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首先打开Constant.inc并且修改所有倍率为1.0. G$ m* C" K' o6 J& a R- q. y A3 N
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itemDropRate = 1.0 4 Q5 f, K' j2 C8 D1 ?# W' Y
goldDropRate = 1.0
3 g* W9 J! a* J. e, omonsterExpRate = 1.0
. E1 N# u' n! E- P! ?4 c* x, jmonsterHitRate = 1.06 x* \: ]- P& A3 a' I4 d
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
- f% q1 x" o9 O( `你可以在这更改倍率。, \8 _# n2 t9 x4 y& W
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function GetExpFactor()' S8 D' l. A( h& m3 t, {0 c! ^
local tList = GetEventList()
! M" I2 Y; E" ?4 n' K$ d4 S) w5 flocal fExpFactor = 60. K3 R" T% \: W7 M3 s2 ]% n# @
for i in pairs(tList) do
[' n/ f j& w0 Y9 sif( tEvent[tList].fExpFactor ~= nil ) then
2 ]* T" N# O4 I, @" Y7 ^fExpFactor = fExpFactor * tEvent[tList].fExpFactor
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end
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( @/ V9 o. D: xreturn fExpFactor
' K3 o! o, r0 i, O3 k% e f) Oend
2 p" z9 k4 P0 Y物品掉率 "local fItemDropRate ="; V+ {" F6 O5 `9 o0 l& q0 U
卡片掉率 "local fPieceItemDropRate ="+ C/ t! Z l/ |; }& `, z
飞飞币掉率 "local fGoldDropFactor ="
! e( o! p: y" L: @. b$ e& f当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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