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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 F7 n) L, t/ e2 E, b; s- \% \tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& H$ r/ Z1 U# ?2 `/ ?) c8 y# [. v
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2 P) r% M' P* g% {! P. [--Upgrade Chance------------------------------------------0 m; g1 n7 c( `4 E" {
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+ W- P: j' U# B; A1 `7 XtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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) D* ^; ?" S/ w J5 ]7 @1 w--Upgrade Chance------------------------------------------
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tAttribute = {}1 H. M. W' A0 X0 ~/ U
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )- t. t2 [. w2 t8 s
tAttribute[nNum] = {}
, S* ^! t& {( Q1 G tAttribute[nNum].nProb = nProb* ~# i! t: z& m; a- s
tAttribute[nNum].nDamageRate = nDamageRate
0 |3 i8 @8 s/ Z. Y5 \4 q; d tAttribute[nNum].nDefenseRate = nDefenseRate2 H" g- \$ P! ]
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
, T4 V9 N$ ^# w1 l$ p. `AddAttribute( 1, 100000, 200, 200, 500 ). ` ]! P1 }3 X3 m
AddAttribute( 2, 100000, 221, 221, 522 )
2 V1 B/ Y5 I) X0 MAddAttribute( 3, 92000, 256, 256, 560 )
& B0 { e4 c8 iAddAttribute( 4, 70000, 305, 305, 612 )7 X( L: j2 s+ ^; K
AddAttribute( 5, 53000, 368, 368, 680 )
. ?# `# C a1 T8 Q( Y$ IAddAttribute( 6, 53000, 446, 446, 763 )
8 y0 B$ [2 I. ^; t/ v% }! M2 K) yAddAttribute( 7, 53000, 537, 537, 860 ): l. ], L( k* }: h8 S; m, G" o1 O
AddAttribute( 8, 53000, 642, 642, 973 )
5 Q* h7 Y7 @( N0 e" jAddAttribute( 9, 53000, 761, 761, 1101 )
5 o* b$ ?6 ~2 `$ a7 J- ZAddAttribute( 10, 53000, 895, 895, 1244 )
8 r E: B% v) k3 Y/ @: GAddAttribute( 11, 53000, 1042, 1042, 1402 )
) P: p1 z8 D- e( n7 }! PAddAttribute( 12, 53000, 1203, 1203, 1575 )+ q9 c! N( V; ^8 R% Z2 l& {0 Y
AddAttribute( 13, 53000, 1379, 1379, 1763 )
0 R( {8 O1 }' T. k+ QAddAttribute( 14, 53000, 1568, 1568, 1966 )
- V) Q& w2 t: M, kAddAttribute( 15, 53000, 1772, 1772, 2184 )2 E O5 ^% H6 [3 k9 e' P* L% a
AddAttribute( 16, 53000, 1989, 1989, 2417 )( b7 L3 _' \- Q% W& V4 Q
AddAttribute( 17, 53000, 2221, 2221, 2665 )7 d+ A& c" j- m6 P/ I
AddAttribute( 18, 53000, 2467, 2467, 2998 )2 u0 d+ d0 A2 }# `. t( e
AddAttribute( 19, 53000, 2726, 2726, 3207 )
8 y8 h- T( q2 p3 v# |5 C; DAddAttribute( 20, 53000, 3000, 3000, 3500 )- O$ n8 R$ s& c# }5 Z. x" j8 p6 W
E# t7 C% b' v' {. P----------------------------------------------------------
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nItemTransyLowLevel = 500000
1 g7 A* n. t/ V' X# ^nItemTransyHighLevel = 2000000! D V( M8 F" u2 P
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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