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倍率,由二个文本控制
6 p9 o& u+ e- s1.EventFunc.lua# e* c! P8 ]( q: Q" b! e
2.Constant.inc. G! K `8 o7 _ l! ~- j
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: f" R# e- A! C" K首先打开Constant.inc并且修改所有倍率为1.0( H$ j( } x" ~2 O; w! A# S2 E. Y
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Code:
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9 w5 m: {, i7 h4 M, I& X3 D. k itemDropRate = 1.0
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goldDropRate = 1.0 ( h* v) p, u1 O0 r
" f1 \: @2 ]0 Y% u1 R1 ^ monsterExpRate = 1.0 ) ?, W7 N* u* Z; p& ~% C) q! e
& p4 M) t( q' b! W. r monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率6 U) b* O0 w5 ]1 X. T6 S, ?
local fItemDropRate =一般物品掉落倍率) q, ?- I: n& j
local fPieceItemDropRate =特殊物品掉落倍率
, I/ E: a- `' W) b/ A8 g5 flocal fGoldDropFactor =金钱掉落倍率" Y9 o( ~( d$ \8 C
--------------------------------------------
. a7 Q; L8 y; t+ b2 `2 x$ p, Q6 k+ [2 |首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0 9 X& @3 A" y+ K: w
# a8 b& A7 C) r+ h0 v goldDropRate = 1.0 5 w- T+ B* j: v- P! x
% n* }0 y4 n% ^1 Z+ A monsterExpRate = 1.0 ! p0 `4 b2 a; ]
& ~; W+ c9 u1 ~ ]+ B i4 w7 [ monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。+ o% z" O* R R. ^
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0 ]7 y' v& L8 L' \7 G4 E+ h7 m7 wfunction GetExpFactor()
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; C! m# k; \9 P2 q( e5 y# U local tList = GetEventList()+ `1 \# m! a4 e3 l# V; ?
$ v; z( P6 x3 A7 v: U( ^) Q& J local fExpFactor = 60+ l# d. N8 L3 a) l# Z: s
+ |7 |9 I4 B$ ^4 U1 C for i in pairs(tList) do
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" Q1 I! ]0 l! n) ] if( tEvent[tList[i]].fExpFactor ~= nil ) then3 }) X9 J7 x# q
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor) M4 \0 {) \" P/ A5 j! a
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end
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2 i+ A0 O* W' a+ b' g4 }4 [ end
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* _' N* N0 \' ?8 @4 i% X return fExpFactor
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1 _, W3 X7 h6 q6 Q$ [* z' d3 o$ \3 Dend
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物品掉率 "local fItemDropRate =": y2 s4 R5 [( D! r
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飞飞币掉率 "local fGoldDropFactor ="
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. \( K R3 p; [' c* _当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活) l7 l4 P. X4 \ d- s8 [/ a& e
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