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ItemUpgrade.lua ]8 W: E0 z8 U {: g
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--Sockel Chance-------------------------------------------; \! j/ I& M; z8 P" }/ V
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8 q1 t% Q4 P |2 \1 ftSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ m W% W( I6 D7 e; X) ~
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
' m1 q3 H9 ?- x+ H----------------------------------------------------------
8 ]: q% Y6 N4 C5 I% |: GtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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# o8 d" }/ N7 @( M0 j! U1 I--Upgrade Chance------------------------------------------1 }: X8 Q9 V2 e0 g* |& `
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( x3 S% w! h( j4 ]; GtAttribute = {}
0 v I) w. n8 a B8 mfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
0 J5 c1 U2 p4 B1 h- \( J; s tAttribute[nNum] = {}# ^ d4 I. n) d, T( X
tAttribute[nNum].nProb = nProb
& ~& U4 c2 [) t1 C" B( V% E" f# e tAttribute[nNum].nDamageRate = nDamageRate
) E/ h6 K& V& z0 L, J0 I! W tAttribute[nNum].nDefenseRate = nDefenseRate
; Y! A5 J- X* Y4 K. a4 e1 [6 V5 {. B d tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 2 O# s) _( M6 J( a! J* ~
AddAttribute( 1, 100000, 200, 200, 500 )
6 N! V8 J9 X; ^5 }AddAttribute( 2, 100000, 221, 221, 522 )
+ e* y x1 X5 ~: C1 C mAddAttribute( 3, 92000, 256, 256, 560 )
% I/ v8 v+ z) eAddAttribute( 4, 70000, 305, 305, 612 )
# j: m" h7 [; m0 o& j2 Y( h- RAddAttribute( 5, 53000, 368, 368, 680 )
. Z. a0 \5 n& T( s5 T' HAddAttribute( 6, 53000, 446, 446, 763 )
|+ W$ O( N! j, FAddAttribute( 7, 53000, 537, 537, 860 )! m! O9 |9 W) g2 ~6 J. Y
AddAttribute( 8, 53000, 642, 642, 973 )
% T: d/ E! k% R" Y& y. }3 ~AddAttribute( 9, 53000, 761, 761, 1101 )3 r+ Y6 y* Q2 ^) X3 H
AddAttribute( 10, 53000, 895, 895, 1244 )
) L; ]! V4 \6 gAddAttribute( 11, 53000, 1042, 1042, 1402 )7 s" z8 d; p! f- `9 L: y
AddAttribute( 12, 53000, 1203, 1203, 1575 )4 p F" U w; w. ?, B3 ?, O: r- t1 L% \
AddAttribute( 13, 53000, 1379, 1379, 1763 )4 \; \0 A ?/ y& g, t _) ^$ ]
AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 j5 [) _6 ~$ h/ F- E+ J9 ]AddAttribute( 15, 53000, 1772, 1772, 2184 )
/ I: A' n0 m: y+ H. `. ]7 aAddAttribute( 16, 53000, 1989, 1989, 2417 )
" t* w0 i5 h: `AddAttribute( 17, 53000, 2221, 2221, 2665 )
" w8 [: U7 i* ~6 ^AddAttribute( 18, 53000, 2467, 2467, 2998 )/ K9 ~1 q+ s7 i9 b4 {& x" i
AddAttribute( 19, 53000, 2726, 2726, 3207 )
! t8 {2 Q+ X* j" QAddAttribute( 20, 53000, 3000, 3000, 3500 )7 u* b- X V% l, E5 v/ C
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/ E% ?5 F! ?+ L" H- ZnItemTransyLowLevel = 5000002 T. o. ^; T7 D, ]! K2 Y
nItemTransyHighLevel = 2000000
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4 m2 Z# n: X# @. O--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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