|
|
ItemUpgrade.lua: x& p& w, n: F5 s/ ?/ J* E
----------------------------------------------------------+ S$ \% v. i# h! e2 e
--Sockel Chance-------------------------------------------
, c: o6 F1 q" q- f6 _% K, ~----------------------------------------------------------
# X9 ?4 y6 O/ x6 X8 l" W% `; |tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! M9 Z6 v- z4 Y6 y) d* ] u8 m* mtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
9 r3 m; z- J4 A% r5 H# `0 x$ W4 m, B/ q
5 p8 i$ A) P( `& }" ^/ k" r, \----------------------------------------------------------
; j. u, B5 W8 w- j: }0 |3 m8 E$ _8 u--Upgrade Chance------------------------------------------
: K/ |$ A, z* h/ @: ~5 {; c1 z# u----------------------------------------------------------
! i& V" `4 K- ~" A/ J5 d8 mtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 r/ Y6 B( G1 G$ D. v
5 c( Q! \5 U, b
----------------------------------------------------------3 N6 ?5 o0 f0 ]+ s8 j) b
--Upgrade Chance------------------------------------------
% o/ z/ I; Z+ S/ r- m4 ^+ n----------------------------------------------------------" h6 v$ Y7 X6 ~# t Q
tAttribute = {}
+ ?/ E, ^* }9 o& W4 qfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
# d4 C1 M. O* U# r; e tAttribute[nNum] = {}
1 Z4 q" v( w; y" o& P% p tAttribute[nNum].nProb = nProb
' ?3 n2 C: Z- c/ V tAttribute[nNum].nDamageRate = nDamageRate& w2 ~9 c* N$ V# H
tAttribute[nNum].nDefenseRate = nDefenseRate
; s* I* I6 R2 r3 R: A4 [ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
& v9 j' n2 h% k5 I7 h9 @# t7 Yend
& A1 ]' w8 C- m9 m5 i--
D) }6 w. b! q6 XAddAttribute( 1, 100000, 200, 200, 500 )% h1 i0 _+ ], N& y
AddAttribute( 2, 100000, 221, 221, 522 )6 |% Y' {# p$ d& B& U% \
AddAttribute( 3, 92000, 256, 256, 560 )
m8 K4 }# h& c4 x( b; ]AddAttribute( 4, 70000, 305, 305, 612 )1 i, L! N" m, v6 v3 ?5 G4 t+ |( c; H9 [
AddAttribute( 5, 53000, 368, 368, 680 )1 Y4 x o& n3 \' L5 i: d
AddAttribute( 6, 53000, 446, 446, 763 )
- | X% U% |! f4 b% sAddAttribute( 7, 53000, 537, 537, 860 )
1 d' J% g6 L! a/ T7 A6 M. iAddAttribute( 8, 53000, 642, 642, 973 )
# k( S9 k# }* p- vAddAttribute( 9, 53000, 761, 761, 1101 ) } m. ?: `& A
AddAttribute( 10, 53000, 895, 895, 1244 )
2 F; F1 Q* J3 M. MAddAttribute( 11, 53000, 1042, 1042, 1402 )
; m6 t6 ~' x; I: _# C, EAddAttribute( 12, 53000, 1203, 1203, 1575 )
% i1 r, X) Z1 q/ bAddAttribute( 13, 53000, 1379, 1379, 1763 ), H) {+ s$ ^* y+ j4 V L2 `9 c
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 p, q$ m, ?' J! h6 S# ~8 N9 OAddAttribute( 15, 53000, 1772, 1772, 2184 )
, |% ~' u+ O# R PAddAttribute( 16, 53000, 1989, 1989, 2417 )
' O: _2 o3 n' w2 e0 l$ OAddAttribute( 17, 53000, 2221, 2221, 2665 )$ D2 Z* c' o! _2 D+ Y
AddAttribute( 18, 53000, 2467, 2467, 2998 )
' O2 N O {( X8 ]5 nAddAttribute( 19, 53000, 2726, 2726, 3207 ), U- T8 `1 N% E
AddAttribute( 20, 53000, 3000, 3000, 3500 )
) E- A& ?5 I: y2 P% L1 x* @( Z) K/ h. i' G4 y
----------------------------------------------------------
' ~6 Q& v) q, U- B E) L----------------------------------------------------------
) Y. R* n4 b7 v----------------------------------------------------------
& e8 R# U0 G; @3 E( ?$ W& V% G( nnItemTransyLowLevel = 500000
8 c* P. ]' D! `& o2 @# |/ c7 ?nItemTransyHighLevel = 2000000
) D6 N8 v% R+ A( P5 J* _
; r! ?+ o: u" z( w8 j----------------------------------------------------------4 z1 v+ _2 T+ O. G
--Kost黰e Kombination Chance------------------------------; N4 p0 C' y& B+ ^* X1 ^- R
----------------------------------------------------------
E+ ?& ~8 L$ x* b, C: @3 n9 S0 P! U: a. s
nFashionCombineChance = 2500 -- 25%
P1 I/ u9 C+ O& O3 O! [
5 n/ p, Z0 b! O; l ]1 ` |
|