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倍率,由二个文本控制
1 m: T" L. t* w4 y1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.0* G% L( c' N0 J
5 g) K* B! F: N, c9 N, f5 a0 ^Code:
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2 q- V% m7 c3 W3 H8 m) F itemDropRate = 1.0
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# `- x0 G- }' C7 H* t" S( R9 B goldDropRate = 1.0
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monsterExpRate = 1.0 / p- E2 h- K- V& H" T) ]0 m
7 {, n. \: V0 ^* P1 J monsterHitRate = 1.01 R" _& B9 ^1 q# Z5 @/ c
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现在去LuaFunc 文件夹 打开EventFunc.lua
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3 J c1 P+ F: h1 {9 ?% S) flocal fExpFactor = 经验倍率9 A1 `( i, M \+ Q) d" S# u
local fItemDropRate =一般物品掉落倍率1 S" r! }; X' h7 E- n
local fPieceItemDropRate =特殊物品掉落倍率
& c+ ~( u1 B. olocal fGoldDropFactor =金钱掉落倍率3 C7 R5 S$ n3 B) H+ u( |
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" A7 R a+ l0 S* j首先打开Constant.inc并且修改所有倍率为1.0, @( ?- Y8 l0 V4 q; {
1 ^& E/ ~/ C! a* R: qCode:
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itemDropRate = 1.0
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+ Y! s+ T0 r, ?% w goldDropRate = 1.0
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monsterExpRate = 1.0
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+ }9 k+ E8 e* P& p* R7 X6 x8 r5 H. ? monsterHitRate = 1.0 {( ]* |# k2 R' C$ V( I8 J
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =% h( U! a$ h/ g7 n5 k
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你可以在这更改倍率。
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Code:, p. N% q7 X0 v( [( z. t( r, d
$ h3 a2 l0 d8 i6 N( t2 kfunction GetExpFactor()8 a1 s0 V- o5 U+ Q
8 U* P( z$ ~0 C1 {4 m# I local tList = GetEventList()/ y$ D" X. C) R q' w1 ~ z Z7 f3 @
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local fExpFactor = 607 D" j0 R8 T& U5 }" U
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for i in pairs(tList) do! _6 M% {- Z' C. ^
6 T6 H# |) b) d5 `5 f0 t5 j7 c, b if( tEvent[tList[i]].fExpFactor ~= nil ) then0 `7 O- B' k- z% ]; z
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end- e, \$ F9 g/ N0 `( F! n0 ?
" C; h6 m, w& k$ Z' L1 e1 Q return fExpFactor. ?9 \- e# |% g6 w
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end
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物品掉率 "local fItemDropRate ="+ n; N5 i5 u) M* _' Z- n) T3 P5 h
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卡片掉率 "local fPieceItemDropRate ="
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7 S: [) \! `" R/ V# g2 O! ~飞飞币掉率 "local fGoldDropFactor ="
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/ `5 f5 \/ w. o7 W, P当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活. G& S% _7 c& J- L: _
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