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ItemUpgrade.lua
: F5 F1 P! ~* S o----------------------------------------------------------
+ X* X: n, Q$ B) D6 K--Sockel Chance-------------------------------------------
" ?7 v, X; E5 k' X/ w1 K----------------------------------------------------------
! A- P8 M; ]* R- W' N3 k0 R6 WtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
% M- i3 ^& e1 ?, F& H, g# n& LtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: U3 `! D5 B- n+ p
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3 X) c) q) t }
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6 j8 }: e1 ~, ?% L--Upgrade Chance------------------------------------------
1 D" n" u/ J& A D) j----------------------------------------------------------% z$ H. s" M. e7 P
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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: u8 m/ u5 _1 \0 G----------------------------------------------------------
4 n, X7 M$ A% N# l! R$ c2 o--Upgrade Chance------------------------------------------
- b- u5 I) ?8 a U& f* X----------------------------------------------------------
& V+ |. z) d$ r6 _" ptAttribute = {}3 T* w6 C" V) b
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
1 K! L. @! y1 y- w/ S tAttribute[nNum] = {}
; S$ n) i* O3 n' S tAttribute[nNum].nProb = nProb
' Y# P4 w% g6 j3 u+ E( b tAttribute[nNum].nDamageRate = nDamageRate
( A% T. P/ g: r& k tAttribute[nNum].nDefenseRate = nDefenseRate8 e! d0 U: J5 a5 h
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" g* j# m9 _* d3 wend
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AddAttribute( 1, 100000, 200, 200, 500 )
?4 r, {3 H# o2 P) l" QAddAttribute( 2, 100000, 221, 221, 522 )
) a5 e; T# d, L/ q% t' G% nAddAttribute( 3, 92000, 256, 256, 560 )5 ^& {: p5 P/ e- s; w
AddAttribute( 4, 70000, 305, 305, 612 )9 |7 k$ m9 u# v0 ]
AddAttribute( 5, 53000, 368, 368, 680 )
9 R& E5 ^$ G2 h: L/ l7 f' E* iAddAttribute( 6, 53000, 446, 446, 763 )) K+ h" p7 m& J, P
AddAttribute( 7, 53000, 537, 537, 860 )
7 w- v9 M- \, D* D! S) OAddAttribute( 8, 53000, 642, 642, 973 )6 P$ J" @, g# _' c/ j; B) y- Q( @
AddAttribute( 9, 53000, 761, 761, 1101 )
9 Y! \, a0 h7 P9 B) a$ l QAddAttribute( 10, 53000, 895, 895, 1244 )
& \6 U4 }* |, o* HAddAttribute( 11, 53000, 1042, 1042, 1402 ). x8 a7 e8 w2 o1 p. m5 I& t* v
AddAttribute( 12, 53000, 1203, 1203, 1575 )
" v( q. V; h% c }2 T) m$ DAddAttribute( 13, 53000, 1379, 1379, 1763 )
. q' M; w2 g# Q0 r; j4 a# aAddAttribute( 14, 53000, 1568, 1568, 1966 )% [- S% p' w2 w8 g$ }1 k
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 k7 {* B- G# w! I' H6 o2 a
AddAttribute( 16, 53000, 1989, 1989, 2417 )
, T6 l( q& _6 c8 \ cAddAttribute( 17, 53000, 2221, 2221, 2665 )% |7 L4 Z* G; @5 J
AddAttribute( 18, 53000, 2467, 2467, 2998 )3 }( L: A, {& C4 s2 Z+ S
AddAttribute( 19, 53000, 2726, 2726, 3207 )
3 b: q4 |* e6 n5 W9 o1 sAddAttribute( 20, 53000, 3000, 3000, 3500 )
+ ]$ t: ~* L) I9 n5 S
% `8 d# O- m' ?8 d) e; E----------------------------------------------------------
7 t4 c" s( _& J6 n, C1 {# z( f----------------------------------------------------------& f L# J( w# @5 W* \
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' |# e9 P8 X" o& ]: LnItemTransyLowLevel = 500000
) y9 U0 k0 _8 c$ T+ r) }nItemTransyHighLevel = 2000000
, F9 c9 _' N* s. j+ K g
* k5 B6 `. W0 i2 y$ |: h8 V) k----------------------------------------------------------; m3 A: X1 W6 p D6 V8 b
--Kost黰e Kombination Chance------------------------------0 Y5 o9 k8 p" x9 \9 c+ V
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nFashionCombineChance = 2500 -- 25%, B& i2 k" X2 Y# k& Z A
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