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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel5 a1 B: |" b1 l7 `5 L) R
' F- ?1 I% j2 I! VMover.h) N8 u P- p! A) o' |; L" J0 e7 h
代码:
! r* R" x$ T% ~7 h0 }. ?找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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( ~0 s/ Z5 p$ L4 s) A' f然后你去mover.cpp添加! C5 f( P0 K: O
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代码:# m; h- R% d' L' J/ y: U
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma ), s. s" g2 X0 B
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#ifdef __WORLDSERVER
8 l: P8 ^% B! z3 l; _ R0 W) |3 p // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó% |0 {! V, w" }8 U! y2 F$ P
MoverProp* pProp = GetProp();, a& `( t0 C' u$ ]; F+ q) {; y
if( pProp )% p: k) c: g& F) o% s# r
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if( nJob > 0 && nJob < MAX_LEGEND_HERO )6 C# W" z" \: m! t; ^
{
4 r1 q3 a" j5 R AddChangeJob( nJob );
' Z s! C: c! a' R8 f/ K }else{% e. c3 e. q$ E' g, H
return;. R* m* K, v/ C4 a# Z" Y, f8 V6 J; Z
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int nPoint = 0;
) ^( q% R& j) e if( m_nJob == JOB_MERCENARY )& s: M( I' r$ U. ^
nPoint += 40;: z" A# T" u( n# y
else if( m_nJob == JOB_ACROBAT ). i& R0 d5 y/ i- x5 [( c
nPoint += 50;
0 x# w$ \1 n; v4 C3 c' E else if( m_nJob == JOB_ASSIST ); b( `8 b4 e5 `2 X' k& Y o2 j
nPoint += 60;' z' {2 Z1 I% \2 a% L* f
else if( m_nJob == JOB_MAGICIAN )) Y# n; E% z. J" D) v- h
nPoint += 90;
% v" f3 Q8 ^' U$ ~8 E+ } else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )$ W4 r3 \5 v( U# p% @( v0 ^
nPoint += 120;- B2 P) P8 u) d9 c
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER ), L+ M' y$ a* @5 N; ]
nPoint += 150;
5 g+ `: U0 ?+ n0 y% u9 y( w else if( m_nJob == JOB_RINGMASTER )) ~3 m# @9 }7 A- S5 V2 s/ J2 i
nPoint += 160;
+ c2 J( Y% ^6 w8 a: _! E else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER ) k4 X* ]+ \$ V1 D8 w
nPoint += 180;& ^: C: ~% ^2 m/ v0 }8 T" }! `
else if( m_nJob == JOB_ELEMENTOR )$ _5 R' p7 a, a" ~3 s4 k8 e
nPoint += 390;
6 b( I9 H* _- r, p else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
' m/ q1 B E$ N2 ` nPoint += 120;
7 G; d: D, W; T, Q else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
, U8 X( q) k* N5 O% [* R3 b9 a nPoint += 150;
' u4 D( C# a/ }" V& g- d else if( nJob == JOB_FLORIST_HERO )
# j, \8 h- s% l nPoint += 160;
# Z; V' {5 B5 o' u& r( l' ]$ H+ { else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
2 e& @: o5 m1 x nPoint += 180;
. V5 Y7 A% u4 c' | else if( nJob == JOB_ELEMENTORLORD_HERO )
: j- p1 o) @3 z$ j8 w nPoint += 390;9 ?2 \( f# R9 \; A1 t
- J' G! z7 B/ ~3 y" t8 }) H AddSkillPoint( nPoint );' p8 i6 t; y, t) N1 B, X
m_nLevel = nLevel;
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SetJobLevel( nLevel, nJob );
S/ F# x8 Y5 ~ m_nDeathLevel = nLevel;) F8 V8 @9 r+ _, b9 Z8 K( k" ?8 x
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans4 A; B) R3 j; _. t# E7 A( D3 C
if(IsMaster())+ R* w1 g" s" @+ }& ?% r. Y
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 1088 o/ |( U. N9 W. X
if( nLevel > 59 && nLevel < 72 )2 _) U+ f/ R$ z2 U
dwTmpSkLevel = 1;, i4 @5 R) p) r# w0 Y5 I
else if( nLevel > 71 && nLevel < 84 )3 y. i% E- }8 K' W
dwTmpSkLevel = 2;
8 C* o$ B. u& _4 E else if( nLevel > 83 && nLevel < 96 )" n+ K5 T6 F* R8 D
dwTmpSkLevel = 3;0 C& q& a0 e" |5 [7 K
else if( nLevel > 95 && nLevel < 108 ); g7 M. H8 A- `7 B5 j; w
dwTmpSkLevel = 4;
0 _ D! h1 n1 N! O! x else if( nLevel > 107 && nLevel < 120 )
2 L7 u9 M, a w, e$ r& q dwTmpSkLevel = 5;* n0 ]1 W: i& F: Q3 M
for( int i = 0; i < MAX_SKILL_JOB; i++ )
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2 Z2 @" a' y K$ p: N; I LPSKILL lpSkill = &(m_aJobSkill);
) v+ \2 _% i, v9 ~) e/ _4 d if( lpSkill && lpSkill->dwSkill != NULL_ID )( R2 _. ^7 _, D' Q
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
4 H5 k- z! ~$ [/ b" x if( pSkillProp == NULL )2 l' k( l2 l6 E8 U* j9 V6 j! y
continue;: e* M7 \. ^4 c8 r/ N/ [
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)& j- ]) Z$ p9 \6 r
continue;
) c5 b% b9 \7 Z lpSkill->dwLevel = dwTmpSkLevel;( s+ O- }+ o) F5 b3 O2 n' y- {
}
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}
% z0 t5 |" |7 K) n1 [ else if(IsHero())' g7 k2 D6 F" a5 |% k0 Q
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
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4 r l) w o' k6 i# v LPSKILL lpSkill = &(m_aJobSkill);4 u% z5 }7 Z4 t
if( lpSkill && lpSkill->dwSkill != NULL_ID )3 u+ Z! g* D; C+ q( f
{
5 F& L8 p5 ^8 v# d5 i) Q ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); " s# o; i; S8 i
if( pSkillProp == NULL )
3 e7 N- v/ b2 h) _0 h4 @% c continue;
6 `# g4 P! S6 D0 l; W if( pSkillProp->dwItemKind1 != JTYPE_MASTER)- v. U* ^+ R( v7 p% [
continue;; |& ~$ K5 [0 Q6 M
lpSkill->dwLevel = 5;2 x* W7 \& j. I% F% Z
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else if(IsLegendHero())2 e3 v6 f( v% y2 |$ f( i. }5 D
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) / U7 }# Q( U2 O4 X5 ^4 f; y
{
9 U2 ?3 l4 B( P( F; S( t4 \# t LPSKILL lpSkill = &(m_aJobSkill);
5 Q: u6 P+ a. M- `- u$ P( A1 c- w if( lpSkill && lpSkill->dwSkill != NULL_ID )7 n4 U6 l' d- V8 J: C" @; s
{
& m! F4 E5 J2 F" t, Y2 A ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); # r- ^: } S/ ^1 _! A
if( pSkillProp == NULL )
7 ^$ p! H9 l3 @$ b% _ continue;* ]0 W8 I3 s$ v8 {4 c8 o) I
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)* u0 X/ k, z9 K% |- I5 |7 O# }
continue;
! v. T, d; e8 h: t0 p6 I* x lpSkill->dwLevel = 5;- ^' J& D" J( R }# Z6 I2 V H* t
}
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}
4 m# u! m5 z8 H% J. d0 n#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
& j3 ^% F" K" O+ ~$ _3 _ if( bGamma )3 a3 q0 o8 a: [! B
{
/ Z1 n& B+ K+ a% ?- q8 I m_nExp1 = 0;4 |4 x! N% j7 B4 \% r: K5 U) M
}
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2 ]8 J- h( Q7 s+ D O ( (CUser*)this )->AddSetChangeJob( nJob );
9 `5 q8 S9 d& K. a# x g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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#if __VER >= 11 // __SYS_PLAYER_DATA
0 c- c* r4 Z8 V8 e7 C g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
0 u) q& v/ O. z) \7 }2 A#else // __SYS_PLAYER_DATA( Y! C. O; J8 j, Z7 Y/ @
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
- S/ {- K6 a- Y. m* n w g_DPCoreClient.SendFriendChangeJob( (CUser*)this );6 P& k5 Q T F2 i, U. B( y# m
if( m_idGuild != 0 )1 }2 o5 v, f. o/ x4 w. h
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );2 D1 P$ n0 h w4 E5 k' }9 T/ j% h
#endif // __SYS_PLAYER_DATA& C. C Q1 p, Y# h" a$ m: l
SetHitPoint( GetMaxHitPoint() );- P8 q2 P0 L4 ?* |% y
SetManaPoint( GetMaxManaPoint() );
+ i4 F9 A7 Z, [ SetFatiguePoint( GetMaxFatiguePoint() );
) l4 _# l$ ^- I; z1 X: O if( nJob >= 1 && nJob <= 4 )
9 l' s; j, D6 O e `! K5 ^3 i1 N {
: f" |3 I4 n4 t m_nStr = m_nSta = m_nDex = m_nInt = 15;
5 U" X9 H! N* ^4 {& ]% ~$ K# V m_nRemainGP = 28;0 ~! _2 y7 n6 ~1 A) g# D
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER ) B7 y2 u# [0 E
{
( z2 j2 i1 o" H' y! d7 C4 L, j; R m_nRemainGP = 118;- A& x+ M+ Y0 j& s; h
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;, p0 i1 ]- V! k; D, F! n* }; }
m_nStr = m_nSta = m_nDex = m_nInt = 15;& S3 h2 S9 o7 x( C6 u2 i1 W6 _
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
8 a$ Y1 _: N- X* v% Q" U1 p {
( Q1 C! x* d. i: y4 a4 A CItemElem itemelem;* @5 a' `2 N3 I6 G: ?# G' V
itemelem.m_nItemNum = 1;% w5 `; X2 |! n4 w2 P; D, i
itemelem.m_bCharged = TRUE; O; X& M2 j" n" o' R; C
BYTE nID;
2 e) n% p9 ~) X% P0 G, z1 M
& r, {+ g. ]$ y L if( nJob == JOB_MENTALIST_HERO )
- ]* U/ h/ \' x1 V/ t itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
- n- Z- T$ G2 }3 Q d( J if( nJob == JOB_FORCEMASTER_HERO )
; f( ^5 X( [. u1 S itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
2 ~5 g( M6 w! ?7 K, U" p3 K$ W% M4 A3 ?$ ^. Q, F7 Y
( ( CUser*)this)->CreateItem( &itemelem, &nID );
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g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
; X& z# Q. b) n' o0 b; Z3 n2 l ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
' G9 g/ U* M: Y* J ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
0 m* Z/ P% a* q7 _! y( A3 O' A7 ] /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
5 X/ H2 |2 j1 r ( (CUser*)this )->AddTaskBar();*/7 A. D" W' m. M8 H# h1 s
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );5 h& C* ~0 ~ l3 R
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
# [ _" W9 B0 M# I0 \ ((CUser*)this)->CheckHonorStat();
9 ?0 T9 ^ V1 h! A ((CUser*)this)->AddHonorListAck();) |9 F( n# L) d: R1 A
g_UserMng.AddHonorTitleChange( this, m_nHonor);9 b! k" ^* j7 U; b5 a; j* E6 b2 g
#endif // __HONORABLE_TITLE // ′Tà?
2 x4 x0 ]( G# ?6 `9 S, q% U }
3 ~8 I9 R+ x' ~4 }0 u' i#endif // __WORLDSERVER( b5 ~5 B+ A6 x3 u7 ?" H; k- ]
} + S/ Y2 Q, ^2 ?/ ?9 q; P3 Y2 `1 {8 |, q
+ B; u' \ o6 a+ O然后你进入functextcmd.cpp并添加以下
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代码:
* p! N( [# p* zON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )* {) J. q- y9 f& U; ^. _
下面插入
: E j" ^, K( S I) S d* ION_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) 7 p$ l8 \/ j2 Y" f* l; b
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然后你去
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$ V6 X8 ?2 e. s% D+ e代码: V6 @, v6 F! Z/ g! T& U2 L5 s5 x
代码
. i1 S9 g, Q7 D# |+ I; y' }BOOL TextCmd_ClearPropose( CScanner & s )1 A5 j3 h% v! c
{' e0 S$ G- h& d
#ifdef __WORLDSERVER) N5 m6 T: T t1 v& o
CUser* pUser = (CUser*)s.dwValue;1 ~! T- i0 s/ t
g_dpDBClient.SendClearPropose();
/ r6 X/ T* J: {) b' _5 [#endif // __WORLDSERVER
. `- j# m- O9 r return TRUE;
1 A5 |0 Q! s2 d1 R}
# R" T- D W0 m3 E下面插入
/ d4 E/ L/ o* q% t+ aBOOL TextCmd_rebirth( CScanner& scanner )
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#ifdef __WORLDSERVER8 G( w' n# H$ c, ?% Y
CUser *pUser;" N2 A( z x1 X7 l$ e; N
pUser = (CUser*)scanner.dwValue;
; V+ m& L" Y- l/ i8 A) Qif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())1 g- I/ X7 G0 Z1 b0 J
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);( M$ \, }" o& |$ p* T) I
else" u: u' l: D( C+ u% J$ v7 ]
pUser->AddText("你还未达到重生条件!");
5 t! L/ H! _& u1 a6 {2 D& D#endif
& d2 h; m# ~' o3 l( y Kreturn TRUE;% x/ Y( j6 {) h" i; d
} 5 ?8 _ p3 C: ?1 f3 n
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