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首先打开Constant.inc并且修改所有倍率为1.0
[ W$ w9 N4 w' W9 F4 o \Code:5 M( x: U3 ]0 T& M0 d+ q4 V
itemDropRate = 1.0
6 d. V/ V3 c: vgoldDropRate = 1.0 2 t3 m ?) g! O* r+ K7 r1 K
monsterExpRate = 1.0 . ~3 {1 |$ W5 B* J5 h
monsterHitRate = 1.03 |' b8 G: H" X' o/ B5 \
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =# c' ]: M2 w6 t" J1 G
你可以在这更改倍率。' S1 d! H3 E7 L8 L2 C( K
Code:
) B$ ^5 S+ f, k0 P2 u2 ifunction GetExpFactor()5 F; N) G9 T' S2 Y$ x
local tList = GetEventList(), d, r' Q2 u X; ? E6 U- ~% V
local fExpFactor = 60
5 d8 S8 d8 `& F, s7 {7 Ifor i in pairs(tList) do+ P4 j! ]; x! x; S$ e b
if( tEvent[tList].fExpFactor ~= nil ) then
' m! h$ S3 ?. J6 B6 Z8 WfExpFactor = fExpFactor * tEvent[tList].fExpFactor" k- q# c. r/ Q
end3 s9 a+ R M+ H
end' W: V) [; x& r0 \7 E3 E, t
( E1 V' @. s, Q$ Kreturn fExpFactor
, _& [7 O/ U1 `$ M4 f, p4 }$ ?* Hend
8 Z' X8 m9 V3 K! R物品掉率 "local fItemDropRate ="
3 x4 t$ B5 C# A6 K5 O$ _卡片掉率 "local fPieceItemDropRate ="* @* b; L& w, z1 y
飞飞币掉率 "local fGoldDropFactor ="
4 \% `1 @3 @1 J- _! a当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。0 R4 Y5 y" K: m( K% d% l' A
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