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ItemUpgrade.lua
/ Y5 H* ^. Z- |' @8 F----------------------------------------------------------7 i% U6 c5 r5 f3 M! B0 `
--Sockel Chance-------------------------------------------* F& m3 z" k+ K; B; z
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Q- t( C; Y' @" \9 g @! qtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 `! j$ p% X+ H8 ]; R4 ~; P7 y
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) P) y9 j6 R+ F% F) ^4 {
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--Upgrade Chance------------------------------------------ ?) _! U H0 [2 N6 H
----------------------------------------------------------. {6 B) e p$ L) o+ S- }
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------. ^/ u$ W7 M0 z8 X. v+ D4 U1 Z
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2 m& \3 f; U$ B. ^; p# g `5 StAttribute = {}- n, Q0 p: n0 ?" N4 Q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 @0 R' L3 p- P8 R
tAttribute[nNum] = {}
# S7 R6 u. _/ {( S' O% F5 Y tAttribute[nNum].nProb = nProb
; W5 N. z; q) u/ ]. L, r* f tAttribute[nNum].nDamageRate = nDamageRate F: s( g2 R( X: q) s% y( c
tAttribute[nNum].nDefenseRate = nDefenseRate
2 ?* l3 H) g. l tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
# A6 I3 \3 c: \$ w, wend
4 [6 Q# i {6 X3 w, x; g-- 0 _; T* `6 g6 \) T2 n
AddAttribute( 1, 100000, 200, 200, 500 )
/ Y# Y4 B8 U r% A* z5 AAddAttribute( 2, 100000, 221, 221, 522 )6 a) J# o: H( C- \8 H
AddAttribute( 3, 92000, 256, 256, 560 )
/ p) U% V2 i$ g0 TAddAttribute( 4, 70000, 305, 305, 612 )* H; U" ]! y0 n1 H" m. i% j
AddAttribute( 5, 53000, 368, 368, 680 )
( [& Z4 P" B. P) y* XAddAttribute( 6, 53000, 446, 446, 763 )/ R1 @$ \! k( X' G/ I
AddAttribute( 7, 53000, 537, 537, 860 )( {- I7 q: V- h b- p( M+ D
AddAttribute( 8, 53000, 642, 642, 973 )
) Y7 Z& L2 `( s, I5 IAddAttribute( 9, 53000, 761, 761, 1101 )
: p, e1 F% }. j- w; TAddAttribute( 10, 53000, 895, 895, 1244 )3 f! k$ i/ c: l
AddAttribute( 11, 53000, 1042, 1042, 1402 )
! d9 G5 U) x e; t+ jAddAttribute( 12, 53000, 1203, 1203, 1575 )
: X6 @# ~% m7 ]2 [0 T1 jAddAttribute( 13, 53000, 1379, 1379, 1763 )
1 M/ q3 z" Q+ j7 F. p& K/ x& hAddAttribute( 14, 53000, 1568, 1568, 1966 )
& a2 n% p% c' [4 M. ~6 y: V& nAddAttribute( 15, 53000, 1772, 1772, 2184 )& M# }7 _7 q4 H. ?; t
AddAttribute( 16, 53000, 1989, 1989, 2417 )
4 F* z) J( x# y% M4 t# H: ZAddAttribute( 17, 53000, 2221, 2221, 2665 )8 V' b" \; v4 Z, o3 C( P
AddAttribute( 18, 53000, 2467, 2467, 2998 )* X$ ~! G/ E5 G1 v. ?& \$ n; A
AddAttribute( 19, 53000, 2726, 2726, 3207 )
) h7 y- E0 D9 pAddAttribute( 20, 53000, 3000, 3000, 3500 )! N" ^- w5 q; O, b4 A8 ?/ }4 t) k1 K
" q7 R) h3 Z& ]1 K) g----------------------------------------------------------# z. P* r* J" P+ R
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* h9 [ w o8 K----------------------------------------------------------
1 p- P4 M9 {% e- I1 _nItemTransyLowLevel = 500000
- p1 P y- Y }$ M) x( NnItemTransyHighLevel = 2000000
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& T$ E8 v# ~7 { P' c----------------------------------------------------------
$ k) l X9 n& {--Kost黰e Kombination Chance------------------------------; R/ `# d$ \4 V3 b& _/ {
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! X k; }/ U; I' CnFashionCombineChance = 2500 -- 25%$ q3 R+ t r1 o$ y3 a4 A
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