|
|
ItemUpgrade.lua Q3 a- r3 a. s# f6 p3 o
----------------------------------------------------------) V- m2 T# V9 ^- `7 Q; V: H U H
--Sockel Chance-------------------------------------------4 R; J# O6 {: A3 F
----------------------------------------------------------
' M7 K8 I/ T6 s& S$ ^5 PtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 [' F2 q6 n5 f& p/ ~
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
! Q: K2 j. h3 ?- {5 O% u& u/ k s8 z
% G% m0 Q" E+ L; b& [4 J# e$ @----------------------------------------------------------3 ]* r9 C3 @1 u: c5 ^5 O9 L6 R" ~
--Upgrade Chance------------------------------------------ `" |4 p' K- e' E5 O
----------------------------------------------------------
9 w3 ]% r0 }6 ltGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
* h) b4 v% K% t4 V: c' n
6 b: n6 t; G! v7 c: L \5 ~1 }- x----------------------------------------------------------
' r0 e0 j! {2 J0 O3 ^4 o--Upgrade Chance------------------------------------------
& d+ R" l+ q: Z" ?& ^" a----------------------------------------------------------9 H7 h0 y, _7 [
tAttribute = {}
, }3 m2 L3 g, _+ _1 }3 Kfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ `7 y% {; V' O, P* q7 n" Y
tAttribute[nNum] = {}
. |: T, D* ^2 [1 ~6 y& W4 Q* P6 h6 g tAttribute[nNum].nProb = nProb
! C, v- g/ v8 c3 Y6 i4 `* e tAttribute[nNum].nDamageRate = nDamageRate
. |3 j! s! M, \* T tAttribute[nNum].nDefenseRate = nDefenseRate
4 P7 g) t+ t [7 I tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
7 V) z2 s6 Y; nend
) a3 g1 w' m% W5 d& E-- + R: J5 A0 L/ g: N5 s
AddAttribute( 1, 100000, 200, 200, 500 )
+ O/ K* g4 k7 V9 b( L h6 uAddAttribute( 2, 100000, 221, 221, 522 )
4 P, |; {0 _0 D, ~7 pAddAttribute( 3, 92000, 256, 256, 560 )
, k1 o2 V/ ?8 o# Q/ I! w$ p- u( RAddAttribute( 4, 70000, 305, 305, 612 )
7 u7 d' L: c" q# ]2 K5 c" TAddAttribute( 5, 53000, 368, 368, 680 )
4 ^) p' P# U% g$ D" vAddAttribute( 6, 53000, 446, 446, 763 )
' Z4 w8 u3 N( T' t, q! zAddAttribute( 7, 53000, 537, 537, 860 )
4 f/ {, [8 u3 E! SAddAttribute( 8, 53000, 642, 642, 973 )
C' h8 I" P1 z' Y4 g# W% c# UAddAttribute( 9, 53000, 761, 761, 1101 )9 t( f* g9 f' [9 M$ ~8 [
AddAttribute( 10, 53000, 895, 895, 1244 )$ c1 Q5 C% T' U
AddAttribute( 11, 53000, 1042, 1042, 1402 )
; j4 @, a3 H& G; i2 X1 @; bAddAttribute( 12, 53000, 1203, 1203, 1575 )
4 Z% N% [' X/ w. K0 HAddAttribute( 13, 53000, 1379, 1379, 1763 )
C/ L! a) [( D; L! s( ]1 NAddAttribute( 14, 53000, 1568, 1568, 1966 )
5 l& c5 k$ U, u( F/ \. gAddAttribute( 15, 53000, 1772, 1772, 2184 )
- D7 K' q. i0 d- M0 ^, a2 D% FAddAttribute( 16, 53000, 1989, 1989, 2417 )" Q6 r l/ T" s) a3 \
AddAttribute( 17, 53000, 2221, 2221, 2665 )
) x. G r+ g+ @* rAddAttribute( 18, 53000, 2467, 2467, 2998 )% b- R9 W% @9 d
AddAttribute( 19, 53000, 2726, 2726, 3207 )
! g. E1 ?# ~3 [AddAttribute( 20, 53000, 3000, 3000, 3500 ), ^% F/ U) N4 G( `0 M/ S
$ _2 m* m: O- U) k; M5 n: Q. S t. ^----------------------------------------------------------
7 U. {4 X, t- y----------------------------------------------------------* o# h B( o) U6 z) U( t
----------------------------------------------------------
. o& X2 x0 C$ ?nItemTransyLowLevel = 500000
( A% j6 P' X, ~" g( @nItemTransyHighLevel = 2000000' n F* j3 z2 w+ A! R
3 ?" {/ G% O2 u6 g% h----------------------------------------------------------
/ m3 {; v/ V* ]0 {1 u) W--Kost黰e Kombination Chance------------------------------
' y9 Z; J% d, v5 v R3 ~$ `, D- n* K----------------------------------------------------------
$ t" h- U% C; B1 t4 X2 w. t: c
' L/ G+ y5 Z9 }" q* ?$ r. S& rnFashionCombineChance = 2500 -- 25%5 |0 Y$ D1 r7 i/ D. R: ]" q
2 T# I' R# L& v3 K |
|