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ItemUpgrade.lua# G6 Y* h! W7 w' g, u5 {1 S
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--Sockel Chance-------------------------------------------
( z1 E1 i$ n$ |% e( w; W+ [----------------------------------------------------------
" r) Q9 E' x# w: KtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ M1 P: @' W1 N8 j3 T
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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7 }+ n2 F- x) r+ U6 e----------------------------------------------------------# o' T# c& O* [6 w# Y, s3 O, ^
--Upgrade Chance------------------------------------------! A8 f" T! G# @) s9 ?
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0 B# {8 _; ~* [, f, L/ OtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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/ q5 W }8 M$ P--Upgrade Chance------------------------------------------: w; I( T' L: n+ v* I! b/ n/ p
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) B# h y0 D2 R" i9 L9 [8 o; H( _tAttribute = {}9 ?# Z+ j- i+ M: m i) @
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( N, v, m! R- u ]5 Q7 J- z tAttribute[nNum] = {}0 N0 g) M! c# B* N) P) b
tAttribute[nNum].nProb = nProb
7 l% ~4 E: ^ S7 i F tAttribute[nNum].nDamageRate = nDamageRate3 g9 J3 `. O$ z0 l( ~/ c
tAttribute[nNum].nDefenseRate = nDefenseRate
% G4 o8 ]8 G4 c+ `1 T$ U tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
- u T! ?2 J' c H- c& {% Cend
. v. R5 T7 \1 X' m6 X-- - L- o$ L8 H5 a
AddAttribute( 1, 100000, 200, 200, 500 )
5 O: a# [& u$ o0 W0 gAddAttribute( 2, 100000, 221, 221, 522 )
. L# r( j+ R" D S% W' g- IAddAttribute( 3, 92000, 256, 256, 560 )
% h$ H7 o7 Q9 a: w- xAddAttribute( 4, 70000, 305, 305, 612 )) C2 \! K* \9 ^+ }& `
AddAttribute( 5, 53000, 368, 368, 680 )2 y' Z) ]$ ]. b; Z$ E# Y2 s
AddAttribute( 6, 53000, 446, 446, 763 )( Q9 O/ w, G* d( d5 E% p6 s/ C ]0 t
AddAttribute( 7, 53000, 537, 537, 860 )( y! Z( o- r! g! P2 w
AddAttribute( 8, 53000, 642, 642, 973 )
- m/ J& w6 o/ M, E, t/ ^: rAddAttribute( 9, 53000, 761, 761, 1101 )! G% F0 f6 X! S9 p5 ^
AddAttribute( 10, 53000, 895, 895, 1244 )$ w) I$ F ^& t- I
AddAttribute( 11, 53000, 1042, 1042, 1402 ), _. c' W* g! E0 J- M
AddAttribute( 12, 53000, 1203, 1203, 1575 )
% p* B7 o2 s1 p9 y! \" y; pAddAttribute( 13, 53000, 1379, 1379, 1763 )5 z- L# i5 z t# ~: k* q* d1 M
AddAttribute( 14, 53000, 1568, 1568, 1966 )
" M" N) ?8 M, |# mAddAttribute( 15, 53000, 1772, 1772, 2184 )
U" T* V9 ]0 b4 ^AddAttribute( 16, 53000, 1989, 1989, 2417 )
1 F9 T/ i! O# ^# R3 [AddAttribute( 17, 53000, 2221, 2221, 2665 )
4 D- I; s- ^+ A4 W ~7 V2 p+ |% cAddAttribute( 18, 53000, 2467, 2467, 2998 )
) O! `6 v, A9 H. G; yAddAttribute( 19, 53000, 2726, 2726, 3207 )
1 B' d! j% Z4 B& ?8 i% B4 _2 QAddAttribute( 20, 53000, 3000, 3000, 3500 )
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4 f6 j( g0 @$ K----------------------------------------------------------: v% [% Y6 F+ o, W% r8 M' m5 f
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# V6 r; c+ a4 w- i----------------------------------------------------------: F k3 G, M, E- ]2 j4 X- F
nItemTransyLowLevel = 500000
1 k. ~7 S L, D* y% }! w( enItemTransyHighLevel = 2000000, D) W6 D7 o, |- H% K$ z
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/ E- S8 b6 w9 @--Kost黰e Kombination Chance------------------------------# w U" c% q7 O' {/ L+ H* _
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; y/ n9 e" W. v" L! J) E% D: QnFashionCombineChance = 2500 -- 25%
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