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ItemUpgrade.lua& H. w% {5 { L: u9 g
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--Sockel Chance-------------------------------------------, _' K7 l+ `7 I
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ n' `) l" ~0 v* Y% @4 m
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 D9 A) D W9 j* D8 l
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+ E" f( i$ C* s6 H% ^7 h' O/ D--Upgrade Chance------------------------------------------# _! T9 ~# V4 B' C) S
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tAttribute = {}
9 d. w( L) f# C9 ~' [" p$ @function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), s& Q$ p5 t% K! n- _$ d4 D
tAttribute[nNum] = {}+ y7 u3 k, N. A3 m/ S: _ {
tAttribute[nNum].nProb = nProb
; T/ [' v' ~7 Y/ O$ C tAttribute[nNum].nDamageRate = nDamageRate0 x5 q7 \, U: z5 O* C
tAttribute[nNum].nDefenseRate = nDefenseRate, N, H% Z( N, p6 t& O/ O2 X
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
8 Z! Y2 [- N& O Fend
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AddAttribute( 1, 100000, 200, 200, 500 )
( E [% y" r6 a+ q( p LAddAttribute( 2, 100000, 221, 221, 522 )
& u9 _2 A k" r5 p8 TAddAttribute( 3, 92000, 256, 256, 560 )
* k8 ~6 ^0 X3 O& \AddAttribute( 4, 70000, 305, 305, 612 )+ Q1 b8 e& x1 }6 C6 \3 j
AddAttribute( 5, 53000, 368, 368, 680 )- t; B2 B( P3 K
AddAttribute( 6, 53000, 446, 446, 763 )8 n9 N6 x9 k- Y' H9 z6 ^/ s- ~
AddAttribute( 7, 53000, 537, 537, 860 )
5 s3 D( O1 X+ ^& e" @$ kAddAttribute( 8, 53000, 642, 642, 973 )8 u* A6 _! D; P1 }/ X, L
AddAttribute( 9, 53000, 761, 761, 1101 )
5 @4 \( V2 ]! U2 X6 O$ o' kAddAttribute( 10, 53000, 895, 895, 1244 )# z; X" Z4 A6 d8 \; v) a
AddAttribute( 11, 53000, 1042, 1042, 1402 )" X2 c d9 H4 }, n
AddAttribute( 12, 53000, 1203, 1203, 1575 )
9 O' x% H7 V3 h+ cAddAttribute( 13, 53000, 1379, 1379, 1763 )
+ T# \' c- u! q% F; Z7 sAddAttribute( 14, 53000, 1568, 1568, 1966 )
" G. P9 `+ Y& \, E. MAddAttribute( 15, 53000, 1772, 1772, 2184 )$ {! [/ e3 H6 X. ?+ K
AddAttribute( 16, 53000, 1989, 1989, 2417 )
, v6 `" M2 }* O( a& M* gAddAttribute( 17, 53000, 2221, 2221, 2665 )
9 p# F: U/ e2 |9 O: l- D" DAddAttribute( 18, 53000, 2467, 2467, 2998 )
( h$ f* F9 f: \: [' K; s g5 fAddAttribute( 19, 53000, 2726, 2726, 3207 )2 [7 W+ h" Q2 F' ~
AddAttribute( 20, 53000, 3000, 3000, 3500 )3 O& [2 L! n$ x! k3 H) `
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5 X- u' g5 }( mnItemTransyLowLevel = 500000
* a" `1 f1 e" W, o# Z. _4 vnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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/ }/ }# H: F" X# m4 x6 D: P: _* _nFashionCombineChance = 2500 -- 25%
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