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倍率,由二个文本控制
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2.Constant.inc
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Code:
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itemDropRate = 1.0 9 ~+ A/ x) ]$ l, @. K8 x
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goldDropRate = 1.0
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$ o; |& Q8 D: G6 y7 I monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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) d6 e( p9 ]) B5 }9 ylocal fExpFactor = 经验倍率
, |" J8 S1 V2 v0 r/ e$ X5 ?local fItemDropRate =一般物品掉落倍率
0 H$ U0 G4 D, M) k0 e K9 Zlocal fPieceItemDropRate =特殊物品掉落倍率
" a1 }8 D0 D# E5 \8 Wlocal fGoldDropFactor =金钱掉落倍率) h$ f/ W! V4 L& Z# i( d4 F
--------------------------------------------
" H7 i+ L7 A) @首先打开Constant.inc并且修改所有倍率为1.0 X0 ~+ R; D/ G$ J
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Code: k: \6 o3 |3 n6 X3 d; H" W
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itemDropRate = 1.0 8 f$ X" Z" q3 @( G
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monsterExpRate = 1.0
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =5 n( \( Y( J: {6 R. c) X9 R
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你可以在这更改倍率。
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; r4 r8 G2 m1 ^! }; dfunction GetExpFactor()7 h0 S+ U2 o( _% c
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local tList = GetEventList()$ ~; N; k, c$ `7 T2 P
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local fExpFactor = 60
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for i in pairs(tList) do
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; h8 _) x' ~) X1 o, b if( tEvent[tList[i]].fExpFactor ~= nil ) then9 L' p- u: k, i9 D2 j
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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return fExpFactor
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物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate =") h) _1 l# m8 z% Y I2 L4 G2 }
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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