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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。
4 |& ~! T8 |8 y9 w../NEUZ/Versioncommon.h
3 b2 E! b! w/ O  f2 Z
! Q+ @9 j0 ]& F( o" h( Z5 v- I! r在上范围进这里只是这一个:1 _; \4 \$ @$ J- l
代码:) `7 L  X, W$ I* ~
3 L; \8 j0 d3 N- K# T5 P
#define __JOB_CREATE_CHAR/ k; d. `0 _- O! A# K- [
../_Interface/WndTitle.cpp
0 `# w( r; ]5 G4 s: z3 J+ V. ]& E& |2 F4 i0 {
在这里你进入功能. g9 ]9 u! H4 E& T- C
代码:0 |7 [. ?/ G5 Q& n% Q

3 Z) `& b, c2 w2 M+ zvoid CWndCreateChar::OnInitialUpdate()
4 q5 e) C* S5 g; Y并有助于
5 J* S2 Y8 ~( d6 U  X; W/ l. T代码:5 P( f3 }! j5 b
CWndNeuz::OnInitialUpdate();
8 e5 q) v, r9 C" i: k! ?3 q' i+ `这样的代码:& ?4 G' r: M: c' P2 b% H5 x
代码:5 A6 f) ^* N1 r: T
#ifdef __JOB_CREATE_CHAR
. t) v- n! M6 y        m_Player.m_byJob = JOB_MERCENARY;, X7 k$ `$ S* A  e- H; ^4 C) |
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
, Z5 i  i1 v  R; J7 i1 c        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
# z! [2 }# |* P        pWndJobBox->AddString("Acrobat");
; A7 Y6 m$ N7 Y: ~4 Y3 O        pWndJobBox->AddString("Assist");2 V7 d! S; G6 C/ {0 L
        pWndJobBox->AddString("Magician");4 u, S) m% d, |! _* D. c3 O( [- N9 ?
        pWndJobBox->AddWndStyle( EBS_READONLY );
6 O8 K; o0 l2 i) Q) i+ B) W, c        pWndJobBox->SetCurSel( 0 );
5 Z+ N7 N8 M2 f% I1 z; m; U#endif //__JOB_CREATE_CHAR- B; m% E5 y0 j4 T
在同一文件中,我们跳到这个功能2 a% t: u. F* ^: n
代码:3 I7 j7 V& y3 k; C# y9 ^
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )# o& ^/ Z* X+ c
并查找这一行:
3 M9 C6 j) w! n2 S' i% Q代码:
- y1 v4 B9 V) g& y                case WIDC_OK: // Create
7 `% @- ~9 o# u# L7 b7 e0 y                        {+ L- C$ p2 Q8 @5 f1 t# c6 c
下面我们就这一个:2 c/ D/ ^2 h& c4 c# D3 c
代码:
. q5 R7 q% O' N2 J3 i( \- b, {3 E9 H* s+ L) y- [" W& B
#ifdef __JOB_CREATE_CHAR
4 z8 ]6 P* j! `: R8 u                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
& J  k% E' q9 Q" E( s, @                                assert( pWndJobBox );' d0 |3 D3 {' N5 y
1 U. Y& K/ Y" l" y: C
                                if( pWndJobBox->GetCurSel() == -1 )" J* ^7 O, j, E1 |# C) a. z
                                {
+ V+ q3 M$ W% q( x( Y                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );3 U0 _1 b& G- q* s$ w# M
                                return TRUE;
& i! V3 d' n/ n$ V6 K# L$ ?5 `                                }
9 e8 X+ @4 ?, b1 e9 Z: N- k7 o! o3 W( y
8 g& S2 {& W. E, v* S$ j& t                                switch( pWndJobBox->GetCurSel() )2 C. Z" Z& W1 X
                                {, q: |, N$ m. C) Y) D! S' B
                                case 0:
# T0 R& t7 S3 N$ }: {                                m_Player.m_byJob = JOB_MERCENARY;
  t  ?) F% s  ]; S" F' N" w3 o' p                                break;% N0 x6 n! o; t% n! K
                                case 1:
/ q; [5 G  f5 G                                m_Player.m_byJob = JOB_ACROBAT;
; f1 ]4 }" |6 N1 \7 H                                break;
& q& ~* N. R( `6 W( |$ d8 |                                case 2:
& T2 l4 }# V0 K  E* b) M& c                                m_Player.m_byJob = JOB_ASSIST;
0 `- J$ E- t& Z. t; W                                break;
3 M# k& X. }. U- _% Q- w                                case 3:
- s0 F2 b/ b& N3 E$ O* t                                m_Player.m_byJob = JOB_MAGICIAN;; b6 z' _. [# r: t. U' r! r! K( H
                                break;" [9 B+ z5 K  l$ \; k' O+ L
                                default:
7 B: E2 e2 s- c, d7 i" u                                m_Player.m_byJob = JOB_MERCENARY;
$ ?% j* C6 N' h8 p% @+ I5 b                                break;8 |8 |. |: N+ h; j' Z4 M) c
                                }& n  f; p8 c: G
#endif //__JOB_CREATE_CHAR+ P% F( k( y+ f* m) `0 L2 y

5 p, ~6 j% t* F3 k../databaseserver/versioncommon.h2 f: S( ^) i3 M7 X
! @4 {0 Y4 L, U0 k0 x) M6 W5 w7 k
在这里,我们这一个以上的地方进行
4 ^* W8 ?; {7 S2 k: v0 {$ W+ S# j; g代码:
0 ?) o) L" z, ^. A$ z# K3 [/ [! o
/ T3 W1 Y1 @  F6 H* K3 ]#define __JOB_CREATE_CHAR
, S& S  E: s) H: E: R. q' R; N# c4 `../_Database/DbManager.cpp
' N0 V% @5 u4 H: M5 d
9 f4 J$ B8 ~" F3 o! i: `' @/ W在那里,我们去的功能; f6 K  @  o" x2 v6 f
代码:
- I3 J0 o/ d, O# Y5 }( J* `6 U2 X; ^8 P. ^! g3 h
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
7 e! s1 `7 Y! b并搜索
1 o4 F" ?' o$ P; B& U代码:- M; B) g6 C/ Z, F
pd.data.nJob = 0;2 H. c$ d8 v9 M# A
并替换为- i- C7 ^/ p' r3 S4 c0 I
代码:
& i9 ^/ V( l& q4 ]) U#ifdef __JOB_CREATE_CHAR
% n$ E/ F/ W5 ~6 s( D5 p) ~, J                        pd.data.nJob = nJob;6 W; ^2 }7 }6 m( E# @# K
#else //__JOB_CREATE_CHAR
9 E+ S* Q+ ~6 ?8 q+ b% i                        pd.data.nJob = 0;# \# Z  n! T. Q' S' B
#endif //__JOB_CREATE_CHAR3 t$ w5 T& e% c+ q- h
3 R' C1 N& l" e' ?; _8 t+ B
这将永远有一个来源的东西。& p/ F$ I; {. d8 _! [% f$ K
( R6 \/ |& z) V+ z  z
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库% a" N$ y4 l3 R) C. P
和搜索
: d+ w& c% r) ?代码:
: a8 d9 v+ B4 o8 H/ v
+ c! a3 X& z; p% N  }; T$ F( M" I                               FROM BASE_VALUE_TBL2 W9 i# f! p6 M: ?& Y
                                 WHERE g_nSex                                                                 = @im_dwSex
4 _( `, J/ T3 U4 Z' c, Q, M  V; B% |并替换为4 S, u. r4 g6 N8 _, x' V, z: t' |
代码:# F2 {1 C# Q+ L; U5 f
                               FROM BASE_VALUE_TBL
' r8 D1 p$ T9 H9 D3 v                                 WHERE g_nSex                                                                 = @im_dwSex AND
' w) l$ X9 V! S" q9 ?9 X" a9 U                                                m_nJob                                                                = @im_nJob
5 ?4 l% a5 [% r1 N! D& J# \当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。( j) F) P1 k7 Q  [* f+ n* n" V. {
& H; i: S6 U; `
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
  b# G: l: v  k( ~& y- h# C8 g+ c. u" G
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。' {( n, h+ c; x  j, T6 ^3 J
这是那里告诉服务器哪些技能你的角色可以skillen。7 q7 y& w: h0 e7 U4 B
可惜我不再the'm懒得现在要做的话:'D" L7 Q! R: I1 u

. m4 }: }# C; t, _- }$ v) K6 U' g( \; x3 ?

+ y- M; t/ t% p% d, h! A- u3 U/ W3 |/ \

$ \5 C! \3 N/ s- e, i: {: _. R5 y" m  l2 M% v" I) v

# {- ^% H9 j1 p+ k: \" w% j, u9 d
Quote:
" P  _# ~# P: q+ `) u6 o+ jOriginally Posted by Divine.  
) Y  B( [2 \8 U5 k" w$ ?2 b6 j如果他发现我
: ~# H3 v) {( h9 D. l2 e4 ?代码:
! o" M# g; z' w2 ]" x7 a pd.data.nJob = 0;
$ e4 y7 G% v: q% \4 w并非如此:
( ^7 ^0 ~7 S" V. [所以,我只能看到# E* r+ V( u; e$ A" A: }7 V8 k3 ]
代码:
7 v0 U, T& g" W& Q //            pd.nJob    = 0;% L" |/ D' Y, g# K) P2 p
^^* }/ x2 s5 Q' \" a
Hier, das mussu finden:
. W3 ?) v0 u: V- P+ P8 k" qQuote:
4 @4 ?7 x* Y* u  r* }3 t#ifdef __CREATE_JOB
( v' S# N, h: @) z5 Npd.data.nJob = nJob;
( F; E* k, a) S#endif // __CREATE_JOB0 U. ~- D8 X: i/ S; y
// pd.nJob = 0;
6 ~3 e5 B; h0 G: {8 @2 ]4 T1 d! w  X// pd.dwState = 0;) p6 s4 [! S2 c
pd.data.nLevel = 1;
( _8 H. I' R" q$ v/ Y4 B% v" Hpd.data.nSex = nSex;
0 N# i( ]( h, n9 ?; A3 gpd.data.nVer = 1; & T9 y: v" j  W: U$ A- G
5 ~- \) C% K2 U2 n0 A1 h
我仍然有一个问题(:
1 g' Z+ j- K' p2 u. T2 p# l下Character_STR DB/ S9 `# U; T/ M# D4 S
这样做在这里2 W3 Z# W& J" I: |0 Y: H- n
代码:7 R9 b- b9 |' l: V
                               FROM BASE_VALUE_TBL
& z- {/ U0 ^( \( ~$ _4 ^8 x% f9 }9 U                                 WHERE g_nSex                                                                 = @im_dwSex& o8 h4 l2 w' j- d5 n
在这里改变
$ O" x  L& ^' }4 e7 J+ O9 o) ?# g代码:
' R4 ^3 W+ ~% Z! _ FROM BASE_VALUE_TBL
( g* c/ J# p8 ~                                 WHERE g_nSex                                                                 = @im_dwSex AND
- p2 _1 A) [# B3 @* B                                                m_nJob
. L% h" Q) J* J; ^0 l由于还需要什么?.?3 b1 V. |3 U( W1 l7 j( b
在第一篇文章中,你可以阅读1 w+ t7 N. Y# `1 ]3 F
代码:/ ^4 S; m6 ~6 H! M
  FROM BASE_VALUE_TBL
0 S7 y; I! g/ a  S                                 WHERE g_nSex                                                                 = @im_dwSex AND
+ B' ^2 t4 Z# z3 U                                                m_nJob        % p7 l0 m: R0 {2 Y6 S, x9 i
1 W+ Z# i1 b. I" k* d$ l/ c

! |, G) |, g3 {' \% s* Q窗口是什么我忘了( B, ^% s3 O0 U) {2 S4 U% b

) B! Q5 O; P& D; B代码:
5 L% X' }) L5 |0 sAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26/ G$ B' J: y+ O; N
{
  |( i. _2 E3 B% A6 d// Title String
" c5 \% G( i/ c4 V6 \" yIDS_RESDATA_INC_003064
$ I( E5 G! T- O+ t  ~: R7 k+ g# F}% b3 {' Z5 y$ B9 h
{
) Q! f8 x* {1 p% v// Help Key; w4 j& Z; A, c! {
IDS_RESDATA_INC_003065
- s# h& [1 _2 O+ M$ G8 q}; U: v$ H/ c2 w8 S! J- Q; p
{
( z( n: K1 x$ x, t! K$ L0 e    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0& ^% Z; O9 Z, {% Q; l* d
    {
6 x# H* a: u$ G% {$ ]9 L    // Title String
6 }3 t2 T: e9 pIDS_RESDATA_INC_0030665 N6 I' ~) }  j- L7 N+ Y! s" b
    }. {( a$ {3 z' E7 `% A
    {
2 X+ C5 M; {' i7 D9 u6 v8 Q' S    // ToolTip
8 A) y2 @1 u$ G0 d- eIDS_RESDATA_INC_003067: a( y0 q9 r5 a: u' f5 _
    }
) f4 M; I& V# H) X    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0  J9 w8 C& j+ }, n* J
    {3 \& c  A  a  f6 L
    // Title String
* R* R; K1 {0 a$ QIDS_RESDATA_INC_003068
' S) Y6 U$ C0 @2 o* j/ P) g8 L    }! ^+ ?0 \" W& E1 ~6 `0 }
    {6 Y. h) i# Q9 Q; |1 X$ F  G
    // ToolTip, {4 B) Q0 `- s3 j- Q  W
IDS_RESDATA_INC_003069* x3 x$ n8 f5 W5 Y5 }
    }: v% f( e5 G! Q: o8 }' L% g
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0' Z( a3 Y3 I* V: y
    {
# Q1 e& g9 _$ T' P+ X" N. F+ @, R    // Title String( O5 M: Z; E. ?& x& e3 Y
IDS_RESDATA_INC_003070
0 b7 t+ v! b* a* k7 n, }9 V- l    }
/ }; h5 N* {1 s9 w0 N6 y1 }    {" B/ G' U! U8 t1 c
    // ToolTip
- ^7 d8 n* [  _! m- e9 |IDS_RESDATA_INC_003071
, e& I& ^6 n9 t; t1 G, A    }' Q% M3 n% K0 ?/ V9 F
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
5 d$ C* w7 Y! i) m  v: X  D; G    {8 A* E% K! W9 Z; P" d* E8 G
    // Title String
0 g* e/ ^, h+ IIDS_RESDATA_INC_003072
$ E! h, a& h: W7 r2 i! A* d& L# |    }
, T$ z8 ]! S2 \: b" M: E3 K    {
. L1 _6 G2 ^9 n8 V2 R    // ToolTip9 Y. u; z1 y' S5 `5 L  ]2 Z& j" n& h
IDS_RESDATA_INC_003073' k0 M9 [8 k! e" Q6 A
    }+ Y  S5 S5 U$ s; q; ?/ G
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
2 n3 e4 Q9 L2 w8 j$ n: D: j    {
$ I+ A7 Y0 O6 a' U- r    // Title String
1 n* _6 R3 P7 a( X2 f( t4 zIDS_RESDATA_INC_0030747 b, H$ z2 _, R* f2 z* ^
    }1 O8 k' L: |1 x2 P$ P8 U' E
    {
; o, J0 c; N$ G# J# `    // ToolTip
- B( [, _7 z0 e$ a% }IDS_RESDATA_INC_003075
0 b  I" O" m/ c/ `3 b, a9 ?    }- R2 D/ `3 e: O' m* y  k$ o# a
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0' j  _/ h2 R/ _% P& x
    {8 {7 b( I9 [. `  L
    // Title String- r- S7 F+ r, q& P3 Q/ R
IDS_RESDATA_INC_003076
+ H% ]5 [& ~- e+ k/ g) i    }9 G+ W% H9 c! t$ I4 d
    {# _1 ~( L5 G# G, g- X5 ~- D3 F& p
    // ToolTip: k+ }7 T6 t; ?$ R" ~6 D
IDS_RESDATA_INC_003077
. o8 ?  ~. c2 ^7 U    }
8 ~' \% n  _1 S- N% }( Y& t3 n% Z    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
; T8 L& W  ~! y9 N" |# x    {
" u6 ?3 l* [- o, T    // Title String
" Q3 Z: y+ X" ?6 `6 {6 o2 bIDS_RESDATA_INC_0030782 N4 c# V+ ~, k9 `* ~3 v6 E# g
    }/ T) A4 c( `2 ~' h6 f
    {
- E* ?3 C3 C1 Y- \2 e5 y$ e, E    // ToolTip
/ D; O- u7 T6 y/ @  ]" }2 SIDS_RESDATA_INC_003079
- J6 y& l5 L# A" ~. P6 h    }
1 |$ S- C, O, a# v+ a( F. y    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
* w7 t7 `0 B# g; T    {1 Z+ B8 K: B0 J5 i
    // Title String  E$ s$ j, X4 D3 C! I& }. i
IDS_RESDATA_INC_003080; j4 J& Y9 @; o) ]% F) ^+ b* p6 b% |
    }
# |8 u' }1 I+ Z    {4 Q1 P0 d4 s) `3 B
    // ToolTip5 W- H6 H1 b5 w) b1 e1 m  ~# I2 z
IDS_RESDATA_INC_0030819 S8 {" f6 E1 A% D( t5 L5 n" [
    }
* w! I: T, m0 n7 H3 M/ x4 E    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
# c8 @9 _$ v; X) o, E- _! Q/ G    {: i6 q5 y! b8 g: ~, u/ ]
    // Title String& z- _# y# P' f/ ]0 i
IDS_RESDATA_INC_003082
2 [- q; }+ s- N% D/ B; y    }0 m  I) X" p4 C( E( a$ x
    {
/ J8 N7 B2 d  |1 ?# Y    // ToolTip
( c" C1 A7 T4 G; s- e; h/ G& v% @; {IDS_RESDATA_INC_003083
4 r$ {/ p& @& R/ O! |* Y( }  e    }
  B; F/ ]8 _; @& H    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
6 s5 ~: A9 i7 c+ p    {
: g  ?& s, ]& n  X. w7 z4 e6 B    // Title String$ S9 ~3 R# Y" C* C8 ?- a
IDS_RESDATA_INC_0030845 o( o/ L  |+ e9 ]: M
    }. F2 t+ E3 f) P" ^+ f- |5 [+ l+ B
    {6 k% m5 i: I# P
    // ToolTip
1 D4 S( |- S( K; A+ Q$ p3 aIDS_RESDATA_INC_003085
4 V/ l7 |$ T, [    }
/ P0 J; M% r7 f8 H) ]5 Y/ V) }4 }    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
2 ^. @& q9 I2 X& m0 d/ m    {/ v9 k4 m1 G8 [. q* _7 Z6 C$ l
    // Title String" n8 O& p6 c* B9 y
IDS_RESDATA_INC_003086
2 k2 `4 @; L# H/ p& o    }0 e9 K! g" j. R) }' n- X
    {
0 R" l  X6 x" Y5 Y    // ToolTip
- k9 p3 n) F- {) B2 ^7 FIDS_RESDATA_INC_003087; ]5 N5 N. N# H9 O5 R
    }
  e" z& o, g& [/ p: i% }# M    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
; h+ D# V$ @7 h1 a1 R    {4 G9 B" |) x. _5 ~8 Y6 x
    // Title String2 a" \; S* s: [
IDS_RESDATA_INC_003088
" ?3 Z$ K/ I7 K% L( [8 f    }
% G7 B; a$ ]1 M) o2 d  f* ^9 C    {
+ k1 o- u: r# H8 [7 x( f4 Y7 [' l    // ToolTip
7 l0 }0 ~; G5 J' G1 pIDS_RESDATA_INC_003089
1 C' |# K& e8 w+ q/ d2 f8 k- p! f    }
6 U: d. I8 K, I. c    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
( A0 N0 n4 x2 I    {6 t" Q/ n) P7 A- b' p' J# u) _8 n) e! P
    // Title String
9 c2 P+ h3 W- H' w: b; i7 ]IDS_RESDATA_INC_003090
( o- S& {; c0 U; L( N    }7 Z2 p: ]7 S1 F+ u/ H  [
    {
! j0 D& z. g7 |: z+ g6 n* }    // ToolTip
7 O/ C4 K0 u2 }' P: ~$ Q* UIDS_RESDATA_INC_003091! v0 V! \( ~+ Q! s+ y4 e+ ^: ~
    }
- Q( w( B4 s1 K. W    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0" Y' X( c8 m5 E7 h
    {+ R4 o  G# J5 \% J6 l$ o2 M% n
    // Title String! k5 @$ Y0 J, `8 g' m
IDS_RESDATA_INC_0030925 Y# D( g4 d3 g! P2 N2 m9 K: a! ?, o
    }
4 b' L7 n2 ~( U* q/ e    {: i: E0 M1 X+ D' P/ N" a0 \
    // ToolTip
+ k( K+ W, F) E! u: z2 d- tIDS_RESDATA_INC_003093
7 B% b& W6 r3 f, }7 V    }) b( d2 m3 e1 |3 ~, C* X
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0/ D: m- R6 Q- ~2 a9 w* F4 }
    {# Y. U7 `. T; F  n" k4 ~
    // Title String& v; q6 r( D! c! b# g
IDS_RESDATA_INC_0030945 F2 `* B8 T% e6 \
    }! J: f5 m5 T8 t: ?) x
    {
5 }3 R0 B. ?! A6 w8 F; z* X3 f# h' B    // ToolTip
' i* g% i( y: I- t7 S+ SIDS_RESDATA_INC_003095
5 K* {8 c3 y+ R, g    }1 A, a4 `7 s8 I  _' @- d
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 04 p7 @: z" J' a/ S. p1 o& q
    {
& x" f7 d# d& z3 v6 Q5 C4 z    // Title String
0 K$ m8 }0 G) H+ s: NIDS_RESDATA_INC_0030964 X6 P0 Y' m" J1 j
    }
" a9 \. W& H' v4 y- A    {
! K: f1 I4 P9 ]# C& C- `' v6 v    // ToolTip
) [8 A1 L: |% J  O. D0 @* rIDS_RESDATA_INC_0030972 X8 {" q* G' ]8 i
    }2 B! t, M0 a/ }
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
7 H! H# ~3 W/ p8 n* e- B3 Q5 D, T    {
2 x; u" b' h& L# l8 c    // Title String
5 _& |: ?8 k: q# j) bIDS_RESDATA_INC_003098. C/ \8 d. B4 s6 e
    }
% {+ |8 J1 q+ `% i0 A" ^    {! u' F- X- I% b8 `& u
    // ToolTip
1 t; N/ d: P5 @$ u. {4 d+ `IDS_RESDATA_INC_003099$ r9 ~3 l; n9 m$ ^
    }/ n: p' D$ B, c9 {
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
1 `8 t0 w$ T7 N    {
1 ]. m7 B% z: _% @    // Title String
# j9 W6 P5 W; U  A6 S( z) I. UIDS_RESDATA_INC_005076
; y: Z8 l$ J' G+ A7 {, g/ q9 K    }4 R) i7 h8 Q6 t+ d6 {/ Q6 ?3 r1 |
    {4 Y  r# ~3 R5 e1 r' d
    // ToolTip
' I! A+ T$ E' ?& {! n7 |' MIDS_RESDATA_INC_0050771 g! e8 Y- t. w6 O9 K
    }
, P) q7 r. p% r" F/ V  Q6 J    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
% ?! ^- H5 ^4 A    {. r& Z+ w2 P3 G; e& I
    // Title String: `! k: i8 M$ P" B% b8 v5 v& Z
IDS_RESDATA_INC_0050787 }, M7 h8 h4 _# H5 @
    }2 x  j+ E8 B! V) ~! Z( J/ X
    {; Y# B+ O6 J0 _/ e
    // ToolTip9 |$ a5 M# I$ p" p- ^4 k4 P
IDS_RESDATA_INC_0050795 X: X, }% v3 l! E
    }
# D* H6 {: _6 {1 W3 G    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
. C# d/ z+ g/ P2 d    {
/ v! M/ C/ K& Y- S    // Title String  n* H; m6 L) ?) c' }
IDS_RESDATA_INC_006874* }3 ^2 D$ k- o& Q! W
    }3 w% |) J4 T& i5 M+ g
    {# G( j, Q: K8 v0 T! `
    // ToolTip  Y: ^# S8 e6 g. N  \1 d
IDS_RESDATA_INC_006875
+ {2 K- g3 ?7 a4 ^5 C    }
9 q- {- O7 H9 m" z  m) {: S    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0- \3 C% c9 Z0 t! y* L1 H
    {
/ s; G3 d5 S0 g2 _: l& v    // Title String/ b: U+ z1 o- F+ x
IDS_RESDATA_INC_006878
3 S3 a3 r0 n+ t7 }0 T    }  `$ J" I7 H3 l9 C" \. R
    {: ~# u" d: d4 q$ }
    // ToolTip
; m) W) f. S. s8 j0 cIDS_RESDATA_INC_006879
& ?. X: [' `$ k+ g    }
, g6 k# K$ s3 j6 i# t7 l8 J4 ~2 |    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
, s/ @, l+ Y4 [) F. g    {
1 \$ H5 z" @0 d5 F" e  R    // Title String: P' Y+ ]% d% g. U; }
IDS_RESDATA_INC_0068806 z# V, Z: Z( M, a0 F
    }
1 S, |. C) ^6 y    {6 V5 V. i9 o( `6 o( F6 O  n2 X% u+ P
    // ToolTip: q+ P6 J! F) N2 L
IDS_RESDATA_INC_006881
) d( A& Q6 G9 P1 ]    }" l/ H) @, z$ {: [9 H4 q
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 00 R. V6 I7 K1 D# R  G  a
    {7 G; I8 O5 g0 J1 a1 }8 F. H
    // Title String5 h5 v% k" c# k7 o" L" A3 \: m
IDS_RESDATA_INC_006900
: T# g/ ~2 b- t$ l$ _8 ?& K; k    }
9 L0 C  \, n# n. N- D* E    {( L/ U8 d' N! x/ I: O4 f. L
    // ToolTip
. {1 P) R; I" Z0 k8 t. a& kIDS_RESDATA_INC_0069015 r) O  }6 g0 V1 w1 h2 U5 Y( `
    }
1 M7 _3 G+ ]+ O$ [    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0* S0 ?, h4 O( @5 j
    {( i4 s  t  l3 R3 t: ^( ^' C
    // Title String( u+ B0 _3 M. U9 l1 B; r$ p
IDS_RESDATA_INC_006904
$ V. l  h% S6 C    }" B, u, {* {3 l2 p: i- H7 M  x  w3 @5 g
    {
$ u8 {. Z% j( d) U    // ToolTip  o+ h5 ~. j9 ?) s1 N
IDS_RESDATA_INC_006905
- v5 ]* m: [5 p5 ~$ q! ]    }
  R% e' i/ d' X2 Y& R    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0: i' i0 T0 L. G$ Z- X6 ?
    {. ~' g7 e3 w3 f# Y9 {
    // Title String4 ~/ L( H" F" Z- K0 l, {6 X  L5 ~
IDS_RESDATA_INC_007134
3 ~/ ~) g6 [% w) ^$ x9 n    }
7 ]" A# G8 ]! O5 O. ~- r# V    {
* B# w. r: {  w$ K    // ToolTip' H# h- ?1 F9 G4 z- Z+ B0 Q
IDS_RESDATA_INC_0071357 R5 e9 X- K. ^& D$ E, R% O
    }
3 G3 ~8 J7 D! m# M0 A6 T    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
( q7 v1 P5 k" O% {& M3 ?6 E    {' H" ~/ l7 j$ R  {) R* o# p+ f
    // Title String
: X  _: d* v: PIDS_RESDATA_INC_007136
. E% w2 ~, x, P% D4 o' s2 b% H0 W    }! F; w4 D) d! [, T$ x8 t
    {
/ H1 I( m8 B7 }$ o0 Z# T' B    // ToolTip
  ]" W# L% O2 N: jIDS_RESDATA_INC_007137" z4 S! M) N: Z9 p) Q2 f
    }
1 o: d& H7 f) b+ f# a
% {# r- K+ k& c5 R& z+ ?}1 ?: j7 b  V% J( K* L7 E
所以红色的!! R$ b1 ]3 B; Z4 ]4 U. m8 t# \( t

" o0 Z2 Y2 T$ l5 O' U# u: P这里还tblSkillPoint的条目:) y, U) r! h+ L
$ p& s/ ^: c: w4 @
代码:7 U' `+ \0 ?) e( T9 E7 m+ s7 P
                If (@im_nJob = 1)
6 a0 u; K* E% g% W6 q/ g5 W! Y- I                        Begin
$ D! B; F$ v' M8 u! Q* a5 f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)0 e6 c  x) E2 i& M+ s0 m% W8 \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)! e. ]( [# t# y6 B$ F& Q5 o4 v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
3 K. t: g3 v' F4 {( f7 p  y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
( E; X% }# D( F  @8 I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)% L$ g( M5 X9 q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
7 [" ?" Z$ C2 w$ h+ S3 ]; g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)) P3 m. O2 p7 T/ Y" q3 o& n$ G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)- I2 U3 o3 [# |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)( A1 N  H9 w( ?% a% d- y# F* X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)/ l; J. H  A( S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
; m0 ^$ N- \6 T7 Q" k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
4 x& U& ^+ L) a8 I) |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)9 w8 s5 ?! y: J% W7 i6 x8 {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)0 q" O# J/ L( B; {! ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
! C) t. i# ~/ ~                        end/ v' I8 ^+ h/ P* h7 F2 U
                If (@im_nJob = 2)8 M1 K1 E1 u) x0 A. i6 q, G7 ^: [+ X
                        Begin
& Q2 C9 y! D# ~/ p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
8 K8 w6 s, F% h4 g0 I: o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)  y6 f) n! ]% a0 {; i# a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
4 G0 N5 \* j' y% Q1 m* V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)5 Q& v" M/ u' m, v( a6 O6 U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
3 Y5 a/ @5 N+ E$ ~. i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
3 V* h. V% e* T; m, [& X6 o/ M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)6 W- k% ~' H" O. B5 t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10); G2 {. z! ]2 ^# D( d  g" T# Q" Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11); i& e5 w# X. S$ n: U5 f; G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)  a7 n# }* u1 O3 E6 _4 e5 L3 r4 p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
' G' E- _  h" h( F: h  t" D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)2 u; h+ C# I3 ~' {$ A4 z# n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)2 e$ W& P/ M# `/ U4 ^% J5 D: _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
5 F) ~$ c4 h6 v; {                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)" [! x5 c  g  Y5 N3 t, w5 w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
  v* z+ I* ]9 R3 N) C" o                        end
  y' v; L/ F- t2 `8 V/ \9 u                If (@im_nJob = 3), }9 P1 J2 i1 j/ f  C
                        Begin
$ s; q% a- D" S9 G1 U2 a& B: W- p7 r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3): W4 y$ _: i; W, s7 U  e, y  E" r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)" J" y6 I$ O/ S: v' v) Y# _2 ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
( c1 F* [% w/ ?( G9 x' N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
4 h' u; E7 x, f* K/ u( |9 K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)# B1 q2 \# P  T7 p4 L; O! w2 N6 L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
4 N( c0 @4 W" K/ I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
7 P) [6 l3 D& ]2 }" j( `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
. g; y! z$ ~: ]* P3 {5 U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
0 D# o1 G5 t& G- m7 k  V" p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
: E! n. G$ ?0 f  [- }8 H8 D( y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
+ W. M0 b+ v$ j! v- M+ b& w8 [/ r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)) Z2 t  G" \! l" D* a: Y- Z1 I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
0 S! R# y9 i2 J* @! F+ o/ I7 Q- |& W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)) ^6 a8 x& ?" x, ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)# d5 c2 @$ s) c2 I' \0 Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)* }5 A# M; Q' n3 N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)/ a7 w5 c8 q4 {: u
                        end
6 y1 Q9 _  m' S$ P5 Y4 X                If (@im_nJob = 4)
/ }8 o" o0 R$ [. H                        Begin
0 a; \# v% S2 W1 J% c0 w. m( p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3), O. s" J6 i1 ~9 }4 J0 I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)  T- r* E6 k, ^, j% j4 f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
4 n/ f, [3 A- w" O" W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
% X1 y' [, e  G% k. f; U4 U5 K. \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)( J' J; f, F- g# U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
9 C: E7 f5 h/ ]( a3 q2 |3 e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
! l' w/ U: x0 P. }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)( z  a$ m' u1 O; X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
5 d0 E# N, z4 ~# o3 f; ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
2 _, H/ M3 _0 H3 @/ }3 f2 K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
9 Y  I/ ?3 U0 C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
) ~9 f3 v8 M3 [, \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
( o2 B5 L2 ^9 i9 R' u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16); ^* I4 w; p: a  U# y. i1 P6 j4 t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)1 E  R1 q# t( P) q/ O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
- l. }. D$ I1 g1 O/ H3 e7 X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)$ S! }( w. D# N. I+ T
                        end
# F  B8 i1 h6 L- J: S$ k只需插入在此插入, D7 q( V' T& T) ?! W) ^+ l! n% N* y
代码:% h* M- u( I. U# m
                INSERT BANK_EXT_TBL, J6 S' ?6 z) y2 O5 P3 ?/ i
                                                        (                                                                
* O5 F7 k4 y$ b/ M7 `                                                                m_idPlayer,/ M9 ^, N$ X0 y9 y6 Y' Z& |
                                                                serverindex,0 k9 ?* ~) P" f# r7 I
                                                                m_extBank," ~; I% g; \) `% n) H$ U
                                                                m_BankPiercing
! K0 X  u$ j9 v  e' B( o3 E                                                        )
0 m0 W7 p! I! n' V                                VALUES
4 m6 Y& |# Z% |5 D, g" ]8 f                                                        (7 o3 y- [8 o; F) s/ j5 x* p: j# I+ O
                                                                @om_idPlayer,3 d8 O/ D; K1 N, m+ l+ {/ ]
                                                                @iserverindex,
% Z- K5 q* n2 _3 z. E6 g# s                                                                ''$'',''$''
/ w4 u1 C5 B) d. e! Z                                                        )6 N0 `, X% U' M6 Z
. I( d: K+ r9 `: s" i* x
2 ?; w3 n' Y& j5 L
#define IDS_RESDATA_INC_007134 28816
& T' V2 V4 o% Q9 r. c. `: V
0 C, Y' S  D! Z
( ~8 f3 B( m4 x9 ~# m0 {! q! u5 @        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
" D7 I3 }) a. M9 n                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex) L  f9 t4 I' g( M4 ?
#ifdef __NEW_JOB_SYS) }; J' e- D  `5 q- l* |( H1 ]6 q" C
                , 0.0f, 0, 0.0f,
4 h6 d" t8 O+ _, G0 O                0, 0, 0, 0, 0,
; M6 c* x2 V( Y6 I                nJob
, I9 T4 o  @" `0 Q6 ~$ h+ y#endif
1 u: Q5 a, I# H9 P$ M, A( x7 P( ~3 e1 t7 Q" U4 H

! {: u2 M- I$ c( g; }




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