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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel4 \4 X d; j4 y ?
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Mover.h) s% f Y: g9 o+ S, R* a* r6 N# }
代码:$ D8 ?+ R# g- s! H& g/ N
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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& `0 N+ M2 u* z; G然后你去mover.cpp添加8 [2 h( X( y* a; [; x
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代码:8 t% O6 A/ J" |* `+ e1 p
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
3 o$ g- @ @! Q2 v{
/ S' M* Y) N# h! B1 {0 a6 F4 ]- _#ifdef __WORLDSERVER
. s! w+ P; m. r- O( {3 r5 m# \6 T // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
0 ^7 B# f( v! P4 i# ~$ j6 h MoverProp* pProp = GetProp();1 Z5 L' O- a( |, g9 L5 ^$ ?
if( pProp )0 B# j0 a* @/ S! Z) \7 _7 U
{
4 g! X0 b1 ^2 v( z) R8 w if( nJob > 0 && nJob < MAX_LEGEND_HERO )/ n1 j& O* [7 x9 ?+ M
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AddChangeJob( nJob );
) z1 u8 e6 z) u5 s$ t }else{
/ O" L) I0 i( p p return;: d e% T- F; T0 ` V; h! |
}
U) f7 V3 x% G int nPoint = 0;
- O' d* k" }3 O5 v+ M2 A if( m_nJob == JOB_MERCENARY )( W* \$ O% s6 n
nPoint += 40;
0 m) Q% A+ \3 v9 [9 ~( { else if( m_nJob == JOB_ACROBAT )4 N g$ h& y' Q, r" C+ U
nPoint += 50;
/ a4 A8 Q% ?& [: @0 z* t else if( m_nJob == JOB_ASSIST ); k4 V" ^7 x5 H5 C0 r
nPoint += 60;
) o1 l3 w# d, W* g9 ^ else if( m_nJob == JOB_MAGICIAN )
) |9 V% F- f' w7 f nPoint += 90;
' p% J1 m/ x6 e( h6 H else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )5 W4 G/ l' N3 x5 ~% v6 f3 O$ c
nPoint += 120;2 A8 S: H* e. W( \' ]
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
1 A' q+ r- J$ p8 u9 _6 ^8 a nPoint += 150;0 I! Q) c( D8 d* k
else if( m_nJob == JOB_RINGMASTER )6 \* q9 m' i( p/ Y& R: n* C) v
nPoint += 160; h7 P% j8 {. `; }$ c
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
4 @" @) ^+ X0 u6 C nPoint += 180;
( i* a0 P$ i, G else if( m_nJob == JOB_ELEMENTOR )
, R0 h% Q' H" M: _# T" w nPoint += 390;
5 K k: _. V, n. p; V$ @+ k else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )0 d+ r) n1 S3 ^% P2 G
nPoint += 120;/ \8 j2 H. \- O/ \
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
3 _+ G7 Y; z# j nPoint += 150;' v4 k+ z0 f* D' {2 B
else if( nJob == JOB_FLORIST_HERO )
; e! V( A' t1 b% E* G3 \ nPoint += 160;' M0 }( W9 x2 L+ e
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
9 c2 c2 F5 A) {# U6 _2 ~! j' I nPoint += 180;
% ^" _9 c; }. {4 h else if( nJob == JOB_ELEMENTORLORD_HERO )
2 T) p" k- L% b% k nPoint += 390;8 P2 a O3 w7 X- p: p
" G- l, u- s( r8 z0 @7 A AddSkillPoint( nPoint );# n8 q! [4 K" ]# I' a7 w1 Q t
m_nLevel = nLevel;: j8 w+ z" k! s) S g& o
% E' F! y2 w$ Q3 M- O7 H4 ~. u5 W SetJobLevel( nLevel, nJob );) B" w. @$ V6 ], U* k
m_nDeathLevel = nLevel;
( t7 q! y Q% K5 H9 `2 e( M#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans4 f9 C$ _. J4 X4 q7 D) P
if(IsMaster())6 W" Q) u' b+ ^! i4 H
{
5 G: Y4 x! J$ l) v; _2 t int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
0 z) @; G- u$ M# @" ^1 ?! d if( nLevel > 59 && nLevel < 72 )
5 _6 |3 f9 I) J" j* H# K dwTmpSkLevel = 1;
, Q# {" x% l- E6 Z$ q# ~; e) W else if( nLevel > 71 && nLevel < 84 )
& S& D \# z, v2 v dwTmpSkLevel = 2;* r0 s! \3 g2 O+ d* e% V8 {
else if( nLevel > 83 && nLevel < 96 )9 o( [- T1 S7 o- }2 w9 N7 {" f! M' |
dwTmpSkLevel = 3;
8 A& g7 {5 [ Q/ m( K2 |' U6 _ else if( nLevel > 95 && nLevel < 108 )% {! h! L, A& m8 r8 z# x, ?7 Q
dwTmpSkLevel = 4;
' K6 v% Y+ E+ E; t A' k* C8 U else if( nLevel > 107 && nLevel < 120 )
. ]# M5 Z1 t ^ dwTmpSkLevel = 5;- F( A* X/ @8 N) b3 W3 M4 H1 T
for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
( R {6 O0 x/ H. }6 l4 d4 o; } if( lpSkill && lpSkill->dwSkill != NULL_ID )& d6 a( L- p R m
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); / c/ D6 P) M& Z" u
if( pSkillProp == NULL )
' j& e8 w9 @/ g+ y+ ]8 D( L continue;& e4 M5 ~( ]. | H' n0 d, ]
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
, i* W3 [2 {! v+ y continue;
# B' {; e5 Q0 [9 g7 t lpSkill->dwLevel = dwTmpSkLevel;
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}
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else if(IsHero())
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LPSKILL lpSkill = &(m_aJobSkill);
# i n# a6 p' k- _, t if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 0 h* s# h) Z. @2 @' t7 {
if( pSkillProp == NULL )! w8 A ], F2 ]. Y
continue;% P7 X8 @# [6 ]7 b% B- A
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)& l& E/ b N# i* W% ?9 z
continue;
4 x0 ]4 Z+ W) `) f& V lpSkill->dwLevel = 5;
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else if(IsLegendHero())
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) u% O$ |& Z! ?: x% A: H7 {) g for( int i = 0; i < MAX_SKILL_JOB; i++ ) , i8 N5 i G n+ r% |" y
{
4 X7 X+ y+ Y# m6 G" l+ t' X LPSKILL lpSkill = &(m_aJobSkill);
0 o# [, e( ?4 g7 E9 | if( lpSkill && lpSkill->dwSkill != NULL_ID )& M& y- E* C# n2 ]: i Y+ V
{
8 G, F3 Z* k& b4 K0 S) G$ X" z ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
0 p) A% Z1 E$ ?4 K# T, P: u& B. x5 A if( pSkillProp == NULL )
+ e( n) B6 ^7 f8 W0 } {' B continue;7 B0 x3 |8 K9 X5 B; O3 H" s7 d
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)# @2 r8 r& v+ B% y+ t3 X5 x
continue;/ z; V1 D) s( t
lpSkill->dwLevel = 5;
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2 g/ m* T; k8 m- ^. q8 h#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans- F4 p# J3 R/ c1 B6 t4 b* y. f
if( bGamma )$ |( I# _) O+ U8 f
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m_nExp1 = 0;* c U" L! A: {7 P8 M5 {" |
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1 K9 T& R/ |: u; a! Y2 _' n ( (CUser*)this )->AddSetChangeJob( nJob );+ o+ l- V0 Y8 C+ @
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );7 m8 ?0 f8 N' A+ L% f' n
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#if __VER >= 11 // __SYS_PLAYER_DATA* k5 @8 t& `! p
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
: L1 a. g! l, [, K$ z/ ]8 p. z ~#else // __SYS_PLAYER_DATA
2 s/ U8 M' v8 [$ ~+ n g_DPCoreClient.SendPartyMemberJob( (CUser*)this );) {0 Y. t/ s0 {! I8 I( l5 p. [- n- u
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
7 A; E4 T1 R# ]7 t( q' S if( m_idGuild != 0 )
4 A# w" ?# A# t2 f+ v g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );$ W- @* H# u/ D8 K8 ?. ]8 F
#endif // __SYS_PLAYER_DATA2 e1 x. u/ E7 G# I
SetHitPoint( GetMaxHitPoint() );
) U1 m( W3 Q* s! K: I$ Y9 q SetManaPoint( GetMaxManaPoint() );' M( y9 G& ^$ f1 j2 A% B: i% f, o! {
SetFatiguePoint( GetMaxFatiguePoint() );5 X! o) k$ a" m, D. W
if( nJob >= 1 && nJob <= 4 )
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m_nStr = m_nSta = m_nDex = m_nInt = 15;
; `* H7 i1 H* A4 Q3 j# | m_nRemainGP = 28;
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
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! W$ |' i& A) Q/ Q m_nRemainGP = 118;3 J/ p$ g+ \0 B
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;; P* ~0 S( B* c8 J
m_nStr = m_nSta = m_nDex = m_nInt = 15;
1 e+ W+ H) d g4 l9 B }
2 x" D# Q* Q0 T" a if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO ). o- ~ @" H% z
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CItemElem itemelem;2 i& N N1 j0 c2 M, u S
itemelem.m_nItemNum = 1;
- K! o5 Q. ? }8 p itemelem.m_bCharged = TRUE;
+ C) X! }- \. Z' ?( c BYTE nID;
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) `- Z% |- A3 k- V4 } if( nJob == JOB_MENTALIST_HERO )
* C% [0 E0 H0 _5 f( u3 W/ j* x itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;! v. V3 X' q% b
if( nJob == JOB_FORCEMASTER_HERO )
- O+ U8 c" \( k' d9 D itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
; n3 @+ q; m: O# X$ ~: S0 k0 V% ~/ q& E8 T- Z4 I1 i/ d* E
( ( CUser*)this)->CreateItem( &itemelem, &nID );9 [5 p& x* E" g4 B5 K
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g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
& N2 T* C4 L- t; f ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );! P) D0 {2 ?, M' U" a4 F, Q1 t7 p% Z( \( e
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
9 t# c2 p- X* J' M/ a( r5 z4 S5 [! n /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );/ D3 [ L' C7 W1 V6 K0 q6 A9 k
( (CUser*)this )->AddTaskBar();*/
! X: R' g' V; ?8 ]9 z4 F! Q% u ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );5 b# x$ N5 [+ i4 {9 Q
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
a _& P0 { ~3 Y: ~ ((CUser*)this)->CheckHonorStat();) E0 B: e( ~0 M# L$ o% X/ h
((CUser*)this)->AddHonorListAck();
! h2 Y- f1 |( X4 @ W g_UserMng.AddHonorTitleChange( this, m_nHonor);
& \7 I" b" Q% m+ Z, k/ g#endif // __HONORABLE_TITLE // ′Tà?, ^2 O/ f; ^1 `7 T) O
}
0 M1 W4 f( a2 m% l#endif // __WORLDSERVER8 ^4 L6 W+ I$ w4 r w6 o' x6 |- k; e
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然后你进入functextcmd.cpp并添加以下0 X4 `; m, @% `+ E; A& S4 Q+ T/ l! j
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代码:
0 v J& Z/ _$ X0 n" }ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
: _/ c4 @. ~/ P5 ^# O4 c m下面插入
2 h" e% J! \: E' ^/ ION_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
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1 O7 k' o1 W5 y$ E' m6 r4 w+ i1 Y然后你去3 w: [. ]+ g# a! s) k, I/ D
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代码:* n, \2 M# I: N- p0 l3 e
代码
; h, Q+ L/ ?- w7 o. s# K* O* C. yBOOL TextCmd_ClearPropose( CScanner & s )
( A; b& @: H, W5 r% h) [% K{# h5 M( h' X+ v
#ifdef __WORLDSERVER5 @7 q) z; w, X" t" U j! C
CUser* pUser = (CUser*)s.dwValue;
$ U( {0 g" t* H) N g_dpDBClient.SendClearPropose();5 x' T) A$ q9 s
#endif // __WORLDSERVER0 c% c) [2 z$ p
return TRUE;) R! H+ x0 ?1 Y) r6 b' ^- S( p2 q
}
1 x4 b( g; Z4 g下面插入
3 N9 ~1 Y @2 I, R9 X% H' w7 v& j+ {BOOL TextCmd_rebirth( CScanner& scanner ). A! o p. G$ c) Z k
{; v- z9 N& e. t) D! C! `1 V
#ifdef __WORLDSERVER
# I- P+ G! m7 ]CUser *pUser;. d: x% X( l2 g4 L7 W5 A
pUser = (CUser*)scanner.dwValue;
9 P0 ~% a' Q+ e% y' Z( o5 W; D% gif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())0 ~4 S ?" b0 y2 |* {* K, O
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
7 ~" O( N- M1 {else
% y! ]5 g2 ~ s8 \7 d/ ZpUser->AddText("你还未达到重生条件!");) U3 K! s/ Q4 \; H# M
#endif% w( h5 g+ A- _$ v5 E7 Z% y
return TRUE;
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