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ItemUpgrade.lua& J3 g8 z: D7 ~4 z2 J/ T. g: l' p$ S
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. ]# m6 b# M2 J o1 K5 f2 q--Sockel Chance-------------------------------------------
" I& I) s- r; a* b----------------------------------------------------------
1 q+ x4 \+ b) atSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* v0 G% b4 J l2 m$ LtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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1 p4 d7 M! q* @% A2 E( }--Upgrade Chance------------------------------------------
( i/ d$ _9 i; G----------------------------------------------------------
3 t- q0 _ O8 {+ {4 _tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) J% `; a( R. ?% t# C) U
' q* s8 A3 s$ k& I' S7 c. i) i% w----------------------------------------------------------
% `! z2 m% }+ M7 H5 c4 T' y; p--Upgrade Chance------------------------------------------$ H2 R0 X8 ~; X, [" h/ ?0 k3 Q
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: y) a) O/ ^: x% z. QtAttribute = {}
' \- s# H3 @& G! ] j7 Vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 b: X9 N1 p7 [, ?0 N
tAttribute[nNum] = {}
8 w' k7 S5 k9 P- }! d$ I tAttribute[nNum].nProb = nProb
S% Y) y3 H- _$ e+ \, ~- I tAttribute[nNum].nDamageRate = nDamageRate
% l; c2 Q+ H8 ^) q( X: X" K% e tAttribute[nNum].nDefenseRate = nDefenseRate
# A. _. @9 T$ R+ q+ {- U8 Q+ q tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) h! W7 d/ K4 a: l- L' [2 T( n4 B
end
/ w1 n4 @1 w9 H! s--
' E$ b. P5 B( x$ h; hAddAttribute( 1, 100000, 200, 200, 500 )6 B9 L! K r" [, P. I8 P0 Q
AddAttribute( 2, 100000, 221, 221, 522 )& ?7 A9 `1 {9 {* Q/ \
AddAttribute( 3, 92000, 256, 256, 560 )
9 c* ?, n% t8 p! E# l: A) n; JAddAttribute( 4, 70000, 305, 305, 612 )
2 X6 i! z$ i- {* P# E" UAddAttribute( 5, 53000, 368, 368, 680 )
4 z9 ]9 R+ j! G3 q, m" CAddAttribute( 6, 53000, 446, 446, 763 )4 D5 d+ o, x$ y
AddAttribute( 7, 53000, 537, 537, 860 )
, e, Y1 B) Y3 Y6 P' H% _7 PAddAttribute( 8, 53000, 642, 642, 973 )
9 q8 f4 S, _) {; D' x" qAddAttribute( 9, 53000, 761, 761, 1101 )
# G- _% B- @( q5 _& k- k' R3 ~AddAttribute( 10, 53000, 895, 895, 1244 )3 \* m3 G+ {/ z; ^( R
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( c: L% i0 t2 |( z) Y5 q& XAddAttribute( 12, 53000, 1203, 1203, 1575 )
/ a1 I/ u* }. T* a3 `AddAttribute( 13, 53000, 1379, 1379, 1763 )9 S( I3 B6 w i3 u. `. m" N+ S
AddAttribute( 14, 53000, 1568, 1568, 1966 )
+ U# r+ F& N- l9 BAddAttribute( 15, 53000, 1772, 1772, 2184 )
& i$ V9 W, ~$ OAddAttribute( 16, 53000, 1989, 1989, 2417 ), m% M# D7 w+ Q& f. j/ ]
AddAttribute( 17, 53000, 2221, 2221, 2665 )
9 g) o8 x, p1 k: w! Q% QAddAttribute( 18, 53000, 2467, 2467, 2998 )
8 e/ s/ L* v3 `* A$ w/ J" WAddAttribute( 19, 53000, 2726, 2726, 3207 )5 u( x; \: o& f( D E; w+ e0 g
AddAttribute( 20, 53000, 3000, 3000, 3500 ), L x4 e% `# B2 g l4 B
4 j& ]& U" n* `! D----------------------------------------------------------
" @) A: g# l- H% F3 K----------------------------------------------------------
# S8 G$ m/ n( P: A8 K----------------------------------------------------------' d h* r, _" ~$ m2 v* I
nItemTransyLowLevel = 500000- V6 k+ U0 B; |8 w* V' z
nItemTransyHighLevel = 2000000
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----------------------------------------------------------+ {" z) m, X: J _
--Kost黰e Kombination Chance------------------------------2 r' h( { e; K n1 s0 n) q' y
----------------------------------------------------------8 P+ d* l0 U1 _* |' t+ o
8 ?9 _4 c3 m* p7 d% I& v5 RnFashionCombineChance = 2500 -- 25% q2 g5 x7 a3 B. R
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