|
|
ItemUpgrade.lua Y/ _; n8 v- K8 j' F
----------------------------------------------------------) M+ k+ o# B9 P
--Sockel Chance-------------------------------------------) t" E) q; M8 r P V5 w" d6 H
----------------------------------------------------------& l- Y l8 |5 M w9 v7 t& {
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 W+ z3 _0 x! m8 _3 |tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 o6 |# z' Y' H+ w/ _. S
+ o5 F7 t3 r/ D, O7 _. E
( E- i6 E" h* A) O$ `% `# q----------------------------------------------------------$ [, {" f1 {0 z+ z/ w
--Upgrade Chance------------------------------------------! X) t; c/ p: u6 ^/ @
----------------------------------------------------------$ O+ o, L# {7 |5 T
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 v2 E4 _8 W3 ]& m: ?
- n0 u% L6 `; j4 {
----------------------------------------------------------
/ z2 T8 \( B- D! ~/ W--Upgrade Chance------------------------------------------
/ u R9 k- ]9 B! W----------------------------------------------------------, ~2 E5 M* \8 c$ z% {
tAttribute = {}+ P; L" y0 b1 B! b0 b
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )! S8 h8 p* _0 p8 m N9 G$ q3 q+ H
tAttribute[nNum] = {}# Z2 [; W+ Y; q, v W, Y
tAttribute[nNum].nProb = nProb5 l2 a& C$ P" C" S+ _: g m
tAttribute[nNum].nDamageRate = nDamageRate
6 l8 G& A2 K& H6 | tAttribute[nNum].nDefenseRate = nDefenseRate
0 Q& Y6 p! O& H1 Z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate2 Z& K+ C9 Q R( z. `$ x
end$ J# P0 {. @$ m, k4 b c* H
--
! @5 Y- U% g2 o% h1 D3 L5 mAddAttribute( 1, 100000, 200, 200, 500 ). N6 K" Q0 y6 j8 T3 ?( t
AddAttribute( 2, 100000, 221, 221, 522 )
3 }9 T7 G1 P6 J* [ aAddAttribute( 3, 92000, 256, 256, 560 )+ G! L3 r9 D4 V; X; o0 D
AddAttribute( 4, 70000, 305, 305, 612 )
3 {6 {3 _) m7 B1 {4 xAddAttribute( 5, 53000, 368, 368, 680 ). {& [( Q# g: J! p; P
AddAttribute( 6, 53000, 446, 446, 763 )$ y& P6 q; C8 k/ W! X
AddAttribute( 7, 53000, 537, 537, 860 )
- V8 \; D: y' ] N, @$ T1 uAddAttribute( 8, 53000, 642, 642, 973 )
7 C' L: j( @6 W$ W. pAddAttribute( 9, 53000, 761, 761, 1101 ): {2 i- ]+ P; {+ r+ j6 f
AddAttribute( 10, 53000, 895, 895, 1244 )
, \. T) s7 H( z" h" p NAddAttribute( 11, 53000, 1042, 1042, 1402 )3 }4 y; k: C: V. N4 N
AddAttribute( 12, 53000, 1203, 1203, 1575 )+ |, _: @( P7 ~8 K
AddAttribute( 13, 53000, 1379, 1379, 1763 )
; _: p: V m5 |0 z8 ]AddAttribute( 14, 53000, 1568, 1568, 1966 )
5 E3 f$ G; j7 c+ \AddAttribute( 15, 53000, 1772, 1772, 2184 ); r% }3 S. k5 x7 q: }. I% r
AddAttribute( 16, 53000, 1989, 1989, 2417 )
0 r7 D! ?" t, y* ]; s; KAddAttribute( 17, 53000, 2221, 2221, 2665 )9 s ]) c$ i& p) ^. p
AddAttribute( 18, 53000, 2467, 2467, 2998 )# _ ^( C a: R% C/ E4 s$ Q8 ^
AddAttribute( 19, 53000, 2726, 2726, 3207 )9 k# M, o+ ^5 V- \$ G
AddAttribute( 20, 53000, 3000, 3000, 3500 ); G8 L _/ h/ J1 W0 R) M
) V9 z( l; T0 [/ A
----------------------------------------------------------1 m+ ?3 c0 F& f
----------------------------------------------------------7 ~( w6 o, _7 \+ X8 |, \
----------------------------------------------------------% Q+ e* P$ @6 O% u) w8 z, j2 ~
nItemTransyLowLevel = 500000+ W4 E9 @' Y2 C4 B; o: H0 _' }# X
nItemTransyHighLevel = 2000000+ x N# F* I! I: i# m1 h# _8 u
; z$ G8 {, s. I/ r8 H6 U
----------------------------------------------------------1 C e6 c0 x. ~5 f% U& _
--Kost黰e Kombination Chance------------------------------ r" y2 e# x: u: w
----------------------------------------------------------0 ]* o5 r/ I" T# ~
# m' @/ P& S2 K$ X$ x+ O
nFashionCombineChance = 2500 -- 25%
6 y ], f1 P- z3 r' K! _$ L: N0 i: ]' Z; {) h; [ ]
|
|