|
|
ItemUpgrade.lua: Z/ W& \0 J6 g
----------------------------------------------------------
; o; k2 x# A0 w, q7 T2 C0 j3 d--Sockel Chance-------------------------------------------
7 n- k" Q* M0 H) g- W' \" ^* P----------------------------------------------------------4 r% k+ t' b- J _% h
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
3 x }/ F+ p1 N4 O9 PtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
' l. U0 D% ?7 w9 h2 _
& w9 G- F, u) t0 q Y* c5 b: f6 r M; N& f" B
----------------------------------------------------------
. ~0 K6 ?8 K# X/ u--Upgrade Chance------------------------------------------% @% G. Z; W3 }7 E% b4 A, n
----------------------------------------------------------& x6 ~1 U6 E3 H# K2 T1 o- c
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), l" _) e" g$ l1 C! ?) C9 t" P- W1 C
* O1 Y1 h2 A1 R S. x) i( R
----------------------------------------------------------, Z' s& J4 J- ^& ?5 R! c
--Upgrade Chance------------------------------------------9 v& M$ Y3 r( L! p+ }; e
----------------------------------------------------------
W0 {5 o$ T( N8 [2 _tAttribute = {}
4 F! k6 j, B- x4 A- mfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ q! Z2 X/ r$ P* s+ t$ ?$ Y- }* ~ tAttribute[nNum] = {}
% n; z6 G; b2 U' Q k; j% x. ] tAttribute[nNum].nProb = nProb
* p. a$ U3 O0 ?# {9 c tAttribute[nNum].nDamageRate = nDamageRate/ t# e2 q, r0 l! _& F4 n/ ^
tAttribute[nNum].nDefenseRate = nDefenseRate
, V0 w5 X& p. e( u% i8 K/ W; ?0 O tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ Z* i, C/ `5 c
end! H7 k5 |4 f, @& _6 X2 @; N6 M
--
Y! l( d+ c3 ]2 d. x1 U6 HAddAttribute( 1, 100000, 200, 200, 500 )
# O2 r, B# w: Q( A: SAddAttribute( 2, 100000, 221, 221, 522 )
6 D/ X# Z' O% b% S4 j# ]" UAddAttribute( 3, 92000, 256, 256, 560 )
. t: I* W6 K& v6 lAddAttribute( 4, 70000, 305, 305, 612 )8 g0 F' Q) K( u
AddAttribute( 5, 53000, 368, 368, 680 )
7 o1 L+ J0 w( {' y; c' f; BAddAttribute( 6, 53000, 446, 446, 763 )
& M) s6 W! i0 M! w" CAddAttribute( 7, 53000, 537, 537, 860 )) T% Y5 b* \+ X& o" o
AddAttribute( 8, 53000, 642, 642, 973 )
" o x& X0 }5 I9 KAddAttribute( 9, 53000, 761, 761, 1101 )
; h. ~" Y c5 e/ P XAddAttribute( 10, 53000, 895, 895, 1244 )) C( q4 n$ X- f5 C' H* w5 O- Z- D: S
AddAttribute( 11, 53000, 1042, 1042, 1402 )( E7 h i! h) R% O1 j1 R: Q
AddAttribute( 12, 53000, 1203, 1203, 1575 ), X6 v# J) x! l/ Z) T$ r2 I( E
AddAttribute( 13, 53000, 1379, 1379, 1763 )
' P9 P% q, M" s+ |+ ~/ z: hAddAttribute( 14, 53000, 1568, 1568, 1966 )* R4 y T, }5 K$ f
AddAttribute( 15, 53000, 1772, 1772, 2184 )% R4 n* O% e& o" j; a3 Q \1 `
AddAttribute( 16, 53000, 1989, 1989, 2417 )
' ?( M! l; ~" f; c, X! `AddAttribute( 17, 53000, 2221, 2221, 2665 )
" B0 \- q; q2 Y9 z& g8 w) T# l& F; pAddAttribute( 18, 53000, 2467, 2467, 2998 )
% k8 |6 f' V9 ~7 GAddAttribute( 19, 53000, 2726, 2726, 3207 )
: ^# Z/ p3 S9 ZAddAttribute( 20, 53000, 3000, 3000, 3500 )& C' }8 S6 Y5 ?& X1 V
; ^$ [0 E3 |8 S p9 p' B& `; V
----------------------------------------------------------
* z/ B4 ]5 Y, R/ b2 [% n8 Z( [3 d----------------------------------------------------------. m! I* e7 L0 ~' W C( O
----------------------------------------------------------. p( E. O+ m" y/ A
nItemTransyLowLevel = 500000
; |# u8 A4 [) B( E- ]& vnItemTransyHighLevel = 2000000. k) t% F( g, N; D9 r0 c& i
8 o6 h7 J' N8 |( X! e
----------------------------------------------------------
" `4 e4 E# A3 H--Kost黰e Kombination Chance------------------------------% A) Z; p$ n* H7 e# K' U
----------------------------------------------------------7 ?6 Z, F9 V) t" W7 b* {! j) q
7 U0 `* X" n( F. t. |nFashionCombineChance = 2500 -- 25%
6 J( l" |9 M# C6 `' H/ b7 b: {5 d# {( |: j2 H( b& F
|
|