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首先打开Constant.inc并且修改所有倍率为1.03 g. T# a& l1 n" N: h, @7 `6 _
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itemDropRate = 1.0
) ~2 F3 X! w" y1 X: `! g3 ygoldDropRate = 1.0
9 z3 X8 z* t6 _7 |( g) FmonsterExpRate = 1.0 {( _' Y! b* S2 Z/ p
monsterHitRate = 1.0
# J1 k4 D/ ]( D9 b* o5 H `; F现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
) C6 Y7 i+ a5 n# a: m7 ]/ T9 X6 B; t你可以在这更改倍率。) {' P1 ^7 s! Z/ H1 `: K
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function GetExpFactor()# H8 A- J& ^- ^. f
local tList = GetEventList()
) d4 P. H, ]; P3 O- w! Ulocal fExpFactor = 60+ e5 g$ A: S3 c5 d7 L- A
for i in pairs(tList) do
+ D$ t8 a7 @5 x" iif( tEvent[tList].fExpFactor ~= nil ) then( G+ ~# s H. S+ `( V3 a+ \& u# l2 t
fExpFactor = fExpFactor * tEvent[tList].fExpFactor: V' L' j5 m7 V' ?. _7 P/ U
end( U4 F6 ?0 y8 m1 S* x# o; f
end
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1 }# u/ S5 w5 Q+ Y Dreturn fExpFactor/ q" k4 `- U* r5 P9 V& J* C
end' b' ^, m; r( S6 R7 K7 i
物品掉率 "local fItemDropRate ="- M0 w0 u) E1 h, V% V
卡片掉率 "local fPieceItemDropRate ="1 P3 q$ ]% U* Z& u
飞飞币掉率 "local fGoldDropFactor ="+ e0 _, Q S- X5 } M0 g- Z- @) |
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。+ t' }8 c. Z; [4 A/ k3 w. }% ]( i) U' {
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