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ItemUpgrade.lua: j" x" e, E7 D* Z, u$ A
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1 M; {7 o: H$ R: o3 _ _--Sockel Chance-------------------------------------------# ]0 y7 S1 V4 _" a$ c- w" ?
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+ M. e* W" |, r5 S. u: a" O. KtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 j% P Z; |1 s( g7 rtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
' l& p) p/ b8 b; e$ i----------------------------------------------------------
. Y0 B+ u8 F! B/ e1 D0 ltGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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4 w: ^; u8 H. a O' @--Upgrade Chance------------------------------------------7 h8 e8 Q% a* _2 o6 |7 P
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tAttribute = {}6 n" I" V d) c! d6 G
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), B0 s% P- m& V2 K
tAttribute[nNum] = {}/ s' g& \0 j6 u7 h& X
tAttribute[nNum].nProb = nProb5 W( F' l/ Z1 C
tAttribute[nNum].nDamageRate = nDamageRate
* E! i+ p; {# `" N tAttribute[nNum].nDefenseRate = nDefenseRate
: E6 k! S1 M( p" W' K tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
8 T0 y, c- ?2 Iend
7 d% e7 M' G' A. q* K- `7 x) X-- $ I4 [2 p3 c/ Z9 w3 r3 n
AddAttribute( 1, 100000, 200, 200, 500 ) \: I7 ~$ B8 J
AddAttribute( 2, 100000, 221, 221, 522 )1 N) a( A3 v6 M$ T3 d- B# n
AddAttribute( 3, 92000, 256, 256, 560 )! W5 ^# S$ v2 b) C* V
AddAttribute( 4, 70000, 305, 305, 612 )
9 H# s) r, N( F L- [" lAddAttribute( 5, 53000, 368, 368, 680 )
' |. M* _5 t% n# X. b: L( eAddAttribute( 6, 53000, 446, 446, 763 )
, w/ \- |* ?9 E; y; A; NAddAttribute( 7, 53000, 537, 537, 860 )4 F) c) m! M. u: _0 Y, k" s
AddAttribute( 8, 53000, 642, 642, 973 )
& [, F! i1 ]- i' P ]* j' bAddAttribute( 9, 53000, 761, 761, 1101 ), k9 c( {* b n# ^3 K
AddAttribute( 10, 53000, 895, 895, 1244 )
! G4 p0 p9 u% O( d5 MAddAttribute( 11, 53000, 1042, 1042, 1402 )( P- V1 v! W/ ^; j- \
AddAttribute( 12, 53000, 1203, 1203, 1575 )7 b$ ~- w/ f. S/ }6 O, f
AddAttribute( 13, 53000, 1379, 1379, 1763 )1 R# r+ o* ?$ C$ m" p7 l
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 P4 {' M$ R/ e A tAddAttribute( 15, 53000, 1772, 1772, 2184 )' N9 F8 u) W6 D2 b
AddAttribute( 16, 53000, 1989, 1989, 2417 )4 y/ _% ~* ^ t* ^# L$ @
AddAttribute( 17, 53000, 2221, 2221, 2665 )- H6 h7 z# ^; m K+ F2 `
AddAttribute( 18, 53000, 2467, 2467, 2998 )
2 S% ^1 e0 Q5 {0 J* H K2 a) ]- ]AddAttribute( 19, 53000, 2726, 2726, 3207 )7 \1 a# c- ?" A4 F) e! h
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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" V: K- K" o8 D' J8 @2 `nItemTransyLowLevel = 500000* w! H* w1 p0 E, v+ v# f# G- F
nItemTransyHighLevel = 2000000: A2 ]6 h' x; O$ o( V$ j6 z
( O0 \0 H) l* H: c D9 I----------------------------------------------------------
9 \6 @+ V) k, v--Kost黰e Kombination Chance------------------------------
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5 l5 e$ b$ W7 I+ RnFashionCombineChance = 2500 -- 25%6 ]4 B( Q; @; ~0 t4 u7 U& g" \
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