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ItemUpgrade.lua
* E3 C$ t% K$ R- V----------------------------------------------------------' D- U& `+ U0 C3 x4 o( d6 o
--Sockel Chance-------------------------------------------- \3 q7 {9 a* [6 @$ R
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6 B) L7 M( A4 A) ]& W2 b k1 f- f6 {tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 | t8 M8 g6 | R! `! M
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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; k4 ^, y, P- u( ^5 t1 M----------------------------------------------------------
. a$ N( f4 N% [7 h7 W. e--Upgrade Chance------------------------------------------
' b! o' g2 H ?2 A/ `----------------------------------------------------------
$ e2 u0 }2 E3 r9 XtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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# c7 {; \+ k, a$ o--Upgrade Chance------------------------------------------
6 [3 K" }+ }6 \$ R% o N----------------------------------------------------------( N$ e" K B* Q; e
tAttribute = {}$ V/ |0 F8 r5 v2 S: Q6 [
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
$ |- e. N: l6 f8 L tAttribute[nNum] = {}
+ {1 x' U6 r- v6 F+ G tAttribute[nNum].nProb = nProb5 ?0 r4 d3 n/ y0 {3 s; ~
tAttribute[nNum].nDamageRate = nDamageRate
1 z8 W" C5 m4 S tAttribute[nNum].nDefenseRate = nDefenseRate
' G" \# K' Y* G% B2 p+ X1 N( H tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
' N0 F( S; F/ T: b; `& [end. ]- k5 E. u+ r9 E6 \% L. _8 T& c
-- 1 K; y5 K$ E/ `2 h6 G
AddAttribute( 1, 100000, 200, 200, 500 )
/ H3 r, Y2 \9 ^ l3 M1 C/ @AddAttribute( 2, 100000, 221, 221, 522 )1 r- M, C: ^: ~! M. x" A7 P8 g
AddAttribute( 3, 92000, 256, 256, 560 )) X- _4 W( e( d
AddAttribute( 4, 70000, 305, 305, 612 )2 Q$ r- M& z- @- K4 u& u
AddAttribute( 5, 53000, 368, 368, 680 )
3 n! X6 i6 H# `& B5 c0 TAddAttribute( 6, 53000, 446, 446, 763 )7 T; H: k+ R0 H' y2 i$ o! \0 t
AddAttribute( 7, 53000, 537, 537, 860 )
\9 G$ H: C9 [& |% i4 N( e: o( e# ?AddAttribute( 8, 53000, 642, 642, 973 ). a8 @: \; R& {0 O+ d
AddAttribute( 9, 53000, 761, 761, 1101 )1 q& H8 g! [+ Z3 R
AddAttribute( 10, 53000, 895, 895, 1244 )
1 F: i' ~2 N9 g, C/ p% D$ OAddAttribute( 11, 53000, 1042, 1042, 1402 )
; O; A$ G& s8 j! [AddAttribute( 12, 53000, 1203, 1203, 1575 )! l: [% H2 B' y4 Z) q& I
AddAttribute( 13, 53000, 1379, 1379, 1763 )
6 D' G2 }3 K+ E% z# |AddAttribute( 14, 53000, 1568, 1568, 1966 )" g( o9 g! x/ T. q
AddAttribute( 15, 53000, 1772, 1772, 2184 )6 U1 F4 G; _4 g6 n. i1 H. R
AddAttribute( 16, 53000, 1989, 1989, 2417 )
/ a/ R2 _1 ]+ a- e- y- NAddAttribute( 17, 53000, 2221, 2221, 2665 )7 A, y9 a: h Y1 s$ N* k6 t0 i K
AddAttribute( 18, 53000, 2467, 2467, 2998 ); w6 g0 Z0 S2 P. h! f
AddAttribute( 19, 53000, 2726, 2726, 3207 )8 |% o M% S) I9 o: K
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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d, [. g$ O ~5 {! P+ b+ K----------------------------------------------------------
9 n9 d- Y0 }! o8 W5 z' o9 H0 \----------------------------------------------------------8 f: B1 A( z8 @$ {* l" J$ W: I
nItemTransyLowLevel = 500000
$ x# b" D# p7 lnItemTransyHighLevel = 2000000- ^8 G# K; [1 a
2 }; z( R6 s6 `, C& m----------------------------------------------------------) U2 B$ e& a( P
--Kost黰e Kombination Chance------------------------------ W8 z% ?4 A: y: {
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nFashionCombineChance = 2500 -- 25%
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