|
莫因E * PVP
5 Z) ~/ a) d3 q
9 G: Y, T9 J" a+ T+ `: @' m- X; U/ t j8 \' \& ]
/ q! g2 n, ^$ D: ~* Z7 Z: s9 x
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
) I: T+ X" v C+ s. T8 N0 F# W! o% ~6 v) K7 F* M5 `; D
有大量的代码,我已经测试过它,它可以编译自己1A。
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# k, t% h) p) K4 n: l2 S+ o1 z6 K4 z I) I8 r: q( n
现在会如此容易所有的C&P'en
9 j3 Z# M& ~' x" { o9 y9 E6 |$ |# F# Q: E" p
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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$ Q4 }7 e9 o" |3 x5 M+ v你说我成功,资源应该时装组合系统顺利运行。
" u2 O5 y$ W M1 Q; L. J4 {4 n8 f! C5 I8 T
4 r, u9 w# `* m8 B' c. z
$ l! f) G# I" B首先是学分:
. }3 @9 O/ n; j: P
+ h0 D8 k! |! c5 m1 Y0 tEtioom(90%)
6 F! h, z" F( H' f怪物(10%)
^8 k7 q3 s6 Z8 M% i0 R* s7 q, L; n& j, c4 e8 A& P% }+ x5 x+ z
; E8 X" }5 R, b x: i这里的问题,而是“不问任何小型或定义语法错误。”% ~9 G# b* o. p; K2 j9 x
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$ b$ i6 ~6 j) C: ]唔够讲,这里是答应释放: randomoption.h0 |6 r/ ?; \% a) _
. i2 K) m& d0 Z! g6 }0 x9 x在 public: + S! k. ]; p6 |/ q; X
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
8 X2 P% T3 G6 v3 m2 |8 y# e void SetSafeFlag( __int64* pn64RandomOption );
& E! M/ i9 ?+ m void ResetSafeFlag( __int64* pn64RandomOption );
. J; v/ P9 w- q' C- ~8 v // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
" e% l# n, U2 Z7 Z, n) v. ~6 k2 l o4 ?$ |0 F
这下面插入:
1 g) I0 s1 K0 G2 R0 K: ?; R2 A& |$ o* r& k) T
#ifdef __FASHION_COMBINE
- A5 u7 W2 h' Z6 d6 Upublic: # y$ u5 H( K% \$ I3 @
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
4 W j2 x' n3 Q#endif // __FASHION_COMBINE
1 y# U m- [3 b& i; x) D' b: M: r( u% ]( z3 C' s E
---------------------------------------------------------------------------------------------------------------------
- j. f1 ^4 q% |# A/ Mrandomoption.cpp0 O- c3 Q$ D. l$ y) O- U
. T6 o7 o, U. v; k: L在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 0 G8 x- Q9 o2 t
0 u [ j% { f6 ?0 V
下面插入 #ifdef __FASHION_COMBINE/ S) b n. j0 w+ p
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) ' x& Q& ]" o) L+ J% L. U( |/ t
{ # f7 b) g+ Q v, ~; x- W% W0 P
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); |9 x) w, j9 l6 j- G9 w% u
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
8 m6 H2 t4 m+ L& w8 N# y2 ?2 B$ r$ C! h
if( nMainSize + nDestroySize > nMaxCombinedSize )
8 e* E$ ?6 ^( _0 C return 1; 2 |$ h9 o w* C' i5 N! Z
7 v0 S# p4 e- p% f3 _ for( int i = 0; i < nDestroySize; i++ ) 5 m% h" @# ^/ r" I3 H& O
{
8 p! i' R2 f+ ]/ T int nDst, nAdj;
. d; u5 l2 k, M- }4 @8 A if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
, J7 s; _5 i. _. N0 ] g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ! k$ v9 ?! Q! F* C
} / d9 K7 c, ~& ?( z
return 0;
) g' i1 @- S P7 i: n}
0 i i* ?- H1 S5 ]#endif // __FASHION_COMBINE , i' Z$ z c% d. p. s
. |7 u9 z# w* Q -----------------------------------------------------------------------------------------------------------------------
" K! |+ v; k" l- g/ P: ]MsgHdr.h( K7 e1 x$ I5 o: n! a
& l; k9 I- W, v" J
插入 #ifdef __FASHION_COMBINE
* i0 d5 ]0 i" Y1 t, r) P( ^& t#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299; }$ _0 r1 v0 _ G+ S2 O+ F: l
#endif // __FASHION_COMBINE 6 W: D& N0 Q% v( q: u
3 L# U# g+ V+ b. M# O( L* v# k ------------------------------------------------------------------------------------------------------------------------- G; d) M ^6 \% }
DPSrvr.h! H. U, @6 h2 Q) W( N7 g
$ l# K5 u0 u% n: L" J在 #ifdef __GUILD_HOUSE_MIDDLE3 G6 O! y- q# u
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
* x* I. r0 _# p, n `+ P void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 I. E( S4 K- a- A! N# z' Q void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 @: u0 R- n7 k#endif // __GUILD_HOUSE_MIDDLE + h6 u8 t* w5 I+ u$ ?
3 e: t$ c. \ T" F. O
下面插入 #ifdef __FASHION_COMBINE
" w- p. Y( D0 S& Y9 r9 B2 c. [, ] void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ) h9 B4 f1 I \7 x ~/ `
#endif // __FASHION_COMBINE # ?( X* U# n+ y& U# t
+ V$ M P; k2 @3 b, Y -------------------------------------------------------------------------------------------------------------------------+ R- {) i3 @/ d1 P2 D* @9 E- _
DPSrvr.cpp* r: W. x$ Y! G# v7 o8 t& F
在 #ifdef __GUILD_HOUSE_MIDDLE
& H4 F3 C3 c3 Z) J: B ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); , ?9 f! y1 M2 r! T' k
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); * }+ L" q4 V$ y
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
1 M0 ^5 R) Z, i, ]* `4 p2 H1 L#endif // __GUILD_HOUSE_MIDDLE
6 D0 {( Y, v. @; f8 b
% |+ ^2 \' C7 \% m 下面插入 #ifdef __FASHION_COMBINE3 d$ M$ G- d1 k
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
. v @& |- H2 ^7 V' B#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE
9 ?( r8 w4 K7 L' \1 Bvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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3 ?9 n: N/ P; y2 Q7 H3 x CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); $ M \. W) T+ y
if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID;
0 y9 s7 V: L, w1 R CItemElem* pItemElem[8]; ! F, f4 _* \# {2 r. n/ ~% A
9 L: y7 f1 S- @& H0 G& A for( int i = 0; i < 8; i++ )
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" O# o( j" s8 Q' N0 ^1 n6 ?% b ar >> dwItem; % S& Y! k6 u, t( Y& \8 U
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); . T _+ B! a- z) u
if( !IsUsableItem( pItemElem)) / |2 L5 d2 J2 z& q, F" S6 \. O4 c
return;# D* z' ^/ n) J1 R) }+ R
} # y3 u# }! k- J! |$ w
if( xRandom( 10000 ) < 10000 ) : o& P. h6 J) a* L! z
{ * u+ j' x& B5 p
int nResult = 0;
- N# }& f( {# j! ? nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); * C7 R7 F% @0 w: |: O9 }6 F
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 2 o) [7 a, ~( N! S A
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); , B. K) u4 [: |' q$ f& P: y
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
' \, J% t9 a1 L3 P8 p+ m! T if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 6 A9 n% }. a/ l, s8 Z, H) d/ P0 g
}
: I9 J9 Q2 A' C1 F for( int i = 1; i < 8; i += 2 ) # q& F9 O k" n p) k7 Y; V7 W7 l
{ ! e5 s( v3 N" R! [8 }
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); , _6 [# n! x- T# R# I
}
6 H0 n7 U" T, A! O' g for( int i = 0; i < 8; i += 2 ) : U7 ]1 a }% q0 n/ \
{ F- g( \ u# {/ t
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); & C7 N( p! j3 J: e4 }5 o
} * \/ y2 P- y; v) k
* `+ v- t+ q! x7 U* ]
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
$ v e0 {/ |6 q% F }else ( w& E. H& w; X* ]9 I: B2 ^
{
/ o) J" I8 k1 }# b* V- ] pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
. }! M y B) p: M if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
# O! i$ b7 W H; s0 W g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
9 H- C, ^- a( Q/ i$ ~. A {
~4 M" b4 t3 Q0 o! O }% C pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ) ]2 @: L9 t& v0 A; w+ |! t
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 1 i, X* t& A6 y$ i6 @- u
! B& `) |# ^$ c4 X }else 2 y! i( z1 C0 e6 ^
{
( C- c; k/ y& ^* m1 W- }- @9 E pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
. v: V' j5 i1 ?- |( j for( int i = 0; i < 8; i++ )
3 Z/ U; ~) ~7 y9 z/ R1 a2 d {
* {* `0 }, E. z: s8 e9 d pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); , l. {0 a# V* Q, O1 G
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}
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} 8 _: j' d6 Y, o8 U3 y4 F
#endif // __FASHION_COMBINE
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- r T$ B+ Y# x3 V* W ----------------------------------------------------------------------------------------------------------------------------
' X- o, w8 U R( r4 NWndField.h
' [" @+ j2 I$ T. b在 class CWndCampusSeveranceConfirm : public CWndNeuz
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下面插入 #ifdef __FASHION_COMBINE5 \1 e6 m3 y3 e, H W
class CWndFashionCombine : public CWndNeuz
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public:
: d9 p, Q+ t& g7 V! ` CItemElem* m_pItemElem[12];
/ S- K. a) N5 F& [( a: Z, ` CTexture* m_pTexture[12];
" }; P3 x" H4 W8 b9 z/ J# g
. \# F) G# h f6 p' Tpublic:
! ^, e" W# ]+ h- y# c CWndFashionCombine();
! L# e' y- ?0 r( F virtual ~CWndFashionCombine(); / w' o& B( }# z" z! A
3 p F5 _& ?7 O N
virtual void OnDraw( C2DRender* p2DRender );
1 A) r) O6 a( h/ T% F virtual void OnInitialUpdate(); * j" U3 Z9 K+ G; r
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
- c8 m0 d/ I# h) \: s4 h, V virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
2 t( T& A) y! S' g; K7 C virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); % s5 o2 d6 @3 S9 m) q* {7 F$ Q
virtual void OnSize( UINT nType, int cx, int cy ); # o* i& O$ ]# P, G, ^6 @
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 5 I( q8 X4 p/ k" Q5 I# n% ]" M9 J
};
. @$ M* `8 Y- r. m ?" N#endif // __FASHION_COMBINE + o, e9 n$ x8 x8 j+ R1 p' z
$ y) t& y' j& ^
----------------------------------------------------------------------------------------------------------------------------- ~# n& Y7 i- D& }* m, F% m
WndField.cpp
4 B( G% g; n( ]! e4 }6 }在 #include "wndwebbox.h"
" p7 `/ F, `. W9 p, A- H* g6 T* y1 k; t5 e8 G- M
下面插入 #ifdef __FASHION_COMBINE
/ Y l! ^8 k' K" A#include "randomoption.h"
! G3 k8 J2 Z, T3 R0 V3 A2 Q0 f1 }! d3 R#endif // __FASHION_COMBINE
" V; I1 _* ?' r$ w8 [- _3 y: h X# E" I
就在最后:( v' d# M( r- s! y9 b
PHP代码: #ifdef __FASHION_COMBINE
2 D+ I! ?% r! m: O' O. ]CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) 8 ^0 Q8 J8 L' Y; g+ j- s! r
{ ' X5 |5 V4 n* ?) t: y9 e( f
m_pItemElem = NULL;
- a" W* [4 a, e8 X m_pTexture = NULL; ! p2 c* J* E$ m" p: w
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
$ ~9 w) L, ~( o: L2 q$ M, I //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
( h) J/ G$ g, x+ @6 q8 t } ) ~8 y( o- f% Y1 p; ^2 m1 ~
} F2 M; [4 Z! l
CWndFashionCombine::~CWndFashionCombine()
6 N* L6 E' ^2 c: L: e& G% U- s" k{ " |5 j2 A: p; J n2 g- M7 d/ X
for( int i = 0; i < 8; i++ ) 7 `! l5 B2 C, _8 m% G' ~( P% F& D$ g B) P0 j
{
+ f+ R) |( \( o. j if( m_pItemElem != NULL ) , D/ H9 f! \ ^; F+ `5 ?, j
{ 9 @2 F& l/ |5 ]* h5 `) z
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
* Z) T; ]8 m* U6 U) O& a m_pItemElem->SetExtra(0);
1 |, s8 g6 x1 A6 W* a: N } # H; @" a" ^$ Y6 z- f9 P m+ A) a3 I
}
1 G6 G2 R4 Q4 X} " r' `+ X: p4 }6 _
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 2 N- f; N. m* I8 V& y+ M
{
! l w3 W# g; O: }5 W! R1 C LPWNDCTRL wndCtrl[12]; # k2 E4 o% _6 u1 o/ d) R
; I6 X+ V+ M9 `2 v, O+ z
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
1 Y& \3 U+ ~! n% g wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
3 J3 S2 e3 E5 u; g% M wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); , H) l% }" ~% q' [7 P8 S
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ( v9 E: V' O0 M: y& x
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 2 }1 p3 Z5 h' f4 h
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 1 ]! U! M; u) h; s! H9 F
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); & |# ^6 T. M2 r
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 6 t1 a/ A. K3 F$ `
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
0 e5 z- D9 \$ _6 Z, B) [; \ wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ' v- b. l4 i6 b5 S& r
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
6 ?3 U( ?! F2 N! E9 T' d( `4 g wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 0 z! I" @8 h( U4 ], Q
$ |7 k: _* `+ Y3 m8 Y for( int i = 0; i < 12; i++ ) 6 y( p% ` {8 _& n j
{ 6 [5 F- I5 G5 W) y8 `8 }- u
if( m_pItemElem != NULL && m_pTexture != NULL ) & G$ x2 B; F/ K5 I6 G' F+ R" m j
{ ' V; K9 y7 T4 l3 q: F* }
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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} % P) `0 M2 o& V) b6 e: W
} - O) ~' ?+ K+ c. R7 \
void CWndFashionCombine::OnInitialUpdate()
. E. \9 N5 M- G- A: G{
: E6 V0 |) R4 ~! T& O `0 A) @ CWndNeuz::OnInitialUpdate(); 8 O' O4 Y8 [ j+ c- _
- ]+ }- w4 L) Y: \. k" O! O CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ( l4 h7 i6 F; V5 ~) P6 A2 s
pButton->EnableWindow(FALSE);
4 C1 \9 M& A1 o9 B4 r. g3 c
* V9 y; a0 P( @3 l MoveParentCenter();
6 f9 O2 ?2 E5 z- D8 ~0 J$ Q% f}
) V( E9 I8 o/ z [; Z* I1 p" u6 S# jBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) & h: C5 d' h+ h6 t
{
! B" F8 ~) U$ X; M% p+ t* ?5 V! M return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 0 ^6 }- I7 w" a+ J
}
9 Q2 [3 y1 @$ Q" s9 G: U" HBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
V% @$ Y/ B, L{ 2 \; A: e3 B g6 y% t
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
# o6 @" G, @' ?) I, x& r; c}
' `+ L" ?" m; {1 ~9 \/ nvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
2 ~. v( k! N1 G* u' a- Y- s0 {{ 6 J1 W z y9 e- _7 \" g: x
CWndNeuz::OnSize( nType, cx, cy );
; c" I7 D' O. ]}
3 s; W. `$ D5 p9 u% G+ B4 _, r" s' e& V, u; @
7 }: L0 o) D$ e8 v& B3 ^5 k" K9 }
+ W: g H% y# e1 f9 TBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 8 c2 J c+ z0 M1 y9 T i
{
7 n; ~' U% P7 J CRect rect[8];
6 T ~2 }+ A/ y3 x% L# k0 @1 l LPWNDCTRL wndCtrl[8]; 1 _. b" Y9 [+ m1 w
% Z) L# |( E1 l( N wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ( P# [. [% M$ m' s. u7 }6 Y
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
- X8 }- b2 `1 ^ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
5 e r2 m. C' b [9 y wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
: c* {7 ]+ A; w0 v! R5 ^% l& f wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); # w8 r, d" a2 W+ ?6 K, L
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
2 y' G- I7 g- X( ~( i* }5 `4 x wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ! S8 k4 d5 E7 g( I# B2 S9 w9 k7 k) |% X
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
7 u7 ]3 K7 m! S( A G" Z4 a
" m; s4 _5 ?, N; N) L4 n! ]- ^$ q BOOL bUpdate = FALSE; ; D% E. v- M V( @" y$ Q/ R- E
% j2 b \% k( p& q& E$ C for( int i = 0; i < 8; i++ ) * t, G" F* V" _8 o2 z9 M7 a5 W
{
" x$ T( `, X- k5 y rect = wndCtrl->rect;
4 g7 N3 j& e; f3 D% O1 s( W 5 C/ Z2 U [; }$ |' |
if( rect.PtInRect( point )) 8 g) l) [' @ V4 S# L, O5 [
{
. q6 D7 s( s' t% i+ r% O0 S( M CItemElem* pTempElem; + l' J* D- m( {2 p
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); + r. L- @9 q& K. l; I
if( pTempElem != NULL ) 1 ?! f( p% L3 W6 P
{ ) g, m9 y8 J% T
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
D4 h& y' }% _; M' S) k {
0 C4 {- k f, K' P ItemProp* pItemProp = pTempElem->GetProp();
4 T0 E7 k# S; d+ u- v5 A8 f0 M5 y+ l9 ]" D/ y' @0 Z0 d' h l
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) : S" P4 |, K2 E% N8 y* g% a5 D
{
: f. _% G. D8 e: M) k" ^# O if( i == 0 ) 3 ?2 W1 q( I1 r8 J. ?$ @
{* _' v, b! s: r3 k5 E: G
if( m_pItemElem[4] != NULL )
4 _) ` l2 _) P% [' \/ j! [+ m! f {4 q& D( e5 d$ L
int nSize = 0; - T/ x }9 f+ e4 P5 B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 `; k. V" f" ^; g6 S nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
" h3 W2 S# b/ D( v4 B if( nSize > 3 )
8 I# g& D0 m5 C$ ` B! P' I% D& l {
, G! A r% i+ \* J2 i g_WndMng.OpenMessageBox( "oversize" );
: ]+ B8 T+ U/ u return TRUE;
3 W+ Q5 P, ?% W }else, s3 J( h* C& }0 B: @
{% q. l- a! U6 v( A' L
bUpdate = TRUE;
8 m- g _1 x. d M0 y1 @ A1 Y }
2 W! Z& d* |3 v! ?3 b5 \ }" i+ I8 P( n. \$ O" R5 h! s
if(m_pItemElem != NULL) 5 {4 [* I0 e5 c2 q
m_pItemElem->SetExtra(0);
8 z# b! c9 W( c3 K+ q2 `) A
) Q+ w& a/ J- V9 f0 _5 p( w% W e/ W' s m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 { Y+ G2 H" L \9 K5 b3 V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 j3 Y# s @) l! d% V+ V/ l) k/ K+ Q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 {0 K5 i6 N. {1 G5 k# c
% [* L4 q2 e1 B) T1 K if( bUpdate == TRUE ) & J3 ]: \0 r2 S( m6 w
{1 A, N" E+ q6 z0 O
m_pItemElem[8] = m_pItemElem[0]; ; T) D" d8 g3 _1 O% r, [, }8 V) x
m_pTexture[8] = m_pTexture[0]; : _( C d6 B2 ^8 B1 g
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
* p% g' D4 E7 ^& D8 k. W' d }
9 h" ]6 G8 z5 b$ w }
- W) u/ P$ b* L if( i == 4 ) ) G, ?0 N! ~. a% c
{
4 G5 G; X% D5 I" n" Y if( m_pItemElem[0] != NULL )
" n. e; J. F3 W; Y {
5 |; W2 h2 \9 L. d int nSize = 0;
# m) A5 F6 e+ |) C2 S& E nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 n) K3 k8 ~2 \1 s- G# `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 2 |! X1 c: G E, _. h
if( nSize > 3 )
8 }4 J0 b7 l. I) S# x) i {
' \" `, X8 a$ Z! e6 x8 h g_WndMng.OpenMessageBox( "oversize" );
* x; Q" m2 h/ U1 Z5 ` return TRUE;
# n. F4 ]3 G* }' h; S }else
$ f/ R/ s. C5 o {5 x. r9 q* p6 {/ T! ~$ m1 M
bUpdate = TRUE; 0 S, N3 x' I2 ~) v; f3 X
}
$ \ M' I* c% ]+ I8 \8 w }
6 c |7 m) v# B* r2 C if(m_pItemElem != NULL) ( b; _- @/ p, r
m_pItemElem->SetExtra(0); 8 u/ m. l% V3 `
/ x" Y! m: d$ R; v; ]8 Y% D m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * {. k7 |* j( O* z+ L" X+ f
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : o# x8 U! E' I
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ ~" C; D; f" |. y# Y6 [4 _1 l* H( O+ D. f
if( bUpdate == TRUE )
5 b8 D0 v( k% |* K: X9 T {
. z( U$ \7 {+ o m_pItemElem[8] = m_pItemElem[0]; + F n+ Z8 D! z/ C
m_pTexture[8] = m_pTexture[0];
6 g: K, ~/ s6 _. y# a // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
8 h7 s6 C1 Q" x7 `, p) p% Y2 W } b+ W7 K# X5 D( e4 G6 _
}
" c, E: u* h7 [' y }else+ m5 [" M( l1 T
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
: K; A+ a' x8 u+ k. E1 q {1 o2 Z$ A! r) o% z/ g$ \
if( i == 1 ) $ s' ^+ ~5 Q5 H( ]
{4 h7 @6 W" u2 c5 x- [" w
if( m_pItemElem[5] != NULL )
! y8 y! ~2 B# X& K, D8 t {
. q4 U& y! w: @: e1 M7 J Q int nSize = 0; 8 e% v0 h. G3 N3 J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) w5 w9 r2 F( b0 X) J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
x% y( _% u. E h I8 v if( nSize > 3 )
0 R0 Z Z+ A4 g* d8 E% B7 Y {
" J4 F" n5 V/ I$ `& [" M# B8 U% U& y8 k' P r g_WndMng.OpenMessageBox( "oversize" );
k5 L" M' U* N7 C4 _. W" A Q return TRUE;
3 s, ?! n& p& ~, C% m }else
2 f, |- J; ~$ n6 s {
0 N1 _$ C m5 R x, x/ y bUpdate = TRUE; , S- }# @* d' E4 Z# V* h
}
/ e& w, M2 X- k4 t }5 g8 G' a8 m. @0 L @* G
if(m_pItemElem != NULL) ; h+ w; B5 |$ e
m_pItemElem->SetExtra(0);
6 K0 i% A* J6 b0 f, W/ c
9 i- {# x. k% H4 \ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% L# U( C6 d4 ?7 L m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 n9 `! |& |5 p4 S1 z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & e2 ?) l" ? l0 ?& c
2 y5 z, W- s+ Y* v$ G. V& T; S/ w
if( bUpdate == TRUE ) 2 B8 E' b7 ^/ C" X: l2 w: N
{
5 x: ~5 f$ }0 A( y0 H. g1 g* } m_pItemElem[9] = m_pItemElem[1]; 9 C! O, d! g4 }# |4 Y3 v" C
m_pTexture[9] = m_pTexture[1]; * s* x4 K) k, V& q- J
+ x; M: a% ~3 i4 }6 L. b3 _
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );" ^: l( f8 p! g! {1 ]
}
& S/ R5 A% m6 ?. R; | }% @/ {# O' L. J @0 d# E/ Q
if( i == 5 ) 2 r9 b( d5 l" h0 H, L- V! l' z: P
{* X7 P& t! O3 R: u @9 W
if( m_pItemElem[1] != NULL ) 1 |. w8 r# B: L0 x
{
% G0 `0 _# K$ a$ R; |/ J1 d int nSize = 0;
5 b, s6 M! g) l" ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); s P8 {4 T* p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
9 G) b& I! U' R' M/ S* L- P$ I! k if( nSize > 3 ) : j; n0 k: m: o4 Q; G0 Q7 }
{
9 o. V8 i' F. T g_WndMng.OpenMessageBox( "oversize" );
7 v# P1 z2 i/ v T. W. b1 } S return TRUE;
% F$ D3 e# L7 n! m4 d }else/ b' @4 q1 w7 J4 h W
{( C# D3 f5 v5 S1 | L1 V8 j8 D
bUpdate = TRUE;
: v! U/ U, _9 r& G+ d }+ ~% {+ w" S7 B2 @/ ]
}' N3 b6 H: O V8 e
if(m_pItemElem != NULL)
. [" Y( o) [% r! u( ^ m_pItemElem->SetExtra(0); $ A: ~* b! C. h; T0 ]; V2 K
r5 j2 s* A+ y- y0 p$ C m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: `% v: g$ k7 M* t' } x m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 N# z8 ~: A3 \) ^+ d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 |7 c. P. y- s2 C" {$ o* F
& R' \. x q) n+ @ if( bUpdate == TRUE )
2 _+ G( L8 r- y& @ | {7 ~ z9 A1 x! K8 x" e/ ^
m_pItemElem[9] = m_pItemElem[1];
8 Y$ w( X; ~7 I {- t. i m_pTexture[9] = m_pTexture[1]; & @& r: @5 k3 L$ }& I
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );; W5 q; o4 m# Z0 g1 s% E
}
* n1 r4 v s4 ]$ k/ v6 E }
3 w0 \0 V$ j) y" F }else
$ z* |" L2 \/ ? if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ' {6 V! E$ ]" t& w$ `9 J/ r
{
" z/ h& u+ V* N: o Y if( i == 2 )
$ C9 M9 T! w( ~3 M9 h5 D% m {& z: s( X9 @- d
if( m_pItemElem[6] != NULL )
! a, F u, A2 i/ g8 K5 Q, m5 L { i$ n# M( p. |7 ~3 L
int nSize = 0; 9 ]/ v. W$ x/ M# \! Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- L2 E: s* K! K+ I$ Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
) w8 b9 p& ?6 ?) k# } if( nSize > 3 )
1 S4 @, r: j9 d* l0 V# I& ^# B {
5 \' m4 x, ?1 _; w1 K0 { g_WndMng.OpenMessageBox( "oversize" );
+ }! l: u7 k- w: [! I8 p return TRUE; X, K* i" u. K" Y
}else
8 l% q! u+ n3 O- k8 j* N {
# O- \& J0 ~% {1 `% U" L! d bUpdate = TRUE;
4 d3 Q) a A, a, ^3 V) Q6 r }, f3 q9 u e2 ^; `2 }
}# U4 r# Q7 l9 A3 y+ N
if(m_pItemElem != NULL) # }& J# I7 G! p6 ^
m_pItemElem->SetExtra(0); 2 e! w7 P, O1 |7 I- A$ j, f
/ `, ~" a5 N X: Y) L% ?7 `7 |3 j m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& J. X! _/ n! V1 W! F$ o3 g m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); e2 J9 \ A$ ?6 l
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 ]& y) b$ e2 m! f% y- F
: \. j& R3 Z1 V6 Z, g: I if( bUpdate == TRUE ) ) x4 e# p' A" g
{
- ? h6 y* N$ P& B r m_pItemElem[10] = m_pItemElem[2];
~: x! k- y/ |; }. K% ^& l m_pTexture[10] = m_pTexture[2];
; w* b# ?+ N0 Y% M. z- | // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
- A5 N6 r% w4 Z6 h1 Z' U } 3 `" t" o5 F. ^; o" X6 y
}& t0 A8 O) y! L. w/ W5 M7 {
if( i == 6 ) ' U/ ~1 Y0 v0 S- R
{
6 Y6 Q; D/ c- ?7 D7 i& z if( m_pItemElem[2] != NULL )
1 Y# z/ H8 d" o) L$ ` {
2 G& q, ?4 o# e, T& _; p int nSize = 0; 7 W+ ? I( T+ M& w$ c) {: x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / S( H5 A7 M8 B, J- o) q5 T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
( H% O ~. Q4 W/ p& r* h( ?* e; o @ if( nSize > 3 ) , X9 x" j$ w" Y& o
{ K& `. p) [9 L3 N9 ]" N! V7 N
g_WndMng.OpenMessageBox( "oversize" ); $ A9 F3 h4 k; ^5 r; z* x
return TRUE;
5 r- I( N6 L7 l( ] W+ t: S$ d" ~ }else
" `* w( J" u! N6 R {
' i" K& K& e$ f% b5 z+ V- s& j bUpdate = TRUE;
3 P7 l4 s6 G& f/ _ }
% h( C; E4 I- K1 O4 \$ I }
9 q; ~7 Z' L& J+ B if(m_pItemElem != NULL)
. Z# e. }- g8 S2 ]* u m_pItemElem->SetExtra(0); `* ]8 p1 `* |( z. A/ ]
' l4 {# U+ Z7 w* L& B1 f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& }+ B B S1 Q8 p6 O m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : {2 ~* o1 `) i1 `6 `; N6 w% W8 x1 e
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " h2 D3 {9 I3 t Q! j" x- g# E7 G
Q3 w V* j# K0 D
if( bUpdate == TRUE )
3 g% Z3 t2 H7 r( q& _; b {
- Y5 d8 K. X0 i k m_pItemElem[10] = m_pItemElem[2];
- D& h) K' ]2 o! H- A m_pTexture[10] = m_pTexture[2];
; r+ N: v: y% {$ B // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );6 O$ S4 Y0 H8 J$ Q
}
- e, c8 `9 I0 B3 h7 S8 V0 a7 h1 O0 O }
4 z5 Z9 B% Y4 k }else2 b+ o& U9 K( w$ J1 L5 b; N+ t! Z4 o* T
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
/ ~, b, ^9 A0 R {4 M5 Z( e: V! h! g1 ]
if( i == 3 )
" B7 H3 u2 q/ m' K {# G: ?8 Z7 F. A3 X* k5 Y
if( m_pItemElem[7] != NULL ) 0 b X( @: f$ F0 [+ Z9 ?
{( o" W: L$ n' S5 P5 \
int nSize = 0; 6 _) q" B( b1 E% @0 l' W/ l ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : T, l7 s7 W5 s6 K1 Q- P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
4 Z5 a$ b% u3 P if( nSize > 3 ) * l& K: F$ }) n0 N" m. X5 U b
{# o% q1 f7 R' { B f h8 U
g_WndMng.OpenMessageBox( "oversize" ); O4 [+ @1 P" s
return TRUE;
R* {* T' J! u: F; g4 T+ Q }else' M. g# w# y; ]; ?
{9 \* W" {4 R+ g- |$ ^8 {# k; v
bUpdate = TRUE; + @! s# w7 [( T
}" T* V5 I* d9 G
}
( ?: F8 {3 a: t4 N if(m_pItemElem != NULL)
. g: D! p0 G: |0 k) m( X m_pItemElem->SetExtra(0); / ?. a; a+ V( t8 c
l l2 N( e6 d9 ]8 C9 N
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- h/ `' h8 n5 C: O m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( E0 `' j1 I8 y4 C; f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* U" w) W8 o) l9 b
. W& b" [" l; D, Z if( bUpdate == TRUE ) % N7 Q. f+ `( C5 @; u0 {$ k
{# [8 g6 U/ o* M, x
m_pItemElem[11] = m_pItemElem[3];
; b3 h; T6 ^/ h! x m_pTexture[11] = m_pTexture[3]; + W" m" A" o$ G L# B
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );6 r1 l% I* t0 r3 K+ V: P$ k
}
: S- C" W) J0 W3 h }
& t; O0 P# Q; g p3 g+ y if( i == 7 )
' ?4 e- K7 U1 Z& _. N" P {% o: }& Z: \, l0 A# w. F* A' H
if( m_pItemElem[3] != NULL )
) r- T( C+ T" {/ h7 j' S {
) x6 r4 ?9 B4 g% |# h int nSize = 0; 2 b9 R" Q) f* T' {4 v" Q, F% ]5 z- p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' f. P+ W4 ?. }6 l$ Z! {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
& N6 B% F6 t, v: v0 n: P7 J! e. | if( nSize > 3 ) 2 R! x& A& Z9 m5 W& z6 W) p
{
- u$ W: W+ g% s$ g. }' c. a g_WndMng.OpenMessageBox( "oversize" );
* }4 n+ F5 Q4 X( G! {$ P. P5 w return TRUE;
5 _+ v% Y/ d; V5 d/ x }else8 @1 M" G7 M9 X3 k- _8 Y$ K3 I$ p* C
{# l$ D7 r# J0 B9 l: o
bUpdate = TRUE;
! h( N7 v1 `" I3 _! ^4 Q# D }0 I' |9 ?) d: [( P; q* o! \
}, ^0 P/ E8 t2 B, H6 q+ r+ \7 Z( g
if(m_pItemElem != NULL)
1 Q9 ?9 Y3 a5 }/ X2 t3 ] m_pItemElem->SetExtra(0);
! s i4 `/ H% A( k8 R8 |1 j) g+ @$ Y8 M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 X5 N% q2 p% O1 \
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 E; f; `4 x" N! ]5 k+ u& J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 m" n! F! C; R, q/ b8 A2 \6 Z! o0 j
if( bUpdate == TRUE ) " E0 u1 n3 L* ^0 P' p$ W3 M" b! A( ^
{
7 Z- I! s M0 [, g$ y f m_pItemElem[11] = m_pItemElem[3];
, B2 g$ J) |! o6 @ L m_pTexture[11] = m_pTexture[3];
6 Z8 Q. ? X9 d7 C" l5 H // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );: i# Q4 I) A! c! n6 U
} 8 E! w, y+ R7 [" a% U+ `+ f
}
8 B" \% ~1 X: D3 n }else4 a" l6 s) o$ C; _0 |9 H; z
{8 {5 j1 `, G$ w( d- M& s% S9 B
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
- B4 C4 K4 B* A4 p3 b/ K // wrong tab * r$ I7 Y1 X* d5 M9 {
}
( j# l! A! l5 P- z- Q* ` `/ W7 i }else
, ]- a7 [2 }5 f {- f5 g; i+ _# q: T! i, R
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); : E- a: \/ V6 A) x
// not blessed
& M H0 w% G& C- n# {5 H; ? } ; v: e1 M; Q) `; f- \
} $ H3 g. ]- y* G
} O8 e9 |- ~1 ?& Q
}
4 j/ w6 O9 l0 X! y* x c! t3 t) P# H# ^8 X8 \, p2 S4 G' |8 q: E
int nCheck = 0;
4 o/ }& z( C8 i) i1 P for( int i = 0; i < 8; i++ )
: Q6 F. d" S' j0 d+ z( ?) Y { ! V' P+ {. M8 I; u5 d+ f
if( m_pItemElem != NULL )
: T; g+ ~! S) O7 G! i% X) V/ [ nCheck++; * {9 z C* f) N' {" a6 e Q/ W
}
1 y" y! B5 y. P; R+ y# m$ D. H. P if( 8 <= nCheck )
4 Q. \3 o5 \" f7 }5 Y- X+ @4 d6 A/ I: B { # v- g& J5 Y, r) [+ `7 F# Z( G( m
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
3 _6 ]$ I& ^ `- `6 x3 _2 G) \ pButton->EnableWindow(TRUE);
/ y$ A0 C3 J R/ i1 | } 9 R0 l% s9 ?+ q/ C5 i* F+ e
return TRUE;
- W9 C# R$ r% k* b. b# L( Q0 R2 }+ A7 |} : w; o4 c- h+ x7 Z) N: p8 q- j) k. G
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
# ~1 R7 S. k& D* ^/ _2 H" z{
5 o6 P ~ Y: Y) G% n2 `# s switch( nID ) 2 U5 S# n' d, u1 O. G
{ 5 W0 z! y1 W% L' }, G
case WIDC_BUTTON1: ! J" d9 ?* [$ D4 W
{ h! N# t ~2 o
g_DPlay.SendCombineFashion( 2 `" o- E3 @8 z. Y
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
* O& ^, l/ K7 i m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
5 {: U$ d+ B4 g# V0 e m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
+ J5 O/ n% s9 J m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
+ u) b1 Q9 q# q ); 5 L: Z* d/ T3 v2 J$ y
Destroy();
# N* C5 ~5 }* N3 `2 e9 z/ k break;
" Q' r! Q/ t( `) R( l/ [1 f1 ~: s }
: q3 T( ?; b) A1 L7 P; v( i case WIDC_BUTTON2:
s- i$ \. ?& Y$ a) Q {
' Q. [% ?( F6 s% v, M4 e$ V Destroy(); 6 P$ R! W8 H" K+ p2 M( A7 p
break;
! d2 o( L) g4 w% U+ d }
1 ?' A0 B1 ]* P } 6 F2 H# J6 \7 x+ z5 @$ [
return CWndNeuz::OnChildNotify( message, nID, pLResult ); ' ~! ]: i2 _: p5 d& ]* I# K0 {, }
} 6 h9 r% S) G& r
#endif // __FASHION_COMBINE - |9 w2 W& r7 Z/ E3 J
- K3 f* J2 e; }9 G8 x0 B ----------------------------------------------------------------------------------------------------------------------------& Y* G. A* D% Z( M
WndWorld.cpp
+ ^7 O; z; D" t% c! j$ q在 case MMI_REMOVE_CAMPUS:
2 E: w/ Z, x7 {5 b% C, @1 f- z {
( I! V1 {* z$ S5 V/ K6 w if( g_WndMng.m_pWndCampusSeveranceConfirm ) : a: H1 c! G1 B" e& s# w8 @
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); " S1 j8 d* X- N
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
- I$ V( u8 n# q }* e' J! ^# w g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ' ~2 i$ U! f' U. V3 e% I
break;5 n7 q* K, y' \9 i8 Z M2 H/ D+ h
}
4 j: z8 m) Z4 t' T#endif // __CAMPUS . ` Q* s7 G7 D( m
4 f$ g% e5 c- k) S. G$ X 下面插入 #ifdef __FASHION_COMBINE
1 }+ n/ W8 h7 X+ \ case MMI_COSTUMEMIX01:
7 L' ^& \' B8 U {
7 W" v9 M' I5 j. \6 t! y SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); $ m0 }" S2 U4 l6 N' D* Z' C
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
; u1 V+ x8 z4 a% q+ _ g_WndMng.m_pWndFashionCombine->Initialize(); & b N9 a# P' |& |) w6 L5 I8 z l
} ) d w0 C v$ @
break;
5 A3 Q) u: {6 \" \) e# H5 O#endif // __FASHION_COMBINE 9 }, _, O6 X% a7 D1 V: G
4 m" W3 Z* c$ Z
----------------------------------------------------------------------------------------------------------------------------% p0 m" p# u* B) V1 C
WndManager.h; V$ Z# ~( E& q; N/ | w
) H6 @1 R5 }# c
于:
" C# l/ h9 G; I$ ]PHP代码: #ifdef __GUILD_HOUSE_MIDDLE1 O$ k5 B9 |6 O. p: @ ?
CWndGuildHouseBid* m_pWndGHBid;
5 `3 K* a% r; y+ A4 {" W3 S* g" u0 k#endif //__GUILD_HOUSE_MIDDLE 1 H+ V; w) v: ?8 f O
3 `6 y h; T. r: t/ y0 z. E 认为:
; [4 j5 }2 t! [ a6 \PHP代码: #ifdef __FASHION_COMBINE0 j2 n, P+ r9 ^, q8 o: H6 D
CWndFashionCombine* m_pWndFashionCombine;
6 f& H2 ~' m- f/ v0 ] K! ~#endif // __FASHION_COMBINE 9 h2 X9 b+ Y) \; M( ~% r$ a# S
& C# o6 _( |: \ ----------------------------------------------------------------------------------------------------------------------------
4 @/ n' y; G- v4 m8 W0 j; W; XWndManager.cpp
! k( Y: w9 o8 ]1 w. N
- t' L/ T- \$ t4 K# f- f n7 G在 #ifdef __GUILD_HOUSE_MIDDLE
( Y3 ]' C) _/ E; z else if( m_pWndGHBid == pWndChild )
M$ i4 d" G# D! u$ k% D8 B% Y3 G R {
+ R* ^5 Y5 Z+ C9 z) b3 `: e j SAFE_DELETE( m_pWndGHBid );
, E* Z0 E; L8 d/ i8 E6 K pWndChild = NULL; : J g0 M# m7 n! b/ n2 |% M
} ( b- T R0 y% t3 F" c+ F& P" Q' A
#endif //__GUILD_HOUSE_MIDDLE * l4 d7 v x5 j/ ]7 }! G4 `6 d
( Z2 q! b& m; r% B, B! q 后面插入 #ifdef __FASHION_COMBINE* k8 X- s r3 h, X* K# t
else if(m_pWndFashionCombine == pWndChild)
9 ^6 t; j/ n( F { : h. |& t" a, X6 `+ R" R" \1 D
SAFE_DELETE( m_pWndFashionCombine );
2 j1 T! S$ e8 L3 o1 v" n pWndChild = NULL;
! E5 q7 Z, X& W }
, k9 a9 S6 `- d* `$ g5 s#endif // __FASHION_COMBINE
. q9 v2 c9 @9 d" n9 O
- y/ S8 X) v, S4 u: J/ m# z ----------------------------------------------------------------------------------------------------------------------------3 t1 A0 o$ {+ L$ \8 l
DPClient.h
. {+ y1 r' [1 j8 _) f i. M
$ _1 @6 G$ C2 Z# q, J& ~/ V$ P6 d在 #ifdef __GUILD_HOUSE_MIDDLE
J5 T! r5 }6 B8 Eprivate:
7 T, G, G, W2 M7 A6 k6 r void OnGuildHouseTenderMainWnd( CAr & ar ); & A9 b0 X/ H/ c2 [7 i9 n1 }
void OnGuildHouseTenderInfoWnd( CAr & ar ); 9 x3 y! {+ `9 I1 N3 m' e
void OnGuildHouseTenderResult( CAr & ar ); - f' {+ p' D! X2 Q
public: $ U0 W ~& W$ V% c4 _6 O6 y& _. f
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
/ O# x7 B% d5 A" ? void SendGuildHouseTenderInfoWnd( OBJID objGHId );
) U5 q4 o, D) l void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); * a6 @* X& X: z% W2 g# L
#endif // __GUILD_HOUSE_MIDDLE
; p, r9 F& m% H7 `8 Z
# }* N0 W8 ~2 {; \1 i J/ e0 D 下面插入 #ifdef __FASHION_COMBINE
& T: ~% j; o* N* h( U3 z8 H5 P6 d void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
& j- j. v( _- c" G& \9 ^: a2 w#endif // __FASHION_COMBINE
1 g9 o2 R0 U1 W( E; j! {/ m( D& T5 u( w" R
----------------------------------------------------------------------------------------------------------------------------$ X: [ _4 [. r% v5 B
DPClient.cpp0 Y7 y1 g0 a& X) T0 ~: D
, [0 S A# p. V: `+ j# b1 h4 ^# ~$ y在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
! i$ C* N( x% }% d) k9 J{
5 e* |3 e! O4 d6 ~* ?' z. ]6 u BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
* `$ O6 ]% y3 ]& |% g, C ar << objGHId << nTenderPerin << nTenderPenya;
7 W" t" a6 P$ `4 T- \8 p# A9 L SEND( ar, this, DPID_SERVERPLAYER ); # b7 S9 J$ [; a* t- g
} 0 L: i3 j$ h+ v$ Z0 C# E
#endif // __GUILD_HOUSE_MIDDLE . y9 a6 L( [: S4 u# w0 B' i/ Z
! D4 E0 A7 _* J0 V
下面插入 #ifdef __FASHION_COMBINE
- K( y! Y! \! A" `void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) ( g' O# u( Z( t1 R9 B
{ 1 Z( l6 O, _* w+ P; n: y: X
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
) ^. i7 L' i3 H/ `$ T ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; % X3 {" p+ C4 `/ C( D. `) o
SEND( ar, this, DPID_SERVERPLAYER ); 1 v+ z+ A1 q" a
}
1 n a* W# l% }, Y#endif // __FASHION_COMBINE ( T& V; k# X( y$ ~* u" Y9 T
) x. Z$ l, X T2 z ----------------------------------------------------------------------------------------------------------------------------
+ V; P! e. [/ E) g& |% c; r8 s" t* M* W
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE & \+ V5 M- B8 ^5 g9 C" a
3 z* H- j4 X) m! Q; Q ----------------------------------------------------------------------------------------------------------------------------6 D5 q1 ~* o0 \9 V& e/ R9 R
" y# w/ W2 n9 }7 u) c, }- w" Z& i: M& I# P& k
2 O+ ~) g. }9 ]如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
) @. S* k4 _3 Z, H
4 G) I& r/ z- [/ I: j
: g: f' p% h4 C, w0 N& k~怪物
) P6 ?6 v2 p1 F% O |