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ItemUpgrade.lua& b, I1 l/ R& S: n/ q
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--Sockel Chance-------------------------------------------
# O; y4 g0 I, X L----------------------------------------------------------
% l/ O6 _$ X/ O) s! _+ O, S- T; Z6 t) TtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 m' X) L9 I. Q; g+ ?9 m7 R6 k
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }, p4 ?6 |$ h7 U8 @' r, k9 o
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4 n5 p6 ]4 V' n1 }/ E" q0 a--Upgrade Chance------------------------------------------7 K9 R$ {; b% {8 y
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6 H/ N0 d2 S; J# N. }( ?tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)3 P3 R# o4 N* X* n! @0 H2 \9 p7 {
K0 a0 J$ q& l, l; U0 M----------------------------------------------------------
. V* t, m; c) t$ |% K' M9 k1 i--Upgrade Chance------------------------------------------
4 i2 q4 ^( Z+ a! {----------------------------------------------------------
9 R/ L, [8 E: d$ R- atAttribute = {}
3 D/ X9 r$ Z) N4 @# hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
1 d* G p1 B* t/ b/ V$ L9 f tAttribute[nNum] = {}
( B% F# f: u# W, D8 b! K' Q! ? tAttribute[nNum].nProb = nProb$ g' x: P3 d! }3 n
tAttribute[nNum].nDamageRate = nDamageRate8 \) F+ ` z" r x0 K4 ^, S
tAttribute[nNum].nDefenseRate = nDefenseRate B! F+ Y4 r% K' m) t$ h' j# R+ _9 R+ a
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
4 p2 {3 f6 N" o: R+ d. A; }end- |! I* A, u# z9 F7 B2 F
--
% S" K3 H8 ~- hAddAttribute( 1, 100000, 200, 200, 500 )5 M- x, |# y, Q# L
AddAttribute( 2, 100000, 221, 221, 522 )# z. {/ Q, c5 L f) A
AddAttribute( 3, 92000, 256, 256, 560 )
; O4 k- F5 \9 l- IAddAttribute( 4, 70000, 305, 305, 612 )( ?, v1 N' b# L; S3 `7 H; X: d
AddAttribute( 5, 53000, 368, 368, 680 ), V0 [6 t) Z& v7 I; F0 J8 c
AddAttribute( 6, 53000, 446, 446, 763 )% ~0 s) q* l6 w! W
AddAttribute( 7, 53000, 537, 537, 860 )
. T [9 t7 S: L# _' xAddAttribute( 8, 53000, 642, 642, 973 )
R7 y2 k7 \2 WAddAttribute( 9, 53000, 761, 761, 1101 )5 c8 {( ^$ k5 j2 @9 F4 b2 x1 F/ ]
AddAttribute( 10, 53000, 895, 895, 1244 )
7 X# l& U! R' I7 @! Y# U: p LAddAttribute( 11, 53000, 1042, 1042, 1402 )
! P3 p; L8 t) K% L2 ZAddAttribute( 12, 53000, 1203, 1203, 1575 ) h' B4 w6 J. G6 |
AddAttribute( 13, 53000, 1379, 1379, 1763 ); y3 C$ q6 q( y. n
AddAttribute( 14, 53000, 1568, 1568, 1966 )
- n1 y, `& D* }9 H% A! Y, OAddAttribute( 15, 53000, 1772, 1772, 2184 )" \/ s% x1 e; a1 B
AddAttribute( 16, 53000, 1989, 1989, 2417 )) Q; E7 \2 [) X' n& j4 n: r) _
AddAttribute( 17, 53000, 2221, 2221, 2665 )
7 Q& d& g( C2 qAddAttribute( 18, 53000, 2467, 2467, 2998 )9 C% M/ x. N0 ]& t
AddAttribute( 19, 53000, 2726, 2726, 3207 )
# Z7 t/ i& V8 H0 X" IAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000007 x3 X. x$ J5 R$ S- P! O w
nItemTransyHighLevel = 2000000
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5 o% l$ I% A' N& S----------------------------------------------------------$ B9 a+ X# f1 _3 x3 C% A
--Kost黰e Kombination Chance------------------------------0 _9 {. J+ M& R& D! n
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nFashionCombineChance = 2500 -- 25%
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