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首先打开Constant.inc并且修改所有倍率为1.04 @. N3 T* |$ l3 K
Code:
* ~$ S7 J; |* q! f% L1 h+ X* mitemDropRate = 1.0 % j8 ^; i4 m) [* P7 y- u
goldDropRate = 1.0 7 u2 C. D# Y' `# U5 d: ?: G. |0 h
monsterExpRate = 1.0
5 S! R; j- m q% O+ E* d- cmonsterHitRate = 1.0& |0 s6 R0 A% p6 l4 {$ y( T
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =) b8 B; X# ~, x' J5 ~; A& e
你可以在这更改倍率。( S: ^) r( ]( H2 p
Code:4 d! s' g: W* u' _
function GetExpFactor()3 B/ x; r6 w8 L
local tList = GetEventList()3 b8 E7 b& s2 n6 S% O/ u
local fExpFactor = 60
8 z' h' Z5 K7 k7 C1 Zfor i in pairs(tList) do
# M; i N, a( ]% y# _if( tEvent[tList].fExpFactor ~= nil ) then4 o* K5 h- T/ }0 A$ L3 M5 e% k
fExpFactor = fExpFactor * tEvent[tList].fExpFactor' j H- f: D5 v7 w. q
end
4 j) V# u9 R8 p8 ^9 I# x- ~8 oend
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( ~; q: ~, A6 Creturn fExpFactor: G. u) W; [; v/ w4 h9 @
end- o. o- E1 q- R v. ^% @$ i
物品掉率 "local fItemDropRate ="4 x# v: a& u5 |
卡片掉率 "local fPieceItemDropRate ="% s7 |) P6 ]0 V
飞飞币掉率 "local fGoldDropFactor ="% ^1 e# E: x8 w' A/ b
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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