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ItemUpgrade.lua
# v# h! J* u8 Z* v( i8 n----------------------------------------------------------, ^4 J; d( k5 d) l1 }5 S' k5 m
--Sockel Chance-------------------------------------------
2 x- v. J4 u4 P----------------------------------------------------------
, A% ^% Y) I" }% b0 s0 XtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
4 b7 d4 O" |8 T# AtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 Z! {& ~0 A+ F! u/ _
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% I3 j9 J- ^- J! K$ }) H; c c( ]" b7 U----------------------------------------------------------
4 t# ~" R% j* o V( ?--Upgrade Chance------------------------------------------( t4 _! ]5 U$ Z4 _$ V! D9 k
----------------------------------------------------------% s/ } y) a- n8 z. \
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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s1 K3 ]) W; X- V7 q5 c----------------------------------------------------------4 p! f; W+ A3 c6 @! P, p8 g7 v9 ?7 T
--Upgrade Chance------------------------------------------
$ w: Q2 F4 z! H- R* n----------------------------------------------------------
. h. I" ]- B' h8 J: [+ xtAttribute = {}
- p W: I3 r4 q) tfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) f) G6 E% d! g' y' V
tAttribute[nNum] = {}
5 J7 J. N r7 D) l- r7 r tAttribute[nNum].nProb = nProb
$ h0 H7 M7 F$ B6 X3 b: k% k tAttribute[nNum].nDamageRate = nDamageRate
% [) H& I1 \: ]1 X- S: d! A tAttribute[nNum].nDefenseRate = nDefenseRate$ U/ B' p. m$ J9 L* m* Y! ~1 n7 i
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ `1 D, u8 v7 M! J7 j
end
" |0 O+ z' ]: P--
' P% M$ H1 {5 k) s ?AddAttribute( 1, 100000, 200, 200, 500 )
: p3 b8 ^1 D/ x" l' GAddAttribute( 2, 100000, 221, 221, 522 )
' K! T' y0 H3 l0 o% q0 U" BAddAttribute( 3, 92000, 256, 256, 560 )) Q0 O" C' H0 K6 Z: S
AddAttribute( 4, 70000, 305, 305, 612 )
; W3 a0 @8 b5 a X A+ ^- FAddAttribute( 5, 53000, 368, 368, 680 )/ O/ X) |0 R- Q" u) [
AddAttribute( 6, 53000, 446, 446, 763 )4 G( j; q: {1 [
AddAttribute( 7, 53000, 537, 537, 860 )
0 J6 }4 Q9 Q- e( C% T4 S2 K$ u( fAddAttribute( 8, 53000, 642, 642, 973 )
6 p; t! b0 X) [: C0 B+ F3 C' z9 X6 `AddAttribute( 9, 53000, 761, 761, 1101 )
# k* N7 c/ j+ n# AAddAttribute( 10, 53000, 895, 895, 1244 ): v" [! d3 T4 ^1 A q
AddAttribute( 11, 53000, 1042, 1042, 1402 )- h$ C% _( Y6 E' o$ {
AddAttribute( 12, 53000, 1203, 1203, 1575 )8 I0 ]* Z0 L% d0 R& Q
AddAttribute( 13, 53000, 1379, 1379, 1763 )
) E* p) g) n! o6 L) N- Q% {AddAttribute( 14, 53000, 1568, 1568, 1966 )
+ p4 [: M/ t8 X- o' O6 UAddAttribute( 15, 53000, 1772, 1772, 2184 )
1 F- P3 @" _* u+ lAddAttribute( 16, 53000, 1989, 1989, 2417 )2 k$ R3 C' Q) a# ? w
AddAttribute( 17, 53000, 2221, 2221, 2665 )- H L3 F/ ^* v5 o' N7 ~7 U
AddAttribute( 18, 53000, 2467, 2467, 2998 )
$ v# W I$ G8 z. l: gAddAttribute( 19, 53000, 2726, 2726, 3207 )
. Z, \4 p7 Z5 P* s" p, ~9 P* {AddAttribute( 20, 53000, 3000, 3000, 3500 )
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/ C: G: A/ D8 b" [% e----------------------------------------------------------1 g6 ~" S' P! {* D. ^8 o
----------------------------------------------------------
2 }, ]* E9 O: Q, I; E4 Z5 F----------------------------------------------------------
/ s. S0 L- Z. ~) Q6 znItemTransyLowLevel = 500000
5 B# y+ J( }& ^7 y+ O. F* MnItemTransyHighLevel = 2000000
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# ?0 w: n! r% D! w----------------------------------------------------------, y- A" N* O, B/ J* {
--Kost黰e Kombination Chance------------------------------2 a; T+ w. w$ `
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nFashionCombineChance = 2500 -- 25%
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