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ItemUpgrade.lua3 Z4 X- T8 k: `* B) a5 {# R0 v
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--Sockel Chance-------------------------------------------
7 t# B! O, H/ I2 Y/ R9 g; Y----------------------------------------------------------2 l$ G% m( R' g( L
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 h* u) _. i% z3 t: J% J
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 [4 p4 ? R! ~- a7 j1 Z
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7 ~4 f- d& G4 g4 Q+ Y----------------------------------------------------------4 L4 y! L* f( ~" E+ G2 G1 y
--Upgrade Chance------------------------------------------' v2 n) |8 t" s9 L' r; }* V
----------------------------------------------------------5 o- R U+ q+ ^, `
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 v7 E1 T/ u( d& l1 i8 r+ r( Q
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6 M2 d0 u; W$ b( y' ]" _5 T& r--Upgrade Chance------------------------------------------
, ?# ]0 }* f; l----------------------------------------------------------
2 x8 ]5 P R; }+ w( G0 d( o) ttAttribute = {}, N+ y4 @: f9 F1 s% x$ `* J* v
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 n" G& I. a j7 Q3 U
tAttribute[nNum] = {}! k" m, k. e1 D! ?
tAttribute[nNum].nProb = nProb+ J( L$ _. |' t& o$ ?
tAttribute[nNum].nDamageRate = nDamageRate0 ?+ h3 G, j& S; O3 \6 _ e8 ?
tAttribute[nNum].nDefenseRate = nDefenseRate
) r8 N- b) c8 S/ s2 u3 ?/ A tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
6 u! o6 @5 K% x- ]2 _end
, @6 V3 P" d6 s! p! f7 A e-- 7 s" y# F, `# T$ i2 l6 C" y9 }
AddAttribute( 1, 100000, 200, 200, 500 ) m8 D( e0 B& g: E
AddAttribute( 2, 100000, 221, 221, 522 )! A* f2 G/ A1 J( A! _# p
AddAttribute( 3, 92000, 256, 256, 560 )
1 S; o6 ~! n$ A5 J* Y3 F7 }AddAttribute( 4, 70000, 305, 305, 612 )) H3 k6 E# `6 U. m. r( j
AddAttribute( 5, 53000, 368, 368, 680 )( v/ t. w9 b; U: X7 S
AddAttribute( 6, 53000, 446, 446, 763 )6 E. U1 W, g3 S: T$ e
AddAttribute( 7, 53000, 537, 537, 860 )
5 O& F2 W3 Z. c1 pAddAttribute( 8, 53000, 642, 642, 973 )
0 H4 {8 H+ m5 wAddAttribute( 9, 53000, 761, 761, 1101 )6 { B+ d2 R# k/ q. W
AddAttribute( 10, 53000, 895, 895, 1244 )7 P i! [ j- n& b( Q5 @9 [
AddAttribute( 11, 53000, 1042, 1042, 1402 )+ X# i7 b1 V+ p4 W6 j! @
AddAttribute( 12, 53000, 1203, 1203, 1575 )% C' e& c) C& l2 W l; b: Q; M, i
AddAttribute( 13, 53000, 1379, 1379, 1763 )' ~/ H+ C) T# d& c6 y
AddAttribute( 14, 53000, 1568, 1568, 1966 )' j* L* ~& W. M3 A# J' U
AddAttribute( 15, 53000, 1772, 1772, 2184 )- {( x( @, |: ?& \: G
AddAttribute( 16, 53000, 1989, 1989, 2417 )
1 p, N1 n# o c. g* OAddAttribute( 17, 53000, 2221, 2221, 2665 ) V# q: G' V8 i) n$ \, f
AddAttribute( 18, 53000, 2467, 2467, 2998 ). K" c2 f1 q7 M, U
AddAttribute( 19, 53000, 2726, 2726, 3207 )/ z2 i. K$ P4 }" {
AddAttribute( 20, 53000, 3000, 3000, 3500 ). q! D P: D6 B# F+ c
, u) T5 `" u& x% J/ K----------------------------------------------------------
& G Y* f# Z. r----------------------------------------------------------
- u, C _, t( q7 v0 e: O3 [ f8 p----------------------------------------------------------
8 @) L1 K+ s0 VnItemTransyLowLevel = 5000002 W# l% _* ]5 q, o- M
nItemTransyHighLevel = 2000000; Y0 J# N5 \3 R8 B- b! G
. h9 @- x6 k* A$ @----------------------------------------------------------
+ V0 u9 ^* e" d/ Q R--Kost黰e Kombination Chance------------------------------/ Y& w) n6 r( @+ ]" ~3 d7 p% o
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nFashionCombineChance = 2500 -- 25%, @+ d/ g( M6 x8 H8 s
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