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ItemUpgrade.lua3 C" `8 g% \1 `1 Q; ?
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7 J& X. R# b% A( U5 J ~# n7 H--Sockel Chance-------------------------------------------
* X+ C7 ~: T5 U# E; R$ C----------------------------------------------------------3 E' m. o% f+ g" C' |
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊): Y$ j2 O. \6 c, p+ v* P
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% J. H$ {) _' L* S5 E& P$ |
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; f4 w' Y/ x( y5 C--Upgrade Chance------------------------------------------
" O/ G4 p" _6 D! W; h0 u U# i----------------------------------------------------------
# ~& g3 _6 L+ I9 itGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 r% f5 I2 [6 r# z" v: V* w# m% j& G3 p--Upgrade Chance------------------------------------------
2 ]6 g7 }! {! T3 k2 b----------------------------------------------------------
2 L% }" ?2 v. s' I$ z2 mtAttribute = {}5 L% T0 H0 v* w* ^) [
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 k7 i* H" L$ g6 m" S. K3 L
tAttribute[nNum] = {}
# G8 v6 K8 y+ \0 U% {! h tAttribute[nNum].nProb = nProb
( d' j) l# L' C g8 | tAttribute[nNum].nDamageRate = nDamageRate, F* a* p7 y% \6 W0 z2 Y5 i1 V
tAttribute[nNum].nDefenseRate = nDefenseRate, y; X/ P! t5 F7 p8 g
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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8 q" g/ r0 p9 O4 XAddAttribute( 1, 100000, 200, 200, 500 )( B% E9 ~! d& h7 [
AddAttribute( 2, 100000, 221, 221, 522 )3 H9 X' ?$ E. G# T
AddAttribute( 3, 92000, 256, 256, 560 ). |, I) h) ?, m, a6 Z+ D
AddAttribute( 4, 70000, 305, 305, 612 )8 L6 }' G- g" S( q4 x
AddAttribute( 5, 53000, 368, 368, 680 )
2 V$ L, D; ]+ ?AddAttribute( 6, 53000, 446, 446, 763 )# P3 _0 }( g% m9 K0 ]# c3 E# w
AddAttribute( 7, 53000, 537, 537, 860 )
8 u7 C+ h# {9 Y9 }: T& A* A4 sAddAttribute( 8, 53000, 642, 642, 973 )8 M' }; A7 Y# u0 a5 f# ~- j
AddAttribute( 9, 53000, 761, 761, 1101 ); T3 r. k1 x* R3 f' n1 V' G
AddAttribute( 10, 53000, 895, 895, 1244 ); k4 z G" |- S" _
AddAttribute( 11, 53000, 1042, 1042, 1402 )2 ]$ T5 {8 A1 A, y8 W8 k
AddAttribute( 12, 53000, 1203, 1203, 1575 )9 P* Q8 {5 i g- a3 Y5 q* t O
AddAttribute( 13, 53000, 1379, 1379, 1763 )4 g. v/ N( k) [, C3 r7 m
AddAttribute( 14, 53000, 1568, 1568, 1966 )( O1 V V- C Q3 F; K) Z* V! Z
AddAttribute( 15, 53000, 1772, 1772, 2184 )# ]. F4 W, G* D8 k, w3 v8 n* D7 g
AddAttribute( 16, 53000, 1989, 1989, 2417 )7 R4 m# z4 i6 w0 o( u- P0 L/ d; T
AddAttribute( 17, 53000, 2221, 2221, 2665 )) x- v9 o; s( q, F& E
AddAttribute( 18, 53000, 2467, 2467, 2998 )4 L% Z5 n2 q+ Y3 L% x
AddAttribute( 19, 53000, 2726, 2726, 3207 )
1 b4 w4 i$ D. M" T- @, I0 ?AddAttribute( 20, 53000, 3000, 3000, 3500 )
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% b% C) k% }" N$ q9 b. p----------------------------------------------------------
. L+ V6 w5 I7 j5 A0 A+ f----------------------------------------------------------
( U6 |9 T* N& U1 K/ y6 f----------------------------------------------------------
6 U `: K6 {, U0 d0 m, E+ x: ]nItemTransyLowLevel = 500000# m) I, V2 p& w1 t( C/ f
nItemTransyHighLevel = 20000003 t; Y" |4 B& o0 e5 V, Y+ X
4 D$ h) W5 h m% S9 W9 U7 B9 t, `----------------------------------------------------------
8 d X) k% D; U--Kost黰e Kombination Chance------------------------------$ Z" g7 _7 ], r0 F, U8 } R9 ?
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nFashionCombineChance = 2500 -- 25%" m' k6 t$ i" y: m) }. t* W
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