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标题: NPC修改 [打印本页]

作者: admin    时间: 2016-1-10 02:40
标题: NPC修改

# Z* y, N! A  p: y% Zreadme.txt3 c/ Q1 U% Q( V
修改软件:dyoManager.exe+ [/ B2 h5 b* Q5 E: T
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. y# u6 v+ T9 X! r9 P1 m8 Y: }; V-Info-
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Name: dyoManager5 h' }5 k, Z2 t8 e( H
Author: Kimmy Andersson" R. b% ^2 a+ j' O! g

. F7 q) \& y* W9 I4 s/ K0 gCredits:
  h3 E9 b- c& b3 ~  G1 t- f1 p9 wXadet
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This version is FULLY functional and is GUI based.4 l: @" {1 |0 t* h+ W: J7 I

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-Usage-
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The usage is EXTREMELY simple.
7 q/ V. P5 A! M! x0 P3 _Open the DYO file, edit it, save.( K$ H, g2 F: _& O! G/ B, o: @
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-Explanation-
8 a7 O* ~8 \  t( JLet's take a look at the first block(this could be different on yours):
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3 k& F8 C5 ]  m2 T) e% ?5               对象类型(NPC为5)
" j7 x6 N7 R9 X* h& `6 j! \1 Z2 T' q4 {179.9087        NPC方向' ^1 R* h' B1 E( }
0               下面3个为xyz轴角度一般为0
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3344.027        标识NPC位置的xyz坐标
7 ^- @; [5 ]+ S) J146.9564        Y是高度# F! o# ^2 D. n' T- L' d1 e, t5 P
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1               下面是xyz的比例
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* R, W. i. k- M6 x3 V+ ^5               设置AI(NPC为5)
, L# [3 B+ E6 W! f3 V234             模型ID4 z6 c4 x5 v: S. a: ?
-1              未知(NPC设为-1)
* y6 j! |* A1 M) n; I$ N( X" A- C  z0               来自AI类型:0是不可动、中立
8 U+ x8 m( J, |. u/ q0 P2               未知(NPC设为2): v+ _: f5 S+ x/ b7 k
MaDa_Boneper    NPC名字(character.inc可以查看修改); h6 ?6 e. w# u) ]% h
1               下面两个未知第一个设置为1第二个为0
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& z% \+ z3 M3 M# h, f$ A( @--------------- 分隔线必须有
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So the first part that says 5 is object type.
/ B8 I" Y7 c6 J- Z* T% C5 is mover(NPC/MOB).
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The second part is the Y Rotation Angle.( h/ K1 Z( W2 [- |% [% M" N) p

" G6 p- v1 t! y% A" q* IThe next three parts are the XYZ Axis Angles.
3 K# i8 C7 Q) c+ F4 j, K) ~These are usually left blank.7 P, w& ^! u/ ~8 `0 b
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Next three parts after Angles are Position XYZ.9 g8 F7 q0 b' A# T1 j# B( b
Keep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.5 H; [3 j6 O% }0 [8 e$ |
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Next is Set AI.) C5 _2 d- i2 m: ^4 W
NPCs are set as Pet which is 5.
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After that comes Model ID./ W, u) Q) X- G- `- p; h1 D: b

8 s- x2 @7 K8 n1 c- J* Y" ^Next is an unknown int that when on NPCs is set to -1.8 H! G4 {7 J" G/ _+ v* w% E

: q; r, V5 P* {9 l4 gAfter that comes AI Type where 0 is non-moving, neutral.1 }$ u# c% v: n1 H2 `

) B& b* t& J% o& K7 w& q/ }Next is another unknown which is set to 2 on NPCs.
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1 ^6 w7 F2 [2 X# A/ l4 s* X/ c/ yNext is the name of the NPC.
0 h+ u0 R; \& O* y8 vTo see what name an NPC has, you can check either in character.inc or the dialog files.
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.% a: |( }+ ?( F' q. N. j
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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-Shortcuts-
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/ Y9 A: G, n& l0 Q/ i4 }4 FWhile editing inside the textbox, you can either right-click or press any of these keys to get
9 o  ~. l' X" `desired function:- d$ ~" b' A, m4 y7 @
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Ctrl+F = Find
; h4 ?" r9 A2 j, m8 L7 kCtrl+H = Replace
1 h3 y' m; k* D0 @$ qCtrl+A = Select All
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+ B- q$ O3 H+ N8 [" N-ChangeLog-5 o8 B) F  S6 s- G

* S7 `* |! k) x$ K1.1 - Initial Release.
4 c$ ~2 \$ Z; n1.2 - Added options for search, select and replace.( Q% E/ `; H$ R6 U$ ~+ w0 X
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Thank you for reading and downloading!0 W: h5 S0 M- b! s2 U% ^' \2 K
Please comment all the bugs you can find.
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6 n* }. U3 w; Z" @0 a% P$ XProof and a little preview of what you can accomplish:
8 E2 h0 f0 |3 H- Khttp://www.swegrafix.net/upload/files/leafevent.png
0 t+ Z" B* N$ ?- U: u+ u(Old-school players will recognize this)2 H! Q+ q! _1 ^( \( r  n
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