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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------% z7 B% d f$ N- \
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ u9 X; l* r/ N6 MtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------* s1 D, S: a: V8 M' N! w3 }
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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' g; y c; `, N, k# \8 XtAttribute = {}
6 ^ W$ u( H) `, c7 Z1 ~) ~* \) nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 [3 B' d5 ~/ o1 e9 h% W* E& w) g
tAttribute[nNum] = {}
. E- P8 Q4 z# y tAttribute[nNum].nProb = nProb
+ F" A8 r2 t( ~3 @! d, W: _! G tAttribute[nNum].nDamageRate = nDamageRate( [) w3 X; O: h8 m Q
tAttribute[nNum].nDefenseRate = nDefenseRate1 Q2 T( x+ S# Y: X* B0 \
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: U1 N3 X2 |. U d
end) r- ?3 W" N( G; q% o
--
0 x" |+ w- {( I- xAddAttribute( 1, 100000, 200, 200, 500 )4 Y, c# [1 u6 I5 r. J/ n8 j' x
AddAttribute( 2, 100000, 221, 221, 522 )* z! o, l) O& j. ]) ?& }
AddAttribute( 3, 92000, 256, 256, 560 )
+ r# q3 Z9 v' a3 yAddAttribute( 4, 70000, 305, 305, 612 )
0 c6 F" P' @/ h0 IAddAttribute( 5, 53000, 368, 368, 680 )
3 r2 K+ A4 B5 y" x T! P, }AddAttribute( 6, 53000, 446, 446, 763 )
( [- h3 W R4 A' t) A5 o3 lAddAttribute( 7, 53000, 537, 537, 860 )+ @$ X, B" x" Y: i7 N# }
AddAttribute( 8, 53000, 642, 642, 973 )3 U+ t v6 `8 ^: y6 l; P4 M) Z
AddAttribute( 9, 53000, 761, 761, 1101 ) j! W( W9 `5 \. ]% ]
AddAttribute( 10, 53000, 895, 895, 1244 )
! g5 l9 f" j, y9 A9 r& }6 |AddAttribute( 11, 53000, 1042, 1042, 1402 )
% G! S# A! }( I8 \AddAttribute( 12, 53000, 1203, 1203, 1575 )
. M0 Z) D2 H! P$ k" T( N3 pAddAttribute( 13, 53000, 1379, 1379, 1763 )2 v0 r) V+ M: p& T$ p3 k" ]8 e
AddAttribute( 14, 53000, 1568, 1568, 1966 )1 y3 O* p: D5 X2 E6 x+ M
AddAttribute( 15, 53000, 1772, 1772, 2184 )) n8 m8 d" T; I! K
AddAttribute( 16, 53000, 1989, 1989, 2417 )& j6 H& ^) z' }$ A& R0 m
AddAttribute( 17, 53000, 2221, 2221, 2665 )
! x* ^' n4 N1 x9 AAddAttribute( 18, 53000, 2467, 2467, 2998 )
3 ^2 A, m; J; u) J7 WAddAttribute( 19, 53000, 2726, 2726, 3207 )8 Z3 p- x; x" I3 I5 D* l5 A- U4 ]
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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9 Z: q/ r" E. l& f----------------------------------------------------------
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: F! e5 P' \0 b% W# m9 @9 z$ XnItemTransyLowLevel = 500000
8 f7 k3 P8 c- O/ N( ^6 WnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%- W2 l" }4 i( s; a
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