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首先打开Constant.inc并且修改所有倍率为1.0" H% B- N( D8 m7 L" f" C
Code:5 V4 K+ U1 W0 b; f
itemDropRate = 1.0
$ E, j& c6 Z* z' ggoldDropRate = 1.0 & M5 d/ ?* ?8 B! k* _
monsterExpRate = 1.0 / s* S, }) u4 }6 D' a
monsterHitRate = 1.03 M8 ]+ J( w3 X9 E
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =+ p; D7 Q$ j4 t! O% r
你可以在这更改倍率。
7 p" p) M Z' K6 Y7 M }7 bCode:0 [& Y8 Q6 C8 g7 G: F
function GetExpFactor()
/ k2 t2 @8 b9 l! d' @9 olocal tList = GetEventList()
+ N9 e/ T0 w3 \* p$ K- Llocal fExpFactor = 60
1 d: j! p% l1 C# yfor i in pairs(tList) do
1 M. _6 b9 f, Y7 l6 F' n, V& u3 w$ Nif( tEvent[tList].fExpFactor ~= nil ) then1 ?" X+ m+ ~6 ~: j" X7 G
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
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! O" \4 l6 G3 o: a/ J' Aend
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# v Q; n- J) `1 F4 r& Ureturn fExpFactor
& ~7 @! u/ _/ `( Q# V- n0 Aend
% @2 {4 p, O/ E5 N物品掉率 "local fItemDropRate ="! [2 o* t4 B0 }$ V/ b
卡片掉率 "local fPieceItemDropRate ="! e4 N0 Q+ w8 X. y
飞飞币掉率 "local fGoldDropFactor ="
/ E% G6 r/ o1 g2 U! h) e3 p当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。4 G7 j7 M O7 E5 d
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