M: e. U. h
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 2 q9 }4 C) `7 r6 J) D
{
0 C4 ^4 E, q2 g, L" t1 q return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); , ]+ }% Z& Q: L: m* W
}
4 o/ j6 B, s% xBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
4 U, P l- z0 ?9 e) \{
, l* n- b- v! G return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
3 O7 o+ C! }3 X2 k, U: ^} + X4 t2 n* q( f+ M! h O9 B: R
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 6 D2 h: y' X! ]/ F( K: G$ M6 L; p
{ . d( @( d+ j, b4 \: Z. u# h
CWndNeuz::OnSize( nType, cx, cy );
- i" N) H G& `}
3 i+ \0 V9 e8 I( _5 Z: Q* M5 `3 c" p4 f7 x7 ?1 e: q9 v" ]% S$ g
2 T0 X/ Y; B) ?& H4 [+ v3 e
7 G# E5 n( N- G" E7 VBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
, U4 E! f4 }7 L% T& v: o6 i6 ^{ M% D7 C4 j7 q" O3 |
CRect rect[8]; ( E5 r& N8 p( U$ t2 N! W
LPWNDCTRL wndCtrl[8];
c8 z5 P% l, }5 f# H# m
0 x' Q# Y; e; E$ [! ]/ A4 o( B wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
: L* s7 Y% T L5 s& M; U8 S# i wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
8 U0 y3 r, t8 e4 d: m wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
, r5 C0 B: v( e6 s wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
# Y0 j( m/ R8 P+ [) ?2 W: o wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
2 _! T O* ^# `) o wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / l( T0 o- `: V8 u1 v
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
- R/ K& j7 j, d6 V+ h( U6 C wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
- h; M' |" f5 n& ] J& _
6 h6 z! m4 K8 m& b BOOL bUpdate = FALSE; ! E- D% [4 x/ m i! Z7 z
! D4 s6 K& Y. ]: b2 q6 l- w for( int i = 0; i < 8; i++ )
# ^* J1 X5 _6 k% X5 X { + O0 _6 y' k) V m7 l' T' ^: S; A Y- H
rect = wndCtrl->rect;
+ P1 i' |( m w8 a' q; O3 ?! i
! O: i. z2 b0 t G/ J8 r, I if( rect.PtInRect( point ))
) c$ t$ d z& r6 _2 P8 z# U6 J9 _( L' e {
! {. A3 j. c9 ^! `, f/ n CItemElem* pTempElem; $ ^5 \/ m7 s+ x8 [$ G) m* Y" E+ n
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ! Q2 Y( b f3 U2 B$ @
if( pTempElem != NULL ) 7 G+ [/ x, M a( m* M6 {+ r
{
/ Z7 c- C9 g/ x; e, D) t if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
4 ~/ ~: u- ]3 P( N7 q* B+ q {+ j! W! x9 S! e7 V% i
ItemProp* pItemProp = pTempElem->GetProp(); ) m% d4 y# J6 r& }
1 ?1 l- w3 h z7 q# n+ r$ [ if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 4 ]2 r* _/ }1 M, A
{
, b: J+ r& ?4 i: N* t& p if( i == 0 ) N: n* s) I, ~$ V: W8 k# q
{
# {, r. }- V' P5 ]) a if( m_pItemElem[4] != NULL )
5 R4 X# A' u! p4 ?9 _+ Y {! m2 B( _( i* B w
int nSize = 0; : C( C& z' F t0 H: ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , s6 w# s& L+ ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
2 Z- ~: }7 m' L; c; N, [0 ~ if( nSize > 3 )
6 q9 w- S- l2 [/ ?( L* @! r {" }9 M. k! j" U. W- o
g_WndMng.OpenMessageBox( "oversize" );
8 n P7 V/ e- ]6 I return TRUE;
% N8 {+ M' j* D) l6 n) Q5 g }else) D: e1 n' Q9 k. O, a8 `$ t
{/ I4 [7 X- o0 V! k
bUpdate = TRUE; & _1 \- n) V# L! ?4 N9 l0 {
}
0 x; y2 H: K1 c: E/ i }" B, A+ S4 ~! L' R/ c$ L
if(m_pItemElem != NULL)
+ r+ X+ H& [2 j4 @3 Q m_pItemElem->SetExtra(0); 5 i9 _+ ?8 Q- F6 C8 D
8 q& P$ i8 @- b/ Y$ K# n# d E! \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) q6 E1 Q9 \3 T2 P7 a7 o; w- a+ W2 v m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( e* S; ~. G3 F( M( O: [$ K# n: A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ N7 c) L+ `* N6 \: I1 w0 P. U7 C& L2 ^! i
if( bUpdate == TRUE )
) P0 V# ^$ M4 m8 t$ r5 z% Q {2 [3 j6 T* V. X9 h
m_pItemElem[8] = m_pItemElem[0]; - q7 }1 r# P3 s1 Y7 l* m
m_pTexture[8] = m_pTexture[0];
^1 X7 l! |" q9 O // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
3 }, i1 L) Q9 t b( L }
% D5 \+ Z/ |- _( F# a5 c( r }
% X8 p8 s, j$ g, F$ K& L' N9 F if( i == 4 )
" I v/ W4 c" [8 y( k8 B {
- r% I' U' O2 e+ I O, V8 L X/ H; W if( m_pItemElem[0] != NULL )
' W3 [1 _7 `7 z# [+ ]! F# r; [ {
3 g! u7 B: v1 E, R3 P int nSize = 0; - I9 n; k5 A' y1 P& w, p( b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " |! x9 x/ `9 l, u, z5 b) K: m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); ! p5 _( t9 j5 n
if( nSize > 3 )
, N0 G/ c* a+ U/ z9 x {
2 O+ A: W( |; b/ H% p g_WndMng.OpenMessageBox( "oversize" ); 1 _: L. r- U& U: F
return TRUE;
+ G7 V0 h0 ~. S+ m }else
9 u4 b2 z/ g% {/ G ? {
9 v$ ^- t: I3 B2 z6 N8 P3 d bUpdate = TRUE;
) \0 K' @. F8 S }. \ }) l& w; F3 S" y( b; t
}
1 j2 B9 M& N6 W4 T4 g$ i if(m_pItemElem != NULL)
7 t' |4 t7 W0 V/ @, f$ x5 l m_pItemElem->SetExtra(0); ' f9 J) L- q, p9 m
5 X, S+ Q Y$ `0 Z/ P2 h m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 n& {4 x0 }1 r1 U. H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - Q3 U& [' j9 p4 w+ g0 D+ l
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) `2 R/ j; M. X; @: [- i% O6 P7 U0 P
if( bUpdate == TRUE )
& }6 p$ R8 W) R3 S2 d: V" f0 } {
4 Z9 l- }" ]( \4 _! { m_pItemElem[8] = m_pItemElem[0];
5 F! t/ Z! ]& E m_pTexture[8] = m_pTexture[0]; % x7 O$ J1 `6 C! ~
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );' Q) q+ B# R* C: c* C. T
}
1 h8 [# P* ^ y3 {; f }
( J" A9 ~8 V+ C& X, f0 g2 J) b }else2 ^. Q* O# V( \/ n
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
- O3 z7 {- a! X {
# u- m/ p# Z9 m- E" Z# f if( i == 1 )
5 H0 P( N) W8 q2 `9 }8 u5 c {3 |2 W, i: A6 G- p6 K
if( m_pItemElem[5] != NULL ) # m' e4 W$ p% S
{
; q) s; \* I2 W6 i+ W: z' L: F* } int nSize = 0;
8 U; T" l0 U" x5 J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ [ d1 n$ Z; M3 k% |: ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
' K: J' G, L) X& `, V5 c# n if( nSize > 3 ) ) d& D& x$ E _1 U) j
{
& d( o' {) R2 P; R; F: u& S; Q g_WndMng.OpenMessageBox( "oversize" );
* Z& K& h. a9 U2 Z1 l return TRUE; / m/ O( ~2 K9 N: r& J0 ]( P
}else: N. k" o" E8 M# Y3 \7 i/ e+ t! d
{
! Z( Y4 [" T* Z M7 a bUpdate = TRUE; 8 W$ K! p/ n" W5 Y+ u8 M6 Q
}
* P% E1 e4 Y3 N; A$ B( B: ^ }
4 A ^& ]' m- ^ if(m_pItemElem != NULL)
; e5 K+ q7 x0 z m_pItemElem->SetExtra(0);
/ T0 ~, O; |, ]
- B+ g4 V. h$ c/ T) P m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 z7 E) Z- r" q( F3 j
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + u1 Q% S7 R- N( j% l Y+ i' t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 D* c& o; ~4 F
4 b6 J. G2 X/ R( `% i% t0 o6 E% X if( bUpdate == TRUE ) , q7 M, e' ?/ ]- o& \
{
+ [6 h+ E/ {3 }- f8 Q m_pItemElem[9] = m_pItemElem[1]; ) [1 O8 j% x1 ]: |
m_pTexture[9] = m_pTexture[1]; , ?9 K$ n9 J# \; |. Y' n
* k0 W( q3 M) C; S u7 T
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );& n4 x; T- `$ y
} # E: l# ]3 J9 B8 d" p$ p
}
/ @: P& J" O' \, w; o, B if( i == 5 )
2 t" K6 l5 |: L+ P2 O- { {* C9 S0 r- O+ {3 _
if( m_pItemElem[1] != NULL ) 3 C" o/ t8 x# ~3 T; d
{
, h0 K1 _" l, L7 j. T8 K int nSize = 0;
_% [7 Z. M5 t1 r8 B nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" P% S4 V7 H! [5 u4 |; } D! \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
& z9 I; W; `1 x- x+ P; O( w# S if( nSize > 3 ) : l6 N. O- B4 U3 m0 N$ t
{
9 O( K& ]' w) I2 } g_WndMng.OpenMessageBox( "oversize" );
+ m) p# r$ L! ~& B0 V( F9 e) i return TRUE; , t# x }. b$ n3 K) m. j: Q
}else
6 B% E# `0 J) J* ]+ y8 A% v {. s X+ `% ~+ f6 v
bUpdate = TRUE;
* {% I$ t7 ]$ ~6 L, y* T7 H }
* F! ^2 B$ ^, Z }" u; R! W) W3 l7 j0 @& c3 P
if(m_pItemElem != NULL) " |7 K6 ~7 g* P7 O" r* P1 l
m_pItemElem->SetExtra(0); + n+ q5 @4 F2 w
0 M% p- W8 D, M2 _3 K' L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. |# Q7 ?9 L7 U+ @5 C2 J: i' n3 f* A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* h/ d2 C9 c4 o" b1 I4 H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , M& }0 ~* O {" R9 Q1 e* { o+ z
. ` @2 Y/ }3 I6 W if( bUpdate == TRUE )
7 g) ^+ z V% d L2 Y; @. D {2 r5 y" I3 }" \7 _7 t) w
m_pItemElem[9] = m_pItemElem[1]; 9 l- o% s, T( F: T% L" o/ t! \) u
m_pTexture[9] = m_pTexture[1];
4 ]3 K/ |/ U9 m4 o //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
4 y# w% r$ z5 ^3 e$ V0 M! | }
* i7 q% x) {) }& ]4 x( E s: W }, |) \% K- g' X' T, S
}else! c6 w) J) @( }( _ [5 h5 [
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
% A" P* P8 @6 g8 r9 j# ? {
! ]5 v8 P$ G8 U) A+ K, w if( i == 2 )
: ~2 Y) M1 }6 R- z4 ?7 { {5 D9 I0 h' R+ Q
if( m_pItemElem[6] != NULL )
& _: l" f: N0 q* Q/ S+ {/ b% K {
& v$ a. z& B& O: k( `. q int nSize = 0; - J1 c- y7 g% L' _7 `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 Q' _) |- C% H/ _5 t8 ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 7 V$ G0 `' f+ v3 \: j1 z
if( nSize > 3 ) 6 F1 h( G- @0 `1 z1 U
{
, Z; ]: }7 I" x' Z& _1 L g_WndMng.OpenMessageBox( "oversize" );
& f* m# V: U! e) _ return TRUE;
6 d' u6 H/ o8 k# M8 n }else ]" N; Y' g8 }9 u$ X2 h
{" {$ E6 v# `, v7 D4 E( G$ u
bUpdate = TRUE;
9 R' d# w2 b! H3 @& h }
2 |& d/ Y2 ~' i* S2 C }
# A4 x- ^) u" p8 @. z1 { if(m_pItemElem != NULL)
# e/ a/ p0 J0 ~ m_pItemElem->SetExtra(0); # z8 k X6 v- e" \" U
8 d, }$ s( o8 @' p
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- C+ Q$ g, l7 u& G% f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( W% h, @) J4 K) T3 s
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" Z" X+ i; W! v E
3 x* r1 i$ z4 H, w if( bUpdate == TRUE ) 0 ]- k. A" \$ F+ I! t) @) [
{
6 w! R9 n7 a$ `, k9 o" ^& } m_pItemElem[10] = m_pItemElem[2]; ! }4 p& W* `4 [: ?# h9 r3 \
m_pTexture[10] = m_pTexture[2]; ( ~- Z x6 X, Z K5 c
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
: K& A$ T( E% N }
- \+ H) k) c0 `# V1 i, ] E }
; N: D' X! ?2 Q, I if( i == 6 ) 9 U. i+ @# u$ r" F2 z& b
{9 g( G9 M2 T4 q6 A+ C6 ^1 j2 _" p! N8 \
if( m_pItemElem[2] != NULL ) ; B5 [- [$ f% N8 f1 v7 D
{
( o4 C% R4 q0 a4 `% j& P( e int nSize = 0;
9 g& O0 p. ]/ j$ Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 c$ X S. \/ m9 M7 V. Q0 X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); / ?4 j3 a1 e1 y6 }' {
if( nSize > 3 ) ; j/ Y' j9 u, i5 u1 L3 {
{- u# E. z% H. A
g_WndMng.OpenMessageBox( "oversize" );
/ F$ N2 B7 E" d# d6 Z2 z return TRUE;
8 f. O( s6 i5 }& ?) ^ }else) Z) @0 q; h; s# _2 K, [
{
8 N' e- Q& i1 x8 ?4 Z1 ~5 E bUpdate = TRUE; ^+ \, v& d: N
}
1 R2 a) B* i- X$ U7 f0 |6 J- \( i }
0 D: t+ e. a; z" E/ `/ r if(m_pItemElem != NULL) ( w& q& p8 P. a6 d4 v6 y" l5 g, v
m_pItemElem->SetExtra(0); # f+ d5 n0 o8 {8 x* A
5 h, H7 Z, l! ]' g; S. N
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 Z2 F8 m% r$ l! v- t8 M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' K i/ r$ k0 H5 d' s! s& p" u
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" P4 }7 Z; [3 i l8 r
* V& C9 f8 @6 ^3 V if( bUpdate == TRUE )
' M- m, U( d! x( X8 t, d {% t& @. x% R3 I
m_pItemElem[10] = m_pItemElem[2]; ' p* _- B, R& b; U/ u6 a
m_pTexture[10] = m_pTexture[2];
& o/ ^- `; j6 R& b // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );# s# X& G1 } C( g5 M g
} " D' g$ M. J: c. H) }
}
' b5 E2 f2 H/ Z7 k: Y. n }else
7 _! a: F" g; s if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
$ w. s5 x: x& ?) n$ z {
# U8 A4 ]5 R- q6 l if( i == 3 )
/ s9 [) Y! C' ]# J+ Q {
. m, q. r5 ~. b+ b0 E* L if( m_pItemElem[7] != NULL )
j7 I2 ^) C5 Q# Y3 @) d7 E {9 ?# O* o; S b
int nSize = 0;
* C- ]+ p) {% ^7 a | nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 t( E' v3 Q2 |8 m8 p* K4 b/ X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
/ Z4 [! H8 k% D- P0 W if( nSize > 3 )
6 k8 `" _! _3 s- C. r {% v$ u$ W7 ^! k$ s& _7 [" g
g_WndMng.OpenMessageBox( "oversize" ); - N% ?. }' d# F( ~
return TRUE;
% a. M% p2 m: ]8 c: s A6 B. h }else
+ T6 I: u5 e* G n {3 g. k) }) v9 N4 O2 {& V
bUpdate = TRUE; 2 e6 b5 o5 u u" b% I
}8 J, v# l' w! s8 E& U; g
}
1 C7 C' y, ]" j( z4 e5 ?0 ? if(m_pItemElem != NULL)
0 q! l+ ~7 L& b; `0 v m_pItemElem->SetExtra(0); 8 j0 r* F, U" T* g
G. [3 F2 w9 A% ^ ~( Y. w m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * T+ o6 d& v+ d6 f/ V' {
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - F7 E' d x6 W
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ ~! X: a, A7 [9 k* ~9 ~! q7 n( g: ]" Q: h$ o! y; H
if( bUpdate == TRUE )
$ H0 N; g) A3 ?8 r* `# J {8 X/ N0 S' n2 |2 l/ ?, Y; D
m_pItemElem[11] = m_pItemElem[3]; * P4 f/ C; x( ~0 Q5 I
m_pTexture[11] = m_pTexture[3]; " o' n) `, a: \; {+ I$ k
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );7 M- \# c9 }' U6 a) n: T, j/ } g
} / C! }8 j2 L: A( W' E, Y
}1 n4 S; d8 j( v, u# V. k
if( i == 7 ) , T$ ^5 {' N9 u! [
{/ @; [3 W, s( L/ f1 }# z7 J
if( m_pItemElem[3] != NULL ) 9 s) S2 A1 f* J; q8 L
{
: r6 v: N0 k2 r3 g* R- S int nSize = 0;
' f$ {* K. r8 C) K2 p% l+ D nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 S8 W. i: I4 M' P nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); $ f! y* n* H/ \5 `4 m
if( nSize > 3 )
# r# X! O1 m" H, B {
# G& P, U; A" E& E2 f g_WndMng.OpenMessageBox( "oversize" );
; y0 ?! K* ?8 z# W+ h6 | return TRUE;
, p$ { P% J1 K3 Q }else0 ?; c& U" H) ?' l) ?& o8 T5 z
{
8 ^5 f" G V$ _- g( S bUpdate = TRUE;
u0 h N# Y* c) \9 O }/ P1 k: `( N/ ?
}' |' P6 b3 b; j y l' A5 }
if(m_pItemElem != NULL)
6 a" |" j. Y3 R& R+ O m_pItemElem->SetExtra(0); $ l: Q* r1 w. R) s
6 g7 m$ v7 }- P* y3 e# [* f1 b2 `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 {1 C# ~3 f! l* z0 j" z+ o m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 w5 |* C, h3 E6 M0 p m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
U4 Z6 O+ f1 A7 i0 m3 `. \
+ G5 } h+ c0 d" O0 m" \ if( bUpdate == TRUE ) 3 _1 M2 D# u% l" c; Q
{
4 L: l9 }, t/ {+ n& Q' X7 L m_pItemElem[11] = m_pItemElem[3]; ; G9 m1 F8 b6 _
m_pTexture[11] = m_pTexture[3]; 9 u+ j$ ]% E2 ~+ K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );$ o6 X# f3 u! z3 S( @# L
}
, B! v2 I2 k, r1 z }
. F" I4 O3 u( t" w }else! l8 O, M; N4 z( D4 w4 C
{
+ W4 d8 z1 _3 g+ j g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
& f# P Q+ A- z3 U" e // wrong tab
6 Z4 w: _$ U ]# d7 U; e# T } 6 Z) z% S; g$ q1 U8 Y" a0 b, V0 j
}else
8 x" p: A8 t y& w! M2 ]+ @ {
! j: r& `% N! m3 g3 |' ^ g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); * d' ^+ o$ b$ t/ {/ R* h
// not blessed : R9 Y5 A+ F! E& R
} , `9 L- K a; C6 S: E# W/ ~: a
}
' `8 P, y' n7 K. M c }
- K% ^) q+ J/ Z5 S' P }
, R8 G3 o- c2 d& w t
$ D$ j4 l$ B; d3 F/ e+ c* T int nCheck = 0;
& H% g' A! ^. E2 U* k- z+ X7 x for( int i = 0; i < 8; i++ ) # O( M9 i& ]; S1 w; r# y% j
{ n1 `( E, d$ a7 e9 e" ^& b, Q& p
if( m_pItemElem != NULL ) ) n3 q7 L6 h4 D
nCheck++;
" K$ C( J7 w! l. w- V6 p4 h& C- } @ }
l0 U0 A! I0 {# u/ u/ G! D if( 8 <= nCheck ) * q0 x. X" |4 M
{ / r3 m/ k$ ?, c$ ]2 Q' P$ q, M$ k& @7 d
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
" B" T+ k& Y6 o6 I: g- M& { pButton->EnableWindow(TRUE);
. p; w, }" Z) N+ ?# [2 l }
1 e E; n2 ^& d% t7 L3 O5 r% m return TRUE;
. @4 I8 t/ L' Q* p}
1 O$ E, ]3 P( k" J* S2 {+ k; s, R, YBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ! ?# {. `5 R, e0 [$ \
{
8 L9 H. M' }% ^3 T M: h; @" D1 R; R/ B: ~ switch( nID ) 3 g- w0 `2 {% Q" j' q
{
. W! H. y8 ~3 I$ i. Q7 [ case WIDC_BUTTON1: 7 c' o) O2 V! }+ u
{ ' o1 j# p- k7 }$ Y2 r# N/ D$ I N! s
g_DPlay.SendCombineFashion( 2 [0 l( e7 e% f$ Q6 n5 \
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
$ Y4 k: A8 w1 d, j# a ~& [ m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
) `3 F* Y* { n: l m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, % i9 O7 v/ i% t
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId % t# _2 C2 I. _7 A2 h
);
( b6 m8 Y4 |& W8 K1 s Destroy(); 2 B/ C$ {2 Z$ V) N9 ?. C
break; ' l2 Z! k( [0 _
}
1 C- e! @$ _6 t z+ g case WIDC_BUTTON2:
- a; o0 y6 Z2 d {
& D% ~, h# d) A; a Destroy(); : X- E8 g% l+ P. a7 @- w
break;
1 x8 I0 X" s& j }
2 e0 w) J" U/ O* @ } # S2 Q6 A4 o* z! d
return CWndNeuz::OnChildNotify( message, nID, pLResult );
F; I: g" K9 Q2 S}
4 H, W) Y8 y; l( e#endif // __FASHION_COMBINE
; S$ Q! N0 s, p* ^3 N' `+ t9 g' R+ p' D8 x4 l9 P- @* S! g
----------------------------------------------------------------------------------------------------------------------------$ J1 O2 C$ p- p( |8 D, K
WndWorld.cpp4 ~5 ^7 e3 @2 L8 F8 I
在 case MMI_REMOVE_CAMPUS:
/ \, ^( V5 u1 N% ~ {
0 z3 t* H4 ?8 j, j if( g_WndMng.m_pWndCampusSeveranceConfirm )
) I# K7 K. e, b2 o SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ! m; j) U( C& h9 S/ L1 P
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); # v* f; [4 u% ^# C- A. P
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ) v/ N: u7 L( W: I
break;
4 F8 ^. D5 E4 x7 v5 J6 N) h" q }
6 `$ |* S' @; u! ]( P( e$ Q#endif // __CAMPUS / N n& S; y- M0 X7 [' Q
& W1 m2 Z, Q" [: g: T$ b 下面插入 #ifdef __FASHION_COMBINE5 {) v5 v$ w3 [$ t; T2 p0 k
case MMI_COSTUMEMIX01:
; L) I8 L+ A* }) R* U+ D+ | { 1 D1 O$ v% m4 v- Q& v, {
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
: G$ z S: j; r: s g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
( P: W+ ]: t. i- v$ v/ W# { g_WndMng.m_pWndFashionCombine->Initialize(); 8 I5 f8 i, h1 j" r4 q
}
6 b: M' H; c6 q0 Q8 J break;
4 h7 @- X l$ H- y+ {0 ?+ ~#endif // __FASHION_COMBINE
- D9 }3 X6 F6 ^5 \5 n* L+ }3 @) a' N2 b( R, o( O9 I' p
----------------------------------------------------------------------------------------------------------------------------6 [+ P% ?: r* J( `3 F
WndManager.h
* t% R' o* e+ n, \5 F* p# o/ `4 s1 o, R; Y
于:
4 V8 W; K# q6 X4 `5 UPHP代码: #ifdef __GUILD_HOUSE_MIDDLE) s2 K+ `: b- f. s
CWndGuildHouseBid* m_pWndGHBid; / ?: n! p9 Q/ k0 t3 t' J( h w! J$ h
#endif //__GUILD_HOUSE_MIDDLE ; r2 o5 W) W) E
# R9 ^4 Y! Z3 a: r D* K" r 认为:2 E# W0 z! A& L6 a% X& }1 [3 R
PHP代码: #ifdef __FASHION_COMBINE
' A5 H; B+ N, f CWndFashionCombine* m_pWndFashionCombine;
5 n a" R4 i: A) Z$ S#endif // __FASHION_COMBINE 9 U, u3 o8 g9 j8 d
! B, A! }( |+ |: f ----------------------------------------------------------------------------------------------------------------------------4 _9 w) N" x* g$ u) o
WndManager.cpp+ k" i% b* p" R: R( I9 I! w* v
5 G% p) G, L5 B2 f: L0 X; i _( e
在 #ifdef __GUILD_HOUSE_MIDDLE
& i9 @ b; d3 ]( w% F2 g! G( r else if( m_pWndGHBid == pWndChild ) , ^8 u( L! A) Q! f
{ % |0 g. v* X& L, n( q" [1 J
SAFE_DELETE( m_pWndGHBid ); , t; `8 a' N! ~, c6 z! c
pWndChild = NULL;
2 o5 D% w6 k* d* w: ~, Q& b9 i } 0 J- t0 Q2 V# D0 V1 V% ]! f
#endif //__GUILD_HOUSE_MIDDLE
7 S. u- P; Z& S* J4 }, \3 h3 r
$ \- m$ s8 B( P+ D ~% f4 I 后面插入 #ifdef __FASHION_COMBINE8 L7 x$ I) W; ^$ [$ _
else if(m_pWndFashionCombine == pWndChild)
: j( C3 V8 R* q5 C% B; t, ~ { : u4 B' T+ E. L8 W
SAFE_DELETE( m_pWndFashionCombine );
% D$ s/ T6 ^$ k3 H4 L8 P pWndChild = NULL; . \ P: k+ V+ [6 C$ d/ h
} 2 ^/ v8 Q' x' w3 {- ?+ r8 d* U7 g
#endif // __FASHION_COMBINE
7 `3 G, b4 K4 B, S+ l) \6 A% W0 Z2 i0 m' m2 _: D& ~1 ~% T
----------------------------------------------------------------------------------------------------------------------------
5 O7 Q$ s/ p+ IDPClient.h
; t: g2 O+ i9 I: D$ Z- y
* ]& a7 h7 c/ j. ?在 #ifdef __GUILD_HOUSE_MIDDLE
6 U- U) }1 [6 `; {0 J$ pprivate:
$ r# ]; q; U& v void OnGuildHouseTenderMainWnd( CAr & ar );
. R# }( q$ P! g0 y- a9 n) U% b void OnGuildHouseTenderInfoWnd( CAr & ar );
$ @5 @( ~& W0 ~$ @" q+ p5 q r void OnGuildHouseTenderResult( CAr & ar ); : y* ]0 ~& n' w, [9 f
public: : G% N- l! {" k) K8 D
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); : w( a' n5 g5 c2 c
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
! ^3 h' O; N1 } void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); " Y7 \3 T' i/ t" s. @& D M
#endif // __GUILD_HOUSE_MIDDLE * l9 W; F$ Z1 e7 T' D8 ?
# R( g2 } J" S& r; [9 K- r
下面插入 #ifdef __FASHION_COMBINE" P: B) k# E( I; {
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ' v* f% L1 E( o% M; ^( M7 O
#endif // __FASHION_COMBINE . l7 C( ]; H% I" l6 i2 j7 D1 R4 W
1 z& t- G0 G! O C# D ----------------------------------------------------------------------------------------------------------------------------
/ r8 v/ U' G9 ?" H% E6 G& eDPClient.cpp
8 M8 L- x! o/ Q, j- {6 s( g+ V( A( G' s
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ; ]1 K. b0 |( d4 a
{
3 X& |; u6 f1 P% p+ p3 X/ Q# G) E BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
: y2 A) J1 n, c9 u' W2 w2 v ar << objGHId << nTenderPerin << nTenderPenya;
# @0 Q. U; z# b/ J: ?: F SEND( ar, this, DPID_SERVERPLAYER );
5 \8 a) B9 s0 o E0 u} 9 G5 j# a+ X" h9 x# ^. v
#endif // __GUILD_HOUSE_MIDDLE
% S2 \) A+ s( z" s, h8 x6 n/ ?1 S9 y: N* N5 _
下面插入 #ifdef __FASHION_COMBINE0 Y8 M! ?* q8 n( s+ M5 H
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
& u4 t, m8 U( p, Z, C6 `{
* n: C; u' c9 `6 l9 R' f BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ; Z, z2 ~/ S2 n1 r; s# x+ t" ]( s
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
7 a! k% U6 `# \8 A SEND( ar, this, DPID_SERVERPLAYER ); , m$ a2 H; W7 t0 w
} : Q1 L# s5 c; h7 T, G) y N$ f
#endif // __FASHION_COMBINE ; D4 a4 w% m3 w
/ ?. Z; b2 `. F* C/ y ----------------------------------------------------------------------------------------------------------------------------
3 G8 z* k# @2 o6 w2 @3 r9 ~6 y) M
% u. G9 F2 L! ?现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 4 p5 p0 G# P. @% S
/ y6 f) N" x8 B; ]7 e1 {
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% g; D- z& k, D3 o; Q$ f* {: F+ v) H- F8 ]7 r: ` I
2 s% W, N6 F. J. V6 ?- y) F o) \
6 n' o! A% _2 o' I+ S5 s7 ~. V( C. d如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。 ~ P7 k) B2 D$ }- i$ \# h8 C
7 Q6 R. [. J, j
U9 p! g, T; K~怪物 3 d- i1 ~0 q" j. Y1 S
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