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ItemUpgrade.lua1 g2 L1 M" `6 \: ~
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--Sockel Chance-------------------------------------------+ z; P7 H8 r+ y' G. n7 a7 K* K/ e
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' B4 q1 D# \" ptWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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1 |( ] `+ o. \, ?. N, j$ a$ U--Upgrade Chance------------------------------------------
/ w ]5 v+ l4 w' q& E: s8 y# X* g----------------------------------------------------------
% ]6 R% Z% e" ^tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 \5 C! g" ^8 D) c$ \: c) o4 ~
9 p. o: B+ u& `% {/ P2 k: U----------------------------------------------------------
) R( S0 g* W! i! U8 ~--Upgrade Chance------------------------------------------" w0 p% q. E# m; {; Q7 W
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, o+ q# B% {- Y) V0 B' {* }tAttribute = {}
( F6 t- v) ]3 A9 h- _function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )3 b/ I; I0 M, f$ J d. }; g
tAttribute[nNum] = {}) H# M% F$ [& P2 F! ?
tAttribute[nNum].nProb = nProb8 l- u5 j) |2 B% S2 i
tAttribute[nNum].nDamageRate = nDamageRate
3 o9 E+ H* v0 F' W% U2 ] tAttribute[nNum].nDefenseRate = nDefenseRate
& d6 h* k* @' i! G2 | tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
0 }6 r" S) L# {. Y0 z6 Lend
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AddAttribute( 1, 100000, 200, 200, 500 )7 B3 N8 Q9 {. |
AddAttribute( 2, 100000, 221, 221, 522 )8 S0 h+ G. I) Z* \
AddAttribute( 3, 92000, 256, 256, 560 )
/ J7 p" W7 j5 ^AddAttribute( 4, 70000, 305, 305, 612 )- k2 V- M" j! a/ `3 S) Q: Z# n
AddAttribute( 5, 53000, 368, 368, 680 )( b+ o& F" q) O$ a
AddAttribute( 6, 53000, 446, 446, 763 )
; a7 N: w% {3 W) ]+ Z" oAddAttribute( 7, 53000, 537, 537, 860 )
. e7 `4 ]* V- J1 I9 F1 pAddAttribute( 8, 53000, 642, 642, 973 )
4 {2 s/ H# l* t% I1 ^+ }& pAddAttribute( 9, 53000, 761, 761, 1101 )# u) p7 M7 Z2 ^8 a* E
AddAttribute( 10, 53000, 895, 895, 1244 )
M- [$ P# d2 t8 OAddAttribute( 11, 53000, 1042, 1042, 1402 )0 f o/ h' j: H$ Z6 \6 {
AddAttribute( 12, 53000, 1203, 1203, 1575 )
0 v) f5 z# T! ]" u: ^ l- O* ?0 bAddAttribute( 13, 53000, 1379, 1379, 1763 )
5 h, Z1 R- p: e, @+ jAddAttribute( 14, 53000, 1568, 1568, 1966 )
6 w# M3 ]3 _$ R1 {6 ]: C/ bAddAttribute( 15, 53000, 1772, 1772, 2184 )( a1 ^* n: e5 x* h+ l
AddAttribute( 16, 53000, 1989, 1989, 2417 )
5 o+ e* ~; Q; Z3 g' f+ e4 a1 C/ F8 sAddAttribute( 17, 53000, 2221, 2221, 2665 )
. b3 R5 |* }& J1 T( r% X! ~AddAttribute( 18, 53000, 2467, 2467, 2998 )9 X/ g0 u" a: Z# ^0 v
AddAttribute( 19, 53000, 2726, 2726, 3207 )
/ K/ F0 S! D' X- {1 EAddAttribute( 20, 53000, 3000, 3000, 3500 )2 A7 S8 ]& Y, N& G& u" m( }
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: s2 b6 N- Y8 a9 j# [) YnItemTransyLowLevel = 500000
6 F C R! O L; ]" M$ d( ]nItemTransyHighLevel = 2000000: J1 s$ D! f/ @- k" U
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--Kost黰e Kombination Chance------------------------------6 s3 f6 b( d- F& k) a% T
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nFashionCombineChance = 2500 -- 25%
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