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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------2 x3 m) @6 W" |8 f8 Q. K% y9 n! ~
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3 D1 I) Y: t. R7 P6 b% YtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% n: y0 h* y0 b* [. M" F" B
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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3 Z) N w/ C f2 WtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------3 J4 J" i' r+ H8 b$ u( L6 ~0 e2 z
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tAttribute = {}
) v+ T* R' G4 c1 V9 afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); P: h2 I3 R2 E! D; y$ y+ |: u
tAttribute[nNum] = {}9 N6 I5 ~7 d' Y9 |* U/ y
tAttribute[nNum].nProb = nProb$ ?& B: w( a" ` p. J
tAttribute[nNum].nDamageRate = nDamageRate' i# e; b+ `0 \1 E. L, t/ U
tAttribute[nNum].nDefenseRate = nDefenseRate2 a1 V- ]% } B& h6 t
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
' t& @ z4 g, |- {AddAttribute( 1, 100000, 200, 200, 500 )& B7 y$ d' n q; W4 _: D
AddAttribute( 2, 100000, 221, 221, 522 ); h, \6 Q0 X) U7 w1 r" j; t
AddAttribute( 3, 92000, 256, 256, 560 )
8 {4 E: U, e+ y/ PAddAttribute( 4, 70000, 305, 305, 612 )+ o0 j2 ?1 P! Z; `
AddAttribute( 5, 53000, 368, 368, 680 )
9 m9 {: y3 D3 m; N2 ?# QAddAttribute( 6, 53000, 446, 446, 763 )
4 _; i# x7 |$ Z5 J, ZAddAttribute( 7, 53000, 537, 537, 860 )
7 n v* H+ ^1 u1 xAddAttribute( 8, 53000, 642, 642, 973 )
0 V: v L8 r, B1 xAddAttribute( 9, 53000, 761, 761, 1101 )* t( |4 ?3 A* ~! R& p( k
AddAttribute( 10, 53000, 895, 895, 1244 )
4 V7 t7 w4 W. |6 kAddAttribute( 11, 53000, 1042, 1042, 1402 )/ K/ z: G: N1 {
AddAttribute( 12, 53000, 1203, 1203, 1575 )
( k! l5 Z' \* m" y/ ^- BAddAttribute( 13, 53000, 1379, 1379, 1763 )
& O0 K J+ r8 j7 K* jAddAttribute( 14, 53000, 1568, 1568, 1966 )
& h" P M# q. H: dAddAttribute( 15, 53000, 1772, 1772, 2184 )8 U, N# i" f5 y3 y2 \. w8 @
AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ A* w/ x7 \% }- P( S5 v' CAddAttribute( 17, 53000, 2221, 2221, 2665 )
! R& z& u# v/ w, LAddAttribute( 18, 53000, 2467, 2467, 2998 )2 Y* \, Z: ^' D
AddAttribute( 19, 53000, 2726, 2726, 3207 )2 k+ I* ?! [- m8 r# X
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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1 z# b3 l5 V6 _# v+ w: anItemTransyLowLevel = 5000004 L4 m1 \( {. V5 U0 X6 E; A& K
nItemTransyHighLevel = 20000009 f/ i' Z! c8 r+ o6 ~/ g# C
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; n7 U& K( B. d2 C0 R--Kost黰e Kombination Chance------------------------------- `' g" m. H+ S/ k
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) z3 I9 |0 w, @3 E) s% x- S/ KnFashionCombineChance = 2500 -- 25%
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