|
|
ItemUpgrade.lua
' d1 D( h: O& k# x----------------------------------------------------------
2 ^! l+ d/ W+ [1 b) U--Sockel Chance-------------------------------------------% l3 ]& M4 R" k* F
----------------------------------------------------------
4 a4 V% d" B7 H2 htSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' a, E; P+ r! v/ P, G0 Z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 D) B0 m# u% S7 C: h2 G# u+ f7 w" d4 {
4 u# [+ b0 q" G" }; {( j9 @' N3 Q$ K" L2 }
----------------------------------------------------------7 r+ L0 h2 \7 {' D* H
--Upgrade Chance------------------------------------------
[' h* M$ s0 z----------------------------------------------------------$ h; x! c( v1 S" n' G3 H1 b
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
$ h) e, Y+ T0 I1 A. k# }- M
# v; g) H- x S----------------------------------------------------------
# L7 z8 S O. [# P5 X. x$ [% R--Upgrade Chance------------------------------------------" x& F$ x0 y6 H# \' f
----------------------------------------------------------
& R% @/ T; r4 [) N1 k& `* GtAttribute = {}* |1 s6 b- h" p7 {* D- f
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 x$ Z, @, t1 ?& [ tAttribute[nNum] = {}) X9 x: s$ [( Q* D6 v4 Z3 j
tAttribute[nNum].nProb = nProb
! `7 \, \2 ^) Z! k) T9 J tAttribute[nNum].nDamageRate = nDamageRate6 e. j& b4 e0 k$ r0 x ]
tAttribute[nNum].nDefenseRate = nDefenseRate5 f( e1 H) h9 S, e7 G0 o
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
C1 A" @4 y/ Rend
) r7 L1 O! T" v* A--
6 Y0 K+ b T1 Z1 oAddAttribute( 1, 100000, 200, 200, 500 )/ ]) O/ _+ O: U
AddAttribute( 2, 100000, 221, 221, 522 )
) \3 D h2 N6 `! {4 [! D$ z5 @AddAttribute( 3, 92000, 256, 256, 560 )2 q/ {# D1 j+ Z
AddAttribute( 4, 70000, 305, 305, 612 ) @1 G0 g- c. R& e; B( A
AddAttribute( 5, 53000, 368, 368, 680 )
7 W9 p( Z6 u x$ }; `* c. WAddAttribute( 6, 53000, 446, 446, 763 )
6 K% o% {5 L$ N) qAddAttribute( 7, 53000, 537, 537, 860 )& y6 w; Q1 M( b3 D' {; |4 i; B
AddAttribute( 8, 53000, 642, 642, 973 )2 r+ M! U& j& G- ^4 d! ?) R
AddAttribute( 9, 53000, 761, 761, 1101 )
8 _, i0 ?, P$ z' N' xAddAttribute( 10, 53000, 895, 895, 1244 )
/ F7 B% F: m' K* {AddAttribute( 11, 53000, 1042, 1042, 1402 )$ u: K$ h5 L, l( j ? a
AddAttribute( 12, 53000, 1203, 1203, 1575 ): K5 j- j5 v/ Z6 n! ~
AddAttribute( 13, 53000, 1379, 1379, 1763 )# v: k- a- N: d1 ~- q! w1 m; D$ U
AddAttribute( 14, 53000, 1568, 1568, 1966 )
2 R: K1 l! ]& f. j6 n1 S; kAddAttribute( 15, 53000, 1772, 1772, 2184 )
- [$ {5 ?6 J& |2 C1 k1 s& J2 NAddAttribute( 16, 53000, 1989, 1989, 2417 )3 X4 O5 W2 z. V# O
AddAttribute( 17, 53000, 2221, 2221, 2665 )
+ @1 l/ o0 ?$ M# q# f+ [AddAttribute( 18, 53000, 2467, 2467, 2998 )! D2 @9 T& o# L
AddAttribute( 19, 53000, 2726, 2726, 3207 )" W" [0 J5 E) o
AddAttribute( 20, 53000, 3000, 3000, 3500 )
; {9 b& M; |) L9 J2 L
# M2 R% t1 h% Z+ U) _! I6 `$ M----------------------------------------------------------
7 W$ n9 c; C. `3 R) o; y2 m4 b----------------------------------------------------------
* o- ?5 E5 `; U! r----------------------------------------------------------( W' a' @- g0 f6 U& l! ~
nItemTransyLowLevel = 500000
5 R/ ~; C# f8 f9 { t' AnItemTransyHighLevel = 2000000
' [4 ~+ u0 R0 T0 ?* M* `
' R/ h% G" X- w+ R0 U4 D----------------------------------------------------------
3 P" i1 G" O2 ?--Kost黰e Kombination Chance------------------------------7 p) z& X. _8 h# E
----------------------------------------------------------
5 t3 |! d# ]$ ?7 I4 v7 i) _& m+ @
J, J) U3 `5 T8 J4 f% XnFashionCombineChance = 2500 -- 25%
' ?" F# T* m1 j/ t4 t7 \( E+ S8 m3 i u8 D F& N( i
|
|