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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel! G: S4 d) X0 t) M% e
0 I$ V1 \1 ]1 }8 y1 F% eMover.h
; ^, C. `4 u9 o/ J7 e$ ^代码:
2 ~. r- K1 a# {9 s; D1 U. W找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü2 E' e- ?) o1 I" [8 Y- X
6 j Y8 D) P+ C4 `( x8 F2 N+ L% o下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
# f m! m9 I* J4 \3 [. R0 R0 B# `- r' a7 p
然后你去mover.cpp添加8 \ @9 A0 }: d# X7 H2 R
4 }. w6 u" `/ J% V I
代码:; W- x! V) Q( ]( J1 n X9 A6 O% G
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )9 Q8 u; C5 q# R- q) e
{
+ [' x; \) L/ t* y! S2 e#ifdef __WORLDSERVER
. V2 v8 }. K6 o# t& @7 L6 D: a // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
9 y0 h' m- j: @ MoverProp* pProp = GetProp();+ h1 f/ R) n) R T3 `
if( pProp ), o5 m" l' a4 r7 l) H% ?
{
6 Z+ x; d3 B. F9 |. G0 E if( nJob > 0 && nJob < MAX_LEGEND_HERO )
$ y {8 |: {$ [& H. c! f" s3 ~ {
: g6 ?7 ^; N D# b( r AddChangeJob( nJob );3 i. C1 m- T+ S- {& J( g2 M
}else{4 }+ L' ~; t$ ]( Y; ]- B' [9 G
return;( H/ U3 Y1 Q! v8 t) T# @& c& {
}
7 f4 k* [7 U& a int nPoint = 0;
4 @5 F3 y0 d# E! y if( m_nJob == JOB_MERCENARY )
- o5 o0 l- `, \' m# u% V1 P/ f nPoint += 40;
8 A; O6 g3 b( t& C( @ else if( m_nJob == JOB_ACROBAT )
, m" _' b; @3 Z9 b% D, Q" Y8 ] nPoint += 50;
5 ^5 `: l! P/ ^% Z0 ^6 s else if( m_nJob == JOB_ASSIST )$ H; i+ Z" }1 c& `
nPoint += 60;, d+ `1 \# Q* Q' G6 `* I7 L
else if( m_nJob == JOB_MAGICIAN ) b* k# D% }2 t
nPoint += 90;# G1 x2 b4 k! j* U1 F
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )" y) ]- i7 A7 \! i1 ?" a) O# S+ _
nPoint += 120;
. g( _5 h3 ~* X x; f else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER ) U* R! Y8 s7 c+ |
nPoint += 150;) |! G# o+ ?* \+ a
else if( m_nJob == JOB_RINGMASTER )
Q, m9 t! c! {5 p, ^4 _% N nPoint += 160;( n, A8 L: n0 b& h1 _
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
+ v5 x' B$ }; f% r3 Q6 w nPoint += 180;) c. j3 b# u; S7 t* L. f
else if( m_nJob == JOB_ELEMENTOR )
" h3 Z; I+ n6 F$ y# ? nPoint += 390;. D" P' P+ c( I' z; {& M
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )! x/ o0 `4 f( G5 h! P
nPoint += 120;
' O% b6 p: j4 M# [* s else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
! E# t; g2 b' P( F* s nPoint += 150;
|; w, G' k/ H' W# f1 | else if( nJob == JOB_FLORIST_HERO )6 k, H v/ P( z- l
nPoint += 160;
0 [9 ~- L/ T; ~$ [( ^# [0 J else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )+ @( M$ i' B; j- C4 B! o0 O
nPoint += 180;6 x* J8 H6 M; @$ S0 y
else if( nJob == JOB_ELEMENTORLORD_HERO ), n+ l7 r- {1 p
nPoint += 390;0 G) {; N5 `8 p; X" g
: T5 y8 O8 y' T$ D g AddSkillPoint( nPoint );- U$ O/ u0 H2 R: Q' w: i( e8 C
m_nLevel = nLevel;
* v0 X/ U# b2 `8 J g+ _1 o+ X; O
/ ~' K" C( L$ F+ L* G& B. l, b7 _4 T SetJobLevel( nLevel, nJob );: J9 E# ?7 t+ b4 Y" T! W0 c+ H
m_nDeathLevel = nLevel;& U d5 _9 C: Y8 J/ [2 A2 n
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
" I5 H( a: T3 C$ E# l0 E if(IsMaster())# [3 _9 _8 I B7 |% P5 J1 E& M
{# h( n* d, P/ q7 }& Q7 R/ D
int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
/ U6 l0 A) n; `3 U8 g& J if( nLevel > 59 && nLevel < 72 )
, Y/ `& l8 _1 N. B l/ Q2 |6 n* R dwTmpSkLevel = 1;
% e7 e" P$ s$ }* m. F$ F4 ^, n else if( nLevel > 71 && nLevel < 84 )
5 I% h9 N0 C3 e3 I& n6 I5 v7 L dwTmpSkLevel = 2;7 l. ~" K5 K. U( D8 E
else if( nLevel > 83 && nLevel < 96 )
( z" e U. Q$ d6 y: v; | dwTmpSkLevel = 3;
3 G% r( m- p+ p+ U3 ^: D2 H7 n else if( nLevel > 95 && nLevel < 108 )
% z" J& E- [7 @0 s, N0 j6 m dwTmpSkLevel = 4;( M& D- c$ A8 p" V% _
else if( nLevel > 107 && nLevel < 120 ) w7 `- E8 V1 `, c; b
dwTmpSkLevel = 5;
: A! _: {+ A/ c for( int i = 0; i < MAX_SKILL_JOB; i++ ) ) h) |4 W6 S/ L- ?
{
7 i9 Q# J+ k* F2 u0 c. H) o% Y3 T( ^ LPSKILL lpSkill = &(m_aJobSkill);
* n4 `$ B3 `/ P8 g3 _ q/ p if( lpSkill && lpSkill->dwSkill != NULL_ID )$ d. Q! n$ P# g/ K) S* D- i* t7 t
{
8 j1 }% I5 S" v1 `; A ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); / O/ k- Z9 ?3 B* J$ n( K
if( pSkillProp == NULL )
- |2 u5 _1 Q! o; v continue;* w! ~( v" d0 d
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)6 f, V7 q& m- D0 K( C0 m. R
continue;, \' d. }; p$ T. ~3 M* |& D9 s
lpSkill->dwLevel = dwTmpSkLevel;- Y, e0 |* I3 V7 u
}% e% C$ `/ k* {) ~2 `
}/ x/ ^& n) Z0 x0 L/ V1 q7 t
}) N/ P$ B4 q4 X, g# u
else if(IsHero())- |* S2 F+ ]# E
{8 N" d& l& @7 c* u! d
for( int i = 0; i < MAX_SKILL_JOB; i++ )
- m7 D4 K T, d9 g0 U { * W" }# H8 _# V1 |
LPSKILL lpSkill = &(m_aJobSkill);
) m+ x% R! E3 @ if( lpSkill && lpSkill->dwSkill != NULL_ID )( F3 `4 X# u8 H
{
$ x3 P5 h% \, k( ?, T! c ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); $ Z+ t" x5 g T5 E3 A
if( pSkillProp == NULL )
$ v; m5 L0 d; d T6 p continue;4 M( T* h; A& E* H
if( pSkillProp->dwItemKind1 != JTYPE_MASTER), D7 Z( I) q9 L; j y8 H# t6 {
continue;
' l/ {- P5 R" _" W lpSkill->dwLevel = 5;! A `: M; r; h8 U0 H
}1 R5 @" A7 k$ f; Q
}
( P' W4 o1 Y, g }
+ t. J' _# _5 R9 `5 n+ H9 K" B else if(IsLegendHero())9 H ?0 |0 G; s% i2 V, Y
{1 ^. g& y+ s- S! H$ E. I* a
for( int i = 0; i < MAX_SKILL_JOB; i++ ) * G2 ]7 {. M. a- G, E @, N
{
- i! t' e: B4 Z; f LPSKILL lpSkill = &(m_aJobSkill);
4 T/ k1 \1 W* R! P if( lpSkill && lpSkill->dwSkill != NULL_ID )/ u- u" o* E0 Q$ D( h; u$ N$ { L w
{
: d8 {- Q1 j$ V ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
8 C/ X# K4 [9 u+ H$ s/ d5 s, z if( pSkillProp == NULL )
# T! R! @1 N3 ]: h6 C4 a continue;
- H2 b0 H6 o- D if( pSkillProp->dwItemKind1 != JTYPE_MASTER). L) h& E+ ], B) J& d" x$ L
continue;
, h' W& w7 x& D lpSkill->dwLevel = 5;. R6 ~6 F* F& z1 Z/ c B7 N% y
}" Q( U6 x/ Q* o& d$ V! e6 {% K) I1 g
}
, ?/ L' L: w0 d7 L2 l6 \4 d }
' q8 Y) N* {, |+ j. z8 F$ t# }#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans. }6 {: O, [$ l: m' Y
if( bGamma )4 B. f, W4 i5 w; ]
{
6 b. R# c& S O0 r% s. c! A( { m_nExp1 = 0;7 A! [" F4 L6 _* g" [/ l8 s# N q% ~9 D
}
% R% v5 ?' r+ E t) m8 D: `5 A" b0 e$ @6 c4 J! g
( (CUser*)this )->AddSetChangeJob( nJob );
8 n) P6 Y1 I. f9 K g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );- ?$ u+ a: x! X0 P
1 A+ L- j, T, |$ I4 C% s: z3 x5 D- r
7 E* t' o) C# p* }( S#if __VER >= 11 // __SYS_PLAYER_DATA
9 u6 y. P |8 Z+ N2 p g_dpDBClient.SendUpdatePlayerData( (CUser*)this );4 N, T7 k5 @4 j! ~" |4 v8 y0 x
#else // __SYS_PLAYER_DATA
; ]& z* s2 T6 f" l g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
, w6 e3 p, V& w9 V$ g* F g_DPCoreClient.SendFriendChangeJob( (CUser*)this );1 M' V: o3 Q1 l: y2 }" Z. j" a
if( m_idGuild != 0 )
8 L1 f; C( l8 Z# d g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
* z4 o( S4 d% E& G( t7 g: Q1 P9 q#endif // __SYS_PLAYER_DATA
6 Z4 i$ J, Y0 [ SetHitPoint( GetMaxHitPoint() );
8 ~3 |7 n. j$ L. `9 { SetManaPoint( GetMaxManaPoint() );4 D3 |* I, a" w. I+ e/ {
SetFatiguePoint( GetMaxFatiguePoint() );. V& g7 d2 N/ {" \& j
if( nJob >= 1 && nJob <= 4 )
- Y& W- {* U9 T8 J8 R/ E; m. p( O {8 `. {* ~# J' M' m
m_nStr = m_nSta = m_nDex = m_nInt = 15;; S4 T, S- H$ h, \
m_nRemainGP = 28;" Z7 e. p+ G8 C
}
1 c+ F4 `. @3 V5 T+ c2 W if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )$ m4 n2 z7 e& Y* ~" {1 y# w
{
- P2 |. q' p' E$ \ m_nRemainGP = 118;
" i1 Q9 ^: ]6 m- A+ S, Z //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
) K- D/ I- l; b9 ?4 X$ Q m_nStr = m_nSta = m_nDex = m_nInt = 15;
, ?+ o* R% H$ h }
1 P( Z& N+ o; Q0 w0 `9 O) b! N if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
8 \$ p5 e9 Q. U/ ]! }! _) A4 ?7 Z {
: T& ^4 r$ [: P CItemElem itemelem;* x+ `- _! r, r+ G4 H- k+ u
itemelem.m_nItemNum = 1; X% O& n4 B. o$ I
itemelem.m_bCharged = TRUE;8 f& Z3 [$ k1 h( Q: `4 c
BYTE nID;
0 r, U5 s3 j! e6 n
* `+ k" t/ [/ O+ l8 D2 T if( nJob == JOB_MENTALIST_HERO )9 k* S) s% b' _, h" i7 [
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;- r8 s6 q4 i4 }6 B7 H/ H; N1 \
if( nJob == JOB_FORCEMASTER_HERO )
! K1 F3 |1 k5 F) Z- |" L; a itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;# p2 b" t5 B+ j. B
* @# g6 F; \+ M+ Z! \1 l5 T% M7 j
( ( CUser*)this)->CreateItem( &itemelem, &nID );
8 _3 Q# u% Z- e4 Q& t }, N$ N2 G6 v' h4 p8 w* o
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
& }- {0 h' U+ O- I7 W Y ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
3 e/ z4 `: n. U9 s" w* ]9 i+ A ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );& y9 W v! ]( H N2 h1 T2 O( X9 `
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
1 ]3 S2 }1 T. `- b/ B+ Q) H3 j8 ] ( (CUser*)this )->AddTaskBar();*/
' u; L: @- f1 @* @2 i5 R4 k ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );- G ?* W) C3 [/ _
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
+ Z# r7 i) }% f) G' C ((CUser*)this)->CheckHonorStat();4 ]( L' {1 O( K" x. U( j8 V! \; R- g
((CUser*)this)->AddHonorListAck();$ f# G) {' P" g5 v, O' j
g_UserMng.AddHonorTitleChange( this, m_nHonor);
( c' d6 u% _. P# U u5 ~) D( D#endif // __HONORABLE_TITLE // ′Tà?
0 T4 k" j |9 y5 S5 s3 n }
" q* I# l. |) Q. j+ k* T) d4 @* n+ n#endif // __WORLDSERVER
7 T# G5 r! o; @1 y& u} : z8 M1 d( l3 g! Y' Y% J: @4 y; g
8 S) V) p% a4 h$ v( O) \3 r4 _
然后你进入functextcmd.cpp并添加以下0 O* u6 j V/ b, P% w& u3 Z& z
( A7 }1 @9 L' Y% w7 D
代码:! z& `2 Z" M+ _5 H7 E+ k" e( {
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
" m& x$ _3 k9 {下面插入
8 u7 N/ A9 L( NON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
+ O7 f: U$ W) u$ [1 y9 L
" u" v) z% m7 C0 D, @然后你去
( Y/ G" E8 _% Y4 B) z9 f4 L- D# G6 V# s& B- Q/ J
代码:; r2 W$ e1 }, G, D
代码
& k% N! n1 u5 [4 c" w7 B. F5 p7 wBOOL TextCmd_ClearPropose( CScanner & s )
( D5 F: G+ Y2 k+ [9 X{7 w+ L1 ?. A$ B% k7 {- P
#ifdef __WORLDSERVER5 m: J8 o9 y$ |0 d
CUser* pUser = (CUser*)s.dwValue;/ U" [. t8 ~7 M, @ I' s
g_dpDBClient.SendClearPropose();
& N2 w; c+ X% F# E$ n9 ?* [( V#endif // __WORLDSERVER
$ ]# h. f) O0 X+ k5 Q" u" [- t# I. P return TRUE;+ z2 K9 B3 N T" c. T
}* u: L* J6 v8 x' X; s2 T1 @
下面插入6 a. k- p6 g% B1 b& [$ r
BOOL TextCmd_rebirth( CScanner& scanner ) v' m; Y/ }* w9 ^. K- E& ^
{) m! J! g0 l3 Y e+ @, d1 @& C8 Y
#ifdef __WORLDSERVER
- n6 \' ]4 B7 {CUser *pUser;9 d3 h4 r( t& j- M M$ Y
pUser = (CUser*)scanner.dwValue;
6 b# S/ u2 E$ {/ ^if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())9 N9 n" N: L0 q2 o
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);6 Q: V: p9 D; l+ U: _2 z, M
else* O6 W1 f2 u0 Y" g0 C2 T! I
pUser->AddText("你还未达到重生条件!");
# O+ X) r& W4 M- m" S#endif
/ u2 a5 p; _, X3 E6 `return TRUE;: F* r) {# q) H9 Q) C8 ~+ R8 y% k
} " F8 p2 L" m- O
( M. S! r% T# F
" k: z7 B \! r. Y F+ C) v1 e) S
, i# v+ V6 P+ G0 X* r, J% P% F
$ o9 r! o' D4 @ D. q% d |
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