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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
% ?! a; B/ L( l8 t: a9 X----------------------------------------------------------
2 `, L) q+ h6 m) RtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& I5 H# P& V) ^: t9 o& `3 J* ZtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------) u, i! o. X" o* E3 x
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& g r$ n& O9 YtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------) `0 ~. J2 [' }7 W
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, {& E0 |# B- }8 FtAttribute = {}, ^4 K: i/ w4 |+ Q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 C7 L) C' {& V u3 l tAttribute[nNum] = {}
8 E0 L% w8 c6 w* X5 x) X8 Q tAttribute[nNum].nProb = nProb! ~1 E/ s4 t3 ^
tAttribute[nNum].nDamageRate = nDamageRate& _/ i- t N' W* |8 ^* z
tAttribute[nNum].nDefenseRate = nDefenseRate( U* A. z) q. U
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
( z3 F0 v% _+ a9 C( G( P, W5 K1 G* [end
3 X' Q! y- t4 O! Z--
% f+ F' w5 J+ m! W0 ZAddAttribute( 1, 100000, 200, 200, 500 )& O9 h0 [* u# O1 w
AddAttribute( 2, 100000, 221, 221, 522 )
% u1 t) i# @1 T) R5 jAddAttribute( 3, 92000, 256, 256, 560 )$ y |! C4 ?7 L2 b
AddAttribute( 4, 70000, 305, 305, 612 )2 ^) _9 h0 C. A7 k0 {. S
AddAttribute( 5, 53000, 368, 368, 680 )
# T9 E; P2 }# e5 h6 yAddAttribute( 6, 53000, 446, 446, 763 )
# \# e8 j1 ^+ K/ _6 IAddAttribute( 7, 53000, 537, 537, 860 )
* l. R; X/ f) Y& r5 wAddAttribute( 8, 53000, 642, 642, 973 )( _! |) i" e S: d; x5 |* M
AddAttribute( 9, 53000, 761, 761, 1101 )
+ m4 d! \2 U# f% A; W+ P8 LAddAttribute( 10, 53000, 895, 895, 1244 )& S; P8 m2 d: v* E3 N4 ]- H" ^. U( X
AddAttribute( 11, 53000, 1042, 1042, 1402 )
! t) p# l0 q% d" F8 P" mAddAttribute( 12, 53000, 1203, 1203, 1575 )
N8 t0 ^2 u: T- ~( f$ W1 yAddAttribute( 13, 53000, 1379, 1379, 1763 )6 _% R _0 b* J1 }
AddAttribute( 14, 53000, 1568, 1568, 1966 )6 P; J4 N8 ^' y
AddAttribute( 15, 53000, 1772, 1772, 2184 )2 i; `8 i! @$ r( N1 p( K9 N+ s6 M
AddAttribute( 16, 53000, 1989, 1989, 2417 )- ~( N8 c) m) m9 c4 e% L$ }
AddAttribute( 17, 53000, 2221, 2221, 2665 )
9 q: Y0 e V0 M3 kAddAttribute( 18, 53000, 2467, 2467, 2998 )
0 @. V, A) ~& AAddAttribute( 19, 53000, 2726, 2726, 3207 ) W+ v* _! k# L( T
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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& [; F- G1 U5 z+ \7 l, S/ U% {----------------------------------------------------------
+ U/ u( m9 I% _5 Q ], G) W5 t7 J---------------------------------------------------------- f1 Z# q) b7 y/ F
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. |3 R( |) j j+ k7 ] X" ]8 g, _nItemTransyLowLevel = 500000
: o" D& _0 e& Y1 T. ^nItemTransyHighLevel = 2000000
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% `7 z) L$ {3 \# {' T% k5 v- z% M' z----------------------------------------------------------, i4 }9 g }, c& g
--Kost黰e Kombination Chance------------------------------8 x; G( X B2 x0 w7 }" i" f3 j' _
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- J7 ^- j8 Q$ c+ ynFashionCombineChance = 2500 -- 25%) E3 c) K' [2 L- j5 J
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