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$ M9 y. I- ~( z, q$ R6 J以下是完整坐标9 Z# d; R. P4 ~2 X/ s8 u
% ]: S! Y- n! K1 o#ifdef __SHOW_POS_ON_NAVIGATER
% R- O# v9 N2 X/ q if( g_pPlayer == NULL ) {4 K3 v* e+ `1 T2 X+ g
SetTitle( "Navigater" );! d6 ]; Q7 t n W1 C) M% ?# u) k
return;
6 T6 t: ~. {/ D' K/ c8 S; G }
# y. i$ ?3 W$ L+ k5 v5 ?& f char szMsg[256] = { 0 };
s4 f& @7 a$ j6 k9 U D3DXVECTOR3 pPos = g_pPlayer->GetPos();
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) M& O6 s% }) H4 \0 {6 v, u: L sprintf( szMsg, "Pos: (%d , %d, %d)",pPos.x,pPos.y,pPos.z);6 ]2 }2 k1 @# ~ R7 ?" U1 v# v$ l
( v9 g8 [. j& v' G4 x SetTitle( szMsg );4 O/ L8 [) Z' I+ j
#endif3 b7 X* u6 s: @0 ^: v& J$ J) L3 j
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Code:
) b$ J. P" _6 K4 C" i& S4 Z7 ?( dvoid CWndNavigator::OnDraw(C2DRender* p2DRender)
$ B+ n, V: ]! o$ r$ w{
: ^3 W( J6 [/ P0 |& [6 H, J' ?#if __VER >= 13 // __RAINBOW_RACE( S5 B. g, S% D; y- n6 b
// Rainbow Race Time ?a·?* l, o& w, a2 e# a0 q8 k. y- J
DWORD dwRainbowRaceTime = CRainbowRace::GetInstance()->m_dwRemainTime;4 r& U( N' `! k; u" U8 ^
if(dwRainbowRaceTime > 0)' z: f. A' ^7 N" ~4 n
{
" \$ {( F# k/ p5 {! h6 w& d; p char szMsg[256] = { 0 };. Q/ W7 z C; ?' G, ^5 S- t2 b, G
CTimeSpan ct( (dwRainbowRaceTime - GetTickCount()) / 1000 );
2 M9 T! A$ K/ S: p0 }5 b9 O sprintf( szMsg, "%.2d:%.2d:%.2d", ct.GetHours(), ct.GetMinutes(), ct.GetSeconds() );
# o/ @) U1 _4 V) Q. l+ }2 _$ c CRect rectWindow = GetClientRect();
" L; n# h# f2 ^. h" Q& H p2DRender->TextOut(rectWindow.right - 50, rectWindow.bottom - 16, szMsg, 0xffffff00);3 R" m! b6 {1 s B7 r3 O; D
}
2 ~0 K }; E& i, n4 }#endif //__RAINBOW_RACE3 L: i% `, c+ h& n
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2 S9 R. l" v( {; ^, d. z1 C/ j最后找到' C2 R" ~* g y) u0 f
代码:
$ K! u- m5 x0 Q4 Q, ?VersionCommon.h
% d, A9 ^; S' Y: D) ?9 H+ M- V+ t0 @$ B% i
添加:
4 R9 a2 Z0 k" Q#define __SHOW_POS_ON_NAVIGATER( O" \) X: o7 @$ T+ V
+ x) B4 p; b% U: H2 M5 ?* k- J
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2 z% m& h3 O5 n6 e L) e& B详情参照:WndDebugInfo.cpp A! l* h6 R. P3 Z
( `8 j; D6 [8 g1 Z, T5 _0 ]9 J最终版:7 n$ ^1 U, _( _$ N' f
#ifdef __SHOW_POS_ON_NAVIGATER
( J- `4 R& E+ C/ f# ? if( g_pPlayer == NULL ) {
7 |- O2 ?& z3 c- ~ SetTitle( "Navigater" );2 W0 c: l1 @* u/ O# i
return;+ f4 X1 l$ b2 ~0 h! N* M
}
# K1 K5 F/ p+ }$ t) r B1 Q; { CHAR szMsg[256] = { 0 }; e/ }% i: Z5 t: K2 r$ U. B+ q7 D
5 ?' }/ K8 W$ W, T: D if( g_pPlayer && g_pPlayer->GetWorld() )
- x4 a' F2 y& o- `% h {
1 q/ T) i9 i* O- A D3DXVECTOR3 vPos = g_pPlayer->GetPos();! l3 k Y8 {8 ~( d* s
_stprintf( szMsg, "导航(%6.0f,%6.0f )",vPos.x,vPos.z,(float)g_pPlayer->GetAngle());2 [" G7 ^$ C2 E+ H* F9 M
} v9 } I4 v: Y2 ]! T5 a7 H6 H/ I
else: ^2 ]! C8 h8 u5 o, n
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_stprintf( szMsg, "导航( 0.0,0.0 )" );/ V$ U6 O) `% }1 l
}
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SetTitle( szMsg );
* _- R# W0 r0 {#endif
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