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倍率,由二个文本控制6 w) {6 q2 t1 j8 Y2 D
1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.00 a3 Z( |9 f' i0 \: i6 j& {# \4 _% B
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Code:
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itemDropRate = 1.0 * ~/ z( s; Y& r6 [0 g
4 n1 {' l3 d5 [4 c goldDropRate = 1.0 4 q7 i7 O7 k: o' b
' d2 j9 o7 h3 e# w7 H ?0 H monsterExpRate = 1.0
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& N- T- o. t; _. e$ s; E monsterHitRate = 1.0# U9 x( D; M6 M4 @- w& z& X
5 n" q/ i: j4 y$ ?% j4 C: x+ n现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率
4 E3 |1 E6 _" I w9 r) r: V/ o$ Zlocal fItemDropRate =一般物品掉落倍率
0 f, u$ f8 F! [3 N) ?. Glocal fPieceItemDropRate =特殊物品掉落倍率
$ K+ k8 E4 |/ u( dlocal fGoldDropFactor =金钱掉落倍率
8 e% ~8 b0 n9 O" z--------------------------------------------
V; k8 ?( s/ ?% e6 q! p+ ?首先打开Constant.inc并且修改所有倍率为1.0
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, J: `( A; c! ?4 _Code:1 U7 y% n( _" _! z
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itemDropRate = 1.0 ; Y$ P% {5 R7 m2 t
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goldDropRate = 1.0 ) i7 c. T. B, {% I) f3 x
1 x, v! r1 h: Q. h1 i' v% ]4 v monsterExpRate = 1.0 2 M' a: {( e( }: z( _; r! B3 E
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monsterHitRate = 1.0 F: |# n; g) C- u& g
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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: t9 {- @2 D; Z你可以在这更改倍率。
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Code:9 h. }2 F8 l& W9 z4 z9 r
0 G0 p% P6 s1 K; ~' Dfunction GetExpFactor()6 h) O& R, l) h& b' b! _2 ?
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local tList = GetEventList()6 @, g5 E5 L& i0 v, Z
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for i in pairs(tList) do7 M( x* F4 a" n) X# q2 z
, z+ y' Q/ G% ~4 Y/ O if( tEvent[tList[i]].fExpFactor ~= nil ) then
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* e/ D8 Z2 d+ i% }% w: Q fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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+ `1 S2 m/ {$ E9 | return fExpFactor
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, X' h9 g% X- y; X. F! s+ C" {物品掉率 "local fItemDropRate =") p$ V+ |$ M4 g7 x4 U
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飞飞币掉率 "local fGoldDropFactor ="
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' E" b4 Q; i1 x5 {当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活. I6 Q& y; y( R' t/ n, B
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