|
莫因E * PVP
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; e9 k) C0 u$ _: i, }$ E今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。- \+ L/ G1 j8 G3 x5 y {
% W( M. x2 Z4 P& t* V
有大量的代码,我已经测试过它,它可以编译自己1A。
8 h* _% W) ?. K, ]
! U0 e- z2 ]- i8 x" X' g; O5 ^: m3 b7 |8 t; M. v
现在会如此容易所有的C&P'en
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+ h+ k) ?8 ~: s- 你需要的资源得到自己,因为我不决定一切你“推屁股。”5 I2 U3 U! s2 C6 B% q
; H/ P$ r8 P; N( Y% k L' I你说我成功,资源应该时装组合系统顺利运行。
; F# A1 _; E( Y# ]: r# ?# k5 |9 U: ?. p8 g
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1 i1 g6 B4 Y$ U2 p* X首先是学分:5 d, y8 }1 e( p8 c) t- ^8 U# l
6 L0 n, e; g3 r; x8 q' q
Etioom(90%)9 a7 F: f( n+ v$ M" r8 K% @
怪物(10%)
; D4 o# a! a% x6 a- x1 W/ w; C" q# O" c8 H# L( _; Q( Y( z
( [7 K6 T2 d3 G8 h& j; h
这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h
9 X( M) \' N& H' B, `) S" l, j
) }; |6 E/ U1 A' T4 u在 public: 1 I: ?: C$ j4 r u- U0 K: W5 W' s
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
% `' q) w- t4 Y" u A' y) n- ^7 S void SetSafeFlag( __int64* pn64RandomOption ); $ |- `8 d4 f2 V Y* ?" H. U
void ResetSafeFlag( __int64* pn64RandomOption );
9 x- q& Z4 Q4 X' E: ? // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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+ H, b; T% Q% j; N! ?7 s 这下面插入:
% K0 W: \3 _5 ~6 K! y- g ^/ h! d# p5 m& N6 F# M1 x
#ifdef __FASHION_COMBINE
7 r* Q4 R& _. n# S2 a t% H0 ?public:
( ^5 S$ K9 w* b# n4 _+ B3 [ int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 4 e4 F) \2 ]& P' u J0 q2 x
#endif // __FASHION_COMBINE # N3 z3 K% X: u9 W; F
& K+ ?# c2 L5 C) R. ^; p8 @
---------------------------------------------------------------------------------------------------------------------
! P2 d G1 S6 r) V0 Erandomoption.cpp
8 l- T- R& C& S: G9 B9 ^" R
% w2 N+ S c( k5 n0 H在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) # Q$ E; B( O9 B
; Y1 o) z9 l E4 C" J
下面插入 #ifdef __FASHION_COMBINE
4 T& ]8 }' \' Q4 z! bint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
" D* [( R6 a$ n% ?{ + P4 N3 i5 d1 y' Y
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
% v0 ]# S# B/ P int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
: \5 Q% r' h2 @4 ]+ Y0 {, l$ u* c' q4 J1 B/ Y4 b' c' S5 |" R
if( nMainSize + nDestroySize > nMaxCombinedSize )
: a7 y8 `: G4 P. @# l return 1; $ q; S! ]5 q" y' Y5 O! R9 W5 }
7 Z3 n0 J/ d# ^6 Q
for( int i = 0; i < nDestroySize; i++ ) - |4 F0 t2 Z1 y2 z; n H
{ " X) B8 S' ^4 S. M; W$ e
int nDst, nAdj; - q8 k9 x6 I9 ~$ z2 K2 z) ?" d
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
; N3 u7 K9 u! L g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); , R: T* x) o3 U: U( C# v
} / u3 x$ N7 y: T4 \" @& c
return 0;
% n2 j& p* A1 R9 u}
) s [, ^* Y& z9 _# L7 o8 s! k#endif // __FASHION_COMBINE ( t1 w: K3 y# |% V$ {6 J
J3 W; U' y/ a( W
-----------------------------------------------------------------------------------------------------------------------
- H I# q0 L) h$ `% y! k; G9 \8 UMsgHdr.h2 B6 Z) }6 V" X5 q {* `* _
( a0 s- I# h- T' R插入 #ifdef __FASHION_COMBINE2 {, Y p+ Q$ d
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
% U% i/ |# @5 G1 e& E7 t5 P# Q#endif // __FASHION_COMBINE ; r' L4 m( |( W6 C- P
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-------------------------------------------------------------------------------------------------------------------------6 U+ ?! ]& y: Y) g* V
DPSrvr.h
- \! n W- ~5 A. ?) m% o5 `/ I7 l0 v+ K: k z6 q% F
在 #ifdef __GUILD_HOUSE_MIDDLE
2 C( d2 M1 X6 m void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ x. u5 ]4 y$ w. k& p2 a void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
R8 r6 x0 U: C8 q void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : x0 A0 i& e: t- H; }7 `$ t4 p5 s3 R
#endif // __GUILD_HOUSE_MIDDLE
9 R; k% A. ?' e6 W& C/ s
" d2 J; _9 c v, s6 M n6 ~ 下面插入 #ifdef __FASHION_COMBINE. u# c# ?3 Z, D) p. C
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 z9 K; f/ @7 |8 K6 d* {#endif // __FASHION_COMBINE ) X# y5 _9 m4 ]& b# D
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-------------------------------------------------------------------------------------------------------------------------
5 f! A9 W$ \! ]) k3 ?) ]4 [DPSrvr.cpp, E" ?1 I) k. K& B' c. x
在 #ifdef __GUILD_HOUSE_MIDDLE
% k3 W( o$ @$ ]3 N3 ]; q ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); . k5 k& t T9 ?$ y0 \
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
7 g$ Y' K4 O, O# x ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 7 n8 x. ~1 e" k, c" A
#endif // __GUILD_HOUSE_MIDDLE , K; D, L7 G( [0 g9 V' m
( x) y9 m! p+ X+ d( J0 p0 f
下面插入 #ifdef __FASHION_COMBINE
$ o1 V/ @8 s) x) { ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); # C0 C2 b/ i% [, L9 v" D0 U
#endif // __FASHION_COMBINE 3 w: Z" y+ e8 ~( R
# k6 r* b X! i' D
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在最后插入 #ifdef __FASHION_COMBINE! {. h# L; Y# t. v) ]
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) " V. V4 O. {. H* c
{
# G3 F4 m# j- i4 |( l9 N1 b; q2 Y; A CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
! f# ^/ I7 |. m; b- ~1 l9 q if( IsValidObj( pUser ) )
4 S2 q c$ a1 |$ {) I' a* R! Y { 6 D& t( j0 m5 Z e4 i; W
DWORD dwItem = NULL_ID;
$ d% R* l/ k3 [* `8 ^, T CItemElem* pItemElem[8]; ; q3 B. V) m( c1 T B
4 t3 f5 e# r) O3 F for( int i = 0; i < 8; i++ ) 2 m" y! j: h! ]! A% ~
{
) _& n' ^: m: _# G ar >> dwItem;
' ^- U8 Q0 v' H pItemElem = pUser->m_Inventory.GetAtId( dwItem );
% N' F1 Y$ g' R3 i. i5 ]( {9 I, s if( !IsUsableItem( pItemElem)) 6 b& v& r9 n; b# F( t" H: T
return;
+ ]2 N, J/ Y& R( D1 H" e }
9 D R! t3 Q; t if( xRandom( 10000 ) < 10000 ) 7 m, u7 r) ?6 t1 C. x
{
% F6 F2 V2 N& f0 }- W. B int nResult = 0;
" l+ t) Z# c2 a4 f5 A nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
# R7 x: G1 ]! Q' K R/ F nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 1 M4 `( D% o8 E, U4 F4 }
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); / w* ^/ b, I7 U/ \5 E1 P
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); # n' m+ o* m5 N: n0 ~
if( nResult > 0 )
8 U/ M' {. n; ]7 H% |, F {
" U. w3 S- b( t' b! \ Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) 8 C. E; d7 e+ I
{ 5 H2 c9 B# z2 D0 j! g5 p* t
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 1 H, A3 @: T( ~5 g
} ( e) Z! x$ S5 `
for( int i = 0; i < 8; i += 2 ) + G/ l( r7 e1 P- W- h- t1 ^. F5 v
{ - M8 ^4 x1 b5 @, d1 e; \, f- x }
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ! S G9 Q0 U6 F" m, Y+ j
} 7 T# K9 _# R6 \! o
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); / ?% M1 k9 `( l* E) S% n1 p
}else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
' U7 E( c' B7 \ if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
% i( U- F. ]. ^: @ g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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: M0 P0 E" c+ ?- q$ } pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 2 S, C+ W T" |3 {- G) R) J3 M
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); . E, f% ?" d7 n& [
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}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); . W% Z( o& ]6 w' ~9 L8 B0 y3 |
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); # M/ X- O3 v; J2 m/ h" D; [, @
}
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} . }; I; L3 \/ ?( m
} 8 s7 Y- H# Q( U3 F
#endif // __FASHION_COMBINE 0 s# {+ a8 C* D2 O. S; T
) G8 A/ d- x l/ l$ h" O% M ----------------------------------------------------------------------------------------------------------------------------5 f- C. R" z' m
WndField.h/ j9 ?6 X$ D! T, W
在 class CWndCampusSeveranceConfirm : public CWndNeuz 3 }- M+ |1 V+ f! [+ E }
- S# q u- h9 d) X9 f" _ 下面插入 #ifdef __FASHION_COMBINE0 a w, m/ Z4 V
class CWndFashionCombine : public CWndNeuz
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public: ! a" G* n, K- f- o
CItemElem* m_pItemElem[12]; 2 d+ X4 n7 I, i! J8 G7 ^. c8 o/ o
CTexture* m_pTexture[12]; H; r6 n$ l: j
* W. _" j0 G- V
public: # o# ?; @! U* O2 _' w% b
CWndFashionCombine(); + @! N' w5 p/ X! x' o
virtual ~CWndFashionCombine(); . ?4 V5 A5 u9 M: {6 b3 Z; c8 z
/ A! _8 `% ~4 g3 h! k7 H4 h
virtual void OnDraw( C2DRender* p2DRender ); , Y% ~& ]- H% B( G; G% D
virtual void OnInitialUpdate();
! Y% @! t7 S1 A8 L4 a3 P% k) W virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
4 `9 k. q# |4 H S virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
! f* d8 F- R. A7 H; X2 Z f virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); + R: h6 ?% [. k3 n, d9 c5 {
virtual void OnSize( UINT nType, int cx, int cy ); , T- _1 `% M, v. a" a7 W6 Q+ v
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 2 V6 ^6 Z/ j1 [) V
};
! P- M7 H$ R0 t" H8 G#endif // __FASHION_COMBINE 1 j" z J5 j8 w/ u+ `) e+ U1 i8 M
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----------------------------------------------------------------------------------------------------------------------------6 a& m; Y j- N* c
WndField.cpp6 S; R/ H) ~4 q" R, B
在 #include "wndwebbox.h"
+ a3 W" ~& i! p" j8 f$ Q8 z$ Z& g% s D$ T( S0 h! J+ R( T
下面插入 #ifdef __FASHION_COMBINE
G6 {! t( O, O1 K* C#include "randomoption.h" ! J! C+ O6 }7 j* ]
#endif // __FASHION_COMBINE
: v, k& I3 _5 ^& H) e0 N' B! V9 \0 j& k! `7 g$ K; O+ k, D
就在最后:
2 [8 {1 F8 U/ k1 y# nPHP代码: #ifdef __FASHION_COMBINE, f0 _1 x. m( N
CWndFashionCombine::CWndFashionCombine()
# U# T! v8 d- s3 i{ & C+ @0 ?- z+ D* P4 }
for( int i = 0; i < 12; i++ )
# x# R' A( i8 @4 K9 v2 E- [ {
$ M- t1 a7 \' r7 C m_pItemElem = NULL; 5 b% A' ?4 i. Z6 Q; W
m_pTexture = NULL; - f" [) Q. W2 v* `9 L1 s; n5 H; `
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));$ S1 i- t1 p( b0 j- _3 J) n) R
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));, A8 V }) d( K/ n/ b
} 7 Y8 l, l- T+ f$ Z
} " }0 |# J3 r2 ]' _$ B
CWndFashionCombine::~CWndFashionCombine()
9 I2 x$ B& }/ @- @9 P# p{
- l: Q* {0 K" e ? for( int i = 0; i < 8; i++ ) 9 ]$ G3 p% {/ {7 _5 M' V) }
{
( _& }7 T5 _! U1 Y if( m_pItemElem != NULL )
& v0 a; A/ T% D, `: D% u. q, f { + |" T# A) p2 d. H4 m6 a
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
* W4 @5 j1 L9 G0 W9 p m_pItemElem->SetExtra(0); % }( i6 O) K+ C* G. S/ [+ e' r
}
! h8 ]+ ~, C4 p }
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
3 Y% n1 u% `9 X _) d; M+ b{
) o( f7 {2 B( n/ e3 E LPWNDCTRL wndCtrl[12];
& I( F# u* D, j) S7 k5 W I( T ]. t3 r/ b( H; v
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); & _1 R: R: F+ _# `$ s" g! f4 F3 E3 O
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
) V5 _+ Z H& X4 g wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 5 S+ R$ ~' d% U9 L
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
% O" |) b: X8 e. E% d wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
; Y& Y6 R# C& c4 E# Y; q# E wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
% C* b" G( k( W& ~$ Y4 i& s wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
( y' r- }8 l, U9 `* U! ]3 s wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
8 f. f" r* a2 @+ z/ u wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
4 g, L Z% R$ P$ [ wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 0 Z7 c% D' x& @* P0 q d
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 4 s1 B1 ?/ B' j6 a
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
) @# C" s H V/ a* T" D
: e# c! K' [" ~' g' [9 ~3 T for( int i = 0; i < 12; i++ )
8 B/ O" C- a, T { ( A6 V. w! U$ ^
if( m_pItemElem != NULL && m_pTexture != NULL ) 1 [8 L/ ]: i" Q* f' R' U
{
) r# s8 E4 T. n8 `" ?" B# X m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); * e5 C) ]# ~, |" O4 `
} 3 M% Z4 o- P; n6 m- Y7 y
}
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void CWndFashionCombine::OnInitialUpdate()
* g0 L7 g" o! { G `{
- z5 s9 U2 Q ^! I% m4 s3 S CWndNeuz::OnInitialUpdate();
: t' S0 c; Z" Y3 ?. P
4 U2 P/ x F) I! o CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
* |7 t" @4 M" ^& u8 ` pButton->EnableWindow(FALSE); - l% c( E2 v. B1 v; L; b" S/ z' s$ U
1 c: \; f u/ M$ Z) z! D1 W, D( j0 V" l MoveParentCenter();
7 E6 x5 G1 Z P% Y} : K" K3 b, P' i2 Z+ m
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 8 D& E/ n+ w0 j Y+ g; [+ Z
{
J, T5 W8 p9 C5 |2 T1 L: ? return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); `0 h1 r1 Y/ d/ n2 z# w
}
/ F" Z5 _0 e, _, d u6 BBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) & J/ Z6 v$ s6 f8 _9 z' ?
{
R; ?/ E: O$ J6 F4 \ ]9 L return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
" G! M, T+ l8 g) R9 ~}
, L( I8 |3 Y* L/ x5 W3 ^void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
1 h2 z9 n2 \5 c$ R! f{
; W: z. v& ~8 k$ Z& \ CWndNeuz::OnSize( nType, cx, cy ); F) V! P) W4 e% ?; H1 Z
} 7 P4 Q$ x4 V: X z; {5 p
( B9 J0 J" q# Y: f8 ]2 O
6 Y `. Z/ v5 U1 h6 w5 t
. z4 a; `- N9 tBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
1 `: z/ h' \! E8 o3 a3 n' H/ z( Y, |( `! H{ * O3 r, e$ K: c' E
CRect rect[8];
" y" g4 N7 ^/ e9 B* t* i8 D LPWNDCTRL wndCtrl[8]; & Q$ @; T) A: k) V* ^ _) r* o# o+ ]
' S) D8 A# v& C9 [ u2 [7 C5 g wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 8 h0 |' K# f) ^) |7 @/ b
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
( C) {8 b, r; }8 Y, C0 V( o wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
1 Z+ h t/ \0 U wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
, j' Q7 X9 D7 T7 Q) q9 J wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
8 Z I& e. z4 `" e7 A1 x7 W wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
8 ^' m3 [4 C8 c0 j1 k7 @6 |5 \ wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
, C' E0 P+ [" `; t) `- T wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); + z: {3 }) M" f/ z |
8 B" o7 }8 N8 q BOOL bUpdate = FALSE; * \& a4 z& x" w7 h V
5 J9 `5 d& h( z# q3 w0 v for( int i = 0; i < 8; i++ ) / F9 A$ H+ r0 p5 M1 S$ t- q! s* v
{ % Y+ E' u5 o. |3 d' ~
rect = wndCtrl->rect;
; Z8 O0 A/ b$ f
. [7 g7 n) u3 | if( rect.PtInRect( point )) ! q' E9 X- j# L4 U6 ?3 j3 t' s
{ * F- K: c& T5 |5 @
CItemElem* pTempElem;
3 F: |& p) T! x# q6 S1 ? pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
7 H$ Y2 ]7 u+ D" m0 y0 q3 j if( pTempElem != NULL )
4 t9 _5 o5 g" q/ _/ o {
9 Y( M) Y' K# n4 `5 @ if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) $ \9 t, ~/ m* N. K$ c! E) ]
{
' v4 f: o8 A: m ItemProp* pItemProp = pTempElem->GetProp();
% @ E. V+ ]; a
* _3 Y. y* A! y0 B) I if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ) _( Q' k0 S: ~
{ 3 s: T& T m. q2 e! S0 m t
if( i == 0 ) # q- q/ x! p+ v( T, v+ P
{' f: c- J0 H. n8 Y% c
if( m_pItemElem[4] != NULL )
; X/ R( {" E; t/ v3 W3 k" j {
+ K1 _$ m# w" X+ G2 F5 Y( ] int nSize = 0; 8 q! j- S, ]9 O. |" ]- P4 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! ]' c5 N1 C0 ?/ u; Z* Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 0 n& }- h1 K3 R/ W: S
if( nSize > 3 )
% s5 y) Z7 \8 D* O {+ \2 H( O' E0 V
g_WndMng.OpenMessageBox( "oversize" ); ' E# j" N2 @. S
return TRUE;
" f" W3 [0 J( i& S }else
7 O* I% q9 c! Q0 V% y5 z% f5 G {! @# {: p3 F8 @; F
bUpdate = TRUE;
0 V% p4 `2 h8 X3 }7 D }
* K" E5 `, c; p! H: N8 Q; v2 { }
* ~- R1 H5 `$ @* U, h if(m_pItemElem != NULL) 1 t1 L7 o3 ~5 S: m$ X: J* A
m_pItemElem->SetExtra(0); - I) R5 s' a" w8 W
5 ~+ M: |! C7 }1 {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ A" c: J; P0 M5 G( ^ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; d5 h0 h8 f% h: B9 f m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ v" i8 n, B6 y0 N; Q/ `& S7 o
; t: |- @" o5 V$ S: ^ if( bUpdate == TRUE )
/ }0 C' b8 w7 H; O3 _; A {
! }! u5 k# |1 g4 J$ E m_pItemElem[8] = m_pItemElem[0]; + O* o* g4 I$ @) s# U
m_pTexture[8] = m_pTexture[0];
/ x t8 Z$ n3 I" P; P // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );; Q, ]3 j$ g# M: ]' r9 r
} # M) O5 r# K% s! { `
}; b! G4 ^) G( c7 v7 B7 B
if( i == 4 )
3 `4 p+ B$ |5 i) e& F {
7 }' G& Z* b& A. f9 @5 q if( m_pItemElem[0] != NULL )
1 q Y# o9 F: H: x P- F Q R {; h/ {9 b1 _& J2 O0 B' A! m% A
int nSize = 0; & ^' J! n2 q0 N/ L
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; D/ |: v6 o& v1 i( i nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
8 O$ s/ U# d3 E7 E1 A if( nSize > 3 ) - h1 r# f8 g5 q6 D, B6 d$ ~
{
L3 k8 \' I' K g_WndMng.OpenMessageBox( "oversize" );
. ~$ l# K; Q5 ~+ m! i2 y/ Q* m2 a return TRUE;
. z( N z" y% ?: M' S }else
# \: A) J/ P) O; o2 t4 Q/ S: ] {
2 o$ O2 [ m U3 k9 y bUpdate = TRUE; u+ q# L% k( @
}% T; H/ |8 U0 F
}
, ~6 s, x, e3 b/ t: G! s3 y if(m_pItemElem != NULL) $ q9 n3 ^9 E7 M b5 K6 d/ ]
m_pItemElem->SetExtra(0); & m* ~- R$ ~* M$ |; q5 }1 X
+ V. V- X; r5 `+ M6 C* C6 ] m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 @: x" V8 Z% K- o- f% t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- U# |4 E+ z' R m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 E, {- J8 A5 ?% M- r5 {, d# N
8 g- U3 g) V( B( Z+ E if( bUpdate == TRUE )
6 s9 S" I, v/ r- S! D, e# k$ @ {
: e* R2 \- e3 { m_pItemElem[8] = m_pItemElem[0];
/ t! w2 m% ]" B; @ m_pTexture[8] = m_pTexture[0];
+ i- `) g6 U; q0 K! c4 P9 E( }) h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
# y$ C! N0 X/ f" W- u/ `, n } 7 g8 G" } O4 u' y8 T3 ?' v
}, G+ H- Y0 m- }5 q: b# A9 [
}else; i6 d" d7 p) _
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ) C) Z3 a; c: `) V0 E! d
{* ~" e9 O0 I% F
if( i == 1 ) * H, v+ ]9 n2 p% T- a. S( y
{( g! J6 D9 `* `, L, @1 Y
if( m_pItemElem[5] != NULL )
) P' y0 b" Z$ q- {! M {
3 W/ @( b9 k, e int nSize = 0; % D6 l0 K# Q9 t' U1 U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- N/ _% @9 b$ x* I" k3 ?8 z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 7 B! H1 b0 c) K- R9 M' ?0 E
if( nSize > 3 )
1 ]- D3 ]+ a4 l1 X" u N9 ?. [ {8 g! i. J! K9 Y& `9 L9 n4 G
g_WndMng.OpenMessageBox( "oversize" );
. D6 n3 _. H0 ^ return TRUE; - c- A0 `, l8 K; e
}else
1 c) l: ]. U7 @ {' D% P* G" {$ O0 y C# E9 k
bUpdate = TRUE; 3 g; V3 b. X- _# j1 n8 A+ x# i
}0 \1 j) i$ S, e: F; J# L" @8 ~5 h: I3 h
}! ^3 z' r# D8 J( \1 a
if(m_pItemElem != NULL) 1 y- H: `% J% w! \8 Q! _) t- \) N
m_pItemElem->SetExtra(0); * d1 p% {' s4 q9 F7 _) T( [9 N9 `
6 F' U3 Z7 x# H) W+ x, p
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
E9 ?4 i* }. l0 x/ @! |* P m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 Q1 Y. `) H) k! y r, e0 i% U) |+ J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : m* H& Q- _% x/ V
4 u: i: }1 }, E7 `
if( bUpdate == TRUE ) & o& m0 E, d; H. w1 Z! u
{* `% W H& E& z$ u- }$ c+ _8 Y
m_pItemElem[9] = m_pItemElem[1];
# w& \/ o: |; S5 p. u% M4 I m_pTexture[9] = m_pTexture[1]; 7 y: Q3 ?& x" R
; S- b9 B5 E8 h5 z/ |5 B9 r- O' |) t// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
' f# x8 H* F a# J& ], [ }
& v, [# c/ h2 s0 w7 R* b- b }
8 Y4 J9 m% U; a$ s# H if( i == 5 )
8 H' M2 j; u: A! K: s0 F1 W7 m {+ r z5 K* h- m7 ~2 ]8 F5 ^- ^
if( m_pItemElem[1] != NULL )
; [8 r, S& T: O) t+ P {
, G& Q" G8 c) \8 w int nSize = 0; # F3 S& U' N7 x8 N V( V7 q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * p$ ^# z+ Y6 E$ v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
( x# _- ~' z T( g1 x8 ? if( nSize > 3 )
( }% E7 E4 |- R1 r {8 Z2 U$ C) A: G
g_WndMng.OpenMessageBox( "oversize" ); ; v, M" k2 y( ` t0 d/ O7 L9 m
return TRUE;
9 {2 x7 h. k9 w) T& e }else
# ?; l v0 s2 Z) i8 { {& o& I. X; K7 F4 f6 h( h, v5 J
bUpdate = TRUE; 1 K2 W: P9 `* [
}7 |! l0 N+ T- v" }% C; \
}/ ~# _$ p- @% e8 V2 Q/ p3 N, z
if(m_pItemElem != NULL) & r* f3 b2 d% E) g- P
m_pItemElem->SetExtra(0);
% X+ _1 g9 @) \3 ~- k" i% G3 j' j* }9 K& }% u
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' H; g1 Q2 M& V+ @9 l m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - {( x) }& c; }+ X' Q- C% e3 V: p; W
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
s# [, Y) h" J* A0 u7 U; Y f, `* o+ b# ?/ T1 _3 n* n/ ?
if( bUpdate == TRUE )
7 D- g( ]3 K3 u {, c& \( ]6 e: o8 b) Z' l% c
m_pItemElem[9] = m_pItemElem[1];
e4 i& W" |" z+ i0 n: c m_pTexture[9] = m_pTexture[1];
/ r& } j* y" C) r: S) t8 |! A //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );8 p. e; L' i; D, q" N; e+ d
}
( r/ o; G! d* `8 E9 P/ N4 M }
, z$ E+ Y* X% p/ ?+ Z q }else
1 P, X; q- s; i if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
* ^2 ~) }9 r2 Z1 Y, S: D$ Z7 `% \ {3 E5 V9 r8 T( E G
if( i == 2 ) ! |4 C- a0 ~$ ~# ~. |. H& x
{
( G2 `/ `8 @6 r9 S6 X& ]& V if( m_pItemElem[6] != NULL )
2 r/ j7 l! q" X0 m( ?+ l1 v @+ h {
9 {/ z6 v7 g) l) L6 [" [ int nSize = 0; 5 ~( T! m" S1 Z+ p; z* v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 P* g1 a6 }2 T+ t& K; {9 o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
8 d6 n% X' G+ D if( nSize > 3 ) ' O" l) `1 b! b# b5 i
{
3 `. R8 I; E( n7 h g_WndMng.OpenMessageBox( "oversize" ); / n7 o( d8 T: A1 B- E. H
return TRUE;
- r8 }- k* {( t% ~4 y" |* u" D$ X }else3 ]# x! ?/ R: F5 Q2 P3 w' i
{: ?* h k: `4 `9 D: R
bUpdate = TRUE;
4 U7 U' P3 i/ R }% z+ H3 }" a+ ^2 c! P' V) B
}1 C5 m& T' [$ b
if(m_pItemElem != NULL) % B1 D' y1 F; j" m+ p5 r
m_pItemElem->SetExtra(0); 5 v( L. [! g* h: `* R C4 j
7 G% ^3 }$ a+ K6 _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( j5 m) p1 x0 z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, I6 p$ }0 \1 X1 w m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 W6 }5 x5 A5 d
: C9 ]2 Z; B( o+ }3 ^ if( bUpdate == TRUE )
2 i! ]& Q& b& _0 X: _) z4 R {1 ~, ^+ e4 g! B1 `- X
m_pItemElem[10] = m_pItemElem[2]; ' P" y! s1 y+ J9 A5 r' x9 P
m_pTexture[10] = m_pTexture[2]; : A( y" h% h2 ?1 g& u4 R
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );# H0 P( G/ ^ R" A& J. W
}
0 z4 m2 s, I! [. }6 g }( S# i& k. _2 b0 @+ U7 A: k
if( i == 6 ) . l- \0 ]- _; ?) \6 O
{. R6 C0 l A% q, r- K( V( n' k
if( m_pItemElem[2] != NULL ) / ~5 G6 ^9 p: Z4 p8 c
{! Q* D$ q* a2 B, |! R( p) b1 i3 S0 K
int nSize = 0; # i. y% P# D* _# n/ E! Z! Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / V+ Y& Q' S4 s5 g- F2 R) Z4 c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); : L; r' { m$ r
if( nSize > 3 ) + k. N4 c4 i2 W' |5 r' ?* a) ~
{
* l# g5 v* x7 i" A* c) `8 b- A g_WndMng.OpenMessageBox( "oversize" );
0 C+ [/ ?/ w8 V" j; l9 V' ]$ E4 _0 _ return TRUE;
, d+ F3 g0 @. [1 X3 C4 w }else0 u) ]1 v0 z* Z9 }) F/ }+ Y
{
1 W" x; I s# T. x# d4 n bUpdate = TRUE; 5 Y" u( f2 s1 J' N# P
}/ I8 m4 C- e# D! @: W1 k0 u1 w
}' Y( _0 D3 i. t0 Z
if(m_pItemElem != NULL) 9 r* _$ j) `+ X# I
m_pItemElem->SetExtra(0); . b5 O) I e2 ^- ~/ D
5 o* Z" z& ]1 S( |) Q$ Y# l- C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' F2 _$ b0 g* I* V6 N% ^# I/ n& q7 t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 r ?5 i+ X5 _- M# S. x; L l6 O0 [ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( [$ B/ m: T( E3 H4 a; b
2 r& {8 t% c7 v0 P if( bUpdate == TRUE )
* b5 u( G7 Q* u8 u$ q {
4 ^7 J! i7 ~% q5 h+ G% j) ?" q m_pItemElem[10] = m_pItemElem[2];
( h& j0 I( r& g m_pTexture[10] = m_pTexture[2];
4 o' @4 S$ [* e$ t* F% n8 ]7 a& q // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );& |; o7 { v6 M. X7 M0 |! x
}
& w* {/ @0 L: N. h& @ }! R P: G3 F$ _
}else. E0 B' |0 K$ U% s
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
- S# }* @. d- k v1 D {3 T: b9 K3 Z3 [, U) r- C
if( i == 3 )
+ n0 Y- ?/ ]& ^9 o+ q4 b1 y {
1 E$ G1 i* o. n/ z" B; h if( m_pItemElem[7] != NULL )
7 X/ N- X: ?) ^- G2 I {
* _" p8 f# n+ T: i, K int nSize = 0; 0 C" q- @5 F; d% G% N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' \ e' v6 ^. m" {- E nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
Z3 _( E. V2 P7 z4 J$ Y d" I9 J if( nSize > 3 )
& x# P, p7 b W m' } {
" `& C- b1 m! O$ k, G g_WndMng.OpenMessageBox( "oversize" );
9 B# a+ c/ @; e5 g8 O9 F return TRUE;
/ T- Q4 S: b: q2 w |8 z6 ] }else
4 Z) ]" L8 O( Q/ I! i {
, v- H" F* x* ]: T z; } bUpdate = TRUE;
1 Q* ^2 v+ w4 U/ q3 Y! M% z! d }/ N& M, f, f, q8 [; W
}. r. d) K$ @' B6 }
if(m_pItemElem != NULL)
& A; @4 F" S: u1 z4 w/ N m_pItemElem->SetExtra(0); 5 X0 W3 J# P8 @$ T. G" m& x
' T* ^: h' ]# R& o% O; N& w
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. \) Z/ ], P3 l. ^ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 L; K1 ~; F- u' M. j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) a% V Z; A5 c
/ F3 C5 P1 ]( h5 Z" q! A if( bUpdate == TRUE )
, @& u E4 z' \& v% ?* H {
! ?/ k0 i' w5 [! u- X m_pItemElem[11] = m_pItemElem[3];
+ l4 ~7 s* @, [# Y4 u: L" W m_pTexture[11] = m_pTexture[3]; $ Q! t/ l" F+ D! m0 L
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );+ ?) w0 H* X( p- `0 Y5 N
}
% g; Q/ R; O- w. Y/ y& n- T }
' U0 g; ]; K# d V! [ if( i == 7 )
7 X2 e/ W9 }6 c5 U3 j1 m1 Z) } {. U% @* _) R+ @4 R+ _ J7 u4 |$ T; z
if( m_pItemElem[3] != NULL ) ! a: O" z+ y4 m# i8 @
{
0 A; Y& w: \2 _$ @! T, X- b! \ int nSize = 0; & \/ f1 D4 [+ A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " ^! I1 H! v" |3 K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
: O c$ i% k5 v. t if( nSize > 3 ) 6 C/ \7 q8 F+ g6 E$ g4 |4 F# ~% i- `
{. T7 {5 w0 M! j& H
g_WndMng.OpenMessageBox( "oversize" );
. ^6 o3 D @% Y return TRUE;
# R" |# f& A8 J* X$ h3 Q }else& H+ t3 I1 Z' T3 f4 W
{ z' _) z+ W/ y6 P. R
bUpdate = TRUE; % p# y; ^1 w3 j* H/ p
}
; }2 n& g' n8 e2 |. b; p }
/ T( d" \/ S, L) r a) e P if(m_pItemElem != NULL)
4 T5 T3 t6 p; @# b3 C5 H0 C, B m_pItemElem->SetExtra(0);
$ o5 G; V: Q1 \. M5 ]& E' b/ l1 ^6 W4 d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : X0 N( A. m+ N3 J
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % o* h6 x* E9 N/ `4 u% c" S
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 q1 V' D; Y8 V. M/ s+ ~+ t1 F( v
' h( S' p, Y% a8 l4 q, Q if( bUpdate == TRUE ) " ?2 t! o" r' @1 r# v8 k8 l
{8 ^6 |1 A7 R C2 w
m_pItemElem[11] = m_pItemElem[3]; 5 d6 V' b" J. ?' K. k7 p7 _
m_pTexture[11] = m_pTexture[3];
0 }# y. k! v( X. Z$ f) w" G // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );' ]; D+ B7 C I, A2 n" C. a8 D
}
4 r: g2 k" M1 C$ M, D$ B& q }
) Z5 `# u' T; k, ~" f3 l% V w }else* g+ {2 S0 @$ _: `* M' t3 p) h! J6 O
{
3 Q4 l& i; u6 B6 @ g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # r9 R; e6 N0 f# _
// wrong tab & }( m# ^+ X4 H# Q1 @/ ~. f) N
} % r$ j1 u* Y+ L4 T' z
}else
) j) s* I9 K' w# \/ r* x {
* A5 Z7 j- o$ y' o$ n. { g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); : p i5 x- q, R* z2 |! s: g8 b
// not blessed . x: h9 g' P; K- y
}
) Y+ s2 h! X& M4 Y }
) K) G) x4 f, l1 k3 z } ( d' N2 s& ^+ ]1 u. K* n% @9 q
}
0 N; e+ O w! m P6 b% W
/ g" }3 f5 F$ X8 e& i1 a. ]( R int nCheck = 0;
) p& B& {0 T$ `) s" @ for( int i = 0; i < 8; i++ )
' |9 s; E0 P# G8 p2 o) ~" l7 l" B { + ^( Y: }7 n* z# }
if( m_pItemElem != NULL ) / {& s' N1 R8 n# U2 m- O$ L: U
nCheck++; 7 n9 Q% j' {) t# B* y6 \2 z) `, [
}
' ^4 D$ C1 Q/ e if( 8 <= nCheck ) 7 X" L$ q8 u" _- G0 l
{ 1 u: N* p V0 D: l% ?- R$ [8 \
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
) J( ]( c0 j: a, p; k' V- H7 b pButton->EnableWindow(TRUE); 5 ]3 L7 ?0 i. `+ l
}
, M7 m3 G# K S/ G x, h8 W return TRUE;
/ I0 M% i% m: X8 T6 o} 7 D0 n+ q2 A* V' [8 ~0 v
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 2 n7 ]5 f% {; `2 i
{
) B$ b- }8 M$ m: U! Q0 e switch( nID ) 7 e' y+ Y" W$ {7 ~! w2 f8 }
{
/ d3 m# d9 P2 V3 {5 @. k case WIDC_BUTTON1: * T. e% A4 {$ V3 U+ l3 t
{
$ z- F Z3 B: z0 w& Q- o; I g_DPlay.SendCombineFashion( 2 f# J8 U. s3 ~4 ~; d2 x4 m( ?
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, / D" s _6 ?* T' ]0 p
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, " B) s4 C# o- v2 O1 o! F% R
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, ) R" B' @ s% J" `# z0 }" A- u$ }2 p
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 0 y# C# ?( z! X) S9 s
);
1 A; U* f# H' Y! J3 R/ O* ~ Destroy(); 9 O% b; E' l2 M' L. j! E$ L9 O
break; 6 {/ {- F \* B" h, W: b
}
$ e' h: @/ t- q, e9 _ case WIDC_BUTTON2:
/ ]# P+ o6 v& G3 T+ Y7 @! w {
' T' F' B6 U# b& h. G9 k' O: N" \ Destroy(); 1 V5 x: \& x2 B! Y
break; . ?! C) B$ b4 o+ s. n n
} ' r5 h% X# B- `. z! O [- x" ]
} - ?& ^3 l5 r( Q' {1 k$ K: Y
return CWndNeuz::OnChildNotify( message, nID, pLResult );
# G- E6 B. z$ R' O3 e$ X7 @} ' V0 u' [8 y- }& i6 Z$ Z& ?7 \% `
#endif // __FASHION_COMBINE
; \( V3 a9 v/ U0 w) a6 \8 Q% L* L; p2 U& `0 a! D
----------------------------------------------------------------------------------------------------------------------------
8 U f: G5 l, z' Q( HWndWorld.cpp
E2 W: C: [4 r5 |3 V8 U在 case MMI_REMOVE_CAMPUS: 8 a# e9 P) d' \
{
6 R. c' a# m! e2 \2 a if( g_WndMng.m_pWndCampusSeveranceConfirm )
2 x2 B( H8 z4 C% R( _ SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 7 {$ E9 E/ X' t( |% b1 i
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 0 K; q* y2 H" Y4 a+ }; R: T. ?! x
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
" C% e; `9 Z& ? T i! J break;0 s' y; O8 G: p9 l3 U+ u, L; ~" S
} 2 ^) ^/ O$ E' i, j# M
#endif // __CAMPUS
5 A9 y: t3 |2 k7 a9 X8 M/ U+ A" _
; }# Z. U# v( | b" n+ i 下面插入 #ifdef __FASHION_COMBINE3 R" A7 P$ b8 o- O$ k
case MMI_COSTUMEMIX01: 6 u; s* P' m+ i% V/ U% b+ P
{ $ B; L4 q1 i& v$ a' U8 Z
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
4 ^; I- M& A* q. n: N g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; # T8 [* @9 d' s$ T
g_WndMng.m_pWndFashionCombine->Initialize(); % b( |& k$ X3 I# q9 Y1 T
} 9 n/ v; p) e1 |' P) O( f S! e$ o5 Q
break; 0 g! e6 X( w! p, ]& U
#endif // __FASHION_COMBINE 8 o" o6 m9 u* T" ?( ` U
# s- r2 T3 i8 X* Y0 j ----------------------------------------------------------------------------------------------------------------------------5 c, W% H% F" W( h
WndManager.h$ u q& Z. e% K
/ R8 v0 i5 N5 C* R+ m2 G7 \于:7 I; a' I9 @8 _3 ]: W' y
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
" _' V$ G9 T; k CWndGuildHouseBid* m_pWndGHBid;
" ~/ b7 \4 W7 g6 @4 r$ _7 r#endif //__GUILD_HOUSE_MIDDLE 3 V h+ K, @' d( S
0 Q2 X/ s8 W7 \$ `2 I 认为:* r O; y8 v1 c! @2 ]
PHP代码: #ifdef __FASHION_COMBINE
+ Z, c; Q7 b3 G* X+ ` CWndFashionCombine* m_pWndFashionCombine;
! ~8 U+ y2 W5 j6 k* R7 P i#endif // __FASHION_COMBINE
+ s: e) |, y f9 y: h
1 t/ W$ ~' ^' W7 I ----------------------------------------------------------------------------------------------------------------------------" Z# C+ ~# K3 E" ^( Z" f
WndManager.cpp: ] o8 g! F& Y7 N
4 Q* t# e4 \0 i
在 #ifdef __GUILD_HOUSE_MIDDLE
& N, f- v, s. R- D4 ^3 b8 i else if( m_pWndGHBid == pWndChild ) ) C# a0 X9 b5 D( f1 }6 U
{
4 B8 V5 K$ b5 L8 p, j3 i SAFE_DELETE( m_pWndGHBid );
: H# m* b6 h# @3 I5 T! f: {( [ pWndChild = NULL;
7 Y4 a7 s5 z. @' m: \" ]9 l } ! k; P7 H( T. E) b8 q( I" o3 t
#endif //__GUILD_HOUSE_MIDDLE @/ y6 g7 Q: {4 ?
) l! N0 d; y$ L; t 后面插入 #ifdef __FASHION_COMBINE- N0 C: p/ `0 \3 F# v b: T
else if(m_pWndFashionCombine == pWndChild)
; ?% V! c( e. a- ^ {
9 g! ] ^ }9 X" q SAFE_DELETE( m_pWndFashionCombine );
! p- L" p6 @( s S& R u pWndChild = NULL;
2 K- H. |6 ]$ ^6 x3 e } 9 f! j2 B- W |$ |! a
#endif // __FASHION_COMBINE & B2 e, w$ _3 e8 ?7 w. w* _# h1 Y
* E/ b5 A. s4 t/ {! M ----------------------------------------------------------------------------------------------------------------------------: s% l. \" G6 z3 E
DPClient.h( h; q. D( {( h; O& F& d4 e
* W" ]" n# R/ w: O; r7 Z$ Q; f
在 #ifdef __GUILD_HOUSE_MIDDLE1 A/ t" f- ^; M6 G6 L/ O- ?
private:
$ j- j1 P& u% M6 D( ?7 p& F void OnGuildHouseTenderMainWnd( CAr & ar ); " ?+ M/ f8 `2 u3 {- V
void OnGuildHouseTenderInfoWnd( CAr & ar );
7 P5 t/ ]" ~5 T& }5 W void OnGuildHouseTenderResult( CAr & ar ); 2 y5 H, B* C% S" \
public: 4 O1 e" j- u [
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 5 ~$ `5 V& Z6 r, l% e
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); # o7 Q5 D9 [ ~: B* {/ d, {. ~
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); : n* O8 ? P5 p: l6 o# d* A ]9 y
#endif // __GUILD_HOUSE_MIDDLE $ I, q0 x, D4 F/ G( M5 H( O( }
$ O( j) z; ] w" G# }9 c- X
下面插入 #ifdef __FASHION_COMBINE
- O- F# U6 z& H0 ` v/ K( l void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
- O$ Y' G* Z7 V( W#endif // __FASHION_COMBINE
9 J; x8 K" i! y' ~- O3 D( S2 k) z
----------------------------------------------------------------------------------------------------------------------------
X: |1 B: l: W, F! uDPClient.cpp
1 w* H, T- S4 i e2 ~1 E" U9 b7 p3 I; W. ]2 F; M+ h
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 6 d# ?3 }" U. n
{ # A6 |" F& K7 }& A' p& d' Y, S
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); |4 X( Q0 }/ y+ g: e3 X
ar << objGHId << nTenderPerin << nTenderPenya;
0 F% z9 G4 k8 y3 I! X SEND( ar, this, DPID_SERVERPLAYER ); 9 `0 L% W9 x5 n A7 t f! E2 V
}
! g3 A |' e$ l' J! p: r$ F Y( V f#endif // __GUILD_HOUSE_MIDDLE 8 R' Q1 _8 B8 N% E& c( D2 `
. a( ]/ I5 v t 下面插入 #ifdef __FASHION_COMBINE
" `- ?1 [: K6 Mvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
( {/ c- Z6 [3 h; Q" L{
7 y0 T' B M& \- [3 u5 P$ B BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
, N& u1 e) \. \0 r& y/ ~ ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; # D3 v3 N* H- k" _
SEND( ar, this, DPID_SERVERPLAYER ); 3 \- N; E& u3 `& q
} 4 {* ?( f! A$ i2 ?" Y$ X
#endif // __FASHION_COMBINE . C4 t% Y: F z; G; r
c4 x8 V, f& l5 W, R; D ----------------------------------------------------------------------------------------------------------------------------' q" r# l# M6 e
}( m4 C5 Q4 G0 P# n. o; |- B9 J* v
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
' {7 K* W% C X
! ]& Y _+ W$ U+ f* w7 j ----------------------------------------------------------------------------------------------------------------------------, x6 ?+ X: w' }4 b* W) ~
4 M2 K/ H/ e) H- Z# V4 `- j) `
h! b: D2 T; ^) n: K, _9 O0 Q$ P: M' A- _
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
* x6 G2 f& v3 K8 X- p
% u" L" V1 A8 s( ^' ^& i. o
: y6 e8 p" P* Q4 e0 a~怪物 ; W2 b8 y4 S7 S, y9 m
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