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ItemUpgrade.lua" Y4 h9 w. q6 Y
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H0 `* O- Y! Q; l--Sockel Chance-------------------------------------------" D; O" b _: [9 h8 Y, _' p
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; p+ A4 ]- r& a% R2 P' y) KtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }7 H9 K. i& V7 C8 t' ]
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" }7 J* G3 v) ]3 c----------------------------------------------------------
+ f+ i1 j9 z! Y/ T0 C h--Upgrade Chance------------------------------------------
8 B" i. {7 R- c$ P+ Z$ W* b' q----------------------------------------------------------3 E/ s5 d7 K f- F
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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% {, s! {5 J6 k2 x----------------------------------------------------------
- W1 l" a' u7 J# @5 r7 ]) B--Upgrade Chance------------------------------------------
7 c4 V4 P9 w D, J1 H7 R% y----------------------------------------------------------3 [8 l/ Q! W4 A/ h0 l
tAttribute = {}; M7 E b) S0 ^( s
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 F1 U8 y* G5 t+ O7 E) L tAttribute[nNum] = {}6 ^: J' C9 f Y/ O: z4 d; S W
tAttribute[nNum].nProb = nProb
+ {7 G |& n( w1 }) J+ R) |) ~ tAttribute[nNum].nDamageRate = nDamageRate
: v$ E8 K4 b; W) `% y tAttribute[nNum].nDefenseRate = nDefenseRate
: _1 \7 e3 K& o5 P, Z L4 j1 }$ x tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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8 B4 V* I7 Q4 _2 l7 l4 s--
) E! p8 P( E5 ~1 t# lAddAttribute( 1, 100000, 200, 200, 500 )& F0 L6 ]+ l: S: r
AddAttribute( 2, 100000, 221, 221, 522 )7 u5 x: h! c+ N! }/ i
AddAttribute( 3, 92000, 256, 256, 560 )9 x" c; l5 i' N: x. B9 r
AddAttribute( 4, 70000, 305, 305, 612 )
% E& G5 ?, W; j* L gAddAttribute( 5, 53000, 368, 368, 680 )
1 f' M" i1 r3 @2 Z. j7 yAddAttribute( 6, 53000, 446, 446, 763 ): a) W( D' u" @& J9 d
AddAttribute( 7, 53000, 537, 537, 860 )# w, u1 l% W- A9 ^/ T2 {1 N2 r
AddAttribute( 8, 53000, 642, 642, 973 )
) i- [8 v( ]! S% f% m( D# EAddAttribute( 9, 53000, 761, 761, 1101 ) |( _1 z- b" ], [1 X7 @4 z
AddAttribute( 10, 53000, 895, 895, 1244 )3 k. y7 G0 b3 r; r+ c+ f8 E
AddAttribute( 11, 53000, 1042, 1042, 1402 )
" O- H! q+ n) F7 N& P+ u* H4 cAddAttribute( 12, 53000, 1203, 1203, 1575 )9 i4 U6 o ^% ^6 E1 N2 [. F
AddAttribute( 13, 53000, 1379, 1379, 1763 )
/ O" k8 T4 }3 x* H0 q+ t+ J6 qAddAttribute( 14, 53000, 1568, 1568, 1966 )
. C6 N) f2 L0 fAddAttribute( 15, 53000, 1772, 1772, 2184 ) l! o/ c5 M" s" `
AddAttribute( 16, 53000, 1989, 1989, 2417 )
5 G9 g" ~% }# R3 w' `4 nAddAttribute( 17, 53000, 2221, 2221, 2665 )+ k4 ~0 r0 i4 M5 l/ D! z7 X, @
AddAttribute( 18, 53000, 2467, 2467, 2998 )
' x# V; Q: _" x) `4 Y3 aAddAttribute( 19, 53000, 2726, 2726, 3207 )$ B" l* P8 S7 A* p4 t# p
AddAttribute( 20, 53000, 3000, 3000, 3500 ): ] g9 w! E$ `, O6 j/ M
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nItemTransyLowLevel = 5000000 i$ P& o# ~& ?
nItemTransyHighLevel = 20000003 l& F6 ]5 d$ k% j
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! m# k* n) C, k8 Y. E& t. t--Kost黰e Kombination Chance------------------------------* X9 {- r: s6 ?
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$ ?5 n7 l, c" XnFashionCombineChance = 2500 -- 25%
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