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#ifdef __SHOW_POS_ON_NAVIGATER0 Y; i$ x, X; t8 Y' S/ L! V( u
if( g_pPlayer == NULL ) {; W, y2 v4 f1 S$ U0 S
SetTitle( "Navigater" );
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char szMsg[256] = { 0 };9 I0 i7 n) |4 G' s2 J4 k5 m
D3DXVECTOR3 pPos = g_pPlayer->GetPos();: P; }- V$ ?! `! d' Q% g1 L
4 w2 F, R: J4 ~& S3 W3 k% T; `+ l sprintf( szMsg, "Pos: (%d , %d, %d)",pPos.x,pPos.y,pPos.z);
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8 X2 B0 M- f. M+ A SetTitle( szMsg );) U1 I; x) [: _+ w1 v
#endif
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void CWndNavigator::OnDraw(C2DRender* p2DRender)6 g) \' P6 a+ f$ M5 M
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#if __VER >= 13 // __RAINBOW_RACE
6 ~7 [; p4 Z) I" L // Rainbow Race Time ?a·?
! v+ R. P( j- i% h5 i; P DWORD dwRainbowRaceTime = CRainbowRace::GetInstance()->m_dwRemainTime;
# ~' i5 X8 W4 `) G5 k7 F if(dwRainbowRaceTime > 0)
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W" T+ m( G% {2 N. v) d char szMsg[256] = { 0 }; s# e N7 h0 }) S# X/ R, [& A7 N
CTimeSpan ct( (dwRainbowRaceTime - GetTickCount()) / 1000 );
* E( w& T+ \3 R: Q5 B ]% J4 e# s" y; U* V sprintf( szMsg, "%.2d:%.2d:%.2d", ct.GetHours(), ct.GetMinutes(), ct.GetSeconds() );3 S% q# f; n( j$ o' t- x9 g
CRect rectWindow = GetClientRect();4 q/ |- w4 h' l9 x0 _: f
p2DRender->TextOut(rectWindow.right - 50, rectWindow.bottom - 16, szMsg, 0xffffff00);2 S. _$ v+ K$ d7 F
}
1 O* V5 N8 \6 k' ^$ {# s3 ~9 Y3 m#endif //__RAINBOW_RACE% ~& t* H* T/ U# S$ O8 B. [
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最后找到
7 f; I5 e; W S! ] j( ~代码:3 w0 B7 S: b) D. M# O* [$ {. d
VersionCommon.h
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添加:: W5 i/ w9 {( [$ P L0 E
#define __SHOW_POS_ON_NAVIGATER
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. g0 {' P0 C# D2 m, C3 p" Q+ p- ~ n' {详情参照:WndDebugInfo.cpp
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. t1 n) `2 z3 o最终版:# J2 G S( b! K! p) M$ B; l$ m
#ifdef __SHOW_POS_ON_NAVIGATER
+ ]" B. r/ J( z6 M; F9 W% ~ if( g_pPlayer == NULL ) {
& u& i4 d8 N0 {2 w/ m0 _ SetTitle( "Navigater" );
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CHAR szMsg[256] = { 0 };
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( a; g' L; g; b, Z a if( g_pPlayer && g_pPlayer->GetWorld() )
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2 B/ Z! m0 j. h( M$ Y8 b3 x; x D3DXVECTOR3 vPos = g_pPlayer->GetPos();
, _. A5 S$ P: R! ] O) v) [1 ` _stprintf( szMsg, "导航(%6.0f,%6.0f )",vPos.x,vPos.z,(float)g_pPlayer->GetAngle());2 o% u* M/ F. n3 A
}
( P6 n6 p% [5 `; k! U' X else
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* m4 D, ]8 D; M. t _stprintf( szMsg, "导航( 0.0,0.0 )" );
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SetTitle( szMsg );5 W2 [3 t8 W- v; ]+ |
#endif
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