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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------' X0 Y: B- q, }4 |
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" }7 |0 f/ M6 e' I, r1 }1 ]5 WtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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% Z- [' S& i" G1 `$ ?$ o" W--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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2 M" d9 D6 H }5 [--Upgrade Chance------------------------------------------0 P% [; V" m! m, T4 M w* r H( ^" ~
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tAttribute = {}5 n/ O# k5 x8 G
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ ?+ s$ X+ V; T+ J2 \: Q
tAttribute[nNum] = {} D( }! o1 D' d8 C
tAttribute[nNum].nProb = nProb w- ]4 \8 d( C, G. V1 W
tAttribute[nNum].nDamageRate = nDamageRate
" k/ g: \7 p3 w5 ~ tAttribute[nNum].nDefenseRate = nDefenseRate7 ~8 }" Q5 C% ~% s5 ?: K+ {9 d
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 T5 ~' [ B" [* L4 S0 ^
end
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. C9 K- j1 p. i: Z- F8 Q0 F& xAddAttribute( 1, 100000, 200, 200, 500 )4 O2 i% Z& m% H& v
AddAttribute( 2, 100000, 221, 221, 522 )3 d0 W X! k j
AddAttribute( 3, 92000, 256, 256, 560 )5 G& ^2 K2 `& q% \9 b6 G. R
AddAttribute( 4, 70000, 305, 305, 612 )2 V n. Q6 {3 u7 S; {8 r& v+ l
AddAttribute( 5, 53000, 368, 368, 680 ), s$ G0 W" C2 _8 N
AddAttribute( 6, 53000, 446, 446, 763 ) N, H" t- s3 y0 U
AddAttribute( 7, 53000, 537, 537, 860 )$ p( R! I( N* D3 U
AddAttribute( 8, 53000, 642, 642, 973 )
5 J, K! g5 K& A) @, \AddAttribute( 9, 53000, 761, 761, 1101 )0 N. K f; Y. t& ]# H/ ~* {$ P
AddAttribute( 10, 53000, 895, 895, 1244 )
' b# v$ @: g/ T, M6 n( U! yAddAttribute( 11, 53000, 1042, 1042, 1402 )$ p# i9 [: C8 p5 n: x" A
AddAttribute( 12, 53000, 1203, 1203, 1575 )% k( k' f3 V' X- o4 ~/ }( c
AddAttribute( 13, 53000, 1379, 1379, 1763 )
3 Q/ {) A) G; G2 R/ `, oAddAttribute( 14, 53000, 1568, 1568, 1966 )2 @ t( _# @( `/ b- h5 Z1 e6 g
AddAttribute( 15, 53000, 1772, 1772, 2184 ); C; [; l% Y: _. N) f+ k* k
AddAttribute( 16, 53000, 1989, 1989, 2417 )
) d- L( D7 E+ h! |. C1 f& EAddAttribute( 17, 53000, 2221, 2221, 2665 )
0 [1 ^+ b- ?- G) {9 E' j! e$ h9 HAddAttribute( 18, 53000, 2467, 2467, 2998 )/ p u# G& ^8 [( c2 r
AddAttribute( 19, 53000, 2726, 2726, 3207 )- b2 f3 ^/ V! h) t: k
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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9 G3 Z a: |5 Z9 J: s( F9 R, dnItemTransyLowLevel = 500000
) m+ a. t0 s' {( r2 g9 M4 [nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------4 I) j- ]: Y' x4 g2 w
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nFashionCombineChance = 2500 -- 25%* K& r8 w+ ]- L1 F* r: i
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