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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------2 G- L5 E" v9 s
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( `# Z) T6 u6 H+ t3 l
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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0 X4 m' P2 H1 r/ h- P----------------------------------------------------------
0 G2 D, {# r0 F% t--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------- ^1 i/ \3 Q( ]5 v7 m* ]- z- [
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tAttribute = {}
6 ]9 q- j" F9 R$ D2 f2 wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). l% d% G3 @. I
tAttribute[nNum] = {} M7 P m+ b8 v2 q! \" d; u! t' J9 J1 h; z
tAttribute[nNum].nProb = nProb% q/ G1 \! C5 ]+ m+ ~% `) e
tAttribute[nNum].nDamageRate = nDamageRate
: Q) w) c' U" l4 i- l. C# F! m/ R tAttribute[nNum].nDefenseRate = nDefenseRate0 Y$ f, q1 E1 ]- j- G% C5 o
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. B% @! |1 n; {) Z
end: B: V$ @! j9 D! z2 A/ \
-- 9 U& J+ @& s+ o8 G- I
AddAttribute( 1, 100000, 200, 200, 500 )
/ h6 G; s: m8 p$ tAddAttribute( 2, 100000, 221, 221, 522 )* E+ U" R2 O8 H
AddAttribute( 3, 92000, 256, 256, 560 )
3 b6 l6 K0 j' D/ Q5 X1 {$ R' ~0 cAddAttribute( 4, 70000, 305, 305, 612 )
3 E! m7 ]3 {- v1 T* c; xAddAttribute( 5, 53000, 368, 368, 680 )0 Y5 |, A! z8 b/ n# P
AddAttribute( 6, 53000, 446, 446, 763 )& K( B* G* V* F3 @2 l5 \5 K
AddAttribute( 7, 53000, 537, 537, 860 )
# \: H+ Q8 J0 B7 xAddAttribute( 8, 53000, 642, 642, 973 )/ v2 Y, s, F- y4 z. U, e/ X& x
AddAttribute( 9, 53000, 761, 761, 1101 )
. {: y5 k, m& w) K. q! ~/ cAddAttribute( 10, 53000, 895, 895, 1244 )
$ X. O1 T2 S( v& V( Y. ~& lAddAttribute( 11, 53000, 1042, 1042, 1402 )
, P, O0 z1 q, |, W7 V1 X7 c) eAddAttribute( 12, 53000, 1203, 1203, 1575 )
0 A4 u3 n. K# K4 Z/ @% \& J4 ?. mAddAttribute( 13, 53000, 1379, 1379, 1763 )
7 g1 a4 A' n* DAddAttribute( 14, 53000, 1568, 1568, 1966 )) e g/ G; W$ S" T! c
AddAttribute( 15, 53000, 1772, 1772, 2184 )
: ` _ c' q0 t/ X1 S* xAddAttribute( 16, 53000, 1989, 1989, 2417 )
+ I5 p5 x1 Q d/ RAddAttribute( 17, 53000, 2221, 2221, 2665 )
& l0 V0 y& [# e# P1 S+ J% RAddAttribute( 18, 53000, 2467, 2467, 2998 )
% M$ g. W5 K+ E' f8 TAddAttribute( 19, 53000, 2726, 2726, 3207 )
3 o3 j1 e8 e/ W1 n* A: P: fAddAttribute( 20, 53000, 3000, 3000, 3500 )! `0 C, m8 I2 I, u9 P
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9 G1 i% D# E( CnItemTransyLowLevel = 500000
- ]( \ m7 x9 z" B. EnItemTransyHighLevel = 20000009 V9 O6 H0 T% l
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- f* N& d0 ?. p& t7 n0 c--Kost黰e Kombination Chance------------------------------
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$ A2 r, p, k# R2 |nFashionCombineChance = 2500 -- 25%
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