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$ V( D3 r# I/ h u. n+ G7 F以下是完整坐标
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) ~$ r7 \4 N* F9 v% L#ifdef __SHOW_POS_ON_NAVIGATER, [# b! \: h6 G' V: E) w) E
if( g_pPlayer == NULL ) {# e# A, [" p7 \# G& V2 s) B
SetTitle( "Navigater" );" w/ `3 O* E+ L' t# N0 Z
return;/ k* P( ~$ Q6 O6 R' c
}
9 g- x) }9 t; A) s! X& U char szMsg[256] = { 0 };
y6 v6 F' y% Y$ q7 Z" z D3DXVECTOR3 pPos = g_pPlayer->GetPos();% ^) k6 b3 R5 z$ z' l6 j
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sprintf( szMsg, "Pos: (%d , %d, %d)",pPos.x,pPos.y,pPos.z);
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SetTitle( szMsg );
) F& G, H. y* @7 z P+ ]7 b* h& a#endif( M1 K& F) Q& W1 I( ~$ z* v- K
' I/ C7 a' g; r' ^7 c" k) {
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After
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void CWndNavigator::OnDraw(C2DRender* p2DRender)' j/ ]- |6 k# |4 j. A& \/ g2 R
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#if __VER >= 13 // __RAINBOW_RACE& e0 x& ~0 \% H7 _8 m; Z1 b5 l/ F# U
// Rainbow Race Time ?a·?
! ]1 K* A4 f9 d. Y/ V DWORD dwRainbowRaceTime = CRainbowRace::GetInstance()->m_dwRemainTime;
' r! U; @' N5 P, v8 W* f6 y if(dwRainbowRaceTime > 0)$ T/ @/ K- f" l
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char szMsg[256] = { 0 };
% z8 i3 L1 r$ |3 s4 Y2 J CTimeSpan ct( (dwRainbowRaceTime - GetTickCount()) / 1000 );
, }1 d. ]2 i, v( u5 z& Q! F sprintf( szMsg, "%.2d:%.2d:%.2d", ct.GetHours(), ct.GetMinutes(), ct.GetSeconds() );
8 c3 E6 q) h: F6 y* N' n( U CRect rectWindow = GetClientRect();
. b% w% k1 o; w; C$ L' N p2DRender->TextOut(rectWindow.right - 50, rectWindow.bottom - 16, szMsg, 0xffffff00);
) w) D' G1 i8 I' t+ } }
V- U9 S; ^3 e5 H- R$ V' C4 w#endif //__RAINBOW_RACE1 I5 m) M6 q4 G$ n/ n! X. V' o
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/ D" Q1 y, A2 s, H% B; m7 p y. [% T最后找到
e6 `& ~3 W1 Q( G代码:
7 g7 I8 F4 A- E: l; fVersionCommon.h% ~3 N' n; D& K, x6 n: e6 ?
* Z$ r9 h% K+ n3 M$ [# [' h# \6 }添加:- ]5 E/ f& {" v' K
#define __SHOW_POS_ON_NAVIGATER& g; _# C- K1 z9 S3 @$ ^
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( e1 c. |) |1 C2 n详情参照:WndDebugInfo.cpp0 F7 f- s. {0 ]: m! x
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最终版:' K! C, G9 J+ R+ v* S0 Y+ R/ G
#ifdef __SHOW_POS_ON_NAVIGATER1 k* z( e( N1 H G, o% O8 H
if( g_pPlayer == NULL ) {
' g. B9 j7 [5 L- \ SetTitle( "Navigater" );* }0 w! M& y/ ~& Q- \8 s
return;, {% d- Z' c* b4 H, z: q- A8 k
}
4 K3 a* `: y6 N& P6 V* X- S CHAR szMsg[256] = { 0 };
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if( g_pPlayer && g_pPlayer->GetWorld() )
2 j7 E2 N% G6 z, p) R {
& q0 J( j& K9 F w3 l5 r& \/ z- K, A2 s D3DXVECTOR3 vPos = g_pPlayer->GetPos();
' V9 A9 H1 c: j. l n _stprintf( szMsg, "导航(%6.0f,%6.0f )",vPos.x,vPos.z,(float)g_pPlayer->GetAngle());, M* ^ h8 Y& W( S7 V1 j4 a
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else
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_stprintf( szMsg, "导航( 0.0,0.0 )" );' ^0 B. M( k+ n+ E. I! n
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SetTitle( szMsg );
& ~! C! }, u5 G- r+ n" m#endif
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