|
|
ItemUpgrade.lua" S: l- G' q6 M& t& { U A3 n
----------------------------------------------------------
) Q9 n* `* t4 N% Z7 c9 c--Sockel Chance-------------------------------------------
, _6 {4 U+ M8 K. `2 Y; s' O----------------------------------------------------------
3 a; `1 Z6 {& f+ _. u+ M) r) ^tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! y1 Z1 U! I) l" R9 stWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
" t2 r9 }( T$ _9 O! d2 o5 H- w! R/ O8 ~; p) ]5 r
# M4 M, G' F0 @5 U6 m0 Y4 ]0 c! |
----------------------------------------------------------' d; B( _0 q9 L" _% d. c
--Upgrade Chance------------------------------------------9 J/ Q$ w* v5 Z7 W9 Y% h
----------------------------------------------------------
3 i. E3 T: |' c+ B! E' L5 ^tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 u" l5 ]6 Q; O8 \# Z6 \
- J4 I D; J+ a0 n, t# T----------------------------------------------------------7 ~6 ~8 Q: P1 D9 r* V9 C
--Upgrade Chance------------------------------------------, g1 \6 K3 ]' `2 U
----------------------------------------------------------
6 t1 o, L' m' |; e0 g8 j- etAttribute = {}# S# O0 |2 i* G1 M. Q% u8 u
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )# w* C, U& |& E4 T! D6 A1 e
tAttribute[nNum] = {}
% q' d% }, x/ Q& S7 F( _# C0 _ tAttribute[nNum].nProb = nProb. V# _7 H0 n% L/ l4 S% u: J
tAttribute[nNum].nDamageRate = nDamageRate! r# Y1 q+ K( k- l; t+ p8 w
tAttribute[nNum].nDefenseRate = nDefenseRate
* {/ u- C$ j' `, V. ? tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: Q- H- |& ?' J* r' |
end$ t! `% i& v% I
-- 6 {5 U2 n; |4 D% O4 V
AddAttribute( 1, 100000, 200, 200, 500 ): u; [& a" l2 Y* _8 k
AddAttribute( 2, 100000, 221, 221, 522 )' S M5 y1 d6 A# [4 `* U* A
AddAttribute( 3, 92000, 256, 256, 560 )
U4 _9 m* y) b& c! lAddAttribute( 4, 70000, 305, 305, 612 )
8 Q7 C# H5 `0 y- g$ b' J; ^AddAttribute( 5, 53000, 368, 368, 680 )1 |% o ^# u2 l: l6 h
AddAttribute( 6, 53000, 446, 446, 763 )
7 k6 \6 f6 M `9 m G- @AddAttribute( 7, 53000, 537, 537, 860 )8 h0 w& |) @ @9 k; w
AddAttribute( 8, 53000, 642, 642, 973 )0 O+ z" t: w+ L9 v, O
AddAttribute( 9, 53000, 761, 761, 1101 )
- X& D2 v% e( FAddAttribute( 10, 53000, 895, 895, 1244 )9 \& z$ h' ]0 R/ l
AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 v! c4 \8 Q. V/ N2 eAddAttribute( 12, 53000, 1203, 1203, 1575 )
8 T6 k% V- `# `: Z# _) {AddAttribute( 13, 53000, 1379, 1379, 1763 )' `7 T9 N1 r: }' a
AddAttribute( 14, 53000, 1568, 1568, 1966 )* P- W: s" y1 n& t2 g: N. ^
AddAttribute( 15, 53000, 1772, 1772, 2184 )6 W4 W1 }$ X' v' `
AddAttribute( 16, 53000, 1989, 1989, 2417 )8 a) a8 |+ ?; P- E0 M
AddAttribute( 17, 53000, 2221, 2221, 2665 )1 |5 i$ m4 _. E6 U; h
AddAttribute( 18, 53000, 2467, 2467, 2998 )
+ }( v, g6 w% G: V M( kAddAttribute( 19, 53000, 2726, 2726, 3207 )1 u8 o% z$ v$ b5 O$ u5 `
AddAttribute( 20, 53000, 3000, 3000, 3500 )6 O: J0 O: s: [+ F6 R" g
; c' Q( K& l! T1 s- M2 Q% b. }/ g
----------------------------------------------------------
" }" b0 a: ^# D$ W4 \ K, J+ H----------------------------------------------------------4 M0 n' ^( t; s% p( i
---------------------------------------------------------- ^; c$ o& p# O9 ]
nItemTransyLowLevel = 500000
. G4 I) I* a$ C# C( G: c6 f8 m5 {nItemTransyHighLevel = 20000001 C8 b. M7 v; A6 v
4 C$ _. S/ {# A* n4 t% ?+ ~----------------------------------------------------------
- H' `, l+ m5 i' |9 ^9 p6 h% n--Kost黰e Kombination Chance------------------------------# M) ?/ g# e* D) x3 y0 `' W
----------------------------------------------------------
7 s9 x0 q6 x. Q4 F0 B4 ]
- o: H. y3 g5 {6 P8 r* P- B" knFashionCombineChance = 2500 -- 25%4 F, I8 Q+ `; b& p1 h
" I- n0 X9 J0 T( _5 E% F
|
|