|
|
ItemUpgrade.lua5 g+ G1 `7 v4 H: Z( u% _
----------------------------------------------------------
+ y: j6 a. w5 l$ H: c--Sockel Chance-------------------------------------------2 E3 N7 \2 r& L" a
----------------------------------------------------------
1 s7 l9 c: F' v0 AtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* k: O% A: k3 R2 |/ F. G1 FtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 w6 t! k1 f1 m" L2 B
4 i& G6 s5 V7 C1 `' l) n. T3 m5 N3 }' S9 e. F! b
----------------------------------------------------------0 v7 ?8 V" `9 r2 o0 x0 {; i
--Upgrade Chance------------------------------------------
& W$ B5 X2 x& {7 \----------------------------------------------------------. w0 N' s! w# X0 v* i4 @
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
: r( P% R6 C" ^$ ^' z: L9 t" U, G% }1 d! e/ M, ~
----------------------------------------------------------/ r8 L9 E& Z- T ?
--Upgrade Chance------------------------------------------
5 G4 |/ W5 K5 @- g+ e3 m) u----------------------------------------------------------
1 Z% |6 c9 v a" F* OtAttribute = {}$ v: F, w5 ^( _; c+ Y2 s, y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
3 v+ E: j. H' a' I7 @: y; c tAttribute[nNum] = {}" `; O9 Q3 I- Y1 C2 g6 Z7 P/ m4 G# J* T
tAttribute[nNum].nProb = nProb
0 f4 D& Y: p, R1 B: B9 B tAttribute[nNum].nDamageRate = nDamageRate/ u& p9 ?0 K" O) @, {
tAttribute[nNum].nDefenseRate = nDefenseRate7 {" Z2 u+ j( ?, a
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
$ A- n) I y) u. G+ R4 [1 Uend) D, ?' l: c( O
-- 5 b$ q) J1 o1 W! ^5 c0 C& m
AddAttribute( 1, 100000, 200, 200, 500 )
( S0 }, r/ q: ^; N- i( O- lAddAttribute( 2, 100000, 221, 221, 522 )
# Z2 q2 l1 R2 V/ R1 `AddAttribute( 3, 92000, 256, 256, 560 )" Y) e0 _$ W1 g' r, j9 T5 ~/ S
AddAttribute( 4, 70000, 305, 305, 612 )
9 W# X: |2 \- R* x3 \- n; LAddAttribute( 5, 53000, 368, 368, 680 )
' S: J7 U& C' W; J+ l! aAddAttribute( 6, 53000, 446, 446, 763 )3 B" h8 E4 Z; v7 R; [
AddAttribute( 7, 53000, 537, 537, 860 )
; ~# `+ C; h+ R+ I* c& eAddAttribute( 8, 53000, 642, 642, 973 )
) w7 n7 V3 m8 I8 z4 s) M0 U j7 }AddAttribute( 9, 53000, 761, 761, 1101 )
3 }) ^- v+ w5 |# XAddAttribute( 10, 53000, 895, 895, 1244 ). i' ?: E7 C6 b7 x1 E; `, ~
AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ [" R- q/ R- J7 D% R6 [AddAttribute( 12, 53000, 1203, 1203, 1575 )
4 D) \) `# W C" ?AddAttribute( 13, 53000, 1379, 1379, 1763 ), N" `4 C6 ?( }+ @
AddAttribute( 14, 53000, 1568, 1568, 1966 ); l$ j0 c O! P4 |; ?
AddAttribute( 15, 53000, 1772, 1772, 2184 )
3 ?0 i. U3 @ O$ Z( D0 _AddAttribute( 16, 53000, 1989, 1989, 2417 )! @% s9 c4 b) D+ J
AddAttribute( 17, 53000, 2221, 2221, 2665 )$ \, F+ R4 r( s1 Z+ F% k$ h
AddAttribute( 18, 53000, 2467, 2467, 2998 )! ?8 Y$ j/ `1 }* Q
AddAttribute( 19, 53000, 2726, 2726, 3207 )4 ]: C2 L Q1 ?
AddAttribute( 20, 53000, 3000, 3000, 3500 )
& a; I% ~, c* H( h, r7 A2 ^8 ~. q( |: Q" V' t
---------------------------------------------------------- B- K) j7 M* r/ n
----------------------------------------------------------2 k, |( H2 K9 x: G' A2 T
----------------------------------------------------------
; M4 u/ J: s5 g/ k' z3 ~( pnItemTransyLowLevel = 500000
8 }' J8 G# t* ZnItemTransyHighLevel = 20000000 [4 U/ E$ ^. p4 z, V1 z a
5 _( \( S( k. r/ @
----------------------------------------------------------
& [& u5 ]3 c2 S( u& j. @--Kost黰e Kombination Chance------------------------------, s- l1 h3 d" x7 H( S( l, y
----------------------------------------------------------# u3 O4 `: F9 Q3 O
' |0 U5 Q3 h, m& R2 @0 @' s2 lnFashionCombineChance = 2500 -- 25%& J+ f) i/ a4 |, ^* a
* [- m8 F. n1 ]) J- h |
|