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ItemUpgrade.lua) `: a# B, D6 L" F9 O
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! }2 ]* W; `, L3 M0 v! w7 H6 p--Sockel Chance-------------------------------------------
# _6 k) G* F( O( E$ @( I' z# G----------------------------------------------------------7 N# D" B; b. x6 n" B k, G
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 ~+ a1 Z. c0 {) m' [) w; z4 O; R4 Z1 \
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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6 x9 X: ^( e/ m+ c' m" F2 o1 w4 ~0 i--Upgrade Chance------------------------------------------! _& l. c; i0 n( x
----------------------------------------------------------8 z5 `. {8 p6 f3 r4 Q+ R* j7 H
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# @% k; Q8 K' P/ m1 m% _ \
' O7 ?* K: ]6 G. R$ J2 {----------------------------------------------------------
* E/ f& v6 h3 E) o9 c--Upgrade Chance------------------------------------------
2 j7 a' y$ M- W" E8 k9 t----------------------------------------------------------6 s& D: J. z# N( R# T9 P
tAttribute = {}5 B8 ~7 J- {- }' U
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), Y# F! e% `1 g4 |( ^+ u
tAttribute[nNum] = {}7 q: Q! I2 Z. ?' I% n
tAttribute[nNum].nProb = nProb
N8 m8 L$ }! G/ V tAttribute[nNum].nDamageRate = nDamageRate
0 [0 J, ~8 D# t: b3 P tAttribute[nNum].nDefenseRate = nDefenseRate
# X! w) s: x4 q' } d( l tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
9 [& J8 u8 h% ^5 N A: lAddAttribute( 1, 100000, 200, 200, 500 ) n8 R% Y. ^( w/ d: U& w
AddAttribute( 2, 100000, 221, 221, 522 )
V8 q; u1 T& v6 g' M4 |8 ?( ~AddAttribute( 3, 92000, 256, 256, 560 )
5 ^, D: G# f& R) A- W, nAddAttribute( 4, 70000, 305, 305, 612 )$ H3 S) G/ x) d
AddAttribute( 5, 53000, 368, 368, 680 )
9 U5 N6 f$ j) L8 T9 L+ S% \AddAttribute( 6, 53000, 446, 446, 763 )0 i( k0 x+ t" ]1 o8 D
AddAttribute( 7, 53000, 537, 537, 860 )
6 U4 i: z) Z* H, u' c: TAddAttribute( 8, 53000, 642, 642, 973 )
" }' Q1 I: i5 ]( sAddAttribute( 9, 53000, 761, 761, 1101 )' T \4 p5 u+ @$ {4 O
AddAttribute( 10, 53000, 895, 895, 1244 )- ?9 u$ u% C* k9 e7 s6 D4 |
AddAttribute( 11, 53000, 1042, 1042, 1402 )
' k- g, s: F. y" zAddAttribute( 12, 53000, 1203, 1203, 1575 )+ h3 t2 D# m+ o( R0 h" q
AddAttribute( 13, 53000, 1379, 1379, 1763 )
6 C; S. X2 \/ z3 n8 Z: b, TAddAttribute( 14, 53000, 1568, 1568, 1966 )' I" w1 ?+ `" [% [5 p
AddAttribute( 15, 53000, 1772, 1772, 2184 )' }6 D7 _& [7 o4 J* J3 k& J2 I9 B
AddAttribute( 16, 53000, 1989, 1989, 2417 )
% E2 k$ z3 A8 r* d: n; s0 uAddAttribute( 17, 53000, 2221, 2221, 2665 )% M: a) x6 p; ?9 m8 \
AddAttribute( 18, 53000, 2467, 2467, 2998 )
) @" B6 Z6 _3 j0 c( b" y1 TAddAttribute( 19, 53000, 2726, 2726, 3207 )0 `! `& s1 W0 P3 ?: V
AddAttribute( 20, 53000, 3000, 3000, 3500 )5 f9 y6 H# Y* n
% S& V- g8 p; ?6 Q----------------------------------------------------------
n- Y D9 J% l) \1 T----------------------------------------------------------' l' Y7 C1 I& c
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nItemTransyLowLevel = 500000) Z" [4 v( h9 g# @" o& w8 b
nItemTransyHighLevel = 20000005 N( [& E# l0 R8 _! `1 z
; ] A( {' V( g! Z2 B" t7 i----------------------------------------------------------
# a8 }* K& Z/ C. N) _% ]0 ]. P/ ^--Kost黰e Kombination Chance------------------------------; l& ?% n0 R1 H" _
----------------------------------------------------------9 t( w) K- x5 \; ^& h5 x: h3 f; z& t
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nFashionCombineChance = 2500 -- 25%
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