|
|
ItemUpgrade.lua; d- z, u7 y9 {* X0 Y( S/ E
----------------------------------------------------------. [$ E1 ]: S3 }9 f
--Sockel Chance-------------------------------------------
0 A$ ~, N$ b0 N! }* J2 b----------------------------------------------------------
9 |9 Z) v2 V- p6 s% PtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); q! Q" b. I; z. [0 \. N9 g' H9 j* a, R0 @
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
% r3 y _% t! v& `6 T8 J+ P2 c3 B" f0 A
2 N/ D0 ~8 e8 P4 a" v----------------------------------------------------------
2 T9 {% {% n Q1 W \7 R1 i2 S% @! p" A8 f--Upgrade Chance------------------------------------------. i3 M! u" X& h* A6 s |/ \8 ?7 ^
----------------------------------------------------------6 ~* I! t4 K% h+ V. B: Q7 V
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
" F) B" q/ ?0 E& J' u9 W l& i$ y8 Q0 o& Y% y% b$ ~
----------------------------------------------------------
7 l0 t0 d3 N3 `, y+ v--Upgrade Chance------------------------------------------2 n& |$ l* v) A9 m
----------------------------------------------------------8 v* x9 b) l- Z" s6 Q
tAttribute = {}' L1 K+ f9 y& _
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
6 T& H/ F) A7 G) @' L- _. v# U tAttribute[nNum] = {}
4 B) l/ G* H# }8 {* y tAttribute[nNum].nProb = nProb
! e& `( _6 Y2 w5 G tAttribute[nNum].nDamageRate = nDamageRate6 \" f. |' _/ Q# j- S* i
tAttribute[nNum].nDefenseRate = nDefenseRate8 n+ ]5 `' M' `% r4 Y
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* ^/ [6 {$ i$ m3 u$ ^( u" I: y' O7 e
end9 `: u+ T! D$ H4 V
--
9 e( k' [- E) n" iAddAttribute( 1, 100000, 200, 200, 500 )6 I% Y1 V2 u6 _9 d! i: i$ x
AddAttribute( 2, 100000, 221, 221, 522 )! W4 @9 k) `. p: U
AddAttribute( 3, 92000, 256, 256, 560 )
2 O1 `4 t9 [' x4 [% y' XAddAttribute( 4, 70000, 305, 305, 612 )& P" E) q% J3 O" `6 a- T
AddAttribute( 5, 53000, 368, 368, 680 )+ X' M$ X: \7 m w
AddAttribute( 6, 53000, 446, 446, 763 )! r8 _1 Q. e9 x3 B) X# }. n% O
AddAttribute( 7, 53000, 537, 537, 860 )
5 f- ~% N( T* \) ]6 gAddAttribute( 8, 53000, 642, 642, 973 )
( l/ E2 |( s- W, g( |5 a" z; HAddAttribute( 9, 53000, 761, 761, 1101 )
4 w) R& q. r( A7 VAddAttribute( 10, 53000, 895, 895, 1244 )
3 d- N6 c: q8 p6 w. EAddAttribute( 11, 53000, 1042, 1042, 1402 )& [7 N( s, O ?9 S; i0 f
AddAttribute( 12, 53000, 1203, 1203, 1575 )
4 o" l+ W p- k2 u) N& d( O7 T' r/ bAddAttribute( 13, 53000, 1379, 1379, 1763 )
9 e: ^" ]) z% i! p- d' @& HAddAttribute( 14, 53000, 1568, 1568, 1966 )3 g; F! [/ o+ S2 ^
AddAttribute( 15, 53000, 1772, 1772, 2184 )
& k2 h, p: M* _5 \( QAddAttribute( 16, 53000, 1989, 1989, 2417 )
b% M [. _9 g0 @# bAddAttribute( 17, 53000, 2221, 2221, 2665 )' Q9 c8 D/ G* O
AddAttribute( 18, 53000, 2467, 2467, 2998 )/ f# m8 u* A- h
AddAttribute( 19, 53000, 2726, 2726, 3207 )
' d# [, g! k3 | g/ o3 _/ Q8 _AddAttribute( 20, 53000, 3000, 3000, 3500 ), S* A: @1 x# c+ C
4 V# q1 h0 k6 s# j----------------------------------------------------------
0 a/ E4 ^0 M# r$ L; \4 V# e! O----------------------------------------------------------
! I2 Y$ D' U7 m( U1 f----------------------------------------------------------
5 |/ x- R' W, L" Q4 XnItemTransyLowLevel = 500000* b! K5 b0 n% o2 H! y
nItemTransyHighLevel = 20000001 R. h0 t' \* m9 S7 A
* R0 `; X% u% l. g
----------------------------------------------------------9 W5 s2 G' a7 A
--Kost黰e Kombination Chance------------------------------
0 m0 j8 x7 A4 A----------------------------------------------------------3 C9 a7 \; y2 @0 j
d4 D& U3 \% _4 F( c* y# f: o3 _- x
nFashionCombineChance = 2500 -- 25%
; _) B4 d. M2 C$ X* y" M& M' Z
1 i; n$ P$ m9 { |
|