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在这里,我向你解释如何在源选择安装到创建工作中的字符。( s3 j& p D& K+ t+ @- g t
../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:
& H& c X# c7 I: ^( C代码:
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/ @" Q- L2 r' q) D+ C#define __JOB_CREATE_CHAR+ x+ A1 T' t0 b1 N0 I
../_Interface/WndTitle.cpp
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" b9 ~$ T4 V" g在这里你进入功能/ q% l' {# l4 w; y
代码:
9 o8 ^! i; X( w4 L" f6 \2 X; \0 h. F
* J+ L" @$ k, b. d& _4 cvoid CWndCreateChar::OnInitialUpdate()
, h) I, T6 k, m/ f并有助于
/ e/ h2 j% c; U! g/ ]0 I, v代码:" {: U4 {) u7 ]" J, ]9 {" e' ?
CWndNeuz::OnInitialUpdate();$ d+ \7 `4 ]5 e+ C! L9 J; t
这样的代码:7 |- }' Z1 W5 ?, I A# N
代码:% \0 q6 f# K1 d3 `# d3 a" C
#ifdef __JOB_CREATE_CHAR
) k) r8 }3 k! n$ T. ` m_Player.m_byJob = JOB_MERCENARY;
) v& v' w; N) ~9 _# ` K5 P CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );) K* N2 e7 ]1 b J
pWndJobBox->AddString("Mercenary");//Edit by yannickmama
; e: B$ T F, Z: q% k* K" ?4 @ pWndJobBox->AddString("Acrobat");
9 x; {4 I2 X6 r" A3 d1 h# k pWndJobBox->AddString("Assist");
: a' n! s# s0 M% [ pWndJobBox->AddString("Magician");
L* n( _0 F% y pWndJobBox->AddWndStyle( EBS_READONLY );
6 N" u! j u* @% P5 E* Z pWndJobBox->SetCurSel( 0 );
9 ^# r; ?+ Z* Y# M# K8 m( n6 s/ L#endif //__JOB_CREATE_CHAR
8 Z: F+ B+ N5 f w2 |. E0 c1 a& T在同一文件中,我们跳到这个功能
# P( n6 Y' Q, x! p- B代码:
& i R" u7 ]4 I% E0 GBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
6 f, I, v3 \9 ]. n! P并查找这一行:# G4 j K" y9 n: b0 o! H
代码:' R Z! [. j2 ]
case WIDC_OK: // Create
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下面我们就这一个:
$ r, N& i" s4 {3 l代码:$ G, [! P5 @* v
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#ifdef __JOB_CREATE_CHAR
& J0 |$ g# i8 |* x3 I3 t CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );* a" v' E0 X3 f) @2 Y
assert( pWndJobBox );
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^3 r t, f7 F" R9 G2 e, t9 v if( pWndJobBox->GetCurSel() == -1 )
9 l9 r6 s9 U% g, b" r {
; u+ H; ^( K! O. @ g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
- D0 k i( r) E7 N return TRUE;
. h( }& B. y- H9 I J, h }
/ ~" U+ {5 [( }" K$ q1 o, C2 c; N: R" ^9 g
switch( pWndJobBox->GetCurSel() )
& a% r- i/ s$ u, L4 X2 _ {
5 v8 ^ R$ c1 G( j |0 P case 0:
, T; v# Z# G4 z8 S# D& B0 [0 X m_Player.m_byJob = JOB_MERCENARY;7 O5 N, R' h2 b6 o K
break;. b" Z/ m, @7 Y4 X( i: X$ E; Q/ W1 q
case 1:
% G/ N+ I7 n' v: }' ]( ^# W m_Player.m_byJob = JOB_ACROBAT;
8 j; t5 }9 z4 K0 [ break;, Q( c5 n9 e% B. `' k8 p" k: m1 s
case 2:
6 i$ g/ W( F. E m_Player.m_byJob = JOB_ASSIST;
. C6 c) d2 L1 l' Q3 J" q& L break;$ d* [+ ^( p" R' x; a9 Q h# w, c
case 3:8 V; W2 b+ H: e4 P3 z6 v( p6 N
m_Player.m_byJob = JOB_MAGICIAN;
9 c- d t, M' P4 X$ q/ Y break;' T) D5 u* f1 `& T& o& e) g
default:
: |1 \* G( {4 o m_Player.m_byJob = JOB_MERCENARY;
( b7 G6 I2 v3 K4 n" t* v8 M, k break;
1 R7 g9 A( G( Q& O. M }6 n! h; b! o% G. z% Y
#endif //__JOB_CREATE_CHAR+ r( @& Y3 F5 r6 I0 D1 `5 f
* b. D5 x* m5 n! h; F
../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行
/ b; ? W+ G8 f m* B' P/ r代码:9 u8 O8 ?) _+ G
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#define __JOB_CREATE_CHAR" C+ |7 e) Z& Z" ?8 }
../_Database/DbManager.cpp, l+ c8 I! ^! {* w; S
; |& U( K( T9 k$ g2 [
在那里,我们去的功能) I: H3 d2 l8 L/ L$ m
代码:# [7 G% A6 I5 ~' ^- m
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
$ N6 D) C$ ?7 u% Q" Y并搜索
7 ?: ^7 t. m% p4 y代码:
/ Z: E, J- c; u- E& j+ Rpd.data.nJob = 0;
5 k" u4 r% @; g/ I9 S并替换为' ~" m) f' I4 |. e' z$ |) s, q
代码:" V+ p6 n( r. Z4 |% G( f
#ifdef __JOB_CREATE_CHAR
, ~) T, W# `5 w( k8 _ pd.data.nJob = nJob;
: R2 e6 B# g- n#else //__JOB_CREATE_CHAR8 z) N6 L0 Q6 n& U8 z/ y! p2 \
pd.data.nJob = 0;
0 P: u2 H% W+ ?. g" d* Y- }#endif //__JOB_CREATE_CHAR7 ^* x% I% o7 _! z" S% _- S
4 v; Q8 \6 Y$ B$ m7 _: C4 \- n
这将永远有一个来源的东西。6 s3 ?7 O, J2 ^4 v* [
! S" v7 d3 }( ~" P q
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库7 Y' @! ~7 q! k
和搜索4 `% S: l( x, T3 [2 X( F8 o* e
代码:* a9 a7 e" H6 O) g
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FROM BASE_VALUE_TBL
- Q" P3 r0 y: {. u5 M WHERE g_nSex = @im_dwSex h. @1 ]% Y4 v! F- E6 U
并替换为. `: ?; H: W& \- q1 S
代码:
. W5 }* C) T+ E, Q- A2 ^ FROM BASE_VALUE_TBL
1 ^& }4 X% [6 ^5 a% S" n: w WHERE g_nSex = @im_dwSex AND
* s. \5 Q/ {3 e/ L5 V% h m_nJob = @im_nJob
8 A! b$ R) |* T. `0 m$ w当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。; D M1 A( `' e; a/ J: @
) s* O' v5 d! r7 ~你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。8 U" E2 w t; h" E- f+ a9 C
5 Z. L1 h3 t5 `
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
3 ?$ `7 U! O& f# S这是那里告诉服务器哪些技能你的角色可以skillen。
: o0 d8 d: R f q2 t2 j6 c可惜我不再the'm懒得现在要做的话:'D* N7 D6 _' M; S0 r( C
1 O4 _! d) E2 |' C C' p; z* x' j$ ^! N" M) @5 a; H
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1 H0 ~! f- r- fQuote:) U" z. V8 ^5 I+ v( v
Originally Posted by Divine. 1 v) M9 ~" N& ]& a8 a# ^9 T
如果他发现我
6 t/ O4 k; h* F代码:
; V7 J! y3 M# [7 D( Z pd.data.nJob = 0;( B( k2 |0 B4 D$ y
并非如此: T2 L' U; L/ K9 S; i1 T
所以,我只能看到) k# Z) j( E) n) r! \" V. h' c$ T
代码:
+ l/ h- P8 N' L- D // pd.nJob = 0; @% Z9 w2 _1 ?; g9 `
^^
( Z- Z4 y; k, K+ W( _$ Q( Q; XHier, das mussu finden:9 v C4 [" k, s: q
Quote: T. U1 b. N$ l3 |
#ifdef __CREATE_JOB# D% V! U7 A' d W" N7 M; M4 c0 z
pd.data.nJob = nJob;9 } V: ]/ d j+ p. D
#endif // __CREATE_JOB7 U0 `% p! l* J1 X' U1 B
// pd.nJob = 0;
, e% x r) p; c- W+ q// pd.dwState = 0;7 G0 ]$ `- ]/ b* M
pd.data.nLevel = 1;
* Y: s$ {$ n- q# M1 Upd.data.nSex = nSex;1 u3 ]" Y* A! [' w1 F1 F/ X
pd.data.nVer = 1; " O) G+ ~' W6 }0 q9 T# O
( V3 N4 \8 K9 D( F# b' M我仍然有一个问题(:
9 B& n, x; A( @( C下Character_STR DB, b( T4 f0 H7 A
这样做在这里
M, P; ^; k7 j* D代码:" e I) A. C9 @' V& G
FROM BASE_VALUE_TBL0 ]; r- V8 B1 l% L1 I
WHERE g_nSex = @im_dwSex
y- [! G' ?& D( q$ g在这里改变
a+ y2 N% t2 m+ h' F代码:) |& |$ N) X" M9 u2 i
FROM BASE_VALUE_TBL! g: B. r5 w# }# i! I
WHERE g_nSex = @im_dwSex AND2 t& K4 F m1 R8 v# ?; {0 u
m_nJob
5 n* c$ u' ]$ |: Y% p5 h1 C0 q由于还需要什么?.?
2 L5 u( U4 v; Q0 A7 L2 q+ U在第一篇文章中,你可以阅读
! U6 v& _7 V4 _* e- R* C代码:
3 r: P9 m8 W/ E1 t: P FROM BASE_VALUE_TBL
@8 z* U8 E) J7 n WHERE g_nSex = @im_dwSex AND" U5 V. s0 Z: R" o3 O b! x
m_nJob
: Z) L& t3 ^7 g" Q0 X% T& Z% I* d: g9 I* A
( E2 F! v1 H( f- |窗口是什么我忘了1 k8 c6 u$ y8 g3 K; p
5 G, w" }, o5 d9 |代码:7 {4 ^' ]8 n, b# o* I& A5 V
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 267 f. K7 }3 I% |$ m3 _2 s5 s5 x
{2 v- `( S; \/ M
// Title String9 L% d3 d, |! s+ a# D
IDS_RESDATA_INC_003064
7 J* n7 z3 `# F: ~1 K}
- n$ B: }. ~. n6 U{
) n2 k" o1 n7 @: R: _4 N- w// Help Key5 ]/ f; }5 j: _( a: \
IDS_RESDATA_INC_003065/ O: @, G6 G" I2 P
} K) O y v+ N3 x7 P
{5 g% U9 s5 B% L' C' F+ K. w
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0 E7 W0 l: y& t; X' }( W. Y: E
{* D' Q& R3 e' S- a6 l* j
// Title String
5 U- v3 t4 X5 k; EIDS_RESDATA_INC_003066
: J- i) N* r8 ~ }
2 N) C/ q; X6 k( i/ N {: }/ t5 v S- t5 f9 P: f
// ToolTip
6 Q0 T0 O9 A: y0 k5 z8 y8 Y' _) bIDS_RESDATA_INC_0030672 i$ c4 J. j& E, U* h' z# X2 J z
}
$ G! a( i2 M* K! }- m, f; L# { WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 00 f5 f& c: i2 S8 O! |
{
1 Y/ E5 g# ?2 z4 I% j5 b1 d // Title String
* ]4 g+ G" X& TIDS_RESDATA_INC_0030686 h; c6 Q: @- q) h% t* z2 W& r
}! V. T! _0 y. R2 N
{
- _) j" A* X% r8 N // ToolTip; `8 `; y" w) U% S
IDS_RESDATA_INC_003069( Z5 i, b* g1 Q
}% e7 ], D8 ]' F) Q* _% F
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
! E& d7 A7 c7 A1 v/ k8 X! L9 g' @ {: l' H0 k$ |: Q& v* |
// Title String
5 U a/ Q Q6 k. h2 G% U8 \8 NIDS_RESDATA_INC_0030709 G3 P2 Y. E6 G* f# i0 @
}
9 N' V) Y T& T3 @$ r G+ x {# l) N& C5 q* w( M6 J; u! g
// ToolTip
& T1 g9 S0 E. }0 ?# i& {IDS_RESDATA_INC_0030712 v! U! k8 G" o
}. G% N p2 @& C, I
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
1 u, Z3 e- `" L" P {
5 D( c* y$ \* I' q6 [! ~ // Title String8 M4 G5 u c- U: E' l: [% ^& ?
IDS_RESDATA_INC_003072
7 i$ W" ~- L4 L) ~ }
( F, q% g) S9 Z; |9 t( i' C( w: g {
2 n* A$ L6 @) U# P // ToolTip+ {: L5 \- i7 E1 ~4 r
IDS_RESDATA_INC_0030736 F1 t% [/ e( h
}
+ T. J2 l) ~3 h. Q% U WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 02 `5 n! ^" Q; W6 }
{5 G7 _' i0 m- P( A
// Title String
/ b8 ]8 r; [$ p0 }% ]IDS_RESDATA_INC_003074; F$ j: B8 u7 A# p, t
}
$ p( J! L! f% S4 J3 e {# L# q+ E& y& t& K( k% A
// ToolTip
- y1 m t9 C! W3 H* ?2 MIDS_RESDATA_INC_003075, Z c+ c% F7 ?8 n" n( ~ M
}
9 E/ U3 r+ a, Q. w WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 01 J9 W- P% I- ~" F( W# w
{
: R9 Y9 H* ~0 b% \( ?) K // Title String0 p7 x' O; f! R* T; R+ s
IDS_RESDATA_INC_003076
! b7 O( E" D3 D0 q# w. p1 w$ U# X$ c* r }
. ]5 Z* w1 P3 [$ O6 ?0 [% r {
3 l5 h% D0 D( F h4 T! M // ToolTip' C1 X. S6 I# E( ]. m0 I8 {& C
IDS_RESDATA_INC_003077( H6 s2 i" z6 t% C4 t6 Q8 F+ t
}
3 d, M- H z# g+ ]6 E WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 09 z0 y% G6 l0 B" M! l) L2 Y, E s
{
: |/ r, W3 X& r* Q // Title String& A3 I0 l* h: r7 S# i
IDS_RESDATA_INC_003078" [% ~- _5 ^3 g1 I$ a' ~. }
}$ y+ R0 q3 L6 H+ y; S `
{$ q$ z) J! i( F
// ToolTip
1 D5 P( j/ U( AIDS_RESDATA_INC_0030796 [- a0 w2 i; P' W" L
}
( l& v- h# g9 Q5 `- U+ h9 L- } WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
3 y2 f ^, n% ^5 S {
% P8 A' N! x) a8 V8 A) e // Title String
6 e& d' }6 S+ j+ s* {IDS_RESDATA_INC_003080
8 n8 X& n' n: a9 S1 w3 e }
4 H+ m+ X) i% r- o {1 T* u$ h# Y& p/ a- t: ]0 f* N; h- j
// ToolTip3 F4 m; e' D, j) ]
IDS_RESDATA_INC_003081
% K" e, y2 ^# D: y2 J }, s! P6 L5 ^8 v6 I* V, K( ?/ }
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 00 t4 i+ O# d4 f
{& m; r m% e3 q+ b1 P- a1 w
// Title String+ B3 |& W2 ]8 @8 }& t) M. ^8 d
IDS_RESDATA_INC_003082
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{- e2 n; ~* q) b h
// ToolTip
6 O1 p6 v! M/ [+ B9 y6 aIDS_RESDATA_INC_003083, }& s! O3 I+ K$ H
}! q% x0 T# N9 g9 n
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 02 V/ o) @3 M3 N b, Q1 Y
{
: |% P& }* l$ l // Title String* U& h$ p0 J6 W+ E6 U" ~
IDS_RESDATA_INC_003084+ L3 t: G. U' n7 h, W
}( {! o- z3 ?, Q- R% n
{
3 o3 l7 i# J; v6 C // ToolTip
- F2 ]% ^6 l4 U* @6 ]% \4 d5 O0 _; nIDS_RESDATA_INC_0030854 `. Q! K5 T3 }, {
}$ d: t* ?# N k5 ~6 i
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
( F% X( m6 |* x: Y$ ` {
: |6 _$ r, n) r8 T+ ? C, B // Title String
2 } N$ M, a2 V+ V) sIDS_RESDATA_INC_003086; O0 x4 M: O9 E7 F& ^
}
! {; r& |. E7 d {
# B3 K6 ?$ x' j4 {; _4 h) N // ToolTip: z0 s2 N1 w7 f
IDS_RESDATA_INC_003087
7 Z+ {' o+ p( p/ b; L. D }+ c$ P8 a$ G, o/ A
WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0 E, m( O( ]) P9 k6 @
{1 e/ N2 X: x0 n! P
// Title String
. _* y. x8 e e' I: d2 y- SIDS_RESDATA_INC_003088
, Y4 p$ t9 g9 y4 T, W }
2 D& ~8 p6 U( a* @' H) |6 c {
! i: W6 A5 x* }. |" y, [ // ToolTip
: ]0 j# Q5 O/ _/ L, M' eIDS_RESDATA_INC_0030899 z" r: C3 {) H2 M' x: \
}
$ w* F3 ]' q% @0 U! p W WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 03 z7 U9 G2 J4 Z7 Q3 @, s7 s* V
{
# `" k3 X& q2 D U) Z l# \$ u // Title String
/ J& S3 F, n6 T. ~7 dIDS_RESDATA_INC_003090
4 A! A' d8 d/ } D7 \; E* u) e3 u' P }+ d+ \: Z" ?- v
{2 w9 g% B( F, x/ q
// ToolTip
4 Q! F8 b" _2 w1 U/ yIDS_RESDATA_INC_003091
8 Y+ {* H* ~* `) g% N! J/ k* ~ }
2 K& s. l5 I! E/ N0 Y+ j WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0% T) p$ l- L( Z. g; M, a( p
{
. r' W7 }4 i& V G0 E // Title String- Y- u x3 U$ n. R# w
IDS_RESDATA_INC_003092* [8 ~$ m3 R3 r3 b0 R% P) P) t
}
: F( @5 o( Y* x) | {
7 M5 e; `5 M# ?' P5 g: ~9 t3 [ // ToolTip
4 o+ `) \6 p! l* m; m& T# gIDS_RESDATA_INC_0030931 y" J& Z7 r3 s9 g: l# C6 [0 I
}
5 A$ z1 x- a1 V6 G! [, w0 m6 O WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
0 r) H4 d4 w5 E" s! ?' X {; V% H8 O4 I. F: a) P% u3 u D
// Title String- d& _$ A" Y4 \% n5 y! Q
IDS_RESDATA_INC_003094( b9 k' n c7 Z
}* K o7 K2 L2 C( v' n7 V
{9 D2 D E4 H4 i4 r, I9 a+ }
// ToolTip
4 n8 R% p; ~$ @7 aIDS_RESDATA_INC_003095
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WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
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// Title String
8 L, i/ F( `( i; X! {IDS_RESDATA_INC_003096 |6 U* u1 m" F% l6 H' A: T
}
( S* I& k8 A6 D$ K {6 r% R/ e1 B/ j |4 S
// ToolTip! |& A# k0 j( P7 `) `! F
IDS_RESDATA_INC_0030974 n3 @" k4 T0 `8 g
}
* R# c0 H0 o: ~( K) g: t1 m( @ WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0" A$ Y, B" E1 O4 L3 |
{: C7 Q1 |1 z& r- B! D
// Title String7 g' u G$ o" s' r! W
IDS_RESDATA_INC_003098* P, W5 L5 J3 p" q( x! u7 C5 q
}$ i7 M7 C! i. @% G/ U. `, @
{# [% g @ \( t9 i; M+ p0 J5 T& Y
// ToolTip
4 `. U' u( [% _+ @3 nIDS_RESDATA_INC_003099) Q! P4 z U5 b$ e0 ^- ~( a
}
' n# K0 Z8 f) k- P' o0 _ WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
% m) e! E' h7 b' ]/ N9 y" P {
" `' Y* I2 J& V" b7 B7 L5 Z9 } // Title String1 b' Q$ B( j# b2 q& m5 F
IDS_RESDATA_INC_005076
* _) w. P; X& v4 M7 w) E6 j }/ f9 H4 b, s3 D3 j' K" x6 a. X0 H
{ ]8 y: n$ f) A8 p
// ToolTip4 d( I: m# S- W2 a& L6 _+ ~
IDS_RESDATA_INC_0050775 R: {) C# ?7 n6 F( y3 z
}
$ i7 {6 q- N5 R3 K1 l* M3 s WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0* P6 S s' X, a9 P+ B) [
{; a4 q, m$ n) d3 m3 O+ n. I/ ?
// Title String. k* M( |7 f% q# r4 S; G6 F1 h
IDS_RESDATA_INC_005078% n. y6 P2 A# `: ~3 A
}
# r, C* o1 [- } {
9 n; j5 F+ W0 b* l! a // ToolTip5 [: x# x5 F! k6 |# a7 K
IDS_RESDATA_INC_005079
" t7 ], }; H# { }
% r W8 J. A( {4 U; N# |3 h, e0 { WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0+ p% a0 e7 Q7 y8 d+ V% I# ^+ R
{
5 F; {% S: @8 @9 G+ y( _) a // Title String, w# l! z7 H2 H7 a- \- c
IDS_RESDATA_INC_006874; v) ~2 \! I/ J9 {1 M
}
8 L8 z, y3 |0 f8 w {, i' O5 D$ ?# c" | M4 O
// ToolTip9 W0 { F7 k3 @& U9 p) W, h
IDS_RESDATA_INC_006875
, D3 ~9 z- V$ P- E# h }
- L3 F7 R5 Z3 ?5 @; n$ |* J. H1 [/ ^9 ` WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0; V, n; g2 i% a" I, K
{
9 _* W4 F/ D! A" o! k // Title String
- W: S: h4 b8 C2 B2 I$ VIDS_RESDATA_INC_006878
* b- w9 H; D* [ }
+ \1 D$ m9 ]+ ]- d. x" C% y) [ {/ m$ k- S% y7 H8 e3 L
// ToolTip
; @% K1 o1 b8 ]$ W0 K" |: pIDS_RESDATA_INC_006879
) X6 h6 n& E1 V0 x G2 E2 W }3 R4 X: H, T0 s0 x
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
7 M" M3 o' R: C; L/ z {
/ P0 z! x, n! d // Title String
; `/ f# \1 l: S( v) S: Y9 WIDS_RESDATA_INC_0068803 l; `% \/ m8 b; C9 n( F& m$ `1 |
}
1 h0 U' f: i5 T8 |2 f {9 ]7 H3 b4 |& j) y3 S. T3 m
// ToolTip5 a; n* M; P) _3 C7 m3 W
IDS_RESDATA_INC_006881
" G3 [! o! m% M8 k& F }( e: V/ K: Q% U3 \9 v
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0/ ]$ i1 j4 U7 E: D! ?
{6 i2 K4 w: k, Y# q$ \9 g
// Title String
! H5 ] |7 d) G" v8 xIDS_RESDATA_INC_006900* y# X3 E( g6 x/ s
}
5 B* V! \, H5 T {# c' f0 g$ f8 V( m9 I3 l
// ToolTip
' z* T: q) b7 p% M0 \5 dIDS_RESDATA_INC_006901: C' X& E6 h9 n" P! F/ [
}' l9 Q/ G! D" _# S: u- s
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 06 _* z! g6 H k# q: q" Z9 j) Y7 ]! S% G
{
0 u: M& R7 Z7 R& w // Title String' S0 G, e" ^' h1 S, b. s, u" u
IDS_RESDATA_INC_006904
! M3 N5 f! T: S' u }
( {1 [" I$ Y# V. I; |/ N6 t1 C {
; Y, Q/ \4 U# [. H // ToolTip" a9 W; L) Z/ [& {1 `7 w
IDS_RESDATA_INC_0069053 f. p7 f& z$ h) Q
}* Z! l! j* ^; m5 h( B/ w# n1 k
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 04 [0 W3 j' [5 U4 `$ e4 d: \% }
{
) e( Y9 f) B4 u1 m- ` // Title String& g% ~4 z/ [ p
IDS_RESDATA_INC_007134
+ N u: ]6 X' y& @- Y5 { }
8 r. d, e8 e% U! y& g5 [ {; Q0 \$ F! Q5 L
// ToolTip% \; F& s A. R) ?: g
IDS_RESDATA_INC_007135
/ k" H0 o* \6 q- v# e* F }
0 b, V$ n) j) c7 Y w+ Q+ Z {. S WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
2 D- P" g! D0 v) t* | }) ~ {
+ `. d. r7 {7 A1 B6 S // Title String
3 B$ U! l' W2 K6 z# n" j. F9 J( j# nIDS_RESDATA_INC_007136% I |8 G) M: b3 C9 t
}. E' d6 U: w6 E* }8 f- E& V5 B
{- L- l3 s+ M7 E5 Q9 b* y# @3 |
// ToolTip
' y/ q/ |3 Q" B' M! ^IDS_RESDATA_INC_007137' I# J6 W) o' Z5 M* N1 h
}9 l2 T" T8 B6 y7 t' ]( ?# u
# Q. I( Q" l0 W; A' T}
# y4 F: {8 X# }2 v& o: c& W: _3 Q所以红色的!% M! {( O# H: V
( l4 r, l( Z1 d) D4 j2 c5 _7 w9 `这里还tblSkillPoint的条目:& J7 o4 @" w& k- L8 n
H/ C- J8 h/ D; J6 o2 H代码:6 ^6 N5 J0 g) |' E4 W
If (@im_nJob = 1)
& w2 y* }' b& S! R Begin' q2 X2 P8 m/ J3 _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)) k* L% A% j' e8 D3 g( i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)0 ^) b6 s* \. e6 S+ ?/ q( y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
7 Z1 \. _: q I* Y" K* X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)& ?' ]& d8 U! V9 a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)+ J2 A3 n9 d" O0 p& l4 Q. h. `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
1 Q5 q1 Y# i2 W3 r$ A& C- H% { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9) @8 v9 d! l( e$ B6 t/ B- V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)2 P" ~7 N8 G7 j7 h( d; G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
0 `# ?% C8 ~' |; i/ x! R& q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)) J' U9 g- z+ E9 q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
" K5 ?7 B% e6 [5 ^/ ?% E# L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
4 @& Q3 H# ^# D- H+ ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)9 ]' [' z; k/ U5 h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)6 {; p3 w0 L. E0 j* w$ {7 E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
2 o1 h; h2 z% o4 x. C% R8 ` end
; f$ S7 {) y& H2 m( F. g3 @5 L7 g: g If (@im_nJob = 2)- I3 F- }- V' O
Begin( h- ?. @0 c5 _9 d; L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)5 z7 z% O2 _/ d: Y, _9 {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
i# y9 w# j* { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
7 s" C, d6 Q U; D INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
$ N4 g, o) o9 ?) |% S; U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)+ T) C% }; K* S+ d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
# r2 \6 N/ M ]8 w* { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9) b* T+ R+ N+ Y0 A2 d% {5 l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
8 U$ \0 f; E# S; t1 | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)0 [( t* T3 X# l2 x0 S8 @( s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)- K7 q; L/ u/ F" {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
- b( Q2 C+ u4 {# j6 B" Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)& O/ O4 t8 I, S: x$ N0 g2 k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
1 L6 t9 l" C+ C% B, f" E; j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
3 W3 T; r0 z& M H' v x- k0 u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
: @" V r) B6 W. E6 J, O: J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
2 x9 X1 a+ m1 p3 ? end
, Q% F! v; c; X" r3 h5 D If (@im_nJob = 3)
5 i! W+ Q! P* Q U Begin
2 B) l" t: F# b. w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
8 ?( m% B# m, S* c% I6 Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
$ y% ]3 A+ ]+ s, a ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)+ I: A3 d N6 N0 f" w- t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)9 g- i( u% b9 k- `' F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)$ p8 c/ S: @! G; d3 Y, U4 ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
, w# L7 W) d, c2 m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
* I. z8 J0 w8 T, g2 }# p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10), q$ |9 H! a/ N- L2 P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)7 y/ x; N: V/ {3 }$ d5 O# k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)" A8 p4 l1 F D4 \) m( G& O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
4 s0 B# t* g7 J; y. O: a' f( Y) ^- c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
; y& N) \+ p: O6 \4 Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15), `: L9 ?! j: l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)9 T; I* p0 Z c$ U n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17), z4 ]8 j7 v/ T' v2 c7 Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
6 P0 c" W/ Z f7 ?0 `8 Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19), {' G0 a8 N7 g# f$ @1 x
end: p" Q" \* n$ W
If (@im_nJob = 4)
/ \3 B8 G) ~4 w6 ~8 J Begin
$ u6 h% _1 z. e4 Z: l Y/ U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
" F+ e/ V! V+ I" I9 G! x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)6 y6 f/ T y4 ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)( O: Q: H# G) a! D1 @/ Y: X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)* O# r5 x0 H& T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
7 c' i3 G6 G2 D4 T1 R) |$ l0 I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)6 r, t9 Q3 E1 a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
; g5 s+ z- R' |/ m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
g. N1 r9 n2 \# v! Z+ z( L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)! `' A7 r! G4 J/ `! |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
3 `, q4 t' ]4 l$ a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
9 N4 J3 ]9 L2 D' ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)" {+ u' ~" p6 W4 p2 L2 F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
8 e) x7 M! B4 k* x) h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)/ Y' i% [0 ]4 a7 [2 b# R2 u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
0 M/ f" C8 q. f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)4 C- L/ f _" @& N9 A- Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
+ r' W: T2 ^* f2 L+ C# r# |# J/ m end
& F* c8 |' W2 X! ~; @2 n* y只需插入在此插入
; _; i) U0 o3 G2 ^; X/ C代码:% R5 w4 J4 [4 F% |, [8 `( @; i
INSERT BANK_EXT_TBL
/ S6 k- ?, e7 \. V- A1 ~5 P, J7 F' L ( 7 \( l& e M0 c# r2 K# T# x
m_idPlayer,% r; P" ^6 Z- E3 u
serverindex,; }; j; _, B( o1 p7 @
m_extBank,
( h8 G3 j8 ^7 L7 K! v3 t7 }7 r m_BankPiercing
! _# R# |+ h+ y9 w8 T )* D7 _' E& ~6 V2 F% l
VALUES
3 k4 ]6 o8 w) X2 l, n2 h (
8 F7 A2 w" k* a: }5 \ @om_idPlayer,
1 X% Q+ r3 Q" h4 N, R& g( l, q @iserverindex,8 m7 x5 ^/ l2 g0 o6 a: p' O
''$'',''$''
' R4 `9 f) @3 f$ {7 u) y" T )
# q+ z" B# s, Y3 Y
0 f+ b* t/ O, [& W4 g V% o, v, C; ?0 {
#define IDS_RESDATA_INC_007134 28816 B4 _" O O; ?" m9 B, S2 K7 C [
/ b1 q: k' X9 _5 x+ s6 _4 T$ H* ~# Z. F y1 }: A
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
: @! R6 {' E7 p dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex# C% a# }; K G, ?
#ifdef __NEW_JOB_SYS7 p" o! O8 F* @- G! S4 e
, 0.0f, 0, 0.0f,) K% c# q' _3 g- D0 u
0, 0, 0, 0, 0,
1 Y) J7 Q* R' ^8 d nJob : j3 H; L2 A& U3 q
#endif5 w% }+ U- l6 W" ~$ ^' k
2 D( q; U$ |: K% w" Y j& u$ e3 V$ b2 {4 v1 k
|
|