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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel& l! m: f5 X/ a( `0 {
3 s0 z* P, p8 k; P" @$ J- p+ zMover.h
" H/ b2 J, l+ A( e7 |代码:
' r" @2 o0 M, g+ O7 v" M3 ^找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
( K% s0 b- [/ R5 p8 r) x
; e2 a0 x% ], u4 `! t5 g下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
, K- S2 K7 |5 F* [! x
% {' C6 _' w0 N5 H) ^% ~- w然后你去mover.cpp添加+ C ?6 w/ ~4 o9 w( L( [8 t# Q
& n/ a. K* B7 j; H5 C K代码:
6 d6 Q: a* p; t+ c; I% k1 G7 Nvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )- W) {9 r# s( v; p H6 {
{
) m5 [; x9 g, w7 B#ifdef __WORLDSERVER
; ?: ?& y: T& X9 l: U( X // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó9 P; ^! P! l7 x6 ]- ^/ |
MoverProp* pProp = GetProp();
. K) Z W2 M( ?' Q. H. W if( pProp )& P! L4 {! v' A S0 l2 z
{+ P6 T; h B% B
if( nJob > 0 && nJob < MAX_LEGEND_HERO )" P$ @* X/ K" f
{+ d3 b1 Y+ F" I: g
AddChangeJob( nJob );/ ? ` [& O" |6 J
}else{% y% X% p) G' s- N
return;9 B8 J) }) R* \% p- V |& F u
}
. a# q& W8 Q% j' X; S% |2 R int nPoint = 0;
9 l( [ Q: l6 m" W( W0 f/ P2 ] if( m_nJob == JOB_MERCENARY )- K/ A# c3 W' Y0 R
nPoint += 40;8 q$ t% c3 y: S' m4 F
else if( m_nJob == JOB_ACROBAT )
( R' W( l$ [5 o& A% K nPoint += 50;: K; z X) @) _9 Z9 }
else if( m_nJob == JOB_ASSIST )
. W( f' s$ e9 t/ a+ w nPoint += 60;
/ y5 G" U+ D4 u: Q& n else if( m_nJob == JOB_MAGICIAN )% ^$ v# \1 n. P* u* X
nPoint += 90;% Q( @$ t1 A$ R0 }$ q5 h0 J
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
" j& D0 t4 G/ n8 p% o nPoint += 120;
' ?4 {/ Y0 E7 g else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
9 z- i. o* t9 b9 ?! W S nPoint += 150;
6 `+ ?/ N2 Y2 O' S% c2 x! M else if( m_nJob == JOB_RINGMASTER ) S) ]: N# H5 }# d$ A
nPoint += 160;
9 E0 n7 w6 M2 u" @ else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
, c$ Q! a6 G* L. O- H7 O! ^- q% S nPoint += 180;6 e) q% \& g2 w
else if( m_nJob == JOB_ELEMENTOR )
8 l7 A' V: {8 `' F7 e Q7 \% v nPoint += 390;5 j8 \* Q& ]1 | K/ `9 W6 v
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )+ s% X! D" k& Y8 [/ F
nPoint += 120;
5 {3 o7 r! p. X, `& I% P% S else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
6 \. b- b, x* A$ r: E7 a- [5 g* I/ s nPoint += 150;
* E% |9 c$ z7 [" D- M% H5 O else if( nJob == JOB_FLORIST_HERO ). S: n! g7 Z8 S2 A4 p' `
nPoint += 160;$ X. |. H! b$ c. w U0 A0 l
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
% e: G3 q6 c( |& c$ U! } nPoint += 180;! \9 z% ?1 p' b: E: k2 P7 ?3 m
else if( nJob == JOB_ELEMENTORLORD_HERO )
0 e. b+ ]8 y4 b# x nPoint += 390;
0 t3 F) `" |2 R7 s
0 A4 T, f4 o0 g/ t- a d* \ AddSkillPoint( nPoint );0 S) C% _$ A; t2 e/ l9 `1 a) x/ Y' x
m_nLevel = nLevel;! Y5 w$ o" j& i7 w% m$ m
8 S9 Q$ |5 A" h+ }# } SetJobLevel( nLevel, nJob );
; r; m( t7 s: m# [0 _ m_nDeathLevel = nLevel;
( L' N, X# U G+ @! o#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
' c- S" v% ?. w4 ` if(IsMaster())/ [ } l8 _- r0 Z* o
{- @3 ?0 X1 j; `8 j; V S
int dwTmpSkLevel = 1;//60, 72, 84, 96, 108: T, o6 ^" q1 c; V2 K/ z9 |' t
if( nLevel > 59 && nLevel < 72 )
& G% e7 C2 L7 h dwTmpSkLevel = 1;
1 r& r& B1 h M6 y else if( nLevel > 71 && nLevel < 84 )
X6 S5 c% R$ D5 I3 ?0 O dwTmpSkLevel = 2;9 m5 m7 `' x3 m4 r8 S
else if( nLevel > 83 && nLevel < 96 )" z( I t5 b4 h. k$ [4 H
dwTmpSkLevel = 3;
. E: H, E9 I$ [1 J/ Y+ Y else if( nLevel > 95 && nLevel < 108 )
. |. n9 |8 T' G9 m dwTmpSkLevel = 4;. m0 K" n0 ] m9 r. t5 y$ T7 n; j
else if( nLevel > 107 && nLevel < 120 )
9 ^, g8 j3 O4 a" p# j A0 t dwTmpSkLevel = 5;- Y7 L3 |2 S( i
for( int i = 0; i < MAX_SKILL_JOB; i++ )
" m/ ^ r) S5 B: P3 l; t {
n6 @$ d9 o/ A- t; \/ i0 A LPSKILL lpSkill = &(m_aJobSkill);0 f- _4 W# @9 O9 ]3 ]% h+ k1 X
if( lpSkill && lpSkill->dwSkill != NULL_ID )
, I* M; l% s: U* ?8 P& k6 L% E {
f" @+ Y) c: K8 z8 x! G, C" R/ N ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 6 Q' Q, S; p2 U! H. I8 p. g. n' M1 d- e
if( pSkillProp == NULL )7 o! ]5 s$ \; b0 b/ G) m
continue;
# c% x2 q+ ^0 ?' l- t- S if( pSkillProp->dwItemKind1 != JTYPE_MASTER): B$ e3 ]8 ~6 x4 l: v6 _
continue;$ I* o# A3 O2 m8 `( I! e
lpSkill->dwLevel = dwTmpSkLevel;8 A; E5 F" F# k
}
: {1 Q& }# E# q }
/ }& F/ F2 N/ P% y! A) |9 ` }
2 F9 J7 Y3 `5 s M( \; Q else if(IsHero()), D G b. R6 p* T3 A
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) % j! a6 p9 W4 R: {1 j# f
{ 5 l# U( u3 w: V8 ~* N) N
LPSKILL lpSkill = &(m_aJobSkill);4 p5 t0 F4 z. Y4 V. X
if( lpSkill && lpSkill->dwSkill != NULL_ID )) \3 s/ s! b. {) H* S7 v4 Q
{
0 C1 m0 E% J( v) |, Z5 a0 A. H ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); # r2 _0 H3 W3 D' ], d
if( pSkillProp == NULL )
: U. ?2 Z' k% g- V9 L; { continue;
7 h4 g. j7 r% w$ I. t if( pSkillProp->dwItemKind1 != JTYPE_MASTER)0 |+ l' Z+ R/ C+ d4 Q
continue;
' d) {! g4 \: R3 Q lpSkill->dwLevel = 5;
2 M. {# w2 a. F! B% p }
; E. t- S, G p6 V }2 K6 f4 h8 t# Y7 e( {; R
}
- W8 Y8 G$ `1 O( h else if(IsLegendHero())5 } f8 H; J B$ {* N
{
; ]: d4 o- c# p1 } for( int i = 0; i < MAX_SKILL_JOB; i++ ) ) N/ \; i, w- [: {# X) X
{
) u; ]$ C: l" ^6 J LPSKILL lpSkill = &(m_aJobSkill);) @5 I2 @, A7 c* }7 _
if( lpSkill && lpSkill->dwSkill != NULL_ID )1 j/ Y/ [2 `( n7 a9 }4 p, Z0 ?
{% ^, N7 t x0 W% e, \2 l: @; H
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); ' K/ t% o: I+ ~* |0 d9 S
if( pSkillProp == NULL )
) Z# ~4 W9 g1 w- J6 N! o1 ? continue;2 g' ~# q; A+ H" B
if( pSkillProp->dwItemKind1 != JTYPE_MASTER): }- R" ^5 ^" _) D9 k: l$ N3 M
continue;
. ~4 Z C% }1 {7 r& l2 h0 K lpSkill->dwLevel = 5;
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}- \/ R# C* I$ i0 m$ ~- `% q$ d
}! p( c- G( B$ N* R8 a
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
! Q6 ^, F5 g# r Y if( bGamma )) `, I1 f; A0 @- M3 ]
{
" D3 C2 [- A+ Y$ ] m_nExp1 = 0;
( ?3 I, d6 g7 _/ K+ G0 k7 J }
' |( W: c6 @# O, R* V
4 b4 ~6 u& T9 n4 Y) U U ( (CUser*)this )->AddSetChangeJob( nJob );: @2 s8 P) C8 x- H: L `
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
$ P% x+ _. c) C5 h m4 m: p/ ?9 y/ w$ ^$ X* {2 x6 P
: ?9 b) C) v, d5 `: B
#if __VER >= 11 // __SYS_PLAYER_DATA
; n+ _+ b0 N2 `% F; l5 Q g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
, F8 g$ `; h7 U. q3 \6 A% B: a; ~#else // __SYS_PLAYER_DATA
" P6 ] M5 n V; t' l U g_DPCoreClient.SendPartyMemberJob( (CUser*)this );: b" K- j. N7 D
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );7 r) X9 l- c7 Z; L3 N& k! [
if( m_idGuild != 0 )7 e( Q5 G5 L3 r5 q% ~! e
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
8 ?! H9 s: ^1 _# g4 ^- v# _0 K#endif // __SYS_PLAYER_DATA8 P4 Z! A' R7 N0 E: ^' o- p
SetHitPoint( GetMaxHitPoint() );
- d& n# f. T8 K8 ~. b SetManaPoint( GetMaxManaPoint() );& ^/ m9 ^+ [9 |2 Q8 H# L! E* b/ ?
SetFatiguePoint( GetMaxFatiguePoint() );2 o% d8 [* d/ b) \) k
if( nJob >= 1 && nJob <= 4 )
% a. N1 L0 A1 J& C$ A' }8 Z {! i8 k" N/ j) W& T9 v5 l& t, @
m_nStr = m_nSta = m_nDex = m_nInt = 15;
7 l: c% y- i" a4 c$ [+ `; M" a( c m_nRemainGP = 28;
# a: F8 o% u/ o5 \ }
' J$ v9 _5 X2 ? if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
4 A2 G. C2 o1 Y) e6 w6 h' _ {
0 p7 ]9 \1 J1 P( Q; ?( H9 k m_nRemainGP = 118;' t: M8 k D2 r/ J
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;2 W, y( w& e( x( _6 J4 L
m_nStr = m_nSta = m_nDex = m_nInt = 15;
2 G2 a$ ]: `1 f% ?& T) v1 ?* ? }1 t; I* A; [3 @& E8 _+ ?. U) c% P
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
5 Q, Z2 U; r6 J3 N$ ?& l! N+ P {
M; U Q4 E% X( R CItemElem itemelem;
# G) ^2 p$ B" }; Z% s itemelem.m_nItemNum = 1;8 k, g& T# p5 a7 X% V* B" n
itemelem.m_bCharged = TRUE;
/ j) o3 I) Y: u, w/ w/ @/ @ BYTE nID;
& |* ^. Q; D( d- l3 E, p/ R, F9 k; V: b |+ x: b9 u: z
if( nJob == JOB_MENTALIST_HERO )
% }; B1 [# @ S& [0 z( L itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;8 H* }( Z, z4 l4 w+ C( {1 I
if( nJob == JOB_FORCEMASTER_HERO ): F: \0 J8 `, ^9 ?0 z4 o4 C
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
: L' y" a/ b7 e! i# f! A6 L( z8 s+ a, c9 I8 j
( ( CUser*)this)->CreateItem( &itemelem, &nID );
9 o. }% ^: c. q7 D0 l } u, d$ `/ Q3 H7 _( B' }2 g7 A- G! o
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );9 A$ l/ d+ o% d6 b, k
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
9 t5 X! Q" g5 i2 C# `! \2 h ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
T7 d# L# ]: e- @) W /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
( |4 C5 I o; a) b1 C* ^ ( (CUser*)this )->AddTaskBar();*/8 O- Q" U$ Z2 a, V
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
1 D; R( v: g) k# e# B#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
* B* @5 w& u3 S" O4 j# O. l ((CUser*)this)->CheckHonorStat();7 L4 ], X: W) v: u2 b* Q
((CUser*)this)->AddHonorListAck(); x8 C V) q7 E7 J$ R- r
g_UserMng.AddHonorTitleChange( this, m_nHonor);4 L& y3 f3 I c- P$ F4 P
#endif // __HONORABLE_TITLE // ′Tà?
5 r$ m3 a( E; M- J }
* m: |# I; I. s( j0 L# T#endif // __WORLDSERVER
) U4 J! n8 [' F8 T5 z: q} 0 y, ] x- d. h
: Z/ k) g/ C3 B1 x* f5 f2 {* v然后你进入functextcmd.cpp并添加以下- i/ i) Y; c/ A$ q
: X$ W9 E1 R% F
代码:
' l7 O+ G6 w' T0 ^ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )$ m- D* c: X& z2 [! |2 ]
下面插入3 U" ~8 ~7 k: P/ r3 c2 F
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
% u2 Q. F$ I- d# {& G; w
+ e" G8 ?5 g( _' v( T r3 o然后你去
3 C' j7 G" a3 ]3 t8 g5 M1 e/ a6 ]; H9 \* M
代码:
; [, b' e$ Y/ Z0 Q) {" p9 x代码
3 ?# ^2 Y# K6 c3 X+ O w7 I+ MBOOL TextCmd_ClearPropose( CScanner & s )
4 x. ^' y. e z# \& D# H0 c{, h- w, g- [0 P2 N) X. w3 \
#ifdef __WORLDSERVER) U0 G& I! a. j
CUser* pUser = (CUser*)s.dwValue;" a F' I& _4 ] W; j
g_dpDBClient.SendClearPropose();, O& E9 f5 o B6 Z. `
#endif // __WORLDSERVER5 n2 Y" n& a* w9 {1 Q6 @' \+ y' [
return TRUE;; T0 P( |& h+ M+ r2 W& f
}
. V5 j4 E2 o5 A& j: W6 Y9 U: X下面插入% o) \$ d) w% `) A3 z
BOOL TextCmd_rebirth( CScanner& scanner )! ?1 v6 \5 j3 j) x
{
) ]/ q& P% z7 I* ]% ] Q3 s#ifdef __WORLDSERVER
% _$ o3 G5 i" D& UCUser *pUser;1 U0 j2 C6 `9 _' z
pUser = (CUser*)scanner.dwValue;
; |( ~/ D! w# J/ \if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())5 }6 R* m2 x M2 } }
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);. Q8 h' z- d, y# r0 z4 K
else
; Z7 B, K3 d; `' j3 opUser->AddText("你还未达到重生条件!");
|: O5 u$ [0 i7 Q! u2 C#endif
8 w8 ?4 x# F* M/ Preturn TRUE;: j( a* K; Z( P3 l5 v: J- r
}
. L& C( ]" j" i; k* D; G- `* D! M4 Q& d, B3 Q
. K- H4 k' M; b6 F- s- x; U* Q" R' ?- u( ]+ @. Q
( q" ]: T2 @0 k; g
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