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倍率,由二个文本控制8 k) t* P$ R: U2 i" Y; p
1.EventFunc.lua+ g) H6 w' o, q2 H% r0 ?* I
2.Constant.inc
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. C. r+ e! E0 }5 `首先打开Constant.inc并且修改所有倍率为1.0' U" d" I7 z3 `% Z6 |
) Q2 [: b9 ~' {Code:
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itemDropRate = 1.0
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goldDropRate = 1.0
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2 }2 h" a7 d0 i+ K8 {1 Z- r+ x monsterExpRate = 1.0 ' o: t( A( n4 {- D4 }1 N" p
. T, Y6 I" C, m% |, t0 z monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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1 H6 g* B7 t4 i$ F3 ~' Nlocal fExpFactor = 经验倍率3 t. F. V: K5 [6 D" U6 n5 C% b0 i* U2 z
local fItemDropRate =一般物品掉落倍率" N; O% y& h9 L1 R
local fPieceItemDropRate =特殊物品掉落倍率
% e$ p: A! K) b4 nlocal fGoldDropFactor =金钱掉落倍率
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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 ) K F3 x/ ?9 [9 Z1 G
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" v8 R2 p; B0 H" q! T# Q6 J monsterExpRate = 1.0
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9 ?" I0 ], g v8 @ monsterHitRate = 1.0& n! K- h* o/ |% p0 q7 Y
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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4 m- [- v% h9 X1 q/ {" U6 C你可以在这更改倍率。
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9 F! I" N" S5 w4 ?/ V' J9 `Code: y1 ~. @" i, p1 c8 h% m Y: _
J* Q) x3 u1 `+ E1 Y3 yfunction GetExpFactor()
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2 u; ]0 s" u8 f4 B0 i! _; O' u( ~/ w local tList = GetEventList() A1 B# D! D; h+ ]4 u6 ]
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local fExpFactor = 60
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' |: G. _* J" r/ Z for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor( `: }+ ]* r" P7 Z% ?. M$ _
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return fExpFactor
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end+ t0 _, u% k: ~" Y
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物品掉率 "local fItemDropRate ="
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# g6 c6 _- J/ F# n; ?9 g& J# ~- z% T+ N卡片掉率 "local fPieceItemDropRate ="7 [ B0 ]4 v" O, a8 `, o
" E; u* ?; s3 o7 {9 `飞飞币掉率 "local fGoldDropFactor ="/ C; f8 n$ z6 v
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活' y% M8 C, c u+ A, Y
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