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ItemUpgrade.lua2 {9 f1 _9 H* Q$ Z' h4 m
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--Sockel Chance-------------------------------------------1 z0 a9 \6 L) b7 M
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
3 a* n" q% n- WtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' m% Q8 { a) C+ m6 v
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ a" C1 G9 b& v v9 ?
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--Upgrade Chance------------------------------------------/ E x' H' K) h: W4 ~: w6 l
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tAttribute = {}) ?* A# [& A. U5 L$ D- W# S
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )2 A% r. N& r7 O& }! Q, F$ R
tAttribute[nNum] = {}3 M6 L0 e9 v1 B( }* m: u
tAttribute[nNum].nProb = nProb
7 B/ w- L0 z. }0 A: y3 V" w tAttribute[nNum].nDamageRate = nDamageRate
5 g) s- I8 c7 J tAttribute[nNum].nDefenseRate = nDefenseRate
5 y# |0 u0 e6 r$ G tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
5 {2 _( I4 ~. o1 {- m$ v, [' \0 jend
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AddAttribute( 1, 100000, 200, 200, 500 )! B- V1 g, A, i7 { J, c% c$ C% [
AddAttribute( 2, 100000, 221, 221, 522 ): Q9 T1 p" ?0 g j2 k6 b5 Z. d
AddAttribute( 3, 92000, 256, 256, 560 ); Y/ h4 v: e9 B+ o0 v* M( i( w$ `
AddAttribute( 4, 70000, 305, 305, 612 )
- B4 |8 E2 h: J, Y- kAddAttribute( 5, 53000, 368, 368, 680 )- T7 L5 j! w3 }: Q1 }
AddAttribute( 6, 53000, 446, 446, 763 )& h& q' p" O9 ^) q0 B: @9 k9 @
AddAttribute( 7, 53000, 537, 537, 860 )4 `: u% \0 t/ \( f3 ^: k$ H- ^
AddAttribute( 8, 53000, 642, 642, 973 )
8 h, R0 s. B6 n. \3 y Q& jAddAttribute( 9, 53000, 761, 761, 1101 )" G2 j5 q" o3 d) C
AddAttribute( 10, 53000, 895, 895, 1244 )$ [+ I& v1 o4 @
AddAttribute( 11, 53000, 1042, 1042, 1402 )/ n/ `9 l4 I9 k' U# X d* v
AddAttribute( 12, 53000, 1203, 1203, 1575 )2 B, l8 ~, `5 k- G+ E9 O
AddAttribute( 13, 53000, 1379, 1379, 1763 )+ {4 p i% x8 ~# a0 R5 C
AddAttribute( 14, 53000, 1568, 1568, 1966 )+ \% V- d6 M6 w9 O: P7 ^2 u
AddAttribute( 15, 53000, 1772, 1772, 2184 )$ G/ y) x$ F' }# f _& V
AddAttribute( 16, 53000, 1989, 1989, 2417 )# W# g% W5 s% ?8 L S4 L5 H
AddAttribute( 17, 53000, 2221, 2221, 2665 )
8 L) H8 n) Z0 h4 V/ U+ AAddAttribute( 18, 53000, 2467, 2467, 2998 )
& ] l6 {; ?; Y* ]AddAttribute( 19, 53000, 2726, 2726, 3207 ) ?& a$ V2 Q9 o$ b' E
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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* b. L3 W2 v" t% {. HnItemTransyLowLevel = 500000) M8 n, }9 B' u+ N) G- t
nItemTransyHighLevel = 2000000
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# N- x3 a( w' v& x----------------------------------------------------------
# p& @+ H6 W4 C3 B% e--Kost黰e Kombination Chance------------------------------
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& A0 \% i( K, |nFashionCombineChance = 2500 -- 25%% Q2 T) v, C1 W
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