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ItemUpgrade.lua
6 K# g0 l' c' U+ P) j# [----------------------------------------------------------
" F5 l4 M r- H- }& P/ M* ^. S--Sockel Chance-------------------------------------------) P2 U1 b1 z( D! b( [3 V9 [7 q
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 u8 ^0 d# T' q+ e4 O' D% W8 M- f
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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3 Q, q7 y0 L- B0 u/ d9 J----------------------------------------------------------* U8 n* a! m& e7 |6 r4 q$ G
--Upgrade Chance------------------------------------------
# Z4 Z' [* F! u4 J# H, S, ^----------------------------------------------------------- W! a1 D$ v- M: n {! A
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 m3 o" E( G9 G$ I, r
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--Upgrade Chance------------------------------------------; B* t2 l" {4 l. |( d: {* {
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2 s- S$ H3 ?4 G7 G0 c. StAttribute = {}
. I5 J, y2 V9 A( r6 cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 I2 ^) h7 w5 E' C1 N
tAttribute[nNum] = {}
1 T- X L( x# g8 |: i& R tAttribute[nNum].nProb = nProb
8 V0 @/ i4 |4 @1 r# W9 w tAttribute[nNum].nDamageRate = nDamageRate: e. e. P$ ~3 A! V
tAttribute[nNum].nDefenseRate = nDefenseRate
: |7 j) k% M& o tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
) n1 G" d8 T5 Vend
7 E1 _$ n. D' u' R- x+ D8 _4 O. N-- 5 @7 K6 O+ } b+ P/ o5 x: s n! I
AddAttribute( 1, 100000, 200, 200, 500 )8 L* g' \' c3 y( E- e/ G2 @
AddAttribute( 2, 100000, 221, 221, 522 )0 F) O' U6 u0 u+ V! t$ n
AddAttribute( 3, 92000, 256, 256, 560 )* l' ^% v+ V7 q3 n" L
AddAttribute( 4, 70000, 305, 305, 612 )
7 Q5 R1 D R1 E- [+ J4 z; M5 ]AddAttribute( 5, 53000, 368, 368, 680 )7 N0 Z( L3 b" T0 }7 n- V& q
AddAttribute( 6, 53000, 446, 446, 763 )( T& l/ M: ?5 w+ K2 s4 w/ J
AddAttribute( 7, 53000, 537, 537, 860 )1 j% e/ ?+ N$ V* q, J0 ]& G
AddAttribute( 8, 53000, 642, 642, 973 ) ~! M) |$ J2 H2 J' `
AddAttribute( 9, 53000, 761, 761, 1101 )$ ~: r' Z4 u6 t1 m5 t5 c
AddAttribute( 10, 53000, 895, 895, 1244 )% E. }2 @- o" l+ Q* B0 n
AddAttribute( 11, 53000, 1042, 1042, 1402 )1 f7 a* b" T* m8 X
AddAttribute( 12, 53000, 1203, 1203, 1575 )' J$ M2 i9 S ^9 \. o, g' n% Q, v
AddAttribute( 13, 53000, 1379, 1379, 1763 ); [4 o6 Z4 k& q0 n8 E0 J( ~
AddAttribute( 14, 53000, 1568, 1568, 1966 ); u; ]1 G4 d, f3 k& y; Y
AddAttribute( 15, 53000, 1772, 1772, 2184 )& ~7 r b8 G' ~7 [$ S
AddAttribute( 16, 53000, 1989, 1989, 2417 )7 o' D( v' n* Z0 W
AddAttribute( 17, 53000, 2221, 2221, 2665 ), h1 N& ]9 {1 R1 z
AddAttribute( 18, 53000, 2467, 2467, 2998 )2 B- o+ q. N( H+ c b$ X
AddAttribute( 19, 53000, 2726, 2726, 3207 )# R0 i* D$ Y2 ]8 k
AddAttribute( 20, 53000, 3000, 3000, 3500 )( F1 o# L; w$ g' x
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( H+ L4 O* U* [4 {) d2 S2 i4 ~0 g----------------------------------------------------------
o% I8 f" E! {' @" e4 l----------------------------------------------------------
, }2 I* U" n- e1 k9 `5 onItemTransyLowLevel = 500000
_4 v. Y/ j9 _7 ?; l- xnItemTransyHighLevel = 2000000
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+ M9 R3 T; X1 t' V( P- x: R----------------------------------------------------------
' `3 ?9 q) L) o) M! r1 M; ~--Kost黰e Kombination Chance------------------------------
1 Y3 D' u) z7 }9 o----------------------------------------------------------/ a+ D/ i3 _% t9 A( v
5 N- j7 u4 U7 ?' s( j) [, {
nFashionCombineChance = 2500 -- 25%+ A' b3 s, ]( u% q; O
' R2 l$ b- V$ B4 ]+ y
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