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ItemUpgrade.lua8 N, X+ x6 S1 P' r5 G$ c
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1 n& m- M! a- s- Z% {--Sockel Chance-------------------------------------------
, J2 ?& V8 C/ O0 i, O, w6 p7 J----------------------------------------------------------7 A- c3 p6 w# d( o/ N
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); _2 }/ z( k! j( ]' X+ _$ e
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! n# X% u+ [4 P9 d; }----------------------------------------------------------
" D9 b# @) h. j3 U--Upgrade Chance------------------------------------------1 {! k1 n- n/ r
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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. ?! b* X. c3 n--Upgrade Chance------------------------------------------
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tAttribute = {}3 P6 g/ c# V7 j1 Y/ u
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& K$ q9 Z+ }' S7 E4 G3 L' W6 E tAttribute[nNum] = {}
. s8 z+ U4 U% Q! Y B tAttribute[nNum].nProb = nProb
$ ]* w1 u/ y) o6 D, {# G+ B tAttribute[nNum].nDamageRate = nDamageRate
! G4 `+ \' U/ j tAttribute[nNum].nDefenseRate = nDefenseRate- L/ h) q6 a& F0 Z+ R1 H5 U2 Y$ F( o
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
- L# @0 i) ^% _1 j0 zAddAttribute( 1, 100000, 200, 200, 500 )( b1 h! s& `! b0 m9 d0 u* y
AddAttribute( 2, 100000, 221, 221, 522 )
# L# Q& z1 C. nAddAttribute( 3, 92000, 256, 256, 560 )
2 ?; c7 k3 h; z' cAddAttribute( 4, 70000, 305, 305, 612 )
& y5 s( a. T9 vAddAttribute( 5, 53000, 368, 368, 680 ); D* U+ E; }" {+ \3 c
AddAttribute( 6, 53000, 446, 446, 763 )
2 T+ t* V: g4 {- ~5 gAddAttribute( 7, 53000, 537, 537, 860 )1 I* o' S* E3 ?1 m& Y" o$ z
AddAttribute( 8, 53000, 642, 642, 973 )
8 S& b: T4 h3 xAddAttribute( 9, 53000, 761, 761, 1101 )
- w4 p1 i! J9 j1 Q) c: ]9 jAddAttribute( 10, 53000, 895, 895, 1244 )
# _# V0 K+ e7 V% [: [AddAttribute( 11, 53000, 1042, 1042, 1402 )
4 e; `7 _) ]: \( p2 _AddAttribute( 12, 53000, 1203, 1203, 1575 )$ S1 O9 R+ `! J
AddAttribute( 13, 53000, 1379, 1379, 1763 ): C2 ?# C4 N9 i% Z6 r/ ?/ @, b
AddAttribute( 14, 53000, 1568, 1568, 1966 )
& V$ Z9 O. h2 B) [3 f6 D2 ]- eAddAttribute( 15, 53000, 1772, 1772, 2184 )
^& a1 @$ ^: `9 ~AddAttribute( 16, 53000, 1989, 1989, 2417 )$ Z) Q+ O6 U* W) W" ^
AddAttribute( 17, 53000, 2221, 2221, 2665 ): M# B* a: n _
AddAttribute( 18, 53000, 2467, 2467, 2998 )
% F, Q3 l7 Z7 R4 H; k% j+ ^AddAttribute( 19, 53000, 2726, 2726, 3207 )% V' w% u m' R8 ~. p; J3 {
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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# d; ^' G& _, X( ~: u0 J! |! f----------------------------------------------------------
: V; ~8 E. j5 k/ i9 ~7 s7 x----------------------------------------------------------! [. q9 X' e& |- U* Z/ j
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nItemTransyLowLevel = 500000
; I) h2 G; q# h* x+ t6 ?nItemTransyHighLevel = 2000000
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: Q3 b$ g, l' P! H( f--Kost黰e Kombination Chance------------------------------
, O( H* K& s* Y9 W8 [: f( j----------------------------------------------------------4 J7 I. V* N4 m# s3 X
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nFashionCombineChance = 2500 -- 25%
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