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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel& m* D. _( V2 C
+ R( E) `: f: R0 S5 v0 U% i% X; eMover.h
3 I& \) T* f8 D/ s& U代码:
1 C w8 P6 F2 Z/ U找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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5 e6 u2 A, E3 Q" L5 X$ e% n然后你去mover.cpp添加# w7 t+ }7 h7 N- W( Y1 N
# |! L$ a! V' U6 a3 b3 h" A代码:# O$ P# m: S$ K, e) t9 y+ V
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
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#ifdef __WORLDSERVER( R* C0 v+ p+ O* F: M6 h
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó7 [, E! w5 ~. i9 K% O
MoverProp* pProp = GetProp();, r$ G+ U* j# `
if( pProp )( E8 d$ T) s. f, i) m: Z6 m
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if( nJob > 0 && nJob < MAX_LEGEND_HERO )
. A- p: M% k, l {
# E( m& u' T4 I8 d9 n0 K AddChangeJob( nJob );
/ X& F; ]( r7 o# T }else{& }' S H. K5 e/ _% l
return;) o9 B d Y2 D' ] q/ n
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int nPoint = 0;9 g! C" R3 j; j( ?4 ~0 k4 S; y' Y
if( m_nJob == JOB_MERCENARY )7 M& f7 c" ^* B. U8 q& l) D* @
nPoint += 40;( `3 Y+ Q( {, _2 Y7 F T8 b
else if( m_nJob == JOB_ACROBAT )
I7 ]) R2 y6 |3 A3 J& t nPoint += 50;
/ p" s* [2 U- N0 {9 Z0 r else if( m_nJob == JOB_ASSIST )& V' s0 f% n; e
nPoint += 60;
+ T1 v a. U# V' M: j# R else if( m_nJob == JOB_MAGICIAN ); w% @4 t& N% a* q q3 r
nPoint += 90;2 h$ d1 q( i* w+ w% C( E1 F5 B
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
" A9 K1 K$ V: m7 A( I3 ?# [- F nPoint += 120;2 Y; R( q4 B# i9 Q8 J( S% L
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
4 U8 G3 x f2 Q& I$ M nPoint += 150;: Q8 G, I- ~' u+ ^. u1 m: L8 r
else if( m_nJob == JOB_RINGMASTER ). z# b$ m" Y4 q, |
nPoint += 160;
* Q# j; \' b+ e. F& B+ ^ else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )$ b% C% ]! F, ?% W% ?
nPoint += 180;
' d) f/ M/ Q0 g/ M3 N5 I else if( m_nJob == JOB_ELEMENTOR )7 k1 t: y, E! H8 C
nPoint += 390;) r& X8 j9 j+ A7 E# `$ I& [% y
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )8 ]) }9 G; v7 M# I) W8 [
nPoint += 120;( y, R$ ?; M$ W3 B: m" d
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )% l% p6 {7 `0 d7 X [& p
nPoint += 150;, l# W9 z; V# B* W3 }9 V4 H/ C. _1 S
else if( nJob == JOB_FLORIST_HERO )# ~1 F" ]3 D3 u) h/ C' F( s7 M% a5 l
nPoint += 160;
4 y( _# n, L8 K4 H g& ^# Q/ Z else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
7 h1 w5 |7 N% y9 o6 V9 G nPoint += 180;
# ]7 W2 X) ? w else if( nJob == JOB_ELEMENTORLORD_HERO )
' n2 v+ ]% s9 B' c% A nPoint += 390;
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AddSkillPoint( nPoint );
7 |' ?, s7 z# p m_nLevel = nLevel;& |% z. K7 Q8 l9 U& Z, j
5 u% j2 ~' U3 _6 h. F) l5 I/ Q4 W SetJobLevel( nLevel, nJob );! D j7 X8 K0 q, \
m_nDeathLevel = nLevel;
: k4 m$ U- V, `) r" j4 P7 h#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
0 j: C9 O: `8 `- |8 j2 } if(IsMaster())
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?6 ~2 }( `' Z( q7 b4 A" ]7 o int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
$ ?1 B, M: E; ]1 [ if( nLevel > 59 && nLevel < 72 )
8 K$ Y- z T/ H$ D' m8 H$ d2 [) D dwTmpSkLevel = 1;
; a5 C2 L* q" h/ S else if( nLevel > 71 && nLevel < 84 )( q+ {1 A J, e! A/ C/ t0 O" R
dwTmpSkLevel = 2;" {- G2 A9 Z" W' E5 v5 l
else if( nLevel > 83 && nLevel < 96 )& O6 K j7 @7 C8 ~& ~5 F7 L
dwTmpSkLevel = 3;! q, v. p! K2 p9 x" a7 ~
else if( nLevel > 95 && nLevel < 108 )
% E, o6 e J4 I% O9 S+ O: k dwTmpSkLevel = 4;% J, j' B# T: V% N$ x; e8 y4 M
else if( nLevel > 107 && nLevel < 120 )
- x7 d/ D! E$ d; L& r \9 t dwTmpSkLevel = 5;
- W6 p! q' ^# J" x( k for( int i = 0; i < MAX_SKILL_JOB; i++ ) # Z: \3 y1 Q0 H7 q7 w
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LPSKILL lpSkill = &(m_aJobSkill);
& i. G* ]" n ~$ ]% s3 M if( lpSkill && lpSkill->dwSkill != NULL_ID )2 G' z. i7 y. n& C
{
: H& z9 e0 r9 D6 V& j5 P ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
5 @3 G8 G8 v2 b% S if( pSkillProp == NULL )
4 H/ a" ^0 t: j9 r& J continue;; _, X- m+ {) l. J$ g" t* S3 l3 J
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)! I* d+ S2 P: n
continue;
1 V; n4 i1 l2 V% ]& z2 Z lpSkill->dwLevel = dwTmpSkLevel;1 j* z0 O* b9 x; J! X1 U+ j
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}
7 o0 \' X, F& y/ l else if(IsHero())6 G, f& O" L5 D& c
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) / Y/ I" D' |. \' F- q6 c
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LPSKILL lpSkill = &(m_aJobSkill);
0 k, X( L0 B, c( @1 R$ D. z9 F) Q, e if( lpSkill && lpSkill->dwSkill != NULL_ID )# J7 M6 Y* P* ^3 I. s
{+ q1 U7 f5 V0 `1 ]
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); * o5 @# Z" s+ F$ D7 {: B1 p
if( pSkillProp == NULL )
- X" }) g) x6 ^5 s0 b: u continue;
0 N, t$ s; L. ~9 \+ Q2 y9 p" s) K& [ if( pSkillProp->dwItemKind1 != JTYPE_MASTER)& Q7 G; \0 Z: X1 d
continue;1 }& ^( }6 M: D0 y4 N4 k, |
lpSkill->dwLevel = 5;
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}
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0 k7 O5 F$ k2 x" _% K else if(IsLegendHero())
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2 \5 u& i: Q& `* w1 x1 |- }& v" ^ for( int i = 0; i < MAX_SKILL_JOB; i++ )
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5 q L8 g: p& L r1 N& { LPSKILL lpSkill = &(m_aJobSkill);* I$ v, \ f+ V
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); & k* T5 X3 {6 G
if( pSkillProp == NULL )+ L6 t3 ^. t1 }
continue;4 [0 }4 }1 E+ t6 _4 n$ x
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
# L( r# E9 ]& X) T" c4 C continue;
+ P) l- G+ g, \5 ?7 Y: ]& Q% z2 ~& H lpSkill->dwLevel = 5;) k7 E- c; j) o% g0 k
}
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans" Z/ V% g3 D$ t5 F" v/ z q1 ]
if( bGamma )5 q" R+ v! K2 D8 n C3 L# _
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m_nExp1 = 0;
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( (CUser*)this )->AddSetChangeJob( nJob );
/ N0 X$ i- \) |+ d0 B/ s& x2 l g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
# ]8 [/ [. L! y4 Y8 U4 D9 B0 ^0 Y- ]3 a! W" Q1 u2 H( ?0 d: ^# P
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#if __VER >= 11 // __SYS_PLAYER_DATA
2 c$ @/ I; |6 A3 g; ?: G+ L! O% J7 K- u g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
/ g* l C6 U! x! z, W#else // __SYS_PLAYER_DATA$ c% a+ e, C) H; J
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );. u ^0 e G- ]0 i+ Y- l3 c/ `
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );* ^) z" d0 _& z: [
if( m_idGuild != 0 )4 B9 j6 l* k2 f+ A9 H k7 ], D. I
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
5 Y7 n9 Q3 Q$ L# r" ]#endif // __SYS_PLAYER_DATA
- ]3 e2 h; k1 ?0 L SetHitPoint( GetMaxHitPoint() );% u3 g) y- `% A3 H
SetManaPoint( GetMaxManaPoint() );
/ b, F+ K, r/ [1 ~7 j SetFatiguePoint( GetMaxFatiguePoint() );
+ R9 N* t+ C( P9 i9 @' G% @6 ? if( nJob >= 1 && nJob <= 4 )
3 u" p1 ] p5 C [, B: f. D' ~ {
6 C. L) k( z8 U: z( N m_nStr = m_nSta = m_nDex = m_nInt = 15;
0 _, ?: A5 }/ m: w$ d1 w/ E2 L& e m_nRemainGP = 28;
. e. E7 G+ S+ p3 D }
# B: q' o0 b7 a4 s! Y: v if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )+ C, ?+ e$ \3 ?: V7 ]/ J
{
+ J3 s5 U7 z" h" l m_nRemainGP = 118;7 ]" w7 O7 x/ F' f: j' e
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
' d |% A+ M& }/ R* ^9 e m_nStr = m_nSta = m_nDex = m_nInt = 15;
1 ?6 k1 Y% ?/ ~9 C }
4 G8 R" T* e' D$ ` if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
- }. K/ D4 z' o' h C4 m' X {
3 H- l' L; @+ \7 M1 A0 P3 O CItemElem itemelem;, C, y! S9 ] |+ }" K
itemelem.m_nItemNum = 1;
' R7 H1 I' ~' T, A1 v- r itemelem.m_bCharged = TRUE;
0 {& Z$ u/ y! P3 Q) Z BYTE nID;7 H# R' ^1 p) B
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if( nJob == JOB_MENTALIST_HERO )3 J6 v6 t' I5 k9 v
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;3 {/ e+ V; R% ]9 a( _# ~
if( nJob == JOB_FORCEMASTER_HERO )
/ N* r3 F! Q: Q7 _: @+ B itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;: ?+ f5 z* t5 a @0 j; V
* z0 j2 R, {8 I v: [0 `$ L1 [8 {
( ( CUser*)this)->CreateItem( &itemelem, &nID );
; v* X5 l$ f! c3 j E, i2 T }
+ F3 C B* T$ U2 |% `; A/ l g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
# c. p1 F% o' ~$ y+ Z& Z ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );7 K2 G% i: n) {! E4 O' j& F B7 `
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
3 C6 u# x) z4 K& Y) ] /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );" _1 _4 _9 e( R$ S9 I3 |
( (CUser*)this )->AddTaskBar();*/
4 e6 L& j; J: K c( G, I1 \ ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
# m5 ?6 U1 D* o/ @7 I#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?5 Z/ b, Z9 T: J8 Q" y% j& A- T
((CUser*)this)->CheckHonorStat();
9 N# _; N$ ?2 ]9 [, L ((CUser*)this)->AddHonorListAck();$ A6 i. D8 w/ Y+ m8 U; n$ u
g_UserMng.AddHonorTitleChange( this, m_nHonor);$ j. h7 ~* W* J
#endif // __HONORABLE_TITLE // ′Tà?( B% W. c$ r3 f @2 j( T) ~& ~( F
} l! a! x. R! U& K% P- O
#endif // __WORLDSERVER8 o' s! d+ b' N) t: N7 K
}
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0 U5 ?$ J! c$ Z8 P/ O% ^& n& H然后你进入functextcmd.cpp并添加以下: K9 ^" y6 A F5 M
7 [! c7 O0 E2 I0 L8 O
代码:
8 D1 q8 k: x5 E1 RON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )- R2 r$ g2 D2 @& j: U0 y$ E
下面插入
; z. q, D6 E7 AON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) , t, @1 y& m# U, d
; U) E8 v- k+ U) C# J然后你去( @: B% c: o, x! O3 A% }
2 E( {4 S/ I1 d* @
代码:$ D- F/ h$ n+ m$ r/ t4 V
代码
: |0 l5 R# I' s7 f1 y E% XBOOL TextCmd_ClearPropose( CScanner & s )
6 s! ?7 }' F# m/ j/ A{
# E( P& k" M6 X: r" e/ @#ifdef __WORLDSERVER
4 k6 i$ r% G2 a7 I1 |% V+ q- d" F CUser* pUser = (CUser*)s.dwValue;
8 `# C, ^3 y- |7 y5 L g_dpDBClient.SendClearPropose();/ b" D: c& _3 m6 h" m9 m
#endif // __WORLDSERVER
- O7 n G. I+ B$ `# W# B return TRUE;
1 T7 [4 B& g$ Y& f3 C: Y2 E* ~9 W% L}
/ Q. [$ d L5 f+ i; ]7 b0 j& Q下面插入/ I+ Y w& F4 Q% P. B9 f e# {3 l
BOOL TextCmd_rebirth( CScanner& scanner )
' C( k; X5 |. ]" u& {{" T& W! {+ K8 ~3 e5 ]. Z. T
#ifdef __WORLDSERVER# C0 T7 o1 n7 x! }% P7 ]9 q
CUser *pUser;) ~& @1 ]0 y. u" [1 s# U$ D, s) N
pUser = (CUser*)scanner.dwValue;
8 w; A/ j" _( g! c# eif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())+ }+ R% `8 t9 J& ]6 Z, b5 R- F
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
9 C* E* [" Q. {0 F* r9 l3 oelse3 {" d% e, p& J" i5 y; I
pUser->AddText("你还未达到重生条件!");
; Z) u" f; R2 K- J#endif
' m' u* Q5 ]: Y( kreturn TRUE;
c# R0 v Y7 ~1 ~5 W; ?} , R' o S Q* X9 f% v3 `
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