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ItemUpgrade.lua3 z0 p; T1 a0 F8 t' Z
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--Sockel Chance-------------------------------------------) j7 z2 J, K. ~& p5 b8 n$ t
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/ F# w S" G9 ?% K. HtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
% r8 U0 `3 J% UtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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/ k- }8 U9 T9 c7 A----------------------------------------------------------
A/ x0 D) G& }% U. N4 `- d/ {--Upgrade Chance------------------------------------------1 l- U+ a. d) {+ Z5 P
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- l" l8 L5 L5 NtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 N T# r9 |1 I
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, ^% u' p# ~8 H+ b9 @--Upgrade Chance------------------------------------------) R; i( A) H- ~$ [- ?! N1 A+ j
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: Y8 V9 Y1 q9 j9 J7 x! qtAttribute = {}/ f+ m1 x% F( O
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )0 k' x4 d0 u, W
tAttribute[nNum] = {}" X; D# H E4 i! v5 H
tAttribute[nNum].nProb = nProb0 F3 _8 {9 _ X$ W
tAttribute[nNum].nDamageRate = nDamageRate P7 }6 B3 `: T: A6 j
tAttribute[nNum].nDefenseRate = nDefenseRate7 a% B! H% e$ o7 j$ i; b- H; G
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 P5 s! z! |' j# ~- i2 J
end G9 z# o! D {3 V' o( b/ Z* c
-- , Q H, \. f6 y8 e1 P
AddAttribute( 1, 100000, 200, 200, 500 )2 @! U* K! @. {) i
AddAttribute( 2, 100000, 221, 221, 522 )8 A+ l+ J" x7 S$ x! ?
AddAttribute( 3, 92000, 256, 256, 560 )
) M' s+ S$ A; i9 Y% o: a* ZAddAttribute( 4, 70000, 305, 305, 612 )) [5 `3 s: _2 p! y! w( P$ Q9 l8 [: U0 Q
AddAttribute( 5, 53000, 368, 368, 680 )9 B9 r p8 ]' p
AddAttribute( 6, 53000, 446, 446, 763 )6 E1 N% d/ C7 M+ S1 k6 i8 U
AddAttribute( 7, 53000, 537, 537, 860 )
' e& z# @5 \- FAddAttribute( 8, 53000, 642, 642, 973 ), p, H, e& J3 Q, @$ p
AddAttribute( 9, 53000, 761, 761, 1101 )$ M, d- J5 L; e U3 b8 s
AddAttribute( 10, 53000, 895, 895, 1244 )
* i6 I( @* }$ l0 D: YAddAttribute( 11, 53000, 1042, 1042, 1402 )2 V' Q/ Q$ P. L* _1 g
AddAttribute( 12, 53000, 1203, 1203, 1575 )8 C; k0 o3 d/ s, u$ b" S
AddAttribute( 13, 53000, 1379, 1379, 1763 )
$ W! [8 ]# n$ iAddAttribute( 14, 53000, 1568, 1568, 1966 )4 o9 A/ {% K5 A5 ^
AddAttribute( 15, 53000, 1772, 1772, 2184 )
. q' L3 `: H$ h I) t3 `AddAttribute( 16, 53000, 1989, 1989, 2417 )/ ~9 j4 I! T; I! |1 U+ I# k$ B
AddAttribute( 17, 53000, 2221, 2221, 2665 )1 L1 a* r2 C/ E) l8 ~8 N# }+ X) L
AddAttribute( 18, 53000, 2467, 2467, 2998 )
) A9 Q, i; Z5 KAddAttribute( 19, 53000, 2726, 2726, 3207 )
9 P2 A) L# d; U3 y5 \+ v1 G4 ~AddAttribute( 20, 53000, 3000, 3000, 3500 )
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7 \& l; i) t6 x* F8 i D----------------------------------------------------------1 I/ _5 G3 `! f' t& Q& M
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nItemTransyLowLevel = 500000
( y7 U& g. O9 [8 t3 d( Y) }$ MnItemTransyHighLevel = 20000004 |% I3 K2 x" J) k/ e" O
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. K/ g4 [: E6 p+ p+ x--Kost黰e Kombination Chance------------------------------
! T; i$ v1 j- {9 [2 K! H----------------------------------------------------------
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: X2 X/ ?( G: X: v: [5 P, cnFashionCombineChance = 2500 -- 25%
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