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ItemUpgrade.lua
$ U5 N. L6 d* y* {/ D----------------------------------------------------------
( ~) _# Z& D% C* w3 e--Sockel Chance-------------------------------------------
6 O4 M- c9 J/ D9 V, R$ v l----------------------------------------------------------' W8 \3 j" l4 W" l
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
3 M% h8 v2 \$ R( P/ {6 k; WtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* ]# Y* Q2 d+ a) l1 ~
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. t$ t b6 u( d7 J: D--Upgrade Chance------------------------------------------
3 O p/ T7 S+ `: E4 k----------------------------------------------------------
" q$ O6 y3 c* D; B* G8 RtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)- Y6 q& z N" u. R# X) c
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---------------------------------------------------------- {9 P' U+ V) f
--Upgrade Chance------------------------------------------
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tAttribute = {}& i; U# Z4 |' {' \! ?' {2 m! D
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 H5 D: @! c, I9 k0 J+ T% z tAttribute[nNum] = {}3 M- q( G2 \8 v# Z; B' b$ A& t, r* f6 R
tAttribute[nNum].nProb = nProb7 S) |2 F1 P3 [1 x/ ?- c- b
tAttribute[nNum].nDamageRate = nDamageRate5 t( Y. b( o2 F4 g& y J* L2 C8 o6 g- g+ L
tAttribute[nNum].nDefenseRate = nDefenseRate( W3 }* P( z/ p% `" v6 A( r
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- . }# X: z2 \, c, @( G- O/ _
AddAttribute( 1, 100000, 200, 200, 500 )
b; m( I$ o2 e h. M+ iAddAttribute( 2, 100000, 221, 221, 522 )- A$ h5 l( |4 w% j( o
AddAttribute( 3, 92000, 256, 256, 560 )
% p! v4 N6 G3 H; j4 G! [AddAttribute( 4, 70000, 305, 305, 612 )
0 Q& t* _7 A+ N. k* F3 Q5 cAddAttribute( 5, 53000, 368, 368, 680 )
+ @. _- I3 x: N" R2 t' f6 {AddAttribute( 6, 53000, 446, 446, 763 )
1 j5 i" U# a+ @# ^7 ?AddAttribute( 7, 53000, 537, 537, 860 )
: b5 p$ J! r* cAddAttribute( 8, 53000, 642, 642, 973 )
# X) x* ]& ^! v0 E* \4 JAddAttribute( 9, 53000, 761, 761, 1101 )7 s: c# ?5 A7 K9 ?+ L2 u9 Y
AddAttribute( 10, 53000, 895, 895, 1244 )! i1 e( z/ Z% A; ^0 s8 T' a
AddAttribute( 11, 53000, 1042, 1042, 1402 )
! e; ]9 l- J4 }# t6 f& HAddAttribute( 12, 53000, 1203, 1203, 1575 )' m) q% D. I- ]# \0 J
AddAttribute( 13, 53000, 1379, 1379, 1763 )' W$ b$ O [ Q% q
AddAttribute( 14, 53000, 1568, 1568, 1966 )
0 w8 d6 Z0 L) d) Y& H6 | C$ bAddAttribute( 15, 53000, 1772, 1772, 2184 )& H. G1 I; O6 u% ?: `0 I4 |: P! Y
AddAttribute( 16, 53000, 1989, 1989, 2417 )
& a! d* V, n' r) U& MAddAttribute( 17, 53000, 2221, 2221, 2665 )
2 M, @, v4 e+ u' R6 @AddAttribute( 18, 53000, 2467, 2467, 2998 )
5 L' c( ~, b8 h1 l) M4 H; s" hAddAttribute( 19, 53000, 2726, 2726, 3207 )" d; r n, r' \+ Q8 `
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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1 J' y& N$ ]$ W5 C }0 D. Y+ A----------------------------------------------------------, N7 |% z' G( o1 R+ h
nItemTransyLowLevel = 500000. w/ ?% @8 _# i, ]; l# J
nItemTransyHighLevel = 2000000% S3 X& X1 A+ D; N
* w; H6 W& U4 M----------------------------------------------------------
+ n) P6 w7 r7 q9 u" X' s- y" f--Kost黰e Kombination Chance------------------------------9 y1 D2 z, j1 @: U3 \
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nFashionCombineChance = 2500 -- 25%" {- Z& b( j* G }& O9 f
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