|
|
ItemUpgrade.lua4 G3 n% V4 u7 ?. O) U, ]$ O
----------------------------------------------------------9 ~' P; W6 n; g2 _/ o
--Sockel Chance-------------------------------------------
$ J4 ]5 N$ H' }0 F" ]----------------------------------------------------------
' G8 a! H8 M# xtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ J( D. [4 D3 Y4 e/ j2 atWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: d. X: c, C7 ~: \
, V* e+ t% S8 \$ u$ M/ P& W0 b {
----------------------------------------------------------
8 T6 C ]' t$ u- Z--Upgrade Chance------------------------------------------
7 @: h/ p, }* c6 q----------------------------------------------------------
1 ^! p3 V# K P* A s4 z4 n* o9 K4 WtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
: q) F) q2 Q. S9 E7 P* k
& y; i, T8 j3 j5 i0 Y----------------------------------------------------------
& Q! K: ~5 U7 E' j& Y2 M--Upgrade Chance------------------------------------------- |' C5 h8 G2 h
----------------------------------------------------------) Y# N4 P, t* {" s( w" S. V
tAttribute = {}
5 |1 \2 C+ T1 r. S* F- J* w3 Rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" Z+ }5 k. g# ~4 \* s) a1 y) `' X tAttribute[nNum] = {}
8 e1 J; S* A: M! E1 y# e6 E- v tAttribute[nNum].nProb = nProb1 D) m2 S6 i S- y
tAttribute[nNum].nDamageRate = nDamageRate6 B% d) @) W) t" b$ ]4 T
tAttribute[nNum].nDefenseRate = nDefenseRate
# k/ T) T" ^: ?. C' w! s8 ]3 N tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
# I: o4 I0 b8 `0 {end
: ^- J9 X% E- K( r* p$ O4 N- W--
/ e# z- a( f$ ~AddAttribute( 1, 100000, 200, 200, 500 )
* V3 q ^" r5 G+ s- L# rAddAttribute( 2, 100000, 221, 221, 522 )5 Y- @; K! }; j e+ n4 ^
AddAttribute( 3, 92000, 256, 256, 560 )
( x! D, J5 i, ~- NAddAttribute( 4, 70000, 305, 305, 612 )
; H1 X2 Q; H2 N1 ]! R5 E: M r- G4 |AddAttribute( 5, 53000, 368, 368, 680 )
6 h B. [5 n6 ]. B4 {4 FAddAttribute( 6, 53000, 446, 446, 763 )
2 L. M4 D$ j3 ?8 d. G4 _) TAddAttribute( 7, 53000, 537, 537, 860 )
+ c2 E% x2 a2 D7 k4 S) c% GAddAttribute( 8, 53000, 642, 642, 973 )
( } H- [2 h* c# h' N. h5 D mAddAttribute( 9, 53000, 761, 761, 1101 )
4 b4 o Y. B8 F1 r/ N' wAddAttribute( 10, 53000, 895, 895, 1244 )
* P2 `( k, C' y& y; r) l, H" wAddAttribute( 11, 53000, 1042, 1042, 1402 )6 ` S5 R; m- Y+ U4 H
AddAttribute( 12, 53000, 1203, 1203, 1575 )
?# |# z+ I |- z- yAddAttribute( 13, 53000, 1379, 1379, 1763 )
/ i) ]1 u' W, n0 X. j. wAddAttribute( 14, 53000, 1568, 1568, 1966 )
4 b U# L. |) ?- b# MAddAttribute( 15, 53000, 1772, 1772, 2184 )6 i/ a/ Q; Q3 R6 b# W% |
AddAttribute( 16, 53000, 1989, 1989, 2417 )% A& f6 x. n$ p" e
AddAttribute( 17, 53000, 2221, 2221, 2665 )* S3 a6 |7 @: E( `2 j0 K9 ~
AddAttribute( 18, 53000, 2467, 2467, 2998 )1 f9 ^8 w/ i3 `+ m8 y
AddAttribute( 19, 53000, 2726, 2726, 3207 )
3 y* P. C4 o U4 F/ E3 ^AddAttribute( 20, 53000, 3000, 3000, 3500 )
$ A: g1 t* U/ c+ y6 O
$ k$ i+ s" r# R6 d$ d+ R$ R----------------------------------------------------------
* U& z$ C w5 C/ S E7 J----------------------------------------------------------
) t1 {. c+ g# S: }----------------------------------------------------------) G) L; F- h! N& v8 D+ }# |
nItemTransyLowLevel = 500000
* h5 q3 g4 s; x. B0 M7 {+ gnItemTransyHighLevel = 2000000) z2 _, e; r; K3 n( S
$ W( Z; @: \/ ]- u, v& H----------------------------------------------------------
" x2 ?' ~% W t6 \5 _8 k--Kost黰e Kombination Chance------------------------------
) K/ W6 T/ W. u- _; M/ p----------------------------------------------------------
; ?2 A- d' {+ z/ U
& s2 ~ D! @) \, s) k' snFashionCombineChance = 2500 -- 25%3 Y) Y# A6 @& f
2 ]1 y0 ]2 C; B: ]
|
|