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ItemUpgrade.lua
, P8 A( s& A- h, L- M X----------------------------------------------------------
, S. N8 ~6 f3 R5 v--Sockel Chance-------------------------------------------
8 T+ N. g+ S( P7 t7 {; b ]----------------------------------------------------------1 o# ~4 }1 Z! O
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
p6 X& A, K4 Q+ V8 X7 L' e. btWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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9 e4 E2 e1 j8 M" N$ c' B----------------------------------------------------------; |& j+ B; n$ t6 ]. I4 V
--Upgrade Chance------------------------------------------
+ T" A7 y/ M# t( ]----------------------------------------------------------( H, y( `! ]- @7 _6 t- x* J: }
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) {; U }. [' p/ C
|* t. Z( O1 v0 e) j----------------------------------------------------------
5 i6 G- R9 T, b& ?% a0 _0 C' M3 B--Upgrade Chance------------------------------------------( K5 \/ @$ I7 U0 v
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tAttribute = {}
, K8 C- a. F& V9 ]! Ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )# R! \- z) m+ ?0 Y# o+ p C
tAttribute[nNum] = {}
" P4 f% b8 a" q% O tAttribute[nNum].nProb = nProb2 w- o9 B+ g# u, ^5 Q
tAttribute[nNum].nDamageRate = nDamageRate
% q5 D# x* ~" b/ ^. L tAttribute[nNum].nDefenseRate = nDefenseRate
9 J8 p* ~- z- O( i) t& \4 } tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
2 H6 p0 e9 M) y: aend5 Q/ \3 C: R% x" t
--
2 z" L& w2 H' [9 hAddAttribute( 1, 100000, 200, 200, 500 )/ b! ^* A' c/ n$ C, c9 q
AddAttribute( 2, 100000, 221, 221, 522 )2 |/ l, ?0 O* {( K4 x( e
AddAttribute( 3, 92000, 256, 256, 560 )& ^& A) a6 P& K9 H1 {! L5 X' X3 K
AddAttribute( 4, 70000, 305, 305, 612 )& i/ T7 F( l3 e# T Y7 a3 s
AddAttribute( 5, 53000, 368, 368, 680 )( _" x! c2 `( Y \( j6 J0 [2 f( H8 q
AddAttribute( 6, 53000, 446, 446, 763 )
, b/ l7 K; U) N) u% D. jAddAttribute( 7, 53000, 537, 537, 860 )
. t/ L1 Q7 ^* H3 y; ?AddAttribute( 8, 53000, 642, 642, 973 )
3 q( W* B! p8 h4 k4 P( M7 t; DAddAttribute( 9, 53000, 761, 761, 1101 )
d' D, W3 }2 e8 J; }6 sAddAttribute( 10, 53000, 895, 895, 1244 )
* g* b% Z; i3 Q; B3 Y( OAddAttribute( 11, 53000, 1042, 1042, 1402 )! `9 Y) L% c$ t0 Q" n2 u% L ?! M, V
AddAttribute( 12, 53000, 1203, 1203, 1575 )9 o' ?. q% o# f: D7 ~' ?
AddAttribute( 13, 53000, 1379, 1379, 1763 )
. D) z- u5 C Z. S: uAddAttribute( 14, 53000, 1568, 1568, 1966 )
& K2 v% p+ E0 D' k4 }5 fAddAttribute( 15, 53000, 1772, 1772, 2184 )9 ]( S5 ]% h1 c; ]; I
AddAttribute( 16, 53000, 1989, 1989, 2417 ) X6 K2 c$ l) R2 i% |% M% `9 u6 z
AddAttribute( 17, 53000, 2221, 2221, 2665 )
8 F1 ?" J" z4 ?0 t9 XAddAttribute( 18, 53000, 2467, 2467, 2998 )
4 C7 H0 d; W' W% D) V/ ~8 KAddAttribute( 19, 53000, 2726, 2726, 3207 )
, V1 C$ D1 |! l* d5 \% xAddAttribute( 20, 53000, 3000, 3000, 3500 )
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0 y& ^" C, U$ B# L: [: V----------------------------------------------------------" J6 V( a* M2 {
---------------------------------------------------------- Z( r% T' Z# g9 h1 F" c& V
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nItemTransyLowLevel = 500000
y3 x, b$ t3 l* s$ }7 HnItemTransyHighLevel = 2000000- r7 s/ A6 z. I4 P- x/ w7 d
4 x% s. z z7 |) ~----------------------------------------------------------% B% R* j, x$ [. W! r+ r# z
--Kost黰e Kombination Chance------------------------------9 i6 B0 Y9 q, ]
----------------------------------------------------------( k; J# x: E# {8 `
+ b! G) u& D/ Y9 Z$ ?/ t$ d" o
nFashionCombineChance = 2500 -- 25%5 X$ n9 d$ C6 ~$ N
3 [' {( F0 K+ w6 P# t
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