|
莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en3 @. O" }# R/ M9 }/ @$ H
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”7 Z$ k8 w- K& ^5 I
& `1 E$ F% }2 O4 ]3 |9 y你说我成功,资源应该时装组合系统顺利运行。% }$ L8 ~( `) {, G' r& K4 X
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首先是学分:
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Etioom(90%)4 s2 x+ a n+ |: A6 A8 i
怪物(10%)
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这里的问题,而是“不问任何小型或定义语法错误。”* n* f9 J) j4 [4 _5 Y# }* r
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唔够讲,这里是答应释放: randomoption.h2 W5 c/ \# Z* U# Y1 h
' ^6 I) {+ T! M) S1 R( l8 f; L6 ]) U
在 public: # y& r3 d7 F6 M- i
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); . N: A D) [- l M
void SetSafeFlag( __int64* pn64RandomOption );
: D5 H! q# n" V: B# X6 j& { void ResetSafeFlag( __int64* pn64RandomOption );
$ D3 X$ W8 e! V5 d, [2 a! R, _ // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 8 p8 S: i# w$ e% P$ H: f9 v# w8 U/ ]
% i/ G/ j. r! N 这下面插入: _! A& L: c3 g d
6 ?% t7 u+ A" e5 n9 C- y+ ^5 b( n #ifdef __FASHION_COMBINE- F0 G& ]5 g" S+ N5 A2 D' x
public:
% ?1 D$ l- q' e% T6 E int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); % G4 ^) x M: d% J: Z9 i
#endif // __FASHION_COMBINE $ K1 ^4 j9 o: @* v0 [; }2 v' t
4 ~8 Y6 m: E5 ?$ N ---------------------------------------------------------------------------------------------------------------------
; Y' q. d# s6 h7 yrandomoption.cpp
9 r7 s' e# Q! u& B
W, I4 L8 X6 P4 o. [, p- e在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ) x- A4 R$ _8 d& C- Q; r
: F( f- m! R6 i H% v 下面插入 #ifdef __FASHION_COMBINE
; R5 Y I; t+ t( M1 q4 n8 r, xint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
l" B' b; {, P% k" K3 c{
2 A0 {6 K& ?, q' n int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
! {! N) _8 H( e- j int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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. X; h/ d" s+ \ r0 J% P' D if( nMainSize + nDestroySize > nMaxCombinedSize )
- n4 S, w" R3 m3 W! [8 | return 1; - Y0 z" l) @# X1 m+ e, f
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for( int i = 0; i < nDestroySize; i++ ) ! k' \2 X1 ?) k* W& w$ h4 a
{ 2 n; k8 Z) a6 o: P
int nDst, nAdj;
/ m; f* t- L+ O$ W. K+ r$ j X% n. o/ ^ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) . W3 D2 B A# G- ], e
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); . ]) ?3 r# b; O% D* _
}
! q9 V1 w* G: P+ G) L return 0; 9 ~! f; _( l ]: s0 ]5 M: }
}
1 J: e5 D8 @, U: u. Y/ g* T1 o: b Q#endif // __FASHION_COMBINE - f- ^) Y5 L7 ?. v' Z8 z; y
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-----------------------------------------------------------------------------------------------------------------------
* Y6 A1 O. D7 V8 R- \MsgHdr.h: W: \) ?2 M& {4 f% J+ c
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插入 #ifdef __FASHION_COMBINE" g5 _% B+ ?7 U5 Z/ K; v
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299( }7 D. D) g7 L) ^: w( J$ e
#endif // __FASHION_COMBINE
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4 g P" |8 _3 h+ N; c -------------------------------------------------------------------------------------------------------------------------3 |+ Z4 P" P4 A: R# n; Y
DPSrvr.h
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) c6 m2 {! ^. H& r% _$ x在 #ifdef __GUILD_HOUSE_MIDDLE
. r& @/ f" q/ w( Y3 c& t' s/ Q void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & n9 r7 i% Z) Q: I: E# B
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: ]6 F% o3 w; T1 ^$ q void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- S! c G+ C p6 C: {6 Q! y#endif // __GUILD_HOUSE_MIDDLE : H: M( P! n! \5 v' L1 g7 w ?
; X# R0 d5 l. w. `2 o3 o 下面插入 #ifdef __FASHION_COMBINE
+ c$ z+ q; E5 b% D' c0 k void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 ?0 L7 P! G& `7 }
#endif // __FASHION_COMBINE
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5 j! V8 q9 d1 X8 Z -------------------------------------------------------------------------------------------------------------------------
- H8 I: X7 m) b/ ^3 zDPSrvr.cpp
# S# j0 D0 _. w% o' ~" f在 #ifdef __GUILD_HOUSE_MIDDLE3 }- B. z8 b" S4 W
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
2 R$ y( z1 E9 L; N6 b* I ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); + B7 T1 c9 ^' z
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); - e5 M* `* W( R! P
#endif // __GUILD_HOUSE_MIDDLE 3 [9 y, o1 K& |' A2 U
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下面插入 #ifdef __FASHION_COMBINE' K# E0 f0 x7 e3 M) C4 o l
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); - d; H! \, x) P( _+ V4 |
#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE2 E6 h9 z, d' @: [+ U1 \
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ) s9 p0 W l8 S8 o9 n7 A/ \
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); $ _/ I" B: g6 V4 g$ v* a
if( IsValidObj( pUser ) )* O1 _& s; t5 \/ g2 y# _4 x
{
" O ?+ j8 ?, u% E1 O' S: B DWORD dwItem = NULL_ID; 3 `9 G2 a! g1 |
CItemElem* pItemElem[8]; + N: O* W+ J! Q9 V& f
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{
7 G, N: [3 h2 E: C2 L: Z. e ar >> dwItem;
1 v' X6 B$ S! m. h+ }6 d& a2 h pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 1 e" @5 [5 n# M0 l
if( !IsUsableItem( pItemElem))
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}
: q' f2 F1 g! A% J% R! N if( xRandom( 10000 ) < 10000 )
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- i. l3 S# n/ f3 O, f int nResult = 0; ; V4 d2 `+ t6 J
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
6 \5 ^& S- W2 D& [ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); / m9 x$ M3 _! R7 q& j( O
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
$ ~7 m; m! {' c1 Y2 c nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); $ l' p" R* V* J+ o( P" i% B
if( nResult > 0 ) + p4 s, [) m! X1 r
{
9 Y0 N9 h! v" W Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) 5 k, F o1 X; j* l4 h8 w
{ ( l# ^3 h2 X8 j. x/ C5 o0 J$ b
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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3 V1 G2 L5 R* ?' C6 q* Q for( int i = 0; i < 8; i += 2 ) 9 X* ^. C! Q. L9 c% {7 n* C
{
0 ] H& w2 Z: t; v2 K pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 2 g- K( n- J2 V
}
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- U0 N8 O) Q& g- c9 J pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
5 `) G, l7 x0 W4 G+ j' R$ ~ }else
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; g9 c1 O0 t& A* Z# q pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ; b7 t/ h9 J. a5 [
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) $ m" J1 D. G& Z) W% [5 \7 q
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 1 G* N. ]. n2 F- p1 T0 D* v8 \" P4 t0 U
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
% L/ `- U; L T# ], M pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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3 |" ^/ n$ ~, x" B7 j; q! ` }else
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3 J8 D% g5 n( O! K3 ` pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); " @& s" `1 |8 W. f9 L$ j
for( int i = 0; i < 8; i++ ) ! o8 w J- P# ]- L
{
$ a- O0 x: ~8 I% b6 V5 s pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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+ Q% }& w( @3 H: T }
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}
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#endif // __FASHION_COMBINE
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/ `) z$ P6 w& ?5 x: I, V1 o: l ----------------------------------------------------------------------------------------------------------------------------
2 |" L2 V; K$ [/ f' m1 ?( N* f8 ZWndField.h1 T" t6 k/ J2 M4 T" V3 h
在 class CWndCampusSeveranceConfirm : public CWndNeuz : u( T* @: y/ ^: `2 a: q
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下面插入 #ifdef __FASHION_COMBINE
& R! K" N, A4 H, [7 Dclass CWndFashionCombine : public CWndNeuz
* t+ i; \1 h q d: ?{
) h+ D/ Q! F0 l5 Y$ vpublic: 1 ^$ P g7 Q4 G2 b( o' S6 X0 i
CItemElem* m_pItemElem[12]; 9 W1 W2 H, l' t3 R9 f0 i
CTexture* m_pTexture[12];
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public:
7 n, Z [/ \, E5 a CWndFashionCombine(); 6 B5 [$ T3 T* h" m0 t: l: m" h3 g
virtual ~CWndFashionCombine(); $ m0 v" q2 r( @% e- ?* D
7 ^0 {: T; `* Z! z; y3 V7 z
virtual void OnDraw( C2DRender* p2DRender );
% `* \, g- d& z virtual void OnInitialUpdate();
% T7 z' s3 |/ m6 E; i7 x: }$ K virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
, s0 S5 R# q! i7 `: i. j7 a virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); / K. d5 `6 V/ Z0 G
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
" y7 ?9 C3 M2 a. u9 ?# M virtual void OnSize( UINT nType, int cx, int cy );
0 d2 P: H' ~" C virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
% ^3 u0 X. S( l3 C};
* F' T1 \) Y) X& B( e: a#endif // __FASHION_COMBINE
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) _9 H0 {& G# _. [) D8 k' M ----------------------------------------------------------------------------------------------------------------------------
" w+ r2 W- [4 U. c2 A. ~5 ^& ?WndField.cpp' Y9 I5 U, _3 ]( y! a
在 #include "wndwebbox.h" " c; V+ A5 }- \; j
' M7 G3 W+ C( _$ L0 _ 下面插入 #ifdef __FASHION_COMBINE
1 Q% U* h9 M( _+ @, y3 b#include "randomoption.h"
, b0 |1 t6 G1 u! b" P#endif // __FASHION_COMBINE ' g' H8 Z: W. c; B/ `; \
2 H0 Y9 B. U' h; q
就在最后:0 M/ W# Y- Q6 y9 k
PHP代码: #ifdef __FASHION_COMBINE
5 w' ]3 W. V$ N; xCWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) 5 J( @4 x; B4 N- p* Z8 V1 X" g
{ # s6 U9 {' J# \1 M% q
m_pItemElem = NULL;
+ E& u% O, z8 \& q' @, _ m_pTexture = NULL;
0 g' F9 U& t' k- C& V Z //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));. l- @/ Z9 p: A" A o9 j9 n
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));- _1 a, [6 D$ K( C9 j! b
} 0 p# Z& `6 {! c& G$ Q
}
& ?# @& [5 |8 x( yCWndFashionCombine::~CWndFashionCombine() $ m9 L- p$ X. l# Q: w0 o
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for( int i = 0; i < 8; i++ )
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if( m_pItemElem != NULL )
# K/ X" M8 u# l) {/ Q' w; W0 q {
7 s6 {: Y( P% s& \! W if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
0 ]) p a" D+ y7 e( u. M m_pItemElem->SetExtra(0);
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} 2 X8 B# P# _! Z
}
7 `" o& C3 i0 Z7 v! V5 h& Svoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) & I. D' \/ z4 c4 l6 ~- {+ R5 e- ~
{ * s) a: [' |! `# W
LPWNDCTRL wndCtrl[12]; / p3 t% ?) \0 A2 z. K
; Q3 `( D) i/ n% [+ z wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 4 H" o8 N; v2 n K9 Y
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
' \1 m3 K; D' V5 y. P wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
6 c" R9 g! \" ~+ ^2 m! i6 L wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
9 m% ?/ ~3 Q4 R5 i wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ' F% H6 Q/ i1 O, ~. U, N% L
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 4 R+ E( u+ v0 { x% H/ W$ A9 P7 ~
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 8 h) w4 |7 F! [; g4 {1 {+ j
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); , t4 g* \! M% T( I% G
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ) v' [, {' S1 t
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); * V" x8 L: X$ o2 h* N6 q7 _
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
3 p5 S( O& q T wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 3 ^& |& z! O( K
* c" w/ O2 j# G# w for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL ) " o8 f) k) J3 D! V7 F
{
5 s2 N% ^: b1 o- ?& K# X m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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}
! {+ N2 [3 ?) Tvoid CWndFashionCombine::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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/ W+ w* V2 o0 _6 b; ^' C CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); * G! q7 T; |, w2 N4 O
pButton->EnableWindow(FALSE); ( A% c8 _: Y4 q& R- E& [
6 {: X8 W4 Z! s, J. ^
MoveParentCenter();
; D9 m1 J, W0 F; @$ Q}
0 K5 O' u9 P' SBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 3 w9 t) \( Z$ \' E9 n0 Z' R
{
# u( I& I4 f% y return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
0 B6 @* B4 \% N* Q. o}
, S. y1 z% Y3 F5 e& @6 U3 HBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
g3 Y d, x4 t! z3 A0 q5 S{ ! d6 p6 o; O: i, ~6 n
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 4 y1 w2 s+ y/ s( T* R3 o4 l
} / I3 h& z9 E$ x5 ^9 `
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
& A) A+ _$ [' D* l{ ( r7 Y% o/ @( e% Y D8 D! ^& e
CWndNeuz::OnSize( nType, cx, cy );
* [1 u2 T+ v9 _' a} * ~! P" S7 ?* y7 \
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4 O" Q8 [5 d8 g0 f3 R0 W2 a; x
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
. `( H& ]& N7 ?3 q{
" ^. @) m; K# g$ R- d% n% V. z: l: ~ CRect rect[8];
- C" ^* d$ H$ B }: s LPWNDCTRL wndCtrl[8];
q3 s% I, O* p" C7 M. ~9 f: P" ~* d! n# n1 v" x) x/ V
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 6 k/ C9 V) n% b$ }1 w4 m
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
1 S$ b5 a% s" F wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
5 G- Q+ T6 I4 Y1 M4 u1 J wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); & e& @+ Y& j' I" [. m8 {8 X) }+ Z% L
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
5 X( |9 u3 j# E; ]$ X0 ^ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
: k7 C, t7 S: w* x' M wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
4 ]0 {/ s( ~& H wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
+ P' \$ b9 b, p$ a
/ w9 Z: n: Z2 }7 i- }" j2 t X BOOL bUpdate = FALSE; " h% m/ k o" n- R
2 G3 _1 J w* |! {
for( int i = 0; i < 8; i++ ) , e5 y( I- C- O; ?
{ & w3 T+ \6 a2 X6 k4 l* V7 y
rect = wndCtrl->rect;
2 W% X \3 {% `- P: r. @( _ - q9 g9 Y/ \' e% D
if( rect.PtInRect( point )) + S; X, z' ~! t' Y Z3 N& E$ F V
{
- ~# y- p- G9 a% s CItemElem* pTempElem; ) A& y1 B4 B. @3 }. z
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
. ~) G1 ?& u- d" e1 |; @. \, \ if( pTempElem != NULL )
z$ @, E) |* c5 I { 8 D6 U! O4 B, N% u2 w n4 [
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
) C$ O4 _) Z0 H; Z' i' u8 V {
2 }. p6 E4 J! ~/ g' e ItemProp* pItemProp = pTempElem->GetProp();
9 m6 J& u3 S2 `' G! w& I/ l; O/ o# ?1 Y
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 9 e) h- B* ], B* {7 a0 U$ a
{
+ G8 L8 z- g$ @# A2 l. Z7 E if( i == 0 )
6 ^2 d6 H1 g( B& b# t {
& ~2 N, Z; A$ P; U, W" f8 j if( m_pItemElem[4] != NULL )
1 V! V* b6 V' T: _7 F {7 r; F( Q( i) {$ M! c& D) `: V
int nSize = 0; ! \* H7 m5 @6 ]. L" ~- l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ y) c Z8 b+ ?- {4 T nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); + R& S4 {5 M. U7 l0 s
if( nSize > 3 )
, T2 S' \- R3 {1 G0 ]# o7 R1 T {6 a M$ |- p; a# _
g_WndMng.OpenMessageBox( "oversize" );
6 f' w' a' }$ f/ Y- Z return TRUE; / G N+ d' _, u/ Z0 O3 @
}else/ _7 Y4 w5 e- ]$ J% T; A) X* J
{
/ h& x- E9 S& F S( D bUpdate = TRUE; $ E1 L O$ D+ j
}
: |3 x/ O. {. k$ @6 H+ X }
, i, F. y' m V2 z: o9 c if(m_pItemElem != NULL)
0 W; a" }; {# \7 e m_pItemElem->SetExtra(0); 4 {, P% E1 y! S/ G* K" R
( q. P' }8 @% `2 @ m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' b# {9 C3 c1 j' i8 r m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- o# J) I0 B" n% L2 K- j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. @4 a+ s/ m& w7 ]! g2 P3 P5 E5 ]; r, a9 f- v% w
if( bUpdate == TRUE )
* m$ |2 A0 L: J) U' l: M {
* J6 }" N/ D% J( ^/ X/ _, g$ J! } m_pItemElem[8] = m_pItemElem[0]; $ I; e! u5 f/ i, X1 V$ L6 ~
m_pTexture[8] = m_pTexture[0];
2 A- j; T" M1 d/ N: |$ D; f' r // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );% X8 I& g5 x$ d9 @. ]: F
}
/ g% h f9 a( q3 d$ p! r# s }4 C! l8 I% S$ j r3 N/ J$ Y
if( i == 4 ) / l# [! T6 d9 d# M
{
0 R, R# ^7 n# J: @: z# P# K if( m_pItemElem[0] != NULL )
7 i$ J/ J; V0 H3 X2 L& u! c {* r3 X; O; B, i' W, ]& c
int nSize = 0; 2 ~6 E* T' G; A& m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 J9 q8 Q; u1 ]$ H nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 9 n1 h% ?% w# Y$ F ]6 t
if( nSize > 3 ) ! ^7 V1 C/ z T9 F u }, y6 S
{3 X! f# ^) _, N L" T: q
g_WndMng.OpenMessageBox( "oversize" ); : g3 c7 r( y2 W+ p6 H4 q
return TRUE;
% @9 a" r% q& Y& p }else: N$ L! n# K& l; f& \# c% _) s
{' w7 ^6 c+ o( _9 n
bUpdate = TRUE;
: |. }# D1 Y- m }
! P& O1 m+ v6 X4 A3 ^) [# M }
) ?/ W ^+ d) n2 } if(m_pItemElem != NULL) & I& e* ~) m8 p8 ]9 m
m_pItemElem->SetExtra(0);
0 u" ~) c* D$ f/ l" g/ R1 @* L% I6 y+ }: \6 Q& U; C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ M2 ]3 s* h- P5 [2 l m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! N' R! E! w- o0 f& _
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 o: @- _" m' y5 }! \5 r# L
5 [' a' E; y' X8 [3 {4 l if( bUpdate == TRUE )
! ^# X) X0 U/ r+ Q {: \. g5 K6 {- ^6 H
m_pItemElem[8] = m_pItemElem[0]; # q$ p! b: l9 ~7 ^+ |0 `
m_pTexture[8] = m_pTexture[0]; ; L: C0 q) D* z9 P* I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );1 Q1 I7 n; A8 F
}
( z# {6 e, m) U; O: I# u' W. Z }. \. p- o" p }; k; x s8 T
}else
: R# L+ L' |2 b7 P/ f8 y! D- s5 }3 C if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
: T( Y1 U3 K( T- a l+ Y {
. V7 F) Q2 o" E! O. c% _: l if( i == 1 )
1 [) M1 T6 V8 F% n% |' P {
& S6 `; |% p9 W% I if( m_pItemElem[5] != NULL )
, u1 y1 Y4 A3 J. N& s1 k {4 r, y: y" M9 h! B( B. ]$ w
int nSize = 0;
( k9 P k, a$ g7 i% D nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: H+ A) o4 e9 U0 ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
/ U) _9 `; g9 ]. H if( nSize > 3 )
; g1 U9 c5 X- Z8 i1 | {7 @9 b9 K/ L \1 g
g_WndMng.OpenMessageBox( "oversize" );
( ~0 d5 G6 z5 h6 v return TRUE; 7 Y j0 @/ J8 W2 m1 s8 m. C
}else
4 [! h0 U* } T: a: R6 {2 b {
) F. v5 _! x( W. V* f( M bUpdate = TRUE; & Z: r( m7 t- G; m- x J
}" }3 y+ ~9 c' R( y6 i( ^
}
5 G, P& ^- i/ v4 v/ h if(m_pItemElem != NULL)
- Z$ W" e% o0 I5 h) ^ m_pItemElem->SetExtra(0); 6 ^. K) r9 B0 J* s+ M. X+ n
) A7 I# g q. f- A: G4 p6 G. q R; C m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 D7 }- w b! F5 Z+ A1 @
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- {, @. S/ Y% } m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 Q: k/ c4 e* d" }) L6 a% Y' O, y; f6 n W6 F
if( bUpdate == TRUE ) 7 C- J6 a* y. b1 X9 R" p" n
{+ I% f7 { [2 [$ d: L- X
m_pItemElem[9] = m_pItemElem[1]; 0 a% H% T6 D1 t. P. A& d4 p3 j
m_pTexture[9] = m_pTexture[1];
% m/ `6 F6 \6 A9 Q1 E& W
( G' B& @2 k; `: O& I* J5 N// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );2 Q9 z+ D y1 K
} / [ S% `# U9 M3 s L! n+ F
}6 {) T- A2 _, T/ S
if( i == 5 )
|0 g( \. f$ t) v- W* i {# K9 W& e+ ~: F
if( m_pItemElem[1] != NULL ) 1 ?0 ^; e3 O0 |4 f2 t+ ] P
{
. u0 v" p+ r) f) x) L* w int nSize = 0; 8 f2 P0 s7 B" Y" M1 Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + _* G+ G3 _7 g* s6 {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
M) @" C! p: [1 z$ T8 { if( nSize > 3 ) * {1 P0 }9 v4 d! ~% `0 c
{
5 x( X2 V1 D9 o. D6 d, H$ [' Q4 w( w/ v g_WndMng.OpenMessageBox( "oversize" );
8 X; L& ]' c3 s/ } return TRUE; 0 _; d; n0 w' p! d+ E& x
}else
' ~9 \1 I4 T/ w {( D+ I9 u, y' w; C( J* v( @& Z/ e2 M
bUpdate = TRUE; 8 K' {" t7 i9 ~- T
}. j# ]: V9 H6 O8 N* v$ K1 ]
}
8 }6 q, [ o+ A$ X+ C if(m_pItemElem != NULL) * z# \& F! s% K: Z" a8 s0 e
m_pItemElem->SetExtra(0);
- q, B/ M$ c$ N4 J9 u, Z
. X& u, v7 d2 t4 D! `; d4 B H m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) J! e$ ^! Z) K+ V7 D' U m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - ^4 {5 w' l0 \# b/ S
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; W& L! v2 A0 T/ _2 @
4 b" b. C S7 k6 g
if( bUpdate == TRUE )
8 F1 N3 P! c( R4 B8 T \ {/ p1 P8 L' X- \) y4 _+ n% A
m_pItemElem[9] = m_pItemElem[1]; " @5 ]) ~9 E6 f4 K7 F* s/ D; t6 y2 c
m_pTexture[9] = m_pTexture[1];
6 {9 \* v8 H9 S; t //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );& v# ?: K% ?- a0 y w' R
} % Q: L! X7 F! n9 m5 O! E, i2 Z4 z
}- V) A" Y9 G# U! a, X1 X2 \! R- P
}else5 ?5 S- f0 Q% k, H3 h+ ~; J4 A
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
( i% |4 C. {. H {
z2 @9 d9 Q5 l0 y: A2 }7 e if( i == 2 ) 0 @0 k4 K7 }" p5 Z
{
6 }8 V6 ?% n. Q- C" o5 Q if( m_pItemElem[6] != NULL ) 8 M* Z' l2 {8 {; n% v/ {* e
{0 {8 D& G: h% T' d: J% ?8 j4 y
int nSize = 0; 6 s) q( W% [9 n7 N C8 |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 P7 y2 i6 T7 B, S3 g+ r9 p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
9 C0 m) v0 Z* D e. o+ S if( nSize > 3 ) ; w% `; Z! z+ @8 q7 {9 @+ L) G, B
{- d, r; ~. V; L- C2 E1 G
g_WndMng.OpenMessageBox( "oversize" ); 3 O. n7 Z2 K$ q' t
return TRUE; : K4 _! P* h# m* L. c: d
}else1 S8 T# {$ k+ k9 r: k
{4 O; T% V5 `# }1 c* x& R
bUpdate = TRUE;
# F/ k* f1 {, l' p) j( t# r }6 K0 i, }$ J; c, d& M! J! Y
}/ g2 `! C2 `# \/ i6 D
if(m_pItemElem != NULL)
+ e u" G$ C' V m_pItemElem->SetExtra(0); 2 D2 R! m C# w1 h/ {! l
3 |" t1 g5 e. x' `6 I# W0 [( o) `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" V" v1 b" [0 S5 b, X% @$ H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & F- [5 u; Q; R. \
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & o- l# D: [2 `( ?+ e# O* q+ o
; A( k9 P6 ?* J( K) ~, ^8 J0 J2 R' c if( bUpdate == TRUE )
8 Y% c& P6 s3 f; w) B {
: H( P, ^# R3 n9 m' r: \ m_pItemElem[10] = m_pItemElem[2]; * g; y( L/ \- S5 `* ~: V9 y# p
m_pTexture[10] = m_pTexture[2]; 9 J/ k2 E" D6 N* k F% p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
. N( J1 w1 p6 r5 { } 9 Y2 |2 Z ^) Y# @ `+ l1 [* r
}$ T; F. }% j0 b: {- W, Y. y
if( i == 6 )
& L9 p' }# w) @5 N- G+ ?( e7 \ {' ~! E5 U/ Z5 E/ {# a% o
if( m_pItemElem[2] != NULL )
1 S! F: k" d7 g) s: G9 I {$ s/ l; X; `/ T) _) E
int nSize = 0; ) u1 c" x- ^& _4 [& ~, m# @: j9 S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 G, P2 C: K; ^& U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
1 C- O$ d4 U* f: W+ } if( nSize > 3 ) ( B6 Q" T }, n/ L! a5 a
{
6 P% i3 j" Y' ?; |, o6 l" E/ Z g_WndMng.OpenMessageBox( "oversize" ); + W. `- C' U! g7 ]) e7 U
return TRUE; + ~2 J" e. B+ h1 y6 K
}else
/ A0 z/ _1 [, b& D. P7 n {
$ R3 i. `8 j1 J) s2 t bUpdate = TRUE;
5 ~" w" Q' D( H6 f4 S o }4 x( L% K% {- `* E X( [% I2 [2 q$ ~
}
. R: V A6 Q# G if(m_pItemElem != NULL) , f( Z2 g$ X" \$ z" U) \
m_pItemElem->SetExtra(0); + Q+ Y: i8 A3 f( z' m+ \
9 P r% j) |3 _3 A# k
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' N* |: V k3 E& _1 ^ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 | }, y# V& Z# a5 U$ X3 Y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ O0 d! R8 x0 F. B( s' u& z6 h3 Q
, o- A& x- ` E d6 c0 G4 Q" S; z4 \ if( bUpdate == TRUE ) % O* c$ O4 z, Q! n$ |7 u9 |
{6 A V+ V9 P: E( o3 c1 ^
m_pItemElem[10] = m_pItemElem[2];
6 \; x& ?: S* W+ C F# l; N- l m_pTexture[10] = m_pTexture[2];
( J. j+ b6 ]# {. {0 m // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );6 g& I: s: p& P1 k9 W
}
* K S: [/ c5 o2 C }
5 f" p8 ?8 w: g( r, D' a. l }else
8 z+ m4 } _" ~2 w if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
2 y( D; y# Y0 P2 D {/ ]3 \) }2 C/ p8 v; C7 q
if( i == 3 )
/ n& v: d% f. U3 l8 G0 c4 J) ]% y) W {: i V/ R, D- U
if( m_pItemElem[7] != NULL ) ! f/ z1 N4 Y# p! `4 g- F
{8 w# ~# ^7 h9 D* u- F1 A
int nSize = 0; - v+ @* }4 o( T4 ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 Q2 z2 \4 u9 ^# A+ u; _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 0 Z4 b& d6 R6 w5 z5 I: {0 X0 T
if( nSize > 3 ) d2 Y! K9 \% h6 @9 B! Z" T
{4 X8 L: d1 F J* b) h
g_WndMng.OpenMessageBox( "oversize" );
; W* F: N5 J5 d8 _% A1 [; W return TRUE; 6 Y' Q) _4 L9 j. G
}else
& r% W+ N0 y8 _- k8 p' V8 f4 E8 { {
: m) [0 f1 U& V bUpdate = TRUE;
; W: v, W# u7 w7 U: x" p }
& C* x: {! w2 B+ G( Y }' W2 }/ Z! K' `; n
if(m_pItemElem != NULL) e' k/ R* s4 _. V9 s3 h
m_pItemElem->SetExtra(0);
. l8 O1 @7 A& D D. ]. R* `0 p& o: k% x8 f! i
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. {- h6 D1 S' X) s/ k m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 O& F' z# K& R( ~- K2 Y, Y1 q; J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ b0 Q& T/ H p2 C0 X3 K/ k
/ `9 @* R `* V: X3 U5 ]8 ] if( bUpdate == TRUE )
% M* o! v4 Y/ V' f& E/ ~+ T {$ G2 q2 D& _' |9 p
m_pItemElem[11] = m_pItemElem[3]; 6 Z; O5 i- @7 p
m_pTexture[11] = m_pTexture[3];
" l7 \6 d. T( u' }3 F& j9 N // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
x8 f' A X' I; t$ n } + V7 Q, T+ a4 ~8 R* h# J' e
}. ?+ ~8 W, ?* H* C" k
if( i == 7 ) - e/ a+ G% U8 p
{& Z3 s% F/ W9 ^( t& @
if( m_pItemElem[3] != NULL )
, s+ I: ?# J' j" K ]5 Y S {7 C1 I' `( U6 ^1 S9 q
int nSize = 0;
: J8 K: v. w- ~" g% h' V$ q: ^: D nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 A. M4 N9 i5 L; [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
3 V% ]8 J3 V: i& O9 b7 s: U% V if( nSize > 3 )
% W5 i2 F( u5 o% t- h$ R {
* f @8 ~0 x( M2 G g_WndMng.OpenMessageBox( "oversize" ); 3 s, v. K* J n! \) l! P
return TRUE; % C) [: Z" k6 p0 }/ R* I8 K& l7 M
}else* T) [; k# A8 @7 o# X- X3 c
{4 c9 L$ J2 _" {! p( i8 t
bUpdate = TRUE;
( U8 A' k4 m5 b% a. U }/ m6 w9 g+ y: b2 N3 y0 j
}1 N- O7 c, I+ c2 a
if(m_pItemElem != NULL)
% w, f+ @1 N* u( m- ` m_pItemElem->SetExtra(0);
# ]' \) w, y( `8 r" r0 V [9 {, L: A* J U& d6 T- j6 I6 C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. X; Y& l9 r" w5 [ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / |( o7 \6 S- N5 s ~8 r' o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 G9 U2 f6 Q7 T% k& N6 I6 m4 X
$ r7 h% K8 [: V if( bUpdate == TRUE )
+ i1 c0 r- @% c6 n7 \- [ {
+ g$ Y4 _$ H/ _7 I6 c! l4 w m_pItemElem[11] = m_pItemElem[3];
+ W: b0 N4 X/ J5 `& |0 o' { m_pTexture[11] = m_pTexture[3]; 7 Z. {" ]* o* e5 D+ i, b% c
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
p9 ^& x6 L6 U/ M/ N, v4 A5 U- b# ~, t } ( V6 n7 B# B$ C5 [
} M8 @7 L8 Q* W- B) J. m
}else
], n( K0 d7 B8 b. j {; c4 D" k( u; l% U
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
7 E" z- |7 K" X0 N // wrong tab
, Z) L4 Y4 t& r+ X% T5 W( b/ l }
% l" [% `; X8 j }else
, V6 m, p s. p! I0 F {
9 `' |& {8 v3 ~/ g% W! l g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 4 G, q4 N, Q" `' Z: O
// not blessed
+ x6 L6 t# x* z }
! R8 v1 g3 ]/ p4 C' L } * Y" G( T+ e# {$ A! K/ C5 t* Z
}
( x6 Z" W% {, X6 {; S+ A } 9 c; k/ m/ G7 D8 B" F3 f
. o2 u0 B* l1 C" _4 u0 {
int nCheck = 0;
' d; E! A4 o( {" q for( int i = 0; i < 8; i++ )
6 y0 {/ p9 G( _; ?) _5 e/ T5 _ { ' V& `: }$ U( h! m) L5 V
if( m_pItemElem != NULL )
: V. ]) Y4 D" I. D" P7 T nCheck++;
; ^' x7 R- y% Q7 O8 y0 ~ }
* t# h* w2 a! T' M( O8 R) u5 s if( 8 <= nCheck ) 5 z% ]' U- G6 P- M/ t* \
{ 2 t3 {( t- G9 H3 v, g: y) w4 ~
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); % K! k1 a* j U6 c) R! f5 o
pButton->EnableWindow(TRUE); 7 t( y* r1 S& N7 [! c1 q
}
' V. j+ H$ X2 @6 X' m return TRUE;
8 L9 @1 v2 U# Q3 t5 |6 D4 B; Q7 f4 Y}
/ ?0 K& t5 H& f/ OBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 6 d! q" {- U5 i$ S
{
6 X% U% r. [- n+ Y switch( nID ) 5 a/ C c1 }% N
{ ! f* m8 t% ]. n: j. }& k
case WIDC_BUTTON1:
& l& b) \' f" d' K2 N: E0 n3 ~ {
( t+ F2 Q( {6 d( Q# p; ? g_DPlay.SendCombineFashion( 3 _4 `( O! j8 C( s( K: W
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, . W# [9 j' I$ r/ i7 u; u
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
6 j4 p4 `6 m S: [% V. L; S/ F m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, * `/ \% D9 E' _1 j( g
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId : L! S, E) f: U
); 1 r. u+ B0 W4 @( r7 q) a% m- R
Destroy();
. @( H0 B* l& G3 {7 o4 i7 U break; Q6 e$ w1 s3 K! n3 Y9 C5 t$ r
}
, Y: Y/ L: N/ d+ q case WIDC_BUTTON2:
: j" Y [+ E/ ?, Z. z {
: B; M9 P6 p' o/ V Destroy();
* _1 }+ M" B2 u5 c3 D% B break;
; |$ E& Z, S8 u% i5 ?3 f } . S0 O/ s$ {- p7 p8 m8 A5 }- A
}
$ T p. A! L' K+ @" C: y return CWndNeuz::OnChildNotify( message, nID, pLResult ); " _ E2 B5 y6 E, y; n! M
}
' B# N- y! Y6 \$ k% A: Y1 e' H#endif // __FASHION_COMBINE " ]. l0 G& }, c
8 w7 I* c1 a# x6 i+ [
----------------------------------------------------------------------------------------------------------------------------
1 N# U3 @, N9 W2 q' |/ L' `WndWorld.cpp1 x' ?1 m; J2 J ^% l7 J( Q' e
在 case MMI_REMOVE_CAMPUS: , e! r2 q/ z0 T k2 o. i
{
4 g/ r% d: S# x* O6 C if( g_WndMng.m_pWndCampusSeveranceConfirm ) ! }! I4 ]9 o! C/ L C9 s
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
6 H! \. m- b7 h g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); # u# G4 G& ?9 {8 K+ Y
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
- C9 U1 P P+ }5 o1 C8 V: {7 N break;
4 E! K$ s0 A8 h/ b8 s }
' Q4 s& f! T. k, Z#endif // __CAMPUS " u. G& G8 h" Y
% }) z* Y& a' p; \ 下面插入 #ifdef __FASHION_COMBINE/ O8 x, g! K# N X9 s' X/ O0 O
case MMI_COSTUMEMIX01: 9 N2 f0 X. F# P( w3 t+ v
{
- I* P: ^( l( i8 r# v5 m( N! N SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
% [: @' h& F1 z7 X- B/ B g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; # X8 u! n+ |7 s$ N
g_WndMng.m_pWndFashionCombine->Initialize(); - i- E% }9 Z2 T$ P9 B" [# ]
} " P2 H/ X6 l2 J3 s) R6 i6 [
break; 8 Q; Y* r) ^1 [4 H% b+ T/ l U
#endif // __FASHION_COMBINE 3 X) n3 _: b( t/ \4 }1 o
2 m6 ~0 I5 \9 E5 ~. H: m ----------------------------------------------------------------------------------------------------------------------------- R. V1 P+ c: f3 I
WndManager.h
. E; f/ [" Y# D& n
c; f/ G# g- R( }于:. k* ~# z! J* Y
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
5 x& l$ q* z; y0 o CWndGuildHouseBid* m_pWndGHBid;
/ L. y+ q* D1 m# T5 C#endif //__GUILD_HOUSE_MIDDLE 0 W0 d5 V& j: J8 t9 Q
; n" x' w8 \. V) \- C& @" g- d 认为:
' G: `, D+ C' _PHP代码: #ifdef __FASHION_COMBINE
, I7 P6 |& l7 x+ p( k2 H- m CWndFashionCombine* m_pWndFashionCombine;
1 k) U D* U/ b0 }- Z4 P#endif // __FASHION_COMBINE + ?$ n; k; t& y- W; a. S
3 R+ w) D1 U4 }6 k5 u, H ----------------------------------------------------------------------------------------------------------------------------: e B; A$ X8 ]( W; Z) F9 S
WndManager.cpp1 F- f/ K8 m. a7 ^4 j7 p+ A6 i3 H2 T
# S! Y1 E ~2 D0 P0 |3 y在 #ifdef __GUILD_HOUSE_MIDDLE
0 m6 r# n4 d$ s2 E else if( m_pWndGHBid == pWndChild ) , f8 t" F" V5 j: p7 |2 K) p
{ # Z1 Q5 o+ O- \
SAFE_DELETE( m_pWndGHBid ); 8 W3 }/ {6 ^1 i5 f2 A7 h& c
pWndChild = NULL;
- H! V; r* b% M0 [& r. f2 J }
7 ~9 g' o! J( @; e' s: I' M#endif //__GUILD_HOUSE_MIDDLE ; N* F: q0 N$ r) ^9 b. d6 c
. ]( W& s4 o+ N
后面插入 #ifdef __FASHION_COMBINE% ?9 N' f* i, a0 r& d6 X1 D6 o
else if(m_pWndFashionCombine == pWndChild) 2 o, U& ^) n& \3 R" o# S( [
{ / [8 Y6 r, _& r: j- ]
SAFE_DELETE( m_pWndFashionCombine ); " D# K9 h4 L. B3 S
pWndChild = NULL;
9 H, M% m0 P9 h- \4 y6 I5 z } ! v% L1 p1 f! R* h- X. y+ z0 x
#endif // __FASHION_COMBINE
; t3 E8 X$ O6 |( R
5 Z$ i. v" h' A0 m6 H ----------------------------------------------------------------------------------------------------------------------------9 @# c+ z- K( n M7 d! X; G1 D' f' L
DPClient.h
. |4 N1 Y, j! ^; D5 d) J7 W) ~5 A
$ I3 ^7 m, c7 B" Q' c& D7 N+ E在 #ifdef __GUILD_HOUSE_MIDDLE
4 A, R. A7 b+ Q& F! }private:
9 N/ I7 S; R5 G. Q, u void OnGuildHouseTenderMainWnd( CAr & ar ); % C* p& |% {3 @" O: j
void OnGuildHouseTenderInfoWnd( CAr & ar ); 1 B7 Z) ~ y' J& P
void OnGuildHouseTenderResult( CAr & ar ); ) R3 U" Z" N$ c
public:
% z2 s' h# e( k6 @8 z void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
$ J; B* T- F+ D8 Q' f2 q4 L) ^) T void SendGuildHouseTenderInfoWnd( OBJID objGHId );
2 u4 L+ m' v0 \ void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ' a: I$ ^; _1 U% [9 w6 }$ {
#endif // __GUILD_HOUSE_MIDDLE
$ B4 R. I- h$ i0 [9 ~8 k$ J6 D! g& E
下面插入 #ifdef __FASHION_COMBINE
5 f6 i( ^$ V0 r4 I+ t3 ?7 C" P void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
; h( B! }: i# x#endif // __FASHION_COMBINE
0 m; S7 U+ o0 S
9 k( U Y' f' k) ~0 {& f8 y ----------------------------------------------------------------------------------------------------------------------------" m) L+ P5 G8 o( y3 |
DPClient.cpp
& W* }+ G; t" O Y* [ q
2 U) @9 j: L) X E7 [. ~6 k2 h# N# S在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
' u. N2 L5 O4 h/ T( E1 Y' a7 ^{
2 C& {* r) ]5 n. O BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); o' E% A/ \9 L% O, ~$ H( A
ar << objGHId << nTenderPerin << nTenderPenya; : s0 y3 {% V5 W8 r4 S8 |
SEND( ar, this, DPID_SERVERPLAYER ); ~8 H. ~, U, u. O8 k) n. O
}
) A1 Y" k: U' I9 V#endif // __GUILD_HOUSE_MIDDLE
1 q5 g4 z/ Q, }8 c- s
& c v7 A- n9 p+ z1 p2 S 下面插入 #ifdef __FASHION_COMBINE
6 y9 }5 B) e$ \, k1 y9 G5 ovoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) ( z) }8 F: w( j; L1 d, `
{
: |) A; M) Z* _ b9 p BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 2 Q; Q' a! {8 r* e; l
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 6 z# [2 j4 ?& k
SEND( ar, this, DPID_SERVERPLAYER );
# r4 o; `9 M) Y( {5 B} 3 W+ W, Y6 R- q" l. x
#endif // __FASHION_COMBINE
: Y. [% D- T: N* |5 C3 d; \0 D: }8 C2 j' R. ?
----------------------------------------------------------------------------------------------------------------------------
! r0 A+ U' Y1 C, U$ J. \
$ p: H Y: i9 l4 \: m& N现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
2 x0 {6 ?6 b/ g0 p, Y. G% `
$ f7 B- d/ ^7 c7 \0 n9 x ----------------------------------------------------------------------------------------------------------------------------
; v" q$ l9 g- x3 Z) m# v# p1 g) C+ f! [6 j
! g" N' c7 x1 q8 M ^6 H4 R7 i! B Q1 ?! F" t
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
$ S2 l" k* s" v4 M' u( r# d( b V
& K j& I* a4 N7 k0 b; V% h7 y/ N+ B7 J. [9 ~
~怪物
+ K/ G- [9 J# M( U) m3 [' Y |