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ItemUpgrade.lua$ w: z* ]. `( C \+ \! A
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# P; o2 ] \" H, J--Sockel Chance-------------------------------------------' u' Y0 @ v! ?+ v* ^4 f' {
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) Q d4 e6 x* B- stSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). j. h; \ [) ~3 J t% ]
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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1 ^% A5 b% V I& M6 x----------------------------------------------------------; y% Y6 e- t2 @# v( B+ r1 n6 F
--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). {/ s* K+ x. _
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$ V2 M |' S7 w# {& B--Upgrade Chance------------------------------------------
! }8 J- R3 |1 }" j; ]1 P5 k6 X----------------------------------------------------------
& L7 h2 t5 y) V; KtAttribute = {}5 V- v; v& @. R8 w) ?; h
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
$ |+ Y% ]' A" g3 Q5 C' A* q" Q6 t tAttribute[nNum] = {}
1 U8 l3 @3 b3 v' l9 W tAttribute[nNum].nProb = nProb
( E! p% q$ ~% ~/ n d+ z tAttribute[nNum].nDamageRate = nDamageRate
' [( R# ^. x7 M" }4 \# ~ tAttribute[nNum].nDefenseRate = nDefenseRate" E: V0 S7 v9 m% u+ A4 Q; m
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ G# @. g1 J8 S9 U% B- I
end8 A1 X% C1 X: D T
-- + A6 e- A% r8 X; j/ M" c4 J
AddAttribute( 1, 100000, 200, 200, 500 )) G0 m" ?! b* l( k. F5 I8 `
AddAttribute( 2, 100000, 221, 221, 522 )' R4 i A' K8 X
AddAttribute( 3, 92000, 256, 256, 560 ): d) n. K8 D: a( h- W5 C' p# y9 @
AddAttribute( 4, 70000, 305, 305, 612 )
* v* v. t4 ?7 z* Z7 mAddAttribute( 5, 53000, 368, 368, 680 )6 m4 N' l4 A' o$ `
AddAttribute( 6, 53000, 446, 446, 763 )9 X" r6 S5 G/ |) ^+ _# D
AddAttribute( 7, 53000, 537, 537, 860 )
% j' g7 W0 Z6 L ?8 P+ K) T3 RAddAttribute( 8, 53000, 642, 642, 973 )
. t4 h5 n0 j9 Q* t( N- _$ bAddAttribute( 9, 53000, 761, 761, 1101 )7 }- c6 M% A9 `; M
AddAttribute( 10, 53000, 895, 895, 1244 )
) F# a3 F4 `1 Z9 fAddAttribute( 11, 53000, 1042, 1042, 1402 )
: Q( r5 n1 i" Q# f e+ ~3 s: gAddAttribute( 12, 53000, 1203, 1203, 1575 )
: S* G$ a& `2 t8 R: ]8 M* h" `9 I6 vAddAttribute( 13, 53000, 1379, 1379, 1763 )# ]! j" J& K8 B0 i, C8 Z+ J
AddAttribute( 14, 53000, 1568, 1568, 1966 )
( G P& I* }+ e6 l- TAddAttribute( 15, 53000, 1772, 1772, 2184 )
6 [# N9 J( G; e6 q9 ]% J' VAddAttribute( 16, 53000, 1989, 1989, 2417 )
4 Q5 [6 R, O- U( J4 u4 {AddAttribute( 17, 53000, 2221, 2221, 2665 )
$ L# H1 S0 |; o7 h& |AddAttribute( 18, 53000, 2467, 2467, 2998 ); z4 t# {. {4 y/ |3 y% w: J
AddAttribute( 19, 53000, 2726, 2726, 3207 )
6 D- {# m2 ?( `% U9 J7 h2 YAddAttribute( 20, 53000, 3000, 3000, 3500 )' i( Q1 |, [6 u
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7 b: }7 L9 f# p6 ~: tnItemTransyLowLevel = 500000! H9 y# W! W; ^+ W3 S
nItemTransyHighLevel = 2000000
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2 k8 `2 {5 h* }1 t----------------------------------------------------------
; W3 Y" o: s b6 J$ c--Kost黰e Kombination Chance------------------------------# T) J' h* [& d% w, g
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0 @6 N; e7 I) m. r5 r3 R/ s7 dnFashionCombineChance = 2500 -- 25%' M2 c* w0 o- q6 `( u! T
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