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ItemUpgrade.lua
9 J& P* `+ f* o; m) A9 H# `----------------------------------------------------------
, b3 O5 N Y6 D, W4 W0 V--Sockel Chance-------------------------------------------: r) j8 {; w5 F2 P
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' {) _) q2 ^2 u1 A8 S" M; |+ r: P( B& ltSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 {/ c# Q; N/ |& x1 P
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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0 x* U+ o; R& N8 a) l# c b----------------------------------------------------------: S, z& J* e: N. ]5 S: Z5 x
--Upgrade Chance------------------------------------------3 I$ b7 h) e3 z, F
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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8 X- C4 q) Y* m* b--Upgrade Chance------------------------------------------5 x8 a7 y$ Y. g$ U& q
----------------------------------------------------------8 D5 e6 A* |6 T0 F7 {
tAttribute = {}6 ^; U2 d+ }/ `" Z. K
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 `- D8 V! o+ u5 ^. N8 n
tAttribute[nNum] = {}; H, F; D3 A% i/ M5 h1 @9 H
tAttribute[nNum].nProb = nProb
) K" Y1 B! Y8 g. T, [2 i! l8 i tAttribute[nNum].nDamageRate = nDamageRate
; `) f+ V( w5 g4 }. J- H8 x+ v" F tAttribute[nNum].nDefenseRate = nDefenseRate1 G$ Y+ a* q+ D" A2 |9 a' _
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
0 n. U) B- e4 x$ q) aend
2 y' O: r. k/ f. ]! ]--
$ U% H o4 {+ y4 V# vAddAttribute( 1, 100000, 200, 200, 500 )
! G9 o9 {) e% M3 h! AAddAttribute( 2, 100000, 221, 221, 522 )2 K9 \* ^0 O7 d2 L; A8 i9 `
AddAttribute( 3, 92000, 256, 256, 560 )
2 r; S2 [/ x3 {, D1 R) H. lAddAttribute( 4, 70000, 305, 305, 612 )5 s8 o! m4 g* R( H/ f1 J2 ]7 Z4 o
AddAttribute( 5, 53000, 368, 368, 680 )9 _$ }! r. \) X+ d) J$ p9 M
AddAttribute( 6, 53000, 446, 446, 763 ); N" B0 ` ~" q$ b7 ?: |
AddAttribute( 7, 53000, 537, 537, 860 )
n, z7 e0 ]- F" h' }, }AddAttribute( 8, 53000, 642, 642, 973 )
8 K; E" e3 O* H" V6 l+ x; MAddAttribute( 9, 53000, 761, 761, 1101 )
2 f1 P6 X1 W. r Q9 SAddAttribute( 10, 53000, 895, 895, 1244 ); U6 B8 Z' w; O% |
AddAttribute( 11, 53000, 1042, 1042, 1402 )2 Y" U* F& Y2 ]# U% H
AddAttribute( 12, 53000, 1203, 1203, 1575 )" {/ U. d/ L/ A- n$ o3 L# Y
AddAttribute( 13, 53000, 1379, 1379, 1763 )
+ [ u" \- m% G! fAddAttribute( 14, 53000, 1568, 1568, 1966 )
. w) _: M- g, ^# g ?- FAddAttribute( 15, 53000, 1772, 1772, 2184 )- I! W! R; {+ x
AddAttribute( 16, 53000, 1989, 1989, 2417 )
4 X( A) m* a1 R9 h8 ]6 I u3 i8 W. D$ vAddAttribute( 17, 53000, 2221, 2221, 2665 )3 M6 ? [2 D. I; T% N
AddAttribute( 18, 53000, 2467, 2467, 2998 )
# u# N' ^# Y8 ^" VAddAttribute( 19, 53000, 2726, 2726, 3207 )
4 {- U+ S+ }5 p3 e& k4 a; F/ w7 @AddAttribute( 20, 53000, 3000, 3000, 3500 )
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* M. ]/ f3 {( v----------------------------------------------------------
, |+ s$ E2 u* M) I----------------------------------------------------------
+ [$ V3 w. B7 }; U2 RnItemTransyLowLevel = 500000
0 l- x1 W4 D S. S9 I+ ^) `# GnItemTransyHighLevel = 20000001 A# i! S# c Y
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----------------------------------------------------------9 @$ |) U; B( z6 f8 C% R
--Kost黰e Kombination Chance------------------------------
7 u# j5 V% ~/ @; p+ f2 ^----------------------------------------------------------
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1 y$ S* X o2 ]3 E7 K5 enFashionCombineChance = 2500 -- 25%
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