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ItemUpgrade.lua2 z. f: S5 k. S7 s- ~. }" v8 `( T
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--Sockel Chance-------------------------------------------
% r8 F5 \5 X. D* z# B% W5 o7 L/ B% o----------------------------------------------------------, R6 E# \$ j& R. n' D6 g
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 ?7 H( |$ e$ w% n6 c$ _& [- G3 }
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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1 g, u' @' B* ~' X+ E) H; o--Upgrade Chance------------------------------------------
, P$ U# R2 Y0 ^----------------------------------------------------------
6 @ R6 ~7 A7 TtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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( J4 N$ t" |2 Q* i4 c0 [: e! A--Upgrade Chance------------------------------------------6 Y7 j8 W; I0 t( M
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tAttribute = {}
y8 e# A# s, I) X2 Gfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( f; q) M( T5 x' r" s tAttribute[nNum] = {}* t% N! ?- z- l4 X
tAttribute[nNum].nProb = nProb
. N4 o# o: L. L' I) k tAttribute[nNum].nDamageRate = nDamageRate
% ~1 y4 M- H: P, |3 r tAttribute[nNum].nDefenseRate = nDefenseRate
8 Y& e. ?# [% m' l4 z/ R tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
6 R; f$ L& p7 ^8 ?3 R$ cAddAttribute( 1, 100000, 200, 200, 500 )( b9 m% S% Q/ B; x( G
AddAttribute( 2, 100000, 221, 221, 522 )/ z: b3 V0 p8 \% g; U
AddAttribute( 3, 92000, 256, 256, 560 )
. I2 Z- Y. \/ E2 s- V/ o) J PAddAttribute( 4, 70000, 305, 305, 612 )
$ m6 k( L) a' e- k' IAddAttribute( 5, 53000, 368, 368, 680 )
5 o! F) `0 C4 s9 E) |5 Q. j9 mAddAttribute( 6, 53000, 446, 446, 763 )$ R1 J7 L* E; W% v
AddAttribute( 7, 53000, 537, 537, 860 )
0 f2 t5 W% Y8 L/ ]4 JAddAttribute( 8, 53000, 642, 642, 973 )
4 ~7 v8 X! G8 O( AAddAttribute( 9, 53000, 761, 761, 1101 )( H7 Q* M1 o8 X N% g; ?2 ]
AddAttribute( 10, 53000, 895, 895, 1244 )% T" \& z; @6 x( k/ v. h
AddAttribute( 11, 53000, 1042, 1042, 1402 )& N, N. \. b& ]# Q
AddAttribute( 12, 53000, 1203, 1203, 1575 )" a+ ] j# S% q: v3 ?; W9 @1 W3 g
AddAttribute( 13, 53000, 1379, 1379, 1763 ), {( O5 f" C' o5 o/ R5 q
AddAttribute( 14, 53000, 1568, 1568, 1966 )! |4 |+ b: G0 l8 s3 E- L
AddAttribute( 15, 53000, 1772, 1772, 2184 )
# C! s0 O1 ]4 o! l# |AddAttribute( 16, 53000, 1989, 1989, 2417 )
: S: O7 M; ^3 v9 nAddAttribute( 17, 53000, 2221, 2221, 2665 )
- ?. Q9 f6 u9 L" GAddAttribute( 18, 53000, 2467, 2467, 2998 ); v' o4 q( D7 }4 T5 L, {1 @, R# O
AddAttribute( 19, 53000, 2726, 2726, 3207 )8 x" E) ], b) B1 [8 V1 u* h. G. z% E
AddAttribute( 20, 53000, 3000, 3000, 3500 )5 y# H- L) u& k/ O2 `) V/ Q! n3 ^- o
7 _7 `$ k4 @5 t8 Y! U$ N7 k. a----------------------------------------------------------
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nItemTransyLowLevel = 500000
/ a/ ]% H; Y3 n0 b8 v& B& L/ ~nItemTransyHighLevel = 20000003 Z0 \" Z0 Z, o
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. _- }' D" v8 |: A( e8 t% L--Kost黰e Kombination Chance------------------------------
$ c5 d C F& Z) }/ ^9 X----------------------------------------------------------
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2 A& x8 ~7 g+ z' x: g9 H% L) R0 ~2 qnFashionCombineChance = 2500 -- 25%" |6 a# _6 j( M9 r; p
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