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ItemUpgrade.lua
r8 [) p/ b) |7 N* ^" _: b/ R1 }----------------------------------------------------------
& X/ e, e0 o5 T3 Z' k--Sockel Chance-------------------------------------------1 `" w9 l! H7 R: D' p% S) _
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊) i3 k3 |& F$ r# Q' i7 p
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- H2 n8 y" L. H! f& H
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$ d2 ]. i3 c" V5 h- O, R9 W--Upgrade Chance------------------------------------------) Q3 L( r+ x" T5 h
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5 v0 b: A" _5 a9 P* n% _tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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$ N3 W1 O( N8 }3 C& U) s----------------------------------------------------------
6 o' b3 Z$ w! X--Upgrade Chance------------------------------------------# k* l* N8 M& w& s2 b) ]! ?
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tAttribute = {}
; H- i1 I* y& V1 `function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: u, D% i1 y; d3 Z" i tAttribute[nNum] = {}
9 W6 a4 h8 S9 J8 H, a: g- x tAttribute[nNum].nProb = nProb# N! `, s! X2 h' z! d/ g, N, P$ E
tAttribute[nNum].nDamageRate = nDamageRate
# |7 |+ [; c# `/ Z+ S/ z tAttribute[nNum].nDefenseRate = nDefenseRate, _1 l, ^7 ~$ c9 Y
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate, D$ ]) c Q4 s9 n
end
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AddAttribute( 1, 100000, 200, 200, 500 )
$ u4 ?, P9 `6 u; ~8 \6 ]AddAttribute( 2, 100000, 221, 221, 522 )
' H0 |$ m3 k8 y5 V& OAddAttribute( 3, 92000, 256, 256, 560 )
8 k# s) i6 D& s) _* ~+ fAddAttribute( 4, 70000, 305, 305, 612 )+ W3 f2 j) M# [8 N
AddAttribute( 5, 53000, 368, 368, 680 )
3 Z3 C+ D, c( F; `0 AAddAttribute( 6, 53000, 446, 446, 763 )# G+ L: P' W8 Q) i* Y2 ]
AddAttribute( 7, 53000, 537, 537, 860 )
) Z& D/ s& D6 L. Z) ^' ?AddAttribute( 8, 53000, 642, 642, 973 ). h8 f M7 |+ o. \# w
AddAttribute( 9, 53000, 761, 761, 1101 )/ P* h! y/ d4 v* c. c0 n, }
AddAttribute( 10, 53000, 895, 895, 1244 )
# W/ E: [( x1 {, K- L% v$ j) KAddAttribute( 11, 53000, 1042, 1042, 1402 )& r3 B! i6 W) @. a/ a8 E
AddAttribute( 12, 53000, 1203, 1203, 1575 )
; t8 x) ?, {8 }4 G7 WAddAttribute( 13, 53000, 1379, 1379, 1763 )3 D/ m; D+ j7 p7 L- |6 n4 Q) ?6 z
AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 s* T0 N6 T$ {AddAttribute( 15, 53000, 1772, 1772, 2184 )6 I j$ y9 z5 n" L* h
AddAttribute( 16, 53000, 1989, 1989, 2417 )* E5 g! H: z d9 Y8 u. |
AddAttribute( 17, 53000, 2221, 2221, 2665 )( \ y, Y" A$ j% A8 i
AddAttribute( 18, 53000, 2467, 2467, 2998 )
& [/ a J4 H3 K# D" {AddAttribute( 19, 53000, 2726, 2726, 3207 )* ^( N: a" _8 g
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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5 S" G' N, @2 d+ e8 t8 b- m$ n----------------------------------------------------------0 V+ m1 [' ~% l. t( k/ n1 }' M7 H
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nItemTransyLowLevel = 500000. H7 h: `2 ^. s/ K( Q
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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