|
|
ItemUpgrade.lua
% w& q/ ^0 e4 P D1 [( _----------------------------------------------------------7 H. {" y. F4 W, o" F4 f
--Sockel Chance-------------------------------------------$ ~' Z9 v: q! j3 B4 l0 C* r- ~
----------------------------------------------------------
' R4 T- Q4 @( \7 E+ w5 }tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ ^0 q2 e5 ~; k+ E; j
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
, v* B+ V) G$ t/ r7 \' S6 j; t7 d
: M- m+ R/ O) F j& U( [( x- L----------------------------------------------------------4 f! C( y1 A$ A
--Upgrade Chance------------------------------------------0 I0 s# N4 ~' p" d
----------------------------------------------------------2 X6 E Z: R3 t5 N+ W- I) i
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 T+ |: s2 `( y4 h( f" U9 T9 j2 m3 L
1 A8 X$ l9 M* ]% _. j( }8 O
----------------------------------------------------------
- {0 Z! E3 ?* I6 o--Upgrade Chance------------------------------------------5 K5 i' k1 P& f9 G1 ?; D( R% \
----------------------------------------------------------: Q! q, k- [' L2 B' g. W
tAttribute = {}
1 w: [. _3 R) N$ Ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 K. [: f o8 N) n6 g
tAttribute[nNum] = {}
' s/ [ y2 `% |: F% m5 k% b tAttribute[nNum].nProb = nProb
' L1 d+ G) n0 s! Z( T tAttribute[nNum].nDamageRate = nDamageRate
: V! [8 f1 \* K2 v/ W( a tAttribute[nNum].nDefenseRate = nDefenseRate
- T5 w# P. F& S; C; C tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
, Q6 |, p" w# o* z fend1 Q! t. N% R7 l1 u+ [
-- 1 Y% u M* }9 C: v+ j- @
AddAttribute( 1, 100000, 200, 200, 500 ) \3 b/ [+ [2 h; J7 s
AddAttribute( 2, 100000, 221, 221, 522 )8 k! b1 o& c# ?+ Z
AddAttribute( 3, 92000, 256, 256, 560 )( ~* l% _0 C4 F3 L* U
AddAttribute( 4, 70000, 305, 305, 612 )
$ I, G/ x! `& q7 d) VAddAttribute( 5, 53000, 368, 368, 680 ) ^5 l# R( Y5 D& Z
AddAttribute( 6, 53000, 446, 446, 763 )5 J: c h0 x# ]- j
AddAttribute( 7, 53000, 537, 537, 860 )2 d$ ]# j& M8 S
AddAttribute( 8, 53000, 642, 642, 973 )$ s! i0 I6 o. q: [0 ~; T1 K
AddAttribute( 9, 53000, 761, 761, 1101 )4 H& b2 h( ~- \% x' T
AddAttribute( 10, 53000, 895, 895, 1244 ), K/ h) C: q! O7 j* Y
AddAttribute( 11, 53000, 1042, 1042, 1402 )
3 R0 T3 p2 U" GAddAttribute( 12, 53000, 1203, 1203, 1575 )
+ \4 @6 N! Z9 Q, ^AddAttribute( 13, 53000, 1379, 1379, 1763 )
1 Q1 S% s$ ~/ x4 {% W: F$ ^5 c) rAddAttribute( 14, 53000, 1568, 1568, 1966 )
) d/ i) Q- P2 g1 b Z, v% |2 ?! RAddAttribute( 15, 53000, 1772, 1772, 2184 )& J: }2 Q4 |) o% N" T4 n# x
AddAttribute( 16, 53000, 1989, 1989, 2417 )8 e* q5 \1 V2 Z
AddAttribute( 17, 53000, 2221, 2221, 2665 )% G8 y3 R$ c: B- R6 ^
AddAttribute( 18, 53000, 2467, 2467, 2998 ). a/ s7 _) \* N d$ B6 ]: Y# n
AddAttribute( 19, 53000, 2726, 2726, 3207 )
1 n C% y. K4 D- E- O: \AddAttribute( 20, 53000, 3000, 3000, 3500 )
4 q! Y3 J( Q" d7 _1 P2 F$ |# j: I" p6 K
----------------------------------------------------------4 i# |* s% I- m! L; _
----------------------------------------------------------
7 x1 U! ^7 O; s" e/ j$ y$ b----------------------------------------------------------
! A6 ~+ p& y8 w. JnItemTransyLowLevel = 500000
( O5 d7 O& W: y" v* e1 b1 W9 t+ X# |# NnItemTransyHighLevel = 2000000
& {0 C$ Y( ^% a' Y1 d
4 H* N. N- W5 V----------------------------------------------------------
) i. C: z: L* K--Kost黰e Kombination Chance------------------------------# d) c( w7 [+ e
----------------------------------------------------------( Q5 T% S! a: n2 A
, M. t; P5 @3 F& J2 d4 `+ w' O$ gnFashionCombineChance = 2500 -- 25%7 w( Q+ ~, _& p) d- b: q4 }# K! A
, a, o' U+ w4 G, Y0 r) [* ?+ B% w |
|