|
|
ItemUpgrade.lua
/ j6 \) E, q, K% V----------------------------------------------------------
" _6 y: h, ?, {& {3 M--Sockel Chance-------------------------------------------
6 P7 C5 v4 w* \----------------------------------------------------------
& E. y! V9 }, L0 @tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! n7 g5 Y/ d2 g9 I+ YtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } [8 {1 x4 m- v! S/ X" r2 i3 B
( G1 u- S" @/ U, N; d% C4 T7 D/ R6 a9 K
----------------------------------------------------------
5 d, l+ A8 X: K# y8 d- L--Upgrade Chance------------------------------------------3 X/ B2 D& j. I! M" }2 p
----------------------------------------------------------" G- v; _3 Q8 D' r) D; h& l
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ k( W1 D I5 i! g4 n5 F
, A0 v& \, N! D: ]. E----------------------------------------------------------
% `9 @! ~" m% B3 Z--Upgrade Chance------------------------------------------9 M! ]; U- D" e) R4 F7 h: E
----------------------------------------------------------
3 X5 R4 l' S# ?8 G3 n/ W: j% KtAttribute = {}/ a3 E1 @3 |/ M5 r1 j' Q* _
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 x" }4 d% Y. o3 s: _6 K' N: R1 n tAttribute[nNum] = {}
% i& Q* o# J* A. T& L$ N E tAttribute[nNum].nProb = nProb9 c6 P: a/ k: u, U
tAttribute[nNum].nDamageRate = nDamageRate
5 C. E& R# j( C! Z+ H tAttribute[nNum].nDefenseRate = nDefenseRate
7 T# U- z; m) v0 r- D tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
3 {: }+ S" y+ n$ j2 o% Tend
6 u4 Y8 v5 @% v5 N7 O; J3 Q$ `! v--
1 [9 w& {# ~3 U; pAddAttribute( 1, 100000, 200, 200, 500 )
% r, H5 W! I: z ZAddAttribute( 2, 100000, 221, 221, 522 )( G7 r/ |- k. S5 w1 N9 i2 P
AddAttribute( 3, 92000, 256, 256, 560 )& s* [* h7 R) A. y
AddAttribute( 4, 70000, 305, 305, 612 )% O2 X# @2 p; i4 Y8 N1 B( p8 y S
AddAttribute( 5, 53000, 368, 368, 680 ); P; i1 P% Z3 t: p& W5 z, d
AddAttribute( 6, 53000, 446, 446, 763 )
9 d3 _; f& X) W( }AddAttribute( 7, 53000, 537, 537, 860 )8 y1 l1 K& w5 ~% W. E* D
AddAttribute( 8, 53000, 642, 642, 973 )
1 I8 n: ^# |4 EAddAttribute( 9, 53000, 761, 761, 1101 )
# g2 J6 `$ s7 L( e; RAddAttribute( 10, 53000, 895, 895, 1244 )
% t1 X/ F o/ P B+ Y/ p& A- Z0 PAddAttribute( 11, 53000, 1042, 1042, 1402 )
! G. p4 V3 u: `- I: ^# z2 ]AddAttribute( 12, 53000, 1203, 1203, 1575 )
1 {; ~7 }* B: O# GAddAttribute( 13, 53000, 1379, 1379, 1763 )
$ i0 C; O. ^* m+ y, h1 iAddAttribute( 14, 53000, 1568, 1568, 1966 )
! Z6 E% ?0 z) RAddAttribute( 15, 53000, 1772, 1772, 2184 )4 k1 r: m2 G( y: P
AddAttribute( 16, 53000, 1989, 1989, 2417 )
. b$ k# |3 F8 C* R1 OAddAttribute( 17, 53000, 2221, 2221, 2665 )
3 M& y! r2 }( S' A8 J Q8 JAddAttribute( 18, 53000, 2467, 2467, 2998 )$ Y! ?1 u1 b1 M, X
AddAttribute( 19, 53000, 2726, 2726, 3207 )+ c0 W3 Q8 E5 g
AddAttribute( 20, 53000, 3000, 3000, 3500 )
6 K( A8 e# N3 c' x! X
9 f2 A3 S# P! @5 u) d----------------------------------------------------------8 b* B! e0 F9 t+ m7 `
----------------------------------------------------------; H& R' B7 E, v3 Q8 \
----------------------------------------------------------+ J* E) B6 c- c2 {1 p; U) b
nItemTransyLowLevel = 500000; t5 @7 W" U# [9 Q2 [
nItemTransyHighLevel = 2000000
0 t" ~. @3 L+ i0 b. o- ]
v6 I2 o8 C! `" i5 z----------------------------------------------------------
3 ~5 U* J2 N( ?9 M0 V--Kost黰e Kombination Chance------------------------------
) v# j! ~! | z Z* T8 Y! k4 q! p. K7 E----------------------------------------------------------& |, C; w) A- U& |
+ \7 t, F0 R2 \8 { Y
nFashionCombineChance = 2500 -- 25%. D. n7 r! T+ }- E
3 M2 q2 z; y" r' t. u7 @7 s
|
|