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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel1 F/ n9 I G9 v; |
) x! E' F: R, o8 q; [6 L. D# bMover.h
* G0 w8 Y# X, k& s8 V8 m代码:4 f9 }+ E# m8 x
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
6 h( w) z" {5 u* F- L% N( A6 Z2 m1 S L/ \' E3 y
下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
3 o6 F/ u! N, v
+ e+ O/ h7 v3 M( P然后你去mover.cpp添加0 T, H" H7 K! ]# H
3 }- M; I! S- s. X/ x! F
代码:5 o, P1 i" ~, ~3 Y& Q! [$ m
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )4 Z) m5 z/ [ f
{
: h3 z t% l& z9 e#ifdef __WORLDSERVER f D% R$ h: k F3 W9 m" P' Y
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó/ S+ h+ O, ?* y% @ l2 E0 V4 |
MoverProp* pProp = GetProp();! E" T3 y4 i) @! @9 Y! W
if( pProp )
; u/ F0 j2 c3 P! ^% D, p3 r$ [ {! ?$ v' F' J! W
if( nJob > 0 && nJob < MAX_LEGEND_HERO )
1 o _+ `; }5 q5 D/ f) @ {
$ x( y* q: S# O9 q AddChangeJob( nJob );
+ s3 {, W, r6 S$ x5 M, D/ a }else{# `" S; g) ?9 s: c4 E
return;+ M% P* `9 ` x* }- _% G: H2 \
}3 @0 }, \6 n. p
int nPoint = 0;
0 v& \4 e. z5 G ` if( m_nJob == JOB_MERCENARY )- S3 A, k2 }8 h. q& P* b9 d* B
nPoint += 40;
* \; K+ \ t9 s1 \8 \ else if( m_nJob == JOB_ACROBAT )
1 Q# |& N A' g8 W& Y. J nPoint += 50;/ |4 {; E2 L9 i% n8 J% X7 |
else if( m_nJob == JOB_ASSIST )
# u0 E% d9 x. e. G7 p nPoint += 60;
' e+ d" b! i/ e3 {% q0 v, B else if( m_nJob == JOB_MAGICIAN )
) h7 x% b5 }' t; j0 x+ W nPoint += 90;
9 y) x+ j8 O6 |; X( z p else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
0 E& l. A9 e. L" N0 @+ o nPoint += 120;3 h0 `% g1 o6 L% r5 d
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
" k% G3 b0 ^ Y4 G( g' Q nPoint += 150;
. M& E' `: J" v else if( m_nJob == JOB_RINGMASTER )% t) I6 M; `" R( Y
nPoint += 160;
Y! }" h% R8 M/ T# Q else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
/ w) l. e6 q. f; m5 }; X nPoint += 180;
: `1 \3 u5 i5 [" V" J, m9 z else if( m_nJob == JOB_ELEMENTOR ), ?" s5 q. X( X! [6 Z7 A: N, ~
nPoint += 390;
' z: ~* Z) ~3 R+ m; o else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )' o- U( q4 m) f* O
nPoint += 120;
4 V0 j/ b' F6 [8 E" ^ else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )6 W7 w6 T" b0 Y7 c( [
nPoint += 150;, G! G" U0 g3 @3 U- R5 |
else if( nJob == JOB_FLORIST_HERO )
0 `. _' @: q4 W% O) ?" O& A, M nPoint += 160;
1 [- m- |% V) f# p$ d else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
* H" ~$ H+ ?- X8 W+ d4 ^ nPoint += 180;0 c9 S" g$ X, A" l
else if( nJob == JOB_ELEMENTORLORD_HERO )9 c/ b% C; d( @4 ~: n% U
nPoint += 390;
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! R' u' @' L2 |. \2 l; ]# e AddSkillPoint( nPoint );$ E# i1 t1 B5 R
m_nLevel = nLevel;, k* |3 L6 b5 V! N
% }* f [4 Q0 Y1 i3 N
SetJobLevel( nLevel, nJob );5 Y) w5 y7 e9 H2 {6 ?$ f! s
m_nDeathLevel = nLevel;4 T1 R; c5 F, N" s
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans7 j# ?7 P3 M6 B7 G; p$ _; l7 T
if(IsMaster())7 }# `2 E5 [, |& p
{
: d3 \" T: p7 D- x; l6 J int dwTmpSkLevel = 1;//60, 72, 84, 96, 1089 V/ p0 |4 R8 Q6 W7 L) E
if( nLevel > 59 && nLevel < 72 ). D9 `/ J0 O: M7 T F; V
dwTmpSkLevel = 1;4 m3 T4 w. w0 V
else if( nLevel > 71 && nLevel < 84 )
( V% y, P) W, i0 D- U dwTmpSkLevel = 2;( I) V5 J+ n+ u
else if( nLevel > 83 && nLevel < 96 )
) j( r6 S* }) c, O: q5 _ e dwTmpSkLevel = 3;
% n+ ~- o- b' o4 c7 r( r else if( nLevel > 95 && nLevel < 108 )
8 I+ s: B; B: G dwTmpSkLevel = 4;9 k4 p9 M1 ?& C$ F; k9 c" ?' H
else if( nLevel > 107 && nLevel < 120 )
3 }+ r9 O" V. U# l4 Z9 Z6 ? dwTmpSkLevel = 5; i' S( R, W6 Z
for( int i = 0; i < MAX_SKILL_JOB; i++ )
! M1 {& K- A. n3 Y1 q { & M- L+ h, |6 V! f3 I+ v
LPSKILL lpSkill = &(m_aJobSkill);
- s+ ?( h( ^3 U6 }: m) O& e0 j if( lpSkill && lpSkill->dwSkill != NULL_ID )- W1 \8 f ?/ P& T$ O7 h
{
+ m$ n' K/ A4 p; E, l, I! I: v7 G ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
6 P7 h! ]( T+ Q1 G, X if( pSkillProp == NULL ): ^9 g. e `! Q3 C# X! h+ ^
continue;! a# n+ D% n3 M# x1 p8 O# W
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
! e- [) o# B7 c& H continue;0 @4 [9 m7 d" ?1 [: y" g1 l/ L [
lpSkill->dwLevel = dwTmpSkLevel;
% z+ N! p- Y9 Y( z2 O. t$ q9 S( I$ r }
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}
2 W/ f& q1 G$ p3 f1 z else if(IsHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) 8 Z1 V! p& O; @& V4 W7 ]
{
) | Z7 _# L$ v LPSKILL lpSkill = &(m_aJobSkill);
+ E) s* F. a5 I4 F7 N) |$ S if( lpSkill && lpSkill->dwSkill != NULL_ID )
3 n* u4 h0 Z& P3 y; l% L C3 L$ { {
" r0 a5 t% q3 Z. e" h; F+ L9 j ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
, {5 _# j+ j9 A2 h- x4 t9 ^ if( pSkillProp == NULL )
$ ~: r( o5 a( o) A J continue;7 s4 C4 [0 s* H8 b5 G) a
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)4 H, V |" g1 w) A# A
continue;
1 Z5 l; U+ ?& S/ B2 [8 Q, p lpSkill->dwLevel = 5;- X. ~) X B8 R$ N
}
( D, f. B8 ^- |; n- p4 d4 D) Q" } }
7 z7 Q/ }3 m; I }
' q9 {& C: b1 `. \- [* N+ E) { else if(IsLegendHero())
5 u6 r3 r. X, w {
0 g8 D4 S! d9 ]0 I, k for( int i = 0; i < MAX_SKILL_JOB; i++ ) & |, m0 p) B: d. E! N# b
{ 3 B9 s B l0 O2 p
LPSKILL lpSkill = &(m_aJobSkill);0 T" e3 f& c7 F. Q/ m2 k
if( lpSkill && lpSkill->dwSkill != NULL_ID )
+ U! _4 `9 m; V" u+ ? {$ `) }' H6 a& m1 o& n
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
0 ^0 J3 x- f; f% } if( pSkillProp == NULL )- A: f* t/ g6 }: [2 L2 @. [5 q; W6 p
continue;
* d0 H8 X( k5 f0 N( c6 z if( pSkillProp->dwItemKind1 != JTYPE_MASTER)" t- J$ D% j: B3 K# _
continue;
) n9 h" c9 T7 v& q% P. \) ~9 L lpSkill->dwLevel = 5;
+ u+ T* }1 y% q' S' n: I- @& a }: q& G, m7 \8 Z' b, H7 Y
}5 a" v% p' O1 K6 b4 {. R
}3 H$ S$ \) w' ?7 ]; N6 U4 E
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
& i- [1 P! P& \* }; M. F if( bGamma )) T# W! }2 g9 ^7 u2 b
{
' f! y* s6 \* `) z% j5 l7 ^0 a m_nExp1 = 0;
" L7 F! V0 ?% A9 c% a F5 A }
( y* B, {6 W1 z% @* [$ {# C: N$ y4 N F Q0 z9 k, w
( (CUser*)this )->AddSetChangeJob( nJob );# w, W# P5 j% S6 X" P
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
; c$ m# L9 H% {6 u1 f; @% G) h) }' m, d: q! r- h
. M9 b. {8 ]& J$ J
#if __VER >= 11 // __SYS_PLAYER_DATA
$ N6 i: o: ?) V3 X8 W* P; n; F$ k g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
! |5 a6 l6 ]( x/ P* C* t#else // __SYS_PLAYER_DATA
+ f. D8 M8 ~3 q( r0 I0 j( D g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
% g. a& w2 ^: y6 d3 x6 m g_DPCoreClient.SendFriendChangeJob( (CUser*)this ); R4 ]$ Z7 g7 Z: y* o
if( m_idGuild != 0 )
0 t9 t; ~. P8 P4 W: b+ ~2 U% t! H; s9 w g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
4 T: v# p7 @) r9 m#endif // __SYS_PLAYER_DATA
. H4 _ k2 Q8 w! e5 u/ Z6 {: j2 e SetHitPoint( GetMaxHitPoint() );5 Z! v" Y" j- t: s- N2 S
SetManaPoint( GetMaxManaPoint() );; v3 C) j$ ?2 Z3 M9 l
SetFatiguePoint( GetMaxFatiguePoint() );; e7 F4 M" Q0 F
if( nJob >= 1 && nJob <= 4 )
" z- e+ f6 D% g, C {3 a: V/ @7 ^. u8 E% }
m_nStr = m_nSta = m_nDex = m_nInt = 15;
8 y6 M# o) u) _ m_nRemainGP = 28;1 s% t) ]; _( o2 Y# y1 s
}
) m7 K; o2 ^, V& {7 U if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
/ @* Q4 K; m* B3 T4 K- j9 r {
# c3 r( d, e2 S9 B9 r7 }( i2 p m_nRemainGP = 118;: o) e- Z7 v" r. v1 R, K7 ^2 P1 l
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;+ d* k9 f, ]( D1 a# J( B
m_nStr = m_nSta = m_nDex = m_nInt = 15;! m( T# O* [) P0 V
}$ }: D$ ^6 y+ ^) @6 I* J( x4 `) y& {
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
8 r% U/ z/ K6 u: D6 E3 d t {- ?% F+ G. V L
CItemElem itemelem;7 C. J, r% J% P
itemelem.m_nItemNum = 1;
' w6 Z: J3 [+ w- C itemelem.m_bCharged = TRUE;4 R0 J6 k9 Q6 l e% z3 R2 c
BYTE nID;. P! D% r7 `5 J w
6 O) H- S2 E; |) q2 ^$ A7 T if( nJob == JOB_MENTALIST_HERO )
" R$ b) S9 [$ c itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;8 p7 ?6 ?0 V4 A- w, L
if( nJob == JOB_FORCEMASTER_HERO )
0 O: t$ H: ?: H( h o, E+ C itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;/ k) f( I' F% j; @" [* ]9 h1 k
, x" _* g2 J8 q5 J" }$ q4 r ( ( CUser*)this)->CreateItem( &itemelem, &nID );
" t, D$ c% L" C% t. k }
/ k- \& p7 F9 H* k' a" j' b+ x& Q g_UserMng.AddSetLevel( this, (WORD)m_nLevel );1 F/ F5 B5 N* h: a2 M( m
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
9 t5 M" z( F, P ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );8 `* s! a/ y% r) G
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
8 o0 a* E0 M Y5 B5 |& J$ B, y ( (CUser*)this )->AddTaskBar();*/; B+ R8 q5 o3 F x
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
; e+ g$ F7 [6 l, _1 e#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?% j+ M% i( [3 X C
((CUser*)this)->CheckHonorStat();, B" A- h1 a. g1 G0 Q
((CUser*)this)->AddHonorListAck();7 L: Z; y7 R1 L! I3 K
g_UserMng.AddHonorTitleChange( this, m_nHonor);
5 m# D4 r/ _8 X' x#endif // __HONORABLE_TITLE // ′Tà? S( G2 t. F/ X) [$ _6 u( ]
}1 n$ ?9 g/ Y* N: ?: x( U
#endif // __WORLDSERVER8 v0 A% F; V; P6 h8 t) u
}
* I6 p/ l+ m$ Q/ l' R+ G
6 |6 ~1 a! [2 K( G然后你进入functextcmd.cpp并添加以下
- _1 w- D/ ]1 ~# H% F) g6 G( \
+ V7 y1 X* F1 @7 Y9 R$ G代码:
1 c8 @8 t& @- z4 y" H, EON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )+ [, ?9 C9 ]( c
下面插入1 ~6 r% D! c9 o
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
3 Z$ T' H @: F( H2 Z. _5 S$ U( E
4 ?) I4 V. G; T* z5 q% R' u) l然后你去+ v ]4 v( Q4 c$ ?- L8 `3 e
- _, l$ |$ Q9 t) M代码:
3 D$ l; @6 R3 M- _6 Y: Y代码
( Q- v# T7 c/ r" k7 E0 D" kBOOL TextCmd_ClearPropose( CScanner & s )* p' @0 E/ f9 ~& ~4 Y) e
{1 `$ {1 W I ]
#ifdef __WORLDSERVER
4 n9 a- d; ]8 o6 l3 s$ Q) B6 \( | CUser* pUser = (CUser*)s.dwValue;5 n, R, k; S0 y9 o5 L
g_dpDBClient.SendClearPropose();& [2 j$ F5 s. A k8 X) K
#endif // __WORLDSERVER- @7 P+ x3 V& J
return TRUE;
( l$ l' a4 s8 t0 A/ ^}. V, b& }4 k- p: j! T; S0 e1 _
下面插入+ u6 F: l/ {% `, V9 G) F( \
BOOL TextCmd_rebirth( CScanner& scanner )7 @: ?- @' ~ Z! B) x
{
; k+ Z+ ]1 }5 J+ ?* p2 _#ifdef __WORLDSERVER
7 i. T; a+ J9 e; [$ ]; rCUser *pUser;
7 D; Q8 N% t0 @0 a4 G; tpUser = (CUser*)scanner.dwValue; |! T2 k! q" u4 ~2 U2 o- v
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())$ c* I) n9 Z% E7 ]
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
8 B- _: ^1 V2 P8 F1 k. _ _else
2 S" B: C3 {! G2 ^& n qpUser->AddText("你还未达到重生条件!");) D3 A; r, O( V, z) D7 Y
#endif
! K+ M2 i& T6 Q) T0 zreturn TRUE; }7 v& T# X; J! }
} 9 ^+ g8 q; j% a; J" G9 G
) m# Y* ~" E0 D i# |
- U1 z& w- |9 k; f# T- Z# ^
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