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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 f7 g3 _ h# g& |/ }! j
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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5 G4 h4 O8 @$ w# b" g* R0 w# Y7 S----------------------------------------------------------
% b4 q- J5 `9 ]6 N( L, R- V$ O--Upgrade Chance------------------------------------------
: p9 W- p+ q8 O. i5 k----------------------------------------------------------
6 |; _7 ~+ y' a% x7 U# S( FtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 ?8 i/ Y: s; n# r9 F
A7 B; o p- ?1 Z$ R+ E----------------------------------------------------------
% }6 \$ M3 W$ H$ c: }2 o( P--Upgrade Chance------------------------------------------
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tAttribute = {}4 D) o, O+ m9 E
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
1 s8 P6 _' s/ g i, S: } tAttribute[nNum] = {}
" V, P& c( e8 `- K tAttribute[nNum].nProb = nProb$ Z: P; _0 k& p' J* K8 v' u, f
tAttribute[nNum].nDamageRate = nDamageRate
* w3 t1 B7 X0 K! d# w5 @ G& f. o tAttribute[nNum].nDefenseRate = nDefenseRate
) V' @, A' l$ | tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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4 |1 z; B; J! z: J! G--
* y) `7 v) |/ j; WAddAttribute( 1, 100000, 200, 200, 500 )
( h. k4 }7 S9 z8 i& }8 F' ]* P! qAddAttribute( 2, 100000, 221, 221, 522 )5 I' X6 C1 T9 t
AddAttribute( 3, 92000, 256, 256, 560 )
% ]. {) g# P2 P& S& EAddAttribute( 4, 70000, 305, 305, 612 )
' W1 c' N4 } L6 j' W' l( PAddAttribute( 5, 53000, 368, 368, 680 )/ ?* v/ m( W# }
AddAttribute( 6, 53000, 446, 446, 763 )
G2 N3 W& o6 T* z6 HAddAttribute( 7, 53000, 537, 537, 860 ): [4 y" {0 s7 {' R* p
AddAttribute( 8, 53000, 642, 642, 973 )
0 {( B9 ~4 Y5 h! A0 k/ R; F: }" FAddAttribute( 9, 53000, 761, 761, 1101 )+ J, M$ h# M j
AddAttribute( 10, 53000, 895, 895, 1244 )2 n# v% K4 B" G! R! j; }; \
AddAttribute( 11, 53000, 1042, 1042, 1402 )
; i% q) A5 z% W1 ^ T5 ~9 E8 b# l- lAddAttribute( 12, 53000, 1203, 1203, 1575 )+ \1 V; F/ e, w* H' z+ w1 U2 [
AddAttribute( 13, 53000, 1379, 1379, 1763 )4 f" L2 {+ q+ \. c
AddAttribute( 14, 53000, 1568, 1568, 1966 )
" N8 g( y& c7 |: ^AddAttribute( 15, 53000, 1772, 1772, 2184 )& t7 G2 N3 P3 E2 |9 y+ f
AddAttribute( 16, 53000, 1989, 1989, 2417 )" x z9 G) V5 z6 f5 H0 J+ a1 q, Z" ]
AddAttribute( 17, 53000, 2221, 2221, 2665 )
+ h1 m7 |9 L0 H b- F% q% w2 mAddAttribute( 18, 53000, 2467, 2467, 2998 )
6 r( S; V8 O& p+ o& qAddAttribute( 19, 53000, 2726, 2726, 3207 )
) Z6 Y; [+ r& w# iAddAttribute( 20, 53000, 3000, 3000, 3500 )
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----------------------------------------------------------8 e" {2 \9 z- ~) C% a$ b
----------------------------------------------------------
& G4 U6 `4 a7 a$ j. W. |' h5 cnItemTransyLowLevel = 500000
1 H! ]2 j# P! H- [ RnItemTransyHighLevel = 2000000, q# S+ D% ?% b+ f, v( O! d
/ R+ J6 P$ |8 C----------------------------------------------------------
" m8 S2 X4 r0 s- I) Y4 G' d--Kost黰e Kombination Chance------------------------------
7 F, H B; E: I7 T+ O: P7 T----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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