|
|
在这里,我向你解释如何在源选择安装到创建工作中的字符。8 n% H) ]2 P9 c" p* i
../NEUZ/Versioncommon.h& P& V' d, Z( ?) c6 s+ U! H
( B& d/ t2 [/ X" j. j
在上范围进这里只是这一个:: M% _" |! {/ A* U5 V! C
代码:0 M! @" P6 _5 e
# F1 m8 k9 ]2 h
#define __JOB_CREATE_CHAR
; g& G+ ~5 t( L* {4 h1 H../_Interface/WndTitle.cpp A( |; ~( D1 a( a6 J8 L' `; N/ J
, y4 O3 _/ l. u/ V在这里你进入功能: c: r) [$ n c/ q* e s1 O4 c
代码:# K. ~( g4 {$ g! \) U6 D
, \0 b& C Z! o0 Wvoid CWndCreateChar::OnInitialUpdate()8 g! f# d3 X9 N' D1 y- e
并有助于0 ]9 h3 r7 _7 M$ Q) s+ Q- l! R% d
代码:2 V+ M8 h, t3 B2 H& F
CWndNeuz::OnInitialUpdate();; V" ^, o7 D0 b0 b2 S6 i4 e
这样的代码:
" r1 e4 u9 `; _3 q r! K代码:. {# x& P8 P1 I
#ifdef __JOB_CREATE_CHAR/ Y/ j$ Q. X5 B6 J @0 f6 ~
m_Player.m_byJob = JOB_MERCENARY;
, M9 w7 n, d1 o* q. k. ` CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
, Z1 b7 v, t* p( d1 q, n6 X- w' ^ pWndJobBox->AddString("Mercenary");//Edit by yannickmama, B8 Q- U. d/ R2 v/ ?$ c$ T
pWndJobBox->AddString("Acrobat");
P8 P, Y- H# F( _+ A pWndJobBox->AddString("Assist");
' q. d9 ~- B5 }$ {- h6 t pWndJobBox->AddString("Magician");
! ~% Q# l7 U! M+ I2 M0 p2 z* e pWndJobBox->AddWndStyle( EBS_READONLY );9 i) v$ N0 @' j' M- O0 d/ `
pWndJobBox->SetCurSel( 0 );, c- c5 A+ n2 k
#endif //__JOB_CREATE_CHAR4 [6 C( B( f/ ~. D' I/ w
在同一文件中,我们跳到这个功能
, _& k0 ~+ E: s: \* W2 p$ K6 v3 t代码:
# t" d2 {4 C" T; i; N' `BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
4 G. M& X" u2 K$ |$ D. c! `并查找这一行:
9 I$ x$ r2 ~/ P/ |, F$ D7 L1 E, ]代码:7 ]" c c$ [+ t- { C
case WIDC_OK: // Create, j9 `$ Y' c% ]$ `* d+ T
{0 D. E$ T: m& v
下面我们就这一个:
4 b4 h4 |1 X; ?1 w' Y代码:. [& k' \+ ]' v" K6 e% S9 Z
O# H- Y1 Z$ I8 P( U' X, s
#ifdef __JOB_CREATE_CHAR2 V7 }; r# z) v- ~( r
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );, q G! ?& j1 C. q# f
assert( pWndJobBox );
5 N' I% K0 E+ n) `- m @( a" z$ c% a9 p8 ^. J* N ~4 ?
if( pWndJobBox->GetCurSel() == -1 )& B+ ?0 n% Q2 T8 z& r/ R8 m
{0 l4 u7 a |$ V4 |3 s5 y8 p; C
g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
0 N0 Z% x1 p7 x- }- x% X return TRUE; K8 @$ R2 \- {. f* [
}
7 V6 w: M+ P( F
0 f* R/ j" f, ~) Y4 b switch( pWndJobBox->GetCurSel() )
Z8 {8 u$ R( z+ b% D {
8 [% I% Y# c9 c! K v8 M2 t case 0:
A% J' ?5 N I% p1 f& f) W m_Player.m_byJob = JOB_MERCENARY;
+ r) [! E, t, T% a7 d break;
& i' M3 F9 ]6 @' \9 [ case 1:, Q: T! w5 Y6 @( J% s
m_Player.m_byJob = JOB_ACROBAT;# _, j+ i* I; K
break;+ ]* _/ h) w- l% g& G# ?4 L+ I
case 2:
% _' d7 j, O. @* O- `1 T m_Player.m_byJob = JOB_ASSIST;
( e) q j6 P2 y& Z$ W# C% R4 l break;- ^1 y( v8 q1 Q
case 3:$ x, e) Q2 _: z# h+ |5 X, G, F
m_Player.m_byJob = JOB_MAGICIAN;
" x9 I+ O0 h9 y) m0 b# ^4 ` break;' M+ f, W. y( O r$ i$ m% f8 `
default:
; V$ ]3 R, [ Z- C" n' w) O m_Player.m_byJob = JOB_MERCENARY;
! C) G }! A8 ^& R" s6 c$ u8 z break;. v/ A% ^+ G: ~8 f6 P1 H
}0 m- r6 f, K7 \" Z
#endif //__JOB_CREATE_CHAR
, x. E% m4 S+ E6 C5 Q+ Q3 W, \# Z% r0 D
../databaseserver/versioncommon.h
8 z1 d' i. E K) H5 F
4 p+ `4 n$ B2 |5 J" K* Z/ T在这里,我们这一个以上的地方进行: G$ T" e; t6 s! I
代码:
% J" }0 K; t5 D7 n, U& f2 g7 _2 M) e8 w% \4 Z; P
#define __JOB_CREATE_CHAR' i3 u. q" K9 `
../_Database/DbManager.cpp; H5 B0 j4 o9 K b, g/ D
7 N2 ^& u' z' A: V$ b在那里,我们去的功能
( h1 y2 x4 O( ?( `' s& p代码:; u: X- N5 r8 u2 [, x
7 z2 }, P7 g6 h. _# J
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
, f: y3 z/ E' J3 ?; ^+ w并搜索/ {7 a: R- J- p
代码:3 K# B2 `5 P# R; f/ d: S( r4 `
pd.data.nJob = 0;" ^. Y* l% Q. C }
并替换为6 j+ l6 }% {( d6 w6 Q8 `1 f: S
代码:
# e8 G# G" h! A, u2 |9 M. U0 b#ifdef __JOB_CREATE_CHAR5 q+ S4 a& @( J+ l' X t* T# m
pd.data.nJob = nJob;
; H) j1 {) I( x) ^3 {7 `# d#else //__JOB_CREATE_CHAR. |$ s/ A) M( S2 d. q
pd.data.nJob = 0;3 X, ]/ y2 p e' c& \" L
#endif //__JOB_CREATE_CHAR! ?1 o! | a4 W
! r* T/ v a& l) Z; m. S1 k这将永远有一个来源的东西。
2 m8 W2 Q- y1 D2 D% z$ W* }' F+ y7 v, O( R4 b$ F j+ }' Y2 N
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库% P H5 N. C3 X
和搜索5 ]+ b% ~+ ]! x# T0 e
代码:; @8 k. m& C- D, @6 h
+ i$ }6 }7 g, m$ _ FROM BASE_VALUE_TBL
: j; g3 x' r. ~ WHERE g_nSex = @im_dwSex+ A2 V4 g, U7 a
并替换为1 V: |$ v% C" {$ c0 {2 c! m) w
代码:
9 L" @5 J0 j$ G7 M- s: s9 M5 v FROM BASE_VALUE_TBL$ I) e7 k- W0 M$ L _6 f3 L
WHERE g_nSex = @im_dwSex AND: C( Y6 w" O1 D. H& C
m_nJob = @im_nJob, ~2 F" b. d8 R5 z6 s, G
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
# l0 G$ i" ~7 D# M% e8 e
% G* `% m+ h1 n D. O你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
8 p$ g2 W7 [; N0 q1 J# B- x! P) J: F" H( B
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
, u3 `2 G3 a* y& \* E' a. }7 @这是那里告诉服务器哪些技能你的角色可以skillen。+ D& D2 f& b2 f( c2 u) O
可惜我不再the'm懒得现在要做的话:'D- Y; N/ Q8 N U' n! |; Y
8 v. F0 j/ a* G" ^# W z, `" z9 Q4 p5 {- t) T9 }# K( m
K. Y# R* p% X3 q( I {- T
( a) C1 p( m; T
0 l9 H' _5 o/ n) q2 E+ |7 J5 ]% T3 f% k5 O: ~- t
& ]3 s4 f# G) n7 U+ z. ~% O0 t) V
* a5 f8 T. ~0 @" z: _Quote:0 B/ Y: X) m7 P6 j- _
Originally Posted by Divine.
2 n+ Z6 w- \" _# T6 l如果他发现我; G0 e- e. e! h2 v6 i; y9 E
代码:+ L6 S8 a% O9 q( J" Y! v
pd.data.nJob = 0;
# l5 S9 A' c3 M2 H7 t1 W; A并非如此:# k2 d, a& O+ n& Y
所以,我只能看到
* [$ D# k ]+ V) j代码:
; K9 k' g6 x7 D5 x* V( L8 B* s. ` // pd.nJob = 0;
. N; u# S3 H' e+ ~5 e7 r2 K^^
P9 \; q( b o J& Y0 A; H, fHier, das mussu finden:
- \3 i( }0 Z/ \1 F* W8 \5 ?Quote:( |6 D: x! s( i1 t
#ifdef __CREATE_JOB/ z; V& C. {, v& j: p
pd.data.nJob = nJob;
% r2 v) t% H# \$ d#endif // __CREATE_JOB
+ I7 d/ @* a( H6 a1 j3 ]2 w// pd.nJob = 0;
6 P* P" @5 R9 p) @8 D8 x# I+ }7 |// pd.dwState = 0;
2 x6 g, n' \9 \. Wpd.data.nLevel = 1;' m2 S M# \5 f% g! n, z
pd.data.nSex = nSex;, j- S) T/ {, G! U+ ?- J2 e1 _
pd.data.nVer = 1; 4 H$ C! [/ o8 g1 J, R- c
" G+ F. [5 z" P- X7 ^: n我仍然有一个问题(:( H/ {4 g: f2 ~7 x9 j$ ]: K# H
下Character_STR DB8 j! U: X& _8 I2 r$ r* O
这样做在这里
; k( q6 i/ G8 w! m1 D代码:
l& _5 W6 a, M8 C" `5 f* T/ v FROM BASE_VALUE_TBL9 `$ V1 r! B1 ]/ a
WHERE g_nSex = @im_dwSex
7 X+ t# L5 Y4 ]8 i& I; Z' O在这里改变* W; w6 f4 H5 l C% }. Y
代码:+ O2 J& u$ U) q9 r
FROM BASE_VALUE_TBL
" h( v. G0 A5 `9 i9 s* V WHERE g_nSex = @im_dwSex AND5 S. Z/ x2 v3 F& x
m_nJob
5 n) a8 v: [. [由于还需要什么?.?
: \9 a4 Y3 c1 z3 H) o) @在第一篇文章中,你可以阅读2 G# r0 d0 s' x5 z' L
代码:
7 C# q4 ?6 e& t FROM BASE_VALUE_TBL) v9 G/ [! _ w5 n. W
WHERE g_nSex = @im_dwSex AND' ^" H9 Z9 c9 r
m_nJob
8 h3 x7 i. u, Q# M3 C! g" r2 X3 {! `% B. N9 r5 S: m7 p
3 S0 O1 {( J7 ]$ V/ X) U0 x+ ]
窗口是什么我忘了
6 H" }. s+ j4 A" J$ ?7 F! y9 ]; x4 o/ }8 Q6 u, B' Y
代码:
. R# ^ Z8 p! {4 V+ uAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26" Q9 M' q6 w2 c! u
{
- y7 ^( N, r3 V9 t8 b* V1 u" A: g// Title String
. ~4 O ~; U ]9 e( i) u- rIDS_RESDATA_INC_003064: i5 K7 l& O. \) O( N+ h2 H" N
}) S3 U; g. K, n7 ^
{
( P% B3 w; K- T5 \// Help Key( z( w" q2 H# l+ \( y
IDS_RESDATA_INC_003065- @8 ~# k9 e0 b
}
9 o1 P& b! L" F. `2 m{- A& l; z" X( Q+ Y
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0# `9 T# ]7 @) B K
{+ Y4 _& W" t3 l4 X: W9 @
// Title String
! G3 S/ ]$ b" L5 y3 W# CIDS_RESDATA_INC_003066
6 C: O, q/ D0 v) | }$ ^+ I) Y% m: Q9 g" }1 M- |/ D
{6 M2 M# P& h- k) t+ Z/ q" [' n
// ToolTip c: N# s- H- f4 g: l
IDS_RESDATA_INC_003067: o3 r; ^! Q! ~) p( k
}/ d+ M& l1 ^1 M! }, y
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 04 b" o9 p3 Y8 Y& W! i
{
3 @! ^$ w0 N6 O1 f // Title String( ^5 Z5 c/ a: c
IDS_RESDATA_INC_0030689 U1 ~% ~4 B$ u2 a1 E; R* Z; \
}
; n2 z: x( b( m {
+ o6 G5 ~& }2 j Z // ToolTip" c0 s0 D2 ^ t; u# \# x* v
IDS_RESDATA_INC_0030698 H! A1 v) ~5 z7 ^- I, X" E% ~
}& @2 Y b" f9 X5 w
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
- E$ C# F! m y0 d% _ {8 r; X% c4 I6 u6 ~8 U& k2 l& K
// Title String s; ]3 p, d* t; p$ o2 J! c
IDS_RESDATA_INC_003070, Y8 f& ]2 w! W- |8 Y
}) `1 B6 C8 ~; M0 l I
{
! l# ~ j) f% G z; B0 o6 } // ToolTip0 n. D( R9 l4 V$ ~6 y* } f
IDS_RESDATA_INC_003071
& n8 o1 D! Q7 L& O }) d' m ?6 v( \+ n
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
3 ]) m, k! N! P" E D# E+ R5 ] {
3 L0 y3 O N( } // Title String
7 R0 ~0 v6 j) J. @; PIDS_RESDATA_INC_003072) O; ?/ A: O) K; `) R1 _( {
}
9 D m! O) l: N: h% p2 |/ j* r! ~ {7 G9 t# a( f3 j5 ~& x7 q
// ToolTip
! \8 r3 i& d/ v/ K+ w" TIDS_RESDATA_INC_003073
. u( e$ ^ _8 r( | }
5 h2 r2 e: L4 w$ `" j& } WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
$ y# R4 m3 i" E+ P {
: Y6 \9 g5 J# f5 v9 D; M' m // Title String2 i' X8 X. O& l# t2 t: k
IDS_RESDATA_INC_0030741 z* ~/ W7 A0 R( `1 i: D. I9 ~* t
}
: j' o8 p0 @1 h% D1 u C8 f, { {4 }7 i* ^, w+ u; n$ U
// ToolTip/ Q, ~+ A1 p- s9 i( r
IDS_RESDATA_INC_003075
0 q1 r9 X% q& d7 J( K: D }; p2 a F" N6 b- Q E k
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0. w0 B% ~. o3 z: S8 Q+ U" g$ T& z
{6 [2 U, }. p1 z1 F5 P
// Title String/ A6 v, Z& x5 Q1 e
IDS_RESDATA_INC_003076/ ]' c2 ?2 ], m
}( ` ?. Z6 G, M. A% v
{6 N c s! D P6 S' A1 v' M
// ToolTip6 W4 b" S+ i5 R7 G1 W# L
IDS_RESDATA_INC_0030778 h0 A4 z* C' p6 E, B4 }
}9 D0 J% P* F8 G
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 04 J; u# w- U7 j0 C
{( x6 b" |/ k) o' ]4 F0 |
// Title String
2 R) s7 U" [9 I% g3 U8 LIDS_RESDATA_INC_0030786 N, ]$ ^3 j( R
}: ]5 C# a) b9 q
{
( n% b, h- { \4 M( ?3 h // ToolTip/ b! M# a. s8 n$ N" B7 J& b, |5 J
IDS_RESDATA_INC_003079
+ a7 R0 K1 O; Y, ] }" P) E o; Q/ |
WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0( `* A# G: {# T( O
{+ T, |( s9 v, ?3 D1 \$ \3 k
// Title String4 {' G* A) ?9 D) x
IDS_RESDATA_INC_003080' {* i- q+ C' |9 q8 `+ S$ n$ z# ~
}
^* P2 a& @* @# H. g, ?2 T: D {# h/ [) o4 x2 F$ A v+ P) e& d! u
// ToolTip
o2 ~: I# C' E- i$ f& |IDS_RESDATA_INC_003081
- ^# p3 ?7 {) y# @5 m% {8 E6 r }
1 t; p# r2 j$ x8 U6 l WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0% l6 r$ Z( Y/ g
{* |5 P* o& F6 c# C0 l2 K3 E
// Title String6 _9 ?# s8 |8 Y
IDS_RESDATA_INC_003082
) v/ d8 i2 q/ L) C) E" Q6 s }
7 G0 u2 \' V8 o a! ] {) ]8 G, T. W# b4 t" O
// ToolTip
9 e+ [, A$ O N/ eIDS_RESDATA_INC_003083
! J+ _4 W- P! ]$ y/ P }$ z% Y. T- R/ M
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 02 E u, l8 J0 K9 ]9 A
{
; Z) v j5 r$ v5 s4 \ // Title String+ {# X9 m) h8 X% B1 s7 E g8 p
IDS_RESDATA_INC_003084
- Y7 G3 M# i# o2 b* O. ` | }( j( q' u9 Y5 Y6 q; c
{, [- {. k8 S8 E4 a/ [9 V
// ToolTip
- B$ t; T3 P/ \/ x( X# B8 HIDS_RESDATA_INC_003085$ ^) T, o" F# s0 |) u
}
" r7 C5 Z% K( B9 `* o% h' I WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
" ]1 B1 v( }4 p2 w5 y N* W' D' t7 t {7 E* v/ [/ w( E% q9 T% z
// Title String4 c8 N2 a5 g" [6 |5 ^' m8 u
IDS_RESDATA_INC_003086
% i( X( \6 Z! e4 L }
; i9 M6 z% T5 e0 ` {
* L7 R7 |: r! {) f // ToolTip
9 a4 B+ {6 z2 I9 NIDS_RESDATA_INC_003087
- |0 _4 s: ~- z* M" `# } } }
% H; f1 m5 D" M WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0" e0 ] L/ Y4 Y
{; a. w; [) e# i9 H2 J2 r% O
// Title String
5 m1 u# A0 ?. C1 u) q9 ]IDS_RESDATA_INC_003088* K$ u( U/ _. C- ?( B
}
; `2 Y- d+ k* W! v( S1 q: o$ i# I {
1 N% A3 e3 B9 ]) j8 y" I4 p // ToolTip& O! a( B6 ]& O; y; j/ c/ w+ U( @, }
IDS_RESDATA_INC_003089
- S2 K9 Q4 p3 e* Z& g: c* j }
# s2 D0 C7 f, { WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
4 k' _- h' s) C4 H. c3 z& u. k r {0 @3 p1 V: O/ G6 C
// Title String
$ |! f* J- j* K8 AIDS_RESDATA_INC_0030906 ?% K8 u6 O- z& t
}1 Z2 y- v+ T& k, K8 n( d
{
- e$ N- ~, y1 |8 r8 O' }. i+ f // ToolTip
% P4 y6 V( \- `- L% ~" PIDS_RESDATA_INC_003091* K" K( v& u* ?, b4 A
}
) J$ P2 n2 ~* ]8 K WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
; o; X h8 v, C0 ^# E {
. d* w+ T, d$ w // Title String
4 e9 ^! o6 T2 t9 O; TIDS_RESDATA_INC_003092
5 R; N* r/ b! o }
* ~4 v Z+ V, ^# S7 i3 M {
r7 N+ H( `' n; o) i" k1 @ // ToolTip( U Y6 v, Z) p
IDS_RESDATA_INC_003093% k4 f9 G, ~3 p. u o/ ?
}' U4 s; Y1 A' O
WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
: u$ `2 |9 m8 W8 ^$ g( C$ G {
& q8 N0 U% d6 l // Title String
% p4 V0 n4 O8 q- k" j/ z& q2 x+ aIDS_RESDATA_INC_003094 U8 d$ t* X. p b/ c
}! p' O- w4 z7 a# c/ m/ r
{' ?0 z- S: C' H+ J
// ToolTip1 V- N3 F! W- {. F3 w% ~
IDS_RESDATA_INC_003095* V( U3 ? r: w/ S
}+ q2 o1 X) p% }$ d
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
: c/ K( c# r* c- _8 b0 E7 l, p {- J1 ?( ^. l) n, M5 g! s
// Title String$ Y" D0 z6 o( d, }6 h
IDS_RESDATA_INC_003096% {9 x3 n/ z" E) h4 A
}
- j" Q+ [ J8 \* ? {" w" {: J: r5 m$ V, A
// ToolTip5 O$ h) m$ H( b
IDS_RESDATA_INC_003097
1 A$ F+ |/ Z0 | }9 v6 y# p3 n1 ?4 i
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
$ j0 J; f% H" t {
. Z) O# e9 x, H3 r% h h4 m% z // Title String! V- w ]2 }7 T3 w# a1 a
IDS_RESDATA_INC_003098
& ]6 a1 s% u) q. U( Z. h/ z; [ }' k$ a# @% A/ g* g
{3 |2 V: R; q$ i& ~, B2 D; Z
// ToolTip
5 `3 \6 g1 [( jIDS_RESDATA_INC_003099; g$ C/ f8 |2 M, B/ n: n5 o% g$ b! M
}
/ S. C J# W5 b7 m WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 02 x& ]5 {' S# e9 X
{$ W# e. [1 A/ `3 F2 f9 T
// Title String$ M f0 K! }: p
IDS_RESDATA_INC_005076
! ~/ R7 @) R2 E0 T3 r# m3 z2 b }
' j- z9 ~2 O$ f: N7 \1 h {, l4 P9 ?* `, _# x/ ^
// ToolTip
8 {2 A* g8 K I" w8 BIDS_RESDATA_INC_0050779 @. S5 e# n4 ?' a6 f
} X( m" n- i" ] {) I+ j
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
, f& d; w. \, Z# t7 x {
& G: b! P: H; N) o8 c+ r0 ~ // Title String6 }" q6 h$ N/ y7 {, l& T
IDS_RESDATA_INC_005078
; l& |& ~" H2 }2 B W/ U- K }" ^% h F+ v5 J% Y
{5 `" g* R& U3 M# P
// ToolTip
^1 |! E Z% |: {+ G& K4 U2 TIDS_RESDATA_INC_005079* E; S3 I) K( }. `% |: v. ^
}
% ~+ H4 N3 E7 }1 t WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0+ Q8 H1 E( r& p+ F6 c( l
{! c! {. I* z K, K _; g7 x
// Title String# w7 [ R/ B3 b& m
IDS_RESDATA_INC_006874% g [- H$ _; H# @ O0 D d5 ]: J/ n
}
3 n' u% ~2 ?+ e3 _/ x" f {$ E8 @4 Q) D* [3 l7 M
// ToolTip& ^. u1 ?# `! e; p! j, U
IDS_RESDATA_INC_0068753 }7 @6 Q; l, L& E, ~
}7 R- \* ]1 Y3 g5 K2 ~
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
/ C; }; ]5 Q+ x' V- V, D6 z7 k" y* w {. }5 w6 v0 x& Z8 F% |; o
// Title String W" m' [8 v3 _4 f# r
IDS_RESDATA_INC_006878' a6 p- T) j$ H
}! ]$ s- h! G& N' E0 T& ~7 i3 {
{, x, Y) T) R8 O- f8 ?$ a
// ToolTip
. i4 b! a: P+ O+ qIDS_RESDATA_INC_006879. Q7 } {# ]( e6 {8 A- s. y4 S
}! G) [! L! r! I8 M* q6 a# A
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
1 X l9 i9 _3 T/ b2 u+ i {
4 Y3 ?9 ?, F6 U0 `4 v // Title String: E# T; N( Q6 e
IDS_RESDATA_INC_006880( |1 U c$ V7 S; @: A' e
}3 c$ v! M( |( a" }
{: l' y% m% h% y ]
// ToolTip: M& d M+ `, i9 A1 b0 ]
IDS_RESDATA_INC_006881
% C6 ?$ x$ [7 v1 @% o9 @ }
2 O/ H. Q4 v9 p0 i* d9 V WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
" F3 a$ w) g* e7 f) s3 b& E2 C7 j& f {+ i: l, V/ j v. j
// Title String
; S9 V4 G/ n0 L3 cIDS_RESDATA_INC_006900
' M, O* y# ^, ~9 B+ ^& b! v }( I" i: O- [, \, f) j3 A) j; P
{
8 V3 ?7 b( H0 { // ToolTip
" E* L: \$ b# Z; E6 g: L6 }5 u6 E- VIDS_RESDATA_INC_006901
7 O- D3 W- R- Z0 }$ r2 s$ { }
, D e% Q# B) F+ l: \ WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
6 Z( y. b% G5 t# A( N {( I J$ c# Y: n# T: F5 w8 O
// Title String( f8 c; {) j5 ^4 i
IDS_RESDATA_INC_006904
" a) I5 r; A+ p }; ]7 }% T) b5 r8 ~* ]3 H
{
i+ R+ j6 R, V/ U% }$ ?+ S O) J // ToolTip
0 m9 l, o$ i P8 O, lIDS_RESDATA_INC_006905
5 D( J3 }4 z1 Y3 T }( t5 C; ~1 L$ g2 M; W8 g" m/ o
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0; ]' B9 a* ~# s& m6 [$ b( V8 h& X7 i
{7 ?$ ?+ h7 x6 f8 `- V
// Title String
# S: X% `$ t% d) l5 f5 N8 Q4 NIDS_RESDATA_INC_0071343 m0 u9 U1 Z) O- C# O
}3 V6 G7 W |- z2 R3 b" H6 x, C& \
{
6 u! _! w. s! H# R! } // ToolTip3 i$ q2 N! C0 T3 o, `; ?! z3 _7 X
IDS_RESDATA_INC_007135" ]6 E: ^; K7 K6 R0 {/ J
}
' j* V9 f$ S. Q3 L" B WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0* X( H& H" Q/ ]) M: t' d+ a' u
{( [3 B3 Z6 Q* y# E
// Title String& ~3 }' W- X8 B( {1 Z$ P8 j; v4 Y* F
IDS_RESDATA_INC_007136
4 i# f; @/ z9 ~3 J0 @5 ]- ? }
8 G/ K; D7 U1 z( I, N. a5 a5 Z8 p { X( q9 \8 T: u: I. g3 O
// ToolTip
3 H' `" R3 R0 r' s# F: @ m8 ? iIDS_RESDATA_INC_0071371 c6 w) D% E; I8 c
}
% C' C7 A1 B. Y2 i }9 i! h
0 E- V; z: M a: Z9 b5 F}4 i8 i0 @% h- w9 [, |
所以红色的!
" {) ?; }3 E) Z X
* N4 M6 X+ o |, {" E这里还tblSkillPoint的条目:
9 b { A* O( h# L. k0 \+ y; q9 m. Z' e1 u
代码:4 K+ {- @1 _$ D# u+ H
If (@im_nJob = 1)
$ i" ]+ q; X+ W% D+ {+ W+ | Begin# @! d; V- B4 h' P2 s0 I. s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
8 K- z2 i/ X3 W( \+ q3 s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)) w& V/ c; ]$ f" j! k& d! t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5), N! J1 `+ J. w& k# o# E9 a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)( A* m R9 X0 R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7). ?7 h1 Z6 ]' ^: X8 _9 {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)( M0 |) a s% z) B6 b `' Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9), z* u2 ]5 F/ P0 ~& @1 W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
( O2 d+ u- }7 X5 c) j. p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
7 y( W- l5 @- q1 Q) J# P# D1 [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12), e0 q: g: o$ U4 l W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)1 Q7 I/ p+ X/ m% ^0 g& L8 t: v) i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
0 `4 R# X% I+ a/ P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15) Z- o: e2 d0 S* D2 ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
* ?8 V) K( z! o+ l4 P% V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
1 l* v/ P' P7 L) B end
t; }6 z6 K' e. e+ h If (@im_nJob = 2)4 n3 ` u8 E. g( m" @
Begin
' ^3 N5 k# Z4 b" D/ y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)) N$ s4 [* |$ {$ @- }: T& u' z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
+ `" a3 s% Z$ B R! l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5), k$ N% N3 U" P+ l4 e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)) I# I6 l' x* a" T' Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
) Z' u' v: J0 D4 q% x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)3 Q1 e9 D1 L( ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
6 a* i Z& D I4 |4 t0 x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)7 o+ O& b T! k8 c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)* Q' x! C5 N' r9 K" S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)3 [8 Q7 w$ S: f. ?3 C( N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
4 _" }' A& f7 Y7 w' } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14), @: n7 h$ s1 |8 O' D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
7 X1 u; [1 M. ^0 Y. i% N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
6 x* O8 A8 S( H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
7 F+ a2 G4 C+ R3 L0 N; C, T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)* ]: u+ n6 F4 ]* Z' [
end2 ]0 i; M2 R, T e- W
If (@im_nJob = 3)' O K% ^6 N$ i* s2 {3 b
Begin# }$ m' g' z" \$ b$ C+ q/ V3 _( z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
- X2 a; f- K9 _" M7 U1 `6 N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
* F$ ^: u# z( X4 x( R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
. |+ A0 P( K- i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
; x* }( S% e8 n( e% d5 Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
$ ^! S$ @1 w8 K s% N5 s2 u( ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)/ B3 E% A0 O0 O6 S0 m; U6 T( \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)" R% e2 d; _" K4 O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
. s% m& R+ W4 L$ U: } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
9 @4 Z0 p8 C+ M. D1 C& e4 d5 B! I2 k" U: x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
0 r q. \1 s, E# O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)* q0 d1 f3 a6 ~- j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14), K: N c4 H& x1 a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
^# m; E* R; E* e; N1 n! v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)$ T' l, ?6 g4 l' p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17) ~ @2 `; _; a& @* ` ?& d" \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
- E, V7 `. J4 A/ A3 g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)0 E J! p8 e; @" ?: I4 s* ?
end8 X3 F) w! Q/ r# w5 O+ K- @0 D
If (@im_nJob = 4)4 b/ w/ h% y& f! U
Begin
8 j" u5 M! S. M) ]. b3 B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)/ ], Z) ~5 o# W; {+ A" n6 ?3 u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
' \1 N* _) `; y/ p R4 C0 b$ j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
" L! e$ g8 W- E- V! `8 g' ` s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
( b' Z5 T% w( S' i9 U) z5 F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
, u8 s" `) `5 q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
" X* |5 g( Q# ?- E) X: T3 q! P- U$ ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
+ x# [ y: S$ U% z- F; F' Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
W: U5 O6 i% o, b8 X, s3 \2 ~0 R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11), d1 Y+ g0 H$ }7 l) A8 b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)+ e0 ^; T% q1 p3 V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
6 _; n4 n; A1 g( w. n* c8 h# ^; C) Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)! t4 F1 B7 S: c: B$ x6 I9 k8 O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15) U6 v' D2 B' z8 n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)$ `+ L- p" U+ T/ k9 d1 x2 ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
' I" w' u: p/ U- { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
; F; r- |2 w; T' ~3 T1 B+ g8 o) e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
6 f- T3 ?: k/ `+ C2 ]2 |( ] end/ J% B- O% \, p; H! u$ y0 j! f/ p$ n
只需插入在此插入: K9 Q/ p) N, N8 Q
代码:
, Q% U# O+ j3 U INSERT BANK_EXT_TBL
# k) {5 {2 g m7 [5 x6 V ( 5 y& a" c& t+ ?! M8 m
m_idPlayer,
7 t4 U" j- ]7 R, Y serverindex,% U2 w# d3 m7 p" Y# i6 J
m_extBank,3 D7 Y7 i; R4 `) W4 F
m_BankPiercing
$ L w `+ r9 z )6 O9 L4 D5 {% J$ g" v5 V
VALUES
6 U6 m* b) e' [1 C/ o& e( r3 k (
3 a1 Z1 E6 F& X5 `: R7 |0 T @om_idPlayer,
6 P+ Z" m& P' m9 \, \0 ^ @iserverindex,8 p8 N5 s5 o( B
''$'',''$''
: M: B' A$ x5 X) Z. [6 W2 f9 E )
5 v0 {8 A# P7 P: U4 M
- h. V1 I( h3 j2 |# H, K8 J6 C) h$ D% [ h Y h# F
#define IDS_RESDATA_INC_007134 28816
) [! ]" o$ D+ q9 t' Y
9 Q. B$ q8 }2 y& I
6 k9 _7 d" J' |+ b& O# z DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
4 B; S5 G& g. E. c' t( a- h dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
/ N& q; F2 g# v# I* z6 r#ifdef __NEW_JOB_SYS
6 @& {0 h$ ?3 H! T0 b , 0.0f, 0, 0.0f,( J z) M8 i$ |3 s3 l8 X
0, 0, 0, 0, 0,
! P$ W/ o/ {, H% E( ]6 ], [ ] nJob
+ x% _: A2 Q4 p- N: v b' Q#endif' i, x0 ]$ p7 s6 s
2 A. G0 V c1 q7 W* g) e' [ T3 v# F- ^$ G1 ^# `9 n2 ~ ]: Y: Z
|
|