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ItemUpgrade.lua, N3 F: ^/ o& D5 k* g8 W
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--Sockel Chance-------------------------------------------0 C2 S' f4 A' [4 T3 ]9 `+ K+ U
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* q$ I( D6 ]' s5 w$ XtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------& Q6 G* O) c1 A- l( [' Z9 N
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3 t) V' Y1 A& H {tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------2 E5 Q2 ?: T( B' z% E
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4 W7 M; K7 t `( \: WtAttribute = {}
5 ]" v$ I' n+ v, {# cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 V# {2 G& V' }7 K
tAttribute[nNum] = {}) U k- t: c. @( k' a
tAttribute[nNum].nProb = nProb
- H6 C7 o# T4 T! e9 S tAttribute[nNum].nDamageRate = nDamageRate
4 i- [' b' U5 \7 c$ {$ H tAttribute[nNum].nDefenseRate = nDefenseRate. K( M9 a$ L' e7 \, C/ N. j
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
. ^+ ~; \: X0 k7 Nend
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AddAttribute( 1, 100000, 200, 200, 500 )! W& W" J) e3 F4 q; @
AddAttribute( 2, 100000, 221, 221, 522 )
) E9 z) {. j1 h) m% y: E7 oAddAttribute( 3, 92000, 256, 256, 560 )* t8 k6 u- l P. T* ?+ l) y/ c
AddAttribute( 4, 70000, 305, 305, 612 )
2 I, O3 i3 s: Y) d! eAddAttribute( 5, 53000, 368, 368, 680 )
; D1 K$ Y; @ C, [AddAttribute( 6, 53000, 446, 446, 763 ); }% |! [) y1 R: j2 P: {5 c4 U
AddAttribute( 7, 53000, 537, 537, 860 ): g# y8 a0 P% _& z+ }* d( u
AddAttribute( 8, 53000, 642, 642, 973 )
3 a6 }( m5 r( `: }# q5 A9 hAddAttribute( 9, 53000, 761, 761, 1101 ), a* U6 W2 q2 B& ~6 d( S, u6 _
AddAttribute( 10, 53000, 895, 895, 1244 )
" d: y. _4 T9 l4 g. \- G4 D1 IAddAttribute( 11, 53000, 1042, 1042, 1402 )0 t+ I9 P5 S+ M$ W
AddAttribute( 12, 53000, 1203, 1203, 1575 )
- R/ I" X" k" HAddAttribute( 13, 53000, 1379, 1379, 1763 )5 w2 I4 K Q9 Z' V6 L' U3 l5 b
AddAttribute( 14, 53000, 1568, 1568, 1966 )
, E% H6 A; d- {5 K0 T% _& a6 GAddAttribute( 15, 53000, 1772, 1772, 2184 )- L3 Z1 n/ _, s# o9 {
AddAttribute( 16, 53000, 1989, 1989, 2417 )% `: u7 z9 U, T0 d
AddAttribute( 17, 53000, 2221, 2221, 2665 )* |7 D- L$ S2 }$ d: K9 Q
AddAttribute( 18, 53000, 2467, 2467, 2998 )4 H: g) S6 x5 @6 S
AddAttribute( 19, 53000, 2726, 2726, 3207 )1 c0 Z" l5 Y3 B
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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; t2 }( ^. y1 g' Z7 mnItemTransyLowLevel = 5000004 s; |# Y4 ~! `% F8 Z0 J
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------) `4 P% q( S$ ]
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nFashionCombineChance = 2500 -- 25%# S& Q* V2 h7 F2 B
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