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倍率,由二个文本控制 f8 h# r! E- @. [* p4 m: |% [- S
1.EventFunc.lua
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: d9 `- c0 D" M) ]% B6 ^首先打开Constant.inc并且修改所有倍率为1.0" b; C b9 B# Y9 T6 K9 z6 h
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Code:
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itemDropRate = 1.0 8 d) b' J* T! l. m8 t
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goldDropRate = 1.0 1 O; x( Y) e& W9 B) z9 q
, l3 Y6 }1 o- }6 f) L, e5 \ monsterExpRate = 1.0
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monsterHitRate = 1.0' G* o' k3 v0 K3 ]- i
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现在去LuaFunc 文件夹 打开EventFunc.lua# h+ Q8 P5 x2 V+ G( Z! Y! x8 V
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local fExpFactor = 经验倍率
7 E' N' K5 q+ D" Z- G2 blocal fItemDropRate =一般物品掉落倍率
* b* t# K5 J7 f1 N) l# dlocal fPieceItemDropRate =特殊物品掉落倍率& Z' q* M$ h6 |
local fGoldDropFactor =金钱掉落倍率
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( `4 o9 Q8 p* u9 \( e首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
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# L6 n- I2 C7 ?2 y/ m7 @ goldDropRate = 1.0
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monsterExpRate = 1.0 ( M) [( o" s. n- v3 k& t( H, n' X
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# A- {3 y% H1 p# K5 P; e- d ]9 D( H现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =1 Q1 Z0 S1 s* j1 S' w8 |, X& h( U
/ S+ N( |/ X3 x你可以在这更改倍率。; {2 D, Q( X3 v& v! Y
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% @/ O+ i& ]" ^7 f/ [function GetExpFactor()
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local tList = GetEventList()
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local fExpFactor = 607 E b/ g; n& t7 L" J( e" J
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for i in pairs(tList) do U7 W- s9 H$ [" G/ A
0 H! Z( E3 U2 ^4 @ if( tEvent[tList[i]].fExpFactor ~= nil ) then
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# d0 ]$ B' o2 F# @5 f fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end% M: ~4 q/ W0 S
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return fExpFactor
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end$ x& M5 q Z) f3 W
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物品掉率 "local fItemDropRate ="/ ?5 |7 |% Z% R3 r. X1 Q* Y
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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! d- H& `1 V) ?, S4 R# h6 ~8 ~当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活6 e, c W: ?' g% k1 D
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