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以下是完整坐标1 t7 Q& Q* b+ X" V9 g. g: U" u R
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#ifdef __SHOW_POS_ON_NAVIGATER% ] r. t, U8 M K/ ~
if( g_pPlayer == NULL ) {, b. w! m# C0 J+ [! d8 a# C
SetTitle( "Navigater" );( }% W9 Z9 h2 I+ i: _
return;! l1 F; r: S) ~. T
}; x3 R' F! k, z0 B/ o( h. d
char szMsg[256] = { 0 };1 y: U7 f$ d7 C. M' a: j
D3DXVECTOR3 pPos = g_pPlayer->GetPos();9 ]/ `1 C+ W% Z$ r0 A' B! ~
$ t" {, r" | Y5 A5 F sprintf( szMsg, "Pos: (%d , %d, %d)",pPos.x,pPos.y,pPos.z); V3 x$ B- s2 S* {+ v
' k% @% ^0 K) v, Y4 m9 { SetTitle( szMsg );4 f% p4 z7 H( y$ b1 q9 ]
#endif5 E: x* L- K& ~# ?
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After
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4 r' w. f% n. W, n8 }' Wvoid CWndNavigator::OnDraw(C2DRender* p2DRender)0 z7 K& Z$ ~% f* Z9 @
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#if __VER >= 13 // __RAINBOW_RACE2 @& k$ o: ]( m) O* n3 P9 U
// Rainbow Race Time ?a·?/ G' Q* \% l8 W% v/ h4 G
DWORD dwRainbowRaceTime = CRainbowRace::GetInstance()->m_dwRemainTime;
- {1 _, L: W( R4 t6 G1 a7 v3 ]6 G if(dwRainbowRaceTime > 0)
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% u3 @) ~, f$ E, E- o( E char szMsg[256] = { 0 };
( m1 O, h! d; z- o& E CTimeSpan ct( (dwRainbowRaceTime - GetTickCount()) / 1000 );
* Y: Z! }; S' V& I sprintf( szMsg, "%.2d:%.2d:%.2d", ct.GetHours(), ct.GetMinutes(), ct.GetSeconds() );
1 A9 I1 V1 n5 d, A4 C: j CRect rectWindow = GetClientRect();
) K/ n1 T$ n2 u# C Q) p# h! R p2DRender->TextOut(rectWindow.right - 50, rectWindow.bottom - 16, szMsg, 0xffffff00);' U+ q S# M! G( j9 @& ~
}
2 } ]3 }/ h$ S" X9 Z#endif //__RAINBOW_RACE8 d" g5 p! X! Y7 Z$ s0 c& g4 U* |
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. X6 R( \) J: u- u7 s- V& C最后找到5 i4 i, x; @/ M s& o" T; l
代码:# s/ Y, w; D7 ^0 W
VersionCommon.h# {1 W8 B( K5 m1 o3 S) R
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添加:
1 _: a8 I4 D- \#define __SHOW_POS_ON_NAVIGATER$ ]. b0 ]" ]; E- ~3 t& _
, x$ I) z/ Q$ Q! K, u: j" T( [! \& K* c
- v/ ]" Z* a& h; d& M( d详情参照:WndDebugInfo.cpp3 B" f/ x1 K; \- Z9 g9 j/ Q
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最终版:
! _' [! }. D9 A+ F9 ]# w#ifdef __SHOW_POS_ON_NAVIGATER
$ w* g$ h8 D7 [ if( g_pPlayer == NULL ) {* g$ G) Y; w! @" v. X
SetTitle( "Navigater" );& g, X2 `- J: e
return;3 `5 g+ V9 V. {" O/ ?1 Y* r/ D7 {
}
" f2 g8 d( @9 q$ a- O a5 s4 M CHAR szMsg[256] = { 0 };
# }3 _# n" O$ N- c9 I. N- ^; Z4 O/ V1 d: x2 r% @7 L" X+ a1 N2 b8 `, b
if( g_pPlayer && g_pPlayer->GetWorld() )
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D3DXVECTOR3 vPos = g_pPlayer->GetPos();3 ~2 W" E" w! G5 }: r
_stprintf( szMsg, "导航(%6.0f,%6.0f )",vPos.x,vPos.z,(float)g_pPlayer->GetAngle());
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else
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% X$ ?2 g# n' X! v: ^" [ _stprintf( szMsg, "导航( 0.0,0.0 )" );
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SetTitle( szMsg );7 Z. d7 ^0 F% r; F O1 I
#endif
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