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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------# N9 ` c2 ?+ i L$ s- A
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2 V8 D2 U7 @1 b. X6 E/ VtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)4 [* D: B* Z' w/ b) W6 B9 D' c
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }+ [0 z. ]- _3 E& v( n
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w. w1 g9 E$ ?; c, v w) U--Upgrade Chance------------------------------------------
5 r* d) _8 w: a/ B# U----------------------------------------------------------2 F$ Q# e; v; Z
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ U( B$ R9 T: n8 g3 R
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( B4 b0 w" w" o--Upgrade Chance------------------------------------------
4 y% D4 |" ^; {& `----------------------------------------------------------
6 K2 t7 `6 m/ d- P* X' E U( wtAttribute = {}
6 _- e. n. f1 H# _% ?function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ f/ v/ @& f6 R
tAttribute[nNum] = {}
$ j! d5 ~6 d5 U) ]( L tAttribute[nNum].nProb = nProb: a) F# V* O& O0 [9 h
tAttribute[nNum].nDamageRate = nDamageRate
E7 `; ?6 q& j( Q+ I8 W: o8 k tAttribute[nNum].nDefenseRate = nDefenseRate
" R$ r G7 \+ E& T- k tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- L" |( O# ~( |8 I
end
5 V# Z7 _: N% _/ \: |& k8 e-- # p2 ~4 X9 K- h1 U" t
AddAttribute( 1, 100000, 200, 200, 500 ); l/ Y0 E, X# y& f9 n
AddAttribute( 2, 100000, 221, 221, 522 )
# f' T G- ]% h; ^/ FAddAttribute( 3, 92000, 256, 256, 560 )# J+ O6 G7 G9 ~& ^: d6 @( z: Y4 W
AddAttribute( 4, 70000, 305, 305, 612 )
4 k2 p5 H- S- S2 bAddAttribute( 5, 53000, 368, 368, 680 )7 p! E" U: e! g2 k; h3 [* D" R) S
AddAttribute( 6, 53000, 446, 446, 763 )( o! j6 h% k7 [$ M: j" ]( e
AddAttribute( 7, 53000, 537, 537, 860 )
3 P/ V% q' s! }9 lAddAttribute( 8, 53000, 642, 642, 973 )* j) S+ c% z$ |: |7 T2 I
AddAttribute( 9, 53000, 761, 761, 1101 )
( ~; x* w: j" ~, s+ X+ R1 h1 f1 CAddAttribute( 10, 53000, 895, 895, 1244 )8 C. t& i/ p6 a! n
AddAttribute( 11, 53000, 1042, 1042, 1402 )& W" H* @, ~; I a
AddAttribute( 12, 53000, 1203, 1203, 1575 ) X" c; k$ D1 V
AddAttribute( 13, 53000, 1379, 1379, 1763 )
! j2 R+ Z5 ^' t0 e& z/ `AddAttribute( 14, 53000, 1568, 1568, 1966 )" v: Y$ W6 c" F
AddAttribute( 15, 53000, 1772, 1772, 2184 )
! g) J4 l( q+ [6 C) {5 \) A% _AddAttribute( 16, 53000, 1989, 1989, 2417 ). V/ K Y7 B: p: { h
AddAttribute( 17, 53000, 2221, 2221, 2665 )
# H& x- Z' J' rAddAttribute( 18, 53000, 2467, 2467, 2998 )
$ ]1 d5 F; _* m; m# M' T8 O5 XAddAttribute( 19, 53000, 2726, 2726, 3207 )
/ A$ h+ K) |0 [; C% NAddAttribute( 20, 53000, 3000, 3000, 3500 )
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# W3 M4 e; C, y: B _ P; Q----------------------------------------------------------
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nItemTransyLowLevel = 500000
9 ]$ g# K* R" [nItemTransyHighLevel = 2000000* a/ H1 T% X" N. s, M
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--Kost黰e Kombination Chance------------------------------7 }; |# m- \: ^
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, x9 S Y; b5 p O; snFashionCombineChance = 2500 -- 25%6 O: v! z& I. p+ l0 \
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