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首先打开Constant.inc并且修改所有倍率为1.0% g) f7 {4 m+ a1 A7 S! v, @; K8 x
Code:
# ? F/ g) i \+ D& `3 Z' _itemDropRate = 1.0 8 E+ _; O1 t$ Z. O; p4 E
goldDropRate = 1.0
# O3 w) ]1 ~; C. x( }4 B1 \monsterExpRate = 1.0 4 p7 {: b. d. e1 P1 r0 E9 p
monsterHitRate = 1.0- ?7 g7 p+ A; _. \& t
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =1 e* p5 j7 a# |0 a2 B
你可以在这更改倍率。
9 l8 [: ] s8 z4 G1 R6 ?3 eCode:
% l$ ~6 g/ m+ `0 }( Ofunction GetExpFactor()
- @2 e6 Q, i ?( S/ \local tList = GetEventList()' L% F! y H- U. B) j* Y( O' l3 ~; `6 K
local fExpFactor = 60
3 U! B: T. l& i* t/ R0 R5 pfor i in pairs(tList) do4 H+ p a" g+ ]2 n5 O& t" t
if( tEvent[tList].fExpFactor ~= nil ) then6 c, _$ S/ P0 c9 F, }
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
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end; l+ d/ R& v, x" y2 p( w, F
, ?: v9 C. \( P+ z0 o5 Nreturn fExpFactor8 [: h. d/ Y. r
end2 T) G$ r0 ]; Y4 j5 ~
物品掉率 "local fItemDropRate ="! }" T9 J9 G1 `$ u- b$ r+ ?& A
卡片掉率 "local fPieceItemDropRate ="2 H" K7 H/ O2 X. x5 q# [# n* n! C# Q
飞飞币掉率 "local fGoldDropFactor ="
# F* k; r. `$ P* v2 h) R- N当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。7 p$ l7 b: N' l1 q, f' S
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