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ItemUpgrade.lua$ Y. a# q# K- g q/ d: {& d& ]; _
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--Sockel Chance-------------------------------------------8 U7 H* R! J) z( n1 x$ T
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~" a U- s8 p8 `, Z& y/ z$ atSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" N; ^; A, `4 y- R
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 d* @: X3 |( ^. S: \: i k: l6 j
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. b( r3 x' \5 V--Upgrade Chance------------------------------------------/ v5 K4 ]1 R2 p
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$ Q/ k6 F' q! D- o# b3 ^; N2 htGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
, R) q/ e' S6 N! {/ o; i* W----------------------------------------------------------! f& M. `; P7 |5 `- s
tAttribute = {}
& F b' u3 V- { cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). b6 _1 F, X3 _+ z( l
tAttribute[nNum] = {}
) r+ }6 ~; T3 t0 n- a% ~2 k$ P9 B tAttribute[nNum].nProb = nProb
4 E, I# p1 m4 J! J+ C tAttribute[nNum].nDamageRate = nDamageRate
. @! j2 c1 Z: v2 |3 p tAttribute[nNum].nDefenseRate = nDefenseRate
0 L; v& W$ E' }6 K/ N. K) U tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
) {" b) @6 z+ d- F9 s- P& _0 k3 ^4 i8 Aend
. I9 `$ W) R7 ]: l9 M" e--
2 g: k1 R+ ~3 l* Z( F. zAddAttribute( 1, 100000, 200, 200, 500 ) E9 m8 m/ C4 Z" J- m/ F
AddAttribute( 2, 100000, 221, 221, 522 )
7 _( A- o6 f a$ jAddAttribute( 3, 92000, 256, 256, 560 )
7 p" w! ^" _# a) E8 O4 AAddAttribute( 4, 70000, 305, 305, 612 )
* e2 q+ S0 y c& l/ `6 d! W! y+ QAddAttribute( 5, 53000, 368, 368, 680 )" e7 h3 y9 C: ]0 p9 s
AddAttribute( 6, 53000, 446, 446, 763 )3 V6 }' |2 c. I R5 u
AddAttribute( 7, 53000, 537, 537, 860 )
! Z& g8 N& G8 o6 o3 i; {) DAddAttribute( 8, 53000, 642, 642, 973 )+ A: D) g' l: _, g4 W
AddAttribute( 9, 53000, 761, 761, 1101 )& j3 U# W2 Y4 O
AddAttribute( 10, 53000, 895, 895, 1244 )2 e7 O+ [; U1 |4 r8 Y6 C/ s
AddAttribute( 11, 53000, 1042, 1042, 1402 )& A: w! p: a* f/ \3 g1 d
AddAttribute( 12, 53000, 1203, 1203, 1575 )
2 v4 W& |6 K- ?" _4 t. QAddAttribute( 13, 53000, 1379, 1379, 1763 )
" {/ {# m( h* A( n$ l* BAddAttribute( 14, 53000, 1568, 1568, 1966 )
3 z9 T; T. r, v0 E# U% eAddAttribute( 15, 53000, 1772, 1772, 2184 )
]7 D* O4 X1 I- m: G3 N* |+ ~1 SAddAttribute( 16, 53000, 1989, 1989, 2417 )
( S1 z# o; ^* E' y; ]AddAttribute( 17, 53000, 2221, 2221, 2665 )& e$ \( d! Q) A2 p4 x# b# L
AddAttribute( 18, 53000, 2467, 2467, 2998 )& J! i/ @* K: E* P
AddAttribute( 19, 53000, 2726, 2726, 3207 )! ~- B/ N v: E$ l$ a
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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. e' {; g+ {- r1 K1 gnItemTransyLowLevel = 500000: c( o! R3 I5 D% U4 M2 F7 R4 x
nItemTransyHighLevel = 20000003 W% l" b% e6 h, g4 {
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- |. C4 A9 e t2 W2 S--Kost黰e Kombination Chance------------------------------% J m3 V( w0 b4 L$ |# C, o1 j
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* B8 l; _) Z7 O( snFashionCombineChance = 2500 -- 25%" \% B ?+ M( z" N! L
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