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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------7 R6 _% S4 `/ v/ u; p+ ~
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) U0 D; W; w5 k# t% L; N, F2 c0 Q& |) U5 vtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)7 l+ f- I V: \5 u
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------! Q# e6 R6 H4 n# h0 c
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}4 q" ^8 w% f5 m) q4 ?% P
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )" `4 x4 V: E5 w+ X
tAttribute[nNum] = {} P! _- U$ Q9 q2 \4 E8 _6 _
tAttribute[nNum].nProb = nProb
* ^* b( B, y4 Z$ n+ J- q tAttribute[nNum].nDamageRate = nDamageRate$ i- g0 y8 t1 d" v
tAttribute[nNum].nDefenseRate = nDefenseRate1 T4 K9 J$ B. g! |" V2 f
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate n# i/ G. f5 U6 G1 v" m2 F, ^2 @
end S/ N- m' {' U8 I G$ m
--
- i) U/ O/ ^: S7 N( X+ |; EAddAttribute( 1, 100000, 200, 200, 500 )0 G% H' v# [2 u- m
AddAttribute( 2, 100000, 221, 221, 522 )
, I, c) c' X4 DAddAttribute( 3, 92000, 256, 256, 560 )* p! S- g6 K r; Y$ ~1 M
AddAttribute( 4, 70000, 305, 305, 612 )' ?6 d/ Z9 l2 i Q# a9 M
AddAttribute( 5, 53000, 368, 368, 680 )
" B) A! i- y B1 ]AddAttribute( 6, 53000, 446, 446, 763 )- \" {$ g* h* d& O) d, o9 o
AddAttribute( 7, 53000, 537, 537, 860 )$ b" ?5 g$ s3 K4 v4 ~) E
AddAttribute( 8, 53000, 642, 642, 973 )
+ {2 o( X3 ~% v2 ?- v' LAddAttribute( 9, 53000, 761, 761, 1101 ): ]/ u2 U! v3 u1 I
AddAttribute( 10, 53000, 895, 895, 1244 )
$ y* v4 p* Y* G6 a7 z: i: { iAddAttribute( 11, 53000, 1042, 1042, 1402 )( N) v/ G8 D0 U
AddAttribute( 12, 53000, 1203, 1203, 1575 )& E5 o" W7 \# h
AddAttribute( 13, 53000, 1379, 1379, 1763 )
8 n& J0 N0 \/ H x; \ o7 EAddAttribute( 14, 53000, 1568, 1568, 1966 )" z- S3 z/ L, @5 C+ E! j9 T
AddAttribute( 15, 53000, 1772, 1772, 2184 )' O0 Z2 _/ P. Q4 {
AddAttribute( 16, 53000, 1989, 1989, 2417 )
: J" M! ], g/ X) `$ eAddAttribute( 17, 53000, 2221, 2221, 2665 )+ H- y5 ?, s- g8 `. p% O* j
AddAttribute( 18, 53000, 2467, 2467, 2998 )8 E# B' j$ E2 K
AddAttribute( 19, 53000, 2726, 2726, 3207 )0 Y x) g @. b3 [
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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* {/ {' q" R! G' }! L& F/ ^8 G----------------------------------------------------------
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nItemTransyLowLevel = 500000
( G" F; w a1 U$ CnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%0 g' V& f* S% P
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