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倍率,由二个文本控制
+ F7 I- F- W7 U5 ]1.EventFunc.lua
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4 N7 T9 w9 ]. X1 |" F4 c- K2 H首先打开Constant.inc并且修改所有倍率为1.09 }# g8 \/ w4 ~+ E0 L( g3 O' a& R
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itemDropRate = 1.0 8 h' f( W6 f: V! v. p5 q5 v
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goldDropRate = 1.0
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monsterExpRate = 1.0
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, p% N: c- T9 L8 k monsterHitRate = 1.0
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2 k' \! q, @9 u! }4 S+ _现在去LuaFunc 文件夹 打开EventFunc.lua+ \7 w% R' Z% J/ E6 Q
- k/ M4 W3 Z, P5 G" U+ j! k% N% jlocal fExpFactor = 经验倍率; c& }, E" M1 I0 Y+ [) o
local fItemDropRate =一般物品掉落倍率$ H8 R/ c; D3 h& Q
local fPieceItemDropRate =特殊物品掉落倍率! e( J8 O) r/ c8 _: M
local fGoldDropFactor =金钱掉落倍率0 K7 S4 _( a2 k. s2 h
--------------------------------------------
9 E2 F/ ^* l( u, |+ `& Z1 S9 H首先打开Constant.inc并且修改所有倍率为1.0
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) L% S; |7 I6 x1 U$ Q itemDropRate = 1.0 8 ?( C% z2 a' f0 }% D, r
* p e7 H2 C/ g4 E goldDropRate = 1.0 ) |$ Z3 ^% m6 l3 R; y+ w# V) n
. n) j! {4 p) c3 R! ^ monsterExpRate = 1.0 " n4 y8 D9 G8 Z' D/ r. M6 v K
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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7 Z( Z2 ?0 u6 N% s; p# j你可以在这更改倍率。- w6 q" s! A7 U
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function GetExpFactor()
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$ r# O d$ E+ o2 h local tList = GetEventList()
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local fExpFactor = 602 |7 g6 ?. q( N
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for i in pairs(tList) do! m+ `# P" d' Q L; Y) |- |
3 u7 [4 v# @' q! l' \: `! z if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor& z# t) A4 \) p
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end
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end
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return fExpFactor
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end6 t# y' r* o* d
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物品掉率 "local fItemDropRate ="8 _+ X& A9 d2 ]$ `2 Q6 w8 n$ a5 ~
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卡片掉率 "local fPieceItemDropRate ="
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+ T/ x# z4 d6 e; P飞飞币掉率 "local fGoldDropFactor ="
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" T. c5 r( \/ W8 j$ v当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活" H' X- f: z- {7 o8 j1 o; u
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