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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
3 t! e8 q6 e6 f' q----------------------------------------------------------
, e: X8 E$ Q5 I9 Y) Q! j9 EtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 G& [- i/ G0 L. b( U5 ?1 _3 t1 b
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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: F' g. m3 H# W--Upgrade Chance------------------------------------------$ E. g$ Q4 n M( Q/ i5 Q: ?0 v6 W! F
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, Z& {! I1 `' }" {/ ~! J, gtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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$ q, e( ^7 a& A----------------------------------------------------------
8 P H! m% S. j: g% M# Q( [& ~--Upgrade Chance------------------------------------------+ c0 P! H2 M4 a9 F; g1 r
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7 n1 |$ N: k U9 p: otAttribute = {}
% H9 ^$ M2 c& Y$ c$ ^- mfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 R% ~8 u% [; I% U) u' v$ I3 x tAttribute[nNum] = {}
8 J! O! ]3 K! {0 H tAttribute[nNum].nProb = nProb- Y# C" b* y ~4 [9 l l9 k* L
tAttribute[nNum].nDamageRate = nDamageRate6 I& J* R3 \ x0 d5 j+ w
tAttribute[nNum].nDefenseRate = nDefenseRate
6 I0 o! _" j6 f! \" l tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 v; e$ ^5 G9 |/ p2 J( {& n
end( T! M! O. R5 Y
--
7 f% v$ w& f: v$ M1 jAddAttribute( 1, 100000, 200, 200, 500 )
2 Z2 Y( Z$ A7 p/ ~. I- O. P% k5 z Q! GAddAttribute( 2, 100000, 221, 221, 522 )
. S8 d, p1 R, L- D, c1 @' aAddAttribute( 3, 92000, 256, 256, 560 )" }/ o; K! {7 o( d# M
AddAttribute( 4, 70000, 305, 305, 612 )
4 ]6 E. {3 T8 WAddAttribute( 5, 53000, 368, 368, 680 )1 A u7 J- I" r% N
AddAttribute( 6, 53000, 446, 446, 763 )/ z; v5 C# w; M$ l5 W+ B
AddAttribute( 7, 53000, 537, 537, 860 )5 m# k2 o9 [: L5 s8 S
AddAttribute( 8, 53000, 642, 642, 973 )2 I0 ?& M7 C5 M" k
AddAttribute( 9, 53000, 761, 761, 1101 )# n6 i% m1 F& _
AddAttribute( 10, 53000, 895, 895, 1244 )* e0 n) E* Y$ z5 ~
AddAttribute( 11, 53000, 1042, 1042, 1402 )
; w& V' ?9 Z- @8 PAddAttribute( 12, 53000, 1203, 1203, 1575 )
4 b' w5 {* b8 D' _- g9 G9 W- GAddAttribute( 13, 53000, 1379, 1379, 1763 )# U9 T$ j/ z! {+ e) e! `1 `+ o
AddAttribute( 14, 53000, 1568, 1568, 1966 )( T& f) `- E( u8 X# H& t
AddAttribute( 15, 53000, 1772, 1772, 2184 )4 l' I# r. I1 k6 H$ ^6 J
AddAttribute( 16, 53000, 1989, 1989, 2417 )$ y8 j t j! ~0 N. _! W1 }4 T
AddAttribute( 17, 53000, 2221, 2221, 2665 )% L- }" r6 e2 u0 c: g
AddAttribute( 18, 53000, 2467, 2467, 2998 )
. H1 z5 a4 M+ i. zAddAttribute( 19, 53000, 2726, 2726, 3207 )$ H% z7 t0 _6 K- ] D( O6 K! o
AddAttribute( 20, 53000, 3000, 3000, 3500 )2 \# J' t8 t& x+ a
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nItemTransyLowLevel = 500000
1 \' @: _7 [* b& |nItemTransyHighLevel = 2000000
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3 [3 `* n8 l. W0 M( y8 R( h, Y----------------------------------------------------------
4 h1 X: A/ Z4 B' p& F--Kost黰e Kombination Chance------------------------------* ]/ w& o- F. a
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2 o; V0 [/ \+ D EnFashionCombineChance = 2500 -- 25%
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