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ItemUpgrade.lua- u/ X, t1 d3 F/ W+ @
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2 {- {$ P" s+ s3 S) i) Y--Sockel Chance-------------------------------------------# K8 O# n, P7 m$ w7 A* n1 T
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- q# X/ n; r* S$ J" s: x
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------7 y* i- r' ^% ?# |! X6 B J
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; t/ M6 F! n! t1 d# h# TtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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/ l6 [$ y! b3 W( G" {8 W1 B7 \tAttribute = {}% Y$ g* G d/ T: m& D* X
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 z1 ]6 k% J' q0 a$ R, f( e3 r
tAttribute[nNum] = {}
: v$ L+ r" ]/ V) W tAttribute[nNum].nProb = nProb
F, z. M% l9 H+ B1 S7 m tAttribute[nNum].nDamageRate = nDamageRate
% J4 N( g; ^" W* a tAttribute[nNum].nDefenseRate = nDefenseRate1 j$ i; y* t0 V% g' L: L4 ]
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
* G( @. y! F m* a7 y* vAddAttribute( 1, 100000, 200, 200, 500 )
; r6 E7 T4 {+ n& j- f9 SAddAttribute( 2, 100000, 221, 221, 522 )2 z( M- W9 u/ l" ?
AddAttribute( 3, 92000, 256, 256, 560 )% e& _# g+ m W1 D) e. l
AddAttribute( 4, 70000, 305, 305, 612 )* O! J$ G) o% [$ L
AddAttribute( 5, 53000, 368, 368, 680 )
1 s/ e n. O0 I& p; a# J+ _AddAttribute( 6, 53000, 446, 446, 763 ), ^1 ]6 o: U1 N5 c9 u3 y M
AddAttribute( 7, 53000, 537, 537, 860 )3 q5 b+ P$ \0 Z8 m1 R0 q! [
AddAttribute( 8, 53000, 642, 642, 973 )' N) ]& W# X" B; q8 ^8 f
AddAttribute( 9, 53000, 761, 761, 1101 )8 p; i5 P: B8 R1 H8 D% d
AddAttribute( 10, 53000, 895, 895, 1244 )
, j/ p, c9 Y* a, e! s6 CAddAttribute( 11, 53000, 1042, 1042, 1402 )
/ J8 V j9 P/ M* \1 G6 kAddAttribute( 12, 53000, 1203, 1203, 1575 )" ?4 j8 Y1 v9 z* f6 c0 B1 C
AddAttribute( 13, 53000, 1379, 1379, 1763 )
! Z. N" n+ | {- }AddAttribute( 14, 53000, 1568, 1568, 1966 )
% Z8 v6 f9 n$ x6 }9 L4 @+ pAddAttribute( 15, 53000, 1772, 1772, 2184 )
& c2 G* O n, h; [4 { mAddAttribute( 16, 53000, 1989, 1989, 2417 )- T1 i( z2 S! i4 P2 m
AddAttribute( 17, 53000, 2221, 2221, 2665 )
6 I- I# ]/ i/ Z+ F% \AddAttribute( 18, 53000, 2467, 2467, 2998 ): p% f4 M' I; ~
AddAttribute( 19, 53000, 2726, 2726, 3207 )% g4 h( [$ `/ L
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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9 z0 L7 M5 N% m" znItemTransyLowLevel = 5000002 o1 H3 F7 P$ g$ U6 j2 o$ y8 ~
nItemTransyHighLevel = 2000000
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B* `) M& W. g+ u; V+ W0 B$ B----------------------------------------------------------: P; }/ n& B1 ~- _' A' [5 E9 G7 u0 x
--Kost黰e Kombination Chance------------------------------
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0 b4 d$ v5 G# {' `+ vnFashionCombineChance = 2500 -- 25%
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