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ItemUpgrade.lua4 a8 h! q( K! M6 w
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--Sockel Chance-------------------------------------------. M, i6 Z9 H3 ?( d; V% O
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)* c6 b; Q( \; a6 Z0 K" b5 m" V0 B
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 E6 W7 a( Q5 q
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- `4 d9 i5 V8 j( Y--Upgrade Chance------------------------------------------
8 R2 }9 ~% D. U% K% U----------------------------------------------------------
3 n5 @+ F1 E" ctGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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# S0 u4 G3 [' s& d% C; @ E! a4 c----------------------------------------------------------
- `; [* Y5 T: y- `7 ^& `--Upgrade Chance------------------------------------------
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tAttribute = {}, P6 ^7 M; x9 g N9 L' \) _
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ f5 s7 C' U8 R/ z
tAttribute[nNum] = {}3 D' f% T7 J- m3 ?
tAttribute[nNum].nProb = nProb2 v3 \' b1 u/ J# X
tAttribute[nNum].nDamageRate = nDamageRate# `9 h! ?" {5 N9 b. c9 M
tAttribute[nNum].nDefenseRate = nDefenseRate1 }1 [! K; e( S" E1 b9 S
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )6 k" L# T @# h! ^5 M
AddAttribute( 2, 100000, 221, 221, 522 )% g5 J) ]% q" N6 z
AddAttribute( 3, 92000, 256, 256, 560 )
7 G4 n7 c) G+ m; v9 o) d6 AAddAttribute( 4, 70000, 305, 305, 612 ), n" B4 ~) `8 q; ~6 |; [/ p1 P: j# @! _
AddAttribute( 5, 53000, 368, 368, 680 )
N: c% w7 I7 H% gAddAttribute( 6, 53000, 446, 446, 763 )# J! t, c* ^9 i; V8 O2 F* ^/ y
AddAttribute( 7, 53000, 537, 537, 860 )& J7 g& I: P! N# C9 @
AddAttribute( 8, 53000, 642, 642, 973 )
7 K: M0 f6 I5 |9 C! A8 ~7 u7 B0 eAddAttribute( 9, 53000, 761, 761, 1101 )9 p) G9 [, ~: a+ u( e1 _
AddAttribute( 10, 53000, 895, 895, 1244 )4 [8 g/ S7 v& ` N3 r% ^% ^6 l
AddAttribute( 11, 53000, 1042, 1042, 1402 ). s5 B/ a3 z1 z3 g; b
AddAttribute( 12, 53000, 1203, 1203, 1575 )1 X; H0 p$ P2 I( I' x
AddAttribute( 13, 53000, 1379, 1379, 1763 )$ B+ z* W6 l$ f$ z% G( S+ `; Y0 X
AddAttribute( 14, 53000, 1568, 1568, 1966 )
7 P& C; C' T8 u3 }" PAddAttribute( 15, 53000, 1772, 1772, 2184 )* u7 N/ f1 z9 T' ^3 P& X4 D
AddAttribute( 16, 53000, 1989, 1989, 2417 )
" F) q1 c' y8 O/ m9 x* x. ^AddAttribute( 17, 53000, 2221, 2221, 2665 )
4 a2 c0 v d9 Q- _! ~8 o* ?AddAttribute( 18, 53000, 2467, 2467, 2998 )
0 W& D: b9 t8 k" C8 M: [AddAttribute( 19, 53000, 2726, 2726, 3207 )6 |/ h8 y( ?5 f* q
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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* S G4 Y" |8 G3 U& B----------------------------------------------------------
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5 F& c0 A. T+ {9 ?) EnItemTransyLowLevel = 500000. p: J3 T2 N& A. W/ a
nItemTransyHighLevel = 20000009 \) A* R9 _: W# q& y+ \5 y
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--Kost黰e Kombination Chance------------------------------
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4 t$ \# n1 A! KnFashionCombineChance = 2500 -- 25%7 ?9 |& P0 c9 @% T: e; F
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