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倍率,由二个文本控制0 }8 V& j' O2 }/ Z0 o
1.EventFunc.lua9 R- H; s6 } I8 D9 e/ n
2.Constant.inc+ ~! G# Y! Y3 g
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# C) M: \4 g* P" d! S; v首先打开Constant.inc并且修改所有倍率为1.0
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Code:# _9 q. d1 ] M, l7 }3 ?
7 T, R* s6 y( ] itemDropRate = 1.0 . c! o' |# o' ]- j1 P
7 }+ u3 E+ Q0 V goldDropRate = 1.0 7 H: N$ m! `/ u6 c$ b' g/ ?
) G3 Q* f6 {4 H; R monsterExpRate = 1.0 & [' c1 |1 f7 [ V, {$ |
- q/ O* O. y# d! C H! z monsterHitRate = 1.0
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( D5 `0 A6 M- [5 `2 W- y5 L现在去LuaFunc 文件夹 打开EventFunc.lua0 K& l' @- V3 J6 p y" J+ ~6 E( a0 D
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local fExpFactor = 经验倍率' e$ D, U0 D4 p) p8 I
local fItemDropRate =一般物品掉落倍率
7 p( x7 R/ P3 C# o9 Ylocal fPieceItemDropRate =特殊物品掉落倍率
/ M/ \! a7 _& J4 b8 }& Ilocal fGoldDropFactor =金钱掉落倍率' l8 N# g) _6 r: Z" J; Y: H9 I2 ^
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首先打开Constant.inc并且修改所有倍率为1.0
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7 I7 Z% F/ |; b/ f/ p1 YCode:
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( t' F& e# S$ V; m itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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9 F3 o8 @- b+ D0 e& W& j1 N/ N2 G你可以在这更改倍率。
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Code:- X7 P1 b' v( G2 N
+ v" P) k7 T; s- ffunction GetExpFactor()
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local tList = GetEventList()" \' I0 F- S! S. _! s
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local fExpFactor = 601 w( [ s1 Y/ r2 l2 P# p
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for i in pairs(tList) do
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9 @3 y# r+ [+ \6 `- @1 b if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor7 @* M% V( s7 K
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end
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return fExpFactor' ]& C6 u% ^7 N" ~% }" q
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6 F& Y6 u9 [; s2 q$ i: G1 ?2 q0 T物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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1 x0 U% |: Y/ s0 c) F飞飞币掉率 "local fGoldDropFactor ="$ _$ S2 @- p# T4 W& a1 \
9 u" [- B9 [ A6 V当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活* ~' E- g- \: g! g
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