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首先打开Constant.inc并且修改所有倍率为1.0
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* c4 G3 W) Z* ^# G9 gitemDropRate = 1.0 & A' N; q: D- j" c% o5 [
goldDropRate = 1.0
4 z% A: o& }: K3 R umonsterExpRate = 1.0 " `2 G8 U5 C+ {, t: K. j C
monsterHitRate = 1.0! t& t8 {) G3 y; ]9 y+ u$ E$ @
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =0 R- @7 x; J9 g) h B* M0 K
你可以在这更改倍率。
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0 \3 t, I5 b3 H9 Q$ ?1 Z9 {function GetExpFactor()9 F" Z+ G5 j& q( i5 W$ ]: h1 B
local tList = GetEventList()
* w# |* f% n1 v' d% `/ {& M, plocal fExpFactor = 60
0 E$ {: I' F, E2 I7 D8 mfor i in pairs(tList) do
" C1 B8 v+ T. `# A2 R! h6 ? S( _" cif( tEvent[tList].fExpFactor ~= nil ) then
( E1 V! H: Z: u6 O: v! s qfExpFactor = fExpFactor * tEvent[tList].fExpFactor& Y8 I4 r% v* j9 A6 R3 |0 G1 O
end: `, o# }4 X% N9 u/ A
end
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return fExpFactor
2 q% ^" J) x9 N4 A% Z9 r' z4 u8 Rend
/ V ?/ g: D: [! D! @% ?2 X |物品掉率 "local fItemDropRate ="- ^( |$ J+ O' [3 a' a
卡片掉率 "local fPieceItemDropRate =") R9 x+ I3 w% l% d0 X9 q
飞飞币掉率 "local fGoldDropFactor ="
/ r2 q) C+ N/ f# \; A0 k当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。' I$ f0 F8 z% f! e5 ]) N. s0 B! N
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