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ItemUpgrade.lua& x% ^. X: F |$ O
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--Sockel Chance-------------------------------------------
& E7 Y% l2 I- ]/ `1 J7 V3 L) A----------------------------------------------------------
y, e# K/ J" v( p* u5 O4 |tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( A8 Q1 ]5 o( g' ^8 StWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 e( I. J, Q. o; S/ }. h1 v, G) x
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4 R1 z) A% Q! Q$ M& j/ p9 D--Upgrade Chance------------------------------------------3 ?! f9 e& ~1 S& w Q; x5 P
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)7 @: x$ D+ K3 e% s- Y. k% y% l* b
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--Upgrade Chance------------------------------------------! o2 j$ g6 D( t, c2 k
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5 l1 m' n7 {! l* H: htAttribute = {}, o4 |7 U' a/ S" x% c8 l+ Q, [- Y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 S$ @- V/ f% ], h1 r% @
tAttribute[nNum] = {}; Q7 h6 r) T f8 _3 P" C
tAttribute[nNum].nProb = nProb, n5 x; e9 b! }8 s/ V& H
tAttribute[nNum].nDamageRate = nDamageRate
! |) o, N# J# \0 {! u! v3 \ tAttribute[nNum].nDefenseRate = nDefenseRate
4 l; z5 `! w" W/ k- ^; S tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' V! _" R c6 C; a$ z
end' }& q6 }, M. U! G* A
-- 8 \& L; |5 u E9 M: I9 Z) o, W& |
AddAttribute( 1, 100000, 200, 200, 500 )
5 K% D1 v1 Y& ]4 [' @AddAttribute( 2, 100000, 221, 221, 522 )
! r: q; H8 Z0 Z2 c& tAddAttribute( 3, 92000, 256, 256, 560 )
5 r5 L/ a8 @/ x" L& J% J- P% kAddAttribute( 4, 70000, 305, 305, 612 )
+ T$ F' Y. H+ dAddAttribute( 5, 53000, 368, 368, 680 )
( E8 k6 |- c; b; I9 n3 A+ B2 P7 OAddAttribute( 6, 53000, 446, 446, 763 )5 `" j& K: f! k2 k9 o
AddAttribute( 7, 53000, 537, 537, 860 )
5 U. J7 b+ ~* ?AddAttribute( 8, 53000, 642, 642, 973 ), j2 Y- w) m& U) L8 L! K
AddAttribute( 9, 53000, 761, 761, 1101 ); @: I9 B8 U9 d( t! W; H
AddAttribute( 10, 53000, 895, 895, 1244 )
) t2 J- ~2 n( F, g$ n9 } E% mAddAttribute( 11, 53000, 1042, 1042, 1402 )
+ {) N$ ?! j% E2 ^7 V5 i& \AddAttribute( 12, 53000, 1203, 1203, 1575 )* P6 M/ h. q/ p6 I: p; k6 m
AddAttribute( 13, 53000, 1379, 1379, 1763 )
: U, e4 _, j- X9 ~AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 u& `$ w$ ]. X$ ?/ p/ a7 F7 u: jAddAttribute( 15, 53000, 1772, 1772, 2184 )
) P0 B4 M) F0 v/ U) a& q" vAddAttribute( 16, 53000, 1989, 1989, 2417 )
) a. [- t' _- z" MAddAttribute( 17, 53000, 2221, 2221, 2665 )
8 L& m. A9 `4 h+ pAddAttribute( 18, 53000, 2467, 2467, 2998 )8 r+ z& y* j/ o k9 s7 W9 ^
AddAttribute( 19, 53000, 2726, 2726, 3207 )
( _+ Q3 W C& o8 b8 L6 jAddAttribute( 20, 53000, 3000, 3000, 3500 )
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. `; F$ o% U8 ~, v----------------------------------------------------------
: U9 Y- R! E+ V: d; k6 F7 xnItemTransyLowLevel = 500000+ ?. j6 W+ w$ J0 B
nItemTransyHighLevel = 2000000. S! y2 A# f! B1 p) W
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; @9 I- Z/ @3 @, k--Kost黰e Kombination Chance------------------------------# [, \1 l. {3 f& |- ~- K/ E0 S
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3 ?/ o. Y- j* [ l# Q+ mnFashionCombineChance = 2500 -- 25%" C/ \% d; e, d
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