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ItemUpgrade.lua' A, T1 A9 q0 B% W6 a8 I7 n7 j
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5 I* c" a3 D6 x5 P, S' [--Sockel Chance-------------------------------------------( u: X$ l { D
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$ ~$ ]' W2 \0 o! ?( TtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% j( j. f" v. E
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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# q" C: `& O0 \* O----------------------------------------------------------
9 W) w' V3 n, }, Q9 y% ~--Upgrade Chance------------------------------------------
) \) k/ d8 b8 y5 ^- R: `----------------------------------------------------------
+ I9 \* J, `3 {4 g4 R( ` V8 w+ ZtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)3 ^* Z8 M( }( ?9 A
, k: p+ `+ c$ G# c5 y----------------------------------------------------------7 q O! l) b& {, U
--Upgrade Chance------------------------------------------
6 j- `. c* G! ]& w" z----------------------------------------------------------3 k- V- v3 W& R! D8 @" S* P
tAttribute = {}! y* r- \/ E7 I% h/ r7 i
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& e( P- v9 s- m0 x% ~0 }1 p! [ tAttribute[nNum] = {}
3 D3 G; ]) d0 F) {* S tAttribute[nNum].nProb = nProb
& n$ t/ I1 ~ u6 m/ c* c7 A tAttribute[nNum].nDamageRate = nDamageRate
9 E8 }! ]# e% Z( L$ ]* a tAttribute[nNum].nDefenseRate = nDefenseRate1 R( p9 G) B2 T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
/ U1 v, k/ ]& F* N& s8 i0 oend
: r/ o9 N, V* q--
4 v2 U5 x, X8 k/ {! a' N' f/ LAddAttribute( 1, 100000, 200, 200, 500 )
3 K* e0 d) }& t- V3 l; ZAddAttribute( 2, 100000, 221, 221, 522 )/ j) N0 L1 g o# t
AddAttribute( 3, 92000, 256, 256, 560 )& f2 F% @% ]+ V7 v( P, v* d
AddAttribute( 4, 70000, 305, 305, 612 )$ n0 B+ M2 ~% W' e
AddAttribute( 5, 53000, 368, 368, 680 )
+ q( p- N% W3 {4 OAddAttribute( 6, 53000, 446, 446, 763 )- m3 ]; b+ E: [( ~3 V: ^0 c
AddAttribute( 7, 53000, 537, 537, 860 )
. X+ {8 u& f; F4 n8 r0 j* L; JAddAttribute( 8, 53000, 642, 642, 973 )9 F( ]3 u4 Y/ g0 v" ~
AddAttribute( 9, 53000, 761, 761, 1101 )7 K! w& C' x; v9 Z( m# _5 Y
AddAttribute( 10, 53000, 895, 895, 1244 )
8 b" g. ^( k- H4 k! QAddAttribute( 11, 53000, 1042, 1042, 1402 )
$ c2 J' ?5 B8 H( rAddAttribute( 12, 53000, 1203, 1203, 1575 )
8 j2 ~$ s& o6 b4 cAddAttribute( 13, 53000, 1379, 1379, 1763 )
! ]& n$ X# f4 T" UAddAttribute( 14, 53000, 1568, 1568, 1966 )
! T6 ]* p$ Y; `$ a! _AddAttribute( 15, 53000, 1772, 1772, 2184 )
, U8 M: ~# z2 C* A k$ s7 C6 {5 _AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ C& X7 _0 j9 A6 l0 f6 [AddAttribute( 17, 53000, 2221, 2221, 2665 )5 P% h8 f* {/ j* T7 e# z' Q
AddAttribute( 18, 53000, 2467, 2467, 2998 )
6 V. Q5 }8 f9 O/ GAddAttribute( 19, 53000, 2726, 2726, 3207 )) O/ ?4 E- i1 }
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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4 e7 X! X8 z7 ?( K$ y----------------------------------------------------------
3 T+ X& N2 Q# ?. NnItemTransyLowLevel = 500000( ?. Y/ J4 i6 c7 U/ a$ V! T
nItemTransyHighLevel = 20000000 e% {) ]2 F- E! t7 ~: ]5 K' q! X. O
7 o; q9 j8 L% f7 W; {1 P! \6 G----------------------------------------------------------% x$ w: K0 ^6 }' ~
--Kost黰e Kombination Chance------------------------------
/ k* j8 j. G8 G% A7 e! b$ ]----------------------------------------------------------, g& I) W7 Q) k2 Y3 x7 P/ S
+ j6 n- i' [' O. L# g; ^nFashionCombineChance = 2500 -- 25%7 W. p3 u: i5 X8 v T9 ^
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