|
|
ItemUpgrade.lua8 g6 a/ z6 H5 `/ ~8 C! G% |
----------------------------------------------------------: @0 s4 x1 I/ M4 C
--Sockel Chance-------------------------------------------
m6 T/ j3 U3 l u----------------------------------------------------------. c8 e+ r: n8 l- S% V3 s
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 M# }7 N- O8 qtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }, M$ N8 r( S. D+ w. g: o
& }1 y) Z% L z2 C
; [6 u* I" q& r1 ?----------------------------------------------------------
! t# [' A( Z# }2 @/ V--Upgrade Chance------------------------------------------
0 J6 s/ B) e6 f. ?; q U----------------------------------------------------------
+ b: P# m. p+ L# A& \tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)7 ?4 v$ I* ?5 g- D! f
& H! A; Z7 p/ l4 p& l! w
----------------------------------------------------------
1 r! S/ v$ P" s, A& @, l' ]--Upgrade Chance------------------------------------------+ g- k& S9 t$ z( z
----------------------------------------------------------6 B& z; }5 _" [7 O( L; E
tAttribute = {}
$ u1 ^2 [9 d4 S0 sfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
4 \+ p& @$ f1 W; Z) _7 H tAttribute[nNum] = {}
8 |; ?& Q9 [, U& L4 W tAttribute[nNum].nProb = nProb
: V& s0 I2 J! q- V+ I: Q' j tAttribute[nNum].nDamageRate = nDamageRate
8 C" v1 J! }/ a. u) d tAttribute[nNum].nDefenseRate = nDefenseRate9 \2 `) l& n- P4 Q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' f3 e( Q: P1 g; ^" X, a& f) Y
end
; Q! J, e |7 S4 ?3 e--
* k( u" Z1 p. g% T$ T6 hAddAttribute( 1, 100000, 200, 200, 500 )$ ?3 }4 M5 r; ^5 l0 Y6 L3 K
AddAttribute( 2, 100000, 221, 221, 522 )
$ ?+ c0 c: _5 X: z) J1 R: ^- j2 K2 G" NAddAttribute( 3, 92000, 256, 256, 560 )
2 K* @ {7 ` ]/ F+ KAddAttribute( 4, 70000, 305, 305, 612 ) l$ [% V, s7 C4 f
AddAttribute( 5, 53000, 368, 368, 680 )6 |8 a |/ A9 s5 ?5 `) ^
AddAttribute( 6, 53000, 446, 446, 763 )
( X' S2 z2 Y' H, j3 X2 \AddAttribute( 7, 53000, 537, 537, 860 )
) L/ ^8 n) o K5 Q2 N7 KAddAttribute( 8, 53000, 642, 642, 973 )5 Q' ^7 s- _' p* e
AddAttribute( 9, 53000, 761, 761, 1101 )
4 [( z# c2 q# h5 rAddAttribute( 10, 53000, 895, 895, 1244 ): t9 [, Z' y0 v
AddAttribute( 11, 53000, 1042, 1042, 1402 )/ l( o6 F' Y5 S" P& b+ T! c
AddAttribute( 12, 53000, 1203, 1203, 1575 )
# j6 I' W5 u# R X- O/ o, `* DAddAttribute( 13, 53000, 1379, 1379, 1763 )
/ } m% T: c5 |/ K# xAddAttribute( 14, 53000, 1568, 1568, 1966 )
! E u. I# w: t! h& A$ qAddAttribute( 15, 53000, 1772, 1772, 2184 )
" K0 P$ P& O. q$ U7 S' A2 ], cAddAttribute( 16, 53000, 1989, 1989, 2417 )
) ?- z0 n; ~9 X" d8 \AddAttribute( 17, 53000, 2221, 2221, 2665 )
0 o% i/ w3 A* oAddAttribute( 18, 53000, 2467, 2467, 2998 )
- l4 S) M& Z1 f# Z( ~4 V7 xAddAttribute( 19, 53000, 2726, 2726, 3207 )
L! L6 X& \, Y9 w. \! |# g2 s9 fAddAttribute( 20, 53000, 3000, 3000, 3500 )- ~/ X9 w9 _8 m, O- h! A+ Q1 U! }, i7 {9 y
9 I5 r% T* o1 S
----------------------------------------------------------8 S5 p1 A- ?! l1 B5 x& |
----------------------------------------------------------& }, S6 }4 Q; P9 S9 F* ~) r
----------------------------------------------------------* V, v$ i/ N/ D: `4 p1 z
nItemTransyLowLevel = 500000- e' |( X n. D; S
nItemTransyHighLevel = 2000000
7 @& G1 W9 r: H, Q9 g. i j) ^. m7 h* `& \; W: M* _
----------------------------------------------------------
1 [1 F2 B3 V2 I! |--Kost黰e Kombination Chance------------------------------" c5 F! t; n( @, E9 f$ y
----------------------------------------------------------
' \2 |" @- \( q
) L1 H% a8 s4 v. ZnFashionCombineChance = 2500 -- 25%4 B2 n. L: i( J- `! T
2 d+ c8 l) r# \- D
|
|