|
|
ItemUpgrade.lua
' G% w" b( H/ C, B) r----------------------------------------------------------
, A, h2 R2 _1 O& l--Sockel Chance-------------------------------------------! a/ n- N& C) r9 d5 d
----------------------------------------------------------
- w$ k% }$ `2 B' vtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 k$ k) P1 A) |; C& t0 `$ L
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" ^4 o/ _( Q, u4 y0 U" s ?
/ W+ @2 ?; ?0 G& d1 D
k: L# m8 ~3 y' T4 I& b; v
----------------------------------------------------------
8 D9 q3 U G% {--Upgrade Chance------------------------------------------9 I: e' }. i! b4 f `; G
----------------------------------------------------------
, D2 F3 L5 M8 c' d* ktGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
. O! H4 H- W2 e! B2 ]+ l
" ?' a! D3 v$ [# u----------------------------------------------------------
' D8 b [3 h4 a1 i" L1 u3 A--Upgrade Chance------------------------------------------+ m7 `$ T' C/ T( O# ~
----------------------------------------------------------
# l2 N; p+ f) S/ _4 ~tAttribute = {}1 p" M2 i9 i5 b4 I
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )0 c. D( l2 H9 y3 V7 h2 V1 O0 a
tAttribute[nNum] = {}
* Y) [1 q. |- P tAttribute[nNum].nProb = nProb
* {7 P: p" [' Q, G7 u6 W; s; I tAttribute[nNum].nDamageRate = nDamageRate
# Y3 s1 W* h* i1 P) a* U% g tAttribute[nNum].nDefenseRate = nDefenseRate6 A6 h s+ z1 }* b1 D* Q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
3 V4 ^2 _" I _end
/ \3 l d1 c) G, k# ^, E-- ! i: b k2 k8 V
AddAttribute( 1, 100000, 200, 200, 500 ) q& a* u2 D V, Q+ x$ E; j
AddAttribute( 2, 100000, 221, 221, 522 )
/ C o# I2 S8 N3 ^" k1 }AddAttribute( 3, 92000, 256, 256, 560 )
# E' b' x- S4 j% g- gAddAttribute( 4, 70000, 305, 305, 612 )
% y: t) ?) z4 B9 V; O' XAddAttribute( 5, 53000, 368, 368, 680 )
. A( L) a( u3 a, V. W0 _1 r6 X/ N/ AAddAttribute( 6, 53000, 446, 446, 763 )
+ |- h- H$ q* u6 v, m# g' W ]AddAttribute( 7, 53000, 537, 537, 860 )
8 W! I: H& z" u: E+ }/ xAddAttribute( 8, 53000, 642, 642, 973 )
9 b1 g$ S& {8 z( A5 N6 A2 GAddAttribute( 9, 53000, 761, 761, 1101 )
1 r7 m, Z9 R P& y* CAddAttribute( 10, 53000, 895, 895, 1244 )0 d5 K" ~/ X6 b5 T
AddAttribute( 11, 53000, 1042, 1042, 1402 )
8 K' y. t; h. R7 o+ F4 xAddAttribute( 12, 53000, 1203, 1203, 1575 )
4 R4 ]- Q8 [7 I* ZAddAttribute( 13, 53000, 1379, 1379, 1763 )
: F1 r" p4 A6 @7 y2 g( O% I8 TAddAttribute( 14, 53000, 1568, 1568, 1966 )
" u* S8 }! t2 L" i6 r$ j, RAddAttribute( 15, 53000, 1772, 1772, 2184 )
! I0 v2 ^) z9 V/ wAddAttribute( 16, 53000, 1989, 1989, 2417 )
; k& C7 |, U+ f+ Q* R1 mAddAttribute( 17, 53000, 2221, 2221, 2665 )8 G* N. D& V! _5 V3 x* g8 ^8 X
AddAttribute( 18, 53000, 2467, 2467, 2998 )4 Q0 u3 @; G6 v6 F& B. C* [
AddAttribute( 19, 53000, 2726, 2726, 3207 )$ S" H9 r0 ]. r) I* y3 v
AddAttribute( 20, 53000, 3000, 3000, 3500 )/ w$ H0 U8 D4 p: x* L- b5 _* c
# B' f& U$ \' M----------------------------------------------------------- I2 ^3 \% ]4 i) D* I2 z. M8 _
----------------------------------------------------------
$ @. A! j! ^! ^1 u. Y; G----------------------------------------------------------( n W' `. b C
nItemTransyLowLevel = 500000
9 h- }$ K) L- K7 E3 }6 j7 x$ ZnItemTransyHighLevel = 2000000
: l/ p# t5 m, ?7 m9 q" O; g5 P3 i h z: C: t
----------------------------------------------------------1 X# J* J+ C" t$ _& z! ~% H( O
--Kost黰e Kombination Chance------------------------------
2 [. e" p* t: y: k' E. c$ f----------------------------------------------------------8 H4 ^( t# w* M b. |1 O6 G- ^: x7 M
7 H+ x$ ?, q/ A/ V4 R: R, xnFashionCombineChance = 2500 -- 25%! y" k9 n- j+ A D
8 O" ^1 e, Z- p( N4 G' v
|
|