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倍率,由二个文本控制
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2.Constant.inc# Z( A$ a; ~$ f# _
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, |& @; G1 O7 e4 m" w. S5 o: W首先打开Constant.inc并且修改所有倍率为1.0) Z% K% x# k$ J6 Q- @# b
; x- K4 [! v j( M+ oCode:
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/ x% f$ T5 C- g3 u- D itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0 P/ x: N) T5 x2 _* P
- \/ ]. `5 }0 U. q, D } monsterHitRate = 1.04 L n5 M. U! X! r5 K. k+ \
9 t0 y; q' r3 M& R* {9 e现在去LuaFunc 文件夹 打开EventFunc.lua
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) a0 x! F9 h# s5 Slocal fExpFactor = 经验倍率9 \8 m0 T, q" i, b2 I7 y
local fItemDropRate =一般物品掉落倍率
4 E" r. y% W9 ^local fPieceItemDropRate =特殊物品掉落倍率 S- b7 H6 p8 ~) i6 q
local fGoldDropFactor =金钱掉落倍率& z' V3 g) `. T! j( U# [
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1 ]" T$ g$ C/ s! W8 C9 o6 G; z首先打开Constant.inc并且修改所有倍率为1.0. x/ P _, A/ U/ O: N$ d+ P5 d; F
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Code:
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$ s/ F( \# w8 p% } itemDropRate = 1.0 # ~8 ~+ H4 U P% x- h* U) x* C5 V
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goldDropRate = 1.0 ) a n N/ `4 i' j+ C
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monsterExpRate = 1.0 # H( z. f9 M$ a6 h& q; K
" }, Y' {6 T% y( Z7 P0 @4 G R1 Z monsterHitRate = 1.0
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6 D* E: }$ B7 |. v# }现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =: W. D+ B( q, ], V' l" ~
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你可以在这更改倍率。
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u% Y8 R! ~! E5 {8 p7 j; YCode:
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function GetExpFactor()
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local tList = GetEventList()
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0 l& n t, I; ]2 g0 c8 _ local fExpFactor = 60
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% f- _4 V8 c$ z: ^5 \9 e$ X for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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; J+ y% _* Z. v; D6 _6 ` fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor/ H$ F) z5 A& a
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end
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end! U+ l# I$ b4 A- `* U! o: t
' R7 w( C2 @$ b2 R2 i$ O. f+ x. R return fExpFactor( H3 A) i" t6 E/ U# N$ E+ y
u& i+ o W2 e6 yend
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9 |( I+ G w- ^/ G0 u; n4 i; _1 o物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="0 m( ?) P8 H+ o$ K. D
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活) k& K/ [1 Y7 p; Y8 E8 u/ F6 I
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