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ItemUpgrade.lua* V" [3 u/ w& d) g& S) }
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! a& i# ~% c7 E0 J; E0 H! I& E--Sockel Chance-------------------------------------------
4 ?' W& W4 _: g. F0 i---------------------------------------------------------- e# l% M' [) \0 j# o
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)7 \0 Q* k7 E$ V9 Y# \
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }2 x) J/ ]2 }9 z2 _
; V) P) P" C v+ ]% A. o
: p/ m# ^2 c3 f! J8 a----------------------------------------------------------
; D: t7 w) e% A: e. P( G--Upgrade Chance------------------------------------------, K( o- } y; q. a
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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0 b9 N" c# f* v9 {5 r6 J! i- G----------------------------------------------------------
( q- A: j8 U' S; X--Upgrade Chance------------------------------------------
! r$ N. o: f4 M- K7 n" p----------------------------------------------------------$ F K# y8 p: W9 |" {; Y
tAttribute = {}
5 @) I$ @ E# f9 @0 D; r f6 Lfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )! z C8 N" U+ @/ T- N5 r6 w
tAttribute[nNum] = {}
4 c8 [. c0 |# E7 Q tAttribute[nNum].nProb = nProb
; n/ T3 v; B6 d5 V0 X* H% Y) I tAttribute[nNum].nDamageRate = nDamageRate* F7 b3 y) }+ ?8 k1 C
tAttribute[nNum].nDefenseRate = nDefenseRate
! X p2 J y$ d3 C- \ b, e tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ j' a% e( j- \* a- x1 n4 b
end
# C+ Z" J6 h6 \) V7 z9 m3 Q--
8 M8 u0 A& H5 n3 O+ k6 \' l- EAddAttribute( 1, 100000, 200, 200, 500 )3 |3 {* h7 Y U$ k8 F$ o! [
AddAttribute( 2, 100000, 221, 221, 522 )
$ D2 s: _) e/ w! K/ sAddAttribute( 3, 92000, 256, 256, 560 )
+ q7 W c4 t x$ w" CAddAttribute( 4, 70000, 305, 305, 612 ). i9 @+ C& |( e/ m
AddAttribute( 5, 53000, 368, 368, 680 )
" H: ` x( E9 ^; p+ HAddAttribute( 6, 53000, 446, 446, 763 )$ ]* ~5 e3 f+ O2 z# q3 T2 o% T
AddAttribute( 7, 53000, 537, 537, 860 )
2 c e+ j# ?) ^( vAddAttribute( 8, 53000, 642, 642, 973 )
9 e+ D$ P# z. |- ^. tAddAttribute( 9, 53000, 761, 761, 1101 )/ R+ h, X, N- i/ K8 d: B
AddAttribute( 10, 53000, 895, 895, 1244 )- l6 B% V0 v* a2 e1 L
AddAttribute( 11, 53000, 1042, 1042, 1402 )
l) b) l/ @, t; Q: B0 k! gAddAttribute( 12, 53000, 1203, 1203, 1575 )
2 Q% n0 Z, a- C3 e+ OAddAttribute( 13, 53000, 1379, 1379, 1763 )$ P ]/ T2 V3 j s* I0 K
AddAttribute( 14, 53000, 1568, 1568, 1966 )' f( ]* r6 g% S1 F& s0 H4 e; ]
AddAttribute( 15, 53000, 1772, 1772, 2184 )
, g" g3 f' k5 ^" n, EAddAttribute( 16, 53000, 1989, 1989, 2417 )
* Q" T+ q+ W/ d& c4 o7 _9 HAddAttribute( 17, 53000, 2221, 2221, 2665 )
; i# y" |" L8 y1 rAddAttribute( 18, 53000, 2467, 2467, 2998 ): Q1 Q; S9 R3 p5 a t
AddAttribute( 19, 53000, 2726, 2726, 3207 )
; v+ a) A& l- l0 M4 A0 y! w% A zAddAttribute( 20, 53000, 3000, 3000, 3500 ): W# {1 M! `* L8 e% U
4 j9 l O! p! y% ?$ b
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& D) k+ i' n( M5 W- B! j0 Q----------------------------------------------------------; i9 F n; V }0 c+ j
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nItemTransyLowLevel = 5000000 `& A0 b; i% u1 M- Z3 ]- Q
nItemTransyHighLevel = 2000000
0 I4 ?/ j# u( @8 k S5 {
. N+ n- ^# h' ]----------------------------------------------------------% J* h/ B! z- j0 Q; F2 ^, |
--Kost黰e Kombination Chance------------------------------5 l# H" S# D4 O! A6 }4 `! ]1 p
----------------------------------------------------------6 M& ^, v5 B! t
: _6 Z6 i R f6 _, VnFashionCombineChance = 2500 -- 25%
. q1 [& U/ E5 f, Z+ K1 C" z& ]& u- N, C& n5 w7 ] t# C$ J
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