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ItemUpgrade.lua m! o7 o; B# R
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# j7 T3 {: a4 \; c--Sockel Chance-------------------------------------------# _0 @" g9 \/ z% v X
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% m O" y; z" Z& ^; a/ e9 o1 w
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 w2 D2 ?* J; o
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--Upgrade Chance------------------------------------------" C# `$ S; E' S7 g" S5 d
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)8 H( n* `- P1 e: X# s6 [- S& c
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P8 A/ D, I0 J+ J$ D; |8 f! x; X9 W3 P--Upgrade Chance------------------------------------------6 }5 s5 |3 g& X7 q4 x, w
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tAttribute = {}
2 n( I3 }, K0 D9 j/ h- qfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 f/ t1 I. v. m& ^% k5 U tAttribute[nNum] = {}' P w( Y/ b6 C0 \' j5 u4 [& q# V2 e
tAttribute[nNum].nProb = nProb* E3 Z0 A1 P+ q5 v: D8 B
tAttribute[nNum].nDamageRate = nDamageRate
) q4 I e0 P( s3 M tAttribute[nNum].nDefenseRate = nDefenseRate
9 @; M) B! D' x1 t2 Y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
0 k1 y1 v& W0 o2 |end
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AddAttribute( 1, 100000, 200, 200, 500 )) h6 B; h Y5 ?( D6 N. m2 a$ f+ n6 b
AddAttribute( 2, 100000, 221, 221, 522 )
. n6 P# M: x4 z) ~5 g5 L s+ I9 cAddAttribute( 3, 92000, 256, 256, 560 )
; j$ m1 t( _( ^AddAttribute( 4, 70000, 305, 305, 612 )
# W" }$ M8 }/ ]( q& VAddAttribute( 5, 53000, 368, 368, 680 )
% C" `, b* Y! w8 x Z* C: ZAddAttribute( 6, 53000, 446, 446, 763 )
& s0 Y1 r1 w" p3 Z n2 J; H1 @7 WAddAttribute( 7, 53000, 537, 537, 860 )
- S E6 L& O6 c& f8 A: qAddAttribute( 8, 53000, 642, 642, 973 )' E1 u8 C# P3 D
AddAttribute( 9, 53000, 761, 761, 1101 )2 ~2 O: s j3 u" I$ y, I
AddAttribute( 10, 53000, 895, 895, 1244 )
b; o& J( e7 I7 \' i/ w# uAddAttribute( 11, 53000, 1042, 1042, 1402 )+ I0 |' [& k- g5 T
AddAttribute( 12, 53000, 1203, 1203, 1575 )' `5 j S9 i; y
AddAttribute( 13, 53000, 1379, 1379, 1763 )7 j. [1 q" ?- Z: l5 L. p! N& c
AddAttribute( 14, 53000, 1568, 1568, 1966 )
0 U2 h. C' J" f% f6 D4 |2 }9 }AddAttribute( 15, 53000, 1772, 1772, 2184 )
; k, r9 k9 y8 @AddAttribute( 16, 53000, 1989, 1989, 2417 )
8 c4 c/ T- X9 r4 o3 y% B" G% wAddAttribute( 17, 53000, 2221, 2221, 2665 )( r) t& y# F9 b# r: e- t- z* T! ?
AddAttribute( 18, 53000, 2467, 2467, 2998 )
+ h7 \; a s6 t' \! k5 tAddAttribute( 19, 53000, 2726, 2726, 3207 )5 l0 E/ x' \0 n2 |- G! S% A
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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; M, k6 I8 G( M L7 H8 V: J% _, X----------------------------------------------------------
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nItemTransyLowLevel = 500000( }& @3 l3 M. R% G! V9 I! b6 R# Y
nItemTransyHighLevel = 2000000
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4 s6 I" C7 v; W; ~3 O# q! n- I j----------------------------------------------------------
& S6 T: R n5 P( K H+ I7 d" _--Kost黰e Kombination Chance------------------------------
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+ T0 c* ]8 s, ?/ }nFashionCombineChance = 2500 -- 25%3 T" v: }3 o- M N$ \& k9 k
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