|
|
ItemUpgrade.lua1 e& |" E* }) }, q0 C+ j% p
----------------------------------------------------------+ {6 Y2 [6 X# S9 L# @
--Sockel Chance-------------------------------------------
: ]9 u& e* d# y, Q$ b. S8 e# g9 W----------------------------------------------------------
, ]# m8 |1 T- D; ~4 w. a' _$ N, JtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 L1 v3 R3 ], p5 f9 d3 e: AtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# r) e, x! G/ ^* z8 F7 m. W- o
' J2 b+ T1 F& ~, F. `
0 y! t' Y$ m$ I' _+ o/ K1 B; b
----------------------------------------------------------
/ ^2 m/ @" c3 P5 d' s--Upgrade Chance------------------------------------------: P1 X# U! Z. F
----------------------------------------------------------9 q) f. m: x1 b/ k8 N
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* G ^1 G, E- ]8 @$ F
0 Y X7 e/ c" J; X9 e
----------------------------------------------------------8 k6 c4 \' r# y2 ~! w
--Upgrade Chance------------------------------------------# N0 |9 F% C! [' m
----------------------------------------------------------" u% j6 D b8 h, V! i
tAttribute = {}0 |* _* D/ g. t# J+ P, B% f# i' Y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ ~# C2 O: I* d8 _* B% F: l/ W. v9 Q5 B tAttribute[nNum] = {}2 G# O# O+ d! n, n' r: F
tAttribute[nNum].nProb = nProb& H0 f' q. t( N& _
tAttribute[nNum].nDamageRate = nDamageRate$ t" w F+ ]: @9 p
tAttribute[nNum].nDefenseRate = nDefenseRate4 U; C. _+ @4 p# g7 g5 N# q0 S
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" V) d4 U9 d1 u. n( G" Jend- B$ u4 j6 d5 p+ r/ z# s3 @- ^
-- . j6 H5 ?. C9 E' E: o% B) p; {; Y
AddAttribute( 1, 100000, 200, 200, 500 )# J4 G6 a. |' M4 l
AddAttribute( 2, 100000, 221, 221, 522 )' D( L# P1 Z5 x: {6 K# L" g) J ]
AddAttribute( 3, 92000, 256, 256, 560 )+ L8 [; T3 Q2 b) K. Z* ]
AddAttribute( 4, 70000, 305, 305, 612 )2 D3 S- d I) D9 s D# C9 [* B# C8 }
AddAttribute( 5, 53000, 368, 368, 680 )! K5 q* L' m8 L: ]% w( H) E; R1 e
AddAttribute( 6, 53000, 446, 446, 763 )
3 ]4 C+ e; [: BAddAttribute( 7, 53000, 537, 537, 860 )
, ]. A8 }; r# T. o! |AddAttribute( 8, 53000, 642, 642, 973 )6 e& Y* c4 T) r) h( ?/ Z
AddAttribute( 9, 53000, 761, 761, 1101 )
( Z) [' @; I8 r S7 K0 TAddAttribute( 10, 53000, 895, 895, 1244 )9 f! ]- b" H2 V/ i; P* J0 `+ Y
AddAttribute( 11, 53000, 1042, 1042, 1402 )
; b# Y# ]2 f! NAddAttribute( 12, 53000, 1203, 1203, 1575 )
|4 O0 H3 ~& ^7 X4 R; R$ v9 mAddAttribute( 13, 53000, 1379, 1379, 1763 )
" M9 W9 {* F, ?3 {4 LAddAttribute( 14, 53000, 1568, 1568, 1966 ). z1 ?9 g0 m3 G/ f" A/ ]( g a
AddAttribute( 15, 53000, 1772, 1772, 2184 ); R( |/ k- w; A4 t3 y
AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 P5 {1 L! k1 u- u3 I @) W! `/ zAddAttribute( 17, 53000, 2221, 2221, 2665 )
/ e5 e# R& P( o/ fAddAttribute( 18, 53000, 2467, 2467, 2998 )
" z6 H) k5 W( A* |7 L/ U+ o' |3 dAddAttribute( 19, 53000, 2726, 2726, 3207 )
' ?$ C! ^2 G1 t$ E0 f4 hAddAttribute( 20, 53000, 3000, 3000, 3500 )& Y6 k( K& Q% m: J) ~
6 C6 H' M s6 F% C----------------------------------------------------------2 t) O& N" m3 o9 |
----------------------------------------------------------
6 m8 V+ q0 \( R& \----------------------------------------------------------$ u; w( S$ }' f ^
nItemTransyLowLevel = 500000
8 H) H& {; e i6 rnItemTransyHighLevel = 2000000
/ x# C4 A5 t( \) `6 M& v8 a, i- f
----------------------------------------------------------) c' f# T+ u. g7 P; {: l0 ^
--Kost黰e Kombination Chance------------------------------
" q5 \" B/ o2 @+ Y9 D, I----------------------------------------------------------
/ i9 H+ [; r. Q# e, P; j
4 }7 G9 Q4 `5 @$ k. D0 b$ u- qnFashionCombineChance = 2500 -- 25%2 }, [& c+ ^6 B$ C# V) w
" \9 L9 }6 X+ q+ y
|
|