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ItemUpgrade.lua/ `+ \) O7 p' F
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--Sockel Chance-------------------------------------------
: S" S6 I+ g- w: c* F6 c8 J' O----------------------------------------------------------
& q& Z% r8 |0 S7 ]! l0 o4 \tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊) ]" i2 r$ _% Z% b$ t( M! a) X
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------$ F' Z; Q% J. ?* R
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, J$ Q! X; U/ L, O) J0 LtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)3 ]) P( K8 m, g( o
; [4 c- h. ?% L----------------------------------------------------------7 \5 ^2 p. p& @9 A; K$ z
--Upgrade Chance------------------------------------------
2 V% N. l8 M7 p7 R; v----------------------------------------------------------7 @% n7 N# G. C9 A8 M6 j/ t
tAttribute = {}
1 T- b0 [% A. L+ r+ ~function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. P. T* R4 H8 P5 b4 y5 o& y tAttribute[nNum] = {}
4 B8 E5 C8 ~4 j tAttribute[nNum].nProb = nProb. H4 h' Y1 A/ z: d2 C
tAttribute[nNum].nDamageRate = nDamageRate$ x' d7 E% E4 S5 Z
tAttribute[nNum].nDefenseRate = nDefenseRate. c$ U& f+ M" U4 P$ Q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& h" i$ @) J5 N: i2 {: `: a
end3 ?7 m/ g+ ^& R$ m
-- 8 h3 x ~+ \8 ]
AddAttribute( 1, 100000, 200, 200, 500 )) [/ h+ b, g- _ e& ^
AddAttribute( 2, 100000, 221, 221, 522 )
* E$ x& h% s7 i0 \: OAddAttribute( 3, 92000, 256, 256, 560 )# t1 V- D. W T% G
AddAttribute( 4, 70000, 305, 305, 612 )
7 t/ M: T1 V% a4 |0 U7 X# xAddAttribute( 5, 53000, 368, 368, 680 )
6 ]; B/ T6 l& }6 WAddAttribute( 6, 53000, 446, 446, 763 )
, [& J8 |. {& U2 J( a" P# L( eAddAttribute( 7, 53000, 537, 537, 860 )4 N: `) a8 W9 @! s5 j. g, S
AddAttribute( 8, 53000, 642, 642, 973 )6 m; h& t- L% T+ }+ @
AddAttribute( 9, 53000, 761, 761, 1101 )$ X+ ?3 L8 w8 F$ k9 q/ u
AddAttribute( 10, 53000, 895, 895, 1244 )
! _8 W1 u% F, M o Z; ]AddAttribute( 11, 53000, 1042, 1042, 1402 )
9 _7 i8 U( W! g7 |8 m8 aAddAttribute( 12, 53000, 1203, 1203, 1575 )5 D' R4 `$ I, d
AddAttribute( 13, 53000, 1379, 1379, 1763 )
1 M& m/ i3 y+ W/ [1 [AddAttribute( 14, 53000, 1568, 1568, 1966 ), _. H% S# v1 |1 r1 b/ C9 b
AddAttribute( 15, 53000, 1772, 1772, 2184 )3 o4 a7 L$ P5 w" Z8 L
AddAttribute( 16, 53000, 1989, 1989, 2417 )
+ o! p4 N& ~4 R# mAddAttribute( 17, 53000, 2221, 2221, 2665 )6 v8 b# P0 `7 P$ o- O9 Y5 ~ N/ V
AddAttribute( 18, 53000, 2467, 2467, 2998 ) z% `4 q+ b7 I; d0 g+ |5 N
AddAttribute( 19, 53000, 2726, 2726, 3207 )$ D/ R( ~- j% a6 {6 y0 H
AddAttribute( 20, 53000, 3000, 3000, 3500 )7 H$ ^' I0 t/ h% l& y
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: {* I4 r* }- JnItemTransyLowLevel = 500000% u/ H& y0 V# {* }- f
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------, e, I! t N+ U4 v4 n* s
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5 U. P. ~+ a _9 }) w) RnFashionCombineChance = 2500 -- 25%
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