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ItemUpgrade.lua
/ {: C/ J; `2 o3 q& F: i; G----------------------------------------------------------8 ^: J7 O; V; |% n+ I
--Sockel Chance-------------------------------------------% q& m0 n: \2 |8 T
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* s% O! W# E n8 s) @1 C; i2 c1 atWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- m6 C8 I& A* l+ S: ?
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--Upgrade Chance------------------------------------------8 m1 Z/ a% R$ j* E* o" m/ T! Q" a
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% d$ b) E9 X0 H$ _/ A+ E/ C6 StGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), y3 Q# V) m7 y
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--Upgrade Chance------------------------------------------
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tAttribute = {}& c. J2 G4 f2 z' [2 s* M" g8 ]9 x
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )0 k" t+ k. G( N; l. {9 c+ R
tAttribute[nNum] = {}; Y; P. `8 n$ B' k2 m
tAttribute[nNum].nProb = nProb
0 ]' V7 P# B; b; M6 j tAttribute[nNum].nDamageRate = nDamageRate% J6 J) Y% i, [) `( U4 W/ h8 ^( U
tAttribute[nNum].nDefenseRate = nDefenseRate' d' ^% P' c8 d: P$ Q0 G
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate o6 E8 |8 l- h r# t; P
end8 Q4 \1 _+ d/ U3 W! r2 N
-- ' B% \' a; Y% R( _* N4 X
AddAttribute( 1, 100000, 200, 200, 500 )
& h+ y$ w H7 s) F* P3 vAddAttribute( 2, 100000, 221, 221, 522 ) s ~; s( f# L2 g& ~! R3 L Q I h
AddAttribute( 3, 92000, 256, 256, 560 )
2 M+ k# Q& `1 m% oAddAttribute( 4, 70000, 305, 305, 612 )
0 X* r0 _3 h% |2 hAddAttribute( 5, 53000, 368, 368, 680 )
( M" K" P# F! g& HAddAttribute( 6, 53000, 446, 446, 763 )
% H7 Z3 v- i* w* U0 fAddAttribute( 7, 53000, 537, 537, 860 )
: C; o7 t% g' |. }6 i3 T, lAddAttribute( 8, 53000, 642, 642, 973 )( [) O. \8 s, R# O& @. @: c
AddAttribute( 9, 53000, 761, 761, 1101 )
7 @' x- I/ _4 Z' xAddAttribute( 10, 53000, 895, 895, 1244 )* W$ Y9 n! x8 r
AddAttribute( 11, 53000, 1042, 1042, 1402 )9 q' y2 X! a0 C; x4 T8 x
AddAttribute( 12, 53000, 1203, 1203, 1575 )4 S3 E& R1 T# T$ E: c6 v, C: d
AddAttribute( 13, 53000, 1379, 1379, 1763 )+ t5 o( S( y* p/ p! q
AddAttribute( 14, 53000, 1568, 1568, 1966 )- g2 t' B9 L1 }) ^' i* ?
AddAttribute( 15, 53000, 1772, 1772, 2184 )
K$ L! W$ K/ i5 @& w9 X MAddAttribute( 16, 53000, 1989, 1989, 2417 )
! h1 l/ P5 j% [, s# e8 ZAddAttribute( 17, 53000, 2221, 2221, 2665 )
( a8 d- y( k6 d7 F" WAddAttribute( 18, 53000, 2467, 2467, 2998 )
' d" r; x# O; [8 yAddAttribute( 19, 53000, 2726, 2726, 3207 ): J: J0 m2 k# [. P- n8 V3 J5 Z
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ r. G1 C- g: R% n4 r' znItemTransyLowLevel = 500000* c6 s% v( E# h' E* l! M
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------+ o* C D9 \2 s2 t& M( C$ w1 K4 R- C
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nFashionCombineChance = 2500 -- 25%
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