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ItemUpgrade.lua s+ l; g: G+ p# `
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9 U2 S* s, ~7 D" B' `! v2 i--Sockel Chance-------------------------------------------9 Z* ^ B- v% L# S% \
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7 A* d6 s) H) }5 a+ XtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) F9 D$ Y: J- P! j) J! B4 C5 ItWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
$ n3 y3 P' d+ P! v8 }. y! E& c----------------------------------------------------------* n# J: ^/ ^+ J9 T! U
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
$ G. k) j1 e, }: T+ a ]/ l- h* `$ c; p----------------------------------------------------------' X e# R: l' ?# N+ P4 I* X
tAttribute = {}
1 h% D) b: V# k9 B9 Z C8 bfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ z' v7 |* A+ M8 W
tAttribute[nNum] = {}
8 a7 r+ c r) g: Q' C+ H6 f tAttribute[nNum].nProb = nProb! Q2 A" B& w4 X& k7 D
tAttribute[nNum].nDamageRate = nDamageRate
3 _: c: T9 D; [, }$ N tAttribute[nNum].nDefenseRate = nDefenseRate
: F, H' @& W' Q' @# s tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate5 X- Z1 H$ C- }; z+ q
end2 Y4 y5 u6 b+ `$ [1 o
--
5 U6 w3 }% ?0 a5 M- R' Y' LAddAttribute( 1, 100000, 200, 200, 500 )9 D$ m6 a/ i6 }, F+ Q
AddAttribute( 2, 100000, 221, 221, 522 )' o/ c& }' {/ P
AddAttribute( 3, 92000, 256, 256, 560 )
9 ]5 w' q& O. [& R5 IAddAttribute( 4, 70000, 305, 305, 612 )
; O7 m0 z- F9 H# x. b) nAddAttribute( 5, 53000, 368, 368, 680 )5 M$ v# ]/ f8 ^
AddAttribute( 6, 53000, 446, 446, 763 )
# A$ o- k5 \4 x8 G' jAddAttribute( 7, 53000, 537, 537, 860 )
/ y0 {% L% M& _. l- @6 \AddAttribute( 8, 53000, 642, 642, 973 )
! I$ U, R" ~1 i! i9 `3 ZAddAttribute( 9, 53000, 761, 761, 1101 )
! K' C* B/ X/ m0 f# \AddAttribute( 10, 53000, 895, 895, 1244 )
; w3 M; ]/ j# t5 ]$ e1 EAddAttribute( 11, 53000, 1042, 1042, 1402 )* }* S( s$ \( g, B
AddAttribute( 12, 53000, 1203, 1203, 1575 )3 g/ O$ W9 n. @+ E0 @7 A( s
AddAttribute( 13, 53000, 1379, 1379, 1763 )! y; g! ^1 A' Z0 E5 w, L1 ?7 w a& d
AddAttribute( 14, 53000, 1568, 1568, 1966 )
6 Y: I: u$ Q* dAddAttribute( 15, 53000, 1772, 1772, 2184 )" G; ^) ]- ?1 }: P I
AddAttribute( 16, 53000, 1989, 1989, 2417 )
* _) |$ c1 u: {7 hAddAttribute( 17, 53000, 2221, 2221, 2665 )
+ O5 m9 X1 c. p2 [AddAttribute( 18, 53000, 2467, 2467, 2998 ) `. A; s% c7 R
AddAttribute( 19, 53000, 2726, 2726, 3207 )/ I" k I6 [9 G( V& n4 s
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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3 q+ x% L v$ a) v; U. e----------------------------------------------------------! v0 q+ k4 t' a
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nItemTransyLowLevel = 500000% W" t0 c. L* T
nItemTransyHighLevel = 2000000
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p5 p8 }( l% z. m, i8 c, u+ @--Kost黰e Kombination Chance------------------------------
6 {/ k& k1 @( R+ [( a% p: S----------------------------------------------------------. Q+ ^+ ?. ]5 q+ \8 w3 j" ^1 b
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nFashionCombineChance = 2500 -- 25% c4 [, {! J+ P% H( A- Z
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