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首先打开Constant.inc并且修改所有倍率为1.01 ?8 v4 V# s7 \2 e, P- i# y
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itemDropRate = 1.0 " q* v3 C' F! C
goldDropRate = 1.0 . C( X8 i5 K: e' I3 Y
monsterExpRate = 1.0
- E X# `! n& ?$ NmonsterHitRate = 1.0
7 U/ X9 g0 c2 J6 i8 T8 k现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =7 f% ?$ j* v. z5 S+ v! d. O9 @( S/ Q& A
你可以在这更改倍率。
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function GetExpFactor()
0 ]4 `* l- l m# ~local tList = GetEventList() n* R9 Z: Q5 h# {) B
local fExpFactor = 60$ W; G- I5 c- _0 w+ P. v
for i in pairs(tList) do/ v9 T1 j0 D% V: s- }3 E
if( tEvent[tList].fExpFactor ~= nil ) then% r5 O5 L2 K( M$ q% V8 G5 W
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
+ A) @9 e$ H7 S; b, ^* Gend
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6 H a5 w' [. U/ Jreturn fExpFactor' K. W: S: e/ \% | \
end& e) t; H7 j6 N% h" }5 o" O
物品掉率 "local fItemDropRate ="
8 W0 u7 u6 K ]- |卡片掉率 "local fPieceItemDropRate ="& v7 K: `, h# `3 {) ]. ?$ T/ G- n
飞飞币掉率 "local fGoldDropFactor =": X& r. ~6 S5 {6 t, Y# o+ S; b
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。# E+ [( ^# U) n( K
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