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ItemUpgrade.lua
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) M( m2 [" a, I% b--Sockel Chance-------------------------------------------+ d! ]2 M0 A: c
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 T( b1 `1 A1 T) `3 C n r+ h6 Z1 i
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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4 `- M: h/ O( q) L$ q$ j$ t--Upgrade Chance------------------------------------------- \, q; ~. m6 O% }' g: U
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)% \) m$ ^0 ~$ J/ P
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* Z3 N- Z, _$ q' U7 T% `# E* j) k--Upgrade Chance------------------------------------------* C* w4 S1 N' Y6 M& a% @
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) R z3 R! [ v ztAttribute = {}
% n; ?$ U( h% ]$ f9 ]0 c3 a6 Efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): B9 T. V5 ^+ X
tAttribute[nNum] = {}
; J# `# a% B# U5 n" R1 T9 a tAttribute[nNum].nProb = nProb
) T4 O# `; j3 s5 u5 r tAttribute[nNum].nDamageRate = nDamageRate5 Y& ~3 s" Z2 \5 q
tAttribute[nNum].nDefenseRate = nDefenseRate
4 O8 S+ \; F- p" y. D! ~; K tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
/ {; f; a# Z5 q. p8 iend
8 l% M: g$ ^* T+ p7 O--
0 P2 T6 b- G% F4 n& N9 |+ @# E% |AddAttribute( 1, 100000, 200, 200, 500 )
2 ^+ U& e9 T# z+ HAddAttribute( 2, 100000, 221, 221, 522 )
& a, H$ b0 K2 ?) W C6 JAddAttribute( 3, 92000, 256, 256, 560 )" B4 |% _1 I, ]; x; v
AddAttribute( 4, 70000, 305, 305, 612 )/ g- W2 w0 N5 }! M) F
AddAttribute( 5, 53000, 368, 368, 680 )
3 t/ Z( s3 ]8 X' \: C/ c( ]9 iAddAttribute( 6, 53000, 446, 446, 763 )
% a1 B, t# u* j4 _2 d3 VAddAttribute( 7, 53000, 537, 537, 860 )7 a9 Y9 ]/ u, H+ a' J! j9 K6 |
AddAttribute( 8, 53000, 642, 642, 973 )% z1 U, W% A1 W* m
AddAttribute( 9, 53000, 761, 761, 1101 )! \5 j* w5 P0 H. X# R6 Q+ E
AddAttribute( 10, 53000, 895, 895, 1244 )
- ?* {6 m2 a7 J) ^6 K, lAddAttribute( 11, 53000, 1042, 1042, 1402 )
4 V5 q: Q" A6 V0 iAddAttribute( 12, 53000, 1203, 1203, 1575 )
% K& l" C4 U+ b8 Q, l4 B/ aAddAttribute( 13, 53000, 1379, 1379, 1763 )2 g: K# g% T8 C! N3 g
AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 T4 o0 J7 } [) l0 s' SAddAttribute( 15, 53000, 1772, 1772, 2184 )
9 H t/ B( e* K7 B1 |; `7 C% UAddAttribute( 16, 53000, 1989, 1989, 2417 )
, }7 `. t& H$ D' y* s. ^& H# xAddAttribute( 17, 53000, 2221, 2221, 2665 )) {, N9 a4 \! q; T
AddAttribute( 18, 53000, 2467, 2467, 2998 )
/ B7 P' D$ b% z! F( d& d0 PAddAttribute( 19, 53000, 2726, 2726, 3207 )
# R/ S- _0 Q. `6 D% FAddAttribute( 20, 53000, 3000, 3000, 3500 )+ X' k- H' `8 n' R; }2 P+ V4 L t
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nItemTransyLowLevel = 500000' S% S& A% B0 n
nItemTransyHighLevel = 2000000. S9 l o$ i, I# S+ H
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/ u$ S q& e8 y- B--Kost黰e Kombination Chance------------------------------
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! r& ~2 S' [) \$ EnFashionCombineChance = 2500 -- 25%
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