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ItemUpgrade.lua J6 [/ B* j/ G [* _# F& g0 L
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--Sockel Chance-------------------------------------------0 O1 `4 A7 F% w% C% w
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" P- R: Y4 F% Z4 v6 ltWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }, v6 l1 |# S- a$ N. z" X. T
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--Upgrade Chance------------------------------------------! G t& Q, |+ V- H/ o! C. y1 G
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2 D2 c" h2 ~: l9 N3 C1 [( K' d; ptGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 I$ k7 u* J* A
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--Upgrade Chance------------------------------------------
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) R; A6 n2 W6 e! c5 T# _+ b. ktAttribute = {}+ g& K# M$ h% R& z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )0 J$ q# M. t# ^& _
tAttribute[nNum] = {}
2 T' X$ v. a) r. a/ s tAttribute[nNum].nProb = nProb
1 I3 Z# h4 H) B) V9 @3 M( t tAttribute[nNum].nDamageRate = nDamageRate& ~* ?' _! e2 k, P
tAttribute[nNum].nDefenseRate = nDefenseRate
) y n3 h5 `" p4 z' }$ `! @ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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: O# I1 @; s3 s0 R$ OAddAttribute( 1, 100000, 200, 200, 500 )7 Q! @3 V9 J# n+ v" h# F% K" U
AddAttribute( 2, 100000, 221, 221, 522 )
3 b6 @+ h/ X- }- n m$ w) {AddAttribute( 3, 92000, 256, 256, 560 )
6 V- t2 I, o8 E C8 K1 t, yAddAttribute( 4, 70000, 305, 305, 612 )- I; u& e$ j% N. e( U* c! d# C' J
AddAttribute( 5, 53000, 368, 368, 680 ). l2 i* H, T; k
AddAttribute( 6, 53000, 446, 446, 763 )2 D+ m1 Z& `3 i
AddAttribute( 7, 53000, 537, 537, 860 )
9 p# L3 S0 I; X0 z1 c1 @4 eAddAttribute( 8, 53000, 642, 642, 973 ); f1 m: T9 c9 Y, H
AddAttribute( 9, 53000, 761, 761, 1101 )( }( t' x) b8 P/ H- K1 e- m' _4 C$ K
AddAttribute( 10, 53000, 895, 895, 1244 )
* ~* [8 ]5 @+ R8 [/ t0 c; c* CAddAttribute( 11, 53000, 1042, 1042, 1402 )4 I) f" @: F: b5 p. K+ q7 s
AddAttribute( 12, 53000, 1203, 1203, 1575 )
4 R ?/ O$ G+ ~, I7 A0 PAddAttribute( 13, 53000, 1379, 1379, 1763 )
; J, G) f5 @3 AAddAttribute( 14, 53000, 1568, 1568, 1966 )
9 m# E7 h. f3 s2 H, \AddAttribute( 15, 53000, 1772, 1772, 2184 )
3 W+ }1 Q- y: H2 u6 ~! bAddAttribute( 16, 53000, 1989, 1989, 2417 )
2 [( A+ S% k8 ^! h9 F9 EAddAttribute( 17, 53000, 2221, 2221, 2665 )' w8 l$ O2 G O
AddAttribute( 18, 53000, 2467, 2467, 2998 )7 n$ x$ Z" M( y- a6 Q D" F
AddAttribute( 19, 53000, 2726, 2726, 3207 )
; L4 b6 Y# _% z( v- B0 S; zAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000004 q, D: c9 F4 S1 F
nItemTransyHighLevel = 2000000% _2 Q- {9 h! d1 u: ?5 n8 B
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--Kost黰e Kombination Chance------------------------------( b, }* T# R7 m7 t1 Z
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7 D7 K# z/ y* U7 ?* OnFashionCombineChance = 2500 -- 25%
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