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ItemUpgrade.lua
6 U: m% z, N: N2 z----------------------------------------------------------
6 f# c3 ~- ~( M- f2 |9 I" f) c% \--Sockel Chance-------------------------------------------
$ ]: x% U/ e* Z7 I----------------------------------------------------------. T+ r1 j$ J1 i0 N. p" @! f* v
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ b A5 \0 \. c, B6 ^9 ~, m$ @3 JtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: U! u) a& O0 C+ d* k) I, v5 g! `7 v
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--Upgrade Chance------------------------------------------
! x9 S. ?+ g. E' W) }7 @----------------------------------------------------------$ A1 ?, l' q8 j. v6 Y, q
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------5 L5 S0 v/ s$ r) j9 g; A# V
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tAttribute = {}
P! T. d9 a* e6 a- {+ ?0 afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% X9 V+ a" n9 ], t
tAttribute[nNum] = {}3 X. x, A0 J$ \- |6 K
tAttribute[nNum].nProb = nProb
: Q) A h: G, ^$ } tAttribute[nNum].nDamageRate = nDamageRate
- h" {, }* s7 |( Z+ s* A tAttribute[nNum].nDefenseRate = nDefenseRate
$ h' f; @) f. {# O# f/ P tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ [7 f4 Y5 l/ f& ]8 {: l0 R
end# c% ^# L# k, ] f5 A# S8 u D
-- 2 a0 A5 O4 A1 v. w9 @, f/ l
AddAttribute( 1, 100000, 200, 200, 500 )( B, m) T$ |5 v% l$ }
AddAttribute( 2, 100000, 221, 221, 522 )
8 j; H Z* P5 Q( fAddAttribute( 3, 92000, 256, 256, 560 )3 b2 w$ T( H4 _8 I* |2 d
AddAttribute( 4, 70000, 305, 305, 612 )
1 _; n/ b0 w; ]4 ~) }" z: U. PAddAttribute( 5, 53000, 368, 368, 680 )
# n$ z9 y7 {3 k" QAddAttribute( 6, 53000, 446, 446, 763 )5 k7 E( T# `# v. z
AddAttribute( 7, 53000, 537, 537, 860 )
; ^" q1 H' {6 t& ?) q) L6 Z" @AddAttribute( 8, 53000, 642, 642, 973 )1 l2 Z1 e' s) [* \& z" G
AddAttribute( 9, 53000, 761, 761, 1101 )
! k W, J9 e' Z9 WAddAttribute( 10, 53000, 895, 895, 1244 )- l6 }( w6 I* W2 ~( t
AddAttribute( 11, 53000, 1042, 1042, 1402 )2 J/ Z9 A8 q' n( h; m; C7 K% Q; L
AddAttribute( 12, 53000, 1203, 1203, 1575 )" l" q! s2 A% n! E7 x6 u N4 R
AddAttribute( 13, 53000, 1379, 1379, 1763 )8 w5 S8 u3 a- G5 x1 ]) d
AddAttribute( 14, 53000, 1568, 1568, 1966 )- f9 o. n8 r; }; g% L! k! x
AddAttribute( 15, 53000, 1772, 1772, 2184 )
7 d& Q; X: B/ |3 B! zAddAttribute( 16, 53000, 1989, 1989, 2417 )0 ^% G3 D, h9 {
AddAttribute( 17, 53000, 2221, 2221, 2665 )' Q, \; ~% w9 Z- N, P9 I- P
AddAttribute( 18, 53000, 2467, 2467, 2998 )+ I4 A/ I' i' t7 e
AddAttribute( 19, 53000, 2726, 2726, 3207 )
h& y z# H" KAddAttribute( 20, 53000, 3000, 3000, 3500 )
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( o8 f- p6 h3 Y$ I2 [8 d/ q----------------------------------------------------------: c& P# {: N* T$ W/ p, ~" ~
nItemTransyLowLevel = 500000
. |$ ~, V& [3 z/ s7 o, PnItemTransyHighLevel = 20000003 K( l5 ?# V: ]4 k7 f' R# Z! {
( j* f1 o. h3 t+ |3 q7 U0 T8 |0 k----------------------------------------------------------% _0 w7 K' M* M0 m4 \# b: _
--Kost黰e Kombination Chance------------------------------
+ Z- ?( R0 K/ D+ l; y----------------------------------------------------------4 d, @1 V8 I( q! h( f- k
, f( q: ^ A+ A0 X' {9 d( }nFashionCombineChance = 2500 -- 25%7 x- b6 @9 E1 `. d1 o0 Z3 d
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