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ItemUpgrade.lua
3 d, i/ k8 t1 f+ L4 l7 A----------------------------------------------------------
8 G! e# N4 m/ ~# N& }" B--Sockel Chance-------------------------------------------
* I8 `% N- G" B7 d2 e2 P$ A----------------------------------------------------------' F9 h, _: B, ^4 T7 r6 j
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ M6 \0 ~9 r. q' DtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% r, C2 I% _, \7 w3 X# J- Q; o3 v
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( p5 L; ^7 _3 }" u) O----------------------------------------------------------
7 n! @* C/ e& P' \" M- \+ Y--Upgrade Chance------------------------------------------6 O5 y; @5 ]# |/ b
----------------------------------------------------------' K2 c7 p1 V6 |6 X$ [
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ x/ F& ?2 M$ |9 S: `
3 v4 }6 B- U" `4 R' ~+ e----------------------------------------------------------+ d; @1 R6 K+ ]8 ?3 G) N
--Upgrade Chance------------------------------------------4 |# ~. A7 ^3 Q8 @" s
----------------------------------------------------------2 E; }- `( M+ y
tAttribute = {}3 [7 Q% V! H6 P# S2 \5 {3 n, b2 G R
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 ^" X# ^/ W; j1 E* H tAttribute[nNum] = {}
# Q- H j; n/ M- J" V3 G9 @ tAttribute[nNum].nProb = nProb2 [0 F2 _8 C7 T8 S* s
tAttribute[nNum].nDamageRate = nDamageRate
3 j% s0 l( v! X9 p tAttribute[nNum].nDefenseRate = nDefenseRate8 f4 m! V2 Y! d: ~% u0 Q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
1 R# j0 B# N1 g9 k9 W( Z _AddAttribute( 1, 100000, 200, 200, 500 )
2 S4 O+ e+ n8 A! t$ YAddAttribute( 2, 100000, 221, 221, 522 )
1 Y! H1 i( f, V" g* ^5 _ sAddAttribute( 3, 92000, 256, 256, 560 )$ S5 d% A$ N) V8 C2 }" N
AddAttribute( 4, 70000, 305, 305, 612 )
- x' J* Z3 {: S7 \8 T: a! m$ uAddAttribute( 5, 53000, 368, 368, 680 )
, ?& o; o$ P4 c: G' }8 EAddAttribute( 6, 53000, 446, 446, 763 )
4 t% b! p3 U% L* `AddAttribute( 7, 53000, 537, 537, 860 )
& r$ C9 `9 n. `. g& z C& EAddAttribute( 8, 53000, 642, 642, 973 )6 ^- v+ D) c& X! q
AddAttribute( 9, 53000, 761, 761, 1101 )
4 W7 V# X$ l7 KAddAttribute( 10, 53000, 895, 895, 1244 )
; S, k& I- T T3 H" f2 i! MAddAttribute( 11, 53000, 1042, 1042, 1402 )* M' J5 R) s# I2 q" I. P4 Y9 ~
AddAttribute( 12, 53000, 1203, 1203, 1575 )$ F: W, l, ~* N6 k: t, V
AddAttribute( 13, 53000, 1379, 1379, 1763 )
; s+ @+ t8 Q aAddAttribute( 14, 53000, 1568, 1568, 1966 )) {1 [: j D$ S) ^3 r9 ^. y+ R- x
AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 m. |( y! g; tAddAttribute( 16, 53000, 1989, 1989, 2417 )
6 e) P8 K* C& uAddAttribute( 17, 53000, 2221, 2221, 2665 ); ~, p3 C) i* M2 L" O2 Y- N
AddAttribute( 18, 53000, 2467, 2467, 2998 )
2 Q/ w, w! B+ b( X7 {( ]AddAttribute( 19, 53000, 2726, 2726, 3207 )
5 t4 U, v4 ~% A- i, P- s& y. O" OAddAttribute( 20, 53000, 3000, 3000, 3500 )
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) g, D( N, Q/ w) i$ Z----------------------------------------------------------
! j8 X& q! _. M, X----------------------------------------------------------3 n F6 N' m: _2 j+ W: U
----------------------------------------------------------
]) x8 n1 Q r4 {6 Z0 e: x& qnItemTransyLowLevel = 500000
. d7 V* Z L V2 rnItemTransyHighLevel = 2000000
3 M5 I& P/ V% I( O/ ?, d
0 ]6 k/ C7 r1 n/ q' b. n4 H0 Y7 n----------------------------------------------------------' ?0 x- D+ M' j0 L, v
--Kost黰e Kombination Chance------------------------------2 D) ~; W/ d2 f
----------------------------------------------------------- o! m* G4 T% h7 F# {
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nFashionCombineChance = 2500 -- 25%! j% v5 P* M7 b( S5 Z
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