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ItemUpgrade.lua: v3 i+ e$ I8 d' D* X7 j
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--Sockel Chance-------------------------------------------, y* C+ G1 x/ E% e
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/ j- A, E3 e& R. ZtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( | e; P/ [" P
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------- k; t7 R1 l1 k7 d5 m' P5 H
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 ^! S" ^7 a% g! W$ Z1 G( x
& _& e: f0 I2 M. J0 @1 W----------------------------------------------------------
3 N( y0 {0 c6 S# h; G--Upgrade Chance------------------------------------------
( X0 K3 O& v5 [7 t----------------------------------------------------------, d& B" ]3 {! }) [6 ]) T' m C
tAttribute = {}5 s& T6 ?+ ~* O( U# }7 r" `
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
1 U4 o5 h$ Y; Y0 V u, t e3 ?- }' U tAttribute[nNum] = {}. D5 z6 K2 W" q3 |% w% j/ u
tAttribute[nNum].nProb = nProb
. m) H* w0 U$ q# l; F' q tAttribute[nNum].nDamageRate = nDamageRate
, V r$ O, n! T: q# u tAttribute[nNum].nDefenseRate = nDefenseRate( Q' S! Y' \: q: Y& C
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 3 `8 O: R0 w/ j9 i
AddAttribute( 1, 100000, 200, 200, 500 )
, s$ z' H6 J- j; x$ \1 x, Y8 ZAddAttribute( 2, 100000, 221, 221, 522 ); Z* j4 ?* H" ], A
AddAttribute( 3, 92000, 256, 256, 560 )7 k7 o+ k- h, ~: m7 |
AddAttribute( 4, 70000, 305, 305, 612 )% D7 U$ |6 q, i5 N5 H7 @- f/ b9 m3 M
AddAttribute( 5, 53000, 368, 368, 680 )% h4 N5 ?9 E# ?% a# _
AddAttribute( 6, 53000, 446, 446, 763 )
% ^ z3 T; G# {! f) W. O4 ?AddAttribute( 7, 53000, 537, 537, 860 )
; |6 q0 x' v6 n8 _; o# ~AddAttribute( 8, 53000, 642, 642, 973 )
* H+ C: h9 B( w: i" R+ A& cAddAttribute( 9, 53000, 761, 761, 1101 )
* L* m5 U) Y5 g; P6 n0 zAddAttribute( 10, 53000, 895, 895, 1244 )' s. q$ }: `3 m; [- V
AddAttribute( 11, 53000, 1042, 1042, 1402 )
) ?8 w* D5 J# W: D$ NAddAttribute( 12, 53000, 1203, 1203, 1575 )
- W4 t- O' K. D$ c5 d% }, }AddAttribute( 13, 53000, 1379, 1379, 1763 )
3 q2 }/ Q: r0 Q) B0 ]" PAddAttribute( 14, 53000, 1568, 1568, 1966 )
2 E, B N* ?- dAddAttribute( 15, 53000, 1772, 1772, 2184 )
. D( G7 p. M+ R3 H9 J8 PAddAttribute( 16, 53000, 1989, 1989, 2417 )1 ?- Z. G& X& m& l! Q: |
AddAttribute( 17, 53000, 2221, 2221, 2665 )
% A( S- j: _" Q+ u/ j/ [AddAttribute( 18, 53000, 2467, 2467, 2998 )& d8 ?" \/ H* m# I b/ h
AddAttribute( 19, 53000, 2726, 2726, 3207 )
K4 d/ _* ]; j: U8 VAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
& O# m9 r" o9 |: \! S- OnItemTransyHighLevel = 2000000- Y7 `& v* v0 F4 c
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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