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ItemUpgrade.lua
2 N4 W+ E& \ {0 V$ m----------------------------------------------------------
4 o d9 G+ b9 b6 k. ?--Sockel Chance-------------------------------------------
9 x, O- ?3 h! U7 L5 ?4 r# g----------------------------------------------------------
: r$ z" p, v- ]& {% Q8 \' [% jtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# I7 l0 l% }7 g$ f( y1 [7 L
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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0 @# Z" Y. ~7 S6 Y/ e; e--Upgrade Chance------------------------------------------
3 p! i( f$ Q# ~1 Y6 E3 _5 ]$ Y----------------------------------------------------------
+ r+ l& B0 k) `3 ~+ l' \tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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" Z5 j" }2 N, g; f----------------------------------------------------------
, ]) s/ s+ L( H' c4 [! U--Upgrade Chance------------------------------------------
" K+ J7 ~5 I/ p4 o----------------------------------------------------------
7 H% O0 ^$ U: f, J2 y atAttribute = {}7 `1 ]: s5 o$ W+ n, ?, `
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 X* B8 v3 K) F* Y) G @) a7 i
tAttribute[nNum] = {}. ]# r9 |0 l# H9 u; W- P; [
tAttribute[nNum].nProb = nProb
5 B9 _/ H3 D# G4 m- a G tAttribute[nNum].nDamageRate = nDamageRate
C# v& u' C. w( _2 s3 J. \ tAttribute[nNum].nDefenseRate = nDefenseRate0 Z4 }+ s% D3 I' u
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate _8 m- e* D: T) g) V
end: b1 `: g) E3 Y
--
: o) o6 S8 _6 V; T# k8 w4 rAddAttribute( 1, 100000, 200, 200, 500 ) `7 y7 z! l. E' Y" p) n$ z
AddAttribute( 2, 100000, 221, 221, 522 )8 e7 P! [7 l6 w$ F
AddAttribute( 3, 92000, 256, 256, 560 )) \! J8 b' Y9 q: _5 ?
AddAttribute( 4, 70000, 305, 305, 612 )! }; |: m, y! d$ a B- b3 q
AddAttribute( 5, 53000, 368, 368, 680 )
% e$ M4 q9 D5 g( [! x* ~" u1 ]AddAttribute( 6, 53000, 446, 446, 763 )
; E: j% B) ~0 q/ i" {4 }7 cAddAttribute( 7, 53000, 537, 537, 860 )
a8 w' }( g5 P# E. H8 NAddAttribute( 8, 53000, 642, 642, 973 )( U$ {% ? ]( k B! P/ q
AddAttribute( 9, 53000, 761, 761, 1101 )- |- i$ E0 h* ~% e" e' Z
AddAttribute( 10, 53000, 895, 895, 1244 )2 e5 y" e& q0 v
AddAttribute( 11, 53000, 1042, 1042, 1402 )
# X i* E/ J$ v9 {AddAttribute( 12, 53000, 1203, 1203, 1575 ): y8 Y5 d4 f0 [* J8 E- R
AddAttribute( 13, 53000, 1379, 1379, 1763 )/ Z# u7 A# t& ?4 E! W9 ^: |4 D
AddAttribute( 14, 53000, 1568, 1568, 1966 )
) p% K2 K$ n: G! ?" M0 F" r iAddAttribute( 15, 53000, 1772, 1772, 2184 )
7 e+ z; d" @' c" }: {5 p* }AddAttribute( 16, 53000, 1989, 1989, 2417 )
4 A( C0 @4 R, K/ y9 |/ @AddAttribute( 17, 53000, 2221, 2221, 2665 )
6 ]3 t8 Q5 d* E4 Z0 p1 r- GAddAttribute( 18, 53000, 2467, 2467, 2998 )* w' N( Z- T9 D- O% r* E* q
AddAttribute( 19, 53000, 2726, 2726, 3207 )0 q# B! Q6 u3 l- E. ^! m. Y3 b
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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5 p, J3 ?4 d+ q----------------------------------------------------------3 q8 P& U6 ?. W
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/ ^, y5 N( ]& Q1 WnItemTransyLowLevel = 500000
# w" x9 T2 S& M3 W% d6 knItemTransyHighLevel = 2000000% d. k( t5 C9 S$ q
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--Kost黰e Kombination Chance------------------------------0 ? x, b" E6 f# w! K
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+ V" [& T4 [/ q* t3 DnFashionCombineChance = 2500 -- 25%& e9 K; Z! N' S2 S
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