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ItemUpgrade.lua& c, w- S) n6 Y1 l2 L& u
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--Sockel Chance-------------------------------------------, F) S- W" O( Q% W9 Y
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% d `/ e% W) R, `6 t: l2 b) b$ ^tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
3 i- c; @9 b+ r1 C* |2 C. ^$ o stWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------$ c, g, G' Y/ ]2 C% q; m9 |
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d. L x: x1 k- QtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), D* W1 b+ H% N# u3 I
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0 P" p2 l$ R7 Y0 I--Upgrade Chance------------------------------------------8 s; i8 `) l( H" e+ e- r% W/ g; B$ l
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tAttribute = {}) m" A; e9 x2 s; G& P& K6 a
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
# v' b- X2 m/ S0 } tAttribute[nNum] = {}
0 B0 m k3 b: g# B2 d3 Q tAttribute[nNum].nProb = nProb
' g2 Y. ?4 Z3 W. t6 X tAttribute[nNum].nDamageRate = nDamageRate& s' G" R3 L a+ m' c2 j
tAttribute[nNum].nDefenseRate = nDefenseRate( g6 o$ b* O. B% M5 z
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
# A4 o4 ~# T* L% ~/ e9 {AddAttribute( 1, 100000, 200, 200, 500 )! ~+ R; v9 M$ \; f6 p
AddAttribute( 2, 100000, 221, 221, 522 ), v/ d: ]: B1 v0 P# o4 ^
AddAttribute( 3, 92000, 256, 256, 560 )
3 X5 @7 H* c2 f2 K% p( B* d/ xAddAttribute( 4, 70000, 305, 305, 612 )1 q) S1 a# ~6 _* f( p1 j
AddAttribute( 5, 53000, 368, 368, 680 )4 K2 v. E* A! |7 N9 J) a' ?4 e; O
AddAttribute( 6, 53000, 446, 446, 763 )# }+ }) p8 c3 N, u
AddAttribute( 7, 53000, 537, 537, 860 )
. h6 ?7 }4 T. t- ]; vAddAttribute( 8, 53000, 642, 642, 973 )
7 m2 G! u- T' E" @& t" E3 L; NAddAttribute( 9, 53000, 761, 761, 1101 )
' P3 ]9 x4 y# ~$ \4 w4 DAddAttribute( 10, 53000, 895, 895, 1244 ). a. f y! R# b: i p' r) ^
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( ^# ~# x3 i J9 X/ wAddAttribute( 12, 53000, 1203, 1203, 1575 )/ c! Z. N Z+ k Z1 c
AddAttribute( 13, 53000, 1379, 1379, 1763 )
9 U, b3 U" n: S4 Z; z2 H7 OAddAttribute( 14, 53000, 1568, 1568, 1966 )3 f# G& Q! p, m& k3 d. d' Z
AddAttribute( 15, 53000, 1772, 1772, 2184 ); s- V, f _2 ]' @3 ?4 i2 e
AddAttribute( 16, 53000, 1989, 1989, 2417 )+ M( g2 d4 s( _2 k1 Q. X+ z
AddAttribute( 17, 53000, 2221, 2221, 2665 )2 @ b$ h" p. [* |* O! P4 \6 K
AddAttribute( 18, 53000, 2467, 2467, 2998 ); s. K0 f+ q1 E( w+ h$ r' I0 M' I
AddAttribute( 19, 53000, 2726, 2726, 3207 )
% N' U6 z& _* d! A' C& XAddAttribute( 20, 53000, 3000, 3000, 3500 ), Q5 y6 T9 _ J
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8 V2 @& M6 p: u0 onItemTransyLowLevel = 500000; e( v4 |, N/ @6 H" {. u8 q. ]$ e
nItemTransyHighLevel = 2000000# \4 H4 Q0 |) ~. Y; W5 Z
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--Kost黰e Kombination Chance------------------------------
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& q# ~5 @. I* S2 N2 N( }$ fnFashionCombineChance = 2500 -- 25%
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