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ItemUpgrade.lua- [) b2 _- `, }: {
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- h+ f+ S( n+ g1 X2 r9 v8 j! N: P--Sockel Chance-------------------------------------------
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' V! h4 r: R1 C! c$ W( v- StSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
]1 _7 ~' O0 i+ t4 o- {" FtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }/ B. N L4 G' p
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--Upgrade Chance------------------------------------------$ i) _" c% t0 {3 k
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3 i% s% Q0 T, ^+ @" H6 b5 E7 VtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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7 p/ K' @4 S; A# ` H* n--Upgrade Chance------------------------------------------0 k: L" V E& M& K# g# @4 d
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6 t3 y3 c9 D6 xtAttribute = {}
9 y5 X3 S0 m, o6 P {# T- wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
1 a4 z) S: C( @ tAttribute[nNum] = {}
$ \0 y$ ?. x$ d' f3 p, F$ x3 P tAttribute[nNum].nProb = nProb: l2 {* C& T- D& v7 \
tAttribute[nNum].nDamageRate = nDamageRate) f, x+ d; \$ U- q$ _: i4 E% k% E
tAttribute[nNum].nDefenseRate = nDefenseRate" _+ D; F9 t! ]5 B6 Z3 g) Q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* Y* h; Q4 f" |( _' ]% |; i
end' A9 B) p& V% h% }) k
-- " C) {# b5 z$ i J* `
AddAttribute( 1, 100000, 200, 200, 500 )
7 A' e! o3 \* F3 {. ^% QAddAttribute( 2, 100000, 221, 221, 522 )# e. T9 ?( O) A0 N
AddAttribute( 3, 92000, 256, 256, 560 )
i2 b3 i2 S7 J( M; _AddAttribute( 4, 70000, 305, 305, 612 )3 H9 P" v- _/ X( R) f/ I, v+ O/ x# Q
AddAttribute( 5, 53000, 368, 368, 680 )
$ A" E7 W; v, ?7 VAddAttribute( 6, 53000, 446, 446, 763 )
! a& g, [+ | B0 ^AddAttribute( 7, 53000, 537, 537, 860 )8 V2 X% d' U: E X0 T
AddAttribute( 8, 53000, 642, 642, 973 )' c6 t$ Q3 Y- `& ~- I
AddAttribute( 9, 53000, 761, 761, 1101 )1 o8 z+ E9 q/ H9 Z2 O
AddAttribute( 10, 53000, 895, 895, 1244 ). l% O2 Q2 j2 G' o
AddAttribute( 11, 53000, 1042, 1042, 1402 )' |2 Q, y+ i8 C
AddAttribute( 12, 53000, 1203, 1203, 1575 )( q2 {9 t7 s) \: z
AddAttribute( 13, 53000, 1379, 1379, 1763 ). M, W0 l, @3 c2 D% b, x9 J
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 k9 r+ `0 @" k |9 Y- fAddAttribute( 15, 53000, 1772, 1772, 2184 ), I1 A3 @2 y3 Z3 {- @( q3 q
AddAttribute( 16, 53000, 1989, 1989, 2417 )
7 x8 k6 k; f3 L3 CAddAttribute( 17, 53000, 2221, 2221, 2665 )3 J! S( y5 ]0 ?. ~; g; {
AddAttribute( 18, 53000, 2467, 2467, 2998 )
- D" l) @' P; g. SAddAttribute( 19, 53000, 2726, 2726, 3207 )
9 Y; D& M( v0 l) |. H5 s* JAddAttribute( 20, 53000, 3000, 3000, 3500 )& h4 G" X0 h& I$ e% t$ U8 {
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( A4 N/ H5 ?9 i$ T# B: q9 x----------------------------------------------------------2 N8 y- e" Y+ w/ M6 W5 d
nItemTransyLowLevel = 5000007 L7 X( O: n6 A" U
nItemTransyHighLevel = 2000000' P, l( {. y1 W
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, D1 u) i% J9 p1 F( Z--Kost黰e Kombination Chance------------------------------3 K5 c0 s, r/ P' j H- Y
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( [: G( p7 c, l, V3 znFashionCombineChance = 2500 -- 25%
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