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首先打开Constant.inc并且修改所有倍率为1.0. o3 T0 B" J& Q% n8 n8 V
Code:, t" W0 }' ^# u0 e9 C( E
itemDropRate = 1.0
8 w# ]6 w! i3 O% F0 n e* ]goldDropRate = 1.0
2 f0 Y7 \5 J! `! mmonsterExpRate = 1.0 5 N! D f! w3 K7 N
monsterHitRate = 1.0
) k+ R" U" j" ]# w7 s8 \现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
! n1 d) ?& C: ~( g1 G你可以在这更改倍率。" m( R3 V, r8 X9 l
Code:
+ c" O1 S. t; C% Y7 \" Kfunction GetExpFactor()0 [$ j4 g! R; u1 o$ p$ L: B& j
local tList = GetEventList()
, |+ M& n: y$ [3 y4 Olocal fExpFactor = 60 C9 g( w1 h2 e' r7 X6 E, H1 t
for i in pairs(tList) do$ e/ R$ @1 I8 ^9 b8 \- n
if( tEvent[tList].fExpFactor ~= nil ) then) y8 o; w- a7 O
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
% x5 N0 R& I" v/ I8 n% Uend
& @: v0 Q" t5 c" I Aend
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7 [7 X4 z& A; L0 n0 ^( Z6 Greturn fExpFactor) j+ O0 H; H8 \+ J5 W" R% o1 z
end0 r9 p- Q% |! x5 H4 G/ j) d
物品掉率 "local fItemDropRate ="; q* Z# X5 A6 r
卡片掉率 "local fPieceItemDropRate ="' q4 U5 z& D1 z: d) |9 e! U+ ^& C
飞飞币掉率 "local fGoldDropFactor ="
: ?) K* z4 ^/ H- `# n" `% [当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。/ }; L& |& p8 r1 u+ r+ X
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