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首先打开Constant.inc并且修改所有倍率为1.0
S( O+ k. X; U0 xCode:
) R: {- o: z3 P/ j# I, pitemDropRate = 1.0
# c( r. q' a( xgoldDropRate = 1.0
# O1 c/ O2 S4 P% ~8 d$ z( BmonsterExpRate = 1.0 . {; B5 V9 ^) A9 ]7 Y
monsterHitRate = 1.0 g9 [/ j2 f; W! H6 {1 ^. D, M7 l
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
9 x+ G+ h3 {8 ]+ W5 Z你可以在这更改倍率。+ x# I+ b/ `/ Z2 Z0 {0 l6 ]8 o
Code:
- m; B1 Q" E+ M4 L& h- ]1 ifunction GetExpFactor()
" g+ p3 E% X+ f% x! q8 E; d( {1 Rlocal tList = GetEventList()
- X' [7 J/ P' S& }' T* _8 D# @) Zlocal fExpFactor = 601 ?5 [! \# i* ^4 p8 r
for i in pairs(tList) do3 y+ `8 e& {/ x/ i
if( tEvent[tList].fExpFactor ~= nil ) then
0 o' T, r ^3 L- u( r0 EfExpFactor = fExpFactor * tEvent[tList].fExpFactor- r- b e- @" T1 `- o( {( f* C
end, n( F3 B( O4 v
end
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. y: R1 X S4 T5 Vreturn fExpFactor
- Y$ v* U/ G" N& b8 \end
; o: Y3 c% ~& F- N& M2 _物品掉率 "local fItemDropRate ="# H2 U$ E; K0 i* t0 ]* o1 x/ T/ F- r
卡片掉率 "local fPieceItemDropRate =". r- b# Z/ L* ?+ f. ~
飞飞币掉率 "local fGoldDropFactor ="1 m- ]2 z, S/ a* E6 J; P
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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, x/ v" ~, N6 U8 [. L0 H/ X
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