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ItemUpgrade.lua
4 C% _ z3 H: a. G/ W$ E----------------------------------------------------------
! d' J1 K7 p$ n; v/ d--Sockel Chance-------------------------------------------5 y6 D0 d6 j$ q7 A
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. ~& H- ?" M$ E, @6 GtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ Q0 g! }1 Y. O$ \: N- ftWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }/ D; l& _' ]& L( T! F5 H
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. O& l! ^9 R! t$ [4 ~----------------------------------------------------------/ t" A" o# O& U* y
--Upgrade Chance------------------------------------------. O7 b9 M* S. D" V; r
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9 _1 F; J) [/ ? P, V2 ~) q! GtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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/ ?& _% g. m3 c----------------------------------------------------------
- d2 D+ y* s, k, l/ t: o--Upgrade Chance------------------------------------------* z5 C+ T/ I- g- r: u9 L
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1 y9 p! A p5 p# ?# R, P# xtAttribute = {}6 p0 Y2 Z8 O2 C7 v0 b5 @
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 m/ ~2 [9 s& U6 e9 @+ r
tAttribute[nNum] = {}, Z/ P1 J4 G; b8 S# @
tAttribute[nNum].nProb = nProb
0 t9 H, W+ A& o: y! d tAttribute[nNum].nDamageRate = nDamageRate
; L; w0 G3 }9 b/ ? tAttribute[nNum].nDefenseRate = nDefenseRate
" @ x$ \* i) c. f tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. ?( D" `. D: s5 {6 T6 E: e9 V
end
`) \% n8 f1 D! C1 J5 e, e3 `-- 9 k8 Y, b; U; g; M) t* P' o
AddAttribute( 1, 100000, 200, 200, 500 )
: u$ Y- z4 x/ A2 S3 \AddAttribute( 2, 100000, 221, 221, 522 )9 S4 k1 R [/ {0 t
AddAttribute( 3, 92000, 256, 256, 560 )
- U" d. Y4 ^5 L0 V3 ] k1 w- [8 VAddAttribute( 4, 70000, 305, 305, 612 )4 @- z9 }/ H+ F2 N
AddAttribute( 5, 53000, 368, 368, 680 )4 H! _, D2 j4 J, M+ Y7 c0 S
AddAttribute( 6, 53000, 446, 446, 763 )4 H* A' o1 n) ]+ F( p
AddAttribute( 7, 53000, 537, 537, 860 )0 _: T) _, M2 H! v
AddAttribute( 8, 53000, 642, 642, 973 )
# n. g" O) S9 D* IAddAttribute( 9, 53000, 761, 761, 1101 )' ~6 Z" d. A: f
AddAttribute( 10, 53000, 895, 895, 1244 )# c }( P% g& a
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( C# f9 _% c% W! ^; R) qAddAttribute( 12, 53000, 1203, 1203, 1575 )$ Y. R8 o$ H: R* l+ T
AddAttribute( 13, 53000, 1379, 1379, 1763 )
- \" c' G% V3 V5 c3 k% c& mAddAttribute( 14, 53000, 1568, 1568, 1966 )
" h. n# Z7 o, \; l0 E5 r5 ?+ PAddAttribute( 15, 53000, 1772, 1772, 2184 )
- D' G1 ]2 ? C; N2 h M$ dAddAttribute( 16, 53000, 1989, 1989, 2417 )! K& I2 Z: ?4 M1 c- f* [( S$ n" t5 c! I4 @
AddAttribute( 17, 53000, 2221, 2221, 2665 )7 b) \/ u) O4 W" q, [! v
AddAttribute( 18, 53000, 2467, 2467, 2998 )8 i& ^; `: D0 w
AddAttribute( 19, 53000, 2726, 2726, 3207 )- d2 g; @ H, D+ N
AddAttribute( 20, 53000, 3000, 3000, 3500 ) \8 |" n& o9 t$ {* S4 f$ L
. p+ m! I/ n$ p7 v/ k" U3 q----------------------------------------------------------
8 C2 w7 D- w' X1 B& h) ]# A8 I----------------------------------------------------------
( W; t8 y, u( c$ V----------------------------------------------------------/ p. W! g1 d2 R+ s3 q6 ]
nItemTransyLowLevel = 500000
" |0 j% T2 K4 F' d" N, F5 |nItemTransyHighLevel = 2000000
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' M4 g1 K% b u) A--Kost黰e Kombination Chance------------------------------
9 p4 x3 q! v' S% S8 k: X----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%' Q8 u9 E2 e! V7 n' y- Z X
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