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ItemUpgrade.lua
# A' i' P* ?; n3 _: @5 c----------------------------------------------------------( g+ e" B1 Y/ l2 w
--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 _3 } S V& B% g0 F# f4 ktWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------( q, }7 a2 v8 l! k/ T4 T
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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! C% o( r. l" U( `+ rtAttribute = {}
( u$ }% P: ?% C4 U8 d4 efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
0 W$ j( L) `3 e& t, U* j tAttribute[nNum] = {}6 A1 c+ h+ }3 B/ n
tAttribute[nNum].nProb = nProb1 M8 V) `) p7 R4 D# p, m
tAttribute[nNum].nDamageRate = nDamageRate( j' d5 @. p; `" K3 y$ [' {! Y2 g( i
tAttribute[nNum].nDefenseRate = nDefenseRate+ L8 I8 N4 G4 ?- D8 v) P
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" ] N! S; e3 @+ g9 T# eend$ }; A, ^# s- |7 C1 A* d
-- ( K! ?1 w3 O5 @4 X! v+ J" B
AddAttribute( 1, 100000, 200, 200, 500 )
. H# k- u) a. Y4 L% r+ _AddAttribute( 2, 100000, 221, 221, 522 )
# F: b! |. s3 |6 KAddAttribute( 3, 92000, 256, 256, 560 )
- K) d* r1 O# j# D4 w# i5 J& MAddAttribute( 4, 70000, 305, 305, 612 )
( j% U$ o0 D- |- G0 {AddAttribute( 5, 53000, 368, 368, 680 )$ l8 Q( q/ i2 k
AddAttribute( 6, 53000, 446, 446, 763 )
; T/ R: c8 u- G! T& T! f" ]AddAttribute( 7, 53000, 537, 537, 860 )1 ]6 ^3 X5 Y: A7 U# `6 L/ a
AddAttribute( 8, 53000, 642, 642, 973 )1 _& h$ q$ T c: _. A" A
AddAttribute( 9, 53000, 761, 761, 1101 )
3 v: ^, l# N9 F/ ~; Z8 N& SAddAttribute( 10, 53000, 895, 895, 1244 )
! A" F8 h5 m" z1 j# _2 }1 V5 UAddAttribute( 11, 53000, 1042, 1042, 1402 )
% X& p2 u$ `. @0 EAddAttribute( 12, 53000, 1203, 1203, 1575 )# V* ?; d& u6 {/ x
AddAttribute( 13, 53000, 1379, 1379, 1763 )* U D9 A1 A5 ]# Y
AddAttribute( 14, 53000, 1568, 1568, 1966 )
: g, v4 ]3 J1 X9 ]AddAttribute( 15, 53000, 1772, 1772, 2184 )5 X0 J( E# Q; c& G' ` m$ e' a
AddAttribute( 16, 53000, 1989, 1989, 2417 )
: |3 G% ?3 V$ F/ ?AddAttribute( 17, 53000, 2221, 2221, 2665 )
, R6 `( [, S1 vAddAttribute( 18, 53000, 2467, 2467, 2998 )
3 I6 K: s8 \6 f& k- X. ]AddAttribute( 19, 53000, 2726, 2726, 3207 )
1 P8 }: W0 _9 h; @- P( U j' {AddAttribute( 20, 53000, 3000, 3000, 3500 )' K; Z- }; e' x4 I
% Z1 [" f0 A/ G: e----------------------------------------------------------
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nItemTransyLowLevel = 500000; V+ ^! a3 T9 H# o6 H9 \+ a
nItemTransyHighLevel = 2000000" n8 P$ l0 ~/ B3 p
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, `1 s* q; G* q' ~--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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