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倍率,由二个文本控制
5 K* g# M# E# @. H, I3 z/ ?8 w1.EventFunc.lua7 f" {, n' }9 h* s
2.Constant.inc
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2 c" o- {* w! d N+ |+ H首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
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goldDropRate = 1.0
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& O3 ?, h u: | monsterExpRate = 1.0 & k- _7 y% q/ B6 }1 q
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua/ a# q9 c: F& ~( {3 `; \# k) J
" M1 g1 I9 n" x$ @. }: rlocal fExpFactor = 经验倍率
2 R. k1 U$ o% {5 Slocal fItemDropRate =一般物品掉落倍率
2 l/ P0 o U, ~; b, I- Flocal fPieceItemDropRate =特殊物品掉落倍率
3 a2 n. `! V9 k) o$ `local fGoldDropFactor =金钱掉落倍率3 G9 y0 [, u1 h
--------------------------------------------
% `: q5 [8 z0 G: X* c首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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6 p# l9 P# h: D. Z( g: B8 Q itemDropRate = 1.0
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3 O0 d+ o" H6 i; h6 W9 E* v' E- B9 P monsterExpRate = 1.0
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# `* W! o2 ^! U1 ?! M monsterHitRate = 1.0
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$ O8 X9 ^* o3 u% j2 Z* L& b现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =! q2 _3 {6 o9 h; y& Y8 z* k
4 ~. E, [( J& }7 a/ [' m你可以在这更改倍率。' j; q E! P1 W8 v+ i
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/ m1 D0 W* m' U# \$ S- Bfunction GetExpFactor()- N2 L, V+ @) b$ S( Z% i
$ M7 ]/ D: h q, I8 D/ d local tList = GetEventList()
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$ _" s* V3 V, u local fExpFactor = 60, E- _. `. @, z( k5 |
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end' a8 ~4 p, Q7 i: J i: J
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end8 ~4 ]0 h0 | u' g/ R5 D! U
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return fExpFactor. _% u# C w- u) N% |
3 _, [7 N2 J- eend
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( }0 z* h8 @+ S1 f. P+ x物品掉率 "local fItemDropRate ="0 f5 n1 \2 d, p
& K% H0 t7 k! }$ h# T7 [% h; b/ c0 F卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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~5 N8 T9 b3 @# c3 r当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活' \) W G" [, ^9 z k7 l, Y
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