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在这里,我向你解释如何在源选择安装到创建工作中的字符。* \! Z) S# z4 g9 j# J: V
../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:
1 X2 N, l# _' A- j: N$ ^+ H代码:8 Z" ?6 a$ J" D1 K) j! j% u. J
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#define __JOB_CREATE_CHAR4 z' D+ D- } C# U+ r4 d2 w& [" G
../_Interface/WndTitle.cpp
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在这里你进入功能$ r" p# E/ Q2 s, N2 Z* y
代码:
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void CWndCreateChar::OnInitialUpdate()
6 n1 m& l& j4 _' T8 B+ N" [' w并有助于
$ w6 x" U1 u8 n! ^2 N2 @% e代码:7 i3 E0 p) G: z ]% g0 h& Q+ Q8 |/ p: \
CWndNeuz::OnInitialUpdate();- \4 `, p% w, H) Q- V h5 W
这样的代码:
( x3 T, H$ K1 u2 Z: A( A1 ]- y a代码:
P" [7 k4 c; x" s: n# a# f! Q#ifdef __JOB_CREATE_CHAR m$ `! j" M% |
m_Player.m_byJob = JOB_MERCENARY;' v7 L* p9 C7 B! L5 T9 I$ N) i
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
* P- n/ L; [# Z% d" F pWndJobBox->AddString("Mercenary");//Edit by yannickmama
$ u$ g# u: y5 B pWndJobBox->AddString("Acrobat");
& G" X, g/ F; G; L" k pWndJobBox->AddString("Assist");3 f; F) u2 M$ \: h
pWndJobBox->AddString("Magician");9 {5 ^* Z5 |7 Y2 H& \
pWndJobBox->AddWndStyle( EBS_READONLY );
4 p2 Z$ I/ o. Z+ e7 ~ pWndJobBox->SetCurSel( 0 );
6 D% m2 u3 S3 y" ~, U#endif //__JOB_CREATE_CHAR
' g" Q/ p, y7 t7 k" W; z* i在同一文件中,我们跳到这个功能
# S/ t8 L6 }" R9 I3 w2 O8 V代码:
: X" E* t* I' x. \" MBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )5 d6 Z% n% z) Z
并查找这一行:" T3 @0 C0 s) i- A; r( i0 K# h
代码:
5 T) U p g4 _( h case WIDC_OK: // Create
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下面我们就这一个:7 O! Y, I$ W( I' H2 h) T
代码:4 t% W4 f2 m& Z3 i d4 L
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#ifdef __JOB_CREATE_CHAR
4 s. \6 W8 o! V) c, @( O: y CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
z& P) S. v6 o- K: V' L! d assert( pWndJobBox );. }6 K: r6 r, o( x8 a0 W& W) t
) E9 Q& Y1 }# C, u; j if( pWndJobBox->GetCurSel() == -1 )9 n7 V9 G5 a% h. w' e1 r* E
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );0 h2 A* a2 i: b$ S, P" ~ r. q# I
return TRUE;
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- c, Z( n: I, o5 a' E switch( pWndJobBox->GetCurSel() )
+ @5 ^4 j" X1 [ {
6 o" a. ?( C5 q9 W( x3 o& r case 0:
# h' _* ?% x9 `, ` m_Player.m_byJob = JOB_MERCENARY;& [' V6 P) A* }, P5 [
break;1 |" R' _9 \! v! X% Z0 v0 w, n$ ~
case 1:) O# j( S6 D7 S4 C6 |1 |4 `& a
m_Player.m_byJob = JOB_ACROBAT;
) c; j) A1 s6 O/ v. x4 l* Y6 i break;+ h+ b$ V- L0 T8 y. n+ S
case 2:
; _" O1 r: A6 p/ m2 h) n m_Player.m_byJob = JOB_ASSIST;3 F( R$ z7 L* ~# z0 l! I; k" l
break;- a* [ i/ _/ `8 T9 l/ t
case 3:
8 M0 `8 Z" ]6 ] p' B2 f1 b m_Player.m_byJob = JOB_MAGICIAN;
( ?3 H `; v+ f, A, |4 F break;* Z7 M% R8 w ~! ?; m
default:5 T4 ~& Z( P& f1 ^5 p" X
m_Player.m_byJob = JOB_MERCENARY;
, {( h9 i& Z4 c. n# } break;
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& Q& S8 d1 y( y z4 V) g. I8 f) @4 Q#endif //__JOB_CREATE_CHAR
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7 g; u6 d0 t! g- a9 N7 I5 \, @../databaseserver/versioncommon.h: s$ Q( S5 F* d7 D! [3 Q
C0 l5 ]+ d3 E5 @* ? R在这里,我们这一个以上的地方进行. q; z8 q* w$ Z' D
代码:% I1 C k4 s( `2 B, y( v
- C% t$ p* |8 z' t. r8 e#define __JOB_CREATE_CHAR
4 i: h; O/ |- b6 x7 m! X; `../_Database/DbManager.cpp
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) Q3 E6 C2 X* x' @! v" N* n6 ?4 }在那里,我们去的功能4 f. c% w" O5 w( h% B2 q# f5 w6 i
代码:* [/ q0 \) X( S
8 n$ l; M* o9 Mvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus ). z0 x$ ?( z1 g7 E" Z) D" `
并搜索
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pd.data.nJob = 0;$ T' v n0 H& |# ~
并替换为
7 @+ V4 S7 O5 c3 C. U7 u. H代码:
+ u: i' L6 P7 k( x2 m* l. c#ifdef __JOB_CREATE_CHAR
1 U# c: M8 U- v2 f, M$ F0 d: c pd.data.nJob = nJob;* r! q H+ g' S* \! I* Y
#else //__JOB_CREATE_CHAR
, i! r$ K6 ?0 Z pd.data.nJob = 0;
$ T, V3 l' P$ f8 M( U3 ~6 D#endif //__JOB_CREATE_CHAR6 q, f6 k, ]' i0 E* e+ l
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这将永远有一个来源的东西。( d2 `5 j$ j, A; f
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但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
. g0 {9 [1 Z# G. h6 q+ v5 z和搜索0 D/ m3 ^0 s7 n' X1 k$ d
代码:. w1 I" s! F: E5 Y; y1 j
5 H" `& f9 k# C; ?! d FROM BASE_VALUE_TBL
3 z9 V7 O! S. a+ ]) S8 T* W: l WHERE g_nSex = @im_dwSex
K' d# Z; s o. x7 p并替换为% Z; V2 n8 x+ w& x
代码:
! i1 `) K) i9 Q FROM BASE_VALUE_TBL0 z4 S) B5 v$ h( S- I. Q+ z' J
WHERE g_nSex = @im_dwSex AND1 }: d6 t5 y7 J( e* S# H
m_nJob = @im_nJob d& o" C# d4 g+ m2 C
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。7 H( _+ O& Z+ T T' x
* W; `$ F: S$ L& H4 e3 G4 `你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
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你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
2 l3 C! [. d2 A, [( [9 g( f这是那里告诉服务器哪些技能你的角色可以skillen。+ b9 w: u5 T1 y# D! j
可惜我不再the'm懒得现在要做的话:'D
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) a6 D* o* p- X' b5 V- vQuote:' f- l; a: J8 N
Originally Posted by Divine. h- W$ k; Y+ [+ U5 I+ ?8 C
如果他发现我
3 V) W* U2 s, A) a' Y代码:4 r8 [6 l: X$ m i& n0 Q
pd.data.nJob = 0;
4 y `& j5 B" s8 _4 F; b, k4 F并非如此:
1 T$ ~ I6 T* g5 z6 a所以,我只能看到$ {% J8 J2 R A2 A
代码:
( ]* B7 j% {) k( } // pd.nJob = 0;
1 v1 ^( N5 f% d V4 L) S1 d^^
) W2 _1 j/ E8 ]( d4 F2 q6 R& |Hier, das mussu finden:
, x' u, M" q* QQuote:
8 W- m0 C3 B# Q& q2 h#ifdef __CREATE_JOB
* |) Q" c0 ]' r* h. z& f# mpd.data.nJob = nJob;
+ q! [) j* x) N( B/ l#endif // __CREATE_JOB& G) }0 \4 ?' g. m ~6 N
// pd.nJob = 0;5 {+ X/ n% c8 i0 Y% P
// pd.dwState = 0;
, j+ M/ O8 b6 b! B( X; Y# Q0 Vpd.data.nLevel = 1;
: h! [; ~- q i- h' Kpd.data.nSex = nSex;
$ x9 ?) P/ M' V. O( p0 N: zpd.data.nVer = 1; % A9 i$ d/ u/ M7 K5 y F' |2 s
* B! ? Q% ?/ l" c# t
我仍然有一个问题(:
9 E5 o5 |8 A7 h: p$ }# |下Character_STR DB
( |8 y* B6 X4 M$ h这样做在这里
V! k; I y' j* f, }9 c代码:
5 v# i2 f9 m7 C6 I2 g$ t FROM BASE_VALUE_TBL# s9 `7 I/ p6 K: \2 t5 b9 y/ K; N2 {
WHERE g_nSex = @im_dwSex& L N. U4 N4 D. f8 a; ?
在这里改变* }. }2 x2 R' e+ K3 z' K
代码:
& N! j3 w: D; f* n FROM BASE_VALUE_TBL/ Y2 m6 [) |- N
WHERE g_nSex = @im_dwSex AND
- k+ [% e7 g- T/ ~ m_nJob
4 _, k8 s) I$ X由于还需要什么?.?: Y' `% z% t" [5 \3 z2 U. X
在第一篇文章中,你可以阅读
. s i6 a+ _' x" N* Z2 d代码:1 X, O4 h; x/ ]% v
FROM BASE_VALUE_TBL( L% q& _# ]4 ^1 c
WHERE g_nSex = @im_dwSex AND. N+ @6 d7 w: P; e) m
m_nJob
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P: l. {1 } e* q+ h窗口是什么我忘了
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代码:
3 {% V! p7 B. A9 t$ cAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
3 U& v2 F& E2 p9 W2 u/ C, Y8 A6 l, l{
2 C3 d/ e6 b8 T& b8 Q// Title String
4 s; p& X3 [% i. n* p( |8 v, aIDS_RESDATA_INC_003064
0 _+ F, v5 o: Q, a7 h}+ r1 Y: i; V" R/ Y6 g7 s
{# B3 ?* {% ]7 K8 a8 t' o, p+ K
// Help Key& C, s9 a- B" N
IDS_RESDATA_INC_0030653 r- e$ z! z$ H, u( w
}0 e" x: t% v8 x W1 p6 o
{
3 o1 ^4 F5 N; Z WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0: Z1 E! C# O& D; b w( x* X6 e* U
{
; N4 A! C- A0 H // Title String
$ [$ q9 t0 I) x0 g2 R5 d; uIDS_RESDATA_INC_0030667 K4 p; T3 P, B+ |# V/ G
}
# y* { S3 G0 `1 c, F% ^ {
: j; n' U# r% x! _& r- V3 W. z: e: R // ToolTip
( Z) i2 I) l+ E9 AIDS_RESDATA_INC_003067
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WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0! w/ m; Z% n3 I6 v9 d- Z2 s
{
2 i) q! o- V6 {, \" B. u // Title String/ u" D" k: p+ W* o+ H7 b8 X
IDS_RESDATA_INC_003068. d2 Y K8 }4 V. V
} |( O! w9 e! t; W8 g$ \
{8 r- b9 U4 A' h
// ToolTip8 w3 W# |. K( o& m5 n# {3 V1 S0 P k
IDS_RESDATA_INC_003069
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WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0" l( a. J+ X t+ c
{$ I8 q& {' b1 l0 Y, M# q9 ~
// Title String
9 r3 `4 A5 b y6 i* YIDS_RESDATA_INC_003070
7 `( H) A. Q$ ]& Q3 j) i }# H; k; X4 Y% F2 h) T. Y
{
0 j7 ~: Z+ i( g% I2 n6 M // ToolTip$ [% b/ m( A1 I/ L
IDS_RESDATA_INC_003071/ y1 P+ l& C4 \& `; i; L/ `% l
}
2 Y! ]3 A% A: U WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
( O" S$ m3 c* s6 D {
6 q4 p2 P7 c! ~ a4 B, ` // Title String! W# W: c( v6 _9 m* r
IDS_RESDATA_INC_003072
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{- z# ]" r0 o4 j9 D6 s) n8 d
// ToolTip
) K9 e% }; A& v) t1 ^$ b- }! ~+ B) jIDS_RESDATA_INC_003073
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' L2 W+ S. v" _; O9 E WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
9 g+ k) J3 M0 i# k7 ~: }, r {8 d2 V# B' D* d* A. D/ c
// Title String! n5 a& z+ d- c3 j$ {
IDS_RESDATA_INC_003074$ B# p4 b+ b4 W" l
}
3 a) M8 a9 k4 l8 b3 p1 w$ Y& N$ M {
9 R8 r8 a" X8 f // ToolTip3 u6 v) ^1 ?: @+ k
IDS_RESDATA_INC_003075$ m K. J) i% r& {
}
! _& C: A7 h; g3 b/ A" W( Q WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
# @8 S# Y: w! \3 W. q6 b {
% i7 Y2 p( V0 k4 c, n // Title String0 Q; b3 X2 p0 D4 t
IDS_RESDATA_INC_0030764 o/ T ^+ [$ Z1 O7 M
}+ E" p& F- K8 g4 S0 b0 _
{
+ m4 \2 @* ?6 Z) j9 Z1 O // ToolTip4 g$ _# }! m7 n9 m3 R. C, m
IDS_RESDATA_INC_003077
" s& ?# [& D. s4 r- | }
2 c& r9 E D, E' O7 `+ K0 y/ l9 g WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
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// Title String: L& [5 @* G' i4 i) N. ~, x
IDS_RESDATA_INC_0030785 _4 Q" v4 g5 x7 u
}
% _% N( H2 U/ F# Y( {. o1 Y- E0 X7 D {
* S4 d+ g4 g) P& R/ Q // ToolTip
/ m! ~9 P+ o; {) EIDS_RESDATA_INC_003079
: D8 R/ J$ A5 `2 P) G }
( K% q' {' k& y' b5 J, U WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
' y0 A k, [! T- [8 x {
9 o1 N& u5 ]0 D0 X // Title String# G& P5 a* T7 q$ N
IDS_RESDATA_INC_003080- a" r& r* H& ^2 y6 d
}1 W8 M! e& n' u. `9 h
{
0 {% C3 G5 \$ e+ C7 g+ E // ToolTip; }5 V7 j9 }/ r- s
IDS_RESDATA_INC_003081
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WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
+ ~; R+ x* Q) |; y; F) e" q {: z# z" N% n1 j( E7 d; X
// Title String3 M- h+ ^! W6 j( M* U4 \
IDS_RESDATA_INC_003082
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- E) J" w6 d7 c# s; ~9 E% [! l {6 |" ?, T* i- f6 n6 Y# f
// ToolTip
% V( \9 A/ X5 g* H( X5 P2 tIDS_RESDATA_INC_003083; j. { a& E* O, ^
}7 @% b4 y; o# ~& W8 [) p
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0, i2 Q. y- {9 W
{
: Z7 S3 V/ z& Y& c/ a3 q' m9 R* } // Title String
8 s) J# k$ g4 a4 R9 q4 bIDS_RESDATA_INC_003084
, H) m3 O Y- ?& W0 ^* S; f) M0 R+ q }
6 I4 p' j: b J+ ?/ l: F/ a {
' t! B3 m- j0 E // ToolTip9 U; k5 S, O( v. A+ w
IDS_RESDATA_INC_0030853 n- ?2 i- a& `& r, Y. x) X+ R
}8 @: b& P7 H0 ?+ R- r" ^
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
# R+ O" p+ b& n: ]0 q* K {# G. p4 Z& R: W4 C$ ^" w
// Title String
/ B7 T! N& J* E- C8 v7 U% W' MIDS_RESDATA_INC_003086 z+ Y! Z% \' f: o
}
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// ToolTip
+ u# K8 e: v4 \3 _7 rIDS_RESDATA_INC_003087
- n/ ~) X1 |+ Q9 C& q }
8 {& V4 Q' f* `, k& F) b. M WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
6 \0 Q6 T: b. V, R. G* L- O {( z4 _' d* Z6 S! T* e9 M3 v
// Title String3 W) @9 B# \* z0 t* b" J
IDS_RESDATA_INC_003088' ~. R/ ?. @$ u9 O) @$ \
}' K7 t0 l, u1 f, u
{: ~* g$ l/ H1 `0 R. B# ~; Q
// ToolTip1 v, j- n' B( Q5 ~% f( b4 }
IDS_RESDATA_INC_003089
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WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 02 w2 m7 C$ l3 b* @; V8 e5 P
{
" m/ \+ u5 | w8 _ // Title String7 h5 q; {9 m' S) [# N& Z( |0 o8 g
IDS_RESDATA_INC_003090
+ z# ^+ k% ?3 E* B0 S }
& N' E7 Q6 P" P( B/ [- o* S7 R% K) U {) B0 c+ ~9 F9 e+ X; @
// ToolTip
1 `, m4 D8 H e& i- G+ t* tIDS_RESDATA_INC_003091
4 [8 A3 ]0 T& D }
/ R3 `6 F8 G/ s" j; {0 M WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0( m. i, ], J5 t3 f7 a2 b
{( s8 N$ a8 |; x. w
// Title String
1 G9 z8 V8 F, Z7 n3 b7 aIDS_RESDATA_INC_003092 q. [& F: f! ]6 t
}" Q* _, G! }1 Y3 \( Z
{
m. [+ S" x+ V( `2 z1 l/ n // ToolTip
! b( V7 q) j' r5 r( n; m% c7 z$ ~IDS_RESDATA_INC_0030938 ?6 l9 k( O& N b. {9 w! I+ e
}
: |( i" V8 N2 l; J WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
}8 q' n: \4 p) x1 e$ A {
4 T6 x( u8 y' k/ I# ]" }4 v. C // Title String
3 H. T Z, `% G. G' z+ aIDS_RESDATA_INC_003094
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{
- I& x" l4 M$ W# e5 j // ToolTip/ q! }5 X0 T/ u
IDS_RESDATA_INC_003095
' C) U7 a# R( H4 o N+ b }
& t; q; n! X5 ] WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
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// Title String1 w% A/ \" w1 _" l4 o
IDS_RESDATA_INC_003096
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{
- t7 Z$ p6 p. x% ?6 R // ToolTip
$ @% i. K+ y9 S" [0 W1 pIDS_RESDATA_INC_003097
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WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
* W( r! H3 W6 n1 ? {
) v" o# h: |1 k/ f0 K* J+ s/ U // Title String
% ~) n, a# e# wIDS_RESDATA_INC_003098
+ K/ ~1 `1 S4 ?0 ^; D }8 k4 h7 ~1 r# O
{
1 C9 U* `: i* H6 i- x // ToolTip; X. L! n& f2 Y0 |$ x
IDS_RESDATA_INC_003099
7 `$ c& b3 j: r5 z; [- [& Z }
: e3 i- D, `2 Z# I WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
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// Title String; a" s! ]2 v c6 ]! s$ w. R! L3 s1 q, t! m
IDS_RESDATA_INC_005076
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{
! [& f+ |7 y J3 M& P0 E! K% K9 l // ToolTip
# c* F4 M7 Y& F3 oIDS_RESDATA_INC_005077! v; y* g3 x6 f2 D$ b. \
}
9 L! W5 ?/ D" K7 P1 d! H8 u3 J WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
- d2 D! t( h& Z/ U. g( E( O {
7 t: O# Z& O3 u( c! G" ~2 ^ // Title String
$ ]0 [! @4 _: l" B! UIDS_RESDATA_INC_005078
+ l* l7 H$ G2 S+ O }+ x/ l [, z$ x8 _1 z2 M+ W
{
) w+ e1 ~+ X. r7 K( v7 d) J // ToolTip
# S2 B9 p6 i* b5 O3 c8 e! ^IDS_RESDATA_INC_005079& ?& l7 y3 Z2 e2 E- J: g& ]! C, c
}) A) ^; F, M, G; [# x
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0+ Y/ k: j$ Z0 Q) K9 [: C7 C
{
n+ f4 ~2 |) a // Title String
, R; [4 I' L8 |% _2 X/ p- kIDS_RESDATA_INC_0068743 m( j0 S7 {$ J: g
}& d5 a. l7 Q j, i' V1 Z
{
" P0 {6 h! i4 h+ o* R // ToolTip) O& ^, J7 W" E, V
IDS_RESDATA_INC_006875
* w2 \, R# X0 w4 c0 @ }6 p& B) t* p6 ]" w: B
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
1 A4 X1 H# l5 W! X) g7 ~ {
+ A7 |0 r7 j0 d# U m. y. J // Title String
) d) i% M9 H$ H; ]3 DIDS_RESDATA_INC_006878
% M e Y5 \ V( S- x" l" B }
) ]9 o* z' r e {" I, X0 c2 I. P7 T7 p% J
// ToolTip
+ U; f8 N: D0 F9 k1 }% IIDS_RESDATA_INC_006879
0 E9 f: T, T7 \2 i- ^/ j7 P3 P }
$ t( M+ F& r; S' I& d! I/ E WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
2 e! f2 p: `% v% }2 k {9 I8 U6 m) t. }3 y @1 G8 E3 V5 u
// Title String
4 w) b8 w; t3 T4 b# N3 iIDS_RESDATA_INC_006880
7 P$ D# s3 p9 I( c }
. }5 p. c ~9 N! _& z( y( b {+ B; a# `; c7 Q2 Y6 I+ p
// ToolTip
* t% c* K* S! ]IDS_RESDATA_INC_006881
' b1 p) R% E7 l# B; t& Z; m }: R& }. l4 `7 N# s; ]. @- s
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
6 [& P6 F! j! L( K; Y) B {% ], _9 S: U$ P3 e$ Q
// Title String
$ z; W) L5 h- q) Q& V5 ^IDS_RESDATA_INC_0069005 U y& v' V0 R) W$ l8 O7 r
}
6 Z. A2 r& b- S7 F' l: q9 \ {
8 V! x& J* }. o) ?4 ] // ToolTip
/ U* i- Z8 R3 V9 |$ f$ ^2 M2 cIDS_RESDATA_INC_006901
. _; S7 r1 ~) F6 _) h }
: A& v' u, \1 `! S1 i7 J8 m* O WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 05 q0 Q" c( g- E6 Y7 g1 ]3 `
{! u0 `" v4 R. h4 C& Y5 f8 J
// Title String
1 F) l. Y0 [1 S% GIDS_RESDATA_INC_006904
2 C. `% W- m' @& G6 U2 N$ g }7 I& }7 O1 Q0 T/ A! R% |: j8 f
{6 C1 D, |. @, H, L0 k' g1 d) x
// ToolTip, k+ m0 S T! K1 x0 K3 v' q& v. w0 `
IDS_RESDATA_INC_006905
& t8 E1 W" e( e }( O$ l# ]1 _. G9 R y/ B
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
( l3 K2 n6 W" k+ }) H! l/ r8 P {2 {3 f6 R m |# w; E) Q1 v, H
// Title String
7 P% ^* v. V: h, G9 h0 UIDS_RESDATA_INC_007134' g/ ~! _ ]# u; A' i; y
}
: E; B0 b# q( M% _: ]- o {
6 O" c+ p% {8 L1 b // ToolTip
% L1 k4 u; ^) X" T* L$ FIDS_RESDATA_INC_007135
- g ?4 W( F6 M, a }4 x+ g6 m: t: e$ J+ H( ^3 V
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
' G) V5 G6 b/ r1 S- [/ ] {
- E3 {) w$ @- J1 g // Title String! Q5 O& ?4 h+ U
IDS_RESDATA_INC_007136
1 Z( ]* k4 z' V+ D3 x }, d. T7 e- b9 c
{, r6 w+ [* h8 ?# M2 \# c8 I1 U
// ToolTip9 ]& _+ o+ F7 f
IDS_RESDATA_INC_007137
6 T/ C0 Z% {/ o M( |. ~ }
) Y, \* g, d- ^" {' S! O! s+ E( U4 M
}
0 W I5 G4 Q5 i所以红色的!0 L( O& K$ `- h } y/ X9 e
5 ?$ ^ B' P# {3 D* O5 S这里还tblSkillPoint的条目:
1 Q! t# f4 \8 M1 Z2 B3 H/ j% p& |0 t0 X& y4 `# Y. h
代码:
/ X- ]* T/ e# S( r5 H1 ^' [ If (@im_nJob = 1): @+ Q0 o+ T2 n w0 E1 q/ T1 ?. K
Begin
& e* N N9 R" l9 ~3 o0 A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)/ t) X9 Z, J- [/ ?. O4 _+ A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)0 P; K; E% G: W; i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
w- _. u1 }' I2 q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)1 B& L0 f0 T6 {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
4 ~. T& S/ g' I, L' v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)5 z1 G- f+ c1 F1 n+ I" K" R! a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)- U7 k8 L; O+ T! p K) {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
% T% i; r3 x/ L9 m# q* [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)" O. E G: `9 P) ^$ w* ]3 `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
$ A" r* j& i8 g* W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13). M9 j& B u( H( u3 @* J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
1 J% g; [) \% R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
) [& @) p; W+ D' B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
# T$ d0 s$ v# Z9 e: b/ e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
7 Q: j& e. ]2 N$ s- f end
4 G/ [5 E- L. D& {4 b If (@im_nJob = 2)( C0 u4 E/ s/ b5 \; E
Begin
9 d r' j3 x& p6 h8 d, N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
% Q( i' e, N& e5 [/ P' | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)3 p: l0 i; q4 D0 U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
# _1 C" F6 u4 s/ L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)* Q. z; R. Y8 l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
/ S% l" M, F$ _3 I" f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)! Z, R$ U' c0 ?8 p- n {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
7 ]6 @1 M C$ w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
8 x0 X) G. @& i. v6 p" o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
5 ]9 M+ h) T$ u! i7 J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12); Y$ S8 @- t0 ]7 c, C& `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
. r$ o- s# O& C/ z& ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14); {9 [& q0 V# n" C/ e! o1 Z: |1 v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
- z3 V8 @" c# c& h; r. H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
8 K4 I3 y/ Z8 w& h; C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)- X4 L- t( m- P$ t$ U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18): z) k) q! `2 J* {" L: z
end/ Q0 T/ \ p4 ?
If (@im_nJob = 3)
/ H0 A# b1 q- J Begin
8 @. M$ x% P' Z5 G7 n/ ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
. g7 t0 p: @( \0 f& K1 @5 @0 O/ o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)- \0 @& Q7 q& `+ e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)& e$ h" _) [. x5 M- i4 I4 s, P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)* U* g; u H4 P: Q' F9 V S- \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)2 Y9 d. D" S* z/ v! r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
S8 y( G5 V* F$ ^7 T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)) b0 J7 D0 V) a' Q1 z c# ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
6 ]0 Q9 \' p# V; {* a+ `9 H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)$ o8 ^0 ^5 s7 H9 S; M" D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
+ p2 `0 l+ M2 R/ n/ s/ e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)9 ~* n/ i6 n/ \' G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)# t2 g& `5 t# `% T0 @: M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
8 z! @+ i' j! k4 c; E* O$ [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16) ?5 u, t `" D( [) p9 U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)9 p: u5 R2 f0 ^% _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)6 }: F0 F; {! g% D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
; i1 \1 @% @9 o5 ~5 B$ M1 m end
$ }4 P" v- V9 V' Z* m0 g$ q If (@im_nJob = 4)
3 [6 v* q% X( A: i Begin
; w p* H" @' Q4 E7 a6 F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
6 m9 q9 V7 f" I, A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
2 I- s W9 B, R9 G/ u- d2 ^0 _) P! p# F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
6 H7 m5 w# ]/ `2 t1 E6 o/ h% E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
, m3 T( @# G0 k6 d% v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
7 P# W0 ~ y$ X) T* T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8), d u$ p+ {* K* F" `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)+ s8 O/ }4 z/ J. i9 T4 t6 R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
3 X& a( {1 m3 h( I4 Z! N( Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
- I( u" ~8 _- v" u1 Q( O6 G0 I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12): j3 P; h h3 A4 T2 t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
1 B7 t+ i: N1 t0 R8 `, t2 `3 Z3 S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
4 ?; o& @3 B* ]1 {$ c. ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
7 S: G( A$ K3 L: I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)( M$ U# T' c; ~; W; Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
5 n5 @; x6 c, _3 U7 W- k( V6 _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
- q! G6 [; k! B' x+ r/ { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)+ n( K2 U! F: h+ D' V" V4 Y
end
/ u7 l& [# l# E4 K# D; C0 f只需插入在此插入
" r2 o1 I8 ]" X7 ~代码:, W7 A& s& R# r; G X+ k
INSERT BANK_EXT_TBL
! {+ ^, t% W& l- e$ f! \( q2 E (
3 C# j' v/ Z4 |' Q, f$ A" U' c! Y m_idPlayer,
; {' b6 O' D/ ~+ w) G! _ serverindex,
3 K& `& L+ Y3 J7 i2 R m_extBank,
: A9 i8 ]9 q7 W& o m_BankPiercing. ^* m! t7 D$ t" e. D5 H5 [* L
)! R# [6 q. j8 m8 V5 W8 b
VALUES / a% }7 @5 y9 O4 u8 f5 l1 j# V, _5 r
(
" _, \4 {8 k- O5 b+ Q1 H @om_idPlayer,
+ i$ s% ]* R, a1 a5 q& s% b1 R @iserverindex,
6 `( i* Y. {" {8 k% U$ P ''$'',''$''
8 l1 a% m9 F( S$ Y0 Z {7 K ): p2 f( T4 S4 n( x5 E* z2 o6 y2 _
4 c+ L4 B" L7 ^5 a+ v! H
5 ~! A. u3 m+ R. | f
#define IDS_RESDATA_INC_007134 28816! N/ {2 i" }' D: i2 n* \4 {2 r( v
O) v `) h3 U- _2 W
: u7 u% M: u- S2 @" m DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,; z! ^ w# Q. I+ I0 a# s
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
& I3 t4 A1 M, k1 K#ifdef __NEW_JOB_SYS2 l0 ]2 s' g" X$ V/ J# L
, 0.0f, 0, 0.0f,
5 v, m. Y3 U, _7 Z 0, 0, 0, 0, 0,# @( l. i: W9 X5 m6 q
nJob ! R5 h; [$ k& E4 X# J- F
#endif8 q; ]% [# m+ y, i4 G" n/ E& ^
) ^& R( n: ? l- K4 `7 @
* d0 B/ J# u0 M6 E8 I5 |$ J% c8 ]
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