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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------: _, d. R, L1 T! Z' ?, U/ M$ k, c5 u# m
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+ J) I5 D v. e$ y: Y! XtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); g6 _2 w8 c4 q [) u/ s. R
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------" E/ F6 W7 _( l, `% a6 v2 G; d# d* J
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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Y9 Q# Y7 `6 ^5 j8 O1 O3 StAttribute = {}
$ h7 E1 M& ^5 Q1 Y% ], ^0 T2 ^( B0 zfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
0 I% [1 e" h r% Z6 z( m tAttribute[nNum] = {}
5 r4 ~& f5 g: x tAttribute[nNum].nProb = nProb! K8 ~7 T9 l; }7 O7 ]4 H2 t# V( Z3 @
tAttribute[nNum].nDamageRate = nDamageRate
- r ]2 E8 H/ o0 ]8 b! D tAttribute[nNum].nDefenseRate = nDefenseRate
8 W4 R# `- G P. V tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
# z6 c8 \( ~' ^ i+ J/ m, wend
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AddAttribute( 1, 100000, 200, 200, 500 )* x, D" i. r+ L& e( Q. B
AddAttribute( 2, 100000, 221, 221, 522 )+ d! f# r$ ]8 H
AddAttribute( 3, 92000, 256, 256, 560 )
+ `% P) b0 s7 RAddAttribute( 4, 70000, 305, 305, 612 )" X% ?# N4 J( W6 @; ]" b- ^! N' J( F G
AddAttribute( 5, 53000, 368, 368, 680 )
' J2 d( [$ R, Y0 _# HAddAttribute( 6, 53000, 446, 446, 763 )
7 I: S8 I! R8 [( ~; ~. w O* H7 xAddAttribute( 7, 53000, 537, 537, 860 )
: }% l1 x* z! v7 m0 b) d3 o8 qAddAttribute( 8, 53000, 642, 642, 973 )
4 ]2 f I; B7 ~& M: N0 aAddAttribute( 9, 53000, 761, 761, 1101 )' \, u5 O. Y o% ] h8 i7 V
AddAttribute( 10, 53000, 895, 895, 1244 )
5 g- C# X$ g: r. a6 W' H* P6 vAddAttribute( 11, 53000, 1042, 1042, 1402 )4 H: U7 M- X" N
AddAttribute( 12, 53000, 1203, 1203, 1575 )
1 c8 [# _4 j( J" O6 v$ [AddAttribute( 13, 53000, 1379, 1379, 1763 )9 T7 z+ Z& r8 X: B1 q
AddAttribute( 14, 53000, 1568, 1568, 1966 )9 }2 E3 f% O/ U
AddAttribute( 15, 53000, 1772, 1772, 2184 )$ E8 |# `% i$ r5 ?& Q
AddAttribute( 16, 53000, 1989, 1989, 2417 )9 _9 O, s! @* z+ u6 n
AddAttribute( 17, 53000, 2221, 2221, 2665 )
; |$ h3 ]# d& w8 v8 {4 t' V, Z7 O" |AddAttribute( 18, 53000, 2467, 2467, 2998 )! S' K% u4 j4 _% ~
AddAttribute( 19, 53000, 2726, 2726, 3207 )- ^$ M* c) C# O
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000, {& C( P! h# i
nItemTransyHighLevel = 2000000% H6 Y" m, f9 b/ O
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%1 x1 v/ t; C0 D) |1 y* z2 } @
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