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ItemUpgrade.lua+ |4 r/ _3 c& ?2 |
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' G" B6 q7 i+ O. R--Sockel Chance-------------------------------------------
! ^7 W! x$ R0 @ {$ I Z----------------------------------------------------------+ i% F- B* Y4 V' T9 D
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ ?8 ?0 c+ R1 @: B4 M
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
4 ~+ s6 g0 n: R* ?----------------------------------------------------------
0 ]: G5 \) G( H) ~* k3 G! itGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ I6 ]3 @5 F b4 N0 }+ D
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--Upgrade Chance------------------------------------------+ c" H( @- f1 b3 m2 i
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4 g) a- t( U+ T# UtAttribute = {}; `1 x" l$ d* g/ A0 H6 ~
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- J% L& G( k1 s' w tAttribute[nNum] = {}
% J' K8 P0 D0 S$ ^8 E tAttribute[nNum].nProb = nProb
+ j& F" j3 n+ Q6 {6 y4 Q tAttribute[nNum].nDamageRate = nDamageRate9 D+ O7 V$ i5 \% U4 m ~
tAttribute[nNum].nDefenseRate = nDefenseRate& \& n! v: w, R) O
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ Q$ e0 \# t- `) q* p" [
end5 M7 d3 p( s" {% K* X Y* q
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AddAttribute( 1, 100000, 200, 200, 500 )
' d y' J0 _2 E( v/ @AddAttribute( 2, 100000, 221, 221, 522 )
) `# j( s! h1 ?7 j7 lAddAttribute( 3, 92000, 256, 256, 560 )
$ B* k* w. H% I5 T, Q# u* sAddAttribute( 4, 70000, 305, 305, 612 )
' |4 u1 E( T) B# x l& d6 MAddAttribute( 5, 53000, 368, 368, 680 )! {4 p" Z. \! |4 B, c) a! Q
AddAttribute( 6, 53000, 446, 446, 763 )
! ]& C: N. C+ ?# _6 i' g0 G& CAddAttribute( 7, 53000, 537, 537, 860 )6 z0 i5 y3 E5 q* ^9 w3 K! R4 d) `/ ^
AddAttribute( 8, 53000, 642, 642, 973 )
; q; `5 F7 Q( W$ e+ EAddAttribute( 9, 53000, 761, 761, 1101 )
6 {0 v8 H# T& {8 @: B# X" QAddAttribute( 10, 53000, 895, 895, 1244 )
$ \0 p+ Z% b9 j$ `AddAttribute( 11, 53000, 1042, 1042, 1402 )6 V) C' I' f' m9 L% w
AddAttribute( 12, 53000, 1203, 1203, 1575 )
: z+ T' B- X7 I! S: eAddAttribute( 13, 53000, 1379, 1379, 1763 )
; {$ y3 ]6 @3 v3 R3 k aAddAttribute( 14, 53000, 1568, 1568, 1966 )0 V/ r4 m6 ^+ W$ Y
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 [3 n, w: ]- v2 v# t* G
AddAttribute( 16, 53000, 1989, 1989, 2417 ), A0 H! j! G3 P/ y3 o' o4 _4 O- B
AddAttribute( 17, 53000, 2221, 2221, 2665 )$ A9 l5 ]2 s; e! Z9 o
AddAttribute( 18, 53000, 2467, 2467, 2998 )) k8 z' ^7 H6 @4 g* b
AddAttribute( 19, 53000, 2726, 2726, 3207 )4 h& ^5 ~/ b9 } q |: c u
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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/ m) D$ H& P6 j, b. w2 D& c----------------------------------------------------------
+ _7 }7 \7 w+ g9 e----------------------------------------------------------+ ?* S0 d5 {+ x7 ?8 w
nItemTransyLowLevel = 5000003 Y5 q7 x4 ?1 C
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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2 F7 _8 b# [* knFashionCombineChance = 2500 -- 25%% c- m% j( N/ k- ]( X
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