|
|
ItemUpgrade.lua+ Y2 _1 h F4 I. \. f' s, k! h
----------------------------------------------------------
m5 m) ~* d" P1 X) ?--Sockel Chance-------------------------------------------
' m4 o6 A+ N# U. m& x9 [---------------------------------------------------------- G% Q- d ]2 h6 g
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)* [( ], F, [7 \- G# g
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 M, C* E8 u$ D+ z$ t& b
+ Y, W% _/ k$ c9 N: T) `
/ ?1 H- ^ K' `* m. \ H8 n; t; C/ l----------------------------------------------------------
% q4 f. n$ g+ r7 p$ h1 U: k--Upgrade Chance------------------------------------------
. x4 _" H; [4 J3 |----------------------------------------------------------+ v# Z0 }7 A( k9 N4 x9 h
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
; p9 C, X" ^/ G( @% {
* l( R% m& | V1 P----------------------------------------------------------5 {* E; [! N0 ^5 d& d
--Upgrade Chance------------------------------------------9 V. Y: [% s2 J' q
----------------------------------------------------------
! n* k& {% x- \! D7 v1 A7 ltAttribute = {}
2 B6 x) j" y+ n1 g2 x- C9 W# Ofunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
, [& C* t2 v: |! u! T2 N. b tAttribute[nNum] = {}
0 h* G7 w* W9 V$ t tAttribute[nNum].nProb = nProb" E/ K o) q/ [4 a2 ?8 O
tAttribute[nNum].nDamageRate = nDamageRate0 Z/ Y2 o0 A; J2 D- }: T: A o
tAttribute[nNum].nDefenseRate = nDefenseRate/ S! f6 H9 `+ i/ a
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate( n5 A4 p: P' t
end/ _& O$ n) a. u: X; d; U+ ^
--
3 n4 [( o7 c$ M: a& x5 `$ F- n7 yAddAttribute( 1, 100000, 200, 200, 500 )
7 W# b+ e( p/ t' z$ r3 EAddAttribute( 2, 100000, 221, 221, 522 )# k7 q' |5 o, H' F0 e
AddAttribute( 3, 92000, 256, 256, 560 )
$ {. T \! t9 G4 T0 Y/ ]# ~AddAttribute( 4, 70000, 305, 305, 612 )
/ L' }0 q- l7 W$ A8 ]" O- t4 k& B( rAddAttribute( 5, 53000, 368, 368, 680 )
+ \! B. D5 Z4 Q0 uAddAttribute( 6, 53000, 446, 446, 763 )
4 N$ U. f0 T1 c* g6 [" IAddAttribute( 7, 53000, 537, 537, 860 )
: j* q: {# Z; O7 R' u% e& MAddAttribute( 8, 53000, 642, 642, 973 )
5 C0 u9 t: j7 NAddAttribute( 9, 53000, 761, 761, 1101 )
6 [/ G/ u# R- H- m0 Z' y% j! aAddAttribute( 10, 53000, 895, 895, 1244 )' v: d+ G+ [# I
AddAttribute( 11, 53000, 1042, 1042, 1402 )
. Y4 ?6 b R% ~' ~AddAttribute( 12, 53000, 1203, 1203, 1575 )# d0 f$ I) y: J; ^: d `, U
AddAttribute( 13, 53000, 1379, 1379, 1763 )
9 H" L" Y( r: |6 |" A/ w. bAddAttribute( 14, 53000, 1568, 1568, 1966 )3 i4 t* R" @( t+ k+ @ `$ C2 x
AddAttribute( 15, 53000, 1772, 1772, 2184 )0 I! {9 ]" m, O
AddAttribute( 16, 53000, 1989, 1989, 2417 )/ a; W8 l, X. p/ F( O
AddAttribute( 17, 53000, 2221, 2221, 2665 )- t; X# b$ ~- y0 }( ?
AddAttribute( 18, 53000, 2467, 2467, 2998 )" |2 S6 c8 o% b# s5 q
AddAttribute( 19, 53000, 2726, 2726, 3207 )
) ?+ v3 |9 d9 b$ Z1 r* l; O/ mAddAttribute( 20, 53000, 3000, 3000, 3500 )
1 l3 y* F: F; g+ F" `1 U8 D5 @0 E: [
- ]+ d% Z0 L' I( ~' I' j/ Y1 h----------------------------------------------------------
% j% J/ r& i) ]----------------------------------------------------------5 C! A1 D- s- ]8 g/ S
----------------------------------------------------------
6 K6 N: j2 ~' `8 {nItemTransyLowLevel = 500000
6 U8 W& w- A( `% J0 e& InItemTransyHighLevel = 2000000
8 ^+ I6 S/ z7 r/ x( w% {8 n7 K" A' F
----------------------------------------------------------% Y0 X5 M* o1 O9 ~
--Kost黰e Kombination Chance------------------------------0 s. T. N+ F; Q1 v5 y7 E% B9 E
----------------------------------------------------------' D' z% C2 y W
6 z0 _! Q. J" D! `- M/ fnFashionCombineChance = 2500 -- 25%0 C8 F9 u, a0 e" G
" s! I1 h2 Q& X3 I3 X
|
|