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ItemUpgrade.lua
! Z* T, r% Y; a7 D4 b" @----------------------------------------------------------
* w( `) m$ n3 X, @+ x6 q v--Sockel Chance-------------------------------------------
" f: [1 |- l/ `1 K. ?* \: r8 r3 M( ^6 u' h----------------------------------------------------------* u$ V* r# p M- T
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
: m7 |# ^, q' M/ otWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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' u/ x- U# |/ w" c& {) @6 k--Upgrade Chance------------------------------------------. `$ Q# M+ |( Y) }) v2 a4 c$ m6 i2 i
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! v9 ?- y* V1 A% {# htGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)3 Q7 b6 q" w) n0 X( @- C
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9 E# R. B U6 `& M* [--Upgrade Chance------------------------------------------* P- J# P. V* O ?! J8 Q9 [ A5 V
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( ?5 h' e: Q! u- }6 R. _tAttribute = {}
3 K) M! |7 { [# W+ x/ wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )# r: R- r1 M9 F6 ]
tAttribute[nNum] = {}
0 q5 p: g9 E( O$ x! N) Y tAttribute[nNum].nProb = nProb" E6 P1 w4 s a
tAttribute[nNum].nDamageRate = nDamageRate% a! K6 O; i! {: i# L0 b
tAttribute[nNum].nDefenseRate = nDefenseRate
+ W4 V- D6 v' d8 U$ [$ J tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
/ L* @6 C! C/ V- }( N( Lend
6 Q: b% ]; M! A5 W6 Z7 k: Z--
$ k. u: _/ K5 `AddAttribute( 1, 100000, 200, 200, 500 )' W- H% |- }9 f+ `9 d
AddAttribute( 2, 100000, 221, 221, 522 )% h* R! L: M6 f* y/ C
AddAttribute( 3, 92000, 256, 256, 560 )
# [1 A: h7 o& w; ]AddAttribute( 4, 70000, 305, 305, 612 )6 A4 z8 M* |" J
AddAttribute( 5, 53000, 368, 368, 680 )
7 v* {. L. c' `- [$ H( ^ \AddAttribute( 6, 53000, 446, 446, 763 )
- @ t; [" T! l% s5 G( N$ z+ ?- R( pAddAttribute( 7, 53000, 537, 537, 860 ) I3 J" v) q4 J
AddAttribute( 8, 53000, 642, 642, 973 )
" {; \* y7 r% O# U% ]AddAttribute( 9, 53000, 761, 761, 1101 )' ^* O) w2 e2 u% r# S3 U
AddAttribute( 10, 53000, 895, 895, 1244 )% @ A; r6 E* L6 r& Q- w! m
AddAttribute( 11, 53000, 1042, 1042, 1402 )
P" G- L$ _2 u: u/ O$ K: SAddAttribute( 12, 53000, 1203, 1203, 1575 )& E5 j8 r) {1 \9 k5 p
AddAttribute( 13, 53000, 1379, 1379, 1763 )
% a& I! k& x3 DAddAttribute( 14, 53000, 1568, 1568, 1966 )2 S/ q5 S# `6 x+ w! ?4 s( ~6 x
AddAttribute( 15, 53000, 1772, 1772, 2184 )
( `6 q2 c. { V* TAddAttribute( 16, 53000, 1989, 1989, 2417 )
1 v% K. I1 J! B/ \" t6 `' e2 a7 l5 i' BAddAttribute( 17, 53000, 2221, 2221, 2665 )
1 D; A9 P( t! D+ ^4 o1 S% h: F, l2 V! qAddAttribute( 18, 53000, 2467, 2467, 2998 )
3 ?- Q6 d4 {; K @' X4 q6 IAddAttribute( 19, 53000, 2726, 2726, 3207 ): x, l6 Y7 e7 C- A. n
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ G6 d, y" K) s----------------------------------------------------------
6 W- c4 @9 I( p6 n9 N----------------------------------------------------------( ]" H. G$ a( g& q% Q" j
nItemTransyLowLevel = 500000
3 z9 D J# b( k, K. WnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------+ N2 D2 F3 k: e
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$ K! F4 X- p* n& M$ {( UnFashionCombineChance = 2500 -- 25%$ V X8 a- r- A$ u5 F- [0 S; I" a+ a
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