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ItemUpgrade.lua
- k/ Q8 v) v# r* M----------------------------------------------------------
8 K+ O0 u& ]3 i' j& I$ m* O--Sockel Chance-------------------------------------------/ u Q) S" i% R' [/ ~. J7 V
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: U9 J$ X3 I. V( }' ]# HtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 j- _2 \+ z3 l7 R$ b
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- [" X4 e% ^# X9 W1 O. e
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- q* z% R# a) f! x3 i/ N1 ?----------------------------------------------------------
! b, z( V; m$ S! k; c' K' |0 s--Upgrade Chance------------------------------------------( @( R3 |/ k* b& a' v; @) g
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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2 T4 _5 Z$ Y6 z ^----------------------------------------------------------
# K) ^ f* [' o; e0 g: l* `' B--Upgrade Chance------------------------------------------* W, s+ v3 W; h8 Z' e
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tAttribute = {}' J9 t. b* P: r) p2 M/ s9 Q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )8 w" P8 o( z7 y2 o; t H$ r
tAttribute[nNum] = {}
* ?; ~" T |( _! _, } tAttribute[nNum].nProb = nProb8 Y7 z: z7 T; ^ m
tAttribute[nNum].nDamageRate = nDamageRate
9 t+ V' b+ s# Z' g& X/ Q9 P tAttribute[nNum].nDefenseRate = nDefenseRate
9 Y0 Z5 M+ V! a+ |* _ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" C9 }$ v; Q' D2 ]$ J0 e* |, Yend) N+ [" y6 E- h$ w+ W
--
! L' F% {( p6 @: S6 o4 s0 K: JAddAttribute( 1, 100000, 200, 200, 500 )
" ?8 e! |: G8 |, C* `+ YAddAttribute( 2, 100000, 221, 221, 522 )
0 [& A: {; r k1 xAddAttribute( 3, 92000, 256, 256, 560 )
9 j, R% s/ r C, V, y0 HAddAttribute( 4, 70000, 305, 305, 612 )
! f4 Q- W( a& n0 V# i% G" w' ?AddAttribute( 5, 53000, 368, 368, 680 )
0 h7 F6 k7 Q% J8 \. ^. rAddAttribute( 6, 53000, 446, 446, 763 )+ U4 ?3 s+ u n5 q z; L- d. R
AddAttribute( 7, 53000, 537, 537, 860 )% L% ~( O. c* w# N! N+ z% U( u
AddAttribute( 8, 53000, 642, 642, 973 )
2 L m, k0 K$ @1 VAddAttribute( 9, 53000, 761, 761, 1101 )
0 t$ H. V. d; W/ i! V3 \AddAttribute( 10, 53000, 895, 895, 1244 )
8 y; M( e5 \; J bAddAttribute( 11, 53000, 1042, 1042, 1402 )" s3 A( @. B$ n( q
AddAttribute( 12, 53000, 1203, 1203, 1575 )$ W* ]7 A4 R+ q t: V
AddAttribute( 13, 53000, 1379, 1379, 1763 )
7 c# T i1 {" w* Y; a- y1 F. |AddAttribute( 14, 53000, 1568, 1568, 1966 )+ u3 e1 k7 e! f
AddAttribute( 15, 53000, 1772, 1772, 2184 )
$ O/ ^/ Q# P2 T. v1 ^, p* CAddAttribute( 16, 53000, 1989, 1989, 2417 )/ Z o F9 K" f4 k x6 n+ _) Z
AddAttribute( 17, 53000, 2221, 2221, 2665 )
( G" N5 X% @7 l& t, x6 \AddAttribute( 18, 53000, 2467, 2467, 2998 )
/ t& g1 u, K- Q0 ]AddAttribute( 19, 53000, 2726, 2726, 3207 )4 b! B8 m! J' \$ T- K
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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8 b/ [" J% F: `5 [----------------------------------------------------------! U' E& X7 Y4 @* B
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nItemTransyLowLevel = 500000! }: g2 T4 X" s, F3 o4 B1 }
nItemTransyHighLevel = 2000000
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; R* ], H3 \3 y5 W----------------------------------------------------------1 Q0 ], `% _) @# @9 N
--Kost黰e Kombination Chance------------------------------
+ J. E( m6 O9 n$ [' N" {0 G----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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