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ItemUpgrade.lua: z+ G7 i& }. Z: O# ^
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--Sockel Chance-------------------------------------------$ e1 r" D' X; Y. f
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; k) [5 z, ~. p" b; C3 l& X0 g+ \2 stWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" d; H0 L# j6 ~& [4 r% d
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--Upgrade Chance------------------------------------------
4 q0 t# I' {2 |: h9 \----------------------------------------------------------
" o( f0 v* ~* q P1 j/ \/ L! x! {tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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9 n- R2 g& P( @* b; H8 O: Y----------------------------------------------------------, m, k5 `. L& Y. c8 M5 T' z
--Upgrade Chance------------------------------------------+ }; L( Q# [9 T" I. w$ h) s( T: N( g
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7 n* N) f7 P! l7 v. itAttribute = {}
1 i: L$ P1 l% ~9 Z6 k5 \/ F+ s7 H" kfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 P/ ~# e. ~% f. D; |* s& x
tAttribute[nNum] = {}7 ]# B0 w: y! Z- X \7 A! P
tAttribute[nNum].nProb = nProb
' T! s& A- u2 o6 j' g$ Q0 }. o tAttribute[nNum].nDamageRate = nDamageRate& z+ V& J6 o! P1 p7 L6 D6 k7 @
tAttribute[nNum].nDefenseRate = nDefenseRate
; v. n/ D8 o& v/ k tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 A, r$ O% F* c5 m6 E" z+ E
end1 [! k" I0 a$ t) b' v9 b
--
2 D: X8 E% Z6 w, P/ r3 a# Y0 aAddAttribute( 1, 100000, 200, 200, 500 )
0 J( I6 d3 z- ?1 t( r* e7 j. O, LAddAttribute( 2, 100000, 221, 221, 522 )% n5 E/ ^: ?( n* y$ d- [
AddAttribute( 3, 92000, 256, 256, 560 ) m1 x7 l) w5 m; M `* T
AddAttribute( 4, 70000, 305, 305, 612 )
7 `8 O Y) i/ ]5 c8 ^ BAddAttribute( 5, 53000, 368, 368, 680 )! d: n% k- {! s2 w0 C0 H
AddAttribute( 6, 53000, 446, 446, 763 )
' S/ d5 f, d" F% S* q8 LAddAttribute( 7, 53000, 537, 537, 860 )4 j7 y: B) q" \" |) t5 Y0 _; `
AddAttribute( 8, 53000, 642, 642, 973 )5 u5 S9 k6 `7 f1 U) ]- a
AddAttribute( 9, 53000, 761, 761, 1101 )
! ], Z/ z7 F. ]) OAddAttribute( 10, 53000, 895, 895, 1244 )
G4 n$ U4 \ ], q- jAddAttribute( 11, 53000, 1042, 1042, 1402 )
- `1 {% J# r+ Y4 OAddAttribute( 12, 53000, 1203, 1203, 1575 )9 M/ q8 d' W1 Q
AddAttribute( 13, 53000, 1379, 1379, 1763 )' N) {% @3 F" C) N% V
AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 ]6 `" O8 @% R+ a! l$ u3 A" l" JAddAttribute( 15, 53000, 1772, 1772, 2184 )
. t) ^( v7 _/ I( U0 b SAddAttribute( 16, 53000, 1989, 1989, 2417 )
' {- c; M) o2 \- H2 ZAddAttribute( 17, 53000, 2221, 2221, 2665 )8 h2 \% ]6 w3 V# h/ e
AddAttribute( 18, 53000, 2467, 2467, 2998 )
1 j# X: m# G, a$ s% L6 o. QAddAttribute( 19, 53000, 2726, 2726, 3207 )
3 M' o. }# x% w' l. |- |AddAttribute( 20, 53000, 3000, 3000, 3500 )1 O9 w6 D- A0 j' A/ B& c: a3 ~# f
( i* }8 Q0 x( c6 V: g, m5 b----------------------------------------------------------$ ?% F, n5 J0 X
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6 C7 E! c* _' r5 u$ h# \! \" c----------------------------------------------------------
: C3 D( u' W5 Z% Z' p4 WnItemTransyLowLevel = 5000009 C; g3 X5 c: D* f( v0 a
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------8 z9 _9 O+ d" ~$ r
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nFashionCombineChance = 2500 -- 25%$ m+ s5 c) `& c% y
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