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ItemUpgrade.lua+ \5 }, [6 [" z" t+ \. w
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--Sockel Chance-------------------------------------------
) }1 u% Y2 A4 q, E, C) L----------------------------------------------------------
6 J) u( o% X3 J% e1 y `; htSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 F- z' q# z2 c# B- atWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! x3 g. }4 J& B+ T# G2 Y( E/ a
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--Upgrade Chance------------------------------------------6 Y' y. I) `3 S
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------: ?/ ?# ?# ]+ v! p/ T$ c' S8 m
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tAttribute = {}
8 @/ U* t' i8 h# @) o6 N& ffunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 [" S, R' g% N' y2 R' f
tAttribute[nNum] = {}
7 J7 j$ i4 Y: X5 i: F) ^$ C tAttribute[nNum].nProb = nProb% f8 q$ a k7 R8 h+ X0 {1 [
tAttribute[nNum].nDamageRate = nDamageRate. \1 Q& R; d8 H
tAttribute[nNum].nDefenseRate = nDefenseRate: a( w% |! B& p; U7 q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
9 ?( \6 Z }' J! d* M( Cend
% C2 O0 c' Z2 O$ h--
: K6 F5 Z, [$ ^9 e6 e6 yAddAttribute( 1, 100000, 200, 200, 500 )
^% B" e! ~' r# `' FAddAttribute( 2, 100000, 221, 221, 522 )
: s' b& e+ k5 U5 ?AddAttribute( 3, 92000, 256, 256, 560 )
' i/ b7 i' N8 |9 XAddAttribute( 4, 70000, 305, 305, 612 )
+ y2 @! x. x3 Y; R, D/ C% tAddAttribute( 5, 53000, 368, 368, 680 )
; \' C+ ` m# _/ p5 B3 S. b. C4 eAddAttribute( 6, 53000, 446, 446, 763 )4 U% E0 d9 b& `: V" V
AddAttribute( 7, 53000, 537, 537, 860 )
: s7 V1 C7 r1 t$ h5 @# `/ dAddAttribute( 8, 53000, 642, 642, 973 )% i* j; E2 E7 d$ ?
AddAttribute( 9, 53000, 761, 761, 1101 )2 Y( D% d$ k# I m& J
AddAttribute( 10, 53000, 895, 895, 1244 )
' p! G7 g& P }# L$ p) TAddAttribute( 11, 53000, 1042, 1042, 1402 )
0 E J# t% G* _% h6 z+ c4 `AddAttribute( 12, 53000, 1203, 1203, 1575 )2 \0 A e& y$ M! ~) b7 R8 _
AddAttribute( 13, 53000, 1379, 1379, 1763 )7 I1 n4 N o' R7 m' A- F& _
AddAttribute( 14, 53000, 1568, 1568, 1966 )% f# r- m) p: r( G0 H7 X: R- b
AddAttribute( 15, 53000, 1772, 1772, 2184 )! o, T3 q" C5 B$ \- A7 i
AddAttribute( 16, 53000, 1989, 1989, 2417 )! d. F% p# S- Q, j* f6 p
AddAttribute( 17, 53000, 2221, 2221, 2665 )
6 S# J8 L, W& b2 t TAddAttribute( 18, 53000, 2467, 2467, 2998 ); W7 [- o* a; ^/ O8 g: q9 c
AddAttribute( 19, 53000, 2726, 2726, 3207 )! \+ ?7 V" d% W
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
5 M* }8 |5 f! x" p+ v {! ynItemTransyHighLevel = 2000000" N) [+ Q) T4 H6 F' e
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0 o8 G& R, [! A& I; m- M--Kost黰e Kombination Chance------------------------------) ~/ N" s' v/ Y0 g
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; B e, _6 l0 O6 T7 enFashionCombineChance = 2500 -- 25%# y! E8 e+ _$ u o4 J& X% J
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