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ItemUpgrade.lua t( P: i, d) L! q8 c
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--Sockel Chance-------------------------------------------
5 j8 l# l9 O8 `; W----------------------------------------------------------
: J, r# j+ p7 btSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( s% Y8 j$ H, ~
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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' O$ g: T. V. r: ?& ^----------------------------------------------------------* @) |) H- I$ }3 S- q( q8 `
--Upgrade Chance------------------------------------------4 O5 X: [( a% M3 s* y. |8 j
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$ V" U" z/ b# H! ~" Y: x+ D5 @tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* \- L7 e L% [0 o& }
* }4 p2 s$ Y9 k" n* k----------------------------------------------------------
" k& O% ~6 a8 z, L4 q7 J--Upgrade Chance------------------------------------------
* B* ?( I& _& m, q2 F7 i----------------------------------------------------------
! x: E" ]3 H3 otAttribute = {}: y+ m$ p( D7 c' `, f7 E' n0 u
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), A" W" B7 A) }# a
tAttribute[nNum] = {}
8 f* e3 d# s" o! \2 N4 e tAttribute[nNum].nProb = nProb
1 g1 I6 Y: [7 i; @+ {7 w tAttribute[nNum].nDamageRate = nDamageRate
+ A& F" S" E7 Y tAttribute[nNum].nDefenseRate = nDefenseRate! a, ^! J! q$ ~
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" P+ _; Z/ ~* v6 m. `+ t. q' uend
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AddAttribute( 1, 100000, 200, 200, 500 )
1 w) f" H! ~6 F" e5 HAddAttribute( 2, 100000, 221, 221, 522 )% _; F0 q/ |8 L$ i2 A
AddAttribute( 3, 92000, 256, 256, 560 ); Q3 E- \, t2 E+ R
AddAttribute( 4, 70000, 305, 305, 612 )
4 ~) {$ c+ X7 \AddAttribute( 5, 53000, 368, 368, 680 )
' o8 p8 J4 @2 G2 A8 r$ ], FAddAttribute( 6, 53000, 446, 446, 763 )
, p. V" c2 R6 w O, nAddAttribute( 7, 53000, 537, 537, 860 ). V0 E, U; ~1 f" r# q7 C
AddAttribute( 8, 53000, 642, 642, 973 )
: ~- q! B- r; Z! @2 WAddAttribute( 9, 53000, 761, 761, 1101 )
2 D( S1 V% `4 i7 yAddAttribute( 10, 53000, 895, 895, 1244 )! T3 c/ Q4 ]+ c% w+ q) _1 P
AddAttribute( 11, 53000, 1042, 1042, 1402 ) [; i b& ]: _+ `
AddAttribute( 12, 53000, 1203, 1203, 1575 )6 |( u& H; @. T- Z
AddAttribute( 13, 53000, 1379, 1379, 1763 )) \5 e2 ~9 E' @. s3 ^: W1 N
AddAttribute( 14, 53000, 1568, 1568, 1966 )
: w* s2 _1 e( z, A, S5 gAddAttribute( 15, 53000, 1772, 1772, 2184 ): u- A! `8 X8 n5 y4 v4 B
AddAttribute( 16, 53000, 1989, 1989, 2417 )/ x: ~3 d4 ?% _& ]: l8 }& a
AddAttribute( 17, 53000, 2221, 2221, 2665 )
8 U, i/ L/ z" ^8 y& g. E. l0 R; hAddAttribute( 18, 53000, 2467, 2467, 2998 )9 I% k# k1 F, X3 \3 [, ~
AddAttribute( 19, 53000, 2726, 2726, 3207 )4 \% K# Z8 |- u7 Z5 Q
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ t V+ E+ Z8 x$ {9 j8 `; g. |3 l----------------------------------------------------------
9 K2 n: w( q7 {) e8 _----------------------------------------------------------
7 B9 O. A& D1 n1 x' \' inItemTransyLowLevel = 500000
' i5 Y' u* O. JnItemTransyHighLevel = 20000007 g0 [4 O4 {; Y0 y2 S
1 b: C1 n$ F) N2 Q----------------------------------------------------------
2 z7 Z' [* Y5 w--Kost黰e Kombination Chance------------------------------6 n* v. Z: g" T9 ^
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, D2 o: M [! a* j& W A1 YnFashionCombineChance = 2500 -- 25%7 c1 j5 {3 t/ _4 u, l. s
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