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ItemUpgrade.lua
5 _' b/ d4 Y. c+ K# q" w, q----------------------------------------------------------
8 N, F6 }. ?7 R* f3 j/ h1 z7 c- b--Sockel Chance-------------------------------------------
% G' K' | J2 H, a---------------------------------------------------------- r4 K$ y3 o, D5 H* b9 p& [0 Q
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 N, f0 C* l: o; l: [& j# `6 l# g
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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, d3 q. |6 v" b0 `% B. _0 r----------------------------------------------------------6 ?' C8 {6 P- a' D, I# `
--Upgrade Chance------------------------------------------
" B. q1 W% \, Q! D* m# s----------------------------------------------------------* W @8 `" B' d' L5 x
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); _0 L8 o' l7 i4 K4 h) g F: A
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--Upgrade Chance------------------------------------------: H$ }2 L; v7 W- o* ~
----------------------------------------------------------
+ }# ]" R/ Z( n; u$ z6 JtAttribute = {}
2 v+ R! K8 e/ E( wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), n9 g9 o* l9 [/ z
tAttribute[nNum] = {}
# F. h# s8 [% e: Y; J tAttribute[nNum].nProb = nProb$ E& \9 V8 Q+ K: n! G
tAttribute[nNum].nDamageRate = nDamageRate
+ E( }9 U; b, k$ m0 Z3 Q2 l tAttribute[nNum].nDefenseRate = nDefenseRate E) |" m6 c! [4 o) l1 s, {
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate, F- O+ e7 T% c1 f+ j# ~/ g
end+ m# `7 ?1 ^/ Z
-- / J' E, H# x) ^# y+ `" I
AddAttribute( 1, 100000, 200, 200, 500 )
9 \6 ^ O) U: K iAddAttribute( 2, 100000, 221, 221, 522 )' s+ B- U0 p8 g
AddAttribute( 3, 92000, 256, 256, 560 ); l9 L# |4 J7 C0 f. T; s/ t& z! x
AddAttribute( 4, 70000, 305, 305, 612 )) D1 J& _7 m- N6 i
AddAttribute( 5, 53000, 368, 368, 680 )
" H! I+ G @) r+ M P$ U5 j% aAddAttribute( 6, 53000, 446, 446, 763 )/ c6 k- v* ^( r& ~% ?# C9 j
AddAttribute( 7, 53000, 537, 537, 860 )
+ A- n5 y. q! a& S1 c3 gAddAttribute( 8, 53000, 642, 642, 973 )
! i, t5 H7 q) l8 I8 @& P# fAddAttribute( 9, 53000, 761, 761, 1101 )
1 O# P9 {9 g K9 _9 y9 wAddAttribute( 10, 53000, 895, 895, 1244 )
! s2 I& z* Q3 _3 f4 o% H1 d* kAddAttribute( 11, 53000, 1042, 1042, 1402 )" k( B! E) ?9 e R$ S
AddAttribute( 12, 53000, 1203, 1203, 1575 )
' O7 v# K# v" H( \AddAttribute( 13, 53000, 1379, 1379, 1763 )/ b8 s( e; q% g: w; O$ d5 Y {, n
AddAttribute( 14, 53000, 1568, 1568, 1966 )% G$ N w2 X r- G0 _( k% Z/ R
AddAttribute( 15, 53000, 1772, 1772, 2184 ) k4 ]+ r* r- c% k
AddAttribute( 16, 53000, 1989, 1989, 2417 )- w) c5 R$ D# Q+ J6 _$ x
AddAttribute( 17, 53000, 2221, 2221, 2665 )/ `9 ^$ [) C1 c+ v( ^3 S
AddAttribute( 18, 53000, 2467, 2467, 2998 )
: k" q0 c4 H$ X9 G6 BAddAttribute( 19, 53000, 2726, 2726, 3207 )
* D; \4 k7 P1 I; l1 gAddAttribute( 20, 53000, 3000, 3000, 3500 )
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----------------------------------------------------------0 Y: z2 e6 O0 C1 n* t
----------------------------------------------------------- t; x) F4 v( h; i5 _
----------------------------------------------------------" ?5 n# F* x0 r5 {
nItemTransyLowLevel = 5000001 O! D6 U E5 k# w
nItemTransyHighLevel = 2000000
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----------------------------------------------------------9 D" M D! ~2 u, h: Q
--Kost黰e Kombination Chance------------------------------
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" ~% k, q4 B$ T ^: n4 g1 LnFashionCombineChance = 2500 -- 25%
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