好了,因为我没有看到巴达是关于秘密房间了,我有说话,我要骗我,那我问你Closen这这里。+ d3 A6 Y( o0 P/ n6 u. W% h# C3 W
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你打开你的资源文件夹。在此文件夹你会发现Secretroom.lua。那么它应该看起来像这样:
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( l+ Z& ]4 n0 Q代码: -------------------------------------------------------------------- -- Ãê±aè*---------------------------------------------------------- -------------------------------------------------------------------- dofile(".\\LuaFunc\\SecretRoomFunc.lua" ) -------------------------------------------------------------------- -------------------------------------------------------------------- -- Âü¿© °¡′é ±æμåá¶°Ç --------------------------------------------- -------------------------------------------------------------------- MinGuildLevel = 15 --Âü¿© °¡′é ÃÖ¼ò ±æμå ·1o§(20·1o§) MinGuildMemberLevel = 30 --Âü¿© ±æμå¿øàÇ ÃÖ¼ò ·1o§ MinPenya = 100000000 -- ÃÖ¼ò àÔÂû Æä3Ä(1ìá¤) MinGuildNum = 1 -- ÃÖ¼ò Âü¿© °¡′é ±æμå ¼ö MaxGuildNum = 8 -- ÃÖ′ë Âü¿© °¡′é ±æμå ¼ö MinGuildMemberNum = 1 -- ÃÖ¼ò Âü¿© ±æμå¿ø ¼ö MaxGuildMemberNum = 11 --ÃÖ′ë Âü¿© ±æμå¿ø ¼ö CancelReturnRate = 20 -- àÔÂû Ãë¼ò 1Yèˉ·ü(%) DropoutReturnRate = 2 -- àÔÂû ½ÇÆD 1Yèˉ·ü(%) -------------------------------------------------------------------- -------------------------------------------------------------------- -- ½Ã°£ °ü·Ã------------------------------------------------------- -------------------------------------------------------------------- -- ¿äàÏ - Sun,Mon, Tue, Wed, Thu, Fri, Sat OpenTime = "Thu 22:29" LineUpTime = MIN(1) -- Âü¿© ±æμå¿ø μî·Ï ½Ã°£ EntranceTime = SEC(0) -- àÔàåá|Çѽð£ WarWaitTime = MIN(10) -- àüÅõ áØoñ ½Ã°£ WarTime = MIN(120) -- àüÅõ ½Ã°£ CloseWaitTime = SEC(30) -- àüÅõ á¾·á èÄ ′ë±a ½Ã°£ -------------------------------------------------------------------- -------------------------------------------------------------------- -- ¸ó½oÅí ¸®á¨°ü·Ã ------------------------------------------------ -------------------------------------------------------------------- MonsterGenNum = 2 --ÇÑ1ø¿¡ »y¼oμé ¸ó½oÅí °3¼ö -------------------------------------------------------------------- -- AddMonster( Type, ¸ó½oÅíID, °3ä ¼ö, ¼±°ø¸÷, x1áÂÇ¥, z1áÂÇ¥, x2áÂÇ¥, z2áÂÇ¥, yáÂÇ¥ ) -- AddMonster( MONSTER_NORMAL, "MI_AIBATT1", 10, false, 500, 500, 505, 505, 10 ) -- AddMonster( MONSTER_MIDBOSS, "MI_AIBATT1", 5, true, 500, 500, 505, 505, 10 ) -- AddMonster( MONSTER_BOSS, "MI_AIBATT2", 2, true, 500, 500, 505, 505, 10 ) --1±¸¿a------------------------------------------------------------- AddMonster( MONSTER_NORMAL, "MI_CAITSITH04_1", 14, false, 284, 556, 304, 667, 100 ) AddMonster( MONSTER_NORMAL, "MI_HARPY04_1", 5, false, 284, 556, 304, 667, 100 ) --2±¸¿a------------------------------------------------------------- AddMonster( MONSTER_NORMAL, "MI_HARPY04_1", 13, false, 324, 703, 428, 684, 100 ) AddMonster( MONSTER_NORMAL, "MI_POLEVIK04_1", 4, false, 324, 703, 428, 684, 100 ) --3±¸¿a------------------------------------------------------------- AddMonster( MONSTER_NORMAL, "MI_POLEVIK04_1", 11, false, 444, 666, 463, 564, 100 ) AddMonster( MONSTER_NORMAL, "MI_ABRAXAS04_1", 4, false, 444, 666, 463, 564, 100 ) --4±¸¿a------------------------------------------------------------- AddMonster( MONSTER_NORMAL, "MI_ABRAXAS04_1", 10, false, 426, 545, 349, 526, 100 ) AddMonster( MONSTER_NORMAL, "MI_HAG04_1", 3, false, 426, 545, 349, 526, 100 ) --5±¸¿a------------------------------------------------------------- AddMonster( MONSTER_NORMAL, "MI_HAG04_1", 8, false, 331, 564, 313, 644, 100 ) AddMonster( MONSTER_NORMAL, "MI_THOTH04_1", 3, false, 331, 564, 313, 644, 100 ) --6±¸¿a------------------------------------------------------------- AddMonster( MONSTER_NORMAL, "MI_THOTH04_1", 8, false, 348, 677, 400, 659, 100 ) AddMonster( MONSTER_NORMAL, "MI_KHNEMU04_1", 2, false, 348, 677, 400, 659, 100 ) --7±¸¿a------------------------------------------------------------- AddMonster( MONSTER_NORMAL, "MI_KHNEMU04_1", 6, false, 418, 643, 436, 589, 100 ) AddMonster( MONSTER_NORMAL, "MI_DANTALIAN04_1", 2, false, 418, 643, 436, 589, 100 ) --8±¸¿a------------------------------------------------------------- AddMonster( MONSTER_NORMAL, "MI_DANTALIAN04_1", 5, false, 399, 571, 350, 552, 100 ) AddMonster( MONSTER_NORMAL, "MI_GANESA04_1", 2, false, 399, 571, 350, 552, 100 ) --9±¸¿a------------------------------------------------------------- AddMonster( MONSTER_MIDBOSS, "MI_ASURA04_1", 1, true, 370, 625, 375, 630, 100 ) --oñ1DàÇ1æ---------------------------------------------------------- AddMonster( MONSTER_BOSS, "MI_LUCIFER01", 1, true, 600, 360, 605, 365, 100 ) 6 ?6 c3 \1 B& O: ^1 ?5 o2 t( x
该行必须至少拉特15日% m6 f0 }! | N2 J0 V, ^* F
球员们都在公会必须在30拉特
$ _7 z/ s2 {/ l' m$ K! z该行必须至少有100.000.000MioPenya。& O7 }, H J$ t
未知我7 k/ g. A5 R) R! H g, j; K
它可能至少有1~11名成员纯净。
8 v+ x8 k) t' S+ `: D! _开放时间[星期四22:29]周四所以周四停留在22:29时钟。
0 t% y% o0 M( e! z1分钟的时间来决定
' Z- x7 d2 t& X# A4 i& hEntranceTime意味着你会自动被传纯净。1 H5 P# V9 F2 y4 _( ^9 U/ n
你有10分钟。等到你可以打8 X% Q+ S3 @2 t5 G* o
你有120分钟。一次战斗。
7 \! D! b4 g8 D; y7 u4 Z战斗结束后,你有30秒。将被传回给她。0 f, J/ a/ H W8 {8 x
而在最后的怪物在这里定义。这个怪物可能希望他们更改。的定义,您将能够找到在propmover.txt。 Die Gilde muss mindestenslvl 15 sein./ E: w3 Q5 L$ d) ?. n h3 Z) p
Die Spieler die in der Gilde sind müssen über lvl 30 sein.; L6 d( U" k5 ^' |
Die Gilde muss mindestens 100.000.000Mio Penya haben.
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Es dürfen mindestens 1 ~ 11 Member rein.
9 J6 b7 V) V" p' G7 l4 AÖffnungzeiten [Thu 22:29] steht für Thursday also Donnerstag um22:29Uhr.8 c8 u; Y5 S, L1 g1 N$ Q
1min zeit um zu Entscheiden) C/ I1 i8 n0 t! B/ f$ \( a
EntranceTime bedeutet das ihr automatisch rein teleportiertwird.8 X; q+ y3 `( T( L% S0 v- Y4 |0 m
Ihr müsst 10min. warten bis ihr Kämpfen könnt
3 S+ g9 S7 y( ~Ihr habt 120min. zeit zu Kämpfen." r' P, \% G; y5 j' F0 o
Nach dem Kampf müsst ihr 30 Sec. bis ihr wieder zurück teleportiertwerdet. }) |9 f" y9 U4 {( p! Q
Und zum schluss werden hier die Monster definiert. Die Monsterkönnt ihr nach euren wünschen ändern. Die Definitionen werdet ihr in derpropmover.txt finden können.
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