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ItemUpgrade.lua: }) H7 m* p( L5 h4 }
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$ M. E/ }3 W) U--Sockel Chance-------------------------------------------
5 Z3 e$ ?3 E/ w3 r6 _* f----------------------------------------------------------
/ L3 p3 ]5 I2 }3 m; r7 ftSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
4 Y6 T1 Q' B8 DtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" x* b) f0 }6 m# l ~" @$ M
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% T( t* [# N$ y2 R2 \0 H--Upgrade Chance------------------------------------------
! _# v( Y- R+ |1 ~& f1 `----------------------------------------------------------
3 }" W, P; |1 T% Z, xtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), z9 v3 y1 z6 M& R/ E9 O0 ?
) k, Z) a: ], `) ]----------------------------------------------------------7 u \: p! y. ?2 S- }2 P& z
--Upgrade Chance------------------------------------------; ?8 H! D# i/ `3 y
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" D8 z+ j7 Q+ H- JtAttribute = {}. V6 i, h* Z' A+ n1 ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 N7 X" e y, c3 g0 n2 ^ tAttribute[nNum] = {}
4 P! [0 K: {6 w; W tAttribute[nNum].nProb = nProb( A- x7 v5 N4 a8 E
tAttribute[nNum].nDamageRate = nDamageRate
( C: i' r! l7 v# E& Q9 ? tAttribute[nNum].nDefenseRate = nDefenseRate
0 L1 y/ F: T- c. T; d+ T tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
2 S) W: e6 U) }' \3 z' G3 f ?( iend
, R& ]- }; v, d5 y) d4 C-- 0 d( b, D0 A7 F) K" E
AddAttribute( 1, 100000, 200, 200, 500 )
' B# o9 h ~7 j" i* ?: AAddAttribute( 2, 100000, 221, 221, 522 ). `2 k2 F0 F' D& a2 T
AddAttribute( 3, 92000, 256, 256, 560 )
, v( b7 S- E. N, B G& Q/ x. eAddAttribute( 4, 70000, 305, 305, 612 )
; K# c0 o) m) h6 I' ^AddAttribute( 5, 53000, 368, 368, 680 )" P! ]! j, |7 d
AddAttribute( 6, 53000, 446, 446, 763 )
; M% l$ h3 C nAddAttribute( 7, 53000, 537, 537, 860 )
" D" Y% g4 n8 s, _/ MAddAttribute( 8, 53000, 642, 642, 973 )" g0 ]" [+ i; s5 {7 t: m6 i
AddAttribute( 9, 53000, 761, 761, 1101 )4 J) i) D9 z& |
AddAttribute( 10, 53000, 895, 895, 1244 )
, L# n6 K- ^$ NAddAttribute( 11, 53000, 1042, 1042, 1402 ) i9 `# k- u( u
AddAttribute( 12, 53000, 1203, 1203, 1575 )
0 f( c$ |( l, F( h9 z- K+ GAddAttribute( 13, 53000, 1379, 1379, 1763 )
* C; \$ C* k0 m, v; d7 N! n; o" U* NAddAttribute( 14, 53000, 1568, 1568, 1966 ), ?8 w" d# T& S% p& B7 V
AddAttribute( 15, 53000, 1772, 1772, 2184 )5 o) w5 d6 a' Y& a! O1 n
AddAttribute( 16, 53000, 1989, 1989, 2417 )
8 k2 ?8 [; a9 W* GAddAttribute( 17, 53000, 2221, 2221, 2665 )( f$ i: f0 O5 j: ^
AddAttribute( 18, 53000, 2467, 2467, 2998 )
. s! N" r% W0 X; G( e! U7 CAddAttribute( 19, 53000, 2726, 2726, 3207 )9 Y0 Q, `7 Q& Z
AddAttribute( 20, 53000, 3000, 3000, 3500 )7 Y. G; y, U( ]" Q
" E7 D% Y( X4 ]: t# x8 }/ I z/ u----------------------------------------------------------3 k+ Z2 o* {- l6 G; _) F
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5 t2 E2 w+ p/ E3 R- N----------------------------------------------------------- E) a) l( s5 U# ~" V
nItemTransyLowLevel = 500000$ u5 ^7 w" a1 g* o, N g6 @
nItemTransyHighLevel = 2000000, a8 s. }( @" P& p
4 y1 I) j0 R- ~( l& v' c3 f- e----------------------------------------------------------
$ r6 O* f; z) V& m6 P/ x--Kost黰e Kombination Chance------------------------------
% p4 \. q7 U+ u# |: g/ C----------------------------------------------------------# }. J& a! r; x* T2 f# n% N P
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nFashionCombineChance = 2500 -- 25%) s2 Q! u1 H" Y3 P; B- E
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