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, Q ?. z/ k# r, O, z! k. l8 y#ifdef __SHOW_POS_ON_NAVIGATER
# i* F- O% D, }) K L9 V1 @ if( g_pPlayer == NULL ) {# k8 ~/ b0 w, d, M6 a( T! n
SetTitle( "Navigater" );7 n6 ?8 z( e( R, U9 F9 Y( w
return;
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char szMsg[256] = { 0 };
) L ~% _" f1 c$ u. S. H3 \ D3DXVECTOR3 pPos = g_pPlayer->GetPos();! y, f5 G' S# |$ b! u3 C
1 i0 \! F8 |6 n& }0 E5 Y: P sprintf( szMsg, "Pos: (%d , %d, %d)",pPos.x,pPos.y,pPos.z);- j- _% i6 Y4 L5 w/ M: ]3 q- j3 F
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SetTitle( szMsg );4 H' G: p# h, L j% _0 m
#endif
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( s5 l. u8 G0 I, _: hAfter
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# N' y n' k) v$ y7 E7 f4 cvoid CWndNavigator::OnDraw(C2DRender* p2DRender)
* n2 J+ S2 f1 K* M) a3 S9 Y{
* R, V' x2 K! S! u: x: n#if __VER >= 13 // __RAINBOW_RACE
, Q9 j. g# [. x) }$ x, [0 y( V3 n // Rainbow Race Time ?a·?6 s- x* M" k" w: r3 a( S9 M5 }& z: s
DWORD dwRainbowRaceTime = CRainbowRace::GetInstance()->m_dwRemainTime;
4 X5 e) o/ f7 J% S# S, ?0 ?3 Y4 Y+ p if(dwRainbowRaceTime > 0)8 V u/ j, P+ g
{
( i2 o( _ M5 }- V5 W; \8 w char szMsg[256] = { 0 };/ ^4 c( @) a6 x; ~* E
CTimeSpan ct( (dwRainbowRaceTime - GetTickCount()) / 1000 );
/ Y0 x9 m q7 a( t) M; P sprintf( szMsg, "%.2d:%.2d:%.2d", ct.GetHours(), ct.GetMinutes(), ct.GetSeconds() );, ^8 O f8 \* [, W8 P, }
CRect rectWindow = GetClientRect();
- \1 T$ A& _! I$ ?' ?1 l: h p2DRender->TextOut(rectWindow.right - 50, rectWindow.bottom - 16, szMsg, 0xffffff00);- j$ A! O+ V" |, U z
}; o! B8 a$ @' p+ h
#endif //__RAINBOW_RACE
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6 ]2 r( O/ W& u6 u9 u% W最后找到& A; d5 ^) o. O7 w
代码:( J1 u; P: R8 S3 B" t Y, C8 S7 j
VersionCommon.h
# ?1 ?/ b6 Z' e& I9 }
( P* Y0 Y' B2 Q/ E$ g* J3 t添加: Q$ e6 A) g. i. x
#define __SHOW_POS_ON_NAVIGATER! z/ F& T( A r
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详情参照:WndDebugInfo.cpp+ f8 e( ~6 g( `- ?
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最终版:- C7 B9 g; Z6 j7 Z: B" [8 }
#ifdef __SHOW_POS_ON_NAVIGATER5 ~" t# C, O' \# m
if( g_pPlayer == NULL ) {
/ q6 ], s4 j% h' e: C+ F SetTitle( "Navigater" );
h) V6 p% O* t! X( ]) S6 f return;
5 X. o5 E# o" P# i/ K3 W8 `( z }
/ [: @: u1 m# S4 Z2 [" K! K0 f CHAR szMsg[256] = { 0 };$ ]/ Y: m6 V; M9 u
: y% k/ V" k3 I( A4 X8 U5 P if( g_pPlayer && g_pPlayer->GetWorld() )
8 H2 r; C5 h7 O# i2 l0 b {
]. a8 n/ x7 N D3DXVECTOR3 vPos = g_pPlayer->GetPos();+ n" P6 c% e, a/ ~7 V
_stprintf( szMsg, "导航(%6.0f,%6.0f )",vPos.x,vPos.z,(float)g_pPlayer->GetAngle());. ^% m. M* }" f& h! T4 E
}
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{; ^ P2 o" X* }
_stprintf( szMsg, "导航( 0.0,0.0 )" );
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2 j/ ~$ {2 m4 r% v4 e+ Q SetTitle( szMsg );
0 u; R6 ?- \% l& \$ G2 Q8 `2 z2 R#endif
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