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ItemUpgrade.lua
* G4 q- g. o' v' x----------------------------------------------------------
9 u: g9 W9 q2 Y: s--Sockel Chance-------------------------------------------% I) i4 g$ Z" v" k! {
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% H6 _4 R/ ]" p* o
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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% N" G5 s. \( h! r/ j----------------------------------------------------------
* ~" [- l. | a4 t# a2 r--Upgrade Chance------------------------------------------
$ i" O) N4 U; w. y, m) ~5 N) a4 c----------------------------------------------------------6 N# m" i' U6 W3 U: r
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊): i( _) H* q* z
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--Upgrade Chance------------------------------------------
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tAttribute = {}2 c6 J; F# o& [1 r: m2 L J
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* U1 o4 \2 o) |, q3 t5 } } tAttribute[nNum] = {}
8 y. @3 j u( h6 m; ]; Z tAttribute[nNum].nProb = nProb
# h* q$ @5 N0 [& O& L# @ tAttribute[nNum].nDamageRate = nDamageRate
# c( _9 f& l+ t+ s. d tAttribute[nNum].nDefenseRate = nDefenseRate+ W L1 o1 m1 o4 Y7 L& G! d
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate# C/ { H/ w, i+ O( h1 Z
end
" [4 i( F% ~9 L n--
) P6 @0 E# Y/ z; }8 HAddAttribute( 1, 100000, 200, 200, 500 )3 m+ M' D( |3 P# I/ f6 v/ x: X7 l6 w
AddAttribute( 2, 100000, 221, 221, 522 )
! l$ b* M q H) b; E; f cAddAttribute( 3, 92000, 256, 256, 560 ): u' y7 L3 u& V1 A$ H
AddAttribute( 4, 70000, 305, 305, 612 )8 G$ A, z( K/ ^5 `5 W: N
AddAttribute( 5, 53000, 368, 368, 680 )0 v S/ x" T0 K2 _; n: t
AddAttribute( 6, 53000, 446, 446, 763 )
: p3 o& s- J# X' U {AddAttribute( 7, 53000, 537, 537, 860 )
5 J8 E2 d9 |& [7 H5 HAddAttribute( 8, 53000, 642, 642, 973 )
' L! h; Q3 F" f+ A8 Y3 w9 B6 K* JAddAttribute( 9, 53000, 761, 761, 1101 )
7 j) U) j1 T$ S, d. F! ], n# NAddAttribute( 10, 53000, 895, 895, 1244 )" O+ {% l9 }2 `
AddAttribute( 11, 53000, 1042, 1042, 1402 )
% v& u \. F- D& z0 fAddAttribute( 12, 53000, 1203, 1203, 1575 )
. I, g; U+ h' z$ xAddAttribute( 13, 53000, 1379, 1379, 1763 )6 ?1 {8 m# I0 X# X
AddAttribute( 14, 53000, 1568, 1568, 1966 )# W- ?: F( p0 h& _& j E/ i( o, E# y
AddAttribute( 15, 53000, 1772, 1772, 2184 )6 | P h" V5 Z3 b9 d7 s* g) v' Y
AddAttribute( 16, 53000, 1989, 1989, 2417 )2 m. ~2 r% c( q. l
AddAttribute( 17, 53000, 2221, 2221, 2665 )" `2 t+ P6 @ Z/ T" j ?
AddAttribute( 18, 53000, 2467, 2467, 2998 )
0 \" I) y0 K; \AddAttribute( 19, 53000, 2726, 2726, 3207 )
1 [: X. G0 h8 P- L( vAddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ ?6 J, ^5 @! h) a& Z* M. p----------------------------------------------------------) @: C3 ?9 l4 F; d9 Q! E M
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* M6 G1 L! w$ B----------------------------------------------------------# Q! e* o# _) ]* u
nItemTransyLowLevel = 500000
, ?3 S3 `+ a+ E. @2 e) T& inItemTransyHighLevel = 2000000
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3 |' C; E6 h1 Y1 W* l! i----------------------------------------------------------
( I/ E+ b# e4 `6 }7 ~% Q--Kost黰e Kombination Chance------------------------------
3 }+ n, {1 y8 ~- m9 l0 E) R( V1 E----------------------------------------------------------5 W' ?& N- n( \# J, B4 O/ }- K
Z. c" l8 B5 B; z1 w9 V( n. bnFashionCombineChance = 2500 -- 25%, J9 s% Y# I' G
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