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ItemUpgrade.lua
: H( ]$ D2 s3 C6 Y% Z----------------------------------------------------------
: d1 d4 [0 n! a6 l; ~' M7 J! k--Sockel Chance-------------------------------------------
! x! m' x5 e3 ?; x8 _' w----------------------------------------------------------
- R0 q0 K& g5 K$ L+ m" v; ]tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). ~1 r$ u! h5 E& _- h
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
# e6 R5 G+ p7 N& m$ f' A* G2 @2 D5 E0 w8 D/ ~0 ~1 Z& w
# G6 B2 L3 T" ]' s8 I% ~----------------------------------------------------------
f" G: U% z# @# s( o--Upgrade Chance------------------------------------------5 z& U, \6 |4 C
----------------------------------------------------------
3 b2 I4 h/ y3 G2 T* U# ltGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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' y& ^6 E4 w: e0 u& j----------------------------------------------------------
9 U0 Z _+ l( s i% m2 z, C--Upgrade Chance------------------------------------------
1 Q3 m6 t" X K) N+ M0 E----------------------------------------------------------
/ u+ _( ~) @* Y2 H& J# ztAttribute = {}
% x6 p( ]* b' P0 Z6 } x7 nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. s/ f4 P [& j+ Y R/ C5 Q tAttribute[nNum] = {}# h: S9 P1 t& ^
tAttribute[nNum].nProb = nProb$ ~+ S' ]% j) m% l5 N4 U
tAttribute[nNum].nDamageRate = nDamageRate, K6 F C) v( q. @' b
tAttribute[nNum].nDefenseRate = nDefenseRate
# a! W6 f7 Q! Z4 @1 O2 { tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
( D, c. K1 G @8 e' xend4 }5 Q* B. e5 e3 l; }6 ?
--
0 P# }8 k5 ^4 Q2 I, e/ ?" eAddAttribute( 1, 100000, 200, 200, 500 )* d' H1 k1 G6 J6 z8 X1 D
AddAttribute( 2, 100000, 221, 221, 522 )
$ o% r* h$ r# [' M1 NAddAttribute( 3, 92000, 256, 256, 560 )
: f; d) g3 x W4 e4 ?) KAddAttribute( 4, 70000, 305, 305, 612 )
( L7 b; d/ F3 R8 G/ M% L N1 DAddAttribute( 5, 53000, 368, 368, 680 )% a" O4 C& ]7 y* o
AddAttribute( 6, 53000, 446, 446, 763 )
: S% B8 F7 N+ W. }( g. NAddAttribute( 7, 53000, 537, 537, 860 )
( ?3 S( _; R/ s% J: XAddAttribute( 8, 53000, 642, 642, 973 )' H- S: a- T- C
AddAttribute( 9, 53000, 761, 761, 1101 )( {* y) \7 z0 r# k9 M, g1 B! }$ V
AddAttribute( 10, 53000, 895, 895, 1244 )
: ~( d. u4 ~, xAddAttribute( 11, 53000, 1042, 1042, 1402 ) J I- R4 o/ _8 {5 |! i+ L
AddAttribute( 12, 53000, 1203, 1203, 1575 ); e8 L. Y0 c3 F: y+ ]
AddAttribute( 13, 53000, 1379, 1379, 1763 )
- ^: i# P8 z, X, b/ j$ S: jAddAttribute( 14, 53000, 1568, 1568, 1966 )- j+ t! R2 L- r3 {2 I1 q6 r
AddAttribute( 15, 53000, 1772, 1772, 2184 )7 _2 ]' t9 A( \! }* t# I) r
AddAttribute( 16, 53000, 1989, 1989, 2417 )4 `2 ]: Z0 M. o2 w
AddAttribute( 17, 53000, 2221, 2221, 2665 )8 B6 v6 X, [6 c% {9 ^' O/ D* _' \
AddAttribute( 18, 53000, 2467, 2467, 2998 )+ Y9 Y/ L: O- U' @ R
AddAttribute( 19, 53000, 2726, 2726, 3207 )
9 s9 m+ t2 K+ \! A* R( `- D OAddAttribute( 20, 53000, 3000, 3000, 3500 )% y5 g4 |; D7 i( [5 p: U# k, w- X
2 n0 f' ~3 ?* M! i
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----------------------------------------------------------
; K8 k0 a- {4 R8 t1 T) c3 Y i& m----------------------------------------------------------
# q( G3 B: @) ^% tnItemTransyLowLevel = 500000
4 I* q* N2 q: H7 \4 v snItemTransyHighLevel = 2000000
5 x* a9 J; l+ j) T2 S. T# [( z1 }. H5 \$ P- s9 `$ t
---------------------------------------------------------- R- j6 {1 e7 s5 k) H
--Kost黰e Kombination Chance------------------------------
; i/ F% W4 j+ y" r6 q+ N----------------------------------------------------------
- Z) A* o2 e. v0 ~1 ^% C6 G" ]( s$ {' o/ s0 R. G
nFashionCombineChance = 2500 -- 25%; U7 }5 S- `& d) c
8 ^# n5 u% \5 i" E) T* ` \' o
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