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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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Mover.h
1 O$ V# D! q7 i& |9 O# z; L代码:
: a9 W# w$ i2 G; X, z a找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü; C% {4 Y5 m+ _( [1 k# {
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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5 f- g! j! ^) j4 A; B1 @然后你去mover.cpp添加
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代码:1 Y) v# H9 V- p8 F5 @4 N
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )4 H& V* q6 c3 p7 b$ Q2 ~8 L; u3 D, l
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#ifdef __WORLDSERVER; v( N3 s3 z ]/ Y
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
& O; S L) z6 X3 A2 V( p. w MoverProp* pProp = GetProp();. k @2 ?5 D5 Z; U% c2 T* o
if( pProp )( c: Z6 U6 w3 I* e2 J# D
{
. L' c/ D6 N5 B, l: s- Y7 h2 h$ _+ U5 [ if( nJob > 0 && nJob < MAX_LEGEND_HERO )
# o8 U; Y7 C: t0 d {
k# r* Z' {8 k% W1 h AddChangeJob( nJob );
/ C1 P4 |& Q A9 o4 c% x% {( ~ }else{& _+ V% P& T4 A& ^; [3 Z) d8 E, g
return;; ~5 c, C( y A6 n
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int nPoint = 0;
3 I) C7 L2 W1 e8 X9 K) c/ Q if( m_nJob == JOB_MERCENARY )( D- A7 A' A! F$ U: o% V
nPoint += 40;
6 a3 T+ z. H6 X1 J$ w% E4 I( D else if( m_nJob == JOB_ACROBAT )0 P7 q; ^, M2 p! A/ K$ I* G
nPoint += 50;
3 f( p5 Y7 S- ^4 P6 e0 {: _ else if( m_nJob == JOB_ASSIST )
5 a3 f/ B2 \1 Y0 \, ]& b( g nPoint += 60;9 M* l% ^! x3 i" e
else if( m_nJob == JOB_MAGICIAN )
5 G+ G( T- `' I! R nPoint += 90;
# `! K. a# [9 E1 f, M else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )- L) d2 _7 |# F" ?
nPoint += 120;
. y% c6 O) L7 p3 [# i9 T else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
7 j9 ?3 b1 j3 P- r8 \: l nPoint += 150;
# y' t" P: O# i( P5 U else if( m_nJob == JOB_RINGMASTER )8 W2 j. D* @& I5 Y. U
nPoint += 160;( D* f" ~9 s* p" Z* N! B9 H
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
. M. E- V0 f/ @3 C nPoint += 180;
9 ?7 {* G- v5 p else if( m_nJob == JOB_ELEMENTOR )
8 g- ^* {: h/ Z" v" A7 h nPoint += 390;, `* p- z8 Y5 w
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
9 Q4 g2 a) z' E9 Q$ P* ?$ e nPoint += 120;
8 r* O( G) U2 i" z2 \. `/ {& G else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )2 ~2 |; V) M$ b2 z" x5 H4 U% \
nPoint += 150; A+ K6 A$ Q' ~( N; m* N+ T
else if( nJob == JOB_FLORIST_HERO )+ q5 P8 A" v- Q3 A( T
nPoint += 160;# w0 T D) T* \. v6 N
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )8 Y6 @- X. k% m* O/ E0 R
nPoint += 180;
j; d: K" z% v. m; W0 i! X else if( nJob == JOB_ELEMENTORLORD_HERO )
+ d+ t" v8 r1 k8 K7 c% |) _ nPoint += 390;
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$ X2 W0 T5 G/ Q AddSkillPoint( nPoint );
5 V$ Z% U" N# h. s0 i m_nLevel = nLevel;# y, V$ O; m0 B, J( S' C
9 K2 a0 a3 _% P" M r. g4 { SetJobLevel( nLevel, nJob );
/ D Q* a: M3 I5 U m_nDeathLevel = nLevel;! U1 h. j( @1 }0 C8 @
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
; e9 g y& E# q6 A if(IsMaster())
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; s6 `+ p- J+ B0 i5 `# J6 q int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
- ?$ z$ p$ a+ M. ^- U/ t. D5 X if( nLevel > 59 && nLevel < 72 )
) ?/ t8 y4 K7 W# V dwTmpSkLevel = 1;
7 |, @/ W; X9 G6 m else if( nLevel > 71 && nLevel < 84 )
3 {* E* M% L9 M8 L7 J dwTmpSkLevel = 2;- I# a4 J( K4 P, Z; O
else if( nLevel > 83 && nLevel < 96 )
/ n+ k& O# w% J* Y/ ^. U dwTmpSkLevel = 3;' q' S4 I3 h( S( o
else if( nLevel > 95 && nLevel < 108 )
& s+ E# ]) i3 w1 M3 L' _2 B. X6 q dwTmpSkLevel = 4;3 e; o# o5 ?7 m3 m4 P
else if( nLevel > 107 && nLevel < 120 )
9 c% _7 F" S+ a- E& T dwTmpSkLevel = 5;( ?+ N5 X: p% l4 s+ T
for( int i = 0; i < MAX_SKILL_JOB; i++ ) " B. ~* G3 M( J* w1 ]1 b
{
, s0 u( J6 o b& M7 |5 K$ B LPSKILL lpSkill = &(m_aJobSkill);
e" o% c2 n. n+ g+ v if( lpSkill && lpSkill->dwSkill != NULL_ID )
U1 U$ L3 C0 p+ x9 u7 I# P {
& A1 d& K7 t; \+ }, G ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 1 L$ [/ Q/ ]% V. b0 Y |
if( pSkillProp == NULL )( J. n* \% |+ W8 {2 p3 \
continue;
7 r; \5 Z- z7 y" I2 g' p* P if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
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lpSkill->dwLevel = dwTmpSkLevel;
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else if(IsHero())
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$ @+ N! R3 m3 R6 u for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);7 U! Y' F, u c/ t
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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6 W/ h0 y2 f( D& g ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 8 r2 ]# R- P* q. G0 g3 b
if( pSkillProp == NULL )1 n, b4 e& k# f+ E9 d1 k# K9 B; B
continue;: t; u* S2 E2 W4 t
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)8 S% n9 ?3 y) j* D7 Q
continue;
5 c) `. C) L5 _( |" y( v) v lpSkill->dwLevel = 5;- n8 j; _) l" \( d
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else if(IsLegendHero())7 M# N8 q4 ~5 p+ R6 S( q! e
{
) `, V" s4 X6 D& Z0 G- J$ ] for( int i = 0; i < MAX_SKILL_JOB; i++ ) 5 X& e. B s8 @, z
{ ) ~) ^9 a' }1 s% \. @/ ^
LPSKILL lpSkill = &(m_aJobSkill);: B! E4 |9 N6 [! U. F% Z
if( lpSkill && lpSkill->dwSkill != NULL_ID )5 z9 ?! r5 j6 C- e, s( l
{
* W9 N S# }: e$ ^+ j# d* M ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
8 f! J# H. [' W if( pSkillProp == NULL )6 o+ P2 O- I' x) ~& _3 O# V. Y
continue;
Z$ m7 ]% L, H0 I if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
2 x" w0 m- t) s3 T+ V' ] l continue;/ [# B, l6 f' R# i9 i3 {% ^
lpSkill->dwLevel = 5;
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& Q% R8 m, e2 T# `5 k" {# m t; p6 L#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans, y( Y0 W) y7 ? a" A3 e
if( bGamma )" q+ k1 U3 R' W- v
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m_nExp1 = 0;: s% c" T! F( J8 V0 P4 h$ u
}
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) u4 u5 h9 G- T5 O% i ( (CUser*)this )->AddSetChangeJob( nJob );
; L( R. ^9 R* f: u- G& W9 Z. X g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );4 [+ x, m/ e4 R; \2 O6 w
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#if __VER >= 11 // __SYS_PLAYER_DATA
4 h- r' `/ r. K( S g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
% B% c6 w1 k) M1 ~! j; r) [! b#else // __SYS_PLAYER_DATA& M9 G, L( N. T: V1 `7 p5 b
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
* m4 z2 ]0 ^. d4 j g_DPCoreClient.SendFriendChangeJob( (CUser*)this );) ?( a. N' K( J6 V
if( m_idGuild != 0 )8 z3 R0 C3 e/ B, q+ m* D3 w1 j
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
) m, l+ ]9 m' j% j#endif // __SYS_PLAYER_DATA
T+ \+ d7 P8 s+ w7 x: r/ T SetHitPoint( GetMaxHitPoint() );
5 T1 [7 J$ U+ H, c$ d( P5 C9 d. F; N SetManaPoint( GetMaxManaPoint() );
_% ], z/ [2 B- V: _, I SetFatiguePoint( GetMaxFatiguePoint() );
0 X1 H, U8 H9 x* D3 E' T" ` if( nJob >= 1 && nJob <= 4 )' G+ a8 d' q+ j3 e ?
{
! J. A6 E m _/ o5 C" n2 U m_nStr = m_nSta = m_nDex = m_nInt = 15;6 h( X4 M! j- i" U
m_nRemainGP = 28; H# ^% M! P3 }* z P3 G
}
1 l, O: G/ {; Y* u7 }' N$ Y {6 C if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
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) P1 d) B- @6 n2 r. j; x, m# A m_nRemainGP = 118;9 I1 h" v8 S; S6 e% P
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;) k" E8 e! S+ a
m_nStr = m_nSta = m_nDex = m_nInt = 15;8 C0 c" d* r' @8 y* Q
}" D' U$ S. U0 F" u& C+ h- ?
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )3 z6 D1 R, ~1 X% M3 ]! Z' `
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CItemElem itemelem;
6 g, S9 w+ S( G: f, U2 K itemelem.m_nItemNum = 1;
. k+ Y4 E! n; Y( q V$ v; ?$ z itemelem.m_bCharged = TRUE;
4 z$ a/ `2 L. m1 V8 P2 j9 x BYTE nID;. @+ c t" h) x: U3 ~1 X
6 z# l0 M) z }# _ if( nJob == JOB_MENTALIST_HERO )
( ^1 A$ [0 M# B+ c8 q itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
. K8 d {2 c8 E6 c# U if( nJob == JOB_FORCEMASTER_HERO )6 m$ Q, a" ^( Q, r3 B' H' T) v
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
2 g) Z$ m" I, {" n; H0 y
" j+ d0 z! A0 D+ u9 M7 n+ C ( ( CUser*)this)->CreateItem( &itemelem, &nID );0 ~4 `0 p9 ]- j8 _' S; C( K/ `0 o! J
}
' _, x$ ]' i( E) u4 S) R g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
4 C5 l# W8 v$ n* \# {% s n2 \ ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );2 c S `. \+ x2 x. J! g( j) d/ L
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
6 |2 Z& o% [, ~# H /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
C7 m( m2 N- [+ m) U ( (CUser*)this )->AddTaskBar();*/
, L" q! t+ X$ m3 {% H$ c ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
# z: X& N$ O% I4 E: n- m1 C#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
5 G$ Z( H% Z6 g. D9 B ((CUser*)this)->CheckHonorStat();; j. }$ Q7 Q4 v! [: H
((CUser*)this)->AddHonorListAck();
. K: k9 ^# F3 w9 G6 }6 D% X+ t g_UserMng.AddHonorTitleChange( this, m_nHonor);3 W, H3 w. K" [, W5 T' u
#endif // __HONORABLE_TITLE // ′Tà?
& [5 v5 ~$ D8 Y) S |/ Z }
" e1 j' [0 l/ N: ?# V#endif // __WORLDSERVER! a/ s8 m9 f) K- l$ `0 [) f" j# H
} # @3 ?+ _$ d+ ^$ C# x- `2 m
+ L. S: W: `" M$ M* M; H然后你进入functextcmd.cpp并添加以下+ ~/ |' L6 W) ^' x
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代码:2 s: d6 a+ u% p$ `7 |7 k& g
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )4 T: c! B2 ^! E: I
下面插入
2 H7 N7 f$ E+ S+ }( jON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
+ X# ?2 D0 _2 Q+ x) _+ C/ ~7 P7 ], \: q; W% I: u2 X
然后你去- \5 v# B0 t: C# _3 U5 m* g
9 Y1 q: m9 L2 u4 ]" e代码:1 ^$ }8 o, h! @# s
代码5 E# P3 w% R5 F1 f
BOOL TextCmd_ClearPropose( CScanner & s )& U0 g& y* @# `9 n$ @# W6 V( W* g
{6 H2 P' O/ w0 T& S
#ifdef __WORLDSERVER
9 g0 P5 A0 @6 O, M& i5 @# k. L) ? CUser* pUser = (CUser*)s.dwValue;
7 s2 C: c, q* X/ } g_dpDBClient.SendClearPropose();/ F9 ~( O( I& t+ T* ]0 I: ?3 P9 S
#endif // __WORLDSERVER
. u8 M0 E$ U& P3 U! O return TRUE;
9 f9 X* f+ X7 l}& q# }& N6 _. b; x; H5 H; D! z
下面插入* t" C! v9 s' A1 |
BOOL TextCmd_rebirth( CScanner& scanner )
5 _% c8 n: ]3 _% v; ~6 z{
5 e9 m2 p1 w# w/ ~! E#ifdef __WORLDSERVER
# t$ ?3 e6 m* z0 w9 ]* l9 HCUser *pUser;
* R' W7 D* i4 Y9 ^ IpUser = (CUser*)scanner.dwValue;
7 h% i! x, ?( |. X: v; Uif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())' r) `' \" J# S0 B
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
' {- x. b$ X8 a% A7 @else
+ O* t, d5 T1 X7 |" KpUser->AddText("你还未达到重生条件!");; M9 u" C/ D+ c0 W% \
#endif
/ t+ c/ g- o3 \, zreturn TRUE;4 r) D" W- a% M# P: q7 ^
}
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