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ItemUpgrade.lua
2 U' A. G/ `6 S0 B, z----------------------------------------------------------
8 K- F; V) h! f--Sockel Chance-------------------------------------------
% M, ~, D T& ~% U/ v- a6 r O( c2 P----------------------------------------------------------
* v. C; f# C- T! i% T. {tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 t3 I3 T2 f! K5 K! L: q7 G3 g" d
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 u: L" n/ C; m% M( x9 j5 H
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8 T( o3 C2 o& _7 W6 i( o$ k$ R--Upgrade Chance------------------------------------------
7 k5 S( _9 e& H2 D* f. z----------------------------------------------------------3 \7 W: d6 u! P- k5 N4 j
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------: O5 o7 m0 v' p) Y1 ?; _9 m
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a/ p c+ w6 U7 c0 V6 ptAttribute = {}6 E- g( {) a9 R! `: |" S9 n
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 U4 E( T9 j, {: g( R
tAttribute[nNum] = {}
- u2 ]2 L/ L' d8 x tAttribute[nNum].nProb = nProb$ o, z0 y" B6 a# B3 i9 W
tAttribute[nNum].nDamageRate = nDamageRate$ r3 H+ C8 E6 x: a/ u) F2 N' O
tAttribute[nNum].nDefenseRate = nDefenseRate; Y) b" M/ u% i2 k( P
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! J+ N% E& R" T+ g8 e+ e+ w
end
, D; w0 {' T- b: F% Q, E3 T% F-- 1 l( P: p; C$ \ u9 H4 B# k
AddAttribute( 1, 100000, 200, 200, 500 )
1 U4 |7 z$ }) r8 i9 sAddAttribute( 2, 100000, 221, 221, 522 )! P5 t& o* D; O! A& q( K: c2 ?
AddAttribute( 3, 92000, 256, 256, 560 )
+ {' F2 I+ k/ `AddAttribute( 4, 70000, 305, 305, 612 )* O3 S, d% n$ V: G' @3 E K
AddAttribute( 5, 53000, 368, 368, 680 )+ Y% H2 v1 g, [; ?
AddAttribute( 6, 53000, 446, 446, 763 )
. d# `4 H& E2 fAddAttribute( 7, 53000, 537, 537, 860 )% V) F3 r0 [% c# H
AddAttribute( 8, 53000, 642, 642, 973 )4 z. J# d8 o( q' `/ r! d" \3 H
AddAttribute( 9, 53000, 761, 761, 1101 )
6 \; T9 s7 T' ]) E, F, T0 mAddAttribute( 10, 53000, 895, 895, 1244 )7 ?! L/ H) e. t: L- l: d; c
AddAttribute( 11, 53000, 1042, 1042, 1402 )2 _, S4 W% \) _
AddAttribute( 12, 53000, 1203, 1203, 1575 )
* M$ n3 Y* d% @* e4 P, vAddAttribute( 13, 53000, 1379, 1379, 1763 )
/ E, D: e- h) }AddAttribute( 14, 53000, 1568, 1568, 1966 )
0 s" I. V" Q: s0 m9 AAddAttribute( 15, 53000, 1772, 1772, 2184 )
7 V3 \2 z' V$ m; \7 A8 HAddAttribute( 16, 53000, 1989, 1989, 2417 )5 D$ u' u5 P1 w7 q9 _; i# [
AddAttribute( 17, 53000, 2221, 2221, 2665 )
~) D! a. X9 bAddAttribute( 18, 53000, 2467, 2467, 2998 )
& u7 R! P6 G2 v, R8 x9 f9 aAddAttribute( 19, 53000, 2726, 2726, 3207 )( S5 Z X6 { y( j2 |4 A
AddAttribute( 20, 53000, 3000, 3000, 3500 ), U& T4 ^8 i1 ^ C
6 \$ @8 O' M8 o5 ~5 v% b0 ~----------------------------------------------------------
0 x) W; U/ ~8 S% Y----------------------------------------------------------
8 ?8 Q% ]3 m+ F* s6 D----------------------------------------------------------* t4 n9 E$ f% L
nItemTransyLowLevel = 5000009 E3 m: s+ p4 |% b! _( D
nItemTransyHighLevel = 2000000
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& a; m; i1 X/ e5 c5 |$ @: u" B--Kost黰e Kombination Chance------------------------------4 J0 P- d1 f+ t. {# g/ J: Y
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$ r* A) v/ X+ }7 enFashionCombineChance = 2500 -- 25%* B# G) I- ]" i# l. u3 ^9 W
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