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ItemUpgrade.lua( U9 K* q* s' o$ Z6 U X% C
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# E9 l P/ b& \* U2 M% Z+ S--Sockel Chance-------------------------------------------: w$ i- w& M3 @
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: z1 @4 \8 X8 L+ ]" T. [tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* l p5 K) E H4 ]tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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6 }$ ~8 `; _3 U9 Z8 [7 MtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 v/ w* ~5 I' y# h! H! P% W6 K
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--Upgrade Chance------------------------------------------) w: R1 ^- T* |! F. v: j0 Y
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( I4 z9 q* L$ @) h" BtAttribute = {}: R3 Q6 z1 G+ R2 N1 D
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )2 j6 s$ ~8 a: l7 @
tAttribute[nNum] = {}; U- D2 b5 r- G* B) g
tAttribute[nNum].nProb = nProb
- r$ x: @ Q; L; C5 i3 M' E5 {( ` tAttribute[nNum].nDamageRate = nDamageRate& h- Q& Y( ~/ E1 O/ D
tAttribute[nNum].nDefenseRate = nDefenseRate
) S6 `" I v5 z* A8 q& K8 Y2 ` tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
. ^1 C, U7 ]5 V3 b+ E3 o: aend
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; H6 a1 U: B& d$ x: eAddAttribute( 1, 100000, 200, 200, 500 ) R% [; h, S) b' E
AddAttribute( 2, 100000, 221, 221, 522 )) o7 {4 J8 y, a7 s, @7 ]
AddAttribute( 3, 92000, 256, 256, 560 )2 m0 ~9 n4 c$ w3 T6 w
AddAttribute( 4, 70000, 305, 305, 612 )
, p u" y! [/ V$ s f2 }$ @' AAddAttribute( 5, 53000, 368, 368, 680 )
* U! i) ~4 q- h, _) ?+ KAddAttribute( 6, 53000, 446, 446, 763 )/ u R6 E. A9 ]4 H: J- p
AddAttribute( 7, 53000, 537, 537, 860 )
/ F3 f8 t! j( d( J9 m8 NAddAttribute( 8, 53000, 642, 642, 973 )
# u/ h. I7 G0 f4 m. ]AddAttribute( 9, 53000, 761, 761, 1101 )! J$ y# G6 f% ]# p& N
AddAttribute( 10, 53000, 895, 895, 1244 )" q/ Q8 u) u' e) d
AddAttribute( 11, 53000, 1042, 1042, 1402 )+ _7 V% Z) u$ u8 L3 G
AddAttribute( 12, 53000, 1203, 1203, 1575 )
' T y# G! Q. W) X$ X7 ^4 {) I. _7 D& KAddAttribute( 13, 53000, 1379, 1379, 1763 )7 s. s" z6 Q" I
AddAttribute( 14, 53000, 1568, 1568, 1966 )3 g6 O! R& z$ w9 d
AddAttribute( 15, 53000, 1772, 1772, 2184 )
1 o/ m4 ?( t, V! w( EAddAttribute( 16, 53000, 1989, 1989, 2417 )
! Z, W' ~ l7 jAddAttribute( 17, 53000, 2221, 2221, 2665 ), S6 B) e& R$ j# ~. A5 n
AddAttribute( 18, 53000, 2467, 2467, 2998 )* I& s1 u f+ N! m( E
AddAttribute( 19, 53000, 2726, 2726, 3207 )1 r1 |4 ]' K* A, p
AddAttribute( 20, 53000, 3000, 3000, 3500 )( o+ z% n' a5 M! S
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nItemTransyLowLevel = 500000
2 G$ ~5 D# i4 {* b* V& `# RnItemTransyHighLevel = 2000000* f0 d% t) i8 n
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5 u- z q2 |4 N; N0 n' w: M+ ^--Kost黰e Kombination Chance------------------------------, f9 F) X2 l4 q7 J
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nFashionCombineChance = 2500 -- 25%
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