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ItemUpgrade.lua
1 K2 }. D% c8 M; p* x----------------------------------------------------------0 x+ k9 I6 l8 R# D6 _" h! u' W
--Sockel Chance-------------------------------------------) X0 L) S2 p5 x9 n0 w/ F
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+ G6 t; ?2 x f' H I2 `tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! B2 A5 S1 E1 r/ |9 ]5 etWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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0 L6 ^5 f# Q% d% Z: y+ G# X--Upgrade Chance------------------------------------------) }4 s( O8 T( R/ K
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4 @2 S( N: U# V5 _ }# VtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). @! v; D) G2 s9 g; O
0 E" r* k" q3 k! T1 L----------------------------------------------------------
* D5 x/ M% \3 b2 P `4 f--Upgrade Chance------------------------------------------: f5 B' E( U3 {; H
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. g W6 @0 |: e4 htAttribute = {}' F# w2 j- H% g. R
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
M! c e' Q" n3 V3 K tAttribute[nNum] = {}
& R# ?5 x: G& ^: C B; X/ x tAttribute[nNum].nProb = nProb
8 O* h9 ]% R, U- r3 i tAttribute[nNum].nDamageRate = nDamageRate
7 m5 J1 Q% c/ S; [& z2 x tAttribute[nNum].nDefenseRate = nDefenseRate
, o8 i1 ~/ J/ S tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 a. l4 C2 x6 T! m% g8 w: v
end. q" T$ {' i, Y3 ?) y! ~9 f) U
--
$ [1 Z) m) d% ~0 t+ ]9 xAddAttribute( 1, 100000, 200, 200, 500 )
! ^! s- D7 m7 E! { S3 k5 LAddAttribute( 2, 100000, 221, 221, 522 )
1 `- `: Y. A, f* U, E1 E7 ~: j) p) RAddAttribute( 3, 92000, 256, 256, 560 )
. i* h1 z/ B' y% ]& l1 gAddAttribute( 4, 70000, 305, 305, 612 )' Z: n, V& I/ S, N* T# z/ x" L
AddAttribute( 5, 53000, 368, 368, 680 )! R: P/ q/ S/ B3 D7 W5 ]( L) b
AddAttribute( 6, 53000, 446, 446, 763 )
4 Q% V/ S. q2 k f0 r" S3 R* sAddAttribute( 7, 53000, 537, 537, 860 )* E' I$ S" C) b
AddAttribute( 8, 53000, 642, 642, 973 ). g- V+ ~) g4 n4 g" w: J
AddAttribute( 9, 53000, 761, 761, 1101 )
# {8 n$ _1 H& p* z PAddAttribute( 10, 53000, 895, 895, 1244 )
7 _+ z1 n0 g# ~- {' D' mAddAttribute( 11, 53000, 1042, 1042, 1402 )1 d" g" [ n2 I: i1 X5 {6 ~7 B3 I
AddAttribute( 12, 53000, 1203, 1203, 1575 )
8 E; w8 _7 e1 e5 M- n* W) p8 @' g; A5 EAddAttribute( 13, 53000, 1379, 1379, 1763 )
: T% D' S" a3 e, UAddAttribute( 14, 53000, 1568, 1568, 1966 )4 x+ e- B* E) q1 O3 g
AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 O( p+ r2 d5 y6 s7 b2 l7 F# kAddAttribute( 16, 53000, 1989, 1989, 2417 )
) v; p2 Q7 C" }, h7 rAddAttribute( 17, 53000, 2221, 2221, 2665 )3 o! D: T( S, R3 G/ @
AddAttribute( 18, 53000, 2467, 2467, 2998 )1 E4 ]7 ^' u0 J. o3 m% g/ g* c
AddAttribute( 19, 53000, 2726, 2726, 3207 )! d+ v( ?1 b" C6 d$ s7 k S5 l
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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' e) d" A/ p! [. c----------------------------------------------------------5 [: O1 x9 t, ~4 W- B1 Q/ k
nItemTransyLowLevel = 5000000 J5 O$ U1 u% d9 r, w ?
nItemTransyHighLevel = 2000000
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----------------------------------------------------------3 r M2 A) U8 f Q. G. I
--Kost黰e Kombination Chance------------------------------* B- T7 T7 @. d9 N+ P# P; x0 I
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8 x/ \- z6 ?8 @/ O7 `6 p# e. enFashionCombineChance = 2500 -- 25%/ i5 m# e W9 ~/ Z4 n- E; ^9 C0 B
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