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ItemUpgrade.lua
' B7 i. w: X: K& V----------------------------------------------------------
; b' o2 {2 T/ m# l" U n& P/ t8 t--Sockel Chance-------------------------------------------
! p: |( E2 V- m4 C+ ~* P' w) A----------------------------------------------------------% ?# u, m' B8 X# Q
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 E/ R0 o: r6 O/ [
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- g* M# _6 N" t$ u% G
# G- X4 C' C* T0 m) C% ~( ^4 m
) F/ D; t: L+ }9 z% k w----------------------------------------------------------
( ~6 y& k7 \, _% a8 a* L& R8 w x7 v--Upgrade Chance------------------------------------------
/ z* r; A# I" H) {8 J/ ?% J----------------------------------------------------------+ H) h: m ~* i# E5 s P
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' h. h: }5 }& `) u: c7 @* d6 c( r
$ a5 B; P: ~# r- F) j X1 r) Y----------------------------------------------------------+ ^' g, z5 E1 @3 Y0 j: [- ~( r- a
--Upgrade Chance------------------------------------------( k: `3 u) \8 L* O) Y. o
----------------------------------------------------------
, A4 T; E) J, X# f. h0 ~" FtAttribute = {} L5 R. e& N- r! d+ T" I$ H: x
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )8 S3 I$ T: q' K4 {0 D k
tAttribute[nNum] = {}5 b& n4 K' G, g! f
tAttribute[nNum].nProb = nProb5 {% x" A& P7 I0 ?5 s# D& c
tAttribute[nNum].nDamageRate = nDamageRate8 g8 E- \* ]& ^/ x7 y
tAttribute[nNum].nDefenseRate = nDefenseRate
: j- t6 G" B A7 V tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
6 i: M* p& [1 r1 k1 q2 t0 vend
% g* X1 C) Z" H0 D# K--
1 d" s6 L9 m- l S1 }( y3 P G3 @AddAttribute( 1, 100000, 200, 200, 500 )
+ G/ k% h. z4 U7 x; XAddAttribute( 2, 100000, 221, 221, 522 )
: R9 \* z- E8 ^5 ^, S5 q( A @AddAttribute( 3, 92000, 256, 256, 560 )
$ o- D+ l9 l; m! pAddAttribute( 4, 70000, 305, 305, 612 )
4 B4 p% Z( K% q9 F- {. F) mAddAttribute( 5, 53000, 368, 368, 680 )
" [& W+ o. d/ HAddAttribute( 6, 53000, 446, 446, 763 )% `; f$ C/ s0 _6 H* [
AddAttribute( 7, 53000, 537, 537, 860 )0 S0 G4 Q; ?7 a
AddAttribute( 8, 53000, 642, 642, 973 )3 I5 N) r7 q7 x5 {3 x2 V$ L3 W% K$ B
AddAttribute( 9, 53000, 761, 761, 1101 ); A" l$ I7 M: m* p' o
AddAttribute( 10, 53000, 895, 895, 1244 )2 r6 {2 k4 x: N) R
AddAttribute( 11, 53000, 1042, 1042, 1402 )- @/ e) m$ b6 j7 t' Y
AddAttribute( 12, 53000, 1203, 1203, 1575 )
) ~% q. g7 S& n7 i/ x- DAddAttribute( 13, 53000, 1379, 1379, 1763 ). O; f. P: F( ]( M7 O. L7 {1 s
AddAttribute( 14, 53000, 1568, 1568, 1966 ): {; T0 F, {! B' b; [+ N" W! G
AddAttribute( 15, 53000, 1772, 1772, 2184 )5 _& e5 M8 ^ l% z
AddAttribute( 16, 53000, 1989, 1989, 2417 )7 u6 w8 D- C3 ~ x( h" ]4 Y
AddAttribute( 17, 53000, 2221, 2221, 2665 )
2 J' [& C* H3 C/ L! {7 kAddAttribute( 18, 53000, 2467, 2467, 2998 )2 n* N2 Z5 C! c" z
AddAttribute( 19, 53000, 2726, 2726, 3207 )3 A4 ]5 Z5 g7 N/ m$ }
AddAttribute( 20, 53000, 3000, 3000, 3500 ): X# Y' N# v1 q" ~1 Z
5 N9 Q6 f) R' j4 t" [, r% F
----------------------------------------------------------) D) Z( Y& m* l- r% O
----------------------------------------------------------, _' T) \* L2 o. O1 G7 n# ~% S2 D
----------------------------------------------------------
( V% u0 f" _' d5 F) M9 B6 q: G3 ?, q8 cnItemTransyLowLevel = 500000# Q: H$ K! h9 w: U T C* T% g! T
nItemTransyHighLevel = 2000000
" ]+ j& B5 [: \6 V2 { {0 A9 z! q, \! A
----------------------------------------------------------
+ l+ {5 Q5 V; N" _$ G9 i--Kost黰e Kombination Chance------------------------------, w1 b' b" Q$ C; a3 I( \
----------------------------------------------------------# t3 y5 O3 w# x# f0 g' ?6 S+ L
; L0 ~+ {, x& h" U5 hnFashionCombineChance = 2500 -- 25%
2 g4 J- n3 Z& U, H. _2 z/ j& i l/ \* a3 T% ^6 ]
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