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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。# f3 H: N6 Z$ Q6 I9 w" v: w
- [0 U# f! p6 K, W4 Q1 i; O! ^有大量的代码,我已经测试过它,它可以编译自己1A。" ?) y) ?! G0 {5 B" y
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$ v) m! z9 s$ ^3 Y$ l# j现在会如此容易所有的C&P'en& \, Y: m/ U8 p" x7 ?
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”% C2 D) w z g7 {+ ?& r
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你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:
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+ f5 I. N* D* g! R4 _1 o4 { ]Etioom(90%)
4 \1 H( ]( I7 r _( F) D怪物(10%)
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5 [. |2 P, L3 S& @7 E" x' m3 `# c. z" z
这里的问题,而是“不问任何小型或定义语法错误。”, w: s& H! _: \2 o7 F/ y( Y+ k
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+ o7 i i4 U1 L0 D唔够讲,这里是答应释放: randomoption.h
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在 public: ) z$ [/ m( V6 P; `
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 1 z3 g" J! ~2 y* R! T" z0 g4 R
void SetSafeFlag( __int64* pn64RandomOption ); 8 M0 ?3 ~, Z% o9 _. S. v
void ResetSafeFlag( __int64* pn64RandomOption );
8 U1 g, k& f1 [. E6 ]* n8 Y // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® + A! X, d" ]0 a& {% r+ Y
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这下面插入:
4 X4 A3 V2 i+ g( A. v) _- V; c3 O4 {
#ifdef __FASHION_COMBINE# S8 F% e3 S5 M d7 {
public:
; a* \* G2 t6 V' f, D( F! R. y int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 8 C" U& h" j- o. n" u: w
#endif // __FASHION_COMBINE ) ?3 V5 X% ^7 |. P' ^2 u
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---------------------------------------------------------------------------------------------------------------------, T. c7 W1 c2 G; G6 X# K& q ]
randomoption.cpp9 Y6 M. k, D8 k% d: t* r; F% l, f
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在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
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. y% ?1 O& D; C0 K9 @, I 下面插入 #ifdef __FASHION_COMBINE5 L3 h6 [8 Y" P" ^% R% |6 x' g& Q
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
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int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
2 ]- v! G. u% p4 ~& u int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 4 h' E) d; ?' F# h5 h0 y
, X V( ~7 t4 K$ ^$ J if( nMainSize + nDestroySize > nMaxCombinedSize )
+ B; w" p9 _" Z0 j4 N" W. m r return 1; 8 F3 l D% c- s3 D
! C% w" a, ^$ n! T. o for( int i = 0; i < nDestroySize; i++ )
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0 r+ M- \( a& w! [5 [ int nDst, nAdj;
% X' R) Z. K1 Q8 E h% j, }+ A if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) & E l7 k' l6 m- [$ a
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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# H9 e# q8 m3 h( g return 0;
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7 f8 a' a8 B4 J' w/ I4 R#endif // __FASHION_COMBINE
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MsgHdr.h* E0 X- u) ] ]9 t' A
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插入 #ifdef __FASHION_COMBINE
/ G ]: F! Q0 e/ L% {! g/ S#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299" C4 O& z( O3 \- B P) ]
#endif // __FASHION_COMBINE - j5 S! B( {+ C9 v: y! E1 J! Q
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DPSrvr.h8 ]( q# ]' b: h8 d
; y/ R+ F' V2 }2 ~9 _9 q* W- a在 #ifdef __GUILD_HOUSE_MIDDLE/ p, y' U+ s& c. v. q( ^2 l
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ! l- o1 `( y, j
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & M. u+ W. r' z/ Q- m7 l
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 \+ p$ j7 y( e" w# e#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE0 z3 @+ M; p6 V7 h) Q9 S
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% u) O' [: N9 A#endif // __FASHION_COMBINE * \3 J0 \ Y+ q! q% I
" Y C ]. O7 R) d4 Q3 A -------------------------------------------------------------------------------------------------------------------------5 Z7 ^8 L0 e4 `' ?
DPSrvr.cpp
* Z/ a# D P9 A }+ S& I在 #ifdef __GUILD_HOUSE_MIDDLE
3 c k3 f0 _8 w+ z! ] ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); t& d) p0 N4 @
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 9 @) b5 U3 \" j* e# u; F6 u4 ^% a
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 1 u" {0 Y- G+ |# ~. J, [
#endif // __GUILD_HOUSE_MIDDLE 5 M; b1 U8 G% D9 e% M5 K4 e) Q
$ f& P* K. I! Y3 x1 d& A 下面插入 #ifdef __FASHION_COMBINE- U, U1 t/ N9 o; d! P! ?
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
0 M1 E; M) I" Z4 }8 m/ X#endif // __FASHION_COMBINE
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! Z; f- V4 C; Q4 ?- ^1 r/ i* q在最后插入
#ifdef __FASHION_COMBINE
: C% S, F# u* F7 ?( q! bvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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! \4 m% ^. d+ y2 ?% F4 W# m CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 V2 j* M4 V& i& n if( IsValidObj( pUser ) )
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! H+ Y0 n% f! A3 O m* d! _ DWORD dwItem = NULL_ID; 5 ^( K' V* H9 K
CItemElem* pItemElem[8]; 1 F( g3 \) d. u m4 r' Y' O( q! g
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for( int i = 0; i < 8; i++ ) 8 U+ K. \& M+ T8 D5 X1 h
{
! j+ {" d/ a, ~' o* O% {4 M ar >> dwItem;
2 X0 J% T% D1 r6 b$ F9 Y! I pItemElem = pUser->m_Inventory.GetAtId( dwItem );
* n. W( |5 J9 {+ j; ] {# m! S if( !IsUsableItem( pItemElem))
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}
' l- m! ?: m/ U R# p. p5 c if( xRandom( 10000 ) < 10000 )
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5 V W3 b4 ]$ Z% L2 ^ int nResult = 0;
$ h- M, T7 I: T) `+ j nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
5 ?! _) C% U8 t5 @. ]& J- l nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); / G% t3 K# r" w3 P8 G% R# R
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
# W) K+ ?8 i, F z( Y, @ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
5 ~8 \. _ y! l& E$ F if( nResult > 0 )
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& R: G( l. ^& j4 w( b Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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8 m" @' Q/ ?1 I3 Q5 s5 e7 @ for( int i = 1; i < 8; i += 2 ) ! _4 R( g0 o) X+ y2 ?. Z
{
. } `0 Q1 d/ K( o pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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; q0 Y3 y: A2 r$ S/ a4 x. ]) l pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
* F" T# t5 J4 u' A$ W- F, A3 B& s. O }else
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6 B6 N2 A$ W+ p3 j pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
" p3 o/ _$ l3 T* z$ F4 c if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 3 e9 `* \* B, g2 Z5 x4 Z: u
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ( X/ j) Z+ \, |3 b4 b M' [
' x/ s7 W: E, k if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ( K7 v, ]$ r: h, H- M+ ]
{
+ T# S) e: j o pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 6 I8 B( q/ f1 q% z
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 1 }; Z0 r. D7 I. ?: d% m
* r0 m% L" F4 E- W1 d1 z6 M }else , ]3 E4 G2 o8 a6 m2 Y, z
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
1 V$ \2 Z1 Z- B' b6 ] for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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#endif // __FASHION_COMBINE
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) I* p) ]$ y( \9 r7 C6 l6 z! O: WWndField.h, W# i: ]$ s1 t8 p
在 class CWndCampusSeveranceConfirm : public CWndNeuz
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下面插入 #ifdef __FASHION_COMBINE
8 M; \, s/ b3 B% kclass CWndFashionCombine : public CWndNeuz
8 {/ `8 f7 G* I6 g' ]7 \{
5 _# v) N3 O) |8 ~' K4 ]public:
" R' Y: K5 ~) }3 V; O CItemElem* m_pItemElem[12];
( j* C! i' v9 H0 b8 R& v- N- E- S CTexture* m_pTexture[12]; ( I, T$ T% P0 K+ ~8 G
+ S7 R. H8 A% g1 ?0 Z6 b: T# r) ~public: # B- m/ T' L1 n6 E) k! [
CWndFashionCombine();
; B7 s! k8 W2 a" Z virtual ~CWndFashionCombine();
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! R/ L% L1 `' s6 E' S- t virtual void OnDraw( C2DRender* p2DRender );
+ w4 W9 h# W: P! L' W7 v6 U virtual void OnInitialUpdate();
2 b( u8 T) Y. }0 m. }7 ]7 Q virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
9 R: X6 W( r; A2 N1 u$ u" v6 [1 Y virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); & n, E/ I4 [7 T9 J# }$ {9 n
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 8 `; {! |; W) k( U% S$ |' {
virtual void OnSize( UINT nType, int cx, int cy );
" n& d v9 i' Y, R( s9 ^0 D: _' J virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); , B5 N' M! g, Y8 ~% Z J2 x
};
9 `& m) U- _$ A$ ~#endif // __FASHION_COMBINE 9 X6 j9 U9 l) x1 E4 O- Z9 `" F
2 _4 h3 U1 `8 [: ~& s3 |, }
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WndField.cpp
, ?3 M: s6 B2 ?( l% Q$ P- I6 s- @在 #include "wndwebbox.h" 8 c- H! L7 U) j! l; _ ?% z
' G# }: h4 v, y% N% l 下面插入 #ifdef __FASHION_COMBINE
! H7 s1 y, r3 e2 c4 P% l#include "randomoption.h"
G4 p# j% D. q#endif // __FASHION_COMBINE
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' F- ]/ h2 D/ P4 ]2 R 就在最后:
, H% `( V$ l: U/ U" L9 x+ ?+ J% BPHP代码: #ifdef __FASHION_COMBINE6 s& j1 I! n0 \: b* p
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ )
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m_pItemElem = NULL; + p7 s5 }& g. H4 t5 A {& F" _' E
m_pTexture = NULL; * H0 L7 e& I1 [' {6 B$ a' C+ ?
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));3 }- P5 i! k0 d- D+ \
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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CWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ ) ' c8 `" `( E. S" K9 W; U
{ 3 G2 q2 L9 u: Z" M( | n0 Q! H- q3 }
if( m_pItemElem != NULL )
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if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ; @7 o L0 R* ~& f. j8 u( C: w
m_pItemElem->SetExtra(0); ( ]! u# m! @/ D' S
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}
1 _& n; g. U, a1 B9 K( X/ V% rvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
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LPWNDCTRL wndCtrl[12];
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0 A% s% d) R) X! j wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); % @8 t' f7 o/ {
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
3 P. _" o: K. l3 R wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
( p3 ?. z: v% e- `3 [ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
6 z: C+ Y. r9 X) |8 s% z5 t0 M wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); + b5 Y3 J$ V% H! Z( O9 p1 E
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
- o( }. n! `1 l6 W wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
2 ?8 H1 j; `+ e+ k wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 3 P, A! z6 a# q
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ?; Z+ S; D$ ~
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); * i# P8 D, Z2 o0 Q! z4 I7 {" l! n
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
; Q% X- ^2 u6 G, d& L- B! ^- _; j wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); i) a$ g# i. y: M' }
; {+ j2 j! s6 M1 A: p for( int i = 0; i < 12; i++ ) 7 v9 l+ C0 P }9 j0 |/ d
{
/ n. P+ u' W( _* |9 C$ k3 O0 v if( m_pItemElem != NULL && m_pTexture != NULL ) ) `$ Y5 f5 |8 A
{ ( i, j+ {8 S9 Z8 v" k+ N- @1 Z; [
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); * l1 S, d. l7 X% l& v% h
}
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void CWndFashionCombine::OnInitialUpdate() % W# k/ g w# F$ u
{
+ k: C' o! _, S$ \( S7 l CWndNeuz::OnInitialUpdate();
8 I" r! L: h7 g4 W- K4 B3 h4 a, a' B) M, @0 V- S
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 7 h/ X( t5 n& A' u' ^6 E$ |
pButton->EnableWindow(FALSE);
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MoveParentCenter(); " O7 {; g. E+ |& J1 f" |; e( ^
}
* y; K0 _+ Q$ o1 a* t+ uBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
. l. N' B8 V( b9 F{ ; B$ X& m3 f: C
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); $ r! p3 l/ Z$ k
} * g& J: |( t4 C0 t$ d2 W0 g
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
! L6 S9 a3 u1 ?" s% v6 {$ K1 v{
, N% n! D3 w" v% U8 m return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); * q! l1 l7 Y8 @9 [4 y5 ^0 T Q2 ?
}
4 q# ]: ~7 }. r5 d( Dvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ) u7 [1 s. {0 T, w2 q, s0 J. g6 r
{
. `* H5 }6 T \& h1 C CWndNeuz::OnSize( nType, cx, cy );
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; }: ^% V9 O% F& \BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
& F* K3 S; F2 d4 m3 ?{ 7 _/ u! `+ @0 E/ l1 Y
CRect rect[8]; $ u3 V: E5 W& x+ N2 ]: L, X
LPWNDCTRL wndCtrl[8];
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
; x. ~4 Y6 D- e- N wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 1 a8 m( j4 B) S* v$ |
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
/ H& H0 R9 t3 l! B. r6 T wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 9 i% x, P1 u) ]; r' {, Q5 v
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
9 ]$ Z0 D3 N- Q& O) P wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); , s1 i9 m$ G, `9 @; w. J
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); : T, U& x1 j6 k- M
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 1 I1 N8 z4 z( y3 h$ u) {# k: n
" h Q+ h& G+ C U$ x' F
BOOL bUpdate = FALSE;
6 {/ C% \% `% o6 N
1 B( Y+ U) g( E% s% G, i for( int i = 0; i < 8; i++ ) ) g T$ e5 D' l" N+ f9 ?& Y X
{
0 M- F+ c9 |) P+ b) e7 L) J rect = wndCtrl->rect; ) R* B) {# M5 f6 y. b4 s) K6 E
9 e) P* S8 }/ @0 a& Q if( rect.PtInRect( point )) ) g- ]. f% I% X7 L' X* ]
{ 6 G$ j# P7 X. {4 J0 v& h
CItemElem* pTempElem;
; Y; s! G- Q; g3 ^& k, H pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 I) B/ A+ C8 F$ ]" @/ i0 `
if( pTempElem != NULL ) * G" [- q; K$ `* E5 ?& K& N
{ 7 S1 N3 l/ R7 r R
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
7 \8 X( ^$ u$ a( o {
4 L( |/ F( `( r- I2 o- I. H ItemProp* pItemProp = pTempElem->GetProp();
' s0 z2 v( h6 `
0 r1 e% _/ ]( @! Q# h if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
" D- ?- \" w4 `. u" E# t+ E+ `- X5 M { # ?6 `+ t T! R" i! G7 x
if( i == 0 )
+ ?3 K# ?& e9 N/ u+ g( W2 m% p {4 \4 A& M$ ^5 Z
if( m_pItemElem[4] != NULL ) ) A: Y% v9 s9 G: q" j+ v
{
$ Y) J7 w; ]8 S; K9 \ int nSize = 0;
/ x. N! W6 e. x nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); h+ J" A9 X4 X( W- U& i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
2 E) I* A* l1 L# K9 j' `/ n6 } if( nSize > 3 )
5 h' ~! ~* Q* G7 w+ s; d+ ^ {1 k! ~6 M! E0 C! E/ F H
g_WndMng.OpenMessageBox( "oversize" ); 8 ?( i8 P) O8 {5 B" {) L8 n
return TRUE; % j( ^$ i% m' m' c
}else! X+ d7 u1 u+ S o
{7 S% U0 q, G; n$ b( q
bUpdate = TRUE; 0 g' B4 i& }2 z! C- O. S* r$ C- y
}, k& S) v0 m e
}
8 K4 D3 X8 o/ l; Y) n/ L2 I' M, I if(m_pItemElem != NULL) 0 c) k6 n ]7 Q& ^: W
m_pItemElem->SetExtra(0);
u8 s W5 z8 R9 J# r) ~' `, ?* H7 w4 C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- s( @; D: N% _$ s% Q6 g& Q& i m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& g8 g4 ?) {! I u m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 o9 U3 r8 \0 Y! b" ?. ]
1 h% f4 k; y) t if( bUpdate == TRUE )
0 E5 A( w+ D- z* ]) D {
( J8 ]- C' ~9 I9 L m_pItemElem[8] = m_pItemElem[0]; " [: x8 H2 M5 j
m_pTexture[8] = m_pTexture[0]; 2 T$ r: m- b; }3 _5 u" l0 M* w
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );3 a5 D6 ?4 \; R4 Z/ s
}
' J. ]; D' C. Z) i2 \ }! v2 T* p0 C( i8 _# R6 |7 S
if( i == 4 )
& ~6 Q5 U$ c6 D: H X* Y% g { a# Y7 A" E" v \1 w
if( m_pItemElem[0] != NULL )
! M6 Q' L7 F5 U3 u9 Z" @3 r2 { {, Z7 f7 q+ y7 r) b6 w
int nSize = 0; % |* v& @2 |! f1 _6 g& Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. t- @2 h( }+ k; Y- H0 i, \3 c nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
( j* `+ W0 Q, o- }# t; z8 i! g if( nSize > 3 ) 5 l! ]- Y$ N# ]! } T" d0 Q
{" D8 b+ Y' p( J( F! D" U" I
g_WndMng.OpenMessageBox( "oversize" );
) R2 e" b3 E3 v3 |, }! Z9 f return TRUE; * P! e5 {6 \+ z# k R" ^/ d5 R
}else9 Y2 L* Z6 Q; ~4 F
{
. ~) ~1 S+ w1 V: G% c! Y bUpdate = TRUE;
6 ]1 c4 |7 K/ r, U* y k! v: y }
4 }1 M' M( |6 P+ K/ f$ m }
z. L/ Z, f; c/ h' V! n# ?: k if(m_pItemElem != NULL) 0 S, E' S: g3 r% Q9 H& A
m_pItemElem->SetExtra(0);
7 U) Z& q! H; A3 p- N! O2 |& ?
# v6 p* j% P# D3 A m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 v3 Q+ R' S' }
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ g. j6 W. {4 k6 `% G1 q j( r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 I: s( o- {9 Q: f+ O* j* f0 P1 t
: h7 ]* C- L0 X+ U
if( bUpdate == TRUE ) ( e1 ?* T3 D. z9 d3 x* f& M6 v) V! o
{
: \* x6 D( @/ ~( O0 n3 s1 x m_pItemElem[8] = m_pItemElem[0];
! F4 `2 ^* C b m_pTexture[8] = m_pTexture[0]; 5 z- x- H9 p! R7 i
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );, h# [6 e) D2 E5 U
} ! I8 B( ~ \" H G; N& B
}9 i+ v' C3 a2 [' s6 A# R
}else( S, p+ n# C, Z6 \: g* v' v
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
( i; H. R) ~" m/ d# R; m {
6 n- w1 `, l& D; i4 z1 l1 u if( i == 1 )
) V& ]; T* G8 ]; e' n {
* @0 F O# Y5 i$ J. p2 v3 P if( m_pItemElem[5] != NULL )
4 a1 [: y) g3 }8 E {, J& L. O( h9 J3 k4 m N( n
int nSize = 0;
0 E. m3 g# V2 H- T, n+ h$ h nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); t/ ~" n) u+ _% h4 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
8 V, Q/ c; u3 Y, K K if( nSize > 3 ) ! g( ^9 ]- |# O1 n" e. a7 Z6 l3 w& X
{
/ Z. W* v! T. U' O g_WndMng.OpenMessageBox( "oversize" ); + J7 P- a, t5 d* E
return TRUE;
7 u# p$ q4 K9 {$ X% H }else( N+ m$ U" }& g/ q- z
{* Z% X1 k7 R$ T( ^1 A
bUpdate = TRUE;
6 S% c, D0 x7 A5 {& |) W9 P$ L3 x }+ ^2 Z7 @; [0 H' S* h4 I
}
, w' \8 D, B$ ]0 h9 C- x if(m_pItemElem != NULL)
2 b/ c* C/ c1 B- W5 ~ m_pItemElem->SetExtra(0); * T" {# Q6 [! g* c
0 j2 e. U7 x& k m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ~4 g: y* U% [" k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% V: m. }6 F8 P m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * K) N( }' Y5 c0 L
6 Q' j4 E: u1 Q9 N
if( bUpdate == TRUE ) 0 }& n% A2 y, R5 p+ M9 B4 i
{) k! }7 T& V2 V/ n, t6 h* A
m_pItemElem[9] = m_pItemElem[1]; # Y; [% g% D. Z4 ?
m_pTexture[9] = m_pTexture[1]; 6 Q8 A1 c' ^" a1 [
+ W' G& A( B/ v- j1 v$ x
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
4 G5 W- z8 c: f6 k } $ L* Y# A _8 a8 h
}2 O% E8 x9 A7 X
if( i == 5 )
G: z* H( A7 r" d {
; r) ]: _. j" S if( m_pItemElem[1] != NULL )
0 x7 R; n1 R" H% M {
9 K' O. E+ r. a2 E% g! M4 b# b int nSize = 0; + N! g$ N( k L. F' W9 H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 f7 g8 I4 N( F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); , q; _; }: k/ v0 b
if( nSize > 3 )
( D' b. I. M9 B& B {+ P/ H1 [4 G m' }- o" ^
g_WndMng.OpenMessageBox( "oversize" );
2 y; T& N" m) I8 F$ w. H, t' N return TRUE;
. V a9 v; L5 A }else
, G, r) I: z6 G8 I- P2 m; v! i {
- P# K: {) J' W! g0 [7 a bUpdate = TRUE;
9 u; S+ a+ r) P4 y/ g* c }
; j. w1 R. _# P; {: z! ] }
6 N8 l) n, C" S+ e) G: ? if(m_pItemElem != NULL)
# t( S4 x3 [7 G" }" o4 F0 ]1 n" u m_pItemElem->SetExtra(0); ! n+ S# [* S5 |- M# D& R- j
( y; ~- n9 A. _7 @) `( F! ?- e: b* w m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % n- S8 {0 z6 `% W* S3 i) _6 q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); A% }2 ]' S7 s0 _( [
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- S' p: d( |1 s$ m1 `, ^* `6 ]
# b% n/ a# L8 X9 D/ K if( bUpdate == TRUE ) + B' p( y2 B+ F0 o8 e8 R y1 F
{( ~1 D, e4 p1 E0 a/ k2 v
m_pItemElem[9] = m_pItemElem[1];
; j3 ^6 Y# c) U- A" |: a5 m m_pTexture[9] = m_pTexture[1]; 7 o. j. _% N/ C, x7 p& r
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
% e5 e' v+ p0 h7 _ }
: G, I! i/ l6 k5 ^% [ }3 e0 F/ U! `! h. ` m
}else
, `1 Z/ k5 X. T if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
+ Y( G0 a$ z% h5 e {
- t& V: e$ w6 {4 N) t if( i == 2 ) 5 ?2 ]" m& O; q! A, a& _/ L+ s
{) O2 ^: X% ]0 e l, [+ a
if( m_pItemElem[6] != NULL ) 1 @+ R$ [4 T; z+ M5 @" @0 l
{) y7 i" C. N& r8 o4 O( G, `. h. |
int nSize = 0;
( U' z: C% `6 U/ p: n: M nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : o# |$ t8 G6 U. G4 |* `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); ; N* s# I/ `) a/ r3 f/ z9 g3 A, v+ b
if( nSize > 3 )
$ U2 M" v3 q4 P& \ {7 P; d/ y3 l: `) F6 b
g_WndMng.OpenMessageBox( "oversize" ); 8 d5 A9 I1 c; o7 x/ H' r
return TRUE; : [( E2 _7 V3 S- u
}else: A: \ D) p) q. P& m
{
" ~- E' i. {& A& n bUpdate = TRUE;
. m. ]0 R5 N6 C0 h3 V) V }
! K0 p- Z) n7 y }
3 X- ]; s$ s2 r3 E' i# E0 y: g6 J if(m_pItemElem != NULL)
8 K5 d; F. r- M m_pItemElem->SetExtra(0);
4 s, Z- ~! ]+ k. t
' J) D) ~8 [/ } a m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 |# U& W# T& ~& s' L9 n" i8 x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : r/ ?4 A/ O1 \# |9 z0 q1 X& k" m3 n" ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 s f3 X9 f% U1 }9 \( [8 U" z% I5 X% v
if( bUpdate == TRUE )
6 W" _6 H" ]) q+ E+ i {% Z# R- V9 }6 |
m_pItemElem[10] = m_pItemElem[2]; / z4 }/ m* k* w4 q+ l: x
m_pTexture[10] = m_pTexture[2]; ! C7 A. \, @8 w& M
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );& t0 v' R# \* O8 }
} : q$ @- {; u5 ^% L' \3 J# d8 u
}
& S' z+ ]2 v/ o* e) q+ Y5 h1 e if( i == 6 )
d( x& \0 C9 D& S: d {# ~$ b1 Y% w. b5 |
if( m_pItemElem[2] != NULL )
* h2 i1 q0 C3 l% Y) |8 b. w$ p' z" Z {
0 i4 q& f4 e0 e% j7 J$ e int nSize = 0; ! S9 U! d+ _9 @3 p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 p; f3 L+ k$ ]6 I, @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 7 z( Z/ s. K- n. B" J6 ~2 o8 `
if( nSize > 3 )
$ C+ D @) g. b/ C" |. Q {( p" y: d' K- A
g_WndMng.OpenMessageBox( "oversize" ); 1 N! |: t E( t" [0 X
return TRUE; & l+ p% F: q$ H( y
}else
, G- j0 P$ f0 E3 ]5 g1 ` {
$ Y& B$ h- a- L6 k+ m bUpdate = TRUE; + j& ^; q$ J6 \. G0 q
}
5 @2 }( h* g3 Q }
: s. ?" p3 x: r9 t1 L- u if(m_pItemElem != NULL)
+ H/ _- u5 B0 g5 e) \3 i4 U m_pItemElem->SetExtra(0); 7 D4 c+ _) t! n* t [3 D
- ]9 C6 x6 j) S6 C* O. J
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: K; _1 c! Z R" }6 d, g m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; Q" o' ^. U2 q( l! q6 h- `2 E m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 |+ L! }0 o: z Y! v2 ^! h3 T, N3 y
1 R- b! c+ [4 Z$ f4 F9 x' t
if( bUpdate == TRUE )
4 f D; ^- B+ f) h( T {
% |5 N7 X, H. L. N! W1 g0 ` m_pItemElem[10] = m_pItemElem[2]; 9 G/ U n' V& ^! p9 t* |+ q
m_pTexture[10] = m_pTexture[2]; x6 E- L- i) ?
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );2 q. Y! e$ j7 _; L: w, j! E W
}
6 L. q# G9 k: k2 b7 Z7 t }
, p& E3 e- v- D! ?9 \ }else
- O5 v5 K- q+ I" T: i if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 9 J5 \" Y5 t- s% c0 U& ?
{, w( q# o: j! E5 B' C( T/ V z7 c
if( i == 3 ) ! t! [0 z2 q' _6 Z, t0 t: @
{
! a+ a& v O$ q7 {: o: e3 m. Z, i if( m_pItemElem[7] != NULL ) " ], B3 J! O, t% Y; n; R
{2 ^+ X0 X) a! j: @, e# L a
int nSize = 0; ' B) o8 [2 e. Q6 v7 Q8 N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 p+ G7 t _0 o1 D9 \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
0 G& r+ {# V* ]6 q+ l4 h if( nSize > 3 )
$ G( ?( f' s3 I' [5 u9 q4 M {
% M$ t/ I( l4 |; Z g_WndMng.OpenMessageBox( "oversize" );
$ ^0 X Y% w2 O# J& Q) _* x: Q return TRUE; ; w! X' X3 {6 ~4 T
}else
9 m( f M/ v# ?2 `2 o {
. C7 I) |5 B9 ^5 ?! B4 D. x bUpdate = TRUE;
2 f$ T$ R. n' z) n7 s1 ~ }
, ]8 j+ D" { k3 ?/ i* L }
) c1 m/ f" `1 d2 k0 X if(m_pItemElem != NULL) 7 e' t/ X8 q; E0 x8 \
m_pItemElem->SetExtra(0); - R5 u- ]: J7 m, W
% g+ d" K! }, P: z7 M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. [# K/ P/ U# N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # G# K6 q5 i, R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 ~" A0 d* f; r6 O6 K4 r# D/ J+ S7 ~* e1 b0 \
if( bUpdate == TRUE ) , S8 r0 U* W* r) O
{6 u: S' r7 W" Q% {, V4 \: g3 K
m_pItemElem[11] = m_pItemElem[3]; ( U( G b) m0 r- ^8 X
m_pTexture[11] = m_pTexture[3];
0 ^4 D% t0 _- t+ z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
3 t" X% z v4 g* J } 7 r+ z% r) B6 H; o+ {( S' m. J" K
}
& D9 F3 y. r: g9 ]3 M/ y: W if( i == 7 )
! }' R* N/ N! C1 H: R' m& | {) a# i9 a0 a7 K( k5 m" V
if( m_pItemElem[3] != NULL )
) H8 b8 F. _ {+ E! p {
s( r, Y3 r) I0 e4 [4 W2 E int nSize = 0; ( E" h& D# M* _* [) p8 K6 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; H+ N9 E/ N1 d1 v7 @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 6 x9 T% Q% [8 m7 g- A
if( nSize > 3 )
+ D) W1 |# F. h( V- z) ` {
! v3 N: G, [$ s8 y, \8 k g_WndMng.OpenMessageBox( "oversize" );
. K1 c0 x% ?# n, L ` return TRUE;
9 l4 T; G- o3 B) B9 e9 G }else
( j1 C% R& S/ ?+ z1 _) S, h {
0 _) v ^! G, ^/ Z bUpdate = TRUE;
" O/ L9 s+ w* c- d8 }# T6 P }& @; a- i9 Z+ O0 X( z' z' d: ]
}
5 k& Q3 M; w' @& i; s$ q9 W5 h if(m_pItemElem != NULL) 3 i2 ]' d% U/ O4 b% S4 R. M
m_pItemElem->SetExtra(0); : p, S. B4 c1 j
( m# K) q! `7 f- v: Q* Z. k m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. E0 A V( e4 Z+ K1 d7 |7 Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 }. a. ?7 z. b |
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . v4 E2 J$ e* ~4 b+ h) X( m
* e) g2 r N6 r/ C( Q4 i, K% w0 `
if( bUpdate == TRUE )
) ?$ z9 L- b) E1 V {, T: @; O' f" `
m_pItemElem[11] = m_pItemElem[3];
& a9 N$ _+ Q6 F. s& h& Q5 q$ s m_pTexture[11] = m_pTexture[3]; 9 j& V) Q5 v! B; x5 v6 I, w
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
8 b( D+ Q! M( }7 A6 f }
+ q# y$ M$ Q4 L J+ o! G3 c }
9 \+ s& i+ l3 V+ w* ] }else
4 H+ h+ E- |+ p {
5 j4 t$ [6 E$ y: i f g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); : m; ^- {+ b) T7 J( q# w
// wrong tab / J t$ P7 ]4 i/ B6 x" a
}
' Z) v3 Z; y& k' G1 u3 T. t( s" Z }else. }3 n+ B* t& r# C# F M% U
{4 m! {9 I6 R! N
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
: Z' V( q( x1 c2 [3 B // not blessed
/ l( c( W) X, H9 d X) H% [. g } % U( y" K2 I/ P: {( Y3 N: d e
}
2 ?& ~1 Y( | ~, T6 ]- l# R; J. [ } 9 p3 C3 G! L* `# O* B1 g+ m
} ; m+ l0 `/ T2 m4 l. H- M& G% H# o
7 c+ v: a% g* ?
int nCheck = 0;
. S' z0 T0 H( n( ?% \ for( int i = 0; i < 8; i++ )
8 {- c \' h% S( @' S+ M { & ]5 f$ `0 K! S- \6 D
if( m_pItemElem != NULL ) / F+ s0 d6 H" ~
nCheck++;
& f. A+ J. N6 E, ]+ }+ Q }
9 q' e/ g5 m$ _$ y; f if( 8 <= nCheck )
; }6 [3 E7 j" d6 W; r {
6 P+ a* Z. `$ d. f CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
* E) N% H% N; S9 N" `! [9 D pButton->EnableWindow(TRUE);
( K! V7 m. \& t6 f1 ^4 I4 i5 O, ^ }
0 p' z% y. D' V# h4 p/ ]7 a, b return TRUE;
" _5 U( O }. A" _. [$ [& [& n& D} . H, t( h, y ~( Z- u( g
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) $ x7 N9 r" \- o' v& \* \5 d$ A: i
{
( @# A- S [0 y/ Y# Y! g2 f switch( nID ) - E/ j+ {# O- m( @
{ 2 J4 j& a# {+ I3 z- k' } f6 K9 h
case WIDC_BUTTON1: 3 f$ e# K% Y* ~2 T+ J* w- ~
{ 6 Q) U* u$ m+ y5 u+ p4 K1 T/ m d" C
g_DPlay.SendCombineFashion( E3 X/ ]; J( N
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
/ I9 E0 `2 `# ^ N- i* F' o m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
% }2 J* T; l( r* i9 W# D m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, % i# U6 t& U9 r* V6 i9 b2 X) b: Y5 W
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId . \) f' Q0 N6 o8 }3 D
);
' n& a* R/ n5 |3 ^ Destroy(); 6 u: ?) `5 s; i) ?/ G6 C9 U# I- e
break;
0 G( y+ x( o6 K9 z7 I }
6 |3 X6 g4 F) b0 \ case WIDC_BUTTON2:
* D* G8 N# x1 N' \1 y { a. ~2 V$ E4 v' ~: H
Destroy(); Y6 S- I5 u- u7 R" H
break;
& C' J" Y! Y: ?1 X4 d/ c }
4 G+ i; ?# l$ @% O* h0 G h }
, l; q) B% Z4 O2 e( t return CWndNeuz::OnChildNotify( message, nID, pLResult );
9 q" a: Q8 H4 j}
* Q) v" e" \/ A. O#endif // __FASHION_COMBINE
. H1 }, s3 }0 P6 y6 Z" l9 t) G b/ G* L1 ~
----------------------------------------------------------------------------------------------------------------------------- O/ ?! q1 ], m1 \' |) X
WndWorld.cpp
4 i! x& k, q) N6 i7 F0 c' I在 case MMI_REMOVE_CAMPUS:
( S8 m) v) S8 z8 \( M { ( a3 |, @0 e. Z1 s8 u
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 9 u3 G, j- ~% a/ w: _) S% T& I
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ( Q* r1 m9 U2 \3 }& j* w; _
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 6 t: }" c( `7 R" J7 v
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ! p8 f" D; r4 C2 f6 N0 [
break;
2 w( v* A7 |4 n. ]# {% x } 0 \! n% v% ^6 r2 O( R
#endif // __CAMPUS - F r: y4 Z2 R2 I8 s
1 y3 p: P/ F& S! b% c$ M
下面插入 #ifdef __FASHION_COMBINE
+ o* u* d1 r$ _8 e/ t case MMI_COSTUMEMIX01:
6 ~" P5 l# X0 y: h: q { . O+ j4 y; _* U3 f0 g2 w" s
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
' X$ i, W' Z$ X/ u* P! }4 U" \- V2 c g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
9 U- W3 A8 O& U- o, S g_WndMng.m_pWndFashionCombine->Initialize();
, b- n1 H$ S! R) t! u7 Z: n# L( D0 m9 [ }
' c6 c; w8 M- [/ q$ B- c. ?! h0 ?8 [ break;
+ \4 q: d2 m! I+ d2 r* X5 r) m#endif // __FASHION_COMBINE ' ]3 @# t: G% X4 W
9 x6 H# o; w8 ?+ p- Q. F$ Q! i; R
----------------------------------------------------------------------------------------------------------------------------! ]- p* z! p0 W: {- V2 k
WndManager.h5 {2 o% b- B" c" o
8 V5 B, r2 K4 U7 D6 {9 k于:6 O8 t6 g6 g% t& H+ D2 t5 \3 z, d: k
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
$ G/ i9 o7 o- r# m) ?- c- y2 Q! H& P CWndGuildHouseBid* m_pWndGHBid; 8 O! i, R% `. f
#endif //__GUILD_HOUSE_MIDDLE
( w- j! k L- O* v7 v' x. s
7 B2 S$ L3 r! Z c! ?1 t 认为:
6 M( e$ [( K4 N. c4 vPHP代码: #ifdef __FASHION_COMBINE
; U' b' A$ w# i, N' L6 P# T s CWndFashionCombine* m_pWndFashionCombine;
" j1 _) |4 b8 W: K#endif // __FASHION_COMBINE . a+ ?5 _& O% ?% w8 [4 C
/ g4 h s) P: j9 p6 F D0 `5 L& s ----------------------------------------------------------------------------------------------------------------------------
) @; B/ x/ a7 jWndManager.cpp
* ~5 ?3 w8 Q+ s+ r4 u& @0 B8 { h
在 #ifdef __GUILD_HOUSE_MIDDLE
7 q( z1 @- c E) _, j4 _: o else if( m_pWndGHBid == pWndChild ) & F8 P+ k) q0 x( ?* |! e9 i
{ " \* L0 {0 O! w9 _7 l- d
SAFE_DELETE( m_pWndGHBid );
! _- `9 i$ _4 s pWndChild = NULL; 1 T; S0 h! z& J
}
- ?# x7 O3 y7 n3 @# Q3 e#endif //__GUILD_HOUSE_MIDDLE
7 }- x" ]6 I8 O7 ~ q, Y* q
' B: [: J7 J& i 后面插入 #ifdef __FASHION_COMBINE% _# G; [, u8 x$ C
else if(m_pWndFashionCombine == pWndChild)
+ Q' m" B# D1 J8 e* J { 5 F: c+ `/ F/ @. g( S( n6 U6 w
SAFE_DELETE( m_pWndFashionCombine );
' @% d( w6 j) d7 N pWndChild = NULL; 0 Z6 h. S/ ]# l9 d' w
}
~8 x! l* S3 [3 t#endif // __FASHION_COMBINE
8 ]# u/ \9 x( ^$ A5 ?' {) N& _, Y. u1 c* @
----------------------------------------------------------------------------------------------------------------------------+ ?7 z% f/ U# u
DPClient.h0 J6 w# }, n9 i. z, R: S6 M
; S7 E7 B ]7 Y# |9 t3 P6 a: j5 a在 #ifdef __GUILD_HOUSE_MIDDLE
% R/ U& f) ?8 d) l; Lprivate:
& J8 u* K" ~/ e. x4 d' f* N void OnGuildHouseTenderMainWnd( CAr & ar );
j' G: M( v$ ~) S# j void OnGuildHouseTenderInfoWnd( CAr & ar );
3 c4 d+ j9 N( Q void OnGuildHouseTenderResult( CAr & ar ); 7 G7 x, h7 x- \; X8 K, U; V, Z
public:
* [0 R4 _4 _# v+ z. T8 ? void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); : N6 |. A0 P2 }1 B4 q7 {( Y9 N
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
/ G/ g$ X$ M% ?) f6 j8 |2 E void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 6 e) E/ f' n( m2 D
#endif // __GUILD_HOUSE_MIDDLE
8 F( y* A6 `. Y9 o3 |; C/ W
" G4 j% J" X" l' h7 }+ u$ B 下面插入 #ifdef __FASHION_COMBINE
2 y( n2 H# a5 A void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 4 I' U/ v. H& v D) s# V3 l
#endif // __FASHION_COMBINE 1 S. }$ L" X. v
4 w6 m: C# [/ b( n, W
----------------------------------------------------------------------------------------------------------------------------
6 N+ V% k; U+ c7 Z4 TDPClient.cpp
3 S8 e, r, v* c( s4 V/ U: U- u: a! c0 f" z7 ]* j
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
) E0 M# X) ^, _# O* U: s5 B{ 3 s5 h0 q8 |# T5 N+ A
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
& E( g% z2 w8 X5 k0 D' F ar << objGHId << nTenderPerin << nTenderPenya;
# [& V. F% u& Z \) Q$ l SEND( ar, this, DPID_SERVERPLAYER );
: ?; v% Q1 }! U# U$ w u}
1 K: M' c6 d7 b d6 [5 a#endif // __GUILD_HOUSE_MIDDLE * k: g5 l; Q; k
1 v4 Z7 n4 e# J* A
下面插入 #ifdef __FASHION_COMBINE
, ?% `6 T3 A6 c# ~0 K+ Vvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) * G' e3 }& B5 A# }2 O
{
2 d6 s& J) \3 l& a BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 8 h8 h" N4 }& [8 d$ ^1 ^
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; L8 n0 R8 P# k( ]
SEND( ar, this, DPID_SERVERPLAYER );
8 g% y! c7 ^: ~" A+ s* _- `. H& i}
/ a3 q" V4 P8 d3 A6 A#endif // __FASHION_COMBINE ) d9 u9 N- X, f$ P7 o
# z- s9 y# ~" y, i
----------------------------------------------------------------------------------------------------------------------------
8 j" C1 h9 T" C4 ]8 k
/ u8 o. I7 s6 x/ r @现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE + `6 \+ I( g' i
% Y" _5 m& ]. {- o
----------------------------------------------------------------------------------------------------------------------------7 O9 g) E2 I$ I5 ]& J
* E+ L$ [0 C, @# |& N9 V2 C' l7 }) S6 \! @
) E5 P/ G" n$ [; Q" i2 p/ w4 K2 j. o如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
# s) y! ]( H8 `7 X; k& \2 K/ ?) c2 c+ R5 c$ Z
! H t' J: a0 f
~怪物
3 w0 [* w. U( N A3 Q4 m |