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ItemUpgrade.lua& S, f$ b1 q9 [- m
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--Sockel Chance-------------------------------------------2 A7 p( X6 o+ C6 q0 @7 ^, I
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 d$ o C5 T+ H: p$ r
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- Z" `; e1 d$ e( m3 ^
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- h% ?7 S0 l0 T8 ^9 |----------------------------------------------------------
/ k- Y3 C# @& n" f( Z7 h* e2 \--Upgrade Chance------------------------------------------
- O+ [, y+ I# {----------------------------------------------------------
1 E) Y5 U% X; N4 ]% wtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) l7 M W, F; m3 t: S7 K0 _7 J
& ?3 v. j K7 X2 e- m) }----------------------------------------------------------
3 o7 J9 z- [9 a. x: r--Upgrade Chance------------------------------------------3 f" J6 \8 p/ R# X$ N
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% J- f/ y5 c1 C/ R* }tAttribute = {}
. t2 g: j- }7 B! | rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% k8 h4 w, ~! C
tAttribute[nNum] = {}, w+ \' v7 A2 ?; F S
tAttribute[nNum].nProb = nProb9 R6 p0 g: c' \; e3 v0 s
tAttribute[nNum].nDamageRate = nDamageRate
+ O( ?, \% o. Y7 k% X' c6 i tAttribute[nNum].nDefenseRate = nDefenseRate) `6 H4 Y4 |0 w# s
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate0 i; ^' Y+ P9 F6 t8 l9 n1 P: u
end
; ~# P7 o8 u- M5 F, s-- 0 L& g% r, E) [/ I) X* r
AddAttribute( 1, 100000, 200, 200, 500 )
9 ^, z* T! ~ f/ c' oAddAttribute( 2, 100000, 221, 221, 522 )! \$ c% {$ V: Q
AddAttribute( 3, 92000, 256, 256, 560 )
/ B: c: q6 M4 H- D/ yAddAttribute( 4, 70000, 305, 305, 612 )6 ^" V( p0 ]; d/ K" O3 B K) m
AddAttribute( 5, 53000, 368, 368, 680 )+ g7 u; @" A9 T- C7 V
AddAttribute( 6, 53000, 446, 446, 763 )
( x$ [) }; D3 Z# |0 L. J, j4 @AddAttribute( 7, 53000, 537, 537, 860 )
2 P6 l( B5 J$ hAddAttribute( 8, 53000, 642, 642, 973 )
+ O' r1 e0 l2 ], `& a* |& x1 h0 jAddAttribute( 9, 53000, 761, 761, 1101 )5 u5 O7 e, ]4 s) V( r6 q/ J
AddAttribute( 10, 53000, 895, 895, 1244 ), Q7 ?' h0 ?2 q# u0 {2 r; F
AddAttribute( 11, 53000, 1042, 1042, 1402 )6 U$ ]' B2 B8 ^) l3 B& Z5 ]# j
AddAttribute( 12, 53000, 1203, 1203, 1575 )! v* [7 X, E' w/ B
AddAttribute( 13, 53000, 1379, 1379, 1763 )2 ? |. N' {( u' G
AddAttribute( 14, 53000, 1568, 1568, 1966 )
6 p! W# V0 T) T0 `2 Q* k; fAddAttribute( 15, 53000, 1772, 1772, 2184 )
! r8 a$ Q: d9 g! lAddAttribute( 16, 53000, 1989, 1989, 2417 )
2 ` m$ D4 M; Y% JAddAttribute( 17, 53000, 2221, 2221, 2665 )
9 F( g ^0 Q) T/ _: H) ~8 y, QAddAttribute( 18, 53000, 2467, 2467, 2998 )
8 i4 |2 b( _4 i9 e& s& ]AddAttribute( 19, 53000, 2726, 2726, 3207 ), ]3 p' k/ z" V
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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+ t8 I7 `; K o6 U$ M2 y( Q5 D# }----------------------------------------------------------
8 }$ d6 T/ Y1 y, j+ @3 P2 [----------------------------------------------------------
% F/ \ U, l( s# ^nItemTransyLowLevel = 500000: ~; A) g8 G# t2 t# j; u
nItemTransyHighLevel = 2000000
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% J! ]; G; u$ B1 E# D$ u3 l, G" B----------------------------------------------------------, g" c% k8 q2 n. r% T4 C+ X6 `
--Kost黰e Kombination Chance------------------------------( |: t1 d0 y0 ]% t7 Q! s0 s
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0 o, H$ w! T) K0 o7 OnFashionCombineChance = 2500 -- 25%3 V- e5 u1 `; r# ^
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