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ItemUpgrade.lua: ~& c' L) d# u% o( Y* W* a
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--Sockel Chance-------------------------------------------6 M2 A& u% z( I
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 C7 U. v! \6 h7 N G9 [! \4 {. ^) |
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 ] u" z1 B* Q& R4 A9 Q
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, [1 H2 f1 ~% t# n1 D% k; r. T/ \; S--Upgrade Chance------------------------------------------
+ K- y' I) C, H8 v0 M+ O----------------------------------------------------------
% Z. y5 |* U; H3 s i5 ctGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). u: A; r8 H! K3 j3 c
( s% g. E; B$ W8 ^" ]----------------------------------------------------------
9 j6 F' K+ \" t4 i" F--Upgrade Chance------------------------------------------4 K4 x+ @' J+ K- _+ L
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tAttribute = {}
% p( D, L. F6 N7 o D7 m& pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ o- {% F9 R) m. z0 _- x
tAttribute[nNum] = {}8 N3 X, m t' q1 M
tAttribute[nNum].nProb = nProb
2 Y. }. L! {+ _1 | tAttribute[nNum].nDamageRate = nDamageRate. r8 x7 D. Y5 m6 H" D' [
tAttribute[nNum].nDefenseRate = nDefenseRate
1 m ^( m1 ^7 J8 i& X! x* L5 `4 S tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- `6 s0 V) f" g/ _8 s* f
AddAttribute( 1, 100000, 200, 200, 500 )
9 G0 Z! y' T ~AddAttribute( 2, 100000, 221, 221, 522 )/ a8 S; Q$ J @/ |2 O; m
AddAttribute( 3, 92000, 256, 256, 560 )
2 t- l% v7 b3 Q& Q- D& _AddAttribute( 4, 70000, 305, 305, 612 )& J8 @4 c# q+ z$ { Y% B9 @1 Q
AddAttribute( 5, 53000, 368, 368, 680 )% x" \7 P0 T4 q( b7 H
AddAttribute( 6, 53000, 446, 446, 763 )% Y# o( S' M2 L* N% f7 b0 U& v
AddAttribute( 7, 53000, 537, 537, 860 )
& z; z2 e7 ~7 a$ Q8 CAddAttribute( 8, 53000, 642, 642, 973 )1 x! O5 R t. P9 r4 _
AddAttribute( 9, 53000, 761, 761, 1101 )
* s5 r0 T+ W" X& X* kAddAttribute( 10, 53000, 895, 895, 1244 )
& F) ^' y0 [. }+ f- W2 o) k& dAddAttribute( 11, 53000, 1042, 1042, 1402 )
0 Y2 T$ _. R/ T& ^8 z( O5 }5 YAddAttribute( 12, 53000, 1203, 1203, 1575 )+ U1 @; o) s5 w0 r
AddAttribute( 13, 53000, 1379, 1379, 1763 ). @( ?7 [7 o( u! O+ ?! R5 q9 V
AddAttribute( 14, 53000, 1568, 1568, 1966 )
* |% X T7 m1 ^. g$ dAddAttribute( 15, 53000, 1772, 1772, 2184 )! j* }, e3 U7 o5 \/ @6 O
AddAttribute( 16, 53000, 1989, 1989, 2417 )% V$ K* J$ a( R1 Q" l( ^
AddAttribute( 17, 53000, 2221, 2221, 2665 )" n* M P, U8 d: s
AddAttribute( 18, 53000, 2467, 2467, 2998 )4 K$ H, p; R0 x
AddAttribute( 19, 53000, 2726, 2726, 3207 )5 X7 d3 r4 F- v, Q% X% G n
AddAttribute( 20, 53000, 3000, 3000, 3500 )$ b7 D$ }4 n8 Y6 j# }, ?
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4 }' r# C4 ]% p: n----------------------------------------------------------
3 v/ E9 K& T# U7 M" g4 J& i1 TnItemTransyLowLevel = 500000
# T- h. b; j# W) E4 G3 y6 u G! V# MnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
& e- Q o n: Q1 D----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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