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ItemUpgrade.lua
6 o2 P- y' a4 H5 c2 j----------------------------------------------------------
0 i$ L, C8 @$ g5 F' n--Sockel Chance-------------------------------------------
: e. }- @3 v1 n: R+ V----------------------------------------------------------7 F. C* F- A- }+ R9 D0 b( e4 A. q7 \
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! T& x) U4 k8 J1 j: atWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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- l/ j4 {9 t* e--Upgrade Chance------------------------------------------, [$ ^& f* c& F7 ]7 V0 [- Y
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- I. x* s" U3 YtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 I7 i9 s3 Q% ~$ I--Upgrade Chance------------------------------------------1 E; [1 `2 c l; l
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* ]4 X$ o4 H0 e/ CtAttribute = {}% T. _8 e0 P3 G5 {( `5 W
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& X7 P; ~1 a, U% u tAttribute[nNum] = {}4 H$ d; \) W% X& K& F9 N
tAttribute[nNum].nProb = nProb, F( p U6 w, Z
tAttribute[nNum].nDamageRate = nDamageRate
* w x0 B$ R% j4 ~ tAttribute[nNum].nDefenseRate = nDefenseRate) P7 H4 c! d& M+ x! q* K
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate, C& C2 |7 ^% m: X. X! P; I# v% w
end6 @: N6 ~3 k5 `9 A8 M( s1 p
--
+ J( I' h0 y7 U3 h6 A! {( pAddAttribute( 1, 100000, 200, 200, 500 )
! X, h. E. \# uAddAttribute( 2, 100000, 221, 221, 522 )
& G- Y! A" B5 P/ s, aAddAttribute( 3, 92000, 256, 256, 560 )
* T4 h/ I4 C3 AAddAttribute( 4, 70000, 305, 305, 612 )
7 F! F" W$ P8 V0 SAddAttribute( 5, 53000, 368, 368, 680 )! O1 F$ X: m, \+ E- }# H
AddAttribute( 6, 53000, 446, 446, 763 )- n2 V: q5 `) C/ t0 W( a3 Z3 [+ t
AddAttribute( 7, 53000, 537, 537, 860 ). z" c5 s7 ]9 @+ }# [
AddAttribute( 8, 53000, 642, 642, 973 )
( v8 a% K% O1 Q+ [* RAddAttribute( 9, 53000, 761, 761, 1101 )
2 Z% r8 c5 L h8 T- N# F: mAddAttribute( 10, 53000, 895, 895, 1244 )8 O! |9 B a, A1 D/ v$ Y
AddAttribute( 11, 53000, 1042, 1042, 1402 )5 x; ^$ v4 E8 {5 e7 E! x" ~" x* Z
AddAttribute( 12, 53000, 1203, 1203, 1575 )
; r1 w* t5 ?: B& T! v: X$ nAddAttribute( 13, 53000, 1379, 1379, 1763 ) H( \ q4 m' u& L _
AddAttribute( 14, 53000, 1568, 1568, 1966 )
2 x v$ u* R7 z& \AddAttribute( 15, 53000, 1772, 1772, 2184 )2 c7 c# y: O1 e$ B/ T6 P
AddAttribute( 16, 53000, 1989, 1989, 2417 )9 h2 }; b4 W3 Q3 q" d! Y! a
AddAttribute( 17, 53000, 2221, 2221, 2665 )
* W j6 j6 }, F4 b8 K2 y& s* }8 {AddAttribute( 18, 53000, 2467, 2467, 2998 )
9 k% G8 Y( Q$ p* x" g2 A% gAddAttribute( 19, 53000, 2726, 2726, 3207 )& K5 z. S7 X2 U+ i' q
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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& I* q; z/ X9 F1 L) p) N1 k----------------------------------------------------------) r1 g6 \" {/ }3 K
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. J7 H2 H. |: U, [2 q" f: P4 a----------------------------------------------------------' l7 U! g+ y0 N9 r
nItemTransyLowLevel = 500000
& b% E4 B) h0 \) d9 f! F/ m& v7 Y+ O6 ynItemTransyHighLevel = 2000000% }9 J7 k' a( {6 A7 Z
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& B" ?. w8 Q9 j% d( \( R3 F* ?--Kost黰e Kombination Chance------------------------------
$ L% T4 Q1 {/ @# x8 ~----------------------------------------------------------
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1 h- }% b7 ]7 Y# snFashionCombineChance = 2500 -- 25%5 F# U% k* Q7 R: q0 b
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