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ItemUpgrade.lua
+ I: ~/ y) R- t$ X. u8 M----------------------------------------------------------
- K& H+ N) I3 C( \/ v; a$ w& a--Sockel Chance-------------------------------------------, p+ z- g2 V) E; @1 v) j
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 T" P; H# f0 L0 K9 EtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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5 N$ ]; R+ L' y2 S1 O* X----------------------------------------------------------
: K- M) V, a, k# {6 |% l--Upgrade Chance------------------------------------------
4 _/ A+ j) S1 r+ ~----------------------------------------------------------
[( P! y& t( B# \tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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& z. l5 _( r) S2 E" j9 Z--Upgrade Chance------------------------------------------$ U- d" ~' f* d- I9 B
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tAttribute = {}9 I6 a) ?: p; m6 ^0 F0 A1 K
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 v2 M* I/ c5 t
tAttribute[nNum] = {}
( [# l( E; a- b8 O: h5 l+ } tAttribute[nNum].nProb = nProb w% j1 ?- X& r
tAttribute[nNum].nDamageRate = nDamageRate
9 N' f( H$ i0 C7 K2 F7 J3 `/ y tAttribute[nNum].nDefenseRate = nDefenseRate. X' T! r; _) z6 O) s
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* A! n9 a ?( u# r) G# F
end
) F3 @, W: z0 }* m; t' u, @-- : y0 b+ C; Q/ J0 r+ O: n4 p% S
AddAttribute( 1, 100000, 200, 200, 500 )
; n) c- W+ A2 r+ V% j8 bAddAttribute( 2, 100000, 221, 221, 522 )! d, I' L4 B6 a5 T
AddAttribute( 3, 92000, 256, 256, 560 )9 d7 l# G. D4 Y2 {- E; t- j2 N$ L
AddAttribute( 4, 70000, 305, 305, 612 )" U+ [$ L! n5 ~( w4 E: d: J
AddAttribute( 5, 53000, 368, 368, 680 ), o' m& U# H% h5 O: w! v+ s* _
AddAttribute( 6, 53000, 446, 446, 763 ) H. i9 d2 ?& H$ D$ Y- N/ [3 O( F
AddAttribute( 7, 53000, 537, 537, 860 )0 r) l2 H3 P$ H2 P: m% w" y% ?9 N
AddAttribute( 8, 53000, 642, 642, 973 )3 l# e- P& y& u/ i8 z, n: I
AddAttribute( 9, 53000, 761, 761, 1101 )
$ {0 E( R9 c( x0 h# ?/ yAddAttribute( 10, 53000, 895, 895, 1244 )
; i9 Z) z" i. K" @$ _+ nAddAttribute( 11, 53000, 1042, 1042, 1402 )5 g4 M3 K. H% a: M
AddAttribute( 12, 53000, 1203, 1203, 1575 )
/ ^ j9 x* Q4 F8 A$ c: KAddAttribute( 13, 53000, 1379, 1379, 1763 )3 z% |: a0 |# @7 d6 X
AddAttribute( 14, 53000, 1568, 1568, 1966 )+ i4 U# y; q& n* a8 p* k
AddAttribute( 15, 53000, 1772, 1772, 2184 )
2 A0 Q' @) t% B2 t/ i7 ^AddAttribute( 16, 53000, 1989, 1989, 2417 )
4 M9 i: J9 O# p, Q6 [+ @4 }AddAttribute( 17, 53000, 2221, 2221, 2665 )3 O8 i% t9 i6 n
AddAttribute( 18, 53000, 2467, 2467, 2998 ); Y; G d- n- \# k
AddAttribute( 19, 53000, 2726, 2726, 3207 )
2 D# o2 b5 J( G1 i8 `! y$ RAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
$ L, b0 V! R2 d5 L- Y6 inItemTransyHighLevel = 20000003 v9 x2 |2 N. {9 J. t1 t# ]
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--Kost黰e Kombination Chance------------------------------
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5 b( _7 i2 e2 Z, f/ `2 cnFashionCombineChance = 2500 -- 25%% @' o& B. m" |. n; L
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