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ItemUpgrade.lua- L B, |2 |' m
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1 G( Q* ~& S$ B8 Z8 d--Sockel Chance-------------------------------------------* {# x4 T9 L) a" I6 H
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# Y3 a4 E5 A- LtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" N4 P' z& T9 W9 H( E
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }; b4 |# S9 v' W0 m8 p: k: z
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--Upgrade Chance------------------------------------------6 C7 [/ H% n8 \9 b8 Z9 H
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, ?/ q' [( O8 ?, Y9 t' n8 p: t) TtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊): X1 q2 r% y# _# E* k
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--Upgrade Chance------------------------------------------+ W8 x+ d" |8 R. m8 \
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' r3 b/ F9 u. T+ itAttribute = {}
' a& f4 K" b$ Q4 \function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 y( |- s# A/ f( w- r tAttribute[nNum] = {}8 G- g9 f3 U8 p( P9 n
tAttribute[nNum].nProb = nProb, s9 r# p' r6 ]7 T8 N
tAttribute[nNum].nDamageRate = nDamageRate; M+ _9 a z5 ?$ d5 B
tAttribute[nNum].nDefenseRate = nDefenseRate3 G* }( W. { _- f
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
1 y8 H4 V. i; b+ `end, M0 S7 k4 u1 h# q6 a
-- / K4 u& y1 n8 _* u: v+ w
AddAttribute( 1, 100000, 200, 200, 500 )
3 ]1 L" [) K6 h3 S8 r5 mAddAttribute( 2, 100000, 221, 221, 522 )
) ^; b5 ~5 l3 x4 iAddAttribute( 3, 92000, 256, 256, 560 )
6 ]( b2 T$ u0 cAddAttribute( 4, 70000, 305, 305, 612 )$ M& S: X5 w4 m% T+ f: ^% [$ k( h
AddAttribute( 5, 53000, 368, 368, 680 )/ _5 A- u0 b! t! g: E
AddAttribute( 6, 53000, 446, 446, 763 )
+ |' f( G ?- U: dAddAttribute( 7, 53000, 537, 537, 860 )( ?: a/ o3 j( q: Z' r2 ^
AddAttribute( 8, 53000, 642, 642, 973 )4 ?4 F+ o- Z. g# ]% ]" d8 W
AddAttribute( 9, 53000, 761, 761, 1101 )
- M% q V/ }- _! O' P! ^8 L9 E: aAddAttribute( 10, 53000, 895, 895, 1244 )2 A% C* z7 u/ O. | {! {+ h
AddAttribute( 11, 53000, 1042, 1042, 1402 )
4 u4 C) y f7 a7 S6 YAddAttribute( 12, 53000, 1203, 1203, 1575 )$ y. d$ A2 j- E; L0 N/ }
AddAttribute( 13, 53000, 1379, 1379, 1763 )# B/ s7 e2 b7 A1 `8 N- p
AddAttribute( 14, 53000, 1568, 1568, 1966 )
' q$ Q; a9 \, ]9 \3 dAddAttribute( 15, 53000, 1772, 1772, 2184 )
) c% u) f- W) i/ ?# U$ OAddAttribute( 16, 53000, 1989, 1989, 2417 ) B, H l l. R/ X4 v" ~. Z9 I, K
AddAttribute( 17, 53000, 2221, 2221, 2665 )
: v) f+ @. T( h qAddAttribute( 18, 53000, 2467, 2467, 2998 )
2 p1 m" J6 ^" _, d) wAddAttribute( 19, 53000, 2726, 2726, 3207 )
8 _% k7 b+ T+ r# {AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000/ p3 W% D2 R5 h) v6 p |$ A
nItemTransyHighLevel = 2000000; P1 f4 l, S7 S+ x M v$ r
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--Kost黰e Kombination Chance------------------------------$ T' |% p* X0 i3 v6 H4 }
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7 S- ^, q0 A) T1 c* T5 |% gnFashionCombineChance = 2500 -- 25%
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