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ItemUpgrade.lua
2 P- |, e) M A- c- k% W----------------------------------------------------------8 Y$ O2 h$ y) m! d. U
--Sockel Chance-------------------------------------------
+ V- n/ [& o6 M* Y! u7 _8 f----------------------------------------------------------
- E# _' z% F9 PtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
+ u4 K+ z1 K* v: }* ]tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------" ~3 ~0 ]% k: v$ z, C4 f* r
----------------------------------------------------------
) o& `& Y) _3 c3 [tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), R- a- G% z4 k: X' P/ B) g
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--Upgrade Chance------------------------------------------# ]. z3 o( X3 h
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tAttribute = {} H+ b4 h; l* @& \) z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): o& w; ~- d% B- E' z2 v x
tAttribute[nNum] = {}
8 v! A9 h$ k% m, ~ tAttribute[nNum].nProb = nProb
6 C, F3 K* U6 a4 r- `1 P, ~ tAttribute[nNum].nDamageRate = nDamageRate
8 e( G6 n6 y2 J& l, I) p- H tAttribute[nNum].nDefenseRate = nDefenseRate, f, n! _- k! }7 i" ~& S
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& |, F6 x) [' F- ?- X) Z
end
/ x" x3 N- P% K+ V- C% H6 s-- & B8 n5 o6 b; V
AddAttribute( 1, 100000, 200, 200, 500 )" i7 y1 _% z: C: e
AddAttribute( 2, 100000, 221, 221, 522 )$ g0 x0 c; A& K* ^ |
AddAttribute( 3, 92000, 256, 256, 560 )$ _0 h+ h$ A, V! I1 P5 s) G. G
AddAttribute( 4, 70000, 305, 305, 612 )0 Q- x8 g9 F- e& I
AddAttribute( 5, 53000, 368, 368, 680 )
; d6 U) t' g& A8 o/ UAddAttribute( 6, 53000, 446, 446, 763 )
! S/ r' b8 i, L( ]AddAttribute( 7, 53000, 537, 537, 860 )
+ I) E7 z _; JAddAttribute( 8, 53000, 642, 642, 973 )
* a2 V4 T v; R) EAddAttribute( 9, 53000, 761, 761, 1101 )! Q2 r, W1 v; ~6 E5 z2 W' a( a
AddAttribute( 10, 53000, 895, 895, 1244 )7 k# S& h2 K: B+ p
AddAttribute( 11, 53000, 1042, 1042, 1402 )& P1 q/ |$ [' D2 O
AddAttribute( 12, 53000, 1203, 1203, 1575 )2 c/ j/ R6 N5 H" S5 b
AddAttribute( 13, 53000, 1379, 1379, 1763 )% ?7 O) h; ^6 h; r4 F6 F; D) o" A' E
AddAttribute( 14, 53000, 1568, 1568, 1966 ) ^2 ^; E' `/ D8 p$ _9 _; a" E! H2 y9 T
AddAttribute( 15, 53000, 1772, 1772, 2184 )8 v( f8 c" Y9 L* r( k9 k
AddAttribute( 16, 53000, 1989, 1989, 2417 )* e. D) n/ [" p. H
AddAttribute( 17, 53000, 2221, 2221, 2665 ); S& l$ @! `/ W( Y Q
AddAttribute( 18, 53000, 2467, 2467, 2998 )/ f1 Z9 D v' c
AddAttribute( 19, 53000, 2726, 2726, 3207 )
! {: {) B9 `; ?6 _8 C, RAddAttribute( 20, 53000, 3000, 3000, 3500 )# ?. l1 C% z4 `2 B& M7 M/ }, |) x
# B% V4 m# P, h----------------------------------------------------------
1 S' S- } M, M+ d----------------------------------------------------------+ b# e: E: L$ ^+ F/ L+ q0 s C
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nItemTransyLowLevel = 500000
8 Q" j0 L8 [2 f" }5 Y$ onItemTransyHighLevel = 2000000
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----------------------------------------------------------6 f1 I5 N% u8 D) N8 l
--Kost黰e Kombination Chance------------------------------" _' E. c: v& A R
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nFashionCombineChance = 2500 -- 25%: M6 R% P9 k- N" R- O$ c$ y
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