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倍率,由二个文本控制3 Z+ \" J0 j% Q/ g
1.EventFunc.lua. R1 a2 C L) U5 j" h
2.Constant.inc1 A/ u, y/ X. G x" @, \6 V" _- I
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首先打开Constant.inc并且修改所有倍率为1.02 ^' c {; C$ \ r/ P
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; X% u$ G) F* h8 ]1 S+ d" P- T itemDropRate = 1.0
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' L1 _4 h5 Z% J, w. d6 v goldDropRate = 1.0
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monsterExpRate = 1.0 , a7 I$ z( ?, h* g+ y3 y, Z
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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# X* O, ?5 }5 W* k8 Vlocal fExpFactor = 经验倍率
! _/ |* N. c" W: Alocal fItemDropRate =一般物品掉落倍率
8 b$ R4 `% W( ^2 _local fPieceItemDropRate =特殊物品掉落倍率
) f+ H' r" K/ q# a Ulocal fGoldDropFactor =金钱掉落倍率
/ \9 k7 m# k' n" h, X+ L* ]# B! b: w--------------------------------------------
8 b+ `1 Q V1 Z3 w' O( e, f+ A首先打开Constant.inc并且修改所有倍率为1.03 @+ K# }1 s3 D$ I3 y# K5 C
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Code:
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itemDropRate = 1.0
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monsterExpRate = 1.0
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monsterHitRate = 1.08 k0 y/ m2 o& }
5 S- [0 y8 Z* |+ \; x9 { P' C. ~ `现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =8 P& d6 B% |. Q& ~, V. P
% N# O. j" a8 d你可以在这更改倍率。- I4 z$ y% v3 X% C2 y: p. l9 f
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$ G9 X) W0 J; r/ e, P! N" E4 i; Y' N! }function GetExpFactor()' B6 ^) g: V& Q& y2 F4 j6 j
. X/ M- q5 A7 ~2 ?! z local tList = GetEventList(); j* O: F& i/ H2 I% `
4 G; \4 `( n- y local fExpFactor = 60
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for i in pairs(tList) do
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2 \4 Y8 ?0 ~6 W2 O if( tEvent[tList[i]].fExpFactor ~= nil ) then
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6 q! F4 j/ [( v( g6 u$ C fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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6 [' w i& c9 b0 `5 j end
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# l& R Z' E |% ]* Z return fExpFactor- n2 Q4 K- H7 p) Y8 h8 v+ m+ z
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4 Z) y3 F/ J, u( ^5 L物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="# j/ a# K) `5 J9 w- ]. j5 r
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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