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ItemUpgrade.lua- f+ N+ w$ M: X! f
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--Sockel Chance-------------------------------------------
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' o) k4 y, q J/ L. ltSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 z+ z" I+ H0 m& q ztWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: `4 ?9 E: I* t% [
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--Upgrade Chance------------------------------------------. a$ a! {- r8 H$ g: m5 i1 g
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5 d- V' T# m7 z& x4 k- s. @) dtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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" a* E% I0 f" e--Upgrade Chance------------------------------------------0 F! q r3 ~) g2 J! y
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tAttribute = {}
/ Y# ^- Y1 z8 L# Z' K4 @1 Hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 v1 D, G. f" w1 U! I8 h tAttribute[nNum] = {}+ e# S# Y$ d# D
tAttribute[nNum].nProb = nProb
2 l: r+ Z! A: E. Z- f, z: G tAttribute[nNum].nDamageRate = nDamageRate
6 ?2 Z1 ]. F D! ?! C1 M% V tAttribute[nNum].nDefenseRate = nDefenseRate+ A7 [2 n/ V6 V4 H+ E0 q% J+ a+ I
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
7 k) c, B2 X! P9 Uend
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+ u8 }) W/ J$ K5 X' R1 yAddAttribute( 1, 100000, 200, 200, 500 )
( R- v, ?6 ]: b. q' TAddAttribute( 2, 100000, 221, 221, 522 ). U! K( C0 |! v( v" P+ l! Z
AddAttribute( 3, 92000, 256, 256, 560 ) B+ N! g4 o T# t* u* l8 D
AddAttribute( 4, 70000, 305, 305, 612 )' ? {8 {, }. f. `
AddAttribute( 5, 53000, 368, 368, 680 )
; Q6 i% L, z6 {. |3 H' w0 BAddAttribute( 6, 53000, 446, 446, 763 ): u3 u: O( Z& d, H1 u% V( m; u; t
AddAttribute( 7, 53000, 537, 537, 860 )
0 q: K5 H4 G, u V% rAddAttribute( 8, 53000, 642, 642, 973 )8 l7 G( Z. B& L, z. @: J9 D$ z
AddAttribute( 9, 53000, 761, 761, 1101 )/ v$ L' l( M$ t
AddAttribute( 10, 53000, 895, 895, 1244 ); D& t6 ~4 }. x
AddAttribute( 11, 53000, 1042, 1042, 1402 )9 {* z) F( V2 N# e! Q7 m/ N
AddAttribute( 12, 53000, 1203, 1203, 1575 )9 ^+ f9 q* U; D# J# L$ ]
AddAttribute( 13, 53000, 1379, 1379, 1763 )
% }9 z* B l1 t/ X( r, [- p, _AddAttribute( 14, 53000, 1568, 1568, 1966 )2 ?0 Z) J: l1 R: m( Q) j' _9 O
AddAttribute( 15, 53000, 1772, 1772, 2184 )
7 g* A. E; r4 y) O' qAddAttribute( 16, 53000, 1989, 1989, 2417 )
7 q3 p) k$ S9 `AddAttribute( 17, 53000, 2221, 2221, 2665 )
+ v, a4 T1 Z! O% ^, T8 VAddAttribute( 18, 53000, 2467, 2467, 2998 )
, t1 I7 _; C/ lAddAttribute( 19, 53000, 2726, 2726, 3207 )# R) e, D0 b" E7 e3 v% k
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000# C5 Z, q# E4 p
nItemTransyHighLevel = 2000000
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4 ^& s( @2 O: {6 A5 \. K, W* ]5 E--Kost黰e Kombination Chance------------------------------- p+ F+ a. g2 R- ^
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; L* e" F# x: Y) p0 ] cnFashionCombineChance = 2500 -- 25%& T( b+ G* H8 @! ]. V0 ~: Y
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