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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
) [" c& `4 i' Q# n7 |6 v- r----------------------------------------------------------
+ p0 d0 q* A7 }4 A* Z3 QtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 W" I: b% w1 J9 s. E3 S
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- c7 M# v( q* k- t' H
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( }9 y! O: Z6 O: j0 Z* l, b--Upgrade Chance------------------------------------------4 }/ h! [. \7 I) M. _) j! [
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 W/ E. @2 `0 S' Z. N+ C3 g& Y# ^
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7 C1 J) A& Q" ]--Upgrade Chance------------------------------------------* g! j. ^8 C* ^% G* m; d: _
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tAttribute = {}3 L, G+ ^* |& _4 n4 Y9 a
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): U8 G4 |" w1 l3 m
tAttribute[nNum] = {}
8 l: b) b3 t3 S tAttribute[nNum].nProb = nProb
' B! V' J/ |# S tAttribute[nNum].nDamageRate = nDamageRate3 n% P% L+ D( M5 k8 W1 ~6 T
tAttribute[nNum].nDefenseRate = nDefenseRate
) e6 b' {: ^& H$ q tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' w3 y# S3 E( m! I, X ~ L
end
- B: k3 l" Y- \( r- C* d, j--
3 p8 C" b, r3 y& jAddAttribute( 1, 100000, 200, 200, 500 ). K# K; ?7 S! W4 j4 S7 A# {
AddAttribute( 2, 100000, 221, 221, 522 )
8 q- a b5 {" e2 U- z: @AddAttribute( 3, 92000, 256, 256, 560 )/ l2 E/ @$ }( m; f% P
AddAttribute( 4, 70000, 305, 305, 612 )' N9 [5 P- H% f) ~& A
AddAttribute( 5, 53000, 368, 368, 680 ). v f- [. u" S3 U4 [
AddAttribute( 6, 53000, 446, 446, 763 )
" j* \9 [: i- M4 Y/ L9 `1 a4 |AddAttribute( 7, 53000, 537, 537, 860 )5 l- F3 j. G2 D1 Z
AddAttribute( 8, 53000, 642, 642, 973 )9 {' R" j9 \5 L' |+ Z
AddAttribute( 9, 53000, 761, 761, 1101 )
: x; h5 z5 W {; r2 V: @AddAttribute( 10, 53000, 895, 895, 1244 ), o' [" U Z. ~
AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 H, q+ q! f& s& `( ? GAddAttribute( 12, 53000, 1203, 1203, 1575 )4 h% a8 O; W; N; M/ c
AddAttribute( 13, 53000, 1379, 1379, 1763 )
5 M0 l3 E$ a0 T1 L; @/ Z# s3 l8 JAddAttribute( 14, 53000, 1568, 1568, 1966 )6 ~0 T. l' F: E+ N1 b
AddAttribute( 15, 53000, 1772, 1772, 2184 )
4 X. C; ?9 R( U5 X( MAddAttribute( 16, 53000, 1989, 1989, 2417 )
8 p0 [8 J B! Y9 A9 ~ p& kAddAttribute( 17, 53000, 2221, 2221, 2665 )
& ?0 K& b" u/ q, IAddAttribute( 18, 53000, 2467, 2467, 2998 )( [# Q& a- I- d- G
AddAttribute( 19, 53000, 2726, 2726, 3207 )( E6 p) I3 Q* |$ D* y
AddAttribute( 20, 53000, 3000, 3000, 3500 ) K( f9 |7 k! O% @9 `4 m7 D
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# X1 I& u1 E. Y1 Z9 v# ~- vnItemTransyLowLevel = 500000
9 b9 S3 Z% @" X# l6 W: Z5 M" l/ knItemTransyHighLevel = 2000000
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- S/ ~8 g9 {3 X1 o--Kost黰e Kombination Chance------------------------------& u! d' t } o* t$ R+ m5 J2 R- E& F
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nFashionCombineChance = 2500 -- 25%, H L- P# a% g" K
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