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倍率,由二个文本控制1 y; f U$ D) Y: O
1.EventFunc.lua# ?. A) z+ p% r, X8 u1 _
2.Constant.inc
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! y& D& c9 ], {. L; Y! r+ F首先打开Constant.inc并且修改所有倍率为1.0
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9 C# l# r% A4 ICode:% ~. w1 y: N. T; w: ]8 k; c
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itemDropRate = 1.0
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5 j9 C; n; j" D! c; p: `! W! P goldDropRate = 1.0 4 e9 a1 \# x0 j( O
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monsterExpRate = 1.0 7 L9 c, o! H. r! ~8 D; l! i
# y- m0 Y* j8 u/ A6 \$ B monsterHitRate = 1.0
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! L6 o# n V' Q) P8 N) o1 f现在去LuaFunc 文件夹 打开EventFunc.lua/ M6 r* ~, o l: Y) _; o9 a$ }
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local fExpFactor = 经验倍率
4 M2 ~" ^, z& Q0 C* {local fItemDropRate =一般物品掉落倍率- A" M0 f8 e4 i* ^) M0 j4 i
local fPieceItemDropRate =特殊物品掉落倍率+ Y8 Z6 a% y2 p$ t$ R5 ?( Y
local fGoldDropFactor =金钱掉落倍率
% p7 }2 \* O" c) a--------------------------------------------. s- a3 E0 B$ T7 i, w
首先打开Constant.inc并且修改所有倍率为1.0
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Code:+ B" x; m2 w1 [0 d/ N1 @9 r
# M p( H& ~- p, z+ D itemDropRate = 1.0
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/ d8 ~. o! g, U1 R goldDropRate = 1.0
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! g5 c+ W4 l) b5 {7 U. a% }! m monsterExpRate = 1.0 8 W& b& S' G( b0 L/ c
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monsterHitRate = 1.0
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9 m; b8 R; l# \: J4 n; R现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =: D* n+ H1 B0 [" h
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你可以在这更改倍率。2 l4 `: n; C' E( q2 f
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Code:
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function GetExpFactor()
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local tList = GetEventList()
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for i in pairs(tList) do' O7 O* S& J+ b2 m- U( `
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor/ d$ G) k. ^8 t" G
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end
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end' D# ~4 T0 B+ t
7 r8 j6 P5 G8 l: b0 L7 z* V return fExpFactor
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end7 {& }. b1 f( M! Y7 u5 k# s; a+ e
1 J5 z7 l; t9 `% c/ ^' G' o物品掉率 "local fItemDropRate ="6 X8 j( i$ M# B; J# n
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卡片掉率 "local fPieceItemDropRate ="& d! m3 f; ^6 g' \& r+ |
; c' _; H- C8 {7 U5 U1 R( F飞飞币掉率 "local fGoldDropFactor ="
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6 m* [0 @2 g& L. N: n$ Y) x1 @7 O当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活 u; H6 J' n' N" ]5 v8 r
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