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莫因E * PVP+ V5 n |! ]; S# m' Y2 u! h+ Q \
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$ h3 P [- J6 B今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。8 N8 x6 D' p% {1 T4 e
2 X' F. @6 S* C" L; U1 F' l- \: e
: u3 E3 b- y8 d* d现在会如此容易所有的C&P'en7 @3 s: P j) z0 b. c/ B0 J5 B* _; E
9 S' U9 u5 Y4 X: a' L- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
9 v" C$ z# h/ S2 m7 ^6 }
2 m& Q( a) L; X: M5 _你说我成功,资源应该时装组合系统顺利运行。6 |& s6 W9 F P2 O/ c( z
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1 }6 u, [: P# B- ?! e3 c: V首先是学分:
' w, o3 O9 z! l- k! o
% _$ o5 U( T# x. K/ JEtioom(90%)
# w, M5 P C, k, w8 |: m怪物(10%)
6 A: `7 j3 I+ g& Y& Z7 c/ G+ I* ]$ ~8 ~8 }5 S
1 z2 r; k; w: S- z
这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h( ^" K8 @0 r, c/ w' t! q/ h' ^
0 f" b, F# l$ D在 public: 6 i8 p4 [, S. t7 \
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
4 C% ~) r. d6 k& u* c void SetSafeFlag( __int64* pn64RandomOption );
* o' U) g8 I n void ResetSafeFlag( __int64* pn64RandomOption );
. e$ F$ L! W& V" T4 k // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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& P8 B8 G' C) y* f/ Z# j 这下面插入:' x- ^$ F4 S' y7 p/ z' a
7 Q( S# S, `: c: w #ifdef __FASHION_COMBINE
% Q, s: i0 W: P0 B% q9 {public: ! z$ K4 S/ D/ q" m9 s5 h8 ?1 S
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
7 N: A& a2 Q3 f; X) q% \7 q#endif // __FASHION_COMBINE
# d6 N$ e# A6 G/ ]% o; t7 B) B! X
/ v w! u/ g3 ]' i1 _/ K ---------------------------------------------------------------------------------------------------------------------( V0 q" i$ x( M$ S- H
randomoption.cpp
3 ^( H- o. M) j0 S9 {* o7 z( @* |- E! `% I3 s) U
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) - N$ P9 l/ b0 l7 J& h8 W6 {/ y2 ^
' l; n! K/ h }' F3 u, S 下面插入 #ifdef __FASHION_COMBINE
0 ~% Q& x9 x: L1 s% d' {' I- Aint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
6 \, m c w; s, s( \- K{
6 x0 c& R6 z$ L3 a' y& I5 b int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
0 l1 E8 m: u! c) M int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ; T# D" n! c- j; P8 d* d
' G6 O: ^2 D) d/ }5 U: O* O7 a if( nMainSize + nDestroySize > nMaxCombinedSize ) ' {* I) J+ E+ x, u4 U6 N/ X% b$ z
return 1;
# Y/ V6 ]7 V: ~: s5 ?% c# [2 K+ B- N, @ a5 b! U
for( int i = 0; i < nDestroySize; i++ )
0 o2 t9 D: h, K { 0 |& o8 k8 B9 S; Q
int nDst, nAdj;
& [1 W7 k. _! R; n if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) & y1 F1 c+ [. U" k, w
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
; c0 |6 _5 i2 y" E9 I$ n }
) \7 a2 ~9 V, h4 H return 0;
# J8 |) z) w9 F4 v) y}
( O0 n# |0 P, X3 A: d: V+ G; B#endif // __FASHION_COMBINE * p' E5 N: [) g% ~' V0 d
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-----------------------------------------------------------------------------------------------------------------------3 R' N) e/ f; s7 ~6 X4 C& N' x
MsgHdr.h
5 B% f1 \+ E" L/ G1 N( t- C- u" J( [$ q1 J& [) O- d5 W! O
插入 #ifdef __FASHION_COMBINE* M# z9 Y1 ~. I# Q- D
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299% C( q, ^# j/ X7 G$ @1 C
#endif // __FASHION_COMBINE
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- l; {1 z6 }, w! j -------------------------------------------------------------------------------------------------------------------------
; z1 G. X: c5 ?# q* I) O7 `DPSrvr.h
! T4 s b* `! z3 d% R& a! ^. C/ d2 I# [& Q$ K
在 #ifdef __GUILD_HOUSE_MIDDLE
) e. b% W/ }; p: m# E void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( v3 h# m3 m8 }0 ~) { void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
* N z. `8 A! ]( W, B void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 Q5 E( u/ o# {6 X+ N: l: M* D7 k#endif // __GUILD_HOUSE_MIDDLE ! S* k( j9 ^* n6 _; A
& n/ ^; y/ L) z, | 下面插入 #ifdef __FASHION_COMBINE
1 z+ D" O: V0 N/ u) Y# S$ A N void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ C) _5 }, k2 j#endif // __FASHION_COMBINE ' _; X9 \! s6 X% [2 v0 C0 ]) V
`. n) H/ F9 A% ]5 i" f -------------------------------------------------------------------------------------------------------------------------
# M! h: H, R) t) E7 ~4 \- SDPSrvr.cpp+ T% B1 p% D# l4 S+ |: q; @3 _
在 #ifdef __GUILD_HOUSE_MIDDLE
! y3 y. j+ L" P+ n" ^( y ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); & t& f8 v" W5 M. J! Z& S
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
' K1 h- R- ^! M, G ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
' F% e3 \& Y N; O6 B#endif // __GUILD_HOUSE_MIDDLE / T! z* ^# r; e( L( D1 p
3 w' {2 b, M! h8 ^$ d( _/ q: W 下面插入 #ifdef __FASHION_COMBINE3 N" H+ R3 q- N0 N; B5 X
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); + k3 ~& N! p# J+ D& ?2 H4 |4 z! f
#endif // __FASHION_COMBINE
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9 b7 P% m$ l. f" ~0 l; O在最后插入
#ifdef __FASHION_COMBINE* B/ J5 M$ ^, t0 R
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 0 \0 e: Y' l' M$ ]) q5 G+ h
{
$ `6 D2 D4 s, L: P CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 4 j- D7 @6 v7 B" r; E; s* d7 h
if( IsValidObj( pUser ) )8 P9 T7 ?, |1 H* c7 J: Q. A+ I K2 s
{
( Z! ]+ e9 g$ p/ G# U( y DWORD dwItem = NULL_ID; , u- k& K9 f6 \- N5 k. h
CItemElem* pItemElem[8]; 6 \/ N+ T. y9 x$ F& V; z% k! r" m
$ q, H A- a% j& k
for( int i = 0; i < 8; i++ ) + {% G6 ~1 Q7 v2 ]1 U
{
" Q, `! s: T# y7 U1 U$ z# y ar >> dwItem; , p+ m. i L/ }2 o8 F* g) b
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
' z; W, K& j2 E: @) D if( !IsUsableItem( pItemElem))
9 T) z8 n9 ]9 ]- j' m. F return;. [1 l$ }/ Q( f; U9 h
} . G# g1 ]1 G5 J
if( xRandom( 10000 ) < 10000 ) 6 F3 D# P3 \: ]/ a- l
{
8 A8 q# O, J# u2 s! a5 H int nResult = 0;
: T- t5 l" ~) ^* {8 B+ h nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
4 L8 ^5 r; O Q, P1 o0 n7 o nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); - X; @$ W5 A7 J* N% ?
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
2 @* P5 J1 C" ^/ r. | nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 3 P/ b0 g! \, h: W; l$ n
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ; b" ^3 Y/ Y( A% p; e% M
}
$ i( D" X5 p1 W$ }: @# S! A" m0 v for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) ' n/ X5 W( I7 b5 w' t# [. i1 i w
{ , i& f1 c& N: }; v# [
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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" t! G9 J, x0 w) R1 e: { pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ; A4 X0 `6 b# V6 [5 e. e
}else
% ]- c2 Z7 I9 p9 L5 ? { . M, p( b+ o( q$ h8 n$ H3 E
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
3 v2 T* }7 s0 G2 ` if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) / t2 u( t3 ]& o% Z w6 j. r& _
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); % X: W! p$ h3 Y
7 n7 b6 t" o* V4 c if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 9 S( Q% ]7 l7 ~) ]9 ] Z& k0 i
{ ( |4 I6 ~/ K' E |8 y! L
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
! _6 o) z# m; e pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
* G% w' y" ]! C% Z) e& E7 [8 X* t0 v" K L- V0 W0 m
}else + F7 `+ N, m! U, h
{ % y2 O' x. G3 N( e1 T' c" |
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); . D9 j. b6 M2 a/ ~
for( int i = 0; i < 8; i++ ) ) f+ m' i5 [. g% l+ v. M
{
0 C$ @; U( O7 c pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); : b/ u! @; j6 E% S0 j3 Q$ L% T
}
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} , y2 `' J R0 l0 e' e' W4 i( A
#endif // __FASHION_COMBINE
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: O# {4 {6 `4 ?7 C. Z/ |4 | ----------------------------------------------------------------------------------------------------------------------------
5 }+ P( n4 d! j8 ?& I jWndField.h- o1 R( c- f7 a
在 class CWndCampusSeveranceConfirm : public CWndNeuz
! X' @/ ^5 z9 ~8 H9 P! ^) V! Z; ]8 u. A3 u3 {5 d7 A. s
下面插入 #ifdef __FASHION_COMBINE# U2 }2 A+ C/ @3 X/ y2 s
class CWndFashionCombine : public CWndNeuz
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public:
9 }* ?" R1 U) c0 T$ a CItemElem* m_pItemElem[12];
# N, _0 D7 }% l8 V2 _, t CTexture* m_pTexture[12];
7 O7 y: J S7 a/ u6 D5 V+ g% M; O
/ a5 [5 f7 @$ b+ Fpublic: ; M. j1 N& O* @6 C4 n8 J
CWndFashionCombine(); % x* |4 F0 G5 o! P+ j$ D
virtual ~CWndFashionCombine(); / t3 c+ O( T- H7 ]7 q- d
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virtual void OnDraw( C2DRender* p2DRender ); ; ?( H+ Z4 h& {
virtual void OnInitialUpdate();
, g* C% Z9 P" x" {( J virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
: }7 n9 @0 Q8 B4 |/ j virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
z2 {5 h3 D: c1 j2 ^4 b virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); : m w9 i i3 N- m) i' h) ^0 d
virtual void OnSize( UINT nType, int cx, int cy );
* ^# C8 w0 e+ f virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
" V: s4 k. }- U0 G3 m: G+ W1 _. H- |}; 1 i( u! r( v2 X9 [
#endif // __FASHION_COMBINE 5 W) A- b; R( A7 d$ s
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----------------------------------------------------------------------------------------------------------------------------1 l! t: h8 M$ P8 E) v
WndField.cpp
0 k3 K. \1 N7 I. d {0 R7 ?4 N在 #include "wndwebbox.h" : {6 K+ N! y4 _' S( D
9 \4 U0 h- ~" j8 m" n 下面插入 #ifdef __FASHION_COMBINE
- |* W% m0 D7 D! r& H0 q/ r( E#include "randomoption.h"
+ o; e* i9 V2 r$ n* X& [#endif // __FASHION_COMBINE
" O- B1 i4 i5 [' x* r3 ^3 k+ D; ]9 i7 y4 X" M: ~
就在最后:
- \8 j3 f- K$ t( v) p6 QPHP代码: #ifdef __FASHION_COMBINE
# _4 w' k- F/ L# n1 r( N2 Z7 VCWndFashionCombine::CWndFashionCombine() ! U; i7 P) | f9 h! c
{ 9 [$ X' X" `& H
for( int i = 0; i < 12; i++ ) V- x% w2 ~$ \( o/ q# e- \
{
# S5 y) M7 _0 `" Y1 w; D9 V+ j m_pItemElem = NULL; 0 U# I& g4 c; C
m_pTexture = NULL;
* O% _ O1 `& l6 k' g, M9 l( Z) Y B //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
1 e7 ]0 |$ d: r* p //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
) }2 g: J2 O- s } 9 x" @, J$ t* i& D
} 0 d1 B4 z7 ~" n9 K
CWndFashionCombine::~CWndFashionCombine() " A7 ]4 y& j% M f
{
: W- D' d' |! p! T4 A9 m for( int i = 0; i < 8; i++ ) n' r8 j" H0 j( s) U0 v" A4 o3 k4 R
{ 9 ` K7 c# c: Z$ E
if( m_pItemElem != NULL )
' O' y% F$ X' x( e, ^! d {
& S. z; m. m7 e$ L- h" g" l+ P if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) * {5 q. `3 H2 p
m_pItemElem->SetExtra(0);
0 V9 q; h# `8 @: l } & o* b/ {: j- y3 }
}
; O9 b, y5 o9 I& A1 S/ s9 Q}
* t! R2 S% J4 c0 F% Nvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
; S2 c. b/ ~2 G& e: J& t1 a% ]{
: b( z% J9 v3 E) D1 ^7 c" n LPWNDCTRL wndCtrl[12]; - I7 L) K! `4 R# t/ K5 }( |0 g
1 o; S7 M2 V' p% S! o- w wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 8 g8 f# k8 c0 C
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); & f8 e2 Z, A- m; L! X
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
+ o) ]' b8 R. V. q0 Y wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
# j% [- `6 _7 S: k wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 2 |- B# Z8 F' J& B" k% ~2 K
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
! H- `: v: x: r0 R wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
* H) o7 m6 r- M1 Y) Q wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); , A. z5 x4 ~' D9 ^% J! w% W2 K+ `; x
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); # }: ^ H1 h7 n- H+ ~3 ]7 Y) J4 N
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
* R9 m$ S% ]! r! s7 e- D' l; h1 G wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 5 x; ?9 V' F4 d6 u" {( H, ?+ Q
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
: ]" A/ ?. x( `% \
# s2 Q( g9 P8 b6 s9 e. Q S for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL ) 0 X/ I% S4 e6 _$ J! y
{ 3 e6 W" P: u7 I" V
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 1 ?+ Q, j- V& b2 K
} ' G9 D" ~0 G- N" ]' E+ ^- A' P- q7 k
} - C9 c& C0 `; b, S& r
}
) N" K% {9 r# H! m! K( @void CWndFashionCombine::OnInitialUpdate()
* K' d) v5 c4 O* }0 t{ : j/ X* B: c+ A( T
CWndNeuz::OnInitialUpdate();
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CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
$ X& ^6 f+ H% `1 W& }) G3 }2 w pButton->EnableWindow(FALSE);
( I$ h' [2 \# ^: w* Z/ |+ v4 F4 ~
) F, V: ~: a" E1 H: @2 s4 O a MoveParentCenter();
1 u8 _5 ~7 a$ T4 S: X* P} ) U3 C# U. ]/ ^( g1 p* j
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 9 @+ f) @% I c9 N
{
5 e% A6 Z E& T7 H return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
R& m- o2 k# ?# u' P; o2 U}
( V) G9 x6 v% _) dBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
" B0 w; |, X5 b6 B) _7 d{ & Q# F/ h4 I) o2 N; ?# }
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
$ T: L" v# @, ?$ ^. z}
2 V* y0 m Y2 E3 ^2 Y2 Fvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
% M$ v" l& m1 s* N* @7 R4 ?{
) s5 @( J, j8 Z6 j CWndNeuz::OnSize( nType, cx, cy ); 6 Q( o9 _+ X: o0 _$ V1 q9 y
}
0 w( g+ r8 ]0 v
- j' I& ]( O1 o, |+ d6 S! Q7 ^" m+ N2 D4 h
' T; A% u. l0 h8 uBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) : v7 P% @! G; {, P- B8 A1 a
{
" K- Z2 h" ^( {( _7 J CRect rect[8];
% j3 @9 r8 K4 e/ M& A LPWNDCTRL wndCtrl[8]; 5 w) \3 a% o! q W9 a
! F9 l3 V- ^! Y) M4 U k0 L- O
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
+ n7 D( P' Y0 U( M wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 0 D x, _" G. ^
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); - D7 A6 l0 ]2 P. }' V) ]
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); : ?4 F6 p: i5 F0 ?- G
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
* i0 R# _ J. ~$ v; W* k" _ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); * g* y" e4 E1 A+ P6 r( D; R
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
0 A* Z" J! f% L! k/ W wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ! H9 K9 c: F" ^; f
3 D0 c: N4 A# u1 h" j* O5 { BOOL bUpdate = FALSE;
2 S% y/ _( m- M7 Q' U
2 s5 p, b! M0 ?9 C4 J5 Z for( int i = 0; i < 8; i++ ) * h# d: q% }7 J( E# W" ]; K& p" N
{
/ ^+ T, \2 i3 H rect = wndCtrl->rect;
+ k" v( c% ^6 o- X6 m% R * ?; f, u( x0 {) O8 Q
if( rect.PtInRect( point )) ) ]# E4 k) u7 Q4 }8 n
{ 0 e+ q' f ?" s( [9 V" ]
CItemElem* pTempElem;
: |; ~' N8 [' H: U pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ; r7 T! q+ _" ~( Z1 N) g
if( pTempElem != NULL )
% y, \) A$ G) [+ \/ Y { 9 U& l0 i0 Q/ m: r* |1 j9 `
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
2 |( q; m- h5 j; R {% |3 q$ O) l- G/ L7 \5 L
ItemProp* pItemProp = pTempElem->GetProp();
4 F8 L, U, e; e( e4 A% U+ o% I5 T% A# @* H
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 8 R0 e& m/ j8 t% l
{ 9 Q1 R7 ^' ` A( J
if( i == 0 ) " }# X& E2 o J0 a
{9 ^6 G: `3 A% X" K$ l7 m
if( m_pItemElem[4] != NULL ) , n, M. [8 t9 `
{
0 P# K5 O/ J/ j. r. H$ X, s7 \ int nSize = 0;
7 |- z$ R& u S: f! f8 s: K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' i3 K+ ?/ s6 a0 X$ C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
' ? S8 j, t4 f, D; U! a+ J if( nSize > 3 )
# y! Y* c+ V) D, }8 v* @ {
) |* _) @$ D h g_WndMng.OpenMessageBox( "oversize" );
0 T9 ?$ ?: ?$ M% h3 t$ u return TRUE;
1 r3 f* d: ?: X4 Y }else
1 g6 [0 e3 ]- Z {& d9 T. w. a6 E- ~3 Z. }
bUpdate = TRUE; 0 l. w2 ]* |" k+ z" D
}* x+ S$ e/ l% O1 c$ ^9 I# q; ~- r
}
% I: |, `: S$ O1 l. p if(m_pItemElem != NULL)
* r1 `5 M) U! o+ Y/ W" n m_pItemElem->SetExtra(0);
! H& F0 b1 W# y. J
1 m5 j; U4 n6 i; d1 m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 V- o& Y& D k7 ^1 o
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * |% ?. t4 f" j6 g( g1 M9 B
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ @ p; S+ k0 f7 z {7 T8 z, o& f" q9 S+ ^5 F* d$ T" G( T( O/ G
if( bUpdate == TRUE ) # g: S" M( p% b
{5 }6 h6 l' [6 g% _- U) J p) X: f
m_pItemElem[8] = m_pItemElem[0]; 9 l- Z2 ]0 b8 m$ P# Z- ~0 |- q
m_pTexture[8] = m_pTexture[0];
; E4 {* r4 Y3 g# |' v // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );& K6 _8 P9 ?" i3 ^
}
0 I, u1 }6 e% I% B* ~ }: s8 b; e) M& @$ J+ J+ g
if( i == 4 ) , s" L* A G$ M( P" W/ X
{
0 N3 m" S! @* K0 s1 g6 Q7 i' a if( m_pItemElem[0] != NULL ) 2 r$ U+ {; A+ B5 z
{
" b8 T: Y! p$ W4 N" q5 g2 z int nSize = 0; , j/ x: ]+ Y7 ]9 T, h. B8 @ ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% \6 ^, R( x: b$ T8 |5 }& m! h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
% m% R* ^( J) L$ ]* Q% Z0 x if( nSize > 3 )
) I0 F# v- B# N; Z I3 n {; U1 `7 J' ?; F' k8 a; `
g_WndMng.OpenMessageBox( "oversize" ); / w1 n/ X+ S) _' t8 G# c }
return TRUE; ( f: V( b9 l/ x, T" w! F
}else
$ }8 U A5 _9 M0 q' g5 V' ~ {
1 z: P2 X: a# ~/ K! V# K+ Q bUpdate = TRUE; % D6 r! u9 k, w' S2 w
}
3 R: P5 ~; K* X2 \7 h5 `5 i( C1 d, b }
+ {8 ] j$ Y) g if(m_pItemElem != NULL)
6 j# y' y! G( U! z5 U m_pItemElem->SetExtra(0);
0 y8 Q& w8 Q: \' Y2 W# W [6 h8 |6 Z9 `7 V9 G6 X
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# B, A6 d& q6 C, l7 a8 w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: q: O0 L/ y5 i" @) d m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . Y. g9 p* g" _$ W+ t
; y( ~4 X6 g$ a/ D8 i+ V3 ^0 [ if( bUpdate == TRUE )
5 {: H: p, m, g: r& C4 r {
. _2 ~$ t, E5 q# C" s m_pItemElem[8] = m_pItemElem[0]; ! R, P+ O) o/ c. L- X# A! l
m_pTexture[8] = m_pTexture[0];
* f' ]2 `- Q8 W; S. ] // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
+ l. B9 E) v* I5 T$ G. d }
" w: C3 i: g h9 Z2 T' d. @% T }! V% L! K+ `+ x! ~, r
}else3 g/ _& @8 n) N8 V
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ( u' L& v& s$ ]
{0 a1 O/ V: a$ F1 A
if( i == 1 )
0 I/ g. b% D- t, ^2 T' s {
4 t, Q2 U7 h6 I" P if( m_pItemElem[5] != NULL )
4 Q" ~' G/ Y; r1 ~' g3 Q9 i {
9 z( K9 |( B& X# T j0 a% h. Y3 F int nSize = 0; ) o) \- @$ z- b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( R8 C$ H) Q: t. E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
- V0 V% j k- a4 [ if( nSize > 3 ) 0 R- S! e" A! f) ~& r
{
+ q0 G8 {8 _1 K' |8 P4 n g_WndMng.OpenMessageBox( "oversize" );
, D! e& r; M7 r return TRUE; 0 h! G' Q4 t$ @/ ?: |
}else
2 p7 _9 K% @& b. T" C# ` {
H6 H4 b5 L1 z8 u0 f1 u- r8 I bUpdate = TRUE;
; Y# ^! Y. C* u8 A6 L; z9 h: T/ u }
) ^: f- {* h) e. N+ C9 z, Z }
- g8 t! i d& U) w3 `9 R0 b* \ if(m_pItemElem != NULL) 3 T! ?' O2 w) X7 g' q4 C
m_pItemElem->SetExtra(0); 3 f6 ~5 V5 S' f) h) B
! G- u1 d9 N Y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( J, T! ?/ g5 k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 A8 A0 V: M! G3 ], w+ m& f u" { m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ E Z N$ F; }2 u2 t5 b+ Z7 j8 i$ h9 K$ e
if( bUpdate == TRUE ) 1 K3 ]) r. z9 C( V
{
5 h a W0 Z& H! F, U m_pItemElem[9] = m_pItemElem[1];
9 U# ^ x( }) j6 F3 A+ |5 i2 K4 @ m_pTexture[9] = m_pTexture[1]; 9 x% i7 @# O. H1 |0 U
/ g! ^% T$ |: O// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );! i( |0 m; o* v8 n& w/ `- w c
}
% C7 n* \/ ^1 G* Q& x2 M( Y }
6 t) a" ?9 ^6 f5 k! K' g. C" a% r if( i == 5 )
- _6 D* `* Z) F7 B, i; @' s/ z {
5 w! r6 s# s: F$ m if( m_pItemElem[1] != NULL ) & k4 i" c! U6 L& ?% a c! e$ [! j
{
$ l' ~- V& i- Q8 Z3 Y4 g int nSize = 0;
$ }$ G7 K; }: A- ~$ C nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 N" w1 a9 |8 f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
" V0 g, {; l6 g if( nSize > 3 ) % T# x) r* e+ S. V* e+ `7 t
{
, j" L6 x* L4 k3 x9 _, j g_WndMng.OpenMessageBox( "oversize" );
1 [" y: Z* `' ^: r2 c+ K0 S: @) w' f9 G/ @ return TRUE;
9 U; \% W' t6 \ }else
8 h1 J" S# h5 X0 H {
0 c& e( N' g9 Z bUpdate = TRUE;
( v$ W f: c! w: K7 K }
, }5 s Y; G5 P2 i% v. ]# U }
# g$ M. {. u; W/ p9 F if(m_pItemElem != NULL) * B! {- Z. _" H1 o. \, f
m_pItemElem->SetExtra(0); 3 }; V, L2 A" p7 _
. i/ g1 h% I2 R& D
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! S3 X, O7 P4 B' W) ]2 F( ? m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / W. `) U6 t1 j1 h h' N# R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% P' \# Z- G* W
" |$ P) {" n+ q* ] p" Q) | if( bUpdate == TRUE )
4 E( J- P4 Z: K {
/ _+ n+ Y L/ H$ v& y m_pItemElem[9] = m_pItemElem[1]; + Q1 ^6 m1 {" C- }# }9 f) ?% J
m_pTexture[9] = m_pTexture[1];
' H; O8 o: o4 f( F: z' _ v //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
" u" _. U/ d4 P! n3 N } 3 v5 w4 F: W4 D9 L
}% |1 L( m* k3 I, x2 ?% I `$ v
}else
3 }: ~' L0 V4 d$ @+ v if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
9 d0 d! E0 Q1 }$ }& @ {% ]' k4 `" g1 D9 x/ u
if( i == 2 ) 3 u/ ~. o1 [; R* O
{
* C b% F/ `# U p+ V# \ if( m_pItemElem[6] != NULL ) 3 a% {/ Q& s6 k9 p' {- p
{, d, q& J( @5 M% j1 L- v
int nSize = 0;
! R/ c* M2 f8 y) }: t g( A nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! H! e5 q9 ^: M# `# A: i, z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 5 e) z7 o8 x( X( z: e& C
if( nSize > 3 )
$ ~$ j' m$ Y5 R, F4 Q# I2 H {5 w. T, [5 P4 |: W" o
g_WndMng.OpenMessageBox( "oversize" );
; B9 U9 y9 U; e5 w) ] return TRUE; ( E0 m; q) D. t9 F9 c
}else6 B. d# \& Q: r+ J. b$ k# E4 j* _
{
4 G! Q+ `8 B. w& Q8 V& _ bUpdate = TRUE;
& ?5 X7 J! p) k0 d( s }# K% Y5 W' ?$ Y( O" e2 J) V
}
, j& Q4 ]9 _" Y! \# f if(m_pItemElem != NULL) $ r' Y5 h7 {+ S4 O! @4 G, @) t4 G
m_pItemElem->SetExtra(0);
7 K- }7 W0 Y1 i% W& h6 u3 b0 |+ e4 g3 j
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. s& H& f m0 l/ f+ o m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " i# L. R6 {2 {8 i+ G, |" u
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % p8 W5 k: A% n z5 C" `: W
9 P8 ]8 b/ N& c, p
if( bUpdate == TRUE ) 7 g6 \& {: n. [- k, t
{
: a; P3 E9 d9 [. O3 J/ @; e+ g m_pItemElem[10] = m_pItemElem[2];
4 v) e u& H* X1 a' z. F. l9 p: H1 h m_pTexture[10] = m_pTexture[2]; 7 m& X0 d7 N9 @8 D* X
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );- o! P5 h2 e6 r8 o, j( F
} 4 z- U$ |$ H( j" S. [1 @( ?7 ?; L
}3 d4 a4 S$ y; d2 L9 h1 A0 f
if( i == 6 ) ( m ~1 e2 _/ z$ v1 h$ x
{* c+ X) V* F( _( _ o7 @
if( m_pItemElem[2] != NULL )
" I& U4 t& d2 T/ H. m7 s {, s) W0 o0 F: F* v8 h; K
int nSize = 0; 6 }+ J$ K4 G6 b" f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 X: d R8 {. K$ m# p2 f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); & P5 X$ v1 L% w. p- c# S4 ?
if( nSize > 3 ) ; P6 N% m0 E! X
{
, }- k# Z( P, G0 w4 D g_WndMng.OpenMessageBox( "oversize" ); 7 v: S5 z, S2 D' R# s* E7 X
return TRUE; $ e9 I/ d6 F- s. c" e
}else
% I, p) O6 ]9 V: L {
( r# ~+ g6 ^9 ~ _: j bUpdate = TRUE;
0 t( z4 A; _& [6 J6 q4 |- T) X }
6 z, b. p+ D/ z( A }
8 O0 c7 Q. V( e' s: p if(m_pItemElem != NULL) " l0 _9 p& D- C$ d" R+ W# C
m_pItemElem->SetExtra(0); 1 o2 a4 T+ Y, p, v$ M! D* J2 q
- D- V5 t. d4 Y& F, o6 {' } m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( @8 u$ k. E, m5 w" a1 O m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" G3 y2 M% L5 C8 n$ g m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& T, ~" J- C1 K% B( A' B6 S: f- B* T$ }4 g- R- P6 f0 |
if( bUpdate == TRUE ) t+ f- R7 D% `) |; ?% h& l( L/ @1 y
{4 Y; b6 n+ s6 G5 N1 e' I/ M2 G+ K
m_pItemElem[10] = m_pItemElem[2]; 8 z8 f) c" V# i0 z
m_pTexture[10] = m_pTexture[2]; # D8 [3 i7 A' m% C7 ?& \- N& D* l
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
7 G7 x7 Q8 U9 x5 | } : p( S# m) R1 B% ~) {' `
}
1 n, D( W/ c; j2 Y+ a* g }else) H- {# H6 ?# V9 o3 [
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ?2 }- g. [7 z2 g: _
{" D. ^+ B5 \. x
if( i == 3 ) I/ g" t& r5 z! v R: _
{8 s K# B- h8 Z9 |
if( m_pItemElem[7] != NULL )
/ F# i) S, c1 S+ s8 L {8 [& T3 d- x- v
int nSize = 0;
' ~5 o. v; B! g& K# n/ ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! n6 x7 Z6 s" n; \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ! y; ^6 E) e, Q3 x" N2 O
if( nSize > 3 )
1 R4 }& j. L% F$ S- q: a" N# ? {
& ~7 H, I l1 [4 B) S. w* g2 z g_WndMng.OpenMessageBox( "oversize" ); 3 f9 E2 I# [; L0 O2 @# } L; F
return TRUE; $ _9 y1 v2 ?3 o/ \, J9 O
}else5 r- i4 V2 n' R, c6 e1 `. ^
{
5 @3 E6 O5 M/ h ]# }/ Z' [' D bUpdate = TRUE;
) b* `7 ~1 O V3 O2 B }
: \% ~( L3 a7 P& u }
( u) i3 V/ [9 H9 d6 Z if(m_pItemElem != NULL)
6 P% H3 [9 Y8 J m_pItemElem->SetExtra(0); 3 u0 L$ M+ Q a2 o5 f; c
2 o6 S2 T, T* e" \6 g
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! K" ^' L1 B: _/ I, U$ R% b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) |+ W7 N9 a1 N! r1 m" v% s
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 L9 @0 ], B0 N, Z( O
' S1 j& @7 c" E) R if( bUpdate == TRUE ) ( h8 _3 O1 `( J1 f$ i5 J
{$ V. j4 x- E4 m( U! f' y
m_pItemElem[11] = m_pItemElem[3];
# B$ q5 _5 J' V! ^ m_pTexture[11] = m_pTexture[3];
6 q5 x& s5 r2 Q- f8 ]2 P // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
( P* i7 ~+ S- l1 g2 V( k }
3 A6 O' p. Z0 g3 `" S% F }8 s9 p( r1 J6 S+ L# \
if( i == 7 ) : h4 O2 E F* P. z$ K
{
( F" z- X- Y( O% t" b$ [ if( m_pItemElem[3] != NULL )
+ \. Z& ^6 k" r% o3 Y' z {
7 b3 i; x/ j7 e. X# H+ v, k& D int nSize = 0;
+ S# L7 \& I6 B/ Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 x/ s7 A" h2 w% C; u6 l* i4 W+ q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
: V% x4 Z: i2 w) [& L. I4 y if( nSize > 3 )
0 U. B$ i( `" h8 p {; }1 V2 l! I9 u$ S: z9 u; |4 |
g_WndMng.OpenMessageBox( "oversize" );
% N, H( c: B" ~/ b1 E; P/ m5 H! v return TRUE;
c- A+ g' @! p7 M }else
1 R" u% k. V! I4 ?% Z {5 v# c3 y, c5 `! J* m4 E
bUpdate = TRUE;
! @2 f7 N; O: |; D0 o) V' l9 S1 Z E }: U' p/ ^ q0 `5 _" G2 E
}
+ _8 q- r1 J. m if(m_pItemElem != NULL) & M$ A8 q4 A' O
m_pItemElem->SetExtra(0); " j: `: a/ O0 E- k) @. [' t
3 S9 r1 ]' d/ i [- m' Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! @ ]5 }( Y. ]- t7 s( Q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
p: V# U$ Z5 P* ? G' i H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , n" X. Z+ i! e
& ]( W+ a% R7 j$ b$ T1 d) M; M5 d if( bUpdate == TRUE )
8 a% L. @: ]% w U/ |* ~ {7 t# m) j( X% e$ L
m_pItemElem[11] = m_pItemElem[3];
4 O8 f3 U) Y( O, U m_pTexture[11] = m_pTexture[3];
( O _; O0 H: B9 Y // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );3 v0 ^6 D# y5 y2 r' j
}
! \. U( p+ ]2 J& W* u }
( W J1 }+ \- _# h5 s( _ }else+ l7 |: W: h0 z$ i
{/ R8 |- ~0 V" B2 T
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 6 L1 h2 n( Q$ v& I. p5 c
// wrong tab
% F3 P/ o. r. w" N6 ?$ e; n; y9 E }
! m% D& ~, v/ K$ H+ `/ O' H7 m( I }else1 l0 A* s0 A% b3 O' M
{1 |9 T) [# A" D! |' Z; m7 Z
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); - e) t" I0 o0 F
// not blessed
6 \3 ^9 _+ c. U) i }
* b3 l: u1 z- X% c }
5 e& i! ^& n+ J: A( b0 e2 [2 ?2 \ } 9 [% B# o1 U# n0 d2 m) g! C
}
9 K# u9 w5 l+ N% u) x$ G9 o
9 A+ O8 s& I! Q" k$ T& x int nCheck = 0;
" k; {0 G H% I- z4 V for( int i = 0; i < 8; i++ ) ) o1 a. B' J: e" S3 w- v
{
% ?3 w2 l' S. ` if( m_pItemElem != NULL ) 8 \! H* K3 J' o& V) v
nCheck++; 6 {% o+ n% a! M7 [5 E
}
+ R7 v0 R% f5 B if( 8 <= nCheck ) 7 Y1 j( z* p# T) c6 H5 n, m1 C; Z
{ 8 T1 F* B# R7 k3 m: G
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
8 |- g3 C* C0 [. f pButton->EnableWindow(TRUE); # z* R* p8 m7 F7 h
} 3 \* @/ c6 K/ G
return TRUE;
1 D+ Q$ b- i, o2 L+ h. m# s} " M8 V5 [9 e6 O: Q% W
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) : }7 S" D4 j3 T2 d. h9 b! W
{
$ U% ]& L& h/ Q6 m/ S/ d% ]; Q switch( nID )
' H, e7 R2 s5 ^% B" S B! p, U% C {
! ~# r, ]' `; L I, w case WIDC_BUTTON1: . J6 l" ?8 O' {* o) `+ M( d1 e9 [& S& w
{ 8 W9 t6 S* v4 f( h
g_DPlay.SendCombineFashion( ) a2 g( Z! |) f6 U2 Q
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
" m9 T2 w) ~5 j m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ' D4 |5 G, \5 H- {) M5 k& \+ B- @
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 4 a; {$ s5 V3 R9 @9 Z" \4 E% K8 `
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 4 w4 }7 G3 X, g @2 ]3 s
);
( Z- r0 h% b* J# O- U, y Destroy(); 4 K: t7 ~: B. W
break; M7 ` `4 I; q
} ?3 n$ }$ @2 ~. U8 L
case WIDC_BUTTON2:
/ c# j" ]. R/ W7 H) E' Q i. J7 l {
9 Y- W3 c" c* K8 r9 [" b Destroy(); : M4 `. y3 p* H/ ]; c' l; ^0 J
break;
: v# H6 K9 L1 D/ V } " ~7 T0 L6 Z8 T0 s$ d8 k7 y
}
$ r, o! |! ?9 V5 D: ] return CWndNeuz::OnChildNotify( message, nID, pLResult );
0 u7 F" [7 W1 K; z7 o) d" P# @}
* X& k2 l& S. I& m# U, e#endif // __FASHION_COMBINE W, y+ j: u( W4 v$ a
5 l* B$ s! J0 \4 I* B
----------------------------------------------------------------------------------------------------------------------------# f! [, d2 c' y. h
WndWorld.cpp
" k! e% N7 ~7 u在 case MMI_REMOVE_CAMPUS: Q9 {; p5 B4 l
{
' V- r3 B' Z: C: J9 D if( g_WndMng.m_pWndCampusSeveranceConfirm )
3 `" e& T# r) i. T$ X SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
" M1 j: y) Z3 H# j/ J4 ^; Z7 j g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); " \4 t' z- V5 F
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
! Z. Z8 J' w' [8 j2 s( K break;2 P" b4 a) a% t+ F) M/ y
}
0 l5 \, w$ g- a1 M3 M' X: V7 I#endif // __CAMPUS
* l/ P8 n! s* M& [" L$ a) _1 b4 m' ^6 L4 ?
下面插入 #ifdef __FASHION_COMBINE- c2 V- C6 W" Z4 X
case MMI_COSTUMEMIX01: 0 ]! C7 d1 G1 o X! h: Q) T) j* o( J
{ 3 d/ u0 T9 ?9 B
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); : m; k9 {8 R3 `2 a7 `
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
# { N7 G2 w, ^' V g_WndMng.m_pWndFashionCombine->Initialize(); 6 E2 S/ M5 X' Y/ J! `6 t6 _
}
. x L; X9 R& v0 @/ g break; . w" d7 @$ O& `
#endif // __FASHION_COMBINE
& |/ W$ @$ K2 o5 `+ f& f
6 E! l1 }7 V; F ----------------------------------------------------------------------------------------------------------------------------0 @) H2 F, K: W0 }% n
WndManager.h
. S! N3 ^# b+ {! P! |$ g. A9 u' O! [( c4 c1 C0 S
于:
& Y9 c( t$ a$ W3 f) vPHP代码: #ifdef __GUILD_HOUSE_MIDDLE8 d% ]0 p) t, W9 H4 f/ f2 x0 H
CWndGuildHouseBid* m_pWndGHBid; * d( M- o& C( }4 X5 l% p1 K# x
#endif //__GUILD_HOUSE_MIDDLE
% O `) C- }2 H7 o% V3 O9 w8 _) C& V4 |1 j
认为:, O* T: C5 Q8 o' n. E3 a
PHP代码: #ifdef __FASHION_COMBINE
n7 C n0 ?& x( ~) m CWndFashionCombine* m_pWndFashionCombine; 6 a7 U7 K# q, [- ]$ \* O( H! m( U
#endif // __FASHION_COMBINE
, n/ r y, R/ L0 }$ }& \8 B
2 v! i" }' m. o# f, H( B& F ----------------------------------------------------------------------------------------------------------------------------
1 [# `5 J: m0 l) C$ ]' S3 _3 P7 v: gWndManager.cpp: F! a- K3 [) |
" j4 Y# `& z' H5 W" o在 #ifdef __GUILD_HOUSE_MIDDLE4 V* {8 z, A$ y; H$ \3 J
else if( m_pWndGHBid == pWndChild ) $ }( L- {6 B0 Y/ H
{ - m9 Z) I6 i# E
SAFE_DELETE( m_pWndGHBid );
4 A0 S# q$ q: x T pWndChild = NULL; : Y- i0 P: {, S# D0 n
} 7 N2 q+ e+ D: S( o
#endif //__GUILD_HOUSE_MIDDLE
8 n& T" U- e5 X- f8 A6 N2 P2 u4 {7 r5 Y1 P, L* Y3 j
后面插入 #ifdef __FASHION_COMBINE, S- p, L' Z% G2 V
else if(m_pWndFashionCombine == pWndChild)
" A- F( {; a4 s# Y' `4 j+ ] {
: G* R6 n" Y& ?) f- L% T1 Y SAFE_DELETE( m_pWndFashionCombine );
- q6 p2 f0 ^: | pWndChild = NULL; 7 Y Q) \8 ~- F/ B
} / ]# k! {, n- P
#endif // __FASHION_COMBINE
+ v% G; m( C1 s. ^0 y! B- [9 _% I8 P
----------------------------------------------------------------------------------------------------------------------------+ q3 J! T5 I+ O1 h
DPClient.h2 C2 E3 s: b- \1 ]+ J; n
$ L7 x" k1 ^ i$ [& c- n在 #ifdef __GUILD_HOUSE_MIDDLE6 M1 C3 i- e: I# |3 Q/ f
private: 3 S0 a9 g, E( X
void OnGuildHouseTenderMainWnd( CAr & ar ); ; G, f+ g8 f/ u) s; w' L, f
void OnGuildHouseTenderInfoWnd( CAr & ar );
. y, W- S% u0 ~3 H( T; e- p4 v void OnGuildHouseTenderResult( CAr & ar ); # S% y: Y8 a: T. J; ~: p
public:
; B$ f5 Z0 c" K; i, @ void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); " `3 }4 ], `, Y9 T7 {! R" {) Z6 m# V
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
% D( D! C# z" S; W+ h void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
: t6 Y! `- r8 W- t#endif // __GUILD_HOUSE_MIDDLE
3 ?5 l* f5 K1 u- k$ z; T/ u$ V
5 k5 f: w: j+ s4 z7 r! {/ p 下面插入 #ifdef __FASHION_COMBINE
) j5 |( w; k7 U+ O void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); / I0 Z; t4 h( d: L1 X0 Y, V' q3 w5 D
#endif // __FASHION_COMBINE & J; W* `" g+ Q5 u% u
+ i8 m* k- [" n0 [) a
----------------------------------------------------------------------------------------------------------------------------" h" K7 x# x2 D
DPClient.cpp
) }4 h# Y+ V5 K) f* ?( \! p& A2 q4 S# V. y7 S7 `9 M0 v6 H
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
6 u$ }- n i4 Z1 v2 H{
0 P `6 l1 |0 V2 b BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); . x0 [9 W) \. u$ R
ar << objGHId << nTenderPerin << nTenderPenya;
( L' x3 t, f# G0 h4 ]3 `6 f0 o SEND( ar, this, DPID_SERVERPLAYER );
- V# \2 k: w& H}
' ~) m7 _) J" u7 j2 `; y#endif // __GUILD_HOUSE_MIDDLE
& D& c9 Z l6 A/ _( b6 \# B3 _% {! k4 y. x8 x4 }1 Q. C) o9 ?
下面插入 #ifdef __FASHION_COMBINE ^$ e" r6 F* {! H$ ^; f: `
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
# y6 }" [9 }! q% M+ C* P( X{
! f" @ q& T. a- ~ BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
$ \3 }3 s' T8 @8 t* j ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; - o4 W2 F9 j5 S6 u
SEND( ar, this, DPID_SERVERPLAYER );
' e! S& I& E6 Y3 J9 Y8 t} 7 e* ^& e6 l$ c! Z( |" ^8 p
#endif // __FASHION_COMBINE + u5 N! w9 F1 @+ O. X
! O( e( Y9 B/ \" I ----------------------------------------------------------------------------------------------------------------------------8 A. z K: P/ H
2 K0 L I z8 e0 ~* W8 C
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
, |8 \+ U8 Y5 P0 S g( ~" j2 ^+ J O/ X! v6 F( V0 F
----------------------------------------------------------------------------------------------------------------------------+ G2 ]! Q3 A1 N3 a
2 i! @. B: ~2 Y0 `/ A
# b6 v( N" U- H1 C0 [
) O, T" P r% R0 t, f6 O, ?& B; h3 i如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。9 a) W1 b: f- v, E; U9 R6 z
+ P3 x( e; S# J* L' h) \
" T0 H0 P7 ]0 [ f- c! m7 {~怪物 8 k; o8 l' `/ `1 T
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