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ItemUpgrade.lua
# E9 Q6 i. M7 U& C: T----------------------------------------------------------
7 u; x1 ?' E+ V% L* M--Sockel Chance-------------------------------------------5 L; e. _) d8 U" `8 k' Z
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. @* ~0 p( i9 P8 K, V4 r1 ftSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)+ q' W9 I1 K6 |6 U
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 k" }) U3 S% Y, n0 S' }4 n3 f
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j: L, t, `: e+ }: U6 e--Upgrade Chance------------------------------------------
: f! [: M% z( d- C: I----------------------------------------------------------' `$ g9 o; h R& @
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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1 B0 D0 d! g1 A6 G. Y----------------------------------------------------------
0 Q- z" N8 h3 j5 O--Upgrade Chance------------------------------------------
' N& c3 b- z% m" A8 m/ U% U$ H----------------------------------------------------------
2 j! C- C6 O c7 [2 ZtAttribute = {}( Y: p" l8 `3 V7 ]9 b: T
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ ?0 w! `7 h7 u* Q! ?7 S! {
tAttribute[nNum] = {}# b: Y- ]3 P Q' K
tAttribute[nNum].nProb = nProb$ r& j. I C$ ]5 |
tAttribute[nNum].nDamageRate = nDamageRate
% W# o. {- e& \6 j tAttribute[nNum].nDefenseRate = nDefenseRate. U: z7 v( v- I* D9 N
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- / w# q) ]6 d; ?3 y6 r+ Z
AddAttribute( 1, 100000, 200, 200, 500 )
# q0 {+ n) U; Y' ^. GAddAttribute( 2, 100000, 221, 221, 522 )4 u: p/ D: f# T# k5 H2 p6 s
AddAttribute( 3, 92000, 256, 256, 560 )1 o& Q) w+ W. Q ^0 r
AddAttribute( 4, 70000, 305, 305, 612 )- k! _9 {0 H% m2 ]$ q) a' F
AddAttribute( 5, 53000, 368, 368, 680 )
9 k' i" Q: m1 u4 jAddAttribute( 6, 53000, 446, 446, 763 )! }/ O5 G/ s# B# a
AddAttribute( 7, 53000, 537, 537, 860 )
/ b; `' C( w6 V. z! j PAddAttribute( 8, 53000, 642, 642, 973 )/ r5 z% j3 B" U2 z# D: V" k
AddAttribute( 9, 53000, 761, 761, 1101 )7 S6 |$ h( K5 ^2 |. ~6 w( I
AddAttribute( 10, 53000, 895, 895, 1244 )& J' z; g2 V5 w2 @+ R
AddAttribute( 11, 53000, 1042, 1042, 1402 )7 W2 v1 p& G1 j) a* X0 }- g) F, `
AddAttribute( 12, 53000, 1203, 1203, 1575 )
+ s- `1 D' b! BAddAttribute( 13, 53000, 1379, 1379, 1763 )
1 V* G+ e# N7 F! P* \! @2 }AddAttribute( 14, 53000, 1568, 1568, 1966 )- n" }1 x$ k3 e* v. d* b
AddAttribute( 15, 53000, 1772, 1772, 2184 )6 G U9 l W, K1 P' B
AddAttribute( 16, 53000, 1989, 1989, 2417 )
% h1 D' ?8 l" [5 xAddAttribute( 17, 53000, 2221, 2221, 2665 )
& ]" b8 u" [# B6 CAddAttribute( 18, 53000, 2467, 2467, 2998 )
3 N1 b5 z4 G) f ~# {# Y( jAddAttribute( 19, 53000, 2726, 2726, 3207 ): E9 ~! h# n( m! g
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ T+ o8 \* H9 {' T6 G2 D----------------------------------------------------------
, k& Y; m* l0 F# \ }----------------------------------------------------------: L, a% {4 b: W/ h' |7 Y
nItemTransyLowLevel = 5000009 f+ o- W) N/ U0 ~! q- o8 M
nItemTransyHighLevel = 2000000$ ?& Q- x, c; S0 j* T- k, _
/ z( ]# [2 t, W' n----------------------------------------------------------, Y9 t% |" G3 g+ a0 p6 z6 z' j* P7 P
--Kost黰e Kombination Chance------------------------------" R2 {' q6 w- o) k# ~- D
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nFashionCombineChance = 2500 -- 25%
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