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倍率,由二个文本控制
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2.Constant.inc. l: r2 U- X5 [1 J
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( ]' r( m( Q3 Q) x( B) R首先打开Constant.inc并且修改所有倍率为1.0$ \' `* A7 @1 W1 P( Z8 E
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Code:
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} F1 P8 T/ d itemDropRate = 1.0
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goldDropRate = 1.0
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- A$ {8 E7 p) [) \. S monsterExpRate = 1.0 # x2 x" R9 K* K; ?3 K
) ~/ c0 a& j0 A m) p3 ]* y& C; o monsterHitRate = 1.0
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! q/ Y8 | b/ y, t4 F; g W5 i现在去LuaFunc 文件夹 打开EventFunc.lua
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5 n! W/ v/ O; Blocal fExpFactor = 经验倍率" c' w. ~9 ^/ B' Z
local fItemDropRate =一般物品掉落倍率& q1 ]3 u% h( ~( o5 H; }
local fPieceItemDropRate =特殊物品掉落倍率
5 o: X$ `, h; R- A: R y# Glocal fGoldDropFactor =金钱掉落倍率
' U3 e7 T; Q r" k--------------------------------------------
1 u: J/ @* H" ]/ u5 v8 ?* X1 k首先打开Constant.inc并且修改所有倍率为1.0
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5 Q3 z' q$ D: m+ Z, ]* ` itemDropRate = 1.0 ( V* d9 K; w: C7 u; s
4 Q: X3 S: L& E8 t4 v$ n goldDropRate = 1.0
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: Z+ g% {4 L# K2 P' J% n monsterExpRate = 1.0
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' O9 Q4 U6 G$ f y monsterHitRate = 1.0
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3 V2 c$ N* J! C5 V( N, A% X现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =# |- }! Q2 h; L: z1 T
' \/ A% K/ f$ x% d' d你可以在这更改倍率。4 D1 H7 v4 I; l. U2 h
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Code:/ `$ _; {* k0 d2 G' j8 s1 z1 a! D7 \
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function GetExpFactor()
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local tList = GetEventList()
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; x& X# I* Y: ]! U* {7 A# R local fExpFactor = 601 v8 @4 S7 W" Z5 e2 i+ n( p
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then7 Q% j3 i( i T# }/ s6 N
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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s+ l$ @+ Q% r' } end
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9 ?( i& V. O5 j Z" P7 [5 q6 G return fExpFactor' W2 y$ Q- {- u3 K0 C) P
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物品掉率 "local fItemDropRate ="
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1 f; _* _& m5 }- @卡片掉率 "local fPieceItemDropRate ="3 F) z! H6 ]6 P- c) T% E7 [! N' Y
1 u0 M7 z: J% u! F2 V飞飞币掉率 "local fGoldDropFactor ="
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3 O8 h+ l" I0 T6 v当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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