|
|
ItemUpgrade.lua9 w1 f5 Z5 r( x# p# X4 U3 F8 C
----------------------------------------------------------
0 Y$ @% R+ ? r j& E--Sockel Chance-------------------------------------------
3 @4 `; ]$ B9 N5 m7 L& D, Z----------------------------------------------------------
1 J% z8 |& q& T; YtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! F4 W, n. a. Y( i4 @
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
3 L2 f. o$ |4 s
7 K% c7 w* Z g3 n: O- j) h- K4 \6 [* f$ D2 d
----------------------------------------------------------( N( A$ I# o8 N2 r3 Y
--Upgrade Chance------------------------------------------7 H0 ]- {7 s: ~9 r
----------------------------------------------------------
8 Q. `& T# F1 E, D! |: }tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ g8 a. q0 m D
0 V/ o7 |3 R( Q& s- ~----------------------------------------------------------9 f$ I, B0 q- k- C/ T1 a
--Upgrade Chance------------------------------------------
) F$ w- X5 S- o" C$ A0 t----------------------------------------------------------9 M; X1 f$ o" L O+ h3 K
tAttribute = {}
$ [9 g# e* \: [! D3 `/ rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): c# o5 x& V, ^/ `& `% m+ f
tAttribute[nNum] = {}
7 [+ [% J( P+ N tAttribute[nNum].nProb = nProb
) z8 B; G6 i, z: [& X6 N7 u, o tAttribute[nNum].nDamageRate = nDamageRate. ]1 L% s+ G+ X% Y7 d5 U1 V
tAttribute[nNum].nDefenseRate = nDefenseRate
, l' O! |' J" e& t. ^ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
4 b3 L6 W) i7 `! ?0 R3 b/ r; \end5 K2 }1 F% l1 `6 O
-- ( L; V" C$ v/ M* T$ b8 o( `
AddAttribute( 1, 100000, 200, 200, 500 )
+ H" W% X" K- f( B( vAddAttribute( 2, 100000, 221, 221, 522 )0 a+ S% y* N; ^1 L$ x" U
AddAttribute( 3, 92000, 256, 256, 560 )3 Q7 D9 k; }9 z5 l( |- v
AddAttribute( 4, 70000, 305, 305, 612 )& t# X4 R3 l7 o* ]; ?
AddAttribute( 5, 53000, 368, 368, 680 )
E+ o, i% ]4 [3 T9 x1 f7 \AddAttribute( 6, 53000, 446, 446, 763 )
3 N5 P" E) ?) m, R- K x4 NAddAttribute( 7, 53000, 537, 537, 860 )
+ m1 y" u, Q0 d9 t. R% dAddAttribute( 8, 53000, 642, 642, 973 ), [# C7 h5 ?- k3 O7 u: W4 @
AddAttribute( 9, 53000, 761, 761, 1101 )
$ j9 H# u7 o3 U) c2 mAddAttribute( 10, 53000, 895, 895, 1244 )
/ l" Z) h. H9 u+ e6 uAddAttribute( 11, 53000, 1042, 1042, 1402 )
$ w0 @6 ?1 x8 e$ I2 UAddAttribute( 12, 53000, 1203, 1203, 1575 )- p0 G. v: f( t6 N& P3 M2 L& h
AddAttribute( 13, 53000, 1379, 1379, 1763 )7 s$ S+ p1 R* P/ q9 [( [
AddAttribute( 14, 53000, 1568, 1568, 1966 )( z6 k6 ~+ \0 D2 U* S1 F
AddAttribute( 15, 53000, 1772, 1772, 2184 )
7 A, a) A! W y1 q6 I4 ^& j% JAddAttribute( 16, 53000, 1989, 1989, 2417 )
& F* H# X4 Y! ?0 q( j! `( N5 EAddAttribute( 17, 53000, 2221, 2221, 2665 )4 s# H4 c/ G/ c: O3 Z' H
AddAttribute( 18, 53000, 2467, 2467, 2998 )
& t6 O* |! I0 M1 W: nAddAttribute( 19, 53000, 2726, 2726, 3207 )
5 P+ ] R. Q/ xAddAttribute( 20, 53000, 3000, 3000, 3500 )' g1 v' o0 u" e3 m% `# e% r" W
: i8 h" _, n& U
----------------------------------------------------------
+ L( y$ l' c4 Z----------------------------------------------------------
1 x" ^7 F- z. c+ ^8 z6 d" |----------------------------------------------------------
( M& a1 J1 ^6 S6 i9 B' @nItemTransyLowLevel = 500000: \! O! t# W# Y! P1 u
nItemTransyHighLevel = 2000000
% B1 X5 J( k, \# ~8 @% R8 E; m) L' x/ b1 x2 L' \
----------------------------------------------------------. h; u: k9 N# ?/ G9 D
--Kost黰e Kombination Chance------------------------------
' p+ q; T: d, s% c$ k z3 o1 }----------------------------------------------------------
5 q( @# T& j( c% J" Z- A6 w: B9 R: v
nFashionCombineChance = 2500 -- 25%
* u/ t' f9 q; H. ?' T2 R8 u
$ u% M/ w5 \8 P7 [/ ]$ U |
|