|
莫因E * PVP
2 G: W- ]* J l# x( p( {) P' Q9 o+ b9 N5 x4 p5 \ G7 N: x9 P
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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1 U3 k% @" P1 \/ N有大量的代码,我已经测试过它,它可以编译自己1A。* y2 ]( y$ ]4 S" }- c" E
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( B& t$ ?9 [- n* q) J8 \- B现在会如此容易所有的C&P'en- h( c+ u+ c0 _; o! u- z
9 M7 s* z) s# n R1 Y% Z2 J
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”9 L+ g' m/ k8 U4 R
+ W# Z4 c- N) x9 B7 U. i" C0 O
你说我成功,资源应该时装组合系统顺利运行。
8 J! D4 m, T; K* g* O' }" W, F* w1 z& t: }3 }
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- q$ k$ R7 d9 a$ T2 y首先是学分: P% k4 V( ?" k" }/ o: L( z7 H
0 o' x% a1 j3 [8 T) r0 jEtioom(90%)
8 f6 h+ [/ p& s/ I0 L" U怪物(10%)) j% A6 t. y9 o$ R% o0 M7 L( H
1 Z9 x( t* v& a z- S/ [! S: ]4 Y
$ V) Y- L8 }0 l9 }这里的问题,而是“不问任何小型或定义语法错误。”0 u/ B- i9 L6 I) r, ^, k
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唔够讲,这里是答应释放: randomoption.h
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( G. E& _+ Y- j" H0 z在 public:
% ^" f V. j$ }; c$ b( s+ l bool IsCheckedSafeFlag( __int64 n64RandomeOption ); . d% Z. Z6 u h( K0 \( _; J4 w
void SetSafeFlag( __int64* pn64RandomOption );
8 x: s6 z8 O M1 A void ResetSafeFlag( __int64* pn64RandomOption );
0 a" x0 M8 f5 e" G. z. ]; \ // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:; b/ m7 t* j) K# V5 }9 R
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#ifdef __FASHION_COMBINE
2 Q/ U8 ~: R H( Z/ spublic:
: w6 i: o& D9 U8 ^& B! u( F( f/ I int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); # m$ z) s+ C* _( t) L/ N9 S$ G( J
#endif // __FASHION_COMBINE : f& E, a. M- @; h! s
) s( w) F( r, p$ @8 Y; ~* N7 O ---------------------------------------------------------------------------------------------------------------------
9 k1 M3 T5 {& e0 crandomoption.cpp
& X' j( d! l v \
0 ^% m4 \8 R7 {6 [5 ?在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
$ R* w! X7 r# B& }$ m" ~# C" k T* P7 {4 R* F
下面插入 #ifdef __FASHION_COMBINE
4 K$ r6 @5 r$ g$ G0 {/ C1 jint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) + T/ C5 Y0 W/ F0 t2 K/ b
{
! ]6 K; U+ Q' V& n6 t1 h3 p int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
u; ?# k, s+ A3 Z3 n8 P int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
+ ? [9 L- ^ {- H0 Y' i" m5 \! ^
1 Y0 V" m/ @; \; h; q if( nMainSize + nDestroySize > nMaxCombinedSize ) 5 B1 _# G7 P) m2 q- O/ b
return 1;
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[- w8 G: T6 n5 [) d& r for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj;
7 n" C7 m3 y( `% l1 A if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 5 C5 P. B: a- u' _
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
7 E$ h% j! y- w, D; R: q }
0 s/ K: x5 z& n# n7 m. g- U3 | return 0; ; S# n* Z' q7 x4 z0 u0 T2 I
} , O% n3 P9 {: [+ K
#endif // __FASHION_COMBINE i- W$ |* C! s0 @
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-----------------------------------------------------------------------------------------------------------------------
, X; f$ h5 }3 }' G2 w+ ?7 m6 n$ uMsgHdr.h
4 P: \/ |; O6 t3 `" m1 z2 L
7 C. R B3 d5 b( T2 w z% H# \插入 #ifdef __FASHION_COMBINE
5 k( F6 Z; `1 }#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
) k$ [$ }8 a2 I: R, N' L- u#endif // __FASHION_COMBINE
# G4 w7 x# K* u
8 O4 O- M" q6 b3 W+ X7 \' G* u3 S -------------------------------------------------------------------------------------------------------------------------
. P4 v( @' o1 W8 O) tDPSrvr.h
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% ~) J' a) N2 V: D v1 m在 #ifdef __GUILD_HOUSE_MIDDLE7 B' Z3 g7 O& L% Q; M9 r+ R2 v
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * r- w5 ~+ H9 i( \! Q* Y
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ K" A. } J! f3 T* [ void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ' D Z- O1 _( f, R5 u
#endif // __GUILD_HOUSE_MIDDLE
8 Q8 Q8 E4 R4 R. |; E% X1 b9 N2 Y: v q
) ~( i' [3 r2 d) r! P 下面插入 #ifdef __FASHION_COMBINE
$ I0 ?+ \# r8 R3 s) u# s' O void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 8 T, u# {; [7 U o+ J
#endif // __FASHION_COMBINE " T( j5 O1 U& K" D4 T8 v
( ]4 `. v+ B# Z+ Z; f! j w5 S" | -------------------------------------------------------------------------------------------------------------------------8 ?$ Y* ^3 u a7 Z2 S; A
DPSrvr.cpp4 I; u, o; q# [1 }2 D
在 #ifdef __GUILD_HOUSE_MIDDLE0 e @6 H4 \( J
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
+ d! Q9 O- s" k! W5 v7 H8 K ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); * a9 r, p8 u2 h" U2 g5 }) |1 d* g
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 0 c" ~' T, n O% d
#endif // __GUILD_HOUSE_MIDDLE 3 A- O; e8 X& h7 N7 i% }4 |
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下面插入 #ifdef __FASHION_COMBINE
4 G4 W8 t4 _# G8 R. q* e ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
' @& T) d6 j. C- S; O% j#endif // __FASHION_COMBINE % b8 Y0 R- U2 W( ~8 F9 S7 U
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在最后插入 #ifdef __FASHION_COMBINE8 M0 y$ Y3 m9 t) b& t+ y
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 2 D. M5 l) C* M$ K
{ 9 J1 k' ^1 {, ^3 D
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
" v, L9 O7 i0 {- { if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID; , s- h) N- T/ _+ K5 j O3 e
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ ) ( y. l' j ?8 B+ n0 x
{
) ~) x2 I( l( ^1 L$ o ar >> dwItem;
( |& Y% ]& w1 V9 G3 A; B% ~ pItemElem = pUser->m_Inventory.GetAtId( dwItem );
! z i( i* y4 X! |# Y8 B+ C if( !IsUsableItem( pItemElem))
4 O3 [( E$ u! G) l) T5 }# e return;
* h6 r! e/ ~0 }% S }
+ y! ?9 ]( ~1 Q if( xRandom( 10000 ) < 10000 ) # i& [4 r L3 U( m) S
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int nResult = 0; 3 y1 a& O) n$ O' m* a6 Z+ s
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
% i+ ~6 V/ ^. F; s& p' U' p nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
0 N7 }9 @5 X4 k0 { W nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
" q# P3 n/ q6 v# _+ i! k1 q nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
) H) e \+ @! Z1 K" N0 n# g& \ if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); k1 f e: l7 ~8 ]$ p2 G5 s
}
( k6 R. e! w8 \/ T2 L% B$ P8 {* E5 \ for( int i = 1; i < 8; i += 2 ) 0 n7 h1 O/ V4 |: L g
{
- d; _1 o, V3 m9 o" H3 S6 F pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); " i z& O' |' p, Z$ {# ]
}
) J- Z* p3 x1 ?5 N9 h8 h* u$ q3 d for( int i = 0; i < 8; i += 2 ) 2 N6 d7 {) n" `0 t+ T# \; w
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
R4 H/ L$ I0 d% t( [ }else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
' W3 R R7 ]9 X2 f, x if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
# {! v. z+ h1 m! E4 ~1 |* }( M g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) & ~6 T- f0 Q- b, r6 z7 w, s
{ " n. B5 x( \0 v) O" \
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); : I& A4 I9 u! S/ R8 {
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
% `8 a1 s4 ?6 K ~6 E7 y
& |+ S3 w/ z' C- E2 t0 F }else $ W! J0 K9 S- T
{ # U4 Y: i) q: P+ ~9 e7 F- }
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); / s0 L9 _" r* ]6 e* J9 F# A
for( int i = 0; i < 8; i++ ) ' A4 y7 X1 C) }, z: e3 A
{
' x- W5 n) x( R9 [# L pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
- `- q# b% W3 A2 G6 | }
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}
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#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
5 I% q" j7 b+ h- ?" e+ k6 H3 ~WndField.h7 C; d! k: s% _- c% h) h
在 class CWndCampusSeveranceConfirm : public CWndNeuz
% S2 v$ y9 ^& z8 X! }3 x) ]+ |7 {8 o! u5 ]+ v
下面插入 #ifdef __FASHION_COMBINE
# x) }9 c# B" d! e, E0 {% Z( Q% p+ Iclass CWndFashionCombine : public CWndNeuz
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public: % z) ^& y, u* K8 m5 w% S
CItemElem* m_pItemElem[12];
6 j" ` F, w# u y4 n CTexture* m_pTexture[12]; 1 s V2 K$ k0 e6 n" d! n" }5 x: X
P# k/ J% \- s' [/ o& _3 m
public: 9 {0 [# ?5 u3 W
CWndFashionCombine();
, Y i3 h) m5 I; O) v4 F virtual ~CWndFashionCombine();
( O ~% @& x$ Q' N4 U9 D$ N ]& e, l: g$ `
virtual void OnDraw( C2DRender* p2DRender );
?, E- n( x( A& l# j virtual void OnInitialUpdate(); / Z4 ~3 a& b5 M3 B+ l
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
T+ T) v" a5 l* g virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); - \" \) O/ ]- S& m: v. A: I& K' \
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
# a8 I' k- D" E% K5 l virtual void OnSize( UINT nType, int cx, int cy );
; v4 K- d- @* y8 G& u0 J5 n virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 5 x. f/ d+ D v4 v' g8 k$ g8 T$ a6 }
};
% j' t0 t& z1 i# X: ~#endif // __FASHION_COMBINE 6 }0 g, b- l2 z! i) ^- v
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----------------------------------------------------------------------------------------------------------------------------( h3 s6 O/ t) P- {
WndField.cpp
w1 n |, v5 H& a( J在 #include "wndwebbox.h"
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下面插入 #ifdef __FASHION_COMBINE( d7 A7 u0 ?, L* I
#include "randomoption.h" 1 Q# f( x$ f7 p& k
#endif // __FASHION_COMBINE
# N; D Y' b, h v& E. U2 L8 o
. c( p9 ?# h/ W& z% H) M 就在最后:8 n3 Z, H ?1 ?8 B$ x+ M( I, P
PHP代码: #ifdef __FASHION_COMBINE
1 Y$ ]% p2 b; }( t% }. TCWndFashionCombine::CWndFashionCombine() $ Z* F# W0 z+ T% }2 r s9 z2 I# F
{ . U! F+ ^& L9 K0 ^- [0 y
for( int i = 0; i < 12; i++ )
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m_pItemElem = NULL; # d5 J, [4 J& B* j, \
m_pTexture = NULL;
$ h& W- ^: n x* ?5 a //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
# M, T8 N) q+ h3 O# n7 E& D: P //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
, \: w3 [ @1 Z/ _ }
0 @/ [) v8 e1 C0 J }9 n/ j; s} 0 h4 }! L# u* X' Z% V
CWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ ) . E, E) s/ L0 d( @7 t X. @9 k
{ ' R2 T [" `& U \; F7 t# P
if( m_pItemElem != NULL )
; o# ]: k& G3 s2 ]* k: I {
}* L8 W" q) m" Z& Z/ |) } if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) $ |$ Q9 T! |6 `' y
m_pItemElem->SetExtra(0); 6 E1 U# {# k& w- }- T
} 9 n+ H" h d$ p4 L; R
} 1 P" D6 { q& N5 E% B1 I S2 I m
} 2 M8 t! N# H3 {) h
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 8 t* r6 n# c- b) b
{
6 n% i7 ^" H* T% r7 h LPWNDCTRL wndCtrl[12]; # i" T+ m8 g7 u
' I) p4 Z4 Q. t3 U; P
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
' W/ c4 t9 l5 _* p) k wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
; w6 ~1 ?6 ~" @# X1 x wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); # `4 N" \6 @) ]3 K7 S
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
% o, n& f1 Y; m% g# h wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ; i5 [2 Q, t( K# z3 o3 ^, u
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ' K$ k: n& R& n) l, j) C
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ' ~3 ?) m) V, _, S& P7 R
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
' W5 P; \3 c7 t( f7 { wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); & H9 e7 d: k1 U
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); $ g# g; C5 y1 g
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ( C) ]0 s* C8 w6 Z5 d1 u* k
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); * e! m4 l8 q3 \/ P2 ~/ P/ a/ t. T
% t7 m+ Y" C$ u. L" _7 m for( int i = 0; i < 12; i++ )
! a9 v- Y- |7 ?% l4 J g' L+ @ {
% M& n3 f; w l" b& A2 H: | if( m_pItemElem != NULL && m_pTexture != NULL )
$ v3 M9 l. Q% w/ } P { 7 x* \" u' j+ p$ X2 U, b
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 0 Y, e& g0 s8 _* _
}
+ m0 V1 F0 I y) ? }
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void CWndFashionCombine::OnInitialUpdate() 0 U s/ M& L4 ]) ~( g" u$ E
{
( E* X( {* b3 ~7 a- C CWndNeuz::OnInitialUpdate(); , f/ |! F, t0 _
1 I! B% z. X! r0 {6 E
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); + D; q, ]* N! |! ?- J' L
pButton->EnableWindow(FALSE);
; D% o; ?; r) [
! t: c8 Z3 q$ B# ] MoveParentCenter(); : X8 p; g$ U8 f- D' [
}
: B( p; r' x, e2 E: Z& ?4 i* mBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) # X `* R: v% e' p$ o0 r; r9 F
{
+ o1 @4 m# R9 M" I return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
3 }8 m6 b) C& H& l6 E) p$ D}
# J: U! f% N3 b' _7 |/ Y2 EBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ; t' [ H% o: G9 d: J
{
U! y; B$ f+ C' S6 [ return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); , n1 c8 x9 N: M7 Z8 r }
} : E* R6 ~ r" f) F& a: v
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 2 |4 ]0 g; Z8 G( ~; |
{ " f# E- n* |7 Q) I
CWndNeuz::OnSize( nType, cx, cy );
/ N( S6 k4 ~' m0 E, A% B}
7 V& l/ |2 J6 q7 g2 a9 C0 F7 h
: d3 A7 b9 x5 b/ f$ `6 }
3 z/ D; V3 }% K4 |6 x/ A
/ S8 f9 V" O- _: ?BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 3 v8 I" M, G( u; l
{ - y& c8 F1 L' r- K7 R
CRect rect[8];
5 G( f& X7 w; B; l- D. n9 n LPWNDCTRL wndCtrl[8]; , `3 i! B+ @ s7 d0 W! U
! [* E+ g6 c; D3 w* H7 z/ d$ ~
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
8 H" S0 D4 f4 \$ Z4 A) } wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 2 W/ q- q/ m! A
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 7 d2 Y1 D; K0 g2 ?2 g1 m) N
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); $ p5 R* Z+ g7 y4 Z% M1 R
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 1 G. B7 g0 k6 J. g) w
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
# l1 d' f- }: d" i% Q* o wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); , r4 x/ q" V: `2 P- F+ x* s
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
2 m6 {& _( T! Y6 |( X1 ^
% y- m. V1 m9 k5 I8 J8 J5 ]5 a BOOL bUpdate = FALSE; j# K. f, o) Z9 N
5 U& r8 P3 E% p# m5 i for( int i = 0; i < 8; i++ ) 1 s# B' w5 C" k2 X) ^. L
{ , J' O1 e2 p4 a8 H1 X8 x! |
rect = wndCtrl->rect; # n6 p3 }% e$ n w+ }
1 _ P. ~7 h( v8 B9 @- T6 a
if( rect.PtInRect( point )) . h6 J" ~8 ^5 I2 P" r! Q
{ ; A& Z1 r6 O4 U6 Q8 t
CItemElem* pTempElem;
# ] w3 L4 R6 \. E5 Y- w& r pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); + _- m T8 W- y- Y* p. [
if( pTempElem != NULL )
0 ]: d) v. I5 x. D { 0 N6 _. f0 u& E& X" t3 R
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
& j7 c3 S- C( G+ q* m2 k0 K {
; G( x! |; \6 X' q- o# ?9 D9 c. c ItemProp* pItemProp = pTempElem->GetProp();
6 ~: Q& N4 x" n( w
2 k9 Z) d3 D0 Q! @5 b5 @ if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
. W6 l& _/ D7 }* d5 Q {
& ^( b! e3 r7 g6 S. S if( i == 0 )
* ?( `7 P9 F$ a+ w { F, V5 V7 Q+ I$ \: Z. E& F
if( m_pItemElem[4] != NULL )
8 T, i/ x. D3 o! F' _ {
) `# p' p4 Y- \0 m- F' D1 ]3 ` int nSize = 0; 0 R1 g* ~# f! d4 j- Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! [* i0 B5 H9 _1 I/ v+ z2 @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
9 v2 {4 M. z |" ] if( nSize > 3 )
/ _( k/ v N6 N D) b$ q- E {, {0 l+ a# k/ |
g_WndMng.OpenMessageBox( "oversize" );
$ K/ a& T( p0 w } `2 K return TRUE; ) _5 ?2 i3 R) ^8 |' W s
}else) t. c( L3 I/ @' \/ I8 C$ S! `
{7 U$ }. {' R) [# y
bUpdate = TRUE; 5 c# P, u# v, b
}
I' _4 t$ b" @7 X }$ M% c( T4 P$ V
if(m_pItemElem != NULL)
& `# T% ?- U4 r4 E3 P2 I m_pItemElem->SetExtra(0); 3 W/ v# w3 m# J* Z
, j. m4 G+ q$ E1 A m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 U9 v _& L0 s X5 E+ {
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + e( e5 O: C% ]! K7 F
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) S6 N4 X" u; E3 ~1 \: G$ Q, W+ A* G& u8 s
if( bUpdate == TRUE )
. p; {" |- Q9 C& A. f# Z {7 ~% h. ~3 J$ O# m
m_pItemElem[8] = m_pItemElem[0];
! C* ~/ ^# y4 M9 @& f! Y! k5 Y/ k" Z m_pTexture[8] = m_pTexture[0];
% N+ Q# T: g5 \- \ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
V/ a, R* o9 W" ]0 z" _ } : U6 A9 f8 I: I
}
, _3 P! k) j6 x* t u$ R6 ] if( i == 4 )
6 n B2 U5 y- o8 O) U) ~ {# y& t4 z- e; g: |
if( m_pItemElem[0] != NULL )
0 s4 _$ }7 U' x! x" D2 ~* h; A {# T, u& X7 f9 a8 ^- ^9 T
int nSize = 0;
9 D9 G. P2 I' @+ U$ _5 } Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 Z9 d! O/ R2 U2 E nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
8 `8 @0 O0 z0 [! [ if( nSize > 3 )
( T; r o3 u, o% p# I3 E {, D) V. x( L2 @/ z! r: I! L
g_WndMng.OpenMessageBox( "oversize" );
' u* D5 e$ i3 L* _! [ return TRUE; 4 X$ k6 k# f" P4 |' T& k
}else
0 A3 p4 ^ l j$ b8 K9 l) {) s {
}8 Q. o M4 [: p# Q" v bUpdate = TRUE; 8 e2 o5 `8 P* n- A3 g; F
}" z# S# @7 I3 e* b d4 m7 D5 H4 d. _
}
9 n+ J$ W) s+ g$ z5 ~0 B3 e if(m_pItemElem != NULL)
3 N, j, f1 Q8 M, u, B! z/ x m_pItemElem->SetExtra(0);
' E0 A) }; M" W! D1 ]8 P* w! a, x5 z9 a( v
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / L4 x- {3 B- G
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ c2 x2 D: J9 K/ G m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. c6 H5 u5 q8 k. |4 q' e
2 I9 w, g+ t4 t3 \& b if( bUpdate == TRUE )
& m; E) D7 i$ L3 o2 l {* C) K- u/ q- \0 ~2 r; u, X
m_pItemElem[8] = m_pItemElem[0]; 1 t" b6 h+ ?* D2 C* F, v
m_pTexture[8] = m_pTexture[0];
+ s ?0 f8 f: u+ j, L1 | // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );% n3 v9 D# x3 X+ c w# W
} 0 k i$ N) y7 W! t, \4 x9 b
}
/ C7 x; x1 T0 r5 ~, u }else
6 C/ x0 c7 r! o% ]2 J! d if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
* w/ U w# y5 ~# J9 w4 g. x1 P* m {
9 |2 Q2 G: b2 F0 R3 b if( i == 1 ) ; W% x# o" t% R9 z8 `! ~+ b
{
: Y9 T! }* q; J( I$ u7 U; |0 \ if( m_pItemElem[5] != NULL ) 2 u/ U/ C8 P6 T5 p( n6 A
{3 K4 u6 l+ H+ L( g6 ]9 t3 l: P! k
int nSize = 0;
" U) C% j" [7 L nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 ]* u- m8 F) M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
; b2 ~) m" p, H* U( o- x if( nSize > 3 )
- p" F* Q% n) e7 G, E6 [- W {
" @' U1 S+ X. w. ?3 s( u0 @. d g_WndMng.OpenMessageBox( "oversize" );
# C2 {- ~7 U/ X" D! K: Q return TRUE;
1 H- L- e5 D9 v! W }else7 K7 t8 c6 \, R
{2 p4 L3 z0 T, ~; n6 {9 j
bUpdate = TRUE;
8 p- t0 M7 c! x' d6 [2 l. w% f }3 ?# L& |: o3 `+ A8 H
}
$ _. {& ?. `* b$ t; T if(m_pItemElem != NULL) - O' r; e6 g# d8 s9 G
m_pItemElem->SetExtra(0);
* |" E* G. u8 z2 U3 Q* g4 |9 j3 O
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , J( `$ V0 y% g7 o9 V+ d4 G
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 [( z) H8 g$ O3 E$ G$ U3 I$ v m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 h4 z9 C9 T; K0 J+ d
: z5 T) R. j' n8 X if( bUpdate == TRUE )
6 z3 d/ D0 ~4 [, N+ [$ I% o {
& _1 [+ @( `+ \ m_pItemElem[9] = m_pItemElem[1]; 5 v" K5 u; c" T2 f/ W+ b
m_pTexture[9] = m_pTexture[1]; ! \1 ~. y7 i; R7 v' N4 O
( U! l5 ]1 L) ` \" B( H6 Q// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
+ c, d8 ~* J2 {1 D }
- e* k/ [+ s! A/ w2 f }
! L h! _0 F* F, x if( i == 5 ) " x0 s, t7 V- x
{
0 [/ C; W1 Z9 y8 S, U+ \ if( m_pItemElem[1] != NULL ) $ |$ E3 S% X8 S& ]
{
8 W9 o; X: {% O( ?" y int nSize = 0;
2 a, [6 b: _4 s' V$ K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* {% B6 q- p2 c5 S5 z. Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); # H/ g: S E! @; M! [! H$ k1 L: ?
if( nSize > 3 )
; [& E9 h7 F' C1 V' L" N0 j" V {
5 o; c% j, _% c2 A4 e% Y g_WndMng.OpenMessageBox( "oversize" );
- p- h) Z$ G8 r, W: c, M& C$ z( w3 } return TRUE;
$ h' u) d; G4 F4 n+ @4 W# _ }else
/ A% \- F( u1 |5 P, `) u2 A1 E5 i6 I {
/ X. Q2 G4 Y* z! Y+ n! B1 F bUpdate = TRUE;
" d1 ` ~" b$ {2 r& m& g: o }. l5 @. C- F4 Q$ P3 g; T0 I% {) ]
}) L! p) I- i* i
if(m_pItemElem != NULL) - l( l8 ^& M9 Z( z" d
m_pItemElem->SetExtra(0); " z4 C) A2 W: ?- \2 E
0 z: P* e0 W7 x/ k1 C m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 X8 W1 Y" F5 p& L' F. V$ \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); g }/ Y) |% a6 r2 j& I& M
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 ?( ?+ b( f! f. H6 \* r
% ?# [; e* R1 C if( bUpdate == TRUE ) 1 I. i+ @) B; s8 U0 O7 [! \
{/ j- {8 S% a2 j8 s
m_pItemElem[9] = m_pItemElem[1]; 3 \+ L w! C# O2 |( {
m_pTexture[9] = m_pTexture[1];
. m1 p6 X* i2 k* c' ? //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
' e) r F; U' r |, q: z- g7 p }
9 ^2 f4 Q9 y* `# z4 g+ U }, o( }; @; J9 j8 U/ o* ?
}else, |& Q2 f6 U+ S+ \& [% @' Q% H5 i
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
- `/ c4 X' C7 q0 x M. F {5 d) v2 e6 h' y
if( i == 2 )
8 q' |9 [$ P) J4 n {, i+ A& ]; B/ `
if( m_pItemElem[6] != NULL )
b0 V- B D% o& z! R* h: ? {
3 Z% Y! i6 E t4 j1 r( @/ `3 G int nSize = 0; V; `0 X% I2 ?6 H6 X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( J$ ~, P6 G/ j/ R nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
% b* r+ |1 V: v: b if( nSize > 3 )
4 o% H n" q& J) \( j {
( ^! d5 W& }8 S g_WndMng.OpenMessageBox( "oversize" );
! N9 e9 a! ]4 Z" I) @+ `7 Z. v return TRUE; 4 S. ^/ l y5 w X' G
}else. i+ E7 L9 b6 [) V2 t' Q
{- O4 A" r4 U9 [+ n
bUpdate = TRUE; : ~; u& ~+ S! b
}2 T; N$ W' S& A5 V1 B8 ?
}
; _7 @! z6 x5 X. p* t$ | if(m_pItemElem != NULL)
z5 u' ?+ r( C' V9 P s M m_pItemElem->SetExtra(0); - k2 j# }: N$ p$ P
/ ~; n6 D. o+ H8 h0 {) `$ s4 @ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / {- x) h7 r7 Q/ a/ O( X, W! P
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) t( y$ C! o* e$ o2 q b m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . K8 p( V' e3 E8 b6 i* k j3 D
/ A/ \0 |# }! _0 p if( bUpdate == TRUE ) 2 d) m/ ?# e6 j( @* o* Z, n& m" q2 R8 c
{! @. P* L8 E/ e: U. f
m_pItemElem[10] = m_pItemElem[2]; 4 j3 R/ m+ U, s0 w& K4 h) M& |* M W
m_pTexture[10] = m_pTexture[2];
3 f8 f; e& Q1 f0 p6 G9 U$ o3 w // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );( d) _3 ]* l$ _$ M
} 8 A# h) _4 g% b' M* X7 M
}
& H( o' V+ r# h3 E- L4 [8 I' E if( i == 6 ) ( |9 v& k* d6 C1 _9 Z) x
{
, H4 c! |' v! u/ J if( m_pItemElem[2] != NULL )
: I" H3 t8 y( y% m P) K& n {
& ^' h" g: ^8 k: l6 B" g- h0 r int nSize = 0;
1 `* x1 r# l' X) A" e7 U2 M nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 u+ P% f* D% A; e1 m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 5 z8 f+ K9 F* [1 {! G& M, Z
if( nSize > 3 ) : [+ V9 T+ ?, Y+ y+ \# Q
{
5 _' ~6 {, t+ _" Q1 v, y g_WndMng.OpenMessageBox( "oversize" ); 4 ^$ i! b7 [" s- ?4 H, M* m
return TRUE;
3 ~ @3 @- Y* [$ h- X }else
* @" |, A* F$ S- O2 M {% z I) j" G# m2 q' X9 @# Z1 [+ ~
bUpdate = TRUE;
- i1 v, H) M, `8 h }
D( P# ~( f* I: Q( \7 Z; J }
?) |" @* P9 _7 Y if(m_pItemElem != NULL) 2 H: X' M/ u# C5 T
m_pItemElem->SetExtra(0);
* H; q# }' E; {1 I( i' l; C9 r; H/ t. F
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - m) n. W7 n5 R: n8 O- n; J
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ i) B5 g5 s0 c2 H1 V' ^ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / K8 m7 h9 w2 C* W
3 _& [4 m& Q% y* O6 c if( bUpdate == TRUE ) * V; ~5 f) i$ d- b$ u
{
* s: r4 e% D: G. |! {2 [7 [7 `7 @ m_pItemElem[10] = m_pItemElem[2]; 2 W) N3 P/ g; \: \8 _
m_pTexture[10] = m_pTexture[2]; 2 C8 I* `5 n! n- v, L b: }
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );5 W" L- s1 F6 K, W" B
} $ x6 M9 D% J1 Z3 d4 M
}
* \# b; l5 e } }else
) U$ {1 E1 V- U4 N5 O if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
* ?0 V/ N) I% {+ c { V6 A$ z N( s4 m `* j
if( i == 3 )
" T" Z- p4 d- U. c u0 T {1 R* Y" f# S E8 v, I' ~
if( m_pItemElem[7] != NULL )
% T4 M7 p9 R; P! c* W# g( W {; x3 ^, w+ j# a( l
int nSize = 0;
" }5 g1 @7 ]9 T nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( k) x! |9 s8 u! m, e; @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); . R9 `$ P2 {: ]) ?
if( nSize > 3 )
8 y6 c) g9 u/ c {
6 s; p' s- V+ z+ \* o2 ]4 O g_WndMng.OpenMessageBox( "oversize" ); 0 a C0 o t7 E t& C& m! K5 y
return TRUE; 4 n! z5 H3 @$ N/ i! k; O5 o
}else2 p0 h, v* {: W$ U+ e7 F
{; H7 T6 X; W0 I: O/ i3 B
bUpdate = TRUE; . w3 K( q5 O) @# j: t# _% |& e
}4 Z- Q- w, R; Z" U+ d& h
}1 l5 C( I/ m4 `" D
if(m_pItemElem != NULL) ( `9 p. y0 @% z
m_pItemElem->SetExtra(0);
, ^0 w3 d) U q+ w, T# ]! u% c, V" a5 t, ?9 M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : k h; p) S' [# B" \4 ^
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. G5 K. L# O. s# h1 M$ N m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % W! z! Q/ b M/ y1 t
- g/ l! ^2 [# G6 N9 d
if( bUpdate == TRUE ) - ]/ J' E+ U7 M# n1 v S7 Q4 H
{& X1 m: v, u9 j$ q4 w( T$ y
m_pItemElem[11] = m_pItemElem[3];
" G, U; `4 |9 O2 U1 G m_pTexture[11] = m_pTexture[3]; 1 u, _" f/ m1 C" Y8 E5 ^
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
8 R$ L& w! W6 k9 X$ ~7 x; r } % H8 _1 T* q; q5 c+ [" G' U% a
}; @1 K( c/ ~5 [2 B, O
if( i == 7 ) # f- _! X6 {8 a; `
{ G: n# K+ i) o
if( m_pItemElem[3] != NULL ) ( W% v5 e0 y4 o- g" }. m
{
( `7 K2 s3 h1 ~5 c7 _" F3 i7 F int nSize = 0; # B; |7 U+ v% B/ s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* s# ]' T/ `/ Q% O: Y' x8 T nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); " m5 g& f3 U3 f0 o$ k
if( nSize > 3 )
1 A! f3 Z$ e- n4 y6 j {9 i1 j9 k0 V+ B( o/ \" c/ K/ k
g_WndMng.OpenMessageBox( "oversize" );
, |* L' B! {9 h return TRUE;
5 y7 L7 f) q2 M* N7 t! q; \: i5 I4 \ }else
5 w+ `0 G! T9 Y {
4 v; O# @0 ~, b" A bUpdate = TRUE;
1 s& l9 `* |% A' {* v+ d }. t: q) ?4 J8 r1 X; @
}
; [: p, u2 E6 M2 L o! i if(m_pItemElem != NULL) & t2 _) o: C9 j1 }3 A+ C
m_pItemElem->SetExtra(0); 9 w. Q0 X+ s k" T' g/ }0 G8 g& B
8 q7 q' A; H# s% i- t9 J
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 i3 L% B0 {& i# Y) W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ ]5 u. V }4 c m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 g8 Y! d, h& V- c0 n1 q% Z* W
0 l& v! i1 |6 H1 k( |5 Q: T% Y& f
if( bUpdate == TRUE )
/ e9 u# p; f- C! U& t0 J& d {; s' Z |! ?1 P
m_pItemElem[11] = m_pItemElem[3]; ( ^3 y3 P$ d! ]% J
m_pTexture[11] = m_pTexture[3]; ( `$ v4 l# ?' k& k, V
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
g8 e3 I# |) x }
7 E% o; i+ E B3 \3 H+ {) M }+ ?" _0 o; R. \/ r
}else* |5 J& H$ p! B# y( m. _
{
( X$ V: G/ n, [! [% J |$ z2 u g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ?" O% h: e3 d9 u# P
// wrong tab
* ~, B* A" x+ x } # C8 W! {9 T% n" g# w- d8 l' [
}else# k. P# f. b* f" F2 c! g
{
/ ]1 E( m' y! [+ q. Z g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
8 _4 y& f( u2 H // not blessed
0 G9 H) t# M j$ [ } 1 p% H/ L- k' H
} % M+ Y& G g4 j X A
}
9 _! h% g- b1 c8 f8 ]4 d! ^ } # }# \1 X& \5 H, _3 D/ ~- l+ G2 H
. r3 ^$ Z+ m/ V! x0 m
int nCheck = 0;
5 H' L A. h6 o* b, P: K6 y for( int i = 0; i < 8; i++ ) 7 l& w: o6 V' U
{
, \: }0 I; A$ V& F4 @ if( m_pItemElem != NULL )
9 ^; B. v- u# f nCheck++;
8 v4 p9 n. G1 h) r- { }
' U- c( ?9 P: V6 m7 N' Y if( 8 <= nCheck )
3 b: L+ a' N. T" S9 I6 Y# N! B {
! G% L- n K8 Z P* t3 z CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
+ B- x7 I ^# N" |7 ` pButton->EnableWindow(TRUE);
0 J3 Z8 {! w/ @9 O. P }
5 m1 S Z3 m6 g5 f) j return TRUE;
2 E) @" U2 d2 m} & p3 a ~! M% ~* R! S# A% W
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 5 u, Y, C4 P+ E& B9 M+ ^
{ . n3 c9 W q9 v- Y7 I4 q% I
switch( nID ) ( n, y5 B6 k3 t& C/ ?
{ * S) S. B4 x; i& |2 {
case WIDC_BUTTON1:
7 `+ }+ ~5 f( c3 A0 P- M { 6 F, s* F5 \$ N, ]
g_DPlay.SendCombineFashion(
0 H0 K; t- _, j# n m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, , a+ p0 e; A9 ^3 v* h
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, - P2 W! u) B5 `1 s, n D8 P
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, ' z; q8 N$ s {8 s) j" ~7 E9 y
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId / y+ P) u% U. ?4 c' ~
);
3 p7 ^8 g9 e# i5 I0 j9 a Destroy();
4 H+ ], Y; J: ~ break; / `; j/ g( h& q. t i! b
}
, r7 W$ b' n. r/ ?# d. R case WIDC_BUTTON2: ' I1 D9 i( p2 s) p/ I
{
" L9 k, |2 N* G* M+ L Destroy(); + y8 Z7 L# X" H' I, W
break;
/ R- C" _5 g, c' Y6 P z( F }
% o% X1 v( F' f4 ?# B9 p) c6 `: u; Y } & j# P* m; @/ B" m1 g2 m" h
return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE 6 Q$ L- H+ ?3 {0 P. L
' a9 B# c+ Y' g2 R; U ----------------------------------------------------------------------------------------------------------------------------
7 h' _- `- e. p4 h; \WndWorld.cpp
( p2 k% d5 R0 {在 case MMI_REMOVE_CAMPUS:
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if( g_WndMng.m_pWndCampusSeveranceConfirm ) ) Q* |3 m2 I4 j: j8 K1 K4 P9 D; a
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); - ?, X" j5 j% }+ y
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 5 M& p# M3 _) c3 b$ l5 }
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
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}
2 v/ J! e& F3 d% Z2 h# ?! M#endif // __CAMPUS
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" ?7 f3 m* z; H& {0 B 下面插入 #ifdef __FASHION_COMBINE
( C n5 G: q, r$ H case MMI_COSTUMEMIX01: : v; O* m3 n* _ u0 r2 E; s! H
{ 6 v6 O' C% T0 ]* ?1 F3 v
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); A1 G( s1 G6 Z; T
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
0 q# J3 Z5 k3 h) z5 E! S* [ g_WndMng.m_pWndFashionCombine->Initialize(); % e f, F% p& B& q
} ' }( h4 m* O" t% s, |# ~5 w4 o
break; 3 J& }# } W2 L
#endif // __FASHION_COMBINE 3 m; m! p% X7 B" U4 W
. z* D4 ?/ a0 ^ ---------------------------------------------------------------------------------------------------------------------------- n3 A, |. E! _- {% p% I( G
WndManager.h
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于:
9 `/ ?" @7 H2 v! W9 I4 hPHP代码: #ifdef __GUILD_HOUSE_MIDDLE& N% O5 X8 v- N% [+ Y: ]- c
CWndGuildHouseBid* m_pWndGHBid;
5 _& ]9 c9 I+ E#endif //__GUILD_HOUSE_MIDDLE 4 n: x4 E/ \: C `
( T6 G! X4 d/ c7 C+ y" f+ @ 认为:
3 k6 ~' u. x0 ~7 uPHP代码: #ifdef __FASHION_COMBINE3 g5 a9 Q/ {. b5 Q3 ]: Z0 n& V
CWndFashionCombine* m_pWndFashionCombine; & S- S0 z8 [5 ?: g$ J/ Q% M% X: c, v( T
#endif // __FASHION_COMBINE 8 H; Z, s' M7 C& U( P
2 ~! o+ P0 \5 j ----------------------------------------------------------------------------------------------------------------------------0 y9 }- L0 ^3 f. {
WndManager.cpp
- i1 _6 r, X7 v
8 ~) A1 u5 U' [- W Y- r' s在 #ifdef __GUILD_HOUSE_MIDDLE( \! Y& \; s J" T2 J: c& b9 J; K8 N
else if( m_pWndGHBid == pWndChild ) 7 O3 N, {" F4 w; V
{ ! G9 t8 h; W& A* M" m
SAFE_DELETE( m_pWndGHBid );
& S$ \) {1 P' F( m0 v+ A pWndChild = NULL;
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: `2 i+ k' F) C8 ]- t+ r#endif //__GUILD_HOUSE_MIDDLE
. ]9 U$ Q8 Y/ m W4 {) u3 }
( X/ d% Y, d7 |8 J3 [$ E/ y 后面插入 #ifdef __FASHION_COMBINE
$ t3 N3 p" x: u( N x& e. }4 E else if(m_pWndFashionCombine == pWndChild) # W& e) F! v. B' ~& \
{
) Q/ |$ q1 j, N& a$ W SAFE_DELETE( m_pWndFashionCombine );
/ c4 M0 y; ]9 x- O& J+ o pWndChild = NULL;
1 i' A4 P7 P- ? x6 I5 V# r6 Q$ q }
- n% A7 C L5 l9 A$ F#endif // __FASHION_COMBINE 5 t# R4 y* s1 U4 e+ x4 f
6 i- O- c. A) r; O6 o6 y( Y ----------------------------------------------------------------------------------------------------------------------------/ g' g( _( D1 t7 Y% U7 F
DPClient.h+ V/ ^8 X0 H- C
/ s! Q# `; k) @6 O# @
在 #ifdef __GUILD_HOUSE_MIDDLE
/ _5 c, r0 {8 }/ q/ Q9 |, Dprivate:
4 K: X2 n4 L' d8 b+ B void OnGuildHouseTenderMainWnd( CAr & ar ); 5 P E& x7 K; p, ^8 y0 }9 j& p8 b- B/ Q3 t
void OnGuildHouseTenderInfoWnd( CAr & ar ); # T7 a5 l" |- v" {. T
void OnGuildHouseTenderResult( CAr & ar );
7 |/ Z9 G+ J$ o ipublic:
' P6 t& X. u- q) ?4 i: `1 s8 D void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
. o" `" h5 O- E: F void SendGuildHouseTenderInfoWnd( OBJID objGHId );
: k& j: ]( A( q4 s3 t void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
1 C3 E) f8 @3 U5 U9 H#endif // __GUILD_HOUSE_MIDDLE . a8 y/ S: {! w: h+ Z
0 w# @& a% ]- q8 u5 x 下面插入 #ifdef __FASHION_COMBINE
: W$ E* `0 x4 D P/ { ^" } void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
3 w: c N0 ~4 v#endif // __FASHION_COMBINE . p# O' \& d, k$ H
; p& I+ o q; D ----------------------------------------------------------------------------------------------------------------------------+ P" A" K1 R2 t7 P; I- @
DPClient.cpp
( H7 g7 H. y' W" ^2 X7 l6 z* u3 d
0 v5 J3 J: H+ }, w3 x在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) - z7 S7 b% I: a' G" X
{
9 J0 N( v5 [; R7 z8 ]$ M BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 1 a6 Y' f+ e5 s, H; i
ar << objGHId << nTenderPerin << nTenderPenya; / Y8 d" v3 X# z# J0 Y* v0 [
SEND( ar, this, DPID_SERVERPLAYER );
1 g! ?# P. r5 a6 ]0 ]} # n- e5 o$ |3 F% q- N. P
#endif // __GUILD_HOUSE_MIDDLE
( F0 ]# J% d+ V: T& A# Q
3 i& }1 `$ w& Q' I: O+ \ r 下面插入 #ifdef __FASHION_COMBINE
. V' A6 Z1 t2 @! bvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) ' @8 x K: P; w# p; j2 V, s
{ ( k4 ~# b$ D. g8 d* M
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 7 ?# ~3 i; a% y3 b) e V0 j
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; % s( T1 x8 |6 X8 E# q( i' D
SEND( ar, this, DPID_SERVERPLAYER ); , Z; `, x, f p! R. P! F6 N
}
8 h, s) G$ n$ P% j/ f' K1 Y+ ~6 a#endif // __FASHION_COMBINE
( g) q, V7 o( I9 O5 G$ S+ Q' z
, q4 R; k6 C* u6 g ----------------------------------------------------------------------------------------------------------------------------8 R2 g) f; j- J
2 G5 n$ W0 U; S现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
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如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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