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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
$ H! N, w) K9 ugoldDropRate = 1.0
O7 p5 R1 f( n8 }7 {monsterExpRate = 1.0 * G: n% A# d5 R6 n! b( T
monsterHitRate = 1.0
9 v2 ~3 U; w; [( Z- l( _1 H0 z! \现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
0 ?/ g: x* T8 ~' s2 Y( c5 t你可以在这更改倍率。
! u: e7 v# F5 a0 C+ _Code:
; s! i5 n% N0 d9 s% a) ^function GetExpFactor()
" v* F9 [% F+ m! V$ {. |$ [local tList = GetEventList()+ g2 z; W5 `! ]2 A( \9 A
local fExpFactor = 60
9 o7 P, y0 J# Z! H9 Qfor i in pairs(tList) do: N( E5 ~ b: }8 H' R
if( tEvent[tList].fExpFactor ~= nil ) then7 X. z6 i" K u# S- _4 b/ g5 o
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
; \' }/ t6 ]3 W' W2 q! ~end
+ y( M. f- o6 I6 O0 jend
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return fExpFactor
7 `9 X7 a$ h# w; Lend
3 h) w2 j6 N; W2 N0 D' P物品掉率 "local fItemDropRate ="
1 I# c4 S0 F+ ?% `6 I卡片掉率 "local fPieceItemDropRate ="
. d* N& p8 [- S$ C飞飞币掉率 "local fGoldDropFactor ="
f6 }3 c1 O( o7 ~; @, }当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。% C( z& F9 L l( {4 ~0 b: {- P2 W
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