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ItemUpgrade.lua$ X! y8 u9 x* g- W5 K9 E, I
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--Sockel Chance-------------------------------------------
! H, y0 x) H2 i( M* p/ Q----------------------------------------------------------; A6 Z* o; \/ T' Q H" R. E4 d/ q3 S, e/ [
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 j. f# }" R: i; J" n; z* c& @/ N' H0 ftWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) a9 q1 z+ u" ~% k: D
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--Upgrade Chance------------------------------------------+ N ~8 d- O3 k( x/ C
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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6 j0 n2 K4 s, _! M8 Q--Upgrade Chance------------------------------------------" N N! V0 P X) ^* w& x5 H3 d9 m/ j9 U
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: e, d; l4 ]2 d* JtAttribute = {}
4 O$ \ o3 n) _4 }. X. r3 g7 l9 Afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): y' ^9 B/ k: n( p8 g% m, e. w
tAttribute[nNum] = {}
, Y, I* e2 Y2 Y tAttribute[nNum].nProb = nProb; ^3 [* b/ L# }
tAttribute[nNum].nDamageRate = nDamageRate
* U6 o! m$ X- u2 u# C tAttribute[nNum].nDefenseRate = nDefenseRate, ?) G0 G$ i: \+ M: D. J
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" {/ j0 `3 T; p2 @; ?. `) V% I8 s
end
2 `/ H- b0 J( R5 t6 @--
$ z- O: l3 D$ B4 V# vAddAttribute( 1, 100000, 200, 200, 500 )
& S8 q8 w- C, x d5 ^AddAttribute( 2, 100000, 221, 221, 522 )
1 f7 |( t8 T* dAddAttribute( 3, 92000, 256, 256, 560 )0 c3 y: V. W6 E1 T
AddAttribute( 4, 70000, 305, 305, 612 )+ n. g' ^8 ^3 z0 }8 s
AddAttribute( 5, 53000, 368, 368, 680 )
" J$ q6 {5 Q0 F7 ?9 ?1 U1 vAddAttribute( 6, 53000, 446, 446, 763 )
) f: x8 Q9 J& `+ M) D8 v- x7 bAddAttribute( 7, 53000, 537, 537, 860 )- t/ `2 t: @; @. o
AddAttribute( 8, 53000, 642, 642, 973 )% ?7 Y! c0 a# n. l
AddAttribute( 9, 53000, 761, 761, 1101 )% P- A" t4 N# P. U& J2 s3 M
AddAttribute( 10, 53000, 895, 895, 1244 )
; r& c3 z0 h1 u# U2 cAddAttribute( 11, 53000, 1042, 1042, 1402 )
3 |, ~- Q" s" P: u3 H9 F. Q% oAddAttribute( 12, 53000, 1203, 1203, 1575 )
* n$ Z1 z, `4 r; G P6 a6 wAddAttribute( 13, 53000, 1379, 1379, 1763 ); ~% d7 R+ E H f8 x" E6 j. p
AddAttribute( 14, 53000, 1568, 1568, 1966 )
6 p- W/ F' S7 XAddAttribute( 15, 53000, 1772, 1772, 2184 )
6 `/ }5 s+ T( R9 h6 m6 U3 Q8 DAddAttribute( 16, 53000, 1989, 1989, 2417 )- _' c. C2 `3 R+ t. u" s4 E/ \
AddAttribute( 17, 53000, 2221, 2221, 2665 ), D1 S) q# K9 k& Z1 I
AddAttribute( 18, 53000, 2467, 2467, 2998 )- z7 X3 F0 b" a" ^* n/ I0 y; ]
AddAttribute( 19, 53000, 2726, 2726, 3207 )
8 j9 A& v8 P: v) \2 ~AddAttribute( 20, 53000, 3000, 3000, 3500 )( N: Q3 `8 X& G# j' I8 E
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\* ]$ h( h$ _' s: _nItemTransyLowLevel = 500000
% B9 w* p1 m" J' K" Z/ `nItemTransyHighLevel = 2000000
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# q, {* ?/ H1 K& a--Kost黰e Kombination Chance------------------------------ H0 {) u- L, f/ V$ v
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nFashionCombineChance = 2500 -- 25%9 L+ L" t$ t2 l% v4 ~. j6 M
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