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ItemUpgrade.lua
) N: C6 G/ g+ P: ?: D----------------------------------------------------------
8 k) k2 o3 J' e4 Q. U% `--Sockel Chance-------------------------------------------2 f) G6 \# n2 t5 Q4 n, |3 A3 B4 }
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)4 H- b! F' G& ~8 R5 S1 [! I& q
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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5 u& x' \6 O6 P: |1 {8 o" v5 P+ v# T----------------------------------------------------------; L& h8 U. R3 o9 W/ v7 I8 h, @8 p
--Upgrade Chance------------------------------------------0 X' e3 b- z1 @/ [& Q
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* `; F4 k- X2 `) T1 q' x( K1 ftGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' x& b6 g6 R! G0 B* I4 E3 f) L
0 W% _" r7 u9 ? ^----------------------------------------------------------
1 \7 ? j* U8 m" t6 \# D--Upgrade Chance------------------------------------------* D/ I! _; c R
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! o0 B& z) |9 h0 E5 QtAttribute = {}: F4 o) ]' ^* e
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): r2 N5 k# A6 y$ R/ C
tAttribute[nNum] = {}0 @" y! V9 n. P% K
tAttribute[nNum].nProb = nProb! S5 m" [3 ?/ x' }
tAttribute[nNum].nDamageRate = nDamageRate
5 z5 z+ A5 e0 ^0 K2 m tAttribute[nNum].nDefenseRate = nDefenseRate; k, N+ b; y9 S/ T+ w+ D
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
6 V$ W2 g- M* u, m- k, Iend
% i$ M% q$ K; [+ ~$ }. B( E* _1 j8 e--
/ r' Z) @3 X$ WAddAttribute( 1, 100000, 200, 200, 500 )
+ e& h1 [0 n" Y+ @8 F3 d4 Y. |AddAttribute( 2, 100000, 221, 221, 522 )
1 a9 b% l v7 IAddAttribute( 3, 92000, 256, 256, 560 )
+ y3 O2 l$ K% E$ `1 P% dAddAttribute( 4, 70000, 305, 305, 612 ). i6 H. p0 o% V. H6 y
AddAttribute( 5, 53000, 368, 368, 680 )0 ~0 N8 Y8 ~! d9 ^: T/ n3 g7 T. V |
AddAttribute( 6, 53000, 446, 446, 763 ). f& y1 l0 A* W7 A8 E
AddAttribute( 7, 53000, 537, 537, 860 )
5 a/ Z8 d6 B8 n4 HAddAttribute( 8, 53000, 642, 642, 973 )
5 }+ W& {! q% |/ i# fAddAttribute( 9, 53000, 761, 761, 1101 )
' h4 T: w- U1 B1 t) i9 ^5 {AddAttribute( 10, 53000, 895, 895, 1244 )
9 i. ?1 K) ]8 @+ C- VAddAttribute( 11, 53000, 1042, 1042, 1402 )
9 e+ l& g* K% T5 t+ b2 q8 KAddAttribute( 12, 53000, 1203, 1203, 1575 )
) z6 D& I% p: Z( y4 Q2 [) _AddAttribute( 13, 53000, 1379, 1379, 1763 ). T, a7 {# M6 l
AddAttribute( 14, 53000, 1568, 1568, 1966 )
; w7 E f' ^0 y J- b: yAddAttribute( 15, 53000, 1772, 1772, 2184 )
' \0 r1 v& A2 `1 \$ J5 v- k" NAddAttribute( 16, 53000, 1989, 1989, 2417 )/ V" r, Z/ X/ |9 F* K8 U
AddAttribute( 17, 53000, 2221, 2221, 2665 )% x- ?% ]* N- P, ~! h0 W/ t u1 {
AddAttribute( 18, 53000, 2467, 2467, 2998 )
+ S& d- z( T7 y: I( K0 A% EAddAttribute( 19, 53000, 2726, 2726, 3207 )
' k" ]1 s7 j6 f1 K) K, ]8 gAddAttribute( 20, 53000, 3000, 3000, 3500 )
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8 N8 a7 P& ]+ g D4 E: F: @% I----------------------------------------------------------
9 Y5 _3 ]: P$ H5 s----------------------------------------------------------* A+ T' Z5 {. T% l9 x
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, j& k- z$ g" wnItemTransyLowLevel = 500000
1 y; h: Z$ z7 k4 }6 NnItemTransyHighLevel = 2000000* [' {! A) g$ Y# Y; B8 w3 m B
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----------------------------------------------------------! c. X8 `/ x) [! Y* ?
--Kost黰e Kombination Chance------------------------------' D. ^6 O5 n1 w$ S& T3 a$ J9 S& M
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* \$ X, P$ ^ j; a7 @/ N* n* S$ R+ w" r) B$ l7 V
nFashionCombineChance = 2500 -- 25%- W0 E" g6 ]& F7 v- {) h2 {
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