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ItemUpgrade.lua. \! D8 p0 h; x' i
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 ^) X+ P# p( e( q, c3 A# L* V7 H
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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" N! z% \ V2 t. a--Upgrade Chance------------------------------------------1 h: S5 ]/ N: _8 O: x
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3 Q8 ~0 G9 h# Z* ?tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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0 A" m& A: |% x----------------------------------------------------------# ^/ s* ~, P$ [
--Upgrade Chance------------------------------------------1 j5 K. | R% q$ b/ [( B
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tAttribute = {}8 b b6 ^ w/ j
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 A0 p! Q$ d9 s" v9 w7 m8 A) z. X( \ tAttribute[nNum] = {}
* [9 X+ h2 ]6 P tAttribute[nNum].nProb = nProb
* v3 A8 Y3 I/ X v8 E/ Y0 Z tAttribute[nNum].nDamageRate = nDamageRate
6 w& E9 l; I8 t/ a tAttribute[nNum].nDefenseRate = nDefenseRate- K+ e0 H6 D! L
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% s8 ?4 e# }% A, _% _7 r
end
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AddAttribute( 1, 100000, 200, 200, 500 )
7 o6 y) p6 P. Y8 L% YAddAttribute( 2, 100000, 221, 221, 522 )& f6 g2 y' }& W- b1 }
AddAttribute( 3, 92000, 256, 256, 560 )8 r* C/ r( z9 n9 T) a: a/ Y
AddAttribute( 4, 70000, 305, 305, 612 ): M( U5 ^& {( n& A. |) i
AddAttribute( 5, 53000, 368, 368, 680 )* t7 N1 [9 c' V+ `9 c) z4 g) m
AddAttribute( 6, 53000, 446, 446, 763 )
, r$ ]( ~- c1 F1 Z2 ]AddAttribute( 7, 53000, 537, 537, 860 )' V3 b& r( i! V' t" d7 I% c1 U$ L3 T
AddAttribute( 8, 53000, 642, 642, 973 )
8 _% @( i; X/ o1 d( \AddAttribute( 9, 53000, 761, 761, 1101 )
: R- O1 q, ?( K3 o* cAddAttribute( 10, 53000, 895, 895, 1244 )# V; r4 V: u! S* h) l
AddAttribute( 11, 53000, 1042, 1042, 1402 )5 n% C- T7 n$ V! u( s
AddAttribute( 12, 53000, 1203, 1203, 1575 )
$ r @& X8 ~7 j7 V$ f% GAddAttribute( 13, 53000, 1379, 1379, 1763 )
1 t1 o# Q( L+ p7 _/ D/ N, HAddAttribute( 14, 53000, 1568, 1568, 1966 )
/ H5 L, `/ j- FAddAttribute( 15, 53000, 1772, 1772, 2184 )! w* ]: J# t ~7 z& n" B N
AddAttribute( 16, 53000, 1989, 1989, 2417 )
7 o' [" c7 e8 H0 DAddAttribute( 17, 53000, 2221, 2221, 2665 )
+ J( ~/ Q* u7 ~. t$ H0 F! KAddAttribute( 18, 53000, 2467, 2467, 2998 )
2 s2 A# z& r. t X QAddAttribute( 19, 53000, 2726, 2726, 3207 )* e: Z6 N' ~: c& \
AddAttribute( 20, 53000, 3000, 3000, 3500 ). b) `4 `6 V$ R; o2 j
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: n2 V* O6 O: r! Z1 I% I( _nItemTransyLowLevel = 5000008 [) y1 M. G( d! I! ?
nItemTransyHighLevel = 2000000
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; Y( |# ?4 ~9 X: \. w. b--Kost黰e Kombination Chance------------------------------8 u3 W+ h; @( A# g# a" [, P; X3 U
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nFashionCombineChance = 2500 -- 25%1 ^- p) x3 L( n, }8 h
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