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ItemUpgrade.lua: F9 o/ _/ e; y1 ?
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--Sockel Chance-------------------------------------------8 }6 @9 ?6 g! H% D7 e* H6 s& }
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2 x9 E5 ~3 ^5 }7 M$ v+ UtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. ?, c0 _' O( r& F: W2 [8 a5 MtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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$ P9 d2 a( A* r6 V( _--Upgrade Chance------------------------------------------ ^% n- h. D! x* ~5 P# z
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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s6 ]5 w, z6 |) {tAttribute = {}% j. U4 ]7 m& D& | o! I: B* M" V
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 x; B8 T/ L4 Z6 a
tAttribute[nNum] = {}
8 Q5 z' }) r1 v$ R tAttribute[nNum].nProb = nProb
7 b. L! \: N) H, x8 T tAttribute[nNum].nDamageRate = nDamageRate4 M0 ^# V8 @: H
tAttribute[nNum].nDefenseRate = nDefenseRate' D" f6 p* l0 q4 c. @+ W8 X
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
( m0 }" M. |1 i" ~1 k0 D1 pAddAttribute( 1, 100000, 200, 200, 500 )
5 P- a: i# E; }* K% J6 VAddAttribute( 2, 100000, 221, 221, 522 )
- J" ]7 D, F$ a5 JAddAttribute( 3, 92000, 256, 256, 560 )
4 E! o M4 v3 ? H7 l, J3 R8 NAddAttribute( 4, 70000, 305, 305, 612 )
2 f- S* ?0 z/ A8 p; o4 u& ?AddAttribute( 5, 53000, 368, 368, 680 )
7 P" r5 ~$ `! p& uAddAttribute( 6, 53000, 446, 446, 763 )8 W! z' K' ^/ Y2 m; @
AddAttribute( 7, 53000, 537, 537, 860 )% Y; c# s7 s" b3 T' ~; a
AddAttribute( 8, 53000, 642, 642, 973 )
' q+ G# B% o4 C c3 u9 p* ?& n( y$ E% V6 JAddAttribute( 9, 53000, 761, 761, 1101 )4 C1 A3 @# ^* `" Y7 ]8 Y* \- L' x
AddAttribute( 10, 53000, 895, 895, 1244 )
k2 j) }; v1 V% pAddAttribute( 11, 53000, 1042, 1042, 1402 ) U3 Y4 W9 A+ u% S8 q; B
AddAttribute( 12, 53000, 1203, 1203, 1575 )% y( n" d3 F" ]9 `; z: Q
AddAttribute( 13, 53000, 1379, 1379, 1763 )* w7 T- s5 m {7 `4 ^5 F
AddAttribute( 14, 53000, 1568, 1568, 1966 )
\- X3 y# F# f/ T4 x7 _7 bAddAttribute( 15, 53000, 1772, 1772, 2184 )
' n* V- q8 P- {" {7 R' UAddAttribute( 16, 53000, 1989, 1989, 2417 )% X& @4 Q; S" g* T5 `6 O V- A
AddAttribute( 17, 53000, 2221, 2221, 2665 )
2 j; ]$ S ~4 [- r/ AAddAttribute( 18, 53000, 2467, 2467, 2998 )8 k5 m4 Y) F. _; Q, N. k
AddAttribute( 19, 53000, 2726, 2726, 3207 )
: w6 i5 K# a7 fAddAttribute( 20, 53000, 3000, 3000, 3500 )% k, r. E$ Z. W( G8 W& x! b% X
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* w: E4 D$ m% l; w5 |nItemTransyLowLevel = 500000
4 h7 W' W; S* `2 \* |( V- K0 NnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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