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首先打开Constant.inc并且修改所有倍率为1.0. c: s9 {' V0 W1 p
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itemDropRate = 1.0 3 g: l; I" h+ T' m+ @5 K4 z
goldDropRate = 1.0
3 _ a/ K8 E) {( j( w7 _" |monsterExpRate = 1.0 4 G; \7 H& Y6 ~
monsterHitRate = 1.05 j- w# _" o9 S9 D# R' |
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
1 C4 |) s$ r& B/ a2 x( K# V# y你可以在这更改倍率。
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function GetExpFactor()
+ S5 s1 Z) T3 g9 e- O1 s. A7 elocal tList = GetEventList()
, z" H0 R/ S0 t' |7 {- p+ {local fExpFactor = 60* T( |, z5 {+ c* p" d* V+ V
for i in pairs(tList) do- p: o$ i3 C$ m* S. x, F
if( tEvent[tList].fExpFactor ~= nil ) then
8 g6 q& F. I' [ Z YfExpFactor = fExpFactor * tEvent[tList].fExpFactor- h) G, c) s3 w0 g
end* h' _( d9 U1 Z9 J4 l* r7 O
end
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return fExpFactor
' O9 X5 ?7 p% G7 [end
6 K( n6 Y$ b2 N8 Y4 `物品掉率 "local fItemDropRate ="
8 J6 t6 d: }. V4 H卡片掉率 "local fPieceItemDropRate ="6 v5 P# F P, T
飞飞币掉率 "local fGoldDropFactor ="/ V! E5 F) k6 ]1 z) i
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。5 j* O5 E% u J: G7 E
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