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ItemUpgrade.lua
# r1 }" x& j8 A) i6 {----------------------------------------------------------
, w$ p; X6 S( z% z--Sockel Chance-------------------------------------------
7 V1 i ?; J# Z6 p% N. P: c& W+ U+ F. D4 V----------------------------------------------------------3 w; ^/ Z1 a+ p5 h% N/ f1 W
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" T9 R( K/ e$ v' t# f
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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----------------------------------------------------------+ w4 m. F0 i" d& d) _8 n
--Upgrade Chance------------------------------------------
7 X5 b0 i8 C3 e2 r' D- a----------------------------------------------------------1 ?0 a# W$ H1 v* u6 N9 r$ x
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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5 [8 s6 S9 t& `% }( K: _----------------------------------------------------------- ~1 o0 p+ g n
--Upgrade Chance------------------------------------------- G7 c0 K0 I0 u" {- h1 z, ~
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2 V( `$ O) v- Z; i* q: ntAttribute = {}
- E3 X6 i$ c0 N" Ffunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% X4 W/ Q0 r& v, x$ m1 v/ C* S
tAttribute[nNum] = {}8 w% D+ _- V1 o/ ^
tAttribute[nNum].nProb = nProb; o/ U! x$ J. [! `$ g/ h
tAttribute[nNum].nDamageRate = nDamageRate
+ A, P$ h4 e! m: x/ f tAttribute[nNum].nDefenseRate = nDefenseRate
# V* k/ B$ M. r s! N* j tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- - \" F$ o% U+ i7 B! D
AddAttribute( 1, 100000, 200, 200, 500 )3 L/ y3 i8 Z1 }. B( _
AddAttribute( 2, 100000, 221, 221, 522 )
+ r4 d$ S9 h& A, V% r1 e* UAddAttribute( 3, 92000, 256, 256, 560 ) B# g8 m! w* C+ K" i y) n* ?
AddAttribute( 4, 70000, 305, 305, 612 )) ~5 \% G, \/ N7 h
AddAttribute( 5, 53000, 368, 368, 680 )
/ @7 w; F( r( H: iAddAttribute( 6, 53000, 446, 446, 763 )# e# S/ E; t( u" B q
AddAttribute( 7, 53000, 537, 537, 860 )
; ?) i5 T4 T1 m2 T! SAddAttribute( 8, 53000, 642, 642, 973 )
; U9 A. E. ~5 _& \: [6 `( VAddAttribute( 9, 53000, 761, 761, 1101 )' B. U% P" ?( L$ l6 u: V5 D! Y
AddAttribute( 10, 53000, 895, 895, 1244 )- b- e' H: b z# w% ^. R8 _
AddAttribute( 11, 53000, 1042, 1042, 1402 )5 l% l) z* b5 \& e
AddAttribute( 12, 53000, 1203, 1203, 1575 )# m* @; Y# S# E5 \
AddAttribute( 13, 53000, 1379, 1379, 1763 ) x" f5 }6 M0 B3 p! U+ W( h
AddAttribute( 14, 53000, 1568, 1568, 1966 )
- x* @7 R: e2 c0 A5 G+ H$ B1 f4 P+ yAddAttribute( 15, 53000, 1772, 1772, 2184 )# ]4 z/ G, B h. B2 b( i+ i! u
AddAttribute( 16, 53000, 1989, 1989, 2417 )( D. C, P* |8 c! `- Q1 a2 x
AddAttribute( 17, 53000, 2221, 2221, 2665 )
! p A( Y* q2 s2 uAddAttribute( 18, 53000, 2467, 2467, 2998 )
, ?- `3 ]! I8 C2 ~AddAttribute( 19, 53000, 2726, 2726, 3207 )
% G1 ~2 p$ R9 Z& UAddAttribute( 20, 53000, 3000, 3000, 3500 )
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* `$ z- w: M6 P----------------------------------------------------------
' o7 ?/ [0 X' c----------------------------------------------------------
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nItemTransyLowLevel = 500000
: f" M1 Z6 e9 z: Y$ o8 B& RnItemTransyHighLevel = 2000000; o5 r, z, q7 P
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----------------------------------------------------------. g" [* H! k w' G# w
--Kost黰e Kombination Chance------------------------------' x" e8 S$ X4 i8 N5 l7 w) n8 Y" d
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2 Z" B+ V, L/ W, T# xnFashionCombineChance = 2500 -- 25%
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