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ItemUpgrade.lua
' j2 v! U% q; [) o" h$ t- S& G----------------------------------------------------------. i( h: y# ~0 {! w! r
--Sockel Chance-------------------------------------------& S& ?3 m2 o" _( ]% u
----------------------------------------------------------% k, T0 D, p/ i9 `% Z# G0 C
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)+ z. u& {3 v2 s0 r- W& w
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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; C+ J1 A" w2 O) |3 ~' V ^8 O2 ^6 b, z----------------------------------------------------------
4 D1 W! _% I G$ j$ P, n" e--Upgrade Chance------------------------------------------
( x) t2 j* ^* z' f----------------------------------------------------------6 ?7 v% h: L3 X- G* ~
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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. J, l8 j9 J! N! G----------------------------------------------------------
' y: E' p5 l( c* w0 w--Upgrade Chance------------------------------------------4 {/ h3 W* b6 | Q- Z% y5 R
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- f+ {4 |& u9 R6 R/ c3 `( PtAttribute = {}
0 r5 b& }3 g' s7 M. u; I/ ]function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( D9 T0 Y/ H. @' d+ S
tAttribute[nNum] = {}
+ t |9 i& U: o" C- k5 T tAttribute[nNum].nProb = nProb7 o- f% D6 _& x& A1 ^8 K
tAttribute[nNum].nDamageRate = nDamageRate
; l$ i1 ]" B( E' E' o tAttribute[nNum].nDefenseRate = nDefenseRate9 \, r* B: S# C
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! h {8 G3 g( ~. g- @
end
, ?& R- u. }! M9 R+ L! |-- & H) _; C$ ^! J" v
AddAttribute( 1, 100000, 200, 200, 500 )
8 C8 q7 O% _& ]: cAddAttribute( 2, 100000, 221, 221, 522 )
( q- v7 R# Q+ s7 M( eAddAttribute( 3, 92000, 256, 256, 560 )9 x* _: o9 [5 }& I8 U
AddAttribute( 4, 70000, 305, 305, 612 )
- p1 I7 e! j3 _3 i8 ]3 w) @) UAddAttribute( 5, 53000, 368, 368, 680 )
4 u* w3 I1 p! L% N4 ]. u9 K, QAddAttribute( 6, 53000, 446, 446, 763 )
! I, U- Z( C5 t+ nAddAttribute( 7, 53000, 537, 537, 860 )% k& j& Y1 Q$ \2 L, e9 X5 O! U
AddAttribute( 8, 53000, 642, 642, 973 )
) q L3 Q' j+ Y) l$ g7 {# HAddAttribute( 9, 53000, 761, 761, 1101 )
1 g- t7 T# e# E. J. t) |+ l5 wAddAttribute( 10, 53000, 895, 895, 1244 )* e, n" I" O0 Z
AddAttribute( 11, 53000, 1042, 1042, 1402 )
3 L O. A+ E- j( L% Z2 x4 CAddAttribute( 12, 53000, 1203, 1203, 1575 )
0 d# z& c* J& M& c5 E( v* A0 t0 mAddAttribute( 13, 53000, 1379, 1379, 1763 )9 w- o# \. D( R. P& a! {/ a
AddAttribute( 14, 53000, 1568, 1568, 1966 )1 X$ g5 J; A& J
AddAttribute( 15, 53000, 1772, 1772, 2184 )
* h& h' t# {6 u. N* _# \& dAddAttribute( 16, 53000, 1989, 1989, 2417 )0 K; n# e+ `! N
AddAttribute( 17, 53000, 2221, 2221, 2665 ): @* y [7 N7 o" c) w, O& H
AddAttribute( 18, 53000, 2467, 2467, 2998 )
) a6 p: x, W, e1 d* ^. K0 GAddAttribute( 19, 53000, 2726, 2726, 3207 )
, Q; k/ d; L. M9 P% f$ A& ?5 {0 kAddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ u: G, o% b9 p. b! y- {; _$ C+ l----------------------------------------------------------0 {2 k& t, ?- }5 K5 z, R
nItemTransyLowLevel = 5000009 w2 a( ?3 q# v4 C, @0 u0 }
nItemTransyHighLevel = 2000000
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----------------------------------------------------------
- \9 v/ |8 [. G4 w n' M* o--Kost黰e Kombination Chance------------------------------
$ I" V5 j! i( X----------------------------------------------------------. U' J! k6 x/ W9 D( p1 D+ W0 h
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nFashionCombineChance = 2500 -- 25%) f& Q/ {6 h' Y. Z% a4 U: P3 v
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