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倍率,由二个文本控制
7 w/ v: R9 ~ N6 Y1.EventFunc.lua
. i9 {5 e/ d% U) U9 v/ ^) y( W) x2.Constant.inc
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) Q, B8 p- V/ v3 }首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 9 C6 S7 ]: z# r. ~
" z' l# O. T7 }/ e goldDropRate = 1.0
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# p9 }. o* o/ K# z* H* O! m monsterExpRate = 1.0
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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* t, P, q$ w4 U' k/ j& k* p" Hlocal fExpFactor = 经验倍率
7 I' s8 J/ h1 K! o. S7 flocal fItemDropRate =一般物品掉落倍率7 v8 k( d! `' ?+ A' `
local fPieceItemDropRate =特殊物品掉落倍率4 \( Y1 x% L3 N4 v
local fGoldDropFactor =金钱掉落倍率
: m1 A" Y [9 {3 \3 D8 ]--------------------------------------------
; b4 M2 z% j% S$ c1 Y首先打开Constant.inc并且修改所有倍率为1.0 Q/ h# p, Z( K! `* t- I: ~
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itemDropRate = 1.0 9 R1 ~/ L' h. v/ D
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monsterExpRate = 1.0
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monsterHitRate = 1.0" X* k7 `5 j3 ]! _! {' Z7 B
, f' a, V* [) A+ Z现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =* K% A( Q7 b+ k& `5 @3 D
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你可以在这更改倍率。
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Code:
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function GetExpFactor()" I& v) H1 O+ ~! @& V
6 @$ z# v( D+ S, g& x local tList = GetEventList()/ x) Z8 N# h) Z& h# _: a
2 x1 r+ F a' t3 _; p$ N" g local fExpFactor = 60( S O( r! ~8 n0 u0 u: p9 s8 d; Q+ E
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then9 s. W$ D8 T% W9 n5 H$ i
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end; f" i4 Z! T( k) W! Z# J0 N4 j
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- ~. k' f" ~3 p, W return fExpFactor
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end- p3 F7 H5 m) O+ o, T6 q4 V
6 \, {8 ]. k; t( X物品掉率 "local fItemDropRate ="( r- q: a: I8 M% {$ c3 r
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor =": K7 V6 X! y' u$ o7 H8 I) o, f! D9 U
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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