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ItemUpgrade.lua- f& e, `% G1 {# q. n
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% D O8 v F8 r, s- l; B e--Sockel Chance-------------------------------------------
- T/ B4 s7 v; B d----------------------------------------------------------! v4 O, ]& `- ^. G/ R
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 d, J/ s$ }' H4 W0 NtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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" S' W' `3 h: A8 ~* n$ [, `----------------------------------------------------------
3 ~" M4 E: v8 {5 G8 ]9 i& w6 i) p7 ?; g--Upgrade Chance------------------------------------------
5 P: ?4 X8 k: f* ~* @( k----------------------------------------------------------; r" V3 X4 G/ p
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)- ]8 x* L1 d5 n$ X5 s5 s8 H8 e
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--Upgrade Chance------------------------------------------1 @+ N0 m% A+ O
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7 H- p$ o! _4 s7 u, ?tAttribute = {}# q J& |9 n- x W% E2 P
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); Z/ f% s4 v5 J) E2 T5 U; y
tAttribute[nNum] = {}
. r& v: X9 P1 O2 H7 k; } tAttribute[nNum].nProb = nProb7 c5 l1 F# P' _) j! b
tAttribute[nNum].nDamageRate = nDamageRate$ e5 u' E% _5 [) |" }1 d7 i& s
tAttribute[nNum].nDefenseRate = nDefenseRate% k) ?/ H8 f" b \- g
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
& h0 G# _, U1 ~/ d4 n' A5 NAddAttribute( 1, 100000, 200, 200, 500 )5 f0 r) z, f( X
AddAttribute( 2, 100000, 221, 221, 522 )
. O9 {0 p, D, }- @AddAttribute( 3, 92000, 256, 256, 560 )* Q9 X0 H3 b6 u& U
AddAttribute( 4, 70000, 305, 305, 612 )4 M! {% k. \5 s
AddAttribute( 5, 53000, 368, 368, 680 )
, z9 G- u: B( M7 nAddAttribute( 6, 53000, 446, 446, 763 )
8 m8 j7 k) e6 ]2 O( m3 T0 M0 _AddAttribute( 7, 53000, 537, 537, 860 )
. [# C5 j3 n1 ~AddAttribute( 8, 53000, 642, 642, 973 )* n2 h8 T) X2 L6 _( i" i0 _
AddAttribute( 9, 53000, 761, 761, 1101 )
" ~; X: G4 s) u$ bAddAttribute( 10, 53000, 895, 895, 1244 )
) C) g# ^2 @5 S0 wAddAttribute( 11, 53000, 1042, 1042, 1402 ), y' }% T: K' L( a, l; b6 }' z6 s
AddAttribute( 12, 53000, 1203, 1203, 1575 )% C' E6 x! ] t5 L4 C1 z
AddAttribute( 13, 53000, 1379, 1379, 1763 )) O; S" i ~3 E# L/ e* Z( ]
AddAttribute( 14, 53000, 1568, 1568, 1966 )2 \1 N# Y6 l( p1 f- ^0 I" s% F
AddAttribute( 15, 53000, 1772, 1772, 2184 )
, ^7 I) r: j& Y) z- J7 TAddAttribute( 16, 53000, 1989, 1989, 2417 )7 J. G1 b1 f# _! A D
AddAttribute( 17, 53000, 2221, 2221, 2665 )
/ ~( [0 P' \- r$ O6 h5 Y9 w! VAddAttribute( 18, 53000, 2467, 2467, 2998 )
( j. G* m9 V0 IAddAttribute( 19, 53000, 2726, 2726, 3207 ): c5 g+ X( t) L0 u% p1 P }0 \6 b
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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7 l8 _' V6 \! Z1 q( O; W----------------------------------------------------------: N& [7 A3 t6 b S
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" P0 k: m. k% V# V----------------------------------------------------------8 Z# s) {1 H/ [& i2 f: P' A2 a/ [9 A/ Y
nItemTransyLowLevel = 500000
. l+ w- H3 f# w2 d) f- wnItemTransyHighLevel = 2000000; W0 {! z) t. {$ J" A
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% C0 ~. c5 s9 k- h* t--Kost黰e Kombination Chance------------------------------
* y D+ P7 m* l+ W8 U! C- {! P----------------------------------------------------------1 x0 O: U8 x; X# a
9 B' P6 B2 `* V. s- `) e5 vnFashionCombineChance = 2500 -- 25%
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