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ItemUpgrade.lua
1 C: L' |1 \: m) U7 E! k----------------------------------------------------------
) }/ n; q7 e* S, ^--Sockel Chance-------------------------------------------4 _+ ` U3 x8 F5 d! i9 }
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7 y. r# v8 b; i- \7 ]" {tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 c3 u1 G- t4 o, P
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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6 s* W/ f, }4 N8 G# g----------------------------------------------------------
* f: W) y+ p5 ?; L2 u+ F `--Upgrade Chance------------------------------------------ Z& g3 e( P% s1 {/ U
----------------------------------------------------------- }; W( r# t K4 ]! _! d
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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& J3 o0 o1 }# U+ f' @--Upgrade Chance------------------------------------------
6 E7 x$ b/ ^ j) J$ V----------------------------------------------------------% g8 u* n+ W4 @' i* Y7 N- E6 Y l- p2 s
tAttribute = {}
9 {" }' \) d8 U1 Z& gfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )" Q/ M. q$ o+ O) ?4 Q7 i$ B
tAttribute[nNum] = {}
9 Z9 }+ J _% a9 W" { a& R$ a+ ]" E4 r; ] tAttribute[nNum].nProb = nProb
0 \ d1 U5 @9 G; Z; X- T tAttribute[nNum].nDamageRate = nDamageRate
" C2 `: N: s3 x, M6 ]: D9 i2 p tAttribute[nNum].nDefenseRate = nDefenseRate
" {9 c; K; A+ n- P$ j tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- `/ h# Z% R* U! p* [) C
end- @ |* f) ?7 p" ?: Z- }) }
--
/ b: f4 R! Y4 m; A+ |% kAddAttribute( 1, 100000, 200, 200, 500 )8 b2 k- U; |6 F( K! R$ h. D
AddAttribute( 2, 100000, 221, 221, 522 )& D- J6 [$ z0 t+ Y
AddAttribute( 3, 92000, 256, 256, 560 )
5 m% |8 B0 h$ Y/ h: xAddAttribute( 4, 70000, 305, 305, 612 )
1 f' `9 O+ u# Q8 L) ^AddAttribute( 5, 53000, 368, 368, 680 )
; O6 m. |3 g* x9 X* dAddAttribute( 6, 53000, 446, 446, 763 ): }- e# f( b4 l- K! y
AddAttribute( 7, 53000, 537, 537, 860 )
) v, I- B+ \# m3 S- h2 n" v; YAddAttribute( 8, 53000, 642, 642, 973 )
o) r/ n( e9 e) x$ C' NAddAttribute( 9, 53000, 761, 761, 1101 )
G' u3 e% M- b; \AddAttribute( 10, 53000, 895, 895, 1244 )5 E- X- Q( O2 W7 l& K7 ?$ A6 T& }
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( I8 P; w" o( U. K1 ]5 SAddAttribute( 12, 53000, 1203, 1203, 1575 )
& d( m+ ~+ ~5 }( TAddAttribute( 13, 53000, 1379, 1379, 1763 )) {/ N a: s+ B( i5 k( v
AddAttribute( 14, 53000, 1568, 1568, 1966 )$ \$ e3 B& n* m) c5 H
AddAttribute( 15, 53000, 1772, 1772, 2184 )
% n: |6 d( X0 j& D6 sAddAttribute( 16, 53000, 1989, 1989, 2417 )
, b9 \/ m. u4 y3 P0 d4 M* MAddAttribute( 17, 53000, 2221, 2221, 2665 )
0 q$ }8 x/ k2 w/ EAddAttribute( 18, 53000, 2467, 2467, 2998 )7 K. l+ K' I* E& ?% \/ S; z' I
AddAttribute( 19, 53000, 2726, 2726, 3207 )
/ h2 s1 t* _' E/ K! u. C7 J& mAddAttribute( 20, 53000, 3000, 3000, 3500 ); F; G: T4 v( }) `# z
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; U4 ]$ _5 Y, inItemTransyLowLevel = 500000
% F' a' E9 L* P% I8 t) u# G7 [nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------( B |; w0 R2 i. n; s. y
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. u) Y$ v% k- d; Z2 {nFashionCombineChance = 2500 -- 25%3 s, ]( p [% l
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