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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel4 V$ O( t6 Y# [9 A
3 W2 {3 z( j1 J9 hMover.h
/ I" |5 K9 x1 c- u0 {$ X+ N3 K代码:4 ~( l5 Q! i, W" x: L; u
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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+ V0 |: B, c5 k. f4 l1 ~下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
9 [/ f$ D; a9 ?; F( |' M% z6 H& X
2 K7 J$ A& [2 h+ w Q然后你去mover.cpp添加' q" U, N7 l) c9 r
% J# \# j& J6 j代码:) t. [" Y* k7 g+ N, e" n7 K! H
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
+ A/ c$ i2 i, H- k* r; l{# l9 a6 P, @2 l F7 y9 z1 a
#ifdef __WORLDSERVER: }: y8 Q- z; U8 q
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
I2 X) F+ R' r# I" v MoverProp* pProp = GetProp();: q$ O# s+ O8 ?/ j$ S
if( pProp )$ k- v8 F! Q/ W$ q
{- B3 t6 I! Y% f
if( nJob > 0 && nJob < MAX_LEGEND_HERO )* V/ d* o; P+ k7 J
{9 n# r( {$ {: c5 Z1 L/ X) A6 ^3 E6 ^
AddChangeJob( nJob );( R6 @( v4 F2 h6 C. A
}else{$ M1 l& a3 g0 u1 `6 |$ \: e: f
return;
- ?1 J, Z5 i, Q( O }
# O% E( e. ]. v" D/ K2 U8 N int nPoint = 0;" f4 i3 h- }$ _$ z; l8 X
if( m_nJob == JOB_MERCENARY )
* `6 {( s o) M A; C nPoint += 40;
. e6 k; P' T' T7 J else if( m_nJob == JOB_ACROBAT )
- c, _: ~7 S- A$ t) N) j nPoint += 50;( V G" }) P N5 v0 |8 C, Z! x
else if( m_nJob == JOB_ASSIST )( G! D& C5 f. M6 I0 U0 ]1 J
nPoint += 60;
- k8 h c2 D+ q' D2 I else if( m_nJob == JOB_MAGICIAN )6 O- }. ], z) i
nPoint += 90;
& b0 ^' r1 `2 Z _; G' i else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
7 U/ q. [ h+ w- Q nPoint += 120;8 B2 o2 X- C0 i4 F6 u% t- T
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
7 o, _* ?8 b o% v nPoint += 150;
9 H) m$ q. `5 x+ \ else if( m_nJob == JOB_RINGMASTER )
8 h2 m) J8 @+ C# D* m nPoint += 160;$ A' G( {0 J6 Z. t! l. z; Z+ `+ J. P
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
; W- I9 k$ E4 x3 P4 Z7 c. q. b nPoint += 180;
) G9 G; S. h/ g" c+ M7 p/ w else if( m_nJob == JOB_ELEMENTOR )6 r6 e8 E/ i3 m
nPoint += 390;' ?$ z* o; h, D8 H
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )# s$ u, p. O2 p8 w! b' a
nPoint += 120;
1 `/ Y% b7 ^: W6 L+ }; F4 G7 L else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO ); w9 I/ ~) _9 g v8 K. _# a' _8 y
nPoint += 150;
- l; R+ @: o% s* H/ ~& A; i/ p( x' g else if( nJob == JOB_FLORIST_HERO )% f! q/ d! K% B" [& c7 [
nPoint += 160;
9 w; u4 ? z8 {7 H else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )! Q1 ~3 J3 u' T) u, ^/ o
nPoint += 180;
5 } ]6 A9 a- J7 ] else if( nJob == JOB_ELEMENTORLORD_HERO )
9 S) ]7 ]- d+ K0 V( _" u nPoint += 390;
/ ^. u; u7 q% {' T' | D2 t9 N8 z# N; f7 t. F& c* i$ R8 L) }2 L
AddSkillPoint( nPoint );
7 [/ b( z- [. z2 W6 R( v m_nLevel = nLevel;! e- L+ |1 M8 n. P# y6 Y# Q
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SetJobLevel( nLevel, nJob );) Q8 v. _; h* k( ?
m_nDeathLevel = nLevel;
- F' v' l4 u6 N7 w0 B) j5 ?#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
0 Y6 e; C6 u3 c6 E6 S' F6 r1 N) G' ` if(IsMaster())& g0 P% i7 {) U# T
{3 \2 l: H; d$ t$ G
int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
# @% }( h1 v, L+ L% n g if( nLevel > 59 && nLevel < 72 )
- q' `4 h' K* o8 t8 r# m% d dwTmpSkLevel = 1;
+ G) M* y5 l4 T7 n d1 { else if( nLevel > 71 && nLevel < 84 )
/ {( {1 @. E6 q* ?% ^( E$ ^ dwTmpSkLevel = 2;
# M3 H) ~ w" w% C& g5 ~ else if( nLevel > 83 && nLevel < 96 )4 k8 k% {- O" N$ g* I0 L' @# A
dwTmpSkLevel = 3;% Z; z5 ^0 ~7 _3 [( @
else if( nLevel > 95 && nLevel < 108 )
. C! T' i0 m" t M# j+ _ dwTmpSkLevel = 4;
, h# `6 y( [9 ^. D* R: }3 O5 z. j else if( nLevel > 107 && nLevel < 120 )
- A. k9 b7 Z( c) K8 F; ?5 t dwTmpSkLevel = 5;
' M1 f- i: s+ W7 A! q) I. V, A3 M4 C for( int i = 0; i < MAX_SKILL_JOB; i++ ) 4 e8 V2 e" S( h( z3 g# j
{
7 f& f5 ]& N' S* a/ ^9 h, r- [ LPSKILL lpSkill = &(m_aJobSkill);
9 D6 h' I& C7 U3 b! J if( lpSkill && lpSkill->dwSkill != NULL_ID )
) P# _& M- H" Q7 E) w e' e! G5 I K+ H {
7 s, n! I& h" r- u ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); - t$ k& i- x! c6 v9 z
if( pSkillProp == NULL )! B% O5 Q, p9 W+ H8 G8 ^; Q
continue;
# x* H8 G- g5 e P' W' ?, h9 n if( pSkillProp->dwItemKind1 != JTYPE_MASTER)' C# {2 C9 \& K1 m9 I
continue;- Q( S4 P) E- \7 x+ _& A/ |
lpSkill->dwLevel = dwTmpSkLevel;; V2 P$ y5 M5 E$ W
}+ k- O6 U6 v3 S. Q( @( a: j
}7 a# l. m* P" ]
}
2 r/ D1 b% H0 f0 ^ ^" M* X0 K else if(IsHero())3 c8 m* J' g" K2 @
{" Q! _) R8 _! r4 p* c
for( int i = 0; i < MAX_SKILL_JOB; i++ )
: \0 k" t$ {( O, i; c { / y0 n+ d, b- H0 h" s8 p; E
LPSKILL lpSkill = &(m_aJobSkill);% o$ g0 |0 F1 V7 q9 A7 q$ v
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
) }7 g2 h" l( r: P6 I8 z if( pSkillProp == NULL )4 m! D3 G3 C; o! G6 x
continue;4 i; k, k! Y: _) S9 m3 W
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
& X3 l* {0 T% B" ? O$ N continue;
4 `, a+ @: e" k; o6 c8 n O& T lpSkill->dwLevel = 5;
/ v, }9 D1 M' @& C2 r7 r; c }
- X1 {' l& \- c2 H% R }
3 L( x! u) |# P* B$ n9 l) G }7 o* F- Y; x8 H% v o3 d, B3 \
else if(IsLegendHero())' M: K7 \, h8 E3 f& R' g0 o
{$ ^" G% w9 c$ k7 `' d3 V2 @
for( int i = 0; i < MAX_SKILL_JOB; i++ ) 6 c" H+ ~; V1 ]6 c3 c3 T; R
{ * \! X& |# T# Y8 e4 B, h! `: Q1 R
LPSKILL lpSkill = &(m_aJobSkill);
, q0 E% V- R4 j& R2 R1 g: W* c if( lpSkill && lpSkill->dwSkill != NULL_ID )
: y$ W3 l( Q j: V( }! Z {
4 @! ?, f" L) o5 D! n ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
/ E, i% L. t- d. { if( pSkillProp == NULL )! I4 x4 }2 Z/ E* ~) [1 R9 U1 E! ?( s
continue;
: X, X( a( v$ i# K& n& [ n if( pSkillProp->dwItemKind1 != JTYPE_MASTER)2 U. h$ e7 u' c1 w, a( G+ y2 ~
continue;
! ^+ c; F/ }9 t% g: g, T* U+ l. F6 x lpSkill->dwLevel = 5;( F( B" ] L: j. a5 z
}
4 j( I; G9 V, L; f0 [% W } |' d/ a! @( y3 Y4 B8 E1 z
}
$ W+ ~) T0 c: u1 A7 n( j! s2 u#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans6 Q5 L9 J/ ` Q- K; k; d
if( bGamma )( ^" i- c" [( T6 R
{1 \+ O/ W- f# J0 B; I5 F* h
m_nExp1 = 0;* `$ e, e9 S! j6 v0 s
}0 y4 f& r) ^2 ~8 k& _2 S" ~
3 v, U; h9 ], N ( (CUser*)this )->AddSetChangeJob( nJob );
2 X% T" e K% b' i2 I! }) D: ? g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );8 }( U/ Q3 I1 O6 a2 N
5 ~. v5 j2 G# W0 C: L1 ]3 V/ {. k8 R; C
#if __VER >= 11 // __SYS_PLAYER_DATA9 s/ L8 m& }# N: A5 U5 i3 K) \
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );! c1 C7 ~* z6 l6 n' m( T* b2 ^) l
#else // __SYS_PLAYER_DATA
9 D( H) g" X1 g" Q! p; F g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
. X0 h+ |# S. V; }- e6 f! c g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
. y& C3 m; w6 [" c if( m_idGuild != 0 )+ X7 m5 ^8 y9 u5 d# h
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );. b- p9 `8 A& D$ n$ {. y4 w5 l
#endif // __SYS_PLAYER_DATA
' L! N: w, {. a) L$ ?, w. ^ SetHitPoint( GetMaxHitPoint() );
3 z6 [3 W" P/ q3 h$ N1 |! d& Y SetManaPoint( GetMaxManaPoint() );5 A1 F! G9 }; ~2 A+ g5 M
SetFatiguePoint( GetMaxFatiguePoint() );) r$ y+ R' b5 y
if( nJob >= 1 && nJob <= 4 )
! d; J. E* n6 W {$ `9 J0 l7 G' L8 J3 U2 i, I
m_nStr = m_nSta = m_nDex = m_nInt = 15;! m6 S0 S3 v4 J" ?0 d6 ^6 d
m_nRemainGP = 28;" A: T+ t' Q/ k/ u
}5 a/ u% Z9 R8 a0 v/ b# Y
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )2 n( ]; d" x' Y/ L/ ^/ L
{* s- f4 _, W2 A6 v
m_nRemainGP = 118;
+ ^9 t7 M% O( l //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
% \+ z- m3 H4 f, C0 v5 J: J& ~: o m_nStr = m_nSta = m_nDex = m_nInt = 15;
0 m" y; B# e/ F- v6 @* a% p6 M }0 Y- F6 \9 D; |" s+ u% v
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
E2 w. B6 j% e% t8 e( ] {2 {8 g* W" }6 L9 S o a3 U5 o
CItemElem itemelem;
9 B5 L# {* c$ {* N( O! e3 C- Q. X itemelem.m_nItemNum = 1;
+ g7 k& k, a! f' s9 I3 q itemelem.m_bCharged = TRUE;( H" I1 R2 P2 M% N3 N
BYTE nID;
& T3 P+ L; z6 L2 S& G
5 r( V4 ]7 R9 O+ t$ [0 l if( nJob == JOB_MENTALIST_HERO )
% r: P% m2 j5 g P/ Q! ~4 W/ M7 y itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;# }; ^3 T* f N! g1 n
if( nJob == JOB_FORCEMASTER_HERO )/ j7 K* g$ q. A& {
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;; ?, S W0 @ V( d
t4 I1 y. `# p/ V( q
( ( CUser*)this)->CreateItem( &itemelem, &nID );
( R/ q2 U- w0 F4 s }
' \! M; A8 [8 r1 s7 N# R2 c' z g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
" j5 i& M. U& f: C0 _ ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
5 c' O& q( t& V! H ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );6 x+ h7 b/ }! P
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
* }4 T) `$ `5 q) Z8 b5 P) f ( (CUser*)this )->AddTaskBar();*/
% k, Z+ r* Y5 J( B' h5 R9 D' b ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );6 v/ |" r$ N2 x& H
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
% Z0 F% V \* o6 m) X ((CUser*)this)->CheckHonorStat();
) S& L* V3 c6 y' Q# k3 K ((CUser*)this)->AddHonorListAck();% Y3 R9 d+ a( `; d4 v; C6 ]/ j
g_UserMng.AddHonorTitleChange( this, m_nHonor);
* N+ I9 l' P' m( F' C#endif // __HONORABLE_TITLE // ′Tà?6 f8 d j, Q* A6 S; D+ o" @, z
}' }7 l$ u) v @0 C( \ E, k
#endif // __WORLDSERVER {6 t. I* R' @0 o
}
D6 u, }- h5 I$ s% A8 b. o4 Z
+ e, ~" n" L- q: j' `# P1 m& k然后你进入functextcmd.cpp并添加以下8 a# b2 N) }4 { h& w' B, q
* G4 p) i% S1 b6 n代码:5 S! c7 V: c# d6 P
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
2 H0 M# X, f. |8 ~下面插入* o7 {" p+ `7 c. m
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) & s E, r9 X+ F1 u1 X& s1 e
, c6 m' i, a S6 H9 a然后你去9 @ `9 x/ x! a4 E* A
: d# J- u9 w7 X( I1 B3 U代码:+ t0 Q7 r$ ^7 D9 {& n
代码
& q2 {( @" n* T& t" Z! [BOOL TextCmd_ClearPropose( CScanner & s )) F3 D& r. r, z
{3 G4 o1 N( ?, j. |* W
#ifdef __WORLDSERVER+ H' K# p7 G8 ~- x; q/ R- l
CUser* pUser = (CUser*)s.dwValue;& L& q+ h( |/ }2 `6 L
g_dpDBClient.SendClearPropose();# D- l+ f. c2 ^. x8 r
#endif // __WORLDSERVER: B9 p2 t2 H F: O! L0 z
return TRUE;8 O0 ^1 q4 i3 {3 G! z
}1 g& a+ `$ X; H z/ |
下面插入
7 T4 k3 Z& x1 ?; [! ]. g) ]8 Q& EBOOL TextCmd_rebirth( CScanner& scanner ) s3 A0 x$ ?, K
{- ]1 \, S6 c' j9 w& {; [# k' ]
#ifdef __WORLDSERVER
9 U" n/ w( ^- k! _; LCUser *pUser;
8 g1 G$ ^4 g' ?, s" l0 t- IpUser = (CUser*)scanner.dwValue;
f+ Q* V4 A0 h; b! Oif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
# h: J0 f1 ?7 s, SpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);3 z$ E6 |$ {" h5 W, w% `* p
else% N9 G- B8 \5 Z7 x: Z
pUser->AddText("你还未达到重生条件!");
" `' f9 M6 i6 b* u#endif9 k. X5 ?9 B% X7 r, e
return TRUE;& n( q% u+ ]: {4 a: N
} " w1 R! ^' Z* }8 o4 X# I
% X+ I3 O X! N0 `" |7 P% | p
+ e2 G( _0 ?: x* U" s0 l3 U E( @" `8 _# [" j) y4 o! i+ g& d
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