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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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2 J6 W: c8 e/ G1 I# L0 k5 s+ ?Mover.h
8 A* L( ?+ X* k! l' f; Q代码:
# `" h! ^4 H* P8 ~5 f找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü" n' c4 P. R8 p- f' c8 g" A1 [9 m
& w3 v+ ?+ |5 X
下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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A5 Z8 ^/ |6 F% Q' J然后你去mover.cpp添加7 W* O( K, t' p; j8 d( P6 M
5 {- \" x, I2 o# P
代码:
$ d0 q0 S3 p5 E' c( J a6 O! A. Bvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
8 q& x* w8 I! |8 j{, T6 p* Q) {" a# _8 K; G4 e6 H. }
#ifdef __WORLDSERVER
8 Y$ B3 Y9 u! r // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó: T! ~3 s8 X `5 g* R7 o
MoverProp* pProp = GetProp();
7 Z- H! r& j- R8 g3 k8 r8 ]( g if( pProp ). |6 ?' m3 ]/ K; ]* {5 A
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if( nJob > 0 && nJob < MAX_LEGEND_HERO )
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AddChangeJob( nJob );
6 A" I# Q6 G0 i }else{& z: U/ e/ k9 h; N' _% W
return;, g6 C' ~6 w; g: s; ~
}
4 W* L5 C4 l& m) R int nPoint = 0;
, a$ ]! O* ?" g- u# s if( m_nJob == JOB_MERCENARY )% x* C) ?1 D% Q+ M/ O
nPoint += 40;
/ P" F2 w* c! `$ \4 W" ? else if( m_nJob == JOB_ACROBAT )
% i: C: K/ b; g/ `7 j8 Y" U2 f nPoint += 50;$ E3 d1 D5 ^0 z7 g @3 Q
else if( m_nJob == JOB_ASSIST )
9 U; b3 e+ @ R- a/ g nPoint += 60;* O1 v- p& R% Z/ L/ {* H0 X
else if( m_nJob == JOB_MAGICIAN )
; B4 m3 J. a* e0 Z( r* `( I, H nPoint += 90;) d% K8 I9 o3 \% b
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )0 F9 E D# e; w' z* C
nPoint += 120;
1 V+ B$ V! f6 f- ^8 c else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )! e: e: j) \- B$ D O0 z$ [
nPoint += 150;; }$ B8 Q- x1 q9 W
else if( m_nJob == JOB_RINGMASTER )
- x& \8 V! i" s" K/ | r nPoint += 160;+ i) R( U$ A- u
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )* w% i, |- {( n* y- X/ K
nPoint += 180;
& [6 X* n/ { `' J0 K% U0 s else if( m_nJob == JOB_ELEMENTOR )
3 M' V% y" e6 k- J* Z5 Q nPoint += 390;
& [5 f0 F3 Z6 f9 \$ u) O# v else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
$ M0 ]$ n* g. J, A nPoint += 120;( \4 K4 Y/ |. `3 Z- V, D
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )7 K0 O6 `7 d. S
nPoint += 150;& }; [$ a5 J1 K0 l l8 E3 C8 u
else if( nJob == JOB_FLORIST_HERO )
' F# K6 N( ~) ]+ Y: ]+ B nPoint += 160;% n; ?! r" d; a4 B; t% ? q
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )' F% t( L- M+ Q4 k, i3 w" n2 ^
nPoint += 180;2 e# c4 N4 r( m3 \5 z
else if( nJob == JOB_ELEMENTORLORD_HERO )
6 t2 [" m4 G' }7 f0 J7 v nPoint += 390;
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AddSkillPoint( nPoint );
+ b+ T& Y. C7 U& j m_nLevel = nLevel;- a; ]' U3 ~6 o' L$ @2 q
1 k* v4 k+ I3 x3 u4 @9 @ SetJobLevel( nLevel, nJob );
H! \. ~1 w1 v m_nDeathLevel = nLevel;
# F$ s! r( M# \/ [4 j#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans$ D4 T% e# c6 B9 j: }/ ^
if(IsMaster())
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
$ v/ _+ M5 ]2 t2 K if( nLevel > 59 && nLevel < 72 )+ C8 h8 P& ]( e- e9 `5 K
dwTmpSkLevel = 1;1 m9 H D8 h+ h6 m
else if( nLevel > 71 && nLevel < 84 )) |5 Q0 N4 s& P8 E- Y4 C) v
dwTmpSkLevel = 2;
" G- u( R6 g% {6 S else if( nLevel > 83 && nLevel < 96 )* \( ]4 N5 d. e! Y
dwTmpSkLevel = 3;. \6 X0 x( |, G" r: m2 }
else if( nLevel > 95 && nLevel < 108 )% n9 T+ R5 R7 O* v% v- B
dwTmpSkLevel = 4;+ [ N9 v6 ] F$ z" }0 Z
else if( nLevel > 107 && nLevel < 120 )
$ G% p- v! r8 `/ w p dwTmpSkLevel = 5;0 `7 H$ ^1 a! }$ ]7 U4 `: r
for( int i = 0; i < MAX_SKILL_JOB; i++ )
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, r) d1 s2 z7 X) W LPSKILL lpSkill = &(m_aJobSkill);
# x8 h+ w) p. Y9 K) }0 g/ G if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
& V& T# Q. @& h. J( K4 J+ K/ W if( pSkillProp == NULL )/ D5 G0 R& q6 N$ q: o1 `
continue;* K# d9 Y9 [' l6 ?
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)& l* Z, Y* I6 i4 d& n3 c4 U
continue;
' F) q$ j* U( X6 L9 J. z& A% @ lpSkill->dwLevel = dwTmpSkLevel;- u( i: Y) z% |
}
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4 F% n7 V0 ?+ [, z else if(IsHero())" h0 r) I: l' G# j5 X
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);$ Q Z5 G7 \& H7 p" i, _' _4 Q$ B
if( lpSkill && lpSkill->dwSkill != NULL_ID )3 |# Z1 k2 \6 }6 K9 D
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
" y% `5 L6 e8 l/ A/ O if( pSkillProp == NULL )3 Y* L1 `2 H5 X
continue;
4 u, [3 F7 H' a( c6 t* P9 ?' r if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
( d" R( h" {" p+ h& U$ i continue;
3 g5 e0 [5 _3 C' H2 {: d }2 _$ X9 m% \ lpSkill->dwLevel = 5;
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else if(IsLegendHero())- l% c4 J0 B( ~5 v1 h$ U( m8 `
{
1 |) i: @1 I+ B! P) Y6 { for( int i = 0; i < MAX_SKILL_JOB; i++ )
4 m0 B5 ]! x/ _- G6 Y5 f2 i {
( H L! o2 L' X- Y* Q f) @ LPSKILL lpSkill = &(m_aJobSkill);
+ P8 L/ E0 e% b5 \- G2 C/ \: Q& V4 i if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); / y9 U& K D- a0 E5 G9 J% N; F
if( pSkillProp == NULL )! `6 ^" Y( Y/ o) n4 y" R3 d
continue;: V( @! z4 w% L, q+ r
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
8 Z2 z6 |* X$ v* o4 M continue;
( [/ J5 ^( P( Z- v lpSkill->dwLevel = 5;
- @4 d" R6 v+ s3 W4 K }
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}
9 f m+ M. S" a* m# |; w3 g4 g#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
9 [' G& M" N" U5 g if( bGamma )
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m_nExp1 = 0;
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( (CUser*)this )->AddSetChangeJob( nJob );
W) ?& r; T! g6 A1 q5 x( U8 M g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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9 K% ~/ Y/ P |3 l#if __VER >= 11 // __SYS_PLAYER_DATA' S q$ Y3 \7 [
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );* @. u6 q# q! _
#else // __SYS_PLAYER_DATA1 H3 R& X [1 [; J5 x; W
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );' G5 ` ~, G" c+ k+ m
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
' o3 G% J' q$ R1 G* t if( m_idGuild != 0 ): w8 {+ J) V/ \0 `: {
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
9 v: @- w. K; d+ [#endif // __SYS_PLAYER_DATA7 Z4 }. \) x; a0 E; j
SetHitPoint( GetMaxHitPoint() );
. X A; @5 P" H' ^. Y SetManaPoint( GetMaxManaPoint() );! \1 @/ O. J, K. o$ K
SetFatiguePoint( GetMaxFatiguePoint() );
* _- Y/ m6 d- w z& W9 S if( nJob >= 1 && nJob <= 4 )3 v6 d$ u* W+ a! m% k' F
{
; ?& c' y& S8 M. C, l m_nStr = m_nSta = m_nDex = m_nInt = 15;
) ~% G/ z6 b2 t4 M$ M m_nRemainGP = 28;+ U( X5 t) Y+ r: P+ U
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER ), W7 M2 I" K3 u6 ^8 r
{, ^) |6 T9 w8 D1 w6 G0 x8 k
m_nRemainGP = 118;
1 ^4 X' P. r6 U" e6 h* O //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
, Y0 q: v% ^7 C; @3 a0 B m_nStr = m_nSta = m_nDex = m_nInt = 15;
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )& b- \. O7 L8 K ~! x
{+ ~0 \2 _) m' O/ c/ h# Q& X9 y
CItemElem itemelem;- { E3 S2 o G; d, x2 c6 F4 N, y
itemelem.m_nItemNum = 1;
2 L& J$ K9 V) O0 N5 Z3 j% o, d itemelem.m_bCharged = TRUE;& S& T$ n2 J6 ~3 x( B5 T& |
BYTE nID;0 ~% M T9 D4 C% ?+ v0 G
6 V* P Q" |8 t
if( nJob == JOB_MENTALIST_HERO )2 ]: r$ K$ `8 }1 ^# b1 W h7 P
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
) y, w2 D& _% X6 A" L5 g0 ?3 d if( nJob == JOB_FORCEMASTER_HERO )
1 G) @9 g' t/ }$ H2 h itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
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" K. f( B+ M$ B0 |" N. H ( ( CUser*)this)->CreateItem( &itemelem, &nID );3 A+ ~2 q% G8 [' g
}' s7 b: k- A3 Z
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
; g8 ], g% I) Z ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
/ F/ D2 p. ~& `9 k5 i ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel ); @ V7 c: f. a) Q3 b
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
4 p/ r+ x' @+ M+ t6 b ( (CUser*)this )->AddTaskBar();*/
) u8 o2 l7 d8 U8 s# l9 U: k" H ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );# ]( [! g, v* V' k% s, b( y. ?
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
! i# C8 y3 T9 |4 b5 m" ]4 I4 V ((CUser*)this)->CheckHonorStat();
/ v7 |8 q. `( ^8 G) S% L' {! R ((CUser*)this)->AddHonorListAck();
% v$ Y n7 q5 S- L, B* | g_UserMng.AddHonorTitleChange( this, m_nHonor);
+ z. N" k! `; h, f#endif // __HONORABLE_TITLE // ′Tà?
# x b" o( i" E; h# R/ f- M }" c n* O5 n% {% g
#endif // __WORLDSERVER
( F1 Z$ Y( n" K1 G) p/ }} 4 Y8 T+ L( E8 b% X9 B, i5 e3 ~
0 T5 C/ v2 \. N h! E然后你进入functextcmd.cpp并添加以下+ r# V# U# T! @6 {' t
$ `% ~& w: a, I. q' `; I" M# c% S9 l+ M代码:) J: r/ W, l' B7 u F% a
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )" o4 ~4 {8 N" L, I8 G8 V/ f
下面插入0 q! h# X7 q, o- y5 c% O$ ^% ]
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
* u# S( x2 }7 H2 X; F8 p9 S; x
: C: Z- O' N5 \$ g' ]6 ]+ ~然后你去9 z1 G' C, |3 D9 A2 E
; J P6 ]- b; }% ?; N+ h代码:8 b4 V7 }5 e2 h! }7 Z
代码! M$ H4 Z+ u/ I T
BOOL TextCmd_ClearPropose( CScanner & s )
0 k) O% O, p. z) J; }, {) A) q{4 C z4 U7 i' F4 o: u8 A4 s9 \
#ifdef __WORLDSERVER
$ R4 S. y1 V" c CUser* pUser = (CUser*)s.dwValue;0 a4 R ^# ^+ n3 v8 D8 |3 k
g_dpDBClient.SendClearPropose();) t! I# a0 z; l/ [8 O7 V7 O
#endif // __WORLDSERVER+ d" c: O; A- Y4 P c
return TRUE;
0 w. w( E* S7 X, ?* @. w}3 f, n4 ]/ v" O# u" k9 j" M
下面插入- p7 ^+ N, O; b& O* C
BOOL TextCmd_rebirth( CScanner& scanner )
; ^2 K& n9 F' X9 {; ^! e{& F& v! g) C0 h e
#ifdef __WORLDSERVER
^1 v# q0 v& v$ ~ S+ y8 ^CUser *pUser;' u9 f% x: S! b! v; P2 Q W
pUser = (CUser*)scanner.dwValue;
6 p# g! Z+ f- O X$ @/ H1 bif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())0 I5 f$ u* F x9 O
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);' V, I; P; R7 X6 y
else3 a' n: @9 x+ _ m( G5 f
pUser->AddText("你还未达到重生条件!");$ o2 @! W2 G3 j* n5 @8 Z0 P# D
#endif: N# B, v/ r ~3 G! J
return TRUE;# w" Y3 Z0 v- T9 D7 D" B
}
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