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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。
) O, G( Q! z: S5 E! A) J" W../NEUZ/Versioncommon.h
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; Q* |; C. u6 a* R" a, Q; }在上范围进这里只是这一个:
; m) R, S1 c" r$ }2 \2 f5 ^代码:
# V' P5 z5 X* w' N/ u
6 n4 c& a* A1 T& L* V) a0 {2 I#define __JOB_CREATE_CHAR
6 G4 A& ]1 {0 J3 T../_Interface/WndTitle.cpp& C" h+ y; {' u1 C1 V/ b) p

7 L6 O2 b1 _5 a4 Y7 q$ ]在这里你进入功能
* K9 ~7 U' S( ]+ }代码:
6 ~, P' B( S  @, O4 t2 D8 l! E- g+ m/ _( k+ k3 i" P
void CWndCreateChar::OnInitialUpdate()
3 J  O" M0 U: l$ w) t4 h并有助于
7 ]( k7 i0 v2 @6 y代码:
; \& h$ T" P% K+ oCWndNeuz::OnInitialUpdate();  K+ ?( ]/ x3 F% E. `
这样的代码:
% A( F8 X' D0 P+ m$ r代码:* f+ i/ J2 C4 n8 t! u, g6 q
#ifdef __JOB_CREATE_CHAR
0 _3 ?  O1 T( h% F        m_Player.m_byJob = JOB_MERCENARY;8 S) B0 k" v4 g  w
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );( K9 O, [, K7 K7 X4 o/ k
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama! l5 \2 ^3 Y- B
        pWndJobBox->AddString("Acrobat");
. w4 D3 y3 G  X! Y4 w4 {; s        pWndJobBox->AddString("Assist");
' s5 }' A5 {. \        pWndJobBox->AddString("Magician");! S4 H+ z8 `+ C  I7 x
        pWndJobBox->AddWndStyle( EBS_READONLY );
# T2 g) d1 h( {5 P3 \9 L5 P        pWndJobBox->SetCurSel( 0 );! s9 J% O( k1 k% a7 z: E7 e! Y
#endif //__JOB_CREATE_CHAR
0 D: H1 [; h  q$ |" N" m在同一文件中,我们跳到这个功能
. g( B9 J. K2 K( Z: k代码:2 d, I: x( J6 N9 L9 D) e4 \, h
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
# C( h8 O+ X8 ^9 a$ s并查找这一行:
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                case WIDC_OK: // Create
4 f& k8 D: c0 D. K0 q                        {
5 x3 q4 @7 s" g: F- D3 l! L3 j$ r下面我们就这一个:& v% r1 j, \4 w) I
代码:; }" G. W6 r, _3 O" \2 l' Y$ K* @
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#ifdef __JOB_CREATE_CHAR# X9 ]  s& k9 x4 _* |! h* b
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
, y/ h5 f! o! X; l, w: E                                assert( pWndJobBox );
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                                if( pWndJobBox->GetCurSel() == -1 )3 v& X9 }" n0 J
                                {
! ^1 \" q) v; n5 t- {' t                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );1 r1 A' N) D; T& b% `6 T* A
                                return TRUE;! p+ `, v! i% b. }* ~' [
                                }- q, p  v2 y7 V. c  }; O! _
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                                switch( pWndJobBox->GetCurSel() )
) @! p* r3 Z& J4 m                                {9 W* S- f# h% [8 _" A" I* f0 Q
                                case 0:# W9 z) F" ?! J, @( x, c+ b/ ~$ J1 t
                                m_Player.m_byJob = JOB_MERCENARY;  L+ x! L4 w$ c: E
                                break;3 m, W9 I0 Z! k: j) B4 g
                                case 1:2 D# H( s5 S2 R6 C5 [% ~( b
                                m_Player.m_byJob = JOB_ACROBAT;
, c! g$ w# Y" O* S# W) |                                break;
" j8 Z: g) J) S# w( o- `) M                                case 2:' @: |& T3 }. n) r; h- M) h/ `
                                m_Player.m_byJob = JOB_ASSIST;3 B2 d1 f7 e1 w+ \* r
                                break;
2 T% W5 o1 a8 K7 l. W  l                                case 3:
' S/ }* n7 ]- c: x2 R7 |) @                                m_Player.m_byJob = JOB_MAGICIAN;
" B# z; l8 j: F; y6 a                                break;) r" R1 x/ H. H2 P
                                default:* E; A& e5 c) x& ^% Y
                                m_Player.m_byJob = JOB_MERCENARY;; T3 C9 M, c- Q1 s
                                break;( S" J& a1 }% P! }0 K
                                }
6 n- p' i2 x1 C/ T% W#endif //__JOB_CREATE_CHAR/ ?0 B, O7 J8 h6 h7 f# U4 T
" G. ]5 w; g/ F- l8 S  y
../databaseserver/versioncommon.h
6 W) Y6 f( J/ q
8 t7 ?+ m% n) ?在这里,我们这一个以上的地方进行
1 p) M$ s7 [& X4 a( |" [7 T3 A代码:
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#define __JOB_CREATE_CHAR9 W0 K# M7 @' l
../_Database/DbManager.cpp% W7 f4 |* g* r* ~4 _
7 [2 C; O" z* k4 a: `% S$ m' G
在那里,我们去的功能
+ _( ?. D% f) |: X+ b代码:7 Y% X0 K. M/ H9 B' g0 k

- d% L6 K) L0 C: Z: ivoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
5 G% A+ m3 `7 R  q) [4 v! {并搜索
8 R7 w/ O6 {3 h6 `代码:' A- T8 y% F- O' c, }( I
pd.data.nJob = 0;7 V, G( P9 Z: A# ]+ E  \, Q
并替换为9 j( {+ E3 R; y+ y' G
代码:
- m$ P( ~  \% r" S' }$ l6 J  t6 |#ifdef __JOB_CREATE_CHAR: K9 E) N3 |2 V) K0 i
                        pd.data.nJob = nJob;
: G) ~0 y1 q4 M2 E# `#else //__JOB_CREATE_CHAR
- }, J- _3 ~5 j3 y: b/ @; h  K! f                        pd.data.nJob = 0;
# y1 J$ @1 _* x- `#endif //__JOB_CREATE_CHAR- ]: M7 q( H/ u* X" d
0 S5 A% d9 A: j, s
这将永远有一个来源的东西。' v# O! a& f8 B

6 Q0 u% d* p% s1 P4 a! |( Q. y但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库$ _# e0 z5 D3 B2 n
和搜索" Z+ W9 w) Q, a. y* s4 ~
代码:
: n( v9 u( R4 G( r. s/ |
4 D9 \/ v6 ?+ [                               FROM BASE_VALUE_TBL
' S- _# Z' B# J' C4 T7 W+ b7 F                                 WHERE g_nSex                                                                 = @im_dwSex7 e" u, Z2 k1 Q- r
并替换为
8 v; s: `$ W& y# p代码:
* |! b9 [- |( w5 b6 ~                               FROM BASE_VALUE_TBL8 A, j5 E1 D; C1 x: [3 k
                                 WHERE g_nSex                                                                 = @im_dwSex AND: d2 _/ T2 `  r  M/ f
                                                m_nJob                                                                = @im_nJob
4 \0 I4 o" [6 G. d# i( U2 `6 K) r& ?当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
) n; C% |( Y6 Y: _, x' L+ o7 f
( V2 A  w1 f3 v* |/ w" i* g: x& E  y5 h/ ~你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
4 r+ j9 N, M7 w; \: e# d: }* G# U+ H" E$ `# Y5 O! B% ?
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
- e) R& Z3 K+ e* ]4 p- [$ K这是那里告诉服务器哪些技能你的角色可以skillen。
! _( ~% i# ^) _. S可惜我不再the'm懒得现在要做的话:'D
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# ^. `& ~% \: o! v- u# M* @# a" A& o  i( _
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" W2 Q- Z. q& t
Quote:) P  |0 b: T  ?( @
Originally Posted by Divine.  # k# k6 E' A  U9 R$ y- d! V$ F$ @
如果他发现我
) G# \; m# s$ W$ k+ n' K' W; t2 i代码:
2 y: ?7 M2 B4 k+ I6 J pd.data.nJob = 0;
$ r$ ?% {$ e1 C/ |并非如此:
8 @% t. B, F% O( p; r" H8 x所以,我只能看到) e9 Z* V7 J5 @4 j
代码:
- \; s7 _0 y  A, E  R //            pd.nJob    = 0;( y( A$ v  M9 M3 y- p+ V2 m
^^
% F* k, ~1 F1 H0 s+ }/ [Hier, das mussu finden:8 d( G2 ]8 E$ ^( c
Quote:. G. o' L& ]5 A
#ifdef __CREATE_JOB
* ^# ~; y! A6 w- D/ W3 epd.data.nJob = nJob;( ]3 s* @* I& I. J" n7 Z* \! A
#endif // __CREATE_JOB
9 w) }& \; f: N% p  E// pd.nJob = 0;
9 Q% k7 ^+ G* T// pd.dwState = 0;% L: L- H9 F3 U4 I6 S4 m; ~( m
pd.data.nLevel = 1;2 ^6 d2 I. ?5 h: y2 ^" l4 @9 q2 D
pd.data.nSex = nSex;& q' B8 v  O+ s- C8 t/ I- a
pd.data.nVer = 1; 3 }! u! d* r( w0 q- K2 I0 ?

. E8 ]( K% c  ]$ p! \3 P我仍然有一个问题(:
/ q! J2 M3 P4 o4 Q8 h7 `下Character_STR DB
) O! |' b* Z9 Y: u5 T$ c: ]这样做在这里
3 t! I/ j% M7 o6 b$ Y, T9 ^1 _代码:
% H2 W" |" O2 Z5 n9 @9 z  I                                FROM BASE_VALUE_TBL
3 n& C/ I: c- W6 H; n$ F; ?                                 WHERE g_nSex                                                                 = @im_dwSex8 w2 j0 w# B6 u8 s+ j. t
在这里改变
: c) x+ a. B" g- G7 k代码:* E7 @7 H! g% T. H! Z; a5 x
FROM BASE_VALUE_TBL* A2 ~8 i% [/ ~
                                 WHERE g_nSex                                                                 = @im_dwSex AND
0 k% v- h5 e( E" ^) ~' x9 ]( ^: j                                                m_nJob1 o% l% |; ^$ @& P( T* X  m
由于还需要什么?.?) Y2 d& B- r9 O, `$ c2 Q& p5 }
在第一篇文章中,你可以阅读3 I1 o5 k$ S* K& f- j2 T
代码:0 q( X- k9 ^- Q7 J
  FROM BASE_VALUE_TBL9 i5 U& N, K+ J- E
                                 WHERE g_nSex                                                                 = @im_dwSex AND
- I+ ?2 y# U  c6 l) h7 }                                                m_nJob       
: g) j+ S  G9 N8 q
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$ G) U7 w. C, L2 ^! M4 F+ k窗口是什么我忘了
7 F2 \  v) L3 e1 v& W3 u. o) U7 g' {& ^# G- Y) ~8 [5 B
代码:/ g( t) `0 m; z
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26+ K3 _* t3 |+ ^* i. D/ T1 E: _; w* H3 w
{
" u* }9 k7 g0 h# N// Title String
% X* _6 b$ s8 D/ M- T8 C) UIDS_RESDATA_INC_003064
' q( {, `( b. ^% s7 o3 P}+ W! F% }; x$ f$ Z9 |' U4 s
{  I: Z& t" @. ]; t) o% ?
// Help Key: {+ W3 W, }! a7 p* _
IDS_RESDATA_INC_0030653 ]2 Y- [1 a: V+ ?1 i' z- q; \
}$ i0 X( ?& S3 d$ \7 z* q% S7 n$ C" V
{
- P, E" x* T$ _/ L# u5 Z! ~    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
! s( T9 }$ G* l8 U! o" P+ o: X    {
9 H/ C1 \& x! I    // Title String& V* {+ E+ s8 }/ I
IDS_RESDATA_INC_003066
) G6 @. H2 ]; }+ \3 ^7 Y, C+ S    }
  }8 A1 q& C: C    {
9 Q8 w2 D' e0 g! p: D' k    // ToolTip
1 r) [" F& j9 t; y1 X. r- W* c' VIDS_RESDATA_INC_003067, {0 @0 i0 e$ {
    }' y' N/ ?0 l( Q& O4 X
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0* ~: p  d" b' M" D+ N
    {8 [6 b- m0 D/ O6 E
    // Title String
( S0 i  @! w8 Y. k; t; |IDS_RESDATA_INC_003068
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    {& _( k* h! Q6 _8 Q/ S2 N. ^
    // ToolTip' f  v4 H% z* u& f/ q" l1 _
IDS_RESDATA_INC_003069
  {& A- d! P! S8 G0 z3 O  \& v9 K    }8 `% I; n) k+ Y: r7 n+ O2 |, }" K
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
6 l& b6 g$ {) y; z% [8 H    {) t9 `% q. N" n1 S9 c6 r: l/ V
    // Title String
3 A" `' v' C; m& u' ?IDS_RESDATA_INC_003070
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    {
, b! u# I. N0 R+ |' T$ |    // ToolTip
% D! o4 _! p; M% hIDS_RESDATA_INC_003071
9 E9 r6 P! T8 K+ ]1 s    }
) ]" W4 }0 R6 J: j) N- u    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0: n  Z: o! ], a  t* L, i
    {
; f& M3 J8 x( r- p! l! Y5 S    // Title String# @, m' T4 z9 Q# A( o5 W, _9 {  p
IDS_RESDATA_INC_003072/ v- T6 s! o( ]) {1 Y) [6 J
    }( [. X# d0 |/ n5 P. s8 J' g
    {
" x7 `( b, ]$ m3 h, z7 N& m    // ToolTip
4 j2 X* l, w0 x  U) pIDS_RESDATA_INC_003073
6 q8 @6 D% c1 x    }
1 ]* |3 U7 B; @$ b/ @% Z4 K    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
$ ^6 G: a; x' u2 b/ N$ P- {, f    {
1 Z% I3 [  a: O- W    // Title String% S7 ~0 z3 U7 ?( A# J
IDS_RESDATA_INC_003074/ Z+ U) H; b  Z* c
    }5 I5 p9 k3 Q! s; ~$ j8 L3 ~( B# x$ Q8 P$ B$ y
    {) h9 L: c3 \' ]& S: R( s
    // ToolTip
# D2 G6 J; B5 N! t- M" UIDS_RESDATA_INC_003075* g5 A" O; H$ `
    }
7 T% s' n7 y0 T* I    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
; g7 q9 O" [- O& i' Q; e( `. A    {/ m0 |4 H& k! A( e7 Q# ]1 \* l
    // Title String
  b% Q: C- |( @5 f# _( c2 V) WIDS_RESDATA_INC_003076
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    {
! I' I# ?; m3 @* @9 E  p    // ToolTip
6 V" O; N. q9 s/ p+ Y: H' e, J: lIDS_RESDATA_INC_0030774 W' G7 \* g7 ?# t8 b( I2 E
    }
2 N# u: A6 f) |    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
$ O6 ~# \& f' `    {2 {0 t  ^' o$ K5 n
    // Title String
2 A# [% x# R2 X' R; e% j; q6 o: u5 }IDS_RESDATA_INC_003078
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    {( o: l- \/ F+ D
    // ToolTip
6 Y, V! b9 l5 l* J, RIDS_RESDATA_INC_0030791 v2 T/ _, v: B1 L: q8 h
    }
( H3 ~# |; k- J! o+ @6 N; H" q    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0, M7 W1 B' h& V" f4 a8 ~0 \
    {
, {2 E! ^- {5 N1 }% p. S' g5 y; o    // Title String! S5 X, C- `# S
IDS_RESDATA_INC_003080! |  n! l0 T' n0 @/ _- Y
    }
+ D; @  |( Z9 R4 @% u# \6 r4 j! [    {3 t1 z6 C/ G1 ^+ U6 F4 C$ K
    // ToolTip
/ `# o" m+ ]4 \- ~IDS_RESDATA_INC_003081
& e% ~* \/ o, M    }6 n3 n* v3 c7 X
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 03 w* C. c: U! i' d2 _; F. w
    {
" T4 m. R1 m8 L6 k' }' h- _4 d$ A    // Title String1 P$ m+ a, k* `+ I4 n4 V
IDS_RESDATA_INC_003082
# |) _6 N7 g/ I) _    }! I0 e4 {$ i- K/ B" _* ~# y
    {
) c* w- b8 ]! ~0 k) c- R- s$ [; {    // ToolTip
, N, A2 [7 k9 ]! E  M0 k3 U9 u6 i1 B9 oIDS_RESDATA_INC_003083% T8 b  |. T- O5 ~6 S7 b* O6 g" t: E
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    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
; V6 r  @+ q  C4 O- R' q3 y4 d    {
& I- k& h, r" {% }# \: |    // Title String
8 C4 p# Q. v3 _0 X  IIDS_RESDATA_INC_003084/ w6 X" o% Q" t. ?
    }% W1 _: d9 I- t. X% }: k$ G# r
    {$ U* f1 t$ }- C0 u; r' j6 n  p5 u
    // ToolTip3 ^1 ]4 A. Z4 M8 f
IDS_RESDATA_INC_003085! f/ h1 z% }+ r. x/ n0 B5 ~1 c+ W+ l% `
    }
- ?+ R- J$ M6 H( L    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0# p, X5 \) S7 {
    {1 `/ ]0 G" k6 Q7 G2 Q
    // Title String8 Z/ ^2 v+ F! I: O( c
IDS_RESDATA_INC_003086
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    // ToolTip3 }: Q" X1 p2 ~0 _
IDS_RESDATA_INC_003087
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    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
+ E' S$ e- }: P0 O+ l) z    {. U3 `  t: g9 n2 u) O
    // Title String
2 i. C/ j) H& Y( N' s: ?9 SIDS_RESDATA_INC_003088/ B6 K- P& P/ F2 b8 J! I/ ?
    }
" R! Y" }3 E: e4 x    {
! \9 Z( H3 k) T& b# h    // ToolTip
7 W% g+ k( O6 ?9 NIDS_RESDATA_INC_003089, P: o5 ?, P. h. m7 ^8 n9 j
    }
- q. y  D% j2 H9 H9 A    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
* ^) G4 r# Y' O5 M    {
* o4 r) O" D- _7 q. Z  F    // Title String
( s" h8 l/ ^  c% tIDS_RESDATA_INC_003090/ x! c0 L/ q2 ?) _0 B/ P2 D
    }4 e! ^( y1 }3 n: R$ f6 F) g7 h) l
    {
- H: ~. h1 X. @* c( d3 ]' |6 s    // ToolTip
1 G, \4 f) ?- {; \# u3 ]7 YIDS_RESDATA_INC_0030917 J6 O' B- h9 t% \" v
    }
8 l& v1 O7 j, y) j    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
7 H6 K7 b- R. V3 Y$ t, j, `: H4 C    {
$ ?: ~. }1 d* C2 c1 M/ @    // Title String) H+ J8 W/ \% C
IDS_RESDATA_INC_0030922 H) y# w# B( j) G* {5 |
    }0 Q) u4 V8 o; S5 P" m9 }. h) q
    {% b7 o0 O: j# `) A3 M2 ]
    // ToolTip6 V  m7 _  C, n8 `5 |9 n
IDS_RESDATA_INC_003093
0 w3 E* D/ x* a# x+ Y8 t  P    }& Q+ V. x  D7 ]; s. X* W
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
1 h7 a4 M) [$ @3 J& J3 Y  o    {
/ ^- ~# Q$ W" z5 o# t    // Title String
( \1 Z- i7 Z2 f5 F' e& QIDS_RESDATA_INC_003094) M& a. i/ k5 Y4 H1 {% l4 J
    }
. {$ M2 M5 l) K: ]/ k6 a    {) L9 ?5 q4 G' A5 r8 ]
    // ToolTip
- a, D$ ]" O$ l3 qIDS_RESDATA_INC_003095: Q5 H  l5 A9 f8 O, f3 s
    }5 t& o$ T% E, n# y5 h
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
! l2 H) z- O( I& w) y' ~4 v9 n    {( t; S& T% |5 J8 J( L  `
    // Title String
5 ~4 v" B% Y! t  v# _8 p# bIDS_RESDATA_INC_003096
' S/ {& Q$ s( U- P9 }    }! l- N# f6 J- y' C1 ^
    {1 d' }  q$ Y/ B! \
    // ToolTip1 u% q2 s2 r  y6 u5 g, P% a( }: ^4 I' y  u
IDS_RESDATA_INC_003097) L% j! l  h; E) X. y) \
    }
3 s$ k# ~' a# ~, U+ n    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
3 d$ e/ p4 }7 F9 H  y# H    {
# |: ^* _' t; M, c0 e% J    // Title String2 O! j3 P8 f4 v
IDS_RESDATA_INC_003098
  h: M. f9 i8 l" v    }
) w7 Z8 n* W5 T& q( `5 n, ^  p    {) H0 i# O  [' h4 I7 O! R
    // ToolTip: h( C1 [, c9 b5 s
IDS_RESDATA_INC_003099
, f& L5 R" P* J$ }9 Y: v; \    }6 I! i, V& }2 D+ u
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0# F6 S4 Y- o" Z' T
    {
5 {  w) w; n9 F# a+ i    // Title String
& K) G# ^, Z( I( v4 {IDS_RESDATA_INC_0050764 b2 K8 W0 N$ W5 ^0 P, W. D9 C3 U" n
    }
% J8 i5 E& N" g! ^0 o- f    {* a5 [  }% G# A2 d( ], c
    // ToolTip) y( K4 S) V5 Q, V
IDS_RESDATA_INC_0050776 [" B7 @7 `+ k2 V! E
    }! f" G6 v/ N# F  h, K: i, N
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 03 F. B, ~2 n6 q  B
    {* `1 M2 T9 a3 a
    // Title String1 r: |) J* J' H  O9 A
IDS_RESDATA_INC_005078
7 w7 M4 L% Z, L' h2 }) n0 X4 t    }7 |+ @( A, m2 g6 i/ J
    {
. Y. g  k. r- Z/ i% B$ k5 Y( C    // ToolTip
7 y/ L3 V" V- p- fIDS_RESDATA_INC_005079
8 d* B% c7 M4 [    }1 |# f9 U1 a8 _0 \% i) G& m
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
/ p8 y$ s9 A* S% T6 V    {1 d# l* s0 q/ l4 }* ~5 o
    // Title String+ o% h7 ~$ h- [% u
IDS_RESDATA_INC_006874
. L. C5 j  K) }- m' m    }
- @6 t9 \  E6 z8 R4 Z. W    {" Y% z! ]( y7 ~  n' n+ V8 v$ d
    // ToolTip
1 ]* u3 Q7 c" ~: [2 o# G" Z3 FIDS_RESDATA_INC_006875
6 v! C- f. b/ D8 Q" \8 N# _    }% K9 O. D6 }4 I+ m! `% `
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0) f0 ^( i& x+ a% Q% T6 d& }; w
    {2 R# L  Z% O9 h' e8 G. d  N2 V3 P
    // Title String9 @, [- B( J# T  ^' C( \8 b
IDS_RESDATA_INC_006878
' Q8 Q% O! \; G: d2 f4 k/ F    }
8 a' v6 t3 e" G; G! u& |    {
! L( k1 H' N% b8 v1 R- Y    // ToolTip- X( |- c1 P' _/ a6 R7 [+ x
IDS_RESDATA_INC_006879
" U- n# ~7 X& F& R+ y    }
% Z0 m. C/ b) V" k3 z0 k3 Q    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
& u/ a, _6 G  y9 Z; E9 j% `    {5 A, }) K- G  Z4 e) A" X) H: y" [' \
    // Title String
+ L0 y, W: Z# P9 M; W4 F! ZIDS_RESDATA_INC_006880
# E3 r$ G" w0 X5 b' s5 l! o    }
7 h4 i; O& d  B' i! n& `' h    {3 J: x2 Y' N& }; X% I) @/ V
    // ToolTip% L" h/ i7 m5 v8 D" U; z$ k
IDS_RESDATA_INC_0068812 E; Q7 U; M0 f) J- ~' @) [% a
    }
$ J2 H) I9 W% [) l  r    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
7 s% Z+ n, r6 M7 F. H, d+ x" t+ w! [    {
1 r! }+ R" Y/ g  C  Q    // Title String! x% ~% g! H& O$ F7 z
IDS_RESDATA_INC_006900
, X% h7 A8 ]& L$ Z    }/ W) e; ?! k) S; k, ~; @
    {4 ]9 q+ F! \( y9 @, l4 S
    // ToolTip7 L: [- d9 `0 ], J$ y. |  e0 l
IDS_RESDATA_INC_0069018 v% A& L& m+ t1 E# T" }# f
    }
  ^! B  q( }  C" }+ R    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
1 X1 V. ]: v" e3 T4 \, Q3 c    {
- _+ ~$ w& y, D8 I4 N    // Title String
0 G% S6 j' r8 \1 E' \* LIDS_RESDATA_INC_0069047 s- a0 B2 ^( a7 y% s) d/ X6 {
    }
. W* M% ^4 v* |8 H: G# D7 \( V, l    {; @3 b2 Y' m  E$ V1 [" X
    // ToolTip
* v# {" i% Z7 \! B# x8 lIDS_RESDATA_INC_006905
4 q/ M8 C1 w6 ]8 z* ^% {) e    }( c# o: B/ I, Q
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 01 m) \4 n2 ^" r1 j4 F
    {
( C" O+ e; R9 L5 Q' e    // Title String9 p- e7 e, I5 R
IDS_RESDATA_INC_007134$ Z6 O* `/ Z  f+ k
    }* [% z- k/ X) o: d0 u$ c8 F
    {
5 V! }2 p) i( Y6 G: s# h    // ToolTip/ {2 s, E8 q# u
IDS_RESDATA_INC_007135
0 z: r8 [% r5 @/ [    }- l: t4 j, I3 I) V+ P$ J/ C
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0& K$ J+ K' @+ f  \, b9 e0 o+ v( {
    {
$ l$ ~. P. B, q    // Title String
3 K$ ]) i; `: R8 K* HIDS_RESDATA_INC_007136( P! s+ g, E# v& w9 l' `* d9 F
    }! A; r  g: I' r( }/ \$ I8 F
    {
2 Y( _0 m+ H! L    // ToolTip
( i: L3 \0 u1 S+ CIDS_RESDATA_INC_007137( V; H7 _, H) H& ?! t1 d
    }
2 m* u$ V- O- y- ^$ g
3 |9 e. L) z6 s. x; K+ ]" i& z  S}
1 f5 k2 ?  V8 D" q! \3 V( R) M所以红色的!. d5 Q2 n8 [: K% C

% }( }; |. K$ X这里还tblSkillPoint的条目:' p& }4 H2 n3 ~# O7 f+ C1 P
' \7 ?: L# L% z; F1 C
代码:
" n- L, G# U* T6 |$ Q                If (@im_nJob = 1)
$ ?; u' d& \: R$ d' q2 Z                        Begin
) _3 l9 x- o+ F+ c1 ^8 C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)$ _" T; a. C) `0 r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)6 m6 K0 H# [& X- P3 h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5). d0 a$ N9 i4 \; w! e( ?) Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
* A  h6 b" m5 a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)- l* I9 ]  p4 f2 c6 V- N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
3 K' y( @3 X% w1 f& o! b$ J- S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)! t. |$ m) T; b2 k+ g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
" K( E7 c* i, ]' Q5 r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11). I; f7 C0 r8 }& U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
4 @. \9 \& q2 I0 _7 g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)8 T, h) U0 r; B3 F, L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
# S6 o! d6 R' [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
+ @# w% J. J7 x* ~. w- {& C: K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
  Y! D& [! V8 h# b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17); x2 k2 j; ]9 B
                        end7 A5 \3 K  g5 A; V) k9 b& b+ k
                If (@im_nJob = 2)9 Z, K' |* @9 y- M; Z
                        Begin
0 g' ]1 k9 Q0 Z! Z5 o/ s- Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)5 u2 ^# K9 z; `: Z1 v6 j! B* r9 E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
# k& X' [' }& K  J: |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
2 \5 w0 {, k: P' ^) }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)+ c  B$ N4 r$ O$ P. t9 Y7 K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
4 x4 m; H8 Y% k$ [& o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
! P" g; }4 c, `" e1 d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
% [$ L' B, B5 G# s. r" I( K3 m8 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
$ W8 L8 t* [% [8 [7 L) T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)" D  u  `9 j0 o! |+ x
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
/ G2 K. W: |5 I, w$ N9 n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
# Z2 W# g. s. Y1 H# G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14). _' L1 m' F5 i# E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
8 M( Q. r* K7 Z$ t* q) q, i+ G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
+ E; ?7 K6 T3 q" O0 t  A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)  B6 Q. @7 ^) [# H1 D  P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)1 _9 Y* D; X6 K8 F/ D
                        end
. q; S8 w* R0 @2 a! {  q) ]- R                If (@im_nJob = 3)% n2 t# [9 X& I, x  U6 [: M0 D
                        Begin6 a5 e, S% s0 g" }6 r0 k4 s% k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)% u8 p9 U4 F) J; O( L% ^* S) {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
  ~; z' _1 ?& W: Y# u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
- I3 J: M0 c. ^5 S9 D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)  Y. a+ U; p# J# I+ W/ c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)! k: G+ f- M3 `! X: o! `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
9 l3 B; k! N$ x9 x2 d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9). B- r! n. a+ A* X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
$ Y3 |- I% S1 F0 f, Y, O# `; I& b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
5 E6 M$ P$ W% u- w/ B( ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
  a  K+ w3 U2 E- l- ?4 v, v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)7 D) y! j) R( \% L) k) `6 o1 z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)4 I: D7 P$ {3 `' |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
; Z8 e8 C2 t5 `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)3 V' X0 N3 R3 \: ?' A8 Y  Q/ e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
/ n5 H0 z- D( \0 k; o& \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
+ O7 l. P. t1 P1 f  R& a" O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)9 a4 L# x- u) G- h$ R& v
                        end
/ G, ^5 n2 |) [* ?7 D                If (@im_nJob = 4)3 [6 M0 d. h, F0 `
                        Begin
  j% ?9 b0 d/ T6 h5 C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
0 v/ }  N! g: \5 }- a" o8 F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
8 U5 S# M8 O  [( ?; b: {                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
0 Z& f9 A( F' u7 ?. [# A9 `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
! z" g) q7 @( ~3 y+ y: }4 Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)$ }8 ?. X0 T# l. ~) p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
0 c# o# q. V; A7 U: G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
, j4 ]. N  H- o, B2 {; r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10): f7 w) P% s( r9 i+ J: V# j1 B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11): I7 ]7 y8 y, J: W/ Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
8 n/ \8 e- ~3 H; U# c, D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)5 j4 [8 y; o# |$ C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
: L$ D4 I: Q$ P% @# C3 c& z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
7 J1 ?& D3 o" J% F5 N1 l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16), ?) Z1 ?, o& u2 ^+ y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
/ f" N8 b0 i& ]% {0 O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18): R; u: `; r& B4 \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
  T. x! R% g9 r* J: F6 n* B; o; i7 v                        end
2 e' e: o4 S! H, w只需插入在此插入
( V3 ~4 }; p# ]0 y' V- \代码:
, b7 M, F, a, V                INSERT BANK_EXT_TBL6 O& R6 j/ |! t, `" k
                                                        (                                                                 & u) \+ k4 B. A$ A6 @; J
                                                                m_idPlayer,
8 J  a6 s8 o8 g3 H8 i) _                                                                serverindex,
) u' _, |& H9 [4 T) k                                                                m_extBank,) f! x) _6 w5 i5 t6 V$ \
                                                                m_BankPiercing
* g" x+ x6 h. h6 Z# U7 u3 y' K' I$ x& b- @                                                        )
# o, C1 i/ f% G: Q) D6 m# O                                VALUES 5 }3 {' W/ e& [$ M4 n2 u
                                                        (
6 x0 l5 c2 G  j% |                                                                @om_idPlayer,
& v) i  F+ y! h# ^  @                                                                @iserverindex,' f& Y6 h5 Q/ \1 c% s" n/ ^
                                                                ''$'',''$''6 F" T7 V0 J8 B4 Z
                                                        )) b) ~. f) W) e1 w

: ~( v9 `" d9 c% l* c  ?6 h3 s
* G- n& w; E" F; t- F#define IDS_RESDATA_INC_007134 28816* w, g+ J6 |- B6 y& h

& e2 ]' H6 y) @% J1 f' t+ U& T. l# e0 l
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
' e: Y4 s/ z/ d" Z* R0 i/ y                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex! u4 F6 m5 Y7 q/ }/ p4 W0 n
#ifdef __NEW_JOB_SYS
' \. n( j/ \+ V; p8 ?9 P% {                , 0.0f, 0, 0.0f,. P! C/ r7 o# ]& P5 @. Z% Q5 d
                0, 0, 0, 0, 0,
/ X  z6 ^5 G0 q                nJob
8 i( r+ s% P. @: k; _) w#endif6 S) `6 n2 y, T; l$ O
8 |7 `: S% f7 p1 v
( L! b; I' S6 @+ Q, B2 F





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