|
|
ItemUpgrade.lua
* B# M: k+ h F" o) g4 E- K----------------------------------------------------------
4 v% f& c/ P6 d3 u--Sockel Chance-------------------------------------------( z R- z; ]# {8 ?
----------------------------------------------------------( |. |$ T( E a- ]9 R& n
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 _+ Z& [5 p0 J3 C: w6 Z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& G: k1 ~8 u, B3 Z- m! L
+ W& t7 L. q+ ^* |4 l/ }
) O9 n2 F3 v) E
----------------------------------------------------------$ S2 d' d4 E5 q) k1 q5 Z
--Upgrade Chance------------------------------------------
8 r! c s/ @; i; A----------------------------------------------------------- o5 f, V" N$ i; a. a
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
% n" M/ t" N) E# D2 e: z/ z. b+ }4 V0 F9 D3 R4 W- o
----------------------------------------------------------7 {% H5 H4 E; n3 i7 \
--Upgrade Chance------------------------------------------
. ?; |" F- X: v; Q% q. p----------------------------------------------------------( Y6 C+ \; T2 _' W7 Z( }
tAttribute = {}4 p# i) m, O. h/ \9 O
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); P7 Q. C5 v+ i& R8 l$ c0 t
tAttribute[nNum] = {}
, n* f7 n& N+ q: D tAttribute[nNum].nProb = nProb
8 L J t& s$ K. t tAttribute[nNum].nDamageRate = nDamageRate
% L! R5 O5 [( P0 C6 t2 `; I: M tAttribute[nNum].nDefenseRate = nDefenseRate: N8 q6 C, U- d' W2 I! k" F
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* t% ?' I, C) R
end8 f+ S! ]" M& T! i$ ? {
-- " `1 s4 |" Y2 i% Q! h" \
AddAttribute( 1, 100000, 200, 200, 500 )
; U1 g+ u4 p! x% I1 Z, l& fAddAttribute( 2, 100000, 221, 221, 522 )6 m6 _8 q+ X6 h$ w
AddAttribute( 3, 92000, 256, 256, 560 )
; D" p: p3 |* S ]- h" }AddAttribute( 4, 70000, 305, 305, 612 )6 z( W' Z) H! s$ Q+ r+ ~- ?, U
AddAttribute( 5, 53000, 368, 368, 680 )8 ?% B: E( f0 t( e9 J# y
AddAttribute( 6, 53000, 446, 446, 763 )) S8 ` M# l7 r E! c& @, G G
AddAttribute( 7, 53000, 537, 537, 860 )
4 d2 `* N7 `( Z0 x, }; CAddAttribute( 8, 53000, 642, 642, 973 )
5 J( ^' }# }- {/ s* n2 X5 J' WAddAttribute( 9, 53000, 761, 761, 1101 )
0 L. V, J+ }, `AddAttribute( 10, 53000, 895, 895, 1244 ): z( I8 d" t8 z& P, t2 ^ I7 b7 P
AddAttribute( 11, 53000, 1042, 1042, 1402 )
' o3 _" w7 R" N b, ^2 m; R) H2 m6 XAddAttribute( 12, 53000, 1203, 1203, 1575 )
% l! x) O2 Z! F1 `AddAttribute( 13, 53000, 1379, 1379, 1763 )
* n7 ]' ]5 b8 |4 XAddAttribute( 14, 53000, 1568, 1568, 1966 ); ?! x: k/ S8 ^6 H2 ?" H j% u; {# G
AddAttribute( 15, 53000, 1772, 1772, 2184 )& j1 n/ X# C, Q: I1 f0 D
AddAttribute( 16, 53000, 1989, 1989, 2417 )5 |0 c# \. w' ~ Y0 H
AddAttribute( 17, 53000, 2221, 2221, 2665 )0 C9 r- ]% J. V3 @' z
AddAttribute( 18, 53000, 2467, 2467, 2998 )
, j4 f& C, {. |6 C- Z! u9 L _! U5 Z5 sAddAttribute( 19, 53000, 2726, 2726, 3207 )+ s) L9 A/ Q5 Y: D! c
AddAttribute( 20, 53000, 3000, 3000, 3500 )0 U% W3 `9 W7 [( @$ F( Z
$ r- J7 u5 ~# R, o2 e& K, X----------------------------------------------------------+ v7 j' J# b! q( [4 z1 Q6 c
----------------------------------------------------------2 f" D/ k. E5 s9 }* f1 g
----------------------------------------------------------) t; E$ E" l' y- W$ ]: p' i
nItemTransyLowLevel = 500000
+ m+ D1 K' H2 j; lnItemTransyHighLevel = 20000006 r& h4 c9 y9 J4 ~& S" c$ |
1 ?( Z6 n! {# y
----------------------------------------------------------
$ K" R' ]4 s" G b4 [% O--Kost黰e Kombination Chance------------------------------: k N8 c1 ?1 u4 @9 P
----------------------------------------------------------+ _- ]: w8 [5 }- |4 I! O" }
% R J% x; l* j7 w6 K
nFashionCombineChance = 2500 -- 25%) ^& s2 S' `* U- ]
. {8 [( W! t# ]5 e |
|