|
在这里,我向你解释如何在源选择安装到创建工作中的字符。
s. }! I/ s8 w7 X9 g0 e( \3 ?: W../NEUZ/Versioncommon.h6 z7 i+ O3 v9 l. l, m7 R& |
/ P9 Y/ q9 ^5 | y在上范围进这里只是这一个:( J3 A* ]4 m/ Y* H1 l3 Y _) }7 \
代码:
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#define __JOB_CREATE_CHAR
4 c9 b4 P7 H- D! [% \8 Y5 ?2 K../_Interface/WndTitle.cpp
* F, @5 I: ~+ v' _% e9 _
6 J2 C& t S8 l( h8 v, m B在这里你进入功能
5 Q6 G- I t+ `) v" ?代码:8 ~ w; j. y/ Z& c' D0 l% D+ B
0 H3 U; A# _* U) X: D2 G1 x2 h7 Evoid CWndCreateChar::OnInitialUpdate(). `1 O& h# V% W3 f8 q
并有助于
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CWndNeuz::OnInitialUpdate();3 s1 o4 Z1 I! r+ |8 H' g
这样的代码:
+ S6 t" f& U4 j: {代码:. g& d% `! m8 e# v" g& e* G b
#ifdef __JOB_CREATE_CHAR! j" C1 K8 x7 m$ k
m_Player.m_byJob = JOB_MERCENARY;
, X; ]2 `3 [. K8 Q; X/ a M CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
- p, \7 I" x2 ~1 p0 n# W* h pWndJobBox->AddString("Mercenary");//Edit by yannickmama8 x) k9 b0 |5 L
pWndJobBox->AddString("Acrobat");
m. t/ v7 a! n: r2 n2 ?( I6 e pWndJobBox->AddString("Assist");
; v2 m( J$ y0 X& b3 } pWndJobBox->AddString("Magician");
4 ?- O+ ^0 p2 P& C. C9 S pWndJobBox->AddWndStyle( EBS_READONLY );& z- K" a1 Y4 X$ o+ p, l1 s
pWndJobBox->SetCurSel( 0 );
t2 X9 y8 f* `#endif //__JOB_CREATE_CHAR; ~ ~! v/ [* _3 Z
在同一文件中,我们跳到这个功能+ h- c1 L, d% t- k; G
代码:
1 s% b# I, c" D: J, dBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ). |% L" Q! C( C& F4 e/ r
并查找这一行:
! I5 }; U, i- R* _ n; E6 l代码:- [3 ] M7 H G$ S, k
case WIDC_OK: // Create
% J7 ^: z$ B# T" | {9 a& p" t: _: d; Q7 v( l
下面我们就这一个:. I0 ?0 b- q0 o0 B/ M" D
代码:1 W+ }9 r! t X
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#ifdef __JOB_CREATE_CHAR
, w1 c% o0 I. V: g" V( ?5 f CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
" ~9 M: _$ E+ d: v0 @* _3 f assert( pWndJobBox );
$ h( C6 i1 `- M5 h1 o$ ^2 \# x" k( ] m. P- m
if( pWndJobBox->GetCurSel() == -1 )- m+ O* u" q/ G
{
" Z5 u& f+ {6 @8 ~6 A; u: e8 P9 p g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
* h# j6 I4 D6 I9 D8 v$ | return TRUE;. S# F4 P3 Q* I5 u
}
& W: g9 x2 }2 B6 n3 i) j- f! G# f; n
switch( pWndJobBox->GetCurSel() )
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- x5 I* o! }; z! i% I case 0:% f- _* Y4 v0 b0 y, s2 N8 z
m_Player.m_byJob = JOB_MERCENARY;
6 s. t7 D2 y: ?7 ]0 v3 b3 ` break;, q6 e! m4 i. \
case 1:# m- e7 i* u& h$ t# H
m_Player.m_byJob = JOB_ACROBAT;5 c M) i! y* _& B$ i6 A! }
break;* e" |* h% B$ l) k e
case 2:5 \* R d* c( \$ l- [
m_Player.m_byJob = JOB_ASSIST;
6 C' s; i: P/ `$ i. m. C7 d break;. b/ U" Q7 a) n9 V9 T
case 3:0 p3 ^) e5 \ \7 x$ j' |0 K
m_Player.m_byJob = JOB_MAGICIAN;: D" h7 h; V7 Y: k" c
break;
2 A! X! \3 D |2 F" j default:
6 y- v$ }; E6 |6 f& d m_Player.m_byJob = JOB_MERCENARY;+ J" N1 `6 O1 w" {& T
break;
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# i; A6 W' v) [1 A) W#endif //__JOB_CREATE_CHAR
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6 e) y+ n) d( \+ T% Y../databaseserver/versioncommon.h
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' e. r% G' H: J0 `在这里,我们这一个以上的地方进行
" n" d& l9 e& D$ X代码:
- Q2 q$ r7 M- b3 r# `( |7 ^3 ~! a% C1 ]' k) [7 X# E3 n
#define __JOB_CREATE_CHAR
! M- h4 b8 h* a% x) [../_Database/DbManager.cpp
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- y: J" M9 H% k& n7 H- o在那里,我们去的功能
# g% r3 X& G; x5 @代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )- t: O# V5 V4 Y* u# S
并搜索
6 V& Y0 B/ u$ ~% d9 {6 @6 j/ _代码:
; f& B! }# X5 l( L) y6 Spd.data.nJob = 0;1 k0 @- ^' c* V
并替换为
# S6 Q5 f9 z3 F+ d$ v代码:
; y1 ^% ? O4 X# v3 V#ifdef __JOB_CREATE_CHAR
! P3 @! b/ p, d pd.data.nJob = nJob;
% W% T( z: n6 O" D#else //__JOB_CREATE_CHAR% T; v6 \ q, R; u! B8 r1 B
pd.data.nJob = 0;
" s( c6 x3 L) R! O' ~/ k! J" z. q g#endif //__JOB_CREATE_CHAR! f, }6 b9 ~; Z: @: \) ~: X/ l
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这将永远有一个来源的东西。
; w/ h" x. j$ J' P5 A- `# f( [; k
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
: M$ D& ^9 D. O% |8 q/ v# k( s和搜索! A, T5 q' H* G" K9 M c. K
代码:
2 r' a* p. L7 i3 r1 i
3 t; D9 J6 g9 Y) q1 a% s7 U) w ` FROM BASE_VALUE_TBL
- J3 c9 y* {6 Q WHERE g_nSex = @im_dwSex
, \6 C9 i1 x" N& l3 N! I并替换为
0 E7 ~8 P0 C! \6 O# E' L代码:
$ A( ~7 o: i3 ~0 l0 B FROM BASE_VALUE_TBL1 }& T' v- v6 _4 f- s% \
WHERE g_nSex = @im_dwSex AND
( \4 e& M- v# i, l+ `5 ` m_nJob = @im_nJob4 U/ q: g" X, l2 D4 r' `/ e& `
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。9 b. Y8 U( c8 h3 f1 l
0 f0 C- v3 {* A8 f- ~ `% h
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。' L" Y" p R# X/ h
& i ~7 n8 ?+ H. O* l+ s; A你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。' c. V) g" I: P4 R2 W
这是那里告诉服务器哪些技能你的角色可以skillen。' J" K; C9 B2 M# T3 Q/ e
可惜我不再the'm懒得现在要做的话:'D/ w: d' m4 i! X9 _
: [: y" |# x) Y
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5 o+ h, i6 [$ @& z7 J% c
T- p* R( M6 Y1 LQuote:/ d: a$ e' p0 S- g4 |# A
Originally Posted by Divine. 6 T5 `3 f* }- e6 d
如果他发现我
4 O3 M5 n; s0 n6 Z代码:! \) B' V2 V3 B0 J( I# E
pd.data.nJob = 0;
$ J, I4 c3 R; K% Y; L% p1 {并非如此:1 Y7 T: e$ L" U
所以,我只能看到
$ A% B' c5 `: p6 A$ `, z# \代码:4 h# s' j; J3 Y# a
// pd.nJob = 0;
$ Q1 ^/ l* L, O9 O^^
* a7 U' _- ` vHier, das mussu finden:
7 L( U" `! \3 a8 u, OQuote:
: W; n$ G& M. ~. {2 A. p7 t5 i#ifdef __CREATE_JOB0 G0 f4 \; ?* X, @0 u% |
pd.data.nJob = nJob;
) Y: L* j* h, i9 h" E#endif // __CREATE_JOB
# {7 E1 E+ ^8 H$ B0 m// pd.nJob = 0;+ m; T& i% l4 a' v1 p
// pd.dwState = 0;; {( J4 E& ~, A" A
pd.data.nLevel = 1;* }4 Q/ B1 q; P' [9 y, Y
pd.data.nSex = nSex;
( ^- `* ~/ K) G$ D" c# ]) K, _pd.data.nVer = 1;
- h' f: g; R, h0 H) V; _) j* ?( M: `& n
我仍然有一个问题(:2 t& I! b, p2 _1 O! b7 N4 k
下Character_STR DB+ B0 C2 Y0 q( D, p/ [9 Y6 |
这样做在这里
- p( r. R/ u# _5 Y0 K+ T代码:5 j- I2 m: I9 o% q: d
FROM BASE_VALUE_TBL
) y$ a3 D( d. ^; V WHERE g_nSex = @im_dwSex
$ P5 X- r- U Y+ Q2 ]3 m* u在这里改变1 Y, k; p' P& _. W4 ?" f) |
代码:
' Y/ H! m' a* b6 f6 x: o! Q. K& V FROM BASE_VALUE_TBL
5 A9 M; Y* P$ [ WHERE g_nSex = @im_dwSex AND `" w) z( N% ^4 A7 [/ O
m_nJob* Q! U& z5 |7 z4 j0 W1 ^
由于还需要什么?.?3 J; O, E2 l* X4 F- D6 j
在第一篇文章中,你可以阅读
7 E+ B* K7 P. |2 T代码:1 ^0 a ^3 U+ x+ n
FROM BASE_VALUE_TBL
. u3 b- z. \2 Y/ J WHERE g_nSex = @im_dwSex AND. K7 ^" [3 n0 u
m_nJob P+ `8 i/ o& T6 G
+ ~7 }3 \ m' `( m+ v
" W( W, y; [: S H3 g* B$ x3 E窗口是什么我忘了2 N7 G, F# @9 t1 ]# G
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代码:. L, W, v9 r7 R/ ~$ A
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
. q4 O7 f! \, Y0 I* \, e{
0 G7 {1 k* }) R/ Y5 D Y! M ^// Title String
' Q4 G) \! K1 n0 Y/ C4 dIDS_RESDATA_INC_003064
3 S" f S( u1 y, y5 o. V6 A ]5 |}7 i6 M" a$ t& R( L% I" F4 q0 U( _
{
# y' `/ @$ p. F0 A! [// Help Key
+ _/ E. L) H& X F, rIDS_RESDATA_INC_003065 f& h1 F6 z% C! w
}8 U2 d7 P5 E" X3 y% c3 Z# q1 ]5 n
{
# i8 F5 E; r8 C$ m1 k3 A q+ G WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
/ S, x3 Z# t. v {. S6 L2 w1 ^5 V! Z
// Title String
# C6 a2 ~! D+ \IDS_RESDATA_INC_0030664 t$ @% b- G; v- K
}! _) ^7 j: r7 l# ~! H' w
{
0 L, p# {5 t6 s. E' W // ToolTip4 l) i5 d4 d( s, C" y
IDS_RESDATA_INC_003067
4 K! n( \" y9 Q+ O; _ }( K# J4 `$ g% c& K( w% ^6 R
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
$ H7 T4 V9 M' A& V {* `( ~1 U# Y5 }5 p
// Title String
+ t% V! o+ r& }IDS_RESDATA_INC_003068
% p$ D0 K b0 D1 r2 {# n }
+ R" j. v) q6 e( x' m {
0 G1 S- c! t/ @5 N // ToolTip
) h1 {+ L- w. f! B, ^IDS_RESDATA_INC_003069
+ c! n2 [2 q4 Y3 S" w) Z7 i+ W }
1 b7 s9 {, f! Z) x WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0& s: z' y- l; H* a) r
{1 |! E# }+ j1 J3 q3 D
// Title String
$ i* j5 `" d+ n d: g jIDS_RESDATA_INC_0030701 O, e; j8 {2 S& c8 [/ p
}4 }; x- l3 u* ^; y: D
{
! V. {. f& t0 ]0 I2 M // ToolTip
! c& O1 U) Z, P1 c1 y$ L6 XIDS_RESDATA_INC_0030716 @" W5 ~& `, S8 i' E; {0 X
}
: P: G8 h# ]- R WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
7 q/ I4 @& B! _. `5 K {) j' t; V! J, @0 G; Q
// Title String8 @ O2 O" Z5 j- m. H6 w
IDS_RESDATA_INC_0030727 X1 H9 w8 E# v$ [" o4 e# w, A9 \
}
- a1 g, Q, ]* M0 E* v3 J5 g {6 e: N3 [8 w2 l' M
// ToolTip
2 c7 \" ^, v' C& nIDS_RESDATA_INC_003073
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$ D8 ^4 \0 K; G WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
+ `1 f5 d. I: [0 X7 y9 t" A {$ A( i7 ^" ?! x7 e g2 V
// Title String7 G; L) K( u2 L" M
IDS_RESDATA_INC_003074# [* F8 |& c( C
}# x% \: N. ]9 e+ [! z) @
{
$ _5 `6 C0 @/ P1 S // ToolTip
4 C& _0 V, O( a' A. R0 ~IDS_RESDATA_INC_0030755 j: t! Q* \0 `8 @" l+ p
}
, ^7 ?4 I3 o4 r: r9 O" p1 E WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0& J A2 A9 v4 ^/ w- ]# T) H% j
{
2 y7 b; W; p; c: i* M, r+ w5 D // Title String& o& K1 E2 N6 W/ _. k) K
IDS_RESDATA_INC_0030763 {/ M8 f+ K0 Y+ ]" M( ?
}/ }' C% V' g0 d3 t7 r" p* H; T3 l
{6 m/ q2 w$ P7 q+ F# p7 X. L
// ToolTip% M; Q3 {/ \8 H/ j2 I' z% `6 ?) _
IDS_RESDATA_INC_0030770 p+ r, i; A/ q% ]! E# i1 g1 C4 t
}1 S" u, [* C: V4 V ]
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 06 C! _' c; a5 e8 S; O5 E! d; n
{
' h5 h6 I! M! H6 n // Title String
. V: N/ {9 t9 OIDS_RESDATA_INC_003078- W+ N( J& g+ M; V. E5 N% z
}
9 X# Q* P( b6 B; p' z {
/ J4 M( b) s" e# ]/ E, t3 `8 e; Z // ToolTip5 f" ^, T, A+ b& K
IDS_RESDATA_INC_003079
% l: Z# P0 j- q: x' X4 I) T }
- l0 Y5 Y2 I# u8 v1 Q7 L/ C* u) X WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
+ z7 X6 L; |) a0 F; n {$ S9 Y6 q3 H% g2 ]/ v* n" O
// Title String
% [4 D5 M# @) f7 X9 U7 f3 hIDS_RESDATA_INC_003080) d6 Z7 T' a9 v5 ?
}+ \/ [7 } L# S. G! L' m
{" ~& t- u. u# ^
// ToolTip
! x7 g6 k. X! ]6 qIDS_RESDATA_INC_003081$ E5 |( E# Z* C" s+ B8 g1 I1 }
}
# L. J7 q N6 E/ [( S2 [! } WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
/ j9 j- h0 b9 w {( I% \' e1 T( l
// Title String
3 r* {* e R( A, C6 Y/ G! @IDS_RESDATA_INC_003082& }( N' U9 x* s& q- D% X# Z' V+ B+ B( a
}# A! A% G/ f4 l' q) [, L
{
/ Q! y9 }9 h" K* h1 D // ToolTip* {( v& a2 K0 G8 v3 K, Y
IDS_RESDATA_INC_003083
% H4 k( ?4 K5 m, C2 I# C) v } c# Q+ A) c; Q2 t" {3 Q7 c) F
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0/ v, R1 s9 Z( Q% U8 B2 F E# X
{- ?6 P8 v! N2 P2 E% z- S
// Title String
$ a8 e3 G, ]* z2 x0 Y9 fIDS_RESDATA_INC_003084! g# E" c+ W2 S- {; \& O
}2 B% D9 z( K- s3 ~4 n# G( \: ~( v* f
{4 a# z! z4 f9 S, R; ?; O! H
// ToolTip, y( l% E# }+ ]8 o$ ~' I# m: a6 k" r
IDS_RESDATA_INC_003085
4 Z7 V8 K: g6 p }
. W+ ]. O5 G0 [5 q7 w& {- r WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0( p, Q6 M( y' ]) u7 T' P
{7 W6 ^8 L+ [0 `$ q: K, ^
// Title String% C& l+ I' m1 E8 f0 ]
IDS_RESDATA_INC_003086
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- Z6 N1 k8 \8 F! r. _5 Z3 N {' _% M1 e) U% Y, P/ _: O
// ToolTip1 @$ v! x7 t* r! H- m) k/ r
IDS_RESDATA_INC_003087
% V6 \6 l# ]/ | }
8 _( T$ m- b. A: g0 w5 R) |. t! L& d WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
) _) E. G0 L& R. j8 D {- S1 j" \! Y2 E }6 p
// Title String6 `0 }9 Q; u+ }: A
IDS_RESDATA_INC_0030889 J% t+ G# c" E% U
}% S, ~) m; k+ b) |5 w; G6 ~- d% f! z
{
2 W1 n# E' m4 b0 E- B, @ // ToolTip
`. x7 L) f# O$ L: J4 ?! RIDS_RESDATA_INC_003089$ s& `: p3 p; W6 H
}
& h1 {9 i( h3 d: g WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 02 s0 M2 H/ S* [0 G6 ]' C H4 b! M2 L
{
2 e. e, l, w. H* n# d1 |6 ~- Y* x( s7 E // Title String5 T- v# D$ r6 r) Z% p8 c* F8 k0 H! @
IDS_RESDATA_INC_003090) A) v- A/ O' V1 B; }$ s
}8 @0 d; C; K7 J+ D
{
7 h. H4 h5 |/ U+ v+ D1 ^7 n9 ] // ToolTip
' G& E5 ]* v* w' z8 `IDS_RESDATA_INC_003091% e, Y0 g4 [4 t
}2 {: p. P8 u' Y+ E2 A
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0" r5 {$ u' c, I7 H) \: h
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// Title String5 K2 ~0 U5 _! V9 x" P
IDS_RESDATA_INC_003092
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{
( N: F% l R9 n ? // ToolTip
' o _3 e' A: D' G2 ~# ]: EIDS_RESDATA_INC_003093, E7 t% w o- D, @, @* X( m# U5 D
}
9 H: }; l6 H* o. a' Q& ? WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
: e2 q {+ t5 B) Z, \! \: Z# ^ {
# Z6 a h6 B; W y3 C5 J // Title String
' }1 }# I5 [) e7 A7 WIDS_RESDATA_INC_003094
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// ToolTip
U* G8 R s% Y0 R, IIDS_RESDATA_INC_003095
9 t" O: O' |3 U }
% n$ k7 \9 m7 A# E- S) | WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 00 K) ?/ T( ~& s6 I
{
9 Y) M" m* y6 L# C7 C // Title String3 s* k0 w& e5 V6 I \$ N
IDS_RESDATA_INC_003096* U0 [3 x, h2 x
}
, U: X& E: f. ]4 Q& _7 | {. F/ V. ~* h' p9 h5 ?- s2 n1 G0 E
// ToolTip
8 ?/ S7 w4 }. v. \1 D0 a( e5 \IDS_RESDATA_INC_003097* H& B2 V3 [+ q" I5 E0 z
}
- t% b/ b% K6 G5 @! d: i4 ~7 }/ v WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0% S$ `+ @8 W7 o T
{+ C1 C4 L' y7 L) M& m, F1 V
// Title String
- j9 W2 V* y) r3 M7 N) O6 a4 GIDS_RESDATA_INC_003098
0 i! m- o t) T* D# s }5 o' Z( `7 t) z
{
) L4 L+ r+ l4 W6 w/ @' b // ToolTip
2 P- f& c: Y& `5 L* {% I' jIDS_RESDATA_INC_003099
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WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0& {9 z; e* P) o
{
- g2 w. `( o: _/ Q // Title String
" H) }- h6 w" h( iIDS_RESDATA_INC_005076/ ^8 o3 O$ W; t* o
}
& M( E6 R; @6 H' k {
" M2 I" u- T$ L4 ~* z& \) J // ToolTip( f1 G& p, n) Q' r- Z0 P( n+ N# h
IDS_RESDATA_INC_005077
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WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
5 b$ H( F4 _0 q {* g) G4 ~( p$ a$ x
// Title String
; V a3 ?( @/ l4 FIDS_RESDATA_INC_005078. Y9 k9 n8 E: C
}2 J2 n9 J* j# P* C! w
{
$ `% O6 d, J9 H; a& i" z/ H // ToolTip
6 d) s8 C0 g# N+ b1 y+ j9 mIDS_RESDATA_INC_005079" K" Z# m" b+ H+ h( _! f1 e& Q
}
: q6 _3 i9 K6 G WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
" f6 H/ X' c; c {# H- G) f! D+ H" y7 Q5 }
// Title String
N) G+ C! u% {' v3 O& R$ A0 B% vIDS_RESDATA_INC_0068749 D4 M* a% Z, g3 f0 U9 W% o4 c
}- G. R5 o: l$ d" P/ s k+ ^) e$ ]
{, A6 o* R3 E0 f( t& l
// ToolTip
0 z( e5 e$ l) U+ F: w# d3 qIDS_RESDATA_INC_006875# z1 J& f, i, B7 B+ [
}
9 g7 M0 A( `! B( N4 Y9 Y6 y WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
; l" `. X( O$ d8 ]1 W+ r* p3 X {1 A1 [- C* l5 h
// Title String
" b8 ]. z$ y; c( ^3 v* SIDS_RESDATA_INC_006878
7 I0 o4 a. t$ r, A# O0 m1 k } _0 ^. r; K, y" i+ V$ ]
{/ B2 d4 p" I) i5 ^* s5 v
// ToolTip4 ~. [9 P# [ f- h
IDS_RESDATA_INC_006879
0 b6 m- u% G( ]( |1 ]2 K }* d1 |, I$ \) @ Y& S8 I8 N
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 01 ]# m# ~) I0 h
{) M$ _4 |# J! h0 v9 u, A7 u# H
// Title String6 n) k3 W% m- O i! C
IDS_RESDATA_INC_006880
U. c: D6 \ m1 V: S }( |7 p# M" {' h5 G) O2 o
{$ n$ S- `) g) e& r' I& v/ C
// ToolTip
% m- C: Q& n$ _" vIDS_RESDATA_INC_006881
7 h- q Y/ n4 v }
( i0 q: a2 d' b0 H1 U WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0- D5 A' v; E( s
{
$ _. p, l5 ?8 Z$ Y. d, D& T // Title String
0 m* |: w: ?& K2 R* Y7 t4 j# ZIDS_RESDATA_INC_0069007 v6 m; S' _6 Y2 O+ I! v
}0 c% X8 |" [ W: u5 R$ l- Z6 p
{
% P: e" E$ D- u1 G& y // ToolTip
7 ~& z1 Y. `6 K$ _3 @$ L: u2 nIDS_RESDATA_INC_006901
5 ~: a# H5 d b% y }
9 H" W% T6 W; g: e2 g WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
" P2 ?" Z" L; H& ^" m# q5 H {
' S! d# F. D9 g/ A8 z5 P5 `: U5 R // Title String$ S/ Z- q- \6 G7 }0 g
IDS_RESDATA_INC_006904
5 x# [2 K* N8 k4 u }
9 y/ r! L3 Z+ q3 G! k' u1 ]; S {
+ ^/ ^! @1 v+ E7 j+ f) P9 z7 ^ // ToolTip
0 P( j+ s9 E2 S/ B, q$ Y1 qIDS_RESDATA_INC_006905
6 ]1 p) D4 p% w% D2 W3 q, e! J9 R }
{1 }6 \( C- V- e, M. H2 z WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
! B- q. y+ N: l3 L2 K6 O+ K! q( N4 | {
+ e$ g ], O1 |, ~, g% A // Title String% k7 R' h/ Z- W
IDS_RESDATA_INC_007134( e# }2 w* F/ `" Z# S
}2 ]1 q5 S3 t. E
{ u' U) ^/ j5 Z: W v
// ToolTip, \! v. y1 F/ I2 L: k
IDS_RESDATA_INC_007135
, g' Y+ B# f( @4 }/ e! Z: H( U }
( {* J9 O1 T- J% m; ?2 n WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
N, t F9 l/ F9 x0 G' D, t: L/ ] {% j% \5 e' |/ G7 b& n. w) N
// Title String
" P' I0 z* B7 V: J0 k* m8 IIDS_RESDATA_INC_007136% r' m+ r9 v1 M, k
}
: c6 j" a. A% j2 o {
, u- L6 n& v( i" v // ToolTip
3 y* V* O) M; D- U* lIDS_RESDATA_INC_007137% S* M! A7 K) X$ A' }3 k4 P
}/ O* e1 j4 z% V- O
4 C C2 D7 H" B" h- ^) s S4 n4 T}; @ x0 W4 L8 [; t) L( U' m
所以红色的!
8 k0 m4 h/ j- B! ?7 T9 ~
: q3 `2 V' T& k7 m }' p这里还tblSkillPoint的条目:
* o$ [, J) `6 J F9 E2 T: t
4 c; q% f' N$ N" X8 y }' y( M代码:( u5 x% w" j$ `
If (@im_nJob = 1)4 O( O2 f. k% L$ L( q+ r6 b
Begin) ?3 \+ E! B2 w1 P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
0 k$ d; s* Z3 c0 [& U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
5 C- ^. ^" U3 z0 q, D/ Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)8 _ [3 F a1 Z1 Z' f$ ^0 G% ]1 y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)& t* p4 H1 ]- Z+ T2 B3 G# H7 ^8 t$ ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)# H7 M. m! I6 |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
9 ]8 v8 T3 l( \* y4 e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)' ^$ ^: L( J, D3 H) l/ H: t$ _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
' [* |& v, I( ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)2 u3 l- G! O' p: b) I3 L6 X# x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
1 D1 Y$ S' O3 ?. y' h0 E) F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)8 T# a5 g; F" |: G4 x" y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
0 n9 i- G4 ^# {$ T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)5 x8 c8 ^" r2 N$ e$ t( A$ H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
7 }+ a1 c1 [ T8 k9 s7 R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)0 g3 i' Z6 a/ N' k% {6 h3 |( ^
end$ d8 ~( D# c, W0 K' b& F
If (@im_nJob = 2)
- W5 d$ M: R% g) I" x Begin
& g0 o! ]# j& ]$ G/ i; r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3). E; C+ o9 c! \9 T5 n W S6 ~& R# H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
) I: C1 k+ a, z+ J9 ~7 o `& z- A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
0 |6 q( n# x5 }+ k/ z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
" d3 C0 z1 \) {6 x% f* N6 M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
0 F& X+ @1 f2 j( g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)/ D' n% d& |$ f, s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)3 B! S U. L% D- S( `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)4 w4 g6 k. u. [" n* B' K) F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)" j4 D3 d2 ]7 D; Q: f" E5 q0 x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12) t& d/ d- o. j/ v6 Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13). t$ F' a! G% B4 s3 n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)7 k2 V3 I' r) V4 [) n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)3 o w: @( V: K4 M8 W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
$ d1 K, k) v4 r& k* g& K- S7 a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
0 n$ I& W% T; T. Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)7 y# y, m5 y! T" Q3 f5 t" D
end
* q2 c: S3 c! F3 |5 X7 P9 J0 X7 G If (@im_nJob = 3)5 k4 Z( c' ^& F$ S
Begin
( _/ A" [/ q: m: D3 R5 e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
- m- a& A9 M, u/ q2 `, l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)( b- A4 Y6 y2 ~3 d$ E+ z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)/ w) g# K1 ^! T% A V7 U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)6 G4 o2 N$ Q, S9 t. i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7); y) }& p' n% b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
+ y: {0 v, o* Z1 k: q- y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)9 r8 @. R% X" p' ^) M+ |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
6 C8 e/ t4 _+ Y% \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
8 x; B2 E2 a, Y6 N; ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12). p# F5 _3 i4 g. i# d' W( ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
8 P* ^5 C% w. P, f& c0 d INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
/ l# Q6 h, t* _, I/ l# _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)" k' }% T3 ?+ C- z, M% x% c+ i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
& v5 y5 x/ b, N+ m; T& c2 t( F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
- x0 J! Z! G/ m1 z* S% v+ W* P2 K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)+ y J- ?) M4 w5 N4 v9 i2 C) ~5 j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
9 t K% D/ u0 ?) l* v( z2 l end+ L p9 ~ \9 l9 ^7 m( T1 Z
If (@im_nJob = 4)
: O( A# k( t; [ Begin
2 P9 H( ?5 I3 r# @5 T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
( ]. N6 h; |# u# q) r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)% R( K4 x) T- \- I- a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
' s) |: z$ s1 @) L: |/ n: Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6): o& {9 K/ e& `; a/ ^) e; ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
- Z o, c1 I# r% p& f1 ^3 M* t# t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)7 L" z! H0 N: \" M# b0 @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
, b9 r. H. i! U# t: c4 p3 B r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
0 B7 S5 G3 [6 U: u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)( C, a$ e, ~# N2 ^- Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
( @+ f; u* c# D8 x# d. X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
* r$ S7 E9 V# x8 t( J. E% e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)( b' B5 |: t' f6 P% ?/ s# \% L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15); g, ?7 _8 l% W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)8 Q M8 v( w* K9 b1 `9 B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)+ {4 C" Z5 H! ~/ p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)9 C" N; m; j- ^9 c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)0 b9 @7 `/ f" S6 w
end4 o& o7 o& Y9 n; t. y; d+ M- g
只需插入在此插入
$ x. A& u |9 R$ s( d代码:
& ?3 F% ~0 i' S) ?) e INSERT BANK_EXT_TBL9 ^) ?: G' `( f
( / ~# c+ D2 v3 O
m_idPlayer,( r$ r1 I/ `$ R$ p& e! u9 m1 z% m
serverindex,
! `. m( v) B. p$ z8 |+ \ m_extBank,0 Q0 l, S' d, z# w" B e/ e
m_BankPiercing
: X! b# J2 y; E6 i )2 m- t3 D3 Z# m! Z
VALUES
$ R; _: ~5 k0 a; o$ `% i9 H( h ($ r) b1 U2 {( v8 c# Y$ U
@om_idPlayer,
v; s/ |% ]7 t: M: f* `$ q @iserverindex,- D) N7 B: D6 b: I& A7 e e3 F
''$'',''$''
/ W) I$ D3 \( V d )" d, m! g2 F: X6 J) o
# O4 k5 t3 O6 d3 z3 |0 E
( r* w, G5 J$ ?3 _6 ?
#define IDS_RESDATA_INC_007134 28816% q* N3 e1 A8 W8 w: }' s
& V! c+ Q8 @4 Y) r9 B: R8 R" f6 L& `+ @) D2 r* A
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
% A4 n, w8 I, I) A dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
- {1 G2 {) J, X$ P1 m, B& |#ifdef __NEW_JOB_SYS
' X2 c3 ?3 o+ d3 ~3 s , 0.0f, 0, 0.0f, _6 W3 I+ M% s
0, 0, 0, 0, 0,
8 U {# {& O: z# b nJob 1 Y9 p/ Y! y0 K2 j) q1 S
#endif
0 m( y( z( u- @! m* j V+ c- x; l6 p; _" h# Y4 S
2 y& }0 x4 @5 X3 O2 l |
|