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ItemUpgrade.lua% T# z: Q( v4 p$ Y5 P; f5 j
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$ c& }4 M% B( C: L4 Q$ J# B--Sockel Chance-------------------------------------------+ p% u. P; g2 R' H2 \1 ?
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5 p- q$ P% x5 l' L. ~' JtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 ]6 ?: y/ W; G( L2 f% J! wtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& {# m2 B' ]' i* i0 W) A L) |. e/ T
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' P1 c+ n% \: f& w----------------------------------------------------------
5 |7 C: S3 k- [. Q7 v+ d--Upgrade Chance------------------------------------------
1 d6 r5 p' w8 @" g9 @& t O* H4 x% H----------------------------------------------------------
& s: T6 @5 |8 ~, L6 ?tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 P% |, r1 ~: R1 p$ Y
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--Upgrade Chance------------------------------------------
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tAttribute = {}, t: @* Z8 \* j! \& D
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); X; U5 u; Z; o$ B
tAttribute[nNum] = {}. s$ }5 C- f) `. I, C7 h
tAttribute[nNum].nProb = nProb Y' M5 t4 ^2 e) @8 K8 ?
tAttribute[nNum].nDamageRate = nDamageRate
& [$ j }" B7 ]- m% O tAttribute[nNum].nDefenseRate = nDefenseRate
; q* h6 _! A! ^" v. R9 @; C( ^ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
: _0 l" f% r+ N$ ]8 k6 |AddAttribute( 1, 100000, 200, 200, 500 )
/ B+ z4 b- a! eAddAttribute( 2, 100000, 221, 221, 522 )' ~& G; P) L/ C5 E* b* [
AddAttribute( 3, 92000, 256, 256, 560 )
8 N, X! g$ g4 r1 hAddAttribute( 4, 70000, 305, 305, 612 )
8 l3 o; ]0 \3 s( X7 d PAddAttribute( 5, 53000, 368, 368, 680 )7 s/ U: H$ j( }0 g y- ~, E
AddAttribute( 6, 53000, 446, 446, 763 )- ]% ~& i4 d' E4 _
AddAttribute( 7, 53000, 537, 537, 860 )
( N8 K) o6 z3 a" k- @9 ZAddAttribute( 8, 53000, 642, 642, 973 )
3 n; a; ]3 h( b7 \: P K7 AAddAttribute( 9, 53000, 761, 761, 1101 ) k( C5 Q) y$ O1 a
AddAttribute( 10, 53000, 895, 895, 1244 )
; H- O( f1 _4 ^6 |2 p/ LAddAttribute( 11, 53000, 1042, 1042, 1402 )* `. }4 c, [$ f2 j6 }
AddAttribute( 12, 53000, 1203, 1203, 1575 )9 Q0 B6 f3 I0 c2 N; U
AddAttribute( 13, 53000, 1379, 1379, 1763 )
3 h8 R1 Z3 @) }; d/ e) _& TAddAttribute( 14, 53000, 1568, 1568, 1966 )6 P* h: P5 u1 l7 K
AddAttribute( 15, 53000, 1772, 1772, 2184 )% R K8 s9 ]% A r9 Q1 j
AddAttribute( 16, 53000, 1989, 1989, 2417 )
, Q# H; M p$ {. QAddAttribute( 17, 53000, 2221, 2221, 2665 )
& x( ]7 D' i% F( @AddAttribute( 18, 53000, 2467, 2467, 2998 )
2 c9 _# _& A: q$ e& T8 L5 CAddAttribute( 19, 53000, 2726, 2726, 3207 )
( ]1 {, v6 M8 n0 u3 nAddAttribute( 20, 53000, 3000, 3000, 3500 )2 m' h! u+ p+ o. Y% B: j
' f& |8 w. w5 R d9 u- H1 P----------------------------------------------------------
1 F4 E( M& y1 H; Y" G----------------------------------------------------------
& R h# M1 q% R; j. }2 a$ \----------------------------------------------------------
8 a0 D& |8 w8 g! O+ q, @nItemTransyLowLevel = 500000
$ Z/ r5 ?( g( v8 D- j) SnItemTransyHighLevel = 2000000
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. Y/ [! k+ u- B; [--Kost黰e Kombination Chance------------------------------
& ?- r: Y8 W! y! l- N----------------------------------------------------------
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# S/ B+ A: K" k0 ^6 o) pnFashionCombineChance = 2500 -- 25%! Z* d3 v s$ a- D; B* ]# ?# f- l
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