|
|
倍率,由二个文本控制6 }4 O% E. b, b+ G
1.EventFunc.lua
2 \3 U. k' G& O" |; w7 ]) w2.Constant.inc
# ^! `8 H& T) e2 _" N9 A3 X! D: l3 G/ P
! s" ^1 |' }2 i1 A# X! q% ?$ q6 ?0 G0 r% L; ]1 H! n& t$ g+ {4 i
8 p( j4 g+ N4 \5 R& U- ~
) S3 f& p- ^" C8 r5 F5 b首先打开Constant.inc并且修改所有倍率为1.01 ]+ ^! W9 l/ I# p8 b3 k
2 g, p. V+ b! Z' `7 t) p. G- vCode:. R5 d4 ^8 Q4 |1 ?! v$ U0 ?* R+ C
+ r- [6 c& ]& q) V, U itemDropRate = 1.0
* h; z6 S& _1 P9 q) i4 c+ T& z( \" G3 H. {# ? L3 M2 M: u1 a& ~
goldDropRate = 1.0 + \1 h7 g8 c) x3 F1 e+ g- |
. s9 e3 x$ N7 N4 t monsterExpRate = 1.0 % T& x8 ] H# Y
) u0 B. q6 ] S0 H# A
monsterHitRate = 1.06 ~! G; c6 e3 S2 h0 T7 L
+ U# C. a+ e; H7 u4 F9 D# p
现在去LuaFunc 文件夹 打开EventFunc.lua' d5 i; W" Y& i
4 M) D5 c' B7 l. v s% f
local fExpFactor = 经验倍率5 c6 ]* i& y9 S6 t7 s N/ {
local fItemDropRate =一般物品掉落倍率
) L. s) `1 J0 F; A4 zlocal fPieceItemDropRate =特殊物品掉落倍率2 m5 B( t' c0 b H) K, {
local fGoldDropFactor =金钱掉落倍率- ~0 E H C9 p: b
--------------------------------------------0 M" o! `1 {7 v; ~( x1 Q
首先打开Constant.inc并且修改所有倍率为1.0& h. r h4 Y, M g" Z* z1 s
8 g0 p; _% U% \" _! K r8 _Code:+ ^% [% G; w# q- I: W+ C, d
; ` j1 y1 b7 O5 C: l. K% o
itemDropRate = 1.0
' Z& d! U: P! r# X# Y/ x: e
9 {2 J, s* ?* c. A goldDropRate = 1.0 9 k& K6 }$ A$ `0 [2 m
2 f: k! w3 a/ o, r5 ^; G9 h- T monsterExpRate = 1.0
6 E* n8 o; y# }2 ^3 S3 K5 k' d2 f& p+ v# T4 a. ~ @) F
monsterHitRate = 1.0
6 u% u( t8 c6 o" j6 J( g# x, d& y" @/ B, i
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
4 d1 i' E- G5 l, c# r# `, P: i, @# f' u3 M1 }+ Z% w4 }0 w
你可以在这更改倍率。" t i) C! {! z- L
" c8 y o: F7 F9 NCode:
$ B; l2 u1 b0 \7 Q" }1 r, ?% A2 \! p' {9 s
function GetExpFactor()/ x }1 v9 P4 w2 Y; T
; A1 a+ q, I- R* T8 q4 t9 U4 o
local tList = GetEventList()
4 i! v k) h v' `* U {* Y: N( q9 ~! w& T4 c
local fExpFactor = 608 m" \2 \. k+ I- S
# b2 t: I5 a- N3 Q
for i in pairs(tList) do
3 ~3 D5 {+ f4 d( |# F" n8 x
! \; m: i( c/ A3 [) h& A! J if( tEvent[tList[i]].fExpFactor ~= nil ) then3 o' H+ E, ~, x% s: c& c. p# Q
& ]2 O! _- v5 J, L# }- v/ y
fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor0 ?/ ?0 _0 T. q; V: d. c
% v4 \" q' |! Q' k% Y9 y1 L' ~
end4 W2 `: ^ J7 f- p
( H; Z: u& H2 G- H! E8 j end
$ H; G' K9 _: ]: N+ u) ?7 r4 Y
( R5 K9 N9 r7 Z7 I/ n4 u5 I return fExpFactor
4 }& ^; U5 A; x# X/ u5 m, c/ r7 u5 N. |" P0 S1 y3 p
end
" N# K. s$ a/ G- G/ o* g( Q* N# O3 g% x% `1 ^
物品掉率 "local fItemDropRate ="- j0 f: Y: Y. |: \' N2 {
) x. x9 h4 x4 A9 U卡片掉率 "local fPieceItemDropRate ="
$ {6 }# x/ _6 p9 F: `( l! W
3 Y5 @% ^. k, g飞飞币掉率 "local fGoldDropFactor ="
/ ^" N `$ g- a0 ~" d. j7 ~8 l7 k9 |7 K4 u/ B0 ^( z- y
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活; b0 T) w: O- c- y6 I$ R$ [3 `
( }) m0 E" K9 {3 v
^- K/ ?" E: N8 E
|
|