|
|
ItemUpgrade.lua) ?$ s- J" ]3 i% h
----------------------------------------------------------
i# R, _9 b: w- e8 \) a$ Z--Sockel Chance-------------------------------------------4 P4 i' p2 R+ \7 H8 y( T
----------------------------------------------------------
$ z! s6 E( [, K/ n6 FtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
Q6 {3 |, r4 jtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
( U1 K' M3 f+ ^9 n4 G+ U& g& K3 P# p
# o: |; ]" @3 |7 {* u- ^2 z3 D* v
----------------------------------------------------------& i @* @; `3 M+ R
--Upgrade Chance------------------------------------------, N' M/ n- Z5 O$ g
----------------------------------------------------------& b4 V' G) Z8 p, B X/ V: e
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
% y9 i/ ^$ Q. ~7 Q# k8 L" V) @' \* y+ x
----------------------------------------------------------
: m- b) j X7 B& Q6 p0 a! b--Upgrade Chance------------------------------------------
w& {! V3 t* F9 K1 ^/ W# D----------------------------------------------------------8 @1 B" i7 B9 G% }' B1 U
tAttribute = {}9 b' Q m5 U! k: `& Y+ C
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
3 q) T1 q. j) a tAttribute[nNum] = {}
5 U3 K& l8 P- ^. Q. p tAttribute[nNum].nProb = nProb
3 i; w, J# ` k8 E( W2 ` tAttribute[nNum].nDamageRate = nDamageRate
. h2 E5 [7 o# X& l tAttribute[nNum].nDefenseRate = nDefenseRate% }8 f0 m) X0 r
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
2 O% M e7 a5 e/ hend# e/ D, C, B& u$ B( c& N
-- 7 r7 U$ n. D2 t$ w' C6 f* H8 g3 z" ]
AddAttribute( 1, 100000, 200, 200, 500 )' X8 l2 g6 c2 }
AddAttribute( 2, 100000, 221, 221, 522 ). ?9 t( @* r7 G# k7 m8 @3 W
AddAttribute( 3, 92000, 256, 256, 560 ); t. [+ R# f7 s; N" Z7 S, f& x
AddAttribute( 4, 70000, 305, 305, 612 )
! P! R4 h+ T1 B5 s. E7 Q6 C8 EAddAttribute( 5, 53000, 368, 368, 680 )9 E( R3 A$ W- M
AddAttribute( 6, 53000, 446, 446, 763 )& L9 z& b* z4 S; O
AddAttribute( 7, 53000, 537, 537, 860 )
" u. d% P9 r8 I* y% @& J0 pAddAttribute( 8, 53000, 642, 642, 973 ); ]9 ~3 f$ B/ K
AddAttribute( 9, 53000, 761, 761, 1101 )& ]- G/ d+ ]: f" f3 S# w& i
AddAttribute( 10, 53000, 895, 895, 1244 )
- A/ b7 E" H/ u% G, Q/ m; ^AddAttribute( 11, 53000, 1042, 1042, 1402 )
( A8 B4 @7 h! W; ^AddAttribute( 12, 53000, 1203, 1203, 1575 )+ v; c6 l4 a- X5 H4 R
AddAttribute( 13, 53000, 1379, 1379, 1763 )& {; \+ e) }. t7 l. V
AddAttribute( 14, 53000, 1568, 1568, 1966 )
+ ]" Y- L2 j: F# YAddAttribute( 15, 53000, 1772, 1772, 2184 )& |. \' g* H; o/ k& c$ x& g
AddAttribute( 16, 53000, 1989, 1989, 2417 )* u% \8 b, f# k4 b. k- |( `
AddAttribute( 17, 53000, 2221, 2221, 2665 ); u8 ?# M" x2 ]4 W- \
AddAttribute( 18, 53000, 2467, 2467, 2998 )
4 i% `9 }8 u; ?7 K. `6 WAddAttribute( 19, 53000, 2726, 2726, 3207 )
* f) }9 S; F L+ b+ u" [) Z5 DAddAttribute( 20, 53000, 3000, 3000, 3500 )( x% ~. t4 Z2 X: R' w, j
) W$ F9 s. ]% E& j4 k----------------------------------------------------------6 R# F9 F* w9 D
----------------------------------------------------------, ^5 Z2 G5 q4 c x: o) z; L
----------------------------------------------------------* b7 g( R/ ~% j7 @, k( Z7 I
nItemTransyLowLevel = 5000005 R+ S, j- z1 ~
nItemTransyHighLevel = 2000000* ]' R1 G& u" m
& ~5 U. Y! ]+ t: a/ x* Z a----------------------------------------------------------% l: f- v0 Z- B
--Kost黰e Kombination Chance------------------------------
2 x. J/ |9 w% F j/ k) k3 B2 `----------------------------------------------------------% F* f4 F S$ V! C) n( b" Q
! P& V: l0 j5 ~( G
nFashionCombineChance = 2500 -- 25%
9 K. }6 H! L. [) Q4 d
0 U$ g2 |6 S9 h4 J2 f: \ |
|