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ItemUpgrade.lua4 L& E: j1 a6 X. q) [: H
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--Sockel Chance-------------------------------------------5 w) G$ u6 \2 f; f
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ m% r# _0 w, j+ Z+ e& _tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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8 J m8 o3 t' C) k--Upgrade Chance------------------------------------------& r1 c; h. ?3 @6 r# p1 e9 E
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), Q4 n% h) A$ C3 E- V7 E# A
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--Upgrade Chance------------------------------------------
# r: g' @5 q6 Y S7 q----------------------------------------------------------5 d! }2 I5 ?9 _3 q! x+ O
tAttribute = {}
m$ j! y5 w+ o5 r5 g2 ffunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 z0 M/ g0 l7 J tAttribute[nNum] = {}
) R* B) I0 E4 z i: r0 p tAttribute[nNum].nProb = nProb
! k$ g: S* \ ]$ S8 l& H tAttribute[nNum].nDamageRate = nDamageRate
* A4 b4 m% T6 k! R. g8 ~ tAttribute[nNum].nDefenseRate = nDefenseRate
; b# x7 v7 K& ]& S! j tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
' O+ `/ P5 |' n5 h* h' }' iend. ?2 F6 f6 V, e6 K3 t
--
& @- B6 G! X I2 J- @AddAttribute( 1, 100000, 200, 200, 500 )0 _/ e/ }* ^: g A$ I
AddAttribute( 2, 100000, 221, 221, 522 ). @' |' x8 F N6 a c
AddAttribute( 3, 92000, 256, 256, 560 )
8 r0 l: I2 t" n# w; [9 NAddAttribute( 4, 70000, 305, 305, 612 )
* j6 x1 F: L9 T6 ] \0 nAddAttribute( 5, 53000, 368, 368, 680 )
( ]; z( }) G- C, T+ S4 D& eAddAttribute( 6, 53000, 446, 446, 763 )/ c7 |# K/ j5 l' K. y
AddAttribute( 7, 53000, 537, 537, 860 ). g6 P) d3 Q! G/ M
AddAttribute( 8, 53000, 642, 642, 973 )0 ]9 R( h8 ?& p( N8 _5 m9 r
AddAttribute( 9, 53000, 761, 761, 1101 ), W, K0 [) R- s9 U, c
AddAttribute( 10, 53000, 895, 895, 1244 )' b8 ^! h! ?' ~
AddAttribute( 11, 53000, 1042, 1042, 1402 )
" J: e$ U1 O+ T0 W- U: i* H. PAddAttribute( 12, 53000, 1203, 1203, 1575 )3 {) u2 g) R+ ?2 h2 ^5 _, e% I
AddAttribute( 13, 53000, 1379, 1379, 1763 )1 `6 i- A$ w. v6 \5 v
AddAttribute( 14, 53000, 1568, 1568, 1966 )/ h& Q: I* n4 r3 I/ o
AddAttribute( 15, 53000, 1772, 1772, 2184 )8 R6 y3 B5 u& j! [# R
AddAttribute( 16, 53000, 1989, 1989, 2417 )
0 b% ~& G* v8 @5 X7 |) nAddAttribute( 17, 53000, 2221, 2221, 2665 )5 a z, C) C0 E# {
AddAttribute( 18, 53000, 2467, 2467, 2998 )- G; i( a! ^) D' y* C# g3 I1 c3 u
AddAttribute( 19, 53000, 2726, 2726, 3207 )' W& l' o' y# f7 p' y w
AddAttribute( 20, 53000, 3000, 3000, 3500 )# T* K9 @ K( i, {& k; K6 R
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( T& e; D" F! X5 ^9 Y4 \nItemTransyLowLevel = 5000001 Z2 V% _0 {% ~2 _. C) q
nItemTransyHighLevel = 2000000
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5 \0 l" a( ~ q5 C% ]----------------------------------------------------------
z3 L6 U2 l h; |2 o% W--Kost黰e Kombination Chance------------------------------
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3 O+ p* K: n. v( V5 ?2 J3 mnFashionCombineChance = 2500 -- 25%( D' q, Q7 r$ \6 ^2 p
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