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首先打开Constant.inc并且修改所有倍率为1.0
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' y! J- L3 @# c( c8 R! litemDropRate = 1.0 2 ^3 k9 S E3 A2 u( Q
goldDropRate = 1.0 T4 [- w4 @ v: @) K
monsterExpRate = 1.0 * x5 f& A0 T6 Q& X
monsterHitRate = 1.0$ G6 d/ d% U8 L; ]6 ?
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =, w% r# x- |0 D/ i+ J0 J7 X- a
你可以在这更改倍率。5 c3 f( n7 R* _: e6 W
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function GetExpFactor()
/ |# v, [% Z ~% Wlocal tList = GetEventList()
& d9 s+ |" L5 R& f- e3 d6 I, ulocal fExpFactor = 60
7 {, g. x0 _) Q) Nfor i in pairs(tList) do
% j2 Z% b; ~ k" x. fif( tEvent[tList].fExpFactor ~= nil ) then
6 c& X4 I8 k% b) L& M+ F9 S8 _. @fExpFactor = fExpFactor * tEvent[tList].fExpFactor. h" X8 l: B, }2 l
end
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, ?! Q: F6 w8 a; @5 K8 A% ]return fExpFactor
7 Y. c- U3 v/ G2 N+ H& {! L: t6 x5 @end
( N# R8 W0 @' E+ w5 t! O物品掉率 "local fItemDropRate ="
0 w4 S+ h- x* y! X8 t W) q. I, [: U& [卡片掉率 "local fPieceItemDropRate ="! f; q9 c3 A' c7 d* y" g; E5 e
飞飞币掉率 "local fGoldDropFactor ="
8 L# ~, ?1 U2 L+ U. n) p( l" p当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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