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ItemUpgrade.lua6 S8 d6 V/ b6 M; K: P
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2 `$ E5 v' l$ Y3 C! c# Z--Sockel Chance-------------------------------------------
$ q8 W$ ?0 O N8 {2 [* B% G----------------------------------------------------------. U" s7 ]! h' {0 c3 B! H( y2 P
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' f0 h) Z1 m ]6 _& y
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 m* U R, p8 z% G9 \; D; h7 t1 _* z
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/ ?. c3 c6 Y0 n2 f--Upgrade Chance------------------------------------------# O3 \$ b. i0 _0 B
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$ @2 V/ Y2 q7 I6 X1 p: rtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------' v9 |: E& ?$ o; |' u. }6 Z
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+ w7 Y1 z. ?. \7 d; Y( ZtAttribute = {}0 I! O5 S" Y, U
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 D! f% T2 D# o3 N& g
tAttribute[nNum] = {}
: q( O5 _7 D. w& M tAttribute[nNum].nProb = nProb
4 W# b' x! D. u: Q) j tAttribute[nNum].nDamageRate = nDamageRate
# F& A; F% k/ w' } tAttribute[nNum].nDefenseRate = nDefenseRate
5 T- j/ h8 p' R6 g! S tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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/ Q. V2 M$ {+ U" t: `AddAttribute( 1, 100000, 200, 200, 500 )
$ T" r, b3 r, T8 n! ?; I$ l" r. XAddAttribute( 2, 100000, 221, 221, 522 )
% f1 d7 }7 o# \AddAttribute( 3, 92000, 256, 256, 560 )
( N' \8 I, m9 |% G' TAddAttribute( 4, 70000, 305, 305, 612 )9 E; t; H$ L, B
AddAttribute( 5, 53000, 368, 368, 680 )1 a% N: c, g/ C, W
AddAttribute( 6, 53000, 446, 446, 763 )7 {2 S, `8 v" l
AddAttribute( 7, 53000, 537, 537, 860 )5 q: `! n% e" S# F
AddAttribute( 8, 53000, 642, 642, 973 )6 h+ W1 W* I) f
AddAttribute( 9, 53000, 761, 761, 1101 ): x" G& @: K. I. I8 m% |% K
AddAttribute( 10, 53000, 895, 895, 1244 )
* a6 p' S$ G5 `0 B2 W$ }1 ?6 e7 o0 aAddAttribute( 11, 53000, 1042, 1042, 1402 ). R. z8 Q' [; p
AddAttribute( 12, 53000, 1203, 1203, 1575 )
3 L9 y+ V* K! A6 y* eAddAttribute( 13, 53000, 1379, 1379, 1763 )
; H0 R5 \4 I. S$ GAddAttribute( 14, 53000, 1568, 1568, 1966 )
" K; G( m+ m6 s |AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 ^9 Y/ T/ R7 i7 U1 OAddAttribute( 16, 53000, 1989, 1989, 2417 )! w6 e+ s) _/ e! ]. e% g7 B j
AddAttribute( 17, 53000, 2221, 2221, 2665 )0 y+ s" \1 P1 {! q6 E7 j
AddAttribute( 18, 53000, 2467, 2467, 2998 )
6 |+ [ V; ?& Q5 n; N: k ^AddAttribute( 19, 53000, 2726, 2726, 3207 )
: G0 o7 D( v/ ? ^4 YAddAttribute( 20, 53000, 3000, 3000, 3500 )
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+ F, n# J& K8 Y----------------------------------------------------------
! |! |5 n Z: s( M' snItemTransyLowLevel = 500000
7 u' B% r$ E5 c- x- F. a5 InItemTransyHighLevel = 2000000$ e. o/ i0 o5 f3 R
/ F' O* L: A; b8 X" u0 b----------------------------------------------------------
4 [. u+ c" \, [; A--Kost黰e Kombination Chance------------------------------
, y( W( v: u8 b0 T' Y. {----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%1 _2 |9 Z2 [5 h9 C2 U1 c7 N3 [" Q
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