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ItemUpgrade.lua3 F- t, v% i2 U3 ^$ D% j
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--Sockel Chance-------------------------------------------
4 \5 d- e- [! V9 u& j----------------------------------------------------------' `" d J% F. h5 H: j! s
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊): ?! N9 m3 V! g$ A. k( E4 \
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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. A E2 \* f; K. L# B0 l1 o. m. E----------------------------------------------------------
& }% ?7 J ^; I; M( T--Upgrade Chance------------------------------------------
1 P$ q# _% ^6 S$ q----------------------------------------------------------1 d f8 |: x2 L- v) d, ?
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& m ^* {4 x+ i! t8 X: _* @
7 @3 i: m+ \7 _( p3 A2 V9 ?----------------------------------------------------------
) t" A _/ {& h' e, S0 S& Z; u0 |: l--Upgrade Chance------------------------------------------
4 d# k/ I+ _$ d) k5 X8 U----------------------------------------------------------7 J4 ^5 Y3 ~. u8 o
tAttribute = {}9 d. m* [ R& l# {) ]
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. r* W0 k, M' G' q* ~7 O tAttribute[nNum] = {}4 w3 M' u7 r6 K- M5 F# d% r
tAttribute[nNum].nProb = nProb( H5 Y! L2 u) h% D) J* ?
tAttribute[nNum].nDamageRate = nDamageRate
+ H# i: y% _5 C: @3 _0 u tAttribute[nNum].nDefenseRate = nDefenseRate2 L' t- G+ X4 `* {
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" m% U5 S5 g: E0 w4 H
end
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AddAttribute( 1, 100000, 200, 200, 500 )- |: N" i% b& a7 a
AddAttribute( 2, 100000, 221, 221, 522 )
1 Z8 T, B; o+ n: ZAddAttribute( 3, 92000, 256, 256, 560 )/ c, c) F; @' Q j* j) W
AddAttribute( 4, 70000, 305, 305, 612 )
1 F! @4 K! ~+ d6 B% `2 eAddAttribute( 5, 53000, 368, 368, 680 )
/ }+ ], M8 X' l$ Z9 j5 w+ P: C6 tAddAttribute( 6, 53000, 446, 446, 763 )
3 ?! R' g) d& s. G" O+ ~: kAddAttribute( 7, 53000, 537, 537, 860 )
# K0 B/ P" x3 p7 u. ~8 zAddAttribute( 8, 53000, 642, 642, 973 )
. {! o3 p! Q8 n: BAddAttribute( 9, 53000, 761, 761, 1101 )1 [5 h5 @& X# B4 K9 U! U4 T5 V
AddAttribute( 10, 53000, 895, 895, 1244 )
: o; y1 E! e' AAddAttribute( 11, 53000, 1042, 1042, 1402 )! L2 F* M9 {) q ^: w ^
AddAttribute( 12, 53000, 1203, 1203, 1575 )
3 ]- v* a u" X2 n; _AddAttribute( 13, 53000, 1379, 1379, 1763 )3 X0 h0 D- ? M( d) A
AddAttribute( 14, 53000, 1568, 1568, 1966 )
$ C. ~* I( x+ @6 {4 iAddAttribute( 15, 53000, 1772, 1772, 2184 )" M, @) H9 ]/ k6 T1 M" i
AddAttribute( 16, 53000, 1989, 1989, 2417 )$ W" L- w$ B5 y( i' k; r# u
AddAttribute( 17, 53000, 2221, 2221, 2665 )" ~. u, G4 f" A/ l
AddAttribute( 18, 53000, 2467, 2467, 2998 )
! n0 |: O) y4 _AddAttribute( 19, 53000, 2726, 2726, 3207 )
& y+ L8 T/ K4 s9 _# @' yAddAttribute( 20, 53000, 3000, 3000, 3500 )+ m$ u# Y! f9 R. A% T- ?
% U1 y) [" Z9 W Y- a- g3 T/ Y8 s----------------------------------------------------------
6 Z9 _8 r8 g( N$ k3 \/ k----------------------------------------------------------
# z4 Y3 g- H$ {$ X& W5 |$ z/ W----------------------------------------------------------1 O& O' W. \, ?1 l' U
nItemTransyLowLevel = 500000
8 y* n; h6 p7 V; i8 V/ XnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------1 U: J% k' @0 k# P
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nFashionCombineChance = 2500 -- 25%
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