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倍率,由二个文本控制9 L" v$ I: w1 s9 s3 I
1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 ; \& J( C! x. s# P9 b r( o. E
1 t8 f5 l6 v& F goldDropRate = 1.0
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" ?% {$ J$ b) I( O. E1 K g monsterExpRate = 1.0 ) O' E% Z: c, [6 k5 ?
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monsterHitRate = 1.0
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1 V( Q5 q5 |+ d7 t: ~ g4 N现在去LuaFunc 文件夹 打开EventFunc.lua) }4 X0 P8 e5 h* i6 X
) I+ {4 j, H: r6 n' Elocal fExpFactor = 经验倍率
% V$ G: D, e; o% T7 e* f* _local fItemDropRate =一般物品掉落倍率6 A4 a/ {% j* H7 A' }) `
local fPieceItemDropRate =特殊物品掉落倍率
4 E: K8 z$ {9 w+ llocal fGoldDropFactor =金钱掉落倍率
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首先打开Constant.inc并且修改所有倍率为1.03 z6 A- u7 M) @# A9 a/ c
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Code:* D0 ?( V) W1 t+ b- O* {% e
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itemDropRate = 1.0
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( j5 k0 e4 y5 |& o9 g0 b goldDropRate = 1.0 4 P1 n: w9 K* E7 p; F' f
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monsterExpRate = 1.0
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* o( `+ E( C+ a: W8 `! V monsterHitRate = 1.0/ }/ E+ o$ a, ]. H, ]. {, L
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =* \- l* z- B6 u& f- S8 Y
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你可以在这更改倍率。: B# g- L: M# T2 m! Z* S$ K
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function GetExpFactor()& @5 B1 g' _4 n9 c, Y
' ]; S& d; d$ E4 }7 d local tList = GetEventList()! P% ]1 ?8 B" O# M, B- h
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for i in pairs(tList) do
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& S. w2 ?( z; r if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor, z9 I6 {) `6 z3 `# m
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return fExpFactor9 D2 O/ T$ A- X! m
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物品掉率 "local fItemDropRate ="; j: k& a* L) V2 `" O
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="* O' J3 N7 k5 |# o j
0 k" h* u; d9 e. E7 ~+ R1 d当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活# s& ^ h/ Z* |0 s: P* o3 m2 C
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