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ItemUpgrade.lua
6 H: w0 d7 f& O( R$ Q. j----------------------------------------------------------8 U N4 h# \) F* T
--Sockel Chance-------------------------------------------
# g4 R) Z2 H- k: F+ W----------------------------------------------------------% c$ o$ ?) ^# c! [5 z
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 c# u6 t, m, o, [+ i4 DtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ [% |3 e& M- Q+ z8 M: w
+ M/ T9 d$ W. v5 T: v5 S
; E+ n( Q( T5 k7 m+ e0 g! B% {* @----------------------------------------------------------& u. h$ P! a7 \7 M4 Y8 f# I
--Upgrade Chance------------------------------------------' u; f3 d9 a6 N+ B5 f$ S& G
----------------------------------------------------------% D- O# o# Y6 v6 ^1 P
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# O- B0 S: b4 I% X8 h1 f" i. E
- M0 z5 k$ p. d4 t- c$ W----------------------------------------------------------7 N! H1 W# ]4 P: U9 {! b: a7 w
--Upgrade Chance------------------------------------------" l& t3 R2 W u: k
----------------------------------------------------------, G$ o& V N' V/ }/ B
tAttribute = {}- B1 N" o V: w6 H7 I. L
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
! p/ J: a( x7 o* c+ k5 ] tAttribute[nNum] = {}+ t% b m3 s( O! |7 [
tAttribute[nNum].nProb = nProb
. k1 Y' Q8 B4 L2 `2 x+ p# b tAttribute[nNum].nDamageRate = nDamageRate
- ?( y6 `/ J1 {+ q- ] tAttribute[nNum].nDefenseRate = nDefenseRate8 c& x3 Y/ u4 ?8 J4 W& S {' ~
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
, [: G! S$ c. Uend
' w' I9 o6 `3 ^% l+ v--
' u4 }8 [* u* N# o4 aAddAttribute( 1, 100000, 200, 200, 500 ): C1 N4 ]' _4 j
AddAttribute( 2, 100000, 221, 221, 522 )
! q b* l. h( W" r) y0 CAddAttribute( 3, 92000, 256, 256, 560 ): W& E C: @' x# }8 Q8 K
AddAttribute( 4, 70000, 305, 305, 612 )9 u/ _+ }8 `6 B1 G
AddAttribute( 5, 53000, 368, 368, 680 )
, u# a" b7 ~1 x1 }AddAttribute( 6, 53000, 446, 446, 763 )
* G- b4 X3 t/ r7 X4 U9 qAddAttribute( 7, 53000, 537, 537, 860 )1 Y1 C/ ]0 _$ E, u2 W; b
AddAttribute( 8, 53000, 642, 642, 973 ), Z( E. E- ~5 a5 j0 ]1 w# T
AddAttribute( 9, 53000, 761, 761, 1101 )+ e1 U; ~5 r# Q
AddAttribute( 10, 53000, 895, 895, 1244 )% [, K7 |$ C- H- _
AddAttribute( 11, 53000, 1042, 1042, 1402 )& s% f) g1 {- @- c4 S1 ^. {4 R
AddAttribute( 12, 53000, 1203, 1203, 1575 ) u3 g; T' Q2 @4 T4 P- o
AddAttribute( 13, 53000, 1379, 1379, 1763 )" b: |, `4 a, g0 v1 i5 _
AddAttribute( 14, 53000, 1568, 1568, 1966 )1 d3 j6 {$ t. c- e' q+ l
AddAttribute( 15, 53000, 1772, 1772, 2184 )
0 m3 t3 ?9 B. r2 kAddAttribute( 16, 53000, 1989, 1989, 2417 )
6 P4 t7 h0 N8 A; [, K4 H: lAddAttribute( 17, 53000, 2221, 2221, 2665 )+ I9 m1 d& `$ A1 z' Z
AddAttribute( 18, 53000, 2467, 2467, 2998 )
' m+ F' i( G! q; d( ~AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 l9 o6 s1 w* J% _, kAddAttribute( 20, 53000, 3000, 3000, 3500 )* {$ ^( G. P( y# X" T! ?3 @
+ v0 z" w# t! d& i& M----------------------------------------------------------. f: ~+ ~, D. \! \% e
----------------------------------------------------------
1 ]( v8 Z8 Y1 i, s/ P9 h8 Z----------------------------------------------------------6 F! w! n; T1 T# n
nItemTransyLowLevel = 500000
! Z! m& q- d1 `3 _, M) DnItemTransyHighLevel = 2000000; z: z) O0 B. Y' Z+ N7 S
8 ~4 \8 E2 f& D. W5 W$ Y( N
----------------------------------------------------------
: E4 t. y* u6 u N+ ]% B--Kost黰e Kombination Chance------------------------------
$ n f# G5 J% o# L Q& q----------------------------------------------------------
" n- Y3 x- g. o: S; x2 m- W
; X/ F* _! a3 Q& Z; GnFashionCombineChance = 2500 -- 25%+ n: ~5 X" Y7 j- K
9 Z$ }9 h5 G6 j; x
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