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ItemUpgrade.lua6 n1 b4 }* c3 Q$ C7 m1 _
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' x3 M8 s: C" }% R3 |0 j4 Z--Sockel Chance-------------------------------------------4 W3 o3 x% ] G' U* J' K6 [, B
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$ F c" P$ M" y- t1 ZtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 f2 U& R) N& @3 u; u: ^tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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/ p* H4 P/ i, k- r( f! {--Upgrade Chance------------------------------------------4 B* o8 v4 A& `+ R; T4 f5 l' n
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* \7 k( n2 ]% `* e
+ z% J& }3 U9 t" G( g: v6 V----------------------------------------------------------+ a1 a2 L2 h) |& a+ F4 R; o
--Upgrade Chance------------------------------------------8 m5 n& E; D! b$ e
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& E/ S. x% ~' AtAttribute = {}
* q) n1 F3 d9 j1 sfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ y6 Q+ X4 t8 c3 i# T3 E+ ^- q6 w) T
tAttribute[nNum] = {}) p1 x1 i- ^9 {8 _
tAttribute[nNum].nProb = nProb* F5 p" @' z. a& b
tAttribute[nNum].nDamageRate = nDamageRate5 ]. d" D! H2 ~1 x3 x
tAttribute[nNum].nDefenseRate = nDefenseRate+ h2 V7 u* L' W& D" K$ X. u" N
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate# k8 E$ Z$ n( Z. Y, s
end! c6 z- t" U% Q9 `1 S) z/ |3 P9 S3 \
--
# w k. v3 W3 }9 HAddAttribute( 1, 100000, 200, 200, 500 )
0 ]+ k& V% n* \7 K. S5 D! SAddAttribute( 2, 100000, 221, 221, 522 )
0 v8 ? Q* y/ f" |* BAddAttribute( 3, 92000, 256, 256, 560 )5 X- k# k W2 K5 O+ D* t; E$ ^
AddAttribute( 4, 70000, 305, 305, 612 )# \! V9 C% ?& A- l v0 ?
AddAttribute( 5, 53000, 368, 368, 680 )3 k9 ?! y; G# P" s) b
AddAttribute( 6, 53000, 446, 446, 763 )
+ W2 e0 _/ n1 C2 [4 {+ FAddAttribute( 7, 53000, 537, 537, 860 )
* U& }; Q, w1 ~- M0 S) z" zAddAttribute( 8, 53000, 642, 642, 973 )
+ V% t" m- I' B& o8 ^6 W# {& B. Q9 IAddAttribute( 9, 53000, 761, 761, 1101 )
+ k! V1 V. [4 D4 }5 ~% y' W$ pAddAttribute( 10, 53000, 895, 895, 1244 )
3 X4 i3 h r0 Q" V( H% jAddAttribute( 11, 53000, 1042, 1042, 1402 )
7 ~3 C; b" M; [5 ZAddAttribute( 12, 53000, 1203, 1203, 1575 ). B- J7 y0 l8 h! l
AddAttribute( 13, 53000, 1379, 1379, 1763 ): x! c8 _ O2 W9 ~9 o3 L
AddAttribute( 14, 53000, 1568, 1568, 1966 )
) ^+ b! D2 m7 S2 GAddAttribute( 15, 53000, 1772, 1772, 2184 ). s5 U7 n" d4 G2 r7 j
AddAttribute( 16, 53000, 1989, 1989, 2417 )* c) ]2 T& j6 q, F: p* H
AddAttribute( 17, 53000, 2221, 2221, 2665 )$ U( d$ M1 d: l3 h7 m9 {1 G% w+ ]% ?
AddAttribute( 18, 53000, 2467, 2467, 2998 )
# d5 k4 o V( n% Z' \AddAttribute( 19, 53000, 2726, 2726, 3207 )
, ^. X& L' V- vAddAttribute( 20, 53000, 3000, 3000, 3500 ), P/ U5 Q; l, [0 U1 t% Q0 \+ ~( r1 O
" {0 {! Z3 ^5 Z! a4 G' M9 _----------------------------------------------------------6 R9 F i% N/ b2 }3 C# A; _: O
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- W R: r+ v2 {% B8 r4 j----------------------------------------------------------
- j7 n1 y/ f: P: k InItemTransyLowLevel = 500000
2 H3 F8 c" b5 L8 B W5 PnItemTransyHighLevel = 2000000( X! K( z8 R: |' ~
# N$ f0 y9 {+ J+ V/ [----------------------------------------------------------
& d7 A1 X- a9 a( ?--Kost黰e Kombination Chance------------------------------
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' k: `1 M, a: W4 O, l; RnFashionCombineChance = 2500 -- 25%3 n _: t& _ v. A, {( k' q7 r
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