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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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Code:代码:
: l1 }! x7 \* e+ M# d, e$ Xif( IsPlayer() )4 T+ A: [4 D. x& ~6 s, X) K
{
! f: {$ I# w8 Y: x/ g6 a        int nOption = 0;
+ M0 L% W1 Y2 s% ]" B        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" \+ h9 I- P" Z+ ?6 c        if( IsActiveMover() )) V  a. e+ Z" y: n* e
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                CItemElem *pItemElem = GetWeaponItem();
' L! m3 ?5 b. c5 T: }/ S                if( pItemElem )6 Z2 {' X0 |: C$ Y
                        nOption = pItemElem->GetAbilityOption();1 V/ s# K! Y+ A: a) `% G
        } " J3 h7 {9 ^3 l  w. d; x- M3 p
        else
; [2 |4 C) V) A5 ?% T        {       
, V3 e2 t  f4 U2 v; `                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.# J. T' j( D) J* F. j
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
6 D" G" |5 M& j" H( m0 h        }
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        if( nOption == 10 )* i3 h1 j1 y9 P8 I' e! R
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ o4 G4 w' n6 m+ d& X! [/ v( p        else if( nOption == 9 )- d2 B/ E3 h0 s" R/ A
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* N' Q" a7 Y' l# W1 d        else if( nOption >= 7 )' [4 f( D6 ?, h) d
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
! |' M8 `" B: a& `, V  N) M        else if( nOption >= 5 )
8 Z' A; `" o* A                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 `, V2 |* s( @* H4 M
        else if( nOption >= 3)- X4 ~1 V, I4 V! P+ V, `! X& b
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. T$ q0 S6 u% ?% y        else if( nOption >= 1 )) t/ |" j% u5 s4 X. R
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 ^+ {& c, ~" p3 E        else
" F) w; L2 R5 u; X+ J                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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* ?% c6 R0 |  `7 k% m        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
4 q: I4 N. Z, G3 _( n. e        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
: H) K( c5 f: D7 b7 L. ^: }5 I}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);/ y  a0 j2 R( J5 I1 ]
Using the following macros work as well I believe:使用下列宏工作我相信:/ E3 i) G: G" g8 K2 [

7 E+ e5 V% r# dCode:代码:. K8 J% u* X) E9 z$ h
D3DCOLOR_XYUV
, L5 }' e, O: @) o2 g- m6 vD3DCOLOR_AYUV
! I9 ?8 k/ v/ x% C  oD3DCOLOR_ARGB4 i& K3 U' |. ~+ _- U" _0 j
D3DCOLOR_RGBA8 X$ i0 `$ z. y) `9 A: Z
D3DCOLOR_XRGB, e, I' N; Y0 I, [6 w/ w2 X
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。; f5 p  F; x- j" ?

7 o! V3 _; R% \8 k, p- S4 jThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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% e0 O9 r( ?9 Finb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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