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ItemUpgrade.lua. f7 ]" s) x4 K& `& _* A' T k
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% f; b/ w; y {- V: \--Sockel Chance-------------------------------------------3 N; V Q8 y! J# o8 R
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), w, y% {$ m2 A: }2 u: ~( x
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 k* R* t \: g$ O6 t+ V; E8 q
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2 ~1 g2 p) d; f9 a" W4 o: S0 v" n--Upgrade Chance------------------------------------------) s+ }! q* @; {& Q6 `3 `
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. g$ l" @4 L. S0 k4 r" [ S( d8 vtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# E9 C" g% E. Z' `) Z
7 d( Y0 v4 {8 h2 g7 G& h----------------------------------------------------------% @; h% n& O e- b3 m
--Upgrade Chance------------------------------------------
4 |! k' R) p$ }& ]2 u" M- ~9 J- j* R----------------------------------------------------------9 t; H' u9 m0 W
tAttribute = {}
1 ]3 l, @5 i4 K) y, jfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& o# g' n! X. O5 {9 e& o& ~9 M tAttribute[nNum] = {}
& w, ]; r, i( p; {0 u tAttribute[nNum].nProb = nProb
& f; S) z/ o. `4 b) b( ?( J, @ tAttribute[nNum].nDamageRate = nDamageRate5 Z A3 @! |) z' x3 M, C) f
tAttribute[nNum].nDefenseRate = nDefenseRate
8 H! j4 y6 \2 O: s- g& E4 l/ u5 y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- ; V' ]8 ]; f _2 k8 e$ S5 @
AddAttribute( 1, 100000, 200, 200, 500 ). p* f- A+ k; _/ U) T/ f O3 \/ S
AddAttribute( 2, 100000, 221, 221, 522 )+ k6 L7 o) }: v% [4 L7 }; c
AddAttribute( 3, 92000, 256, 256, 560 )9 s0 _; _7 o+ V/ o+ f; G! j: Q
AddAttribute( 4, 70000, 305, 305, 612 )$ Z4 y& g% @3 O9 O( j, x& j. g
AddAttribute( 5, 53000, 368, 368, 680 )
9 n2 T* X; T" TAddAttribute( 6, 53000, 446, 446, 763 )
% a; n+ v4 X( OAddAttribute( 7, 53000, 537, 537, 860 )
" |5 O7 c" Z% ^6 K8 W. fAddAttribute( 8, 53000, 642, 642, 973 )& I/ a8 C: a7 ]2 q' Y" c9 i
AddAttribute( 9, 53000, 761, 761, 1101 )! {0 `$ k& d y4 R0 g7 z
AddAttribute( 10, 53000, 895, 895, 1244 )8 i' J7 J2 z$ J: k
AddAttribute( 11, 53000, 1042, 1042, 1402 )' [6 x- b$ ]2 b H, n% i! N, M( Y- z b
AddAttribute( 12, 53000, 1203, 1203, 1575 )
5 ?7 N/ |9 Y! J+ ^. w" Y: rAddAttribute( 13, 53000, 1379, 1379, 1763 )
1 T6 S; l2 g8 ~" v ]+ hAddAttribute( 14, 53000, 1568, 1568, 1966 )
3 M" y! o; A2 S( [AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 L' }' S3 A4 W( KAddAttribute( 16, 53000, 1989, 1989, 2417 )
" N9 R y$ X$ a7 q4 x; A( o2 Q/ vAddAttribute( 17, 53000, 2221, 2221, 2665 )
" i$ g' `1 L# U0 n! HAddAttribute( 18, 53000, 2467, 2467, 2998 )/ m+ f9 b' i$ r2 |: y
AddAttribute( 19, 53000, 2726, 2726, 3207 )
+ R: Y: m& O! k( D' L C+ PAddAttribute( 20, 53000, 3000, 3000, 3500 )
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4 m4 I: d- o5 ~ P$ Y/ c----------------------------------------------------------$ x; k" P. A9 ~9 V( R! V9 Y
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s- W+ l( X( Z% @- k( C8 UnItemTransyLowLevel = 5000007 F$ ^& K7 S! B3 O" d) a) Q: m- l W% {
nItemTransyHighLevel = 2000000+ |7 `, Y+ F2 v. Y, l/ g7 [
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--Kost黰e Kombination Chance------------------------------
0 \3 z$ [# g4 n4 C) `6 ~---------------------------------------------------------- X1 |5 [* |5 C* N' J i3 h6 Z
1 c: x! x* K# Z! B/ x- rnFashionCombineChance = 2500 -- 25%
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