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如何使用兽编辑器(详细的)

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发表于 2016-1-10 03:34:38 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
嗨大家。
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. H. R; F# i7 a6 r) b# L) QFirst of all i did this guide coz some peopleasked me for it. 首先,我做这个指南,因为有人问我。Yes i know there is anotherguide already but im not going to tell you the same things.是的,我知道有另一个向导已,不��我不会告诉你同样的事情。
/ d) G; N% [1 Z* a2 m1 GPls dont flame this guide or it'll be closed.请不要火焰本指南,否则会被关闭。
! t2 d( m) E# [: Z2 ~+ UMods, if you dont want this guide just delete orclose it, even if i think some people may find it usefull.插件,如果你不希望这个指南就删除或关闭它,即使我认为一些人也许会有用的。
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Im going to update this guide when i find newcommands, Beast Tricks or if someone ask me for it in PM.我要更新这个指导当我找到新的命令,野兽的窍门或者如果有人问我,不便之处,敬请见谅。
" {3 K5 P' m4 d  @+ N1 n  j4 p4 pNow let's go:现在让我们去。
& ~2 Y" W: G3 _, b6 l( d; N2 P3 x-Adding PK Zones--Adding PK区-- h$ B, r' t" M0 o0 B
Many people asked me for "how to make pkzones or free pk zones" and so:许多人问我“如何使pk发展区和自由pk区”等:
2 ^+ l5 ]5 l2 x* R- Open your beast editor打开你的兽——编辑器$ H4 y' D& P( K7 [* t
- Go to the left sidebar menu and find fromObject the red folder called "region"到左栏菜单和发现对象红文件夹称为“地区”
file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image002.gif
现在你得将它拖在了你的世界。The "green cube"will be invisible when you play.“绿色立方”将是无形的,当你玩。
file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image004.gif
现在你可以编辑你喜欢红点面积大小来示范给你看。! g9 e# a0 a3 a9 ^& J. X
Then press Left on the cube and choose"Proprieties"然后按下留在立方体,选择“礼节”
file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image006.gif
现在你把屏幕,你可以选择你想要的东西。Scroll it down and you'll find "PK Zones"滚动下来,你会发现" PK区”9 y! m  L9 @8 }+ s' [
!IMPORTANT!重要! !
# ^" R2 Z" E. T$ \' P! t- L7 jPK Zones = Like in PvP Maps. PK区=像在PvP的地图。You get bad karma forkilling other players.你得到报应杀死其他玩家。3 ^# E+ [4 f0 I
Free PK Zones = Like in Arena. PK区=喜欢自由的舞台。No bad Karma!没有不好的业力。
现在只是节省时间和要做的!file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image007.gif
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1 y" l; Y& E5 K-Adding Mobs (andOther)--Adding暴徒(或其他)- - - - -4 k, T. s. X& y2 g1 o; v
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You can simply add the mob you want doing that:你可以简单地增加暴民,你想要做的。5 w( C. Q& {: B! N$ |; X
-Go to your left sidebar menu and choose the red"mvr" folder. -电力,在你的左边栏”菜单,并选择红色“mvr "文件夹。When you open it you'll see2 subfolders and some files that we will call "general".当你打开它之后你就会看到一些文件,文件夹和2我们称为“一般”。- b/ w3 {/ r8 H- y, h, I0 H  w
I begin talking about subfolders:我开始谈论文件夹:
2 E5 W$ Z/ q1 e# x1 Subfolder :1子文件夹。NPCNPC
% ]5 h0 H8 w% C, xYea, you can edit those too from here, coz whenyou create a map and you save it, you save it in .DYO too (the file with NPClocation). 是的,你可以编辑那些因为从这里,因为当你创建一个地图,你保存它,你把它存在.DYO太(文件与NPC地点而定)。From here you can get the NPC you want and put it in your game. 从这里,你可以得到你想要的NPC,把它放在你的游戏。After this you can changehim by pressing left and then Propieties.你可以改变他后向左拐,然后按Propieties。, i) y4 P7 g: p( M$ u0 b
!Not Tested!测试! !! W1 F: U6 P( ]# z& X
We all know that NPC have all a dialog text whereis written what they say. 我们都知道,NPC对话文本都写在哪里他们说什么。I assure you that withputting NPC ingame you will phisically see them, but there could be some errorswith their dialogs...我向你保证,随着放置内置的你会运动的NPC看见他们,但可能有误差与他们的对话…# Y% d9 ~9 D% l$ d9 O
There are no error for sure only if you changetheir name from the original one.没有错误肯定只有如果你改变他们的名从原来的一个。
& |( A- u& e% ]4 t# T2 Subfolder :二子文件夹。MOBS暴徒5 _& `9 `% k  g
From here you can get all the mob you want. 从这里,你可以得到所有你想要的乌合之众。There shouldnt be any error (i didnt find any) coz mobs don't needany dialog txt xD译文是任何错误(我没发现任何)因为暴徒不需要任何对话框txt权
. c- |  m; k1 @- D& i1 ?General Files一般文件: J' o' @! C) A: s7 H1 M
This files aren't NPC nor MOBS: I'll get MaleCharacter for example. 这个文件也不是怪物NPC:我去给男主人公为例。You'll be able to drag itin your map and you'll be able to change his name an proprieties.你可以拖动它在你的地图,你就能改变他的名字一个礼节。+ m( z. y( F* S
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-Revival Points--Revival分——. G) O& C* u7 W+ |
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Ok, now you have your map, you completed all,added mobs too...but when you accidentaly die you immediatly goto Flaris. 好了,现在你有你的地图,你完成了所有的怪物,加上太…但当你死的时候你马上Flaris accidentaly链接。Lol? 哈哈~ ~ ?Why?为什么?. N- ?' s8 U+ Z4 f/ r
But you can fix it! 但是你能修好它。Just make a revival point. 让一个复兴的观点。A revival point is theplace where you immediatly go when you die. 复兴的观点是在这个地方你直接去当你死的时候。There are currently 4 revs(REVival pointS xD) in all Madrigal (World 1),目前有4转速(复兴分xD)在所有情歌(世界1),' v5 o7 ^& o  K# K5 j- ]) t; Q
1 in Azria (World 2) and another 1 in Coral Island (world 3).1在Azria(世界2)和另一个1在珊瑚岛上(世界3)。2 N' |: l# T# t: w
Now if you add a new world you have to create apoint IN it where you go when you die.现在如果你添加一个新的世界,你必须创建一个点在这身在何处,你去当你死的时候。
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1- Go to Your left sidebar menu and find againthe red folder "mvr". Now get from it the obj called revival1-去你的左栏菜单和再发现的红色的文件夹”mvr”。现在的体系从它那里得到复兴。叫
file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image009.jpg
2 -把它放在你的地图(这里玩家复活)
' W% r, C8 r' p7 ^4 m3- Edit it! 3 -编辑它!Left->Proprieties and you'll seea so simple window:离开- >礼节,你就会看到一个如此简单的窗口。
: y% S5 U" ]- D' ijust put the name you want there你想要把这个名字
file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image011.jpg
4 -现在按下ok !The last thing you need to do isgo to the main menu (the one with File - Edit - Object - Terrain....)你最需要做的就是去主菜单(一个与文件- - - - - - - -- - - - - - - ....对象编辑地形)
3 f- y) D0 K) G, F/ k$ {1 Y' |( uand choose World (W)-> Revival To.选择世界(W)- - - - - - >复兴。
9 }3 y& n' e" b) j+ I) [* h( PThen do like in image ^^然后做像在图像^ ^
file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image013.jpg
2你把钥匙(在图像是你想说的名字)必须有相同的!+ U! H9 l6 @# m8 a) X/ x
Now Press Ok and save! 现在按下Ok和拯救。Done!做得好!7 ^  \4 W! `4 ^/ l

! o% }6 Z  E  ^% z-MakingWaterfall-年间的瀑布-1 w* K9 ?# ~2 o: [1 V( c* V+ T

! m% y* D' H% t0 b2 M& f7 lFirst update. 第一个更新。Here is how to makebeautiful waterfalls.这是如何让美丽的瀑布。- I$ R4 R& r) I4 e7 j
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1- Go to your left sidebar menu and look for objred folder. 1 -去你的左栏菜单和寻找红色体系的文件夹。Now look for SFX Darkon12现在寻找Darkon12的自解压
; a, f' ]) P# n( i- o0 [5 y/ v# ]2- Then you must go to Cloud->cloud012-那你得去看看云- > cloud01* U8 F, w6 H) E5 S, |
I dont explained it well so here an image xD我不太好,所以这里解释了一个形象权
file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image015.gif
3 -这是体系的学习英文
9 x  e2 C1 x# U/ K% ]4- Press SPACE to lock an object (only LOCKED SFX object could be resized)4 -按空格键锁定一个对象(只有锁的自解压物体缩放)
1 O+ O4 {* ^! u9 k5- Now just make the obj smaller and smaller till you get it reversed.5 -现在只会让体系越来越小,直到你得到它反转。7 H. P  G5 H  w$ g' V& n4 j
6- Increase the Y variable and put lots of them for making the waterfall6 - Y变量,将增加他们中的许多制作瀑布6 S+ q& {5 m* v9 ^# F4 b
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Hope it helps. 希望它是有帮助的。I found a video for it too...but isnt reallyclear...我发现了一个视频…但不是真的太清楚…
[url=]YouTube- [HowTo] BWE Wasserfall erstellen视频——[HowTo]BWE同时erstellenWasserfall[/url]
-Color绘画——
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Even if you should already know how to paint yourmap with all colour, i received a pm where asked for adding it in thistutorial. 即使你应该已经知道如何把你的地图上所有的色彩,我收到了一个点的增加,在要求在这个教程。So here is how to do:所以这里是如何做:  @" o2 Z7 W& q( }% k8 q
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1- Open your Beast Editor. 1 -打开你的野兽编辑器。Now DON'T close any panelyou see.现在,不要关闭任何面板你看。# {& T6 i( K* ]* z
2- Open your map/make new图2 -打开你/让新的
% |% F, @3 d3 u: M3 j3- Now go to your Terrain Editor panel and chooseColor Edit3 -现在去你的地形编辑面板和选用色彩编辑
* X" j! }3 H' y- w  o!IMPORTANT!重要! !Remember the GRAY colour is the defaul color, so if you like todelete all you colours just choose gray记得那灰色的色彩是最defaul颜色,所以如果你想要你的颜色,只要选择删除所有灰色; W( X- n4 c2 f$ `, r. F$ ]
4- Now choose the colour you want. 4 -现在选择你想要的颜色。Press ok按下ok2 i% o8 e# n) g2 g8 z( [$ _
5- Done ^^做^ ^ 5 –
file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image017.gif
-Tips -
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; e" q- b4 [7 f+ s, z2 Y-Fog--Fog -, F/ S; G6 R) t8 `" Y+ _
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When you are making your map there is a fog thatdoesnt allow you to see all the map. 当你在做你的地图有雾,不让你看见所有的地图。Putting of this Fog could be makeing easier you working.把这雾可能一无所知。你的工作容易
: |) t8 L8 w0 sHow to do : go to the top of your beast editorand find (next to World (W)) the View table. 如何做:去最棒的野兽编辑器和寻找下一个世界(W)风景桌子。Select Fog from it andyou'll see all in your map ^^雾从它选择,你会看到在你的地图^ ^
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0 Y; m. C5 m5 WIm going to update this guide. 我要更新这个指南。For any question just PM meor reply here xD对于任何问题,我就点或留言于此权
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