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ItemUpgrade.lua5 S% [* \. [' h# F/ g' d
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7 p; ~7 Y- k Q. h--Sockel Chance-------------------------------------------
6 E w D. e$ }----------------------------------------------------------
* j& ^4 D6 N% ^6 |% n" K. m9 ZtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# z+ q- `2 o* F, ^tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! C c" E# }0 G/ c6 S+ W8 E
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& P z/ D. M { q. o7 U# T* H4 ^----------------------------------------------------------
4 d# n- y( r4 a/ I8 m--Upgrade Chance------------------------------------------
8 E2 s- ~3 ]% q8 d& k5 W----------------------------------------------------------5 ?* ?+ Q9 D5 w, R, W+ d8 j+ Z
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 R. d$ s' I# ^' j- ]
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--Upgrade Chance------------------------------------------/ U- |5 a, X: a7 O
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tAttribute = {}2 H8 ~: j _* J, ]" O8 ]
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 P% r/ `) D* `/ A$ |
tAttribute[nNum] = {}: g6 V _4 [* _3 W3 Q4 y
tAttribute[nNum].nProb = nProb
6 P; K4 p* D% \4 t1 ~: Q | tAttribute[nNum].nDamageRate = nDamageRate8 `) N" m- L) [6 c" P7 Y: \
tAttribute[nNum].nDefenseRate = nDefenseRate
4 a# ~2 |& G$ h$ H tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 0 K5 M- W' w, t$ n6 A' m
AddAttribute( 1, 100000, 200, 200, 500 )
7 g3 y* E6 z! ^, Q5 o$ [7 d g9 LAddAttribute( 2, 100000, 221, 221, 522 )
- k' E& B) n. ^# |7 S$ l7 FAddAttribute( 3, 92000, 256, 256, 560 )7 G: H! i6 P- R `* z0 n, h
AddAttribute( 4, 70000, 305, 305, 612 )
5 W% Z% O2 @1 |# B1 U9 f$ lAddAttribute( 5, 53000, 368, 368, 680 )
8 [, _8 G3 N0 U$ o2 X3 T% V$ aAddAttribute( 6, 53000, 446, 446, 763 )8 e/ n3 A! } Y3 B; h; L7 e
AddAttribute( 7, 53000, 537, 537, 860 )
7 O0 e3 P$ |: F- U. F% r( v5 aAddAttribute( 8, 53000, 642, 642, 973 )
( \0 `& L5 B; w% _7 ?' F$ S! `AddAttribute( 9, 53000, 761, 761, 1101 )0 q( ^8 @5 ^, y" b+ l
AddAttribute( 10, 53000, 895, 895, 1244 )
# _; B0 t# W, h: G% b! K3 eAddAttribute( 11, 53000, 1042, 1042, 1402 )
: n# y% M) a. ^# p% d7 PAddAttribute( 12, 53000, 1203, 1203, 1575 )
" A( a q4 D$ S5 [6 C" E, t, X$ AAddAttribute( 13, 53000, 1379, 1379, 1763 )$ g \& r+ ]; T5 q
AddAttribute( 14, 53000, 1568, 1568, 1966 ); e# r* K5 O( M, B) x
AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 S+ _3 k' S O) M+ EAddAttribute( 16, 53000, 1989, 1989, 2417 )
3 [; H. M( o6 oAddAttribute( 17, 53000, 2221, 2221, 2665 )
& ?( I) G1 @) i& {7 tAddAttribute( 18, 53000, 2467, 2467, 2998 )0 ]- i2 ^& H* s6 u) ?
AddAttribute( 19, 53000, 2726, 2726, 3207 )- M4 N L1 p2 h# c1 h' M+ Z1 g
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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. d% R' w! V$ Z; d6 N3 O7 I" Z* D3 {----------------------------------------------------------, |! c/ ] P' D7 _) ?
nItemTransyLowLevel = 500000/ U: Z6 z# P" P3 I- z
nItemTransyHighLevel = 2000000
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4 f, z9 U$ W" F3 }# [. s3 n" R----------------------------------------------------------" V) N9 Y( G! L% y6 q% Q
--Kost黰e Kombination Chance------------------------------8 h1 u4 _3 Y- Z x6 |
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nFashionCombineChance = 2500 -- 25%
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