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ItemUpgrade.lua; [4 i6 I* M4 C/ ]! M( f
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1 x( ~5 S. B5 T; X6 u--Sockel Chance-------------------------------------------2 T& e, r6 l# s+ l8 G
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4 |3 W& S$ M6 V L5 L6 rtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ o, B3 O/ t3 K0 CtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 N" G# X5 R( k. D' q5 l
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8 Z& @5 ?5 O) U$ h) H3 l--Upgrade Chance------------------------------------------' _9 \$ s, S* a2 T! G3 @2 z) U0 b7 B( x
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% B2 M8 R n. B' {tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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6 P9 z$ i' X* A0 v9 K, ~/ I* i----------------------------------------------------------3 V' ^, s+ b) [4 O. z+ I
--Upgrade Chance------------------------------------------$ \/ j+ V0 x) l
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tAttribute = {}" E/ D8 S0 @2 t% U. I( E" m, O5 }6 Z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: A6 f9 t7 V% ^ D% L6 N1 U tAttribute[nNum] = {}7 a$ l; h- P9 e
tAttribute[nNum].nProb = nProb
0 B8 L- Z, j/ {/ n$ k! t5 {# w8 e tAttribute[nNum].nDamageRate = nDamageRate
- D. K$ o( y5 N5 q+ T/ C y tAttribute[nNum].nDefenseRate = nDefenseRate
v$ _( \% b a' }% g tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ G$ C7 v* x' A2 O" @% d3 V
end
9 J9 \8 Q# Z/ X3 ~! }5 |0 \-- . T3 p1 G* J! l. T+ x, \2 I Z% Z
AddAttribute( 1, 100000, 200, 200, 500 )
" a9 x5 Q2 d! l$ }; q; vAddAttribute( 2, 100000, 221, 221, 522 )1 _* P6 T/ k1 B5 Y. ~
AddAttribute( 3, 92000, 256, 256, 560 )
& O# b, W- j2 ^4 G3 fAddAttribute( 4, 70000, 305, 305, 612 )
8 Z( a# Q2 _) S6 rAddAttribute( 5, 53000, 368, 368, 680 )0 z9 i0 |% S; Z/ k. a% Z6 P
AddAttribute( 6, 53000, 446, 446, 763 )0 |, c" c) p9 y
AddAttribute( 7, 53000, 537, 537, 860 )' x3 v! k7 x1 i9 R* U9 c) |1 q
AddAttribute( 8, 53000, 642, 642, 973 )7 R9 u3 c! w- T+ k h/ A! p& t
AddAttribute( 9, 53000, 761, 761, 1101 )
5 h# o4 O' y2 |4 d, Y! sAddAttribute( 10, 53000, 895, 895, 1244 )$ ~" Y3 F3 ]; {; H3 h( M" \7 @5 S# M
AddAttribute( 11, 53000, 1042, 1042, 1402 )
; i0 F5 x( U0 t" }+ V; NAddAttribute( 12, 53000, 1203, 1203, 1575 ), [2 ~6 {' z# \- Z
AddAttribute( 13, 53000, 1379, 1379, 1763 )+ S) u- d6 J+ N5 l
AddAttribute( 14, 53000, 1568, 1568, 1966 )
/ i. q' d, j) y0 fAddAttribute( 15, 53000, 1772, 1772, 2184 )
/ N; m8 z7 d6 h0 T. ?4 F, PAddAttribute( 16, 53000, 1989, 1989, 2417 )1 s6 P& a8 T& K6 [/ t
AddAttribute( 17, 53000, 2221, 2221, 2665 )! q6 h- @, ]- P {1 L
AddAttribute( 18, 53000, 2467, 2467, 2998 )
0 V* ]! o. i- c. |8 |AddAttribute( 19, 53000, 2726, 2726, 3207 )5 u' ]8 \; |7 s8 n
AddAttribute( 20, 53000, 3000, 3000, 3500 )# {0 u# i% F' F5 x0 w4 [ w2 a: X" ^
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nItemTransyLowLevel = 500000
, x) T, r8 L" inItemTransyHighLevel = 2000000
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* ~" F) {4 ]+ l8 r- M' Z! D----------------------------------------------------------5 ?5 _! ~$ t+ }3 O- R' x
--Kost黰e Kombination Chance------------------------------
% j& [; ]; j t# M! [----------------------------------------------------------
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2 Q! j g; I$ G. E0 MnFashionCombineChance = 2500 -- 25%8 j+ _" [* `2 g# _+ p3 W1 n
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