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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 N: q* W# d; L3 R+ v! t
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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+ I' q1 }7 e- ?7 f' stGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------' K) F+ {; Q ?8 [; u, @0 R1 S
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* {( S% H* N& M; e! Q; U$ XtAttribute = {}
: B* S2 V/ }; m- P9 L/ Zfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ `2 Y' }, }( ?& |$ g' f
tAttribute[nNum] = {}
( e8 _) p+ p7 q( s, X4 k tAttribute[nNum].nProb = nProb
3 l% |: ]7 p+ l! Z. B4 Z tAttribute[nNum].nDamageRate = nDamageRate
% F$ |5 ^; u4 |0 h9 ]9 f) r tAttribute[nNum].nDefenseRate = nDefenseRate. y" n6 a. e: v4 K1 _
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% |9 H& a' K* K3 Q8 s9 W0 W/ |4 M
end
5 `0 s. d/ F4 |1 Q--
3 u6 n" N% @. n* A' fAddAttribute( 1, 100000, 200, 200, 500 )* Y# u4 O+ f1 ^5 F5 b3 k
AddAttribute( 2, 100000, 221, 221, 522 )
# i9 m5 ]* O. h' M2 M( lAddAttribute( 3, 92000, 256, 256, 560 )
+ v4 \5 Z$ N! T/ G9 L% l; A, XAddAttribute( 4, 70000, 305, 305, 612 )
! f- ]8 e% G1 c7 gAddAttribute( 5, 53000, 368, 368, 680 )
, d6 x- L5 U* sAddAttribute( 6, 53000, 446, 446, 763 )) N N$ o* a l2 }. k* b5 c
AddAttribute( 7, 53000, 537, 537, 860 )/ X4 C$ \( r- F2 g' d
AddAttribute( 8, 53000, 642, 642, 973 ), j- i" U$ x, [8 C# Q
AddAttribute( 9, 53000, 761, 761, 1101 )
# S1 P# F/ S9 u+ l# RAddAttribute( 10, 53000, 895, 895, 1244 )
; O8 h/ c, g; f F% d8 A# HAddAttribute( 11, 53000, 1042, 1042, 1402 )
) p& D3 s/ k' z- m( ]0 z8 `" AAddAttribute( 12, 53000, 1203, 1203, 1575 ), f9 @% W; u6 J4 @3 R. p) X( _- G
AddAttribute( 13, 53000, 1379, 1379, 1763 )4 x1 p( i7 H8 `4 d5 H! \2 U
AddAttribute( 14, 53000, 1568, 1568, 1966 )( Z! b/ o( }( Z X$ ?% ~' W5 T' B
AddAttribute( 15, 53000, 1772, 1772, 2184 )
* R+ ?1 s, G" `0 t' YAddAttribute( 16, 53000, 1989, 1989, 2417 )
; N& D5 h+ j+ N0 iAddAttribute( 17, 53000, 2221, 2221, 2665 )9 R; t# J6 w ^2 w2 h
AddAttribute( 18, 53000, 2467, 2467, 2998 )2 N/ s+ a3 ^3 T0 n$ x, b$ q/ F
AddAttribute( 19, 53000, 2726, 2726, 3207 ): d) ^/ H/ R$ o( j. _
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000003 _+ m7 g" s5 {7 [( R! k: H$ _
nItemTransyHighLevel = 20000002 W [9 i$ l# E8 e) B
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; y7 |/ R; b# B( Z& D# j, y--Kost黰e Kombination Chance------------------------------ w7 C4 t. W, _6 {& P
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1 x& r' \. {$ J* C% |. f: qnFashionCombineChance = 2500 -- 25%
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