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首先打开Constant.inc并且修改所有倍率为1.00 n8 Z3 _1 `3 Q3 j
Code:
; a/ b( V5 {9 g! h' l* E5 QitemDropRate = 1.0 : Q& u, l/ h9 x5 @% S3 _& H3 ^2 {; R
goldDropRate = 1.0 S; k& `. k0 b: g1 f
monsterExpRate = 1.0 2 u+ m# D; K' X! B+ `' n1 P0 _2 J
monsterHitRate = 1.02 d% Q ]5 t, w0 q, h3 d1 K
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
8 B, i% Q! l0 z你可以在这更改倍率。
/ [& y, L k) s6 ^( i5 u5 J# `! a, y" uCode:
( i) w+ B- M6 k; Xfunction GetExpFactor()
: D$ V# n4 p4 @7 S8 D, _+ Ulocal tList = GetEventList()
) {4 R: G/ @4 u+ H+ E6 E T, Dlocal fExpFactor = 60! t- _( K3 K- s
for i in pairs(tList) do! v6 z9 K, b: p8 h- b
if( tEvent[tList].fExpFactor ~= nil ) then
' e, Z) X$ \+ rfExpFactor = fExpFactor * tEvent[tList].fExpFactor! Q% C8 n$ m2 Z
end# g, H% P4 h0 D8 B6 N* R1 v
end
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, K9 w& u& H6 j) z, Rreturn fExpFactor @! d2 Z( v% H% }/ E E2 @
end' f/ o9 T; _+ a
物品掉率 "local fItemDropRate ="
* v, K @/ P& T2 z4 ~* ?卡片掉率 "local fPieceItemDropRate ="
) p+ T0 @. m' X1 E飞飞币掉率 "local fGoldDropFactor ="
5 M: u, @! p! ]) X o/ j' r当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。, p& [" p5 T& p. o9 |
' B% z! l3 e$ v, X* U; c9 b4 z7 q7 k8 L8 B3 ?6 R9 d. X5 `
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