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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------2 A8 W7 }) \. r; I0 p
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8 s1 E5 c+ @: N/ P' ^, f3 |$ }* @8 VtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 j2 g8 w' X0 dtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% @# a7 \- i' z! |
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--Upgrade Chance------------------------------------------$ B8 S! h: A$ p% v' `
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+ {/ C# u: T3 U% v; b: BtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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" o1 R5 D9 \5 v+ h( |8 J: c----------------------------------------------------------
/ k8 S: t: W1 r: U9 U--Upgrade Chance------------------------------------------' |. A4 K4 K8 T3 A, ~
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& w% d( Y: ]' J! m1 H0 Z' ztAttribute = {}
8 b/ i( X2 E1 X: T. f& }" C8 {8 g6 [function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
^* n; E1 y5 D3 Q9 }2 Z8 o- ~/ E% D2 z tAttribute[nNum] = {}
5 G( |! `* G |; R& T* o8 u tAttribute[nNum].nProb = nProb
0 d% q* B! s& {$ X' {& M3 f tAttribute[nNum].nDamageRate = nDamageRate
+ ?+ F* p6 h, u) ?0 Y$ h7 v tAttribute[nNum].nDefenseRate = nDefenseRate
- Q4 h" X+ y2 I7 l tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
0 \+ Q% e1 m- h: c) PAddAttribute( 1, 100000, 200, 200, 500 )$ B- ?( m w! h' |6 g# g! ^- q; D
AddAttribute( 2, 100000, 221, 221, 522 )$ U' z6 |1 O% V9 \( [7 N; T
AddAttribute( 3, 92000, 256, 256, 560 )
) V9 v" A0 a. j6 D- g" w' _* |" VAddAttribute( 4, 70000, 305, 305, 612 )/ j2 q' v' s9 K+ [
AddAttribute( 5, 53000, 368, 368, 680 )1 y% L6 C+ L/ s! [; A$ y/ j
AddAttribute( 6, 53000, 446, 446, 763 )8 p$ S* @4 ]3 B' f
AddAttribute( 7, 53000, 537, 537, 860 )7 w7 w& B% O/ Q& {2 ?
AddAttribute( 8, 53000, 642, 642, 973 )
* Z( q9 o* C' ` sAddAttribute( 9, 53000, 761, 761, 1101 )4 e$ a Q% _6 A
AddAttribute( 10, 53000, 895, 895, 1244 )* _: F5 _ |4 m
AddAttribute( 11, 53000, 1042, 1042, 1402 )% ~* h% F7 k; o- Q- E! b5 |. E
AddAttribute( 12, 53000, 1203, 1203, 1575 )
j! k; [$ ^+ TAddAttribute( 13, 53000, 1379, 1379, 1763 )
5 H( n% b5 P7 j" U f" ?+ jAddAttribute( 14, 53000, 1568, 1568, 1966 )6 ~) T5 ` b5 w1 d" H* @
AddAttribute( 15, 53000, 1772, 1772, 2184 )2 d/ l2 b5 i8 k& N
AddAttribute( 16, 53000, 1989, 1989, 2417 )6 @/ Z# S2 P0 f4 }5 y) H; p
AddAttribute( 17, 53000, 2221, 2221, 2665 )
# h1 L4 H% ^. L: ]8 G& t. @- Y3 bAddAttribute( 18, 53000, 2467, 2467, 2998 )
% \9 v. `2 v$ F# }' NAddAttribute( 19, 53000, 2726, 2726, 3207 )
, {" s# G+ U3 p* K+ d2 |; g ]9 GAddAttribute( 20, 53000, 3000, 3000, 3500 )
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2 A$ u+ Z/ t* y, W/ X) i- ^% s9 R----------------------------------------------------------
4 h9 ?) X4 \2 R2 m2 G2 U; I C----------------------------------------------------------
( i0 F! ?6 `9 `& I. V* U2 p2 z7 \----------------------------------------------------------
9 f4 n' Z2 I$ |& P: enItemTransyLowLevel = 5000003 l1 N7 P# }( f9 n1 w! l1 j+ ?
nItemTransyHighLevel = 2000000* s! a0 o$ I, H6 F
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%5 L, i/ B; w" Y5 t
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