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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel1 Y h$ ~$ \: ?" {
' X8 g8 K$ w6 n/ J+ N+ pMover.h
; q, v' p- \5 h' w T) D0 j代码:- t2 B. k; t9 b$ r
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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- ^2 D0 n" L$ c下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; : k: Y4 }$ t: O' d5 N4 n+ M: X
) _% J. _* B5 a
然后你去mover.cpp添加$ \% k0 G% k V
: i8 y/ J" Z" `& o! R. u
代码:
- Q# i9 k5 v, y7 F7 W- L; ~- C; c( }void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
: T& K! ^7 b. o+ I) {{
0 `( i2 A$ W/ u! ]#ifdef __WORLDSERVER
- }$ {" V# ]* _ // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó! v2 z1 U/ | Z d/ P* o' h/ s6 t* ]
MoverProp* pProp = GetProp();
6 F! p9 o% ~; O if( pProp ); x, d8 j( V3 N# [, m9 `' Y
{- {7 ?; D. d, o) h1 ^+ d
if( nJob > 0 && nJob < MAX_LEGEND_HERO )
8 x7 q) X2 y6 M, \ {. S% n" A* u% M0 v- d! n
AddChangeJob( nJob );: c& T8 R$ E+ Q. X$ r
}else{8 G, g& ]9 h2 A2 X
return;! h7 v* S/ ~ g# Z0 _
}
$ x! T3 g! E: ?7 x! p int nPoint = 0;6 v, e* L% W3 @" M5 y6 ?7 B! e! F
if( m_nJob == JOB_MERCENARY )- E$ A9 ~9 a. U3 M
nPoint += 40;* U. u$ P, u1 ~: W+ R$ P
else if( m_nJob == JOB_ACROBAT )
: `2 D( w1 f- k$ B3 b) r2 O nPoint += 50;
d/ u8 n" _5 B% f5 Q% h+ r4 O else if( m_nJob == JOB_ASSIST )
. U# V6 Q- }/ B( D9 V8 X nPoint += 60;
4 \* y9 y, _* I) x' l* _ else if( m_nJob == JOB_MAGICIAN )1 n" F. E3 J s
nPoint += 90;
% A# n5 T4 X. S! M. ? else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
. n: S, e6 o, P; J) u+ d nPoint += 120;
# ?3 \ Q. m7 [# a9 l4 Z3 h! i- Z else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
9 T+ `. u2 |" F nPoint += 150;
; h+ k3 M# ]: m' t! |5 @% i else if( m_nJob == JOB_RINGMASTER )
- `; e/ g4 o5 X6 }6 w0 Z2 l nPoint += 160;9 D6 T4 U* N6 r$ R* ^
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )8 [; y7 T; ]( ^# U8 n
nPoint += 180;
. s4 b0 ]1 S Q' k* i: c else if( m_nJob == JOB_ELEMENTOR )
, S' W! [9 ?, R$ G; Z9 k nPoint += 390;( O5 X) o$ o0 ]& q; s% X1 m
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
, }8 w5 F# I8 V2 K& ?" ` nPoint += 120;
1 [9 a/ J+ I9 A9 @ else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
. d8 M R! Q2 ^+ A$ N nPoint += 150;
+ v" F( b0 C7 P! x! j; u0 I" S else if( nJob == JOB_FLORIST_HERO )) t+ ?' M4 k1 e2 F& ]
nPoint += 160;: D0 y3 ^* U' C
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )) n- @5 v0 f- ?0 Z% G
nPoint += 180;/ a. v: ]( _2 [) t# {+ X
else if( nJob == JOB_ELEMENTORLORD_HERO )
- }: C; |5 n- ~, j# W( d6 l/ m5 f nPoint += 390;
/ k0 v& `& W9 ]( k# w, ]
' X# _% I9 T [ AddSkillPoint( nPoint );
8 Z' N+ p' t- \; w! _ m_nLevel = nLevel;
+ b1 ?; Q% y% ~9 v. H4 C# A: h G* f- `9 C2 {4 o
SetJobLevel( nLevel, nJob );2 |. h0 x7 v0 S( B! j4 m, \! r
m_nDeathLevel = nLevel;9 a" s8 N% w/ V* }5 [
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
% h6 d0 V. {. D W, m- @9 L! Y if(IsMaster())- ^2 q0 h! P9 m O7 ^# r7 e6 n9 {5 S
{
+ M7 u }1 D2 L) C4 Z int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
$ y5 x& ]" `6 ~ if( nLevel > 59 && nLevel < 72 )& }0 _! v9 D) f/ e4 p w9 a, D* d
dwTmpSkLevel = 1;! ~: f# X% u5 t
else if( nLevel > 71 && nLevel < 84 )- [; p1 z1 i' W, V0 T
dwTmpSkLevel = 2;
# x. w3 Q# A9 c$ k4 c else if( nLevel > 83 && nLevel < 96 )
& O7 @' q, Q6 I1 ~% Z7 p7 x* q# j dwTmpSkLevel = 3;) L2 a' F9 J5 F! `" A. I: Z' G0 t9 w* D
else if( nLevel > 95 && nLevel < 108 )) g3 }8 H* L4 k/ {7 Q5 C, Z& A/ P
dwTmpSkLevel = 4;, W/ ^5 r- R9 \+ Z0 B- C
else if( nLevel > 107 && nLevel < 120 )
( l; N& ?; Q, f' q7 w dwTmpSkLevel = 5;
: @, z4 E4 U9 M+ b for( int i = 0; i < MAX_SKILL_JOB; i++ )
+ m' |/ ` f2 Y1 S3 Z2 ] { + d8 |/ @: I- R5 @9 l8 i
LPSKILL lpSkill = &(m_aJobSkill);4 {/ a E- J) D2 w6 B- c9 g
if( lpSkill && lpSkill->dwSkill != NULL_ID )
0 g3 x4 U3 P7 I' F4 r; m' _8 k {
$ d4 ^7 y. ^7 L: F1 i0 l( E ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
8 B$ l4 J6 ~4 d if( pSkillProp == NULL )
+ x0 n. D! {9 a/ z! p2 r, D) ` continue;
- R. x6 i- X0 W if( pSkillProp->dwItemKind1 != JTYPE_MASTER)- s' e# _2 l1 l P! g' L2 ?
continue;
& u: r7 H9 [4 j1 `, M9 G lpSkill->dwLevel = dwTmpSkLevel;
/ R; @6 J- v& I; g. V }
/ m" }- ^+ j+ d" ~/ X( [ }9 D3 ]. u, p8 ?! z
}- a% A! b8 W: R+ C8 w9 }
else if(IsHero())+ f2 t9 ~# e* o3 P8 T
{' u+ Q" y+ g. v# I* F$ L b) e( s
for( int i = 0; i < MAX_SKILL_JOB; i++ ) 8 A i; A+ n9 `% X8 c- H
{
0 `9 r8 @- s. }! n# V LPSKILL lpSkill = &(m_aJobSkill);
1 |3 z% w k9 L0 R+ e1 _ if( lpSkill && lpSkill->dwSkill != NULL_ID )4 j3 R& p& x4 ~! e
{
. h5 r N: r2 y4 `. u ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); ! q/ R, i7 A6 Y L
if( pSkillProp == NULL )
1 i1 R2 s& h9 B& ]* _, D# {% b continue;' ]/ |$ [8 v" O& N2 J0 E' i/ y, P
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)) H' M2 |4 O# s* e
continue;# Y- D1 N G8 \, ?/ w7 ~- V
lpSkill->dwLevel = 5;
, I$ R: K& W3 F' A; P& L* j6 N: V }8 H: n1 N2 g( y( v7 }
}
3 f7 ~: y( L9 G+ @: T, ~& v w }
, e4 h' m4 l9 l/ J3 r2 m else if(IsLegendHero())# L9 k# F8 x! C B& b
{
7 W/ B) y- K" R0 X; n/ T0 {* o for( int i = 0; i < MAX_SKILL_JOB; i++ )
) S) B% h# _; x2 s) _6 e/ `$ z { ; y9 _1 |+ L3 y% m) S& n
LPSKILL lpSkill = &(m_aJobSkill);
& E4 `( E* j/ Q1 c' Q0 J if( lpSkill && lpSkill->dwSkill != NULL_ID )
, u0 w; h* N: m9 x6 W2 z& { {
4 X- ?* f6 V( [* L0 U' B" m& w ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
) ?) @' p4 c7 @/ d' p @ if( pSkillProp == NULL )
8 B2 E7 F5 C5 H2 R7 z/ f; C( Z continue;- O) p! G/ V7 d1 [ B% ] D& h
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
1 r2 h0 z) |& E$ B1 h+ K continue;
( c g2 N% M1 O4 Q) r1 [. z lpSkill->dwLevel = 5;# s; l' A4 l9 u8 B% y
}( ]( h2 F& n) J* p6 ?1 u
}
1 {! v/ W6 Y S% b3 p/ N; \ }, x2 N1 W7 N1 O8 M8 @$ D
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
7 _8 @" Z; W8 R% l0 C( \9 k if( bGamma ): p: I! [, u/ x
{5 N% T" o# R) f% ^+ r8 ]
m_nExp1 = 0;) g' A) B b, C" q
}
! _9 A- C2 [1 ?' w: t. O) t" E
5 a9 Y- [ U5 `, v/ ]4 Z! [$ z ( (CUser*)this )->AddSetChangeJob( nJob );1 h2 Y6 q, k j k7 W
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
, H ]1 o, m5 {) ]) G) c5 H9 |) ]$ Y7 w4 F' X; c4 Y
* D/ l( H! h1 z
#if __VER >= 11 // __SYS_PLAYER_DATA
! M0 f- H5 i! k& y I. C }7 f g_dpDBClient.SendUpdatePlayerData( (CUser*)this );/ c1 i+ j4 Y |0 p; N. \/ x
#else // __SYS_PLAYER_DATA6 v8 J5 i- m. ~+ j8 N
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
' H- G9 w4 N8 a4 v( o: \7 _ g_DPCoreClient.SendFriendChangeJob( (CUser*)this );5 F( a0 W# { ~. \* s$ A' f
if( m_idGuild != 0 )( n' ?5 J) B7 O& v A
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
" X( V" f0 y4 I+ a" l#endif // __SYS_PLAYER_DATA5 k8 n' L( ?1 `# n: [& i1 Q# o
SetHitPoint( GetMaxHitPoint() );
9 K% p$ W. ]4 y- Y& Y SetManaPoint( GetMaxManaPoint() );
3 f* `4 p0 Y: q q SetFatiguePoint( GetMaxFatiguePoint() );9 |9 c6 r/ t: ]
if( nJob >= 1 && nJob <= 4 )3 m4 M8 k0 ?4 G+ V0 i6 O
{
( J- K, @" `! Z/ s, L4 _ m_nStr = m_nSta = m_nDex = m_nInt = 15;
3 z' o; V, Q6 [' A m_nRemainGP = 28;9 e) h+ L9 {4 a' [6 N K& j
}
* G( K& |2 f" u! J/ N if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )! j3 t1 p" Z2 O4 z) C
{5 j" d; b0 M4 V8 s( a1 C" p+ h9 r
m_nRemainGP = 118;; b) ?* S9 _3 R9 E
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;5 U X5 {% {/ i! h
m_nStr = m_nSta = m_nDex = m_nInt = 15;& p; W$ @: [8 F/ F7 Q$ n) v7 Q
}3 T" a& c J6 m
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )4 x( K( e/ _( `8 K
{ i+ H9 p3 O. @' w# H d, U
CItemElem itemelem;
5 P+ |- {; Y* E I8 V itemelem.m_nItemNum = 1;
# s$ Y) ]; a6 { itemelem.m_bCharged = TRUE;
4 b N3 b9 s* N* J BYTE nID;5 j4 G) K# c# ~$ Z/ K+ V
& b& C$ v+ {* ~1 \2 S if( nJob == JOB_MENTALIST_HERO )
( p- A2 w' h7 S8 Z+ G- [9 C' d itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;# { r9 V% e& K2 h, S
if( nJob == JOB_FORCEMASTER_HERO )6 I( ] S" b5 M
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
( ]' y4 ?, a' r9 C# v" q4 o5 L6 j( R+ Z
( ( CUser*)this)->CreateItem( &itemelem, &nID );
6 z$ D# s1 P1 m, B" z8 k) q }% w8 p) S# c/ \& \1 m {& w4 K
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
% ?* c0 @" Z! t2 m( n/ Y- N ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
0 l! U& b' o% S. i* T, {- z D ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
* ^8 S; z9 ]( I) v! P e: ^6 d /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );* ^' x. U+ C4 L6 w1 Y* I
( (CUser*)this )->AddTaskBar();*/
: i; s* n2 a3 B+ I3 a" E: |' v ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );! T( q P. C6 X- q3 L+ n! r! E! q
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?$ d9 T) c% U- n6 `" p( I1 Q0 W3 b
((CUser*)this)->CheckHonorStat();
! v) Z# i9 \- N& z* Y, n ((CUser*)this)->AddHonorListAck();
0 n/ J: N3 P' ` g_UserMng.AddHonorTitleChange( this, m_nHonor);; f$ X, d$ r O6 p! {( \% d6 N
#endif // __HONORABLE_TITLE // ′Tà?
% l0 F2 @' n, v1 }' N( S5 f( [) E }
$ R4 o. _8 }$ v* s5 b/ _#endif // __WORLDSERVER
8 ?/ U) L0 b b* G; u$ l: b! ]} ' T, L3 d, l9 v; f7 |
0 a* e* B* k1 F* b. ~8 ~7 T1 I+ H
然后你进入functextcmd.cpp并添加以下
/ k( K% Z) w. a- Y$ D" c& ^. V7 m+ J8 A' V/ a* [! ?
代码:
: L- Z$ ?7 o: X: @, U; YON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
6 h0 x# d! ?2 N8 ~下面插入
0 I- s8 X" x& b" y- oON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
4 a1 e/ f& k( y9 l8 r* ~% n
/ H E/ B: C* ?3 S然后你去
( V3 m5 V% e$ K5 o( L; L+ _
) s* z) m5 I J0 H4 ^7 ^代码:
$ L) ~# B# [) e# |, I! u. [7 f. Y& A! S代码# C1 [# F) N9 l& s: l" q6 U
BOOL TextCmd_ClearPropose( CScanner & s )1 o) V% [) w5 @3 k f5 [
{0 s, w( _+ ]. _' l( D+ z3 I. F) S
#ifdef __WORLDSERVER
1 T& b" c; b! x: A0 d( O CUser* pUser = (CUser*)s.dwValue;, V" e* d7 J- A8 s- a
g_dpDBClient.SendClearPropose();5 u$ ?0 y, S. `3 M' c4 }" D
#endif // __WORLDSERVER
0 Q) r" N0 b3 ?; f; m8 ? return TRUE;
* X% x# V2 J( ?, }' ?8 L# x; [! L}
" @+ C f# y8 ?2 C下面插入
4 O; e( P: _3 E0 l( g# L. F( OBOOL TextCmd_rebirth( CScanner& scanner )7 ?: E$ i. @; D1 m: B' o+ @
{! M3 O. d) }3 Y
#ifdef __WORLDSERVER; z- P- Q' b5 j! B) O
CUser *pUser;$ k& J3 [( @1 C
pUser = (CUser*)scanner.dwValue;& |5 H5 s8 \( J' B9 \& i8 q0 l
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
1 o5 c3 ^9 l" Q8 mpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
: A2 u; ?# R0 E$ s/ d- d: }else2 ~8 l$ H" C$ G1 U P) J7 _
pUser->AddText("你还未达到重生条件!");
, b& e! I. `- U+ a- ?& U. ?#endif
4 Q! q h( ?: K5 a4 Jreturn TRUE;5 j, c! d/ u) J. x
} / @. F z! r" R( \5 b" I1 M, E
* J- E5 y0 ~9 _4 g+ J4 L) ]
, f4 y( W# `5 _9 j# j& {8 ]. X
- y; ` w+ O9 I8 L- U9 ~& H' h" R* p3 W1 t4 W w: q5 t
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