|
在这里,我向你解释如何在源选择安装到创建工作中的字符。
6 M* B l$ |/ C( L1 w! {1 E# t../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:' K, c& }4 D n- ~6 g' Z9 \) ~7 v
代码:9 a( V$ I) a5 U, e
% i7 R; T! e/ U l8 v#define __JOB_CREATE_CHAR X7 \' P1 Y3 g# L, I7 u
../_Interface/WndTitle.cpp" b; j9 V& A( C! K5 ~( ~3 D
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在这里你进入功能# H X% u" ?( |" y# @+ w
代码:
5 f8 Y% ?4 `) @) v- N$ |
7 P' r! z# @) f* I+ z# Jvoid CWndCreateChar::OnInitialUpdate()2 v( ]5 r/ j* T- r0 G
并有助于
. T) L) K% q7 x: b; t" N代码:- c! k: {9 _( a% U" k* v0 Q
CWndNeuz::OnInitialUpdate();4 o) v# M. c) V+ w7 C; C! {
这样的代码:, Z0 C3 a" ]% h& d! |
代码:
& Y5 C6 r6 C+ G% T4 {* l2 R# K: J#ifdef __JOB_CREATE_CHAR8 Q% P& t" |! A: h; J6 j
m_Player.m_byJob = JOB_MERCENARY;
% u+ F% D+ H& B$ ?& ^2 V CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );& I! |' l$ b) ?0 n+ K' O
pWndJobBox->AddString("Mercenary");//Edit by yannickmama. Q: q' g' t' S" H) n+ }. m
pWndJobBox->AddString("Acrobat");: N; n8 L! h2 E
pWndJobBox->AddString("Assist");
7 @$ B, \6 A* ^1 O pWndJobBox->AddString("Magician");1 V- l+ b- C8 Q: w1 r' L. q0 {
pWndJobBox->AddWndStyle( EBS_READONLY );& P Y& C( @) E5 o- H
pWndJobBox->SetCurSel( 0 );! m" R6 [' L! Y
#endif //__JOB_CREATE_CHAR
# u+ S+ h1 M) } Z' a在同一文件中,我们跳到这个功能+ a% P3 d) M! d7 j5 U
代码:# C/ u+ s3 h5 [5 N1 `8 h
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
; R: l0 ~( ^; R0 A7 X+ f% W并查找这一行:
* K6 B% u' ]. q代码:
E' J i8 b3 k5 D+ y case WIDC_OK: // Create1 B$ d2 l5 t2 \- J/ u' Q1 E
{
( ]/ D5 W& Y5 V2 n. H下面我们就这一个:' U4 @+ q1 s" F* R- @
代码:6 l* ]- R+ m) c, F7 I) o! w
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#ifdef __JOB_CREATE_CHAR/ M- f' `$ L* {0 j
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
" A! h: b' n3 I n: N- E assert( pWndJobBox );1 W; x: r. M' F/ O& q5 ` o# C6 ]
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if( pWndJobBox->GetCurSel() == -1 )
( t/ z$ V& O: P! z3 y {
9 m' ?# l! j$ C5 k4 v: i) W8 _* q g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
5 D. g6 n2 V) G8 U/ Q2 M4 z return TRUE;0 t- {; v" B% `" `+ e
}& p0 {: q! c# [& P
* c7 e. x5 `/ N, u5 { switch( pWndJobBox->GetCurSel() )! c5 @* @% p& F; n" p: n
{3 z% s' N% c: G4 a- K% D0 F! {
case 0:/ O+ V( s9 Z4 S! K1 L" }
m_Player.m_byJob = JOB_MERCENARY;
3 ^. P# D/ @2 i break;* Q/ t) G8 D+ C) [ G' q
case 1:
4 h7 `- P5 U5 g+ q7 A% P m_Player.m_byJob = JOB_ACROBAT;) G, m l% _+ }+ u$ ~/ r3 _& r
break;8 X) b) y3 K- [- n t
case 2: x: z/ p3 W- q- M* C7 ^/ ^: t7 F
m_Player.m_byJob = JOB_ASSIST;+ Y8 z6 V5 _3 I* k- H9 `- c
break;3 P* K/ C5 y* C- Q: Y8 S
case 3:
' M2 l7 u9 \% ?/ T* J m_Player.m_byJob = JOB_MAGICIAN;
! z1 _3 V% V9 c4 B* ~ break;
# K- d- w0 K$ v+ W default:
' i9 ?1 r* n3 b& e, Q0 P6 d4 s2 I( g1 t1 } m_Player.m_byJob = JOB_MERCENARY;
, n/ J1 }& l6 ?9 d( k break;- \) h% ?+ U, i
}; h* l6 ~, [, `) h1 I+ Z% X
#endif //__JOB_CREATE_CHAR! e* W3 G/ G+ w u7 }+ u3 ?
# M) h9 m, G; k9 s+ S( v../databaseserver/versioncommon.h
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r6 Z; ~ } \在这里,我们这一个以上的地方进行
+ n7 R+ I& D6 i' g# T1 T代码:
7 c8 D. L, l: ?2 ^+ O: L6 p6 {( R6 _1 Z5 g, I ^
#define __JOB_CREATE_CHAR1 g( H# g5 P, o
../_Database/DbManager.cpp
7 a% L9 `5 r" o) ~
$ q- N9 [0 @2 N' k2 p6 e4 q在那里,我们去的功能6 D% H0 G1 j- h
代码:
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* a0 J. u Q$ s) Zvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
7 W9 H; y I0 A& b2 S8 s并搜索
+ V# v% C: S8 m1 R代码:
4 k+ h2 d& s- j8 M% t( hpd.data.nJob = 0;
) i8 L! x8 o9 o并替换为
( ?! a- K5 E9 d代码:( D" g, r9 {( O2 j, S
#ifdef __JOB_CREATE_CHAR
3 O& `- x# y1 U/ a pd.data.nJob = nJob;7 M+ ~+ G% j6 k5 P7 I* o
#else //__JOB_CREATE_CHAR6 ^8 t& R, W1 X2 s% }1 X+ H
pd.data.nJob = 0;3 s0 Z2 J6 c, y2 g6 G( O
#endif //__JOB_CREATE_CHAR
/ u: c ^4 I: c$ c3 }; @
1 _' ]5 a) q$ y& e6 _+ p这将永远有一个来源的东西。3 I, R' q, v3 s* v2 q* B- V9 n
0 k% \. q. C$ J
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
v( s3 \; a. U和搜索
% e7 q' m% U" l* W+ i' w$ Y0 d$ a代码:
9 z; R1 i' @' G4 ~ j5 M/ y8 o, |5 G& T( Z$ ?! a% n$ H
FROM BASE_VALUE_TBL+ }* Q: }% x& E2 O
WHERE g_nSex = @im_dwSex
1 D2 t# {7 F" Y* D4 C8 n并替换为
8 `) Z' P& k" `- `代码:2 q" s6 p2 ]; Z" s% ~
FROM BASE_VALUE_TBL
# c$ x4 S+ A; ]% p8 F' ~0 y& R; o% _! ` WHERE g_nSex = @im_dwSex AND
2 P" e8 ]7 D; Q# b8 m m_nJob = @im_nJob
. e0 u4 }% q1 x1 c5 W9 ~3 j/ N5 Y2 }/ X当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
+ r) T, D6 ?" o( U8 { D' q- ]& `+ ]' p) C2 P# H' q9 E' S4 f
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。: D# q8 T8 W0 a Z. N4 I, H& v
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你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
( N# l' [% l: T. L这是那里告诉服务器哪些技能你的角色可以skillen。0 c. m' K: [- r3 H% M9 |
可惜我不再the'm懒得现在要做的话:'D
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Quote:3 ^1 `& E6 d( H. Q) ?
Originally Posted by Divine.
5 X( M; ~, g, c1 ~如果他发现我+ X. L: Q8 d8 Q1 c5 J) C
代码:0 v3 P: ~1 K+ @( {6 }
pd.data.nJob = 0;
6 ~$ L% n: S2 p T并非如此:+ }& v7 Q5 C# O, Z+ E6 z0 r
所以,我只能看到5 F- g, {2 w! G
代码:
9 s( t0 S: h6 r( c- Q: e // pd.nJob = 0;
0 F6 T& C. w/ {^^
: U2 h' ]9 M" X1 _Hier, das mussu finden:
. w+ d# }( I% U7 S1 _/ z, RQuote:
; A4 h, T/ a- I# s/ I#ifdef __CREATE_JOB* K1 L2 c8 z& ?& t; p1 ]+ y
pd.data.nJob = nJob;2 M6 I1 E* }* r9 y- k8 a# _
#endif // __CREATE_JOB
; m+ U( y. p. }* L. B: J% r( ?/ H// pd.nJob = 0;$ |; ~" i7 y" n
// pd.dwState = 0;% |5 I6 b2 P% Q( O, p0 l
pd.data.nLevel = 1;! X* ?! c& R4 w& O6 _: Y8 O0 k
pd.data.nSex = nSex;" s2 m D" s; ^& ~0 D
pd.data.nVer = 1;
# \" A! g0 {, |- t) U
4 o V" v+ B7 l' u9 q; J/ Q, X% h我仍然有一个问题(:9 T/ R9 w' D5 E5 w7 e# {4 T3 y3 T5 b
下Character_STR DB
( F5 V( _6 Z, d9 F" S" V9 h这样做在这里6 `9 p) ]3 a+ i6 O- g& s
代码:
- C0 U5 P! [2 l: F+ j FROM BASE_VALUE_TBL/ b0 \9 _) B2 U; R8 X
WHERE g_nSex = @im_dwSex
- m8 w& r7 c/ J" p% }在这里改变3 Y6 o4 A% e4 W3 K, g
代码:2 O( O$ P, O4 L, t
FROM BASE_VALUE_TBL
* A6 B: B" l7 C WHERE g_nSex = @im_dwSex AND
4 ^/ n9 g9 [. b4 F m_nJob
/ [+ f9 C/ e4 w由于还需要什么?.?
& V( |3 u9 r* A2 B+ z( x+ A2 F在第一篇文章中,你可以阅读
, g+ K3 k5 L7 Z- Z" N/ R代码:- E7 T- f, n' H/ t; ~- u% c
FROM BASE_VALUE_TBL
: U, {; O7 ~+ ` e3 i7 E- t, R WHERE g_nSex = @im_dwSex AND
& C: x) m* T# ^' S m_nJob 9 m: |- [: S; B( u5 [" F
, z1 p& X; E1 f! X1 f
9 w) G# E$ m* g' S
窗口是什么我忘了3 @9 B: \0 @6 Y5 y0 ]
% D! T, z; j6 {
代码:
. Y& z8 c( d. Q4 p/ E3 jAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
# ~. P5 T6 |0 z4 d3 N6 C6 R3 c1 K- V{
) O- V3 Q) b. Q) s& U// Title String
5 @5 f Q# S) V4 _& ]7 }' xIDS_RESDATA_INC_003064
. W8 R6 s: p: M1 f% M}
8 Z. k; N% l ?, |{
1 T! T4 ]2 u+ @% T; V2 F+ n// Help Key1 G& M2 u% H. d# X
IDS_RESDATA_INC_003065
( y5 n6 \! r. N) B6 p}
2 F# D' A9 A& a" \% l2 _{# L3 x/ O# l3 K
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0& W( L# b2 P5 ~8 j3 p6 F G
{
8 A, \% x$ J- I1 U" U // Title String; X: ?& y9 l! r; `9 m7 w
IDS_RESDATA_INC_003066
/ b' ?8 ]& h: y. ?; L }, H% n) X5 ~" }
{% v: |- ?) j1 D% q9 a
// ToolTip
- @- E& D( @7 t- N' g9 i fIDS_RESDATA_INC_0030672 t4 v+ X9 t' W. F5 U
}# F3 c, p+ Y% x: j, Q0 X9 ~) @
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
6 J7 H! n" T3 W1 v) t9 J1 \8 l {! \# o4 m/ W( H# J" I
// Title String8 Y! b' u2 W4 W3 P. x
IDS_RESDATA_INC_003068
+ q" _$ ]4 K9 ?* R8 r: B+ W B7 ?& @0 r }- N2 G/ q/ @- S1 B+ C
{, q( j1 t: P. e0 a4 o8 w, E
// ToolTip
* n; ?" |; s3 }; `IDS_RESDATA_INC_0030690 }/ O5 n' D' x8 ]: ~- F
}) o8 V7 g! B) I8 a
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
! C. d1 |: C* R& `9 @ {* d1 X& p" l5 G V# n1 I
// Title String# }2 \: ^! ?4 s" ]
IDS_RESDATA_INC_003070
+ o: A! S; T' P2 I9 w }
* G7 ^" N. l: N G4 h {1 U! I1 m. C# t8 j8 s
// ToolTip( c# E, K1 p# h: Z
IDS_RESDATA_INC_003071" V# X6 Y; y3 l0 o# J1 G) a
}
+ E9 T6 ?. [ ~8 \ WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 07 X0 u$ b6 r& D
{
A7 `) Q3 R* U& b$ C$ Y: K // Title String B- ?5 Z9 ^: Y( F( P* ?
IDS_RESDATA_INC_003072
3 j; h) e$ { E }
% U K: ^8 e/ C {
C! r2 f5 K) F0 _5 m // ToolTip
1 A& C8 _8 ~" g, BIDS_RESDATA_INC_003073
" b9 f* w2 B. H9 J- H! C }
! U7 J* N- R- L( b7 C WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
- `3 J* H4 O8 J. i% b+ A {0 j a+ e- L+ G5 c: G
// Title String8 M! D% b6 j* g+ v
IDS_RESDATA_INC_003074# R; N5 \- G5 B& N( Y. x5 J; O# s
}. p1 c- F1 n$ R5 V; t
{
2 O3 G0 X6 W3 J // ToolTip) F: s; [; M1 E0 X" \* G" c
IDS_RESDATA_INC_0030759 d: Y% p7 K( R8 t# V4 f
}! x9 B- x" Z x ~" y
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
6 A! l8 S5 i- H& Q8 P- _ {
" O8 r( I H) k1 E1 [. } // Title String
9 ]/ L/ B( R& U' O! d+ i$ W9 tIDS_RESDATA_INC_003076) @8 u/ @8 X8 T9 `+ P: O
}
/ x7 f% | P4 a0 p# P# a {
4 V0 w7 y% y7 [9 K- `! D // ToolTip( s2 `7 ~# J4 B+ E( m9 @+ r9 y
IDS_RESDATA_INC_003077! g5 K8 l9 p6 w1 r! W5 D
}. u' i ~) }& D( L& B) ~$ ?
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0) b1 X$ J, o2 u- j9 N
{5 f9 F* L8 s; z1 K6 d0 H0 {- w
// Title String' K0 w& ~' ~5 L% d
IDS_RESDATA_INC_003078$ D+ z2 q( ~% ?% H& {
}
8 K/ t; k7 W5 S3 }4 X' n {8 @5 E; g( P7 D
// ToolTip- f8 L" F. g* R0 N, V
IDS_RESDATA_INC_003079
0 [! n5 e3 M) R# g" b' X' c }
. Z. g( c8 [! X: o7 o WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0. A; c( F4 T+ S, x
{
. A1 O+ ^( i& ]. N4 e% E, z // Title String& c% \4 L. V0 @
IDS_RESDATA_INC_0030803 o2 o3 w9 r8 O0 {; j5 u' ?
}
, h) ~1 _, W( B8 n) B0 r {
4 t# J+ U6 O5 d! @ // ToolTip9 G7 z) ?: h6 H2 d' o8 A; w
IDS_RESDATA_INC_003081: D! o" u+ U A# v5 R$ {5 Y' \
}% e e J9 q( [& M3 |- w x
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
. u, a8 c+ H: W* f8 G% s0 ` {! P/ {" s2 Q2 X/ I
// Title String
7 P) d# d4 X, q0 F! hIDS_RESDATA_INC_003082
8 f& O, F( g! |4 {, p }' a" r+ F3 |" X8 a, F. D% D8 B
{
0 I1 Z: b2 m; H8 ~+ @+ ]% l // ToolTip
6 Q3 T9 e; w7 t e$ A' {IDS_RESDATA_INC_0030831 Z3 d8 t! v2 n- c# c
}
, Y c2 f' y) Z C WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 01 ^+ B+ ^7 @. Q) S% a
{
5 r& }2 }' f! c9 u/ { // Title String
2 x5 G4 Y0 w" b5 T8 I: cIDS_RESDATA_INC_003084" X6 {/ }- _9 f& M
}! S/ I3 s U0 M0 q
{
9 u3 ~ T2 `( g3 `6 }0 Z# T; {5 k // ToolTip" \7 P! H, A9 P7 @
IDS_RESDATA_INC_003085
' t6 M k' K- ^ _9 g% K9 E }
& F) z" R( M- [* Y Y9 Q0 V WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
- k- d4 g& P) j$ f' f {4 {' P- [ Y& {* k" T
// Title String1 A8 y3 H4 M4 z% B$ A7 l$ D1 d
IDS_RESDATA_INC_003086) f; }- M8 a# `- J( K/ E# F
}$ g ], s/ ^. V1 K/ o! t$ V# S
{
: d; `5 H' N7 @: h! m% L& J // ToolTip3 F, P6 u* f6 |9 X | V1 L- P
IDS_RESDATA_INC_003087! Z1 H+ H: T, `) o& ^( q/ u3 ]: D8 ?
}
% `7 X5 J* g; o% q WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0$ ~4 Z3 D+ `0 q- x9 y
{
- T. U; e& ?9 [2 h+ T // Title String. X! ^/ B, \8 F& Q
IDS_RESDATA_INC_003088$ g) b1 o6 i6 {1 O8 z+ b
}
$ b* c& R5 u) m" T9 J {; C. l8 O: V; i# O. x
// ToolTip+ O( r( E3 `3 _0 F
IDS_RESDATA_INC_003089
; v4 [) t9 {. x6 a! Q4 l) E }- p- D% ^% c) {
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
9 T0 |4 {: {, ^5 R2 Q {+ y% i; F# E* y. \; G0 s
// Title String
5 |2 f. e- z+ A, z( q; J2 _( S NIDS_RESDATA_INC_003090
% v5 H0 B# m; s* q& y }$ M1 b0 |4 B2 A" h; `* ?1 |, ^
{1 ^! ^5 z6 Q# R2 @* L( y
// ToolTip
$ C; O4 C3 h6 ^; K6 z; r7 t0 _1 {3 QIDS_RESDATA_INC_003091
. C. f+ u& P/ N1 B9 ^. t }' k( A3 w5 Q% R- o8 ]$ l
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0 Y p, g$ K. K, m' M4 h* W* A( N
{
. t8 A9 X/ w: _ // Title String
; B" P/ a; v' k$ z+ tIDS_RESDATA_INC_003092
" g! i/ e$ Z& A. J3 ?+ f }
4 {) [% i( c' T* l) ^ {; z4 Y, k/ S( X
// ToolTip. `; `9 e; z+ X: r; j; q
IDS_RESDATA_INC_003093- Z6 P% O- ^! A# C8 {! T5 s1 e: s% f2 K
}8 {! ]; v& w' w9 }
WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
4 {1 S7 d+ {4 w) h. f {
. X/ r( Z# Y3 L# g) g/ }! I // Title String
1 E$ A1 Q7 w9 q0 ~* k* TIDS_RESDATA_INC_003094
& s9 D7 Q% ]$ {( j }- t: z$ Y1 k+ ~4 c- ]
{% m6 a3 E7 C5 q! O# n0 E
// ToolTip ^% f- }6 N* }7 y. u: P/ T
IDS_RESDATA_INC_003095
/ v# ], Y! ?) a$ w) ~4 I E& g }
) o+ }3 z1 k! N WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0) u1 B) T I4 \. |' |, ^. z: Y
{( Z6 r+ a# F/ ^# @- x% C* G
// Title String& j7 K- [" Q. k7 i
IDS_RESDATA_INC_003096
" G# a+ Y3 O) |0 | }6 v8 c# t0 g+ x; ?
{
( ?" _& b0 a) \ // ToolTip; n$ R m, o, [
IDS_RESDATA_INC_0030971 J9 n @3 f$ U
}
G5 b/ d+ y/ o+ O WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
! m) z8 y3 T2 E) k$ [2 I {7 j/ Z7 _5 O% |& O) g
// Title String/ L# c( j& Q: Q j/ P. m
IDS_RESDATA_INC_003098" G2 D- H3 B8 P( m
}, a4 \1 S+ A- X/ v$ P I. ^/ a
{& L: x$ Y& o" c: U' f2 G( c, M
// ToolTip
9 w2 |9 B/ r2 t( T9 Z' F. l6 |IDS_RESDATA_INC_003099- ?+ i* N5 T# }. b! i+ N
}0 V* [5 e5 w" E2 \: \
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0% J. o+ y! h1 X/ F
{
9 y3 j. Z7 t: i1 @% V7 \- I // Title String
' t* v- W4 G' [- wIDS_RESDATA_INC_005076% m6 N( v! W6 r- N# t; |6 d
}* D2 U* x. t; _( ~3 E* {8 H5 ^2 f1 q
{
/ Q* J: P4 h* q! `+ t$ \# B6 [ // ToolTip E4 }( m8 b5 T8 V: G
IDS_RESDATA_INC_005077
4 I* H/ x! c) W$ ]9 Z }8 A0 _0 @% v& C7 D3 S8 O" o
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 05 q. u: [$ e0 D
{
1 @$ `5 v$ ~( o; M' C // Title String
2 E4 w- x4 c1 W' e4 iIDS_RESDATA_INC_005078" z; S: V7 G# g& ~
}- \5 |% X5 z0 k+ ^
{, V4 y2 @# O9 K/ W8 q0 g: ]
// ToolTip
q h% ?/ d$ b+ d1 Q7 C6 I6 P" G" mIDS_RESDATA_INC_005079+ w6 \+ C9 n0 w: n- ]0 z
}; T, s% [! f8 `- x" _9 Z2 b5 \
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
: t% P9 e0 e& E j5 i7 \ {
6 c2 b3 M5 C$ }3 Q$ x: }. l: t. i- A3 O // Title String4 g6 _3 C- ^5 R# x0 F
IDS_RESDATA_INC_006874; F+ [3 F6 }' k, h- X% \
}4 O) B* p7 w G0 e/ J+ @9 U
{# ~1 v2 C$ S/ h8 d3 P7 B0 P E
// ToolTip
, e. z8 b1 |- q Y2 M# O# k7 DIDS_RESDATA_INC_0068755 \) H* D9 L( `6 d8 x, y
}
& P' P' M1 _9 A WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 04 V# K% o& b% p6 E: F
{
( D) r; V4 w6 U( W* {; V // Title String
5 J' b* I6 s! D' q1 |8 z$ SIDS_RESDATA_INC_006878
, i1 e" m/ n) `" i @* [+ d1 f }
/ ?5 j9 E2 l2 j3 b, }2 g5 V {
# D9 A. F: a4 a" E5 w4 k // ToolTip7 q, M6 z, f* m3 @! |" S$ r- w* K
IDS_RESDATA_INC_006879% U! H' s7 v* p6 Q' A
}
) t1 h6 ^1 q* p& E! o' | WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
% X2 Z. @2 ^% i' \1 X- R( ? {/ s( T7 y" {! x3 L& T
// Title String
& Z3 @4 u% F0 V9 ]: w( c/ ?IDS_RESDATA_INC_006880+ U: W# I6 v9 B& y
}
8 v" {5 I# R+ V# O; ] g* e; o {
! q; |1 z- E/ x& N/ e // ToolTip
, U$ [6 N9 G: i# |* u4 R) rIDS_RESDATA_INC_006881
* [ r# V" Z! u4 @4 w }0 A C5 c2 r* l0 y9 s( l9 e$ j
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
3 G( [$ G- z* M {! X }; e/ M7 M' l* @/ {
// Title String
& b& O& @+ J, n! EIDS_RESDATA_INC_0069003 M6 O, P: S! w$ N: Q
}
& y$ i8 [5 [# I" V, O {
# j5 e# D# q1 k1 a // ToolTip1 }; T: K9 E4 l# \% T( ~8 U+ L6 B8 o! h
IDS_RESDATA_INC_006901
; e6 t( B7 X# @8 |9 b! n4 e }
, \# N* [, w7 k' D; D5 g3 \: d/ R WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
8 P+ r( L7 M( b1 Q {
n! |4 N$ Q1 {. n' w // Title String! [5 B; G. g" i# f
IDS_RESDATA_INC_006904
) w$ A8 X) K. B6 k& n5 k- ^ }
& r a, t, D/ u. r+ C- N1 I% r {
2 P" Y3 N9 _ c+ K // ToolTip$ c9 e; [7 Q k4 q& p: q" H |+ _
IDS_RESDATA_INC_006905
R2 U; j& |4 P }9 ]& P, |: E! {' g/ R0 Y
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
: g2 ]+ j" G6 E* d: a" |7 Q# h {
5 `5 T+ k8 F- N# S3 p/ o // Title String
- v& f- x! Q$ TIDS_RESDATA_INC_007134
% F! [0 L, \2 g( b }4 l; C7 W. |2 B; t* ]* v
{
: P5 r! H/ |5 d( o // ToolTip
) d5 I% _1 [3 @1 X& d, W" s; |0 m1 fIDS_RESDATA_INC_007135
Z; k3 s4 w6 \7 a. \* n, b f }' _: s9 C. o$ J$ _6 z
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
, e7 r) a) n# J! [0 m" _ {: w5 z5 [! V0 W& v5 }$ t! _! L
// Title String3 [$ ~1 U1 V0 J$ d
IDS_RESDATA_INC_0071360 U5 Q! G* r6 r8 E' T3 ]
}1 P' o) N& ^: I6 n! A$ A/ j" X
{
5 j& `3 n8 _" s0 E/ w // ToolTip$ s) N! K! L: Y# ?8 E
IDS_RESDATA_INC_007137
- {4 S8 w4 |. I& ?6 y4 K }6 Q! X# c, e, q2 I' y
- G$ m& @7 L* C8 T
}4 m' x4 f. O0 K! r7 c) I
所以红色的!3 F# W2 v! q; L7 U+ L% y Z
0 I+ Z1 z; k9 K; a% P
这里还tblSkillPoint的条目:* k$ n b T( W, c
% m3 ]) _: @5 |代码:
. Z, `7 y% P& f" ? If (@im_nJob = 1)
) S' D8 h/ G, \4 E Begin( c( }" O& n# @8 ^; y; f) K# r. t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
& {) v9 C- U4 E9 S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
1 U M- n$ ^9 r2 c+ J% p/ l' p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
) A9 u9 J/ a( o. [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
9 V* \- S. F5 n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)5 D: C: E: `3 I/ J/ I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)! B6 k* Y! f; t9 y$ p1 n+ q: }0 n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)* w- F, W) @% Z, l4 q, x4 i" v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)3 R4 J* \4 S+ C% b5 O( y/ n1 b% C9 l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11); N0 j/ Y% D; _& R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)8 X+ ^* F% _. j" X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
9 q2 `3 Z: }' w& B o) P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
1 ?2 j. B. M I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
/ B% \. `) @+ B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
* z' E: f: B4 u$ X0 L% k+ M2 U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
d o, N! s8 ` E+ d# x end
% U$ P& h- x& _" g8 I If (@im_nJob = 2)4 U0 c) B4 R& |7 _, t' d
Begin
9 N2 z3 c+ ^5 W" M( y5 P+ i, t3 L3 ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)6 E F5 {, z# V, q) v1 T' a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)9 {1 c4 c! W: _8 V3 }- g, r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
5 L4 k. N5 Y6 l% I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
/ ]4 d- ^; O- _5 I* J- b; Q$ T7 F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)/ P; S( @; W% O5 B( g c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8) G+ s5 Q: M$ R9 C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)9 G' Q3 n( D* K# ?$ ]! A% {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
1 _- A" N( A3 i9 o2 d INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
( O' k1 {& r& Q4 z/ Q) T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
! p/ K6 `1 P4 Z* N- k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
( a9 G6 v1 I7 X- U4 B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
" @1 H0 f4 e7 b) w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
& O+ |( u5 F. r! u# S& U1 n0 Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)" n4 ]- x' @# N6 z0 B r; R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
/ X: ]6 ]; O. V$ K. O7 ?6 l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18): P/ V' j0 E# L" H
end0 G- u( {, D- G+ g+ w. a8 x7 i
If (@im_nJob = 3)* D* y! A, d8 `+ A" s, d
Begin
, A4 q6 r% r# {' a9 W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)- R/ r }6 T1 ^: y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)# P' v1 ?2 p; _! p- C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)& {) P& Y7 b z: k' u) L3 w8 y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
; p2 [ D& m. a7 R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
7 _0 m& x* U( I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
' g" C% w, s, {/ ? Y% ^" @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
/ X& V# A# L" A" c- P- s2 P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)) P. K, J2 h" s) k- e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
4 M4 @. f. M% i3 j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
/ @ {! d) V1 I+ C: ]' B G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)1 ~7 o, j$ V( |1 I+ P6 p1 y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
9 b6 H6 C; A% \& {5 L# ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
" K& v W( E2 i# A7 U7 t; V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16). R+ \* L6 Y; j0 l) X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)! `3 d6 Z2 }7 F: O) M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18) t6 m' B+ e! t3 o4 P: k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19), \6 _9 p0 `4 q5 |+ L" L, Y
end
# k2 Q J- C5 F0 I If (@im_nJob = 4)
5 I& m$ \) M9 d Begin2 [+ X- d l# o$ q: u2 T2 g1 [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)1 \1 Q, T: s. r- M! e. K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)8 f1 r3 K& I; R& x& y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
" r5 X7 d: ^/ B9 a, }& a+ F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
$ i1 ~- } _1 n9 H* @/ A9 O$ P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)' t# z% K) G: |7 W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)( t4 Q$ U3 z0 O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)" D3 J$ ]/ F; d6 q2 d! C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10), p% W9 j% g' ?+ O1 I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
8 ~8 C9 g& Q& H: ^" D) N8 ?9 f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12): r g/ B; E \# k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
0 u- S9 Q) G; ]. n0 q) Z% E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14) ^3 P A; K0 s/ t0 x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
1 n8 s V/ `0 k% o! f, z- w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16), Z; K1 D; ]- r" W) {7 I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)& q% K, n: ^% E0 z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
& p) J3 o* E1 e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19). j' L" P& B5 Q1 m( x
end5 A( v: g3 [; x# R: B7 n
只需插入在此插入( D- h8 ]& R9 |/ S
代码:* b" S6 o" S5 p
INSERT BANK_EXT_TBL
7 c. y6 R3 G# q1 d2 [/ k1 [2 N ( ; @$ J' ?6 R6 O1 B F) [2 n
m_idPlayer,
. L, F$ P4 B8 @: e: N" ~3 @ serverindex,
/ o6 \6 U& J; B+ x1 i m_extBank,
3 \, J6 W% V. p6 R; d m_BankPiercing
* F3 J: H+ w% \) m c3 k( j5 b )* z! n/ u5 }- `: N2 ]4 h) ?0 ]
VALUES , ?3 p P* I3 V& U9 [! h
(
6 ]+ W# D$ X6 q @om_idPlayer,
# k4 \& z/ a, J @iserverindex,& h8 W1 M$ r4 A( k$ X. l
''$'',''$''& Q% X' g6 A9 v \* K8 L# @) o7 i
) O+ B4 W* Y$ p$ k2 p! \, W
3 c' s9 s0 U* y% C6 W
% f2 ^$ P# _2 K1 h. d8 _& I#define IDS_RESDATA_INC_007134 288167 f$ w2 Z2 Y! l# `5 O$ R0 W! _
; U% B* w6 p8 P$ |5 }6 d& m5 R( e6 }; H( `# j( `
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,, U2 c' f3 ^, f
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex5 h* O; ?" u2 r) }* ]" r8 k
#ifdef __NEW_JOB_SYS
2 o' x: W" B7 O H' ^9 L , 0.0f, 0, 0.0f,% a. B- B: A4 h% r1 ]6 u
0, 0, 0, 0, 0,
2 t3 v/ a# r$ |7 I nJob
7 v Q# M5 r& S# G0 ?#endif5 _! _9 ]# p$ w S1 W
4 ?; T+ X' `" P
) f0 C* ^9 v6 D/ s0 d8 n7 | |
|