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倍率,由二个文本控制
* @4 _& @; y5 F: `, h1.EventFunc.lua
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9 N" @* u6 H8 g首先打开Constant.inc并且修改所有倍率为1.08 C* e: I' }0 v2 [3 c- W" s* f. I
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Code:7 E. l2 C7 y( r1 u" U3 l
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itemDropRate = 1.0
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goldDropRate = 1.0 1 v2 f' Z/ s6 K
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monsterExpRate = 1.0
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monsterHitRate = 1.04 d7 N& C* T; Y* _
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率* G" g5 z/ t- r& Y. E1 }
local fItemDropRate =一般物品掉落倍率9 V1 U' f' W- c B
local fPieceItemDropRate =特殊物品掉落倍率5 }; V7 s* Y1 }( R
local fGoldDropFactor =金钱掉落倍率) o. Z# m# K% k
--------------------------------------------
Z8 B* F% M; T首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0
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goldDropRate = 1.0 * X9 b j' L" @* d' K
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monsterHitRate = 1.0/ v0 G* s1 b3 d% e( }
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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W( A$ W5 n2 o; U你可以在这更改倍率。4 u7 V4 d+ F$ I
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Code:
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/ M' j5 j8 Z5 H% f- M7 B" W G- _, ufunction GetExpFactor()
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local tList = GetEventList()
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for i in pairs(tList) do$ V( ~" F+ d: {2 v/ T5 f
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if( tEvent[tList[i]].fExpFactor ~= nil ) then% K+ e7 t `- w B% R; B4 r
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor p! b8 Y1 m% p+ c. z: f7 W
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end; q& E* v* G4 K$ V% G( ^
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4 g3 g0 n6 F9 M9 h" q return fExpFactor
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物品掉率 "local fItemDropRate ="
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5 ]* w/ y7 P* u卡片掉率 "local fPieceItemDropRate ="+ M! M# M. Q) M- |
" T5 M, q4 X4 R: I6 ^* |飞飞币掉率 "local fGoldDropFactor ="
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2 g. X2 \1 S! O% y2 u+ C- y当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活9 u7 c; W- j0 j. Y
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