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倍率,由二个文本控制 l' x, U" Z4 b4 T) @5 `5 w
1.EventFunc.lua
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$ V K5 [: ^9 L& O: s首先打开Constant.inc并且修改所有倍率为1.0
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; P6 P/ q0 @3 M7 I1 G8 S% G7 UCode:
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- r" N/ h% a4 T itemDropRate = 1.0 / J, s8 X0 z: G: |( S$ ]
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goldDropRate = 1.0 $ g4 D7 c4 Q' ^% T7 o$ }0 V, S
9 Q9 O7 x, _/ w" K monsterExpRate = 1.0
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monsterHitRate = 1.06 f6 ~3 R( r0 r! t$ v) W, R
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现在去LuaFunc 文件夹 打开EventFunc.lua+ l; D) E' y3 Z5 X) } r
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local fExpFactor = 经验倍率
' t2 m" P" \1 @3 Blocal fItemDropRate =一般物品掉落倍率+ [0 `+ H( e; v/ A0 n
local fPieceItemDropRate =特殊物品掉落倍率
; P# p" l$ H; q, Xlocal fGoldDropFactor =金钱掉落倍率
& p# b/ ?% D+ F; a8 u5 W) W5 S: D" a0 j--------------------------------------------& _& K0 `$ W9 r
首先打开Constant.inc并且修改所有倍率为1.0+ ?: h. i2 B+ t( ` H+ A+ V
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Code:; N6 P( s1 U, c& Z1 B) H3 M) W
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itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0
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+ h" I8 X/ v' ~& G+ ^4 O8 S% ]; U monsterHitRate = 1.0. v' G3 i* `5 e* f/ y
5 z9 {/ z" E5 Q. s现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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/ ?* @/ L* j+ z" B' I. K9 v' j; s& [你可以在这更改倍率。% ~. E4 O0 ^; k% `$ ?/ s9 x* F
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Code:
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function GetExpFactor()
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local tList = GetEventList()' `: r# v$ F7 v( s6 q) i
/ P$ i) g' G3 j- S8 M local fExpFactor = 60
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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$ [, ~' P! i$ r' ] end
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end) W3 c7 r/ N) F7 c
! ?0 m" ~7 G V: ~ return fExpFactor9 m- X! s4 X' M9 d! f7 h O* `: J- O: f
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9 E1 K: y) S8 H# c2 L6 G, v! `物品掉率 "local fItemDropRate =": V- j( w1 H! C) S! [) d* u
4 X: k; E* d* ~; X5 T$ [6 T, t9 ?卡片掉率 "local fPieceItemDropRate ="3 x9 ^/ \2 B$ W6 b
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飞飞币掉率 "local fGoldDropFactor ="
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+ X) E) l6 I' a# [+ e当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活. @3 u8 z( v, `4 [' l; i
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