|
|
首先打开Constant.inc并且修改所有倍率为1.0. h3 X0 N6 p: C% { r4 K
Code:
2 a3 A0 I9 O ~, Z& |% PitemDropRate = 1.0
& C! m. N, \! s% M1 ~7 l8 v! ugoldDropRate = 1.0
# m7 x& A9 R4 C# }% i1 _monsterExpRate = 1.0
! E) v1 F# j2 |+ D5 T5 j2 QmonsterHitRate = 1.0
/ _* V. w. o j/ V7 ?$ u现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
1 ?+ V! j" f3 D$ {3 Z' q你可以在这更改倍率。
. P) x$ J* y# y0 }" C& RCode:
' ?8 C& ]+ n8 Kfunction GetExpFactor()7 k* N9 j/ z* m- r. X; L: E4 @. ?
local tList = GetEventList()
+ v4 {" Z$ t1 f' J" @local fExpFactor = 60
) q( L3 P& k7 i0 ?; |9 Ofor i in pairs(tList) do
0 V' z. [" m- _" gif( tEvent[tList].fExpFactor ~= nil ) then1 ]+ _6 H! m, R- d+ `, p
fExpFactor = fExpFactor * tEvent[tList].fExpFactor# S+ |6 N' t, b' \4 ~
end
( E T2 `% S* H9 W- Q& ?& tend1 D6 X+ [: z' T, j3 X
# F$ x: W/ c8 C8 d) a( Q2 lreturn fExpFactor
! _+ r/ y8 H9 U. ?4 t, t$ j4 dend/ _* h" q' a$ T2 @' `" f: E
物品掉率 "local fItemDropRate ="
& r7 ]; c! R" H% x卡片掉率 "local fPieceItemDropRate ="6 Q( Q/ o6 w x8 o4 o& P5 x
飞飞币掉率 "local fGoldDropFactor ="( ^3 k1 S1 N- ?) G$ z
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。+ Y8 t/ I( q" P' m. j
4 M5 G$ t( d, B: N& E* x1 O
8 K0 a1 H8 m5 _4 u |
|