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ItemUpgrade.lua% h! w8 q* g* Q8 {, k" p
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--Sockel Chance-------------------------------------------- H) l. _5 H, q/ S1 \+ c K$ [
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# X- H+ P+ P6 x
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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( A9 m5 P$ Y: G3 n( m O# o; m) P----------------------------------------------------------
& A8 ?. a" Y: o--Upgrade Chance------------------------------------------
( I( S$ L( e8 r4 [----------------------------------------------------------; F0 Y, P3 o ~( @& y& R6 b6 K) Y+ g7 B
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------) k5 m1 ]: D+ G1 V( i
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/ W% ]: d3 l* x+ p" ~9 MtAttribute = {}
' v. E2 `8 _% L. E& Rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 C8 g6 E7 A8 D; D tAttribute[nNum] = {}/ x$ _7 E9 c- k3 M
tAttribute[nNum].nProb = nProb
+ v: I! q' k: b! o$ I. ]- C tAttribute[nNum].nDamageRate = nDamageRate1 Q. v; f1 G& i: V4 {8 Z
tAttribute[nNum].nDefenseRate = nDefenseRate
/ t- u7 @' s3 U" U ]: @ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- . U* }$ ]0 Z5 Q6 D( v8 I9 A
AddAttribute( 1, 100000, 200, 200, 500 )! i+ e2 y& @$ h. X* }: L
AddAttribute( 2, 100000, 221, 221, 522 )
4 }) e& z) V% YAddAttribute( 3, 92000, 256, 256, 560 )) a% A3 ]$ W1 K7 R4 C* n
AddAttribute( 4, 70000, 305, 305, 612 )
8 q9 e9 L8 c5 P0 B3 M7 UAddAttribute( 5, 53000, 368, 368, 680 )
# c/ Q+ b! b& f) J% ZAddAttribute( 6, 53000, 446, 446, 763 )5 C* k6 M, w" H
AddAttribute( 7, 53000, 537, 537, 860 )
4 E1 R. G% M4 g. KAddAttribute( 8, 53000, 642, 642, 973 )
$ j- ]+ ?4 V# F& c7 X' D. IAddAttribute( 9, 53000, 761, 761, 1101 )5 z) N% S' N: h- R* ], A; I" y5 k
AddAttribute( 10, 53000, 895, 895, 1244 )
( P% W% ^0 _; \AddAttribute( 11, 53000, 1042, 1042, 1402 )
7 x6 p8 O7 k2 YAddAttribute( 12, 53000, 1203, 1203, 1575 )) w" H! g! \, F2 F, y8 r
AddAttribute( 13, 53000, 1379, 1379, 1763 )
" y( b& N Q% g( C" U: fAddAttribute( 14, 53000, 1568, 1568, 1966 )% N5 ~ d' _1 p5 x3 b* b8 `
AddAttribute( 15, 53000, 1772, 1772, 2184 )' g9 W( |7 X: ~, ~$ N3 M
AddAttribute( 16, 53000, 1989, 1989, 2417 )
8 H8 P4 p) ~! M" t5 g8 LAddAttribute( 17, 53000, 2221, 2221, 2665 )
' ^; C l7 \. I" lAddAttribute( 18, 53000, 2467, 2467, 2998 )8 u2 k- @* F: M
AddAttribute( 19, 53000, 2726, 2726, 3207 )& ]1 a0 ^# d6 P& {/ i8 V
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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+ \5 o: f# o5 {9 M" A g+ A----------------------------------------------------------
) @" s4 ]" |" \: xnItemTransyLowLevel = 500000
+ X- s! c2 V9 tnItemTransyHighLevel = 2000000
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0 u0 C1 V- s) [) _--Kost黰e Kombination Chance------------------------------. s# ~8 l9 t& M4 A) t
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. k9 h; u1 D6 B1 e+ X# QnFashionCombineChance = 2500 -- 25%1 V' _, H0 V6 l; ?9 O9 v3 o+ |
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