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ItemUpgrade.lua
) f9 Z$ _* S4 u% T! X----------------------------------------------------------
3 e& `/ D) s) i6 s2 M* c: E--Sockel Chance-------------------------------------------
" _ N7 U3 \# j+ }. i----------------------------------------------------------
/ s" n" O$ v' z3 r; k- Z9 itSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- ], N# j, x" ^4 B5 k' j( M
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }, \+ A+ j1 `3 N, i
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----------------------------------------------------------6 S# d6 u- s! y3 V/ T; {9 m
--Upgrade Chance------------------------------------------& l5 M# v2 U+ [0 g; @
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 ~& X- [0 \! h4 l
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( m. d# H1 ]7 ]$ Z--Upgrade Chance------------------------------------------
% d6 b6 T3 L5 N0 s- B' z5 y C8 `----------------------------------------------------------
7 d% Y Y, A: N' t! n* k7 ?tAttribute = {}8 Y7 Y* Z- v( I1 O+ J) r$ x t
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 G, L5 @9 S9 b+ _# c2 q tAttribute[nNum] = {}8 t0 a" |+ n7 q( v
tAttribute[nNum].nProb = nProb0 _, e8 z+ c4 {
tAttribute[nNum].nDamageRate = nDamageRate. ]$ m9 W; E4 m* G; O# `' O% R
tAttribute[nNum].nDefenseRate = nDefenseRate# Z( ^5 J: Y0 E
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" x; |9 O! Y* d, T, M8 w
end
q3 d! A! W9 K) `--
6 h: C2 L6 V5 [% ]/ dAddAttribute( 1, 100000, 200, 200, 500 )) f' e3 L( X- N+ W ]3 S# {" o
AddAttribute( 2, 100000, 221, 221, 522 )
2 m* |( m: f4 p+ lAddAttribute( 3, 92000, 256, 256, 560 )0 ~; P7 `$ k, i4 r
AddAttribute( 4, 70000, 305, 305, 612 )+ S: y, ^2 E4 e
AddAttribute( 5, 53000, 368, 368, 680 )- L; y9 `9 H" b' l# U
AddAttribute( 6, 53000, 446, 446, 763 )
3 \& h0 P+ _' N/ Z5 X4 P1 _AddAttribute( 7, 53000, 537, 537, 860 )$ k& l% B6 h! _8 B4 m+ O G: J
AddAttribute( 8, 53000, 642, 642, 973 )* o1 R9 O# f% U2 Q: }; z
AddAttribute( 9, 53000, 761, 761, 1101 )
$ x4 ?2 w+ @. a$ ?* R2 @" k! J, |AddAttribute( 10, 53000, 895, 895, 1244 )! T9 H* S4 s: i! h8 K
AddAttribute( 11, 53000, 1042, 1042, 1402 ): N p) p" J$ j8 y5 [
AddAttribute( 12, 53000, 1203, 1203, 1575 )4 O1 X+ f: L* T \$ D. }
AddAttribute( 13, 53000, 1379, 1379, 1763 )$ O. P2 Y( e6 p! J6 F
AddAttribute( 14, 53000, 1568, 1568, 1966 )
4 x' ?2 Y3 k: Z/ p2 EAddAttribute( 15, 53000, 1772, 1772, 2184 )
- I* [( O6 w( D3 S& V( P; G0 q. mAddAttribute( 16, 53000, 1989, 1989, 2417 )
5 _2 f5 k9 w o" i: R3 u. PAddAttribute( 17, 53000, 2221, 2221, 2665 )6 h' g9 @; M: a
AddAttribute( 18, 53000, 2467, 2467, 2998 )
5 \# ?' O) ?2 y0 b5 Z) o* oAddAttribute( 19, 53000, 2726, 2726, 3207 )
/ T5 ^# W$ N2 f& ~7 _2 rAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
) x) k* l. P, o2 `4 u% M) AnItemTransyHighLevel = 20000006 r& Z- y! A; g( w) O
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* z1 v, U0 D( @8 s--Kost黰e Kombination Chance------------------------------ o# P4 x7 m: T. i3 k7 r7 W3 [% H, u
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nFashionCombineChance = 2500 -- 25%1 D( X( x1 V8 R* U+ V) J9 ~
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