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ItemUpgrade.lua# W3 l8 z% i* I
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--Sockel Chance-------------------------------------------- e; g+ b+ r, @. j7 F& u7 S
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6 c8 h& H: n# I# g1 ^tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), ]; J9 Q$ X7 D& _/ q, r, n! Y/ w
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } M+ Y5 u: M6 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ r, p8 h0 B! `% J9 \# W7 e
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--Upgrade Chance------------------------------------------( v! Y- a$ d$ A0 ]
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tAttribute = {}
) p) B. L) h( N0 @5 \function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
0 r9 J) k" K! J& t: k- ~0 {! y tAttribute[nNum] = {}
; q4 G& N; ^, g) n2 U* N tAttribute[nNum].nProb = nProb Y: ]- @# Q& N0 | _. m) V
tAttribute[nNum].nDamageRate = nDamageRate% J. I; |- U; `' `
tAttribute[nNum].nDefenseRate = nDefenseRate
5 S0 G( C' I' v9 L9 k tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate4 t. D5 {2 K! K, B: v
end7 `; c: A# a" J. ~: l3 y, ~( R
-- 5 m( k8 c b' U) Y& ]* g
AddAttribute( 1, 100000, 200, 200, 500 )
; \' _; z% w' W# n& eAddAttribute( 2, 100000, 221, 221, 522 )5 x9 d' A3 r& A V1 R, L
AddAttribute( 3, 92000, 256, 256, 560 )
4 W8 W% l5 _8 V0 i h; H) iAddAttribute( 4, 70000, 305, 305, 612 )5 g' b0 R9 o% T K
AddAttribute( 5, 53000, 368, 368, 680 )! E# r% Z0 M; w
AddAttribute( 6, 53000, 446, 446, 763 )
5 E* C2 g# {6 v! I, sAddAttribute( 7, 53000, 537, 537, 860 )* H+ F2 C$ O; z* c9 m4 E K, Q9 `
AddAttribute( 8, 53000, 642, 642, 973 )
: t% w7 F/ ?9 Z/ v0 V/ fAddAttribute( 9, 53000, 761, 761, 1101 )/ k- r) c$ ]2 Q# J
AddAttribute( 10, 53000, 895, 895, 1244 ). ?7 d% e8 ]8 {4 _4 Y
AddAttribute( 11, 53000, 1042, 1042, 1402 )
; U( c2 z- H" h7 ~' ~. V$ JAddAttribute( 12, 53000, 1203, 1203, 1575 )
- H/ y' w3 ^( G- q2 k2 K" F+ g4 GAddAttribute( 13, 53000, 1379, 1379, 1763 )- v6 @4 u' P9 _' f
AddAttribute( 14, 53000, 1568, 1568, 1966 )
! E6 `3 I0 N/ wAddAttribute( 15, 53000, 1772, 1772, 2184 ), J; ?2 ~( i/ {& X( N6 r% o9 z+ V
AddAttribute( 16, 53000, 1989, 1989, 2417 )- ^7 s' I' k6 v) I( }
AddAttribute( 17, 53000, 2221, 2221, 2665 ). e5 s) _: _, m* W
AddAttribute( 18, 53000, 2467, 2467, 2998 ) W0 F% `( {/ t9 ^8 ?7 y: W
AddAttribute( 19, 53000, 2726, 2726, 3207 )
7 N! H9 }1 e. X4 }1 }AddAttribute( 20, 53000, 3000, 3000, 3500 )- c0 u6 B3 |5 M# K' T0 |" `( d
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nItemTransyLowLevel = 500000
4 d3 A. n u& ]1 D' z2 ]nItemTransyHighLevel = 2000000
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" L& E, j+ R7 ~ W* T6 m. W% Y--Kost黰e Kombination Chance------------------------------
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8 X2 v) g* y* i* J* Q* w2 G& BnFashionCombineChance = 2500 -- 25%
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