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ItemUpgrade.lua
' X, ]: ~" \* I' U8 M+ N----------------------------------------------------------
8 M( X1 C |2 b9 s$ Q--Sockel Chance-------------------------------------------$ O6 Q5 V# H" p1 ]: t
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' J) X. k4 I! LtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 n) P- u+ M4 I4 i) N
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9 M: Q+ E( O* d% W2 v' L--Upgrade Chance------------------------------------------! n, }& h7 W. r$ X" w
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. E9 v. {* F( s/ KtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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0 R( K5 _& @" m0 S--Upgrade Chance------------------------------------------7 U8 z' ^# R3 f( v7 m
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tAttribute = {}4 C! j n. O1 D q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
4 _+ E3 ~/ v$ u ?% n! J tAttribute[nNum] = {}
4 j# L7 _5 k6 X. V& t tAttribute[nNum].nProb = nProb
8 O2 [: @2 B% C1 P tAttribute[nNum].nDamageRate = nDamageRate
( E. Q$ f& b' {* @! a& u3 E tAttribute[nNum].nDefenseRate = nDefenseRate
3 Y2 m( F- O# F) m: }. Z z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! p# M. e: q; \' t+ n
end$ m3 r; [" n& K" H% z
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AddAttribute( 1, 100000, 200, 200, 500 )( o. V) `2 n b, [
AddAttribute( 2, 100000, 221, 221, 522 )
5 @. Q) |6 U( ~- R! kAddAttribute( 3, 92000, 256, 256, 560 ) w6 I5 h5 q4 a
AddAttribute( 4, 70000, 305, 305, 612 )5 i9 r! O. g0 x
AddAttribute( 5, 53000, 368, 368, 680 )
- B0 y9 R r8 X# i! mAddAttribute( 6, 53000, 446, 446, 763 )% Q9 t& f$ k4 ~) g: o" b% a
AddAttribute( 7, 53000, 537, 537, 860 )
8 T/ ?- ?, L0 y# vAddAttribute( 8, 53000, 642, 642, 973 )/ b9 b) d: @# \2 O- }
AddAttribute( 9, 53000, 761, 761, 1101 )
/ H, E" M1 `* i6 E. o0 nAddAttribute( 10, 53000, 895, 895, 1244 )
& j2 E1 c) Z- Z' PAddAttribute( 11, 53000, 1042, 1042, 1402 )3 C! W- i& d- L2 f; X6 ]
AddAttribute( 12, 53000, 1203, 1203, 1575 )2 M- [2 |& n; h2 |6 I
AddAttribute( 13, 53000, 1379, 1379, 1763 )
% Z O" }( @5 i8 OAddAttribute( 14, 53000, 1568, 1568, 1966 )
7 ~, b2 R- w$ I1 eAddAttribute( 15, 53000, 1772, 1772, 2184 )& M; q# R8 p, A/ m( y
AddAttribute( 16, 53000, 1989, 1989, 2417 )
& |0 s$ P$ x* o6 A0 H, W# kAddAttribute( 17, 53000, 2221, 2221, 2665 )) }4 ?: J' e+ l& ]
AddAttribute( 18, 53000, 2467, 2467, 2998 )$ \- f$ U, U, p* r! f! p5 `
AddAttribute( 19, 53000, 2726, 2726, 3207 )2 l& {8 {+ B( `
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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8 P: ]5 o1 a2 o( ^# ]nItemTransyLowLevel = 500000' w/ [; R; R. Q
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------" ]" r# |8 |. h7 D1 h! Q- d& s
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nFashionCombineChance = 2500 -- 25%
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