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ItemUpgrade.lua
: o7 K' p, D5 x1 k4 F& i----------------------------------------------------------
3 o9 c E4 K1 o$ f7 i0 Y8 V3 r--Sockel Chance-------------------------------------------
$ e h4 ]( w7 T9 F0 x----------------------------------------------------------
2 }; {& v) y) J/ StSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! G7 U2 J, A$ k# F/ A) I7 T9 A
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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1 }% e# _: g0 U7 }6 \: W----------------------------------------------------------
/ N" p7 g$ P" @3 y1 y, s" l7 F--Upgrade Chance------------------------------------------% w. H2 Q! Z1 B4 ?
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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C8 I3 p m! t+ z# X; j--Upgrade Chance------------------------------------------
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tAttribute = {}
8 p1 n% L$ L' `) l* w8 V0 x! F8 U5 Efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 ]6 T; Q. {/ e: [ tAttribute[nNum] = {}
3 d; M: _+ m* d/ ] tAttribute[nNum].nProb = nProb4 p; E# a, u7 ]3 O! i
tAttribute[nNum].nDamageRate = nDamageRate
/ y% L' A& i( e8 L4 u( \1 L tAttribute[nNum].nDefenseRate = nDefenseRate2 \% i0 k- K) b4 S+ b) f( n0 a$ C! b+ n8 V
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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4 K, ]9 _8 k3 b--
% f) Y- Y) ^! D: xAddAttribute( 1, 100000, 200, 200, 500 )* G3 o1 Q4 o& Q3 Y: a- h
AddAttribute( 2, 100000, 221, 221, 522 )
' D( y% h" \* O3 c$ p7 DAddAttribute( 3, 92000, 256, 256, 560 )8 B. s% W: D2 Z. H& s s9 I; |3 y2 V
AddAttribute( 4, 70000, 305, 305, 612 )
8 k9 f4 M! l: ^; lAddAttribute( 5, 53000, 368, 368, 680 )
5 |9 s$ G4 z& P1 d }3 q6 ]AddAttribute( 6, 53000, 446, 446, 763 )
+ C# \; s. k! NAddAttribute( 7, 53000, 537, 537, 860 ) K! a; B9 }5 N" E$ b/ Z, G
AddAttribute( 8, 53000, 642, 642, 973 )6 D) X3 _/ p! Z6 H% ~8 p9 a! Z
AddAttribute( 9, 53000, 761, 761, 1101 )
. g: R. l+ C5 D/ \, xAddAttribute( 10, 53000, 895, 895, 1244 )
. ~$ K- m k% m1 R0 hAddAttribute( 11, 53000, 1042, 1042, 1402 ). w5 f$ j# z C7 p0 y' [6 p
AddAttribute( 12, 53000, 1203, 1203, 1575 )+ \6 P. u9 D, w5 W2 e' T% c. h4 _
AddAttribute( 13, 53000, 1379, 1379, 1763 )
$ r' f q0 k7 DAddAttribute( 14, 53000, 1568, 1568, 1966 )0 a# J9 m! O3 W/ o( L
AddAttribute( 15, 53000, 1772, 1772, 2184 )
3 @9 p: A) F; ^1 ]; F( h- _4 z/ T! ^AddAttribute( 16, 53000, 1989, 1989, 2417 )" C) A3 ]5 |5 }2 d9 H
AddAttribute( 17, 53000, 2221, 2221, 2665 )1 \6 y; F" I! E3 x u" }" u4 p
AddAttribute( 18, 53000, 2467, 2467, 2998 )
* j, Q& q3 s* a rAddAttribute( 19, 53000, 2726, 2726, 3207 )
! U' P9 c% ?* ` OAddAttribute( 20, 53000, 3000, 3000, 3500 )
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8 x5 H3 j" N% HnItemTransyLowLevel = 5000005 l: Y" r: f9 z1 K% r6 x: s
nItemTransyHighLevel = 20000000 s' |, Q) ~) d1 @. J) ^. v* o
& m0 x2 \$ y2 T& d% X, g----------------------------------------------------------
' q2 L& ?, p( i( r5 i--Kost黰e Kombination Chance------------------------------( V3 K& @5 ?3 x( a9 U
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nFashionCombineChance = 2500 -- 25%
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