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ItemUpgrade.lua) m7 |- _: k$ ~6 r
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$ r1 v! A! N, c& F--Sockel Chance-------------------------------------------
9 |! W) }& J. D0 H7 m! f, G/ n' _----------------------------------------------------------6 }# q) w' y: T# H% y
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 u! h2 m- r3 z i W$ P8 GtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 z0 z$ I0 [# I& B1 e
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--Upgrade Chance------------------------------------------! Z8 m- K! l/ v2 f" k3 h5 b$ w6 Q
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( f! I, n9 n4 i9 Q: MtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 n M+ n7 w1 y# e; r
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' V+ w4 t- K4 v--Upgrade Chance------------------------------------------! _9 B) f, b; F' O
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+ m8 A: w0 p/ C* W D4 a$ ctAttribute = {}
" M J( T, Y% b& v- o! I, Ufunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 r: B8 C; G8 p( m$ {! o$ d tAttribute[nNum] = {}
# U& s+ q" V: Z9 F tAttribute[nNum].nProb = nProb: ^0 o7 c, L5 r: G
tAttribute[nNum].nDamageRate = nDamageRate$ B& H5 S+ k7 y$ a1 S
tAttribute[nNum].nDefenseRate = nDefenseRate( P) ^# M+ K$ h* S1 A5 O: {
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
0 B. a& A* o$ X, \$ l wend
# ^! [$ `6 g1 ~4 P--
: C+ e3 e% F ]8 VAddAttribute( 1, 100000, 200, 200, 500 )3 \8 d; g# ?$ D9 c1 b) d
AddAttribute( 2, 100000, 221, 221, 522 )6 |7 x/ D1 v/ x7 E* m- G+ H" [
AddAttribute( 3, 92000, 256, 256, 560 )
) ?. Q q1 a, gAddAttribute( 4, 70000, 305, 305, 612 )5 _2 t6 e8 h8 n- H8 L4 E) b: }
AddAttribute( 5, 53000, 368, 368, 680 )
# l: `- }$ i& ]( }- q6 E5 AAddAttribute( 6, 53000, 446, 446, 763 )
3 G5 g: B E& u, P. SAddAttribute( 7, 53000, 537, 537, 860 )
' U% U9 u8 N2 r' WAddAttribute( 8, 53000, 642, 642, 973 )
3 d% {- P7 _, N4 F6 [AddAttribute( 9, 53000, 761, 761, 1101 )
) b/ Z+ R$ ~4 u0 z! eAddAttribute( 10, 53000, 895, 895, 1244 )% b. T, b' j, K! K- S( Y& [& Z
AddAttribute( 11, 53000, 1042, 1042, 1402 ), S7 ~. G3 R% D
AddAttribute( 12, 53000, 1203, 1203, 1575 )
% l: ]; i6 H1 ]. F5 T5 i% R: \1 uAddAttribute( 13, 53000, 1379, 1379, 1763 )/ s0 f9 Y9 e& o
AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 V' F/ T+ K' _# B% ?% }2 pAddAttribute( 15, 53000, 1772, 1772, 2184 )
# a5 S+ c! x5 V5 y" r4 v7 qAddAttribute( 16, 53000, 1989, 1989, 2417 )
" [) c& @: p( A" \& ^* s2 W. C& RAddAttribute( 17, 53000, 2221, 2221, 2665 ): S/ d% V* r' W: Q# S4 ~
AddAttribute( 18, 53000, 2467, 2467, 2998 )
}' G" {6 s C2 @( t- kAddAttribute( 19, 53000, 2726, 2726, 3207 )
I- G0 _ ]3 y, e& L' wAddAttribute( 20, 53000, 3000, 3000, 3500 )
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9 M7 l8 N8 e% u( C----------------------------------------------------------
4 \1 b' i/ m3 s4 c----------------------------------------------------------
! ~% n% S4 X* O' v" \; BnItemTransyLowLevel = 500000
: a" w3 o2 A [nItemTransyHighLevel = 20000007 P6 y& o2 X3 Q$ p3 T
, [+ Z: E6 ?( J( O----------------------------------------------------------
, |6 }$ v1 h0 g8 G% L--Kost黰e Kombination Chance------------------------------
! _9 ^. q# a, D----------------------------------------------------------" `2 z0 ^# j) T# N4 }) D" V
) A, ^( }+ k: E* F+ F, OnFashionCombineChance = 2500 -- 25%3 C' {+ P( T, e, v, ~4 j/ F
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