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首先打开Constant.inc并且修改所有倍率为1.0* Y# Q$ g! e2 p+ x8 D6 z, W
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itemDropRate = 1.0
. H- {: I% ]9 W; FgoldDropRate = 1.0
9 F4 G3 s' h' tmonsterExpRate = 1.0
6 s- w4 ` R# k- H: ]2 B& SmonsterHitRate = 1.0# m P4 ~3 r% |& V9 n4 Y8 w
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
; \: L @6 {5 X- _ _你可以在这更改倍率。
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* _% [* Q* v( Afunction GetExpFactor()4 o0 D) K4 `! z! u4 p H& s
local tList = GetEventList()( p' R3 d) [+ X4 c, d( ^' l3 K. N
local fExpFactor = 60% s e& _* z+ t+ o
for i in pairs(tList) do" t4 K$ d6 h! u# d* ] @, b
if( tEvent[tList].fExpFactor ~= nil ) then; p. |. s* \, }* Z* a o
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
5 b! ~5 K* Z7 X2 S- xend
- ]& B6 u& C, Q( {end
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8 k, g1 }- J6 o/ j+ N4 g# Areturn fExpFactor! _1 S) j$ M4 R8 j! r
end
) g9 S) b& y$ W; K; @+ {物品掉率 "local fItemDropRate ="" [/ n7 Y8 ]) r7 \& m& T. n+ b0 I
卡片掉率 "local fPieceItemDropRate ="' ?' u3 J+ G+ u# X! b
飞飞币掉率 "local fGoldDropFactor ="& {# }$ I6 \; w% I
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。8 m# {# V7 ?- h1 e/ s( I* b& |$ U
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