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倍率,由二个文本控制# t2 c( C- b- X& s% R
1.EventFunc.lua
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1 J4 h. [' H, O5 J- E首先打开Constant.inc并且修改所有倍率为1.0
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Code:: r! W& Y7 f7 ^* M. q% m
! O+ v, q% A7 I) }- H7 ~; M itemDropRate = 1.0
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, ~, s" {4 V/ X2 S0 X; M goldDropRate = 1.0 q5 T2 N7 C9 I5 n
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monsterExpRate = 1.0
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: B, ^. \% l8 k; D& G8 {/ c monsterHitRate = 1.0+ D' g7 k2 L6 }! a2 @
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现在去LuaFunc 文件夹 打开EventFunc.lua
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8 S3 H' i9 u# b! ]' a/ `4 C# N' vlocal fExpFactor = 经验倍率
6 i4 G+ t* a& ^/ |1 U k4 {local fItemDropRate =一般物品掉落倍率
# p n% l" Z) Z' olocal fPieceItemDropRate =特殊物品掉落倍率, L/ g/ y7 Y2 j' E ?2 X* Z
local fGoldDropFactor =金钱掉落倍率9 R. |) s7 B4 }7 S1 Y7 J8 I3 x0 h
--------------------------------------------
" C' S; Y% I# x首先打开Constant.inc并且修改所有倍率为1.06 y9 m7 l0 `4 N& T+ e- |8 U! Q
& v( ~8 N/ b+ BCode:
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itemDropRate = 1.0 & Y5 r1 f5 b% x; x. E5 R+ v8 M5 g$ I7 t
, `" o; M, t5 d: i+ V9 Q goldDropRate = 1.0
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monsterExpRate = 1.0 + `' [2 m5 d! @* P0 B& w
; g8 k$ G& y( B( y& V2 S0 d monsterHitRate = 1.00 |7 ^1 I! ?# Y
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。
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Code:- O0 ^, O% O% |* v; F; @$ }. S
+ ^, N% r+ a6 R! o' E" D3 \function GetExpFactor()- I3 G. w4 V8 F1 n4 x. p
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local tList = GetEventList()/ r- s: H- O& b T$ i
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2 t: i8 q* ~! J: C& R; f/ p8 Z for i in pairs(tList) do2 x9 W. s. ]4 R8 @% h
( y9 X# w7 ]8 T) b2 X; W8 m if( tEvent[tList[i]].fExpFactor ~= nil ) then# m- B {: Q& B# J, C/ |6 V5 M
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor7 n. O: i Z- _; c
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end, [% D9 y" Y. p! o& \# @
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end8 P6 f+ B) t. U, E) p: x9 M
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return fExpFactor; J( A# F; g I% s# g6 w* [3 ?
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end
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6 [' d- b2 W9 b' c/ Q8 [/ E0 }物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活+ ?8 e$ v$ z/ m- u+ w. Q' e
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