|
|
ItemUpgrade.lua
# s- ]6 t5 F& D: E: Y+ G) j----------------------------------------------------------
/ I5 @5 ^" Q2 F1 Z--Sockel Chance-------------------------------------------
# ?: X0 d4 N/ L; O2 H: I0 ^----------------------------------------------------------
* Q8 Q$ k$ K7 n0 m: ttSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' ~# O: c* p3 j4 |9 d; o
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
$ w/ H) |, J; F' G3 Q( Q g. R, E. `. D4 n% O# M
: d: B; k3 `' M0 ^7 L) W( g5 U
----------------------------------------------------------
& _: Y% N# Z' o--Upgrade Chance------------------------------------------
0 z$ e9 j& f* J9 p& v9 t' s! ^----------------------------------------------------------9 u4 s+ J" m- d. \+ ~
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)- \: _/ J1 D+ D }" `: P/ ~) W$ G
0 j8 _4 ~: e* W3 X, u
----------------------------------------------------------5 U/ R% L' J2 Q+ N; R I
--Upgrade Chance------------------------------------------6 F/ |+ b( }7 u( \) q: s
----------------------------------------------------------
$ v% x& U9 ~1 i/ n& ZtAttribute = {}
) e% u/ O/ ~# t) E9 e6 @9 V( Afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* t, m6 H/ A- H( X% Q3 ~8 d
tAttribute[nNum] = {}
/ X9 W6 B, f0 p/ _8 m. e tAttribute[nNum].nProb = nProb' n% i; ~# Y3 T! C4 X. l
tAttribute[nNum].nDamageRate = nDamageRate5 Y* U$ s; H/ J' S, J4 ^4 L
tAttribute[nNum].nDefenseRate = nDefenseRate, |) O( G8 _) D2 \; g; l5 q9 x
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) c4 h+ ^" s% V6 U6 U
end5 ?7 i8 D7 r" ]! F e( v9 G
--
8 B6 \( x8 V+ m; ~AddAttribute( 1, 100000, 200, 200, 500 ), [) k9 |* U! S; F. H; A; P
AddAttribute( 2, 100000, 221, 221, 522 )9 s# U! ]" u) ^! `& @7 Z# v
AddAttribute( 3, 92000, 256, 256, 560 )/ I* Y# K, D* I7 ]3 N$ m o
AddAttribute( 4, 70000, 305, 305, 612 )
/ w8 ~1 m, [8 |AddAttribute( 5, 53000, 368, 368, 680 )' H" p+ ?& {! B! O
AddAttribute( 6, 53000, 446, 446, 763 )
+ R! {& w: @. ~& K' `8 _( X1 KAddAttribute( 7, 53000, 537, 537, 860 )6 D( t* F9 X0 x2 W) Y8 k7 Y3 w
AddAttribute( 8, 53000, 642, 642, 973 )
8 a" X5 g$ |; z& q) S! |AddAttribute( 9, 53000, 761, 761, 1101 )5 } f6 {( u& W- N: Y& P
AddAttribute( 10, 53000, 895, 895, 1244 )8 q8 N* P4 F g6 y {0 p: s1 S& s
AddAttribute( 11, 53000, 1042, 1042, 1402 )2 b1 s& J0 l, h5 f
AddAttribute( 12, 53000, 1203, 1203, 1575 )
% U% D1 v/ I+ @AddAttribute( 13, 53000, 1379, 1379, 1763 ) s" C }: A: t' T* R
AddAttribute( 14, 53000, 1568, 1568, 1966 )9 e9 v- G4 I. N6 L- ^: y* F
AddAttribute( 15, 53000, 1772, 1772, 2184 )
, c& K1 m! f0 ]6 y" k9 F* UAddAttribute( 16, 53000, 1989, 1989, 2417 )- ~* K2 k% G% K- i0 y; E Y& A" G
AddAttribute( 17, 53000, 2221, 2221, 2665 )# H, j% ^0 M( B# \( C: O2 Y
AddAttribute( 18, 53000, 2467, 2467, 2998 ); U& h) J/ \; M6 {0 x& Q, i+ W
AddAttribute( 19, 53000, 2726, 2726, 3207 )
9 e0 j% P& M- Y5 h- w( ~5 X4 MAddAttribute( 20, 53000, 3000, 3000, 3500 )
8 N. y- @: Y" ?7 d# M' m) w2 a3 z/ C6 {# ]6 H
----------------------------------------------------------5 c& {* P, k: d! `& h
----------------------------------------------------------5 _( A4 A a* i4 d3 `+ g# o# v- e
----------------------------------------------------------
. F# k: _/ F- gnItemTransyLowLevel = 5000009 U8 c! P$ g9 ~) {$ O
nItemTransyHighLevel = 2000000
# c) N a% t# v6 k- s
$ i* `2 @8 o/ ?1 I----------------------------------------------------------! }+ [1 ~. f3 Z# M3 ]& D1 ]
--Kost黰e Kombination Chance------------------------------2 t. m6 U9 `$ \& z C5 |! Y* N' D
----------------------------------------------------------7 I+ `; d9 J( g0 C: |) J
+ h& f. M7 h! `( f" }4 l( OnFashionCombineChance = 2500 -- 25%5 x( b9 X2 d& O5 ^, P8 o
6 L1 O( T* F, d) w6 n) u6 o o; a
|
|