|
|
ItemUpgrade.lua
0 C2 q5 e" @ {. h----------------------------------------------------------5 E- ^( o# s/ W1 v3 R0 _
--Sockel Chance-------------------------------------------2 [1 ?$ A8 @# K7 }- W/ w1 C3 `
----------------------------------------------------------
2 @" w: z: Z6 S# [; D3 X( stSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
- U' e7 r6 n3 \' PtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
6 x. @. n' {) S5 V1 [/ J- d
- s, k4 O- W" B* F& v7 j5 |2 V. p9 \: g; q j D2 N
----------------------------------------------------------7 N8 Z% r L3 |- b9 q4 X
--Upgrade Chance------------------------------------------2 z2 q5 D+ L* v5 c
----------------------------------------------------------
$ Z1 m h$ y$ H- F8 g w( WtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 J& a# M G# v1 D6 U$ B# x6 {( p
. K8 f7 M L( Q7 O9 q
----------------------------------------------------------; B. n' [2 |; Y* T+ ~6 A4 @
--Upgrade Chance------------------------------------------
' f t# d* y4 R% [) a, r----------------------------------------------------------& w( g; A: c( b5 T
tAttribute = {}+ }. q( J+ x: A9 \7 m' g* l
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). z; a" |! \/ V/ x4 @* G
tAttribute[nNum] = {}2 [. z* t5 [: `: d
tAttribute[nNum].nProb = nProb
1 W% l3 j6 Y! c tAttribute[nNum].nDamageRate = nDamageRate
5 i, A: }6 b8 S6 W tAttribute[nNum].nDefenseRate = nDefenseRate/ u! i6 j/ N8 |! y0 i
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
# U! m3 q( W- H% F* |9 hend
( w* r# Y% A& f& K& L--
! h5 T0 k3 s" P; t, dAddAttribute( 1, 100000, 200, 200, 500 )' Z/ }6 E/ I9 ]+ ?. j& F9 ]
AddAttribute( 2, 100000, 221, 221, 522 )% \% b% m. W" k) d2 k/ V$ P
AddAttribute( 3, 92000, 256, 256, 560 ). M6 q2 S) h0 @4 s
AddAttribute( 4, 70000, 305, 305, 612 )
% r4 X! k; n3 M$ {& C7 OAddAttribute( 5, 53000, 368, 368, 680 )
4 j. r! Z3 N& t. B! L3 |" S- LAddAttribute( 6, 53000, 446, 446, 763 )
! c# E6 }5 m& ~1 TAddAttribute( 7, 53000, 537, 537, 860 )6 m/ a9 ~- T" k3 _$ R9 N, t
AddAttribute( 8, 53000, 642, 642, 973 ); t8 G" l9 a# [( x
AddAttribute( 9, 53000, 761, 761, 1101 )2 U4 I+ e2 p7 w% K- d9 s6 }
AddAttribute( 10, 53000, 895, 895, 1244 )
2 v7 | [* V0 b: U" ?: NAddAttribute( 11, 53000, 1042, 1042, 1402 ). L" j& F* a# A: q1 N0 N
AddAttribute( 12, 53000, 1203, 1203, 1575 )
2 R# t" {& L% [3 ~AddAttribute( 13, 53000, 1379, 1379, 1763 )
0 \, \ O$ ]7 j, z6 MAddAttribute( 14, 53000, 1568, 1568, 1966 )
' ]' B) Y( G% L/ N$ CAddAttribute( 15, 53000, 1772, 1772, 2184 )
/ r/ d4 L0 r& K' ]( Z% n: dAddAttribute( 16, 53000, 1989, 1989, 2417 )& J, {" ?6 D6 o
AddAttribute( 17, 53000, 2221, 2221, 2665 )
) r) m1 D$ ]" V& ^9 B+ |& p. AAddAttribute( 18, 53000, 2467, 2467, 2998 )
B* n' F0 F: u6 _0 K6 Y; uAddAttribute( 19, 53000, 2726, 2726, 3207 )( x, g7 D! z6 p0 C, R0 W& z; d+ [+ _/ X
AddAttribute( 20, 53000, 3000, 3000, 3500 )9 G |/ o) s1 n" k7 P; U
. m" L2 M4 u# k) I1 [& _' g
----------------------------------------------------------
. H8 E5 p; E4 K; R----------------------------------------------------------
$ D% `* ~. ?9 P0 b. s' O/ |" u+ O* }----------------------------------------------------------" U8 D, o- p; d6 Q# P+ S. y; Z
nItemTransyLowLevel = 500000/ f7 i+ F6 q+ k$ F8 _. c
nItemTransyHighLevel = 2000000
/ ?% ^1 j3 v2 s+ }5 t u* Q/ u0 T! e( X6 c; k# G. Z
----------------------------------------------------------
4 b2 d) U% U4 e+ [& k--Kost黰e Kombination Chance------------------------------- P& V4 Z& X3 k2 z0 y" W1 R
----------------------------------------------------------6 n3 Y& ~% b9 L a
+ y' f: X! U. {: |9 Y( i6 J n# ]. F U
nFashionCombineChance = 2500 -- 25%/ j: n# B3 u+ ^, R1 Y4 d9 W2 I) ]# z
! b+ t! X7 Y2 S( a. i0 J& K/ o |
|