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倍率,由二个文本控制' H* i7 _' R% P- M1 r& R
1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.0& E/ C: B% z4 n- X. x
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7 d& y1 e% Y4 U( |! | {$ ^ itemDropRate = 1.0
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9 f3 X( ?8 s* r b goldDropRate = 1.0 2 h* Q/ @4 L6 u
, X+ J; Y8 N5 Z$ V" i6 y" C monsterExpRate = 1.0
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7 k* P/ M9 ^: q& B+ U3 m monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua3 u3 K0 X# X( o% V6 k1 M
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local fExpFactor = 经验倍率! y u. d; ` Q @
local fItemDropRate =一般物品掉落倍率
' _$ M; ?% O) v$ {local fPieceItemDropRate =特殊物品掉落倍率
" }$ @4 T+ k+ V N: ~5 ilocal fGoldDropFactor =金钱掉落倍率# r8 Y( Q- V: K. B; o
--------------------------------------------
|5 a5 g4 }7 k; b3 d) z首先打开Constant.inc并且修改所有倍率为1.0
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Code:) Z* V0 M0 Z% z c- C9 O7 b6 U
4 s* X$ O2 \: V itemDropRate = 1.0 : u ^ q; Q. {& S" n0 G
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goldDropRate = 1.0
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& P; S U& y) y" W. s! J$ e monsterExpRate = 1.0 5 A, F# Z( K# t/ K. E
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monsterHitRate = 1.07 q# [4 | n! V# b. F( S: I" W
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =; M6 O& C6 l5 D4 P2 _# e) v; p! a
# A0 a1 V: a- L! k你可以在这更改倍率。
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Code:
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/ u$ I8 R6 Z9 Afunction GetExpFactor()
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* q% |- n, f1 i. U$ H/ F local tList = GetEventList()
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* a G) ?( Q" P, _0 K8 N local fExpFactor = 603 V1 B2 b8 s( @8 ?( i* T/ }
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for i in pairs(tList) do
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0 Z( B2 y1 k3 y* i if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor+ [' ?& d. O- u3 A8 u3 N' h3 `/ W
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end
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. f1 x6 o1 n, g- U: b/ _9 d end
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- }" m% M$ A+ o物品掉率 "local fItemDropRate ="* o4 K: O) t1 X7 b4 |
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卡片掉率 "local fPieceItemDropRate ="
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5 l E( f/ Z9 G$ f7 Y飞飞币掉率 "local fGoldDropFactor ="
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7 f9 [" C/ T1 |- n6 d4 a当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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