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莫因E * PVP) k$ \9 z: K8 I: d3 @, q
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) {5 c/ U5 W$ |' D K今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。! p9 J" T( I6 A" h3 t4 K' F
8 p4 u2 ?$ ?1 c, _9 H ]( c
有大量的代码,我已经测试过它,它可以编译自己1A。3 Z% e: m1 v( L! n8 Y( j& U
$ @3 I+ }1 l& p/ L! q) d7 p
! n. n' L# N5 M [: d* p& K现在会如此容易所有的C&P'en0 o$ h5 H9 e& _& }: X
+ r. h6 i0 q N V- O
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
9 e# ?# b2 _: N. [3 J
/ B! L4 q, q' P1 U5 ^你说我成功,资源应该时装组合系统顺利运行。
; E" l! P& O' ]/ A, b$ ]" h
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5 l$ i; Q( @ e' X
6 O! n2 `: V: N9 t7 Q6 c: i/ q6 H! D首先是学分:5 J6 [# }! U! }. _+ n
: W2 u3 I, x T. X7 j: @! _Etioom(90%)
6 p. y. a2 C) f/ ^5 ?* A7 |5 d怪物(10%)
& {$ |. {4 q- C$ v- U
( ^' }: w$ V0 O6 w/ s& c$ D4 f2 g3 t* {% {6 Q6 Q
这里的问题,而是“不问任何小型或定义语法错误。”; C/ a% h! r3 K1 T+ I
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唔够讲,这里是答应释放: randomoption.h
7 o; o' b, I5 I. u) W9 j
& I% _/ i0 B" M% w5 e在 public:
% s9 X* _; n/ u+ q6 n bool IsCheckedSafeFlag( __int64 n64RandomeOption ); : R. O/ {1 `+ e" Y. u
void SetSafeFlag( __int64* pn64RandomOption ); 6 G# W; z* Q7 A# c. x, t9 j7 Y1 u ?3 e
void ResetSafeFlag( __int64* pn64RandomOption ); + V, D1 g4 V* G1 A: \
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
7 b! c3 q/ ]( |* V1 W! b
- p. k& P0 F! O- Y" P 这下面插入:
1 P$ j1 X. z6 N7 p; x; c h/ L. V$ G3 h
#ifdef __FASHION_COMBINE7 P# Q) a" C1 r5 O' g6 V3 q% Q
public: * Y6 }' R6 j# N: m, n% D
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
' I0 [8 `, P$ a) n0 p- K#endif // __FASHION_COMBINE
; |$ n; y: i( w- U$ v# c& Y% G* I$ Y
---------------------------------------------------------------------------------------------------------------------
% q5 ~# U: P2 H) y5 M+ ]8 E$ Grandomoption.cpp" H* B( j& P6 @! R& |7 I) G
( Y2 \* f' d0 i- j$ J
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) + s' I: U( J. c, V
( \6 G- J7 D$ E, H! \( k. v
下面插入 #ifdef __FASHION_COMBINE9 H. H6 M2 n4 \$ g: Y% e1 z
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) ; B* y2 r) V$ S# o
{ 2 I* `/ p- G. t, k$ t1 L
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
+ Z% i. H7 c3 w% X: r2 h int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
; _6 _* q. v7 { j# |6 D6 o) N5 l1 c7 d7 o0 X
if( nMainSize + nDestroySize > nMaxCombinedSize )
/ r. F& I* f* M, R+ D# G3 s return 1; 1 }% I0 p2 N; ?8 v" h5 D
+ l: @, I4 K: c3 g1 \
for( int i = 0; i < nDestroySize; i++ )
% K1 _ p+ \2 t4 S) U {
! q! q _2 i+ A1 _& @5 o. i/ H int nDst, nAdj;
% i0 l$ c8 G& K: l& F+ r if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 6 C( D$ B/ m/ k
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
. _0 f5 R1 H4 ~0 H } / l. Y& C: L7 F9 C. u
return 0;
+ ]4 t* W2 _, v5 Y}
; l b, r' \+ W8 D7 a#endif // __FASHION_COMBINE ) R+ z) V G% Y, W$ V x
. w8 t* a! b# q/ _ -----------------------------------------------------------------------------------------------------------------------+ h' v# m: U6 h# R: z4 A
MsgHdr.h
3 \9 f- J# X* w4 U' E% Y) J* {8 f' [, u5 ~( G5 G
插入 #ifdef __FASHION_COMBINE5 i" d- C2 y3 d* D
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299# _, D, l) [4 m2 G5 R% f. c& h
#endif // __FASHION_COMBINE
) i4 U' Q% c4 ^$ K! h8 h7 F/ k6 |. I- g
-------------------------------------------------------------------------------------------------------------------------6 E9 Y R. F e0 x* l" c
DPSrvr.h7 e$ i* h( \+ f" k5 C- m6 _6 I: H1 {
. L% K3 n# a! M- y5 f; J在 #ifdef __GUILD_HOUSE_MIDDLE
/ }1 [% J$ D5 |$ M5 ? J! Z+ q; ~ void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ y6 v G. i0 \
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 6 \9 U! ` j$ d2 x$ K3 k# D9 @
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 J6 T5 B4 Q7 H; X0 T3 d
#endif // __GUILD_HOUSE_MIDDLE , X8 J( B( D' d
8 k, q# O7 t; K* n2 Z/ B
下面插入 #ifdef __FASHION_COMBINE
' I) X/ T- W; [, X3 T2 B void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & n3 I3 p: k9 [! k- C
#endif // __FASHION_COMBINE * T4 }3 e. M/ f, o0 e' j
- E u, T; ^. _* R4 k -------------------------------------------------------------------------------------------------------------------------
0 }' F9 F% J& Y( d9 S% wDPSrvr.cpp7 T4 h! w# ?& K5 X, D, g$ P
在 #ifdef __GUILD_HOUSE_MIDDLE
4 R, d- V u) Y( ?. r ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
6 e$ Q0 S" F& g# n3 d: `9 H ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
p1 M4 T# @$ |% _ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 8 u; Q# X2 q% k
#endif // __GUILD_HOUSE_MIDDLE ' Z2 s3 O+ J) B' H
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下面插入 #ifdef __FASHION_COMBINE; X1 \! k( l1 {2 `, k( x0 e) N
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
& t+ A1 D. T3 j% ~3 V5 ^9 H#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE7 U! E8 U5 A8 X* |: U
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) } h: `; O1 S, @$ z7 o
{ - G6 J9 M4 m X( r) U4 @
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; i& H! @3 n3 `7 G, I+ V if( IsValidObj( pUser ) )( \1 k' X. F7 r2 ^$ t
{
4 `& Q$ j) f$ d& O' | DWORD dwItem = NULL_ID; 9 K$ q9 }- a. x2 n. R
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ )
( W) y/ I. m0 K! I/ `, T {
+ ?5 T8 E; J5 n$ u8 E ar >> dwItem;
% W: I( H+ A9 h+ I pItemElem = pUser->m_Inventory.GetAtId( dwItem );
% i( i0 o1 z# k- s; t3 ]. W& f if( !IsUsableItem( pItemElem)) 4 G; y" k) Z' b
return;
: H. ?- o9 f, J$ y5 i0 b }
- G1 R5 n3 b6 l3 X9 d if( xRandom( 10000 ) < 10000 ) % h% c# `* ~4 ]* n5 m
{ % |+ E" P) R6 x9 d
int nResult = 0; ) o4 w: |- p: Y8 T, H* ~
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); # j T1 q6 x& X9 h: D
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 2 i* W1 Q' I/ h5 e4 ? {
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ) \; P7 f- c* ]0 R6 P% W
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); / j* v# H% r8 Z+ z9 i$ s- R. p
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
$ P& P* Z) m2 L8 W- Q6 Z9 y }
! W! U1 m; J6 W3 D7 j6 f for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
6 m+ U) _3 I, k# F. s {
4 F3 N: @0 ]. B4 ~: x pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 0 K3 P( i: J) X0 T S" v0 Z2 i
}else 7 T" b# }+ {4 \2 D$ g
{
0 q! Q, `( t+ Q) w2 n. L4 d pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
" c( \$ }$ r9 F% Z if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) # c* B2 O1 _0 a1 }7 `6 `
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
0 v, p/ k( V2 A' K
& K! m2 f3 u0 F6 G( h+ D) [ if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) $ f5 ]1 m5 s1 ]& ~ k
{
8 ]. G7 w7 ?% I' }4 T6 z+ s pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
9 X7 {1 F9 Z) [/ V- Y pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
7 a9 r. H; a- s& D
; B- \: A5 x4 h! c }else 3 d6 f" w' j- @. G8 P$ r( v
{
% B4 y S( ~( x9 { l; k pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
& p8 l/ y5 {+ E& F for( int i = 0; i < 8; i++ ) A. w. x0 Z! }) }% `
{
+ R% {+ Q2 U1 g pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); % d6 q* ^7 B0 `/ u/ L; g5 z
}
. j) ?8 `0 r$ V0 x' i4 G3 m }
3 X3 w( J( e) a& g/ C5 W/ B }
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}
. r# W0 C: U6 G1 n {% M# T#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
" T$ ~1 B0 s% S9 GWndField.h; I0 O1 `$ F/ i' ^' e% l B
在 class CWndCampusSeveranceConfirm : public CWndNeuz
! W+ W5 W$ ~( b1 x4 V, @) p: J9 F% j' t$ d0 y" [0 t5 J
下面插入 #ifdef __FASHION_COMBINE3 a1 f9 G4 B6 q, n& z& B
class CWndFashionCombine : public CWndNeuz : N! R# r6 c* ~ Y2 A2 X
{ 2 O/ g ]' w3 h9 P+ G( |( d
public: , Z8 t" R& @! [" x. J
CItemElem* m_pItemElem[12]; ; |, _7 }2 Y# p( r2 l) J
CTexture* m_pTexture[12]; / `% Z f+ n, x0 I1 V
1 y- R3 h5 t) z2 b( V* W
public: 0 }' |$ B7 A' c0 L/ i6 k
CWndFashionCombine(); & k( I" m. M$ O! @8 Z0 H) N" g
virtual ~CWndFashionCombine();
9 v( Z) E5 p e7 c+ w
/ c9 l; F" k9 z) w9 o/ W$ G virtual void OnDraw( C2DRender* p2DRender );
5 O! ~' |1 D2 A1 q, c( X virtual void OnInitialUpdate(); ) ~/ Z9 {8 B6 J( c" `' K/ c
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
- x4 e, [4 x: C5 d9 s! K/ }# i( b% E virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); # L& {4 U3 H3 ?# C. ~2 d S+ u
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); # O. c: S( a$ D' w
virtual void OnSize( UINT nType, int cx, int cy );
: L/ g' l) E v. y1 \4 H% I virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
' x: A4 g$ B; _& Z}; ! W3 I3 M! {. ^" D ]
#endif // __FASHION_COMBINE
" c8 f- d: v; X; c
f$ r" l- n) [" e/ L% {1 m0 e ----------------------------------------------------------------------------------------------------------------------------5 {$ q, q3 u. J
WndField.cpp
7 X# [" r( J/ d" D在 #include "wndwebbox.h"
$ W! T0 u6 g6 ?3 A- d. p" G+ D6 r9 _" W* _. y* M
下面插入 #ifdef __FASHION_COMBINE6 V4 {. S# W6 N' x" J+ l
#include "randomoption.h"
4 l) o2 u% y! \0 E: o- I: D5 Z#endif // __FASHION_COMBINE - m1 k7 z- V5 `+ j6 c
4 A. k; ]3 q) R/ L8 k
就在最后:
6 K9 \0 a/ r" ?4 D: vPHP代码: #ifdef __FASHION_COMBINE
3 p# h+ k) F/ WCWndFashionCombine::CWndFashionCombine() 1 h, y* ]( O4 Z# M4 k( i7 G
{ 2 R' s* C/ Q# a; C; e) }- J
for( int i = 0; i < 12; i++ ) 6 C. r- d1 g; P$ a' K+ N
{
# a+ k8 m( a$ ^) ?1 ?, j# k) h, ]" n m_pItemElem = NULL; ; a8 S: z/ {$ W' u
m_pTexture = NULL;
# b4 [- f0 g0 R0 [; r8 _ //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));- b0 S/ B3 Y0 P9 `% o* k# A2 O" X
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
4 r" A ^0 c- w7 Y$ \/ q/ U } 2 ^; C v( Q/ X, H! i
} 3 } T, _2 d$ w2 ~7 K- ?! Z
CWndFashionCombine::~CWndFashionCombine()
, n4 ^, w8 h% G$ n6 q7 x4 u9 y{ 9 X% P0 M4 H$ _' |4 s
for( int i = 0; i < 8; i++ ) : e) v2 _; l: M7 N/ K) W
{
2 m) G6 O; J6 B; _8 r. R, @ if( m_pItemElem != NULL )
4 N6 `# X# O0 x `- e5 o; w {
5 {. l, |7 q$ V ~: y if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ) R: ]2 U% y4 H6 W( h3 w% i( K
m_pItemElem->SetExtra(0); 2 `3 i# u w* U5 m
}
2 F9 A7 ]8 G4 I: j/ @6 f0 n- l. k }
( H6 ~ S+ U( v9 V" T* z( F8 j} 1 O/ H; Q3 J. c" l3 W$ h
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
H8 m! l$ S9 u{
y& O: O* M" \- `/ z5 S LPWNDCTRL wndCtrl[12]; # m6 J8 M: h/ F( V, A
# k( w" j& ~, N* U0 \) s wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ; w6 E, B3 i# `' Z7 \* F! ]: l7 Y
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 2 y% U" a! d0 P
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 1 t4 ^" L) A6 j, G" z' J: C6 h
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
* P! X5 H8 R$ x1 O1 T+ r wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
6 V( Z$ ]( P4 h. e$ Z$ @ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
' I; F; I6 N. V4 q# l wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
# J* l0 J, x4 W7 |! m9 G wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
7 E2 I5 D [, v. z wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 3 b- a3 K. w: U1 u* \
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ) V% o( G' Q" `) h% i
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
% ^& l; a2 t6 g2 c% O0 t wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ; P6 L* g% I, V, X6 P
) R! H$ _$ J, _+ i
for( int i = 0; i < 12; i++ ) s- N& h) C6 e) z2 |: N. U
{
4 [7 r* o9 }5 D1 y, k! @3 I0 N if( m_pItemElem != NULL && m_pTexture != NULL )
) W, Q5 y6 Y* E* a) U: O K% X {
: }* \' J1 \1 V- q/ c/ B8 H m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
3 c# b, c3 F1 D8 G9 s }
& A& E2 T2 Q3 i/ r }
1 P7 ^ |0 ~! _0 a5 J0 g9 Q& l}
- q2 }1 N$ K' J9 F) {void CWndFashionCombine::OnInitialUpdate() # Z2 ~. c- P7 d9 X# |
{
/ O& k& i- T/ I4 [ CWndNeuz::OnInitialUpdate(); 8 P( E B C2 ]: N+ u
, J% v" A4 S/ l7 E) d CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ( m" h( E4 G [) e5 n! V
pButton->EnableWindow(FALSE);
+ b- E1 q* T3 O. p
3 j" V# N6 I7 B f5 Q& I$ M! R$ @ MoveParentCenter();
' y, t! x" {; \5 h% [* w: z}
* b3 |, {4 I% a1 C2 k$ NBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) / [. Q1 I( M3 x% ]1 s6 [
{ * `6 r# U8 ~3 i# X- [
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
* _' [+ `7 S9 X5 z} y+ z+ l$ r2 C5 E
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
( r$ v$ \' f% z$ V9 Y1 w{
! p7 o- @/ r2 N, _: I return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
! Q1 X+ I& x: Z" B. A; D# w}
5 l# N4 A' x9 [9 nvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 0 h4 g5 x f& K2 I
{ . V) I: E8 D1 n6 }* K4 u9 G0 N
CWndNeuz::OnSize( nType, cx, cy ); % h) Z3 R+ I- T, c( P4 x% Q
}
. L* w+ ?# o: Q( |5 w o2 @& G* d$ D3 E
" e0 f% J7 q0 \/ e5 l% l9 C. Q& v
% B5 D1 @; B- N- |; j% oBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) : M5 j' [1 D% F0 {
{ % {2 K5 j; q: x( V$ |+ \
CRect rect[8];
, O0 ~. @3 }% U& S LPWNDCTRL wndCtrl[8];
/ f# ?, b/ }2 D! C
0 i5 N2 g2 n1 d6 @ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
: `" q2 I* f# o; M wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
4 {; x$ q, x: |, d+ q wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
8 E8 z, P/ M; R, H9 f; |! @; s' Q wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 2 ], B' e2 { { x( w7 f N
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
- G* s) R( C2 A x. O wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
3 x5 S! g6 r$ O5 V$ I- U wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 8 _7 s4 p8 L, p+ a0 l1 v
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); + W+ k/ J" g G8 Z
, V9 g7 J2 D- x! V& U BOOL bUpdate = FALSE;
1 b8 I0 A* E6 ~) [/ x8 H* `4 Y2 |5 T p, ]: F/ k
for( int i = 0; i < 8; i++ ) e4 z: K0 }; D% |
{ ( E/ B9 R7 m' V0 g/ E9 X
rect = wndCtrl->rect;
8 t x e3 S+ _( I
+ f& i' _' O; u! a6 n if( rect.PtInRect( point ))
+ }+ p, S4 b. V1 g8 G { 2 r) G& W2 H! }1 l7 ~" @2 m
CItemElem* pTempElem; 1 ^2 `, z! ^2 g
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); # r1 W+ v4 B5 m7 e$ C' E4 e
if( pTempElem != NULL )
b. b: R2 h' }. M1 ^' D { 5 x3 h; Y/ J8 ?% x; J
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
1 U6 I7 R- x0 c2 F$ T Y$ \ @ {6 F) l7 K ?+ ]7 f" e
ItemProp* pItemProp = pTempElem->GetProp(); 2 ]) \4 d, V6 V1 _3 g1 h* \" A( z9 c
0 K8 {+ }: \ f if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 9 W; S% C. N; e" c" Q1 F/ j6 r
{ . H2 ?5 `8 c$ U0 K: x; D6 _
if( i == 0 ) # h" @( L7 f' K& c+ A4 Y
{) @- r7 l" _3 H; k8 j
if( m_pItemElem[4] != NULL )
" U0 n9 r c, b8 w/ {+ R {! p- O4 a9 a) o% e
int nSize = 0;
5 N5 {$ p% I( |9 B0 O1 w7 }; t nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 L' \8 \- R4 K- l3 a8 ^9 S nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
4 Z% b+ M- C" L0 g if( nSize > 3 )
! {: [# p4 u/ B/ w$ ^, T {5 `% f' R/ A ]" v
g_WndMng.OpenMessageBox( "oversize" );
/ Z: r& e. G5 A4 l/ N7 e. H return TRUE; 8 A1 }6 K, r! D; h6 [, S* J; y
}else
" h6 E* r( X6 p2 l2 e {* s8 J. `; t9 S* @8 V( C. q
bUpdate = TRUE;
2 T. v/ P0 r6 A, l4 d }
% @6 X" ?, I2 M }
# j9 ], m# A( u8 h) x" p if(m_pItemElem != NULL)
3 c# R7 {, S! k0 g m_pItemElem->SetExtra(0); $ [( S# A$ |* e- h+ }$ M, ?" W
- g1 d5 ?# k% |
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. G. V5 }4 K) Q' G5 M, A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( E- V* Z6 ^0 [7 \9 E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 [% s T5 k/ n
+ f5 S3 k8 p3 r `
if( bUpdate == TRUE ) " w8 `! Z f3 e+ q; O$ S& @
{
% Y+ k5 |- K9 W& q m_pItemElem[8] = m_pItemElem[0];
' W" R7 _/ I* W# R m_pTexture[8] = m_pTexture[0];
A/ T1 W: H' f) D // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );7 g9 K8 n8 c/ Z
}
8 ]% S6 R# J" g1 Z* w9 \) M r }
8 S9 Z4 M0 y k/ b8 |/ J if( i == 4 )
0 @! p( {8 z1 I' s! {8 w {% B! D( x5 K% W9 U. J) R
if( m_pItemElem[0] != NULL ) $ ]" b# G0 C* y: V
{; B! p$ t1 r' g* S3 K5 Q+ c- C5 Y
int nSize = 0;
4 t3 q# i: \6 j, h$ H( K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 D T5 ^. a) q& M8 d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 6 @$ ~# e# t6 V9 ?
if( nSize > 3 )
( M1 Q$ M2 A7 w$ f3 M {
' i9 v5 g- ]+ o g_WndMng.OpenMessageBox( "oversize" ); ( s. W! f4 m6 }5 Y1 V x1 x
return TRUE; & V- ^% _/ s, w$ K3 w& X/ h1 C* D
}else B4 D0 j. g! r+ {
{
) l- b4 x7 S. R% B- ?4 e2 R bUpdate = TRUE; & f6 z1 L4 Q! l' X
}
0 H$ g6 v, b, x6 c! { }
# U A& _9 t1 q. [0 H3 ]9 Q8 {7 W if(m_pItemElem != NULL)
, _% _% ^# `/ ` m_pItemElem->SetExtra(0);
0 F8 G; ~* m( g' N9 ~% L
6 w6 B3 V9 k- y/ y4 J. V m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 K- X1 Z0 B$ ^. z/ S m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : H. a' u- a# K' ]$ L1 ]" f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 h) A+ N$ ? b- x5 U1 @% L: M" g- q+ f" M7 T) h
if( bUpdate == TRUE ) , z4 Q# J* O% {! j
{* U. u* b1 H) ], b
m_pItemElem[8] = m_pItemElem[0]; 0 Z& [9 n2 a/ i2 Q
m_pTexture[8] = m_pTexture[0]; " ^5 a8 N* i T- c3 Q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );& O' v* ?7 z4 E( s2 ^2 a
}
2 R6 P* E( j3 W } t) @! E/ u1 r ]7 {: n) t+ O/ k6 l
}else
) r7 E( e' D# v2 \( o if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
9 Y- @% z/ O" L* g) _9 [; M+ p+ C: N3 M {% ?+ q5 M( f) ~/ S
if( i == 1 ) 7 e1 H7 L8 Y8 c6 @2 f u& j
{6 E T2 _' C. }8 s0 Q4 g+ ^
if( m_pItemElem[5] != NULL )
/ a: x& Q# K; r8 Y/ X d {
. I1 C5 Y5 y" k* S, q C1 Q int nSize = 0; " d' W3 p G+ ]9 y$ ?/ e0 X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 T* T* h+ K1 {0 E. g nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
/ X( d0 v! W+ ] if( nSize > 3 )
- \! x5 Z" l4 g @9 g {! K8 b P$ a* a& P, H3 m
g_WndMng.OpenMessageBox( "oversize" ); , B- [2 a3 Q8 O
return TRUE;
* a* a0 p v* i }else7 e( I7 h$ l+ o
{
" S: R2 t4 c7 D2 S bUpdate = TRUE;
2 `' [ ^, g) q }
* E$ b: P% G5 M5 @4 p8 u9 A }
7 _) n8 P0 r) U6 s8 n if(m_pItemElem != NULL)
: R, U% D4 o( N0 r/ B m_pItemElem->SetExtra(0); 7 h/ e2 k! R. ]/ |: x' M
, Q- Q; U" H8 R( \$ E3 ~2 a5 O
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 x6 c+ [5 L& m t3 @
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : I$ z( K5 u( Q# @' H
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 c/ A) n2 J9 \5 Y- Z
5 B$ o w# t# @8 b9 T( |- H if( bUpdate == TRUE )
( R9 o/ N/ i* D1 ~3 ` {7 s, Z' T @/ j! {: {8 k
m_pItemElem[9] = m_pItemElem[1];
9 ^5 m/ [* L+ v" S m_pTexture[9] = m_pTexture[1]; * _& z& e# N/ b1 j1 l4 ^
5 N8 M( ^- V' a% V: O' D
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
# h* S3 @+ ]* O" c }
7 E0 l3 G# m- s. L7 d T! a }
. Q N1 w/ N6 s! N5 P! O6 { if( i == 5 )
8 Y) I3 a/ f% y- h. ~ {6 O' j! o* X* o
if( m_pItemElem[1] != NULL ) 0 W* P$ U* l+ }7 I
{! v; E+ \; c8 m- ?" P }
int nSize = 0; " z4 k* Z# p/ Y" \4 {# F+ `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' j9 c' L$ Z. P0 C8 |. _8 }9 `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); * C. n* T( u2 d3 f
if( nSize > 3 )
( N5 j, T" L3 G {
. v# m4 I2 ~$ } g_WndMng.OpenMessageBox( "oversize" );
) Z0 ~1 Z* m5 T1 O. b0 e return TRUE;
, v' c* l& u# G c5 S }else
: a5 L0 `8 ^5 \" t! n) l9 Y! P {6 m; B1 ~0 {( L+ N, D6 h: {" e; J
bUpdate = TRUE;
7 G; k+ f* P5 y$ F2 U. ]6 D( y }7 ]$ I; j- c3 _, s1 {( X4 t
}
( B7 X C% ]" h, R" v0 N( m if(m_pItemElem != NULL) ! J; ]. c. b8 `
m_pItemElem->SetExtra(0); 1 [8 l, v) b: ]( Q9 M. I/ ]
3 F7 m: {$ G, ^4 p0 ]- n
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 T4 p; j+ ~( |, Z; ~: e& n! x Z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 Q9 ` t/ M4 n, Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 H, L) L2 G" ^: l* b; w0 h. [0 F
- B( h- \8 {3 X h! Y' Q. R' q
if( bUpdate == TRUE )
, F) L7 c& R3 |8 o2 h7 M! o$ M( V( P {/ \: ?; M6 x7 h2 P c6 g0 z0 T
m_pItemElem[9] = m_pItemElem[1]; $ E8 v( f/ [9 R% z
m_pTexture[9] = m_pTexture[1]; : W" w' A3 @5 v7 P e9 P4 N
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
1 U3 s) [' M$ t' o0 b+ X }
; B N1 T( ?( ? f }9 Y/ ~; I. {, x/ T$ @) g/ Y
}else/ M8 y+ k" Z! j/ z+ I% ~4 R' o8 r6 d8 w
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
3 l1 K, |) v# w { {$ y/ [$ w n2 [
if( i == 2 ) , g$ ~& I! t+ D% F& E$ K
{
4 t" _* u" N, W" S E; S2 x if( m_pItemElem[6] != NULL )
. m6 v5 c* b, M* q" w {. c1 Y e# ^) r; y* C3 o* G9 ~
int nSize = 0; 7 @7 Y% Z a; [' P0 X3 X( [, D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 L# x t$ L% l. |% z7 _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); " K) ?' S4 c1 k: O! a( C; F1 v6 i! k4 C
if( nSize > 3 )
1 R! h' ~4 g! x" R {# Z+ w' s. q5 X# ~
g_WndMng.OpenMessageBox( "oversize" );
% @0 }4 D; L; Z \& L return TRUE;
* \7 u* P' P: w x8 C }else S2 j. P. r3 y N, ^# I8 j' P$ i
{7 T. r1 ^/ g. a0 d" v. H c/ I& }6 z) p
bUpdate = TRUE;
/ E+ g4 e7 q) Z* }$ T }6 i, T# p2 f, T8 S
}
, B" Z4 F _! p if(m_pItemElem != NULL)
) K* r. C" s9 ^0 [* d m_pItemElem->SetExtra(0);
8 f1 Z; p K$ M# [& B, z8 Z9 V) _# c
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& m% a# [+ `% Q: H( V9 ~ y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 f- Q: h0 D# h3 ^( ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 j7 @. A: I+ \7 k7 C' r3 q) }0 D( r0 p
if( bUpdate == TRUE ) , l" i3 I* H6 N; c% D. L
{- j/ Y7 s$ j, z) j+ W
m_pItemElem[10] = m_pItemElem[2];
# G4 F, R+ \) d. b3 O- G m_pTexture[10] = m_pTexture[2];
3 E( f% m0 j: `" g. u. K // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
3 d& b1 L" @: ?' \7 V y3 ]" H# G } & \- p# M! C- t i. a) ~
}- B% V* O) q. d
if( i == 6 ) . X6 \5 h! J8 e. g2 b k8 o
{" G$ T1 K; c( W
if( m_pItemElem[2] != NULL )
+ V! X+ ~8 H' x; w' I {
% Y1 l; w1 X: J% j5 M+ U7 I% x8 _ int nSize = 0; % z' F! u6 }) n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); v a/ ^: v, u: V Y. R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
8 P+ {! @" ~; y* v `2 b- [ if( nSize > 3 )
- `% |( M9 a8 k/ e {; [) d* f4 x& Y
g_WndMng.OpenMessageBox( "oversize" ); 6 A! v; L; x: \8 ~
return TRUE; 1 ~+ d5 z9 [# @, T9 m/ E$ j) M
}else
9 y& D; i2 V; A {
9 X# V. D% J4 o2 X( q) _0 F2 | bUpdate = TRUE;
& t; X- s4 Q/ i9 J8 G }
6 S, f7 D$ m2 o& z }) `, s1 P% J' L" m( C/ ~
if(m_pItemElem != NULL) ; ], {. V5 X: l: i# u; z/ m
m_pItemElem->SetExtra(0); + n8 r: a8 Q" A4 o( Q: p$ N, Y
2 _; p; n# N6 S
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) s7 W' T8 K% `& ]8 P; F% y1 P, A* ?- u( L m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 U5 B) z/ A$ Z ~, c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! f' Q1 e/ G; Z6 S
7 I( ]; c& x( a: A if( bUpdate == TRUE )
7 ?" \4 ~) k8 z j; P/ @ {
- }9 H* r. U5 d- e9 G m_pItemElem[10] = m_pItemElem[2]; 8 S* [' r7 J' G# |0 B3 Z
m_pTexture[10] = m_pTexture[2];
W, v% {) K' b5 \4 r( b: V6 _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );' d( S) i2 l. v: Q1 l3 g9 \5 E; Y& E0 ]
} ) s) Z8 m: W. t# `0 K3 N
}
/ j+ U4 d# V/ c% l5 m6 p% s. o6 k: p }else
! J/ M [0 |& J0 w if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
6 @# T* }. }" ?1 M8 K2 k {
0 F' I$ U5 q' x' M if( i == 3 )
& ?" s2 X u$ D. R# G. @ {
n1 D, e& l3 [- C+ P if( m_pItemElem[7] != NULL )
K' ]3 r3 q' E3 Q) K, x {
6 r$ n* K6 E/ n& [5 P% u7 u5 e4 G3 r; L int nSize = 0; ; M1 v& C1 a0 {4 T! r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * }* g9 o _/ Q& l3 ?7 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
& u* N3 N9 p9 N* c; T: n: C if( nSize > 3 ) ; [1 g0 P+ ~+ C2 a
{9 Q' a8 b, r7 S O5 J
g_WndMng.OpenMessageBox( "oversize" ); 8 P0 [, M& k- b3 X" @) {! Z
return TRUE;
; V5 R0 [1 T% S" }- g, [/ Z" h3 s }else
! ]3 r& h" d; k% t6 T( Y3 c/ E% ^ {( o j7 ]. s( i# f# i
bUpdate = TRUE;
: ?: Y* i( x4 F+ k! B# Y, Z }
' S$ A5 |) S7 x! d6 n. Q6 x" J' u }
5 M+ U/ ` w4 f* ?$ u6 ^ if(m_pItemElem != NULL) - ~, b L0 h4 `
m_pItemElem->SetExtra(0); 6 w! v0 M ^* P
0 n( \% ?" A/ C! \0 f/ m5 B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 g7 _8 y' Q! p7 [7 |9 Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! u' Z0 | R4 D6 Y, q; t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' S5 a e$ B8 [0 y9 b7 H) p& O) g
! l4 T5 S* d, p5 o/ m if( bUpdate == TRUE ) + e: L4 W7 r# y! ?
{
" t$ D6 |4 c; \# \ m_pItemElem[11] = m_pItemElem[3];
. P5 P) H2 Y% a2 u m_pTexture[11] = m_pTexture[3]; 3 k X3 J- Q" h- d, J
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
) {! q# V6 l3 S5 W/ h# H } 8 D/ Z9 Y1 E$ }5 G% S0 _
}
4 T' Z' k, n! }9 [: ^ if( i == 7 ) & L: |/ K4 W, r. I- P& r7 Q; J! M
{4 ^" \( u$ e+ C
if( m_pItemElem[3] != NULL )
) w- x4 ]. v, d {2 `" e; @$ J" y
int nSize = 0; 6 \) `& U3 f4 `# Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + F! |! p) }6 ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); & ~0 x; c0 y* ]. i3 L2 P
if( nSize > 3 ) 7 w: U/ l+ w+ E: g9 |, ^ M' q
{
0 V: h+ }1 X C) w( t, o g_WndMng.OpenMessageBox( "oversize" );
# U3 `) A! V$ ]1 J. Q return TRUE; % d4 C4 a* s5 q% D% @4 l ]
}else
# q; r' Y' A/ k k& S$ t& P7 Z {
+ b/ K+ P( b8 R+ [' j9 T6 f( L bUpdate = TRUE;
3 `. S/ h' N/ F5 w }
' q/ X0 e3 d# ~- Q }
4 `- z4 p2 X6 L. X- N5 y0 Q if(m_pItemElem != NULL)
, {1 p( v- J/ |9 h m_pItemElem->SetExtra(0);
: E# O; ~. T# G3 C# Y! ~$ z, z9 M1 {9 j1 l* T
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 N" D/ T0 {% R2 l8 q: Q S- d* y! x4 j
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; S5 G$ E) ~9 M. J# `6 A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; Q* J4 z4 R6 p* |4 H% z; u8 ?8 ~4 b& E, |2 F6 I$ {
if( bUpdate == TRUE )
; R3 u; s* T: s7 A* Q {2 C2 L5 ]1 t r; C
m_pItemElem[11] = m_pItemElem[3]; , E8 @7 V, j& m5 B. U
m_pTexture[11] = m_pTexture[3]; * {, F6 D$ ?. c4 ^! q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
# j/ B# k/ V# B2 K: Q( |1 n% C }
& ?7 A: p ~; h7 h; w8 j2 v }
* a o6 l- L4 ~6 T }else
$ B, m( z0 }7 Y. d4 D. T# P6 t {
& Z# g4 J# E1 X. X( E g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
! u% k; z) y- G/ D$ B // wrong tab $ f3 y: f% {0 ]! C
} , F" B0 i2 p6 P/ C
}else; w0 y$ f% K# b5 U( T' p, q2 \# ^
{2 O/ i( m1 U- ?& O# ~
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
$ N7 I2 \. F5 p0 J$ n; z- X1 X // not blessed . J& I- \ Y9 A) T! {
}
/ ]( s, j' l% q c e }
! {( b7 i- U9 N } : Q4 v6 ?/ u( ~
} 5 D& l; a5 R* t4 q0 k. D) ~6 l3 l
9 b2 j* u+ j+ L! o4 U7 N int nCheck = 0; # N* y* _% A6 k- u. \( F
for( int i = 0; i < 8; i++ ) ! R* e* o6 g5 t) g$ ]! ]! q) u& ]: N
{
N7 K' v$ i- V: ]! K: z if( m_pItemElem != NULL )
! E f: p i: M nCheck++;
M1 L& S9 A g4 N4 e9 y } 9 Z6 g3 a5 g; P) C' y4 c+ ^
if( 8 <= nCheck ) + l f7 c* v4 f! n: @( O
{
( L6 O& n( S0 j& Q2 q D; X4 o% m$ Z CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
9 e0 c- e+ R( K1 } pButton->EnableWindow(TRUE);
I8 ^: I4 |3 j! l* ?# { } 3 n- ~8 n1 n5 ~* N
return TRUE; / n$ T, ?, z S7 Q6 o
}
: ?' H+ ]2 _/ l* qBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 1 @8 T1 D$ _' b9 z
{ 4 ?, t/ {/ j6 r. J& a9 E0 s
switch( nID ) 6 u7 R; k9 M4 u4 B# w2 T+ |- W! [$ [
{
- _7 O( ~+ v" [8 D0 T case WIDC_BUTTON1: " r( L# m$ G. h
{ / j9 {3 w9 A3 n* l
g_DPlay.SendCombineFashion(
& v m; @$ }& t1 e& {' L m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 1 u# p/ O( Y7 n# T I6 |. g
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 1 w! I3 {. b9 R
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
- ?& @! X; V6 e. y- {: v m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId * a5 W* Y/ W! M; N. ], u
);
; X O. v" j( n2 Y- i Destroy(); : Y* \0 E3 s6 W7 V
break; 3 O6 O! ]9 L2 V1 O" w
} * e* E5 T5 x6 M
case WIDC_BUTTON2: 3 ^6 U: {- T; y# [- B
{ - M4 R" @5 d2 P; A# w
Destroy(); 4 ]+ g, \) F( [1 V& [8 B
break; & H7 Q' E" N6 m
} : e. k4 z& E5 U; K, z
}
8 Y0 |- F+ |7 l& [3 ]1 H/ b# f5 t5 n return CWndNeuz::OnChildNotify( message, nID, pLResult ); ; Y+ M- v; h) w3 B- _, b
}
8 l# n9 {- z! t( y#endif // __FASHION_COMBINE
& `) r/ d2 h. a; d L: H$ x
" V: Z4 S3 \- ]2 A7 R. b( c3 i* Q- R ----------------------------------------------------------------------------------------------------------------------------
! T8 L, p% l w- x. m- @" OWndWorld.cpp$ K5 C" z1 X3 A# `% F4 S
在 case MMI_REMOVE_CAMPUS:
$ X( I/ V& Q1 [1 e5 R { , t+ @" B. @4 l% ]) m( k8 U0 I' p
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 2 |5 U* `; y+ X
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
6 O3 |. k8 I+ {' c* B- ~0 W v g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); - i: G2 T5 [) f& q$ \; h9 t7 H
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 0 P F3 k, m- ]' Q X: c' ^2 L
break;6 D% {8 f5 h- S8 z, W
} 6 s6 x# ~8 X) P) s" f9 J: w1 B* ~
#endif // __CAMPUS
5 W# e# q6 h' q7 [& W$ n) ~+ L' n2 p
下面插入 #ifdef __FASHION_COMBINE7 k: z; ^0 q7 ]4 h: c, I
case MMI_COSTUMEMIX01:
- c6 S7 h7 n2 f7 }8 y {
# c) k( n# d( `* k8 D$ O4 t5 D1 }% [ SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ( B5 `9 t6 z" O* Q
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 7 S% ]* b: N$ c, P0 H! t
g_WndMng.m_pWndFashionCombine->Initialize();
$ j W$ G- q5 o7 p } , @- h0 r1 C8 l
break;
( o0 s4 E$ m/ S( e8 k) W#endif // __FASHION_COMBINE 1 @; ~4 f3 b. A/ ]& e
( \2 z3 e( k6 ^6 A6 k. i7 p% R ----------------------------------------------------------------------------------------------------------------------------' A& u) G# `: R0 ^' r& U, \
WndManager.h
9 L" b; d/ `- z1 J* Q. z- d3 C$ d5 l# u/ O/ L
于:. |( K4 |# O7 T) m. P7 e+ b
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
. n" g, `4 f) s8 i& s: o% A CWndGuildHouseBid* m_pWndGHBid; 1 M3 c( T1 N7 Z# P2 Z6 B2 {( I" W+ J
#endif //__GUILD_HOUSE_MIDDLE
% C1 z+ k) g2 u$ G. S7 f6 u; X. D* l5 f! p1 X* W9 f! m
认为:5 N% b2 m" y' C9 B
PHP代码: #ifdef __FASHION_COMBINE
& X6 @5 a9 I0 l& n2 F$ E: L5 n3 y CWndFashionCombine* m_pWndFashionCombine;
: `; u/ L% n' q, C, y' t#endif // __FASHION_COMBINE 4 U7 m6 n, c' l8 `/ @ l+ \
! j$ {2 t2 K; s! K: B' X! Y; C7 w' k
----------------------------------------------------------------------------------------------------------------------------
# H M3 v6 F' [4 DWndManager.cpp, ]# d" R) b8 G' x$ G# T" s2 a
0 \2 y# A+ r) f+ e |) X
在 #ifdef __GUILD_HOUSE_MIDDLE; Q% J# i5 S* a( f9 o
else if( m_pWndGHBid == pWndChild ) & B3 n/ B( v) e5 |- H- ]; v
{ : s1 m- @( M P- B7 U$ n
SAFE_DELETE( m_pWndGHBid );
, u6 |. f( d) t2 L, F4 S* X5 M pWndChild = NULL;
3 d/ _4 q/ p+ | }
5 N2 n: l. U. q3 S#endif //__GUILD_HOUSE_MIDDLE * T! i* W) H) E4 P
- k4 {: _2 ?0 t( P$ k
后面插入 #ifdef __FASHION_COMBINE
/ j- H1 [- o8 o6 }0 G4 ^) r else if(m_pWndFashionCombine == pWndChild) % v% \* E! \* F* T, o
{
! A2 _* L8 ?3 n4 g Q% d SAFE_DELETE( m_pWndFashionCombine );
3 A$ ^6 B' C) }. R- [+ {6 ?4 W- s pWndChild = NULL; " E7 r1 b+ U4 N/ H# [
} $ U1 J1 g6 b' `. Q |" U
#endif // __FASHION_COMBINE 6 }( R! f; e& S }! s& r8 S
2 m' o$ u( n" v
----------------------------------------------------------------------------------------------------------------------------7 c& L- w& g- ^, I+ a; d$ d
DPClient.h
8 |, w/ a0 `& q5 D
2 z8 Q) v- V9 P在 #ifdef __GUILD_HOUSE_MIDDLE. a0 b1 r9 J/ {3 J) I
private: $ L' w8 F1 y- i# J
void OnGuildHouseTenderMainWnd( CAr & ar ); / f+ ~) ^) {, R1 y/ |5 O( l7 r- r6 P' o
void OnGuildHouseTenderInfoWnd( CAr & ar );
: q* Z7 M+ {9 N h' {+ P C& v6 \% t void OnGuildHouseTenderResult( CAr & ar ); 5 u) j. M& v3 ?* c7 F. ?8 |
public:
; r# w/ m; y8 {# G0 K' Q void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ' |! O* Y6 x- G& i1 C
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
- [5 ~ a" d5 m, j0 W. Z void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 3 _: U/ A' Q: A9 I" \
#endif // __GUILD_HOUSE_MIDDLE
( c- {3 q3 N$ R4 t! Q4 g" A: Q# y+ |
6 l0 G4 y) G' a A% L, r7 g0 o& h 下面插入 #ifdef __FASHION_COMBINE
1 U- z1 e* h! j void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); " c9 c' [/ R! \( S3 |8 \6 k
#endif // __FASHION_COMBINE
3 V2 e: x2 G6 D* X. b2 [- T4 D7 J5 [
----------------------------------------------------------------------------------------------------------------------------0 C% H# q4 Y Q0 q
DPClient.cpp& j+ M. X6 M( B$ K z) q8 ]( Z
% Z& I- r1 i; V
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
) L( ~3 ^% Q4 d7 F% D+ X# Z$ n- V{
1 X" S% _# }" N/ I- A BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
# V: s: ^: B+ d ar << objGHId << nTenderPerin << nTenderPenya; % |% u+ L( ~( P+ \9 R
SEND( ar, this, DPID_SERVERPLAYER ); 3 ?! ~! z4 N. e1 E* t
} - ]4 A. r1 Z: K# }: n1 R* c" W5 k3 M
#endif // __GUILD_HOUSE_MIDDLE
: E; f& l, {7 E& Q7 T0 U3 q4 P! N9 x% Z- i& O, F( _
下面插入 #ifdef __FASHION_COMBINE
: Y3 @ Y) ?9 {+ t& Q5 o; d/ Q3 R( w4 ivoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) & H: t$ v# u( }6 v/ O" B" s
{ ( [8 b& u- S* q$ i2 i
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
3 [6 t6 Y' n1 D8 ?- q$ x5 r ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
- b- x/ _3 n' c1 ^ H- r SEND( ar, this, DPID_SERVERPLAYER ); 6 V# f4 j$ b. b h; n' ~
} 2 x0 H' }' i: m8 @; ]2 O. q
#endif // __FASHION_COMBINE * B( _7 Z X( G
) Z0 O& d7 e, h& X ----------------------------------------------------------------------------------------------------------------------------
4 r# C8 f5 W. f1 m+ i7 t, q7 p# T/ F
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE & n' g3 i: R; O, M8 u h. C
8 q6 H: m* W- D4 }$ U" ` ----------------------------------------------------------------------------------------------------------------------------3 Q- K8 j$ [; S3 G1 T
- i/ L2 ?2 I& |2 u, O9 d* `
5 y% Q# c# p& ^2 ?+ l
+ Q. `/ @, J6 i. _如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。# n0 S9 D; d/ b! J% n$ f
, g, K& w; T" K! c( T- D# Q; u
( @' P% |# D, z8 {; k/ d( e~怪物 $ J- M( o9 B) P J u
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