|
|
倍率,由二个文本控制- h \/ G$ F- b/ e3 S# |* Z; G/ x
1.EventFunc.lua
& V9 x5 N. T# T: y: `6 f: a2.Constant.inc
3 L/ X0 g0 l' O$ H6 C$ m0 N" I2 b6 Q( P6 Q5 D; t
: f ~' I& W& d2 v
2 L2 b8 [" {+ A) w, @
. P) Q( k& ]; J6 x/ j, Y
0 A6 Z1 W3 }. Q首先打开Constant.inc并且修改所有倍率为1.0 p8 y9 t) G1 Y Y3 u2 m, Q
. g! W+ f1 `& |; \ xCode:( Z* \9 d& m. O! q; J8 ?) u" \3 ^9 ^
5 X& ~1 u. o0 F
itemDropRate = 1.0
4 X, ]& I; o. O$ l4 ]- Z
; F( ^8 K) ?% A goldDropRate = 1.0 1 G( [) t) E# c" g2 J5 z
$ T+ O2 a' ]% o& N( p monsterExpRate = 1.0
& y2 i' W% p( G" X+ H/ [1 D
6 ?# Y3 w* k/ R/ C monsterHitRate = 1.0
# ]+ k+ y5 n; V0 y) {/ D6 ^3 }! R2 u3 z
现在去LuaFunc 文件夹 打开EventFunc.lua
6 W( A1 U: R2 N' Z1 A
0 h( s/ i9 _" ?. r, X" ?" Ulocal fExpFactor = 经验倍率- B6 O8 Q* C2 G" ]+ X% I* C
local fItemDropRate =一般物品掉落倍率9 m% b; }% f" T$ N9 d( T
local fPieceItemDropRate =特殊物品掉落倍率
1 N( F4 @' n) v/ v; dlocal fGoldDropFactor =金钱掉落倍率! q: |, d2 o8 l9 `
--------------------------------------------
% B9 w! V* c/ Q& h" w首先打开Constant.inc并且修改所有倍率为1.0) g5 u+ f1 S$ j( p
! \ M. }8 m+ p/ W- y/ L9 b3 V
Code:
7 [: n& W7 c# K
* V0 } f7 d' q' [; c. R } itemDropRate = 1.0 1 e" p- t! s7 T% O# p; v# l( r
4 @, o5 T6 w" G5 z( C5 n
goldDropRate = 1.0 . O1 ~9 h* `+ ~2 s6 f% J& \/ K
4 @+ Q( p. j4 ]; M monsterExpRate = 1.0
+ q" R& l% U$ J; V" o9 ~0 Z$ N0 F1 Q1 \( Y
monsterHitRate = 1.0! u- J# d+ m* N3 G3 H6 a
6 r( w G. {+ L, C' r
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =7 q1 i% [. Q+ d. B& O( m
# O9 A: [3 _" @7 g, w+ [
你可以在这更改倍率。. q6 k5 y8 e; L- t
) G/ o- I! `5 @Code:
( [* U4 L% B1 ]/ F5 r, A
+ A( H' c: H) \$ M' afunction GetExpFactor(). s) s1 s( B9 {3 d: o' C
9 k4 \0 o. m( C. \/ f( b local tList = GetEventList()- p/ z" C6 i6 e8 [' b2 S
9 c; [5 V; C: \" L) z7 o' y* p local fExpFactor = 60
# `( P4 p+ s9 O+ J& }) Z* b( X9 {& b* d& D5 E( n
for i in pairs(tList) do& K! ?% P" O( g3 C2 \" J
) \$ e4 g+ g5 a N
if( tEvent[tList[i]].fExpFactor ~= nil ) then/ h) D$ o" J& |' x6 z
3 a. g) v- F. B0 O) G fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor" L1 x. c! s. l' c' Z( \" i) {
0 s8 p; ~+ h- F( g3 H* v3 F
end1 ?* S: L# {/ t" m3 r
9 w2 M% `$ \( ^; f1 j end$ g3 X2 X' ~% S# d) n
6 n# V6 Z1 {: X/ V7 [" {
return fExpFactor
( {% T# _. f: D( H9 m F
9 U$ ^2 L3 `2 w# R, q: wend/ ~) {( T, p. r& s2 L5 a% v
6 C" I7 h9 k" t0 D物品掉率 "local fItemDropRate ="
! _/ Q/ n! U/ t, K3 f0 @3 m: X {! U) D7 b1 [
卡片掉率 "local fPieceItemDropRate ="7 J7 W; ?" s9 E
' @7 Q6 O: M2 ]: w# `* e
飞飞币掉率 "local fGoldDropFactor ="
C0 s3 p6 `" S; t3 S; I
( _8 `* T7 L2 [' j- } V当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
, {% O% m0 f) m$ P) R6 I9 f2 R" a
# K6 f$ c8 J# ?2 w4 t
# J0 c) @/ W6 e& K7 x+ @ |
|