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ItemUpgrade.lua8 R/ o( \$ Y& \1 I
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), w% A1 q, A4 \' a
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 u. u9 [) h/ a
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) s% ^ J7 @* }--Upgrade Chance------------------------------------------
9 F9 q* h, X5 E& s& Z----------------------------------------------------------
) }1 h) C$ X/ D1 @2 j6 v _tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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! M R4 Y" |5 D9 n/ K--Upgrade Chance------------------------------------------
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tAttribute = {}
: h1 f" G# @. G" Pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ W' u% r* a! G! [) u. B; b& M% e tAttribute[nNum] = {}2 l8 c6 {* r, [6 d) P
tAttribute[nNum].nProb = nProb
7 B) ^3 q, j, i; E& H% Q5 { tAttribute[nNum].nDamageRate = nDamageRate0 \0 E( L; H$ I; j
tAttribute[nNum].nDefenseRate = nDefenseRate
+ C' B1 W @( {- R4 ^$ O0 B tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate# P" o) S6 k( V0 x; y% y* J
end4 Y6 K3 {6 Q3 g _( }5 X, W
-- * n/ p E. c5 ^( I& k5 z
AddAttribute( 1, 100000, 200, 200, 500 )3 q1 X3 |! c; a( W
AddAttribute( 2, 100000, 221, 221, 522 )
Y+ [) O4 A' lAddAttribute( 3, 92000, 256, 256, 560 ). {& T9 ~! s6 j7 C# j8 G, f, h
AddAttribute( 4, 70000, 305, 305, 612 )- [2 s! x1 S' b8 U o% u
AddAttribute( 5, 53000, 368, 368, 680 )
3 Y3 J5 y* l C& m6 Y- f r! ZAddAttribute( 6, 53000, 446, 446, 763 )
% y0 I( r# r( M4 ]% fAddAttribute( 7, 53000, 537, 537, 860 )7 u. c; I9 h6 u7 ~9 M# M4 ]. z5 c
AddAttribute( 8, 53000, 642, 642, 973 )) Z X+ o9 B; r# ~
AddAttribute( 9, 53000, 761, 761, 1101 )+ C2 K& n6 m* ?, m* b3 e
AddAttribute( 10, 53000, 895, 895, 1244 )8 g, B, A6 M' `8 {
AddAttribute( 11, 53000, 1042, 1042, 1402 )
3 d; ? g5 n# s* l+ @: PAddAttribute( 12, 53000, 1203, 1203, 1575 )
5 T( \2 u( t& Q. KAddAttribute( 13, 53000, 1379, 1379, 1763 )
# r+ s. i6 U3 P( u) J; DAddAttribute( 14, 53000, 1568, 1568, 1966 )* b& @/ ]# d- s+ c
AddAttribute( 15, 53000, 1772, 1772, 2184 )
5 t7 _+ k2 C, i0 GAddAttribute( 16, 53000, 1989, 1989, 2417 )) q; F* k4 N, X6 Y8 }+ D3 @
AddAttribute( 17, 53000, 2221, 2221, 2665 ), ~" c# d, O( x, h
AddAttribute( 18, 53000, 2467, 2467, 2998 )5 e J" K0 ]6 q9 L. q
AddAttribute( 19, 53000, 2726, 2726, 3207 )
: \* q' A6 c# @+ E- b( zAddAttribute( 20, 53000, 3000, 3000, 3500 )5 t/ M* X# C9 }0 T% ~2 ]+ n
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nItemTransyLowLevel = 500000( c3 h7 D5 C# S7 N
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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