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ItemUpgrade.lua" y l# N" |$ D) i
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$ C2 I3 p' o6 @: V- u; W; x+ W4 W--Sockel Chance-------------------------------------------
) U5 T2 F2 }3 C' G. Y----------------------------------------------------------) \4 f9 t, O+ p" |
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)* W3 d @$ s" v3 \$ O* h
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 \5 K; }" t. K( \7 s- j$ ] r
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--Upgrade Chance------------------------------------------6 @5 _+ x: u1 g' d8 S4 @7 |$ c
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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/ b" q- W# E/ q--Upgrade Chance------------------------------------------6 o4 M! W/ a3 k+ u* Z3 v6 H; d$ ^
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tAttribute = {}
0 X" t3 V; e& l& Wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 x% n9 n4 X: P& W, F3 E7 | tAttribute[nNum] = {}
2 z" M o/ i9 O0 W% T8 ` tAttribute[nNum].nProb = nProb
( G2 E$ U) {) r1 B1 C tAttribute[nNum].nDamageRate = nDamageRate
$ P# k5 k4 V3 S$ R1 n: v* Z* [$ j tAttribute[nNum].nDefenseRate = nDefenseRate8 W/ L. D& o J0 C
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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5 C2 W" R* X% h' _4 A9 s--
! X0 v: E- M( N* M- g) PAddAttribute( 1, 100000, 200, 200, 500 )
5 N5 N6 ?( F- _/ V+ ?7 T2 z. DAddAttribute( 2, 100000, 221, 221, 522 )
+ u& _, V3 x# m7 \; X5 G* NAddAttribute( 3, 92000, 256, 256, 560 )
5 Y$ S# u2 _5 e- aAddAttribute( 4, 70000, 305, 305, 612 ); z6 S: D3 y' p9 f0 Z
AddAttribute( 5, 53000, 368, 368, 680 )
) M- b1 U' z. l/ \- m ^. GAddAttribute( 6, 53000, 446, 446, 763 )
* U! M# U, G# a1 F# R1 @. n" gAddAttribute( 7, 53000, 537, 537, 860 )
5 H0 |5 G! s9 u$ @AddAttribute( 8, 53000, 642, 642, 973 )
+ ?1 W) y' @; @5 d M( eAddAttribute( 9, 53000, 761, 761, 1101 )
* m9 }( R2 v' u; X4 G& lAddAttribute( 10, 53000, 895, 895, 1244 )- {) n2 Y% J: ?! H; Y& l& e
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( e% E; t3 A+ o" i" |; ^% H3 EAddAttribute( 12, 53000, 1203, 1203, 1575 )/ m* r% j( z* m3 }9 E1 G: g
AddAttribute( 13, 53000, 1379, 1379, 1763 )
8 E/ g: x2 o9 l9 DAddAttribute( 14, 53000, 1568, 1568, 1966 )
& f! h0 ]; L- |0 ]$ A7 zAddAttribute( 15, 53000, 1772, 1772, 2184 )* L! F j- f' a3 ^
AddAttribute( 16, 53000, 1989, 1989, 2417 )$ o+ ^! H% I! }: Y& q& Y( d6 l
AddAttribute( 17, 53000, 2221, 2221, 2665 ), P2 `# w+ W, Q# R1 x
AddAttribute( 18, 53000, 2467, 2467, 2998 )
: b2 P, {. v" N% a) ?AddAttribute( 19, 53000, 2726, 2726, 3207 ): a7 J) _/ }4 I/ ]4 v# Y
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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6 _% \* h/ P$ V7 }: \/ L----------------------------------------------------------
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7 y) e C- C% L Q! @nItemTransyLowLevel = 500000- _4 n T: k& j0 c5 [* k5 M) E
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------6 y$ _/ N( `; F& s# \( R# [
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2 E3 l9 k8 N( F2 V& FnFashionCombineChance = 2500 -- 25%
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