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ItemUpgrade.lua
' e7 b) g% R! p! x, U----------------------------------------------------------- [) n% n7 \; z, l# f9 ~8 v
--Sockel Chance-------------------------------------------3 o" R7 s3 E6 E* B1 X
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$ S" ~" y) e* |; C7 O+ t% C+ ^tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)+ d, e8 T4 e7 s. R8 v
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 {% P/ j4 W" b. L! G0 [6 }* W2 ]
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$ }3 O( f5 Q! c7 l$ l--Upgrade Chance------------------------------------------
! f3 j7 J7 |7 W3 [----------------------------------------------------------
- s. s; G4 w! ~; U, O' m: ktGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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6 h9 b; e5 ^- _9 A1 O2 A7 C9 x9 h--Upgrade Chance------------------------------------------
4 w& r1 m7 K! Y4 r7 I----------------------------------------------------------
6 e" {! Z5 p" F/ l6 E( X& `tAttribute = {}
6 h7 p1 y1 h7 z9 R- Ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 f4 z x% e& Z3 c4 r2 v& C
tAttribute[nNum] = {}
- l6 U6 ?2 ^4 n ?- i g8 {+ l5 s* V# } tAttribute[nNum].nProb = nProb
3 t; O3 p$ y' V tAttribute[nNum].nDamageRate = nDamageRate
7 k* M( q1 {1 X tAttribute[nNum].nDefenseRate = nDefenseRate
8 K) d- O p; v' M tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- I3 F* [+ X1 h7 Q' s- F& c! [- g" D
end! v% _3 }5 q! i% i3 L; y
--
- l% t, ?' F' r. `* I4 [# O0 G# bAddAttribute( 1, 100000, 200, 200, 500 )( ]0 o- Q5 d& x& R" q
AddAttribute( 2, 100000, 221, 221, 522 )
& u( i/ q3 N6 U6 D! f& @AddAttribute( 3, 92000, 256, 256, 560 ) s. A$ T" e+ |& d2 k
AddAttribute( 4, 70000, 305, 305, 612 )
Z! a; {9 @: T9 _7 ~& f6 `7 D- J1 QAddAttribute( 5, 53000, 368, 368, 680 )/ b+ Z- q$ R+ O8 J y, h. X
AddAttribute( 6, 53000, 446, 446, 763 )
" B, \/ ^0 H- j1 p: p8 {1 EAddAttribute( 7, 53000, 537, 537, 860 )
d1 l' k0 a8 j* o: wAddAttribute( 8, 53000, 642, 642, 973 )* g# h1 I$ w C! } l# P; V" M% R4 ?
AddAttribute( 9, 53000, 761, 761, 1101 )
. l* n6 ~6 D5 V; Q1 ^3 D1 LAddAttribute( 10, 53000, 895, 895, 1244 )( I7 _1 Q/ J3 Y O% O' T
AddAttribute( 11, 53000, 1042, 1042, 1402 )+ s4 ~' `$ ?2 o$ I* t- P
AddAttribute( 12, 53000, 1203, 1203, 1575 )8 _& J! S5 x- j
AddAttribute( 13, 53000, 1379, 1379, 1763 )- c% T- K6 I# A6 v3 U; V
AddAttribute( 14, 53000, 1568, 1568, 1966 )- s' J1 @; G/ E# S g! \
AddAttribute( 15, 53000, 1772, 1772, 2184 )
( D/ A. Z! N$ O, o( |0 ~$ `AddAttribute( 16, 53000, 1989, 1989, 2417 )
# x6 i/ n, R2 WAddAttribute( 17, 53000, 2221, 2221, 2665 ), ^7 t5 a9 D2 \# Z
AddAttribute( 18, 53000, 2467, 2467, 2998 )+ ` y& @3 _9 [, y. f8 y
AddAttribute( 19, 53000, 2726, 2726, 3207 )
5 m3 Z. E) Q2 ?# H- K' LAddAttribute( 20, 53000, 3000, 3000, 3500 )
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% a; C+ C$ ]& e% M4 u----------------------------------------------------------
O3 F- k$ e/ T XnItemTransyLowLevel = 500000
; z- W0 f9 b2 ynItemTransyHighLevel = 2000000& f$ Z0 s2 r9 I: j/ v, L, F7 z
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( E1 v4 @1 i& P; ~; o--Kost黰e Kombination Chance------------------------------5 V. g/ [% \6 L. A. p
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3 p4 J, A& Q2 g; ZnFashionCombineChance = 2500 -- 25%. i* }0 n3 L f) [0 @
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