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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------6 X& v- H8 {* K" v1 q
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 E$ G( W" K- P
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }7 H! [3 X/ M/ `5 u8 A: t
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+ M/ Q9 K! \: R2 D----------------------------------------------------------
, V- f' n4 m7 { p; ^--Upgrade Chance------------------------------------------
" p( q3 u; M7 [1 N----------------------------------------------------------
' ^! B4 b" \# i# n8 }# \tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 A& U0 Z0 X5 x+ [; c& j
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--Upgrade Chance------------------------------------------
5 T1 } u' N( ^----------------------------------------------------------
4 e& g; B8 T* _# K6 rtAttribute = {}
2 C6 R6 [; w2 W$ ^! Y- Lfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) L/ ~+ b6 k+ R" G- }% K% m- T tAttribute[nNum] = {}9 _3 ~8 ?) Q6 |& E, S$ k. c
tAttribute[nNum].nProb = nProb7 w f1 ?+ P$ u6 E) F$ I
tAttribute[nNum].nDamageRate = nDamageRate" X; W7 c; P f5 m; d0 [3 V5 _5 T
tAttribute[nNum].nDefenseRate = nDefenseRate3 r/ |4 G- b* K" ~* l0 |0 W
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate5 k3 [: K3 C h# D* k. I. d1 G
end
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h: ] d# m2 k% ^) _4 G' aAddAttribute( 1, 100000, 200, 200, 500 )
$ W! u' z: P0 A( Z6 UAddAttribute( 2, 100000, 221, 221, 522 )9 @! s* B# l) q6 Z
AddAttribute( 3, 92000, 256, 256, 560 )
# j- b0 C0 [& p- R1 H* QAddAttribute( 4, 70000, 305, 305, 612 )5 g( K6 s$ N E! C2 L) E
AddAttribute( 5, 53000, 368, 368, 680 )
4 o4 B7 b$ a3 F. d! PAddAttribute( 6, 53000, 446, 446, 763 )
u% b8 u5 J* G# HAddAttribute( 7, 53000, 537, 537, 860 )
+ R8 o6 x S3 wAddAttribute( 8, 53000, 642, 642, 973 ) x& X3 ?+ d; z1 K' ^ t! X
AddAttribute( 9, 53000, 761, 761, 1101 )/ x: }- ]) J) B; A, l: P
AddAttribute( 10, 53000, 895, 895, 1244 )1 {+ s$ L4 ]* R$ G f* y, I" |
AddAttribute( 11, 53000, 1042, 1042, 1402 )- `0 O9 O& F- F/ p
AddAttribute( 12, 53000, 1203, 1203, 1575 )
8 S5 D+ Y! e4 Y) [AddAttribute( 13, 53000, 1379, 1379, 1763 )6 p) G0 F$ Z* C; G* Q
AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 T" ^5 z. R! e$ R5 Z; r0 ^4 ]AddAttribute( 15, 53000, 1772, 1772, 2184 )
+ o# X5 n# z1 t5 l. i' |1 aAddAttribute( 16, 53000, 1989, 1989, 2417 )9 G7 }1 V/ a7 V1 } Z+ u& `+ n
AddAttribute( 17, 53000, 2221, 2221, 2665 ), ^, Y( e3 Z- d' L+ |% U7 _9 ^8 Q
AddAttribute( 18, 53000, 2467, 2467, 2998 )
1 v/ q# w+ g2 {( n* J$ v8 e$ vAddAttribute( 19, 53000, 2726, 2726, 3207 )
3 m2 i" z% Y+ d. U0 S7 @AddAttribute( 20, 53000, 3000, 3000, 3500 )' ]2 s" ?; k* b; ]5 Z
$ h* x4 y0 t `9 f----------------------------------------------------------/ x; V3 c+ y- Q& y
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4 }5 R) W; ?0 d----------------------------------------------------------: L l" _5 @, n Y9 s
nItemTransyLowLevel = 500000
5 v4 O4 d! i7 b# |' Q/ j5 NnItemTransyHighLevel = 2000000
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----------------------------------------------------------
/ N2 r' a% q1 z, x9 _0 q8 N--Kost黰e Kombination Chance------------------------------3 n- |! d2 | \1 l5 o& W" e
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1 j- z) ^# g5 InFashionCombineChance = 2500 -- 25%
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