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ItemUpgrade.lua2 N1 L: d: C* f' X9 E( f' W' M9 l0 }
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3 ] c, d% v h* D$ q8 G" B" j0 r--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
: C6 y Q; U1 n5 _tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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2 j, S: ~, ^& }+ z% }, E, W3 U4 c----------------------------------------------------------
. N( T/ o2 A T, S--Upgrade Chance------------------------------------------% G" a! f! m$ o: s: f
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) O/ p' K8 M0 \
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, J: S" {# {2 ?. S, J/ ]--Upgrade Chance------------------------------------------: C f8 a }/ c3 E) O/ ^8 ?" l
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* {0 b- F+ P( ntAttribute = {}
0 o( t! U: i [% ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). C9 b g$ w& i. U# s& @8 l2 p# N
tAttribute[nNum] = {}
2 ^$ l/ f! f/ X k tAttribute[nNum].nProb = nProb2 O" @. U8 a: k# r
tAttribute[nNum].nDamageRate = nDamageRate
]% o: a, h9 O tAttribute[nNum].nDefenseRate = nDefenseRate2 [/ E6 X' }9 h+ I5 h. u
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* H9 F3 w* u3 T* k7 [) V& Z
end
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9 A1 J* ?" W& w+ _0 |1 T7 j# }AddAttribute( 1, 100000, 200, 200, 500 )# q" L8 N0 V( Y5 p5 Z
AddAttribute( 2, 100000, 221, 221, 522 )5 m( h: |, D' ]' @* ?
AddAttribute( 3, 92000, 256, 256, 560 ). t5 W5 d- b5 i$ J1 [2 M( g1 s
AddAttribute( 4, 70000, 305, 305, 612 )1 y. a e* j) n# l, y0 a& J
AddAttribute( 5, 53000, 368, 368, 680 ): L2 h9 r/ }* a+ V
AddAttribute( 6, 53000, 446, 446, 763 )$ O) z. |' U( ?5 b! B) Z% O& C0 w4 Y
AddAttribute( 7, 53000, 537, 537, 860 )
: V% T k O6 }# NAddAttribute( 8, 53000, 642, 642, 973 )
: b- h2 K6 z% `( X9 R% wAddAttribute( 9, 53000, 761, 761, 1101 )7 E9 z0 a1 K) M
AddAttribute( 10, 53000, 895, 895, 1244 )
$ B$ g$ l. t3 x$ S! v2 ?AddAttribute( 11, 53000, 1042, 1042, 1402 )
) P2 u9 v1 W$ R+ n& lAddAttribute( 12, 53000, 1203, 1203, 1575 )- `- o$ w7 @$ s. d
AddAttribute( 13, 53000, 1379, 1379, 1763 )
$ [5 b. j4 Z1 {/ I+ rAddAttribute( 14, 53000, 1568, 1568, 1966 )4 F: A! ?5 y8 t3 a# Q3 z, J/ i
AddAttribute( 15, 53000, 1772, 1772, 2184 )
) A5 \. @( B7 G( sAddAttribute( 16, 53000, 1989, 1989, 2417 )" Z% n9 {6 g, m# x3 U: `0 P) ?
AddAttribute( 17, 53000, 2221, 2221, 2665 )
; x0 @& s0 Z' r9 VAddAttribute( 18, 53000, 2467, 2467, 2998 )
0 p* g7 q) b0 |$ ]1 R* r' R, IAddAttribute( 19, 53000, 2726, 2726, 3207 )+ e, F J2 J* q
AddAttribute( 20, 53000, 3000, 3000, 3500 )/ O7 y- _6 D( l% p
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4 |' ?+ Z% ]1 L6 v+ {+ ^. T ]9 _! v6 [nItemTransyLowLevel = 5000005 z4 b8 I% ^; A! y! ^0 h0 z5 F
nItemTransyHighLevel = 2000000
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- u9 f) ^# D9 N9 G8 Q5 U. N--Kost黰e Kombination Chance------------------------------
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0 j4 m; N8 ]2 qnFashionCombineChance = 2500 -- 25%
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