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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。' W! R8 q$ A' a5 ~: H5 c4 z7 z
../NEUZ/Versioncommon.h( {+ H- E/ K: O7 N! |

0 Q. A0 s7 q2 X在上范围进这里只是这一个:
: G0 v7 I, t% X# w# M% W代码:! w+ O# [: n7 q$ m, g+ G
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#define __JOB_CREATE_CHAR
3 s1 A6 H5 Z+ d../_Interface/WndTitle.cpp0 s. _6 Q6 n2 ~" w9 O8 E3 W
3 s$ V7 w8 |# ^3 R5 \
在这里你进入功能
5 {% y: O; z" `# n/ m代码:$ j) W8 A% \: @8 Q0 B" j

$ b- t) ~+ G, G3 [void CWndCreateChar::OnInitialUpdate()! S3 ]: ?- V. T0 V; v8 Q7 |
并有助于7 v. @" J7 n4 i. s( I
代码:
* l. d9 |$ k, u" `. y" XCWndNeuz::OnInitialUpdate();
, J. l+ G9 Y) I) S这样的代码:
# X2 o  q+ T# {! K; [( x% h代码:
, U9 {, h" n# N. o2 W' ^2 M6 K#ifdef __JOB_CREATE_CHAR, `/ a( M; \0 R: c/ k" E# J$ B
        m_Player.m_byJob = JOB_MERCENARY;
4 x7 \" E1 p5 ~+ N6 s* p        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );" n. P) _, y( O5 u
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama7 Q% H1 e0 T* K6 Q$ C0 Z
        pWndJobBox->AddString("Acrobat");$ m5 d* P7 E: z9 Q8 r7 n, L
        pWndJobBox->AddString("Assist");" O2 H; X) s4 d9 a( F
        pWndJobBox->AddString("Magician");
" t! v6 d" t5 p5 \7 b. h        pWndJobBox->AddWndStyle( EBS_READONLY );
6 w  o# w% o6 I/ C        pWndJobBox->SetCurSel( 0 );, g* t- z& ]' }& R, J
#endif //__JOB_CREATE_CHAR- {2 r, }4 v. d1 G
在同一文件中,我们跳到这个功能
% S4 M3 C, h8 m1 \  A7 O% o( K代码:5 _: ^, H5 r3 p/ y( r! D3 n1 Z4 h
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
. m! P0 u& ?, N并查找这一行:8 H4 `; J! i5 F* f2 K
代码:
6 Y' i6 @: h  P% u! v                case WIDC_OK: // Create
) I" L2 V+ d5 K. n                        {
& [- D( Y0 l, B1 b$ n  q下面我们就这一个:& b8 K: A' z! H/ P$ H
代码:
6 a% o* g( ?) \4 {, h
# e' |- r5 X) P#ifdef __JOB_CREATE_CHAR) A' n2 O5 E0 _8 V# n8 V- E
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
! L7 X6 u; ?+ j2 e+ v                                assert( pWndJobBox );
) n. o6 i$ l! p+ G# Z* ^, X  w2 c
                                if( pWndJobBox->GetCurSel() == -1 )9 A* _, Y3 {# j: U+ R
                                {3 d$ h/ _+ i1 `- i2 d* I: ]1 |
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );- K4 _- ~, o# m; U7 K
                                return TRUE;
6 r" Y& U/ W1 {. C. O                                }
5 s7 @$ ]: `9 z' W; t# F# |" z! b/ y  m$ `. \/ Q7 l
                                switch( pWndJobBox->GetCurSel() )
2 F. o. a7 J! t2 A9 q                                {
) ]5 E, B* U/ Q, t# k. d& ?                                case 0:/ G  d: t! d1 V, t3 N  P# \" P
                                m_Player.m_byJob = JOB_MERCENARY;) |2 g, H) j# X
                                break;1 J8 ?" @# e* z! J$ K& Z. C
                                case 1:1 [% Q5 k& R7 |( f" q& A
                                m_Player.m_byJob = JOB_ACROBAT;
( X) |* ]- K) f, v- a, I$ h: b) \                                break;  I4 Y+ I' e3 D+ M2 T4 e+ h
                                case 2:/ n' M& _' a5 O$ d
                                m_Player.m_byJob = JOB_ASSIST;
( b3 K$ G$ k* n- p+ ~' D9 G0 I! R                                break;. h6 Y: @4 T3 h" P; o$ [! F
                                case 3:0 m1 `) X: b) ^& {3 F" a
                                m_Player.m_byJob = JOB_MAGICIAN;
% e/ i8 T2 W9 ^; F4 E  R" V( @                                break;
% ?* K; L1 Q% o3 _& W                                default:7 @" x& K; b6 S8 F& |" b9 |
                                m_Player.m_byJob = JOB_MERCENARY;
7 v5 d5 G, f% d" n& k2 z" @                                break;; ~" m. Z# ^6 e
                                }
, ?2 k( i) p: P" Q" B6 ?' b" h( _#endif //__JOB_CREATE_CHAR  ]( X3 [7 d3 B3 `  c/ p6 h! ?+ K" N( z

; k+ b1 n1 p" s& d! {/ I" m" d../databaseserver/versioncommon.h
" T8 m" k/ @2 N1 c7 t% p
8 ?; I$ e- l$ f# U) `在这里,我们这一个以上的地方进行
. I; y; w* w. v: }代码:
1 `1 ]1 \) Z- ?1 _. K% l/ J- D$ K& Y4 A
#define __JOB_CREATE_CHAR
: @& n7 P( w3 ^" u( ?../_Database/DbManager.cpp
: s9 r; G  B( ^1 N3 Z9 G/ d" k$ Z% b: K
在那里,我们去的功能
, d! o$ b1 B# H+ K代码:
, P5 Y5 m( F$ M9 x2 ^4 I: {  X% a& e9 ?& f, y
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus ); F0 H/ z0 z; K, c5 {
并搜索( j; A( z# T3 c0 A' C1 _; H
代码:/ D' u3 e! S- l  L8 R% O6 G* g7 }+ X
pd.data.nJob = 0;, o  L9 K2 |/ n. G
并替换为1 a4 s& i1 I  X* K/ |( C
代码:
( ?- N7 a8 A6 Y! d  O' t* x#ifdef __JOB_CREATE_CHAR9 i+ t4 F, q4 Z' x' A2 ~' L
                        pd.data.nJob = nJob;* y! X1 @% ?0 y1 J8 f5 ^8 k
#else //__JOB_CREATE_CHAR
* o2 y* Y: [3 Z9 ^                        pd.data.nJob = 0;
( X3 Q' C2 {, @$ \( [#endif //__JOB_CREATE_CHAR
4 E" b7 ]; T9 J* e5 t4 p; F# \9 H; D& q- V4 J; c0 X3 G
这将永远有一个来源的东西。7 c# Q: q: V0 q$ j! c6 _7 ~4 Z
) [& ]; g) y9 q! K' ]3 U
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库" M" l9 n" ]5 @0 u
和搜索; ~, c7 B( Y' f* C2 c
代码:* `  t. ^' u% j0 M
* \+ n9 e& f- @$ P
                               FROM BASE_VALUE_TBL& a4 K" d( F$ n' c* p
                                 WHERE g_nSex                                                                 = @im_dwSex
( A9 |; I5 [3 X1 ]3 V: z1 L: G并替换为7 o2 I" C: H7 T8 g8 Q
代码:
! I' \4 c! U# d2 P! y; T  {                               FROM BASE_VALUE_TBL
6 i6 b, [6 t: c2 l                                 WHERE g_nSex                                                                 = @im_dwSex AND
0 y+ A4 @1 l$ K2 l6 x                                                m_nJob                                                                = @im_nJob
, F& s  A2 w( C" f# v& o当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
) u0 Q0 l! w4 I
4 t& S7 a& m8 _' m+ T4 B你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
8 N: B% O) d- d' c; X. @& U" o/ _; L: H4 m$ {& t8 R
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。" D1 L" p: M8 D# t/ w' E
这是那里告诉服务器哪些技能你的角色可以skillen。% j" h* @5 s. x5 I
可惜我不再the'm懒得现在要做的话:'D3 Y8 @6 o3 w4 ?" y1 ?: ]
0 a4 i7 o. w" a- p/ m

7 F, W2 g2 Z' D0 A9 f. P6 W0 ]" l7 V$ Z$ K" ]9 v
6 Z6 ~+ v9 U/ p: `

0 |1 b3 t8 z1 g, J8 d! s
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8 _5 S# r$ @) o" q1 L
Quote:% q0 x7 e9 g1 B( i' [0 e' c
Originally Posted by Divine.  3 T  }! H2 x) ]' V: \* Q
如果他发现我
! I: H5 s4 J8 A- d代码:6 [- q5 D. c0 C% U- Q! u
pd.data.nJob = 0;+ B  J4 j. n! G4 o! K6 t, b
并非如此:# s8 X7 M. U) x2 {0 E, ^
所以,我只能看到
9 ?3 @% G0 J: }  z代码:' H4 x7 C! n0 d7 `8 _1 w
//            pd.nJob    = 0;
9 W$ @; I9 n4 B# Q% D  M^^7 D" {! i3 X: L( R: r
Hier, das mussu finden:/ t1 C& O4 q1 H& J% t- t. s! L
Quote:
* T$ L; U# ?8 u2 b% D#ifdef __CREATE_JOB
" I, U) V, T* W  s) Npd.data.nJob = nJob;- y+ V; M! O# M. V2 c5 [" E1 n
#endif // __CREATE_JOB
% \0 i# n  b4 M9 c# K0 V1 H0 V7 x// pd.nJob = 0;
* j+ o( ~$ [* }9 |" ?% I% V// pd.dwState = 0;
. P! Z# O7 ~. fpd.data.nLevel = 1;+ g2 |1 \8 j; j: _! @. c% F6 a. _/ B! o
pd.data.nSex = nSex;
, f0 |/ x2 I, h3 J/ v. Ipd.data.nVer = 1;
2 ~( t* G- @; c  }2 _  A% X" R3 H9 u* I1 t8 X
我仍然有一个问题(:/ h7 o# V+ g. t  q. ~4 F
下Character_STR DB
( q8 v6 [$ ?1 j. V6 l( R5 L这样做在这里
+ s- G5 z2 p$ e9 v+ Z代码:3 m- {& O9 A5 o$ D
                               FROM BASE_VALUE_TBL9 l1 e, ?  g7 u0 L+ D- S2 f; u
                                 WHERE g_nSex                                                                 = @im_dwSex6 `0 t$ s& _$ Z! F
在这里改变
+ H2 N( R% W$ U代码:# L' f3 f# m- ?/ z9 O
FROM BASE_VALUE_TBL
3 C0 _. g9 W8 ]# `  P                                 WHERE g_nSex                                                                 = @im_dwSex AND; F. `: z) J' _) n& [4 d6 @' X
                                                m_nJob
. a5 D8 \0 c# g  Q' W由于还需要什么?.?
* u+ z& o! W0 X0 ^4 q2 i3 Z  _在第一篇文章中,你可以阅读7 y0 O" m' f! C$ K; V3 J
代码:
# y: o, }( ?5 d3 B  FROM BASE_VALUE_TBL
& v' ^3 H. X3 A: w                                 WHERE g_nSex                                                                 = @im_dwSex AND
2 u( s8 T9 x5 b% A( m4 X1 n                                                m_nJob        7 `( N/ P4 f' m: i0 P  D' u

( D7 e4 ~& w: x  t( d# b( h! D; e- K) a, n" U
窗口是什么我忘了6 {! V9 v0 ?0 w4 r; \) k1 H
0 H# D+ \# [- F2 p
代码:
& [6 F. ]. f( @$ BAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
6 {& K8 Z  l( q{
) R7 P7 h6 Q( C' R, K// Title String
" Q3 h: l& m. @6 Z6 f, J. H  BIDS_RESDATA_INC_003064
: S/ I7 ]0 }5 j: C/ J, _5 ]# ?}
& v! J3 f1 a# o' |{" O# `" C# n3 x( V# F7 Y
// Help Key9 {7 R+ V: W6 Y
IDS_RESDATA_INC_003065
" w! O) H% B! |  ~6 z2 B% y}2 d: w/ F: Q* Z; `
{
3 o8 }& x/ Z- W6 P$ B1 C    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0: [6 i) Z) C+ r$ ~
    {
1 [9 r+ ~7 [6 k. A% `* ^    // Title String. Q. g9 G, {  q* ^6 i% y; _
IDS_RESDATA_INC_003066
! n# v) g7 F- W  m    }
# `  n- p4 {$ W6 b- }9 y. p% I6 c    {
+ F5 g1 l! ?: E+ c    // ToolTip' q8 B  D2 z& q7 n  V
IDS_RESDATA_INC_003067
: W2 Z& V$ C7 J1 M    }
1 ]& r# Z& `+ Z) M    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
. S( ?+ L) t- Q* ]    {5 F! c7 p: p  [3 |0 }  M
    // Title String4 ]4 @, E4 J* H. V! p1 x
IDS_RESDATA_INC_0030688 e2 L9 K; g! E" S4 O
    }
7 l2 y8 [1 q8 L' y1 M' b    {* V) U$ E- {) S0 Z0 c
    // ToolTip2 G3 D% O/ V2 v$ Y3 |
IDS_RESDATA_INC_003069
+ Z& U% C% F  S5 {/ `/ I    }
) B9 Z7 W- X/ i& i# a7 I    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0: v! ~/ A2 P% o5 O& I  W
    {
* J' D$ H; ^6 Y* J    // Title String
, L) E" e( m- R6 E; r* o" z/ ZIDS_RESDATA_INC_003070
6 u* O1 P7 n2 s6 X9 ~# f    }8 k" j) z7 i0 z! ^9 N
    {1 g& u! H2 X3 E' C# O
    // ToolTip
7 |: n1 I7 C" p- M! W5 T1 |, jIDS_RESDATA_INC_003071; O0 n0 e: D. N6 t
    }3 b2 _* o, R1 W( V7 I, K
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
% ~- @7 K3 S- `4 J) e% P: c" ]    {$ U4 U" E! g1 }4 a/ T' t
    // Title String
  }' f* Z( X) p0 ?& qIDS_RESDATA_INC_003072
- g% P/ [" _+ a: `. @    }
/ t) O% r% [6 i% N/ P' n$ }7 n+ j    {
2 D  B* b, @% ]( [, X: o    // ToolTip9 o7 ]7 z$ T7 H9 p
IDS_RESDATA_INC_003073
4 n: k* X3 G3 i  r    }
% m- @- @7 f, x2 W    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
9 J6 R0 c8 N/ ^* @* Z    {. Z+ m1 a+ `: ]$ n" E% ~6 X
    // Title String
5 j$ d/ y7 B0 H6 \0 q+ _9 qIDS_RESDATA_INC_003074" T" V# S- V# j: [/ s% Z
    }
+ ?* U- p( E& z! h) P$ l! o    {
3 q$ v# l# \1 V" C    // ToolTip
+ Q& a5 a+ p" B+ ]: r' HIDS_RESDATA_INC_003075
. d% N, U  I7 W" k; e- a: Z9 R. g    }' R& S0 I% z* Q5 A0 z2 g
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
* v: S% _/ ?( |. u4 u    {
0 j! B8 |" n7 D3 L% {$ G2 X    // Title String
4 O3 @6 o) a* J4 o. _$ QIDS_RESDATA_INC_003076/ J" i, `9 m3 y, n* m# g7 |
    }2 }3 N3 Y9 u3 h& d, r
    {* E' i' ?% ^, O8 p  m: }8 j
    // ToolTip
- }2 c: D* R- M6 a, T* n/ VIDS_RESDATA_INC_003077
6 R& I/ @  n  e& f    }
* g: k7 `0 k4 y1 g% @    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
3 j* ]5 T5 ~. @, J    {% o: p5 y$ _( e9 T$ F) Y
    // Title String
4 b, [$ x) e' a6 }IDS_RESDATA_INC_003078
3 k! w% h/ |" I& y    }$ H  T- A+ z; b
    {
( F9 r7 t3 z8 v7 q    // ToolTip1 o1 i( u& }1 F' L$ z
IDS_RESDATA_INC_003079/ L+ b( A3 ], F. B
    }5 b6 O( c/ x( Z: n
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0* N, `- }  O1 ]' {0 O
    {
- ~8 l+ q5 B; n: l    // Title String
4 t  K7 n4 j% Y0 a4 cIDS_RESDATA_INC_003080  r' @' M. J) t6 H/ O7 X
    }
  S8 k; f. a1 `' ?    {3 f. ~* I/ d/ U) d4 J5 ?4 d
    // ToolTip# _: T" M3 v" n! G
IDS_RESDATA_INC_0030815 v; f) z8 F4 l; o% n* `5 I
    }
6 \& D) g' s0 Z" r0 M. M    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 05 M" k) z8 @* }) v* e6 d1 x
    {
- N2 L7 z& N* i+ d    // Title String
* F" s! ]( [7 ~+ T. j) v, D! sIDS_RESDATA_INC_003082' B4 b# F' ^7 L0 D  D
    }6 I, a$ s/ E. @6 n+ h- h, a5 b
    {
" E" e# z( `- f    // ToolTip& j- L# E+ t: T" x- ?: n1 q
IDS_RESDATA_INC_003083
9 H+ f: J3 z8 C. l    }# W& ^! ]5 f' p1 I8 y  D! K" ~
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
4 s" K  y0 ^' [/ g7 X5 }! {" p# V. R* a    {+ o% p' M2 l. X0 s9 v
    // Title String5 h' |1 B* c. F5 S' t: K+ ~
IDS_RESDATA_INC_003084
9 W  S$ f$ B7 ]4 k0 C    }+ ~8 [! X( ^( K( j- s
    {/ P& b1 @3 k& G# c7 X: \
    // ToolTip% g* X) p) P/ l. e1 t
IDS_RESDATA_INC_003085
! j! j& c- h" x% M5 n    }, I4 a& M% X9 @& e$ [
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 07 w" l9 _. ?3 D  @5 r
    {
6 m- X1 j$ p- [6 s* ~  h2 D, s5 f    // Title String5 s. z! N3 X" e- E) j
IDS_RESDATA_INC_003086; ?0 Y' l0 u. ]
    }
  B' M3 N- G3 \- I1 i    {3 T& _: Q5 S9 B& A7 k& r0 ~9 W. ?& f
    // ToolTip
( |* J( E& U" c; b' G0 k1 R5 UIDS_RESDATA_INC_003087$ ?3 B0 K4 |  Y: F9 J, Z9 V5 A# B
    }
+ l( p" ]2 U6 ^    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 01 b5 d1 _4 f! e. @
    {5 `4 ]9 U4 [" x* h- }  l- F
    // Title String' X, ~$ l7 ^* I+ D) D0 g
IDS_RESDATA_INC_003088
  p2 M$ S9 f4 q! K/ w    }
# ]. V: m$ z9 n  a% }; |    {
$ n# J  s$ |; {* v    // ToolTip
, L. r. W7 e2 U' @0 HIDS_RESDATA_INC_003089& o9 ^4 L! [' V3 r+ B8 `
    }: [2 A/ k1 d. [+ w2 z& |8 ^
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0" j- ]$ C% x! X/ ~# }7 N8 ]
    {
9 X& r% Y) f" d: {4 R, _/ n    // Title String
8 A/ A9 z8 y) N1 Q0 e* ]IDS_RESDATA_INC_003090
" G+ L: ~, m' P9 }" X    }7 N2 N) }5 ^8 W5 a# J, d; Y
    {
7 U- G" b4 v& o2 E; |- k    // ToolTip
: Q7 g. v. T: ZIDS_RESDATA_INC_003091+ a2 i* F$ S' `8 }0 l, j- G
    }7 R/ f2 i3 A/ Z2 [/ }
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
' ]6 N- a& a& x# m% T! e& V5 D    {8 p  S4 B$ U; _$ D
    // Title String
2 _1 l& i1 x4 y/ ~7 c/ H' d; }% AIDS_RESDATA_INC_003092
, Z  G' r7 c' a6 \. ?. f& h    }+ x! J1 @  ~2 l2 P3 x0 D
    {
8 n: u, V% F/ c+ |9 u* |8 M    // ToolTip
' j# p( L0 ~. O9 x" ^/ g( E- cIDS_RESDATA_INC_003093
5 f( \7 X5 g2 a    }, U! }4 t0 l) _3 V- w0 c& @
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
/ Z5 _/ P7 w1 c0 k    {1 P8 a- b# ^. B2 Z" g/ E
    // Title String
0 W! |7 V7 U# I! \IDS_RESDATA_INC_003094- r7 ~3 K" L0 R- O# i
    }
, ~" `. ^5 `/ J7 ~1 ]: i7 Z    {
, E  ~/ f8 V- s6 W1 ~    // ToolTip
4 H5 D. p) u# k  ~6 rIDS_RESDATA_INC_003095
9 Q) k9 ]0 I" @+ o8 `    }* j+ X( y$ d% H9 o! t: H
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0) K* \# B2 T9 T& i/ W0 N
    {9 T. `9 N7 u0 A) J: J- B" {
    // Title String
, [% ?- S6 t. h* ^" {2 Z( CIDS_RESDATA_INC_003096& l- t; ?6 l4 E$ b( K
    }# n% ^  \% E# \* e2 H2 x
    {
9 N- F% c; ^/ G    // ToolTip& B7 A4 R" c/ J/ d! R
IDS_RESDATA_INC_0030974 T9 v4 X% Y2 @- J& ]+ s" l% u' s  C
    }
+ [2 K& C# l- p    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
# _& n$ v" z' K$ \2 n) R    {
* J* y. A0 s" R& W- ?9 T4 K' U    // Title String7 C/ e( M& r8 l' ?: `$ G' P/ ~
IDS_RESDATA_INC_0030984 I$ K# L# g# `( y
    }
) y  Y6 W% s: R% D1 H    {4 b0 s8 p( D, m" s
    // ToolTip
: v9 b( s4 b4 p' AIDS_RESDATA_INC_003099+ P( J# ^" I2 w
    }
* {2 k6 ^. l9 j4 O8 s! X3 L    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0+ P* C  }' N' _4 c2 b
    {2 L/ O2 ^* k2 S6 \* J
    // Title String
  F  T  y: a: K: G, NIDS_RESDATA_INC_005076
$ u3 t2 ], k. D/ P: |5 [    }, l) d1 o3 S6 ]5 y
    {
+ }& m) s1 w6 q1 J. }  t# ~    // ToolTip$ X3 ?+ u1 L8 d+ m% w, K* _
IDS_RESDATA_INC_005077
9 T+ e* B' j) ^  V8 @1 i    }
7 X0 ~9 N3 P: y( c  [8 O4 s1 ~    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
" f2 T, M$ D3 ~    {
: Z' q5 n7 r, ?' ?4 r    // Title String
0 h9 ^) c& i/ C) u8 kIDS_RESDATA_INC_005078
6 h8 b: U/ H& I- i) C6 R9 o    }; y. e0 u/ q0 d9 y. y
    {
" J7 g* D2 I7 i1 A* Q/ G    // ToolTip9 L/ \( a8 Q% ]$ v/ P
IDS_RESDATA_INC_005079
' z6 |7 n! J9 _4 I. v* }$ @! Z    }
! [/ P* \% _$ o3 v    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0' ~8 z0 K/ ]2 x  t: F
    {
- Z0 N# u' H! y! G- d- i- t6 t* n" C    // Title String
. a, S6 q* }6 k; j+ j* G! GIDS_RESDATA_INC_0068740 v  g1 O$ C1 K8 q. _7 j
    }
, i! M% }" J( H* r; a3 f6 w    {; ]* u2 ~9 _$ K6 ^' O
    // ToolTip
# _2 ^" q2 o# R, f/ h  Q6 O& ]. wIDS_RESDATA_INC_0068759 i, ^" E' c/ K6 ^: j0 U
    }- J* V. y, ~5 @. r6 K8 v# |* F) C
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0; V/ u" F5 L7 H, k7 B
    {7 A( M9 T+ s, U# }
    // Title String
0 v6 B+ S* _$ G$ E. a, Z# BIDS_RESDATA_INC_0068780 K1 I5 V. i1 U6 ~
    }; c" X+ @! i, o4 y2 Z- v" N, h1 K: G  ^% W
    {: [0 l. B. r3 I' i7 t
    // ToolTip
/ h' N6 }% ]; Z4 Q4 A4 lIDS_RESDATA_INC_006879
. Z( b) {' ]- J* W2 @8 i) c4 U    }+ a! ]& p" w; w$ s  `2 H  }2 B
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
2 }4 H+ x0 R& p7 c" H    {
& \! J8 j- e, d4 R* m    // Title String0 F& H& E6 l9 Z8 O  u/ L) `
IDS_RESDATA_INC_006880
  q8 R  D4 M; r4 Q' @+ _    }
4 a& ^7 Z3 V+ I# f) ]9 h' s    {& k2 g" }: u2 j% c$ w( w
    // ToolTip
- Y9 A% s9 W: y, e) @" eIDS_RESDATA_INC_006881, _; u5 O: e% l! k! |. j+ A
    }; K. ?0 }; |# e2 V
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0. o; x- p. |% Q" Q7 N& _
    {) W9 T7 Q; a# _, L4 U* u- e
    // Title String
9 B, q/ @; Y1 b% r% JIDS_RESDATA_INC_006900, y8 D, e4 C% ^0 Y) i* f
    }: S7 W5 _0 ], D- d
    {
6 k7 t8 T6 K" ?: v0 m    // ToolTip
. w$ ^& t! J6 r# `" FIDS_RESDATA_INC_006901+ h& h+ o' I9 F
    }- q# f( ?7 b. I" g/ ~
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
+ ]. w5 W: N% [7 |# k0 c    {
4 V* ?8 V4 e9 Q& t3 K    // Title String
. S' L; x& [5 D  p; IIDS_RESDATA_INC_006904
( i& n' L: ]5 a9 I3 L! T; a. C    }
1 z' O' P7 y* L' O# r. T$ ~    {- I: u0 {+ D# z6 K3 Y: |
    // ToolTip8 a' S4 \5 g5 F' \' f) c# `5 E6 b
IDS_RESDATA_INC_006905
+ M/ H: n( m) r! K' l  ?3 [    }
$ Z; ^' m- Q' e8 d: s7 i% m" `    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 00 U2 E1 W  ]* _' @, C
    {
) H! w6 f6 m; y8 I# e    // Title String7 Q6 P) r+ P, e" T! D. J6 A
IDS_RESDATA_INC_007134
/ [" C# c& @$ {# }    }
. B8 p+ u% v. ]* C% F6 u4 c# K. F    {1 c8 {+ `. Y% a7 g7 M
    // ToolTip& [. M) w- T0 v! n2 W
IDS_RESDATA_INC_007135
1 g) f$ j! G9 o* y' d' V& N7 G# p    }* I/ q" {* B2 G+ i5 E0 I7 r
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0  _  W1 R7 ?2 D) @
    {
' x2 M+ W0 m" v' j( \! C3 ~    // Title String
; C  S- G# p( ~) [IDS_RESDATA_INC_007136
1 n9 p; F# ?& \. P* I6 c    }
3 I0 ~) l8 ~1 X4 V4 x# r4 S    {. G- X% B* W9 Q9 ?
    // ToolTip! O8 B, L  |/ D: C5 N5 E
IDS_RESDATA_INC_007137% q0 N: P! q  k3 T- |" M0 F
    }
0 f5 _9 J- q6 M5 C( `
+ o' w5 d3 g* ~5 ^5 X0 \/ Y}
' R2 {: s2 o) E' y) s  w0 b所以红色的!
8 R3 U9 S. N# d6 ^7 `/ k
0 F$ W4 g! k; @7 U这里还tblSkillPoint的条目:
; F+ [: j3 w; }
+ Z* t) Z' }. _代码:
* N/ n* @) L' `7 C2 i) `                If (@im_nJob = 1)- Q/ X1 `/ E0 a& _$ ~+ U8 H! d
                        Begin
6 o& G0 i+ s) j" f; Q4 p+ h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)0 h: \! F0 q% g) ~6 h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)- i5 }, A0 P. r% U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)4 J; i$ @7 X  N; ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)! w+ q: X; [; Y( n8 w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)& F2 e; O9 r" h) |) }4 h' n' H9 A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
8 l* U9 B! N" g$ w/ N7 }/ V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9), U1 i" ~0 `% a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)2 ^5 r% h7 k7 @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11), Z2 Y+ G2 {3 ^, t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
' p) _* x  Z+ b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
" M9 }6 Q- _+ h4 B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
2 h3 g4 z1 j) N8 a" N5 A- h  i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)$ T& F/ S3 u) `5 v, w. L& z1 Z4 B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)% F% q% a( A( I0 U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17): P; I! |9 F/ G" ?
                        end
: X% Y! b* E* ~% R9 O0 _                If (@im_nJob = 2)0 Y' R- {7 `+ `/ I7 @
                        Begin
# w3 f0 n- g8 R9 g1 c7 H9 |) ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)  g8 [% o0 N% a! t& F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)! v  R/ d9 o& @8 e! N. p- a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)& o! n4 D/ Q, u0 x7 I3 {; v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
& q0 V7 r* }/ G: c# F4 `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)' `4 [8 f+ g- Z1 _, {2 V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8). |( ]) j1 o1 I2 m+ v9 e' r$ r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9): j3 T1 ]" [: i; K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
- z. d3 z) L( Z0 V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)* R& d. K" a( C# @: n1 r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12): s- x, e- t1 W) E  }- D* u4 K  l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)4 |0 P9 L9 k7 l* N0 [* }7 m- S( _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)8 s8 ], ]. l: R% ^; y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
0 p9 r6 c: v8 j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
, x/ J% Y6 D3 {( G2 E( n+ f2 j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)& l+ l& Z0 T3 s# G1 O: R1 W  Z1 L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)  b. L% W9 h1 y) {
                        end
: J- J3 G& A6 A! B, n- E                If (@im_nJob = 3)9 c; V$ a) \" H2 }& Y% i, D
                        Begin* T- B  n. C1 k0 Q& X% a) K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)3 }! ]! Y% D; o  {% s; n0 y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
' o0 V/ a6 f% i) ^% d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
' J* U- E$ X* S- u9 d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
2 }3 O, `1 X; f% G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
/ g: _) E- T# m( m! O# r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)/ K( r# ?0 e% M/ \5 M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
+ {# x( M) l; d, E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
1 g+ h# G, F  [+ K, [5 ?; W) b( R2 [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
/ m' Q$ P/ z+ |3 y9 N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)2 G5 \1 P: Z7 s  W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)' T) c  S1 j8 _  S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)( n- |# A' K5 L' X; O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
) v+ X) Q! W" X0 e4 w2 a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
; J( X& o8 k3 a/ m7 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)5 w5 V7 a: \& k" k' S) D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18). I$ N% z' ^5 }; B; F6 V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
0 H5 Y. L# i% M, ~                        end6 R. U# \8 j7 s; Y
                If (@im_nJob = 4)
; C1 I" m: [! |& V6 X" F1 j                        Begin/ n6 d! X* d' \( P' ?3 f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)$ g! L0 {+ q+ z- k$ z: S- y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
1 m' q4 \* g2 q4 C$ V- e* X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)  A2 n7 n" @- V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)8 W$ H! Z2 J8 E6 \9 m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)+ e7 Q# N1 r' [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)( C4 ^( @: ^, y! W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
9 z# F  R1 w$ i- M2 K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
# S9 h3 m) [, J, V8 H( F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
) m9 h) X1 x/ h8 p; X( v( W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
9 p% G) M, b# S/ F6 K; W5 b; p3 y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)& @1 y' s- V: t  y3 m: t  y& S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
8 V; P& n% t% g. T0 j4 d/ A$ q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)* b6 T/ |/ |8 X& x( c' m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
& I! p7 E, {0 \8 j$ w& u0 G& ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
: ], X% l8 x  A- f! E: k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
2 R0 b4 j. e3 K+ y( T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)  P/ o) f* ~6 G1 M* i
                        end  r' h/ e' g7 m- Z, m( k
只需插入在此插入- r: w! T3 l( u& Q& t; r" ]$ ~+ ?/ U
代码:' Q& n, I9 @; k, p; ^
                INSERT BANK_EXT_TBL
0 b4 q. P9 B4 l# y& U* Q) r1 E                                                        (                                                                 1 R5 }. g# S* Z* s' ]
                                                                m_idPlayer,# X& I  D& W+ B* E6 y' u! I
                                                                serverindex,
& A0 p% R; k9 M0 c0 S                                                                m_extBank,
! G7 o2 k8 R6 y0 d8 u                                                                m_BankPiercing5 P8 `% [) g6 W3 v! f( A
                                                        )$ `& ]7 e2 c0 c# K
                                VALUES - M8 D  w/ N5 O
                                                        (( s5 x9 V- m7 T# N
                                                                @om_idPlayer,
2 z4 H- X* p4 ^                                                                @iserverindex,4 m( {/ {9 e2 \
                                                                ''$'',''$''9 B, V# J1 k- ?, q+ @! F
                                                        )# _  D' I6 ]0 Z5 Q2 C$ K9 Q. Y
  l9 P; \* T( Y7 x( V; R

" K% I6 R% d( W8 q/ X+ j#define IDS_RESDATA_INC_007134 28816
/ Y6 o( u; H: ~: P' ^8 G" B
# N) W4 e9 `3 L2 F: X
: ^' _/ ~$ T7 z& e+ u  P; \3 Q8 h        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,4 Y/ a0 ~' o% ]# I: [: ?
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex% d% Q3 g  S9 Z& @& s. l
#ifdef __NEW_JOB_SYS5 a; [2 \* F$ \  Z8 D) C9 y& a
                , 0.0f, 0, 0.0f,
+ G5 l! H) G$ [* u# H                0, 0, 0, 0, 0,
! N6 z# L$ t* E7 `* `* G                nJob
1 B6 Z  V4 ^, u/ [; {; Q0 _- i: f$ Q#endif# I! e# E7 Y' \( [8 I8 U+ ~7 i
5 s7 X! [8 K& l, d/ O
$ H# _; x& {1 w5 N) h5 X4 q





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