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ItemUpgrade.lua6 ^: R( ]8 E* R5 X
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--Sockel Chance-------------------------------------------& q7 ?1 F+ R s" F
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6 {$ c' l0 _6 Q* Z& |# M" otSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ r+ j+ H) H, ~ X
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ y) K- R" }" Q7 q4 |
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--Upgrade Chance------------------------------------------3 R* N+ A2 D% N9 z1 B
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------' J4 T; v+ R. H# j4 E0 D9 M
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9 W( S8 }6 n2 h4 D- B: UtAttribute = {}
% \2 W& Q5 R! F# Wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* _$ `- e! V( l# |. e# k& L8 N
tAttribute[nNum] = {}
: K! H. `: Q9 ^) [8 ]$ B tAttribute[nNum].nProb = nProb* V: a( B" F4 Q: c
tAttribute[nNum].nDamageRate = nDamageRate
i( i4 U H" [- i' S$ K tAttribute[nNum].nDefenseRate = nDefenseRate
: B6 W( b% s8 K tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- " q' G5 B5 \* l8 U% }
AddAttribute( 1, 100000, 200, 200, 500 ) {5 m9 j1 G6 l( p2 w
AddAttribute( 2, 100000, 221, 221, 522 )
+ ]2 q3 ~4 {& `$ Y9 n& UAddAttribute( 3, 92000, 256, 256, 560 )
! _* w K4 j# u5 B' LAddAttribute( 4, 70000, 305, 305, 612 )& a1 Z6 M5 ?0 U4 L1 M& ~* R. `
AddAttribute( 5, 53000, 368, 368, 680 )! p1 N$ l5 u1 X H! V. I# B2 e; h7 Z
AddAttribute( 6, 53000, 446, 446, 763 )+ U1 {' [" W A. X' S+ Q `
AddAttribute( 7, 53000, 537, 537, 860 )
Y% n0 [& P& G! ]3 nAddAttribute( 8, 53000, 642, 642, 973 )
; d1 d4 O0 X. s2 e% DAddAttribute( 9, 53000, 761, 761, 1101 )
4 l8 o& T( L9 @$ b( q; }$ PAddAttribute( 10, 53000, 895, 895, 1244 )) g$ `% c! j" H+ L( t
AddAttribute( 11, 53000, 1042, 1042, 1402 )
! G$ @; l0 H$ mAddAttribute( 12, 53000, 1203, 1203, 1575 )) ?* `9 F4 Q& p$ J: V" M5 z' U5 I8 ]
AddAttribute( 13, 53000, 1379, 1379, 1763 )
4 o e8 M; U" D9 v, b% oAddAttribute( 14, 53000, 1568, 1568, 1966 )
! B; `. R/ X& y0 N1 oAddAttribute( 15, 53000, 1772, 1772, 2184 )2 n7 U7 j% Q* @
AddAttribute( 16, 53000, 1989, 1989, 2417 )
- I8 [! S' @: Q" q) S+ {AddAttribute( 17, 53000, 2221, 2221, 2665 )9 D* C# }0 `( k
AddAttribute( 18, 53000, 2467, 2467, 2998 )
7 ^( j4 ^& F+ I8 Q) J+ {AddAttribute( 19, 53000, 2726, 2726, 3207 )
: o/ D) I1 g- z0 }8 FAddAttribute( 20, 53000, 3000, 3000, 3500 )
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! `: T/ h8 z9 s" ~9 ^8 y' w/ D1 PnItemTransyLowLevel = 500000; U; A' u L5 ?+ Q9 ]7 I
nItemTransyHighLevel = 2000000
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& ?3 J+ G8 v# P+ J) X--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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