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ItemUpgrade.lua
l8 E' k' t6 n0 B0 c----------------------------------------------------------
[/ f7 x; b7 O1 k6 Y8 E2 G& R$ Y--Sockel Chance-------------------------------------------5 e# d' `8 x- \4 w$ `/ o3 L
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0 g4 t1 r3 R9 `- y& L6 A0 L* ?tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# O0 `- l2 z' Q& V
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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& {% j1 _' d$ d, g2 S- \4 l--Upgrade Chance------------------------------------------! a8 N3 y9 ^- _$ d, H
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) A2 L1 [5 A! Z$ [/ c/ L s
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--Upgrade Chance------------------------------------------- U7 Z8 j/ N" {( S' I9 t. }* e
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! {3 @3 I5 W9 [$ o' O8 _tAttribute = {}
y3 H, K D' y4 D% P1 ^# Ffunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: D N# W# E; ]; W/ h# y tAttribute[nNum] = {}3 w7 f2 m2 t: [: z, E& Y
tAttribute[nNum].nProb = nProb2 ~) U7 ^6 W$ G# r5 U
tAttribute[nNum].nDamageRate = nDamageRate" I+ o i9 K, e1 E; r, e6 S
tAttribute[nNum].nDefenseRate = nDefenseRate6 b9 n; g5 c/ [$ I G; Y; K
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
4 n& F0 q. o1 C' |AddAttribute( 1, 100000, 200, 200, 500 )
, H% d: e ~$ @. A; P0 a, VAddAttribute( 2, 100000, 221, 221, 522 )- U- m: Y. P: H; ~2 Q5 l
AddAttribute( 3, 92000, 256, 256, 560 )
9 N8 c% G& s5 ^% m: IAddAttribute( 4, 70000, 305, 305, 612 )+ J o3 M7 ?; B, m' I" f) p# r
AddAttribute( 5, 53000, 368, 368, 680 )* j' S6 E& u7 k9 y* [- m
AddAttribute( 6, 53000, 446, 446, 763 )' _3 [- H2 `6 }! |5 `0 N" y
AddAttribute( 7, 53000, 537, 537, 860 )
0 \6 L$ i- s8 ?AddAttribute( 8, 53000, 642, 642, 973 )
) K+ I; r/ h) F- d6 h3 o# h$ PAddAttribute( 9, 53000, 761, 761, 1101 ) K' T7 i8 H) P7 M% b& O5 f- V+ j# k
AddAttribute( 10, 53000, 895, 895, 1244 )8 f6 u! Q4 \7 Z/ [" t2 m( O. ^$ b, g
AddAttribute( 11, 53000, 1042, 1042, 1402 )+ D* N: `0 l; A
AddAttribute( 12, 53000, 1203, 1203, 1575 )# V" I% [0 ^' }: z3 P. x
AddAttribute( 13, 53000, 1379, 1379, 1763 )8 _$ f! Q2 q3 @+ b" G* m
AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 T- ]9 O$ D3 ?# K& BAddAttribute( 15, 53000, 1772, 1772, 2184 )1 `; d/ f7 }5 Y% G2 S7 c" p
AddAttribute( 16, 53000, 1989, 1989, 2417 )
3 s8 d- ]0 k' q8 t9 h2 kAddAttribute( 17, 53000, 2221, 2221, 2665 ), P! s7 U" E0 j
AddAttribute( 18, 53000, 2467, 2467, 2998 )8 ^9 N( _! h$ S; f5 j' B
AddAttribute( 19, 53000, 2726, 2726, 3207 ): e6 u+ Y/ ^# g( Q" K$ d
AddAttribute( 20, 53000, 3000, 3000, 3500 )0 X( o) P$ l4 `" f$ c4 r6 _5 [
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4 R/ O- ]' k; R0 |0 gnItemTransyLowLevel = 500000
. y! \( t. F$ O/ u3 onItemTransyHighLevel = 2000000
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/ @. E" W5 S d# ^* w1 ~--Kost黰e Kombination Chance------------------------------2 q; u: Z" h7 `
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. y7 g- `2 m, d: W$ gnFashionCombineChance = 2500 -- 25%7 x& V& O( k7 G) z6 {% p
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