飞飞世界论坛
标题:
创建宠物
[打印本页]
作者:
admin
时间:
2016-1-10 03:20
标题:
创建宠物
您需要的文件:
6 M6 h5 C: f# d5 X/ ]4 @
propMover.txt
2 j- F. B# H. W& a ~
( P1 H$ M: i2 {+ O
propMover.txt.txt
* ?" V g0 [! I/ }. ~0 C
* h6 r& O( |! E$ \7 L7 i
mdlDyna.inc
& S1 e7 V# s3 s/ M u2 ^2 f: Z6 T1 H
# `: a( w4 ~# x h3 {/ L& ]
defineObj.h
?" y+ O% K" T
- W- l" _ T; n, i) N
propItem.txt
2 F% z& T, x. z. ?' v
( C4 F2 ]0 p( E9 K1 m
propItem.txt.txt
; B: R/ g9 H! [1 @; u6 f2 X
" y3 b" t8 P4 u& C
defintItem.h
: z8 \5 X2 n3 Z8 P+ \; Y7 T
7 V7 P" q3 L8 d7 Q7 a
以防万一:备份这些文件到你能记住的地方
9 O* S7 r5 u$ N1 S. I/ ?8 ^; s
! R$ n6 G, w1 d3 d
, W$ R; h- ?& r' ^( z+ y
我们将制作一个巨兽宠物。
1 S4 ^, _* A0 s: h+ D6 T
0 i% Q+ o; C* E" s0 {, B* Q' p
defineItem.h
5 a9 r9 B) l5 d% G2 S2 G# w; N
$ K9 Z n1 S% K L3 g7 T( a2 Q5 \+ L
Code:
6 E- T8 ?1 Q& g9 o% f2 @8 v
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
; Y/ P6 I/ a) D6 P5 s0 p: ^
这是用于/ CI命令的。
7 v3 r- }1 f- X4 G5 B3 H+ G
& p, s. r4 \' P$ t, {0 v! K$ \
所以如果你在游戏中输入/ CI 37539。
+ d$ |2 C, s0 m( Y* @' G* Y
; z" L* I& N/ Z( c- M7 g
在您的背包里应该??有一个巨兽宝宝。
* Z% {/ `# M% f8 `6 [) a
- [+ M: m5 _- M$ t8 q
: k( y7 g- _8 s( {6 T
defineObj.h
) z9 x# O9 D6 e8 n% k, {( k7 P
) f" P' b$ d$ U
Code:
$ e% A% i0 L- ?& y; y4 }) G4 ]7 Y9 z
6 k! G: l0 L6 u5 v$ v+ u
#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
9 Y' I' a/ t2 n @( \1 X% n; N
0 x7 {& I1 Y; H# U6 k& a2 l7 Y
+ w% b, b4 ]7 U* v! r
mdlDyna.inc
% @8 X4 J0 |- H
' o' g4 M7 U* [9 {
[ mdlDyna这步有2部分 ]
- D& r. }/ n. _; `0 X. _+ s: ?, M
第1步:
' M) Z8 q" ^3 ?) u) U8 o* ^
" f1 B- }$ k5 h+ ]) Q% K8 f
6 K/ z6 x; h/ n' N
代码:
" _& @, p. w# E
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
* ^+ K- m" L- O: b% w
0 l0 E+ Y# s3 j0 ~1 R2 G
[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
1 x8 b6 z6 B/ L
第2步:
, i/ K# ]& O% K' R
3 G# {" T1 C8 ]
/ N/ t# C0 t! f% R* b2 K
代码:
n6 |2 L# h! k k4 s
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
5 v9 u2 L8 ?6 H6 v( O7 X
6 s3 K# N9 ]. F- U# Q1 {. U
{
0 B6 C% X0 y8 ] S+ J( K
& [( n. w9 {2 ~" A8 @
"stand" MTI_STAND
' e( {& s7 b4 E
# x/ I+ D f7 T$ ]3 D O
"walk" MTI_WALK
- C0 _1 J: D( @6 h7 {- q, D
0 n, }& m+ k, K0 O
"idle1" MTI_IDLE1
# W, h- ~! m# h7 R8 s3 ^8 L2 L
- x3 S& @2 x+ ?& p5 o6 Q
"idle1" MTI_IDLE2
T" f( O% y& K( I$ Y" ?4 i
) W2 A/ r) n% Y: I+ m$ R# ?5 o( U
"dmg1" MTI_DMG1
5 Z: f, f3 a+ f% r3 P
# s4 Z6 q5 O' U4 Y; q, P
"dmg2" MTI_DMG2
Q' u6 Y. ^7 W; \0 p
4 E7 Y* u! L- \# A
"dmgFly" MTI_DMGFLY
* M7 x1 a M* \& b
/ L5 j: ?) ~6 D) a0 k- u$ s
"dmgDie" MTI_DMGDIE
! n/ Y8 t: f9 t& q6 x
. N& W; o* x. b4 ]5 e R! o
"dmgLive" MTI_DMGLIVE
9 \& T1 M. G/ \7 B% Y
1 X! x- l( p: `
"die1" MTI_DIE1
9 Y% I8 [% f3 ?+ l- B, h( ~1 m
?. S# w+ h& N2 |1 T' U
"atk1" MTI_ATK1
" }' w- [6 L% F. x6 Y W4 s( N
; F, Q1 S3 l l+ n4 U) ^
"atk2" MTI_ATK2
/ ?& d1 e% u; T$ L1 O1 V
2 {$ Q0 H D& e% ]2 F9 P7 H
"atk3" MTI_ATK3
5 A, p' L: o# V
( @' \4 g5 c; G6 c$ E
"groggy" MTI_GROGGY
* ^9 {& f% P7 `/ q4 |7 [
. R. F( n# _# o' t: a
// extra
* l& y& ]* H( a: S- V2 G
: f& \7 U0 E: L' e; r
"walk" MTI_JUMP1
+ A: V, d- V1 E$ I' U7 X
* {) c. S3 c" j) a6 z- b, f
"walk" MTI_JUMP2
2 Z2 h; m2 Q N9 z
: j, ?1 F0 H$ L9 U
"walk" MTI_JUMP3
& Y- R/ \6 Q; v) }8 Q
/ d1 G, ~) i$ V( |
"walk" MTI_JUMP4
9 i$ M9 d% N, u2 a1 n0 N/ q L
2 ^" A" N4 ?5 h
"walk" MTI_RUN
6 e/ q* b( h: L3 D' r- ?
- b& y/ U! O. |
}
% M7 m4 S6 W6 W! g; f# \
: \+ S! P! w3 Y( {
propItem.txt
% V5 T: k) O* ~* Q" m
1 D( m; k. s/ d5 P9 G0 L: r8 \4 o }% f
代码:
9 f. L/ F) @4 W
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
+ f$ q3 Z) @9 `1 P/ {6 c
8 \ a2 R# V& H
8 L) b) b, I7 t
propItem.txt.txt
) ~+ f' y+ Q1 R$ O
) \- w, v# s0 D/ F0 \! W
【您可以更改名称和描述】
5 O# X5 x4 g. W9 j$ h/ p; q
1 m$ ^. x f* O$ u- |6 [
& x. n$ I3 S9 y1 S
代码:
6 H) i& _# X/ _
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
7 g' {+ W+ ]+ C( ?7 x+ L+ Q
" N7 }) L7 x: T7 X
IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
4 Z- g" }# j# d" d1 q/ A4 @) @
& ^2 j" B" ?% X) { r6 v3 r4 u
propMover.txt:
* M: e7 A$ }4 ^
* |+ E B% S$ N9 E. F
代码:
5 m, z D+ P" l; ?! c- ^
/ `$ o# V( g9 `$ h: `/ E! R# _/ U
MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
9 Y- Q; T. X& h4 n% H' J: B6 c, c
' e: q8 A8 A+ Z$ o
5 m6 n; u; C3 t! c7 t: W( H: d
propMover.txt.txt
5 r7 i. n$ e \
. K: E4 g, z/ E0 w% D# ^% z
代码:
) \1 p2 h# t/ a* }+ v
- V+ n) ~* v1 \7 C5 W# X5 N
IDS_PROPMOVER_TXT_002660 小贝西摩斯
) K' \& Z6 [" y2 S3 @8 Q+ c
1 I; `0 z* X; n6 D
您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
8 E8 L2 _7 J& p5 i
; {, n# q0 k1 B5 l8 n4 t
' q, Q# i. ~( a( I0 x8 |' U
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2