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倍率,由二个文本控制
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2.Constant.inc0 h, m& t+ O3 R5 f8 I5 F
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- _3 P* S( Y. k9 x首先打开Constant.inc并且修改所有倍率为1.0+ ~6 X. q1 }- W8 {9 a! ]' p9 j9 [
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Code:) D; f3 E# x { Z
: Q+ g7 }( ]% _ o itemDropRate = 1.0 ( w& ?1 C5 t: G @5 O, }; S
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goldDropRate = 1.0
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7 m; j% ?, C5 x+ q1 z' N; x1 M6 s. o monsterExpRate = 1.0
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monsterHitRate = 1.0
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6 z6 q" D E+ A8 X7 Q现在去LuaFunc 文件夹 打开EventFunc.lua( p5 p) O- n3 C! R6 Q
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local fExpFactor = 经验倍率
- F+ R& h/ {5 F- T# X' C+ n, Slocal fItemDropRate =一般物品掉落倍率8 y4 p0 X, n! j4 f5 X
local fPieceItemDropRate =特殊物品掉落倍率3 x* t! m: E J7 Z j3 s
local fGoldDropFactor =金钱掉落倍率
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% @% Q3 n, T6 R, I/ x首先打开Constant.inc并且修改所有倍率为1.0% W! P8 w6 J3 d# q% Q
" L9 p5 R& s, X. U! [Code:2 n& h3 X& H- i# Q6 H3 j/ E6 m6 T- X+ J
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itemDropRate = 1.0 * J9 i. i7 w$ j6 ]) h+ H* h
( Z; N# b- z# F% H( G O& a goldDropRate = 1.0 ! m8 U) B4 g* w0 B! j6 P2 \
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monsterExpRate = 1.0 & m6 m6 \5 a) s6 X* v
2 t! `* e* N- O0 m$ e# W0 a monsterHitRate = 1.0/ E, Z% J; b$ V% v9 B0 F- @; N6 {6 s8 X
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。( a; `) U# P1 _) V) X2 N
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/ D: o/ C9 q" f" dfunction GetExpFactor()
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local tList = GetEventList()
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3 l) E1 g; c h9 X8 r, {+ b local fExpFactor = 60) D" A+ X; k! x$ o* y% H7 V8 m, F: Z& f
# r+ c5 R4 B# r% N. H+ J for i in pairs(tList) do( _' S9 Z! z. f# O' ] g
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if( tEvent[tList[i]].fExpFactor ~= nil ) then9 d( i1 v8 j8 J
3 e0 |8 I0 L. i7 l8 @, M' {. c% M fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor2 r# {! U5 w2 L5 i$ K
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end
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2 X4 n y/ H" H+ y end
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8 S' N( O1 G T4 G) y5 y$ c return fExpFactor
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end5 w3 h3 F5 O4 R3 L
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物品掉率 "local fItemDropRate ="
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. H! f8 A& A0 h6 s卡片掉率 "local fPieceItemDropRate ="8 M$ K6 h! t0 |- | y& @; C
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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