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首先打开Constant.inc并且修改所有倍率为1.0
! K# ?* @# Z7 t' ~Code:
4 C ^! V& H" B$ _0 `7 [ U2 nitemDropRate = 1.0
D4 o x t5 H* |+ rgoldDropRate = 1.0
$ v! l5 J* ^6 }, q+ J' M) LmonsterExpRate = 1.0 $ ?7 ]* P- W6 K1 a6 x3 Y* E
monsterHitRate = 1.0
) g# [# j) p4 a) ?* o) ^: O现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =$ y' k8 c9 e5 m: ]1 y
你可以在这更改倍率。! \% s9 Q6 B7 h) G0 C/ v+ f
Code:
2 r9 ?) R# I+ \4 O9 Afunction GetExpFactor(), @# z. C# {3 V
local tList = GetEventList()
; |; P U+ u- A0 r5 y. l# g0 w8 olocal fExpFactor = 60
8 J1 K, _, ~, M# `- \) W& R. E) T5 Z+ kfor i in pairs(tList) do4 i' {" r m0 M4 D# m {, w8 O3 g
if( tEvent[tList].fExpFactor ~= nil ) then) l4 v7 k1 O& G& u( K7 b! [
fExpFactor = fExpFactor * tEvent[tList].fExpFactor) X) f" `0 m, K( j) S5 |
end
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1 z3 g0 K( K H& n2 q, K; lreturn fExpFactor$ }5 P7 ~! i1 y, @5 ?+ \! p3 I! V
end6 ]5 R8 x' W' f3 z6 ] }2 u1 w6 b# ~
物品掉率 "local fItemDropRate ="
5 q. L4 q" H* w2 L- C) E! |* O& e卡片掉率 "local fPieceItemDropRate ="
7 O2 S8 s( } P% d飞飞币掉率 "local fGoldDropFactor ="
- I, S* [# q; y. F8 }$ Z& l- Q当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。& q* {" b. N p3 F, j# M e2 ]* f
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