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ItemUpgrade.lua
) V& g ~* L- C, P( f, J# Z- `* K4 ~----------------------------------------------------------
2 ^: L) Q- S# F. v3 [/ X0 f6 E--Sockel Chance-------------------------------------------
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5 i8 ]2 t3 `3 D( a0 YtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& j" r+ Q: `9 A% ftWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }/ _; N: ~) _' K% D, A7 w
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! r- r; g4 K7 Q5 X; |+ Z! M--Upgrade Chance------------------------------------------, A! H2 K1 H' z1 j% j, y+ H
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------6 L- a! ]8 a; f) s
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1 A$ e) \ v" z5 q7 b$ l( u7 StAttribute = {}
/ P1 C& Y. n. [( S9 ^# y/ yfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 k: t5 ]6 S* Y) j
tAttribute[nNum] = {}
8 `8 b+ w1 b, S' ] tAttribute[nNum].nProb = nProb9 h, X, g! F- x; @1 D
tAttribute[nNum].nDamageRate = nDamageRate
( u) k6 X( Z4 b/ M4 J5 B/ k tAttribute[nNum].nDefenseRate = nDefenseRate
5 w$ z* X9 A" |6 b2 s tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
' t& f0 { l3 D7 z9 d* x1 J) t7 qend) I* l! D$ W! m
--
# m+ P; x `9 l; s* a& }0 A3 ]AddAttribute( 1, 100000, 200, 200, 500 )* ~, B* G. v+ B H, I+ D
AddAttribute( 2, 100000, 221, 221, 522 )1 H$ \' W7 j) N; e
AddAttribute( 3, 92000, 256, 256, 560 )
$ v* s4 u. j; s2 Z0 FAddAttribute( 4, 70000, 305, 305, 612 )& Y. k# L3 x$ T% I
AddAttribute( 5, 53000, 368, 368, 680 )8 S& W. r% x: f% W- Q
AddAttribute( 6, 53000, 446, 446, 763 )
6 U) B* p) ^' t/ `3 R' EAddAttribute( 7, 53000, 537, 537, 860 )
0 t f! ^( \5 h% N! @- g1 hAddAttribute( 8, 53000, 642, 642, 973 )1 ^; [6 T8 }' S0 T
AddAttribute( 9, 53000, 761, 761, 1101 )
6 g3 o8 ?9 D( \) `! g, l8 K# FAddAttribute( 10, 53000, 895, 895, 1244 )# j8 d ]5 W: e g5 S0 ?5 c
AddAttribute( 11, 53000, 1042, 1042, 1402 )
+ l6 v9 B8 {% x( X. t5 R: |4 A' ZAddAttribute( 12, 53000, 1203, 1203, 1575 )
3 w7 Z% Q' ~& x5 d3 bAddAttribute( 13, 53000, 1379, 1379, 1763 )
9 x5 I$ e7 b( |0 jAddAttribute( 14, 53000, 1568, 1568, 1966 )
, I9 Z8 b4 m4 \AddAttribute( 15, 53000, 1772, 1772, 2184 )4 R* e* W& n$ Z* s" w' L
AddAttribute( 16, 53000, 1989, 1989, 2417 )3 a; Z$ X3 E' Y; Z* O
AddAttribute( 17, 53000, 2221, 2221, 2665 )
1 M( s9 d! J: Q! O! pAddAttribute( 18, 53000, 2467, 2467, 2998 )
6 @' Q* ^# b" e2 a A/ L4 _AddAttribute( 19, 53000, 2726, 2726, 3207 )
$ \) Z3 j9 ?% |) E, jAddAttribute( 20, 53000, 3000, 3000, 3500 )# h/ s6 i( g( l* F/ o# r5 N
4 W" ]7 L1 w% O$ ]2 D6 j----------------------------------------------------------
" g5 y: d# W# f5 n3 S* ~----------------------------------------------------------
) i9 x7 E1 L) @----------------------------------------------------------
& X6 Y: U5 D1 `' J: ^nItemTransyLowLevel = 5000007 s; G* h% I) J: H. \% g$ R" \
nItemTransyHighLevel = 2000000
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) u& F9 C& @: l5 f3 G' @9 I( ~----------------------------------------------------------
1 j0 x% k* Q9 D' d+ Z--Kost黰e Kombination Chance------------------------------6 o0 C1 w6 D( ^0 B9 s3 k8 P2 f; E' _% ~
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) z( _; G" R" L- O' wnFashionCombineChance = 2500 -- 25%
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