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源码 MoverRender.cpp5 V4 n" |- O4 X: |( F
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else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.$ w$ q: W6 }4 K0 I2 E$ w' l
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds");
/ I5 y3 `& V$ e+ b9 u ^//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );/ B; e0 u9 N! N: o: I1 S X" W/ X P
pTexture = g_Neuz.m_pHeroIcon; 1 x! H9 v1 m- f% D2 F
if(pTexture != NULL) ) W. b3 g& [, g# M& b
{
2 y8 ]5 O. q2 b7 ~ point.y -= pTexture->m_size.cy + 5;
0 D6 s0 T: c. O; n9 V% G! X pTexture->Render( &g_Neuz.m_2DRender, point );
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/ W+ M' L# }% f7 z0 e% ?#if __VER >= 16 //__3RD_LEGEND166 |# E/ U4 {" R
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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{0 ]3 C3 B" ~: ~ strPath = MakePath( DIR_ICON, "icon_Hero.dds");
# R) }1 p8 U. R8 k& U% w( c! K. k pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );/ _8 a M5 V( o; |
// pTexture = g_Neuz.m_pLegendIcon[0];, u+ x! h/ C* F- d$ L2 s5 O
if(pTexture != NULL)) u/ T) X* e- z( ]6 K* U, D& j
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point.y -= pTexture->m_size.cy + 5;
) R; H3 M5 n+ V. c0 n% I pTexture->Render( &g_Neuz.m_2DRender, point );1 C, E. o0 P* Z4 J
}
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" O, P& `' I; Q8 A6 M: c3 I" v else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
8 A9 d5 U' ?6 q7 L8 j0 Z) K {
( j2 T' U: B7 q ^6 Y8 k strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
( o' S, w8 \$ m* E$ P, Z pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );7 Q# X% A$ c2 S' S7 Y2 k* e9 v
// pTexture = g_Neuz.m_pLegendIcon[1];
9 [% \8 T- f1 L4 p& V& { if(pTexture != NULL)
$ m4 j9 i$ \. D( z! [ {
- n H9 J4 X a7 u' U+ c2 c point.y -= pTexture->m_size.cy + 5;
# l5 k" N; [9 h5 |3 F pTexture->Render( &g_Neuz.m_2DRender, point );
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#endif // __3RD_LEGEND16
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