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ItemUpgrade.lua
6 g v7 H2 i# v7 {, @; Q7 q----------------------------------------------------------
" R+ F+ [2 R( E1 `' R0 H--Sockel Chance-------------------------------------------9 f8 x7 x) o" z) n- k3 a
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6 J8 ?- B' m$ b% ^tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)& q2 E1 P1 I2 `, A" ~2 |" i
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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g8 R9 U& D1 Z2 i% ]. ~----------------------------------------------------------
# y& ^! {5 E3 K4 u0 X$ g7 V" ~--Upgrade Chance------------------------------------------
" b3 j3 H, A1 N% q----------------------------------------------------------
+ Z/ Q3 f! ^3 A; Y; }: q; etGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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4 s. x# t9 }; {+ M- r" R---------------------------------------------------------- k( }. S& O7 j6 p8 W' `- f3 \
--Upgrade Chance------------------------------------------
+ ]8 X3 W# W+ o: {! c----------------------------------------------------------5 e- C9 k4 v1 _0 K; e4 j' c
tAttribute = {}, F) T% y: f8 `, x
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )3 C% _; Y* |. d; _) U/ G1 r f
tAttribute[nNum] = {}2 F) c; E6 R. D& ^
tAttribute[nNum].nProb = nProb
% g% v; f9 @: o tAttribute[nNum].nDamageRate = nDamageRate
' v3 d# B* M2 j; Z8 e* I tAttribute[nNum].nDefenseRate = nDefenseRate
1 U! p5 D K$ S" t4 | tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
( O7 j, ]/ A& r5 E ?% _7 G) {AddAttribute( 1, 100000, 200, 200, 500 )
8 G! F8 i; n2 m- o0 K. \* E5 @AddAttribute( 2, 100000, 221, 221, 522 )
6 S: K$ E6 j8 ~. b2 s# N9 ~. CAddAttribute( 3, 92000, 256, 256, 560 )
5 R: m7 ?9 d1 W G) D' c4 D) NAddAttribute( 4, 70000, 305, 305, 612 )( k2 o4 N8 q+ |: h* g5 ^0 E
AddAttribute( 5, 53000, 368, 368, 680 )/ w5 ~' k$ R1 O
AddAttribute( 6, 53000, 446, 446, 763 )' L% T4 p4 P3 j+ @
AddAttribute( 7, 53000, 537, 537, 860 )
5 Z# h V- B! L( [AddAttribute( 8, 53000, 642, 642, 973 ): P5 z* W; n% q5 u, c, J. e0 a
AddAttribute( 9, 53000, 761, 761, 1101 )
0 l! g3 b6 Y9 iAddAttribute( 10, 53000, 895, 895, 1244 )
8 O4 J$ J9 C r' HAddAttribute( 11, 53000, 1042, 1042, 1402 ). w% `8 w* D1 k0 r" K6 R2 `6 O
AddAttribute( 12, 53000, 1203, 1203, 1575 )/ \5 p5 f/ r2 B% D9 J
AddAttribute( 13, 53000, 1379, 1379, 1763 )
; {) [' P" d3 Y( w1 x \, i( c( s. ZAddAttribute( 14, 53000, 1568, 1568, 1966 )0 N3 S5 I& x V; a* K* W0 y' d* z1 ~
AddAttribute( 15, 53000, 1772, 1772, 2184 )$ C- A% Y9 O. {. t% z/ a! I
AddAttribute( 16, 53000, 1989, 1989, 2417 )7 Q: h# [7 B- Q& F# E A6 ^4 Q
AddAttribute( 17, 53000, 2221, 2221, 2665 )* E( \& i+ ^- j- H, v" |3 Y& ]; w
AddAttribute( 18, 53000, 2467, 2467, 2998 )% `6 \0 k9 s6 h; y
AddAttribute( 19, 53000, 2726, 2726, 3207 ): W3 n0 P( A1 T3 ~2 S; ^
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000. `" W6 b0 b* F- j* X9 `+ T4 k
nItemTransyHighLevel = 20000009 C+ V1 w) U8 R0 \9 }( [
; Q1 R% n! l/ i7 G( P- N) u----------------------------------------------------------
4 N# ~9 m. R/ r( Q8 b; O2 z5 ?--Kost黰e Kombination Chance------------------------------- n" I' k& q" e, B
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+ }. L/ |/ ]: ?& ]/ Q2 snFashionCombineChance = 2500 -- 25%) M+ g6 L. `8 T* O2 s
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