|
|
首先打开Constant.inc并且修改所有倍率为1.0
0 ?# ~8 P6 ^' k# S+ a; v1 ?Code:) c$ [' i% e7 m/ \- X3 z
itemDropRate = 1.0
8 V. R$ }% h9 s) U" d) wgoldDropRate = 1.0 1 H+ j( V' |3 q, @6 C) r# A& `
monsterExpRate = 1.0 0 x$ M. l, r7 b$ x# ]- X
monsterHitRate = 1.05 b9 z) w9 n/ m$ Q! ^6 A
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =7 ?. f0 ?( B2 S! p
你可以在这更改倍率。' I" T# ?, |! ~3 S- s& c2 U: I- S
Code:
6 w, F& n7 X+ M5 Y" Vfunction GetExpFactor()& m5 a+ R& ^$ U: f9 ^
local tList = GetEventList()
! S5 x$ y- G1 Y; L" Zlocal fExpFactor = 60! j8 [: z6 u' q' |
for i in pairs(tList) do8 Z9 ~/ e' M5 q" n, ^" u
if( tEvent[tList].fExpFactor ~= nil ) then
, H" w: a8 J* dfExpFactor = fExpFactor * tEvent[tList].fExpFactor% x! w4 [8 |2 b
end
% \0 Q* m' v3 M6 N- r6 s3 V( j; @end
3 \0 V" z7 M3 t/ l
% z6 a+ J$ I% _8 q0 \return fExpFactor8 R' ?/ G0 Z" n
end$ _. K2 `! |7 N
物品掉率 "local fItemDropRate ="
1 V. S( }! n I4 U& c卡片掉率 "local fPieceItemDropRate ="
+ ^$ B3 H% I/ w( [飞飞币掉率 "local fGoldDropFactor ="
0 S j0 P5 b/ A4 S当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
; ?% e) F5 Z5 B) m8 a/ U2 \7 z1 [2 j
" D3 F: x' x: q |
|