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倍率,由二个文本控制
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首先打开Constant.inc并且修改所有倍率为1.0- k- P+ k8 |5 T( q
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Code:
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itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0
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monsterHitRate = 1.06 ^0 |% ?) `1 Z0 Q
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率# m' M6 M7 l; y7 I- D
local fItemDropRate =一般物品掉落倍率
. B7 c" L5 R$ U* @! C. L/ tlocal fPieceItemDropRate =特殊物品掉落倍率& R+ v+ e$ {$ p' y2 K
local fGoldDropFactor =金钱掉落倍率+ R) f o0 X. l
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首先打开Constant.inc并且修改所有倍率为1.0" h! M/ i+ d% e5 B
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Code:% i# }, X* z. r
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itemDropRate = 1.0 ( A6 m" U5 D6 ^9 Q' Y) |$ ~
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goldDropRate = 1.0
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monsterExpRate = 1.0 : ]9 U$ ]/ A' K7 j5 t' I Y9 ^
/ K* b) N) b/ u monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。, x) ~7 B! |+ a
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function GetExpFactor()
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local tList = GetEventList()
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local fExpFactor = 60, r$ x( L; [% z$ @
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for i in pairs(tList) do8 i' V8 W" `$ o8 h0 R: F s! Y$ n
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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return fExpFactor
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end
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物品掉率 "local fItemDropRate =", Y# B; P/ r. A4 `$ A
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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