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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
4 M7 n3 c8 [% D----------------------------------------------------------4 k% {/ [% Q2 b% Y. E
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 J7 C, O2 V* C2 E/ X
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! k- @1 e% D# C& f% g. d----------------------------------------------------------
# {* C6 x0 i% w$ A--Upgrade Chance------------------------------------------) g7 Z3 o T& g5 T( j2 s. R8 K- o
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' l8 n$ D, e& [+ Q7 }9 @" g( VtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------' x s3 `' \- z
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tAttribute = {}6 ^8 P0 C( o7 |( ?& B. ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 w* N0 Y' m0 g2 w7 h( N
tAttribute[nNum] = {}) v/ l. r C8 t4 m+ G
tAttribute[nNum].nProb = nProb, T- J! C8 [3 R' V# x
tAttribute[nNum].nDamageRate = nDamageRate& ?# E' B! T% l# E
tAttribute[nNum].nDefenseRate = nDefenseRate2 Q$ s( U( P4 Z4 y1 S9 v
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 7 v9 m4 p4 v7 R' Y6 Y* p2 x- C
AddAttribute( 1, 100000, 200, 200, 500 )
9 p$ t t! M. g* p `* u: x% s% tAddAttribute( 2, 100000, 221, 221, 522 )8 T0 } q( Z1 h0 j; \
AddAttribute( 3, 92000, 256, 256, 560 )
( j) o" ]! ?0 O Z4 a' _, e+ }/ \AddAttribute( 4, 70000, 305, 305, 612 )5 Z& d8 W1 k. w# P2 z% v
AddAttribute( 5, 53000, 368, 368, 680 )' F% q, D. }: B0 _
AddAttribute( 6, 53000, 446, 446, 763 )
+ U* [8 o1 z( i' _AddAttribute( 7, 53000, 537, 537, 860 ). r: [! ?% m" b& u" A
AddAttribute( 8, 53000, 642, 642, 973 )
) X. a5 L: _7 N1 _$ C2 E4 yAddAttribute( 9, 53000, 761, 761, 1101 )0 T/ _# a. H# c- ]6 p9 o4 Y4 y
AddAttribute( 10, 53000, 895, 895, 1244 )
8 k# P9 V# K" l' L2 Z3 TAddAttribute( 11, 53000, 1042, 1042, 1402 )" @2 d4 _2 k) N2 u K1 H
AddAttribute( 12, 53000, 1203, 1203, 1575 ), J" k# x6 o% c! V* m
AddAttribute( 13, 53000, 1379, 1379, 1763 )
2 @! E3 p- L9 ] D$ z' @) SAddAttribute( 14, 53000, 1568, 1568, 1966 ). p s( |- n U5 Z# b
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 `+ P& }3 t$ \' X
AddAttribute( 16, 53000, 1989, 1989, 2417 )
5 r0 J5 C7 b) ]: D# LAddAttribute( 17, 53000, 2221, 2221, 2665 )6 f. G; n6 v) d1 S) X0 d4 A4 Z
AddAttribute( 18, 53000, 2467, 2467, 2998 )
7 f; c$ U- y- r L' D2 P! l( `& T: QAddAttribute( 19, 53000, 2726, 2726, 3207 )! u* U( V5 F7 u- C8 I; F
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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7 i9 e: `$ x& j1 M+ [nItemTransyLowLevel = 500000
6 p( X5 v! J+ W+ E9 r& SnItemTransyHighLevel = 2000000: @8 {( d& p# z. \& S7 G
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--Kost黰e Kombination Chance------------------------------, e3 Z N! v( ?. Z
----------------------------------------------------------
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$ h% v0 t' I* W$ u7 T7 u' m dnFashionCombineChance = 2500 -- 25%3 {0 N, R( \7 @7 g( D; D: _
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