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ItemUpgrade.lua- m$ K5 X* G, v* M
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--Sockel Chance-------------------------------------------4 f5 T1 x; i& C) n+ [( T! ~/ S
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& \/ Z+ M3 M, a4 A" @tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 R4 a7 {+ O* {6 G: R( T( OtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
/ d/ x% Y) x) |* l( Z( i: H5 M' E----------------------------------------------------------
3 P8 H C2 I& u) B9 TtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)! ], p7 |# V' \4 i+ w
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--Upgrade Chance------------------------------------------
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) V0 |, P' p# F3 Z' Y8 ~tAttribute = {}
; f2 z5 x$ d" M9 \: c2 E sfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ E6 E' b! _3 Y7 h- f/ n tAttribute[nNum] = {}3 u, z2 I8 x& m5 Q8 B! s7 k& R1 H
tAttribute[nNum].nProb = nProb; P' @: L2 ~' f& c
tAttribute[nNum].nDamageRate = nDamageRate
! E% p4 d% d& z4 v( m tAttribute[nNum].nDefenseRate = nDefenseRate
6 | |$ J2 T* [* d tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
4 h1 u) i* p! v0 l. r5 @end
. n S1 x9 @+ E6 _1 W2 P2 n--
3 X) X! v* L1 g8 F" H- kAddAttribute( 1, 100000, 200, 200, 500 )
5 X$ n" r0 g5 DAddAttribute( 2, 100000, 221, 221, 522 ): k7 \ M5 l2 \* k1 h1 f$ L
AddAttribute( 3, 92000, 256, 256, 560 )
; J$ e/ Z4 P$ R4 SAddAttribute( 4, 70000, 305, 305, 612 )1 ^4 c- u) u; W- O
AddAttribute( 5, 53000, 368, 368, 680 )
/ R) N6 a% W" m5 |7 h/ x% |/ [1 u& TAddAttribute( 6, 53000, 446, 446, 763 )
0 E6 u" e/ Y# c' y4 ~/ l& EAddAttribute( 7, 53000, 537, 537, 860 )
9 _) h( y/ @4 j0 ~; tAddAttribute( 8, 53000, 642, 642, 973 )0 J2 a0 F+ B/ ~$ u( ]* w
AddAttribute( 9, 53000, 761, 761, 1101 )
e8 I- D' F% q; P9 l. |, UAddAttribute( 10, 53000, 895, 895, 1244 )
6 W! |( U) f6 ~; y$ ^( [AddAttribute( 11, 53000, 1042, 1042, 1402 ). N) T0 r9 P& Y% d1 q! x) f2 \
AddAttribute( 12, 53000, 1203, 1203, 1575 )7 W# P# I3 k7 _( j; k# T
AddAttribute( 13, 53000, 1379, 1379, 1763 )3 @+ p- o1 Q/ A5 }3 @3 N% w5 H( v
AddAttribute( 14, 53000, 1568, 1568, 1966 )
! w$ @6 Z: L& _AddAttribute( 15, 53000, 1772, 1772, 2184 )
4 j" ?. U# U( j* v3 E) ~2 uAddAttribute( 16, 53000, 1989, 1989, 2417 )
8 s2 a. P3 M7 kAddAttribute( 17, 53000, 2221, 2221, 2665 )
0 `+ B, S! N# E) y, L* W; TAddAttribute( 18, 53000, 2467, 2467, 2998 )
! e: G5 h5 Y8 \3 oAddAttribute( 19, 53000, 2726, 2726, 3207 )! l+ @; A+ h# B% u5 q8 g5 X: M; M
AddAttribute( 20, 53000, 3000, 3000, 3500 ) n+ f r( ?/ Q& g" f
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7 ~$ k, x" F t# wnItemTransyLowLevel = 500000. G8 C5 M! u) P/ R3 t! B8 }
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------( i% P/ i+ S+ ?" ?/ q5 E
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nFashionCombineChance = 2500 -- 25%
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