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ItemUpgrade.lua% _( Y7 @) B. }( [9 n- E7 r
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--Sockel Chance-------------------------------------------: Q1 l6 B. I9 J9 L
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 X; B: p0 [: H1 ?, `
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 o' \' P% E; Z& }0 O2 m
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--Upgrade Chance------------------------------------------
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2 L4 C# `0 ?7 P' ztGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 ~- g& W! I Y6 o, n$ b
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--Upgrade Chance------------------------------------------
( _0 V; k ]& o5 M3 ^) a) `" ~9 n. u----------------------------------------------------------( Z; j7 N0 [8 [) p, w
tAttribute = {} t6 M( ?. B% y) W j3 w8 X
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) `) n! H O$ ]$ h
tAttribute[nNum] = {}; a) e5 f2 I3 r; u$ m0 R
tAttribute[nNum].nProb = nProb& {( Q; V- P# Q8 T ~, T2 A
tAttribute[nNum].nDamageRate = nDamageRate
9 D" n# L/ f* t, L0 T& Z1 j- a tAttribute[nNum].nDefenseRate = nDefenseRate- ?; j. E4 d, M5 ^6 g
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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0 b: t9 ~- N( x$ k( p0 xAddAttribute( 1, 100000, 200, 200, 500 )
) y6 B0 L# `4 G5 l5 w& vAddAttribute( 2, 100000, 221, 221, 522 )
- t; W4 c# s. [* w: K$ [AddAttribute( 3, 92000, 256, 256, 560 )8 Y7 ^$ M& y5 j( h$ K
AddAttribute( 4, 70000, 305, 305, 612 )
0 ^' f# ]) \9 _5 F, ~4 V1 kAddAttribute( 5, 53000, 368, 368, 680 )
* H4 g( A6 }% `; o3 E$ W+ rAddAttribute( 6, 53000, 446, 446, 763 )- [ {' {/ q8 R9 I
AddAttribute( 7, 53000, 537, 537, 860 ); x: l4 D! D" u Z' T
AddAttribute( 8, 53000, 642, 642, 973 )6 e5 O. O# C3 V0 w( b$ w: s
AddAttribute( 9, 53000, 761, 761, 1101 )
" I* g: x( ? L! D/ g1 W# w0 ]AddAttribute( 10, 53000, 895, 895, 1244 )
2 _& W! C* q1 E+ w9 L }AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 Z8 p( X. k! T8 }/ C5 @AddAttribute( 12, 53000, 1203, 1203, 1575 )
* ~' R; r" X% O4 T" v! Y+ A* dAddAttribute( 13, 53000, 1379, 1379, 1763 ); b7 E0 Q- C0 L% K' R7 e1 f
AddAttribute( 14, 53000, 1568, 1568, 1966 )
! E$ M" I; V+ @% K& DAddAttribute( 15, 53000, 1772, 1772, 2184 )
|% d1 @( m. [( Z1 f, uAddAttribute( 16, 53000, 1989, 1989, 2417 )9 r7 y: L4 |/ {6 o9 q; ~! F
AddAttribute( 17, 53000, 2221, 2221, 2665 ); S3 J" D! K( K5 F1 @+ L
AddAttribute( 18, 53000, 2467, 2467, 2998 )- Q, V7 }2 h2 r# [6 D0 R6 I
AddAttribute( 19, 53000, 2726, 2726, 3207 )( e# P& ^7 p" d5 g9 \2 y6 R$ U) ^
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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5 @2 ` E. {# r) \* ?' nnItemTransyLowLevel = 500000+ m' w% @5 T# P
nItemTransyHighLevel = 2000000- D, h! c( d+ Q( i$ E: M* K, D
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/ {1 d2 i2 R/ F3 S! Y/ K--Kost黰e Kombination Chance------------------------------1 k& k0 T* x- V1 G
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5 i7 v5 Z/ Q J: q0 A4 JnFashionCombineChance = 2500 -- 25%
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