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ItemUpgrade.lua
8 t) Z% b$ y; P: o3 I----------------------------------------------------------; | E$ V4 X m9 B) y+ W# H
--Sockel Chance-------------------------------------------9 j! B) ?% e5 S6 P
----------------------------------------------------------) K1 t7 C+ z+ \
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# k1 \8 O* o' }2 F( [1 s
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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' w% \- @( g$ g% O----------------------------------------------------------
! x2 {: y% N2 _* v, g" \8 Z3 V--Upgrade Chance------------------------------------------
# x6 i; r4 S* p' _4 q5 s" {" |----------------------------------------------------------
# S8 R `/ k% h6 Y! Y' I6 A: h! M; s. qtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊): ]7 T9 Z# D# @: H f3 J8 A
6 m% l+ B* J% k5 u3 L7 t+ X----------------------------------------------------------
: ` K3 o$ W, G, y8 t( `+ m4 b--Upgrade Chance------------------------------------------
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tAttribute = {}
+ y o, u" C4 [0 c- b. A8 L4 }9 Mfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 U) b0 _/ t# J4 Y
tAttribute[nNum] = {}
# T+ v0 u; \! {7 g% h tAttribute[nNum].nProb = nProb
1 G- j( {. c6 I tAttribute[nNum].nDamageRate = nDamageRate
/ M' P/ f$ r I9 _% S2 f/ W tAttribute[nNum].nDefenseRate = nDefenseRate" O9 Q4 C4 i8 S; a
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
! `! k0 e0 y, U; @ i9 `3 kend
# ^( O* ?% c6 d- @3 g' t! Y--
9 j% v4 P! @& a5 Z$ Y% \% `( KAddAttribute( 1, 100000, 200, 200, 500 )& X; D( n/ T0 T ]/ |& y
AddAttribute( 2, 100000, 221, 221, 522 )
" u8 E. B0 @" M2 }3 P6 HAddAttribute( 3, 92000, 256, 256, 560 )
: I2 R, T o$ I% f7 x1 bAddAttribute( 4, 70000, 305, 305, 612 )# P7 P5 K& Z$ N( j
AddAttribute( 5, 53000, 368, 368, 680 )" i1 n/ ^, _2 K8 Z2 ]- ]
AddAttribute( 6, 53000, 446, 446, 763 )5 a/ X" l8 x8 f! h2 m* P
AddAttribute( 7, 53000, 537, 537, 860 )$ M2 [& C3 @2 G/ e9 B+ @- Z
AddAttribute( 8, 53000, 642, 642, 973 )
! d7 L) D2 E% G) Z. b/ EAddAttribute( 9, 53000, 761, 761, 1101 )8 h4 L+ t& U7 Z5 |/ A+ G
AddAttribute( 10, 53000, 895, 895, 1244 )
) j3 Y. b: ^5 d I' ^- i2 h" hAddAttribute( 11, 53000, 1042, 1042, 1402 )
0 L* T: h; p6 U) J/ K* R, UAddAttribute( 12, 53000, 1203, 1203, 1575 )4 l1 D4 t3 {. M2 A( o) e4 c: J
AddAttribute( 13, 53000, 1379, 1379, 1763 )- Y0 `4 v7 Q# o7 l9 T% r
AddAttribute( 14, 53000, 1568, 1568, 1966 )+ \- c9 t; k- h
AddAttribute( 15, 53000, 1772, 1772, 2184 )
- n: ^! k @& ?- e3 cAddAttribute( 16, 53000, 1989, 1989, 2417 )
/ G: _: X- G# V5 q0 V0 }5 DAddAttribute( 17, 53000, 2221, 2221, 2665 )
' H' w' Q6 k. d% `. D3 [/ TAddAttribute( 18, 53000, 2467, 2467, 2998 )+ I5 S' d3 |! p. {
AddAttribute( 19, 53000, 2726, 2726, 3207 )
" x! q/ W' `; y0 c( wAddAttribute( 20, 53000, 3000, 3000, 3500 ), P; e! J; O) K
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nItemTransyLowLevel = 500000
9 ?2 N( u$ C. a* E. u4 f6 {nItemTransyHighLevel = 20000006 x* o, ]! \4 p' b
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----------------------------------------------------------. |9 L! g: R4 p3 h T8 G
--Kost黰e Kombination Chance------------------------------
1 {! ^- o# |" W7 J9 M9 A1 b----------------------------------------------------------
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2 S- ?' B5 e! L& v1 _. Q4 ZnFashionCombineChance = 2500 -- 25%+ v. [2 Q3 X b! X; B
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