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ItemUpgrade.lua
6 I: }1 j' V0 Y, d----------------------------------------------------------
5 F9 G$ ^8 N3 L) n--Sockel Chance------------------------------------------- u; b4 F- j0 @ ^ u/ n8 N
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7 e+ v* W$ z6 atSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- z2 N' v* j5 \4 R0 c: P
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }( r: V4 l4 C, g/ r; a$ y5 R
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. N2 k# B! i' L: ^--Upgrade Chance------------------------------------------
6 S) b0 C/ N2 h! b5 N----------------------------------------------------------
! U3 G; e! K) @4 wtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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: S, u& s ^& H. r% h----------------------------------------------------------- O# Z! {$ A& O5 x* F3 X5 V/ s
--Upgrade Chance------------------------------------------0 s$ U0 t) h% Q* B; Z
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" u, ~, P" m9 L( c# K0 ytAttribute = {}
. l4 h: V+ v8 w: B6 K. Dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), t$ S) e5 ]; a4 m) {
tAttribute[nNum] = {} l4 E3 d" Q# r. {0 Z$ @. }9 x- W
tAttribute[nNum].nProb = nProb
. {: _/ b, W% h6 c. f tAttribute[nNum].nDamageRate = nDamageRate
0 r/ f9 Y: `6 \ tAttribute[nNum].nDefenseRate = nDefenseRate
" D) T- A% h7 |$ V! ], f tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
: n) C0 j' D3 Q6 ^" L1 S }end
% G3 h. r3 B9 E. B" U+ |% D7 {2 a--
. e- j$ n. ~% \1 A% V I2 i0 eAddAttribute( 1, 100000, 200, 200, 500 )
" t. n J$ J+ m" ?7 x* U; VAddAttribute( 2, 100000, 221, 221, 522 )
1 D5 J+ V* q' LAddAttribute( 3, 92000, 256, 256, 560 )- X1 ] u2 Q2 z: \
AddAttribute( 4, 70000, 305, 305, 612 )
4 l, b$ K) E, @! m2 J! [AddAttribute( 5, 53000, 368, 368, 680 )
% t0 R6 q8 j5 N' I5 y ~AddAttribute( 6, 53000, 446, 446, 763 )& \) v% X" |. W S# A
AddAttribute( 7, 53000, 537, 537, 860 )
% q0 f% w _& _# F E* BAddAttribute( 8, 53000, 642, 642, 973 )8 p+ w3 @0 S1 c# W
AddAttribute( 9, 53000, 761, 761, 1101 )
' ^6 S- w. \3 f- mAddAttribute( 10, 53000, 895, 895, 1244 )
! ^% v/ w6 P0 B: _& ^2 UAddAttribute( 11, 53000, 1042, 1042, 1402 )
) W8 j3 Z8 P- tAddAttribute( 12, 53000, 1203, 1203, 1575 )# C2 U$ t, r6 i N" \$ ^; J6 O
AddAttribute( 13, 53000, 1379, 1379, 1763 )" x# M$ I0 [ K# s8 O
AddAttribute( 14, 53000, 1568, 1568, 1966 )4 V/ Z# c6 g* P1 \
AddAttribute( 15, 53000, 1772, 1772, 2184 )6 P9 U, `; Y" [- ^" @( _
AddAttribute( 16, 53000, 1989, 1989, 2417 )8 m/ l5 o5 J" W, o" r3 U( k0 }4 ?
AddAttribute( 17, 53000, 2221, 2221, 2665 )' m' o0 z0 |/ n0 Z* k# A* v4 A
AddAttribute( 18, 53000, 2467, 2467, 2998 )
# _; ^. \6 Y: v( g4 r% _* b; v! hAddAttribute( 19, 53000, 2726, 2726, 3207 ); q7 | q2 ?4 f9 H
AddAttribute( 20, 53000, 3000, 3000, 3500 )( x& k3 a. `! G; M4 d
0 k( F% n3 u9 V1 d) J----------------------------------------------------------
! t: z; z. x" R. n+ @3 O----------------------------------------------------------! Q( |/ M6 P( I1 L9 A
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nItemTransyLowLevel = 500000& J" M" G' J7 S% ^) m
nItemTransyHighLevel = 20000004 n0 g9 ]/ w( s |9 u6 C8 ~
1 l S% Z+ U& i* N3 v----------------------------------------------------------6 n" A, j4 Y, F/ K
--Kost黰e Kombination Chance------------------------------
2 S( n( j, `$ |& K' c3 {: K----------------------------------------------------------& h6 ^1 {& c# b: q2 y" @( o
- U9 Y" h: j& {$ B0 S$ e) `nFashionCombineChance = 2500 -- 25%. d. _+ @. B# H
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