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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------9 e4 Q& H2 S' j; z& K5 c2 Q
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! j) F0 s( ^! s0 R; MtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 g0 n+ u! k8 x, W
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% o3 k& U( z0 v1 j3 [--Upgrade Chance------------------------------------------
! n- J3 U4 X5 m7 c W----------------------------------------------------------
9 {% T+ i5 ]8 A, E3 j: M. BtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 w, E& J1 k6 ^/ A0 Z ~' [2 P
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--Upgrade Chance------------------------------------------- s0 _& x m7 P! `. n0 p5 I) j
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8 Y" y2 M% L0 `0 E5 S$ stAttribute = {}
8 }6 a9 x; T+ Ofunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )3 d: h7 R% ~* k
tAttribute[nNum] = {}/ j" J$ X$ v0 R+ c }
tAttribute[nNum].nProb = nProb
3 @0 [1 v8 a; ]% p) ?# ^- i2 ` tAttribute[nNum].nDamageRate = nDamageRate
( [6 p9 \+ d# A- Q2 v tAttribute[nNum].nDefenseRate = nDefenseRate
6 y9 i2 n5 z4 p/ p0 K tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ Z, ?( K$ E4 N: Y0 G8 U$ `- [' \' U
end
# q3 L( c' K( V0 p5 X. Q8 h& F4 Q5 Y0 C-- * f3 t+ G; R3 f1 \+ h4 x
AddAttribute( 1, 100000, 200, 200, 500 ) J; U! N' R- v" H, L6 w( k
AddAttribute( 2, 100000, 221, 221, 522 )8 M& U5 s. @" Q" ~* y- S
AddAttribute( 3, 92000, 256, 256, 560 )
; I9 |+ W, v3 wAddAttribute( 4, 70000, 305, 305, 612 )
4 [0 A' s4 n( P9 m, _" q2 |AddAttribute( 5, 53000, 368, 368, 680 )+ [8 x/ y1 }! S L; ?3 {0 H& M
AddAttribute( 6, 53000, 446, 446, 763 ): F/ Z0 j! W; l
AddAttribute( 7, 53000, 537, 537, 860 )2 _3 J7 }) `8 F; u" c
AddAttribute( 8, 53000, 642, 642, 973 ), T* e+ |; {% I, A- d7 [- L3 T
AddAttribute( 9, 53000, 761, 761, 1101 )
' b1 F/ Z# c* K" o' IAddAttribute( 10, 53000, 895, 895, 1244 )( o- x0 M5 {6 f9 A+ e
AddAttribute( 11, 53000, 1042, 1042, 1402 )) i! C# i% B j2 n' }
AddAttribute( 12, 53000, 1203, 1203, 1575 )- ^: g# [% u. e* V) n7 Z( R
AddAttribute( 13, 53000, 1379, 1379, 1763 )
8 \# i6 O8 T6 a; Z- |; G$ r! eAddAttribute( 14, 53000, 1568, 1568, 1966 )
: R! M. @ r! Z' K; pAddAttribute( 15, 53000, 1772, 1772, 2184 )# R/ n5 U6 g& I' y7 A
AddAttribute( 16, 53000, 1989, 1989, 2417 )
1 P8 B! H# T$ ^) ~: X' j% XAddAttribute( 17, 53000, 2221, 2221, 2665 )! ^1 z; x4 A4 y3 A2 S- @& `0 `% S
AddAttribute( 18, 53000, 2467, 2467, 2998 ) @6 @) f8 I* R; X. p+ ^, l' w
AddAttribute( 19, 53000, 2726, 2726, 3207 )
2 Q+ v1 s! o( {. wAddAttribute( 20, 53000, 3000, 3000, 3500 )( T( U- @2 K! |; u# ?% m" C3 | [0 t
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- B) ^8 S6 V* t, t% f; U3 U----------------------------------------------------------+ q. Z. C; T3 ^/ C6 `! \3 Y8 ]/ \/ E
nItemTransyLowLevel = 500000
8 `7 V( d, ~3 \% E7 unItemTransyHighLevel = 2000000
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2 S% G8 X3 ^+ m: {& T c! K' Z5 O--Kost黰e Kombination Chance------------------------------
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G. [, `1 X7 h4 x7 q: ~! znFashionCombineChance = 2500 -- 25%8 ]# m6 m- f* o# C' z0 L, Y
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