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ItemUpgrade.lua5 q5 i" r% i, x/ [" v3 U
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--Sockel Chance-------------------------------------------
1 t; T' d8 `7 Z$ K5 H----------------------------------------------------------
7 X$ f" Q3 _& y% @, AtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 T a) Y7 w7 j0 `; G6 [! W* itWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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7 q5 ^; k% [$ V& i. q--Upgrade Chance------------------------------------------
0 f# T, J8 i8 N" F----------------------------------------------------------& f' G4 x: e. z* _1 f: m& S
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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# R( C7 D. i7 s/ {2 h/ l--Upgrade Chance------------------------------------------1 L2 C# s# H3 A5 X% g/ [
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% k8 d# Y* w2 i! btAttribute = {}( O8 I8 x$ { e% ~- J6 l
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ) ~) s( u% b$ V0 F) V' P4 O: J
tAttribute[nNum] = {}
$ ?' C7 S2 C1 a tAttribute[nNum].nProb = nProb1 R* H( g0 v {3 O8 I5 a
tAttribute[nNum].nDamageRate = nDamageRate
' Z Y) m H& \- f9 S' X" q$ \ tAttribute[nNum].nDefenseRate = nDefenseRate0 G' d& K$ @3 {- {
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- # y- \& h- f" z" N U! g4 G
AddAttribute( 1, 100000, 200, 200, 500 )
* I6 P9 c5 `. w9 ]AddAttribute( 2, 100000, 221, 221, 522 )7 n( A( j. Q S' K. q
AddAttribute( 3, 92000, 256, 256, 560 )8 @+ S# C# j5 A" G7 m- i7 S
AddAttribute( 4, 70000, 305, 305, 612 )$ y( ~0 r" X0 G- t$ x
AddAttribute( 5, 53000, 368, 368, 680 )! [# r, y. N3 h
AddAttribute( 6, 53000, 446, 446, 763 )) E, P6 ]: ^+ l/ X1 e* o& s
AddAttribute( 7, 53000, 537, 537, 860 )- v: X, D) J/ w/ @! i/ h& v
AddAttribute( 8, 53000, 642, 642, 973 )
D/ D+ o' I+ C% mAddAttribute( 9, 53000, 761, 761, 1101 )
+ G/ K+ ~& r. V) w7 S$ y& EAddAttribute( 10, 53000, 895, 895, 1244 ) N( h8 V, G* Y) M8 V1 Z
AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 N* S9 k5 A/ c% h6 _: y1 DAddAttribute( 12, 53000, 1203, 1203, 1575 )0 M* |& D- O% `7 T7 G. ^1 s
AddAttribute( 13, 53000, 1379, 1379, 1763 )3 k- N- R9 m' Y/ x3 B
AddAttribute( 14, 53000, 1568, 1568, 1966 )
. c; g$ }5 Q8 r( i2 N% GAddAttribute( 15, 53000, 1772, 1772, 2184 )* W" \: Y' P! P* \
AddAttribute( 16, 53000, 1989, 1989, 2417 )/ N$ A" g/ ?8 D; W/ G* E$ _+ a. d
AddAttribute( 17, 53000, 2221, 2221, 2665 )
2 G& Z% i1 g7 u- j# EAddAttribute( 18, 53000, 2467, 2467, 2998 )
1 U' M& p' [, S) C/ b# K: h* EAddAttribute( 19, 53000, 2726, 2726, 3207 )1 V/ ]& R4 o, @( n7 q% \7 S
AddAttribute( 20, 53000, 3000, 3000, 3500 )2 w! g& t9 r* r
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nItemTransyLowLevel = 500000
3 O$ f$ w9 B2 z+ s) z2 jnItemTransyHighLevel = 2000000$ E% t) w A- F3 [ W) L( R
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--Kost黰e Kombination Chance------------------------------
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3 z0 t1 y7 ]/ r4 I1 g% ynFashionCombineChance = 2500 -- 25%! m( W9 [: J; W* l9 X
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