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ItemUpgrade.lua
: H% Z/ g' o/ M6 H0 ?----------------------------------------------------------2 j* r$ f8 j( z& B1 Y) N1 m
--Sockel Chance-------------------------------------------, p- h! v9 \7 W4 i3 G5 H: N
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1 z% I \2 v0 ~/ M5 c* gtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 V% J" D0 E0 ItWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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$ j& b0 u" B$ R8 C4 L----------------------------------------------------------
- a, y9 y: o% m# ^* d% i--Upgrade Chance------------------------------------------+ H1 f1 g% W" w& _' n' h$ B, }0 }
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0 @$ Q6 p: j- F2 o, ]: h# qtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}" `' s9 x8 T9 e( S0 r
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ }: `& ~8 M1 g' l; c
tAttribute[nNum] = {}
5 f8 G3 h( o) f' F. s tAttribute[nNum].nProb = nProb1 B6 `: Z# P3 \. Q4 C# b* i- ^
tAttribute[nNum].nDamageRate = nDamageRate
) f: V& n2 z8 U9 `7 S6 a9 Y9 l tAttribute[nNum].nDefenseRate = nDefenseRate
; a# H8 V# Z U& @8 z% T* X tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' u \! g4 i2 X: S
end3 w7 X8 [8 |9 V. \
-- 2 h& m! X q H, D$ z
AddAttribute( 1, 100000, 200, 200, 500 )" ]# T4 }+ H* p }
AddAttribute( 2, 100000, 221, 221, 522 )
" @. h) {4 I J% UAddAttribute( 3, 92000, 256, 256, 560 )
$ y' F3 O" M' h3 KAddAttribute( 4, 70000, 305, 305, 612 )
/ i- u- c; c$ ?1 y( rAddAttribute( 5, 53000, 368, 368, 680 )
3 d, Q' P8 _; q* N. yAddAttribute( 6, 53000, 446, 446, 763 )
$ ~3 R" ~! ?# H/ L% j9 H C4 ^AddAttribute( 7, 53000, 537, 537, 860 )
9 A- b# e' D2 y, _; j. UAddAttribute( 8, 53000, 642, 642, 973 ): [* \1 J: x' n2 ? V9 H; i$ u8 u
AddAttribute( 9, 53000, 761, 761, 1101 ). x7 _/ D# r' T3 ~+ g# T
AddAttribute( 10, 53000, 895, 895, 1244 )% A* {" p4 b% P5 i
AddAttribute( 11, 53000, 1042, 1042, 1402 )1 c* p/ I' M* H3 o# Q' z
AddAttribute( 12, 53000, 1203, 1203, 1575 )
6 A) r! G, Z4 n) S2 bAddAttribute( 13, 53000, 1379, 1379, 1763 )
! f6 Q- C5 y$ S: g: V# i. ]( uAddAttribute( 14, 53000, 1568, 1568, 1966 )* P1 m8 k* c: w0 E8 d
AddAttribute( 15, 53000, 1772, 1772, 2184 )
, P) S8 T2 s. z5 h1 X2 r! pAddAttribute( 16, 53000, 1989, 1989, 2417 )
. F! i/ b& h% } \AddAttribute( 17, 53000, 2221, 2221, 2665 )- R' u% V( I A5 |6 W; s6 ]
AddAttribute( 18, 53000, 2467, 2467, 2998 ): o1 R% }3 Q7 \5 b
AddAttribute( 19, 53000, 2726, 2726, 3207 )
! _* _$ ~2 Q) U$ I' Y! NAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
! z+ H: A1 B8 G$ t8 h3 s3 y- tnItemTransyHighLevel = 2000000
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+ T% I/ B) B" Z% z9 h----------------------------------------------------------
6 q+ o$ C; \. @; w) a7 ]--Kost黰e Kombination Chance------------------------------! K' x0 c1 j4 o% ^( s- Q
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4 N; h6 g7 J$ D# @- ^1 K& cnFashionCombineChance = 2500 -- 25%4 J9 f9 Q0 [5 h. a% [% @( Y
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