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莫因E * PVP* D5 k8 |* w! H$ g; N0 ?/ G
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. ] R' ]" b" D) k, y今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。2 h* j& |+ k# @4 c) G) v- i/ X ]1 N# a
+ B& h3 P5 `& N2 l0 ^8 F
有大量的代码,我已经测试过它,它可以编译自己1A。
/ H' U1 `" f2 |
6 f6 l! J" g+ s& n; r1 Q1 g0 z3 _% G) \5 F" w6 d4 T0 P7 i5 d
现在会如此容易所有的C&P'en2 r' r' q! e1 K! D6 t
1 w' w- Z& t- _" x3 n5 e( U' ~& y( ]
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”$ L; ]7 r W$ z/ g3 B
. o. M" _" L& x" O0 u; D
你说我成功,资源应该时装组合系统顺利运行。
3 b! A3 o' a8 y/ a& f1 D/ Q( u
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& {4 O& J4 ~* Y3 j) d* N# h2 R+ U8 J2 ], ?
首先是学分:
3 O& R3 U$ s* \1 D: k+ q# D7 \2 t
, n' T' M0 W1 B! o/ \7 _* ~2 `Etioom(90%)' T# x" m, d, f0 G, `7 W' u
怪物(10%)
6 O l" X" S) m: i
4 { `; k; c& @+ W2 e
9 M2 Y; e! F- ?8 q1 Z- H1 g6 m这里的问题,而是“不问任何小型或定义语法错误。”1 |: M! S' [; S% E |# T
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* E% h | N7 l. v5 |: p) E3 ?) o$ |6 K/ R1 {6 a) c! U% R! L
" M H2 {4 X4 _: J- ?. F% t唔够讲,这里是答应释放: randomoption.h
+ H2 I$ L7 ]( }# O) i- o" M; @% S! o9 D" D
在 public:
8 ^/ J, D9 O5 I8 d6 J {, l4 B5 ? bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 4 Q; O7 Y2 O: u' M5 e0 D
void SetSafeFlag( __int64* pn64RandomOption ); , }. V5 H3 Q( |" i* d5 D
void ResetSafeFlag( __int64* pn64RandomOption );
4 Q% m( r& m W5 D5 _5 v // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
5 u _4 q0 @3 d, U/ E& X/ P1 U: A$ {4 w% E' g7 T9 w& l7 f# x* L
这下面插入:) U' F. n V) k) V$ ]
/ C; G0 S- S, N$ \, \- H
#ifdef __FASHION_COMBINE0 h7 J/ S1 W9 N
public:
# E" N7 p4 h! _ int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
, @+ F6 [( m! D. ^#endif // __FASHION_COMBINE
9 y6 V( u% R; ?1 {# P2 J: |' f6 p4 H+ {' J$ U
---------------------------------------------------------------------------------------------------------------------
. U3 R- z' u" p% Arandomoption.cpp
( E2 e3 b. { w) H$ x
2 n7 t7 f3 m) U, I+ R& o在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) * r2 w5 ]! \7 h9 o' f
! y# Z6 P( c- t8 h+ V/ ]; N* y. [& Q
下面插入 #ifdef __FASHION_COMBINE
3 `# Y: p+ U ~5 M& R3 pint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
8 s# e5 B/ Z! }% t{
% G) d+ e! |# B5 C int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); X' Z; D7 e5 x& L% t4 d
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); v8 ?' j2 @7 o( @( D
) ^: J; B# Y1 j) i; B' E; {, ]: O
if( nMainSize + nDestroySize > nMaxCombinedSize ) 6 Y( V4 j! j' W6 y' _: {8 W2 e
return 1; ! Y; a* e1 W) ^2 ~9 D/ B( w
% O6 y8 \2 K5 r2 c! \2 s$ Z
for( int i = 0; i < nDestroySize; i++ ) 6 N' j, H- ]3 D- o+ [% A7 e+ r
{
" W+ h9 j: K* h) d# N' o int nDst, nAdj;
9 k$ U! C+ @$ S7 {+ w+ `" j1 f6 X7 v if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 6 J/ W; s- H7 n) ^
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
1 q' S. Z6 n5 O/ d }
- F) d4 j+ a9 t* W3 R( [ return 0; 3 @9 I c5 M2 D/ [ N/ k0 B
}
2 n( M8 o0 P% J; s#endif // __FASHION_COMBINE
# F7 G" N! [0 S. v/ l* Z# B. h- u) E& ?
-----------------------------------------------------------------------------------------------------------------------
, N' P6 V' Z2 x/ H# {4 P }MsgHdr.h
+ Z6 f# w! X& R) y2 S$ C
/ g( ]# U# M3 S- P. s8 W插入 #ifdef __FASHION_COMBINE: a: v! v$ h& q9 A. O8 X
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
' H P* {+ B/ U- H#endif // __FASHION_COMBINE
- S* u N2 F9 `2 \
! T$ f) R! G9 E6 ^# n! {3 W -------------------------------------------------------------------------------------------------------------------------
0 Z& A6 V+ ^( ]' EDPSrvr.h
3 J0 k6 n0 P# e! {. E2 L
" M6 R F1 q" H! R( D" x& q5 ~在 #ifdef __GUILD_HOUSE_MIDDLE
6 F3 E! c; I6 w) H# ^; y6 X% K void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( J% ~* v: [' y8 ^0 g8 Y void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); / j4 v1 X3 D9 h z) s
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
* t0 X& h {3 b) B' @3 a& z#endif // __GUILD_HOUSE_MIDDLE
9 l& } C t2 d" B ^. Y$ u( K0 h2 Y4 e6 j3 e! g& v
下面插入 #ifdef __FASHION_COMBINE
/ y& C u9 x }" O1 ~, ] void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 \4 b; h6 ~/ `' d+ E
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
/ K( v8 L( A5 q I1 C' ZDPSrvr.cpp
1 l9 s- [& `( ~: e在 #ifdef __GUILD_HOUSE_MIDDLE: n7 o0 U- ?# @0 o' ]1 r
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
3 X! C9 j5 S/ M# k$ ~1 n" R ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
, j3 [$ j. W9 P' p* Y& @ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); # `# W, L$ P" l0 R; u! d
#endif // __GUILD_HOUSE_MIDDLE
7 L; M j+ c7 b# U
: H7 x$ }: ]( P0 p' u 下面插入 #ifdef __FASHION_COMBINE
+ e+ L2 v& z. N4 T. b$ G& h ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
/ K$ u$ e; |0 }/ C0 M#endif // __FASHION_COMBINE ; T+ H$ o) i& N7 F5 X* e% y7 ?
3 O4 y6 V; ?8 c. m& K
! X# T/ n0 e* N1 b$ G# K3 H在最后插入
#ifdef __FASHION_COMBINE
& O4 a& r4 J% q) X* c1 \& Yvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) . a# U; \5 v* ~( F$ G( F9 j
{ ) @9 M5 F: N2 V7 w
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 9 G9 G( M7 P' {/ }
if( IsValidObj( pUser ) )7 d; I3 u+ a2 [7 M" l
{
$ C$ t j5 h; p( j+ l DWORD dwItem = NULL_ID;
' [0 G) u: e, {' r CItemElem* pItemElem[8]; & y" T. S! x6 Q, n2 C& d6 L
* J0 f5 N U1 y/ ]6 z c: [# Y
for( int i = 0; i < 8; i++ )
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ar >> dwItem; . w4 O, | q% \' e8 `; a y
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ' e+ k) A9 }6 B: t
if( !IsUsableItem( pItemElem))
% r6 j( [0 Z8 Y$ A M% _) P return;' o& h6 |. p2 O& g1 _
}
8 Z& |, H3 u. s/ a4 l8 f if( xRandom( 10000 ) < 10000 ) . \3 l7 N9 q2 [4 z* l0 P& X! P+ U* Z# R
{
2 R/ y4 q6 r% N b int nResult = 0;
) P9 B; u! @8 W nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
) o: M3 A/ z" z( t nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
, V1 {! L* ^, O8 l nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
: z) M) K- U D0 V8 l o nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
" r$ }4 J1 {% ?' s4 L if( nResult > 0 ) }+ L! Y3 q( z6 f- k! o
{ & Y& m- ]9 U5 J, G0 i: Q7 G& o4 v
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ! [+ B5 t9 S) ^$ _' o: M5 |
} ; ~1 g2 A! `# d
for( int i = 1; i < 8; i += 2 )
- `3 T3 N8 v" L5 G: e { : F8 P3 Y" K) I" Q; x2 `
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
7 o$ o' g5 e2 t }
$ `6 _% U& F$ n# |% K for( int i = 0; i < 8; i += 2 )
; z8 G; C) ~, f6 l; ]- b { - ]9 O$ O$ E: V4 n! t
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
: s0 r! @. P& P o8 v, `+ f+ u }
& u1 w% i- w7 Q7 Q" ?! I q: H! g( o' I4 h k
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ' H2 u7 B+ N6 v
}else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
6 S [$ B8 ?! }' c# |4 { if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
8 i5 l8 r% x3 ~* t' k+ w g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
! m7 ]) ~% Y5 b- q1 H9 C& H. g R; p+ X7 U9 T+ L
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) % U4 S) y' G+ ~- I1 b
{
+ h5 b4 h2 w3 k% ?2 \$ e# r2 m pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
5 C- M1 v! H* z) e, O pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 0 t$ x- E$ o! v' {5 |1 o9 M( v
# U. F: i5 E+ n" q7 i0 @ }else 4 ~ G5 x k. U% K5 {5 {% F( D
{
; B/ F1 G% Q* e1 S, _) p7 C pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 9 e- ~7 p4 s/ }; f7 X8 X; b0 h
for( int i = 0; i < 8; i++ )
+ x- p# X V" i {
2 k/ t0 s. N: g; M: A pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 4 a2 Q8 y/ g) S6 C& f8 k$ H; |
}0 a7 Z( S! x2 Q. U2 \1 U
}
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} " |) M/ r; J1 G6 \. k
}
9 h" {7 R" T, @' D. U#endif // __FASHION_COMBINE 5 J1 T: x# G+ t: O' M/ H9 Z
. \: o; h; ?* p+ l/ i, w
----------------------------------------------------------------------------------------------------------------------------
/ A) P0 J# T1 N3 k3 r' f4 p2 nWndField.h* I5 S8 O4 y1 G) D2 P# R. r
在 class CWndCampusSeveranceConfirm : public CWndNeuz & p3 s! S9 T5 f$ F
( Z6 s# F" q+ e. i
下面插入 #ifdef __FASHION_COMBINE! h/ `* M6 S) o9 b+ M0 H
class CWndFashionCombine : public CWndNeuz ; q3 U: g4 ?7 I* O/ b
{
6 z3 a3 j. ~& ypublic:
% l, y: P. ~1 p' } CItemElem* m_pItemElem[12];
9 ^( G' Q1 W/ M1 @ CTexture* m_pTexture[12];
- ]# l( R1 J; w+ h9 a
) k1 t. H$ f/ N) y3 `public: ' B' \3 q! B% ~- N' D# b$ S: B
CWndFashionCombine();
5 D1 p: b' e9 H- V/ y; V% t8 {: }! o virtual ~CWndFashionCombine();
* b! ~. h. [# ?" W
& z8 L2 p. E3 ^: K virtual void OnDraw( C2DRender* p2DRender ); " v, N; e% j5 y8 y$ E. r$ l7 I) N
virtual void OnInitialUpdate();
0 \/ B/ y R4 u7 ]2 J/ _ virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ; }$ c) E$ [, X# ]0 U
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); " D7 M1 d6 l: o
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); # p1 z* B, U# `9 K
virtual void OnSize( UINT nType, int cx, int cy ); - g; U/ v7 }3 y. o
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
' ~# m e( S+ O5 ~4 E/ l}; ]! Q2 m$ H: q6 c$ ^ [0 X
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------: e6 W2 v2 \, [* D3 K7 H
WndField.cpp
+ M5 |% {( r ~5 P- u/ v/ T在 #include "wndwebbox.h" 3 ^- o, V0 _7 `- `2 o
; f u* [2 y2 G' V 下面插入 #ifdef __FASHION_COMBINE
- L: V8 S, I, Q' r( Z#include "randomoption.h"
1 v: O, t) F. b7 V* g#endif // __FASHION_COMBINE 4 q9 m8 L* A7 Z/ Y
7 Z1 r3 _" I9 J8 A5 k
就在最后:6 n6 x: v9 r3 L
PHP代码: #ifdef __FASHION_COMBINE
" h1 ?7 H* M0 n3 O# M' G# s( z5 CCWndFashionCombine::CWndFashionCombine() 6 c. D8 |3 _9 m( U( c, k
{
$ M' G: u( P: g% Q* o0 r g for( int i = 0; i < 12; i++ ) # P% p7 v9 M8 e0 U: f" r
{ 3 t8 ]5 h4 e) s, s; L" T4 o* ]
m_pItemElem = NULL; . @1 E5 ]: S* G. C7 m5 H6 _) i C
m_pTexture = NULL; * t5 ^; w9 U4 R; k" n' X
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
- t+ T# D- U1 K7 r3 K y //ZeroMemory( m_pTexture, sizeof( m_pTexture ));( ?- B4 V5 R" o6 e) e$ G
}
2 p* X! l1 e$ c! b- d' j4 A} + |. C4 b* j5 h2 d
CWndFashionCombine::~CWndFashionCombine() " I9 W# ~) A1 G9 E- Q% N" C
{
! d2 D/ O2 d0 e _ for( int i = 0; i < 8; i++ )
! w0 F2 v, w/ V {
( Y9 B6 e* L3 E# A/ E% Y& _; H if( m_pItemElem != NULL )
$ w2 x* Q4 d8 @ {
5 k% V8 I' {0 g( D0 a8 u [5 w if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 3 m, j# P% n) k# V% D
m_pItemElem->SetExtra(0); C& M5 K% o; m$ `
}
8 f4 F4 c1 g4 I. [' A } & L3 }6 @8 P" p5 l Y) h
}
" X" |2 ?& { evoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ( p# h ?7 q7 L s* T0 R; D& s
{ 7 {8 _' r4 |+ z+ \) C2 H& G$ I
LPWNDCTRL wndCtrl[12];
% K5 L" r1 q; N/ L0 x& g! D6 h4 ^1 ]8 z$ o( @
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 8 f$ z4 v5 Y/ V
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 3 ]7 j8 k9 A# q: }' k
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
' {- A1 x" o+ T: e* M7 g& d wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
( V" W: t' Z1 d! \ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
, Z: s6 k+ D; J wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ! s: Y% G4 i) T5 B8 h k! p* K
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); # U: z: ?2 t5 L1 I
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ! p d% j% f" ^0 s/ ~# G0 K. k8 H
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ' k! w% Y) C0 u8 o: g
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); + N. M+ ]4 N% w$ U
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
/ |, o0 M ]* p wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
% ~, P0 U5 p+ ^ V: [; p& @# ?0 G5 W/ d: B: i5 ]
for( int i = 0; i < 12; i++ )
6 u& L+ ^8 Z8 W/ J; p {
$ X! J% G$ M9 H+ k+ m9 D0 ~/ O d if( m_pItemElem != NULL && m_pTexture != NULL )
+ D( ?5 h) S3 \+ h, L4 x" `6 [- c { 8 j$ y0 W L% y
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
# S* h% A" H5 U' [ }
, ^. R! u6 a- b2 A6 Z8 `# i }
: n6 A/ k! R. |4 u8 H} 4 t* C! y, n0 u$ Z$ C
void CWndFashionCombine::OnInitialUpdate()
* l1 f. o3 S+ v7 A0 I( ]{
3 p- H) S' C v A3 A/ t, r CWndNeuz::OnInitialUpdate();
2 V; w" L6 F0 n, ^( Q$ a! H1 @$ k( e$ p+ O
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
/ l( E- G7 ]7 q0 I v. k pButton->EnableWindow(FALSE); o/ E6 P, X1 ~8 p6 U' u; L
$ A6 L: S6 b/ D; k( F8 M, b
MoveParentCenter();
* _9 Z2 ~( l! K* Q7 ^}
) |" P* H- ^" e8 |6 l/ @0 p+ a; s" M+ PBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
/ D& e+ `+ t6 ^% w/ C) u$ J{ . J- C1 d! P* |+ G) b0 a
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
4 h" V: `/ `5 ]5 F* u} + r8 f) C* x8 m" z: F3 V5 N
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 6 a2 [' k4 z1 ^% T0 [+ @; k
{ 2 Z+ P2 S# G0 r s h
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
) F6 V1 {. n3 ]6 B; G, H4 b- D}
* Y5 M) f$ X$ e* ]# q( }void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
2 n4 X) C8 j0 c' F$ P{ , F. O, Z1 `; H- Y
CWndNeuz::OnSize( nType, cx, cy ); " ?4 ^. l. e0 b& [! b9 `6 j
}
8 t# Z- d) @2 m# L8 t3 e5 ]* M, [ D2 ~, n$ l5 D7 e' _1 O& U
, m4 k0 f5 A1 m C! @+ h4 Y7 g/ G; z: A9 ]* E! _3 j* v; c2 M6 w! b3 ]
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
' X# g- s* H4 q1 r' f9 i3 \{
3 D+ R3 t1 J5 y, g; H CRect rect[8]; * g6 a3 p) f6 Q& }' M. Q
LPWNDCTRL wndCtrl[8];
# D4 C; n C3 y3 e( h! w5 Y! D$ x% n r$ g4 h/ x9 ?
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
1 p4 _3 X; l$ W: t8 q5 \! f4 r wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); " Y ]0 `- w! ^4 F
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
I# G) [$ ~; o' b2 ` wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 0 I% a' V% J0 n) O; z
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); / r: [* ?1 M+ D! t: {1 X" Q# S% u# n8 _
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 4 O3 j6 y/ a' ]' Z1 @8 m
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
/ Q: i8 q& @0 q* z9 A5 J wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
4 a9 p) k7 s& |3 Y% q) U; l$ S% [ f [' k* i1 k4 b+ `" L
BOOL bUpdate = FALSE; " h5 H. ~6 c6 n! A# k U# Q
7 f6 Y; K3 F, f) Y
for( int i = 0; i < 8; i++ )
8 \/ ^$ W, S$ v! h* O {
8 O. c, q: M } Z* k rect = wndCtrl->rect;
) V# Y) |$ B+ ~ ( k3 J! E y& E) v' m
if( rect.PtInRect( point )) ' t! v) f1 M, ]5 V+ w
{
# w' n" g0 H+ n+ d CItemElem* pTempElem; 7 m2 n( x' W! [* Y; [* W# m
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
# C9 A7 u6 S* m7 ? if( pTempElem != NULL )
2 r3 B% x6 l( P3 F; [ { : s5 c1 `0 L" M' W7 j+ k* j
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ! e; W6 G2 B, R7 J7 x
{# {) h2 I9 V2 [7 z7 s
ItemProp* pItemProp = pTempElem->GetProp(); * w$ j* l, P( \3 e
5 a: T- J$ b! @! k5 I
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 6 P g* O/ e+ N; c% a: Z
{ : A/ e6 u4 q% r6 _' {) O: i
if( i == 0 ) ) W- ?. g; a% A9 n9 I+ n
{2 d. v n9 G+ h* \; ]" ?, ~+ d
if( m_pItemElem[4] != NULL )
! Z* Z3 n% M5 h. @6 Q0 L7 ^ {
% ], c+ C* [$ I$ n4 }: Z int nSize = 0; $ Z. ^ C6 |! E7 m: F& c' V; }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% J6 [; u; }) Q! K. C5 f nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
4 j: O+ b6 O( M$ Q: [9 g( s" h8 [ if( nSize > 3 ) ' h% |$ R, W# k3 v
{
- M6 t0 y! ^6 ? g_WndMng.OpenMessageBox( "oversize" ); 4 f$ h: k6 G9 q
return TRUE;
9 s: |* ^4 z6 s) X6 o1 U }else2 S4 F* V) J' R4 m
{
" [: ?. ^8 _9 u bUpdate = TRUE;
5 X. A8 G% M: \ }
* l" T6 m( R3 }, z8 ~ }
% X% L% b6 G" c' G if(m_pItemElem != NULL) 3 \1 K( B+ k: i$ H, O3 C, V
m_pItemElem->SetExtra(0); 7 G" \1 g( T1 y
( T: r% F1 T' X, Y. h, p/ o
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. D4 g' l ^7 n, G! ^; A4 C m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, f+ ]7 ^+ n o+ p! x m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) R4 [/ |) e8 T* X: O: ~3 C3 A7 a( m+ D
if( bUpdate == TRUE ) 4 G) Y" A4 Y. e0 q) V
{8 V7 P1 \, ?: L' Q% ~
m_pItemElem[8] = m_pItemElem[0]; o" k% ]$ Q. ]
m_pTexture[8] = m_pTexture[0];
/ N7 T! f6 ^; f3 D7 G) N // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );% F! A+ b) h+ d
}
9 |( Q ?4 N6 n6 X# n }9 R, l. x$ M0 x0 ?! d/ Q8 w" U
if( i == 4 )
, Z5 D, }: I. f/ U' r" I6 {) { {1 f2 d1 M [% H: Y0 | ]0 ~! T
if( m_pItemElem[0] != NULL ) 6 G$ j$ s$ f2 w
{8 n3 w! b& g0 |- `( e5 P1 c
int nSize = 0; 5 L$ l2 r& I: W- h4 r+ Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 G: a8 ~- l& Z- C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
. I" k# \7 @) L+ g6 C' l if( nSize > 3 ) 2 ]$ t* f+ i5 D
{ S# b! O; ~% T. \. z1 w9 o
g_WndMng.OpenMessageBox( "oversize" );
3 O: U8 r1 H4 E$ U8 w return TRUE; & w; B: H; U4 X, V
}else
) Y5 ^2 S' o, \8 ] {2 ? \! `4 W0 X7 g
bUpdate = TRUE; 5 ]7 N5 I; j0 q: I
}, V3 u$ |" n- Y2 y5 _/ P `
}
8 s2 U( p2 ~. X' _ if(m_pItemElem != NULL) 0 r, S+ Y) d2 t$ N2 }4 D" u- y. H
m_pItemElem->SetExtra(0);
7 K0 k" F h* u4 A9 X
+ h9 g! ^; n9 y$ _! H8 D6 e! w0 \$ |" X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 v1 H9 W9 K9 \3 f* j Y2 a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - t) A9 E" V' i" e
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & M0 h& c f" x q# D W5 ?( ^
% s+ E" ~3 K8 G$ |4 x) Y if( bUpdate == TRUE ) . ?. r& k0 l' e" }3 k1 n
{
' g( |, U; g; A4 Q/ k* V m_pItemElem[8] = m_pItemElem[0];
0 x d' I* D# N- F, k- C( O# D m_pTexture[8] = m_pTexture[0]; $ ~, Y, Y$ ?8 ?) m- S. M
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );5 |& r* |" \; q9 P2 v' o
}
% ]5 z6 F9 [/ O1 K/ G! ~* b }
+ W+ @# D: ?4 M% F/ b1 z+ D }else
; @) V- H& n- Y: j if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
9 b3 X. o+ O4 p: R" s% K8 G& S {5 t% [: t' ]! z
if( i == 1 ) ( f; X1 r: [0 U! A# j5 X9 R
{" _1 @" o' K! f; e( B& d
if( m_pItemElem[5] != NULL ) ) G5 ]& Q; u8 N5 u6 X6 _' n* }
{
+ e+ }: Z5 f& b( L& w int nSize = 0; # v& L) ^! h5 E2 |/ S9 |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' ]$ X4 x j- ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 2 ^& P4 p5 ~9 Z+ A6 m+ ^
if( nSize > 3 )
/ b; r4 {$ C( B; U5 U; P {3 a h) }8 p) O9 E
g_WndMng.OpenMessageBox( "oversize" );
& v$ }! C' d, J2 q( x& R7 _ return TRUE;
2 z# S& z% Z0 x# Q$ g* c3 ^ }else- e8 |: G' X4 J/ F
{; d8 p2 _3 T& g3 ~- p
bUpdate = TRUE;
, O/ y7 w+ _6 m }
% _9 t( b: t$ ?- U; @# D: Y( r* T' O9 v }) i1 |# S* e- H
if(m_pItemElem != NULL) ! d1 S8 g# e, B! T3 b6 I6 @
m_pItemElem->SetExtra(0);
0 y1 e% H( X. g2 N6 T n
0 ]; |0 d& J. D6 G' ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 T0 b2 e, @1 O) d: x" x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) W. T' X' q& g5 D& H% ^ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + H( G" ^* s, j6 L. N8 ~
; X8 v) _5 R# j L
if( bUpdate == TRUE ) 1 E8 g) H8 v0 V0 ?$ L
{; E: \1 j m. |) G* Q9 D. e8 V `
m_pItemElem[9] = m_pItemElem[1];
2 v& {8 f2 V2 G2 {) i: S m_pTexture[9] = m_pTexture[1]; + k2 j2 J& X7 q7 Z
. d/ V, k% o# z( K! E// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
: I) b; k% |7 _ U2 D* o( h% z' A5 w } + [9 T0 X5 f& o% ]6 J- g' r3 H
}
4 z4 c1 l! G5 ~ if( i == 5 )
8 z4 @! @) C! M, K1 V) T* f {
' m8 n$ s! m; ?4 w* ?3 L1 S if( m_pItemElem[1] != NULL ) ( V# z1 g* w' P
{& C& K) m! w+ k: A
int nSize = 0; , J5 O, F$ J9 O3 K/ S! L; Y' f5 F7 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& p" t! G4 ~( R4 I# Z7 U nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
8 V. W- d9 I! \; L% `9 t( { if( nSize > 3 )
% K8 X) O' z1 i+ ?2 [+ C {
# Z3 x+ `' c# H# \! w; f6 h g_WndMng.OpenMessageBox( "oversize" );
0 E% Y; j8 h: C return TRUE;
2 p- h, w9 S/ h# d9 P6 } }else) m5 z1 F0 a" ~3 `/ F* g
{
9 D1 j5 k) L0 s$ G) O$ U/ {( [- Q bUpdate = TRUE;
7 C& e% o. L+ m2 e+ U/ \# @ }; [0 [6 r \$ ^: o2 C8 q) R" K# g
}
9 O. t( c1 ]8 k. W if(m_pItemElem != NULL) 2 b9 b% B- t' s% S ~5 N
m_pItemElem->SetExtra(0);
1 L, O. T- U4 V( A# s, n3 K) t; I1 j: }0 g3 A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) G R o2 b9 l6 j& \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 y) ?0 P# x$ N m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 T \; R6 g2 K8 ~( k! ?
/ m) W; {9 p2 ]& `+ B! D if( bUpdate == TRUE ) / ]4 [0 V& q% z7 M
{/ o% `8 S7 l% h) e
m_pItemElem[9] = m_pItemElem[1];
+ P0 @; m7 }# p7 t m_pTexture[9] = m_pTexture[1];
4 `- ~/ U2 N+ ] ^: j3 P' X) Y //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
7 @* @& e+ w5 R2 p" x) e K } - c3 o9 ?- P) L" Z# C
}
6 }$ X% }3 a& a7 h: c, m }else7 c6 o/ N) a* S7 ?5 z' o& H& S
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) / R! m( k. a% _
{" D! h k# b2 d2 {
if( i == 2 ) ; p( R1 T. u; }5 k$ a: M% d$ ?
{
% h, k6 P9 T3 N7 m+ |$ w+ n+ i if( m_pItemElem[6] != NULL )
4 H5 G. L# p/ z {9 ^4 Q3 t: C% D
int nSize = 0;
" x$ p& u, j" Z0 c7 W% ?* F nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' W- w; g- u! G$ w5 `; U/ } nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
( t( N6 W K; i( o) G( [+ [" W2 Z6 J if( nSize > 3 )
5 R4 C( @, V7 ^8 T @% z {
( a3 X- Y. _( ?+ Q8 F& w7 i g_WndMng.OpenMessageBox( "oversize" ); - \: I4 ?! s$ \% V* e$ d/ h2 `5 }
return TRUE; 0 }5 E. v. I% m( U% l
}else9 x# B/ C( h$ }
{8 ]( Z& p, G+ ~, N+ d# j
bUpdate = TRUE; . e* f% x5 X3 ^# C: {+ A7 ~. @
}
n( p- w& l: }9 q }
`! j7 O5 G% m+ z* Z! r if(m_pItemElem != NULL) # }$ h+ K7 M F, C3 D
m_pItemElem->SetExtra(0); 4 ~* E1 M3 T& P. O D3 O# V; @: y- H O
5 B* Y: P3 W5 M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / _4 h1 w! w) k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 p# V, A7 v0 `4 j6 Z3 H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: z, B; {4 i1 y3 f. I( W& A& o# q
if( bUpdate == TRUE ) 9 f8 c" O( l4 |. A
{5 b+ O8 N( s7 l+ F) N
m_pItemElem[10] = m_pItemElem[2];
/ b8 X) P( P9 s a5 a: e- o8 i, C m_pTexture[10] = m_pTexture[2]; ; Y3 L) s3 O) ^7 |) E
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );! Q5 ~9 Y g$ L. }) x
}
# S7 t C+ P! U" [9 y$ L }0 h4 C* x3 k/ ?8 s! d4 S2 m
if( i == 6 )
$ Y3 _) p t! t {
7 y6 p- W: j$ |; z if( m_pItemElem[2] != NULL )
9 h4 T$ w* x4 t Z {1 `' y# j* D( Q# ^. b
int nSize = 0;
! r- a. e- V r7 v9 B6 A nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ f/ y2 l3 x" [- _: f5 ^& y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
0 V& R ?7 _( K: I if( nSize > 3 )
( I {# K( T, ^9 q1 g! A2 A- ^0 `3 b- Y {) y; ^$ N1 ^$ H* H6 \' U
g_WndMng.OpenMessageBox( "oversize" );
+ O5 K: \' W7 ? return TRUE; 7 Z2 x4 `4 u' o: w( M6 }
}else! `8 i w- u. B( ?- G& ~' l
{
' K' A& F _4 i6 s/ {( {% C( j bUpdate = TRUE; ) Q. L/ l* v5 U: [2 D. B/ {& r
}
4 \6 W7 f$ | @/ b6 E- {1 x' N }# `/ U# @% \4 p! }5 ?. n" L
if(m_pItemElem != NULL)
& Q# j4 Z( Z- N4 H) k- U i m_pItemElem->SetExtra(0);
# s' e) O+ n r* {9 S5 y7 j9 \$ M9 v$ ]8 e8 u: y3 C& ]) }, l/ _
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ a5 @7 l! j; R9 B( c0 O( h m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , K3 w. S1 K# W2 L3 c! @9 Y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ n8 n, r; u" Q6 R4 \" X+ I( Q* t. t; @: C# e7 n) D. @8 P3 R6 g$ P
if( bUpdate == TRUE )
) n3 i( t7 Y7 K0 h% i Q9 i) h {; _2 O2 q( f0 g9 D! a
m_pItemElem[10] = m_pItemElem[2]; : d0 Y) s7 S4 P
m_pTexture[10] = m_pTexture[2]; ( c/ n2 `& B/ o, ^4 O* u
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
3 g) [& v, {1 n" q }
% d4 W2 _1 i0 Y! A, J* i8 N }( {6 h' J2 E7 }8 j! A$ o
}else; z% j' s- K2 P8 v' u
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
, R$ D4 T n4 G% ^6 ^( d5 r$ x+ d7 ^7 G {
( s% l- ]( C$ e/ F( `0 ] R1 ~9 ?, E if( i == 3 )
9 C; P- g; r) `2 c7 g3 A {) @5 N- X- x* M: m8 V
if( m_pItemElem[7] != NULL )
: B+ N2 g" c" c; m {
- W# g6 F0 O" J' P% ]8 | int nSize = 0; - V" N" d! \6 l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 L' b1 N/ A2 b6 D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 3 ~! t9 V$ x1 m( u1 [- H9 J
if( nSize > 3 )
0 _8 o1 ^) e3 p9 \ {
% o. b# ^ @$ T g_WndMng.OpenMessageBox( "oversize" ); % S5 R! q% S) |* T
return TRUE;
2 |7 G, ^( ^/ o- t3 Z }else& n4 C+ H: g+ Y
{
$ M7 X( y3 x4 `" S/ b6 @) x% u bUpdate = TRUE; . W5 @9 e$ H2 n) T, s
}% f' z$ K* M2 l n0 X
}! u4 c; X5 e7 ]2 s3 l
if(m_pItemElem != NULL)
/ W7 {" p" k& I& Y0 O [ m_pItemElem->SetExtra(0);
7 A: k! J/ v* A3 h3 v
n r, E; g" J. R# x$ u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) _7 h4 B1 N8 w) H; n! A& z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 s' b4 |9 E- R: P: Y9 E m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- y9 Q4 ]( n0 u. e
5 K4 y2 a% N+ } if( bUpdate == TRUE )
4 e4 \- z& V& s {) }/ R8 \% Z, y' N$ [0 X
m_pItemElem[11] = m_pItemElem[3];
' M1 y7 ?5 g% G4 Y9 X+ l m_pTexture[11] = m_pTexture[3];
5 U/ h% W ~9 X7 Z- E s1 j // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );$ p+ p! H/ ^" X' e9 s+ r2 H$ a
}
& F; N- v( |4 u( ? }
# C4 M/ A3 I$ H/ Q6 i. z ? if( i == 7 )
2 L1 s7 m8 ~" R! m9 }+ f' V; n/ j) b {
1 E& D* k. L8 i/ B1 X, i7 w if( m_pItemElem[3] != NULL )
8 i5 Q( T! c/ q: a+ s5 P2 P4 o& c {
L* X1 C* A9 w( ? int nSize = 0;
4 ^' V; V, Y- q b nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ b _5 f- N% w Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 6 [# t5 ]4 B, a5 B) O0 Q/ `
if( nSize > 3 )
l% J/ d: h! f' S+ r" U. {3 a- Z {1 _( W$ \ X* P: q
g_WndMng.OpenMessageBox( "oversize" ); 8 Z7 J3 q$ {2 c1 ?7 m9 I
return TRUE;
- \. s2 G3 H, u8 d }else
2 a- v4 S0 ?( [) g/ f/ l {" E% b: L3 |8 i; p1 ^, E, z! \
bUpdate = TRUE; 3 i8 v+ [ |$ |+ g$ N0 Q, h- e
}
0 W. m) {; i* \7 e( R1 j M }
. }5 V: s) R) H% Q% A2 k& y+ n' I if(m_pItemElem != NULL) 9 @1 E( s) s) t. @
m_pItemElem->SetExtra(0); ; \9 v. H' L2 b
- q! E) k2 X) G+ i) H m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
i$ U8 K$ j2 A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ ~# H% j+ n% l. _# x, U+ E* V
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - _, _% t, e7 @. e" d
) A( y* q: T8 X4 y' J# ?
if( bUpdate == TRUE )
( i) t2 t8 w( P, L {8 F9 u+ J5 _% y9 T; G8 O5 C
m_pItemElem[11] = m_pItemElem[3];
& n% m1 k8 {3 l4 }5 ?: y m_pTexture[11] = m_pTexture[3]; + j' w: }; b/ z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );3 b; t" }; t! r* T( Q9 w. V/ f
} " o, M8 q$ o% c- m+ B7 m
}0 F+ t# H4 z/ Q
}else
2 R+ ?4 \7 r7 A2 w* F {% m6 ^3 F0 e& c0 q5 P% w3 u5 R
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
( ~6 v$ _! U# A! d; B/ a6 v // wrong tab ( [1 w' H$ P5 d* G, o7 `
} $ ^8 v# }- F1 w( x m9 e2 `( M
}else
- [+ H& n& c+ \% w7 c! }" H {+ }) U+ v- l. w, s" ~
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); " _( N! d* l! Y/ h, f4 \! g
// not blessed
% P+ }$ G+ O4 U: I4 _2 j } ; i4 R; N9 E7 ]* K
} 4 B2 V$ Y% q% t' l, x
} . B6 \& E0 u; ~6 h
} 3 O1 _1 F0 r5 H2 O2 Q1 F# y& e) x2 y
& x3 |% H3 J0 [2 n1 V
int nCheck = 0; " I3 d+ A8 h8 |8 D
for( int i = 0; i < 8; i++ ) ( O5 F' ?& F) V7 G
{ / b& S4 Y0 U3 l6 C0 \' i7 B
if( m_pItemElem != NULL )
& S2 C( V; h) |7 c1 Q ~# K) @ nCheck++;
' P; H) e, ?( H( _4 Y( R$ f } 7 O5 a3 A* J6 Z
if( 8 <= nCheck ) / {5 u+ J7 u$ P/ x0 O
{ % j6 a& N0 @* C6 J
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
6 S" I4 L/ H' I1 O, L pButton->EnableWindow(TRUE);
- h- D3 i4 o! Q7 P K- h }
4 `5 {7 ^4 @+ h- B3 l return TRUE;
# W1 W( Z4 c- h: l7 z; _, M} # R: T7 O0 H4 q c% u' ?2 A
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
, s5 w5 ]' t+ Y# Y9 `5 ?{ & u2 f0 O; b7 j' ^
switch( nID )
P) e7 }- K; K4 L {
. ?7 k9 I6 j# \: t case WIDC_BUTTON1: 7 F6 x( U& S! u( L; D3 z" r
{ % ^( y1 a' A, q; ?0 A% ]! y: M% |
g_DPlay.SendCombineFashion(
/ ~: E2 w% d) |! @# H1 p. u m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
$ S/ L$ w% e* g6 V6 M: d+ w7 ~7 W m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, & O) [% v; F! [8 [* m% T/ }& t+ V
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
! d5 l* Z( ]; F+ u5 [) A. h4 [ m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 9 o' X0 v4 {- w# w* }' V
); X+ \3 i+ G9 f- g
Destroy();
5 q6 }; s1 z* s1 c break;
" B5 E9 O g. x$ W* a } 9 D; `& B8 S! O+ @" d5 [) x! h
case WIDC_BUTTON2: & M @2 i1 h+ C0 q3 ^' C
{ " b+ _) t3 B/ w F- @
Destroy(); / P. E7 i, N: s: |' P
break; * M a" `, O2 y" H9 j
}
; p+ F$ x2 `- i }
1 v5 V+ X8 h+ J" B: |6 m$ Y return CWndNeuz::OnChildNotify( message, nID, pLResult ); : x5 v$ G7 `2 z5 A) S7 Q
} 3 K5 J3 x$ s/ y4 L
#endif // __FASHION_COMBINE
4 s- [$ Y+ c+ ~+ f- J( v! c$ f# u. w. F) a; ?) b1 l
----------------------------------------------------------------------------------------------------------------------------
1 s3 e; w' C: cWndWorld.cpp
8 @+ G- ~6 S7 E) R1 M& L在 case MMI_REMOVE_CAMPUS: ! S8 q1 b$ V# h' V3 V9 n z
{ 0 S# ~6 q+ i& u% t( Y* d2 ^$ j7 X
if( g_WndMng.m_pWndCampusSeveranceConfirm )
z8 k# {. @8 M [$ M SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ; {, V3 | X' U5 k8 s9 f
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
3 ]9 W/ W: ~4 V( }/ P* [ g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); . c, u: U) s4 g( N. o' ?7 V/ ~
break;) V; F0 p0 K8 f6 u! _
} ' K& l+ h" b1 N
#endif // __CAMPUS
7 g% o$ Q0 S6 n& {3 I. x1 f; m3 X/ p3 }2 w$ s
下面插入 #ifdef __FASHION_COMBINE
; u+ E& |5 f! e0 w( l- @* p case MMI_COSTUMEMIX01:
; \7 C- q1 }' O' W) K; ^ { " R4 S4 g- K8 f6 R* p& i
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 3 ?2 Y8 U3 r3 j+ S
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 4 D/ B# @1 V( o+ r: ?9 X
g_WndMng.m_pWndFashionCombine->Initialize();
! E0 L, j2 z# [& n$ `! Z8 w4 n3 \$ R } 8 r# X% o7 Z3 ]# ?0 x
break; ! I* \: h" _! L
#endif // __FASHION_COMBINE
" ~2 q) P1 n# r* H# G8 ?" `! u& ]& V* S p( M" i
----------------------------------------------------------------------------------------------------------------------------
. ~! X N0 u+ M/ j7 j' m) I: MWndManager.h! ^9 h: f n3 y" g0 _
* {6 n8 y5 a f+ `' B
于:
9 Q( | s. O2 {; l( ~PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
0 S! ~( D y; s5 Y9 M% C CWndGuildHouseBid* m_pWndGHBid;
) z: l% ]4 C, |$ j' B#endif //__GUILD_HOUSE_MIDDLE
6 Q' w. [8 {5 i/ D. C2 w/ n* V: R3 J+ j6 M
认为:2 V5 d1 o0 v! t5 b9 _( M3 g8 t
PHP代码: #ifdef __FASHION_COMBINE
/ y' D5 E, Q0 b, K CWndFashionCombine* m_pWndFashionCombine; ! x, f1 u+ a1 T" ^6 N g; l$ z4 Q
#endif // __FASHION_COMBINE ; x4 p0 v1 C ^/ g9 c% E4 h
% q+ v/ J; t0 A2 a0 K* ?6 O
----------------------------------------------------------------------------------------------------------------------------6 Z9 U. ]& K& m8 J4 r$ Q
WndManager.cpp
' W' P! s7 O9 G
+ I- B8 K, o0 M; G在 #ifdef __GUILD_HOUSE_MIDDLE
4 M( p! w9 U9 K# J else if( m_pWndGHBid == pWndChild )
- n$ u" @( N2 g, g, [9 F { / j2 h9 F0 ]* c( P1 |
SAFE_DELETE( m_pWndGHBid );
# }" c+ z) y: m% x' Q; g pWndChild = NULL; ; J" J/ F1 j$ e! z6 W
} * `. H I1 B0 p. P, ]
#endif //__GUILD_HOUSE_MIDDLE
/ r, V | E# J4 Q, N) e; X6 a6 Z( }
后面插入 #ifdef __FASHION_COMBINE
- C1 X1 o2 T/ L' G else if(m_pWndFashionCombine == pWndChild)
1 L# c' B% O" ]6 P( P. E ?: r0 c { ) C' _4 s" O0 t; c
SAFE_DELETE( m_pWndFashionCombine );
5 s5 y* o5 t4 K0 U- x) ]/ t/ j pWndChild = NULL;
- ]' {! k& I& B4 @ G } # e3 U) B( K0 _
#endif // __FASHION_COMBINE
# r( a3 B" V% E: Z2 M7 e# ^5 V3 X* h# G* q u
----------------------------------------------------------------------------------------------------------------------------' N1 \2 F5 d7 A& ?6 C
DPClient.h
/ v9 q7 ?8 I+ }- F; B% O- n/ r4 E9 B* U/ C* B! z' ~9 t! h
在 #ifdef __GUILD_HOUSE_MIDDLE n8 L6 w% b. x- B
private: ' q8 ^# \) Y6 p1 q* ]) O' z
void OnGuildHouseTenderMainWnd( CAr & ar ); . k# x8 u7 J7 R% k0 O5 {. E
void OnGuildHouseTenderInfoWnd( CAr & ar ); 2 @: j0 z2 c6 G+ O
void OnGuildHouseTenderResult( CAr & ar ); 4 H Q, b8 K" W4 }
public: - n- D% C9 b* a8 i/ U
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
5 z- ]4 U) f) K) C7 ?: r void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 7 k" V: _; x* q1 n7 |
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 2 K: C% F4 R9 x) E9 }# b0 K
#endif // __GUILD_HOUSE_MIDDLE
2 p: Z) D, s, [, K( B0 K+ z2 X! p0 Y. H) _, u
下面插入 #ifdef __FASHION_COMBINE# S5 k* p! ]6 q
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
) V, }6 L% ]7 w- f" Z9 {: Z9 v8 L3 I#endif // __FASHION_COMBINE
/ I* B4 d# P" x% W# b7 c8 e8 o: i6 z( T8 |' ]& `# u/ v7 Q
----------------------------------------------------------------------------------------------------------------------------
. F4 ^" n$ a8 FDPClient.cpp
, o! ?, J' w' C, p# ]3 a+ A3 l3 K: c: e
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) % w+ U; h( D; p9 G9 l
{
5 a- b/ s- h% h. r% r BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
/ K- R1 b' S5 V+ r, o ar << objGHId << nTenderPerin << nTenderPenya; ! S( r( v0 [7 u& G/ ]* W- {2 h
SEND( ar, this, DPID_SERVERPLAYER );
: R* f7 D$ q9 v4 ]} $ S( Q: t% p: C7 e
#endif // __GUILD_HOUSE_MIDDLE
: ~& S1 I8 ]- r% T; a! V+ {5 Q0 N# x1 ~: o
8 ?' T- x: _5 A- M( r 下面插入 #ifdef __FASHION_COMBINE
9 s1 Z4 _) n! f' Ivoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 5 N4 N# U7 A* e
{ ' S4 k9 j( E+ B7 P, o: \ w% K+ f
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 7 G7 s3 G5 L1 A* B9 b8 M+ f: a
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
! u" |. J: A7 H$ F( _ SEND( ar, this, DPID_SERVERPLAYER ); 3 G+ v& k/ _ u* o
} / r" U. V: m$ T5 ?
#endif // __FASHION_COMBINE 0 l7 Y2 _; d* x0 @, I
4 r" u9 {5 m+ Q; n3 u5 v ----------------------------------------------------------------------------------------------------------------------------( P* y, n. D2 u$ ^
, G S7 E5 U8 k# s5 E现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
; d) t# T' n5 b' r
4 e! m, z4 V$ O; s ---------------------------------------------------------------------------------------------------------------------------- E8 O9 ]( e7 m
. o/ ~( v/ |& O$ s) C
& s. Q% f" t0 N+ o1 |* v& P {7 w) M' Q7 @1 Y
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
: I' U1 J1 M. }' X# M
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2 [; L8 d% r: \( i. s~怪物 " I/ z1 Y1 [" ?) u
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