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ItemUpgrade.lua
8 Z1 v' G' H# ^ \' B8 V----------------------------------------------------------
" f7 u- ^8 G& Q7 K5 V# q/ }1 x--Sockel Chance-------------------------------------------2 s0 K b { P8 Z
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); R, c9 p+ h. n3 y
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }, M$ f% M" p# o) |# P/ v
4 w* f, X% |" I2 Z7 ?
4 h' R% s5 h) i----------------------------------------------------------
; b5 C) W0 s8 N4 O8 }3 V--Upgrade Chance------------------------------------------
/ F0 c9 y. q" r8 z3 D----------------------------------------------------------
9 [/ x, \) O; h- k5 f# V; B" I( q8 ^tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" A9 a9 l8 W& B& ]4 z8 y
$ F. Z, n' {' V----------------------------------------------------------
1 J8 {2 o6 T, J+ Y& O8 Y--Upgrade Chance------------------------------------------
& i K3 ^! u1 R. P- w----------------------------------------------------------; I9 L5 `- k3 U/ z5 l5 U) F2 k
tAttribute = {}4 u. w! h3 H* J" L
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% \1 G% `" o( c8 u
tAttribute[nNum] = {}
/ E, W$ ^& U6 Z/ p tAttribute[nNum].nProb = nProb
/ Z5 g! e, s4 V4 o; \ tAttribute[nNum].nDamageRate = nDamageRate
: V! h. a z* I8 q) A7 C) t# ? tAttribute[nNum].nDefenseRate = nDefenseRate
5 o5 |7 } d3 V& q/ t tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
; {' n+ I4 l7 w1 q: [: }end+ S# c0 c0 w ^( [
--
3 J \+ J) Y' x; dAddAttribute( 1, 100000, 200, 200, 500 )4 R( Q9 G$ w* W- S, x, \" P' x/ m
AddAttribute( 2, 100000, 221, 221, 522 )
4 x: T$ B6 x- D- x! ?9 OAddAttribute( 3, 92000, 256, 256, 560 )" ~0 H( G+ c$ E) T& n/ x
AddAttribute( 4, 70000, 305, 305, 612 )' [# ^2 W, I: }% ~- l8 c3 G( Z, _
AddAttribute( 5, 53000, 368, 368, 680 )
4 D g! |+ s2 c" hAddAttribute( 6, 53000, 446, 446, 763 )6 j5 J& _7 ]3 b7 g
AddAttribute( 7, 53000, 537, 537, 860 )
% b3 ?& Y X0 ?4 fAddAttribute( 8, 53000, 642, 642, 973 ), v- O$ Z: R' d' ~- m6 u& S- H: k+ C
AddAttribute( 9, 53000, 761, 761, 1101 )
9 g6 t' K5 z9 O' `: e; I" FAddAttribute( 10, 53000, 895, 895, 1244 )
$ d7 j4 G+ ^* w0 B- oAddAttribute( 11, 53000, 1042, 1042, 1402 )
0 p3 W) O3 c7 V9 H3 u7 H0 UAddAttribute( 12, 53000, 1203, 1203, 1575 )2 C- t4 d$ I; N( e8 O2 ^( X4 Z
AddAttribute( 13, 53000, 1379, 1379, 1763 )
" L2 D E/ \7 P; o) v# tAddAttribute( 14, 53000, 1568, 1568, 1966 )
( e$ m0 P1 T( S8 J9 a8 E1 vAddAttribute( 15, 53000, 1772, 1772, 2184 )
2 A! F& _: z# `AddAttribute( 16, 53000, 1989, 1989, 2417 )
2 L a; e' `$ F5 j1 [AddAttribute( 17, 53000, 2221, 2221, 2665 )
+ E' e9 J5 C( |* }AddAttribute( 18, 53000, 2467, 2467, 2998 )
$ E/ Y3 e( v9 R: RAddAttribute( 19, 53000, 2726, 2726, 3207 )
# A% E3 c; b YAddAttribute( 20, 53000, 3000, 3000, 3500 )
7 z: r# P% e8 d- C2 L U- [" m1 w# B8 }
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, K( W( V9 h/ ?: ^( x----------------------------------------------------------
) |$ A6 G! {0 Y7 h n% y----------------------------------------------------------; N4 L# Y) F/ [4 @2 F9 y' q* `
nItemTransyLowLevel = 500000
F& ~2 I; ^) N" knItemTransyHighLevel = 2000000
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9 @' B( j5 R" k4 G2 m--Kost黰e Kombination Chance------------------------------
6 k; G6 B" P! W6 s) _9 \' O0 ?----------------------------------------------------------
# D! L2 A K8 p1 {: K+ ]1 i( s
. @' Z* A* V: ?1 o! NnFashionCombineChance = 2500 -- 25%6 o6 e/ v3 u( M3 w) s6 S
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