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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------. ~4 r' l" ?, y, U: _+ P
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
: }1 Z1 q9 z( z6 {tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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6 o9 t' ^; p% ~( P& {9 W----------------------------------------------------------
% B2 L/ E' Z: t% i+ G& u, s--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 _5 N1 [) [" C
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--Upgrade Chance------------------------------------------6 D# H. y* {) w
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7 B5 r! \8 U2 a% ?' ZtAttribute = {}2 B# L$ j3 X5 x
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); d3 q! ~% E; I! s8 ?$ D+ c
tAttribute[nNum] = {}5 m N5 d! x! U3 U& S
tAttribute[nNum].nProb = nProb0 }/ }! ]$ x6 _: \: P/ }9 j% g
tAttribute[nNum].nDamageRate = nDamageRate1 J" F* c7 _4 R# Y9 w6 Q$ k
tAttribute[nNum].nDefenseRate = nDefenseRate
. G# u8 N2 N; @0 W/ A6 H3 H tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! z1 Y" f' v- {: t
end8 \; r8 q# Z4 v: U4 x: N
-- ) u0 L* O! f# k0 H
AddAttribute( 1, 100000, 200, 200, 500 )
' c/ F, A' D4 n+ r3 N gAddAttribute( 2, 100000, 221, 221, 522 ); X' {9 i. q' \; _
AddAttribute( 3, 92000, 256, 256, 560 )
$ G. i, V. \8 A- J, V/ J6 l& yAddAttribute( 4, 70000, 305, 305, 612 )% @9 q/ B* y. X( {3 a
AddAttribute( 5, 53000, 368, 368, 680 )0 w) U( o' g' @: E9 i3 v
AddAttribute( 6, 53000, 446, 446, 763 )3 B& F# E2 y& G4 ?9 G& @
AddAttribute( 7, 53000, 537, 537, 860 )+ F# Y4 x2 h2 |; l" l; i' D7 T4 O
AddAttribute( 8, 53000, 642, 642, 973 )
' L7 C G/ y9 `0 J! \AddAttribute( 9, 53000, 761, 761, 1101 )
% P2 I. G/ ?3 k) [5 a, {AddAttribute( 10, 53000, 895, 895, 1244 )
/ F) h$ @" [' [# H$ NAddAttribute( 11, 53000, 1042, 1042, 1402 )! a+ N% o7 V6 J; q7 b
AddAttribute( 12, 53000, 1203, 1203, 1575 )
2 d6 P* y3 B. w/ b% j% S# K6 O+ n% ^AddAttribute( 13, 53000, 1379, 1379, 1763 )
7 h; [$ g8 r! f% [! DAddAttribute( 14, 53000, 1568, 1568, 1966 )7 b4 U) `, U( R: @. P8 n( z/ ^
AddAttribute( 15, 53000, 1772, 1772, 2184 )
& i* H G+ L7 {3 r, ] V5 k5 IAddAttribute( 16, 53000, 1989, 1989, 2417 ), Z# k# G- C4 [; Z7 h l
AddAttribute( 17, 53000, 2221, 2221, 2665 )
! j; b" {' _8 ` \ ^AddAttribute( 18, 53000, 2467, 2467, 2998 )
; v8 k6 ^% P% u5 @AddAttribute( 19, 53000, 2726, 2726, 3207 )$ D L$ T! x! k
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
0 U" J% h+ F, P6 DnItemTransyHighLevel = 2000000% L* d6 v% p7 J- Y2 W6 \ V4 T
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----------------------------------------------------------
4 k) l8 N, e& X--Kost黰e Kombination Chance------------------------------
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0 A2 S- j. ~/ } k1 { ~nFashionCombineChance = 2500 -- 25%4 j: b/ X, h/ _4 o% u" b" f
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