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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------! L9 d2 Q( x1 ]
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" t4 h* y7 c( Y" b' YtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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: ? w6 @7 R/ k* M* J l--Upgrade Chance------------------------------------------, D9 d; X9 M, K1 i8 C" }
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: Z- P K0 ?, I! M5 QtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}: Z* r0 k& c% K y2 J, I
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 D7 x% N) ^; m4 n" S# |# T9 M
tAttribute[nNum] = {}+ ~! x7 \, d$ R; A+ d4 V% c' @: Y
tAttribute[nNum].nProb = nProb
8 M8 ]. N. O+ ] Q1 r2 P4 f tAttribute[nNum].nDamageRate = nDamageRate
7 {, d' s+ o# p. \4 c tAttribute[nNum].nDefenseRate = nDefenseRate$ q+ E" u: ]! \
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
2 ~* [8 U/ _, x; n% G8 A# l: e( xend
3 i; c1 m& w y$ L5 E" Z--
( k. f1 x- C! p. r6 ]& w) oAddAttribute( 1, 100000, 200, 200, 500 )1 w) M1 B( N9 N* _
AddAttribute( 2, 100000, 221, 221, 522 )2 ]% [- c3 z7 v* Z% s! w
AddAttribute( 3, 92000, 256, 256, 560 )$ y3 }; u# @7 {" o. I. w8 }6 b( ^
AddAttribute( 4, 70000, 305, 305, 612 )" m# F5 {/ N# w8 H! d% r/ y
AddAttribute( 5, 53000, 368, 368, 680 )- d( H$ d2 y b/ V- I
AddAttribute( 6, 53000, 446, 446, 763 )
/ A4 `' Z1 O+ nAddAttribute( 7, 53000, 537, 537, 860 )
- {7 ~9 `- p9 k* P: Q1 G5 ]AddAttribute( 8, 53000, 642, 642, 973 ): v1 v- ~% D' g# F: p- j& p
AddAttribute( 9, 53000, 761, 761, 1101 )
0 O9 a7 r+ W/ Z4 l; g1 c ~AddAttribute( 10, 53000, 895, 895, 1244 )
/ M9 v: b6 x: |) a" T* aAddAttribute( 11, 53000, 1042, 1042, 1402 )
( Y/ w! v3 {1 b7 \, [# P+ G$ lAddAttribute( 12, 53000, 1203, 1203, 1575 )
. s0 Y2 n- W0 E3 DAddAttribute( 13, 53000, 1379, 1379, 1763 )5 h( h- @/ s; d0 p( I
AddAttribute( 14, 53000, 1568, 1568, 1966 )
0 \( i0 ^7 M+ i, \AddAttribute( 15, 53000, 1772, 1772, 2184 )# Z' A. h s" I6 Z r% L
AddAttribute( 16, 53000, 1989, 1989, 2417 )
A0 J* r# M) Z5 _3 FAddAttribute( 17, 53000, 2221, 2221, 2665 )
4 o) a" }6 z; @, c1 ?$ hAddAttribute( 18, 53000, 2467, 2467, 2998 )! L, M! m5 h' ]% L
AddAttribute( 19, 53000, 2726, 2726, 3207 )
2 l2 b- O/ s. B; b7 rAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
6 P, i7 ~( G' ]8 T( JnItemTransyHighLevel = 20000003 ]2 L" V1 x$ z) [' Q( P8 t
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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