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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------) V1 u' Q0 }1 i# ?* l7 v- J4 {$ f
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2 p1 J' p6 U0 j. QtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 k, u( r: G' Q1 T
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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" f+ B/ P( R* g( D: q----------------------------------------------------------
5 P2 T( f" ~' {( N0 s, h--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# j' X" o4 X) H" N0 c+ d& q
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# g6 `# b" [- {5 G" ~& W--Upgrade Chance------------------------------------------
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tAttribute = {}
, ~; p, t2 S* H3 lfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) X7 j3 P. v4 z* Q2 L8 W
tAttribute[nNum] = {}2 `* D! o- i) x* p9 s
tAttribute[nNum].nProb = nProb x3 b3 \6 `' d2 H: q
tAttribute[nNum].nDamageRate = nDamageRate
# h+ s" n& S# E* c Q3 r7 R4 m tAttribute[nNum].nDefenseRate = nDefenseRate
# P8 \* c4 S( x) d tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" ~; L4 c. e- y1 @2 a- ~end/ _9 k# y5 g/ g0 q
-- . A/ e8 o8 Y& t5 M$ b) q p( g d
AddAttribute( 1, 100000, 200, 200, 500 )
# g# M+ T3 Z0 rAddAttribute( 2, 100000, 221, 221, 522 )
" M0 e" C6 B AAddAttribute( 3, 92000, 256, 256, 560 )
$ b- O) ?3 r0 wAddAttribute( 4, 70000, 305, 305, 612 )
2 Z; F/ d; Y0 N% I" u8 g6 D# ~AddAttribute( 5, 53000, 368, 368, 680 )
# h% q0 `7 t, a6 c) I7 lAddAttribute( 6, 53000, 446, 446, 763 )
$ B4 O1 ^5 {7 x$ @ _8 [AddAttribute( 7, 53000, 537, 537, 860 )
) ]( t7 l" ?$ P* C' }' H: kAddAttribute( 8, 53000, 642, 642, 973 )2 z% B) L4 `8 ^5 _6 _0 s9 ~
AddAttribute( 9, 53000, 761, 761, 1101 )" [. \# E6 p' c
AddAttribute( 10, 53000, 895, 895, 1244 )) t% l) F" T1 g& q+ p
AddAttribute( 11, 53000, 1042, 1042, 1402 )
6 J4 d4 f$ b5 {, {6 g/ {AddAttribute( 12, 53000, 1203, 1203, 1575 )% P! m2 t# A: C1 M6 j7 J
AddAttribute( 13, 53000, 1379, 1379, 1763 )) A, s3 E5 ?- \+ G* I
AddAttribute( 14, 53000, 1568, 1568, 1966 )
! P9 P# h; H: q5 D# _# `& [AddAttribute( 15, 53000, 1772, 1772, 2184 )" l/ U9 s7 @, u7 `2 G% F i
AddAttribute( 16, 53000, 1989, 1989, 2417 )/ i" J8 S8 @; q# O, p6 ?
AddAttribute( 17, 53000, 2221, 2221, 2665 )
# T3 L& m: _0 u3 HAddAttribute( 18, 53000, 2467, 2467, 2998 )
0 c, _3 V' ~/ L8 B( c, vAddAttribute( 19, 53000, 2726, 2726, 3207 ) m0 a! E8 ~; \: F- j1 o
AddAttribute( 20, 53000, 3000, 3000, 3500 ): z( L( \( p$ j% W4 o
6 d+ s/ T0 c& N$ S----------------------------------------------------------1 A+ b: `, z3 a- U. H" l
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0 e3 h+ c" ^+ j/ k8 c5 o$ N----------------------------------------------------------# p1 W+ R6 M# i" X
nItemTransyLowLevel = 500000
3 Q) O8 ]& G) {6 O3 bnItemTransyHighLevel = 2000000
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1 k# z- d: a) y/ q/ `( J6 ]7 `/ l$ y6 t--Kost黰e Kombination Chance------------------------------! S' O2 _' i1 c6 I; c4 g6 V3 r
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! c; a8 R3 G9 C" c- TnFashionCombineChance = 2500 -- 25%' J6 X% S( t0 U9 \
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