|
源码 MoverRender.cpp
/ D+ z/ y3 c+ x1 h# m% B$ E$ x: A1 G1 I h% z
Code:& c& e* R- j7 M) ]4 J
0 Z d* w6 v/ l0 y/ \ else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
, j: V# X" E: G3 ]+ M& V4 D, Z {+ k7 O. Z: h, k2 v7 f
//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 7 w+ R. E! a* V5 I$ e, N
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );2 ]# s! @! Q* M: Q" t, G' }
pTexture = g_Neuz.m_pHeroIcon; - [8 o, W6 r% b1 Q+ o, ]
if(pTexture != NULL) + E& s( g+ X+ ?- m* p
{
. l2 f, t; Q( A point.y -= pTexture->m_size.cy + 5; e$ Y7 v# }( S& M, h
pTexture->Render( &g_Neuz.m_2DRender, point );5 Y d7 [2 m3 D5 [
}
) b4 k5 n( G9 d. z) J7 o: z }
8 ]4 h3 R6 x2 R#if __VER >= 16 //__3RD_LEGEND16
0 G/ L; m" y! L1 G2 G+ @& A else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
& |$ m: x! D5 v% r/ p. h! ` {0 x/ I( p! |) C1 L! N3 \4 m9 D
strPath = MakePath( DIR_ICON, "icon_Hero.dds");6 p/ T2 Z$ I, L! E! d
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
% g9 W/ \ |6 J// pTexture = g_Neuz.m_pLegendIcon[0];
4 q! f; P( p$ ^! O: A if(pTexture != NULL)2 k% o4 t' L7 K+ ^6 s. P" `
{
! p, \2 X% p0 |* x% B9 u point.y -= pTexture->m_size.cy + 5;
* {4 w4 W$ c3 ~; s9 y0 O pTexture->Render( &g_Neuz.m_2DRender, point );
! Z) h. i' K' B+ @5 k }
$ ^0 L7 x3 |% v+ t9 J }1 e# u* I# E& {6 ?. C* j
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)6 y, y3 j _. L6 f9 Z# _
{
# w9 e- n( B& y, }9 ]: u* }. D strPath = MakePath( DIR_ICON, "icon_Hero1.dds");2 m: o8 ^' I" V5 F# P
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );2 `: k8 S6 k# }) [
// pTexture = g_Neuz.m_pLegendIcon[1];
8 X3 f7 H% d: G9 O$ F, _ if(pTexture != NULL)8 g# F, V' l [
{
) e1 T; v, d& m. {5 e point.y -= pTexture->m_size.cy + 5;
5 @7 G2 _$ u L& Y) |1 Z pTexture->Render( &g_Neuz.m_2DRender, point );6 K; X6 m# w# E/ e3 _- J/ f% @
}
- O* m# [) ^& v* { }+ ?& z, t9 U. _! h6 I. d: _+ h
#endif // __3RD_LEGEND169 G% i2 ~5 i$ ?0 x0 D
3 m: y" P# D7 l
/ y. G. N5 a, m3 b |
|