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莫因E * PVP9 T1 ], |* ^7 c0 ^8 \4 d$ G
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。0 R# L/ Q* t1 r$ q
$ h% s, H% Y1 p% F! g$ D2 G
; q% B0 G& `3 ^* w( }# K' }现在会如此容易所有的C&P'en4 a9 B P( H% i! }& Y! d
p0 B" [* c# Y- r( Q, c; d# j7 t- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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" U' o& a4 z" P" C你说我成功,资源应该时装组合系统顺利运行。
3 j; h' H. H! C% T2 L0 K" W5 |1 @% F. h" B$ Q: r
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" d0 y/ d2 j$ Q, P, v: a首先是学分:0 p( x) ~/ C' s; F8 M* e2 V
+ T6 v8 Y) G7 E2 O) {4 B/ b3 I% c5 ZEtioom(90%)
& e9 ~9 p* G8 W怪物(10%)
! C# f- V' ~ j; i
. Q: X2 U6 s# U9 I* ~
8 Q3 |: r0 {7 U q H这里的问题,而是“不问任何小型或定义语法错误。”, ]4 t1 U/ D( } [0 V& h. R
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# ?- E: Y8 H, W Y
" S- l$ n- K* X# B. K$ W" D6 F0 Z
' F& K0 I: q7 o4 X% i- C唔够讲,这里是答应释放: randomoption.h1 l6 h9 v, q" U
+ ^+ L6 b( z2 r
在 public:
1 ]3 E3 t( `7 H5 o: \( c1 e7 x/ N bool IsCheckedSafeFlag( __int64 n64RandomeOption ); , U4 Z% }: X4 b) r- @; T
void SetSafeFlag( __int64* pn64RandomOption );
, o3 _/ U0 b1 r3 b" q1 c void ResetSafeFlag( __int64* pn64RandomOption );
# B0 ^3 M4 R* G: Q0 k* u. D# Q& @ // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® - H' z1 j/ ? T7 a$ N
" b$ d% F [- e1 r6 k 这下面插入:1 l) U4 d0 f1 t `9 V! l1 C( A
4 W/ t5 x$ s, o; y8 d0 c; z
#ifdef __FASHION_COMBINE
# }; n5 _/ \3 b% D2 bpublic: : v3 ^2 V: j0 v
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
- D$ b$ O o4 b S#endif // __FASHION_COMBINE
+ ]' ^" P' i s+ L% d6 P' \+ T! q& d' @" U2 W
---------------------------------------------------------------------------------------------------------------------' \! i# J, Z% c
randomoption.cpp S1 O- @/ u; q j8 p7 G0 ~( h
* v) j1 F# B$ h$ u5 g$ t
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 5 i/ `) o. _" o r
* M, V7 \' z3 @* C+ p% g 下面插入 #ifdef __FASHION_COMBINE# s/ U! E- ] b* B& V+ v$ ]) K: m$ E
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 9 e3 Q7 P" A. h/ o; P2 Q( N6 k
{ & I2 ]" \" s( p# X
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); " o+ [; O6 S& b- B
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); / a0 V4 ?& f: ]$ w
. ^, a* r1 X; F& t7 Y
if( nMainSize + nDestroySize > nMaxCombinedSize )
5 g: ~0 R7 q: |6 b( `0 p9 o return 1;
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for( int i = 0; i < nDestroySize; i++ )
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. Z5 B- e# ?4 Z( h3 D( I$ E2 O) L5 [ int nDst, nAdj;
: ~" @7 q5 x, a2 f0 _9 z: [ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) & i$ s: A: }' C5 m9 Y
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
6 Y' X6 X7 J2 j0 F: Y. o% M; [3 R* M }
8 d ~' N" ?) V0 h9 V4 @6 m return 0;
9 z, y( K+ A- x/ ~} : d" r% m% l+ n2 L& l0 d% ]- w
#endif // __FASHION_COMBINE 0 c4 m: U; G/ K1 o* i# A u
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-----------------------------------------------------------------------------------------------------------------------
8 V4 q4 F, @+ b5 R, M$ iMsgHdr.h- } v/ a* a' E G* p1 z! `
8 F! F" p! r/ w插入 #ifdef __FASHION_COMBINE
) I5 g, _( A6 B6 s#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
. f& y2 i" i; _#endif // __FASHION_COMBINE 4 H% z' m2 |& ~9 W6 r
{6 E7 E+ X! K) F2 s p/ \
-------------------------------------------------------------------------------------------------------------------------8 B1 T9 B q$ t% S
DPSrvr.h' H5 `" J! [7 N) q1 ^& [4 o; P; f% ?9 F
$ W. U% L" P3 x" r/ A: t$ w% K+ Q
在 #ifdef __GUILD_HOUSE_MIDDLE
5 `+ w, T3 x) \; A6 J h6 p* [5 J void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 2 y2 @- M- Y+ {0 L
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 2 O9 }' V( N" l6 ]) H
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 y5 c0 @0 k/ y#endif // __GUILD_HOUSE_MIDDLE
* n* g4 ?# K/ M) x6 a' Y" g! O
7 u2 d- m$ w. g7 p& Q 下面插入 #ifdef __FASHION_COMBINE
1 L, W" Y* p) T! M" ] void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) Y3 D- e/ X0 s+ \- d#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
2 T& i6 `+ U: \" s" k! jDPSrvr.cpp+ p: E8 h$ A% s! l- t- s9 o; O" L
在 #ifdef __GUILD_HOUSE_MIDDLE9 Q5 s |" V' M$ ]6 ?
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); * S% K# |* t. N C2 T- ?6 _- s
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); + H' R( F0 p( v9 T S8 I
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 9 u& ?- L T9 Z& h: }
#endif // __GUILD_HOUSE_MIDDLE ( z( f2 b& t0 d |) u3 ?2 w0 \
9 }; V8 `# @( v7 v% {
下面插入 #ifdef __FASHION_COMBINE9 f: @7 b3 i$ `1 g2 e
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); " S ^2 W( u; V0 a
#endif // __FASHION_COMBINE # o. I' C+ D# D6 ?9 `
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在最后插入 #ifdef __FASHION_COMBINE
t: I4 t8 ~7 f2 Fvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
! ?( y) Q, z* u5 X4 \: k% y{
+ u/ i& T: V* b9 P1 L. I CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 3 D3 `& g6 a$ s) Y# D% a
if( IsValidObj( pUser ) )
, L! ]. B5 z1 H; q g, O- l$ b {
0 d1 g) p" {" T/ v x' z5 O& l) T DWORD dwItem = NULL_ID;
2 t7 S, B: V) V B X CItemElem* pItemElem[8]; u) U/ Y' P0 D( V, h
) v; i4 t. ]) s for( int i = 0; i < 8; i++ ) - e: K4 e9 l; J
{
6 L9 ]' k& t1 e* b ar >> dwItem; R# Y+ ?; `% P& k+ Z
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 0 p7 d" `) p2 g/ D. F
if( !IsUsableItem( pItemElem))
4 G( Z ^* a5 @! c7 [. j( S2 }6 _ return;4 h& j8 U f" K |8 z& n7 l
} . @0 Y: n5 y1 A& {& `2 _; K1 \
if( xRandom( 10000 ) < 10000 ) & A7 @0 L% u* ?( O ~
{ 4 O+ G, ?$ L3 Q$ r& ]/ G! L
int nResult = 0;
R9 }0 @9 d4 V2 @5 \& u- d" ` nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ) K" N# r9 r' B1 a2 s5 s
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
1 p! h% d! \3 N r5 z* o6 Y nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
3 \3 U0 q1 G, E5 L3 J, ?2 ^7 w nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
4 C3 H2 I( G& x2 \; ~ if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
( y. g$ h' m5 V, P* q) k }
2 C0 f3 X, _! j* N for( int i = 1; i < 8; i += 2 )
4 t9 P) S: ~8 V5 U- | {
( l- O- q, f+ U3 ]$ z pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 7 S9 g' N7 _$ |
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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2 t! ^+ i# e0 N- V0 B) j pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ' C1 S2 p9 q& P0 X% g
}else
1 b( b7 w# g$ O8 } {
7 i c! F/ t; L F pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 0 ]+ y/ \, g) k5 M& N1 H
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
0 A) n; A/ p/ S g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ' o; T6 f: C, \7 R5 c
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
1 ^. ~; c+ U, U5 I5 } {
$ i) C& Z3 Q. N3 c pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
! U) o; q5 I3 d, Y1 \) h. } pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
, n! U6 ]2 A7 K+ l% b9 [+ q
5 j# H$ J6 I3 p( j& n7 U- T }else 6 L! Q7 f2 i1 B) T: `( Q" {
{
' \+ k% f) P0 ^) k; W& I pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ) c# [8 R. k" L3 Z( y7 ^0 N9 X- p, w2 O
for( int i = 0; i < 8; i++ )
% A2 B0 E0 v% U3 ?4 `7 J {
, @( _ I. f2 ?5 r pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); + p6 l: _" q7 z3 F: J0 n8 g2 A
}3 e( W. Q' U% V9 ]: [6 n# N5 m
}
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}
1 U+ x7 j6 q8 e#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------1 Q" b2 Y( N) j
WndField.h. t3 p. e9 j: {) J) Z
在 class CWndCampusSeveranceConfirm : public CWndNeuz 4 |( d! R0 s4 ~! j2 s
& w* I; W& b* z) E% z( s/ P* n
下面插入 #ifdef __FASHION_COMBINE1 x6 R6 m6 p+ _* j+ T; b% w
class CWndFashionCombine : public CWndNeuz
) d8 |" l7 Q6 Y$ x# ]# M4 m. m0 l/ x{
7 L! u7 s- T4 t. k* E7 @public: 7 n+ }: } a8 |
CItemElem* m_pItemElem[12]; , D/ _ M$ Q( g- |# H- l5 P* B
CTexture* m_pTexture[12]; / n2 }8 Q0 [# D0 d" Y! c; Y
9 A# k) I0 x3 v, V: q, Upublic:
4 l. D* }7 r: [! q" z* j" | CWndFashionCombine(); 1 p2 Y2 @- S0 I& w' S$ j* I6 M
virtual ~CWndFashionCombine();
9 y$ [7 U" N2 j& Z% f, _: _
Y+ ~( r1 V' B, [7 B- e" [ virtual void OnDraw( C2DRender* p2DRender );
5 H2 b/ ?% L9 J0 ] [ virtual void OnInitialUpdate();
+ r, s! n2 y* m2 m! v6 {" U1 N virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 8 }' D8 \$ ?: S. a' R8 M+ i
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); ) o( R2 n# ^2 d2 s
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ' Z) h% U% K r/ g }1 X; K7 @
virtual void OnSize( UINT nType, int cx, int cy ); + ]1 r: [, }; t1 J$ U8 }
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ) O# W0 L% I7 Y/ Y; X+ D/ z
};
/ F H7 H: V: l#endif // __FASHION_COMBINE
* H; H# i5 V) V: m3 J5 N# ]9 P/ i
5 r! h: q+ s/ c! [: |7 j ----------------------------------------------------------------------------------------------------------------------------8 o4 o1 @4 r1 T4 A+ J$ e0 u
WndField.cpp4 m% X Q' _; o8 |
在 #include "wndwebbox.h" & j" V$ {3 p) E
! y: A g) k. H3 k 下面插入 #ifdef __FASHION_COMBINE
* P$ u* a j& C) d#include "randomoption.h"
3 t. p9 A( O2 Z7 `7 X' g8 _#endif // __FASHION_COMBINE % } O0 ~- Y0 l2 @
1 ?% x+ R: w# L' k 就在最后:2 U, e/ J0 ?/ T8 U% Q2 I, T
PHP代码: #ifdef __FASHION_COMBINE+ {7 n/ D% D" \
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) / L5 m" x( D. m9 I0 s6 P' Z
{ 3 E, ~' w4 E- [+ V% y
m_pItemElem = NULL; ! m' L8 b9 Q) q
m_pTexture = NULL; 1 y) x6 X6 a0 ~3 j0 f- Z
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem )); U' h0 c: q0 ]' t! B4 ?$ }4 Q4 V
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
9 _& \2 z+ A0 ^* q7 I } $ S6 y6 h: y7 c' ^
} % U( S3 f s6 r) a6 u! L
CWndFashionCombine::~CWndFashionCombine() 0 f5 R9 K6 W( b0 t! W( K1 x
{
7 `, A: M, u! ~1 f5 b* ]2 r for( int i = 0; i < 8; i++ )
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if( m_pItemElem != NULL )
& g# t9 E6 S9 b { , @' i4 ~( F7 K
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 8 N$ ?3 w" P0 F$ ~0 v- ~: ?) r
m_pItemElem->SetExtra(0);
) D# N+ ^' M3 K5 p9 x } ) {8 w7 R4 T- w; r$ q* }
}
7 B2 O5 }% M: l* ?: G} ' J$ k2 N H! y) z! N
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) + C, z; R+ T9 |. h: N6 t! n7 ]5 }
{
: m2 ^4 J4 A9 S6 h5 {6 H/ }# c' w- _ m+ E LPWNDCTRL wndCtrl[12]; 1 u6 ^$ C1 L V& w3 q
1 L9 M: u' m( y3 z- V3 K5 Q8 N
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
/ m. W" @0 W) p wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
: D6 k1 u! f6 A; ` wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); * r8 P+ _# a- E) p6 ^; w' g
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 5 u* H- U, K9 T, }- W
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 4 p0 x5 r2 ~" F) o4 T! H
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); & \2 l8 v# g9 K4 @
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); / Z& X I9 b* r% i+ J9 }7 t
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
9 C/ d! u! ]1 ~: o wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); / G( _2 P. b1 Z9 [6 c6 Q: w
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
' [9 d6 q7 B# f% y# r# K) i wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); # r- I/ F5 \( R* f
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ^1 |6 T7 g# y N
# {8 v& M! v1 L
for( int i = 0; i < 12; i++ ) ; G* t7 I" E4 O& f
{ ' d. d3 ]4 c* E; \% K" ^% [
if( m_pItemElem != NULL && m_pTexture != NULL )
7 L! J) J; x; S/ [5 B( h5 p {
" l& h" N J5 t+ J' P m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
$ `% @% ~7 j+ J+ D9 w2 S/ H+ h, _0 \ }
% e: [! O- {; r( l! ~! D }
/ g, G [5 N6 D8 x/ Z}
* Y' _1 V8 {# _: Yvoid CWndFashionCombine::OnInitialUpdate() 4 s* o8 k) g) c9 ]0 i
{
5 h9 [* |# s: l$ |3 o- V CWndNeuz::OnInitialUpdate(); 1 E- M; c5 c9 `6 O. G# ]
5 k3 |4 X1 j. y: n( s
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
6 Z" P$ x$ ]- V+ r pButton->EnableWindow(FALSE);
- ^! J/ j! [( s# P5 U0 y' B
: { k- E' P% v, Y7 h0 U MoveParentCenter();
6 f* j1 K, i' K0 ?$ z: m}
% t' I$ P# U+ Y; h) s+ f# r% ?6 E1 XBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 5 h! r, q' R' }$ v* O, M
{
6 I0 o Y! m' N: Z return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); / r) q O y% o& m! I- _
} , q" ^! L" `1 a( L' l, y& |6 h. u
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
. s, {* R; p1 ^7 y: S' L3 t; O{
) W9 Z; y# w* [" N ]& L return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); % K4 E) w6 {* T9 v5 B% }$ U& e4 c
}
+ E# R3 z: S z) D5 ]void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
' z; M: c# I% G1 I k" x$ ^& [{ 8 w! d) F! B5 b8 J% Q5 w! p
CWndNeuz::OnSize( nType, cx, cy ); ( _* I* J& O; A/ a
}
6 a, @3 @2 R* [( S; d! C7 U6 |3 P/ D& ]. N0 T3 q5 q( p( E
2 @/ m; f# n- O: j7 W% b
* h4 o# d4 N) H8 z! H1 i7 g: s: gBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ( s1 n( E1 ?2 ~* x- @5 X2 a
{
( B% p, w# A) B$ R: r CRect rect[8];
. I) B! K# E8 F5 R) o LPWNDCTRL wndCtrl[8]; 2 {' [' v3 L; i. F' Q
g- E0 u+ ^) B6 p# Q wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
* B2 c e" K" p4 Z' `* y1 P( D& J wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
9 Q o0 j" W$ Q# k% M$ f wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ( f8 V/ f, h. o+ n
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
# w0 k" x+ _; g, T wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); % K# T8 N7 V9 j5 ?, a5 S6 v
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); * m! p3 R" H* _" @4 m- q& J
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); $ X7 s+ R) Z3 T; z5 ` C: ]$ a
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
; P! T7 T$ G* T" @7 h( `/ @0 {* o! N9 O
BOOL bUpdate = FALSE; O* s. u+ e- l1 ^4 p( [
) m: _: h& t2 O: C. v5 O& C7 k5 l
for( int i = 0; i < 8; i++ )
$ c+ u2 Y& O. F1 @/ N {
4 S" q! _5 F3 a y3 [" F rect = wndCtrl->rect;
' \ W; I4 n, _- q* B. C- b0 R/ n ) m! C' e, D1 `: d
if( rect.PtInRect( point )) 3 E$ n1 [$ {4 I1 B0 c, Y! G3 d
{ # I- U: G8 ~, F$ T, N
CItemElem* pTempElem;
/ N6 k7 _9 z+ V* M pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); : P0 s4 d2 k- v; Z7 J7 G! P
if( pTempElem != NULL ) - g+ g7 O8 @. P0 T! n) s
{
( A2 {) j1 W3 x# c if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
* n3 }- m7 C) j R+ t$ l# S {
& d# j1 y" A* ~, ` ItemProp* pItemProp = pTempElem->GetProp(); + K+ \0 v9 E; J, a0 M/ |
6 ^3 J8 {, }1 g& H if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
, ?5 ~8 E l% N2 G/ i {
" g5 B L- U4 m C* Y5 y* y8 M4 W if( i == 0 ) 9 {9 @% D7 L/ p3 o, k9 |9 z! B+ ~
{
+ Z G3 J5 G4 P3 l if( m_pItemElem[4] != NULL )
+ R" ]* W; @* p- Z; p5 C, H; M {; E$ o7 i4 @2 k! ~2 s9 @
int nSize = 0; 5 g) l/ R+ M6 F/ m3 B; M8 O" Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 `6 p" p' K2 h5 J, [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
0 d0 g# E4 I& a2 y' w if( nSize > 3 ) % c3 [- P+ W. g( @: c. y
{
$ ?* \" L7 ]7 u7 b. } g_WndMng.OpenMessageBox( "oversize" ); ! R% l1 P- z/ o9 \
return TRUE; , d' a$ W; [# a. U9 g
}else
9 D3 b7 G9 `+ C8 q1 B$ {/ ~: U {6 _/ C/ K6 t4 m8 p' ^! s; @: Z9 [
bUpdate = TRUE; " @7 q! E+ D- Y
}
* i, m% h$ q x: g( g, u0 `4 { }0 g/ ]! Q# U3 Q9 ]& x
if(m_pItemElem != NULL)
! y! T0 D. l/ \' L. Y( u- x m_pItemElem->SetExtra(0); 4 |+ S2 n; ?5 c( T* F4 p+ Q0 h
+ V. f4 B+ h$ t' t
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 o8 S8 i* H% s6 S& N1 q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 d! A9 z7 Y5 ^* x9 d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # [+ T6 Z% m) I R8 ]. z
: I) {, O) R% Y4 e [6 b# ^
if( bUpdate == TRUE ) , g3 ?7 @$ r$ q3 s
{3 L" l" h0 A) [$ m6 i2 U
m_pItemElem[8] = m_pItemElem[0];
; M* B2 x, t4 w' ` m_pTexture[8] = m_pTexture[0]; ! n2 j+ F5 c a# r
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
3 v: Z8 h* n6 b4 [ } 4 `/ F9 E3 r+ K" g& L& `3 z6 h
}
% s& R" X$ m# G7 F if( i == 4 ) 5 ?6 B& \3 [* D# ?+ M2 E( ^" n
{
/ _' {+ G, _3 F( }1 I# ~( _: N if( m_pItemElem[0] != NULL ) 7 w/ M$ L+ _* }6 }; i7 ^. r1 _3 U
{
7 b4 m( Q7 o3 g int nSize = 0; ! V8 u' Y7 ]4 S8 D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ p5 O4 U1 m# c( \$ q$ K8 N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); , q5 o/ j, T9 t8 H4 _( s4 q
if( nSize > 3 )
% ^9 \" z3 C* a0 H/ N8 W {2 B4 y2 w6 i/ {1 T, h
g_WndMng.OpenMessageBox( "oversize" );
t8 H8 @# z, o, _ return TRUE;
+ m9 w8 |* M4 ~+ | }else
9 B: a+ i4 s1 |2 @ {
2 S3 t. t7 {! \/ }- F bUpdate = TRUE;
0 H/ H' H/ J- g% e! C0 t% b4 E! P }
; P3 o: C2 ~ B9 [+ X$ N' K }
% C9 J8 L* e$ a6 ? if(m_pItemElem != NULL)
( w" O% v, g. G9 l4 [. X' e) Q+ i m_pItemElem->SetExtra(0);
! B3 t7 n$ g" }2 G
# [7 A# c2 a& U& g6 X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 p( n0 D, o. I" q: g4 `
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 i" S9 }5 H/ u
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- {3 E7 ^; s5 M, E) Y- H
3 U4 P o8 c6 S5 e1 Q4 f& e% X, Z1 m if( bUpdate == TRUE ) # E1 G% A% S2 U1 n" ]
{
9 @# b; x( V. P( s- [# s M m_pItemElem[8] = m_pItemElem[0]; ) _7 V4 S. R7 |" {6 M5 `9 S+ u7 W
m_pTexture[8] = m_pTexture[0];
7 L( ^& k" x( K( U* |& F // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
5 u' k4 O' y% G# y6 S5 N+ _1 p }
0 }" W- a9 r( e' S; P }2 r' l0 C8 r, O
}else/ x6 f4 O2 Y9 g7 k0 n
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
# X# m5 ], y8 t0 T s/ w2 b8 P& I {, y- I6 m! |7 p5 U
if( i == 1 )
/ h& H! ~! M. [ {
, U, x6 K" z+ y, h& G2 E/ I if( m_pItemElem[5] != NULL ) " p* V5 e4 K, u1 o }) h$ `4 Q, h
{' Z. M, p: M+ D }! C. ~
int nSize = 0;
- |- T5 J4 w% I$ f t J" ], U nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 e+ B& Z/ H, c S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); & u T, n2 |) L# o0 s: V
if( nSize > 3 ) ( ?& g p& l* r0 R! G1 ]% Q/ w
{
3 I P! c( }" Z, z9 { g_WndMng.OpenMessageBox( "oversize" ); - B$ k) B$ E: A! e3 O) Y
return TRUE;
, U: p, u- S: ^ f2 L3 I5 { }else- ]# o: E M4 i! T( _
{
, v+ B3 T' d" T- T; B bUpdate = TRUE; # S1 J0 `2 E' e/ `) W
}
]% W, _& E( B0 J1 {) f# h }' b3 ^! z R/ ?9 H0 k
if(m_pItemElem != NULL) ( `% S* V* Z0 ]/ q. B, e
m_pItemElem->SetExtra(0);
- M3 z5 p* M( P. X" R |, U; m7 ]' h. i
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 D5 t6 y: n: r* s4 |0 k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 x2 e: j0 U w% p; n+ y* o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 `- U9 O0 \( {+ }$ D! g l
( r% Q8 t8 W1 H) o0 Y) D4 w7 K if( bUpdate == TRUE )
# g3 N, p5 @ _& _ {8 e- P6 d: ]4 p& M
m_pItemElem[9] = m_pItemElem[1]; ) U) {9 X0 f0 s; ]3 a
m_pTexture[9] = m_pTexture[1];
# Q( \" `9 W7 f3 n. Y
5 l, s3 D4 |& V4 f" g// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
+ F a0 G* l# G' w: i } " Z# b+ f X4 S; e$ H, R
}
/ T( k7 w. _4 K0 d& z if( i == 5 ) 1 o- U4 f3 \+ g" U7 @4 H
{1 N+ l5 \) j8 T6 R8 U
if( m_pItemElem[1] != NULL )
; S# h' F1 }/ [. x& p {+ d+ ^/ @5 S, l
int nSize = 0;
( x {* r' e7 m+ U6 s/ I5 j" I8 h nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 n+ F u6 i) z# a7 w/ p6 F1 _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
4 A8 y, n$ e0 a+ x if( nSize > 3 ) ; {* E) p+ a! G6 I, q4 Z
{
, C) X9 G6 y0 v) C1 D: P7 q2 L g_WndMng.OpenMessageBox( "oversize" ); 1 H2 f, n K/ d! _/ l( Y6 }9 W, C
return TRUE;
+ W; W8 H+ P* n, N }else+ `: K% r5 ~% ?
{
' K3 p; U6 A3 C! u+ j bUpdate = TRUE; 7 k9 s% T7 d) R; h# X
}3 n8 M5 V4 P) j3 }
}
6 B; ?4 I4 M8 C( m. f E if(m_pItemElem != NULL)
0 K& d" ^+ [5 b% I3 {, i' b m_pItemElem->SetExtra(0); 6 n7 [: \# ~- S! J) X$ Z& l/ I# m
( q8 v) ^! L" q; A/ V m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % Y5 \# g; J( {7 A
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( Q9 n2 b/ x4 D3 ~& t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 \; d4 u- Q3 W% c' T. b) r8 ^
1 D9 }% _( J# Y& [ @ if( bUpdate == TRUE )
& d1 B8 v1 g& O3 u {
5 M' \- p/ [! X+ p" u; G$ Y m_pItemElem[9] = m_pItemElem[1];
( k, y# |# M2 f: Y { m_pTexture[9] = m_pTexture[1]; 1 \ c# u2 J) v1 _$ c( T* w
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] ); Z3 V! b! B# f2 h1 Y! ^
} " u( f5 q2 X% s% ?, d1 H9 v2 I
}) M* J$ U1 V8 l9 ~% i/ _6 T) \
}else
/ n+ _5 t+ t7 `5 j if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
/ }% ], r" u5 l8 l* S3 B" ^( ^$ y {6 {( X% m) R7 R1 w% M- D
if( i == 2 )
) [4 R! \5 M7 k$ m0 d {
7 i- d% u; y* e' _: }* q if( m_pItemElem[6] != NULL )
: R& A, v- X) E6 a! o% U {/ t6 T, `/ C" t" G0 |
int nSize = 0;
7 c7 ]& b8 l7 w; |: O* r nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 ]8 _+ a$ y: b2 ]! ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
1 Z2 u k" H# @: H: Q2 ] if( nSize > 3 ) 1 f$ `8 N% |" T8 Y( C* K
{
3 q6 ]$ u- a% v+ I8 z) t g_WndMng.OpenMessageBox( "oversize" ); + G1 g3 ]. u* P5 o
return TRUE;
4 k3 [# z; p$ K% S }else$ h1 \( L: t& V: `
{
. D' l }! h4 l" r# F bUpdate = TRUE; ' e! N( ]# M3 X1 h8 v8 n
}4 w8 |7 ? R0 C3 N
}3 j5 _3 a! \& D9 T
if(m_pItemElem != NULL)
9 U# y% j$ M7 ^* U9 s0 u" P m_pItemElem->SetExtra(0);
$ q% T9 W2 v$ h6 e2 c- J o6 |! K6 J! Z8 r. j! o; g3 r
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); a, V) o5 h2 g+ e5 e5 T% ?
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " y* j& B. \/ e. p) D
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 r# w' X( E( s9 ^! g1 K4 N2 G8 B. u
if( bUpdate == TRUE )
% P5 b' n, b* j$ v! w$ ?3 i {
8 H2 w5 `! i7 l9 W m_pItemElem[10] = m_pItemElem[2]; / z/ O: P/ n* F6 T2 [/ e0 u* x
m_pTexture[10] = m_pTexture[2];
/ Q% l d' o; ]! i3 a: w+ U' R2 h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
" @! H) n! Z0 J }
; j2 S$ w1 \$ w; q! A. g& L }' s5 A; y: T' r
if( i == 6 )
- t# X$ P2 J8 V @$ p" m8 F {
0 M$ j3 U9 D: W' S9 |8 f1 \6 N if( m_pItemElem[2] != NULL ) % t* n- p J- d1 W# I8 l
{
) |3 q2 W, ]. l3 {; r int nSize = 0; : I- S& q9 L( e$ S7 O. n. u2 l9 ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + C: l3 q8 Y) e6 I3 O) L0 ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
- B5 C: ?, f% F* x+ B) y; q if( nSize > 3 )
! n" m0 `4 v' _( R) M; s {
8 ~! w: _# G1 Q T: w" u N g_WndMng.OpenMessageBox( "oversize" );
) _9 h% h" U% ?" m; o% X9 @ return TRUE;
4 |; [6 {# z9 o- a }else
1 o+ e" [5 p+ f3 H {
7 @- y& d8 p7 R' l# i+ H) ^9 U bUpdate = TRUE;
! N- Y, Y$ j) P4 X0 x. F }1 }* D4 B( a7 _6 Z: C* P
}
: W+ F* [9 ^9 M0 \1 A2 U4 c if(m_pItemElem != NULL)
& @/ [ N, J5 h5 U, ?! |. S2 z1 L, T m_pItemElem->SetExtra(0); & b: m9 m& O8 G
1 H1 N1 j8 P0 {- Z4 m Y5 g4 h m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ O3 [- |, H$ W% u6 h4 D7 U$ w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 P; o% d2 Z0 @& f5 [ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); N0 I" y! k4 X2 M* U
( X+ x* ~$ O/ C7 B6 Q8 Z" q) Q1 ]! c if( bUpdate == TRUE )
+ E3 n& I: p- k k8 z# w) ` {( z6 q, t8 l4 y+ C- q/ e
m_pItemElem[10] = m_pItemElem[2];
+ ~' _0 X+ g8 }* U+ s5 _ m_pTexture[10] = m_pTexture[2]; & d. z6 Y; t3 {/ @! }
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
0 x2 {1 p6 y" ]. T* z }
! T! S/ b/ ]7 g }
: A/ B9 V: [9 ?- o, [" X }else
a# a. }1 ]) q: K4 L if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 7 o/ B, j7 I# E* m: L# g
{
F! B3 |, w9 P% T( a0 ^ if( i == 3 )
. J: |) x- n, R6 P {
; [: Y* d& d- h+ m! Q' h5 u if( m_pItemElem[7] != NULL )
/ I( ?% g6 D/ i5 }+ J; L3 u {+ F& P* J* C u# g6 `+ Y) s
int nSize = 0; 1 n+ o: w8 O6 n! r6 W7 T$ ^( ]7 w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# t) A) p- O+ o nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ! Z% _) R; E/ Q7 ]1 T
if( nSize > 3 )
' R, _5 h6 d& o2 C( M {
3 Z0 U% t+ v$ @1 f. }) Z& x g_WndMng.OpenMessageBox( "oversize" );
@2 c5 ~) r @* `! C. L3 w; w7 p W return TRUE; 6 W! B* T7 D- Q$ V I1 a- [; s: R
}else! m: ]* w( { G
{& y0 k3 U0 w# V7 L: [
bUpdate = TRUE; ! H6 \4 t% T+ u: a7 p8 h& k
}
5 |3 \, x7 \) c8 z }
7 ^4 d! l' Z4 f5 K- K if(m_pItemElem != NULL) 6 ]% Z" ^, X9 M# g7 Q
m_pItemElem->SetExtra(0); o+ E- V& X; d
' V% x I0 G6 T- P0 s; ?
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 Q8 G% U0 T2 M, t' H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / O" y' P1 o% S# K; e
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" N1 E: q5 A. |' B0 C" _# M& i+ B- C- d9 J1 ^& c% ^, y$ o. f
if( bUpdate == TRUE ) P% U* `8 n& {% K+ R' G) O0 P
{
) ~1 a1 V6 Y; I* p9 s m_pItemElem[11] = m_pItemElem[3]; ) T5 m. N4 \& x' d0 G
m_pTexture[11] = m_pTexture[3];
/ U7 I: A6 ]1 @* ? // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
+ ]7 i6 J' p0 Z3 Y! a+ ^ U2 Y2 H } $ N# W: b6 J$ K1 ?; R
}
t& v; B; q% ? if( i == 7 ) 0 r! w# O- N0 E u1 m' _/ s$ z
{
4 j( F# P2 P. y, t) x if( m_pItemElem[3] != NULL ) 3 h/ V' B, S2 t# q9 z
{
6 N) u" {9 K) M3 b, f& m+ ^, o int nSize = 0; ) X- V- ~/ P) M, j- T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 [% G, r* s6 X3 p3 p3 G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
' k: S2 o8 ?/ p' y4 v if( nSize > 3 ) % w+ H7 L. [- h7 m# R( q0 g" q& k
{. @# Y/ Y8 O$ o. L0 z2 o, H
g_WndMng.OpenMessageBox( "oversize" ); 8 f4 K$ R3 U7 {# R3 Z
return TRUE;
! s8 p9 ?# X7 G* G% f }else9 M2 F( T5 `0 V' ]& D
{
, q3 z/ P) B# y% Z bUpdate = TRUE;
8 y! {' l) n$ D" g! D& H7 t }- E) u5 _! Q3 l& A
}
1 u" N% l ?# ^ if(m_pItemElem != NULL)
2 M6 L# X$ l, ^, x& `' g" p t. k m_pItemElem->SetExtra(0);
/ ^5 Y: [0 M% ~8 Q6 D# v$ d4 ^, @0 M' {4 C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 f& m i/ [5 ?% X( |0 w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * i" k. W/ |% a, X1 d# U# ?6 L
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 a0 {' M m. Z. p4 e% g! Y" p" d1 W0 S' n, n* p! E
if( bUpdate == TRUE )
6 Z& s6 L c+ ]8 }( F( Y {! G2 T8 o: {; Z S" A, ` b
m_pItemElem[11] = m_pItemElem[3]; / `% e! T( K# W5 h% {
m_pTexture[11] = m_pTexture[3];
+ ]& Z% v k9 v S1 c& B // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );- y9 ^4 Q% i3 `/ N' I: S
} 6 u, g$ c* O% j3 y; f
}
/ v' h$ j/ e( C }else
$ {7 h( s# I8 s' M) h. {& S4 s {0 }* N1 p; q- f
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); , b- J5 d Z5 I
// wrong tab , Q) H7 h1 d8 C- ?
} 5 w1 k! w9 Y* b( Q5 M0 y$ q" k
}else
; o) L! Q2 S# X" s/ Z* O {
$ ^& ]# i e! ~ Y! a, g( q( D g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
( g8 E1 v. N" j2 {) t4 p. b // not blessed # T) w6 O" U2 H' X/ ?. C
}
- Q# g; R. d9 m) t) w }
9 _! ?$ d. |( f3 r# { } 5 d+ L, R' i/ M7 I+ J- V
} - |& U. [' p4 L6 x0 P7 Q3 E5 u/ Z- J+ ]
+ I& ^8 \! v$ n' f- T int nCheck = 0; $ m3 D( H* W% o+ F- c* d/ p
for( int i = 0; i < 8; i++ )
" A7 @0 i/ T" P# ^$ T( T3 _ {
W q) l) r) u7 A( A if( m_pItemElem != NULL ) # V1 g& X) N- Q6 j
nCheck++; 7 L: Q4 P; \. W0 ?9 W3 {2 V0 b
}
) w! Y8 K7 b/ x* X% A- h! A; M6 l if( 8 <= nCheck ) $ G- {! z1 i+ c; I' g$ Q, @
{
; L0 b+ E1 C6 r3 R V CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
Z6 I2 c" Y/ t) D* _3 U( u pButton->EnableWindow(TRUE); + `* M+ |: s( ^5 |3 e+ R8 ^
}
9 Q: E1 b5 _1 w2 } return TRUE; 4 y. U& a$ y+ g; b+ V
}
, O/ p6 T# j M2 s0 n* |BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 4 x5 O* @% |% _2 J2 o+ U: j
{ # y$ J" m* K2 Z# Z4 e
switch( nID )
/ I( ?7 _+ K! H# C& }# c6 b { 8 V7 D" Y# W2 \0 S; t" e( H& k8 { Q( n
case WIDC_BUTTON1: ( P9 o" m, C( v6 U5 {7 G) ^
{ 9 m" s& Q: M/ a$ D
g_DPlay.SendCombineFashion(
5 H. z( q* f1 V7 d m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
3 ~% t5 b' U6 l: R& q* T m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
- P2 v. Q$ H2 F- B7 H! p1 d3 f' n m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
- r7 Y: e) y) J( z; t! R' T m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
7 {) P8 D, N) q) G' H );
4 _' |+ v' m; @2 ?3 D7 i Destroy(); h8 e/ V0 _$ k' h: g e$ O% c2 s
break;
/ d5 i0 c5 z* h/ L. m" T. f, s } + Q$ m B8 @4 Y1 W- R0 h( ?
case WIDC_BUTTON2: * e) N# H, h* M
{ 1 l' l9 F3 F6 m! v
Destroy(); ( w0 u! p- j$ v# P5 \
break; 7 p+ B* K* D& J" l) {9 D6 ?7 n
} , Z; Y7 a) P& e0 z% Y) E3 y
}
% v Q* |! S/ h2 B! V# B return CWndNeuz::OnChildNotify( message, nID, pLResult );
; y q: k1 x0 i) v! l0 M3 o+ ~} / R7 X. [4 f! {1 B
#endif // __FASHION_COMBINE " ]( G8 V0 t3 S2 C' e% l9 A
1 v# n) n1 E' c3 t
----------------------------------------------------------------------------------------------------------------------------' I) P, @" S+ B% d& c
WndWorld.cpp
: V# a' z! t+ g+ r在 case MMI_REMOVE_CAMPUS: 1 f6 b8 H6 `1 @( _8 Z* L/ @
{
2 \2 N( t1 |& k9 o2 ^$ D if( g_WndMng.m_pWndCampusSeveranceConfirm ) # P: c9 Y c! x9 R9 n1 q
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
8 l3 ?5 f( l# g g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); & m1 | [, B$ x% l
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
& s7 M. \& ^" c+ F& k. V6 Y4 a break;
0 z" x) I4 J J }
- f7 X# C3 d' U3 j* }3 j#endif // __CAMPUS " T) _) y) @# _" y T, L# j
0 J8 c V0 G: i3 y* t4 Y/ w; V 下面插入 #ifdef __FASHION_COMBINE
) ~: j# |% r! w; A- e- c case MMI_COSTUMEMIX01:
: X" s4 z) A8 v { 3 l; Y: E* t: A8 R1 l
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
) n7 K: C4 [- L# ?0 O! B; n g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
& f6 Z' J8 F, Y# N+ r g_WndMng.m_pWndFashionCombine->Initialize(); 9 b( b" Y& W5 {
}
1 h; c9 f4 V5 M% g$ h break; - Z9 ^# K" E: g; y* H; A
#endif // __FASHION_COMBINE 4 A- A7 x) B, M/ f$ B
, Q" A9 \/ O: }. u6 x4 S+ \ ----------------------------------------------------------------------------------------------------------------------------7 X8 \* M6 V/ q1 V9 _
WndManager.h
2 D( N$ U- j" k; Q0 k! q" T. p6 Y! y- P* A
于:5 \$ J( y# j. Z( N: e& I
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE8 D) o' U' F7 y8 S
CWndGuildHouseBid* m_pWndGHBid;
: e$ A3 }7 L7 e#endif //__GUILD_HOUSE_MIDDLE 9 s# K5 G! Y4 M$ b0 C! W
/ p7 P+ u: P' ^' O1 W& O 认为:
4 K2 L' m/ L* y$ r p8 _PHP代码: #ifdef __FASHION_COMBINE
& n5 A" R' {# [) t: f) I0 r D y0 C CWndFashionCombine* m_pWndFashionCombine; + O3 g' p1 } l& W6 d! ^0 H% n* W0 |
#endif // __FASHION_COMBINE 2 q( `# A, f, r
6 I0 p% X5 q3 H* I
----------------------------------------------------------------------------------------------------------------------------1 N; \' G, ~1 J! ~9 C
WndManager.cpp
9 g: T( B1 e! t c/ l% f) K/ F" k
在 #ifdef __GUILD_HOUSE_MIDDLE
' C+ L$ Q) s( P# h else if( m_pWndGHBid == pWndChild ) ! \# t, a3 G" G; h4 U' s. p
{ 5 x9 u4 j! L: A5 K6 F0 q
SAFE_DELETE( m_pWndGHBid );
1 e O1 d0 f% \& J pWndChild = NULL; 7 _( S0 ?, \4 A4 C: |
}
5 k, e/ M7 _) l7 P& C1 U* X#endif //__GUILD_HOUSE_MIDDLE , |0 m( O# }7 r: e" ~2 T" H9 u3 o
2 W3 W- S' f, L+ y/ T" k 后面插入 #ifdef __FASHION_COMBINE0 L* ]/ n2 I3 E! L+ Q" }) P5 H
else if(m_pWndFashionCombine == pWndChild)
/ H/ C3 _9 R6 O1 @5 r4 r# C: O0 U { ! G* p: X) X. h( B5 X2 N
SAFE_DELETE( m_pWndFashionCombine ); i4 c" e, Q* g/ O6 E
pWndChild = NULL;
# T/ F" u0 U4 c/ F1 T) B# E }
5 b& y5 R. x) H% q#endif // __FASHION_COMBINE # j+ V. k" r6 m ~- u
8 i' f4 m8 P5 G. v2 } ----------------------------------------------------------------------------------------------------------------------------
- b8 U2 L- s6 {DPClient.h5 M# X) y7 A; f/ L6 T
! j* W0 Z+ U3 Z2 P
在 #ifdef __GUILD_HOUSE_MIDDLE, { E A$ Z4 X; o! B
private:
0 W! V( a4 Q: E2 p$ G! q void OnGuildHouseTenderMainWnd( CAr & ar ); 2 b; E: t S" V D
void OnGuildHouseTenderInfoWnd( CAr & ar ); 1 C# r# T% F3 S$ c: k
void OnGuildHouseTenderResult( CAr & ar );
# v& s9 C, e: r5 o0 k) _4 c; H2 hpublic:
- d- l" F! L/ _) y9 l void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
% b* O' Y. k M m/ V/ H4 b void SendGuildHouseTenderInfoWnd( OBJID objGHId );
, _- I$ b( k5 E) S5 p( V- U void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
8 E9 {5 _) f8 U8 h4 @2 B8 p#endif // __GUILD_HOUSE_MIDDLE
9 ^8 ^8 g% z N* `# m- W
. T9 {0 z6 C# o6 A 下面插入 #ifdef __FASHION_COMBINE
+ S$ M8 E' Z0 X void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
& ~0 w3 T; a x#endif // __FASHION_COMBINE
. `& n- ]! l* ^0 H% z6 K( ~; u3 x+ h, a8 }! {0 X5 g; B: l* a
----------------------------------------------------------------------------------------------------------------------------
; t0 k/ Q& N; bDPClient.cpp
2 Y) k6 U4 {0 R5 S! d( m% i( h- H4 o& }2 \4 D1 `
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
9 j7 g3 W( ~: S# E P3 K{ " ^" p; N% C7 W7 j5 Y1 }) K
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
2 B. X( z0 }/ |' e ar << objGHId << nTenderPerin << nTenderPenya;
" L7 `7 `( B& O( B Z: U SEND( ar, this, DPID_SERVERPLAYER ); . A7 _ o- J5 r2 r8 A+ ~
}
# q; i- I7 }" M2 ?! y! v#endif // __GUILD_HOUSE_MIDDLE : V- }; ]& ]9 d1 r- f' x
* N1 K6 L. J3 S' K$ ]/ r1 X 下面插入 #ifdef __FASHION_COMBINE
. \3 U! G& Q7 L$ C d" S! Q5 [4 W* A9 Evoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
' D$ ?: A* Y" o) k) n8 r' m{
' A0 {8 f0 s1 c0 _2 S# J6 Q1 C BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
/ y$ e1 j9 Q8 Y6 ]+ |. s, I8 L ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; ; m$ g$ |) M% u3 G4 E
SEND( ar, this, DPID_SERVERPLAYER );
4 q6 f$ q# K: A, E5 z' E" x}
; M7 J: O, v0 M) z#endif // __FASHION_COMBINE
6 x7 k! @ } e1 x& n% a5 G
/ {( E; ]; o# ^; k8 V# Z ----------------------------------------------------------------------------------------------------------------------------
7 ]. Y- c, d$ n6 D
" t/ Y1 }, O) a2 u1 S. g现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
% F4 Z. ]( R, V7 A! m# y. T' S- i. H- I( j: x/ S1 m/ b
----------------------------------------------------------------------------------------------------------------------------+ Q) {. v7 P' `) Z: K* `& w y
# v' y" e( A2 ]4 O7 J
) o6 k/ @1 @3 P) E- A
% y7 [% |6 ~% T9 h6 L3 y9 b如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。0 s2 f8 Y0 K h' C# w6 \& F
! h7 D+ r8 F& }7 |! u' k4 M# ]" t" b- d0 N
~怪物
' Q, G: b5 V: B: D5 ?/ H5 C$ G9 L |