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ItemUpgrade.lua/ e! H4 j4 e' }8 o" v/ `1 l+ i' b) T
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H% d( J1 H+ r4 h--Sockel Chance-------------------------------------------
' S7 j4 |0 p( K& [: G2 B9 X----------------------------------------------------------
5 H' u9 K* N7 s& K7 vtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 x* f# E; G5 m. j7 y4 T
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" }: n1 \2 ]4 x
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7 F" q9 s) D2 c* l/ B/ _4 U--Upgrade Chance------------------------------------------, A! _4 w' t5 M" @
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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: w, j v: }4 g$ k- [ U----------------------------------------------------------
9 U$ [, R- x# o--Upgrade Chance------------------------------------------
3 C5 b' `3 i6 C7 U----------------------------------------------------------3 M7 V' y. L2 }
tAttribute = {}
- |9 R8 g# A/ O8 |function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ e7 R7 @% y" M( |& D7 h C
tAttribute[nNum] = {}
5 i$ Y8 ] V6 i# t& J/ R tAttribute[nNum].nProb = nProb# o8 n! W4 S( R4 W* P. j9 k2 |& Y
tAttribute[nNum].nDamageRate = nDamageRate
; R9 i2 E* Z! \& o3 d' j) J tAttribute[nNum].nDefenseRate = nDefenseRate: V# R# N9 P( h! x8 G& K; D
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& b. |7 n3 P' p* @+ L& ^
end3 Q# q3 V- k9 Y9 H Z
-- 2 K% o7 ]* }* M! m' U' O
AddAttribute( 1, 100000, 200, 200, 500 )& A1 {( A/ L! r% k6 b5 v5 L" T
AddAttribute( 2, 100000, 221, 221, 522 )
9 u8 x* D9 I/ k7 PAddAttribute( 3, 92000, 256, 256, 560 )
) a! f9 i- Y! y9 G8 ?. fAddAttribute( 4, 70000, 305, 305, 612 )
' N3 r* d- E! K( H1 }1 P' cAddAttribute( 5, 53000, 368, 368, 680 )7 Y1 e* o1 f! m/ B( T9 i/ m
AddAttribute( 6, 53000, 446, 446, 763 )
T, j/ s/ D. x* W8 m# |# RAddAttribute( 7, 53000, 537, 537, 860 )+ ~: C2 `9 H& q0 N5 w
AddAttribute( 8, 53000, 642, 642, 973 ); j) U( r4 _3 [
AddAttribute( 9, 53000, 761, 761, 1101 )
- Z. q: a/ }* a$ D; cAddAttribute( 10, 53000, 895, 895, 1244 )
9 w# N2 d/ m/ }3 |; sAddAttribute( 11, 53000, 1042, 1042, 1402 )
. U7 ^9 q' Y B( R/ B; _# o! f. HAddAttribute( 12, 53000, 1203, 1203, 1575 )0 x. M, @$ T' g3 @' Q9 @
AddAttribute( 13, 53000, 1379, 1379, 1763 ): H3 d, l4 N* [) k0 D, ~
AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 P* N1 h1 J# T+ a1 YAddAttribute( 15, 53000, 1772, 1772, 2184 )
+ S9 R: w7 u2 G9 f1 [AddAttribute( 16, 53000, 1989, 1989, 2417 )
d, r& M. |- G" H' _AddAttribute( 17, 53000, 2221, 2221, 2665 )
; h2 p% _+ _ [- i' }8 o9 a& @AddAttribute( 18, 53000, 2467, 2467, 2998 )1 c+ d9 O* n* h5 m
AddAttribute( 19, 53000, 2726, 2726, 3207 )$ B0 ^+ f7 Y( Q* |8 J7 f
AddAttribute( 20, 53000, 3000, 3000, 3500 )1 a) n1 R; @! [
8 H3 M W$ g1 _$ @/ ^% X, G3 `----------------------------------------------------------) @* T- ?3 t& Z% C8 d; b
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; I3 ^) t! C: ~3 N# Y) j----------------------------------------------------------
$ v" X: n6 s2 h* X& _* Y; T0 w5 w+ ?nItemTransyLowLevel = 500000! A0 r3 `6 Z: `
nItemTransyHighLevel = 20000000 p" S1 n6 {1 A
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--Kost黰e Kombination Chance------------------------------3 B0 r$ T+ \9 Q' e
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nFashionCombineChance = 2500 -- 25%! N4 H6 Y& m" h5 r0 t9 K) z
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