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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------3 S! f2 C6 |; k2 P1 D X& H
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/ ` d6 B5 k, |% ~: J) btSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ @/ z! ^5 `9 |! ^- M& ytWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 S+ z6 u; U4 S0 T' n0 R t
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+ a( Q. X( k+ X/ C6 f% \- h; k& f--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
8 r+ H6 F( X8 s+ ^----------------------------------------------------------
1 W: j/ ^8 D& K; i) g* k+ t" F' ktAttribute = {}0 K/ h8 g% }& p& h% h+ x
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; o" e& Z( H4 m tAttribute[nNum] = {}. \: ^9 ]- y1 \! M( H" X/ n! E5 O
tAttribute[nNum].nProb = nProb$ d j6 ?# E+ X; u$ C" I7 O/ C
tAttribute[nNum].nDamageRate = nDamageRate& s# F% A$ ^1 H9 N5 ~( \& y6 o2 {
tAttribute[nNum].nDefenseRate = nDefenseRate1 z; B- T8 C+ x; ~
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate8 K5 Q/ ^. i+ M, v2 h* W- M( P
end4 ?& a0 C7 U" {& {! h$ q5 \2 l
-- + G. M3 J8 l+ x$ e; z3 p9 `
AddAttribute( 1, 100000, 200, 200, 500 )+ Y( f, C5 X# E/ e( L) o0 Z
AddAttribute( 2, 100000, 221, 221, 522 )
! `: b& o5 p; u' z( }AddAttribute( 3, 92000, 256, 256, 560 )% h4 X- { T* F6 q
AddAttribute( 4, 70000, 305, 305, 612 )
" k9 q3 e4 p$ p# nAddAttribute( 5, 53000, 368, 368, 680 )
0 t3 H1 W" X1 d( d& bAddAttribute( 6, 53000, 446, 446, 763 )
, Q. H% o9 }* S1 ]# `% }AddAttribute( 7, 53000, 537, 537, 860 )
% p0 G7 e8 q3 I, W. k- U+ UAddAttribute( 8, 53000, 642, 642, 973 )
4 C, X: M3 e. U7 nAddAttribute( 9, 53000, 761, 761, 1101 )
' {: @/ c2 A& w3 b2 C' w, qAddAttribute( 10, 53000, 895, 895, 1244 )
# S$ q. g- r" LAddAttribute( 11, 53000, 1042, 1042, 1402 )
' G3 m, c7 n6 {) [AddAttribute( 12, 53000, 1203, 1203, 1575 )
/ Z; y1 G' [& x, J5 m2 b: X4 L; a: GAddAttribute( 13, 53000, 1379, 1379, 1763 )9 P; }4 N7 E5 H" T( ~1 H
AddAttribute( 14, 53000, 1568, 1568, 1966 )
|7 |/ E$ Z8 O# ^7 y1 K# R* w) _AddAttribute( 15, 53000, 1772, 1772, 2184 )
# O$ [! U/ U; g7 c- ?- U" A' aAddAttribute( 16, 53000, 1989, 1989, 2417 )3 w$ i5 a1 D* M9 A; _
AddAttribute( 17, 53000, 2221, 2221, 2665 )
8 A5 K# A* m* `5 Z6 Z; g; l5 ?0 XAddAttribute( 18, 53000, 2467, 2467, 2998 )
8 X) B" G4 z' F. W/ |AddAttribute( 19, 53000, 2726, 2726, 3207 )
5 X. h: q! Q& a- _& `! W7 sAddAttribute( 20, 53000, 3000, 3000, 3500 )9 P5 o5 D/ \% i8 B
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6 \7 Q: u7 X* G" FnItemTransyLowLevel = 500000) Q! D9 a7 u; h$ Y
nItemTransyHighLevel = 20000003 g% E) R% U- c4 y
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--Kost黰e Kombination Chance------------------------------6 S2 G# C" @1 O
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nFashionCombineChance = 2500 -- 25%: W' b1 E. F% Z2 l9 Q9 R i
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