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倍率,由二个文本控制6 ~5 D( {$ H1 u: O4 \ T/ C
1.EventFunc.lua: C$ [1 x1 F4 x# s* e
2.Constant.inc, h. t9 ]* m; e, N
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首先打开Constant.inc并且修改所有倍率为1.0
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. A3 x F6 e t5 |; MCode:
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/ `- n m( b$ x/ I5 @ itemDropRate = 1.0 # }/ t4 D: Q8 [. E* ? J
0 v: C& I# X2 D2 U goldDropRate = 1.0
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. ` _' h+ o8 q9 X2 Q1 ]! {- s monsterExpRate = 1.0 / f- X2 p$ N& @
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monsterHitRate = 1.0
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7 }/ g" U4 V. E9 S现在去LuaFunc 文件夹 打开EventFunc.lua% M- m4 l# e0 x4 [+ F: t/ {6 ?
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local fExpFactor = 经验倍率& F) m% O* q+ m# F6 W
local fItemDropRate =一般物品掉落倍率7 h; \$ u/ e6 S8 F# A1 U
local fPieceItemDropRate =特殊物品掉落倍率! g3 [: F; F3 @* N" i
local fGoldDropFactor =金钱掉落倍率6 q% f- e6 f7 v4 w9 C/ |
--------------------------------------------+ a6 h* _0 x: r9 s2 u8 ?
首先打开Constant.inc并且修改所有倍率为1.0( \( ~; h! n$ I' T% h/ T7 q
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Code:
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+ J8 [9 g/ j! I+ y itemDropRate = 1.0 ! v- Q! B, G8 m' ~: w( _9 h9 A
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goldDropRate = 1.0
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$ F' P/ j7 O/ x7 r; |0 Z" j+ h monsterExpRate = 1.0
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2 d- T! O+ j. U8 C) a2 m6 N) R4 K monsterHitRate = 1.0; I+ T( x( J+ A% R9 y
) P% Y" H( s# ]2 t$ ^* I+ s) e现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。
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# ?" S8 E( y+ |& ]3 d6 r/ U' h7 uCode:$ @! Z8 b) { X' n2 W
# L% j. R0 B4 Y, {function GetExpFactor()3 Z- K( o4 \6 |1 X. ~! T4 u
1 _, l" p/ o: z& I: R8 a7 L local tList = GetEventList()
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1 c2 P$ v( q- \* @) z- }! l2 F2 e" B local fExpFactor = 60
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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8 x- n5 G l) n9 h; t9 C, I# v z fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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end
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, L$ q2 I. N# M7 q5 R2 X k return fExpFactor8 r0 z; e$ g/ }! Y: ^
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end
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物品掉率 "local fItemDropRate ="
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. {6 s5 H2 k ]& t$ |8 n2 P飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活2 f7 X! D' ?8 l1 S, `& z* G
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