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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------/ z+ H7 e" N+ [
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9 h5 l+ d' b' @# ytSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* K% s$ s( X5 {7 ?& r) F/ GtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }+ o* z: V6 r; m g* }+ I: l
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2 A+ p1 E% Y9 c----------------------------------------------------------2 @& r" @( l2 I M( Z0 j% K
--Upgrade Chance------------------------------------------! M( b8 O/ h7 P) f7 y
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)% ^$ Q( q1 U. L: r6 k: L
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--Upgrade Chance------------------------------------------
# q5 D, V% f$ l% V: s% y( W' r9 Y----------------------------------------------------------/ N5 y, J7 c9 o: E# j# N
tAttribute = {}
# t2 a8 M* y4 Z6 K5 {function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); w2 K& M, [: e8 p" ]( ^' {
tAttribute[nNum] = {}! ^! L# N% p+ _/ o \, \
tAttribute[nNum].nProb = nProb
* b0 i5 {* q% x- y& Q tAttribute[nNum].nDamageRate = nDamageRate
% w8 Z/ c/ q# o tAttribute[nNum].nDefenseRate = nDefenseRate
) M/ W- f0 L- J8 E2 I tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
- }8 k, V' Q/ L% o) Rend
, F' E- S# j. W. Y {--
8 ]( V2 T! H- l; z% w7 X! fAddAttribute( 1, 100000, 200, 200, 500 )2 a; A+ ` U( ^' Z) R: M4 f
AddAttribute( 2, 100000, 221, 221, 522 )! s% K$ ^" H4 G" B* s/ T, r
AddAttribute( 3, 92000, 256, 256, 560 )
' r7 x" S3 a. B" A3 @6 YAddAttribute( 4, 70000, 305, 305, 612 )
8 a" a$ {+ H1 @& ~! C6 H. QAddAttribute( 5, 53000, 368, 368, 680 )
8 a9 @ d; Q% x2 YAddAttribute( 6, 53000, 446, 446, 763 )6 ] R! Y/ N" ]+ C) \6 s
AddAttribute( 7, 53000, 537, 537, 860 )" g- ]: j$ x& y, g* H9 }
AddAttribute( 8, 53000, 642, 642, 973 )
9 O5 z4 f- ~( mAddAttribute( 9, 53000, 761, 761, 1101 )/ {& o, \- {3 G( r6 c
AddAttribute( 10, 53000, 895, 895, 1244 )
7 p8 a: H3 R1 LAddAttribute( 11, 53000, 1042, 1042, 1402 )5 T3 H6 {8 N# M5 |0 _: Y
AddAttribute( 12, 53000, 1203, 1203, 1575 )2 {: q; n) C7 j$ v0 l k
AddAttribute( 13, 53000, 1379, 1379, 1763 )
1 a2 h' n0 @( g3 f$ ^! ^5 D5 WAddAttribute( 14, 53000, 1568, 1568, 1966 )
' a9 L' X. ^2 o" l5 YAddAttribute( 15, 53000, 1772, 1772, 2184 )3 Q; y/ G2 ]/ t$ I
AddAttribute( 16, 53000, 1989, 1989, 2417 )
" W, X; p7 }) e6 [AddAttribute( 17, 53000, 2221, 2221, 2665 ), v# R4 \# D n- w. D
AddAttribute( 18, 53000, 2467, 2467, 2998 )
5 A4 a) a! b `4 j3 D, R0 TAddAttribute( 19, 53000, 2726, 2726, 3207 )
( l Y2 K9 j3 A2 o+ l( OAddAttribute( 20, 53000, 3000, 3000, 3500 )
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; t& p" I/ |* J2 X' ~3 j----------------------------------------------------------
% M1 c4 w% @% p3 i- M3 l# @nItemTransyLowLevel = 500000
+ N6 k+ g8 K& T* p" ^nItemTransyHighLevel = 2000000$ N8 |6 @2 c( }; x }
" z; X1 s6 ~9 Z----------------------------------------------------------4 z" Y2 w# q# i/ p8 a
--Kost黰e Kombination Chance------------------------------
. ^7 `5 B6 d% ^9 |2 y9 y' @----------------------------------------------------------( _) u, Z: q8 n% Z/ U2 L! N
7 b" q7 o- I' lnFashionCombineChance = 2500 -- 25%
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