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ItemUpgrade.lua8 D. W8 @8 s8 a& s3 c
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--Sockel Chance-------------------------------------------! h+ f2 ]* U; M) r! @
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 P6 i# y4 L1 jtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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7 L# L) K! }; O/ v1 x----------------------------------------------------------
1 k" a8 c6 m q3 j$ n/ \. A--Upgrade Chance------------------------------------------2 E( ` X3 c" A" O$ c h
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)7 z; }) p* y) O
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0 e5 x2 y4 v# G; b! ~--Upgrade Chance------------------------------------------2 M1 U# T, w& |1 P( O+ p
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9 D6 f, }* q# r* RtAttribute = {}
8 b7 R. N6 t" J3 ~+ {function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) }$ p' g: }9 @9 ~3 U- m tAttribute[nNum] = {}
; e% ?. z! T/ {7 o$ Z) b& [9 `/ h tAttribute[nNum].nProb = nProb9 G: H% Q" ?3 _8 h1 u. v
tAttribute[nNum].nDamageRate = nDamageRate
9 t0 a( y7 ?1 b+ g$ M$ A5 m tAttribute[nNum].nDefenseRate = nDefenseRate
! t0 U7 m* J' A! V* d- i6 G+ O" I ` tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% _2 P d& ?7 d$ R8 B* o0 ]+ b0 f
end
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AddAttribute( 1, 100000, 200, 200, 500 )( T( c* b2 z* D; ]! [9 I/ B
AddAttribute( 2, 100000, 221, 221, 522 )2 n1 T6 s& o, j" A6 o2 G8 q1 `) [
AddAttribute( 3, 92000, 256, 256, 560 )
2 I+ s& m; b- ?AddAttribute( 4, 70000, 305, 305, 612 )
" |- } U+ M# a5 W, G- r1 DAddAttribute( 5, 53000, 368, 368, 680 )$ P, ~$ U" ^. r2 e/ }
AddAttribute( 6, 53000, 446, 446, 763 )% I7 g& T2 U$ `! q& ^; o$ y
AddAttribute( 7, 53000, 537, 537, 860 )
1 U' k' _7 ~$ R. f7 @0 VAddAttribute( 8, 53000, 642, 642, 973 )
" o/ @5 }9 J, v; w& RAddAttribute( 9, 53000, 761, 761, 1101 )
4 V# O* A$ L* g" g/ Z8 gAddAttribute( 10, 53000, 895, 895, 1244 )
: f$ ^, J' { a2 y8 mAddAttribute( 11, 53000, 1042, 1042, 1402 )
; H( M% n$ [+ ?6 |$ ~( l" `/ b; AAddAttribute( 12, 53000, 1203, 1203, 1575 ); v1 e5 u' N& _
AddAttribute( 13, 53000, 1379, 1379, 1763 )( X- H& @) D. M0 |2 u7 V1 W
AddAttribute( 14, 53000, 1568, 1568, 1966 )
/ B$ N4 u, G( b& }2 n" V- jAddAttribute( 15, 53000, 1772, 1772, 2184 )
0 f0 C# O. e( G+ \/ W+ z4 Y' mAddAttribute( 16, 53000, 1989, 1989, 2417 )
& M+ G' ? e; R& ?8 i6 {AddAttribute( 17, 53000, 2221, 2221, 2665 )
; `4 j- a* Q1 z% @6 q# u q. aAddAttribute( 18, 53000, 2467, 2467, 2998 )
# E* z$ M1 z6 M# L2 W4 tAddAttribute( 19, 53000, 2726, 2726, 3207 )3 d N7 l# {* Z0 c. J. J
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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2 h! v5 f, m6 S, N& ^8 D1 Q, X9 ]$ U----------------------------------------------------------4 m# E# \2 \, c
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nItemTransyLowLevel = 500000
; Z3 d3 [/ w* R J) DnItemTransyHighLevel = 2000000% u% T% d8 J* ~5 X: D% i; Y j7 R
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--Kost黰e Kombination Chance------------------------------- j B/ c. n* r0 \
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9 L% l3 v3 {: B, q9 Z& wnFashionCombineChance = 2500 -- 25%
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