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ItemUpgrade.lua
/ ^9 a2 i3 d& a$ c- o; E----------------------------------------------------------, ?, j7 s8 m6 v X: K
--Sockel Chance-------------------------------------------
6 t+ ~# {& {4 |1 K----------------------------------------------------------( _- m4 K/ v X4 L @$ x4 c& `' f
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 Q: z: x% r7 a$ P2 X F& ItWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% s) @5 ]3 R, ]# x& W
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& H. M+ c9 V7 L9 z----------------------------------------------------------, u- h+ X( r1 K; h
--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 b! U# L7 D! j+ M----------------------------------------------------------
( S3 u; o/ r3 c) E8 Z--Upgrade Chance------------------------------------------
7 }' Z. D6 W7 D: H9 ]) _8 J----------------------------------------------------------
4 g/ X2 C. z, {2 Z/ Y% @* ntAttribute = {}
' Y4 Q2 E( T! Ofunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )& G9 [+ l1 B4 W5 V2 n j
tAttribute[nNum] = {}" i# Q4 g ^( l8 ]1 O
tAttribute[nNum].nProb = nProb6 A7 ]9 i1 X8 v" g D
tAttribute[nNum].nDamageRate = nDamageRate- y: O! p7 G- o
tAttribute[nNum].nDefenseRate = nDefenseRate
- }6 p! E) H+ }7 u% a tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
4 @5 ~7 w! T+ PAddAttribute( 1, 100000, 200, 200, 500 )
7 o# }8 T3 u& e6 V oAddAttribute( 2, 100000, 221, 221, 522 )
8 n, n( c! T- b3 FAddAttribute( 3, 92000, 256, 256, 560 )
0 K6 r8 i2 F6 O! }1 N. f0 UAddAttribute( 4, 70000, 305, 305, 612 )
7 u' @( ^6 V: c; T' n e; YAddAttribute( 5, 53000, 368, 368, 680 )
( g- S! e+ X, wAddAttribute( 6, 53000, 446, 446, 763 )
1 O& h! [/ [! ?8 P. _* VAddAttribute( 7, 53000, 537, 537, 860 )
6 ]) x0 v# g7 [7 D% v6 kAddAttribute( 8, 53000, 642, 642, 973 )
7 m8 C& P* U2 `% M( zAddAttribute( 9, 53000, 761, 761, 1101 )) L4 c+ V0 [; D$ P; C1 |$ z0 D
AddAttribute( 10, 53000, 895, 895, 1244 )
- q0 p) Q( T" g5 zAddAttribute( 11, 53000, 1042, 1042, 1402 )
5 d6 V4 N$ u. R1 v" vAddAttribute( 12, 53000, 1203, 1203, 1575 )1 I) ~2 Z( D r* j, G* z
AddAttribute( 13, 53000, 1379, 1379, 1763 )) k$ V9 Z' [ J0 N4 ?7 m. Y( p
AddAttribute( 14, 53000, 1568, 1568, 1966 )
# m% f; t& G8 L# e9 _4 H8 Q7 a! j% vAddAttribute( 15, 53000, 1772, 1772, 2184 ); b) E5 A! P# ?7 g0 f8 N1 @) b
AddAttribute( 16, 53000, 1989, 1989, 2417 )
}( m7 l3 S& ~' ~' W1 dAddAttribute( 17, 53000, 2221, 2221, 2665 )
9 z- J! \! Z; j* d6 e W7 {AddAttribute( 18, 53000, 2467, 2467, 2998 )
6 @ u( ?: \5 K4 oAddAttribute( 19, 53000, 2726, 2726, 3207 )% | D9 Z# X1 Y8 ~' `3 @( P
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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( _) t5 ~4 v) ~) N4 E1 ]----------------------------------------------------------
+ K% B- [! g# B' ~----------------------------------------------------------
0 ^" T/ w- w9 T8 Q; e----------------------------------------------------------
" \. Q+ \1 @; znItemTransyLowLevel = 500000- v0 f; s# \7 ?% b3 Y
nItemTransyHighLevel = 2000000
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----------------------------------------------------------
- |- p- ?% W% R* _' Z--Kost黰e Kombination Chance------------------------------
; [1 G8 C; D) T# w7 Q, A' p----------------------------------------------------------, y, p$ q/ }0 t, U0 s
9 T7 P+ H2 [( O) [$ tnFashionCombineChance = 2500 -- 25%
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