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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------7 U# P0 b) z: x, P
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
B- U1 V0 J. C5 s. X! j0 ZtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: Y8 F$ Y3 V0 X% W1 }6 w. M
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; W) g) `, c, W$ L" A--Upgrade Chance------------------------------------------( I" E# E' J, u5 b
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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! _9 T6 J0 O* V& g, ?0 ktAttribute = {} ?; p, ^6 Q3 F" [
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )! K% \) _) K: ^4 L% L d) X
tAttribute[nNum] = {}$ \$ K9 J4 n/ Y0 V1 }8 Y. d& P" s
tAttribute[nNum].nProb = nProb
& N# ?3 q/ O+ Q& A tAttribute[nNum].nDamageRate = nDamageRate" g' Y1 \" \1 K
tAttribute[nNum].nDefenseRate = nDefenseRate: E# n2 u, \2 }$ M* g/ x; o i/ u {
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- ! [$ T" G2 V& v! j: @
AddAttribute( 1, 100000, 200, 200, 500 )
# @* {$ e+ h1 A' q; W5 iAddAttribute( 2, 100000, 221, 221, 522 )
8 g8 E! h$ m9 [. S) Y; FAddAttribute( 3, 92000, 256, 256, 560 )
) r: J- }% B _3 wAddAttribute( 4, 70000, 305, 305, 612 )/ ^- L, c8 L0 a) T5 p) @
AddAttribute( 5, 53000, 368, 368, 680 )
. E- d% X1 r n8 v& KAddAttribute( 6, 53000, 446, 446, 763 )+ T4 c3 ?8 q, a4 y) A) s
AddAttribute( 7, 53000, 537, 537, 860 )' r$ o+ _( W1 p' A; j
AddAttribute( 8, 53000, 642, 642, 973 )
0 P! f4 b* s& k8 b; f4 G/ Z- M1 zAddAttribute( 9, 53000, 761, 761, 1101 )3 P4 {+ Z( @& y6 [
AddAttribute( 10, 53000, 895, 895, 1244 )
# q8 }6 `0 G6 E! o# X( I% n- N; {AddAttribute( 11, 53000, 1042, 1042, 1402 )
% r4 |, Y" I5 h2 p3 T6 s- BAddAttribute( 12, 53000, 1203, 1203, 1575 )5 J- |9 e6 y: |8 k; m
AddAttribute( 13, 53000, 1379, 1379, 1763 )7 ?* c8 ` [9 P8 K1 i
AddAttribute( 14, 53000, 1568, 1568, 1966 )
2 M; c. Z# X2 g9 }* c7 |; k$ Z3 fAddAttribute( 15, 53000, 1772, 1772, 2184 )" l, ~9 ^5 N) n- b$ H, |5 |- V
AddAttribute( 16, 53000, 1989, 1989, 2417 )
# v; G! M; E; I' L; x2 V" y yAddAttribute( 17, 53000, 2221, 2221, 2665 )0 s4 n; z2 E( w. i9 _
AddAttribute( 18, 53000, 2467, 2467, 2998 )
! H2 t7 I# K5 H( N1 P8 s& F8 q. N6 jAddAttribute( 19, 53000, 2726, 2726, 3207 )' g# k. P2 ]# y; M8 n
AddAttribute( 20, 53000, 3000, 3000, 3500 ) O' T3 |/ [! ]" T, e# E+ D v
4 i0 b; P6 b- @) Y- {/ p) ^2 l----------------------------------------------------------
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nItemTransyLowLevel = 500000
* T7 W+ p3 i8 w4 Q9 AnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------9 m$ ?' B) s9 m; L
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nFashionCombineChance = 2500 -- 25%
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