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ItemUpgrade.lua# O+ \7 f. C" Q. k0 a9 X2 k1 e
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--Sockel Chance-------------------------------------------0 m9 t3 P& f1 n6 E2 K p5 T5 r7 V: k
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 J& F- m9 D% \' ] [
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' }( R" j5 [6 Y( B5 n
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------9 N0 D7 R* Z. W) D7 v
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5 `. ?* L% w2 T5 e- O% ?4 @tAttribute = {}
. {: _0 W. w: R3 j dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 V' |6 o- Q/ g" o" z/ Z tAttribute[nNum] = {}
# T2 n# K0 D+ o- \6 W: V9 a' T1 R tAttribute[nNum].nProb = nProb/ A8 y) t! v4 ?9 g; k7 X
tAttribute[nNum].nDamageRate = nDamageRate) P: P0 x* M1 f/ e6 B# `9 F% U
tAttribute[nNum].nDefenseRate = nDefenseRate$ w' H2 x8 K2 u/ v/ e+ m% R2 Q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
2 q0 v( }! o$ L( U) Bend
3 A6 j' U1 Q- Z: b" N- J0 X4 \--
+ g6 t& f; h8 n3 ]+ P6 uAddAttribute( 1, 100000, 200, 200, 500 )
4 w; L# |) y% B% mAddAttribute( 2, 100000, 221, 221, 522 )
9 a; y& ~, K6 s5 W* k! XAddAttribute( 3, 92000, 256, 256, 560 )
3 e' S. t9 q+ W8 I% y! lAddAttribute( 4, 70000, 305, 305, 612 )
! o& F& H+ @5 v' z0 VAddAttribute( 5, 53000, 368, 368, 680 )
! h9 K' v4 N% _. X" }, RAddAttribute( 6, 53000, 446, 446, 763 )4 W$ O2 t. q3 V! C* A% @) C
AddAttribute( 7, 53000, 537, 537, 860 ); |3 h" L1 r o' V' g8 A/ d
AddAttribute( 8, 53000, 642, 642, 973 )! e8 ^- V X5 M8 q
AddAttribute( 9, 53000, 761, 761, 1101 )
1 @# y/ I5 j/ a$ x+ V3 ?0 W, eAddAttribute( 10, 53000, 895, 895, 1244 )
! l1 {9 P) v6 Z" N0 B" F, ]$ |AddAttribute( 11, 53000, 1042, 1042, 1402 )
; d" T9 i$ ]5 {! J# pAddAttribute( 12, 53000, 1203, 1203, 1575 )7 g5 f3 M0 j# N/ a$ v; g
AddAttribute( 13, 53000, 1379, 1379, 1763 )
# z" |! E5 r! ]+ ?& A* Y% r* aAddAttribute( 14, 53000, 1568, 1568, 1966 )
$ [; n) H. W% E# p7 kAddAttribute( 15, 53000, 1772, 1772, 2184 )$ @2 l3 f/ O5 o2 r
AddAttribute( 16, 53000, 1989, 1989, 2417 )
4 B9 N4 N$ i' gAddAttribute( 17, 53000, 2221, 2221, 2665 ): \+ U) A) _; L( a
AddAttribute( 18, 53000, 2467, 2467, 2998 )# O. u% C* [. X( U( l
AddAttribute( 19, 53000, 2726, 2726, 3207 )4 ?3 D. p4 f# \& ]/ E6 n; S( ]
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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' y( p% h# h6 u0 a8 K8 W----------------------------------------------------------7 u* T, w# z! o3 F0 f- }
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nItemTransyLowLevel = 500000
# F' T9 I1 T! h/ f& }: r3 `nItemTransyHighLevel = 2000000# R" W% U9 j" [8 K: R! t
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# a& Q& k G2 G" Q" r4 B--Kost黰e Kombination Chance------------------------------
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! |1 C% W- E" S4 E/ x" g: QnFashionCombineChance = 2500 -- 25%' M; p8 Y3 j& D4 B9 t$ P# F. N
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