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倍率,由二个文本控制4 ~% v! q* a l3 Q
1.EventFunc.lua
( n* P: ]( f2 i# M2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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) m! a& V6 X2 f- o! i) k itemDropRate = 1.0 - B' I. j. p+ X
/ a! F5 O& l' Q& C goldDropRate = 1.0 $ D1 s) p* W) I
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monsterExpRate = 1.0 # F' i$ B/ B4 k `5 z4 c4 N1 E
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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3 w& Y1 N4 @3 {local fExpFactor = 经验倍率% |" c" m$ d9 i6 c9 O- w
local fItemDropRate =一般物品掉落倍率
: _: s1 R6 w+ x( v% {3 i2 u% ulocal fPieceItemDropRate =特殊物品掉落倍率
) N0 z2 Y1 i) @% g; j; ?$ M$ N& A0 Qlocal fGoldDropFactor =金钱掉落倍率3 _* O) N; F( b% Q0 Z
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4 g; _! g, U6 b8 O4 Q/ q# t( q首先打开Constant.inc并且修改所有倍率为1.08 ~) j e" ^: m
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Code:
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itemDropRate = 1.0
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monsterExpRate = 1.0
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3 X7 W9 q+ A* J% A9 H monsterHitRate = 1.0
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! X8 B" C. z9 o9 I现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。1 z$ K2 [: Z2 g1 K ^
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function GetExpFactor(): N, }0 ~ Z; }+ D" l3 @
2 O( @2 t4 v" {' g local tList = GetEventList()
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6 ^: I2 g+ B4 }9 u local fExpFactor = 60& p% ]: `/ v- Q
+ v: A; G& A' B8 x for i in pairs(tList) do: T0 M6 p1 }$ u0 s) L" K
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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1 M5 }+ d( F: X/ |: r7 k5 h$ I- p fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor" n# |; F% y! {+ R+ U
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end
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end
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return fExpFactor
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" S8 t4 c* U& n! ~5 F物品掉率 "local fItemDropRate ="* u% ~% i8 }0 r) T b) J3 f
; W: T8 }# _4 W) V* I9 A卡片掉率 "local fPieceItemDropRate ="3 S( C0 ^9 e/ n0 ?( b6 e9 b
* U1 a7 \) ?, C5 d/ D: R! f飞飞币掉率 "local fGoldDropFactor ="* c$ C! @% S7 Y! r0 ]* C" t
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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