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ItemUpgrade.lua
( u6 \5 J. {$ X6 n; E----------------------------------------------------------
2 q; K, q2 b/ [- J0 P$ P( w--Sockel Chance-------------------------------------------( e8 R$ l' t5 {
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 t9 R6 S2 B$ c+ X3 s5 ?tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------% ~/ y' |) O* ^; P- b4 f
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0 q7 {& f1 D# I! e- s: H3 T" itGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 e ]* N. j$ D8 q) ~) S1 w----------------------------------------------------------
* K% x0 ]1 t/ j--Upgrade Chance------------------------------------------0 Y' k2 k& ]( m ]# Q1 O
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+ E" \. r' b( H" OtAttribute = {}, B+ z( d4 z( n6 b* {' l/ l" i @. B
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
0 J: F1 l* {" w) D: u1 M tAttribute[nNum] = {}
! R7 l. H0 E* o5 { tAttribute[nNum].nProb = nProb: f9 \; z! `" a( W) v
tAttribute[nNum].nDamageRate = nDamageRate
9 g$ e5 y7 a, e( K l- z tAttribute[nNum].nDefenseRate = nDefenseRate
. @% _' k3 {! j, ] \: y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 d, C0 t/ Y' ~: {- y" G V, S5 ~$ O; {
end
7 A7 r+ V. q. ~# e--
: Z( f( [) Z8 U4 K9 ^* C6 @9 KAddAttribute( 1, 100000, 200, 200, 500 )
" v) c2 S9 U, r& r O2 W7 J3 AAddAttribute( 2, 100000, 221, 221, 522 )
3 Q$ N. ~. K/ J0 zAddAttribute( 3, 92000, 256, 256, 560 ) o: P8 I8 {, `
AddAttribute( 4, 70000, 305, 305, 612 )
" }5 J4 z; |. w0 u2 s' [AddAttribute( 5, 53000, 368, 368, 680 )# V, B3 I/ X3 }; f& ~
AddAttribute( 6, 53000, 446, 446, 763 )$ s# @, t) E4 h4 o" L6 e
AddAttribute( 7, 53000, 537, 537, 860 )9 m5 T% E! @" y: p% n2 q5 ~/ A v
AddAttribute( 8, 53000, 642, 642, 973 )' h$ G" \, T, E
AddAttribute( 9, 53000, 761, 761, 1101 )
4 O8 K# ^! {$ q# q$ j) PAddAttribute( 10, 53000, 895, 895, 1244 )0 C; A: D- l' C% x) W
AddAttribute( 11, 53000, 1042, 1042, 1402 )& w% V1 P. i! B- p+ I0 C
AddAttribute( 12, 53000, 1203, 1203, 1575 ), L7 p; L0 C5 N
AddAttribute( 13, 53000, 1379, 1379, 1763 )
. ?, i1 ?% Y, KAddAttribute( 14, 53000, 1568, 1568, 1966 )% A* o( P* E% w0 z( ~$ ~
AddAttribute( 15, 53000, 1772, 1772, 2184 )
" ]% h0 J5 V7 z' M# v& qAddAttribute( 16, 53000, 1989, 1989, 2417 )$ g1 y3 l6 ?- R$ ^3 _6 J5 G$ }
AddAttribute( 17, 53000, 2221, 2221, 2665 )
" g' W4 i0 C' E/ ]! s: jAddAttribute( 18, 53000, 2467, 2467, 2998 )
. ]6 j# O( _1 Z7 q" l4 ?, v6 K0 DAddAttribute( 19, 53000, 2726, 2726, 3207 )3 P/ b1 p' k( T9 O: M" C; p
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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u( I* z7 q2 ^0 o----------------------------------------------------------% b+ i _- F( s, [ r
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3 a8 s! P' q5 g7 D$ t0 X* TnItemTransyLowLevel = 500000
- g- B2 L2 V9 ^4 k: k2 h! fnItemTransyHighLevel = 2000000
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! V. b. G/ j6 o2 ^5 C----------------------------------------------------------
% u1 L. A4 H# {) s--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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