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ItemUpgrade.lua9 R6 e3 g+ e' g3 j3 S% Z o5 v' U
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6 H! _6 U B* j9 J/ _9 x+ g--Sockel Chance-------------------------------------------5 d$ H1 {' Q- F- f* o3 \
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)) Q6 o: L4 J, {# y+ z3 z, A
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
/ Z5 w) |& g' _! H+ E----------------------------------------------------------6 u& o; @7 P0 ]. K) U
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' ~' {+ l! j7 o# E: e
# E- @7 R/ T) M+ m7 h3 o' p----------------------------------------------------------
; M5 X P$ S0 Z--Upgrade Chance------------------------------------------
}+ q- i/ s2 K9 |----------------------------------------------------------
( f& H8 N) [ X' N+ q; J! c# ctAttribute = {}9 ^: o) |+ r& t+ ] H1 [
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ R+ B* D% r5 y2 w" U/ Y
tAttribute[nNum] = {}. K* g4 A% M0 R; r6 Q1 h
tAttribute[nNum].nProb = nProb
' t6 R3 W3 {! q8 h2 N7 G: w tAttribute[nNum].nDamageRate = nDamageRate+ U: |4 j U8 T5 ], P( X# T- A
tAttribute[nNum].nDefenseRate = nDefenseRate
% z# \, O5 s4 C* j2 N' \ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- : q v2 |6 F, o/ Q+ c
AddAttribute( 1, 100000, 200, 200, 500 )$ E+ ?$ o6 Y3 ]& K# P3 i$ u7 c
AddAttribute( 2, 100000, 221, 221, 522 )
7 W( P# r6 `( s q/ A3 n% z iAddAttribute( 3, 92000, 256, 256, 560 )
5 D& w3 j2 x- O9 _ L" \3 C; TAddAttribute( 4, 70000, 305, 305, 612 )
9 O" ^! K/ V! \6 t: a- R% HAddAttribute( 5, 53000, 368, 368, 680 )" Z w4 P1 q& j1 D0 q4 a
AddAttribute( 6, 53000, 446, 446, 763 )9 _3 o/ Z- K, m7 G! Q) r' C+ {/ |
AddAttribute( 7, 53000, 537, 537, 860 ), j/ q* Y0 L* B- j3 A* X% R
AddAttribute( 8, 53000, 642, 642, 973 )
( A: m4 P3 P1 d$ j6 |AddAttribute( 9, 53000, 761, 761, 1101 )3 j1 C2 x: N3 J2 i9 ~% ?: m
AddAttribute( 10, 53000, 895, 895, 1244 )
$ c" q' ~% W9 j5 t% jAddAttribute( 11, 53000, 1042, 1042, 1402 )
3 K; u" _' O# p* p# {; w8 LAddAttribute( 12, 53000, 1203, 1203, 1575 )
4 J; i/ Z4 x; S+ i: Q% I" B3 P: BAddAttribute( 13, 53000, 1379, 1379, 1763 )- a0 b( W; h5 c$ c& D( Z
AddAttribute( 14, 53000, 1568, 1568, 1966 )
L/ w: |% V, y* @) K/ K. D- RAddAttribute( 15, 53000, 1772, 1772, 2184 )
) }; t8 N& X2 Z' T( oAddAttribute( 16, 53000, 1989, 1989, 2417 )5 A2 x6 W+ q1 G: C8 ?8 }+ ?8 a0 e
AddAttribute( 17, 53000, 2221, 2221, 2665 )6 L" |+ D. |5 L! U& V: h5 Z
AddAttribute( 18, 53000, 2467, 2467, 2998 )6 c" r& j& n8 a! O& c! D/ L
AddAttribute( 19, 53000, 2726, 2726, 3207 )( d. L8 _$ X7 ^1 x2 T% M" P5 u; Q
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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6 ^- w- g8 H5 G+ D3 f: L6 m8 snItemTransyLowLevel = 5000002 Q) r+ Q5 l3 p' P3 P0 {6 P
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
! }( T2 f' R3 b( ]----------------------------------------------------------
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Y8 u/ |; @( R- V. p8 c/ J' LnFashionCombineChance = 2500 -- 25%
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