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ItemUpgrade.lua
0 p* S" b/ ]& x2 \- U9 z& H----------------------------------------------------------
5 r3 n/ W; N9 ^3 }$ R2 v--Sockel Chance-------------------------------------------9 ?$ ?! @+ x( s) ~2 z6 T) K( f' f
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9 p" @: X1 [; u8 A) r( ftSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) W' o. \) H/ `; p5 t" p9 e# qtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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0 H1 _$ F+ f) H--Upgrade Chance------------------------------------------: V0 T) b5 f& w. w- c$ f5 G5 X5 q% T2 ~
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ i& I0 [* l$ O/ k1 S1 G+ A; N
0 w6 g4 p6 H* k6 ^----------------------------------------------------------* ^9 I& q$ J. o8 N& b* [2 c8 J
--Upgrade Chance------------------------------------------
' n- w: ^ e0 I- G! V, T----------------------------------------------------------9 Z) _8 e% S) ~/ T
tAttribute = {}7 y' m8 ?- u2 A5 a" _; z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 T. i$ A# @7 R7 a$ k* u0 Z
tAttribute[nNum] = {}
& w! K( n; {) O tAttribute[nNum].nProb = nProb+ K# \0 Z7 Y6 g2 m' R* j
tAttribute[nNum].nDamageRate = nDamageRate' T( d# Y* x7 X: F5 A: @) W
tAttribute[nNum].nDefenseRate = nDefenseRate+ p" F+ Z5 I; _: m& D! l
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
4 J0 t+ p' A4 ]end
* \/ i9 u- P4 }! J! ]! j2 }-- ! z& J, M6 I9 u
AddAttribute( 1, 100000, 200, 200, 500 )
7 [6 U3 D( L) l K( |AddAttribute( 2, 100000, 221, 221, 522 )
- b `/ e% J9 F4 i' @% NAddAttribute( 3, 92000, 256, 256, 560 )8 u' p! F, d. @
AddAttribute( 4, 70000, 305, 305, 612 )5 A3 g8 }7 i- Q& z
AddAttribute( 5, 53000, 368, 368, 680 )
$ r- S+ m+ Y* b* O sAddAttribute( 6, 53000, 446, 446, 763 )3 S4 L# M. j) A5 ` k+ b: F* g
AddAttribute( 7, 53000, 537, 537, 860 )
- a$ p1 J: X0 d ZAddAttribute( 8, 53000, 642, 642, 973 )) R) {/ f8 x3 [' e5 e" \
AddAttribute( 9, 53000, 761, 761, 1101 )" _6 g# p1 Z& P& a' K- J/ U6 E
AddAttribute( 10, 53000, 895, 895, 1244 )
- D9 J+ }1 Z: {3 @ l9 AAddAttribute( 11, 53000, 1042, 1042, 1402 )
, w" `- N' w8 ^" `AddAttribute( 12, 53000, 1203, 1203, 1575 )
" E$ U7 h) W" t' }# i4 _AddAttribute( 13, 53000, 1379, 1379, 1763 )
1 f( j) j9 i. k* ]; y' |, ZAddAttribute( 14, 53000, 1568, 1568, 1966 )
- N* m- E/ a8 M2 a' o. ?1 [AddAttribute( 15, 53000, 1772, 1772, 2184 )) N& l( h* |5 x! D5 g
AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 E0 M2 c, J/ s) D% k0 h$ WAddAttribute( 17, 53000, 2221, 2221, 2665 )3 e0 A$ T1 p4 v0 Q9 @$ o
AddAttribute( 18, 53000, 2467, 2467, 2998 )9 r: j7 G4 w9 i1 x9 {
AddAttribute( 19, 53000, 2726, 2726, 3207 )
6 c! \, ?) ~4 kAddAttribute( 20, 53000, 3000, 3000, 3500 )
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: r4 Q* v; U9 ?$ }1 K----------------------------------------------------------
+ P. d( c5 {4 ~% ]: G----------------------------------------------------------
6 r8 _0 h* L/ W; R9 j----------------------------------------------------------/ _4 e1 I h: T
nItemTransyLowLevel = 5000006 H u5 F$ g! r- t4 A- e. @. E
nItemTransyHighLevel = 2000000% R: e0 P2 Q, x* a' Z0 j* g1 D
3 q- e. R, H3 J4 J' i# Z5 T----------------------------------------------------------% L1 t( B9 M P4 O0 g
--Kost黰e Kombination Chance------------------------------
+ F( ^' N2 A' c! ~----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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