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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。; I. u5 o2 Q( {" ?( v. h# b
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现在会如此容易所有的C&P'en5 g. w. j' ?9 x t
0 y8 k0 W0 E2 L" ?; ]$ R# ~- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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) V- \1 m" T2 T8 H. S你说我成功,资源应该时装组合系统顺利运行。
$ P1 M" j: u: {# s0 V6 q' Z2 T8 e5 V9 X+ `
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/ Z4 y, U% S4 e6 y# |首先是学分:
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Etioom(90%)
+ E1 N; q% |1 k& g' g1 M- F怪物(10%)/ v7 ~ d. T5 L# D) i+ V
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这里的问题,而是“不问任何小型或定义语法错误。”6 N7 { @: J+ o2 w0 p
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8 g) c8 m, X8 M0 i# |4 P4 K4 F唔够讲,这里是答应释放: randomoption.h9 }+ @" v* T; s& R8 g
6 q( ?% e0 e4 R1 P2 Q" L; v在 public:
6 J" V V1 {" Q- W bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 9 C5 j' ]* D+ ~: a% W
void SetSafeFlag( __int64* pn64RandomOption ); % p: ~3 T4 s- {! |$ P0 I
void ResetSafeFlag( __int64* pn64RandomOption );
$ G' I" _' r9 c# }5 c // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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5 ]" ~) ~6 Q4 _+ q! S$ t- ~ 这下面插入:
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/ F3 ?8 r v* E #ifdef __FASHION_COMBINE
3 X# A( F* n9 n$ ^7 mpublic:
) P- Y/ o6 J5 q) `. n5 X int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 5 S: N# R( A. V1 M7 O
#endif // __FASHION_COMBINE
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: ~% F, L# [: `# i: z# D ---------------------------------------------------------------------------------------------------------------------
; e2 e- b. k/ M$ a; Jrandomoption.cpp
9 `* W" x) ?4 A. U, J A0 {9 V Q7 |" a. L- E0 X: d
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ; K8 I4 r9 Z# m+ m
% G* j; g' }0 R* {. E( v5 @
下面插入 #ifdef __FASHION_COMBINE
! ]0 x7 u' m6 d+ Mint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) + I7 s6 i" y! f( m! b. U
{
# A" d( `, W9 y3 V8 | int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
' Z+ x: I5 Y, z% V9 M# @8 A int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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! j2 e5 h; M$ @9 ]- z" u; d! u if( nMainSize + nDestroySize > nMaxCombinedSize )
T. W0 e& ^. q4 Y return 1; 2 W- @5 p$ G* j& b7 u. K
! w) k& g/ \) p3 y. ` for( int i = 0; i < nDestroySize; i++ ) 8 q l% U" \) L& V8 g
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int nDst, nAdj; 7 d7 H i4 ~+ Z7 Z+ Y5 T
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) , ^' X0 v! ?8 c0 V0 B }7 B- g
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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, X* e) ^8 u' `" p0 q$ s- w return 0; * H2 J! I$ o8 ^: I1 U: X+ m0 G
} / C1 \2 B5 S% n! |0 w
#endif // __FASHION_COMBINE 9 |- o- y- c: v. k3 w$ B
* w( g# R, f2 f3 d9 `. s6 u2 a5 } -----------------------------------------------------------------------------------------------------------------------
% [$ I/ ^4 v( e: o, aMsgHdr.h( b0 L: G$ A* R! r# k7 ~- U" }
@* E, g9 h4 T) b插入 #ifdef __FASHION_COMBINE
3 J' u6 @ n) F#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299+ L: h* j! R7 ^$ l% {
#endif // __FASHION_COMBINE ( z1 r; X3 l7 O# M C$ v
$ j5 O9 p( h; X0 }% ` -------------------------------------------------------------------------------------------------------------------------$ c0 `" g% G2 e4 t: z
DPSrvr.h" B; n: [1 {5 }8 f1 J9 B
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在 #ifdef __GUILD_HOUSE_MIDDLE- m% z. _$ U; B& ?
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! t- b* X3 E1 ?/ u- t void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 @6 m/ I. s' e& B
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 E1 f8 E: _ ?$ t9 ?4 j& X#endif // __GUILD_HOUSE_MIDDLE
! W% f$ T# M+ V% p7 h# \# S9 v- A5 G& _) p/ _- U
下面插入 #ifdef __FASHION_COMBINE
" h* F; G5 o+ H, {3 E void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# o7 U/ |. [8 ?5 k% ~- v6 U% D, B#endif // __FASHION_COMBINE R/ ~+ o. Z, y6 i9 f& t- @& G
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-------------------------------------------------------------------------------------------------------------------------
! A, }+ _0 \% ]; oDPSrvr.cpp
, U O/ l* @; l4 I1 a0 B+ E在 #ifdef __GUILD_HOUSE_MIDDLE4 W! n# h. P% r$ d! j. h
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); $ O/ V$ U: |& Q$ f8 Q$ r; o+ H
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
. W3 h; G, C! X8 q( K9 B ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
8 c+ P) D7 b. @4 p#endif // __GUILD_HOUSE_MIDDLE 8 e3 g( l, n& A& h
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下面插入 #ifdef __FASHION_COMBINE& Z! a6 f0 D6 S! q* C
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); " U* l$ _" k2 e6 y% L8 x( x. M
#endif // __FASHION_COMBINE - x% x2 D# E, T( W" z0 N
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在最后插入 #ifdef __FASHION_COMBINE
( E e+ D# B" A2 L/ X. e1 w/ `void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 9 F+ G* n6 C$ U8 |
{
& U; C! n E* V1 j$ U, S CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 F$ ^( U" X% x N' x8 @ if( IsValidObj( pUser ) )/ Z% v- a z, i; ~3 Y8 f! f. \( J
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DWORD dwItem = NULL_ID;
# t" R* h! c0 A CItemElem* pItemElem[8];
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- S3 ~; T! V7 M1 U' P for( int i = 0; i < 8; i++ ) 3 k' ^# ]" k( Y5 N4 _- ], s3 G) c) ]
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ar >> dwItem; N7 C% B4 g, [% V/ J! }. \, d
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
0 [* h3 i) ?+ ]2 X$ v if( !IsUsableItem( pItemElem))
: n' C/ t3 x+ s( P1 d- C* I return;
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( Y/ L; V0 c9 h: h" R0 K if( xRandom( 10000 ) < 10000 )
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int nResult = 0; ; v) U: W5 {0 E, ~
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
p7 H- p* `: X) F7 m6 P4 H nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); . W( V: I1 D' W5 A
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
; F7 a6 ]: n, t$ J. H9 ^ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); - o; \3 L6 `6 r1 C
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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; A+ l! I# a* j pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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9 T7 Z3 _/ R9 _3 X( Q pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
- g* ^" ~( l1 |- c# F" L+ k }else
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) i9 w! y- m5 A: g pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); : C' z) U. n, U) ?, j& B
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
9 J: X4 G2 W$ ]8 R# T9 t- z g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ) d) Y) H2 w2 E$ A2 j2 _
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ! U! t/ o" F! R& M8 @: X( q' Q
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 8 q! v# ]0 r& M) g. u
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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+ K, q) e4 v; U4 |, k2 D }else # O7 m0 y" O! \- C. A
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
4 [+ P/ a2 I2 `. e; }& z for( int i = 0; i < 8; i++ ) $ v& I- n8 h1 X9 l4 J' J4 u
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); . n# H& L" Y) M
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}
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#endif // __FASHION_COMBINE + \4 c) }0 P6 O2 [+ V1 W6 h
! d0 r- _8 F' l% M/ i ----------------------------------------------------------------------------------------------------------------------------
; b& [0 {+ y& m. N: CWndField.h
: N, x; \8 i1 T% O在 class CWndCampusSeveranceConfirm : public CWndNeuz
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; r h0 G; _! C/ O 下面插入 #ifdef __FASHION_COMBINE: }+ a7 N7 Y# l+ Q# _8 t, P& J
class CWndFashionCombine : public CWndNeuz
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public:
- {/ J0 l& U, R CItemElem* m_pItemElem[12];
, d; ]0 C4 q6 z( s CTexture* m_pTexture[12];
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public: + X1 d# Y$ ?1 ~: o7 M1 E2 d) C
CWndFashionCombine(); + q& M7 }+ Z. `( t0 |
virtual ~CWndFashionCombine();
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# f# A) m8 k c, Z1 e: `. m virtual void OnDraw( C2DRender* p2DRender ); $ |. Y' r) e/ M4 V/ I2 b3 P# @; ^
virtual void OnInitialUpdate();
( p( _- N) t. t9 ]$ I virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
# K f7 l2 q( w, a _, g virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
" G1 ~: C' X! L1 }0 i virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
) O* T T( G, _! |* N virtual void OnSize( UINT nType, int cx, int cy );
' B" U1 ?/ U, q O) i% m virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
' u6 x1 _! ]) x};
3 X! A0 u( U& M6 m# Y2 w#endif // __FASHION_COMBINE : r9 w* I5 H% c' x; h
8 e1 N4 r0 Z! B+ W, W3 T, B ----------------------------------------------------------------------------------------------------------------------------
! B! F/ | y# VWndField.cpp) a; \$ z9 z# A/ \6 n9 a' A' M
在 #include "wndwebbox.h"
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* M' B+ {+ {" k0 H( k8 d) { 下面插入 #ifdef __FASHION_COMBINE8 t" l- v1 C9 \
#include "randomoption.h" 0 I+ n. |9 Z$ y0 N
#endif // __FASHION_COMBINE
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) C% `: j8 d$ J% w% t 就在最后:$ J" @8 P/ L7 H% Y
PHP代码: #ifdef __FASHION_COMBINE
. R+ b) u! j- X" jCWndFashionCombine::CWndFashionCombine()
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{ 0 D9 C4 T2 Q: Z; d9 _1 v
m_pItemElem = NULL;
8 J0 C! [3 r: k* t. b, P m_pTexture = NULL; 2 H$ m& c( E$ |7 {; I: M
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
& }- i+ J% V6 G- n7 Q" F M( M1 ]# t //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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CWndFashionCombine::~CWndFashionCombine()
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* z# f$ s" `- ?1 ] for( int i = 0; i < 8; i++ ) ) ^6 S3 L/ x, L* j! i
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if( m_pItemElem != NULL )
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if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
) V9 U) U. [8 ?+ l( p& e0 S: i m_pItemElem->SetExtra(0);
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+ w1 G+ T% m9 V* R7 x1 e }
2 {: b$ ]7 o: S4 v}
/ j3 Y1 L. o2 K5 z# h8 S' Evoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 9 C7 N4 [) Y3 Y( y" S; L8 X
{
% d# L' g& y/ o6 Q: \6 a" S LPWNDCTRL wndCtrl[12];
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ; D g) P, A$ g' }. A$ u, Q
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); - K! e; n: y5 h) p- K
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 6 K! C7 {2 R# M, ]4 H
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); * F ~2 c; A- X6 B; i. V5 J! M
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); # r9 F. ^; F* q) b
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); , i0 M% o3 d) H, n& H% ?& \& I2 |
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ' f( G9 j$ l, j
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); % e4 D" X3 ]0 r8 [: Z# p c( ?" I
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
3 O& E& O8 }, L' C$ E wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 8 r- P3 B$ W* _2 L6 l" N7 ~# t
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
. f# b, I9 X8 Z4 K1 t6 i9 q. D/ ] wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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+ H. _9 _& S7 E+ b for( int i = 0; i < 12; i++ )
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: `' {+ z# {0 m if( m_pItemElem != NULL && m_pTexture != NULL ) 1 t' {. D3 g1 J6 z5 r
{
0 _* ~& r& u$ \- M9 V" ~ m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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}
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void CWndFashionCombine::OnInitialUpdate()
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4 G1 M2 t0 u% _# I1 ]. z O; h CWndNeuz::OnInitialUpdate(); : V! G4 A/ Z2 W+ t) q6 P
2 P: c* ~7 ~& `9 s/ f! { CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
}0 X6 H8 ~( G6 _5 z pButton->EnableWindow(FALSE);
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MoveParentCenter(); c0 V2 I5 A+ Y2 N
} 1 O: D! Q9 u9 m8 }
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
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return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
2 n' V. k; X# {" Y}
( y4 ?4 n3 T* j+ l0 NBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
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return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 2 b+ U e! ~3 w, _: t
} ' y$ j8 y0 z+ z6 U |: {* p
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 8 v6 V9 g4 p& L0 ]8 o
{ 4 E$ x+ o( B; F1 _. G. V1 ^8 f
CWndNeuz::OnSize( nType, cx, cy );
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BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
9 _% K$ A; f& Y- \{
' p& s# p9 I6 H: t. I CRect rect[8]; / B0 n" X5 C' ?
LPWNDCTRL wndCtrl[8];
5 @& a! x7 g% S% j4 d1 }
1 o2 c( j& j9 X6 l x5 I wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); + T# [& t/ u$ U4 p1 ^
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
- x6 g; x2 V$ V" I wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); " H2 U# r' G2 f0 E* K8 n+ {: o
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
- @$ Z( a% ^- l! V wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
/ {8 t9 U( f( J$ O2 T4 u wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); : B0 g& U0 I+ m, @* [, p
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
* K; N5 l, Z+ v3 d3 |+ M6 T. m5 N wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
6 Y8 |2 P( A% I5 \4 [0 q# a
4 v. I, x! K7 a) F( Y1 u3 @ BOOL bUpdate = FALSE; # V$ C+ }. K- R5 N2 p$ [
6 a7 V3 A. I% ~0 r: D8 z for( int i = 0; i < 8; i++ ) 3 e& }2 N/ Y8 R" K: N
{ $ L3 j/ M/ W# |
rect = wndCtrl->rect;
& v V. e6 n5 U4 p% r2 a1 k + y# t+ i! o1 P+ i
if( rect.PtInRect( point )) # X4 U( o/ {$ S0 h8 T7 X
{ ! y+ ?0 Q4 q: u1 k
CItemElem* pTempElem; ) q4 `+ e9 v0 j8 O
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 t+ ?8 L X2 E
if( pTempElem != NULL ) 5 s! f: T, ]' ~! s D: B! l8 s
{ : |* l/ O1 x4 [/ T5 I+ B
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) % I* D/ i9 `6 x- W/ i
{
, y* @* v7 s. o8 T( U1 C ItemProp* pItemProp = pTempElem->GetProp(); 3 i6 u" H4 U/ G: B: `
. } Y' M" K* e if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ) t5 S+ V) X/ e+ t/ e* `& v$ ~
{
: ~5 }6 h" t) ?4 W. g if( i == 0 ) : \; w# U- }- [; s. S6 S1 j
{' [! u: B+ Y5 l: f. s$ ?8 u9 q6 `
if( m_pItemElem[4] != NULL )
8 e- ]4 o2 `3 v+ I1 x& ]2 B8 n {' P4 ~& r; L' O
int nSize = 0;
2 Y0 l. k/ j: d' M9 [, a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); m) G0 T" p% F$ F% Q1 H9 J/ o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
. B- i, t& @% }- A" a: x% F if( nSize > 3 ) * |/ f" R5 d5 } ]/ V
{
# G/ ?) }6 R+ w- t g_WndMng.OpenMessageBox( "oversize" );
. S* t* E! S2 L' \3 [' ` return TRUE; : r, O0 ^! A8 g; Y" C
}else
! V' F* `/ j6 J5 S7 v; _ {
, Q# y% ?. q2 Q. p% \5 N! q1 f bUpdate = TRUE; ' C1 V" x3 k& o X5 c$ D: c
}' {" t. Z& N* ^7 g( Q
}; g2 q3 v: o1 \0 [! i" m
if(m_pItemElem != NULL)
# J9 g Y1 t: f3 n$ z" \1 V1 ^ m_pItemElem->SetExtra(0); , _) N: ]2 s- C" a( W+ n: k+ H
/ d' c' z3 P6 ~. H) ^5 Z _; q. C m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" V! `, z# C6 m# X m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 J7 }/ J/ m( O+ B0 n/ h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 L; O6 |. W r- A- @: \
4 }! e& p! n( y: Y% H& k$ u if( bUpdate == TRUE )
# j2 J( N* T# s0 X) P# s" V! ` {
w9 _. B6 ~. l. G8 Q) [1 A8 C m_pItemElem[8] = m_pItemElem[0]; : H' y# n$ p0 d: S; d6 ]
m_pTexture[8] = m_pTexture[0]; # x0 N6 a: _1 {8 h; P; Y
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );+ C4 O) W/ L) x" @8 _9 c
} - E+ |. C1 D8 N- h& E4 j1 b) q- _) \
}+ ]( G Z( t- G6 N+ q) w8 M
if( i == 4 ) : X/ t1 V8 R2 O! D0 P
{0 m" T. h3 }6 V& \
if( m_pItemElem[0] != NULL ) ( S; S" A6 c2 R4 V0 C6 ^7 M
{/ _) E- m2 R" w6 c! V0 ]* r9 w
int nSize = 0; ' i! h% P8 D6 v" }/ M; S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . Y( [! V0 K" k& J) S& t0 J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
; ]3 _$ ^! Y; I% b6 b if( nSize > 3 ) ! w8 d6 x: l4 L& m* e5 r
{6 b D. y V" ?
g_WndMng.OpenMessageBox( "oversize" ); 3 k/ q# D+ s2 A" f' `( q! \
return TRUE; 7 ^/ O% P U# I. N8 c# G& m
}else
. S9 b0 f1 Z/ d8 s' T9 N" p {( c0 [8 w5 z5 L' N7 z. Y
bUpdate = TRUE; 6 k+ j! E2 B/ _
}
4 r+ P& B+ `' G3 U7 x- A+ K$ l6 Y }
) d3 A4 `# o5 r0 y0 \: j: D+ i if(m_pItemElem != NULL) ; Q$ \. q5 L l, M& T5 f
m_pItemElem->SetExtra(0); % p3 L2 D8 k5 v& T) F( h0 a) J: A$ m
' B4 e2 b7 S) N# s+ ^, S9 R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 C, `* ~: g" t( r, o/ }" ~/ X2 U
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 V: z1 L$ a; ?; A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. R p7 C8 z. e# s* ~8 y( |
H3 l8 `5 s' g* c if( bUpdate == TRUE ) 6 R) f/ \! q, ]; R9 Z( n- C
{9 n' `2 B0 I' g' L$ f5 T
m_pItemElem[8] = m_pItemElem[0];
j3 d3 u1 C5 N7 v- M1 q m_pTexture[8] = m_pTexture[0];
) A2 V7 \+ B6 t2 f, y6 Y3 _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
: x4 f9 I$ N1 p; [/ T( { } 5 t& K) h5 b) w
}/ S$ a% f1 m9 A7 X
}else
/ V0 e7 a4 O2 `* D8 l, C1 V$ Q if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) * `; J& O0 o8 j, W
{2 m9 X- o+ w+ j5 u2 y
if( i == 1 ) / V' d+ E% [7 B( P" k T ^2 `1 X
{
. h" |7 N3 ~+ K1 e# h if( m_pItemElem[5] != NULL ) 1 A( ?" e6 J& E
{9 M& e, A) y# w1 @, M
int nSize = 0;
" q" b6 J) P4 B4 g1 [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' p( }- G5 m/ q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
; C+ B' G+ I; {* d5 [1 x0 K7 `% T$ N if( nSize > 3 )
& h# E4 w: Y5 q1 {; R) Q {
0 O# H% c0 @8 T9 ]7 T2 g g_WndMng.OpenMessageBox( "oversize" );
$ a+ _; y+ x# m1 o" O; e7 g% ~8 n return TRUE; & L; ~! I I* G+ C+ k, C
}else
. U& Z/ f, c" m {, k* b6 I) a& h' W2 k8 f
bUpdate = TRUE;
4 R' H! P! E! z& Y }/ l) X, M4 |- |# G4 K
}
0 o9 P3 @7 P, \! G if(m_pItemElem != NULL) 7 s( B& q* o$ V3 F+ _% y3 w
m_pItemElem->SetExtra(0); % m8 |0 }; S/ ]5 z0 s
' w' q0 Q( ^/ F0 W( m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ X, F7 B" Z# d/ g4 b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); u$ q* p, J* ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 J8 y/ B7 K6 b* M+ X
+ f9 E. f% V+ y) Z if( bUpdate == TRUE ) + O2 |+ \& W* Y- l+ z1 D+ Y
{- E6 q5 [3 w/ B! x
m_pItemElem[9] = m_pItemElem[1]; % t7 C4 U8 C b8 ~0 S9 ]
m_pTexture[9] = m_pTexture[1]; " {7 W7 a' K* [6 t
" [( W0 `6 X8 N3 T; ~ T M" c8 ^// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
% d3 ]: S; Q6 p; R. l( p }
: ?. R" g, D1 f* M8 i6 D$ z( O, H }- H' J- m$ |8 k& a) M T X( K
if( i == 5 )
3 H } m1 t+ Y- L- [0 w {) i3 Q# I6 q* T" X" N$ @
if( m_pItemElem[1] != NULL )
! o0 \; \, R+ \9 u" P+ \ {8 I+ s) h L* O% P( Z
int nSize = 0;
/ r& g9 p1 k$ [& U% U# }7 r nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ N! `! O- \0 I1 T$ O, J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
' a9 G( ?/ |) e" v! O* v if( nSize > 3 ) 6 f V# w0 O% k2 d9 _7 e7 R
{
6 N, F( h! g+ n1 `- z g_WndMng.OpenMessageBox( "oversize" ); 3 \, I2 Z! Y2 c4 U/ W+ l" c( M
return TRUE; % [, Q* p* h% _8 c) ~
}else9 {& G" ~( f9 W# D( ~
{2 w1 O' B2 V8 I
bUpdate = TRUE; & k; Y5 s, x$ H& g9 B3 v
}" U/ H2 p* ^( A2 [ W8 Q
}
3 S- C3 D1 Z6 W9 W; ` if(m_pItemElem != NULL) 4 b' W2 n: c, e# i# }$ u
m_pItemElem->SetExtra(0); " L0 T' R c& {3 f) F' o) Z
! ^) c$ h! S$ n8 R6 z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # r. g, \ M! W8 _
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! p, x6 P% C6 _$ u, j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, w5 W4 \& ~. _. C* O7 H
2 K3 \% ^1 u) N; S" ]4 O/ v if( bUpdate == TRUE )
: l2 x9 X, a( r- }/ Q5 Z! K/ w, E {
! ?" x& Y7 k& a. X m_pItemElem[9] = m_pItemElem[1]; ; J3 k9 \4 d S& h0 p; `
m_pTexture[9] = m_pTexture[1]; , a2 d6 u/ a6 n# G
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );5 E5 @- l- t; X g3 f8 X8 s, u
} & Z, t9 j( x: K9 j+ x8 p
}
) v) I' d/ c- o; A: T) ` }else3 r# w M. Z) `- I$ z
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) + x6 I% |7 ^$ F) u8 W! @! f
{6 [$ |! r" O) ^. H" m D* Y
if( i == 2 ) & }$ g0 w" M, \9 Y- D
{
8 `) @0 C" S" Q* y if( m_pItemElem[6] != NULL )
2 E I2 \8 w5 v$ z0 i3 b! m {! f* N; u& Z( \9 {! ^& }! y4 @8 G
int nSize = 0;
7 E4 o- W! l7 V2 ^2 F nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' E9 V& W0 d& t( \2 V3 E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
& f( X4 X1 c, Q4 e' T& l' S L if( nSize > 3 ) 0 L6 |1 t# G9 u' t! {9 o7 T: J2 K# ]* L$ s O
{
* n& R6 B8 R+ D$ { g_WndMng.OpenMessageBox( "oversize" );
7 T: C) Y& F7 p! q9 U6 ?1 H return TRUE;
: i+ ~( Z3 c) A4 I* M) a$ d }else9 s- Q3 _$ K3 u; l x# t
{
' U: A4 k D/ O" s: x8 i& I" t bUpdate = TRUE; % ]; |8 W' j; J( x
}+ `* l) Q) w. o; r# T) t
}: v! w" @* G; z- b3 H) J/ u+ s
if(m_pItemElem != NULL) ; r( S' o# v* X$ j+ y/ a
m_pItemElem->SetExtra(0);
% M o/ Z) j+ M) W, ~0 c3 z$ B7 x0 P$ M! l
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # Q( `. W: l4 L5 W5 k- A# ~
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 n( i2 H# T( R+ I3 G
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, m% z' a: [2 B* }2 j2 u- o6 Y+ E
. O% z2 }8 S: v: y2 p4 i) N if( bUpdate == TRUE ) 6 Y, u z5 b$ V2 x1 _3 Q
{6 d% y, Y8 p1 W0 G9 Q6 A, o
m_pItemElem[10] = m_pItemElem[2];
. D' O3 h+ _. ?/ e m_pTexture[10] = m_pTexture[2];
) U$ f! X1 _1 f; r6 P // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );& p9 ]! e* Q s
} : t* @. `7 X; k8 E! u
}
2 f8 v/ a x; i) l/ R+ h if( i == 6 ) ! }/ f) X; y, U" X/ _. p- t$ Y
{
5 {4 {# @' J! F: e4 o if( m_pItemElem[2] != NULL ) : t% {, s+ |0 E6 u9 H
{
8 g: J, I+ P: d, R0 z0 ? int nSize = 0;
: S/ o0 ?6 q& ^9 \4 _1 ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % D* g& W4 u6 @/ u+ k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); $ g, q9 y* Q$ ^2 ^
if( nSize > 3 )
/ p _: P. w7 @ v0 `6 a! f {
' r" g, [8 z( ?3 |# T) @ g_WndMng.OpenMessageBox( "oversize" );
' H' m+ t" O1 k3 ^* z return TRUE; 9 G1 X2 d0 p6 a' e+ m
}else
' h/ e7 J/ d- C* j- u. | ^/ K {; ~# ]4 i/ j4 I& |, W- }
bUpdate = TRUE;
0 b- T( y9 j0 m1 B9 a- ]) i }3 H F" U& f$ K# R. J
}
; p8 r! L" _' t- g$ q7 Q& x if(m_pItemElem != NULL) : ?" F! `' T4 a2 N5 L
m_pItemElem->SetExtra(0); ! h- J! ]0 `6 B: {0 r
) b5 T; M* @& l7 k8 F: K2 {$ j
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 x* X. E# {& c6 ?" m) {% ~. n, R
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' U+ G/ ^5 i2 v; F2 u( P2 { O
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % O9 w4 C3 r3 e7 K9 A/ X! ^
& |3 k2 X8 m' a" b* b: D
if( bUpdate == TRUE )
$ }5 P) R* l4 A: V { {
( }: K0 H, E! Y6 m9 p4 V: \ m_pItemElem[10] = m_pItemElem[2]; + G4 n6 q' L- C- X# ], q; N
m_pTexture[10] = m_pTexture[2];
! }) X! h, N: S- p1 C8 m9 b$ b1 D // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );3 w5 c4 E9 r v1 x* {9 c) x: l
}
4 h- \1 q0 S& b4 E8 q }/ f8 v _# K) |/ b2 X
}else
& ?( h5 I) z( A% L7 ?3 }% s if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ; g- q8 [5 G/ m3 k- o5 |& a8 U
{
1 |# X" X5 \) i/ I9 s5 } if( i == 3 )
& j6 K& p2 p) H" B" v) x0 a, X2 Z {: _9 q) I: G( s: `- C8 p+ D1 x' Z
if( m_pItemElem[7] != NULL ) s( A# X$ o: j# Q
{
T9 U/ o4 `6 w( ~" t4 \ int nSize = 0; / @2 y3 h' P* C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 h: Z. m5 a5 I" Q4 H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 7 `5 g/ }# _8 q
if( nSize > 3 ) " @# F0 T4 v* X% x, u( Y9 o4 F
{
! w- s/ X `+ o/ l g_WndMng.OpenMessageBox( "oversize" ); , i! }; G) A% w! P
return TRUE;
) M& R: N+ d2 |: B8 s' ~ }else' [6 N) P+ d8 j. R( _
{' e8 b0 [4 K; n" s# X" \
bUpdate = TRUE; $ U7 u5 E! g/ H0 _$ S+ S# u
}
9 a" J% u# `+ }- C4 q% q+ M }
# D( r* l# F& I+ \9 v) c" c if(m_pItemElem != NULL) " H6 n. p" z9 I8 J- ]* ?
m_pItemElem->SetExtra(0); # X; \, j, ?5 N [7 P4 h* H
& m. R- ^ G) f m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! c1 K* ]/ y- t' D+ L
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 i3 A! Y! c7 K- y, } m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " F& D: }" y$ k. E; y
; [ ?' x. ^4 y2 N
if( bUpdate == TRUE ) . z" G7 t# w; o" ~' k3 I
{$ r' q- W5 ?9 j
m_pItemElem[11] = m_pItemElem[3];
2 C7 n5 o) q" C/ b4 g1 \ m_pTexture[11] = m_pTexture[3]; # Q3 s$ U R0 q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );$ D* Z+ p. V5 o5 U/ ^
}
6 p3 m+ V( l* p }- t# l- o# H" `+ C
if( i == 7 )
+ ~2 m# Z5 Z4 ~$ {% k- q& o6 U6 l) Z {
( `8 C1 Y- S" \/ {5 A if( m_pItemElem[3] != NULL )
/ h9 B' k0 ]6 e2 u {
! F1 \" p8 V, I8 Q& `8 v: ~ int nSize = 0; 2 x+ P2 x9 `8 H' g& ] m6 G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " Q5 c5 b, y: m7 G' [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
' t$ a( i* z! Q4 K* e, c if( nSize > 3 ) - T Z, k; l5 s0 X$ L5 G
{
8 [% V& P/ }0 b, j* Z# U" M g_WndMng.OpenMessageBox( "oversize" ); 2 D( P7 Y8 y" P5 y. y" ~2 w
return TRUE; , }, w( q& E5 I% y
}else, X. `& ?2 Z0 m% P% r* C! v" G
{: k; w v' K Z1 o9 m6 k5 \
bUpdate = TRUE; & x V* f: f8 y2 t+ `1 O0 E& z
}5 c$ M. n- u1 m
}# i3 G' U @% L3 |
if(m_pItemElem != NULL)
2 }3 B; o; C- s/ j j" O8 g& l* c m_pItemElem->SetExtra(0); . m3 a$ Y/ d% M, w$ J, H. W/ t
1 P, d/ Z9 ]! f& ~! c" o
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 u$ v/ F! ~6 E, P) L% t$ |4 l
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, `+ u. G3 c8 V% _' s- a m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . G- s8 x+ N# ~ V0 ~
% S8 f5 [1 _0 V5 x' } if( bUpdate == TRUE ) Y9 X0 G+ D- j& T/ V; g7 O
{
$ {. I$ p6 E7 t# u5 v% h# o m_pItemElem[11] = m_pItemElem[3];
9 F* S# A$ n! u" [1 }. [ m_pTexture[11] = m_pTexture[3];
* t. n) \2 @; X2 W& v4 G // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
. d: L$ J9 \# q } : B7 h: t" @- p8 R
}/ G& \! i" O2 l' f& t
}else& O7 R2 A# P1 D( X. a
{
1 Z& p& Q% B1 f g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
8 L8 x3 O \% \ // wrong tab
% D, G* `3 v1 y+ ~2 h5 l9 S } : N! [7 M) L2 b$ ~9 h: F1 k* K
}else" ^2 C( G# P! z) S# T
{' v; b3 N: c/ H0 P
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 2 K- ^$ a. y( q# f$ I
// not blessed / M) X7 O4 M% A8 E! Z9 Q, F
} * K. o! a. g2 ]
}
1 x: f1 Q" _* K; \, o0 ^- t }
' Z: U, r$ L! {% P } 4 Z) C/ k( L% ?, p
8 H7 k9 P, u% o, u int nCheck = 0;
3 |' d J; Q$ V1 T8 }2 a& ~/ M for( int i = 0; i < 8; i++ ) 5 Q4 a$ n9 J; O) K- h0 G
{ ; T3 Q- q- ^% V& a& L
if( m_pItemElem != NULL )
. V+ k" R4 V% W% ? nCheck++;
/ ~( i- E6 C" \* {+ Z1 ` }
4 @/ j9 w" Y; E5 D' C if( 8 <= nCheck ) ' e1 V! j0 w: F$ ~* H
{
% C/ L- @3 k* A. ? }2 q CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
4 V0 m* H: Z6 K. d1 p pButton->EnableWindow(TRUE); 7 e% d# w) {' y3 C& x# A" V& S
} $ P+ D p9 N6 j- n% c8 A
return TRUE; 1 G ^- Y3 _# m& s5 O. E
} : e7 E- C/ z* a
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
( y2 {1 Z. L7 h6 ?{ ; ]1 C1 \5 R( I. d
switch( nID )
- }& n5 U: E& N { 6 u9 r5 x/ G0 ?, e/ O2 O
case WIDC_BUTTON1:
( }9 f6 Y) i6 P* z e- {. g { / @0 R: q' j* `7 j7 A, v, P r
g_DPlay.SendCombineFashion(
3 _- g, {1 G( \8 j m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 6 k; c8 g8 \; h( y: v/ g
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
6 A* S2 Q D o+ k3 Y; C7 l1 a m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, - G5 u7 \" |% [$ ~. }0 C
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ' |! J: `) \- |. |5 F" o
); # d# }6 c5 U0 F- p
Destroy(); + ~' c, _% _; W3 h# a; Z
break;
3 V. I: i9 F' r5 B } & @5 Y) D2 h# u K: W7 w. w
case WIDC_BUTTON2: 3 h9 {: S4 R0 d/ d( e4 ?9 A4 O
{
+ F2 y$ }; O: M* [( T- J# W Destroy();
- z$ z9 E o. M3 I2 W v J E+ ` break; 0 Q0 v0 r) X" O
} " l( f1 O0 X& E! H: z
} 9 b0 _* i5 j; Y2 `2 M, V! h
return CWndNeuz::OnChildNotify( message, nID, pLResult ); * @) d+ R7 E. p
}
6 m" x# P" _1 L+ k+ w k#endif // __FASHION_COMBINE
P$ f. Y ^2 U" K. |8 W) o, w3 V% x& f
----------------------------------------------------------------------------------------------------------------------------
% ?$ ]+ S& K4 l* {( QWndWorld.cpp/ e0 ?4 F. w; e. G' h
在 case MMI_REMOVE_CAMPUS:
5 i2 i( i3 p, w9 j { 3 S6 K% O# f5 w' f+ H! {9 W
if( g_WndMng.m_pWndCampusSeveranceConfirm )
7 q' x3 M0 }, v SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
1 F9 g* G1 M) u& o' V0 _" A% B g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); , K2 {: @0 Y2 y* X# g
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); # R& x- i7 ]+ [! s: O
break;3 r5 O6 }6 h/ Z; ^5 O" O: c
}
! q5 F1 |& h1 t$ F+ f3 a#endif // __CAMPUS 6 h- H1 |4 X. m h0 a! V7 ?% D% x
& U; q" ~3 J) O( X% z9 l4 q 下面插入 #ifdef __FASHION_COMBINE
" m2 s$ e% ^; W2 ]+ c( r8 N case MMI_COSTUMEMIX01:
: S. b q0 q2 _: @6 P) Q {
% M2 [0 J; s. o3 p9 x SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
, x% f+ w/ \, _* S6 ^# w( o# _ g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
/ J# N& \6 ?# x g_WndMng.m_pWndFashionCombine->Initialize();
7 g5 q- V! A( r; }9 S) [) p }
* Z& `3 ~1 M" ` break;
+ r: E2 ]5 m5 R+ D+ f: y2 h: K#endif // __FASHION_COMBINE
! O: Z6 o* x, W6 f7 g
" m+ t. G/ U; P) I: W4 g ----------------------------------------------------------------------------------------------------------------------------- y) `5 q, U, c( t8 p
WndManager.h/ W2 V9 }" p1 ]) w$ X
6 ?7 j( f& R# [& s于:5 s8 B2 U# v) @
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE8 {. B8 V5 u: ?
CWndGuildHouseBid* m_pWndGHBid;
9 d% w+ M) Y1 R" U$ a#endif //__GUILD_HOUSE_MIDDLE
& z" H' F3 }( \2 L3 z: N0 X$ t3 S2 _1 ?
认为:
6 b5 i3 _2 D' R7 xPHP代码: #ifdef __FASHION_COMBINE" z' U# J0 A+ I# k5 z
CWndFashionCombine* m_pWndFashionCombine;
- T6 t6 q# y5 p/ B U+ ?#endif // __FASHION_COMBINE $ z% [* w3 _% S7 q
, n! d$ _1 |! Y( _. v O/ b
----------------------------------------------------------------------------------------------------------------------------
; R3 w! C& i( g- ^WndManager.cpp3 q& W6 P4 j. e% u
" u* H! X2 }- W/ I' b在 #ifdef __GUILD_HOUSE_MIDDLE! h* e. c- Y& Y* @6 b9 D, U0 {
else if( m_pWndGHBid == pWndChild ) 4 ~# ?) h. T: u; v1 `# ^8 V B% G% f
{ / z: P' t3 ?% y9 h/ j; N. ?
SAFE_DELETE( m_pWndGHBid );
1 [4 d Z( q L. [, p, L, L9 m8 f) ?8 W pWndChild = NULL; , d. [% Y* Q) @3 O! L7 N6 m1 t
}
$ n# y4 ]* ^& W+ N, k9 j3 r#endif //__GUILD_HOUSE_MIDDLE
7 i) d7 Q1 v0 J2 S Z3 F* N' T
) R, t2 P4 D1 t, _$ u6 t, ^$ y 后面插入 #ifdef __FASHION_COMBINE
6 X' F2 l6 n6 ] ^) N4 X4 H0 d else if(m_pWndFashionCombine == pWndChild)
) }/ z3 o& I9 l) c. O! E {
; r: ]+ U- \4 M# j8 u; h SAFE_DELETE( m_pWndFashionCombine );
( e$ Q$ F2 |1 l& m pWndChild = NULL; 5 Y: t! s, u# u7 u& P( @5 R7 G" m
} & [2 H' c, t/ D8 v" L% I7 V9 S1 e/ H; T
#endif // __FASHION_COMBINE
7 l+ L7 `- L5 c, e4 ~. b* c# A# ?' C
0 E1 S/ H8 X3 i% \ ----------------------------------------------------------------------------------------------------------------------------* d4 g" t0 x' `( s/ y4 t
DPClient.h9 h- M' |) d9 w% D( ?
8 h$ b. h- q$ q( w, b在 #ifdef __GUILD_HOUSE_MIDDLE( ], s! E0 r/ j' Y
private: * h1 i+ F8 ]6 {1 H$ I" x4 N
void OnGuildHouseTenderMainWnd( CAr & ar );
; [2 `# w. H9 E" w# {' j3 l void OnGuildHouseTenderInfoWnd( CAr & ar );
3 o# @0 T5 h8 `: \* e7 n void OnGuildHouseTenderResult( CAr & ar ); ! f+ G( X0 i* N$ b _3 L) A# E; `
public: 2 x# D, `8 ~& x( M2 _/ j/ ^
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
8 k& _: U C% R- ]0 [9 ~ void SendGuildHouseTenderInfoWnd( OBJID objGHId );
3 h1 W: ~) h9 U3 \ void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
# v$ \1 A5 T% a9 _( @#endif // __GUILD_HOUSE_MIDDLE # b7 U0 K8 [8 D8 j5 S; J# {
1 i J: D: i, q( ?
下面插入 #ifdef __FASHION_COMBINE
' q( j! D9 O# m void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); $ z8 P" F* D" ?8 [# r0 T
#endif // __FASHION_COMBINE @) c4 j" \! M3 h( I- ?
3 A% `' ~1 B3 C9 C0 d
----------------------------------------------------------------------------------------------------------------------------/ T% U* M5 f) b. o* N7 G0 r7 o
DPClient.cpp: e8 a8 r6 e1 U* w0 r, m
# K9 h* l- f& \2 I' _0 d: r- {% _在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) & \. b2 d$ H# E- ?$ v1 a+ j& [
{ + [$ C* r! \! v) P7 q1 c7 z
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); " i) M0 I$ D- {$ y* n' m5 A f; b
ar << objGHId << nTenderPerin << nTenderPenya; 4 x9 Q, ?; T! T2 @0 u; M
SEND( ar, this, DPID_SERVERPLAYER ); ; |0 d) y5 e, `( p
}
9 e# j- ~! A$ T+ J5 N# U/ t) |6 h; E#endif // __GUILD_HOUSE_MIDDLE
7 L& e) ^/ T) c; D3 @7 g; ?, r9 S6 [5 A# L8 G
下面插入 #ifdef __FASHION_COMBINE
! Q, M4 S6 f" p5 r" {4 M3 Lvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
0 A2 q6 w3 H2 @ O& \{ ' Y3 Q. d! [( n f% d6 w
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 7 K/ b/ a* @# d- }* ~' [' W. C
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; " k/ m& ^) C1 D2 T+ n; r" W
SEND( ar, this, DPID_SERVERPLAYER );
5 V2 b& Q3 O1 k$ L1 b}
( t, }: K" Q* k0 ]/ v#endif // __FASHION_COMBINE
4 V, U0 _" y5 \$ B: s2 H& y! S9 y
( y- P* W; L: g! z$ l0 | ----------------------------------------------------------------------------------------------------------------------------( P1 p* z ?9 A9 ?) e C9 ^3 @% X
. e" t( T! {: d( U w- X
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
% Z* n( H! s3 f
6 n$ q, D6 J7 t ----------------------------------------------------------------------------------------------------------------------------6 j* a1 T. B) n# Q6 P
4 F, p' P/ G/ S7 q/ F) v7 W4 R1 u
* `8 q. [8 g9 }4 A3 F x$ K
1 M% c* `' i/ A# g- h如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
. a. d+ L& `- x1 i- E
0 F3 @- @% N2 B4 v' }) n+ S1 }) I( {+ J0 t0 J7 e5 I
~怪物
' m# i: ]* M* t4 `1 D |