|
在这里,我向你解释如何在源选择安装到创建工作中的字符。' C+ Q6 l7 L. {, l* k- {
../NEUZ/Versioncommon.h
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- X9 N& e* L, `在上范围进这里只是这一个:% n! d- b7 Y+ ^ C: A1 Q( ] l7 W
代码:3 l6 x1 D1 W# r- x8 x$ w9 \
( |, P7 C! V6 q5 ~/ q# T3 ^#define __JOB_CREATE_CHAR f# e: H# w5 K
../_Interface/WndTitle.cpp5 j7 h5 D3 _3 N
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在这里你进入功能
) }) y7 V! g& d \8 p, \代码:
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0 ~ R$ D+ L: ~8 I: m5 ~9 Q7 U2 `7 Lvoid CWndCreateChar::OnInitialUpdate()/ x$ y0 ~( Z M: d. V5 w' k7 C2 J
并有助于
7 W, g; A" C0 F" F' P1 g3 Q: o代码:4 \; M6 q3 L5 l' I1 _2 `" o8 R
CWndNeuz::OnInitialUpdate();1 B: Z6 W8 c" E; @2 P
这样的代码:
1 [" ~/ q% Q2 g) U3 j @代码:: X7 ]5 ~$ }7 ]3 j, v
#ifdef __JOB_CREATE_CHAR
% C' j. F5 X- a$ I; M m_Player.m_byJob = JOB_MERCENARY;
1 Y* J( R- b! ?9 b CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );# n3 U1 ^$ o! p. P! u( l w( \
pWndJobBox->AddString("Mercenary");//Edit by yannickmama
! j! b: F* W6 f0 C5 q. T' ]% ? pWndJobBox->AddString("Acrobat");3 c1 a$ ~2 l( k7 m5 X2 _2 }+ E. J
pWndJobBox->AddString("Assist");
0 P H; b% D- Q0 V. J y1 ^ pWndJobBox->AddString("Magician");: [: S7 p& d8 S! A/ [7 f' W
pWndJobBox->AddWndStyle( EBS_READONLY );! a5 k) \8 O# B$ M
pWndJobBox->SetCurSel( 0 );
7 E* B" z, T2 h# W" F1 Y$ M+ Y#endif //__JOB_CREATE_CHAR" N' G1 S/ o" R A. ]" w
在同一文件中,我们跳到这个功能* M. }" n/ x4 [! B7 M9 t' C8 T
代码:
- h/ q3 `( A: e7 J& T3 ZBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )" {& i# l+ l0 e
并查找这一行:/ ~# E. O. G ^! T3 S6 P9 F
代码:7 {- Z+ l! O4 S, A8 U; l% F& E
case WIDC_OK: // Create% U0 s* L- L9 U0 d
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下面我们就这一个:
7 b" P& e1 _8 P$ ~! N- Y! W代码:
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#ifdef __JOB_CREATE_CHAR
- }9 S+ D4 f9 \/ h$ k/ x0 T CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
' @9 o. N9 a, {. P2 Q assert( pWndJobBox );( t7 ?& ~1 I, U) q% Q
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if( pWndJobBox->GetCurSel() == -1 )5 Y0 t4 V, Q! Q ]5 z& x
{
7 F4 A% K6 h* } g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
$ p( o4 W9 i( |2 r; W* K return TRUE;
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switch( pWndJobBox->GetCurSel() )9 U" R; g9 \- h0 O' w0 c- X( I/ F
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case 0:
- y6 H9 m# g7 y7 z0 j m_Player.m_byJob = JOB_MERCENARY;" n. M! ^* S" f8 {9 m1 F! H2 j7 B" O
break;4 j2 z& v+ A- h2 H$ R; S& H+ D
case 1:& l; [) [3 b( y! E" Y# [( C8 M
m_Player.m_byJob = JOB_ACROBAT;
" H. B9 K0 |3 m2 L f break;; u: l, a' x. l. Y8 Y, x/ X
case 2:
1 @3 F) k$ S8 P- ]0 A! x; d m_Player.m_byJob = JOB_ASSIST;
) t4 `! Z8 r0 e( f' p! n% [2 t break;6 r |1 |- f7 i7 b$ l4 T) k0 a
case 3:
# \6 i9 S' ]/ a' a& S m_Player.m_byJob = JOB_MAGICIAN;; S3 @4 O! j9 F' u: j( q
break;
! J x, u v& M9 o4 y6 j w default:6 ~! y* N6 \/ @6 E: Z0 o( X: j
m_Player.m_byJob = JOB_MERCENARY;+ a1 Q. |* r3 K4 o" e' R' K. p- X, L6 X
break;
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#endif //__JOB_CREATE_CHAR5 E2 f0 }/ S. }* J* u/ v6 \
5 S# X+ _4 a9 t7 H5 F/ t1 R" g../databaseserver/versioncommon.h
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/ b6 K$ i2 G3 F6 }# s9 N在这里,我们这一个以上的地方进行
( B/ ?/ M p$ }) P代码:
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#define __JOB_CREATE_CHAR( n6 N* _2 @2 u Y# P$ V+ g
../_Database/DbManager.cpp( w) H( ^" t) b/ q9 s D
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在那里,我们去的功能
5 C2 ?0 }- X# e; ]3 Q1 C t代码:( v- P( U* C) B, z' H5 E3 Y
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )) w3 b% w/ R+ J7 N) `6 f, j
并搜索" F3 [. @% ^0 C0 S9 F; c- E
代码:9 d* B5 L1 {/ `" j
pd.data.nJob = 0;" ]; _' p9 _4 Q* ^
并替换为4 [8 u+ y% {# ?. x/ @
代码:% l, R$ F- d3 V$ S0 t, B6 r+ k3 A
#ifdef __JOB_CREATE_CHAR& I/ |; ~; N2 [
pd.data.nJob = nJob;- b6 o5 |- ~+ ]
#else //__JOB_CREATE_CHAR) N2 i" [+ z5 F: l, N' N: F
pd.data.nJob = 0;3 p$ y7 \8 {: |0 J( P% M2 D* x N
#endif //__JOB_CREATE_CHAR
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这将永远有一个来源的东西。, |! W) a# y8 f1 m; k
; l/ H- A$ M" f; W& w) Q5 d7 Z但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库" _# g3 m* M* A% p( Q& i9 l6 Q
和搜索
$ J, x+ q, N9 s Q J& f' v代码:6 n8 \1 t7 x$ |1 f7 e
* Y/ K9 T- ^2 |! v; h FROM BASE_VALUE_TBL
+ ?1 c' S7 ~- M, K( y WHERE g_nSex = @im_dwSex
6 {/ r+ P0 G% X& C# x& k6 V并替换为
: U2 u8 K: v8 [$ Z$ C* @代码:5 R5 _! w! o9 i) f' `0 w7 _5 ]: E
FROM BASE_VALUE_TBL
& {+ N2 s- }' v# }3 d WHERE g_nSex = @im_dwSex AND
0 W' H; T/ Z1 M1 P1 K9 k$ ] m_nJob = @im_nJob6 z. K2 R& y5 t1 x( }
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
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你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
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你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
: _, }% x, b( ?( k这是那里告诉服务器哪些技能你的角色可以skillen。
. W: w/ h/ O' N0 E+ v7 N8 F可惜我不再the'm懒得现在要做的话:'D
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4 K% H& s, P* m) ?2 k
Quote:
# \ J2 \: |( i- x9 O( O9 BOriginally Posted by Divine.
" K6 F% l& d4 ?% N% `9 |如果他发现我
: x; {, h( C1 a) a; `代码:
2 Z g& s# Y& _- ~2 B pd.data.nJob = 0;
' U6 p" Z8 g# x8 c# U并非如此:' U- z" B& g+ l2 B
所以,我只能看到' r. e+ J$ N: i# ~
代码: Q1 A$ T( R4 I: O
// pd.nJob = 0;
- ]! f; q2 I: p& v$ H4 A- ?^^/ v# \0 A- o$ p' @) X7 z: u7 J
Hier, das mussu finden:. H/ m) Z( j$ `7 v6 @
Quote:
2 ]9 \% t; W" R2 ~5 u#ifdef __CREATE_JOB; c* Y" K" J; a6 \. p
pd.data.nJob = nJob;
, b G8 a; J: G1 ~' y#endif // __CREATE_JOB P$ {# U: O$ }9 H9 [$ Y* B
// pd.nJob = 0;
; F3 H% A$ f7 {, d6 R// pd.dwState = 0;9 `+ u. l/ ?& N0 K7 l$ X
pd.data.nLevel = 1;, o! T/ C( y. \1 J# a
pd.data.nSex = nSex;* G* y1 c6 ?4 v) ~) V
pd.data.nVer = 1; ) B# @: o' a' Y/ I1 t, z
' Z |) ?: j4 C% l/ ]9 _我仍然有一个问题(:, O$ g5 P. z" [5 V# k) e2 @. K
下Character_STR DB
$ h4 F6 l' r- x6 y5 b/ Q' C% E' E这样做在这里
# J! ]% W7 B: ?- d代码:
2 i6 ]2 o( ?, t; T/ H0 ]$ H: c' B4 x- b FROM BASE_VALUE_TBL
2 Y; U0 g3 k, O! V WHERE g_nSex = @im_dwSex
: ^! d- t8 I5 G/ G \7 k8 R; b4 D在这里改变" v) h7 _& a3 Z
代码: `8 w# Y( o6 `3 ~: a& C3 l& K# }
FROM BASE_VALUE_TBL4 }# J* P6 I s2 G- c
WHERE g_nSex = @im_dwSex AND
s* ]6 @ K7 ~: x m_nJob
+ n3 h0 n. D* \; c ]! s/ a; o由于还需要什么?.?' g9 i8 P" L/ E2 g! O# \7 T7 Z
在第一篇文章中,你可以阅读
0 l4 f$ @7 ^; L代码:/ X$ i: j" k0 Z1 h, W2 @
FROM BASE_VALUE_TBL$ h* \/ r3 Q" v/ J1 B! H* v
WHERE g_nSex = @im_dwSex AND Z" q2 G# Y/ r2 ?
m_nJob
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窗口是什么我忘了
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代码:# B$ Q9 ?; s2 i* \
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26( b: i1 e" S8 I' t
{/ t9 X/ O) t6 B& L+ m: X
// Title String6 }+ F, h3 ^3 A# V' N4 ?4 k
IDS_RESDATA_INC_0030642 U! H4 i# H4 u
}9 _! Q) ]+ X! w6 L* J
{
; y& L5 v0 M H// Help Key! L8 w; t; Z! J. [ c+ Y" H' g
IDS_RESDATA_INC_003065: M0 N- c' p2 ^" Z
}% i" u8 ~5 f; @' T# s, j% g
{5 J! H1 X& P# y) L7 p# z! ^* E; e, H
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
6 n' ~/ P9 Z# ]- Y {1 C0 ~ z9 m: e2 Y9 k' i& h
// Title String
) k8 `$ a. o0 N/ W2 pIDS_RESDATA_INC_003066! N) D3 p. S/ r# [2 ^+ Z
}
) U4 A+ M- ?( q: p+ o% x+ i' U {# B2 H! Q+ |8 w9 x( S4 K" }% G
// ToolTip
4 e& t; K' u; Y* wIDS_RESDATA_INC_0030677 S" W. \6 f2 q; W S
}
5 [1 I( b( l3 S* ^ WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
3 E; h1 [# X! U; @) k5 d$ d {
& k5 Q( H* d9 m$ {9 o# @ // Title String f3 H/ @6 Y7 T2 z
IDS_RESDATA_INC_003068& h- Q; I0 S' {- _
}" e% C. @& x+ i# r8 Z9 h
{/ \5 B/ g2 g: R- [
// ToolTip8 c, V$ C' U3 s0 f5 T* L/ _
IDS_RESDATA_INC_003069
+ o2 ~& R( `! k* n f# T }
$ z7 {6 H, y m3 m" ~% h WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
! g) [9 _7 S: E4 c* g. O$ G {
. y9 M4 [6 a' b* V // Title String7 [( V9 z) O V& [. o! O0 X
IDS_RESDATA_INC_003070
3 B6 {5 O/ Z2 S }7 ]7 E# R6 ~9 M$ ?/ D
{8 |" l+ M- G/ a- ^! }
// ToolTip
8 e" a8 }! D O/ k. @' ~IDS_RESDATA_INC_0030718 ]0 @8 q# A6 t* _3 [
}
' J( w2 J+ o+ N7 p4 c: Q* B WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0, y( v6 D5 d; W/ j
{
2 t! o0 v% F3 u5 |$ o1 O& L- i // Title String2 E3 Y9 D U, b5 X8 ~8 P# ^2 K* k
IDS_RESDATA_INC_003072
) D( T2 y. v8 R }
$ R& w8 N& r! U" k9 h {
: y9 X# L. d1 |* d" s3 P // ToolTip- P9 V% f- r( c- M
IDS_RESDATA_INC_003073& ]0 i( n3 y. [
}
$ Y% v& ], V8 a WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
+ B/ w" }- I* S/ c; W {: Z4 L& Z5 [: P1 }, L. r% c3 G+ B
// Title String
4 \1 d c9 h, b, g2 n9 o+ bIDS_RESDATA_INC_003074
9 C+ \' Q% e, p4 S3 Q }
|" U2 p6 q# U* n$ F0 Z8 g {
# X" B; o8 b5 d9 ~/ n$ a; ^ // ToolTip
8 Z. O/ D6 v H7 O) x+ L) ]- a rIDS_RESDATA_INC_0030753 `& e( Y: J' g, \) w D
}
1 T, [9 E. y8 y4 A; o9 u WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
/ {/ t+ J4 w' D' u# O# X+ x# ^7 t {
5 ^8 R( W. Q& A4 H" I // Title String+ Z, X6 E. ~* a X$ | V, Y
IDS_RESDATA_INC_003076) J, r% ~- x) O
}
8 k# `9 n2 X6 O% N* I" W {
3 Q8 J9 Q$ {/ u' a2 m; f& ^# z // ToolTip
+ W. }0 ~% q. bIDS_RESDATA_INC_003077; K+ q g2 R; b F/ N5 S
}( y2 p4 ^. L3 l$ Y ]1 Y
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 01 S; {( b2 H, F& X* U
{
! @+ J7 ?( [ @' Z // Title String+ j" T s5 M( Y7 J' l
IDS_RESDATA_INC_003078
8 V! H# u* f0 c }* [, {" j- a$ [9 \+ p, z
{/ F+ _! p5 {& p6 T. v
// ToolTip4 {# r( {- G! {6 v: ^
IDS_RESDATA_INC_003079
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( R( a7 w9 ` Z( Q WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 08 z; J7 r7 J$ Q
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// Title String W; O# N# f s; m3 f: f
IDS_RESDATA_INC_003080
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{; f: Q8 r e0 t$ O* b8 \
// ToolTip; _7 Y% @7 U: e6 V$ P& n0 I4 ?
IDS_RESDATA_INC_003081" G: i( V3 ^) S* n5 j
}
' y& i. u9 I3 h" K WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 03 f$ ?8 D3 Y, w0 f% ]" {4 c B
{# P2 l5 ^$ Q6 O2 _8 ?2 T
// Title String
- Z0 Q+ L. B; P% D: B8 V, Y0 GIDS_RESDATA_INC_003082# T0 b& B4 b8 S" {: _
}
( c( ?. l/ Y# Y+ v% x {
7 ] @9 U( V, Y3 b0 H% {8 C5 f // ToolTip
7 a' y$ I$ ?5 M, _IDS_RESDATA_INC_003083) Y2 Y# Z5 d0 d Q
}6 |% s, T, Q9 D- B+ u; t
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0. Z' |) M/ e/ U0 B1 E
{2 I6 I/ v0 v( I) j# \
// Title String* T4 F0 Z* A1 T& `" b
IDS_RESDATA_INC_003084
1 x1 Y9 F& I' g; @1 j } C4 _- N/ s* M+ O2 e
{
1 f$ Q4 g* f4 M; M // ToolTip K/ n5 [& ~8 A
IDS_RESDATA_INC_003085" \, [) n; B1 H0 ~( W- r
}" M* g" c' q6 w! u& ?6 @3 i
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
3 L; u& [' f5 ? {
+ @6 H3 T5 h1 E% i; O: b& f // Title String3 X9 s5 N) M/ _' c
IDS_RESDATA_INC_003086
% u0 ~% \0 R' m* S4 k7 [) v }
5 D \& ~1 b8 E# c {4 C. |1 V& Y# |% V+ A) N! J$ I
// ToolTip/ }2 G. s9 G+ O8 q" {
IDS_RESDATA_INC_0030877 Y* \$ i! a* D8 }* v( M
}) c- g1 a, @3 }
WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 05 l+ g/ Y; ~ `
{
- n; Q8 J* @! F7 C3 Q; x // Title String
9 w+ O# B4 m- v- w+ t( vIDS_RESDATA_INC_003088$ b; k/ L+ g, ^/ {+ f7 J
}
' V' L, l+ c& H, ^+ N {1 W0 Z; n( k- ?( F# P% H
// ToolTip
! b4 n& T7 c) e5 ~IDS_RESDATA_INC_0030899 y4 Z: L* e7 n/ L
}
0 H B; V8 d% Z, ` WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
5 }1 D% ^. n" l+ C( _ {) ~% R" s& l! x
// Title String$ b6 _8 \' J* b) e" o" @
IDS_RESDATA_INC_003090
- ?+ l p/ Q6 E8 G% ?7 }- f }7 S2 ?% V) h C K# b5 R. ]# ^. z
{4 L8 k1 [) e- p: K0 c0 r
// ToolTip
7 X' O' |) X9 k" dIDS_RESDATA_INC_003091
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WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
+ v+ g: q# ?) p5 T5 n- Y {
" {* {5 u7 `1 w // Title String- a8 M5 D4 X h O# o' t; P8 R
IDS_RESDATA_INC_003092
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{+ ]; R% V, }* g" ~) q* y7 C' m
// ToolTip8 O/ D6 F/ t: U6 ?- D. f& j7 K
IDS_RESDATA_INC_003093
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, L9 S: R4 D3 n% }* N0 y. A0 _ WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 05 B/ M: M* t" d4 z0 T
{9 [0 _% ?$ ], E7 o
// Title String9 v: M3 O; A2 ]8 u; ^5 f- r8 v. u! Q
IDS_RESDATA_INC_003094
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{
8 t6 m# c, [6 ~4 w$ l! v- P! u& F8 a; ^7 y // ToolTip1 _, P5 b8 g* R1 W& E' ?3 U; m& y E
IDS_RESDATA_INC_003095: }* {9 e' L B: E B- k5 H1 o. b
}
# b' w7 b: u# r0 v- r8 M8 S& E WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
5 a9 y# I& E2 _/ x5 z2 X. B {
# F: x6 N$ e4 u/ R# ` // Title String
. o4 `; x' q! g# W: @* _IDS_RESDATA_INC_003096
, x/ n) G W, J$ }, S }
9 x/ n( d. G6 o7 Y1 O" s8 N, _ {
% q2 K1 v* ~! v, f // ToolTip
9 E4 i7 P( o8 ?. E' kIDS_RESDATA_INC_003097" {/ ^% k5 M* G
}0 v( H5 L& _5 a3 E+ y: p
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0+ I# i& J3 H: ]9 q
{2 [8 b E! w G q: g6 s
// Title String1 X1 }5 |8 Z5 m7 Y) B
IDS_RESDATA_INC_0030985 Q' x- ]3 T3 Z9 p" n3 S$ b
}
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// ToolTip, W# Z( l3 a7 K6 u
IDS_RESDATA_INC_0030991 ]+ J# A+ N5 C: z* M# b+ |3 S3 t
}
& N' |* K( x+ b- a. S0 O7 V* E WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 04 a. c O' ^) K- R
{
! \5 H' Q% h6 g5 l, K) e* z: w // Title String7 W' O8 O1 d1 P! z! W3 y, x/ ~7 {
IDS_RESDATA_INC_005076
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{' S% F/ a t) {5 q% q5 n
// ToolTip
+ C7 k. w9 l' t; i! {4 ^6 Y) c; KIDS_RESDATA_INC_005077
9 d( @/ b5 c; N4 E9 j: r, n }2 _0 u4 y+ w- f, { p
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
" R2 \4 [3 `. e {: ]) r6 C$ N/ I
// Title String) g0 j b. _& I0 K8 _% i
IDS_RESDATA_INC_005078# L/ N) [7 p2 H' p; Q8 T7 n8 M9 E- I
}. l# @' e4 Z4 e; ~
{
+ M; P' ^- R( m // ToolTip
4 P4 a$ e1 |: E2 EIDS_RESDATA_INC_005079( n' Q5 G/ C* ~$ X
}
0 W2 z% _; N1 f" X WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
8 h' z* I6 M$ Z% l {
8 J% r5 M1 D% i! g! I // Title String6 b! v8 _4 V, S* k
IDS_RESDATA_INC_006874( h5 q" i4 } E" U! b
}
; g r, k. }9 y% h# Z# | {
1 m; q# N/ y/ C' Q( T // ToolTip
) I6 k/ L- {3 p {6 BIDS_RESDATA_INC_0068757 P% e4 y- A& j0 \4 D1 [$ d
}1 t4 A. t& u2 S
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0: t& ~" e2 `2 S: N# o
{5 _0 L0 ?/ _6 d7 S8 B* n
// Title String+ |, `7 y. k' {: x
IDS_RESDATA_INC_006878
+ x, Y% z9 X* Z: i: F1 E }+ J/ u4 k- f/ H2 y* _
{. @; K. U+ j, [! b
// ToolTip
0 P2 A& D ^: R9 aIDS_RESDATA_INC_006879
) i+ x3 t d) p8 F }
) y) r. w& j1 B WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 05 N/ K7 e. p1 h6 u+ s3 a
{
! ?2 S% ^( O+ j% ?8 t" W8 c9 b1 | // Title String
0 X* g4 ]+ M; i- y, h+ I2 OIDS_RESDATA_INC_006880 z, Y% Z- ?4 p+ H m# @
}
; h; l5 O! c" l8 @: D2 x9 K {. B5 r4 O% j/ t) Z3 y2 z6 A
// ToolTip
! q* s* ]( C8 V4 I7 {8 E7 iIDS_RESDATA_INC_006881* z7 r$ f% m/ Z, I
}3 Z; e( C8 A: ^: z7 |: X0 A
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
1 a! A/ R! j( r: [8 ^! W {9 K5 P; Z6 } o+ Z! O
// Title String
; X/ Y. ~% `) d8 M/ nIDS_RESDATA_INC_006900
' l& F4 Y& E. ^+ }4 T3 n }
4 B d- w3 Z6 x {
' h; o; k* \* B8 b R/ b // ToolTip
5 L$ ^" J6 m+ c- V" w+ f3 PIDS_RESDATA_INC_0069011 Y, @( r/ @) M h5 W9 J
}( J& ]3 J; D [
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
; ^- W6 A5 \8 I {' B$ \1 n* P3 q) p
// Title String
j* |1 d# s1 [1 M$ NIDS_RESDATA_INC_006904
# m/ f& l& m2 F }
+ K" Y3 |9 s4 g {2 p1 J: x6 J! c8 Y% W/ l
// ToolTip: D) D N6 V6 Q" j9 t m
IDS_RESDATA_INC_006905
, O2 Z& {" r! Z! Q1 g/ ]6 ] }
4 a; J0 @' d, L! j8 w0 ] WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
' p: t# |; E: Z; R {
0 M0 b& X0 T0 L* S& K1 z2 q3 n // Title String
7 x/ {8 N' Q0 |2 S" b7 T8 eIDS_RESDATA_INC_0071343 a5 t' D5 ^0 t+ z
}
/ R+ f* u) ?0 R/ K0 E. o/ x {
- C8 `7 k' a( O. |7 { S // ToolTip) Q% W' a* c" [) K
IDS_RESDATA_INC_007135
% |- Y& _. { ^# Z7 | X }
+ Z6 i5 O( Z7 y WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0* G- _$ I) X8 P* j9 u5 z z
{, D5 t. _% E* P0 v8 v2 n
// Title String
6 O2 s' m3 Z ], O; `IDS_RESDATA_INC_007136
0 B* h6 T8 V8 k }( g$ f3 z+ u8 p" _) o
{
: x3 S/ }5 r0 r, U // ToolTip2 S7 M8 a: f+ N1 v+ C2 T- A
IDS_RESDATA_INC_007137
8 ~$ ]: r+ n0 I& E }; d. D2 G+ ~7 v; E
& a" Y# F4 ?1 C% V4 Y
}" T- V4 h0 G6 V; _6 M3 R/ F
所以红色的!2 A& L7 @8 R- E, S& z- T! s
# F5 P% |9 @; L( G( D这里还tblSkillPoint的条目:
7 A! k; y- {& C0 m4 b: ~- P4 K+ N
: D, e: h3 o: X7 b* {" h9 i- ]! @代码:! f3 T$ B* D1 m
If (@im_nJob = 1)# F4 P$ {# h; Z$ a
Begin0 x8 I9 P7 y$ y: Q0 L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
7 c/ p+ V2 m0 y1 f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)/ G& d% ]6 L) |& e, P8 @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)8 S5 i% E4 S6 i5 l9 h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
: Y. ]: ^* _9 J0 {' P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)7 V6 I( T0 W! }1 \/ \0 j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)" d: n* y% o* n3 k+ G& N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)0 j, V1 x. i! \& _. O' Z% h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)8 L1 I& h/ ~# {- p* w2 J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
7 p$ j; D* }2 S6 i4 n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
& L2 a3 _8 J2 T6 L& L, S$ k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
3 v( E- t9 k7 G+ X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)1 i4 d, q5 R5 I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)0 c; J9 ?7 ?$ i$ p4 V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)6 ~' L. G. g i& K& R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
* \; ? P* s" M( {. r& d end
% l" u3 k: J4 O1 d8 r& k If (@im_nJob = 2)
$ Y' ]% Z9 u# C& l9 S- E: W1 L2 I0 v Begin- N# U: f- S0 |1 f" z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)% b4 y# A$ o% i$ D, F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4), C0 c# u: _* J2 s: Q' ?+ T' t7 B& N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
5 V0 y T% Y4 c: ]- c+ }8 Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
) P! M" I: H0 L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)% N4 Q6 K( I# N/ W1 [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
3 E& I7 q" i" _4 B: D+ Y8 q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)* f: B, R& P! B& W+ C# d, w: r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10) m& A- M6 g6 B$ B$ ^4 Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)" j% B+ b" _* \( Q$ R4 ~) A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)# m. n* a C i& q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)7 ?4 w, j6 S" X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)! p, A" o3 o7 \) ]3 i! U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
7 K) q! n V, u3 y7 o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16): V) g) {9 a$ a! o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)+ A8 y5 b( P0 a, M7 C( @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
: }8 D6 P |" `) A! P- {- f end
, i, {7 Q& l6 J7 _6 c- b \ If (@im_nJob = 3)
2 o3 V/ i+ w2 D Begin
/ U+ ?* V) J0 _ w+ { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)1 F, O( @: V$ _- T! R4 c. Q0 h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
: ~. o# O Y. Q4 _9 l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
q2 a7 |; m4 U2 y* G9 d INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)& `* w% C4 x* { e, q0 j2 H% A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
4 A! d3 R8 q. S- S* x5 E/ h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
% ]$ j9 Q; L3 v, Z3 @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
: [9 D% h3 M8 I" r' t5 J8 d6 d" X X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10): A8 F$ \/ W$ R1 b& W6 A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11), S8 Z; w( |6 ^8 N1 i9 T- R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)1 U# U! f5 a9 g& O3 L# S0 T- Z# \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)- z# U+ ~7 j5 }0 g. @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
5 z9 x( A$ Y$ U' M5 A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)7 f2 m. \. h/ f, U) F& f0 V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)* I" F4 d3 k$ j- e% t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
' x! w5 f# F6 b( W0 F F2 G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)' v2 q! R/ [, \5 S, p4 p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)) ]8 Y0 C" @- v1 |# u& z* n7 p
end; H# h6 I; R _, k& R+ R( Z: p
If (@im_nJob = 4)6 ]4 t. Y) Y' ^
Begin) v9 P5 z: b* E' s3 V u0 h" f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)4 H2 E7 M1 j3 e8 \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)% e# A- M+ E- G1 [& o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)+ T! A3 g& M& @+ x3 ^' r' e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)0 l4 }" T& B. p* n+ t2 O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
% v* H' ]& |' z9 e' o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)1 q( R& E/ j. w0 ]. `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
& _8 e7 U9 j1 l- `. J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
4 o1 d* Y* N: }* g9 y) X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)% P g: |; d( q& e2 } e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)6 _6 u% A" M9 C. H T/ @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)/ e. R- d# ^" I: Y$ X+ T: t% }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
3 C$ ?$ k1 e( L; W. ]2 u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15) n3 y9 x5 j* C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16), S( h, }8 A `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
+ R( q6 B1 d; X; I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
: p2 q* A- m& i9 D4 J3 c/ x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
6 l. g5 ~ `: D. [. }( d end/ `, h! C# M" T( }* @7 ?4 }
只需插入在此插入
. z$ f- @2 i2 |# |% p4 P5 x代码:
2 p6 h9 e1 O7 R; F2 u6 |' M* j INSERT BANK_EXT_TBL7 ]; M1 ~( g/ Z
( + A% c2 J1 a! s2 L. C: F
m_idPlayer,
4 |% D3 Z5 p! b; C serverindex,. |( ?8 _& F8 B6 H" B
m_extBank,
2 L. {4 v" }# c# y! Y m_BankPiercing/ N% f( d3 O/ `1 q9 B1 s" S
)8 F0 i+ ]$ Q; ?0 {& l" m
VALUES + Y% f+ c0 F1 A6 u; a( p. B& `
(8 {* k: ?3 U0 O/ K# p" j$ C( Y
@om_idPlayer,
* H, q! V6 I- m+ s& ]! P @iserverindex,1 `7 N6 ?) p3 A
''$'',''$''
1 \9 G0 _: P( j6 W+ A. N `. { ): o B% p9 Y! H+ I9 ^- Z' r" ~8 {8 o
/ ?# a. Y3 w! V' U3 Q
9 R. @, d0 g, R#define IDS_RESDATA_INC_007134 28816
9 t/ c K9 K$ k/ F/ @5 X+ b8 w
* {* _: J; H8 t* @9 }- D! h" j* ]+ e1 O, _$ ?! c- O; R1 L
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID," J% a8 u! c. H4 J
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex. u( l+ |, d, n& U, l- G
#ifdef __NEW_JOB_SYS
0 j/ b5 _- d8 c2 ^ , 0.0f, 0, 0.0f,3 o+ G) K: R) o; Z$ ?9 p1 f
0, 0, 0, 0, 0,0 l" M6 S4 i1 V) d2 r' c
nJob
. g6 [, |! ?( O" Q* |#endif& S; s' Q0 F* n% m
. E: y k8 U7 I5 [! [3 o |7 K2 \% Q+ Q% ]! J7 A$ j! B" r
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