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倍率,由二个文本控制* {( d5 g& H0 x# y% x* `7 V
1.EventFunc.lua
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8 y' y+ R" f8 Q3 H' T! ^' q首先打开Constant.inc并且修改所有倍率为1.05 I1 w( y7 X) [# C. p( `
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Code:
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/ c9 p* L3 Z/ z+ K1 y0 K itemDropRate = 1.0
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- I& B5 p2 X2 l" v+ Z goldDropRate = 1.0 9 M/ `! o0 G' M' g) p: ?
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monsterExpRate = 1.0 ( c# _# Q- [0 C
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monsterHitRate = 1.0
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7 k7 @' M5 `3 T, y* S4 S1 ]* g现在去LuaFunc 文件夹 打开EventFunc.lua, G& W( q, \5 V
& B& Z5 f. C. n( x% llocal fExpFactor = 经验倍率
$ J3 d# x7 ~4 ^# M( b% B9 tlocal fItemDropRate =一般物品掉落倍率
) f( U4 P3 z0 M7 c9 C/ ]local fPieceItemDropRate =特殊物品掉落倍率; U( J. {' M# F. x
local fGoldDropFactor =金钱掉落倍率
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8 l1 u! i7 u* E) X3 O b) N: |首先打开Constant.inc并且修改所有倍率为1.0+ n' K+ V8 J8 s9 ]0 N
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Code:2 H3 y. H( S+ E4 g4 ~
- y @; R3 v' d) Y. u! [( {6 x2 E itemDropRate = 1.0
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goldDropRate = 1.0 9 n5 a% N/ A( e, M7 Q1 p: z5 r
) ]* X( J) H4 o! S4 L# F) N! G monsterExpRate = 1.0
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monsterHitRate = 1.0: y, w) y) n s! I9 h
4 z* x) {+ I, x8 k7 O8 p" d现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =& |/ _6 w7 w) a3 ^( t
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你可以在这更改倍率。
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Code:1 {& N$ Z5 G1 G; ]& H( G
2 l. \6 Q0 z( gfunction GetExpFactor()
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local tList = GetEventList(): y& r6 {% [. M/ U. l
# z J$ h+ K' s; N0 o1 T local fExpFactor = 605 T6 M T" U; S$ |6 p
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor: P5 T, }$ S. H) o( b; r8 S d1 |+ B
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end) l0 z# K4 Y; Y/ e1 l3 u( j/ B
8 s9 D/ a0 z( i9 a end
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return fExpFactor
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end
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" o- u& q4 S" G W物品掉率 "local fItemDropRate ="1 }" W( E, j# `9 \+ j; J( ~. f$ t1 {
3 w4 G6 i/ C) t' t卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="' p7 P$ i. B8 M/ R& ^
, ~) w) f- ^. O2 c% R& }当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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