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ItemUpgrade.lua
, N6 }1 E. s0 i; l2 {/ p----------------------------------------------------------
$ R; t( b# ?" b1 b; K4 i--Sockel Chance-------------------------------------------
& g9 U& N' ?/ p: T" _2 c) m; C----------------------------------------------------------
0 P. ^' }) w U7 J" x7 h+ P* YtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( k9 T% b4 e6 ] r$ {2 z# E
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------4 d! j9 D- y& v3 N n1 j3 I* p, l
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& Z; _ Y0 j( t3 r" X! j$ mtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
& b: A/ W# O6 [+ Q( }/ V) i----------------------------------------------------------
5 D+ M. B' O8 L5 N- \6 HtAttribute = {}
% p7 d# s0 J' ^ e x/ afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
3 _! v! E7 C. ^7 |+ d tAttribute[nNum] = {}
% U( Y/ y, d; d" W) O tAttribute[nNum].nProb = nProb
8 c2 p \- K# S" j/ t5 A tAttribute[nNum].nDamageRate = nDamageRate
]$ b7 c- a1 ]0 u% k3 Y tAttribute[nNum].nDefenseRate = nDefenseRate2 B3 W5 ~ F* h- {: n9 ]7 f
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
' x( h: d7 M7 @end
. j; t7 B' R. ^7 O. x$ Q--
4 N* p3 P7 X3 @AddAttribute( 1, 100000, 200, 200, 500 )
8 H1 b3 q+ ~ s. F" \' l/ CAddAttribute( 2, 100000, 221, 221, 522 )
3 h6 B# P: q/ a8 |+ n i5 I/ tAddAttribute( 3, 92000, 256, 256, 560 )5 b% O* E. j7 l
AddAttribute( 4, 70000, 305, 305, 612 )
5 a$ c* f) |. {; E" L, ^0 tAddAttribute( 5, 53000, 368, 368, 680 )
6 Q# @ r/ z6 a9 X& }AddAttribute( 6, 53000, 446, 446, 763 )4 j" R8 v/ }4 T' Q4 k
AddAttribute( 7, 53000, 537, 537, 860 )
5 B; J6 F. [+ }# V7 I7 `AddAttribute( 8, 53000, 642, 642, 973 )# \# u$ I4 y1 M/ i8 a
AddAttribute( 9, 53000, 761, 761, 1101 )
1 d; b1 K# @" _. uAddAttribute( 10, 53000, 895, 895, 1244 )* O; D0 J: ?$ C3 G1 _! X
AddAttribute( 11, 53000, 1042, 1042, 1402 )
5 y, s. t5 j; o' L, |: o. D+ cAddAttribute( 12, 53000, 1203, 1203, 1575 )
! D* q& V9 ~6 ?( T) ^6 Q0 D! SAddAttribute( 13, 53000, 1379, 1379, 1763 )6 ]6 K, U9 U T/ O. l+ N
AddAttribute( 14, 53000, 1568, 1568, 1966 ); N, [ Q$ B4 L+ q0 \! ^
AddAttribute( 15, 53000, 1772, 1772, 2184 )1 g/ H# h7 X7 _& [0 V: k5 A( u. e
AddAttribute( 16, 53000, 1989, 1989, 2417 )
( _" L& X( `* Y" v" k* LAddAttribute( 17, 53000, 2221, 2221, 2665 )' ~9 q* v+ l2 _
AddAttribute( 18, 53000, 2467, 2467, 2998 )
7 r# G4 v2 L' DAddAttribute( 19, 53000, 2726, 2726, 3207 )
2 J6 f% T+ @8 A) X' l: CAddAttribute( 20, 53000, 3000, 3000, 3500 )# c3 N( M+ q3 O Q8 t
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9 e! n8 l3 _/ B; ?----------------------------------------------------------. [/ c7 N' u' n8 A% _) n8 c& v
nItemTransyLowLevel = 500000
$ d K* s( S: D+ qnItemTransyHighLevel = 20000007 W; T# R2 V- S* j
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: ^: @/ B7 J4 k9 q- G--Kost黰e Kombination Chance------------------------------
n5 f! y* h x* {4 x----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%: R8 L, x+ g% j" S8 S j
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