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ItemUpgrade.lua
! |( h( n7 |0 t5 S( f' q i7 ^$ l----------------------------------------------------------9 Y& G% h" a/ \
--Sockel Chance-------------------------------------------
; `! Y+ D% @" p/ O! f----------------------------------------------------------
4 a: x- b* Z* b6 f$ {9 ~tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) f- z. o6 n, D' }" H& B3 xtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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1 n% f \2 W* A. A----------------------------------------------------------
; i. R: L$ d Z; Z--Upgrade Chance------------------------------------------0 J9 j; j3 ?7 @& R% H# }
----------------------------------------------------------3 v9 k: |+ ^1 U7 q: S
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)8 p4 d, t* U) R6 ]% V3 ]
0 i, s. x2 P2 ^. Z4 ^; P----------------------------------------------------------
/ D+ }" p0 k: O1 u5 o--Upgrade Chance------------------------------------------
+ U2 x4 h: t. Y- e4 \# p7 t----------------------------------------------------------
F! S( l: U- p R2 _; ytAttribute = {}8 t' k! v4 m: \+ G6 Z U
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ m# N; y. R1 p. H) ` tAttribute[nNum] = {}
6 R0 v4 v0 U v# d tAttribute[nNum].nProb = nProb {/ |7 Z; C7 {4 f6 ]2 t/ G
tAttribute[nNum].nDamageRate = nDamageRate* I9 l: g2 l2 I, P3 Z" R
tAttribute[nNum].nDefenseRate = nDefenseRate
0 [) w% k$ j" _, A5 L# J5 J tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" u3 y# }0 l* @' I0 V, Pend
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AddAttribute( 1, 100000, 200, 200, 500 )
3 r; @9 v' A, IAddAttribute( 2, 100000, 221, 221, 522 )7 v) o! [8 q! J/ M6 F+ H, T$ d9 H
AddAttribute( 3, 92000, 256, 256, 560 )! T0 b9 q$ [2 c" x: L- N" ?7 [% ?7 f2 a
AddAttribute( 4, 70000, 305, 305, 612 )
, U1 M4 S) b' M' H. e( a( iAddAttribute( 5, 53000, 368, 368, 680 ). ~( Y' y& t ?
AddAttribute( 6, 53000, 446, 446, 763 )6 _; ^6 O+ M- L* _: u+ }* q% X
AddAttribute( 7, 53000, 537, 537, 860 )9 u: T+ k* C- l# O- z- u- f
AddAttribute( 8, 53000, 642, 642, 973 )
; s3 X& j. H: ]% b3 M) KAddAttribute( 9, 53000, 761, 761, 1101 )
/ J% z" ~( w4 l5 X& E" A1 UAddAttribute( 10, 53000, 895, 895, 1244 )/ Z% A8 l2 ]9 z$ m, E& [. w
AddAttribute( 11, 53000, 1042, 1042, 1402 ) t+ s* e F7 m& Y3 D; W
AddAttribute( 12, 53000, 1203, 1203, 1575 )# C! T: a2 P2 _5 U) o
AddAttribute( 13, 53000, 1379, 1379, 1763 )
2 R+ u- H) E. pAddAttribute( 14, 53000, 1568, 1568, 1966 )2 _, s3 R& J/ b: U5 V& M9 o# d
AddAttribute( 15, 53000, 1772, 1772, 2184 )
* c( @- `% O9 S! p! hAddAttribute( 16, 53000, 1989, 1989, 2417 ); ~0 ^ @) t3 F) K
AddAttribute( 17, 53000, 2221, 2221, 2665 )
+ h7 e$ o9 u. {7 }- Y! e; l2 h( lAddAttribute( 18, 53000, 2467, 2467, 2998 )4 N( r6 a* z! s+ `) F7 w
AddAttribute( 19, 53000, 2726, 2726, 3207 )) s; B1 J6 b; \
AddAttribute( 20, 53000, 3000, 3000, 3500 )
+ ~) j9 P: L- I) v
; o0 `0 Q$ ~/ F; `% o5 r$ U----------------------------------------------------------2 Q5 N, t% L2 ]
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nItemTransyLowLevel = 500000/ H! s1 N& u, `; X
nItemTransyHighLevel = 2000000; u4 w3 [ E8 e5 \6 `6 h! x0 B
. F' u1 K8 [8 n; {' D----------------------------------------------------------( ]4 m7 p; g! h+ q) n8 \2 L( x* \
--Kost黰e Kombination Chance------------------------------
2 I( `( ^5 d6 Z) X# i @* B5 n) N----------------------------------------------------------
[* P2 K$ D2 b* ~# R L( r
1 O& c7 v% Z, R, m: XnFashionCombineChance = 2500 -- 25%; I9 a- n/ m: R4 w
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