|
|
ItemUpgrade.lua
) d) \6 q% k5 d* t$ ~5 C----------------------------------------------------------- M' {3 W% j% O0 Q% P: w. a
--Sockel Chance-------------------------------------------4 Y. T2 O5 y9 d2 W( y
----------------------------------------------------------: b6 d+ T9 N. t) Z$ T- g! {4 S7 M
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); J J3 `7 ]8 \" K' ? C
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 s O8 x5 |1 R! C% S' c+ T
) o0 \. |+ p7 Q+ n- W G+ V9 [5 Z' h, g6 Z+ K, R% p' R q+ h
----------------------------------------------------------7 n7 p6 P9 u' a& U+ _2 v* S u
--Upgrade Chance------------------------------------------( v3 H& M3 N$ d! V( {2 \. c7 ^+ I* m3 ~
----------------------------------------------------------' Z7 A1 j0 x7 h8 c
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) |" M4 m# o3 D! ]2 q
. \' a5 T2 ?# `# Y0 L$ U/ O+ }& U0 [----------------------------------------------------------& \+ q! E6 [. ~8 ]
--Upgrade Chance------------------------------------------
1 \& P4 A/ A3 s$ A& ]" r----------------------------------------------------------% T+ x$ ]8 ?; J+ Q5 V [0 t
tAttribute = {}) d6 q- w( P: U# l
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& B3 P( ]5 M9 z* ? tAttribute[nNum] = {}9 t/ l% z3 l& U8 S
tAttribute[nNum].nProb = nProb
! @( H: ]% M6 h# z( C tAttribute[nNum].nDamageRate = nDamageRate( D7 ?" Y. X2 u8 ~* |" O8 V
tAttribute[nNum].nDefenseRate = nDefenseRate6 M, \ E6 r. `$ u
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
8 `3 Z0 y2 e8 S2 N5 o1 y* ^% L# mend
# j/ ^. _% l' {& H1 x--
5 B4 R8 a4 b9 U6 P7 q/ CAddAttribute( 1, 100000, 200, 200, 500 )
6 H) `5 q3 V, J. \7 F+ QAddAttribute( 2, 100000, 221, 221, 522 )9 {$ |# v9 V8 B
AddAttribute( 3, 92000, 256, 256, 560 )- ^& H9 _4 Q4 c4 h: J. h3 O
AddAttribute( 4, 70000, 305, 305, 612 )
: b* \3 i0 m; F( ?; QAddAttribute( 5, 53000, 368, 368, 680 )
0 t& B; k3 S( z' r6 kAddAttribute( 6, 53000, 446, 446, 763 )9 Y+ ]- c' B4 p
AddAttribute( 7, 53000, 537, 537, 860 )
3 w& h4 I6 W. m, ]9 XAddAttribute( 8, 53000, 642, 642, 973 )- m* E. Z. _2 v! H; H9 W! s
AddAttribute( 9, 53000, 761, 761, 1101 )
0 C% F1 {- f" `( n* JAddAttribute( 10, 53000, 895, 895, 1244 )
+ {( v) A4 |( j5 LAddAttribute( 11, 53000, 1042, 1042, 1402 )% P, k j9 r1 ?3 E
AddAttribute( 12, 53000, 1203, 1203, 1575 )
% U0 p7 x0 o6 t: U" @AddAttribute( 13, 53000, 1379, 1379, 1763 ); q& T) b6 H. n* N. n' h8 s+ D$ ?6 @0 ]
AddAttribute( 14, 53000, 1568, 1568, 1966 )
Z/ |! d- v* RAddAttribute( 15, 53000, 1772, 1772, 2184 )
( n9 S2 q U9 f1 L4 B1 h/ {AddAttribute( 16, 53000, 1989, 1989, 2417 )% n* E/ i2 R8 Z2 s
AddAttribute( 17, 53000, 2221, 2221, 2665 )3 V4 l' C( ?7 H. m* ?3 T: k \& b* f
AddAttribute( 18, 53000, 2467, 2467, 2998 )
3 R2 O8 d) L! y( {4 c7 ^! MAddAttribute( 19, 53000, 2726, 2726, 3207 )
$ \& P+ G; [" |- ~. S, IAddAttribute( 20, 53000, 3000, 3000, 3500 )+ j2 E- i- G |
) X1 V+ w& }% m7 `. H2 q6 i, d' Y: E----------------------------------------------------------
" b' m& t; h0 v----------------------------------------------------------
* p# L4 J/ J& Y9 Z7 Q----------------------------------------------------------
) _; Z: b, H4 S/ W1 F1 J3 m# |nItemTransyLowLevel = 500000) o8 J& z* r! v8 g+ o7 S( _
nItemTransyHighLevel = 2000000
0 m; ^+ P6 x7 Z; q K% {; {
, G+ ], Z2 t. v: R& M- W8 W4 b----------------------------------------------------------
+ `0 c6 L8 {0 i--Kost黰e Kombination Chance------------------------------
/ K& G4 H& _! Y' K# h* V----------------------------------------------------------
5 Q5 I5 `7 M' Q k7 H
' p0 F \& C0 Z6 f& k! {nFashionCombineChance = 2500 -- 25%
* N# m, l. j# q' h7 h7 M* X9 P: J [0 x
|
|