|
倍率,由二个文本控制
3 S, v$ b( V- m; g- J" K% R) g2 [' S1.EventFunc.lua/ T" j T% U: @ q9 U% k
2.Constant.inc2 z) T8 r# A# X' p+ o% O! i
4 q; B5 z0 a2 F; t- G8 e6 z
' M0 R7 K9 s4 `& Y: }4 r' d$ o
: ^# K2 K& a# S1 |, R3 i
& T+ y/ ^ v2 t. V% _, ^ D1 F" K7 d# ]# a/ K6 d
首先打开Constant.inc并且修改所有倍率为1.0: J( P6 ~( K* k; j: m6 h' l+ V
( a. v: B8 E, V0 J# w$ |Code:5 p1 k. `6 b# i0 I8 R) P
. Y- w* s! D$ t1 z itemDropRate = 1.0
K$ U9 X9 @0 V% |3 Y- g: n/ X( Z+ R; _3 C; [$ S ^6 O- a
goldDropRate = 1.0 . ~8 `8 W8 |3 I# l( A$ F/ R
2 D- J7 }( `: i2 m- V, R& w
monsterExpRate = 1.0
" [$ I9 X4 p( x4 l& m+ n X {. v' R' H, l! @6 r
monsterHitRate = 1.0
# s( v9 M0 H# W9 R9 {* o' r4 y6 X2 S4 d2 A2 X, B) S
现在去LuaFunc 文件夹 打开EventFunc.lua$ v; g; L: z' `6 ?. L. ]3 M
# D) \! u) ~3 Z! k: A+ G5 Olocal fExpFactor = 经验倍率
7 Z9 c+ w8 z/ Plocal fItemDropRate =一般物品掉落倍率
& X1 ^9 Z5 |7 K) C; r% @3 wlocal fPieceItemDropRate =特殊物品掉落倍率
- A' K% |$ P( b* rlocal fGoldDropFactor =金钱掉落倍率
, L1 B+ I0 `. W6 R% v--------------------------------------------' B( c0 y1 Y! i/ r+ T( q
首先打开Constant.inc并且修改所有倍率为1.0
9 f8 X3 x) B3 Y$ C7 J& t+ _' o4 O0 I# T5 }/ Y
Code:
2 @4 U/ B) W) s! m7 k( V
$ i! d0 m) w5 ~ itemDropRate = 1.0 ; I( _4 `- w) ~+ y/ ? p/ F& }, k
1 q& G6 L- F: G
goldDropRate = 1.0
4 F3 D" c' t2 l8 H/ D' T3 C4 J' f: }8 |
monsterExpRate = 1.0
; s9 i: m% K# _( H, o# s6 f. w; x; H% J
monsterHitRate = 1.0. X% T" ^( R: _( ^4 E/ w. L
7 G6 w7 R, y3 s1 l2 ^: T, t' ^现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
* G) E: s( Y) T1 f/ p/ V
! m# E5 B" o! W B你可以在这更改倍率。
$ ?! e; w0 F2 r0 V' D0 C8 Z8 S! f2 d$ @- t* g2 H
Code:
! V8 e: a' I6 z) O9 C. i1 W
& H+ V5 f! E) b: e6 nfunction GetExpFactor()
9 M/ ^. F& t7 A0 y# O+ B& m! K9 |; t+ I" J' S& X6 s
local tList = GetEventList()
' D) ~$ M" b, x" M; A$ L8 }. [* m) q& ], f0 `
local fExpFactor = 600 l3 r* f! j0 w, @# F
# J# Z* `% y; h
for i in pairs(tList) do3 x# f. ^* C/ f/ ?- |
5 j @2 p$ N1 n' M {% [
if( tEvent[tList[i]].fExpFactor ~= nil ) then6 h, @& k% A3 ?) O
& }+ ]* }; f! `4 @
fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
+ M6 c- u5 E) E; t/ w0 z5 d8 ^" m! e a4 s5 z) B1 P: o: a g
end
! H% @* H# J7 k5 J' D8 d* X
- Y4 p( d. S/ L, X- c% ~ end
5 o U7 b" ^# j! I
' ^4 y* b/ \# u return fExpFactor3 @" B6 w, K0 i+ Q" L0 Q( t Z
& |, t' I. W* X6 v
end
- Q+ B- E3 S' o3 g( |) c; l
9 n" H0 ~8 r# p6 Z. B8 o. t9 h物品掉率 "local fItemDropRate ="
/ f) n' d) l: R4 k' F
4 X9 ~7 v+ @. \卡片掉率 "local fPieceItemDropRate ="
: D' a5 @! f+ w$ F1 I9 {2 F1 |4 `- _+ n2 L
飞飞币掉率 "local fGoldDropFactor ="& L+ B+ g4 n1 H( F+ c
! j4 R. f* d( y) F0 N, F当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
6 x' O4 T8 n( U
% {2 ]5 B3 B$ t) p& ~: P( i/ T" ~2 F4 z# O9 O8 w
|
|