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ItemUpgrade.lua
( Q; c0 n* d) s+ Z7 i/ |& B% o----------------------------------------------------------
) H* ]9 a1 V' i& i: R--Sockel Chance-------------------------------------------+ @( p8 o; t2 N9 W9 }* _
----------------------------------------------------------5 t J1 {1 ^+ V1 h, k2 [1 x: q2 _
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. \1 n4 D8 @5 [, Z3 m) ?tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 R$ L1 t$ \* ~) H) e. _$ j
. L2 G9 X; K4 [- x; O# A
' {- T/ S4 w/ _----------------------------------------------------------
5 z0 A3 R+ r* h* g) d--Upgrade Chance------------------------------------------. j$ g, v+ w* u- G" b' |3 P# m
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7 r. ~4 k4 Z( ?0 _tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)! h0 w) ^6 o c, \
& f8 h% g$ p) P7 |6 i' L$ C----------------------------------------------------------
$ N. W8 ?- k1 a' E" `: i9 o) P--Upgrade Chance------------------------------------------2 W2 i2 o; k# v9 @1 B1 X, u
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! L8 b7 p8 a! O6 h- ~4 p# F; }tAttribute = {}9 h/ U$ s3 w; f) n# \6 E
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). [( z: {6 N5 U6 q* o8 V
tAttribute[nNum] = {}
; x0 S0 ]/ y( l2 S tAttribute[nNum].nProb = nProb
+ |1 K$ F( F5 ~" g) g- X3 k tAttribute[nNum].nDamageRate = nDamageRate
% w, L) D$ G; F5 P+ g tAttribute[nNum].nDefenseRate = nDefenseRate
* @" p: {: Q: u0 A% z# f! W% M2 s& V tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- {) K c& U) s( w4 y
end
7 j; J5 j/ W, {' }4 Q-- / F4 D# J' H3 A; S$ a- P
AddAttribute( 1, 100000, 200, 200, 500 )8 y Q1 g! R( L
AddAttribute( 2, 100000, 221, 221, 522 ) ~! G2 A g) U9 R' U* {% ~1 q; ~
AddAttribute( 3, 92000, 256, 256, 560 )
1 Q: n6 \3 K7 {3 o$ R5 n9 a3 vAddAttribute( 4, 70000, 305, 305, 612 )
# B2 n- }& v5 v1 iAddAttribute( 5, 53000, 368, 368, 680 )
% s r! v3 p9 m. ^AddAttribute( 6, 53000, 446, 446, 763 )$ |7 n) W) D: U1 A7 J
AddAttribute( 7, 53000, 537, 537, 860 ); b8 A7 ]! i+ ^ G- K! G
AddAttribute( 8, 53000, 642, 642, 973 )
! o7 s: W1 B7 V `AddAttribute( 9, 53000, 761, 761, 1101 ). R' H( ]2 q6 N w; N
AddAttribute( 10, 53000, 895, 895, 1244 )
, k O( {' J5 V0 b9 N5 D: {7 |AddAttribute( 11, 53000, 1042, 1042, 1402 )
+ x4 ^, o7 N T, TAddAttribute( 12, 53000, 1203, 1203, 1575 )
' h) g; B8 \* q: U% f: M. `5 IAddAttribute( 13, 53000, 1379, 1379, 1763 )$ l6 g% [5 P3 c/ Q$ k [4 r
AddAttribute( 14, 53000, 1568, 1568, 1966 )% l. w$ `0 f: Q1 `
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 \: o# e d5 J. ]" `6 Y# {2 J
AddAttribute( 16, 53000, 1989, 1989, 2417 )
# e# s; {* L& |AddAttribute( 17, 53000, 2221, 2221, 2665 )
" Q- C; V( z' g8 ]* A/ QAddAttribute( 18, 53000, 2467, 2467, 2998 )* | s* F! L( l
AddAttribute( 19, 53000, 2726, 2726, 3207 )
. ?3 q! B- E( I6 sAddAttribute( 20, 53000, 3000, 3000, 3500 )0 t+ q' _$ e, T, ^% B1 a2 W: O
} O5 I2 x' C- J" G----------------------------------------------------------
3 R5 S5 I3 s8 X$ N! w) g* b) \- b----------------------------------------------------------5 Q2 R- N( L6 D2 B, t e
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nItemTransyLowLevel = 500000
: w* L2 ?2 N OnItemTransyHighLevel = 20000003 z( N8 j3 |/ d2 h
' H3 _8 V, K0 Y: h/ y----------------------------------------------------------2 z& u# c8 @4 i9 Z h! q
--Kost黰e Kombination Chance------------------------------: H' f4 ^/ E% f; s) H
----------------------------------------------------------. Z+ {. W% u3 J7 P9 v4 z! K
% G# X; W9 s. q- E) ^0 f: j* InFashionCombineChance = 2500 -- 25%
+ n5 E! c X/ t% u/ W2 X% m; X, m7 |# f4 o, Q- \0 L
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