|
|
ItemUpgrade.lua6 e- P5 j0 A& o: d
----------------------------------------------------------" W& [5 |! H7 v* e1 j2 I- m
--Sockel Chance-------------------------------------------# M+ P. _' S" c7 N% r& v
----------------------------------------------------------5 W8 s- R: i) o, @4 ]+ w: q5 h
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 f! c- X7 i$ c8 t$ j% w# z: G
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 h' F0 |! W" x5 Y0 F- ^* f
' L, ]9 T+ N! H7 L" j9 P" C* L7 r) Y* ~5 j+ t
----------------------------------------------------------
( F$ N( A( \! A5 W--Upgrade Chance------------------------------------------3 U8 c0 ?& N9 s
----------------------------------------------------------. G! d# z! `& l Y
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)% z5 E, t# Z+ @% M$ c( |
( C# l/ K! P0 K. G) Q: z
----------------------------------------------------------4 ~1 p. l8 O& ^( R: h& t9 u, p
--Upgrade Chance------------------------------------------* s/ E0 c, ]; \2 {0 L( v S3 h. }
----------------------------------------------------------8 [+ Q( b% C% T' y1 U+ i7 M3 r
tAttribute = {}
' U/ A$ l9 ^5 L& [ P! U' l) p* ^function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- U& R& i5 M+ A7 t! E tAttribute[nNum] = {}
3 g' M8 K4 h% t' S+ ] tAttribute[nNum].nProb = nProb
( r+ _: ]3 H- ^5 z( H1 F! v1 ^ tAttribute[nNum].nDamageRate = nDamageRate7 z4 ^, [& _3 D# D; M1 `
tAttribute[nNum].nDefenseRate = nDefenseRate
: \0 a, {9 O3 P; g tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate5 |6 U2 J6 _" A0 E; F5 a% D! }2 W
end
( w0 @% m2 f+ r& n--
8 c2 Z) Z. @5 H( D+ u' ^AddAttribute( 1, 100000, 200, 200, 500 )" j J9 n& S$ t4 j' K- s
AddAttribute( 2, 100000, 221, 221, 522 )
8 x9 ]- f+ D6 |$ u% UAddAttribute( 3, 92000, 256, 256, 560 )1 ~+ ~) _4 I9 m: g3 P6 |$ G" _' y
AddAttribute( 4, 70000, 305, 305, 612 )
3 `* H7 ]: Y/ H- }AddAttribute( 5, 53000, 368, 368, 680 )
7 z+ Y8 E$ U8 f5 s% A5 gAddAttribute( 6, 53000, 446, 446, 763 )4 P$ P, }6 `) z8 q, P; U
AddAttribute( 7, 53000, 537, 537, 860 )$ K1 Y8 M! B# B3 R5 F
AddAttribute( 8, 53000, 642, 642, 973 )
\% t* e+ H% P: c+ UAddAttribute( 9, 53000, 761, 761, 1101 )" w3 L0 z3 w: s* Y
AddAttribute( 10, 53000, 895, 895, 1244 )7 V- O8 D" s0 I H- r: S* a, D- B3 r) B
AddAttribute( 11, 53000, 1042, 1042, 1402 )
+ M' R& d( A2 q( t9 GAddAttribute( 12, 53000, 1203, 1203, 1575 )4 |2 O; Z7 G$ S; t/ `
AddAttribute( 13, 53000, 1379, 1379, 1763 )
7 O# s+ v7 a- t8 d5 _AddAttribute( 14, 53000, 1568, 1568, 1966 )7 S- U/ x/ Y* f& a
AddAttribute( 15, 53000, 1772, 1772, 2184 )' \; _: C8 [% [6 _& z
AddAttribute( 16, 53000, 1989, 1989, 2417 )
+ c5 D& F$ a$ }8 }6 q0 L1 y, d2 CAddAttribute( 17, 53000, 2221, 2221, 2665 )
6 G- h" T1 y2 f4 a5 a, _8 x0 wAddAttribute( 18, 53000, 2467, 2467, 2998 )# }( x- [# R ^4 F
AddAttribute( 19, 53000, 2726, 2726, 3207 )
4 @4 B9 Z8 W+ N& \& b5 d" q7 XAddAttribute( 20, 53000, 3000, 3000, 3500 )$ \# x' F3 @3 R1 c. d% U% s; F
- ]0 M7 [" T' w: `! ~% `8 n
----------------------------------------------------------4 g1 i J4 Q8 ]5 U+ M. ]
----------------------------------------------------------; X& O- F" g. }' p
----------------------------------------------------------
8 \6 v, f$ n, C# S+ q# ynItemTransyLowLevel = 500000
) E6 H3 w0 i0 ^3 R0 A* a8 A RnItemTransyHighLevel = 2000000
" A; ~8 g* R: r$ a5 a+ S; d6 O, S6 u
----------------------------------------------------------; I4 y; m; Z O0 M
--Kost黰e Kombination Chance------------------------------0 `$ {4 N i* [0 Y8 c( y
----------------------------------------------------------# ?3 V9 N3 {4 [+ P
o$ @4 K, F; C- r) GnFashionCombineChance = 2500 -- 25%
- c* y+ C" ]/ A9 k3 T" G" u, ^/ s0 G. p) H2 t
|
|