|
莫因E * PVP
: {% A4 a- `- g! h( w" ~4 Y0 R1 M3 |; r6 r" e3 H+ W) a* e
- c) |4 U @- M( Q9 i: n9 x a) k; ~8 F( A- K& H- ?
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。2 B/ N4 U: L# }. D
2 f2 e3 L3 s* _- z% N- z6 h
有大量的代码,我已经测试过它,它可以编译自己1A。
/ Z$ O9 h7 s( U+ a6 x2 ^8 [* P! B4 E: F0 c. N1 L' H# g# Z
* `! V; T- Z* c" X8 N' J* z
现在会如此容易所有的C&P'en
" `# U3 e0 G3 S4 h
: p* i3 m0 e$ W9 l+ A: a( J- 你需要的资源得到自己,因为我不决定一切你“推屁股。”1 b. p% X+ C _
: ~# ^: U6 ?0 z. y5 y0 j% T
你说我成功,资源应该时装组合系统顺利运行。) N# l5 S6 t- n! q1 i
) ?" L& E {3 x/ Y7 [1 t& |. d, j
" }" C9 x2 C' ?0 _6 I' G* h7 P _9 a6 i
7 J2 {3 Z* }9 L2 p# y: I3 h, D/ w首先是学分:
* J+ H( C# @! a G' f5 z9 B' P& L b
Etioom(90%)
5 R. Z/ K$ z$ }, A怪物(10%)' x' L3 b3 b1 ?9 m
6 w& U B7 Q3 Y& b ?
6 Q1 L$ ~" Z2 g' z这里的问题,而是“不问任何小型或定义语法错误。”
, ^7 H7 E9 m8 c+ d3 r9 |% y1 A" d+ t& h# \4 A$ i
9 ]% ?+ l4 [3 b6 u( k; b: o' V9 V" Q+ K0 ^9 t
- p: j8 X* y! d% f) c' o/ J唔够讲,这里是答应释放: randomoption.h
/ [% M% @! a7 {9 g* k
7 P1 D) [2 g3 P N6 E5 u在 public:
& D% I: _; v8 C8 ~4 _# R7 a' { bool IsCheckedSafeFlag( __int64 n64RandomeOption );
6 Z* H' o4 n' k) _8 i5 C. h void SetSafeFlag( __int64* pn64RandomOption );
7 I- A1 Q' y5 U: M Q( N void ResetSafeFlag( __int64* pn64RandomOption ); * T0 d/ W& d( X5 v7 V7 [1 ]1 Q
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
; I s% e- Z1 M" Y9 j/ W# x
; c" K" e. b( l/ Y/ P& P8 K6 [ 这下面插入:0 p! U, J% O/ [& H4 R. m5 @$ b+ X
' c8 G4 A5 Z6 t #ifdef __FASHION_COMBINE
4 c; H8 [' H& Fpublic: q7 H0 J/ o) N4 K# C, R2 F |
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 4 `9 V2 z! z2 C4 B' w+ g
#endif // __FASHION_COMBINE / t8 U7 B. v2 a U5 l
+ U4 O k( y: f6 q! V
---------------------------------------------------------------------------------------------------------------------$ \- D4 r6 w3 X" u+ _
randomoption.cpp
) D% @8 L: k# D) }& e4 ^ L3 e# |7 ~, J5 \7 s
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
( X: W' ^' Y7 V. ^0 B" c# d# ?. B8 q, X2 _
下面插入 #ifdef __FASHION_COMBINE) M& E R* Q7 C; u: r$ v
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) ( l0 O# n: f' a5 p1 s: p, a
{
/ \4 w5 I2 D! k2 `- A int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); + D/ b# F! |0 v
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
7 K: q) C1 Y: A8 ~! _4 s3 @, `
# [8 @9 B" V3 U7 r0 Y if( nMainSize + nDestroySize > nMaxCombinedSize ) & ^$ G. C$ r7 H& H7 M
return 1; % Q; D# l: B# G0 s9 {% N
& l* H( h" Q, J
for( int i = 0; i < nDestroySize; i++ ) / h2 [! S4 v' p) f
{
* w- J; H% d$ K& o" L2 H" f int nDst, nAdj;
6 Y" X2 w2 B+ ^# ?9 {9 C if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
& O0 U& M+ q. h. _/ D$ j% G( o# _ g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ( a- r) u" l+ r4 ~3 F( @5 m
} # [: I7 r x$ v8 _! x" ?
return 0; " G/ _! c- y6 b& I. j$ }; G
}
, {# f4 b8 |, b9 v) s4 }9 ?#endif // __FASHION_COMBINE . l5 ?. \+ d1 Q- `4 {. m
+ I6 L! s+ [: [4 J: T -----------------------------------------------------------------------------------------------------------------------" t/ X9 X% U1 }+ h7 c
MsgHdr.h9 L$ E# k* ]1 y% R3 @; Y8 G
8 T; }# C$ T- ~4 I6 r
插入 #ifdef __FASHION_COMBINE
4 }0 A) w8 D7 R- O+ L; ]#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
' c5 c: S: w' E! ]0 l6 L#endif // __FASHION_COMBINE
4 c) l$ z% @6 z0 j) ]7 ^$ Z5 h- U8 S. T6 O
-------------------------------------------------------------------------------------------------------------------------
& \' a1 I* k4 x) F5 rDPSrvr.h* G8 j2 ]4 N+ U9 k# N# D, I
2 _; p' p3 T: ~' D' z0 b在 #ifdef __GUILD_HOUSE_MIDDLE
4 t9 x' |5 A* H W void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 R+ ?0 Z, X- N/ v
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 M( X4 S- \; H3 u0 }( X' T: g void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 G) r2 \& p0 C7 Q/ _4 g#endif // __GUILD_HOUSE_MIDDLE # f9 u) A* U q6 L8 V
( |. _/ K% k8 e) j1 s. ~2 r
下面插入 #ifdef __FASHION_COMBINE
; W# V; e$ ~* B/ I+ L2 E void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ j; n J4 ]) @; Y+ z; U#endif // __FASHION_COMBINE
D* u, G0 e$ Q9 B6 M* D6 c$ o: ^ ^0 Y; C8 v8 ^. d6 V7 i
-------------------------------------------------------------------------------------------------------------------------
2 U# Z2 e) W; c9 P$ g" ZDPSrvr.cpp2 s4 x5 A# C0 _! c# N$ a B
在 #ifdef __GUILD_HOUSE_MIDDLE
& Y h( s: U: ^4 o( _ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
2 o& ]3 H& f* u% R; o0 { ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 1 r. t) K1 b6 J& w$ q( t1 z
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
6 D/ q% s" Z7 T- L* Z3 f#endif // __GUILD_HOUSE_MIDDLE
" m; @: _; m7 h' _* J9 e) |" R) z7 l; w( w) V
下面插入 #ifdef __FASHION_COMBINE
8 U( ?1 N9 p6 H; ]* m) w( L% { ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); , W5 o" k1 F( X. O) h4 X6 J
#endif // __FASHION_COMBINE ! F& o" W m4 K! p2 |0 R
& M; I+ G z" a) `2 a! V
! z3 j4 }9 T8 O0 b* C, V* Z在最后插入
#ifdef __FASHION_COMBINE2 u' y- R7 z) U
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ]# l- _7 Q$ d* w
{ 7 r3 V4 }$ q4 v
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
' c, q8 A q3 `& t1 F. | I if( IsValidObj( pUser ) )
* n% Y& }& i' z3 ]. ]; K {
/ M8 ]6 O& s/ Z, Y) t& } DWORD dwItem = NULL_ID;
3 R5 u% V6 H! h( p CItemElem* pItemElem[8]; 3 \' A3 V) V7 T% s& o
" J7 y# U" [) J for( int i = 0; i < 8; i++ ) ( d5 h4 V% Z0 k k" r3 Z7 S0 A
{ & o) w& I, S" L' c: o8 D, j
ar >> dwItem;
9 J+ D# ~9 L6 [+ h$ { pItemElem = pUser->m_Inventory.GetAtId( dwItem );
- [- v. }/ f3 D5 X4 x if( !IsUsableItem( pItemElem)) 1 ~4 i9 n/ u- _
return;. K- H |$ H- J2 q& _* A! n/ h) G
} 7 w6 L1 h5 ^6 h% z4 ?4 V$ G6 v2 o
if( xRandom( 10000 ) < 10000 )
6 t) k+ J+ x( A& @& j, L { & L4 [6 y" q0 x- @5 ^9 c: M5 W
int nResult = 0;
! _6 X- O5 D# i. G$ s; p. Q nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
7 A. H0 b' T+ t+ r/ `4 M, f+ l9 Q8 {! f2 k nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); $ P5 F: [9 W3 z ?7 P: W
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 6 V" s( `6 J1 Y; {
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 7 I2 z2 `, g. F. ]5 A |4 V
if( nResult > 0 )
# C8 U9 c. U; l {
. Y7 Z5 p/ S' D) C( F5 A. g! l Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
7 N: t/ g6 c* K }
( Z+ H/ i) j! a/ E0 C8 S4 q3 f, ^; Y: f for( int i = 1; i < 8; i += 2 )
% N a) F) E7 g5 s; p; }2 v J {
- g5 i/ s( n1 h; P, k pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); $ R( W9 u$ y% a# T# B8 H
} 5 M: E- Y8 g) b8 x+ B
for( int i = 0; i < 8; i += 2 )
/ Q' R' x) \: N: s0 O { + I* ^" }- a/ _/ ^9 t
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); $ J* C" m& d3 [- E- p1 n, T
} 6 P" C: M: W3 b& j; z( y5 t
9 ]* R* p8 y% p$ ?$ E7 c
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 6 M5 s5 d0 T3 i
}else
" y: \( G- k$ t) u% m {
' [( H7 a8 o4 N0 z) \ pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); & s+ n5 ]4 x' g0 r
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
6 N( B( O% R" z' h. c g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
/ z: N3 n& F. X8 ]$ T3 G+ N6 a J5 \/ L" v) S: z+ x
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
5 ^( m+ V |, e5 u( b c% O+ B5 J$ H {
! u' D' c% U( W/ i. N: M pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 0 A+ |; u% ^7 @7 q% H3 d6 f
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
7 R9 `0 D" g9 g: i& X2 c, |, \- t4 S |& q0 c( j
}else
# A" M2 |: L0 P) u! H2 K { / @" u9 j8 r0 A
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 5 R* s* H) U, C6 ]
for( int i = 0; i < 8; i++ ) $ r# t! F6 r; Z5 Q( ?; k
{+ {8 K9 a$ d( Z |
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
2 n y" e+ D& F, }0 \: u }
7 Q8 g4 ~! w+ c* c/ p } 4 c* Q& P% V% l$ {' ?7 ~
} 7 Z i, |! w- S1 P8 k! F. e$ T7 k; P
} , {7 @3 \; U+ B) }
} 5 C9 e% A( W+ [# W9 f
#endif // __FASHION_COMBINE
/ Q+ R& m8 X8 `3 m2 q- n7 E" |6 ^5 f8 J2 j+ h i3 k% ]
----------------------------------------------------------------------------------------------------------------------------
; V+ E B7 c& X9 F4 b8 g/ E* TWndField.h. ?( }. S# \0 B p3 t L4 T# {/ }8 A
在 class CWndCampusSeveranceConfirm : public CWndNeuz % c7 @1 }- I6 T
; A& X5 h0 F, F. a" @6 a2 j# G" K 下面插入 #ifdef __FASHION_COMBINE( q% r1 z2 `0 _7 g4 @% Z6 O: g
class CWndFashionCombine : public CWndNeuz . x% M# g7 T5 t6 |4 A$ S* q
{
* t, t x9 M" Mpublic: , {/ Y' ] |/ a% c+ @( r8 V! f
CItemElem* m_pItemElem[12]; M: [, D9 I6 E( C" k" _
CTexture* m_pTexture[12]; + [% Z* O8 S3 Y- b. k+ n
7 n2 K( Q: f" `
public:
9 I8 v D/ g- w CWndFashionCombine(); 8 b0 P9 t" l* B+ ?1 n
virtual ~CWndFashionCombine(); : Q4 G/ B: W1 c1 p
( G% H$ \8 y1 ^( t8 V9 h
virtual void OnDraw( C2DRender* p2DRender ); % X5 K2 b* X3 k7 V1 O+ l# O
virtual void OnInitialUpdate(); " V& r$ K& y l! x5 |7 x& ~
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
) G3 q, Y/ P: |4 s C3 P( l virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 5 \/ E' h" b2 b& m3 u0 ^
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
% q. a3 v# w& i: e1 L virtual void OnSize( UINT nType, int cx, int cy );
# [$ K5 v' F3 j) H/ a+ Z virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 5 G. [. [; j4 ?/ s, a
};
$ a7 d, c4 \& F5 T#endif // __FASHION_COMBINE 5 F1 |1 n9 o B: T2 w
6 b3 f- @* f0 \ k4 v8 } [
----------------------------------------------------------------------------------------------------------------------------
1 x# F/ [ I+ W' m$ S$ T3 j3 G# VWndField.cpp! }( n) _" e- T: k* U# s3 a& K
在 #include "wndwebbox.h" 4 X) \/ G. P" O" M* V! |
) Y# |7 J+ f* a4 K6 \
下面插入 #ifdef __FASHION_COMBINE
, h( j4 B) | K3 v: E8 O#include "randomoption.h" 5 V) a1 D0 |* D( s* R
#endif // __FASHION_COMBINE
$ q7 S; W/ `" P* J0 X
! y( @9 J, [3 c 就在最后:9 O/ m% N/ A: M l
PHP代码: #ifdef __FASHION_COMBINE
4 i! y+ Y: t8 F$ _" @CWndFashionCombine::CWndFashionCombine() " F+ T, X1 q& }9 B8 s
{
+ S! \4 g' q9 x for( int i = 0; i < 12; i++ )
& {) `/ G z8 ?3 |! b* a7 u { . d. X: P4 |% `. z9 g# G% o) A
m_pItemElem = NULL; / E/ V% ~2 U* B0 g9 g$ W: ` Z1 y& i
m_pTexture = NULL;
3 @: B' b |6 f) _ i //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));4 i/ r# R/ n$ D% W( H: G
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
9 y) a' u( h' T7 u5 u" X4 @ } & m1 O; w* m$ e2 b7 y* L5 x+ l
} 1 V% D9 b* }) o9 H
CWndFashionCombine::~CWndFashionCombine()
, G1 f ?+ @6 Q6 V8 F{
& |: J1 T' s- ]5 t* T for( int i = 0; i < 8; i++ ) - b8 J1 g) ]- A# F% m
{
6 x, p! q; {. W }6 y if( m_pItemElem != NULL ) . G0 p1 l) G6 y/ G* T
{
& R% d' Q" B4 z- Z# l& ]4 n if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 2 q [* n! o8 Z4 t* d; v
m_pItemElem->SetExtra(0);
6 P; |. m7 t7 c$ c5 F# w } 3 S! X9 P2 j6 U: S0 \
} 6 V. s$ Z0 i: r+ a
}
0 |+ I' w0 _8 R/ \1 lvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 6 n! J. ^" n/ J6 ]
{
: B0 i8 A0 h. w" t LPWNDCTRL wndCtrl[12];
% B0 C8 i K1 U2 K2 H) y W6 F2 E7 y5 G2 Q* l! U5 A; C5 F* B
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
3 v; z0 p+ r2 `1 A. J( n/ U# P% u wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
. w: I5 t$ Y7 f0 ]( u# ` wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); + m2 z6 X8 S' k; B
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
4 ] H! [/ s$ ]( r( R8 o: `* W wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
3 w3 e* q. S% K' ] wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); - i; Z, S& ^5 m0 l
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
* q& o4 S! W9 j, |/ ^ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ' e& o/ X4 C2 u( p
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
- E% G7 T; i% i wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
/ t, z: T1 A! v9 a9 k/ i3 ~ wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); " b" r1 w; r, ~' h8 s1 S' e
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); . G' w* Z0 e4 T5 T
$ M% N; ]" P' a3 g/ _/ I* Z" A for( int i = 0; i < 12; i++ )
0 u* F! Q. B# n. f- ~8 p { 4 N. g4 v- ~' X" b8 b5 |
if( m_pItemElem != NULL && m_pTexture != NULL ) 0 d. I) \8 g4 X' y, X4 n3 o' d
{
5 A, g+ e, U: O/ W m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); , I1 x# T& r9 S. ^9 {8 W M
} 3 S, _; V2 h: g# d4 O M( H
} - P2 @( {1 d1 i! T! [& l) o
}
- J& O7 g4 Q* t6 P+ {void CWndFashionCombine::OnInitialUpdate() ; k) |# X# v! W& }0 x+ @, k
{ 3 \) t) `( f$ A/ F
CWndNeuz::OnInitialUpdate(); " v6 S" a5 h* u1 S
# V3 ] t' `. v) A$ M' }3 a
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 0 U/ m" d3 K2 X- R
pButton->EnableWindow(FALSE); 9 f/ k2 ^5 d8 R# j, B# G7 y/ f" E
! x6 f, U1 @' l" [/ {; {: U7 Z* { MoveParentCenter(); ! S! R7 O5 M3 i, T/ g5 ^+ I
}
6 Y: }; d. t" b t* {6 Y7 cBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) / T7 [* t1 |5 y- p- X
{
- m' h- t1 |( ]; }* k( o return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
) P1 h; S" W6 c, c) ~}
" U0 g+ h( \% c' XBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
9 g; w( T$ K8 ~9 i" r* C/ A0 A1 @{ 4 v; k6 m& n' c$ ?! B i& Z/ h
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 2 a ~# {* S3 P
}
D3 t7 q5 D2 @% S& X/ Tvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 0 ^- Z+ K4 y: z" O2 O: x
{
/ j! V- L) r C j" @ CWndNeuz::OnSize( nType, cx, cy );
# a. C- r: o: Q} 9 `6 }% e- d3 l. _
0 X& e" \6 z+ n& L2 |
6 t, g" Y& \- t! y" s- k8 i! B8 w Y, X
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
8 n* I( m+ D+ E. l! `: F7 G* }+ C{
, f6 v# w; R5 n5 B) [, i CRect rect[8];
; I3 R) {+ x2 j" p% [5 f- x9 m9 } LPWNDCTRL wndCtrl[8]; ) M$ x7 z. ^9 i/ z2 r: N
; C; B( {) ?! \! R- x wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ! _% N8 v! t6 r8 I
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
1 C: j3 q3 n8 i* z wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ' H" s3 s( h/ ?# R5 ]$ S# r
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); o! k. Z( G, U9 K1 X
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); + q/ Z$ D7 R0 ? P( E, `- ~7 l
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
' O- @7 n8 x4 R9 p1 V. B# C) F+ U6 q wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); . J* W2 k& o8 \8 T M D
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
) f9 c8 c4 T7 i3 I/ e+ E1 R3 j
0 I6 O. u6 Z- ^7 M B BOOL bUpdate = FALSE;
3 Z! d5 Z8 M2 ?; C8 ~7 l( p9 K% E# W( n0 U# h- n, ^
for( int i = 0; i < 8; i++ ) % _: y/ | o0 z2 z5 v, E! t
{ 6 G. B/ i) D) f+ S
rect = wndCtrl->rect;
4 T# G! @7 q% V1 E
+ A- N/ [! e7 o3 z8 n if( rect.PtInRect( point ))
- L8 z7 R8 I9 p& V, F {
* r w* q! w4 ?9 p9 x CItemElem* pTempElem; " d" g! h' J1 _, m
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 N2 F1 N5 V8 u4 `0 g
if( pTempElem != NULL ) " P; t9 J; f- {4 y3 n
{ 1 X3 J7 L5 N+ T5 g& v: K
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
1 y3 V8 H) ^& }6 u& w' j8 t {8 y+ u( a2 ]5 G7 t Q* j8 n
ItemProp* pItemProp = pTempElem->GetProp(); . \2 N& I* D' b+ I$ p
5 H% p! p# ^4 K v. M1 I: i if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ) ^; B! I! A+ B
{
1 k! _, r/ D8 R( q, w3 z8 B0 R if( i == 0 )
! S8 E; R% m# F. p7 z0 ? {
+ t0 f- }2 M; I* \8 K Y9 S: f if( m_pItemElem[4] != NULL )
( X$ x; p: _" q0 g7 s5 V {
' P4 t% ^# u3 h: g8 o int nSize = 0; 7 c9 p+ x5 ]% f, v$ E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ p0 ~( E5 _- [. x nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
+ [+ }- _( C" E5 }. y% \3 M, S3 N5 O if( nSize > 3 )
6 B8 a! L) V- ~$ u) [ {
( W4 r+ \/ v4 x1 W" u3 R% K2 P% Z g_WndMng.OpenMessageBox( "oversize" );
% y) c9 ]! N y return TRUE;
- l2 S- _, y$ N1 I }else
8 y, e- ~6 A+ N9 ?* a' o/ H {
4 L. I; r! s" E/ v9 t% v bUpdate = TRUE;
0 @" [) g8 s3 A" I/ ^" T }
" A" _- Y4 `6 _. ?3 e/ E }
# e8 U+ B! n1 K if(m_pItemElem != NULL)
( [& N' a$ R- t m_pItemElem->SetExtra(0);
. H' X |9 e& }9 B) w$ d3 [9 j2 _# Y$ h R1 q9 M9 K( J
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 m* j# ?% k# Y }% j4 w
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' r& E0 c1 ~3 E7 l/ \$ J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ [1 K- l* w7 d6 v5 ?6 H8 @2 G, S6 r, M3 L1 ^% H4 h
if( bUpdate == TRUE )
7 t0 A' Z& }: _% T5 t- Z& c {
8 j5 J, `" V/ |' c m_pItemElem[8] = m_pItemElem[0]; ! ^$ a' }' o* [% {: h
m_pTexture[8] = m_pTexture[0];
1 r" u; c1 x, }- p // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );/ A; C# K5 I' z
} " n% J6 i/ e" a w
}
1 w. I/ T. v8 d- \8 S' L9 {1 q if( i == 4 ) 0 F" I" H" y( w7 G% \8 P* Y8 _- C5 e
{5 @/ _% F8 `) U6 {% B/ j0 i9 Z
if( m_pItemElem[0] != NULL )
5 m* m0 u" f' |! r" b {6 R7 F4 y5 G" T$ b* ^
int nSize = 0; 8 I4 U- y1 ?: i6 H% J/ j- v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); y! V! e% D, s9 T4 l# V) s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); + O7 ~$ V4 W6 A" W. I* r' ~+ I
if( nSize > 3 ) # F6 d) t, H1 I! }
{
# l3 ]0 V& |9 M g_WndMng.OpenMessageBox( "oversize" );
L5 Q5 ~4 r- t$ ~3 `3 e# W# r# w return TRUE; W7 }" I& j$ w5 u: ?9 {& i0 K; W
}else
, t/ s7 c( h4 Z {6 I% g$ G, G6 C, k' |5 ~
bUpdate = TRUE; ' H: P/ v5 n7 D" E
}
+ N" A. k9 f) }! h } u0 c h9 H% ~ O
if(m_pItemElem != NULL)
7 f. F3 g' ?5 v' r m_pItemElem->SetExtra(0);
* B4 F( _' J& O
7 ~7 O' W# ^; O8 ~/ u" k) z d8 }; k. }3 F m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + C8 d8 y% G9 Y( ]% k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! W1 J; E. z) l- _; p3 y0 G5 w$ N m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ n7 M }; M3 t- t
# x/ v# ~' ?: z s H! G$ K if( bUpdate == TRUE ) 3 N: f7 ]& P. {& e a8 Q
{
" C; C9 c: Y' P- n9 s5 j m_pItemElem[8] = m_pItemElem[0]; 7 ^, g) T- m( `+ q
m_pTexture[8] = m_pTexture[0];
. n; w5 K& q) v5 d& @7 T7 ~ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
$ v$ G3 _8 b6 O& `: j$ }% y9 d/ q }
`9 q7 Y0 V, i% ? }3 K) k, V( u: l- }' y2 _8 X
}else/ M, M1 e+ m" n# ^, k/ V8 r7 G
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ) p* i: @3 W$ p
{
* p& b/ i/ S: n6 a& R; P; f8 n if( i == 1 )
- C! n8 K% y9 U) t( R6 g {) J9 y% e- W0 N/ b4 t
if( m_pItemElem[5] != NULL )
) j$ c* {; ^, ~- |2 R) c {0 k$ c c' v& l1 x4 X0 f9 g
int nSize = 0; " w% x9 a! k. o O9 O0 |7 p7 d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* T5 Q% y& i# \$ C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
1 k. F+ B3 w$ L9 D h" W: ^ if( nSize > 3 ) ( X2 M5 Y; \2 N: i9 o( B! a9 _
{9 R* ^/ P8 G6 S- r, B, r
g_WndMng.OpenMessageBox( "oversize" );
# f4 {' w9 q, c; A) \3 N8 U+ z return TRUE;
0 \( m2 e7 w/ J, e1 z' a" W }else
2 z$ ~, L+ h+ i3 @- B, K {
# i! H) W) [% p bUpdate = TRUE;
) V7 h# X4 k- ?; e }7 Y6 ~, ]6 l7 n$ }
}1 D3 ^- y C4 s7 @$ |
if(m_pItemElem != NULL)
+ a+ _3 n5 ~0 ]% ^6 w" n m_pItemElem->SetExtra(0); " }+ p' N9 q z: j& c
' @# E# H9 k- J( h$ [ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; n) H' B# X- u: N( l0 {
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* q8 {" v$ ~- \; y4 ? m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& ?* P. j, `2 d0 l3 a3 B/ N+ b+ V4 H. n& ?) n
if( bUpdate == TRUE ) ; n% h4 W: Y7 ~ \. L
{! M# I' ^5 `" y+ w% w! P
m_pItemElem[9] = m_pItemElem[1];
. s$ r! ]: W E9 ] m_pTexture[9] = m_pTexture[1];
1 n. D9 b4 o% t5 r: H" X3 K* H9 v3 c. n7 v
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
' m8 G; U, E7 f+ G1 F4 _ } $ I4 I+ Q6 C3 s% ]9 m [$ s2 S
}
# P4 T3 }: K" j( i+ X if( i == 5 )
& c4 c, C W. _) K# l {
5 _, S& [. V. g; t: e if( m_pItemElem[1] != NULL )
" y$ N! p( S. @ {$ E( n9 m0 s1 F1 U" z: S/ _& d
int nSize = 0; * n2 m9 ]# i4 {- l. Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * q) j( s- ^, j+ v+ R* u1 J7 I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
' P2 c1 i. r; K# P0 Z. u9 J if( nSize > 3 ) 0 D/ P5 Y, @; h l' i }4 L
{- h% x: ?. j# C( l1 Q4 J: \
g_WndMng.OpenMessageBox( "oversize" );
0 j# A. p4 Z; I/ K9 @- I( ?! a8 u return TRUE;
. Z4 x) R. ~. e/ Y# w3 Y1 b( ]7 j+ H9 } }else; e S- c! l. L4 ?4 I
{
, a$ X% G" D. W3 q, Q bUpdate = TRUE;
: R- g/ o$ |7 J$ F6 K }
2 r. f! v7 E7 n6 b- H }
1 C+ ^9 F) g4 `7 ~* }) |3 F- j. [" z if(m_pItemElem != NULL) , E8 m( q c1 j" j7 H
m_pItemElem->SetExtra(0);
. @6 C- X2 e i+ d8 n! @# ^- b- `8 D S. U+ \# v6 `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * b/ Z6 |. |- g
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) q6 u' D, B6 n4 X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 |- N% L( ~2 x
9 B. \( C0 M7 u# [6 `* H if( bUpdate == TRUE ) ! f7 h4 j6 D0 ?# ?7 i
{$ K7 J# p( |7 d& n, |4 B/ \3 {
m_pItemElem[9] = m_pItemElem[1]; ' N: E4 h, a6 w' G
m_pTexture[9] = m_pTexture[1];
# Q+ G9 r g* A$ w //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );3 @# F7 T$ M8 L( s) N. D
} 4 g. v& _( R" O* L
}
" L9 ]4 N! _2 b9 b2 K }else
$ C+ A, I! x$ d$ H$ l) U if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ( T$ T+ W/ x" G. H
{
7 s6 v( v6 |! [# Q if( i == 2 )
# I' W* J5 `; L3 N- O {
* g p; H+ B$ Q, y2 ?4 j; ] if( m_pItemElem[6] != NULL )
! [6 d6 w I) O0 ^, v; l( e* n" k {
( r0 ~" p0 C5 g( |. W; z int nSize = 0;
( d( U7 q' T% f) L nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 A: ?6 B, p) p& q; H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
; r* `$ }+ Z0 q' X! B; Y1 J8 i: ? if( nSize > 3 ) 8 U5 m$ U$ u# g+ N8 M( \" h
{- h/ ] b( D" H7 y- `; {" P& z
g_WndMng.OpenMessageBox( "oversize" );
2 b, K: c# q. w1 H7 u' N return TRUE;
7 G, `* t" Q4 m' r+ E }else6 d0 }- J* }# |
{# ~0 w- L& l1 Y. r
bUpdate = TRUE; ! M4 E9 W" ` P4 r( g2 g
}
; b- C: _$ p+ ~# c4 Y3 {' } }
, p& D7 O! A& H6 y3 Q f if(m_pItemElem != NULL) 4 M; Y+ }& p' O- ^" T: q; M; |" e
m_pItemElem->SetExtra(0); ! K7 j& q6 J6 k( \$ F
7 D9 o* b; T- E, `3 u4 n m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; D0 j9 T( t+ @6 a) a2 X8 Z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
A: \4 v5 o* V: z" j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; A( D t6 Q4 g0 R) D
0 t; g/ [( o3 ]% I% k if( bUpdate == TRUE ) , _/ E. f$ j! D* P8 C9 q/ N
{
; \ @5 @& g; ` m_pItemElem[10] = m_pItemElem[2]; . ?0 z2 m2 H7 C! U
m_pTexture[10] = m_pTexture[2]; Y0 i1 b" X& Q1 _. i. l1 A. o
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );- z: q6 ^7 U1 `3 B( P
} 6 T( I9 A/ j- S( s: v
}
6 N2 y6 }8 [' x2 G2 D% Q if( i == 6 )
& X* s+ S5 K1 ]7 J$ h, R3 g {
1 u! O1 S! M+ b5 n. o if( m_pItemElem[2] != NULL )
1 H7 g- X$ `& o0 D) @5 e {: Y% _; Q" A9 i$ {
int nSize = 0; 2 X& p! g+ f1 H" u- y# ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) o# P4 H' x R* X: F3 }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
# q% n& A J) }: h" ~ if( nSize > 3 )
9 C8 I' U& x" b1 z {; ^. }, l/ M6 n! L9 T9 R
g_WndMng.OpenMessageBox( "oversize" );
2 h0 i, L: B: ~) P; ?; e return TRUE;
& {) n& B$ w: N. B$ W" d q# W; d }else1 p' O! o" }8 d
{
0 _8 q) w( r8 N! g) c( I% `' J bUpdate = TRUE;
, m; i2 c9 H' n) `* e9 T6 I }( o% `) {: ?2 R% ?; a& `7 _+ H0 ]1 d
}, T/ t) E9 z+ }+ i: s% d
if(m_pItemElem != NULL)
; o( o% `- Q5 v5 P7 b m_pItemElem->SetExtra(0); # B: S3 S4 q" M0 S) B0 V, ]( \
1 H1 n' C$ j& @5 Q/ ]$ E6 B, W m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' Q B8 o4 `) c+ {- J. p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( q' P* @9 q/ B9 h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* w* Z$ }- S$ }' U: r7 v
9 I1 W: a. i' n; ] if( bUpdate == TRUE )
7 A' X+ P7 y& `) r1 Z {3 G7 W/ }8 H; G1 G" b
m_pItemElem[10] = m_pItemElem[2];
* \$ Z* [* d( V m_pTexture[10] = m_pTexture[2]; * O" E& ]$ E" [ Z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
: A t4 {/ A a& y5 f# j } ( r+ A9 {6 t, T! [& q! {: s6 u
}- T# N+ n- k$ q
}else* o5 d, h7 W3 F/ d6 V* `
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) * C/ n8 a% Y3 U3 y, d6 R: F
{
] C/ n/ q* X1 r, [0 j3 J* u$ U if( i == 3 )
( C T; M6 w, q, }8 s+ I [, {; r {
4 c% Y* ]0 c5 A' e1 H if( m_pItemElem[7] != NULL ) 2 z0 X) d) o, V4 l: O/ j4 b! P8 R
{/ K! e/ c* D; Y! }
int nSize = 0;
5 j( I& B2 R `# _: { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 z, C8 l+ K: ]+ C+ w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ( ]" [+ W3 q) y+ ?9 ]
if( nSize > 3 )
7 O- ~& K: z+ S# o5 m {$ \% w6 D+ A% U* s* _( l
g_WndMng.OpenMessageBox( "oversize" );
( H n" [# [( L$ A9 Z2 w9 V# } return TRUE; 7 n. C& H8 P6 f8 s2 m; e* X
}else
0 e+ I s8 f! A {8 h( s9 F8 m9 a$ M3 X% v: F$ y$ E7 d6 I
bUpdate = TRUE; , n, P, t$ b [; R, S/ I( x4 D
}/ d% w, j8 Q0 m( o+ }8 l/ i( c) k& \
}7 p* W" v& Y) h, }5 d
if(m_pItemElem != NULL)
$ i$ F2 K- h4 Z m_pItemElem->SetExtra(0); 3 _4 j# ~) j) ~; p
; p, X- Y0 b# L4 m7 U7 @
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& d! V. K, x' X6 t m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 _# p% Q1 R6 c' G1 O' Y k m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 k$ j5 N, e1 b: J- C0 V7 `
8 E# p5 Y5 L, A; h% H- T if( bUpdate == TRUE ) 9 `* g: r! c0 j3 ^ K; Q
{
; m8 A( e7 j0 q$ B( ~ m_pItemElem[11] = m_pItemElem[3];
$ R Q7 y5 W* _3 O m_pTexture[11] = m_pTexture[3];
5 b3 r- J7 Y4 C Q N // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
3 Z2 f) k2 K3 H. @+ |8 Y W" I }
2 i! p2 o. O ?8 [ }
; R# a( d k. q& n if( i == 7 )
0 v) v- J* o. l8 L {5 u1 l6 `) T* O& H
if( m_pItemElem[3] != NULL ) $ ^5 V9 Y2 l! E0 N3 W
{
. q- n0 j' _( u' G3 ?( ? int nSize = 0;
9 \' I4 B: m% P/ w. s+ _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" w4 _; S; M: t+ E" V nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 2 ?- o9 y+ c1 ?4 Z4 ]
if( nSize > 3 )
" g9 m9 M8 ~1 P6 t& Z# f, t/ {$ a {& C% n! G, r4 T4 `+ y( w
g_WndMng.OpenMessageBox( "oversize" ); $ N! Z. c; |: X' y
return TRUE;
/ S' @6 T0 t M0 e- l }else
+ L }# T6 x4 Y4 Y {- l& d) G. _0 r5 g9 d
bUpdate = TRUE;
6 S% U. y3 _& w1 k5 }" M- H }
5 \8 h" A3 d A$ a) q" S }
/ S& r1 g5 q8 }2 y if(m_pItemElem != NULL)
2 Y& p/ s0 b! M4 r% m" B m_pItemElem->SetExtra(0); % x( N) f- r- g3 ~
X4 U/ e+ G* z7 O! I m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 U/ m7 [8 m3 Z" ^9 }- \' H/ b: c
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 n! c3 I8 d/ Y9 ?1 p. ? m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& r, Y: [8 [* x+ `1 Z0 l9 [3 ^2 c7 {5 e! T8 [
if( bUpdate == TRUE ) 2 y8 }$ u$ f1 j, P' L
{8 y3 X% `+ ~3 Q8 l
m_pItemElem[11] = m_pItemElem[3];
8 \/ U- V4 A4 ]0 W p! R m_pTexture[11] = m_pTexture[3];
6 Y9 K/ h8 Q# m7 {0 t/ C6 d! { // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
9 e" E/ p( M3 i, t7 i4 D1 ~ }
3 i2 ~0 h9 h4 Y' a. n: k; G: P6 V. k }' G* r) c# K/ F. i
}else
% Z) O- o9 \% Q {3 C% z: T& M8 B" g. B
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
6 H: ]: t( h) A9 a7 }4 R$ x9 | // wrong tab 0 ~5 C& n5 F4 q
}
4 `8 N6 K# t) o0 K& P8 M5 O }else! O4 |8 g; _9 z$ h) d! C$ s
{% T7 @. u# V+ @% @
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
, |' Z0 [1 Q* D) G // not blessed
/ d! S, q8 u9 E2 X# G" H5 R4 P+ Z } ( K* w1 k$ Q% k4 {* y. q$ W" D
} 7 h( g+ x0 @9 w- X4 R" U
}
0 d7 @& G5 o. n0 _7 |/ m }
/ i. x/ b g' q5 l) C
$ k7 g8 a: O- {6 h. ~9 N8 |: q* l int nCheck = 0; : y) `8 H9 l+ W; F. ?; U
for( int i = 0; i < 8; i++ ) # s$ `6 [. s+ ?( I* k8 X0 y: X0 J5 y
{
9 V- q% S* \8 ^% K if( m_pItemElem != NULL ) % I0 c! }/ p& O. z) q- S8 U& m
nCheck++;
+ r: T# v3 J0 }) h2 n) z } 7 V' B/ Z4 j- R) f, J; S, V
if( 8 <= nCheck ) + X% k% G3 W6 A0 e2 }
{ 9 i, V, [; h* W+ w, F
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
6 f3 N- ~' H1 |' K pButton->EnableWindow(TRUE);
- g* {$ T* W( V } + ?7 B9 e; H9 r3 j/ ?
return TRUE;
8 X! q; W* _5 {5 D: O! \) a7 W}
: O0 m4 u# |# [- C3 M6 TBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
' L! ] r1 y8 D2 }9 d" X{ 2 `+ @% h; V" q
switch( nID ) , N2 ]: H! k, w u7 N
{ / H6 x+ m6 g: A) V( }4 A0 b4 p
case WIDC_BUTTON1:
; R; A" h3 v% m( ?0 M { . v3 r" i5 l' N8 h
g_DPlay.SendCombineFashion( 1 B5 q4 f% J0 T. d2 G1 u
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, % \' l* M8 o3 I' g
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 5 z% p. x) d# T K& a# X* _
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
: \: s# J6 j! X* J* P0 G m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ( `* \" ^, |2 ~3 Y( j4 S/ `
); 6 \" |. B6 B2 f9 l5 c$ X' i+ i
Destroy();
$ q6 ]- l! n' h. E) X+ c! O5 p break; 0 ]% B; l4 _/ G" u4 u5 c& Q# g
}
4 r- @2 |9 V% l$ G case WIDC_BUTTON2: / Y$ G7 O1 f% W7 h3 ~7 A4 P4 i
{
0 K& R0 g& Q/ {/ b Destroy(); ]8 E& `/ d f9 k7 }
break;
' w$ w" E0 H% x& A/ C& z5 y a } * ~( s% Y9 B) r& d5 |
} 6 f1 `$ I# W R
return CWndNeuz::OnChildNotify( message, nID, pLResult ); : U1 C3 Q2 _/ Q3 d) `
}
: m4 W, w* W) w4 G#endif // __FASHION_COMBINE & U$ F8 j3 M0 s: M$ o
% T, t1 e$ t& P1 ]8 e ----------------------------------------------------------------------------------------------------------------------------
. u5 y) i$ n# f) J9 FWndWorld.cpp
& k2 J; o# @, C% G$ Z! O在 case MMI_REMOVE_CAMPUS: 1 D; d# j& e( W$ h Z
{
1 t! m g+ [( G1 p if( g_WndMng.m_pWndCampusSeveranceConfirm ) ' E* b0 Z. f! \1 i( t1 c* {
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
% g. c+ ~& K, f% ~& x- H9 { g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
7 i+ j2 a: |4 v5 w; E$ H g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
' C3 Q+ U9 n( k8 k/ Z3 E break;
9 y( D8 I; |6 D: d8 w$ T }
0 S3 T' [3 q$ U) u; R: ~#endif // __CAMPUS
9 H( e: P4 M8 F' ~: r
. ?" T) Y- q5 s X, ?% z0 W. ?& L7 @ 下面插入 #ifdef __FASHION_COMBINE5 r2 j3 U5 V6 P2 @
case MMI_COSTUMEMIX01:
{1 |. l1 ]6 H5 o$ f' Q {
1 w: x4 C# z8 T$ [ N2 V SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); $ H( g# _( L! W. r
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
+ X. s3 X. }0 w/ \4 }, M g_WndMng.m_pWndFashionCombine->Initialize(); 2 e* [& x6 \& A, w6 q
}
' v! B" i# t( m* @- [ break;
z$ G1 I) H" C. l8 W#endif // __FASHION_COMBINE - y- e8 n6 \! n
F" p# j0 Z: T( ]( j
----------------------------------------------------------------------------------------------------------------------------- \4 }- Q5 o+ N* k% m7 G! D
WndManager.h
7 X: Y; Z/ a2 \/ L J% P
. u+ y2 ]- R4 ^7 r+ o, q于:
# z4 T# {+ \6 e( k5 B$ [PHP代码: #ifdef __GUILD_HOUSE_MIDDLE- c; k7 E! r# K6 o; C: g* V
CWndGuildHouseBid* m_pWndGHBid; / _, u& b0 H( t) W& Z! `3 O$ l
#endif //__GUILD_HOUSE_MIDDLE
7 \! [. `6 X# h2 @6 U! j9 U8 o7 o- Q. d$ r+ m, a: S' `
认为:
9 y' V) l! k9 k) }7 s0 iPHP代码: #ifdef __FASHION_COMBINE( o0 B6 u. Q/ G. F! o
CWndFashionCombine* m_pWndFashionCombine; ; Y! C/ C2 u( T% a
#endif // __FASHION_COMBINE [" f( e0 e( x
# U2 J1 z( }/ {0 ?, t E3 [) ] ----------------------------------------------------------------------------------------------------------------------------" u- i' a3 D) I6 a( `
WndManager.cpp7 i7 L: q! k- {% r; C. e
+ F' h8 v$ X5 d1 P8 i
在 #ifdef __GUILD_HOUSE_MIDDLE* n/ P$ T# H( X
else if( m_pWndGHBid == pWndChild ) ( r1 G \' {* p; \8 y: [4 W
{
3 s3 M v: J. q+ O2 z+ X0 o* N; G SAFE_DELETE( m_pWndGHBid ); # o- l+ m0 z. d
pWndChild = NULL;
4 _* r( V R4 X7 ~' T6 a } ; |* f: M( I: E. a( H6 k6 ^$ j
#endif //__GUILD_HOUSE_MIDDLE # u' A# S1 ^. E. M! g$ u6 E
3 r$ _3 w) b" a W5 H 后面插入 #ifdef __FASHION_COMBINE
( Z! W- V' B3 c/ ~' F else if(m_pWndFashionCombine == pWndChild)
: H% g' A5 `* R4 b5 U A { o& w5 J$ L8 o3 N+ s4 _
SAFE_DELETE( m_pWndFashionCombine );
$ m, C" Y1 F5 z pWndChild = NULL; - ~ @& {4 C+ b, \( T8 K
}
I8 n3 f2 B& i' N' y#endif // __FASHION_COMBINE : ~5 L5 m7 @+ w! O8 T5 S7 _
! y A+ v2 p. O# Y# w9 a ----------------------------------------------------------------------------------------------------------------------------* L$ f4 L) W3 t a
DPClient.h
/ `5 I- K# W! M9 y% q0 `2 y8 r1 v4 _! Z0 b2 [4 P2 n# V
在 #ifdef __GUILD_HOUSE_MIDDLE" m9 O7 j/ V" Y& {# B i
private:
; d7 n6 A8 [5 d+ r void OnGuildHouseTenderMainWnd( CAr & ar ); 1 P6 p- [3 c) C W
void OnGuildHouseTenderInfoWnd( CAr & ar ); 5 p: A: _: J. W5 o3 {3 E, K2 V4 E7 u
void OnGuildHouseTenderResult( CAr & ar );
# C& }8 i% ^1 l Bpublic:
( ]- `4 x- {4 o& T void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); * T2 M/ e i9 b W1 v4 a* W
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 8 `3 N2 ^* ^4 A4 q. o7 | e3 o
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
. z R: {, p, }8 r2 t) Y#endif // __GUILD_HOUSE_MIDDLE . ^; T& s3 F' S+ m6 E3 `$ c
) E: [0 j M5 v& f# R, @: r! c# T 下面插入 #ifdef __FASHION_COMBINE& s9 D! s! w O. b/ q" s
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); + d3 }! @9 `; g+ c9 q
#endif // __FASHION_COMBINE
3 }5 ?- p0 F% F4 x& j' i0 a2 [- S; a5 G$ a8 q0 L4 H, C' i% i" U
----------------------------------------------------------------------------------------------------------------------------
9 q9 T t, T! o# Y* B1 ~+ rDPClient.cpp& A$ p7 J* b$ ~0 y! K; i7 u" d. _7 K
) n* a; Z! F: h) f5 t9 n& M在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
0 j. ~" W; A6 I, N% f{
1 i$ u. M4 Z4 ?* f0 }& @2 h8 Y BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
# b0 v, [( Y5 Y' F8 x8 {. o- M& _ ar << objGHId << nTenderPerin << nTenderPenya;
* R: M! a! d. ?/ n SEND( ar, this, DPID_SERVERPLAYER ); 0 C6 T8 P" I; i" W) `! R
}
8 n3 E) \1 c1 |: r3 ~7 s#endif // __GUILD_HOUSE_MIDDLE " V$ {' Z! _& c2 ~# Y4 S
* R9 r% f9 G& R' s( C% o3 d
下面插入 #ifdef __FASHION_COMBINE
$ m0 B, p* G U, Yvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
. c4 y6 D: h# P( g, E m{ # t" x8 _; K+ p, [1 x
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
. \9 w3 f k8 A! m3 o; P0 p ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
$ x5 i( N9 S$ U4 {" D% u' f SEND( ar, this, DPID_SERVERPLAYER );
D( L/ l+ D$ m- g* y; R/ i- V: v} ~4 U E) L$ H/ ?
#endif // __FASHION_COMBINE 1 a. t! [% Y5 C# |
- c D6 Z: N. l$ s; {4 _
----------------------------------------------------------------------------------------------------------------------------, _" `8 W5 y* M
4 T2 g7 D5 ^, n* |% D现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE / n: B; n' o: A2 j9 T) `
4 r' E1 ~9 ?7 c( J7 |
----------------------------------------------------------------------------------------------------------------------------$ l1 h6 h9 N ]
" P' G7 k1 F/ q0 C- D
4 w6 T6 y! N3 \/ |
* V* y$ Q3 Z+ b7 @6 d8 Q+ z" F如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
, x1 ~. e4 ^9 S* f2 v7 P, U
) [# ^" o1 {) e4 u2 h* w2 a7 F! J! u* P
~怪物 * a. q% F% h$ Y! c) z2 D4 b2 Q. C
|