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ItemUpgrade.lua$ x7 a) p; P$ q' Q
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6 }% Z9 Y/ H; p--Sockel Chance-------------------------------------------
+ d" L, S! x% @. H----------------------------------------------------------
* S$ m" u( a, `3 W0 h" ^+ g% W7 dtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 `. m: e7 T/ I S! [2 TtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' j6 }* W+ g* e% a7 i% x4 K' E$ v
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/ {8 v( `* o: V# i* t4 H6 q! \----------------------------------------------------------. R7 x/ ?, j6 k: y$ Z6 n
--Upgrade Chance------------------------------------------
3 ?! n$ z( E7 a$ h# n6 }----------------------------------------------------------6 Q5 `+ g$ {' |( {( t- t r
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------8 E) t8 V; C! U2 m9 r0 e1 V( X; M2 @
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5 z5 Q1 n5 Y; WtAttribute = {}) C# b! e2 T/ Y; o3 [+ M
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% _5 X* j" C2 Y9 g9 J e tAttribute[nNum] = {}9 i Z0 S- n9 l, z# |5 ~
tAttribute[nNum].nProb = nProb
. `0 ?+ O J" ~1 r9 P# N; M tAttribute[nNum].nDamageRate = nDamageRate
$ {# u' Z; t" C% }1 t tAttribute[nNum].nDefenseRate = nDefenseRate
3 W" ^% ^& S' [; W3 s' x; F/ b H tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 ]4 X% n, o# l# z7 R. ~
end
7 [1 Y n( ^! e! v; n0 n-- 2 @2 N# ^6 T! z
AddAttribute( 1, 100000, 200, 200, 500 ) ~9 B' j! a' D3 j6 [3 M5 M
AddAttribute( 2, 100000, 221, 221, 522 ). c S4 Y% w; d2 e
AddAttribute( 3, 92000, 256, 256, 560 )
. i$ H& d( Y$ dAddAttribute( 4, 70000, 305, 305, 612 )
4 e0 M' B8 s3 u2 C4 [* x; xAddAttribute( 5, 53000, 368, 368, 680 )/ r- j8 u0 a* i0 ]% {
AddAttribute( 6, 53000, 446, 446, 763 )
% |; p$ B8 S" _2 Q9 @, XAddAttribute( 7, 53000, 537, 537, 860 )
+ v7 \( q! h& F6 p7 c. N" | x/ ^AddAttribute( 8, 53000, 642, 642, 973 )
( V8 R7 e; k( b4 |/ IAddAttribute( 9, 53000, 761, 761, 1101 )
" Z2 L' Y4 M/ ~, k$ n( jAddAttribute( 10, 53000, 895, 895, 1244 )5 l7 R5 k5 }3 y/ i7 }
AddAttribute( 11, 53000, 1042, 1042, 1402 )
8 p T' i/ L$ ]AddAttribute( 12, 53000, 1203, 1203, 1575 )
. q1 p. u( Q* d7 ]AddAttribute( 13, 53000, 1379, 1379, 1763 )
. u4 A' R6 K( z' k: j6 N* aAddAttribute( 14, 53000, 1568, 1568, 1966 )
* \% O1 ]/ P y% i9 P8 ]AddAttribute( 15, 53000, 1772, 1772, 2184 )6 I5 _' @- Y( d8 T3 c
AddAttribute( 16, 53000, 1989, 1989, 2417 )" u; s$ N! J1 T6 I3 U& Y
AddAttribute( 17, 53000, 2221, 2221, 2665 )
7 x; u9 m9 u7 X5 a7 D* O1 zAddAttribute( 18, 53000, 2467, 2467, 2998 )" U7 }4 n; q' o
AddAttribute( 19, 53000, 2726, 2726, 3207 )
8 [- C( _! e: n9 r( MAddAttribute( 20, 53000, 3000, 3000, 3500 )
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2 ~) ?8 A; g6 s/ U& p; J8 h----------------------------------------------------------6 {& v- Z5 ]2 h: d
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" Z" o+ q2 P% TnItemTransyLowLevel = 5000009 }! j8 s2 c. M- B: n3 }7 t
nItemTransyHighLevel = 20000007 R$ Q8 D3 {+ ` S7 _1 v8 s
$ v- W) a: `2 V
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7 Z: V( p1 o- J6 W- S--Kost黰e Kombination Chance------------------------------
8 D2 L5 f3 q2 G, Z- Z$ p----------------------------------------------------------
/ S! C# f$ Y: P, m
2 B Y) N9 L% S6 C/ u( enFashionCombineChance = 2500 -- 25%' _' y9 G1 R, N0 u
) R0 U0 L* L/ `. b0 J* `' f
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