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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
1 w4 L( d8 v( e----------------------------------------------------------
2 J2 X9 h$ e7 ~5 I1 ftSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' Q7 g; c8 I- w
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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& x8 U$ z, H1 D# T2 o--Upgrade Chance------------------------------------------( B# v- ~( j" V# ~4 [$ M3 ?( e" F- \
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3 B) u* {5 y( W2 I" n* v" @tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 }# F: I3 f5 i7 _! [
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--Upgrade Chance------------------------------------------. E8 `/ Z7 ~+ \( x" D2 S
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tAttribute = {}% w- \0 Q8 E+ }+ i) V( f4 I' V
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ c7 r9 s( B! t) w5 k* K7 o
tAttribute[nNum] = {}% k0 L: S1 U1 G0 Z4 q
tAttribute[nNum].nProb = nProb
# u5 @( T) c! T" A* { tAttribute[nNum].nDamageRate = nDamageRate
& v/ e# y/ _& D5 o9 T tAttribute[nNum].nDefenseRate = nDefenseRate
2 a' ]2 b: W4 t/ p tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 b! X: I# w6 X/ a- ?
end
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AddAttribute( 1, 100000, 200, 200, 500 )
+ h9 H0 }/ P$ C) ~; _( B" ]/ `$ Y$ dAddAttribute( 2, 100000, 221, 221, 522 )
* ]& {' f7 \7 m$ }* OAddAttribute( 3, 92000, 256, 256, 560 )6 @7 u6 W& _- E. B" ^
AddAttribute( 4, 70000, 305, 305, 612 )
, s# j9 T- |; S% a8 d; E$ LAddAttribute( 5, 53000, 368, 368, 680 )0 ]* N/ M; _7 c
AddAttribute( 6, 53000, 446, 446, 763 )" A3 L: H" {4 r/ @9 |2 ?$ n& {
AddAttribute( 7, 53000, 537, 537, 860 )0 a. f. I K n( W2 }9 O, T$ e
AddAttribute( 8, 53000, 642, 642, 973 )
) T; c3 h% e, `AddAttribute( 9, 53000, 761, 761, 1101 )
1 M# ?- X+ A2 n- s M% mAddAttribute( 10, 53000, 895, 895, 1244 )
0 g! m- N) a% Q: y1 r, _AddAttribute( 11, 53000, 1042, 1042, 1402 )
z- P. _& Y) c. ?$ I0 xAddAttribute( 12, 53000, 1203, 1203, 1575 )
7 N8 Q5 \8 x( i3 ?' c' {) R: F7 ZAddAttribute( 13, 53000, 1379, 1379, 1763 )+ U& \/ p3 \/ d7 o& K8 Q
AddAttribute( 14, 53000, 1568, 1568, 1966 )- {% d, C& u' Y+ u' \" a7 g- }2 {
AddAttribute( 15, 53000, 1772, 1772, 2184 )5 f6 }. I/ {; I& g( \) q
AddAttribute( 16, 53000, 1989, 1989, 2417 )
8 c. o- m' z7 rAddAttribute( 17, 53000, 2221, 2221, 2665 )
# g6 q/ E3 y; |7 h( L: x- fAddAttribute( 18, 53000, 2467, 2467, 2998 )
& Z/ t: I" l, yAddAttribute( 19, 53000, 2726, 2726, 3207 )! E! ^1 E6 ?1 n7 E9 Q
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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9 Q' W% M6 D1 f# g0 Q----------------------------------------------------------- B% r* }4 J$ E9 h: x3 E
nItemTransyLowLevel = 500000: A# R( A7 V$ D
nItemTransyHighLevel = 2000000: @& R+ Z c) U% G5 \* h
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6 f- n& r0 \, A0 L, O9 H% y, g; ^ E--Kost黰e Kombination Chance------------------------------* k- C! h+ A; f9 j$ N
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nFashionCombineChance = 2500 -- 25%
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