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ItemUpgrade.lua
. e8 `. X( J3 a4 Q2 P6 J----------------------------------------------------------
- Z5 W+ W* f1 N9 t& P--Sockel Chance-------------------------------------------) ^" S8 m+ C9 u& ~0 } p
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 V3 u/ k& O. J4 ^- [# }tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! L* B# L, _% Y; R7 \& E1 A--Upgrade Chance------------------------------------------
/ _% D! O6 M# n4 u----------------------------------------------------------
- g' b6 a* l" C8 X1 R6 gtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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% W: }* f2 Q7 _--Upgrade Chance------------------------------------------) ^- B9 m3 S) M* C* f- v* E
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tAttribute = {}
, O* Q% Q; R+ o! Z" k' ^( |function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 w6 T* ?. q j3 Y2 A tAttribute[nNum] = {}& ^9 S9 E" y2 ? F: f" n# V9 W; L
tAttribute[nNum].nProb = nProb
1 T E6 V2 O. y6 Z* C& | tAttribute[nNum].nDamageRate = nDamageRate
2 u _1 K! e; I/ @$ v9 Y# a tAttribute[nNum].nDefenseRate = nDefenseRate
' F8 Q* v( j& M8 y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 @2 @) s: C/ B$ e* w
end% [ \) U: y1 [- p
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AddAttribute( 1, 100000, 200, 200, 500 ), P3 w$ y. r7 C$ h6 z3 n" U8 ]" D
AddAttribute( 2, 100000, 221, 221, 522 )" ~. f/ P$ w5 D$ c
AddAttribute( 3, 92000, 256, 256, 560 )
, P9 k. C& v) e. c8 EAddAttribute( 4, 70000, 305, 305, 612 )$ X" v. c' q5 Z- ^8 N. a P' `! I; P
AddAttribute( 5, 53000, 368, 368, 680 )
4 ?7 Z) a1 O# ]AddAttribute( 6, 53000, 446, 446, 763 ): k' u: m9 Q' N W
AddAttribute( 7, 53000, 537, 537, 860 )' U0 P6 K. J7 [6 z8 [# L
AddAttribute( 8, 53000, 642, 642, 973 )9 W& I4 O% y/ `1 k- S
AddAttribute( 9, 53000, 761, 761, 1101 ); t) B( b. T: E/ E4 n
AddAttribute( 10, 53000, 895, 895, 1244 )
8 j1 c. Q1 I* w7 v& IAddAttribute( 11, 53000, 1042, 1042, 1402 )9 x2 D$ b2 C. x0 `
AddAttribute( 12, 53000, 1203, 1203, 1575 )
( O* O( `. [+ t5 D( ~0 VAddAttribute( 13, 53000, 1379, 1379, 1763 )* f, g L4 C) S( g9 d
AddAttribute( 14, 53000, 1568, 1568, 1966 )8 {' Q% @5 n% T, w$ Y
AddAttribute( 15, 53000, 1772, 1772, 2184 )- ^( E! C$ K9 z
AddAttribute( 16, 53000, 1989, 1989, 2417 )# I3 H+ N# z) }' F F, y
AddAttribute( 17, 53000, 2221, 2221, 2665 )
5 }% }* R$ J- h" c* aAddAttribute( 18, 53000, 2467, 2467, 2998 )) H% A2 E1 M% q8 j- r: [
AddAttribute( 19, 53000, 2726, 2726, 3207 )
! @) K. ]8 K& x5 r* t! ]AddAttribute( 20, 53000, 3000, 3000, 3500 )" ^$ Y( K2 }& M. g! E) Q, U% ?6 n
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: A& f( |1 j G6 I4 a( t8 _' rnItemTransyLowLevel = 500000$ ]+ ~: ^% F: n% S2 k. u
nItemTransyHighLevel = 2000000- C0 p& U, r* R" r1 g* a# t
+ Q' x! J: p' r% G0 }: D5 D----------------------------------------------------------
Y$ S* ^, E5 `6 E& a+ \--Kost黰e Kombination Chance------------------------------) r( D5 o5 E4 a! H2 [
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nFashionCombineChance = 2500 -- 25%9 D% I2 p O: O. g2 y9 ?
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