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ItemUpgrade.lua1 r) R5 C. C) o9 r* e) t
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, }% D/ ^( W: W# @) A! u--Sockel Chance-------------------------------------------
: i/ G) E, d" C- h4 ]8 E2 _----------------------------------------------------------/ s5 H( x. b* S# P$ C5 B6 y) g
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 @& u1 i5 G8 h0 T6 o
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 j% B! s" V% f0 m
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1 D7 O3 j* Y: U----------------------------------------------------------
' p9 ~+ ?) a0 \% u--Upgrade Chance------------------------------------------
6 ?5 H; Z1 Q9 o0 D* p----------------------------------------------------------
$ L0 m+ M s$ b+ S" o1 J' ]tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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8 B3 d2 h* w. Q0 A2 R----------------------------------------------------------; r9 t7 h- G) @6 P; ^% F# f
--Upgrade Chance------------------------------------------* H1 F7 N; ~% J
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tAttribute = {}+ G2 a5 E0 b; E, d: g
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
! J- p7 W9 t& g6 q0 l tAttribute[nNum] = {}
5 ~8 x9 h" S, ]- t, E/ D tAttribute[nNum].nProb = nProb
6 U9 \7 x e4 ?' [ tAttribute[nNum].nDamageRate = nDamageRate( r, |: M4 X4 ` t& z! Y
tAttribute[nNum].nDefenseRate = nDefenseRate
- N4 n" r; v% h9 } tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate2 y) w; O8 D& v/ b- y- D
end! Y( K( X. G# w
--
$ |+ ~. _2 }5 t; |/ M7 d: E7 _( [AddAttribute( 1, 100000, 200, 200, 500 )
2 N! P. Z9 L" E. eAddAttribute( 2, 100000, 221, 221, 522 )
( W8 _$ T' C5 p7 j8 B( r5 c: bAddAttribute( 3, 92000, 256, 256, 560 )
1 W f5 X" v! \. xAddAttribute( 4, 70000, 305, 305, 612 )
" a7 I! Y$ b- S3 GAddAttribute( 5, 53000, 368, 368, 680 )
5 j9 z% b6 g- Q3 c8 [9 CAddAttribute( 6, 53000, 446, 446, 763 )+ p+ Z9 B/ } K" H
AddAttribute( 7, 53000, 537, 537, 860 )
# p2 {6 X1 u: i0 r; o2 _, zAddAttribute( 8, 53000, 642, 642, 973 )
' [1 @ W @+ E+ o& V/ KAddAttribute( 9, 53000, 761, 761, 1101 )& [: a, x+ Q! j( M) Q
AddAttribute( 10, 53000, 895, 895, 1244 )
, B$ Y' W; Z- m3 t# q/ h1 Y+ LAddAttribute( 11, 53000, 1042, 1042, 1402 )2 F6 H; ?1 c' E' u4 m3 Q
AddAttribute( 12, 53000, 1203, 1203, 1575 )% _3 P Q3 F* h8 F$ J+ I
AddAttribute( 13, 53000, 1379, 1379, 1763 ), `3 G3 C- {3 k) i& m1 ?4 Q2 [
AddAttribute( 14, 53000, 1568, 1568, 1966 ). V/ t+ G& K5 S5 q1 T" w9 S
AddAttribute( 15, 53000, 1772, 1772, 2184 )
8 k$ e% q: \, ^3 fAddAttribute( 16, 53000, 1989, 1989, 2417 ). j: t3 J. n) V/ B! Q' |
AddAttribute( 17, 53000, 2221, 2221, 2665 )1 T3 c4 O3 F( A7 \; h) {
AddAttribute( 18, 53000, 2467, 2467, 2998 )
) A5 w' m" M6 V& M. M9 ~: [( \% MAddAttribute( 19, 53000, 2726, 2726, 3207 )
/ S' e5 }7 @. [* D' ~/ pAddAttribute( 20, 53000, 3000, 3000, 3500 )/ f& z0 y$ o- n/ ~
& s- T. L2 `* L7 _" U* R----------------------------------------------------------
+ l9 R7 l7 [! P2 ~; a( s----------------------------------------------------------' x9 g5 C0 }- _) ?2 B5 s `
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nItemTransyLowLevel = 500000
# I) A( J5 i5 n- m9 LnItemTransyHighLevel = 2000000& s5 Y: q* | A* T @ I0 y
+ L( D, n5 }* _' a0 m6 F
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9 j; U7 }( R) o--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%2 T8 H! \( ?2 L( P* D1 d
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