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ItemUpgrade.lua ?- a* n! }1 Y5 x* s% v
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--Sockel Chance-------------------------------------------% R8 L( A/ }# P; p, h" ^
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" m2 `: W0 B- Z& [tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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' G- E! @6 i |' h9 q' y" G----------------------------------------------------------
( D# W2 b/ x& v( B$ A6 }* D5 E6 z" u--Upgrade Chance------------------------------------------
j! `. Y6 r* A+ s/ B* u----------------------------------------------------------4 G0 c+ V, o! D. b
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------2 G* R! [% w. X& R3 Z
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tAttribute = {}
! X2 ~- \ o+ z$ y9 T4 Rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): n1 i) a( b! z
tAttribute[nNum] = {}) f, _! q3 n7 s
tAttribute[nNum].nProb = nProb; @4 H V1 t+ z" B2 q5 P; D
tAttribute[nNum].nDamageRate = nDamageRate
, A' }. t' e. N8 S7 l" I tAttribute[nNum].nDefenseRate = nDefenseRate
' r: G! g) j. {8 w0 S: A5 V tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ u. s2 t4 N9 r- |& u4 e
end
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AddAttribute( 1, 100000, 200, 200, 500 )
. \% H9 Q9 O ZAddAttribute( 2, 100000, 221, 221, 522 )5 v& Z/ _/ ?" r
AddAttribute( 3, 92000, 256, 256, 560 )
) h6 }9 D$ n0 `2 {% J" W1 k$ m) @AddAttribute( 4, 70000, 305, 305, 612 )' ^. x2 {0 g; P! X
AddAttribute( 5, 53000, 368, 368, 680 )
, h5 P0 s& H; O( gAddAttribute( 6, 53000, 446, 446, 763 )$ N" D) S [1 J6 c6 V
AddAttribute( 7, 53000, 537, 537, 860 )7 ~: N5 c( X* u) m% H5 D* ?
AddAttribute( 8, 53000, 642, 642, 973 ). \5 E; ^( `+ O6 q4 V
AddAttribute( 9, 53000, 761, 761, 1101 )" x# w+ I4 j3 s
AddAttribute( 10, 53000, 895, 895, 1244 )
; z, h% n8 P* f9 e9 \) b, n5 AAddAttribute( 11, 53000, 1042, 1042, 1402 )* c- c( x8 t6 ~2 E: s
AddAttribute( 12, 53000, 1203, 1203, 1575 )
& X2 t$ R5 x. U' K) G0 o! wAddAttribute( 13, 53000, 1379, 1379, 1763 )3 U4 E4 f0 i( Q& K; a5 Z* q; ~
AddAttribute( 14, 53000, 1568, 1568, 1966 )& Y$ V3 o: Q2 Z
AddAttribute( 15, 53000, 1772, 1772, 2184 ), }1 Q% a- B% L
AddAttribute( 16, 53000, 1989, 1989, 2417 )9 d6 k6 M4 n. B& T. Q8 j3 N2 O
AddAttribute( 17, 53000, 2221, 2221, 2665 )
1 J- H) Z2 c d1 _AddAttribute( 18, 53000, 2467, 2467, 2998 )4 H9 g9 i' `6 K+ x/ F
AddAttribute( 19, 53000, 2726, 2726, 3207 )" h3 f# h+ |1 m- |* ?
AddAttribute( 20, 53000, 3000, 3000, 3500 )# o4 P7 D: Q+ h8 ?2 I
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" l% F* `) U9 }3 q8 m2 Z----------------------------------------------------------
" u# n, j- v( \3 h----------------------------------------------------------
g1 D8 s7 t6 \0 \! @nItemTransyLowLevel = 5000004 ] k8 n* Q7 @/ t6 \
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
0 J* w; ^0 z1 M+ I----------------------------------------------------------3 o/ B* a* D% O6 g: M8 p% n8 T
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nFashionCombineChance = 2500 -- 25%0 m4 l1 _+ A, R" o+ x/ r- J; S
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