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ItemUpgrade.lua
2 u) q5 ?1 t% U5 L7 R----------------------------------------------------------+ ^2 H9 e0 w( @. C6 ~
--Sockel Chance-------------------------------------------
8 i4 C1 R/ d% r1 D/ r9 X1 i$ o----------------------------------------------------------
+ l y. l" O$ J/ E. [tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ ]. z+ X% U0 G' H: U" HtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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4 R0 M/ E0 b3 D; j" L+ R8 Q6 Z----------------------------------------------------------! J! c5 P; U7 F, U$ c3 j; C
--Upgrade Chance------------------------------------------% i7 E' p1 Q/ q9 q) f0 T: r
----------------------------------------------------------
8 m+ D, }- R8 d9 t1 EtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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+ n' B/ {0 I# \! V h/ c! F$ k( u----------------------------------------------------------
6 j- t- O% \+ i+ D--Upgrade Chance------------------------------------------+ e5 P, ^$ I* U0 C' [* i
----------------------------------------------------------
7 t, e4 }7 S& S( f% R5 p, v" MtAttribute = {}
9 I' ^ X" ^0 C/ r% L ^9 Z' ]function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) ` B/ E8 |6 n6 g
tAttribute[nNum] = {}
8 O, s5 G* V7 ^5 I# j* M, d tAttribute[nNum].nProb = nProb& I% K1 y$ V0 _9 P0 L
tAttribute[nNum].nDamageRate = nDamageRate1 J ]3 P1 d$ t2 E- H+ O
tAttribute[nNum].nDefenseRate = nDefenseRate& ~. a1 k# N( M
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) F* R- u( {* F" D
end7 R$ @7 i7 X6 r) k# W7 k% _+ K
-- # J2 m& ^; N5 w8 _" A" y$ y G& Z
AddAttribute( 1, 100000, 200, 200, 500 )
" P$ a0 t# [' Y5 }2 d1 P0 H; iAddAttribute( 2, 100000, 221, 221, 522 )0 L1 r" c8 g3 b! `
AddAttribute( 3, 92000, 256, 256, 560 )
# ?+ U9 S6 n( t* i2 K. [: jAddAttribute( 4, 70000, 305, 305, 612 )
- K. h, S- g, H8 T7 ~" }! w0 p- [AddAttribute( 5, 53000, 368, 368, 680 )
* r; f* A3 s% j) k5 ?* OAddAttribute( 6, 53000, 446, 446, 763 )
& f1 e8 \+ g# S# TAddAttribute( 7, 53000, 537, 537, 860 )
( s- i) J! O$ E- Y; Z1 B2 MAddAttribute( 8, 53000, 642, 642, 973 )! s) H9 t) e7 {9 x% r
AddAttribute( 9, 53000, 761, 761, 1101 )( K! S: F, t; J j5 J! `9 Z
AddAttribute( 10, 53000, 895, 895, 1244 )+ k* m. R7 z# C
AddAttribute( 11, 53000, 1042, 1042, 1402 )6 [' v) i1 ~7 e8 r
AddAttribute( 12, 53000, 1203, 1203, 1575 )
; |' ?% y4 V) `AddAttribute( 13, 53000, 1379, 1379, 1763 )) N; W2 f. ?1 V- Z9 j7 I4 Y
AddAttribute( 14, 53000, 1568, 1568, 1966 )" o. R7 S1 y7 C+ U3 g, d6 R% W7 K, W1 L+ j
AddAttribute( 15, 53000, 1772, 1772, 2184 )
8 U" l2 g9 Z' t; UAddAttribute( 16, 53000, 1989, 1989, 2417 )
: D* A8 f6 w! C( N) \2 A. bAddAttribute( 17, 53000, 2221, 2221, 2665 )& U8 |5 W# \1 u
AddAttribute( 18, 53000, 2467, 2467, 2998 )
2 r6 F4 H8 x+ O' {AddAttribute( 19, 53000, 2726, 2726, 3207 )3 Q4 y! b9 U& l9 R$ X
AddAttribute( 20, 53000, 3000, 3000, 3500 ). K6 s' u2 f1 ^/ @- Z
. T+ {: V6 i9 I) X* V' X----------------------------------------------------------
7 F0 q ]6 o$ M# C* Q9 v5 ~3 U3 p9 w----------------------------------------------------------# C: }0 A9 I! l9 w* b. p3 [
----------------------------------------------------------. M) A \8 S, H0 B/ V
nItemTransyLowLevel = 500000 U5 H4 t/ o! W
nItemTransyHighLevel = 2000000
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----------------------------------------------------------
: n2 P- E0 P4 Q" D, w--Kost黰e Kombination Chance------------------------------$ ~/ c1 h, F3 X) @ s) d
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( ]" L3 ~4 [8 ]$ W- e1 h; j' ~nFashionCombineChance = 2500 -- 25%
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