|
|
ItemUpgrade.lua) E3 U+ @2 {; V- B1 \
----------------------------------------------------------
% F) `" n9 L$ a% f3 }) j1 M--Sockel Chance-------------------------------------------
" j- d0 m! Z* T7 ?# m) d) c ~5 ^----------------------------------------------------------
9 I0 M7 k/ c5 D/ M; T" dtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' ]3 h6 Z9 C6 S7 M8 ZtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
% S/ k8 S2 ~2 ]& w3 k2 a& S5 @ {, `& G" R# ]) `+ \3 \" f9 y
/ i+ p5 L" D# x4 g----------------------------------------------------------
, x& G9 P0 a/ S--Upgrade Chance------------------------------------------+ P% g. s( D' ]" {! O' h
----------------------------------------------------------4 `8 d. S8 V* Q# d
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)5 D d _* C6 O! r. I+ _8 M
) M: W+ {- O9 U* O2 b! Y0 E( u1 u----------------------------------------------------------0 u/ H6 u8 s q
--Upgrade Chance------------------------------------------
B# G) ~: f" G4 h----------------------------------------------------------
0 U1 K" a2 l/ ~% f( Z: f/ v1 P* ptAttribute = {}4 y) w6 _3 d# p0 u% p' G
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). F- `. `3 M0 L: v. N; i8 n
tAttribute[nNum] = {}/ p( I. K; F# j1 O" B9 k- Y
tAttribute[nNum].nProb = nProb
" h! A2 d* v0 ~3 ^3 Z tAttribute[nNum].nDamageRate = nDamageRate. M1 g) {* c- Y8 v% i/ M8 G, o
tAttribute[nNum].nDefenseRate = nDefenseRate6 D! ~+ L) s: d- j: A! j/ O) z
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" R+ I) U" x1 A7 v5 P
end
" ?0 U" m7 c% ~- Y: {-- ! }. H. J; V9 D! k) `3 L) p
AddAttribute( 1, 100000, 200, 200, 500 )
' r- S' O6 J/ U6 L# vAddAttribute( 2, 100000, 221, 221, 522 )1 _% Z9 o1 P9 {4 {7 r# R
AddAttribute( 3, 92000, 256, 256, 560 )+ w8 F' @- {# c; e5 |7 _0 m A
AddAttribute( 4, 70000, 305, 305, 612 )% M# j+ u6 [8 ~# c. W
AddAttribute( 5, 53000, 368, 368, 680 )) C, _0 g. I; K
AddAttribute( 6, 53000, 446, 446, 763 )- K6 B8 ^/ \: u" @4 ]0 k
AddAttribute( 7, 53000, 537, 537, 860 )
2 [/ {6 z1 d7 H3 vAddAttribute( 8, 53000, 642, 642, 973 )9 p8 r+ p" @3 u$ b; I: r6 I6 T4 }
AddAttribute( 9, 53000, 761, 761, 1101 ), M$ L% V) `# k' q
AddAttribute( 10, 53000, 895, 895, 1244 )
2 H- ]- i6 f0 W1 ]1 r; ^AddAttribute( 11, 53000, 1042, 1042, 1402 )' d; I, [; a Y. P0 \
AddAttribute( 12, 53000, 1203, 1203, 1575 )
m4 j1 q9 k5 Z/ B2 F/ q7 `AddAttribute( 13, 53000, 1379, 1379, 1763 )5 q, }4 v) M2 J! i2 i% f
AddAttribute( 14, 53000, 1568, 1568, 1966 )5 w: Z4 i4 U3 b/ U
AddAttribute( 15, 53000, 1772, 1772, 2184 )6 w! @' ]9 u4 @9 h" A% S! `# N. \
AddAttribute( 16, 53000, 1989, 1989, 2417 )
3 q- n" g0 O) K8 w8 xAddAttribute( 17, 53000, 2221, 2221, 2665 ); ~4 {+ Z. S- O
AddAttribute( 18, 53000, 2467, 2467, 2998 )' l" O \8 Q6 W; r7 C
AddAttribute( 19, 53000, 2726, 2726, 3207 )) X: i% v0 z: C8 u' F: f
AddAttribute( 20, 53000, 3000, 3000, 3500 )
2 m, d! e5 t! ?7 W5 h1 K' S6 h7 _* s) j
----------------------------------------------------------
& @ p( s4 N4 q& V( @& Z----------------------------------------------------------
8 n, `+ e/ R) W7 f" d+ v2 H! k----------------------------------------------------------3 D8 B2 `( y9 Y$ A) G
nItemTransyLowLevel = 500000: v, h; ~& Q+ o; U
nItemTransyHighLevel = 2000000* D4 M" e1 g0 @8 f" v @: H7 S' I$ C5 ?
' L( e. X% _2 D( a- l4 @) E+ o
----------------------------------------------------------
! t2 `0 ^" {% {7 G4 I. b--Kost黰e Kombination Chance------------------------------
n5 ~4 s& D7 ?* Q# ]3 t1 |----------------------------------------------------------
" Y9 ^' K# u6 H# k( b3 Z( p) f$ e4 t% j" g( h
nFashionCombineChance = 2500 -- 25%$ B$ ]# a2 k+ ?/ N% f
$ _9 [/ q* A& A/ z |
|