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ItemUpgrade.lua
`4 _; l2 X( e( q0 K----------------------------------------------------------7 j/ A0 ?6 u0 n* l3 h, {& W' `" p
--Sockel Chance-------------------------------------------
! c8 d4 }- L |( G5 w( i----------------------------------------------------------7 o' G1 n+ A V) d4 c+ k5 j; T6 e6 q
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
- \6 K& F, z( B) G2 `4 t" B; }tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' q; \) q$ w# s- r9 z- A
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( Y- L* j8 Z* {; O) M# b----------------------------------------------------------
4 M1 E# R8 _: ^--Upgrade Chance------------------------------------------
3 M2 C; ?8 B6 K; s0 n" B! W----------------------------------------------------------' j4 p5 v5 {+ D7 c1 w+ Q" i
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 G1 Q+ i( o, X! a8 R/ _
& I. B) l o1 `5 `; d2 |/ _" y& O. X) I----------------------------------------------------------
( ^5 ~$ r" V/ g) S# G; F( A--Upgrade Chance------------------------------------------" n) v% \# K' E
----------------------------------------------------------6 w1 ~# M6 c! e. I' U% U. }
tAttribute = {}. ^& Z2 B& ?7 v, \8 |/ d8 a
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% M# W+ k: i& U; S; p. N. [' m2 { tAttribute[nNum] = {}8 W' R ?5 C# Y2 }' @( u
tAttribute[nNum].nProb = nProb+ r2 W. l5 | ~; F
tAttribute[nNum].nDamageRate = nDamageRate
3 L, {) a: G/ E/ u; q* L tAttribute[nNum].nDefenseRate = nDefenseRate9 ]) ]/ E3 Z3 g- p; s/ A
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) t! l& s0 R1 ^( H
end
# @, U( o* K! ?5 \-- + f8 L7 z/ g' O. j
AddAttribute( 1, 100000, 200, 200, 500 )
5 T3 c @. i) ~$ Y9 VAddAttribute( 2, 100000, 221, 221, 522 )9 p; Q- G8 Z5 A" A r8 M2 ?
AddAttribute( 3, 92000, 256, 256, 560 )6 h5 K7 r5 Y: w
AddAttribute( 4, 70000, 305, 305, 612 )
8 T X/ l8 c& E" Z9 qAddAttribute( 5, 53000, 368, 368, 680 )
# J- Y; [. K! M: ~AddAttribute( 6, 53000, 446, 446, 763 )
1 ]) ]3 R4 y/ ~) o: S* hAddAttribute( 7, 53000, 537, 537, 860 )
' g' l8 d+ k4 a k" VAddAttribute( 8, 53000, 642, 642, 973 )
# A4 S7 M6 t. S4 P" T, Y3 QAddAttribute( 9, 53000, 761, 761, 1101 )
4 Y5 U5 S' R/ `& f! K$ K3 nAddAttribute( 10, 53000, 895, 895, 1244 )
0 o% e7 ~! {0 f0 X/ s/ p9 r5 NAddAttribute( 11, 53000, 1042, 1042, 1402 )6 W8 @/ I& A& e" U
AddAttribute( 12, 53000, 1203, 1203, 1575 )
. n- H, K7 G h9 B, iAddAttribute( 13, 53000, 1379, 1379, 1763 )
/ y8 q3 l) u4 KAddAttribute( 14, 53000, 1568, 1568, 1966 )" k3 @& f; L! i/ F% B+ n, J
AddAttribute( 15, 53000, 1772, 1772, 2184 ). c3 I+ J2 f3 [5 I% ?9 c6 _% z
AddAttribute( 16, 53000, 1989, 1989, 2417 )
5 K' H4 }+ r! y9 mAddAttribute( 17, 53000, 2221, 2221, 2665 )% j( K0 t; C8 ~" l
AddAttribute( 18, 53000, 2467, 2467, 2998 )! @: ~7 l# z' e$ c4 L# Z
AddAttribute( 19, 53000, 2726, 2726, 3207 )
; v- d. |2 d+ X: k) xAddAttribute( 20, 53000, 3000, 3000, 3500 )
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----------------------------------------------------------
5 |2 Q7 d! B. ]6 c& B----------------------------------------------------------
: B- [$ w% A, N! {3 O0 A _----------------------------------------------------------
/ c2 t! |0 w2 n' h0 UnItemTransyLowLevel = 500000* T: F; g) k9 }6 ^0 ~
nItemTransyHighLevel = 2000000
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----------------------------------------------------------
/ h* {' d# h1 |5 z. Z--Kost黰e Kombination Chance------------------------------7 W# b! t& N( m. s; f6 E7 ?- ?
----------------------------------------------------------6 E: J6 k* K/ C( R8 J) V
5 M* j: P: `" Q0 bnFashionCombineChance = 2500 -- 25%" A9 e9 p% c/ o. M' D
8 H1 S9 Y& {3 Y9 a& L, q
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