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倍率,由二个文本控制" m7 c0 n9 z6 b- k, b
1.EventFunc.lua) v8 K) v2 C; r2 l
2.Constant.inc
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: p5 y; k8 p1 ^1 u+ t5 Y- c首先打开Constant.inc并且修改所有倍率为1.0
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+ N1 _8 T; l! B- d. C( ]! } itemDropRate = 1.0 9 _6 f* C- i, h( T- o4 p& q
/ ]5 Y/ J- O6 O7 v# e0 x* c goldDropRate = 1.0
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* E+ G) V. W9 |4 D$ X9 B monsterExpRate = 1.0
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" c7 T1 F1 ~5 R4 p3 N monsterHitRate = 1.00 E0 ~2 K7 \. X* G; b
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现在去LuaFunc 文件夹 打开EventFunc.lua
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; L+ Z( s: e6 A) J- zlocal fExpFactor = 经验倍率% I& ~- b; n; c l8 a, W! H6 a
local fItemDropRate =一般物品掉落倍率8 [2 T( @0 b1 M8 F% C' J$ C
local fPieceItemDropRate =特殊物品掉落倍率
% r4 X' r y9 l. @0 i$ p9 plocal fGoldDropFactor =金钱掉落倍率6 J0 m8 m# S- W, O' X& S
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( W* X( F7 A z$ Q首先打开Constant.inc并且修改所有倍率为1.0. o2 j2 }) l7 O2 Y$ ]) [! N/ b
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Code:
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goldDropRate = 1.0 4 h5 ]- s* D) C( t$ M0 V& H4 @
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monsterHitRate = 1.0
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* J2 X" n' w9 p8 k" h现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。
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Code:$ l/ K) l9 ~& Z" d
$ o# {$ B$ U7 `$ n) L0 Lfunction GetExpFactor(), m0 L( h. V3 J1 \
7 A% c- h1 h1 o/ E local tList = GetEventList()
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1 b+ y4 L9 J) r4 W' j local fExpFactor = 60
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7 g. d% C/ f. J for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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; C' ]9 E# }6 r( l fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor& j: P; a& T+ m0 t6 f
* v6 s; d3 h8 b% P1 h end
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end
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return fExpFactor/ u) m5 a! \. T+ s/ w
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& |4 ~* k$ t& u/ p物品掉率 "local fItemDropRate ="; t" X2 H8 l- q( t9 }2 s' d
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卡片掉率 "local fPieceItemDropRate ="3 ^6 J' l/ S; P1 y& `$ l
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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