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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
& S, b/ j4 {! E$ s; V
{
$ k8 u6 X6 {& z" A
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
% ~% H% L5 \; k5 O+ ]7 A# F
{
) e, L0 O! @5 z. d: C3 `" J# e( p# _
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
$ {2 `; y9 j. z9 t8 W0 B: q$ M
{
0 _7 e' G3 e: s1 r6 `7 A& M* H$ J
pLeaderUser->AddText("没有足够的权限。");
5 K( g3 T6 T/ t
pUser->AddText("没有足够的权限。");
! [" D, K4 I( ?5 k3 U7 s% J
return;
' z% c, c) u! O; ?8 L
}
* `# `* z) k1 g- T* d
}
6 `7 _3 t1 ?" \& p: G
// ???? ? ??? ?? ????.
1 ^1 ?! `" d! R% @3 a& @; z
CWorld* pWorld = pUser->GetWorld();
# j& l. P" A' m
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
% z# r4 p3 M6 W- J% Q8 L
{
2 v* y4 w* N! h* n3 _$ Z4 y g
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
! g3 W( l$ m1 ^- U2 | i
return;
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}
: S4 `/ d6 n0 H7 F3 {# S; T, E( W6 i
#if __VER >= 11 // __GUILD_COMBAT_1TO1
. X# J- F7 H: e* f% I/ w, Z
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
% v2 N7 ]7 L1 O( ]( S# J- T- j
{
, r' @, a% G; E& |, g8 c
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
6 C/ m- z% \: K; q# W
return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
$ a5 v& N* ?1 [' ? G
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
( a' n1 o9 E2 M8 G9 h0 u; V
{
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return;
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}
( f" S7 t5 S8 C7 e
#endif // __VER >= 8 // 8? ?? 061226 ma
! S' J: N- ]% Y( |, x) M
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if( pLeaderUser->m_nDuel == 2 )
! x. X; q8 P# y. U) ?5 u5 o
{
3 P. \2 v$ B* e' F. |, z
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
7 C, p I) j6 I" d3 G8 f2 k
}
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else
* [: C8 X+ k+ b
{
/ ^; F" T7 R' W: Q6 ~
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
+ q8 Q7 ]4 C9 s( `4 \
{
* X9 e- T% M3 X- d
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
P4 O: w8 p- \# @/ p j
}
+ d7 F6 S3 Z+ T3 t
else
9 m5 I9 g9 L) A* \1 n
{
) x" m( j/ L5 J8 K+ H
if( pUser->IsAttackMode() )
z/ q( R/ r8 I5 R
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
4 I }0 S" q# H+ B. H0 M! U
else
/ J( S1 j7 m' }( d
#ifdef __PARTY_FIND
4 C% i6 A- _ p. \
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
$ i7 {( {" }1 ]: O# N8 Z4 ? i
#else
5 e% i5 [9 k6 p
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
2 {3 N% U- B& b8 }
#endif //__PARTY_FIND
+ t" `- ?9 S+ V) z+ Y, {
}
! ~( I2 [( }2 J2 K
}
& T* A! B8 M4 m8 v3 X
}
! u- \2 ^6 c6 K6 ~1 N) Q3 k
else
, W- H* t+ A0 O1 P2 e
{
- \" w) Z+ }- x$ t' M5 f
if( IsValidObj( pLeaderUser ) )
0 \9 M( g+ u; [+ V* a) f- q" I
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
6 z4 t. u( G) ?) s1 Z7 F/ [, ?
}
1 }5 [7 A/ `1 @
}
; M: V! y& b) e4 L" S
5 J' o+ T( g* e% U8 ~
User.cpp:
( e# I6 f g" X. D5 P O# y
代码:
$ G; T8 m! X) M
#ifdef __PARTY_FIND
& W$ H9 |, K" p/ T7 l
void CUser::AddPartyAllowJoin( BOOL bAllow )
, y8 H+ I0 [- i% {# D2 C; S
{
+ e# _( }+ _7 M0 Z4 x
if( IsDelete() ) return;
+ p( z% W, G2 _4 H$ Y
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m_Snapshot.cb++;
+ o! V6 D3 t0 A1 G" C
m_Snapshot.ar << GetId();
5 v; _. t5 N' l0 t4 s/ R b
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
' X, U1 y2 o+ w, H1 S1 y* A
m_Snapshot.ar << bAllow;
: y; L( l0 s+ r
}
c/ c( Z2 b9 c+ h2 |; j1 F
#endif //__PARTY_FIND
. B& n% @# T! [% P& ]
& {& a: C' T4 L7 Q$ p
代码:
$ K# ~5 i0 m1 x: e" _6 [
#ifdef __PARTY_FIND
& s8 [+ N- X8 T* s; q7 e% I
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
6 p$ b; s( Q; O+ `
#else
0 p+ w/ `. z1 {, e% {; ~. W/ {
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
# |, M0 q A6 K0 Y r7 V
#endif //__PARTY_FIND
6 g0 `/ E8 f: Y! B6 m, s
{
& h" T, \' S- g. U7 k0 M
if( IsDelete() ) return;
. l6 A( r( L% r/ l; S" }7 `
+ K* o6 T6 k0 Z3 v ?( J
m_Snapshot.cb++;
/ C3 [% S' n; t0 Y! a: j& Q
m_Snapshot.ar << GetId();
8 b7 q, V. J! a. r N
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
# [" n% H2 I$ S: X$ w' n6 T! t
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
" T) @+ ~( o) }2 o: Q( v
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
# {, Q. S0 j/ `6 T) i
m_Snapshot.ar.WriteString( pLeader->m_szName );
, v8 d+ U+ z& [& A3 X
m_Snapshot.ar << bTroup
1 E( _% o" l, m$ Q5 M: i! [
#ifdef __PARTY_FIND
; P5 u; e7 W9 f; D i! j/ Q+ s
<< bPartyFind
9 [% `% r; S4 W. b) j* H
#endif //__PARTY_FIND
% d! ~( n. a4 d" w9 u
;
D: G- n% A4 Z7 M4 L0 }0 n
* v/ Y: y7 T7 t8 j2 m+ h
}
/ |8 {. L! \0 A
. n! u$ o1 z) V5 q# v
DPSrvr.h(公共范围PLS)
6 x& e# w+ D9 N+ ~
代码:
% D5 v! V+ H5 M0 m$ X+ v6 E
#ifdef __PARTY_FIND
) o; M8 P0 R* b
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
' n1 i4 w! T- J6 s4 }+ [
#else
7 o9 q! S# j8 _& j9 Y2 J$ ]* O
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
% K9 D" n, z! ?
#endif //__PARTY_FIND
/ G! H8 O3 P0 C
+ ^1 z" S- q$ Y4 c# t
代码:
9 B% e% E5 k* c( h- Z* \" M& h( x3 V
#ifdef __PARTY_FIND
3 ^* C+ w# f" ^' A
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! n6 |- k4 r& i+ L
#endif //__PARTY_FIND
7 Q0 V/ Q( P0 G
* M. D' U: F5 O# Y% D4 F
User.h(以及):
0 t3 @& ^' {* d
代码:
# S$ A& k8 A+ c# }9 R1 Z
#ifdef __PARTY_FIND
. T9 }) P) m& Z6 T* ^- a
void AddPartyAllowJoin( BOOL bAllow );
" T$ R0 D+ r+ t4 |7 T
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
' R; ^: b: y. D0 C9 c: w* ]6 ]: a
#else
! q' u; V2 A2 o) f: y' ?6 n
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
2 r3 f/ x: j2 i
#endif //__PARTY_FIND
; s' [% y, x8 T7 j9 `5 F; H
( |8 c9 \6 |5 }4 k1 W+ X
party.h:
9 `: T) R0 i4 m" i3 T
代码:
% t" J' ?. Z, B" m. E8 a, f
#ifdef __PARTY_FIND
* o1 ?% y1 Z& o; [- T
BOOL m_bAllowEnter;
/ u% W0 p8 @. C# M
#endif
* Q* J7 V! ?9 \/ s
2 R) |7 o* Y7 r) r% j. D/ c3 i
代码:
5 ]3 U- w! h3 ?) T" }: i0 y& n
#ifdef __PARTY_FIND
0 R6 e' ]: L8 ]# o7 X: H- U1 H) W
CParty* GetPartyFree();
/ M/ _& E( P; H6 L
#endif
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3 \) K. u2 C4 N% D
WndParty.cpp:
! |* `( Y1 ]: I" T
OnChildNotify:
$ X0 d+ N* g- w% v
代码:
( y2 i( F! ~4 }4 d* X
#ifdef __PARTY_FIND
+ i3 M E9 h* N8 J
else if( nID == WIDC_CHECK1 )
3 ]9 u8 j1 ] f3 t& ]$ L
{
R$ ~. ?. m( T5 h8 b9 l5 V& f
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
: H* T& k1 Q. V* y$ i( S
{
! k% J# q6 _7 S) i3 G( l1 n
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# r9 \; X( ]$ Z, T/ M
g_Party.m_bAllowEnter = !chk->GetCheck();
9 s0 a7 h& S/ L2 n0 z1 Z, r; O
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
. Z; c, ?0 z) }/ `: E: b& u
}
' X7 T5 F% m0 z' h3 Q
}
: h0 v3 \- Z% c& u$ g. {8 I
#endif //__PARTY_FIND
+ j0 V. K, A! K' |" z
" B. l1 T3 t" E0 d, u
代码:
& F7 b/ C6 s' H+ d( E
OnDraw中:
* [* {3 Z7 ^2 e+ l4 v9 S
代码:
2 R g( @+ U: W) T E+ _( U" [
#ifdef __PARTY_FIND
2 T7 o, M9 T: Z
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ U3 }5 e4 f/ f* h- C* F" k m9 w
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
b" }! F/ U1 g' ~( F5 Z# V0 s
chk->EnableWindow( TRUE );
2 l. U5 X* R" x: U4 w' z8 x/ A
else
) _, B) V' W) {3 e
chk->EnableWindow( FALSE );
& p( j) {1 @/ W
chk->SetCheck( !g_Party.m_bAllowEnter );
! a" i) C5 Q4 ^' b* @+ c
#endif
8 M6 c. Q6 ^+ P6 L0 x
0 \( Q3 I) t* g0 i: T; m5 C
DPClient.h(public):
: P3 D1 B' ?' l: E/ {6 F" R) f
代码:
% u/ o. D& F0 e0 \
#ifdef __PARTY_FIND
% t" k5 I" z( `1 L' b( r& H
void OnPartyAllowJoin( CAr& ar );
+ H: [( k, \6 Y8 o: t
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
- ^ _ }% t+ P; V% J( A
#endif //__PARTY_FIND
1 a# I( h9 o( R, K- ?0 P1 Z0 o
; m- z; h9 E9 H5 G3 J7 U2 `. t: j
7 ~8 F. [5 Y, e i, p' O
WERS hinbekommt没有,请让赫克的权利。
+ n" Q% M1 W7 D4 _; ]8 D& Q
不支持左右,所以难不...
/ {+ n* M& @6 R( {, {* G0 i! d
党k的Windows NT甚至编辑它自己。
/ l- N U+ c! c6 X$ z
包也,因为我不erschreiben进一步如果我你的。
. H! F) E% O" X x
由于缺少Quantité k n个代码是什么升工程前。
3 J- G" d! @3 o M0 ^9 B# n
如果是这样的。请发表。
- `9 r8 _, u4 [# R! ~% ~
到目前为止,Pumbaaa
" g/ r4 \5 s% B5 M
+ }# W$ F/ }# \4 P
( i. d6 H v& ]; K7 [
MsgHdr.h
0 A8 O+ C' ~) i0 X. C5 D4 d
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
( L$ q5 G: Z- Z8 B
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
9 Q% j; V# C6 C; C; C- L5 t! c" T
7 M$ G: M$ v3 I6 \
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( j/ _ @' x0 g+ c' Z7 S
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