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ItemUpgrade.lua4 V. F% A8 x8 f' `
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--Sockel Chance-------------------------------------------
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+ M; P$ e# X1 }) t9 FtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) T0 {! n! i# ItWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }( T3 q4 G5 T5 P& f; ?& F0 _
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--Upgrade Chance------------------------------------------
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' v2 V# ?# W! t; |6 b. B {; AtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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2 l7 n4 R7 y0 m" M----------------------------------------------------------0 `! _; t! U* {
--Upgrade Chance------------------------------------------- p! ~) t/ H, U/ }
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tAttribute = {}
7 W0 j' m, D5 W% V+ @% [function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; A; x: O3 M3 B* Z tAttribute[nNum] = {}( e. x* t- V; Q1 m
tAttribute[nNum].nProb = nProb/ H( `2 U2 r% U8 y9 J. [3 Q
tAttribute[nNum].nDamageRate = nDamageRate& }: }9 m5 f2 t" }" W" W" S
tAttribute[nNum].nDefenseRate = nDefenseRate
1 q5 U* S8 ^" W) D. v; Y l2 D tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- ) X- d& u: ^1 n! f4 B! L4 o. ?
AddAttribute( 1, 100000, 200, 200, 500 ), }/ Z: b! F: m
AddAttribute( 2, 100000, 221, 221, 522 )
3 l: B6 c' \2 t" LAddAttribute( 3, 92000, 256, 256, 560 ). ?$ e: U4 G/ ^
AddAttribute( 4, 70000, 305, 305, 612 )4 ]; E( ?* o' n2 f; W
AddAttribute( 5, 53000, 368, 368, 680 )
4 o N6 J9 U1 S+ [8 N+ J8 j" E1 V! m; kAddAttribute( 6, 53000, 446, 446, 763 )
+ E- }0 K7 l; @3 y5 R1 `AddAttribute( 7, 53000, 537, 537, 860 )
7 ^# y2 ]8 w- Q6 V1 o9 BAddAttribute( 8, 53000, 642, 642, 973 )
e8 [# s0 B5 Q# t; B! @9 f Q2 u& I8 @8 TAddAttribute( 9, 53000, 761, 761, 1101 )) u1 T# F3 E s; A- g! r& y: p; R
AddAttribute( 10, 53000, 895, 895, 1244 )
; }/ j+ O) r( A# OAddAttribute( 11, 53000, 1042, 1042, 1402 )# Y! h( t- n" ~6 b- \
AddAttribute( 12, 53000, 1203, 1203, 1575 )
* M) D- ~/ }6 l) f+ rAddAttribute( 13, 53000, 1379, 1379, 1763 )% x& _2 F8 f1 a2 I/ t# Q
AddAttribute( 14, 53000, 1568, 1568, 1966 )
0 Z8 K e( m2 g- J1 R0 ?$ BAddAttribute( 15, 53000, 1772, 1772, 2184 )8 Y. m8 Q5 L5 c% h
AddAttribute( 16, 53000, 1989, 1989, 2417 )
8 V/ G8 o' Z6 I/ q6 l5 e1 jAddAttribute( 17, 53000, 2221, 2221, 2665 ) S F# Y0 d7 Y6 p3 g$ Q- z
AddAttribute( 18, 53000, 2467, 2467, 2998 )6 I4 Q; a$ Q7 g
AddAttribute( 19, 53000, 2726, 2726, 3207 ), P3 E" p- w% c8 Z# b! @
AddAttribute( 20, 53000, 3000, 3000, 3500 )9 f$ }" I; D6 m4 C5 P4 j
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$ X) }( f# W) Q. ^ n, C8 W----------------------------------------------------------
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. J+ R; E2 z* H! e; SnItemTransyLowLevel = 5000001 S* J/ O) q7 D5 Y
nItemTransyHighLevel = 2000000% k/ w: r: c- ^3 ?
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--Kost黰e Kombination Chance------------------------------
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* d u" Z2 w: Z$ \& Q9 N5 `nFashionCombineChance = 2500 -- 25%
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