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ItemUpgrade.lua+ E' C: G; s# L) r; M
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 y: G0 ~) t/ o4 s; n% ^; T) atWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }7 x1 y* K) F% Y( k) k9 D" E
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--Upgrade Chance------------------------------------------
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8 [$ s+ h9 g7 {, RtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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" _. X7 @9 |! D" T( R" `----------------------------------------------------------
4 [, j+ Q0 T$ A1 Q9 `2 m; m--Upgrade Chance------------------------------------------7 R" R/ _) x, c$ q2 _* z% B
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3 N8 ~/ [- @; Z4 ^/ {! ?( KtAttribute = {}
8 |' ~ r8 u' g1 e7 x9 Gfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 I( a& ~- n- ~. k tAttribute[nNum] = {}
: X2 N3 [( T+ M$ C; m' ]0 v: [5 @ tAttribute[nNum].nProb = nProb3 E- I X9 k" i" q, _! U- r
tAttribute[nNum].nDamageRate = nDamageRate
9 f7 ]- [; X7 X0 c& `) j; w/ } tAttribute[nNum].nDefenseRate = nDefenseRate/ e$ O% f/ R) Y; ]0 q: w9 j6 I0 _; l
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ Z' h8 {4 q% r, ?% A: ], i
end% \3 j3 d b% {% l: a q
-- # U3 m. U5 x8 L; L; x' d3 k- \* {
AddAttribute( 1, 100000, 200, 200, 500 )& ]- X+ U- G$ G+ G& [9 f- w7 d" f
AddAttribute( 2, 100000, 221, 221, 522 )
& j( ?9 ~& e# J. \4 t2 dAddAttribute( 3, 92000, 256, 256, 560 )% A1 G! w6 N) D% ]$ r+ F
AddAttribute( 4, 70000, 305, 305, 612 ), v# X E- A; C, J& i
AddAttribute( 5, 53000, 368, 368, 680 ), T2 y0 M) x+ P) F. k' a' K
AddAttribute( 6, 53000, 446, 446, 763 )9 x+ X! \, {4 V/ T- m
AddAttribute( 7, 53000, 537, 537, 860 ): S* C1 s4 n% p! v8 F
AddAttribute( 8, 53000, 642, 642, 973 )
2 A+ X3 i* S2 b$ y7 tAddAttribute( 9, 53000, 761, 761, 1101 ). J2 |* \! {: d( N/ W
AddAttribute( 10, 53000, 895, 895, 1244 )# M/ ^( S2 i; s5 k4 T- Y4 Y, b
AddAttribute( 11, 53000, 1042, 1042, 1402 )/ I0 Q' W" ~1 X, G4 g( A! f" N
AddAttribute( 12, 53000, 1203, 1203, 1575 )5 U- ?$ [% e1 Z
AddAttribute( 13, 53000, 1379, 1379, 1763 )
) I: d/ [1 S1 h- k) c6 e" p P0 eAddAttribute( 14, 53000, 1568, 1568, 1966 )
$ g* N( m( P% F9 i( n3 IAddAttribute( 15, 53000, 1772, 1772, 2184 )
. _# q3 d9 G3 o# Z9 MAddAttribute( 16, 53000, 1989, 1989, 2417 )
9 @2 D9 E$ K3 S4 A0 l# ?AddAttribute( 17, 53000, 2221, 2221, 2665 ). |+ ^5 h2 g! U) H5 W9 e5 Q# E
AddAttribute( 18, 53000, 2467, 2467, 2998 )( l/ j$ W, l8 G( U8 `5 t% |
AddAttribute( 19, 53000, 2726, 2726, 3207 )8 ]) L% V2 f- f d( u) Y3 G
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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% g1 G+ \" C; c+ H5 M5 lnItemTransyLowLevel = 5000001 E/ W J5 S: B& [- ]7 Y
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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% d1 i: I- c0 W5 ^! gnFashionCombineChance = 2500 -- 25%! V2 E3 @. k* _" v7 t
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