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ItemUpgrade.lua6 H; N0 }$ L6 V# J. j6 b1 O
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 i) r l0 |7 H' I8 ntWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ |, N$ n, s. I4 t% {, Q: f
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--Upgrade Chance------------------------------------------
. D- M8 O( t- I: m----------------------------------------------------------
; ]4 B$ p; Y- C/ t; Y- G1 ?% s/ \' JtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 C7 Z2 d5 A$ z i# D: f
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2 z9 B! t1 p5 c0 m3 b* ]* u--Upgrade Chance------------------------------------------2 N y9 h3 _( K
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tAttribute = {}
9 v- z# i: O* U1 yfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' T9 m ~1 D; z4 K; @
tAttribute[nNum] = {}9 @& B) X" a) t; X1 C
tAttribute[nNum].nProb = nProb" d7 g, m' s8 C0 U! Z
tAttribute[nNum].nDamageRate = nDamageRate
: U: T% t; w: T+ \. I, W: E* y6 U tAttribute[nNum].nDefenseRate = nDefenseRate8 p# f5 O: Z# b# A9 E. `+ p
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- : ]1 D9 H2 R' b) r. p6 a
AddAttribute( 1, 100000, 200, 200, 500 )1 t0 @6 Z$ N$ a! P5 |0 g# A: o
AddAttribute( 2, 100000, 221, 221, 522 )7 _6 r) K4 _$ n
AddAttribute( 3, 92000, 256, 256, 560 )
, Q+ Q( m1 ` wAddAttribute( 4, 70000, 305, 305, 612 )
" {9 g* Z" F; q4 u) p; h- C& r( fAddAttribute( 5, 53000, 368, 368, 680 )* b+ E4 r* A3 d# E* H' d. P
AddAttribute( 6, 53000, 446, 446, 763 )+ A S- }% y1 X6 |- v2 h0 ?; w( y
AddAttribute( 7, 53000, 537, 537, 860 )* W# V! i8 i5 x; z4 ?- F: Z7 J2 L
AddAttribute( 8, 53000, 642, 642, 973 )$ v! W) A0 }. j+ O. I# L6 G
AddAttribute( 9, 53000, 761, 761, 1101 )6 u5 q: h+ b# {% B0 e$ J$ u7 W
AddAttribute( 10, 53000, 895, 895, 1244 )
8 d" V" d. p" V( A# kAddAttribute( 11, 53000, 1042, 1042, 1402 )
; h. }+ U( a0 I1 a- ~7 r- x4 ~9 D7 N1 pAddAttribute( 12, 53000, 1203, 1203, 1575 )/ U1 w% Q4 R! @- u$ L! K
AddAttribute( 13, 53000, 1379, 1379, 1763 )
- ~2 j+ M* t2 x* {, S, TAddAttribute( 14, 53000, 1568, 1568, 1966 )
0 `6 J; a2 D3 Z1 sAddAttribute( 15, 53000, 1772, 1772, 2184 )
9 j! q% V1 W& d$ W' [AddAttribute( 16, 53000, 1989, 1989, 2417 ). j" ?/ G3 ^4 X7 r! _8 _ @
AddAttribute( 17, 53000, 2221, 2221, 2665 )8 D4 M, i' L8 E' k z
AddAttribute( 18, 53000, 2467, 2467, 2998 )& x7 w: ]! D4 I |
AddAttribute( 19, 53000, 2726, 2726, 3207 ): o9 M( n7 _) \9 v" e
AddAttribute( 20, 53000, 3000, 3000, 3500 )) l2 ^& D/ p- {
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nItemTransyLowLevel = 500000
* U4 B- L3 D1 m8 J8 ^& PnItemTransyHighLevel = 20000002 {8 l: ?: g8 O& O& X8 W2 a
+ \2 h" A8 M- X, [. V6 p+ F
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--Kost黰e Kombination Chance------------------------------
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5 Z" E! y9 V; |5 p- r& _nFashionCombineChance = 2500 -- 25%0 {2 o5 g4 a* d
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