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ItemUpgrade.lua
$ m* V& ]# Z* |: P----------------------------------------------------------
5 o% m l7 ], k" S4 \8 `& U--Sockel Chance-------------------------------------------
8 D% M# M! G* | F: N/ R----------------------------------------------------------
+ ^4 C9 h2 ?& `5 EtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
t4 Z2 k. R2 G9 q$ u5 HtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------4 h. V/ _: Q; |
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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. p: O- @; u7 J/ \3 AtAttribute = {}
" g5 k7 X% s9 y/ Hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
$ M, a! b2 W% L* A tAttribute[nNum] = {}7 v, U) C! d$ m* ~* S
tAttribute[nNum].nProb = nProb
0 Z" b8 x, |$ R5 Z tAttribute[nNum].nDamageRate = nDamageRate. a7 n1 X2 G- L2 O4 k6 u
tAttribute[nNum].nDefenseRate = nDefenseRate
! S, g, C. c1 w; d% [. {' M tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ G. T8 l2 v$ @! Q1 o& ?3 A6 a
end
! u- K& l$ C' f0 I& {6 a--
5 \7 M- n1 Q# u0 lAddAttribute( 1, 100000, 200, 200, 500 )1 U6 V9 r8 U8 a, m$ K& B1 C
AddAttribute( 2, 100000, 221, 221, 522 )' q. l- W; |5 ~' e& w
AddAttribute( 3, 92000, 256, 256, 560 )
# `: V+ L2 P7 [- s2 @) T% f8 \AddAttribute( 4, 70000, 305, 305, 612 )7 ?6 ^) [" h }" ?
AddAttribute( 5, 53000, 368, 368, 680 )
7 @" u" p4 \/ B- _ U* |7 HAddAttribute( 6, 53000, 446, 446, 763 )
$ o% K( B9 D! U$ T$ i2 a" PAddAttribute( 7, 53000, 537, 537, 860 )
; R5 Y( }( C9 E# Z9 N9 D+ YAddAttribute( 8, 53000, 642, 642, 973 )
4 n1 p* d* E( J% CAddAttribute( 9, 53000, 761, 761, 1101 )
3 P9 B+ T3 j- b/ ^2 ?AddAttribute( 10, 53000, 895, 895, 1244 )' I' j" s3 W' c! p! F4 I1 O! a1 x
AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 b! g: b J o n$ MAddAttribute( 12, 53000, 1203, 1203, 1575 )
4 d7 B+ J: s5 _AddAttribute( 13, 53000, 1379, 1379, 1763 ): p( _0 l% G0 ^1 u3 b- Y1 e' J
AddAttribute( 14, 53000, 1568, 1568, 1966 )
4 A- T1 |, K% y6 OAddAttribute( 15, 53000, 1772, 1772, 2184 )
+ _7 h% E8 v' E2 ~" q, LAddAttribute( 16, 53000, 1989, 1989, 2417 )2 Q: d" S3 W2 q* M0 f
AddAttribute( 17, 53000, 2221, 2221, 2665 )
8 Q; F u6 r+ V* U1 ~AddAttribute( 18, 53000, 2467, 2467, 2998 )
, A/ w3 c4 F9 n5 @* j) AAddAttribute( 19, 53000, 2726, 2726, 3207 )3 ^0 D# ]& w. l+ k1 ~8 k
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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. B3 _. d) e p9 s( V0 K----------------------------------------------------------/ S: f/ n& o# V0 X( P
nItemTransyLowLevel = 500000
# W1 W2 F- C5 W* D0 K+ a' c5 ]nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------. s' L2 H' g( G6 e' ]
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nFashionCombineChance = 2500 -- 25%
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