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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------& G" a2 z7 u2 I! q) ~
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 S% n7 I5 W3 P
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- j8 T& d$ b: U) ~" |7 ?( x1 _
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6 K, ~0 Y# R6 U/ p/ Q! m8 i--Upgrade Chance------------------------------------------( B" c: A' Z7 H
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)- O. ]' K# _: `! C) V
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--Upgrade Chance------------------------------------------- L7 u+ U d6 w4 ^ D1 ]$ ^
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) P; N% `5 u: V9 EtAttribute = {}
" f; b; X s3 I8 t9 `$ I C5 }7 [function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )! f+ [/ u- Z8 p. y2 j" i# B' k
tAttribute[nNum] = {}
( r# J+ N! V' P; V: d tAttribute[nNum].nProb = nProb0 {8 _2 ~; M v5 ~! J9 @
tAttribute[nNum].nDamageRate = nDamageRate
- P0 N- B6 t. E7 c; X2 M; |8 G3 D tAttribute[nNum].nDefenseRate = nDefenseRate
! R; f3 |: G; N* }- [% I& I tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- , s5 O: O. E7 {+ w+ i; G9 Q4 l: |
AddAttribute( 1, 100000, 200, 200, 500 )
9 g; x+ M7 _: ]( ]( BAddAttribute( 2, 100000, 221, 221, 522 )
4 x3 a5 ~6 S @# H) IAddAttribute( 3, 92000, 256, 256, 560 ). a2 V; [' k1 r9 ]
AddAttribute( 4, 70000, 305, 305, 612 )# W% _4 e* {2 A# M
AddAttribute( 5, 53000, 368, 368, 680 )8 ]' R: }% y& r. E
AddAttribute( 6, 53000, 446, 446, 763 )
8 k' I6 m4 H+ s$ m% ]AddAttribute( 7, 53000, 537, 537, 860 ), r7 b6 z+ h8 `' k! [+ s" ~
AddAttribute( 8, 53000, 642, 642, 973 ) [7 f L+ q f7 _1 @" B
AddAttribute( 9, 53000, 761, 761, 1101 )
! o; A \1 N \! u2 m6 ZAddAttribute( 10, 53000, 895, 895, 1244 )
" w, q5 \0 K/ D2 a0 iAddAttribute( 11, 53000, 1042, 1042, 1402 )
8 c2 k- @: A& k9 {6 S" J: {8 iAddAttribute( 12, 53000, 1203, 1203, 1575 )
. A. ~0 S% U9 d pAddAttribute( 13, 53000, 1379, 1379, 1763 )7 s1 g' |* n5 H; }; E& M
AddAttribute( 14, 53000, 1568, 1568, 1966 )& U4 T$ }3 f. l7 e2 s6 R0 d" \
AddAttribute( 15, 53000, 1772, 1772, 2184 )
. G- Q/ i/ H$ C; y- }/ FAddAttribute( 16, 53000, 1989, 1989, 2417 )
9 x& v j$ k; [8 G E6 p/ N( a mAddAttribute( 17, 53000, 2221, 2221, 2665 )
5 B: i! Z; i c6 HAddAttribute( 18, 53000, 2467, 2467, 2998 )7 u0 I( W/ a/ P+ g6 Q7 Y* V
AddAttribute( 19, 53000, 2726, 2726, 3207 )* S( E# W" Y1 f6 @6 i. ]
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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- z- g5 C# Q9 p9 o; k+ S8 SnItemTransyLowLevel = 500000- \8 I" d! B7 |
nItemTransyHighLevel = 2000000
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O* E Q3 a6 x+ D T+ z9 X--Kost黰e Kombination Chance------------------------------! c( _' |6 q! E- g
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nFashionCombineChance = 2500 -- 25%9 r! N. d3 A% j
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