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莫因E * PVP: M5 o N. w a! l9 i
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$ T0 O. |7 c$ j8 \+ N& E今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。- `6 Z O& I) v7 R
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有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en
1 F% m# u, [8 h4 F6 O, A' w/ T/ b4 L1 E2 V3 _! ?# N7 G
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
% |, K5 z `" N/ ]
; V- B6 g! J3 D你说我成功,资源应该时装组合系统顺利运行。
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& P, R# q. W( _. w. }% G3 N0 V( g2 B" t9 y I7 k6 w7 p
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首先是学分:
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Etioom(90%): O7 J p& \6 H* c p( S0 y1 ^
怪物(10%); t# G" o0 k: r3 F0 T# R
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+ y. J0 V$ s9 m
这里的问题,而是“不问任何小型或定义语法错误。”
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F1 C0 f* w! v1 U8 e1 l6 b6 W; N2 W' Y
, s7 {- O" S) `/ X唔够讲,这里是答应释放: randomoption.h$ E5 W) J. R/ u. ]; H2 j
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在 public:
0 F5 ]9 I6 j8 j; f- F9 b bool IsCheckedSafeFlag( __int64 n64RandomeOption );
7 P# |1 x" A2 R- i' S/ o1 d void SetSafeFlag( __int64* pn64RandomOption );
9 g+ m& H% P8 F void ResetSafeFlag( __int64* pn64RandomOption ); 0 M3 Q' ?1 z! H' P
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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9 Y7 ~- F! o7 q% K# }4 B% }- o 这下面插入:
2 ~9 b6 S: _! Y- U1 S4 _
" F5 M8 M! O6 g- L' y; \$ x1 x #ifdef __FASHION_COMBINE
+ s, e( D7 G$ e( B; ~public: - V0 M! U6 p" r3 y" T2 v
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
, |1 e) j5 b$ i: L#endif // __FASHION_COMBINE 2 P. U' N$ T- \9 ^7 m, j
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---------------------------------------------------------------------------------------------------------------------# T; Z4 v8 `$ a9 M* p$ l3 E
randomoption.cpp; H; A n& M; R9 r& ]
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在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ; w1 `0 m1 o z J* a) E2 ]
2 n7 U* B* x% A" j1 m
下面插入 #ifdef __FASHION_COMBINE/ X+ l" Q7 h. ^4 S; L
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
7 _: E. z8 |9 o0 A3 q{
2 y6 @0 r( S) n( W0 D9 a6 b* j/ a" r0 k int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); - `3 }6 U- r% z) U
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); $ `8 `3 P* A, j( X1 e# s
0 g# z- Y2 W Q" s if( nMainSize + nDestroySize > nMaxCombinedSize ) 1 F1 b' M& Y. P/ Z
return 1; * P7 e- v2 g( P
4 K' S. E2 t' o for( int i = 0; i < nDestroySize; i++ )
3 S. g, I: W7 \ `: Z6 w$ g J% _ {
; T( w! ~% h! b int nDst, nAdj;
% r6 y; v) l$ @ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
9 \5 G$ A: A2 f g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ( W" w5 v3 N' t. s3 d
}
6 D! }6 W, B/ z" X- p& v return 0;
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#endif // __FASHION_COMBINE
# t) R$ A% |; ^9 o3 Y! V/ q. [0 j( \8 F% q! M& Z) w; e
-----------------------------------------------------------------------------------------------------------------------8 \8 p! D" a8 E0 N# D
MsgHdr.h% ~1 k/ ]7 U2 Z) u S8 I4 f
& _( V T0 k" p! e插入 #ifdef __FASHION_COMBINE. g+ e$ p. s R" L" ^( \
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
/ |1 l& W; G) z( w1 }$ t#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
" x. y; @: U$ ]: `7 I+ O! dDPSrvr.h* o3 h, j% W1 c _( M
6 L% D5 [6 M, ^+ l {3 T* B( J在 #ifdef __GUILD_HOUSE_MIDDLE& U- p- S9 `- Q8 \
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & V4 ~, x2 Q; A) t! e! O
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " v% b5 F# O/ j2 j; C
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, Y3 A1 @8 ?0 `#endif // __GUILD_HOUSE_MIDDLE
; C4 s6 d7 t+ p( m! ^9 ~$ H
; ^' E9 W3 [! Q, O4 U 下面插入 #ifdef __FASHION_COMBINE
0 I0 o! W0 y$ M void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); + n e- O0 a2 M
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------* i& b- L" x; m+ s
DPSrvr.cpp# |- P0 ^4 i9 ~# n
在 #ifdef __GUILD_HOUSE_MIDDLE
/ b' o9 O! J6 m) O& l ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
% A3 c( C; ~, L* S5 Q+ b5 o ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
j6 ~4 ~/ l/ ]6 \/ w' S4 I ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); & A; C4 e0 z& F+ p* w5 I% |( s8 w
#endif // __GUILD_HOUSE_MIDDLE
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5 ~7 }7 G% ^. D0 ~" B% ~ 下面插入 #ifdef __FASHION_COMBINE
& y( z3 D% [- w4 e. E# b ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); " I& c2 d; g! Y/ t
#endif // __FASHION_COMBINE 2 G/ P* x% k9 d+ ~; ?
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1 I; e0 w: g/ F1 g2 D A1 h; `. E在最后插入
#ifdef __FASHION_COMBINE2 m0 N% T* _3 V" r% q
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) " b4 J* m* W9 Y. C1 N
{
5 d$ u0 o1 V7 Q7 A n CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
8 ^2 P/ C+ {4 D+ ?) b0 [/ @* u+ C if( IsValidObj( pUser ) )2 \& j0 Q8 _; j( z' M# s' s3 ?
{
]8 X+ p( u- W- r, t, k+ R+ H) W9 U DWORD dwItem = NULL_ID;
) {3 M, ]; P7 [" U. w- y CItemElem* pItemElem[8];
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: V" p, `% r, K8 H7 r [- y I for( int i = 0; i < 8; i++ ) 8 `% O; K( C$ F7 `: V' I' r
{ ' U3 k5 w2 W& S( Z4 @2 N; j4 `8 l
ar >> dwItem; & d- T* c1 y. K5 d$ E
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); . z4 x" W/ |7 w8 G6 F u
if( !IsUsableItem( pItemElem))
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}
; Y5 a6 C* k& A. e& q' ] if( xRandom( 10000 ) < 10000 )
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int nResult = 0; . |. }- V" U' d
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
" f& P, O% Q' q5 } nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); , r" N) n9 k7 Z8 W8 a8 M1 ]' \
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 4 E2 Z2 X0 H3 S' Z1 x3 ~, }( N
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
/ a) U4 l/ z6 h0 A if( nResult > 0 )
0 G& n) ]* h# v j {
( ?* P5 d/ L7 S& s9 N; | Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 8 v, v' J7 V9 d
} 6 |& M* x5 F0 f a
for( int i = 1; i < 8; i += 2 )
+ t9 R: K" h2 V' t* W8 H {
2 |& I F2 I, z Z4 x pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 6 y+ B. ]; x0 d& e- ?- v
} J. h9 |$ n X" x
for( int i = 0; i < 8; i += 2 ) ! P4 ~3 V4 C, z" z: K" b
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); $ ~ }2 B% r8 f, }; z
}else
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' }2 [" [3 P5 m5 A pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 6 n0 N4 h5 O; Z) ~
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
% ^8 H9 G- t6 `( u& T0 c g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); / F# ]; d1 K' c' S5 G3 `. S' c
9 Q/ b) O# i+ @& W; V7 v if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
5 D+ A6 `& L3 }' R5 K! l% X {
6 U' i3 g& b7 a9 H: G% u2 N2 p( k pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
3 R( ^/ J- s& \& V5 w O pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
: x/ O4 F# |) Z `& a7 ` {
4 ~- N/ x5 u+ y) e9 N pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
5 g# s$ K# J- }9 _' u6 N for( int i = 0; i < 8; i++ )
/ U* x; `* O2 N1 {7 W$ k {
; O0 F& Y2 J+ R) b, o Y0 d3 ? pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 1 `% P& H" [# B# s
}
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}
9 |+ z, X( [1 D$ B- s w#endif // __FASHION_COMBINE
# v3 p9 @2 X! t: c: Z2 x
. G1 J( c1 F/ @ ----------------------------------------------------------------------------------------------------------------------------
! n$ L4 |) \3 @2 Q7 PWndField.h
; X7 J- U. j1 h' r- a在 class CWndCampusSeveranceConfirm : public CWndNeuz
- a4 M/ [/ m! `# C+ }
1 o! p& S, ^3 w& H 下面插入 #ifdef __FASHION_COMBINE) Y. @0 ]5 x; G% \3 C7 G, y
class CWndFashionCombine : public CWndNeuz
3 \) Q- |; U2 J7 A6 u' z{
7 W% F% f/ o8 r1 P. Hpublic: * g$ n% ]: J% k6 i* ]
CItemElem* m_pItemElem[12]; ( }. s/ G# Q: }8 ~- e2 _8 R
CTexture* m_pTexture[12];
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# ?' A' ]( h2 K7 v; V7 r. qpublic: 0 P+ a) L) s0 i1 [2 G0 E
CWndFashionCombine(); 3 e: P3 T$ b' A5 Q
virtual ~CWndFashionCombine();
& K8 d: f, a7 \' w
9 [/ O# w7 N0 `/ M8 R3 U# p virtual void OnDraw( C2DRender* p2DRender ); ! v) R; C5 a5 g
virtual void OnInitialUpdate(); ' |+ ?5 q& P" X9 f+ h3 |3 c
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
, e2 H9 k9 x$ H9 C! K, x/ B+ _1 n b virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); / i. O" I5 q) {2 Q' [
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); * s, _# u+ C& k, V6 M; Z( e
virtual void OnSize( UINT nType, int cx, int cy );
3 A* m/ Y5 \! A/ C1 ?& E virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
1 F. ~2 U& Z3 E1 B: b) F4 `; `/ K}; * D' y6 ^. _/ v& P
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------: d" J4 V* K N
WndField.cpp% G! g4 g {0 V3 e
在 #include "wndwebbox.h"
I; I. }8 p# F) }$ B
. \' }3 ~% k; Z+ B: ?8 Q 下面插入 #ifdef __FASHION_COMBINE0 ]5 w5 r1 z6 u! K
#include "randomoption.h"
+ ~4 i5 _/ ?: a#endif // __FASHION_COMBINE . n+ B5 }% C$ j3 R
& A' e0 R J+ J$ }! l w 就在最后:
; d2 a/ A! Y" N5 b5 gPHP代码: #ifdef __FASHION_COMBINE+ i1 M6 S6 c! g" t" `9 D8 `
CWndFashionCombine::CWndFashionCombine()
8 Q) Y& X0 X$ t$ n! d. O{
; D& H {. E- r! s1 n for( int i = 0; i < 12; i++ ) 9 R7 |4 b- V/ u$ `, n9 b: Q2 L! J
{ : c7 ^3 c' B! @$ F+ {
m_pItemElem = NULL; * p$ }% M) F9 U5 D
m_pTexture = NULL;
! k* l' \! ?) \7 t //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));3 E2 A+ c, g1 x( l( u% b
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
0 s3 L8 Y% h3 r* D }
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CWndFashionCombine::~CWndFashionCombine()
5 y! K1 k9 h# w% \1 q' j! [{
5 J" x9 V& m7 w9 b for( int i = 0; i < 8; i++ )
Y% `8 f: s4 g+ b8 t1 O {
4 U9 o& [6 f8 B' l4 q1 l6 p if( m_pItemElem != NULL )
8 x% }2 p3 \$ ~' N p { 1 L* ` x. v; }3 m% L2 H% V
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) - i; K' @& Z+ s# N& f
m_pItemElem->SetExtra(0);
0 i1 L2 x$ h- ]# H3 G' e0 _, l+ N } , p, S5 g1 P4 }) h3 D. w
}
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) & P+ v1 x& w0 r" {* ^# _ |
{
( H2 E z; ?7 x) c+ o LPWNDCTRL wndCtrl[12]; 0 K7 N/ u3 k+ `. ]. n/ o3 ?
/ q! P, m* Q+ ^
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
! C4 ^9 f* ~0 f6 _4 e5 o wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
; ~; a7 Q8 |- o0 l" g$ j wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); % i6 V5 f; ~) k% o7 x. o& n
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); . c6 K6 \1 s/ Q) v
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ; ] e; `/ _& X w% ?- N, \
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
% B- b- Y+ J6 i: m, w wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); q j4 r$ {6 q F. P0 e
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
( h5 m0 k1 v! ] w( L$ A, L wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 5 [, p! q( J- G+ T6 {& P
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ! E9 X5 y9 ~% Z# D$ G4 A
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); & a' ]0 X0 T4 W: l9 \$ B" f- ~5 T, g
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
- A( K# j) y; L$ G5 w, K( d* q
7 n4 N: ]1 a: j+ x+ Y( e for( int i = 0; i < 12; i++ ) B. s" h# v# g% p6 p2 `
{
8 [; X# @1 l* ]( l if( m_pItemElem != NULL && m_pTexture != NULL ) - O: C: N# O3 P4 t/ }3 p% o4 Z
{ ; g: | v# V n
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 1 G# X2 G4 Z! @8 c0 L \$ `, [! e5 i
} 1 R( d- h6 W4 U9 }4 Q2 q* Q
} 4 q' h5 B! S. t5 k% V6 w4 a
}
, `* d: G: j; Z) t. {7 ^8 S$ bvoid CWndFashionCombine::OnInitialUpdate()
- h7 n1 {! b$ H$ [{ 7 [! b) Q: R" h2 t
CWndNeuz::OnInitialUpdate();
$ U2 x% K3 C* p# L. q& F! ^) |
7 W' j" M. b4 R CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
$ I; w }6 u* @! j7 t& m3 i; [ pButton->EnableWindow(FALSE);
! y2 e" C6 E5 h8 u- \" y0 i+ t c, j) L* R+ }- j: Z
MoveParentCenter(); ; e0 w" l* ]9 z m* `+ r, v
} . {! q4 u& x, P, R, z
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
7 t- M. k0 }- I! v{
2 A/ O! ]9 h* @ return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); * v; n; o+ \2 i" ^! E5 p9 ~
}
* s" y1 r8 W( nBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 4 N4 M: s) }9 j4 ]2 f% t; n6 S8 n
{ 3 A+ {# r; t0 x. M, D
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 6 f2 ~% _! Q8 A. |' F5 ~# q* S# V
} ( d0 T" @: b3 `+ U2 O
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
7 V, u9 K2 k! k, c7 l3 [# V{
4 v* c' B% H! C9 P4 F4 s CWndNeuz::OnSize( nType, cx, cy );
l" U6 h) `$ V4 f3 `}
% y6 O0 n' o6 a: s$ e, c% D- q) e1 G5 V& H( \
7 ^2 V, v- R& H0 X# D3 }" m4 l2 O7 Y/ U
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) - {8 v/ J G) w% g, h% @
{
* d. Q/ |) |7 s$ e7 C CRect rect[8]; ) p5 L. z k/ x- t. \
LPWNDCTRL wndCtrl[8];
; N( `+ K! _5 L5 k. _
, W) c( t0 A$ v- k wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
* A4 @& ^/ d4 ^! O: t' u wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 9 S# x1 a; X3 ], c' Y: U
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
0 G+ i- l7 w; X6 }" z0 X4 [# i wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); / a) x4 s1 W6 g4 L1 I2 A
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
7 A" v4 Q- {4 X# k wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
% ?$ e0 n2 A# C9 I# ?4 T$ o+ F wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ' G, Y; x5 O. I& `9 a; L
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
3 p+ s+ s' @# L a5 @( H6 z0 m/ }
BOOL bUpdate = FALSE; 1 {2 Y7 C7 W( K
3 a! q0 G: G2 p: d8 f/ K$ j
for( int i = 0; i < 8; i++ ) 3 E, y' j4 L( m" l o
{
$ V# ~# U" C- B3 w* f! ~ rect = wndCtrl->rect;
2 A6 ~4 Z" d N, q 4 m. ^* F4 P1 q J
if( rect.PtInRect( point ))
5 N! p: v/ ~9 m+ }5 y2 `; a { ( N! m6 p4 R0 _9 f! K
CItemElem* pTempElem;
4 g& x$ W+ H0 h5 r/ P# I! } pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
; h7 _* r9 a& h7 g' ? if( pTempElem != NULL )
7 I0 ~+ Y* b; \ S { . c6 b6 m8 A5 c: O3 i4 Q: |# |
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) # k2 X5 z. J2 _& |
{ k/ r4 w" n( }# Q' O
ItemProp* pItemProp = pTempElem->GetProp(); ! B- v! A! z6 p& d: B, f' j
# R) F: }# e' ]5 p6 Y! q$ |
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
: R- f6 @8 H7 ]' }" b$ V# m/ } {
+ V) l9 [$ \! a if( i == 0 )
8 P1 i r, R/ c {
' r$ z6 ?+ P+ q% I8 y if( m_pItemElem[4] != NULL )
! |! {* ~5 P' C! P* n7 p& y { r: u# M1 r4 P/ @. r
int nSize = 0; 0 g" ?0 o I7 W3 R2 y1 W) Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 t: h6 z2 X& ]* t0 `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); ( m( K- F" Z+ y3 y
if( nSize > 3 )
6 C3 z# | R( T) D {- _) o# H; T5 v7 K+ O9 L" T0 |
g_WndMng.OpenMessageBox( "oversize" );
/ Y8 U$ U+ d" j4 ]3 [. u, _, W return TRUE;
1 P$ C+ \9 \0 j4 i! }: t" o8 l }else
3 `( @9 z2 u+ q, |3 @* { {& E0 X) l$ T+ D, `1 {' G0 \9 u9 E
bUpdate = TRUE; & Z' E% L6 s7 s( G) w' z' R! p. `: w* q
}' E1 d: A* B& V/ [. O
}
# f( L. E5 {; V, \/ ?/ U if(m_pItemElem != NULL) 6 T2 q: j2 a0 ^7 @7 Z3 d, `$ z
m_pItemElem->SetExtra(0);
6 Q; f2 g) G# e( u" H- e9 I- w8 n9 r9 ]1 K) f! U( b# ]
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 U4 q* Q4 H4 o: z* Y4 F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" x" F4 d6 P& ]9 y) g m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 r" c W _: g3 `+ R
3 e3 T& n) m2 K: O, |0 ` if( bUpdate == TRUE ) 6 V. j( A# X* i% T# O
{
* l2 S1 W0 I+ ?6 B8 C m_pItemElem[8] = m_pItemElem[0]; $ ~- @) m* M5 P6 f& ^6 v$ K9 q
m_pTexture[8] = m_pTexture[0];
/ A: }$ Q1 F3 y& j1 p // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
# m0 s+ a% K- p7 W o } 4 I3 s$ v" G+ D
}
4 x; r4 O; n" k3 D0 x' Q) Q1 W8 G if( i == 4 ) 6 O- L; T2 y% m4 P7 u* U( R; y
{
5 k- }7 a* M% g% e# \ if( m_pItemElem[0] != NULL )
% ?* K8 z. `: A5 K( j7 c* \ {# H% A. D& U9 m; ?& |
int nSize = 0; & [# f! ^, U$ N2 w+ X) J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' } t+ e7 g* \- o1 m) E' K nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
& w4 Y- H; _' P( A" x. O Z3 M if( nSize > 3 )
1 K W# X" g" ^8 ?6 s& O {- _4 x& W! u2 j! @- x) |2 w* S
g_WndMng.OpenMessageBox( "oversize" ); $ B4 q/ {* q0 Q8 F9 E& U
return TRUE; 0 i/ r. ~& |* c
}else
, Q% B# q: H+ _3 Z {2 v2 |( K3 E: }0 r, W' j" Q
bUpdate = TRUE; * N1 ^- v* ] o, e* ~! } X
}
, L3 n& o1 R, _. H6 a* J# r }
- O3 h" \6 d# g7 J% U/ y4 |/ f if(m_pItemElem != NULL) / N% A% ~* b: n/ N% Q
m_pItemElem->SetExtra(0); + x) B. u. U* b
" @8 A; R/ q& @4 R( e9 V; f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' A% M. U$ ~7 P8 R# Q5 P! n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' I$ f' t4 w A4 c/ n m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . w& D8 F, `( }# f* i1 d% m( ^ J2 y
2 s- q0 Y d' F: Z* K% m/ b if( bUpdate == TRUE )
" }+ |0 }: a7 N( }7 }1 ]# M; b {
$ W8 ^4 S a2 c( u7 ] m_pItemElem[8] = m_pItemElem[0]; 7 u# t) m/ e# P3 |
m_pTexture[8] = m_pTexture[0]; $ c$ F0 g+ b0 |; }) n9 I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
7 C8 S0 W$ E9 B" N/ D }
9 i* v2 x& r0 Q" ]4 k } O5 \9 R G% _# }* o0 p4 X
}else
* @/ Y7 f6 ]; \. `/ h! S4 l if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
% }* [/ N j* e: |" t5 I {
* S0 t3 _% v0 K/ [ \ e/ H if( i == 1 )
( {, D, B1 w S$ Z. q3 x. {! p6 D {
$ k# U/ c; v9 K; v3 i4 H if( m_pItemElem[5] != NULL ) 5 n+ h! h3 {" T
{. H+ p. Y7 _/ {# O. m
int nSize = 0;
S1 M" A1 A) ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" p: Z& K1 l" A5 L2 c: W3 { nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); {/ C- R9 h: ?: u* b; t5 w
if( nSize > 3 )
0 P/ U, @% I& l- ~, q' e% Z {- Q; k1 F6 ]/ [8 W! a$ _
g_WndMng.OpenMessageBox( "oversize" ); _5 r2 i& ?9 C- d
return TRUE;
% G0 x1 X- c& E }else1 p. ~& G2 P+ [( D) e# A6 H$ U
{
' G7 n( K. m4 S/ m. ?$ ^5 u bUpdate = TRUE;
- k; O& a- `5 r2 N }
2 f2 k$ W3 J5 V5 Z1 L8 P7 l }
8 P5 W& n' a6 C6 S if(m_pItemElem != NULL)
) f4 M/ n( o9 e& v. d) J+ e a( W- @ m_pItemElem->SetExtra(0);
( t1 v7 N/ q% P# D) J8 Q( A
! D# \2 |) Z1 V% t/ C* S! b$ b) t& n2 g3 w m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 j/ M) h! _6 w2 ]8 c/ m8 H% A
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 o. c9 j+ W. y' T& t2 J+ q+ r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 Z! W8 V% ~2 _
! H; o" C- W; q& ^
if( bUpdate == TRUE ) & N+ F6 j( \; J! f# J" z5 d- L! p
{
8 _; m- @1 V1 r# z* p4 h: q m_pItemElem[9] = m_pItemElem[1]; - {7 ]& m( q9 W3 X0 r9 E! r
m_pTexture[9] = m_pTexture[1];
6 @7 @9 t2 n, r! D. ^4 I1 n. o L7 J: C M* D
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );/ _7 x3 e! x' u1 P1 M
}
8 }8 c% T: q$ I1 P, s* U) F }
n8 M3 [% z9 a if( i == 5 )
) a/ @, X: X% F {- j* R# u! O$ r4 X
if( m_pItemElem[1] != NULL )
0 H) N- E7 b9 q# R {
. i: ]/ [% K; x4 O; I int nSize = 0; 3 |" J4 \ j: S/ \4 w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. K$ w; P" s" W9 T/ D5 H nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ; m- I) u, _4 K6 R. U1 ]- Y
if( nSize > 3 ) + n& m1 D8 m% n$ q, t3 } W' h
{- F; x y" }( K; J: O( S! R. h
g_WndMng.OpenMessageBox( "oversize" ); + D8 A. h4 m0 ?
return TRUE; m' }: H5 V% k9 n3 J' X
}else1 V6 O' g. R/ x; l
{' r8 \6 ^5 Q+ w& {& J. c; v
bUpdate = TRUE;
! b" n: \) l( o$ s( ] }( k" ]. @( _4 O) I4 ]8 @* a$ q
}2 M8 O, x5 P! O) P O9 I
if(m_pItemElem != NULL) ! K7 |! G$ y% ^( n- |" {/ K7 f1 b
m_pItemElem->SetExtra(0);
; Q5 F' C7 u. l9 I: N, t! G: m
) N4 g! b7 q6 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); B) L; e+ N* L! E L6 O
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 |+ Z8 B" i2 C m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) x, }% \* M: C0 m* Q2 {
" O& c# u2 Z0 d& S8 ~/ F) g if( bUpdate == TRUE )
- E* R$ J# s: e2 ? {: \7 x4 t/ o0 {) i' f6 \
m_pItemElem[9] = m_pItemElem[1]; % i6 Y) I4 ~1 w; M" W
m_pTexture[9] = m_pTexture[1]; 1 I1 h' z' D+ U5 D3 @
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
! ?7 |) E$ X0 _, I0 c# B v- ? } 2 d9 Z. n$ L, ^. u9 N
}
& M- n0 w3 b$ G+ Q8 z }else$ Z) [8 h' D/ j$ B B
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
7 {" Y3 [& }, [) O' z) j9 v7 p {
& t, Q: t2 [0 P& _ if( i == 2 )
$ N# E2 Y4 x( j& T7 i# }- v1 s {5 F9 A( ^# S/ P7 s* k
if( m_pItemElem[6] != NULL ) V1 T% F, @$ b6 N
{
" O7 W+ D3 @' }. t int nSize = 0; + u( Z B# S7 m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, {( @( R' L# q3 s' L6 _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
- R! g( N3 {) W, V if( nSize > 3 ) 0 s0 k3 f) P8 w) A, F
{, Q4 j' f5 x3 ]$ m! R
g_WndMng.OpenMessageBox( "oversize" ); 4 W& g, [* F. {% N7 u1 B
return TRUE; : X$ p5 r# B" Z! ?. B
}else8 n& U E; J5 T Q
{
+ z6 Y7 L& ]+ K/ O' E8 ^$ U) O) ~ bUpdate = TRUE; - c9 d" P$ c2 ~: J
}
% R, y9 Y" }6 `3 ~* T. [ }
. R* @! V* q$ X: I! G" K) ?% g if(m_pItemElem != NULL) 8 ^) z0 V$ P5 w
m_pItemElem->SetExtra(0);
4 Q6 x) E% f; A) N2 m( ?+ H4 X1 x' z% a0 x# X2 t* T
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 Y3 A* d& s O$ R& z( X m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 B# H5 m& f+ G9 d+ C( }% |8 T
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 n1 _0 j0 w2 ?6 o3 {7 a+ O% I) Z: a, X
if( bUpdate == TRUE ) . x; Y! K6 G- @& q9 b6 @/ t3 J" ~ ~
{
6 P3 W0 A* k5 W: K5 B m_pItemElem[10] = m_pItemElem[2]; 3 `$ w2 W8 ~7 W4 f
m_pTexture[10] = m_pTexture[2];
! s: k6 s& r1 r // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );, s. ]- \# l5 {5 }7 |- }& z
} , ^6 `+ ~& \* [! \
}; Q5 w8 k# U6 }: H$ D
if( i == 6 ) 5 k Z) c" Q7 q% I
{- O) _" w$ H* u4 ^$ z
if( m_pItemElem[2] != NULL )
: ?; v5 k; w/ i& C {
1 p$ @# R6 z& j+ R0 k int nSize = 0; 8 Z# q$ j) ]$ m, R. E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 j* p3 p0 H' [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); . q6 _6 P9 R- Y8 H3 R3 J7 U
if( nSize > 3 ) 9 h9 r% I1 J7 s, s7 d
{" t% I1 x; f, h2 m2 m' S
g_WndMng.OpenMessageBox( "oversize" ); 2 K6 g# R. l: z
return TRUE; - A# I# N. V) \' t" ^8 r: \
}else
/ U: R# e3 K9 o( h: {0 N {
2 y3 f" X5 M; s bUpdate = TRUE;
$ L0 n; `8 W7 _; }/ f3 u }; Z, I& J) ~$ _5 Z0 f
}2 S" H1 d. g; E. B t X- E
if(m_pItemElem != NULL) ' Z' R/ L! q" O) E
m_pItemElem->SetExtra(0);
# P* o1 I4 ]8 d% u! B0 U; L
, n& P, |# ^* z: x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 E% O% h3 A! J& q5 H- e" w' K3 ? m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 B# Y* @1 E# z! x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 j% P8 G/ X- Y$ q) r. A" z
5 G/ A4 Q& }) R$ d8 P if( bUpdate == TRUE ) + e2 T! s8 O9 y5 b
{# }1 M# X4 X: f" ]# B
m_pItemElem[10] = m_pItemElem[2];
0 ]& s3 K T, U7 `- L: @% V m_pTexture[10] = m_pTexture[2]; ; r% E- S u1 Y! @8 r
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
) g( E8 w. H# }( r! g/ d } % ~: N5 G, T4 R* z$ _% C1 K6 R
}8 k/ a% }* y/ g! Y; K
}else$ m: t2 d: i! r8 L4 D% A+ Y
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) & z$ K" U0 X: [8 H9 w ?3 X8 u0 ]
{5 u% B! d6 z9 n: \; F) r$ h
if( i == 3 )
- \) @7 \$ Z5 M! U {% \9 _( k) |5 h4 s M+ w# U
if( m_pItemElem[7] != NULL ) ; ~4 }6 }" `$ e1 h# [- b8 C$ |% P: h
{
, w4 f E5 d9 a; D6 D- X int nSize = 0; 4 W$ ^$ J+ f- R$ a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% d. ^: c4 c V: l% L' L nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
/ u/ o8 P8 r m( A3 S% H if( nSize > 3 )
2 p* y1 \" G: P% j! u1 @ {, V4 c- G5 h O, E5 w9 l6 ^
g_WndMng.OpenMessageBox( "oversize" );
5 m; l0 P9 ?' W) ~7 G& d' ^ _ return TRUE; ' m. \4 L7 }& F4 F0 F9 S7 B
}else
( n- x/ s! i2 f" _+ T; ? {
% J+ [; J" K' Y7 C( k/ b7 \ A- r& W bUpdate = TRUE;
, s5 X$ J% Z1 D& D1 ]! y. Z }
; w% f% |3 v4 D, o" ^; D }4 l; Q& d) b3 G* z
if(m_pItemElem != NULL) P- Z4 u# R! V5 G5 Z" S
m_pItemElem->SetExtra(0);
1 k6 Q! P* |- W) v9 V l; A0 ^* F- O$ g& h* z, O. C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: V. r2 J; c3 ]$ a+ o m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 m9 Q- {% z8 @4 M4 S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - b' ^* Q0 R0 q- J9 u# }
3 J- @% I* C5 c7 i }
if( bUpdate == TRUE )
2 |4 b m4 f4 t* Y0 v) u% H0 f {- a4 K: F! z( n1 q1 r) N
m_pItemElem[11] = m_pItemElem[3]; & s& d- |6 X! p' W4 |# \# X* h
m_pTexture[11] = m_pTexture[3];
! s3 R3 c3 w+ K) w( s // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
, Y; O( b% T/ E; U8 q5 l A1 I }
- H2 u9 C& R* {: X6 ^, V: Y }) `' W2 o; t% a" E, v! r$ w! Q/ N5 Y) k
if( i == 7 ) & L: h4 c" s. U: L
{
9 Q- S" m# S1 P" y$ g0 Z if( m_pItemElem[3] != NULL )
# Q7 l$ v. q9 T {
1 o( S8 I( {! n; q* T int nSize = 0; % A4 T9 `$ N& F- Y, ~# _/ `0 m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; {0 q9 {, j3 @. S8 O$ L nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 8 w3 k5 c) S2 Z3 F! H- _
if( nSize > 3 )
, V) K6 G- E9 f# u8 c' t {
; c7 B G* z1 ] g_WndMng.OpenMessageBox( "oversize" ); - u: f3 M8 x/ w! K! U9 u: Y5 B$ T) X
return TRUE; 0 p# O- L5 S( C6 y, ]% g# d: Z
}else
* N8 o; q+ r2 b {6 n, {$ d5 B5 S( e! z
bUpdate = TRUE;
" j! L8 C4 {7 a+ R$ u& d9 V }& o( Y5 c+ O; R, R& N( F T
}( f# C8 \% ]+ E- f, Y- f3 _. f
if(m_pItemElem != NULL)
9 m; J- Z4 V8 ^: z% W1 B m_pItemElem->SetExtra(0);
* k/ D) f! L( e0 S$ X" H
' N" O9 \. _9 b0 f3 c9 P* |$ `& L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - _1 j' v8 `6 F* y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% i$ T6 \3 J, B m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- a! L; V4 |8 ?5 \! g: {
7 O/ F3 i& J; v5 ]5 n& D9 D if( bUpdate == TRUE ) & ?0 U5 {' T# ]
{
- M2 r( v3 F3 M) |1 v* N m_pItemElem[11] = m_pItemElem[3]; , ^. Z% u. l) }5 g2 P$ ]5 P7 {4 O
m_pTexture[11] = m_pTexture[3]; % ]6 R0 a1 y; v) ?' i/ P6 L
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
8 C* P2 A l$ V+ G# n0 @% \2 v } 0 L% K8 r% }' G$ v+ [
}
3 X/ X8 V" Z! [ }else4 s3 }# a1 a# Q/ g; N2 K3 C
{
! j1 [( D/ K- z, X g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); & w% ?0 x; b' R
// wrong tab
1 } p+ V( q9 X) W1 H" V: A3 r" R }
$ |6 \9 f: s3 g# Y8 K5 @& M }else
7 e3 a7 |& I' l9 W {1 _ u4 ?$ ]* H+ ~0 L: j. ^
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
: u. B* O$ J' { // not blessed
6 G4 s( Y! H6 S6 n2 e( { } " |: {7 V4 U- w6 c5 T
} ! t, o% @$ _& g+ m+ t! `1 r
} 4 N6 @# T9 z! Q0 h' Q
} 8 o; W$ d5 n6 L- p, m5 q
. ]- X) p% N- `+ l int nCheck = 0; & U, }1 x' m8 N2 l
for( int i = 0; i < 8; i++ ) ) ?: I" f4 V) n/ @
{
: X7 \. y8 @/ {" \( f8 J8 _( H if( m_pItemElem != NULL ) 4 |) `- X) L( N* g& G2 Y2 c
nCheck++;
' F* Z2 `3 N9 O' c2 U, y9 r }
- z3 m7 p# |( \* X if( 8 <= nCheck ) ) i+ b1 D! e$ H4 H- o5 c
{
: K: F( l' f7 O2 d CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
* g6 K. r! M9 B pButton->EnableWindow(TRUE);
; F" K8 `2 B- h$ Y( }# m } & I' i8 h% Q. P
return TRUE; 2 K. h2 M" r- n& y6 K0 X
}
) R2 z$ D+ n) Z9 f- |4 }2 JBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) , j( E; Y( c9 e! j
{
: D, \3 y) x$ z8 m2 {9 n switch( nID )
! q2 M- S% P( [( s+ A. s { ; \/ J R8 R& G2 J
case WIDC_BUTTON1:
8 Q: n. }& k! v5 l1 M: M9 b {
8 M2 y& }7 V0 o/ y2 L8 G g_DPlay.SendCombineFashion(
: c7 a* P/ }% |+ C+ C5 _ m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
, m. a h' r/ p" ?9 b. O m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
( g6 h# C. @8 r" m j m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
% P+ X) u( a' W$ W5 H* X. J m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
: i! |* V9 s; J& u+ x1 q# {, u );
4 d( B) ?; U6 u: X! v1 ^* W/ m Destroy();
7 f, h0 R2 g1 c& z/ z! W break; # i* B, r4 s6 w! V; ]" v9 q
} 5 U/ x! H" a1 b" z. a0 s
case WIDC_BUTTON2:
1 T2 C' t( n, m4 x' p { , _$ \4 @4 T% C0 h8 B
Destroy();
. }6 Q: ^6 y( Y5 O6 C) {) F break; 4 r- C0 J/ X# L* Y4 q2 _
} . L0 }9 K: ]! ~5 `: e
} 6 H* v6 Y* ]2 k3 Z
return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE : \% z% N$ s: \
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----------------------------------------------------------------------------------------------------------------------------
; U. M# q6 V8 |) S& t2 aWndWorld.cpp
7 L/ T: O; E7 e' }: U% `在 case MMI_REMOVE_CAMPUS: # ?# D0 N% Z) r0 @
{
( V, g5 D! G: `$ X% W$ C- m if( g_WndMng.m_pWndCampusSeveranceConfirm )
# V9 V$ ?. v. N2 y SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 9 B! W# b) l9 }" k6 ~8 j9 l
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 6 i2 x0 ]( N- J+ I' i Q; v D
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ) r7 w/ f8 f1 k
break;. l* T* K; b, B$ _. P' p, S
}
8 Q* Y) p8 j+ m2 t% ~#endif // __CAMPUS ) m5 b6 P$ t3 `$ m8 m+ t
6 n# O2 \/ O/ y* h
下面插入 #ifdef __FASHION_COMBINE
2 D0 H0 ?2 @! b$ r7 T case MMI_COSTUMEMIX01: . ~# A( _5 }5 J; S' q- u9 X5 h
{ . v# m4 L: |& u% l7 A9 K/ B- U
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
$ r' W d3 {: k* a! z g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ( A6 V6 g: ~3 _0 T5 m! ?. K
g_WndMng.m_pWndFashionCombine->Initialize(); 7 {$ P/ _0 d+ U+ s" \$ J
}
. Q/ D. I$ I; E( U7 c break;
$ @$ e7 Y$ R2 i#endif // __FASHION_COMBINE & w# W* m+ H1 u" I2 D' y/ s3 f
6 F! C9 i i# _3 k4 ~ ----------------------------------------------------------------------------------------------------------------------------
5 O5 a2 {, M0 T; `WndManager.h
- V2 @! o% e* n5 T9 _- g+ L+ [) W$ f) x/ c- \( F- e4 F
于:2 H6 m4 Y# a4 D( k; P1 a
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE7 k) F( ~0 A! Y. T E: S- t5 i; H
CWndGuildHouseBid* m_pWndGHBid;
& D4 P' Z. `# l1 `5 M% O! K1 }#endif //__GUILD_HOUSE_MIDDLE - A0 [( A6 O% \! z
( {7 T: j2 o4 K0 L! ]" ], |0 A
认为:, ~0 O$ {% K! a( W9 O' p9 ?
PHP代码: #ifdef __FASHION_COMBINE% q$ ~, c. X' E) J: |
CWndFashionCombine* m_pWndFashionCombine; ) D3 P* q8 H0 h- ]8 u
#endif // __FASHION_COMBINE ; f0 D- n! @* N: J0 s% k
& f8 B" f+ r6 ?$ w
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* A' ]" v$ J+ w& OWndManager.cpp+ _( g- x; G2 J2 h! W& `% X
7 `4 x4 [: d6 Z( D# G" z5 r
在 #ifdef __GUILD_HOUSE_MIDDLE
8 O7 l7 E, |7 R else if( m_pWndGHBid == pWndChild )
: ^ M$ |, {2 ]0 K/ e {
$ ~: ~6 d6 N3 {8 \' i9 u6 P7 ^ SAFE_DELETE( m_pWndGHBid ); , y' v; w$ A: L5 c, W3 v
pWndChild = NULL; 5 Y( Z# X) q( z& t* E. e
}
4 b# n' Z( m; A# r; ^#endif //__GUILD_HOUSE_MIDDLE
6 O2 U1 R/ S0 i. `9 K: X& S: H9 Y
后面插入 #ifdef __FASHION_COMBINE" t. K6 s. N# q. n* r
else if(m_pWndFashionCombine == pWndChild) 1 \$ N% [/ K }$ K
{ % ]4 q9 c) g3 r7 f' j6 T
SAFE_DELETE( m_pWndFashionCombine );
( l: L4 }8 s" T8 w$ _ pWndChild = NULL;
X& `6 U' E, n }
, u' [8 }2 G: f+ X#endif // __FASHION_COMBINE
. w h4 J T9 Y; w( G x2 e2 u. `* A
----------------------------------------------------------------------------------------------------------------------------1 o8 `/ N" {$ ]
DPClient.h
4 n$ H, ?) z7 F1 ]% }& l
& M5 ^+ T( f8 j& _' P. U在 #ifdef __GUILD_HOUSE_MIDDLE0 P2 z6 j9 O2 n! d
private:
/ X, n' q7 F& R$ F. T, P void OnGuildHouseTenderMainWnd( CAr & ar );
! }) ~7 z$ C- E- R/ Z- G z! d5 e/ H void OnGuildHouseTenderInfoWnd( CAr & ar ); 9 `- z9 L) }" `
void OnGuildHouseTenderResult( CAr & ar ); $ s* J6 n: f7 E; B+ Z' w( w, b
public:
+ b# `5 r8 O. B% K void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 4 y, i% Y3 ?9 Q( l/ O% {# v
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
- G' i2 x4 f' H& H- [ void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
5 ^1 s: r6 b2 W3 g8 \3 F; m#endif // __GUILD_HOUSE_MIDDLE 6 H$ a) I, _: T& @' t Y+ w- y
" Y# K. F- `! ]3 \0 _2 O# D! v 下面插入 #ifdef __FASHION_COMBINE" m$ x- k' R, b" j" G$ H
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 2 P9 w' {8 i7 [5 y
#endif // __FASHION_COMBINE
7 T8 u* S- C: s) A. S: z- h" A/ @
! H8 o% W2 p; }& A% t) X+ r ----------------------------------------------------------------------------------------------------------------------------
- X5 G. l( V9 O8 _. DDPClient.cpp- ~3 d1 b7 q, {9 l+ ?! N/ _
]2 ~9 ^4 N/ h7 `4 P2 d' L' F在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) * Q9 z% }6 l) U8 h8 f
{ ( K, ?4 Z3 f7 k
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 7 `$ U5 X% I; J _3 j: ]6 w
ar << objGHId << nTenderPerin << nTenderPenya; 7 B- }& X4 v9 @: n) W/ n
SEND( ar, this, DPID_SERVERPLAYER ); 2 M& D; x2 c' a! k. m$ P
} , k/ w, v5 x$ H5 k4 W5 C' x
#endif // __GUILD_HOUSE_MIDDLE
* z6 d2 s7 }2 P0 k5 b* I- j/ V5 f' }5 Y& {- m
下面插入 #ifdef __FASHION_COMBINE5 A3 n: |1 Z: v1 r$ O
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
2 w4 C0 w0 S8 E{ 2 P) z1 C5 ?' A& K9 h
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); . k4 f2 y# \: ?, W$ o! f/ ~1 Y* k1 a
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; : @; I4 s4 k( b' D/ i8 @ J3 P
SEND( ar, this, DPID_SERVERPLAYER ); ( Z2 S. Y: ?. [# P
} & _- R! S5 N" j2 b% A# v u
#endif // __FASHION_COMBINE
2 A. V8 L9 Q3 |8 h; j8 t4 {- f, r
----------------------------------------------------------------------------------------------------------------------------
8 l8 [' u! n4 I: |' E6 ?* o2 o( g8 ~+ n
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
% m& _+ u3 s1 L% S) d+ f+ l! `$ l* ]- d W; b e% I
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5 n7 {% x x4 ^如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。" z: Q5 h8 s3 S* D8 i' {7 @
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* \! f, Q0 ^1 }, M~怪物 R# l& |8 p- t
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