|
|
ItemUpgrade.lua/ d+ w2 u4 E1 D! t$ P
----------------------------------------------------------% I: \# Z! `9 Q
--Sockel Chance-------------------------------------------9 |2 d+ I3 A& [' v
----------------------------------------------------------0 A1 j+ \$ M4 M3 h& {( F0 t7 t" F, O3 B
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 I" @$ H' A/ G9 o/ RtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
* O8 l0 ~4 g1 k) G4 \0 ^# `! a0 Y) r7 h! i
' n2 o3 G3 q1 ?( r. B2 a----------------------------------------------------------7 N! m0 |( T- f. ]% @7 [, X: D
--Upgrade Chance------------------------------------------
! {1 |* D- n/ Y$ \3 F2 R----------------------------------------------------------
5 \8 D' b) R# RtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
$ B" q9 C6 T- ?
/ X; w. x$ A/ v0 U8 W5 L# R/ }----------------------------------------------------------$ F% O& r6 U! @( k5 m
--Upgrade Chance------------------------------------------1 s# U) F3 ?, }/ c2 _9 J4 U
----------------------------------------------------------
, n( M5 r w! `6 d* MtAttribute = {}( V& l! u! F% i3 H3 x% K
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% n* d+ F" b% S0 j v7 X tAttribute[nNum] = {}" V6 Y; P9 X! ? Q8 I7 \
tAttribute[nNum].nProb = nProb7 ?2 J) g2 F% g# N& x
tAttribute[nNum].nDamageRate = nDamageRate
' z- p9 \. w; O# y& w, u tAttribute[nNum].nDefenseRate = nDefenseRate( B: b6 z% t& _0 Z: Q% u. N
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
+ @$ z3 g. e+ B1 I( Wend
+ ^# \7 ?- w9 Y$ }/ v" q--
) _6 g/ [) U' I* n8 S+ WAddAttribute( 1, 100000, 200, 200, 500 )
- y4 w+ D6 n Q8 y4 Q) s( FAddAttribute( 2, 100000, 221, 221, 522 )( J4 ~$ O- Q7 P1 G/ t# Q
AddAttribute( 3, 92000, 256, 256, 560 )
) r( A f( {8 O) aAddAttribute( 4, 70000, 305, 305, 612 )1 \( q9 J* `5 H$ I U+ c
AddAttribute( 5, 53000, 368, 368, 680 )
) ^6 h. ?: ] r# `; s5 mAddAttribute( 6, 53000, 446, 446, 763 )
3 F( ^( S/ \ M6 rAddAttribute( 7, 53000, 537, 537, 860 ); Y5 B9 w' ^& E' n" K. s' Y: w
AddAttribute( 8, 53000, 642, 642, 973 ): y8 q9 H2 K; E
AddAttribute( 9, 53000, 761, 761, 1101 )
; ]5 u2 @, a0 |AddAttribute( 10, 53000, 895, 895, 1244 ): Y/ X/ Y! G6 E8 g2 U
AddAttribute( 11, 53000, 1042, 1042, 1402 )' }7 q- [4 Y1 V
AddAttribute( 12, 53000, 1203, 1203, 1575 ). ]% H7 @! ^2 G' T, E9 ^6 C* \
AddAttribute( 13, 53000, 1379, 1379, 1763 )
+ m; }. H. \3 D/ }; ZAddAttribute( 14, 53000, 1568, 1568, 1966 )
4 }5 @% _$ d4 T' P" L5 yAddAttribute( 15, 53000, 1772, 1772, 2184 )
: p' v4 K" k F) P6 N% v& m1 yAddAttribute( 16, 53000, 1989, 1989, 2417 ): Z7 k( ?4 U2 X
AddAttribute( 17, 53000, 2221, 2221, 2665 )
3 n& d: j0 {6 MAddAttribute( 18, 53000, 2467, 2467, 2998 )- u! n8 T G1 J: x
AddAttribute( 19, 53000, 2726, 2726, 3207 ) B q9 m( u1 \5 T/ N& u
AddAttribute( 20, 53000, 3000, 3000, 3500 ). u* Z. R/ O! O7 A B
! ]: E$ ~' A& f, d$ B
----------------------------------------------------------
% b8 p9 c( B# m* k8 y' G% i1 Q----------------------------------------------------------- O G7 B: S1 K2 t8 Q
----------------------------------------------------------
" i' |$ D4 f3 A) u2 w) ]nItemTransyLowLevel = 500000. b/ h T% u# h: i
nItemTransyHighLevel = 2000000
1 A- m- h/ d3 ]. m; K0 Q; h' J
- n; W: Y! n4 p# R' v! H! x----------------------------------------------------------
9 R2 B: E7 W( I. j: X4 ~6 \1 B( ^ r3 C--Kost黰e Kombination Chance------------------------------
7 ]2 L$ m1 f5 i1 Z# b5 o! }) i) i, Q----------------------------------------------------------$ C9 U1 K1 _/ h; n2 Y) T, z
( u; [/ ?7 y0 K' j0 Q/ c2 V+ lnFashionCombineChance = 2500 -- 25%, f, {1 Z: i! F2 ~. o" w' Y, B
' y, p' ~/ {* ^1 v8 W# q |
|