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ItemUpgrade.lua
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0 D5 x6 E% Z8 Z" m8 o--Sockel Chance-------------------------------------------0 C6 K$ c3 T3 N' l# S2 }4 ~
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 [8 \$ i0 i6 N$ d
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }7 ~5 G# F& W) j8 ~1 y: s; ?
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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+ k% i- O: Z: t--Upgrade Chance------------------------------------------0 c7 ^% l/ ?- s0 h' i/ w
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; y' B J9 a8 \& btAttribute = {}
& D4 D3 O% H* s$ U4 k3 wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) w+ q; y. ~5 j" O; H( f/ ]/ R9 ` tAttribute[nNum] = {}
8 F" Z, h9 w3 z$ D9 g% m tAttribute[nNum].nProb = nProb
" O2 V2 Z' C8 w" M tAttribute[nNum].nDamageRate = nDamageRate
; f3 n2 I- c# @& A& g" I tAttribute[nNum].nDefenseRate = nDefenseRate! f" s& s }. w4 y
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 p1 z' r4 y5 T7 _2 `
end- K0 T0 c8 N3 O/ n3 _* p0 k
-- 6 g0 v/ ~' w$ D/ V
AddAttribute( 1, 100000, 200, 200, 500 )! G- C0 f* {7 x# v
AddAttribute( 2, 100000, 221, 221, 522 )
; o9 e: x! ^( L7 MAddAttribute( 3, 92000, 256, 256, 560 )
9 l2 }, Q) V: O1 \AddAttribute( 4, 70000, 305, 305, 612 )
- P |, w+ _: V. `4 ?* l) MAddAttribute( 5, 53000, 368, 368, 680 ); K! X% C0 a7 w" [- v; n! c
AddAttribute( 6, 53000, 446, 446, 763 )
1 \/ E& F1 K" F4 [$ iAddAttribute( 7, 53000, 537, 537, 860 )6 s* A$ X7 n3 r K9 }8 Q
AddAttribute( 8, 53000, 642, 642, 973 ): O4 L3 p. {; H' H, z
AddAttribute( 9, 53000, 761, 761, 1101 )' M. @; _* ]1 g0 _6 s
AddAttribute( 10, 53000, 895, 895, 1244 )! B8 b9 ~+ ?" U/ q4 W# X
AddAttribute( 11, 53000, 1042, 1042, 1402 )
4 [3 r- T; a) }AddAttribute( 12, 53000, 1203, 1203, 1575 )
! W7 O# \* b& x+ y6 H6 SAddAttribute( 13, 53000, 1379, 1379, 1763 ). K3 m0 {4 C5 V9 n2 c7 }
AddAttribute( 14, 53000, 1568, 1568, 1966 ): a3 I, E4 J9 v* H% C) T
AddAttribute( 15, 53000, 1772, 1772, 2184 )
# T( i) k( L0 X+ e! gAddAttribute( 16, 53000, 1989, 1989, 2417 )
& c Q. R3 A' H* q: P& {AddAttribute( 17, 53000, 2221, 2221, 2665 )
! ?9 t) V' n* K A" QAddAttribute( 18, 53000, 2467, 2467, 2998 )3 D+ ?9 r% D/ R, g5 C2 o& I
AddAttribute( 19, 53000, 2726, 2726, 3207 )( P0 ~& H/ a$ G
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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& J% A4 b5 p) C1 U* p0 S; N----------------------------------------------------------/ [0 S) C; v0 F3 V
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; t7 u3 i4 `; s; b8 {/ G6 LnItemTransyLowLevel = 500000+ ]/ s7 K' I4 g6 G1 u
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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0 v( ?) v% A0 `7 InFashionCombineChance = 2500 -- 25%
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