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ItemUpgrade.lua) X! U3 Q3 m" ?
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) S) \$ n7 E. z! a- Z ?3 _--Sockel Chance-------------------------------------------
# T/ u1 G! Z+ v( b1 |" H----------------------------------------------------------5 D1 v- ~- P+ x9 s4 C% D8 Z
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
: ~! l: x1 g9 k7 YtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' B: ]! Y4 S& ]% a
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3 E) F0 [7 W+ g1 |----------------------------------------------------------6 V! R1 A4 d( E3 i, c
--Upgrade Chance------------------------------------------6 q8 E2 D0 {; e; P
----------------------------------------------------------7 m+ f' s Y' h: m, `
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 q# k( X+ {& x" m* Q* q7 r! Z
* _# [/ [, Q* O, }/ r* K; k/ L7 n/ o1 Y----------------------------------------------------------9 Y* O8 m/ H. v7 o6 B+ S
--Upgrade Chance------------------------------------------
# ]! N* Q p s1 A----------------------------------------------------------
$ r" }* ?( z* dtAttribute = {}
4 n' b$ t8 I2 M( r( n5 hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" P8 e4 K. f: k7 T. @ tAttribute[nNum] = {}! }8 z7 S' A. S* L6 ~- C$ a
tAttribute[nNum].nProb = nProb
' p i/ J! m* `/ Y8 {0 \, K4 e5 N tAttribute[nNum].nDamageRate = nDamageRate
+ c3 \$ y8 L# d8 v! } tAttribute[nNum].nDefenseRate = nDefenseRate
+ j- }7 z7 P" j tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. M9 y/ l9 L0 }, \' h7 p; f
end
, k, C7 A( C) G% c* |- ^! V+ L--
* D# r- x' E# ^9 dAddAttribute( 1, 100000, 200, 200, 500 )" d1 D" y8 m# f& W( \
AddAttribute( 2, 100000, 221, 221, 522 ) {4 O$ N8 k+ C9 b1 m9 ]
AddAttribute( 3, 92000, 256, 256, 560 )" S0 k% r% E# N5 u8 [; E6 {1 L
AddAttribute( 4, 70000, 305, 305, 612 ). D+ o! W$ i$ O7 X
AddAttribute( 5, 53000, 368, 368, 680 )1 y8 K2 y9 a# E) ~
AddAttribute( 6, 53000, 446, 446, 763 )
$ {% w) C, a. E% }! V1 CAddAttribute( 7, 53000, 537, 537, 860 )' T$ C+ n+ {) ~8 ~6 x
AddAttribute( 8, 53000, 642, 642, 973 )
( @& E/ f! b4 m% QAddAttribute( 9, 53000, 761, 761, 1101 )
, c: v0 {$ F8 u. UAddAttribute( 10, 53000, 895, 895, 1244 )
) c* l7 o& H* K4 U. d7 l; h, T' ?AddAttribute( 11, 53000, 1042, 1042, 1402 )5 d) b# q# i2 y! d7 @: i
AddAttribute( 12, 53000, 1203, 1203, 1575 )+ s4 N2 E* r" t
AddAttribute( 13, 53000, 1379, 1379, 1763 )
! c. K2 ^, {& i; iAddAttribute( 14, 53000, 1568, 1568, 1966 )$ ]3 O# a6 K" R `& [3 e5 I8 J
AddAttribute( 15, 53000, 1772, 1772, 2184 )
& ^$ h0 Z: t5 m Z: I5 K5 j2 EAddAttribute( 16, 53000, 1989, 1989, 2417 )6 Q, V- k, ]+ f$ `7 D" ]
AddAttribute( 17, 53000, 2221, 2221, 2665 )% i% @5 r! w- ~7 w3 h- J
AddAttribute( 18, 53000, 2467, 2467, 2998 )6 g1 ]' a1 \" a+ z5 f
AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 C2 g/ a# C. fAddAttribute( 20, 53000, 3000, 3000, 3500 )6 V9 m7 |2 ^7 i- w2 h
2 I% i! D% d4 z6 P/ r----------------------------------------------------------$ u1 M) y4 r. t! s
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nItemTransyLowLevel = 500000
3 L8 p+ m7 j3 u- bnItemTransyHighLevel = 2000000
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- n& D/ U9 h5 ^% d8 v----------------------------------------------------------1 _* }) n# _, O* @4 J' M
--Kost黰e Kombination Chance------------------------------5 H- z4 u, l1 R' v# I
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nFashionCombineChance = 2500 -- 25%% l# f1 x7 ?* P1 z+ ]/ J1 N4 j' O
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