|
源码 MoverRender.cpp
4 Q! ~! {( R$ I+ y
' r2 R9 }, l& m5 ?! T4 YCode:/ \- }8 I- ^- _" [+ o* U
; k* d+ X$ k- u: K& c
else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
M6 ], F( _* x7 ]: Y/ t {% o: y0 a" h9 T/ {) m' i) [
//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 2 D. @; p% ~2 E4 ~0 ~- B
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
, j K* {% f1 C8 l pTexture = g_Neuz.m_pHeroIcon; * ]0 ?" w, v! q* t0 l) P
if(pTexture != NULL) & q8 u/ s& Z3 J7 F
{7 M% O1 A/ \8 {& p d4 l& a
point.y -= pTexture->m_size.cy + 5;! n+ y" A5 W2 i1 v3 A
pTexture->Render( &g_Neuz.m_2DRender, point );. |! u+ ]) K- J+ Y/ f
}3 T. X% x) ~6 m4 Q2 ]* X
}2 m# \; r0 q6 K+ ]
#if __VER >= 16 //__3RD_LEGEND16* o$ O# z" y9 h+ |
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)% ?$ R8 c c9 P k" _
{" r8 [' S& E) N* m3 A7 H
strPath = MakePath( DIR_ICON, "icon_Hero.dds");+ @/ H+ U, a' I' |- d0 c8 F$ K
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
1 t# D7 X# H0 H! q# h8 q) K// pTexture = g_Neuz.m_pLegendIcon[0];7 v2 b4 j' a% [
if(pTexture != NULL)6 A; i% O {* O3 y# ]
{
1 L. X; {5 H" ?; d, d0 y point.y -= pTexture->m_size.cy + 5;6 w8 d+ m; E- Q
pTexture->Render( &g_Neuz.m_2DRender, point );
) K1 D' G' d. ~! g ^6 L: C: _2 b }( ~+ H T" R i
}. W+ N2 P; [% ~; V, K+ B& F5 i1 h
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
$ P* ^5 M' \, ^- ]9 S# m {
' d( t4 W% p; d0 O) r/ \& E$ B strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
, _' U( G' o+ h1 L n pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );$ t. c( }0 {8 L: N( G7 p" S
// pTexture = g_Neuz.m_pLegendIcon[1];
y6 z4 Y1 N# |& U2 H if(pTexture != NULL)3 O+ }, h0 L: ? t W" z
{
, ^1 p- G% ~. ~3 l point.y -= pTexture->m_size.cy + 5;- b' O) B' @, U$ P$ e7 y
pTexture->Render( &g_Neuz.m_2DRender, point );
0 J6 Y. h* r. W! y- }2 E) O [ }
( R+ L8 } X4 s }
d- l3 l- k% R( R' P#endif // __3RD_LEGEND16
/ @4 ^* G+ D6 V" T/ q6 x5 T1 Q& i/ c# m2 M* T j% B6 n. O" F* ~
# C# K- t/ o7 E: n; F# `
|
|