|
|
ItemUpgrade.lua
% b! g# T: U& m% a2 W* C) M----------------------------------------------------------1 h+ I7 g7 J- M4 E' |! s' o
--Sockel Chance-------------------------------------------6 ^) a# d. n O4 \
----------------------------------------------------------
2 @4 r) Q" s% K! D \7 ~tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 Y2 t/ H+ |+ qtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
# X, Q( ^6 W9 O% p2 E$ o' Z1 t( p0 u3 _# c8 z
' z! ^) K" J; G, r' s. C; E$ W# ~
----------------------------------------------------------
* L5 [' y# y+ {, D; m--Upgrade Chance------------------------------------------$ p$ r/ y' G. R) o/ d; ?
----------------------------------------------------------
3 A' l7 X0 [: wtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* }9 w% w% [: e' Y8 c
% s* k" ?0 B; F/ I1 H0 ^+ }" z6 |----------------------------------------------------------
2 x" U! V8 g) w u3 l) z0 ^--Upgrade Chance------------------------------------------, {; t1 ^. }- T" w' k
----------------------------------------------------------
. R8 _9 z4 [( h: gtAttribute = {}) |6 I: S, D; o+ w, ~
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 L" n: b) [/ a5 L1 x/ f3 }( T
tAttribute[nNum] = {}) S9 A! w$ L9 C" L7 d% j
tAttribute[nNum].nProb = nProb
, {0 H5 U+ k- B w( ^% c3 q1 W tAttribute[nNum].nDamageRate = nDamageRate' T: r" G5 B/ u
tAttribute[nNum].nDefenseRate = nDefenseRate0 {4 m# D& x: y; ^
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate q: v* U+ l% I& o, S
end
/ D- q I6 n; O% [--
6 x1 @" y% d" W$ j5 H8 s {. {AddAttribute( 1, 100000, 200, 200, 500 )
9 _4 ~2 p/ b% g" c) Q2 fAddAttribute( 2, 100000, 221, 221, 522 )
: Y: J! i4 ?+ u) w: SAddAttribute( 3, 92000, 256, 256, 560 )% w/ U* e; h6 L* a, N7 Z3 N
AddAttribute( 4, 70000, 305, 305, 612 )
+ p$ _4 T8 n8 tAddAttribute( 5, 53000, 368, 368, 680 )! O2 y: {4 P8 [
AddAttribute( 6, 53000, 446, 446, 763 )
) Z/ B( Y6 a3 Z; @( j1 u2 SAddAttribute( 7, 53000, 537, 537, 860 )6 L2 K) X8 E8 q+ v, K1 ^
AddAttribute( 8, 53000, 642, 642, 973 )" K; S5 V, t3 \' i2 g, n' |
AddAttribute( 9, 53000, 761, 761, 1101 )% z7 w- |7 C' S/ L, C% K
AddAttribute( 10, 53000, 895, 895, 1244 )$ ^8 w. o, O) G! I! }: d4 _
AddAttribute( 11, 53000, 1042, 1042, 1402 )
/ Q. o2 U) P# I. c4 l0 n2 QAddAttribute( 12, 53000, 1203, 1203, 1575 )
( z. r( T- c4 E/ WAddAttribute( 13, 53000, 1379, 1379, 1763 )0 x" }; z$ p" Q w7 g4 M
AddAttribute( 14, 53000, 1568, 1568, 1966 )
2 o: ~/ ^' f8 q5 p4 t* lAddAttribute( 15, 53000, 1772, 1772, 2184 )
b# O5 h) h: l% sAddAttribute( 16, 53000, 1989, 1989, 2417 )
( |/ C6 t: f2 ?$ j- `* _$ ?AddAttribute( 17, 53000, 2221, 2221, 2665 ): [* k% H4 k% @1 i! c$ ~
AddAttribute( 18, 53000, 2467, 2467, 2998 )
5 v n( s* e9 `. J* e* qAddAttribute( 19, 53000, 2726, 2726, 3207 )+ r, Z8 X9 C; s3 V9 j
AddAttribute( 20, 53000, 3000, 3000, 3500 )* M2 n! }. A7 {) m
4 w R$ c0 h9 u0 `
----------------------------------------------------------
+ ]; k+ U. H- |/ A- O----------------------------------------------------------# {$ I2 E/ `* f/ l0 ?$ ?5 U8 L) F
----------------------------------------------------------
) C* D; [8 s1 S9 L/ [nItemTransyLowLevel = 500000& t1 E6 F* ~( q: c0 Q
nItemTransyHighLevel = 20000007 T6 V" c* z, P2 E5 b2 i1 m! R2 l
' R6 s' l6 [% E/ Q8 V----------------------------------------------------------4 o1 {6 U) o0 h. q/ Y
--Kost黰e Kombination Chance------------------------------
& |& e$ Y0 X/ L. O$ y----------------------------------------------------------
) B7 P4 Y* d* d- x
& N2 Y$ t9 i4 k2 u, A0 FnFashionCombineChance = 2500 -- 25%" G& }" `# c$ T5 Z9 ^
, @& Z) @" O2 S5 Z7 x0 x |
|