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ItemUpgrade.lua
. B, t/ H* i1 X& Z6 |( l----------------------------------------------------------
9 l( p# I9 H3 q* ]6 A--Sockel Chance-------------------------------------------
( l- D+ U/ ?2 A. O2 ?. G u---------------------------------------------------------- t- A- M4 O/ h; k+ [' n- E
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 h. v! i: U ]6 j8 \( p
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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# P; ]" k* E" ~----------------------------------------------------------3 |4 w" c& K- |- g) U1 y) v
--Upgrade Chance------------------------------------------0 E! h) R' S! _2 k+ V: n! z3 T
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; I1 s. E G) S9 T$ S9 wtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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. k: { T5 e* a" a----------------------------------------------------------
, |+ {& ]5 V# V; @+ |6 H--Upgrade Chance------------------------------------------4 {) P" W# [: S+ u4 ]) h& L ~
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tAttribute = {}
7 t" e6 _3 E x, g9 W: b0 V; ^function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 F) V* D, C3 s7 _
tAttribute[nNum] = {}. }. r0 R7 y# Z
tAttribute[nNum].nProb = nProb
& S" v4 t$ c% L3 d4 @* b1 V tAttribute[nNum].nDamageRate = nDamageRate
* [9 f4 v9 k) \0 M8 S tAttribute[nNum].nDefenseRate = nDefenseRate Y. y0 Z9 {, b7 d8 ~% _
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 7 F/ V a$ L5 T9 u3 H% z3 E- d
AddAttribute( 1, 100000, 200, 200, 500 )/ X$ l( n d8 z) R
AddAttribute( 2, 100000, 221, 221, 522 )
. Z+ I9 E) ~) Z, RAddAttribute( 3, 92000, 256, 256, 560 )& z# n3 e8 B8 K- C! B
AddAttribute( 4, 70000, 305, 305, 612 ). l; S) Q1 n2 v
AddAttribute( 5, 53000, 368, 368, 680 )
- p/ h& }4 X6 \AddAttribute( 6, 53000, 446, 446, 763 )# W/ t8 L2 _! f3 A" n L
AddAttribute( 7, 53000, 537, 537, 860 )
% Z, G, r7 e$ k5 n6 l3 }AddAttribute( 8, 53000, 642, 642, 973 )7 H3 R7 X' Z: n" W- ?5 j% k
AddAttribute( 9, 53000, 761, 761, 1101 )
k0 ?! k9 `3 |+ |2 B' N; k( _/ _3 eAddAttribute( 10, 53000, 895, 895, 1244 )* q5 v$ r4 t2 a! a `
AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ `7 j$ f3 T6 @5 O) Q, M& ~+ Q* P' cAddAttribute( 12, 53000, 1203, 1203, 1575 )6 Y- i. i) g3 e7 V: N! @
AddAttribute( 13, 53000, 1379, 1379, 1763 )# x" \% A7 N! n5 Y( h
AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 d% y' Z+ _2 t0 c' z6 DAddAttribute( 15, 53000, 1772, 1772, 2184 )- d8 @) g$ T5 o- A1 @3 ?
AddAttribute( 16, 53000, 1989, 1989, 2417 )
9 z) p4 c$ x1 v1 R8 t# V) E$ }AddAttribute( 17, 53000, 2221, 2221, 2665 )
" O+ s4 H, W" J7 x: R5 R2 S% oAddAttribute( 18, 53000, 2467, 2467, 2998 )* A4 J9 O( K: {4 }+ ^; r$ j# B6 N, @
AddAttribute( 19, 53000, 2726, 2726, 3207 )
, q$ Y( C T4 D s t- ]7 d# f" qAddAttribute( 20, 53000, 3000, 3000, 3500 )
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----------------------------------------------------------2 A/ t. b, s, A% b% e
nItemTransyLowLevel = 500000( k3 k9 [1 H2 S: d; [; O ?
nItemTransyHighLevel = 2000000$ z" W/ G+ m; `0 |
/ C* D& X" D M: s; B----------------------------------------------------------
L$ K& ^; b, n--Kost黰e Kombination Chance------------------------------
" O4 G# Y; q2 l' Z- f6 W----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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