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ItemUpgrade.lua4 B8 o F) S3 V& Y: C
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1 B( }# j4 F% P& t--Sockel Chance-------------------------------------------
4 T# ?% l) h8 ^; `- {* X---------------------------------------------------------- l; c1 j |0 y, G# S
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)* M7 D$ M: d9 c
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* e" U; ^$ k2 b2 E {; H( X% t
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--Upgrade Chance------------------------------------------4 Q9 h, H8 |; o: X" `" F
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" U* f4 C, O* I& D; ztGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); D; p2 X w& m% R& ?' `
. L( u; x5 |1 q/ S) U. S' b1 j----------------------------------------------------------6 B" V, {" ~( M) L5 ~
--Upgrade Chance------------------------------------------
. [- i0 k7 v v, ^8 }% i. n+ t+ c----------------------------------------------------------
- w5 Y" _: U; o, otAttribute = {}
; Q/ B* z. n$ g+ K7 }8 Qfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& V3 a$ _( R7 [4 R# i9 p tAttribute[nNum] = {}( ]( Y) S& C3 Y+ e
tAttribute[nNum].nProb = nProb
4 S, Q7 D. W3 i tAttribute[nNum].nDamageRate = nDamageRate" G7 l+ R2 v' U% R0 W
tAttribute[nNum].nDefenseRate = nDefenseRate0 \% e( G( |) ]0 l4 h8 ?4 X
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 7 N* d, l1 N n g- z
AddAttribute( 1, 100000, 200, 200, 500 )4 O2 u" M& O4 M4 k* `2 k: C8 Y
AddAttribute( 2, 100000, 221, 221, 522 )
5 O/ S7 j" R9 [9 Y9 x5 n: M! AAddAttribute( 3, 92000, 256, 256, 560 )
) n; \ k0 A, U0 E- @ fAddAttribute( 4, 70000, 305, 305, 612 )6 l& s1 q# ?/ F4 p/ u& N/ e
AddAttribute( 5, 53000, 368, 368, 680 )
2 B+ z1 r6 _, {/ y! {* PAddAttribute( 6, 53000, 446, 446, 763 )
. S! Q' c% D. Q' r8 q+ \! I) YAddAttribute( 7, 53000, 537, 537, 860 )3 T6 L, T" T- x' M2 ]
AddAttribute( 8, 53000, 642, 642, 973 )
1 w5 i. A Z$ b4 K9 }AddAttribute( 9, 53000, 761, 761, 1101 )
" r& R; l6 O! w9 ~AddAttribute( 10, 53000, 895, 895, 1244 )* P: q/ f& A" W5 H
AddAttribute( 11, 53000, 1042, 1042, 1402 )
5 ~6 u3 H% [0 k& p! W- z# eAddAttribute( 12, 53000, 1203, 1203, 1575 )
& M5 r; O5 B/ g( ~7 Z4 B6 }AddAttribute( 13, 53000, 1379, 1379, 1763 )% ?9 G, A$ q$ _% F" o
AddAttribute( 14, 53000, 1568, 1568, 1966 )2 o- B+ k( _$ @
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 X2 C, U& m9 J: [( J
AddAttribute( 16, 53000, 1989, 1989, 2417 )# t& Z, L( y% Q7 V0 W7 N
AddAttribute( 17, 53000, 2221, 2221, 2665 )8 b7 u8 M9 V* I9 o9 p
AddAttribute( 18, 53000, 2467, 2467, 2998 )
( v1 @- N1 l9 k* ?9 I$ e) O/ ^AddAttribute( 19, 53000, 2726, 2726, 3207 )8 V1 A9 S+ c; z4 ?4 P& Q# v
AddAttribute( 20, 53000, 3000, 3000, 3500 )% @( x3 I; B# \! @
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- I0 B- i3 i9 P/ K; _ \----------------------------------------------------------
- q: f8 s2 p$ ?8 R----------------------------------------------------------
& D1 Z) r8 b5 C/ ?9 N2 B$ rnItemTransyLowLevel = 5000009 \) w V( K. ]' k; [8 O
nItemTransyHighLevel = 2000000: D4 A! k, y2 R- }( h
( j, v+ K& i8 T# ^----------------------------------------------------------
/ x, i' W6 l3 f, @) R/ x6 i7 R--Kost黰e Kombination Chance------------------------------
j/ b: ^ v5 }+ [----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%. s; t! J$ T$ ?
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