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ItemUpgrade.lua
* H& S! v# N9 k: M2 F5 [----------------------------------------------------------
2 @2 E: d1 i9 ]* ~+ }--Sockel Chance-------------------------------------------) F8 o7 V9 x/ K: A1 b& p: c
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊): L) A; M) h& K4 [# h, }. F. _
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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) A3 Q' ^7 Q. \& q! y: S: X----------------------------------------------------------' m* V" C3 a- U: e
--Upgrade Chance------------------------------------------
$ c: {% X0 [0 }9 Q8 p) T9 j1 d9 W----------------------------------------------------------8 w- U2 F. o' l( E6 \
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)7 ?. P3 m. W) T# V3 N
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--Upgrade Chance------------------------------------------
5 N2 V7 \2 x6 g* `' r----------------------------------------------------------( Y+ m5 v% x6 |& D; W
tAttribute = {}# T- V" J- H9 X; o8 a4 E
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ h. m9 ^5 {3 A* w: v" O tAttribute[nNum] = {}2 J$ d6 i* m5 V. [. o
tAttribute[nNum].nProb = nProb
/ O6 O1 ]6 X( m' k9 {3 |0 J, c tAttribute[nNum].nDamageRate = nDamageRate
% r# s( e$ r; @ tAttribute[nNum].nDefenseRate = nDefenseRate* `; R, c/ N- }" O5 n
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
# h6 S) E8 `6 w5 g' D& a% Uend$ T b9 w. |$ l- |6 `
--
! |! D0 n8 V/ |AddAttribute( 1, 100000, 200, 200, 500 ): Q# h4 z$ k6 Y5 h9 V, q
AddAttribute( 2, 100000, 221, 221, 522 )
: H8 |+ C, ^* r: s& a, lAddAttribute( 3, 92000, 256, 256, 560 )
# H3 _1 n. a6 V s9 v HAddAttribute( 4, 70000, 305, 305, 612 ); @& U7 c1 t) N5 j% A
AddAttribute( 5, 53000, 368, 368, 680 )7 [; m3 }& g3 N! u- l
AddAttribute( 6, 53000, 446, 446, 763 )
1 x1 h! s, n4 c9 c; r/ c4 \* t7 \AddAttribute( 7, 53000, 537, 537, 860 )( F% m7 A$ k7 h& E6 f6 F
AddAttribute( 8, 53000, 642, 642, 973 )
$ B; c' E: _; x* q/ rAddAttribute( 9, 53000, 761, 761, 1101 )
& W6 b! j1 E! e3 VAddAttribute( 10, 53000, 895, 895, 1244 )
+ O, J, K* X+ q9 D$ z6 w0 \AddAttribute( 11, 53000, 1042, 1042, 1402 )$ o- N2 q8 e( j
AddAttribute( 12, 53000, 1203, 1203, 1575 )/ w# ?" q0 O* O$ n
AddAttribute( 13, 53000, 1379, 1379, 1763 )' C4 ~8 g5 d8 C0 w. d4 {7 p+ m
AddAttribute( 14, 53000, 1568, 1568, 1966 )
: e' y0 L" R: u5 N1 Y; V8 I& H7 ?AddAttribute( 15, 53000, 1772, 1772, 2184 ) W' A! ^) W- l; h& ^2 o3 H
AddAttribute( 16, 53000, 1989, 1989, 2417 )
/ T g+ d7 X6 T) _AddAttribute( 17, 53000, 2221, 2221, 2665 )
. ]" d* z0 Q& QAddAttribute( 18, 53000, 2467, 2467, 2998 )
I8 c# g$ r0 s$ q- S4 [AddAttribute( 19, 53000, 2726, 2726, 3207 )+ f) K/ ^( r, n6 ]0 Q
AddAttribute( 20, 53000, 3000, 3000, 3500 )% F: W4 D9 k! c0 ]
$ U7 ? x1 y* A1 T' D; O" C1 Y' W----------------------------------------------------------/ X; k3 T1 Y3 }, a
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) g* [. T; V) K6 H: }----------------------------------------------------------4 R: Z" F7 _9 u4 F$ w
nItemTransyLowLevel = 5000008 d" z4 e8 m8 f/ r& U
nItemTransyHighLevel = 2000000
# I1 U y& y6 S2 h8 _% K* V' r! l9 M4 m* R) w# L
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% u' d! r# n/ l& _. g, v! R* x/ m--Kost黰e Kombination Chance------------------------------7 G* Y/ C1 k4 y* _0 @
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3 a$ Q% v7 ?! C7 enFashionCombineChance = 2500 -- 25%
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