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ItemUpgrade.lua1 A- ?; o# M+ J2 ~8 U
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0 \1 U9 U% h+ L) G! m1 s--Sockel Chance-------------------------------------------+ @2 R% ~7 B+ d' v
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( h: l5 x& \) z0 v" b. Y0 RtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 y. ]# H1 N: o/ @) h9 K3 z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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?$ w+ X6 b3 z' C----------------------------------------------------------
2 |2 Z' E3 p/ S/ K7 Q( b--Upgrade Chance------------------------------------------
/ V f: T4 a4 Z8 E, m----------------------------------------------------------8 j4 E: X+ w9 ~2 N$ J
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); U1 }# G& D1 \, w O1 n1 k
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8 A; r4 a" y0 l8 _) B2 k* l- v--Upgrade Chance------------------------------------------; C" j; }7 r) X* X: |
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tAttribute = {}
/ F2 l9 O# t3 U* }4 a+ Rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), O3 m8 W+ Z7 {! x/ Z9 h/ c
tAttribute[nNum] = {}4 G; G: k' e( K& g/ K# C" y a
tAttribute[nNum].nProb = nProb
( p. e7 ]/ x/ ~1 ]' q& u tAttribute[nNum].nDamageRate = nDamageRate
1 G* D6 k& o7 v: @: F: ] ^, _; ]" A tAttribute[nNum].nDefenseRate = nDefenseRate
1 p) P/ e) A K9 b$ `3 W tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
! ^9 x# e' a ]+ `: @3 {end. g1 F" g9 `# H) X! s
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AddAttribute( 1, 100000, 200, 200, 500 )
& Z% S. n" {! K4 h9 P1 A. |AddAttribute( 2, 100000, 221, 221, 522 )/ K/ Z4 Z# V; b1 x6 U
AddAttribute( 3, 92000, 256, 256, 560 )
, R; q0 I$ V4 DAddAttribute( 4, 70000, 305, 305, 612 )* ^& }, Z0 R' ~5 G, s0 @& E
AddAttribute( 5, 53000, 368, 368, 680 )
" H* ^% b9 g' C; v( r1 {AddAttribute( 6, 53000, 446, 446, 763 )7 k4 ~& I$ |6 h }' W
AddAttribute( 7, 53000, 537, 537, 860 )
0 j4 P* x: u% q% X( @3 hAddAttribute( 8, 53000, 642, 642, 973 )
N" M9 `& f0 v' g8 x4 u3 zAddAttribute( 9, 53000, 761, 761, 1101 )
# e8 Z' E# @9 D5 X5 F* I rAddAttribute( 10, 53000, 895, 895, 1244 )/ F5 S! S# [, o5 Z
AddAttribute( 11, 53000, 1042, 1042, 1402 )' y3 @( ^4 p U7 q; l
AddAttribute( 12, 53000, 1203, 1203, 1575 )
. _' |' w% W+ @( E: ]/ MAddAttribute( 13, 53000, 1379, 1379, 1763 )
. k5 ?5 ^, c3 t( o+ pAddAttribute( 14, 53000, 1568, 1568, 1966 )8 B6 V# I- M! R+ X7 k
AddAttribute( 15, 53000, 1772, 1772, 2184 )
7 C2 d1 q1 a5 K+ }5 u* }$ DAddAttribute( 16, 53000, 1989, 1989, 2417 )1 q0 S6 X2 K7 Y* S
AddAttribute( 17, 53000, 2221, 2221, 2665 )
9 l( u% [: y1 CAddAttribute( 18, 53000, 2467, 2467, 2998 )
- i- B& C4 J1 F2 r# JAddAttribute( 19, 53000, 2726, 2726, 3207 )1 w* [: ^) ^* r, H, X* A
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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2 C# H/ c6 ]. R, B. _+ h----------------------------------------------------------% H* e5 E4 p8 j2 r
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: S( c- q2 _' d# v. A5 R) I----------------------------------------------------------
5 v( \ y4 v! I) e' {2 U1 b9 \nItemTransyLowLevel = 500000& g3 m$ t4 n7 I) }
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------" }( f3 ]- U5 {/ R; l' d
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+ k% K6 R0 M: i4 X- g/ b' ]nFashionCombineChance = 2500 -- 25%
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