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源码 MoverRender.cpp
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2 k) m; K; \' X2 T' r+ N1 u' k else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds");
; r& o/ M' S% B) y//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );; |$ U5 v" j; Q* W9 ? Y
pTexture = g_Neuz.m_pHeroIcon; $ M5 e Z: y* n
if(pTexture != NULL) $ T. U, M) i; B" `4 Z, z
{
) M; I. H% p8 \! n+ C point.y -= pTexture->m_size.cy + 5;
/ G1 r; {8 g `* p# w pTexture->Render( &g_Neuz.m_2DRender, point );
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}
" b! w- b4 b4 w! I#if __VER >= 16 //__3RD_LEGEND16
, C1 ~4 l& j5 {! q, [' n* C) @ else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");
! }9 g7 m! q# {$ e3 R6 a. T pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
; i8 x# T3 j( ?8 e; O// pTexture = g_Neuz.m_pLegendIcon[0];
. a: C) ?# r3 o q3 z) y, F if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;# {" \/ D7 j [" Q& c( c) f
pTexture->Render( &g_Neuz.m_2DRender, point );
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}
9 U' I! K1 c. H: y# }) M& ] else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150). @4 R2 R L+ v% D/ x
{
$ b) S% A, N0 F f4 h strPath = MakePath( DIR_ICON, "icon_Hero1.dds");/ f9 K' r y$ }1 ?7 H! G
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );$ f" ?- o9 u6 O/ x- W' C) M7 \
// pTexture = g_Neuz.m_pLegendIcon[1];
3 z1 x. q. [' j2 ?) o4 B if(pTexture != NULL)
; p2 L9 B* k/ |: L; H+ G. Z {
: P+ o6 \! N3 @5 N, _ point.y -= pTexture->m_size.cy + 5;$ E* a0 Y0 }- Z O1 N9 O: z) E
pTexture->Render( &g_Neuz.m_2DRender, point );+ n; t+ j4 ?4 z4 [( j( f9 j
}
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; o% G- p9 ~5 t# P#endif // __3RD_LEGEND16" `2 m2 t; d- I- x$ |. ]' D: p
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