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ItemUpgrade.lua2 W/ s/ i1 c8 n7 ]2 ?2 R
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! ~! Z w% U! ?" h6 B1 |--Sockel Chance-------------------------------------------% A1 ]+ w$ l" o! F; `) J
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 v: t# X6 p2 d4 ?; n9 ^tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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+ j' U5 P7 F0 A: o. }- U! w" L* h9 |--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* Z- {5 ~- K: {! H$ N
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--Upgrade Chance------------------------------------------, V+ t3 f% n: e( Z) a
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; e6 e9 D A) k) P. ^" {' ?9 W- LtAttribute = {}
3 s6 Q: a% [' j7 K B" v% x% ]% zfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), [# Z2 W F L( w
tAttribute[nNum] = {}3 |1 x4 U6 D+ a$ w0 R$ b
tAttribute[nNum].nProb = nProb0 G; D1 Q4 v. |$ j$ ^; J8 [4 _) P
tAttribute[nNum].nDamageRate = nDamageRate1 d& T, K: H$ \
tAttribute[nNum].nDefenseRate = nDefenseRate
- h: w! ]0 t* A4 n tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! Q- J8 q7 }; M6 D4 q; }9 J0 T
end8 b! @& j" a! z8 y9 c0 Q% D
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AddAttribute( 1, 100000, 200, 200, 500 )
( X7 o7 ~: [( s7 m6 Q! N( aAddAttribute( 2, 100000, 221, 221, 522 )3 d, A% _3 Q% E0 y9 K
AddAttribute( 3, 92000, 256, 256, 560 )
) J6 \( e& L9 r0 [3 UAddAttribute( 4, 70000, 305, 305, 612 )$ Y2 a6 L! f! U8 y9 |
AddAttribute( 5, 53000, 368, 368, 680 )& ]' e* F2 l& s# O% t
AddAttribute( 6, 53000, 446, 446, 763 )
( m9 o S2 Z' K6 QAddAttribute( 7, 53000, 537, 537, 860 )
6 |0 U s3 }: X* ~) S& CAddAttribute( 8, 53000, 642, 642, 973 )$ U" m) W5 ]$ Y7 j
AddAttribute( 9, 53000, 761, 761, 1101 )
' M$ n- ~( W) B" M$ YAddAttribute( 10, 53000, 895, 895, 1244 )+ p/ ?) i/ B/ K2 F& a9 j/ o* U
AddAttribute( 11, 53000, 1042, 1042, 1402 )# a. E/ z, [7 D: s2 x
AddAttribute( 12, 53000, 1203, 1203, 1575 ): P+ ]5 s. q4 E3 X+ G
AddAttribute( 13, 53000, 1379, 1379, 1763 )3 x* \0 m: n2 ~/ v
AddAttribute( 14, 53000, 1568, 1568, 1966 )
$ E- r7 {: G5 N/ t3 u6 bAddAttribute( 15, 53000, 1772, 1772, 2184 )4 b v& R+ E1 x( N" h5 E9 S
AddAttribute( 16, 53000, 1989, 1989, 2417 )( c; U3 S, |$ r/ x6 U
AddAttribute( 17, 53000, 2221, 2221, 2665 )' \( V% _; M' C n4 f) m
AddAttribute( 18, 53000, 2467, 2467, 2998 )
8 u/ l3 n2 U# r5 p5 G) l) `AddAttribute( 19, 53000, 2726, 2726, 3207 )
a3 i$ P9 X2 l, ~+ Z g: |3 A7 JAddAttribute( 20, 53000, 3000, 3000, 3500 )
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8 w/ |4 E9 J- J0 LnItemTransyLowLevel = 500000
" A% d# _$ [! v W( G& ^# e. C/ F! y+ |nItemTransyHighLevel = 2000000. Y* u5 {0 S5 v2 P9 L& v, x
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' c4 I- Q1 R! \" y2 X# R: `--Kost黰e Kombination Chance------------------------------
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$ J7 ?. M; a5 _! [' d6 RnFashionCombineChance = 2500 -- 25%
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