|
|
ItemUpgrade.lua" f4 v4 z% u7 l9 U% A0 G: ~& y* P' R% h
----------------------------------------------------------
- A4 f3 o. f t% A" T3 _! X5 Q--Sockel Chance-------------------------------------------. c1 q* I9 B6 |/ R
----------------------------------------------------------
6 g. D* Y: {3 U; a' ntSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ L6 C0 m/ n" [2 B+ c. C0 K7 c0 ~tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }7 A$ M }/ |# a- b% g9 e
& n6 W9 I& l- G% G# s0 }+ }/ x
% R- x) {$ |7 ~" r# U( T3 b
----------------------------------------------------------
" F5 V# G; U3 Y4 I--Upgrade Chance------------------------------------------
& P0 z1 D% z8 s/ |/ x! T4 m9 f----------------------------------------------------------
: ~" C. q. ^ l# H1 _ a! itGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
' p1 o1 |& X: j: U( v
! c$ a( U. ?+ Q4 U----------------------------------------------------------. W8 z f; }7 E
--Upgrade Chance------------------------------------------
3 `3 [' \' Q% Y3 D1 D. Q) G }( Q1 J----------------------------------------------------------' g/ {/ }1 _( s4 K+ `( ^
tAttribute = {}
& C7 y, X8 U; ]7 \function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 x' Q3 v! H# N+ {9 z7 d
tAttribute[nNum] = {}1 @! v0 L* w' H) ]. P
tAttribute[nNum].nProb = nProb# f7 l. K) f2 u6 [0 ?
tAttribute[nNum].nDamageRate = nDamageRate
7 T9 e5 e, L- x' V& p tAttribute[nNum].nDefenseRate = nDefenseRate; { |* {6 Z7 E# `$ \6 Y0 s
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" T% H0 U' p+ n* wend3 H0 d, o4 k6 h
--
+ Y# R* D# x& N" AAddAttribute( 1, 100000, 200, 200, 500 )9 T- Z; }+ \6 R. p! V
AddAttribute( 2, 100000, 221, 221, 522 )# A% s* T( R" }' \. r8 e/ R. v" p) f
AddAttribute( 3, 92000, 256, 256, 560 )
8 y! n0 i/ Q4 Y0 v3 h: r3 y. NAddAttribute( 4, 70000, 305, 305, 612 )
5 P* a0 Q( m* i* s% z2 }" aAddAttribute( 5, 53000, 368, 368, 680 )7 g$ ?3 Q& P* [- S( ^. Y
AddAttribute( 6, 53000, 446, 446, 763 )6 U6 h2 A, K5 f# i( z
AddAttribute( 7, 53000, 537, 537, 860 )
; C6 e8 {) A5 IAddAttribute( 8, 53000, 642, 642, 973 )8 G/ Z$ p7 ]5 D/ F$ P; O
AddAttribute( 9, 53000, 761, 761, 1101 )
: q) h" F! B* Y$ _AddAttribute( 10, 53000, 895, 895, 1244 )# f: F1 K/ ]. t! i
AddAttribute( 11, 53000, 1042, 1042, 1402 )
0 B/ T$ |9 L8 H4 ]8 CAddAttribute( 12, 53000, 1203, 1203, 1575 )& v8 |5 H6 f6 W% V$ I( O' C0 B
AddAttribute( 13, 53000, 1379, 1379, 1763 )
, I& g$ ~, h% \" P" SAddAttribute( 14, 53000, 1568, 1568, 1966 )
& x7 s$ `" r( H8 ~% j) j! f3 NAddAttribute( 15, 53000, 1772, 1772, 2184 )3 E6 z: l- c3 }7 B0 j
AddAttribute( 16, 53000, 1989, 1989, 2417 )
9 F% G; f+ V' x( k: H) D# qAddAttribute( 17, 53000, 2221, 2221, 2665 )
2 C7 L) S. l4 d: iAddAttribute( 18, 53000, 2467, 2467, 2998 )
, ^* M ?0 e: \' F9 N* JAddAttribute( 19, 53000, 2726, 2726, 3207 )( F& M) {% L+ b
AddAttribute( 20, 53000, 3000, 3000, 3500 )7 O% P1 ]9 ]) | O/ R
9 C) j5 Y* @' y* e+ Q8 c
----------------------------------------------------------3 q7 J6 }, {# R4 A8 z
----------------------------------------------------------
: B3 D, A/ g+ x# }4 b----------------------------------------------------------& w, U0 k9 y: o* X1 W0 ~- |
nItemTransyLowLevel = 500000
0 i' \' p. Z- V$ F5 R9 [nItemTransyHighLevel = 20000003 {, B, f3 e/ U6 a
8 `! A( w# P' b! y' U
----------------------------------------------------------
$ W. J- u' t: h E _& w- \--Kost黰e Kombination Chance------------------------------. ^5 q6 Y2 K6 f+ G: O7 l
----------------------------------------------------------
( S9 U5 q: f" u2 w' L6 m, d: ^5 U: T1 b6 S4 h* d% A; @0 \% T
nFashionCombineChance = 2500 -- 25%, s8 i9 r2 D0 F! R3 ?. V
7 f0 L- T' f$ A2 D3 G3 B" m |
|