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ItemUpgrade.lua% E' s7 x3 [# m8 v2 X0 h. r1 u
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2 D/ o8 @8 E* h( w. U- _% I--Sockel Chance------------------------------------------- N6 _& O8 B1 \. T0 m# v) Z9 @
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' n* ~* L) J! r# h& s- E# `tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 ]0 ^. A$ j4 l: X2 |0 M
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 e8 Q& u0 k9 I# b1 B) m2 P; u4 `
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--Upgrade Chance------------------------------------------# l% z7 ^" W: l
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/ m4 ~1 V, M9 N. ctGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* d2 w3 A3 h. a/ y: p+ @( K5 Q
3 W) T+ _ a0 h' d----------------------------------------------------------
6 o1 z: }1 m( ~--Upgrade Chance------------------------------------------
5 ^. V. b$ |9 l5 Z5 J: Y, c3 F$ G2 y0 f----------------------------------------------------------
; h0 v& u. [* m, u! a }tAttribute = {}$ S! m7 ]% n5 s. {5 u- v* @& j
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; w8 a, O9 ?3 A1 f4 B tAttribute[nNum] = {}+ w' y$ E$ O- f1 n( }
tAttribute[nNum].nProb = nProb. e# l0 M+ Y: @- k
tAttribute[nNum].nDamageRate = nDamageRate
6 y$ t9 w/ F' |* { _: Y tAttribute[nNum].nDefenseRate = nDefenseRate
1 p0 h0 X* G! @0 ^ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! p9 `3 b. Y6 {8 g
end
# m# |( D" G' H* @: t9 U--
9 g! ?; `5 I: L; }1 kAddAttribute( 1, 100000, 200, 200, 500 )
( ~9 l3 x3 X6 h" S3 `& q: g, F9 \, f# WAddAttribute( 2, 100000, 221, 221, 522 )( e. S# {) q7 o: g A @$ I
AddAttribute( 3, 92000, 256, 256, 560 )/ f+ L( D: }; ?* Y
AddAttribute( 4, 70000, 305, 305, 612 )
$ b$ D5 h+ }3 VAddAttribute( 5, 53000, 368, 368, 680 )
# m1 u6 ^+ T# l/ \AddAttribute( 6, 53000, 446, 446, 763 )/ M8 l' R \* A* n+ \
AddAttribute( 7, 53000, 537, 537, 860 )( a/ \* |# a) X# v; U0 u
AddAttribute( 8, 53000, 642, 642, 973 )
/ S: h- {. ?( [: W, ZAddAttribute( 9, 53000, 761, 761, 1101 )
; U, j" S( t* S1 Y. j% e3 gAddAttribute( 10, 53000, 895, 895, 1244 )' i J8 m( U- v) c3 C
AddAttribute( 11, 53000, 1042, 1042, 1402 ). d4 C1 k3 ?, c
AddAttribute( 12, 53000, 1203, 1203, 1575 )9 y; J% B4 ]+ ^6 _3 H
AddAttribute( 13, 53000, 1379, 1379, 1763 )! Y3 }! u% b- K' z5 Q8 O
AddAttribute( 14, 53000, 1568, 1568, 1966 )+ |2 \" E& b* r5 t
AddAttribute( 15, 53000, 1772, 1772, 2184 )
* n* G* a/ n+ q; ZAddAttribute( 16, 53000, 1989, 1989, 2417 )
8 H8 w$ z3 }4 p$ @8 AAddAttribute( 17, 53000, 2221, 2221, 2665 )0 J+ j! X; K. E$ S
AddAttribute( 18, 53000, 2467, 2467, 2998 )
- l5 g3 b) b/ _& ~AddAttribute( 19, 53000, 2726, 2726, 3207 )9 q, {2 q! b/ R! k7 E' P% y. s
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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2 V, z# i9 f8 _----------------------------------------------------------( ?( S& J5 m, _5 U0 r$ j; }- H* m
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z2 ^0 F% Z, z+ a( ]" r) D----------------------------------------------------------8 `& N& C5 d+ L v* {$ A
nItemTransyLowLevel = 500000
( ?: q) s6 V* s n$ qnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------& y; I1 }3 W8 i' b7 h, }. g6 s2 G2 L. J
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nFashionCombineChance = 2500 -- 25%
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