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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel+ ^/ c' @) l3 o7 |6 S; t( D) D
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Mover.h( j& q: T/ _0 l$ @3 h
代码:
( s* H+ s9 Z6 A# `# ]找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü7 B z9 X# e+ x+ z0 A
d/ I5 ]. O: ]$ Q' [: r1 V6 @下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; 1 F2 `/ N+ {. c& U" e+ g+ z
+ S0 z ?( @( O4 H. z然后你去mover.cpp添加: ~, [" \! l8 d% R: s
9 D( v* ?: U+ V z, W F
代码:
; M& j4 Q. }9 `void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
$ _: F- }& R. T) {7 K7 s{( i4 ~" _( J7 D& Q! W
#ifdef __WORLDSERVER
' I4 y3 {& Z' a8 ~% d# {2 T // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
. M5 s0 T7 R2 x ?8 V, U MoverProp* pProp = GetProp();7 _6 ?. ?& y( @
if( pProp )- a: r! p( p/ e( L
{
8 d6 J8 {2 m" m9 J if( nJob > 0 && nJob < MAX_LEGEND_HERO )/ I: q8 u5 M2 m/ }! @: O) X
{: s3 H4 G H8 d3 R9 J8 A7 @
AddChangeJob( nJob );
7 Q0 z0 Y8 I9 P( n+ P2 M% `2 v }else{
3 b0 R$ x- ]: Q6 B return;& O) }2 n. {8 l" v) V
}
8 B* b1 D' a+ R; K. k" Y int nPoint = 0;
+ x2 i8 b: Q+ j. B if( m_nJob == JOB_MERCENARY )
& ?* U+ k' T. |2 f$ r; ` nPoint += 40;$ m; Q8 a+ j Y, }! M* ]. O) z& e
else if( m_nJob == JOB_ACROBAT )6 U1 f" v$ d1 D# Q+ c/ n
nPoint += 50;2 x6 {% x2 f/ K" E5 V$ _+ m
else if( m_nJob == JOB_ASSIST )
. x% w# @ j" _8 j' {6 a- d nPoint += 60;
" j7 b( r; E a; a7 l else if( m_nJob == JOB_MAGICIAN )
: c. p% g; o) O' w! S# Q nPoint += 90;5 X" {4 @& U3 z0 g1 S, }
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )* N& J: f' a/ J' {
nPoint += 120;' r9 i1 c& L1 v( h1 V. s
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
4 y. F9 R: c+ B+ M, M nPoint += 150;
0 w1 G6 Y9 ]( z! J else if( m_nJob == JOB_RINGMASTER )* C3 z3 ]6 E# A( Q/ Q/ o; X
nPoint += 160;8 _: o7 e1 C. p" L
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )3 w8 b: @. W1 w
nPoint += 180;
( W S. ^2 u% h6 x; z- F. b9 Q8 e1 n else if( m_nJob == JOB_ELEMENTOR )7 s {1 s* x5 X3 N6 h6 J
nPoint += 390;
' s% Q4 T- q* |0 h) I: v+ o' j else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
. v# C# ]) D! H& _# H7 m nPoint += 120;
( L" N8 K9 F2 V7 }( A else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
+ x" v9 a! B6 k% e# o! ^ x! l nPoint += 150;
/ L! e v8 @# {. l8 C& @+ F else if( nJob == JOB_FLORIST_HERO )
& Z- B3 }0 Y7 q9 G% Q nPoint += 160;
6 j$ f5 g" u+ w$ ?# M+ O6 e else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
1 j2 f- c6 ]9 R& d nPoint += 180;$ O G# L M' h
else if( nJob == JOB_ELEMENTORLORD_HERO ): d5 O. F8 R$ |) ]" M9 r
nPoint += 390;
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; Q6 ]' q8 u8 A! p% }- d AddSkillPoint( nPoint );. S& Y5 ]5 h3 R. v2 |
m_nLevel = nLevel;
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SetJobLevel( nLevel, nJob );
+ ^( t8 Y& A3 a, P( s+ s: B) B1 l& G m_nDeathLevel = nLevel;
. O7 q( w; B! A#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
* T/ y: U+ T3 X4 l if(IsMaster())' B+ N$ f4 k7 c% R9 }% u+ S# i# \
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
4 q5 E, n9 a( N3 T9 N' u3 S if( nLevel > 59 && nLevel < 72 )
`9 G/ I3 Z( X( R6 ^6 |# p dwTmpSkLevel = 1;
- f, H( y- D y% u1 a# | else if( nLevel > 71 && nLevel < 84 ), z+ u$ g$ k# y' E4 B& f5 {
dwTmpSkLevel = 2;/ p( U& N* T% n s# c) ^/ E
else if( nLevel > 83 && nLevel < 96 )
( Q4 p. |7 F2 Z! A+ `4 Q, p dwTmpSkLevel = 3;; G+ l% l3 n3 G+ F1 Q
else if( nLevel > 95 && nLevel < 108 )2 W4 m e( a3 J
dwTmpSkLevel = 4;8 }6 M c9 ] n* k
else if( nLevel > 107 && nLevel < 120 )4 x8 Q `) }2 O; a, |# M- G0 F
dwTmpSkLevel = 5;
$ F0 ]1 x9 m! w. t+ }2 n for( int i = 0; i < MAX_SKILL_JOB; i++ ) % O) V: o. I B" Q/ C
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LPSKILL lpSkill = &(m_aJobSkill);
8 ^ r4 I& ~% K$ K; O. I, [) g0 f if( lpSkill && lpSkill->dwSkill != NULL_ID )
7 E3 u% @7 Z3 K1 d {! t; e9 {% W6 ~+ S5 l0 }; D
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 8 e& {4 @1 D% O
if( pSkillProp == NULL )" Q1 F; i" j5 _0 V: h' J
continue;6 f' p1 O8 C" m8 i$ Q+ C1 y8 c5 w
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
, N( [1 l M0 y* d' K- V) O- X' P, l continue;
# [2 J: C1 L6 P8 k; n" q, Q lpSkill->dwLevel = dwTmpSkLevel;; k/ e: y) l# o3 [& s+ ?
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}
( J- w4 x( K' g) n" f( k }
: t5 S4 R5 }# b8 ?) y( C! @ else if(IsHero())
; {6 ^1 {, Z' ?$ w {
0 X R1 @( Z9 w+ c; p& k- e for( int i = 0; i < MAX_SKILL_JOB; i++ ) , i7 D. W1 y; C/ ^1 J- {
{
; v& |4 p6 j; r3 Q5 Q: r LPSKILL lpSkill = &(m_aJobSkill);1 {' N9 a3 w4 K2 q
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); $ ` z ]/ C8 m$ R% Y3 f
if( pSkillProp == NULL )
' Q3 |! q8 s) h. O continue;
% A* B' c- E8 C$ P; h8 y if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
/ N+ Z; U& P9 z. o+ p continue;- T$ h: s: u4 r
lpSkill->dwLevel = 5;) \6 \8 A: { H! ?: O# [
}
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}! H9 @, a* s) {! A- [$ h0 E6 Z
else if(IsLegendHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) . r8 P6 j a W' {
{ - |: Y. U/ K% ~! y* `+ @
LPSKILL lpSkill = &(m_aJobSkill);, L. b- u0 K% U6 @* S# Y( |
if( lpSkill && lpSkill->dwSkill != NULL_ID ) E# e( H2 I- s; H+ A5 H( Y
{
. V L' j9 l# F; C8 i( H ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
. L+ Z) {( J' |7 { if( pSkillProp == NULL )
$ Q& {$ l3 {1 P8 u$ o continue;% n9 F4 G/ M1 J' M- z% R
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)( U- K3 Q) l+ V0 a f4 [! S# ~
continue;$ J4 i5 k! h' ~5 ]) X
lpSkill->dwLevel = 5;
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}
0 F( {/ _% K. W3 l) y }
- e+ Y4 ^" X6 V; g$ Q& @3 K* X#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans/ Y# c) ?( W( k) P
if( bGamma )
2 X( @+ b3 s) N2 p! E {6 V" s9 {* G2 n% O) u
m_nExp1 = 0;% {. E/ Z- B* U
}4 j2 _: N/ v4 O& j J E+ E) c
9 G4 L2 s( a2 l ( (CUser*)this )->AddSetChangeJob( nJob );
) D1 t5 B& v8 c1 c4 j g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
) D! C. J- B3 x& l4 |4 k% Y1 S! p6 [: i h8 o- j
, U9 M" N" a! J; D4 H% G! `% X1 Z#if __VER >= 11 // __SYS_PLAYER_DATA
|1 ?0 L8 q3 a5 C$ g g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
7 @: V0 I; k& `! k#else // __SYS_PLAYER_DATA6 H4 _2 V2 U s- y( p6 ~; S% N- L
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
; w3 {, m4 d( w' \1 o( E: E# I8 y g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
6 q0 ~# n8 a4 Z K" R if( m_idGuild != 0 )# r @5 K: J$ m% p: o
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
- G( O) j$ m* s#endif // __SYS_PLAYER_DATA% l2 j* `' M5 x: o
SetHitPoint( GetMaxHitPoint() );
: q6 i e8 z" D) h SetManaPoint( GetMaxManaPoint() );
$ Y( P/ p6 l9 r, i/ B SetFatiguePoint( GetMaxFatiguePoint() );9 `! H4 B9 T. {
if( nJob >= 1 && nJob <= 4 )
6 r5 j. F1 f! S4 q7 h1 u4 M {8 z7 R( X" K" e9 {; P# _
m_nStr = m_nSta = m_nDex = m_nInt = 15;: q8 r2 a& j" _( G/ d
m_nRemainGP = 28;7 V! X$ X" G) u7 _
}
5 V/ l/ |2 x" }1 D' u if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )! l2 q$ M# g3 I0 E+ F
{
8 w/ @% `5 e$ `- Q m_nRemainGP = 118;
8 C- `4 p3 V: s1 i5 x. |+ k //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
$ k$ u& [+ p; {6 ^! X' F3 { m_nStr = m_nSta = m_nDex = m_nInt = 15;+ G7 v; f1 p- w
}9 W0 x# z2 f6 U" m% D! }7 F/ A
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )% e. U& G9 y! t* |. M
{- G4 F" [% K3 V3 |
CItemElem itemelem;. O, A5 T+ `5 E" V
itemelem.m_nItemNum = 1;
2 Z' u, s0 a4 m( L+ z; e" E' H itemelem.m_bCharged = TRUE;6 ?* b4 S' i6 e( _% X! O
BYTE nID;; _5 r4 F$ b9 P0 x% f
! ]) g! i- h' G* t2 Y9 Q s
if( nJob == JOB_MENTALIST_HERO )
, q4 l! y0 i9 q2 ` itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;9 M! G/ h# t" R- ?5 k
if( nJob == JOB_FORCEMASTER_HERO )
3 K$ m/ r- \# l2 r7 a C4 s v itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
8 U) Z Y0 b' s1 h0 D7 m
- m8 L5 J& p+ ]( m$ m ( ( CUser*)this)->CreateItem( &itemelem, &nID );
3 r6 S3 g) n" r/ N/ {0 C6 ^ }
@1 I: P1 L; I g_UserMng.AddSetLevel( this, (WORD)m_nLevel );4 C1 t: G2 {0 h6 e9 [
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
2 @ }0 {# V, ~1 s( ]& f/ { ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
2 A# V' P c* F /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
p9 r; P: v( s' [ ( (CUser*)this )->AddTaskBar();*/
7 C8 m1 Z5 e# C. O ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
$ @, c m s. d2 P4 V#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?8 U* U+ m8 |0 e/ K# F3 X9 {" {
((CUser*)this)->CheckHonorStat();4 G4 b4 B$ l0 y, A
((CUser*)this)->AddHonorListAck();5 B' c0 W0 e% d, `8 `0 r. j
g_UserMng.AddHonorTitleChange( this, m_nHonor);
+ J& E7 ?6 j J$ z0 M5 V#endif // __HONORABLE_TITLE // ′Tà?
# ?" ~: Z# q! Y) k9 S }
: O+ N( H8 H5 Y& d#endif // __WORLDSERVER6 M! k: P( _2 ]
}
+ U! u9 K3 z! b; U6 t; s4 M5 U6 n3 [4 M3 C8 n: T2 B9 j
然后你进入functextcmd.cpp并添加以下: l" r* }0 ?% O& U, h H# J0 |$ k8 h
) W+ `+ _- E: h( Y" W9 u6 }& }代码:
5 s/ m1 R, k `4 f7 RON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )& q! a& p$ n$ H
下面插入
9 S% \" u+ U: qON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
( i1 Q/ ^' T8 Y+ c6 b/ [! t# K+ K! Z4 j$ F% p1 H7 O
然后你去/ w0 ], S- A; Q! h
# ~6 U4 b/ V+ r" r
代码:0 X8 U8 j1 ~, L9 P. h! J3 U
代码' T6 ]; N- d5 m, e; h1 e
BOOL TextCmd_ClearPropose( CScanner & s )
/ v5 D3 v7 a! q- F/ t{2 _$ \1 D3 [) O( s6 y1 y1 f
#ifdef __WORLDSERVER
% ^& G6 ?1 c/ T* d1 v CUser* pUser = (CUser*)s.dwValue;0 l' `* D% u# X4 t4 D+ P
g_dpDBClient.SendClearPropose();# G8 T7 {( ?- g- B! B' S
#endif // __WORLDSERVER
* M* g( m- t3 Z$ T) Y return TRUE;
. h1 R* T3 [; [}( E7 E0 T3 h0 S$ z ?& l
下面插入0 s& D- N; I, W. H: n A! M( u
BOOL TextCmd_rebirth( CScanner& scanner )8 X; V7 p8 Z- ^+ D3 P- P# R0 a
{
$ U4 v5 l% o& v0 A) v#ifdef __WORLDSERVER1 r. x6 U" `' I
CUser *pUser;
7 K! s, |; b9 ^; C" VpUser = (CUser*)scanner.dwValue;
( J2 H$ ?2 Q: V a9 c2 jif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
3 I& k4 T7 {4 N0 ], OpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
# |2 |( [& H. u3 z& welse
& Z6 |+ v& u" e4 d+ kpUser->AddText("你还未达到重生条件!");
$ a' d; L* T- x, j" `/ N) d$ C4 {#endif7 B' h0 I& w3 n% j5 r6 J2 b
return TRUE;
9 j/ R" g# i# U* f; A' [2 ~} ( j) `7 `2 U: H. A
: i$ y9 v# f$ s2 r& c: d; _. S7 z3 x. G5 \! ]( u! f
( i! F [2 `2 E L6 [. j; c f% k# p
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