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ItemUpgrade.lua
, u/ V) @/ o& B7 _. v6 A- f. Z----------------------------------------------------------
3 T) |- f+ [# z( O, `- g--Sockel Chance-------------------------------------------6 H5 ^* q+ W3 N
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) Z; A1 R- o# n" Q+ s& k0 qtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }5 Z7 S" [5 z) n5 [
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! M6 l! M" o" K- Q. I2 k2 B/ V3 q+ d--Upgrade Chance------------------------------------------! T, @3 \+ I) s
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)/ N7 r! b$ h7 c! p- m) H. {
* Y% {: f0 R) x2 q* U---------------------------------------------------------- | a' J& S/ Z
--Upgrade Chance------------------------------------------' M7 d- D/ f2 H
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3 s: q$ I2 A) K( {tAttribute = {}
2 M" i3 V7 G$ B' v' O& q+ qfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" K" s4 o4 e8 y4 O5 B0 r. U% F" ` tAttribute[nNum] = {}
: N) W0 a+ M: I5 i7 Y tAttribute[nNum].nProb = nProb
( Y% ]) _* K2 c+ r. O9 t$ [ tAttribute[nNum].nDamageRate = nDamageRate4 r. C5 p6 @6 z9 [0 T5 M
tAttribute[nNum].nDefenseRate = nDefenseRate+ o3 l; i7 h) k5 K/ _3 W7 k3 S
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 C! P" N2 G+ r! W* A, K: R5 P
end
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AddAttribute( 1, 100000, 200, 200, 500 )
" a# C \/ D5 E. yAddAttribute( 2, 100000, 221, 221, 522 )
: u# _. W; p, f$ A4 ` s" FAddAttribute( 3, 92000, 256, 256, 560 )
1 m& R2 y n! C0 r; W9 A6 N0 F" nAddAttribute( 4, 70000, 305, 305, 612 )
( A g) b7 L* }AddAttribute( 5, 53000, 368, 368, 680 )* c) b) J# _8 L! l" k6 W3 a
AddAttribute( 6, 53000, 446, 446, 763 )6 @0 ~3 i( k; ]% V, D( |, v0 R
AddAttribute( 7, 53000, 537, 537, 860 )
; q+ |# s9 |( u: H) C. FAddAttribute( 8, 53000, 642, 642, 973 )
0 N1 _0 q: I# ]9 {AddAttribute( 9, 53000, 761, 761, 1101 )
4 D" {3 T' k, WAddAttribute( 10, 53000, 895, 895, 1244 )3 P! G$ W L9 m5 v/ u
AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ L; o8 }" }; M+ n) z! @AddAttribute( 12, 53000, 1203, 1203, 1575 )1 X% d, _* Q! t- {- H# f3 M
AddAttribute( 13, 53000, 1379, 1379, 1763 )
7 ?# T! k5 w# y! F: dAddAttribute( 14, 53000, 1568, 1568, 1966 )5 |; S! Z6 O9 u) b; p- i
AddAttribute( 15, 53000, 1772, 1772, 2184 )
; s8 ?, c) O w6 tAddAttribute( 16, 53000, 1989, 1989, 2417 )
" l9 }3 Y* A4 FAddAttribute( 17, 53000, 2221, 2221, 2665 )9 B% `9 I- l* G; p
AddAttribute( 18, 53000, 2467, 2467, 2998 )
* e( @' Q1 E CAddAttribute( 19, 53000, 2726, 2726, 3207 )7 @$ h1 T; C' y) e1 c3 \
AddAttribute( 20, 53000, 3000, 3000, 3500 )* I' ~% [0 Y' H9 K
/ x- R: w7 G' J8 o----------------------------------------------------------9 K* V: Z" C# T7 q5 q
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- O7 U" L9 R! A6 w' b( d/ ~" y----------------------------------------------------------
; K: E, I8 s# G' m: BnItemTransyLowLevel = 500000
0 x6 c. A Z1 I* h- vnItemTransyHighLevel = 2000000+ J- P( `0 z) i
: {1 w, z2 H; M7 ^4 O# @+ {----------------------------------------------------------- D1 v. g; K1 k
--Kost黰e Kombination Chance------------------------------4 _; h K, A) F/ I7 ^/ b
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4 z: |: F6 d; y5 G( S8 t- LnFashionCombineChance = 2500 -- 25%
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