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ItemUpgrade.lua
( T8 y) P) |/ j3 L) `9 ~, c& m----------------------------------------------------------7 f2 T! Z- \5 Y6 d( _5 h( S
--Sockel Chance-------------------------------------------' }( h9 J4 c* f
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& N) c% k# d9 n' Z* o6 {tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ c, ?6 Q y2 U1 g4 HtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }5 K' ~0 U- m2 ^9 Y
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$ r9 p, T1 P. I$ v# ] J----------------------------------------------------------
- ~9 P9 Z" c% E% V& l1 Q--Upgrade Chance------------------------------------------
- U4 U1 g1 @! s6 }----------------------------------------------------------7 K3 m( {7 G! u1 V l
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& f9 S; s+ ~1 G9 I- N. k4 j
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9 w2 k( d7 G# e: N$ _& U3 \--Upgrade Chance------------------------------------------
: W+ e$ z( Z! k, @----------------------------------------------------------
$ e" K I; p( y' u7 z, }tAttribute = {}) G) E! o# S7 a& o2 R" e$ R$ e
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- {9 `. C' Q4 d" ?1 J tAttribute[nNum] = {}
8 G- s# ]6 U# C9 ~# [4 e# h tAttribute[nNum].nProb = nProb
$ N8 }+ t# E, ~$ T/ f2 w$ h7 _ tAttribute[nNum].nDamageRate = nDamageRate0 t$ O/ O& @8 G! v' X: |- H6 u
tAttribute[nNum].nDefenseRate = nDefenseRate U# s6 k) ?3 X. P) B5 E, I
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; j5 {& ^- D) h" r) N7 X+ g2 O( A/ E
end
! `# e& J* A! L* n2 b# E-- $ {# x" o: v: W( [8 N2 ~% ^
AddAttribute( 1, 100000, 200, 200, 500 )6 B6 R6 B7 ?- x7 Q( K
AddAttribute( 2, 100000, 221, 221, 522 )
6 }- c" d, ?2 |, k6 s% OAddAttribute( 3, 92000, 256, 256, 560 )
# Y& d6 s& v9 q" Y6 i: ~AddAttribute( 4, 70000, 305, 305, 612 )
; V" w$ b% h9 u% DAddAttribute( 5, 53000, 368, 368, 680 )
* U- r% H5 r3 s* B+ y! ~AddAttribute( 6, 53000, 446, 446, 763 )
' c7 \; m4 R+ l x5 _% g# \AddAttribute( 7, 53000, 537, 537, 860 )" P% B9 j; h: e$ ?+ p) ^8 F4 }2 _
AddAttribute( 8, 53000, 642, 642, 973 )
5 s" C; K' E8 E. Q! R qAddAttribute( 9, 53000, 761, 761, 1101 )
1 [5 x4 ~1 A0 f/ z0 K! n, E$ l6 c5 sAddAttribute( 10, 53000, 895, 895, 1244 )
9 `# w5 \ N$ {! x& NAddAttribute( 11, 53000, 1042, 1042, 1402 )
8 H' |* R- S e. mAddAttribute( 12, 53000, 1203, 1203, 1575 )
]2 H# Y: n9 I! H4 W0 F' gAddAttribute( 13, 53000, 1379, 1379, 1763 )
6 c. H- J( n8 k& T! ZAddAttribute( 14, 53000, 1568, 1568, 1966 )
- c& d* b& W+ e: B0 A2 bAddAttribute( 15, 53000, 1772, 1772, 2184 )+ Y5 ]$ r. ?0 S" j1 `
AddAttribute( 16, 53000, 1989, 1989, 2417 )$ A! H) H4 E' w) f9 a2 a4 ?; U
AddAttribute( 17, 53000, 2221, 2221, 2665 )
) V- K, E+ F) {, O- I! ZAddAttribute( 18, 53000, 2467, 2467, 2998 )8 ^* R, v( d; c* ^4 X/ U
AddAttribute( 19, 53000, 2726, 2726, 3207 )
9 O9 @7 N2 n5 ]- i% b5 PAddAttribute( 20, 53000, 3000, 3000, 3500 )
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----------------------------------------------------------+ C* z; }' e6 }, B( \6 ~; o8 \
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' w) k, W( I* r6 SnItemTransyLowLevel = 500000
1 V2 B: Q) i" e) S! ]/ unItemTransyHighLevel = 2000000
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4 X5 M; Y2 p, J1 @) f$ J+ Y----------------------------------------------------------
: D- ]7 j1 h# |- w) R" |7 ?--Kost黰e Kombination Chance------------------------------# u. G# U, v5 O2 h% S) b
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! X# Y; @3 M8 c2 T& B
3 Z4 m6 Y' s6 {1 MnFashionCombineChance = 2500 -- 25%* n# U# ?) v; Z# {# D- `
0 w, x9 u- \ \$ N
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