|
|
首先打开Constant.inc并且修改所有倍率为1.07 n4 Z7 Y4 }5 y
Code:' C% A- o `" W a4 A- w
itemDropRate = 1.0 ' J8 L2 y, c8 q4 _* j
goldDropRate = 1.0
/ E. m9 k# _# I# ?( l5 p6 GmonsterExpRate = 1.0
. ^% R9 i* R. R+ F0 A5 amonsterHitRate = 1.01 R! W @% J5 o/ _& q$ r, _
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
! f4 g# o( ^; g% q你可以在这更改倍率。, Q, ^% d1 k, K- a
Code:! b; a2 ]2 S; Y+ c$ I6 _2 E: {
function GetExpFactor()
+ B+ b' I- |! h/ h. Qlocal tList = GetEventList()
$ t# i3 r" ?( y; ]local fExpFactor = 609 Q: G8 J8 U+ ~, {+ |
for i in pairs(tList) do
+ L6 v! t- x( n. P0 q/ H# N; y( H4 [if( tEvent[tList].fExpFactor ~= nil ) then
: @- | v4 v1 P; E% P* b3 q* QfExpFactor = fExpFactor * tEvent[tList].fExpFactor
, V7 \4 G( R3 V u7 `, J' n& M" iend, V% ^! J* N5 `
end
/ @9 w9 H. ]5 b7 m( k; M8 U: V4 e5 z3 }) x. x
return fExpFactor
- H) `3 ?+ j3 o8 P2 C: q9 Lend1 {0 b' n: W+ [$ s/ \) Y
物品掉率 "local fItemDropRate ="& W2 R5 t% T+ U! w
卡片掉率 "local fPieceItemDropRate ="
0 @% i( F7 k% ]! A7 G( E' o& W; ^6 S飞飞币掉率 "local fGoldDropFactor ="
! a2 _" n$ X, n e+ y当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
6 m7 I1 R8 F% O' m3 c+ B; l. [" y, U7 t' W! R A2 p
. B+ \$ m- Q# Q$ b
|
|