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ItemUpgrade.lua
; l- G9 R4 K3 w4 Y8 Y5 s5 M& U----------------------------------------------------------
( l! b- n" n S! e3 R; y" w$ r* R--Sockel Chance-------------------------------------------2 A j) K- g3 s$ ?' \2 C
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' g9 `% f5 y% v, ltSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 t) {6 o+ ]$ M! k n& p: t
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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, d4 R) a# b* i4 f2 T. s----------------------------------------------------------8 I( U9 z' Z7 }2 ?# \& M% m, X
--Upgrade Chance------------------------------------------
- x- G* l# l& P4 |----------------------------------------------------------) g+ K- t( Y4 o) M
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' S. W1 e1 {$ b, k! I8 J7 W
3 }: @! s+ Q% l5 `( E1 @4 |----------------------------------------------------------
. V" [/ c$ P7 m& i% x+ e--Upgrade Chance------------------------------------------
o2 Z+ {5 u$ F5 h1 h2 x4 J* g----------------------------------------------------------( w4 R. _+ Z5 s, h0 o, d
tAttribute = {}1 y& f8 r+ e' p6 c
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
0 v m* R! M% D7 g) X2 M tAttribute[nNum] = {}
. S! ]4 x- | e8 H( W tAttribute[nNum].nProb = nProb5 u* m: F) a& W# j4 z1 P( F
tAttribute[nNum].nDamageRate = nDamageRate
0 M: W+ b% J* V tAttribute[nNum].nDefenseRate = nDefenseRate
) W& t' @7 d; V$ P. V9 i3 ^ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. u* X+ a% N6 p- N8 s
end- }7 g: Y) c0 j0 P2 U6 s S
--
! {! R l6 h7 w& B0 M# ~: F4 P$ RAddAttribute( 1, 100000, 200, 200, 500 )
8 X Y& V8 V8 BAddAttribute( 2, 100000, 221, 221, 522 )
7 o7 V( h% b& f- S% eAddAttribute( 3, 92000, 256, 256, 560 ). Q( A; D w4 w8 B
AddAttribute( 4, 70000, 305, 305, 612 )
. }' a& ]! z5 _5 E* tAddAttribute( 5, 53000, 368, 368, 680 )
* D M8 c6 t" a4 C' d3 QAddAttribute( 6, 53000, 446, 446, 763 )
: R. b [: F t+ WAddAttribute( 7, 53000, 537, 537, 860 )
+ k2 h- X0 c8 n/ D1 a' b8 E. SAddAttribute( 8, 53000, 642, 642, 973 )
* V1 ~7 L5 P( b! F4 w; nAddAttribute( 9, 53000, 761, 761, 1101 )
/ Q$ q/ Y8 e: _5 Z. ~4 d1 pAddAttribute( 10, 53000, 895, 895, 1244 )2 h; B3 ]" f$ P1 i3 N6 \
AddAttribute( 11, 53000, 1042, 1042, 1402 )
7 J5 f9 o5 ^6 v# _AddAttribute( 12, 53000, 1203, 1203, 1575 )
8 ~: h* ^9 g: u6 G3 fAddAttribute( 13, 53000, 1379, 1379, 1763 )% D- d: r9 F, a( B b7 O8 y
AddAttribute( 14, 53000, 1568, 1568, 1966 )
\# t- W7 T- w+ LAddAttribute( 15, 53000, 1772, 1772, 2184 )
/ Q- s8 A0 K3 HAddAttribute( 16, 53000, 1989, 1989, 2417 )
/ k! d( L& u5 z, f6 BAddAttribute( 17, 53000, 2221, 2221, 2665 )
1 |0 ?* [" x% p% x& k/ YAddAttribute( 18, 53000, 2467, 2467, 2998 )
2 |& ]! I$ ^5 q) I' B/ ^ {% B+ hAddAttribute( 19, 53000, 2726, 2726, 3207 )* b: h6 ^2 J) g% |3 O+ v4 @6 U
AddAttribute( 20, 53000, 3000, 3000, 3500 ) y/ m- F9 g1 G+ \
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! E4 c- D4 b, i+ i9 r' u! S----------------------------------------------------------- N, b. I/ w* v2 c
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/ n A0 Q* F1 f* S0 c9 |nItemTransyLowLevel = 500000
* Y% l. j& `% _# y) b$ Y/ m1 RnItemTransyHighLevel = 2000000
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----------------------------------------------------------) \( }- o& ^" D$ R
--Kost黰e Kombination Chance------------------------------5 r' C- \5 A0 z& u4 @3 B) S9 c
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: s- _: k( }* ?; S0 R. ]nFashionCombineChance = 2500 -- 25%
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