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ItemUpgrade.lua* o+ Q8 j1 R: J* s
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--Sockel Chance------------------------------------------- r/ A S7 q* L5 M
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( K( m4 Z3 d0 P. |8 e0 i& z$ a
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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9 v- _ Q% c4 B* B, t--Upgrade Chance------------------------------------------: C$ t9 h- c5 f4 t
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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# e8 D0 D2 K5 u5 B/ p. C o" g: ^--Upgrade Chance------------------------------------------
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tAttribute = {}
; r2 `- d7 N0 r& nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 g9 ]( W- B4 T tAttribute[nNum] = {}
; O9 c e, s! _# O9 }! C1 J tAttribute[nNum].nProb = nProb, y" t3 w. P& C1 a
tAttribute[nNum].nDamageRate = nDamageRate
: H6 j" A2 T& Q! z- u tAttribute[nNum].nDefenseRate = nDefenseRate+ F. w |9 U* E
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- " S8 {4 K. z0 f* t1 V( `
AddAttribute( 1, 100000, 200, 200, 500 )' _. O0 i/ n, _$ P$ v) d' r
AddAttribute( 2, 100000, 221, 221, 522 )
+ P- }9 e1 v# [ j% u2 i4 l: @AddAttribute( 3, 92000, 256, 256, 560 )
: i+ N0 W/ O' u! R2 t1 s5 CAddAttribute( 4, 70000, 305, 305, 612 ). S' l, `# J: }/ d! C" @
AddAttribute( 5, 53000, 368, 368, 680 )8 v6 p) A% }9 R% c+ N# m) r7 L
AddAttribute( 6, 53000, 446, 446, 763 )" ^5 c# q) \4 Y% f, z, e: i
AddAttribute( 7, 53000, 537, 537, 860 )
* v5 m& T6 Q: l" `5 C$ ^7 VAddAttribute( 8, 53000, 642, 642, 973 )' T- w% A# P6 N, D6 I' L
AddAttribute( 9, 53000, 761, 761, 1101 )$ T- o) s8 c3 z+ p; i
AddAttribute( 10, 53000, 895, 895, 1244 )
3 e. ?; u2 E! Q `4 [- XAddAttribute( 11, 53000, 1042, 1042, 1402 )
' b8 q1 }6 ?, XAddAttribute( 12, 53000, 1203, 1203, 1575 )& q3 c% X- Z0 D' w( F" v
AddAttribute( 13, 53000, 1379, 1379, 1763 )
8 U& n2 z" I, XAddAttribute( 14, 53000, 1568, 1568, 1966 )
; ~, N: a' }5 `AddAttribute( 15, 53000, 1772, 1772, 2184 )* `5 H& z% \& }4 d; K
AddAttribute( 16, 53000, 1989, 1989, 2417 )1 X4 `6 I4 A4 `, f- `
AddAttribute( 17, 53000, 2221, 2221, 2665 )" j+ n7 [1 [0 {! O( B
AddAttribute( 18, 53000, 2467, 2467, 2998 )
3 `/ e$ M3 z/ WAddAttribute( 19, 53000, 2726, 2726, 3207 )4 \5 m9 w# p5 }- R2 i1 V
AddAttribute( 20, 53000, 3000, 3000, 3500 )# _# q T3 o! {8 |% h/ J
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nItemTransyLowLevel = 500000
$ b: Z) H6 v! u# c% H. GnItemTransyHighLevel = 2000000 w" o' d. x1 o S0 X% g7 S! Q
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8 D7 @ O" z# q2 f--Kost黰e Kombination Chance------------------------------7 R* V8 C- ]' ], j' ]* q" d9 @ M
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nFashionCombineChance = 2500 -- 25%% K( J# \1 Z- M6 Z3 u! F
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