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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 w+ i& O0 y1 S3 itWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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" y9 u+ L# S# e+ k+ L----------------------------------------------------------
8 I( g. E* Q4 z; U" \--Upgrade Chance------------------------------------------+ d3 H9 B8 z* s4 W
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)8 t+ N2 V0 U6 n1 N$ ~4 M# J' e! N
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--Upgrade Chance------------------------------------------
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% A4 q, c4 V0 M3 y4 a$ B, JtAttribute = {}
- }$ s8 a* ^2 C: P9 }. xfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) u" [8 J3 N# U. a7 D: V% E6 ]3 Z
tAttribute[nNum] = {}
& ?& T5 c( e# Z1 D5 _# H" b4 r tAttribute[nNum].nProb = nProb
% o5 n0 y8 G! q! m1 e tAttribute[nNum].nDamageRate = nDamageRate! c/ @8 C. s' ]$ W
tAttribute[nNum].nDefenseRate = nDefenseRate- H% X/ K* J1 I0 ?8 T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
' ?' e+ ?" ^9 F0 y$ {0 eend
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/ O$ ^7 P" h4 `. L" b' f1 aAddAttribute( 1, 100000, 200, 200, 500 )
6 {" f$ Z! w9 T# w: OAddAttribute( 2, 100000, 221, 221, 522 )
. g: f q* I9 [. g1 G: k0 _AddAttribute( 3, 92000, 256, 256, 560 )
, Q) A, c% i% D( @: W$ m2 f+ S/ eAddAttribute( 4, 70000, 305, 305, 612 )$ P3 Q2 l: ]5 p1 H1 P
AddAttribute( 5, 53000, 368, 368, 680 )' z) g" z0 y* S
AddAttribute( 6, 53000, 446, 446, 763 )
+ q1 P H V, |1 L5 m/ e- sAddAttribute( 7, 53000, 537, 537, 860 )
" e1 F# I- U' y, z, T% z3 MAddAttribute( 8, 53000, 642, 642, 973 )
3 E$ u: ?1 G0 ^& U( VAddAttribute( 9, 53000, 761, 761, 1101 )! N3 Z, H, G+ n( T% K9 _) C
AddAttribute( 10, 53000, 895, 895, 1244 ), f7 ^ W3 }( V; S; ?$ R4 v
AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ y3 \5 e ~! [ @, O+ [0 `AddAttribute( 12, 53000, 1203, 1203, 1575 )
6 ?4 l; Z/ t( I, j" ]. h+ D. kAddAttribute( 13, 53000, 1379, 1379, 1763 )
, L1 n; }1 O5 x3 mAddAttribute( 14, 53000, 1568, 1568, 1966 )
/ q- D2 J0 q* r/ S" J$ tAddAttribute( 15, 53000, 1772, 1772, 2184 )
# w$ x/ j% i; e* tAddAttribute( 16, 53000, 1989, 1989, 2417 )
. y+ G( B1 ]& V8 j: g3 D5 K7 }AddAttribute( 17, 53000, 2221, 2221, 2665 )
1 t) B. m- e; R( q8 {AddAttribute( 18, 53000, 2467, 2467, 2998 )
4 W* e2 O% M! h# V% |. z) V& BAddAttribute( 19, 53000, 2726, 2726, 3207 )7 k- q# g8 @* J
AddAttribute( 20, 53000, 3000, 3000, 3500 )+ L5 }; y) i3 ?2 G, [+ v
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0 S5 O+ l4 u5 U/ B# D* s1 M- pnItemTransyLowLevel = 500000
' R+ h% o" e+ B7 e, G$ c6 N1 ^nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%- u; Y8 G. q& o Z \
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