|
|
至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel p0 x9 d9 U% b: l1 }; _
" K1 k! Q) b5 J( v0 p
Mover.h8 a; p1 N: E5 K J6 y5 f/ H
代码:
0 _* E% v' P6 F( Q% y找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü3 g9 a8 e! w* k) K6 I& T R
! X; \5 v, d8 Y' l' s: m下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; " K S* _& m" K9 x/ l
8 E3 P! l% I3 x! m& T% r
然后你去mover.cpp添加3 Z* K; w1 R% U% L4 Q# c, s2 r
/ ~3 H1 o0 {, |9 V: C代码:
7 z- {1 d0 w/ r! p0 `6 l: Nvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )) a* _" `+ | T( Y
{+ t; M$ [1 N6 P. h
#ifdef __WORLDSERVER: M I( t9 G* r* ~: A( m8 m
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
+ I/ _5 q* ]0 [# X8 n MoverProp* pProp = GetProp(); ?3 I5 n$ F+ L9 ^
if( pProp )7 p+ ~4 m6 W% X; f/ p
{' Y5 i& K# G4 C9 q" f- C
if( nJob > 0 && nJob < MAX_LEGEND_HERO )
4 @5 i S( `- d+ c' n' \$ L {$ E( w& t( U$ J, u5 n; |, d' P
AddChangeJob( nJob );2 R& Z7 @, }5 J1 J0 u; E) N# j
}else{
: H9 n6 }' [. v+ x return;
, G5 X" _9 M% i }
. E3 f2 Y1 D4 t8 Y D: L5 _. r" { int nPoint = 0;1 L4 B* `% n- A2 \& V' D
if( m_nJob == JOB_MERCENARY )4 x& u% F7 p9 F! q, I& h* j) `& e
nPoint += 40;
$ J4 F( C; u7 B& g& J( P else if( m_nJob == JOB_ACROBAT )0 q/ e% O' A1 E. P- V
nPoint += 50;! P7 Y0 d& O) G+ H# H0 s
else if( m_nJob == JOB_ASSIST )
( f) h+ p1 a- T |3 n nPoint += 60;
- O1 H2 Q0 R e else if( m_nJob == JOB_MAGICIAN )5 @# b" h: b" k6 F( Q- L4 S/ l; a
nPoint += 90;7 X: `" ?/ ] Z8 g6 T* t
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )5 T% _+ H/ G5 [ I% O) h9 E! i
nPoint += 120;
6 F" w2 y4 L6 `5 h+ M: \ else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
1 ^6 {" g m: @ nPoint += 150;" K, T- `! \ S% G$ N/ v" v
else if( m_nJob == JOB_RINGMASTER ): O+ }- p8 `) H/ e- i5 H# Y4 @
nPoint += 160;% a0 v; I' \ ]' O: l# O
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
9 S! j m3 z+ g6 C nPoint += 180;! Y1 G! y2 E5 b
else if( m_nJob == JOB_ELEMENTOR )
* s, A! j3 K' N) ` d: @: z nPoint += 390;
# p7 A$ B6 X$ @5 n+ ^* w else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO ), V w/ n! \7 k+ V. U$ p
nPoint += 120;
; I% P3 O/ ^3 h, V else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
( U/ j H4 J7 _' K nPoint += 150;$ [" ^8 p3 V1 p0 ]+ @! d- t
else if( nJob == JOB_FLORIST_HERO )
6 _( M3 n% z0 f nPoint += 160;" `, ^8 L1 H/ c3 w0 v) m( A
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
0 ]2 n) C9 g$ p# u5 A9 Q0 L nPoint += 180;- I6 m1 ~4 h/ f' j8 P7 r3 ]
else if( nJob == JOB_ELEMENTORLORD_HERO )1 H/ z# ^ Y# O
nPoint += 390;0 Q. b( @8 d2 f
, Q" C: M+ T1 G4 W( |! s3 L
AddSkillPoint( nPoint );9 r- k9 Z% I# W/ D' g$ w
m_nLevel = nLevel;7 D. p# E7 V/ C" X
3 Z+ a( m- Y- ^5 v/ Z6 ~. C SetJobLevel( nLevel, nJob );- i# I) n. V* c7 g7 @5 G, ]
m_nDeathLevel = nLevel;+ U- D0 I8 ]+ ~: {5 D/ Q6 l
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans i7 A) L0 c1 M4 \
if(IsMaster())
' v( H+ {0 q. H! M, }! G {: z7 {% h) A% ]: s3 H1 E" j
int dwTmpSkLevel = 1;//60, 72, 84, 96, 1089 _) _) K3 ~5 ~6 B
if( nLevel > 59 && nLevel < 72 )' ], ~; `- F% r; |+ C0 O* ^$ M
dwTmpSkLevel = 1;2 |# I9 z) I/ R, G& H. s6 ^. p
else if( nLevel > 71 && nLevel < 84 )
- O$ y9 K2 F( b' A dwTmpSkLevel = 2;
* m3 I0 ^; \: |0 X. } else if( nLevel > 83 && nLevel < 96 )3 e# q% K) _9 f0 `" P: d
dwTmpSkLevel = 3;* \5 @& r+ G. x) K# G* {, ?" e
else if( nLevel > 95 && nLevel < 108 )" r$ ^9 H9 O3 n3 J8 B! F
dwTmpSkLevel = 4;
+ t( N6 B% I" V' \8 Q( `2 p2 w else if( nLevel > 107 && nLevel < 120 )
' f0 o0 I1 \2 \) `+ P4 F7 p dwTmpSkLevel = 5;
6 R) N. K8 L, p- r for( int i = 0; i < MAX_SKILL_JOB; i++ ) " R5 q/ k! \" m$ C% x7 J( x8 Y
{
7 v" d6 n% G+ ]+ `6 B LPSKILL lpSkill = &(m_aJobSkill);
6 s4 R: b$ p% C2 h0 X/ ] if( lpSkill && lpSkill->dwSkill != NULL_ID )9 ^8 G5 N. _% n7 e( T, i( I# F! [
{: N& n! Z. e1 O) w7 u
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
; }: f7 p7 Q3 W; p- N2 C% ~ if( pSkillProp == NULL )! [, s4 e9 i( w: {
continue;
5 i- _' E, K9 J7 R/ s( @! B if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
7 h8 U3 m* Q7 k continue;
( M, r, q& h# J2 T# ]; k; y lpSkill->dwLevel = dwTmpSkLevel;% U0 y4 _# ]8 Q k
}
* x- Z6 J- B5 |2 | }0 [2 \8 X( d2 E2 y+ A \: @. j/ m
}
' L+ R/ M' j) V/ L1 x, ` else if(IsHero())
) V, [, i) B2 ~) J1 Q: q& q2 t* X9 [# t {
0 D+ K7 j2 t5 q6 n5 @ for( int i = 0; i < MAX_SKILL_JOB; i++ )
$ W$ V& d) X8 V3 g& w$ J {
7 z) t* M$ a- l( n: M) b3 c# U6 c9 V LPSKILL lpSkill = &(m_aJobSkill);
! K3 \7 t6 D4 X3 d if( lpSkill && lpSkill->dwSkill != NULL_ID )6 {% }! G( F* d/ |$ |! M
{
# c, p' a- V: Q6 m5 y$ w2 M8 M ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
) g* q$ i" E7 O if( pSkillProp == NULL )2 Y8 P* ?) u6 u. R$ P
continue;
- v$ e2 e7 f/ L/ i, H2 \' \ if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
+ R( {5 |$ K4 I8 s continue;4 o8 b8 s6 N# H* ^) Z3 {
lpSkill->dwLevel = 5;. l4 S7 q8 L+ k- _1 G* @
}
2 s6 \6 {; S) l* V }: T: p# e& _1 S T, f$ Y
}7 ]5 k0 V: f' C$ K! d( \# J
else if(IsLegendHero())
. ]6 |2 u, x9 b9 o5 i' b {
. E' j9 C5 S! O& J& \ for( int i = 0; i < MAX_SKILL_JOB; i++ ) " `2 e2 `' d8 E$ J% p$ d" e. }4 U
{
9 o2 [) D3 ^5 n: y1 D$ D; x; }: F7 y LPSKILL lpSkill = &(m_aJobSkill);( U, B' _4 I n
if( lpSkill && lpSkill->dwSkill != NULL_ID )
: Z* J$ Z( I: i9 ~3 i3 \3 e {: D# D/ i! V5 G; P0 _- w
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 6 Z# u/ T p. j% v- \3 g
if( pSkillProp == NULL )* h" R: q8 l: }- ]; v+ h3 g. ~
continue;$ y9 j4 D5 Z4 A# a3 Z$ h0 k9 R
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
' b+ q! f: Y: x% }- p continue;
5 T( e* R) k( {* G$ J! P lpSkill->dwLevel = 5;
" {" A; S) H$ R }
K) a' a7 \7 S! i0 t$ ?- N+ d+ u }# Y' ~0 W: W. \$ z
}$ x8 H }2 M! ]* e" q/ T
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans4 E4 h: T) O$ X: W+ E/ e
if( bGamma ), j' C! Y, [; k g6 n
{
8 y- |; a# ]+ w. D; p" x7 v m_nExp1 = 0;! C: ^2 K7 s6 P5 b6 R0 F; m$ [9 _
}
) j3 n! T; |( Z3 x: [4 [
$ @( H+ X0 c. F: L& @7 D9 Y ( (CUser*)this )->AddSetChangeJob( nJob );" L" p9 q1 M4 O4 [9 s
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
) R6 ]/ o# `- a5 L
+ Y" b% d, `9 M0 Q) l5 c
1 V+ y* n9 M3 m3 u* z }# Y+ e#if __VER >= 11 // __SYS_PLAYER_DATA K' ]* K" k8 E5 b1 M
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );- b* ~$ Y' A. u! q3 l
#else // __SYS_PLAYER_DATA4 ~! B% r" |8 z: b
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
% \9 Z+ {4 g A4 P' g# Y4 b& p* { _4 M g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
+ M1 ^& a& T, z1 v$ [ if( m_idGuild != 0 )" n- \, T- g C: R! @/ T
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );' S8 Q+ |8 G/ j+ u- M5 |
#endif // __SYS_PLAYER_DATA/ L. s8 B9 i. K3 e4 o* C
SetHitPoint( GetMaxHitPoint() );$ W' \+ t% `9 L' P1 P" \8 h( l
SetManaPoint( GetMaxManaPoint() );
- N$ ^/ `# h y; L7 ^" s, A SetFatiguePoint( GetMaxFatiguePoint() );" V% i1 {( H% b6 J0 `
if( nJob >= 1 && nJob <= 4 )
& b5 p) y+ ]; d: R. b+ a' s/ R1 N9 J2 ? {% d& V- s0 Y) P) w. y% L: j
m_nStr = m_nSta = m_nDex = m_nInt = 15;
9 G+ X0 T+ S* G' V' m: |0 Z m_nRemainGP = 28;
+ t( F& x5 X3 A7 y4 ^3 I }) D& D% O. r% l7 J: V* ?
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )- A; s+ d3 ?( o& E) L& w
{
& \) Z/ _4 x* h m_nRemainGP = 118;
5 p0 _: }6 q/ L/ e1 S! @ //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;5 K! o/ D( g/ l0 G. \; {
m_nStr = m_nSta = m_nDex = m_nInt = 15;
! ]& a# \ u7 [% @, y }
! g, x8 V* f) D: e$ O6 x5 p$ Y7 \5 Z if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
4 v5 T2 |) c/ o {
* F' y2 Q0 o7 d7 `# N4 z CItemElem itemelem;: {( q9 [) A# ~% P
itemelem.m_nItemNum = 1;+ g: ~& n2 A' O& ~3 L8 V
itemelem.m_bCharged = TRUE;
/ w8 w5 n) G2 f5 p BYTE nID;5 p) w# i4 }9 f2 F! c8 ~
5 V( T ]2 [; t; M ` if( nJob == JOB_MENTALIST_HERO )
# w5 ~# @9 D! R, q! {# U itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;1 Q' w! l+ w! e0 _
if( nJob == JOB_FORCEMASTER_HERO )
- @2 O' k: f7 p2 m itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;# q( m' l( H8 s. h, a4 ]
3 q; E. V% V9 N7 [8 @8 e ( ( CUser*)this)->CreateItem( &itemelem, &nID );
/ J2 H; V7 S4 A' X& g h }
" D: R( c- _( U8 S5 C; d' V* ? g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
m4 t& m" e1 {# M; M ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
, d1 i( e* r3 d1 |) p ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );+ m! M+ S+ f& V1 [2 Q2 I# h( V
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );) j! o" e/ L/ I
( (CUser*)this )->AddTaskBar();*/
4 H8 m; I' q4 l$ ?* I ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
# f8 W5 H; Z7 z#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
% e, Q# R0 @* g: E' r, ~5 ~+ | ((CUser*)this)->CheckHonorStat();
+ }: }6 G1 a* y4 s3 D7 K( d# U! N3 D ((CUser*)this)->AddHonorListAck();
6 m1 K* U9 Z- x; b# P g_UserMng.AddHonorTitleChange( this, m_nHonor);
" |: G S' {$ g: j! h/ L- s#endif // __HONORABLE_TITLE // ′Tà?( G7 |4 u$ j; J& @
}' n( _/ k8 R+ G0 h
#endif // __WORLDSERVER
4 p- ~: @) t @ n) |}
W9 Z3 u3 _- @% S, E3 @
2 R1 K0 K8 E: L, `然后你进入functextcmd.cpp并添加以下0 P9 ^* g5 i* j8 f
- N% k5 _" `- q代码:1 T( i+ d: c# {) f" I
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
' {4 s. J. p- |0 s9 b# i2 i下面插入# e' k2 b. ?7 B/ V! o4 U; L- T
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) - ?. C% F* a. R" @; W
1 ^9 `- x+ y+ L, ~) S+ ^: z然后你去
& n6 K( ]& p. `5 y0 f
* @# u, T) [3 j代码:; S: E# h8 O' F; N) s
代码; U8 z0 G- r8 x" o5 Y0 M7 ~* i
BOOL TextCmd_ClearPropose( CScanner & s )
/ m" N) A3 i0 G1 @& n; x) \3 s$ s5 H; v{; E- S' D' b6 f
#ifdef __WORLDSERVER' h0 S4 i: n9 d. n
CUser* pUser = (CUser*)s.dwValue;
L9 U% D9 Y" M: q% D7 I g_dpDBClient.SendClearPropose();8 Q; [5 Z+ l5 p6 \" z" S& a. Z
#endif // __WORLDSERVER
7 `& A. O7 Y1 I% U return TRUE;' P! x& B# n0 C+ F
}
1 O0 T; W6 O( i下面插入; `" p9 ]5 H1 c
BOOL TextCmd_rebirth( CScanner& scanner )7 Z2 t9 ^" v8 W! T- f9 D* A
{
2 ?# B; V, g' N2 Y# c# [#ifdef __WORLDSERVER
0 p' Q* Z8 O# D0 v7 \: c& @CUser *pUser;: K6 y" K. ^$ I6 \: l8 r
pUser = (CUser*)scanner.dwValue;4 y# r) w. N; A/ _. }3 V$ M$ ~$ F# u1 \" S
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
, f7 V2 Q$ n+ A( gpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
* r+ Z# l0 u2 l, O. U' ?5 Helse: x% A% T# u: b7 E5 a/ p
pUser->AddText("你还未达到重生条件!");
: z, y3 A3 p. Q( _4 v#endif) }4 m% v( z' ~( ]) b9 r# I
return TRUE;
7 O0 x) F$ m! m}
0 K3 a& @2 f9 M0 E9 R
, T( W' \- d8 z6 U+ \4 O" {: P( n+ ~! `+ n. F7 E. F
8 h! W2 j1 `. ]7 r6 m) J+ V
7 ~$ U, }* `* O. t |
|