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ItemUpgrade.lua% s3 f2 `% x* E! e0 X
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--Sockel Chance-------------------------------------------( b4 B) Q- J' J! _
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 L9 F9 s; M# U7 _7 C' w7 x
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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: J, [" n1 ?4 }--Upgrade Chance------------------------------------------" \: q8 X5 Y2 Q, W* F7 s7 Z
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ J! k, s% _3 t7 K
0 P% S& B- g& ` K9 G* |8 Y----------------------------------------------------------* U; C$ R$ Z3 s# t3 C5 t
--Upgrade Chance------------------------------------------( u- Y2 R% s d
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1 { k1 k, Q& S4 \& [tAttribute = {}; l) I U. t( b
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& S: v$ R) Q i% |8 k, v# r* @% F tAttribute[nNum] = {}. v1 r, u& M0 ?/ U5 v
tAttribute[nNum].nProb = nProb! M' b. U) E# a+ o
tAttribute[nNum].nDamageRate = nDamageRate
3 G6 i# H v+ ]+ Z. m9 M% h& N" _ tAttribute[nNum].nDefenseRate = nDefenseRate
: j0 o/ o! O5 j( G. n$ ^0 ` tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
/ _. u5 i, e( T$ {end
& a3 o' N; U3 z: ~) t, z--
+ T+ f+ ]# a s1 NAddAttribute( 1, 100000, 200, 200, 500 )
' M L( g7 f$ L% w* X: }AddAttribute( 2, 100000, 221, 221, 522 )) f4 c! f) l" K- I4 m7 e5 B7 N3 O
AddAttribute( 3, 92000, 256, 256, 560 )9 F5 h1 c: y+ ?6 s" N' W! f
AddAttribute( 4, 70000, 305, 305, 612 )7 j' I0 K3 c6 Q/ t
AddAttribute( 5, 53000, 368, 368, 680 )7 b9 R& E* w+ Q& j
AddAttribute( 6, 53000, 446, 446, 763 )# b3 Q, f8 D% U# z
AddAttribute( 7, 53000, 537, 537, 860 )
- b+ j6 D9 T1 K5 ?6 _9 L& NAddAttribute( 8, 53000, 642, 642, 973 )
) {) h7 m# g9 w3 X" JAddAttribute( 9, 53000, 761, 761, 1101 )- h3 V! f7 |( B4 k% A5 z* S) e
AddAttribute( 10, 53000, 895, 895, 1244 )
2 D k3 d4 ?4 J# y! rAddAttribute( 11, 53000, 1042, 1042, 1402 )
0 M1 W1 x1 ]8 V9 @8 m& sAddAttribute( 12, 53000, 1203, 1203, 1575 )
1 p: s4 m) ]7 e, qAddAttribute( 13, 53000, 1379, 1379, 1763 )* r1 E, F. i7 v# i: W1 ?0 O
AddAttribute( 14, 53000, 1568, 1568, 1966 )+ G# q, D$ D1 ~
AddAttribute( 15, 53000, 1772, 1772, 2184 )0 C- Z9 n( @% C0 E: v) l
AddAttribute( 16, 53000, 1989, 1989, 2417 )
3 z7 _9 r8 c0 W: W- `AddAttribute( 17, 53000, 2221, 2221, 2665 )
! L# C, N+ U* @! j' m; i- w0 bAddAttribute( 18, 53000, 2467, 2467, 2998 )
, S2 v; Z3 K* _) p8 q5 W/ M: ZAddAttribute( 19, 53000, 2726, 2726, 3207 )
. L. l4 r! r' W5 m5 {% _% zAddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ Y6 |. e7 t6 z' g7 r0 x% @+ e6 w----------------------------------------------------------4 [0 H: z7 D+ g# M3 o* h
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' V7 e) F1 |! x2 w- C----------------------------------------------------------
" G" b% g& t* PnItemTransyLowLevel = 5000006 B2 L0 [: d* k& G; l
nItemTransyHighLevel = 20000009 K4 R% f6 b5 Q
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- A0 G7 z9 q) I--Kost黰e Kombination Chance------------------------------& f0 j8 j2 D; ?* d0 F. D
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* B* ?; l% L9 O3 _+ EnFashionCombineChance = 2500 -- 25%
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