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ItemUpgrade.lua5 c4 `/ C" G! l$ y- y* i
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--Sockel Chance-------------------------------------------$ I( [7 T6 k; U0 A8 l$ B1 |
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 @8 Q. [- }& [6 a
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% h2 R1 U ^% Z0 Y, }- e- v4 n
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& j( w E. B4 M6 E, R+ y9 g. G2 N--Upgrade Chance------------------------------------------
( C. Z% C0 D+ w+ g----------------------------------------------------------! k( l$ f& `9 c
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 Y, q7 B3 \& N v
( ^: T5 g+ M4 ?' O----------------------------------------------------------
+ O) Z/ K8 y8 N# E7 L3 d--Upgrade Chance------------------------------------------
' [- J% `, Y4 T# b7 y----------------------------------------------------------- F: H0 Q5 J# b
tAttribute = {}+ j3 \) G# B0 Y( C# Z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* }% ~, i( Z0 k5 Q
tAttribute[nNum] = {}
- P- `1 q+ ?4 ^( W6 r- u tAttribute[nNum].nProb = nProb( [- V0 F- V6 r6 Q3 E; x7 \
tAttribute[nNum].nDamageRate = nDamageRate& k" S( o( d) Y3 h: o
tAttribute[nNum].nDefenseRate = nDefenseRate
8 O/ x, F# l( B; X4 X3 r tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- / n- h v# N" `+ a6 z$ W
AddAttribute( 1, 100000, 200, 200, 500 ), Y8 q2 ?; e" i
AddAttribute( 2, 100000, 221, 221, 522 ); D8 h* |( J8 n# u
AddAttribute( 3, 92000, 256, 256, 560 )* M) k) f' S( _( Z8 C
AddAttribute( 4, 70000, 305, 305, 612 )
; R7 Z( F+ L5 v) hAddAttribute( 5, 53000, 368, 368, 680 )
; z3 i$ e5 B: T% ?4 Z8 ^4 G: @' iAddAttribute( 6, 53000, 446, 446, 763 )
6 o' i$ p* K6 N) I$ r0 W8 BAddAttribute( 7, 53000, 537, 537, 860 )* M- P* O/ v; r2 [5 {* }
AddAttribute( 8, 53000, 642, 642, 973 ), |/ | y- F* V' ]
AddAttribute( 9, 53000, 761, 761, 1101 )
7 J0 S# ~ z) P0 @8 ?AddAttribute( 10, 53000, 895, 895, 1244 )" c2 \7 C- E# _+ ~
AddAttribute( 11, 53000, 1042, 1042, 1402 )
' G6 c+ h9 c/ T+ j8 OAddAttribute( 12, 53000, 1203, 1203, 1575 )5 K/ S: w H# r% z/ J8 P
AddAttribute( 13, 53000, 1379, 1379, 1763 )
- J$ f/ p4 e+ ]: [; u- ?AddAttribute( 14, 53000, 1568, 1568, 1966 )/ @8 H+ ~2 |2 h
AddAttribute( 15, 53000, 1772, 1772, 2184 )
% O8 ]' w/ a4 Q- nAddAttribute( 16, 53000, 1989, 1989, 2417 )
; h' x; @. l2 N5 K9 |0 I2 DAddAttribute( 17, 53000, 2221, 2221, 2665 )% s; S! t: h$ d! {) l5 O9 u
AddAttribute( 18, 53000, 2467, 2467, 2998 )
; s/ g9 ?9 a( n! UAddAttribute( 19, 53000, 2726, 2726, 3207 )% ?! j2 V; H7 E I
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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/ B8 \# `& ]1 v- N+ |9 y----------------------------------------------------------
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nItemTransyLowLevel = 500000
- b, @9 K8 [- r( L7 c$ knItemTransyHighLevel = 2000000
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' t4 F! v' I- D6 @" U- Q5 I6 s--Kost黰e Kombination Chance------------------------------3 @3 m1 e6 k L7 k: b# d2 w4 B
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" v9 y8 k" p2 I& U M3 o( g& mnFashionCombineChance = 2500 -- 25%
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