|
|
ItemUpgrade.lua
6 j. n2 A5 ]9 e' l----------------------------------------------------------6 ]: t% i6 i4 C R6 B% S: V) @
--Sockel Chance-------------------------------------------
( |. o1 u o$ r w1 }0 Z' K----------------------------------------------------------
/ D {3 m' r9 W T1 i( atSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- _+ q, a. m) o6 U
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
; m4 h- i4 x7 U8 G8 e! {
$ x5 B$ w8 e) M1 @1 [( ]" \
* ^# s* y3 d1 [3 N2 D* U----------------------------------------------------------
$ F1 {! ~" R& d4 _! I--Upgrade Chance------------------------------------------4 j9 \# d8 t; G
----------------------------------------------------------9 B- u S Z6 l) t6 d
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
8 i8 x% Y/ m) F) {7 g
' b! g. k2 K" V) r----------------------------------------------------------$ ~- ?8 z6 e% h' E. h6 I% }
--Upgrade Chance------------------------------------------
" s. j4 I; `/ E' U----------------------------------------------------------, J' u( [! Y: q3 ^& K
tAttribute = {}/ \+ p! A: d x8 m h: A
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ d9 V7 X$ N1 d( ^
tAttribute[nNum] = {}$ ]( x) B, Z" ?7 H
tAttribute[nNum].nProb = nProb; m- P o' a0 ?/ Q. o% d9 ], T; U" e
tAttribute[nNum].nDamageRate = nDamageRate+ R5 f- M& y7 ?( m
tAttribute[nNum].nDefenseRate = nDefenseRate4 Z) U: u# }1 S7 G! P7 ^3 i
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
, L8 D: H- h; C3 R N- j7 Jend
1 T) w; a( l6 R$ [8 R--
0 R/ l9 r* f! t# a. S" BAddAttribute( 1, 100000, 200, 200, 500 )
( @$ F( c* X4 H+ [ G8 T4 s' `AddAttribute( 2, 100000, 221, 221, 522 )# r/ Z4 b: b! q& } Q
AddAttribute( 3, 92000, 256, 256, 560 )
j6 t: a' J6 XAddAttribute( 4, 70000, 305, 305, 612 )' @0 E/ r8 a: T: Z
AddAttribute( 5, 53000, 368, 368, 680 ). Z: ^* j- e7 e
AddAttribute( 6, 53000, 446, 446, 763 )- e0 m5 i/ j9 u/ g
AddAttribute( 7, 53000, 537, 537, 860 )
! ?6 b0 [( ^( n& ^AddAttribute( 8, 53000, 642, 642, 973 )
' Z5 M' l0 c# }# Q3 y, e; W E# GAddAttribute( 9, 53000, 761, 761, 1101 )
( q# r+ V2 B& J d2 U5 uAddAttribute( 10, 53000, 895, 895, 1244 )
+ j3 H7 c" Z: i4 H2 J! O8 p* Z; LAddAttribute( 11, 53000, 1042, 1042, 1402 ), i0 F. y7 A* r4 H; c* ]* l. i/ C5 {
AddAttribute( 12, 53000, 1203, 1203, 1575 )! a3 L b! A1 H
AddAttribute( 13, 53000, 1379, 1379, 1763 )( I1 |. G' G# G |, I
AddAttribute( 14, 53000, 1568, 1568, 1966 )
: T8 h1 y: y' C/ f+ H- E9 @AddAttribute( 15, 53000, 1772, 1772, 2184 )" Q: E1 e9 B0 k
AddAttribute( 16, 53000, 1989, 1989, 2417 )
) i* \ Y( v- Y/ z- UAddAttribute( 17, 53000, 2221, 2221, 2665 )
- I# E+ t$ S, N+ VAddAttribute( 18, 53000, 2467, 2467, 2998 )
. v0 a$ j W$ G1 e% A# @6 iAddAttribute( 19, 53000, 2726, 2726, 3207 )8 o; t9 P! D1 |$ g+ a
AddAttribute( 20, 53000, 3000, 3000, 3500 )( n* `: K w% A9 {
, e% z$ W7 [: P) k4 ~6 j
----------------------------------------------------------
: z: E W' C& c) n* @0 [----------------------------------------------------------
" {" B% e) w0 L$ n7 Y5 ~, r( S----------------------------------------------------------
' Y. T, J% F, s8 I! N" znItemTransyLowLevel = 500000
8 c7 H- B6 I1 A$ k/ n! BnItemTransyHighLevel = 2000000
; ?: x' z: J" y! d
$ p+ ?2 h- O) @; M/ s5 {$ U5 k----------------------------------------------------------* r( _8 E8 O" n( y9 A7 U: b
--Kost黰e Kombination Chance------------------------------5 M' t, R( x5 ~/ E8 P
----------------------------------------------------------! ~8 R2 k* t6 E; Y# G, R8 s$ x4 C7 p& n
v3 ]) w4 @1 \: Q, @6 KnFashionCombineChance = 2500 -- 25%
1 p5 z) C" q2 p8 K1 M* C
! @# J& Z8 A; i |
|