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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------8 j+ f8 z* Y N
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) s9 t6 t0 m& T; ?' ^, R* U: @tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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: F3 i5 U( c) f( f8 D7 Q& u----------------------------------------------------------% R" X; ?2 y" c% U/ Z1 F
--Upgrade Chance------------------------------------------' a! t1 m8 ^( C1 o% c
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; _' |3 r- W0 m9 M5 [. \3 FtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 f6 s* |: ?7 i
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--Upgrade Chance------------------------------------------& @ j5 G3 d* {* l9 ]
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; Z% ~( I" o; ], [: A, W {0 [tAttribute = {}7 P- x0 f+ E; d/ Z/ Q) p! [
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ c! E" v: M2 J" A7 P3 J. a tAttribute[nNum] = {}2 G$ t9 b) e+ e8 S r$ o# S( Q
tAttribute[nNum].nProb = nProb
6 c; q: X2 J0 B2 \- z tAttribute[nNum].nDamageRate = nDamageRate
9 g2 u7 R: j% }* ]: s tAttribute[nNum].nDefenseRate = nDefenseRate
, ^- C3 J1 c1 R tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate O0 a' e4 q; G$ i( R5 \
end! R2 o, k9 G, q3 f! X
--
) g. w, a' r2 L t! MAddAttribute( 1, 100000, 200, 200, 500 )3 g; n; ?( `0 `% B+ `
AddAttribute( 2, 100000, 221, 221, 522 )
5 y4 E- P+ h# w* {AddAttribute( 3, 92000, 256, 256, 560 )) _0 ~: P# ?% k, I. E7 f2 [. u
AddAttribute( 4, 70000, 305, 305, 612 )
7 I0 v, P5 \8 \: f* ?. z' S- _+ VAddAttribute( 5, 53000, 368, 368, 680 )
2 l F' Y" Y1 U4 DAddAttribute( 6, 53000, 446, 446, 763 )7 ^3 R" Y7 G3 v1 B9 X& v( P
AddAttribute( 7, 53000, 537, 537, 860 )7 U5 a) v1 u, N) j1 X. o
AddAttribute( 8, 53000, 642, 642, 973 )! P5 |* M& K/ k D
AddAttribute( 9, 53000, 761, 761, 1101 )
: q- I. r0 I/ G: f5 IAddAttribute( 10, 53000, 895, 895, 1244 ), T0 l$ D; N8 s. w1 }
AddAttribute( 11, 53000, 1042, 1042, 1402 )
/ c9 w W; I0 L( tAddAttribute( 12, 53000, 1203, 1203, 1575 )
1 J2 o6 F+ U/ c5 R& o) x, ~AddAttribute( 13, 53000, 1379, 1379, 1763 )
8 O4 a& j& q( n" ZAddAttribute( 14, 53000, 1568, 1568, 1966 )
& J' E1 V/ S" e# [/ [AddAttribute( 15, 53000, 1772, 1772, 2184 )' u7 e/ M6 Y& p$ j7 S+ X7 W, E
AddAttribute( 16, 53000, 1989, 1989, 2417 )
9 G$ c1 e* p y: jAddAttribute( 17, 53000, 2221, 2221, 2665 )
4 u0 s# b5 k( X2 [" H/ E9 s, J, vAddAttribute( 18, 53000, 2467, 2467, 2998 )$ F- g6 ]' \# y1 K
AddAttribute( 19, 53000, 2726, 2726, 3207 )+ v7 b; `& L5 p" _. d
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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) x% b, v) b9 f----------------------------------------------------------
; G3 f% N! a3 `' M$ s2 z/ q----------------------------------------------------------. q3 s( L( M% d! L
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nItemTransyLowLevel = 500000
( F6 f* O7 s) V! R+ ZnItemTransyHighLevel = 2000000
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----------------------------------------------------------
% ]9 Y* l! G. h# Q) M--Kost黰e Kombination Chance------------------------------
3 s! S2 l3 ~3 x----------------------------------------------------------
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1 \4 O9 _& [8 O3 f1 vnFashionCombineChance = 2500 -- 25%
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