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ItemUpgrade.lua1 `$ j1 h+ \, E+ w5 V% z
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+ O! R* L* e" H* O--Sockel Chance-------------------------------------------
1 \+ H8 @- r- J! G----------------------------------------------------------
?7 U6 N+ q( T5 A* \- KtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( [' j+ `3 T. Q% i5 r: qtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& B! S! R% J/ J* d# R, |% P
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--Upgrade Chance------------------------------------------7 S7 Q# P/ i5 R) G
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 r, e9 @- j) w F7 Z
- ]* M6 @8 P; [0 j; T; R g----------------------------------------------------------; r) J8 X+ D' S# K& [
--Upgrade Chance------------------------------------------
/ }- C; d3 S$ T5 p+ R: Q' }8 l* u----------------------------------------------------------
/ Q! l- @5 s+ R! x" ctAttribute = {}
$ u3 {4 D) m; P( v G7 }function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )8 W: B, e" n0 h* z" _) U4 \
tAttribute[nNum] = {}% @- G. W% y7 l' Q
tAttribute[nNum].nProb = nProb7 H+ g& ^) O9 c6 p% a
tAttribute[nNum].nDamageRate = nDamageRate
# Y& i$ q" d( A tAttribute[nNum].nDefenseRate = nDefenseRate
( e4 E# R5 u7 ~+ N tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
+ K% F4 l3 I6 l" Wend: p3 J# _3 M- O
--
: h6 O- t1 ^+ H7 B6 q( bAddAttribute( 1, 100000, 200, 200, 500 )* t+ I6 t0 F# A8 S; l |
AddAttribute( 2, 100000, 221, 221, 522 )7 T' q1 E/ ], y8 V. ]" n
AddAttribute( 3, 92000, 256, 256, 560 ) i- a% U5 b9 n
AddAttribute( 4, 70000, 305, 305, 612 )' b5 f. i/ q' S, A" K: k# F7 {' ?
AddAttribute( 5, 53000, 368, 368, 680 )
|2 v6 O( Z' R$ E* }AddAttribute( 6, 53000, 446, 446, 763 )
# i) S" L: ?; u/ v% W4 x* X( `8 `AddAttribute( 7, 53000, 537, 537, 860 )
1 z; x6 a9 k8 sAddAttribute( 8, 53000, 642, 642, 973 )/ a$ o0 W) T! \4 e$ V9 G% N a
AddAttribute( 9, 53000, 761, 761, 1101 ), u& [; H+ d1 J
AddAttribute( 10, 53000, 895, 895, 1244 )2 A1 T- V) ^/ J) u) _
AddAttribute( 11, 53000, 1042, 1042, 1402 )! G- C& G: O" U4 w& g% N/ O7 I
AddAttribute( 12, 53000, 1203, 1203, 1575 )5 @7 d4 Z5 n$ y
AddAttribute( 13, 53000, 1379, 1379, 1763 )
( Q2 O6 s$ v# V8 o* `( d0 T8 cAddAttribute( 14, 53000, 1568, 1568, 1966 )$ @8 U# Q' o! A% v L' }3 v# ~" ?- c8 y
AddAttribute( 15, 53000, 1772, 1772, 2184 )4 ~9 P0 M! M& s( e
AddAttribute( 16, 53000, 1989, 1989, 2417 )
7 t% }5 v% M( l, o6 A( H9 MAddAttribute( 17, 53000, 2221, 2221, 2665 )' D, U+ Y9 u! o6 O+ o, S
AddAttribute( 18, 53000, 2467, 2467, 2998 )# t# T7 [' o7 s* m& `' L
AddAttribute( 19, 53000, 2726, 2726, 3207 )
b( C! r+ m, B* }5 z- yAddAttribute( 20, 53000, 3000, 3000, 3500 )
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5 `9 f2 M2 [; J6 R, `----------------------------------------------------------5 N1 x8 t. d7 D* o0 L( e ^
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nItemTransyLowLevel = 500000& s9 T& `# K% y) |: `3 B x( R' U
nItemTransyHighLevel = 2000000' [+ d; i1 p, f, t" V$ U% z
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?$ b: A$ E& b; X5 w--Kost黰e Kombination Chance------------------------------
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+ H' C+ p3 N9 W. ynFashionCombineChance = 2500 -- 25%; q) i8 C; B" M: B; l3 A
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