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倍率,由二个文本控制
. o7 F5 K5 T- D8 ~+ q0 Q9 K0 o1.EventFunc.lua
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+ c+ G8 \0 E5 ?$ F首先打开Constant.inc并且修改所有倍率为1.0
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Code:9 l9 Y w4 }' R8 j2 s" o0 P
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itemDropRate = 1.0
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; z/ J+ l0 ?1 O9 Z goldDropRate = 1.0 3 n7 B, v p# M3 H2 S
5 ]2 _3 }1 v a, @3 ^/ ?/ N monsterExpRate = 1.0 / k% b$ B2 M$ m' n
2 B* a6 K, d6 m1 F9 I) Z! c* S monsterHitRate = 1.0
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I2 o+ u, s6 W+ v* g$ J1 K现在去LuaFunc 文件夹 打开EventFunc.lua6 Q' T$ W5 C# c
/ F/ l8 s8 h7 r& h" q- E$ a7 K9 jlocal fExpFactor = 经验倍率
- u+ r4 @3 S% a& D" |& Xlocal fItemDropRate =一般物品掉落倍率3 G4 w; A) K0 Q' C
local fPieceItemDropRate =特殊物品掉落倍率
$ y/ P5 u% s7 W& Olocal fGoldDropFactor =金钱掉落倍率
0 o( [3 ]+ A2 ^9 c& H8 q6 M--------------------------------------------$ ?( L# ?. u6 r" d$ T+ x+ B! a# c
首先打开Constant.inc并且修改所有倍率为1.06 ]+ D3 O" [# _- x, ~' l- C
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Code:
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itemDropRate = 1.0
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goldDropRate = 1.0 $ o% i0 ~% z0 i9 X
6 E6 {5 J' X \. s, Z7 ]" `1 i monsterExpRate = 1.0 9 q8 n5 Q5 W1 Q% w/ Y/ q+ f" X
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monsterHitRate = 1.0
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% [9 O6 a/ F1 ]( E现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。& U( b" E/ {$ M5 \
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function GetExpFactor()
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local tList = GetEventList()' A8 h- v' K8 q' s. L; P/ Q9 W
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local fExpFactor = 60
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# s5 m( K; r& R0 c* E5 d# O) N. H0 ~ for i in pairs(tList) do
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u1 |. x0 e# y# Y if( tEvent[tList[i]].fExpFactor ~= nil ) then) k" j& Y: k' |
, k# c% E) K& i fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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end
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return fExpFactor
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end. c7 I2 p3 d; v: w& c; K
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物品掉率 "local fItemDropRate ="$ X/ h7 X' |% C& `0 B( f
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飞飞币掉率 "local fGoldDropFactor ="5 @/ i Z2 N/ S1 P- V* k+ u) {
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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