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倍率,由二个文本控制
. r3 |( D% H7 e+ g6 D1.EventFunc.lua
2 G& `) @4 `& ]4 W+ v* o2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0
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( f. a6 x. {$ D+ W3 |! XCode:
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itemDropRate = 1.0
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, J9 W7 L6 ?' D# l0 K goldDropRate = 1.0
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monsterExpRate = 1.0 9 K, G$ Q# F4 A
/ N; {7 J" k# D# x. d \# Y monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率
. y$ I& V' B3 llocal fItemDropRate =一般物品掉落倍率, `8 Q {1 L n: p# L F# x
local fPieceItemDropRate =特殊物品掉落倍率
: I0 i6 t Q' G8 c1 M- ulocal fGoldDropFactor =金钱掉落倍率
1 e0 }: ?! x- @8 L$ C# y--------------------------------------------
4 J3 e S7 _2 \ x# Z& u9 q" S首先打开Constant.inc并且修改所有倍率为1.02 X4 |! E i( d% p; j6 S$ a! r
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+ B: @' `8 a( ? itemDropRate = 1.0 ; _) V# e1 ~- w; r5 `, p
' ~/ T5 M1 x c% t0 | goldDropRate = 1.0
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6 E. G2 v( g4 f: X1 h# v ` monsterExpRate = 1.0
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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+ [1 Z8 O; q. @& g* q4 g8 u你可以在这更改倍率。$ a% r9 h5 A1 a. @9 b4 r& s9 Y
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Code:; U5 \3 I9 Z) E: z$ ]
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function GetExpFactor()
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local tList = GetEventList()' ~. _& P ]7 J& \( `% p
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local fExpFactor = 608 O0 x) a6 A1 B8 t \3 t+ b+ ~9 v
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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$ L! C0 t! M" r5 w fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor5 v9 T) [+ A& V; E! Q3 c
4 [2 o: A! {2 j/ j& h W end
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end
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- ^3 I2 _( A, W" N: R return fExpFactor& u, v- X" { o! d8 S8 l- z5 S
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[7 X. e# \% c$ ~3 L物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="7 P" _, h: i0 m* }
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飞飞币掉率 "local fGoldDropFactor ="2 W* C; W" W0 P6 i
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活4 N& s& V3 @6 o4 d9 t
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