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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。- ]9 U7 ^. I; D8 X' @3 u
% l8 P# ^% K% q/ y8 M& S9 ?有大量的代码,我已经测试过它,它可以编译自己1A。' [( U% i/ {* ?, U7 @- U( L" i* r
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现在会如此容易所有的C&P'en5 n# o v A0 {5 n4 l4 @
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”/ m9 m5 F2 [" Y# U% m: y% G
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你说我成功,资源应该时装组合系统顺利运行。+ P# Y" h* Z, L, L
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D/ _7 k2 Q# D5 n! a" Z8 R9 C! W首先是学分:
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Etioom(90%), v/ S9 y0 r8 i+ d, E
怪物(10%)
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这里的问题,而是“不问任何小型或定义语法错误。”! Q* E) i; _0 S4 l Q
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唔够讲,这里是答应释放: randomoption.h( s/ i2 w! N0 [3 J o) g0 x; s
3 h1 L3 A* _" M r0 u+ J在 public:
1 z3 c$ r! i% z$ w& @4 [4 a" A2 L: c7 Y bool IsCheckedSafeFlag( __int64 n64RandomeOption ); / K9 [7 _1 {! P0 f* F' J+ P
void SetSafeFlag( __int64* pn64RandomOption );
8 p7 Y" d8 P4 k% t8 v& C) L& f1 } void ResetSafeFlag( __int64* pn64RandomOption ); ! f! f$ A9 K$ R5 V' z2 W# G3 K- x( R6 M
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:% U# M$ k$ }, h& h' A7 F
/ y" L6 a9 [" f' p: Z #ifdef __FASHION_COMBINE
) x6 }9 {3 i8 G1 Dpublic: ' }: `; }+ i7 y( F! r+ F
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
3 `7 F, g$ m7 R& Y0 y. I; ]: C' h#endif // __FASHION_COMBINE r; z( \0 G, y# Z% c5 J* ?
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---------------------------------------------------------------------------------------------------------------------- ~" Z" a6 C4 _
randomoption.cpp
8 _4 x8 d5 b, d( [- i' H" V6 F. Y8 V1 X
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 4 R2 M( Y0 a. j. u
& X1 S" U9 Y7 j2 i; t9 }' x 下面插入 #ifdef __FASHION_COMBINE
0 { y! [: `+ ?/ t' C4 Gint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
" j$ Y# N+ t V! V8 b% B, Q' k' U5 Q{ + O; m; q1 E3 [4 y
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
1 E) I) K! _! Q5 u2 f int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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, B, g9 S- d9 [* G& w; p7 j$ A2 b9 _9 \ if( nMainSize + nDestroySize > nMaxCombinedSize ) ; O3 q9 V) o" w/ |6 W
return 1;
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" l7 ^8 F5 X" p/ E5 r$ a4 i for( int i = 0; i < nDestroySize; i++ )
' [3 y1 L5 w+ z0 D; @# F# f {
+ N' n& Y8 ]0 m# |9 v. V int nDst, nAdj; ( z& U I+ ~ v' J/ F8 l
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
7 S/ F" B' q' p5 } g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
% [, A; k% ~$ U- o } * e+ @2 {8 c {
return 0; ; A1 U6 j0 \3 \- O. S
}
2 ]- ]4 n; q1 g/ G; j0 w7 o( x& f- M#endif // __FASHION_COMBINE * m% P% N9 R( y0 o0 b p, W% v8 y
& a8 u( J/ D0 N* F/ U; i% e1 G -----------------------------------------------------------------------------------------------------------------------
! @& c2 X4 e+ m% P# c0 aMsgHdr.h3 A d! {$ x- b( M0 j
- C8 i+ `: ]) W9 g+ C插入 #ifdef __FASHION_COMBINE. E1 W- e! E! T" m$ g! {
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299) E) I. K/ B& D9 h9 B6 }
#endif // __FASHION_COMBINE ; X) p: `) J/ N' A) v
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-------------------------------------------------------------------------------------------------------------------------' L) i- o( R! V, ~
DPSrvr.h9 m' \, a+ ]2 e& ]
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在 #ifdef __GUILD_HOUSE_MIDDLE4 k) f4 \1 X4 I9 w+ T m) E
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# G* R1 j0 i, }9 h& E# |/ t y void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' \1 f8 g* ]* O5 g& k3 h9 a+ V void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 ?$ B& Y$ S2 z" u2 o1 `/ D" g#endif // __GUILD_HOUSE_MIDDLE , D6 @. F* [/ W# P
& B+ U" l8 h9 b7 T- s 下面插入 #ifdef __FASHION_COMBINE6 e: E1 A0 o3 j3 i. l
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); . _' P5 H' y$ I& b! G
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------/ a" z1 \" Q$ i/ [
DPSrvr.cpp3 j/ s$ f2 H2 w. {
在 #ifdef __GUILD_HOUSE_MIDDLE+ ~) z% j# m: d) r0 L- W. k0 g
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
0 p/ Y5 x" S) D! \3 I& E ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); ; }. T8 p8 I9 _& K+ V/ L
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 1 X. s! g: m$ |4 N+ G
#endif // __GUILD_HOUSE_MIDDLE
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3 E5 X9 C$ D4 Q 下面插入 #ifdef __FASHION_COMBINE
4 L( W5 a) V% @; M, k& b! ] ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); $ u5 ^" `2 l( S# c3 r# I
#endif // __FASHION_COMBINE 9 J; c6 [& S/ Y: c4 ^9 z+ y
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3 M. A. h% s3 f. C) b8 v, |" g
在最后插入 #ifdef __FASHION_COMBINE$ |" n2 U- C) i0 S/ A6 ~
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 1 l% k+ ~; n z/ l! q9 o2 n
{ ; L# t, |' z0 X
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); : p, A' s0 U& O! ~, D) ^4 a
if( IsValidObj( pUser ) )3 _& K; u( x0 c' `; L
{
- Z7 i9 Y# \5 T9 N DWORD dwItem = NULL_ID;
6 I s( h* B W% _' E0 H! w% N CItemElem* pItemElem[8]; ; ?/ Z5 M% H: D4 R$ v( b( f1 k
1 K; v% S) X6 C! X' L* O for( int i = 0; i < 8; i++ )
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ar >> dwItem;
# f/ C# [7 v* V: c f9 B) h% u pItemElem = pUser->m_Inventory.GetAtId( dwItem ); : D# `% g' b9 e8 I- b7 A
if( !IsUsableItem( pItemElem))
8 k% ~; A- R5 E% o6 A- m return;
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: V) Y6 G1 ?. r if( xRandom( 10000 ) < 10000 ) 1 d5 b, [; `, h. y5 T' l
{
$ j% I3 f( Z) p8 }& b int nResult = 0; 1 ^' M; W5 f, B% q
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
+ Y" L0 b1 [" H- x, Z4 S9 _2 u nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
7 Q [' i' O; N: m( m! a nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); . y5 J, r( i! I# a3 E, X
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
' ?5 I; U( m) \# M if( nResult > 0 ) 9 K; l5 c7 f9 X
{
+ E! g3 i6 ?+ Y! H( A8 Z6 P$ r Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 3 `4 B* Z1 E% G; q" e* u2 g/ o
} 1 |* H% m" z# N5 u- j& C
for( int i = 1; i < 8; i += 2 ) ( W5 n. e, I$ A9 j1 b( G1 u
{
: @2 i( z' l5 L5 k. }4 U# _4 ~ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ( `' G9 P/ c: d: \7 @% h/ g; W2 w
}
- h$ a# d- y# M2 t+ N7 e W* D for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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( t9 p2 Z$ q0 _ pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
& @* i2 j- e5 t+ `% }7 J. }& `( g! V( l }else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
4 s; X% f# X, H/ b$ X2 {4 t/ O if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ) l6 a8 `8 [4 Q3 }4 G
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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5 |! O, D6 j. q2 ?( R" X1 a9 ]. i if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
1 T, A. n0 ?; O* [5 j+ g' S1 B pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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* T1 d5 X: q# O. N, s1 { }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
0 ^7 U8 ?* i4 {- |/ B7 @% u. Q for( int i = 0; i < 8; i++ ) 2 J7 d3 Q+ t/ ?* I& e2 [
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); / X/ I$ A; o- j6 y) P. R
}
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}
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, L5 u0 C( m- m3 f+ { O#endif // __FASHION_COMBINE
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5 I* a3 }5 d/ c( C# [ ----------------------------------------------------------------------------------------------------------------------------. ~' N7 Q( {6 B/ b" C) b; l
WndField.h
" \9 ?/ ~& H- G' Y( O在 class CWndCampusSeveranceConfirm : public CWndNeuz 9 Q" I3 u( o- _8 A
6 i8 E# s* H( M5 `7 R4 Z9 v 下面插入 #ifdef __FASHION_COMBINE7 x# A9 V" `. |$ `6 I* Z# x
class CWndFashionCombine : public CWndNeuz
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public:
7 h1 S% W/ m; A4 f CItemElem* m_pItemElem[12]; # x! |" W( Z! i6 K0 h4 A
CTexture* m_pTexture[12]; : H& s+ r4 k' }; ?. u' \
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public: 8 _; N) L2 ]9 z2 `# L- p
CWndFashionCombine(); , u( r& }3 e* ? Y: f/ \
virtual ~CWndFashionCombine(); 5 ^: F: X) ~, d, W/ q3 @/ ^$ r1 H
& ^0 O5 K( n# y virtual void OnDraw( C2DRender* p2DRender ); - N- f1 x9 ^5 F
virtual void OnInitialUpdate();
* T6 |4 t, i( z q9 _1 o virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
6 r( Z6 y' q0 ?# e2 H3 S virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
& [! L- V8 C* E z. U6 K virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 2 ^# E) }% k( t' G9 y3 y& u) w, ~
virtual void OnSize( UINT nType, int cx, int cy ); * n6 M) D9 Q! X5 \7 Q5 ]7 e
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); v( P- x& n" T) t
};
( Y$ U+ ?, ^1 ?; X a8 h#endif // __FASHION_COMBINE 6 I% r* q i" H% o
) k$ c0 Y z6 y/ t3 r ----------------------------------------------------------------------------------------------------------------------------% [1 ~/ B4 A& J( a1 p/ X# q
WndField.cpp" S9 H* {/ q) `1 ]
在 #include "wndwebbox.h"
2 ^( n& h9 A5 K; t! d' G" X) O
, L) e4 D! i9 K& O 下面插入 #ifdef __FASHION_COMBINE }, \) v! [0 g" G- N! L/ h* N
#include "randomoption.h" & b8 ]4 I. w7 |7 [2 _8 ?+ G8 {
#endif // __FASHION_COMBINE
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就在最后:
3 q5 A+ m! ?5 I, A% }5 s8 OPHP代码: #ifdef __FASHION_COMBINE
) p4 i& {+ ]4 Z7 \ h, i4 a. iCWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) ) [( B4 a$ R7 G5 ^- K* U3 t. ^
{
; L4 e1 q9 ]& ~" ^; r/ t3 i m_pItemElem = NULL; : x8 _" m! T+ j7 D( p
m_pTexture = NULL;
" m; t: w8 m5 @+ ? \/ J //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));* x' t7 J u+ ?/ V$ n" _ k% r4 Z
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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9 t$ [/ t& S: y- r1 ^& w}
, u/ W2 h0 B+ Y8 Y6 `9 @CWndFashionCombine::~CWndFashionCombine() 0 R, B7 A" L: I5 n' y* k+ g+ z
{
- s1 O! V( [& E0 E: z: s ?. x0 V$ G! B for( int i = 0; i < 8; i++ ) 1 V/ W$ C2 a1 C6 h
{
& L# c) t9 U. L6 A if( m_pItemElem != NULL )
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if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) + n8 @0 w7 z3 g
m_pItemElem->SetExtra(0); : _- F$ Z" z2 ]4 h0 V& ?' i
}
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# z3 a$ w+ z8 F3 _. t& ?. _/ x& s+ G}
7 _ d" q6 V0 ]% g- Mvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 1 o- Z; K) f- _7 q; v
{ + v7 w% p& r4 o$ I! z
LPWNDCTRL wndCtrl[12];
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); $ j1 n' }- u8 f: w
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
$ X4 d* Q8 ~& K: v8 l" O wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
% t. P7 w. S& |+ y/ b wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); & ~9 B, m7 t7 ~5 Q( ^, V7 W' o
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ) W, g6 J5 m, }# z
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 6 @% _* g/ C3 |! S& ]
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
% [1 l) i& J1 {9 l& Z wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); " t/ h& }* w1 o+ l/ T0 |* f
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
3 X6 \; S9 K3 {% w: L wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
, S; e+ N5 J" Q4 t wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 9 S0 ?6 j4 T4 ?& b4 B/ H# @! \
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 9 }4 H: v* E- r+ d
4 j" X2 F- l/ ?4 g/ S
for( int i = 0; i < 12; i++ ) ! @1 L9 @4 F2 A5 r# ]1 t" z
{
+ s* x( r- x6 t" R9 H2 X) J) d if( m_pItemElem != NULL && m_pTexture != NULL )
* [3 \& Z3 S- Q* }8 } {
- }$ e5 t. k0 q$ }6 P3 V m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
1 @9 ^0 C( g& G, D- K }
( s! u# s4 ]% {# f& k5 H2 T: V }
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# ^" w7 h0 A$ ~2 e7 \8 D6 w9 vvoid CWndFashionCombine::OnInitialUpdate()
* q j7 O/ O' c2 X{ 6 q- [6 @# I1 j) l
CWndNeuz::OnInitialUpdate();
( Z; R" B3 A' q3 l1 }1 v/ S
6 [2 N& k+ o, z# z1 \+ j CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ; [* } [/ I' f( P1 \
pButton->EnableWindow(FALSE); q4 L1 g+ Y4 `( y+ p, \' \( e
7 j" H; Q- o8 a* C, J- Q2 O9 I# b
MoveParentCenter();
* E6 X2 S6 E7 a9 O/ u& m2 o} 6 Q6 q" r7 `4 [% g# G" R$ v7 l$ z s
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
" c1 p) Q: }2 ?8 I" P9 u{ 9 P4 I Z/ e; p* x$ {1 B3 a
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ; ^# @2 ?7 Z5 D6 t6 `
}
& U7 X& V: e( g) _7 b6 U8 ^+ \BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
4 Q, F2 M+ j" ?, W. P- i i{ 3 K3 J6 F, j' ~5 h" f
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
/ U) v( Z/ U- @. C% c- B. n9 {}
6 Z1 H' Z w7 H* x5 j; Lvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) . z/ G0 m: k$ S% W
{
5 B& y M6 q! B4 }" k. Z" b CWndNeuz::OnSize( nType, cx, cy );
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+ J, o" \2 t; }; c5 p. `+ H0 m. [- H# ^8 d
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ' \* p& T4 ?4 j4 F7 i1 _
{
# J( `4 w8 ^5 `/ h* L$ I CRect rect[8]; 9 s7 K+ _: l* D: S& S
LPWNDCTRL wndCtrl[8];
* M" \1 }: s& g% T$ B+ {. @5 O( N
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); : Y2 y0 E5 Y) P9 @7 J5 F# u# M
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 9 M$ w+ P$ z+ C+ f/ Q5 D
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); / `" k9 A; Q4 \8 L' l7 z8 U
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 2 c8 {; [6 ~" y0 z6 w
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); G; c2 |' \9 ?, ?9 |: w
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); % f( H$ G8 T; X0 m7 n% b
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 4 R/ {4 o" d, b/ k1 @2 h2 Q |
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
7 h% p! X; e; v' ]0 t6 ^ J2 p/ N6 F t5 S8 M0 [; `
BOOL bUpdate = FALSE;
) G& b( [2 O: ~4 j8 s" u7 n
' ?, u+ H; n- V for( int i = 0; i < 8; i++ )
" R; L" f& i; z: U {
/ ~* s4 V0 K1 @: c0 ]# f' v& I rect = wndCtrl->rect;
. V# o6 h0 M9 g; L/ ]4 F 3 f" ]2 N3 `# Y! z% r& s6 G
if( rect.PtInRect( point )) # W& ?& N: C( y P
{
! W& i$ N3 b( H3 `5 J3 z5 f& O9 T CItemElem* pTempElem;
2 w$ E+ {# J' N. J- _# i' s pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); , d# P* r1 A+ @, b2 X7 a+ P4 ~
if( pTempElem != NULL )
" R- M8 W* v+ J4 u, [ { ( t4 w' ?/ O% r2 T+ U
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) , L! B9 q( H2 y) ^% \
{
# k J4 R) D% ?# ?7 {5 w ItemProp* pItemProp = pTempElem->GetProp();
6 ?2 Z$ d9 c% A$ s5 R( b; A; S" F; F, u( U% T! \" o+ F
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
$ s" Q5 Y- E$ ^4 a {
, Q5 [! Q. z" E. @ if( i == 0 )
- ~ g; r. o& D. [9 ~& V* K1 P {# v/ }9 e5 U* P" {
if( m_pItemElem[4] != NULL ) ! I0 |) M5 U/ E- |: g1 h, _
{$ Q& _0 M+ D! T0 |& D8 a3 a
int nSize = 0; , i3 b ?% o; E; q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 u+ w& w U+ j' \( e0 M+ c: q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); ( H. B2 z& y; b
if( nSize > 3 )
# W3 v( [/ j$ X {% u+ {+ c1 T# c& A' f" l9 P( i
g_WndMng.OpenMessageBox( "oversize" );
8 j9 y- v5 K6 r( E- b return TRUE;
) L% Y6 Z. O8 B' B( Z }else
' r( ]: ?( q9 V1 ]+ X1 N! I" ^ {
3 v0 q" O5 T/ w% y# r% H/ d bUpdate = TRUE; 2 n& r$ @2 K; {5 p* Z+ F/ `
}
. [6 i1 n$ |5 Y4 ~; P }7 F# e- W( z% `8 K- G
if(m_pItemElem != NULL)
' ]7 e6 Q" H% {& J( W% { m_pItemElem->SetExtra(0); $ m z( u1 z2 n' `, ]0 Y6 I E
$ [# W7 B h9 t/ ~7 ^" L: y ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; s" R/ `! X: H% v2 F( R4 ?: U, A& l
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( V$ |* C* k! p9 M+ P8 h# F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 n/ [$ N7 l6 ~: ?6 e) |
* e# ^8 g5 L$ ]
if( bUpdate == TRUE ) + n3 W& W G% |; R( p
{9 z7 `; ?# ^! {& P, |
m_pItemElem[8] = m_pItemElem[0];
: P9 }3 J+ G0 D( [. ^% P m_pTexture[8] = m_pTexture[0];
4 S7 H* N. W+ A // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );/ [" K5 T* m) B( ]$ R
}
0 X- h+ I5 i% Z+ c! z7 J }
, s2 m2 y4 \) O( F! \ if( i == 4 )
+ ]8 b# A) B1 @, I {
/ o/ \! L" L" h if( m_pItemElem[0] != NULL ) , _# s) q! a3 h: c: i
{
' |! h, x0 V5 ?( V3 R. O, s$ O int nSize = 0; : Q9 d; b9 e" N% j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . ]9 ^* {1 {: \6 g. E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
9 `6 S2 O1 R! F if( nSize > 3 ) 9 j& a* {4 f* Z# t4 u$ y: Y( s
{
8 U4 G& W& L0 Y/ R% S7 U g_WndMng.OpenMessageBox( "oversize" );
9 P) M' ^* E8 c6 k! F' |: ` return TRUE; % W( y+ f% R% D2 ~, M. B. b
}else8 Q3 P' J# ~ _! c' S2 l
{1 T; v4 c. g# q% k% n9 N
bUpdate = TRUE; - F7 E; Z3 w7 H
}
4 S% D: Y3 g8 a2 `3 N }6 G+ R1 a3 a/ b% O7 [ |
if(m_pItemElem != NULL) 1 k1 m, H; O2 U2 c
m_pItemElem->SetExtra(0);
$ N& M2 ~! I O7 I! T9 c8 [! J8 I9 [- G0 Y' M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . S4 d( c( F9 T5 w% {1 H
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - [' `6 n; M! Q7 D/ S) J/ n4 G% t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 P; w+ h* W0 T8 h
V6 [( }& U# a) z+ j if( bUpdate == TRUE ) / @* X8 d, ~ n( z3 F4 C2 G
{0 N. i$ B$ c/ W: Q' c3 g" E
m_pItemElem[8] = m_pItemElem[0]; & i$ E4 F0 F5 C
m_pTexture[8] = m_pTexture[0];
$ t# A0 B+ U: ^% J2 P4 ~ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );% U s4 W$ w" Q) l( p" t
} ) g6 y: l# ^* b
}
7 a9 k3 u9 t1 Z' {9 Y }else& N3 u, R h. z
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
$ I5 E& a* X& z$ W( j3 D* X9 E) r6 J" \8 Q {
2 ~+ E( W6 t; l1 F/ }( _ if( i == 1 ) & i& p. X0 i0 n1 {
{
' B0 T4 E) H- G1 ^) V: w if( m_pItemElem[5] != NULL )
" d- {7 M- O6 p6 l {
0 H& w5 ]6 A4 r8 I- O& o& g5 y! u int nSize = 0; 3 n; b$ Q: k L0 l$ g% k$ Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 \* ^2 v0 m9 G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
4 A+ q& d6 X* a7 L7 Q4 @5 W4 X8 u if( nSize > 3 ) ( n2 X7 j# J8 s9 P+ O9 L
{
- ~* Z1 Q1 I: {3 P- V$ t g_WndMng.OpenMessageBox( "oversize" ); % i. o4 w& s9 e
return TRUE;
9 S) r( Y2 e/ v1 n; V; d( k% { }else9 ~9 |6 W, p9 p6 t9 @; C7 V
{& N8 l% |! {1 z2 r: s# A3 \3 n
bUpdate = TRUE;
. Z- z9 U, e6 b7 X/ Y }$ X$ Y' I% ~( T' \; W* R2 ^5 v
}# K( @' a, c- h" Y. i! h, O3 u
if(m_pItemElem != NULL)
& i& I' v u& T. Y0 U# [$ p& k! I m_pItemElem->SetExtra(0); 9 U" M8 B U+ M2 B' F
/ x: R4 D$ k6 J/ b, ]3 [9 Y; z- ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , B7 n( P# r6 c) i8 ?
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 x d+ r* N; k, e z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 Z1 ~4 m& r+ \: |1 [* f
4 |& y4 ~3 q# N% B
if( bUpdate == TRUE )
' {+ W7 p% E9 D a3 I' y3 P {% m+ h' p$ a" {" [
m_pItemElem[9] = m_pItemElem[1]; 6 Q. Z' ^5 V J" l
m_pTexture[9] = m_pTexture[1]; 1 [ U4 C& e: [- n1 B" T9 o
! Z* \: b& }* S// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
5 H2 t9 Y9 U, l( K" Z+ m1 l }
8 c) H3 w6 I% B& F8 B( H }
6 s# @( C6 o; E; J- d* r" M/ C if( i == 5 )
3 ^) O6 X* S# S5 [ {
' u/ V/ s& r1 ]3 N2 I2 N/ A if( m_pItemElem[1] != NULL ) % _6 s7 `. U4 W3 E; ~' x. l1 X4 o6 U
{
9 P9 z7 J% K4 z" j2 R int nSize = 0;
; L& ~3 Q8 o' D) | nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 h4 b" r. ]% Q2 Z8 K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
# d0 l, z; j! d- q0 f& d; C if( nSize > 3 )
# ?8 O: L% o7 A% a& ]4 V {* v; U& Z. |" J' \# k% N7 r, A
g_WndMng.OpenMessageBox( "oversize" ); 3 B% F8 y( g9 T8 M. W) U& P+ R
return TRUE; 6 H- \) W6 H, s
}else8 {* v {: Q `: Q4 Q( r
{
9 W9 w+ [( ? c' _6 A bUpdate = TRUE;
e1 S7 |5 v6 p6 e* z @5 }6 F }. H6 u4 E$ q, r9 V
}
* q! n% h% {$ z6 {: g if(m_pItemElem != NULL) 8 i. t s- @1 {5 h& ]8 M+ H
m_pItemElem->SetExtra(0); ) x- w5 F( W1 a* U
" I X2 f( l' j& @/ X
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- D3 ?/ ^' w8 y& s1 v$ m m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 H f/ M$ t! H( j; @ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ T* R6 `6 N& l, T8 g2 o' T& k H
& O5 P$ _5 `* r9 f# {; C' v if( bUpdate == TRUE ) % l, M" `2 N0 u6 ]8 V5 L: O
{# a( G# I9 `8 n( H
m_pItemElem[9] = m_pItemElem[1];
! U; N2 | C8 x2 r5 E m_pTexture[9] = m_pTexture[1]; # } S; U3 @0 P4 B
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
7 O7 d% J/ _- f3 j5 o } ' v* H3 v, o! d$ ]& Z8 [3 s
}, Q3 ^' |! ]" c# e
}else
0 Y% O2 ? T. i" s if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
, ~8 y Q. e- Y: L' s8 [$ h {- N7 I5 r& l$ F
if( i == 2 )
' r" | z% g) I; x8 ?# v; T2 }) O { d5 s( C+ V6 {' Z- E. g
if( m_pItemElem[6] != NULL )
7 f2 q7 s& p8 [. Y" c {7 i4 S" @0 t. {, w' R! k
int nSize = 0; # t, ^# a; v3 G% f' L
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 N! P( o& |% V9 g4 b' J' x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
8 R' v. x8 O" X& f) p0 K if( nSize > 3 ) 2 A1 F/ p" }( s8 X* X7 A: m" D3 K$ w- i. w
{7 m7 b2 d. f% s: B0 f
g_WndMng.OpenMessageBox( "oversize" );
" c; c: W* o) z5 Q" x: ^; O# i' U( ` return TRUE;
Q. w( @" I; c }else
T* o$ ~# L0 i% }( m {
b2 n9 w$ A4 a# n; f' k( X bUpdate = TRUE;
8 I7 x: ]' s, s } T2 G. `+ n5 X
}
E, P2 z' r Z- N+ Y# n: y, \$ P if(m_pItemElem != NULL) # @: N4 u, Y- x1 f
m_pItemElem->SetExtra(0); % _; G: \" t" V
" G6 g: ?1 @% Y# j
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 V6 s1 F. r; G; E. L$ `" g; R: a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - s N1 ~% A$ \/ q( E" \
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( t( r! P& h6 m3 l
8 Y# E' L/ x% R* r6 x ~3 ^3 }3 E: I D if( bUpdate == TRUE ) 0 d$ C- q* c6 Q1 ]+ K' ?+ s3 Q
{
( Y1 d& V# h6 n1 P% T' s0 W m_pItemElem[10] = m_pItemElem[2];
- E Z6 ?2 R- `: D% k m_pTexture[10] = m_pTexture[2];
8 e9 Y8 P' }! _5 u: i // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
' r2 J* _ x9 P+ B8 J }
2 {; e% [; k( x6 a5 Z }* V+ w1 T8 T, F7 q
if( i == 6 )
' X5 o$ V, o4 X) {' g/ ]/ K4 y {
4 T% {- n1 b1 I$ T) z) P if( m_pItemElem[2] != NULL )
/ `! F* y# E9 I- c2 e! i" K {
, t9 J1 i& O, [6 N int nSize = 0; ( T \) ?0 Y- p/ [: I- n9 g) n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 ]9 B- [" D0 n7 @2 E4 ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 3 Z8 u! }' A1 [" D
if( nSize > 3 ) + ]' B5 ~1 X( V/ b& f& c
{5 M, V' w. z: H" F( ^0 ^( N0 W
g_WndMng.OpenMessageBox( "oversize" );
5 g) K/ i8 ~5 g" j return TRUE; / v- F! C# t6 F: c, G# I# o2 C
}else; m4 Y( S- f# S0 I4 W& [% k0 s2 Z
{
. G c I" t! f+ h" m, D bUpdate = TRUE; 7 E Z* U. d3 }
}7 ^8 [4 Z! s% H* ^0 Y
}: E" H0 k) j+ K& G3 m) @9 K
if(m_pItemElem != NULL)
8 I/ h" |0 W2 M0 @; L8 h, E m_pItemElem->SetExtra(0); # P9 e0 Z- Q5 O, [/ ]
1 S* \5 u: K8 a$ Z* E# V m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); [6 ^/ F& p1 Y2 _( m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / n* i4 j: _0 u4 X1 c9 _7 I p
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' | j& H" C3 D" q$ M7 O. p/ V
6 j( X4 ]. f% L' Z if( bUpdate == TRUE )
$ z# X+ @; F8 F" F- R { i! z8 |5 \: y% ^" h
m_pItemElem[10] = m_pItemElem[2]; + d" b+ }$ M* z s5 M( G
m_pTexture[10] = m_pTexture[2];
2 S6 N, P g6 W9 G) [ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );( q, Y- }8 ?# R
} ) a: b. d% O; @2 k
}
+ p- _ X' W6 _/ \ }else3 A+ J( x" ?8 D) C6 m5 C/ }% S
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
, N" O o K4 I( V {# W: a( {: ~+ B& C6 r( q; d3 s: `
if( i == 3 ) 7 S( T+ P* h0 @
{
+ p& z/ A& {4 S% i5 ^ J3 M if( m_pItemElem[7] != NULL ) ; O# H" k4 c" w0 G& \7 e5 q) p
{; v. Y# t7 }. l# y6 m
int nSize = 0;
. e, f. w1 b J0 g* r nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / @( k' k3 v" S* R$ ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 6 \6 U- ?( o: i
if( nSize > 3 ) + X0 v* G! j6 ~
{
# d" t1 t. t& ^* d. C4 ]9 C& P g_WndMng.OpenMessageBox( "oversize" );
2 U) {& k2 E" ^* W return TRUE; 4 V9 T5 {2 l% A3 @- d
}else
0 ]7 p, P4 P0 G { J; z- K+ W7 b' i' r# S5 `' c
bUpdate = TRUE; , ^! `) B. H& _ J3 V" y4 M& |
}
, c. C& m* M# L4 W+ w! a' \, t }- F i9 g( {9 ?# y( M
if(m_pItemElem != NULL)
; ~" z& F) }* u5 W m_pItemElem->SetExtra(0);
9 n1 s- B, N+ z! d7 T- n% ^
: J0 K! Y, m$ i. b- z G* G) a$ C m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 P7 \8 }8 R+ o) o+ e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* A- W! f% H( f" R7 {. B m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% C, J+ M, {- g. {1 A' Y
; x$ g2 r ]: z+ Z if( bUpdate == TRUE ) - X3 r, G/ R7 g. o* {2 F- X; `* @
{
9 I$ L2 J* f r' @7 H- V. m4 b2 h/ m m_pItemElem[11] = m_pItemElem[3];
( m5 L5 f z% ?$ @' d m_pTexture[11] = m_pTexture[3]; " _0 F- S! {+ S+ v
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
, H3 W! o' S% F; s/ f$ S } . T: f- }+ \- |
}
9 {1 R1 e C4 f3 n+ | if( i == 7 )
3 q0 E( M0 D8 G; C1 q7 V {6 _1 C- j6 T d$ p1 z9 b
if( m_pItemElem[3] != NULL )
& {9 k5 O9 l( D/ o: j {) D' {, K% _: A3 W" m! a
int nSize = 0;
' z- Z4 I2 r2 H2 | nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 h% O3 |& D3 j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
6 E4 }+ k' B6 x if( nSize > 3 )
' L; I0 m, x- v, N {" Y* c0 A& F C( g- f% h
g_WndMng.OpenMessageBox( "oversize" ); ' \4 E- g" Y5 b7 K" b/ a( M
return TRUE;
( c0 M* ^1 J8 ]3 M' b3 v }else
* `4 f7 i% E% o! R8 s {4 T- J9 p. K# j' l8 k% O! R
bUpdate = TRUE; 4 k" F5 W( \8 d, r* p% C( h
}
7 o( r5 p5 ]) g }
0 y( F$ M" @& b, K6 D if(m_pItemElem != NULL) 0 K1 J" o; Q4 l, Q
m_pItemElem->SetExtra(0); ) n" [- l% v, f, ?$ H0 I! `
: n, D' d0 ?$ \( m& [# j m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 s" Z2 }. I) p. c m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . O' Q4 `+ E; s
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 N0 S+ P5 f T3 u- O+ H
& b v3 F. S% x
if( bUpdate == TRUE ) $ ~# Q6 i3 G+ k6 v- q
{7 J& ^' K' u. d
m_pItemElem[11] = m_pItemElem[3]; ! O! @- c, X9 X. a
m_pTexture[11] = m_pTexture[3];
* Z7 d+ p, c# j: t // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );0 |- k y8 T" G) `1 f+ h. t
} 4 \5 x! M# a5 |- a: J3 N/ s6 L# s
}
% t* c3 h0 k. l" V# n" n }else
- e. M, O/ @* g: v! v; | {
$ \! r- v y$ R! C5 l. A6 W g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
" W) {6 h! L3 x4 E& U6 p7 ]1 ? // wrong tab " I: a, a6 h2 b7 x
}
; u y+ Y" G3 U1 n }else1 E$ r0 I' q# v; z0 x
{( p* G, `# z- W3 F
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); & W5 r# O0 n( f" _6 {
// not blessed 9 V: `" ?3 a0 I$ u/ F# X7 h7 R4 [
}
3 d& ~7 @9 {; ?8 t9 k( q1 e }
( d4 u9 y' t- O$ y6 T& M } % g1 @7 ]: s4 J; T% K0 a( o8 d! @
} 5 R7 T) {, A$ @/ a
/ s8 y1 M5 s; ?) D& G int nCheck = 0;
) k" v2 Y! A4 O for( int i = 0; i < 8; i++ )
" Z \9 B3 x3 i$ L* X { 5 {) P, [9 a! _5 n0 a k
if( m_pItemElem != NULL ) , W! R0 V: L9 H) z7 Q2 Q; m9 q
nCheck++;
2 L% U- E. Y0 A. S& J; I } & }; f1 S5 k3 ^5 H7 F
if( 8 <= nCheck )
" E; X2 T6 h$ @7 C X( B {
& E7 r! O) N5 u4 }, j n CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
5 S% K }5 W6 P pButton->EnableWindow(TRUE);
9 _4 `+ k& t9 t$ n' L/ c& ^* F }
6 L5 S0 N; L9 V: i' M$ H return TRUE;
" B% q: [( ^' o} & M/ I( Y8 w1 M G
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 9 V$ ^. R4 }8 M0 e
{ 8 ^* p' D* M$ o% ]0 B3 N" l
switch( nID )
! W6 y4 _% ^0 S( [/ F {
5 v% Q5 {: j- R* E case WIDC_BUTTON1:
7 r2 v6 K: a: T! Y" j# b5 e D {
, b0 v, e; m& e2 | g_DPlay.SendCombineFashion( 6 f+ W; g& O7 L# T, _. d! L) M: D
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
+ o) a& z0 ^' |6 s* H5 p m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, * U. M/ Q) T. Y( t
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
+ w% d6 k+ u- z% x4 q' E m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
) {- r( \: L# X( s& Z0 n( B% y1 {- S ); 3 W$ w1 [# q- E0 ~( w5 `
Destroy();
( O( \3 \. Y7 r6 ` break;
! c* T. Y* W% d) E" M% i2 t) n } 7 ?$ F1 f) E9 j; Q9 K1 v" x- J9 N6 Q& a* l
case WIDC_BUTTON2: 4 [* l: I' m2 A, f, }5 Y) l- N
{ & p! f6 J c: g W, }; Y- e. O) A% W
Destroy();
; ?6 M: [( e9 I, S" J, B$ c break; - h2 m! X, W) Z
} + Z. ?1 r) }3 T+ s4 H+ R$ Y
} 3 E% Y% e# V1 D# h
return CWndNeuz::OnChildNotify( message, nID, pLResult ); ' j! g Q6 I8 c1 o; }5 J7 Y; }% h
} $ ?' y- q# @, r- ?7 y- v1 _
#endif // __FASHION_COMBINE 8 z9 t" [. @) D% E* f' c
4 c. P- a, E& q1 T2 L
----------------------------------------------------------------------------------------------------------------------------
; `8 @: V8 _# F7 E3 Y0 W+ MWndWorld.cpp
" L8 \; s; `8 W' y/ u4 A H- |在 case MMI_REMOVE_CAMPUS:
6 K |2 e0 e# o: b9 u4 q6 U { * i& R( e7 i& q f; Z* _( n
if( g_WndMng.m_pWndCampusSeveranceConfirm ) % `) x5 i+ C+ W- j, v4 n/ {" M7 l4 A! E
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 1 A* Z. Z( f( \: t+ w+ l) Z
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 5 j' f. A% K' R3 E! J! H) u
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
9 c7 ^5 a( Q( J ^+ |% W! l break;2 o1 m) O/ ]6 |, O, Y Z: C
}
; T% M K* a* K4 s#endif // __CAMPUS
. r/ b$ j2 m5 y2 x/ b4 s( [& @
8 _5 O6 ]2 {+ y: ^5 x9 \! c 下面插入 #ifdef __FASHION_COMBINE
& T+ S) O! @# \0 a case MMI_COSTUMEMIX01:
& J0 M$ y: g$ [: h; `. Y {
- h% P: C2 R, T* R; b! H7 b2 g) s SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ' c2 y" Y4 I9 |, c' k
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
# `1 K6 J1 w. c" S. j1 @* d! s( P! G$ g g_WndMng.m_pWndFashionCombine->Initialize();
2 w! N. q& g: F }
4 Y9 N6 o8 E8 E9 }1 e break;
2 v! i# X% h0 e, B2 T4 R, C#endif // __FASHION_COMBINE 1 P1 {6 E% d$ e. Q1 V( k0 Y
3 d9 t3 ~% \' l. {: q ----------------------------------------------------------------------------------------------------------------------------, A0 l4 @* u+ }4 t- u
WndManager.h5 e# M9 C. ]4 N1 j& ?; S8 t
i$ o$ Z8 O8 M1 C! S3 d: f
于:% m8 j9 b- I0 W6 V* W- Q5 p, m
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
% n: V: A6 l( A! m7 c4 o ^ CWndGuildHouseBid* m_pWndGHBid;
+ @) O- j+ D5 }! ~7 P( t4 t! b#endif //__GUILD_HOUSE_MIDDLE
$ E5 F Q6 C3 @ E+ Q2 V8 w# a# z& p! j
认为:" L! E8 [) {& B, W* R& |
PHP代码: #ifdef __FASHION_COMBINE
! P6 U- I4 |; E. r, q CWndFashionCombine* m_pWndFashionCombine; " G* p- S( s& v+ M" h: r2 E
#endif // __FASHION_COMBINE
7 U3 C/ M5 ^4 ~, H" r; a, Q9 y0 c6 O: X, i& ]6 g
----------------------------------------------------------------------------------------------------------------------------
9 c2 y& |; R. f/ T# @; rWndManager.cpp
+ @8 T2 M* B; u3 D7 E+ ]2 {* Z) s* R$ l' O' Y; L2 t5 x- Y: M
在 #ifdef __GUILD_HOUSE_MIDDLE7 t$ v' `% _3 X" B9 D0 ?, a o
else if( m_pWndGHBid == pWndChild ) 4 C9 Q1 j# }+ ~
{
- `% K/ S( v, ]- K: b SAFE_DELETE( m_pWndGHBid ); 3 t" ^/ b# ^7 b4 i N: W
pWndChild = NULL;
; N9 z: h6 \5 R% V }
; d" g4 T3 o9 S3 p- y#endif //__GUILD_HOUSE_MIDDLE ; `4 R0 U& E9 }( s
4 S7 T/ V/ z, {1 C2 Q0 K4 E
后面插入 #ifdef __FASHION_COMBINE1 k8 i8 K) R* d1 v3 `* Q: J1 j
else if(m_pWndFashionCombine == pWndChild)
& I; n' ?& k9 C" ?. V' n" D) e {
: {5 K2 @! O, I, i# V7 s! _ SAFE_DELETE( m_pWndFashionCombine );
1 R) S" g# r+ K1 s pWndChild = NULL; 6 ~7 G0 y1 ]' F: J- F
}
1 a; k. N/ K" `4 `#endif // __FASHION_COMBINE 6 p) X; {0 m, Z( }' h \
$ ^, Q/ }" z1 y! C) n ----------------------------------------------------------------------------------------------------------------------------
$ w+ a% ^9 v- B! d) @' n$ I7 ^+ \6 IDPClient.h7 P* t& C' S. |$ f
4 n! E4 T" c7 E1 t7 y5 X7 I在 #ifdef __GUILD_HOUSE_MIDDLE
% y: Q3 q# u- Wprivate:
. M. s p" V* K2 M' n! T( H void OnGuildHouseTenderMainWnd( CAr & ar ); 1 l1 j. i. m: D: L5 X3 W7 C( r
void OnGuildHouseTenderInfoWnd( CAr & ar ); . C0 E4 |/ f5 ?: R) ^
void OnGuildHouseTenderResult( CAr & ar ); 7 F% T3 s: Q/ [+ \
public: - a$ j4 w U& r! Q
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); * l v) H3 L, |7 i @
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
3 o4 J+ r# U( b4 Y( X) ?" u void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 9 a" y& ?4 n9 f" L6 W$ N
#endif // __GUILD_HOUSE_MIDDLE
6 v: c' I/ _" I c0 B0 J
F1 u% O, l! P/ i" T6 O S 下面插入 #ifdef __FASHION_COMBINE
6 @) H" H" d0 B% J- ? void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ]* b2 C. \9 Q5 B
#endif // __FASHION_COMBINE
4 V! ]! R8 E( C
9 d$ v+ S) A3 H) p ----------------------------------------------------------------------------------------------------------------------------# N- @' c8 u/ \- a7 V. W
DPClient.cpp W3 j) f' T5 Q9 R N, c
" r) O* \7 @! h* @# ?; K
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 6 K( m; W: F6 Y& p/ v% G
{ 2 y+ D- V! v3 O- _
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
6 ?( J6 M9 w3 h& |* n ar << objGHId << nTenderPerin << nTenderPenya;
9 _8 x. t( Q6 v$ I, B SEND( ar, this, DPID_SERVERPLAYER ); % O" d1 y9 N, ~* k3 U) b
} 1 c: F& Z, _) M! l, x
#endif // __GUILD_HOUSE_MIDDLE ! J0 |& ]/ G3 Z: M
m: J) P+ t8 o4 \ 下面插入 #ifdef __FASHION_COMBINE
$ L( v$ O3 a+ D0 d1 B; Evoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
# l+ c/ m% T& w; _; ^{ , `4 @. f& q# a/ `
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ' Z$ W- U$ a- ?5 ^& I, ^& c' }4 d
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
/ J1 B* D6 a/ U- D! a) |* O SEND( ar, this, DPID_SERVERPLAYER );
+ d( a1 v! z5 i7 D5 P m2 z+ E} 6 W2 C- f x8 Z" b
#endif // __FASHION_COMBINE
* n9 _( v+ v1 s6 H8 V2 k
% F6 Q" I% f: N* u" _ ----------------------------------------------------------------------------------------------------------------------------
6 f2 @9 T, D5 b5 I: U6 |- |( s% h
' ~3 H$ p4 F& i2 D6 g+ o现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
! K! R0 q: j" ^ x e# j) S {: ^. e! z8 I: k
----------------------------------------------------------------------------------------------------------------------------
) [, ^; P. x! {/ s: H& r0 r2 n8 u2 e* D# W. ?, v+ h1 n8 u
8 |. x7 U: G3 z) D# A
1 L2 E$ T$ D9 [如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
5 T7 ~; e. B4 I
$ I6 M8 K( `+ q; }6 x" F# ]. i+ C
) A: V8 p( z L2 b~怪物
# {7 s& c1 l: V j$ |. ^ |