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倍率,由二个文本控制
. k- b4 }: u3 a5 V1.EventFunc.lua0 C0 H" g9 Q3 Y, ]8 |5 s% V, f
2.Constant.inc. N0 `$ C" W7 w) v; g1 ^* U
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" A9 A+ p) z0 A7 X9 o# K1 `首先打开Constant.inc并且修改所有倍率为1.0
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' G% \0 D% O' b- dCode:5 b* J; V9 C# A
4 A6 N; U2 X1 K0 C itemDropRate = 1.0
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: s- L! @6 y1 r( w/ S3 y goldDropRate = 1.0 0 ~% ?2 j6 @5 ?+ Y
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monsterExpRate = 1.0
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$ e$ s1 p+ Y% |! M; E monsterHitRate = 1.0/ j6 I9 \* N5 `& ?& o& {
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现在去LuaFunc 文件夹 打开EventFunc.lua- B) \1 y8 D7 N8 [+ V& K. F, y
" c; [7 B+ ?7 Z" G. y: mlocal fExpFactor = 经验倍率
E. ~$ L9 f( Olocal fItemDropRate =一般物品掉落倍率
q! a& S3 z# Nlocal fPieceItemDropRate =特殊物品掉落倍率: U3 U7 Q. ]9 o! F
local fGoldDropFactor =金钱掉落倍率
! V% m7 L& o, s--------------------------------------------
' Q2 |- j+ ^# D; n首先打开Constant.inc并且修改所有倍率为1.06 |5 }) F h2 I# x
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itemDropRate = 1.0 * Z- C4 G4 B! B% x0 t
) D( x {' s; ?: ^) x) ] goldDropRate = 1.0
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2 [) \7 ]- F: Y2 [5 n" I3 }3 x monsterExpRate = 1.0 & g+ i* i6 ?: q1 C& ~+ \
; c V, ]% R' j/ t& z; w* W monsterHitRate = 1.0. v- U$ {7 V/ w6 w
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =2 V- s1 D% q# M6 q" Q6 Q
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你可以在这更改倍率。
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Code:2 k. u5 v: ]6 ^1 p2 {# ~
5 ?* I' D5 Q% P7 u$ E9 e+ k( n/ [function GetExpFactor()
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local tList = GetEventList()+ T8 h+ t$ s1 H7 ~; e
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local fExpFactor = 60
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for i in pairs(tList) do4 |9 ^+ L# j& ]& _9 a
$ a" i& w/ F7 d& ?+ N% x5 ~ if( tEvent[tList[i]].fExpFactor ~= nil ) then
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4 E5 l, T; ^8 Q7 Q5 y fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor+ h1 [3 u2 [5 m4 }1 ]" S' s
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end# K+ u* G* A# B7 k
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end
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7 U. Z" D3 u# p8 @! }, \, W" J return fExpFactor d& r. c# P: O1 E: {
8 D0 q5 P. m# w: E; F9 j$ aend
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物品掉率 "local fItemDropRate ="& b' V l ]. W+ j: F; ?
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卡片掉率 "local fPieceItemDropRate ="' f: t) L+ a# ?& w
5 e4 ]! _5 `0 u, ?7 P飞飞币掉率 "local fGoldDropFactor ="
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! |2 w! p8 N f% o( n1 v当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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