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ItemUpgrade.lua: J) f8 f% |& Y, L" o& B w& x
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--Sockel Chance-------------------------------------------# C# d* f- f/ e8 w0 s7 G2 ?
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" V+ m, o; b- C4 P5 btWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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$ Y- s9 n2 V/ g7 G* G3 B+ ~----------------------------------------------------------! c0 X, K$ i2 O7 I
--Upgrade Chance------------------------------------------
8 ?8 F0 e1 E1 U6 N3 w* e4 e----------------------------------------------------------
0 l, P: @& N; v7 w0 N0 G" k! V6 V5 [. QtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' H( S/ O( a: u' ~7 |
2 \/ f, |2 a8 j/ N7 u7 B8 g----------------------------------------------------------
# x6 q0 g) \$ t5 n4 n--Upgrade Chance------------------------------------------
3 p: d! z# H. ^----------------------------------------------------------( M1 f* `2 l/ Z. W3 b$ w
tAttribute = {}
o1 u, N' \# G* L$ r2 Dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ w2 ]1 }) \9 r$ h% R1 _# T; i
tAttribute[nNum] = {}
/ Y) j8 f4 w: z tAttribute[nNum].nProb = nProb
: F; y, _6 i7 L tAttribute[nNum].nDamageRate = nDamageRate
6 g. Y k9 q! \$ S tAttribute[nNum].nDefenseRate = nDefenseRate
4 H4 C7 o/ y, n6 b3 J% G `6 q tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
1 X5 |0 _0 r: i8 lend
. E w* y- @7 ?( B5 Q2 Z- d ]--
" c0 ]' s( ~4 BAddAttribute( 1, 100000, 200, 200, 500 )
, {9 v( H# z9 Y# bAddAttribute( 2, 100000, 221, 221, 522 )
# I- d& G( q2 \8 j- b. U. E1 `- [AddAttribute( 3, 92000, 256, 256, 560 )
( _6 t+ K$ r$ T7 pAddAttribute( 4, 70000, 305, 305, 612 )2 E' U0 F/ v v0 x7 w0 M! U$ g
AddAttribute( 5, 53000, 368, 368, 680 )* Q. l2 q' r: P0 e2 L& V
AddAttribute( 6, 53000, 446, 446, 763 )( [+ {3 t* i+ F0 Y
AddAttribute( 7, 53000, 537, 537, 860 )8 _/ Q3 O* Z5 d
AddAttribute( 8, 53000, 642, 642, 973 )
6 u- U8 B6 l( ]+ nAddAttribute( 9, 53000, 761, 761, 1101 ); r, @, J8 e8 F* m$ c$ N
AddAttribute( 10, 53000, 895, 895, 1244 )7 n' _; `# @1 w ?
AddAttribute( 11, 53000, 1042, 1042, 1402 )
& R: j- x. {4 GAddAttribute( 12, 53000, 1203, 1203, 1575 )" J% c; c( e+ O" K
AddAttribute( 13, 53000, 1379, 1379, 1763 ) ]6 ]. _' G$ K! L
AddAttribute( 14, 53000, 1568, 1568, 1966 )+ U+ O8 Q g: o, j8 N' x9 `2 c
AddAttribute( 15, 53000, 1772, 1772, 2184 )
& }/ K5 W9 n( ]- p9 E2 TAddAttribute( 16, 53000, 1989, 1989, 2417 )& o; j3 i, a1 F: D
AddAttribute( 17, 53000, 2221, 2221, 2665 )" r" t, j9 v+ o6 ?% Y N
AddAttribute( 18, 53000, 2467, 2467, 2998 ); b3 o$ O( q' C R) D
AddAttribute( 19, 53000, 2726, 2726, 3207 )5 }9 u+ S) ?1 F. G
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
0 s; k4 }, X. a$ U9 ]9 mnItemTransyHighLevel = 20000008 E1 s6 K9 U+ @
6 Q" [9 {6 T) T( c' l; S4 B1 O, z----------------------------------------------------------
, m B$ [7 l4 H6 F9 g--Kost黰e Kombination Chance------------------------------
& h+ Y7 ^4 \/ m# o& M& N----------------------------------------------------------& v8 R$ o6 \6 H0 s- }+ \
2 v! S! D, \& ZnFashionCombineChance = 2500 -- 25%0 s5 i O" l) j7 J( I* p- Z) I& y
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