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ItemUpgrade.lua* ~% v6 v& z _# v `
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--Sockel Chance-------------------------------------------* z8 Y' f* c9 G4 K
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 N. L* M b& `7 v! [3 b. g% S# @, O
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ B. M- C6 ?; Y W
& f( W, Y# ?& Q6 |: ]4 X----------------------------------------------------------
& R/ r' s8 x! r--Upgrade Chance------------------------------------------
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tAttribute = {}$ Q2 \$ [0 v2 S W- f0 F$ F3 X$ A
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( V% r$ G x I& A tAttribute[nNum] = {}/ j8 c* y0 ~0 ]7 [3 F( {
tAttribute[nNum].nProb = nProb
; h5 V/ c; F1 U5 B2 y0 z0 [: I5 H tAttribute[nNum].nDamageRate = nDamageRate* \5 G, I# N6 H; s/ ]% o5 i
tAttribute[nNum].nDefenseRate = nDefenseRate: z9 B: P. W( J. y& K( {8 A
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 y1 [: r9 G+ ~/ j$ x. |
end7 p1 c9 C1 W& m% J: I) z, f+ `
-- ( w2 K2 X. ]. s7 y& A
AddAttribute( 1, 100000, 200, 200, 500 )4 Z, ]/ w. h/ i+ p: c$ K: t* ~% X: B" Z
AddAttribute( 2, 100000, 221, 221, 522 )
4 ~! I4 D. [' Y0 d( XAddAttribute( 3, 92000, 256, 256, 560 )
" _, k% I' k) ?3 \9 j* B! J: tAddAttribute( 4, 70000, 305, 305, 612 )5 _7 n, n* U6 m
AddAttribute( 5, 53000, 368, 368, 680 )
# ]7 @8 Q0 i# ?AddAttribute( 6, 53000, 446, 446, 763 )
{# C. J, u( s6 nAddAttribute( 7, 53000, 537, 537, 860 )" l2 m; c$ G7 G9 p d1 z
AddAttribute( 8, 53000, 642, 642, 973 )1 n1 v/ L: u* n. p
AddAttribute( 9, 53000, 761, 761, 1101 )- u3 C9 {5 W% A
AddAttribute( 10, 53000, 895, 895, 1244 ): [& A2 q0 @1 R+ R0 A
AddAttribute( 11, 53000, 1042, 1042, 1402 )/ ^" ^4 A$ Z( e9 p" h3 `: s1 Z2 w
AddAttribute( 12, 53000, 1203, 1203, 1575 )
7 q: e* Z+ D B! p" O) r, }AddAttribute( 13, 53000, 1379, 1379, 1763 )
0 g9 G; G# E' Z/ d3 t+ V" iAddAttribute( 14, 53000, 1568, 1568, 1966 )7 A: @0 \- l# ?3 B7 d
AddAttribute( 15, 53000, 1772, 1772, 2184 )0 s3 y" `/ E- z. s' D: ]
AddAttribute( 16, 53000, 1989, 1989, 2417 )
4 I3 T! Z- p* B9 c; B; kAddAttribute( 17, 53000, 2221, 2221, 2665 )
1 z) g3 n9 M( A1 O0 ~+ @6 MAddAttribute( 18, 53000, 2467, 2467, 2998 )
0 F9 J0 M0 C4 W2 T3 yAddAttribute( 19, 53000, 2726, 2726, 3207 )
; Y$ q! d6 [; t m5 F" ]AddAttribute( 20, 53000, 3000, 3000, 3500 )3 S0 v7 {- T: e8 \9 T
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' O% m4 i* m: {+ }' fnItemTransyLowLevel = 500000
! Y# P# i! r9 H; F r; }5 HnItemTransyHighLevel = 2000000
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& v# E% }0 n9 s" C& U+ A, S m--Kost黰e Kombination Chance------------------------------0 V" j/ o u) \5 g* z. o
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nFashionCombineChance = 2500 -- 25%, x9 |4 X1 B1 ]% S" ~
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