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ItemUpgrade.lua
0 m C5 S& Q. G4 l( B( x* }----------------------------------------------------------
7 s1 a1 I! l- v, R# n9 G--Sockel Chance-------------------------------------------
3 z+ E5 z- C- w+ ^: |----------------------------------------------------------. d* y$ m# b$ ~& G
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# v2 J H, `! G+ [# |# O: x ?
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) N" W. K7 S# n$ C9 u- p
a: Q1 a' w3 ?& f8 M
( q t1 U5 s8 b! g# ]$ x1 s----------------------------------------------------------! m8 R, F* x5 y \
--Upgrade Chance------------------------------------------# h3 A; l) D* p7 C7 t
----------------------------------------------------------1 F: E: u4 S3 s$ P( ]) [/ m6 r
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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% K: m" o+ P% s0 t1 G----------------------------------------------------------
: ^! n. n \& M- ~& K--Upgrade Chance------------------------------------------
# F- [+ I3 i/ z; S----------------------------------------------------------: F( m$ n8 x$ r
tAttribute = {}
7 L% C8 t5 O b7 w: dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% h2 g& E, l1 B$ p+ A# N7 l- r tAttribute[nNum] = {}1 X! `: q1 A3 F$ r
tAttribute[nNum].nProb = nProb5 w$ L5 Z3 X" ^ r( U! w2 K
tAttribute[nNum].nDamageRate = nDamageRate
9 c' \) A/ n4 p: M9 _9 P* i tAttribute[nNum].nDefenseRate = nDefenseRate
2 ]$ x9 J |4 d6 B tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
6 ?2 b$ g. G- r/ _; C' p6 e* v) pend
% `3 A$ W. R0 X-- 5 G2 t; V/ u! c! U1 X
AddAttribute( 1, 100000, 200, 200, 500 )
6 }# o# I; m! l# {! kAddAttribute( 2, 100000, 221, 221, 522 )
5 p& b) @3 L( e I( CAddAttribute( 3, 92000, 256, 256, 560 )
3 U$ u6 \ `3 i8 |4 E. V2 }5 y( k' W- sAddAttribute( 4, 70000, 305, 305, 612 ) ~: f7 g, U* ?& w* U
AddAttribute( 5, 53000, 368, 368, 680 ) y. B; B; K9 }8 a! q ]) L
AddAttribute( 6, 53000, 446, 446, 763 )8 w& H$ c: H$ u
AddAttribute( 7, 53000, 537, 537, 860 )7 f2 {) K; w& x, F: j P$ d
AddAttribute( 8, 53000, 642, 642, 973 )& f3 Z" Z9 _1 T) k
AddAttribute( 9, 53000, 761, 761, 1101 )
* |/ R; Y+ X& j0 i& ?: PAddAttribute( 10, 53000, 895, 895, 1244 )
4 r% o) b' q+ ?' n' tAddAttribute( 11, 53000, 1042, 1042, 1402 )
7 a( G6 }; d+ p: J1 V. YAddAttribute( 12, 53000, 1203, 1203, 1575 )
r. f) p! [: G- N5 H: A' V& HAddAttribute( 13, 53000, 1379, 1379, 1763 )7 y& j7 L" p0 v' t. q/ S
AddAttribute( 14, 53000, 1568, 1568, 1966 ). i0 s% y0 `$ r( V: C
AddAttribute( 15, 53000, 1772, 1772, 2184 )+ H1 Q8 U" z6 I, ~" }! ]) H$ j9 U
AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ ~+ i! {: u* }7 B C4 l7 _2 oAddAttribute( 17, 53000, 2221, 2221, 2665 )/ S# c5 x# V1 D! r( |6 u
AddAttribute( 18, 53000, 2467, 2467, 2998 )2 _; {0 M( E$ k p: T+ g
AddAttribute( 19, 53000, 2726, 2726, 3207 )
$ h1 w. R/ m2 eAddAttribute( 20, 53000, 3000, 3000, 3500 )/ |; Q% {# ^ P3 J# P
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----------------------------------------------------------
) l; ^9 a, Z; m+ r4 d# C% R----------------------------------------------------------
$ a$ a2 g- ^* @----------------------------------------------------------: O% Q$ w0 t G8 w! d
nItemTransyLowLevel = 500000! C/ u9 }7 w/ ^6 `! m
nItemTransyHighLevel = 20000002 M5 m) o& R h
7 p8 S* }0 y% r9 c: l$ r----------------------------------------------------------) [8 P2 ^6 r9 u
--Kost黰e Kombination Chance------------------------------- ?2 n4 r4 M8 v" t: f6 G; W
----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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