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ItemUpgrade.lua
5 X7 n f3 b }$ P----------------------------------------------------------
& e8 F: @! z: z! l! b9 ]: n--Sockel Chance-------------------------------------------
. t3 E1 L, F9 Y: I----------------------------------------------------------/ ]( u0 m% D' n- Z( T( v+ }) P y
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# Y& T+ Y# X# x: ~tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ i* P& `" P1 _/ p
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--Upgrade Chance------------------------------------------0 w: P0 ]0 Z! ^# `$ O
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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4 P. p% x" F: P$ d i1 [. x# }* @--Upgrade Chance------------------------------------------& W$ c& M9 s) R* D# ^& j
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: \1 l. ~' Y( M- JtAttribute = {}! [# a' [/ v4 N* E
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' |3 n# D; |. G7 R* f* q
tAttribute[nNum] = {}
$ I7 J& \3 x R% W tAttribute[nNum].nProb = nProb
$ F* w9 d {( k0 B+ L8 @4 | tAttribute[nNum].nDamageRate = nDamageRate
+ b& D" r/ Z* q7 m9 b# n4 k, o tAttribute[nNum].nDefenseRate = nDefenseRate& Y! r3 R* C* n& Y" M* h
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
9 _# M" W: p1 E5 h5 _; h3 gend
) h$ W1 z/ I0 J6 `--
- K$ d L) u2 `/ I0 G jAddAttribute( 1, 100000, 200, 200, 500 )
/ u8 d* E: M; g0 H& e: ]. DAddAttribute( 2, 100000, 221, 221, 522 )
0 s; a6 B9 Z x, H: y1 @AddAttribute( 3, 92000, 256, 256, 560 )
c) \8 R! S+ r- xAddAttribute( 4, 70000, 305, 305, 612 )
5 H- L& w1 f: s3 |AddAttribute( 5, 53000, 368, 368, 680 )
8 G3 e( r# X) b9 Y2 lAddAttribute( 6, 53000, 446, 446, 763 )+ f5 ^7 C& O, ~" p" s" \
AddAttribute( 7, 53000, 537, 537, 860 )0 K5 S! g/ `2 F7 D, q
AddAttribute( 8, 53000, 642, 642, 973 )
0 o( L. a) _7 v) o e/ g: q& ?AddAttribute( 9, 53000, 761, 761, 1101 )7 }9 y# O0 m% a
AddAttribute( 10, 53000, 895, 895, 1244 )
) W( x' O! w H. ]AddAttribute( 11, 53000, 1042, 1042, 1402 )
! d- D( I- j% h# A8 R/ jAddAttribute( 12, 53000, 1203, 1203, 1575 )- W, Y Q T+ p
AddAttribute( 13, 53000, 1379, 1379, 1763 ): R& b( F$ k3 g1 U. {- e: d
AddAttribute( 14, 53000, 1568, 1568, 1966 )7 A$ N, L( j! B+ e
AddAttribute( 15, 53000, 1772, 1772, 2184 )
+ R ^5 L% y' M+ s# ~6 H3 }AddAttribute( 16, 53000, 1989, 1989, 2417 )
& o4 Q6 D. p7 n9 _* |) mAddAttribute( 17, 53000, 2221, 2221, 2665 )! a% K' v1 A8 X& }* t6 O w
AddAttribute( 18, 53000, 2467, 2467, 2998 )9 [: C+ W# T9 e7 i4 q& C, E
AddAttribute( 19, 53000, 2726, 2726, 3207 ) W; I) F1 g- L* E9 k
AddAttribute( 20, 53000, 3000, 3000, 3500 )! x$ h, S8 k/ d0 i$ C; ]
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I3 U! @" w% U$ P, i: u+ w---------------------------------------------------------- D/ R( F, Z1 A
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nItemTransyLowLevel = 500000
: F& _2 _ B5 F$ V M% Q0 _% rnItemTransyHighLevel = 2000000
2 F" l" |9 G% {2 ^2 h* T+ ^; X$ l: X9 v" I4 m4 }
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9 P: ?6 D) G" A5 y--Kost黰e Kombination Chance------------------------------
+ Y Z2 C4 j- Q. E" e----------------------------------------------------------& V: v1 y- B4 G, ~0 `) W
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nFashionCombineChance = 2500 -- 25%
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