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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
& Z8 q/ _5 F' L3 M8 l! Z7 T----------------------------------------------------------
) k+ M( N; k0 m: m& MtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 o$ ^# H. ]2 u4 VtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------* @' K4 W# h7 z: v i: W
----------------------------------------------------------
2 r* L8 G* N( o$ UtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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* I1 c$ d0 U; ~0 v" ~% w----------------------------------------------------------
3 v( ^2 N! \3 K) l3 Q3 U--Upgrade Chance------------------------------------------
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8 I' Q9 s% ~! ltAttribute = {}, d7 x& y) V. ~- c# {( }6 t
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 W. j" a9 o! ^( W& ~2 K+ H tAttribute[nNum] = {}9 G2 S$ N( d8 s( ? D6 J/ Y# [
tAttribute[nNum].nProb = nProb
% T! w# f8 ?- C, j4 G( e% ^ tAttribute[nNum].nDamageRate = nDamageRate
8 ^' q5 G1 E2 E7 D8 e$ ~ tAttribute[nNum].nDefenseRate = nDefenseRate* M$ h9 Q; K) ~% v5 s
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- " _! P& m3 g' v: p* @6 R
AddAttribute( 1, 100000, 200, 200, 500 )
% ~8 W7 i& O/ j9 M$ dAddAttribute( 2, 100000, 221, 221, 522 )
1 L2 T8 [8 g% i7 k9 d$ k6 kAddAttribute( 3, 92000, 256, 256, 560 )
m/ `4 N Z8 w5 \9 s. W( h& VAddAttribute( 4, 70000, 305, 305, 612 )7 a$ ]7 a6 m- R' c- B! ^( O
AddAttribute( 5, 53000, 368, 368, 680 )0 d8 V( d, B* R
AddAttribute( 6, 53000, 446, 446, 763 )
) f. M; N h# f3 ?' f) J6 nAddAttribute( 7, 53000, 537, 537, 860 )$ b3 {2 E8 \, w2 |
AddAttribute( 8, 53000, 642, 642, 973 )! ]: o1 e' D! Z& k' o
AddAttribute( 9, 53000, 761, 761, 1101 )
: n* i. C7 P% B1 n0 W! KAddAttribute( 10, 53000, 895, 895, 1244 )" H4 p$ }$ U; S9 Q$ d7 C
AddAttribute( 11, 53000, 1042, 1042, 1402 )+ i* R5 a3 _- N' {5 E; v! _
AddAttribute( 12, 53000, 1203, 1203, 1575 ). g% C# K& O4 ]( U! q( }+ _1 R
AddAttribute( 13, 53000, 1379, 1379, 1763 )5 c4 \5 Z! w" P ? J
AddAttribute( 14, 53000, 1568, 1568, 1966 )
' B( n; G0 |8 o( _# qAddAttribute( 15, 53000, 1772, 1772, 2184 )
) k5 C' }" F+ tAddAttribute( 16, 53000, 1989, 1989, 2417 )
$ B3 y) r9 f, `9 i1 mAddAttribute( 17, 53000, 2221, 2221, 2665 )- Y- P* c6 w0 [" s3 ^
AddAttribute( 18, 53000, 2467, 2467, 2998 )
* m& g) e5 A1 o7 v$ OAddAttribute( 19, 53000, 2726, 2726, 3207 )
1 a! a2 r: P- J: ]( x& }AddAttribute( 20, 53000, 3000, 3000, 3500 )) W, t9 J% g1 f5 G! N4 E6 M
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----------------------------------------------------------
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& K. i1 H; h5 S/ F n$ `----------------------------------------------------------7 p, w" A# L' q, n' G
nItemTransyLowLevel = 5000001 V6 P2 w2 m3 z0 m& s: E# a
nItemTransyHighLevel = 20000006 ^ N( }2 w$ t
, a/ V: a, [, R! R----------------------------------------------------------/ n, b* C# ]4 M6 I. `) c3 m/ [
--Kost黰e Kombination Chance------------------------------: k- i& J0 J$ {
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nFashionCombineChance = 2500 -- 25%
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