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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel1 w. [# D/ {3 \; R1 ^
! u& ~" r$ C' J1 I9 p6 qMover.h* Y1 J# X1 y6 j
代码:
9 Y* e6 y7 q9 P0 T! k; H找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü% S4 `* w* n$ l% H! S- J
6 {, o* m8 v, S" V* d7 d2 [下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; ' K# B1 P! s* T5 N' |3 I- l
0 ^9 | L0 W3 B然后你去mover.cpp添加8 t/ A3 Y9 b" m/ o2 e7 C
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代码:* R, S$ y: [2 V) j: N- v3 P, k% G
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )" r. r/ V# f& V6 w- x
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#ifdef __WORLDSERVER
' W( p8 B& Q) e* L/ n- `. u // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó6 {$ A ^0 g4 C! j5 ^ T- r; G
MoverProp* pProp = GetProp();
' I3 j/ Q' ^4 s" C3 ]# J if( pProp )3 h, S O( v# C4 x5 W( x$ Y( |
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if( nJob > 0 && nJob < MAX_LEGEND_HERO )
0 @9 S. o5 V/ c' i4 ? {
2 r* n* M1 {$ t2 s0 ?5 Q AddChangeJob( nJob );# d+ n7 X+ Q* i% m- F" w
}else{
3 f/ {: ~2 I# m0 W; W7 x' F return;! p- t) i. P" w) V' ] r$ P3 M5 a
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int nPoint = 0;
* C O+ n4 O2 s$ L: [# k if( m_nJob == JOB_MERCENARY )2 D r9 Y/ W& i, I( i& K/ y
nPoint += 40;' t8 A9 l5 [6 p* ?. z
else if( m_nJob == JOB_ACROBAT )2 T# @+ T \5 Y5 ?: Y p
nPoint += 50;9 [" b/ \+ ]0 f! z# d3 p6 b
else if( m_nJob == JOB_ASSIST )
( t# F1 j9 v F! Q3 T. j+ B- j nPoint += 60;1 b- D5 ?$ V8 J
else if( m_nJob == JOB_MAGICIAN ): u, m* ?! z) u- K P
nPoint += 90;" u( i3 Q" {; K/ g
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )/ e' j" Z0 V6 Z- K: U
nPoint += 120;
) D5 p7 f+ `, G" g s: [) W else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )" Z/ W7 [4 W" b- G% H! H! r
nPoint += 150;
- L. x( q6 D2 n* P2 ~# j else if( m_nJob == JOB_RINGMASTER )
* s! k+ W* D9 @1 i' f2 j$ G nPoint += 160;
3 Y Y- Q: k2 P% P, p8 f# T3 I- F else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )+ [& B( v2 ^6 v/ p$ R
nPoint += 180;4 P; H& ~5 V, P* ]' {( X- V6 G: Y
else if( m_nJob == JOB_ELEMENTOR ). x" p' b0 m/ u C1 c
nPoint += 390;) a v1 b3 J- V8 h5 D7 M+ F
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )" P: ?7 C; s! q2 h- ^) ^9 F
nPoint += 120;
T: `- ^& K: q& F1 }* F else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
- F2 f- X) |3 K9 Y& y2 d nPoint += 150;
' \2 O4 f* b9 `% r9 n else if( nJob == JOB_FLORIST_HERO )
6 [( R3 g( `5 s' l4 V* i nPoint += 160;
, L2 N+ V. d) W1 D else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
! |. J, {9 T7 G: O0 X( s nPoint += 180;: n( [2 T t5 \! q
else if( nJob == JOB_ELEMENTORLORD_HERO )/ K8 j& c. U* @" n* T
nPoint += 390;8 w( c, Q% e) z: R! r
1 i1 J* ^- c) C0 Y# L6 |% E2 M8 p AddSkillPoint( nPoint );+ n) t. A+ {1 B0 V; _
m_nLevel = nLevel;, i P- H$ q7 f* h. a: S9 e8 [
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SetJobLevel( nLevel, nJob );4 Q" N1 w: ?, e& H U1 h8 N1 a/ x" L
m_nDeathLevel = nLevel;/ e, e5 |% W' ?& x1 J) Z3 l
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
) @0 O( {( ^5 ?9 m5 t if(IsMaster())9 v. @7 N' D4 Z4 t4 n
{
- P* \6 X/ q# H$ ^5 T int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
6 w5 R% e3 `$ A# Q, b if( nLevel > 59 && nLevel < 72 ). z& B, x6 c4 B7 S; n
dwTmpSkLevel = 1;
* v8 B( D, W, R# y# a$ d w) r else if( nLevel > 71 && nLevel < 84 )
+ m6 I0 h& X0 R9 K* c% @' s* \ dwTmpSkLevel = 2;/ ~* u' Z; ~9 ]4 v3 p" J
else if( nLevel > 83 && nLevel < 96 )
1 _8 n" m$ {" L dwTmpSkLevel = 3;8 r5 d |' d8 d% d
else if( nLevel > 95 && nLevel < 108 )* B6 h6 s! u1 B6 D
dwTmpSkLevel = 4;, b, s) M- f/ [4 _1 C4 \
else if( nLevel > 107 && nLevel < 120 )4 g0 X3 z/ p( T0 i6 H0 M" D
dwTmpSkLevel = 5;* j4 F( D& f$ o
for( int i = 0; i < MAX_SKILL_JOB; i++ ) : I. B7 j/ U1 {+ \2 b+ B( B2 q. J
{
) f# L: o" c2 P8 H$ _* ]- V( P# c LPSKILL lpSkill = &(m_aJobSkill);* r5 B; K, f: r# W, f `
if( lpSkill && lpSkill->dwSkill != NULL_ID )" |* h- [# U, B
{, @* g3 J5 B) a c0 D. m
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 1 o( S$ b0 w$ s4 j6 o
if( pSkillProp == NULL )( p* a( t# `" K) t8 E
continue;
' u) [; I1 J- z Z P, V4 Q2 `$ S if( pSkillProp->dwItemKind1 != JTYPE_MASTER)! M0 `. w5 }. m2 e1 z* h
continue;, C1 X, W) O3 A
lpSkill->dwLevel = dwTmpSkLevel;8 S6 l9 f0 \ Y" I- Y+ J9 n
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else if(IsHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) % c1 i' C6 Y7 {$ h2 d8 o
{ 5 {9 X ]1 M6 R
LPSKILL lpSkill = &(m_aJobSkill);
; i: R2 n- d$ T4 I if( lpSkill && lpSkill->dwSkill != NULL_ID )
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* L' w& k: |1 X% G9 C, b ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 2 s) c$ r9 @" g. x, ~$ m
if( pSkillProp == NULL )
0 J8 Z) A' M6 \) V, @* H/ j% c continue;9 g+ k7 m. L# ~6 K" U
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
' {# x1 V% r6 m$ g% q7 ]5 y$ z continue;; }1 |* ~: b0 y7 s$ I
lpSkill->dwLevel = 5;; z) ?+ l4 g8 V7 ?
}
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}
1 n! V1 f6 q6 E5 T. V* Q else if(IsLegendHero())
) M& n4 T6 h( V4 B {
8 b# D E* F/ }9 | for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);& R6 _, r- ~& X. K
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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0 ?$ W1 l, W8 N) `) | ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 0 S& ?. Z2 K3 }! m& ~' J
if( pSkillProp == NULL )9 q7 G! V7 C c$ r
continue;: U- {: e# \ w' Q
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)# E" ]0 k, M. {5 N$ M
continue;5 G# Y4 }8 g$ I+ N" }4 V9 H
lpSkill->dwLevel = 5;
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}
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3 t& m; G' C0 \ D; J#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans& e- l0 l F0 x5 t1 w
if( bGamma )
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# g% i9 Y: |! D/ ` m_nExp1 = 0;3 }5 ^1 b7 r/ E1 |) ~7 u/ [
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( (CUser*)this )->AddSetChangeJob( nJob );
4 @6 Y' h- s5 U+ f4 ~* x/ h' `6 W7 S g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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) k! o; {* N& f2 ]* ?#if __VER >= 11 // __SYS_PLAYER_DATA, Y* C# T7 Q" ?2 {. ^7 d& F
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
k; I+ O4 X4 a' O. d. M2 \2 X#else // __SYS_PLAYER_DATA
" ~ }1 @/ q$ c, r; I3 F g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
1 i6 h# x) t: [7 t# N g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
* X1 a) Y$ W3 m" G if( m_idGuild != 0 )
% k4 `2 ~! o3 V6 F1 s g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );! z* q. j9 h8 j! t5 i
#endif // __SYS_PLAYER_DATA
& C% b* [! p; `$ m SetHitPoint( GetMaxHitPoint() );
3 _7 ~1 `! B. {' p' }9 s% ] SetManaPoint( GetMaxManaPoint() );
3 K% @ j8 v/ E6 j% {0 p0 G' | SetFatiguePoint( GetMaxFatiguePoint() );
1 x& C) O2 H5 G0 L9 h* a if( nJob >= 1 && nJob <= 4 )! Y2 D. [, B8 h2 D: U6 W
{
S3 S! N$ T, F: k m_nStr = m_nSta = m_nDex = m_nInt = 15;- p$ i9 ?# }- Q" ^/ H0 ]& T
m_nRemainGP = 28;
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )9 x$ o0 I6 k; ~
{, G4 v% J8 H3 R$ R
m_nRemainGP = 118;
) n, j% @+ A) `- E9 _ //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;1 G7 ]3 a0 g3 D9 d7 g6 [: C
m_nStr = m_nSta = m_nDex = m_nInt = 15;0 ^8 O! Z) O. M* ?# L/ X; b$ A
}
- E# K: c* E* @0 V# Y4 H+ A if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )% O S L5 U3 k% r
{
( p8 |. c% C, ] Q3 Z CItemElem itemelem;
+ b, y* G+ R6 [' K7 E itemelem.m_nItemNum = 1;* ~5 _5 ^7 I/ r: R! a
itemelem.m_bCharged = TRUE;3 _4 x' `3 s& E' s; _$ K
BYTE nID;9 Q" P6 A8 t" I; l8 j7 ^8 g
( e4 b7 I, e3 e8 t% M8 R+ i& W
if( nJob == JOB_MENTALIST_HERO )3 G9 v! r* V# o
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN; ~/ ] X) e" D* P2 U& [) w6 j
if( nJob == JOB_FORCEMASTER_HERO )0 P, A( @& {5 s- w" v& @- O- k
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
0 J) \) {% S% U' u6 A! A: l: L& k8 D$ U1 |' H. t
( ( CUser*)this)->CreateItem( &itemelem, &nID );
% C8 `2 }; r" G8 Q+ l; B/ r }
3 Y# G9 R% k) P. _( e g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
7 p" B9 q( v0 a ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );% z8 l4 ~* _& d( B* x
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );) z! H$ B/ D' |( r2 Q C, m+ P
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );7 r, g6 v2 \; D9 D2 y7 [ e
( (CUser*)this )->AddTaskBar();*/$ U- l4 ~9 n' N7 ^
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );/ z! ~3 E# Z& s" u# C( e
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
4 B* S$ I/ E( F5 M% C# z1 [ ((CUser*)this)->CheckHonorStat();
) J* l( b0 O4 M, B/ h4 |5 @( m9 L ((CUser*)this)->AddHonorListAck();) L0 Y& C% ]. u" _0 L
g_UserMng.AddHonorTitleChange( this, m_nHonor);7 s5 t3 e2 w% D! q
#endif // __HONORABLE_TITLE // ′Tà?
' H2 n6 X o( l }+ j* }3 q) c7 o' H. t
#endif // __WORLDSERVER
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然后你进入functextcmd.cpp并添加以下+ U }1 P) i! o$ R, m& R1 t
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代码:
/ D* F2 o3 o( |, ^ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )3 B! ]# `+ C% z5 Y
下面插入6 c1 Y( m, B% @1 q O7 V1 P ^( `
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
5 k) D! `# `5 x; y" d7 t# r$ Z+ W6 F" B# ?0 F. x4 H
然后你去( z" O! s* i' ?! {, _9 x/ F+ J
7 g3 k! p8 a, R" m代码:. p7 `9 e' U) K5 B3 ^/ G
代码
% c% U! V" n& i. l: n: `; CBOOL TextCmd_ClearPropose( CScanner & s )
6 E8 e4 d8 z! t2 t" U1 i) t1 C0 h{0 Y: L" `1 X6 c. |8 ?5 V
#ifdef __WORLDSERVER
; l2 L# X# e2 F. @. b+ v, g5 D& ] CUser* pUser = (CUser*)s.dwValue;
5 P* P+ _: ~- z" G. `- X g_dpDBClient.SendClearPropose();4 k }6 h- V# H$ \1 q/ W
#endif // __WORLDSERVER
) G# Z& j5 V- } k! J2 k- s& \ return TRUE;
3 S4 n& m+ p$ o$ z! a' J% ?& R}
/ U# m+ j- n z' ` h4 s3 x下面插入7 [/ W0 M/ p- [. d5 G
BOOL TextCmd_rebirth( CScanner& scanner )
9 @, o, D/ B4 Y2 ?# l1 {0 `, `{
7 ^9 H- u9 X, O% K& m1 A#ifdef __WORLDSERVER
' o6 W) u' s9 l+ UCUser *pUser;- v& T+ D2 z7 H9 _
pUser = (CUser*)scanner.dwValue;
0 w$ ?, b* S3 V9 R" d: P# sif(pUser->m_nLevel >= 150 && pUser->IsLegendHero()); {) h& ?3 t* ~8 D
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
6 |1 B1 `- N. S4 ?/ X' `- `else
- s, d1 m7 q W/ X! |& ^( A4 jpUser->AddText("你还未达到重生条件!");
- B# L$ |5 D! [1 w7 s/ L$ d#endif
& v; a2 Y3 u% p- qreturn TRUE;
& R/ e& j6 q/ ^ Q+ ~. J}
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