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倍率,由二个文本控制
; s. x" m7 n4 S1.EventFunc.lua+ l# L- ~" B! p/ I/ G0 t# _
2.Constant.inc
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/ u7 E, h7 m5 `& O首先打开Constant.inc并且修改所有倍率为1.0
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+ J. U# O7 e3 C8 R" F( u itemDropRate = 1.0
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goldDropRate = 1.0 4 o) ]4 L; O. b0 R
3 E6 d# g& I! {& V$ u monsterExpRate = 1.0
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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5 m- J' [' X8 z, Z* s/ @local fExpFactor = 经验倍率% p2 o# P* j9 Q( d9 _, d
local fItemDropRate =一般物品掉落倍率
# ~* y: V& E% ~ F6 w* Wlocal fPieceItemDropRate =特殊物品掉落倍率8 }3 n" H2 r' C; q
local fGoldDropFactor =金钱掉落倍率
6 V2 g. O' q7 ?. S--------------------------------------------
- ^2 |' R5 l( f1 \( ^3 R( m& a; ]首先打开Constant.inc并且修改所有倍率为1.07 D5 s$ Q# `& d6 q5 X% H
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Code:
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itemDropRate = 1.0 7 N: W3 h# R8 X0 w- e
- E' ?) N/ s4 j goldDropRate = 1.0
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3 U% P( o7 Z$ t6 v monsterExpRate = 1.0 1 r! E& v7 M0 z' j* D% o
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monsterHitRate = 1.0. c3 o5 @7 o. |3 p
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =0 t; b$ q4 V. q0 Z5 s7 C1 t; O
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你可以在这更改倍率。! a T* v8 A; U6 J
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function GetExpFactor()
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local tList = GetEventList()
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local fExpFactor = 60
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/ n+ N F. H, U Y+ e2 u# f2 {. \& S for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then1 x) G1 ^" ?" @) `$ a$ t
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor9 _# i* N) F5 i' D+ O/ g
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end
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end6 c& e# `# I7 p
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return fExpFactor
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物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="& O+ [) O O' l( B# l4 M! O
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飞飞币掉率 "local fGoldDropFactor ="7 S3 m3 ]5 C) W
) L$ w4 Z+ b3 X' `* t当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活8 u, O p. H: |) w% J. A5 h
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