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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------! y6 L7 o; s0 ^/ B7 W+ i, D
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)& \ `& N' c9 H
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 h+ Z1 h& ?( K* Q" E/ x9 p: ~; }( H
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! H9 w* {, M! P2 L, [--Upgrade Chance------------------------------------------4 @( B$ i8 c8 S/ ^" J6 d
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)- D+ J1 w1 E! T
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1 n% W- L# c: N2 X0 A7 a1 e--Upgrade Chance------------------------------------------
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3 q6 S% u+ A. jtAttribute = {}' g! Q& ^( T" Z& E
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) @ c, H( n5 t, E) f tAttribute[nNum] = {}
- p4 m n$ G; D4 Z! j7 [ tAttribute[nNum].nProb = nProb
8 e5 y9 {' Q: I tAttribute[nNum].nDamageRate = nDamageRate
! R2 [8 r7 w2 u" t, J tAttribute[nNum].nDefenseRate = nDefenseRate5 U7 {( F- Q H1 m3 O/ k" A8 f2 L
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
- M# z6 H- s; |: s; [% [end
4 E& O' _2 h1 e3 t/ N& g! g--
' \* R3 e% ]3 N, ^AddAttribute( 1, 100000, 200, 200, 500 )9 A) I# @1 D$ }) z' {2 C
AddAttribute( 2, 100000, 221, 221, 522 )
* u3 t" b1 V' f# @5 T- A- L1 nAddAttribute( 3, 92000, 256, 256, 560 )5 ~7 l+ H4 i" A) J$ i& w. q+ ]
AddAttribute( 4, 70000, 305, 305, 612 )4 h1 ?' J0 C% k& l( s9 @
AddAttribute( 5, 53000, 368, 368, 680 )
, M$ S6 O I' V% n+ s- q/ u7 tAddAttribute( 6, 53000, 446, 446, 763 )
U! V S, }8 U3 }1 hAddAttribute( 7, 53000, 537, 537, 860 )- u) Q2 ~2 k: ]! @: E: B! s: j
AddAttribute( 8, 53000, 642, 642, 973 )
9 F1 X+ v& ~/ E) }6 m/ ^AddAttribute( 9, 53000, 761, 761, 1101 )
3 d' e5 e! V2 P m8 l! j, m+ d# vAddAttribute( 10, 53000, 895, 895, 1244 )) k! u/ X8 b! e+ r1 E
AddAttribute( 11, 53000, 1042, 1042, 1402 )- J$ [ a5 r3 V/ m) e# g
AddAttribute( 12, 53000, 1203, 1203, 1575 )
: Z- B. ^1 f9 {AddAttribute( 13, 53000, 1379, 1379, 1763 ), q/ \+ m/ p* k4 m
AddAttribute( 14, 53000, 1568, 1568, 1966 )- H0 k: X1 ~2 u; Y" I7 A
AddAttribute( 15, 53000, 1772, 1772, 2184 )
( j! a1 z# c3 c- Y. n# I3 \' iAddAttribute( 16, 53000, 1989, 1989, 2417 )! j) E; R$ u/ R- X( \
AddAttribute( 17, 53000, 2221, 2221, 2665 )! g' ?) ?+ o, n" @" e7 v
AddAttribute( 18, 53000, 2467, 2467, 2998 )
q1 l! Y4 J) {0 N8 @+ J3 M# oAddAttribute( 19, 53000, 2726, 2726, 3207 )
4 i, [9 H+ C0 X1 q1 m# |AddAttribute( 20, 53000, 3000, 3000, 3500 )0 p: P; J0 N) l/ }* F
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nItemTransyLowLevel = 500000# m% `4 D/ k1 S
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%! m4 h7 w/ P9 d3 r1 Y
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