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首先打开Constant.inc并且修改所有倍率为1.0* a+ u G: L2 j9 A+ u4 K4 m/ `
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itemDropRate = 1.0 @5 v+ V( X' N6 ?- d
goldDropRate = 1.0
! S/ i0 O# T8 [" lmonsterExpRate = 1.0 1 D& M) z5 D& |( }. h
monsterHitRate = 1.0
# Z5 }) w: t( {' l2 L现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =8 r" e/ o& A, A9 @/ j
你可以在这更改倍率。# n2 N9 A; R) b4 z3 r8 A
Code:
2 t9 n' k t1 Z; r: tfunction GetExpFactor()
3 ~; O; ?( L) D/ D: H1 ylocal tList = GetEventList()
9 J. l9 Q/ I. l" {2 o/ nlocal fExpFactor = 607 W; @1 p# n' `% `- f" f
for i in pairs(tList) do
1 C- M- y' P& [3 r P! w. X Y0 }if( tEvent[tList].fExpFactor ~= nil ) then9 R% z8 [" F' t& e0 g5 ~
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
& @; S/ p: U0 e3 A& mend# j9 H( U8 C- o" f) z, T: Y( N
end
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. }$ {/ P9 g3 m/ x# [$ Dreturn fExpFactor
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物品掉率 "local fItemDropRate ="
) k4 P2 K- |2 k1 T2 @卡片掉率 "local fPieceItemDropRate ="4 Z3 A- i& c& l$ Y2 ?
飞飞币掉率 "local fGoldDropFactor ="3 U p, \4 I6 X7 U
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。' S' h% S6 \7 [0 [
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