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ItemUpgrade.lua& M4 A: I2 ^, a: A; o Q+ q5 W
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--Sockel Chance-------------------------------------------) o5 x8 Q1 }" R
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3 e1 c7 ]) V( n. G4 Q2 utSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( x, m- z: v/ Q+ t& xtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& u+ A7 n z$ x5 d; p/ l7 o4 h
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0 X1 W& f; g/ U; E3 |----------------------------------------------------------
9 {0 d; ~' o& O9 ~6 {% q, D+ ~2 g8 J--Upgrade Chance------------------------------------------8 y3 ~6 g! g S
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* R3 r4 m* A$ u# AtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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( N8 p* P9 e. f----------------------------------------------------------
8 o2 |8 F3 ^& W1 Z$ v0 g2 D--Upgrade Chance------------------------------------------$ l1 w8 j! o y" N- I. m
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5 [6 l$ I6 V+ y. t1 mtAttribute = {}
% j+ A. e3 e( r% |) ~function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), i+ D U# J; s. z$ p( @
tAttribute[nNum] = {}4 a. a+ W& Q/ Z5 W9 M2 b) }
tAttribute[nNum].nProb = nProb
# e* M, u* b9 f; Q+ w4 O5 Z tAttribute[nNum].nDamageRate = nDamageRate
: U8 H! h- ~( B tAttribute[nNum].nDefenseRate = nDefenseRate5 k* h6 a) q+ T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 A- z" Z. ?) H: J c. N x0 [* Q
end% x0 o# [% ]/ K$ {/ r1 V9 D+ Y# h
-- 3 E5 E5 r- J+ E& `4 r: y
AddAttribute( 1, 100000, 200, 200, 500 )
- Q' h- g# P; d+ j3 p6 QAddAttribute( 2, 100000, 221, 221, 522 )
9 R$ ]2 A8 J. U. gAddAttribute( 3, 92000, 256, 256, 560 )5 \6 l3 g5 o: t" s# h
AddAttribute( 4, 70000, 305, 305, 612 ); L! W' ?8 o9 W& ^' c- R6 ]# \0 q
AddAttribute( 5, 53000, 368, 368, 680 )
9 m9 G4 R7 l c2 `AddAttribute( 6, 53000, 446, 446, 763 )3 a! q( f7 k. P' m# a9 Q. @) H# [' m3 N
AddAttribute( 7, 53000, 537, 537, 860 )5 A0 ~ q# S9 Z, r8 \8 |
AddAttribute( 8, 53000, 642, 642, 973 )$ m( I0 h6 l* l$ ?$ X9 {/ q q# E
AddAttribute( 9, 53000, 761, 761, 1101 ) F- x% i5 ]; J( Q- u( {9 `
AddAttribute( 10, 53000, 895, 895, 1244 ) w2 k2 K) _$ v# R! n
AddAttribute( 11, 53000, 1042, 1042, 1402 )
9 R! N% p# @4 ]AddAttribute( 12, 53000, 1203, 1203, 1575 )
: C) @* O3 o! p" i/ a- i" z8 DAddAttribute( 13, 53000, 1379, 1379, 1763 )
& X8 d( J0 c0 I* wAddAttribute( 14, 53000, 1568, 1568, 1966 ), I9 A/ J3 M+ Y- _; E* S: H! Z
AddAttribute( 15, 53000, 1772, 1772, 2184 )+ } K6 {: E: Y5 e/ C* p
AddAttribute( 16, 53000, 1989, 1989, 2417 )3 ^4 A8 \, y' L, ]; \: d
AddAttribute( 17, 53000, 2221, 2221, 2665 )7 t( }0 f4 t4 @$ f( v7 H4 \
AddAttribute( 18, 53000, 2467, 2467, 2998 )
o' s: w. \& ~3 ?1 g5 aAddAttribute( 19, 53000, 2726, 2726, 3207 )5 h, g1 b# M( l: J2 H7 I; T
AddAttribute( 20, 53000, 3000, 3000, 3500 )9 V# K/ k# K* G2 v# a
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nItemTransyLowLevel = 500000$ @2 P5 X0 L0 C! J3 U3 E* q
nItemTransyHighLevel = 2000000
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2 c" C% T( Q- D3 p/ }4 A0 X1 Q9 P----------------------------------------------------------
8 K0 ?# ^! E0 {--Kost黰e Kombination Chance------------------------------9 @ P& m& F' [ `
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* D4 ^$ p5 L' V! InFashionCombineChance = 2500 -- 25%6 n6 G( l. q0 S9 W3 }4 ~# B. M
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