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ItemUpgrade.lua
' b6 v$ c7 {& s3 ~# e0 r----------------------------------------------------------( ?# s* T. v1 k# L% v
--Sockel Chance-------------------------------------------
$ H+ o- a: n2 s4 C----------------------------------------------------------9 Z- Y/ P0 l# n
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( \, Y8 y8 L# p" vtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) F" n6 D7 c% W/ r& i
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) a* a( [7 j$ }, w3 f* W----------------------------------------------------------
: B8 z0 R& f( k( Y7 Q" N--Upgrade Chance------------------------------------------
1 M8 a w! ~- o3 V----------------------------------------------------------# u2 g- u5 b1 l0 [' N
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); C8 S+ h% J. N
2 G8 _, e0 F+ p# @----------------------------------------------------------
8 x s: w7 L4 y--Upgrade Chance------------------------------------------
9 b J3 F) c! a---------------------------------------------------------- H/ H) x* H% C5 ?# p
tAttribute = {}# {3 T3 M- w! x4 D! p
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ \" n, w! X$ B% U
tAttribute[nNum] = {}5 v7 P0 g2 ]. {+ y/ T% L
tAttribute[nNum].nProb = nProb6 d) P- @8 }9 Q6 D. p! l6 |, W
tAttribute[nNum].nDamageRate = nDamageRate h6 F8 K& ~2 m
tAttribute[nNum].nDefenseRate = nDefenseRate
+ ~& ]( k& d2 R* B/ h( w* } tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
0 C) G) b3 Y; r) bend
2 G2 i6 S8 p/ u4 s' X1 y3 o! H- w-- ( y0 d* ]2 e" y# l9 S
AddAttribute( 1, 100000, 200, 200, 500 )2 t+ {) w( @& m1 u
AddAttribute( 2, 100000, 221, 221, 522 )8 s4 a1 b3 Z9 y1 x# _8 _
AddAttribute( 3, 92000, 256, 256, 560 )$ A2 r% w( M. W
AddAttribute( 4, 70000, 305, 305, 612 )
. _5 r; j* a2 m" F# sAddAttribute( 5, 53000, 368, 368, 680 )
3 ?* V5 Y+ C) H. W# j2 SAddAttribute( 6, 53000, 446, 446, 763 )) L5 r3 \! B# ^' j2 k2 u4 l
AddAttribute( 7, 53000, 537, 537, 860 )
) R* t* ^! N% q) l6 n0 U9 x) B6 ]AddAttribute( 8, 53000, 642, 642, 973 )
; C0 j2 Q9 G. R2 k3 [2 \( kAddAttribute( 9, 53000, 761, 761, 1101 )
9 ]6 Q! Q1 m4 f0 V; dAddAttribute( 10, 53000, 895, 895, 1244 )
- N& j) L' V# [AddAttribute( 11, 53000, 1042, 1042, 1402 )
. M9 g+ b) t8 a) l/ mAddAttribute( 12, 53000, 1203, 1203, 1575 )
+ I2 E' U7 Q* k7 m+ L; GAddAttribute( 13, 53000, 1379, 1379, 1763 )8 D& ~! f Q! Q% {7 k q5 w
AddAttribute( 14, 53000, 1568, 1568, 1966 )
* |' i1 A+ K& U; AAddAttribute( 15, 53000, 1772, 1772, 2184 )
% @8 Q7 @6 n% b5 y! ~- J1 K0 VAddAttribute( 16, 53000, 1989, 1989, 2417 )3 I X! r0 ?- n1 \$ U6 L
AddAttribute( 17, 53000, 2221, 2221, 2665 )
6 ]" c8 P; y, Z. c) j2 DAddAttribute( 18, 53000, 2467, 2467, 2998 )
+ x: c5 [/ U, I# n4 M5 L; m- yAddAttribute( 19, 53000, 2726, 2726, 3207 )- b2 s$ O7 L8 P: v
AddAttribute( 20, 53000, 3000, 3000, 3500 )6 d5 c7 ?5 e A7 r- m
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----------------------------------------------------------( l1 @9 {$ H' v
----------------------------------------------------------
( ?! l. n1 t( }: ]; p3 I6 f$ T----------------------------------------------------------
8 a$ f |1 \4 VnItemTransyLowLevel = 5000005 G/ Q" Q, M; |1 H5 Q
nItemTransyHighLevel = 2000000
+ M& V1 Y) Y, ]" s6 Y% \0 o+ a+ Q
8 h% i0 {+ D, y----------------------------------------------------------5 ]$ T0 H& m3 S; b6 w8 I. S3 G
--Kost黰e Kombination Chance------------------------------
; I/ O9 @4 [1 q6 j" p" j4 Z, s* u----------------------------------------------------------6 O5 R; e% s" E5 ]4 i- b
7 Z; Q: Y9 X2 v' R" U$ {nFashionCombineChance = 2500 -- 25%6 H r% \) R' _( I# E9 C
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