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ItemUpgrade.lua) f0 }9 g/ J& P) Z
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' |; {7 `* N9 u$ D" n( g/ T8 P--Sockel Chance-------------------------------------------$ U6 Y3 ~7 X/ R9 S
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 `& f6 ?- \, u$ e% J# O+ FtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# F4 d( g# ^% J: N
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* ? ?( ?+ h" b& ^- G----------------------------------------------------------
% K9 [2 w( }) h5 }" K0 Z; o$ R8 G--Upgrade Chance------------------------------------------/ U/ p) X& ] n' z) m
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) N4 j2 ]8 b2 r. _: J5 A5 UtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)5 s5 S$ K: j8 F; z V/ Y
0 b. e0 _" n+ V, k" o# |----------------------------------------------------------
" g' H- P: s7 ]9 |--Upgrade Chance------------------------------------------
& \# m) H7 \9 \ f----------------------------------------------------------" o% {6 H2 d9 B) y" @) z5 g# I
tAttribute = {}5 W. m, P# m( @( ]
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& S3 {: n V& N, T' H: Q; r- `, z tAttribute[nNum] = {}- p/ q9 R/ c' p# g: `! P+ F. r( J; S
tAttribute[nNum].nProb = nProb
8 `* G0 }9 M' y }: T" y7 y! i tAttribute[nNum].nDamageRate = nDamageRate
/ K6 [! [1 v' V1 m. b tAttribute[nNum].nDefenseRate = nDefenseRate
: ~0 [6 H! z: E tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& H, W) d1 v6 | g' P* M
end
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AddAttribute( 1, 100000, 200, 200, 500 )" ^- u: B& |% C2 s0 Z
AddAttribute( 2, 100000, 221, 221, 522 )$ e; l+ J& h. H
AddAttribute( 3, 92000, 256, 256, 560 )
7 J# t5 i* M8 B/ _/ f2 E2 wAddAttribute( 4, 70000, 305, 305, 612 )7 t& O8 S/ f% T- v
AddAttribute( 5, 53000, 368, 368, 680 )
: h, f% T9 F4 H4 q" A9 GAddAttribute( 6, 53000, 446, 446, 763 )8 M2 P0 _, n/ T7 t
AddAttribute( 7, 53000, 537, 537, 860 )
6 G3 R0 C1 z, P# c) A& U/ v& zAddAttribute( 8, 53000, 642, 642, 973 )
; z. k& y' u: i0 D3 DAddAttribute( 9, 53000, 761, 761, 1101 )
. M: O$ F' M+ X1 u. YAddAttribute( 10, 53000, 895, 895, 1244 )
. Y& i- K. D# D9 A1 z" a. F GAddAttribute( 11, 53000, 1042, 1042, 1402 )9 f6 b5 K9 [# H+ c% N( m
AddAttribute( 12, 53000, 1203, 1203, 1575 )2 [* g; B1 A& o) y5 f
AddAttribute( 13, 53000, 1379, 1379, 1763 )
3 k) D' j$ }: Y [- L& tAddAttribute( 14, 53000, 1568, 1568, 1966 )
$ h( K' K5 G8 r6 w% D/ i; wAddAttribute( 15, 53000, 1772, 1772, 2184 )
7 \$ l- G: P4 uAddAttribute( 16, 53000, 1989, 1989, 2417 )
' l, {+ }. B6 E1 w* A6 u- ]& Z7 r- eAddAttribute( 17, 53000, 2221, 2221, 2665 )8 o: r4 B, S7 V8 t9 w
AddAttribute( 18, 53000, 2467, 2467, 2998 )
! }3 ?4 a' N8 K6 o$ TAddAttribute( 19, 53000, 2726, 2726, 3207 )
6 t3 f! a- ~; v" I. c) ]1 XAddAttribute( 20, 53000, 3000, 3000, 3500 )
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1 t0 w1 t% L, O3 l. G" A----------------------------------------------------------
5 V7 ?1 `' A8 [5 o, k( W----------------------------------------------------------# E5 x, c) B" I5 J3 r" Q
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* n' \1 T. S9 t3 T! o4 ZnItemTransyLowLevel = 500000
. A) Z+ j: s& M1 l8 K$ G" {" KnItemTransyHighLevel = 20000007 R8 V# Q% V# c1 `( L
, Z: R% V6 b0 Y+ @1 J----------------------------------------------------------+ L& Q* ?4 c. A& y
--Kost黰e Kombination Chance------------------------------% I4 Q$ E8 a# z. v. [$ o0 r
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nFashionCombineChance = 2500 -- 25% M! S2 q$ F$ e3 \* g0 W' [* A+ }$ C
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