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标题: [补]怪物掉落修改 [打印本页]

作者: admin    时间: 2016-1-10 03:11
标题: [补]怪物掉落修改
propMover.txt
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propMoverEx.inc' {) I$ s) C1 u9 a6 h9 l4 O* Y& d
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在服务器上找出以上三个文件!
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propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
. M; Y; L! {; gIDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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接下来打开表, f& Y% T& L. N
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查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找5 O8 }) ]# R: G7 n; T
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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5 M9 w# V, B' c' X: S4 B3 D0 k在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7. b" q( H5 C5 t% Y$ G. W+ c0 G
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码6 _5 [# p! b$ g* {( w- G
MI_DU_DKKEAKOON7  Q* Z6 V, ^: k5 d
{
# F7 x/ r. G* o, N1 \' gMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!# h3 X" t( s' r4 s
DropGold(1500, 1852);2 i0 o; |# ?. X. D
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 & m4 C: e# |" Q5 s0 X% e/ D) r% W
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。1 R2 @9 w% a0 w# I
DropKind(IK3_SWD, 6, 6);
7 f- J# c7 `0 ZDropKind(IK3_AXE, 6, 6);
9 m% k9 ], `/ g6 ^DropKind(IK3_CHEERSTICK, 6, 6);- a" z* Q2 _- L6 M0 L; R/ a
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
0 C* @- Z6 K+ v- m$ R* L) VDropKind(IK3_WAND, 6, 6);
( j$ N* j8 Z3 `2 ~4 @* ]DropKind(IK3_STAFF, 6, 6);% c  b+ P' t# K4 e7 ]* t5 w2 E- Z& m( g
DropKind(IK3_HELMET, 6, 6);- x% P4 E) T4 R# p% F; L
DropKind(IK3_SUIT, 6, 6);
/ y7 m4 t+ B& M, k& qDropKind(IK3_GAUNTLET, 6, 6);
, \6 Y6 _2 P+ d! M( X" z+ PDropKind(IK3_BOOTS, 6, 6);. t: s1 }% [. @, c* d  x
DropKind(IK3_SHIELD, 6, 6);  V5 }+ e/ T# A
DropKind(IK3_BOW, 6, 6);
; S" o& u, {+ M5 @2 k2 Q$ rDropKind(IK3_YOYO, 6, 6);
+ m! G  y. j$ ~DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
( X# l" n0 k0 C; `+ F& gDropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%4 T- Q0 f, M- n, |+ D, Q' O
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
/ v) Y# j( U, a) z1 ]: YDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);6 W/ i6 }$ f- h" q4 v
m_nAttackFirstRange = 10;+ f) U$ @  T. e* ^  K
AI
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#Scan
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scan range 5 quest 70  |& k( [' U0 h* v6 Z7 {
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#battle
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}
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}
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