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ItemUpgrade.lua' s- H; m4 v6 p" E, M6 M1 d
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--Sockel Chance-------------------------------------------# I5 a# ]% P+ p% S/ s: {* t. @2 ^
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 M$ ?1 ?, C4 E% B" t) P1 |
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* ]9 r% |5 n" V/ c, H$ F4 d
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/ Z/ K7 | C& J: u* M3 q8 C--Upgrade Chance------------------------------------------
" N* ~0 S, J+ a----------------------------------------------------------& p" b- V/ y$ I* p9 {+ y ^+ v9 n& S
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); E* e8 z+ {- `& V+ l! M$ D' ?
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( T5 `. G" j- D--Upgrade Chance------------------------------------------
! Q H% s$ e9 u* Q% u4 V) ?/ u----------------------------------------------------------8 O8 m+ g* O/ S# [7 J
tAttribute = {}5 Z9 E6 ]: r& R) j
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ [0 |( D3 j' [6 Y: E, U+ d+ N
tAttribute[nNum] = {}
( K( S+ k$ N) O: Q$ p1 k7 Y0 b: E tAttribute[nNum].nProb = nProb7 x( p7 `+ W* n' h0 e( o x0 v
tAttribute[nNum].nDamageRate = nDamageRate
6 p" E% a4 k7 t9 p tAttribute[nNum].nDefenseRate = nDefenseRate
+ ]% H) m$ t+ w5 s tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* n+ \' y" o! B* |1 r
end
' T% a- t) U/ l8 Y! G* r1 Z--
/ u u1 C) ?5 X; \9 F5 ~AddAttribute( 1, 100000, 200, 200, 500 )
7 c* }* J3 j( O7 l, b$ \+ jAddAttribute( 2, 100000, 221, 221, 522 )5 K, _: z' m0 m) a
AddAttribute( 3, 92000, 256, 256, 560 )7 I( k# s; z0 f* k! D8 a1 K
AddAttribute( 4, 70000, 305, 305, 612 )$ r4 q- k h" P% ]0 P$ N3 N
AddAttribute( 5, 53000, 368, 368, 680 )
& C( ~' ?6 U8 S& B/ l4 H8 T7 B2 FAddAttribute( 6, 53000, 446, 446, 763 )
8 k# f3 v4 R! k. GAddAttribute( 7, 53000, 537, 537, 860 )
% Q" D/ g, o0 E' {: k( aAddAttribute( 8, 53000, 642, 642, 973 )" g- \; a; o9 E0 a6 C6 A. J, w
AddAttribute( 9, 53000, 761, 761, 1101 )3 E; r' a! J2 [; | ^& B" L# u
AddAttribute( 10, 53000, 895, 895, 1244 )
+ p! p- l2 \' x( SAddAttribute( 11, 53000, 1042, 1042, 1402 )
1 T9 f( C6 l2 W) S B) B9 uAddAttribute( 12, 53000, 1203, 1203, 1575 )
' b- t$ t- e+ T& q. f- x9 t) yAddAttribute( 13, 53000, 1379, 1379, 1763 )
8 W; @- X' k! }1 K6 ]/ EAddAttribute( 14, 53000, 1568, 1568, 1966 )# X4 d* c8 Q) p6 I1 B2 ~( s0 S/ V& q
AddAttribute( 15, 53000, 1772, 1772, 2184 )
7 {. T6 w g L2 c" j3 ~AddAttribute( 16, 53000, 1989, 1989, 2417 )9 k; o) T3 u& {& c
AddAttribute( 17, 53000, 2221, 2221, 2665 ), d7 Y% ]# ]5 d( R
AddAttribute( 18, 53000, 2467, 2467, 2998 )$ {% o) e" x& B' d
AddAttribute( 19, 53000, 2726, 2726, 3207 )9 g- \1 o5 {# E. P( Y5 N+ l: n
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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& N: b, t/ O' s% x5 K' j# i$ B0 }1 unItemTransyLowLevel = 5000002 z0 j6 \3 W. o
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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