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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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0 @% V ?5 X ?& itSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 b" L3 i5 A# U
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 h/ I4 _$ r: W3 R8 m& i5 ?' i
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {} q% M3 P* D( V/ O) w8 Z+ @$ l7 k
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )8 m! f$ q( E* ~, F9 ^
tAttribute[nNum] = {}& Y& a5 D3 V2 N; o. `# C
tAttribute[nNum].nProb = nProb5 U+ S5 O4 w {( f, f
tAttribute[nNum].nDamageRate = nDamageRate
1 R# D. h7 P' R& o/ ?: c tAttribute[nNum].nDefenseRate = nDefenseRate) ^5 f# [6 F& Q" S' H6 E7 z
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 9 b& X5 @8 |3 W* n2 X* N5 V G
AddAttribute( 1, 100000, 200, 200, 500 )" J/ L5 F! `6 t* Q& H
AddAttribute( 2, 100000, 221, 221, 522 )
) {2 y* C1 M. h* r. @9 N* TAddAttribute( 3, 92000, 256, 256, 560 )
I4 D2 {+ K& t/ E* RAddAttribute( 4, 70000, 305, 305, 612 )
+ b0 M8 h& N/ C9 I4 oAddAttribute( 5, 53000, 368, 368, 680 )
" r$ Q, e! {6 E6 g1 LAddAttribute( 6, 53000, 446, 446, 763 )
' b; F6 Q5 S% ~! RAddAttribute( 7, 53000, 537, 537, 860 )3 m, z5 p8 o8 F. @1 s' \
AddAttribute( 8, 53000, 642, 642, 973 )
! ~; o; r# N0 G% [AddAttribute( 9, 53000, 761, 761, 1101 )# Q9 } E- {8 J/ \9 l- ]
AddAttribute( 10, 53000, 895, 895, 1244 ); V1 h, d ^9 x0 d& V
AddAttribute( 11, 53000, 1042, 1042, 1402 )
6 {* k/ f3 D, m4 r. H* n0 h* |AddAttribute( 12, 53000, 1203, 1203, 1575 )' n+ j/ N* U$ a) p$ ]
AddAttribute( 13, 53000, 1379, 1379, 1763 )
) O/ N, @" Q$ J$ tAddAttribute( 14, 53000, 1568, 1568, 1966 )" x7 y$ B) ]8 k0 y; r: E* Y
AddAttribute( 15, 53000, 1772, 1772, 2184 )! `/ p8 c1 d: x S1 X8 L$ \) s
AddAttribute( 16, 53000, 1989, 1989, 2417 )
( |7 u) W; }5 t, b! f) J% c3 lAddAttribute( 17, 53000, 2221, 2221, 2665 )7 t. t. M! D5 [0 e& u* b
AddAttribute( 18, 53000, 2467, 2467, 2998 )& t( C; t6 R$ {
AddAttribute( 19, 53000, 2726, 2726, 3207 )
# a6 l9 I; L& M7 |AddAttribute( 20, 53000, 3000, 3000, 3500 )0 F9 _7 t5 z/ U( c5 V+ A0 U) `
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$ N' g1 Y/ m) {8 L, x+ SnItemTransyLowLevel = 500000
% r9 b% k# ~" I' V! MnItemTransyHighLevel = 2000000( [0 i, ]9 [+ J6 R" ~3 X9 E
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%% {$ l1 p7 Y* n6 T
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