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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------4 S/ u7 e8 m' o
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: M1 C; I' E+ ~7 n6 ?- u- I( i* C% ^tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 e/ L! V; r$ P" V& _( N qtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# v6 f+ u9 C' Y' q7 n! t7 z
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- U! b. ]- V2 g2 @# u! \2 q: D6 j----------------------------------------------------------
$ S+ W& H9 ^, y7 @- x--Upgrade Chance------------------------------------------+ t |1 q$ q$ G9 [1 \/ T
----------------------------------------------------------+ ~$ O( H- w5 a) m: w
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); S( k3 I H& D) L+ U
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--Upgrade Chance------------------------------------------: h0 q$ S! q; V' q/ i
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tAttribute = {}% m* J& ^' B" [3 _; z2 a
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ ~- {8 G( j2 H P: N# j) O h9 B8 C" c3 } tAttribute[nNum] = {}$ {, t% R& |" O0 [) x
tAttribute[nNum].nProb = nProb; D Z4 F$ G, O7 |
tAttribute[nNum].nDamageRate = nDamageRate& `% F. R7 m, b2 L7 i* \
tAttribute[nNum].nDefenseRate = nDefenseRate# @- Q& n# d" K) `/ h6 p h. W3 e, E" M
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
8 r. t4 G0 X/ A5 K/ |2 Yend$ r4 F9 B+ w( l8 V; A: {
--
9 O+ G$ W1 Y7 |$ d8 H4 i) K5 U0 E0 AAddAttribute( 1, 100000, 200, 200, 500 )
- B& O) U k z; C8 ?% DAddAttribute( 2, 100000, 221, 221, 522 )" V( I; d! e: h2 E1 N4 e7 y8 c' A4 q
AddAttribute( 3, 92000, 256, 256, 560 )9 V1 H" f" l D; K D, j; D
AddAttribute( 4, 70000, 305, 305, 612 )
j+ ~$ D+ N3 u1 N" z' KAddAttribute( 5, 53000, 368, 368, 680 )
4 G& k4 q7 a9 D T( b1 B8 WAddAttribute( 6, 53000, 446, 446, 763 )
& {- ^* e5 ?) ~AddAttribute( 7, 53000, 537, 537, 860 )5 G" o M R& C: J! j) N
AddAttribute( 8, 53000, 642, 642, 973 ): h& ]4 ~6 K3 I9 [. ]
AddAttribute( 9, 53000, 761, 761, 1101 )
$ G* z, w+ A. m+ ^3 l* PAddAttribute( 10, 53000, 895, 895, 1244 )
: {# R( z3 T0 H0 y4 x" ]/ SAddAttribute( 11, 53000, 1042, 1042, 1402 )
* h7 `, a N& y( [1 K) T y# VAddAttribute( 12, 53000, 1203, 1203, 1575 ). k; j: U( s- n7 k2 C
AddAttribute( 13, 53000, 1379, 1379, 1763 )4 G, o1 \9 N( E$ M
AddAttribute( 14, 53000, 1568, 1568, 1966 )
7 D+ S" Q0 G, {7 rAddAttribute( 15, 53000, 1772, 1772, 2184 )
4 W1 h* K8 N* W$ |& w7 j7 U7 |8 bAddAttribute( 16, 53000, 1989, 1989, 2417 )
, U ~; R6 ^4 A5 l1 n) _9 {% V0 vAddAttribute( 17, 53000, 2221, 2221, 2665 )' ^* ]2 P- R; j) j X6 ?( j: F
AddAttribute( 18, 53000, 2467, 2467, 2998 )
' v' H& O! m. E7 P: aAddAttribute( 19, 53000, 2726, 2726, 3207 )8 P* b/ m+ y, u* P
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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% ^6 g+ d# a5 A3 p----------------------------------------------------------
- K. q) H0 e1 P8 R! V1 X" wnItemTransyLowLevel = 500000: I/ w9 P/ `$ i: F* q3 ?8 o
nItemTransyHighLevel = 2000000/ G# h! f+ O! ~ D9 Q
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----------------------------------------------------------) H8 D9 t( y, u9 Y3 @
--Kost黰e Kombination Chance------------------------------( p$ C4 \/ ?9 g! V% o
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7 [+ z% r% U7 N: t! SnFashionCombineChance = 2500 -- 25%
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