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ItemUpgrade.lua
. _0 S4 }, D8 {) \; g9 D6 X' \ x----------------------------------------------------------5 y! N% m: d" c0 f8 N
--Sockel Chance-------------------------------------------7 a8 {) d- @7 A. g$ S
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1 ], h9 ?5 S" q: otSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 H+ d" M5 c. A. N7 Q+ v* [/ j3 \) Q
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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4 Z# F Y) O' G1 {+ ?0 t stGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 y; \% |. S8 C7 v----------------------------------------------------------
G7 ^! a3 }' p$ R7 o--Upgrade Chance------------------------------------------
& E3 d t4 t, h% N z0 j----------------------------------------------------------( U. T: F6 \6 C3 k; x! ^9 B6 Q
tAttribute = {}8 Y4 Z' C5 c6 K
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )" R% K6 l, m \, k$ B* X# D
tAttribute[nNum] = {}
1 r/ q H4 p" g: ^- F6 N+ K tAttribute[nNum].nProb = nProb# [1 g& r$ z/ o
tAttribute[nNum].nDamageRate = nDamageRate
- B' D K* }7 \8 d/ V9 B tAttribute[nNum].nDefenseRate = nDefenseRate
2 y4 H) `8 }! M$ ? tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% @, R5 y, \$ r# l
end/ U9 j n: e3 w$ e, `' p3 c
-- |1 b+ L! h! {2 ?/ G4 g. z
AddAttribute( 1, 100000, 200, 200, 500 )
+ Y- J/ g# u) o% o1 E" M* [) s; zAddAttribute( 2, 100000, 221, 221, 522 )+ X, \, ~* Q. u5 w4 K6 o: A% u" b+ z
AddAttribute( 3, 92000, 256, 256, 560 )
( u! @5 a# K3 MAddAttribute( 4, 70000, 305, 305, 612 )6 t1 ^% J6 E: @4 s L
AddAttribute( 5, 53000, 368, 368, 680 )9 p7 J, S, [' H9 u+ l& v4 W1 c4 u
AddAttribute( 6, 53000, 446, 446, 763 )! b$ q# M: A" ^0 w2 @ x* |9 Q) n
AddAttribute( 7, 53000, 537, 537, 860 )& i# F1 F9 T7 G: K }
AddAttribute( 8, 53000, 642, 642, 973 )
( L6 n6 d. _! ^AddAttribute( 9, 53000, 761, 761, 1101 )4 \! f$ {/ z+ U% Z
AddAttribute( 10, 53000, 895, 895, 1244 )
) s3 ~1 s" @: c. c" @AddAttribute( 11, 53000, 1042, 1042, 1402 )8 \2 o8 _+ h; {" Q, r
AddAttribute( 12, 53000, 1203, 1203, 1575 )
- o X) |" v9 @& @$ h0 A5 fAddAttribute( 13, 53000, 1379, 1379, 1763 )
3 v6 B4 J6 e: S& Q5 wAddAttribute( 14, 53000, 1568, 1568, 1966 )9 h0 [' D1 ?1 |7 ^* [# d& z
AddAttribute( 15, 53000, 1772, 1772, 2184 )) m W" U- ^' x
AddAttribute( 16, 53000, 1989, 1989, 2417 )4 z, V5 y" U' l! F, U
AddAttribute( 17, 53000, 2221, 2221, 2665 ). [" J- d- j) ~9 }4 K$ d; l- {
AddAttribute( 18, 53000, 2467, 2467, 2998 )
7 [3 H9 W& u+ f/ F% p6 CAddAttribute( 19, 53000, 2726, 2726, 3207 )
( L# p: l; L7 N( Y; aAddAttribute( 20, 53000, 3000, 3000, 3500 )* @# e" a" [7 Z& z
3 ]# H6 P- I$ S+ {4 f----------------------------------------------------------
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+ h1 r$ |* m. u, K5 M6 W% {9 a# tnItemTransyLowLevel = 500000
9 o) s7 @. d! e+ x# H! ^8 cnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------8 [% K5 ?, M: w3 j
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9 c5 N( }6 S* ^) dnFashionCombineChance = 2500 -- 25%
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