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ItemUpgrade.lua. ^! Q: z+ q4 e/ W
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--Sockel Chance-------------------------------------------! r. h, z1 U, O# n# ]
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, b& n9 s: G' G; |tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' [5 H+ G8 [0 n) @
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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- i9 {, M3 F- j* f) d--Upgrade Chance------------------------------------------
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( {. K% P3 r ^' N) Z* |tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), e$ L2 r& e; p- k
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--Upgrade Chance------------------------------------------& u# ?( Y' k8 x2 w5 I( K
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tAttribute = {}
R* J' t8 }3 t$ y5 bfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ |3 f2 O: s4 k/ \" o, }
tAttribute[nNum] = {}- C9 G+ Z0 r, n: x
tAttribute[nNum].nProb = nProb
8 z+ V! h! f$ l- e tAttribute[nNum].nDamageRate = nDamageRate8 A. ?0 [/ ~0 K' k
tAttribute[nNum].nDefenseRate = nDefenseRate2 F) F1 r3 h1 f- y* v) [7 k( k
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- , {! h) [. O# N" P
AddAttribute( 1, 100000, 200, 200, 500 )
5 S% z; R) h3 MAddAttribute( 2, 100000, 221, 221, 522 )/ T4 W- Z Q# v1 @
AddAttribute( 3, 92000, 256, 256, 560 )# `" K& I/ \ j1 W$ f( X9 l4 f
AddAttribute( 4, 70000, 305, 305, 612 )' W0 E/ |3 n5 Z W6 ?/ H
AddAttribute( 5, 53000, 368, 368, 680 )9 U8 W& i. O+ P& ~! l2 V# ?
AddAttribute( 6, 53000, 446, 446, 763 )
) s* R, ^# E. R+ a4 |AddAttribute( 7, 53000, 537, 537, 860 )' J, y7 G: @) M: ~) ?
AddAttribute( 8, 53000, 642, 642, 973 )6 L; k5 \9 ?7 N+ _; l; d& B
AddAttribute( 9, 53000, 761, 761, 1101 )5 Q7 w x) I9 t# p; Q
AddAttribute( 10, 53000, 895, 895, 1244 )
- V; j) h: c, j$ a. `3 O% bAddAttribute( 11, 53000, 1042, 1042, 1402 )6 q7 H6 e# }/ |+ q3 T J, ]
AddAttribute( 12, 53000, 1203, 1203, 1575 )
3 u$ H' h( W; j1 r% T" s/ ]AddAttribute( 13, 53000, 1379, 1379, 1763 )* N/ [. Z' u: J3 I8 h3 J {
AddAttribute( 14, 53000, 1568, 1568, 1966 )* f L+ @8 ?) g' `+ u. `% o
AddAttribute( 15, 53000, 1772, 1772, 2184 )2 Q) _- |" z# O
AddAttribute( 16, 53000, 1989, 1989, 2417 )
- g2 U8 E2 L4 x. sAddAttribute( 17, 53000, 2221, 2221, 2665 )
! S8 Z8 `: a9 rAddAttribute( 18, 53000, 2467, 2467, 2998 )
% q- q$ _/ V5 \" u- x- U4 L/ lAddAttribute( 19, 53000, 2726, 2726, 3207 )5 e& e' e8 R7 Y8 v# P3 I$ A0 p- [# [1 N
AddAttribute( 20, 53000, 3000, 3000, 3500 )$ a. T& ] Z; k2 ] u: O- C9 J
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nItemTransyLowLevel = 500000
3 L8 [# b& R2 onItemTransyHighLevel = 2000000) q9 s L" v& i: d
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--Kost黰e Kombination Chance------------------------------0 q/ i( W+ u2 I
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nFashionCombineChance = 2500 -- 25%
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