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ItemUpgrade.lua! o8 k6 G' I: {$ j$ A
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--Sockel Chance-------------------------------------------/ D! {) q; x1 ?) o
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 O7 J: u: Q# L* \tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# d$ B; H( l" P+ t
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--Upgrade Chance------------------------------------------ N. N. e/ P7 y
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# f9 N2 f3 [! o0 n J) [
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--Upgrade Chance------------------------------------------
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tAttribute = {}
2 t! F. ]; s: t6 M3 |& \function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" B9 c! T/ ?' v: ^& f. M# }" i9 c& Q tAttribute[nNum] = {}) {: o5 w: \$ A; N: N5 v
tAttribute[nNum].nProb = nProb: @( Y6 N2 \3 J" P6 M
tAttribute[nNum].nDamageRate = nDamageRate
, V+ U) ?% g) U% s) m3 C1 y7 z% q tAttribute[nNum].nDefenseRate = nDefenseRate
9 ]% T1 X3 k! ^' ~1 J5 U' _5 g tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
! m" {: g$ N, q+ V! n& nend
3 d1 L2 d+ }6 f--
1 q6 G$ v+ _. e2 ~' DAddAttribute( 1, 100000, 200, 200, 500 )
( G y, v& E. C6 pAddAttribute( 2, 100000, 221, 221, 522 )
9 t( J& Q# i2 J. k/ ?AddAttribute( 3, 92000, 256, 256, 560 )
% A+ f) |5 a( Q" FAddAttribute( 4, 70000, 305, 305, 612 ); o& r0 ^; [3 l2 _. J, r' }
AddAttribute( 5, 53000, 368, 368, 680 )4 i D; H# F% u! }; l4 e" u
AddAttribute( 6, 53000, 446, 446, 763 )
' `8 {( ]8 o5 m9 gAddAttribute( 7, 53000, 537, 537, 860 )
( c1 ^6 f# F+ t) {$ rAddAttribute( 8, 53000, 642, 642, 973 )
+ P/ a" c3 G9 ^& D7 J7 g9 e, dAddAttribute( 9, 53000, 761, 761, 1101 )5 O5 x7 d: R/ E& ^# v! G
AddAttribute( 10, 53000, 895, 895, 1244 )
- P/ V) D1 b" V: z: H6 iAddAttribute( 11, 53000, 1042, 1042, 1402 )
( H, o( |/ ^# _ H! G# [3 d; XAddAttribute( 12, 53000, 1203, 1203, 1575 ), H1 R" {7 R/ V0 L4 Z' w
AddAttribute( 13, 53000, 1379, 1379, 1763 )8 G2 Q7 _$ U0 W, o' N
AddAttribute( 14, 53000, 1568, 1568, 1966 )- a7 [% h5 h& p/ c- |/ [8 l$ U
AddAttribute( 15, 53000, 1772, 1772, 2184 )
" ~8 h8 H$ I9 G* d, xAddAttribute( 16, 53000, 1989, 1989, 2417 )
3 R) D# J* V* `0 w) ~AddAttribute( 17, 53000, 2221, 2221, 2665 )
' h1 n. X# z7 c$ w/ {AddAttribute( 18, 53000, 2467, 2467, 2998 )1 e8 O+ V3 K- Q2 U8 _6 V
AddAttribute( 19, 53000, 2726, 2726, 3207 )
9 z& N4 t8 K! N1 M: ~# SAddAttribute( 20, 53000, 3000, 3000, 3500 ): E; ^( b0 [7 ]' U
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9 M7 T* z' S i$ y H. ynItemTransyLowLevel = 500000; X+ [$ b6 V0 k
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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# j0 t5 g) u! b0 E% z3 P2 h6 DnFashionCombineChance = 2500 -- 25%
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