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ItemUpgrade.lua; l8 Y, y# I& e6 `2 N d8 N; |
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& S2 }- s* ?; ^8 k! D' T& V( A--Sockel Chance-------------------------------------------
" ~" W" r/ X( n# ~. y! _: w/ O) r----------------------------------------------------------
% h* c" Z" Z! R7 ntSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# ?! A C) P/ \: l
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } ]4 U3 w1 S- k
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4 P0 W5 P; x4 ~" }7 ]----------------------------------------------------------
2 ?4 `- n+ `- g: b# J4 J U--Upgrade Chance------------------------------------------% t2 Q1 W, }# `9 y% m/ N7 Y
----------------------------------------------------------7 F1 y+ x0 p2 {
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
) a) `6 n" n! p: ~9 J B( f----------------------------------------------------------
j9 i3 B+ z6 W2 etAttribute = {} P8 q3 }2 g( X* g
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& w( ], ?+ l% v& Z+ M, a& N& T tAttribute[nNum] = {}
' U0 f* s) q3 p7 T# O r# o tAttribute[nNum].nProb = nProb& _9 z1 ~2 t" t9 I; E
tAttribute[nNum].nDamageRate = nDamageRate
4 \4 o5 G1 t. f6 | ?- g tAttribute[nNum].nDefenseRate = nDefenseRate% r, I* p- s6 O4 k' o
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& A" g. i# F* M3 c
end
$ ? X. O8 O% Q2 j1 X9 ~. p, ~--
+ I4 t% P+ d6 J" EAddAttribute( 1, 100000, 200, 200, 500 )3 ^- u0 r* j- I
AddAttribute( 2, 100000, 221, 221, 522 )" Y2 b7 I! j; m2 @1 g
AddAttribute( 3, 92000, 256, 256, 560 )
! F6 u% `$ N; b, h5 ]0 hAddAttribute( 4, 70000, 305, 305, 612 )
; o8 T1 |* f; R5 X: p: CAddAttribute( 5, 53000, 368, 368, 680 ) ?5 P/ e) C! N# h3 F2 G
AddAttribute( 6, 53000, 446, 446, 763 )" U$ {/ F* |4 |5 D% R8 U. n
AddAttribute( 7, 53000, 537, 537, 860 )4 h! V% @+ \" W8 u& N
AddAttribute( 8, 53000, 642, 642, 973 )
- ?2 d* T* h a$ r6 W' qAddAttribute( 9, 53000, 761, 761, 1101 )0 Q! I0 l: `* W) q
AddAttribute( 10, 53000, 895, 895, 1244 )& B3 R! I3 J& _& [0 A8 T) @/ [
AddAttribute( 11, 53000, 1042, 1042, 1402 )& k8 _( T3 A; R, }' N# `
AddAttribute( 12, 53000, 1203, 1203, 1575 ), ]8 b! r) [& Z& j( V0 i
AddAttribute( 13, 53000, 1379, 1379, 1763 )
% S( F! C) h6 O1 b' EAddAttribute( 14, 53000, 1568, 1568, 1966 )/ y: Y4 ~* r& W# S6 l
AddAttribute( 15, 53000, 1772, 1772, 2184 )
# ^4 [7 J( o+ V7 NAddAttribute( 16, 53000, 1989, 1989, 2417 )
& I& V7 X9 g+ |: [AddAttribute( 17, 53000, 2221, 2221, 2665 )9 _3 e& O* Y# \5 M
AddAttribute( 18, 53000, 2467, 2467, 2998 )
. s) u0 T; s7 ~AddAttribute( 19, 53000, 2726, 2726, 3207 )6 K" Q; r _7 d' A x) @1 W
AddAttribute( 20, 53000, 3000, 3000, 3500 )5 V! L- D c. A
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' Z" D% Q' a0 m' _. w----------------------------------------------------------' Z, c6 A+ J7 Y3 m) u2 L8 t* G
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nItemTransyLowLevel = 500000
! z7 _ ~+ b* `% e. U+ E; wnItemTransyHighLevel = 2000000
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" k$ J) F F J# i! ^3 ?--Kost黰e Kombination Chance------------------------------9 a1 A) D" o4 ~
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+ f7 g5 m7 V$ |, V2 xnFashionCombineChance = 2500 -- 25%
( Q; x1 W: T" W' \) ]) H! v/ K+ V. Y7 u& k% |5 c
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