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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- O6 Z7 g" s: F b, q' [- c
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------) a* ~" M5 W5 s1 ]8 I+ t3 p
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" H: [; h$ W+ I3 h% PtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 x9 A) ]! Q- M* ~) u9 v2 K- S5 h, A----------------------------------------------------------
! ^# g' A! M5 S( n3 h$ _--Upgrade Chance------------------------------------------
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tAttribute = {}! }% {* |1 Z/ ]$ x7 o1 ]" L5 g5 ]
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) s9 o8 R2 U- ~3 ~% y0 Z1 o tAttribute[nNum] = {}
* ~6 m; d/ p5 O! l# l6 d# [ tAttribute[nNum].nProb = nProb
% ?* U f# `( n% G, ? tAttribute[nNum].nDamageRate = nDamageRate
/ Z$ Z! _2 G- `4 p0 }( _ tAttribute[nNum].nDefenseRate = nDefenseRate
* b" p7 m- B- o tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 p( c: h- D$ o9 x5 D5 e) F% _
end4 e; m- J$ [7 p
--
' N4 Z; W v6 B# ]/ lAddAttribute( 1, 100000, 200, 200, 500 ). m2 P" G) J, t; M# P; ?/ M
AddAttribute( 2, 100000, 221, 221, 522 ); N. I5 r+ p$ n6 s
AddAttribute( 3, 92000, 256, 256, 560 )# n/ M; J5 j/ X5 B) D
AddAttribute( 4, 70000, 305, 305, 612 )4 |: w! u: C' s3 ]4 U/ R
AddAttribute( 5, 53000, 368, 368, 680 ). G7 j2 i2 M; a9 a& L. l
AddAttribute( 6, 53000, 446, 446, 763 )
- T: a/ _/ v, CAddAttribute( 7, 53000, 537, 537, 860 )
2 k' I6 t3 v w* U( K0 jAddAttribute( 8, 53000, 642, 642, 973 )
. L8 Y" L) N% w( X4 a# vAddAttribute( 9, 53000, 761, 761, 1101 )7 o6 a- m% g! A; a3 T
AddAttribute( 10, 53000, 895, 895, 1244 )( X7 a0 z+ a( i: X+ j" J9 Z3 C- _
AddAttribute( 11, 53000, 1042, 1042, 1402 )
- x% h" Q+ W1 t& a8 c% O! fAddAttribute( 12, 53000, 1203, 1203, 1575 )' ?3 D$ _2 ]) y1 o( z) c' I S
AddAttribute( 13, 53000, 1379, 1379, 1763 )
0 L( j9 y& j4 \ d6 \" R/ HAddAttribute( 14, 53000, 1568, 1568, 1966 )( X& F) A/ h+ T* W
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 `. ~4 j! l A; \2 W, u' c" A
AddAttribute( 16, 53000, 1989, 1989, 2417 )
/ x/ ?9 Z6 Q( n" I$ |7 aAddAttribute( 17, 53000, 2221, 2221, 2665 )
3 e& Y$ z- a a& CAddAttribute( 18, 53000, 2467, 2467, 2998 )
2 Q! P0 Z; K; M' rAddAttribute( 19, 53000, 2726, 2726, 3207 ): {* k' h2 H: G7 ?2 M
AddAttribute( 20, 53000, 3000, 3000, 3500 )$ f5 J/ ^* g$ G
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8 q5 u2 I0 j. x& `; QnItemTransyLowLevel = 500000
+ @. S5 S/ P$ ?3 GnItemTransyHighLevel = 2000000! ]5 b S) F" W" e% _) y
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%. D+ |5 {& M3 p4 ?
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