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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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( @' m) I, I- O" O; KtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# ~ W& `3 u1 h+ A. L6 F& f1 H, ptWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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: }. h# y* d/ y( X# Y----------------------------------------------------------
6 ]7 L$ V- c+ V5 [, B* a--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------- M, r# F& M3 f" s8 u2 K" s% |
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tAttribute = {}
' i! {- m2 h. F. Z& V# } Efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( Y9 N: E5 q/ r/ T8 T( L
tAttribute[nNum] = {}
1 B/ f3 S7 M# `5 C) O tAttribute[nNum].nProb = nProb
. i4 C, @8 m) _ A4 \& m: a8 C" P tAttribute[nNum].nDamageRate = nDamageRate+ k/ j2 X- n* ~+ a Q* a! T" ~" J2 n+ n
tAttribute[nNum].nDefenseRate = nDefenseRate* Y5 ~( }* [7 [* S* O! M
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ E. X% y7 E- R+ t( ~0 _: g, g
end
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; P9 c0 A6 ]. [# b; X. h- pAddAttribute( 1, 100000, 200, 200, 500 )
$ l9 @( V& j2 b {, b0 j: p3 Q' }" b& c3 uAddAttribute( 2, 100000, 221, 221, 522 )
]) c, V: B2 B! r1 KAddAttribute( 3, 92000, 256, 256, 560 )
) F7 n* L+ f$ k! S) X1 s5 }AddAttribute( 4, 70000, 305, 305, 612 )9 _. K' V! y9 }% d! U/ {
AddAttribute( 5, 53000, 368, 368, 680 )
* o) q# o, u8 `9 w# I8 @+ S; L' aAddAttribute( 6, 53000, 446, 446, 763 )4 r% C3 V3 V' R! p3 Z- }/ I
AddAttribute( 7, 53000, 537, 537, 860 ). G2 O; X8 c7 K, z k: B; J& \, m. M6 m
AddAttribute( 8, 53000, 642, 642, 973 ). e1 J% D* w' r( F. j
AddAttribute( 9, 53000, 761, 761, 1101 )& r0 ~4 X# X5 N0 h5 J. E- w/ S4 L" u4 ]
AddAttribute( 10, 53000, 895, 895, 1244 )2 H# l$ P' |5 ]+ d0 j0 V+ n6 d6 h3 W
AddAttribute( 11, 53000, 1042, 1042, 1402 ): ^# Y0 A, d# w. Z& @5 z
AddAttribute( 12, 53000, 1203, 1203, 1575 )& A& o) J- D. F) O, A
AddAttribute( 13, 53000, 1379, 1379, 1763 )5 c0 u6 E z1 F e
AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 a+ f! J( W+ ?& V4 yAddAttribute( 15, 53000, 1772, 1772, 2184 )
) b$ b! r5 B' H% r! Y! ^* s% MAddAttribute( 16, 53000, 1989, 1989, 2417 )
$ Q. i( \+ h; t' l$ FAddAttribute( 17, 53000, 2221, 2221, 2665 )5 H, S3 r$ k3 x; ~$ S9 |, l* ~3 A
AddAttribute( 18, 53000, 2467, 2467, 2998 )7 M- C$ v) x y
AddAttribute( 19, 53000, 2726, 2726, 3207 )
/ [- o: }& d& I; C9 `7 CAddAttribute( 20, 53000, 3000, 3000, 3500 )
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; e& S- } i T; s% InItemTransyLowLevel = 500000
$ Z' S; \7 l$ u- NnItemTransyHighLevel = 2000000
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9 S! \; a% C' G--Kost黰e Kombination Chance------------------------------9 q+ b7 M7 Y/ ^" r) }: V9 a
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nFashionCombineChance = 2500 -- 25%$ M% H) G% X8 j; y L2 v+ z
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