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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。
& b7 V1 d6 l  l1 _5 N../NEUZ/Versioncommon.h
; n/ W( @! K. t" D+ Q7 @/ o9 _- q; T% g
在上范围进这里只是这一个:6 R* J- @  |1 ~6 W! U& P
代码:6 B/ ?* F, E) W6 q, c

2 v# r& d4 ^8 z) |3 ^7 H#define __JOB_CREATE_CHAR
8 o4 f# s5 E; S: a' B* G) t../_Interface/WndTitle.cpp- n. N9 h; S. H6 e

! ?+ ~: A: s' A4 v在这里你进入功能
  j8 p  }# |, b' L6 w代码:
- D' f: v2 E# [0 i% ^+ f/ E) w
$ K1 m7 ]# `3 J4 w4 Cvoid CWndCreateChar::OnInitialUpdate()
- t- X% r5 H5 l8 `并有助于
1 D- c+ l. G6 f代码:$ w- z# H% a1 b+ ^1 |. i
CWndNeuz::OnInitialUpdate();: N& H; i8 B& H% x3 t1 L- n8 C( D0 D
这样的代码:: f6 k, n9 C, A# L% v0 Q
代码:$ Z2 Y3 u0 ^4 q
#ifdef __JOB_CREATE_CHAR# h. L2 \7 q9 q# e4 {
        m_Player.m_byJob = JOB_MERCENARY;+ N* z; Y. F4 c- O
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );  ~' M( u2 Z4 w1 a7 {
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama3 _. C7 e7 r( c& k
        pWndJobBox->AddString("Acrobat");' c- P2 \" e) P, T: q7 K. h. |5 \  I
        pWndJobBox->AddString("Assist");% X: P# L/ c; u: ?4 ^' s$ n
        pWndJobBox->AddString("Magician");8 G! W0 |+ _' ]9 f
        pWndJobBox->AddWndStyle( EBS_READONLY );+ u0 {6 y. N% f0 j: K$ j
        pWndJobBox->SetCurSel( 0 );
) J' P, b: C7 K( `* h#endif //__JOB_CREATE_CHAR/ Y0 [" Y' m  Z/ n
在同一文件中,我们跳到这个功能
3 v: i! Z( Q1 O- j0 X: L. ]代码:
6 Y; ^2 G3 s4 B+ nBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
0 B8 S. {6 n, W2 J并查找这一行:
/ _' |- K3 P% ?7 c( }9 ?( `代码:# o( L7 C) l. S/ c( H  ?4 x4 O
                case WIDC_OK: // Create$ m7 T! `% X' v3 l) o& `0 a2 S1 H
                        {
) _* m- v$ z, h2 q: M: p下面我们就这一个:
+ U3 t% ~7 e- N- i" m7 R# M代码:: \$ [0 q) q) h! g# b
9 V  }/ C8 g1 X' L% S6 L! j
#ifdef __JOB_CREATE_CHAR
. v$ t4 b  S; V. _                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );- b; W; X/ }# t- _: ?- c" I
                                assert( pWndJobBox );
$ l2 X( N3 U- |3 X% b3 L
! @7 R7 `7 d& s1 _0 |( Z0 Q5 l& H                                if( pWndJobBox->GetCurSel() == -1 )
) ~  [# S9 c* f4 v0 T                                {4 S' h- {8 |" \; {& M9 G& `
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );, S" v# d/ g7 `- |
                                return TRUE;
$ p' r3 }) V# d                                }
' W% G- b  h# `  G, M
, S% x/ H8 \* s8 a0 a4 E! X/ U                                switch( pWndJobBox->GetCurSel() )
5 \1 c6 x! Q4 n1 b( N0 l$ q: x                                {
, {+ J" M; a1 r; e% H                                case 0:
2 p3 @! {. L+ j* _                                m_Player.m_byJob = JOB_MERCENARY;
8 A4 F* ^4 `8 H+ |- U* l                                break;
* h( h  {  E( n" y" y- z8 l                                case 1:! u9 Y  Y  E8 F, c
                                m_Player.m_byJob = JOB_ACROBAT;
* w6 n1 w& x0 v/ l                                break;
7 p( A) J4 i) |$ H/ u& Y                                case 2:
6 T& _- W; F# L  v                                m_Player.m_byJob = JOB_ASSIST;) N: p$ {& I: l% u  E& @4 Z% Z; p  x
                                break;6 H8 b7 e$ h' `1 c
                                case 3:
/ _, y4 ]2 F/ m6 H                                m_Player.m_byJob = JOB_MAGICIAN;
* b3 D8 {- Q/ G  s. r                                break;
5 h1 b* t. H: i                                default:
6 E- }! }( V& W7 v0 ~                                m_Player.m_byJob = JOB_MERCENARY;
. ~; I. d" q3 \/ |& N/ J* d9 @                                break;
/ C; K3 ~- s0 j: @) l! B; v                                }  z. J! L1 X% K. c
#endif //__JOB_CREATE_CHAR6 R. U: ?$ ?% t1 T) ?; E4 ]* l  o

$ G8 {# c9 L% C5 V../databaseserver/versioncommon.h: R& R- w2 I2 m- k( G
' B9 M8 [5 i1 S
在这里,我们这一个以上的地方进行
! F" O0 }' [: E& N# v2 f8 v- O代码:$ c( n9 g( g4 E( K
+ S/ n/ w+ \' f
#define __JOB_CREATE_CHAR3 g; k5 R& e8 E  r0 f' x, Y
../_Database/DbManager.cpp
" W4 R- A: q( w5 a$ q
" _) h, l, Z0 y$ }& F在那里,我们去的功能: V3 i8 P  Z$ @# M. P
代码:
5 C* y, F4 q7 f! [7 U( v8 r8 s! F% L6 |# }+ n
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
6 ?" l9 ?8 i# |4 t1 L, w并搜索6 o# y- Q" b/ w" N# |
代码:
# a7 c) s* t$ P2 B4 F, Rpd.data.nJob = 0;
, o  g6 }9 S4 X并替换为
4 w) B9 e1 G# n6 \& E$ a9 }, F代码:/ ^8 ]2 C# k! ]5 {
#ifdef __JOB_CREATE_CHAR0 z0 E/ r" F  f# Z: f
                        pd.data.nJob = nJob;
5 `0 w, m+ k9 K+ k# t6 q! v#else //__JOB_CREATE_CHAR
2 `0 \, l& g  b* K; R) G                        pd.data.nJob = 0;# I$ J  Z$ _5 P- b0 g
#endif //__JOB_CREATE_CHAR
, O" `: g7 l  E4 J- t8 K, Z; y* n; s6 f; {6 r' f; O
这将永远有一个来源的东西。* d8 \6 W5 c5 |# ?  T# x" o6 `2 C

0 v2 E0 ]) d9 N! T但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
, ~0 S( r4 Z3 d. [4 ^; b9 h( L和搜索
# Y5 I% c+ c0 s5 e- u' G% z6 A代码:
) B9 l& a8 Q) G+ `" y% p8 \. Z, M7 i
3 C4 N# i+ G0 V5 ~4 q2 t" [1 o. _                               FROM BASE_VALUE_TBL
, T# D6 P' ^) ~$ u                                 WHERE g_nSex                                                                 = @im_dwSex, @' o# e# D" Z3 S; B
并替换为1 }6 U4 V+ T  E% j0 c0 U
代码:% y% W& _7 n0 G( p
                               FROM BASE_VALUE_TBL% _9 j# f1 f# s7 S: k, ^6 \
                                 WHERE g_nSex                                                                 = @im_dwSex AND
* m& [# I7 A( }( K6 s$ [/ `" X- n                                                m_nJob                                                                = @im_nJob
1 c$ r8 s7 X& K" a3 F当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
6 r% t9 k# j; R' Q5 [) L* v0 x6 j. s: p
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
/ q0 W6 b6 k1 @5 a- U; }
5 u* L+ E3 Q' \/ c# \你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
8 B4 ?8 T) i9 J6 Y" i" ^( x5 S这是那里告诉服务器哪些技能你的角色可以skillen。+ L; v9 H* r, j5 k+ d: v
可惜我不再the'm懒得现在要做的话:'D0 K. ?# r% V( M  E, t" x
3 s+ P8 ~4 Y) l
% k- C- E. u& U% H8 c5 q

- X% D. U6 z, S- ~% m
  n. Q/ }- m+ v9 l8 |5 r3 }* V3 g0 v& b+ F; Z2 x

/ O3 Q$ V* P6 g* y; T$ V, D6 A
/ j' V* B& y; |! F6 v9 H. q+ q. Q
  Q4 I+ c; B: `1 G* \4 J% YQuote:
2 X& f) D6 n# x* _( qOriginally Posted by Divine.  ! z+ E  p; R, o4 b
如果他发现我
2 ~4 g0 H- ]4 F: V1 L* n代码:' v$ Q8 [* i1 e' z; `( C
pd.data.nJob = 0;& B' B( C/ s+ ^$ V4 r$ j9 D
并非如此:
9 R. o  u: C, d% o所以,我只能看到9 Q* r. W* P) o8 _4 F$ p/ K
代码:
; }7 v; j/ i3 f7 d8 r1 U //            pd.nJob    = 0;
: ]0 i4 P* L& h4 G, t& {* i^^
" L; `% C# E+ d7 b8 k( XHier, das mussu finden:
) C! W0 C1 [! MQuote:
# G- U+ |% O6 M) X1 p#ifdef __CREATE_JOB) k7 r, M9 n8 f4 ]; f# L" L0 f
pd.data.nJob = nJob;
* q' h/ _& [) m4 N3 r+ n  ~! k#endif // __CREATE_JOB
5 b- u6 f4 t+ G/ K% o) g( e// pd.nJob = 0;  l' ?5 q5 T9 F/ }( I; ?" i
// pd.dwState = 0;4 a' ]5 ^# g; f4 ?/ @
pd.data.nLevel = 1;
2 s6 T$ H0 O2 T) m* Lpd.data.nSex = nSex;3 h3 C0 z6 u- K3 v9 `# s% ^
pd.data.nVer = 1;
& g  f% C$ i. m. j( \
7 L3 i, v1 o7 L( z- w2 }我仍然有一个问题(:
3 J: M. n$ O$ u3 n% A1 u下Character_STR DB
$ E- Y, T& U, I% w这样做在这里
& `4 d# F5 z$ ^/ I2 Q代码:
% C. \: }1 }1 _( v' ?! q7 }5 d                                FROM BASE_VALUE_TBL
  V1 B$ u: U3 y4 {                                 WHERE g_nSex                                                                 = @im_dwSex
, H' ]7 N/ C% n) P4 S' i在这里改变) x, ~. J. d& W9 y' c4 g5 a% r
代码:# Z, h: r' p1 s9 ~
FROM BASE_VALUE_TBL: C# u& z0 [( a6 c
                                 WHERE g_nSex                                                                 = @im_dwSex AND
! T5 V; L- b' o  l$ V! Q                                                m_nJob
' T, }; {1 _. \: ~7 u* ?8 G& U* U由于还需要什么?.?/ E7 G% N5 t7 n8 E
在第一篇文章中,你可以阅读
* o$ G1 _/ p9 U3 E( M+ j代码:! i; |4 E( _6 Q( O) W8 _% f) k
  FROM BASE_VALUE_TBL" ?/ ~( N% w1 C- U  U8 K
                                 WHERE g_nSex                                                                 = @im_dwSex AND
; d  ^, z0 e6 d                                                m_nJob       
8 Y5 |1 t) w5 R0 o  ?  G
; t$ m0 R' I3 h, }1 ^2 ^' {+ a8 ?( q' W; w
窗口是什么我忘了
( S" N7 t0 V1 u; _3 N$ Q$ Q2 D/ F- K! N
9 O" U- u1 P: c代码:4 k% Z/ z  F0 @5 k1 [  L# G9 A
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 264 p2 j! @8 q( w2 t* L
{$ |3 C  [0 Y5 o5 `/ Z5 P
// Title String
7 S, }* X- d/ ]5 G1 N1 N: UIDS_RESDATA_INC_003064
/ N1 R4 [/ Q3 S: J: C}9 s5 K7 h6 Q' c& L1 m6 c
{
1 t% M6 k. F" R// Help Key
" X% G# u0 s9 V( QIDS_RESDATA_INC_003065- h7 Y, s, U; \- D
}
7 ?" i0 e, v, Q/ D{2 e" V3 Q( n# r1 N/ l# H0 L
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 06 e8 i/ S2 a$ Z# c; I6 k
    {
+ k* N7 d/ X/ W" i" P" _    // Title String
9 M% |- U6 _& nIDS_RESDATA_INC_003066
5 p3 ^2 @6 [0 V; g+ |1 b    }: {" o- e/ l' @
    {2 K- x1 p) s- s* Q
    // ToolTip1 e' W! e! t& ~$ U2 O( c
IDS_RESDATA_INC_003067
, m9 \; ~* P/ e/ l    }
: O- k# `9 B  y$ b+ o; W    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
* ~. g' g( X6 e6 J( v    {
$ `# q1 I* N: r" ^    // Title String
& U9 F% B* Z. N* _: Q8 ?IDS_RESDATA_INC_003068
3 q. i: g: W7 c$ V- ]    }
/ B. c3 S2 ?0 h    {( l, y7 P! U( j8 l. G: T
    // ToolTip
1 g" v% a; V& `* N3 U. EIDS_RESDATA_INC_003069/ I' J0 P( ~( O8 i2 y4 X
    }) X) v+ D, y" D" ]6 i
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
0 z4 b4 y! a; x: W+ i/ F7 e- V0 R    {
  u1 i: u5 [$ S, u6 s" h$ c$ [9 b    // Title String4 v: j: D4 f; H, z# \: n
IDS_RESDATA_INC_003070- \1 _% T  |3 z" w9 m( ]% h
    }
1 R' u/ Y" Q1 }# F1 M4 p+ w: r! p    {0 ^2 P! W! @  g& w5 P' Q
    // ToolTip
" v- d& d4 F9 `2 o3 o" T+ IIDS_RESDATA_INC_003071- R  O. `& c8 h
    }
! O* _; P; Z& N8 ]    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0( R4 t9 a. s& G0 W) {: T
    {
9 g9 Z$ F1 S+ U7 n8 r, i    // Title String0 f4 z0 x  c3 }& R( J* F& j% |
IDS_RESDATA_INC_003072
! U! t9 P* g" c8 _5 N! _9 W' t    }' C' M3 i) f( h" o0 O7 d$ H& S
    {1 {; G7 m4 t" _# X) C
    // ToolTip
" J0 V/ k: y; [2 ^IDS_RESDATA_INC_003073
9 V: a, K* a4 q' b7 s    }
3 z% l( M& C+ h7 h2 o+ c6 o: H+ N    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
" I  \# t6 K0 Q4 q9 E2 i8 U! x    {5 Z5 L4 S8 H0 w
    // Title String
5 b% ~  P, i! `IDS_RESDATA_INC_003074) V+ w6 h" Z) ~4 Z4 n. [6 j
    }
; d2 b% f# g0 d5 Y: I  g    {
; s7 B. s. W8 d/ g- _    // ToolTip
( M- ?5 _5 g, L9 yIDS_RESDATA_INC_003075
; @- D- A- X$ h    }: f6 ^, A. j* O3 W5 f( @
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
5 E, f# C: M1 g6 s4 |: [    {
% z1 p7 [1 w' ^4 o& @# @    // Title String) d6 T! G6 K( Z$ Z
IDS_RESDATA_INC_003076
: H5 r- t3 E/ S. ?; s4 T    }  F9 ^' }. C8 G- k
    {
) C& f, h3 j- k    // ToolTip
- p# k! V- @: M( E2 U7 J7 tIDS_RESDATA_INC_003077
9 Q9 |( l( u: [' M    }6 a' a8 d. _, k2 X+ p5 d, O
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 00 C% V4 R3 ~4 ~6 ^3 R- `/ p
    {8 T$ d$ m8 k/ h- L; U
    // Title String4 V% M9 i. B. U# F5 I+ @! U3 w
IDS_RESDATA_INC_0030780 Y. N1 |+ A5 [1 c
    }" W! r, i1 L) a( x  D$ B% r- Z; j) A
    {7 F8 _" ^- I$ p1 @: e8 Q
    // ToolTip% [) z) u0 _' D( y3 u' {/ m. n
IDS_RESDATA_INC_003079
2 Q8 K3 u- d# A4 I, ^    }' l! A/ ^. |. f3 z
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0; o' N1 o7 `7 w+ s3 w
    {) i: R7 I* T8 A2 }& u8 |
    // Title String# y- e1 J% ]; J# t& h
IDS_RESDATA_INC_003080
' F4 P; V  D& k0 K/ C" {    }
  h4 T7 b/ }. @, D' r    {- c8 `5 m8 \+ h6 m0 I9 \0 n" b/ ~
    // ToolTip
! l' R. _. F8 X4 `4 q6 h2 N) oIDS_RESDATA_INC_003081
4 P6 r  C8 J" M+ n+ E    }( B( n+ O% D" X. E
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
5 ^0 G5 R2 l* W/ z    {
8 B" Z( I: ?+ F8 Q0 o    // Title String, A8 U1 z! w' S, X) b# n
IDS_RESDATA_INC_003082
6 J: N' v& s  h    }9 Y' n; I2 a/ H1 T, z5 f8 q  i; r
    {7 o) |6 k" T- N% \8 V6 }0 h* g
    // ToolTip4 O8 ^5 P% K- P& w3 n3 V
IDS_RESDATA_INC_0030835 |1 Q- D) p8 q4 q/ S/ _
    }" d  R9 ~" _- r
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 03 w4 q& T7 N" M, f% h
    {1 l8 G' j7 f: J  @6 ^) V" c6 j3 y% n/ o
    // Title String
* I. _& w# X/ E1 h) MIDS_RESDATA_INC_0030842 g* V- g0 X& i* U
    }% _- M/ K2 P8 }% w  t
    {
1 j% e% U) C! l/ H3 J! K  y    // ToolTip
, F) J* a' ?1 S; [, }* p0 s$ ZIDS_RESDATA_INC_003085
& z' ~- c' D7 G1 g" J1 ^0 m    }+ ^( X& g$ ~% m9 T" p- C0 @5 v& ^
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 01 k- h, c) U  j9 H) v1 P$ W
    {" z+ M: X3 J- L5 N
    // Title String
2 {+ [% H, z5 [2 A) j) [. |IDS_RESDATA_INC_003086. k( {4 d  r+ Q/ d
    }
9 l' }: `& s; w; I+ b/ w3 q    {7 B( ]$ l% Z9 y  L# Y4 R3 u
    // ToolTip2 W( i$ H4 k7 F8 c
IDS_RESDATA_INC_003087
  z) d" y. i( e: e, w. G3 o    }9 C* w2 v- R* z) d' E
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0: ]! ^4 G" h5 |; l# n0 r3 m
    {- f5 Z6 K5 [$ t* j
    // Title String
9 C' |* h* w8 b/ {2 |IDS_RESDATA_INC_003088
- Z; `: _- K5 O    }; T  l- ~! h) a
    {
2 U9 q( I3 S  b) R  h4 u0 ]    // ToolTip* L$ U! t8 `8 E/ w
IDS_RESDATA_INC_0030890 ]( \4 a# {  N4 V
    }
$ T! b  M; D3 D, ~1 ]" j4 r$ a% u% _    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0' u5 W& r0 b  r+ S6 r5 N& U: Y8 S7 O
    {
# x2 h6 Y3 l" a6 i5 ^# P4 @& x    // Title String
" H' i, m: N) Q4 K2 l, q# S, o3 LIDS_RESDATA_INC_003090
3 p2 y8 N& w, A3 a    }
) x4 F" W# Z' v; B- c  T: D% t    {
3 A$ g# J; ^( X0 F1 k7 M    // ToolTip1 N1 D) m0 B' a( s! J, B8 [! n$ B
IDS_RESDATA_INC_003091
7 P( G! \7 ^$ q5 c4 h; T$ _    }
+ a, p( ]+ T% D) A; {    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
0 M* `) \  G) x, Q" e, J    {
* u, U! w; I! [8 ^  [$ g: Q, [    // Title String
9 K5 L3 U: e, }4 a" M- m) |IDS_RESDATA_INC_003092
6 O: _+ I1 v5 K# H6 V; u    }: \* p5 k' y0 }6 U9 D; ?  b  f
    {6 L6 v% m8 _, C" p$ \) u
    // ToolTip& g: _/ X% ?" h. @- [
IDS_RESDATA_INC_003093; C' L, b. m4 k: `1 T9 H- C
    }
( S; {/ ~( U0 x: v    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
9 A! d$ [, T. o    {4 ]8 A( `% c# [, ?' s' w: M3 C. O
    // Title String
' w+ S5 A! Q( i/ o5 M$ TIDS_RESDATA_INC_003094
8 b: q! P+ s! A4 T0 J4 G    }0 {  d/ W" k, k2 O: K3 s
    {/ X2 l  ^% a; ?
    // ToolTip. v3 C! u2 M. D" t7 i  n5 ~
IDS_RESDATA_INC_0030951 z/ P: q% H+ E6 m0 o; a4 [
    }
& r8 q, w, H" J6 N    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
2 X0 q# Y. m! i& ]& Z! ]1 g% b2 A! R    {8 H" O$ |: i( @( m
    // Title String, J+ C0 ~) K5 C+ A
IDS_RESDATA_INC_003096$ k. y5 G. V, r4 v- |5 S& b
    }) M  w/ d( \. C' j9 r
    {
$ V( n8 d4 j7 m7 J* }& i( L    // ToolTip. E: F- o3 H: M  H" g& f* _9 G8 w
IDS_RESDATA_INC_003097/ W" @/ w+ E( I, v) F$ N2 R
    }1 Z/ t  ^1 ]* k2 y
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 02 A1 G3 O$ p, Z' z
    {
0 X7 `8 H9 u8 H) Y! x% A    // Title String
( w; |7 K1 I' \8 E( G+ o* L1 hIDS_RESDATA_INC_003098
; @+ i+ c' ?2 l    }
8 R6 J' @2 P( W' l, ]    {! }+ O, p. \. q2 O
    // ToolTip
1 x2 O* I( V. e2 y1 nIDS_RESDATA_INC_003099
5 B& _6 a1 s: Z' |% V9 a    }
: F8 K9 @" z" M    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
3 H( O" w" |  G- T    {. C: t+ \7 p; P. ^2 m( y8 U6 R
    // Title String
6 n" P) W& `, |6 P9 aIDS_RESDATA_INC_005076* W& o) U. \2 t, d1 R8 ?) k0 N* R
    }) r" a5 |* ?; D
    {1 J  ]$ J" i4 Q3 W5 f$ j
    // ToolTip
0 l$ M! T  h+ H: X: NIDS_RESDATA_INC_005077
1 L4 R4 O* o" Z; l/ _% Q" t+ T5 N" W    }! m( T9 U# g% k4 s
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 02 Z, Z8 I# ?  @& ?+ P
    {) r7 G1 P" |% g' A6 X' y( M7 v
    // Title String* Q: d- t7 j8 A7 d
IDS_RESDATA_INC_005078
: a% M5 i/ u0 k    }
* w( E9 v% ~/ D$ @. Y. d    {1 Q, W3 t6 Y* L! S# [
    // ToolTip% W/ y/ {/ I5 v$ _2 \; n
IDS_RESDATA_INC_005079
: y- `) y; m- k    }# W' c( n5 ^2 [, b% R2 c
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 03 D7 B8 X% m6 Y& ~! R$ {
    {# a' h0 r( Y2 ]; a2 x7 ?! [
    // Title String" B, ]3 t6 ]1 f: _; ^# b
IDS_RESDATA_INC_006874
7 X+ I! P) a8 j6 I    }
0 h8 ~7 r: ]; w    {
4 Q# z3 t, E5 U: }3 j# b: F; [2 W* E1 x    // ToolTip1 c3 P  M* @- `! W9 Y  H
IDS_RESDATA_INC_006875" E6 ^/ L7 j( v: y
    }; j' }. @+ a/ ^+ q5 y
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
2 U4 F  _" z; `# l) t7 h    {+ G' Q! M* t% a9 ?/ v
    // Title String
( p2 f' F6 b' j' HIDS_RESDATA_INC_006878
! ]: v9 n( f+ y0 g/ Z    }
8 |9 e2 q& q* x" J5 C: U    {
$ h! o- N( L0 Q! {3 E    // ToolTip) k' b, ^- [* f5 o3 f7 a' t+ ~
IDS_RESDATA_INC_006879
- h1 A+ ~* P& O: m9 _    }
. {" F- U9 @; [. V; ?, P" u8 u    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0! f0 d9 Q4 Q: f: M. i: i. m
    {
5 |( u! A5 l* S1 O6 l! r4 C    // Title String! c2 W/ }& D, ^. Y6 {( ^$ Y2 X! N4 a
IDS_RESDATA_INC_006880
, k6 Y/ S- H) `- `6 a    }! S* t) \2 S! t+ K' I
    {
  e  G) L( @, A8 u7 w/ G7 L" F1 |9 K6 v    // ToolTip
6 `9 U' l% P: {  WIDS_RESDATA_INC_006881+ X' s6 k- Y$ D
    }# a6 u1 N$ ~! t5 n% e6 U
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
3 X# D8 Z% `; X: f3 U    {
% r8 k3 Q3 k4 f1 i" V3 L    // Title String" @% h  \5 W# G  [; N" w& L% y
IDS_RESDATA_INC_006900
. y+ h, H$ Z. o    }! D6 o2 `9 O5 R$ I+ _! o
    {
. \! I2 F( _5 b0 P, R    // ToolTip( N5 H2 N7 B; F8 f+ R# v
IDS_RESDATA_INC_006901+ L' [; j% ~+ H- J  f
    }5 Z. q9 U6 }7 L
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 01 N4 S9 a  C$ t
    {
( {7 g" W$ x* |$ w+ q1 x    // Title String0 }1 y" J. g# s7 y% p
IDS_RESDATA_INC_006904+ k$ D: L: p* N6 p9 P4 j
    }# D2 V; c" C$ g0 B) M8 w
    {7 @, n" |2 \# l" l/ i/ y  l
    // ToolTip
- z6 s( o# l5 k! i  I3 WIDS_RESDATA_INC_006905
" v$ c  Z* ]% m: ]    }  @1 i# p2 |3 L& Q* m
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0) H0 U) I7 R' x5 z: x, w# U! b* T
    {/ v: T; }4 q* `3 ^
    // Title String  x4 u& w# o6 T3 {
IDS_RESDATA_INC_007134
* P: _( d, r1 ]' U) q& M7 E    }3 l" k: L, I5 n* G6 D
    {, v- l1 ~, i" ?
    // ToolTip
1 O. r4 \  o& m" f1 Z* vIDS_RESDATA_INC_007135/ T5 T- T0 f( `6 ?! @
    }
6 n. \+ Y% E' p9 ?( d2 Z    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 02 [# o/ O  J7 w8 ]
    {
: f5 \, K2 e, X* o) }  c    // Title String/ e; O" K0 }. E9 Q  X2 O& c+ Q
IDS_RESDATA_INC_007136
! C9 L* h7 k6 W% X    }3 s- }7 ]7 e0 ~" X
    {
7 u0 }4 f# @9 j, V    // ToolTip; Z1 Z4 v! \( S: W/ U+ O
IDS_RESDATA_INC_007137
) e$ Z* B- F0 T' A5 X1 A) F! h    }
( t# e3 h- P+ R' l$ D2 S
& Y: E' v1 j) J3 q7 b7 q- R}" S* I% x' }- t) D
所以红色的!. w# @8 l0 y1 v# r
6 X9 {; c$ L1 L" {7 i
这里还tblSkillPoint的条目:& Z9 n. N, O4 P' K1 L
  u8 Z( I" p7 g5 s3 S8 n7 i' [
代码:" W: T4 d1 u& E( Z# @
                If (@im_nJob = 1)5 \2 b) @. ^) r/ L) m" F4 U
                        Begin7 k5 G( F, h% s% y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
% g" S0 M, C6 @: S2 X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)8 {+ r7 P% G( G& W6 _( }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
2 l1 `6 L/ e" F# F# b4 }4 j, ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
1 J/ f. ~" w' h; A- P9 I5 f; B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)6 w. w- a- u  T! Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
; L8 _5 }  J+ r1 F9 z- [, U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)' f2 a: F" m% h. g6 h1 ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
0 t, n; ?% C) h) }6 [6 X4 `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
7 m$ |( g$ I2 ^" \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)/ O( V% U/ E7 m' y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)6 p1 r& B: l+ j; R+ V$ E' V% T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
  R* l! Y% Z0 I/ v7 b4 u# Y% H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15); O+ ^3 X+ M1 k( m- |) B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)% \# F& i9 }* H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
  |* w: z- L+ v8 N7 d2 k                        end% \- d) s2 C( s# i0 `& e4 K
                If (@im_nJob = 2)0 p, T) {! \+ E( e- L3 g* N
                        Begin+ g' s2 E" n1 D5 t  s; u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
& U9 W$ F  g; Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)1 k8 B9 \1 f& B$ h1 E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
$ v& s" \6 T' r! U# F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
: }" G! @- c; L  T4 }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
4 g" L. z$ h5 R4 H: R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)) ^6 d' C4 @9 g6 D8 A! I# ^" x
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
. K( _4 g8 v) ?1 S$ m2 i, @* D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
" e$ C( z6 S" v" c3 K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)* n7 J( h% B6 O! O# |2 Q0 ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)+ F, ?: V+ B# s4 j4 P0 g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)$ ]" m  G  k( _) l) U6 ^! B  F% D" V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)3 q2 \  ~1 N& S  _9 g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
$ D9 a4 I# a8 \, D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
" A7 U$ }! {6 c' p! |& h1 ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
0 K( {7 P/ p2 E& d* F4 ^0 ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
% v6 B0 V. l' v' m' \* e( `                        end0 `6 c8 r. _7 ~' M! h
                If (@im_nJob = 3): B4 s5 L0 F, \
                        Begin
# X. |: L# h$ Y3 H- V8 P7 j- t' `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)% k, K- m! P. W# f$ e& J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)* a9 ]- u# i2 W1 x7 ]4 D. H6 N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)' Y2 ^' H; |' G: w7 F$ E% Y6 {( h' n$ r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)1 U9 G. N& \$ p0 I9 Q) ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
$ W  P; T3 x+ D& ?+ O0 X/ V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
) e% Z; r- h8 ?3 S- g( N, ?% J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)5 K2 z3 B* Q4 W: ~7 V. {2 t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)0 c6 g# ~2 }7 q$ ]; n$ Z* ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
: O3 j; ^" n8 g5 R5 A# Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)8 _/ x6 f* w" _1 z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
( D6 X' {+ G2 G; n+ Z; |( z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)  b1 }; ^6 g2 X3 l# G7 C% G# J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
- ]$ I; ?, r9 |4 U' p0 s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
8 p6 A% `1 P' H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
! A  T( D& b4 Y$ s- T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
- o+ L& \# G4 F% b: v8 j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
8 Q! q0 K' \/ J7 [* e8 d* `                        end, P$ }7 K9 z. R5 S, ~. {
                If (@im_nJob = 4)7 {% d5 {* H1 `" d( v& p- f' U1 L
                        Begin
' p- ^# V- G9 C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
1 B, S& D( }: b; X) w) N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)9 M3 _: N2 o' y! z* o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5): ?; \( v: C, q6 c9 S0 O& ]2 A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
; T1 K# ]: `; y% _( w' l9 Q0 F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)1 n  ]# S3 Z0 n; ^0 z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)+ G! x# A& q2 F5 M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
, ^, w5 k6 E1 M2 s8 Z/ A' b# l2 D2 L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)% H2 [; f$ [8 d, B% C! n* X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)+ ^, q/ D- T4 \$ d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)7 u* P8 k! g' O# v5 J( o3 n" ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
2 e5 ^- q: k7 q% ~% x. H2 F. d  l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)1 M5 g" `: C0 m5 w1 q: {& U  [1 E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)' T* s% a0 g7 ?* G4 N6 r- T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
" D5 R  v6 B7 l# q3 {$ t3 V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)% T7 X9 d0 m2 e0 P2 {" {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
; u$ I0 e5 q) c, e( A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)9 p4 ]6 |9 L  ]& p
                        end9 b" t# y- q5 s: q2 w. W
只需插入在此插入
3 J+ t0 W# p3 f1 t# N& E) P5 W代码:" z5 ^( G" m# S/ l8 U/ Q9 N
                INSERT BANK_EXT_TBL+ z3 r8 b! i. @0 \, d+ ^& {0 Q. H
                                                        (                                                                
: x' K$ f0 ]; A& z: o+ e                                                                m_idPlayer,
+ b' s. P* G) r) ~% B0 @& V                                                                serverindex,
. }; h0 Z( y7 Y8 t" J$ B                                                                m_extBank,; f; D7 S  B# I0 l4 j8 u
                                                                m_BankPiercing
, i. Y/ C+ n& g* }* d1 R                                                        )
. X. _- s- T, S3 W5 P' U                                VALUES
3 ^6 w' `5 f3 J1 r; f                                                        (
& @/ N( t9 Q+ r8 u                                                                @om_idPlayer,
) u" O; N$ ], b4 O5 s7 D& |( Y                                                                @iserverindex,: W, r9 u( H) }
                                                                ''$'',''$''
: r, r! i7 F' j# E9 |                                                        )
* v7 z6 @3 b* [) ^, t
& Z& o' [; a1 n+ y
: w7 _' c4 v5 P0 Y#define IDS_RESDATA_INC_007134 28816
1 ^9 Y4 V: p2 {, C
* D: O8 {* o: O* n' P- f9 ]
4 U8 J/ X& R* p$ c8 `        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,* W( n( q0 q6 L+ y( v
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex5 Q) M2 N: l( I) x* r0 r/ O
#ifdef __NEW_JOB_SYS- u2 o- L1 A! p! Z2 g3 N) W& e
                , 0.0f, 0, 0.0f,
% m0 I+ G1 k, |- z; P: A                0, 0, 0, 0, 0,' p5 z+ c. C7 z8 I
                nJob 2 d) O2 f) u& q% l
#endif
% Q0 `- o4 I% W& b, @
( S. X; \/ x9 a
0 R# _2 [  l, i" t/ @% J
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