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首先打开Constant.inc并且修改所有倍率为1.0. ]( |+ S2 s( K. r$ p) k
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itemDropRate = 1.0 ' ?$ P$ ~4 [: z; t
goldDropRate = 1.0
& P% a9 B* I+ W6 CmonsterExpRate = 1.0
! n8 S( [& q) l$ k; R3 T4 wmonsterHitRate = 1.0( |; C S$ H# S6 q# V5 M7 R
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =( T* K+ f+ X& ?- I+ d5 A. @# ]. D
你可以在这更改倍率。
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) }! p7 c1 S4 vfunction GetExpFactor(); h/ a: U4 j4 P
local tList = GetEventList(), @& H' q, Z: e- X6 Y
local fExpFactor = 60
$ x& K0 ?9 t/ l$ d1 l# ]* A6 x2 [for i in pairs(tList) do8 O& Y, Z; r% N' E( C- D
if( tEvent[tList].fExpFactor ~= nil ) then& {6 g% Z6 K) F3 a
fExpFactor = fExpFactor * tEvent[tList].fExpFactor' W7 N1 Z- [1 x, B
end: U; u/ G/ u* G
end
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return fExpFactor
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& E/ Q% d6 v9 N$ T, H! G物品掉率 "local fItemDropRate ="
/ T9 ]0 X- c: e2 g( J; A7 N卡片掉率 "local fPieceItemDropRate =". G* ~ t* y* O: L3 `: d
飞飞币掉率 "local fGoldDropFactor ="
( O3 d: G3 X& b+ H$ p. l当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。9 I; w' t$ l( Z2 r. K# y
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