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ItemUpgrade.lua: x! S5 Y6 `5 A. M- V
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. D) Y* q; N$ x( l+ ^7 E2 G--Sockel Chance-------------------------------------------
) Z) l" P* t. S+ b1 g$ z----------------------------------------------------------6 g5 g: L" [ L
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
3 a, c' Y' B6 c- ^5 I* c. AtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! F8 L" w" q: N# t. r' s3 A* T0 }0 E
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--Upgrade Chance------------------------------------------( h# Z0 I, u! v/ m9 C0 L k. D! U
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& \. T* D- a# H$ p6 QtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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$ Y3 h! s5 T$ a0 i$ o5 y----------------------------------------------------------
. `" X |* I) X+ k, r$ E--Upgrade Chance------------------------------------------
! x/ D- v4 ?! O3 x----------------------------------------------------------
- A o6 N. k2 S7 N7 l0 z9 D& QtAttribute = {}
! O2 T- P3 n, n+ L! L' R+ i8 Xfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ S A0 _5 [+ q0 X
tAttribute[nNum] = {}
( g) S9 s9 F3 O. M& e; i3 q tAttribute[nNum].nProb = nProb$ _1 [% ^$ j- b/ b. v& [
tAttribute[nNum].nDamageRate = nDamageRate
5 `( T0 z* @$ a& `! ? tAttribute[nNum].nDefenseRate = nDefenseRate( b6 s. S6 s1 G2 L, k
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: W) }% V ]; E( X2 G: n6 R
end
) ~+ ^$ A+ L) [; X9 \- U--
4 g' W/ x$ |* hAddAttribute( 1, 100000, 200, 200, 500 )" ]; Z' O: N& \2 z2 f# U( }' m" Q
AddAttribute( 2, 100000, 221, 221, 522 )
/ p/ {8 Q8 u& a. NAddAttribute( 3, 92000, 256, 256, 560 )
! Z- r/ L; E* [, S6 N ]+ WAddAttribute( 4, 70000, 305, 305, 612 ), f4 Q2 W5 T# |9 T9 L
AddAttribute( 5, 53000, 368, 368, 680 )
4 p. l0 S# P0 lAddAttribute( 6, 53000, 446, 446, 763 )
2 N% Z+ A5 n, R4 y. F; KAddAttribute( 7, 53000, 537, 537, 860 )
W) C! e# ~( fAddAttribute( 8, 53000, 642, 642, 973 ), _# F6 E' b+ D
AddAttribute( 9, 53000, 761, 761, 1101 )
' A) @( h6 s: N/ E7 T" w. dAddAttribute( 10, 53000, 895, 895, 1244 )/ M; D6 F# p$ t
AddAttribute( 11, 53000, 1042, 1042, 1402 )
9 s/ `4 h9 f5 F. bAddAttribute( 12, 53000, 1203, 1203, 1575 )
/ Q" P. P1 _% v+ uAddAttribute( 13, 53000, 1379, 1379, 1763 )5 E( x$ M6 e& Z; w3 p& B
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 a8 X! Z+ C9 _. i/ j( L$ JAddAttribute( 15, 53000, 1772, 1772, 2184 )4 A: F p( J# W$ ]# I: ?" H
AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 z) H' T1 l5 @3 l+ c! hAddAttribute( 17, 53000, 2221, 2221, 2665 )
, a, Q. X3 W4 x/ Y; \7 V9 L9 }. Y' OAddAttribute( 18, 53000, 2467, 2467, 2998 )7 W( @1 \% O9 M0 Y6 L
AddAttribute( 19, 53000, 2726, 2726, 3207 )
% }: d) t1 {! P0 Y, B+ }* m, dAddAttribute( 20, 53000, 3000, 3000, 3500 )* h0 A+ d6 Q* ~
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5 o5 k* G2 O$ P----------------------------------------------------------
9 z' b; d O) }! V. t---------------------------------------------------------- J7 P! |* a, {8 a
nItemTransyLowLevel = 500000
7 b' F# o l8 p8 [8 a* L, @' P* @; ~nItemTransyHighLevel = 2000000/ l) J6 h9 t( D; ?1 g
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--Kost黰e Kombination Chance------------------------------
: E3 i5 s7 j) z6 w----------------------------------------------------------3 \) o& j% i, {8 r. ]* `- P
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nFashionCombineChance = 2500 -- 25%! A2 a0 v9 j: @1 `4 _
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