|
|
首先打开Constant.inc并且修改所有倍率为1.05 i; [1 W' I2 L$ r7 V! ]# ?% b, T
Code:! B& d7 X; x% s3 F6 g3 H
itemDropRate = 1.0
7 {8 r* K5 A4 ]8 P, n7 O' SgoldDropRate = 1.0 % a0 _" G6 ?7 N; E; v, P
monsterExpRate = 1.0 ) P6 x2 f$ p7 F6 h* i
monsterHitRate = 1.0
1 H) h4 O. z* B2 K, Z8 N$ w现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =* \: p5 I" k; L& D" w
你可以在这更改倍率。4 c! _8 C; a, O0 B5 z
Code:
& [& C2 E4 Q: P. L0 [" P" ^function GetExpFactor()
8 \$ M* |# m( H2 J' Y) ?3 u" M' Jlocal tList = GetEventList()
0 z* C9 V% V3 u, `- D0 blocal fExpFactor = 60
7 R+ s/ J3 I! kfor i in pairs(tList) do
" a3 c: ~2 l, W$ R$ _; Vif( tEvent[tList].fExpFactor ~= nil ) then# C& E3 _9 [+ i5 c
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
9 X& f& ^& Y9 \end# M: |0 M. O: R& C. M7 q
end. a: \- M% m9 j- T" @
4 i+ ^: a8 M5 t* W1 g6 `return fExpFactor
) v9 y% C$ }8 mend
% p D+ k9 P8 r) m8 s- I d4 R物品掉率 "local fItemDropRate ="
: x; z, v8 G: v1 ?# d% u$ r9 j; j& r卡片掉率 "local fPieceItemDropRate ="# T0 b8 e5 a) |6 n$ y: u
飞飞币掉率 "local fGoldDropFactor ="
: h1 }+ v# p5 e( K8 M; J当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。" z3 q' w4 [2 i$ E% s; r
! X% o% B( b* f1 ?7 N0 }) x- {8 B. @1 G7 [' w
|
|