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ItemUpgrade.lua3 W: x* H6 f9 b; _' `+ v
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--Sockel Chance-------------------------------------------
/ Y/ {5 H* x1 r. |: w7 E----------------------------------------------------------
9 F5 q5 {& H* K/ j, P$ B$ etSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 H# l' G$ S- p2 p0 }, B: i4 WtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& s: q9 M0 ~# _( \ ^0 }
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6 O- {0 e0 |$ ~% }+ M6 `/ x0 P----------------------------------------------------------& O. k& h* e* T5 z
--Upgrade Chance------------------------------------------
, _/ w3 w. q" ^* l0 |% ^7 K) r& U; p----------------------------------------------------------; s# {$ R/ {# o' Q5 f
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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% N. p) d0 i% Y H; Y--Upgrade Chance------------------------------------------
p: V2 I- z4 M8 I" M----------------------------------------------------------4 M$ }; c( s# w6 I0 i$ [) V0 _
tAttribute = {}2 C$ A \1 b: t p% V
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 o D* G/ Z! A6 z tAttribute[nNum] = {}/ S \7 K, _/ r3 X
tAttribute[nNum].nProb = nProb. t% D9 e" a: J+ { J- z; z+ E( J
tAttribute[nNum].nDamageRate = nDamageRate7 \# |; m$ C' c! q! D
tAttribute[nNum].nDefenseRate = nDefenseRate. }3 X* b* R0 o0 a. m1 b2 ?* I
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate, I& L/ D% I& | T; ?* R" c
end4 x. D! [" t" L
--
: t4 O o" m3 h9 RAddAttribute( 1, 100000, 200, 200, 500 )
, e8 }7 o8 _4 s& S9 p0 t# m9 iAddAttribute( 2, 100000, 221, 221, 522 )+ H! ]9 b& {% I3 s7 q9 ^
AddAttribute( 3, 92000, 256, 256, 560 )
" t7 o2 B) @' R! N; f/ hAddAttribute( 4, 70000, 305, 305, 612 )3 s8 L2 }$ F! j5 L" L
AddAttribute( 5, 53000, 368, 368, 680 )- y j' b+ V/ y' t! X
AddAttribute( 6, 53000, 446, 446, 763 )2 \/ f( }$ d7 D7 w) [
AddAttribute( 7, 53000, 537, 537, 860 )6 }, S& a; n4 A" {- h, s% z
AddAttribute( 8, 53000, 642, 642, 973 )1 U' X7 W' B5 P& ?4 P F
AddAttribute( 9, 53000, 761, 761, 1101 )
& m/ ^/ g9 x1 }AddAttribute( 10, 53000, 895, 895, 1244 )
: s9 v# l2 o& U* }; O+ pAddAttribute( 11, 53000, 1042, 1042, 1402 )
; {% h. @* X# U5 f) {5 y8 o1 h$ dAddAttribute( 12, 53000, 1203, 1203, 1575 )
' j3 z' X7 c- s9 b+ p8 i M+ c/ fAddAttribute( 13, 53000, 1379, 1379, 1763 )/ Z3 K+ L9 K( m1 h
AddAttribute( 14, 53000, 1568, 1568, 1966 )
1 | r+ D3 `4 S% E8 @0 kAddAttribute( 15, 53000, 1772, 1772, 2184 )
0 }( R' K( ?; d. \: \6 L% ?/ YAddAttribute( 16, 53000, 1989, 1989, 2417 ) S! Z R0 u7 [9 {, z6 L
AddAttribute( 17, 53000, 2221, 2221, 2665 )
6 [' D' F; s1 H2 p& aAddAttribute( 18, 53000, 2467, 2467, 2998 )
. T: n% l; s: M% HAddAttribute( 19, 53000, 2726, 2726, 3207 )6 u: _5 Z8 a; f* t/ g# k5 n8 q& v# S
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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9 t% F4 {# S; z2 g4 KnItemTransyLowLevel = 500000
: p% e: D. H( E$ z9 [& a* rnItemTransyHighLevel = 2000000
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( C1 ~1 ~' S X5 O----------------------------------------------------------
! D% u' [+ o; n0 R. }* h* G) p--Kost黰e Kombination Chance------------------------------' w- q3 K: b+ Q5 X
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+ j/ i( S" x# m3 Z6 wnFashionCombineChance = 2500 -- 25%) O, o& ]# \( y* H, W; `. \7 o+ N
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