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源码 MoverRender.cpp
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else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽." u, |/ g2 }4 q$ U7 t
{
e/ B& c% ]: b- K" W //strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 9 K+ J9 p: G- F0 o. u+ W
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
& B# J; q+ E1 _5 {3 D pTexture = g_Neuz.m_pHeroIcon;
+ b& f, U. u! @- e4 _. X/ k9 J if(pTexture != NULL)
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# M* u! y/ l; O- `# G# c, E point.y -= pTexture->m_size.cy + 5;% `: a3 x8 M; |; S/ o
pTexture->Render( &g_Neuz.m_2DRender, point );8 c# Y5 E- ?/ m# Q3 v2 `* j8 \
}
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#if __VER >= 16 //__3RD_LEGEND16
s2 X5 |$ N2 E. V& h/ G else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)$ [% r6 L$ f. M) n6 N' S
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");
! l1 w8 V8 {6 Q7 d5 r pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );% F9 }* D6 k3 M3 C
// pTexture = g_Neuz.m_pLegendIcon[0];8 D, `4 u9 U; G5 d
if(pTexture != NULL). Y; ~1 u3 h8 K$ C8 ^: ]4 U% w
{
8 W X/ o; y9 R( W0 R- S point.y -= pTexture->m_size.cy + 5;
( ~1 e9 J1 V- [8 t pTexture->Render( &g_Neuz.m_2DRender, point );, o5 b; a" z. k# K0 z% [
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");3 Z2 w* {6 P. t: z x( D5 M2 L
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );0 A/ B3 G6 x" n, _/ s9 N" G
// pTexture = g_Neuz.m_pLegendIcon[1];, c9 y7 h- f6 e2 u( a
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;3 Q3 d' o+ [& m3 [* H4 {5 J
pTexture->Render( &g_Neuz.m_2DRender, point );7 N$ g* P+ U! D- x2 X" i; j
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}
: s* Y1 r2 K, ~% A, _! z7 O7 x$ f8 m#endif // __3RD_LEGEND16. J& T$ F( Y# O4 p2 W- Y" o- i
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