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WndWorld.cpp
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CString string;5 M& f/ F& y4 ^4 G# Z
CTime time = CTime::GetCurrentTime();
, S( j/ y# W$ |( {; z string = time.Format( "真实时间: %H:%M:%S" );; Y4 k2 l& w% @3 }. {9 l
p2DRender->TextOut( 5, 140 , string, D3DCOLOR_ARGB( 255, 0, 255, 255 ) );; f( s. @3 B3 J7 j( ~7 I
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TCHAR str[64];
: X ]3 \4 L: a! {* O+ x; J) o0 J _stprintf( str, "瑞嘉时间: %d:%d:%d",g_GameTimer.m_nHour,g_GameTimer.m_nMin,g_GameTimer.m_nSec);/ Z# r% P* {+ F0 @
p2DRender->TextOut( 5, 155 , str, D3DCOLOR_ARGB( 255, 0, 255, 255 ) );
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! s4 {) d! d$ D6 d; q. y% U' y TCHAR strtime[64];( M' @; c! X. ~7 f. C O
char* szT = new char[32];
4 d- x R- Y6 C6 o MakeShowTime((GetCurrentTime() - g_jointime) / 1000,szT);
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8 L" A- ~' k- P; W2 w( g ~' h! ~ p2DRender->TextOut(5,170,strtime,0xff00ffff);
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