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ItemUpgrade.lua* z) Y9 {, J5 u* a1 S
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$ {6 Q: L6 G- Y% [$ W% \) Z2 b) F" D- Y--Sockel Chance------------------------------------------- M* F( E7 |* a; C5 s6 j6 m0 ?
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
3 i9 n6 R- r( a! ^. O! VtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" a M& U0 `2 H' _
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--Upgrade Chance------------------------------------------
1 j5 D$ Q% y) s7 Q) T----------------------------------------------------------+ U4 x+ G B1 ? u1 }- b! ?- C. M
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------0 V+ D. `+ |. q( y) }
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tAttribute = {}* p. t3 O A. Z, @, G v1 [
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) n* L o, Y8 t5 I+ I+ w5 b* j/ f: k; x, Z tAttribute[nNum] = {}
5 T1 m) w3 T! j- p! j* t tAttribute[nNum].nProb = nProb
* [$ Y- N" E9 W: b tAttribute[nNum].nDamageRate = nDamageRate- q8 x+ o: u. T$ ~
tAttribute[nNum].nDefenseRate = nDefenseRate
. n6 a$ J. U% _3 m% H tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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: {' E% I8 n% k$ y* U2 g4 j; TAddAttribute( 1, 100000, 200, 200, 500 )
/ o) r$ [7 w2 g6 `AddAttribute( 2, 100000, 221, 221, 522 )! i3 C5 N1 j. r3 u! a& c6 e) Z
AddAttribute( 3, 92000, 256, 256, 560 )
$ H4 \9 {3 H mAddAttribute( 4, 70000, 305, 305, 612 )
4 I. s H: x yAddAttribute( 5, 53000, 368, 368, 680 )
2 R8 O" ?- Z$ t8 ?4 D2 I# G& TAddAttribute( 6, 53000, 446, 446, 763 )0 U- N, \3 s; y; F' ^4 N* F! ?
AddAttribute( 7, 53000, 537, 537, 860 )
h4 L( T" w. hAddAttribute( 8, 53000, 642, 642, 973 )+ i- C2 \ L. { j+ G
AddAttribute( 9, 53000, 761, 761, 1101 )5 ~( x4 \1 o: C; a% b
AddAttribute( 10, 53000, 895, 895, 1244 )- {, g* {; j+ ^) x
AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ o% m8 |6 R$ l& F4 g& gAddAttribute( 12, 53000, 1203, 1203, 1575 )) @1 {( F8 v$ V$ ?& N: E3 ^) y* X
AddAttribute( 13, 53000, 1379, 1379, 1763 )
- h# t' ?5 L3 l$ f/ ?AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 L' _; R! {& E: H QAddAttribute( 15, 53000, 1772, 1772, 2184 )+ r' U: A2 g8 F/ L& U" e3 O8 J
AddAttribute( 16, 53000, 1989, 1989, 2417 )
3 q4 K9 ]- j$ T: l5 ~) w& ^4 FAddAttribute( 17, 53000, 2221, 2221, 2665 )
1 ?- ?& B: P1 S$ B( gAddAttribute( 18, 53000, 2467, 2467, 2998 )
3 p$ r% }) h5 @+ e4 K4 ^' _1 CAddAttribute( 19, 53000, 2726, 2726, 3207 )
% _1 T- r: t6 Q6 k: J2 N% q/ Q. p1 iAddAttribute( 20, 53000, 3000, 3000, 3500 )7 J; [3 {# { ]6 q7 E2 l
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# \3 X2 |, E; C' C |----------------------------------------------------------/ j8 S- M$ ~/ o: W
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nItemTransyLowLevel = 5000009 J% \3 D9 {7 W# c5 z8 s
nItemTransyHighLevel = 2000000: ?7 i1 {* v+ r( o
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4 P3 m, Q8 f2 r/ J, `# Z8 W! A4 e--Kost黰e Kombination Chance------------------------------
7 M, u8 ~; j7 n4 Y; Z$ Q m& ?- a----------------------------------------------------------2 t% V1 L+ a* F6 W/ U1 U2 F# X
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nFashionCombineChance = 2500 -- 25%
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