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ItemUpgrade.lua
( c4 R* Y) j: `, Q----------------------------------------------------------
5 c) x" n0 R! b- Q$ O, R--Sockel Chance-------------------------------------------
9 Z2 X& e; C5 K' G6 Y----------------------------------------------------------
, c' O6 g3 D H" mtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! \0 [9 t5 T/ O; Z) }0 ?8 XtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
7 n8 N& t# M' g; \2 Y# W1 W6 j----------------------------------------------------------
, e8 X4 n8 e6 s4 {! HtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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- k6 L9 b+ R R--Upgrade Chance------------------------------------------; d8 n& K% Z1 n
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3 H, n6 @' P3 d& d, vtAttribute = {}
. i4 O# s- h) H) v5 s0 D; c6 cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 Q' `2 L# Y# ]$ S" [
tAttribute[nNum] = {} U- {# M8 n9 d4 R) X
tAttribute[nNum].nProb = nProb3 ]4 X; r- ^& @
tAttribute[nNum].nDamageRate = nDamageRate5 f, m, J- z# I
tAttribute[nNum].nDefenseRate = nDefenseRate
5 ]$ n, ^+ X7 |; L" Z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 7 ?5 N# d' a7 v* z" |* U! q
AddAttribute( 1, 100000, 200, 200, 500 )/ w' N7 A( {7 I' j! S( I
AddAttribute( 2, 100000, 221, 221, 522 )/ O' v b. Z' K8 B
AddAttribute( 3, 92000, 256, 256, 560 )# y7 u Q& z# I3 r7 d
AddAttribute( 4, 70000, 305, 305, 612 ): O9 E ^6 X( Q) l' ~6 ^8 S
AddAttribute( 5, 53000, 368, 368, 680 )6 i: r2 \9 k, R. K+ o v
AddAttribute( 6, 53000, 446, 446, 763 )
. s( S2 ?( }2 a! u. a; AAddAttribute( 7, 53000, 537, 537, 860 )" F/ ~* B9 B+ U/ A+ ^& n9 ^6 {; J
AddAttribute( 8, 53000, 642, 642, 973 )
3 l1 s# I' _0 @0 {AddAttribute( 9, 53000, 761, 761, 1101 )
9 h+ u7 S6 f4 c2 D. qAddAttribute( 10, 53000, 895, 895, 1244 )
- l- X+ j2 ?3 w9 \" \! t7 LAddAttribute( 11, 53000, 1042, 1042, 1402 )
' G! X& D- B* G8 |AddAttribute( 12, 53000, 1203, 1203, 1575 )9 X2 ]$ m! N' x! j( }
AddAttribute( 13, 53000, 1379, 1379, 1763 )
' @, X# }6 `' ~- {3 M/ ?AddAttribute( 14, 53000, 1568, 1568, 1966 )
6 A" {5 Q, n& N6 H# jAddAttribute( 15, 53000, 1772, 1772, 2184 )
9 [( [2 u3 w6 G( T4 e. SAddAttribute( 16, 53000, 1989, 1989, 2417 )9 L" ~5 `0 b. [7 T/ H, P, ~/ s
AddAttribute( 17, 53000, 2221, 2221, 2665 )4 J$ H) _7 `- T4 Z
AddAttribute( 18, 53000, 2467, 2467, 2998 )
3 T" W$ G- t: r6 fAddAttribute( 19, 53000, 2726, 2726, 3207 )1 F# z9 q/ k( @( z3 X. G
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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) Z% r8 ^: ^; T1 f: K----------------------------------------------------------
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nItemTransyLowLevel = 500000
6 w. \! O5 |" `6 M: }nItemTransyHighLevel = 2000000
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+ ~- ?# }* |) m----------------------------------------------------------
. E# I5 G% x' o: ]--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%4 g$ e1 G) c6 l7 \. T, X+ y! G1 O6 S$ _1 M
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