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ItemUpgrade.lua
6 B" z2 |$ G* p% c----------------------------------------------------------
3 X9 N+ W; i" D$ W0 `* W* o, K--Sockel Chance-------------------------------------------
2 j& n. W% }8 ~----------------------------------------------------------2 G7 [) P5 l! T3 E4 S. ~+ w
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊) {- |/ w v& }
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% H& Y7 p& g2 S$ R; D7 ]
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# k/ p3 ~" v0 a* u1 n9 T----------------------------------------------------------. g* b( g! t# U: b. Q& S+ Z4 Q; A
--Upgrade Chance------------------------------------------0 Q3 b) V5 M/ ~- m v
----------------------------------------------------------3 g+ i5 m$ Z$ [' r5 h' W
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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; z+ K* Q+ N! X$ z+ t! {----------------------------------------------------------
, y( t2 X! E9 M--Upgrade Chance------------------------------------------
7 ]- j$ X- _! z$ }; p+ J4 `----------------------------------------------------------4 ^! d9 ]: v# ^
tAttribute = {}; h _; y* E# a2 u, C1 {
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )# R3 U7 i4 s; F$ x3 ~" X/ t# @
tAttribute[nNum] = {}7 V! Y: |/ d O, M( g6 h
tAttribute[nNum].nProb = nProb9 z; h) O' p! N( G9 |& [
tAttribute[nNum].nDamageRate = nDamageRate! k2 H+ A V# p% l. ]6 R) P2 C
tAttribute[nNum].nDefenseRate = nDefenseRate0 ]( B# N3 v$ w* |" ?7 E" T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; S$ Y0 p+ t' [9 J& L3 \
end
# d s$ ?; _4 E8 k% [ U1 C-- ! v% ~% r2 _( b# k$ K k* n6 F
AddAttribute( 1, 100000, 200, 200, 500 )( r) l! h) N! X# e. g$ |
AddAttribute( 2, 100000, 221, 221, 522 )
" M( J5 c: C" A1 L( vAddAttribute( 3, 92000, 256, 256, 560 )" b$ l$ n' i5 v
AddAttribute( 4, 70000, 305, 305, 612 )
1 F$ p0 e; u! v( h1 gAddAttribute( 5, 53000, 368, 368, 680 )8 G( [& y. O- \
AddAttribute( 6, 53000, 446, 446, 763 )
+ G! _2 h Z6 Y# Y; rAddAttribute( 7, 53000, 537, 537, 860 )" k/ |" a6 X$ W r1 J7 e1 n( A5 C
AddAttribute( 8, 53000, 642, 642, 973 )
; P& @( V( ?3 J6 z$ r7 N# m& p9 k2 hAddAttribute( 9, 53000, 761, 761, 1101 )) |1 | N& G; Z, F3 t4 c
AddAttribute( 10, 53000, 895, 895, 1244 ); Z# D, s* l0 }
AddAttribute( 11, 53000, 1042, 1042, 1402 )# y( p& V5 L, c) |
AddAttribute( 12, 53000, 1203, 1203, 1575 )
, r; k9 M% q' |& @# kAddAttribute( 13, 53000, 1379, 1379, 1763 )/ F. B4 \, X/ d* E' W4 w
AddAttribute( 14, 53000, 1568, 1568, 1966 )
2 ]" p9 y# `- E+ `5 T' xAddAttribute( 15, 53000, 1772, 1772, 2184 )
+ j. V7 U5 r. W( y9 T3 V) X; |6 c, s8 qAddAttribute( 16, 53000, 1989, 1989, 2417 )
1 f5 n- a5 L5 l9 ^# z4 C$ j7 T4 pAddAttribute( 17, 53000, 2221, 2221, 2665 )
2 ^! e) U3 V- c# K$ T+ JAddAttribute( 18, 53000, 2467, 2467, 2998 )0 T( N4 v6 L- i+ y( d
AddAttribute( 19, 53000, 2726, 2726, 3207 ): O* F( F4 |) L `; s; j1 v
AddAttribute( 20, 53000, 3000, 3000, 3500 )) D3 _4 b+ c2 Z" ~8 S6 E
8 O( Y% \% O0 ]6 b8 T: K' F
----------------------------------------------------------6 k) N/ j/ T" m! b) F2 c7 g& X
----------------------------------------------------------
1 U' |( d7 [5 j7 R0 ^5 a. ?----------------------------------------------------------( b; i3 `, T* E) x3 o1 I
nItemTransyLowLevel = 500000+ T% u* T1 l( H9 `2 t
nItemTransyHighLevel = 2000000
- E) _+ `2 F% m C! m
2 c" I) K ^2 w/ J( `5 ~& m1 o3 i----------------------------------------------------------+ q; _: f+ ]2 k+ p# R; M
--Kost黰e Kombination Chance------------------------------
1 V- v7 W, p$ ^0 q! ]! B5 f----------------------------------------------------------
7 x- n I- _5 m/ {! E
B" w" T4 k( {nFashionCombineChance = 2500 -- 25%
) w, R' z0 w6 D6 g6 p- o# r( ~! {8 F! S i; l
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