|
|
首先打开Constant.inc并且修改所有倍率为1.09 {: U# {% u; o2 S1 G3 R5 B- M! U
Code:' O% L2 K8 F3 x% m( l
itemDropRate = 1.0
0 Y# g9 B+ _5 x0 y% {: j& D' I v: [goldDropRate = 1.0 5 _* k2 L' i4 j' \
monsterExpRate = 1.0 9 x1 f# U" C& F9 C
monsterHitRate = 1.0% {; Q" C$ b% ^8 |" o# c' D' q
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =' _) h# d% y5 G+ Z
你可以在这更改倍率。" t2 f+ d* F1 \: ]+ ?" k
Code:
: K, \; r% x7 Z3 M2 W8 tfunction GetExpFactor() R( k' B7 V. Q5 Q* n4 ~5 p
local tList = GetEventList()( w8 F" x. n4 ~/ i
local fExpFactor = 60
0 [3 C/ c" x8 M# V% _for i in pairs(tList) do
0 |8 V% p8 L8 }0 ^' ]' A8 i hif( tEvent[tList].fExpFactor ~= nil ) then" Z8 {3 U& e! ^9 i
fExpFactor = fExpFactor * tEvent[tList].fExpFactor2 R1 u) x6 a2 ]5 V) h% ?* S9 I3 @
end- q) \6 ~6 z% N" I& P$ F" M8 i
end
4 h4 }- L5 s1 P& z1 e; v8 r
" m: y, E+ Z9 ?6 o0 u. freturn fExpFactor+ t- B/ O- g6 l
end! C: ^6 N9 E2 h2 [& s2 E
物品掉率 "local fItemDropRate ="
' `$ B5 C# K- R4 `卡片掉率 "local fPieceItemDropRate ="
. B- ^3 }3 h3 Y1 f& |2 i# m5 G: v( ~飞飞币掉率 "local fGoldDropFactor ="' f+ c5 T1 ?" M# F8 r8 a
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。: y* B- c6 J4 U; F. j) m
( Y* I, N7 t. j* p8 f9 d' R5 r* r
: N+ Z4 M! h3 }9 x* t |
|