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ItemUpgrade.lua
+ N7 e+ s; c5 o0 b. o' l----------------------------------------------------------
8 }. L8 N8 g* n: P% a3 @1 E--Sockel Chance-------------------------------------------
$ j2 B; G7 m" U$ a9 Z----------------------------------------------------------
4 |5 `$ |/ \8 g9 B) g, O0 P8 VtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 L: c8 P- X% f/ n! _% \8 z# ]# u
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
# E1 i5 p9 T. C- H8 t# `
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- M$ m6 ?" T+ L/ o----------------------------------------------------------
. u6 Q& a T, Q0 n: O2 c" v. k0 v# M--Upgrade Chance------------------------------------------/ n$ ?3 T e# t. j0 |( r6 z+ {
----------------------------------------------------------6 R4 C# o7 }: G3 b- x4 v
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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6 d* u! g$ o4 [' ]2 ?--Upgrade Chance------------------------------------------
; |; F" D$ c! ^3 D, O----------------------------------------------------------) s2 V2 B; Z- A: n; z9 F8 j, X+ m
tAttribute = {}4 p: v0 D5 m" P2 I) \) j" A; E9 ~
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), X9 h% [2 I- H
tAttribute[nNum] = {}
! h4 U* ?: s* X tAttribute[nNum].nProb = nProb
; A( H" Z' o B" `0 i5 W tAttribute[nNum].nDamageRate = nDamageRate
" k# Z$ a$ o: `; R0 R6 b% G. X1 Y tAttribute[nNum].nDefenseRate = nDefenseRate: B" y& ?9 i' P7 w6 ^- b+ E
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate# L% w! Z2 P" Y3 }2 U9 U
end0 X- k4 P' D7 l5 s9 v4 v8 ~
-- 3 c0 x8 g h. N9 ^2 o* Q0 u2 s1 y, l
AddAttribute( 1, 100000, 200, 200, 500 )
1 p* _$ ?, M4 EAddAttribute( 2, 100000, 221, 221, 522 )
/ h( W* ^& r1 K% JAddAttribute( 3, 92000, 256, 256, 560 )
! L$ b- m u6 L! [; C6 HAddAttribute( 4, 70000, 305, 305, 612 )! h2 b! W6 O3 ^0 h- g
AddAttribute( 5, 53000, 368, 368, 680 )+ i7 y! A% h$ `1 U
AddAttribute( 6, 53000, 446, 446, 763 )- t2 k) ?8 y+ \1 K! p% {
AddAttribute( 7, 53000, 537, 537, 860 )
; [) l: P& I& S+ Z, @AddAttribute( 8, 53000, 642, 642, 973 )6 c8 H. k# `) C
AddAttribute( 9, 53000, 761, 761, 1101 )
; d9 ^- H1 I, A7 ZAddAttribute( 10, 53000, 895, 895, 1244 )
$ X! S/ q% f y" l, `2 kAddAttribute( 11, 53000, 1042, 1042, 1402 )/ @& K+ d+ _$ B1 f6 S* u" S
AddAttribute( 12, 53000, 1203, 1203, 1575 )
$ l# j5 O$ F2 S1 `5 |4 d& _AddAttribute( 13, 53000, 1379, 1379, 1763 )7 l5 u: V3 A5 J% e$ i
AddAttribute( 14, 53000, 1568, 1568, 1966 )3 S% B: j5 y' R: `5 |, J3 h
AddAttribute( 15, 53000, 1772, 1772, 2184 )
0 W) a+ B1 Q3 a* @% aAddAttribute( 16, 53000, 1989, 1989, 2417 )8 i8 K% L% C" ~1 h2 _& p [
AddAttribute( 17, 53000, 2221, 2221, 2665 )
4 {9 p/ x6 E' l) U" t& PAddAttribute( 18, 53000, 2467, 2467, 2998 )
: I9 w7 o ]! i C" e3 W+ y+ h* X+ IAddAttribute( 19, 53000, 2726, 2726, 3207 ). T- w4 e, w4 ^/ o
AddAttribute( 20, 53000, 3000, 3000, 3500 )4 z& Y( @/ Q/ G8 c, F* r0 ?
$ q$ r0 L; R; a; I3 ]----------------------------------------------------------
- Y% y- e% y& A+ [# d. _2 B----------------------------------------------------------
v# P8 w9 G$ p----------------------------------------------------------. j! N- k1 j/ R% n& |( Z
nItemTransyLowLevel = 500000- R7 P: F8 k; D
nItemTransyHighLevel = 2000000( m& l; g; \' }( m4 j! |7 R
# X) W2 n( M) k. y# e. Y6 S----------------------------------------------------------
3 j' n7 a0 C- u: |0 ^6 |--Kost黰e Kombination Chance------------------------------9 v9 L7 J# S+ h1 O
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9 a1 g7 e m: r1 Q$ i. }' W0 \
2 m# k" t. H& S* |nFashionCombineChance = 2500 -- 25%
8 A9 U3 S" T, M% X# m1 h
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