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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
6 b( r5 n+ D% Z----------------------------------------------------------
7 D& _( s; @* w; ptSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ U U' {+ d7 L. d- D4 P2 P' o
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 }( D2 z) C; |8 q5 j6 B4 `7 ?+ r
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--Upgrade Chance------------------------------------------
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1 v J: [/ v( p$ O' f+ T9 k) ~tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 S u" i6 h* P% a. t$ ^$ [8 |
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--Upgrade Chance------------------------------------------
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x( a A3 J' {tAttribute = {}
$ N5 z9 P/ k% R2 Y7 r2 X0 {0 bfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* F' l- U; A5 s3 `0 }4 ?: d1 W tAttribute[nNum] = {}2 [3 r' h: `3 g: X8 D* z
tAttribute[nNum].nProb = nProb* i3 P2 ]% l- N$ N5 e. M
tAttribute[nNum].nDamageRate = nDamageRate/ w0 Q. l3 O8 F& m, ]
tAttribute[nNum].nDefenseRate = nDefenseRate/ L V6 r$ a$ W. I
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
2 N! e; ?: H4 f8 j+ `end
2 s6 l. @& \$ H) f; @-- ( s5 E4 E, k9 u: u3 Y# M3 D7 Y
AddAttribute( 1, 100000, 200, 200, 500 )
. b$ X/ U$ U; Y6 fAddAttribute( 2, 100000, 221, 221, 522 )
$ ^/ E9 B: j/ s# M& W! ?AddAttribute( 3, 92000, 256, 256, 560 )9 }6 F6 W' u6 {$ k' J6 j( T) X
AddAttribute( 4, 70000, 305, 305, 612 )# u7 E6 ~ [; c) G6 ]4 u
AddAttribute( 5, 53000, 368, 368, 680 )6 B6 b! i9 }0 ^0 T
AddAttribute( 6, 53000, 446, 446, 763 )( H! ~+ V6 C, Y5 I2 [' N
AddAttribute( 7, 53000, 537, 537, 860 )
+ f$ M7 n$ e7 |4 JAddAttribute( 8, 53000, 642, 642, 973 )
8 L* K6 s P$ c) ]AddAttribute( 9, 53000, 761, 761, 1101 )
. g+ g g: `6 C5 k5 h# eAddAttribute( 10, 53000, 895, 895, 1244 )
4 A6 n3 g' K+ W2 _3 SAddAttribute( 11, 53000, 1042, 1042, 1402 )+ y; `" l: c/ v' [/ \% w
AddAttribute( 12, 53000, 1203, 1203, 1575 )0 r% z( }2 t! o# _
AddAttribute( 13, 53000, 1379, 1379, 1763 ): _7 E) G1 u0 }" e) p
AddAttribute( 14, 53000, 1568, 1568, 1966 )
X9 D4 j; B& kAddAttribute( 15, 53000, 1772, 1772, 2184 )
1 E3 g3 u! o- M1 ~1 G! pAddAttribute( 16, 53000, 1989, 1989, 2417 )
# E4 i# y$ s" |AddAttribute( 17, 53000, 2221, 2221, 2665 )
& w5 r9 s% e8 y! T8 ^+ w. s8 O8 T/ p1 GAddAttribute( 18, 53000, 2467, 2467, 2998 )7 w* R! m- Y! _
AddAttribute( 19, 53000, 2726, 2726, 3207 ), t& ]/ v6 k9 ?' c' Y) R& q& Z
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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) _5 Q' H) @6 U Z* Q. n& J' UnItemTransyLowLevel = 500000( ? V. f8 ~1 v2 O/ g* p
nItemTransyHighLevel = 20000009 U! O4 c! e7 S& Z/ M! O
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4 X; w* g+ }8 j0 R1 a) s" A--Kost黰e Kombination Chance------------------------------: s6 v8 \: o6 O, M# }
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nFashionCombineChance = 2500 -- 25%
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