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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------: t! a: `! s7 G0 O" b: F- v
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$ T% J& y. |' Y; v2 J0 etSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* k8 e% O( @9 w* otWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ S5 h5 e; Z# _6 o
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--Upgrade Chance------------------------------------------+ {. D& X, J9 c( R {/ \9 p( Q
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}
$ u, F: W3 G7 r/ Vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: h7 P' ^! j1 Z5 ]& [ tAttribute[nNum] = {}, U. {! ?2 u$ D1 f: l) z
tAttribute[nNum].nProb = nProb8 G/ p0 o# r6 p( q
tAttribute[nNum].nDamageRate = nDamageRate. o1 P- P+ z: p: \* B. u! A
tAttribute[nNum].nDefenseRate = nDefenseRate4 s- Q, S* B) B: |& u
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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d2 c o$ K+ t/ d: M( w5 fAddAttribute( 1, 100000, 200, 200, 500 )
* W) }' s/ q5 n0 @9 ~( J7 P! Z' v; {) qAddAttribute( 2, 100000, 221, 221, 522 )7 U. ?) _, m% Z( n5 O/ D* Q/ x& K
AddAttribute( 3, 92000, 256, 256, 560 ) Q s* Z6 O, {0 K
AddAttribute( 4, 70000, 305, 305, 612 )6 N+ c4 ]. i; j
AddAttribute( 5, 53000, 368, 368, 680 )
% U) |! S a6 X" U: D2 u1 \AddAttribute( 6, 53000, 446, 446, 763 )
9 M, u2 H+ o' H, J# ]9 @: |AddAttribute( 7, 53000, 537, 537, 860 )
9 N9 D1 _; P$ BAddAttribute( 8, 53000, 642, 642, 973 )
& v8 ^. B: ]; Z: `) J1 eAddAttribute( 9, 53000, 761, 761, 1101 )8 c+ U7 @1 p- ?2 C/ k
AddAttribute( 10, 53000, 895, 895, 1244 )# ]2 ?& U0 Y5 M% g' q% D. `* a( D* ?
AddAttribute( 11, 53000, 1042, 1042, 1402 )3 r) H1 X1 ?' y
AddAttribute( 12, 53000, 1203, 1203, 1575 )
) m; a, _' q/ \8 N. fAddAttribute( 13, 53000, 1379, 1379, 1763 )
0 w7 k h0 P) F; XAddAttribute( 14, 53000, 1568, 1568, 1966 )- z( Q4 @# j% h4 v
AddAttribute( 15, 53000, 1772, 1772, 2184 )
& y& C ?, M3 n+ d oAddAttribute( 16, 53000, 1989, 1989, 2417 )3 {3 s- X$ C, _2 Q) x
AddAttribute( 17, 53000, 2221, 2221, 2665 )% j: b3 h0 V$ {6 `) Z3 S1 K3 D
AddAttribute( 18, 53000, 2467, 2467, 2998 ). Y8 N2 f$ n; T, K
AddAttribute( 19, 53000, 2726, 2726, 3207 )
) _, E0 o0 M: X' `$ UAddAttribute( 20, 53000, 3000, 3000, 3500 )9 p5 c* S7 k O Q7 Q. p+ E+ }
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, n7 m5 ], Y) Y: z8 j- lnItemTransyLowLevel = 500000
" u6 O4 b. ^/ Z, u1 B1 B- anItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------1 W7 v) N9 S, I
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/ N: D+ T. t) ~- Y0 K- E$ ^nFashionCombineChance = 2500 -- 25%
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