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ItemUpgrade.lua4 [6 g$ e1 K, _: B b: a: A
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--Sockel Chance-------------------------------------------' f" A3 _5 ?# T6 w+ l9 f$ y1 j) z
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# K$ r3 @9 l( K3 L6 H" d8 I( [7 EtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( t8 `5 k N- etWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }. E! p3 ^( V# Q( v. o8 {
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' ~9 \. O. l& m0 A; k----------------------------------------------------------
9 p2 c8 E/ W2 N5 I--Upgrade Chance------------------------------------------
" N/ Q+ _1 |, H5 Y----------------------------------------------------------
; h' D( C6 X) i: \& EtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}
4 o# U' ~6 Z! [, R# b) B ~% xfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
' _. m2 a8 c w. O1 D: v3 H" C tAttribute[nNum] = {}; X+ N4 ]) a0 \
tAttribute[nNum].nProb = nProb
0 z3 ] w, f4 A" U tAttribute[nNum].nDamageRate = nDamageRate
( r/ |# j' ^+ u/ d9 ` tAttribute[nNum].nDefenseRate = nDefenseRate! s( F4 B3 M2 i6 f) `( U) h$ _
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
7 f0 Q& Y4 t6 P0 O' aAddAttribute( 1, 100000, 200, 200, 500 )5 |: v. o( [8 o7 Q
AddAttribute( 2, 100000, 221, 221, 522 )
) |. X% |6 I) b( ~AddAttribute( 3, 92000, 256, 256, 560 )0 ~1 C' m/ [4 w1 A
AddAttribute( 4, 70000, 305, 305, 612 )
. M* O( E$ R+ ^2 _% R T! y3 E3 _AddAttribute( 5, 53000, 368, 368, 680 )
- h: x p$ w7 ?) o' F7 pAddAttribute( 6, 53000, 446, 446, 763 )
`" {- Z0 R+ j0 ]6 K2 j' d4 W ?AddAttribute( 7, 53000, 537, 537, 860 )
f& |4 v4 N4 m" ~/ @AddAttribute( 8, 53000, 642, 642, 973 )3 [" u. h$ Q8 X* U" E
AddAttribute( 9, 53000, 761, 761, 1101 )2 X+ I8 r* L v7 a7 m/ ]- \& S( c9 x1 {
AddAttribute( 10, 53000, 895, 895, 1244 )
- n8 u+ }( z% ]' _AddAttribute( 11, 53000, 1042, 1042, 1402 )
& K" c# _0 h3 B* ]- l; SAddAttribute( 12, 53000, 1203, 1203, 1575 )
' B2 I! Q8 k+ h" `AddAttribute( 13, 53000, 1379, 1379, 1763 )
1 L6 a( v: ]+ k( q" dAddAttribute( 14, 53000, 1568, 1568, 1966 )
R* I" z# }$ n9 hAddAttribute( 15, 53000, 1772, 1772, 2184 )
- ?4 o2 p8 U1 E3 k4 HAddAttribute( 16, 53000, 1989, 1989, 2417 )1 _7 \1 n" ]5 |( k2 E5 n
AddAttribute( 17, 53000, 2221, 2221, 2665 )
" D- G3 ?8 Y: Q9 l1 U @AddAttribute( 18, 53000, 2467, 2467, 2998 )4 h @/ U9 x& B3 s [9 H+ B2 }4 ]
AddAttribute( 19, 53000, 2726, 2726, 3207 )+ [; p0 ?9 l1 A5 M( u
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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7 ?" M7 t1 `% }; D2 _9 nnItemTransyLowLevel = 500000$ c. n( U) P% A& Y5 Q' z
nItemTransyHighLevel = 20000003 j0 C5 i- T% x. Z, h" \6 q
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--Kost黰e Kombination Chance------------------------------
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# z! u0 ~+ ^' A7 n! t. V" O# z! o9 inFashionCombineChance = 2500 -- 25%
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