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ItemUpgrade.lua$ p5 T9 j1 X8 S. y4 f- Y$ W
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--Sockel Chance-------------------------------------------
3 d" O7 a j) b% x----------------------------------------------------------
& ], z! y; \" W) U. W% YtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
: ?; s8 o1 U3 k- R$ ktWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
; |; C' `( q# Q; n----------------------------------------------------------+ U2 G% s8 }, g7 Y2 B* m
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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' ~2 q! _; O1 l# i3 i& WtAttribute = {}
9 M/ b. K- v: t; X9 pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); L* t8 n' A. l, o
tAttribute[nNum] = {}
% G/ P$ L2 Q7 s. q tAttribute[nNum].nProb = nProb N" k9 l }, p0 v7 o) y2 ]
tAttribute[nNum].nDamageRate = nDamageRate
9 O' T* s" Z/ a7 k2 a4 L% t" ~9 y* z tAttribute[nNum].nDefenseRate = nDefenseRate
( z: o/ W+ H9 I$ |# C$ o tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
. f' N% q q- H2 xend
S$ ^" K" @6 \ D--
7 U# v( M1 P% w" H! ^& [AddAttribute( 1, 100000, 200, 200, 500 )
! H& I% d8 z; s3 ^' }# B5 o: y5 MAddAttribute( 2, 100000, 221, 221, 522 )
# W* Q, A3 t3 F! W, {AddAttribute( 3, 92000, 256, 256, 560 )
; Q# n1 ]" b. y9 V; C5 P/ {AddAttribute( 4, 70000, 305, 305, 612 )
- W. w) R; Z# ~AddAttribute( 5, 53000, 368, 368, 680 )
4 V$ x. A$ w4 S% ~9 s8 e& p# B' |AddAttribute( 6, 53000, 446, 446, 763 )4 b6 }* r( Y* W. i
AddAttribute( 7, 53000, 537, 537, 860 )# Q' r/ l! O/ I t, F. l
AddAttribute( 8, 53000, 642, 642, 973 )
* r: v/ f- y" A. z+ Y+ VAddAttribute( 9, 53000, 761, 761, 1101 )* d8 m% t7 \9 T% Z* x- e" @# z
AddAttribute( 10, 53000, 895, 895, 1244 )9 O" z7 r5 I- Z9 m5 x, Q
AddAttribute( 11, 53000, 1042, 1042, 1402 )
8 C0 ^/ E" K. @; XAddAttribute( 12, 53000, 1203, 1203, 1575 )
7 D2 T# r- c6 ?) I( Y/ t. pAddAttribute( 13, 53000, 1379, 1379, 1763 )
: v! i5 ?$ c! w+ J; CAddAttribute( 14, 53000, 1568, 1568, 1966 )
% G6 [. e3 Y% ^& p' E( g( WAddAttribute( 15, 53000, 1772, 1772, 2184 )
9 X7 \1 I) \4 P$ iAddAttribute( 16, 53000, 1989, 1989, 2417 )
: J4 g3 B5 j! a9 HAddAttribute( 17, 53000, 2221, 2221, 2665 )8 K! t. q! E/ G( i7 X. K5 \
AddAttribute( 18, 53000, 2467, 2467, 2998 )
. y4 p2 I6 q- }3 A% `9 B X) dAddAttribute( 19, 53000, 2726, 2726, 3207 )
- n: ^7 v$ E- n& O; T; k. v; gAddAttribute( 20, 53000, 3000, 3000, 3500 )
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( r3 m6 x* j! U& M9 s+ J& fnItemTransyLowLevel = 500000; {, N: r6 \! r6 b" P
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%6 `) t" S) P- s! O2 [
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