|
|
ItemUpgrade.lua7 Y3 `: S$ {4 J5 f9 @. O! H
----------------------------------------------------------
, N* d) S- e# ?6 f0 L--Sockel Chance-------------------------------------------
& v: y( ~5 r. O. Y4 E2 h; z: W----------------------------------------------------------9 S0 K3 A$ V- ~# g4 v2 b, k
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% ]# e/ q7 L. W* G
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
1 w) ^# U2 _* u6 d1 Q
! ~$ b% S6 x/ c9 X$ G9 r
7 T. `, |' G# ]----------------------------------------------------------) j! u' I1 D/ x% K& c# Q
--Upgrade Chance------------------------------------------2 l2 }- } J ^- C( R @. m/ B
----------------------------------------------------------
, R3 [8 p3 l6 C3 h; k: }+ @tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 h: e% t( a2 G3 V3 @
5 W6 T3 I9 e& m$ Z Y; v5 r----------------------------------------------------------3 S; ^3 h3 @+ m F
--Upgrade Chance------------------------------------------
& \$ n/ S0 w# W4 }! d+ a. O----------------------------------------------------------
% \- R9 y: s1 w" OtAttribute = {}0 F- D2 s% L8 ]& g: H
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
0 {9 w; b! w6 n, d6 ` tAttribute[nNum] = {}* G! o6 R; M( R+ C. J. ~4 r* @
tAttribute[nNum].nProb = nProb
5 t' ? W% j; ?: `8 u. Z7 }# l tAttribute[nNum].nDamageRate = nDamageRate
/ D9 n' B% @% P: f1 r) e tAttribute[nNum].nDefenseRate = nDefenseRate
7 W6 ?- y% y2 z$ j% T' c tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ c7 h" @ Q. Y/ {/ P4 u3 }6 ]
end
. H' I" |' i9 L+ x! s Z, J% N0 s-- g7 Z7 |+ o3 d, `7 g
AddAttribute( 1, 100000, 200, 200, 500 ). y5 W. a& s. }9 J& s5 @; s' y4 c
AddAttribute( 2, 100000, 221, 221, 522 )
H$ P5 N2 o3 f+ x( BAddAttribute( 3, 92000, 256, 256, 560 )( M% x$ Q; ^9 T6 \' L! J6 A
AddAttribute( 4, 70000, 305, 305, 612 )( F; V( o& |2 ]3 O5 [ s
AddAttribute( 5, 53000, 368, 368, 680 )
. j/ j0 Z; V9 F/ CAddAttribute( 6, 53000, 446, 446, 763 )# Z( L( f3 n! H
AddAttribute( 7, 53000, 537, 537, 860 )
* z: r* i/ ~! Q/ _' xAddAttribute( 8, 53000, 642, 642, 973 )
6 C5 x2 s& S2 N) zAddAttribute( 9, 53000, 761, 761, 1101 )
3 e' ^1 V, m: {; e8 ^6 N& ?2 eAddAttribute( 10, 53000, 895, 895, 1244 )
1 c7 ~3 p6 W4 K0 R+ Z* k' _AddAttribute( 11, 53000, 1042, 1042, 1402 )& z" ]6 O) s( D& v" U0 u, t* O
AddAttribute( 12, 53000, 1203, 1203, 1575 )0 m% u- r) S t% [; h4 D5 L3 }+ ~
AddAttribute( 13, 53000, 1379, 1379, 1763 )
, [! N; P" C* U$ yAddAttribute( 14, 53000, 1568, 1568, 1966 )7 K! J6 O5 T9 D
AddAttribute( 15, 53000, 1772, 1772, 2184 )
( u: J! y! ]# f# ~; ZAddAttribute( 16, 53000, 1989, 1989, 2417 )+ ~8 l9 R9 e% I: A
AddAttribute( 17, 53000, 2221, 2221, 2665 )
3 l" G! G! o9 k3 v# T- ~+ B& i* h" HAddAttribute( 18, 53000, 2467, 2467, 2998 )
4 s" _' d0 d1 Q5 N% o& YAddAttribute( 19, 53000, 2726, 2726, 3207 )" c1 W$ m* `( Z; `- S+ ?
AddAttribute( 20, 53000, 3000, 3000, 3500 )$ [7 _! k ]4 s t
0 D+ g$ Z" `3 [; T----------------------------------------------------------
3 Q7 S% [# A. a, \. m2 M7 G----------------------------------------------------------
4 Y* @. e8 g7 ] Y9 r. W----------------------------------------------------------8 P+ v- W3 U! C) K
nItemTransyLowLevel = 500000
4 i/ Z: k: G) b+ {0 NnItemTransyHighLevel = 2000000
; Z# \2 q/ g: }' l; h, a+ _/ r' ^' [. L7 ~, g& M5 G7 n6 k2 u9 y5 p4 n
----------------------------------------------------------# @6 o5 _/ y) s7 K# U$ r) Q* _
--Kost黰e Kombination Chance------------------------------! Z! K/ H+ ^5 V
----------------------------------------------------------# U# l3 m9 K" B- i" p. v9 [# W
- z2 W+ g6 _* i
nFashionCombineChance = 2500 -- 25%
/ W, T4 r) P5 n
3 p3 U7 e( K& b |
|