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莫因E * PVP
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) j% p. L; Y& _8 a) g今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
4 w. p9 @4 W3 ?6 I
. a7 v6 E% |( E" a有大量的代码,我已经测试过它,它可以编译自己1A。9 V+ Z/ ~/ Z% _& O: J8 Y
& a( Q$ {9 x6 F0 Y s1 c2 X
8 V. o' k- J6 K% u现在会如此容易所有的C&P'en
! T- F8 e% D# \7 x, y/ H$ `" ]/ H# ^
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”2 R$ J+ J! e7 {: G
2 z! o( k& v; b" e6 V. t
你说我成功,资源应该时装组合系统顺利运行。
; y S" v! E4 {, J, B ?* F1 i6 @! I1 M$ P" ?
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( _6 `+ W5 t: v, Y% n/ M首先是学分:9 d0 \/ b- P8 T# H+ b) u
4 D1 b1 P7 E+ B" `/ b9 f
Etioom(90%)
' y6 m! Q7 [4 K7 ~9 I2 q& z怪物(10%)# I6 n9 _1 h& }6 C& Z; I" G
4 }5 c! Q7 v3 B L0 _2 z9 J
9 Y w$ ^- ~" f4 Q! B, s这里的问题,而是“不问任何小型或定义语法错误。” P) c; u- H* |5 B& B
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6 l; h0 q; b0 E1 D* E" [# U
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唔够讲,这里是答应释放: randomoption.h8 H. J4 r8 F% Y, p7 K
' a3 \0 C; D! J( D在 public:
8 x& f2 S) N: {% S/ N2 t* @ bool IsCheckedSafeFlag( __int64 n64RandomeOption );
$ n5 T3 K- z1 | C void SetSafeFlag( __int64* pn64RandomOption ); . y- x* T8 r, v9 E l2 J
void ResetSafeFlag( __int64* pn64RandomOption ); ! u) g k; R) W- i7 C! B
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
5 B" l1 P, h" E% t u
, \( t' P0 P& V, k+ n* z 这下面插入:
. I; [5 H2 C4 C
B, j+ x* H% I" R+ h! g5 I1 T #ifdef __FASHION_COMBINE# x$ o( |. T" L# H0 P! o9 k
public: 6 u) v5 E1 {! b: q) t6 }9 O
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
/ Y) R3 u# H) e- h* o#endif // __FASHION_COMBINE
; ] X( {- x1 \1 {# N: I$ v$ X, \& Y/ S- p7 D2 D
---------------------------------------------------------------------------------------------------------------------' D$ ~' p4 _, k. F: R. u
randomoption.cpp& y9 R2 R5 ~. K/ h5 U
! f* F# `! B/ U* r' v3 b5 K) y在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
* u8 V$ @) d$ ^7 U4 z- B8 G) \, t8 W; L2 y
下面插入 #ifdef __FASHION_COMBINE
1 @/ h! X7 [. J) ~/ p2 R5 dint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
, n+ U1 s( u* u7 B{ 8 `+ V' j, x- A( ~1 X6 z2 g. m. c$ ~
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 8 X% P6 H$ i; U( ^! T5 `7 ~7 l0 M. x
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); - j1 J. e8 k- m* Y- I. X' E
; c- L# v% ~4 N; F if( nMainSize + nDestroySize > nMaxCombinedSize ) % q, C6 ~7 n. Q
return 1; ' }' ?& W( \: f i
5 N# C* e: q4 {' r1 P2 m$ K) Z for( int i = 0; i < nDestroySize; i++ ) ! c" L! h& Z. b- y& U6 T) s# Z
{ t& d$ q* c3 k- P0 B- t1 ^
int nDst, nAdj; 1 {" B0 M( g/ \. ~7 Q V4 F
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
% Q- V5 C; C0 _7 T$ N. `7 n7 ~ g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
+ F$ u# l! M1 G4 O } ( H$ i0 c, S3 k; r) [/ b
return 0;
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, j( N& u1 z+ x# B& ]#endif // __FASHION_COMBINE + \" G$ y A Y$ l
! }: ]- H5 c' ?9 s ?. E+ y -----------------------------------------------------------------------------------------------------------------------
( e w" E+ t, U4 z' I, F5 VMsgHdr.h
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* p) _% b# B6 r插入 #ifdef __FASHION_COMBINE) z" V: i% B0 w' X$ ~
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
- K3 T4 p- m. \3 |8 |#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------" C9 f! x# ~* Q7 ] u
DPSrvr.h
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8 D! M6 f. Q4 U% @1 H在 #ifdef __GUILD_HOUSE_MIDDLE
( E/ F) m+ O. G void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; G$ l/ j; J( x4 C9 ]+ s! q void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 y( f, D' |7 ^0 _
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 O/ ?0 B. I6 N#endif // __GUILD_HOUSE_MIDDLE
: t1 b- H) R0 N: }- z7 Z: ^' `2 d/ c3 X6 L
下面插入 #ifdef __FASHION_COMBINE* u+ m) i0 [0 Q% V% D- c
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) q7 l1 d6 h( J) o6 J4 o9 [5 E#endif // __FASHION_COMBINE ; e# U$ x7 ]8 B5 N7 g
8 I Z6 ~$ ^ q: C7 D& d8 C -------------------------------------------------------------------------------------------------------------------------
7 t/ `& K' O& ~* X6 aDPSrvr.cpp
! |* w, g: B) g% s% g) P在 #ifdef __GUILD_HOUSE_MIDDLE* I' F8 Z6 y7 e: t
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); / m R9 w, f% o, ~
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
7 Z8 S. w7 m$ e$ [ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); % m4 ^# l1 l& K$ x' [
#endif // __GUILD_HOUSE_MIDDLE ; ?9 A1 [# ^4 Z: k- M
) O X' H2 W/ `) B w. x( [. N* g 下面插入 #ifdef __FASHION_COMBINE; A9 y/ ?) Q# G
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
' t' r y. ^: k#endif // __FASHION_COMBINE " J0 `: D3 j; G
6 H i. T) h4 |3 b% C + |/ p+ h i6 f3 d
在最后插入 #ifdef __FASHION_COMBINE
2 u- I h3 V y& x; ^1 ovoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
" H7 H/ J. ^: M6 s7 C{
4 W9 y! k9 w% e1 ^9 U! m% i: I CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
9 k& J( `& C4 Y( B if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID; ) [% G1 }% V, b: c- i }
CItemElem* pItemElem[8]; , x( w0 p- }1 ]# \. ]$ d
% A2 l% S' y, s( ?( [. f) A( \, N! @0 ^7 U for( int i = 0; i < 8; i++ )
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ar >> dwItem; ! }9 b' G8 j8 X! f2 T; \
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 5 g# X1 s8 k: N6 {
if( !IsUsableItem( pItemElem)) . ~: x2 V: g, E m
return;
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if( xRandom( 10000 ) < 10000 ) * X# L( H y9 V9 e1 A- c# Q) h
{
1 N) C7 } h6 T$ c: P' o5 J$ y int nResult = 0;
, {4 ~; O+ t- a# L, \: q nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
( W) H6 w- o+ W' x% h9 z nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ; [& T: @3 C: z6 ~
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ; w2 H1 C0 X1 ^; m
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
9 G6 R( U0 K3 Q! D9 c9 q if( nResult > 0 )
0 i8 z6 X$ R+ Z+ p. Q/ [. ]0 c& ` {
* E8 y5 q; x( S4 z7 E6 a( r. i% E Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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K0 m* O0 H; ? for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ; q+ D& w# f \& ^- z
} ! D1 u3 S/ q& v ?% A9 f
for( int i = 0; i < 8; i += 2 )
3 _' \8 c3 E: W* K! x6 p. Q0 x! d, ? ? { 3 I& D2 S" t" y7 |, I
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); + j% x6 v5 i5 e% l, r
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
3 E& l! ^: k* ~& o* d }else
2 Y" \: X' \2 e( {) L& _) v {
7 {; q1 \; b p9 j: ]% N pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 3 L) U% }& j% H1 n5 c; v
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
4 M6 j1 N( g } g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ( D1 v- x% H/ J; c( o6 \
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) " W6 c/ q* y% J6 k9 D5 z+ k
{
% G0 X. y4 e0 E; l: S pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
7 u! T; G5 G7 P( x* ? pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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4 |0 G7 p0 _( }: ` }else
! k; \, |' J4 h2 T4 k3 B1 [5 c {
5 N9 {# c& N9 Y; b pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ; @( M, {; b \+ p& T
for( int i = 0; i < 8; i++ ) ; @$ B' M8 |# @( ?+ j
{
- {4 z+ [$ `: b+ W pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 7 s4 G- ^' x4 l& t
}( [7 o* u) _; c w
} 6 M. u% A* M- }5 S( M% L9 Y& C" E k
}
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#endif // __FASHION_COMBINE 2 |8 {& e( O" [" T ^( Y- @% X- v. G
: J; U8 e' m1 E2 o ----------------------------------------------------------------------------------------------------------------------------5 r7 z8 w# C# c6 ~2 D9 k$ u! H+ X. e
WndField.h& Z% Y h) }: h. @$ u8 g/ p+ w3 S- P! T
在 class CWndCampusSeveranceConfirm : public CWndNeuz
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1 A( `, ]$ i# y+ T1 O2 d- Z 下面插入 #ifdef __FASHION_COMBINE
7 W& D# D* j6 C3 o$ Kclass CWndFashionCombine : public CWndNeuz 3 g2 R1 z: [/ l, D
{
* v* o+ x( G2 f& M# y+ apublic:
2 P8 \+ r- i% _. h5 l CItemElem* m_pItemElem[12];
1 c% b% H4 R& B, `, D2 l CTexture* m_pTexture[12]; 0 n# q6 B; E Y0 [1 t& Q# I% ^
2 J' N E( t K5 k# _
public: . c6 ?* g# W8 |3 C* m' o8 E- j6 W+ W
CWndFashionCombine();
! @8 g- y2 R- I6 k0 M- } virtual ~CWndFashionCombine();
- n8 [7 @" ^! s, ^8 [& o! u& b" b7 P2 V2 [, o$ a
virtual void OnDraw( C2DRender* p2DRender );
$ Q2 A: ~, f# O0 z virtual void OnInitialUpdate(); $ B$ ~2 }9 f) m0 @1 V
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
5 ~0 [- H" D {! R' q0 t virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
3 S$ l; X% X4 j virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ) }' i# c' T" L3 X6 Q
virtual void OnSize( UINT nType, int cx, int cy );
3 ~& w1 W |0 w! E6 e virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); . C' }2 g. S, o' g* T( x
};
$ i/ d9 o) n# T1 J# C# y" {#endif // __FASHION_COMBINE
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% S) V8 R( b; O1 V5 k+ C+ H5 f ----------------------------------------------------------------------------------------------------------------------------) X; b# Z# Y1 ~6 |
WndField.cpp
4 y( P; ~3 A8 r在 #include "wndwebbox.h" ; h4 f; o' v9 G7 I
$ l' [5 S Z' x4 Z0 b% f7 a$ u 下面插入 #ifdef __FASHION_COMBINE
* U. K6 F5 u/ T/ ?#include "randomoption.h" . J' [, k7 N/ S R; X
#endif // __FASHION_COMBINE
# Q- g1 Q' u& Y d. a( t! T W1 p* C9 L5 t5 |6 Q& o9 V1 a, _! R
就在最后:
0 _ }0 R, M3 r1 zPHP代码: #ifdef __FASHION_COMBINE
6 o9 U1 I: x+ Y8 ECWndFashionCombine::CWndFashionCombine() - O d( y0 d7 k" O1 F9 u
{
, O' H% I3 x2 H7 [7 ]! o' {% i1 S, z for( int i = 0; i < 12; i++ )
& ^; X! e: [- o: H0 c& {. S/ s& w {
8 B3 w. i0 F3 U2 U$ } m_pItemElem = NULL;
0 P5 C% n2 Z: Z! g! }+ U- \ m_pTexture = NULL;
, P6 @6 h: i) X. c //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
r9 F' z4 J7 P. k //ZeroMemory( m_pTexture, sizeof( m_pTexture ));* u# e& F \. K. _* k. z0 x* T; r) j \
} + s" m8 I0 Z* X: g+ J6 O
} " e" h# Q1 B# T0 j3 K* r
CWndFashionCombine::~CWndFashionCombine()
. G8 Q' S/ x+ m7 I{
$ G) S# x: X/ c2 v* F9 T1 I& U for( int i = 0; i < 8; i++ )
" G% J0 B& N% F, |+ y% \ {
1 O( M J- d0 q- g& u7 O if( m_pItemElem != NULL ) " P- L. M* T6 K8 z. L$ v1 ^
{
% f/ k* @3 |/ G8 V5 t if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
' v3 R5 x; y$ v* N7 H m_pItemElem->SetExtra(0);
: ?# P& k) b4 S+ f4 ?) N } 5 K H7 y2 v. h
}
/ n& x% o# O: r. _2 b9 Y" j}
/ U( B1 |/ c; Q5 z" s7 f" ~2 G& W8 Hvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
/ f6 W/ r# L, q# ]" R3 ]- y/ v9 m{ 2 g' G8 K. Q+ _7 V
LPWNDCTRL wndCtrl[12];
+ P h3 a& u# h$ j9 m, J. C- ~0 Z3 a, ~! q7 k0 b5 {
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
5 G. F# R! Q; f wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); , k3 }: |$ S0 }0 q2 q5 {3 C
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
1 U2 z* `' f W K3 E. x1 L& r7 E wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
6 d0 t. b9 J/ K1 U wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 9 ~' b1 Q' K: G2 {: \) u
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
9 _3 t9 T s: t M* R wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); % t1 ~- [) y% C s! B6 V
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
5 o/ l$ j1 b( ~. [( m6 G wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 6 I9 D M4 ^ X5 t, q! U; X3 I
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
5 x# g9 ^/ ]6 w' M6 v wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
2 B- s4 z* c( p4 H wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 6 j% s3 ^0 F U+ E5 G0 u& `% ~
0 ^- F' \: m5 b, U
for( int i = 0; i < 12; i++ ) 4 p% ?6 L" B0 C- v/ y- A
{ ; d; O4 j" n; L4 }8 d. m6 T
if( m_pItemElem != NULL && m_pTexture != NULL ) $ v" l4 U- m- s4 z
{
" d3 V! h8 ^* d3 E m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
( f/ g+ T: {1 A% _7 D. n' D }
: k; E3 u) t, \; [ p2 J }
% ]* e! Y, e, j) m}
: W/ W5 M+ y; Mvoid CWndFashionCombine::OnInitialUpdate() 3 e3 o$ ~4 I' _! J: l8 v; n3 O M
{
, l. `( Y* E/ w, c CWndNeuz::OnInitialUpdate();
9 s5 U& [& Y, M8 U9 a! u0 [6 s9 q/ w- U; `( \! b
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); + l9 y" u0 |0 {0 L H+ J
pButton->EnableWindow(FALSE);
$ c! x* R$ Z: E6 L5 s: h5 a; @7 M- r! Y e9 x4 S
MoveParentCenter();
! ^, u$ j5 G* G, J. X4 V} / h5 O; z' W- V Z
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
: g/ m& S% H3 c: I{
$ N! T2 g6 P" _! C: k+ D return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
. c3 l5 v! [( ]$ y# u/ |' e; _/ j} 6 `$ O2 f3 k* u0 L
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
% c. y& n. k, E$ a7 g. V# W5 d{ , O: ~# S( J* }
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 8 @2 ~) r/ ~ X& C0 v
} 8 c- F, W8 e0 @8 W, k) S
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
, @* v1 j5 p# H6 Z c6 ?, X{
2 p2 E/ O2 s/ R( y T CWndNeuz::OnSize( nType, cx, cy ); . ]+ a7 h/ j K" q7 @ t" y, w
}
$ W# X5 p7 [* P5 G; m" y+ b) {5 ^ m) P
% T1 S' c* Z2 W: ^1 E
9 D0 g- ^1 f0 O" c. C
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 1 q9 X0 Z0 n, d: k; c* `
{ 3 W! I! Q) A$ c$ s$ N2 h
CRect rect[8];
8 m, i8 }! U5 W, \1 A LPWNDCTRL wndCtrl[8]; 8 p2 S B& _( v/ X* ~ W
, d. v9 ?' R. v7 [ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
# ~1 E! [7 S/ Q/ {' z/ ]2 j, z. v wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); - M7 S/ N5 e, _4 q t5 D/ u
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
/ b6 s8 V$ q2 F: G# p; t0 s wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); % R( \) K# ]/ G% T- Z1 q7 X
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ! p$ J" P# W7 J. K
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
6 _6 k( m( S& A+ p' t/ ]) R1 D wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
1 b# Y$ v# w6 \9 q- j# |8 W wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
( }. P. I0 m) K2 Q/ a/ H6 h5 e; E, F+ a" I" D
BOOL bUpdate = FALSE; 1 S8 I7 C+ ?( V; C5 ?( a# }
. @3 S% b4 f' j7 v
for( int i = 0; i < 8; i++ ) $ |. n9 }8 Q7 Y1 _
{ " [! D& ?" F ]
rect = wndCtrl->rect; 5 ]1 p& b/ `9 |0 }9 A
( d2 O6 I! G; O$ g. p$ E0 ~( X
if( rect.PtInRect( point ))
( Q2 Z% |: j- {7 C7 {' t! |( i4 d% V {
: A1 d5 w; Z: S# f7 r CItemElem* pTempElem;
0 }: ]0 A8 Z4 S; y$ n pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); - ?; r% o& |* q7 p
if( pTempElem != NULL ) 0 Y: b$ q& i; |) h. G; S* i
{ # W* J; k8 D2 s% {% j- H& C
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 8 `+ L8 u/ T6 A7 ^2 y
{, W1 v2 b) O+ z8 m1 ?: z2 I/ W
ItemProp* pItemProp = pTempElem->GetProp(); ' I" ?9 M# w5 h8 T3 B
+ H" n, u( @" l( t/ c& ?; U
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 9 }+ g% Q7 ?8 T; g7 ]
{
2 w7 _3 I6 |. z, s9 y5 U7 s if( i == 0 ) ( n+ _2 l0 \' v' z2 u
{
9 l, B6 P5 |, K0 R& s1 J4 \ if( m_pItemElem[4] != NULL )
0 q; j. t5 X5 ^: a) N7 E& z- ^+ q( T7 X {& z7 `1 R; T; I- k. S6 s2 g: e
int nSize = 0;
! x7 C: b( F9 }; [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 w8 q' K' s! O* ^ L, G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
# Q" {; J1 B' H) \ if( nSize > 3 ) 7 L. o6 }7 b$ C) g9 |& E! [
{
6 s$ a4 o5 X, y6 [ g_WndMng.OpenMessageBox( "oversize" ); ; t0 l, X- j; S- _0 G* v$ x
return TRUE; 3 n1 V+ L7 f1 [
}else0 }+ M D7 x; @7 Q3 c b( K
{
/ ?5 G: N; T1 z% D; b& [* \ bUpdate = TRUE;
; R% q K6 M b6 q& c }
: f" B( d4 b5 \6 ? }
7 Y. y* f2 P, @( j if(m_pItemElem != NULL)
7 i, p( M) m: K6 K m_pItemElem->SetExtra(0);
' c7 ~- [0 e$ _3 `, a% G2 ]7 |( Q" H$ L& M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + s$ |) U4 p+ w- G2 a
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# @( B# d8 O- @) N/ u0 f' z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ j9 d9 y/ ?7 _$ T8 z3 T! s* X) }0 W7 t' t! M( ^8 t
if( bUpdate == TRUE )
$ s9 V1 H7 B0 I/ ] {4 ^- O; p* y V9 W1 E6 `
m_pItemElem[8] = m_pItemElem[0]; ' W' K- K0 G$ v1 Y
m_pTexture[8] = m_pTexture[0]; : {% [+ v% D& k. H
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );) g% x) N' e1 X, E
}
$ ?9 Q% x# _; e: o4 ~! K }. b2 i6 x3 J0 L# G8 j
if( i == 4 ) 2 y! V) }& q# z9 M7 R
{
% w$ T8 M) h5 g2 Y9 Q if( m_pItemElem[0] != NULL ) # ?8 E* d$ w! @- f w# L, \
{
: C7 R+ e& d4 m( h- o int nSize = 0;
7 u% u6 d; x' X: A6 o0 R, d& Y4 W nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: W; |# B6 h6 x6 M4 ^8 m nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 4 C( ~4 x7 T' w. e) s- O
if( nSize > 3 ) ) }, P! V W: }% l% R, p4 L
{$ t& J! @) V0 ~: m: q8 D
g_WndMng.OpenMessageBox( "oversize" );
. X2 ~, F9 m( ^9 ?, q. ^/ P return TRUE; " e* z7 g* j' d: W( f! N4 [
}else( z, L. g" ]7 u! i: J/ h" }9 i: a
{7 m! H. {/ h6 h/ ?1 {$ Y8 p4 C
bUpdate = TRUE;
. n( o+ C5 v* e5 ^ }
( ` Y: Y# S: N$ N }
4 m7 P" l+ {6 u if(m_pItemElem != NULL)
' |5 a, y1 ^0 T* M1 k% _ m_pItemElem->SetExtra(0); 8 J" O A& q9 c. d
- [. i7 k# c/ ?8 r m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 r. g' G; N2 B- Z" N
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - T5 p4 D" D5 |
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ Z8 R7 ~6 ~+ a" v( y# e! J+ G/ w* f5 k6 x$ v
if( bUpdate == TRUE ) : t9 \, y/ b* D# D1 ~ b
{" U" N# \ T" a& \+ w6 l8 i6 j
m_pItemElem[8] = m_pItemElem[0];
6 r8 z/ f# X- d5 {; y2 d$ f m_pTexture[8] = m_pTexture[0];
/ o3 D, y3 z3 `* a+ l // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );$ Z) a( |" ~9 D. ~
}
" x7 {7 D3 P: @8 p }$ q6 Q7 A' Y" t" \8 e' j1 S! O& h- V" |" Q
}else
3 t* _* l# O. c/ z2 _8 d- e4 i3 _ if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ) A/ l! O; e3 k2 I! u2 r9 Y
{
3 a: c2 z% T( A1 |+ R8 O if( i == 1 ) $ b8 i W3 c3 ^8 B
{" O) E$ ]3 P2 E. N+ h- |
if( m_pItemElem[5] != NULL ) - I+ G) c0 Z& d: w; L
{
, u ]/ C' t# t7 F! ~7 \ int nSize = 0; + ?9 d6 r9 m, I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , g, p+ Z/ y! X/ c, O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); , S- U& H: m [0 a# A5 v
if( nSize > 3 )
* s2 I1 O' @7 h2 n! i9 @# H+ c {; G1 T, E. y$ N
g_WndMng.OpenMessageBox( "oversize" );
5 K9 R7 A: m8 z; E3 m return TRUE; ( H, @& D- q+ g
}else, N5 F% o4 w$ P& r4 T# ?" S
{
( y; W2 V1 p- k: u" p- M bUpdate = TRUE; 0 D- o% y& x, c. [! ]
}
6 _/ O2 p8 H3 W }& J! ^1 c0 K* d
if(m_pItemElem != NULL)
8 \. `" S2 k, E: Z$ \. \! @9 o+ e3 \ m_pItemElem->SetExtra(0); ! t. E' M" @+ D8 a+ C! t& N3 x
, q. o: e! U3 Z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 W- r( v3 F6 k; M: J
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( `& n+ j9 A. Y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); r9 R3 D! F' m
5 o& @- r- m6 M# Z1 H if( bUpdate == TRUE ) 7 h0 {% m: x! M% k
{
# l0 z, A y, t. Y/ m6 ` m_pItemElem[9] = m_pItemElem[1];
) C- \7 S4 s1 B' e6 n# p/ |5 ^( [ m_pTexture[9] = m_pTexture[1];
/ T+ l0 c, \7 U& I. Q
7 j8 X4 @7 x( t$ C$ {) O// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );. d/ r( f3 z& b4 o6 `" C2 V
} 5 d* X/ q$ H: `9 Z
}/ n n: P( ?" h% W' a% |! U
if( i == 5 )
; F' x+ b; h7 ^ {
9 e; |% u. _% i9 t+ z$ `/ b if( m_pItemElem[1] != NULL ) 7 q1 }# n0 ?" F2 v- o
{* e; g& U3 c d9 Q, x6 v
int nSize = 0;
1 Z! E) g' v( S8 h! [( U nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 Q9 d) f# X9 f) s: B5 A& c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); - u* N9 k- [7 d" b5 K
if( nSize > 3 ) - O- f* g3 Y6 P: R9 R2 v3 ~* Q
{
# W f+ i) `( q- z6 Z( V5 j g_WndMng.OpenMessageBox( "oversize" ); 2 R$ K. U5 y+ L$ u W' s
return TRUE;
% O( [: U( y; W+ N D: ^ }else0 y* ~3 ?# U$ r
{; @# }+ k' M, N& B
bUpdate = TRUE;
& [6 g2 q4 z2 O }
/ e0 p0 S$ x8 u# p }
" s* N1 ~- \7 S if(m_pItemElem != NULL)
; o+ _ z1 S* o. Y m_pItemElem->SetExtra(0);
2 Q3 r# N; z7 v2 h% g, {# ^9 {8 b+ z! i" o1 ]& F9 e3 z( X
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , \0 l) K! f. N# }) Y$ M$ m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: n8 D7 J) j* k$ _ ]1 } m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " K6 D+ o9 d6 d$ D$ _
& ?# Y F8 {5 {& H8 u
if( bUpdate == TRUE ) . u8 ?2 y, I7 C2 |; m9 }& R) M
{- ?8 G$ [1 c1 r
m_pItemElem[9] = m_pItemElem[1];
% h$ }9 i: J3 T# M6 E) o' g$ j m_pTexture[9] = m_pTexture[1];
C5 {( c/ E2 I( W$ o( B1 h) M //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );2 W7 x/ D2 O. |4 |) c
}
' p4 ~8 B; x2 S% G2 a! a/ B }
5 X) d1 e @' s; `& v1 z }else6 s6 O/ {. \8 j( D7 _; K
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
% D3 a! P1 V5 A {% J. r2 A1 ^9 [: Q9 L: L
if( i == 2 )
O' [$ {# p0 a6 y5 @ {3 l* \( O% `; }! J& L' x
if( m_pItemElem[6] != NULL ) ( _4 q/ d; _6 Y z% @& _
{+ r6 D5 K4 R1 ^7 E: j+ T( |* f9 Z3 t
int nSize = 0;
# O- n" D& F9 r nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 m' R" w+ H& F0 ~6 b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
+ m0 `4 a" t' ]( ^: A- b @- _7 [ if( nSize > 3 )
9 L! v5 E+ g2 w ]. y0 k8 }, m8 G {8 H9 I% P3 S+ Q
g_WndMng.OpenMessageBox( "oversize" ); 5 n( U6 O" O. @8 \7 q
return TRUE; $ |: V. S4 l" d( N% _: t3 a+ s
}else7 i, v; L8 v. `+ F$ ?
{
/ ?9 [7 [* q1 t: ?" Z bUpdate = TRUE; 5 }) Z, b; v$ f" r* i4 i4 M
}
$ ]1 D3 N; S; y; S7 |4 r }% V9 D( e; Q. N6 @; O# b
if(m_pItemElem != NULL)
9 K2 ?. R0 ?- s' g% a4 l$ u# P m_pItemElem->SetExtra(0);
' `6 [7 ^1 c$ v9 X9 B, K$ F8 y% l' K) l
) T1 L% L- y+ o) R9 o& Y% }$ v( F m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ E* r% H; y8 F' b- I8 ]- O m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & e/ B* F. `; T# y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # o% V0 O$ B1 L. @0 K' I/ K# k
0 q7 D8 A" A% q& r9 i$ ?; | if( bUpdate == TRUE )
1 L1 L& `& n- K8 @7 g { ?* Y6 s6 s* C' V; ~$ w* M
m_pItemElem[10] = m_pItemElem[2]; 1 ?% e6 w V/ v' j
m_pTexture[10] = m_pTexture[2]; # y/ h' R6 i) k! ?$ U4 L F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
& S# o, v2 {1 V }
0 o- z. o, k3 H: B/ q }
& Z' H( h. |$ u5 w; x8 q if( i == 6 )
" a U1 c& E) n6 g' j0 \7 S {. q8 \5 g Y$ G6 C
if( m_pItemElem[2] != NULL )
4 e( @$ l# M# H3 ^. ] {+ H! M6 y* _) M* t# j6 _( O
int nSize = 0;
# m0 u. ]3 H7 X0 p* Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ s' U& a- T; L$ v: t ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); , [' [2 O$ E S
if( nSize > 3 ) % u4 p& t" p, |
{
5 Q, d& A) m4 w7 W$ \ g_WndMng.OpenMessageBox( "oversize" ); " s+ c$ J2 ~; e& E1 ]8 W
return TRUE;
4 P$ z* K( e2 C, y6 \ }else2 n# v) |4 L9 c1 S+ l
{
9 h3 y T" R: n. F' Z bUpdate = TRUE;
6 x/ T+ \1 y. A1 n) K }
1 Y7 z1 x. X. P$ x2 G } Q+ r9 ]) S8 j; q+ Q
if(m_pItemElem != NULL) " \0 d& I, n0 G9 N# P g
m_pItemElem->SetExtra(0);
2 E! l$ s! t. m/ `
% Z/ |" Q$ I2 u) C! b! N m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # y( M5 I( h# f" G+ V, i4 g
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& k9 ~, _" `4 [" l4 T1 `" t/ q: o m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 B4 \+ A& b& k' _0 v* R& k- M) O) ~, o. \) K
if( bUpdate == TRUE ) 2 F* f/ I4 x4 ?. d
{* J" W% x+ |& e/ L' ]( f2 S2 d
m_pItemElem[10] = m_pItemElem[2];
+ v' O; d: r1 n" x+ ]! A* T m_pTexture[10] = m_pTexture[2];
. g7 P+ g1 T% j. I* g1 _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );- L) G: D' Y _* m% p) W
}
# a3 z4 `- {7 k0 O1 q* v }
9 S9 Z' [. Y2 F7 J# M }else4 T* H- u( v6 q3 O8 X
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
0 Q# n3 k# K! \$ d- ?% B! n$ C {
+ C1 G+ x3 R6 x7 W" }* @3 S, R2 o2 R if( i == 3 ) ' E* Q/ l. @. W: s, Z
{. I+ d4 o+ R3 u' W, |
if( m_pItemElem[7] != NULL ) ( n3 E# ^8 ]% M8 y
{
) r* g3 ?5 P* Z( m( r+ I9 E7 M int nSize = 0;
. r' B& p3 R3 V3 R& w: \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 g+ q& P! U. S: \. _& T/ S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
2 @9 _0 B1 l. N2 A if( nSize > 3 )
0 K; P9 j3 [; @; i {
" i3 L6 }$ V7 U0 W# K: L+ m g_WndMng.OpenMessageBox( "oversize" );
8 \2 |& {5 L0 y$ L+ K0 P4 F/ A return TRUE;
8 N( [8 f+ X* p3 i3 o2 L3 T. D }else; C$ p# R6 ?: N& [- p" \
{8 T# D- u& p# \3 H2 I8 q7 R& Z
bUpdate = TRUE; . ^% F& j, p4 o/ a9 `7 |, y. U7 w: k+ X
}7 m) c/ b! P0 _& i1 X* c4 f. @
}$ u* L* |# O& l0 i
if(m_pItemElem != NULL)
2 ]( A% z# B) n8 V( z5 [# ^ m_pItemElem->SetExtra(0); * p7 j, f5 B% V0 w
! K, G& m! u: z# W
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . _* r/ f3 L( z j
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 \; i/ [+ W P3 O/ w3 L
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 n/ | E; d7 o2 v$ X, ]
$ p$ B* _4 V- {# ?3 Z if( bUpdate == TRUE ) 6 t$ a& }3 q+ T# V* K) o6 W
{
; ?* V& t) i; \% _ m_pItemElem[11] = m_pItemElem[3];
$ K" d5 ]1 _3 j& Y; j6 t m_pTexture[11] = m_pTexture[3]; 5 z' K$ }3 u7 D. {* S% B3 q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );3 J9 Y" h: R7 g
}
( t0 Z% a: G8 ]% N" F, ?2 d. { e, k }% {" a& \( R, e4 Z; K7 q1 l. }
if( i == 7 )
' Y+ W- m% H% Q7 z {: h% b& j8 l! j$ v
if( m_pItemElem[3] != NULL ) : K, F i6 x9 U) ]( D4 g# Z
{, @% y! W+ N$ ]8 L6 q2 |8 S
int nSize = 0; # O) j+ r8 `4 E! k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 Q/ w+ [( R5 n1 h# R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
. `2 @, ]1 a L% V3 p Z if( nSize > 3 ) % I; l3 S9 g7 f3 A5 @( m: ^8 R
{! b7 H+ k% s) [ J
g_WndMng.OpenMessageBox( "oversize" );
3 J/ a% z7 b, l* I return TRUE;
3 G9 G7 l6 L, N* g }else
9 F6 {- P- q2 k {; a. [1 n# [% ]% i+ s
bUpdate = TRUE;
% J1 v4 L" Y1 T1 ~; e3 L2 b& X }) [. i, I5 x+ U. t3 W U4 B. u# _* B! o. ]
}
) Q" S% k0 H- w6 T# M* L if(m_pItemElem != NULL) / X" K4 j3 a; S/ ^ |( k! z0 K
m_pItemElem->SetExtra(0);
; U$ l; g `- U# J' p# u7 f' f* o( \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) o- X) k+ e) m6 T m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 [& ]2 a5 h; L1 K# H( m; M8 a
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ c7 h/ |* v% G4 |* G! ]
/ C0 z2 g: A' P
if( bUpdate == TRUE )
1 j- ?% \$ q& D; f {
% V4 n2 o& _' F+ t+ E. B m_pItemElem[11] = m_pItemElem[3]; 2 {: S3 ]; J, E8 k) [
m_pTexture[11] = m_pTexture[3]; 5 e: M! y: S4 T8 U0 e* c/ S
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
3 E1 E' O: E9 ?4 O5 ?3 M- |+ `1 M }
8 O1 W% V8 v* L+ f7 I% S; v5 L+ G }
4 Z2 r6 ^1 w' v2 X. O }else
" |8 h6 }2 H. U# k5 j& ]& O8 l {
! K2 y5 }' l0 D* ~% t5 p) V g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); + M5 C- V& P: q+ N3 C
// wrong tab
: Y! u/ G! Q1 `, N! y0 G/ B } ; k/ M5 A: K$ b$ v1 M* `
}else
( r5 T( Y1 a/ M5 ]$ W {$ {6 Q) N. b+ ~( T/ b
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # j! Y7 \( X0 q9 z. m
// not blessed & r0 Z8 O T: p m" r
} " E/ q0 x' V+ D1 l* t1 l' k4 R
} $ { T3 H- q4 C r. d# Y
}
# X" ]$ J& i7 P* @+ t } ' ~/ V& p# s! _9 C& x+ Q8 b# E& X
" \4 n2 N9 J& X4 S; a% r* H
int nCheck = 0;
$ i/ Q# n% \# D" }5 D for( int i = 0; i < 8; i++ )
- }3 E5 K+ B; M4 L { + Z7 U; ~% |- O, P" v, m! p
if( m_pItemElem != NULL ) 0 Y/ X- ~) a4 j! @ e( k0 K& I
nCheck++; w* J4 F& O$ m, { B
}
, M: V7 @1 [* Z. q. k) g0 a if( 8 <= nCheck ) " i9 p- @, }/ G% a6 {
{ . O4 L2 j% Y$ H' S
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 8 D0 h' m) S. A
pButton->EnableWindow(TRUE); , }9 i! [3 I, w9 E; ?
}
) |7 {* f* V8 }# i# O. Z* t return TRUE; + s+ M% R2 e1 H$ G
}
( i/ n! b0 b8 K, ]8 j! E3 j. oBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) " l! q" D& v# J: c% d `
{ 1 o7 G" C# L6 N# G& E2 Y; |
switch( nID )
# D: l* k* P+ H { " O. x, D$ K- U: J/ `$ e% f+ c
case WIDC_BUTTON1:
$ D( ~7 _6 k+ J6 ~ r { 4 D5 ? s/ F2 z' A7 M: T
g_DPlay.SendCombineFashion( $ ^; F" a- v: [9 K3 l- q1 }, G
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
) L1 Z" W( R% Q5 g& v m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, . `) c2 |; L/ B- f: H
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 5 @" C3 M" _* E! m
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
; d+ O8 }3 }; F3 _9 Q- S ); 7 P4 p: u9 P* E8 J, E; |, b
Destroy(); 0 Y& h/ M: t, j* `1 A
break;
$ W) W5 S1 }# `2 L$ ?* c& J } ) o& t) w# B1 X' F1 N+ {
case WIDC_BUTTON2: - \# U/ `) w3 G% l+ Y
{
5 I- V6 J9 g. t( G' E" h Destroy();
% [5 _: R+ B+ ?4 Y break;
% l, m& E/ R; o9 [ }
& E) H; T4 ?4 o5 e } + _* B& ~5 V- E. D/ s/ F% ?
return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE T# E( e, R2 C- M K1 x7 R
& ^, C7 r, E0 m/ m( x2 A, J; a ----------------------------------------------------------------------------------------------------------------------------+ l+ j, j: A) P7 V
WndWorld.cpp
1 u& c! {# @$ S3 H* i在 case MMI_REMOVE_CAMPUS: ) S4 G/ P( t |& J. a
{
: {1 s) H: O" B8 Q5 ? if( g_WndMng.m_pWndCampusSeveranceConfirm )
/ ]2 k$ f4 }# \, ^# ^ SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
. |5 h' m% ^6 V b5 [- y: D# M. ^7 e* |6 Z g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
/ p' b8 D$ w0 M! Y& ] g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 2 d* N3 P0 H. P8 k; d2 }( c
break;1 u- S+ i" S, G& ~
}
" X4 H" r: u: p6 O. l h#endif // __CAMPUS
3 V3 ^/ y4 c% w7 _3 c, n: u" N% Y+ k: ^* ?' l# R
下面插入 #ifdef __FASHION_COMBINE3 g# ]. P0 E! a
case MMI_COSTUMEMIX01:
: c$ u2 {& c$ I$ g @5 B3 z {
6 g0 {- x5 ~2 t. r, }5 I" D SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ! d. ?: Z5 H1 w8 a1 e4 o3 N
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ; C/ D4 P8 M0 i8 N. a
g_WndMng.m_pWndFashionCombine->Initialize(); * m$ h5 A% F/ b$ W
}
6 A" e6 r$ l. |; q* X! X4 s* X3 h break;
4 F5 {: `- u$ h% U#endif // __FASHION_COMBINE ) @( I8 g/ E2 S4 G; l% t
- L g4 D0 D/ V$ i ----------------------------------------------------------------------------------------------------------------------------
) _* w, X( W6 a4 Y( xWndManager.h) j* m5 ? D- o, h: r' [* T
: {; s" ?6 S' e4 c2 i
于:
- J4 L" W& B$ xPHP代码: #ifdef __GUILD_HOUSE_MIDDLE* ]5 O9 u9 ^0 D% @
CWndGuildHouseBid* m_pWndGHBid;
- |6 n' X$ l' u- X/ |1 C$ z& \#endif //__GUILD_HOUSE_MIDDLE
. ~3 W2 ]# V2 K V+ j3 E( G6 M8 S3 ~7 J2 C1 x' H" [& ~9 z; T
认为:! b4 c w- n( E5 j' e5 P
PHP代码: #ifdef __FASHION_COMBINE
: w; A* P+ P1 u- g CWndFashionCombine* m_pWndFashionCombine; + @3 W7 e! S% @) o- D. s9 C
#endif // __FASHION_COMBINE % w: g6 S3 y5 h( C
7 d6 V; ]3 t5 y% H L
----------------------------------------------------------------------------------------------------------------------------3 Y1 P4 u: F6 ]- p r/ H
WndManager.cpp7 t5 z) H' c% X- K4 F4 F8 a3 x! s
$ l B+ U( l& D) O/ e
在 #ifdef __GUILD_HOUSE_MIDDLE
+ A$ A! r' J) l5 _ else if( m_pWndGHBid == pWndChild ) % A& e5 {' Q5 s4 s% L- |4 _
{
) m) `9 k) C; `' r SAFE_DELETE( m_pWndGHBid ); ! s+ v G" P D2 m
pWndChild = NULL; 1 o% z! c7 a1 b& p7 }
}
: f. J. o! s; v7 }* C. ~#endif //__GUILD_HOUSE_MIDDLE
, Q, ]2 l: p8 X9 w. A" \' i) g$ c# E3 Q$ x
后面插入 #ifdef __FASHION_COMBINE/ K. h& b9 f$ b6 t5 A
else if(m_pWndFashionCombine == pWndChild)
; z8 A* R ^- N$ J8 i) T; O { 1 D8 ?& O2 e2 c* y: T2 Q, i' L3 ~! {9 b
SAFE_DELETE( m_pWndFashionCombine ); ) O' I9 x$ H4 B8 ]# V
pWndChild = NULL; , K' b6 `. l+ G" ~% P- j2 Z+ H
} $ G$ x0 D& _7 d1 d3 G( Y
#endif // __FASHION_COMBINE 1 J( s& ^5 g0 Q' k/ `
; v4 k" ^* v0 {; @/ u2 b ----------------------------------------------------------------------------------------------------------------------------
( E6 S7 a" ]! F. _* B- Q! g5 E: ]DPClient.h Y- _6 B: u2 _5 T" G6 U
, z/ m9 V# I1 Z; f3 H- X
在 #ifdef __GUILD_HOUSE_MIDDLE
; {, p- b) Y: p. Eprivate:
; u. E7 K, u/ N K3 x4 M void OnGuildHouseTenderMainWnd( CAr & ar ); e$ i3 ^, a& {* [1 i
void OnGuildHouseTenderInfoWnd( CAr & ar );
* }* T; L0 \( D8 Y+ v3 Z- F$ u void OnGuildHouseTenderResult( CAr & ar ); + k' ] T7 |( \( l
public: 9 K: |: \$ t2 j: g
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 4 D7 E a4 N5 U/ F& [
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
; p9 W+ C( q* F$ c0 J, _$ S void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 4 i. n0 u7 J! m4 \3 [3 K3 W O
#endif // __GUILD_HOUSE_MIDDLE 9 \1 o3 i7 ?3 }1 `
4 _% a4 }# i3 ^: o& E+ j 下面插入 #ifdef __FASHION_COMBINE; s/ x" c" l& _
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
+ ~) M: s7 t4 ~8 Y" ^( i#endif // __FASHION_COMBINE ( g' t% e" V, u: K; V
$ _ q$ a/ D2 J9 H6 S8 _9 P7 R) _
----------------------------------------------------------------------------------------------------------------------------, ?/ e, X" a5 T+ M5 h- V2 b( K: h+ P
DPClient.cpp$ @$ y+ \) G9 S( B
. K" p2 w( w3 {6 K6 F3 R9 Z) d在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) * c w. x& a: h7 |
{ 7 @2 s9 }1 }. O G( B! A
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); . L, ~5 `$ [* G
ar << objGHId << nTenderPerin << nTenderPenya;
* [' ~7 f+ x' H1 v- A. G$ n9 z SEND( ar, this, DPID_SERVERPLAYER );
4 t2 L5 m6 R5 r* K} 2 G; D, H& u- K4 F* \3 D8 u
#endif // __GUILD_HOUSE_MIDDLE : r, ~0 m' b& k3 c( i! P
/ S, m" Q1 W5 H 下面插入 #ifdef __FASHION_COMBINE
; ^3 a3 L0 x' [* D* J9 ?) |& j& Dvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 0 c5 R5 v P( Z
{
2 n3 v9 k+ o7 |3 i& M6 | BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 4 G4 [+ W0 y' z1 L
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 0 q4 G- i& l& }' a3 d3 Q
SEND( ar, this, DPID_SERVERPLAYER ); % S0 D7 _/ }" ] d- \- R
} 0 e5 f3 M3 k. O6 D2 W8 R) |
#endif // __FASHION_COMBINE
; z! ~2 W7 q' @0 N7 X/ b6 T' [# e# W# h8 O9 G
----------------------------------------------------------------------------------------------------------------------------3 t' W# _% e0 p. g
/ [+ Z, L- ]% a) u7 I
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 4 ?) ~/ W( @3 D
8 S+ g# s6 v% o: _0 ^
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9 \+ G2 a9 v: _" D4 k$ c; H$ O9 Z1 k* s4 E9 ~
& v6 l& t. n! W' @/ _( K% d u4 L1 ^
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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, ]' q) ?8 G( g1 Z H$ u- X~怪物 1 Q5 Q+ @( [8 [9 l: I2 L; s: p
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