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ItemUpgrade.lua" a3 J4 n8 H3 ~
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)4 ~; h- K* z; r9 i t' e; \( f
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' O7 j$ \$ b% V) O5 k
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--Upgrade Chance------------------------------------------
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% i! ~" l& D' [# Y/ [( c# h( ]tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' H( v3 e' y% G# D# R, l" n
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i I5 U2 s; |7 c: a' a0 E--Upgrade Chance------------------------------------------4 c7 j0 w' I5 o7 J7 l4 X
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tAttribute = {}5 n# a" \ P' C8 N9 ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* Q( Y/ `& R: I tAttribute[nNum] = {}
5 t/ a) o' D8 r6 O tAttribute[nNum].nProb = nProb
. U. U t3 d% D; j5 d9 x tAttribute[nNum].nDamageRate = nDamageRate
( {, [7 `6 |! T. ~( z1 c6 y6 {- V# q tAttribute[nNum].nDefenseRate = nDefenseRate
/ |5 P3 |5 N( v* I2 L. C: j tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
* b U+ I! F7 L0 sAddAttribute( 1, 100000, 200, 200, 500 )
7 n. \3 Z- Z9 `9 @. gAddAttribute( 2, 100000, 221, 221, 522 )
' c( v- e0 Z4 {$ P2 [. r T8 yAddAttribute( 3, 92000, 256, 256, 560 )
1 x, B/ n/ \7 `AddAttribute( 4, 70000, 305, 305, 612 )
4 X; u& h3 {* A/ e9 i ]$ gAddAttribute( 5, 53000, 368, 368, 680 ); b) y& H( M: n" ~# y
AddAttribute( 6, 53000, 446, 446, 763 )
8 H1 `3 I: c' A, wAddAttribute( 7, 53000, 537, 537, 860 )* N% y% g2 p+ ^# |9 H
AddAttribute( 8, 53000, 642, 642, 973 )
6 l& m! o, ~9 A* |2 bAddAttribute( 9, 53000, 761, 761, 1101 )
( I C9 }* i% ?4 ]2 z. lAddAttribute( 10, 53000, 895, 895, 1244 )
/ H% W# [1 S9 d+ d# l5 z. V. n, ]AddAttribute( 11, 53000, 1042, 1042, 1402 ): k5 @% f$ Q4 s; c8 H1 R
AddAttribute( 12, 53000, 1203, 1203, 1575 )
, }4 q$ p$ S% s* u6 N3 lAddAttribute( 13, 53000, 1379, 1379, 1763 )
- D: g" X, G9 NAddAttribute( 14, 53000, 1568, 1568, 1966 )" T4 Z; T# I: ^
AddAttribute( 15, 53000, 1772, 1772, 2184 )
+ v g8 M* B& ZAddAttribute( 16, 53000, 1989, 1989, 2417 )
, Z5 c' Q* S @ iAddAttribute( 17, 53000, 2221, 2221, 2665 )
% ^ c% S, B8 ~, [$ X2 dAddAttribute( 18, 53000, 2467, 2467, 2998 )
- e6 U' D9 V fAddAttribute( 19, 53000, 2726, 2726, 3207 ) m9 d! }8 B( j* M" b
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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: D' H3 k% O2 V8 `, E" c5 DnItemTransyLowLevel = 500000
: }( F9 V' c+ E- c( A9 A' @nItemTransyHighLevel = 20000009 z3 }! S; I9 P* i, C& s: y1 _+ j
( f% n- O7 @( k2 {$ b9 n- u----------------------------------------------------------
& L }: ~; x) \% D--Kost黰e Kombination Chance------------------------------
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9 |& V! t3 [/ V. f/ SnFashionCombineChance = 2500 -- 25%
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