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ItemUpgrade.lua6 M% T% J) K/ _& ^
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+ O1 K6 J" W- K3 W* E* m" l--Sockel Chance-------------------------------------------: H4 h s* U# d# i, t6 ?; O
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& C* g* x! R* v4 Q5 q' DtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
3 ]8 ?( `% t @0 t$ H* ~' h gtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------7 W) b" z: T% ~$ Z
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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F4 h4 t' k0 B7 S# T& Y/ U3 g; H--Upgrade Chance------------------------------------------
- a0 p- o# S5 e5 I$ c+ u/ F: }' A3 I----------------------------------------------------------
?% Y2 T" }9 {, A) v& [tAttribute = {}
' i- m" L+ M; Afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% `5 C6 t7 ^& N0 A, ~6 {" f6 M* L- C2 x
tAttribute[nNum] = {}* G/ ]# B- E4 i
tAttribute[nNum].nProb = nProb
1 P% @# ~; P& E8 s) k( Y, U$ ], U/ k: C tAttribute[nNum].nDamageRate = nDamageRate
- G( |: F9 ?* _: ` tAttribute[nNum].nDefenseRate = nDefenseRate) m) v( F/ q! o T2 s
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% Y9 y* T+ h U8 l$ ?/ n0 r/ W- W5 D
end
" X1 g+ X7 I9 z' b-- 9 q2 ^) s6 x: j! d$ {3 h
AddAttribute( 1, 100000, 200, 200, 500 )
4 @ T% A' Q/ `; Y9 zAddAttribute( 2, 100000, 221, 221, 522 )
- Z. g6 P+ H2 V, Z, u+ wAddAttribute( 3, 92000, 256, 256, 560 )% Q: x- {1 S1 v9 r0 i% T4 e
AddAttribute( 4, 70000, 305, 305, 612 )
, r, _9 [% h9 m+ X% mAddAttribute( 5, 53000, 368, 368, 680 )
7 W- C; H, X) @4 O0 f9 mAddAttribute( 6, 53000, 446, 446, 763 )
( b. m3 f( N4 N; ] gAddAttribute( 7, 53000, 537, 537, 860 )% q G# X3 ~+ b, H" \! Z
AddAttribute( 8, 53000, 642, 642, 973 )
* i# g5 D J, \+ BAddAttribute( 9, 53000, 761, 761, 1101 )
4 c0 @' G( B4 [AddAttribute( 10, 53000, 895, 895, 1244 )
4 P3 n8 M+ j7 ~% v7 \" b. h4 @* ~$ k' C, _AddAttribute( 11, 53000, 1042, 1042, 1402 ) z7 Z# h+ L) _0 f$ F2 {. L. ^
AddAttribute( 12, 53000, 1203, 1203, 1575 ), D6 N+ c2 {, Y P2 X2 s% ^/ K, S6 `8 {! _
AddAttribute( 13, 53000, 1379, 1379, 1763 ). Q O) n6 T6 z1 F
AddAttribute( 14, 53000, 1568, 1568, 1966 )
; q- @- U* t, mAddAttribute( 15, 53000, 1772, 1772, 2184 )6 g3 a8 Z) O' Y; H8 h s
AddAttribute( 16, 53000, 1989, 1989, 2417 )/ O4 K; O$ P' z) L3 x
AddAttribute( 17, 53000, 2221, 2221, 2665 )) N; _& {0 ] w0 n1 Q
AddAttribute( 18, 53000, 2467, 2467, 2998 )
2 s6 ]. L: w0 n( h* sAddAttribute( 19, 53000, 2726, 2726, 3207 )+ r" a9 O$ H1 [9 G
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
3 s z/ N( S6 z, m9 J' EnItemTransyHighLevel = 2000000
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* m8 c2 O$ k+ N# H/ w" ^- W9 B--Kost黰e Kombination Chance------------------------------
1 T5 Z3 k% R( ?2 t" G----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%% u% Z& o- G/ _# W( G4 S
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