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ItemUpgrade.lua
; e1 G4 q5 x; L$ |# m----------------------------------------------------------
, G( b o9 s- T: \. e, B% K--Sockel Chance-------------------------------------------
* M8 u% W9 S0 z' V6 r6 A0 f: o----------------------------------------------------------
' g' N+ V2 Q* z0 J5 V1 V$ wtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# ?) Y+ k# o' y* RtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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a0 O( A( k2 R( _% d----------------------------------------------------------
, z5 n: F4 z4 E$ [7 v2 y--Upgrade Chance------------------------------------------1 @ v# e1 D$ M! c+ p7 B2 P
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}: l" ?2 b# _# {, r/ `% M1 M
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )0 P7 X4 c6 v, ~
tAttribute[nNum] = {}
" b: b$ I& G: @( w& Z5 _- p tAttribute[nNum].nProb = nProb
' n+ P, y5 X( K& @' o* Y tAttribute[nNum].nDamageRate = nDamageRate9 u/ u2 I; L+ b5 i
tAttribute[nNum].nDefenseRate = nDefenseRate9 v4 l, \! V1 I
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' v6 z% v7 G' I
end9 h3 k1 Y- k* @# w- X3 o G& j
--
}" n1 N' F3 nAddAttribute( 1, 100000, 200, 200, 500 )
; h) M$ {6 C6 q5 A. p+ VAddAttribute( 2, 100000, 221, 221, 522 )
+ [3 a8 E8 B% c0 K$ [$ I0 UAddAttribute( 3, 92000, 256, 256, 560 )5 v3 @0 t6 W$ y- r6 I* S
AddAttribute( 4, 70000, 305, 305, 612 )2 Q0 O$ p# [6 f) E
AddAttribute( 5, 53000, 368, 368, 680 )
$ X' q' f* O& A6 ^. ~7 OAddAttribute( 6, 53000, 446, 446, 763 )
( ^# Q! W* T8 G) h0 G- J6 hAddAttribute( 7, 53000, 537, 537, 860 )4 I1 N; Z' e8 L: H' Y
AddAttribute( 8, 53000, 642, 642, 973 )
1 N5 w! Z# R# lAddAttribute( 9, 53000, 761, 761, 1101 ) `+ x0 ^& V8 Z$ |! z
AddAttribute( 10, 53000, 895, 895, 1244 )
% e3 V: W4 w& q( T* `AddAttribute( 11, 53000, 1042, 1042, 1402 )/ d5 J) y# G& y4 T' Z
AddAttribute( 12, 53000, 1203, 1203, 1575 )8 `) ~2 o5 q6 S+ t! n e
AddAttribute( 13, 53000, 1379, 1379, 1763 )6 V7 d- J8 s8 U* N: S% r
AddAttribute( 14, 53000, 1568, 1568, 1966 )5 v) C; `" ^& j% _" V7 D8 S
AddAttribute( 15, 53000, 1772, 1772, 2184 )
5 ~/ v% h% A" s' HAddAttribute( 16, 53000, 1989, 1989, 2417 )9 r$ m0 V( j8 t
AddAttribute( 17, 53000, 2221, 2221, 2665 )
) I. j. b8 V$ J H4 y4 c DAddAttribute( 18, 53000, 2467, 2467, 2998 )
9 B" \1 w& T( S* p: @$ l! k$ O8 NAddAttribute( 19, 53000, 2726, 2726, 3207 )
( k' W8 q. J1 C e5 Y8 @AddAttribute( 20, 53000, 3000, 3000, 3500 )0 s, ~# ?1 t: \# c* z3 K+ O* h
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nItemTransyLowLevel = 500000
0 s' p& u4 N4 dnItemTransyHighLevel = 20000009 _- D7 H) X2 z) Y' L9 D6 F' I
8 H7 N$ o! ?) o7 }" M----------------------------------------------------------" g0 g: E0 d% u2 s" R5 h: a
--Kost黰e Kombination Chance------------------------------6 i# }- S: h7 E% ~$ ?9 S
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nFashionCombineChance = 2500 -- 25%
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