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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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% o/ e# k+ O+ |tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
- @" P( q9 ^" G3 Z: q2 Z6 ftWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 F# \; j d* Q/ ]
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--Upgrade Chance------------------------------------------. c6 C5 h" s2 @0 A* p
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------- N. ?) ^8 n) J6 r) c8 a3 \3 }
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tAttribute = {}
& k+ f9 }. n- m# E: m, |function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 S( J4 m2 D; F; |0 k
tAttribute[nNum] = {}8 k' y1 M3 R4 w$ O
tAttribute[nNum].nProb = nProb
+ M, {. X" E8 s9 } tAttribute[nNum].nDamageRate = nDamageRate
, s; I8 q5 E2 I* V: v tAttribute[nNum].nDefenseRate = nDefenseRate' c; _+ ^0 g! ?$ ?" o ~1 W
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
: q! S7 ~7 b* X( s b wend
* @+ P) I; Y4 J" A: s, ]3 o5 [--
/ c4 h" q( W, e, R, m; ZAddAttribute( 1, 100000, 200, 200, 500 ), E( _4 R/ z- G6 `, x2 M7 q
AddAttribute( 2, 100000, 221, 221, 522 )! @& i% \3 O; C* ]( j
AddAttribute( 3, 92000, 256, 256, 560 )
5 T1 ^, k, D: {4 T, W6 ?* t# b: qAddAttribute( 4, 70000, 305, 305, 612 )6 f) r/ M' Q4 k0 d0 q8 Q
AddAttribute( 5, 53000, 368, 368, 680 )
) \8 P) v+ c6 ~' |* \! v$ Y( Y/ s. oAddAttribute( 6, 53000, 446, 446, 763 )5 |; O4 r+ b0 v$ Q* A. W
AddAttribute( 7, 53000, 537, 537, 860 )
1 z( P# @ d0 BAddAttribute( 8, 53000, 642, 642, 973 )
! T* K g; h$ u: rAddAttribute( 9, 53000, 761, 761, 1101 ), ]0 G1 |' w" m
AddAttribute( 10, 53000, 895, 895, 1244 )
. m0 c. ?4 y/ |- }2 b b: JAddAttribute( 11, 53000, 1042, 1042, 1402 )
) S! q4 Q6 a* C/ P3 V% oAddAttribute( 12, 53000, 1203, 1203, 1575 )
$ S! x6 ?# U7 a2 f. HAddAttribute( 13, 53000, 1379, 1379, 1763 )% j" r! R% {' c. ^( P' g/ n; S
AddAttribute( 14, 53000, 1568, 1568, 1966 )5 `! @$ F9 J% f2 Z+ n5 V; N+ U
AddAttribute( 15, 53000, 1772, 1772, 2184 )
" y0 Y o3 X' q/ S) SAddAttribute( 16, 53000, 1989, 1989, 2417 )& m( W& L8 z; D2 n
AddAttribute( 17, 53000, 2221, 2221, 2665 )
7 X! Q3 d4 n" i7 Q4 E/ A/ RAddAttribute( 18, 53000, 2467, 2467, 2998 )
h, W5 d5 n# ]. g1 `: L6 UAddAttribute( 19, 53000, 2726, 2726, 3207 )9 X8 `, Q5 b7 X! y1 r
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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1 J5 }; C6 Q8 G+ RnItemTransyLowLevel = 500000
, m9 ^, n$ o5 ZnItemTransyHighLevel = 2000000
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) x2 w: i5 S: a8 l% F--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%6 @1 k' [3 ?. b: _5 f# i6 {% F* h, [
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