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ItemUpgrade.lua% |+ e/ I. J, l% R, W2 y
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0 q/ B1 A j% w5 K--Sockel Chance-------------------------------------------
7 j; @ h$ d6 W----------------------------------------------------------
) Z& K3 r" ^- f: I+ {tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ q& t1 ^% c) E$ b1 \0 u( l) @
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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8 s1 h& ~, Q. j1 m9 X9 q--Upgrade Chance------------------------------------------
1 S+ D! U2 e* f, h----------------------------------------------------------, x: Z1 k1 ^! ^# |% F+ `% W4 h
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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& o3 W* y- u+ P, w @ a--Upgrade Chance------------------------------------------
+ _ P% r% J: N$ ~- T----------------------------------------------------------
# v/ g6 a% F* k1 O, g( g. p" _ qtAttribute = {}
- |) H" |4 {- |- R( Tfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ h/ _$ N8 d" N' C tAttribute[nNum] = {}
6 E8 e8 a: |$ F) O% d( ~6 c tAttribute[nNum].nProb = nProb
- [2 k/ n% H$ w- A tAttribute[nNum].nDamageRate = nDamageRate
8 S+ X/ `% C6 R0 w5 o* H tAttribute[nNum].nDefenseRate = nDefenseRate
* `0 U6 \' T+ A- _: d. G/ X0 p tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
4 j. p6 w: {" d# z/ X- d* mend
3 o6 g& R- S6 A% }-- 3 l1 Z7 _ y9 C& G7 u8 I
AddAttribute( 1, 100000, 200, 200, 500 )
& l* P3 ?2 v8 D+ s7 _7 R; fAddAttribute( 2, 100000, 221, 221, 522 )+ i% ~0 y( o; X7 A3 ~/ \
AddAttribute( 3, 92000, 256, 256, 560 )
) Z# u! `( s7 u: {& J, tAddAttribute( 4, 70000, 305, 305, 612 )
5 X% a! x) c$ v& a; k( Y- dAddAttribute( 5, 53000, 368, 368, 680 )
0 ~% l' y: {- o7 [- CAddAttribute( 6, 53000, 446, 446, 763 )+ T c/ V3 h+ Z7 H4 Q: S
AddAttribute( 7, 53000, 537, 537, 860 )
0 f& o2 ^$ e) s6 l" ZAddAttribute( 8, 53000, 642, 642, 973 )! M' C! C8 G; S8 D) a
AddAttribute( 9, 53000, 761, 761, 1101 )
* ]+ ?( E% j+ K; l1 `AddAttribute( 10, 53000, 895, 895, 1244 )
+ Q( h) J1 a" @3 X+ RAddAttribute( 11, 53000, 1042, 1042, 1402 )
4 V' ~! N# z# n6 OAddAttribute( 12, 53000, 1203, 1203, 1575 )! O# I- F5 e; L: J. }4 n8 z- A
AddAttribute( 13, 53000, 1379, 1379, 1763 )
7 q0 n: T' p$ B, }8 e5 j1 w5 kAddAttribute( 14, 53000, 1568, 1568, 1966 )$ u/ q$ }! M3 L4 p
AddAttribute( 15, 53000, 1772, 1772, 2184 )
: R! q; Y. a" O1 OAddAttribute( 16, 53000, 1989, 1989, 2417 )
# J, ` H0 ^# e8 Y4 H) ]- qAddAttribute( 17, 53000, 2221, 2221, 2665 )
6 _9 D/ I7 c' v& y, `: C6 r: SAddAttribute( 18, 53000, 2467, 2467, 2998 )2 J. Y0 F: ]( e- l7 J9 L
AddAttribute( 19, 53000, 2726, 2726, 3207 ). e, Y' Q* T: i- g6 k! [* M
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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6 P* b# E# i6 ~----------------------------------------------------------
+ s: ?) g% o3 @/ g----------------------------------------------------------
( m7 c+ M- O& U7 w& H----------------------------------------------------------
) g( M# C1 t* a8 \6 inItemTransyLowLevel = 500000
3 A m% c- |3 x- `! ^3 h2 [- r) mnItemTransyHighLevel = 20000000 ~! u/ @+ B2 z6 F: I
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--Kost黰e Kombination Chance------------------------------
, c" [ ^/ V3 p: y' H4 A4 ^----------------------------------------------------------$ q( l3 z3 `5 y2 |
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nFashionCombineChance = 2500 -- 25%
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