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ItemUpgrade.lua+ \0 V- _5 C/ {
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--Sockel Chance-------------------------------------------
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3 t/ ?5 {( r# K6 Q# G3 TtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)* Z- @! N" r2 Q# m }0 f
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }+ Y; n; j- v/ _
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--Upgrade Chance------------------------------------------! p* I/ f1 g) B$ A. p: A
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+ h- U3 U4 i# y, x1 k. m8 vtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ H4 E( p7 O/ d E2 v
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--Upgrade Chance------------------------------------------
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5 F/ I$ ?0 W3 p2 ~tAttribute = {}$ {) w1 f* S/ ~. y* B1 ~
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
3 ]- @- X. L( K! g! F, } tAttribute[nNum] = {}% |/ u& ~' z! u! f% z
tAttribute[nNum].nProb = nProb$ B% w- H: E- Z, K; M B L
tAttribute[nNum].nDamageRate = nDamageRate5 x% }: x _: l. _8 P, R& x2 K
tAttribute[nNum].nDefenseRate = nDefenseRate
* |9 ]! y( g& a! n' V tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
$ f' e" e3 {2 f1 F/ U0 Nend
( N! Y4 u3 m; J; n8 [+ [8 X--
! Y9 \: G" R7 q8 g1 H: p* T0 OAddAttribute( 1, 100000, 200, 200, 500 ): W/ G$ E$ H: t8 U8 K b8 }
AddAttribute( 2, 100000, 221, 221, 522 )" L0 L+ p4 W0 p/ P' T" P
AddAttribute( 3, 92000, 256, 256, 560 )2 Q9 L9 {. J4 w6 G
AddAttribute( 4, 70000, 305, 305, 612 )
* N, ~3 ^7 I% \' Z* Z6 dAddAttribute( 5, 53000, 368, 368, 680 )8 M8 ^7 a3 z" e1 k+ [( ~3 n. V
AddAttribute( 6, 53000, 446, 446, 763 )- Q2 }. `* k3 E
AddAttribute( 7, 53000, 537, 537, 860 )
0 L% i; r9 r7 Y6 n- h9 u FAddAttribute( 8, 53000, 642, 642, 973 )
; ]; n) ?2 X% s8 | d2 TAddAttribute( 9, 53000, 761, 761, 1101 )
' q7 L- W# o$ S/ n- a3 G" Y8 lAddAttribute( 10, 53000, 895, 895, 1244 )
% q% y; F9 p/ u7 T: i: g- S& ~9 F% L, JAddAttribute( 11, 53000, 1042, 1042, 1402 )
. |9 M, Z5 ^- ^ A9 zAddAttribute( 12, 53000, 1203, 1203, 1575 )
+ _& G3 U, w9 D, |0 }. `2 c" `AddAttribute( 13, 53000, 1379, 1379, 1763 )
+ q& x8 d# k4 {0 yAddAttribute( 14, 53000, 1568, 1568, 1966 )
: U T. ]2 w' M) y3 i3 m* |AddAttribute( 15, 53000, 1772, 1772, 2184 )
& [1 s# h, d( Z! tAddAttribute( 16, 53000, 1989, 1989, 2417 )
5 h$ a0 v) y7 C3 I3 q; wAddAttribute( 17, 53000, 2221, 2221, 2665 )
9 a4 c: b6 j/ e v5 F6 |1 U0 j, e# w4 UAddAttribute( 18, 53000, 2467, 2467, 2998 )2 ?; A: X) C$ u& ^. l# G
AddAttribute( 19, 53000, 2726, 2726, 3207 )/ j. v- e/ K' C6 y4 l% m
AddAttribute( 20, 53000, 3000, 3000, 3500 )$ [7 l0 e* i' d2 M( p" x5 f% U: F
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1 f; S- h4 c$ m- JnItemTransyLowLevel = 500000
& \' T& k- u- H% ZnItemTransyHighLevel = 2000000, x5 q3 H- z3 _: A: P* f F
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7 l6 X& w) [/ t0 [--Kost黰e Kombination Chance------------------------------
+ m1 E* i3 j& T0 z h----------------------------------------------------------
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% ^$ v% _% D. R0 FnFashionCombineChance = 2500 -- 25%
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