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标题: 创建宠物 [打印本页]

作者: admin    时间: 2016-1-10 03:20
标题: 创建宠物
您需要的文件:
6 M6 h5 C: f# d5 X/ ]4 @propMover.txt 2 j- F. B# H. W& a  ~

( P1 H$ M: i2 {+ OpropMover.txt.txt
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mdlDyna.inc
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defineObj.h   ?" y+ O% K" T

- W- l" _  T; n, i) NpropItem.txt
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( C4 F2 ]0 p( E9 K1 mpropItem.txt.txt ; B: R/ g9 H! [1 @; u6 f2 X
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defintItem.h
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以防万一:备份这些文件到你能记住的地方
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, W$ R; h- ?& r' ^( z+ y我们将制作一个巨兽宠物。
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defineItem.h 5 a9 r9 B) l5 d% G2 S2 G# w; N

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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
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所以如果你在游戏中输入/ CI 37539。+ d$ |2 C, s0 m( Y* @' G* Y
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在您的背包里应该??有一个巨兽宝宝。* Z% {/ `# M% f8 `6 [) a
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: k( y7 g- _8 s( {6 TdefineObj.h
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]9 Y' I' a/ t2 n  @( \1 X% n; N

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mdlDyna.inc
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' o' g4 M7 U* [9 {[ mdlDyna这步有2部分 ]
- D& r. }/ n. _; `0 X. _+ s: ?, M第1步:' M) Z8 q" ^3 ?) u) U8 o* ^

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代码:
" _& @, p. w# EII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 * ^+ K- m" L- O: b% w

0 l0 E+ Y# s3 j0 ~1 R2 G[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]1 x8 b6 z6 B/ L
第2步:, i/ K# ]& O% K' R
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代码:  n6 |2 L# h! k  k4 s
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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"stand" MTI_STAND
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# x/ I+ D  f7 T$ ]3 D  O"walk" MTI_WALK
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"idle1" MTI_IDLE1
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"idle1" MTI_IDLE2   T" f( O% y& K( I$ Y" ?4 i
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"dmg1" MTI_DMG1
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# s4 Z6 q5 O' U4 Y; q, P "dmg2" MTI_DMG2
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4 E7 Y* u! L- \# A "dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE! n/ Y8 t: f9 t& q6 x
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"dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE19 Y% I8 [% f3 ?+ l- B, h( ~1 m

  ?. S# w+ h& N2 |1 T' U"atk1" MTI_ATK1" }' w- [6 L% F. x6 Y  W4 s( N
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"atk2" MTI_ATK2 / ?& d1 e% u; T$ L1 O1 V
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"atk3" MTI_ATK3
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"groggy" MTI_GROGGY * ^9 {& f% P7 `/ q4 |7 [
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// extra
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: f& \7 U0 E: L' e; r"walk" MTI_JUMP1+ A: V, d- V1 E$ I' U7 X

* {) c. S3 c" j) a6 z- b, f"walk" MTI_JUMP2 2 Z2 h; m2 Q  N9 z

: j, ?1 F0 H$ L9 U"walk" MTI_JUMP3 & Y- R/ \6 Q; v) }8 Q

/ d1 G, ~) i$ V( |"walk" MTI_JUMP4
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"walk" MTI_RUN6 e/ q* b( h: L3 D' r- ?

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propItem.txt% V5 T: k) O* ~* Q" m
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代码:
9 f. L/ F) @4 W6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 + f$ q3 Z) @9 `1 P/ {6 c
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8 L) b) b, I7 tpropItem.txt.txt ) ~+ f' y+ Q1 R$ O
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【您可以更改名称和描述】
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代码:6 H) i& _# X/ _
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 7 g' {+ W+ ]+ C( ?7 x+ L+ Q
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 4 Z- g" }# j# d" d1 q/ A4 @) @

& ^2 j" B" ?% X) {  r6 v3 r4 upropMover.txt:
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代码:5 m, z  D+ P" l; ?! c- ^

/ `$ o# V( g9 `$ h: `/ E! R# _/ UMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 9 Y- Q; T. X& h4 n% H' J: B6 c, c

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5 m6 n; u; C3 t! c7 t: W( H: dpropMover.txt.txt
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. K: E4 g, z/ E0 w% D# ^% z代码:
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- V+ n) ~* v1 \7 C5 W# X5 NIDS_PROPMOVER_TXT_002660 小贝西摩斯
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1 I; `0 z* X; n6 D您可以通过研究这些文件,并很容易地使其他怪物成为宠物。8 E8 L2 _7 J& p5 i

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