|
|
ItemUpgrade.lua) }5 ~% E0 R8 {5 c1 B: Q5 Q
----------------------------------------------------------
+ x' Q8 W/ P$ F4 M--Sockel Chance-------------------------------------------
: U$ K; p, |3 I; W5 O----------------------------------------------------------
+ x( D; Q) c G2 M+ j( O, X. rtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# x% _, a" K8 {
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 H% e! ]& L/ T( I) K2 ^5 O, D
4 ^3 w4 T8 m* i9 l: W1 [4 s9 A+ x5 r" Y( N7 w& M
----------------------------------------------------------" g* d9 J, o, Z
--Upgrade Chance------------------------------------------
" O/ l1 s4 f2 r3 _----------------------------------------------------------
/ y8 @6 J7 C# B. R" ptGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 S; }8 L3 H7 k7 w
+ S, P7 ^$ V3 ^. O' k7 z8 z- f----------------------------------------------------------
$ u0 W0 F7 x' W" M; {. @0 `5 b9 X--Upgrade Chance------------------------------------------
- q" e7 E, s! @$ ]' O8 T----------------------------------------------------------/ E- _) b3 t* D' L$ t
tAttribute = {}
* I) u! ^9 x8 ffunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) G3 ]# @& V, H& v3 q
tAttribute[nNum] = {}
' v- D( t0 M& w/ n. Y; e$ q: e tAttribute[nNum].nProb = nProb# f. [: Q) k: J* I0 I4 L, J
tAttribute[nNum].nDamageRate = nDamageRate
8 i/ T3 [- f2 Y& H F' _. C tAttribute[nNum].nDefenseRate = nDefenseRate
; a% P$ y" V9 q# t6 _5 i$ J3 W2 R tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& [% F, H+ `6 i9 _
end
% h/ r% q- d3 F5 u7 z8 i--
$ n5 g* P1 b9 T' t9 [AddAttribute( 1, 100000, 200, 200, 500 )
. n' r: M. n1 ^6 H; G) a9 ~AddAttribute( 2, 100000, 221, 221, 522 ), Q0 u" O+ W1 m
AddAttribute( 3, 92000, 256, 256, 560 )- Y; S. w# h/ T1 f
AddAttribute( 4, 70000, 305, 305, 612 )
( F9 y# V# Y' u% v* \1 ZAddAttribute( 5, 53000, 368, 368, 680 )9 s2 h/ [& {- E0 u$ O1 a9 D
AddAttribute( 6, 53000, 446, 446, 763 )+ d o$ A; |% t1 E) M/ h6 x4 I( C
AddAttribute( 7, 53000, 537, 537, 860 )$ T9 t# d0 e% {- [
AddAttribute( 8, 53000, 642, 642, 973 )- _# N# J- r6 P7 J; Z
AddAttribute( 9, 53000, 761, 761, 1101 )) B) S4 H9 `; a2 D
AddAttribute( 10, 53000, 895, 895, 1244 )
7 {% M# |& r4 {. _2 \AddAttribute( 11, 53000, 1042, 1042, 1402 )
/ q: M: c q6 TAddAttribute( 12, 53000, 1203, 1203, 1575 )2 M1 P: l* @9 m; y: Z
AddAttribute( 13, 53000, 1379, 1379, 1763 )1 z7 I% X, [# y9 O+ N c
AddAttribute( 14, 53000, 1568, 1568, 1966 )9 v, t& B0 J/ D5 I: B1 l3 ~
AddAttribute( 15, 53000, 1772, 1772, 2184 ). H; [* ]" r* ]7 L# X' Y$ R. @
AddAttribute( 16, 53000, 1989, 1989, 2417 )
: k8 Q# O+ m/ D2 f* V# w4 uAddAttribute( 17, 53000, 2221, 2221, 2665 ), X/ R' O5 ?( e, r% f, q: @
AddAttribute( 18, 53000, 2467, 2467, 2998 )
4 \+ n3 u( n( ?, t CAddAttribute( 19, 53000, 2726, 2726, 3207 )
0 p% V- y$ U1 ?) e$ yAddAttribute( 20, 53000, 3000, 3000, 3500 )
9 u3 ]+ D& A* M4 q$ J2 }& T. l/ X0 \# C( M& W
----------------------------------------------------------
/ v+ b9 u* W2 L( [2 _----------------------------------------------------------
' W9 `( t! C" _$ ]5 o+ {+ B----------------------------------------------------------
0 `7 y% X; v5 f" g% C: E0 B! ^ gnItemTransyLowLevel = 500000+ O- s% P& R- j' }
nItemTransyHighLevel = 2000000& G j$ c9 ~ q0 e1 F, {, f: `0 G
- |/ A- {# n% X$ `' [
----------------------------------------------------------; N c7 `7 {, ]% p {' R* ~) X
--Kost黰e Kombination Chance------------------------------* f% B/ D) @2 R2 P
----------------------------------------------------------
% N. B- i( H; X5 Z: w8 [/ s+ q! Z& j% T1 }
nFashionCombineChance = 2500 -- 25%8 Z" x% n B" Z) D7 @- D4 |$ B
9 i1 A3 P7 ?5 s |
|