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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------, Z# N" N- G: y I& g1 z
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! u7 ~& n( Y! {+ S) }tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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4 J9 U! [2 d: W/ @tAttribute = {}
5 q: ~2 Q# H, X% f/ Ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). b- z8 X( W" ^
tAttribute[nNum] = {}
) z7 V/ S: L7 E/ \1 M tAttribute[nNum].nProb = nProb
( D/ K/ _3 F4 i" @# s! B tAttribute[nNum].nDamageRate = nDamageRate/ I, x7 T) t' j3 j% I, A
tAttribute[nNum].nDefenseRate = nDefenseRate
0 [( Z V8 O; B$ |7 A tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" R) |( l' k+ @9 ?5 Cend
4 n4 t# i7 T( ?. q--
' d2 i" I) l; [) ?; aAddAttribute( 1, 100000, 200, 200, 500 )
& k% n$ X+ ~. `( NAddAttribute( 2, 100000, 221, 221, 522 )7 a3 S2 m; V! ^# w3 Y
AddAttribute( 3, 92000, 256, 256, 560 )
5 S0 \3 J" s }. l7 FAddAttribute( 4, 70000, 305, 305, 612 )& H! @4 W. z, v2 N# K3 G% b2 @ F
AddAttribute( 5, 53000, 368, 368, 680 )9 f x# Z7 M1 _, U$ H2 T
AddAttribute( 6, 53000, 446, 446, 763 )
# f& [6 w# F, T" g# Y& vAddAttribute( 7, 53000, 537, 537, 860 )
; \9 y+ r! u) B5 t3 S4 K- x' E HAddAttribute( 8, 53000, 642, 642, 973 )
" I( e. d- s0 Q. q' EAddAttribute( 9, 53000, 761, 761, 1101 )2 x7 B2 o# c* i7 ?; X) m, ?5 Z
AddAttribute( 10, 53000, 895, 895, 1244 )! Z9 f: ~/ z9 b( F- Y
AddAttribute( 11, 53000, 1042, 1042, 1402 )
4 x3 |8 b6 X. M; n- E; d; c! ]9 P; b3 cAddAttribute( 12, 53000, 1203, 1203, 1575 )
3 K! @9 y3 N+ Z4 I( N/ D9 v: DAddAttribute( 13, 53000, 1379, 1379, 1763 )" ]9 W+ y0 ~$ y5 }9 i, T6 n
AddAttribute( 14, 53000, 1568, 1568, 1966 )( A! J6 f% j7 a! e/ e( T
AddAttribute( 15, 53000, 1772, 1772, 2184 )$ r5 o# W9 B7 u6 _, s' F+ h* C
AddAttribute( 16, 53000, 1989, 1989, 2417 )
1 S0 l1 G/ v" a( a PAddAttribute( 17, 53000, 2221, 2221, 2665 )* r, c) W3 E3 F% ` C
AddAttribute( 18, 53000, 2467, 2467, 2998 )
; l/ e; b6 f8 U; u9 y$ `1 r0 IAddAttribute( 19, 53000, 2726, 2726, 3207 )7 S5 n7 g- S4 T% ~6 k
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
0 c$ e0 E0 i7 ?% ~5 enItemTransyHighLevel = 2000000
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----------------------------------------------------------
8 D. w; U- u- @7 S9 L, l--Kost黰e Kombination Chance------------------------------% E6 X2 L- C4 {* P
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nFashionCombineChance = 2500 -- 25%
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