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ItemUpgrade.lua, p% f' Z6 k' ~9 }4 M7 U# k
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9 ]3 B2 _8 j( M, b' g--Sockel Chance-------------------------------------------
$ ?- H6 C! m* w# y# B* ?----------------------------------------------------------
' y7 q9 B+ p D: otSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
M. L5 ^# T4 X) b* ^: c9 u. d/ r2 DtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }, h& V- \8 H1 @5 N8 |7 |5 `0 f/ h
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8 G4 t8 E b6 d n, W--Upgrade Chance------------------------------------------
; v |8 Y4 D \! \0 ^/ U----------------------------------------------------------8 @, j$ ` U& O/ K
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 U" B, y, y( q; D5 ?/ T+ _
$ ~' j) t% ?0 ?5 y----------------------------------------------------------
( @, Y: @1 V- ^9 f R--Upgrade Chance------------------------------------------4 N) j" i$ V. f2 f0 u9 T: U
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" i" j" w5 K* i$ Z& X5 A! i* z, NtAttribute = {}" K. D, `: w& s" F ]0 U
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 H4 o; y. N' W- Z2 L3 q tAttribute[nNum] = {}
# j* p* t6 r0 c2 H tAttribute[nNum].nProb = nProb
% c+ M" j( B; ?+ O, K7 d/ X! r tAttribute[nNum].nDamageRate = nDamageRate
( Y& I* a! S2 w- |% Y tAttribute[nNum].nDefenseRate = nDefenseRate
! o) h% H4 f' I/ y2 t3 n1 f' M tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: l. H/ |$ M4 E; x0 @
end6 n' E! W* i8 D Q! r: [
-- 8 x' U0 I% K1 O5 L, y! g3 B5 c
AddAttribute( 1, 100000, 200, 200, 500 )6 K! O! e# t( v8 {3 G
AddAttribute( 2, 100000, 221, 221, 522 ); h9 V- m7 \( H9 x8 |! z
AddAttribute( 3, 92000, 256, 256, 560 )* B: C( ~8 U0 h+ ^( i
AddAttribute( 4, 70000, 305, 305, 612 )- X, a( x* a T' f5 ^ C/ \# `
AddAttribute( 5, 53000, 368, 368, 680 )% V4 Q" [- N- O* C3 z8 T# u
AddAttribute( 6, 53000, 446, 446, 763 )
2 g7 E" C8 U" s# d- C/ q1 U0 k+ YAddAttribute( 7, 53000, 537, 537, 860 )6 u: d' [% q' \
AddAttribute( 8, 53000, 642, 642, 973 )
* j5 `/ a, Y& ]9 S: QAddAttribute( 9, 53000, 761, 761, 1101 ): M; U L& B8 H8 X% H! ]& Z$ j
AddAttribute( 10, 53000, 895, 895, 1244 )
]; f" H: b- } g! a$ J* IAddAttribute( 11, 53000, 1042, 1042, 1402 )
6 k4 k) Z/ {' Z4 z/ c& C3 e- h$ J& hAddAttribute( 12, 53000, 1203, 1203, 1575 )
$ @9 u) O& g; T( \AddAttribute( 13, 53000, 1379, 1379, 1763 )
T- f- K0 p3 G ~AddAttribute( 14, 53000, 1568, 1568, 1966 )# }! N2 ?. d# z/ X$ K
AddAttribute( 15, 53000, 1772, 1772, 2184 )7 \" K/ I' e, M( `5 _/ \# }
AddAttribute( 16, 53000, 1989, 1989, 2417 )
v. R- C |) mAddAttribute( 17, 53000, 2221, 2221, 2665 )) m2 d3 ~+ Q8 H. D
AddAttribute( 18, 53000, 2467, 2467, 2998 )
& f% ^* ^1 m3 t7 mAddAttribute( 19, 53000, 2726, 2726, 3207 )
4 G% g& o$ |- q3 dAddAttribute( 20, 53000, 3000, 3000, 3500 )
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. u% b9 p9 O ^7 i/ @. F7 @----------------------------------------------------------" d5 V" _8 d! n( \9 C1 h5 _2 D
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nItemTransyLowLevel = 500000
+ e! [9 A7 s+ a7 d8 w+ Z8 s4 GnItemTransyHighLevel = 2000000
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4 W( |% [* v9 m& S% M8 D--Kost黰e Kombination Chance------------------------------
4 u; j6 F( k9 x8 e( X----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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