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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------# l" a! h* H5 F
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1 J e+ s4 k9 f2 {7 R6 ktSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
, y5 m7 o+ v/ ^& I" \tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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3 e. ^# `2 k! s6 h. I* x----------------------------------------------------------
/ s! z1 _! w6 L. X2 m' V--Upgrade Chance------------------------------------------
4 {1 R4 Y% X- W" `% N----------------------------------------------------------
* F* O% K3 b' F7 u0 \* ytGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). k* {. _! L% N7 J
% k `8 @2 q1 l8 v) f e----------------------------------------------------------, U+ E. q+ y$ ~0 B! w: e
--Upgrade Chance------------------------------------------5 T) \: B9 P+ y9 x3 B0 c. B
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tAttribute = {}+ M' A( a5 z' q' l2 x* p- K
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
4 V' H* H' ^# v5 f' _) ^# |3 B2 n) H tAttribute[nNum] = {}
" l4 p, C( h. ~2 c tAttribute[nNum].nProb = nProb
2 d7 X( o: D* ^: @+ t2 y tAttribute[nNum].nDamageRate = nDamageRate6 y. n# r- a- @6 {# ^& q2 N
tAttribute[nNum].nDefenseRate = nDefenseRate
* r6 V/ I! I# \5 P* L: h! J4 z& g tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
5 H, m. j# ?1 d, P, I. g+ Fend
( S/ m3 d$ u; F2 T! i$ O--
! {+ Z( K' F3 y/ AAddAttribute( 1, 100000, 200, 200, 500 )* P3 N$ A7 z# R' F0 A# J* M7 F
AddAttribute( 2, 100000, 221, 221, 522 )
) m1 q- K$ y* b$ \2 f& H# OAddAttribute( 3, 92000, 256, 256, 560 )
0 F6 f# c* b- `7 R3 M; w. WAddAttribute( 4, 70000, 305, 305, 612 )
+ W, _" h; A' MAddAttribute( 5, 53000, 368, 368, 680 )4 N0 T& o& w5 R% f! j V! [6 c
AddAttribute( 6, 53000, 446, 446, 763 )2 s2 l5 {2 s |/ `
AddAttribute( 7, 53000, 537, 537, 860 )
: L \4 A B* mAddAttribute( 8, 53000, 642, 642, 973 )4 w& }$ M9 U8 Q0 e
AddAttribute( 9, 53000, 761, 761, 1101 )5 ?) N V' i; k
AddAttribute( 10, 53000, 895, 895, 1244 )/ \* J5 \2 w/ o* _
AddAttribute( 11, 53000, 1042, 1042, 1402 )
, t7 g$ j2 ~. u& m% n* }AddAttribute( 12, 53000, 1203, 1203, 1575 )
1 `0 F& K; X7 J% W# T" P3 GAddAttribute( 13, 53000, 1379, 1379, 1763 )' Q* F2 u: P# R1 Q
AddAttribute( 14, 53000, 1568, 1568, 1966 )1 }5 k ~% n7 L
AddAttribute( 15, 53000, 1772, 1772, 2184 )
% E/ ]- f0 g0 h3 Q1 W; ?AddAttribute( 16, 53000, 1989, 1989, 2417 )
: z5 b0 \7 r: YAddAttribute( 17, 53000, 2221, 2221, 2665 )% A/ [) D3 E! s
AddAttribute( 18, 53000, 2467, 2467, 2998 )) _3 w: |; g! R! o; K
AddAttribute( 19, 53000, 2726, 2726, 3207 )0 Q" Q1 Y- Q6 _& u0 o% |& {7 b
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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! W- T8 f, u# i7 B* e; U2 U- WnItemTransyLowLevel = 500000" J0 |8 G0 V9 `) p
nItemTransyHighLevel = 2000000
* d! V5 |0 |$ ]7 _( }4 J9 ]( k/ u* Y, k3 m) P/ |
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- h$ T6 V2 D* }; n% t% r--Kost黰e Kombination Chance------------------------------
6 j! P' ?$ v f8 K# ]7 B----------------------------------------------------------; V3 }# F- a# \: k. N: y
+ X4 k' G. C+ ]7 e2 l% c: J# G6 U
nFashionCombineChance = 2500 -- 25%& W$ ^& o9 x2 p3 q+ c0 s
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