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ItemUpgrade.lua5 D V+ |; {. j
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
: i8 N% @. e* P+ gtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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' `2 _" V1 b5 G A4 K--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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5 q. z- P+ C9 q. E: N--Upgrade Chance------------------------------------------
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, Y3 n7 L. I3 }$ {" ~, ctAttribute = {}: _) s1 D$ v: i" \/ X0 X% D+ o
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
r: X+ O' U+ T: Y. K tAttribute[nNum] = {}
$ b4 X E7 c, w tAttribute[nNum].nProb = nProb
* ?0 i( ^" p0 i( U- i tAttribute[nNum].nDamageRate = nDamageRate
, v2 O/ n) \- \9 W$ p6 b* H4 k8 N tAttribute[nNum].nDefenseRate = nDefenseRate
4 I& w4 J/ B0 ~+ o! P. N tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
# ^; S# z9 Q) ^& zend
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* G( S8 l& b BAddAttribute( 1, 100000, 200, 200, 500 )
6 O) z/ a; b, v T3 }. [AddAttribute( 2, 100000, 221, 221, 522 )
8 {! T& V4 {+ m: A0 [AddAttribute( 3, 92000, 256, 256, 560 ); I" R. {( c. q* D" Z! L( g; u+ C
AddAttribute( 4, 70000, 305, 305, 612 )
y0 u U3 F( W0 R# ~7 v( Z9 U& A# IAddAttribute( 5, 53000, 368, 368, 680 )/ k, ?( q. C7 @5 t) O" @
AddAttribute( 6, 53000, 446, 446, 763 )9 h! a" B8 j0 U9 @- G% T
AddAttribute( 7, 53000, 537, 537, 860 )) b0 g* _, G) A7 p; x! N
AddAttribute( 8, 53000, 642, 642, 973 )
7 G+ e1 X5 U1 B/ h/ |) v0 fAddAttribute( 9, 53000, 761, 761, 1101 )5 _& ^8 z! {9 v c6 A) F
AddAttribute( 10, 53000, 895, 895, 1244 )& F4 |* \6 W) X) D/ `+ {$ p
AddAttribute( 11, 53000, 1042, 1042, 1402 )
- R+ T9 @. ~5 ]) s4 wAddAttribute( 12, 53000, 1203, 1203, 1575 )& k( V+ P. k6 o* r$ A# S
AddAttribute( 13, 53000, 1379, 1379, 1763 )
' U5 [9 Z, t. W/ g! h( Z XAddAttribute( 14, 53000, 1568, 1568, 1966 )
8 Q4 X# y( k+ [4 V2 m# oAddAttribute( 15, 53000, 1772, 1772, 2184 )
* I* j1 j5 X# \- a- v& LAddAttribute( 16, 53000, 1989, 1989, 2417 )
0 }2 c. _- \8 p* i) z* mAddAttribute( 17, 53000, 2221, 2221, 2665 )
7 r1 \/ J3 ] C0 pAddAttribute( 18, 53000, 2467, 2467, 2998 )
' c6 J, K. `. f# x8 r+ [3 Z9 YAddAttribute( 19, 53000, 2726, 2726, 3207 )& U3 @" S+ i* J# e: j3 F9 L: ^/ g
AddAttribute( 20, 53000, 3000, 3000, 3500 )- G; @1 x- y8 m5 }
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nItemTransyLowLevel = 500000
" a& {. t( o; m/ }7 n+ d4 h2 AnItemTransyHighLevel = 2000000
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0 U# u' E, b: g6 ?5 b+ c' N( c--Kost黰e Kombination Chance------------------------------! s5 t" x K/ D* ?; h/ Y
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nFashionCombineChance = 2500 -- 25%
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