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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
+ K/ ~0 m5 e% M1 f% u% g" e" m- A----------------------------------------------------------/ n, j- P! E( [! }& p4 }) ?
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" b/ _! K6 H5 F
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 H y0 V8 h. `
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' H& E- Q Z- ]; S6 G, @----------------------------------------------------------
' f: b* g' b, |; L$ N% k8 |/ |/ X--Upgrade Chance------------------------------------------
7 U5 i, |9 m9 ^) |) m2 a----------------------------------------------------------# U' z, ~1 C8 ]& Y0 v# s( F' c
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)7 O9 y; y; \3 _( q7 b: q
. \' Z u) \" ~# w6 U' d----------------------------------------------------------
5 e) R: C" x, C, D1 A5 ^--Upgrade Chance------------------------------------------6 d5 {0 V7 _, L% c3 m' F
----------------------------------------------------------
, G, E$ @( t5 }" ]. GtAttribute = {}
, P6 l+ v; n, f) R4 V/ ^function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
Q, {' p1 ^1 _2 F9 h; i1 D! ^ tAttribute[nNum] = {}4 K" [, }, H9 v* D; @# b
tAttribute[nNum].nProb = nProb
* D' v6 B2 G* C tAttribute[nNum].nDamageRate = nDamageRate
2 b$ {8 |- L7 a7 L! Q" n, a ? tAttribute[nNum].nDefenseRate = nDefenseRate
$ T! J# V1 E) X0 x6 Y9 |- M tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' r. }6 a/ ^# E: N
end
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AddAttribute( 1, 100000, 200, 200, 500 )8 X. d5 u+ G. e* }
AddAttribute( 2, 100000, 221, 221, 522 )) b7 r6 R9 H0 V; f: p
AddAttribute( 3, 92000, 256, 256, 560 )
2 P0 ?1 W( j% K4 x' u) ^$ GAddAttribute( 4, 70000, 305, 305, 612 )% } o F) G5 s
AddAttribute( 5, 53000, 368, 368, 680 )) I( T, `# e% k, I
AddAttribute( 6, 53000, 446, 446, 763 )
( n P: ~3 N7 dAddAttribute( 7, 53000, 537, 537, 860 )
, O% U, H7 r" f! u" w' MAddAttribute( 8, 53000, 642, 642, 973 )
5 l7 a' q; \% m0 g2 RAddAttribute( 9, 53000, 761, 761, 1101 )7 P# [7 T9 C; r3 K9 d
AddAttribute( 10, 53000, 895, 895, 1244 )
1 ?3 t4 O! y, j$ n, z! @: }: f" P: TAddAttribute( 11, 53000, 1042, 1042, 1402 )
% ^, y3 `# ~* RAddAttribute( 12, 53000, 1203, 1203, 1575 )
) [* Z' y# |: @! pAddAttribute( 13, 53000, 1379, 1379, 1763 )
1 s% T" e! l) ? [7 a/ a, R2 RAddAttribute( 14, 53000, 1568, 1568, 1966 )
2 O# K* N6 D0 L! s4 A* W7 t4 nAddAttribute( 15, 53000, 1772, 1772, 2184 )* z1 z. r0 O; a( u8 V- [
AddAttribute( 16, 53000, 1989, 1989, 2417 )4 j/ G$ C: v. N
AddAttribute( 17, 53000, 2221, 2221, 2665 )' o3 Y& C( k0 X4 j. X
AddAttribute( 18, 53000, 2467, 2467, 2998 )6 K0 ^& H1 T4 Q2 q/ l- k1 A B
AddAttribute( 19, 53000, 2726, 2726, 3207 )6 G d% d. N" q0 ]
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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----------------------------------------------------------
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nItemTransyLowLevel = 500000) V6 Z$ X4 C) i& `: W$ L
nItemTransyHighLevel = 2000000. C& Z0 C2 ~0 n- B
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----------------------------------------------------------# {3 y( c. ^3 i" k) G1 ~8 ~
--Kost黰e Kombination Chance------------------------------' b+ S3 b; {" K% L
----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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