|
|
ItemUpgrade.lua' I- v9 A" O8 o; c, k) {* a7 P, a
----------------------------------------------------------$ c! m9 [* V/ y9 F/ s
--Sockel Chance-------------------------------------------( C3 A$ P; B* f! f
----------------------------------------------------------
4 b' ^% {9 S- Y7 _, ItSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); p, j4 I- d6 | T9 F+ a7 x% z/ M/ O" [
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) ~4 P$ z [ \" X5 o0 A6 [
- v# {/ D# ]3 n2 V
: \0 Y5 ~# L, O, h% ?9 h
----------------------------------------------------------3 J1 \5 J: u4 H- O) z* `
--Upgrade Chance------------------------------------------
( W, h: H# N6 g" g/ ?. Q% ]----------------------------------------------------------
/ L; k& E! [$ J2 U X5 E+ GtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
1 @! |8 g' Q$ A& s/ G& J9 ?! F) p+ i
----------------------------------------------------------" z* E; L% B/ \8 E
--Upgrade Chance------------------------------------------
- l5 t N* s3 ?----------------------------------------------------------# a9 A7 T* e8 f9 Q# @$ P+ C
tAttribute = {}
2 U: |8 k* H7 \. W \; d9 d* Hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 W3 A! }' s/ v* y tAttribute[nNum] = {}
) V* u6 Z. s3 ^* N4 }: Z j7 U% W tAttribute[nNum].nProb = nProb
9 _3 H4 A2 c% k; e. V tAttribute[nNum].nDamageRate = nDamageRate
" |7 Q$ [- d9 M tAttribute[nNum].nDefenseRate = nDefenseRate- O0 R7 m7 _- ?! F( z+ Y$ {% C
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- G' G3 x+ g3 `6 A
end
7 y% J& i" a/ P3 V( r* B( w--
9 a* W, y T# n- u1 ~" ?AddAttribute( 1, 100000, 200, 200, 500 )8 |0 M% W$ }# L3 z: [$ J
AddAttribute( 2, 100000, 221, 221, 522 )
! b' t5 n# @9 n; lAddAttribute( 3, 92000, 256, 256, 560 )
; a0 }6 j- I! Y( i0 f9 QAddAttribute( 4, 70000, 305, 305, 612 )! Y1 y% k7 G. D+ s
AddAttribute( 5, 53000, 368, 368, 680 )
. }4 S+ }' d: V lAddAttribute( 6, 53000, 446, 446, 763 )
+ i% O# O% W: K, R2 p* BAddAttribute( 7, 53000, 537, 537, 860 ) q6 m2 x7 N% P
AddAttribute( 8, 53000, 642, 642, 973 ) A8 k& T- g4 t
AddAttribute( 9, 53000, 761, 761, 1101 )% E: q" j4 N8 k- d* e' t! `4 L
AddAttribute( 10, 53000, 895, 895, 1244 )
7 B0 r3 H% \6 x/ Q1 vAddAttribute( 11, 53000, 1042, 1042, 1402 )
: J, X$ l8 ]* t# w% t! y7 \AddAttribute( 12, 53000, 1203, 1203, 1575 )
- G4 O: r( e+ Q0 \" h2 A- GAddAttribute( 13, 53000, 1379, 1379, 1763 )/ `0 R- y2 V5 y0 Q2 l$ z
AddAttribute( 14, 53000, 1568, 1568, 1966 )9 Y9 f+ e3 G( _) Q) _. J; B+ |6 E
AddAttribute( 15, 53000, 1772, 1772, 2184 )
3 Y5 F& o3 A( p/ e, }AddAttribute( 16, 53000, 1989, 1989, 2417 )
8 b7 w0 H( i- hAddAttribute( 17, 53000, 2221, 2221, 2665 ). @9 g& g) E9 h5 x/ ~
AddAttribute( 18, 53000, 2467, 2467, 2998 )% m6 ]4 U6 D) V5 l) ]- _ z* L: ?
AddAttribute( 19, 53000, 2726, 2726, 3207 )
. H2 I0 @& b$ e) |. U( DAddAttribute( 20, 53000, 3000, 3000, 3500 )
Z5 z$ ]7 x; Y7 K/ b) d; g
' a% [( [; R* w& N. b6 K----------------------------------------------------------, {( H" T' `' {4 d! B5 w; N. i
----------------------------------------------------------
0 A0 I; a0 G- I& N T& y----------------------------------------------------------6 R; U1 I' P: ]
nItemTransyLowLevel = 500000
- t% a d' Z8 y+ _0 T/ LnItemTransyHighLevel = 2000000
2 R+ \: ~( h6 _
$ i* ?8 _/ x" j) F----------------------------------------------------------
& M Q6 H- e! [5 E. n--Kost黰e Kombination Chance------------------------------4 H4 S& J+ {1 I8 y( e
----------------------------------------------------------
8 @7 J# S2 I H4 o1 p8 V, T4 `4 p
% X# y: R n3 M8 bnFashionCombineChance = 2500 -- 25%
5 ?& ^6 \2 f& r+ g! Q8 A6 J" I
0 A1 i$ N: w8 t7 R |
|