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ItemUpgrade.lua% \" y9 d8 `. j2 T/ d+ P
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$ I9 N. w2 ~ F3 q* ?0 d--Sockel Chance-------------------------------------------- [" L Q4 I& q+ f1 C1 J+ m _/ s9 n
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5 g2 h: P9 z0 u2 j: W. f1 }tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
4 B2 V, T: X9 c r1 J4 o) OtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! v0 l$ g2 C; [7 E, o# Z
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--Upgrade Chance------------------------------------------
( \! `: |2 V# b% t) ]----------------------------------------------------------
5 E' x! {& w% [7 Z" ^% ntGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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$ n7 W, I1 p6 W, ttAttribute = {}
8 ~3 B3 K+ I. x+ H) \# hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" k% w* ~# F" @9 L! Y2 T. M tAttribute[nNum] = {}
" u; p( {0 x/ u/ L tAttribute[nNum].nProb = nProb
' Y+ t+ J$ N. D& L3 P/ L' ] tAttribute[nNum].nDamageRate = nDamageRate9 P6 l% W- k6 t1 A8 |) V
tAttribute[nNum].nDefenseRate = nDefenseRate
4 E) A3 j: J' A% B" h3 c+ F" ` tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. R b. y3 P) Z/ N% A0 O! \8 H6 X* o
end0 {8 _9 t1 s4 d: E" N
--
( Q. ?0 j3 r! @& CAddAttribute( 1, 100000, 200, 200, 500 )
, {7 H( M# I' V v/ y c g# ?7 M; W3 iAddAttribute( 2, 100000, 221, 221, 522 )4 b+ }! G/ `/ U8 K* W# }+ j1 `/ p
AddAttribute( 3, 92000, 256, 256, 560 )4 o: j/ f2 A3 O6 o. M) y* \
AddAttribute( 4, 70000, 305, 305, 612 )6 x3 N7 C- [) ?6 o7 Z- x
AddAttribute( 5, 53000, 368, 368, 680 )
/ @$ ]2 Y* B# f/ u8 F3 qAddAttribute( 6, 53000, 446, 446, 763 )* p. P' W# X2 l/ s# ?8 U$ o" c X
AddAttribute( 7, 53000, 537, 537, 860 )
' [5 U) Z7 y4 ~& V6 lAddAttribute( 8, 53000, 642, 642, 973 )
) ]& {3 [/ j8 zAddAttribute( 9, 53000, 761, 761, 1101 )0 ]0 Z9 `% Z+ d' C
AddAttribute( 10, 53000, 895, 895, 1244 )
; G/ w1 Z: p' I8 ]AddAttribute( 11, 53000, 1042, 1042, 1402 )% {5 g/ H+ `0 ^! V, W' Z8 U& I% k
AddAttribute( 12, 53000, 1203, 1203, 1575 )1 x3 i# Y& u, q7 h7 e4 {1 d
AddAttribute( 13, 53000, 1379, 1379, 1763 )
, v0 N- @9 u' g) L/ p9 dAddAttribute( 14, 53000, 1568, 1568, 1966 )
! `5 B0 c% `- L r' d7 zAddAttribute( 15, 53000, 1772, 1772, 2184 )
; p7 }* ~: a7 C* E: ]AddAttribute( 16, 53000, 1989, 1989, 2417 )% _( E7 _& }! r
AddAttribute( 17, 53000, 2221, 2221, 2665 )
8 y2 U) P- b9 p0 M: H: OAddAttribute( 18, 53000, 2467, 2467, 2998 )
$ _( Q) ]* d# M2 h ^; _AddAttribute( 19, 53000, 2726, 2726, 3207 ): d- Q# S: K8 ]! [
AddAttribute( 20, 53000, 3000, 3000, 3500 ); K; X- w$ V: d: m, P
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$ f" H6 J, u: i2 OnItemTransyLowLevel = 500000
8 K4 }+ k7 s# t. x- R3 f( }nItemTransyHighLevel = 20000006 H+ H6 j" z9 b" c7 n. N
4 ~% y# @0 J" Z) S$ c----------------------------------------------------------, S/ d6 E0 f) M+ r3 h5 a0 H* u
--Kost黰e Kombination Chance------------------------------
' k7 P8 ]# N& q# Y5 r% d$ \----------------------------------------------------------, U) L# x' I: R4 M
# ^8 q" j0 s1 `" h! m/ F* UnFashionCombineChance = 2500 -- 25%
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