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ItemUpgrade.lua# r7 U8 H; D/ T+ Z. t& W
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) \4 B) h6 Z5 X% \. M& u ^% W--Sockel Chance-------------------------------------------
) e: R% X& D. N- Q& M" m' b- y----------------------------------------------------------
: w1 y& m* G' a) q$ v) k. vtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)& m3 `5 E1 s! r9 s" g; x
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ A3 [0 b8 ~" `* I& L/ T8 v
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3 s( R/ a0 I7 I8 Z: J# q6 d2 G--Upgrade Chance------------------------------------------
0 u. F |/ h, W8 G1 J6 f" h+ _----------------------------------------------------------. K% ?& ~3 F ]1 ?
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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5 W6 M H- j* t5 a----------------------------------------------------------0 @4 P& M4 P& C7 g( v+ W: s
--Upgrade Chance------------------------------------------
0 R( s0 G+ v# T6 `----------------------------------------------------------
% ?. ~; {- S9 ?& }tAttribute = {}- S. c# O% {- a3 f5 B, R+ \; J5 N) B
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 I0 M2 f# B x# l! g3 H tAttribute[nNum] = {}& } c, h' x' C) M2 C! z: b
tAttribute[nNum].nProb = nProb6 V1 t9 t) i6 ~2 i9 h" t. H0 |6 m
tAttribute[nNum].nDamageRate = nDamageRate/ [+ h; Y* r+ {( l
tAttribute[nNum].nDefenseRate = nDefenseRate
3 G6 ? e+ T2 L0 B tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
- N; D% w _: R/ g8 _$ F+ \" Lend
1 w3 W) n- B. [2 A-- # s$ N1 S1 J! v- s
AddAttribute( 1, 100000, 200, 200, 500 )1 M' w; ?& @' o$ {! `$ U' c5 n: D$ e; ?
AddAttribute( 2, 100000, 221, 221, 522 )5 ^4 N2 Y# k$ f6 ^0 O
AddAttribute( 3, 92000, 256, 256, 560 )2 v D; t" w7 T; u. c7 D
AddAttribute( 4, 70000, 305, 305, 612 )$ f0 T+ ~3 r$ |2 s0 {
AddAttribute( 5, 53000, 368, 368, 680 )) R$ z9 N$ p! Y! l
AddAttribute( 6, 53000, 446, 446, 763 )( M1 H, k2 B& K
AddAttribute( 7, 53000, 537, 537, 860 )
: P$ O5 s- B: y, j8 i; J% s: d8 _AddAttribute( 8, 53000, 642, 642, 973 )
7 G: Q: _/ z4 |AddAttribute( 9, 53000, 761, 761, 1101 )
$ O& V. c) j3 LAddAttribute( 10, 53000, 895, 895, 1244 )
5 y; f5 F5 F* K* s$ tAddAttribute( 11, 53000, 1042, 1042, 1402 )
/ ^6 l: ]* W( x* ?! x3 O2 qAddAttribute( 12, 53000, 1203, 1203, 1575 )
; x# y: M# l6 R: }5 R) YAddAttribute( 13, 53000, 1379, 1379, 1763 )* m U% c1 m. |
AddAttribute( 14, 53000, 1568, 1568, 1966 )
! z) `: Z6 u& o7 b% f2 H* BAddAttribute( 15, 53000, 1772, 1772, 2184 )9 t; t6 b& O6 d. e' O- i
AddAttribute( 16, 53000, 1989, 1989, 2417 )5 W; R' ^; R( ^2 p" n
AddAttribute( 17, 53000, 2221, 2221, 2665 )
4 l/ C( s; }0 o( _8 pAddAttribute( 18, 53000, 2467, 2467, 2998 )
+ M2 e6 ^& b, K5 qAddAttribute( 19, 53000, 2726, 2726, 3207 )
) M* i" _" Y8 ?AddAttribute( 20, 53000, 3000, 3000, 3500 )2 K! S* ~ g- e; F0 h; z
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% z3 r" b7 C( U3 u; c3 MnItemTransyLowLevel = 500000
1 S6 c5 W- k5 a& O# r4 l) gnItemTransyHighLevel = 2000000
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+ @6 b( P# c) i, J5 }6 p--Kost黰e Kombination Chance------------------------------
/ d" l7 C) A, T* k' p) ]& W----------------------------------------------------------* K: w8 s4 \: m7 g
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nFashionCombineChance = 2500 -- 25%
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