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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 # w/ K1 x: h( `( p- Y
goldDropRate = 1.0 : ]1 t$ M- C6 j& {$ o3 k4 u# R
monsterExpRate = 1.0 + o# _5 |" Y! p
monsterHitRate = 1.0
2 ], I, C& ?) y; C& Q# N( w( z" _现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =, R y; X6 F3 k6 L2 F6 i9 ~9 H6 h# j
你可以在这更改倍率。$ D7 A: U$ k: Z u. M7 x$ Z/ H
Code:
6 R8 a, d+ _, O+ \/ \function GetExpFactor()+ {, a. k2 o: ^. N" g8 C$ {$ A. O
local tList = GetEventList()
$ l9 p0 J7 i3 u( w# q" n P" wlocal fExpFactor = 60
/ Q. [# J+ x/ p0 n2 B6 ?7 B9 v+ }$ efor i in pairs(tList) do
7 _, f: ?3 Y3 w3 r; jif( tEvent[tList].fExpFactor ~= nil ) then
0 g1 ^8 h8 u6 |- T; _, PfExpFactor = fExpFactor * tEvent[tList].fExpFactor6 \6 z" N8 _" s( }8 }. a
end
5 C5 X9 ]' Y7 n) x. v# o; {! Y) g. }end
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return fExpFactor5 ?* a0 a# p+ {0 t# i: v( I
end
E. u3 a2 P5 Z) C3 H4 \物品掉率 "local fItemDropRate ="
" c' l- g4 k8 z& I) z9 ?, L# y卡片掉率 "local fPieceItemDropRate ="
% L! _, |% m! M飞飞币掉率 "local fGoldDropFactor ="3 w+ ^0 ~, \9 X5 G
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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