|
|
至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel2 h: F0 m( V- m/ A `
7 t+ J' w5 S% `) x# m+ [! UMover.h
' a; T, S7 i1 G/ I' Q" L! @$ d代码:4 X* \9 ^+ r4 R# n4 P
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
# i- w& Q, }3 [; c/ a
( E! h0 L* \( r* R3 t. p- ~) ?下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; & l" d/ s4 q+ T: R) O% J# Q
. a+ g' P$ \3 d然后你去mover.cpp添加( n; M# V" _3 v: c, P
' ], H* n; s( V
代码:
/ X) F* B) y+ Dvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )! |1 @3 i/ w2 q1 D1 h& S
{9 z$ a* m5 u8 G! c3 }) V) B
#ifdef __WORLDSERVER
( K# F1 V! a% C. z5 F: q9 ^ t, l5 _ // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó6 t2 r* X# a5 U1 o
MoverProp* pProp = GetProp();2 F9 l+ K% L. q3 c7 U+ W2 R
if( pProp )
, j8 h2 e9 X& H* M D {
; J% Y" p9 U3 X if( nJob > 0 && nJob < MAX_LEGEND_HERO )/ h, L$ ]# U, _" b6 u; \. H
{! h: t* Z* `4 L: d; ]7 P
AddChangeJob( nJob );
) l' P O* ^, Q4 _( d- S5 D* X }else{
4 v9 {4 [2 T2 {! {: O+ d9 `' K return;& K+ B. O+ j6 s+ ]
}! r& I! R# H" }8 [* F# F8 S$ H
int nPoint = 0;
- n% N: } ]. L, `$ ` if( m_nJob == JOB_MERCENARY ) k5 a. G+ Q9 p# u+ @
nPoint += 40;
8 T5 {4 b# W7 B$ m else if( m_nJob == JOB_ACROBAT ). ?4 j" [- l4 Q8 J8 o
nPoint += 50;
, q6 v2 Z/ v* b# j7 k) v( S6 R7 @) j( x else if( m_nJob == JOB_ASSIST )
# s( g, Q V ^/ g5 w* m# Q& i; |4 o" v; b nPoint += 60;. U. a# K9 A. x
else if( m_nJob == JOB_MAGICIAN )/ L- T( w5 _3 x, w9 _, F
nPoint += 90;
4 q, G& ]7 K5 ]2 M else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE ) S5 r6 S$ U& t/ x
nPoint += 120;
+ m- l4 U4 J9 c else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
/ Y2 I- o# W! i/ J" M' A% ] nPoint += 150;1 _7 ~- \0 ]3 s% n: J
else if( m_nJob == JOB_RINGMASTER )8 ]' k* H- M4 p0 j
nPoint += 160;
. G) Z& b% D3 E; }& q: s else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )1 o* p+ r/ G6 h0 K
nPoint += 180;7 w- ?, L3 e. v. j+ ?7 q/ L
else if( m_nJob == JOB_ELEMENTOR )# ]* f# K; \; B- B' s8 \
nPoint += 390;
( x' @( s0 o% b" @( _ G1 D else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
5 U) g) f2 m# G$ F6 t nPoint += 120;( T% C/ h. ~! _
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )7 l0 W3 R8 B0 S2 g( g5 n1 v
nPoint += 150;
6 t3 e6 V, ~% a: A3 e+ C$ W8 R6 A else if( nJob == JOB_FLORIST_HERO )
* ?1 ]! _: \3 X( a$ w( D nPoint += 160;
( M. p. h+ k: `9 v9 y; z4 n! i else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )3 D4 b: l* M8 `: P" X8 `! |
nPoint += 180;* y% I& C; ^: h' s E
else if( nJob == JOB_ELEMENTORLORD_HERO )! L- s0 M+ U6 H
nPoint += 390;. I0 { k0 ~# k: }! `
- W& e3 p9 |! ~% D9 Y, I AddSkillPoint( nPoint );! w) A# y; [9 Q& Q6 V3 O+ N
m_nLevel = nLevel;
; j# b% d" K& M7 C( q8 L/ u
$ X8 z+ v7 H c9 B SetJobLevel( nLevel, nJob );
4 T& ?2 `. s& `7 |8 K1 ~* E% h0 h m_nDeathLevel = nLevel;1 E" q# d6 a6 }" P
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans# K- _/ i- O* S4 d! Z
if(IsMaster())! u8 |( W4 V" l Z% W! |. \ H
{
) f5 V( N0 D% g$ F; E int dwTmpSkLevel = 1;//60, 72, 84, 96, 1087 `$ a1 N9 ^+ }. T2 }" O
if( nLevel > 59 && nLevel < 72 )) O" Y% k3 s) ^
dwTmpSkLevel = 1;( @! h% [9 \, `! ~. Y
else if( nLevel > 71 && nLevel < 84 ): I# L- M+ `! G$ f' j! r$ ?/ @
dwTmpSkLevel = 2;
4 [1 c6 y; c" ?1 y$ }9 z else if( nLevel > 83 && nLevel < 96 )
5 L7 F1 O( f& o8 D9 B1 `+ R dwTmpSkLevel = 3;9 x# T, L% R' W- Y& K
else if( nLevel > 95 && nLevel < 108 )7 C' L6 n# M8 n. \% C, E+ \2 S+ w
dwTmpSkLevel = 4;* P w" i3 ?+ A9 \' ~, ~: e0 Z- q
else if( nLevel > 107 && nLevel < 120 )
) Q" F/ M7 @) b5 w8 s6 U dwTmpSkLevel = 5;, l2 L7 u$ e! E0 S9 o
for( int i = 0; i < MAX_SKILL_JOB; i++ ) , E, h2 Q1 t/ a# m
{ ) d8 W Z+ q9 k9 r+ K
LPSKILL lpSkill = &(m_aJobSkill);7 X( T( Z! F1 P1 t
if( lpSkill && lpSkill->dwSkill != NULL_ID )
/ h* S! ]$ M; [ {
& @1 f7 {& s3 @" R' Y4 |+ d1 [ ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
* O% E0 w9 y; G. w: O. g2 ~3 T6 q+ M if( pSkillProp == NULL )! A' M# N2 N) R8 ]0 ~
continue;! V6 |7 n3 k* ~6 A
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
- k' ]7 I4 l9 Q; S0 ~* r* ~4 e2 a continue;
1 _0 \/ C0 n+ L. b, `* J( J lpSkill->dwLevel = dwTmpSkLevel;
6 e$ E. ^5 ]1 m2 T }9 I& w2 Z+ b6 ~& v
}
, V0 X8 Z3 f- f! d7 `' l% ] }8 ^" ]6 c; J7 m7 D' S! Q
else if(IsHero())4 k% l I3 k0 N }7 x
{, H2 Z, i: E( b' C
for( int i = 0; i < MAX_SKILL_JOB; i++ ) 5 b7 G; c* S/ j* F; m) v
{
6 D/ Q! @- d9 D) r. b# |5 n LPSKILL lpSkill = &(m_aJobSkill);# S* m0 `+ U. C$ T
if( lpSkill && lpSkill->dwSkill != NULL_ID )4 `: u* q4 @/ E, e. O
{
1 P% T v+ T/ [# t ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
6 p! ^8 N! ~. O% S1 h- }. B" R if( pSkillProp == NULL )
% D" |0 K1 }0 ~/ c# U% X continue;
( U% z6 ]8 b+ r) Z if( pSkillProp->dwItemKind1 != JTYPE_MASTER); J) }$ t( [5 T/ H: [
continue;
2 ?% }$ F% e8 t. q" k6 |/ r lpSkill->dwLevel = 5;' S T2 s/ f& W: X5 J# Y" z$ @
}% p4 |; C7 j3 e2 j1 `- X. M
}
V* b* C: R/ y" c6 y& l0 a" ^1 q }
S9 G" k; ~8 Q' S/ \% s7 | else if(IsLegendHero())% k4 [4 q c' h9 e- V
{! O/ k4 q" K6 C: Y! y/ o" t* w* ?
for( int i = 0; i < MAX_SKILL_JOB; i++ )
- O) T) \8 t! h( y8 r; X" l {
6 b9 K& |/ i) O0 V LPSKILL lpSkill = &(m_aJobSkill);) u6 P' G2 h7 b& ]+ I( Y" U
if( lpSkill && lpSkill->dwSkill != NULL_ID )# _$ ^0 x* ?# \- e+ k' M
{
+ L* \& |5 ? J* p: R; [6 V* Z1 |* J ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
J) w0 v, m5 O9 P" C Z if( pSkillProp == NULL )) k% U9 k$ K' F, ]. k
continue;
7 U/ u. x: A: y. o if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
" e! c y! p0 a- r continue;
" C1 W) _7 o" J) J lpSkill->dwLevel = 5;
8 r+ M: w$ A* j+ l- D" Y }' M, z5 V, Q& Q! O9 N& W& H! A a% H
}; u/ z4 ^# Q+ m( V" O" q
}
f6 |% U, j# G#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans$ N A' B& O- o F/ I" S9 H
if( bGamma )
9 i$ j) L4 G3 s! q& m# L% ?, ~ {! C, Q( u5 f# E# @- j- i& M0 c) A! [, n
m_nExp1 = 0;
0 N9 s6 E2 Y7 c+ b4 i' K+ O }
' m( j6 U: j2 D' c5 T
- n% Z$ P4 T5 `$ K1 n ( (CUser*)this )->AddSetChangeJob( nJob );
. K% }! n ^. W g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
, U( A1 ?$ Y3 h8 z$ V- t8 O8 [! X/ ^7 T5 U0 Q6 F1 H
+ Z- L9 T& Q- d5 d3 p- a; u
#if __VER >= 11 // __SYS_PLAYER_DATA
! v! a6 w" F- K' H g_dpDBClient.SendUpdatePlayerData( (CUser*)this );. t: F& U7 i! N+ ~! G q4 M
#else // __SYS_PLAYER_DATA
6 a+ {6 k& q5 B2 ^ g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
8 X+ Y3 M( G( C; e g_DPCoreClient.SendFriendChangeJob( (CUser*)this );- t4 q0 G, ~" X/ {! ^ d- a1 M
if( m_idGuild != 0 )8 ]' A7 A$ M X8 q; }
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );. y, Q3 j9 d; @" k
#endif // __SYS_PLAYER_DATA9 b* n- k7 ]0 A. t9 H
SetHitPoint( GetMaxHitPoint() );% U" B, }( x6 {" ?# t J/ M; J. t
SetManaPoint( GetMaxManaPoint() );
) D/ x! n, s- ]1 U3 x$ S& S8 E SetFatiguePoint( GetMaxFatiguePoint() );
# K, P8 \: h* r1 z& S if( nJob >= 1 && nJob <= 4 )' B' X8 C, X# q# c5 o* ?- w
{* o/ Q- h* Y& [) {0 h
m_nStr = m_nSta = m_nDex = m_nInt = 15;
8 r2 I8 f! ^) {1 I( k& s( V2 W/ h% } m_nRemainGP = 28;% c. ` P) u3 b! `( K
}6 ?1 Z# F8 @( \; @& B
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )$ C) e# a7 S. Z: ^
{
4 C- `5 Z" X% x# o T$ ?; | m_nRemainGP = 118;
+ g' {- C d' O# f$ B$ Z$ H //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;! V% C w B3 z
m_nStr = m_nSta = m_nDex = m_nInt = 15;
7 t5 o1 ]3 {0 b }6 q U. N" |5 o) B/ |$ M/ ~
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
) d3 F5 C+ _& ] o {
" I+ `0 A9 X Z" N5 q5 _ CItemElem itemelem;
4 K- L$ O' Q) d; f0 ^ itemelem.m_nItemNum = 1;1 j& a" f2 U, y! u# L" G/ N+ N& Z
itemelem.m_bCharged = TRUE;
: U5 P# T0 E4 T0 x v! @ BYTE nID;( t/ `/ P+ N- r0 a: [% |9 c8 Y
2 Y& M' A. ]- }# t1 K% p
if( nJob == JOB_MENTALIST_HERO )
. A! ^( Z1 B4 o5 j itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;, r" {+ ?" f1 E. k( J
if( nJob == JOB_FORCEMASTER_HERO )- D2 P w* d1 v0 Z0 w
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;; m' e0 d1 M3 Q2 _$ Q: C5 i
8 k2 x+ L9 U2 P* @- A* h1 h+ E p
( ( CUser*)this)->CreateItem( &itemelem, &nID );3 E7 l# G2 x3 b& [
}
2 @; _ _9 D; Z3 I; `% @: }% o* d g_UserMng.AddSetLevel( this, (WORD)m_nLevel );' R7 v/ m$ a) V+ t* b% z% W
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
) ~% N& U5 U% t9 d" C" B ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
! ]& f9 n/ h$ O+ p, W; v /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );8 u" C' L: o; d7 Z/ N6 h) ~, m. T7 X
( (CUser*)this )->AddTaskBar();*/
8 u, |, a$ |4 W+ | ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
) A' d$ R& C" w2 J0 H#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
4 R" z+ v( `+ E9 R, E, c- \# w ((CUser*)this)->CheckHonorStat();
' ^/ g4 H* H: w3 P7 [. W ((CUser*)this)->AddHonorListAck();$ U2 a, ?5 F- ?% e0 Q G1 l
g_UserMng.AddHonorTitleChange( this, m_nHonor);3 J J. N. t& b+ f
#endif // __HONORABLE_TITLE // ′Tà?0 w" J6 f8 R& G0 f/ P1 R0 ~- v
}: s }0 R: r# ]( h3 s
#endif // __WORLDSERVER
+ Q |( e! A& D( h; d} 2 I$ x% \' ^& k; z2 f
# j* S U; }% e/ L1 T6 @( d然后你进入functextcmd.cpp并添加以下- c# A3 q6 a8 `% g& o/ m% m# l) @7 F
0 X: t* v, o) Q* N代码:
* N' ]) V) W2 m! }+ HON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )/ `3 e9 o' C& h, K( x
下面插入
2 v2 {2 k8 r& J# v& Q7 KON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) - W4 L& p4 _1 e4 i5 G( f: W7 i/ N
- u% r- n( E8 h) [8 y, ^" r
然后你去8 V7 h4 m, O! |2 T" ~
5 F. w8 k j4 ~5 y
代码:. p m* A" L; X) [
代码& Z* A/ ^7 s7 H l7 D
BOOL TextCmd_ClearPropose( CScanner & s )
0 x; t- Z g* K2 d% v# w) x, v. K{/ D3 l1 e3 T& K
#ifdef __WORLDSERVER( g3 @" l$ H7 a9 u: v% H
CUser* pUser = (CUser*)s.dwValue;2 k1 Q# E2 ]/ W, d7 e% {
g_dpDBClient.SendClearPropose();- K. r/ t; w2 A4 w
#endif // __WORLDSERVER" ^% s% L1 B. r
return TRUE;5 q- l0 R% }8 |# s$ r. `- T# N. S
}$ Z5 E# c; F, Z3 ]' S
下面插入
- {$ V0 U4 y5 E8 j7 Y! IBOOL TextCmd_rebirth( CScanner& scanner ), ?) o" I9 G- ^* X3 n
{4 Z2 d, q& \" I% ^+ a! {
#ifdef __WORLDSERVER; V G- J$ b6 d
CUser *pUser;
2 V& m/ W' O* V* j' NpUser = (CUser*)scanner.dwValue;* ?0 o! o# @' c/ E
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
# h. Q5 T8 r# U4 P; T( }8 i. P6 b" cpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
' k) h" o: ~4 Y1 Celse
. w! j& u4 F( R; k7 J0 B* y4 a2 ]pUser->AddText("你还未达到重生条件!");
+ @4 L! ^# {2 x$ X! R" ~) k9 O#endif
: L" M5 S" }; F; ]3 L* [! _return TRUE;
- w }1 R; G7 x$ ]+ ?2 Z) } R1 f} 9 e6 m, [* d3 M
9 q. e; p5 q3 d1 y) ?& u0 W# Z
5 N/ N! x7 N. t. h5 D( N
9 ^* ?5 r* e: W; I" K& s' I
5 F6 S" J( k& C$ \% q, X |
|