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莫因E * PVP$ Z2 Q+ r0 i/ {) `
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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/ W. k# S3 E+ L0 W" l; k8 ~有大量的代码,我已经测试过它,它可以编译自己1A。( x9 C0 }& I& Y! @$ C$ j
; N! B* r- _# Y7 @3 g/ f
2 n/ y+ D1 S5 l1 t! O% ~ _现在会如此容易所有的C&P'en4 n2 a9 E9 l# }1 N2 W% B
* a, y F) X! {1 R4 I3 P- 你需要的资源得到自己,因为我不决定一切你“推屁股。”* r/ Y: ~# r1 g4 ]
3 S d/ U* p ]7 q( O你说我成功,资源应该时装组合系统顺利运行。) ~, {$ Y% q, q; k- j& n' o
2 @$ A. U* G4 F& j1 ] j% ^% s* q
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首先是学分:+ V$ h# |( _0 Y
9 d5 {& N1 W6 V7 j: X# q4 L
Etioom(90%)+ @! v3 z5 x1 `' A
怪物(10%)1 b5 k& m% }& h1 l- ~( a J- S
/ {( A& s! G. D0 r; a% ]
# q5 Z/ }/ n- y, X0 C; |+ R
这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h3 m. _+ ?8 B* X; U# V, P. T
3 |/ X5 h @: s: F, s* Z在 public:
+ w3 ?2 G* E l) L& b* \ bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 9 a0 P+ x3 z. x# W8 t+ c6 ~6 H! s
void SetSafeFlag( __int64* pn64RandomOption );
" Q+ ?# R+ i5 }) V void ResetSafeFlag( __int64* pn64RandomOption );
$ ~4 D, U7 b; G* |9 H& z, V // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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$ \0 W$ \0 U) X6 C" k 这下面插入:4 i$ n1 f: b9 s. v8 p% f2 B7 v
7 z' f1 R2 Z* o- x- H* E
#ifdef __FASHION_COMBINE) c' v! f5 W8 X8 T2 U
public: ; M$ J. Z, R; l! m
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
$ L- V) y0 o' q8 p# L X6 k#endif // __FASHION_COMBINE
( \; Y& ?0 s, j9 U. P9 [9 e' o
3 k* ]2 E( y: [" y4 W; A9 w" p ---------------------------------------------------------------------------------------------------------------------3 M8 j* A" Q" i0 _
randomoption.cpp
5 B# P2 F- ^# |7 ]" E; R% i, V; v
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ]+ r7 w% A5 d4 ?. n- j: S& h
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下面插入 #ifdef __FASHION_COMBINE. U. N: S8 B; t5 T) D; v( I# i
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
D+ [9 s7 ? u. v{ . O9 _* g4 H1 R% J' m+ Y" a
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 1 M" H8 U+ N& u
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); D, Z$ `8 d. A) `$ r$ p5 h4 r3 Q+ S
: Y; p* m! Q* R0 ?# x+ e
if( nMainSize + nDestroySize > nMaxCombinedSize ) % L" a* M( W* R% k
return 1; ; \+ T" Y( K) K" P" n# r: f# `
- Y# g: J* S8 _8 @4 j5 Y( ? for( int i = 0; i < nDestroySize; i++ )
5 Z8 R& ^4 V, C0 @' `/ ?6 u& H {
: D) l; G) G9 e3 k( |: c; Z P int nDst, nAdj;
% i6 P+ \. `/ u8 ~/ H* \9 b: R if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 6 x h0 n; {) I3 j+ Y
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
5 U: P, z6 P2 v; d' Y' z* J" T }
7 I: ~8 O4 \' x" w return 0; C7 Y$ R/ s& ]4 W% y0 F9 O
} ! W) }) Q2 p/ v j- Z% Q, J+ ^
#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
. G" {- y% v( W; N1 J9 @, N5 MMsgHdr.h5 y% s7 z$ h$ O6 N! R2 n# S' v
, j% c c) E+ I插入 #ifdef __FASHION_COMBINE& s. R6 O+ Z8 R/ d& S3 _& P
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299. V( C! J; U; h2 ]
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
: W3 P; s: ^1 B* z% ]DPSrvr.h
, F0 L p. `2 m: Z& t% j: H5 z) f6 H) U' v: k9 u: h# i
在 #ifdef __GUILD_HOUSE_MIDDLE# ]. S* U* D: B( ?. \* l
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( Y, ]3 h! _1 g* V$ J- \
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & y# y w0 L- V) o! E3 j- \" Q
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 L9 ?+ d0 d; r) g" J W
#endif // __GUILD_HOUSE_MIDDLE 1 h9 Y. }. l0 z6 \' r+ n, I$ t
8 ~3 r% j7 l) F5 T' o
下面插入 #ifdef __FASHION_COMBINE
2 }. S% E2 K6 {: o c) r void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); O# `6 P2 z* T. T& V `4 |: |3 x+ T
#endif // __FASHION_COMBINE
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" } y& q* j6 |1 V u% |8 F4 K# B -------------------------------------------------------------------------------------------------------------------------, O" g7 G5 {" `/ r6 D/ K5 V
DPSrvr.cpp- f6 w6 L2 M) d' M
在 #ifdef __GUILD_HOUSE_MIDDLE
2 q0 L; r3 f( r. R0 ~5 k ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
* ]) e" G6 T( V1 Z+ } ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
3 p! j5 U* t% M# _5 G" K ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
{4 C2 C E8 f7 ^" y#endif // __GUILD_HOUSE_MIDDLE
5 k( b8 m c% B8 `" k/ J2 G. }; m {* p+ }! J4 v6 A
下面插入 #ifdef __FASHION_COMBINE
* H+ L H$ E0 f$ R/ | ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); + t& H: |- z) U
#endif // __FASHION_COMBINE + H' J* E% X& Y" j4 J r. n
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9 N6 {2 i' ]0 S6 J8 Z X在最后插入
#ifdef __FASHION_COMBINE
2 ^" o& x9 x& R) Y/ } lvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
. f7 O8 l$ C6 k# m{
, Y/ y5 A, M6 i7 T. ?8 L CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ! ]& K) p5 Q: a+ u( P* y1 b
if( IsValidObj( pUser ) )9 H8 s: Y4 ~) [: d$ ^ B2 g6 [7 d
{ ( q6 r/ [" R8 ^
DWORD dwItem = NULL_ID; ( L, q4 Y; D) {( h# x7 v8 H2 R
CItemElem* pItemElem[8]; $ h# f, p) q4 W
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for( int i = 0; i < 8; i++ ) " J! H5 I: p8 O6 O
{
# I1 d5 n& J( u5 H& @ ar >> dwItem; " p3 ~* \5 R$ q0 Q5 l @0 B; s
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 3 Z4 G) O) d/ B' p& X% [$ N( J# e( d
if( !IsUsableItem( pItemElem))
0 p9 J0 J1 M# o8 h6 u1 F return;
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if( xRandom( 10000 ) < 10000 ) ( Q7 F3 ^ R% x ?' R6 x
{ 9 {, s! C, N2 M4 O- B
int nResult = 0;
/ Z- I8 W6 _1 q, A nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
: W/ }8 |3 n3 x, r( h+ k nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
& T2 g5 c: T: S' ] nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
6 Y* T: s& X6 u; d9 [ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
* L% U, R+ Z1 Y3 ^ if( nResult > 0 ) & F% I% [2 q* C, |7 ?
{ 9 |2 D& J* F" K! @! y6 n
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); " s5 B) w1 g5 o0 @- e2 r8 O5 R' g
}
: p1 @* ~& i9 Y, t, d6 A% J! q for( int i = 1; i < 8; i += 2 ) % P ]4 T. o \+ C9 _
{ ; R3 I4 O' |2 u, Z& S. ^
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ! c* i: L% a w* w
} ! }8 h( E! a9 o# k
for( int i = 0; i < 8; i += 2 ) - J3 i1 t& @: d) b& C( e. R. p
{
# P/ o, F9 O- O$ h pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); & v. l: m- W; p: T: A. f. k
} . F' i: O9 C p f5 O! t: s7 e$ N1 j" T
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); : m4 l# S# \- Z* B& a- r9 l4 I# J
}else
* d" p% B, k8 C# i/ S" X {
# w8 L: k# C8 p pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
* n3 N' _4 B. m) @ if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ' i% M7 C! z" `
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); - z8 }, m2 \& O0 W6 [, R/ C, [
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) % e: g1 i& [! G: k, S, b: @" g0 V# l
{
! `; H+ w2 x m1 G! N1 s! { pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
1 S% t. L7 f2 {/ _; }+ z pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ( F# f3 _' [# D8 h
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}else
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3 q( [# h1 I+ L$ p F, L pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
; T+ C' `& D5 A& O, g1 Y for( int i = 0; i < 8; i++ ) 4 e; \0 Y' g6 Q; G9 K& \
{: K, Q. i) G+ {
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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; z0 g+ G6 U# n5 ^ X#endif // __FASHION_COMBINE / |/ l) e9 L7 o* f9 v
3 Q/ r- s! N" g {2 D0 n8 n4 T
----------------------------------------------------------------------------------------------------------------------------
' {( _+ G3 W; rWndField.h
+ _" Y4 e0 i- L) E* T在 class CWndCampusSeveranceConfirm : public CWndNeuz 7 K% Y) P3 n- K. u1 K s& k
7 N( r& h9 e/ P 下面插入 #ifdef __FASHION_COMBINE0 a# ?* S9 T0 ~& ^8 J
class CWndFashionCombine : public CWndNeuz
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public:
* S$ |& d* c4 v5 L5 z0 ]. @5 o1 h CItemElem* m_pItemElem[12]; 7 x$ k; d6 t& K1 s5 C N
CTexture* m_pTexture[12];
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public:
3 z, G( l6 I ~/ R6 x1 Q CWndFashionCombine(); 7 X. L) I/ a2 b3 ?! L/ a9 u0 M
virtual ~CWndFashionCombine();
% W2 B9 Z( b q) n
& A3 ?) p S" s: B virtual void OnDraw( C2DRender* p2DRender );
2 x; v, \& u1 O O4 F9 x; O* F virtual void OnInitialUpdate(); % N2 \/ i+ E* n% R
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
. y- w; {1 B/ [ virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
( g0 [: d& Z+ p o! o$ s virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); : w) c* l9 g/ O- O# a2 H
virtual void OnSize( UINT nType, int cx, int cy );
# t; n" ^* y1 C4 g e/ m$ K5 G$ X virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
" }1 {" i% l. ]. c& `& a};
# t+ }& p! }0 h# o- _3 Q* r#endif // __FASHION_COMBINE / u' w, V+ L- N. x/ X, U+ N
9 P1 h" g, H4 N* }
----------------------------------------------------------------------------------------------------------------------------
' L; B# @1 _; x0 v' ^* B, aWndField.cpp+ v8 d7 Y H" R+ t* B
在 #include "wndwebbox.h"
% O1 `' g8 P+ I4 o
* p( `/ q+ C% {' q8 U% c+ ? 下面插入 #ifdef __FASHION_COMBINE9 o5 @4 j/ L$ a5 [5 `1 Z3 z
#include "randomoption.h" 1 f, F7 I- G9 g$ C
#endif // __FASHION_COMBINE
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就在最后:6 c0 z: \# @. u: L" e' }3 F; R
PHP代码: #ifdef __FASHION_COMBINE3 B8 D: H! s) h6 h1 y
CWndFashionCombine::CWndFashionCombine()
* m- N0 {0 g( P! x2 { i{
' c5 [/ M! T* l/ K for( int i = 0; i < 12; i++ )
8 x) V, O3 V- i, b8 X8 D6 t {
0 U2 n* ?: Y( B m_pItemElem = NULL;
& P& O2 I: n( h; I8 W" Z/ a* w m_pTexture = NULL; # W) U5 y$ x' K, m. q
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));1 N- R( d; A; X) p1 C( [+ A/ |9 F
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));1 b! ~3 u _$ M& w# J
}
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5 |0 E) \5 q' d+ }CWndFashionCombine::~CWndFashionCombine() 1 j c [& z/ K1 S! G
{
8 G3 k( L( G" f2 e7 K! A for( int i = 0; i < 8; i++ )
- {% X" \; Q' P' h2 [, c7 F {
" U8 d% ?8 u5 N: E- m if( m_pItemElem != NULL ) 5 g# g$ K0 F1 S& G% X' C3 a
{ 6 Q5 I: E6 W1 v8 ?8 o' }6 \% P
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) n1 k( H H6 q" `8 S6 [
m_pItemElem->SetExtra(0);
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} - j* y: b2 f- `- v* i) i
}
- g: l5 {9 e2 k0 @3 ~8 g- rvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
8 W0 K, Z R! }: v( }* o# O{
$ v& s* W! E. g/ `) ]. C$ \ LPWNDCTRL wndCtrl[12];
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|" _: }2 W' q1 n8 w$ \" n wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); $ y, k, V- r0 a' p
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
* ~$ J- B) S% ?- Q! G) @. b wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); + l6 a/ M5 a( A' v# S' v& _
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ! L7 k# f6 g2 A7 {& @& n! G
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
: b" W; s/ |* S. k& y& ~. s" G wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
# @2 W, }. w! u& |! W1 W5 k4 P4 R wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
5 v# B; n- Y: ?' y wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
/ I) `4 K- \4 W( e wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); % ?" e H1 l; p. p# \5 R
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
" [! t9 D2 C) L' ^. `' n wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
5 M3 b9 C0 q7 b( T wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); $ {8 k0 n9 m6 I X. I2 F" K- Y7 T# Z5 o
# R5 P( I; F" d) Y2 R+ V. Y' x% V
for( int i = 0; i < 12; i++ )
$ p1 O& c6 Q. H0 c _0 X {
2 @& R: m4 p: B; N7 q% t if( m_pItemElem != NULL && m_pTexture != NULL ) / n& c! A# h9 |/ Y
{ ; N8 b- W! l$ ? k' R5 V& {1 H/ x$ J
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
6 \: I0 U1 S7 v! U: r# ]- Y2 \ } 4 P/ U- u. G2 Q6 ~6 Z: h
} . a( [$ o) W* N) V# E$ u
}
+ _! M% y- |3 u) g% o' V- k: t* Cvoid CWndFashionCombine::OnInitialUpdate() 2 H' U1 F+ A3 f( R5 @& p
{
9 c9 r1 T$ x: K0 n CWndNeuz::OnInitialUpdate(); ( x+ L$ D6 o O" W
) K: @9 a$ j& x" ]: @0 p CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
, `' a9 ^ P/ {& W pButton->EnableWindow(FALSE);
" A6 G+ a8 `0 e K. `2 c/ x) O* D1 m6 v! f
MoveParentCenter();
1 C# S( L1 r7 n% p0 d} ) e2 U; p4 c& R& M/ n$ Z- O
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
@1 e, r6 e7 ?$ _{ ' m4 g7 p& }+ N
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
/ |; b3 A% k' c$ Y. u6 A}
; c- Y6 @) z$ M* XBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) $ P- }( o1 S+ ]. ?1 K
{
! a9 H; N/ v( y* h. l return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); / j( H2 F: {6 H$ i0 o
}
1 `: x' [4 e3 t* q3 G% \- ?void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
: b# p" w0 Y9 i4 @' S& _. h{ 1 m0 n% }9 `4 r# q
CWndNeuz::OnSize( nType, cx, cy );
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3 m: [+ V! T+ Q
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) . g" V3 q9 q4 V6 {8 n9 [5 x
{ 3 f' O: x$ G: z( f& ]$ e; T* C' E
CRect rect[8];
4 d( S- |+ }2 u9 D1 r" H LPWNDCTRL wndCtrl[8];
. q/ r( c; N4 _) B5 ? L+ b; n. e7 A& H1 t! R0 O
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
; \1 z3 R; o- @( z4 X3 |- P% f( u$ U wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
: o( A2 a- ^. o! ?' M wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); / w {% q) i4 r, e
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ; o5 V+ s2 X9 _- i+ v3 g& v
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 9 Y! K7 [! k9 ^6 x
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 7 z3 ^3 O7 Z- t2 R3 F0 J+ }
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); f7 X" B' e. l4 Q2 x, F8 m
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
- j( v G9 {6 W1 O6 N1 s6 |
! Y2 b$ N' |) h& _1 W- Z& M9 d BOOL bUpdate = FALSE;
: o, {8 l- u( v0 S) r( C( }6 h% t0 N7 r% e8 p- k+ c: u
for( int i = 0; i < 8; i++ ) , Z" t% @7 U+ X
{
7 r) N4 a& v! a: E M% s- W+ Y rect = wndCtrl->rect;
. b6 i0 E! ?% {3 e, z " w) T" Q& l! k+ z( s
if( rect.PtInRect( point ))
/ E i/ Q* m( Q* R+ r" u { ! L8 d8 O& o" X+ P$ s
CItemElem* pTempElem; ) A( A6 }; a" B% U! p0 @1 }( Q6 @
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
: w! j: C/ g7 g8 B# b if( pTempElem != NULL )
$ C1 u; H) m) Z$ @ {
( G0 K& H+ K' E5 ?9 s# Y if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
, K+ Z# \9 d7 T' ?4 e: ] w {% p# ^3 a8 D! r
ItemProp* pItemProp = pTempElem->GetProp(); * N( |) V4 e* ~7 F; z6 G
4 j- I# X7 U g1 F4 d% B if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
4 q* m% X& s9 b& g4 I) _ {
0 }4 U( ]' U3 l5 U2 n5 ] if( i == 0 )
* a! b. L. w7 T {3 p, _, o( v7 }) K3 a
if( m_pItemElem[4] != NULL ) 2 T8 E9 U! J ~. q8 @9 g, _1 x
{; C* w" k. j0 f) r: _3 h
int nSize = 0; 4 f: l7 D( S2 j- h% A+ ]: C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
S3 T& R+ d# Y+ T nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
' A4 K3 W$ I: I( Q% g% U if( nSize > 3 )
$ M/ A- A1 e# _( ^0 {$ X {
B* i3 c& A" C4 R) H: B" @ g_WndMng.OpenMessageBox( "oversize" );
, E% l$ d/ A% b m+ H Z4 d return TRUE;
/ q8 u1 k! {+ {2 I6 } }else
; W" j5 z! t% L/ {" n' G {
! ]' [1 O2 t2 s! j5 @9 j1 q- y" m bUpdate = TRUE;
& p8 m: Y! i( w' V. v9 x: s }
3 d5 d, k- O" ~8 _ O" S }, R. `! L3 }! f c1 L
if(m_pItemElem != NULL) + a% E( {+ Y9 H5 h& b+ {
m_pItemElem->SetExtra(0); ' ~; q, f" }# j. v5 X5 r
o9 P/ o* F7 t) o( C4 g1 j
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' @9 W; A1 L; K# j) k% l7 q" s& L! b
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; h; c2 `/ j" n2 ` m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 @- G' Y3 u) Z; ?9 A0 l( i9 ?+ B/ f2 r$ r$ X9 Q
if( bUpdate == TRUE ) % `! G* e# [- w, n( T2 c( Q
{
0 Y9 n- b5 Q3 _- _. Q7 s# J% z- ~6 b m_pItemElem[8] = m_pItemElem[0]; % p% A8 j* v7 _# G z
m_pTexture[8] = m_pTexture[0]; 6 n: T* @( B' s
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
- r9 g+ x P; G- n4 ^ } 2 l0 }- F' ~+ ?2 W2 R7 S+ }
}! m" |& P; f+ i) B2 c
if( i == 4 ) ; ?$ R! W$ L: @0 k: b2 }; x
{$ A& P; D6 s: e# }- |. o
if( m_pItemElem[0] != NULL ) $ S" }: E8 F' i2 c" G% F$ I
{/ ^ e1 t2 f& q; l
int nSize = 0;
( {& u+ K% b4 z. M& } nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ j) l6 c, b- Y6 X B h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); : Y& _* x$ k' Q X% j) ?( Z, e
if( nSize > 3 ) & u8 M) X8 ?, g
{' L/ G# Q( x% ?# {
g_WndMng.OpenMessageBox( "oversize" ); " s6 s& o/ _$ h; x: F
return TRUE; $ @5 O2 z, L( Q6 V3 N
}else }- v+ P* E( ]0 ~
{: b6 i. ^! ^1 h5 _
bUpdate = TRUE; : D7 }$ ?+ }& P* |/ ?* P
}' u' h" W; L" F' }# j, Z8 D$ B
}
5 \! C0 Q* D: R; Q2 J3 o! g if(m_pItemElem != NULL)
5 H) I- a! f7 ], \6 ` m_pItemElem->SetExtra(0);
) @7 S) X$ y- T" L9 L
7 E. f) A- r8 H; y0 | m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 O9 [) d7 P3 ^5 C6 F5 u: u5 N0 W8 \
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * h+ s; B% n- X# i/ [# D% K' G
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # k5 {+ A5 a+ n$ F
0 k" ]6 \0 b: s9 Q& K+ x T8 J! V if( bUpdate == TRUE ) 9 X \. p( B4 p# K" J& I
{# x. ?' X2 ~+ Z) v" ~' g
m_pItemElem[8] = m_pItemElem[0]; ( |6 p% q8 u0 N6 v0 J7 S/ o- _2 L
m_pTexture[8] = m_pTexture[0];
1 k) C& k8 y! V% Q // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );/ D0 [( i7 F/ _& T" A
} ; o/ P- y! K i& m- p6 S
}
6 l' E8 n: K4 z8 \! `$ x- \ }else
$ ~" p! z4 ~/ e( P" Z: y4 l if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
+ r% Z' x( q4 A! V! b {
- y; W: D+ a1 X/ t5 _7 ?# j if( i == 1 ) f) a: a7 m5 ^! L4 D8 m- q% m; F
{8 _* A; x7 u9 f
if( m_pItemElem[5] != NULL ) 5 f8 U; _/ g! C- n
{
' M4 r( E' D* d' X$ { int nSize = 0; 8 E2 K. ~: T/ H; X( f# t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) @# C) g: v, C. J+ O1 Q5 S* u, U! N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ) R0 Q6 W: h6 j/ f4 X5 }/ j$ X) X
if( nSize > 3 ) . T1 j$ \9 e( v' S1 F( r$ q, O
{
) ]3 e4 J# h, w g_WndMng.OpenMessageBox( "oversize" );
( s2 w9 Q$ n/ `& N9 }7 f3 m return TRUE; ) |/ N k$ J& y( \
}else
/ e: Q0 E% L& x$ R* ]$ `% ]- n {
0 `4 w. b$ G2 ~4 k bUpdate = TRUE; : Z( \8 x' K+ b4 e$ ^# `2 M: s
}
; S+ a/ q% V. g' ? }
; }: x( N6 B/ N/ P9 u4 K1 p if(m_pItemElem != NULL)
+ @( u5 x. \! l! ? m_pItemElem->SetExtra(0);
( `- Q8 ^8 L, H4 i
, f- g" {" N* V9 c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 F( Y- R% j/ _ O2 {+ x; F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 ~) O+ ]% X9 M1 h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 E6 L/ \7 u$ g# W# p
+ g! u0 |! A( F" T' ]4 q; o0 q if( bUpdate == TRUE ) . s3 M6 q8 d4 N* \+ o: U( j% g
{5 E/ f e4 E# l! b( j; T
m_pItemElem[9] = m_pItemElem[1];
5 m# r# m+ [/ [/ p, Q* I( l0 ^( d m_pTexture[9] = m_pTexture[1]; % y5 C/ ~% _# y: U( e# j6 T8 T$ P5 }
& S" {% s D7 u0 o4 T6 C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
7 Y. M! G' k9 U1 O6 K& G }
. W4 I& D" \. Y. P" Y: l }' u0 I# [1 x8 g6 t" A( U& s- a
if( i == 5 )
7 s! W# `: z. Q( ~$ Y! \ {, F2 J. D6 p; C- W1 D: h, s) V
if( m_pItemElem[1] != NULL ) $ [: `& C, t2 [( h
{! v8 ~1 w: C8 r' q4 F; b k
int nSize = 0; , \: H W6 p9 ?9 V# H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# P4 n7 F x+ S: _# r% R+ h: |' ]+ b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
2 K" E' } C1 V! g8 _$ y: a if( nSize > 3 ) & L/ x' J9 s& Y+ \/ y& E# Y
{
6 ]/ G! |) k3 G2 h g_WndMng.OpenMessageBox( "oversize" );
; k& j" u/ }5 @2 l return TRUE; ; [. q3 Z" ?0 u! y
}else& ^. m( }" f+ Z; F; T
{8 K. i8 [5 [5 S( s) Z1 I
bUpdate = TRUE; & a1 [: I) u. v$ O. r5 G6 X
}
) N0 T# u S" j" f$ z) z }
. y" _$ a7 B4 D" z if(m_pItemElem != NULL) 3 b4 S, P! G; g
m_pItemElem->SetExtra(0); ! I' k s* K% \& h
; i4 G- ] P& E9 ?. [7 M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * I3 H8 q- [& p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 u7 r' R7 i; Z) I$ }; A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) o9 {% G" p! }; W4 F+ A
1 u% E% y9 W0 L% v) o3 F
if( bUpdate == TRUE )
1 |0 S- k ]& C$ y {
i) F# F, v% A4 m7 y: \ m_pItemElem[9] = m_pItemElem[1]; ! a0 z4 V9 e/ `6 L7 J0 K. x
m_pTexture[9] = m_pTexture[1];
" n8 z4 p- J+ f) L //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );' |& r2 Y# \. p% V6 D6 t0 r( z: E) |
} : b8 d# E4 p. D+ t6 p. m. m
}/ z) w$ j& X2 @
}else$ |" H7 ~8 M2 R
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
& T' ]" k; ]. k: N. F* D {& L1 s x. J" x
if( i == 2 )
& g, b$ a& T9 H {: ]* }! m( I2 ]! q
if( m_pItemElem[6] != NULL )
4 ~0 P0 f& }! W; V, d {: z" a( F0 X" ]. {5 w6 ?9 D0 S
int nSize = 0; 9 V0 v- s9 M Q: R9 w- ]1 a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 W3 Y5 P5 u0 S0 Q) T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
# e* i! V. H P) w if( nSize > 3 ) . n' {; _9 g" ~( O1 S
{
7 @' m* c- \7 i" o% Q( c g_WndMng.OpenMessageBox( "oversize" );
; S8 o. ]' \1 Y" @& W4 M, w return TRUE; ( ]$ l! y2 ?5 q1 B' {* E+ I1 w! F
}else
0 w9 F& Y2 d/ d+ u8 y; L8 t" O {' O/ G2 e8 U; ]+ ?# R8 G
bUpdate = TRUE; 2 l0 G X& \9 _$ y2 |& s6 T
}
5 j* l- Z7 \5 c) }# O3 { }$ u4 Q+ M! N; [& K: i P) G1 v
if(m_pItemElem != NULL) 6 s5 H7 n! S0 G9 K6 W2 H7 H
m_pItemElem->SetExtra(0); . b7 R$ t7 [ h8 F% v
" K; `% C" }/ {# t/ x/ Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: Q0 H) L; x& u( ?2 d; O m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( k7 x( F/ `! } m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. F4 f- W" J5 n4 x. M) M/ ?$ O
+ R D6 i Y' J R if( bUpdate == TRUE ) / }/ _0 G; G0 j
{
: ^$ ?; t7 k3 f l9 f m_pItemElem[10] = m_pItemElem[2];
; g! C' r# ~5 F9 Y5 j m_pTexture[10] = m_pTexture[2];
& m/ I2 l4 Z3 A1 E5 a // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
% |" A& n) J9 Z ]+ M } - E+ }$ [3 `- l# o9 u; k
}* f. S1 `3 ?" y, `# f
if( i == 6 ) " I6 d8 P. }2 I5 N6 T: U
{
! q: c- E! `' V* u1 _3 S# } if( m_pItemElem[2] != NULL ) ; ?6 {; h3 f# l: n3 X
{0 M$ g/ o7 { |! S) ]; [! G' I
int nSize = 0; 8 ?5 h* \9 T7 o; F2 [" u. G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % b3 v6 i" ^/ m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); / d+ Z9 d2 g' X) |% n2 P
if( nSize > 3 ) 1 m, ~4 l1 m9 r6 `( o7 p
{
# _- ~6 M% A+ f, ^; f1 F% o2 c0 H g_WndMng.OpenMessageBox( "oversize" ); 9 O0 z' [! u% P& r
return TRUE; / T- v& m( z; ?6 M7 |+ ^
}else8 e: w3 U- K: |( F- M1 F" O
{
& P# I8 T& D, R bUpdate = TRUE; # t0 _7 H. z. ^& x7 V
}; }# [; K# O) y+ j, A8 C+ ]. o% x
}
. `3 |: v. W& W$ r9 p0 P6 ] if(m_pItemElem != NULL)
# c( A& E! ^ j8 x2 Q6 {2 ]6 \, G m_pItemElem->SetExtra(0); / x$ Z6 k$ V' `8 Y
$ h% z# s- G3 S! h9 O% D: \" _
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, x0 h" O; f/ A" X# W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & z9 U" L, C0 V5 w% V# h
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& P/ v/ g* p+ b" {2 @4 o! X5 ~3 Y8 `
if( bUpdate == TRUE ) 9 i# h5 d" ~4 T; B. u9 V. @5 o. \
{
# _3 q" t. r7 Q5 Y$ l m_pItemElem[10] = m_pItemElem[2]; 9 c* b& p% l; [/ O& Z, R, f2 {2 E
m_pTexture[10] = m_pTexture[2];
# F5 L3 ~) \4 X; u0 ^: j, n // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );& R, d4 m& e& \, u9 R+ f5 k8 z" h
}
( h& ]( S: m" ^9 l8 P2 x( U: c }2 W$ ], P, Y6 N' i C: k
}else7 R7 {; M0 Z/ U% O( x6 {
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
! n9 [; z- D, J" [ {
* S( G' t" P( Z* m/ C if( i == 3 )
, ]: B: e9 J- S, I9 P; } {' Z0 U, f' P1 q% C7 {; I4 ^* { \
if( m_pItemElem[7] != NULL ) 2 O$ d. ~* J' E( h
{
, L1 w. T; r# r; L9 ^, B) Q int nSize = 0; : A5 _) U, r" B/ W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , Y I/ z* }% j- s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ( H( x" W4 }3 G! f8 _
if( nSize > 3 )
: }( t, n* Z; H {- a' L& R) x; K2 l
g_WndMng.OpenMessageBox( "oversize" );
. v- d' |3 _( z" s return TRUE;
1 ]! J4 Q; k5 Q# Y. W }else; Y+ J& E" Z( p& x
{2 F$ b& ]2 v9 q; o0 |" a8 d
bUpdate = TRUE;
* {& D* f: u- c( A }
! V$ K- E9 M8 s' g/ b9 o5 Q }
! m5 m3 C3 |" G) d: h6 P if(m_pItemElem != NULL) % h+ @5 }* w, Z4 T* g" S
m_pItemElem->SetExtra(0); * Z+ J" n/ u' U& c7 T9 t: W: q
9 W0 M) w- F! Z" q2 c, b4 \% x
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 R+ B) N0 e( G' E m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ O: E' A4 U2 R9 T m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 L" `; y- z( v7 j' r/ N( ?! m: j
, u1 |, h; z! M: l
if( bUpdate == TRUE )
) O1 ^1 v. Q$ u* M% `% Y2 Z5 K( i {0 C. z, W8 y* Q7 l, ^ ?4 B/ s
m_pItemElem[11] = m_pItemElem[3]; 9 Z& T) [: p* P7 g6 a
m_pTexture[11] = m_pTexture[3];
4 Y' X' p5 l' P7 D7 ` // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
+ d D3 y) Z# _ } * L* `3 B6 A& ?7 [, y
}7 u/ ?% [1 C1 _4 q5 I
if( i == 7 )
" d; Q8 E" L7 ~1 ^( W {$ I% l$ b# q; z: T
if( m_pItemElem[3] != NULL )
1 N# I' a, h* g9 m' L/ V1 J2 k {! k( C' z; N! b1 T
int nSize = 0; ) u& W5 b- w" |* y, r% v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ ~+ O L8 c9 i7 i4 Z4 y: T' O* ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); + I4 |- h2 f8 Y h8 i- d, \9 l
if( nSize > 3 ) : {7 P W3 v/ p# z' C/ B
{
# Y1 f( Q K3 n& H+ J/ n g_WndMng.OpenMessageBox( "oversize" );
) p% B5 S9 Q2 T( V( Z return TRUE;
3 t4 H, l/ o3 u( P5 V }else: ^$ N* k3 i8 |0 ~
{
( ?, r4 f+ K V M5 [! G bUpdate = TRUE; 5 R: s) q a/ \7 m5 t- s
}
( T( e a, r' K; S9 X" ^ }6 w& M4 ~& }8 r* }/ o" l
if(m_pItemElem != NULL) 1 ^% x8 f6 W) D1 n- r( \
m_pItemElem->SetExtra(0);
) ?4 Y; E2 }) T9 X) h2 ~0 a& I- O& `. y) V/ R
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # v( M, N) w0 S% W9 W
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # G: f! i( x+ x4 E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 V, v; c& P8 L
6 j: T! X9 K* ^; q
if( bUpdate == TRUE ) 1 b$ F0 z: b1 X& y0 d
{
N6 L- M% J! X& b& P# n m_pItemElem[11] = m_pItemElem[3];
5 w3 M5 N4 Y* A3 L6 E m_pTexture[11] = m_pTexture[3]; 6 g. |% F# z! v6 v* F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );( _. O+ V' E( B0 X8 ?% u
}
% |7 z/ ]. u) A& _ }
9 X9 A7 y. G$ _, M }else
9 Z3 E; p, M+ G0 o* u9 q* j( i {
& u6 j- C4 z' D2 h) K g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ^" ^# y! ?3 y( c, L" J
// wrong tab $ h3 T! U3 ^( u0 @1 `( b$ C+ N
} % z5 s n! K( o8 R8 ?% F- v
}else
1 M; w9 U1 ]1 s1 \ P9 _4 L {
' R6 R* g# I. `" i( l" H& o g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
& x: Y3 t* }: o. _! @1 v // not blessed
4 D) P; n/ z" G: B } ' k/ \' |9 s( |9 j% ?& F3 Z$ K
}
+ Z% L. j+ x* F; X }
2 j" m8 S: T) Q+ O& T# r: L } 9 `2 A8 {; t$ o) E( \
: T0 A: c% G. o/ s& B0 T* J
int nCheck = 0;
* M/ j: u! }- R# J0 g1 r) p7 o9 { for( int i = 0; i < 8; i++ ) 7 x! }) I8 F" m8 \: P: O
{ / N$ E" C4 v" s& ?4 }2 C0 X0 G- d
if( m_pItemElem != NULL )
N }- T- R; P% V2 i6 W* g nCheck++;
. P' Y6 J! k, d }
+ `# w3 O8 O( W9 H9 l if( 8 <= nCheck )
' R( M- d; J. f/ d0 a" o4 I! _ {
1 r1 Q3 J' K$ a& e3 [ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 4 n& Y' ^+ n% x8 J
pButton->EnableWindow(TRUE); * y3 t; v/ N7 ]& y- G
} , O6 j# g/ [3 l7 N# s
return TRUE;
" S6 P5 V& O4 {* g}
- t9 s4 y0 N5 {# P) ?1 rBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
& o6 q/ n1 R! [1 i{
1 ?! R, M7 a) ~1 d4 _ switch( nID )
1 m5 H. n% C/ p1 c. h& j' b) Y {
6 w" m. O0 D+ V/ f case WIDC_BUTTON1: 8 |; h L0 d) S& l2 a
{ 5 ~- V0 e- G, h; @
g_DPlay.SendCombineFashion( 7 B- E" W( c+ c& u. R
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, . {. U" O v( p% w5 B
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
+ I& t2 o- e) o- u8 x m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, ) E# M$ ~7 V3 }, B
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ' c# P, z1 N5 K$ f, P/ G" ]
); 0 {+ |/ ~& S$ Z& O/ k, x2 S% s
Destroy();
0 X0 e( Q( y% d3 w [7 X break;
" R# t' k9 ?+ I; t& \& z }
! _! u% b- {- X7 U! y3 n: B case WIDC_BUTTON2: 8 E6 g* K4 S$ W/ c* L+ c+ P
{ ' n Z. I/ `( E$ D9 e8 g
Destroy();
5 C$ E+ }$ H8 e. Q break;
3 f8 _/ [$ u+ V } - i( s( v2 U' p$ K. D
}
0 U& A8 c8 w; ]% D return CWndNeuz::OnChildNotify( message, nID, pLResult );
1 ~' Q+ Z5 N6 q% F( c3 K}
; b8 F2 a. g1 E. j% j#endif // __FASHION_COMBINE 0 z' S7 H$ y* e
6 T- Z: A2 x. r, u7 a' X$ q ----------------------------------------------------------------------------------------------------------------------------9 W4 r5 c; B. W1 `$ R4 j; d
WndWorld.cpp8 D5 d% [ ^- `) W% Q
在 case MMI_REMOVE_CAMPUS:
, `, h7 T7 n: `! [* o6 D {
, I, E& w; J' J3 b if( g_WndMng.m_pWndCampusSeveranceConfirm )
2 B. V; ]( R# D T- |6 ] SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ' i; b% @" h4 ^( Q
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 2 q' D. V- ?' d0 F# K3 d ~. Z
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); + V5 |3 c* v8 Y1 |' k* A/ Z
break;% F; i; d) ?: L: ^
}
/ i' u( U5 F3 i0 _#endif // __CAMPUS
% ~2 R/ \0 ?6 o* O, d r6 G; [, k6 l/ o# H3 N
下面插入 #ifdef __FASHION_COMBINE
2 _& X- H! V* o$ u6 e+ Z7 p" a case MMI_COSTUMEMIX01:
9 ?4 N; @0 N) {2 ^* U' s {
Z" Z3 v! R! _: s( ^ SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); + m1 f1 Y% @( v
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; " f. N* x& l4 Y) ]
g_WndMng.m_pWndFashionCombine->Initialize();
5 g3 `$ @% v: t7 F6 A4 Z# I }
8 D* j J6 l) X/ }) S0 m6 W" S0 s$ p break; 5 Z# T! y) |# ^4 h9 l- _2 d
#endif // __FASHION_COMBINE V" E# h/ @# i: q% G
6 B* D5 d$ B8 f/ B# A3 Y1 w4 n% r ----------------------------------------------------------------------------------------------------------------------------
: f" D( `% v7 Y' G3 w* RWndManager.h9 ]3 `4 g- g- F# f4 W
( Q8 |8 {( L8 |9 }, x, ~于:
8 @& c. Y' d) j# h* lPHP代码: #ifdef __GUILD_HOUSE_MIDDLE" q8 E ~ }. [* @ P8 {% D
CWndGuildHouseBid* m_pWndGHBid; , D$ @! C- O3 O3 T. |) w! v& l' n
#endif //__GUILD_HOUSE_MIDDLE
4 q" V- T1 t: h* N( Y0 D4 `4 C) H2 G0 X& F2 k' ]
认为:* r" l2 q5 z5 Y
PHP代码: #ifdef __FASHION_COMBINE
, |9 n5 X5 f+ ]! i( Q CWndFashionCombine* m_pWndFashionCombine; 4 ^9 s4 `8 v4 {6 C) T2 ]: h
#endif // __FASHION_COMBINE 8 @% M# C; {# \1 R
' S' R/ A) F6 s. g
----------------------------------------------------------------------------------------------------------------------------
, V) A2 C. B3 s5 ?% q4 m7 I. J* k! EWndManager.cpp' Y! f9 D: v' u6 ?
/ n' s+ P/ x Q在 #ifdef __GUILD_HOUSE_MIDDLE
9 o( [3 _. E. L else if( m_pWndGHBid == pWndChild ) ! ~0 S( o$ r$ {2 e) E; I& a9 O4 B
{
6 [1 [6 u8 L* m: K# m9 V SAFE_DELETE( m_pWndGHBid ); 5 ?) f9 H) {0 ^0 }5 A& }6 R1 D
pWndChild = NULL; + C$ A; I1 ]% O# `5 ^. w+ ^6 L: T
} 0 Y, M1 S g f1 I
#endif //__GUILD_HOUSE_MIDDLE
3 z* U- u3 b/ x& {2 k+ H" \7 z% G; f+ ], W" ?- H1 M/ x
后面插入 #ifdef __FASHION_COMBINE; E8 N7 i# W+ `7 O6 ~
else if(m_pWndFashionCombine == pWndChild)
1 j+ ~; ]) a6 |8 K { / ^* b* d2 G y) y
SAFE_DELETE( m_pWndFashionCombine );
^6 Q$ F- `; u* H2 i. }$ u2 W- } pWndChild = NULL; . ^2 d. i' T9 q* j+ {& t, l U
}
2 u+ n% |' }, x+ z- y#endif // __FASHION_COMBINE " Q! K/ P, F4 o: E
* N( f/ `3 p! q* y4 w ----------------------------------------------------------------------------------------------------------------------------
. Y% Z" L/ x7 N+ s) ~: N' hDPClient.h
* O v! x6 U5 V, b, J$ k" j9 Y" O N1 _3 @5 {4 t
在 #ifdef __GUILD_HOUSE_MIDDLE
( K# W' \3 Y& t- Z9 Uprivate:
- j3 L4 G3 Y B2 r" Q D void OnGuildHouseTenderMainWnd( CAr & ar );
+ B: Z% ]/ a2 q9 I) P: J# j void OnGuildHouseTenderInfoWnd( CAr & ar );
: C: Z* a& P! u" B4 o void OnGuildHouseTenderResult( CAr & ar ); / S. g* s7 T$ M) z9 ]
public:
2 N% N$ m) Y6 _7 ^7 A) G' b6 H void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
# P- ~( G" y% d3 a void SendGuildHouseTenderInfoWnd( OBJID objGHId );
0 [1 K/ Q$ u" |. A void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); + W3 q. Q2 g4 Z5 p* l9 e& w
#endif // __GUILD_HOUSE_MIDDLE
3 g: m/ W1 q8 \, ]7 v' s. Z9 z$ S1 K# C. N7 [
下面插入 #ifdef __FASHION_COMBINE( O# p4 G. a0 O. Q7 f M7 ~
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ( Y3 U g/ Z3 }! Q9 z0 }
#endif // __FASHION_COMBINE
9 Y" ?. B" F2 a
* k) v: q2 I# ~3 t( D' |- R ----------------------------------------------------------------------------------------------------------------------------* \, E9 v% y X/ F5 G5 q
DPClient.cpp& U* I; x; t. F1 p* a; f `0 x, d* [
) U/ z1 w! ]( |4 M% r在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
. }: s' v* q: d* M+ Q0 m, Q{ # W I r/ E/ Y1 b
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); ; x+ h: K$ M2 Y( z) V- G$ ]- Y0 h
ar << objGHId << nTenderPerin << nTenderPenya;
1 p2 r# ~4 H6 K SEND( ar, this, DPID_SERVERPLAYER );
4 P: k/ p4 v- o" v}
# r: ?& B+ m1 {/ W#endif // __GUILD_HOUSE_MIDDLE
9 ?: T9 s4 r6 x+ g+ r/ n! E
/ r% t) _& J& R* d6 M% B8 A3 C! g 下面插入 #ifdef __FASHION_COMBINE
: P z; U$ ^+ M! f3 ]& o7 ivoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) ( w8 v0 m3 ?5 v% h
{ / X2 O$ @9 r6 c, W; [
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 3 C6 T! P, S, [
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 4 g' k! U r, [$ G8 D
SEND( ar, this, DPID_SERVERPLAYER ); 9 B. K) ]5 g* e
} % z8 N) t7 l' x* v- J
#endif // __FASHION_COMBINE
, H' ?# b* m3 \+ z$ [& R
M% M: |5 \; _' c, y( h6 ^8 S ----------------------------------------------------------------------------------------------------------------------------' u1 c5 k- l+ Z" M' ]6 J. b7 S* g0 q
% I2 q# A: F0 a8 P现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 4 m5 Z3 X7 W, ^1 S0 u4 a% H( B
; G T+ ~3 r+ b' U, G
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- I b. w* u4 a' V1 O+ m; |( M2 F- m J4 b/ O8 c
! V5 t2 f1 l* p R& ~7 V. j+ G; Q
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
* @& ]& A; C7 }/ a1 O; s$ b" `. I7 `4 q! n3 i2 H) S
5 R0 i( K. Y- f0 S1 I/ f4 {# V; _- }
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