|
|
ItemUpgrade.lua
' }& |, X# e# F3 c1 ~# {----------------------------------------------------------
. i2 |7 k2 u5 E2 z--Sockel Chance-------------------------------------------" ]4 O+ z6 F+ d2 i [7 f0 s2 e- k" E
----------------------------------------------------------7 x* E6 e" S( p8 W6 v2 C
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 H; R8 h1 ^, Q( @
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 K! y& M# Z0 O, ^# N
# o, ?1 t' W3 f: @
t% @" G+ [2 W& W* J----------------------------------------------------------2 }* U3 k7 m1 K6 D' F0 z/ t
--Upgrade Chance------------------------------------------# i7 z* g. v% p! B; u* r1 @# d
----------------------------------------------------------
9 G; {' T- s. E: l9 l0 z$ Y0 ?" UtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
5 B9 D/ G8 Z5 E$ v: H7 ~4 o' U I, e
----------------------------------------------------------
4 |& H- _) t% n0 j1 s! }; C5 e7 u--Upgrade Chance------------------------------------------: Q1 S# ?# Y7 f% X2 b5 Q
----------------------------------------------------------4 s" f7 I1 ?8 f: g( L5 @
tAttribute = {}) X; O6 z0 i# Y# g
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 I2 ], N1 y; K6 h% v
tAttribute[nNum] = {}, i4 F! B0 P- f# c7 G
tAttribute[nNum].nProb = nProb" m9 m0 Q8 q# ^$ J3 F, ~0 a
tAttribute[nNum].nDamageRate = nDamageRate1 P5 U( }3 w! v5 Z7 J7 q9 Y
tAttribute[nNum].nDefenseRate = nDefenseRate
, b) A l" _8 V5 W tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ A1 D- v9 {- |. V" k7 k. ^
end
2 J/ C3 G+ d0 H/ ^--
% _6 T; }( K. \$ F. [) u0 IAddAttribute( 1, 100000, 200, 200, 500 )
! R& q1 k: c: u5 Z4 h6 o6 D; TAddAttribute( 2, 100000, 221, 221, 522 )1 [( I# F3 o9 m# E
AddAttribute( 3, 92000, 256, 256, 560 )0 f( i% Y( g) U4 D/ N0 @
AddAttribute( 4, 70000, 305, 305, 612 )
& E. z9 W& L& rAddAttribute( 5, 53000, 368, 368, 680 )* n% {# j3 b" c: \( n4 w \' ^9 j% d: K
AddAttribute( 6, 53000, 446, 446, 763 )
l* T- v$ s; k" lAddAttribute( 7, 53000, 537, 537, 860 ) N; v1 s/ Y/ \- g
AddAttribute( 8, 53000, 642, 642, 973 )7 N" y, F$ q! Y( u1 U* @5 u0 j
AddAttribute( 9, 53000, 761, 761, 1101 )
- i+ ~, l* ?) s$ @( c2 VAddAttribute( 10, 53000, 895, 895, 1244 )
3 @6 L6 {, `, ~+ e3 G' X& M7 K5 C/ `AddAttribute( 11, 53000, 1042, 1042, 1402 )9 _2 x+ W1 x- ~& v0 ]0 _6 T
AddAttribute( 12, 53000, 1203, 1203, 1575 )6 {, k8 m/ g. f& D
AddAttribute( 13, 53000, 1379, 1379, 1763 )
7 _0 h- {* a$ ~+ P( MAddAttribute( 14, 53000, 1568, 1568, 1966 )
0 ?$ j& M) s- H9 \5 wAddAttribute( 15, 53000, 1772, 1772, 2184 )% J; o" C0 J0 L4 I% V. K7 Y
AddAttribute( 16, 53000, 1989, 1989, 2417 ). y( k! s. {: ?# h7 r) I; Q
AddAttribute( 17, 53000, 2221, 2221, 2665 )1 H: D; L, p& m% q( n$ q
AddAttribute( 18, 53000, 2467, 2467, 2998 ), T1 f8 p! I# N7 c+ R
AddAttribute( 19, 53000, 2726, 2726, 3207 )
% Y0 H( Y0 a! I9 ^AddAttribute( 20, 53000, 3000, 3000, 3500 )
+ w6 }" ~/ S1 f7 R- B" u# J0 y; \7 q M! K1 [+ {4 [4 S3 o
----------------------------------------------------------
% _5 f3 C! @1 j t( V; o----------------------------------------------------------
) o) ~( B6 ^( {* ?1 q3 `9 V; _----------------------------------------------------------
, ^$ G! }3 {; T+ nnItemTransyLowLevel = 500000
+ Z8 P6 \& Y0 \nItemTransyHighLevel = 20000001 O) Z% G8 ?, f. P
2 F! @9 G/ l) {. O' K5 B----------------------------------------------------------
/ `5 [% t1 O( L: ]/ x--Kost黰e Kombination Chance------------------------------
8 I4 ?) y A6 n# D6 x) O----------------------------------------------------------
* x# \, {) N7 G) r( ~
; C, I, T" @ N- i xnFashionCombineChance = 2500 -- 25%
; T1 G# a4 a% D4 j& d
3 K" K4 S4 D' s7 L t8 ~ |
|