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ItemUpgrade.lua/ ]/ A8 ?! u, w! U8 M, Z9 r) K
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9 S! p8 f! _2 X, w( ]--Sockel Chance-------------------------------------------6 ^) [1 p" f$ F2 n0 B: @
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" j$ }7 `: U8 U/ PtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------# Y! |, j, w8 w8 t8 W+ _
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 R5 O: b- {2 E$ H2 E
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+ g$ H6 h: H! }0 |/ F& {7 J--Upgrade Chance------------------------------------------! o) o- |2 M: S7 B8 J
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tAttribute = {}) n% P0 t% Q9 ~( F
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* y, v3 \& w: i% ^" f. y
tAttribute[nNum] = {}/ w# S" p& m3 H$ K9 U
tAttribute[nNum].nProb = nProb# O7 d! D/ ~9 X/ y
tAttribute[nNum].nDamageRate = nDamageRate8 C* [- ?! U E* \2 j
tAttribute[nNum].nDefenseRate = nDefenseRate$ z& P6 `# q' O# G7 o
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- S+ ?+ Y! P/ C0 i. @. b( T
end
! t8 ^( U3 E+ G-- : D7 B! R( S4 M/ ]$ f
AddAttribute( 1, 100000, 200, 200, 500 )5 {. Q/ {' _% ]7 ?' H
AddAttribute( 2, 100000, 221, 221, 522 )( h( v8 h& q Q6 P
AddAttribute( 3, 92000, 256, 256, 560 )+ m) S8 \3 a; Y
AddAttribute( 4, 70000, 305, 305, 612 )' Q0 L/ x V" |& s, b7 z8 A
AddAttribute( 5, 53000, 368, 368, 680 )
2 O! O4 P1 }) ?' i( d& @8 `- N9 @AddAttribute( 6, 53000, 446, 446, 763 )
' k$ z7 F) O' {% E+ Z+ t* g4 G5 a3 EAddAttribute( 7, 53000, 537, 537, 860 )4 }( ~ O8 Q W! @) S0 H
AddAttribute( 8, 53000, 642, 642, 973 )
/ y# w: L6 m% ^+ \AddAttribute( 9, 53000, 761, 761, 1101 )* _# ~9 F& s" p* v- U
AddAttribute( 10, 53000, 895, 895, 1244 )
2 X; n& _. k) b# B: y+ C I* H ]AddAttribute( 11, 53000, 1042, 1042, 1402 )9 w* T0 w- d6 K3 u$ e
AddAttribute( 12, 53000, 1203, 1203, 1575 )3 q: I. k# x: @( x' H- t9 i
AddAttribute( 13, 53000, 1379, 1379, 1763 )
- Y+ [) [( E8 c7 gAddAttribute( 14, 53000, 1568, 1568, 1966 ); d) h$ r+ V, {' \: c
AddAttribute( 15, 53000, 1772, 1772, 2184 )0 Y; l( r( J; L0 w1 Z& G
AddAttribute( 16, 53000, 1989, 1989, 2417 )) a5 t7 u5 C ?1 _
AddAttribute( 17, 53000, 2221, 2221, 2665 )4 \2 D% ^/ r0 O9 I N/ ?4 W
AddAttribute( 18, 53000, 2467, 2467, 2998 )
, E. S4 |$ o8 _! C. \& vAddAttribute( 19, 53000, 2726, 2726, 3207 )9 Z. g5 _3 v& {$ a" `
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
( T5 q( y4 ?' jnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------% a6 {- \. c! C7 }/ {
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+ C/ y% C8 E. _/ ?nFashionCombineChance = 2500 -- 25%* C% K$ T) v- z* B
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