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ItemUpgrade.lua/ S7 r! P. Q- T. C& d" ^. F* Q
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( x+ ~& ?$ u2 Z8 @; J6 b
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 X0 d" k$ ]9 k& _: `4 ]
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, s% T; Y3 e$ @8 A% n9 B--Upgrade Chance------------------------------------------1 j3 y/ m6 h |8 d
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0 y0 c' g8 l$ I" y2 d; n* d! ]tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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& q! l. e# P' a& {6 H" A% g--Upgrade Chance------------------------------------------6 ?& t9 ]5 H+ ^% _1 O2 ^
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tAttribute = {}( O7 _" l. h$ K3 M7 M6 l3 U: @8 B+ s
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )2 u4 `6 h1 o: z w
tAttribute[nNum] = {}
" W: [% Q# B: ^7 G9 T tAttribute[nNum].nProb = nProb
! c) q2 S% T6 n' Y+ U tAttribute[nNum].nDamageRate = nDamageRate
9 o+ ~, y# b% C9 H tAttribute[nNum].nDefenseRate = nDefenseRate) i, r A9 t/ K |$ N
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 _: ]: y" _# m8 n* j
end
7 H& d8 ? Y" Q/ O! F& q8 i; q--
6 _* v5 ^1 V1 U& sAddAttribute( 1, 100000, 200, 200, 500 )
/ u7 f) P9 b# d E6 IAddAttribute( 2, 100000, 221, 221, 522 )0 c7 p8 c ?& D0 G i$ D- ^
AddAttribute( 3, 92000, 256, 256, 560 ) N. x- Y5 Q/ }+ J- C9 g
AddAttribute( 4, 70000, 305, 305, 612 )
3 ^/ k3 l2 @- p7 |. jAddAttribute( 5, 53000, 368, 368, 680 )
, R" ^0 ]- d/ J! G! rAddAttribute( 6, 53000, 446, 446, 763 )- ^& b/ r. ?2 H l
AddAttribute( 7, 53000, 537, 537, 860 )
4 S3 s6 P1 T( a- O$ G7 ZAddAttribute( 8, 53000, 642, 642, 973 )
3 Y- D. d" S5 V( e( g# T xAddAttribute( 9, 53000, 761, 761, 1101 )# z# E3 |- J3 w. r }9 u
AddAttribute( 10, 53000, 895, 895, 1244 )0 u& ]" e4 P9 E6 z1 M
AddAttribute( 11, 53000, 1042, 1042, 1402 )( _' g5 d1 P2 c! U/ ^. ?
AddAttribute( 12, 53000, 1203, 1203, 1575 )
+ U* o. Q( D, ~% ZAddAttribute( 13, 53000, 1379, 1379, 1763 )
! {5 e$ _2 p# O, U+ p: E$ t6 UAddAttribute( 14, 53000, 1568, 1568, 1966 )1 t1 U6 u: M9 { }
AddAttribute( 15, 53000, 1772, 1772, 2184 )
# y! ]( u6 d) M' A- q. `3 I3 }" CAddAttribute( 16, 53000, 1989, 1989, 2417 )
/ \% R* ]3 S0 N/ Y3 UAddAttribute( 17, 53000, 2221, 2221, 2665 )4 K' t) L, b$ E/ z$ S& G% N; A
AddAttribute( 18, 53000, 2467, 2467, 2998 )" G. c& X5 D+ ?( x4 B
AddAttribute( 19, 53000, 2726, 2726, 3207 )8 Y6 |$ T9 w7 y N. n% ~
AddAttribute( 20, 53000, 3000, 3000, 3500 ). A1 L" E0 t+ {- c4 [; K# P/ B
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nItemTransyLowLevel = 500000
* ~# L) Z- V0 H& mnItemTransyHighLevel = 2000000! O/ _3 r$ r; f$ y& A7 q2 I
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' g5 j# G) T1 o! }( S& `--Kost黰e Kombination Chance------------------------------# s4 L% d) F+ e% i
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nFashionCombineChance = 2500 -- 25%
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