|
|
在这里,我向你解释如何在源选择安装到创建工作中的字符。7 A4 c: i6 r) t; W2 N" U& K
../NEUZ/Versioncommon.h
6 t/ m' G0 P. f7 W% G. J, ]7 S. Y! _, z
在上范围进这里只是这一个:
; R6 B* j6 R$ g9 N代码:
$ p* a3 d- D( R$ e: W
+ g+ \, k K- i/ E, x9 @$ S8 ^$ _#define __JOB_CREATE_CHAR
- S/ W, v* B- T+ A. N/ f3 V" x../_Interface/WndTitle.cpp
4 O( `6 ] i J' A! D/ U& x1 N5 ?* s) U7 q1 O
在这里你进入功能
, ]" f, O4 Z" ~- Y: ~代码:
7 `8 o2 R N6 u- L3 o; i
8 A- N4 t: f- _6 z f xvoid CWndCreateChar::OnInitialUpdate()2 @$ \! \4 f( J+ S
并有助于
1 `% e5 m9 W1 z- P, g7 N( H代码:
. E1 G% |! F4 @; |( OCWndNeuz::OnInitialUpdate();) o0 H5 H$ S$ ?4 e& L6 C! s2 ]
这样的代码:
) Y5 Y' |8 a/ X代码:" g, ^* [+ R# a6 v: c5 ?. \, |
#ifdef __JOB_CREATE_CHAR
0 G9 a- ~% B5 G3 r5 b l m_Player.m_byJob = JOB_MERCENARY;% } j/ |9 _0 `) l
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
( K0 R4 {! h0 D pWndJobBox->AddString("Mercenary");//Edit by yannickmama
) J% R6 k* ]3 G" K, t pWndJobBox->AddString("Acrobat");6 T& c- N$ R( M( a
pWndJobBox->AddString("Assist");
0 J5 W; a6 w. F7 i5 K7 u3 h pWndJobBox->AddString("Magician");
6 p' ?" J# l* w# w4 t5 f7 I7 y pWndJobBox->AddWndStyle( EBS_READONLY );
' ]$ i0 P2 m) b# ?4 v pWndJobBox->SetCurSel( 0 );$ x& Y. y6 s- d: Q
#endif //__JOB_CREATE_CHAR
, L* L5 J W5 P# j$ w在同一文件中,我们跳到这个功能
1 Z4 i( A& N6 `6 {0 o/ i3 Z代码:
- ^7 h' ?: W8 h) ]! T/ CBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )/ F2 u/ P# o7 ?" Y. U
并查找这一行:
, l' h+ ~) o& U# T. D z代码:
Q* ]( x. H; g+ G; F case WIDC_OK: // Create
: v3 n+ S5 G# t* Q {
/ U( |9 s0 G& L- D6 U' I/ H9 X下面我们就这一个:& M$ E. \4 X% ?4 `
代码:
% Q7 _2 ^8 T" y4 l* q! V: B7 K+ ]8 I6 e" _4 p# v+ i, _2 m8 G! |6 h( |
#ifdef __JOB_CREATE_CHAR
7 R8 P8 i& s. ~ CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );, L2 F7 h4 \4 O! s+ E
assert( pWndJobBox );
4 V0 \3 Y, h8 C; P9 E
- Z" P: {2 U* p% p, n1 [ if( pWndJobBox->GetCurSel() == -1 )4 T' ^9 Y8 F+ _% n" T. t$ A( a$ w
{
# d( f% x3 _ V- O; }, u9 |! D g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );! b/ ?1 S9 u4 g1 ?9 ~; D: y! M
return TRUE;5 v. d; V/ o, w" t4 B! N" x: E7 m
}
" s' e3 d) n, s; P2 q& q# n, E4 o! u5 a2 V3 I4 @
switch( pWndJobBox->GetCurSel() )+ q1 s4 M1 k0 k- H" W% ^' B5 ^
{' D- w) Q: u: l7 ^/ g
case 0:* K# f4 M/ d6 t+ N
m_Player.m_byJob = JOB_MERCENARY;5 f |6 P/ q$ E9 i* V* B
break;
) [; a- ^" K8 R) l+ C/ |' d8 g5 q9 a case 1:" i, l2 `' h7 A9 b3 h7 N* x1 T
m_Player.m_byJob = JOB_ACROBAT;
: v8 L8 b( O( Z" ]/ k% w6 k break;- ^9 A0 P+ f3 j2 ^& J
case 2:
1 v/ d# G( b' A& s m_Player.m_byJob = JOB_ASSIST;
) G$ z+ H: ^! J: j break;* L6 b% X1 E+ h
case 3:
0 O% u) x0 d( A/ Z& q, p m_Player.m_byJob = JOB_MAGICIAN;5 g W. B+ G) R: ^! c
break;
- \$ A2 C" W. v. f5 N& T! v& w( O: \ default:$ V! S1 w2 n) ]; s# Q! l
m_Player.m_byJob = JOB_MERCENARY;* V/ P z1 Z2 A' A1 F5 k
break;
( N/ ~) ~9 F2 ~* c% n3 l! Q! m t }" p5 w' e1 X& t1 [4 c1 S4 N
#endif //__JOB_CREATE_CHAR
" T. Y9 g4 S) x4 i8 h7 }
3 R' G, J+ U+ ]" _) t../databaseserver/versioncommon.h
6 V( [$ G) O% h4 f( Y+ k( x+ \ d
* f$ u+ O- t3 G在这里,我们这一个以上的地方进行( N2 j; A6 n5 T/ Q+ U' Y5 { y; {
代码:
& O& ~7 L6 ]) @
: I& U) a' h4 G1 o& @; i#define __JOB_CREATE_CHAR
4 a! I+ k( j( p+ q../_Database/DbManager.cpp
. S5 M$ [# Y0 | D
! l; b; E( z4 y' J! ^! r2 N/ G9 k" y在那里,我们去的功能. C; P& y$ W% w- H$ }
代码:" T& b$ \' I3 g( T0 \: H5 G, c
, e$ d! f, |1 g, {* T' vvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )$ c/ d7 L; T; K5 r8 X. p' g; a
并搜索
y6 v+ z ?1 \9 D% P. [( C8 F代码:2 G- {0 n5 u$ _6 P
pd.data.nJob = 0;
6 r% I9 v' T$ |3 g0 Q并替换为4 Z6 b, F7 `/ m& h
代码:7 z8 D: S; C# S( f
#ifdef __JOB_CREATE_CHAR
0 a$ B# Y7 W( d, J' K/ P/ J2 a# s5 P pd.data.nJob = nJob;
$ \$ z: f$ J; ]2 X4 o#else //__JOB_CREATE_CHAR
; t# R$ y1 c+ z7 r pd.data.nJob = 0;% I" S# G \$ R: }
#endif //__JOB_CREATE_CHAR
. l1 ]9 D) g0 [8 |
, ^! `; [6 a; v7 B4 {0 u" V! Y7 n1 R这将永远有一个来源的东西。5 ?( W8 n3 F' u+ q" S4 l; P
* a+ U0 y. c/ H3 Q
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库1 Z/ X* E' ^% \7 d. [1 |
和搜索
7 m' e8 S7 |. g, {% f0 B, Y代码:
5 U/ S9 p; s, F* T' m4 T( k
" L% \5 X4 L- I' D2 ]& h) W FROM BASE_VALUE_TBL
/ \& E0 Y& H8 Z WHERE g_nSex = @im_dwSex
3 x2 X$ P# `" c- [4 n并替换为" K# s. n6 D) K
代码:
. r+ O" m" A d5 u5 a( I9 N FROM BASE_VALUE_TBL3 F& D" Y" l- O: ^. r
WHERE g_nSex = @im_dwSex AND
! M$ R$ f4 o9 K9 W* C ~ m_nJob = @im_nJob
7 O2 S: @; `- Z当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。. H8 o( b* D7 T, }! `, d
6 a2 r2 _2 |, t# F
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
1 z0 a+ s/ \8 @/ V( [/ L5 F1 ~9 L5 {0 L# p! ]" h
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。% D' T; D0 \1 U0 }8 P
这是那里告诉服务器哪些技能你的角色可以skillen。
X, |3 Z, x8 t6 o: x可惜我不再the'm懒得现在要做的话:'D
& E" y/ z8 h, Q1 Y- u! W
- Y0 l( U; U( u
$ `: b& A0 t9 |
1 L4 l% C/ b3 b
: U+ ~& w, R3 F0 n6 k5 p8 z
( n; O9 I8 J! `+ z" `9 v; F0 v# A8 o& l
! ^- b; {& L* g$ V" O) c
( Z! [( Q3 z" K' fQuote:9 a+ |# P5 ~3 m; { \3 F! v
Originally Posted by Divine.
4 J9 e1 G/ O7 [3 I! f如果他发现我4 f0 Q$ z8 e6 ~7 B& A _. L# `4 v9 ]
代码:) V9 C, @& P' v7 ^
pd.data.nJob = 0;
; H) e( F C* g/ _; a/ h* e7 Y Z+ M q并非如此:: h& v, D# g$ }6 ~
所以,我只能看到2 X9 G6 p- U# s* {) u
代码:' Q( V; f+ C3 `3 t! |1 O! C" d R
// pd.nJob = 0;7 F! O) |: B' }) w( v" y
^^
% a% F0 q( L' k' Y/ RHier, das mussu finden:
7 p6 ~: S. B3 k( R+ RQuote:
3 B6 ~ ?4 ]) ^#ifdef __CREATE_JOB
2 |5 W+ K" `, U0 spd.data.nJob = nJob;
) O7 q% Y2 e+ r#endif // __CREATE_JOB
" ~$ w1 W8 b% l4 c, w) X// pd.nJob = 0;
W# J: h4 B9 B0 c, z* B" u// pd.dwState = 0;
& Y+ e+ D: E( c) r3 Z5 qpd.data.nLevel = 1;
* Y j, Y5 @. T/ d, \pd.data.nSex = nSex;
. [; j5 X" S V0 i6 }8 u- @pd.data.nVer = 1; 9 K/ w: Z h. D. Y7 p4 M4 y
. N; _5 E3 W j' N. U
我仍然有一个问题(:
# C! O; Z* |* X- y4 a' U( C2 g下Character_STR DB& g8 J3 P& z Q
这样做在这里: Q7 g; d* S, W; b$ W& R( y3 H: G
代码:; X3 h4 l' Q5 I8 l
FROM BASE_VALUE_TBL' G9 ?* d/ J i
WHERE g_nSex = @im_dwSex* J, z" X. c+ c- [! m& a2 s+ p
在这里改变0 m) ]' h) }' E9 y5 Q3 ~
代码:
8 J$ V/ m; f) R& Z, L1 C) b FROM BASE_VALUE_TBL; L' z6 X, A& x
WHERE g_nSex = @im_dwSex AND* |/ _/ z [) T9 z) U6 o
m_nJob
( V) C' K! s% }由于还需要什么?.?
5 {, h: S* `8 b. _: o' m. Y4 t3 |& W在第一篇文章中,你可以阅读
" K& H* J! l& o4 |代码:
" D# j: x6 m$ w- C l: R- B3 e& e FROM BASE_VALUE_TBL, w9 L$ \* c& _* w
WHERE g_nSex = @im_dwSex AND% Q) f, Q0 x: `; U' k
m_nJob
2 O! k$ c' r3 S' G7 J9 S0 N/ K0 ^/ n6 z) K- D& R( ~# \$ R
7 L9 g! j+ y; @
窗口是什么我忘了
$ C p+ A U6 G: K' E* E N
0 F ?/ d) v& j4 o3 i代码:" B3 F _/ Y# T# {4 W; l5 }
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 269 J3 e0 m: r- l u( Z x- p9 }& M% }
{+ ?6 R8 o& o+ {8 `1 q& |) E4 J- k) M
// Title String
: S; p% b& t) J( ]2 A3 t) y0 x( FIDS_RESDATA_INC_003064/ n7 F1 k1 X8 y! L
}: t6 E' ?0 y, l2 m
{
2 E/ s; n7 t0 n/ ~, w1 n// Help Key) N0 g- y N, {! L# Z
IDS_RESDATA_INC_0030655 K+ s6 x4 [* `% H' r. ?
}- W( t4 }+ L j
{
& w$ I1 J( Y) w8 d, E WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0" L: S' f3 m* I* G) B
{6 J8 B- `0 F, a1 S7 L- m5 x
// Title String5 n4 e* e1 X) i& u( r6 g: u
IDS_RESDATA_INC_003066
0 V' k2 Y9 \/ O/ ]* u) H7 e7 B4 u }- I1 r! o" E% w% ~9 T
{
4 z }+ g& W0 T O7 b G // ToolTip$ A7 g5 A I$ }( X
IDS_RESDATA_INC_003067% i7 [1 E( v' d( g( q1 P# c
}, M) {, ]5 [" Z9 Q$ x" H
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0$ N5 v% y1 i5 K$ X) h
{0 O2 ]( X# q. v* j; W5 |% K8 W }
// Title String
" w2 ? |& V6 a1 HIDS_RESDATA_INC_003068
2 t: o9 m- k) y D) z }1 q4 z7 X) C# E: A; |
{3 B8 R! `6 w- X% H: [) J
// ToolTip9 J9 p8 T! B' T$ i. ?# J
IDS_RESDATA_INC_003069
' O+ l- C9 N1 P/ W. L# ` }
' C; I* x) I) \# X7 L4 Q WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
# b. T# d2 ]$ `1 M4 t- n: ~ {
- G1 r# _* |8 e5 J5 F# _+ p6 ` // Title String) `2 b0 n% K4 v7 e
IDS_RESDATA_INC_003070) ^' H9 v: @1 c6 r3 F* Z
}9 q# }+ X: N% d% B; {3 v
{
) C' @, y# p! ~! | // ToolTip( M: z! n% y9 X
IDS_RESDATA_INC_003071* j) j, m- X9 g6 }) H( x) Q7 T. O, T3 C2 |
}% y5 k* r# G$ B
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 01 j8 c, t2 t! I* j: m. Y
{
4 N. b* ?. k- j2 L0 I2 x3 `7 P // Title String
- j, j) ^; l, @. w1 x4 N8 ?' @IDS_RESDATA_INC_003072" P' @$ [0 Q0 e- y
}! M- y4 v9 R; Q& k( s* d
{
. R I- Q+ q/ d+ p // ToolTip4 i- ~' \$ u( s0 i! j! V7 v/ [
IDS_RESDATA_INC_003073
+ a' ]# X6 r- Q* u) n$ o }; a. K" V. L( D r- u
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0$ ]) y+ } V9 r5 S
{
/ @ o4 y9 @/ O4 c" d+ v v# q // Title String, m. C+ u- k9 s
IDS_RESDATA_INC_003074
2 _" e- f- @( d+ I+ b }6 ?% x5 {! V1 M9 }
{6 }/ I3 U H7 D Y
// ToolTip
$ h9 r8 \9 A# PIDS_RESDATA_INC_003075! u+ r8 ?! ]0 H' c F2 f
}6 a; a% }" p& E+ H" @
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
: e; o. V) l7 {9 o, z3 C; M {7 ?+ D6 z* N( Y( _* o# S
// Title String
O8 k' b6 Y: T! N/ i! w( d, c$ ?IDS_RESDATA_INC_003076
* s$ y- ]% R) L- F m) k }
) x! @) D1 l/ m+ ] Q {( h9 d4 |. \+ {% [
// ToolTip& J" B0 N! [+ f! H ?
IDS_RESDATA_INC_0030776 x( a' n/ A0 b& @6 f, X9 Z. V
}
# N* \ T2 f- y5 D2 k5 S! O WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 07 u I) `$ q H: f! {
{& t- L% c8 F8 _4 D8 v- y
// Title String" {8 o9 Y; \) E2 N
IDS_RESDATA_INC_003078
7 B# e& V# c) X9 P }% L% S$ V) E# x* s, F
{- E1 U- ?0 r. W' a& B& m' D; y
// ToolTip: ~2 D. I& a! w3 d
IDS_RESDATA_INC_003079
! P/ V" ]1 w: k8 A% A4 b! t3 h }
q& F$ D& U; Y D* i' f WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
. Y) o0 v G7 ? {! g2 H {& Q. z g) r }
// Title String
; O# Z s% }, N _- D1 CIDS_RESDATA_INC_003080
! H) |. M$ X3 Z4 B }
8 n- M* C! J* v; j' p. E3 ]- { {. U6 ^# p, t5 s2 s) D; I0 O
// ToolTip
1 r4 S- b( C7 W: b9 R) \IDS_RESDATA_INC_003081
$ _" E$ A1 _ L- K }7 q- f$ a9 W+ b2 n7 w. ?0 I7 H+ N
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 00 X/ M8 Q5 ]9 T$ n
{
8 z. L2 N: z! q6 \1 Z1 m; ^ // Title String
* n7 q5 A% g; C. L, lIDS_RESDATA_INC_003082. k8 M0 A% s( w( m: u# N( N4 H
}
" b; h! u, k$ b: W0 w) B* j {( a: [* s& |$ B, k {
// ToolTip
, o0 p. F' U, X* d& u, z& tIDS_RESDATA_INC_003083
- y. [7 X! @, [ }
! Z0 M- t! | b7 H WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0* h& d0 v" Q% }3 G7 `! L
{
& `* L: K$ @2 P9 L- e D // Title String& |1 K+ @( j n& M
IDS_RESDATA_INC_0030848 i! Q# L0 S8 \5 Z- N
}/ c, Y5 z1 I9 j+ Y' O; ~
{
, S; g, ~! q1 k; q$ ]7 _) Q$ D // ToolTip) t) r$ a, N) d
IDS_RESDATA_INC_003085
?8 f: s% o, L1 m: c& a$ Y9 g) m }/ d: D6 p: b) K. S) X! C
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0. l4 P1 b/ f, Y( j
{
* ]; r, F' Q* k; Y, R // Title String4 {7 M% b: e, }8 a+ q' Q" `
IDS_RESDATA_INC_0030866 v" k/ k# q5 {8 X m' t
}
3 e5 W) K2 |: a {& U% C6 Z3 I! X {: Y, }. @8 U5 ?% \+ N# L+ Z
// ToolTip% w5 p0 D- V% r1 ]! Q% F
IDS_RESDATA_INC_003087
' o H$ x' [6 @# c5 h* P }
+ N$ ^ G0 |9 r: M WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
# y, g: F% E, g" K( y {
* X4 M$ @6 x. g! ^7 T9 ? // Title String0 k; Q; h% c! @2 D# Y( b5 c
IDS_RESDATA_INC_003088
7 c* u! K. ?4 \2 \ }
9 K3 y9 A. Q6 S {
; C* E$ `9 I g$ z0 t& Y // ToolTip
# _& @' w) R/ L7 s( V; EIDS_RESDATA_INC_003089
$ \" \) A! H9 s0 S2 T0 ? }& K# z4 y6 l _2 q/ T
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
+ g9 s' p- h, {! } {
# s8 h. i+ O+ T# a // Title String% X: i1 l' ?7 a+ q/ J" B
IDS_RESDATA_INC_003090
) s* N9 F! v/ P, d( R9 K, r; a }0 S* b9 a, I* ~+ h' f
{
& j2 b0 Z* f9 [( r# O7 U // ToolTip9 t% w" @) }# { u t. O1 O
IDS_RESDATA_INC_003091! ~: l) i( X( T2 h' H
} E& n: {' S B3 v1 x) e- e& z
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0+ K: S7 R# b/ ?! z
{: W1 D9 |; j& k/ p% y- C7 e5 `
// Title String
$ y; ^6 K' p+ t' q0 d& a4 IIDS_RESDATA_INC_003092( N8 U2 J' T3 |& Q0 r/ s
}8 I( `; G4 x7 j0 l( y2 B, \& T; T
{
# j& j* f+ {) ^$ } // ToolTip
/ } F" t6 C% }- g! ~IDS_RESDATA_INC_003093# M8 ]6 Z \% w3 r5 m$ I* J
}: @2 u0 }5 k1 z
WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0) S. x! ]4 J. m; T; _
{) K! G$ \+ k3 j+ P ~9 V
// Title String+ p! j0 A$ E0 I7 y& c) X9 N
IDS_RESDATA_INC_003094
$ P, ~$ ?- @6 f- ]4 M }; c+ F6 \. @) _" G
{
/ `/ p& U! ~6 `) F" T // ToolTip2 L. z+ J% [, {& m
IDS_RESDATA_INC_003095
" Q$ J, y: F2 Q2 X5 @* s' h: F }! y$ |2 Z# w+ w. k5 p& w) i
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0& n; L$ V5 @9 R
{+ G2 q, V0 U# g
// Title String
, E6 f) E ]# Z" VIDS_RESDATA_INC_003096# b) e. ?6 [& ? q2 r! C: g
}
G8 H8 k% ], Q4 l% t {
+ ]- f2 D+ l2 h. J# a( V) _ // ToolTip* ~6 F9 r' `6 W; p! S: |
IDS_RESDATA_INC_003097
- ]- D, J( l: k6 B! z% `& | W }! b* ?: C7 n! j5 c# g7 v/ ^5 f
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 03 Y' t2 o# ?: V3 @3 j. H2 I+ e
{8 E: o3 U9 n7 k& I4 M
// Title String, Z* r/ s: \3 a0 e/ T S
IDS_RESDATA_INC_003098
. s: J$ {6 Z" H3 Q; e0 O1 c5 R }: R# F: G4 n. A" c
{
" I& { ~" K$ J // ToolTip1 M& r4 S j! R" i
IDS_RESDATA_INC_003099
% H0 K/ t' J5 ?) e, B+ ^, e }
. P- Q4 Z5 p' [1 O3 b) ^ WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0* `$ b+ E* Q' |+ C. r+ _
{- g+ z7 ]! m$ J' U
// Title String. Q; ^& M2 Q6 O% h! R
IDS_RESDATA_INC_005076
8 l7 W* G4 I0 U8 _. A' q1 N }
9 B- A. K2 F r# C" L4 E) J {6 Z9 o2 t1 M; u: O2 l0 A" v b) }
// ToolTip1 `, m: H. P. G3 _
IDS_RESDATA_INC_005077
! d/ w" n* u. P5 A" W; ?8 \0 [. B1 E }
' P0 L0 n. f3 m u) ? WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
# y/ Q) V, `( Q' ?' E% S4 e3 | {! v# X# K3 [8 ^
// Title String5 m- d! H$ R5 F0 j- P
IDS_RESDATA_INC_0050787 r2 O+ i n3 m9 t0 F: ^ G
}
, Y- h- J! }( W {
0 o# D5 M: Q, I6 } // ToolTip! `$ ]# c. p3 S( ~; j: ?
IDS_RESDATA_INC_005079- V- c R# A% F0 \( P$ S( `
}
0 s8 a5 s$ X' b0 K( ^2 w2 | WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
$ l: L$ v; N. }5 L. z {8 r% `( q+ t w( X, P T$ d
// Title String
! n" X! {% u% \) N2 bIDS_RESDATA_INC_006874
D, Y$ G1 t. ]9 R8 N" x }! o8 u0 k x5 r! B8 |% g6 M
{
% k* S: m% y! R3 y8 `9 W, q // ToolTip( c0 j( T; l. I/ R/ ^
IDS_RESDATA_INC_006875
1 f& q/ r$ r0 c) H5 [# `; G }/ ^5 k' q/ Q( C6 c% L! }
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
4 V4 ^; J0 ^9 A {
* e9 o6 f& q* E1 l) r" T // Title String
/ }: w% z1 T+ B) g: l5 p: j# |IDS_RESDATA_INC_006878
7 H# y1 U+ R+ N* w0 O) ^ }* b- A. f7 ~! x, |
{
6 {! V( B6 L) E+ d: [* ` // ToolTip' l+ q- T& P3 z/ d6 ~
IDS_RESDATA_INC_006879
9 q% A3 [5 v/ ^$ T2 D }
( d: u ]+ i8 A( L. M, R WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0& F" G4 J9 T9 F: k
{
9 a! u) n) s6 w3 U9 t& J* W$ ] // Title String! p# W2 O3 W' T/ u, m
IDS_RESDATA_INC_006880
. _7 t* ]4 ~6 Z, J4 D }) g4 J4 `4 L7 w( Y; l* g* P
{. i. ]' J8 C y, h, r% B$ y
// ToolTip
$ o5 f! q- I+ ]$ m$ e6 l9 IIDS_RESDATA_INC_006881: W6 }& T/ a a% Z
}8 V* J7 O: x+ ~2 ^. y
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0# U7 J: J: w1 q* _6 n- @0 k# m# f
{) n9 z% j4 m' @
// Title String8 m# Z8 W/ ?" N: b# g9 E
IDS_RESDATA_INC_006900; r6 p% y7 V1 Z# U6 F. }( X
}
. @( H) A& e6 Q5 Z {4 G5 C3 Y, Z0 G. X& n- |4 F3 f! y( }
// ToolTip$ V, w, S+ D9 Z
IDS_RESDATA_INC_0069014 @+ \/ b. M2 L* C. |$ `4 h* ?: P
}
' |. ~' [6 s4 b) e2 }& a: j0 U WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
& _/ H3 N3 M' z {- m: A/ Y# g: B! l# p& ~( t
// Title String5 `. p+ M% V% D6 ~ \
IDS_RESDATA_INC_0069049 J. }; C% c' E3 x) ]
}
. y) @ w& B( H& C& Q { }, I4 Z/ \3 q& H
// ToolTip, E6 U! ~2 X$ I, Q
IDS_RESDATA_INC_006905" E4 C5 b+ x, m
}
8 l' ?/ m' D5 P, j) p3 G. E WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
: y K, o G- \5 B6 M {8 d% Y# i3 U. @3 ^1 J2 n! }7 e
// Title String) v7 ~- k* t8 J$ v+ F: ~7 ?: \+ n
IDS_RESDATA_INC_007134
4 j2 T& O. b3 @4 c- T; f" x8 V }
6 A7 ? `" {+ H" V3 d# p {
% K+ r& b2 S# C2 \9 o+ H6 b // ToolTip
. z5 i+ \4 m' Y, y, r. h6 U9 `IDS_RESDATA_INC_007135
2 `: F. [$ p" w: V4 Y }! u7 k2 l; K+ f0 r3 \' Y: L
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
, R/ T8 M6 B* G0 r: |, o3 P ~9 u {
+ A3 s" j6 `8 l // Title String! O4 {5 s3 h1 s& @! |
IDS_RESDATA_INC_0071361 x! B" X& I3 n* T+ f
}
7 ? t4 {: J& y! T5 \' Y1 a {
k9 @, h/ ~( s, W K // ToolTip
! ]3 ?- |$ X4 ]8 \. uIDS_RESDATA_INC_007137
& @" u. T: N1 F, ~$ @9 }* d }/ g* P( Q+ _! O' P ?* v
9 S4 t4 V. b4 n/ L6 h6 A}: i' j0 B! ?+ d; g1 K$ g
所以红色的!8 X0 |. H6 P) n) Q
5 ~8 g: Q, E2 ^' P
这里还tblSkillPoint的条目:
( W7 Y& d* @/ | t6 J& s
, s; D2 _) C3 o- ~代码:
1 x B$ p* J( W+ o& }: n( M If (@im_nJob = 1)
6 n! X" T6 I7 _! m( A* B5 ^7 U4 ~ Begin
4 u* g. j& m+ \% N# f- i/ Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3): U7 ]9 k3 M: U: f) Z; C f2 p3 P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
7 N p& @* G& ]: T. D8 v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
) R( T7 n, S& U% W. O4 j# L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)8 t# p7 ]# d- x k! n3 y* Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
U: i+ y# ~% ?& o- j* X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)( K4 _! O+ _# v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
7 X# d9 r8 B6 t( D INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
) ?0 g# k4 X" z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
! X9 ?# o/ {% r8 q/ J J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)# J5 {+ ], m+ l \5 `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
9 z! K( M @' P: @; F5 R, { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
% n- |2 w% L2 [) q* x9 a! a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)2 z' W. Q5 B( {% ^* K" c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
/ U* b5 z Z# }+ f+ h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
A3 j/ {3 E$ y end; U8 E. h6 X" x; K2 |; R& l0 d
If (@im_nJob = 2), k6 l5 a7 r- z/ @
Begin
1 K; N+ s0 }; C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)" O W( e- q$ ~( R# M7 H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
; `7 v1 \2 U' p! Q8 w* b% o0 L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
9 R9 E a/ N, f+ E# S. Y+ J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)6 d2 i' R# D7 j- f* T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)3 a, Z/ N$ S- @. x% Z! N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
% L0 m3 F" k* b; @, N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
0 p6 C( c: R& u7 J; x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)! p m% h$ y. y% M% c Y, N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
# B$ [- [+ b4 g6 @1 q# i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)0 \# s/ ]+ s, ? ^1 y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
9 U1 c0 N0 u' j) ~) u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
7 {% O) s7 ]. C, I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)2 ~! C4 Q* r; r0 {* ~. ^2 P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
# L2 h3 |4 V- \% I Q5 l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
- O: {( d' v( W1 e3 O) z5 i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)2 ~; f1 R1 u6 H( p9 ^, q, c
end% k) }/ w) b$ A
If (@im_nJob = 3)
! Y) }7 n8 N5 Q V4 b+ D Begin/ l! ~, T1 D% Q9 j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
3 z: d, G3 D5 }0 }0 P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
5 u0 X0 i% h& | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
% n4 h. o. d ~2 {& I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6): e6 ?2 R: m9 i" _7 C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)! x+ u, g8 s2 C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)1 Q. t8 c5 i1 P( K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
# e( a4 c) B2 I" L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
% ~: n! J: f3 i2 E7 L) r0 C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11). k: G9 s3 b1 Q2 [- M. _. a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)- U1 x Y5 \& D6 g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)8 m) O1 G& g2 [" O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)) a/ V9 \) x* ~7 b3 q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
2 }3 P* k1 |/ {, r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
# y+ v U+ V0 J6 c" h9 h9 R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)* N( E# ^5 O7 X0 f4 l( z6 K9 ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
1 l. @* A7 `4 Z; @1 L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)& u" S5 _/ J* x* b P! g0 c
end7 K, m! H7 s3 `0 U( A# Z3 B
If (@im_nJob = 4)! d f1 N6 f& ]- R7 s
Begin! W3 R4 c- B/ b" ?8 I( l$ w( A# v) F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
?) X* d' b+ S9 N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
" X' X# J5 O3 h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)' _* j- o) t! ~( m" Y; O+ ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
& \* y7 D/ X- i% ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
; Q3 _; a: Y2 S# {. n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
, z& n+ y+ b, X/ I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
8 C. F) @1 c7 q$ T9 j% A5 W' s8 v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)$ L& y3 ]. u" O& J G1 B. j9 O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)& }& R4 D# O2 X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)" R5 O6 c4 e5 u- a' P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
, Q0 W9 ~3 g+ A9 B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
8 S/ }& Z+ z; G0 p3 k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)( m1 Z" \5 ^3 N( v8 C( k+ }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)2 E' N- k8 F* b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17). h) w V2 d1 f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
+ Q. { ~8 {4 l3 H4 V" y: b7 z* n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)9 M& S- B' t& L, O0 ~. E: U
end; p& K# ?" @# U: f) H: [& `: w
只需插入在此插入
. q; x; P# n2 X- R z+ `. d代码:
) H! e! N$ y4 B; T+ r) Y INSERT BANK_EXT_TBL& X9 a# R+ {: I7 \" T1 ~8 p! x
( 2 h1 }& x2 U* n
m_idPlayer,
4 I* N) t0 K7 E4 r+ q7 v6 V serverindex,/ ^7 z3 a2 H- A8 N3 Y# i
m_extBank,9 v2 { Q, E4 a, {8 A
m_BankPiercing
/ I. ]/ i t+ |, A )
+ I' \' f$ a3 w VALUES
, w |, c# n5 c) S7 H# L (. O; n# H$ B: I l( a
@om_idPlayer,
- T3 N }/ k: Z, ^ @iserverindex,
0 ~' ]; x c2 Z1 Z# e ''$'',''$''
) ~* ?- L' t, a2 E) S! N0 d! M ]8 ^ )9 V8 X1 k2 ]9 j# i: l2 }+ d& b: Y
" F8 H. M% |4 M# j! D
0 F* y) U D: O/ V6 p$ I* B; E$ ~
#define IDS_RESDATA_INC_007134 28816
4 I8 {) h" G( |3 p6 y) |
4 Y1 Y3 h9 Q4 a8 v+ A0 R2 h( s9 s+ h/ a" h* V6 V
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,+ s4 u& V7 H) J8 y4 p. g9 c. _$ u
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
. T! h1 L J1 f; F# }* Y2 H7 g#ifdef __NEW_JOB_SYS
- Z1 p# H5 J Q2 w , 0.0f, 0, 0.0f,$ [! W% ~: E2 p
0, 0, 0, 0, 0,' C8 m& ~: p9 B4 S! k+ r3 G! E% \
nJob ) Y' p" @. t+ R& g3 E" n
#endif
`. A' G6 f% S% f) u: U
1 k2 u; ]' ~! Z7 b/ `* d" Z$ U& j( C) u/ v9 {8 z* p
|
|