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ItemUpgrade.lua
6 ^) y2 {$ ~& q. V5 {: T/ F----------------------------------------------------------" k9 i$ k4 ^: t
--Sockel Chance-------------------------------------------
& s" a& H3 @+ r' u0 y$ P----------------------------------------------------------
K6 e0 G! M- c6 x3 ?: v1 T4 vtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# r$ |% ]- ^! YtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }. o9 D5 [$ x# U- C
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; a. |& l) q# q----------------------------------------------------------
/ j& u# f; e9 F( x" d8 _--Upgrade Chance------------------------------------------
+ x' z) b$ O1 e4 ]8 A----------------------------------------------------------7 J! q* ?- o9 ^2 m2 b) W7 M
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), c6 S! F6 ~& r ~
8 j# t4 R) K3 B# M+ \: b----------------------------------------------------------
9 {7 z+ B: j9 |6 l--Upgrade Chance------------------------------------------
9 Y1 H; u+ [ Z$ `----------------------------------------------------------
$ Q- K7 l1 w- T+ J' ftAttribute = {}+ m0 P) ?& Z3 R g
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
1 h9 L+ S' K2 Z" B# }& n1 `7 ~& a tAttribute[nNum] = {}
- E! m6 Q8 K5 z0 U tAttribute[nNum].nProb = nProb9 u2 E! d( Z" @% Z
tAttribute[nNum].nDamageRate = nDamageRate2 V& ]9 f5 [( [6 Y4 o& j
tAttribute[nNum].nDefenseRate = nDefenseRate
$ b. W( n" s+ M: _ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
* P4 K H6 g! {! D8 H9 c& wend
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AddAttribute( 1, 100000, 200, 200, 500 )
5 R, S0 F- d( O# e2 `/ lAddAttribute( 2, 100000, 221, 221, 522 )0 P. p# _3 I2 _3 n
AddAttribute( 3, 92000, 256, 256, 560 )0 f9 Z: S7 F0 c9 v* [) v4 a
AddAttribute( 4, 70000, 305, 305, 612 )
8 S5 S8 H* M2 S% V! t' P1 ~3 ]& R6 bAddAttribute( 5, 53000, 368, 368, 680 )
6 z3 F1 _ q4 V. e8 eAddAttribute( 6, 53000, 446, 446, 763 )+ j0 G0 v' V& o/ K5 g
AddAttribute( 7, 53000, 537, 537, 860 )$ Z/ g% [/ n+ x
AddAttribute( 8, 53000, 642, 642, 973 )
* `; h9 F3 L; w% }, EAddAttribute( 9, 53000, 761, 761, 1101 )
i5 q+ n) W% e+ \" N1 k0 SAddAttribute( 10, 53000, 895, 895, 1244 )0 G! n& D2 ?8 }' k2 { C
AddAttribute( 11, 53000, 1042, 1042, 1402 )
- M) s: @' K/ C RAddAttribute( 12, 53000, 1203, 1203, 1575 )4 @2 ?. w3 K5 L$ b7 G& u
AddAttribute( 13, 53000, 1379, 1379, 1763 )
& A! \+ s/ |- }& j8 Q! NAddAttribute( 14, 53000, 1568, 1568, 1966 )
6 b2 p' B9 d5 f$ N0 a6 c; zAddAttribute( 15, 53000, 1772, 1772, 2184 ); x& t6 t3 W' L ~- Y) q
AddAttribute( 16, 53000, 1989, 1989, 2417 )
% X- e7 T! y+ v4 ~6 h0 P' d4 d) i4 NAddAttribute( 17, 53000, 2221, 2221, 2665 )8 x& O: h5 r9 o7 J- H
AddAttribute( 18, 53000, 2467, 2467, 2998 )
2 V w7 z" R0 x F( dAddAttribute( 19, 53000, 2726, 2726, 3207 )- N& r6 b( Y/ I) Y$ m1 Z% T* j
AddAttribute( 20, 53000, 3000, 3000, 3500 )0 Y/ T& Z! U% O
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0 b1 x2 d* G5 G! t% n. O) Z+ b----------------------------------------------------------% c- K4 E' P* z% d! x6 |+ W" I6 t8 k
----------------------------------------------------------1 [, K+ Z6 `7 o2 N4 \
nItemTransyLowLevel = 500000+ E$ _6 p) \2 i+ Z5 |+ E6 Q! z
nItemTransyHighLevel = 2000000$ P; C& b: n" o0 N( T% y
2 U0 o9 n2 P. \+ ]
----------------------------------------------------------
, V( O# z- S6 m( u+ x--Kost黰e Kombination Chance------------------------------
; P& v. t8 s) {1 S8 h; \! ^! U( Q0 C4 C----------------------------------------------------------* z" E3 P4 J5 Q# `' S) n. e
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nFashionCombineChance = 2500 -- 25%* e+ p1 h9 Q: `+ A3 S4 `! P
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