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ItemUpgrade.lua) @2 C$ _8 u6 f) e, B1 S) B! Y
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--Sockel Chance-------------------------------------------
S! Y' S0 n6 C: C4 L( |----------------------------------------------------------
/ {1 b! {7 ^4 o7 U0 btSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ l0 T. ~% c4 M! M; z* z0 e/ s, ^
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 O4 @( m! o7 ^: n% ~
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--Upgrade Chance------------------------------------------
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6 O, X) R$ t, e/ N6 A% e% otGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# [7 `: E; x9 F8 g
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--Upgrade Chance------------------------------------------
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5 W: C+ h( ~! i! e$ S7 {' RtAttribute = {}; O H' r! E5 T
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
$ g4 h- g. N' N8 U- D8 t+ ]5 ` tAttribute[nNum] = {}) S* G) U! G+ S5 _# N
tAttribute[nNum].nProb = nProb
# P1 z/ P0 H$ I" U* z5 J: O# R tAttribute[nNum].nDamageRate = nDamageRate
2 r, z! X. H' q/ t tAttribute[nNum].nDefenseRate = nDefenseRate
! r% m$ G& L0 c$ Z- r tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 h" P5 x7 ]4 {
end
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AddAttribute( 1, 100000, 200, 200, 500 )) u4 h5 r: l1 R! X# q+ \6 C; j, t
AddAttribute( 2, 100000, 221, 221, 522 )
4 `/ B/ m9 w$ aAddAttribute( 3, 92000, 256, 256, 560 )
1 G. c1 z M/ s" V1 r& oAddAttribute( 4, 70000, 305, 305, 612 )4 x# l' w. k" q4 u; ?1 {8 s
AddAttribute( 5, 53000, 368, 368, 680 )
5 j8 M" s! u8 D! ZAddAttribute( 6, 53000, 446, 446, 763 )
$ T6 w- P3 C% ?8 O/ Z: |. p" UAddAttribute( 7, 53000, 537, 537, 860 )* K7 ?" T( c9 Z6 R0 U
AddAttribute( 8, 53000, 642, 642, 973 )
9 m; a9 x. I# T3 \3 HAddAttribute( 9, 53000, 761, 761, 1101 )3 z8 i; b+ D; i: z4 R3 Y7 C
AddAttribute( 10, 53000, 895, 895, 1244 )8 l6 z4 M* i3 g4 v
AddAttribute( 11, 53000, 1042, 1042, 1402 )( f3 e3 N) |7 X
AddAttribute( 12, 53000, 1203, 1203, 1575 )0 r% ]6 T3 k% J8 e/ w1 p
AddAttribute( 13, 53000, 1379, 1379, 1763 )0 K! `2 p2 e2 l7 G6 V; o2 r: Y4 l1 w( B
AddAttribute( 14, 53000, 1568, 1568, 1966 )
( Y( G) H: C" _AddAttribute( 15, 53000, 1772, 1772, 2184 )( ~5 a6 y$ [1 \! x
AddAttribute( 16, 53000, 1989, 1989, 2417 )6 O, _4 u! m; F4 d7 f/ H- s7 t* m
AddAttribute( 17, 53000, 2221, 2221, 2665 )
, ]7 y( A: q G U: FAddAttribute( 18, 53000, 2467, 2467, 2998 )- ^! K P0 o/ C+ G* \' o
AddAttribute( 19, 53000, 2726, 2726, 3207 )
: b6 z# V9 K8 v2 M3 ~AddAttribute( 20, 53000, 3000, 3000, 3500 )) W' ?; }& f l
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% n2 U4 l& T; U; L1 X# anItemTransyLowLevel = 500000
( n9 Y' n+ }% q" ^* ?' ^) ]nItemTransyHighLevel = 2000000* t5 }' _& ^ L9 u; m2 m
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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