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倍率,由二个文本控制( ]8 s: D, K! l) I* {, I
1.EventFunc.lua. |" a" @( w1 [! i+ V
2.Constant.inc( w* q1 ~5 r- W) J- o4 [
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首先打开Constant.inc并且修改所有倍率为1.0& S8 N3 h5 y! _) I
6 h7 ` T3 n& zCode:
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itemDropRate = 1.0 # \% D+ A& G* H1 @ m* t
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goldDropRate = 1.0
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monsterExpRate = 1.0
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. c1 G1 C" j9 y8 K monsterHitRate = 1.0) Y& v& ] G8 J( y0 Y# I3 v8 @
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率- x" F+ D: H f9 }* `
local fItemDropRate =一般物品掉落倍率
- w* ~" W# d" Ulocal fPieceItemDropRate =特殊物品掉落倍率% w( V" ~' \1 l v% l) |: s
local fGoldDropFactor =金钱掉落倍率% ?6 b0 `; |# @# D& `
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' v( I4 k# ], M, }首先打开Constant.inc并且修改所有倍率为1.0: |& j+ c' x8 Z3 t! c' T0 T
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7 F% ]4 t$ s% P itemDropRate = 1.0
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goldDropRate = 1.0 ' H6 K: U& k) c6 D0 N
0 _' w- g3 B7 m5 P monsterExpRate = 1.0
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0 _; K. g! ]" X; _" ~$ a monsterHitRate = 1.0. ]* e. [* ?9 d7 a; B- \& J- Z2 n( t
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。 P, X( o0 e/ y9 {7 d
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Code:
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8 X: a/ g% R" |4 I/ t- r* Ifunction GetExpFactor()( E; M `0 R0 ?) p* _3 r: }
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local tList = GetEventList()
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; j$ E: I8 H3 ~( Q) Z local fExpFactor = 60( `' Y, ?& C: @
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor+ H/ X5 }* t9 m1 n7 Q3 u
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6 c3 |' ?4 [7 r) B- \6 h end
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return fExpFactor+ C" ~- N+ X: B% [
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物品掉率 "local fItemDropRate =" k# a5 k4 i' i+ A- V/ u$ R8 E6 s! j, K
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活$ h0 o9 J5 K$ m
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