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ItemUpgrade.lua G" @9 Q9 g- A0 E$ A
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- I! a7 p M8 v
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- ?7 ^# z& x" o% q% v
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--Upgrade Chance------------------------------------------$ g- a3 M4 L- N- X7 T+ O
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: ?6 z0 {. d3 J2 x$ i& C$ b. ^* AtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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/ V9 q2 y5 n$ K0 a6 @. j3 N----------------------------------------------------------! h: L P( t8 E
--Upgrade Chance------------------------------------------
L/ P! e4 ]0 i3 E8 \3 ?----------------------------------------------------------
$ v; v* s* g% P% B- p5 ^tAttribute = {}
s8 R# C& r. |function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
g0 o0 J) @3 w9 s H tAttribute[nNum] = {}6 s. T# d- k" L5 O! }, Y5 O
tAttribute[nNum].nProb = nProb' V' B0 J, h c: U
tAttribute[nNum].nDamageRate = nDamageRate
8 z( ~# P+ }$ |9 | tAttribute[nNum].nDefenseRate = nDefenseRate
3 G3 k$ u! N& J( D* E tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate, |0 {8 L) e5 k2 l+ m5 K
end
% c0 U) _5 V; [4 g9 _9 C--
7 n2 [+ r) t, |9 aAddAttribute( 1, 100000, 200, 200, 500 )' D/ E5 e, x3 g9 K- E5 b
AddAttribute( 2, 100000, 221, 221, 522 )
% w3 t/ G0 F6 B! b7 `4 \' iAddAttribute( 3, 92000, 256, 256, 560 )
4 ~7 K, h* A# j& E" N% IAddAttribute( 4, 70000, 305, 305, 612 )# w; T# i6 g/ h: c! B; @6 f
AddAttribute( 5, 53000, 368, 368, 680 )/ Q; w- \: ~ F1 R6 f0 d) _/ u# D
AddAttribute( 6, 53000, 446, 446, 763 )
$ t: O+ T" Q7 L) A I) KAddAttribute( 7, 53000, 537, 537, 860 )
* x% Z( P9 X( i( s9 V PAddAttribute( 8, 53000, 642, 642, 973 )
' e$ Q. j2 Y5 \4 j1 ~$ LAddAttribute( 9, 53000, 761, 761, 1101 )7 A: X/ ]5 H, W4 B6 O
AddAttribute( 10, 53000, 895, 895, 1244 )
: ?2 i3 G# C4 c Z, ]( @+ oAddAttribute( 11, 53000, 1042, 1042, 1402 )
+ ~" E2 Y) f) p0 T$ gAddAttribute( 12, 53000, 1203, 1203, 1575 )+ U% m7 y) {: |7 c: g! U8 x
AddAttribute( 13, 53000, 1379, 1379, 1763 ). F4 _$ s3 t6 x4 j5 m
AddAttribute( 14, 53000, 1568, 1568, 1966 )& A8 \1 A6 z: v( a
AddAttribute( 15, 53000, 1772, 1772, 2184 )
; n) n/ Q+ n1 N) H; F; M7 D4 CAddAttribute( 16, 53000, 1989, 1989, 2417 )
5 G6 z4 }- Z: I. Z6 X+ fAddAttribute( 17, 53000, 2221, 2221, 2665 )4 U) Z% e5 H1 i: X
AddAttribute( 18, 53000, 2467, 2467, 2998 )
) \8 q6 d) F* c' M# v2 yAddAttribute( 19, 53000, 2726, 2726, 3207 )
: W# Z6 W% e! f6 {4 a! [- i: FAddAttribute( 20, 53000, 3000, 3000, 3500 )
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+ u( F, a: d- C% u----------------------------------------------------------
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nItemTransyLowLevel = 5000009 }3 B* h$ u2 |/ e- r6 l
nItemTransyHighLevel = 2000000
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# C/ i% ^# a5 e# w {0 A" U7 c--Kost黰e Kombination Chance------------------------------$ ?& f) r2 e" J1 ^( z# x: b
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- V3 d8 b6 w8 h# b# L$ fnFashionCombineChance = 2500 -- 25%4 C: g) R! [+ p' x) H1 D
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