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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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Mover.h5 F' B; i+ }- j% w3 a' j
代码:0 y" b) c, H9 m. i5 Q9 ~& c7 a
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü# b& M- W3 U% y0 O! r
! W2 q5 l: ?5 C+ O) `下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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7 i( v/ y3 q# s, Y7 _& U5 L; I然后你去mover.cpp添加
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代码:; { Q: g. B' ] G3 Y- }: t6 K
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
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#ifdef __WORLDSERVER
4 a4 T$ e2 l. i o6 o" u // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
) w' `5 B! m* @# Q MoverProp* pProp = GetProp();
& @& o. R1 o1 k; ^4 d) j if( pProp )0 N; Y, x& e' X
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if( nJob > 0 && nJob < MAX_LEGEND_HERO )
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AddChangeJob( nJob ); A; R3 u& t+ _$ a7 F
}else{' K5 P; C4 G2 |4 c" b& J7 Q4 U: D
return;
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' V; m/ D# Q/ C1 G' r* j. { int nPoint = 0;
, S+ q# v2 X( V, {+ d if( m_nJob == JOB_MERCENARY )
' L' h, q/ Z2 Q# ^) f nPoint += 40;
4 O9 x) k7 K: [5 E: U# p- h$ Y2 x4 ^ else if( m_nJob == JOB_ACROBAT )- h- p% T) Y0 G9 t+ P( b) P6 T
nPoint += 50;7 Z; j, Q* j1 \, Q
else if( m_nJob == JOB_ASSIST )+ y& m! E; A6 n- n j
nPoint += 60;( @1 f& [: F* N3 B% |- l2 J0 V
else if( m_nJob == JOB_MAGICIAN ) v$ R6 S- z% [2 T' Y% e+ k
nPoint += 90;: F. G7 U# F: o7 W9 f; W1 g
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )/ S& o. _8 P+ |3 N1 \
nPoint += 120;
0 [, l/ w a0 i# S else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )1 V" U/ m7 _1 H& a' B6 E- v
nPoint += 150;
+ Q0 z' X2 A. `& Z+ y; n% t else if( m_nJob == JOB_RINGMASTER )0 e7 c9 d. E2 ]( t
nPoint += 160;
+ R! k4 }( e/ ]5 t; \& @8 l& J% _ else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
5 `9 |; X$ E: H: I8 V5 ~" x nPoint += 180; Z8 a9 V) [7 `
else if( m_nJob == JOB_ELEMENTOR )" P) C/ O' Y: u2 A' |5 Z
nPoint += 390;
* h5 n. G0 f. l. X else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
' \ ]% U8 L/ B$ u: J6 O' f nPoint += 120;; P% ~: S9 E% b3 e0 @* @) b5 i2 B
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
5 v. a# t8 i& ?( P nPoint += 150;9 Y0 k1 ]% Q2 `2 [" E) v
else if( nJob == JOB_FLORIST_HERO )4 ?7 m @2 n/ N% `' M# D4 {
nPoint += 160;" u8 g, _( h* {
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )( j0 N9 E, N$ z; ?
nPoint += 180;
' m7 z" M, c: G5 B else if( nJob == JOB_ELEMENTORLORD_HERO )* C* l" `9 n' F4 Z( R) r
nPoint += 390;
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AddSkillPoint( nPoint );
3 y D2 f P9 \$ J m_nLevel = nLevel;0 K, j) @) N' s; S+ ~
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SetJobLevel( nLevel, nJob );
. F* H4 t* Y# ^) _: V/ S" ] m_nDeathLevel = nLevel;# q) N0 C$ o, { Z4 z
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
h! N2 L4 m8 A0 b" p1 z- P if(IsMaster()). Y3 ]+ k7 H- X( k
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108; Q p. w4 ]; W0 C& p) |) E1 s
if( nLevel > 59 && nLevel < 72 )) z; f; Z, Q) {9 u
dwTmpSkLevel = 1;
- m1 o+ Z+ b- Z$ q! Z else if( nLevel > 71 && nLevel < 84 )
8 m: j( Q1 V) ?$ {0 z( t dwTmpSkLevel = 2;
3 B* }" L7 C7 b7 j' ~- X* h else if( nLevel > 83 && nLevel < 96 )8 E a! Q. F/ t# @( ~0 g3 v: A
dwTmpSkLevel = 3;6 h D+ C0 @9 U7 _
else if( nLevel > 95 && nLevel < 108 )7 ?( O% f! n& _; h: i! F! ]
dwTmpSkLevel = 4;) ^4 ~: Y( ?0 g" [" v3 P* u3 r
else if( nLevel > 107 && nLevel < 120 )
8 k" i3 K* v! U2 K* g4 Q dwTmpSkLevel = 5;0 L' g" J6 m/ ~( {/ {
for( int i = 0; i < MAX_SKILL_JOB; i++ )
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1 n3 ]1 y! T2 o* ^' c E LPSKILL lpSkill = &(m_aJobSkill);5 J& c. Z* o: T9 O; p
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 4 |7 v0 R; @1 v$ ~2 R) i
if( pSkillProp == NULL )
3 w" u( q! |3 u continue;+ S2 @# ^+ k* w% W5 ]: P" L
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)7 L1 ]; y4 P3 O& f- ]8 P
continue;$ e0 U1 p: v0 ~ h v
lpSkill->dwLevel = dwTmpSkLevel;8 G' `. b% A8 d, n
}
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else if(IsHero())7 q2 Y+ T( ~) ?8 G( ^4 n O
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) . V& H7 X( F" a1 i) u0 z+ ~5 \
{
$ a: ?7 L) C: o5 t LPSKILL lpSkill = &(m_aJobSkill);6 [9 w* ^6 W8 z0 R
if( lpSkill && lpSkill->dwSkill != NULL_ID )- f+ C: P0 t- Z; P* y) T6 o
{
! w, Q/ z6 D A ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); ) ~2 h- u& |5 ]$ _5 ]" V5 C6 l$ t
if( pSkillProp == NULL )
. ?6 o- @( h8 ?1 U continue;* M( _3 \8 b+ b$ e p! F3 i
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
' E, y o0 H" i6 S1 z8 k+ e continue;
5 k7 e0 @9 q) }+ `+ y lpSkill->dwLevel = 5;
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else if(IsLegendHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
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5 P. }3 v/ q1 u: g LPSKILL lpSkill = &(m_aJobSkill);5 B8 I. r0 T1 L3 ]9 ~, h2 X
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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( G7 q1 y4 o( j8 N* c! [: F5 O& G: y ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); $ \8 G- U+ _3 k
if( pSkillProp == NULL )# v5 Z8 Z- |6 [. y3 Q5 T3 f4 ^, m
continue;
& A6 ~$ G8 p9 [1 [0 V if( pSkillProp->dwItemKind1 != JTYPE_MASTER)- p- C0 }( {- @4 H8 ^, h
continue;
$ r+ ~) M& g( D- w+ I lpSkill->dwLevel = 5;4 ]( s5 p6 p: L2 A
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}
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, \8 k' V. o- n4 Y+ j5 R5 O0 C#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
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m_nExp1 = 0;
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( (CUser*)this )->AddSetChangeJob( nJob );
2 y' @- o9 E$ v2 |7 x& d g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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#if __VER >= 11 // __SYS_PLAYER_DATA4 W/ C4 D4 |5 i$ c! h5 P
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
+ [; r) `, h! N( f6 C, b2 S- l5 ^#else // __SYS_PLAYER_DATA
8 n9 s0 |- V6 M4 M* ` g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
7 G2 ^6 C: t% v& Q- {# Q9 d9 _ g_DPCoreClient.SendFriendChangeJob( (CUser*)this );3 y( ]. V: k# A0 R; r* {
if( m_idGuild != 0 ): T9 S a+ ^6 Z7 C M0 Q
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );; ^7 N9 y' @5 [1 f3 i
#endif // __SYS_PLAYER_DATA0 x2 F5 c& O) e. B7 a3 Y8 u4 m
SetHitPoint( GetMaxHitPoint() );
( t0 R, m. h# J* F SetManaPoint( GetMaxManaPoint() );
0 |: Z" M# l8 V8 Z3 m6 ]0 {6 U. X SetFatiguePoint( GetMaxFatiguePoint() );
) v/ d# p' ?7 X3 Q' c if( nJob >= 1 && nJob <= 4 )
F% [6 ^( U: L' F5 e' ~' B$ ] { [7 o( d: [# S! l# l% ] p q+ v0 ?" A
m_nStr = m_nSta = m_nDex = m_nInt = 15;$ u8 i& Q: R" q* V
m_nRemainGP = 28;
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )+ ?/ d! {. A8 u" Q; o. Q) G
{
; L" b% I% M6 Z m_nRemainGP = 118;
) J0 [; b+ T) s //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
( ]/ E! L4 S) q# R( R m_nStr = m_nSta = m_nDex = m_nInt = 15;+ ]5 c4 b# j% c- T" {+ ~- `
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
9 v3 v' k* Q0 A# R7 r' ] {
2 U* @" \/ X* h8 r8 Q+ ?% N CItemElem itemelem; ]' O4 j# }# C$ A& o; V! o& T/ D
itemelem.m_nItemNum = 1;& j% O' n, t1 b8 p1 l, b8 f
itemelem.m_bCharged = TRUE;
5 u$ T4 V) t" ?. n9 w BYTE nID;
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if( nJob == JOB_MENTALIST_HERO ) P$ G8 Q' @4 ^! d
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
5 G, S" M: c! l' m6 o- m if( nJob == JOB_FORCEMASTER_HERO )5 Y! F( }- ~. c# i5 x) D0 \2 i' k
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
# s" I4 _; F( Y* l$ H o' M! s3 K8 J+ v9 W- K7 p) V$ q; l
( ( CUser*)this)->CreateItem( &itemelem, &nID );3 B- W. U$ p$ F: D+ I
}
- \8 L" m, \2 r+ \" V& G% C ` g_UserMng.AddSetLevel( this, (WORD)m_nLevel );) Q# m: h( a2 A- ]7 q) v3 e
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );! U& N/ G6 @/ C" i) B& i
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
6 d4 b7 `- ^0 C! |& G) p9 R# Q6 ~ /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );% U# o5 a" q- G
( (CUser*)this )->AddTaskBar();*/9 @5 b8 g( I0 H4 w% {
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );/ K( i) y! [# [" J
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?, I) |9 Z/ w) z8 J6 B. u
((CUser*)this)->CheckHonorStat();; Q* s' M! D* _0 _- I9 z+ ~6 o
((CUser*)this)->AddHonorListAck();2 P6 S6 S) W ?% P5 G- f* s
g_UserMng.AddHonorTitleChange( this, m_nHonor);% r3 w6 S9 `) {) Q5 l
#endif // __HONORABLE_TITLE // ′Tà?- P$ ~9 p4 d0 a1 x5 O
}% H, X/ U1 W& A- ]0 b8 w
#endif // __WORLDSERVER
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然后你进入functextcmd.cpp并添加以下6 M3 M; r2 G% g1 q! q7 @( C, Q
% V+ i0 t. N) k. s- ^代码:2 W6 N' @; e9 C
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )' ]9 |% M$ u; Y! x0 L! C
下面插入
y5 J( @" S6 \$ B3 P- b WON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
/ f {+ w6 K6 y/ A5 a. s; C# U4 v+ z4 e) u
然后你去
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+ \8 Y( \ \" F, P代码:6 N) s& {5 R7 y% d) X0 m6 ?' c
代码
8 x- g( T+ z0 aBOOL TextCmd_ClearPropose( CScanner & s )) i( v0 B7 E2 B
{8 V# R3 Z8 ^2 C
#ifdef __WORLDSERVER
! M5 `" V3 v: E/ L- c: J CUser* pUser = (CUser*)s.dwValue;6 k3 I' A& y5 B9 d6 m
g_dpDBClient.SendClearPropose();
9 c4 a$ g5 N3 S9 v& Q$ Z1 |#endif // __WORLDSERVER
1 {+ p, E2 ~- q( i return TRUE;
3 ?& o* ~2 x' ~7 |: _, V* X}# V7 o( J( x& y9 F6 b+ W
下面插入
$ F+ _, n0 t; @6 v kBOOL TextCmd_rebirth( CScanner& scanner )
( H' S* T$ o) i" N1 V{
3 [ K% P* m9 n#ifdef __WORLDSERVER
+ p* v1 j) g8 A4 B& M8 yCUser *pUser;) I$ P' J; e! A% a
pUser = (CUser*)scanner.dwValue;
3 @- o9 S% [5 _4 T# ^, b% I7 Zif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
2 y8 a5 [9 i7 `3 q8 j! j! P$ opUser->InitLevelPumbaaa( pUser->m_nJob-16,60);% t( N8 Z! S, x+ x1 H. R( Y" Z, j4 L
else3 q, P( {4 Y O' [$ q6 ]
pUser->AddText("你还未达到重生条件!");
6 A; ~" X0 M# S: d2 E, v7 D6 U# M#endif6 |- l, \* E' h0 v' m" o' |$ S' k
return TRUE;
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