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ItemUpgrade.lua
- M! o, s8 r6 J' X& @----------------------------------------------------------
/ i2 w$ p! G1 _- d--Sockel Chance-------------------------------------------
/ Q: E' R' s* Y$ O7 T9 _----------------------------------------------------------
1 [! C! s; o7 ~' A |: m+ |. T) itSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& f1 y1 U, ^' \; l$ O, vtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 ^5 u8 w5 v- _7 Y4 K0 s& U. _! b
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# x" }6 Y' [% |# ^) _$ X--Upgrade Chance------------------------------------------
$ X4 U% c; h% f----------------------------------------------------------" M5 N3 t1 Q) r; y! Y
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)7 A3 c. b+ ~+ \. W
; L2 l, @- A1 ^' L+ B! c----------------------------------------------------------
# Y4 a) n. c3 s, m' j/ C+ u" t--Upgrade Chance------------------------------------------
8 W8 N7 j7 o( ^4 D6 R3 P----------------------------------------------------------2 i1 O; G# F9 j9 w% j; a5 G8 C; S
tAttribute = {}
{3 U* p: [( b; w' A7 ^7 g Qfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 x) A$ I) e7 `; R tAttribute[nNum] = {}2 j+ ~1 C& |! Y9 C
tAttribute[nNum].nProb = nProb
. e- r# f4 |9 M. C& j( { tAttribute[nNum].nDamageRate = nDamageRate
* _0 x: v) z2 P# @0 Z7 W; L tAttribute[nNum].nDefenseRate = nDefenseRate/ G( T2 ^7 Q `0 V
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! ]7 R. ~9 @+ r. }) b& J
end
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AddAttribute( 1, 100000, 200, 200, 500 )% r/ a# J8 W" \9 o
AddAttribute( 2, 100000, 221, 221, 522 )
/ I: Q$ ~* ^( RAddAttribute( 3, 92000, 256, 256, 560 )
( b6 A$ P/ P' A& J6 c, z8 GAddAttribute( 4, 70000, 305, 305, 612 )
. a' N# c7 S3 E' t' I0 IAddAttribute( 5, 53000, 368, 368, 680 )
6 [# s* F0 g2 ^* uAddAttribute( 6, 53000, 446, 446, 763 )* K' E0 H5 t. K& Q, d1 l( E* V: V
AddAttribute( 7, 53000, 537, 537, 860 )
( u; z; g) F. ~+ gAddAttribute( 8, 53000, 642, 642, 973 )8 S$ F y( h3 m9 q9 N& ?
AddAttribute( 9, 53000, 761, 761, 1101 )
$ J! F( d: s3 \$ R1 R2 l: OAddAttribute( 10, 53000, 895, 895, 1244 ) `0 h9 |) C5 n1 C* l R/ I! Y
AddAttribute( 11, 53000, 1042, 1042, 1402 )9 B+ K3 a- P% _; h6 k
AddAttribute( 12, 53000, 1203, 1203, 1575 )
! V8 @. ~8 y. x/ N$ O" y; u3 J9 HAddAttribute( 13, 53000, 1379, 1379, 1763 )1 m S. b$ _& f$ c$ [* e5 t
AddAttribute( 14, 53000, 1568, 1568, 1966 )/ T) M; D# a5 ^# g2 m% t' h
AddAttribute( 15, 53000, 1772, 1772, 2184 )' F, A% S0 H1 X. v! j
AddAttribute( 16, 53000, 1989, 1989, 2417 )
" @. q# V$ o( n+ R0 EAddAttribute( 17, 53000, 2221, 2221, 2665 )4 V* g8 [! F5 x+ g' v" Q5 ^
AddAttribute( 18, 53000, 2467, 2467, 2998 )! i3 R$ k9 ~4 a
AddAttribute( 19, 53000, 2726, 2726, 3207 )
5 ?$ s8 E% q1 y+ q6 o/ jAddAttribute( 20, 53000, 3000, 3000, 3500 )' I% M+ U9 i) J% y8 e+ |, m
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: l" ^( k; V% D; T----------------------------------------------------------
$ P" y* c, q M0 i----------------------------------------------------------
0 `+ b2 o' S7 l/ qnItemTransyLowLevel = 500000
( l) m5 Y" z; T% W1 S: O1 H8 knItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------( l; g9 ^8 |( G( r
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9 M) Q9 r) r" B( @nFashionCombineChance = 2500 -- 25%
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