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ItemUpgrade.lua
3 U* |/ V& X2 q; R- B----------------------------------------------------------2 H. C) I0 z3 E% E5 C
--Sockel Chance-------------------------------------------
; r4 `, ~( @' O9 k2 K5 E' j----------------------------------------------------------) m/ y# r7 \* q2 m% F
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). W8 x, E& D* ?$ {+ s8 k( q; T
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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+ F# e5 n- \& t: h3 ]----------------------------------------------------------
2 n# L# M' p3 w& T9 S--Upgrade Chance------------------------------------------
' O( @) ]& D7 [6 o5 x; s----------------------------------------------------------6 r) ]; _% {& O. t
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------% T8 a0 G6 Y$ i1 q4 ~
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tAttribute = {}
$ {! j' ~! O' R3 v3 ]% ?7 i3 B4 vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 q. P( W: d% }5 o; f4 p" S tAttribute[nNum] = {}
, m( @/ L Y, q6 | tAttribute[nNum].nProb = nProb, D# `! c% Z7 P: D" O
tAttribute[nNum].nDamageRate = nDamageRate
7 m6 d+ k) h) u9 G) s. c- K tAttribute[nNum].nDefenseRate = nDefenseRate
4 d2 y0 G; O6 A tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
7 [/ |7 S9 @9 Y0 A, c8 ]1 oend
! `; f) Y0 q1 L; j$ {: s--
; _+ a8 t* o/ E- AAddAttribute( 1, 100000, 200, 200, 500 )" ]; o$ ?+ x/ v8 o S: X
AddAttribute( 2, 100000, 221, 221, 522 )
. T% m6 q6 h* b0 N, @8 @6 f3 |AddAttribute( 3, 92000, 256, 256, 560 )
/ Z0 K( C% F) U. fAddAttribute( 4, 70000, 305, 305, 612 )
5 w0 ^6 _/ _" P, \+ R) ~AddAttribute( 5, 53000, 368, 368, 680 )% F$ b- ?! w% x/ A8 ]
AddAttribute( 6, 53000, 446, 446, 763 )
6 N- a& S/ h L" RAddAttribute( 7, 53000, 537, 537, 860 )! l" B# d% W$ Z6 q! ?. O, u
AddAttribute( 8, 53000, 642, 642, 973 )7 ]+ F6 g- [: U
AddAttribute( 9, 53000, 761, 761, 1101 )
2 @- E+ s, O$ R' o hAddAttribute( 10, 53000, 895, 895, 1244 )
2 T0 |( O1 m) ]5 M4 y5 f* p N: YAddAttribute( 11, 53000, 1042, 1042, 1402 )( Z# ]3 K$ `# x. q6 V
AddAttribute( 12, 53000, 1203, 1203, 1575 )
8 U1 v+ Z ?7 F( E8 O$ N, |" qAddAttribute( 13, 53000, 1379, 1379, 1763 )
0 ~6 A w& s4 C# W( pAddAttribute( 14, 53000, 1568, 1568, 1966 )3 w8 ^% U8 T' J% g; r, z
AddAttribute( 15, 53000, 1772, 1772, 2184 ), W) h- ] A1 K. K
AddAttribute( 16, 53000, 1989, 1989, 2417 )
, D6 ^* d6 N; t! BAddAttribute( 17, 53000, 2221, 2221, 2665 )
" v% J, \ w5 W3 a2 h1 N+ c# mAddAttribute( 18, 53000, 2467, 2467, 2998 )
$ N* p J; y( M9 w5 B" }6 UAddAttribute( 19, 53000, 2726, 2726, 3207 )
+ v' z n6 R8 `1 }+ a8 aAddAttribute( 20, 53000, 3000, 3000, 3500 )8 C x* S) R& @) k, w/ ~3 M0 ^# b
6 q6 V7 ?4 E) f+ x7 Y----------------------------------------------------------6 e+ j; C/ S% u8 s, c
----------------------------------------------------------
2 I5 W8 N& o5 z1 N0 s----------------------------------------------------------( t0 H: ^7 O4 D! P0 I, Q9 ?
nItemTransyLowLevel = 500000
6 }) Z f# b8 }# N1 NnItemTransyHighLevel = 20000000 n2 Y* [4 n: j6 B9 J) x; S
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----------------------------------------------------------
& @" G/ j) t0 x" K1 H--Kost黰e Kombination Chance------------------------------2 l0 q. i8 C# w- B/ W' x# g T8 l
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4 d0 z& r: ?; |7 j9 J! snFashionCombineChance = 2500 -- 25%
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