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莫因E * PVP( u! h8 p7 Z0 r" y3 x
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9 s- [5 K$ i! S, d& s9 h9 ~今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。. N# L9 a$ `3 y n% a; e
- y/ U! o3 U* O/ _/ _
有大量的代码,我已经测试过它,它可以编译自己1A。
/ e: D/ V% b! i3 b: L2 Z2 m/ R% a9 I& Q# R7 a
& y: T( R6 u( |1 z7 C2 G6 {8 q# \现在会如此容易所有的C&P'en
! ^1 C' u, g) `8 v5 S- K/ {2 e `+ ] p" g+ l
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
* h; S) z. ?9 [) \5 y& I# `+ V& M; V3 V: S) s
你说我成功,资源应该时装组合系统顺利运行。1 y' U8 @8 D0 A( L$ l3 r
( q( h* C& s5 d8 K7 e( _$ y
3 c6 s+ u, A% M5 R. u1 K$ a
: f+ @# z' V, c+ n- A3 ~% I
首先是学分:1 |# \( k" @: L4 M9 _/ K1 Q
9 r: j' J( C, a P( s: e$ m% S
Etioom(90%)
0 H0 `$ H0 J0 K% |3 R, |怪物(10%)
# T' D1 z- z; F! l3 z4 e- |8 f E. E: y& H2 r
4 p1 w6 n7 Z# j
这里的问题,而是“不问任何小型或定义语法错误。”) m1 [4 d5 |% x9 p2 Y/ _5 t8 N
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+ ^& d* e' T c: h
9 t" o: `0 m# q
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唔够讲,这里是答应释放: randomoption.h
+ }0 A; l& ?: @7 z6 Z; Q# J
- ] [7 A, ~# N! i, b6 F在 public: % L: m9 f) P5 K! i7 }
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
, G ?; I3 B1 }9 i* M0 O& E5 x# Z void SetSafeFlag( __int64* pn64RandomOption );
. K1 l4 M! U! w' r* y: t void ResetSafeFlag( __int64* pn64RandomOption ); 0 S6 Q6 E& w- ^2 {' n
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
2 P! c; m$ c) N8 ]" X; X! Q- T& c0 T2 C( h" \
这下面插入:' E, f7 g+ L; ]# C
" D6 g4 h" ?5 w0 z; U" G #ifdef __FASHION_COMBINE
! K# i9 r& {" ?, k) zpublic: + m/ D* \( b( W, u, L
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
9 S2 T+ P C" ^#endif // __FASHION_COMBINE
) x5 c$ }( j/ I6 q. Y1 ?2 Z) {* b m, \% I
---------------------------------------------------------------------------------------------------------------------
4 v; b3 X+ g. [- B. s/ orandomoption.cpp8 C# S1 Z( b! x4 f
% O. u# V4 i; ]7 C
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ; o. ]* |1 F9 G8 d5 N$ H
- x6 [: C) _- }! v4 p8 A7 [ 下面插入 #ifdef __FASHION_COMBINE( R' e* P; V4 \4 C: x* ]$ x, e
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
, i; Y" S0 A& r* q! A6 p0 W{ ' G' o- ]1 @/ @% W5 ^
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 9 [, p3 l* y5 d
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ! E& U# c% a+ k! M* d
7 ]9 d7 b' k c, y9 e; v
if( nMainSize + nDestroySize > nMaxCombinedSize )
9 ?, \4 P4 G/ M, W return 1; * {5 d4 y) K9 T- }. m
% O( m; j9 J$ k for( int i = 0; i < nDestroySize; i++ )
+ j" S4 M5 z) r' z { 6 R1 c; ~7 o' \$ {; I9 J% e% I! f
int nDst, nAdj;
4 r2 _$ H& S1 Y if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) % f" I* T) k s# n, Y3 O: Y
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
) O* S; ~ N. t } : Y$ a4 p5 z& @! ]7 S: L
return 0;
$ b# p' G# H3 O! [}
5 f2 }* ~( q1 @! w) l" d#endif // __FASHION_COMBINE % L) i( A& E" l) I5 t/ p& w
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-----------------------------------------------------------------------------------------------------------------------
7 d0 h, q4 X6 m9 \' g( kMsgHdr.h
5 u3 H8 x; z! x/ l- F5 A4 x; c9 v2 g# I
插入 #ifdef __FASHION_COMBINE
; ]8 G$ T2 |0 B+ R" a, b$ c( c" s U* l: U#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299+ D/ `$ q# R ?5 u
#endif // __FASHION_COMBINE
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% p% U2 _ R5 e -------------------------------------------------------------------------------------------------------------------------& o; }) W* L7 t3 H7 h9 b
DPSrvr.h
1 p8 U9 u& R) Z! g$ o" i5 ]; [( C# W% U
在 #ifdef __GUILD_HOUSE_MIDDLE
/ Y" S/ }9 ]& a/ E' G _ void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 2 q4 g" p+ K2 n8 O$ m
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ Q3 K8 w. X3 L4 y7 t* y void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ O& S6 n, J6 n% T+ {. t% C7 o
#endif // __GUILD_HOUSE_MIDDLE 5 H! J7 D7 w, D$ b |4 i
- y$ ^, X( X) f' i
下面插入 #ifdef __FASHION_COMBINE! V; }6 V: T5 e4 Z+ i; e5 X6 \
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * o3 g% i. ]* X
#endif // __FASHION_COMBINE
7 _5 ~$ @/ z2 I3 R; ^; g! ` x) u8 e% r& s$ W
-------------------------------------------------------------------------------------------------------------------------& C8 o7 J$ F% U7 w y
DPSrvr.cpp
. S) X) U2 t- z2 R) U6 q在 #ifdef __GUILD_HOUSE_MIDDLE6 w5 b# k7 R( P. e& f0 d$ B
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
' r2 v" U6 H1 p( ]9 H ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); # m+ e( [0 d: h2 b. j" @
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
- e1 ~8 T$ O% [#endif // __GUILD_HOUSE_MIDDLE
# P( u) a5 m4 r2 {- U; N& r/ J! l' E
下面插入 #ifdef __FASHION_COMBINE- i7 }, v1 t7 J8 K, |- t* s
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
3 _2 a( b: z: ?#endif // __FASHION_COMBINE
6 b" I$ F% \- Z
* i+ T: i3 T# \" o7 z: o# W/ N1 x6 K 4 a( n s# C9 p3 H7 @- D9 @
在最后插入 #ifdef __FASHION_COMBINE
/ ]' m! J6 D1 R" c* |8 vvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 1 K Z4 D3 D* I' P) X! d& l
{
" z9 M$ a/ ~/ O$ v' Z4 d1 R CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
: j3 r( N$ n3 h- J' X: B4 D if( IsValidObj( pUser ) )7 e: ]" K9 q0 t9 F' @3 L
{ z1 L h6 i5 y1 ]( i% P0 F1 Z. Q
DWORD dwItem = NULL_ID;
. S4 J1 z0 l4 L" @. y! [0 J CItemElem* pItemElem[8]; P8 X5 R5 N- D0 I
$ i! b5 `- g+ K1 W for( int i = 0; i < 8; i++ )
& P8 f' }5 b: \: K% |+ e {
8 ], I& k2 o6 u# s9 r3 K ar >> dwItem; 8 B: h1 f/ e$ H/ ^" Y( c
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); S# m' T3 t: m
if( !IsUsableItem( pItemElem))
2 o4 y6 v1 v1 F9 {7 ]0 C7 _ return;; j: `8 A2 \7 q6 c' f
} : n% h, p# j, f, V1 i( ^' m
if( xRandom( 10000 ) < 10000 ) ( H: ~" m2 `/ A& z& C1 ~
{
2 n0 m3 E5 y1 w4 x& m3 G int nResult = 0;
8 L, K. Q o8 j9 {5 y nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 1 Q+ P! a- Q8 G/ S& l: k
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
8 n+ J) {, B8 E2 g4 ^ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 6 I5 I2 J: O9 R2 o
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); + d1 i- _/ D, l( x* ^
if( nResult > 0 ) ! y t4 c: g0 b& e4 a! r
{ 4 |: A* s2 e$ \4 A( f$ M
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
0 {: e2 a; @* x; p {
, l, b- I7 N( O( l9 G0 ]# s pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 5 t+ e/ s+ A4 P2 X- p1 k
}
2 w' q5 g- ^* Z. J for( int i = 0; i < 8; i += 2 )
! D0 m: f' s: h! Z {
8 z2 T% a& ]6 G8 U v; Z/ W pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); : P: D3 }8 Y# O
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ' Q* V/ ~1 Y3 H, z: f5 K
}else 7 u8 u; w& w% u: A0 _' c
{
0 z. }5 X' T% V w( Q8 ~ pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ) f9 w( V* ^1 Q: m6 t
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
) W& B9 U: p P g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); , [" @- K, |' x
! T- ^' k T5 b if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 2 {1 f" N& l, Q1 X
{ ! y/ j g" t9 ~) J! `3 T4 K* n
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); " U1 A0 x7 X, t% L
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
$ ]/ k0 k% n% p: F1 j% Q4 G
7 C8 }7 w" U% Y [$ X7 }6 q& b2 r' w }else . I @3 k2 B8 |8 b
{ ) M+ w. w# h) B6 ~* m
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
4 b9 _. Z6 ]/ ^8 ], _ for( int i = 0; i < 8; i++ )
( ?1 O( [ {! L9 b {% Q x7 f) R: e4 v0 p; s; v
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 2 |5 P6 s/ `- B- k9 G
}: N# K$ |7 z& D8 }# X7 }
}
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} * v$ t1 N* P: N; M* a
#endif // __FASHION_COMBINE
1 i+ B" s: ]& q3 ? U3 _
% ]; _7 Q+ l( a4 J4 v( J ----------------------------------------------------------------------------------------------------------------------------
/ r3 R& Z4 o9 p# D( O3 KWndField.h
( ]* D d6 z% Y3 h7 S2 G在 class CWndCampusSeveranceConfirm : public CWndNeuz
+ K, v8 y- w G9 I1 n# X
8 C4 X. G, i. j; H0 A4 O% m 下面插入 #ifdef __FASHION_COMBINE
+ o. d& L+ I9 O5 G7 U1 I6 ]- A6 w$ Bclass CWndFashionCombine : public CWndNeuz
: W6 Q3 m, f) ~% k2 z{ % W& U7 K1 f* a/ l
public:
, j) Q4 P5 \& v8 v' I$ y CItemElem* m_pItemElem[12];
: R! W1 y( e9 @$ U: x CTexture* m_pTexture[12]; 0 ^" p6 F5 M( A" r
3 f! x4 i+ \# }5 V' F0 y
public: $ U) m" [. V% ?9 l5 F5 N
CWndFashionCombine();
, u9 A0 T; k n/ _6 N* V+ Z3 Q virtual ~CWndFashionCombine(); ?$ K: H0 R% Q+ Z% V- a
6 I: C( h# @3 g. i2 s4 R$ X
virtual void OnDraw( C2DRender* p2DRender ); - O+ _- t4 @ a+ |+ K2 h
virtual void OnInitialUpdate(); ) I- J' a [: }! J. z* I0 D
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); & ]9 X9 u4 x; \, A {' Q
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
- S7 E5 f/ t% |# X+ ^6 X/ I virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
w$ O; c, W0 Y1 N+ f virtual void OnSize( UINT nType, int cx, int cy ); - g0 G2 I5 K. i
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
& n+ f& M' M |* _! q* f1 k}; ; i1 q/ e2 X5 `" s g
#endif // __FASHION_COMBINE
7 U5 M3 S/ R: A5 M! [6 R
& j( |( l- b' p) {9 o/ Z* l+ d ----------------------------------------------------------------------------------------------------------------------------
5 r' M* }6 E/ Z! h$ l: z3 D/ l2 sWndField.cpp4 \0 O/ X! r& _4 U+ C
在 #include "wndwebbox.h" + T9 K5 [- Y8 H3 z: t5 _- i
& C# y# i2 q* J0 _& U1 e3 D 下面插入 #ifdef __FASHION_COMBINE
4 ?5 i8 P- c% y1 x% O* _- E; T) B#include "randomoption.h"
% F. L. |+ T% y! U) Y#endif // __FASHION_COMBINE
0 g' S H8 z8 n; o1 I2 ~& W
, [ [: | N3 [) x! v" b 就在最后:2 X2 Q9 k4 g" U% \+ ^2 j2 [
PHP代码: #ifdef __FASHION_COMBINE
: h- b7 ?$ j- {* kCWndFashionCombine::CWndFashionCombine()
3 S7 h& Y9 ?9 N* L+ z{ % l' |3 ^7 }( a2 v4 W
for( int i = 0; i < 12; i++ ) * ]% G$ @8 P, ?8 a
{
+ _5 M9 @% a0 x1 G m_pItemElem = NULL;
0 D. O4 Y0 y5 q# T# w! @ m_pTexture = NULL; # V% w2 w0 L3 R. A! w H' k* J) s
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
1 l- k. F: F Q4 G& s //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
8 `' C8 K; M# \2 T8 q) x4 b } 4 e1 u5 Z5 G: D9 `( H' s! C) Y# n
} " I4 Q {$ p! T& w' `6 w
CWndFashionCombine::~CWndFashionCombine()
7 u0 E0 x- P6 x% Y5 F1 @{
' p" _3 r+ d Z, |; C( ^/ u for( int i = 0; i < 8; i++ ) 6 \) Y1 W- ~# Y4 b2 w# a
{
2 H+ A" Z* P: \ D) `$ ` if( m_pItemElem != NULL ) + @( Q3 `' @9 y5 B2 P9 ?, \
{ 2 Y4 j$ n/ _& z7 [, i6 N
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
& J5 z& S8 e) f" M! y# T m_pItemElem->SetExtra(0); 3 P. |0 N3 ~3 u
}
0 ~3 [. {1 C9 M) y3 v" E: l } 4 p Y3 a3 N7 ~, U3 ]' u
}
/ j, \* U# G% S/ s/ c; ivoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ' T7 K, v" [9 |% a7 l& X1 L0 o! |
{
! V D! h/ F) j* k4 m, v k LPWNDCTRL wndCtrl[12]; * \, S& N9 N3 o7 Q# u
; n: T6 Y _% `& { wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); . u8 V+ @+ Y' Q- Z: l, q' Y6 J
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 1 [' F0 O5 [5 I% B7 D. X
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
. F U6 G" f" k2 d5 _ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); $ r h2 f9 [* P4 b, |
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); & b: [1 Z) Q+ n8 p$ P; U3 j" V
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
/ u3 v' n& M3 Z! J3 G wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
0 ]' w5 P6 ]$ \ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
9 I& ], d* [1 y, h5 A9 O. k# R2 { wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); " L6 V" ?7 x7 C. k
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
7 T: o/ S( w9 X" W8 y3 J) p1 h4 [ wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
8 R7 [1 r. U$ i5 N; {/ \+ n/ | wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 4 v4 w" `/ O- N' @) C
# r* G7 ?5 u, n# k' I
for( int i = 0; i < 12; i++ )
1 \( p! u$ S2 k6 m( c { 3 p8 f# z3 E. k; Z
if( m_pItemElem != NULL && m_pTexture != NULL ) & `% D$ t2 f- g+ Y* F
{
9 o6 P3 @" U4 ]* a4 f: F6 D; @2 \ m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
0 }$ Z& X* v- I } , }* y8 m% m. N' d0 D: X5 T8 e
}
Q# Y$ ]: C5 E}
- a/ z2 T0 q& |# [void CWndFashionCombine::OnInitialUpdate()
6 c: @: f4 J# g8 I8 P{
. ~* |* f; _; c+ C _* ^) r& @5 ] CWndNeuz::OnInitialUpdate();
7 T: ~/ p* V& S t
0 M5 q( f C: r# R! N8 P CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); * b( p' R4 {7 m4 \0 z
pButton->EnableWindow(FALSE);
4 ^" C" t6 b K; G+ `; t
. P3 H3 l8 q8 q MoveParentCenter();
7 _% ` N" L- }( |6 }} & j/ j' R0 @5 m D0 S; C
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ' s+ L. G6 ~5 D; C X. w
{
5 X% ]4 V+ M0 q% e0 e return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
( k9 C5 ~ _8 l; |7 F} ( s: R5 D, H8 H; p6 s/ H: W
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
" d/ I. h4 A+ O h/ @4 V1 I{
2 a7 i' m: W( r8 Y$ W, Y return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
* d& B) J/ W: Y" I$ Z2 m} , _( c; L9 m% w1 r* o; p. R
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) # K2 R+ u. K) g1 b& d8 p
{
& K& I. o j/ L# a3 R4 } CWndNeuz::OnSize( nType, cx, cy );
; X5 `4 D/ ^# i' _3 ~} 1 e S% B( C0 {
8 R s: C+ M3 g" c! W8 f# [
9 M# I% L2 }: N3 C g) @' C9 S) V/ c& b% \5 z5 U! ^
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) + w$ L; R' B- R/ ~6 U7 _8 m* @8 T
{ & q# U9 n! D( }
CRect rect[8];
- y0 f/ _( G" K LPWNDCTRL wndCtrl[8]; 6 u3 c1 D% I+ p/ e6 d
# c7 w6 j) H9 I
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
7 `( U% d/ c& q' H) W3 \: N wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
* ?" I& B1 I3 g+ V6 |; J+ R: z wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ) c3 z! Q- K, s& G& s
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
* q O6 \" \' b* U. b2 e4 O& @ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
5 I% V" v5 Q. t wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 8 V! _1 ~( t, c
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
9 c( f( b+ w$ w) F$ s wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
3 D: R+ |& w# N. }& T& x; N3 G( ?! c; o* O. E
BOOL bUpdate = FALSE;
1 \1 m) \2 |5 h+ T" ]/ ]2 Z# I$ j$ j) |" [* T+ Y7 Q o( z% L
for( int i = 0; i < 8; i++ ) 3 {( p( ~. L- v( u- O8 ^: J [6 q
{ 8 t. D" C5 f3 k' T* }7 s
rect = wndCtrl->rect;
% \; T/ u" m! {1 s1 s" }
5 R9 ]; x6 j1 T, J: ?$ I7 D if( rect.PtInRect( point )) . V% d$ e# y, N+ T( i
{ 6 _9 i. o) O' s- c( q
CItemElem* pTempElem; , A* [$ N g( T, U
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
4 U3 C( f2 D4 N |! g% N if( pTempElem != NULL ) ) ~/ K* K: ]* s* K6 v
{ % |4 _( U% J# a3 P
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) : j# `. M9 p+ n/ y( d
{
' e# h. {0 {3 o1 ]- E ItemProp* pItemProp = pTempElem->GetProp(); 1 n+ ~3 }+ _3 m
7 M& s' q. m7 i$ |: \1 P" h
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) + O7 p- o2 L v, \( ~7 w% f' b) W
{ + W% b1 V6 ~9 Q5 c5 {9 |
if( i == 0 )
. C( T. I( o6 z- v7 {# t8 O {
9 t5 u$ F1 d4 H/ b8 k* q if( m_pItemElem[4] != NULL ) % F0 b& C( h4 ?8 ?6 v
{+ b' {! v1 N/ V1 N. T0 [ ^# D
int nSize = 0; % d% Q& D6 } `. r$ p3 h$ _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, G0 Y( [) t; ^: v3 g K& ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); ( B, U% {3 z9 B& o' O) G, h N
if( nSize > 3 )
& j5 ~# c* t+ [1 H _! q0 { {
t' Y$ m& }# b) X z, S1 N g_WndMng.OpenMessageBox( "oversize" );
* w- J5 i; w M, ^ return TRUE; ! G" Y2 u9 P/ s1 f0 J
}else6 D4 X3 h. ~7 |! c4 T5 \
{, s( M& ^4 ?% \/ g( r3 q7 x
bUpdate = TRUE; , |& B. Z/ \1 h: P! Q* }' j5 u
}
6 {4 L6 e, i* r. N9 E' H }
: z0 k* D9 t9 e8 m2 ` if(m_pItemElem != NULL) ! Z; ?) C# u' V9 N6 N7 }
m_pItemElem->SetExtra(0);
0 d! S2 X( i' K$ y, d" u
) i' E Q- k7 T8 z. A m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % J0 l% z2 r: U* `$ U8 e! ]* R
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . R( r! @% b1 ^" P: o% s! B5 i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 a( o7 k+ W' X, `2 f6 H
) o1 c) b; a3 n
if( bUpdate == TRUE )
3 F9 s! x4 ^/ ~ {2 n9 ~) G: T( {3 v5 [/ x+ |
m_pItemElem[8] = m_pItemElem[0];
6 g" i; W k6 R9 ~# K m_pTexture[8] = m_pTexture[0]; * V. M) G* m% G% `3 O
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );& j6 {' y9 l' `* v
} 6 O, M% z$ {3 L3 Y1 i p9 L
}4 f m! r1 x) ^3 N' l9 D' X
if( i == 4 ) * G0 l+ w- J% Z+ X1 ^# p1 _
{# P& E2 I8 H+ `: i% n
if( m_pItemElem[0] != NULL ) 9 M; i2 C. }6 K) ]0 q
{. K: o1 e, e- ~/ c. z
int nSize = 0;
, G+ _. N M+ m9 d/ {" e nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" @/ ^/ r- w& A6 V7 C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 3 l* a& d6 _+ i1 E+ j
if( nSize > 3 )
) B# G8 Q" S; u/ S- O7 Z* a" k/ [ {4 \. S- S+ G4 W7 C5 q8 X. }' M
g_WndMng.OpenMessageBox( "oversize" );
: B/ a m# B9 k, G+ V return TRUE; 4 E0 C0 a- {! i5 |
}else
# v) T/ M( a3 K0 p& c8 R8 c4 Q {
/ M G4 b+ \& J/ e0 O I* J' g% p" { bUpdate = TRUE;
/ B8 w/ p* A) B8 _4 d* H: g" W }% f' v0 M0 W0 ` @
}+ e4 ?/ X1 B" P
if(m_pItemElem != NULL) 3 w% ?4 K3 w* ^6 C f
m_pItemElem->SetExtra(0); 7 N+ n! {5 l# K; R k8 ]* z+ l$ M" W. @9 I
/ P( Q- q- b3 t0 X3 ], c% p0 j m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . z( y" g0 G; B
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " V% w. T& M; P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 M1 X& U# a8 d/ A+ _0 L, G" n- D Q& x7 F
if( bUpdate == TRUE ) 3 L ?* k0 R \# C+ ^ @
{$ F4 q1 O3 m' I9 [& a$ W
m_pItemElem[8] = m_pItemElem[0];
0 S( r4 x" J# F4 }. p+ z x8 Q m_pTexture[8] = m_pTexture[0];
* ` p) }6 N9 C4 ]0 M // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
G4 P+ p5 i, V( }3 y5 \ }
+ ^6 L3 p) v" ? }
, _1 U5 M1 B: t# A9 P }else
4 j2 @) h3 u9 w. a if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 4 `6 p* U" U2 y4 ^4 b% k! `
{
9 h7 _" f8 J* `2 J) g+ e- O if( i == 1 )
3 A8 B0 Z7 W7 g {
" z4 Q( D( D4 J. t/ I. e if( m_pItemElem[5] != NULL ) & `% R! }: `0 a6 c( m
{
9 O3 g! W/ l" W9 s2 B int nSize = 0;
2 V |: E8 H' ~% m. ] u5 W nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& J X i G5 z2 l8 O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
3 ]* B( X; d: D: ? e; m3 U if( nSize > 3 ) $ M. I% _* M6 c f& O
{# ?$ g+ `- ~; Z$ F
g_WndMng.OpenMessageBox( "oversize" );
, H0 R) b4 Q9 y8 p/ l" l return TRUE; : O$ m; U" B! I
}else
2 T4 o& D% m9 `2 u- ?, g* F$ ` {+ |: x+ k) V/ \
bUpdate = TRUE;
% M* j. h) L% O% D7 ~: @8 |2 O4 N }
$ `/ ]- F5 _" a# C) R }/ z. _6 a% P) C& O- {7 o
if(m_pItemElem != NULL) 2 d# C7 C! w# k- E7 d! Q, M
m_pItemElem->SetExtra(0); & S& C, {$ w3 j4 H
~/ P6 E2 b3 F" A, k- Y8 y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. w4 S* N0 M5 l* p2 }% J: [2 h: F3 q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; |& ]6 w6 P' \$ _ l4 b m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 Q* k9 J& d d. ^8 \; t8 f9 ~4 o+ V2 n5 g3 x
if( bUpdate == TRUE )
5 ~8 G: Z h0 N, ~+ v s: N {3 P, U% C! H% T" m, C
m_pItemElem[9] = m_pItemElem[1]; & D* T A" [/ k; P+ b4 @- d
m_pTexture[9] = m_pTexture[1];
3 N1 d& I8 g% E! ^" C% w. `: S; z( l: O3 Q) U3 s: n
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );/ |; V h* h$ `6 d, q
}
3 K/ G5 H( }% x# A }
2 u: z. K: l5 z; [/ [/ P. p1 s if( i == 5 ) ! o0 e+ R5 ^$ o/ a
{7 x! U/ U8 q4 G- |4 v. i
if( m_pItemElem[1] != NULL )
4 j7 J! e) \3 P5 s1 W) n" I P {
- _! Z5 y3 w/ R; j; {% e& m7 j int nSize = 0;
8 Y5 P6 S" L3 b5 Z# s+ h nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 e9 U+ C$ K( y9 J; W9 f" F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
* f# r' N: v8 P) l( B( u7 g. E if( nSize > 3 ) ( j% ^5 @4 B& o) p/ U
{# _8 ^% p" f. x$ Y0 s- F" n
g_WndMng.OpenMessageBox( "oversize" ); ; I7 P4 o2 Z4 h. f+ W& i
return TRUE; % r+ P' `* }. I8 D3 F; b
}else
3 l7 I m) U8 K! t {
* R9 g, I+ z( S w bUpdate = TRUE;
7 D% N7 B* u5 C: Y& h3 V+ a4 h6 j }8 w& D7 U! L& n# S: X5 |
}
' v- _1 a# `* Q* d if(m_pItemElem != NULL) 6 a# ^2 m$ M8 t7 t8 e( F- F. j
m_pItemElem->SetExtra(0); 4 X5 C! h/ U. P* ? l
( A9 Y# x& ^! p3 `# f' q) l
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 \1 H+ r, ^, C' `* O8 c' x1 O
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ C& ~3 `: e$ y7 k m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) c7 C# P( D+ p" [4 z
! l6 E( s! ?6 i% D; \; \! i if( bUpdate == TRUE ) 4 t6 r3 Z+ }4 ?4 S9 K
{- s% t! F |' ~2 X2 z
m_pItemElem[9] = m_pItemElem[1];
7 k$ `1 W- g4 z, A m_pTexture[9] = m_pTexture[1]; 3 G& [2 N6 f& ]
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
R: Y6 D) C( A) x4 ^- t }
5 N I$ Q, r3 E: o- j* z- r }& q/ m9 q+ f* M' a S: A
}else
, k( J( N q+ P+ s% T# s if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 3 U! Y- f0 u. p5 }
{" k% C8 Q& K/ b! J
if( i == 2 ) 6 i4 x& z8 H9 p1 }9 R
{0 n: H, w! x: b7 G" @
if( m_pItemElem[6] != NULL ) , ?8 G2 \! B: p }$ o- g9 e' o7 z3 J
{
4 q0 ^& Y& J9 P$ l int nSize = 0; 6 g& ^* N6 O1 ]; c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 E1 D% l8 a2 [" p+ y8 h2 g/ ~6 s nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
4 J* G* A% L- Y1 w if( nSize > 3 ) / }3 J) c5 z/ G1 `' C( H
{
' S7 j! x+ [ y- V g_WndMng.OpenMessageBox( "oversize" ); ' G* f( Z& ~, P. T q6 G
return TRUE; " X- M$ ^7 @1 @% u8 z w
}else* {! O: r( ?5 v B: N) O
{) V; U0 x2 S6 ?8 @: o% i
bUpdate = TRUE; + x7 @- \/ r4 G- j+ T% p
}2 l% ^* A0 n) O4 c$ v
}
* J( x- z( A' w if(m_pItemElem != NULL) 5 Z4 g& P) Z& A
m_pItemElem->SetExtra(0);
]8 m& M3 p. t- a* g, \' O% q# S5 v! m! Z. n9 m
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" b% \" h; c' e- m/ a" N: x3 i m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 A" `( D r* X. ?* r0 e8 p7 d m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 O0 Q( g% `( c. b/ e* P# H2 q
# u% H7 K @7 l if( bUpdate == TRUE ) 2 d( \/ \0 H4 S7 ~( m
{
/ q( f5 Y l# h m_pItemElem[10] = m_pItemElem[2]; 9 H* }, v/ M! n7 p2 W3 \" C6 p
m_pTexture[10] = m_pTexture[2]; 8 o9 B% s; ?: @; {3 i
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
( W& `5 i: h) k+ x$ ` } / j. c9 ]5 }7 e6 ?) Y4 S# @0 d
}4 C7 S1 f H) {" S9 p) |
if( i == 6 )
3 g) Y. ^% B8 {: J F {. c8 I6 `# D t5 m: I& Y, c
if( m_pItemElem[2] != NULL )
% ]7 ?9 h1 D1 b. K- _8 z' Z) G {' O n+ B* Y" Y- h
int nSize = 0;
5 S2 _; e2 }0 ^; v% \& b7 | nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : M! `; n! Q1 l$ y. E( B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); ' N) m0 u+ \4 t1 g/ ]
if( nSize > 3 )
9 c2 [4 i: G5 R1 \$ H& L) X {; Y3 P @) y5 O
g_WndMng.OpenMessageBox( "oversize" );
% ?% C+ L$ V4 [' q a return TRUE; ! T1 n; t* K& F9 E1 W- |( \
}else$ w* P/ _# {$ ~: a
{& C. z- c5 y/ R' w
bUpdate = TRUE; - b8 o2 D! n) ?8 a9 d+ Y
}
l* U5 ~& t% x/ @$ }* _5 u }
& V* K Z x# n0 c) v. w if(m_pItemElem != NULL) ' _; I# x! }0 Y* f
m_pItemElem->SetExtra(0); . ? B" m) K9 ^# L" A$ @
9 C6 o/ `! f$ S. q3 e9 d m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 n" K9 l9 C( @- y0 M4 E* B
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % V5 |" c9 ], z' L, z' F6 O
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" T& O" e+ S: X B! u9 Z* |+ d7 Y
7 N# v/ L/ z. z, i0 n7 b9 A if( bUpdate == TRUE )
: u* A: I6 m2 m. W" Z {
: V- U5 e; Y& g! T m_pItemElem[10] = m_pItemElem[2]; 3 K# b8 A* v* g# y
m_pTexture[10] = m_pTexture[2];
$ G' D( k* P6 w5 z8 _$ j$ ^& E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );7 `) Q) Z8 ~7 r- c
}
7 u' t. X( ?9 Z9 G# b+ H }
" M3 o" \2 _% M- R0 r1 ~ }else
" L/ M) i4 Z4 L+ @" |* n( Q O if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
5 j+ w. b7 h# g* ~ {
0 I# f2 y! u4 h$ H2 e7 _" p& A if( i == 3 ) : g+ s& a8 S0 @" Y. ~+ G3 ?
{% i. a1 O: k" a. P3 B; B
if( m_pItemElem[7] != NULL ) ' o, M5 t, D( ^# ^, s* ?' z
{% Y8 B) i9 w; p
int nSize = 0; 0 T$ r2 O$ @/ a1 R; \4 V. I2 J! K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& L( [' |' r7 S" r" g Q' c' ^4 { nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
+ e) O4 n, i7 r( Q, F! F if( nSize > 3 ) ! n0 b; K% N) t6 x# G" O5 Q$ e
{
: Y) }5 m+ Y$ W( i g_WndMng.OpenMessageBox( "oversize" ); + U2 W) H( J" _4 s. X) B G* T* E
return TRUE; 7 _) F7 \3 ]3 M5 u# K9 E& y
}else
6 e/ n% [7 y L- w% h8 Q {
9 j& n+ f- `+ o" f* ?+ ~% v& x4 A bUpdate = TRUE;
# _3 Z7 b" R p5 S- _2 e O8 O }
4 E/ \) w/ l/ V) ~4 R$ e }
4 [4 Y2 E/ E8 [3 S: u if(m_pItemElem != NULL) 0 z, p7 @9 [, [! P
m_pItemElem->SetExtra(0);
! X- q& j: z( G6 K
5 h- J+ y: \9 u5 i i& A6 \- C m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + D; u) e6 c0 g5 @# u' h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # \( M; p3 b) K; `! w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 @% N: [( n" \. V: e. E9 G" P
5 v0 q5 D( U# \2 {+ e
if( bUpdate == TRUE )
8 E3 ?+ r7 g& j {
/ y9 M$ s/ G2 s( ]/ h/ H m_pItemElem[11] = m_pItemElem[3]; ) K: [/ ?3 N7 K4 X( H+ [
m_pTexture[11] = m_pTexture[3];
7 i" x# U- }9 F // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
; w# @# Y+ c6 @: F }
1 Y6 F- G) R- ^( i( n3 R/ w# o }
; f* x! i. H$ e5 Y3 r if( i == 7 )
; ]- [) ~. {# Y/ Q/ X/ n {3 Z3 i0 c! |& _1 x+ _# s1 W7 @, f
if( m_pItemElem[3] != NULL )
! i4 i- ^+ e% P3 G9 |, K {# h+ u" ]# A* t* R& O
int nSize = 0; 3 a( F- g& A L: D& [! ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. k6 X% }5 z0 l+ S! z: y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ! B( ^/ G, D2 ]3 @4 y7 T' w+ }
if( nSize > 3 ) 3 l8 {9 Z/ [( t2 e5 X2 }( K2 p
{
* o$ } ?6 j3 A g_WndMng.OpenMessageBox( "oversize" ); ' ?, e8 ^/ l6 I+ D% y# t
return TRUE; ) h, F1 [% T% \1 f
}else3 }; G7 _5 Y, c g1 J
{6 D' {9 d: x; P$ `- A. Q
bUpdate = TRUE;
0 ?7 c5 X3 V; {, N6 ? }
( u# I# U s9 T, ~ H/ n* O6 i }% ^4 w4 n1 |- s
if(m_pItemElem != NULL)
8 ?$ X6 q) |* T' _) c3 U3 O m_pItemElem->SetExtra(0);
4 m& l2 e! j0 y: X5 B. I
. X3 h5 e# ^5 C; P2 f: j m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 q* q; B: |) ]" J! r, ]' e! u$ @
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 J3 `1 l8 g( l
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ e- D5 @2 Z1 x
9 m* o( C9 X6 q% `9 n if( bUpdate == TRUE )
1 g/ p; f/ n. S5 y+ ?$ ` {
5 R) s u9 b& f8 N m_pItemElem[11] = m_pItemElem[3];
7 f& Z4 g+ i6 |1 n& ` m_pTexture[11] = m_pTexture[3]; / `% K, C9 j! U( V- U \6 w* j
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
& Y+ [$ ~( r5 n- N } 9 L5 ^1 E% e3 J6 z
}
1 {- {3 j9 Q! ~ }else8 I8 R" a. M( \6 n
{
$ i, h7 {: e6 ~; l q# g- W g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); . c& A' g _0 C, ^" d- p4 ], H; f/ F
// wrong tab
* f- t3 O* m/ [, m } b6 C+ X2 N! d2 P! t9 o
}else) C7 I% s$ w% D1 i
{
2 h4 h1 }$ z% N3 l; u7 G, G# _7 ]/ J4 ^ g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 7 p3 V7 q' _" _6 p
// not blessed & X0 B4 _0 H( _, R( ~6 v3 E$ k
} . r7 n/ G( U8 \6 H. W+ ?
}
" h8 Z3 a' ?5 p3 b( h }
0 Z# J3 i! ?" x# O+ v }
" n, F8 s6 x8 ?1 `7 o! p" P
o W" S- n5 M* U6 Y( ~# q/ X int nCheck = 0;
6 ]/ r, X& F# S* J% b% [ for( int i = 0; i < 8; i++ ) % R: w; I. h. T- A! j
{
( U; M' a; a: T2 Z2 Y5 n$ [ I if( m_pItemElem != NULL )
$ B6 ^: _5 K O- Q# A; A1 L2 d/ O9 l nCheck++; / c; }0 I `$ J$ v- i+ ]
}
- D+ y/ m9 x E6 t* ?8 e9 o$ S; C if( 8 <= nCheck ) , l. K2 ? Q' r2 _+ W# }
{
8 {) {+ _1 T9 X) O CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
% S: H! x% i" z pButton->EnableWindow(TRUE);
- t) W+ g: i. i. f+ ?8 _$ u9 h }
1 ]; t% |3 G! r( x return TRUE; # D9 q$ `- B% P. G4 V7 O' b
} * H4 Y& Y$ \0 B% U1 P4 ?
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) / z1 ~% i; \* y# ?
{ A' ]' K# w' }1 R S4 h) s
switch( nID )
u: M8 R, ~, |2 { { % v% x N4 P! t9 [; R+ [
case WIDC_BUTTON1:
6 ^% ]& ~ ], n6 h9 q+ j {
7 s4 S' U9 C- \6 T g_DPlay.SendCombineFashion(
6 _6 m J7 b9 Y4 |; k! o* X8 m m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
" R1 C# d" S- ~) x, ^! R) R( Q9 [ m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
& y. y3 C. i2 d# p3 z0 y$ w' y m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 7 m6 E1 b& j q; G8 L; k" n
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 6 o3 F" L, f5 W$ P
); . R& ]7 R; B8 C! G
Destroy(); 1 P f1 V" o! O$ |. r5 I
break; 2 Z: x6 Q& f( r, b1 u
}
( k5 U# U7 J F0 F/ z; }! N case WIDC_BUTTON2:
/ h* F' E. R: N { 5 @) R3 v, |. U {+ w, j* g1 c0 \+ x
Destroy();
( U! R k, H1 i4 } } break;
l. i4 l1 Y( n+ u }
2 Y3 \( U6 R0 `0 r' [ }
$ N5 g; ~' g W) d return CWndNeuz::OnChildNotify( message, nID, pLResult );
4 a" W2 I! k, M/ e% @}
! m( \: e' h2 a. k( w8 Y#endif // __FASHION_COMBINE - o* X ]+ q( [8 B; d" k
4 q, X+ i2 I5 B2 q ----------------------------------------------------------------------------------------------------------------------------3 M3 |! C m/ L7 D+ ]; b) c( v
WndWorld.cpp) X& n0 ~1 {0 \9 r3 ?9 w6 t
在 case MMI_REMOVE_CAMPUS: , W" \3 Y: r, f+ m/ m4 l/ C$ X$ g
{
7 {; p( R1 B; c& S2 r# A) J& X+ G if( g_WndMng.m_pWndCampusSeveranceConfirm ) 9 B. o7 o5 R7 E1 o- h4 M$ o
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
/ ~6 o2 d' I% @6 h' C4 R4 _ g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
f& K- h$ ?4 e. \$ X g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
( B! q2 s- U+ f9 e; K break;' b c o+ v7 J3 n8 n! N" x* {
}
$ ?& r; s. Z: n#endif // __CAMPUS
& x" _- K2 u0 ?+ [) D" b
4 v6 _& F- _; M 下面插入 #ifdef __FASHION_COMBINE
- ^' r/ S( v$ m) \& j3 e case MMI_COSTUMEMIX01:
4 b2 i- Q* p2 z) b {
* h7 N" H V* y( r/ y SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ' p+ |7 y) Q- e$ w0 P; M3 G
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 3 p C+ A, e: U! A+ ~# J" m
g_WndMng.m_pWndFashionCombine->Initialize();
9 |7 H0 H* l! }. F2 \7 N8 g2 G3 y } , I* U% X! Q" c2 T
break; 6 q0 B, |2 b8 |: S* b* A
#endif // __FASHION_COMBINE
0 Z, x" y8 u s+ _9 F0 d6 z
, K) o) a `& r, ^; a5 d ----------------------------------------------------------------------------------------------------------------------------
% {* O( m7 [/ _& L; f# v& _WndManager.h' s' i* O$ C$ u0 K
. y% ~ r# f& \1 a! r) O2 A; G
于:
/ s6 U3 n* z6 u+ sPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
6 ~* |7 x W" _ K CWndGuildHouseBid* m_pWndGHBid;
7 o8 K/ { }) C, U8 } s2 B#endif //__GUILD_HOUSE_MIDDLE
- b+ R+ B% G0 E: d* g8 @4 t: o: t" N3 b/ x5 Z, d8 l( Z8 n1 |
认为:$ N. e; p/ t+ }
PHP代码: #ifdef __FASHION_COMBINE2 ?' n$ n3 d0 C- V/ R2 G2 ^
CWndFashionCombine* m_pWndFashionCombine; 8 ?2 |- P; o6 ^& _$ G
#endif // __FASHION_COMBINE
- j, E/ _# {% R7 B- Z$ w
" }; z) V) ?8 B5 ^2 q* s( j. w8 X5 d ----------------------------------------------------------------------------------------------------------------------------
( t0 ^; }& [+ i. j! O+ v1 O- ?WndManager.cpp& y7 m& R0 A5 l+ U' H1 U
2 { A' f# d5 }( \3 F7 f
在 #ifdef __GUILD_HOUSE_MIDDLE5 E! ^! I N" m
else if( m_pWndGHBid == pWndChild ) + L0 w' _/ ~! z8 ^4 ^" F
{ % x! s! e6 b+ R4 {
SAFE_DELETE( m_pWndGHBid );
3 @3 V- W2 c" e; J pWndChild = NULL; 5 L' L# \- v: `' s) [& w
} . M* h) f3 N) N0 F! S/ W
#endif //__GUILD_HOUSE_MIDDLE . ?: b1 \+ Z: r: Q9 A, Y
6 M+ m6 O, I4 j8 T& L d( m9 t7 G
后面插入 #ifdef __FASHION_COMBINE7 [- [( l& r7 Y) z
else if(m_pWndFashionCombine == pWndChild) ! L U& `7 u% u
{ % \2 L: N) h8 D
SAFE_DELETE( m_pWndFashionCombine ); 9 I* [; ]' E1 t5 e7 o
pWndChild = NULL;
0 R9 d4 @/ Q7 [7 U% s3 y }
& Z" s' x( C/ Y% ~#endif // __FASHION_COMBINE
" `9 `8 V9 i4 u7 Y8 s9 n; r. _# b3 `; w, S. H$ z0 |( F
----------------------------------------------------------------------------------------------------------------------------+ o, ~+ a+ h9 Y8 |/ i2 z2 r# l
DPClient.h
) G2 e4 u1 g3 c! d
5 O0 x4 U+ H) Y; K: a$ ]在 #ifdef __GUILD_HOUSE_MIDDLE
2 g" B4 P5 x/ u% fprivate:
* }" x1 S: Q! z3 ]- e$ z void OnGuildHouseTenderMainWnd( CAr & ar );
. }, c8 {( j! K4 Q0 Z/ _, s7 U( j void OnGuildHouseTenderInfoWnd( CAr & ar ); ( R. p; k5 U0 H L6 l1 F
void OnGuildHouseTenderResult( CAr & ar ); 9 o j4 @, e% ^. j
public: 9 j. l9 E5 W1 D
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 2 @9 X* r2 a$ y; t" s
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); , _. V' }" a `
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
5 ?& q8 d7 \2 \7 t5 D3 K( P+ n#endif // __GUILD_HOUSE_MIDDLE
& p/ z$ _3 J$ i. q5 j9 @% L8 `6 k: B% }; Y+ {( `
下面插入 #ifdef __FASHION_COMBINE
3 N1 d. g1 I6 Z; @ void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
4 I! B: E( Y9 a3 b# O+ o, o% d#endif // __FASHION_COMBINE 3 [2 V) Z; D- P# G' f8 L6 O
1 N( j; R$ X9 X @) U- J
----------------------------------------------------------------------------------------------------------------------------
: C( y. m2 Z2 g/ I, ZDPClient.cpp
3 z j! J6 W( {9 T7 M5 I: Q% z [" H6 u j+ D9 A, a: o4 K
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 2 H3 F0 Z& d9 | k, Y1 h. H
{
/ Q, z' {( o. h& n+ }0 m BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 2 | E1 t8 t9 ~3 U: B: m2 o
ar << objGHId << nTenderPerin << nTenderPenya;
+ F- U( u4 P/ K7 E e SEND( ar, this, DPID_SERVERPLAYER ); * e' K) _# c5 O* q3 ~* v3 d6 b
} & Y0 Z- V$ s6 f6 m7 c3 |# v
#endif // __GUILD_HOUSE_MIDDLE 9 x6 y) y/ z: B( ]* F+ X& n
8 n, z4 b& h0 z2 {7 T 下面插入 #ifdef __FASHION_COMBINE
% ]% m) Y; [# n# P/ Zvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) . B$ j' l( n2 t; d& O# S
{ % S* a( ?$ F5 W( i7 S2 u+ J
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 5 l: J" G6 U1 N0 R$ h6 ~9 S4 b
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 5 E; r: v3 V$ C1 \! D
SEND( ar, this, DPID_SERVERPLAYER ); 9 i2 J. p/ L8 Q5 Z1 R: o
}
4 l3 }) k' W( q! y#endif // __FASHION_COMBINE
4 y, K; V) |' v7 ]8 [% I6 g* C# [1 X4 i- V$ _
----------------------------------------------------------------------------------------------------------------------------2 T Y- s5 M* R3 a! p0 w0 n9 r
6 J( c+ k8 ]1 Z) p3 _现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
6 L- a9 E0 Z# L- w' w7 L
$ o0 {, k1 c8 _, S2 V- n, |4 D ----------------------------------------------------------------------------------------------------------------------------8 A3 G: y2 D) F' _. P' R
' V- N9 w. F9 h" Y! R# Y9 l0 K/ s2 ~8 w% R$ F% f/ n/ z
' V4 M( y# C5 j8 |; G( C如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。, d7 n% j2 R0 x# b8 D/ |9 h1 a
" c9 }0 i* C Z' i4 O4 m M
9 U- j5 x; O( x0 P~怪物
) ^: P2 j8 g+ ]4 Q& J1 K |