|
|
ItemUpgrade.lua4 S1 R0 ?! K) i, r
----------------------------------------------------------
7 [8 t6 d Y4 U" K! k9 k- o--Sockel Chance-------------------------------------------
. }, n2 J7 k. [: q! c$ |; S3 S/ u# f2 n----------------------------------------------------------3 f& D- L2 g1 Z" h* Q
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); y. Q) Y5 r9 B1 Y* x1 D8 U
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }+ ^6 M+ s4 P: i' } P: i) ]
3 l0 S1 n- e/ ^, w) u+ K6 z& {9 |/ j6 W4 u) X
----------------------------------------------------------
8 N. _6 w4 ^/ I/ v+ x- o2 R7 B--Upgrade Chance------------------------------------------$ g2 r/ @: W5 q2 w9 q0 E
----------------------------------------------------------
& w% O! F0 _8 l0 wtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 @. R' S5 s# d4 |1 }: D( f
0 d- t8 m. j% m: K----------------------------------------------------------8 f( b! v& s3 M. G7 k0 d) G
--Upgrade Chance------------------------------------------
. m0 P, A1 i9 B, H2 y6 C----------------------------------------------------------1 J- Q* K! K* U) s# n0 _
tAttribute = {}# l; L; X0 Y# o2 w
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). H2 k' G1 v+ ^/ n$ F2 ^
tAttribute[nNum] = {}( g- U& x8 }6 G. x9 D
tAttribute[nNum].nProb = nProb; f$ H; H$ H! b0 r7 \4 d
tAttribute[nNum].nDamageRate = nDamageRate
+ p3 {( @4 @! _! n$ t% F$ ` tAttribute[nNum].nDefenseRate = nDefenseRate: t5 G/ o9 ~- ?* J
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* U+ l( @8 @/ U; \ S
end
$ S2 G! L' j6 I- L# s7 P--
* r V/ J, u& P" r; X/ oAddAttribute( 1, 100000, 200, 200, 500 )2 l) ]: B% p& s# i6 |
AddAttribute( 2, 100000, 221, 221, 522 )4 d" J( e6 N3 W2 C/ B3 u
AddAttribute( 3, 92000, 256, 256, 560 )0 u- U2 H$ a4 K* z/ ]
AddAttribute( 4, 70000, 305, 305, 612 )
; ~4 B& ?8 t; M& |& ^AddAttribute( 5, 53000, 368, 368, 680 )
6 A4 w; c- P+ g. G/ e8 `AddAttribute( 6, 53000, 446, 446, 763 )
( ^5 f9 D( R$ s6 r2 LAddAttribute( 7, 53000, 537, 537, 860 )8 \* {7 h1 ^2 S s/ C2 I: G
AddAttribute( 8, 53000, 642, 642, 973 )( I& Y, t+ G7 h/ }, E- s
AddAttribute( 9, 53000, 761, 761, 1101 )4 N: X. t2 M. v+ \! u e4 J% c
AddAttribute( 10, 53000, 895, 895, 1244 ), @5 J$ Q: w3 K. _) \
AddAttribute( 11, 53000, 1042, 1042, 1402 )- H# B# |7 e% P d8 q
AddAttribute( 12, 53000, 1203, 1203, 1575 )
6 D, v# ?% g. h4 GAddAttribute( 13, 53000, 1379, 1379, 1763 )" p4 u: @0 m; R! D( J) D- d/ f
AddAttribute( 14, 53000, 1568, 1568, 1966 )8 V! e% [+ ]6 t; G* i: O- @* z
AddAttribute( 15, 53000, 1772, 1772, 2184 )
+ O$ g4 d' Z. P" P" I `AddAttribute( 16, 53000, 1989, 1989, 2417 )
- |9 r s8 z; f# R# w% UAddAttribute( 17, 53000, 2221, 2221, 2665 )
( `" G2 y2 W, d( n: y2 I: lAddAttribute( 18, 53000, 2467, 2467, 2998 )
- t, ~; ?6 }* k) q( RAddAttribute( 19, 53000, 2726, 2726, 3207 ). h4 ?% ~$ K1 R4 v
AddAttribute( 20, 53000, 3000, 3000, 3500 )
7 r( }/ k6 N( p- Y2 }4 C, i& S; x& u" [. @1 R
----------------------------------------------------------
9 r8 ? D4 ~: z. j----------------------------------------------------------/ T; ]* q x5 T& [3 x
----------------------------------------------------------
* c0 W- t0 x: s4 c C, ?: c- tnItemTransyLowLevel = 500000; z: M) ?, g; r3 {) g8 m' k
nItemTransyHighLevel = 2000000/ n# V" ^6 @4 S" e, B: V- a
4 l* N, M( m) k) O* H! z& D" O----------------------------------------------------------+ i( Y( J. x& e8 U4 g
--Kost黰e Kombination Chance------------------------------
* L( Y G! {$ e0 K6 B----------------------------------------------------------
2 e6 ?, |# O7 Y/ K3 E* }# c9 h
8 y/ O: P4 `% anFashionCombineChance = 2500 -- 25%
% S6 v: \1 `/ A J5 F
% m6 W0 k2 n) Y) {, b2 D3 ~/ @ |
|