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ItemUpgrade.lua! t! H0 J% D2 W. a& L; |$ T
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$ O. V/ J4 \0 Y9 Z# m% w2 f--Sockel Chance-------------------------------------------8 S3 f' c% N; K8 T+ j3 T
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; c( }# e& b" Q& ktSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 ?4 v* c2 b3 ?/ ^, PtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- b* v# o; |, y6 \# @) S
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% d5 C! B$ B( O5 s; s) q----------------------------------------------------------
! ~, s2 K m! w8 s5 C! ^& v$ Y--Upgrade Chance------------------------------------------
' O3 Q' v: R3 Z----------------------------------------------------------; @7 |4 p. Z& @
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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; G! d$ ~ V g8 Z) ^----------------------------------------------------------
8 K0 n1 m5 O4 i* v3 O9 g--Upgrade Chance------------------------------------------
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tAttribute = {}: l. o# V# w- F) y2 J* @, o2 y. I
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 R2 A4 x& ?! A* ] tAttribute[nNum] = {}
" y, g) R6 _( B- l tAttribute[nNum].nProb = nProb* J1 o) K4 s% Z4 Y
tAttribute[nNum].nDamageRate = nDamageRate% i* j0 o( ~9 l* c* `
tAttribute[nNum].nDefenseRate = nDefenseRate; P5 t3 [4 y H" d% ^9 H v5 t
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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& x5 @5 O# a" h" _ u& n' O% j--
- W$ b0 h4 d3 `, T; O8 UAddAttribute( 1, 100000, 200, 200, 500 )$ p' U' k& O1 p% `$ l+ \2 Y
AddAttribute( 2, 100000, 221, 221, 522 )0 w c' L+ Y8 p8 p6 C
AddAttribute( 3, 92000, 256, 256, 560 )
" l- K" v M6 G1 o8 Y! RAddAttribute( 4, 70000, 305, 305, 612 )! }7 F1 K/ G* }2 i
AddAttribute( 5, 53000, 368, 368, 680 )( ?$ @4 M- O8 E$ L" A! ]1 R" F
AddAttribute( 6, 53000, 446, 446, 763 )$ H# M0 ]8 N) c( B9 f1 b6 o5 i2 R/ Q! z
AddAttribute( 7, 53000, 537, 537, 860 )
4 ^; ]/ q! X5 k" e3 n F' w9 eAddAttribute( 8, 53000, 642, 642, 973 )
0 v/ P; n; a; e# EAddAttribute( 9, 53000, 761, 761, 1101 )8 w' O; V% E* W D% X) D
AddAttribute( 10, 53000, 895, 895, 1244 )
5 d0 B$ a3 K+ c' oAddAttribute( 11, 53000, 1042, 1042, 1402 ), Q5 E7 G1 [! k9 P& n2 E: X
AddAttribute( 12, 53000, 1203, 1203, 1575 )8 o# f) |. {: s, }1 c1 W
AddAttribute( 13, 53000, 1379, 1379, 1763 )$ l( D: r/ j7 X6 U8 K/ I
AddAttribute( 14, 53000, 1568, 1568, 1966 )3 u- i. h! d. Z K
AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 i/ I1 X& J; v* K% D' \( t2 wAddAttribute( 16, 53000, 1989, 1989, 2417 )* _' F+ ?5 _; V/ \% ^) Q
AddAttribute( 17, 53000, 2221, 2221, 2665 )% j3 e6 j8 X2 O7 n8 n
AddAttribute( 18, 53000, 2467, 2467, 2998 )& D8 ^1 G4 Z6 B4 C
AddAttribute( 19, 53000, 2726, 2726, 3207 )
3 m! j' O" W1 D! nAddAttribute( 20, 53000, 3000, 3000, 3500 )
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# Z9 \+ F# H& V q8 B5 x2 S----------------------------------------------------------
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6 ~! L. ]( a1 R4 L1 v8 g; e----------------------------------------------------------
5 H9 S" K0 O$ L) w6 xnItemTransyLowLevel = 500000
9 h. G" J3 R( nnItemTransyHighLevel = 2000000
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: A; `, B9 O$ D( C0 ^----------------------------------------------------------
! O% n% H2 O! C) [7 {0 P. W4 i4 ~--Kost黰e Kombination Chance------------------------------
, `6 g1 U6 ?. X8 r; s0 q b: K, C----------------------------------------------------------8 Y! E$ v2 z1 x
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nFashionCombineChance = 2500 -- 25%
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