|
|
ItemUpgrade.lua( J5 F$ _ a$ P8 z/ C* J: R
----------------------------------------------------------
1 z. x" c/ S! w- a; x: l1 o- ]% J--Sockel Chance-------------------------------------------
, w! i8 F- ~3 u) H$ f) F& k+ Q----------------------------------------------------------8 N4 \: ^! I- _/ m$ i) [6 p
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( N; X, o; Y0 X
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
0 [0 Q z3 S2 h) S0 y: q/ Q4 M
; I# O# N) a: ^. D
+ Q: i7 c8 j# `! D W# ]+ U6 ^, ]( u( E----------------------------------------------------------, A2 \& `$ \% c+ u- r' n; ?8 r. b
--Upgrade Chance------------------------------------------# H/ }& h& D- \
----------------------------------------------------------1 G% z" N. f4 i% y2 N: |
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
2 ^* C+ |$ z) D! @, z6 y9 k
3 O D; V! d7 e# z/ |+ G----------------------------------------------------------- b4 h+ S) w' Z3 T6 l8 G: O3 E
--Upgrade Chance------------------------------------------, W9 B, b0 c% M! @
----------------------------------------------------------( W- J" G: e' V8 k) ^- G2 d
tAttribute = {}* T1 b& ]9 S* S: n; y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
k: U5 L- Y, J1 y) d0 M tAttribute[nNum] = {}, _6 \. b- x8 N9 e+ r
tAttribute[nNum].nProb = nProb
, `, R# b1 Y/ w9 g- F/ P9 F% H tAttribute[nNum].nDamageRate = nDamageRate
9 Y4 d3 p: Q) E) P tAttribute[nNum].nDefenseRate = nDefenseRate* t# X2 y6 O9 ]) s( B
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
& M1 _; F; ^3 B3 } ]/ ]end6 Y' q4 {# n5 t) W7 C) `9 I
--
# K. r m4 T8 ~9 i0 xAddAttribute( 1, 100000, 200, 200, 500 )6 g# h. T4 k$ `, {: c
AddAttribute( 2, 100000, 221, 221, 522 )
4 [, U' }8 a+ @' U0 oAddAttribute( 3, 92000, 256, 256, 560 )4 ]- r/ D8 _* C
AddAttribute( 4, 70000, 305, 305, 612 )( F- K! D# h; B, v8 c
AddAttribute( 5, 53000, 368, 368, 680 )
; @5 B+ m X$ b yAddAttribute( 6, 53000, 446, 446, 763 ): a7 @9 I4 s3 S- q/ m8 Y; F; u
AddAttribute( 7, 53000, 537, 537, 860 ). u( b2 c( d) c) i! f
AddAttribute( 8, 53000, 642, 642, 973 )) ]: S; B1 d6 N9 r3 v
AddAttribute( 9, 53000, 761, 761, 1101 )8 A1 j2 S' P) V
AddAttribute( 10, 53000, 895, 895, 1244 )8 O+ Y: @2 R J7 H' J: } I2 I
AddAttribute( 11, 53000, 1042, 1042, 1402 )
& g" p3 A: e2 D+ sAddAttribute( 12, 53000, 1203, 1203, 1575 )
\: y; Z! L) n! V: pAddAttribute( 13, 53000, 1379, 1379, 1763 )
4 p; h5 _7 L) [; i6 G0 z! rAddAttribute( 14, 53000, 1568, 1568, 1966 ); r" @/ V6 c, ?: e! e w: J/ f* Q
AddAttribute( 15, 53000, 1772, 1772, 2184 )3 \: ~6 ^ f: j$ {( h
AddAttribute( 16, 53000, 1989, 1989, 2417 )
& x3 J9 T6 i8 b3 oAddAttribute( 17, 53000, 2221, 2221, 2665 )
5 f, l& y) r. q4 `- f2 z JAddAttribute( 18, 53000, 2467, 2467, 2998 )
' j9 Y* k: l, k( a7 G8 ?: uAddAttribute( 19, 53000, 2726, 2726, 3207 )' J* G+ B) m' i1 u# x5 D7 X% [
AddAttribute( 20, 53000, 3000, 3000, 3500 ), l- q @( q! E) \6 J
3 U: r$ `! A# |" @4 f
----------------------------------------------------------: @. M! t1 V( |, X/ W5 m" Q, F% ^
----------------------------------------------------------* L% I4 Z8 A+ m, z" L
----------------------------------------------------------
! q/ a% @ M5 s! G5 ~: X1 {: _nItemTransyLowLevel = 500000
5 O* ?+ n6 v% H. |* InItemTransyHighLevel = 20000004 C, @4 e" V6 X% t; G
1 W( F' p5 ?# s5 Z" [% z; D----------------------------------------------------------; [( G: W/ t+ i+ J" q
--Kost黰e Kombination Chance------------------------------: ]" g g, D t
----------------------------------------------------------4 g9 N# G. k$ ]+ A; s
; o7 p6 r( K) D% s5 ~$ L: S
nFashionCombineChance = 2500 -- 25%" K* |- [4 q4 i. Q4 G7 R# m, Q4 u9 P
# A! ` N' d: x4 t! c' B |
|