|
倍率,由二个文本控制
- A6 c4 Y; K. L4 h* W; I. t* J1.EventFunc.lua$ b( T2 Z ?+ ^* u
2.Constant.inc
8 S4 l0 {, Z1 S7 R8 q3 H' ?% W `. y6 h w K
# w9 u0 }3 g' B
1 S$ {8 b1 a# T+ O& R# L% Y
, V) Z- U, q& W$ @
" a/ W1 v9 @2 f# x$ ]& h
首先打开Constant.inc并且修改所有倍率为1.05 {: @' h; `7 v
: l n/ e/ b) }
Code:
) e: y& p; r) p8 y+ l* [! y# W# s7 R: v- h- m/ K- D: l% s. w. v
itemDropRate = 1.0 6 O X0 U" H" O8 N% A5 g% ?
9 o* C) i& s( W) C3 q" Z* B0 |7 ~
goldDropRate = 1.0 9 z3 ^4 C( G2 Z7 W$ l* T8 P
+ q& L# R* e! j0 ?! `! T0 h monsterExpRate = 1.0 % q" w7 s* M- K5 W' j, e
) G9 D# S; o8 f, @0 z; A
monsterHitRate = 1.0- v" U) X" U9 l |
: g! M; l8 \ _6 Q
现在去LuaFunc 文件夹 打开EventFunc.lua
$ v- R+ @! f. M6 ?' _
! \, D$ _" x# R! J" r* t' T7 ilocal fExpFactor = 经验倍率) ~4 {2 Z7 U3 a5 X0 Q& P; \
local fItemDropRate =一般物品掉落倍率
, _2 V( j6 y7 \& Vlocal fPieceItemDropRate =特殊物品掉落倍率
$ d6 R( i7 }7 l# l" T, Ulocal fGoldDropFactor =金钱掉落倍率
, z) f$ Q% A9 I0 Z--------------------------------------------
: X/ @4 R) d/ x: n$ S8 ?' I# J: y首先打开Constant.inc并且修改所有倍率为1.02 {# ^9 }5 I; ?; L# W: a
; Z4 n5 `! w1 V Y; d
Code:
& t) R3 X2 q1 r7 b6 J1 A& g
: x- d" `. z1 T Q3 O4 M itemDropRate = 1.0 ) O+ ]+ |+ @2 |' V3 {: p
_: g4 n' a) H$ H2 }" A3 F- Z: S9 G
goldDropRate = 1.0
4 i. C# A) `; k4 c B+ f# k1 l J+ j. Y1 @
monsterExpRate = 1.0
* P/ z' V+ ` B5 u9 ?/ L n
# h% Q7 h8 l5 b# N% f9 b! ? monsterHitRate = 1.0
# C3 ?# C4 W0 c+ W- {) e3 j4 t* A3 K$ z' q
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
: T% ~9 d+ z% i$ a, Q% a
) I; O! i0 Q- o$ C$ h) ~: L. Z你可以在这更改倍率。
4 j3 O# s" N3 L6 _/ b$ `
2 \5 C1 C+ X" M/ B3 SCode:
2 H/ ~3 t" x' ~9 s! }/ i {: M- H$ L. N" l$ B2 K9 s
function GetExpFactor(), ]4 l5 ^+ O' ?$ q$ |0 w
' Y$ H* `$ ~6 [4 p local tList = GetEventList(); [ u0 a0 |4 |2 A3 w
9 T! C1 R% s) T4 Q2 ^ local fExpFactor = 60
. s* e ?% w0 Y+ D! B) q
& t6 Y T1 @ S! B9 Q for i in pairs(tList) do
( [4 e1 D( K9 K1 l; x! A
" t) j* `6 N0 m$ I* m if( tEvent[tList[i]].fExpFactor ~= nil ) then
! [% d5 e3 [ ]5 R* N0 b5 M# r4 Y: M# X9 g* N
fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor) t- X3 G$ ~! P8 |
9 e; Q/ k$ B8 r, u
end0 w* i+ x; }4 b
: p3 |0 J$ @$ \' |6 L. ` end
$ K8 `, i2 k# E* f8 b! J/ _' l3 u# p& f0 N6 T6 {: i
return fExpFactor1 m l# `, A, }& U0 }4 i
: T" F& e7 D/ uend$ G3 n* ] D: M+ j. i; \, ?$ G
+ s/ x9 y# q N" L/ S, h0 e5 B
物品掉率 "local fItemDropRate ="
$ C4 E, Y2 x) o/ s( U* O
- X* V* r( k5 ?: u卡片掉率 "local fPieceItemDropRate ="' X+ d( n# \: ~5 u4 [: M
3 N. Q0 G3 a# N9 Z飞飞币掉率 "local fGoldDropFactor ="7 X) B6 Y3 A) T, S- ]- |0 ^
j3 @$ l M8 O# j8 p当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活6 B4 ~) w% l2 G! ?' _. v- o
% y8 }% y' H) t, ~7 A$ Z
- a! T* s e7 k |
|