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ItemUpgrade.lua
; L0 K% M1 `4 A6 @----------------------------------------------------------
7 ~8 p" H7 z; t--Sockel Chance-------------------------------------------
U2 w/ C5 R* Z# X1 t----------------------------------------------------------
/ H9 @* R7 L: w0 StSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
+ G# J7 e1 s/ _* e" U" ]& ?( `tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% x+ Q" Q& { I" f6 A' v4 A
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$ d3 w; h( S5 v- |% w$ S& ^, I) ?' J---------------------------------------------------------- h E8 ~/ c$ y* U8 U
--Upgrade Chance------------------------------------------
0 f6 B! A" d+ h----------------------------------------------------------' @, o( w2 }* H C: \
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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1 S! \) Q) C9 T: O; v6 W3 V; M----------------------------------------------------------
' k' R7 i3 c9 V/ Q4 U--Upgrade Chance------------------------------------------1 Q$ j. [: ]. O" B" n7 a
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0 k( S+ Q% I- J( |3 MtAttribute = {}$ G- t7 u$ Z6 }! i6 F3 s
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )# b1 x& I# i3 U/ j# P
tAttribute[nNum] = {}
9 k/ I6 U. a* ~/ h$ H' \ tAttribute[nNum].nProb = nProb
& P! v1 S( T! m0 N ]3 n( S3 ? tAttribute[nNum].nDamageRate = nDamageRate7 K0 T/ f( b, l8 Y# G) X
tAttribute[nNum].nDefenseRate = nDefenseRate
% \* p3 D) U9 R, j6 H9 a: D tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. X; ^. d0 C Q9 u5 s+ G0 q4 Z( X" R
end
I" L& Y2 K1 T3 O1 ]9 T-- 4 J& {7 z' `/ Y; _2 n# x2 f
AddAttribute( 1, 100000, 200, 200, 500 )
9 S9 U' R8 y6 B5 j* w. QAddAttribute( 2, 100000, 221, 221, 522 )
6 g/ ^! l! N9 u$ ZAddAttribute( 3, 92000, 256, 256, 560 )
2 m, l( S8 h @6 V1 o FAddAttribute( 4, 70000, 305, 305, 612 )
# P( s* g- k% PAddAttribute( 5, 53000, 368, 368, 680 )" @/ _% ]1 W5 U# z+ m9 _/ s: k, S
AddAttribute( 6, 53000, 446, 446, 763 )1 E9 ?7 a! d) h; n. {9 K
AddAttribute( 7, 53000, 537, 537, 860 )
0 g5 F; F- u! S- SAddAttribute( 8, 53000, 642, 642, 973 )# Y9 D; L" [# I7 l" I0 l2 t
AddAttribute( 9, 53000, 761, 761, 1101 )% s# n5 B% a6 v$ n) i
AddAttribute( 10, 53000, 895, 895, 1244 )3 @1 v& R2 D8 o9 ?8 _# e9 n' B( h
AddAttribute( 11, 53000, 1042, 1042, 1402 )8 J" c& Q: S9 m/ h) d0 F
AddAttribute( 12, 53000, 1203, 1203, 1575 )- K2 H% I2 _* s3 ^: |" a c" c6 V
AddAttribute( 13, 53000, 1379, 1379, 1763 )
) J! E* G7 V+ J3 J) g+ l7 jAddAttribute( 14, 53000, 1568, 1568, 1966 )
' d, T7 u0 P4 H2 UAddAttribute( 15, 53000, 1772, 1772, 2184 )
, Z+ n3 u/ @* c! j: w/ xAddAttribute( 16, 53000, 1989, 1989, 2417 )( g9 w0 w% F" ~4 [2 e# I2 S( q! n
AddAttribute( 17, 53000, 2221, 2221, 2665 )+ U# h; b9 c f: J. Y1 _; {
AddAttribute( 18, 53000, 2467, 2467, 2998 )
9 B$ U# w8 r% n1 o' b, @AddAttribute( 19, 53000, 2726, 2726, 3207 )
1 |7 W4 X( }9 Y* T1 p0 ?AddAttribute( 20, 53000, 3000, 3000, 3500 )5 g) Q4 c" c. m7 r4 x: s
" g3 O& h: h" {# g1 u) [; ]
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6 n \; D& F0 [8 g----------------------------------------------------------
& K) |! M4 D t: L1 o+ mnItemTransyLowLevel = 5000001 t* w/ a$ m! A; N
nItemTransyHighLevel = 2000000
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4 K* d/ ? R0 R8 A+ j! [- A--Kost黰e Kombination Chance------------------------------+ r9 r; [5 ]: W$ w+ N6 s" X
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3 Q2 ^- u5 v! C1 G' F8 V7 S* Q
nFashionCombineChance = 2500 -- 25%0 P! k2 k4 E" A9 W+ C5 h! d
/ }6 o# B/ f" s3 ?8 X
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