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ItemUpgrade.lua7 c4 ?. _7 H7 Y$ y5 G! J5 J
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/ ~. P6 V9 }& x3 P2 ?* c( P" d: c--Sockel Chance-------------------------------------------
8 [& g- |5 a: q n/ R' ?----------------------------------------------------------/ P( ]0 W# v3 J3 L' K
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 u. ~! e2 m T" B8 [
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 G) h# Y$ {' P) C" V5 u; `5 Z
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7 R) I% P: S' @# E----------------------------------------------------------
( I4 R: M( O2 Y$ W# H* n--Upgrade Chance------------------------------------------
- O# g) h" R0 k& N( ?----------------------------------------------------------
' R: r1 `8 J3 f! ^tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 s2 T3 w. _" w- \, { j& F+ C; e
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--Upgrade Chance------------------------------------------
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tAttribute = {}/ T+ S# s* _9 a7 h$ t4 A$ K/ R
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
3 M/ s2 K0 A* j" @2 F7 u3 T tAttribute[nNum] = {}
% N; G' {* a* B! @& z+ q tAttribute[nNum].nProb = nProb
% w4 x* }3 G+ s/ o tAttribute[nNum].nDamageRate = nDamageRate, B% [8 E. k0 e1 s+ i! r- M2 Z
tAttribute[nNum].nDefenseRate = nDefenseRate+ i; F0 V& U/ o j! n0 `
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" r6 i5 J' j1 Y6 g
end
3 D6 _- |$ X3 _% O4 Z9 J# s--
7 J% Y/ J# G% l( h$ p/ eAddAttribute( 1, 100000, 200, 200, 500 )9 k6 m4 a: `! e) ]
AddAttribute( 2, 100000, 221, 221, 522 )
: h4 u: F3 q- u% ~4 d+ cAddAttribute( 3, 92000, 256, 256, 560 )& [' H5 L/ ?7 E$ t1 k
AddAttribute( 4, 70000, 305, 305, 612 )# H2 H, g4 T& L( u9 i
AddAttribute( 5, 53000, 368, 368, 680 )
, [2 d) Y* R; v( _9 U/ U+ uAddAttribute( 6, 53000, 446, 446, 763 )
0 @3 U w6 I& [8 _, i7 I4 gAddAttribute( 7, 53000, 537, 537, 860 )9 S. ~' W; ]( I. T, F
AddAttribute( 8, 53000, 642, 642, 973 )
9 Q' `8 a: n9 |7 R! i6 J9 x( mAddAttribute( 9, 53000, 761, 761, 1101 )
) Z: `- X8 ?) h& B5 h0 E, EAddAttribute( 10, 53000, 895, 895, 1244 )* ~8 A& E0 O9 _
AddAttribute( 11, 53000, 1042, 1042, 1402 )/ h/ Q9 S1 N3 g# @. N' _( w
AddAttribute( 12, 53000, 1203, 1203, 1575 )* g8 P) p F: k/ F" g% H- T
AddAttribute( 13, 53000, 1379, 1379, 1763 )
, W1 F {9 [% N* T' z& \1 w U" @AddAttribute( 14, 53000, 1568, 1568, 1966 )* f4 N1 E3 D p5 c
AddAttribute( 15, 53000, 1772, 1772, 2184 )5 j* \9 t4 z1 i5 B
AddAttribute( 16, 53000, 1989, 1989, 2417 )
! {3 K" @4 f8 P! M" h* }4 S" n% IAddAttribute( 17, 53000, 2221, 2221, 2665 )% Z6 Q" `5 d6 h
AddAttribute( 18, 53000, 2467, 2467, 2998 )
1 O0 t& ?! A3 [6 b& ~0 OAddAttribute( 19, 53000, 2726, 2726, 3207 )
) {6 O3 X4 k1 v4 ^AddAttribute( 20, 53000, 3000, 3000, 3500 )4 H& G8 M/ L! B2 O1 c
3 _' V9 ]# H" n* }----------------------------------------------------------
5 V" |1 h$ P( V. i, u) j----------------------------------------------------------
4 A$ C9 ]$ }8 Q; p; v% }----------------------------------------------------------
: p( D5 |7 h1 Y. H5 [; n( k* ~nItemTransyLowLevel = 500000
* S6 B" p) B5 s+ w( r6 O1 y. tnItemTransyHighLevel = 2000000
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7 w8 k) K( v* t+ q9 E6 i$ ~--Kost黰e Kombination Chance------------------------------
5 g! ]: q% G8 `----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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