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ItemUpgrade.lua
$ s8 l$ c! H+ |6 W+ ~----------------------------------------------------------% Z" A6 Q8 M# F. A6 W4 i
--Sockel Chance-------------------------------------------
, R) w& J r7 s* Y' }" K----------------------------------------------------------
, f6 y8 T# r. R- jtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ \* K- J( y+ U3 c3 ]
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
1 q) i; _+ Y0 v( I+ V# m8 q8 f2 P----------------------------------------------------------) R/ t3 x( Y/ F4 I/ Y2 s6 O
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)/ q( e1 U; m! D! b/ P
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--Upgrade Chance------------------------------------------9 W6 L- A+ \ r# x+ \
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tAttribute = {}
. M0 }& @5 R6 f9 y0 Q) J, s6 a: Q( nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 C: s! w3 F. s4 }) o3 c5 N7 t
tAttribute[nNum] = {}
7 S# n4 _( r% L! p1 t7 r* Z% W8 O z tAttribute[nNum].nProb = nProb8 M- i1 e4 i( i. v4 Z2 M6 r
tAttribute[nNum].nDamageRate = nDamageRate8 }; q6 L( Y3 a$ h3 Z# b/ K2 T
tAttribute[nNum].nDefenseRate = nDefenseRate
) ?: I4 m% K/ S3 f% T tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- ; v( F. N. N" ]; L- ]/ O2 b- N
AddAttribute( 1, 100000, 200, 200, 500 )
4 z/ j' j) p5 a: g; ]& W, R6 [AddAttribute( 2, 100000, 221, 221, 522 )
( k. W5 i, r1 iAddAttribute( 3, 92000, 256, 256, 560 )
: A- }* C1 c& Z% `4 }9 m2 y/ P2 x# uAddAttribute( 4, 70000, 305, 305, 612 )
* O S: r5 M. J7 R6 T, A7 P* rAddAttribute( 5, 53000, 368, 368, 680 )( q* U4 X) @1 u v9 f9 j
AddAttribute( 6, 53000, 446, 446, 763 )- Z( n* P- L1 r) I4 m4 J
AddAttribute( 7, 53000, 537, 537, 860 )
8 x9 O: S! f/ M4 k M) h( V3 K" IAddAttribute( 8, 53000, 642, 642, 973 )
4 I. J0 L% T* [' J# vAddAttribute( 9, 53000, 761, 761, 1101 )4 r" S% r3 e6 b1 Q- ` Z, j* g4 N
AddAttribute( 10, 53000, 895, 895, 1244 )6 t+ V* o$ B# [9 A
AddAttribute( 11, 53000, 1042, 1042, 1402 )" C7 r9 i: g" ^% ?0 E' k/ Y. s
AddAttribute( 12, 53000, 1203, 1203, 1575 )
' e9 D& m* i6 M( t |0 T$ YAddAttribute( 13, 53000, 1379, 1379, 1763 )
- X" v+ m. d S! q/ v, PAddAttribute( 14, 53000, 1568, 1568, 1966 )3 G. Y4 `, b6 _
AddAttribute( 15, 53000, 1772, 1772, 2184 )
3 f0 I3 W# b' O1 I5 V3 l+ F$ }AddAttribute( 16, 53000, 1989, 1989, 2417 )
) Y: E4 ~2 M6 q& u/ WAddAttribute( 17, 53000, 2221, 2221, 2665 )
5 u0 e) O, [+ S7 N9 q: {9 U0 [AddAttribute( 18, 53000, 2467, 2467, 2998 )
$ ~/ W% }- b' h& @3 J5 |: LAddAttribute( 19, 53000, 2726, 2726, 3207 )# v( ?# b: ^. C" I B, d( i
AddAttribute( 20, 53000, 3000, 3000, 3500 ), E2 O( j# f+ M Y$ m7 Y7 j) |6 u1 h
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nItemTransyLowLevel = 5000001 n* s# ?) Z" ^4 x
nItemTransyHighLevel = 2000000
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! O& @- w* i; |5 e) G& h----------------------------------------------------------
0 ^# x/ w+ u# r; M N--Kost黰e Kombination Chance------------------------------% s* m# v7 a+ \! D, P
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nFashionCombineChance = 2500 -- 25%
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