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ItemUpgrade.lua) v3 L; `3 P) n. n& @8 w4 h# T+ Q
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+ G% w- |& V8 S--Sockel Chance-------------------------------------------2 D# M1 X$ o8 p! s' h4 F1 E
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5 z0 M: Z+ A6 M9 x4 K# WtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)+ M) p( U) X4 {0 x, G5 b& C4 M
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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) t- O2 q3 f X, d4 {: ?: D----------------------------------------------------------
: z& l; _: }3 I7 E: E3 Q# J--Upgrade Chance------------------------------------------
' ?* i$ i* R* H/ o----------------------------------------------------------
# @3 y" r/ D! N/ F* ^* W+ @tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)7 _+ M( V+ a% _. J3 n- n- Q/ u
* F6 I+ p- O* I* I. Z+ H----------------------------------------------------------/ n# F9 n5 X2 i- ^6 Y8 F
--Upgrade Chance------------------------------------------
8 @9 B; {! V" B1 \. q3 ?: z----------------------------------------------------------
& J' a- u' ?6 `$ R8 G) ftAttribute = {}
! t2 C0 ~+ ~* M" D5 x0 q' [function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )3 {) C$ p! y2 |% v6 i4 a1 p! D( h- T
tAttribute[nNum] = {}9 l( R* U* [8 B" I% W
tAttribute[nNum].nProb = nProb
( F5 I# q1 E, ^8 o* y tAttribute[nNum].nDamageRate = nDamageRate' A' w, C: k! T9 j; c1 o# e' K$ @
tAttribute[nNum].nDefenseRate = nDefenseRate
) t9 {% c' R- ~# G tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
- q7 B6 z/ i5 ^# |end2 r1 t) F/ S/ ~
--
( ]) i) F$ _. j5 wAddAttribute( 1, 100000, 200, 200, 500 )
( U+ d4 V4 q; B3 T; u8 fAddAttribute( 2, 100000, 221, 221, 522 )4 ?( S* S0 q9 |, s3 @6 I0 H, B+ y. h
AddAttribute( 3, 92000, 256, 256, 560 )
, E0 u% j$ m) P; I1 Y: d* lAddAttribute( 4, 70000, 305, 305, 612 )6 F9 o$ M5 g0 I5 I7 H
AddAttribute( 5, 53000, 368, 368, 680 )) D: b3 v f+ q6 t x4 N
AddAttribute( 6, 53000, 446, 446, 763 )
- q0 N5 Z6 r. q2 ]# [* s5 O; gAddAttribute( 7, 53000, 537, 537, 860 )9 _: ?- g# N/ F. d3 l
AddAttribute( 8, 53000, 642, 642, 973 )$ I( y( J4 P. ^
AddAttribute( 9, 53000, 761, 761, 1101 )
1 k/ B" P4 l+ XAddAttribute( 10, 53000, 895, 895, 1244 ); N2 C! H# B% p1 d/ a. ?- f$ o
AddAttribute( 11, 53000, 1042, 1042, 1402 )
: {+ J5 }8 l( y5 s5 o% WAddAttribute( 12, 53000, 1203, 1203, 1575 )$ @3 q' A& ]4 Z) J' d# k
AddAttribute( 13, 53000, 1379, 1379, 1763 )
+ j8 T1 w1 U* _ o! O" BAddAttribute( 14, 53000, 1568, 1568, 1966 )
7 F: {' C7 B8 @$ }- u. ~ CAddAttribute( 15, 53000, 1772, 1772, 2184 ): Z9 b5 A/ j5 \* E: m
AddAttribute( 16, 53000, 1989, 1989, 2417 ) D. c# L/ V% l/ O t8 h K
AddAttribute( 17, 53000, 2221, 2221, 2665 )5 ?! t' A) S3 d* S3 F- E }
AddAttribute( 18, 53000, 2467, 2467, 2998 ), M k- w2 f$ E; g) X. T
AddAttribute( 19, 53000, 2726, 2726, 3207 ); }9 u! X: X/ u
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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# {) a- O9 L* F s% W1 _----------------------------------------------------------
7 r3 }5 Q" I9 L- q9 n% I g- w7 E( anItemTransyLowLevel = 500000
5 \1 q1 ]- j9 g$ I; f9 _nItemTransyHighLevel = 2000000
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0 b4 i; s* A. B5 G% Z----------------------------------------------------------$ e& Y3 ]3 G, G
--Kost黰e Kombination Chance------------------------------3 o: T! m& j% K6 k
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: G' i9 |& _8 \; Y0 t$ x7 V- \nFashionCombineChance = 2500 -- 25%
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