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ItemUpgrade.lua) H2 J6 d* P8 r0 m& i+ o
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, E- F0 C5 {! N: G0 G--Sockel Chance-------------------------------------------! s$ g" f8 i0 r2 T; b# m
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; w* \/ f) B$ _$ E; stWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 A. l; p9 F( t4 X7 K9 Q
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% U `# I, W c4 x+ |) i----------------------------------------------------------
4 f% F7 P2 A: K+ k. W' Z) W--Upgrade Chance------------------------------------------
" a7 H% l8 P- [! N- ^8 c----------------------------------------------------------
0 q0 }* V; b5 z5 j+ F8 ]tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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1 H5 x! d D; l/ X I) h--Upgrade Chance------------------------------------------
$ x( v( z3 y( {----------------------------------------------------------( A% h( ^- k2 k; B3 w k( Y; e
tAttribute = {}
d0 B; v1 f$ t4 ufunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( q4 x# C+ h" b3 Z% i tAttribute[nNum] = {}
3 l& u; n& a; t0 X tAttribute[nNum].nProb = nProb8 S8 E! P2 @* Y6 T
tAttribute[nNum].nDamageRate = nDamageRate
( D6 d4 V4 U3 `) w tAttribute[nNum].nDefenseRate = nDefenseRate0 b% E. N" }: @ ^7 X
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )
4 ?% ?8 M+ U& i# f( G0 l: D- `AddAttribute( 2, 100000, 221, 221, 522 ); u) g, |9 K1 Y, C6 c) ~, Y9 ~
AddAttribute( 3, 92000, 256, 256, 560 )5 n$ \7 V) m0 K
AddAttribute( 4, 70000, 305, 305, 612 )
. J+ D8 B1 Q0 ]9 k! h+ }AddAttribute( 5, 53000, 368, 368, 680 )
8 }* C& p: h7 VAddAttribute( 6, 53000, 446, 446, 763 )$ {( `+ _) B5 w# Y3 l8 B) a
AddAttribute( 7, 53000, 537, 537, 860 )# {! B3 n! k* k1 L/ ]% _' _+ q
AddAttribute( 8, 53000, 642, 642, 973 )
$ p9 Z6 G# z+ _2 q( f9 c- }AddAttribute( 9, 53000, 761, 761, 1101 )' \' @1 x& X7 P+ Y" E
AddAttribute( 10, 53000, 895, 895, 1244 )
: W+ Y8 Q" \# P+ H. z, w5 gAddAttribute( 11, 53000, 1042, 1042, 1402 )
9 g2 O" ?- @( h n& E/ n6 \AddAttribute( 12, 53000, 1203, 1203, 1575 )- g3 M8 Y4 Y" h1 n* `; @. m
AddAttribute( 13, 53000, 1379, 1379, 1763 )9 I# N3 `( d6 t$ Q( J% p5 |
AddAttribute( 14, 53000, 1568, 1568, 1966 )
W" B9 k; _+ HAddAttribute( 15, 53000, 1772, 1772, 2184 )( f: \" N+ r: r: N b6 ]. }6 H
AddAttribute( 16, 53000, 1989, 1989, 2417 )
3 u: |/ w* g; S: u+ H/ PAddAttribute( 17, 53000, 2221, 2221, 2665 )
}7 L: L4 g' RAddAttribute( 18, 53000, 2467, 2467, 2998 )5 u& ^. J2 S0 c7 t
AddAttribute( 19, 53000, 2726, 2726, 3207 )
: o8 l# G/ h8 t4 ]% k) b! ^AddAttribute( 20, 53000, 3000, 3000, 3500 )
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% P/ o; l' h I: j$ w----------------------------------------------------------
3 M. Q' ~6 K* X F3 O----------------------------------------------------------
# I3 ^9 ~: Z: h* e( s' D6 k4 X2 V0 \nItemTransyLowLevel = 500000% p( h% c0 x: s- \' n( c
nItemTransyHighLevel = 2000000
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) i! q! E1 P6 T- _+ x# k--Kost黰e Kombination Chance------------------------------
! _+ s7 a1 I& r2 w----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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