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ItemUpgrade.lua# X% G0 Q6 V& ]$ g+ z
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5 m9 Y7 T, }8 d- X0 {8 g- G5 i--Sockel Chance-------------------------------------------
+ U; B- T4 J: S; I1 w) u----------------------------------------------------------' e$ @$ F( d& H) U* T
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 P q$ l: f9 m7 atWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------5 u _' L. `: q0 T* y
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% R. ]- j: D& O/ f& o7 [tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------9 w' @' h1 U3 [
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: Z1 p( G" w, {( M3 i- _tAttribute = {}% Z9 e2 P1 F+ n5 c6 L
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )2 M" I0 j6 v q+ c2 o
tAttribute[nNum] = {}
0 a1 s" w1 d3 c2 o2 L3 u* } tAttribute[nNum].nProb = nProb
4 n: o7 C$ L8 {" S tAttribute[nNum].nDamageRate = nDamageRate
* ~% i* Z6 i: [2 P/ ?$ q, \8 M tAttribute[nNum].nDefenseRate = nDefenseRate
4 i( E+ w: O9 r- ?' V8 @9 _ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
5 @6 a! _/ i3 Uend% V7 j& Z& _% {$ {; ]4 J
--
3 |3 T ]* j6 S' W) X- k9 U9 {* K# XAddAttribute( 1, 100000, 200, 200, 500 )
H+ r$ h/ V$ l# hAddAttribute( 2, 100000, 221, 221, 522 )
5 g+ {7 x% d$ ^& W1 c# \* `" }AddAttribute( 3, 92000, 256, 256, 560 )
4 {$ x6 Q! z3 CAddAttribute( 4, 70000, 305, 305, 612 )+ h; u& l! a* v( H" E) S3 K& [
AddAttribute( 5, 53000, 368, 368, 680 ), @- v$ W) A% C% A7 u+ p
AddAttribute( 6, 53000, 446, 446, 763 )
& x$ ~" @8 m; D" x; [' ]AddAttribute( 7, 53000, 537, 537, 860 )! O1 ?; _6 O! L% I
AddAttribute( 8, 53000, 642, 642, 973 )
/ U+ M/ B: c2 f4 d9 _. M, Y# s: _AddAttribute( 9, 53000, 761, 761, 1101 )
4 z; A8 Q/ G( D3 S+ w# m% uAddAttribute( 10, 53000, 895, 895, 1244 )
" F9 w7 i( G4 Z1 V U( l0 |- w Y# A0 M( SAddAttribute( 11, 53000, 1042, 1042, 1402 )
9 R) k- f2 |& G# _7 V, mAddAttribute( 12, 53000, 1203, 1203, 1575 )
, `5 h0 ], E U) ~3 Z; p! Y3 MAddAttribute( 13, 53000, 1379, 1379, 1763 )5 p c& ~& H y: a
AddAttribute( 14, 53000, 1568, 1568, 1966 )
" }7 R) f" |1 b# hAddAttribute( 15, 53000, 1772, 1772, 2184 )
. {5 T3 C0 e2 h$ H9 ^AddAttribute( 16, 53000, 1989, 1989, 2417 )( k5 u# Z7 r6 H4 o/ L" b: C
AddAttribute( 17, 53000, 2221, 2221, 2665 )
& O9 t; x7 b* D% QAddAttribute( 18, 53000, 2467, 2467, 2998 )
8 m8 R4 d' G9 ^AddAttribute( 19, 53000, 2726, 2726, 3207 )! i7 \6 D. U3 x
AddAttribute( 20, 53000, 3000, 3000, 3500 )" x) ]# H0 d9 v3 G: ^
& F) Z$ \( \3 q: r3 d; v* U----------------------------------------------------------
$ L# Z' g' _! u/ J1 _----------------------------------------------------------
! H8 e! y0 H$ B4 ?1 l G. c----------------------------------------------------------" J; Q5 x* H$ q; x# B3 ~
nItemTransyLowLevel = 500000
: {$ q A+ n( w; @nItemTransyHighLevel = 2000000
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c3 p2 n. T& `. z% Q* a$ L. J----------------------------------------------------------
# x, ]" v5 Y* P7 I0 e7 M" c% i--Kost黰e Kombination Chance------------------------------1 {. T+ |) P- A/ H7 p
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6 Y1 A s0 B% cnFashionCombineChance = 2500 -- 25%
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