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ItemUpgrade.lua' B+ k4 @9 h/ l
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! N s* _% J! q$ X7 W" u6 c--Sockel Chance-------------------------------------------) }6 U$ k ^& M3 Z
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. |% ^. O8 `* m7 X, V9 }/ g: I: ?tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. A5 V. T C' d9 u7 I2 f) b& WtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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" p, G2 W5 I. c3 V' u2 |----------------------------------------------------------* Y7 ]! L3 h& R1 t
--Upgrade Chance------------------------------------------1 y& c o$ d0 P0 e/ _! { S* K! N
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" T3 `( W% \. |9 r* h# t) ?! k
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( C. t& Q# [/ t0 ^9 g c--Upgrade Chance------------------------------------------" A* L2 Z0 Y. {" F2 j3 B
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tAttribute = {}
! k) L9 l; b- I9 c/ w# z) L6 rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ X* S; G: \& s8 y! _
tAttribute[nNum] = {}" I% i/ H9 K4 {: B( s( s8 n5 P
tAttribute[nNum].nProb = nProb8 Q" q& m" m+ [; N7 s; A. T# i' G
tAttribute[nNum].nDamageRate = nDamageRate& k9 y, f7 X% T2 z/ ]2 \
tAttribute[nNum].nDefenseRate = nDefenseRate' L2 H3 I. ^3 l9 r1 r- }( u/ Q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% R& h W5 @4 T: _4 c5 b- y
end
+ W( y1 x* D" ?, D--
/ T. F% E( L: TAddAttribute( 1, 100000, 200, 200, 500 )
* w: u- i* Y o1 DAddAttribute( 2, 100000, 221, 221, 522 )
) ]% L. `8 R5 f* T dAddAttribute( 3, 92000, 256, 256, 560 )
- Q1 v- D" F6 v. ~AddAttribute( 4, 70000, 305, 305, 612 ); |; K* d2 `# K/ g) g
AddAttribute( 5, 53000, 368, 368, 680 )
4 {- i2 x6 y* m! B2 n7 M- D% I5 Z3 nAddAttribute( 6, 53000, 446, 446, 763 )( ^, s6 y; ~2 C; Q" r
AddAttribute( 7, 53000, 537, 537, 860 )) E- K. U' N r0 ~1 T2 U I; `' o
AddAttribute( 8, 53000, 642, 642, 973 )
# _' T2 A2 g9 D1 [; K5 gAddAttribute( 9, 53000, 761, 761, 1101 )
; ~/ R( q. [7 ^. Z+ uAddAttribute( 10, 53000, 895, 895, 1244 )
/ r+ q$ ^& z( KAddAttribute( 11, 53000, 1042, 1042, 1402 )
0 T: v* _5 j VAddAttribute( 12, 53000, 1203, 1203, 1575 )
: S; c$ l7 i: ?4 r8 [AddAttribute( 13, 53000, 1379, 1379, 1763 )) d% [1 E7 g3 z$ T$ s0 I% d5 i4 H
AddAttribute( 14, 53000, 1568, 1568, 1966 )
: j# M1 r8 O0 c* q) WAddAttribute( 15, 53000, 1772, 1772, 2184 )
: t9 k! }' A+ G: ?) zAddAttribute( 16, 53000, 1989, 1989, 2417 ) p, l( Z% o: T" B
AddAttribute( 17, 53000, 2221, 2221, 2665 )
4 u) a, [. s0 t1 I6 U; ]$ R! P$ GAddAttribute( 18, 53000, 2467, 2467, 2998 )$ e* ]3 F( w' u
AddAttribute( 19, 53000, 2726, 2726, 3207 )- b( u' o' Q$ ~9 J, o7 w6 c D
AddAttribute( 20, 53000, 3000, 3000, 3500 )2 h. J% X3 q; Y9 u, X' m. i8 w
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nItemTransyLowLevel = 500000
7 n" X; w9 Q3 r; \/ h' W6 unItemTransyHighLevel = 20000005 D7 H9 U' I: {+ [9 o. D2 f
9 f" d! ]4 C* Z0 S----------------------------------------------------------- w0 U# H& b8 l3 e
--Kost黰e Kombination Chance------------------------------ g1 W( [" d3 r* g
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nFashionCombineChance = 2500 -- 25%
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