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ItemUpgrade.lua
% I$ ~" q4 [" S ~. D----------------------------------------------------------
6 G, L" W4 ]0 g5 k--Sockel Chance-------------------------------------------
* x( |) E! _9 @! V----------------------------------------------------------
& U3 L% v5 `8 M) _# O; ?' GtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* K5 W& t [# B3 R, U8 mtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* d/ K' u: s' p; m0 Y9 E& m7 j o
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2 J: E% d+ D7 d8 ^2 }/ L$ ^! p----------------------------------------------------------
; n U- D! V* I O--Upgrade Chance------------------------------------------9 |' A2 k& ?: B5 q" T9 I
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S+ v/ Z+ M# q! `7 g' {) v3 wtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 v/ x1 k" i0 L' E$ x
9 Y6 |7 [ V1 w" ~0 k----------------------------------------------------------
$ g# P7 P' v& A; r/ Z4 {--Upgrade Chance------------------------------------------' C/ \6 G, Y- s, M$ c
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3 O; q5 u2 b6 M% btAttribute = {}. X. H$ U$ {" O1 E* ~' `
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )2 x# U0 F6 Q$ q7 C
tAttribute[nNum] = {}
* k3 v& }; q3 S* t. i( n tAttribute[nNum].nProb = nProb2 \" f8 h3 I; t
tAttribute[nNum].nDamageRate = nDamageRate; C$ k3 p% i: H( U9 w& S+ F
tAttribute[nNum].nDefenseRate = nDefenseRate. i3 `( J# H: u' r; C
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate, o. q3 y$ \! Q3 X! b) s7 G/ @
end
" |3 w# H0 Y$ W9 M1 p7 x! M--
8 y$ e& D1 I2 L/ oAddAttribute( 1, 100000, 200, 200, 500 ), P) P" m6 d5 D( m9 S8 c B6 F
AddAttribute( 2, 100000, 221, 221, 522 )8 T5 d& i' |8 p! u/ y
AddAttribute( 3, 92000, 256, 256, 560 )2 C [) v5 P, [
AddAttribute( 4, 70000, 305, 305, 612 )
9 x, m/ |/ W) p- Q9 D! {AddAttribute( 5, 53000, 368, 368, 680 )1 A2 ]: d5 V+ t" Z* |6 q7 z5 _
AddAttribute( 6, 53000, 446, 446, 763 )
" ~; m2 S m; f3 ~1 A. ~* sAddAttribute( 7, 53000, 537, 537, 860 )
0 k- z0 m% I3 X& q9 w& rAddAttribute( 8, 53000, 642, 642, 973 )
L$ v [! [" Y- P( NAddAttribute( 9, 53000, 761, 761, 1101 )* A8 H& @! n# h# f' F+ M
AddAttribute( 10, 53000, 895, 895, 1244 )% u5 a* F& \0 C
AddAttribute( 11, 53000, 1042, 1042, 1402 ) @2 x- J1 W, W
AddAttribute( 12, 53000, 1203, 1203, 1575 )# c& v( a2 V2 y" F1 r9 o
AddAttribute( 13, 53000, 1379, 1379, 1763 )
9 |* h$ D5 b6 }$ u0 k# i' qAddAttribute( 14, 53000, 1568, 1568, 1966 )
/ J/ p& R. F8 P3 p# GAddAttribute( 15, 53000, 1772, 1772, 2184 )
, ~" n- B1 V$ F3 bAddAttribute( 16, 53000, 1989, 1989, 2417 )+ n2 W% Y1 H, a, a( h$ N% p
AddAttribute( 17, 53000, 2221, 2221, 2665 )4 K& S9 p1 n9 _; a3 }* v t
AddAttribute( 18, 53000, 2467, 2467, 2998 )) V8 J1 [) S' ]" b
AddAttribute( 19, 53000, 2726, 2726, 3207 )
! n' [, P. r- E8 C; DAddAttribute( 20, 53000, 3000, 3000, 3500 ). n9 K8 g, z" @- R3 _% ~
" W9 `4 d/ k! a) U! S) u4 [----------------------------------------------------------$ W1 `1 m! f g" @% I' ^
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' I; p" R% `9 H6 S0 v. x( E8 p9 wnItemTransyLowLevel = 500000( L" q- y7 }6 `4 h9 x6 k
nItemTransyHighLevel = 2000000
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$ e7 V5 k d1 J+ L/ m--Kost黰e Kombination Chance------------------------------) w; V7 I* m w
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nFashionCombineChance = 2500 -- 25%1 }5 G/ s8 {3 R6 c7 ^) @4 _
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