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ItemUpgrade.lua6 u( c; I. d2 _* B
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; g8 D) h2 C/ l, a8 p* J--Sockel Chance-------------------------------------------3 [. d; N* c0 C0 E
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0 P( e2 E, h1 {; k& R; Z4 ]. AtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)* e( f2 N8 ~! X$ X" X) |8 H
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 ~; @0 y: K- `" H0 B# y( K
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) O0 s# j' q8 Z0 _8 R. T----------------------------------------------------------2 _ p6 C8 T% t" e4 V$ p# F- [
--Upgrade Chance------------------------------------------( y) e+ W& H& t
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& T% a9 s, _/ S# R9 w6 |. S
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1 a7 D: A/ u; y: V--Upgrade Chance------------------------------------------
3 m9 W; w8 n+ r. t+ `3 U----------------------------------------------------------
) ]+ u4 N* c% x: O& @tAttribute = {}
$ e. @3 h4 s6 I$ m6 M5 e$ |! afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ) r; Q9 _* X5 T2 c J9 a2 B
tAttribute[nNum] = {}! n. ?/ c4 K* p; b" r
tAttribute[nNum].nProb = nProb# H" j3 N+ ^, H2 E, h
tAttribute[nNum].nDamageRate = nDamageRate% C# p9 b0 `' E# m6 I
tAttribute[nNum].nDefenseRate = nDefenseRate m9 G$ @' I( I0 b- y! W8 n
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
1 H$ l. E5 o V; }1 V* v: j; qend
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AddAttribute( 1, 100000, 200, 200, 500 )3 S' l5 q, ?9 ^ y! q% r: c
AddAttribute( 2, 100000, 221, 221, 522 )
' B0 J1 c9 R+ oAddAttribute( 3, 92000, 256, 256, 560 )/ L4 `5 J( _9 L% U' ?
AddAttribute( 4, 70000, 305, 305, 612 )
* J }5 Q* e- J2 i GAddAttribute( 5, 53000, 368, 368, 680 )
2 D0 }9 N; K9 C1 J; x& ?AddAttribute( 6, 53000, 446, 446, 763 )
8 D! ?5 M: _/ X0 \3 fAddAttribute( 7, 53000, 537, 537, 860 )
4 X8 Z0 w2 r" EAddAttribute( 8, 53000, 642, 642, 973 )/ C& i/ W! k8 J8 @9 b' X% S
AddAttribute( 9, 53000, 761, 761, 1101 )6 H- Q' C. q {: Q) c+ Q
AddAttribute( 10, 53000, 895, 895, 1244 )- y7 V' X; m) V
AddAttribute( 11, 53000, 1042, 1042, 1402 )% o: c3 c6 @* C' g8 K( ^
AddAttribute( 12, 53000, 1203, 1203, 1575 ): o$ E8 e+ T- ?6 b. i
AddAttribute( 13, 53000, 1379, 1379, 1763 )( H1 r& ]# M# }9 C
AddAttribute( 14, 53000, 1568, 1568, 1966 )
5 I$ D0 e* j$ e; }' { k% dAddAttribute( 15, 53000, 1772, 1772, 2184 )
2 e& V: t1 k! `) z FAddAttribute( 16, 53000, 1989, 1989, 2417 ); {6 A; f- O$ h; b
AddAttribute( 17, 53000, 2221, 2221, 2665 )
- A, C% I, ?4 ~AddAttribute( 18, 53000, 2467, 2467, 2998 )$ C( x* J+ ~ }4 z/ v
AddAttribute( 19, 53000, 2726, 2726, 3207 )
/ E! p/ s) u ?5 IAddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ `, c3 Q. ~( H+ w! P3 }; v! X----------------------------------------------------------
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nItemTransyLowLevel = 500000
$ M4 W) f* P( m# m* B2 znItemTransyHighLevel = 2000000/ s2 B' g8 C. Y0 k) P
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%3 `) h/ H1 ]* i4 c s5 }1 u
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