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ItemUpgrade.lua; B) k' G N, p% ]2 ^, P/ k
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, Z7 o9 @# ?, U: J--Sockel Chance-------------------------------------------- ~# U+ v" J( M3 O. `+ x8 u
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3 w1 P& v P/ j% T1 ltSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
3 a# L' M& E. i utWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }( r3 ~0 e; M: }1 N% k2 U1 T' L
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--Upgrade Chance------------------------------------------8 F; c: @2 Z% L4 p
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4 ]" S. }% `* ^- ~: k2 H- ztGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)3 S! |3 k' l h" Q+ p* }0 r, w0 P
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$ D( a% D0 A9 J0 a--Upgrade Chance------------------------------------------ W1 |% K. T' R. r: Y
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b, U: k; i- Y! N- \tAttribute = {}
* X& l; k; L3 t# |5 efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
0 g4 i" r! k! d6 {! r) u0 Z tAttribute[nNum] = {}
T k3 m. e% B( Q! I tAttribute[nNum].nProb = nProb! r+ Q( j4 [ ~/ S- x% d/ \
tAttribute[nNum].nDamageRate = nDamageRate7 B% g B1 w4 _8 c
tAttribute[nNum].nDefenseRate = nDefenseRate
$ Y& D' h7 ~& w9 Y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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9 ~6 S1 N/ e, X* ~5 SAddAttribute( 1, 100000, 200, 200, 500 )
( B2 f8 e8 {6 D# K. XAddAttribute( 2, 100000, 221, 221, 522 )3 R% x; `. P" _" M+ a1 h+ g+ W& f
AddAttribute( 3, 92000, 256, 256, 560 )6 F9 u) a! \- f# N- R0 z8 c# l5 \
AddAttribute( 4, 70000, 305, 305, 612 )
! j& w7 S7 n; h' u+ \5 ^AddAttribute( 5, 53000, 368, 368, 680 )) T3 Y9 Q J! }0 u3 W& H
AddAttribute( 6, 53000, 446, 446, 763 )
9 Z6 x' A6 L4 }4 v7 mAddAttribute( 7, 53000, 537, 537, 860 )
/ J& ?7 c! @# ~AddAttribute( 8, 53000, 642, 642, 973 ). }3 w' N/ V0 ?% D
AddAttribute( 9, 53000, 761, 761, 1101 )
5 Q- f: _- [# e0 V! eAddAttribute( 10, 53000, 895, 895, 1244 )
8 w% L% ?9 V4 {) vAddAttribute( 11, 53000, 1042, 1042, 1402 ) z" d a8 J: a9 }8 u& Z
AddAttribute( 12, 53000, 1203, 1203, 1575 )
; W2 h) f6 ]$ U& d; W4 X6 f' D7 j0 F; TAddAttribute( 13, 53000, 1379, 1379, 1763 )
1 m( c# m( a* l. mAddAttribute( 14, 53000, 1568, 1568, 1966 )3 m4 U& k4 k! Z/ f8 d0 k
AddAttribute( 15, 53000, 1772, 1772, 2184 )
5 n, B% m' r; p9 uAddAttribute( 16, 53000, 1989, 1989, 2417 )
r0 }0 M: W" r5 R0 hAddAttribute( 17, 53000, 2221, 2221, 2665 )
: K. \2 ?3 Q( i' n' x+ xAddAttribute( 18, 53000, 2467, 2467, 2998 )
) ~! L7 d" W! n4 F% d( @% sAddAttribute( 19, 53000, 2726, 2726, 3207 )
" `8 l. Y/ r$ AAddAttribute( 20, 53000, 3000, 3000, 3500 )9 ]; |0 k: a5 O9 w
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$ T6 f. \, U) C. O7 @, X6 E( @ O9 h----------------------------------------------------------) i X% T" e# J+ f0 U% |8 |
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) a5 s h! Q- L7 m+ B. k- q# q) PnItemTransyLowLevel = 500000$ w; w) @: g2 c! m
nItemTransyHighLevel = 2000000
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& v6 ^* |! r* l& p--Kost黰e Kombination Chance------------------------------* b4 }3 B$ t/ v0 g6 L3 ?1 w; B% H' k
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nFashionCombineChance = 2500 -- 25%
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