|
|
ItemUpgrade.lua
+ J8 {! M7 W' l----------------------------------------------------------; e: o; e+ {) I* @/ x3 v
--Sockel Chance-------------------------------------------- X6 ~3 V W7 Q# M
----------------------------------------------------------
/ n E8 @4 C2 `, ?7 ntSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 Z, v; b9 @ X5 O2 C# ltWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) Z, B L8 Q4 X! q: y
8 T) N% m4 \+ a0 e5 N; C4 K) d
0 P7 F Y& ?9 J- |3 K6 l----------------------------------------------------------
( ?1 N% x1 [/ n/ ]8 |/ P, Y) c--Upgrade Chance------------------------------------------
3 H3 O( ]: @. ~----------------------------------------------------------% Z- `! w; U; T" K( n o
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
. D7 K& t5 t& [( B2 B4 G* v
+ ~1 j. g: C8 b9 k----------------------------------------------------------, \& J1 a4 M, j4 ~+ I- j/ p
--Upgrade Chance------------------------------------------
# R5 }0 O+ O/ U. D1 y/ e----------------------------------------------------------8 |; q# y8 m$ B
tAttribute = {}, o0 C7 p( X/ B" s8 B9 N$ W
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )" }) }) x; f- _& z& l- S( c2 C% A
tAttribute[nNum] = {}
) @" W3 B' t& | tAttribute[nNum].nProb = nProb
3 m- f& [4 }: v6 F4 T7 Y- \; Q' }& n tAttribute[nNum].nDamageRate = nDamageRate# K: l$ k6 n& J5 O% T/ K
tAttribute[nNum].nDefenseRate = nDefenseRate
" W; K: `2 h, u {: m tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 u& I9 {( v& r6 u- V; Y
end. X8 I6 j" m2 M& B, h+ }1 p
--
* E! o8 I4 r/ u8 w# L* ?( tAddAttribute( 1, 100000, 200, 200, 500 )( f# A M& L4 G# x8 |
AddAttribute( 2, 100000, 221, 221, 522 )9 x5 U( V/ k; x( r
AddAttribute( 3, 92000, 256, 256, 560 )
- O7 i8 n' W6 X2 H# H; H- N eAddAttribute( 4, 70000, 305, 305, 612 )& s9 U( J6 W5 S8 V
AddAttribute( 5, 53000, 368, 368, 680 )
N$ \, M; H6 c$ d+ D qAddAttribute( 6, 53000, 446, 446, 763 )
+ y6 i. B4 p) t' S, QAddAttribute( 7, 53000, 537, 537, 860 )
/ C( }1 e! H8 h2 o* fAddAttribute( 8, 53000, 642, 642, 973 )
* k2 M/ X' I0 OAddAttribute( 9, 53000, 761, 761, 1101 )/ N; l0 m9 C! m/ |% e% @2 D
AddAttribute( 10, 53000, 895, 895, 1244 )
$ L* E" v/ w; U) P" t$ b4 z3 l4 vAddAttribute( 11, 53000, 1042, 1042, 1402 ); B+ a) [9 r, G2 J F. u
AddAttribute( 12, 53000, 1203, 1203, 1575 )4 R6 W$ J9 k/ _! L
AddAttribute( 13, 53000, 1379, 1379, 1763 )
1 N8 y, k$ D% _; u& KAddAttribute( 14, 53000, 1568, 1568, 1966 )
# v9 i, |5 c2 H; PAddAttribute( 15, 53000, 1772, 1772, 2184 )
9 y. r8 Z" \/ l/ H6 R8 z2 KAddAttribute( 16, 53000, 1989, 1989, 2417 )/ z; ^4 A4 n! D: s. l( M
AddAttribute( 17, 53000, 2221, 2221, 2665 )) Y7 A, N8 m+ O5 {+ c
AddAttribute( 18, 53000, 2467, 2467, 2998 )
7 I: }( M6 h8 \+ p2 p4 D, a) EAddAttribute( 19, 53000, 2726, 2726, 3207 )
# g) H+ \0 S4 mAddAttribute( 20, 53000, 3000, 3000, 3500 )
1 r9 l ]$ J) L( C% V7 F( E8 v/ R; u/ E$ E/ N5 K% c1 w1 Z2 t
---------------------------------------------------------- ^$ C# o3 q5 B
----------------------------------------------------------
+ ]& {; G% t4 g% O5 p! s----------------------------------------------------------
6 Q# I$ F% Y/ I! InItemTransyLowLevel = 500000
- K2 I2 { S* |5 \7 ]1 pnItemTransyHighLevel = 2000000 G! N8 b9 }& g6 m
3 d8 W3 {& ?0 L, e) M; M" t6 @$ q
----------------------------------------------------------3 i* |* ?4 n& N9 s( _, ? U2 N
--Kost黰e Kombination Chance------------------------------
6 y0 h, m4 Z% ]( [& w----------------------------------------------------------
* Y( ~. J. H/ x% E+ X& }6 ~7 _) g; I o' s3 h6 u2 }
nFashionCombineChance = 2500 -- 25%# c0 f$ ^' Z/ u: L4 a: x$ s: f. U
% `* u3 W' _8 W1 [
|
|