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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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2 u: a9 K7 |5 F+ {0 T' q' M7 CMover.h
. X. x6 ~; W9 V& J6 ~代码:
) {' m- o# U- w8 m* R. d6 U; \2 H找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü3 T* K" w& x+ W) X( f6 @' m: }$ K
2 x9 H s: e: y7 C J% X下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; # ~- A# u0 A: K: j2 S4 R" u
: @- |3 c9 R3 @" h' l- d2 b: Q' \然后你去mover.cpp添加
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9 R# m, m% P. u: ^2 L% D# M0 L) c代码:$ U' W. r. ?2 D6 }) _6 _& e1 S! J
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )' c: ~8 @# L# j# W2 Q( U. }
{
) i; l1 f/ C) ^, W: F B: H$ G#ifdef __WORLDSERVER* Z5 ]$ y* i* V: d8 b
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
2 ~* x4 q$ H+ I9 P% g MoverProp* pProp = GetProp();* d' R; C2 u; S. T* _/ P1 d# Q# B/ t9 u
if( pProp )
[ h2 {, u) O, e" L {
6 D4 K" t) c- X T; M& B" k if( nJob > 0 && nJob < MAX_LEGEND_HERO )5 z3 [$ u$ E) t5 V, `. h" u! Y& K
{
! d$ _ B$ C. _, d AddChangeJob( nJob );9 `1 x% }/ \ V' ?, [0 X! t
}else{
6 `4 }; _( Z$ c" ^* h9 E return;
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1 D- e) ]3 V6 o( p int nPoint = 0;
) ^! _4 g6 ?7 r if( m_nJob == JOB_MERCENARY )
. v4 ^9 A* z0 ~5 _& U9 k' b nPoint += 40;/ s% I1 ^6 j0 a, _/ M
else if( m_nJob == JOB_ACROBAT )0 ]8 e4 M( ?6 O+ y) _
nPoint += 50;
2 F! u9 c, X7 C else if( m_nJob == JOB_ASSIST )5 j' n1 G; P O( K2 z
nPoint += 60;
* O# B" I, i* w, X- m* }( v& p2 Q else if( m_nJob == JOB_MAGICIAN )0 p/ ?2 U# _4 ^; x
nPoint += 90;
7 y5 `& K* k- ? else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )+ X' S) ^2 B& g! K
nPoint += 120;
% K( ?, @- Z0 G4 u% S. m. m else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )+ ?) b2 @0 q6 T2 |& r( l. \
nPoint += 150;. C k' l' y6 ~- E
else if( m_nJob == JOB_RINGMASTER ) x4 x4 v8 A7 \- M+ I* |/ C# O
nPoint += 160;0 E& g( ^) d. j
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
2 Y# K, t7 k6 F; X nPoint += 180;% D- x5 j9 A: Z: @( b+ T
else if( m_nJob == JOB_ELEMENTOR )
- k* D3 V0 P* b- V. |4 R nPoint += 390;
, k6 C+ O6 i7 Z# N. T else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
; b$ w6 M5 e y3 O" F* Z7 w% `" H nPoint += 120; i' t, ~7 }9 _6 h! T6 K
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )7 L' s) _( k6 x1 Y/ ~$ z
nPoint += 150;8 Z/ J1 K9 T+ Q# r' A2 O
else if( nJob == JOB_FLORIST_HERO ), F0 L7 b! q& t. Z$ q& \
nPoint += 160;
~ y3 f+ h5 o! d: w8 \9 O# e- l else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
) c5 J! f( b, J nPoint += 180; u5 r/ `7 {( C
else if( nJob == JOB_ELEMENTORLORD_HERO )- D! w9 I, ?* y1 \7 w: u* k
nPoint += 390;
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AddSkillPoint( nPoint );( C+ k, J& G% \+ [
m_nLevel = nLevel;
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SetJobLevel( nLevel, nJob );
! \' F( ?! d% q8 S3 Q" p$ s5 R) g& L% a m_nDeathLevel = nLevel;, |. x* S2 {; k& H# n2 v
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
; P! F( i8 u/ M. Q0 E$ i5 j+ y if(IsMaster())3 l2 ]# ]) @* R! y- q& O) v
{
. R& p1 M/ ~2 `; O5 e5 o8 W( K& h int dwTmpSkLevel = 1;//60, 72, 84, 96, 1081 ?% x/ z$ p: g& e
if( nLevel > 59 && nLevel < 72 )
o7 j I7 X+ i! u dwTmpSkLevel = 1;1 Y* \0 ~/ m1 W/ I5 q' j. w
else if( nLevel > 71 && nLevel < 84 )
/ Z& w4 k* [9 ?) N" S dwTmpSkLevel = 2;
- b, n7 R5 t! Q- ^: S- x else if( nLevel > 83 && nLevel < 96 )' S+ @' Q: L" Z! M( W7 A) ]9 v5 K
dwTmpSkLevel = 3;
" ^+ H1 Y! U- f8 o! `: v/ s1 s1 M else if( nLevel > 95 && nLevel < 108 )
) T" e ?0 Q. Y dwTmpSkLevel = 4;! s" z" ~+ B& M. K
else if( nLevel > 107 && nLevel < 120 )
9 e6 n; D q- n2 S dwTmpSkLevel = 5; O7 T) w h1 G- d8 w
for( int i = 0; i < MAX_SKILL_JOB; i++ ) " ~: ]; Y- x* w3 _0 z k0 |- |
{ ) N( C0 \. y( K3 Z! U. m* e0 K5 }
LPSKILL lpSkill = &(m_aJobSkill);& @: k( B0 }' n( ~! H
if( lpSkill && lpSkill->dwSkill != NULL_ID ). @7 y* E5 `1 y) S$ u
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
$ y0 f& _& e2 x5 c2 p' K6 ? if( pSkillProp == NULL )
* O' g2 @. E6 H: {' F7 T continue;( d) ~& t% R ^
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)" S/ K) {: ] Q4 y; j
continue;1 ?: N- P$ a$ L5 G
lpSkill->dwLevel = dwTmpSkLevel;
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}
6 }4 Q+ o& A: w }
( b6 f) }1 E) m- j( T, o# Z else if(IsHero())$ E( k/ J) }, C. o, `
{
* f* R( C5 N' a for( int i = 0; i < MAX_SKILL_JOB; i++ ) * X0 q9 @" p* G
{ ; c/ G% Z% Q3 Y( }$ M9 t6 A
LPSKILL lpSkill = &(m_aJobSkill);% }# S9 K, O, l7 H" u* X2 D- ?- E
if( lpSkill && lpSkill->dwSkill != NULL_ID )
5 T" Z! Q4 \3 z {
1 n* w7 q4 g2 D3 {: F ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); & Z. i7 u. H8 ^1 o* T
if( pSkillProp == NULL )4 e# l ~/ c: Z
continue;; d% d p* q( M% z: O" L( ]
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
, O; e# {# i7 Z: l- _7 ^4 @ continue;/ N. d: [' m6 C4 W
lpSkill->dwLevel = 5;
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else if(IsLegendHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) & }! U1 E0 }! s
{
$ K# W" {7 w# \' A& z4 {+ v4 F9 K LPSKILL lpSkill = &(m_aJobSkill);
8 x9 \4 e5 e0 e) ^: w Y) g if( lpSkill && lpSkill->dwSkill != NULL_ID )* h3 @4 h4 I3 i9 T" D# c3 d+ K
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
7 q$ G! ]8 f8 K$ c5 t$ q# p if( pSkillProp == NULL )7 ]) J( U( ]: s! j& J
continue;, h6 J2 B& W9 M U/ A$ @% s' }
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)* d4 S) Z, D' R( ^0 T0 f
continue;: g( |0 M/ h; l2 R- d8 q
lpSkill->dwLevel = 5;' i p& d2 \; [; A6 ^, l7 a: I
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}
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
2 g9 A: v4 H8 Y9 J% Y if( bGamma )
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m_nExp1 = 0;
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/ K+ @# A, B0 s8 [ ( (CUser*)this )->AddSetChangeJob( nJob );
) J' I: R% J+ B! t$ E B. E g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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! A4 t% \: o" a7 T9 Z2 |+ m) V#if __VER >= 11 // __SYS_PLAYER_DATA
5 |, D& P+ Y* ]& R0 C4 D& q g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
) g( J! Q1 E% E; Q1 X( J- x#else // __SYS_PLAYER_DATA
' P( q5 h* K& ^ g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
, y% }0 h V9 k7 I. g5 b g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
* n8 L: P5 J5 ], J$ ^2 j7 H3 M if( m_idGuild != 0 )
0 Y+ u- C# o6 M8 e/ ^ g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );" `# R. L& [6 z: z+ P
#endif // __SYS_PLAYER_DATA
' k5 R+ p) B* V SetHitPoint( GetMaxHitPoint() );
) [9 x6 d+ y0 U/ r SetManaPoint( GetMaxManaPoint() );& ~( [% [8 C* j7 b" S
SetFatiguePoint( GetMaxFatiguePoint() );& V4 o5 l. a N/ i. F" ^
if( nJob >= 1 && nJob <= 4 )- e& k- [+ G' f- d' R9 I
{
( O! |; b/ b0 F/ m3 {% U/ V: v# R m_nStr = m_nSta = m_nDex = m_nInt = 15;
( y; A. ~! M9 @% h m_nRemainGP = 28;1 J+ m+ j2 {+ g
}
4 O9 h6 T, w5 L' C if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
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m_nRemainGP = 118; b" v' j6 o7 j. B1 d; J6 h+ `9 g% V- A
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;7 i* n( g1 m. t+ q3 ~
m_nStr = m_nSta = m_nDex = m_nInt = 15;
* ^ K! V6 U: @ b% }% m+ d- W }
7 g$ A# Q9 k3 E: [9 j5 j) _4 I if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )* G/ w1 D. k5 a: p2 w1 g
{
" S: P! X. w$ Z CItemElem itemelem;
; p; c+ b- I* V+ R$ k3 a itemelem.m_nItemNum = 1;: | `( X# I+ Z! ]
itemelem.m_bCharged = TRUE;
2 Q) f; h( ~/ w; q BYTE nID;
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if( nJob == JOB_MENTALIST_HERO )
: U$ Z0 d, X# W7 b/ ^* I itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
! B+ s0 B. b! R: N F3 K+ N4 ?2 V4 _ if( nJob == JOB_FORCEMASTER_HERO )
9 ] U+ {9 `0 d' r- ~ itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;4 }$ S# O) q3 [% {
2 [0 V7 q' C' s! G
( ( CUser*)this)->CreateItem( &itemelem, &nID );
4 ]" [3 R' a4 ^' V' Y* W }
2 c9 ^( c+ e6 X) c+ o$ i g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
) R$ d$ N$ r3 L% ~# [% ^ ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );+ B- c% u; j$ L+ U3 l8 i
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
. C6 ~" A5 z# r8 r/ ]% T; y/ s /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );& \. N/ ?( U7 h: }& d _
( (CUser*)this )->AddTaskBar();*/; r z5 x$ \* m6 V
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
% D" o1 T. s% @* C x b#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?7 ^: y' `+ A; Z0 ]1 c
((CUser*)this)->CheckHonorStat();
2 C- B2 }& t7 P9 O; N9 u/ d ((CUser*)this)->AddHonorListAck();4 {% z7 ~5 Q! r
g_UserMng.AddHonorTitleChange( this, m_nHonor);
6 T4 Z. b1 T& z1 s2 a, {. Z#endif // __HONORABLE_TITLE // ′Tà?' ?; v5 m; d9 b7 c: `4 o$ S
}
7 z; X: g6 Y0 s4 l8 p5 n' T( G: Z9 x#endif // __WORLDSERVER
8 j$ o; p: |! @. |- h; P& Z} 9 K& g, @* _4 E$ f1 Y- d( V7 i
c V; n/ B; e7 H然后你进入functextcmd.cpp并添加以下
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/ p! _- {! p) a8 ]代码:
7 \' i w9 W+ A! MON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )4 ^# z6 t$ O) c+ d' Q* c' u
下面插入! C# \/ Y0 ~1 Q6 c" V9 }; Y
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
, l: \; M) a% w/ v+ R9 A* }' j
' p) D. _9 l$ c0 `然后你去8 `9 d' f4 e, P- b S* h8 u0 Q/ Y
1 w7 k4 T4 W! a* q0 U代码:
) {; V# M- e% e代码
' s* Q5 m K5 d' d% FBOOL TextCmd_ClearPropose( CScanner & s )+ L3 N' O& ~ U, T: ]% q/ c8 i
{, H% w* @" D$ r0 x! S
#ifdef __WORLDSERVER0 Q B- j% Z0 n
CUser* pUser = (CUser*)s.dwValue;
. S, [. ]2 E! J" b g_dpDBClient.SendClearPropose();
& @0 ]' z" @% G: a! x w4 q+ N7 q1 l( s* u#endif // __WORLDSERVER. j# i8 N" v, |. O# ^
return TRUE;
' D4 L! @0 d7 A1 `}3 q7 x/ C3 N1 u. I9 u2 z
下面插入, z9 H; s- v2 P. i( U- J
BOOL TextCmd_rebirth( CScanner& scanner )1 v! B9 ~% S9 ^, `; C1 n8 B
{0 h. Y) y* s3 z. n
#ifdef __WORLDSERVER
3 M0 R2 m2 A2 e* a9 \" JCUser *pUser;4 Q% i% j; k( X; s0 b" Q3 d
pUser = (CUser*)scanner.dwValue;; ^' B+ b, g1 z
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())- m4 \) U1 {4 Z
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
3 W' }$ b; t E: f" W9 {& belse
) f+ `2 H; g9 mpUser->AddText("你还未达到重生条件!");' F; q" i7 G7 d
#endif
1 \ `: h6 `1 C; C1 l6 [; c' Ireturn TRUE;
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