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ItemUpgrade.lua5 u g( W+ D/ t2 z; z: h
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; }% T% Y& p' _5 XtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } K% U3 R7 v9 R5 A3 G# \# _
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--Upgrade Chance------------------------------------------1 J$ @( \' ^2 S' }
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F4 |3 w# e; z4 L, A+ ~tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------4 r+ G2 ^0 u0 h0 P9 }/ H7 S* k
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$ H: q& R1 y7 f8 _6 j( YtAttribute = {}* Z! z9 T# @$ M& x: N0 `4 |# C
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' p- j! S( x8 X( A+ ?
tAttribute[nNum] = {}2 m% z& y7 C' e) q- y
tAttribute[nNum].nProb = nProb, ]) p4 B. L" Q/ _
tAttribute[nNum].nDamageRate = nDamageRate
% Y! t! l( T r: g2 _$ \. C tAttribute[nNum].nDefenseRate = nDefenseRate
Q$ r: W7 R& m# c* }& ? tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
( l; p9 t! V- _* t" X! [9 Uend
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AddAttribute( 1, 100000, 200, 200, 500 ). [2 B$ x9 e7 p" ^8 w+ H5 j# u
AddAttribute( 2, 100000, 221, 221, 522 )
0 _ j0 U8 O! z% {AddAttribute( 3, 92000, 256, 256, 560 )6 x6 U' h$ ~. W# Z
AddAttribute( 4, 70000, 305, 305, 612 )
1 I6 E3 i- L) v X* ~AddAttribute( 5, 53000, 368, 368, 680 )
( W; u6 u6 [9 X% F% fAddAttribute( 6, 53000, 446, 446, 763 )
, H4 J& b. R& o1 nAddAttribute( 7, 53000, 537, 537, 860 )" f R. O# ~9 T' ?2 V8 [1 v E
AddAttribute( 8, 53000, 642, 642, 973 )
4 r7 F8 G! ~1 [+ j; ?- kAddAttribute( 9, 53000, 761, 761, 1101 ); I6 G* k( U* M$ ?' K
AddAttribute( 10, 53000, 895, 895, 1244 )% K z k \$ [9 k Y# H- b5 u
AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 K& h$ ~' `* _) O0 fAddAttribute( 12, 53000, 1203, 1203, 1575 ); e- Q! ^% y8 C- ?. E7 s
AddAttribute( 13, 53000, 1379, 1379, 1763 )7 Y, x2 J4 K$ R/ Z" k
AddAttribute( 14, 53000, 1568, 1568, 1966 )
- f# R' A) c) j- r0 @AddAttribute( 15, 53000, 1772, 1772, 2184 )0 [ p% Y) T! _
AddAttribute( 16, 53000, 1989, 1989, 2417 )" q- n& R3 i6 s1 X
AddAttribute( 17, 53000, 2221, 2221, 2665 )
8 V2 B5 W2 H' D' |" k- M4 u5 UAddAttribute( 18, 53000, 2467, 2467, 2998 )
0 H: ^5 o4 O# Y: \AddAttribute( 19, 53000, 2726, 2726, 3207 )# n+ s- n2 S% C# W* v0 A
AddAttribute( 20, 53000, 3000, 3000, 3500 )$ v* F! D* |+ U) {# `1 X+ h
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0 F6 P" f' u* Z% z( }6 v7 gnItemTransyLowLevel = 500000
1 k- j7 m c% I: I3 H" j$ o7 Y2 AnItemTransyHighLevel = 20000004 e; P2 U% A& t6 Y* T9 n
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- U1 Y7 t4 c; Y! I3 F2 j--Kost黰e Kombination Chance------------------------------
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) R6 L, C `) ^nFashionCombineChance = 2500 -- 25%
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