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源码 MoverRender.cpp/ d9 E, @* a1 k0 N' T6 z
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+ i' V; o9 b$ `1 x; ?3 S+ K/ g else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
# {" M9 k% v: h* s. K) `( [ {4 A3 U* U5 ~. _0 ?7 j
//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); % X! j% \2 Y/ r
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
) l0 O, q4 G& g1 Y pTexture = g_Neuz.m_pHeroIcon; ) d+ j8 o' o6 |) d. I; w- W
if(pTexture != NULL) 8 [5 c$ m- D0 ?3 Z
{
+ c1 I2 p3 r" J point.y -= pTexture->m_size.cy + 5;
$ a( D4 I* W( G2 j( W pTexture->Render( &g_Neuz.m_2DRender, point );
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#if __VER >= 16 //__3RD_LEGEND16- r. a6 t% r( H5 w$ y2 G
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140), b8 l7 k( j7 F; _
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");' t( E6 n, j6 U) O) b
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );) u" _/ P+ P7 w" x
// pTexture = g_Neuz.m_pLegendIcon[0];
2 [; w6 O$ N5 c- s2 Q4 F, V( A if(pTexture != NULL)1 H2 H9 [; G7 a% B3 ~$ N
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point.y -= pTexture->m_size.cy + 5;; n7 A+ n- @3 g$ s
pTexture->Render( &g_Neuz.m_2DRender, point ); I5 E" p* Q0 y2 D- ~8 D; E$ R. c
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");4 F: o! Z4 ?/ v# u# D. i0 T7 ]
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );' { B" J+ }1 G6 p' q& F* |( c" N
// pTexture = g_Neuz.m_pLegendIcon[1];/ v% S/ C6 E4 k8 N1 l, D# x/ E
if(pTexture != NULL). _0 _3 f1 N8 R, S+ D
{% [4 _6 a1 X' |; u i
point.y -= pTexture->m_size.cy + 5;
8 z, \! D! z& k9 h% n) `# e% o pTexture->Render( &g_Neuz.m_2DRender, point );5 i! {1 ~8 \5 }; l0 S& U
}
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' }2 F1 |# C" a) p9 M5 J5 @& R4 ?#endif // __3RD_LEGEND16 \9 y/ N! E& n; P" I6 j1 s
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