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标题: 如何让你的盾牌发光 [打印本页]

作者: admin    时间: 2016-1-10 03:33
标题: 如何让你的盾牌发光
如何让你的盾牌发光" X  r6 a" H' F" V8 f
打开文件ModelObject.cpp
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void CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 )
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' i. ?$ A8 J3 r. Y- }! A( _! S5 t找到下面的代码:
* c. \9 n1 ]; r% @case IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;
5 W5 l1 _9 m( g( c9 r. m0 q- ecase IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;+ X/ y8 r4 U% e, f3 {
case IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;
) t! v; D/ W4 p8 Y- K/ \7 Ocase IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break;& `5 |0 J; V+ o% I: c& U; P& Y! X$ h
case IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break;
3 }" y. p) L" j( f" {case IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break;- {0 l7 b; c$ a) a
case IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;
6 u8 u# O$ b5 ]/ W3 D9 S( I% Pcase IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;* \4 D4 U8 u: _% T8 }5 x: l
case IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;' E6 U" Y' @% I! y8 @9 _+ \
case IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;. ^8 ~6 k3 W8 d
case IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;
0 H) v) k( s* s% ycase IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;
+ _: ^" H) a; `  @case IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;
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$ j2 I) y- x5 s添加下面的代码:
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3 ^; T6 G1 b& H6 u# R. ]1 A& Hcase IK3_SHIELD                        : dwSfxRegular = XI_WEA_FORCEZEM01;        fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^9 g; \9 q( n; c$ f
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*你可以使用同样的方法添加其他部分的发光 ^^. {/ w+ N' l. X* o- {
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