|
莫因E * PVP
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2 y K t& N- d6 M | f2 H今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
/ A1 K# S0 x( A6 V! [! K- `4 {6 C- K
有大量的代码,我已经测试过它,它可以编译自己1A。" ~3 k4 r& I5 J' t4 R* k9 M5 q
2 t) H, f# y3 C1 j- z, E* Q7 _
4 k, Q$ |) U1 W- n8 J' r7 V4 E$ s现在会如此容易所有的C&P'en
$ k! o. C! L2 Q' B; d8 Y' [2 i. `
4 y% X: ^) I1 u1 N8 x- @- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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8 S! N/ C* h/ F2 d9 s6 f; h你说我成功,资源应该时装组合系统顺利运行。5 ^& P2 f- K4 g6 ^
4 [; e# @) R: U) s8 h6 D
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8 y) G3 Q6 E4 r7 x% T$ M
首先是学分:" G; V' G3 O V3 H. }0 J
$ T: B+ ~* ^* I5 ]
Etioom(90%) O$ r7 r5 P* i! w- }
怪物(10%)
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( a" U. o& b! g7 @6 V这里的问题,而是“不问任何小型或定义语法错误。”$ F7 _! g5 F' D' a7 P
+ f' o# F7 b, D; I( `- e5 S' c, T& ^ U2 X/ q b5 s b
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/ u/ v9 m! x; Z; D! V唔够讲,这里是答应释放: randomoption.h$ e/ O3 n& W; K- P& b0 Z
4 [+ R- l. H, L+ R5 J) Y
在 public:
* R0 ^- c9 x. s" Q bool IsCheckedSafeFlag( __int64 n64RandomeOption );
& p! g! V* X+ q: Z' Y5 N9 s& R) \ void SetSafeFlag( __int64* pn64RandomOption ); * W" ^6 u, T6 B2 Q3 w
void ResetSafeFlag( __int64* pn64RandomOption );
# r' I, Z9 G/ z // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:
* @5 P* u0 t+ }1 v0 e% t/ ]) c2 D
* q5 G2 ~; P% L/ X$ f6 \ #ifdef __FASHION_COMBINE$ t, B, ~! \! Y$ d2 _
public:
. J% u' s6 L+ N3 H4 i int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
; X7 a7 r, @3 i# r4 }#endif // __FASHION_COMBINE # g: Q7 S+ t3 I9 R7 `
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---------------------------------------------------------------------------------------------------------------------
# c$ x) E+ k1 U9 M/ prandomoption.cpp
# `) `7 S+ o+ [$ t4 G; k
, I" B* g5 u2 v: K! @在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) % U+ z7 k& N: `1 d" M: p0 L O
/ U2 T0 q" J8 y* u 下面插入 #ifdef __FASHION_COMBINE
$ [$ C; e! g4 E" P2 y" R; R7 @4 i9 bint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) ; e; r9 a* B9 {: A q
{
% B1 K8 A7 u' L int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
& U$ ~# |# W: u% g- X/ z0 [' r- T int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
T4 L$ Q9 l2 p& |7 ]( g% I" O8 l2 E6 a- ?8 U4 [5 W
if( nMainSize + nDestroySize > nMaxCombinedSize ) 7 E- p3 s7 G' |, m9 x0 E
return 1; 5 s, N% O; W3 O5 {" B3 G
$ u) Q: k; k7 U, ?0 O( X for( int i = 0; i < nDestroySize; i++ ) - j2 U* {7 z# O, i' N
{ 5 l$ W L& A; u" i
int nDst, nAdj; ( s) |$ \) |8 P* ]( b
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) * I% w( n: G7 l. F& z- i
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
8 W" l0 w0 Z4 N8 ~. i# s }
j5 Y! \# K9 W return 0;
8 K$ N7 e: w6 m}
& W& |$ ?% |# J+ w8 A+ R#endif // __FASHION_COMBINE
4 k' t/ l( a! H3 w& E: V, ~! A0 g, e( M) ^, x- P+ b
-----------------------------------------------------------------------------------------------------------------------
9 H$ s6 K2 ]: f U. aMsgHdr.h9 `7 G+ `7 J; I8 K9 ?4 q
* }: r$ W" e2 X0 f; Y q
插入 #ifdef __FASHION_COMBINE
* Q2 D- h+ j: k8 X! N#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002998 _7 {. z. |; q' K! M
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------$ f5 p( C+ Z/ D T% ^
DPSrvr.h! n$ F: {) X& u5 n) K$ l
( W" x# d, _) r在 #ifdef __GUILD_HOUSE_MIDDLE" z& `9 D0 l! f
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; B3 b# V" q; _7 j1 L1 z5 o3 m- Y$ d void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" g |# u- f8 k+ ^" K8 e void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 i$ v) s* M5 _2 r
#endif // __GUILD_HOUSE_MIDDLE
% k" ^! W4 w) {. e1 ^4 r Y# W, n1 x) G0 F, v) U% o
下面插入 #ifdef __FASHION_COMBINE; j6 t6 S% v H, r& ~
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& u1 a. z: G# ?7 w0 X ]#endif // __FASHION_COMBINE & N0 v2 e. P: t9 s2 K
6 G x' m" Q9 t1 Y/ s; } -------------------------------------------------------------------------------------------------------------------------
! ?/ V, x1 L( y; V0 a6 R( `DPSrvr.cpp
+ m8 ^4 k0 `3 C5 O' {& k: o在 #ifdef __GUILD_HOUSE_MIDDLE
9 |" H; T; f! v* P0 Z {& }# K0 Z ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
/ h0 a! \0 q& W$ O ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
% n0 g7 L* T6 [0 R* r) m4 ? ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); + w# V5 P0 y! D1 P( |
#endif // __GUILD_HOUSE_MIDDLE 5 B3 Y8 w) c9 C
9 k5 _8 U5 k. l6 F+ v7 \4 v' q
下面插入 #ifdef __FASHION_COMBINE
3 x" }( f. v$ K) Y. p ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
+ s* W7 |% V+ e& [% Z5 w3 h2 d#endif // __FASHION_COMBINE . T: e! a% j2 r0 Y
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* l8 k* g6 v. w5 u7 ~; G/ [
在最后插入 #ifdef __FASHION_COMBINE
; ]/ O( _+ g! m: evoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 5 X- ^/ z- u2 U) n, c! o) P! E
{ 1 j' w; F) q. X: e# b
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
2 U( U1 p/ l6 C6 u5 }, T7 A5 M if( IsValidObj( pUser ) )
0 }7 N# ]; O4 s9 t" a4 S# f {
+ o: i& V1 }$ Y4 X DWORD dwItem = NULL_ID;
0 r ?7 H* t9 c! q CItemElem* pItemElem[8];
. u' i& ~7 C5 f3 m
) {) b. v+ w E2 T9 x for( int i = 0; i < 8; i++ )
5 X3 h4 W* D# V/ \+ s8 [ {
* {9 h+ P2 X- ? F9 \3 ]% E ar >> dwItem;
b2 S) w# W, t! n pItemElem = pUser->m_Inventory.GetAtId( dwItem );
% p* W6 E _+ c+ r; W if( !IsUsableItem( pItemElem)) , V4 N/ J7 ?- y$ F
return;
- N8 a. ?' p! q" z: @& l2 g }
0 O* x1 q8 I, q# l8 E6 R& c5 t if( xRandom( 10000 ) < 10000 ) 9 E! F3 `0 n; S: J- q3 A: ~) e8 ~
{ ) ?; f) a* i# @" y6 E8 A/ N/ ]) D
int nResult = 0; % G, e2 K" X2 y$ o- f. q
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); , G' E: y/ }; d1 |
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
/ M8 X, N( Q+ R; X3 k" v O) w nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
. @9 o# H! D: L* U nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
5 J" b$ T' P0 u6 C if( nResult > 0 ) 9 N" U Y& k" g. r4 ]9 e
{
: C9 Y; V z& ` @* y3 `+ J Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
! c0 D7 q1 @6 W a; [* L5 ] }
- L3 G4 ~: T7 ~$ I( v4 Y" H1 H for( int i = 1; i < 8; i += 2 )
# n: k# \/ z5 r7 W, M" [) P { , r B/ f* U, q R d9 v7 S8 E( \9 {
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
( z, f( z3 }/ S7 l* Q; q H }
/ F! k* A. y* G _2 z9 s; C for( int i = 0; i < 8; i += 2 )
. b3 j0 o' x1 \9 _/ c4 }* ~ {
" q, Y" b9 Y, C. E8 g; I4 B* a( p pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
$ v; _# Y& o0 P7 H }else ) V& ~2 [. D3 v D+ X) w8 B3 P) Q, I& |
{
" g/ n7 {7 Q; [& k8 p2 a2 j2 D pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); D% d% O; d9 R( c
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
7 |2 h3 y" g& y2 r4 H( d+ h g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); + g2 r0 ]! D6 N& k+ T! Z
0 [6 W7 o" ]' D7 G; J if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 2 n& s( R9 g, x4 }/ N
{
5 B# j" }) j% H2 G pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 1 s* m" ^# I+ \9 ?/ `) b
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); & H7 y/ A0 Q/ n+ s" B6 @& I- R# N/ d* U
# z! ?3 }2 z B8 V& `* ~ }else
9 i( }9 q; ?+ C5 l, Q- v { 5 v0 F( D) J! Y- H
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
/ D: ], x" }( Y; Y; s for( int i = 0; i < 8; i++ ) - W- `: g. c% h. b, H
{% [6 O/ x; ?4 k7 v0 K& t& b5 U `
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 7 _+ q R8 c) \) u# V |$ C+ V4 z" b
}
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} 6 ]+ W. G9 |) Z7 ]: _6 T! P
} 0 d, k. E' Z# M9 t
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------2 t6 O5 m- N4 H9 z! y
WndField.h
. h8 K- z l& m E6 M在 class CWndCampusSeveranceConfirm : public CWndNeuz
. O2 J7 o, o' R |, ?* S
' c4 e+ X; f6 F$ s3 g, O; |( N 下面插入 #ifdef __FASHION_COMBINE
4 L4 H* V ^+ T6 J2 v8 I, Sclass CWndFashionCombine : public CWndNeuz
3 A x: s/ E2 g, k{
4 L$ A+ z: W2 V8 h$ b1 epublic:
. K* G+ p; `: m* ]" E CItemElem* m_pItemElem[12];
- o& \, t# K5 b |2 U CTexture* m_pTexture[12]; z. b+ T; h, o/ T3 d F
! D9 [* s* y. ppublic:
) I- [/ G, u7 R2 [ CWndFashionCombine();
1 e! h" O5 O: e& q virtual ~CWndFashionCombine();
" ^# W$ e3 r1 n* F3 h# Y* e" p0 j2 y0 D" J3 v' \" v
virtual void OnDraw( C2DRender* p2DRender ); + y: Q9 i2 ^' c
virtual void OnInitialUpdate();
+ ~3 w6 l8 c! C! o% m; q virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); & o! k( _% q' z( h9 p* _4 [
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
: \; [# k0 r/ O. o: c6 v+ T, k6 A1 Z virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
S. U) p/ a; d ~; t virtual void OnSize( UINT nType, int cx, int cy ); & h" w# B! i& T) ]8 k: k9 t
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
+ i: a- s# l T9 Y6 l. h};
+ v% _( J) |. j0 d) i8 e5 L6 Q3 L( z6 C% Z#endif // __FASHION_COMBINE
5 P& N* z, U+ c' H# P; J. y: D8 U( E" C1 E, T! p6 X
----------------------------------------------------------------------------------------------------------------------------
1 z4 S6 p( ~8 d$ UWndField.cpp( c+ R4 V) A3 L' u6 e* N8 ^) d, J: g
在 #include "wndwebbox.h" % r& I! U6 O- B9 \) \
2 l" l* g- k' L7 x& F- b0 }
下面插入 #ifdef __FASHION_COMBINE# i4 A, a! f* n
#include "randomoption.h"
7 |& ]" V% R b( ?( n1 R#endif // __FASHION_COMBINE
+ Z2 x1 F3 D3 X4 N: d- o4 B3 \) a- E# r9 _4 D n
就在最后:
- X1 h7 L/ G2 A) CPHP代码: #ifdef __FASHION_COMBINE3 m" U1 _; `6 T3 |$ w
CWndFashionCombine::CWndFashionCombine()
8 K0 p) R" W* M$ @0 @3 n# c{
) d" @( }* s$ P6 m7 z/ |: X. D for( int i = 0; i < 12; i++ ) ) k/ E: ?9 T2 x% ?: b6 D# F
{ $ e C. l/ c; ~4 l5 y1 G) T
m_pItemElem = NULL;
, E: ], }* a# N$ l m_pTexture = NULL;
5 E4 q( A! Y3 f2 S4 @( ` //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
5 y& X" ]; v. j' a7 b //ZeroMemory( m_pTexture, sizeof( m_pTexture ));; u- [ \# `) u" ]
}
, ~3 g7 X, Q* \1 X# o}
& W+ K% R4 K; e/ L; A/ NCWndFashionCombine::~CWndFashionCombine()
- E# z- [( Y& R: g: y( g8 G{
" }: y) @6 }% K0 j1 ` for( int i = 0; i < 8; i++ )
: ?. G. D4 y4 P9 A1 @$ _ {
9 d4 a$ a1 q- V p8 z8 e0 F z if( m_pItemElem != NULL ) 8 l( J- e5 q @5 d9 q( {
{ 1 y: f+ G- u' |+ f" Z0 \- _4 v( {- ~0 N
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) : L: g) R9 l( w' u! r
m_pItemElem->SetExtra(0);
2 C2 w' w, ?/ l V v" L; M! F! ` } 6 g0 H; E# M6 z. \7 h) B7 E8 q
} 3 l: Y4 j* W. w4 j. w
} # @9 B) D5 G/ p$ D P7 u
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
& e* _# y1 ?8 ^; n% N+ e{
2 B! _0 t/ C; s+ M* c LPWNDCTRL wndCtrl[12];
+ S6 N- D6 u' ~
+ K, r1 f7 }3 X wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); # o9 P" @$ ~, N4 C3 c- E9 b
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 9 j* C& i9 w- C8 j
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
+ j& k' R. ~2 e9 p5 Z4 C2 s) N wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
- z8 `+ o; u- x: \ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
/ _7 t% ~1 D7 K wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
/ c* G. l% f6 |3 k% x, @5 D% e% d wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
; \' O. n* ]6 e9 G: x wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
6 r' o* H2 t, h( ?* X7 l3 |; d wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 9 S; F" G+ s" B% K: _4 [7 m
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
4 r3 T" \/ S Q3 L2 T" Q wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
3 o+ X" K0 g( W wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
* G9 i. s' l0 A; A" ?- s# L( Q- k9 O; e6 h
for( int i = 0; i < 12; i++ ) / i0 v6 h' d7 [# U m: t1 Q' p
{ $ o4 F* c @0 M! F& }
if( m_pItemElem != NULL && m_pTexture != NULL )
2 S1 r! f2 V8 I- J; K; [: L {
: B7 d1 t% w' k G5 A7 T7 c# [ m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
- A2 G' V z) c: u+ O8 w } S- B. L; r" ?; q' Q5 T" `
}
j& L2 W9 a2 n }& o4 \, ~} 8 ?' \; J: O$ q
void CWndFashionCombine::OnInitialUpdate() ; V/ {; c% y, B( }' |1 k" r& \2 ?
{ # W1 h0 D/ X0 s, L; W+ @8 G
CWndNeuz::OnInitialUpdate(); 7 c4 v# {! f6 f( f6 ^7 d Y
|3 G: a& s& L a& X1 m
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
8 l' \) T; p" N A+ Z" f0 @ pButton->EnableWindow(FALSE);
' d; G. ^( [/ l; j' A+ e2 j# G
: g) m. f$ R2 o% Q5 C, H" m MoveParentCenter(); 6 @6 M2 h1 e0 f+ I
}
# u1 I/ Z, q! m1 d% JBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ) O! s# v1 E. e
{
3 J: P) r5 G/ j return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
4 ]& z4 T$ F# q8 P} + c' C) u* p% X9 B, ?
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
8 x$ ^0 i0 V4 k3 i6 K" M{
2 _% I' S9 r) X' Y8 p3 A T return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 9 \ V; C7 E4 L! H6 r$ R5 _6 c
} # [+ X6 n) D! ^8 m
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 7 P7 H; w# q0 q3 m8 M. _6 h2 @
{ " B5 Z5 f/ g( N/ f
CWndNeuz::OnSize( nType, cx, cy ); ; Q) O) {) j# L/ s2 N/ t
}
, s" u5 q/ N; I. l1 I+ v2 X* F" H+ _1 y' f5 X& ~! Z! U
% }( D, h3 }( Z
1 @8 }, Q2 ` f% }: [9 H
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
) y1 s1 c0 @4 [% q{
* L% P1 G- _2 @% E2 u& } CRect rect[8]; + I& v o% _+ v5 }; } @7 I
LPWNDCTRL wndCtrl[8]; 5 y' q9 m. ~; D: [0 R0 o
0 m+ X6 q6 f! ~: d: t
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
1 r# ^ @& R% _9 G# i* Y6 v wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
; I( T# _7 z: ?3 \: X wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
8 w K6 n1 b+ n7 q wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ( u( j) h! m& g$ l+ @9 ?6 Z; {
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 6 |+ B: H3 Z# Z7 B" a/ Y; J" U
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ^9 l2 K+ w7 ~. L E1 c
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 8 G4 N) ]5 u J, Z0 N$ ~: u* }1 m- `
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 0 }- W+ V* _3 x2 I- M7 g, c
) e- M8 C& |" T2 g' A7 z BOOL bUpdate = FALSE; ' o4 r1 [$ t0 m: |
; ]( ?( J* X5 _0 p
for( int i = 0; i < 8; i++ ) 7 g3 K ?: Q: i T; h2 L
{
9 `8 n4 W6 l/ w8 }* h; ~) [2 { rect = wndCtrl->rect; , m" K' V0 ^5 _- E; o
V t6 C- Q# O# F if( rect.PtInRect( point )) 7 e+ A% ]% f3 W8 D6 U1 ?: ]
{
* s. W, t& @. g, i) v7 v CItemElem* pTempElem;
7 Z8 N) p! z1 m pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 W" j7 j3 t- i
if( pTempElem != NULL ) ) w/ H8 F: C$ q% b
{
8 l' @4 T; q: l' N; G o if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
/ M' M; k! m8 | {
8 W7 ]3 o: J4 ]( q' ~8 @& v. O ItemProp* pItemProp = pTempElem->GetProp();
" k7 R. T! M/ u6 ?1 O# d- z# k( t1 C9 ~( J! ~
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 4 y* {; [4 Y9 z/ H' C7 c
{ & q" f5 E# t8 O, Z' [. \
if( i == 0 ) & b. ~0 g u9 w
{
9 e) j" q& r8 |% e: v if( m_pItemElem[4] != NULL )
1 ^8 N, m8 p5 {( i1 d* w) _4 P {
: d0 c6 C+ \" C int nSize = 0; + @' W6 ^" u4 c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' L% H; i0 d. t) _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); * |2 N- H& n' i) r) B
if( nSize > 3 )
& R) |( w' B. D: c {
6 w1 x' ~% z) y% z g_WndMng.OpenMessageBox( "oversize" ); ! A+ b) z' o+ A
return TRUE; 2 H' m: P$ c- c$ m$ H; K- t, Y
}else
6 q2 e8 C2 a" ^ {* _+ ?2 A ]: P. m" l2 S
bUpdate = TRUE; & E" T% A- ^0 o1 m7 S% X: G) P
}
% A" w) X, ^4 N- q( I; a( u6 } }
* R$ c; p8 s$ D5 L if(m_pItemElem != NULL) 7 G& Z$ h$ A7 m3 {
m_pItemElem->SetExtra(0);
. c \6 W- ^( U3 l: g! n9 I' F% G6 u7 C1 S' m! Y! d# D
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 {3 p( c9 B' \4 |) R* `( d m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , a3 R0 P0 q' F2 g/ K" X }
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 H! q+ Q. o, Y' O7 B; m$ v2 y. r. Y' \% C& x4 F w2 p
if( bUpdate == TRUE ) ! g- G5 V4 I' ^: I/ C
{0 w. P, i% c6 x' q( {* p6 F+ o8 _7 s1 T
m_pItemElem[8] = m_pItemElem[0];
1 I3 |2 ?% y9 b m_pTexture[8] = m_pTexture[0];
7 a+ u" p2 n9 R" e$ D2 _; [" s // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );3 r. w; q4 r6 \+ l6 d
}
9 j2 f" t" r9 y% x1 l }* l/ O, m% \) r
if( i == 4 )
/ j" z6 E9 v: i" h8 L {
; f) `, V' L* i- h0 M" y if( m_pItemElem[0] != NULL )
9 }( l# P6 B6 t0 u s# ? {: [, V) ~! u3 q# m
int nSize = 0; ' p% }8 W- w2 Y: l V$ _/ ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 B( @$ t: M" e! U) Y4 v nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
3 E, O* n$ y7 k3 M* \) f if( nSize > 3 )
" p* X$ n% c7 l {
4 t0 O P6 u$ ~ g_WndMng.OpenMessageBox( "oversize" );
- U7 d9 J$ I. a. _ return TRUE;
. Z7 s! u0 q3 H# o! j6 y: b6 `2 o }else
8 M4 D" p. U) o) A2 N! {* f$ @ {
. z/ w; M8 |0 e6 I- X7 \5 K8 W bUpdate = TRUE; ) |7 Y' m) `& l% Y
}
1 t8 P1 i5 u7 q/ \( _0 X }
2 Q7 J3 n6 Q5 z* E! D6 w if(m_pItemElem != NULL)
9 w( X% n2 O/ Y1 F- u; ]* P m_pItemElem->SetExtra(0);
- D% H0 n6 V- m a; [. ^
3 T3 z% K/ t# e1 |* e1 x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( p8 G7 \' [ }3 E$ h% N
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + k$ w3 E! o4 b' ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 t( P6 L- k- s- b: g/ }8 S) h
+ c; ^! ^/ ?5 y if( bUpdate == TRUE )
5 d2 u* H; A1 l5 ]- V6 j {5 ?/ e' m5 D9 z/ |6 k" P
m_pItemElem[8] = m_pItemElem[0];
/ `, T" y( G/ Q1 C% n$ [- G m_pTexture[8] = m_pTexture[0];
6 d2 [+ d6 ?) g; I5 c, U( S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] ); P0 y! j% c$ n9 e! I9 T+ V
} ( l8 l. u M$ d4 T4 Z/ Y/ c- z
}! o' X: _3 x# C/ U" i0 ~
}else. z/ D. r( `% I6 R$ ~
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 5 G* P1 D( n2 Q: _1 Z9 n8 q
{" S0 C6 F8 c/ h1 d; P3 P) N. {" Y
if( i == 1 ) O! m5 o$ S$ A
{
% C# s) D r6 H! }5 ]: {, ]9 a if( m_pItemElem[5] != NULL )
# V; Y3 I$ w" j2 x a {
8 ]; J u' O6 ]6 M# S* t int nSize = 0; 7 v- U3 v: x; T# ~3 l( ^8 S+ e H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 C8 c+ m9 |; V! p% h* I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
, c2 W$ c$ A/ W8 r7 s, `; i1 } if( nSize > 3 )
1 S* E: [0 f+ w; A7 Y {, @, c- ]1 z8 h
g_WndMng.OpenMessageBox( "oversize" );
. u* @/ c9 }! I* h' v6 A% x return TRUE;
$ A J, K# c* ^- r5 G; ]; P* P* ? }else
' N2 l5 M& E u; B/ P {
9 H K' Y) G/ V6 t, Y# _+ {4 C bUpdate = TRUE; 0 M }0 Y! A) M3 W5 K- a# z& f
}
# ^4 h: R! k9 U4 _ }# ?1 @+ C4 d5 x! s3 ^+ u4 L- o
if(m_pItemElem != NULL) ) A" p) \& H% g1 [) a( g; O
m_pItemElem->SetExtra(0); * g4 J* {; }) Y6 v+ h2 m
) j1 [4 f; z5 l9 e& m! h$ c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); d; c6 G# r# A
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
O) W6 f8 n0 z9 s: c7 X$ Q/ v m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) c% [) V3 z% ?% E/ @
4 `1 {' Y6 U6 |/ x0 f7 x3 T4 d1 r2 r if( bUpdate == TRUE ) . B* L! F2 p0 A) }8 j2 y6 D; I
{ _6 x* e4 o+ ]: B4 w$ R
m_pItemElem[9] = m_pItemElem[1]; 2 p, `' _% S) j5 \
m_pTexture[9] = m_pTexture[1]; ' Q/ a# b9 _- ]! @' N
$ v: C0 G- r4 V" T- L% `// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );( v: v. ` k7 t8 f8 `
}
' @$ H5 G7 q+ ?+ h) M }, x, y9 B. y' v! o" C
if( i == 5 ) " w) Z# n, l; C \
{- X3 C' _7 V' `! G% C8 ?
if( m_pItemElem[1] != NULL ) . B# {3 Q9 k5 o; T
{6 l( q% T& W% m/ [* }" {) a. {& P
int nSize = 0;
/ k) y: A! T0 K/ C nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ z7 O1 t7 h y8 J7 R+ G, z5 R: R0 Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ( M9 q1 |3 \' k6 q
if( nSize > 3 )
) q1 f: M0 z# x& \" E' m5 s% V% _ {4 H6 B8 y3 S) }7 S. }/ O2 Q
g_WndMng.OpenMessageBox( "oversize" );
: F" s0 q6 m4 v \( _1 J/ @# _ return TRUE;
2 ~7 |/ b. O" n4 ?) G }else
; a4 O B5 p/ d7 x {6 D6 u4 F; P: e O
bUpdate = TRUE;
) S& K' L% b$ Z8 p }/ ]. J2 d0 \, p; |
}
7 [6 A; v& A9 h3 W7 z if(m_pItemElem != NULL)
+ @# E6 M3 j2 [5 L" t7 L7 h9 y4 | m_pItemElem->SetExtra(0);
3 _$ m6 B9 z: r' W
8 A6 X- J% a, @ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 a* @' E- P# H
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ `4 s$ r p6 h3 N
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , O- p! A3 O, A0 ]! A* E
' B# s) F" w: E, u if( bUpdate == TRUE ) , F+ S5 P* @- r: K
{. q9 F% E* Z7 ]/ U
m_pItemElem[9] = m_pItemElem[1]; 9 b/ z X; y8 j$ m
m_pTexture[9] = m_pTexture[1]; , @7 F+ d+ c# Y2 X
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );2 B4 K4 _* P/ o+ o
}
1 R1 q( e$ P( [& D7 m }
" }7 N1 B+ _7 c1 b7 c. L" l }else
) o* t B9 n4 d1 x8 v if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ; C# T' N6 \- H W1 z! x7 s& g% G* g3 k
{
, `- O* N9 d. {; G if( i == 2 ) ; J8 S7 ^ @6 y$ P7 _: A$ j
{9 \) |( g# p( H Y% T8 w8 Y# x
if( m_pItemElem[6] != NULL )
, x$ J1 K! H) A. i6 y) F {
1 `) W, E3 u: c: M- f7 T) I s' j int nSize = 0;
5 D M0 t( t2 ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 }! Y0 m3 v6 s, X" q) k( h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 7 p" p9 i6 u' A, k" H4 A3 ]" U/ g
if( nSize > 3 ) 3 c( B' W" {8 I& r6 c
{
$ Z4 e, q2 i! i$ w3 ?: O- F a g_WndMng.OpenMessageBox( "oversize" );
1 k% c% Z$ d' G$ S! S' [ return TRUE;
6 F* G5 n, }$ C5 n' y y }else2 u0 T5 F& ~9 i7 m f# m0 t5 U
{( }: @- v* M u; S* P
bUpdate = TRUE; 2 [/ z. K0 a% e; h
}
! A" I5 C& Y3 c7 q8 ?7 W }
' @3 U0 i. g' q if(m_pItemElem != NULL) & _- L# ]; n4 |' U
m_pItemElem->SetExtra(0);
9 @ H% S) k" O1 Q/ k v+ w% u/ w5 ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
T$ Z0 F% Y8 ]1 u m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! b. ^$ I! M; }2 R: n" F1 g7 o1 ~ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / ]: i2 ?5 y- N, F; y
5 Z* _" V; r- `
if( bUpdate == TRUE ) 0 R* s' y0 s" `& X! m. w' u$ k
{2 R% u* O* Q$ e' d s& _
m_pItemElem[10] = m_pItemElem[2]; * O* T# A- K! w( B
m_pTexture[10] = m_pTexture[2]; 5 V% F. e3 h2 x" h
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );# u! g. b4 D- Q0 z! {0 H) c
} * Q% m1 H0 P2 P! j
}
( U: ]6 ]! y {. `( k9 r Y$ j1 F3 f if( i == 6 ) & ^+ c9 G' K1 r% i; r
{/ _: d! C8 A6 L; f: m% }' L
if( m_pItemElem[2] != NULL ) 8 F3 _4 B' i. S0 Y- C
{
* H# M1 r" a2 { int nSize = 0; 8 j, t. I3 b, A" f1 Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ y8 m8 h3 ?5 u: Y) d. B, O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
6 ^ t# e& @% N. f/ }' l1 W if( nSize > 3 )
$ Q8 r. r) u4 Q. @$ Y. E! p, s) l: E* P: F {
# z+ M' T' [- X) h g_WndMng.OpenMessageBox( "oversize" ); 6 r. d2 d& V! k P& V: _& L( o
return TRUE;
) i. C' _7 k9 f' k' ` }else
" V4 M/ P+ d- E ] {
& @4 t8 _4 P( G bUpdate = TRUE;
% r" L5 x6 G7 r f! r$ L }+ y% [, o+ L$ x1 ]
}! ^0 q. g5 J; |% a1 ~
if(m_pItemElem != NULL) $ N; _$ C) B: D6 P& d, a Q; {3 n# K
m_pItemElem->SetExtra(0);
) y8 E6 L/ E% g9 E) L% O. C
' d/ q3 A4 M& w3 l m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 Y* R$ s! |! Q3 g( `2 u% f2 d# { m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 G/ f3 w6 C# X. ^, } m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : u6 g. {. H4 T: ~4 C
: W4 O; h9 H6 ?# W- {+ W/ }
if( bUpdate == TRUE ) . R. {, j/ v: G# ~) T A
{( K1 R% ^6 @) R: w% _0 A5 Z# G
m_pItemElem[10] = m_pItemElem[2]; % K5 v: m3 r0 P8 B8 I. M/ d8 U
m_pTexture[10] = m_pTexture[2]; + z* N3 F( V4 h) d
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );' P# Z4 F% u" H* z; l, n' `
}
- E8 F, X. ^& G" h }. M4 ~! ]: b( A& G9 y0 y1 ~
}else% M3 e3 s8 P* V) ~
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
7 u0 s1 D6 }2 P; F' A6 l- P& n {8 {. g/ U8 l; }4 s
if( i == 3 ) 9 c; `9 B' v0 j _
{
# N K% w1 I# Y% |! l: Q if( m_pItemElem[7] != NULL ) + W6 w* [8 t; ?' B3 c0 Y, v
{4 w6 O4 F0 v% o( m( Y q
int nSize = 0; ! }3 D; h+ z0 G( A! f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( H6 p5 M+ R2 O. X7 s* R7 |6 w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); " {4 A' `# o, _
if( nSize > 3 ) 4 T8 C$ t- t$ D
{
" ?; z; z: w9 H8 w* L' O g_WndMng.OpenMessageBox( "oversize" );
0 b- z- N7 E5 l$ n& g/ l* z3 u- F return TRUE; 6 c% a; n, D1 s9 o! N
}else# `1 M3 E ^* z4 N% n
{
$ \5 Q4 I5 C! s7 E# t) @4 [# n! { bUpdate = TRUE; / W8 H' y) ^. _. C9 v8 J( A( k
}, G2 Z2 i2 q' C/ J; r+ _1 o$ q; Q% o5 K
}' f) ~. w1 i& X- h; o
if(m_pItemElem != NULL)
2 `$ U. _* i, h7 p7 S m_pItemElem->SetExtra(0);
3 q# }* W/ b6 K7 ]' y0 j0 b& V1 w- c" n2 \) O
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 F# w" s' `% L9 j) G8 G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % E- E L% s$ Q$ a
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( n2 q6 ]" m. E `0 J2 T
/ R5 ^6 U+ u6 q! {9 w7 X
if( bUpdate == TRUE )
! |1 c) W9 o) B' Z+ l0 f {7 o+ e/ ]% s' A+ S+ T
m_pItemElem[11] = m_pItemElem[3]; 5 R+ Z, M6 m6 m0 d6 F9 C
m_pTexture[11] = m_pTexture[3];
( c6 \! t/ F0 D7 E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
3 i; t6 c9 S/ E& g } ( D3 P* d& s3 R6 B0 H
}
$ l$ a9 F: B2 e if( i == 7 )
6 {! ?4 i1 i7 U/ v( q. U! G w& k) O {- U4 B6 a0 E+ E: G
if( m_pItemElem[3] != NULL )
* G, f! i- v- G* `& u4 ^ {0 d* F! p4 x6 E- }
int nSize = 0;
. @! a& X9 {+ t% m _% |7 N6 U7 ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' M, Q/ L- |7 P: M6 i# r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
9 |5 I+ m% X2 O% J( A if( nSize > 3 ) 7 p7 t8 y9 V+ N$ `
{
: g$ r6 k9 k+ O3 Z4 q g_WndMng.OpenMessageBox( "oversize" ); ' b4 C4 q- v: R! N
return TRUE; ) s s, y, C4 N; u
}else) Y# ~8 H2 I |, T1 m! I3 e ^0 ~
{/ L [3 H# g: I, w9 O) j$ j2 f) \
bUpdate = TRUE;
) P. S3 k0 }) }; d }; X( O/ g* Y" o5 W# s( i! Z: r5 }
}
* K* A/ L; o% z8 D; U if(m_pItemElem != NULL) 8 z! e: l1 ?/ G- O, T- {3 a# b6 U, v
m_pItemElem->SetExtra(0);
9 {. k2 r, K" N! G5 g3 a' f8 V6 Q8 _3 E( R
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( F5 K# K6 {3 X' c: q6 U; b9 G" Y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' `6 m+ F% d6 s9 z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % }3 b/ `4 J3 |" S2 Q
1 @" S- c. Q$ Y4 e! \* U if( bUpdate == TRUE ) 5 x: B/ H. v7 [/ R1 Z' w. _
{: j" `) e" j$ w9 F" ^
m_pItemElem[11] = m_pItemElem[3]; + y! r4 v) g+ V
m_pTexture[11] = m_pTexture[3];
: g X ^8 R9 K M8 l0 A" [ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
+ G X9 I0 V- `$ i) n; P2 O& a }
3 d; Z! C2 B7 V }
0 a7 v2 z, y4 V }else h1 r: p9 m5 D1 \
{
( c; H! q7 u6 E+ A2 b; J- \- W( b g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
3 C. ]( \$ R( Y S; x& } // wrong tab / ^: I( R } O4 |5 Q8 ^" a
} : M5 d, X3 U2 D# k
}else6 X. Y7 x/ M8 B1 B
{
' }0 b. R3 H- {% C) X- @7 W g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 8 W* v- j1 R+ S% Q8 ^
// not blessed / X1 `& k. Z3 u
} 4 `+ K" i( b! T/ k* o' E* F. _, b
}
$ c" g4 g8 F* M4 ^7 m5 S& U. G } # C) }, D9 v0 Z) g- F
}
1 m/ U) W( U5 d# a" S# P: A. c: i7 K/ z$ l
int nCheck = 0; 8 j5 `2 O* s. @6 o
for( int i = 0; i < 8; i++ ) - P" g! ~3 l# U: s j/ ~
{ + H) N1 ?8 \8 y7 o6 p
if( m_pItemElem != NULL )
, d+ l* e" a/ m8 ~5 z7 `9 q' [! v nCheck++;
" A ]0 Q9 {) `0 } } ! w- U- f0 o8 ?: g; M' ?+ T
if( 8 <= nCheck )
; S( j1 F2 b3 I; C0 W! Z {
' {; Y. ]8 Y O3 i( L8 A0 B CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
, J2 K, F$ Z R& D, |! u pButton->EnableWindow(TRUE); 2 J6 Y4 ?1 k* }* z
}
1 K8 Y9 t1 u* Z% @) Z* l3 R9 ? return TRUE;
( X# m2 T! E; N6 z$ W) y; `}
9 J( d7 p. g; `. T4 Y( g! n/ j$ _BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
) B a4 V3 \: o+ V& V) V{
" ?* U; P! ]. ]6 o3 S# Z switch( nID ) U- o* Y O9 ^6 y/ I3 r
{ , ]7 F5 P6 k( C) D% \# g
case WIDC_BUTTON1: . Q/ `+ v& g J9 v! G/ A8 K
{
; r* N) y- m! ]* l, ?; _' u g_DPlay.SendCombineFashion( . W3 S0 \) u; L; E
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, & Y0 Z$ o% f8 y: x# l5 t4 K
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 5 d5 }5 v2 B5 K1 s
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, # G/ U3 f- I I# i
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ) P! P7 H( V3 e0 D- K+ S% M/ p/ {
); 9 r* m. h& Y" Q4 ]4 }7 x
Destroy(); m& P8 f% m7 M! `
break;
9 l, E* v, E5 X/ p }
]( T; c% i- N% D2 s0 [* Q case WIDC_BUTTON2: . L$ y2 }" [7 Q% h9 W( I
{ 0 |; e; b2 [; ?0 O! D' f& ^6 @0 s
Destroy();
% d2 X) E t* `& h2 S break; . v5 u A: V; q
} $ Z8 o( B, r2 g% v% W
}
) T3 D/ T2 m7 l& s4 a# O$ b" V. g return CWndNeuz::OnChildNotify( message, nID, pLResult );
7 o) q; P* ^/ `1 f, X4 X: G5 Q}
( e+ l! i) b8 D" M! ~+ h% Y. k#endif // __FASHION_COMBINE
1 e: C7 J! @ h4 b6 q
- V, N# z2 N/ U$ M+ Z% I" f& g" t1 _0 \$ c ----------------------------------------------------------------------------------------------------------------------------
3 K* [0 S2 J+ f( G( h* D3 ?" J7 sWndWorld.cpp8 D2 l" B; D9 _/ E
在 case MMI_REMOVE_CAMPUS: , D& I6 B/ G x& F. ~
{
6 c3 h, w6 [2 z$ e if( g_WndMng.m_pWndCampusSeveranceConfirm )
& k4 J4 Y3 \# S3 x" s0 Y SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
& X8 R! g: N j1 ^( \ g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
6 A, R! A' V8 w g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
) W5 }' z3 R3 [' M6 D8 R3 W break;6 s9 z: C' ^0 V% d" A
} f2 Z6 [" L! f% T8 E* u' B
#endif // __CAMPUS 4 j! l' m% `5 d* d, n
5 O5 S6 d3 |8 `; f/ ]8 G' I& T( k' Y
下面插入 #ifdef __FASHION_COMBINE3 S2 G! M1 p9 L) Y' @+ Q0 \
case MMI_COSTUMEMIX01: . ~$ e! y, S' y& N
{
5 U% N/ e6 x8 P7 i4 I SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); $ V( M) r3 P- l7 Q1 ^/ M
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; # W- X& v2 q+ y1 j5 s
g_WndMng.m_pWndFashionCombine->Initialize(); \: F- a6 V; Z: O; g
}
' w% B" l/ |; F5 ]2 C break; $ w" e1 A: M3 O, i6 Z' o
#endif // __FASHION_COMBINE - `& c) h7 ]% S1 Y7 w
- Z" f; s9 W" q$ W: l" s ----------------------------------------------------------------------------------------------------------------------------) k7 y3 E* A1 [/ ~% ?5 U; I# o
WndManager.h
! S$ J( h" A- X. V7 V5 s' G A9 r4 S# J/ U
于:
% a! U/ e8 J/ |* kPHP代码: #ifdef __GUILD_HOUSE_MIDDLE/ r1 M) Q8 c, V, k# I _1 R
CWndGuildHouseBid* m_pWndGHBid; + Z/ D7 ^) a |. _$ K# R
#endif //__GUILD_HOUSE_MIDDLE
! w# \' q) e& `9 u
3 I( N8 l+ K4 ^+ k 认为:
/ L5 Z" q# Y$ U) ]6 u2 pPHP代码: #ifdef __FASHION_COMBINE
7 [9 M5 H# F" A CWndFashionCombine* m_pWndFashionCombine;
3 }/ |! @) g+ r4 ~2 F" r S#endif // __FASHION_COMBINE
2 X( v" Z2 p' x9 t" p
( Z- v7 d% H' E1 o4 ^7 h! i, F' ? ----------------------------------------------------------------------------------------------------------------------------7 d9 q" I$ f! u
WndManager.cpp! p6 }! K$ J5 J. f, k- Z6 T
' U6 r! S% w* D3 j, S- v' C. C在 #ifdef __GUILD_HOUSE_MIDDLE
5 _8 g( m. M+ c else if( m_pWndGHBid == pWndChild ) 0 f2 F, u( q% v
{ 7 r1 c$ E3 l9 N- T- ^2 R H
SAFE_DELETE( m_pWndGHBid ); 1 p+ ~1 T6 s. R" O
pWndChild = NULL; 7 B+ M# V& b, P8 O4 F
}
1 V( |5 D0 k3 I9 O L& x#endif //__GUILD_HOUSE_MIDDLE ! Y$ b3 d5 K% N1 Q F
8 ]1 W; k9 j- l- j! b+ S
后面插入 #ifdef __FASHION_COMBINE9 ^- B3 t$ W, G- v
else if(m_pWndFashionCombine == pWndChild)
- {# ~* ?5 M; N! ^9 f# o( i { % Y5 r" m0 R- C# U0 M& X! p/ f
SAFE_DELETE( m_pWndFashionCombine ); 9 x! f+ ] H/ f
pWndChild = NULL;
+ \4 O" b$ D- B- v) K } ) T4 W7 P6 ^: t4 O
#endif // __FASHION_COMBINE
" R, Y4 t4 G& h7 [- A0 z: r b8 V9 }* j. Q1 y: Q: h
----------------------------------------------------------------------------------------------------------------------------
% t1 @) |( o: Y- u$ s$ @; JDPClient.h
' B" @) O6 a( w" o; V0 x/ G2 M8 W/ x
在 #ifdef __GUILD_HOUSE_MIDDLE' _& F& m% Z7 ^# m3 ]# G6 w! ]
private:
4 [/ ^9 O2 X/ y" P# B void OnGuildHouseTenderMainWnd( CAr & ar ); & E7 V- c0 G B3 E
void OnGuildHouseTenderInfoWnd( CAr & ar );
( J( V9 i5 r/ f" o void OnGuildHouseTenderResult( CAr & ar ); # I) d3 I% X" W- B8 \
public:
8 @ [9 Y& O( R T( E% n2 E( B void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); . L6 T& O! ]8 W3 R
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
7 E- d; O# u# ]0 i& ~* n1 E$ E void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
! O* j7 O0 w1 j' Q7 J; x+ E#endif // __GUILD_HOUSE_MIDDLE ; d5 q+ k9 h, f4 L1 u7 V
& e; e# ]9 a9 O% A% t 下面插入 #ifdef __FASHION_COMBINE
8 ]& b* ?& t* R9 d+ c void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 8 H/ a5 a( c( `' |% \
#endif // __FASHION_COMBINE $ f. l5 O+ h( J6 w% H# V" e7 h
! T) r% }4 D- _( l: h* B% a8 C) u
----------------------------------------------------------------------------------------------------------------------------( e: w" [: u q
DPClient.cpp
* m$ L$ r1 e: T- p* e. V0 G8 L+ P$ ?
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 9 i/ A; l$ \% h8 V, l7 A% e& p
{
# {5 e* F! u) B2 o- N- J BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); ~; l( h. z7 y
ar << objGHId << nTenderPerin << nTenderPenya; 5 b2 h, L9 Z; ]) I
SEND( ar, this, DPID_SERVERPLAYER );
, W2 Z: | m+ V, F4 a}
! }) Z8 L" n4 ~( v0 j3 f9 [$ `#endif // __GUILD_HOUSE_MIDDLE ' Y i6 _$ @/ a4 j* _
T& t) y( t$ W$ G; w3 \) n: c 下面插入 #ifdef __FASHION_COMBINE
, c! g$ i) r5 f) W; w, tvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
& h) G3 D [0 g{
# V" [+ G4 D$ ~7 F( ]" C3 v* c BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
7 ~- |$ o* g+ b ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; ( ? d) ] u1 ^( ^
SEND( ar, this, DPID_SERVERPLAYER ); / ~! @) Y. a2 m" P9 B; s( M5 a
}
: `: [+ r: Q! h1 S#endif // __FASHION_COMBINE
( g, x- {$ \1 N1 H$ L
+ }# E" M# C5 @9 c- J- J+ x0 j ----------------------------------------------------------------------------------------------------------------------------/ u/ n& W3 V0 a* e8 [8 u3 p0 c, H
/ y6 Q' c1 ]0 m+ r7 N4 E/ n
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE ! i/ Y( R: {3 ?, M) [
' X5 ]% r1 m: j6 o* v
----------------------------------------------------------------------------------------------------------------------------
" v9 [) z) f4 S% D# ]) K+ q& w0 V$ h6 |8 e" A- \2 g
4 c. _# k0 z8 h- s
& ?" S/ s, o6 _4 P! W如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。" v1 q6 v- l( X/ z4 ?
: O2 c8 ^2 u$ @: ?$ s
3 b! ^- Z# r+ D$ J7 j3 [~怪物
( B8 j3 {: v2 N5 H! q/ f9 V |