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ItemUpgrade.lua
( q2 ^* h6 @" c* k' c----------------------------------------------------------; A6 ]' ~% `! s
--Sockel Chance------------------------------------------- u% U) P( L9 T- C7 Z! v
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5 A$ t* p- u& d) r( Q1 K' [tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; Y. S4 V8 f/ ~9 \& y, T6 p( VtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 l( p/ a/ Q/ G" S1 V) T/ T
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. c3 R% ?. ^7 X* l" {--Upgrade Chance------------------------------------------
+ M( ^) S/ e, O6 F0 Y----------------------------------------------------------1 l( h8 w7 H# ~' s N' l* m7 y
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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* X# L! Y6 y5 W' m N----------------------------------------------------------# G1 i+ V: E+ i8 ~# s. z0 l8 Q
--Upgrade Chance------------------------------------------ g p$ R( x6 D9 b
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tAttribute = {}
3 w. E$ z) W" ~& I+ a9 E+ M: _function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 `. ~1 ?, @* K" a% N tAttribute[nNum] = {}' V( T, q8 n) k$ j1 U, G
tAttribute[nNum].nProb = nProb H- l; J6 T; z: L, T
tAttribute[nNum].nDamageRate = nDamageRate" H; h1 b; i3 K+ {) ?! `+ V6 |0 e
tAttribute[nNum].nDefenseRate = nDefenseRate
+ f. Q! c6 w$ \/ h tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 P/ Y1 U7 D. s5 `# T, U0 Z9 U
end
* ?3 y! L- O0 V$ D% p--
* W: [- ^1 U6 uAddAttribute( 1, 100000, 200, 200, 500 )( m) r2 c' \, I$ i
AddAttribute( 2, 100000, 221, 221, 522 ). W; Z7 Q6 B2 z( X; U4 s' A
AddAttribute( 3, 92000, 256, 256, 560 )% `% m4 P T+ w) S: l& b+ w
AddAttribute( 4, 70000, 305, 305, 612 )
1 y: i, J$ S( P% R w; @( r# F- KAddAttribute( 5, 53000, 368, 368, 680 )
; V% T. v/ E1 X0 N5 J$ \6 w' EAddAttribute( 6, 53000, 446, 446, 763 ) L& T3 I$ U; j/ w9 h% C+ a
AddAttribute( 7, 53000, 537, 537, 860 )3 x; L" l% a0 i8 P& o5 ?% E
AddAttribute( 8, 53000, 642, 642, 973 )9 z& E" R, \* V* J$ J7 F6 ~/ |. x+ S
AddAttribute( 9, 53000, 761, 761, 1101 )6 a; {& `1 o& z2 Q! h. b
AddAttribute( 10, 53000, 895, 895, 1244 ). K1 u+ [6 T) e! I) @
AddAttribute( 11, 53000, 1042, 1042, 1402 )
4 }6 Y* t% P( K( G* f4 h+ NAddAttribute( 12, 53000, 1203, 1203, 1575 )9 e- o( D. b- X2 z
AddAttribute( 13, 53000, 1379, 1379, 1763 )2 Y/ I5 ^$ F: }$ C) K
AddAttribute( 14, 53000, 1568, 1568, 1966 )
+ J3 v& g5 K: V3 _AddAttribute( 15, 53000, 1772, 1772, 2184 )
' T2 T+ o' R1 o* @2 M0 { _2 gAddAttribute( 16, 53000, 1989, 1989, 2417 )7 r( T9 ]7 T! L" G2 v e5 ^# V3 d
AddAttribute( 17, 53000, 2221, 2221, 2665 )" J) y$ E& N3 F1 k' U* f, Z
AddAttribute( 18, 53000, 2467, 2467, 2998 )
. @9 o9 c* I6 z2 rAddAttribute( 19, 53000, 2726, 2726, 3207 )
- g; W2 [3 i$ | a! aAddAttribute( 20, 53000, 3000, 3000, 3500 )2 Y& n* u0 m4 z+ Q b
& Z2 u; h% j. Y4 a. k----------------------------------------------------------
; G9 X+ B" ]' Z----------------------------------------------------------
. B& R0 ?2 c! b. D8 v' l; F/ F----------------------------------------------------------
( a6 v2 o/ u7 y- z+ q. A/ F+ nnItemTransyLowLevel = 500000) \+ K4 I, s! \2 S; B$ ]
nItemTransyHighLevel = 2000000. b" {: |6 I9 n* U& m7 n3 x* U
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--Kost黰e Kombination Chance------------------------------
0 q/ Y# m; o' z- F; [----------------------------------------------------------
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1 ^7 D+ t& T- UnFashionCombineChance = 2500 -- 25%
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