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ItemUpgrade.lua6 o$ ?$ o6 @2 h4 z2 M1 K! E
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 d7 U/ i3 ^0 otWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: D6 S( c8 s( Q, M( ] Y. e8 P
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--Upgrade Chance------------------------------------------! X* |1 ]- X& ^( R( C
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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! n. o' G3 i/ `: QtAttribute = {}
1 a* {, ~% i+ K1 Ofunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
' J0 ?; {/ C A# z! l- k' d tAttribute[nNum] = {}) \9 h4 X/ S/ @" @% [
tAttribute[nNum].nProb = nProb
# |) V- X) S( g" [3 i. Y# I tAttribute[nNum].nDamageRate = nDamageRate. S J+ b# q0 W5 @
tAttribute[nNum].nDefenseRate = nDefenseRate
* G9 i+ s0 c7 A; J tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- / I h/ B0 W! y. k9 O' @
AddAttribute( 1, 100000, 200, 200, 500 )# T" I0 q* B2 N
AddAttribute( 2, 100000, 221, 221, 522 )" Y* v' f$ p$ `
AddAttribute( 3, 92000, 256, 256, 560 )
. @# r" G/ o% d" P3 B" J; VAddAttribute( 4, 70000, 305, 305, 612 )4 E) Z) x+ `: ]; X* r& u
AddAttribute( 5, 53000, 368, 368, 680 )8 @0 \0 A# `- w2 Q; Q* ]- Y
AddAttribute( 6, 53000, 446, 446, 763 )
! W& n% G7 x+ {AddAttribute( 7, 53000, 537, 537, 860 ); b3 s) n! u5 ?, K" _
AddAttribute( 8, 53000, 642, 642, 973 )
: p4 }- L; U* ^1 ~AddAttribute( 9, 53000, 761, 761, 1101 )
4 j8 T0 G; [; z y& dAddAttribute( 10, 53000, 895, 895, 1244 )
& |3 a1 g8 j. t4 e8 b! u$ r2 o: _4 EAddAttribute( 11, 53000, 1042, 1042, 1402 ); K b1 l/ R0 `- t# B. }
AddAttribute( 12, 53000, 1203, 1203, 1575 )3 `+ j$ ~' V. d; k
AddAttribute( 13, 53000, 1379, 1379, 1763 )
3 K: O: V* Z1 p; e9 T! EAddAttribute( 14, 53000, 1568, 1568, 1966 )! l+ |0 F+ z: A
AddAttribute( 15, 53000, 1772, 1772, 2184 )
6 X* S# k' |& uAddAttribute( 16, 53000, 1989, 1989, 2417 )
6 M2 M- ?* d9 ~ ~' P ] U0 c! z1 ^4 FAddAttribute( 17, 53000, 2221, 2221, 2665 )
! C1 ?& {- T: d) bAddAttribute( 18, 53000, 2467, 2467, 2998 )4 A' P0 n9 g# P9 A( u
AddAttribute( 19, 53000, 2726, 2726, 3207 ) D. w) T. M7 I$ j* M7 c3 J* r
AddAttribute( 20, 53000, 3000, 3000, 3500 )8 ?6 V( C4 j7 ^2 H/ j: y D
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nItemTransyLowLevel = 500000
2 N7 N c ~( i: NnItemTransyHighLevel = 2000000$ P, V7 [/ e9 X
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--Kost黰e Kombination Chance------------------------------" L2 @# b9 X' _$ e
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+ h9 d4 g1 ~9 l0 Y2 j2 p) `8 d& b8 BnFashionCombineChance = 2500 -- 25%
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