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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。; k; r n; G* N, E b' W% e1 L
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3 T+ D# v+ k$ ? O }现在会如此容易所有的C&P'en7 |# K/ ~( h. q+ b3 u$ a
4 P9 N6 a; m% G+ c: {- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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6 t) g* H, H/ `3 K! {. `7 K你说我成功,资源应该时装组合系统顺利运行。0 ~2 l4 M3 `5 G3 B, F0 X8 M3 {
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首先是学分:
" s2 ]: S0 l- c/ y" ]$ h6 [6 C, ]4 j; W' w- I$ r
Etioom(90%)
2 B7 F( f+ |, Q% a. Q( z怪物(10%)) w2 S y+ f* R ^. @
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4 o, Q1 U2 [( w- p _6 }& W Z! _
这里的问题,而是“不问任何小型或定义语法错误。”3 w& [0 h9 w5 V: Y0 s
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7 n6 n7 ?, Z+ X& ]1 t; T0 s5 t唔够讲,这里是答应释放: randomoption.h0 ]6 P* _! W8 c* b* \ I! R( F
7 G7 O( X+ K. [5 u9 D0 O2 T在 public: ) z. Z; R, T# a) L0 y, _$ |
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); , r: [5 B# a. ~/ \3 }& h9 R
void SetSafeFlag( __int64* pn64RandomOption ); % p# c6 c; a [* u. B: V
void ResetSafeFlag( __int64* pn64RandomOption ); 9 x5 f8 j) q2 e. I
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:
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2 O+ a% D j, C #ifdef __FASHION_COMBINE
$ A( I; X" k& S" V" Y5 U& ypublic:
& V6 ]/ S Q" s+ W% K* r) }* E1 O int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 7 Z, G! m/ \' k
#endif // __FASHION_COMBINE " b5 D2 w, {! g. d# }& U
/ N) W2 C5 v5 n2 k6 B ---------------------------------------------------------------------------------------------------------------------
. Y' d) a& I9 Srandomoption.cpp
: z8 w1 ]$ T+ I7 F7 o
+ ~, b# M9 ^& W% ^2 f- Y* f在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
) x; A/ `9 }- T. b% t! b9 @: w7 u5 y& Y
下面插入 #ifdef __FASHION_COMBINE, N- _( V- ^( f1 N7 Y
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 7 i6 H- ^; y' g- h0 z3 G* x
{
8 a- e* D8 d$ N7 _) [9 l/ m int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
& c1 [1 @! r$ J2 ^+ Z4 ^) z; N: G int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); & U% ?& l; u2 l4 \% o
% o7 ^& \$ Q7 R) ~& ^- Y if( nMainSize + nDestroySize > nMaxCombinedSize )
5 c9 M* G' l9 O( m return 1;
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2 E( Y- i9 q2 e5 T& l% g2 [ for( int i = 0; i < nDestroySize; i++ ) ( N8 o/ ?. n: ?9 H/ R( x2 W
{
! i& D% ?5 A2 g% q5 Z; c int nDst, nAdj;
7 |# l5 U0 x6 }7 q& _ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 7 B3 r; ]! \# t+ g7 [! T
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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+ j: F( Z* K$ W( l+ [) e return 0;
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0 Y5 g/ c* D( I3 H3 L; @- Y9 F) o#endif // __FASHION_COMBINE
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8 |4 g* S& ]6 }/ m: p) m -----------------------------------------------------------------------------------------------------------------------2 r6 G+ l1 p4 O4 B( _8 Y3 S
MsgHdr.h
8 \, |! _. [' J5 l6 |; N: r/ c0 |6 N* q* ~; C1 F" d0 t) U
插入 #ifdef __FASHION_COMBINE/ Y2 T( d, Y5 y1 Q0 {% I1 }. s
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299% a4 q; u3 @4 K3 `) A
#endif // __FASHION_COMBINE + q. A7 d1 o$ n3 O9 Y
J' a" Z# f! }" ~; v! e6 a/ w4 ] -------------------------------------------------------------------------------------------------------------------------( J' V: N7 W, B" ~
DPSrvr.h3 P' h6 L' F- o) \0 n* N( y3 Z8 ^
, n# O9 N6 d% y在 #ifdef __GUILD_HOUSE_MIDDLE
) E; ~ h2 s8 w' [* ] void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. F# l+ X0 s ?7 z' } Q) q! l. i void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # b! q: O8 N# {+ N# _; T
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ) b- X9 b( ]9 C3 r* R
#endif // __GUILD_HOUSE_MIDDLE ! J( k' Y8 V7 Z8 L' I
) ~( x8 c+ i1 N% `3 Q4 u6 T 下面插入 #ifdef __FASHION_COMBINE, p. v0 M- h6 L6 w- d3 a( V
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) H; E& W* x$ O! B#endif // __FASHION_COMBINE 1 U2 y/ U% @2 O. _
6 b) H& U. i f7 I7 @, S! ~" \
-------------------------------------------------------------------------------------------------------------------------
5 L: P5 Y0 C2 F( s/ GDPSrvr.cpp
- J1 @+ z/ e/ v% H4 N l在 #ifdef __GUILD_HOUSE_MIDDLE% N+ [2 r( e' V3 e. G* T
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
$ @+ k q/ d$ ], g4 F2 o ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
6 l! S( J# Q! _3 S' A ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
$ K4 L0 |* v' ~3 R3 R: i7 X#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE
; L3 n1 z J& ~- {2 R3 A- J4 v ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
5 W; L m3 u3 x( s( @#endif // __FASHION_COMBINE 6 J p; ?& Z* h9 n/ \$ Y
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9 G4 i9 w1 j0 s0 p在最后插入
#ifdef __FASHION_COMBINE0 q# {! z- S; K: Y' ]" x' c B
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 1 v, e, p$ q" c3 g0 q2 E+ J$ w" i
{
" Z" a& p- Z/ d n% Z" a# C CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ C7 q/ Z9 G5 _' d if( IsValidObj( pUser ) )3 e. ? A7 i( s+ X
{
: t6 b/ D1 H; r8 c" r DWORD dwItem = NULL_ID;
0 ^/ M$ w) \% c: @: H7 J; E CItemElem* pItemElem[8];
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+ X; j9 d# h) _. p/ X. } for( int i = 0; i < 8; i++ ) ! [. r. W# Q; H
{ 1 f7 U7 a+ p P. k* \& H4 w
ar >> dwItem; " ?) [9 i1 H0 F. Q5 ]9 R0 q
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
0 L4 N/ F) }: D2 g8 r9 W) ] if( !IsUsableItem( pItemElem))
2 x: y* C/ C. P) p4 n1 ~5 ? return;
+ X" f( e5 O' Y+ \; g8 m } 7 P3 W" x1 a% G- y" I
if( xRandom( 10000 ) < 10000 )
* f+ f5 e1 @; J* ~: k( T {
* ?0 w3 E4 O/ @ int nResult = 0; + M. y% W; o i, t# R* j$ H D
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 9 _' B$ |# d: ?( ^3 g) p: J
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); $ N0 c, S, A/ B" r9 o3 _1 y8 W
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
# X1 _0 Y) |2 ^ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); / i# y* A7 b" }. Y: s
if( nResult > 0 )
# P0 y) }. V8 ]3 a! _+ ~% | {
0 H) m( `) J4 E, z' d# A4 D" g2 t Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 3 w4 W+ w) x( n
} % @* h3 _8 A7 h6 L: Y6 e0 t, v
for( int i = 1; i < 8; i += 2 ) : Z- D/ X! W0 c( _
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); & [& X& h6 `. x0 O4 y- f$ N
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); O$ M6 x6 \, m* U( V4 R) w3 _, G
}else
# R* ~6 j5 R0 M# n E% e3 \ {
/ P& ]9 I. C8 O+ j/ B pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
; ]' ?; C6 }3 x5 o5 L if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 1 ?4 ?$ g! X" f2 Y# \8 O
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
* j# y, N0 ~% ~4 m/ @4 B# Y- g; H/ K7 Y) ]
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ( k/ a& j" U& h* ^) _5 b
{
( L% g7 L1 v7 _' f* a- \2 n; h; ~: _ pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
: m. E! P# @' H pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
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% ~$ B9 f4 x( |# z% m9 {* T pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
8 a* Q" T3 h) F2 S) e for( int i = 0; i < 8; i++ )
+ d1 u% Q' w" q/ N! i/ O; `* x {7 R: A" S- }9 e9 e0 `' S5 m
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 1 N! } |" O1 b- T% N
}
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}
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2 t I& l& t' w- ^+ L. `#endif // __FASHION_COMBINE
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1 A A+ q! S" ?9 a% W! P ----------------------------------------------------------------------------------------------------------------------------' b. z% [; u) g( M: U9 m3 w
WndField.h- Q! x. F: C1 J1 E, @8 A
在 class CWndCampusSeveranceConfirm : public CWndNeuz
4 Y2 `2 |; |. P h9 O$ D
) H- ?' g5 `7 r E$ L! V: A 下面插入 #ifdef __FASHION_COMBINE
) D: i- B a$ r9 g. pclass CWndFashionCombine : public CWndNeuz
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public: 0 n3 o W ^+ _4 e9 `+ U' `9 v I
CItemElem* m_pItemElem[12]; 8 _" V6 v, f1 v3 ^4 M
CTexture* m_pTexture[12]; 0 Z' ~# W- L, @3 A
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public:
) @# X k. J3 J1 ]* D) V CWndFashionCombine(); m) |% c) G8 i7 q' | \4 j( X" Z
virtual ~CWndFashionCombine();
7 b+ ~; E5 P4 ]0 d
4 [+ B8 t+ J0 U7 V virtual void OnDraw( C2DRender* p2DRender );
0 O) w& E- z- O F- T8 q virtual void OnInitialUpdate();
, }/ Q, o$ G* P F+ Q virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
: @% @, ]% f! Z8 X3 F virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 8 e" J" C4 [9 C. y( i" U& }- n
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 0 H& s% [1 T/ t7 y2 v
virtual void OnSize( UINT nType, int cx, int cy );
& Z2 Q# K- M( j) q1 B- y virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
& G: X6 R2 @2 Z; b7 s' k}; 1 [' P$ x( _/ r8 v7 m
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------( I8 d& T" j( I9 k
WndField.cpp
5 \5 x# i! a% Q3 a1 j在 #include "wndwebbox.h"
4 |5 Z$ }6 ^: X9 j; n- m& N7 e$ M8 J% s) J" C! {3 p
下面插入 #ifdef __FASHION_COMBINE( y. P$ I) W4 e" {4 e# U6 f' M5 y
#include "randomoption.h"
. V' r# [0 G8 c+ g#endif // __FASHION_COMBINE
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就在最后:$ u, P. A& J. C6 [$ I# u! F, j) b
PHP代码: #ifdef __FASHION_COMBINE
5 k1 D. \+ n' |$ V" Z% t; JCWndFashionCombine::CWndFashionCombine() ; i8 ?0 T) S& l5 {& z2 u. t2 w
{ 3 r5 K! T! z3 y( E0 Q8 o
for( int i = 0; i < 12; i++ ) ' M! a- s# t# O' \
{
+ I( d K) T6 g9 [- w3 b( H1 [4 T; ^ m_pItemElem = NULL;
' G' a/ ? l& C. `+ r5 ] m_pTexture = NULL;
& {6 \( e9 `; {# K //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
7 ~: P2 N1 R5 \- B# t2 }! g //ZeroMemory( m_pTexture, sizeof( m_pTexture ));4 k7 B' y# T# j3 E1 {3 q4 |
} ' c/ {7 L2 N2 W' s" y8 h7 t3 T" O
}
% a8 h1 s. |* Q7 u. O( ZCWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ ) 8 b) ?/ s+ n( z
{
8 U# c W [& U5 I0 Z2 P/ _ if( m_pItemElem != NULL )
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if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) # s1 ?5 y$ U) B8 m, E: ^) Y# t# m
m_pItemElem->SetExtra(0); 4 V5 y- I% [- T
} 2 O8 x5 j/ p/ S1 p1 _" t
}
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
* f2 ]0 V, h& n" O/ ]{
/ t! N% e6 j0 D1 z) D. c% m( q LPWNDCTRL wndCtrl[12];
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1 Y8 O; j0 ]4 G) Y- a! P wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ( l% ^. ^1 i- E8 W8 t; p" ~
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); & r5 \5 R8 Z6 D( _3 q
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 4 j( J3 {5 V( f; V! M
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
8 T- t. f% V0 t% b. ? wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
8 r4 u6 w- U6 \/ {5 r wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
( r! c2 B3 I' V# [- `1 k) R" B wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
. e+ x; M6 A* x$ m* v wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); / K. g- K" ]8 y3 y$ f0 s
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); * ]" B" p6 B/ l. ]7 _7 m) D
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); $ g0 M0 H& O( S4 G
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); - E" Q/ Q9 m C
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); # z P) R" W6 O8 q: L T% n
( |7 u7 N& W4 T A: j for( int i = 0; i < 12; i++ ) 1 h6 H0 u0 {% o
{ ' z* `6 e1 P6 d
if( m_pItemElem != NULL && m_pTexture != NULL ) ) x, M- B; p) D' P
{ |' ~; x" R8 U
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
6 h) D4 K- i; h) U) p; c }
/ @1 }+ E6 p, n8 S) j) w }
2 T# u0 S X& ^}
" y" q8 B3 t- v6 z9 u1 Dvoid CWndFashionCombine::OnInitialUpdate()
5 e# T5 A$ `4 ]' o1 s& t' ?{
7 C. L& }5 Y$ J$ s CWndNeuz::OnInitialUpdate(); ; @; Z1 E ?6 I% S
/ u0 Q2 ^2 f& ?
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
3 V x+ i# f7 U9 V pButton->EnableWindow(FALSE);
6 @5 \' V$ z3 \4 f6 ?6 M
3 S9 c- { Z4 {, F/ \2 f$ _ MoveParentCenter(); " k9 y- k% D+ o& v
}
* r8 F- {1 G! X+ t& f+ L+ ~$ X$ p0 nBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ; J& P" Z/ w2 V$ N( F' D" s
{ ' d8 c# z1 T, G; r; E
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 4 A# s( r0 }) y' c. S
}
+ v8 z- ~, k! vBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
5 r5 {+ g2 S9 D2 u$ ^{
X$ D+ Q" k' {% n+ b0 f return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 6 p: N: K0 |. m+ B3 d; O+ \" `
}
, {5 P" g$ G. H- F6 w2 ^6 qvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 2 o. D2 C# }0 z+ `( C
{ * _& O! R1 I0 |$ Z
CWndNeuz::OnSize( nType, cx, cy );
! ~: f9 K) O" b$ w* a2 z" W} , w6 h6 Y: U0 _5 ]) a/ E5 W4 l
4 i' J, c. l2 \+ Z# z8 Y! z9 E, k2 _$ l- k' `& D5 s
2 d$ [6 {! h6 t9 F$ _BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) b& W5 p( K+ U
{ 8 t( c+ [, q: T0 O
CRect rect[8];
: t: G: Q: z5 E* d LPWNDCTRL wndCtrl[8];
. J2 T: L9 s' X3 F; n7 g& F
# I- u6 H6 A' K$ x" f wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
2 P/ F3 j @/ |8 W% p' [ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); % f- u1 x) e; j/ ^7 C9 x
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
8 u! j2 j2 h* G, I z( | wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); + _2 K, F6 i& v; }
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); - B4 s0 L( f1 k+ \) q
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); : o% O$ f$ Y8 q* j3 I
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
! V }/ x' s7 B$ X9 F wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
7 N4 n, M3 A, F& e
( Z* M( O. |" r- a; U, w5 T a BOOL bUpdate = FALSE; $ K2 i6 |' D' X, O: A9 V
- H6 A8 g O8 L, m: a" o
for( int i = 0; i < 8; i++ ) 5 F5 Y) Q ]3 R( ?" D% b: x
{ ( i3 j! ?4 {2 A4 u
rect = wndCtrl->rect; : J! A) n8 ^# V3 c4 |9 o. P" e$ T
* x `3 P5 ~5 ?% q# _# Y4 u8 @3 \7 c if( rect.PtInRect( point ))
5 |7 V3 o+ f! [& [. U( H {
0 Z$ [7 n: k8 S& {( S CItemElem* pTempElem;
; ]1 r) G4 O# j7 n) ^$ z! a pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
% k/ v1 w2 @8 u0 [% e7 K+ B5 z4 u if( pTempElem != NULL )
7 ^% P6 W! B$ x& \5 V7 m { * ~: H0 o) { y9 g' S% l
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
/ {- i1 k8 v) g* Z& `) \ {
- R9 z+ G9 i' W7 x7 t F/ ? ItemProp* pItemProp = pTempElem->GetProp(); ; V. ]& w. B1 I( w$ ~) r& R
, b' L. [/ `" P# A8 F D
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 5 i/ e' Z2 k6 O# O, x. s& P
{ 6 k; x. \9 w! o$ W, P! M& [
if( i == 0 ) ) ?, C2 Y- D5 T. q7 t
{# W+ E: _% `* ?2 E3 j6 ]9 ~
if( m_pItemElem[4] != NULL )
& @% Q) j% ^/ p {
, R' N( l. X) I int nSize = 0; 6 [% E! L" Z3 W+ }- l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) P' G v$ S8 J ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
4 Y; A# j7 i b/ h if( nSize > 3 ) 3 F4 {* z8 _" l, U( M
{
% ?) |1 S- {9 b; M* `( g g_WndMng.OpenMessageBox( "oversize" ); , m0 x$ z0 b9 t
return TRUE; 5 K/ y. T V( g- c
}else
( z4 m" K0 t" b/ G {
4 R2 p) M& v8 e5 U1 g# f8 P bUpdate = TRUE; ' ` F' d+ q, z$ @0 z; V% p c
}
+ Z8 Q4 n2 H c: J$ R- { }
+ g @* J! @. J+ \ F2 R& g" [ f if(m_pItemElem != NULL)
$ j- S: i0 j) q% t. V- f m_pItemElem->SetExtra(0);
' f$ X, B* z7 R% D' x. e8 |4 C" x3 `' c# f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# {0 r( g* N L9 X4 C! P; I3 a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' I0 W4 B1 F) z: D+ A4 A, a m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * {3 ~+ ^' ^' R+ S
0 o8 ? V' S( M8 \4 I
if( bUpdate == TRUE )
! ~9 l1 V5 [6 p: A- x {- S- S, H9 S, N! s. A7 ~0 j; l
m_pItemElem[8] = m_pItemElem[0];
2 Q, g. R5 f% i; u m_pTexture[8] = m_pTexture[0];
) Y6 `5 h$ Q% X // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );+ E) H3 ~! X1 ~; x6 S( M
}
; `" r+ `* Y# F0 L ]5 n0 @$ d }! l" _" f l- T0 l0 |$ B
if( i == 4 )
" \0 M! H. I2 M; @0 o( ?' T7 h {
* r/ C" K h2 a) `5 U if( m_pItemElem[0] != NULL )
; c4 h- }0 r0 n8 W {) j) |8 ?' b7 P1 ]4 Y' L& ]
int nSize = 0;
1 b1 J8 o- L$ u0 ^1 S8 |# W4 V nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! N4 z( p# d( _+ D O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
# O9 B/ I" y, Z# |, s7 X/ e4 I$ Q if( nSize > 3 )
6 {0 P3 D2 B1 Z) i/ o. B3 H. L {) `6 k5 I0 A& ^/ J
g_WndMng.OpenMessageBox( "oversize" );
; B. ]( A9 H) k1 w" c return TRUE;
, X4 |9 f. b/ l! } }else. f& M. \$ R+ Y$ j/ S+ V i7 V+ m
{$ J5 k& U7 }; [- F6 E: \. U
bUpdate = TRUE; 9 N5 J8 z/ q- o- \8 u
}5 [1 A9 |- ]% N& ~1 M0 a" E5 ?
}5 _3 {$ l; z. p0 D& d0 X. K
if(m_pItemElem != NULL)
. f% k" Y1 d! M V m_pItemElem->SetExtra(0); / ?' v8 Q# h- a( n+ _) d$ j
: A. g/ k# r2 r' e
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, ^5 v& Y, h% H. Y( g m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( `* i0 |' q" W: _. P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ c& C( S! h7 D
/ ^5 {8 D. h4 k5 Q! Y/ C0 t0 T if( bUpdate == TRUE ) + j% [0 o" F2 x( A' h
{
3 X8 V8 x- T( k- r0 _ m_pItemElem[8] = m_pItemElem[0];
" b. J; |/ G: a1 a6 l m_pTexture[8] = m_pTexture[0]; : T; M# g6 k. o8 s9 \( Z2 v2 e. ~% o0 c
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] ); E: U) B3 A% F) O8 k1 I7 h& [
} 6 m Q% A2 R& i% o& j2 J4 I" s
}
0 f% W4 a) H5 s. w( T! u/ f$ u }else
( A2 q$ R; V& U( c% W if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) " }( e4 [1 O) g! w; G
{
# d9 }8 \1 |5 u2 J4 u0 {; w# b8 r if( i == 1 )
) r0 L. N# P7 g w8 q {
% R" q2 Z' Y9 \. M: ?( f if( m_pItemElem[5] != NULL )
# \5 J6 B: p) B4 T5 A0 c9 C Q/ K {" N- B+ I* u' G" @7 @
int nSize = 0; , F$ p9 H- n8 B* W4 t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! q1 Q" L4 V0 z7 m+ a+ @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); & ? m: ^( G4 R4 w1 v: m- P. Y* ^
if( nSize > 3 ) * z6 ~1 T( F& q8 X5 Y
{
* N- z: a( D! w' `5 k' @1 A# v g_WndMng.OpenMessageBox( "oversize" );
/ p8 b5 q3 J3 c$ g3 g+ V* d return TRUE; 1 M5 Q4 ^* X2 L0 r' X& K
}else5 n4 x. m. R3 a8 x2 F$ H
{6 f3 l7 X R$ V2 n( O/ {. X' J) K# I/ A
bUpdate = TRUE; + f' F# `" G5 o
}+ v% [2 e. `( e N# P
}
7 p9 A( D3 _' p8 O3 M if(m_pItemElem != NULL)
( T2 ]# G0 ]! V- c% v m_pItemElem->SetExtra(0);
5 y0 v8 g' G m: M% @2 i7 o' n, v' ?$ c# @; d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 p- D% X: M$ O4 |- D( K5 N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * H1 n% Q3 Z" w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ s& d( J! H) A, o3 U$ v2 L; P8 L! H5 j* ?* K
if( bUpdate == TRUE )
* t6 f0 n: K- h" Q! {; o e4 i5 J {2 N" k- k* o: `3 W5 ~6 H
m_pItemElem[9] = m_pItemElem[1]; ' }+ r' R2 }; F0 D6 T
m_pTexture[9] = m_pTexture[1]; # `$ D6 i3 I# w1 u$ p: m
3 ], [ s# L' [) A% n/ M
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
' |: ]5 M( s4 ?' H. V- a! p } . h" T5 f1 K2 E% k! P
}
- @, N& t1 @" |! v$ K! B& _. O$ O# L if( i == 5 )
) f5 _) ?- J; H {
8 j3 x- g1 t* \: {* o if( m_pItemElem[1] != NULL )
1 v# g; b9 {0 _! D$ }0 i {
, |8 p" b$ k0 n2 p int nSize = 0; 8 r" G+ C& A5 A' E+ W `# w! a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, X2 ] J0 |0 D n( g; i$ | O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
' T3 h1 X& ~( N% _; W if( nSize > 3 )
8 h1 L1 h, ~4 `: w3 t {
$ k. U( l! W! s/ C3 t: y g_WndMng.OpenMessageBox( "oversize" ); V9 F) _$ B" s
return TRUE; - k* j8 {! S( [% w( m2 z
}else# T8 r3 K# O. i5 m0 i7 E- c( C
{( W, a+ w! m& d
bUpdate = TRUE;
' Y$ K* b4 V9 b' Z' d& ?8 R }: M7 j" q" r. ]# t. U/ E
}
! u/ `& j4 ^. B/ T3 o v if(m_pItemElem != NULL)
" @8 @" ^. o( ], y5 _ m_pItemElem->SetExtra(0); 8 O4 G* E& c O Q" |, P
& }3 M: M0 r+ A# W0 U- W m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 X' ^7 ?1 s: S0 p3 t/ c: \- j0 z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( K" ?/ y" I: R$ m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 V& x+ f2 |8 d* x+ P5 O7 z& I
+ s" S# S6 c2 z j; v0 M
if( bUpdate == TRUE ) : [8 z7 a3 V+ a" e& y4 S$ O3 l
{
# p. d4 C" Q- M7 g m_pItemElem[9] = m_pItemElem[1];
: |7 r J( D) D' G% W$ c m_pTexture[9] = m_pTexture[1]; % u& U6 k$ e. E
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
' i7 S* D% S0 B6 M, `+ l% P } + R7 o- S$ ^" e$ c: b, z4 w$ k6 G! t
}$ z% E1 e m, l& i
}else: |+ B# @* r" ^
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 0 I$ h( [9 d$ m3 y* }4 n$ X
{0 S" Z. ^) J$ ?9 M6 c4 ~* `
if( i == 2 ) 9 F' z6 e- ]& \3 F) o! k
{- t* O$ _! t- p9 I2 R
if( m_pItemElem[6] != NULL )
/ D8 a% ~4 X. {9 v {2 u& L. y# ^% I; H7 _7 _4 R
int nSize = 0; ( \6 ~% T# B% w! i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, S0 i' A* q, @( g2 t" V nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); & J U% P$ |4 Q0 H' L& j
if( nSize > 3 ) # M8 T" V' h) V% A- W) a K
{4 K7 e8 f7 _$ @0 l" g& U& |" {) l
g_WndMng.OpenMessageBox( "oversize" );
/ I5 N ^2 M) { P5 L return TRUE; * I! o1 Z, `$ d2 v9 L# S1 X# k
}else
7 k6 F# V% u( \. H+ C9 n$ n0 O {3 p* N. U; D1 _: A& T4 a/ Q
bUpdate = TRUE; / E \$ {' C) Y, i9 @0 A
}
6 ~' h+ z. d+ u( ?2 K9 | }
" N- S. N! Z- K& Z2 s7 g if(m_pItemElem != NULL)
) A1 \* H; E" q7 n* S$ U m_pItemElem->SetExtra(0);
O2 U2 T9 a* z: @" A
' F; X; w% Z, [" b+ j, x0 a( ~7 J m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 \8 `$ b2 c9 _! }3 g m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 X- R+ S! C, o1 K4 ^% C
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 a5 U7 ^5 e4 \. V/ M
* V: T$ \# J7 P& D) ~3 U9 b4 c if( bUpdate == TRUE )
8 {/ ^7 C* _5 I {0 j& S3 u ?( _% t9 L+ b
m_pItemElem[10] = m_pItemElem[2];
/ Q& X3 E3 k, H6 J* Z1 J m_pTexture[10] = m_pTexture[2]; 9 v6 z$ Z _3 ^1 w/ s
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
& K. J/ D1 E" v+ k3 s } ! P e2 ^: [7 S1 f
}
3 h0 i) ~8 E9 r" N if( i == 6 )
; m/ N# G, R7 \2 l- B$ @2 U {
. P/ z' @" F2 R: N& O2 f if( m_pItemElem[2] != NULL )
, V7 W3 g- _$ W/ F- m3 v/ R; _6 \ {+ f. j0 _* M3 b4 A W
int nSize = 0;
, V' {3 O% R$ g5 {0 H3 G. K1 y" F l nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. H% E* E) f' z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 8 Q8 u& B# h+ c! l" X. ~' Q& c
if( nSize > 3 )
0 t: n, }6 u* K; S9 B G {; I5 H5 ^( M8 _7 [+ Y: K
g_WndMng.OpenMessageBox( "oversize" ); . u0 o0 B* i' @' e
return TRUE; % x) I8 D6 a2 }/ z% i$ v
}else. c ^5 t, `$ W, y3 @8 W4 k
{
! Y9 L# s! r, s1 p bUpdate = TRUE; 6 M" R+ ~; _8 k, Y
}
% V6 |$ h2 }1 w2 b$ u6 [) ~ }
$ ~6 U3 ~- l: b( T4 |- a if(m_pItemElem != NULL)
% L' @9 [( r5 V o m_pItemElem->SetExtra(0); : _# R* ^! |) N6 v0 p' P* N5 q5 Y
1 t3 ]/ i9 F9 N5 Y% N N7 t
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 H+ E. ?4 ^- } m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& w4 k) X* z4 D* u m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - Y K8 d, \4 c' e3 z# j
+ @( ^3 q0 I4 J8 l3 U/ ?5 A if( bUpdate == TRUE )
) d3 b/ N6 B# U; f {
. B+ ?. X0 S) k3 T$ |; b m_pItemElem[10] = m_pItemElem[2]; 3 _2 l4 _* d1 f E7 n
m_pTexture[10] = m_pTexture[2];
' G+ L" ^% I' K& d R // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
$ s3 n+ d# l- u1 K } . N7 E7 L( @8 ]$ K
}" q4 m$ ^2 b: K' F. f
}else
9 s7 D* |& _0 c1 s V& }7 g# h5 G$ f! Q if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
% R8 H9 K( g% ~" B% E {1 w' n- f5 d: l% r
if( i == 3 )
/ |" O: Z4 I- `" D {
, V/ D/ m4 |( F1 A) ^- i' B if( m_pItemElem[7] != NULL )
+ o& G1 L1 _% A8 J {2 a/ @% N* \* [+ v2 o" H
int nSize = 0;
# U9 P9 \6 K& O4 r- C8 v/ P nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" D5 Q' ?" C+ l& z0 H; S nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ' L7 {' ]! |* H% p. |" R7 R2 q
if( nSize > 3 )
6 w5 j2 b1 [$ M# Z8 m1 X) e0 W {: d3 B7 ?% z% j; v% c% V* R
g_WndMng.OpenMessageBox( "oversize" );
; z0 Z, Q, W( D5 H( i; x return TRUE;
6 F/ j0 Y2 k0 T0 A& { }else
+ ^5 l5 ~- E' J% x( N; Y {
: W6 F8 x9 Y! z; o1 _% B bUpdate = TRUE; 8 q' F+ g0 {. y6 I: ~, H0 e7 p
}5 B0 ?7 n4 ^3 H3 o
} b5 d. u; a$ U8 a- D! h+ W
if(m_pItemElem != NULL)
1 K' F' o R ^* E4 H m_pItemElem->SetExtra(0);
4 Y0 |+ t1 |+ M# e3 O) g5 ~- d0 `& U, @$ n
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % C/ ?/ g" D( h" [ _4 h2 O
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 ^! N- _/ T6 J. a m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ M6 S5 T% d6 W$ C, |4 f- R& T6 C7 T$ M0 B
if( bUpdate == TRUE )
- U6 h0 s* B t+ T2 u {
( z1 x) `- Y$ w8 u m_pItemElem[11] = m_pItemElem[3]; 0 k: ^. N7 G' R% s# \1 G/ [
m_pTexture[11] = m_pTexture[3];
) w) j* ^2 `! Q* ]& @% U5 { // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
/ Z6 I, r. n& u3 v } : Y" r2 Y) }0 {) @
}
: ~6 p: n1 @2 E if( i == 7 )
$ M7 F; ]0 g3 B) W# X+ g+ b( F {$ H& Y; X9 }7 K9 J& n+ g2 X2 t
if( m_pItemElem[3] != NULL ) 6 h/ u$ {, Z! B3 p4 K5 w2 c" Q
{) {$ V8 U. p( X z- f3 K
int nSize = 0; ; d# y5 u( s, R3 d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- o2 H; l! ], t8 H: Q/ b+ j nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); : l0 t$ t9 L. O
if( nSize > 3 ) 8 \2 q0 b# O9 \7 x
{
# }& q1 a; g: k/ R; x2 U: i3 J g_WndMng.OpenMessageBox( "oversize" );
2 C7 {6 V2 e/ ~ return TRUE; ! {- F0 C0 C0 E7 @; j i! m% h
}else
4 H+ x* |9 P7 v9 R* T+ p3 Q" C: G {
2 @4 i, Y5 t' b bUpdate = TRUE; " T& k- i& ]* V% V
}
" h( z Z6 ]) x; K* s }) V$ g* O$ e- p J* Z* X
if(m_pItemElem != NULL)
- ~( r1 _( B' u$ l m_pItemElem->SetExtra(0); * F& v* N4 r* `1 M! U
7 A. F5 t) t/ ~9 s* [% W
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 a( G O4 m+ O& R' s, N1 f0 X
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ X+ Y1 P' l: E; _8 Y1 j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 ^2 Z% y0 A. U) P
/ r% G8 r f+ B' u) C4 d
if( bUpdate == TRUE ) ) n( H) |1 ~" p% |1 ?7 _8 V0 x
{" b; @; Z3 O$ k& r$ G& r. W+ O" Y. m) m
m_pItemElem[11] = m_pItemElem[3];
; V# M+ o0 g% C$ c8 W m_pTexture[11] = m_pTexture[3];
4 \( a* ]- I. B) x. j // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
0 E' I j5 R& v' D }
+ e& U( j6 z8 g3 u6 {. G0 r7 A }2 L5 m" S( R. Z% I
}else
1 v: e2 {& @! Q. R O9 ?3 | {5 N5 L4 P4 a& w
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); & \, y8 [ W6 H5 k8 F
// wrong tab
5 b4 Y$ t) O# @7 ~ }
6 W( V; B/ ~1 n" E- H: n+ s }else! _1 v2 m; o1 h4 @1 Z+ R d
{, ]. o+ _' _) a9 N! A- v
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
0 ^# \: P& j/ G4 J0 ]' X' G // not blessed
7 h' p! c. l% @ b ?) r. B* B } ! y/ s B. k& U1 K
}
# q7 c+ N( b3 ? }
8 Y# F7 o P. a# z9 T U2 _ } $ ~3 b9 n) B: j: T/ l1 m+ j: |
( J6 [( X# B2 y6 G2 ~+ J* `$ H
int nCheck = 0; , O' C: h( I* L* Y$ E& X( x
for( int i = 0; i < 8; i++ )
! Y6 J- f( b( w) C* c" V {
5 K: [: E+ g5 R2 C6 S& D( q if( m_pItemElem != NULL )
0 @) q9 E. {+ @: j! n A6 L6 ` nCheck++;
& ~6 p6 e8 M3 l9 w* U1 ?- r$ y R' o } 0 P% M2 y% m. k9 \
if( 8 <= nCheck ) , N3 ~; z6 G3 P# F
{
9 R9 C6 {0 J* U- i1 r CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); / q8 U8 Z1 M$ J- W1 _7 r
pButton->EnableWindow(TRUE); 7 k) R/ Y% U. C
}
9 ~6 f1 m' q. R4 b return TRUE; m( v1 @( Q' f( a" q# [
}
$ g: g5 o) u2 e5 H2 fBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
( g% E9 @7 T! B6 m) y{
' Y9 x( W8 p" p switch( nID )
, }5 d' j7 C" O( j A { ) ?& w/ N1 h& ?+ @3 {7 }
case WIDC_BUTTON1:
3 Z7 Y; Q3 |/ U$ Q { 1 U% B; d, ?" E3 e7 m
g_DPlay.SendCombineFashion(
5 B& z. n) N; e, T v m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
) g+ H4 @, I1 r4 W- D# t% H" U8 \ m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 3 k3 c0 N1 @# B
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
$ u! l' m0 P9 J# d m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
' [+ I3 m) U3 x$ `; v4 A& o ); ; W% g2 z# K! q# a: o
Destroy();
# l1 `: K7 m4 N& _) Y; D break;
5 a0 Y) d& \% P! Q6 O. ~ } , B o) w$ E2 O7 N8 }- k* N+ `$ X+ E
case WIDC_BUTTON2: , t& W' e0 O* S, c" Z' T4 i
{
4 }+ ^+ G7 ?$ k# C1 |8 F. r Destroy();
4 E! N3 c8 v' S7 w1 _ break; ! F9 h, M4 o) A& j! {8 K2 {
}
! I0 w& f4 w" { }
( W1 x( a1 H& ~1 f& Z0 G: I+ p! ~ return CWndNeuz::OnChildNotify( message, nID, pLResult ); ; m$ y: E" v/ z5 C/ g3 m
}
: d+ q0 }1 O0 P: e8 W9 |$ S#endif // __FASHION_COMBINE # a2 s9 ]/ T1 B, S6 v3 d
+ r+ F I8 W) z& C, Q ----------------------------------------------------------------------------------------------------------------------------
3 a, N; v) `0 S/ J% J; dWndWorld.cpp- X6 b' p$ x7 o( R/ B6 C' K
在 case MMI_REMOVE_CAMPUS:
* c* X, `$ a! C/ Q8 o { ( }# z7 ]- T* l6 W1 c) r V! r
if( g_WndMng.m_pWndCampusSeveranceConfirm )
" u: A/ I: T: P/ m: C$ {' N SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
* o6 s" B0 ]! q4 U% l% {0 Y ~6 n+ C g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
$ p5 |3 a. B& T; J, V0 C g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
; ]" a5 w# @7 B) A) I5 I break; |4 O- y5 o' B) z) s
}
2 F+ l' W" Z; P t+ I#endif // __CAMPUS 6 S; y6 v$ u+ K6 g/ U' y E
7 @+ {+ B: O1 W, t4 s$ a/ s 下面插入 #ifdef __FASHION_COMBINE. J) F* R7 m! |6 H- T
case MMI_COSTUMEMIX01:
% e$ u4 x) Q% D, l1 ? { % R2 J% L2 r+ y- E+ a: n1 T0 P( e z* n
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
# c$ Y) E1 k+ M% |$ T g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
1 V6 Z9 H0 ~- Q" h5 w- P5 | g_WndMng.m_pWndFashionCombine->Initialize(); / I6 I* L7 w# C' _; ^/ } [
} , O- v* @: A( ~* [# `
break;
' I" V( w$ a& j) G' D#endif // __FASHION_COMBINE : l, d8 U, ]* X1 s5 W5 M
3 U" T9 t3 P9 F' a, S1 C1 j- v ----------------------------------------------------------------------------------------------------------------------------7 P8 t; W( f; f7 J
WndManager.h4 }* ^9 G- m0 r1 j
1 z3 C% C) R( h# `1 i1 D
于:
M" u' ?& u& u9 K2 {PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
5 H; Z6 R4 }$ V: D% i CWndGuildHouseBid* m_pWndGHBid; $ [8 H( d: D- w; I5 D$ X
#endif //__GUILD_HOUSE_MIDDLE 1 R$ j8 x+ t8 f
0 R% I2 S" C9 p 认为:' b4 z4 C' `' i; y1 @0 i0 z0 N
PHP代码: #ifdef __FASHION_COMBINE
" Q- e7 p4 k. g) s! Y" W CWndFashionCombine* m_pWndFashionCombine; 0 [) ` Y" P& F, M/ N8 f
#endif // __FASHION_COMBINE
8 ^0 i4 L& |; D; U. x% D) O& M: \6 q- h) C$ F" W5 e- W
----------------------------------------------------------------------------------------------------------------------------
" Q+ @; V/ s7 c' _1 MWndManager.cpp3 x* G3 [$ [3 U$ L9 I
7 U1 @$ F7 W w6 i
在 #ifdef __GUILD_HOUSE_MIDDLE( V4 t$ S S) P1 C' g
else if( m_pWndGHBid == pWndChild ) & A3 Y6 V0 X$ J1 V, _1 i% J+ T
{ 1 G$ l! v8 x. F0 m' q; X
SAFE_DELETE( m_pWndGHBid );
, e) _6 U/ x* G( ~0 Y7 f8 |8 R" T& H pWndChild = NULL;
2 _( ~) J' o. g( s8 e4 b } % C$ K3 a& N8 Z
#endif //__GUILD_HOUSE_MIDDLE
- P% W9 i* E( P' e! M
) p: J9 r: P \6 N: j) U: H 后面插入 #ifdef __FASHION_COMBINE
# D. Y/ i; r/ Y& p+ }9 l else if(m_pWndFashionCombine == pWndChild)
! Q9 h. D: H- v( E( y9 @8 k9 q) f {
. Z: w+ s1 y# ?. c- k& h4 j. y0 P SAFE_DELETE( m_pWndFashionCombine );
' I: G0 g* ]" q9 B, h# F# d$ c pWndChild = NULL;
+ S2 Z& |( a( e9 L, N+ t. p- P }
) [: }- w9 x& j0 z; ?2 V#endif // __FASHION_COMBINE
) X, @5 _/ E1 e/ B4 x) d0 J+ z5 w8 p: P8 n& d! i V
----------------------------------------------------------------------------------------------------------------------------
4 } q+ M! Z/ W1 pDPClient.h9 j9 w4 j) U4 k- C
7 G5 V0 e1 L* l' T4 s* h
在 #ifdef __GUILD_HOUSE_MIDDLE1 j" j. ?+ {1 X2 G9 {1 H K
private:
! N" E. Q$ a7 ]! S" ~# O& b void OnGuildHouseTenderMainWnd( CAr & ar );
1 @9 O0 Z( i! S! Q$ W void OnGuildHouseTenderInfoWnd( CAr & ar ); 7 y. E7 Q+ t z; u
void OnGuildHouseTenderResult( CAr & ar ); $ }" p2 [& \$ P4 v$ _- q
public:
0 ~ S0 U- k% B( T; S) p. w7 J void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); % p* q3 ]) h g! x
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 2 ?, w0 I& A! R9 k9 K. D! Z C& X
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
, s# q6 \8 ?6 [ o#endif // __GUILD_HOUSE_MIDDLE / {' i7 T. n1 h" r; K: {" N, y% q
. R8 O: ^4 c& \" c
下面插入 #ifdef __FASHION_COMBINE3 m# s/ X; w2 G
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
1 B9 u. F0 r( `, P+ r7 m#endif // __FASHION_COMBINE
( g$ w3 {% t1 J0 z" N8 W$ p0 }1 V1 |8 d: d- G
----------------------------------------------------------------------------------------------------------------------------
+ t. V& M6 e, f- x# ]# KDPClient.cpp7 j9 V$ T2 W& x$ ]7 y! A) u
6 l; a) B$ d( ~: l" J6 r1 r在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
& s: `9 g5 m Z9 e1 r: \8 N8 B{ 4 s% r3 U4 V7 i/ ]/ \
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); [3 c: h9 m' l
ar << objGHId << nTenderPerin << nTenderPenya;
% Y0 T- i' j( D4 L$ s, b SEND( ar, this, DPID_SERVERPLAYER );
! |0 a( a. P' D2 c}
3 d+ \4 v' W3 r3 q2 f2 [#endif // __GUILD_HOUSE_MIDDLE
( V$ \7 W" a* v; Y+ M
# y+ ^! W$ c+ C; Y( k% x; s& W 下面插入 #ifdef __FASHION_COMBINE8 E( O2 q! f) ^! j- V% I
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 9 H8 B3 T& S0 Q* A6 L2 c
{ 7 ~1 I& ?' Y! a- s" ~
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
/ {# u; }5 y" ` y7 m ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
( n4 A6 w& P) k: K0 Q SEND( ar, this, DPID_SERVERPLAYER );
3 ?# j* j* M! [: d0 }- y$ }} 3 a# M% T8 }- B
#endif // __FASHION_COMBINE
6 E4 a& p7 { K
4 {! X# f0 w( L2 n ---------------------------------------------------------------------------------------------------------------------------- f1 s3 Q) X0 M
% _# D4 ] Z9 s2 K! m9 X现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE % A' X% P7 y. f* Q2 T, v
) B/ v! B6 H: h$ [ ----------------------------------------------------------------------------------------------------------------------------
y! E. f, G( f4 ` w$ r3 E6 [; j# x( B
$ |# ]7 |8 H, l2 M5 v2 J! i. N# F: l: k6 T
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。$ I5 b; C8 i8 m+ | ^! p
+ H& Q" y O8 B7 e7 V
4 s% R# \& H' f~怪物
9 N! C" p6 Y+ ~9 K8 b |