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ItemUpgrade.lua
! \) T2 {3 L& C! y5 x7 s----------------------------------------------------------5 B. T/ w2 S" G& m2 M, ?; c- q
--Sockel Chance-------------------------------------------3 `2 o* M: @1 ^9 o9 h# m4 l
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" F o6 q1 {/ V% J- N' [- Q* XtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 p% V3 I# ?8 Y" JtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% @7 D4 K+ e% ]3 E0 U) I( B. _
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8 @' e0 e3 c; [; @/ S* [----------------------------------------------------------
+ c9 a( [) j) i1 g9 M--Upgrade Chance------------------------------------------: w7 y( w# `) m: d/ b8 o
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; N0 p, `2 V! H: s$ _/ ]# Z& EtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). ]! l5 n' s) H4 W2 R' M9 ?
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9 \9 u( @: q# }% I" z--Upgrade Chance------------------------------------------
: k" [+ m1 m) P+ p5 D----------------------------------------------------------
6 c, K6 [$ K. {# p2 ^, O( o2 u' TtAttribute = {}
# w: S' u* l2 Z# U' X2 Efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
3 s5 i4 j B: A$ F9 A tAttribute[nNum] = {}
$ t; v7 g+ U2 x: \1 ^; a5 ~ tAttribute[nNum].nProb = nProb
9 H& k4 U& L6 M) U" E& D% l tAttribute[nNum].nDamageRate = nDamageRate+ F: ]: G# a7 a& m
tAttribute[nNum].nDefenseRate = nDefenseRate
5 ~; Q1 M9 N* [. _% ^8 s; ] tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
# @0 |) S$ s& D" Q. `end; R9 a: D8 j, q+ {( I
--
! a" {4 u4 ? C3 |* z0 f0 A7 b2 nAddAttribute( 1, 100000, 200, 200, 500 )
# z5 c3 ]6 v: C4 `* `AddAttribute( 2, 100000, 221, 221, 522 )
9 Z, t6 |/ [' b) ] t9 q2 ]AddAttribute( 3, 92000, 256, 256, 560 )% X- _) p4 Z U2 P
AddAttribute( 4, 70000, 305, 305, 612 )/ ?; U+ _' s! V4 X! p
AddAttribute( 5, 53000, 368, 368, 680 )
! X% w+ r* D# ^% y$ gAddAttribute( 6, 53000, 446, 446, 763 )) j+ p# V; x. J5 q5 q
AddAttribute( 7, 53000, 537, 537, 860 )
4 c( {4 ]% v6 F# ZAddAttribute( 8, 53000, 642, 642, 973 )
+ U" D3 B2 N- A* K, qAddAttribute( 9, 53000, 761, 761, 1101 )$ @6 j$ y, [+ j, A. e; H
AddAttribute( 10, 53000, 895, 895, 1244 )
: A& w" D, W, n0 rAddAttribute( 11, 53000, 1042, 1042, 1402 )
/ @$ q7 E5 R8 U1 @AddAttribute( 12, 53000, 1203, 1203, 1575 ), K: P0 H4 ]0 O7 b
AddAttribute( 13, 53000, 1379, 1379, 1763 )
8 n7 S7 ^( ~7 t/ y! pAddAttribute( 14, 53000, 1568, 1568, 1966 )
* [$ g# Q7 o# y) R: ^& s% sAddAttribute( 15, 53000, 1772, 1772, 2184 )+ [% V: f( v: C5 O/ t
AddAttribute( 16, 53000, 1989, 1989, 2417 )
/ e. ~2 G4 r; d) k a- P+ A$ xAddAttribute( 17, 53000, 2221, 2221, 2665 ), B5 G+ h0 C) Y0 U- }
AddAttribute( 18, 53000, 2467, 2467, 2998 )# ~# N$ `9 p' ?& `% N1 J
AddAttribute( 19, 53000, 2726, 2726, 3207 )
+ @& e" E7 t7 W4 H1 y% `6 wAddAttribute( 20, 53000, 3000, 3000, 3500 )
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% }2 u$ u) }6 f/ J/ J9 cnItemTransyLowLevel = 500000# s. @- {" Y! I0 I4 E# z' @$ b
nItemTransyHighLevel = 2000000
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( b+ T, @+ p$ \2 z---------------------------------------------------------- j& Y9 M1 c( m% I
--Kost黰e Kombination Chance------------------------------
2 c' q7 _$ c3 h& @. g0 A U% f----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%) e% O- d: v5 F' Z
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