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ItemUpgrade.lua
: C) {# c1 j; E% [----------------------------------------------------------; o- Z$ V6 Y( c8 e# r- t4 `, g+ z6 ?; x" o
--Sockel Chance-------------------------------------------
& ?# {1 d# p( d8 W I6 P---------------------------------------------------------- o2 o, b A7 I& c! O
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)& Q4 H$ h* Q; o- M
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
& }' _/ Q: M( A5 {----------------------------------------------------------
+ Y) @% R1 G( i8 w( AtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# `9 S- \3 X/ w" V
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----------------------------------------------------------
4 p H2 ^1 p+ `0 J--Upgrade Chance------------------------------------------
8 }1 y8 z; J1 [/ R: P' L----------------------------------------------------------* _) u1 F5 U$ B
tAttribute = {}# p O* r Y' n+ }7 k( ^
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% T% M* D. o& t: p tAttribute[nNum] = {}$ V6 g. O% b9 o2 P
tAttribute[nNum].nProb = nProb
) H! V7 x9 C% r& Y% C" q tAttribute[nNum].nDamageRate = nDamageRate6 f7 V$ b# U% y- y
tAttribute[nNum].nDefenseRate = nDefenseRate" ~; m' k% p0 j O" V6 L" p
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ h0 o1 b8 J5 F3 F$ H+ }
end* M, g; p' z9 r, ]
--
8 l' g3 U9 H p% y- ]9 LAddAttribute( 1, 100000, 200, 200, 500 )7 v" P* t8 W& U7 b+ Y3 b
AddAttribute( 2, 100000, 221, 221, 522 )
/ J8 ]0 U- u$ d! V MAddAttribute( 3, 92000, 256, 256, 560 )
; o' D) {# T; [- z2 `AddAttribute( 4, 70000, 305, 305, 612 )
+ `: s7 ~% I8 ]1 L9 qAddAttribute( 5, 53000, 368, 368, 680 )9 D. a1 _3 Y; O6 |0 P+ F e
AddAttribute( 6, 53000, 446, 446, 763 )( F' h6 |7 r- S' ~/ j
AddAttribute( 7, 53000, 537, 537, 860 )
. I$ Z5 n l& P# a" j4 q$ ?! IAddAttribute( 8, 53000, 642, 642, 973 )4 s5 V# q) s7 B. G
AddAttribute( 9, 53000, 761, 761, 1101 )
% l$ z. ^2 p9 s/ {2 QAddAttribute( 10, 53000, 895, 895, 1244 ); l. s4 y$ r1 K6 d4 `
AddAttribute( 11, 53000, 1042, 1042, 1402 )
W* p3 B0 K \) eAddAttribute( 12, 53000, 1203, 1203, 1575 )
$ S) ^4 J8 C8 Q4 r$ \! CAddAttribute( 13, 53000, 1379, 1379, 1763 )
* x+ C0 U" ]' V! GAddAttribute( 14, 53000, 1568, 1568, 1966 )
( X2 k$ a6 _) a+ S3 P8 B, h( wAddAttribute( 15, 53000, 1772, 1772, 2184 )$ ~# I ], `' V: c
AddAttribute( 16, 53000, 1989, 1989, 2417 )1 B) y9 X9 H9 D7 e! h+ L3 y
AddAttribute( 17, 53000, 2221, 2221, 2665 )8 N' \( x. _/ o; O9 L. {3 o6 ^& C
AddAttribute( 18, 53000, 2467, 2467, 2998 ): @0 V7 w' O/ m7 @$ i0 K
AddAttribute( 19, 53000, 2726, 2726, 3207 )' `3 i4 K8 D9 d+ Q
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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/ g: q& W7 N! t% S6 Q& g----------------------------------------------------------
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----------------------------------------------------------- O& c( b* D+ K U# W
nItemTransyLowLevel = 500000
p; K, x% g$ q/ b* ]nItemTransyHighLevel = 2000000
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----------------------------------------------------------' X1 s# r. D% J, `: @
--Kost黰e Kombination Chance------------------------------
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4 [ \* \" P; B+ g# ~nFashionCombineChance = 2500 -- 25%& T2 x9 [' N9 v+ Z
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