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ItemUpgrade.lua
2 L% L5 c& K7 J! e----------------------------------------------------------
2 q7 \4 ]4 N h* u, T1 c0 J--Sockel Chance-------------------------------------------
& W9 J: g5 S! S+ d6 W9 x----------------------------------------------------------2 e! J/ b( [; y" V- j
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)& j- W6 a4 M$ I% O1 h1 {8 ]
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 M5 E7 @* I' X+ D$ e# l. p3 f
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--Upgrade Chance------------------------------------------# e) o8 e: @# l9 E; r/ j2 D' c! d! Q
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)8 Q2 a% c: L. ~- g9 ]) Z
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--Upgrade Chance------------------------------------------
# @) ^4 s h6 p1 f----------------------------------------------------------
6 \% ?' r+ A( b! w2 JtAttribute = {}. K% g M% z; k* Y0 O; a% j6 V
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
0 r# ^7 z/ R% R4 k tAttribute[nNum] = {}
+ f( `0 D! k& N7 O+ A tAttribute[nNum].nProb = nProb# |) Y; `" G! R: c* t6 z& Y
tAttribute[nNum].nDamageRate = nDamageRate
; K5 I+ m% ]8 ~4 P6 M5 Z, @ tAttribute[nNum].nDefenseRate = nDefenseRate& t- J4 v# f, u5 q$ G$ r" I
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
! \7 h" q# p, Dend: \! U' c, w7 X8 h
-- & H+ y5 u$ w }
AddAttribute( 1, 100000, 200, 200, 500 )
! X' Z1 X- q9 nAddAttribute( 2, 100000, 221, 221, 522 )3 e2 Z; C w+ S- @) j
AddAttribute( 3, 92000, 256, 256, 560 )9 k' N; E) i0 k4 P8 T6 V+ c$ U! t% ]
AddAttribute( 4, 70000, 305, 305, 612 )
" g5 L7 R* D2 V/ l5 q5 B/ LAddAttribute( 5, 53000, 368, 368, 680 )
/ }' E0 \( ]- G, CAddAttribute( 6, 53000, 446, 446, 763 )
$ x, i }7 V( {3 k8 R4 _1 ?AddAttribute( 7, 53000, 537, 537, 860 )3 e/ P) y" l" l3 w3 a1 ]1 Y
AddAttribute( 8, 53000, 642, 642, 973 )! H! n M% A! x$ `, b
AddAttribute( 9, 53000, 761, 761, 1101 )1 S; K# |. p! [2 E4 u9 I M" g$ B
AddAttribute( 10, 53000, 895, 895, 1244 )
; n& X& q9 {# J+ M% k7 |4 U8 BAddAttribute( 11, 53000, 1042, 1042, 1402 )$ {3 o% W0 F2 f5 I
AddAttribute( 12, 53000, 1203, 1203, 1575 )( d9 R4 y0 [6 l6 `* [$ n6 ^
AddAttribute( 13, 53000, 1379, 1379, 1763 )
2 m" D/ Q7 {' C+ b% k( g7 a- A& yAddAttribute( 14, 53000, 1568, 1568, 1966 )4 f9 ^9 [( M$ i. y/ Y. v
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 Z% k/ o; v. |! A2 n0 }# o
AddAttribute( 16, 53000, 1989, 1989, 2417 )9 x+ Q" |; K' z' v
AddAttribute( 17, 53000, 2221, 2221, 2665 )
5 v/ D7 _! R+ }3 S% S' }7 mAddAttribute( 18, 53000, 2467, 2467, 2998 )3 V. E0 s; y4 P7 Q+ Y
AddAttribute( 19, 53000, 2726, 2726, 3207 )( w3 w- U( D# m8 {4 d, m2 F
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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+ ]' b3 _6 K% k/ r----------------------------------------------------------- F' y/ Z: A# ?, a9 d
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4 C9 w; h- y; p5 y$ z+ S/ Y8 P3 cnItemTransyLowLevel = 5000004 ?0 h* c, a0 }* s g+ c
nItemTransyHighLevel = 20000004 F% A& M6 D, P% u2 F3 u2 T8 f5 d
+ V& @) G, r, m% ?7 R/ }----------------------------------------------------------" h8 J5 a4 X9 S; P b) h4 T* ~
--Kost黰e Kombination Chance------------------------------
' x0 s5 C/ ?7 r u9 Z0 f---------------------------------------------------------- g5 J. g! t4 Z) V2 e) i
- `2 I* i6 ^# a6 _, t9 Y; a& inFashionCombineChance = 2500 -- 25%
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