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倍率,由二个文本控制
! B4 a# _ r H9 O6 W" E1.EventFunc.lua
0 l. C, a' o! I* p& v2 R! W% _2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 : d) a! C& T% v/ N7 K6 X
4 \7 I+ O( O+ c# S: K( C4 i9 X goldDropRate = 1.0 ' Y7 n2 \0 l, @5 P/ H: _; J
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monsterExpRate = 1.0 ! w- [ D( N/ w& Q& j4 p2 G/ M% L
4 O8 ^; u, \ S3 x, T monsterHitRate = 1.0
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( W6 |( h' o: `! J" R现在去LuaFunc 文件夹 打开EventFunc.lua
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& {) c- y/ q; P0 B- S3 R. Wlocal fExpFactor = 经验倍率6 K+ C/ j" D! A9 G2 z
local fItemDropRate =一般物品掉落倍率
# `( L' Q9 n6 C1 Q$ Alocal fPieceItemDropRate =特殊物品掉落倍率: D3 {$ s. S8 y! M% t6 K
local fGoldDropFactor =金钱掉落倍率
! D2 i" h: b# l8 y--------------------------------------------! b$ ?9 `5 R& J: B8 U: O) S1 p8 \
首先打开Constant.inc并且修改所有倍率为1.0
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# y) u! Y8 T# E$ M itemDropRate = 1.0 3 R* u. y, a8 ~1 U+ T* Q- E
* x0 F( U" O' w6 D goldDropRate = 1.0
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monsterExpRate = 1.0 # b" f1 v8 I+ s) y( s( {
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monsterHitRate = 1.02 j- T+ o+ X$ x- a4 A. A' y
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。
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function GetExpFactor()$ p! g/ ~# x3 K& D( h5 ]
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local fExpFactor = 60+ w! o8 A- c& }7 O' [1 ?( _) m
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for i in pairs(tList) do0 v, q1 a& j2 T5 [8 ~
2 }& d6 g G. a0 u$ I. O) z if( tEvent[tList[i]].fExpFactor ~= nil ) then
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. E* ]* u( B1 c) k% ` fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor O7 G; b- j# |$ Q' Z3 X( b
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return fExpFactor
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物品掉率 "local fItemDropRate ="
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7 l" x6 C" v2 E6 B# @/ y, k; L" e飞飞币掉率 "local fGoldDropFactor ="9 g4 w* i- q& m N; Z- H+ d4 g; e. I
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活) ]' K" k+ D% [# ?# m* u5 r; j- F+ c% v
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