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( n$ T& ^+ u: E% `/ k$ e以下是完整坐标
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5 n' L7 G( x5 c7 F; l: P1 Y2 S#ifdef __SHOW_POS_ON_NAVIGATER
7 s+ ^* T& Q$ c( B3 W if( g_pPlayer == NULL ) {2 b y S( L# {0 e# M# Y
SetTitle( "Navigater" );/ {! u/ j! W0 ^' V. Z* J9 O$ \, z r
return;
# I/ \2 D) S* q) n' j+ `1 g5 p. t" v# s }
# |1 k3 ?$ y) Z" w char szMsg[256] = { 0 };
& j9 x8 x4 \4 F* q D3DXVECTOR3 pPos = g_pPlayer->GetPos();. p0 } R# @4 s
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sprintf( szMsg, "Pos: (%d , %d, %d)",pPos.x,pPos.y,pPos.z);3 o8 y+ f# L2 Y. d) v. f) o! X" d- g
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SetTitle( szMsg );
. y3 w8 s% |. j) d#endif ^2 p. F( U4 K
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Code:+ {" d8 r6 P# K" C; [
void CWndNavigator::OnDraw(C2DRender* p2DRender)5 O. F. W/ A6 t$ T
{
/ L* L; v0 Y* d7 G2 g3 `% D#if __VER >= 13 // __RAINBOW_RACE
- B# S7 | I" G // Rainbow Race Time ?a·?
6 I/ m& R! ^( Q! _& E3 B6 V* ` DWORD dwRainbowRaceTime = CRainbowRace::GetInstance()->m_dwRemainTime;5 W' U8 {4 m9 V% d9 D1 N! O) _$ A
if(dwRainbowRaceTime > 0) j. z* M1 ~3 [! T( f" Z Z
{" e0 W8 E( {4 t7 Y4 h* m
char szMsg[256] = { 0 };
3 n" I9 `" G; c# Y: J CTimeSpan ct( (dwRainbowRaceTime - GetTickCount()) / 1000 );7 a( |# ?# ^0 r5 c* ^# {1 N
sprintf( szMsg, "%.2d:%.2d:%.2d", ct.GetHours(), ct.GetMinutes(), ct.GetSeconds() );6 P/ y" ~9 b' u% ?* T
CRect rectWindow = GetClientRect();
! @2 S; z9 Y8 l ?$ K p2DRender->TextOut(rectWindow.right - 50, rectWindow.bottom - 16, szMsg, 0xffffff00);
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& z3 {2 b- [9 z) E% e" E#endif //__RAINBOW_RACE
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: @4 X* m! E+ f+ D5 ~5 h最后找到
3 O) Z* z4 g: P, B. X/ Z代码:
' o+ i5 R0 l0 N' w6 DVersionCommon.h
3 @7 @* H2 N8 H, {
6 o0 [7 x# x9 z& H3 X添加:
+ l/ l- {$ \1 L( j$ ?# F1 |7 U* p- P#define __SHOW_POS_ON_NAVIGATER+ }8 Z; {. n5 {
+ a2 v- q4 J" W J5 c8 L, ~
, P5 _) k6 M+ l0 J6 e
2 b3 ?3 I- x, Q5 O详情参照:WndDebugInfo.cpp
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/ a C9 {7 k% P4 x5 I! Q最终版:9 G/ q$ [# W. a4 x9 l" q2 t1 _, J8 g: W3 `
#ifdef __SHOW_POS_ON_NAVIGATER
* x( k6 W4 k7 ~& D if( g_pPlayer == NULL ) {
: k- A) y$ J/ R4 x& A7 I6 ~# o$ r7 h1 [ SetTitle( "Navigater" );
( j$ Y- c- m/ e7 F) m return;
9 x3 G) E' l# u }
6 j- j y/ f) w# `2 u CHAR szMsg[256] = { 0 };: N1 N9 b e" x8 v) f
. N8 i: b$ a$ `; x8 o% F if( g_pPlayer && g_pPlayer->GetWorld() )5 J% m ^: R8 u5 ?
{
; m1 r$ K' O* O8 c! i1 m; j/ j D3DXVECTOR3 vPos = g_pPlayer->GetPos();0 s1 v/ ~9 j2 g% O) b$ b2 |
_stprintf( szMsg, "导航(%6.0f,%6.0f )",vPos.x,vPos.z,(float)g_pPlayer->GetAngle());; B% g8 O8 e0 s$ z
}
7 l4 Y2 G: O k' x4 c else
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" H# y6 {/ ^* `; S0 w( ~2 l+ e _stprintf( szMsg, "导航( 0.0,0.0 )" );
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. k3 z0 K& b* N3 ^ SetTitle( szMsg );, U7 b0 \4 q1 i+ Y# }( w- |- n+ K+ U
#endif9 w( d0 v. `/ K+ w4 G* J" f
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