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ItemUpgrade.lua
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9 o. F' H0 @: p- M! I; q* d--Sockel Chance-------------------------------------------) E- D8 L3 U1 }* I
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- G* `% ^7 n1 s! B) \/ _tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 z/ x6 g/ }+ `8 T1 H- E. [7 e# d) utWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- H8 o, O! |+ Q! Z1 Z- O
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3 l' i3 D4 ]/ D( G! c4 Y0 t' R- y--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 u, S# p: U; n- M--Upgrade Chance------------------------------------------/ a( V$ [& k0 E
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tAttribute = {}* V9 X; ~ r% j& v- x5 E8 ?# M
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ K" d* Q% {0 ]+ W- B3 U3 O
tAttribute[nNum] = {}
: ~+ [2 C v' B9 p tAttribute[nNum].nProb = nProb8 i+ K/ d$ Q- G' G- C* t
tAttribute[nNum].nDamageRate = nDamageRate
Y* s. Z7 k2 b+ A! Q tAttribute[nNum].nDefenseRate = nDefenseRate
9 T- ^7 T9 q% y6 M- M! B" W tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
1 h9 a6 b, T% H: L" q. l: ]end
* f6 C6 \$ O5 R-- 9 p: p e! W! J1 o: v3 A
AddAttribute( 1, 100000, 200, 200, 500 )3 N, @8 F" C: z% L( {
AddAttribute( 2, 100000, 221, 221, 522 )% `# C6 g9 N$ l/ \
AddAttribute( 3, 92000, 256, 256, 560 )" e1 g! \8 N. s
AddAttribute( 4, 70000, 305, 305, 612 )
' o, J; J2 V' [ W6 i' oAddAttribute( 5, 53000, 368, 368, 680 )8 s$ n0 c" O, z4 o+ y
AddAttribute( 6, 53000, 446, 446, 763 )
$ r+ O% v3 F4 T$ ?! m# i& hAddAttribute( 7, 53000, 537, 537, 860 )
' y3 g7 S" ?: E& OAddAttribute( 8, 53000, 642, 642, 973 )
9 [9 G8 H* ~2 V0 v( p+ L% r. _AddAttribute( 9, 53000, 761, 761, 1101 )
; t2 }0 Z2 u% i& ~; Y9 `" rAddAttribute( 10, 53000, 895, 895, 1244 ): g1 _3 V2 `, z, M' h
AddAttribute( 11, 53000, 1042, 1042, 1402 )) N! A; w- _8 |' \
AddAttribute( 12, 53000, 1203, 1203, 1575 )
2 D; U3 m9 o) ~7 V8 DAddAttribute( 13, 53000, 1379, 1379, 1763 )
. O; x8 r$ O! g- C D6 M8 tAddAttribute( 14, 53000, 1568, 1568, 1966 )$ _; @' R5 e! @. ~# M
AddAttribute( 15, 53000, 1772, 1772, 2184 )
0 N) x& z" B" ~4 gAddAttribute( 16, 53000, 1989, 1989, 2417 ) i3 K. H& ~2 N+ ~9 i
AddAttribute( 17, 53000, 2221, 2221, 2665 )
- x3 M( w% f) ~6 O7 sAddAttribute( 18, 53000, 2467, 2467, 2998 )* z5 R+ P+ ^! ` Y3 f% ]
AddAttribute( 19, 53000, 2726, 2726, 3207 )
/ W' ?, U9 H# L, y( Z) o5 }' Z* WAddAttribute( 20, 53000, 3000, 3000, 3500 )- s) y* Y3 u- F, E! `* G
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nItemTransyLowLevel = 500000
( x: ?: E& K7 E& b! `6 PnItemTransyHighLevel = 2000000
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% @3 {8 }6 f p7 }--Kost黰e Kombination Chance------------------------------
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7 [# T4 C& o7 }$ H7 C1 x' LnFashionCombineChance = 2500 -- 25%: V$ \0 b' w0 x6 U
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