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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 0 H- e* n1 j( K5 u
goldDropRate = 1.0
: l& E! g* K4 b7 N1 a& }8 ?- r, SmonsterExpRate = 1.0 3 X, Z& |: J5 m+ l9 B: B
monsterHitRate = 1.0
' U2 c5 p9 V& x; d5 v/ ^现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =7 p* G- {# L& z; M9 T& ]% r* q8 E1 }
你可以在这更改倍率。) C- o! j- s, Y e. Y; x" I V1 y
Code:! m- _: W" r6 g& L' T9 u' s2 P. R
function GetExpFactor()
3 i' |0 k5 D9 z# qlocal tList = GetEventList()
# E3 Z' p7 P: flocal fExpFactor = 60
9 N" `3 B) b. V( X/ [& Yfor i in pairs(tList) do5 @+ n# \8 D; ]4 U! I
if( tEvent[tList].fExpFactor ~= nil ) then; x8 g3 Q) C$ m3 _
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
0 w: X, h% @) oend
# Z2 Y# L- g6 h% a6 R) ~end! m: d( H6 ~( M1 e2 |* b [
9 R" m6 z3 q8 X5 ?: oreturn fExpFactor) c+ j' k- f; Z D
end
& Z ~# r0 ]; Z3 M" @- z- X5 G物品掉率 "local fItemDropRate ="
# d! m$ r, G& Y7 |" p卡片掉率 "local fPieceItemDropRate ="
# L& w& ~( `* {+ X% p飞飞币掉率 "local fGoldDropFactor ="
4 o& C- D+ B% r& j( b. D5 A当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。+ p, c2 b1 D; P# Z! A7 r+ c4 ?( W
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