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ItemUpgrade.lua! R, J/ G6 C/ B3 e1 i7 j
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# X. F J# C' J# O9 ]. G--Sockel Chance-------------------------------------------
7 w7 ~- ]. D& g# _) c8 c1 b----------------------------------------------------------& Z4 M* a3 p# l% G" I, g
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ B) D, s p4 e. V4 B0 ZtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------2 Y4 ?; H" M! B+ L
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' _* T6 x* |- E* ltGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------" C2 P1 v2 ? c1 O: q0 |, r
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tAttribute = {}/ l0 q4 X5 v9 s' s" h1 K. H; \6 k
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( k$ _4 N! {7 [" ^3 n \ tAttribute[nNum] = {}4 a7 z; I, _: J/ s: E2 X0 E; C3 B/ e
tAttribute[nNum].nProb = nProb
& w2 V! M: u( q+ c ] tAttribute[nNum].nDamageRate = nDamageRate
7 j$ @8 A/ M6 y& | tAttribute[nNum].nDefenseRate = nDefenseRate
. E* A$ I5 I _ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& d, B/ Q. }! Z( E5 Z. t0 {
end5 w6 y: K o. ? Q" m
--
! h; A' f$ H* C( z3 u" ^AddAttribute( 1, 100000, 200, 200, 500 )6 R. { c% c& R- a
AddAttribute( 2, 100000, 221, 221, 522 )
/ a7 H+ C* ~$ M+ } x+ E' M5 {AddAttribute( 3, 92000, 256, 256, 560 )
% C! m) G) R L$ v0 _9 i9 XAddAttribute( 4, 70000, 305, 305, 612 )
+ [% Q# I. O+ `AddAttribute( 5, 53000, 368, 368, 680 )
+ v- R# K% ^8 J2 c1 e- a+ UAddAttribute( 6, 53000, 446, 446, 763 )" V1 c) y: s# d
AddAttribute( 7, 53000, 537, 537, 860 )
% U0 d& H6 \. h: Y4 cAddAttribute( 8, 53000, 642, 642, 973 )& }9 E" u( ]) P/ `+ v
AddAttribute( 9, 53000, 761, 761, 1101 )
. \( L) q x) D/ j0 E& b$ nAddAttribute( 10, 53000, 895, 895, 1244 )
8 d. Q& ^1 N5 {9 X4 J5 s: JAddAttribute( 11, 53000, 1042, 1042, 1402 )2 `* b& ^! G; n3 h# X+ ?! N5 _" G" g. K
AddAttribute( 12, 53000, 1203, 1203, 1575 )
1 Q! m' Z/ V' C, E4 rAddAttribute( 13, 53000, 1379, 1379, 1763 )
2 A4 l" `( K* xAddAttribute( 14, 53000, 1568, 1568, 1966 )
5 K2 E2 l/ Q8 R/ tAddAttribute( 15, 53000, 1772, 1772, 2184 )
/ J0 k7 F! [& l; B1 K- {AddAttribute( 16, 53000, 1989, 1989, 2417 )% }& j' [& M: w( m3 _
AddAttribute( 17, 53000, 2221, 2221, 2665 )# d9 s; O. M3 Y4 E" J
AddAttribute( 18, 53000, 2467, 2467, 2998 )# w2 }: g' w; K! q9 _
AddAttribute( 19, 53000, 2726, 2726, 3207 ). A/ J! I" m( y9 O" _" `
AddAttribute( 20, 53000, 3000, 3000, 3500 )5 i( K3 {1 C# H+ z. D8 V! I
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% K% D, I+ K* L! CnItemTransyLowLevel = 500000
0 t6 |) y" o, c+ |+ x" m0 EnItemTransyHighLevel = 2000000
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: _6 C# I2 W, R) j----------------------------------------------------------
: G" o- z& I Q* ~+ P--Kost黰e Kombination Chance------------------------------
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1 m) W1 x9 P) K9 S, e1 Q- EnFashionCombineChance = 2500 -- 25%
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