|
|
) S# N% J7 B4 K: ~9 y
- U& B2 f' b: z& E& c. e5 i以下是完整坐标+ K, i. Z# f8 Q9 E
: E3 Y& Y9 b* l" [$ c# N4 ?
#ifdef __SHOW_POS_ON_NAVIGATER" M0 U; x" @2 B# K+ y
if( g_pPlayer == NULL ) {
3 K- x% {1 q) p. @ SetTitle( "Navigater" );
7 C8 k9 |- v: \% A2 w return;
$ m# ~, E1 F9 ]4 t0 u }( R& S; O6 X% k, I# u1 G
char szMsg[256] = { 0 };
9 V, t$ e3 Q. i4 o. p# G D3DXVECTOR3 pPos = g_pPlayer->GetPos();3 P8 \) l5 d* q9 t9 T X
( V4 k9 ?8 {! q0 ~; U" p3 | S, _3 f X
sprintf( szMsg, "Pos: (%d , %d, %d)",pPos.x,pPos.y,pPos.z);
" {$ [8 k3 O5 ~$ T0 f
; O: |# l4 R: [. b1 h/ B9 r SetTitle( szMsg );
% H: G, t7 v) q#endif& |# H6 U2 Y* J) ?3 E$ Q
/ C. J7 y, X& O# N
4 V% P: D) z! F* u+ BAfter
# Y2 ]% f1 X7 F9 L5 v' z$ xCode:
* c1 c' [" a* T a( a) T, H+ m ?void CWndNavigator::OnDraw(C2DRender* p2DRender)& _- E6 c+ m' a" x& d
{) A8 F9 L2 {1 b% w3 w; D
#if __VER >= 13 // __RAINBOW_RACE
# O+ T" D4 }$ P/ L5 h( J8 U // Rainbow Race Time ?a·?* n0 a* f0 Y/ f
DWORD dwRainbowRaceTime = CRainbowRace::GetInstance()->m_dwRemainTime;
# ~9 Z5 L% w% S7 h/ \ if(dwRainbowRaceTime > 0)
1 K M7 I! p/ Y+ q {) e/ A$ i- J% \2 |* j
char szMsg[256] = { 0 };
% b @9 k1 l0 Y4 c CTimeSpan ct( (dwRainbowRaceTime - GetTickCount()) / 1000 );6 G2 R I4 p! J; j
sprintf( szMsg, "%.2d:%.2d:%.2d", ct.GetHours(), ct.GetMinutes(), ct.GetSeconds() );) L7 C e1 f4 ], v: M* o
CRect rectWindow = GetClientRect();$ T1 I9 L, n% Y0 {3 b
p2DRender->TextOut(rectWindow.right - 50, rectWindow.bottom - 16, szMsg, 0xffffff00);* g M( U; e& p" @8 z" ~
}
. D" `6 N( y" |4 K0 F9 ]#endif //__RAINBOW_RACE
" n4 T( o# c% T* s( i& F8 k+ ]
$ D4 F3 C: ]; k- m) j" \1 ?: t, S$ `/ H
9 t5 R0 a+ ]; k
最后找到2 A7 X8 S0 P2 p/ L
代码:
& y) V$ `0 X6 h( w3 [& _5 ? t" @7 bVersionCommon.h
3 f% ~+ A+ S# ^8 C' b3 [. K3 W
, I8 W( O0 p( C( s& i添加:
: Q+ g7 @9 M3 k* a# k9 Q#define __SHOW_POS_ON_NAVIGATER* M; k; V& ^3 ?4 Y7 F7 s6 i0 Y
7 X- l( `& y" y1 Q9 B! l# Y k! p
( i% V# O, C0 C6 n0 u2 [) h) U
9 |7 K1 i& c3 Q+ b5 W9 l5 I
详情参照:WndDebugInfo.cpp
% J3 O. d `0 _4 D
: N) [' e, }' s* f最终版:
) b& T5 l, t# t#ifdef __SHOW_POS_ON_NAVIGATER( D. o, M* c0 ~; }4 F/ \8 q
if( g_pPlayer == NULL ) {3 o3 H+ K- Z0 b
SetTitle( "Navigater" );+ B6 a1 h, T4 Y* j9 P, F
return;
& X, q2 r W' u5 C! x# e. d V }% d( {, Z+ g0 [; F* g3 [
CHAR szMsg[256] = { 0 };! i+ S3 z( w8 ` N; {0 i
3 ?# y: s/ u- w6 v* F2 _9 \# p
if( g_pPlayer && g_pPlayer->GetWorld() )& b" J" T' f) }# W& d
{# z% b( Y: v( s, \
D3DXVECTOR3 vPos = g_pPlayer->GetPos();4 z- O. ~- ~ g1 t7 l. Y3 ^; X
_stprintf( szMsg, "导航(%6.0f,%6.0f )",vPos.x,vPos.z,(float)g_pPlayer->GetAngle());
' l' c4 k% ?3 H" m. ~. Z }
% m7 Q8 q5 Z1 ?- g6 y else
1 V4 s; b# ?' h7 e {
; r& G! y2 X3 f0 E0 h- G% S+ c _stprintf( szMsg, "导航( 0.0,0.0 )" );4 q1 t6 B' u s. d* Z% [
}( n2 G& o: t5 h7 y9 J
; Y' y1 M3 r9 E! b2 V0 Z
SetTitle( szMsg );6 `7 w; `) M2 h+ \ P
#endif
" i6 n1 B* m1 p8 c, [/ r9 C& \
, }& x* |9 h0 K* T+ r9 V |
|