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莫因E * PVP8 K: R! k4 J E9 W
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en
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" ~: t1 ]3 q. a$ u+ W5 @, B- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。
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2 I: V& w# \" U/ F9 A* M) b7 U
& @2 `. P; Z# L n" m" y: A首先是学分:* e: ]) e1 Z: t2 O' L) a* \$ _7 h
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Etioom(90%)
' |9 g0 b" F. b, O* m: ]怪物(10%)
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这里的问题,而是“不问任何小型或定义语法错误。”
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2 K- c& [! T5 R+ G; G3 u唔够讲,这里是答应释放: randomoption.h
3 d. u2 U( l6 h$ z: ]: g, B9 T0 y9 ?, W/ i5 n1 v- c, V- @: i
在 public: ' l% ~5 a8 G) O- T6 k8 h$ W
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); & l7 {/ ]3 p1 S( V
void SetSafeFlag( __int64* pn64RandomOption ); + N/ ^' H( o- _. I! E$ Y; [
void ResetSafeFlag( __int64* pn64RandomOption );
8 B2 V$ ]6 h3 b" |% |8 A // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® $ S# p Q# u% r8 ]5 Q7 F
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这下面插入:: a3 [! A: Y/ @- G/ {8 R# ]
( n0 p9 `0 C; J/ k! _( F. V #ifdef __FASHION_COMBINE" l- D3 h: c- _5 V
public:
* K0 [# M9 w9 k/ w% r; a int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
, C- w1 p/ j1 e6 n3 z+ F5 q#endif // __FASHION_COMBINE
4 E- Q& F3 B3 }. ?( H) p
0 _, B3 H/ J2 N ---------------------------------------------------------------------------------------------------------------------
. G* o& G O$ b' | Orandomoption.cpp1 y% J/ X5 X) m) A2 F
6 e3 o: E2 G) a: s# _7 t q在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 6 g2 W# j% Q) q. |* ?
* ? X2 G v$ V
下面插入 #ifdef __FASHION_COMBINE: u- y( A% s) W: s8 q# E
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) " W/ U! c" K: [5 y" A
{
: D1 X& U7 x) n. I: B int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
' a* ^9 a" @6 ] int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
0 n/ A" j( ^9 |" K5 `) y/ q* }- X% ?- g+ ~
if( nMainSize + nDestroySize > nMaxCombinedSize ) / o4 m! t; v$ L
return 1; & @& Y# L' J+ V+ B, t
. ]! d9 J" U) H, q for( int i = 0; i < nDestroySize; i++ )
3 v* O! [6 W8 d K4 p% `; W6 { {
9 v7 a7 p" n6 x$ c! D int nDst, nAdj; ) \; `8 g, Z& b
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 7 D0 ^3 T9 _1 @. C! U* M. W7 j
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
% t R, W0 `& @% m3 I }
+ g+ [' H" g1 C' P return 0; ( @/ u2 X# V# ?; u7 w8 d# s
} ' Y: }8 V3 N, h
#endif // __FASHION_COMBINE 3 z' M& w9 u, S' ?( o
* q) O y' |1 e1 v -----------------------------------------------------------------------------------------------------------------------
! K6 _6 \& J HMsgHdr.h
4 y) |, z! C1 Q% ^" u& R7 _9 o8 \( C; {4 E( w$ V
插入 #ifdef __FASHION_COMBINE
. o P" w+ f4 X6 v7 e#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002993 u) r* K E) i
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------/ E) \# o% q3 C9 o- E( H
DPSrvr.h
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& Y5 O: |( m6 m' M% W3 [. A在 #ifdef __GUILD_HOUSE_MIDDLE9 e4 B7 [6 x- B0 b
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: [2 r6 N$ r D" p- |% ^ void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# b3 s+ w# ]' U/ ?; n void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 5 o7 V. `9 D0 M+ u! Y$ [0 z
#endif // __GUILD_HOUSE_MIDDLE
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/ l1 m/ H# T' ^" _ A' H. K: ]: _) r 下面插入 #ifdef __FASHION_COMBINE0 ]+ g( `( y& v3 J1 k3 o5 q
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); / C) Z) S; d' m1 H
#endif // __FASHION_COMBINE * U% n, V9 A/ ~, Q% Z5 g* Z
0 b, a" Y8 [. o -------------------------------------------------------------------------------------------------------------------------5 l) n0 J( s' O6 c. Y; t
DPSrvr.cpp4 b: a0 V* h) r: t* f
在 #ifdef __GUILD_HOUSE_MIDDLE
1 B5 C' U+ z& M' e0 u- \% E/ O ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
: A. Y7 K: O" q* w4 X& K0 L6 i ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
8 R5 s% A, f! d8 N$ w' p ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 0 G* u7 l! s, J% w0 A8 ]# d
#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE: ^+ g$ j3 y ?/ A
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 3 O3 d* y7 C5 j @
#endif // __FASHION_COMBINE 5 L7 f+ n! b: ]) q$ p2 [' Z8 I) I& F
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在最后插入 #ifdef __FASHION_COMBINE% S, d% J' i% m/ E7 E5 o3 u" X- Z7 ^# \
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) $ C. `2 _2 K3 I3 r
{ # ]! f6 F$ h8 U" ?" s
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
+ I/ @( A) }* s4 X6 S0 K if( IsValidObj( pUser ) )
0 n4 R4 D( n/ R4 ^ {
6 u4 {7 s5 y' g8 v DWORD dwItem = NULL_ID; 0 t B3 F5 `( g" s" k# U/ ^" P% h# X
CItemElem* pItemElem[8];
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2 U$ J! I0 M9 W7 X for( int i = 0; i < 8; i++ ) 6 W- S- _- o ]" ^" t% }
{ A( ^6 b1 o/ C+ k8 Z1 _+ p
ar >> dwItem; P" {2 c- ]' y7 U5 f" L
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); + k$ u, ^" \6 v8 x7 h/ C( V
if( !IsUsableItem( pItemElem)) 4 [. v2 _: L* L. R; I7 @! M, V8 b
return;- V# y; \ y* {0 y: I( b2 s7 `
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if( xRandom( 10000 ) < 10000 )
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9 ~" a4 O e0 t3 M8 ~; ?- }+ a int nResult = 0; - U# V( @2 M8 o* S, t, S- ^$ S
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); $ ^3 u5 w! c" P; [
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
, W; B6 l& ]9 {2 R) b4 r nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
" l5 z* j1 Y- B+ f) E* [% }" Z nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); . \3 G: K! i! n W' r3 t
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
& w1 K8 C- n- G) ?7 U* S }
5 s+ b$ d4 n6 K9 {) K% M for( int i = 1; i < 8; i += 2 ) ) m% P4 i+ N; V
{ 7 y* V1 y: y9 i, x; F7 V
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); / d% A0 t- P9 n8 A/ M
}
( x& F1 @2 v3 E8 @4 V: s1 ] for( int i = 0; i < 8; i += 2 ) # j" M6 F, I% U
{
1 r; c) `7 K4 d9 D9 i pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); % l# v" m& ~, B
} # s1 N. E# n7 H1 h/ J
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
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{
1 [. E- j6 P; x: Q pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
3 f4 U6 r) k, t1 G* k. X1 h( L if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
; h9 ^5 G% O' j g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
- i& v& v! W# Y( Z$ R/ V+ C" r& ], |2 {# z5 M Z
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ( b1 _- W8 s+ h' k9 I
{
4 V6 i/ h q6 E- b pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); . `+ j: U3 t3 X, J- @# F
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
4 y$ c6 p0 O/ s0 S# W; Y {
/ M' G/ |, @4 g/ v9 D pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 4 E- N; i! p J2 \# u! J b7 s
for( int i = 0; i < 8; i++ ) . m: @8 D& p% h5 O) |3 m
{ _$ ^ R4 r! a/ Z# `$ z1 H3 O1 R
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); % D9 _. F) ^! J5 `/ j# ]7 v. K: Z
}/ |( v: b) z+ J: g( v' y
}
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} 8 H; i5 H' }, F( O( a3 v9 b% I
}
' G) @$ p2 g! ?; T: C; G0 c. D#endif // __FASHION_COMBINE . X8 L) F k/ v9 q* `8 Y$ C
" G* t# l! o- p- h- x5 T6 p ----------------------------------------------------------------------------------------------------------------------------
% l7 s+ G8 [7 ^" ]5 @WndField.h
w4 g5 B, W) J4 A在 class CWndCampusSeveranceConfirm : public CWndNeuz 9 ?6 u* G& U1 o7 E3 `" U
8 J) p6 B+ W3 p4 U
下面插入 #ifdef __FASHION_COMBINE% }# Q6 Q f& @. c2 c9 I+ ?9 M
class CWndFashionCombine : public CWndNeuz ' V1 K( j1 u% D1 N B' b
{
s: N+ S) g! o7 d! [public: 1 O' E# R# o9 o: \- P- C( O
CItemElem* m_pItemElem[12]; ; f6 B. Z! I- X4 n
CTexture* m_pTexture[12];
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public: , E6 E; F! d0 P+ U, n
CWndFashionCombine(); + c3 C; z: u8 M- e
virtual ~CWndFashionCombine();
) u, \: v( u4 ]( W" g' @
: K2 M2 e ^9 N& L% D# k virtual void OnDraw( C2DRender* p2DRender ); , v5 Y2 }' c. j; B
virtual void OnInitialUpdate(); 7 @* Q7 r9 k, B0 I; b1 {, s
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 2 V6 D5 g% p6 c* j$ J5 n6 Q
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 4 U0 b" B M' B. B' m
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
# ?9 j& F2 N% K7 Q! t0 ] virtual void OnSize( UINT nType, int cx, int cy );
5 P, [$ T& n) t O! n# W1 Z" i virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
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#endif // __FASHION_COMBINE
6 X/ `1 f" U, X$ f, y
) W) M, y: p' Z! O7 `6 P ----------------------------------------------------------------------------------------------------------------------------' I" Z6 q2 U& e6 C2 l+ e! O/ k
WndField.cpp
/ Z# b$ f L# g9 r/ q. S在 #include "wndwebbox.h"
$ ~4 o/ |% o9 p9 d7 y7 g u4 B, R; c' Z3 {, d8 t
下面插入 #ifdef __FASHION_COMBINE* d# l) @, K, k( ^" c3 \* K. ]
#include "randomoption.h"
7 E- T& ]5 h9 |- f% c" e' c. C#endif // __FASHION_COMBINE
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2 T5 D1 ~: S; z3 {8 p 就在最后:
4 H. J* Y& X& V/ A* {' e% QPHP代码: #ifdef __FASHION_COMBINE8 a' s. n, W1 O ^* h! a
CWndFashionCombine::CWndFashionCombine()
# E9 {' n5 o1 i6 S( w{
8 K5 K( U/ p+ l2 R for( int i = 0; i < 12; i++ ) ) f$ a3 v, |2 L3 C" _
{
4 c" A' E8 K8 k ?3 | m_pItemElem = NULL; ' P" J" S; v% E( P+ W v) n
m_pTexture = NULL;
# K, p7 B/ y Z //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));5 w2 _8 ^* o' E% l& T
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));/ r5 a6 ?; C* l0 S4 x8 W
} 5 u6 e0 W6 W( |' t- }. e
} 5 Z W& C. ~) s7 T. e1 c
CWndFashionCombine::~CWndFashionCombine() : U/ ~: @3 O/ e/ f
{
) N$ {2 \: y v/ G, X7 t* { for( int i = 0; i < 8; i++ ) 8 v% J2 m; H/ c
{
; I, b7 o1 {" j( o6 L if( m_pItemElem != NULL ) 8 a" |9 r _9 u' d' s
{ / i! E% C, o m6 t; N# k
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ' k0 v* ?' D' F, w$ Y3 S
m_pItemElem->SetExtra(0);
4 g7 } M$ c, u7 e }
0 q! k+ c0 G' c+ } }
0 `+ R7 x3 }! Q) |, R}
$ N1 }9 c& T9 J, d$ r* \void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
1 G4 _7 Q! c0 O7 M3 v9 s{ ! B Z: b, j) h1 I
LPWNDCTRL wndCtrl[12]; 8 H v( f; W5 C9 p
3 u% ?% A+ b" K# O" g
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
1 \: t: N! A8 `% G8 i7 K* o( W wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); + f' y% j: C$ ^; l+ c" z5 x
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); / T3 C3 ?" b; A$ a
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
3 k- D# j- |9 h' Q# b* ?) L+ p wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); / K: @9 h/ C0 i! D
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 8 P: n$ X) v1 \6 s; ~# ?; i
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ( B& j, ]4 O- }- _3 W
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); z! O0 i$ e% B ?1 N
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
9 v2 k5 H( H6 b& b$ w3 y% B7 u wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); - z" Y P/ }% U/ i& i9 K: ]# p. Z
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
. Y( E! @+ W) B' y' t, r wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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* N: u! n- `8 d' c- R9 K( H for( int i = 0; i < 12; i++ )
. Q7 d! ~1 C2 v/ C9 R { 0 w9 k7 \+ Q7 d) C
if( m_pItemElem != NULL && m_pTexture != NULL )
& R5 m/ j. @9 m Q2 @ {
0 r9 L6 s- z* L m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); - i; k: X$ K9 B; ~6 G* F
} 4 X9 D- v+ _4 u$ q
} & L8 O) S+ Q3 ~ y( \, I$ M3 T' z/ f
} 8 ?! ?( R2 z* Z, w4 U1 W
void CWndFashionCombine::OnInitialUpdate() 1 g- h* A7 D1 ~ x& P- e, p/ ~
{ ( g0 V2 }. [3 f2 j1 a
CWndNeuz::OnInitialUpdate();
4 R1 i# v/ K, j$ q
t: [% s4 v, o6 Y/ `2 m CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 6 Q' N, q1 ]- @( w
pButton->EnableWindow(FALSE); 3 K% g* e0 [- v2 n u* m
2 s" [: H" y) k MoveParentCenter(); 1 z( e6 ]1 E' c* b$ ]3 j
} ' T% g# V1 }5 M; y: m5 @) B: R1 X
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 6 z# q, U% P4 H8 m% p
{
$ o( J/ |1 ?1 E return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ) m* D3 y/ e/ O7 k5 W% e
}
4 R" p% V5 V/ kBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ; U3 \3 n/ J% ?$ [
{ + H3 _1 x. v7 V" T+ J0 a6 F
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); / {+ e% i3 f4 S, G
}
9 g$ W/ W# @' B% ]! _void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
" |6 z* o1 @) |# v{ 6 w4 ?6 g. f5 `$ f% p: |
CWndNeuz::OnSize( nType, cx, cy );
: M. L4 d, Y7 ]- P9 C0 e1 _: r, I} + k7 C0 f* ^/ C3 U1 h* b. f
7 B6 ~! Z, P" K! {! {4 w
* I7 M5 x3 K {
4 e6 n6 {2 F. T( _7 f6 h& S% DBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) : w7 L4 d4 F! o9 m) C! ~
{ 7 V8 L5 P& c! O; h( e3 K& b! ~+ o
CRect rect[8];
% ?) d5 C; {' V" o LPWNDCTRL wndCtrl[8]; ' N* S, a, v; p4 s( z
1 v" e; D0 o1 j8 C( u
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
9 o' M7 \8 x% |7 z, o% Z0 w wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ' P2 m4 V. e' m. a2 Z: g
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
% V; e* @3 k6 [* F8 O) Y wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 6 C# D1 v* a n3 ?* [+ ~4 p
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); $ y( p+ V/ ?& X7 @) O$ M
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); : u0 }* h9 h: A4 x
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 3 x9 f" }) j- N! _. y' o
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
0 g2 l1 ]* Y g, T% e0 ~5 ~
5 w# |% L i* I BOOL bUpdate = FALSE; 2 {! l3 y$ v( l. ]
9 m2 ?; P8 p! v- V2 P( ?5 |
for( int i = 0; i < 8; i++ ) ( c! H/ [) h: E" c. g
{ ( m# x# g3 B" C* o' j( L
rect = wndCtrl->rect;
0 _7 F* B( Z- s" p" N* a _+ n6 M : ^, R3 [/ d5 e
if( rect.PtInRect( point ))
+ c' r; u# E% c4 U {
& E8 N' a+ n& V CItemElem* pTempElem;
4 R2 ~' N; r1 b" E pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 ?0 x* O% g; f7 }, f7 _" D
if( pTempElem != NULL ) 1 w/ h3 F; L9 B
{
/ N6 X! B. n& y* T if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 1 l4 M7 t4 V ~ m
{
2 i% Q1 x) p; F* I6 p ItemProp* pItemProp = pTempElem->GetProp();
. m' Q( \0 S9 M4 D% X" I O+ R! c
/ {" o' k& X, k) W' V' Q: A+ X if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 7 S5 f: X7 e+ e& _6 W4 y7 M1 I
{
+ g0 t, B+ X# e" e$ O if( i == 0 )
u+ I) e$ _' G5 ~; L5 j+ w {
3 ?. s1 ~) n3 i if( m_pItemElem[4] != NULL ) % T" Y; b, P9 e0 a
{5 `' V8 x' _/ u" t
int nSize = 0; 6 R6 ?4 G) t8 f+ Z1 I. G, k# v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& }4 a. j) v1 {' k+ ~; `9 o& w nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
" {/ M9 z; F% U) q; G7 C' Q if( nSize > 3 ) ( x9 `& q3 Y Q k5 M/ i) R* s
{1 b! m! D5 P) m$ D
g_WndMng.OpenMessageBox( "oversize" ); & m* L/ H$ c, D9 D
return TRUE; - I) x$ h7 G5 Q9 j# k. b
}else
: E& F6 p2 w8 J {
- K( L3 ]8 n! ]7 j+ P% p% k, ] bUpdate = TRUE;
$ P, l+ F2 Q6 s4 b }
3 ?4 l) p" b4 o* d( U }' F7 A" a* |6 O1 K1 a
if(m_pItemElem != NULL) . H! i2 A3 F5 u8 Q
m_pItemElem->SetExtra(0); / g) {! b1 a/ ~( W4 [
& M# a5 q+ d# F8 W) H0 o5 k8 t m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( }2 _% |& {1 j m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 C' C* ?# T1 F1 Z( ^' s7 m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' D" A/ P! \" I6 ?! r
/ ]) w2 T, b3 m9 ~6 w' J) t
if( bUpdate == TRUE )
+ i6 R. K+ ~, `+ ^% ]& l {! m5 p6 |/ v& N3 D+ Q
m_pItemElem[8] = m_pItemElem[0]; 5 a; q; ^; R- g/ h) S! L
m_pTexture[8] = m_pTexture[0];
& m5 Q8 m: R( m% N) @ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );* O# u' S; |' G" F& L G
} ( g: c/ X3 ^# B1 x0 j9 K
}
8 ^( s: T; ?4 C C6 a+ Y if( i == 4 )
5 @ j1 g3 u( A* G' H$ M {
. l4 q: k7 i% F+ ]9 q if( m_pItemElem[0] != NULL )
% p1 ?5 |3 X9 u! W) p9 N* [9 G {* \+ X4 f7 t' j6 d8 w
int nSize = 0; * S% Q- l; F1 F( q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 D) s+ w4 z3 k u3 a8 V. z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 8 ]8 t. u$ G* r$ W5 n5 Z- z
if( nSize > 3 )
) k- o$ L7 `- ^* I4 }, d: F4 i* B {5 Y# g$ }" G4 S2 u3 `7 v! r
g_WndMng.OpenMessageBox( "oversize" ); ) t5 P$ m4 v* S8 L2 J( Y
return TRUE; 0 s6 }' p6 S4 y; O
}else. Z5 S& y8 S5 p
{
8 }1 |3 {( b0 Q W; ? bUpdate = TRUE; 5 y' t7 c; F# Y4 }2 C8 V7 x$ F$ h
}; b4 v1 _7 Y7 [5 {; b
}
0 T! r- P& k0 ? q+ _1 |2 F. a if(m_pItemElem != NULL) ' A1 u4 s3 w5 `2 Q
m_pItemElem->SetExtra(0); . V1 M7 p# N8 r3 D0 M! w4 Q- G
3 V, }5 @1 R( [0 B! T/ Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * S8 X4 F9 S3 [: k C2 s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* @4 ^# {! I; v/ N/ W& Q" U m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . _8 K' d$ x/ W
% D, G7 C) p2 M if( bUpdate == TRUE ) 3 t" `- \% P e
{3 K/ M w [3 l' T+ w$ J
m_pItemElem[8] = m_pItemElem[0];
2 d/ m' l% O% I4 ^0 L! Y$ q m_pTexture[8] = m_pTexture[0]; 8 w: `! o8 ~8 o0 L7 v/ P) z% i# {
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
$ k1 ?6 f! b8 c$ P } " {: q$ I8 L2 x! X
}
n9 J# w5 a$ A. p }else; a2 U( X$ Q% b& ^, g2 U
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
5 X+ b, i$ H7 n {; e2 v+ e; ^5 H
if( i == 1 )
7 l% C) o/ C4 j- o4 L' W {
7 j6 e! A: z& R- i& O if( m_pItemElem[5] != NULL ) ! Y S# f8 h5 G d8 [6 l1 M/ D
{
! b6 F3 m( f& v, N int nSize = 0; 0 ]5 U y# A9 A# Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 Z' o& \) c( g' c- F/ p* M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ; H4 q/ U" E2 q8 x! F& V; t2 C
if( nSize > 3 ) 9 r$ H; }! O) q) r1 a% Q
{5 r6 v7 M# v# u. k
g_WndMng.OpenMessageBox( "oversize" ); ( F4 j$ n+ {: Z/ d0 @) W
return TRUE; 2 e) `2 j* @7 E+ ^# e$ T: J2 Q
}else$ Q9 t" |6 b% h" H* p
{
h' K, W3 T# y3 V0 V4 N* c( c bUpdate = TRUE;
# r# L* F. n; m8 y }
8 U; J) X" T# f% h B" h X }
& R4 o- U! J; H( Z6 x/ i if(m_pItemElem != NULL) - R& d% R2 @8 u4 b
m_pItemElem->SetExtra(0); 5 f( D( x, `% T* S, e
4 \% V! B4 u! {# H m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 i/ [5 h& m6 P
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# r t5 a3 J: `; T& W, @. T: t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ]$ ^ x5 W' M) w0 i7 G% P' Y
, Z( |, q% p. Z
if( bUpdate == TRUE ) " r0 j. j; U* } R
{ m7 U& `4 ]- h4 e' `* z' E
m_pItemElem[9] = m_pItemElem[1]; }' {1 m" ~, B( m f8 n
m_pTexture[9] = m_pTexture[1];
4 h w# a9 k: M: M1 z4 ^" K
# }9 e: v# L0 h0 e+ A8 P2 A2 Y// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
* Z8 G# Y1 Y; }$ ~: g8 Q( a a8 m- N } 7 n% U' _/ }1 t; i0 `
}5 _; l0 S- ?6 L
if( i == 5 ) 2 h& j( b& A! [1 A
{
1 Y0 P2 ~0 L: n" W4 a" w, C$ y if( m_pItemElem[1] != NULL ) 0 |) |+ t7 X' h
{
$ t% @3 K2 {8 B# N: I int nSize = 0; 5 ~4 _1 d8 m/ v- L0 ?7 y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 S9 F5 t& B/ \" B7 h0 v nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ; d4 l! x. v! I% Z
if( nSize > 3 )
8 e1 Z; j$ ^, @( i9 L: b) |- ~ {
# @6 ~3 A& ^. ~4 @ g_WndMng.OpenMessageBox( "oversize" );
1 r( D5 u( |$ e) P return TRUE;
2 i' e+ ~) d8 y }else, l9 X* V: p2 ~# x. l5 m7 X' W; a
{
* w' g* H6 G/ {$ J7 K' l4 `; W( Z& g bUpdate = TRUE;
- q# W2 m! N5 n- d, w }
, U% u% y$ M+ r' b }% G" F2 |- m# u7 u" w+ S
if(m_pItemElem != NULL)
) P W9 l% z; L m_pItemElem->SetExtra(0); 5 A; N* n$ h- m) F% \ m
4 t1 f* b6 e* H7 J) c& ~
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * c, E+ {& ^9 i# i* |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : r- t4 N+ b8 L- F5 d4 n* Y. u% v/ T: J' S
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' M% ^8 t, [) S/ X+ b4 J) O/ [: a
* Y- m9 p' C8 C. T4 i" ] if( bUpdate == TRUE )
) Z6 U4 a( k5 L# ^+ W {% d! X9 t4 H+ F$ w: l% \
m_pItemElem[9] = m_pItemElem[1];
& e; g1 a4 P8 q m_pTexture[9] = m_pTexture[1];
% g+ b% C1 E! G: ? //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );1 H0 S- g& \: H
}
0 b) O7 m* `- H9 K }
+ ^" ~" V+ L" r# A- H4 ~ }else
* r8 f) i6 P- L' L if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ) {1 I- ~9 N2 m0 n& E, l) o
{/ T8 J7 @+ X0 Y1 `2 C
if( i == 2 ) 7 ?4 S) e! B8 ^9 l5 w6 i
{
8 a& A. j4 g/ e" k if( m_pItemElem[6] != NULL )
$ O0 R/ P" J6 T" |; {* W. \: o+ x4 I {8 c% Q% B8 W0 d r8 i
int nSize = 0; 8 n B+ j/ |7 q5 e* `+ j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 W' n: Y, H6 u" Q* P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); ' a u: R/ R H* G5 j; @0 Q0 y
if( nSize > 3 ) o0 e% O8 S! e6 y7 ]
{; _9 P& e) O; X% B2 m0 h3 g# \% ]5 r
g_WndMng.OpenMessageBox( "oversize" ); 1 H* R/ {( \8 X: U9 R
return TRUE; " W( r5 D. ]9 g0 x: n& _2 r
}else
- d. t* F( M$ d {
4 ]. F& E* m2 a( l4 W$ C# S bUpdate = TRUE;
) e+ W | e+ e5 b }# k' s. U9 x; {- o. ?" M( v. i, U# J8 q
}
; k& v/ b: \6 G' u% L if(m_pItemElem != NULL)
* I# k0 i/ a, Y* U& q) A' Q m_pItemElem->SetExtra(0);
5 ~) J% Y }3 o0 Y% L" U- {) k# n4 `3 _9 Y8 [7 V1 m' l D4 w' F
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' x( r& p X! H. l/ M# z, X4 X+ d
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " W' V& C" a: _) I' h' H2 q0 P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 W# W- g1 @, T; C# z
# ~9 @! F* \; o8 v2 @
if( bUpdate == TRUE ) 6 C. p3 W' D# L9 e1 G1 K$ z4 Y5 `% ^
{
5 S, n. z# U! b( ]1 [ m_pItemElem[10] = m_pItemElem[2];
4 t' ?) S$ e5 k/ m* ?- {7 j* J m_pTexture[10] = m_pTexture[2];
/ {& \/ V$ K5 x+ V // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
2 d" m" |" Y6 k }
4 w8 k# z' F, _4 j4 {- L" J& e4 C }* @# r8 q: ]9 M! h2 Y" j K( j! p
if( i == 6 )
8 `6 d' i9 i+ ^7 N6 H# W3 r {
/ Q5 g- R5 |0 U# N8 e; g1 r9 f if( m_pItemElem[2] != NULL )
: P4 K1 l% v0 K+ G0 s {# M6 V3 `$ J" Y0 b% H% \4 X! v
int nSize = 0;
" x; X1 }1 q; O# O nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( |# V r9 b' O. v4 I: D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
3 X' {; @: a( o+ ^, E o/ O. F) o: K if( nSize > 3 ) 7 k/ Z. q$ X' T/ U
{& u: D0 F) C: i; e& F" H3 [; g
g_WndMng.OpenMessageBox( "oversize" ); & K. B# a% ]+ r. k; ~* K
return TRUE; " z7 g9 O7 E) k) U" G! e
}else( r" H; F. ?* o% l; G& H3 f
{2 p2 I) d$ z, O0 C [3 f# C9 m
bUpdate = TRUE;
3 \3 g& o c( m/ m2 I: Z: D' O }) z q, r. K' E* b0 l
}2 w' b1 Z8 ~6 f
if(m_pItemElem != NULL)
# f- r$ }- V5 g' H$ u m_pItemElem->SetExtra(0);
: u# r, }& \) G2 C; T, ^+ d1 f( M4 {/ L
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# ?% h6 g2 @/ ~7 u9 H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' }+ d, e7 J: f) p* S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ ?5 V8 Y5 h; M0 u9 }! B9 D; H8 E5 M. _9 y+ K
if( bUpdate == TRUE ) & b: X3 u! P% f; _' [4 }/ l
{
/ j# M4 o& S0 P6 I( |& K m_pItemElem[10] = m_pItemElem[2]; : l5 s" n+ U( e2 E. F: z7 ?
m_pTexture[10] = m_pTexture[2]; 9 A: C( t0 ^9 Y' `" i& m
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
& m: X; G/ D1 m# p7 ` }
. ^* u6 M4 \( `: n }1 q6 C4 X* P2 x$ t/ B; C: e a
}else% m9 S9 T, K2 o; W9 f
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ( ~$ v z( u' T! `( i: M2 L. P
{
3 ?1 ^9 _: v% B if( i == 3 ) ) h8 U6 g- P4 S" P" t; V* _
{
. V4 ?3 E1 u' ]8 a& Y if( m_pItemElem[7] != NULL )
) r( ?* h! ^) c# `+ L7 `1 M: d$ D. _ {
% c. g- _9 S2 v int nSize = 0; $ N4 a1 ^0 N# R q+ `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . `/ X! m8 H }0 j; Y7 X8 ~* I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
) S* ]1 L4 S8 r) @- N! ^' V7 I if( nSize > 3 ) : d' {% p2 t: g9 k
{4 d7 N3 @5 z* M) s1 z" V5 G
g_WndMng.OpenMessageBox( "oversize" ); 4 O, M+ q& M: D! |) E( M! g# ?
return TRUE;
/ h; }4 F4 }# [- X }else
0 ?/ R R& c) `/ N {- E- Y* J5 | H& l
bUpdate = TRUE; 9 @6 F t3 m. l9 e" q: B% \
}: Q& D4 I5 y/ s7 C+ ^: @/ R
}
+ T* d6 u, q: i3 a if(m_pItemElem != NULL)
: e3 _8 E3 c9 [; l9 z- ]$ b0 ?7 x m_pItemElem->SetExtra(0); ! a: r: z3 n8 u, A' A [
$ Q' _/ D; }# H$ R% h9 ? m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 I2 T( X% x* O9 v) p7 Q! j3 h; t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. G2 d% L* i8 i2 W; w m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# G2 S7 \1 }1 s6 u! v! C' R9 w' r& p( S" ?' R b3 Q9 l
if( bUpdate == TRUE )
/ A& @& d2 g. o4 M {
* M9 _ \) t$ T m_pItemElem[11] = m_pItemElem[3];
5 T& w2 D0 t- l- S* g9 L/ [ m_pTexture[11] = m_pTexture[3]; ( O! x* t; |- h* @
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );0 v A3 s/ C. B$ o
}
6 K A! Y9 ]" F) J5 g X3 ? }
9 y( r0 t3 K+ f8 C if( i == 7 )
- y q w9 |0 M9 V' K {4 y/ B% y/ o/ ?1 {. N- U
if( m_pItemElem[3] != NULL )
6 u% K! x2 s4 r$ x, ~7 ~ {
: C* y) X. Y) i9 R$ D1 y int nSize = 0; 5 N' M; j0 B; u% Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) R8 I4 M4 C: |5 u* w$ c! H4 X, O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); # N1 i' E% x' Y4 _
if( nSize > 3 ) ( D0 _7 q$ z) ?: S1 [
{# C8 V$ j/ r; M3 A4 R$ v2 c/ w" p
g_WndMng.OpenMessageBox( "oversize" ); ! `3 K4 l ^8 M/ m/ @9 |% C0 R
return TRUE; & {! \" G- s) t9 ?% q. Y2 U& ^
}else
8 z: ]! M; N9 l {/ H3 k4 F/ q3 x* [; B9 A
bUpdate = TRUE;
6 s; L) ~5 D1 [5 b# C& S/ K3 D }+ p7 F3 U4 u2 Y# |. r- d
}
/ s0 D: F1 j, f; A7 G if(m_pItemElem != NULL)
. o9 m7 ^0 Q4 e6 i m_pItemElem->SetExtra(0); 1 ?) v5 N( K0 ^3 l
/ i* k- O$ f# u7 V( Y# L
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 f! {) q) F2 e0 G7 N
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! Q# F2 h. `$ g6 W4 O$ v m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # N" K/ a4 ^; `3 ^5 a4 O' t/ i
8 l' r5 J2 E% G ]! P
if( bUpdate == TRUE )
6 ]. L3 k" @! Z: b& [8 x5 D {
- W/ F9 p$ C6 |# }, t+ I m_pItemElem[11] = m_pItemElem[3];
: a+ \8 K) _2 r2 ?/ F$ H/ [/ n m_pTexture[11] = m_pTexture[3];
6 Q m& Y- W! T; B1 L1 p // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );$ j% p9 w) D7 a/ ^* ?& z
} + s. |2 K' N! L0 } D' p
}
9 x- f$ j! c; @0 [+ Y7 C8 j! i }else
4 @" s6 f" d! m3 c o; i# i {/ h4 P" ]" E7 s' l1 c; G
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); " }! b& q0 F S3 a- K
// wrong tab 6 G1 U* z9 r$ X4 F' ]! A2 d
} 1 O/ \, N, L* r* |0 j3 U! `
}else" S6 q. I c$ E% O- e: A. M
{& c* z0 _$ Q& p2 [' l
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
) g& H9 J: P4 H" u* [! ~ // not blessed
6 V4 [$ h) Y$ L% \ }
1 m' K) U1 p$ L' t# b }
% X) ?& q( {1 ? } 6 f$ W8 _7 _5 q$ c
}
' b) L. p2 k- p' L7 l0 J) Z, |5 B5 _* j
int nCheck = 0;
- d& Q( x! k9 g p/ W for( int i = 0; i < 8; i++ ) 1 a/ r2 A4 d2 {! x0 J
{
- J1 [. I8 C1 G/ h w1 [6 ` if( m_pItemElem != NULL ) % k& d) `4 _' B
nCheck++; 7 w% h( Y Z2 ]
} 0 F8 O3 [* Z6 d) a0 U7 ^- T
if( 8 <= nCheck )
# W2 j% T$ F! `9 N; A( {% v1 T { 6 c* i! b! U' S' _( c% F
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
: {' R5 B4 H* R1 P2 r) W/ Y# K pButton->EnableWindow(TRUE); " T& R) C* S, R! ]' W& l7 j
}
) a7 }" p8 ^2 d return TRUE;
2 M+ a. h( z( L) Z, f% V} % F8 m4 P* m7 |
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 8 t* D4 j' c% H/ \% E! y% {
{ 2 n0 G1 c3 E0 B' C2 e7 b
switch( nID ) ; _: S. }# Z% f( ]4 u' E" i
{
6 l+ H3 r7 Q0 H9 [ case WIDC_BUTTON1:
( C+ m ^$ k; d( G { 7 Y6 _' B' C9 f8 _6 ]
g_DPlay.SendCombineFashion(
. {& m* Y& f. K! y: w$ W m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, / a) }/ I8 t. }" N
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, + @! E# `( r {& ?6 V
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
- Y; ?9 \! x# ~! F7 K$ L( k! G m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
7 y8 E5 ^. N5 W/ }( y: | );
7 v7 p* j4 v& L, g! R Destroy();
8 R. v* p0 @$ @0 W. u! u4 e break;
- x1 W9 c" l: j* k }
' D9 M3 Z) Y- q& R case WIDC_BUTTON2: ! q6 x; U1 C' m8 U
{ 5 ?0 |9 o4 ~# g% o9 J/ H2 c1 ?
Destroy(); / H! |6 t* X( m* _8 f/ w0 [
break; & w+ \$ y. P$ _* I' e2 h# M
} % \! V$ C2 ]& v
}
, n ^; S+ C- P/ v( g return CWndNeuz::OnChildNotify( message, nID, pLResult ); - K% A/ I$ t J
} + J& G1 [4 k- u' a/ p* q
#endif // __FASHION_COMBINE
0 L* i, ?( \1 }; G
; X6 a, o* ]; i1 ? ----------------------------------------------------------------------------------------------------------------------------
4 h4 m( ^" A7 j3 [( o3 o0 wWndWorld.cpp
4 m& j/ [$ [& X2 X. r% Q' u在 case MMI_REMOVE_CAMPUS: / L* u D/ z* y
{
0 k9 l8 d' {5 P/ L! | if( g_WndMng.m_pWndCampusSeveranceConfirm ) 3 }. x0 R+ m- }% ]! w1 r
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
* R. ^" F: ]. L2 z2 j( U) ~3 v# k g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
! ~8 W9 K! Y- z' {2 C! j# {3 F$ | g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 3 D8 u/ Y1 P) B- K5 G- f" E
break;
( b/ _9 u' s4 M- O/ X2 v } % K. H6 A( ~/ m
#endif // __CAMPUS
' w& O5 k9 } V) q0 h5 f( l% t) ^8 W0 k
下面插入 #ifdef __FASHION_COMBINE( U) Q6 A: t* y. P) {$ y
case MMI_COSTUMEMIX01: : k$ x. a; _0 g: t* A
{ 8 [7 h5 U3 i& M6 y6 |$ t# n0 S
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
$ B! a) z4 q5 C, C g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
+ x8 Q: s; q( ~ g_WndMng.m_pWndFashionCombine->Initialize();
; M. F* z I% l$ ]! k5 T } 0 R- ^0 a/ d) n3 C" I2 f/ [
break;
. M" ]5 j$ E& ~6 r#endif // __FASHION_COMBINE * P. _! \, _0 [( n5 o
% v( U+ c# V4 o8 [) X( r
----------------------------------------------------------------------------------------------------------------------------: B8 I0 e0 Z. e4 v: q
WndManager.h
( J5 {' E7 G7 j6 X" J+ [
7 b5 z- @" T% L" w于:
: p# P' k6 i( E( m$ y2 [4 ~; sPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
% j2 d( S6 ]/ A8 ~' i CWndGuildHouseBid* m_pWndGHBid;
! a v& [# w$ q6 o& ]8 n, S3 y1 ^#endif //__GUILD_HOUSE_MIDDLE . B) D C# E$ B3 R6 C7 s
; y2 P) D5 H/ M+ |( X
认为:* y# z7 d9 r+ N! Z
PHP代码: #ifdef __FASHION_COMBINE: c4 y% F+ @1 @: d) [
CWndFashionCombine* m_pWndFashionCombine; 7 M& `7 Z9 j5 i" A3 p
#endif // __FASHION_COMBINE
9 s) G6 i5 o. ]7 t* m" P" E) c. |" ~4 w. F7 N1 k5 |
----------------------------------------------------------------------------------------------------------------------------
* ~% b1 L }+ LWndManager.cpp
1 Y& s5 Q. l7 _7 X P
: w1 y+ f, o. Y5 ]- J. { E在 #ifdef __GUILD_HOUSE_MIDDLE
; I: Z3 I/ P- G9 e: m" y6 G else if( m_pWndGHBid == pWndChild ) " \, |7 ]. B9 a5 a) L
{
$ N/ q" U- ]* y4 H- X/ H5 I' _2 |& Z3 | SAFE_DELETE( m_pWndGHBid );
7 a4 s" y9 U. Z- D* ^ pWndChild = NULL;
$ p0 l N7 ^% Q% @ } 1 b' P4 l% y9 |. Q8 @
#endif //__GUILD_HOUSE_MIDDLE " [# N& ~) z4 H! O( H1 W
3 [" H! V# ~/ o4 f 后面插入 #ifdef __FASHION_COMBINE
7 [" ]7 o" b/ z+ N8 O- ~5 g else if(m_pWndFashionCombine == pWndChild) 5 p0 e: g8 c" t7 X& Z. b
{ . |% I5 U' I" w
SAFE_DELETE( m_pWndFashionCombine ); 7 x; @4 | I0 r8 a
pWndChild = NULL; ; V: a$ `0 ], M. {% Z7 K5 t. I$ W5 V
}
1 M! V) f; D& Y J7 n9 K& X#endif // __FASHION_COMBINE
6 J; P4 J( x) z- N- F
/ b9 i. }$ x4 E" X3 J) E, C# B. j ----------------------------------------------------------------------------------------------------------------------------
7 |0 f+ T9 m2 ]$ E% GDPClient.h
( Y2 [% \' M, i2 g% v4 U
3 z5 d# [. b* H. d在 #ifdef __GUILD_HOUSE_MIDDLE$ ]% @6 N* z! S" B
private:
Y3 c0 l9 X$ z' z void OnGuildHouseTenderMainWnd( CAr & ar ); 2 H0 U9 e4 P2 v6 p, _& N
void OnGuildHouseTenderInfoWnd( CAr & ar );
0 t @+ ~/ R4 ?* ]! U$ U void OnGuildHouseTenderResult( CAr & ar ); 4 ~4 g5 t# ^( }! z2 g K. O
public: . G6 N" p2 C6 `* r8 F( M. O% D
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 6 u* b& T5 j; B2 A9 I8 q# p
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); # }: b( N4 n) x
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ) E% ^, o, D6 W! C& l& S
#endif // __GUILD_HOUSE_MIDDLE ( w+ Z3 E1 S9 ^9 |. ^, o
/ Y8 y: y; b( ~" O8 w
下面插入 #ifdef __FASHION_COMBINE3 f: n/ Z4 r- o
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
3 I! I7 A2 e: O, X' C# c#endif // __FASHION_COMBINE ( r8 }" O( n f& r. g% ]" F
5 R5 R) c7 I9 l2 ?8 N
----------------------------------------------------------------------------------------------------------------------------
' Q% a9 a- }; O5 H. v: j3 IDPClient.cpp
" I6 p$ g4 l/ K0 C" p7 W8 b1 m6 _! i+ _; g0 D- ~8 S
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ) h2 @6 ~4 Y$ C+ l6 F
{
. F0 f' c3 I9 ?" \/ B4 i( @ BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); % w$ z; i( j7 c4 X; `
ar << objGHId << nTenderPerin << nTenderPenya; ; g$ [" J# H w7 u' J
SEND( ar, this, DPID_SERVERPLAYER ); # U1 H! b+ f0 B# e m5 M
}
$ [2 T, H: v0 m0 b1 ?. [#endif // __GUILD_HOUSE_MIDDLE
- W, A2 n. F4 a/ Z5 y
% k; Y! R& r' E, i2 y- R/ j" ~ 下面插入 #ifdef __FASHION_COMBINE' D$ L+ A' j: L% L
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
5 E, H' i3 O# g{
: V3 ?, v- d2 z BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 1 d" L" h4 k/ o" i6 |1 s
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
7 d/ Q S2 x: K' f$ G4 s& K SEND( ar, this, DPID_SERVERPLAYER );
O. Z( t3 R/ t5 I/ U}
3 ~5 z5 ^% J8 ^#endif // __FASHION_COMBINE : H" t& z% t) u* i2 F
M4 [# [5 ]; Q7 @% J ----------------------------------------------------------------------------------------------------------------------------( m; D& C, ]0 B; h, [& X* {: A
- M( h+ C6 c. z! C l+ }
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
0 S, b. X- ^7 t2 g7 E7 \* o
2 b8 Y8 [+ |- @7 ]$ B. w( T# m ----------------------------------------------------------------------------------------------------------------------------* O2 L$ X' m0 l
/ z1 D$ L- q5 }) w
6 u; ~4 @+ f! x; x3 y' ~
) @( q1 |# `" ?/ L! W q- C- _如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。( i7 u0 i5 w+ z
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' x. _* f) r/ s1 }/ F: ?7 E: }~怪物 6 w; m! N" Y& i- z2 y' g& q7 f
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