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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------) j4 p- j! ^) n8 ^8 T; ~, q
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. ?. |7 V+ f, T3 Z! DtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* l( h9 g# s% K: U/ [2 e$ ]tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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2 Y* c! e$ n3 _( g' l--Upgrade Chance------------------------------------------5 [8 y% W8 ? ~$ [( e6 p
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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2 Q4 c" [2 K# F: {; X: B----------------------------------------------------------
' o. d8 F4 X& l8 g% j ]0 n7 }--Upgrade Chance------------------------------------------7 J/ A, L" N( m& H
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* K, H# n$ w: b" {tAttribute = {}
2 l. {1 H$ W9 y6 Y4 \3 N2 Vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ o, r" T- l/ C% p/ c/ L4 I. L
tAttribute[nNum] = {}& k8 b; j U5 c1 O) t, ]
tAttribute[nNum].nProb = nProb. T. G: T1 Z+ q
tAttribute[nNum].nDamageRate = nDamageRate) p4 x1 q' A. c( q S8 S
tAttribute[nNum].nDefenseRate = nDefenseRate
/ V1 B9 s& \# f5 o. f) [; _" z' } tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate8 e! M. _" a. F$ ]
end( \+ e1 z J9 j! c1 P
--
5 s* w# R9 k1 o d }8 eAddAttribute( 1, 100000, 200, 200, 500 )
* M9 N8 y9 G2 K9 Y+ rAddAttribute( 2, 100000, 221, 221, 522 )9 B! c5 ?# E# y" C. \+ r
AddAttribute( 3, 92000, 256, 256, 560 )
7 x+ y# }( Q' p- ~$ h9 U* xAddAttribute( 4, 70000, 305, 305, 612 )9 M# Y1 D0 F+ T) O. D7 \
AddAttribute( 5, 53000, 368, 368, 680 )2 M3 n9 F, ? L& j; O! W/ Y. E% l& d9 A
AddAttribute( 6, 53000, 446, 446, 763 )- T: K! V8 X& v( o4 r5 \
AddAttribute( 7, 53000, 537, 537, 860 )7 S# o; U# N; \% C g; g
AddAttribute( 8, 53000, 642, 642, 973 )
* Z) P& e; f' fAddAttribute( 9, 53000, 761, 761, 1101 ): Z9 ]4 Z6 I& T) P8 a% j! M
AddAttribute( 10, 53000, 895, 895, 1244 )
( x* h. z6 X$ S- \. EAddAttribute( 11, 53000, 1042, 1042, 1402 )! d4 c2 q8 _/ B/ U( ?
AddAttribute( 12, 53000, 1203, 1203, 1575 )4 Q0 { l5 q! J b, t" @0 X
AddAttribute( 13, 53000, 1379, 1379, 1763 )- K; S+ e o1 d* x
AddAttribute( 14, 53000, 1568, 1568, 1966 )2 |" k% w5 x, L. g
AddAttribute( 15, 53000, 1772, 1772, 2184 )) w0 Q# ^* @# G; }; P( q
AddAttribute( 16, 53000, 1989, 1989, 2417 )
+ H5 Z. h, o7 NAddAttribute( 17, 53000, 2221, 2221, 2665 )
( `2 t* d. m# x; A% ?- H, DAddAttribute( 18, 53000, 2467, 2467, 2998 )
- U% Y: q! G/ t# j7 v9 m& lAddAttribute( 19, 53000, 2726, 2726, 3207 )9 t$ A+ E, q# R5 A9 O/ }) Q
AddAttribute( 20, 53000, 3000, 3000, 3500 )* f- h& K$ p5 k- P
& l" n! i' v0 J ]. M. y----------------------------------------------------------
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: ]% L) |( q. k- h$ M- i4 VnItemTransyLowLevel = 500000
$ V5 }) M' G% [1 q( W0 N( o$ j) {nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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6 B# ?6 Y" i" C. T) K* vnFashionCombineChance = 2500 -- 25%0 [5 y# ~6 p1 Q% R; ?6 m9 n
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