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ItemUpgrade.lua
& \9 E$ Z6 U# ~) W" u----------------------------------------------------------( j" m( P; w, { |& \( y
--Sockel Chance-------------------------------------------- E& p9 r$ Q6 I* l- z( m/ ]3 p
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' e/ e5 j& L% ttSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 J3 o$ {' @# R8 Q7 W3 J9 R J/ @
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! K+ c0 U) y- z" e2 A+ p5 W0 i
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1 |/ D8 ~9 @1 E/ l3 V! e5 b F1 o9 X--Upgrade Chance------------------------------------------
, ~; ]" d( Q' p# w----------------------------------------------------------8 S- Z* X Z6 B% J
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊): b v( n9 I% Y8 x
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: C: g) J. X3 I2 A" S+ q! u5 u--Upgrade Chance------------------------------------------
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! l4 c, a! X/ K. n' ctAttribute = {}) s2 c5 E* x0 W( Z% _3 a# E4 L% r
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: ~4 U0 d6 Q2 M: r3 p* B- [ tAttribute[nNum] = {}" e4 r5 [) B2 g! x
tAttribute[nNum].nProb = nProb
9 R/ x: _. o& V9 [ tAttribute[nNum].nDamageRate = nDamageRate8 ?. S9 R+ |7 k/ R) Z
tAttribute[nNum].nDefenseRate = nDefenseRate& O) N( h/ ]+ [5 L
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
4 U! P9 z5 I. g7 S4 J$ _9 yend! p9 h) A. @6 V" Z3 \( x+ ?
--
V$ i" P6 W4 u$ E5 ?AddAttribute( 1, 100000, 200, 200, 500 )8 W$ y/ Q# f3 O; B6 {$ y
AddAttribute( 2, 100000, 221, 221, 522 )8 ~8 U7 q$ G* h+ p4 v
AddAttribute( 3, 92000, 256, 256, 560 )
) r+ P C" s# z- p5 UAddAttribute( 4, 70000, 305, 305, 612 )$ }* W1 g5 E/ A
AddAttribute( 5, 53000, 368, 368, 680 )
/ U0 U% F8 c3 E" q) Z Q' d7 p$ y0 U/ |AddAttribute( 6, 53000, 446, 446, 763 )
8 x; |2 g7 `* j# l+ B( IAddAttribute( 7, 53000, 537, 537, 860 )
: I, K5 R: S A4 W- iAddAttribute( 8, 53000, 642, 642, 973 )
' w. R* Y" L$ |* uAddAttribute( 9, 53000, 761, 761, 1101 )3 B* r5 }" N& O P9 f& y
AddAttribute( 10, 53000, 895, 895, 1244 ), H8 J) {* J, B$ @* E) ~
AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ Y# n# g1 O0 Q" `8 P; @AddAttribute( 12, 53000, 1203, 1203, 1575 )
+ R9 Y+ I7 t. J/ |9 ZAddAttribute( 13, 53000, 1379, 1379, 1763 )% N) Y$ `8 S9 n6 G4 b j: }4 U: U
AddAttribute( 14, 53000, 1568, 1568, 1966 )
% Y1 {! i, R0 ^: }, e* x+ v- G$ QAddAttribute( 15, 53000, 1772, 1772, 2184 )3 [+ O: x" b2 ^6 n' j" k" M
AddAttribute( 16, 53000, 1989, 1989, 2417 )# U; J) v% N7 p0 f5 c S$ y
AddAttribute( 17, 53000, 2221, 2221, 2665 )+ S. I3 U; p$ l( [" M* G
AddAttribute( 18, 53000, 2467, 2467, 2998 )
8 q# J5 Q0 Z. |1 R4 \AddAttribute( 19, 53000, 2726, 2726, 3207 )
- P: v% P# b! R; u% F& hAddAttribute( 20, 53000, 3000, 3000, 3500 ): `# g: M8 p- c9 m! k; Q
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7 t, f1 J9 H9 G4 I1 onItemTransyLowLevel = 500000# d+ L' \: E, t& K. B O
nItemTransyHighLevel = 2000000
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8 t, G, Z" O/ ]2 e--Kost黰e Kombination Chance------------------------------
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6 M" q1 [8 w2 j/ p* \nFashionCombineChance = 2500 -- 25%# B3 t; E) N1 ]: G
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