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ItemUpgrade.lua
1 `. ?: [! k$ V+ j7 p; ^3 W----------------------------------------------------------: B! l% _7 }0 P) O4 l/ F5 S( \
--Sockel Chance-------------------------------------------: p9 K6 M2 P2 Y
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊): T$ x6 g. E% B8 y, m
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 b; ?9 y7 i& C# j! ]4 S
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d9 \- E1 e" j1 o----------------------------------------------------------
" f# O" D7 Q0 i* D. H, P8 L4 v--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊): \2 H& T! Z! b: W; O. f; L3 a
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--Upgrade Chance------------------------------------------
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tAttribute = {}
7 _4 L. L& ?% j% Q/ ffunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )# y+ u$ t+ i9 W2 Q' }% o& x# Q3 L
tAttribute[nNum] = {}
; {# p- v* W9 c6 W+ h tAttribute[nNum].nProb = nProb! {5 W! b) ?; I, H; J- X
tAttribute[nNum].nDamageRate = nDamageRate8 n4 i2 r. t' o" z. o0 c) {% e" y
tAttribute[nNum].nDefenseRate = nDefenseRate
% m' P6 `# R" c& |. F4 h( `9 {6 G4 O tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 1 I+ m, E# Q, V& L6 f8 @, {
AddAttribute( 1, 100000, 200, 200, 500 )
6 `. X) X) ~% O$ I9 m5 pAddAttribute( 2, 100000, 221, 221, 522 )
! O L9 h- I/ q; ~, HAddAttribute( 3, 92000, 256, 256, 560 )
R i# x7 J* @2 V) DAddAttribute( 4, 70000, 305, 305, 612 )
) |4 }/ [$ M# s; GAddAttribute( 5, 53000, 368, 368, 680 )
: k& H. a2 P; qAddAttribute( 6, 53000, 446, 446, 763 ), \0 o4 {5 J# I" }
AddAttribute( 7, 53000, 537, 537, 860 )
0 l7 |; k" s( P" ], c! Z5 vAddAttribute( 8, 53000, 642, 642, 973 )
0 c. p" ]! ~# Q9 |5 m' rAddAttribute( 9, 53000, 761, 761, 1101 )
0 e0 f8 G6 j. w, E, Y2 e! PAddAttribute( 10, 53000, 895, 895, 1244 )! h8 |0 c- u8 p* J* \- N ~
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( E" D* {" j7 P- FAddAttribute( 12, 53000, 1203, 1203, 1575 )
7 o. C# o$ X( U' I& ^AddAttribute( 13, 53000, 1379, 1379, 1763 )
+ T& g; Y* e0 V( A+ KAddAttribute( 14, 53000, 1568, 1568, 1966 )$ ]( `1 L* n" i& j; d
AddAttribute( 15, 53000, 1772, 1772, 2184 )
/ o A* k, o) x: b( `AddAttribute( 16, 53000, 1989, 1989, 2417 )
8 \: n$ z& v5 ~* ]4 bAddAttribute( 17, 53000, 2221, 2221, 2665 )$ h7 \* C' c; f7 ^/ @
AddAttribute( 18, 53000, 2467, 2467, 2998 )
8 C9 {% E) J* s7 ~) YAddAttribute( 19, 53000, 2726, 2726, 3207 )
6 ?! M$ v, u* o+ i: s/ Z OAddAttribute( 20, 53000, 3000, 3000, 3500 )1 R: w; `3 P' P& y1 S' R1 N& K
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nItemTransyLowLevel = 500000# W3 ]$ J' A. w0 p7 G5 e& R
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------' b( [/ \7 u% I2 J/ v
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nFashionCombineChance = 2500 -- 25%
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