|
|
ItemUpgrade.lua( }) W$ I; m" P, O
----------------------------------------------------------
. b& v# L) \: @( G+ F--Sockel Chance-------------------------------------------: E i6 U$ a5 A4 m% f6 P$ q
----------------------------------------------------------* R3 \! |7 ^& E: t( {( a; Q+ c5 z
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 i) M: C* d0 BtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& [6 f, l9 Q5 C) S+ L
' T. Y m( P" @- Z# d
, _/ _9 p0 j# p# X. |6 C+ ]2 P
----------------------------------------------------------2 r* z: Q3 f) [+ L) _
--Upgrade Chance------------------------------------------. M& x8 Y; v: X0 ~3 y1 h& V" R- A8 c6 A
----------------------------------------------------------
) j0 J; i* {( }: [tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
; P( _% O- C+ `4 \8 l( ]+ b, _6 i
7 Y) S/ Y9 z7 c' ]. h----------------------------------------------------------& e) X7 B4 ~. @$ R: d4 v
--Upgrade Chance------------------------------------------1 L0 Q1 f3 A8 s- ^8 {1 I* k+ a8 G+ G) [
----------------------------------------------------------
4 @- X# D. }, I1 O& K8 X+ s# YtAttribute = {}
6 n) g5 ~. w v, H4 C- ?function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 y7 e4 Z- m" Y f5 ?2 F tAttribute[nNum] = {}, r c- Z+ A4 W: I2 z" k
tAttribute[nNum].nProb = nProb
( t5 }9 j$ L" ?# k tAttribute[nNum].nDamageRate = nDamageRate/ P1 i6 ?% ?) u& e' Y
tAttribute[nNum].nDefenseRate = nDefenseRate
2 A% A! w4 J* G6 J( T7 a tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
E# H K' |9 K/ ?; e4 j0 @end
9 Y) d9 g$ e* y9 d--
/ J! p! n9 q) u: ~' @$ KAddAttribute( 1, 100000, 200, 200, 500 )
( w$ b( P. A' R! _. o' _+ zAddAttribute( 2, 100000, 221, 221, 522 )$ N8 r4 C, h4 N1 R$ C# d
AddAttribute( 3, 92000, 256, 256, 560 ). n. A, H# M( g
AddAttribute( 4, 70000, 305, 305, 612 )
, u) g- }6 u$ R! N" S1 Z3 YAddAttribute( 5, 53000, 368, 368, 680 )
% M2 Z( j* D% f5 N( E5 ]; w0 XAddAttribute( 6, 53000, 446, 446, 763 ) \9 B! X2 e) p* _9 v
AddAttribute( 7, 53000, 537, 537, 860 )
7 Q- X0 }9 C! i) r) R9 |/ o! g5 SAddAttribute( 8, 53000, 642, 642, 973 )( |0 r# K8 y( x. M. F1 v2 w( u
AddAttribute( 9, 53000, 761, 761, 1101 )+ d. H# t/ M, ]# Z
AddAttribute( 10, 53000, 895, 895, 1244 )
& f7 p1 D1 u7 X6 \& n& @' Y( `AddAttribute( 11, 53000, 1042, 1042, 1402 )5 j) P% d5 a3 ]6 J! ~
AddAttribute( 12, 53000, 1203, 1203, 1575 )
" E) f2 l( T( R# FAddAttribute( 13, 53000, 1379, 1379, 1763 )) O ^* F8 k8 r: ]9 R a) K
AddAttribute( 14, 53000, 1568, 1568, 1966 )
& c2 I$ c8 |: ~* {AddAttribute( 15, 53000, 1772, 1772, 2184 )
3 g! X) c" I) o6 E* S# b8 G( hAddAttribute( 16, 53000, 1989, 1989, 2417 )
6 z: O( L( S0 HAddAttribute( 17, 53000, 2221, 2221, 2665 )* X, U) ~! g0 f& |3 k
AddAttribute( 18, 53000, 2467, 2467, 2998 )7 i( M& ^3 S8 J
AddAttribute( 19, 53000, 2726, 2726, 3207 )) v9 N; c# _" M9 p5 ]: T9 o
AddAttribute( 20, 53000, 3000, 3000, 3500 )4 E N& S; v ~/ w' w
0 b( e2 z C* `3 z0 {. B
----------------------------------------------------------" z/ o4 T# B$ N8 |$ s6 \; G( H0 A
----------------------------------------------------------
- h- e- ], b; B- K( T$ p4 m----------------------------------------------------------2 e1 @2 R7 u* T$ `0 V0 N/ q
nItemTransyLowLevel = 5000007 |9 K- o- i- u
nItemTransyHighLevel = 2000000* f6 V* N1 G+ v! A0 t* Q
+ U; w8 R6 Y5 z# K. B; U+ Y) P----------------------------------------------------------
( }& [: |" Y8 `& G* H- `: J* y--Kost黰e Kombination Chance------------------------------
9 y) Z& y; H5 a3 I6 {$ m: `# G! ~----------------------------------------------------------1 S M- S! J# O+ c
- V/ ^, F1 |6 l% V
nFashionCombineChance = 2500 -- 25%
" N1 \, Z/ M g7 a7 K- d: i0 e
6 w3 d0 E, F* ^' h |
|