|
莫因E * PVP
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) ]9 q8 @ \/ c0 L Z- `! U今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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9 E+ k4 G: w% @2 B' y! H有大量的代码,我已经测试过它,它可以编译自己1A。1 Q7 y% e4 O, [ N2 y% r4 A
+ G7 u8 q$ A) j, }+ h3 |" w* E9 @9 q% p. j0 a4 L8 Q4 r7 [+ h
现在会如此容易所有的C&P'en
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* Q6 B1 |& k! B& W1 x6 H. r- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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, @, A( ]& ^. `# Y0 k% @; c你说我成功,资源应该时装组合系统顺利运行。
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1 f- R$ {) u! t$ l6 d5 |8 A& s/ o1 Y: {6 h: n. l- s3 G$ S, F. m
! F3 |& I) I, g, ?0 b3 ~& l首先是学分:% p$ c6 A+ n8 ?0 S8 j) y- Y' M+ ?
% k7 H8 g: |6 Z# M1 \! s7 o0 h
Etioom(90%)
8 e/ J3 j' E! T7 h, b$ j! Y+ A怪物(10%)
- ]7 Z. o0 a$ q+ [8 j9 h& s7 k7 q% b0 y( g; K
; O1 p% D- m* M) j, ^
这里的问题,而是“不问任何小型或定义语法错误。”3 a% A I* A) m( P7 J% e2 T
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; i5 T' P- \3 K+ Q唔够讲,这里是答应释放: randomoption.h
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+ T, a3 v, U& F& r& {0 y/ H1 \在 public: / K" D3 u8 I& {0 i/ w+ B* A
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
8 c) i2 q8 v. K. j- ^6 s void SetSafeFlag( __int64* pn64RandomOption );
% Z z8 x, c2 R+ Z/ R: [' R: o void ResetSafeFlag( __int64* pn64RandomOption );
8 C M! p U: q" i+ a // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 6 U/ u& _2 T7 `; O6 }
Q. }$ c% E$ X, h$ R' ^/ {
这下面插入:
K3 O# t* `+ J8 m! b
8 s+ l+ i- x$ A* H7 c9 M #ifdef __FASHION_COMBINE
3 [+ e: a, W+ b5 @* d' ~public: , t; P# q4 j( w! u% p5 Z
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 9 D: m/ X$ n% F/ W* M! V5 {$ l2 ]1 c; R
#endif // __FASHION_COMBINE
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---------------------------------------------------------------------------------------------------------------------5 s: Y' T' h2 D8 a1 n9 ?
randomoption.cpp# a! `& M2 M/ p% q) c& g
# l+ l( v# b" ]+ M4 I0 r% Z1 N1 d
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
?0 y1 T! n" ]% a6 z5 I" e, x3 |+ b6 L6 F. C+ A
下面插入 #ifdef __FASHION_COMBINE
6 H6 c6 H2 N# c% |8 s# mint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) " q4 s2 S4 W+ C* t( p W
{ 2 R% P) g F; S" C) v
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); F1 v) ?5 W# z
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
% Z' ?1 e( m* `1 G
! W% a5 u c1 f/ k if( nMainSize + nDestroySize > nMaxCombinedSize )
& g# U4 l& s$ w3 D return 1; / p( }% N* ?) d: t
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for( int i = 0; i < nDestroySize; i++ ) ) E t5 F( |& L; c8 U' S% T6 L
{ & v5 ^1 d# |" D: x
int nDst, nAdj;
( V+ I# _! B, {* |6 G if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 7 y. @" U9 `* d& X6 u5 V4 i
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ! }2 w; K8 D2 Q9 }/ q% O1 c- N
} * T; N: F. O# ?, A: W
return 0;
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5 r4 g* J, E2 k+ ]* f* v) I9 W4 X#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
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. D- N, Q/ Z) s6 g! i$ }2 X
插入 #ifdef __FASHION_COMBINE
$ W; c% F: ~& n/ k5 k#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299; j$ P& K! d7 \
#endif // __FASHION_COMBINE / b+ \1 r0 h! @0 }
/ T @, f1 |1 k: V& Q( m$ @ -------------------------------------------------------------------------------------------------------------------------# t, k8 c4 J; Q
DPSrvr.h7 Y! O+ F3 m2 \, y' n. i
' _! d& j4 O: D0 |9 `' R1 v: |8 }在 #ifdef __GUILD_HOUSE_MIDDLE
: W A$ F8 l1 H+ j% X, P2 M void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 {) D) d5 U2 U1 Y% ?! R/ ^/ L
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! x* o! K6 r7 S void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' i1 I% u5 C/ H8 ]#endif // __GUILD_HOUSE_MIDDLE
; ^' `3 ^& u; u; E4 m9 y
+ H' l# J: o% A5 J G 下面插入 #ifdef __FASHION_COMBINE, J! X" c8 a6 t3 L, i" ?: C
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, R0 v* N* r$ S. w7 I#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------; x! ]2 o- t' O) C# K8 u/ r- v
DPSrvr.cpp
; |: Q% n1 s! P' |3 s3 ~在 #ifdef __GUILD_HOUSE_MIDDLE& B% U$ [5 r0 H0 g- r% s% j
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ( X; p( K9 ^' W4 v+ N
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); ! o% _* A! r( |# x6 Q) f% |
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
. H- ]- S8 l0 y* I( Y5 g7 L#endif // __GUILD_HOUSE_MIDDLE . v, [9 y* [/ P4 n: B7 [7 P8 o
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下面插入 #ifdef __FASHION_COMBINE
7 X% g' K7 M- T( g& ] ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
4 E9 h1 U8 J6 u; a. o#endif // __FASHION_COMBINE 8 r7 S2 o% S7 l0 J1 T% D
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3 K( |: v$ m& r6 P. @( U7 g' B在最后插入
#ifdef __FASHION_COMBINE
! e& k* g% c2 w6 r. B1 pvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ( n2 G) O+ B$ X: m7 K3 _, y/ b
{ 8 @1 W0 q% c }0 \5 T/ X9 x
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 0 c6 ?5 @* N% H3 G' Z$ j
if( IsValidObj( pUser ) )/ x7 f5 \! L. Y; x- R) m5 `, Q' \
{
& w$ j( Y2 J% y0 z" C DWORD dwItem = NULL_ID; ) |3 ?. x$ m, d0 p2 ]
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ )
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( D, M9 j; ^5 H4 X* N- } ar >> dwItem; # u* O3 L) z k1 v/ b& X; Z, }
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 2 u8 Z& z* z" ~) q- L
if( !IsUsableItem( pItemElem)) $ j( M4 E* k! g
return;
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if( xRandom( 10000 ) < 10000 )
4 P8 r4 y' S7 u6 N {
. [# g$ m( F6 x! y; D* I" q5 T0 j int nResult = 0; ' a# f* `: h. C( l/ c
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); , g( j: ~; q# u
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); / F: D$ d2 w# V( ~
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
6 G- L4 |9 G* u* W1 K" x5 h! r% ~+ f8 E nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
9 |; m3 }- i: [' K8 l5 v. A if( nResult > 0 ) 6 e9 _' f6 \3 O
{ & N) t' D; o/ e1 l
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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8 [' G0 U( V2 F4 d: ] for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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& a- {; q' z8 t) J8 I( t& O. p for( int i = 0; i < 8; i += 2 ) 3 `" `: w: b* z; ?) X1 J
{
) ?4 f2 l/ L5 Z+ O8 ?; Z4 E5 N pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); - |" l% p4 R/ ^/ k: S9 ?# q; }7 m
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
- ]7 H( W' @! U: B# M, l; w }else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
5 i( ], p" h+ X) Y# ?" e; ~* S/ W if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
5 f' N: u; I$ I$ H g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); " {4 \2 J4 s. t1 M) \8 h
; Z2 l. [8 k! ^' F# M" | if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 6 |3 f( ~' S( K+ @$ Q: C
{ ' ^+ Z; F; j3 P Y# [8 u
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
, F; V* \: D1 t pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 5 H1 @+ ^% A, d" B- {
2 E7 [, J! n1 e! l* x2 }6 ^ }else 6 v7 I- K; {2 S I
{
, `: v/ D& [, c: A' y2 } pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
3 _; s3 M; A0 W for( int i = 0; i < 8; i++ ) # k( Y8 L$ p, c6 T& |. w' w, ]
{
3 O3 n3 @3 H# K- m4 W0 C- p pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); t7 Y3 H7 D/ w x
}
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} ) O! k2 V% M* N! k8 t i
}
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#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------0 c5 v$ l' f/ q/ X5 _1 S; H
WndField.h
) W% p, g. V' V( w8 o在 class CWndCampusSeveranceConfirm : public CWndNeuz " F: f9 Z5 ~: f5 c) B. S: d
/ w8 N6 G! Q8 z9 k 下面插入 #ifdef __FASHION_COMBINE8 p1 b: n! A" D" ?6 s
class CWndFashionCombine : public CWndNeuz
6 D& q* X1 k0 s8 M% o{
0 \8 b: g3 `6 a, C$ Wpublic: - c, P$ T1 \1 k! _ F
CItemElem* m_pItemElem[12]; ( S; q1 f" T6 k: F. c) n9 H$ E
CTexture* m_pTexture[12];
- a) J# @. x# \% U# L6 A9 p
. u% m& {+ b1 S0 j9 [/ Tpublic:
q- {6 @2 T; _0 I2 M& ?/ R CWndFashionCombine(); & G6 e! p* e" }; V8 U
virtual ~CWndFashionCombine();
4 Z/ q9 O9 v, m0 W9 B+ E1 y6 G
6 Q! z2 m+ K9 y virtual void OnDraw( C2DRender* p2DRender );
/ e% l0 o9 S; \8 Z virtual void OnInitialUpdate();
4 r; [/ t- f5 C, c, X virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
7 K/ ]) a) W; \$ T) K virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
- q& U! O! n9 o \5 e: b! W5 @: w# i virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
" i( H6 c8 K9 |: s+ v virtual void OnSize( UINT nType, int cx, int cy ); # Y" [* E7 l, z$ j* s
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 7 O, c) w( @( Q; | h' D* m( J+ f
}; 9 T- m: v1 v& D3 w; E4 N6 W) P
#endif // __FASHION_COMBINE
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" M$ p# V3 |7 T8 j ----------------------------------------------------------------------------------------------------------------------------
: s) }2 `. ^7 w. E# ~( S! | z: L' X" |WndField.cpp4 x. Q- ]$ B9 {+ s! v9 T2 @
在 #include "wndwebbox.h" ( h: X' D) C6 p- F7 K" S
, \! b! X' x) _8 w 下面插入 #ifdef __FASHION_COMBINE
) F7 w. H, I+ h/ H% D$ b9 ^8 d#include "randomoption.h"
/ r2 [( s" y/ s#endif // __FASHION_COMBINE
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% z' C6 E; e+ M! r7 C' W 就在最后:, n9 w' b3 n, ^: b' H! ~
PHP代码: #ifdef __FASHION_COMBINE
6 J* u e2 a6 K* NCWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) / B7 r {' U& C m" I/ G' a$ g5 R
{
# q9 ^8 L# t+ z9 V- W m_pItemElem = NULL; 9 x8 r& w8 b& r: j3 E
m_pTexture = NULL; 6 Q9 Y( y: A0 O: R* ^! ?5 {
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
9 _; G, H; a! Q8 C7 d //ZeroMemory( m_pTexture, sizeof( m_pTexture ));2 Y- r# T' o+ }" `* ?3 }
} - \ L+ c% g1 x7 y
} / Z/ i% r* q5 I& m! L
CWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ )
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if( m_pItemElem != NULL ) 5 A }9 O. R0 c6 s/ _- h
{
% L$ G6 c8 M! J c7 N if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) - S& h( @3 @9 I1 G
m_pItemElem->SetExtra(0); $ D6 n, V2 z+ K1 y+ V) T
} + A) f( ~! f ]# K0 l2 M( D6 e
}
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
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LPWNDCTRL wndCtrl[12]; ( M& X" d$ }) i+ Y- k0 P6 q6 U( C6 o
# p5 R# b Q) v+ X
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
7 ~- ^/ l$ X+ I% S! }" W wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); - k; O; {3 ^& P/ P) E
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
! F3 T/ Z! Y$ K6 f% @! a6 @* k wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); : f6 q9 N1 d& @7 p T
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
6 N# b% n9 n. T) S* @' W wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
. B+ M8 i* Y) W" a i: C, Z wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 9 D, W" o) L" I% H/ z" b
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); * B$ U) ~; f* L: P! z* ?4 Y; w
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 9 `) J( A; e! T
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
2 a+ n* G& } r4 J; Q8 s+ U wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 7 F& b1 K9 d" P# B# }1 k6 f
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 1 W7 U9 F* n ?
1 ?( {+ h3 i/ U
for( int i = 0; i < 12; i++ ) * T& |1 { C" v+ A7 V# ?# {3 a
{ 2 m( T( M+ J. Z5 O) a/ \$ G* w, h$ {
if( m_pItemElem != NULL && m_pTexture != NULL ) " H2 ~. ~+ M2 Y1 m( ~( ?! H
{
2 {9 N3 |: }( R# R% p' O3 M' n m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
. ^( ^; E: Q$ | }
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}
; m4 Y/ B% L# V- z; C! B9 f; uvoid CWndFashionCombine::OnInitialUpdate()
: Z, j' \) b \/ X. Y" _- d{ / P# z9 f) V! ^
CWndNeuz::OnInitialUpdate(); & y% P* w @# }) |0 r! c
3 X3 s) @" y- U/ [3 p CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); . k( E$ ?' ]0 T; W* n4 m A0 {
pButton->EnableWindow(FALSE); . r0 M/ }9 o% d1 O
; G7 p7 R5 d/ C F
MoveParentCenter(); ) ?( R" y5 Y9 n' O- x. x1 @, a
} % J T) v/ T- L; D# f3 k( b
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) " a- F; V+ B0 H' `6 n4 e7 p: M. i
{
+ p/ \# X1 ^& z3 ?& u return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
! A$ T$ |9 O. \# G' A}
/ {" Y6 `( {. @0 b7 cBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
. m' U0 G' d+ z/ {" Y{
9 U! [1 @. B1 N: @2 r1 z return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ) J: D Q8 d2 Q$ x2 W
}
/ Z1 m C& w! o$ vvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
7 N; k2 K( ~2 w# ^7 s8 c7 [0 g{ ( @8 M' v6 X, q K
CWndNeuz::OnSize( nType, cx, cy ); " Y' e/ [5 |' ]# u4 D
} + Z5 x" N8 S/ ^8 R7 G$ B U
% h5 c! v& L# {) s2 b* z* x" }
; l5 c( K9 r" J
9 v$ D" E' a/ NBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) . F- G. v+ x( {
{ 0 I* T8 j2 G' k8 r8 g3 G6 X
CRect rect[8]; " Z4 C% Q5 P8 q
LPWNDCTRL wndCtrl[8]; * U! R; F- e3 E3 v' b
. @: H. ^ p0 c wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 0 \# T3 d) i" y1 C9 r( D+ `' {
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
; I* _# J1 d8 D p wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
% q2 h, O% g; V/ k( W wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 6 E' N8 y$ _! i/ u
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); $ E. D1 Z8 W$ N' O( m4 f' h: a ?
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
. `6 U$ f$ E- A5 J, U( [$ _0 j wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 7 N; K$ U- L/ F$ I% P
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
; R8 p; x1 _. k/ ]
" e( |3 ~; Q) W* b) ~ ]( O7 j BOOL bUpdate = FALSE; $ w- Y* ?( Q( Q4 ]8 O. }' d9 g
) t8 j1 s; h; U5 U2 d$ @' {: C( ~7 T for( int i = 0; i < 8; i++ ) ( s0 ~4 L: l8 g7 m6 \+ l w
{ 4 d/ y8 y6 _8 L6 K
rect = wndCtrl->rect; $ L% C9 ~5 W& K1 L/ S2 o3 ]
" `7 E# B* }; c7 l- g
if( rect.PtInRect( point ))
7 ~; z1 ?) j% B/ e6 D {
& q* y: W9 h- i$ }% D. t' `" F CItemElem* pTempElem; ' h: @6 u& K, l4 v$ M
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); $ }1 A. M, X3 F7 ?' J3 ~6 k
if( pTempElem != NULL )
. f( r- D7 _5 M% I6 Z1 ~" q {
) d# l1 `4 `& o6 I6 T% e) m if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) , J& v. `9 K) A
{/ Q8 y. C- W, z& z( [
ItemProp* pItemProp = pTempElem->GetProp(); 0 h4 g1 O: ]5 g7 S
, \' k* Q: B5 a if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
5 b8 X/ N4 X$ P( r {
, m. R" F6 d: V1 X. ?! h if( i == 0 ) " p# L1 H2 C& G' A, Y* g& \
{
4 U" Q+ y" _5 x" d6 B. `& G0 s+ W if( m_pItemElem[4] != NULL )
- U: h X2 l2 O/ Y l9 ]2 _ {9 x* U1 Z ^- p7 o/ ]: i5 H4 _
int nSize = 0; 2 T4 I1 j* g! O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' L: q9 Y" W$ T# w# P4 W, J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 2 ^! H6 d8 y. m" M; E
if( nSize > 3 ) g2 }6 n# f5 l& ~
{: K% W# M7 t# G0 j) j
g_WndMng.OpenMessageBox( "oversize" ); 1 ^5 e2 @3 w* R, C. P+ e, M
return TRUE;
$ Q1 v* ~/ o+ i1 a6 T b' |. ^ }else: c% f+ B7 l# G; u
{
: i8 \3 F* h8 L9 U& }9 s6 h, l3 R/ j bUpdate = TRUE; : @: N+ A! d6 @9 j
}
( _% F2 u; G( V4 | }* z$ H9 c% D; u
if(m_pItemElem != NULL) 4 ^* I" v4 l0 n) L
m_pItemElem->SetExtra(0);
2 @* ?$ k- _! \7 o% c' h. Y% f! g }; P$ l& u: I
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 g, s, h/ l9 d- x2 @& f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); W- s( h4 a" P% z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 r3 T! a4 M: i$ [' i2 _/ v
& [: _0 O4 k) b3 ? if( bUpdate == TRUE ) * }% s4 x4 ^3 y( x5 ~3 U
{, i8 z+ p/ x& {4 I* X4 k
m_pItemElem[8] = m_pItemElem[0]; 0 k: F# W( [' u1 C, o8 }, B
m_pTexture[8] = m_pTexture[0];
8 R) s' \7 X& p! F // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );" D Z& O: Q3 P% U8 ]. J- n
}
% c$ x' _) q/ p) l' i' R }( b" r$ |. n$ s) \" `% V
if( i == 4 )
0 B! \% ? n9 ]7 p% y {
) p+ W/ N* @; |& H if( m_pItemElem[0] != NULL ) ' t. F8 s6 Y# M+ l- \; S f( _
{
( [+ {: a x! A' y, s* h( j int nSize = 0; 8 D$ n! c) T/ ?1 e( `! P- l# F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; B# b( q$ T: d; y4 @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
+ U/ S" Y+ ~5 s) C9 d T if( nSize > 3 ) . Q( u# W. x" v5 u6 N+ _; V3 w9 |
{2 J. U1 T1 f3 [% q" D- O$ N
g_WndMng.OpenMessageBox( "oversize" ); 2 ]4 _9 P R0 K4 h6 P- B5 j. b
return TRUE; 7 s E/ Y- y: w# X: s1 w
}else
) T* p% g" z* h {* |- |. M0 G* E" N/ C3 y% S* _
bUpdate = TRUE; ) x# o. a; b) [! |7 F
}) p$ g6 Y* A9 k/ _( D ]
}
7 l0 u& g( g0 j0 U if(m_pItemElem != NULL) 8 x# Y' [9 U7 U' @. Y
m_pItemElem->SetExtra(0); 3 |) J F% |' v+ G0 i5 c6 b5 q" N
5 {. Q' R C) q8 t
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( @" p, W: K: y. \7 C- w1 ] m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& Y5 K* p* S- U% N3 @& X7 U: | m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 g2 I+ ~5 ~- k+ d! G* ^
: n; `: r! b+ ?: [/ b+ g0 A2 S if( bUpdate == TRUE )
6 l: q1 z2 g% c" \ {( H0 h1 ^3 w' y4 i' W. u3 Z1 o
m_pItemElem[8] = m_pItemElem[0];
( g4 Z |; ^# j+ o m_pTexture[8] = m_pTexture[0];
% R- C+ D7 F+ q ]' a // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );- U q' l: q, u) ?1 K1 y
} $ m4 a5 J+ m4 r' n; O* C& k) m
}8 v' @! n j2 h# W) T6 Q
}else
5 ~+ `0 U5 G# c2 [% v if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 5 M9 m4 V6 u6 I( U9 I
{
+ A7 L4 v, k+ } A) o if( i == 1 )
/ y* O+ \1 w, k2 _9 A8 x3 j. P {
: Q5 S/ P6 W3 \ h" a if( m_pItemElem[5] != NULL )
( Q2 z3 z$ y E# o1 X0 u! D {
! k+ n6 o) g# R4 c2 d1 E int nSize = 0; U. r( ^. L Z) r6 c8 i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 l" q Y2 \' L! z1 @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
3 B) U% e) Z' l if( nSize > 3 ) 1 q* Y% f+ o5 C: z
{ u$ E4 q: D: \6 s: H
g_WndMng.OpenMessageBox( "oversize" );
, e9 Z; B' I: v9 W+ p return TRUE; ( B6 ^, l) L4 j# H7 k
}else3 C" t+ F8 q7 Q: I! G+ x
{
4 G: u" r. F0 z: J% }+ m1 n' K6 q bUpdate = TRUE;
" H2 |/ T% X% i }
9 T3 y# L& P+ {* R g0 ^ }
I( @3 \1 u! _- o& e/ W9 ]( L if(m_pItemElem != NULL)
+ n3 n% k% D" |8 q1 ` m_pItemElem->SetExtra(0);
3 r9 N+ t; u( P! M
6 S/ o1 j7 r: ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 y8 x! M: T. X$ E m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - @* b4 u) p! M% }9 H: Y' V
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 }5 ^$ u) M, r" C* ~- L& v
{9 l( Z5 _! ]0 G: I. E
if( bUpdate == TRUE )
+ p3 X4 s$ r) w( Q8 i, X) S {! i" x7 N6 w* [- e* q- L4 ~' \
m_pItemElem[9] = m_pItemElem[1]; % l6 W) _, J: H/ V. M$ ^
m_pTexture[9] = m_pTexture[1];
" k7 h, n' s% x: Z4 w# Q* r! _1 L
' V/ _ }( H, i4 e' ]$ Q// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
4 f" @2 g& I* S; _) X }
/ M; ~9 Q! o! |. }& K# t/ w }
, X& X( I" `4 _, l1 E8 ? if( i == 5 )
: l4 c! b5 ?! M2 V7 C {) I6 x5 s" N. t, J; a/ n
if( m_pItemElem[1] != NULL )
, \1 O" d# c4 c# `, m. A. Y {
0 `7 t6 o6 F7 [% O' I int nSize = 0; & a- a; {/ {4 ]/ ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 L! \5 \) ?: w3 J6 | nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
2 n6 _3 I) H) D if( nSize > 3 ) : E% Y4 b( g0 O& ~! Q
{
% |7 b2 g3 D( y. R! p g_WndMng.OpenMessageBox( "oversize" );
w4 a/ J% A; p return TRUE; . G* l8 v+ _# u$ h% P
}else
% _( R+ u- E j! \ {) c/ w5 J2 I# ^5 Y, D# p- G9 ^2 H
bUpdate = TRUE;
2 ~' E% Y& X* S! L4 ^ }
# C7 n+ z2 H% V* v3 V }6 i u. [8 a, P; |6 i: R* e1 D$ Z
if(m_pItemElem != NULL) 9 M( V! I9 r4 V/ ?! G/ E" \% t
m_pItemElem->SetExtra(0);
- M& z0 Y4 v8 u! f9 _5 p4 v* Z- N3 O: n% l+ f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; n6 L/ q6 e+ r, ~4 a# y- J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ Y, }+ O. Z+ I# ^$ o! Q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 u# R+ f! n6 x2 o& ]& `' ]- c/ z4 [* s5 U R, H% ^4 e: w
if( bUpdate == TRUE )
; j: M& S+ [% i {
2 S4 t }) J9 @ m_pItemElem[9] = m_pItemElem[1]; + B! f! l4 p5 @3 a s5 J4 X3 N: @
m_pTexture[9] = m_pTexture[1];
3 x* o$ N5 {, N2 A) r9 q+ V //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
& g6 U: U4 O- I% v }
: J! v. s8 }# S- Q! N, E7 I }1 R* q1 u# Z F2 z; l# O( U
}else4 S% _& F/ A( t3 ]
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
, S& S. ]$ F9 ]# u6 r' i& r" G: U {5 X- l E4 M" Y/ {" J, ^- @% b
if( i == 2 ) # f @* [; g% c$ m: O
{
/ B1 G" C: V1 n+ P2 J if( m_pItemElem[6] != NULL ) . D1 }& r7 R1 _. P: `% n* L
{
! G. C# r5 ^- z9 Y T0 C x+ e int nSize = 0;
4 ^3 s0 X" f. K% s" k nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( Q7 V, ~ `$ q0 V nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
$ X$ ?. h2 H7 c. g! k+ o! d2 ^ b if( nSize > 3 )
U/ ]) m4 W; i9 m' |. p+ B- e& H {
: e6 l5 Q6 Z! O g_WndMng.OpenMessageBox( "oversize" ); ! o) d: q- ^: p& G6 [2 S
return TRUE; 6 K t0 w# L% J( g# _* x1 r
}else
) U: c6 d; i3 h% y/ H9 q {
/ N( L# d3 A2 r5 H/ C) o( E bUpdate = TRUE; + j' \. J* Y7 L: _8 j" q
}* U: I, H) W6 H9 u0 u
}
. q$ ], @! J- h) o: m if(m_pItemElem != NULL)
6 L# I' j' n m5 ]7 h m_pItemElem->SetExtra(0); . K2 Q1 ~. v6 P4 ]: W
9 r4 R0 J: Z8 c/ \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 m, m0 {1 ^6 S+ V8 N. v7 D m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); v( j* Y: I! \4 T( C6 p. Y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! n4 T0 p/ B$ E' P8 f: L/ D+ B7 F
if( bUpdate == TRUE )
- b9 y6 A% l9 M' T" M3 Y6 y {
B- @7 w0 G0 R6 Y m_pItemElem[10] = m_pItemElem[2]; $ O' ^1 }3 U$ [4 W" u6 ]6 ^3 M- f
m_pTexture[10] = m_pTexture[2];
6 k0 ?; y/ w9 X$ l+ s; z" ? // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
$ \9 t" ~5 L, B0 c& M } " z1 i- g2 H# ^( Q" @
}
1 f1 Q) ]& I+ ?1 {# [ if( i == 6 )
. E( b7 v" \; I8 w. j) S {
6 E" C1 b* i# p- ]" M if( m_pItemElem[2] != NULL )
; O3 a4 m4 [' K {. B# z- W5 e; \8 S- T/ Y, i" G
int nSize = 0; 7 B. `( b) |2 T8 ~1 v* a& E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 d8 H/ i p H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); / F" w' u) p! V& M
if( nSize > 3 )
' p I8 b, r* U1 x" h3 L L9 v {. L7 p$ d# O$ R) n
g_WndMng.OpenMessageBox( "oversize" );
4 R. U6 C/ V3 A3 ?* u return TRUE;
" e; t1 w3 }( d/ _! j0 x }else0 J# N6 E1 @6 e2 ]# o
{& B9 i q( t9 _, h
bUpdate = TRUE;
! a. c' y& i5 K. B9 ] }
& j7 C: b# h5 W5 Q }
3 m v8 y; w, {. `" d: q o if(m_pItemElem != NULL) # s; |$ M0 |9 R
m_pItemElem->SetExtra(0);
- I9 X. M/ Q& Y1 V( x: J/ i
# y5 V" K8 Z `7 b) @& x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 f% y( d4 H8 W v! Z, K2 C m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; n6 \# `- r. G& X L
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ p z6 n( y: g# |; w5 K" {+ ]7 |
" S$ G8 L& M- E% d2 g if( bUpdate == TRUE )
! m a6 n# I6 [5 p! o7 }$ l {
% b+ N$ C4 T9 D; |4 ] m_pItemElem[10] = m_pItemElem[2];
' ?& p9 v( c$ b3 k/ K m_pTexture[10] = m_pTexture[2]; 1 M8 B u; r' b& J8 P9 ?& b
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );9 H1 [) d/ `1 W# g3 u3 F q
} + t6 T- \8 R3 {. G* |, ?
}
6 ], Z5 @& R; U }else% `- B* _' ~. o9 K
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
5 L0 D+ n3 n- H; A1 y) H {, _( ?5 ?9 b$ S% ?$ ^5 c0 M
if( i == 3 ) 8 N! K! s$ ]$ V! T9 I
{. W6 ~" p8 x! T, Q) l
if( m_pItemElem[7] != NULL )
2 R. q" C& P5 `/ G. {/ Y {
* ^; ^2 v/ L3 r2 m" E int nSize = 0; ' b" z2 @+ A: m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 Q# b; ?) r- d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
G$ O5 H7 b$ P/ y3 @ if( nSize > 3 ) # k2 ]" [! b2 X7 w4 C
{
, P! j8 R7 Y. A( c( F! I g_WndMng.OpenMessageBox( "oversize" ); * c3 Y$ ] X5 X: A9 |, T
return TRUE;
6 u; ^1 E0 ^' X- M' S- x* X }else
7 S j' {- e1 s4 }6 ~. W3 }2 l" Z {
# d' W }) a* T& t4 a$ j4 _ bUpdate = TRUE; 6 r2 V+ ]+ D7 C9 A3 t9 A
}
5 k6 I7 |) E8 r# o) Q5 G/ H+ v1 [ }
2 b9 C4 U+ w2 @& ?/ A if(m_pItemElem != NULL) & u* p! D2 i" {
m_pItemElem->SetExtra(0);
/ F/ ?6 n* y& h$ W$ X& G: ^
, n+ b+ d% V* k/ N m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# R2 `. g/ A- x$ R) ` m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 O+ V `7 ]+ c m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" o" \8 W/ t! O. S: `4 P0 y$ I5 O5 D4 j" r) x+ h8 Q
if( bUpdate == TRUE ) & ^9 |7 i4 O1 F2 ?. T
{
5 u6 Q9 C3 p- v m_pItemElem[11] = m_pItemElem[3]; 3 D2 {% c! ~# @5 w) Q0 V
m_pTexture[11] = m_pTexture[3];
* Q. L/ Z F: S+ b( X* G // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );9 V, e1 ^! ^8 g% n
}
8 Z3 `. l# c0 v( O }" _, b( c1 b$ ]
if( i == 7 )
& i; w' {! M7 t9 Z: n. }! J- O {; G8 e% G" N) C4 X) K0 A$ K
if( m_pItemElem[3] != NULL ) 8 d9 k1 Y# j- w$ N) R3 e
{/ g& N( _- V3 z+ v7 B
int nSize = 0; 8 k: N* C: U$ V7 O! a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , R6 `/ {; j# h8 F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
2 v4 x' h" c! Z/ s0 J if( nSize > 3 )
9 [* E0 m' |( W- V3 I {2 w- `$ ^/ F v" ^
g_WndMng.OpenMessageBox( "oversize" ); / S. R% q' Q/ ?! s
return TRUE; ! n) U# m; R% z0 O' s% n
}else8 w4 v1 S. l, g& _% o
{
- N- H2 ~2 W" z$ I, i3 B0 b bUpdate = TRUE;
3 w, G& x0 R% }/ b% u7 [ }$ ?- m: y" G& z- R1 o; @
}
/ w2 ]! f: ]5 Y; p: n2 r2 G if(m_pItemElem != NULL)
2 A2 X' |4 y; L6 ? m_pItemElem->SetExtra(0);
6 o1 i8 h) W( X5 ]) E- [& g. G! Z* ]! C2 `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! p% \: ]* T1 N- z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) s2 y3 x2 u* N7 E/ |/ E4 i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 _9 Y5 R( Q, `$ h6 N, Y% f+ q; m2 I+ t4 F
if( bUpdate == TRUE ) , q5 \4 e" X4 ]' A4 _
{8 ?* [1 m" y# ]9 j. ^/ P: w& a
m_pItemElem[11] = m_pItemElem[3];
M# R+ @. M* P8 A2 O m_pTexture[11] = m_pTexture[3]; - f `% c. M% F. d) D d. O% M3 V
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );7 t5 _+ V1 j; L1 g
}
6 p& c+ v2 A1 E% b' _ }; _: S; [! Z0 W- t
}else
9 w! a1 ^7 k( w6 l7 a {
1 d/ E: {0 M6 d, B G( L j g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
5 w- C8 E& w! U! ] // wrong tab 0 j7 F8 H. H( Z% F2 c& o) u3 {
} ! j1 k% i' [3 R7 R
}else
B6 B, M& q8 `: K0 K {% ]+ F: {& V6 u, s# P( K
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 5 b+ H2 n) ^* c! l5 |
// not blessed
' e+ B0 o! g) H, C+ {% W- _7 ? n }
6 ~7 E9 ^/ f; ^, F$ M: Z, K } 3 r: ?5 G2 C" W. D% W
}
3 M% P I7 Q: V8 z* V& O+ k }
2 {* O* p! q& n+ v& m5 u
8 W5 m+ k6 W9 ?3 g$ t0 r# ` int nCheck = 0;
, y' p1 i) J' F# A- d5 V for( int i = 0; i < 8; i++ )
/ r' F1 v" X! D4 n1 K$ a {
6 H0 S1 `& ]5 E, |# e if( m_pItemElem != NULL ) ! W% b4 r/ A, j( l; `
nCheck++; & ~% E, d' l# V: i0 X3 e# t- M
} 4 s* Z9 G; K5 Q' i: t3 j
if( 8 <= nCheck )
) B7 P( M2 {: ?- J8 Y+ u {
, Z3 X. `5 O( N5 ]8 @' V# _ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); . n3 T" P2 h; A$ v7 A4 K
pButton->EnableWindow(TRUE);
8 f$ m3 n; ?: k# O8 u }
: X! h' w& ^: ?) s! v' k# ~ return TRUE; 9 h3 a, p5 k, o9 t: |$ @$ m
}
" J O# ^2 y L6 |0 z4 {# }BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ( O: E% z. s9 I1 y! P1 s
{
+ ?8 S. N) J' B3 R switch( nID ) + j6 c' T M7 g" U2 K) P; q5 i+ e
{ & [4 B5 @" {4 ~. V/ a
case WIDC_BUTTON1: % V. s/ z9 L" H+ f/ I
{
`. p# T: Y; i8 c g_DPlay.SendCombineFashion( % ~" y# M0 m0 O& {5 T) x
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
6 W6 D( h- X! A! S C- H$ S" `2 u m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 6 `* V ^; h. V9 P) v) B
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
7 U6 I/ I5 U% L* O1 h1 f m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId - ~$ n* R: i4 L5 ?
); 3 m, k/ P; R* Y# `8 u1 Q
Destroy(); 7 q* F; \3 \1 |4 ^2 a2 h$ q; h
break; & V* z. W1 V+ }% G
} ) k+ O0 T9 }3 e/ y: v
case WIDC_BUTTON2: & u2 B6 g1 R" a5 T$ t# `) z
{
) v/ n; s; c, A' v- O Destroy();
0 [8 _$ B( `, H4 r* F break;
. Y5 z9 p: y4 W/ G4 E1 U! d } * H2 _9 J% l1 T6 V/ ~
} / k4 t) Z0 z2 _6 v5 W1 u
return CWndNeuz::OnChildNotify( message, nID, pLResult );
; B) r @" f- E5 i! i}
* k7 D* b, F, X4 v% X#endif // __FASHION_COMBINE
! `5 N! @1 t3 c. N# _: T9 I/ S s. v9 `, m3 w. ^, j$ O& _
----------------------------------------------------------------------------------------------------------------------------
" H3 R" F% d2 O; J, l/ dWndWorld.cpp
4 ]' d: R3 z: ~7 [1 T在 case MMI_REMOVE_CAMPUS: % R# L+ K% P! E! K. r
{ I% }+ _3 W- x+ ~3 E' b
if( g_WndMng.m_pWndCampusSeveranceConfirm )
6 m9 ^' E1 z4 `, _ x C5 }. r+ P SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
+ a3 e9 M' r$ }$ m/ w$ } g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 6 X/ f2 V3 l& ^% [: d5 T
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ! u: F r: x& F8 R
break;
8 K8 f5 e# j# ~( O+ Q }
1 v- Y* K+ l- l8 F#endif // __CAMPUS 9 t3 e1 i+ t2 s
3 H& O9 M3 z( Y
下面插入 #ifdef __FASHION_COMBINE! A# `, }$ H# x p: X4 I5 e# u
case MMI_COSTUMEMIX01:
% @) J/ K. H( Q' [7 D { , y: }' i9 ?0 N: _' W
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
9 E G1 s {" K0 s8 ]% n g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 1 f3 N1 m# g1 V4 y' l/ K( q, t
g_WndMng.m_pWndFashionCombine->Initialize();
5 w4 T/ T8 C- j: z6 t } # I3 u% Q- A- |! B9 K
break; % Y8 H' ~" K) |: @, W
#endif // __FASHION_COMBINE 3 U( f8 N) t$ t+ x3 P4 I
& _+ \0 x( J1 a' f
----------------------------------------------------------------------------------------------------------------------------6 p& U7 \, Z% h1 l4 z8 t. X
WndManager.h
_" S2 Y [6 m: k. o' D% J& i; S, ~' w* M
于:
' w% F# b& W( u! ^PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
, y L' F9 L0 l% J5 ^# N CWndGuildHouseBid* m_pWndGHBid; 1 Z# s4 b2 r q
#endif //__GUILD_HOUSE_MIDDLE
4 O. j/ C5 u4 P$ a2 g1 x0 r9 {$ L' j! I. U; P4 ?
认为:, t' T" n: C+ ~/ b% |4 ^8 S, M- {( F
PHP代码: #ifdef __FASHION_COMBINE
9 R3 Y1 {# q- ^$ B4 u. s$ Y; J& ~; H CWndFashionCombine* m_pWndFashionCombine; * U( s8 a" t% }# v$ p
#endif // __FASHION_COMBINE , H; n" m1 {7 }( x* C) m
6 Z$ |1 x% g' F8 `0 \- d ----------------------------------------------------------------------------------------------------------------------------
: q* V& R" u) h% s3 \2 i, UWndManager.cpp) V0 [3 f1 T t0 l2 i5 r% O
5 C3 A' N' l' G7 ^3 f7 r7 K
在 #ifdef __GUILD_HOUSE_MIDDLE( }. S1 t" O$ n& e
else if( m_pWndGHBid == pWndChild )
0 ?+ \0 ~9 y4 e, h) t { / k4 i, I5 E% u+ R5 ^
SAFE_DELETE( m_pWndGHBid ); & m3 T7 p% i5 A* G+ i* e# C1 q
pWndChild = NULL; 1 R" e6 M7 j4 L9 L5 @8 m
} 2 ]- n2 h c: P! [3 X! P
#endif //__GUILD_HOUSE_MIDDLE / I+ I6 a/ i: b% P& ]& p
; o5 `" E+ s$ S7 _
后面插入 #ifdef __FASHION_COMBINE/ `* ]' ^4 T! ^( t% M
else if(m_pWndFashionCombine == pWndChild)
8 L- R* u3 O0 R {
# f: {0 W% {) y5 D, u4 w SAFE_DELETE( m_pWndFashionCombine );
" f/ D# d" e" q8 k) h3 p9 u; g pWndChild = NULL;
8 i1 z# }" M2 ~ } $ l$ [" y l" T2 c, h7 h% R! u
#endif // __FASHION_COMBINE + X- ~; {8 v7 X% ^# `
! o4 Q, F# z/ Z- i# Y8 B ----------------------------------------------------------------------------------------------------------------------------0 w) `/ s0 g8 v# U, j, }
DPClient.h
2 [) w: O8 r0 l$ ^( f! i- c% g- A: U$ [. T, o* u, P, G
在 #ifdef __GUILD_HOUSE_MIDDLE
1 g1 S7 K( O6 e: j; eprivate: ; w3 ?4 ?" Z9 N Y& l+ P7 A
void OnGuildHouseTenderMainWnd( CAr & ar );
" T/ r9 v1 F/ g# x void OnGuildHouseTenderInfoWnd( CAr & ar ); / S. ?$ N* R& [: u
void OnGuildHouseTenderResult( CAr & ar );
( q5 D0 j8 U9 I, B6 cpublic: 7 ?0 S, Y- L4 v7 ^! X- C
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ! d( N; [7 N! q, Q1 m% f
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 6 s8 s2 ?7 a! L' K
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
3 m5 t0 L7 I: R3 N9 V#endif // __GUILD_HOUSE_MIDDLE
" Q7 o' Z/ `0 [0 H! A2 x# X; Z* J& U3 R6 S- `5 r+ }7 i
下面插入 #ifdef __FASHION_COMBINE
: [' W4 m0 v( ?* o+ A void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); / H2 J5 h5 c; f) u
#endif // __FASHION_COMBINE 6 r0 {" _) D x1 h' O: U& z
. [' K9 `+ H- q! j2 C9 ^0 V5 @
----------------------------------------------------------------------------------------------------------------------------, p% s1 Y7 z% ^" G, r7 @
DPClient.cpp3 P% U6 j0 }+ j. d
; { p& @: S5 T; [
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
( @1 \$ T/ J3 _) K; B$ s) X+ A{
3 p& z- x* j: A E4 V1 t BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 2 Q ?3 @( F; r5 U2 V; c a' M
ar << objGHId << nTenderPerin << nTenderPenya;
3 e S- _) _: h SEND( ar, this, DPID_SERVERPLAYER ); ' w3 O. }1 a3 p$ h" o, O2 M% |
} . X, C% d7 _/ y% z; ?$ N
#endif // __GUILD_HOUSE_MIDDLE
( [) c5 t: a$ U, @+ z- t% M: g, x3 `% _1 p1 ^
下面插入 #ifdef __FASHION_COMBINE
& ]$ ^6 ~# C0 @8 G: bvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
! X. y8 o' ^1 r{ 1 j* _9 R3 X" A1 s9 N! G
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
0 z. O3 J' z- f6 B. {6 v) G( ?8 Z5 q6 V ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
$ ]; [9 g1 _2 \6 ]6 H8 H SEND( ar, this, DPID_SERVERPLAYER );
5 B, R' Q! j; t, [' D6 Q# P% L} 2 i0 z+ Y% s& V% n: C4 O; [$ n
#endif // __FASHION_COMBINE 5 F' j) ^9 G/ o
' U- Z' r: G$ v x W/ I
----------------------------------------------------------------------------------------------------------------------------3 T8 p) i* X" q: }+ X
: t8 h% F# D9 P+ x4 G现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
8 {4 f$ f! _$ l! e
; o5 H: ]; I* o3 J ----------------------------------------------------------------------------------------------------------------------------5 W! V& o! O" h9 i& Z) {9 F9 P+ k7 s
2 S) @" P" C8 d+ d1 L" K# F
% Y! a1 H' G! m& B" F1 U
$ _7 i4 N, t. g+ ^; d! X如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。: |, {, _& x4 r" |1 R/ z
9 a" G7 Q/ g% H7 k- y! e+ U' q1 I9 G0 @ j! Z4 x2 Z V
~怪物
% Q5 _$ k& {4 s4 {5 ?" O$ j |