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ItemUpgrade.lua4 ?2 u7 ~0 s7 E+ D
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊): b" l$ w+ {1 @/ @9 G/ h0 Z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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8 f9 j) I( N* j: y, \tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* u' x; t6 |7 r# R" D
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--Upgrade Chance------------------------------------------
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tAttribute = {}* P* n* m) q3 j
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' j0 ^7 ]$ f0 E& T* D% l) p( J
tAttribute[nNum] = {}: |( F6 C R7 z l6 i
tAttribute[nNum].nProb = nProb* F2 @) s- C+ R: ^6 ?# {2 X, O
tAttribute[nNum].nDamageRate = nDamageRate
0 U: T, m' n) ]$ Q; I/ _ tAttribute[nNum].nDefenseRate = nDefenseRate! C" e0 ?1 w: P8 y+ k
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )0 ` Q& t5 V/ Z+ E; k, ^) S
AddAttribute( 2, 100000, 221, 221, 522 )3 U- U7 a/ g$ {
AddAttribute( 3, 92000, 256, 256, 560 )
; T+ G% V' D/ w2 v6 S e$ `AddAttribute( 4, 70000, 305, 305, 612 )
6 U! d. [+ A a9 s* @! w8 WAddAttribute( 5, 53000, 368, 368, 680 )$ a4 p' ~% `# E+ p& I y3 Z1 S O
AddAttribute( 6, 53000, 446, 446, 763 )
2 B. G: S5 W$ e3 V% D1 i2 VAddAttribute( 7, 53000, 537, 537, 860 ); E* e# ?. u" A8 f. c
AddAttribute( 8, 53000, 642, 642, 973 )
2 |/ I' Z: @. N. Y: i$ M3 XAddAttribute( 9, 53000, 761, 761, 1101 ) X' k5 t2 n- q! }7 p
AddAttribute( 10, 53000, 895, 895, 1244 )
3 i5 z( m3 W, C. pAddAttribute( 11, 53000, 1042, 1042, 1402 )5 G6 R) A3 t/ j- X) v/ }) r5 O
AddAttribute( 12, 53000, 1203, 1203, 1575 )
8 E5 A$ H8 w! n2 k- Y k: ], |: uAddAttribute( 13, 53000, 1379, 1379, 1763 )
# r: }' f' M8 X9 s+ U7 ~AddAttribute( 14, 53000, 1568, 1568, 1966 )
0 _; i. J% l% k) g& WAddAttribute( 15, 53000, 1772, 1772, 2184 )3 e5 X' U1 }) ~; N
AddAttribute( 16, 53000, 1989, 1989, 2417 )* _) Y0 P8 w' P1 q* |# h6 e/ U
AddAttribute( 17, 53000, 2221, 2221, 2665 )
1 U* W. A9 w- `AddAttribute( 18, 53000, 2467, 2467, 2998 )% K/ w1 G$ f" {; X( |8 v1 h
AddAttribute( 19, 53000, 2726, 2726, 3207 )
, O/ Z% s) ~3 o9 X6 N( |8 v( ~* mAddAttribute( 20, 53000, 3000, 3000, 3500 )
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/ u: o1 j5 R3 p I% B: XnItemTransyLowLevel = 5000005 g1 r; M' e8 P! b
nItemTransyHighLevel = 20000002 s+ @+ R2 t& g. `( E5 _8 O
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+ N2 O# _1 _9 U6 D n( ]! I5 A--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%3 E1 L" ^# Z3 D- B8 i! x$ m
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