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ItemUpgrade.lua* n k0 ~! Z7 q6 b# g+ D
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, N1 v# Z/ b6 @; c--Sockel Chance-------------------------------------------
7 g) A( J! _5 M# S----------------------------------------------------------! O# O, n7 K Y
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
% B2 @) S" ~+ v. ~" p! \* itWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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, ~/ o2 \2 N* L) J4 R: H--Upgrade Chance------------------------------------------4 M/ j0 |; N2 y5 {" r2 t
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! Z) X% u4 A9 A$ ztGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)/ e# }1 k3 o: q; s6 [
O z& p' f" J7 v, E2 e1 m----------------------------------------------------------
+ g) w9 P6 Y; f2 F, B C+ ]$ \--Upgrade Chance------------------------------------------5 x5 ?" |- Y7 H4 E* d
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tAttribute = {}7 Z$ r5 C8 h" o( `, V7 b2 I
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. \- c5 ~9 G. W7 s3 X% L/ J tAttribute[nNum] = {}
' d* V' \. G/ L tAttribute[nNum].nProb = nProb
+ ]( o2 x- s3 z" `; `$ a tAttribute[nNum].nDamageRate = nDamageRate& f" _) u. H9 g: _" U6 D- m
tAttribute[nNum].nDefenseRate = nDefenseRate" h. T. [0 r6 x. ^
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- , J4 `# \" b) h: @, G3 [6 m5 W, k
AddAttribute( 1, 100000, 200, 200, 500 )
' n$ u2 x1 V! k8 MAddAttribute( 2, 100000, 221, 221, 522 )* o0 _4 h% E+ R7 F+ D7 A
AddAttribute( 3, 92000, 256, 256, 560 )
" n7 O, {( D( e& }5 `7 m- z, q3 JAddAttribute( 4, 70000, 305, 305, 612 )
- c3 j) \- d' D- }2 p; FAddAttribute( 5, 53000, 368, 368, 680 )
' X1 q- }6 `/ ]7 k9 rAddAttribute( 6, 53000, 446, 446, 763 )' [* H" v3 p2 o7 B# O" e1 D; h
AddAttribute( 7, 53000, 537, 537, 860 )9 n3 O% Q; V& A4 J7 o" [
AddAttribute( 8, 53000, 642, 642, 973 )4 o9 L, b1 l; @5 h5 P. O C. T. n
AddAttribute( 9, 53000, 761, 761, 1101 )" b% G# U0 _5 m, O
AddAttribute( 10, 53000, 895, 895, 1244 )
/ i- l! J/ W% _. L7 W, vAddAttribute( 11, 53000, 1042, 1042, 1402 )
/ o+ [# ^) Q" dAddAttribute( 12, 53000, 1203, 1203, 1575 )
$ {6 ~( i. f4 h0 c6 _AddAttribute( 13, 53000, 1379, 1379, 1763 )* o& i, F' V( Q% a
AddAttribute( 14, 53000, 1568, 1568, 1966 )) E. R1 ^) D5 X
AddAttribute( 15, 53000, 1772, 1772, 2184 ) E8 @7 M7 I* S+ t2 t7 t4 W
AddAttribute( 16, 53000, 1989, 1989, 2417 )$ C3 O1 U# d# r
AddAttribute( 17, 53000, 2221, 2221, 2665 )# r9 I- q0 J/ g4 T
AddAttribute( 18, 53000, 2467, 2467, 2998 ): ]6 O8 W3 S4 p/ F9 L
AddAttribute( 19, 53000, 2726, 2726, 3207 ), |6 N! A" i x8 N1 ~, h
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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* K4 F7 Q; ^& h9 y----------------------------------------------------------( A: x9 U6 D6 v
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$ P1 ?' e0 }, G- R; |0 A----------------------------------------------------------" c. G3 _/ _# E/ _, z
nItemTransyLowLevel = 500000
; e" ^: M, t( E. C# w3 S" PnItemTransyHighLevel = 2000000
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1 _* P" p9 I) K5 t" _( M--Kost黰e Kombination Chance------------------------------
4 l6 K8 A! ?& U* v----------------------------------------------------------8 c, ? r$ R4 _) w
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nFashionCombineChance = 2500 -- 25%
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