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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------4 L0 d. E6 K0 q% b
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
Z1 w0 t; D/ j" c# k0 K/ m0 ktWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }( T" i# \3 C) ]1 b- P) \1 F
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. n6 [+ _# V' A----------------------------------------------------------
6 r+ T9 h* Y; y" B--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
4 r5 S p5 G0 V! }----------------------------------------------------------8 Q3 N4 N Z& K
tAttribute = {}
1 Q$ v' ?# ` u, u# S2 Afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )3 a- i% [8 N4 d9 z: z0 D
tAttribute[nNum] = {}
9 ~" f9 X& a" }6 |! y3 l tAttribute[nNum].nProb = nProb5 z3 ~0 K( M$ s8 _: s
tAttribute[nNum].nDamageRate = nDamageRate/ }1 h* Y* Z9 [, V
tAttribute[nNum].nDefenseRate = nDefenseRate
2 h ]& x1 K6 v# H x tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
- j2 M! Z) l8 xend5 \ M/ K" s3 X* u6 o- \
-- ; T5 a0 P6 H% ~, @& a, A0 C( V1 \
AddAttribute( 1, 100000, 200, 200, 500 )
" X' z5 Y' Z0 V R: G! qAddAttribute( 2, 100000, 221, 221, 522 )0 D8 v8 X m0 @1 [; C7 u
AddAttribute( 3, 92000, 256, 256, 560 )
& k; v4 {) u' O' E c$ a- qAddAttribute( 4, 70000, 305, 305, 612 )
6 r$ y: p/ F2 ~+ D4 ]AddAttribute( 5, 53000, 368, 368, 680 )3 E2 @5 f- k! \5 J) T
AddAttribute( 6, 53000, 446, 446, 763 ) c+ X# y/ q/ H6 n
AddAttribute( 7, 53000, 537, 537, 860 )
1 B* X( O0 L/ F- Y! ZAddAttribute( 8, 53000, 642, 642, 973 )1 K: H2 p: d: t- [
AddAttribute( 9, 53000, 761, 761, 1101 )0 W7 }" \$ J& R+ e
AddAttribute( 10, 53000, 895, 895, 1244 )$ X1 M2 q; E2 a, h8 ?! n! \" J0 u
AddAttribute( 11, 53000, 1042, 1042, 1402 )
& W4 G7 Q: \( `& w8 @# qAddAttribute( 12, 53000, 1203, 1203, 1575 )) T. K* n5 L/ o. f4 O
AddAttribute( 13, 53000, 1379, 1379, 1763 )
& O; l, T, {' C3 M) e, J4 q5 KAddAttribute( 14, 53000, 1568, 1568, 1966 )# N# l; l6 S" L. B& B
AddAttribute( 15, 53000, 1772, 1772, 2184 )$ S5 n+ M" D' ?( ~% m |
AddAttribute( 16, 53000, 1989, 1989, 2417 )
+ m8 f" f5 F9 WAddAttribute( 17, 53000, 2221, 2221, 2665 )
1 n6 |; Y; o& _2 \AddAttribute( 18, 53000, 2467, 2467, 2998 )
/ Q; o( [& G% [, p& K5 SAddAttribute( 19, 53000, 2726, 2726, 3207 )
/ D; n) ?" ^# u& S" y$ ~AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
6 |: v! Y- i. F3 |5 hnItemTransyHighLevel = 2000000
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8 X2 f2 _# I1 m, E----------------------------------------------------------
5 D( k% G" T0 ]9 t: {6 ?--Kost黰e Kombination Chance------------------------------. @5 Y$ ~# u% K& w% }& F' I1 y
----------------------------------------------------------# ?7 H: j. R2 \. ]& `/ j
2 l: g& V. q1 ~% ?nFashionCombineChance = 2500 -- 25%8 f+ i5 n8 i$ e5 R. H6 R
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