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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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4 f2 p9 g$ g: C& _4 UMover.h
1 ^% Z* J+ S& T! W代码:
# ?# @/ s6 H5 S+ @& j/ c. s6 x4 y找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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然后你去mover.cpp添加4 p* Y! L0 S% o6 Y2 \
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代码:% _( U4 u- i& O/ z; p* F/ \+ K3 T
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
- k; \8 c9 Y. m8 z! G{
5 o6 b* V! H7 ~6 _0 w#ifdef __WORLDSERVER
$ E9 F3 P( B- d, d( l // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
( H6 p8 ]: r& n6 B MoverProp* pProp = GetProp();, E* _6 u: c, |' R d7 N% f
if( pProp )( q: {- c9 c0 t: H4 g
{- u2 y" w$ d( K- x2 X
if( nJob > 0 && nJob < MAX_LEGEND_HERO )" W5 L n* J) n+ Q& E2 j; ]
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AddChangeJob( nJob );7 P& D/ _" d! @6 Z4 |9 V
}else{
7 q+ m" j* I' B7 M return;
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int nPoint = 0;
$ I6 H3 G$ t8 ?; p if( m_nJob == JOB_MERCENARY )" Z- C( q% S ~4 }
nPoint += 40;
8 G# v# F3 Z+ K- l1 o2 q9 t else if( m_nJob == JOB_ACROBAT )
( I& \) h/ _, c3 H2 e' [5 ` nPoint += 50;
% ^7 ^$ k# J8 V9 F# Z+ W else if( m_nJob == JOB_ASSIST )- q3 r% }- B* M6 K! S
nPoint += 60;
, }+ ]) G" a0 U# z7 D else if( m_nJob == JOB_MAGICIAN )
5 v4 O" h9 K& d* ~4 k nPoint += 90;9 h8 U" W5 h" B2 f8 A( b
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
6 s2 D8 u6 @ u2 ~9 |: u: ~4 Z! W nPoint += 120;
) G% J& B5 _1 G else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
) J9 R8 H) u3 }" P: [5 D& k) O! R6 T nPoint += 150;0 n6 O# s* I5 m4 ?. S7 e y2 ~) O
else if( m_nJob == JOB_RINGMASTER )
& }; Q% U2 A" [9 C0 Q nPoint += 160; h* q. i$ R' k; a% K6 t9 C
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )& c- `4 Q2 V4 z: ]
nPoint += 180;
/ n9 M4 q7 }: w/ a/ s& [& f else if( m_nJob == JOB_ELEMENTOR )5 |. c# Y* V$ U! P. O* N0 K
nPoint += 390;! k5 G2 S: ~! R, S1 m) T
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )2 Z# J4 Q) w- X
nPoint += 120;0 K9 m# @: }) \9 O* [- {/ V
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )* g, I6 O) t; T1 ~+ O; a
nPoint += 150;7 R# ~% o4 m+ l$ p- [
else if( nJob == JOB_FLORIST_HERO )# e5 J- f8 ?3 T! C2 T* [5 c E
nPoint += 160;- H# l* S: T- X" @
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )0 R/ v+ s8 U$ \! F) h; Z; ?
nPoint += 180;
; I$ R# S* d+ x; k0 a7 N else if( nJob == JOB_ELEMENTORLORD_HERO )
" W/ u1 I& F, w# ^$ K9 k nPoint += 390;
# i! l% P" a# a; d' D. ?0 ^% z' K; ^/ Q# M, p: h3 l/ x! C4 \
AddSkillPoint( nPoint );
: D; \6 @* ~ r8 i m_nLevel = nLevel;! B: _. u3 L# L5 q
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SetJobLevel( nLevel, nJob );( g8 B5 O. \" @8 T( @! H! f
m_nDeathLevel = nLevel;9 p5 k |$ e- P. F9 ^ \
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans6 ]' u2 C, ]/ B
if(IsMaster())
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108: v7 z5 y5 f: }2 B
if( nLevel > 59 && nLevel < 72 )
" ^" k0 K! _6 \: i4 `' l dwTmpSkLevel = 1;
% }: m) y2 g% f else if( nLevel > 71 && nLevel < 84 )
e. ?) T- k0 h dwTmpSkLevel = 2;" F% ?% O. o7 e* a, B' C# h
else if( nLevel > 83 && nLevel < 96 )3 j3 [, J- ~) u7 a$ Z' @9 f
dwTmpSkLevel = 3;
$ Z8 B1 E" P+ |5 O* v else if( nLevel > 95 && nLevel < 108 )
( a4 J- T4 E8 O" k t+ Z dwTmpSkLevel = 4;
2 _3 j1 [" \, ~ else if( nLevel > 107 && nLevel < 120 )
5 A: b& U U2 E& g dwTmpSkLevel = 5;
: [- k. }( i! F6 X# T+ g g for( int i = 0; i < MAX_SKILL_JOB; i++ )
% T8 ]3 Y. O) g" ^; V8 Q {
/ j! {2 z+ y) M' t* F LPSKILL lpSkill = &(m_aJobSkill);
. x! y1 m3 ]5 h+ ]; u8 v$ U& d if( lpSkill && lpSkill->dwSkill != NULL_ID )1 e( z" P: u( `
{
" D8 g$ n# S, j9 {& } ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
) C* D6 `3 D3 u1 _& Y if( pSkillProp == NULL )) K1 ~- m! Q6 ]6 ^2 ^
continue;
( b" o( Z) |7 @. F V& X. B: p) l if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
. s+ V6 W/ l( E( d continue;) S, Y1 O( J4 _7 ?. `
lpSkill->dwLevel = dwTmpSkLevel;" K; `/ b9 H% y# L8 V1 K g( T
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}
: ?/ c- S& `* r! E) F }
3 Y' m4 k9 n/ l# m$ S1 ]8 y4 d* ^8 L$ ^ else if(IsHero())+ o' t! w* X0 O: \' z
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) ( p o, }' `; {8 h' U
{ ) b, t% c& i$ x2 ]# [8 ?
LPSKILL lpSkill = &(m_aJobSkill);$ g. j% s+ Z" i% N8 t" H
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
( v) s5 P- P i; Y- h" o if( pSkillProp == NULL )
" P. W- n4 j0 A7 e3 x5 a5 [ continue;
. ^& y# x8 W/ l( T* s/ Z/ b. } if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
9 g' o ?9 H% e5 |+ { y continue;7 j8 `& v9 w9 H1 \/ G9 _. d
lpSkill->dwLevel = 5;9 f" F1 U6 J4 K- k3 |
}
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}
) m& D; V p. d. r; x else if(IsLegendHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) ' c/ h+ b$ g1 f; E* r
{ 5 G4 [6 l6 K4 o
LPSKILL lpSkill = &(m_aJobSkill);
/ @" x, R: T9 J if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); % G* i, k T3 c: I$ x, Y1 _
if( pSkillProp == NULL )* z. _ T, ?7 s5 M E
continue;' j) V. s6 B) C
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)& _+ A* |$ P) W2 u$ {4 B
continue;
% b F* G1 `7 O lpSkill->dwLevel = 5;
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans. N8 o/ \: q- c0 U1 Y. l! A
if( bGamma )! T- k' P3 D6 X# Y# [& X
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m_nExp1 = 0;
1 u9 W/ |( O! f. t3 X$ x }
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( (CUser*)this )->AddSetChangeJob( nJob );
- k, }6 p1 i% I9 O8 R g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
: ?4 a* ]' B! N7 i+ w. C: T+ @1 s' T1 ?% T
3 r4 m% _5 W! ~+ Z) C#if __VER >= 11 // __SYS_PLAYER_DATA
$ s. ]% Y- ]7 ?0 j g_dpDBClient.SendUpdatePlayerData( (CUser*)this );' a% r# `$ B7 L9 @
#else // __SYS_PLAYER_DATA& R! M/ v6 `8 h; ]' b5 G8 h8 A
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
% g- n1 P) f* t2 x g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
8 F3 {- ` j- {; h8 `3 H" d if( m_idGuild != 0 )0 n) S; s9 R9 c& Q- D' d
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );+ m2 {5 D; y& Y1 K# o
#endif // __SYS_PLAYER_DATA
; ~- c. p5 B! l0 F SetHitPoint( GetMaxHitPoint() );
, K! J# L2 V, T SetManaPoint( GetMaxManaPoint() );) V4 B6 l+ y4 j* J
SetFatiguePoint( GetMaxFatiguePoint() );3 o) E5 _9 A1 F" l; d
if( nJob >= 1 && nJob <= 4 )
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m_nStr = m_nSta = m_nDex = m_nInt = 15;
% l+ ^) D0 K v, V m_nRemainGP = 28;
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )9 k+ |2 Q4 W, P" I$ R+ w& v
{
; L( y2 l: B) D G' E m_nRemainGP = 118;
: f% E( X: Z, s+ |! i$ m$ c //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
8 k& N. j* `0 G2 ?9 T, t) ]3 I m_nStr = m_nSta = m_nDex = m_nInt = 15;/ } b! {; s+ C
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
1 A, H, M& R4 G# A, y {
+ l) ~* @7 V: k( W0 l& `) h0 x CItemElem itemelem;
3 g- W& Q% r, L5 o2 [ itemelem.m_nItemNum = 1;$ e# Z- X j9 ^/ B. ~
itemelem.m_bCharged = TRUE;9 Y( Q' \* X# G) [# N2 B
BYTE nID;
7 O+ r1 s7 K% R& o) Y- L/ |, v
* \- L' j) Y6 r% Q, Z5 l if( nJob == JOB_MENTALIST_HERO )
/ Q3 j2 j3 N/ {9 k- }! s8 S0 K) {1 V itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
1 R* V; n3 z6 g, V if( nJob == JOB_FORCEMASTER_HERO )4 E. V" `* b; V) g9 u/ K
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
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( ( CUser*)this)->CreateItem( &itemelem, &nID );
* J2 w' U* ~4 v: D& a( ^) j4 \' F, N- U }
3 F. P4 l. n2 y. f2 U: f) ? g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
+ ^1 h1 A2 w; e/ o ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );# v4 \ D6 E; J8 u& r$ D2 L
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );8 n. M0 @! V0 E7 x
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );) |5 L t0 c ?
( (CUser*)this )->AddTaskBar();*/1 n& o5 [. ?7 U7 x
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
$ V* @2 \. L6 J4 l N#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
! l' G; s5 ]* z. E8 Z/ e' D4 j ((CUser*)this)->CheckHonorStat();
3 v' M+ O' X3 O" j ((CUser*)this)->AddHonorListAck();
8 G/ I( T) a7 U8 K) W g_UserMng.AddHonorTitleChange( this, m_nHonor);2 I8 k! g7 m* f5 F% C9 @' Z: R
#endif // __HONORABLE_TITLE // ′Tà?3 g3 M# m, q, K9 r. x" g
}
/ K f1 X& `0 ~8 Q#endif // __WORLDSERVER
2 H& i( C$ n$ [* N2 B} . C4 S- I" J* H( X+ B( Q4 ^# ?2 U
4 l+ C* }$ ^9 z4 T" H然后你进入functextcmd.cpp并添加以下0 ^, X( O9 D8 q% b/ Z( j a
; f+ S* K4 N% V4 ]. `, y+ M" w代码:! G8 T5 @+ F/ t! F" Q, z+ L
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )8 Y9 ^3 \( Y3 ?! s" F- B9 ?# J! J+ f
下面插入
" @+ l* e" Q# e. PON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) $ G+ ^+ X( t5 C; L, I0 a2 x" K" G
9 b, ]& r0 m$ Y+ ~* v4 b' E
然后你去
# @* ?8 E0 i8 n" H6 D) o: G$ ]
7 Q2 l* p" g3 I& [4 x代码:3 U2 X0 Z' J! C' F8 r
代码
& T) I' ~# Y% d9 K) k! V/ e) QBOOL TextCmd_ClearPropose( CScanner & s )/ z' C* V1 k1 U
{
l" Z3 M$ d1 e9 g9 \#ifdef __WORLDSERVER# x( N1 ~1 ^8 X1 x# ~+ Z
CUser* pUser = (CUser*)s.dwValue;: ]# k4 w# n4 V
g_dpDBClient.SendClearPropose();/ c& P }' A5 I5 k ]5 g4 V
#endif // __WORLDSERVER# `* q/ p) u% M4 Q# |- L3 B
return TRUE;* F, ?4 \2 I5 r% T" x
}- j* \8 Q0 I) L! O# t
下面插入% G- D- S. y+ ^6 {5 c
BOOL TextCmd_rebirth( CScanner& scanner )2 o5 T5 x# c, ]. D2 s( T9 b" y1 C. r
{( I; B C3 Q4 l+ J/ H/ v9 v
#ifdef __WORLDSERVER
: c) T' \9 V6 Z0 vCUser *pUser;
, b& c4 n' c/ a4 h; SpUser = (CUser*)scanner.dwValue; R2 B* X+ ]: d, T7 T
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero()) I; p S- j O' m7 @- _
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);# j/ p2 V& X0 V: K
else( S( n1 e; c5 `* L
pUser->AddText("你还未达到重生条件!");8 \+ N$ x7 r; g1 p8 {8 \* M. A
#endif
0 P9 l+ O' c) }# ]& G- F$ g1 ?! ]return TRUE;# T1 r# q0 q' a" Q( z# W2 x
} ; j$ N; a% t, l4 x
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