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ItemUpgrade.lua& d1 H; f4 `2 B
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--Sockel Chance-------------------------------------------
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S0 X ~$ \3 f! \, OtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊): I" q) c7 N1 Y N
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: a. W3 h+ Q2 u. l, }, @8 U
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( x- u3 K6 K; E" {1 \1 c--Upgrade Chance------------------------------------------% \5 S% L! U" Z z2 K' d3 \
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) F. C: e; X' |3 s: CtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊): d1 O/ t6 \3 K& V4 g/ a. S
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+ ?" r8 ^3 j X- W; I. H0 c--Upgrade Chance------------------------------------------
# y5 a1 C* d! t6 g, e----------------------------------------------------------# a& Y6 ~' s7 j% S
tAttribute = {}
( S3 H+ p4 a6 p: W+ Rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 X* e' A# L/ T4 d
tAttribute[nNum] = {}0 o! A$ ^7 ?" G" b) M/ V9 j
tAttribute[nNum].nProb = nProb
3 A4 K. t6 U5 s, u tAttribute[nNum].nDamageRate = nDamageRate. `' H4 L( L( v5 y4 y! L1 v
tAttribute[nNum].nDefenseRate = nDefenseRate
) T W9 D0 S9 c- W' `8 V tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )
) }/ T' L& ?( YAddAttribute( 2, 100000, 221, 221, 522 )
/ R% m) o1 F% t+ E9 h( Q5 m( NAddAttribute( 3, 92000, 256, 256, 560 )& Y' ^8 z+ e, j# E
AddAttribute( 4, 70000, 305, 305, 612 )/ A" Y( j. e G+ u( Q5 l
AddAttribute( 5, 53000, 368, 368, 680 )
" O) }- w4 Y+ a' Z9 xAddAttribute( 6, 53000, 446, 446, 763 )0 l% A. v3 A. u0 a
AddAttribute( 7, 53000, 537, 537, 860 ): Y, i* B) c! s5 P: w# [2 U5 Z
AddAttribute( 8, 53000, 642, 642, 973 )" z! F2 n; U/ n5 K
AddAttribute( 9, 53000, 761, 761, 1101 )6 `) l8 W' d& i7 v8 p7 B5 e& u
AddAttribute( 10, 53000, 895, 895, 1244 )
, a1 z2 ^. o! I p zAddAttribute( 11, 53000, 1042, 1042, 1402 )
- \! g) ~( e) b! _- ^5 i, x) ^5 BAddAttribute( 12, 53000, 1203, 1203, 1575 )- I; A& P8 o1 g# E
AddAttribute( 13, 53000, 1379, 1379, 1763 )
, j$ K; X' Z3 u- w( [- `. mAddAttribute( 14, 53000, 1568, 1568, 1966 )
2 g. [# a* P: `5 c: p hAddAttribute( 15, 53000, 1772, 1772, 2184 )
3 e2 n3 n% k4 K, PAddAttribute( 16, 53000, 1989, 1989, 2417 )
. ?9 i$ ]) I9 v0 h9 |# p0 }. R' B2 vAddAttribute( 17, 53000, 2221, 2221, 2665 )
, U4 v) ?* r& a& F5 ?' HAddAttribute( 18, 53000, 2467, 2467, 2998 )* Q [, e# @7 y, v
AddAttribute( 19, 53000, 2726, 2726, 3207 )
( I7 B- s+ v7 i+ P- uAddAttribute( 20, 53000, 3000, 3000, 3500 )
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& V i- C; k! s" d6 mnItemTransyLowLevel = 500000$ Q. S7 y0 T) j6 ^1 b# k2 N D
nItemTransyHighLevel = 2000000
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% [/ D0 F! Q* W9 m4 q Z--Kost黰e Kombination Chance------------------------------
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4 b( U) ?6 w4 M a: G( B4 n- J) D8 b3 K5 \% ]
nFashionCombineChance = 2500 -- 25%2 L6 ?$ g, c! z6 c; W1 \
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