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ItemUpgrade.lua* s/ A, I# O+ F& N* k
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--Sockel Chance-------------------------------------------! J- ]5 t. Z- @0 L' Y
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)+ k" U- i9 v9 q" V3 ~) J* m
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 G( @/ W% I& A
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; ]+ I) P% h7 n& K0 M/ D; ~--Upgrade Chance------------------------------------------) c# H5 j( V! f
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)7 w, [9 p4 g$ T
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--Upgrade Chance------------------------------------------
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tAttribute = {}, ~; P; h7 m% |$ v& r8 e
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; Q, C( A' |" T& ~6 u# `0 Y) O. X tAttribute[nNum] = {}
% S* _2 Y3 D1 S! [ tAttribute[nNum].nProb = nProb
: N4 s: q- C3 ~' v6 g tAttribute[nNum].nDamageRate = nDamageRate4 S7 W) R C7 ~) v
tAttribute[nNum].nDefenseRate = nDefenseRate
6 S+ N2 [5 P" a1 h2 R/ c8 U7 T tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate0 j) E1 v$ \) L5 R6 `6 B; M5 `
end2 M: ?' n5 v/ u: G. F2 ]
--
Y4 N4 p8 w! `6 X7 n. Z4 nAddAttribute( 1, 100000, 200, 200, 500 ): u e, ~4 |3 [/ v" [7 T/ B1 I
AddAttribute( 2, 100000, 221, 221, 522 )
2 ?; D! c) |+ T$ l- jAddAttribute( 3, 92000, 256, 256, 560 )
, v# T& s* G' a3 Q v5 U- J' YAddAttribute( 4, 70000, 305, 305, 612 ). E0 d) V) n" F6 f: ^
AddAttribute( 5, 53000, 368, 368, 680 ); v0 B5 k0 O( ?+ |- i2 C
AddAttribute( 6, 53000, 446, 446, 763 )' }5 K6 Z* U; D, J
AddAttribute( 7, 53000, 537, 537, 860 )7 F1 Q& l& _0 O: @7 e8 a- L) W' [
AddAttribute( 8, 53000, 642, 642, 973 ) e9 c1 B. \5 G( n* O) K
AddAttribute( 9, 53000, 761, 761, 1101 ); V, G1 \0 r6 T& D* G
AddAttribute( 10, 53000, 895, 895, 1244 )4 E8 l9 N% b7 {0 K$ q- V$ e
AddAttribute( 11, 53000, 1042, 1042, 1402 )/ K+ _; I- N$ g" V
AddAttribute( 12, 53000, 1203, 1203, 1575 )
. t, P' {# p0 Q/ t, L6 F' jAddAttribute( 13, 53000, 1379, 1379, 1763 )
9 m' h: W' `, [; ^, yAddAttribute( 14, 53000, 1568, 1568, 1966 )/ l6 g+ o, v. {2 r( C4 U
AddAttribute( 15, 53000, 1772, 1772, 2184 )
8 A; Q% }" K! E9 p% a: V4 t. c9 J0 HAddAttribute( 16, 53000, 1989, 1989, 2417 )$ e# l# ]% f. q: ?+ R
AddAttribute( 17, 53000, 2221, 2221, 2665 )5 g* H# n8 Y0 T; k
AddAttribute( 18, 53000, 2467, 2467, 2998 )
$ k% r( U# n$ u: G$ X, F/ ?AddAttribute( 19, 53000, 2726, 2726, 3207 )
# F; o. z# |, _& r1 r) AAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000002 t; H0 p; S3 K& [: E0 h* ~) k5 N
nItemTransyHighLevel = 2000000
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$ o- M# R( N S# q- N( o2 P" n--Kost黰e Kombination Chance------------------------------1 _: X. O6 J+ g9 k1 U" A
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% n y5 e H" v9 hnFashionCombineChance = 2500 -- 25%7 o% i: B/ J; ^& x; [& A/ M
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