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倍率,由二个文本控制
- n% S8 z. F5 J8 ^8 a" ^7 t/ m9 k/ v1.EventFunc.lua
- R6 s* U7 l# b7 C2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.00 D0 g$ ^# N) g4 n+ q; c( M
% g# z: F0 K% E* P5 h( j5 I. M1 uCode:
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itemDropRate = 1.0 ; B& |6 g; {" z
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goldDropRate = 1.0 6 w E4 k6 \: t& N
4 h8 p5 i; e" e' ^* D; Z, ` monsterExpRate = 1.0 . O6 K- D( O5 c6 d* b0 q d1 |
2 O" }0 O' f% H monsterHitRate = 1.0( V# _. r+ ~4 _; G9 C a! E2 d8 [
5 Q' H/ K- z3 I. g+ Z/ `& M现在去LuaFunc 文件夹 打开EventFunc.lua! S$ k2 `- d8 [6 v7 \6 h
1 ~% `; v( f) b. ~$ ^6 k% O! }0 \9 Mlocal fExpFactor = 经验倍率* ^8 ]6 j; @' Q" N' m
local fItemDropRate =一般物品掉落倍率# W2 L, R: [8 g8 w5 y5 }' ?
local fPieceItemDropRate =特殊物品掉落倍率. Q7 t3 \ J% B
local fGoldDropFactor =金钱掉落倍率
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5 p! ?" |/ B7 r) y: o# V* S, k首先打开Constant.inc并且修改所有倍率为1.04 V" _1 x6 b) Y, S) X& K
3 g# y0 G9 E4 P+ [! ~. {Code:3 A) X) B& H( R, h5 d7 g; ?
9 P+ j/ h& O6 L4 f* V3 I9 ~$ F A; C6 P itemDropRate = 1.0
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goldDropRate = 1.0 3 [ g& y: s" |) t0 K
( L0 n! w3 \( {# _4 G) a monsterExpRate = 1.0
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( P% r& ^7 y3 O' ^/ g% S monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =% P$ w5 k( H; }: k, }
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你可以在这更改倍率。
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Code:, j4 y/ H L5 P/ F9 z- b
; g8 v' J% s" q: F5 z" T' ffunction GetExpFactor()* \ T' i9 y0 G$ w2 o$ x! I& K
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local tList = GetEventList()
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' r! }7 E) j$ m0 o' ? local fExpFactor = 60/ X7 w! F2 p" c) D# g
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for i in pairs(tList) do8 [4 _1 Q" |% j" Z
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if( tEvent[tList[i]].fExpFactor ~= nil ) then n& A* j K7 C- G
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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) e9 \, s- O8 ~) ? return fExpFactor
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9 F" s+ W g9 Y/ S4 j) P物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="; G& f3 R" }6 y) P! O
$ G8 ?: @6 Q# h5 D& F# G% d) Y飞飞币掉率 "local fGoldDropFactor ="8 Q/ C$ a* m& T
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活! ]/ a% Y- d* X( p% [7 Y
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