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ItemUpgrade.lua( y- c9 s C/ L. i x5 J: _- v
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--Sockel Chance-------------------------------------------
2 R$ X3 H& E" o8 W, p( O----------------------------------------------------------6 @7 y, I2 _: J3 F# G; E
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), e. H0 Y& A4 w* B- {; j( \
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& q# w" o7 r4 y$ y2 m
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6 \2 V( N5 J" x--Upgrade Chance------------------------------------------& w! E& ~& @/ b- P
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' x, |% R) B. Z; ptGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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* N( J; g# v+ |- I) i2 j----------------------------------------------------------6 ~! [1 e+ O2 D5 q- }1 I$ I
--Upgrade Chance------------------------------------------% F: X, `$ c" v9 V# z
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* G( `; s1 @% N6 C4 V& @! etAttribute = {}
/ X* b F5 L, m( |function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
! J, _( n; G7 f tAttribute[nNum] = {}7 R8 D g7 N# Q; E" U( `% O
tAttribute[nNum].nProb = nProb
- r! f" [$ A6 K% p3 A4 Z; g tAttribute[nNum].nDamageRate = nDamageRate" }3 H$ Y8 L3 g* M- W* F
tAttribute[nNum].nDefenseRate = nDefenseRate
% y2 C* _+ s4 Y- z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
: c T, w7 V4 F# Q& D/ k. J3 q7 ]end" K' A i" T( A
-- 9 d. N- U" B5 ?( r2 J8 J
AddAttribute( 1, 100000, 200, 200, 500 )' [" O+ }0 p9 P4 u4 B' A: C
AddAttribute( 2, 100000, 221, 221, 522 )
$ ?/ v5 s( n7 L# U3 R+ {4 LAddAttribute( 3, 92000, 256, 256, 560 )
6 F% P4 g! P* v$ MAddAttribute( 4, 70000, 305, 305, 612 )$ E7 @! [+ w' v6 [
AddAttribute( 5, 53000, 368, 368, 680 )! _# {/ u/ {5 C5 l% R& k
AddAttribute( 6, 53000, 446, 446, 763 )! ?* z n3 ?6 b) h$ E! j% k5 T
AddAttribute( 7, 53000, 537, 537, 860 )2 F! |7 I# ?) g. G
AddAttribute( 8, 53000, 642, 642, 973 )
, @; q- H. n) ^! @* j' p# lAddAttribute( 9, 53000, 761, 761, 1101 )
: G, r" h; {! b: I: IAddAttribute( 10, 53000, 895, 895, 1244 )' ?$ m/ U* T7 ^. V) p
AddAttribute( 11, 53000, 1042, 1042, 1402 )
+ `) G8 u( X/ X. R- F& x+ qAddAttribute( 12, 53000, 1203, 1203, 1575 )
$ C0 E, a) F# u! QAddAttribute( 13, 53000, 1379, 1379, 1763 )
* z- |( M+ G( Z6 w2 O& IAddAttribute( 14, 53000, 1568, 1568, 1966 ) \! y$ W5 m/ E$ t+ f
AddAttribute( 15, 53000, 1772, 1772, 2184 )
C. ~4 F9 `" Y J# d/ }) A9 U yAddAttribute( 16, 53000, 1989, 1989, 2417 )
- h' }7 ~1 V; H$ ~" q: QAddAttribute( 17, 53000, 2221, 2221, 2665 )
/ v" x( R( ]0 t$ `3 H( sAddAttribute( 18, 53000, 2467, 2467, 2998 )
- A1 |0 U4 ]1 P" Z6 j$ YAddAttribute( 19, 53000, 2726, 2726, 3207 )
: e, Z# s. Q, m I+ s# QAddAttribute( 20, 53000, 3000, 3000, 3500 )- {9 J# p# O& \% H" F
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% m8 e0 g( _# g0 n: K7 n m----------------------------------------------------------* \/ B$ {% a6 w8 q
nItemTransyLowLevel = 500000
/ d0 i+ [( B, b0 R7 f' `nItemTransyHighLevel = 20000008 y. ]/ u# Y5 c' C& S1 M
* y8 u& e. n) b- A----------------------------------------------------------
3 \6 t0 @. f6 r--Kost黰e Kombination Chance------------------------------& P# K7 i- D) P4 A+ ?0 ]; }
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* }: B; i" f1 N- Y/ w; @! [nFashionCombineChance = 2500 -- 25%
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