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ItemUpgrade.lua
) k% r4 g: i8 Y1 `----------------------------------------------------------
. b% o/ N3 o9 d7 c" D' n# \--Sockel Chance-------------------------------------------3 P7 q1 I: `9 M M
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 Y5 L- [ C* N1 gtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------; C8 K" ]# q5 i# |0 I2 h
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)% R& m( a8 ]8 H/ {$ j! a
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--Upgrade Chance------------------------------------------, K: Y7 b* Q* d- Q8 r$ Y
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6 h2 V; }9 y. o+ G0 W4 xtAttribute = {}
/ p/ }4 T! Y+ z2 E1 J: b# B, Cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
1 @: j; `- `7 P1 u) Z: ^4 [: C: \ tAttribute[nNum] = {}
# [ X1 l+ X4 y5 L tAttribute[nNum].nProb = nProb
- I' ^! c8 _' B+ H) [: n/ I0 W( r$ | tAttribute[nNum].nDamageRate = nDamageRate
* l' U+ ` z4 Q9 [# M/ ]) {: K tAttribute[nNum].nDefenseRate = nDefenseRate
7 X8 h7 k- w4 J! e5 u9 D tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate `7 V& b3 f- M* l- Q. A" ]+ P3 c
end
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% |0 f: A! c# J" c2 fAddAttribute( 1, 100000, 200, 200, 500 ), `& A; T. ]* z! a W$ C
AddAttribute( 2, 100000, 221, 221, 522 )
$ J/ i5 k5 n- N) i4 b PAddAttribute( 3, 92000, 256, 256, 560 )6 ?% Z6 V6 w/ Y" l
AddAttribute( 4, 70000, 305, 305, 612 )
+ v7 S6 F' R1 c$ ^# n. |AddAttribute( 5, 53000, 368, 368, 680 )
; L6 @/ j" j) B+ E0 W% f/ hAddAttribute( 6, 53000, 446, 446, 763 )
' H* v" W( w4 r8 n5 v5 H2 m8 bAddAttribute( 7, 53000, 537, 537, 860 )
2 u4 Z. M4 c6 @2 e) wAddAttribute( 8, 53000, 642, 642, 973 )6 N0 B2 x3 U( k G( C* P
AddAttribute( 9, 53000, 761, 761, 1101 )
0 s* M2 y- ` \8 W, ?$ a% X" hAddAttribute( 10, 53000, 895, 895, 1244 )5 _9 D2 W4 Z- I# e* ^ `! f: F
AddAttribute( 11, 53000, 1042, 1042, 1402 ): \) _" J# P4 {6 Y( w" b
AddAttribute( 12, 53000, 1203, 1203, 1575 )8 ~# [5 N' y/ j3 u9 O4 V
AddAttribute( 13, 53000, 1379, 1379, 1763 )& O) Y4 q4 O o9 u$ F# Y9 k$ F3 |
AddAttribute( 14, 53000, 1568, 1568, 1966 ) j& |+ s- M4 [/ o
AddAttribute( 15, 53000, 1772, 1772, 2184 )
) C% S/ n3 t: T9 Z( _, V/ I( MAddAttribute( 16, 53000, 1989, 1989, 2417 )) S" ]4 d' N# u8 F
AddAttribute( 17, 53000, 2221, 2221, 2665 ); b& \6 F* A; `7 j* p% M" |
AddAttribute( 18, 53000, 2467, 2467, 2998 )8 I5 w" ?+ F7 C% h) Q1 x7 G* R
AddAttribute( 19, 53000, 2726, 2726, 3207 )) B2 j, j2 u5 l1 n3 Z
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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6 D/ g' ]+ i5 r% _! Q9 e( w- R----------------------------------------------------------
% M" G. W! E6 I( o3 E4 s: ?----------------------------------------------------------9 e' r5 ]' k- r! H) A6 F8 w& C/ U
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nItemTransyLowLevel = 500000( n, J& f$ _0 e! [; d! F* {
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------$ @. S L4 ~6 j( i7 `8 C* e
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nFashionCombineChance = 2500 -- 25%: M# j7 q* S$ R0 I( E
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